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To Sip From the Chalice
Tension


An Interrupted Night-out (DM JohnP) 
Wednesday December 14th, 2005 10:07:43 PM

Conner and Mira are sitting in the small park beside Open Palm Market. Mira is trying to calm Conner down, but it's a slow process.

========================================


Arm and Kadaz were the first to arrive at Sampson's. As is their practice, they grab a table in the middle of the floor and wait for service. Shadow slips in shortly afterwards and joins them at the table. When the waiter comes around, they each order ale. The waiter returns with a flagon for each of them.

Somewhat later, Wilfire enters Sampson's and comes to the table. He gets the attention of the waiter and orders milk.

The four are thinking about ordering food when a young boy sticks his head in the door and yells, "Some elves are gonna get their heads busted! In Open Palm Market!". The boy runs off then.

========================================


Conner and Mira can both hear the shouts and angry words coming from Open Palm Market but can't make out any words.



Mira 
Wednesday December 14th, 2005 11:23:16 PM

Mira jumps up from the plain park bench when she hears the yelling coming from the area of Open Palm Market.

Looking down at Conner, she says, "I fear there may be some trouble in the market. Shall we check it out?" The sorcerer steps into the street in front of the tavern and turns towards the market.



Conner  d20+4=20 d20+3=5
Wednesday December 14th, 2005 11:26:46 PM

The fighter pushes up from the bench, and looses his sword in it's scabbard though he does not yet take it up. He follows Mira into the street, looking toward the market (Spot=20) and trying to hear what the yelling is about (Listen=5).

Arm  d20+4=19
Thursday December 15th, 2005 6:02:45 AM

Arm blanches a bit at the words from the youth, "And still it continues," he thinks. Aloud he says, "Well, I suppose we should check it out.". Saying so, he rises to leave. Assuming the others follow and regretting not picking one up sooner, he'll try to find a store that sells hats so that he can purchase one that will cover the points on his ears. (spot=19).

Kadaz 
Thursday December 15th, 2005 7:12:57 AM

"This is not right," Kadaz says. "The elves here didn't cause our recent problems. I'm getting upset with these idiots. Arm, I'm with you. But do you think your presence might cause more trouble?"

Shadow 
Thursday December 15th, 2005 10:32:19 AM

"Yes, let's go see what is going on." Shadow says as he gets up to head out to the area. He hesitates about going and getting his bow, but decides he will have to live with just his rapier and dagger.

Confrontation in the Park (DM JohnP) 
Thursday December 15th, 2005 10:10:00 PM

The four party members leaving Sampson's can see two groups of people standing on the edge of Open Palm Market, not too far from the small park. Mira and Conner are coming from the park opposite the park.

Together, the six adventurers walk closer to the market. As they move closer, they can see that a group of seven people have blocked a small group of people who were trying to cross the market square.

One voice carries farther than the others. "We don't want your kind here, elves! Stay out of this quarter, you miserable thieving nature-lovers! Go back to the trees where you came from!"

The party can see that the speaker holding a stick of some kind aloft. The others with him shout agreement.

By now the six party members are close enough to see some details. The group of seven people are composed of humans and a shorter person, maybe a dwarf or halfling. Each carries some kind of tool that could be used as a weapon, from a simple club or walking stick to a hammer. One man stands closer to the other group, and he is the one speaking.

The smaller group is composed entirely of elven men and women. None seem to be carrying any weapons except for knives or daggers at their belts.

"What? Are you sneaking back here to rob from us again?," the first speaker shouts again.

One of the elves responds in a manner trying to calm the human. "No, not at all. We were simply returning to our lodgings after a hard day of work."


Arm  d20+11=23
Friday December 16th, 2005 1:42:29 PM

Arm quickly pulls Shadow to the side and whispers urgently, "I think it best that I remain hidden for the moment. I don't think these people will challenge us if we make a show of arms towards them. The only downside to that is that we may be hurting ourselves in the long run as far as future jobs are concerned. Whatever choice the rest of you make, I will stand behind you, but I fear that if I were to speak, it would only make matters worse. Good luck, my friend.".

He backs away and tries to see if there is any way to make his way unnoticed to Mira and Conner's side. (spot=23). If he is successful, he will tell Mira, "I think it is best that you speak for us in this situation," and fades into the background.

Kadaz 
Friday December 16th, 2005 3:58:15 PM

Kadaz looks over the gathering crowd to pick out the lead hooligans. He carefully ties his axe to his back and pulls out his flail. "This is our city and we can't let hate thrive. If we don't stand up for what's right, who will?"

"Let's get between the two groups. If we separate that one jerk in front of the others we may be able to halt more trouble." Kadaz leads off, flail held unobtrusively but at the ready.

Conner [AC=21, HP=52]  d20+5=24 d3+4=7 d20=14
Friday December 16th, 2005 7:30:29 PM

Still simmering from the officious city clerk, Conner wades into the Open Palm Market, his sword sheathed but his massive fists clenched, hoping for an excuse to relieve the turmoil that wells within him. He heads directly towards the mouthy human and if possible positions himself nose-to-nose with the aggressor.

"It's been a long day friend" Conner's voice resonates from his chest, "I imagine these hard working folks have families to get back to, as do you". Then more quietly he speaks only to the man in front of him "and if that isn't plain enough for you, I'll engrave it on your skull, understood?" [Intimidate=14]

Conner's tattoo flares a deep crimson and a small vein on his temple seems to swell ever so slightly as he stares the man down.

[OOC Conner's fists remain clenched and at his side, but he is more than prepared to defend himself - Held action - fighting defensively - effective AC=21, Hit AC=24 for 7 HP subdual if attacked by the man or his followers ]

Shadow 
Friday December 16th, 2005 7:52:21 PM

Shadow nods his head as Arm whispers to him, and he moves forward with the group. He suddenly sees Conner move towards the loudmouth human male, and he hurries to show that Conner is not by himself. He makes sure his rapier is loose in it's scabard, but does not draw it. He makes sure his face shows just how serious this situation is, but inside he his hoping for the best that this can be resolved without bloodshed.

Standing up for What's Right (DM JohnP)  d20+6=26
Friday December 16th, 2005 10:06:25 PM

The party moves forward to intervene between the two groups in Open Palm Market. Arm hangs back, however, thinking that his elven heritage would be an impediment.

Conner strides to the forefront and gets into the face of the ringleader of the group of humans. Surprisingly, the dishevelled man just shouts right back at Conner. "NO! I don't have a family to get back to! Not since those elves called up that Fae King monster that ruined this city!"

He stops for a moment and the other humans and the gnome (not a halfling or dwarf) crowd in behind him and grip their improvised weapons.

Kadaz and Shadow are now between the two groups as well. Both of them recognize one of the elves as Talereithan, their companion during the journey to Angel Springs before the coming of the Fae King.

The human continues to speak. "One of these elves, or one of their friends, stole something from me! And I want it back!"

The two groups shift nervously. No one in either group seems willing to make the first move, either to attack or to run.

Talereithan speaks in a soft voice to Shadow and Kadaz.

"I assure you, the five of us know nothing of any theft. We are simply trying to get back to our lodgings in the Hindquarter."


Kadaz  d20-3=15
Saturday December 17th, 2005 12:03:37 PM

Kadaz and Birdie move between the angry human and the elves. He turns to directly address the speaker. "You claim he stole. What is missing? And what proof do you have? Maybe we can help you look for it." (diplomacy 15)

Mira (AC 17, 35 HP-Shield)  d20+8=24
Sunday December 18th, 2005 6:56:41 PM

Before entering the fray, the sorcerer makes a circular movement with her, palm facing out. Tinechor"* she says in the ancient language. Feeling a little less vulnerable, Mira moves forward.

Mira finds a place behind Conner and Kadaz. Standing directly behind the dwarf she looks at the angry man accusing the elves of having lifted something of his. "Please," she says, "do tell us what the issue is. What is it that is missing, and how do you know it is these individuals who have appropriated it?" (Diplomacy=24)

DM Sanity Info:

0-level, 6 per day-Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost
1st-level, 7 per day-Magic Missile, Burning Hands, Mage Armor, Shield#
2nd-level, 4 per day-Glitterdust, Invisibility

* "Shield"



Conner [AC=21; HP=52]  d20=20 d20+4=18 d20+5=20 d3+4=7
Sunday December 18th, 2005 6:57:22 PM

The tattooed fighter feels the anger getting the better of him and steps forward pressing his chest against the smaller man. "I've warned you already" he rasps under his breath, "yield ground now or prepare yourself." [Intimidate=Natural 20, Strength check to hold his ground should the man try to push back=18].

Conner's fists remain clenched and at his side, ready to strike at a moments notice [held action; hit ac=20 for 7 subdual dmg if attacked - fighting defensively - AC=21]

Arm 
Monday December 19th, 2005 6:00:36 AM

Arm fingers the hilt of his sword nervously, wishing that he could help but forced to stand helpless at the moment.

Shadow 
Monday December 19th, 2005 8:39:24 AM

Shadow hears the man accuse those gathered as to have taking something of his. He turns to the elves and looks to see if any of them are members of the guild. He tries to think back to which members he knows are elves, but there are just too many members for him to know if there are any here. He makes a small sign that if a member sees it they will respond (he turns his hand palm up with the middle finger curled up under his thumb and the other three fingers outsrtetched), and he waits for a response from any of the people gathered.

Theft (ADM Scott for DM John) 
Monday December 19th, 2005 8:50:16 AM

The man seems to start to settle down listening to Kadaz and Mira ask about the theft, but his ire rises once again when Conner confronts him about backing down.

He yells at Conner, but he answers Kadaz, "One of those nature-lovers stole my wives necklace, and I mean to have it back now!"

Talereithan once again speaks softly to Shadow and Kadaz saying, "I swear to you that none from this group were involved in the theft, and I know in my heart that no elf would do such a thing in this time of unrest." He pleads to them.

The tension has grown even more with now three different groups involved in this confrontation. The upset human notices Talereithan whispering to Shadow and Kadaz and yells, "What is it saying to persuade you so?" The group of humans and one gnome push even further up behind the man since he is not backing down from the group.

Shadow does not see anyone give the countersign, and therefore there are no guild members present.

Kadaz (AC 21, HP 53/53)  d20+15=30 d20-3=16
Monday December 19th, 2005 9:26:04 PM

This is getting worse, not better. Kadaz learned in the guard that acting first and decisively can stop an argument in its tracks. And the human in front appears to be the key.

Kadaz's flail is at his side and ready. He swings it up and then quickly down at the weapon the jerk in front is carrying, trying to disarm him. (disarm roll 30 = 15 + 9 melee + 2 weapon + 4 feat)

"I mean you no harm. But if you try to pick up that weapoon my next swing will be at your head," Kadaz says reasonably but firmly. (diplomacy 16)

Mira (AC 17, 35 HP-Shield)  d20+3=19
Tuesday December 20th, 2005 12:06:09 AM

Mira rolls her eyes when Conner gets in the man's face, but the sorcerer doesn't say anything. She steps back from the confrontation and towards the small party of elves. "Talereithan," she says speaking softly, "remember us? We met back before all this...crazy stuff with nature?" Nodding at the small mob she asks, "Do you know what set them off?"

While waiting for the elf to respond, Mira quietly opens her scroll case. (Move Silently=19) and selects a scroll.

DM Sanity Info:

0-level, 6 per day-Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost
1st-level, 7 per day-Magic Missile, Burning Hands, Mage Armor, Shield#
2nd-level, 4 per day-Glitterdust, Invisibility

* "Shield"



Arm 
Tuesday December 20th, 2005 6:01:19 AM

Unable to hear what Tal is saying to the rest, Arm is nevertheless convinced that he would not be guilty of theft, and he doesn't believe that he would associate with others who are.

Seeing the disarm, he grips the hilt of his sword, preparing to draw it and enter the fray if need be.

Shadow 
Tuesday December 20th, 2005 10:06:59 AM

Shadow asks, "What proof do you have that one of these elves has stolen this necklace?" He hopes to find some answers before this escalates further.

Conner [AC=21; HP=52]  d20+5=20 d3+4=6
Tuesday December 20th, 2005 7:16:26 PM

The fighter holds his ground menacing and does his best to hide his disbelief that the man has not backed up [Note nat 20 on intimidate last round].

If the man attempts to either retaliate against Kadaz or pick up his weapon, Conner will surely swing a meaty fist in the vicinity of his head [Held action Hit AC=20 for 6 dmg, still fighting defensively]

Cooler Heads Prevail (DM JohnP) 
Tuesday December 20th, 2005 10:16:38 PM

After Kadaz knocks away the man's stick, he steps back a little bit and raises his hands. One of the other humans, however, steps forward and takes his elbow before he makes any motion towards either Kadaz or the looming menace of Conner.

"Fendrik ... wait a moment."

Looking at Shadow, the man spits out "Proof? What proof do I need besides that they are elves? They summoned up that Fae King, ruined this city and ...". The man falters a little and sags back towards the man holding his elbow.

"That Fae King ... his flooding and plants and animals ... killed my darling Alena, Mari and ... and ... sweet little Josey." The man sputters to a stop.

The human holding up the leader speaks now. "Fendrik couldn't find Alena's necklace this morning. The elves who had lived next door knew about the necklace, so one of them must of stolen it."

Meanwhile, there is a hushed conversation between Mira and Talereithan. The elf whispers, "I do remember you ... and the assistance you provided." Gesturing towards the mob, he continues. "I know nothing of this necklace, but the human there is Fendrik Vaeder. He and some others have stirred up trouble since the Fae King, blaming elves for what happened. Some of us have been beaten and some, well, we don't know."

Back in the shadows, Arm sees nobody else in the market. Kadaz and Conner seem to have quieted things down, for the moment at least.

OOC - Thanks to ADM Scott for taking over last night.


Arm  d20+11=18
Wednesday December 21st, 2005 6:11:49 AM

Roiling at the chance to voice his opinion that not ALL elves voted to raise the Fae, and that THEY have lost many loved ones as well, Arm instead stands his ground and contends himself with listening to the conversations around him for the moment, hoping to pick up something that will aid the group later (listen=18).

Shadow 
Wednesday December 21st, 2005 8:39:23 AM

Shadow is a little relieved about the seeming of the man and mob calming down, but is still worried about them still being rash. "Sir, maybe we could help with finding your necklace. It must mean a lot to you for you to be this upset by it's loss." Shadow suggests as he motions to Mira about moving the elves on.

Kadaz 
Wednesday December 21st, 2005 2:25:34 PM

Kadaz eyes the grieving man in front of him. "That fae king is very powerful. If these eleves here could summon him do you think they'd let you bother them like you're doing?" Kadaz eyes Mira and with a shake of his head indicates he'd like someone smoother spoken to take over.

Mira  d20+8=19
Wednesday December 21st, 2005 7:46:32 PM

"You best be on your way," counsels Mira in a low voice to Talereithan, "just tell me where you are staying. We will check the place later to ensure you are safe," Mira jestures to the elves to skirt around the party and the mob they confront.

Moving forward to stand behind Kadaz once again, Mira speaks to the distraght man who has lost his family. "Let us go over to yon tavern, Sampsons it is called. Tell us when last you saw this necklace, and describe it. Perhaps one of my companions can even draw its likeness?" Mira will actually push her way between the dwarf and Conner and lay a gentle hand on the man's arm. Her green eyes look up at the man from behind her little round spectacles, "please sir, we really would like to help you." (Diplomacy=19)

Conner 
Wednesday December 21st, 2005 10:37:35 PM

Conner moves back when Mira pushes her way past. He grumbles something about an opportunity wasted and keeps a wary eye on the vigilantes.

Offers and Acceptance (DM JohnP) 
Wednesday December 21st, 2005 11:31:00 PM

Fendrik Vaeder looks back and forth between Mira and Shadow after they offer to investigate. "Sure, try to find out which elf stole Alena's necklace. Then we'll settle things, wait and see. But I don't like how friendly you are with these elves," pointing to Talereithan.

Fendrik and the man holding his arm look at Kadaz and Conner both. While it seems that the vigilantes have been intimidated for the moment, it seems that they are making note of who intervened in their sport. The man at Fendrik's arm responds to Kadaz, "The only way that we can make sure that Plateau City remains safe from the elves is to make sure none are in the City. So the next time they call up their monster god, it won't be here."

From where Arm is standing, keeping his elven heritage out of the encounter was very likely a good idea.

When Talereithan and the elves move to walk around, the mob spreads out to block their path. "They're still not going through our neighbourhood," exclaims one of the mob. The elves look at one another and start walking along Riverside Road.


Arm  d20+11=31 d20+4=18
Thursday December 22nd, 2005 6:02:49 AM

Not daring to follow the group to Sampsons, Arm catches Mira's eye, then motions as if to follow the rest of Tal's group. He then begins to follow them at a discrete distance, keeping an eye out for trouble and feeling as if he is an enemy in a town that up until recently he felt comfortable being in. (listen=31 - nat. 20, spot=18).

Kadaz 
Thursday December 22nd, 2005 6:34:06 AM

Kadaz watches the elves take the long way home. The problem may be over tonight but what about tomorrow morning? Sooner or later some hothead is going to jump an elf. "Mira" he says softly, "do you think we should volunteer to look for this necklace? We have folks here here who are good at finding things."

Shadow 
Thursday December 22nd, 2005 9:04:58 AM

Trusting in Mira to handle the situation now, Shadow will follow along with her lead. He does not have the skill with people Mira seems to have, so he will only offer suggestions when needed.

Mira 
Thursday December 22nd, 2005 5:55:58 PM

Mira is loath to have the group separate, however Arm makes a preemtive move, prompting the sorcerer to action.

"Conner, Kadaz, would you go along with Arm and make sure the elves get home okay?" Gesturing to those who remain behind she continues in a whisper, "we should be okay at Sampson's. Its a public place. We'll meet up back at the apartment no later than morning, okay?"

Mira once again places a hand on the upset human's arm. "Mr. Vaeder, please come with me and my friend, here. He is very good at finding lost things. Will you and your friends accompany us to the tavern over there? You can describe your wife's treasure, for us."

Conner 
Thursday December 22nd, 2005 8:23:37 PM

Conner calls after Talereithan and the elves and runs to join them. "Wait, I will accompany you back to your dwellings. No harm will come to you tonight."

A Discussion ... of Sorts ... over an Ale (DM JohnP) 
Thursday December 22nd, 2005 11:03:26 PM

The elves and the mob separate, each group their separate way. And the adventurers also split up, each following their own path.

Arm manages to follow in the shadows behind the group of elves. He sees both Kadaz and Conner join up with them and escort them along Riverside Road. The elves are subdued as they walk, although even Arm can hear a man and woman discussing leaving Plateau City. After going a short distance along Riverside, the elves are able to flag down a water-taxi that will carry them to the Hindquarter. Before boarding, Talereithan turns to Kadaz and Conner.

"Look into this theft, please. I sincerely believe that elves were not responsible for the theft. If you need information about this man's neighbours, or any other information, get in touch with me. A message left with the Society will reach me and I can arrange a place to meet."

After that, he steps into the water taxi and the boat moves off upriver.

========================================


Meanwhile, Mira and Shadow attempt to persuade Fendrik Vaeder to join them in Sampson's. The human man listens to the sorceress' words and nods.

"I can join you, briefly mind you." He then turns to the remainder of the mob.

"Keep patrolling - you know what to look for. I'll be in Sampson's and we know that it's safe." The man who had held his elbow voices an objection.

"Fendrik, you shouldn't go off by yourself with these people. You already know that they associate with elves. Let me come with you."

Fendrik nods and the two men start walking towards Sampson's. The rest of the mob walk the other way and start to make a circuit of the market.

Fendrik Vaeder and the other man walk ahead of Mira and Shadow into Sampson's. The two move to a table where they can see the doors and seat themselves, motioning towards one of the waiters. They each order an ale and the other man indicates that either Mira or Shadow will be paying.

Vaeder waits until Mira and Shadow have sat down. "Did you want to talk now, or did you want to wait until your friends are back from seeing those elves off?"


Arm 
Friday December 23rd, 2005 5:55:26 AM

Arm winces a bit at Conner's call, but then relaxes when nothing comes of it. After they see the elves off, he turns to him and says, "I've heard talk of people leaving the city, and I fear I may need to do the same if this persecution doesn't end soon. I don't wish to do it, but for me to stay would be a danger to myself and to all of you. I'll accompany you back to Sampson's, but then I'm going back to the apartment...I have some thinking to do.".

Kadaz 
Friday December 23rd, 2005 6:23:23 AM

As Talereithan and his companions get into the water taxi Kadaz offers one last word of advice. "Let us know if there's any aid we can offer. And be careful." With that, he turns to Conner. "How about going to Sampson's? Let's see if Mira can talk some sense into that guy. Or else we can beat some into him." He finishes with a grin.

Shadow 
Friday December 23rd, 2005 10:47:26 AM

Shadow follows the men into Sampson's and takes a seat opposite the other man, leaving the seat opposite Fendrik. When the two men order ales Shadow says, "I will have one also, Mira for you?" He will pay the for all of their drinks, but will wait to let Mira start since she seems to handle Fendrik better.

Mira 
Friday December 23rd, 2005 5:29:17 PM

When the man asks if they should wait for the rest of the party before starting their discussion, Mira smiles. "I don't think my friend here, or I have anything to fear from you...do you?" Pulling a piece of cheap paper and an implement for writing out of her scroll case, the sorcerer says, "describe this necklace, and I will do my best to draw it." Mira will busy herself with the drawing, catching his eye from time to time and encouraging him to speak of other things when he grows quiet.

"When and where did you last see the necklace? Where is it stored when not worn? Are there others in your house who knew of it? Acquaintances who might have known where you kept it?" Mira continues her line of questioning as she sketches, occasionally showing the drawing to the man for confirmation of it's likeness to the original.

Conner 
Friday December 23rd, 2005 8:12:34 PM

Conner waves to the elves as they board the water taxi across the river. He turns to Kadaz, "What's with these people, can't they see that the elves also lost many of their own. Nobody could have forseen what happened to the city. Let's head back to Sampson's"

Conner follows the guardsman back to the familiar ground of the inn.

Arm 
Monday December 26th, 2005 2:16:52 PM

Arriving back at the apartment, hopefully without incident, Arm goes to his room and sits on his bed, thinking about the viability of his staying in the city.

Further Discussions (DM JohnP) 
Monday December 26th, 2005 10:28:40 PM

Mira and Shadow sit down at the table opposite Fendrik Vaeder and his supporter. Over time, Kadaz and Conner also drift in and join them at the table. Arm appears at the door then turns and heads to the apartment.

Mira poses a number of questions to Fendrik about the necklace. The man takes a deep drink of his ale and looks at Mira before speaking.

"Direct. I like that ... straight to business was always the way I did things. Now, this city needs to set business straight with the elves for what they did."

He begins responding to Mira's questions in a direct manner.

"I gave the necklace to Alena after Mari, our oldest daughter, had been born." He pauses and takes another drink. "My business was going well and I wanted to give her something nice. It was a platinum chain with a sapphire hanging from it, like a pendant, with small diamonds around it. I bought it from Burl Tarvson he's still around and may be able to describe how he made it."

Fendrik takes a sip of his ale and spends a moment fiddling with the tankard.

"Alena loved the necklace. She wore it whenever it was appropriate, not everyday of course, but to banquets or celebrations. Otherwise, we kept it in the safe cabinet of my business."

"After the troubles when the elves summoned that Fae King ..."

Fendrik voice catches a bit now and his companion looks concerned. The man speaks now to Mira and the others. "Let him be. He lost everything in the troubles. His family, his home and his business."

After taking another sip of his ale and wiping away more tears, Fendrik can continue.

"After ... after what happened, I came back to our house. I thought that Alena, Mari or little Josey would come back, if they were able. But they didn't show up. I spent time trying to put things back together. I had found what was left of my office, including the cabinet. Alena's necklace was there ... I took it and just sat looking at it. Thinking."

He sobs now, and coughs wetly. "Alena ... Mari ... and Josey ... all gone. Saerthel lied to me and I thought," he sobs again. "Thought that it would be best ...". Fendrik now begins crying.

His companions takes his arm again, laying a comforting arm across his shoulder.

"Fendrik ... if you'd rather talk about this later, I'm sure that people have enough to catch the elves who took this." Turning now to Mira, he continues. "I suggest that you track down Fendrik's neighbour, Saerthel. That elf and his brood knew about the necklace."

The companion steers Fendrik to his feet and moves to leave Sampson's.



Arm 
Tuesday December 27th, 2005 6:01:53 AM

After a bit, Arm lays down on his bed for a bit of rest, thinking that he should have had someone bring him back some food from Sampson's. Shortly, he falls into a fitful sleep, plagued by dreams of people chasing him.

Shadow 
Tuesday December 27th, 2005 9:09:37 AM

Shadow listens intently as the men give their accounts. He shakes his head both for the mans loss and his unrelentless accusations for elves even though he has no proof it was them.

After the men leave, Shadow turns to Mira, "It could have been anybody that took that necklace, and I would really doubt this Saerthel would know anything." Shadow then pauses and says, "I will check with the Guild, but this would not have been sanctioned by them because they have banned any work because of the devastation to the city."

Conner 
Tuesday December 27th, 2005 9:46:26 AM

Conner keeps his distance until after the man is led away. "We'd better solve this quick or ther'll be bloodshed" he says to Mira. "I don't like the mood out there. Folks were tolerant of each other before..."

Mira  d20+2=7
Tuesday December 27th, 2005 10:15:02 PM

The sorcerer makes a quick sketch of the necklace according to the discription provided by Fendrick. She makes notes along the margin of the paper...the name of the man's wife, his children, the craftsman who make the necklace, the neighbor suspected of its theft. The sorcerer is suspicious of the solicitude of the distraught man's supporter and tries to discern his interest through his manner and tone of voice (Sense Motive=7). Before he escorts Fendrick home, she enquires as to his name and adds it to the notes on her paper.

She walks with them to the threshold of the tavern, and says, "we will make some enquiries, and hopefully find that which you seek. Please keep an open mind regarding those of elvish blood. There are, unfortunately, many who would try to profit during these troubled times, and they are not always those we suspect."

+++++++

When the men are gone, Mira will confer with Shadow, Conner, and Kadaz. "Many have perished during this time of upheavel, as we have witnessed, but Fendrick has not said he had proof that his loved ones have gone to the Shadowlands. I'm sure that if they lived and were safe nearby they might try to return to their home. But, if something was stopping them...? Anyway, what if the wife took the necklace as she and the children fled from the disaster?" Mira sits back in her chair, idly twirling her writing tool, and listening to what the others have to contribute. A small crease forms between her brow as she puzzles over the mystery.

Kadaz 
Tuesday December 27th, 2005 10:36:10 PM

Kadaz thinks back to the destruction that the Fae King brought. "Mira, it is possible that his loved ones still lie undiscovered beneath a fallen house. Is there any magic that we could use to determine their location?"

Investigation


The Investigation Begins (DM JohnP) 
Tuesday December 27th, 2005 11:04:05 PM

As Fendrik and his supporter stand to leave the table, Mira asks her question. She doesn't, however, have any suspicions of the man.

"Me?," the follower asks. "I'm Davern Barber, if you really have to know."

========================================


After the two men leave, Mira has a quick conference with the others who are in Sampson's.

Mira wonders if Fendrik's wife and children are really dead. She is thinking of methods to determine this. Kadaz suggests that they might possibly be dead and simply unaccounted for.

Shadow plans to check with the Guild but, as he learned before, they have banned "work" of any kind.

Conner is justifiably concerned about the level of distrust in the city.

After hashing over things until their tankards are empty, the four head back to the flat. Arm has fallen asleep waiting for them but those with good ears can hear his thrashing about.

========================================


The morning dawns clear and clean, with a slight chill in the air. Everyone has plans for the day and it seems a good time to get out and do them.



Sub Needed - Evan (DM JohnP) 
Tuesday December 27th, 2005 11:07:18 PM

JimN posted in the L&B that a computer crash prevents him from posting.

Kathy forwarded me a copy of a character sheet but it predates the exp and cash reward from the last module.

Does someone want to sub for Evan? I will forward the character sheet. We can use an assumed HP roll, etc..



Mira 
Tuesday December 27th, 2005 11:57:56 PM

Crawling into bed rather late, the sorcerer falls asleep as soon as her head hits the pillows. She looks over at Evan's empty cot, and wonders where the ranger might be. Her sleep is not dreamless however and she replays the events surrounding the party's dealings with the avatar of Ebyron.

In the morning, she brings Arm up to speed on what they have learned, showing him the drawing of the necklace and the notes she has made. "I think you would be the best choice to confer with Fendrick's elven neighbor, Saerthil. Fendrick has given us no reason to suspect Saerthil (other than that he is an elf), but he may know something that might help us." Mira rubs her brow as she remembers.

...Saerthel lied to me and I thought...thought it would be best...

"I would know what Fendrick means by his accusation that Saerthel lied him.

(OOC: JohnP, sorry I can't help out with JimN/Evan, but I'm swamped at the moment.-Carla)

Arm 
Wednesday December 28th, 2005 6:05:55 AM

Arm nods at Mira and agrees to meet with Saerthel, "Only if at least some of you check the surrounding area first to make sure his house isn't being watched," he says. "Also," he continues, "I don't know how much longer I'll be staying in the city. With the current climate here, it's neither safe for me nor for the rest of you to be SEEN with me.".

Kadaz 
Wednesday December 28th, 2005 6:49:14 AM

The dwarf looks at Arm. "I don't care what they think, Arm. I'm safer with you at my back then without you."

Conner 
Wednesday December 28th, 2005 10:45:01 AM

The burly fighter wakes early and begins filling out the forms required by the registry. His mood grows blacker by the minute as one beaurocratic question follows another. "What does it matter when my parents were born?" he spits back at the form and then prints a 'U' for unknown.

With Mira's assistance he will complete the forms before heading out with the group.

Shadow 
Wednesday December 28th, 2005 12:48:06 PM

"Arm would you stop feeling sorry for yourself. We have much larger problems than worring about you and the current situation. If any of us felt that you were not worth having at our backs we would let you know. As to how others feel, we cannot control them, but we will surly not let them tell us what to do." Shadow is disgusted at the situation, but not at Arm. He just does not know how to handle the situtation of the city.

Fendrik's House (DM JohnP) 
Wednesday December 28th, 2005 10:21:13 PM

The party's first stop seems to be locating Fendrik Vaeder's house and visiting there. Mira has some nagging questions about whoever Saerthel is. Conner brings along the forms necessary for getting the list of the dead from the Trade Quarter. And while Arm debates staying with the party, Kadaz and Shadow encourage him to stay.

After breaking their fast, the group exits the flat and looks out on the street. Merchants have set up their stalls in Open Palm Market and someone is sweeping the street in front of Sampson's.

A quick conversation with someone in the market provides directions to Vaeder's house.

"Just go up to Gauntlet Street, on the north side. You can't miss it - look for the tree."

The party makes their way up there. On the way, they might be able to pick up some news in the market if they choose to "accidentally" overhear some conversations or gossip themselves.

Listen DC 10 -
Highlight to display spoiler: {Two human men are talking - "I hear the Defense League were out last night."
"Ya, we scared some elves off, kept them out of the market."

An older human woman is nearby -
"Tsk, tsk! Won't they learn? Too much trouble already and asking for more."

A group of young humans and dwarves are taunting a half-elf or elf child -
"Ha-ha, pointy ears! Get out of town or we'll chase you out!"
}

Gather Information DC 15 -
Highlight to display spoiler: {"Ya, the Plateau City Defense League - a bunch of ponces and spoiled brats, if you ask me. Vaeder's the only halfway decent one of the bunch, and he's half out of his tree ... ah, I didn't mean to put it that way."}

The party turns up Gauntlet Street and can see a large tree of rather unusual appearance standing in front of a house. As they approach it, it's obvious that the tree (or whatever it is) is growing through to ruins of a house.

When the party reaches the house, the "tree" seems to be growing from near the foundation of the house. In addition to the central crown, there are vines snaking into and over the house. Several of these vines are quite thick and their growth has ripped the front and roof from the house. The party can see into the upper floor of the house.

"Who's out there?," a voice calls from a darkened corner of the ground floor.

After a moment, the party can see the unsteady figure of Fendrik Vaeder peering out from the shadows.



Arm  d20+11=16 d20+3=20
Thursday December 29th, 2005 6:06:28 AM

Hearing the taunts made to the half-elven child, Arm cannot restrain himself any longer (listen=16). Rising to his full height, he approaches the group and laying his hand on the pommel of his sword, says "Would you dare call ME 'pointy ears'? Remember this, we half-elves grow up, and we have LONG memories, right, little one?" he finishes as he looks at the affronted child.

After a bit, he tells the group that he will head to Saerthel's house (if he can find it-gather info=20), and asks if anyone would like to accompany him.

Kadaz  d20+1=3 d20+1=18 d20-3=7
Thursday December 29th, 2005 7:41:46 AM

Kadaz walks through the streets with the others, trying to hear what's going on but unable to over the clanking of his armor. Birdie jumps back and forth at his feet, trying to figure out if this outing is for fun or much more serious.

When Arm moves to confront a group Kadaz moves to protect Arm's back. He doesn't have to have heard why Arm reacted, he will protect his friend as needed.

(listen 3; gather info 7)

Conner 
Thursday December 29th, 2005 10:19:51 AM

The fighter will cover his elven companions back as he goes in search of Saerthel.

Shadow  d20+2=15 d20+2=7
Thursday December 29th, 2005 11:29:39 AM

Shadow is relieved to see that Arm has decided to stick with the group, but will keep an eye on him just in case.

As the group moves towards Vaeder's house Shadow hears the the conversations about the so called 'Defense League' and shakes his head. When Arm moves over to the children Shadow moves back aways to see if anyone will take offence. He hopes this will not be a repeat of last night.

Shadow 
Thursday December 29th, 2005 11:30:04 AM

Forgot (Listen=15 GI=7)

Saerthel's House (DM JohnP) 
Thursday December 29th, 2005 10:46:19 PM

On the way across the Open Palm Market, Arm overhears some young humans and dwarves taunting a half-elf. With Kadaz and Conner at his back, he easily scares off the youths. The half-elf child turns to him saying, "Thanks, Mister!". Then he runs off in the opposite direction of the human youths.

When he asks, Arm easily gets directions to Saerthel's house.

"Just down Gauntlet Street, right next to Vaeder's place with the tree now. Nobody'll be there, though. All died in the flooding and that."

Shadow follows along, keeping an eye on Arm.



Mira  d20+2=11 d20+7=26 d20+3=19 d20+8=25
Thursday December 29th, 2005 11:58:29 PM

Mira witnesses the bad behaviour of her fellow citizens and wonders what is becoming of the community. She stands with Shadow as he watches Arm disperse the trouble-makers then makes to follow the rest to Fendrick's home.

"Did you catch that?" she asks her companions (Listen=11, Gather Information=26) as they make their way down Gauntlet Street. "Maybe if we can help Fendrick Vaeder and proove that his problems aren't the result of some conspiracy, he can keep a lid on this Defense League?"

Mira tries to recall if she had ever heard anything about the Plateau City Defense League before. (Knowledge Local=19)

When the party arrives at Vaeder's home, she is shocked at what she sees. "Mr. Vaeder? Fendrick Vaeder? May we come in?" (Diplomacy=25)

Arm 
Friday December 30th, 2005 5:56:28 AM

A bit surprised that Saerthel lived next door to Vaeder, Arm thanks the person and follows the group to Vaeder's house. To protect himself, he makes sure that his hat is pulled firmly down over his ears to hide them, hoping that no one will notice them. He silently berates himself for his shame, but at this point he sees no other choice, "I must work on a disguise for myself as soon as I can," he decides.

Kadaz 
Friday December 30th, 2005 6:35:17 AM

Kadaz is amazed at the tree growing out of the house. He just stands there, gaping at the new growth.

Conner 
Friday December 30th, 2005 9:39:26 AM

"I thought that nature's onslaught was finished" the fighter comments as he looks at the tree growing through Fendrick's house. "If that tree has swallowed it, we'll never find the necklace."

Shadow 
Friday December 30th, 2005 1:20:09 PM

Shadow follows the group as they head to Fendrick's house. Once the tree comes into sight and Conner comments about the necklace being lost in that, Shadow is not sure what they can do to find it. He hopes Mira is correct that they can find it and maybe settle some of the problems that have been going on.

Gauntlet Street (DM JohnP) 
Friday December 30th, 2005 10:25:48 PM

The party comes together on Gauntlet Street near the ruins of Vaeder's house. Fendrik Vaeder stands in the shadows of the ground floor, swaying slightly and squinting in the morning light.

Mira tries to recall anything about the Plateau City Defence League. She has heard rumors since the Fae King's Awakening of people who blamed the elves for what happened in Plateau City. Some have grouped together and begun using that name.

Arm was given directions to Saerthel's house in the market. He can see a nameplate on the house next to Vaeder's with the "Saerthel" name on it. Vaeder doesn't notice anything about Arm.

Vaeder responds to Mira's request to enter by waving the party in. "Sit where you can," he says as he retreats back into the shadows.

When the party enters the gloom their eyes gradually adjust. They can pick out details and realize that they're sitting in what looks like a former office. Broken furniture and rubble fills the space. Conner, Kadaz and Shadow find places to perch on more stable pieces of rubble.

Vaeder goes back into a corner where an intact chair still sits near a scarred desk. He plops down into the chair and reaches for a bottle on the desk. The smell of soured wine hangs over the room.

"What do you all want? Have you found Alena's necklace yet?" He blinks at the party.

Dm Note - Fire away with any questions for Vaeder.



Conner  d20-2=5
Sunday January 1st, 2006 11:49:08 AM

"We have just begun to look", Conner replies to the distraut man. "Before I go searching blindly for something I have never seen, I must have answers to a few questions.

What was your relation to Saerthel? Was he a friend? You said Saerthal had lied to you...what about? And what did you mean when you said that you ...thought it would be best....?

Conner does his best to put the man at his ease, but his displeasure at the blind hatred shown to the elves is betrayed by the terseness of his questions. [Diplomacy=5]


Mira  d20+8=20 d20+7=24
Sunday January 1st, 2006 12:05:38 PM

Mira steps in front of Conner, and using a more diplomatic tone (Diplomacy=20) repeats Conner's questions. She also tries to identify a time line.

"When did you last see your wife and daughters? How long were you away from your home? What compelled you to leave? When did this tree appear? Do you know how it got here in the first place?"

"Mind if we have a look around?" she asks, and if the man agrees, she confers in whispered tones with Shadow, "have a good look around. See if you can find any clues as to what might have happened here and who else might have been in the building."

In continued whispered tones, the sorcerer asks Kadaz if Birdie might be able to follow a trail using scent. "Hopefully the wife and children, but if not them a possible interlopper."

Mira is not yet ready to give up hope that the woman and her children yet live, and are just unable to contact the husband. She recalls the citizens the party had rescued earlier who had fled to the underground tunnels for safety. In the most gentle manner possible she enquires of the husband if any bodies had been found. (Gather Information=24)



Kadaz 
Sunday January 1st, 2006 3:26:28 PM

Kadaz whispers back to Mira. "Birdie is a guard dog, never taught him to track by scent. But anything's possible. Ask for something that will smell of them."

Mira (illegal 2nd post) 
Sunday January 1st, 2006 4:48:12 PM

Mira will ask Shadow, or any of the others searching the wrecked place to bring any interesting physical evidence to her (a scrap of clothing, a child's shoe). She will ask Fendrick to identify the item as belonging to his family, if he can.

This she will give to Kadaz for Birdie to try and track.

(OOC: Hope I'm not trying to have Mira do too much, but I'm intrigued!-Carla)

Shadow  d20+8=24
Monday January 2nd, 2006 1:47:36 PM

If no one asks or if Kendrick is not forthcoming Shadow will ask, "Where did you keep the necklace, exactly?"

He will then go to that area/place and search for any signs of someone taking the neclace. (Search=24)

A Talk with Fendrik Vaeder (DM JohnP) 
Monday January 2nd, 2006 9:58:23 PM

The party settles into the ruins of Vaeder's office and ply him with questions. Conner jumps right in and Vaeder's eyes flash with anger. Mira's quick response seems to mollify hims somewhat. Whatever he is drinking, he seems to be in the mood to reminisce.

"We all lived here ... upstairs, I mean." Vaeder makes a vague wave to the upper floors. "Not safe up there now, the Fae King saw to that."

He lifts the bottle to his lips and his adam's apple bobs a couple times.

"Bought this place when Alena agreed to marry me. Out fathers helped set up our business ... not much help, but it was appreciated. One of the first things Alena did was plant that rose bush outside. Hated the thing, kept getting caught on it going in and out the door. Look at the damn thing now, thanks to the Fae King."

He waved towards the tree theat destroyed the building. Looking at it, the party realizes that it is a tremendously overgrown rose bush.

"We both worked hard, back then I'd go out to find suppliers and Alena would look after things here. We were so happy when Alean found out she was carrying Mari."

He sniffles a bit and wipes his eyes. He lifts the bottle again and takes another drink.

"Then little Josey came. The apple of our eye, just like my Ma who passed just before. All of us were so happy here."

Vaeder takes another drink from the bottle. He looks to Conner and gets a flinty look in his eye.

"Dommik Searthel lived next door when we moved in here. He and his missus welcomed us, introduced us around. We used to see each other time to time. His missus loved the little ones. Maybe their being elves made human children amusing, or something."

"When the Saerthel's had the Dream, the one about the Fae King, Dommik told me all about. All excited he was. Like a fool, I listened to him and believed him. Look at me now, sitting here like a damn drunken fool."

He takes a big drink from the bottle now.

"I wasn't home when the Fae King came. I wish I was instead of out buying cloth, I'd be dead with them all. The Saerthel's were gone, run away I figure. Others on the street told ... told me what happened." He takes a deep breath, settling himself. "I couldn't believe them, couldn't until I found Alena and Mari. I knew then that the elves wanted this for some reason."

He wipes his eyes and blows his nose with a tattered handkerchief. Those with quick eyes can see the faded monogram "FV" on the corner of the cloth.

"I stayed here after taking Alena and Mari to the burying ground. Tried finding Josey ... didn't want to think about what the neighbours said. I found the necklace, kept it locked in the desk here." And he points to a drawer.

Vaeder's voice grows more ragged, almost crying as he speaks.

"I used to bring it out and look at it. Thinking of Alena, Mira and little Josey. Always put it away safely. It wasn't here yesterday morning when I wanted to look at it. It had been here the night before when I went to sleep."

Vaeder is almost sobbing as he relates the end of the story.

"One more damn things those elves did. Saerthel had seen it, must have known I'd have found it."

Fendrik Vaeder stands up and walks away to look out onto the street. The party can hear him weeping.

Shadow has a chance to examine the desk. He finds that the drawer that Vaeder pointed to used to be concealed by a hinged flap of wood. The hinge was torn off and the locked drawer pried open with a tool. If he wants, he can examine the lock to determine how difficult it would have been to pick.

Open Lock DC 15 to examine
Highlight to display spoiler: {You estimate that it was a good lock (DC 30).}

While Vaeder is outside, the party has a chance to examine the ground floor. In addition to the ruined office, the party finds an area where someone (probably Vaeder) has been sleeping. They also find the stairs to the second floor.

The sleeping area containts the following on a succesful Search DC 10:
Highlight to display spoiler: {Vaeder has been sleeping on a ticking mattress without sheets but covered with blankets. The bed is neatly made and there is a carefully folded woman's dress under the pillow. A small purse is under the mattress.}

From the outside, the party hears someone greeting Vaeder.


Arm 
Tuesday January 3rd, 2006 6:59:59 AM

Trying his best to remain inconspicuous, Arm stands off to the side and remains silent, at least for now. However, he wonders to himself if by chance Vaeder has been drinking too much and had too loose of a tongue...telling others about the necklace...others who MAY have been the ones who stole it.

Shadow  d20+10=28 d20+8=13
Tuesday January 3rd, 2006 9:58:12 AM

"Well the lock was fairly well made, and not many would been able to open easily." (Open Locks=28). "It would have taken someone with a lot of skill to open it, or perhaps using magic to open it." He is not sure he could have opened it up.

While they are searching, Shadow finds the stuff under the bed. "He really must miss his wife." Shadow says as he points out the dress. He will carefully look in the bag to make sure the necklace is not in there. (Search=13)

Kadaz 
Tuesday January 3rd, 2006 4:21:36 PM

The fighter looks uneasily at the gigantic rose bush that is lifting the roof off the house. He remains on the ground floor watching Vaeder through a window. His grief certainly seems sincere and he can understand why the man is looking for someone to blame.

Conner  d20+4=16 d20+1=8
Tuesday January 3rd, 2006 5:45:27 PM

Conner abandons his attempts at questioning Fendrik and instead begins to examine the dwelling and it's intimate relationship with the rose bush. If he can find a way to the upper levels, he will climb up and have a look around. [Climb=16]

If necessary, he will use the rope, pitons, and grappling hook in his pack. Otherwise he will simply scale the rose bush, taking extra care near any thorns.

Once he reaches the upper level he will assist any others that wish to join him before searching the rooms [Search=8]

Mira  d20+2=12 d20+2=17
Tuesday January 3rd, 2006 10:28:35 PM

The sorcerer's heart sinks when the man speaks of finding the bodies of his wife and eldest daughter, but then the hairs of her neck stand up and she shivers. The time line doesn't quite work out!

When Fendrick goes outside, Mira whispers to those still on the ground floor, "Fendrick said the Searthel's were gone when he returned and found his place destroyed and his wife and eldest child...dead. He mentioned hiding the necklace after taking the bodies away for buriel, and that it has only gone missing since yesterday. What makes him think his elven neighbors took it? Have they returned?"

Mira stands up and turns 'round to see what the sounds outside signify. She will peer through the wreckage or out of a window if able.

Spot=12 (to see who is with Fendrick)
Listen=17 (to hear what they are talking about)

Vaeder's House (DM JohnP) 
Tuesday January 3rd, 2006 10:45:20 PM

With Fendrik Vaeder standing at the edge of his ruined house, the party takes the time to explore.

Arm can't help wondering if Vaeder allowed the wrong sort of people to learn about the necklace. He keeps standing in the shadows.

Shadow assesses the quality of the desk lock and searches where Vaeder was sleeping. He finds a small purse.
Shadow only - Highlight to display spoiler: {Inside, you find a small quantity of gold and silver coins, an inexpensive girls bracelet and a gold ring.}

Kadaz senses that Vaeder was speaking truthfully, from the heart. Birdie sits at his feet, licking a paw.

Conner climbs the bush rather easily and cautiously explores the second floor. Everything has been nearly ruined by rain and wind but he can find chests of clothing for a woman and girls. There is a shattered headboard from a small bed entwined in the coils of a vine.

Outside, Vaeder begins speaking quietly to the man who greeted him. From the tones, it sounds like he is speakibg with a neighbour.

Then a second, louder voice hails Vaeder. The party recognizes the voice of Davern Barber.

"Fendrik, it's time that we need to be going. I'll get your jacket and we can be off."

Mira and the others see Davern Barber climb over the rubble and into the house.

"So, have you found the elves who stole the necklace yet?"



Arm  d20+4=23
Wednesday January 4th, 2006 6:06:00 AM

Arm seethes at everyone's constant blaming of the elves for all of the Wold's problems. He is certain that, had the elves known what would have happened, none (at least none in their right mind) would have voted to awaken the Sleeper. He begins to realize that the prophecy foretold to him was not entirely accurate..."you will be blamed, but it's not your fault" actually meant that the elves as a whole would be blamed for what happened, although at this point that provides little solace for him.

Anxious to be gone from this place, he slips outside to examine the bush more carefully, reasoning that perhaps, in a drunken stupor, Vaeder may have dropped the necklace inside of it (spot=23).

Shadow  d20+8=26
Wednesday January 4th, 2006 11:39:42 AM

Shadow will take one last look around and then return to the front of the house to get with the rest of the group. (Search=26)

"Anyone find anything of interest? I have not found much yet to go on." Shadow shakes his head, knowing that it would have taken an accomplished thief to get through the lock.

Kadaz 
Wednesday January 4th, 2006 4:56:29 PM

Kadaz looks at Mira. "We need to know who he told of the necklace after he buried his family. Someone else took the necklace. Can you ask him if someone else suggested the elves took it?"

Conner 
Wednesday January 4th, 2006 6:23:13 PM

The fighter retrieves the chest and makes his way back down to the main level. "Here" he offers the chest to Fendrik, "It'll get ruined up there."

Conner leaves without further comment and proceeds over to Saerthel's house where he looks for a way into the ruined building. "I wonder if he is even alive?" he asks out loud to whoever is around.

Mira  d20+2=15
Wednesday January 4th, 2006 8:23:50 PM

Mira watches the familiarity with which Fendrick's friend Davern Barber moves through the distraught man's abode. She tries to get a feel for the man and wishes the paladin Uriel were still with the party. He was so good at sketching the character of people...

"What makes you think it was the work of elves?" she shoots back watching for the man's reaction. (Sense Motive=15)

When the man returns to Fendrick or is otherwise out of earshot, she whispers hastily to her friends, "Arm! Go with Conner and check out the Saerthil home! Shadow, you want me to make you invisible for a little while so you can follow those two and see what they're up to?" Mira inclines her head towards the street and the two wannabe vigilantes. "Kadaz, what to you figure? You and me, we can question some of the other neighbors or see if we can find a trace of Vaeder's youngest. What do you think?"

(OOC: If Shadow is in agreement Mira will cast Invisibility on the rogue.)



Gauntlet Street Neighbours (DM JohnP) 
Wednesday January 4th, 2006 10:32:29 PM

The entire party responds to the tone of Davern Barber's question. Arm tries to shrink back into the shadows. Shadow noses around. The only thing that the two notice in their examinations are bloodstains and some large hairs clinging to the rosebush's thorns.

Kadaz and Mira both want to question Davern Barber. He responds to Mira's question with some scorn.

"The elves woke or summoned the Fae King and look what that did to the City. They obviously resent our success here and petty revenge like this is their way."

Mira only - Highlight to display spoiler: {You get a sense that Davern Barber would blame elves for every misfortune.}

Meanwhile, Conner has retrieved a chest from the upper floors. He delivers it to Vaeder before going out on the street.

Davern Barber picks up Vaeder's jacket and carries it to him. He helps the bereaved man into it and then the teo walk off up the street. Barber is speaking quietly as they walk away.

Listen DC 10 - Highlight to display spoiler: {Barber says, "We're going over to the Guild Quarter today, talk to some people there. Then we've heard about some elves who are thinking of moving into the Quarter."

He looks back and then continues speaking. "Look, you have to be careful with them. I did some checking and they have a half-elf with them. Do you need something to eat before?"
}

The neighbour who had been speaking to Vaeder looks in from the street and calls to the party.

"Are you helping Fendrik?" His tone is a bit tense but he relaxes slightly when he catches sight of Arm.



Arm  d20+11=25 d20+4=22
Thursday January 5th, 2006 5:54:23 AM

Arm nods and smiles at the neighbor, then joins Conner in examining Saerthel's house, looking for, but not expecting to find, any sign that he could have been behind the theft (listen=25, spot=22).

Kadaz  d20+1=4 d20+1=5
Thursday January 5th, 2006 6:42:42 AM

Kadaz listens intently to Barber reply to Mira's questions trying to determine if the man is hiding something, but he has a hard time reading the man. (sense motive 4. As Barber and Vaeder walk way Kadaz strains to overhear what they're saying but fails (listen 5).

"Mira, I can't tell if they're speaking truth or not. Let's find another neighbor and see if there is anyone else who had a grudge against Vaeder."



Shadow  d20+4=20
Thursday January 5th, 2006 10:00:52 AM

Not finding anythin of value in the house or near it, Shadow will move out to join the rest of the group. He will listen to what is going on. (Listen=20)

Mira  d20+2=21 d20+8=26
Thursday January 5th, 2006 9:53:10 PM

The woman exits Vaeder's home and watches the two men head off down the road. She hears the one named Davern say they are going to the Guild Quarter and tells Kadaz what she has learned.

"Lets talk to that gentleman over there. Afterwards we should find Conner and Arm and head over to the Guild Quarter and check things out."

Seeing that Shadow is still with them, she asks, "do you think you could trail those two," she hooks a thumb over her shoulder signifying Davern and Fendrick, "or would you rather stay with us?"

Mira acknowledges the neighbor with a friendly smile. "we're trying our best," she responds. "Were you around when this," she waves in the direction of the giant rose-bush, "happened?" (Diplomacy=26)

Conner  d20+1=16
Thursday January 5th, 2006 10:41:40 PM

Conner searches those parts of Saerthel's house he can reach for any signs of the necklace or Saerthel and his family [Search=16]. He then rejoins his comrades on the street and lets them know what he has discovered.

Arm  d20=7
Friday January 6th, 2006 5:53:31 AM

Arm tries his best to search for clues as well (search=7), but comes up empty handed. Along with Conner, he rejoins the group.

Vaeder's Neighbour (DM JohnP) 
Friday January 6th, 2006 7:58:20 AM

Apologies, I could not get the DM post made last night.

After Fendrik Vaeder and Davern Barber walk off, the group continues investigating. Arm nods at the neighbour who came over, then goes to the Saerthel house with Conner. The two search the empty house but fidn only some forgotten rags in an upstairs room.

Kadaz, Shadow and Mira overhear Davern Barber speaking to Vaeder as the two walk off. After Arm and Conner rejoin them, Mira turns her charm onto the neighbour.

The human man looks up to where Vaeder and Barber have walked off before answering.

"I'm Thom Cooper. Lived across the road from Fendrik and his family since they moved in and the Saerthels for years before that."

He shakes his head and looks thoughtful.

"Bad. Horrible really. We had a nice neighbourhood here. Then the Fae King came and ... well ... Fendrik had to find someone to blame."

He steps closer and nods to Arm.

"I ... I don't agree with him, about the elves, you know. My great-grandfather was ... is, rather ... an elf and I'm worried about how far those people around Vaeder will go."

He looks at Mira.

"On the day of the worst of it, my sons and their families had come here and we'd boarded up the house. Those big dogs or wolves or whatever were roaming around here so it wasn't safe. We'd helped Alena close up their house. She didn't want to come over to our house or to the Saerthel's in case Fendrik made it back from his warehouse and couldn't find them."

"I was with my grandkids when we heard a big cracking and rumbling, like a house had fallen down. We looked out and saw that had happened."

He points to the hugely overgrown rosebush.

"I think that Alena was trying to get her two little ones either over to my place or to the Saerthel's when a pack of them wolf-things came in the street. She tried to protect the children and I saw Jan Saerthel come out too, and I sent my sons."

He wipes his eyes and looks away.

"My sons said that one of those wolves had picked up little Josey. Alena ... Missus Vaeder, that is ... tried to get her back with Jan Saerthel's help and the older girl tried too. All of them got torn up real bad before my sons got there. All my boys could do was drive them off, the wolves that is."

"Afterwards, when Fendrik got back, my sons and I went to help him. My boys wouldn't say what happened to Josey but they seemed certain that she was dead."

He looks up the street quietly for a bit, collecting his composure.

"Fendrik just sat in his office, after. We could look out and see him there day or night. After he said something to Saerthel's widow, she sent word to her son and they packed up. Think they went to the Hindquarter."

When Kadaz asks about anyone bearing a grudge, Thom Cooper shrugs.

"Like I said, we had a nice neighbourhood here. Now, with what he's spouting and the people around him, Fendrik makes a lot of us nervous. I don't think anyone on the street would want to hurt him ... we feel bad for him. But he wasn't careful, mind you. Like I said, anyone walking on the street could see him sitting there in his chair with the necklace."

"Couple nights back, my wife was up in the night and she saw two or three men around his house. Thought it was some of the riff-raff that hang on his words now. We didn't want to say anything ... in case, you know."

"Look .. all of us on the street are worried about Fendrik. We hoped that he'd come to his senses after a bit, but it hasn't happened. I better get back to the missus."

Thom Cooper turns and walks back to his house, stopping to look at the party on his doorstep.

"I hope that you can find the thieves who stole the necklace. Maybe Fendrik will come around then."

Shadow  d20+9=29 d20+9=29
Friday January 6th, 2006 10:33:06 AM

Shadow was just about to follow the two men when Mira suggests just that, so he nods to her and takes off after the two men. He will catch up so they are in sight, but will remain far enough back that he can blend into the surroundings. If they do look back he will hide, and if they enter a building he will sneak up on it. (Hide=29 nat. 20, Move silently=29 nat. 20)

Kadaz 
Sunday January 8th, 2006 6:30:48 PM

"Thom, do you think one of Fendrik's new friends would steal the necklace just to send him over the deep end?" Kadaz is groping here for a motive and these jerks seem capable of anything.

Mira 
Sunday January 8th, 2006 7:50:16 PM

Mira's mind reels. Dead!? So little Josey is likely dead, and the elf neigbor as well!? What a tradgedy!

Mira snaps out of her funk when Kadaz gives voice to something she was thinking as well. More to the rest of the party then the well meaning neighbor, she offers the opinion, "that Devern is far to comfortable inside Fendrick's house than appears proper, and I don't like the way he fawns over the man...and does Fendick think the widow stole the necklace? It doesn't make sense."

Arm 
Monday January 9th, 2006 5:57:38 AM

Arm smiles sheepishly at Thom, realizing that he could discern his elven heritage, even WITH the hat on. He relaxes a bit when he sees that he means him no harm, however. "Tell us, Thom, do you know where Vaeder's friends live? We'd like to "observe" them, if you will.".

Conner 
Monday January 9th, 2006 7:41:57 AM

"So, Saerthel is dead?" Conner looks for confirmation. "Then why does Fendrik believe he stole the necklace?."

Questions (DM JohnP) 
Monday January 9th, 2006 8:38:44 AM

DM Note: I'm switching to morning posts for this week. I'm also DM'ing DFR2 and there's about 200 orcs and kobolds about to make a wall assault in that game. So I don't have time to make two evenign DM posts.

Before he enters his house, the party questions Thom. He responds directly to Conner's question.

"Ahh, I've listened to Fendrik. You know, just to be polite. He's been ranting about the Saerthel's since it happened. I guess Jan Saerthel talked to him about the elves dream - I didn't dream about it, so I'm not sure. Fendrik hasn't believed me that Jan Saerthel had tried to help protect Alena and the children. I'm not even certain he believes that Jan is dead. He was though, the City took his name when they came through making the lists."

Kadaz and Arm both ask about the members of the Plateau City Defence League. Thom Copper shrugs and looks away.

"I don't want anything to do with them. Bunch of layabouts, if you ask me. Most live over to Purse Street but some, I think, might have used to live in Nightmare or Outcast Quarter before they flooded out. I stay away and mind my business, don't want any of them hearing about my great-grandfather."

Mira wonders aloud about Davern Barber and Widow Saerthel.

Meanwhile, Shadow sneaks off after Fendrik Vaeder and Davern Barber.

=========================================


Shadow only -
Highlight to display spoiler: {Even with the difficulty of keeping up with the pair, Shadow is able to stay hidden and move quielty behind them. When the two enter Open Palm Market, Shadow is able to blend into the crowd.

Vaeder and Barber walk up to a food stall where several other human men and women are gathered. They speak to the food vendor and get some food. They mingle and talk with the other humans. From what Shadow can overhear, most of the men are being told to meet again after midday. Two of the larger ones are told to accompany Vaeder and Barber.

Shadow recognizes two of the men from his last visit to the Guild. They had been among the men lingering in the room with nothing to do. Shadow doesn't think that the two spotted him.

Vaeder and Barber finish their food and shake hands with most of the men. They begin walking west towards the Guild Quarter with two of the other men. The remainder, including the two that Shadow recognized, head in different directions. The pair that Shadow recognized walk together towards Gauntlet Street.

What do you choose to do?
}

Shadow  d20+9=29 d20+9=24
Monday January 9th, 2006 9:47:48 AM

At first Shadow thinks he should still follow Vaeder and Barber, but then realizes that he might have stumbled upon the true thieves so he follows the other group with the two men he recognized from the guild. (Hide=29 nat. 20 and Move Silently=24)

Mira 
Monday January 9th, 2006 8:36:40 PM

"Plateau City Defence League" repeats Mira as the neighbor takes his leave.

Turning to the rest of the party she shrugs her shoulders, "shall we try to find Shadow, or go check out one of these other Quarters?"

Kadaz 
Monday January 9th, 2006 9:11:23 PM

The dwarf hefts his axe a few times. "I think we should pay this Plateau City Defense League a visit and give them a few sparring lessons. Arm, Conner, want to help?"

Conner 
Monday January 9th, 2006 11:31:16 PM

"I don't like the idea of these guys picking on those who can't defend themselves...I like Kadaz' idea but lets go down to the market area and catch them in the act. Then we teach them a lesson in public defence!"

A gleam of excitement burns in the tattooed fighters eyes as he contemplates future action.

Arm 
Tuesday January 10th, 2006 6:03:43 AM

Arm thanks Thom for his assistance, then says to the group, "I'm all for observing this 'defense league', but first I need to pick up a few things to disguise myself better. If Thom could discover my heritage so easily, the last thing I need is for the defense league to do the same.".

While he tries to find what he needs, he ponders the point about Thom not having The Dream, "If his great-grandfather was an elf, then HE should still have elven blood in him, albeit a bit diluted...how odd...". Pulling Mira to the side as they walk, he voices this to her as well.

OOC: John, once I disguise myself better, do I need to do a disguise check every time I pass someone who notices me? I have a +9 to my disguise skill. thanks! :)

Company's Coming (DM JohnP) 
Tuesday January 10th, 2006 7:58:07 AM

The party is contemplating what to do next. Mira debates whether to look for Shadow or go to other parts of the City.

Kadaz, Conner and Arm all think that paying a visit to some members of the Plateau City Defence Leage is a good idea.

Arm is wondering about improving his disguise. He's certain that he should escape casual notice now. Maybe Thom just got lucky or is accustomed to noticing elven blood?
DM Info - You will only need to make a roll when directly interacting with someone, not simply passing them on the street.

As they're deliberating this, the group notices a pair of men walking up Gauntlet Street from the direction of Open Palm Market.

If anyone rolls a '20' on a Spot roll - Highlight to display spoiler: {You see Shadow moving silently behind the pair.}

=========================================


Shadow only - Highlight to display spoiler: {You carefully follow the pair of humans into Gauntlet Street. Ahead of them you can see your companions still standing near the front of Vaeder's house.}


Shadow  d20+9=23 d20+9=28
Tuesday January 10th, 2006 10:51:57 AM

Shadow will continue to follow behind the two men, making sure not to be spotted. Once he sees his companions, he will try to wave them off so they won't give him away (if the men continue on passed them). He will continue to follow the two men. (hide=23, move silently=28)

Kadaz  d20+1=19 d20+5=16
Tuesday January 10th, 2006 4:34:58 PM

"Hey Arm, maybe you shouldn't disguise yourself. We'll see who gets all upset about you being around and then show them the error of their ways." Kadaz is grinning as he says this, so maybe he's not serious. But maybe he is. Kadaz is looking around on guard as he says this but sees nothing unusual. (spot 19, almost!) Birdie, sitting down, also doesn't see anything of concern. (spot 16)



Conner  d20+4=17
Tuesday January 10th, 2006 8:03:18 PM

Conner continues to discuss the merits of teaching the bullies a lesson. He is so engrossed in this idea that he fails to notice the two men approaching them or Shadow.

Mira  d20+2=5
Wednesday January 11th, 2006 12:01:15 AM

Mira listens to the guys talk and shakes her head, though her face shows no real concern. The bespectacled woman is too busy taking inventory of her Cure potions to notice anything. (Spot=5)

"If you want, I could make you Invisible, Arm!" she jokes, hoping the bard won't take it personally. "Better yet, I've got a couple of scrolls I could use if we do run into any...uh, trouble."

The sorcerer takes a couple of scrolls out of her case, and tucks them into her belt where they can be got more readily.

Arm  d20+4=11
Wednesday January 11th, 2006 5:53:06 AM

Arm grins back at Mira and says, "No thank you, my dear.". As far as Kadaz' suggestion, he says, "Perhaps you are right. Let's just hope there's not TOO many of them, though." Too busy speaking to his friends, he fails to notice Shadow or his two quarry (spot=11).

Passing in the Street (DM JohnP) 
Wednesday January 11th, 2006 8:52:30 AM

The party sees the pair of men walk up Gauntlet Street. When they come up to the ruins of Vaeder's house, they look at the party and nod. They don't speak or ask any questions. After they pass, they glance at one another and continue walking along Guantlet Street towards the Flying Fish tavern and Purse Street.

Mira is too busy checking her spell components and potions to notice anything. Arm, Kadaz and Conner are busily discussing the best way to find some anti-elf bigots.

Shadow only - Highlight to display spoiler: {You watch the pair as they move past the ruins of their leader's house. They do not stop to question why your companions are standing there.}

After the two men pass by, Shadow comes up to where the rest of the party stands. He's moving quietly along one side of the street.

Shadow can use the party as cover, if he chooses, or take the time to speak to his companions.

ed. DM JohnP - to clarify that the pair of men kept walking past Vaeder's house and did not stop or go in.


Shadow  d20+9=25 d20+9=14
Wednesday January 11th, 2006 12:18:35 PM

Shadow approaches his companions and quickly says, "I have tailed two men that met up with Vaeder, and they just entered his house. Why don't you continue what you are doing and I am going to keep following these two. I just have this suspicion that they were involved with the theft." He will then move back and blend into the surroundings across the street from Vaeder's house where he can keep an eye on the house.(Hide=25, move silently=14)

DM JohnP - see the above edit to the DM Post. I clarified it (I hope) and you may want to change your post.

Shadow (after DM edit) 
Wednesday January 11th, 2006 8:09:21 PM

Shadow will move on by his companions, so he does not give himself away to the two men he is tailing. (Hide=25, move silently=14)

Mira 
Wednesday January 11th, 2006 10:47:55 PM

Mira follows the tough guys wondering what kind of trouble she will have to get them out of.



Conner 
Wednesday January 11th, 2006 11:46:09 PM

"Sounds like thirsty work." Conner's stomach rumbles. "Let's get a bite to eat and a beer, then head back and see who we run into."

Arm  d20+11=13 d20+4=21
Thursday January 12th, 2006 5:54:53 AM

Arm says to Conner, "You may go eat if you like, but I'm going with Mira in case things get ugly.".

Saying so, he falls in a little behind Mira, keeping a watch on her as well as being on the lookout for any other problems (listen=13, spot=21).

Kadaz 
Thursday January 12th, 2006 7:35:13 AM

Kadaz looks down at Birdie and pets the dog a bit. "Conner, we should stick together. Shadow is following these two guys and I think we should back him up. Let's stick with Mira and see where they lead us. But let's hang back so that the two in front can't see us."

Trolling (DM JohnP) 
Thursday January 12th, 2006 7:46:01 AM

The male members of the party have decided that looking for some members of the Plateau City Defence League is a good idea. It seems, however, that Arm is a little reluctant about being the bait. He would rather protect Mira who seemed intent on keeping Conner and Kadaz out of trouble.

Conner announces his intention of going for a beer first. Should he eat first, or should he drink on an empty stomach? Drinking first seems more appropriate for street fighting.

As everyone mills around in front of Gauntlet Street attempting to determine where to go and how to get there, Shadow passes by. It's evident that he is intent on quietly following the two men who just passed by. He's so intent that he makes no sign of recognition or greeting as he passes by.

Kadaz is the voice of restraint, suggesting that everyone back up Shadow. He suggests waiting a bit so that the men aren't alerted.

Ahead of Shadow, the pair of men reach the northern bend of Gauntlet Street. Instead of turning right towards Purse Street, they cross and head into the narrow alley that runs behind the Flying Fish tavern.

Once the pair is out of sight, everyone can follow Kadaz's suggestion or go off to find a tavern.

Shdow only - Highlight to display spoiler: {The men head into the dimly lit alley. Please make a spot roll, in addition to the Hide and Move Silent that you've been making.}

Shadow  d20+3=19 d20+9=14 d20+9=13
Thursday January 12th, 2006 9:50:49 AM

Shadow follows the two men to the end of the street, but wants to make sure they are not waiting for him in the alley. (Spot=19, Hide=14, move silently=13)

Kadaz 
Thursday January 12th, 2006 4:49:26 PM

Kadaz waits for Shadow to get half a block ahead, then starts following him. "Anyone coming?" he asks the others. As he walks he ties his axe to his pack and pulls out his flail. This will be better for teaching these bigots a lesson. He swings it a bit, ready to help if necessary.

Conner  d20+4=8 d20+3=18
Thursday January 12th, 2006 8:25:12 PM

"I'm with you" the burly fighter responds to the guardsman. He follows just behind the dwarf and keeps an eye out for any surprises along the way. [Spot=8, Listen=18]

Mira 
Thursday January 12th, 2006 9:35:52 PM

"What?" Mira blinks, and spins around when Kadaz sets off with Conner. She had missed Shadow as he had crept by, and blushes at her lack of perception. "Wait!" The sorcerer runs off after her friends, beckoning Arm to follow.

Arm  d20+11=13 d20+4=13
Friday January 13th, 2006 5:36:41 AM

Arm follows with the rest of the group, ever alert for trouble (spot=13, listen=13).

Under the Stairs (DM JohnP)  d20+9=13 d20+9=12 d20+5=9 d20+5=24
Friday January 13th, 2006 7:57:57 AM

Lurking near the back entrance of the Flying Fish tavern, Shadow keeps watching the two men as they continue past the tavern and onto the twisting street north of the tavern. The pair duck behind the stoop of the apartment house just across the street from the tavern. His eyes were keen enough to follow their actions. From what he could tell, though, the pair might have finally noticed him behind them.

Looking back down Gauntlet Street, Shadow can see his companions approaching.

=========================================


Kadaz leads the group off after Shadow and the two men. He's planning on providing some instruction on racial tolerance to the two men.

Conner is eager to assist and Arm follows along, glad to no longer be the bait for his companions hunt for the Plateau City Defence League. Mira distractedly stops checking her spell components and scrolls and follows.

Arm looks about and sees some other people walking on Gauntlet Street and around the tavern. Two potboys are scrubbing or peeling some vegetables behind the tavern.

=========================================


When Shadow comes up to the building's stoop where the two men disappeared, he can see a short flight of stairs leading down beside the stoop to a basement level door. The door is propped open by some sacks of garbage or refuse - whatever it is, it smells very ripe. Looking down, the entrance area still contains some stagnant water from the flooding.

Spot DC 10 - Highlight to display spoiler: {Shadow notices that the door carries the same Guild sign that he applied to the party's apartment building, identifying it as containing the residence of a Guild member.}

Shadow  d20+3=18
Friday January 13th, 2006 9:53:19 AM

Shadow notices that the apartment shows the Guild sign, so he feels obligated not to enter. (Spot=18) It does however make him feel more sure about the involvement of these men.

He returns to the entrance of the alleyway and notices the group following him. He wonders on his ability to hide, but he aproaches the group. "I think I may have found some people that might be involved with this situation. I followed two members of my Guild that met up with Barber and Vaeder, so I followed them to their lair. I must follow Guild law, so they are untouchable in their apartment." He will wait to see what the rest of the group wants to do now.

Conner 
Friday January 13th, 2006 5:31:30 PM

"I'm not a member of any guild" the fighter cocks an eyebrow as he replies to Shadow. "Anything wrong with Kadaz and I busting in?"

Kadaz 
Friday January 13th, 2006 5:39:44 PM

Kadaz picks up on the theme. "Shadow, I think I lost a glove and the last place I saw it was at a party in that apartment over there. I think I'll just stop by and look for it."

Mira 
Sunday January 15th, 2006 7:46:37 PM

Mira listens to what Shadow has to say, and a frown creases her forhead. "Um, Shadow," she starts off, "um, I sort-of figured you to be a sneaky type. You know, a rogue, a rascal, maybe even a mischief maker," she hesitates before continuing on, "but these guys, if they did what we think they might have done, are thieves!" Gaining a bit of confidence Mira continues, "thieves of the worst sort! Thieves who have taken from a friend at his most vulnerable!"

Sensing that the fighter types aren't going to be stopped, Mira retrieves one of her scrolls. "Hang on there Conner." Mira recites the words she has all but memorised from previous study. Laying a hand on the tatooed fighter's shoulder she tranfers the magic* to the man. "This will make you feel strong...like a bull!"

*(OOC: Bull's Strength-1 hour)



Arm  d20+11=16 d20+4=16
Monday January 16th, 2006 6:07:01 AM

After a quick look-around (listen=16, spot=13), Arm looks pointedly at Shadow and says, "If I'm not mistaken, didn't you say that, due to recent happenings in the city, guild members were prohibited from jobs for the time being? If these two ARE guild members, then it it THEY who are in violation of guild law. I think it best if you go to your guild and at the very least check to see if they are members, and if so report our suspicions.".

Outside Looking In (DM JohnP) 
Monday January 16th, 2006 9:02:24 AM

The party assembles outside the apartment building that the two men entered. Shadow explains that he spotted the two men meeting with Vaeder and Barber and recognized them as members of the Thieves Guild. He explains his problem with entering.

Arm reminds Shadow of his previous mention that the Guild had prohibited "work". He and Mira both emphasize the difference between these two and Shadow.

Meanwhile, Conner and Kadaz are inventing reasons why they should enter the building. Mira abets their plans by reciting a scroll to cast Bull's Strength on Conner.

Looking into the building, the party can see a dimly lit hallway. The only other light source is a open doorway at the other end, also propped open like this one. In the dim light, waterstains can be seen on the lower walls reaching about 6" up on the walls. The floor is covered with a layer of silt or mud. Many tracks can be seen in the mud close to the doorway.

Kadaz & Arm - Highlight to display spoiler: {Your eyes are keen enough to see that there are four doors from the hall. The doors are arranged in two pairs opposite one another, each pair about a third of the way down the hall. Footprints can be seen going to and from each door.}

Map to follow

Conner (Bull's Strength)  d20+6=22 d20+6=17
Monday January 16th, 2006 10:50:24 PM

Aiming a booted foot at the door, he says, "think I'll knock!" The broad man gives two good kicks to the door, and prepares to step into the room. (Touch Attack=22, and 17)

Mira 
Tuesday January 17th, 2006 12:16:43 AM

Mira quickly draws another scroll, same as the last, and casts the magic* on Kadaz.

"If you can wait a sec, I'll make you invisible, Shadow. No one will know you are here," she whispers to the rogue.

*(OOC: Bull's Strength-1 hour)

Kadaz (Bull's Strength) 
Tuesday January 17th, 2006 6:00:21 AM

Kadaz feels his muscles swell a bit. "Mira, thank you very much, I appreciate that." Looking down at the confined space he gets a bad feeling about what may be coming. He quickly switches back to his axe, putting his flail away on his belt. He gets in line behind Conner, ready to enter the room.

Arm  d20+11=23 d20+4=8
Tuesday January 17th, 2006 6:02:58 AM

Arm draws his sword and prepares to follow Conner into the room, keeping an eye open for the other doors to open (listen=23, spot=8).

Into the Corridor (DM JohnP) 
Tuesday January 17th, 2006 7:57:09 AM

Shadow stands quietly, caught in the moral and ethical dilemna that his companions have prevented him with.

None of these cerebral musings for Conner and Kadaz, however. Conner vents his pent-up fury on the helpless door, kicking it from its wobbly hinges.

Then he and Kadaz peer down the corridor, looking for any sign of movement from the four doors inside. Arm peers around them, too. Nothing is seen inside, however. And Arm's ears do not detect any sound of movement, either.

Mira stands back out of the way of the splinters from the door that Conner destroyed.
DM Note: Duration of the spells from the scrolls should be 3 minutes, not one hour.

Examining the floor of the corridor, the players can see many footprints in the muck to and from each door.

Anyone entering the corridor must make a DC5 Balance check to remain on their feet.

Please make a Spot or Survival check for the footprints.

DM Addendum - I've been posting from work in the morning. I can't move files to my usual web location from here, so the map won't appear until tonight. My apologies on that.



Scott (ADM) OOC 
Tuesday January 17th, 2006 5:49:19 PM

John, I am sorry, but I have the flu (the past two days Ihave not been out of bed with a fever of 103-104). I am just not feeling well, so I am not sure when I will be able to post this week. Also, could you do the posting record for last week? Sorry, but I have to get back to bed.

Map (DM JohnP) 
Tuesday January 17th, 2006 10:46:57 PM

Here is the map. I apologize for not getting it up earlier.

I'm thinking that in order to do maps with the DM posts, I'm going to need to post in the evenings.

MAP

Conner (Bull's Strength)  d20+1=12 d20+4=24
Tuesday January 17th, 2006 11:42:12 PM

Conner feels a rush of adrenaline when the door splinters satisfactorily. The fighter enters the hallway, his heavy boots provide him with a solid footing (Balance=12). A quick study of the tracks in the mud reveal those that were most recently made (Spot=24, nat. 20). Figuring those to be the prints left by the men the party is following, he traces their route.

Mira (AC 13, 35 HP)  d20+3=8
Tuesday January 17th, 2006 11:55:36 PM

The sorcerer retrieves something small and malleable from one of her pouches, and then plucks at the lashes of one of her eyes until a single lash comes loose and is visible on her finger. Molding the lash into the gum arabic she invokes the ancient magic. " Amin quella!" she sings as she places a hand on Shadow's head. The rogue, and all his gear vanish from sight.*

"You're next if you want!" she says to Arm.

If the party starts to move into the hallway, Mira will follow at the rear. (Balance=8)

*Cast Invisibility on Shadow

DM Sanity Info:

0-level, 6 per day-Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost
1st-level, 7 per day-Magic Missile, Burning Hands, Mage Armor, Shield
2nd-level, 4 per day-Glitterdust, Invisibility#

(OOC: Sorry DM John. Used the wrong edition PHB. 3 minutes it is for the spells!)


Arm  d20=17 d20+4=16 d20+11=13
Wednesday January 18th, 2006 6:01:17 AM

Arm accepts the offer of the spell from Mira, then ventures after Conner, his footing solid as well (balance 17). Arm spots the footprints as well, (spot=16) and follows Conner listening for signs of trouble (listen=13).

Kadaz  d20+1=6 d20+1=5
Wednesday January 18th, 2006 6:47:14 AM

Axe in hand, the stronger Kadaz moves up into the corridor ready to rush into whatever room Conner picks. Along the way he slips in the mud and barely manages to stay upright. He hears nothing but his boots sliding on the slippery floor.

(balance 6, listen 5)

Shadow  d20+5=23 d20+3=12 d20+3=17
Wednesday January 18th, 2006 3:31:02 PM

OOC:Sorry guys, but I have been stuck in bed, but am starting to feel better.

IC: Shadow is about to protest what Mira does, but does not stop the mage. He was going to remain outside, but now will join the group in the hallway (at the rear, I guess). (Balance=23, Listen=12, Spot=17)

Arm  d20+11=13 d20+4=19
Thursday January 19th, 2006 5:49:50 AM

Arm remains alert for signs of trouble (listen=13, spot=19).

Inside (DM JohnP)  d20+9=18
Thursday January 19th, 2006 11:34:42 AM

DM Apology - Sorry for the late post. I upgraded to Norton Internet Security 2006 last night and it borked my computer. I'm still figuring out exactly what it did but at least I'm connected again.
Look for the next DM post tomorrow morning, if everone has posted.


Conner can easily tell which door has the most and freshest tracks in front of it. It is the far door on the right. Arm and Kadaz are right on his heels, moving through the slime that coats the floor.

The three move down the hall, making no attempt to sneak. One way or another, the two rogues that Shadow followed are going to get a visit.

Mira follows, preparing to cast a spell on Arm. Everyone notices the rank, mouldy odour of the hallway. Judging from the slime on the floor, this building was at least partly flooded. It is slowly drying out but not before it acquired a distinctive, stale odour.

Shadow trails in the rear, wondering what trouble he might be getting into.

MAP


Conner (AC=22, HP=52, Bull's Strength)  d20+1=4
Thursday January 19th, 2006 5:35:26 PM

Conner strides purposefully towards the far door on the right, only to loose his footing and ends up sitting heavily on his backside in the slime [Balance=4...how embarassing]

Shadow 
Thursday January 19th, 2006 7:07:33 PM

Shadow will continue to follow the group (invisibly) and wait to see what transpires.

Arm  d20=10 d20+4=13 d20+11=13
Friday January 20th, 2006 6:02:52 AM

Invisible as well, Arm follows Conner, and manages to retain his footing and avoids Conner's fall (balance=10). He still keeps an eye out for trouble (spot=13, listen=13).

Kadaz 
Friday January 20th, 2006 6:39:02 AM

Kadaz whispers up to Conner. "Just rush in. We're right behing you."


Outside the Door (DM JohnP) 
Friday January 20th, 2006 9:21:01 PM

Conner sits down with a loud "thump" when he slips outside the door. Everyone else stands there, looking at the fighter on the floor.

Shadow still trails behind the strangely silent Mira. Arm hears the sounds of furniture being moved inside the room, while Kadaz encourages Conner to get going.

Everyone - DC 5 Balance check while walking, running, etc. in the hallway.

Map is unchanged


Conner [AC 22, HP 52, Bull's Strength]  d20+1=12 d20+6=20
Friday January 20th, 2006 9:43:17 PM

Conner picks himself up from off the muddy floor, squares himself for the assault, and then throws his full weight against the door.
[Balance = 12, Strength = 20]

Shadow  d20+5=14 d20+3=12 d20+3=7
Saturday January 21st, 2006 6:01:00 PM

Shadow peers behind them to make sure noone else has entered. He will then make ready for whatever happens. (Balance=14, Spot=12, Listen=7)

Mira (AC 13+4 Shield, 35 HP)  d20+3=20
Sunday January 22nd, 2006 10:30:38 AM

Mira keeps busy casting on her companions (Invisibility on Arm) and finally on herself (Shield). The sorcerer is able to keep her feet on the slippery floor (Balance=20) as she follows Conner and Kadaz. She isn't quite sure where Shadow and Arm are, and smiles to herself at the thought.

DM Sanity Info:

0-level, 6 per day-Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost
1st-level, 7 per day-Magic Missile, Burning Hands, Mage Armor, Shield#
2nd-level, 4 per day-Glitterdust, Invisibility##

(OOC: Sorry about the missed post. Having some computer difficulties too! Hope it is okay that Mira cast 2 spells, one for the missed round, and one for the current one.-Carla)


Kadaz  d20+1=14
Sunday January 22nd, 2006 9:30:49 PM

Kadaz reaches out to touch the wall and steady himself. He waits for Conner to get up, then readies for his turn to rush into the room. (balance 14)

Arm  d20=19 d20+4=12 d20+11=17
Monday January 23rd, 2006 4:27:00 AM

A tinge of humor in his voice, Arm whispers to Kadaz, "Personally, I prefer Conner charges in on his feet instead of his backside.". Gripping his sword while maintaining his balance (balance=19), he prepares to follow Conner into the room, keeping an ever-watchful eye out for trouble (spot=12, listen=17).

Kicking down Doors (DM JohnP)  d20+9=13 d20+9=21
Monday January 23rd, 2006 9:03:05 PM

Conner gets to his feet and kicks the down into the apartment. The door slams back on its hinges, revealing the apartment to himself and Arm.

Kadaz is ready to rush into the room while Mira and Shadow protect the rear. Shadow looks behind and sees nothing.

Conner and Arm can see the two thieves inside the room. One is behind a table that has been pushed towards the door. The second is in an open doorway across the room. In addition to the table, a chest has been moved in front of the doorway also. Both thieves have their weapons out, ready to fight.

The one standing behind the table says, "We can offer you a split, or we can take it from you, too!"

DM Info - Consider yourself in combat rounds. Please include AC and HPs in your post header, please.

MAP

Conner (AC=22, HP=52, Bull's Strength)  d20+13=33 d20+13=21 d8+9=12 d8+9=13 d20+1=18
Monday January 23rd, 2006 11:36:58 PM

Conner smiles broadly as he enters the room, sliding around the chest to the right. His spiked shield rests on his left arm and he pulls his longsword as he moves. When he gets within range he swings down viciously at the nearest of the two thugs (#1) [Hit AC=33 and 21 to confirm critical for 12 HP, 25 HP if confirmed.Balance=18]

"' only thing that'll be split round here is your melon" he growls as he swings.

Kadaz (AC21, HP53/53, bulls strength)  d20+1=19 d20+1=14
Tuesday January 24th, 2006 5:49:12 AM

Kadaz holds his axe firmly and waits for his turn to move into the room. Once Arm moves in he will follow. In the meantime Kadaz walks very carefully throught the mud and keeps an eye on the other doors(balance 19, spot 14))

Arm (AC 14, HP 18/18) 
Tuesday January 24th, 2006 5:51:24 AM

Following Conner, Arm moves around the chest to the left and, gripping his sword firmly, says "Nay, it is US who will take from you what is not yours.". He waits for a moment to see what the thieves will do.

Shadow (AC 22/18 HP 28/28)  d20+3=17 d20+3=20
Tuesday January 24th, 2006 9:47:59 AM

Shadow will continue to watch the rear until the group all makes it into the room. (Listen=17 Spot=20)

Mira (AC 17, 35 HP-Shield)  d20+3=6
Tuesday January 24th, 2006 6:39:07 PM

Sensing the fighters have things reasonably in control up front, Mira's curiousity gets the better of her and she pushes carefully at the door to her right. If it cedes, she has a quick look inside. (Search=6)

Apartment Fight - Round 3 (DM JohnP)  d20+9=29 d20+9=21 d20+6=16 d2=2 d20+6=26 d20+6=15 d6+1=6
Tuesday January 24th, 2006 10:18:21 PM

Conner rushes in and delivers a mighty swing of his sword at the first of the two men that were followed here. The thief drops like a sack of root vegetables.

After Conner goes in swinging, Arm follows him through the door and moves to the left. He stays there, waiting to see what the thieves do.

Kadaz moves into the room then, keeping an alert eye on the doors across the room.

Meanwhile, out in the corridor Mira and Shadow are the rearguard. Shadow looks behind and sees nothing of importance. Mira nudges the door beside her open. Looking into the apartment, she sees a small collection of decrepit furniture. Judging from the slime pooled on the floor, no one has been living in this place. However, the furniture looks to have been ransacked.

========================================


Inside the room, the first thief lies on the floor. Bloody bubbles spill from his mouth and the gaping wound that Conner opened in his chest.

The second thief dances forward across the slippery floor towards Conner. His shortsword whips out, nearly finding a joint in the fighters armor.
Hit AC 26 (threat), not confirmed AC 15, 6 damage

MAP

Conner (AC=22, HP=46/52, Bull's Strength)  d20+1=14 d20+9=23 d8+9=17
Tuesday January 24th, 2006 10:33:58 PM

Conner winces as the shortsword slips beneath his armor. He whirls on his opponent [Balance=14] and brings the pommel of his longsword down hard on the thief's skull. [Hit AC=23 for 17 dmg subdual; took -4 to inflict non-lethal damage]

"I'd rather take you alive" he spits out at his foe, "but if you don't care, then neither do I!"

"Mira!!" Conner yells out over his shoulder "See if you can revive this first one, I might have hit him too hard."

Mira (AC 17, 35 HP-Shield)  d20+3=21 d20+2=16
Tuesday January 24th, 2006 11:10:26 PM

"Coming!" answers Mira as she picks up her pace and negotiates the slippery floor. (Balance=21)* Mira moves as fast as possible, drawing a potion from her pouch, though she does take the time to glance quickly from side to side before she steps into the room. (Spot=16)

(OOC: Are we to roll Balance every round? Wasn't sure.)

Arm  d20=7
Wednesday January 25th, 2006 5:50:05 AM

Still invisible, Arm chooses to search the room to see if he finds anything (search 7).

Kadaz (AC21, HP53/53, bulls strength) 
Wednesday January 25th, 2006 6:44:29 AM

It looks like Arm has this fight well in hand. But just in case Kadaz moves into the room and moves up beside the thief. "Surrender now!" he adds to Conner's command while brandishing his axe threateningly.

Shadow (AC 22/18 HP 28/28)  d20+5=11 d20+3=12 d20+3=9
Wednesday January 25th, 2006 10:06:18 AM

Shadow will follow Mira to the door, but will remain in the hallway to cover the rear of the group. (Balance=11, Spot=12, Listen=9)

Apartment Fight - Round 4 (DM JohnP)  d20+9=25 d20+9=15 d20+5=6
Wednesday January 25th, 2006 9:20:56 PM

The fight continues in the small, shabby apartment. Conner thumps the second thief on the head but isn't able to put him down.

Mira carefully moves across the slippery floor in the hallway and stops in the doorway of the apartment.

Arm moves about, looking for anything of interest. Besides the chest and table in front of the door, there is a cabinet in the corner. He finds two shortbows hung in the cabinet. He glances into the room that the second thief came from and sees a simple bed and another chest.

Kadaz moves into the room and beside the thief. He backs up Conner's threat with a gesture of his axe.

Shadow moves up to the doorway, keeping an eye out for anyone following the party.

The second thief drops his shortsword, wavering a bit from the hit that Conner delivered. "Ahhh, maybe we should talk a bit ..."

The floor inside the room is not as slippery as the hallway. Rushes and rags have been used to soak up the worst of the slime and then sand has been sprinkled on the floor. Still, it's not the best of footing.
No Tumble check required inside the apartment, but +5 DC on Tumble checks.

DM Sanity: If moving about in the room, please give co-ordinates

MAP


Mira (AC 17, 35 HP-Shield) 
Wednesday January 25th, 2006 9:30:54 PM

Mira will look for the fallen man, and minister to him if he is not dead. If he is beyond help, she will check out the chest near the entry, but not touch it. Unable to tell where the party rogue has got to she will call his name in a loud whisper, "Shadow! If you can hear me, come check out this chest. What do you make of it?"

While she waits for the invisible rogue to answer, she checks out the chest for any magic. (Detect Magic)

DM Sanity Info:

0-level, 6 per day-Detect Magic#, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost
1st-level, 7 per day-Magic Missile, Burning Hands, Mage Armor, Shield#
2nd-level, 4 per day-Glitterdust, Invisibility##

Position: J12


Conner (AC=22, HP=46/52, Bull's Strength)  d20=13
Thursday January 26th, 2006 12:30:22 AM

"Good thinking" the tattooed fighter growls at the man. Back away and let us tend to your friend. In the meantinme you can tell us all about the necklace..." Conner does not put away his sword and tries to look as menacing as possible [Intimidate=13]

Arm 
Thursday January 26th, 2006 5:49:30 AM

Witholding the urge to investigate the chests further on the chance that they may be trapped, Arm waits silently to see what comes of the conversation with their captive, although he still holds his sword ready in case the thief tries something.

Kadaz (AC21, HP53/53, bulls strength) 
Thursday January 26th, 2006 7:01:57 AM

Kadaz wants to make sure they aren't surprised by anyone hiding. He steps forward (to K9) to check out what's in the adjacent room. "Arm, what's in the room behind you?" he asks about the other opening.

Shadow (AC 22/18 HP 28/28) Invisible  d20+8=21
Thursday January 26th, 2006 9:38:58 AM

Shadow will move into the room and take a look at the chest to see if it is trapped. (Search=21) (Shadow I guess would be at J11 with the chest.)

Apartment Fight - Round 5 (DM JohnP)  Thief 3 d20+9=20 d20+9=18 Thief 2 d20+4=5 Thief 3 d20+4=17 d20+4=17 Thief 2 d20+4=16
Thursday January 26th, 2006 9:15:54 PM

Mira takes a quick glance at the fallen man. Judging from the faint bubbles in the bllod flowing from his chest wound, he's still barely clinging to life.

Then she turns her attantion to the chest at the door. When she casts Detect Magic, she finds that something in the chest blocks the magic. She whispers to Shadow about checking the chest.

Conner threatens the thief, cowing hims somewhat.

Arm stays hidden in the doorway.

Kadaz moves over and glances into the room. He sees a bed and chest of drawers in the room. At Kadaz' word, Arm looks into the other room and sees two beds.

Shadow steps into the room and bends to examine the chest. From what he can tell, it isn't trapped.

The thief that Conner had tried to disable replies to his threat. "Necklace? Why are you asking about ..."

At that time, another man moves from the shadows in the room beyond Kadaz and swings his daggers at the dwarf. He misses with both strikes, however.
First attack - misses AC 17
Second attack - misses AC 17


Seeing his companion reappear, the second thief lifts his shortsword again and swings it at Conner. He cannot get past the fighter's armor, however, and then steps back towards the doorway to the other bedroom.
Thief 2 misses AC 16

MAP



Conner (AC=22, HP=46/52, Bull's Strength)  d20+9=17 d20+9=23 d8+9=17 d8+9=17
Thursday January 26th, 2006 11:38:02 PM

As the second thief bends down to retrieve his shortsword, Conner swings once again with the hilt of his longsword, hoping to deliver the knockout blow. [Attack of Opportunity Hit AC=17 for 17 subdual]. Should he miss, or the thief remain on his feet, the burly warrior pursues him around the furniture and delivers another crippling blow, his fist wrapped around the handle of his longsword [Hit AC=23 for 17 HP subdual].

"Kadaz! Watch yer back" he yells out as yet another assailant appears from the other room.

Arm (AC 14, HP 18/18)  d20+4=19 d8+4=12
Friday January 27th, 2006 5:58:29 AM

Springing into action, Arm swings at the new arrival (#3), hoping to connect before he does any damage to his friend (attk: 19, dmg: 12).

Shadow (AC 22/18 HP 28/28)  d20+3=17 d20+3=9
Friday January 27th, 2006 9:50:35 AM

When the other thief appears, Shadow will look out into the hallway to make sure there are no more thieves coming. (spot=17 and listen=9)


Kadaz (AC21, HP53/53, bulls strength)
  d20+14=21 d10+7=16
Friday January 27th, 2006 5:30:18 PM

How did he miss that guy? Kadaz thinks to himself. But since this guy attacked first he's fair game. Kadaz swings his axe at the guy think he can probably take one hit. "Surrender now or I'll swing again."

(attack 21, damage 16)

Apartment Fight - Round 6 (DM JohnP) 
Friday January 27th, 2006 9:20:06 PM

Conner steps over to the second thief and punches him. The man's eyes roll back in his head and he falls unconcious to the floor.

The invisible Arm attacks the third thief, barely cutting into the thief.
Attack modifiers: +2 invisible, -4 cover from the wall: hits AC 17

Shadow looks out into the hallway but doesn't see or hear anyone approaching.

Kadaz responds with barely contained fury and his axe chops deeply into the third thief. The man drops from the two wounds he has received.

Mira stands quietly, possibly stunned by the violence.

The first thief lies on the ground, slowly bleeding to death. So does the third thief. The second has a large bump swelling on his head but he is otherwise uninjured.

** OUT OF COMBAT **

The party looks about the room, taking in the shabby and battered furniture and the stack of dirty dishes, pots and cooking utensils in the small cooking area. Probably the best looking thing in this apartment is the chest by the door. The two bows found by Arm also look good, as do the weapons carried by the thieves.

Two of the thieves are slowly bleeding to death. If the party wants to save them, they will have to act quickly. The other thief is quiet and not stirring.



Kadaz  d20+1=17
Saturday January 28th, 2006 8:00:50 AM

Kadaz drops to his knees beside the thief he has just dropped. He grabs a sheet off the nearby bed and tries to wrap it around the man's wounds to halt the bleeding. "Can someone help me?" he yells to the group. But even as he says that he sees the bleeding is slowing. (heal check 17)

Mira  d8+1=7
Saturday January 28th, 2006 9:17:13 PM

Mira slips between the combatants to the first thief who lies slowly bleeding to death. Kneeling down beside the man she cradles his head in one hand and puts a potion to his lips. [CLW=7]

"We must question these men to find out what they are about" she says.

(OOC: I was confused when the map did not show the first thief's position / body. Sorry for any confusion. - Carla)

Conner  d8+1=2
Saturday January 28th, 2006 9:19:47 PM

Conner steps over the second thief and administers a potion to the third thief [CLW=2].

"One of them knew somethiung about the necklace. Mira's right, we'd better question them. Shadow, can you search this place?"

Shadow  d20+8=17 d20+3=15
Sunday January 29th, 2006 12:32:47 PM

Shadow will move away from the door, and start searching the room. "I must leave before you rouse them because if I am seen by them I might not be able to seek out the Guild ever again." (search=17 spot=15)

Arm  d20=14
Monday January 30th, 2006 5:51:02 AM

Seeing Shadow's reluctance to make himself known, Arm attempts to check for traps on the chest by the door. If he doesn't find any, he'll attempt to open it. (disarm trap=14)

Shadow 
Monday January 30th, 2006 10:06:21 AM

OOC: Shadow is still invisible, but does not think it will last checking all of the chests for traps. That is why he said what he said.

Clean-up (DM JohnP) 
Monday January 30th, 2006 8:51:24 PM

The party scrambles about, trying to keep the injured thieves from expiring. Kadaz manages to stabilize the thief that he dropped. Conner then steps over and pours a potion down the man's throat. He starts to stir and blink as soon as the potion rolls down his throat.

Mira pours a potion down the throat of the first thief that Conner struck down. That thief also stops bleeding but doesn't show any sign of coming around.

While the thieves are being tended to, Shadow hurriedly searches the rooms. He wants to be out of here before the thieves come around. In addition to the bows that were previously located, he finds a rapier tucked beside and and a pouch stuffed under the mattress of one bed. Opening the pouch, he sees the glint of gold coins.

Arm discovers that the chest is not trapped but is locked.

Shadow hears the thieves start to come around and hides invisible. The second thief is still unconcious but the others are stirring. Unless someone moves to tie or otherwise restrain them, they will be back on their feet very soon. One of them, in fact, is reachign towards the daggers that he dropped when Kadaz cut him down.

The first thief moans, "Wha ... ? What do you want?"

Thief Condition Summary
Thief 1 - Disabled
Thief 2 - Unconcious
Thief 3 - Badly Injured

Items Found So Far
2 Shortbows
Rapier
Pouch containing gold
Chest (locked)

Conner (AC=22, HP=46/52, Bull's Strength)  d20+9=28 d8+9=14
Monday January 30th, 2006 9:57:23 PM

Conner quickly relieves the thief in his care of his weapons. "I'd advise you to lay where you are unless you want another taste of m' hilt" he warns the thief in a low menacing voice.

He will remove the man's belt and lash his wrists together with it, if the man does not struggle. Otherwise, he will lay him out once again [Hit AC=28 for 14 hp subdual]

Mira (AC 17, 35 HP-Shield) 
Monday January 30th, 2006 11:31:29 PM

Satisfied that the fighters will keep the 'theives' subdued, Mira returns her attention to the locked chest. "I have one scroll I could use to open the chest, but," Mira whirls around looking for the invisible rogue, "maybe Shadow would have better luck? Can you pick this lock?"

The sorcerer steps away from the front of the chest to give the elf access if he so wishes.

If Shadow makes himself known to Mira, the sorcerer will whisper quietly, "I can keep you invisible for a while longer. I can cast the spell twice more if required, so have no fear that you will be discovered where you should not be!"

DM Sanity Info:

0-level, 6 per day-Detect Magic#, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost
1st-level, 7 per day-Magic Missile, Burning Hands, Mage Armor, Shield#
2nd-level, 4 per day-Glitterdust, Invisibility##




Arm 
Tuesday January 31st, 2006 5:47:03 AM

Arm says, "There's no need to re-cast, Mira. All we need do is roll them over or otherwise move them so that they cannot see the chest. That way, Shadow can do his work at his leisure.". Looking to Conner and Kadaz, he makes sure that they heard what he said.

Kadaz (AC21, HP53/53, bulls strength) 
Tuesday January 31st, 2006 6:10:49 AM

Kadaz threatens the thief with his axe. "If you touch that dagger I'll cut you hand off" he says conversationally. Assuming the thief stops reaching for it, Kadaz kicks the dagger away. "There are several of us, all with armor and big weapons. So don't do anything stupid," he warns. "And why don't you just lie down and face the wall. That way no one will get hurt any more."


Shadow  d20+10=25
Tuesday January 31st, 2006 10:54:26 AM

Shadow speaks quietly to Mira, "Just make sure everyone stands in front of those guys and I will try to open up the lock. I just need to open and then I will step out into the hallway." (Open lock=25)

A Chest of Treasure (DM JohnP) 
Tuesday January 31st, 2006 9:12:18 PM

Conner pulls the rapier away from the fallen thief and then ties him with his own clothing. Kadaz also disarms his thief and explains what would happen if they don't cooperate.

At Arm's suggestion, Conner and Kadaz turn the concious thieves towards the wall so that they can't see Shadow.

Shadow and Mira huddle over the chest. Shadow works at it and the chest opens. When the lid is turned back the two can see three vials, three pouches and some loose coins. The chest and it's lid are also heavier than it should be. When Shadow examines it, he can see the layer of lead built into the chest.

When the *clink* of coins is heard from the chest , everyone's attention goes that way. Including the two concious thieves.

"Hey! That's our stash! What are you guys looking for?", shouts the first one that Conner put down.

"Come on, tell us what you want. Maybe we can work a deal, or something."

Clearly, the thieves want to talk with the party.

Each of the thieves is wearing studded leather armor under their street clothes. Together, they were armed with a rapier, a shortsword and two daggers.

Thief Condition Summary
Thief 1 - Disabled
Thief 2 - Unconcious
Thief 3 - Badly Injured

Items Found So Far
2 Shortbows
Rapier
4 pouches and loose coing totalling: 545 gold, 125 silver, 4 gems
Lead-lined Chest



Conner (AC=22, HP=46/52, Bull's Strength)  d20=17
Tuesday January 31st, 2006 10:59:50 PM

"I asked you before about the necklace, the one stolen from Fendrick, " Conner growls at the thief. "What do you know of it? Where is it hidden? My friends and I will take your dwelling apart, and then you in order to find it." [Intimidate=17]

Conner keeps his captive facing the wall away from the chest.

Arm  d20+4=17 d20+11=20
Wednesday February 1st, 2006 5:49:42 AM

Realizing that a rougher approach is probably best with the theives, Arm refrains from the questioning and instead heads to the door, where he looks out into the hall to make sure their actions have gone unnoticed (spot=17, listen=20).

Kadaz 
Wednesday February 1st, 2006 5:51:50 AM

Kadaz keeps a close eye on his thief, willing to let others take the lead in questioning. But where is his dog? He looks around to try to spot Birdie. He must have been left outside just before the fight.

Shadow  d20+8=28
Wednesday February 1st, 2006 10:33:17 AM

Once the chest is open Shadow will inspect to see if there is anything in or under the lead lining. (Search=28 nat. 20) If he does not find anything he will head out into the hallway (if he is still hidden by Mira).

Mira  d20+6=20
Wednesday February 1st, 2006 3:02:22 PM

If Shadow starts to become visible, Mira will use her magic* in order to protect his identity. "Check for hidden compartments," she whispers to the rogue. Stepping away in order to give the elf more room, Mira adds her voice to those threatening the thieves (Bluff=20), "ever see the damage a Burning Hands spell does at close range?" The sorcerer waggles a finger menacingly at the thief doing the talking, "better start answering my friend's questions!"

*(OOC: Checked off another Invisibility spell from my list.)

DM Sanity Info:

0-level, 6 per day-Detect Magic#, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost
1st-level, 7 per day-Magic Missile, Burning Hands, Mage Armor, Shield#
2nd-level, 4 per day-Glitterdust, Invisibility###


Now They Start Talking (DM JohnP) 
Wednesday February 1st, 2006 9:00:59 PM

Conner growls from behind the prone thief. Kadaz also keeps his thief from seeing anything near the chest. He is wondering where Birdie has got too when he hears a quiet "woof" from the hallway.

While the others are doing this, Arm decides to keep watch at the door. He looks out and sees Birdie standing in the hallway. Arm can also smell something above the stale mustiness of the hallway.

Mira and the invisible Shadow remain crouched over the chest. Shadow pokes and prods at the chest but doesn't find anything else hidden there. The only special feature of the chest is the lead lining to defeat magical scrying.
Mira - you don't need to use another spell. Shadow is still invisible from the first casting.

Mira also threatens the thief with being burnt. Whether it was the threats from Conner or her bluff, the thieves start talking.

The first one that Conner is standing over starts, "Necklace? Ahhh ... ya, we did take the necklace of Fendrik's. Uhh ... Fred there ..." he continues before being interrupted by the second thief that Kadaz is guarding.

"No! You were the one, Geordie! You told us about it, how it would be easy to take when Fendrik was drunk."

"Did not!", the first one replies before a growl from Conner gets them both back into line.

"Well, Fred there couldn't do the lock so we had to bust it. But, ya, Fendrik was drunk and we got in and out just fine."

"You want to know where the necklace is? Uhhh ... we don't have it, anymore. We ... uh ... fenced it. That money there was what we got for it. Look in Daim's pouch there," and you get the idea that he is referring to the unconcious one.

When someone moves to search the pouch of the unconcious thief, they find a crumpled bit of
paper. After opening, the paper turns out to be an invitation to a gathering of a group called the "Bearers of the Chalice". The meeting is tonight at a home on Mansion Road.

Local Knowledge 10 - Highlight to display spoiler: {The house is in the south part of Wealthy Quarter, almost into Noble Quarter.}

"That's who we sold it to."

Thief Condition Summary
Thief 1 - Disabled
Thief 2 - Unconcious
Thief 3 - Badly Injured

Items Found So Far
2 Shortbows
Rapier
3 potions (forgot to include these last post)
4 pouches and loose coing totalling: 545 gold, 125 silver, 4 gems
Lead-lined Chest



Arm  d20=13 d20+4=14 d20+11=13
Thursday February 2nd, 2006 5:57:45 AM

Calling Mira over to him, Arm says, "I fear that our safety margin here is becoming shorter. I can detect an odd odor over here, can you smell it?". Whether or not she can, and if she tells him of what is written on the paper, he tells her that he has an idea of where this location is, and that, "we need to leave here soon and head over there. Take all of the money that we can find here, and if we can't buy it back, then we'll have to resort to other measures.". Afterwards, he casts another furtive glance into the hallway to see if he can find out anything further. He also glances down at Birdie to see if the dog notices anything. (spot=14, listen=13, local knowledge=13).

Shadow  d20+4=11 d20+3=6 d20+3=7
Thursday February 2nd, 2006 9:52:14 AM

Shadow whispers to Mira, "There is nothing else in the chest, and I will wait out in the hallway." He will then move out into the hallway to make sure nothing comes up on the group. He ties to reason out what the thief was talking about. (Local Knowledge=11, Spot=6, Listen=7)

Mira  d20+3=19 d20+6=12
Thursday February 2nd, 2006 10:15:02 AM

"You sure it's not Birdie?" Mira questions when the bard warns about the odour in the hallway. She nods, almost imperceptibly, when Shadow shares his information. She doesn't want to give away the invisible rogue's position.

"Bearer's of the Chalice! They have a house in the south part of Wealthy Quarter, almost into Noble Quarter, don't they?" (Knowledge Local=19) The sorcerer is pretty sure she is right, but she seeks confirmation from Kadaz.

"I have no stomache for murder," she says, addressing Conner. "Here's a rope*. Let's tie them up and leave as soon as possible." Mira will help truss up the bad guys. (Use Rope=12)

*Silk Rope{/i] +2 to [i]use rope checks.



Kadaz 
Thursday February 2nd, 2006 9:00:19 PM

Kadaz hears Mira comment on Birdie's smell. "Really? I don't think he smells any worse than I do." He turns to glare at the thief on the floor.

The Round Up (DM JohnP) 
Thursday February 2nd, 2006 9:19:35 PM

The party mulls over what the thief has told them.

Arm and Mira both recognize where the address of the house is. It's a nice neighbourhood and you wonder why someone from there would deal with these low-rent bigots and thieves.

The name Bearers of the Chalice is unfamiliar to the party, even to Mira and her excellent recall of local affairs. Maybe speaking to some of their contacts, either in the Guard or the Guild or wherever, might provide some information.

Birdie slinks into the room and Kadaz looks down at the dog. Birdie almost smirks at Kadaz and it's evident that the dog found something to roll in.

After Mira passes Conner the rope, the three thieves are tied up. The party makes ready to go.

The actual text of the invitation taken from the unconcious thief reads:

The Bearers of the Chalice

55 Mansion Road
8th hour after midday

Come to sip knowledge from the Chalice,
Bear the Chalice,
Return to the Chalice


When the party is ready to leave, they can choose to take the items that they've found or leave them for the thieves. They can also remove the thieves arms and armor if they so choose.



Conner 
Thursday February 2nd, 2006 10:06:57 PM

The tattooed fighter ties up the three thieves. "I'd leave town if I were you" he speaks softly to them as he works. "Once the guild finds out that you were still active things may get rough for you. Now where, is your boss, and what's the story on this invitation?"

Arm  d20=12 d20+4=15 d20+11=14
Friday February 3rd, 2006 5:50:38 AM

Arm steps out into the hallway with Shadow (balance=12), and continues to keep an eye out for trouble (spot=15, listen=14).

Shadow  d20+4=13 d20+3=20 d20+3=20
Friday February 3rd, 2006 4:03:47 PM

Shadow will wait out in the hallway for the rest of the group (balance=13, spot=20, listen=20).

Kadaz 
Sunday February 5th, 2006 8:55:54 AM

Kadaz looks down at the thieves. "Leaving town immediately is a good idea. The money you got for the necklace is forfeit. We'll let you keep your weapons if you tell us the password to get into the meeting place. And Geordie and Fred, tell us your full names, too."



Finishing Off (DM JohnP) 
Sunday February 5th, 2006 12:07:48 PM

The aprty completes their questioning of the three thieves.

The thief that Conner is standing over continues to speak.

"Ahh, ya ... maybe we will leave town. We wuz plannin' on that anyway. And we'd really appreciate it if you didn't mention it to the Guild ... we kinda did this independent, like. Commission job, as it were."

The other concious thief adds to the information. "The invite, we got that when we turned over the necklace. The woman who wanted the necklace, she gave us the invite with the money. Some mumbo jumbo about the Chalice, or whatnot. Heard others had invites, too, just show up at the door with invite is what we heard."

The two thieves are silent until Kadaz prods one of them with his boot. "Jones ... Fred and Geordie Jones. We're cousins, you see. Ahhh ... seeing that there's no password, are you gonna leave our weapons?"

Sense Motive DC 20 - Highlight to display spoiler: {You get a sense that the two thieves aren't telling the whole story but have been generally truthful.}

Meanwhile, Arm and Shadow keep watch in the hallway. Mira is standing somewhere nearby.



Conner  d20+1=16
Sunday February 5th, 2006 12:51:30 PM

"Commission job?" Conner parrots the thief. "Who commissioned you and what proof do you have of this?" Conner watches the thieves very carefully and tries to discern if they tell the truth [Sense Motive=16].

Kadaz  d20-3=8
Sunday February 5th, 2006 3:13:47 PM

"Yes, take your weapons and run away. If I see you in Plateau City again I'll first break your legs and then tell the Guild where you're hiding. Understand?" Kadaz finishes off with a growl but isn't too convincing (intimidate 8)

After the thieves leave Kadaz looks at the remaining items. "I wonder what these potions are?"

Mira  d20+3=18 d20+3=18 d20+2=5
Sunday February 5th, 2006 6:53:27 PM

"Salvage what you can," advises Mira, "but let's get out of here as soon as possible." The sorcerer has a funny feeling about the place, and the strange odor in the hallway is disconcerting.

"Collect the 3 potions, and the 4 pouches and the coin and gems," she continues, "leave the weapons, since we gave our word." Mira casts one last look around the room (Search=18, Spot=5) in case the group has missed anything.

Mira studies the chest, her brow furrowed, "Conner?" she asks, "do you think you can carry the chest?"

Mira will exit into the hallway, remembering the poor condition of the floor (Balance=18) she manages to keep her footing.

"Lets get out or here," she repeats. If no one has claimed the scrap of parchment with the 'invitation' on it, Mira will collect it, slipping it into her velvet pouch.

Arm  d20=17 d20+4=16 d20+11=31
Monday February 6th, 2006 5:58:17 AM

Overhearing the conversation, Arm realizes that there's very little possibility that they'll be able to buy back the necklace. Casting a glance over his shoulder to make sure that the others are preparing to leave, Arm again scans the hallway for trouble (balance=17, spot=16, listen=31 (nat. 20)).

Shadow  d20+4=17 d20+3=21 d20+3=17
Monday February 6th, 2006 10:38:28 AM

Shadow hearing the group deciding that it is time to leave will head down the hallway they way they came in. He will hopefully make it to the exit before the thieves leave. (balance=17, spot=21, listen=17)

Leaving the Apartment (DM JohnP) 
Monday February 6th, 2006 9:27:41 PM

The party prepares to leave the apartment. Conner asks a final question of thieves concerning who hired them. The thief that he is standing over replies, "Ilonia. Ilonia something or other, some noble. Didn't give us her last name but her servant called her Lady Ilonia." From what the fighter can tell from the back of the thief'd head, he was telling the truth.

Kadaz wants to run the thieves off but then he is reminded that they are tied up.

Mira directs the two fighters to help gather the items that have been defaulted. That's 3 potions, the coins and the chest. Conner finds that the chest is deceptively heavy, weighing almost double what it should (45 lbs).

Arm and Shadow lead the way out of the apartment. Kadaz and Conner look back and see that the thieves aren't testing the ropes binding them yet.

Once the party gets outside into the street, the look around. Despite the short period of violence inside the apartment, everyone out here is going about their business as if nothing had happened.

The party is faced with some dilemnas. They've found out what happened to Fendrik Vaeder's necklance, but they doubt that he'll be happy to get this news. If they want to try to retrieve the necklace, they'll have to speak to this Lady Ilonia. The invitation from the "Bearers of Chalice" might be a way of getting to see the woman. Of course, going to a meeting of an unknown group could be a risky proposition.

They could also turn the thieves in to either their friends in the Plateau City Defense League or to the Thieves' Guild, or both.

They could go into a branch of the Catacombs to sell or identify the items that they've acquired.

Either way, they've got until nightfall if they want to attend the meeting of the "Bearers of the Chalice".


Mira  d20+8=24
Monday February 6th, 2006 11:19:50 PM

"Lets bring this stuff back to the apartment. We can have a bite to eat and figure out what to do next, okay?"

Mira waits for Conner to exit with the chest. "Stay in the middle," she counsels the fighter, "lest someone get curious about the chest." The sorcerer will walk in front of or beside the tatooed man in order to shielf him from the view of any onlookers.

If it is safe to discuss matters along the way (no obvious listeners), Mira will suggest they call on this Lady Ilonia and the Bearer's of the Chalice. "Sounds kind of creepy, doesn't it?" she asks the others.

Knowledge Arcana=24, to remember anything she has learned about ancient mysteries, magic traditions, or the symbolism of the Chalice.




Conner  d20+4=24
Monday February 6th, 2006 11:25:04 PM

Sheathing his weapon, the fighter approaches the decptively heavy chest. Bending from the knees, he performs a proper lift (Strength Check=24, nat. 20) wrapping his arms around the strong box. "You sure it's empty?" he mutters to the party rogue. "No hidden treasure in secret compartments? Seems pretty heavy for such a little box."

Arm 
Tuesday February 7th, 2006 5:55:19 AM

Once outside, Arm sheathes his sword and agrees with Mira, "I think it best that we go back to the apartment first. I ALSO think that we may want to see if we can enlist the aid of our previous employers. You still have the scrolls they gave you, right?".

Shadow 
Tuesday February 7th, 2006 10:13:39 AM

Shadow is happy that the group is heading back to the apartment.

Once back, Shadow will say, "I am open for whatever you guys want to do, but I am going to the guild to report those three. That will ensure that they leave the city."

With that Shadow will leave to go and report the three to the Guild. He will do it as quickly as possible and then return to the apartment.

Kadaz 
Tuesday February 7th, 2006 8:48:04 PM

Kadaz look around at the normalacy outside of the apartments. He looks up and down the street wondering what odd things are going on in those buildings.

"Yes, let's go home and talk this over. Figure out who is going to infiltrate this group."

Back to the Apartment (DM JohnP) 
Tuesday February 7th, 2006 9:48:18 PM

The party walks down the alley onto Gauntlet Street before making their way back to the apartment. There's no sign on the street of either the Plateau City Defense League or anything else unusual. Before they enter the apartment, Shadow makes his leave.

Inside, the remaining four members debate what to do. Mira wracks her brain and remembers that a cup or chalice symbolizes many different things. Most commonly, it has religious meanings since some groups use a chalice or goblet in their services. Other spells or rituals could be performed using wine or another liquid in a goblet. Because of that, a chalice is sometimes considered to represent knowledge. And other groups believe that it symbolizes death.

Arm suggests contacting the groups previous employer, the Griffon Road Explorer's Guild. Kadaz suggests that they need to determine which of them will go to the meeting.

It's a lot to do, before nightfall. You could go in blind or try to learn as much as possible before one or more of the party goes to the meeting.

========================================


Shadow goes to the local headquarters of the Guild. After making the proper sequence of knocks, he is admitted to the building. Inside, like before, there are several men and women waiting. When Shadow asks to speak to the local boss, he is ushered into a inner room after waiting for a couple minutes.

After delivering his news, the local boss thanks Shadow for the information. "We'll get on it ... the word came down, and that's what will be. Can't have people not following orders."



Mira 
Wednesday February 8th, 2006 1:05:24 AM

Mira removes her little round spectacles and polishes the lenses with the edge of her tunic. "Yeah, I've still got the scrolls, Arm, but don't 'cha think we can do this job ourselves?" The sorcerer replaces her glasses, carefully hooking them around her ears. "Besides," she continues, "we know where Fendrik's necklace is likely to be now, right?"

Mira will suggest that the party tries to find out a little more about this group called the Bearer's of the Chalice so they can better play the role of 'invited guests'. "Where's the closest tavern to Mansion Road?" she asks.



Conner  d20+1=12
Wednesday February 8th, 2006 1:08:51 AM

Conner puts the chest on the table and studies it, not really expecting to solve any of it's mysteries. (Search=12)

He kind of tunes Mira out, until she says something about a tavern.

Arm 
Wednesday February 8th, 2006 5:54:18 AM

Arm grimaces a bit at Mira and says, "What I am concerned with is that we may end up being outnumbered...we know what our strength is but we don't know what THEIRS is. We can end up being outmatched by 5 or even 10 to one, and I figured the more people we have on our side the better. However, what the group decides, I will go along with.".

OOC: Carla, don't forget that we're 3 people down at the moment... ;)


Kadaz 
Wednesday February 8th, 2006 6:18:55 AM

Kadaz thinks about what is going on. "If the leader of this chalice group is willing to hire thugs to steal jewelery I doubt the group itself is up to anything good. I will go contact what friends I have left in the Guard and ask about a Lady Ilonia on Mansion Road. I'll be back in a few hours. Then this evening I suggest we send Mira and Conner in with the invitation, with the rest of us just outside."

He pauses to think about the realities of life here in Plateau City. "If we do get involved in trouble tonight remember that the Guard is more likely to believe someone living in a nice home over a bunch of adventurers like ourselves. Especially if someone in the house gets hurt."

Shadow  d20+4=15 d20+3=21 d20+8=26
Wednesday February 8th, 2006 10:00:39 AM

After leaving the Guild, Shadow will head over to the mansion to check it out. He is just trying to get a view of the surroundings. He will not spend too much time, but wants to get a feel of the outside. (Local knowledge=15, spot=21, search=26) He will then head back to the apartment to tell the rest of the group what he has done. He says, "If possible, I think that I will try to enter into the mansion to spy on the meeting or search for the necklace. What does everyone think about that?"

Mira (2nd illegal post) 
Wednesday February 8th, 2006 8:03:56 PM

Mira smiles at Kadaz and nods her head. "Maybe Arm should come in too, disguised of course." Mira isn't sure if this group has a problem with elves, but the thugs they hired seemed to. "I've still got a few good spells, and some scrolls too!"

Going to a Meeting


Preparations (DM JohnP) 
Wednesday February 8th, 2006 8:57:11 PM

The party starts organizing and planning for the meeting this evening.

Mira wonders how to go about learning more of the Bearers of the Chalice. She and the others recall that the house is probably in Wealthy Quarter, maybe Noble Quarter. Those are purely residential neighbourhoods without any shops or taverns. Probably the closest tavern is a ritzy place in Gold Quarter, just on the edge of Wealthy Quarter, called the Blue Ale Tavern.

When Kadaz suggests going to the Guard to find out anything about the Bearers, everyone nods. It's common knowledge to everone in Plateau City that the residents in Wealthy and Noble Quarters employ a private security force called the Silver Swords. From his days on the Guard, Kadaz remembers that alleged perpetrators were often in pretty poor shape when the Swords turned them over to the Guards.

All the while, Arm is fretting about a possible fight.

After the discussion has been going on for a while, Shadow comes back to the apartment. He's been to look at the mansion and is able to report to the group about what he saw.

The mansion was typical for the area and didn't appear to be too badly damaged, if at all, from the flooding and events associated with the waking of the Fey King. It's set back from the street behind a wall that Shadow couldn't see over. There were no trees or other cover that would allow him to enter without notice, at least in the daytime. He thinks that he might be able to infiltrate a neighbouring estate and then cross the boundary wall away from the street. The gate at the street was open but guarded by two men. From what he could see, the mansion is multilevel with some turretted towers in front.

After Shadow makes this report, everyone has a chance to do whatever investigation they desire. Depending on where they want to meet after the various investigations, they might have time to visit several places.



Conner  d20-2=1 d20-2=13
Wednesday February 8th, 2006 11:34:15 PM

Conner gives up on the chest, disappearing into his room. The burly fighter reappears moments later with the multiple sheets given to him by the puny bureaucrat at the registry office. They are all fully completed in legible printing and in triplicate.

"I'm going to go see if I can get those names for the monument," he says gruffly. "See if I can find out who owns that place in the fancy quarter, too," he adds. Conner will get Mira to write down the address for him.

+++++++

At the registry office, Conner will wait his turn, but it is hard for the man to sit still for so long and his impatience shows when it is his turn to present himself to the clerk on duty. He offers up the papers along with the 1 GP for processing. "Be quick about it," he growls. (Diplomacy=1)

Changing tactics, he smooths the piece of paper with the Mansion St. address on it on the counter. "Found this address in the pocket of a fellow crushed under a fallen building," he bluffs. "Need to find someone who can identify the body. You know anything about the folks who live here?" (Bluff=13)

Mira  d20+8=16 d20+7=22
Wednesday February 8th, 2006 11:50:38 PM

"I'm going to go check out the University of Magic and the Royal Library over in Merchant Quarter. I've got a funny feeling this necklace of Fendrick's might be more than the bauble of a merchant's wife."

The sorcerer gathers up her notes, and the sketch she made from Fendrick's description. She will spend her time making discreet enquiries...about the necklace...about the personage named Lady Ilonia...and about the group called The Bearer's of the Chalice...

Diplomacy=16
Gather Information=22



Arm 
Thursday February 9th, 2006 5:55:04 AM

Arm agrees with Mira, "I'll be happy to join you and Conner. What say I go with you now, though...I can check out the library, and that way it will save us some time.".

Shadow 
Thursday February 9th, 2006 9:43:19 AM

"When and where are we going to meet up? I am planning on resting right now, so that I will be ready to try and infiltrate the mansion tonight." Shadow says as he gets ready to go to his room and lay down, but he will wait to see what the others say.

Kadaz 
Thursday February 9th, 2006 9:32:20 PM

"I suggest we meet an hour before the time suggested on the invitation. That will give us a bit to catch up. Who here is going in?" Kadaz makes his suggestions and waits. "I will check on the guard to see if they have info."

Investigations (DM JohnP) 
Thursday February 9th, 2006 11:09:49 PM

The party discusses where they will go to investigate the Bearers of the Chalice. As they start leaving, no one declares where they will meet up.

========================================


Conner goes off to the Registry Office to get the information that he wanted. From the conversations that he can't help but overhear, he isn't the only one looking for information on who died, or didn't die, or can't be found after the Troubles. He turns in the forms and the fee to the bored and indifferent clerk. The clerk reviews the papers and replies, "Come back three days from now."

When Conner asks about the address on Mansion Street, the clerk looks over at her supervisor and the other clerks before replying. "Ahh, I really should get you to go through the line again. But, ahh, I could maybe help you now if ... ahh ... you know." It's pretty clear that the clerk is hitning that a bribe might make things go faster.

========================================


Mira and Arm go off to the University of Magic and the Royal Library. As the two walk through the streets, they can see Conner walking ahead of them. Otherwise, Merchant Quarter is both damaged from the flooding and rapidly getting back to normal.

In the University, Mira is directed to the wing devoted to enchantments. After they ascend the stairs to the second floor, Mira sees some classrooms and laboratories where apprentice and advanced students of magic are learning how to imbue items with magic. After asking a student, she and Arm are directed to an office at the end of the wing. When they knock on the door, the hear some shuffling and an elderly gnome opens the door.

"What do you want? You're not from Administration, are you?"

When the two assure the gnome that they aren't University bureaucrats, he will invite them into his cramped office where they cannot find a place to sit. After Mira describes teh necklace, the gnome rubs his small chin.

"Certainly sounds like it could have enchanted. From what you describe, it was certainly of good enough quality to be enchanted. But from just a description, I can't tell more. You haven't been able to see or examine it?"

After taking their leave, the two head over to the Royal Library. After making some inquiries, Mira and Arm can find some books. However, they get more information when they ask a clerk about the Bearers of the Chalice. The clerk directs them to a young man hunched over a large tome.

When the two approach him, they can see that he is reading a text on the history of Gargul. He looks up when they approach.

"Bearers of the Chalice? They're new ... not mentioned in Alepus' here, or in Draco either. Strictly dabblers from what I've heard. About what you'd expect, really, after the Year of Ascension ... death cults just can't seem to get going. Now, in the past, Gargul really inspired some good ... ahh, powerful might be a better term ... cults. But today, with Gargul's aspect changed, most of these groups are just excuses for bored people to shock one another with some make believe."

========================================


Shadow goes for a nap. He's replaying the layout of the mansion in his head as he falls to sleep, recalling the positions of the walls and the guards.

========================================


Kadaz goes off to get some gossip from his former companions in the Guard. After sitting and chatting for a bit, the dwarf asks about the Bearers and Lady Ilonia.

"Bearers? Bunch of rich posers, if you ask me. Heard more about them since the troubles, but they ain't done enough to do anything about."

"Lady Ilonia? Sad about her husband, nice enough guy for a rich bloke. Her? Friend of mine is in the Swords ... nice deal they got, eh? No riots to deal with, nobody looking over their shoulders much ... says she's a cold one. Real snooty, too good to say 'Please' and 'Thank you' to a working man."

=========================================


The party has completed some investigations. They might do a bit more, or ask more at one place or another, but they did agree to meet up no later than supper time.


Arm 
Friday February 10th, 2006 6:05:05 AM

Before they all set out, Arm suggests that they meet up at the tavern closeby to their target an hour beforehand. After they leave the library, he says to Mira, "Well, at least we know the bearers aren't a powerful lot, but we should still be on guard.".

Mira 
Friday February 10th, 2006 10:18:02 PM

Mira nods her head when Arm speculates about the Bearers but cautions, "we shouldn't assume they are the only ones we will have to contend with." The sorcerer rubs her nose as she tries to remember something. "What was it one of those ya-hoos back there said, something about private police...Silver Swords or something."

As she walks beside Arm on their way to the richer part of town, Mira heaves a sigh. "I sure miss Uriel and Evan. We should think about recruiting a healer, too."

Conner  d20-2=3
Saturday February 11th, 2006 8:07:37 AM

Conner leans in to the counter and speaks in a hushed voice. "Missy, you'll tell me what I need, or I'll let on to to all here that you asked for a bribe. Now, what can you tell me about that address?" [Diplomacy=3]

A Quiet Place for a Drink (DM JohnP) 
Saturday February 11th, 2006 2:46:40 PM

Mira and Arm finish their investigations at the University and Library. They have some things to think about.

Meanwhile, Conner is dealing with a clerk at the City Registry Office. After the fighter threatens to disclose her request for a bribe, she looks over at her supervisor. "Give me a minute ... don't be too hasty," she says before moving over to a bank of cabinets.

She glances over to Conner as she leafs through the files inside. After a minute or so, she stops and scribbles something on a bit of paper. The cabinet drawer is slid shut and she walks back to the counter.

"Here," she says as the scrap of paper is slid across the counter. "That's what you're looking for."

The clerk then looks over Conner's shoulder and calls out, "Next!"

If Conner glances at the paper, he sees the name Reginald Hubert de Montmerancy.

========================================


Walking through Merchant Quarter towards the river, Arm and Mira decide to take the bridge over to the Cathedral of Light and then to Merchant Quarter. As they're walking over the first bridge, they can see the tall figure of Conner making his way through the crowds of devotees.

The trio meet up and make their way to the west bridge. Since they're probably early for meeting up with Kadaz and Shadow, they pause where the bridge exists unto Parade Road. They could simply head up to the tavern, or detour slightly to check out the mansion themselves.

========================================


Shadow and Kadaz keep doing what they were. Kadaz has always found that it's easy to lose track of time while he's gossiping with his former comrades.


Kadaz 
Saturday February 11th, 2006 6:26:19 PM

Kadaz looks up suddenly. "By Domi's Beard! I have to be someplace. Sorry guys, have to run." He takes his leave of his former comrades and goes in search of his new ones. He thinks to himself "Arm said meet at the tavern. Come on Birdie, let's find the one he means."

Shadow 
Sunday February 12th, 2006 6:45:47 PM

After taking a nap in the afternoon, Shadow will wake up and get ready for the evenings activities. He will run by the Guild to let the Daymaster know what is going to be going on. He tells them it is not a heist, but a return of property. After which he will go to meet up with his companions.

Mira 
Sunday February 12th, 2006 11:07:35 PM

Mira will share her information with Conner, and ask the fighter if he has learned anything that might be helpful to the party.

She is both nervous and excited about attending the meeting. "The thiefs' didn't have much information to share about this Bearer's group, so maybe they didn't know much about it themselves." Mira pushes her glasses back up her nose with her forefinger. "I'm assuming our ignorance of their motives won't give us away, but we should stick together and remain on our guard."

The sorcerer addresses her companions. "Should we make up some story about who we are? Should we mention that we are looking for the missing necklace or if we find it, should we try to claim it?"

Arm 
Monday February 13th, 2006 7:31:01 AM

Arm says to Mira, "I wouldn't say a word at all about the necklace...one word would almost definitely set them off and against us. I think it best if we are able to slip away unnoticed and find it ourselves.".

Conner  d20+1=4
Monday February 13th, 2006 10:11:22 PM

Conner grunts in agreement with Arm's comment. He unfolds the crumpled piece of parchment bearing the name of Reginald Hubert de Montmerancy and shows it to the group. Rubbing his close cropped head with the palm of his hand, he wonders at the name. Being from Plateau City he tries to recall if he has ever heard the name before. (Local Knowledge=4)

A Good Night for a Bad Table (DM JohnP) 
Monday February 13th, 2006 11:03:35 PM

The party gradually moves towards the Blue Ale Tavern, the tavern closest to the mansion where the Bearers of the Chalice will be meeting.

Arm, Mira and Conner are loitering at the western end of the bridge from the Cathedral of Light when the see the short and broad figure of Kadaz approaching. Actually, it's the happy barking of Birdie that tells them their companion is approaching.

The four companions walk north towards Silver Street, the boundary between Wealthy and Gold Quarters. As they walk along Parade Road, with the river to their right, they can admire the stately homes that line the street. At each intersection, they pass a small booth where four armed men loiter. The party can see that each guard has a badge showing a silver sword on a bronze shield.

After passing one of these booths, Shadow slips into step with his companions. When Shadow left the Guild, the Daymaster had shrugged and muttered "Whatever".

The five companions turn onto Silver Street and can see the entrance of the Blue Ale. It's obviously a different class of establishment than Sampson's. For one thing, there is well-dressed but rather imposing man stationed at the front door. When the party arrives at the door, he looks them up and down. Everyone gets the impression that he is evaluating not just their potential for causing mayhem but their net worth. Despite the barely concealed sneer, he manages to be polite.

"You wish to sit together? Are you meeting someone here?"

Not really waiting for a response, the man summons a young elven woman from inside. With a nod towards the party, he instructs her to show them inside. The young elf bobs and leads the party into the tavern. It's not crowded inside as she leads the party past several empty tables. The tavern is cleverly designed so that almost every table has a good view of the stage although several are almost completely shielded from the rest of the tavern. Finally, the elf shows the party to a table at the back of the tavern where only a corner of the stage can be seen. The table is right beside a pair of doors that obviously lead to the kitchen.

The elf then asks, "Would you like something from the bar? I can leave a list if you want to check prices first. Will you be staying for dinner?" She deposits a parchment with a list of beverages and prices on the table. Anyone who glances at it realizes that prices are much more expensive than Sampson's.

The party is able to share what they discovered during their investigations. Conner has never heard of Reginald Hubert de Montmerancy, but the others might have.

Knowledge Local 15 -- Highlight to display spoiler: {A rich nobleman with property both inside and outside the City.}

Knowledge Local 20 -- Highlight to display spoiler: {Montmerancy was known in Plateau City society for the lavish ways he doted on his younger wife. Unfortunately, he died during the Event.}

Mira's and Arm's news that the Bearers of the Chalice is regarded as a Death cult might give the others pause, as might the reputation of the Silver Swords who guard the Weathy Quarter.



Arm  d20=19 d20+11=21
Tuesday February 14th, 2006 5:54:35 AM

Taking a seat next to the door by the kitchen so that he may pick up on something if anyone decides to listen in (listen=21), Arm wracks his brain to see if he may have heard of Reginald. After a bit, he leans in to the others and says, "What what I can recall hearing, Reginald is the owner of several properties both here and outside the city (local knowledge=19). A person that wealthy is more than likely going to surround himself with all types of bodyguards.".

Kadaz  d20+1=5
Tuesday February 14th, 2006 6:31:59 AM

Kadaz can't think of anything relevant so he points out the obvious. "If we get into any sort of trouble in this neighborhood we'll be tossed out so fast and hard we'll bounce all the way to Sampsons." He looks carefully at the list and decides to have an ale, and only one. (local knowledge 5)

"I'm afraid to say it, Mira, but you might be the only one who could bluff her way inside. Maybe the rest of us should be your bodyguards."

Shadow  d20+4=20
Tuesday February 14th, 2006 9:55:26 AM

Shadow almost does not enter the tavern after the rudeness of the man in front. He will try not to stick out too much, but thinks it might be too hard not to. He will take the seat that keeps his back to a wall. Once the group starts sharing he will mutter, "I heard he was killed recently. I also do not think the silver swords have really earned their title, but that is just my humble opinion."

Shadow will stay long enough to hear the groups intentions, but will leave as quickly as possible. He is not comfortable in these surroundings. "I will keep an eye on the house and then will do my own search as you are inside."

Mira  d20+3=13
Tuesday February 14th, 2006 9:37:17 PM

Mira orders a bottle of wine, and asks for a few glasses in order that she might share it with those who are interested. She selects one of the cheaper bottles (if not the cheapest) from the menu. Nodding her head in acknowledgement as each says her piece, she admonishes Shadow to be careful, when he indicates he would rather be 'out and about.'

Mira listens with curiosity as Arm and Kadaz fill her in on what they know of the man who's name was given to Conner. "I wonder if this Lady Ilioia is deMontmorency's widow?"

"Now, do we have a plan?" she enquires. "I'd hate to divide the party, though I know Shadow does just fine on his own." Mira rubs the bridge of her nose in thought. "Okay, hows this," she continues. "Arm, disguise yourself. You'll be my brother if anyone asks. You're my cousin, Conner, and Kadaz is your friend. We all met up after the flood, okay? And, we're here because we were given this paper here," Mira unfolds the parchment provided by the thiefs. We've come to see what the Bearer's of the Chalice are all about."

Knowledge Local=13



Conner  d20+1=6 d20-2=9
Tuesday February 14th, 2006 9:49:22 PM

Conner gives it another shot (Knowledge Local=6) but draws a blank when it comes to the name on the piece of parchment. The fighter is uncomfortable in the fancy place with the delicate furnishings and pricey drinks. "Think I'll go outside for a bit of air," he tells his friends.

Outside the Blue Ale Conner tries to strike up a conversation with the man at the door, thinking he might be a kindred spirit. "Kind of fancy for me, he says apologetically," then, in a straighforward manner he asks the bouncer if he knows anything about the Silver Shields and if they might be hiring. If able, he steers the conversation around to the Bearer's of the Chalice. (Diplomacy=9)

Arm 
Wednesday February 15th, 2006 6:04:22 AM

Arm chuckles a bit at Kadaz's comments, imagining his friend bouncing like an armored ball through the streets, causing almost as much havoc as the Awakening did.

Turning his attention back to more serious matters, he says to Mira, "I think it'd be best if we let Shadow be the spokesperson. The invitation was found with a thief, so I can only assume that it was MEANT for thieves, and Shadow would be the best among us to perpetrate the charade.". He then looks at Shadow to hopefully back up his theory.

DM JohnP - Apology 
Wednesday February 15th, 2006 2:36:30 PM

I missed the DM post last night due to it being Valentine's Day and my 2-year-old being sick. I'll resume posting tonight.

Party Preparations (DM JohnP) 
Wednesday February 15th, 2006 9:27:36 PM

The party sits around the table discussing their options. A neatly dressed youth comes by the table and takes Mira's and Kadaz's orders for drinks. The discussion stops when the young man comes back with a bottle and flagon of ale for the dwarf.

At a motion from Mira, he sets glasses on the table and pours for everyone.

The party shares what they have learned about the owner and current occupants of the mansion. Mira suggests one method of gaining entry to the mansion and Arm suggests an alternative. Shadow wants to go in by himself, trusting to his stealth to protect him.

Shadow abruptly gets to his feet and leaves te tavern, indicating that he will be awaiting the party outside the mansion. Not long afterward, Conner also gets restless and goes outside.

As they sit there discussing things, Arm overhears some of the kitchen staff discussing the Bearers. What he can catch of the conversation over the clatter of pots and pans is that two of them intend to go to the meeting after they finish their shifts.

Outside, Conner attempts to strike up a conversation with the door guard. The guard pointedly ignores Conner until he mentions the Silver Swords.

"Never know about that. They lost some boys in the flooding and troubles, might be looking for help. You might fit in, after some polishing." He says this after looking the fighter up and down.

When Conner mentions the Bearers, he gets nothing more than a shrug.

After talking for several more minutes and finishing the bottle, Mira and the remaining two stand up from the table. The youthful waiter quickly appears with the bill and asks for payment. It's pricy, but Mira can get the money together.

Going outside, the three collect Conner and start walking towards the mansion. They aren't the only ones heading in that direction. There are other individuals, pairs and groups heading in the same direction. As they get closer on Mansion Road, they can see the torch lit exterior of the mansion at the address on the invitation. Shadow slides out of the shadows to join with them.

The party can move ahead together to join the small group of people at the entrance. They can see that the guard at the entrance is checking invitations or something similar. Overall, Shadow has seen about 25 people enter while he has been watching. Or the party can choose to do something else.

Shadow - Spot DC 15 -Highlight to display spoiler: {There is a Guild protection mark on the gatepost of the mansion's entrance.}


Mira  d20+2=6 d20+2=19
Wednesday February 15th, 2006 11:24:37 PM

Mira unfolds the paper she had retrieved earlier from the theives' apartment. It is the parchement the men had called 'the invitation.' "Ready to go inside?" she asks her companions, raising an eyebrow in enquiry.

As the party move closer towards the entry she squints at the bright light coming from the manison (spot=6) but keeps ears open for any useful information(Listen=19).



Arm  d20+4=7 d20+11=26
Thursday February 16th, 2006 5:58:21 AM

Seeing that several people are going in as well, he says to Mira, "Hopefully we'll just fit in with the rest.". Pulling his hat firmly down over his ears, he enters with the rest of the group, ever watchful for trouble (spot=7, listen=26).

Kadaz  d20+1=21
Thursday February 16th, 2006 6:44:41 AM

Kadaz picks up Birdie from where he had been waiting outside. As they approach the gate to the mansion he again finds a dark spot against a wall. "Wait here, Birdie, I'll be back soon." He straightens his tunic and walks up beside Mira. "Here goes nothing."

As he stands by Mira waiting to get in he notices a mark on the gatepost. "Mira, look at this. I think Shadow would be interested in this Guild mark."
(spot 21)

Shadow (AC 22/18 HP 28/28)  d20+10=23 d20+10=27 d20+6=14 d20+6=17 d20+3=16
Thursday February 16th, 2006 10:08:59 AM

Shadow will observe the goings on as people enter, but when his companions enter he will move to the side of the mansion grounds. He will try and not draw attention to himself as he finds a place to go over the wall. He was not sure he would continue with his plan when he spotted the Guild mark, but he thinks this is right and does have permission (so to speak) from the Daymaster. (Spot=16, Hide=23, Move Silently=27, climb=14, climb=17 the second climb is if he missed the first one, he will move to another section of the wall to climb over it.)

OOC: I will post about what he does next depending on whether or not he gained entrance to the mansion grounds.

Conner  d20-2=12
Thursday February 16th, 2006 5:32:18 PM

Conner falls into line with Mira, Kadaz and Arm and does his best to look like he belongs [Bluff=12]

Through the Gate (DM JohnP)  d20+5=8
Thursday February 16th, 2006 10:48:07 PM

The party, except for Shadow, joins the small line of people at the entrance to the mansion. The line moves ahead as the guard checks for invitations. When Mira shows him the slip of paper, he nods and motions the group in. Kadaz, Arm and Conner follow in her wake. From the looks of it, the other people entering have come from most parts of Plateau City - this isn't something simply for people from the wealthy areas.

At the same time, Shadow moves over to a section of wall. He doesn't see anyone watching and the passersby are too intent on the entrance to pay much attention. After a false start, he manages to get over the wall and hide in the darkness at the base of the inner side.

Inside the compund, the carriage drive is illuminated by lanterns hung on short poles on both sides. Pools of light interspersed with shadows fill the grounds. There should be ample opportunity for Shadow to hide. Following the lit pathway, the party (minus Shadow) approaches not the main doors of the house but a large addition. Flickering lights can be easily seen through the large glass windows of this section of the mansion. In front of the party is a short flight of stairs to a wide patio in front of the addition. In the lanternlight it's possible to tell that the steps and stonework are made from the finest of marbles. At the top of the stairs are two more men. The two seem to be greeting people and checking invitations.

Shadow

Mira 
Thursday February 16th, 2006 10:54:35 PM

Mira advances towards the men, and once again holds out the invitation for their inspection.

Arm  d20+4=15 d20+11=16
Friday February 17th, 2006 5:50:12 AM

Nervously checking his hat, Arm tries to act as if they belong there and, while not actually touching it, keeps his hand near his sword in case there is a problem. He also tries to keep an eye on their surroundings (spot=15, listen=16).

Kadaz  d20+1=20
Friday February 17th, 2006 8:40:07 AM

Kadaz watches his surroundings, trying to determine if there are hidden guards anywhere. (spot 20)

DM Apology (JohnP) 
Friday February 17th, 2006 8:33:16 PM

Sorry for last night's abbreviated post. I was suffering from a pretty nasty stomach virus last night. I will either post later tonight after everyone has had a chance or on the weekend.

Conner  d20-2=10 d20+4=21
Friday February 17th, 2006 9:41:46 PM

Conner follows closely behind Mira and hopes the doormen do not pick him out as not belonging [Bluff=10]. The fighter scans the area, trying to size up the security arrangements as he looks for a quick way out...just in case [Spot=21].

At the Door (DM JohnP) 
Sunday February 19th, 2006 3:11:27 PM

The two men here on the patio appear to be a little more ... tougher, might be the word ... than the one guard at the gate. Each of them looks at Mira as if trying to judge her worth and capability. Then their eyes move over Kadaz, Arm and Conner in turn. While they don't seem to be fooled, they also don't seem to care overly much that two armored fighters are joining the evening's social event.

The taller of the two nods after taking the invitation.

"You have come to sip from the Chalice and share it's wisdom and mystery. Join us tonight if you wish."

They motion the group forward. When the party crosses the patio to the double doors, they can see a landing inside with a wide staircase descending down into a grand ballroom. Ordinarily, they guess, a majordomo or such would annouce visitors when they arrive but that is not the case tonight. Inside the ballroom, people of all races are clustered in small groups. The center of activity seems to be a tall young woman dressed in and expensive black dress. She is presently moving to greet the expensively dressed people who preceded the pary and there is a cluster of people who trail in her wake.

Standing at the top of the stairs, the party can choose to proceed in whatever fashion they see fit.

========================================


Outside, Shadow continues to crouch in the shadows at the base of the wall. He has seen his companions enter the house through a set of double doors off a patio. From where he is hiding, Shadow can see the two men on the patio. He can also see that servants or other people are moving about inside the house. While most rooms on the main floor are illuminated, the upstairs are dark. With the light from the lanterns at the main door and along the drive, the front of the house is fairly brightly lit.


Mira  d20+3=16 d20+2=6
Sunday February 19th, 2006 11:47:43 PM

Mira lifts her chin a little, and meets the gaze of the guards. When her invitation is accepted, she reaches out a hand to rest on the bard's arm.

The sorcerer looks down the stairway, then looks back to the two fighter's behind her. "How about circling the room? Arm and I will cover the left side, you two the right. We'll meet up again at the base of the stairs and compare our findings." Mira looks at the woman dressed in black, "afterwards, we'll pay our respects to 'our hostess'."

Mira will try to take in the details of the art and artefacts that decorate the room. She will keep an eye out for anything the looks like the necklace for which they are searching.

Search=16
Spot=6

Arm  d20+11=29 d20+4=23 d20=20
Monday February 20th, 2006 6:14:55 AM

Noticing the woman in black, Arm hopes that their ruse that has held them well so far passes her muster as well. Nodding to Mira, he places his hand on Mira's shoulder and guides her down the steps, all the while scanning the area for any sign of the necklace (listen=29, spot=23, search=20-natural 20).

OOC: Not sure if a search roll would be appropriate, as that would probably draw too much attention to us, but I thought I'd give it a shot. :)

Conner  d20+3=21
Monday February 20th, 2006 7:58:16 AM

Conner nods his head in acknowledgement of Mira's suggestion and heads off to the right hand side of the room, keeping his eyes open for anything unusual, including any signs of their stealthy companion Shadow [Spot=21].



Shadow  d20+12=23 d20+11=23 d20+8=16
Monday February 20th, 2006 6:08:21 PM

Shadow will move along the wall, trying to reach the side of the house. He will continue until he gets to a part where he can climb to the second floor to a room without light. (Move silently=23, Hide=23, and climb=16)

Kadaz  d20+1=21
Monday February 20th, 2006 6:26:47 PM

Kadaz takes his position a bit behind and to the right of Mira. He is also busy scanning the room for any information. (spot 21, another natural 20!)

In the Ballroom (DM JohnP) 
Monday February 20th, 2006 9:57:05 PM

Most of the party circulates inside the ballroom trying to learn what they can about the Bearers of the Chalice. They don't have time (or privacy) to search anything but they can tell a considerable amount about the house and the gathering.

Mira is too busy making a good impression to be able to notice much. But it's apparent to all but the blind that the people here are from all of the decent Quarters of the City, both wealthy and middle class. Some of the better dressed people are concealing their faces with half-masks or veils but the sorcerer can't tell if this is to disguise their identity or as fashion. Some of these wealthy people stand off to the sides and gossip, casting occasional glances at the recent arrivals.

Conner and Kadaz both notice that their group is attracting attention even though they aren't the only ones bearing arms and armor. There's also a closed set of doors leading to what should be the main part of the house. A smaller door is near the far end of the room and servants are going in and out of it with drinks and snacks.

Arm is more sharp-eyed and he notices one of the men from the patio and another man whispering to the woman dressed in the black.

As they circulate, Arm overhears some snippets of conversation.

"Will there be a ceremony tonight,, do you think? The last one was so exciting! <giggle> <teehee>

"Are you sure about this, Samwise? There's too many fancy people here for the likes of us."

"Not enough, I tell you. Bad as it was, not enough of the lower classes were cleared out by the flooding. We need to restore balance and clean up some of Quarters."

"No elves here, you notice that Mikr? They think they're so high and mighty, above mortal concerns and don't have to fear death."

"Where did she get that dress? Isn't it scandalous?"
"Yes, quite. Reggie not yet cold in the ground and she's flaunting her ... assets ... to these people. Do you know who her dressmaker is?"

"Will it be a full service tonight? Or is this just to recruit?"


The party has almost made it full circle when two men step away from the woman that is the presumed hostess. She turns in the party's direction with an almost predatory smile.

Her voice is calm when she welcomes the party. "Welcome tonight. Have you come to sip from the Chalice? Or on other business?"

========================================


Outside the house, Shadow moves around the estate wall until he finds a spot where the thinks that he can cross unobserved to the house. After watching the guards movements for some time, he determines when it is safest to make it over to the side of the house.

Looking at the house, it's evident that some effort was made in the past to make it safe from burglars. The bricks walls are closely mortared and in good repair and there are no convenient trellises or overhanging trees to allow access to upper floors. The second floor windows are twenty feet above the ground.

Once Shadow has made the crossing, he finds a spot where he can both climb using a chimney for extra support and cover and still come close to a second floor window. When he starts climbing, however, he slips almost immediately.

To make it to the window, either:
a) Two successive DC 20 climb checks, plus a Balance DC 10 check to reach window
b) Two successive DC 25 climb checks



Mira  d20+8=19 d20+2=3 d20+9=18
Monday February 20th, 2006 11:25:28 PM

"We have come to watch, listen, and learn, m'lady," Mira lowers her eyes in respect and gives a little curtesy, "to fill an empty cup at the font, as it were." (Diplomacy=19)

The sorcerer will attempt to make a mental sketch of the woman's character as the hostess interacts with the group. (Sense Motive=2) But the well heeled crowd makes her nervous and it takes all of her energies to keep up the false front of invited guest (Bluff=18).


Arm  d20+4=19 d20+11=15
Tuesday February 21st, 2006 5:58:48 AM

Arm hopes that his complexion doesn't pale enough to be noticeable at the woman's interrogatory, and nods in agreement to Mira's statement. He stil keeps an eye and ear open for something that may help them (spot=19, listen=15).

Conner 
Tuesday February 21st, 2006 7:49:34 AM

Conner folds his massive arms across his chest and does his best to look the part of a bodyguard to Mira and Arm. He remains silent as he assumes these new 'duties'.

Shadow  d20+8=28 d20+8=21 d20+4=16
Tuesday February 21st, 2006 10:15:00 AM

Shadow will climb up to the windows. (climb=28 nat. 20, climb=21, balance=16) If successful, he will try and open up the window and quietly enter the room it opens to.

Kadaz  d20+1=16
Tuesday February 21st, 2006 4:14:20 PM

Kadaz eyes very carefully the woman making the invitation, then surveys the room. He waits for Mira to answer for the group.
(spot 16)

Meeting the Hostess (DM JohnP) 
Tuesday February 21st, 2006 9:32:27 PM

Mira and the others stand in front of the hostess. Mira replies that the group is there to participate, as it were.

Arm nods in agreement. While his elven heritage may have been noticed, no one has mentioned anything. Kadaz and Conner silently back up Mira.

The woman smiles again but her motives are a mystery to Mira and the others.

"Welcome," the woman repeats. "I am Lady Ilonia Montmerency, the hostess here. The ceremony is about to begin. I thought that you might be here for another reason, somehow."

========================================


Shadow finds himself in a book-filled study, standing close to a fireplace. A man's study from the looks of the furniture and the ornaments. Still, there seem to be some places where objects have been removed. The room hasn't been abandoned because Shadow can smell the scents of wax and oil used to clean and polish the furniture.

Aside from the window that he entered through, there is a door opposite that presumably exits to the upstairs hallway. The only light in the room comes from under this door. A second window is on the other side of the fireplace. Another door is on the shadowed wall between the window and the door to the hallway.



Arm  d20=9 d20+4=16 d20+11=20
Wednesday February 22nd, 2006 5:55:12 AM

Due to the previous comments that he overheard regarding elves, Arm is loathe to call more attention to himself than necessary, although he sorely wishes to aid Mira in her negotiations. For the time being, he tries to discern what Lady Ilonia meant by the remark she made (sense motive=9), also ever watchful for trouble (spot=16, listen=20).

Shadow  d20+9=21 d20+3=12
Wednesday February 22nd, 2006 1:16:34 PM

Shadow will search around the library to see if there isanything peculiar, if not he will move to the door and try and open it up slightly to look out of the room. (Search=21, spot=12)

Mira  d20+8=20 d20+2=15
Wednesday February 22nd, 2006 8:28:14 PM

"There are many lessons one can learn during one's life," demures Mira. "M'lady seems to have been taught by a harsh teacher. My condolences on the loss of your husband." Mira inclines her head in a mark of respect to the woman, "it is said you were well loved." (Diplomacy=20) The sorcerer then courtesies again, expecting the woman will likely move on to her other guests.

Although the woman's comment piques the sorcerer's curiousity, Mira is also interested to see what the ceremony is all about. While she waits for the night's activities, she studies those about her, trying to sense their mood and inclination. (Sense Motive=15)

DM Note 
Wednesday February 22nd, 2006 10:47:34 PM

Only three player posts, so I'm gonna wait.

And I haven't had a response from ADM Scott concerning taking over posting for me tomorrow night and Friday.

Conner  d20+3=9
Thursday February 23rd, 2006 12:01:43 AM

Conner's eyes can't help but be drawn to the woman as he admires her...assets. He checks out her jewelery, though he isn't one to really understand the value of such trinkets. (Spot=9)

Arm  d20+4=23 d20+11=31
Thursday February 23rd, 2006 5:53:49 AM

Arm waits patiently to see what occurs with the woman (spot=23, listen=31-nat. 20).

Kadaz  d20+1=15
Thursday February 23rd, 2006 7:27:41 AM

Kadaz feels way out of his league in this company, with too many glitzy things and people. He stands silent behind Mira afraid that anything he says will complicate the situation. That said, he decides to count the number of armed individuals in the room who might put up a fight it if comes to that. (spot 15)

Shadow 
Thursday February 23rd, 2006 10:17:31 AM

Shadow will wait at the door till the hallway clears?

OOC: Sorry John, I have not checked my email at home probably a better email address would be (sapodac@d20.co.edu)which I check every work day. I can post for you tonight and tomorrow if you send me some information to that address. Sorry again.

Ceremony Time (DM JohnP) 
Thursday February 23rd, 2006 11:26:08 AM

In the ballroom, the party stands back as the hostess moves to the centre of the room. Her retinue of admirers and hangers-on move with her. She moves in a dramatic way that attracts everyone's attention.

"Ladies and gentlemen, thank you for attending this evening. Some of you have been here before and some have not."

"Like many of you, the recent events here in the City left me questioning our place in the Wold. Why do we live and die here? For what purpose do we struggle to survive? Why are our loved ones torn from us? Is there a higher purpose to death?"

"I read many different texts seeking an answer to my questions. And to learn what might await my dear departed husband, Reginald, whom some of you knew so well."

"My search was unsatisfied until I came across some ancient teachings from the days of the founding of the Wold. From a time when those we worship as the Gods of the Wold and Testing were mortal, or not even born yet. Knowledge that has been hidden from the sight of mortal eyes for ages. Knowledge of what Death truly means to mortals."

"This knowledge answered my questions so that Death was no longer a mystery to me. I persuaded those who taught me to come here to Plateau City so that it could be shared with others. Tonight, you will get a glimpse of what the Chalice carries for all."


Lady Ilonia punctuates her speech with gestures and turns so that she looks at everyone in the room. Her motions certainly catch the attention of Conner. Still, Mira detects some degree of falsehood to her words but the sorcerer cannot tell if Lady Ilonia is lying outright or simply not telling all that she knows.

Arm is concentrating more on the crowd than on Lady Ilonia. A hush has fallen over the room but not everyone is equally interested. Some are bored, as if they've seen this before. Others are fearful.

Kadaz is trying to identify potential opponents. Aside from the servants, all of whom seem to be fit young men, only a couple of the guests seem to be threats.

At this point, the servants' door at the end of the room opens. Five people dressed in black from head to toe file through the door. These ... some of these might be threats.

The third man in the group carries a heavy stone chalice. He carries it reverently to the center of the room and places it on the floor. Lady Ilonia joins the five and they form a circle about the chalice.

==========================================


Upstairs, Shadow cannot find anything too peculiar in the library. It's a very comprehensive library of books that mainly concern sailing craft and butterflies. There's an extensive collection of mounted butterflies in one of the cabinets.

When Shadow goes to the hallway door, he finds that it is locked.

Open Locks DC 25

Conner  d20+3=14 d20+1=18
Thursday February 23rd, 2006 11:14:47 PM

Conner listens intently as the woman speaks and wonders to what extent she speaks the truth [Listen=41, Sense Motive=18]. When the five black robes enter with the chalice, he discreetly rests a single hand on the pommel of his sword.

Arm  d20+4=5 d20+11=28
Friday February 24th, 2006 5:58:30 AM

During the speech, Arm concentrates on those in the crowd who seem to fear what the Lady is saying in an attempt to discern why, but as he tries to listen to the speech as well, he finds that he is distracted (spot=5, listen=28). As the Lady speaks, he finds himself, like Conner, resting his hand on his sword.

Shadow  d20+10=15 d20+10=26
Friday February 24th, 2006 1:13:44 PM

Shadow attempts to open the lock on the hallway door, but is unsuccessful on the first attempt. He will keep trying to to open it up. (Open lock=15, 26)

Kadaz  d20+1=8
Saturday February 25th, 2006 1:16:41 PM

Kadaz sees the others readying themselves for trouble. In this crowd that seems unlikely. But something is going to happen. He decides that some misdirection is most likely so he starts examining others in the room. Is there someone else in the room in league with those around the chalice? (spot 8)

OOC: ADM Scott 
Saturday February 25th, 2006 4:10:21 PM

I am waiting to hear from Mira before posting. (hopefully tonight-Saturday)

Mira  d20+3=17 d20+2=14 d20+7=16
Sunday February 26th, 2006 10:08:55 AM

Having drawn the attention of their host, Mira does not wish to keep it. She tries to blend in with the crowd and suggests the others do the same. "We don't want to be singled out and distracted from the task at hand." (Hide=17)

Mira recognizes the importance of following through on their mission, and trying to locate the neclace, but the sorcerer is intrigued by the unfolding events. She wonders if the Bearers are just fakers (as some have reported) or if there is more going on than anyone suspects.

The woman scans the crowd to see if she recognizes anyone of real importance from the city, her eyes ready to pick up anything that resembles the necklace the party seeks, (Spot=14) and her ears attuned to whispered conversation (Listen=16).

The Ceremony Continues (DM JohnP) 
Sunday February 26th, 2006 4:22:07 PM

The circle of black clad cultist stand around the stone chalice placed in the centre of the ballroom. After a moment, they begin to mutter a short prayer and then link hands.

The party has slowly moved back to the wall and their attention is more on the other members of the assembled crowd than on the cultists. Looking about, Mira doesn't see anyone that would be considered a notable person in the City. As Arm and Kadaz look around, they can tell that the audience has roughly three different reactions. There are a number of people clearly uncomfortable, including a pair who are making for the doors right now. Most people seem politely interested. And there are a few who seem to hang on the words of the cultists.

Conner thinks back on Lady Ilonia's words and what the cultists are muttering about now. He senses that nothing is an outright deception but probably not everything is being said.

None of the party are trained in religious studies so they can't really tell much about what the service means. Still, it seems quite different than what they might have heard when they attended a service at the Temple of Gargul.

Mira and Arm both catch a whispered comment "that this is just for show, to see who might be interested."

========================================


Shadow manages to open the lock after taking some time to do so. When he eases the hallway door open he can peek out into the brightly lit hallway. Right now, no one is in the hallway. He can see ten or twelve other doors on this level in addition to a staircase that leads down to the main floor. All of the doors are closed and three lamps are lighting the hallway.

Please make Listen and Move Silently checks if entering the hallway. Hiding from someone else in the hallway is not possible due to the absence of cover or concealment.

OOC: Scott ADM 
Sunday February 26th, 2006 11:37:19 PM

John,

sorry I did not get the post done on Saturday, but I waited for Mira to post and then I had a family emergency and did not get home until just a few minutes ago. I will try to post Shadow's post tomorrow morning.

Arm  d20+4=8 d20+11=19
Monday February 27th, 2006 5:51:52 AM

As quietly as he can, Arm whispers to Mira, "I think it best if we don't make ourselves TOO inconspicuous, as that may MAKE us so. From what I've seen, I can't see the necklace here anywhere. Let's hope Shadow has better luck upstairs.". He then feigns interest in the proceedings as he keeps an eye and ear on the crowd (spot=8, listen=19).

Shadow  d20+3=7 d20+10=23
Monday February 27th, 2006 1:23:05 PM

Shadow will double check the hallway and then head down towards the first door. He will check to see if it is unlocked, and if it is he will open it slightly and peek in. If not, he will move to the next one to do the same (he will keep a mental note of all the ones that are locked). (Listen=7 and Move silently=23)

Kadaz 
Monday February 27th, 2006 5:02:20 PM

Kadaz remains silent behind Mira & Arm. What a bunch of skam artists, he thinks to himself. At some point she's going to start asking for money.

Conner  d20+3=12
Monday February 27th, 2006 10:10:43 PM

The fighter keeps a sharp lookout as the proceedings continue [Spot=12,] and waits for events to unfold.

The Ceremony Concludes (DM JohnP) 
Monday February 27th, 2006 11:07:13 PM

The party maintains their cool composure as the ceremony continues. After the prayers and pronouncements before, Lady Ilonia now turns and addresses the crowd again.

"There great certainty in life is Death. From the moment that any living thing is born, Death awaits them. Death collects everyone and everything into its embrace."

"Most people fear Death because they do not know what to expect. What if that veil of ignorance was removed? What if people could know what awaits them? What then?"

"That is the gift of the Chalice -- foreknowledge. The veil of ignorance will slip aside for those who sip from the Chalice. What would you choose to do?"

"I will not lie to you -- no one has complete knowledge after just one sip. But with time all of you, like I did, can gain knowledge of what lies behind the veil."

"Do any of you choose to sip from the Chalice?"

After her speech, Lady Ilonia waits expectantly. Some people move forward, including all of those who seemed familiar with the Chalice. Others stand quietly around the room, not disclosing their reasons for not joining in.

============


Shadow tries the nearest door and finds that it is locked. The second door along the hallway is unlocked, however. He eases the door open and slips into a sitting room fitted with a pair of comfortable chairs and a low table. There are two closed doors in this room. The nearer one is locked and Shadow thinks that it might lead to the same room that had the locked hallway door.

The other door is unlocked, however. When Shadow tries it, he can smell expensive musk perfume from the room. In the low light of a small lamp, he can see a richly appointed woman's bedroom. There is a large bed, several chests and cabinets and a small desk or table with an expensive mirror. Some other doors lead from this room.



Arm 
Tuesday February 28th, 2006 5:55:11 AM

Arm looks expectantly at Mira, wondering if she is willing to partake of the Chalice. Whether or not she is, he heads to take his place in line with the rest, reasoning that perhaps he may find some surcease for himself.

Shadow  d20+10=26 d20+3=23
Tuesday February 28th, 2006 10:57:03 AM

Shadow will start to search the room to see if there is anything that might lead to the necklace. (Search=26 and listen=23 nat. 20)

Kadaz 
Tuesday February 28th, 2006 8:32:21 PM

Kadaz can't bring himself to participate in this travisty. It's clear to him that this person is preying on the fears of people with an intent to cheat them down the line. The frown on Kadaz's face gets longer.

Mira 
Tuesday February 28th, 2006 10:04:50 PM

The sorcerer is mesmerized by the ceremony and the diverse reactions that is wrought on the assembled group. Deep in her brain there is a nagging suspicion the party may have followed a false lead in their search for Fendrick's necklace.

Just the same, Mira keeps her place, her eyes transfixed on the chalice. She is startled to see Arm line up with those who would drink from it.

Conner 
Tuesday February 28th, 2006 10:08:16 PM

The fighter nudges Kadaz and inclines his head towards the nearest exit. "Get some air?" he enquires. Conner will try to find a door or window that is open to the out-of-doors.

Just a Sip (DM JohnP) 
Tuesday February 28th, 2006 10:35:12 PM

The ceremony has concluded and more people move forward to join the group ready to drink from the chalice. Conner and Kadaz are not impressed at all by the ceremony. Conner looks about for an exit but the only one that he can see are the doors that the party entered by.

Mira watches the crowd to see how many people take up the offer. Not everyone does, and Conner and Kadaz aren't the only ones looking for the exits.

Arm joins the crowd waiting for a sip. The largest of the men dressed in black lifts the chalice in both hands, holding it out for people to drink. It seems rather difficult to hold and tip the heavy stone chalice so that people can drink from it.

The first person in line is Lady Ilonia, of course. She manages to look graceful as she takes a small sip from the chalice. Mira catches a moment when the woman's facade slips and an unreadable expression crosses her face. Others who sip from the chalice seem momentarily unaware, as if they are seeing things that are not present.

Shortly, Arm is near the front and can either move ahead or slip away.

========================================


Shadow takes the time to properly search the woman's bedroom. He finds a number of interesting things - evidentally, Lady Ilonia (since this is probably her room) hasn't spent much time mourning the death of her husband. She has expensive taste in clothing even though quite a bit of could not be worn outside of this room, at least in polite company.

All the while Shadow keeps an ear peeled for the sounds of people in the hallway. He hears nothing, however.

Finally, Shadow finds a small locked box in a drawer of the small desk. He judges that the box contains jewelry from the size, weight and the way the contents move. Examining the box, he thinks that it's a good lock on it.

Open Locks DC 30


Arm 
Wednesday March 1st, 2006 5:50:17 AM

Trying to appear as calm as possible, Arm moves up to the front to accept whatever vision awaits him.

Shadow  d20+10=25 d20+3=10 d20+9=12
Wednesday March 1st, 2006 11:06:44 AM

Shadow will try and open the box, but finds out that it is too difficult for him to open. He contemplates what to do as he listens for any sounds out in the hallway. (Open lock=25, Listen=10, move silently=12)

OOC: How big is the box, and how much does it weigh?

DM JohnP - You could Take 20 to open it. It's approximately 12" by 8" and 6" high. Th weight is between 8 and 10 lbs.

Kadaz  d20+1=15
Wednesday March 1st, 2006 3:57:21 PM

Kadaz speaks softly to Conner. "Thanks, but I want to see what happens to Arm when he sips from that big cup." He watches Arm trying to detect any change. (spot 15)

Conner  d20+4=9
Wednesday March 1st, 2006 7:33:17 PM

Conner nods at Kadaz and tries to watch what happens when Arm takes a sip from the chalice, although without much success [Spot=9]

The Taste (DM JohnP) 
Wednesday March 1st, 2006 11:22:51 PM

The line moves ahead and after a moment Arm is at the front. The man dressed in black hefts the chalice up and holds it for Arm to drink from.

Arm tips his head forward and places his lips on the rim of the chalice. It's surprisingly cold, colder than room temperature. The liquid, though, is body temperature and thick. The taste is difficult to describe ... musky, sweet and both pleasant and faintly nauseating. Arm suspects that the taste of this liquid will be on his tongue for days.

Arm straightens after drinking and stares blankly for a moment. His companions see nothing more than that.

Arm only - Highlight to display spoiler: {For just a moment, you are standing in the middle of a grey and black plain. Shifting dingy grey sand or mud is under your feet and it's a struggle to keep your footing. Despite the lack of illumination in this place, you can see that the plain eventually ends and bare stone hills rise above the short grey dunes. Behind you, a moon is rising and shadows of light are stretching across the ground. Suddenly, you get a sense that something is searching for you ... and there is nowhere to hide on this barren plain.}

Conner and Kadaz keep watching Arm. To their eyes, nothing has happened. At least, no convulsions or frothing at the mouth. Mira stands silently, not really believing that one of her companions would drink from the chalice.

Arm is nearly the last person to drink. When the last person does, the man holding the chalice passes it to two others. The entire group of men and women return back through the servants' door where they entered the ballrom from.

In the post-ceremony confusion all the other attendees are milling about. Lady Ilonia remains in the ballroom and speaks to many of the people who sipped from the chalice. In time, she makes her way over to where Arm and the party are standing.

Looking at Arm, she asks, "Did you receive a vision when you drank from the chalice?"

Not waiting for his reponse, she turns to the others. "Did you come to watch your friend? Or did you come here for some other purpose, as someone whispered to me?"

========================================


Upstairs, Shadow fails to open the box. He doesn't hear anyone moving in the hallway. If he sits down and takes his time, he could probably open the box. Does he have time to do so? Or should he simply take the entire box and open it elsewhere?

You can Take 20, if you choose. Or, the box dimensions are listed above.

Arm 
Thursday March 2nd, 2006 5:58:42 AM

Shaken by the vision, Arm returns slowly to the group, silently cursing himself for taking part in the ceremony, "Instead of answers," he thinks, "I now have more questions.".

When the Lady questions him, he can only nod in affirmation. As she questions the rest of the group, Arm tries to concentrate on the situation, but wishing that Uriel was still around to provide him with someone he could talk to, as this type of thing seems to be something he'd have insight on.

Shadow  d20+3=10 d20+3=21 d20+10=16 d20+10=13
Thursday March 2nd, 2006 9:51:07 AM

Shadow not sure of the time he will have, will take the box and move back to the door. He will listen for anything in the hallway, and if he hears nothing will open it slightly and move back to the room he climbed in the window. He will try and relock the door, and move very close to the window. While he tries and opens the lock of the box (take 20), but if he hears someone starting to unlock the room he will grab the box and head out the window. (listen=10 then 21, Move silently=16 then 13)

Conner  d20-2=18
Thursday March 2nd, 2006 9:25:40 PM

"It's true, our purpose here is not to participate in the ceremony, but we did not wish to disrupt these events." Conner fidgits slightly at the woman's directness. "We seek a necklace that we believe was stolen from an old man and then sold to you... it was all that he had left to remind him of his wife and family who were killed in the flooding and it's aftermath. He is truly distraught without it."

The burly fighter looks hopefully at Lady Ilonia for some sign that his forthrightness has allayed any misgivings she might have [Diplomacy=18 - not bad for a farmer's son turned adventurer!]



Confrontation (DM JohnP) 
Thursday March 2nd, 2006 11:07:50 PM

Conner decides that honesty is the best policy and stops trying to disguise why the party is there. Lady Ilonia looks directly back at him and answers.

"That? I'm sure that I have a bill of sale for that someplace. Why should I be concerned with a merchant's loss, when soon enough all of us will embrace the chalice. If it's so important to him, have someone call on me tomorrow and we can negotiate a fair price."

Then she walks away with her collection of hangers-on trailing behind her. Arm is still a little dazed or distracted by the vision that he experienced after sipping from the chalice.

Kadaz and Mira look at the retreating back of the hostess and quietly wonder how this will turn out.

========================================


Shadow silently slips back into the library where he entered the house. He does hear someone moving in the downstairs but is able to keep away from the staircase and thinks that he was unseen.

After taking several minutes working on the small lock, Shadow hears a satidfying *click* as the tumblers slip into place. The lid lifts slightly as the lock releases.

In the partial darkness of the library, Shadow cannot tell with any certainty what is inside the box. He sees the glint of jewelry inside and hears the quiet sound of metal sliding over metal. However, there is at least one other thing in the box that isn't jewelry.

Arm 
Friday March 3rd, 2006 6:01:20 AM

Slowly regaining his senses, Arm waits until Ilonia departs, then looking aghast at Conner, says, "That was a close one. It's a good thing we're not fighting for our lives right now. We were already suspect, and now probably even more so. Let us take our leave of this place and hope that Shadow has had some luck upstairs.".

Kadaz 
Friday March 3rd, 2006 6:40:19 AM

Kadaz looks at Conner and then whispers to Mira. "I vote we get out of here. I suspect her guards are going to pay us a visit soon."

Shadow  d20+3=20 d20+10=15
Friday March 3rd, 2006 2:15:43 PM

Shadow will move ove to the door and listen to see if there is any activity in the hallway. If he does not hear anything he will crack the door open to see what is actually in the box. (Listen=20 and move silently=15)

DM Announcement 
Friday March 3rd, 2006 10:11:39 PM

Waiting for more posts.

Conner 
Saturday March 4th, 2006 12:26:23 AM

"Thank you Ma'am" the big fighter stammers, We'll come around again tomorrow when it's more convenient". He bows ever so slightly as she turns and walks away.

Mira 
Sunday March 5th, 2006 8:54:57 PM

Mira blinks. The sorcerer is taken aback at the fighter's forthrightness. She nods when the bard suggests the party take their leave. "Lead on," she answers, wrapping a hand about Arm's upper arm. Looking around the room and trying to collect the party with a direct gaze and an inclination of her head towards the door she moves towards the nearest exit.

Time to Leave (DM JohnP) 
Sunday March 5th, 2006 10:39:07 PM

Arm and Kadaz both counsel departing, especially after Lady Ilonia's direct words. How ever could she have known that the party would be attending?

Conner and Mira join up with the other two party members and make their way to the exit. Before they depart, Conner confirms that the party will return on the following day.

When the party has climbed the stairs and exited onto the patio, they see that nothing has changed. There are still two guards or servants here. The two men are engaged in quiet conversation and don't pay particular attention to the party. From the looks of things, Shadow has not been discovered either on the grounds or in the house.

Mira looks back from the patio and glimpses someone inside the room that she didn't expect to see.
Mira - Highlight to display spoiler: {During your survey of the room, you glimpse one of the thieves who had originally stolen the necklace. You have no idea where he was hiding until this moment.}

The party crosses the patio and descends the stone steps. The lanterns are still burning beside the path to light your way to the street. When you reach the gate, the man working there nods his head as the four party members exit. Outside the mansion's grounds, the people walking or riding in carriages on the street are oblivious to the cult gathering inside.

========================================


Shadow moves back to the doorway and opens it a crack after hearing nothing outside. He opens the jewelry box and sees an assortment of gems and precious metals inside. One of the pieces matches the necklace that Fendrik Vaeder described. There are at least three other necklaces, several rings and other items of jewelry inside the box. There is also a small silk bag that seems to contain powder or something like that.

While Shadow is examining the contents of the box, he overhears two men speaking from the downstairs.
Shadow - Highlight to display spoiler: {"All the arrangements are made for tomorrow?

"Yes. My payment is ready?"

"Yes it is. You'll get it when the job is done."
}



Arm  d20+4=23 d20+11=24
Monday March 6th, 2006 5:58:39 AM

After they leave the compound, Arm heaves a sigh of relief and moves the hand that was hovering over his sword to hold Mira's hands that are gripping his other arm, "Well, we've made is thusfar, now where shall we await Shadow? Did we tell him we'd meet up at the inn afterward?".

As carefully as he can, he scans the area to see if anyone is paying them any undue attention (spot=23, listen=24).

Shadow  d20+3=11 d20+10=18 d20+3=22 d20+10=26 d20+6=19 d20+6=16
Monday March 6th, 2006 9:56:28 AM

Shadow will pocket the necklace and then relock the box. He will check out in the hallway to see if it is still clear for him to return the box. If it is clear he will move back down the hallway to the room he found it in. He will put the box back where he got it, and then get back to the library. (He really wishes he could see who was talking below, but cannot risk it.) (Listen X2=11,22 Move Silent X2=18,26)

If the hallway has occupants, he will leave the box in the library and head out the window.(climb=19,16)

Kadaz 
Monday March 6th, 2006 2:02:04 PM

Kadaz looks around carefully at the guards and the exits. It seems likely that they'll be back again. He commits to memory the layout that is visible to him.

Conner  d20-2=15
Monday March 6th, 2006 11:05:39 PM

Conner leaves the ceremony and the grounds of Lady Ilonia's estate. He pauses at the guard station out front and engages one of them in a conversation. "Where did you say the Silver Swords are headquartered? I find myself out of work and I have some military training..." [Bluff (15) to distract the guards from paying attention to the exterior of the house and Shadow should he try and slip out.]

Mission Accomplished? (DM JohnP) 
Monday March 6th, 2006 11:14:06 PM

The party, minus Shadow, assemble in the street outside Lady Ilonia's mansion. Arm looks around but no one is paying particular attention. The guard at the gate is paying more attention to other people leaving the mansion and everyone else simply seems to be passing by.

Kadaz commits the property to memory, somehow confident that they will be returning.

Conner tries to engage the gate guard in conversation and manages to elicit some interest but realizes that this guard is never going to study magic ... or any other scholarly pursuit.

"The Swords? They got guard stations everywhere, don't they? Like right there, 'cross the street. I like their uneeforms, I think I might see 'bout that too."

Mira is silently pondering the next steps for the party.

========================================


Shadow successfully returns the box to it's original hiding place in the woman's bedroom and returns to the library. However, he can't seem to make any progress climbing down.

He's been upstairs for some time and, looking out the window, he can see that people are starting to leave the gathering. It can only be a matter of time before people start returning to the main part of the house.

Two Climb DC 20 checks required to climb down, or one DC 15 Jump check to eliminate any lethal damage.

Mira  d20+8=26 d20+8=22
Monday March 6th, 2006 11:49:25 PM

Mira starts as she recognizes one of the thieves. She grips Arm a little tighter. Once the party is outside, she whispers, "I'm pretty sure one of the thieves from the apartment was here." Her green eyes are wide, "I didn't see him at first, but caught sight of him just as we left." The sorcerer frowns and makes a face, "I don't know if he recognized any of us though."

As they leave the premises, she adds, "It seems a pleasant enough night. Lets just take our time." In a low whisper she adds, "Shadow can take care of himself, but if we make slow progress, he may catch up to us. It would be better if we were to stick together."

The woman uses the time to ask Arm to tell her more about what happened when he drank from the chalice. She tries to compare what he tells her with her knowledge of alchemy and arcana.

Profession Alchemist=26
Knowledge Arcana=22



Arm  d20+4=17
Tuesday March 7th, 2006 5:47:56 AM

Arm grimaces at Mira, "Well, that would explain how the lady was suspect of our attendance.". His eyes then take on a steely glaze as he scans the departing crowd for signs of the thief (spot=17). If he doesn't see him, he will continue on slowly with Mira and the rest of the group, taking her hand in his and wondering if she's starting to have some feelings for him. In a soft voice (he'll tell the others later), he tells her of his desert vision, emphasizing the part about someone searching for him, "I feel this does not bode well for me, and I would dearly like another drink from the chalice to see if I can learn more.".

If he DOES see the thief, he'll ask the party if they should follow him and "take care of business".

Shadow  d20+6=23 d20+6=20 d20+10=23 d20+10=15 d20+6=7 d20+6=24
Tuesday March 7th, 2006 10:02:59 AM

Shadow once agains tries going out the window and climbing down to the ground. Once on the ground he will follow a similar path to get back over the wall. (climb down=23 & 20, Hide=23, Move silently=15, climb up=7 & 24)

Kadaz  d20+1=10
Tuesday March 7th, 2006 7:40:49 PM

Kadaz is looking around and totally misses Mira's whispered warning to arm. (listen 10)

Meeting Up (DM JohnP) 
Tuesday March 7th, 2006 10:52:49 PM

The party is standing outside Lady Ilonia's mansion discussing what to do. Mira mentions seeing one of the thieves from earlier in the day. Arm scans the other people now leaving the mansion but he does not see anyone that recognizes.

Mira is thinking about what Arm described. The visions could be the effects of some drugs or mild poisons. Or the chalice could be a magical artifact. The chalice and the liquid would have to be studied in an alchemical or magical laboratory to determine exactly how or why it works.

While everyone is still standing outside the mansion, Shadow casually joins them. He can't keep a satisfied smile from his face as he does so.

Discretion being the better course, everyone starts walking together before discussing anything further. No one has a destination in mind yet, but there are several options available.



Conner 
Tuesday March 7th, 2006 11:43:59 PM

Conner thanks the guard for his information and departs along with Mira and Arm. He silently nods at Shadow when he rejoins them, and sets out towards Sampsons and home.

Arm  d20+4=17 d20+11=23
Wednesday March 8th, 2006 5:42:17 AM

Arm follows behind Conner, ever watchful for trouble (spot=17, listen=23).

Shadow  d20+3=12 d20+3=22
Wednesday March 8th, 2006 10:04:49 AM

Shadow joins the party and signals with his head to get going. he does have a satisfied grin on his face as the group moves off. He will not say anything until the group reaches Sampsons or the apartment. (spot=17, listen=23)

Kadaz 
Wednesday March 8th, 2006 5:12:08 PM

Kadaz's head whips around quickly at what he hears. "Mira, did you say that those thieves, who we warned to leave town immediately, are in there? I think we need to escort them out of this city." Kadaz thoughtfully taps the haft of his axe on the ground as he contemplates what has to be done. "Let's find a dark spot to watch this gate from" he advises.

Mira 
Wednesday March 8th, 2006 5:22:55 PM

Mira nods to Shadow when the rogue joins the party, and starts off down the road. "Nay," she says to the dwarf, "it seems we have what we came for and it would be best that we get it stowed safely."

Home ... Safe and Sound (DM JohnP) 
Wednesday March 8th, 2006 9:48:22 PM

Once he hears that Mira saw one of the thieves, Kadaz wants to wait to further explain his opinions. Mira, however, counsels discretion at this time. After, from the smirk on Shadow's face, it's only a matter of time before Lady Ilonia realizes that something is missing.

So Conner leads off through the streets with Arm keeping watch on everyone.

As the party moves through the late evening streets of Plateau City they are reminded of the disparities in the City. The streets around Lady Ilonia's mansion in the Wealthy Quarter are well-lit and patrolled by the Silver Swords. Kadaz and Conner don't seem any members of the Guard until they are nearly to the bridge across to the Temple of Light. Thay are among the poorest dressed of the people walking on thr streets and they see nobody loitering. There are few signs of the damage caused by the flooding and other events when the Fey King awoke.

Once they are over the river and into Merchant Quarter, the streets are emptier but still well-lit. Everyone moves purposefully and the party sees several Guard patrols. Fortunately, Kadaz is recognized by most of them and the party is detained or asked embarassing questions.

Guild Quarter is darker and they are now travelling on only the major streets. They are nearly back to the Trade Quarter when they see a group of people outside a house. When they get closer, they can hear shouts of "Elves out now!", "Back to the trees!" and "Betrayers Out!". But they can't see Fendrik Vaeder among the members of the Plateau City Defense League who are demonstrating.

Once they are in the Trade Quarter, the signs of the damage from the Fey King's awakening are evident almost everywhere. Crossing Open Palm Market, they can see a group of people standing near the bridge. The group looks towards the party but some of them remember their last encounter.

Finally, they arrive near their apartment and Sampson's. It's been a while since their short stay at the Blue Ale Tavern so everyone decides to go into Sampson's, at least for a little while.

Once they step inside the door, the familiar scents and sounds of Sampson's wash over them. Inside here, it's possible to forget that anything has happened outside. Still, it's a slow evening here so the party has their choice of tables.

After everyone agrees on where to sit, they do so and one of the servers is there to take their order. It's the new one, the man that Sampson said was a refugee from Floating City. The man doesn't smile but he takes their orders and quickly returns with the drinks.

Everyone has a chance to share what they learned in Lady Ilonia's mansion and to make plans for the following day.

After the Meeting


Arm  d20+4=24 d20+11=13
Thursday March 9th, 2006 6:00:59 AM

As they are leaving, Arm advises Kadaz that he hasn't seen the thief, and he is probably still inside with Lady Ilonia. All the while on their return trip, Arm keeps a sharp eye out to see if they were followed or not (spot=24, nat. 20; listen=13). Once they arrive at Samson's Arm takes a seat next to Mira, and finally relays to the group the nature of his vision...more for his benefit than the party's.

As he finishes, he says, "I think it best that we give the necklace back to Vaeder first thing in the morning. The sooner we're rid of it, the better. I, however, will not be joining you, as it's best that he doesn't notice that I am of elven heritage.". He says this with much shame, berating himself for what he is.

Kadaz 
Thursday March 9th, 2006 6:40:26 AM

Kadaz mulls over what happened. "Lady Ilonia knows we were looking for the necklace and now it's gone from her room. It's not going to take her long to figure out what happened. I expect her goons to pay us a visit in the next few days. We'll have to keep a good watch out for this. And we'd best return the necklace right away."

Shadow 
Thursday March 9th, 2006 9:58:33 AM

Shadow is very relieved when the group enters Sampson's. Once the group has ordered, Shadow says, "I guess I was unable to hide my success, so yes I did recover a necklace that matches the description. Now how to go about returning it could be a little tricky."

Mira  d20+8=17
Thursday March 9th, 2006 10:23:47 PM

Mira takes the seat next to Arm. "I agree," she continues "lets return the necklace to Fendrick in the morning." Mira tries to signal the new help, and enquires politely about the special of the day. (Diplomacy=17) She will order some food and a pitcher of wine or whatever is on tap if it isn't too dear.

"Kadaz is right, of course," she adds, "we must be on our guard since we may not have been as secretive as could have been desired."

Sitting in Sampsons (DM JohnP) 
Thursday March 9th, 2006 10:53:38 PM

After Mira orders for herself, and everyone else does as well, the new waiter quickly brings drinks for everyone. After a short wait, he brings the evening's special out to Mira - a round loaf of bread filled with grilled mushrooms and vegetables, with a white cheese melted over the vegetables. It's quite good, if a little sloppy to eat unless it's picked apart.

Shadow knows better than to flash a good piece of jewelry about, even in a friendly place like Sampsons. But he describes it very well and everyone agrees that it seems to be what Vaeder described.

Arm was the first to suggest taking the necklace to Fendrik Vaeder in the morning, but the others quickly agree. Kadaz voices the caution that their interest in the necklace seemed to be well known to both Lady Ilonia. And the thieves who, despite Kadaz' warning, have not left town.

The rest of the meal is taken up with making plans for returning the necklace. After they finish eating and the latest jug of ale is emptied, everyone agrees that it is time to return to the apartment.

The walk to the apartment is quiet. After they enter the apartment, everyone disappears to their rooms.

In the morning, people awake and are ready for a new day. Glancing outside, it's another beuatiful morning - neither too cold, nor too warm and puffy white clouds are in the sky.



Arm  d20+4=21 d20+11=31
Friday March 10th, 2006 5:57:16 AM

Arm awakens the next day, somewhat refreshed yet still troubled. The first thing he does is open the front door a crack to see if there's any trouble awaiting the group's departure for Vaeder's house. (spot=21, listen=31, nat. 20).

He longs to be able to perform, as that may take his mind off of things, but with the current climate, he'd probably only draw more unwanted attention than wanted. If there is nothing unusual outside, he returns to his room to think, realizing that the unfriendliness to elves is quite probably Woldwide, so it'd be to no advantage to him to leave the City. He then begins to strum quietly on his lute so as to not wake the others. If he DOES spot signs of trouble, he wakes the rest immediately.


Shadow 
Friday March 10th, 2006 10:35:27 AM

Shadow is greatful to get to the apartment and be able to sleep. After last night and this evening events it has been very nerve wracking. He finds himself unwinding a little bit, but will feel better once the necklace has been returned. He does worry about the news of the thieves not leaving town.

In the morning, Shadow gears up because of the feeling of this not quite being over, and gets ready to go with the group to Vaeder's house.

Dm Announcement 
Friday March 10th, 2006 11:15:56 PM

Waiting for posts

Kadaz 
Saturday March 11th, 2006 9:27:30 AM

Kadaz wakes very early the next morning and starts starts preparing. He cleans and sharpens his weapons, cleans the armor, tightens up all leathier ties, and brushes Birdie's fur. Finally he does some streaching exercises to loosen up. He is now ready for trouble.

Conner 
Saturday March 11th, 2006 5:16:20 PM

The burly fighter wakes early and spends time cleaning his sword and inspecting the remainder of his gear. The strange events of the previous evening play on his mind. What game are they up to? Is it just an elaborate hoax to part fools with their money, or does the woman really intend to depart this life with a roomfull of followers. Why pay for a necklace to be stolen when you intend to die?. Each stroke of the whetstone along the blade of his longsword brings another question.

When Mira rises he will ask her to inspect the necklace for magical properties.

Mira  d20+13=29
Sunday March 12th, 2006 4:24:46 PM

Grateful that the night passed without incident, Mira prepares for the day. She has a look at the necklace when Shadow makes it available and compares it with the drawing and notes she made during her interview with Fendrick. "I wonder if Lady Ioana commissioned the theft of the necklace, or simply purchased it from a vendor who might be fencing stollen property?" The sorcerer pushes her glasses back up her nose, "remember, she said she had papers to establish proof of purchase."

The worman decides to examine the necklace more closely. (Detect Magic) If she gets any positive vibes, she will try to discern it's provenance. (Spellcraft=29)



The Morning After (DM JohnP) 
Sunday March 12th, 2006 9:08:23 PM

The morning dawns bright and clear with just a hint of chill in the air. When Arm opens the front door, he sees that a light rain fell overnight to clean the streets. He can't see or hear any unusual activity in the streets.

Shadow wakes and starts his preparations for the day. No one sleeps long after both Kadaz and Conner wake and start sharpening weapons. The scraping of whetstones over metal is what awakens Mira.

The sorcerer sits and talks with the others before they head out. Everyone wonders about the true motives of the cult they witnessed last night. And, for that matter, how lady Ilonia acquired the necklace. After Shadow retrieves the necklace, he and Mira sit and compare it to the drawing that Mira prepared from Vaeder's description. From what he described, the party has the correct necklace. To further investigate, Mira casts Detect Magic and examines the necklace. She cannot detect any active magical effects or lingering auras on the necklace.

With that complete, the party completes their preparations and steps out the door to return the necklace to Fendrik Vaeder. Arm goes out first and watches the street. The rest of the party move together, trying to keep whoever is carrying the necklace in the centre of their small group.

They make the short trip around some corners and up streets to reach Gauntlet Street. Looking ahead, they can see the ruin where Vaeder's house once stood. Moving closer, they look into the shadowed interior and see someone sitting in the ruined office, slumped over the desk. Arm's elven eyes are sharp enough to see that Fendrik Vaeder is snoring slightly with an empty wine bottle beside his head on the desk.


Kadaz 
Sunday March 12th, 2006 9:51:41 PM

Kadaz carefully looks over the steet and at the ruined home ahead of him. What good will come out of returning the necklace? It may be the right thing to do, but where will this end?

(OOC: I'm on a business trip and out of town Mon and Tue. Can post again Wed morning.)

Arm 
Monday March 13th, 2006 5:55:38 AM

Pointing out to the group that Vaeder seems to be drunk again, he says, "I'm headed to the Catacombs to perhaps find something more useful to disguise myself with. I'll meet you back at the apartment later.".

Shadow  d20+3=15 d20+3=17
Monday March 13th, 2006 1:10:21 PM

Shadow would have given the care of the necklace to Mira, and would be watching the street as they go for any trouble. He will stay outside the ruined house as some of the group goes into the ruined house. (spot=15 Listen=17)

Conner 
Monday March 13th, 2006 5:09:58 PM

Conner enters the ruined building, carefully picking his way through the debris. As he approaches Fendrik, he calls out his name so as not to frighten the man. "Fendrik...Fendrick Vaeder..."

Mira 
Monday March 13th, 2006 5:23:06 PM

The woman follows Conner into the ruined building. The necklace, entrusted into her care by Shadow, is stowed in a velvet pouch fastened to the belt about her waist. She rests a hand lightly on the pouch, as if to reassure herself that it is still there.

Mira echos the fighter's words. "Fendrick Vaeder, we have returned," she says quietly, adding, "with Alena's necklace."

The Return (DM JohnP)  d20+8=18 d20+7=27
Monday March 13th, 2006 9:56:07 PM

Shadow waits outside the ruined house while Mira and Conner speak to Vaeder. He can hear a commotion starting in the nearby market.

Conner and Mira approach the slumped form of Fendrik Vaeder. They try to gently awaken the man so that he isn't alarmed by them being there.

While they are doing this, Kadaz leans up against the remains of the front wall of the house. He almost falls asleep while waiting indifferently.

It takes Conner and Mira some time to awaken Vaeder but eventually Conner is able to shake him awake?

"Wuzzat? Why are you here?"

When he hears Mira's words, a spark of life comes to his eyes.

"Alena's necklace? You have it?"

He reaches out towards the sorcerer. He is almost sobbing, but Mira cannot tell whether because of joy or sorrow.

"It's with you? Please, give it to me!"

=========================================


Arm decides that this is a good time to go shopping and tells the party that they will rejoin them at the apartment.

He's crossing open Open Palm Market and nearly at the door of the nearest Catacombs outlet when he starts to hear a commotion in the market.


Arm 
Tuesday March 14th, 2006 5:41:51 AM

Arm hurridly ducks inside the Catacombs, hoping to find what he needs quickly, then he will investigate the commotion in the market.

Shadow  d20+3=22 d20+3=15
Tuesday March 14th, 2006 10:50:03 AM

Shadow will try and see what is going on in the market, but will not leave where he is. (Spot=22 listen=15)

Mira  d20+2=19 d20+8=12
Tuesday March 14th, 2006 9:27:26 PM

Mira looses the velvet bag from her belt, and places it on the desk in front of the man. She rests a hand lightly on the bag, "Sir," she says, her voice even and calm, but her message dirrect (Diplomacy=12) "to correct a misconception held by yourself and your compatriots I must inform you that no elves were responsibile in any way for the misappropriation of your family treasure." Mira lifts her hand from the bag, "furthermore, it was due to the efforts and ingenuity of one of elvish blood that your wife's necklace was retrieved."

The sorcerer continues to study the man,(Sense Motive=19) before continuing. "I do not wish to lecture you, but we have learned that those who call themselves your friends may in fact have manipulated you and taken advantage of your grief." Gesturing to the empty bottles in the ditritus of the room, "when you succumb to the invitation of the grape, you leave yourself vulnerable to those who would prey upon you, like your so-called friend Davern Barber and his associates." Mira waits for the words to sink in, before adding softly, "you have real friends in places where you do not look for them...and one who lost his life trying to save your family..."

Conner 
Tuesday March 14th, 2006 9:37:16 PM

"She's right" Conner adds. "Saerthil gave his life trying to save your family. He was already dead when your necklace was stolen. Davern Barber and his thieving friends have used you. They stole your necklace and manipulated you into stirring up hatred against the elves. It is time for you to help put a stop to this."

Kadaz  d20+1=18
Tuesday March 14th, 2006 10:34:32 PM

Outside, Kadaz opens his eyes a bit and looks around. Something disturbed his rest, what was it?
(spot 18)

Next to him Birdie is curled up, taking advantage of a warm spot in the sun.

Influencing the Convinced (DM JohnP)  d20+7=9
Tuesday March 14th, 2006 10:58:41 PM

As soon as Mira lifts her hand from the bag, Fendrik Vaeder snatches at it and empties the necklace out into his hands. He cups it in both hands, moving his hands so that the polished metal and gemstone catches the small amount of light that reaches this part of his ruined home.

"Alena ..."

He mutters his wife's name over and over. Mira and Conner are doubtful that he even hears anything that they say to him. Something gets through, though, and he looks up at them.

"You say that no elf stole this? What proof do you have?"

"I won't believe what you say about Davern. He's a good, solid man and devoted to the cause. He wouldn't do this."

Mira senses that Fendrik Vaeder strongly believes what he is saying, particularly about Davern Barber. Mira does think that she and Conner might be able to change his opinions about the thieves, however, if presented with proof.

========================================


From his spot leaning against the ruined front of the house, Kadaz catches a glimpse of someone approaching carefully from the direction of Open Palm Market.

Shadow gets a better look at the person - it's one of the thieves who originally stole the necklace!

========================================


From the quiet interior of the Catacombs outlet, Arm can hear shouts of alarm and dismay in the Market.

"Tredegar is dead! They've killed Tredegar!"

"Right in the Temple!




Arm  d20+4=14 d20+9=20
Wednesday March 15th, 2006 6:05:08 AM

Arm quickly exits the Catacombs with his purchase in tow, and looks around quickly to see if he can find out more information from whomever is shouting (spot=14). If he can find someone, he'll question them about what has transpired (diplomacy=20), then head back to the others to inform them of what has happened.

Shadow  d20+10=24
Wednesday March 15th, 2006 9:51:25 AM

Shadow will try and blend into the area he is in, so the thief will not spot him. (Hide=24)

Mira 
Wednesday March 15th, 2006 7:31:55 PM

Mira doesn't know what proof she can provide to the man other then the testimony of his elven neighbors, the widow and orphans of Saerthil. In his state, Fendrik is unlikely to believe those he accuses of conspiracy.

"Believe what you will," she says, shrugging her shoulders, her mouth a thin line on her face, "but keep that which you treasure close, for I am sure your friends will try to rob you again, and this time you will be on your own." Mira tries to catch Conner's eye, and inclines her head towards the door. "We are finished here."

Conner  d20-2=16
Wednesday March 15th, 2006 8:11:39 PM

The big fighter shakes his head. "The proof is in our actions and the death of your old friend Saerthil, who gave his life so that your child might live. Dead before you say the necklace was stolen."

As the commotion outside grows, Conner prepares to leave. He puts a large weighty hand on the man's shoulder and with a last reassuring squeeze he departs. "Time heals all wounds friend. Look to the good in all people and they will find the good in you...and look to the Open Palm Market for our monument to those who lost their lives. Perhaps you will find peace there, when you look upon all the names, elf and human alike, who are gone to Gargul. Your loved ones will be remembered there." [Diplomacy=16]

Conner leaves the man with his necklace and heads for street level to find out what the commotion is about. He straps his shield to his arm as he exits.

Commotion in the Marketplace (DM JohnP)  d20+5=21
Wednesday March 15th, 2006 10:00:08 PM

Arm completes his shopping trip to the Catacombs by paying the friendly clerk. He puts his purchase under his arm and steps out of the shop and into the tumult of Open Palm Market.

"Tredegar is dead! The humans killed him!"

"Right there in the Temple!


Arm manages to stop a gnomish man who is hustling by. The man is only too willing to answer his questions.

"Tredegar was killed this morning! During prayers in the Temple of Flower! Oooh, this will stir things up!"

Arm wracks his brain for information about Tredegar.

Local Knowledge 10 - Highlight to display spoiler: {Tredegar is the high priest in the Temple of Flower. He is extemely popular (and well known) with the poorer people in Plateau City because of the charity he performed himself and led others in. He was also an elf.}

========================================


Shadow stands quietly in the corner and watches the thief approach. The man is moving carefully, but not so carefully that Shadow and Kadaz hadn't seen him. He's looking ahead towards the ruins of Vaeder's house.

Kadaz continues to stand, watching in disbelief at the thief who is clearly flaunting his warning to leave town.

Mira and Conner take their leave of Fendrik Vaeder but not before making some parting comments. The former merchant looks up at them, his bloodshot and bleary eyes appraising them.

"Look, I'm not going to take the word of those elves. They'd lie for their own purposes and to hide what they did. Like they lied about the coming of the so-called Fey King. They should have known better ... before they unleashed that thing on the City."

Vaeder is working himself to another of his tirades about elves and what the coming of the Fey King did to the City.

"What other proof do you have, besides the word of those elves? Show me and I might think otherwise. But until you can and do, good riddance to you elf-lovers!"

"What do you know about healing?"

"Never! Never will I forget Alena, Mari and Josey. Never!"

"And I won't forget the lies that Saerthel told me, either! And the other elves, too, they all lied to us!"

========================================


The thief creeping up the street clearly hears Vaeder's tirade. He crouches down by the stairs to a house and looks back behind him. Then the turns and watches the front of Vaeder's house.


Mira  d20+2=8
Wednesday March 15th, 2006 10:14:14 PM

"Suit yourself," mutters Mira under her breath as she follows Conner. The sorcerer is tempted to slam what remains of the door, but thinks better. It takes a while for her eyes to accustom themselves to the brightness of out-of-doors, after the dim light of the ruined house. (Spot=8) "Conner?" she asks as she brings her hand up to shield her eyes, "can you see the others?" She draws her big cloak about her to keep out the coolness.

Arm  d20=17 d20+4=21
Thursday March 16th, 2006 5:54:40 AM

Arm thinks for a moment, then remembers hearing the name "Tredegar" before, especially since the aftermath of the Awakening (local knowledge=17). Wondering to himself if the atrocities against the elves will ever end, he hurries back to his companions to tell them the news. If he should see the thief from the night before, however, he'll motion for the rest to follow then take off after him first and teach him what the words, "leave town NOW" really mean (spot=21).

Shadow 
Thursday March 16th, 2006 9:47:08 AM

Shadow will remain hidden from the thief, but will motion towards Kadaz to join the others. He will remain to see what the thief does and will try following him.

Kadaz 
Thursday March 16th, 2006 1:30:28 PM

Kadaz finally sees the oncoming thief and starts to move towards him. But he sees Shadow's waved directions and halts. He turns and joins the group. "One of those thieves is outside. Shadow is watching him," he warns the others.

Conner [AC=22 HP = 52]  d20+4=20 d20+10=27
Thursday March 16th, 2006 6:35:27 PM

Conner follows Mira outside and takes a quick scan of his surroundings to determine the nature of the commotion [Spot=20]. If he sees the thief hiding by the stairs he will apprehend him as quickly and with as much force as possible by pushing him back into the corner of the building [Charge / Bull Rush = 27]. If he fails to spot the thief he will simply join Kadaz and any of the others he sees on the street.

Unexpected Company (DM JohnP)  d20+7=19
Thursday March 16th, 2006 10:20:30 PM

Arm recalls what he remembers about Tredegar, the late High Priest of Flower. The elf was certainly popular before the coming of the Fey King. Since, he has been in the forefront of the rebuilding efforts, especially in the poorer parts of town.

The half-elf hurries across Open Palm Market, trying to keep his distance from a small group of Plateau City Defense League supporters. As soon as he enters Gauntlet Street, he sees another group of people waiting just out of sight of the ruins of Vaeder's house.

Spot DC 10 - Highlight to display spoiler: {Arm can see that all four of these people have the badge of the Silver Swords on their tunics. They're watching or waiting for some sign from further down the street.}

========================================


Mira has had enough of the stubborn bigotry that Fendrik Vaeder now espouses. The man remains seated at his desk, staring at the necklace. When Mira steps out into the sun, Kadaz moves to join her. Shadow had waved him off from confronting the thief.

Conner, however, didn't catch any of the gestures from Shadow. When the tattooed fighter steps from Vaeder's house, he catches a glimpse of the thief sheltering behind the stairs of a house on the opposite side of the street. He charges across the street, trying to knock the man down.

The thief can't avoid Conner's rush but he does start squealing.

"They're here! The ones who were after the necklace! Save me!"

Conner is too preoccupied to notice, but the others (including Arm) now see and hear four people running up the street. A voice booms out, "Hold right there! You're under arrest!"



Arm 
Friday March 17th, 2006 5:57:27 AM

Arm rolls his eyes in disgust upon hearing the voice. Not wanting to cause any more undue trouble, he raises his arms and motions for the rest to do the same. Hopefully they'll be able to talk sense to whomever may be in charge, but they'll DEFINITELY need support from Shadow on this one, as he can provide testimony as to the unlicensed activity from the thieves.

Conner  d20+7=19 d20+8=15 d6+4=7 d3+4=5
Friday March 17th, 2006 10:40:10 AM

Conner hears the man squeal like a trapped pig and a wave of digust rolls over him. He drives forward and up with his shield arm [Hit AC=19 for 7 HP] and follows with a punch to the mid section [Hit AC=15 for 5 HP sub-lethal].

"Shut yer gob" he growls at the thief.

Kadaz  d20+1=17
Friday March 17th, 2006 5:04:58 PM

Kadaz hears the arrest order. This is going to be a pretty pickle to sort out. Vaeder had better sober up quick. He moves outside to try to grab the thief.

Mira  d20+3=6
Saturday March 18th, 2006 12:13:39 AM

Mira takes a step backwards planning to blend into the shadows of the tree engulfing Vader's house (Hide=6) unfortunately she trips on a root and sprawls forward onto the cobbles of the street instead.



Under Arrest ! (DM JohnP)  d20+8=13 d20+4=20
Sunday March 19th, 2006 1:37:43 PM

The arrival of the guards stops everyone in their tracks. Everyone but Conner, that is. He keeps beating on the thief that he tackles, hitting the thief with both his shield and a punch.

"Oof! Get him off me!", cries the thief.

Kadaz runs across the street to help Conner with subduing the thief. He draws up short when one of the guards blocks him with a quarterstaff.

"Hold up! We'll beat you down if you don't stop! And you'll be sorry about that!"

Mira attempted to sneak away from Vaeder's house but instead stumbled. She sits on the ground peering at the approaching guards.

Shadow remains hidden inside the house and none of the guards have spotted him yet. In fact, Shadow quickly concludes, no one is looking for him since he was never seen by any of the thieves or at Lady Ilonia's house.

Behind the guards, Arm throws up his hands in surrender. The nearest guard looks puzzled at Arm's actions. He shakes his head and moves to grab Arm by the arm, however, acting on the assumption that Arm feels guilty about something.

========================================


The thief tries to swing back at Conner but doesn't connect.
Hits AC 20

The thief does continue to shout, "I told you they'd be here! This is them, the ones who came looking for the necklace! Ask them where it is!"

The smallest of the guards steps forward towards where the Conner is fighting with the thief. He speaks in a quiet, menacing voice.

"Like Mikal said, stop fighting. If you don't stop, Mikal here will beat you senseless."

The big man with the quarterstaff now shifts and presses the end into Conner's back. The small man looks around, surveying the scene.

"We just wanted to ask you some questions, but it seems that you have something to hide. How about all four of you come quietly? Or does Mikal need to beat some sense into some of you?"

The remaining guard, a big woman dressed in tight leathers, walks over to where Mira is sprawled on the ground and extends a hand towards her.

Kadaz 
Sunday March 19th, 2006 6:04:24 PM

Kadaz steps forward, both hands raised. "Hold please. I am Kadaz Guardson, formerly of the guard. Do any of you know me?" He looks around carefully at the guards, trying to recognize any of them.

Conner 
Sunday March 19th, 2006 11:45:01 PM

"By what right?" Conner replies. "Yer not guardsmen and have no authority in this part of town. Ask yer questions if ya choose, or accompany us to see a magistrate with this rat if that suits ya better." The fighter keeps a fistfull of the rogues jersey, preventing his immediate escape.

Mira  d20+2=11 d20+9=26
Monday March 20th, 2006 12:01:56 AM

Mira grabs the extended hand and accepts the boost to her feet. She appraised the woman's clothing to see if she is with the city guard or some other group. (Spot=11) "Who's under arrest and why?" she asks, feigning an innocent look (Bluff=26) while she pats the dust from her clothes.

Arm  d20+9=28
Monday March 20th, 2006 5:51:31 AM

Arm says to the guard who restrains him, "Not in the least, kind sir, am I guilty of anything. I simply raised my arms in a gesture of peace to show that I do not wish to fight you (diplomacy=28). I'm sure that we can settle whatever dispute is present here amicably.". He thens awaits the guard's response.

Shadow 
Monday March 20th, 2006 8:07:29 AM

Shadow remains hidden and will so until the group is taken away. He will follow at a very far distance to make sure he is not 'made' by the thief.

Field Interrogation (DM JohnP)  d20+14=24 d6+8=12
Monday March 20th, 2006 10:10:55 PM

The party looks back and forth between the four guards who want to arrest or question them and the thief who is struggling with Conner.

Kadaz looks closely at the four guards and notices the badges on their tunics or cloaks. These are the Silver Swords, the private security force from Wealthy and Noble Quarters, not the City Guard. None of them are familiar to Kadaz though. Still, he seems to get a positive reaction when he mentions his association with the Guard.

Conner backs that up with some tough talk while both Mira and Arm try a smoother approach.

The small leader of the Silver Swords looks around at the party and the thief sprawled at Conner's feet.

"Let him up, why don't you?"

He speaks to Kadaz and the others and begins to recite what he knows about the party.

"I don't know you or why you left the Guards. That doesn't matter. We're looking into the theft of a necklace from a resident of Wealthy Quarter."

"All of you were seen there last night at a private gathering. And you inquired about a necklace that later went missing."

"This man,"
pointing to the thief, "thought that you might be here this morning."

"So, I want to know what you know about the disappearance of this necklace. You can answer my questions here or,"
turning to speak to Conner, "we can find the guards and a magistrate and ask our questions there. Your choice, but you're going to answer my questions."

He looks back and forth at the party, waiting for a response.

All the while, Fendrik Vaeder has been inside his ruined house. Conner sees the leader of the Plateau City Defense League step from the shadows and look at all of the people standing in front of his house. He still has the necklace clutched in his hand.

Vaeder looks at the theif on the ground and exclaims, "Geordie! What are you doing here? What's going on here?"

The leader of the Swords looks at Vaeder and the necklace and shakes his head.

"This is getting too complex. And there's no way we're going to get a straight story with all of you together. We're taking all of you to the Guards and we're getting to the bottom of this."

He walks over closer to Vaeder after saying this, extending his hand in a gesture to indicate that Vaeder is supposed to go with them.

The other three guards start moving when the thief tries to run away. The man with the quarterstaff swings it quickly, catching the thief behind the ear. Geordie ends up on the ground.

The small man turns and points to Kadaz and Conner.

"Carry him, you two. Try to be gentle, too."

The party has the choice of complying with the Silver Swords or attempting to put up a fight.

========================================


All the while, Shadow watches from the shadows within the ruined house. This is getting really interesting ....

Conner 
Monday March 20th, 2006 10:47:07 PM

"The magistrate it is then" Conner replies to the leader of the Silver Swords, as he hauls Geordie to his feet. When he gets a moment he will fall in line with Fendrik and whisper "And now you will see we do not lie. This Geordie was one of the thieves who stole the necklace from you, and now he tries to run to avoid the magistrates questioning."

Arm 
Tuesday March 21st, 2006 5:42:56 AM

Arm nods in agreement at the guard's words, then assuming that he is no longer restrained, will fall in with the rest. Otherwise, he'll go wherever his guard prompts him to.

Mira  d20+8=14 d20+7=14
Tuesday March 21st, 2006 7:39:10 AM

Mira follows along, trailing behind the group. She watches to see if the big woman moves up to join the others or acts as a sort of rear-guard. The sorcerer will try to engage the soldier in conversation (Diplomacy=14, Gather Info.=14) to learn what she can of the Silver Swords and their relationship with both Vaeder's group, the Defenders and the Plateau City Guards.

"Adventuring groups are one thing, but private armies quite another," she thinks to herself.



Kadaz  d20+1=5
Tuesday March 21st, 2006 6:02:22 PM

Recognizing these as private guards Kadaz feels a wave of disgust. It's not right to have separate guards only for those rich enough. But given the situation, better to not say anything now. "Come on, Birdie, let's go straighten this out." He goes along with the guards watching for any unusual move on their part. (spot 5)

Down to the Guards (DM JohnP) 
Tuesday March 21st, 2006 10:23:42 PM

The Silver Swords herd the party, Geordie the thief and Fendrik Vaeder. Vaeder loudly objects the entire time.

"Where are you taking me? Why are you doing this? The necklace is mine, been mine for years."

Vaeder peers at each member of the Silver Swords.

"Are any of you elves? Or have elvish blood? Did you want the Fey King to come?"

When Conner speaks to him, Vaeder snorts in disbelief. But he does peer questioningly at Geordie.

Arm and Kadaz follow along silently. Mira tries to strike up a conversation with the female guard. When the small leader is looking, the woman responds quietly to Mira.

"Defense League? This is the Vaeder who leads that bunch of losers? He's just a drunk, from the looks of it."

"The Guard? We have an understanding, we look after our area and they look after the rest of the city."

Shadow is nowhere to be seen. The party can't tell if he is following them or slipped out ahead.

After a short walk towards Merchant Quarter, everyone is getting close to the Guard office where Kadaz visited just before going to the ceremony at the mansion. When everyone steps inside, the Guard sergeant on duty greets the Sivler Swords. It's difficult to tell if the greeting is truly friendly.

"Lukas! You're on the wrong side of the river! What have you brought to us?"

The small leader smiles and nods. His reply is businesslike, definitely not joking along with the Guard.

"We're investigating a robbery. Can we use some of your cells to interrogate these folks?"

The Guard sergeant nods curtly and motions inside, allowing everyone to enter. When he sees Kadaz he greets him.

"What are you doing here, Kadaz? Freddie told me that you dropped by yesterday. You with all of these folks or have you gone over the river?"

After some shuffling and jostling, each member of the party, Geordie the thief and Fendrik Vaeder are each sitting in a room by themselves. Pointedly, the Guard don't lock the doors after ushering anyone inside.

Time seems to drag. Waiting is tough, especially with the door unlocked.

========================================


DM Note: Each member of the party is separated. But each member gets the same question and treatment.

Lukas, the leader of this squad of Silver Swords, finally enters the room. Accompanying him is the sergeant of the Guards.

Lukas pulls up a chair and asks, "Tell me what you know about this necklace. Don't leave anything out."


Mira  d20+9=22
Wednesday March 22nd, 2006 12:01:54 AM

"Hey! Easy there!" Mira doesn't like getting singled out and seperated from her friends. "What's the meaning of this?" she asks haughtily when she is manhandled into a lone cell. "What do I know about a necklace?"

Mira looks up at her questioner. Her emerald green eyes framed with dark lashes, large behind her spectacles. They flash momentarily as she uses her index finger to push the lenses back up her nose.

If it's Fendrick Vaeder's necklace you're talking about...the one with the platinum chain and the pendant of a large saphire with diamonds all around...well it belonged to his wife, Alena. Fendrick said business had been good, his family was growing, and he wanted to give his wife something special. He said Burl Tarveson made the necklace for him, and he, Fendrick, gave it to Alena.

Mira lowers her voice, and it cracks a little with emotion as she continues.

"He told us his wife and two daughters died during the recent...upheavel...you know? The only thing left to Fendrick after he buried his wife and the one daughter who's body they could find was Alena's necklace."

Mira takes a deep breath, twines her fingers together, and stares at them unable to make contact with her questioners.

"Mr. Vaeder reported his property stollen. Said he kept it in a drawer in his desk for safe keeping, only it wasn't safe from his so-called friends. That one...Geordi...and another...Davern...Davern Barber stole it from him. We...I...me and some friends...traced it to the Demontmorency residence. We...we went looking for it, but we...I...never saw it."

Mira looks straight at her interviewer (Bluff-22)

"Honest...I never actually saw it...only what Fendrick told me and a picture I drew...until this morning. And, then, we...I...we brought it right to him and gave it to him. Just ask him. Just ask Fendrick Vaeder. And that's the truth!"

Mira flicks a stray whisp of brown hair from off her face, and leans back into the chair, her arms crossed over her chest and waits for what is to come next.

Arm  d20+9=29
Wednesday March 22nd, 2006 5:49:30 AM

Somewhat taken aback but impressed by Mira's detailed explanation, Arm has only this to add, "If it would please you, sir...I happen to find it odd that this Geordi person would know that we were at Mr. Vaeder's residence this morning. How would he know that if he didn't steal the necklace from there in the FIRST place?". (diplomacy=29-nat. 20)

Arm - illegal second post 
Wednesday March 22nd, 2006 5:52:48 AM

"Also," he quickly adds, "Of all the places to go if we DID steal it, why would we be at Mr. Vaeder's house in broad daylight instead of finding some clandestine purveyor of 'questionable merchandise' in which to take leave of it? The fact that Mr. Vaeder claims that it is his should speak volumes as well.".

Conner  d20-1=14
Wednesday March 22nd, 2006 7:57:58 AM

"What? No magistrate? Still, I've got nothing to hide [Bluff=14]."

Conner takes a moment to figure out where to start. "Fendrik over there...the drunk...well that necklace is all he has left as a reminder of his wife. He's convinced that an elf stole it! He blames everything on the elves since the Fae King. Anyway, we found out that this Geordie and his friend Davern stole it and sold it to some rich lady. We went to her house yesterday but she was having some kind of strange ceremony and it did'nt seem like the right time so I agreed to come back and talk to her about it today. She says she has a bill of sale which should prove who stole it in the first place..."

The fighter pauses a moment as something pricks the back of his mind. "I'm not so sure that the bill of sale can be trusted, because we saw that Geordie rat talking with her at the ceremony, like he knew her. Anyway, we left the party and were supposed to go back today to recover it, but instead we found it this morning and gave it back to Fendrik."


Shadow 
Wednesday March 22nd, 2006 1:11:55 PM

Shadow follows the group back to the gaurd house and realizes that he can not be much help here. He heads off to the Thieves Guild to see what is being done about the three thieves that have gone against the Guilds ruling.

At the Guild he will seek out the day master and say, "Those three thieves that I told you about have not left the city, and have caused even more problems with not only my companions but also with a group that is set to destroy non-humans."

Kadaz  d20+1=14
Wednesday March 22nd, 2006 3:33:13 PM

As they enter the guard station Kadaz is grateful to be reconized. "No sergeant, I haven't joined the Silver Swords. My friends and I have found a better way to help our City. But these sell swords here seem to put the interests of their rich masters over the City's. I'm sure that we can sort things out soon."

Kadaz goes quietly into the small room. He recognizes a standard interrogating technique - separate the suspects, get individual stories and compare them, then go back at the one who seems weakest or dumbest. He waits patiently, entertaining Birdie by playing tug-of-war with a leather thong.

When the two questioners arrive Kadaz nods at the guard sergeant and tries to remember his name. (knowledge 14)

Kadaz expects the sergeant to take the lead but is surprised when Lukas asks the first question. Kadaz pauses, then replies disdainfully. "I do not recognize your authority to question me. I will fully answer any questions put to me by a member of the rightful Plateau City guard or by a city magistrate. But not you." He turns to look at the guard sergeant and waits.


Under the Question (DM JohnP) 
Wednesday March 22nd, 2006 9:50:07 PM

Everyone responds to the questions from Lukas, leader of the Silver Sword squad.

Mira and Arm both spill out their stories. Lukas and the Guard sergeant simply sit back and listen.

Conner displays soem resistance, but still talks.

Kadaz finally displays some resistance and refuses to answer questions. Sergeant Tomin looks over at Lukas and shrugs.

"Looks like he's got you there, Lukas. I could ask the questions, but we'll probably get exactly the same story as we did from all of his friends. And I don't have time to wait for a magistrate, not with the City boiling over the murder of Priest Tredegar."

Sergeant Tomin motions Lukas out of the room, leaving Kadaz there to stew. Everyone, in fact, is left in the unlocked cells. Out in the main part of the Guard post all of you can hear Guard squads trooping in and out.

========================================


Shadow follows the party to the Guard post and realizes that he can't rescue him. So he goes off to the Guild in the Trade Quarter. After making all the recognition codes, Shadow is admitted to the house. he doesn't have to wait long for the Day Master to see him.

After he relays his message, the Day Master sits and thinks for moment. After drumming his fingers on the table for several seconds, the Day Master asks Shadow some questions.

"So, these 'members' have not obeyed the Guild edict. Who did they steal this necklace for?"

"Did you see any other sign that they're violating Guild rules?"

"Do you want me to assist your companions?"


Conner 
Wednesday March 22nd, 2006 11:47:00 PM

Conner eases his muscular frame into a comfortable position and takes the opportunity to relax while he awaits the next round of questioning

Mira  d20+3=14 d20+2=15 d20+9=16
Thursday March 23rd, 2006 12:24:37 AM

When the guards leave, Mira doesn't stay seated for long. Creeping silently to the open door,(Move Silently=14) she looks both ways. (Spot=15) If the coast is clear, she will tip-toe out of the cell and see how far she can get to the nearest exit. If she is stopped and questioned, she will volunteer that she is "just looking for the ladies' room!" (Bluff=16)

Arm 
Thursday March 23rd, 2006 5:45:56 AM

Not wanting to cause any undo suspicion, Arm sits back and tries to relax as best he can while awaiting the guard's decision.

Shadow 
Thursday March 23rd, 2006 9:40:53 AM

Shadow relays the events as they unfolded, and realizes he should not hold anything back (even though he could get into some trouble for actually rescuing the necklace). (OOC: John, not sure you wanted me to spell out the whole story, so I opted for the simple way. Let me know and I can repost exactly what he says.)

When the Day Master asks about helping his friends, Shadow hesitates and thinks about the consequences of such actions. "I am not sure how we could directly help them, but if we could expose the thieves as the source of the trouble here it might work. What do you have in mind?"

Kadaz  d20-3=3
Thursday March 23rd, 2006 6:21:19 PM

After 5 minutes of waiting Kadaz stands up, calls Birdie to him, and opens the door. He goes out to the common room and looks for any of the guard. He intends to spend some time talking to his former comrads, telling tall tales (goblins under the streets of Plateau City!, 1" tall dwarves!), and complaining about those in charge. You know, the normal stuff.

He'll look around for a guard boy, one of those kids who hang around the post, and send the kid out with enough gold to buy food and drink for everyone. Once it arrives he'll ask for his friends to be brought into the room to help share the meal.

During this time he'll try to slip in a question about the piest Tredegar but his attempt is ignored. (gather information 3)

Time to Waste (DM JohnP) 
Thursday March 23rd, 2006 9:56:06 PM

Shadow recounts everything to the Day Master, leaving nothing out. The Day Master frowns at certain points of the narrative, especially when Shadow admits to breaking into the DeMontmorency mansion. And when he recounts what he and his companions observed inside.

"So, the place was protected by a Guild mark? The same one that you use to mark your home?"

"And your companions say that Geordie was taking part in this cult gathering?"

"When you were inside the house, did you pick up any other information?"

The Day Master sits behind his desk for a moment, then pulls a pen from the stand on his desk and some paper from a drawer. He quickly scribbles something onto the page, blots it, and folds it several times. Reaching into the same drawer, he removes some wax of an unusual colour and melts some onto the paper.

The Day Master holds out the paper. "Answer my questions, and you can take this to help your companions."

=======================================


The party reacts to the boredom in different ways. Conner and Arm try to catch up on their sleep.

Mira tries to push the door open quietly and looks out. She overhears several guards talking about what has occurred since the murder of Priest Tredegar - rioting, several instances of Defense League supporters being attacked, and coutnerattacks against elves. She does note that Vaeder's cell is unlocked, like hers, but that Geordie's cell is locked.

When she is noticed and mutters her explanation, the guard points to the bucket sitting in the smelly corner of her cell.

"Least you's gots a bucket."

Kadaz takes matters in his own hands again. When he pushes his door open and goes to the common room, Lukas and the Silver Swords bristle. But Sergeant Tomin calms them.

"Kadaz will remain within the post, right Kadaz? It won't be long before the boys get back and confirm their story, anyway."

One of the boys who hang around the post is more than willing to fetch some food. He takes longer than usual to return, explaining that there were a lot of people in the streets.

When Kadaz has the food, plus some extra for the guards, his friends are invited out. The Silver Swords don't share in the food and the big one with the quarterstaff moves closer to the door.


Arm 
Friday March 24th, 2006 5:50:36 AM

Arm gratefully partakes of the food, and wonders what has become of Shadow...he hopes that he hasn't run into problems, and at the same time wishes that he were here to corroborate their stories.

Conner 
Friday March 24th, 2006 7:59:26 AM

Conner thanks the guards and the boy for their efforts and consumes the food they provided. In between bites he tries to engage both the guard and the Silver Swords in conversation about the deterioration of civility in the city.

"I am worried that the unrest between elves and humans will boil over. These Defence Leaguers have provoked a situation that will be hard to bring under control."

Shadow 
Friday March 24th, 2006 8:46:18 AM

When the Day Master asks his questions, Shadow cringes, but has determined to answer honestly and take the punishment he might recieve.

"Yes, the mansion had the guild mark, but I knew the three thieves that had gone against the guild were in there. Also, I told you yesterday what I planned and had your okay."

"Yes, Geordie was in there and taking part."

"There is one piece of information that I just remembered about, and could have played a major part in todays confusion. I overheard someone saying the following,
'All the arrangements are made for tomorrow?'
'Yes. My payment is ready?'
'Yes it is. You'll get it when the job is done.'
I did not get to see the individuals, but I overheard this while I was upstairs."

Shadow waits to see the reaction from the Day Master, and he will sit quietly.


Kadaz  d20-3=0
Friday March 24th, 2006 12:28:40 PM

In the day room Kadaz several times offers food to the Silver Swords seeing if he can wear them down a bit. Otherwise, he sits quietly, watching the guards coming and going, trying to overhear what are the current problems. But he is too busy eating or playing with Birdie that he learns nothing at all. (gather information 0)

Mira 
Saturday March 25th, 2006 9:28:29 AM

On being reprimanded, Mira returns to the cell, but stays near the open doorway eating a little of the food supplied by Kadaz. She listens in on the conversations some more and becomes pensive at the retelling of the murder of Priest Tredegar, the rioting, and the attacks on the Defense League and those of elvish heritage.



Release! (DM JohnP) 
Sunday March 26th, 2006 9:38:23 PM

Shadow answers the questions from the Day Master. The local head of the Guild listens intently and makes some notes of Shadow's answer. Then he looks up and utters one word.

"Curious."

Then the Day Master picks up the sealed note and holds it out to Shadow.

"Take this to the Guard Post and give it to whoever is leading the Silver Swords."

The thief takes the note and leaves the Guild house. Weaving his way through the streets of the Trade Quarter, Shadow makes his way to the Guard post.

========================================


People are picking at the remains of the food that Kadaz ordered. Even Mira comes back out to join in the repast. The only ones who who do not join in are Lukas, Fendrik Vaeder and Geordie, who is still locked in his cell. After a time, even the other Sivler Swords join in despite glares from Lukas.

Conner's comment about the Defense League draws some stares before anyone answers. Finally one of the Guard answers. "Ya, if any proof of a connection between the League and the murder of Tredegar comes out, it would be bad. Make the riots today look mild."

Shortly after the last of the food is eaten, a guard returns to the post and signals to Sergeant Tomin. The Sergeant stands from the table and moves over to whisper with the guard. After a moment, he signals Lukas over. The leader of the Silver Swords joins the two, glancing at the party as the conversation continues.

Finally, Sergeant Tomin and Lukas approach the party where they sit around the table. Sergeant Tomin clears his throat before speaking.

"Well. Vaeder's story has been confirmed. The jeweler who made the necklace verifies it, as do his neighbours. So that means your story checks out, too."

"Geordie ... well, he's the only one with that story."

Just then the door opens and Arm's hope is answered. Shadow is there, clutching a sealed note.

After learning who leads the Silver Swords, Shadow passes the note to Lukas. After examining the seal, Lukas opens the note and quickly reads it. After doing so, he nods and looks at the party.

"Well, Sergeant Tomin, I see no need to hold these people here. Geordie, however, I think that he filed a false report of a crime with you. And probably stole the necklace in the first place. I can't tell you your business, but the magistrates would probably be interested in his story."

Lukas then motions to his squad and turns to leave. While he doesn't make any sign of regretting the inconvenience to the party, the woman and the man with the quarterstaff do shrug as they leave.

Sergeant Tomin looks at everyone, including the recently arrived Shadow.

"I was going to kick you loose anyway. But without a complaint from the Swords, there's even less reason to hold you. You're all free to go."

"Oh, when you go, take Vaeder with you. We don't want him around here, especially with what's happening today."

"And don't tell me what you plan on doing."



Kadaz 
Monday March 27th, 2006 6:03:20 AM

Kadaz helps clean up the room before leaving, making sure Birdie gets some leftovers. "Thank you very much Sergeant. It's always a pleasure dealing with the Guard. If there's any help we can ever provide don't hesitate to ask." He nods at the other guards as they leave.

Once outside he asks the others "Now, what do we do about Vaeder, Priest Tredegar, and the Defense League?"

Shadow  d20+2=10 d20+5=11
Monday March 27th, 2006 11:53:19 AM

Shadow looks very uncomfortable, fidgeting and not able to stand still, while in the gaurd house. Once outside, the group hears an audible sigh from the thief, and realize what it was like for the thief to be in the guard house.

When Kadaz speaks up Shadow snaps his head around, first at Kadaz and then around them. "I suggest we discuss this back at the apartment." He continues to scan the area. (listen=10 spot=11)

Mira 
Monday March 27th, 2006 7:30:08 PM

With mostly guys around, and just a couple of tough looking females, Mira feels a little uncomfortable. The sorcerer is glad when the party are released without any trouble. Like the rogue, Mira's sigh of relief is audible.

"I really don't like this lashing out at elves, and those of elvish blood," she says, casting a sideways glance at Arm and Shadow. "How are you guys holding up?" she enquires, hoping the two aren't taking what is happening too...personally?

"Kadaz, what do you think about checking in at the temple of, Flower...I think it is, and see how the folks there are doing? We might be able to do something for them, even if it just means keeping creeps like the Defense League out of the neighborhood." Mira looks hopefully at the others to see how they feel about this matter.

Conner  d20+4=23
Monday March 27th, 2006 7:36:43 PM

Before the party departs, Conner approaches the Sergeant of the Guards. Clearing his throat he asks Tomlin if many of the Guards perished during the recent natural disaster.

Clearing his throat once again, the fighter explains about the memorial that he hopes to errect in the little park on Riverside Road just off the Open Palm Market. Maybe the Guards could provide a list of their honourable dead. Their names could be added to those the fighter has already collected.

Conner will then follow after his friends, glancing about to see if anyone seems to be taking more then an average interest in their departure. (Spot=23)

Information and Planning (DM JohnP) 
Monday March 27th, 2006 11:16:04 PM

Everyone is relieved when they exit the Guard post. Before he leaves the post, Conner asks about how the Guard fared during the troubles. Sergeant Tomin looks up at the fighter and grimaces.

"We lost a lot of good men and women. Too many. Your idea is good, really good. Maybe something like that would show how everyone was affected. Wait a minute," says Tomin while he scratches out a list of names. "These are the Guards from this post who we know were lost. And the one we're pretty certain of, too." He hands the list to Conner. After taking the list, Conner joins his companions outside the post.

Vaeder is released at the same time as the party and he steps out into the sunshine at the same time. He overheard most of the conversations in the main room and looks a little surprised. He approaches the party.

"I want to tell you that I never heard anything about Tredegar until after those ruffians dragged us here. I'm certain that the Defense League had nothing to do with his murder. I would know and would have stopped it. We simply want the elves to leave, not to kill them. You probably don't believe me but it's true."

He glances around at the party trying to gauge their reactions. Everyone realizes that they haven't seen him this sober before.

"I have to get back and see what's been happening. Thank you for your efforts, even yours," he says pointedly to Arm.

After Vaeder takes his leave, Kadaz's question about what to do about Vaeder, the Defense League and the murdered priest hangs in the air. Shadow is a little nervous discussing such things on the doorstep of the Guard post and suggests going back the apartment.

Mira suggests going to the heart of the recent troubles at the Temple of Flower. If nothing else, they might be able to assist the Guard in keeping the peace.

The apartment and the Temple of Flower are in opposite directions, however, so the party stands and tries to decide where to go.

Arm 
Tuesday March 28th, 2006 5:56:44 AM

Looking askance at Vaeder, he recovers and replies, "Well, I suppose not ALL of us elves are bad then, eh? Whether you choose to believe me or not, even though the vote was cast to awaken the Sleeper, the elves did not know what was going to happen. Our race lost many lives as well, and please accept my condolences on the loss of your wife.".

After Vaeder leaves, he turns to the party and says, "When we go to the temple, be it now or after we head back to the apartment first, I think it'd be best if I inquire as to the situation...where I was left out before I now may be of great help.".

Kadaz 
Tuesday March 28th, 2006 6:51:17 AM

Before Vaeder leaves Kadaz has some advice for him. "Your wife's necklace was stolen for a high society lady who seems ruthless. She may want it back. You'd better hide it. And staying drunk just makes it that much easier thieves to take it. And do you think your wife would have wanted you to sit around drunk all day or instead to get your act together and fix the home you two built together?"

But enough of that. The sun is shining, Kadaz just had a good meal, and they're not in jail under suspicion. Life is good! Kadaz is up for a little more investigation now. "Mira, I like your idea. Let's go check out this temple and see how we can help. Maybe there will be some Defense League idiots there we can bash" he says with a grin.

Birdie, having had way too many leftovers (it seems everyone was slipping him bits of meat) is much less enthusiastic about walking anywhere. He'd much rather have a nice nap in a sunny spot.

Shadow  d20+2=6 d20+5=20
Tuesday March 28th, 2006 9:46:32 AM

Shadow listens to what the group tells Vaeder, and has not much to add. He will keep watch around to see if the other two thieves are around. (listen=6, spot=20)

Mira 
Tuesday March 28th, 2006 7:20:04 PM

"Well, I'm certainly not hungry...and it doesn't seem too late in the day." Mira hooks an arm around Arm's arm (sorry!) adding "to the temple of Flower then."

Conner  d20+4=14 d20+3=23
Tuesday March 28th, 2006 7:25:07 PM

The fighter accepts the list of names from the sergeant, quietly folding it and placing it in a secure pocket. His face remains expressionless, but as he clears his throat once again, the magical tatoo on the side of his head darkens, reflecting his true emotions.

Conner takes up a rearguard position as the party makes it's way through the city.

Spot=14
Listen=23 (nat. 20!)

To the Temple of Flower (DM JohnP) 
Tuesday March 28th, 2006 10:10:55 PM

Vaeder's statement draws responses from both Arm and Kadaz. The leader of the Defense League shrugs off their advice, however.

After a brief discussion, the party decides to head towards the Temple of Flower. It's located in the Gold Quarter not very far from the Blue Ale Tavern where they had enjoyed a meal the previous evening before going to the cult gathering.

Mira and Arm lead off, followed by Kadaz and Shadow. After carefully folding the note from Sergeant Tomin, Conner takes up the rear. As they walk through the city, Conner can hear shouting from many different quarters. Evidently, the troubles caused by Tredegar's death have spread citywide.

The party starts walking towards the river. They are turned back from the bridges crossing the river to the north, so they have to retrace their steps from the previous day. Guild and Merchant Quarters are relatively quiet, too quiet in fact. From the Guard's comments, most of the trouble is occurring in the Hindquarter where many of the elves have moved to.

Crossing the bridge to the Cathedral of Light is like passing into an island of calm. The only sign is that there are slightly more people seeking the services of the Healers.

Wealthy Quarter is also quiet, but that's probably due to the extra squads of Silver Swords on the streets. They're moving northwards when Shadow spots someone quietly motioning to them. Looking closer, Shadow sees that it's Lukas, the leader of the Swords who arrested them.

Seeing that Shadow has spotted him, Lukas approaches the party. Everyone sees that he is clutching a paper in his hand. Nearing them, he holds it towards them. The paper shows rough illustrations of the other two thieves who were with Geordie.

"Recognize anyone?"



Arm 
Wednesday March 29th, 2006 5:46:58 AM

Arm grips Mira's arm warmly, glad for the comfort of her company. Perhaps when and if the situation calms down some...

As they come upon Lukas and he sees the paper he is holding, Arm quickly identifies the two theives, "Yes, those two were with Geordie, so we can only assume that they were involved as well. If we should spot them, we'll either 'detain' them or send word to you of their location.".

Shadow  d20+5=25
Wednesday March 29th, 2006 9:37:09 AM

Shadow will nod his head as he sees Lukas and watches as he approaches the group. He listens as the silver sword asks about the drawings, and he shakes his head in acknowledgment as he asks if the group recognizes the two thieves. "We will keep an eye out for the two, but I do not think you are the only ones looking for those two." (spot=25)

Kadaz 
Wednesday March 29th, 2006 3:56:41 PM

Kadaz glances at the drawing. "What he said" is his only comment, nodding in Shadow's direction.

Mira 
Wednesday March 29th, 2006 4:11:05 PM

Pushing her glasses up her nose, Mira brings her face closer to the parchment and examines the likenesses. Staightening up, she nods in the affirmative. "If we happen to see them, we will effect a citizens arrest and turn them over to the nearest guards."

Mira secretly hopes the Silver Swords or the city guards collect the goons first. The sorcerer figures some of her party might take out their frustration on the two, and the bullies from the Defense LEague might not survive the encounter!



Lukas' Question (DM JohnP) 
Wednesday March 29th, 2006 10:07:14 PM

Lukas nods when members of the party recognize the sketches. When Arm mentions that the two were with Geordie looks up with concern.

"Really? These two were seen leaving the Temple of Flower shortly before Tredegar was found dead. There were with this Geordie fellow who's in the post?"

Shadow's keen eye spots copies of the flyer posted on walls and clusters of people staring at the flyer.

"Oh yes, lots of people are looking for these two," Lukas chuckles darkly. "We're just out here making sure that they don't sneak into our Quarters. Don't even think of turning them over to us," he cautions Mira. "We don't need that sort of trouble."

"Any idea where they might be hiding?"

Mira 
Wednesday March 29th, 2006 11:23:20 PM

Mira holds on tight to Arm and volunteers what she knows about the dirty apartment on the narrow street in the northern part of the Trade Quarter. "North off Gauntlet Street, behind the Flying Fish tavern," she explains hoping her directions are good enough.

Arm 
Thursday March 30th, 2006 5:48:35 AM

Arm's eyes turn steely at the suggestion that the two were involved in Tredegar's demise, "We should have killed them when we had the chance," he mutters. He continues to Lukas, "If we find them, it'll be a sad day indeed for them. If you'll excuse us, we're off to the temple to see what information we may gather.".

After they take their leave, Arm says to Mira, "Let us make haste to the temple and find out what we can. Then I, for one, am off to that stinking hovel that we first found them in.".

OOC: There's a good chance I may not be posting tomorrow...we're moving AND getting a new ISP on top of it. :( If everything is running smoothly, I'll send something on Saturday.

Kadaz 
Thursday March 30th, 2006 7:37:31 AM

"So these two may have been invovled in the priest's murder. We'll definately look out for them. Thank you for the information." He looks at the Silver Swords and nods his thanks again as he leaves.

Conner 
Thursday March 30th, 2006 7:58:57 AM

Conner looks at the drawings and says nothing, but the angle of his jaw changes as he clenches his teeth, and if one were to observe his hands they would see the whitened knuckles of his clenched fists.

Shadow 
Thursday March 30th, 2006 9:13:27 AM

"They could also be holed up in Lady Ilonia's mansion, also." Shadow suggests. He is not envious of the two thieves, but does want justice to occur. "Let's go check out their old hidey hole, but not sure what to do after that."

Back Again (DM JohnP) 
Thursday March 30th, 2006 1:47:54 PM

DM Note - Everyone has posted, so I decided to do this early.

Lukas looks across at Mira, besides Kadaz, the only member of the party that he doesn't look up at. He sneers when she provides a location where the two thieves might be hiding.

"Take it to the guards, not me. I simply don't want those two and their Geordie friend in my streets, is all."

Lukas turns to leave but then looks back at the party.

"I don't like being played for a fool. And I don't like apologizing, either. But I do owe all of you something for your troubles. Don't press your luck, though, when you want something."

The short leader of the Silver Swords turns and walks back to his squads. The party looks at his stiff back and at the way that his right hand caresses the sword hilt at his waist. Obviously a man tightly wound. He's not alone, though. Arm, Kadaz and Conner all look like they'd like to get their hands on the pair of thieves.

Arm suggests going on to the Temple of Flower. Shadow talks about going back to the apartment where they first confronted the trio. But not before suggesting that the pair might be sheltering with Lady Ilonia. The suggestion seem plausible: they and Geordie had first stolen the necklace for her; and, Geordie tried to pin the theft onto the party, presumably for her.

While everyone digests that thought, they stand in the streets. Even this far from the Temple of Flower, they can hear the angry crowds that have gathered. With everything that has happened, it seems that Plateau City is a fireball bead ready to explode. On top of all the deaths from the awakening of the Fey King, who knows how many would die if full-scale rioting was triggered.


Mira  d20+2=7 d20+2=21
Thursday March 30th, 2006 10:00:17 PM

"The temple first?" Mira says, hoping to catch the fighters' attention. "If Geordie's goons are still around, we can hunt them down later." Mira will keep a hand lightly on the bard's arm, but she lets him lead and becomes wary as they approach the temple. The sorcerer looses the strings of the pouch holding her spell components.

Spot=7
Listen=21

Conner  d20+3=8 d20+4=6
Thursday March 30th, 2006 10:55:27 PM

"I agree, the temple first" growls the fighter. "Perhaps they know something of this death cult". Conner maintains a position on the flank of the group. His shield is readied and his free hand never wanders far from his sword as he walks beside the group.

The thought of the two thieves killing an innocent cleric has his blood up, and he does not maintain the vigilance he should as he moves through the streets. [Spot=6, Listen=8]

Kadaz 
Friday March 31st, 2006 7:23:58 AM

Kadaz adds his voice. "Temple first, then the apartment. But if we don't find those 2 thieves by then, is Lady Ilonia's place next? I think we may have more trouble getting in there now than we did before."



Shadow  d20+5=7
Friday March 31st, 2006 11:02:41 AM

Shadow will follow the group towards the temple. He will keep watch to see if he can see the two thieves. (spot=7)

To the Temple of Flower (DM JohnP) 
Sunday April 2nd, 2006 10:57:49 PM

The party heads north through Wealthy Quarter towards the Temple of Flower which lies just inside Gold Quarter. Mira is trying to keep a lid on the more ... physical ... of the party members, hoping to avoid a fight.

Conner and Kadaz agree. At the very least, Conner suggests, they might know something of the death cult. Shadow and Arm move along in the fighters' wake. Everyone is distracted as they move through the streets approaching the Temple. Frm the sounds, many people are gathered near the Temple.

The boundary between Wealthy Quarter and Gold Quarter is marked by the many Silver Swords on guard duty. They seem to be checking the status of anyone who wants to enter Wealthy Quarter and turn back several people. Some of these people seem to displeased but the gathered assembly of guards dissuades anything more than mutters.

From where they stand, the party can see a huge crowd outside the Temple of Flower. For the number of people it is surprisingly quiet. At a distance, the crowd seems to contain a cross section of the populace of Plateau City - wealthy and poor, powerful and weak and every race as well.

The party is trying to decide whether to try to get closer to the Temple when a couple nearly run into them. If they do, they might have to take a different route back.

An expectant buzz runs through the crowd outside the Temple. The taller members of the party can barely see a tall figure clad in white robes step through the gates of the Temple. He begins speaking but the party cannot hear very much until slowly every member of the crowd falls quiet.

".... unexpected gesture of gratitude and appreciation. Those of you who met Tredegar would know what he would think, though."

A quiet murmur of laughter comes from the crowd.

"Do not stand here. Go out and commit some act in memory of Tredegar and Flower, the goddess that he served. He is with Flower now and acting with compassion and love is what is right and proper."

"The path of revenge and hate is not the path of Flower. Ignore those who counsel violence and retribution. Kindness and generosity is how all of you should honour Tredegar's memory. Anything else plays into the hands of those who would destroy this city and its people."

"Go now! Remember Tredegar with your hands and efforts."

The speaker, presumably the new high priest of Flower, is persuasive. The crowd begins to break up and move away.


Mira  d20+2=20 d20+2=22
Monday April 3rd, 2006 12:11:27 AM

Mira unconsiously pats her pouches. Have to be careful in a crowd like this, she thinks. Then the words drift over the crowd from the direction of the temple.

Random acts of kindness... thinks Mira. She doesn't know much about this god, Flower, but obviously her followers are a pacifist lot.

"Arm? Do you see an opening in the crowd? If you can, lead to the temple. Perhaps we could have a word with this new priest?" While waiting to move into a gap made by the vacating crowd, Mira wonders at the message conveyed by the priest. Should they turn around? she wonders, then thinks better of it. Someone has got to look after these super-nice types. Mira looks at her friends, and a smile creeps across her face.

Spot=20 (keeping an eye open for the bad guys)
Listen=22 (to overhear any interesting conversations)

Arm  d20+4=17 d20+11=15 d20+9=28
Monday April 3rd, 2006 5:51:43 AM

Taking Mira's hand, Arm quickly finds a hole and leads the way to the temple(spot=17). Along the way, he removes his hat, finally glad that he doesn't have to hide his elven heritage and hoping that it may actually aid them in gathering information. While they approach, he keeps an ear open for anything useful (listen=15).

When they arrive at the temple proper, Arm seeks out the new high priest and says, "We apologize for not arriving sooner, as we were detained elsewhere. My friends and I are deeply sorry for your loss, but as you said, Tredegar is with Flower now. Can you please tell us what happened? (diplomacy=28)".

Shadow  d20+5=10
Monday April 3rd, 2006 4:25:40 PM

Shadow will move quickly when Arm starts leading Mira towards the temple. He is scanning the crowd for familiar (both friendly and not friendly) faces to see who is here. (Spot=10)

Kadaz 
Monday April 3rd, 2006 8:40:24 PM

Under his breath Kadaz mutters to himself. "Talks pretty. But can he fight?" But he straightens up, smiles at the strangers near him, and tries not to look threatening.

As Arm escorts Mira towards the priest Kadaz follows, pushing his way through as necessary. "Wait up" he yells at Arm's butt. This is the problem with being 4' tall in a crowd of humans - can't see anything.

Conner 
Monday April 3rd, 2006 10:12:15 PM

The burly fighter pushes through the crowds, creating a hole for his companions to follow.

Temple of Flower (DM JohnP) 
Monday April 3rd, 2006 10:56:32 PM

Following behind Arm and Conner, the party moves through the crowds outside the Temple of Flower. It would be even more difficult if a significant portion of the crowd hadn't left already.

While they move forward, Mira and everyone else is watchful. Kadaz almost gets left behind but Shadow pulls him along. As they near the temple, they overhear people reminiscing about Tredegar. Despite the speaker's words, there are still some people looking to avenge Tredegar.

"Probably them Defense League idiots. Who else would do it?"

"Nah, it was probably some cultist."

"Maybe another elf, angry that Tredegar had started repairing a lot of what their King did to the City."


Eventually the party reaches the gates of the Temple. The gates are guarded today contrary to what they recall is normal practice. The guards look out of place guarding the temple of the deity of love and the family. But they do seem capable.

When Arm asks to speak to the high priest, the guards refuse to admit anyone.

"Sorry. Clerics only today, I'm afraid. At least until the funeral rites are set."

They also do not respond when Arm asks about the morning's events. However, several of the people loitering in the square are willing to talk.

"Saw it all, I did," says one of the old men who was standing nearby.

"No you didn't, you fool. You was barely here," says the other.

"Well, I did. Who was the one that the guards talked to? It was me."

"Ya, after I told 'em that you was closer when the two men ran out."

"Well, I saw them two humans run out. I could describe them, couldn't I?"

"Ya, but it was me that saw them inside. They came in like they was going for morning prayer. But they went rhough the main sanctuary into the nave where Tredegar was praying. Then I heard him cry out. Looked over and saw the blades flashing as they stabbed him."

The first speaker takes over now. "The two of them ran out, nearly right over me. Blood still dripping from their weapons, it was."

The second speaks once more. "I would have thought that Tredegar could survive that. But they were supposed to have used poison."

The two old men trail off. Each of them look at the party, expecting something for their tale. Mira and Arm feel that the two are speaking truth, at least as they know it.

Mira  d20+8=21 d20+7=23
Monday April 3rd, 2006 11:24:47 PM

Mira decides not to push her luck with the guards, but prods the old geezers for a description of the two 'humans' they saw running from the temple. Placing a gold piece in the hand of one, she folds his fingers around the coin. "For your invaluable information," she says. (Diplomacy=21, Gather Information=23)

Though the sorcerer would sorely love to learn what she can of the relationship of the Fey King to the cult of Flower, she leaves it for another day.

"Shall we seek out Geordie's friends then?" she asks her companions.

Arm  d20+9=18
Tuesday April 4th, 2006 5:50:51 AM

Arm's butt doesn't hear Kadaz, but his ears do, and he slows down somewhat so that his diminutive friend can catch up, but not too much so that his nose doesn't enter what he was speaking to.

Arm takes a gold piece and holds it out for the other old gentleman as he says, "Yes, thank you very much (diplomacy=18).". He then motions the others to move away, and says in response to Mira, "Yes, let's pay a visit to our old friends, as they have much to answer for (if their description matches that of the old men, that is).". Turning away, he allows Kadaz and Shadow to take the lead. As they walk, he places an arm around Mira's shoulders and tries to catch her eye to see what feelings are there, "I don't expect to replace Evan, but I can hope that we can begin something of our own," he murmurs softly to her.

Shadow  d20+5=24 d20+2=4
Tuesday April 4th, 2006 10:19:43 AM

Shadow will listen as the two men give their descriptions of the two, but he is sure he already knows what they will say. (Listen=4, spot=24)

Kadaz 
Tuesday April 4th, 2006 10:21:11 PM

Kadaz listens carefully to the two old men telling their story. "The blades they used, were they daggers or longer? And was there anything special about them?" he asks. "And did you notice them before they killed Tredegar or only afterwards?"

In the Plaza (DM JohnP) 
Tuesday April 4th, 2006 10:43:10 PM

Mira and Arm both press coins into the hands of the old men who related their tale. But before they do, Kadaz has some more questions.

The second man, the one who was inside, looks at the dwarf and scratches his scraggly beard.

"No, didn't notice the weapons before they attacked Tredegar. Daggers, I think. Or maybe shortswords, I couldn't really tell."

After receiving the coins, the two men nod their thanks. Each of them move away from the party, tucking the coins away some place in their clothing.

Shadow and Kadaz lead the party away. Conner trails behind the others, wondering how this cycle of violence will end.

There's still many people here but they feel alone in the square. Everyone seems to agree that they should go to check if the two thieves are in their apartment. The Silver Swords wanted to keep people from going through Wealthy Quarter. They could probably use the "favour" that Lukas owes them but it would be simpler to head east into Gladiator Park.

Arm 
Wednesday April 5th, 2006 5:52:54 AM

Arm heads toward Gladiator Park, hoping that once these two are dispatched, some measure of calm can once again come over the city. With the recent events, however, that is probably a longshot at best.

Shadow 
Wednesday April 5th, 2006 10:45:00 AM

Shadow will move along quickly to the thieves apartments, he also has the feelin this will be a mute point because he doubts they will be there. Once they arrive, Shadow will say, "We need to make sure we are ready just in case they are here, but I doub it."

Kadaz  d20+1=2
Wednesday April 5th, 2006 4:50:18 PM

Kadaz head east into Gladiator Park saying over his shoulder "Let's not push our luck with the Silver Swords just yet." He keeps his eye out for trouble but just barely sees the ground in front of him (spot 2)

Conner  d20+4=18 d20+3=18
Wednesday April 5th, 2006 6:57:01 PM

Conner keeps pace with the group as they make their way back across town yet again. [Spot=18, Listen=18]

Mira  d20+2=4
Wednesday April 5th, 2006 10:37:06 PM

Wordlessly, Mira twines her arm around the bards waist, and returns the squeeze...before letting go. "Let's make tracks, fellas," she says, as she follows the fighters through the streets.

Spot=4


Back to the Tenement (DM JohnP) 
Wednesday April 5th, 2006 10:45:27 PM

The party treks through the streets of Plateau City, through the parks that surround the Gladiatorial Arena. As Arm and the others move through Gladiator Park, they can see groups of people gathering. When they get close, the party realizes that this is the first time in the past several days that they've seen groups of elves. One or two groups approach but back off when they see Arm's face and ears. Still, some of the elves glare when they see Mira holding the bard's arm. Guard patrols move through the Quarter, breaking up the smaller groups and getting the others to move along. The Guard seems most interested in keeping the groups of elves from getting too close to some of the humans and others who are filtering away from the Temple of Flower.

Shadow and Kadaz follow along, the dwarf stumbling as he goes. Conner also follows in the half-elf's wake. After crossing the width of Gladiator Quarter, the party is able to cross a bridge back to Merchant Quarter. Once they're on the correct side of the river, it isn't too long of a trip until they are back into the Trade Quarter. After threading his way through the confusing tangle of allies in the north end of the Quarter, Arm leads everyone to the tenement where they first encountered Geordie and the two other thieves.

From the street, all looks quiet. There are people passing in the street and the scullery boys at the back of the Flying Fish tavern are cleaning up after the lunch rush. Which reminds everyone that it's been a while since they ate.

The dark and dank hallway of the tenement is open before the party. As before, not much can be seen inside from the street.


Arm 
Thursday April 6th, 2006 5:49:12 AM

Arm smiles warmly at Mira, then realizes that such conversations should be held in private, and concentrates on the task at hand. As they move toward the Trade Quarter, he notices some of the glares sent his and Mira's way, and he wishes that they would take the high road in this and realize that they'd be just as wrong as the humans for feeling like they do.

Once they arrive near the apartment, Arm looks to the rest, and says, "I don't know whether a stealthy approach is necessary. Personally, I say we just make our way down and be done with it.".

Kadaz 
Thursday April 6th, 2006 7:51:18 AM

At the apartment Kadaz starts to plan. "Rushing in and taking them by surprise is good. But we should make sure that we have blocked any back door. If they have another way out we may lose them."

Shadow  d20+5=25 d20+2=5
Thursday April 6th, 2006 1:33:33 PM

"Wait, I will go down and check it out. If you would not mind backing me up." If he gets the go ahead he will head down to see if there is any evidence that the thieves are present. (spot=25, nat. 20, Listen=5)

Mira 
Thursday April 6th, 2006 10:15:43 PM

"Just a minute, Shadow!" Mira whispers. Letting go of Arm, she digs in her spell component pouch. Plucking at her lashes, she looses a dark hair. Working quickly, she molds a bit of gum arabic around the lash. A word of magic and some graceful waves of her hand and both the components, and the elf vanish!

Invisibility cast on Shadow.



Conner  d20+4=23 d20+3=19 d20+1=3
Thursday April 6th, 2006 10:16:07 PM

"Got yer back!" grunts the fighter, as he presses his back against the building and covers the party's rear. "Mind ye watcher' step!" he adds remembering the slippery floor of the apartment.

Spot=23
Listen=19
Balance=3, is required to go down into the apartment


Once More, Into the Breach (DM JohnP) 
Thursday April 6th, 2006 10:42:02 PM

The party mills around outside the tenement, debating the best method for entering. Consensus from Arm and Kadaz seems to favour a direct approach. Shadow, well, he favours a quieter approach.

After listening to the debate, Mira casts Invisibility on Shadow so that he can slip in and out unobserved.

Conner moves to block the doorway in case anyone comes in after them.

Shadow steps into the hallway and moves carefully down to the thieves' apartment. The floor is still slippery but he has enough time to make his way their carefully. The apartment door stands open.

Slipping closer, Shadow peers inside and sees ... nothing. Not a thing remains in the apartment. He signals back to Conner and then enters the apartment. Checking the main part and the two sleeping areas, Shadow is unable to find any sign of the former occupants. Except for some dirty cooking utensils left in the cooking area.

Either the thieves very carefully cleared out after the party was last here, or their neighbours helped themselves. Considering the condition of the building, that is possible. The rogue notices rather more muddy footprints in the room than he expected.

Meanwhile, outside the building, Conner keeps his eyes peeled for anyone acting strangely. Despite their efforts, he notices two figures standing in a nearby alley watching the party as they investigate the tenement. From where he stands, Conner doesn't think that the pair belong to the Guards or any other official group.



DM Announcement (JohnP) 
Thursday April 6th, 2006 10:42:46 PM

You guessed it, that's my clumsy introduction of the two new players.

Welcome to both Ken and Jeff!

Arm  d20+4=24
Friday April 7th, 2006 5:51:50 AM

Arm notices the pair as well (spot=24-nat. 20), and drawing his sword, steps in front of Mira to guard her and calls out to the pair, "You there! Friend or foe, advance and be recognized! Stop acting like rats in a sewer and explain yourselves.".

Kadaz  d20+1=11
Friday April 7th, 2006 7:01:56 AM

Kadaz looks closely at the two watchers but can't tell much about them. It's hard to believe oinly two onlookers would pose a threat to the group but you never know. He stands beside Arm and waits. (spot 11)

Mira  d20+2=9 d20+2=13
Friday April 7th, 2006 1:09:46 PM

"Good grief, Arm!" exclaims the green-eyed sorcerer, "I can take care of myself!" Mira tries to study the strangers (Sense Motive=9) but finds her examination hindered by a buildup of grime on her glasses. Taking off her spectacles, she polishes the lenses with the edge of her sleeve, before replacing them on her nose.

Mira brushes at a stray hair that has managed to loose itself from the tight plait of dark brown hair that hangs just past her shoulders. Her long dark cloak is thrown back, revealing a rather poor and plain looking outfit of tunic over leggings and soft boots. A remarkable belt is worn 'round her waist. It is wide and laced at the sides and front, where it comes to a point under her bust. It has been lovingly tooled with a design of interlaced dragons all around. Three pouches dangle from the sorcerer's belt and a scroll case is slung over one shoulder.

Mira waits expectantly for the strangers to answer the half-elf bard.

Ash (DM JohnP - on behalf of Jeff C) 
Friday April 7th, 2006 2:18:57 PM

Ash looks quizically at the sword his fellow half elf has drawn and pointed at him. The wolf at his side growls menacingly at those who threaten Ash. However, Ash makes an almost imperceptible hand motion and the wolf backs away, her hackles still raised and waching the strangers with caution.

"Am I so threatening a presence that you must draw a weapon on me?", he asks, "or have I done you harm in a previous existence?". Ash continues, gesturing to his presence and the barbarish leathers and hides that he wears, "I am sure you would not make the mistake as to judge me by the mere superficiality of the wardrobe I do wear?".

Ash raises his staff and holding it across his shoulders, behind his neck, with both arms lying over it, introduces himself. "I am Ash"


Shadow 
Friday April 7th, 2006 3:21:26 PM

Shadow checks out the apartment to make sure there is no sign of the thieves, but when he hears Arm call out, he will rush out to see what is happening outside.


Thar ail Baerer 
Friday April 7th, 2006 3:46:31 PM

During the barbarian's conversation, the second figure has stayed silent and unmoving. After the conversation is over, the silent steps forward and the group notices that he is wearing a hooded cloak, and a camoflage colored outfit and sturdy boots, similar to what a ranger or woodsman would wear.

He looks towards the group and his gaze stops at Arm. After gazing at Arm for a moment, he lowers his hood and the group notices that he is an elf and oddly enough, is also wearing a cross around his neck, representing some unknown diety to them. He wears two short swords on belt and has a short bow attached to his backpack.

Keeping his hands clear of his weapons, but near enough if needed, he says in an even tone "Hello, my name is Thar ail Baerer, but you can call me Thar. I mean you no harm and it is refreshing to see one with similar blood [pointing towards Arm] traveling with you. I am tracking down rumors related to the death of one of our race, who happened to be a local priest."

Kadaz 
Friday April 7th, 2006 5:26:17 PM

Kadaz looks over the newcomers in total amazement. "Looks like you two made a wrong turn at the city gates. Not much in the way of forests around here. And the guards let a wolf in?"

Kadaz, a little dwarf with a big axe, is cautious but not obviously on guard. Birdie, on the other hand, has a very different reaction. The little dog just stares at the big wolf and tries to hide behind Kadaz, fur, tail and ears very flat.

Mira (illegal 2nd post) 
Friday April 7th, 2006 11:37:18 PM

Mira takes a step towards Arm so that the front of her body is nearly touching that of the bard. She places a hand on his sword arm, and applies a gentle pressure, hoping he will drop his arm and point the weapon towards the cobbles of the street.

Echoing the dwarf's sentiment, Mira will explain, "the city is in turmoil. One who comes from nature...who perhaps may have been the very incarnation of nature...awoke in response to the singing of the elves of the Wold. The affect was disastrous for the city. There was flooding. All manner of plant life grew to astronomical proportions at incredible rates destroying the infrastructure of the city. Wild animals," Mira points to the wolf next to the ranger-type, "like that one, attacked the people. Many city folk have died."

The sorcer takes a break, and catches her companions' eyes. "The non-elven of the city are blaming those with pointy ears for their woe. The city guards are working to restore order, but there are vigilante groups with mixed motives, and the population is becoming polarized."

The green-eyed woman toys nervously with the silver and green pendant at her neck, "it is dangerous in the city, and yet it is our home." Noticing the unusual symbol 'round the elf's neck, Mira's eyes narrow slightly as she asks the smaller of the two, "you wouldn't have orders...I mean work with divine magics, would you?" Her eyes open wide and look even bigger behind her glasses. Mira turns her head and whispers in Arm's ear Highlight to display spoiler: {a HEALER!}

Ash (2nd Illegal Post by DM JohnP - on behalf of Jeff C) 
Friday April 7th, 2006 11:42:18 PM

Ash sighs...."my master told me much about "civilization" and "civilized" persons." Ash says "civilized like it was a bad word. "I see he was being kind. Look at what it has done to that poor lord of the wild? "

Looking at Kadaz, Ash laughs, "As for your guards, are you brave enough to tell her where she could go?...I know I'm not...nor were your city's guards." The wolf looks up at Ash, as if she knew he was talking about her, her tail wags a bit, then she turns back towards the strangers.


Conner 
Saturday April 8th, 2006 7:58:44 AM

The fighter stays his ground, arms crossed, one hand resting on the pommel of his longsword. The fighter is neither ready to accept or deny the two woods folk.

Thar 
Saturday April 8th, 2006 2:02:18 PM

Looking at the lady who calls herself Mira, Thar answers her question "Yes, I am both a healer and what you humans would call a ranger. If your group follows a path of goodness, I would be willing to heal anyone that needs it, as a gesture of good faith."

In response to the dwarf, he comments "Sadly, I am away from the woods that I hold dear. I don't enjoy crowded human cities any more than many do, but I have committed myself to a higher purpose and I have been asked to help investigate the death of a brother priest."

"I hope that you won't blame me for what happened in the past here, as many do towards our race. I am new to this area and wish to cause no trouble, but I will stand for what is right."

Smiling at the wolf, he pets it on the head and rubs it behind it's ears. "This is a magnificent creature and I am glad to call it a companion." (OOC - I'm assuming Ash and I at least know each other and the wolf and I have been acquainted before.)

New Companions (DM JohnP) 
Sunday April 9th, 2006 4:17:30 PM

Shadow quietly examines the former home of Geordie and the other two thieves. Like his first impression, they appear to have done a good job of eliminating any trace of their presence.

The half-elven thief looks up when he hears Arm call out. But he is otherwise ignorant of what is transpiring outside.

Arm was the first to notice the two people watching them, and he challenged them to explain their presence. The other members of the party had different responses. Kadaz and Conner are wary but Mira bristled at Arm's efforts to protect her.

The rougher of the two figures is the first to respond to Arm's challenge. He introduces himself as Ash and wonders why the party might feel threatened by their presence, especially since he is a half-elf like two of the party. Of course, the party is more concerned with the wolf at Ash's side ... they all remember what happened when the Fey King awakened.

The other figure steps forward. While also appearing rustic, he is more polished than Ash. He introduces himself as Thar and explains that he and Ash were investigating the death of an elven high priest. They had been following a rumor concerning the two assassins and came to the apartments.

Kadaz and the others aren't too certain of these fellows. It's obvious that neither of them were in the City when the Fey King woke. And it seems that the pair are unaware or unconcerned about the current troubles in the City. But at least they seem to have common motives.

After some discussion, Thar offers to channel healing magics as a gesture of good faith. At the moment, none of the party are needing any healing however. When he moves to pet the wolf beside Ash, it sidles away but doesn't do any more than that.

Partway through this conversation, Shadow returns and quietly describes what he found to his companions.

Everyone stands around looking at one another. Should they combine forces to find the murderers of Tredegar? That would make sense, at least in the short term.

Together, they have determined that the two thieves are no longer in their apartment. And, from what all of them have seen, it wouldn't be wise for the two to remain anywhere near the Temple of Flower.

They could return to the Guard post and question Geordie, of course. That assumes that the Guard would allow them to interrogate the thief. Or, they could go now to investigate other potential hiding places.

Shadow 
Sunday April 9th, 2006 10:13:45 PM

As Shadow climbs up the steps, he notices the group talking to the two strangers. He quietly listens to what is going on, and then he introduces himself, "I am called Shadow, and as my name implies, I perfer the shadows. I do however follow the path of goodness." Shadow adds at last when he looks at the one that calls himself Thar.


Mira 
Monday April 10th, 2006 1:12:00 AM

The sorcerer elbows Arm, then goes on tip-toes to whisper in his ear. "We need a healer," she says, and then as an afterthought, "and they look like they need friends who know their way around the city."

Stepping out from behind the bard, Mira makes an invitation. "We haven't found what we were hoping to find, and now the day is getting on, and it's time to get something to eat. The Flying Fish is just around the corner, or we could head to Sampson's. We could get something to eat, and share what we know about what happened."

Mira hopes there are no objections from her companions.

Arm 
Monday April 10th, 2006 6:03:23 AM

Arm stares warily at the two newcomers, especially the one with the wolf. Revelling in the closeness of Mira, he lowers but does not sheathe his sword. Turning his head slighty he says quietly to Mira, "Please don't be offended my dear. You are a VERY important member of this party, especially to me, and I would rather be ripped limb from limb than to stand by and allow any harm to come to you. I agree that we need a healer, especially in these times, and I don't feel that these two mean us any harm. Someone of elvish blood would not be a member of one of the militia groups. Also, I don't think he'd stand idly by while Tredegar was murdered, so I don't think they are in league with Geordie's men, either.".

Pausing for a moment, he continues, "If the two we seek are anywhere, they're probably at the Lady's mansion. However, we'll have a far more difficult time gaining entry now. If these two would like to join us, then we may have a chance, but we'll without doubt have to fight our way in. Whatever you wish to do is fine with me.". As he says this, he smiles warmly at Mira, once again taking in her beauty.

Thar ail Baerer (Ken Mestemacher) 
Monday April 10th, 2006 10:25:05 AM

Looking at the group, he smiles when he realizes that the group appears to one who shares his interest in doing good. He notices the comments that the large man makes towards the pretty lady and thinks that it's nice to see couples who could potentially be in love. Also, he smiles inwardly as he thinks to himself 'Well, I've never performed a wedding yet, but there is always a first time.'

After looking at the group, Thar comments, "Yes, I'd like to join you and your group in these investigations. I don't know my way around this city and to be honest, don't feel comfortable in large cities, especially ones with all of the racial unrest. I am hungry, so if there is somewhere nice to eat, count me in."

"Lastly, if anyone doesn't mind, I'm going to wear my cloak and hood, in order to cover my head and ears."
-------
[Edited by Kim McCoy, to place character name above, 2006-03-10.]

Thar ail Baerer 
Monday April 10th, 2006 10:27:06 AM

OOC: Sorry, I used the wrong "post name" in my last one and I'll get it right next time. Still learning....

Test post from Jeff Childs' account [by Kim] 
Monday April 10th, 2006 3:19:25 PM

This is a test.

Ash 
Monday April 10th, 2006 3:20:53 PM

Ash remains confused. Since being sent to this city, he has met this elf and now these other strangers. Moreover, these most recent strangers threatened him with a sword. Nevertheless, they all seem to be interested in the death of the priest...which is good. Joining them at this eating place might not be a bad idea.

After considering his options, Ash agrees, saying "I would be pleased to join you for a repast at either of these eating places you refer to. However, please refrain from pointing swords at me in the future. It makes Shelya upset."

Kadaz  d20=10
Monday April 10th, 2006 7:49:14 PM

Kadaz looks at the two newcomers and adds his opinion. "Yes, let's adjorn to a meal. I'm very interested in hearing about how Ash and Thar ended up here. And we can exchange information on the killers we all seek. "

As Kadaz talks Birdie decides to make nice with the very very big dog over there. He scoots forward, slowly, making lots of 'I'm friendly' doggie signs. (diplomacy? 10)

Breaking Bread (DM JohnP) 
Monday April 10th, 2006 9:21:30 PM

The party is somewhat suspicious of these newcomers, wondering how they came to arrive here at the apartment of the suspected murderers.

Shadow is possibly the least suspicious, maybe because both Ash and Thar have elven blood. That means, at least, that they aren't members of the Defense League.

Before stepping out to speak to the newcomers, Mira whispers to Arm that they might need the newcomers. She offers to share a meal with them as a method of getting to know each other and sharing information.

The offer to share food interests both Thar and Ash, and Kadaz endorses the idea also. Both the newcomers accept the offer.

However, there is the matter of the drawn sword that Ash and his companion, Shelya, don't like. While Arm acknowledges Mira's statement that the strangers probably mean no harm he doesn't sheathe his sword, simply lowering it instead. Maybe it's because Arm is thinking about something else.

All the while, Birdie is trying to make nice with the newcomers companion. The wolf ignores the dog's motions and whines, staring instead at Arm and his bared blade.

While everyone is waiting for Arm to sheathe his sword, Conner's stomach starts rumbling. He's thinking about what they might be able to get as a late lunch at Sampson's. And the smells from the kitchen of the Flying Fish are appetizing, too.

Unless they choose to leave Arm behind, no one will be walking anywhere. Conditions in Plateau City haven't deteriorated so much that people walk around with bared blades.

Mira  d20+2(wisdom)=12
Monday April 10th, 2006 10:52:50 PM

"Armathen Ebano!" says Mira with a stern tone, "will you put that sword away!"

Sniffing the air, Mira tries to figure out what's cooking at the Flying Fish. (??=12) "Shall we check out the tavern over there? Maybe someone there knows something of the men who used to live in this place?"

The woman takes a step towards the tavern, then turns to the half-elf bard, and in gentler tones says, "you coming, Arm?"

Conner 
Monday April 10th, 2006 11:37:50 PM

Conner rubs his mouth and chin to cover the grin.

The tatooed fighter had seen how Mira had led the ranger, Evan, around by the nose, and now it looked like the bard might fall prey to the same fate.

His stomach rumbles again, and he weighs his purse. A ploughman's lunch, and a pint would be just the thing.

Arm 
Tuesday April 11th, 2006 5:56:06 AM

Arm grins sheepishly at Mira and says to her, "Of course, my dear.". Sheathing his sword, he says to the two newcomers, "I hope you'll forgive my conduct, but things have not gone well in the City for quite some time. One must constantly be aware of one's surroundings, ESPECIALLY when people lurk in alleys to observe others. When I first saw the two of you, I was not aware that you were of elven blood, as I myself have had to hide my heritage recently, much to my dismay. The two that we seek may be part of a larger group, and we know for a fact that they have ties to a certain 'high-class' person in the city, but let us retire to the inn where we can discuss this further. Again, I hope you'll forgive my brashness.".

After donning his hat once again he turns to Mira, and puts his arm around her shoulders, giving an affectionate squeeze and hoping that she is not overly upset with him, "Perhaps you can help me later with my new disguise kit that I've recently purchased?".

Ash 
Tuesday April 11th, 2006 7:25:31 AM

Ash shrugs, amused by the politics of everyday life. He notes that even the swordsman's apology was directed more at the female than at him. He brings his staff down and follows the group to the eating place.

Shadow 
Tuesday April 11th, 2006 10:17:30 AM

Shadow will follow the group still trying to see if there is any sign of the two thieves, but he is sure that they have gone to ground in probably the lady's house. His own stomach growls as he smells the food coming from the tavern. He also tries to get a better view of the two men that they are working with (actually take a look at their equipment, clothes, etc.)

Thar ail Baerer 
Tuesday April 11th, 2006 10:25:54 AM

Wondering how long it will take these new strangers to convince their friend to resheath his sword, Thar thinks to himself 'I'm hungry and that fish smells good.'

He will join the group and head towards the tavern.

While he is doing that, he will join the figure that calls himself "Shadow" and ask him a few questions. "What sort of things should I be watching out for in this city? As I said, I'm at home in the wilds, but these big cities are new to me. Also, what's the situation with that big man and why he felt the need to keep his sword unsheathed for so long? Have you had some bad experiences here?"


Kadaz 
Tuesday April 11th, 2006 5:46:07 PM

Kadaz decides to answer Thar. "When the Fae King came Plateau City was invaded by giant wolves and plants. Many residents dies fighting in the streets, or were struck down while running away. We are still on edge about anything unusual. We are rebuilding and may be for years. So, yes, we did have some bad experiences."

"As for what to watch out for, be wary of evil men, dark alleys, quick-talking con artists promising much for little, and all bureaucrats."

With these words of wisdom passed along, Kadaz looks ahead - food would be most welcome.

Actually Breaking Bread (DM JohnP) 
Tuesday April 11th, 2006 10:47:18 PM

Mira scolds Arm about his manners while Conner grins at the treatment that the bard is receiving. Arm hurriedly sheathes his sword and speaks to the two newcomers. His companions nod when he describes why they are nervous, especially the connections between the men that they seek and the cult.

After that is finished, Ash and the others start walking towards the Flying Fish tavern. While they round the southern corner of the tavern, Shadow and Kadaz explain some of the intricacies of Plateau City to Thar and the other newcomer.

The front doors of the tavern stand open, a boy outside sweeping the street. He looks up when the group approaches but pales when he sees the wolf accompanying Ash. He grips his broom tightly as the party nears. He says something to the party with a weak voice and only those with sharp ears can catch it.

"No animals inside, sirs. And lady.

The party looks back and forth at each other and agrees that they won't attempt to ignore the house rules. Maybe Sampson would forgive them, but they don't know much about this place. Looking about, they see some benches and upturned barrels at the front of the tavern. It's a nice day so they decide to remain outside.

The boy takes their orders and runs back and forth to the bar and kitchen. This late, there isn't much of the hot lunch available but they can all get bread, cheese and a pint.

Mira and Arm try to ask questions of the boy but he won't stop to talk.

The party continues their education of the newcomers, pausing when the boy is nearby. After eating, Ash and Thar have heard how the party was "hired" by Fendrik Vaeder, the leader of the Defense League, to recover a necklace that belonged to his dead wife. And that the Defense League are the leaders of the anti-elf actions in the City.

They get the details about the leader and his helper, or assistant, Davern Barber. And the party's suspicions about this man.

Shadow tells about how he followed a member of the Defense League back to the apartment, and how they confirmed that the three thieves had stolen the necklace for the leader of a death cult.

Mira describes attending the meeting, learning something about the cult and then leaving. While the necklace was recovered, somehow.

After recounting all of this, the party is faced with a couple prospects. They could go and attempt to speak to Geordie, who was locked up in the Guard post in the Trade Quarter. Or, they could go directly to the mansion of Lady Ilonia where at least one of them thinks that the thieves are hiding.

DM Note - feel free to elaborate, if you want


Arm 
Wednesday April 12th, 2006 5:54:05 AM

After the rest finish their stories, Arm fills in a bit, "As you can see, we're really not sure HOW many people we're up against....there's no telling how many or who is in Ilonia's employ. She seems to be at least moderately wealthy, so anything is possible.".

To the rest, he continues, "I suppose we should try to question Geordie before we set off for the mansion. Perhaps he'll see reason and not take the fall solely for the theft. As I said before, gaining entrance to the manse will be no small task this time, as I'm sure the Lady is aware of recent events. There's another point as well...perhaps we should ask permission from the Swords before we begin an assault. It'll be hard enough to fight the Lady's guards without having to fight the Swords as well, or for that matter be jailed for our troubles.".

Thar ail Baerer 
Wednesday April 12th, 2006 9:46:42 AM

After the group finishes telling their story, Thar ponders all that he has heard. Looking towards Arm, he comments "I agree that assaulting the house will be no easy task. If you have some connections within the Swords, then getting their permission makes good sense. I would be most uncomfortable fighting innocent Swords, as well as our group possibly being outnumbered."

Thinking for a few more minutes, he muses "Maybe we should split into two groups. One could meet with the Swords and the other could meet with this Geordie person. We could then meet up after that."

After taking a few more bites of his food, he says "Also, I would like to get some time, after we complete those two tasks, to recon (OOC - not sure what term the elfs would be used to using) the Lady's home, if we are going to assault it in the future."

Shadow 
Wednesday April 12th, 2006 1:22:21 PM

Shadow listens to the group as they discuss possible plans to approach their problem. He shakes his head in agreement as the they start fleshing out the actual plan. "Splitting up will work as long as everyone tries to stay out of trouble. As for 'recon' I can pretty much tell you the layout of the house and grounds pretty well."

Conner 
Wednesday April 12th, 2006 6:40:24 PM

The affable fighter takes a seat by one of the barrels and quickly consumes a pint of ale before looking about for another. "Name's Conner", he finally introduces himself to the two newcomers. A flash of white teeth dispels the otherwise hardened look of the burly man's appearance.

"Either of you two know more about this 'death cult' business? If it's blood they want, then killing the priest is sure to get it flowing."



Mira 
Wednesday April 12th, 2006 9:11:17 PM

Mira looks at the taciturn fighter, all astonishment. "You have a good point there, Conner," she says, continuing, "I wonder if there's a connection?"

"You fighter types seem to have made the best impression on the Plateau City guards, and those hired hand, guys...what's their name...uh, the Silver Swords. I've still got some Invisibility spells and such, so maybe I'll go with the group that goes to the lady's house?"

Mira swirls her wine around in the plain goblet. Time to relinquish the lead to one of the guys. It looks like things are going to get rough!

Many Hands Makes Light Work (DM JohnP) 
Wednesday April 12th, 2006 10:39:12 PM

After their repast, the party makes plans for further investigation. Thar suggests splitting up to investigate different areas. Arm had first suggested questioning Geordie and speaking to the Silver Swords.

Shadow describes what he saw of the grounds and upper floor of the mansion. But he didn't see any sign of cult activities up there, even in what he thought was Lady Ilonia's chambers.

Conner raises the possibility that the death cult wants to provoke widespread violence in the city. Mira agrees that might be the motive for what has occurred.

All the while, Kadaz and Ash just keep eating and drinking. Neither contributes anything to the conversation. When everyone but these two are finished their meals, the boy timidly approaches the party to clear away the table and ask for payment.

Finally, everyone stands and makes plans to accomplish their two missions. The party and the newcomers sort themselves out into the two groups and start to head off. The final thing that they discuss is where to meet.

Arm 
Thursday April 13th, 2006 6:07:26 AM

Arm says to the group, "Well, it's decided, then. Shadow, Mira and I should head to the Lady's house, and you are welcome to tag along as well, um...Thar, is it? Conner, Kadaz, and Ash should go and pay a visit to Geordie and see if we can get the Swords' blessing should we need to assault the mansion. I think it best if we all meet back here in a few hours time, then if we are decided, begin our assault on the mansion this evening.". He then waits for the rest of the group to see if they agree.

Kadaz 
Thursday April 13th, 2006 7:07:46 AM

Kadaz looks up, surprised at how much time has passedwhile he had been concentrating on his food.

"Geordie is being held by the Guard. I am sure we can get into question him. But the Silver Swords, being a private force, isn't going to let us assault one of their clients. And just talking to them will probably cause them to alert Lady Ilonia. I suggest more secret surveillance of her place will yield better results than a frontal assault."

Thar ail Baerer 
Thursday April 13th, 2006 10:09:31 AM

Nodding at Arm's comments, Thar says "Yes, I'll go with you, Shadow and Mira to look at the Lady's place."

Looking towards the Dwarf, he comments "You have a good point about the Silver Swords possibly alerting Lady Ilonia."

Thinking for a moment, he says "Arm, what do you think about Kadaz's concerns about the Silver Swords alerting Lady Ilonia? You felt that speaking to them first would be wise, but Kadaz has made some good observations about them alerting the Lady."

"Either way, I'm going to the Lady's house to recon so you all can figure out what makes best sense"

OOC - Do you all have a specific coin value that we pay for meals, or is it considered so small that we don't worry about it for our character sheets?

Ash 
Thursday April 13th, 2006 12:35:21 PM

Ash, who has been staring at nothing in particular throughout the repast, considers the points made by the various strangers. As he is not sufficiently knowledgeable of the individuals in question, he adds nothing to the conversation, just sits and listens. He is however, curious about this lady that they keep referring to.



Shadow 
Thursday April 13th, 2006 4:21:35 PM

Shadow eats, but is distracted by trying to remember all the details of the manor. When the group starts to determine what everyone is doing, Shadow listens more carefully. He shakes his head as Arm starts working out where the individuals are going. Then Kadaz brings up the issue with the Silver Swords, "I guess we need to hope they do not show up then."

Conner 
Thursday April 13th, 2006 7:50:46 PM

"The guards it is then" Conner grins at the timid youth and leaves three gold pieces for his lunch on the barrel. "I'd like to have a word with that Geordie character..."

Mira 
Thursday April 13th, 2006 9:46:17 PM

Mira laughs happily, though it is serious business they are about. "I have been saving up my magics for a long time and have been wanting to be of more use to you, my friends, than I have been in the past." The sorcerer continues, "I have spells and scrolls that can help us get past the Silver Swords without them ever knowing!" Gesturing towards the rogue, she continues, "I'm sure Shadow is clever enough to evade the guards, and I have magics that can let us fly or climb as well as become invisible!"

(Between spells and scrolls, Mira can cast 3 Invisibility, 2 Spider Climb, 1 Fly, as well as a variety of combat magics!)

Division of Labour (DM JohnP) 
Thursday April 13th, 2006 11:19:45 PM

After Conner pays the boy for the meal, the party walks away from teh Flying Fish tavern.

Arm suggests that he, Mira, Shadow and the newcomer Thar go to look at Lady Ilonia's mansion. And that the others should call on the Guard, hoping to be able to speak with Geordie.

However, Arm's words prompt a debate about the Silver Swords. Would they become involved if the party attempts something, or would they stand aside? Maybe it depends on how upset Lukas and the others are about Geordie lying to them.

After some parting comments, Thar, Shadow and Mira start walking to the west. Considering the unrest in the City, retracing their steps from earlier in the day will probably be quicker.

At the same time, Kadaz, Conner and the newcomer Ash head to the southwest towards the Guard post.

========================================


The four intending to reconnoiter the mansion make their way through the streets of Plateau City. They can see more members of the Guard on patrol and, at least in Trade Quarter, groups of residents standing guard. The foursome don't get close enough to determine whether these groups are pro- or anti-elf, or simply trying to protect their homes.

Merchant Quarter and Guild Quarter are quieter. As before, there is evidence of increased Guard patrols. And several larger shops or businesses seem to have hired private guards, too.

The Temple of Light is both a literal and figurative island of calm in the City. Still, there are even more people coming to the Shepherds for healing than they saw earlier in the morning.

Finally, they cross the bridge into Wealthy Quarter. There are only Guards here, not Silver Swords. But as they move through the streets, they see signs that more of the private guard force are on the streets. After a bit of walking, the four are just down the street from Lady Ilonia's mansion. From here, they cannot see any sign of a guard at the gate.

========================================


The other three walk across Trade Quarter to the Guard post. While skirting Open Palm Market, Conner and Kadaz can see that there are fewer vendors out ... probably everyone has decided that staying home is safer on this day or unrest. Four human men looked ready to challenge them for walking with a half-elf, but thought better when they saw the fighters, the dog and the wolf.

Ash looks about at the city while they walk. It's crowded and built mainly of stone and brick, at least the lower floors of buildings. He senses that people distrust either him or Shelya.

When the trio reach the Guard post, it's obviously busy. And, unusually, someone is standing guard outside. The young guard nods to both Kadaz and Conner, remembering them from the morning. But he holds up a hand when Ash and Shelya move towards the door.

"No monsters, not inside. You and it have to stay out," pointing at Shelya.

Kadaz and Conner aren't able to persuade him to budge. But they do get permission to enter the Guard post themselves. When they do enter, Sergeant Tomin nods to them after finishing what he was working on.

"What do you two gentlemen want?," Tomin asks. He seems weary, worn down by the day's events.

After the two ask to speak to Geordie, he looks at them for a moment.

"He's still here, and I suppose that you can speak to him. Just keep it civil, if you know what I mean. First, though, why exactly do you want to speak to him again?"

After the pair answer his questions, he signals to the jailer and has them taken into the cell area.

Meanwhile, Ash is cooling his heels outside.



Arm  d20+4=21 d20+11=22
Friday April 14th, 2006 5:57:13 AM

Arm thinks for a moment, then says to Kadaz, "In most cases, you're probably right, my friend. However, with the problems regarding Geordie and his two friends, whom by now it is rather clear that they were responsible for Tredegar's untimely demise and thereby causing unnecessary problems for the Swords, they just may be more agreeable to our plan. While you're there, mention to them that the two we AND they are looking for are most likely at the Lady's mansion, and see what their response is.".

After they leave the Flying Fish, Arm takes Mira's hand and smiles at her, hoping to provide comfort for her as well as for himself. As they approach the mansion, he scans the area carefully to see if there is an easy way inside (spot=21, listen=22).

Thar ail Baerer 
Friday April 14th, 2006 11:50:54 AM

Seeing that the gate is unguarded, Thar comments "Let's take a leisurely stroll around the Lady's house, as I'd like to see what the safest and easiest way to sneak in is, unless you, Shadow, did this recon before."

Shadow, you're more skilled than any of us are, so what are your thoughts about how many of us should go in and how we should plan our entry? Mira can make some of us invisible and fly in, while others can sneak in other ways.

To the Shadow and Mira, he muses "Also, what are we exactly looking for in there?"

Shadow  d20+5=19
Friday April 14th, 2006 1:18:05 PM

"I have done some recon, but I am only familar with the side of the house away from the gathering hall. As for recon now, I don't think we will be able to do much in the daylight." He continues down the lane to look in the gate to see if there is anything changed. (Spot=19)

Ash 
Friday April 14th, 2006 3:58:00 PM

Ash shrugs. He has accepted that he cannot understand these wierd people and their prejudices.

To amuse himeself he examines the various people around the guardpost (spot=6)

Conner  d20-2=17
Friday April 14th, 2006 11:59:45 PM

Conner waits for the guard to leave before moving in on Geordie. "Your friends have made a real mess of things, killing the priest and all. And now they've left you here to shoulder the blame...all by yourself. We'd consider speaking on your behalf if you help us." [Charisma check to be believed = 17]

Ash  d20=17
Saturday April 15th, 2006 10:56:17 AM

Spot check with roll = 23

Ash is curious about the people around the guardpost. He doesn't understand exactly what is going on but if something seems odd, he will note it and refer it to the others.

Kadaz 
Sunday April 16th, 2006 8:12:36 AM

On the walk to the guard post Kadaz will talk with Ash. "Where is you home? Is it far from here? Anything interesting happen on you way here?" Birdie walks beside Shelya (taking 3 steps for every one of the wolf's)also trying to make nice.

At the guard post Kadaz will talk with the sergeant. "When we were walking home we remembered that Geordie here had friends working with him. We want to see if he is willing to talk about them. We're concerned that they may still be working a scam."


Ash 
Sunday April 16th, 2006 10:10:23 AM

Ash considers Kadaz' questions for a minute before answering, "My home is where I am, and where I am is my home. However, the journey here was, as they say, uneventful. And you? How did you arrive at this place and time?"

Shelya continues beside Ash, every now and then looking at Birdie to ensure that the city dog knows its place in the pack.

Trade Quarter Guard Post (DM JohnP)  d20+5=14 d20+5=13
Sunday April 16th, 2006 5:38:09 PM

During the short walk from the Flying Fish to the Guard post, Kadaz tries striking up a conversation with Ash. The newcomer answers in a fashion, saying that he is a wanderer. All the while, Shelya is making sure that Birdie knows his place among the four-footed members of the group.

When the three people and two canines reach the Guard post, Kadaz and Conner enter while Ash waits outside with Shelya and Birdie. Kadaz replies to Sergeant Tomin's question by telling the Sergeant that Geordie's former companions may be involved in a scam or swindle in the city.

After a nod from the Sergeant, Kadaz and Conner enter the cells area. Conner looms over Geordie and threatens him. The thief has been getting nervous while he's been waiting, not knowing what will happen to him.
DM Note: Treated it as an untrained Intimidate check

Geordie stammers, "Priest? Killed? Fred and Daim wouldn't have done something like that!"

The thief looks nervously at Kadaz and the doorway to the main room of the Guard post, then continues speaking.

"Look, I talked them into stealing Vaeder's necklace. Even into joining up with his bunch of losers, but they was nothing more than sneak thieves, like me. Not killers."

"It was me who talked them into doing the job for Ilonia. I shouldn't have gone to her meetings, never."

"Since you're gonna put in a good word with the Guild, and the Guard too, I could maybe help you out. Tell you what I know about Ilonia and the Bearers of the Chalice."


His confidence shattered, Geordie starts spilling everything that he knows.

"I started going to meetings at Lady Ilonia's a couple months back. Thought to case the place, you know. But something ... something seemed right, you know. About what they were saying about needing to balance things out. Let the weak perish and the strong would be left."

"So I kept going back. Gradually did more and more, you know. Drank from the Chalice and the rest. Talked Fred and Daim into coming, too. So, a while back, Ilonia heard about Vaeder's necklace ... one of his League buddies mentioned it, I guess. She asked us three to "get it", if you know what I mean."

"So we joined that bunch of bums to get close. Turned out we didn't need to, drunken bum didn't keep it safe half the time. You know the rest. After it disappeared, Ilonia asked me to pose as a servant and swear the complaint."


He looks back and forth between Kadaz and Conner.

"You were there, saw us carry the Chalice out. The sanctum is under the house, down in the sub-basement. We never saw the innermost sanctum 'cause we were new. But it's somewhere back of the house, that I know."

Conner and Kadaz look at one another, wondering if they should ask any more questions.

========================================


Out in the sunlight, Ash keeps his eyes open. With Sheyla resting near his feet, the pedestrians make a wide detour around him. No one says anything, but he can tell that they're all wary. He doesn't see anything else unusual.


At the Mansion (DM JohnP) 
Sunday April 16th, 2006 9:36:56 PM

During the long walk from the Flying Fish to Wealthy Quarter, Arm tries to patch things up with Mira. However, the sorcerer is strangely quiet.

When the four near Lady Ilonia's mansion, everyone starts looking more closely to their surroundings. Arm, Thar and Shadow confirm that there is no guard on the gate. Looking inside the grounds, Arm and Shadow note that there doesn't seem to be anyone outside the mansion either. And on the street, no one seems to be paying too much attention to the mansion.

The grounds look well kept, with neatly trimmed lawns and artfully arranged flowerbeds. In the daylight, the ballroom where the cult meeting was held last night is obviously newer than the remainder of the mansion. Some kind of small house or building behind the mansion can be seen through the windows of the ballroom.

If they wanted, the foursome could stroll right into the grounds. They can't see any sign of anyone inside the house, either.


Arm 
Monday April 17th, 2006 5:55:07 AM

After a look at Mira, wondering why she's brushing him off, Arm briefly gives Thar a description of the two killers they're looking for as well as what they've done. To Shadow, he says, "Since it doesn't seem to be guarded at the present, perhaps now WOULD be a good time to take a quick look around.".

Mira  d20+2=12 d20+2=20
Monday April 17th, 2006 9:17:29 AM

The sorcerer had been pre-occupied during the walk over to the wealthy quarter. "I hate dividing up the group," she confesses to Arm.

Mira studies the newcomer, Thar, wondering about his training and skills, but there isn't much opportunity for conversation. She studies his person in order to learn what equipment; weapons and magic, he might own.

When the group arrives at Ladiy Iliona's mansion, her attention turns to their surroundings.

"Check for alarms and traps first," adds Mira, voicing concern. "This seems to easy."

Spot=12
Listen=20

Thar ail Baerer 
Monday April 17th, 2006 9:42:39 AM

Looking around him, Thar agrees with Mira. "This looks way too easy for us. With all of the problems going on in the city, I can't imagine that a nice mansion like this would go unguarded. I too agree that we should check for any alarms or traps. If we find nothing, then should we walk into the front, so we don't look overly suspicous? Or would going in invisible and flying work best, to remain ever being seen."

Thinking about it for a moment more, he comments "Now that I think about it, once the rest of the group gets here, going invisible and flying in would likely be our best bet."

Shadow  d20+5=24 d20+9=20
Monday April 17th, 2006 11:36:12 AM

Shadow says, "I do think we should check it out, but hang back a second." He will approach the gate and look for any signs of alarms or traps. (spot=24, search=20)

Conner 
Monday April 17th, 2006 1:01:03 PM

Conner looks down at the man in disgust. "So, this Lady Illonia, is she some kind of cleric? Could she have held some kind of mental power over your friends to make them kill that priest? What detail do you know of their plans?"

Kadaz 
Monday April 17th, 2006 1:42:41 PM

Kadaz tries to wheedle some more info out of the prisoner. "Geordie, sound like Lady Illonia never really trusted you with any real information. And when she needed a fall guy she picked you. Fred and Daim may know more, and if they are found you may have an easier time of it when your case is called. Tell us everything you know about these two, especially where they might be found. It might be better for you, and it can't hurt your position."

Further Conversation with Geordie (DM JohnP) 
Monday April 17th, 2006 10:40:28 PM

Before leaving, Conner and Kadaz ask some final questions of Geordie.

Geordie looks up at Conner when he asks about Lady Ilonia. Mainly, he nods in agreement with Kadaz.

"She's no cleric, not that I know anyway. If any were actual clerics, I never heard it. But they'd be in the inner sanctum, if there were any."

"Like I said, I don't think Fred and Daim would kill the priest. Not enough ... guts, I'd say. We was sneak-thieves, before this. And I never heard no plans about any thing."


When Conner mentions magic, he shrugs. "Could be, but I'd not really notice if it were."

"Last I saw Fred and Daim, they were still at Ilonia's place, downstairs."


He laughs grimly then. "Really, I don't expect to ever see a magistrate."

After the two leave the cell, Sergeant Tomin stops them.

"You told me that you wanted to stop his partners swindling someone. What's this talk about Tredegar?"

========================================


Outside, Ash is cooling his heels.



On the Grounds (DM JohnP) 
Monday April 17th, 2006 10:54:19 PM

The foursome look into the grounds of Lady Ilonia's mansion, wondering whether they should simply enter.

Of course, Arm is all in favour of a quick look around but Mira and Thar counsel caution. As they're doing this, they see a man patrolling the grounds with a dog come from behind the mansion. Perhaps there are more guards somewhere inside.

Before they clear off, Shadow has a chance to check the open gate. There's no evidence of any traps or alarms.

Arm  d20+4=8 d20+11=23
Tuesday April 18th, 2006 5:42:38 AM

Staring grimly at the guard and dog, Arm gently takes Mira's hand and says, "Looks like our free chance has expired. Let us return to the Fish and await the others, then decide what to do then.".

Turning back, he scans the area for suspicious characters (moreso than THEM, that is-spot=8, listen=23).

Kadaz 
Tuesday April 18th, 2006 5:52:06 AM

Kadaz looks at the sergeant and decides to share information. "When we first met Geordie he was running with two others, Fred and Daim. Geordie admits they were thieves. And all three were members of an anti-elvish hate group. Now we don't know for sure, but Fred and Diam are similiar in appearance to those who killed Tredegar. Geordie doesn't think the two are more then thieves, but I and my friends want to find them. If we discover anything we'll bring it to you."

That said, Kadaz goes outside to meet up with Ash. "The only new thing is that there is a subbasement under Lady Illona's house. And that's the last place Geordie saw the other two. So let's go meet up with the others."

Mira  d20+2=21 d20+2=13
Tuesday April 18th, 2006 7:54:51 AM

Mira slips her hand loose from Arm. "Let's at least send a scout to peek in through the windows," she volunteers. Turning to the newcomer, she asks, "are you as good at hiding as our friend over here?" Mira gestures in
Shadow's direction.

"Arm and I can cover your backs from here. Just have a quick look in the lower windows, no need to climb to the higher ones...yet." Mira watches the guard with the dog, "slip by after he passes...have a quick look...then come back." With a look at Arm, she adds, "then, we'll join up with the others."

Mira keeps an eye open for danger (Spot=21, Listen=13) and a spell at her finger-tips.





Thar ail Baerer  d20+8=28 d20+8=17 d20+10=17
Tuesday April 18th, 2006 11:44:03 AM

After watching the guard and dog walk around the house, Thar looks back to Mira and says "Yes, I've had some experience with hiding and moving silently from my days in the forest. I'll go with Shadow and we'll see what we can find"

He will go have a quick look once the guard and dog go by.

Hide in Shadows (28), Move Silently (17), Spot (17)

Shadow  d20+9=25 d20+9=13 d20+3=9 d20+3=13
Tuesday April 18th, 2006 1:52:09 PM

Shadow will take the lead as the two make their way to look in the tower windows. (Hide=25, Move Silently=13, spot=9, listen=13)

Ash 
Tuesday April 18th, 2006 4:44:18 PM

Ash listens to Kadaz with interest. He then agrees that there is nothing more to be learnt there and that it is time to join with the others.

Conner  d20=19
Tuesday April 18th, 2006 8:14:13 PM

The tatoo on the side of the fighter's head darkens when the prisoner voices his opinion that he'll likely get off easily. His fist opens and closes as he imagines wringing the felon's neck. (Intimidate=19!) The sergeant's voice calls Conner back to reality.

"Keep him under wraps," he growls, adding "sir" as a sign of respect for the sergeant. "He may be guilty of more than we first thought."

Conner moves to follow his companions.





Sergeant Tomin's Question (DM JohnP) 
Tuesday April 18th, 2006 9:07:23 PM

Leaving the cell, Conner listens to Geordie's last remark. Instead of the bravado of a man expecting to be set free, his remark sounded more like a man who didn't expect to live long enough for a trial.

Kadaz answers Sergeant Tomin's question, explaining about the possible resemblance between Geordie's associates and the murderers of Tredegar. Sergeant Tomin looks at Kadaz, shaking his head.

"You should have told me this before because it's important. You know what will happen if some people catch sight of these two, don't you? But if you do find them, let me or the nearest Guard post know. If nothing else, the Guard can hold them before trial."

Sergeant Tomin nods when Conner makes his parting remark.

"Aye, if he and his friends are tied up in Tredegar's death we will certainly keep him under wraps."

Kadaz and Conner go outside where Ash has been waiting with Birdie and Shelya. The three humans fighters and the two canines start making their way to Wealthy District after a brief conversation.

The journey through the streets of Plateau City is uneventful. Despite seeing several Guard patrols, nobody challenges the presence of a wolf. Crossing the bridge to Wealthy District provides a good view of the entire city and particularly the streets ahead of them. From this vantage, it seems that everything is quiet. But they all know that tensions are simmering throughout the city.

The three pass a Silver Sword post and drawn nothing more than bored looks from the two people standing guard.

When Ash, Conner and Kadaz round the final corner, they see Mira and Arm loitering innocently outside the mansion's gate. There's no sign of Shadow or Thar.


Shrubberies!! (DM JohnP) 
Tuesday April 18th, 2006 9:17:55 PM

The foursome tries to look nonchalant when the guard walks by with the dog. Arm is disappointed that the chance to sneak in has passed, but Mira suggests waiting until the guard has gone out of sight again.

The sorcerer keeps a careful eye on the guard and when she sees him pass out of sight she signals to the other members of the foursome. Shadow and Thar dart across the lawn up to the plantings at the front of the house. As far as they can tell, no one outside or inside the house saw them.

Standing amidst the shrubs at the front of the house, the two try to look inside. Thar catches a glimpse of a servant or guard walking inside the house. But otherwise, all that he and Shadow see are rooms decorated with nice furniture and carpets.

At the gate, Mira and Arm see the others approaching.

Mira  d20+2=9
Tuesday April 18th, 2006 10:04:53 PM

The sorcerer gestures to her companions, signalling them to hurry. When Conner, Kadaz, and the new guy, Ash, arrive, she asks them what they found out.

Mira looks past the new arrivals, trying to keep Shadow and Thar in view. (Spot=9)



Kadaz  d20+1=8
Tuesday April 18th, 2006 10:10:15 PM

Kadaz quickly relays to Mira the information Geordie provided, about the subbasement, chalice, innermost sanctum, rituals, and possibility that the other 2 are in there. Then he asks "Where are Shadow & Thar?" as he looks around for them. (spot 8)

Arm  d20+4=23
Wednesday April 19th, 2006 5:53:23 AM

While keeping a watch on his companion's backs, he leans toward Mira and says, "Just out of curiosity, does you invisibility spell also mask a person's scent? If not, then it'll do little good if they have patrolling dogs.".

Glancing back momentarily at the rest of the group, he nods toward the mansion and says, "taking a look around.". He then continues to listen to them while keeping an eye on the mansion (spot=23).

Ash 
Wednesday April 19th, 2006 7:50:45 AM

Ash suggest that if they are worried about patrolling dogs that maybe Shelya and the city dog could deal with the problem better.

He then stands back and watches the manor.

Shadow  d20+9=20 d20+9=12
Wednesday April 19th, 2006 9:47:53 AM

Seeing that this is of no use Shadow will signal to Thar to head back to the group. Once back with the group, Shadow will relay that there is no sign of the two. (Hide=20, Move Silently=12)

Thar ail Baerer 
Wednesday April 19th, 2006 1:06:36 PM

Following Shadow away from the house, Thar sees the rest of the group gathered near the house. "Well, our trip was uneventful. What did you three find when speaking with the Guards and prisoner? I think we're going to have to go in tonight and get a better view of anything that's inside."

Conner 
Wednesday April 19th, 2006 7:24:59 PM

Conner nods as Kadaz recounts Geordie's story. He listens to what Thar has to say, then voices his own opinion. "Folks seem to expect things at night," he says, "I say we don't wait."

At the Gate (DM JohnP) 
Thursday April 20th, 2006 7:52:34 AM

Everyone gets together outside the gate to Lady Ilonia's mansion. In response to Mira's question, Kadaz recounts what Geordie had to say.

He repeats himself when Shadow and Thar slip back across the grounds and join the party. When Thar suggests waiting for night, Conner mpatiently suggests going now when they might least expect it.

Ash mentions that Shelya and Birdie could probably deal with the guard dog. Following on Arm's question about masking scent, everyone realizes that they'll only have a matter of minutes before the guard makes his next round. When he passes by the gate, the dog is sure to notice that there have been intruders.

If they decide to enter the grounds, the party can see both the patio and door into the ballroom where they entered last night. That has the advantage of being an area that most of the party has seen.

There's also the front door of the mansion although no one really has a good idea of what the ground floor of the mansion looks like.

They could also scout the grounds to look for another way in. Shadow figures that he could climb to the unlocked second floor window again and drop a rope down for the others.

Or they could stay here and try to bluff or otherwise persuade the patrolling guard of their innocence.

Finally, they could simply walk away and plan to come back later. Conner doesn't like this idea, obviously, and it's not certain what the guard with the dog will do.

Someone needs to decide and choose which course the party will take.

DM Note - Whoever makes the first clear choice, that will be the direction for the exploration of the mansion

DM Note (JohnP) 
Thursday April 20th, 2006 7:54:07 AM

Scott

Please contact me by e-mail at petherick AT personainternet DOT com

I'm looking for some ADM help for when I'm away next week and I think that I don't have your current e-mail.

Thar ail Baerer 
Thursday April 20th, 2006 9:48:08 AM

Realizing that several of the members have a great point about acting now, Thar says "Well, I'm for going in now, as long as Shelya and Birdie can deal with the guard dog. I can go with Shadow and deal with anyone in the house that we initially encounter."

"Unless anyone wants to get anything else ready I'm ready to go."

Shadow  d20+9=16 d20+9=24 d20+8=26 d20+3=22
Thursday April 20th, 2006 11:38:44 AM

"I am game to go now, but I do not know the area we should probably check. Thar, myself and probably Arm should go and check out the ballroom you all were in last night." Shadow suggest. With confirmation he will head out fairly quickly to the ballroom and check for any signs of danger - traps, alarms, guards, etc. (hide=16, ms=24, search=26, listen=22)

Ash 
Thursday April 20th, 2006 2:03:40 PM

Ash suggests to Shelya that it might be better if the guard dog was not able to warn the guards of our presence. He then requests that she do what she can.

ed. DM JohnP - You'll need to make a Handle Animal check to get Shelya to do this. Include your +4 circumstance bonus.

Conner [AC 22; HP 52/52]  d20+4=18 d20+1=14
Thursday April 20th, 2006 6:52:59 PM

"Right then" the fighter takes a quick scan of the area to see if the guard or the dog are immediately visible [Spot=18]. If not, he darts for the cover of the shrubberies. "Let's go" he whispers as he leaves, "if that guard notices us, I will jump him from the shrubs, Ash, you have that wolf take care of the dog!"

Conner sprints across the lawn and does his best to conceal himself behind the foliage [Hide =14]

Ash  d20+9=13 d20+9=26
Thursday April 20th, 2006 8:44:57 PM

d20+5 (skill + stat benefit) +4 (circumstance bonus?)= d20+9

Accidently hit it twice.

Kadaz 
Thursday April 20th, 2006 9:58:35 PM

Kadaz voices one snag. "Birdie is a guard dog and isn't trained to attack. Ash, can your wolf handle that dog?"



Mira  d20+3=6 d20+3=4
Thursday April 20th, 2006 10:26:09 PM

Mira trails after the group, whispering suggestions as they move towards the doors off the patio. "Shadow! Check for traps and get those doors open as fast as you can. Kadaz, Conner, move quietly!"

Mira keeps her magics ready in case any of her party aren't particularly adept at hiding (invisibility) or a distraction is required (can shoot off a magic missile).

"Maybe the guard dog is a female, Kadaz! Birdie is a male, right?" Mira whispers to the dwarf. "Mayhap diplomacy will be in order?"

Move Silently=6
Hide=4

*Sigh*



Arm  d20+4=20 d20+11=16
Friday April 21st, 2006 5:58:20 AM

Before they head out, Arm comments, "Let us hope that that is the ONLY guard dog, or we could have a premature battle on our hands.".

As they stand on the patio, Arm draws his sword and keeps a sharp eye out for trouble (spot=20, listen=16).

The Action Starts! (DM JohnP)  d20+3=13
Friday April 21st, 2006 7:52:42 AM

A decision has been made and the party starts across the lawn of the mansion. Shadow is the first across the lawn and he heads towards the ballroom.

Thar follows him to the patio, with the others trotting behind.

Ash tries to get Shelya to attack the guard dog. He gets the impression that Shelya is willing but doesn't understand what Ash wants her to attack. She seems eager to go as soon as Ash shows her who to attack.
DM JohnP - from PHB, your roll exceeded the DC of 10 for the learned Attack trick. But it requires a visible target.

Instead of joining the others on the patio, Conner heads into the plantings in front of the house to prepare an ambush.

Kadaz moves his short legs across the grounds, explaining that Birdie isn't attack trained.

Stumbling behind everyone else, Mira wonders if either Shelya or Birdie could "occupy" the guard dog's attention. Running beside the sorcerer, Arm expresses the hope that they haven't jumped in without enough planning.

Except for Conner, everyone is standing on the patio while Shadow examines the glass doors. The doors are unlocked and not protected by any traps.

Shadow is just easing the doors open when Arm and Conner spot the guard approaching from the far end of the house. The pair plod along, the guard looking towards the street until the guard dog starts pulling at the leash. The guard looks up then and sees the party standing on the patio. The guard jerks on the leash to restrain the dog and walks closer.

It's puzzling, but he doesn't seem too alarmed until he gets close enough to the patio to see Shelya and Birdie with the party and count the people.

"Wha ...? How come so many? You know no animals, didn't you?"

Shadow  d20+4=7
Friday April 21st, 2006 10:26:12 AM

Shadow is shocked a little by the guards reaction. He expected an alarm from him immediately, but realizes that still could happen. He will move forward to try and occupy the guards attention. Hopefully the rest of the group will join him to silence this quard quickly. (Shadow will try and silenc the guard without trying to kill him - OOC: John, I don't have my books here at work, so I forget what - that gives to attack. Nevermind, I just rolled and Shadow missed no matter what.)

Thar ail Baerer  d20+2=14
Friday April 21st, 2006 10:53:46 AM

Seeing the guard coming near, Thar walks over to him and as he walks over, says "I'm sorry about the dogs, but our friend here was blinded by an enemy and they are helping guide him around. Two of us are new and we were told that we would be wlecomed to join. I'm sure the Lady would be upset if two new Initiates were mistreated after they joined."

"May we keep the dogs outside while we go in? Maybe you could watch them for us.?"

Once he reaches the guard, Thar will ensure that he is b/t the guard and Shadow, as to obstruct the guard's view of Shadow.

Diplomacy Check = 14

Kadaz  d20-3=13
Sunday April 23rd, 2006 1:12:09 PM

Kadz walks up beside Thar and does his best to look sheepish. He puts his had down to rest on Birdie's head. His other hand grips his axe. (bluff 13)

Conner  d20+1=19
Sunday April 23rd, 2006 5:36:51 PM

Conner remains hidden within the shrubberies by the patio, ready to strike if required. [Hide=19]

Mira 
Sunday April 23rd, 2006 11:46:21 PM

Mira quickly pulls a scroll from her case, and steps closer to the guard and his dog intoning the words she had nearly memorized. The parchement disolves into fine sand and rose petals as the Sleep* spell is cast.

*p. 280 PHB



Arm  d20+4=18 d8+1=3
Monday April 24th, 2006 5:53:04 AM

Seeing that Mira's magic is at work, Arm stands by and awaits the results of her spell, ready to attack if necessary (attk: 18, dmg: 3 if needed).

DM Post (Scott ADM posting) 
Monday April 24th, 2006 10:15:04 AM

Shadow moves towards the guard and dog to try and silence him. The two dogs converge on the guard dog trying to occupy it. Just as everyone else is readying to attack, Mira casts a spell from a scroll and the groups dogs, the guard dog, and the guard all slump to the ground sleeping.

The sudden commotion does not seem to have attracted any attention.

Shadow 
Monday April 24th, 2006 10:16:48 AM

Shadow moves back, "We should bind them and drag them into the ballroom. My initial glance did not see anything inside." Shadow draws out some rope and starts to bind the guards hands and feet. "Does anyone have something for a gag."

Thar ail Baerer 
Monday April 24th, 2006 11:39:04 AM

Looking at Mira, Thar says "Thanks for that. I really didn't want to get into a brawl outside."

He goes over to the guards and rips some of the clothes that the guards are wearing and uses them as gags for the guards and dogs.

He then helps to drag them into the ballroom.

"Would someone please enter the ballroom first, to make sure no one is present to see us drag these bodies in. Also, let's grab our dogs and ensure that they're kept safe while sleeping."

Conner 
Monday April 24th, 2006 5:30:04 PM

The burly man steps out from behind the shrubs and lends a hand binding and carrying the guard and his dog. He leaves the task of waking teh other canids to their owners and companions.

Kadaz  d20+1=21
Monday April 24th, 2006 6:02:07 PM

Kadaz looks around carefully to make sure they aren't surprised by another guard. As he does so he ties his axe to his back and pulls out his flai. This is a much better weapon for what he thinks may be coming up. (spot 21, natural 20)

Birdie walks up to the sleeping dog and sniffs cautiously, very confused about what just happened.

Mira  d20+2=16 d20+2=6
Monday April 24th, 2006 10:00:53 PM

Mira nods to the newcomer when he acknowledges her with thanks, then gives him a tight smile as she carefully pushes one of the patio doors open. The sorcerer looks into the room, hoping to confirm Shadow's original observations.

Spot=16
Listen=6

If the coast is clear, Mira will enter into the room.

Arm  d20+4=18 d20+11=19
Tuesday April 25th, 2006 5:45:20 AM

Arm smiles broadly at Mira's expertise, and gives her shoulder an affectionate squeeze as they enter the ballroom. Ever alert, he quickly scans the room for signs of resistance (spot=18, listen=19).

Ash  d20+6=7 d20+6=11
Tuesday April 25th, 2006 7:56:35 AM

Ash (along with a dissapointed Shelya) follows everyone else into the building.

Spot: 7
Listen 11

Thar ail Baerer  d20+10=23 d20+10=21
Tuesday April 25th, 2006 9:57:07 AM

As Thar enters the room, he will gently close the door after the last of them enters. He'll also look for any blinds for the windows and will use them to cover up their activity from an outside viewer (through the windows)

Looking around the room, he looks for anything suspicious.

Spot: 23, Listen: 21

DM Post (Scott ADM for John) 
Tuesday April 25th, 2006 1:41:12 PM

Mira confirms there is no one present in the ballroom and signals to the rest to get the guard and the dog into the ballroom. Arm scans the area, but there are no other guards that he can see. Thar follows behind Shadow, as the thief binds the man and the dog, and uses material he tears off of the guard to gag both the man and the dog. Ash and Kadaz, first wake up their sleeping animals (make sure to read the post about all three dogs succombing to the sleep spell) and then get them herded inside the ballroom.

When the group enters it is unchanged (for those that have been here before), but there is noone present. From the patio, the party descends 10' or descends 5' from the main part of the house. Windows with tied back curtains are on three of the four walls. In daylight, it looks expensive with finely made wood floors and stone and plaster walls. There are chandeliers suspended from the ceiling.

At the back of the ballroom is the door where the party observed the cultists entering and leaving.

There are two exits, the door in the far corner, or double doors that look to lead into the mansion (on the same wall, but up some stairs).

Shadow 
Tuesday April 25th, 2006 1:42:13 PM

Once into the ballroom, Shadow will double check the bindings to make sure the guard and dog will not escape, but that they also can breathe. "Which way?" Shadow asks.

Kadaz 
Tuesday April 25th, 2006 8:11:46 PM

[Sorry for the misread.]

Kadaz picks up Birdie and carries him a but until the dog wakes fully up. Once inside he puts the dog down. "Let's see where that door goes" he says, pointing towards the single door at the back of the ballroom. "We're here to get some answers and I suspect that leads down."

Conner 
Tuesday April 25th, 2006 9:19:34 PM

The fighter slips through the doors after the others, and goes straight for the door used by the servants of the lady on the previous night.

Mira 
Tuesday April 25th, 2006 9:24:00 PM

Mira's shoulders relax, when the bard gives her a comforting squeeze. Then she sees Conner heading determindly for the door. Fearing an alarm or a trap, the sorcerer whispers loudly, "Hold, Conner! Let Shadow or one of the others try the door first!"

Mira moves to the vicinity of the door, but leaves plenty of room for the others to get in close to it. "If it is hard to open, I have some magic that might work." The green-eyed woman fishes around in her scroll case to ensure that the required parchment is close at hand.

Thar ail Baerer  d20+7=27
Tuesday April 25th, 2006 9:39:27 PM

As the group prepares to enter the door, Thar will keep a view on their rear flank.

He comments "Shadow, I am decent in my ability to search for traps, etc. on the door and surrounding area, but I'm sure that you have a stronger ability. I'll help you look though, as two sets of eyes are better than one."

Search Roll = 27 (Yes, finally a natural 20)



Arm  d20+4=6 d20+11=17
Wednesday April 26th, 2006 5:55:04 AM

Gripping his sword, Arm stands determidly behind Shadow and Thar, ready for whatever may happen once they open the door, "Steady now, all...this could get messy from here on out." he murmurs. (spot=6, listen=17).

Shadow  d20+9=21 d20+3=20 d20+3=23
Wednesday April 26th, 2006 11:35:24 AM

Taking Thar's lead, Shadow will follow him to the double doors and also search for traps and look for locks. (missed rolled first one, so Search=20 and Listen=23, nat. 20)

Waiting by the Door (DM JohnP) 
Wednesday April 26th, 2006 1:12:52 PM

Thank you for subbing for me, Scott - JohnP

After dumping the sleeping guard and dog by the entrance, the party prepares to slip across the empty ballroom. Before going, Shadow checked the bindings on the guard and dog and found that they were as secure as he could make them. Ash and Kadaz wake their animals so that they don't have to be carried.

Their footsteps echo quietly as they move towards the door in the corner. Glancing up at the double doors that presumably lead to the main house, Conner leads the party to the door the cultists used. Mira and Arm both recommend caution.

Once everyone is clustered around the door, both Thar and Shadow bend to examine it. After taking the time to examine the door, both conclude that the door is unlocked and unprotected by any traps. Each of them can hear loud conversation on the other side of the door - two men, from the sound of it, arguing about local sports teams. The speakers arent' right on the otherside of the door, either, so it's not easy to hear them. Thar and Shadow can also smell some kind of spicy cooking, they're not sure what.

Shadow reaches out and opens the door, pushing it back quietly. There is a small 5'x5' landing on the other side of the door. Opposite, a short flight of stairs goes upwards to another landing before continuing upwards to the upper floors of the house. The upper landing has a closed door and an opening into what the rogue guesses is a kitchen. The voices are coming from the kitchen.

To the right, stairs descend downwards into gloom. Now that the door is open, Shadow and Thar can hear some low chanting or praying coming from the lower floor. The stairs turn after a landing 10' below so nothing can be seen from the lower floor. The scent of some kind of incense drifts up the stairs from the lower level.

Move Silent rolls are required from everyone who enters through the door and is attempting to sneak - including Shelya

Shadow - please make a Use Ropes roll


MAP to follow tonight

Ash 
Wednesday April 26th, 2006 2:10:01 PM

"oh?", Ash mutters. "Oh well, this should be interesting." He then proceeds to consider his options.

Thar ail Baerer  d20+3=18 d20+8=18 d20+10=12
Wednesday April 26th, 2006 2:27:10 PM

Thar will try to make out what the praying people are chanting and get some idea of what religion is may be affiliated with (Knowlege/Religion Check = 18)

Commenting on their options, Thar says "Well, I think we should go downstairs and see what's going on with the priests. The kitchen won't be very interesting and the key to what we're search for could be in the lower room."

"Let's keep an eye on these stairs, as I don't want any "unwelcome" surprises", states Thar in a cautious tone. He will also ready his swords, for any action that may result as they proceed.

(Move Silently = 18)
(Spot = 12)

Kadaz 
Wednesday April 26th, 2006 4:50:20 PM

Kadaz walks over towards the door and stops before going through it. He watches carefully those who do go down.

Mira  d20+3=21 d20+2=16 d20+8=26
Wednesday April 26th, 2006 7:30:43 PM

"Remember," cautions the sorcerer, "we're just trying to find out stuff." She creeps up behind the others, "stuff like where Geordie's pals might be, and if these Bearer's of the Chalice have anything to do with Tredegar's murder."

Move Silently=21
Listen=16
Knowledge Arcana=26

The sorcerer is near the back of the group, but cranes to hear what is going on below. If she is able to hear anything, she tries to discern if the chanting is magical.

Conner  d20+2=20
Wednesday April 26th, 2006 7:34:43 PM

The big fighter has a quick word with the ex-Plateau City Guard. "Kadaz," he says, "your stature, and your ability to see in dim light would qualify you better for the front line." Inclining his head in the direction of those lining up to go down the stairs, he volunteers, "I'll take the rear-guard."

Move Silently=20



Mansion Map (DM JohnP) 
Wednesday April 26th, 2006 10:11:55 PM

Here's the map of the ballroom, with everyone clustered around the door. I've placed people approximately.

For movement in close quarters, you can move your characters through spaces occupied by friends at double cost, provided that you can get into an unoccupied square at the end of the movement.

MAP

Thar ail Baerer 
Wednesday April 26th, 2006 11:04:24 PM

Seeing where everyone is standing, Thar says "I'll go in the front with Shadow, as I want to be able to hear better what those priests are saying. Let's get into position, if we are going to go down the stairs and not up to the kitchen." He'll then move behind Shadow, at the next opportunity once everyone else moves.

Ash 
Wednesday April 26th, 2006 11:52:20 PM

Ash, suspecting that he and his new companions will likely end up in a battle with someone, Ash moves off to the side to ensure that he is not blocking anyone from seeing what is happening. He takes up his staff and prepares to go forward.

MAP: Ash moves two squares to the right (his right if he is looking down towards where the guard and dog are marked) and readies his staff.

Arm  d20=5 d20+11=22
Thursday April 27th, 2006 9:40:52 AM

Arm tries to silently enter the room, but he manages to tread lightly on one of Shayla's back paws, causing her to yelp momentarily (move silently=5). He then strains to hear if that caused any attention to them (listen=22).

Shadow  d20+6=25 d20+9=12 d20+9=18
Thursday April 27th, 2006 10:16:18 AM

(Use Rope=25)

Shadow will move forward into the room to get a better look at what the group is getting into. (Hide=12, Move silently=18)

Into the Basement (DM JohnP)  d20+4=7 d20+2=18
Thursday April 27th, 2006 3:06:38 PM


Everyone shuffles around outside the door. Some people want to get to the front while others want to get to the back. And the wolf and the dog try not to get stepped on.

After the re-organization, Shadow steps through onto the landing to scout. He can now see further into the basement level. It's gloomy down there, but not so dark that the humans wouldn't be able to see. He thinks that there are some lanterns or magical lights being used for illumination. Not much is seen, however, because of a heavy curtain beside the stairs that blocks vision to the south. The chanting seems to be coming from there.

Thar is right behind Shadow, just outside the door. He is close enough to hear some of the chanting from the basement. He hears references to Gargul but it doesn't sound like the prayers commonly recited to the God of Life and Death.

Kadaz has muscled his way forward to sand near the door, dwarfishly eager to descend below ground and slaughter things.

Arm wanted to move ahead too, so he's now just beyond the landing. From where he is standing, he hears the conversation continue in the kitchen. Despite his clumsiness and everyone else stomping around, it seems that the people there didn't hear them.

Conner moves to guard the rear of the party. Looking over to where the guard and dog were left, he can see them starting to stir. Shadow's knots seem to be holding.

Mira also moves to the back. From what she could tell before she moved away, the chanting isn't magical.

Ash might be feeling claustrophobic or maybe just considerate of Shelya's toes. Either way, he shuffles out of the way of everyone else.

The party hasn't been noticed by anyone (or anything) but the guard and his dog who are tied up. They can head downstairs or up towards the kitchen.

DM Note - Please specify a square where you want the charater to be. In these narrow confines, I'm changing my mind about double cost to move through friends ... at least until combat actually starts.

If you don't want to specify a square, then state which area (e.g. basement, kitchen, ballroom, etc.) the character is going to.

In case it's not obvious, there is enough light for humans, etc. to see in the basement.


MAP

Mira (AC13+4 Mage Armor, 35 HP) 
Thursday April 27th, 2006 11:13:07 PM

The waiting just makes Mira nervous. Stuck between the fighters, she decides to go with the flow, hoping the flow will take them...somewhere. Thinking it best to prepare for the unknown, she starts to cast defensive spells on herself. Removing a bit of cured leather from her component pouch, she rubs it between her fingers as her hands move gracefully in the air and she whispers the words of magic that conjure an invisible field of force about her.

DM Sanity Info:

spells cast - mage armor (5 hours)

Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic, read magic, light, mage hand, opn/close, ray of frost
1st-level: magic missile, burning hands, mage armor, shield #
2nd-level: glitterdust, invisibility


Conner 
Thursday April 27th, 2006 11:18:26 PM

The tattooed fighter takes advantage of the moment to strap his shield to his forearm, it's three sharpened spikes protruding from the elaborate symbol painted across the shield's surface.

Ash 
Friday April 28th, 2006 5:56:39 AM

Ash wants to ensure that Shelya is prepared for any battles that may occur.

He casts (in order, in case he doesn't have time for everything) Barkskin and Magic Fang on her.



Arm  d20+11=15
Friday April 28th, 2006 5:59:19 AM

Arm heaves a sigh of relief that his misstep did not give the party away. Allowing for the previous intel, he grasps Thar's shoulder and points down the stairs where Shadow is, then looks to the others to see if they concur. While he waits he strains to hear if there is any changes in the chanting from below (listen=15).

Thar ail Baerer  d20+8=23 d20+10=11
Friday April 28th, 2006 9:10:20 AM

Noting the direction that Arm indicated, Thar nods his head and follows Shadow down the stairs towards the basement. Thar will stay one square b/h Shadow.

Move Silently = 23
Continue to Listen to Priests = 11 (Rolled a one. Oh cr*p....

Shadow  d20+9=21 d20+3=6 d20+3=5
Friday April 28th, 2006 1:15:25 PM

Shadow looks and sees the group is indicating to move forward down the stairs to the basement, so he will move downstairs. (Move silently=21, listen=6, spot=5)

Kadaz  d20-5=4 d20+3=21
Friday April 28th, 2006 6:16:00 PM

Kadaz moves right behind Thar, trying to remain quiet but having trouble keeping his weapons from banging on his armor. His attention is focused downward, towards the darkness. (move silent 4)

Birdie pads along at Kadaz's feet much, much more quietly. But Birdie is looking intently upwards, the smell of food much, much more appealing. (move silent 21)

In the Basement (DM JohnP)  d20+4=24 G2 d20+6=9 G3 d20+2=8
Friday April 28th, 2006 11:09:17 PM

The party starts exploring more, moving deeper into the house and its basement. Of course, Shadow leads the way. The rogue is too intent on moving quietly to notice much about the basement until he is down there.

Thar stays right behind him, with Kadaz trailing. The dwarf ends up standing on the stairs while the other two are in the basement. The dwarf accidentally scrapes his armor against the wall as he moves down the stairs.

All three of them glance around the basement. The dwarf judges that the three walls are stone and mortar that is in good condition. The ceiling arches overhead, supporting the main and upper floor of the mansion. There are some lanterns hung her to provide light. A heavy black curtain hangs across the basement to the south. The chanting and incense comes from the other side of the curtain.

On the main floor, Arm listens for any sign that people have detected them. He doesn't hear anything ... yet.

Out in the ballroom, Conner prepares himself for a fight while Mira and Ash cast protective spells.
DM Note - Only Barkskin cast so far.

Maybe it was Kadaz moving, maybe it was something else. But Arm now hears the conversation in the kitchen stop. A man pokes his head out the door and nearly jumps when he sees Arm standing there.

"Hey! Wot's this? You're not ..."

The man then jabs at Arm with his shortsword, missing the bard.
DM Note - I presume that AC 9 misses

A second guard can be seen in the doorway, who tries to jab at Arm also.

DM Note - Okay, combat starts now. Please post AC and hitpoints in your post name. If you have active spells, please include them also.

MAP

Kadaz (AC 21, HP 53/53) & Birdie (AC 17, HP 7/7)  d20+5=18
Saturday April 29th, 2006 9:26:00 AM

Kadaz hears the voices from above and knows trouble has found them. But Arm and Conner can take care of themselves, and Mira is surprisingly useful for someone who doesn't wear armor. And there's that oversize dog, too. He confident they'll prevent anyone from coming at him from above. It's his job to keep anyone from going up the stairs to flank Arm. No one will get by him, he promises himself.

Kadaz moves to the very bottom of the stairs and faces the opening to the south. He whispers quietly "Thar and Shadow, flank that opening. Let the first one come to me. You get the next ones. And we're here to capture, if possible. We need information" He then positions Birdie behind him and about 4 steps up. "Guard" orders Kadaz. (handle animal 18).

Birdie looks around for something to guard but figures out the steps are what his master finds important here. The dog takes up position facing the cellar, ready to defend his step.

Thar ail Baerer (AC 18/19 against selected tgt, HP 33) 
Saturday April 29th, 2006 1:43:03 PM

Thar will back along the nearest wall, try to hide in the darkness (as well as can be done) and flank the opening to the south. He'll prepare his swords and get ready to flank any targets that come out and fight Kadaz.

Mira (AC13+4 Mage Armor, 35 HP) 
Sunday April 30th, 2006 10:40:08 PM

Mira makes some quick movements with her hands as she speaks the ancient words. Directing the magic of a Shield spell towards the bard, the mage then steps 5 ft. to her left to make way for Conner.

DM Sanity Info:

spells cast
- mage armor (5 hours)
- shield on Arm (+4 to AC, negates magic missile)(5 minutes)

Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic, read magic, light, mage hand, opn/close, ray of frost
1st-level: magic missile, burning hands, mage armor #, shield #
2nd-level: glitterdust, invisibility




Arm (AC-19 {14 base +5 Shield spell} HP 18)  d20+4=17 d8+1=4 d8+3=8
Monday May 1st, 2006 5:48:32 AM

Thankful that he had his sword prepared, Arm swings at the first man who attacked him (g2) hoping to strike him and his companion down quickly so that he may enter the cellar and help his friends if they need him (attk: 17 dmg: 8).

OOC: sorry about the 2nd roll...sword's +3 dmg.

Ash (AC 13, HP 26) and Shelya (AC19 (+3 Dex, +4 natural +2 barkskin, HP 37),  d20+5=6
Monday May 1st, 2006 9:49:57 AM

Ash, upon completing his spellcasting on Shelya, proceeds to suggest that she go help Arm

Shadow (AC 21/18 HP 20/20) 
Monday May 1st, 2006 12:07:08 PM

Shadow after hearing the slight commotion upstairs will indicate the others should head up. He will follow, but keep an eye out on the curtain to make sure those behind it have not heard the commotion upstairs. He will draw his rapier just in case will follow to base of stairs to cover this direction for his group.

In the Basement - Round 2 (DM JohnP)  G2 d20+6=23 d6+2=4 G3 d20+2=12 C1 d20+1=20
Monday May 1st, 2006 10:43:52 PM

Things keep happening, maybe for the best and maybe not.

Kadaz prepares to either advance or capture anyone who comes from the other side of the curtain.

Down in the basement, Thar and Shadow move to either support Kadaz or the people upstairs. Shadow wants to go upstairs but the other two are determined to talk to the people on the other side of the curtain.

Mira wants to cast a protective spell on Arm but her first selection just doesn't seem to work on another person. Then she moves out of Conner's way.
DM JohnP - Shield is personal only. Switch it to Mage Armor if you want.

Arm jabs his sword at the guard who attacked him. His longsword bites deeply, injuring the man but not disabling him.

Ash casts a spell on Shelya to make the wolf an ever greater threat. Then he commands her to attack the guard.
DM JohnP - please make a Handle Animal roll when ordering / suggesting that Shelya do something.

Conner waits in the ballroom, possibly looking for a bigger opponent or a more open combat area.

========================================


The guard fighting Arm jabs him with the shortsword, hitting the bard lightly. The guard shouts "Where's Walt and the dog?"
Guard 2 hits AC 23, 4 damage

The second pokes around the corner of the doorway, missing Arm.
Guard 3 misses AC 12

The three down in the basement hear movement on the other side of the curtain. Then an arm moves the curtain aside and a human male peers out.

"Hey, you're not ..."

Then the man jabs at Kadaz with a dagger, the edge skittering across the dwarf's chainmail.
Cultist 1 misses AC 20

Through the opening, Kadaz can see four of five other cultists standing around some kind of marking on the floor, with black curtains like the one in front of him.

MAP

Mira (AC13+4 Mage Armor, 35 HP) 
Monday May 1st, 2006 11:19:02 PM

Things are getting kind of bunched up in the hallway, and Mira isn't sure what to do to help the bard.

The sorcerer fishes out a scroll, and reads off the words she had previously studied. With a wave of her hand she tranfers the magic to Conner. The scroll dissingtigrates into a black powder and those with keen sight might see a tiny black spider scuttle away.

"You should be able to climb and traverse the walls much as a spider would," she tells the fighter. "Go help our companion!"

DM Sanity Info:

spells cast
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic, read magic, light, mage hand, opn/close, ray of frost
1st-level: magic missile, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility

(OOC: Thanks DM JohnP. *Arm* take note: change Sheild to Mage Armor)




Conner [AC=22 HP=52] Spider Climb 
Monday May 1st, 2006 11:41:01 PM

Conner seems startled at first as the magic washes over him, but he quickly appreciates the benefits provided by Mira's spell and nods his head in acknowledgement. Without a word he stows his shield on his back to free his hands and begins to climb up the wall towards the ceiling. His fingers and feet adhere to the smooth surface of the wall and he quickly finds himself looking down on his companions from the top of the hallway.

[OOC stow an item and move 20', assuming a 10' ceiling I imagine am somewhere over the wolf]

Arm AC 18 (base+4 mage armor) HP 14  d20+4=17 d8+3=9
Tuesday May 2nd, 2006 5:54:06 AM

Still determined, Arm takes another swipe at the offender (G2), knowing that he hit this time as well (attk: 17, dmg: 9).

Kadaz (AC 21, HP 53/53) & Birdie (AC 17, HP 7/7)  d20+15=19
Tuesday May 2nd, 2006 6:46:48 AM

Kadaz is ready and swings his flail at the dagger in in the hands of the cultist. He hits! The dagger goes clattering to the floor of the cellar.
(disarm roll = 19 = 4 + 5 BAB +4 strength +4 feat +2 flail bonus)

"Surrender now!" shouts Kadaz. "and you won't get hurt." Kadaz stands ready to hit at this guy's head if he stoops to pick up the dagger.

Birdie starts to snarl at the man who attacked Kadaz. But his training holds and he keeps his place on the steps, ready to bite any one coming close.


Thar ail Baerer 
Tuesday May 2nd, 2006 10:23:08 AM

Seeing that the fight is going to get interesting soon and there are several priests in that room, Thar will cast Summon Monster I (at a caster level 3) and call forth a Celestial Dog, to stand forth b/t Thar and the priests in the room and ready to attack their foes.

Ash 
Tuesday May 2nd, 2006 6:49:31 PM

Once he is sure that Shelya is okay and understands what is going on, Ash proceeds to cast
Summon Nature's Ally 1 to summon an additional wolf to assist Shelya.

In the Basement - Round 3 (DM JohnP)  d20+6=20 d6+2=4 d20+6=22 d6+2=4 d20+2=20

Tuesday May 2nd, 2006 10:38:00 PM

Things are getting more interestingly both at the top of the stairs and in the basement.

Seeing how crowded the hallway is, Mira grabs a scroll from her pack and recites the words scribes there. She reaches out and touches Conner, transferring the magic allowing the fighter to move on the walls and ceiling.

With the strange feeling still fresh on his fingertips and feet, Conner stows his shield and moves forward. He ends up on the ceiling over Shelya, not close enough to attack this round.

Stuck in the hallway, Arm swings his sword one more time and again hits the guard. The man is looking pretty hurt now, wincing with pain.

Ash ensures that Shelya will attack the guard then starts summoning a wolf to assist in the fight.

Downstairs, Kadaz swings his flail in an arc that strips the dagger from the man's hand. It falls to the floor somewhere under the curtain. Kadaz orders the man to surrender but he doesn't immediately respond. Birdie growls but holds her spot on the stairs. Kadaz gets a better look at the man and sees that he's dressed in nice clothes, more expensive than functional.

Thinking that some assistance is needed, Thar begins the incantations to summon a animal servant of his good Power. The creature will appear next round and be able to leap into the battle.
DM JohnP -- Casting time is 1 round. Place the celestial dog in your next post and either move it or immediately attack.

Shadow stands motionless, thinking about what to do.
DM JohnP - Post anyway and I'll make the changes tomorrow morning. The map may not get updated, though. For that matter, make two rounds posts if you want.

========================================


The injured guard takes one last jab at Arm, hitting the bard again. Then he steps back onto the stairs leading upwards.
Guard 2 hits AC 20, 4 damage

The second guard moves out of the kitchen and stabs at Arm with his shortsword. He also hits with his weapon.
Guard 3 hits AC 22, 4 damage

Downstairs, the weaponless cultist steps away from Kadaz and pulls down one section of the curtain as he moves. Another cultist draws his dagger and moves forward to engage the dwarf. Again, the dwarf's chainmail turns the edge of the dagger enough to protect him.
Cultist 3 misses AC 20

The remaining four cultists scramble to their feet and move away from the fighting. One tries to move towards the stairs but Birdie's growling makes her back away. Kadaz and Thar can see all of them clearly now and realize that the two thieves are not among these cultists.

Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 - badly wounded
Guard 3 - uninjured

Cultist 1 - disarmed, uninjured
Cultists 2 to 6 - uninjured

MAP


Conner [AC=19 HP=52] Spider Climb  d20+9=19 d6=6
Tuesday May 2nd, 2006 11:27:16 PM

Conner makes his way across the ceiling until he is directly over the injured guard, and drops down directly upon him. All 257 pounds of fighter and gear drops feet first upon the hapless guard below [Hit AC=19; for 6 HP falling damage.

Ash 
Wednesday May 3rd, 2006 12:18:28 AM

Upon ensuring that Shelya has made her way into the basement, presumably to attack enemies there, and deciding that Connor and Arm have things well in hand, and that the summoned wolf has begun to hunt enemies as well; Ash considers it most likely that his assistance will be needed in the basement as well.

As such, he prepares his staff, mouthing a silent prayer to the spirits, and heads into the basement.

Arm (AC 18 {14 base + mage armor}, HP 6)  d20+4=19 d8+3=4
Wednesday May 3rd, 2006 6:02:37 AM

Feeling the effects of the two attacks, Arm is happy when he sees his friend drop down from the ceiling upon his foe. He takes a solid stab at the new assailant (attk: 19, dmg: 4), but feels that he did little damage. He would have liked to fall back, but was afraid of reprisal from the guard before he could do so. His only hope is that Conner can provide some assistance in downing this new threat before he falls.

Kadaz (AC 21, HP 53/53) & Birdie (AC 17, HP 7/7)  d20+15=30 d20-3=12 d20+2=4
Wednesday May 3rd, 2006 6:34:34 AM

Kadaz eyes the new person in front of him. "What part of surrender now DO YOU NOT UNDERSTAND!" he yells angrily. Again he swings his flail and again a dagger falls to the floor. "Don't make me get my axe out." he finishes threatengly. (disarm check 30, intimidate 12)

On the steps Birdie is ready to bite if the person in front of him decides to try to pass the step he's guarding. (hit AC4 on an attack of opportunity)

Shadow  d20+4=6
Wednesday May 3rd, 2006 9:50:20 AM

Shadow will attack the cultist nearest to the stairs (C6). (to hit=6)

Thar ail Baerer (AC 18, 19 against C1, HP 33) and Fido (AC15, hp 6)  d20=19 d4+2=3 2d20(10+17)+5=32 d6+3=4 d6+3=5
Wednesday May 3rd, 2006 11:58:39 AM

As the celestial dog appears at S26, Thar says "Go get 'em, Fido" and directs it to attack C1, using Smite Evil. (Attack 19, Dmg 3)

Thar will also move to S25, wield both of his swords, saying "You guys should have surrendered when you had a chance" and also attacks C1. (OOC - Screwed up multi roll. Both attacks should be 1d20+5)Att1 = 15, Att2 = 22, Dmg1 = 4, Dmg2 = 5)



Mira  3d4(1+1+2)+1=5
Wednesday May 3rd, 2006 6:22:49 PM

The sounds of combat can only mean one thing; Arm is taking a beating in the narrow stairway.

Having become used to being relegated to the back of the pack by the men-folk, Mira looks at the newcomer, Ash. "Do something!" she cries to the ranger(?). Mira then takes matters into her own hands. Pivotting to face the opening, she raises her hands, palms out. "Duck" she calls out, followed by "Templa pilini!". Magical energy darts forth to strike the enemy facing Arm. (5 pts Magic Missile dmg. to G3)

DM Sanity Info:

spells cast
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic, read magic, light, mage hand, opn/close, ray of frost
1st-level: magic missile#, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility




In the Basement - Round 4 (DM JohnP)  d20+6=17 d20+4=16 d20+6=21 d6+2=3 d20+6=23 d6+2=5 d20+3=12 d20+3=17 d6+1=7 d20+2=5 d20+2=15 d20+2=17 d20+2=14 d20+1=14 d20+1=2 d20+6=22 d6+2=4 d20+6=10
Wednesday May 3rd, 2006 9:57:25 PM

Taking advantage of his new mobility, Conner moves over the guard attacking Arm and unexpectedly drops onto him. Conner's full weight falls onto the guard, injuring and knocking him to the floor. Conner ends up standing inside the kitchen beside the guard. During all this, the other guard jabs at Conner, injuring him lightly.
Conner Jump = 17 (no damage)
Conner Overrun = 16 vs. DC 12, guard is knocked prone
AoO from Guard 2 hits AC 21, 3 damage


After completing his incantations and thinking things through, Ash decides to follow Shelya into the basement. Ash finally stands between Kadaz and the wall.

Shelya heads down the stairs and attacks the first cultist (C3) that she can reach, the one held at bay by Birdie. She latches onto the woman's throat but cannot trip the woman..
Attack hits AC 23, 5 damage
Trip attack = 12 vs. DC 12 (defender wins ties)


The newly summoned wolf follows Shelya into the basement and moves to beside Kadaz. It attacks the cultist brandishing a dagger, nearly hamstringing the man. It is unable to trip the cultist, though.
Summoned Wolf -- Round 1 / 4
Attack hits AC 17, 7 damage
Trip Attack = 5 vs. DC 12


Arm swings his sword at the prone guard, hitting him and injuring him slightly. The bard could fall back but decides to stay close and take advantage of the fallen opponent.

Kadaz knocks the dagger from the cultist's hands and tries to intimidate him. The man's resolve is strong, however, and he shouts back. "I've sipped from the Chalice! Death holds no mystery or dread for me!"
Level check = 15, not Shaken

Shadow stabs at the cultist (C6) beside him but misses the woman.

On the other side of the basement, Thar completes his summoning spell and directs the celestial dog to immediately attack the first cultist (C1). The dog manages to bite the man and then Thar draws his own weapons and steps forward. He hits with both swings, disabling the cultist.
Celestial dog -- Round 1/3

Wanting to take some of the pressure off Arm and Conner, Mira encourages the new druid member of the party to participate. Then she steps forward and sends some balls of magical force at the prone guard. The missiles fly true and injure the guard.
DM JohnP - Moved you to spot where Guard 3 was visible. Also, increased damage to 7 hps.

========================================


The wounded guard (G2) on the stairs tries to hit Conner but his shortsword slides off the fighter's armor.
Guard 2 misses AC 17

The guard (G3) on the floor stabs at Arm's legs but misses the bard with his new magical protection. Then he tries to scramble to his feet, allowing both Arm and Conner to attack him.
Guard 3 misses AC 14

Arm and Conner, please make AoO vs. AC 14

Down in the basement, the first cultist (C1) tries to punch Thar but misses. The effort opens his wounds and he slumps to the floor. The cultist exclaims, "The Chalice has shown me the path!", before he passes out.
Cultist 1 misses AC 14

The second cultist (C2) also tries to punch Kadaz but misses badly.
Cultist 2 misses AC 2 (natural 1)

The cultist (C6) who was bitten by Shelya retreats to the corner of the basement. The other three cultists also huddle against the wall away from the fighting.

Two men equipped like the guards upstairs step through the curtain near Thar. Thar had heard movements from behind the curtain so he is not surprised or flanked. The guard (G4) attacks the celestial dog hitting and nearly dispelling it. The other guard (G5) misses Thar.
Guard 3 hits AC 22, 4 damage
Guard 4 misses AC 10


Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 -- AC 14, badly wounded
Guard 3 -- AC 14, badly wounded
Guard 4 -- uninjured
Guard 5 -- uninjured

Cultist 1 - dying
Cultist 2 -- badly wounded, disarmed
Cultist 3 to 5 - uninjured
Cultist 6 - wounded

MAP

Conner [AC=19 HP=49/52] Spider Climb  d20+11=28 d3+7=8 d20+11=23 d8+7=10
Wednesday May 3rd, 2006 10:10:59 PM

Conner lands almost astride the prone guard, and when the man attempts to stand he lashes out with his boot, catching the guard squarely in the face [Hit G3 AC=28 for 8 HP]. Sensing that this guard has likely had enough, the fighter turns his attention to the other assailant and slashes at him with his longsword [Hit G2 AC=23 for 10 HP].

Conner's tattoo has taken on a deep crimson colour as the excitement of battle overtakes him. He stands in place looking from foe to foe, a gleam in his eye that seems to dare the guards to try him again.


Arm AC 18 (14 base + mage armor) HP 6  d20+4=23 d20+4=19 d8+3=8
Thursday May 4th, 2006 5:52:16 AM

Invigorated by Conner's aid, Arm strikes mightily at the guard that is attempting to rise (attk: 23 & 19 dmg: 8).

OOC: Sorry, but I don't have my PHB here at work, so I'm not sure if I scored a crit or not...if so, plz double the damage. ;)

Thar ail Baerer (AC 18, 19 against G4, HP 33) and Fido (AC15, hp 2/6)  d20+5=16 d20+5=17 d6+3=7 d6+2=3 d20=4
Thursday May 4th, 2006 9:52:52 AM

Seeing that his opponent is at least incapacitated, Thar moves to S26 and slashes at G4, while Fido, growling all the time, moves to T26 and also bites at G4.

Thar - Att1=16, Att2=17, Dmg1=7, Dmg2=3
Fido - Att=4 (miss)


Kadaz (AC 21, HP 53/53) & Birdie (AC 17, HP 7/7)  d20+4=8
Thursday May 4th, 2006 2:26:26 PM

Kadaz looks around quickly and is taken back by the sudden appearance of yet another wolf and another dog. And one of the cultist's is down and bleeding! "Fight to capture them!" he yells at his allies "We need information". With that in mind Kadaz lifts his shield and moves foward into the cultist in front of him, trying to force the man to trip over the one lieing on the floor. But in his rush the dwarf didn't set himself properly and makes a poor showing, accomplishing nothing but allowing the cultist a free swing.
(Bull rush to make C2 fall backwards over C1 but then roll 8 on opposed strength check)

Birdie, concentrating on the cultist who have retreated the far wall, is taken aback by not 1 but 2 new canines in the basement! Where did these come from? He starts growling at these interlopers who haven't been properly introduced.


Mira (AC13+4 Mage Armor, 35 HP) 
Thursday May 4th, 2006 7:26:19 PM

Sensing the bard needs a little extra help, the sorcerer reaches for another scroll with her free hand. She gives the scroll a shake to unfurl it as she takes a step to close on Arm (square J4). Placing a hand on the half-elf she finishes the incantation and the scroll shifts and waivers before disintegrating.

The bard's outline appears blurred and distorted, making it more difficult for his enemies to strike true.

DM Sanity Info:

spells cast
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic, read magic, light, mage hand, opn/close, ray of frost
1st-level: magic missile#, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility


Ash 
Thursday May 4th, 2006 10:45:56 PM

Ash, seeing that the battle is going well and ensuring that Shelya and the summoned wolf are attacking safely, waits and watches for any stragglers.

In the Basement - Round 5 (DM JohnP)  d20+1=9 d20+3=12 d6+1=3 d20+2=20 d20+6=7 d20-3=17 d20-3=13 d3=3 d20+6=10 d20+6=22 d6+2=3 d20+6=10
Thursday May 4th, 2006 11:09:01 PM

Things appear to be coming to a conclusion on the main floor, but more combatants are appearing in the basement.

Conner takes advantage of the fallen guard and hits him as the guard tries to stand. The fighter's longsword cuts deeply into the man and he slumps to the ground, bleeding. Then Conner turns to the other guard and drops him also. Both guards lay bleeding on the ground.

Arm had a really good swing lined up but both guards have dropped.

Conner hears a noise behind him in the kitchen and turns around. An elderly woman is standing by the stove. She smiles at Conner while stirring the spicy stew or soup that everyone has smelt. She seems happy when she says, "Good work, there. Ilonia, that gold-digging bitch, is down in the basement with her friends. I'll look after these two." She grabs some rags and cord but doesn't move to the guards yet.

Sense Motive DC 10 - Highlight to display spoiler: {She sincerely does not like Ilonia and is happy to see some people coming to deal with her employer.}

Mira retrieves another scroll from her pack and steps forward to the landing. She recites the words on the scroll and puts some more protective magic on Arm.

Down in the basement, Thar moves away from his fallen opponent and attacks the newly arrived guard. His swords bite deeply through the man's studded armor but not enough to drop him. His summoned dog moves over and also attacks the guard, but cannot get through the armor.
Celestial dog -- Round 2/3

Kadaz tries to push the cultist back but cannot budge him. The cultist (C2) swings at the dwarf but cannot connect.
Cultist 2 AoO misses AC 9

Ash stands back and lets his wolves keep attacking. The summoned wolf bites at the cultist and gets a good grip on his leg. With a twist, the wolf throws the cultist to the ground.
Summoned wolf hits Cultist 2, AC 12, 3 damage
Trip attack = 20 vs. DC 12


Shelya leaps to the floor and races to the corner where her quarry has retreated. She launches herself at the woman again, but must have slipped on something because she's nowhere near the woman.
Shelya misses Cultist 6, AC 7 (natural 1)

Shadow waits and watches things unfold.
DM JohnP - Scott, post if you can and I'll alter things tomorrow morning.

=========================================


From the floor, the cultist (C2) swings upwards at Kadaz and manages to get lucky, ringing his fist off the dwarf's codpiece.
Cultist 2 hits AC 17 (threat, natural 20), not confirmed AC 13, 3 non-lethal damage

The newly arrived guard G4 swings again at Thar but cannot get past the cleric's armor.
Guard 4 misses AC 10

The other guard G5 steps forward and swings at the celestial dog. His shortsword connects and, with a yelp, the dog returns whence it came.
Guard 5 hits AC 22, 3 damage

The other cultists continue to cower along the far wall. With Shelya down there, they try to edge away from the wolf. When cultist C5 moves away, Shelya snaps at him and misses. Cultist C6 takes advantage of Shelya's poor fighting ability and also moves away.
Shelya AoO misses AC 10

Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 - dying
Guard 3 - dying
Guard 4 -- AC 14, wounded
Guard 5 -- AC 14, uninjured

Cultist 1 -- AC 12, dying
Cultist 2 -- AC 12, badly wounded, disarmed
Cultist 3 to 5 -- AC 12, uninjured
Cultist 6 -- AC 12, wounded

MAP

DM Note - Revised the attack by the cultist since I didn't correctly reflect that they were prone. New text is bold

Ash  d20+4=11 d20+3=12 d20+2=12
Shelya damage d6+2=5 Trip d20+3=18 Wolf damage d6+1=2
Friday May 5th, 2006 12:44:22 AM

Shelya, annoyed at her failure to hit, attempts to bite the cultist nearest her (1d20+3+1=11).

The summoned wolf continues to attack the guard nearest it (1d20 +3 = 12). I think that hits, so its trip is 1d20 +2 = 12)

As uses his relative position to examine the battlefield. As everyone else seems to have the situation in hand. He notes that the dwarf, Kadaz, has been hit but that it was not serious enough to warrant healing (yet).

Given the relative calm around him, Ash looks to see how many more (if any) guards are arriving and what the situation is in the parts of the basement that he can see beyond the melee.

ed. DM JohnP - Shelya hit, so I rolled damage and Trip attack. Summoned wolf hit and I rolled damage (2 hps). Cultist is now dying.

Arm AC 18 (base+4 mage armor) HP 6 
Friday May 5th, 2006 5:49:28 AM

Grateful for the assistance provided by his friends, Arm moves to Mira and, putting an arm around her, motions with his sword toward the basement steps, "Shall we?". If she is agreeable, he will advance down the stairs with her, but he will hang back from the battle, if there is one by now.

Conner [AC=19 HP=49/52] Spider Climb  d20+1=20
Friday May 5th, 2006 8:00:13 AM

With the two guards incapacitated, and no immediate threats before him, Conner pauses to assess the situation. "Can someone make sure these two don't bleed out while under our new friends care" he gives the lady in the kitchen his toothiest smile [Sense Motive=20]. "I'm going downstairs to help the others, but you might want to keep an eye on the stairs going up. We don't want any surprises."

With his final caution, the fighter heads down the stairs, repositioning his shield as he goes.

[OOC Conner actually kicked at the guard who had been prone, therefor damage to that guard should be sub-dual]

Shadow 
Friday May 5th, 2006 10:22:21 AM

(Round 4) Shadow will move to guard the cultists with Shelya to make sure they do not break for it or do anything to harm his companions.

(Round 5) As the cultists start to see if they can flee, Shadow says, "I would not do that if I were you." He keeps his rapier pointed at the group and will steal a glance to make sure his companions do not nee his assistance.

(OOC: Sorry, I thought I had posted, but missed it.)

Shadow (AC 21/21 HP20/20) 
Friday May 5th, 2006 10:22:45 AM

Forgot this.

Thar ail Baerer (AC 18, 19 against G4, HP 33) 
Friday May 5th, 2006 12:09:10 PM

(ooc-I can't see the map from the link)



Thar ail Baerer (AC 18, 19 against G4, HP 33)  d20+5=10 d20+5=15 d6+2=7
Friday May 5th, 2006 12:14:33 PM

Seeing that he is now facing two guards (G4 and G5) and angry that Fido was sent back early to his home, Thar will move to ensure that only G4 can attack him from his current position. As he moves, he yells "Little help here, please"

Letting his frustrations rise to the surface, he says to both of the guards (G4/5) "Do you really want to die for these cowardly clerics, who are either cowering or running away? They are ready to let you die here for them!"

As he says this, he'll continue attacking G4 - Att1 - 10, Att2 - 15, Dmg2-7

(sorry, my previous post was entered too early, as I can't see the map. I'm trying to guess on positions and avoid an AoO from G5 while I move.)

ed. DM JohnP - That would be a case of "I forgot to post the map to the website". I normally check the link after making the post but didn't last night. My apologies. I will exercise caution in moving Thar.

Kadaz (AC 21, HP 50/53) & Birdie (AC 17, HP 7/7)  d20+15=18
Friday May 5th, 2006 4:10:28 PM

With the wolf all over the cultist on the floor Kadaz feels safe to leave him behind. He steps over to attack one of the guards attacking Thar. Again, Kadaz swings his flail trying to disarm. However the swing goes wild and misses. (Rolled a natural 3 which is an automatic miss).

On the steps Birdie is looking around growling, ready to snap at anything that puts foot or paw on the step. Nothing is going to take this step from him.

DM Announcement 
Friday May 5th, 2006 9:52:28 PM

The map is now up.

MAP

I apologize for not putting it up last night.

Mira (AC13+4 Mage Armor, 35 HP) 
Saturday May 6th, 2006 10:57:01 AM

"Sorry, Conner, I don't have those kinds of magics," volunteers the sorcerer as she prepares to follow Arm down into the basement.

The sorcerer's mind rests but a moment on the regret of a cleric or other healer, before she returns to the task at hand and steels her mind for what is to come next.

In the Basement - Round 6 (DM JohnP)  Shelya d6+2=5 d20+3=18 Wolf d6+1=2 Guard 4 d20+6=17 Guard 5 d20+6=21 d6+2=7
Saturday May 6th, 2006 2:17:19 PM

Shadow moved to cover the cultists where they are cowering against the wall. All of them looked in alarm when he crossed the diagram on the floor but nothing unusual occurred when he did so.

From his position behind the fighters, Ash looks over the melee in the basement. Shelya, his companion wolf, pursues and bites the cultist again. This time she gets a good grip and throws the cultist to the floor. The summoned wolf bites the prone cultist. The cultist is limp and dying after the attack so the wolf moves to confront one of the guards.
Shelya hits Cultist 6 AC 13, 5 damage
Trip = 18 vs. DC 12, Cultist 6 prone
Summoned Wolf hits Cultist 2 AC 12, 2 damage
Summoned Wolf -- round 3/4


Realizing that the cook is at least partly sympathetic to them, Conner leaves the two wounded guards to her care and moves down the stairs past Mira and Arm.

Arm is feeling his injuries and waits for Mira to head down the stairs.

Realizing the threat of the two guards, Thar dances around the summoned wolf and attacks Guard 4 again. One of his swords bites deep into the man's side and leaves him badly wounded but still fighting.

Shadow menaces the cultists so that they don't attempt to move away from the red-dripping jaws of Shelya.

Seeing that the wolf has killed the cultist, Kadaz moves to disarm one of the guards. But his swing goes wide, missing the shortsword.

Mira looks back at the fallen bodies of the guards, regretting that she cannot cast healing magic. Then she follows Arm down to the basement.

========================================


The cultists are caught between Shadow and the wolf, so they start pleading.

"Spare us! Let us go! What do you want?!"

The guard respond to Thar's taunts. The closer one (G4) simply grunts as he jabs with his shortsword. The second guard (G5) must be a cultist, too, since he responds, "I shall return stronger! The Chalice promised me that!"

Guard 4 thrusts his shortsword at Thar but the nimble outdoorsman dodges the attack. The guard then steps back into the corridor.
Guard 4 misses AC 17

Guard 5 then steps forward and attacks Kadaz, slipping his shortsword into the dwarf.
Guard 5 hits AC 21, 7 damage

Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 -- dying?
Guard 3 - dying?
Guard 4 - AC 14, badly wounded
Guard 5 - AC 14, uninjured

Cultist 1 - dying
Cultist 2 - dying
Cultist 3 to 5 - AC 12, uninjured
Cultist 6 - AC 12, nearly dead

DM Sanity Request
Can spellcasters who prepare spells (Thar and Ash) please list what spells they currently have memorized / cast?

MAP

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+15=24 d20+9=13 d8+4=10 d20-2=8
Saturday May 6th, 2006 2:55:41 PM

Kadaz is getting mad now. Once more he swings at the short sword that had just stabbed him. This time he hits the sword. Kadaz readies himself to swing at the guard if he tries to pick the sword up up. (Opposed disarm roll 24. Attack of opportunity if it arises, hit AC13, 10 damage)

On the steps Birdie growls at Mira who has just passed him. But since Mira is an old friend, and didn't try to take the step he is guarding, he does nothing more than growl.(intimidate check 8)

Thar ail Baerer (AC 18, 19 against G4, HP 33)  d20+5=7 d20+5=20 d6+2=3
Saturday May 6th, 2006 9:18:46 PM

Ready to finally finish his foe off, Thar moves to T28 and strikes at G4 again, swinging his weapons in a frenzy of steel.

Att1 (Miss) = 7, Att2 = 20, Dmg2 = 3

(OOC - John, let me know if this format works for you. I tried to do it similar to Mira's)

DM Sanity Check
Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 - Bless, Magic Weapon, Prot from Evil

Spells Cast:
L1 - Summon Monster 1

Ash 
Sunday May 7th, 2006 9:45:12 AM

Ash continues to wait, moving to P27 so as to be closer to Shelya in case she needs help.

OOC:
DM sanity check...here goes:
Lvl 0: Cure Minor Wounds x2, Flare, Guidance, Read Magic

Lv1 1: Cure Light Wounds x2, Goodberry, Magic Fang (recently cast), Summon Nature's Ally I (recently cast)

Lvl 2: Barkskin (recently cast), Summon Nature's Ally II, Summon Swarm



Conner [AC=19 HP=49/52] Spider Climb  d20+11=13
Sunday May 7th, 2006 3:11:26 PM

Conner slips behind Kadaz and tries to assist the guardsman.[Move to S25] "If it's a better place you seek, then you've come to the right place!" he goads Kadaz' opponent. Unfortunately his words are not matched by his swordsmanship as his blade glances off G5's armor. [Hit AC=13]

Mira (AC13+4 Mage Armor, 35 HP)  d20+8=12 d20+13=24
Sunday May 7th, 2006 7:54:22 PM

Mira puts the fingertips of both hands to her temples, and scans the room in order to detect any magics that might affect the place. If she senses anything of importance, she will call out to her companions in order to let them know what she finds! (Knowledge Arcana=12, Spellcraft=24)

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)
-dectect magic ...

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility




Arm AC 18 (base+4 mage armor) HP 6 
Monday May 8th, 2006 5:54:53 AM

Assessing the situation, Arm moves to T25 to flank the guard (g5) that is attacking Kadaz. If he give his friend further trouble, he will attack as well.

Shadow 
Monday May 8th, 2006 3:27:42 PM

Shadow glares at the cultists and snarls, "Stay where you are and we will not hurt you, try to move and I promise you will regret it." Shadow will continue to guard the cultists until the fighting is over or he sees one of his companions severly pressed.

In the Basement - Round 7 (DM JohnP)  Shelya d20+6=7 Summoned Wolf d20+3=15 d6+1=7 d20+2=16 Guard 4 d20+6=17 Summoned Wolf d20+3=16 d6+1=4
Monday May 8th, 2006 9:35:36 PM

In the heart of the battle, Kadaz easily knocks the shortword from the guard's grasp. Then the dwarf stands, ready to swing if the guard tries to pick up his sword.
Kadaz Disarm = 24 vs. DC of 12

Thar moves ahead and stabs around the corner at Guard 4. He manages to hit once but not well enough to put the guard down.

Watching over his wolves, Ash moves ahead in case Shelya needs his assistance.

Conner moves to support his friend but cannot hit the guard.

Still standing near the stairs, Mira concentrates and casts a divining magic to detect the traces of magical energy. She senses magic around most of her companions but she quickly realizes that these are the items that her companions brought into the house with them. None of the cultists or guards has any magic about them. The diagram on the floor is non-magical and her cursory examination of the diagram suggests that it has no purpose in arcane spellcasting.

Arm moves ahead to beside the guard that Kadaz has just disarmed. If the man keeps fighting, Arm will be ready to strike.

Shadow tells the cultists not to move and threatens violence if they do.

Perhaps Shelya does need Ash's support because she badly misses the fallen cultist in front of her. The summoned wolf does better, hitting Guard 5 and then tripping the man.
Shelya misses Cultist 6 AC 7 (natural 1)
Summoned wolf hits AC 15, 7 damage
Trip = 16 vs. DC 12


========================================


Guard 4 pokes his shortsword at Thar once more and cannot hit. Then he moves backwards towards the door on the north side of the hallway.
Guard 4 misses AC 17
No AoO because of cover from the corner


Guard 5 snarls at Kadaz from the floor and tries to grab his shortsword. The dwarf swings down at the guard and hits him soundly. The summoned wolf also attacks the guard, biting down on the man's arm. Then the guard surges to his feet, allowing Conner and Arm to attack him.
Summoned wolf hits AC 16, 4 damage
No Trip because man is still prone


DM Note -- Conner and Arm, please make attacks of opportunity

The two dying cultists remain on the floor, their blood slowly pooling. Some of it runs across the diagram. Nothing happens aside from some of the chalk being removed.

The cultists threatened by Shadow continue to cower in the corner. The reality of violent death is, presumably, much different than they imagined.

The prone cultist by Shelya implores both Shadow and Ash.

"Please! Please call off your dog!"

After all of this, the summoned wolf returns to where it came from.

Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 -- dying?
Guard 3 - dying?
Guard 4 - AC 14, nearly dead
Guard 5 - AC 14, nearly dead

Cultist 1 - dying
Cultist 2 - dying
Cultist 3 to 5 - AC 12, uninjured
Cultist 6 - AC 12, nearly dead, prone

MAP


Mira (AC13+4 Mage Armor, 35 HP)  3d4(2+1+3)+1=7
Monday May 8th, 2006 10:59:24 PM

Taking a step forward into the room, Mira spreads her hands apart, palms out and fingers splayed, a spell at the ready*. She scans to room to see if she recognizes anyone, namely Geordie's buddies, those thought responsible for Tredegar's murder. "Where is your leader?" she asks, "the lady Iliona?"

*Held action, Magic Missile, 7 pts dmg, for anyone making a threatening move.

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)
-dectect magic ...

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#*, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility


Conner [AC=19 HP=49/52] Spider Climb  d20+11=16 d20+11=19 d8+7=11
Monday May 8th, 2006 11:20:18 PM

Conner swings at the guard as he springs to his feet but misses [AoO =16]. Embarassed by his failure to strike the unwitting guard, Conner reverses his blade and brings the sword in an upward arc beneath the guard's chin [Hit AC=19 for 11 HP].

Ash  d20+5=16
Monday May 8th, 2006 11:38:16 PM

Ash asks Shelya to attack the other cultists and leave the prone one. (rolled a 16 for Handle Animal). He will then proceed to close on the prone one to make sure he doesn't get up.

Arm AC 18 (base + 4 mage armor) HP 6  d20+4=22 d8+3=5 d20+4=13
Tuesday May 9th, 2006 6:04:49 AM

Cursing softly at the man's stupidity, Arm swings soundly at him (attk: 22, dmg 5). If he still has any fight left in him, he swings again, although he doubts that he'll connect this time (attk: 13).

Thar ail Baerer (AC 18, 19 against G4, HP 33)  d20+6=10 d20+5=19 d20+5=25 d20+5=21 d6+3=9 2d6(2+5)+2=9
Tuesday May 9th, 2006 12:55:39 PM

Seeing his foe (G4) try to escape, Thar runs after him. Seeing that G5 may be able to injure him, he does a running flip and tumbles through the threated area.

Tumble Check = 10.

He continues towards G4, slashing towards the man's neck, hoping to help him meet his maker soon.

Att1 = 19, Dmg1 = 9
Att2 = 25 (Nat'l 20, Crit Check = 21), Dmg2 = 9



Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Tuesday May 9th, 2006 4:25:42 PM

With Arm and Conner beating on the guard here (G5) Kadaz choses to follow Thar down the hall towards the other guard (G4). But Thar's vicious attack probably means that guard is no problem. "Hey" barks Kadaz "what part of 'Take Prisoners' don't you understand?" he asks.

Kadaz has a feeling that it's time to get serious. As he moves slowly he puts his flail away and then pulls the ties to release his axe into his hand. He stops outside the first door on the right, ready to open it.

In the Basement - Round 8 (DM JohnP)  Shelya d20+6=16 d6+2=5 d20+3=9
Tuesday May 9th, 2006 11:15:43 PM

The battle is almost over, less than a minute of violence in the basement of a mansion in Wealthy District. What would the citizens of Plateau City think if they knew what was happening behind the walls of Lady Ilonia's mansion?

Arm swings as Guard 5 tries to stand. The bard's sword bites deep enough to fell the guard.

After determining that no magic auras existed in the room, Mira prepares to unleash a spell in case the cultists attack her companions. Since she hasn't cast a spell yet, her Dispel Magic is still active.

Thar pursues the other guard and hits him with one shortsword. That guard also crumples to the floor.

Conner and Arm don't have any opponents still standing so they rest their sword arms.

Ash directs Shelya to attack the other cultists and then moves to stand over the cultist that his companion has nearly killed. The wolf moves to attack cultist 5 and bites the man. Her grip isn't enough to throw the man to the ground, however.
Shelya hits AC 16, 5 damage
Trip = 9 vs. DC 12, fails


Growling about people not understanding the need to question prisoners, Kadaz advances to the first closed door on the south side of the corridor.

Shadow continues to stand by the cultists, threatening them silently.

==


The two fallen guards continue to bleed, their blood adding to the mess that's already on the floor.

The three cultists squeeze into the corner. Shadow's implied threat isn't as real as the jaws of the wolf that has bitten two of them.

The fallen cultist looks up at Ash, imploring him again to call off Shelya. "Please! Please call off your dog!"

Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 -- dying?
Guard 3 - dying?
Guard 4 - dying
Guard 5 - dying

Cultist 1 - dying
Cultist 2 - dying
Cultist 3 and 4 -- AC 12, uninjured
Cultist 5 - AC 12, badly injured
Cultist 6 - AC 12, nearly dead, prone

MAP

DM JohnP - My ISP is having some kind of hiccup or conniption tonight. I can't post the map to the website. I'll try tomorrow morning.

Arm  d20=18
Wednesday May 10th, 2006 5:51:56 AM

After wiping his sword off on the fallen guard, Arm mutters, "Must've been the village idiot...", and turns to the three cultists held at bay by Shayla. Advancing to them, he sheathes his sword and crosses his arms over his chest, inquiring, "Where is your mistress? Are there any more of you? And where are the two that are responsible for Tredegar's death? Answer quickly, or our pet here will feed well today! (intimidate=18)".

Conner  d20+1=19 d20-1=16
Wednesday May 10th, 2006 7:51:50 AM

Conner rips a strip of cloth from one of the guards uniforms and uses it to staunch the man's wounds as best he can [untrained heal=19].

"My friend speaks the truth", he growls menacingly at the remaining cultists. "You'll tell us what you know, or we'll let the beast have his way" [Bluff=16]

Ash  d20+5=22 d20+3=17
Wednesday May 10th, 2006 9:27:06 AM

Ash calls Shelya off (Handle Animal = 22). He suggests to the cultists "It might behoove you to surrender your arms to us now. Shelya is close to a battle rage and if she continues attacking I might not be able to hold her back." (Diplomacy=17)



Shadow 
Wednesday May 10th, 2006 9:55:24 AM

Shadow glances over his shoulder to make sure the tide of the fighting has not changed sides, and will continue to guard the cultists. "If you want to live get on your knees and face the wall." Shadow growls at the cultists. If they follow instuctions he will continue to watch them, if they do not he will approach and start to force them into the positions he has requested.

Thar ail Baerer  d20+8=19
Wednesday May 10th, 2006 11:57:26 AM

Thar will begin walking towards the cultists and ask his the rest of his group "Who needs healing? I'm going to stop the cultists' bleeding and then I'll start curing whomever needs it from our group."

Thar will go over to the 3 cultists and (as they are being spoken to by the rest of the party) begin patching up their wounds in silence, enough to at least stop the bleeding. He won't spend time healing their hp's, but at least stop the bleeding. He won't spend any time on the guards and will let them continue bleeding.

Heal Check = 19



Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+12=30 d10+5=14
Wednesday May 10th, 2006 4:41:02 PM

Kadaz holds his axe tightly and looks at the door in front of him. Open in or out? Locked? Trapped? Why bother? Time to check out this cool new axe!

Kadaz winds up and swings his axe at the door trying to see how big a hole he can make in it. (Hit AC 30, 14 damage, adamantine axe bypasses any DR <20)

Mira (AC13+4 Mage Armor, 35 HP)  d20+2=16
Wednesday May 10th, 2006 7:02:19 PM

Mira wipes her hands on her pants, then shakes her arms from the shoulders down to release the tension. Striding a few steps, she moves to stand behind Arm, whether it is in order to be close to the bard, or for her own protection, the sorcerer is not sure.

Her mates are doing a lot of talking, so Mira decides to be quiet, and try to discern the sincerity of those who answer. (Sense Motive=16)

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)
-dectect magic ...

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#*, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility


Interrogation Time! (DM JohnP) 
Wednesday May 10th, 2006 9:58:07 PM

The battle concludes as Ash orders Shelya away from the cultists. Everyone turns on the four living cultists, including the one who nearly died under the fangs of Ash's companion.

After making a show of cleaning his sword, Arm threatens the cultists with renewed violence from Shelya. In their own way, Conner, Ash and Shadow do the same. Mira listens intently to determine if the cultists are lying or attempting to deceive anyone.

The cultists, with the exception of the one on the floor, rapidly kneel facing the wall when Shadow orders them about. They also start babbling, speaking altogether and confusing the situation. Finally, after a growl from Conner only one of the cultists is speaking.

"Ilonia and the others? They're in the Inner Sanctum," the man whines. "Let us go, please!"

"We didn't have anything to do with whatever you think. The others, those two there,"
and he points at the two cultists who attacked with daggers. "They did more. And him, the guard, he was also one of her cronies."

"I don't know how many are in the Sanctum. There are some Bearers that we've never seen without cloaks and hoods. They guard the Chalice, I think, in the Sanctum."

"Tredegar? You mean the two thieves? Those two went with Ilonia to the Sanctum last night, after the ceremony. We haven't seen them since."


None of the cultists make a move towards their weapons, fearing what might happen if they did. In fact, the spreading puddle suggests that at least one is extremely frightened.

While the interrogation occurs, Thar binds the wounds of the two fallen cultists. He manages to stop the bleeding but both men are unconscious and likely to remain that way.

In counterpoint to this, Kadaz takes his axe and smashes at the first door on the south side of the corridor. His axe and strong arm almost shatter the door, leaving a hole large enough to look throw. The dwarf looks in and sees empty shelves of some kind of storage room.



Arm 
Thursday May 11th, 2006 5:54:50 AM

Placing an arm around Mira, he looks at her questioningly to see if she believes the cultists speak the truth. With his other hand, he beckons to Thar once he is finished binding the cultists' wounds, "I am in need of your healing arts, if you please.".

After he is healed, and if Mira believes they speak honestly, he motions to Conner to follow, draw his sword again, and will join Kadaz in his investigations.

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+12=25 d20+5=7
Thursday May 11th, 2006 6:58:22 AM

That was fun! Kadaz moves to the next door in the hall, on the opposite side. Again, he tries to put a hole into this door. (hit AC 25, damage 7)

Thar  d8+2=8
Thursday May 11th, 2006 9:27:13 AM

As Kadaz goes to the next door and hopefully before he breaks the door down, Thar says "Kadaz, hold up for a moment. If you'll wait, maybe Shadow and I can listen at the door and see if there is anything in there. If there are, I'll cast bless on us all, which will help us in our next battle."

Once he's finished binding the wounds of the unconscious cultists, Thar will go and cast Cure Light Wounds on Arm for 8 hps.

He looks around and says "I could cast 1 or 2 more, if needed. Does anyone else need healing before we move on?"

DM Sanity Check
Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 - Bless, Prot from Evil

Spells Cast:
L1 - Summon Monster 1, Cure Light Wounds (Spont.)

Ash 
Thursday May 11th, 2006 10:47:01 AM

Ash looks to make sure that Shelya is not hurt. He then looks up... "Oh, did anyone need any healing?"

Spells remaining:
Level 0: Cure Minor Wounds x2,Flare, Read Magic
Level 1: Cure Light Wounds x2, Goodberry
Level 2: Summon Nature's Ally II, Summon Swarm

Shadow  d20+6=10 d20+3=15
Thursday May 11th, 2006 11:34:34 AM

"let's bind these others up just in case, we don't want anything left behind us." He will get more rope and bind all the cultists (including the unconcious ones, just in case) (Use Rope=10)

If Kadaz has not broken through the other door yet, Shadow will move over and listen at the door. (Listen=15)

Shadow (DM Sanity stuff AC21/18 HP20/20) 
Thursday May 11th, 2006 11:35:17 AM

DM sanity stuff


Conner 
Thursday May 11th, 2006 10:25:31 PM

"Tell us how to gain access to this sanctum and what Lady Illonia has planned, or I will surely let this wolf strip the flesh from your sorry bones." Conner flexes his massive arms as he scowls at the remaining cultists.

Getting Somewhere (DM JohnP) 
Thursday May 11th, 2006 11:07:57 PM

Thar heals some of Arm's injuries and then inquires about who else needs healing. Ash makes the same offer.

After some more talking, and threats from Conner, the cultist blurt out what they know of the Inner Sanctum.

"We don't know where it is! Really! We were never down there!

A second one blurts out, "It's down through there, maybe in the wine cellar!"

Kadaz smashes the north door and makes a good sized hole in the door. While he will have to hit it again to destroy the door, the hole is large enough to see through. The dwarf's eyes can see the glint of glass wine bottles in racks along the walls. And two large barrels resting on the floor in the centre of the cellar.

All the while, Shadow is tying the arms and legs of the cultists. Not the best effort but he doubts that the cultists will be trying to escape anytime soon. Then he goes to listen at the hole just created by Kadaz but cannot hear anything. He does notice that the door isn't locked, however.

Mira has been listening and feels that the cultists are too scared to lie. They're telling the truth, at least as far as they know it.


Ash 
Thursday May 11th, 2006 11:10:42 PM

Ash looks confused at Conner's comments. "Excuse me sir...but Shelya does not 'strip flesh?' I am confused...do you claim to control her actions?"

Ash proceeds to look at Shelya, "Shelya?"

Mira (AC13+4 Mage Armor, 35 HP) 
Friday May 12th, 2006 12:08:16 AM

Mira stays close to the bard. "I believe they speak the truth," she says, "they seem too scared to do otherwise."

The green eyed sorcerer winces when Kadaz goes to work on the doors. "Our arrival will be no secret to our enemies, that is for sure!" she says ruefully. The woman does not think the cultists are good but she despairs a little that so much blood has been shed. 'At least it is not our blood' she thinks, and squares her shoulders preparing for what is to come next.

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)
-dectect magic ...

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#*, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility




Arm AC 18 (base+4 mage armor) HP 14 
Friday May 12th, 2006 6:01:34 AM

Back at full strength, Arm smiles and nods in thanks for Thar's assistance. Overhearing the cultist's comment, he lets go of Mira and approaches Kadaz, "Hold your axe, my friend. Our captive here says that what we seek may be in the wine cellar.". Looking through the hole that was previously made, Arm confirms that that in fact is the wine cellar. Motioning to Shadow, he says, "Perhaps we shall need your talents in here to find the entrance to the inner sanctum in this room.". As Shadow searches, Arm waits for the rest to form up should his attempts be successful.

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Friday May 12th, 2006 6:39:37 AM

Kadaz steps back from the door with the hole in it. "I feel better now" he says with a grin. "Yep. Found the wine cellar," he then announces to the group.

He looks around and realizes that Birdie is still guarding the steps. "Here Birdie, come here boy" he calls. Birdie comes bounding across the room, stopping briefly to sniff at the blood pools on the floor.

Shadow (AC 21/18 HP 20/20  d20+9=20 d20+3=13 d20+3=23
Friday May 12th, 2006 9:56:11 AM

Shadow will open the door carefully, but wait to make sure the group is ready to go before descending the stairs. He will move quietly and listen for anything from below. (Move silently=20, Listen=13, and Search=23 nat. 20)

Thar ail Baerer  d20+7=9
Friday May 12th, 2006 10:22:37 AM

As Shadow opens the door, Thar will rejoin the party and get behind Shadow, preparing to react to anything that could strike out against him [Shadow]. He'll also aid in the Search Check. (Aid Check for Search = 9. Yuck.)

(OOC - If I remember right, if I get over a 10 on my check, it gives him +2, right? Of course in this case, my roll was awful.)

DM Announcement (JohnP) 
Friday May 12th, 2006 12:27:39 PM

Hello all

I'm off this afternoon for a week at a conference in Chicago. ADM Scott will be taking over the DM posts for the next while.

Don't be surprised if I make some roleplay posts for NPC's if I get enough time at Internet Cafe's.



Conner 
Saturday May 13th, 2006 8:36:15 AM

Conner stares at Ash in bewilderment. Has he never experienced deception? Can he not put two and two together and come up with an even number?. "I apologize for taking liberties with your beast" Conner finally says. "I was simply emphasizing the need for cooperation."

Conner leaves the binding and healing to others and follows Kadaz to the wine cellar. "Remember to pick up a few of these on the way out, he encourages the others at the sight of so many bottles of wine."

Wine Cellar (DM Post - ADM Scott) 
Saturday May 13th, 2006 9:34:08 AM

As the group enters into the wine cellar they quickly realize the cultist must be mistaken. At first glance there is nothing in this fairly small room other than racks for wine, and there are still some bottles in the rack. (The room is approximatly 10' wide and 30' long.) The group is about to back out of the room when Thar notices something strange about the rack directly across from the door. (Thar sees that the rack does not sit exactly against the rest of the two racks.)

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Sunday May 14th, 2006 7:49:52 AM

"Conner" complains Kadaz "we're here to find murderers, not to loot the place. When we take what we find back to the guard I don't want them to see swag falling out of our pockets."

That said, Kadaz goes to check the third door in the hall to make sure that nothing can come out at them from behind.

Thar ail Baerer  d20+7=26
Sunday May 14th, 2006 8:36:46 PM

As Thar notices the rack sitting oddly, he says to his companions "Wait, don't leave the room yet, as there is something weird about this rack. We should take an extra look at it and see what's going on."

He'll then go and look at the rack closer, looking for potential traps or secret doors under/around/behind it.

Search = 26


Mira (AC13+4 Mage Armor, 35 HP) 
Monday May 15th, 2006 12:33:21 AM

Mira flexes her hands nervously. They have been too lucky, and she is worried their luck will soon run out.

"Be careful, you!" she says as one of the newcomers checks out a wine rack sitting against a wall.

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)
-dectect magic ...

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#*, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility



Conner [AC=19 HP=49/52] Spider Climb  d20+4=18
Monday May 15th, 2006 12:35:42 AM

The tatooed fighter grins at the scarred dwarf, then looks around the room. (Spot=18)

Arm  d20+4=12 d20+11=28
Monday May 15th, 2006 5:54:10 AM

Eyeing the bottles hugrily as well, Arm suddenly realizes how long it has been since they had a decent meal OR a good rest for that matter. Looking to Kadaz, he murmurs, "Since we quite probably won't be getting paid for anything we do here, I don't see why procuring a few bottles would be such a bad thing.".

"Hope we can finish this up soon," he thinks to himself as he keeps an eye and ear open for trouble (spot=12, listen=28).

Ash 
Monday May 15th, 2006 9:54:21 AM

Ash, having protected Shelya's honour from the scurilous stories being told of her, watches the others. Do they not realize that every lie diminishes the teller and the told? These city folk are so clouded by the now that they have lost tract of the Truth.

Shadow  d20+3=14 d20+3=8
Monday May 15th, 2006 11:24:26 AM

As Thar mentions there is something weird about the wine rack, Shadow will join in the search to see what is a miss. He will try and not hinder his new companion as they both check it out. (Search=14, Listen=8)

The Secret Door (DM Post - ADM Scott) 
Monday May 15th, 2006 11:29:00 AM

Thar and Shadow both search the wine rack, but only Thar sees the hidden latch that looks like it makes the wine rack swing forward.

After searching more, Thar and Shadow both are sure there is nothing trapping it.



Thar ail Baerer  d20+8=18 d20+10=16 d20+7=25
Monday May 15th, 2006 3:37:19 PM

After seeing that it isn't trapped (hopefully), Thar says to Shadow "All right. It looks like we're finally getting somewhere."

He opens the secret door and says to Shadow "How about each of us take a side and we work our way down the passageway, whatever it is?"

Move Silently = 18
Listen = 16
Searching (as they go down the passage, for traps, etc.) = 25


Conner [AC=19 HP=49/52] Spider Climb  d20+4=9 d20+4=11
Monday May 15th, 2006 11:18:09 PM

Conner back tracks to where he last saw the dwarf exit the room. He looks both ways (Spot=9, 11) hoping to see Kadaz. If he does, and the dwarf sees him, he will gesture to the ugly fellow to come back in the room.

"The rogue has found something," the fighter rumbles in a low voice.

Mira  d20+2=12 d20+2=12
Monday May 15th, 2006 11:20:09 PM

Mira keeps her place, watching as the others go about the business of making it safe for the party to follow.

The sorcerer watches her friends' backs. (Spot=12, Listen=12)



Arm  d20+4=16 d20+11=22
Tuesday May 16th, 2006 5:56:45 AM

Arm is content to let Thar and Shadow work their trades on the hidden door, but nevertheless he stands ready for battle (spot=16, listen=22). While he waits, he contemplates Ash's remarks...perhaps it is because he is a stranger to town, but to always follow the truth is not always a good thing. Thinking back to Uriel, he realizes that even the brave paladin knew when to "stretch" the truth.

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Tuesday May 16th, 2006 6:32:57 AM

After checking what's behind the 3rd door (and breaking it down if it's locked) Kadaz comes back to the wine room. "So the rats have gone to ground. Let's dig them out" he growls. Kadaz is looking forward to finally finding these murderers.

Ash 
Tuesday May 16th, 2006 12:29:06 PM

Ash watches the events silently, he is troubled by what he has learned today;..if civilization means deception and murder, why is it so desirous? Perhaps this is what his teacher wished him to learn? Will he become like those he sees before him? He must meditate on this as soon as he is able.

Shadow (AC 21/18 HP 20/20) 
Tuesday May 16th, 2006 1:31:48 PM

Shadow nods as Thar indicates the two of them open the door and search what is behind it.

Hallway and the Inner Sanctum (DM Post - ADM Scott) 
Tuesday May 16th, 2006 1:35:20 PM

The 'secret door' (wine rack) opens very noiselessly and reveals a dark hole with a gloomy light at the end of it. There is a 5' wide corridor heading north from the wine cellar. Kadaz can tell that it's fairly new construction and slopes slightly downwards. The corridor is 50' feet long, and at the end there can be chanting heard (nothing that can be made out yet).

Need marching order!

Thar ail Baerer 
Tuesday May 16th, 2006 2:48:17 PM

As Thar looks down the corridor, he considers that there is likely a trap or similar device somewhere in the way. He comments his concerns to the rest of the party and asks if Shadow wants to lead, with Thar behind him and watching his back. Thar says to Shadow "You have a better ability to detect traps and other nefarious devices, then I do and I'll watch your back while we go down the corridor, if that's OK with you."

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Tuesday May 16th, 2006 6:43:53 PM

Kadaz looks at them. "You two go first and me next. But hurry in case those down there using magic to summon something."

Ash 
Tuesday May 16th, 2006 8:52:58 PM

Ash asks "have these people harmed you personally? You all seem to have more involved in this than would be expected."

Mira 
Wednesday May 17th, 2006 12:30:06 AM

Mira moves forward, and stands beside the newcomer. "We seek the miscreants who killed the cleric of Flower" Mira whispers, adding, "the community is in disarray and these idiots, with the Plateau City Defense League are in cahoots with this other group, calling themselves The Bearer's of the Chalice. Together, they have been undermining the tenuous stability of the city."

Mira takes a place near the back of the party, second from last if it is available to her.

"They need to be stopped" she adds, her green eyes dark behind her little round spectacles.

Conner 
Wednesday May 17th, 2006 12:32:02 AM

The fighter readies himself. "After you, dwarf," he says, as he adjusts his shield, and grips his sword a little tighter.

Arm  d20+4=17 d20+11=26
Wednesday May 17th, 2006 5:53:19 AM

Before Arm falls in behind Conner, he whispers to Ash, "You may not be aware of this, but there is much hatred in this city towards those of the elven race since the Awakening, and the two we seek have served to only heighten the strife between us and the humans by murdering Tredegar. It's not much, but we need to do SOMETHING to end these troubles.".

Gripping his sword tightly, he peers down the new corridor, assuming that the upcoming battle may be more difficult than the last (spot=17, listen=26).

Thar ail Baerer  d20+7=13 d20+10=23 d20+8=15
Wednesday May 17th, 2006 10:20:27 AM

As Thar hears Ash's comments, he whispers in an angry tone back behind him (towards Ash), "These vermin were involved in killing a cleric that was very important to my faith and I've been tasked with finding and punishing those responsible. If anyone is uncomfortable with it, then they can stand guard, but I'm going to eliminate the evil creatures that were involved."

Thar continues behind Shadow (assuming he agrees with the suggestion made earlier of taking point), searching, listening and trying to move silently.

Search =13
Listen =23
MS = 15

Shadow (AC 21/18 HP 20/20)  d20+9=11 d20+9=22 d20+3=18
Wednesday May 17th, 2006 11:05:55 AM

"Unless you want to acknowledge our presence to those below, I suggest we keep communication to a minimum." Shadow says in a voice that does not seem will carry beyond the limit of the group. He takes the lead as the group heads down the dark tunnel. He searches as he slowly leads the group down the corridor. (Search=11, Move Silently=22, listen=18)

Halfway there (DM Post - ADM Scott) 
Wednesday May 17th, 2006 11:09:45 AM

Shadow leads the group down the corridor at a fairly slow pace looking for anything out of the ordinary, he must have not found anything because he continues down about 25 feet of the corridor, and stops. He motions to the group that they are making too much noise and then continues on.

(OOC: I need to have everyone make a Move Silent roll on their next post, and let me know what ehy prepare before they get to the end of the hall.)

Thar ail Baerer  d20+7=12 d20+10=14 d20+8=21
Wednesday May 17th, 2006 4:09:24 PM

Thar continues behind Shadow, looking for anything that he could have missed. As Shadow stops and motions for silence, Thar does his best to continue moving silently and helping search.

(OOC - Do you want me to make another search/MS/Listen roll each post? Or just at key points in the hall (1st 25', 2nd 25', ...)

Search = 12
Listen = 14
Move Silently = 21

Once the end of the hall is reached, Thar will draw his weapons, and ready himself for battle. If there is a door at the end of the area, he will aid in searching it for traps, etc.



Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20-5=4 d20+3=23
Wednesday May 17th, 2006 4:12:05 PM

From his third place, Kadaz tries to see around Shadow and Thar to see what is ahead. His axe and shield are in his hands, ready to be used. He tries to move quietly but is carrying to much metal to be quiet. (move silent 4)

Birdie pads along at Kadaz's knee, silent as a ghost. (move silent 23, natural 20)

Ash  d20=12 d20+3=10
Wednesday May 17th, 2006 9:03:51 PM

Ash: Move Silently (no skill) = 12
Shelya (rolled a 7+3)=10

Ash begins to follow, along with Shelya. He begins preparing summon swarm spell (just in case)

Conner  d20+2=5
Wednesday May 17th, 2006 9:23:54 PM

Shield on arm, and sword in hand, the fighter winces at the sound of metal scraping on wall. (Move Silently=5)

Mira  d20+3=15 d20+2=6
Wednesday May 17th, 2006 9:27:47 PM

With the spells at her fingertips as her only defense, Mira follows the party down the corridor. (Move Silently=15) She rises to tip toes to see over the half-elf's sholder (Spot=6). "What can you, see Arm?" she whispers, unable to see much herself.

Arm  d20=10 d20+4=7 d20+11=14
Thursday May 18th, 2006 5:55:48 AM

Arm slows up a bit and squeezes himself against the wall so that Mira can see, although he enjoys her closeness as well, "I'm afraid I cannot see much at all at this point," he whispers softly in her ear, "so I guess it will be up to Shadow or Thar to warn us.". (move silently=10, spot=7, listen=14).

Shadow (AC 21/18 HP 20/20)  d20+9=15 d20+3=22 d20+3=13
Thursday May 18th, 2006 9:51:23 AM

Shadow again starts down the tunnel, but is startled to hear the racket behind him (OOC: lol about the low MS rolls) and scuffs his feet a litle. He checks down the hall to see if they have been given away. (MS=15, search=22, and listen=13)

The Inner Sanctum (DM Post - ADM Scott) 
Thursday May 18th, 2006 9:58:49 AM

Even though the group has not been the quietest going down the corridor, the chanting has continued unabated. As the group gets near the inner sanctum they notice the hallway opens up into a rough octagonal room. The party sees five people down here, all kneeling and praying towards an altar where the chalice has been placed. Lady Ilonia and a tall elf are closest, with three other men and women farther away. Two "corpses" are laying on or beside the altar.

(OOC: I have left you all in the hallway still, and it does not appear the cultists are going to do anything right now. Please post what you are doing before entering the inner sanctum.)


Thar ail Baerer 
Thursday May 18th, 2006 2:58:20 PM

Before the group goes into the room, Thar will motion for them to stop.

He then backs up to a point where he can whisper the spell "Bless" upon himself (as the center of the spell's effect) and his companions. (+1 Attack Rolls and ST's vs. fear). His intent is to do this and hopefully the chanting will drown out his whispering, and he will not being seen by the cultists, who are concentrating on their chant.

DM Sanity Check
Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 - Prot from Evil

Spells Cast:
L1 - Summon Monster 1, Cure Light Wounds(Spont.), Bless



Kadaz 
Thursday May 18th, 2006 5:59:47 PM

Kadaz peeks into the room to see what's waiting for them. He then whispers to the others "Let's prepare quickly, then rush them to break up what ever they're trying."

Ash 
Thursday May 18th, 2006 6:59:12 PM

Ash stands waiting, the last words of the spell waiting on his lips.

DM Sanity:
Ash combat spells (i.e. not healing spells) remaining include summon swarm and summon animal companion 2.

Shelya has barkskin and Magic Fang cast on her.

Conner 
Thursday May 18th, 2006 11:21:03 PM

The fighter reaches out for the wall, to see if the magic provided by the sorcerer still works.

(OOC: Spider Climb still in effect?)

Mira (AC13+4 Mage Armor, 35 HP) 
Thursday May 18th, 2006 11:26:04 PM

Mira continues down the corridor. She rests a hand lightly on the bard's back. Somehow, it makes her feel a little safer.

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)(likely over?)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#*, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility


Arm  d20=13 d20+4=22 d20+11=22
Friday May 19th, 2006 5:54:00 AM

Arm leans into Mira's ear and says, "This is it, my dear. Be ready.". Spying the chalice, Arm is filled with a sense of dread but at the same time longing, remembering the last time he drank from it. Gripping his sword firmly, he prepares to rush in and attack while trying to discern if the bodies on the floor are the two thieves/murderers that they seek. (move silently=12, spot=22, listen=22)

Shadow (AC 21/18 HP 20/20)  d20+6=17 d4+3=4
Friday May 19th, 2006 10:06:50 AM

Shadow will wait for the group to prepare to enter into the inner sanctum by drawing his black bow and nocking an arrow. He will pull the string back until it is almost touching his ear and wait for the signal of the group to enter the fray, and then loosing it at Lady Ilonia.

The battle of the chalice (DM Post - ADM Scott) 
Friday May 19th, 2006 10:15:22 AM

The group makes ready and they prepare to engage the cultists in the hallway. During this the cultists continue to chant and seemingly do not see the group. Thar casts Bless on the group and they feel a tingle of power through them and they know they are ready to go. Conner during this reaches for the wall and is relieved to feel that the spell Mira has cast on him is still in effect.

Then the group gets ready to charge, cast or shoot. Kadaz and Arm rush into the room ready to engage the cultists. (DM John will be back and be able to post a map, so you will need to specify which targets you are going after.) Shadow fires at Lady Ilonia, but misses her by inches making her flinch back. Ash finishes his summoning (We will need to know where you want the swarm - after DM John gets back and posts a map).

(OOC: Who ever i missed you need to post again with more specific actions about entering into the room.) Then either John or I will post with what happens.

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Friday May 19th, 2006 4:21:48 PM

Kadaz rushes into the room and shouts "No one move!" He stands over the cultists axe ready to bash the first one that tries to take an offensive action. Birdie, at his feet, glances around, teeth bared.

Thar ail Baerer (AC 18, 19 against HP 33)  d20+5=9 d20+5=10
Friday May 19th, 2006 9:09:51 PM

Now that everyone has been blessed, Thar will rush in and attack the closest cultist, he'll try to be on the Left side and attack, using both swords in a blur of slashing steel. As he attacks, his first sword is ineffectual, and his second appears to fail in it's attack.

Att1: 9, Att2: 10

Thar ail Baerer 
Friday May 19th, 2006 9:10:53 PM

Sorry. Hit submit too quick. His AC should be 19 vs. the cultist he is attacking and 18 vs the rest of his foes. Also, I forgot to add 1 to his attack rolls (10, 11) due to the bless

Sanctum Fight - Opening Positions (DM JohnP) 
Friday May 19th, 2006 10:42:18 PM

Hello, all. I'm glad to be back from Chicago and I'm ready to torment all of you.

The party peers out into the gloom of the subterranean vault that the death cult uses as their Inner Sanctum. Now that their eyes have adjusted better, more of the details are visible in the flickering light from the torches and lamps scattered about to light the place.

The walls and floors are tightly mortared flagstones. The ceiling is made of wooden planks supported by beams that arch overhead. The effect is claustrophobic since the ceiling of the sanctum is only a few feet over the head of Arm, the tallest of the party.

The opposite side of the octagonal sanctum is both recessed and raised slightly over the main part of the room. This raised area is dominated by a massive stone block that is more than 10 feet long. Kadaz' dwarven eyes spot what might be channels cut into the stone block. Right now, the chalice rests on the stone block.

A dark curtain or tapestry of some sort hangs on the wall behind the stone block. On the floor near the stone block are two corpses. Arm thinks that there is something not quite right about the corpses.

As described before, there are five cultists in the sanctum. Lady Ilonia and a tall elf are closest to the raised area. Three others are closer to the party and one of them is short and stock - maybe a dwarf. It's difficult to tell much because each of the cultists, except Lady Ilonia, is wearing a rusty red cloak that would cover them from head to toe if they were standing.

Something - maybe the chanting of spellcasting, maybe a scrape of metal on stone - alerts the cultists and they scramble to their feet. The three cultists closest to the party are revealed as a heavily armored human man, an armored female dwarf and a half-orc who, oddly, has no apparent armor. After standing, the human and dwarf shrug their armor and shields into place. The half-orc and Lady Ilonia make some gestures that are obviously spellcasting.

Spellcraft DC 16 - Highlight to display spoiler: {Mage Armor}

The elf doesn't appear to do more than stare at the party and then he glances at the chalice.

The cultists are now ready for the party.

Magic Counter
By DM Call, roughly two minutes have elapsed since the beginning of combat upstairs. So, approximate time remaining on spells is:

Blur (Mira, cast on Arm) - 1 minute / 10 rounds
Mage Armor (Mira, cast on Mira & Arm) - 5 hours
Spider Climb (Mira, cast on Conner) - 48 minutes
Barkskin (Ash, cast on Shelya) - 48 minutes
Magic Fang (Ash, cast on Shelya) - 2 minutes / 20 rounds
Bless - (Thar) - 2 minutes / 20 rounds

This is the opening of combat in the Inner Sanctum. The map accompanies this post, so please post your positions either by square or by reference. Also, post your actions and intended targets.

Kadaz - please repost considering the map, if you choose.


Sanctum Map

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+5=10
Saturday May 20th, 2006 1:50:23 PM

{Thanks DM, here is repost}

Kadaz glances in and sees that the cultists are ready for them. Hope none of them casts fireball, he thinks.

Kadaz enters the room and hustles to his right, towards the other dwarf. It's too far for him to make it the entire way and still fight but that's what needs to be done. He readies his shield to take a blow. (move 40', end in column J as close to the dwarf as possible)

As he moves Kadaz points to the back right corner of the room and orders Birdie "Stay." The dog moves to the corner of the room and watches. (handle animal 10)

Thar ail Baerer (AC 16, 17 against Human Foe (due to charge and dodge), HP 33)  d20+5=21 d20+5=24 d6+3=6 d6+2=4
Saturday May 20th, 2006 7:00:10 PM

Seeing that their foes are watching them, Thar will charge the human target, and end up in position E12. When he reaches his foe, he swings his swords in a dizzling display of swordsmanship and appears to connect with both blades, causing spurts of blood to erupt from the evil cultist.

Att1: 21 + 1 (Bless) + 2 Charge =24
Dmg1 = 6
Att2: 24 + 1 (Bless) + 2 Charge =27
Dmg2 = 4

Knowing that he will be slightly easier to hit (by his foe, -2 AC), he dodges his opponents inevitable return attack (adds +1 AC)


Ash  d20+5=7
Sunday May 21st, 2006 2:48:39 PM

Ash moves to the end of the passage (H-18) and casts Summon Swarm on the 1/2 Orc cultist.

He then asks Shelya to attack the other cultists. Handle Animal =7

Conner [AC=19 HP=49/52] Spider Climb  d20+13=31 d8+7=14 d20=15
Sunday May 21st, 2006 7:49:45 PM

Given a straight path, Conner charges at the half-orc and brings his sword down across the cultists body with all his strength [Hit AC=31 for 14 HP]. "Yield to us now or we will surely kill you!!" he yells at the assembled cultists. [Intimidate=15]

Mira (AC13+4 Mage Armor, +4 Shield), 35 HP)  d20+13=28
Sunday May 21st, 2006 11:55:17 PM

Mira enters the room after the others and sweeps to the left. Picking up on the chanting and understanding that there are other magikers in the room (Spellcraft=28), she casts another protective spell on herself.

DM Sanity Info:

spells cast:
-shield on Mira (+4 to AC, negates mm)(5 min.)
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (48inutes)
-blur on Arm (20% miss chance)10 rounds remain

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#, burning hands, mage armor ##, shield#
2nd-level: glitterdust, invisibility



Arm  d20+5=25 d20+5=11 d8+3=6
Monday May 22nd, 2006 5:58:07 AM

Somewhat angered that Conner did not leave the half-orc for him, Arm instead heads around to what appears to be the dwarven cultist (J12) and strikes solidly at him/her/it (attk: 25-nat 20, dmg: 6). Afterward, he hopes to deal with the Lady, and let Thar deal with the unusual corpses.

Shadow (AC 21/18 HP 20/20)  d20+5=7 d4+2=4
Monday May 22nd, 2006 12:30:36 PM

Shadow will nock another arrow and try hitting Lady Ilonia again, but misses horribly. (To hit=7, dmg=4, lol)

Sanctum Fight - Round 2 (DM JohnP)  Human d20+4=21 d8+4=12 d20-1=18 d20-1=14 d8+4=11 d20+5=14 Half-orc d20+10=23 d20+3=16 3d6(5+3+2)=10
Monday May 22nd, 2006 10:59:17 PM

The battle is joined in earnest as Kadaz charges towards the cultists. As he runs, he motions to the right and commands Birdie to stay against the wall.

Thar charges and attacks the human wearing plate armor. His short swords manage to find gaps in the man's armor but only seem to infuriate the cultist.

Seeking to unleash a swarm of vermin upon the cultists, Ash moves into the room and moves into the conclusion of the spell.
DM Note -- the swarm arrives next round on your action. Please determine whether it is bats, rats or spiders that appear. Since the duration is "Concentration + 2 rounds", you can only move or perform move equivalent or Concentration is broken.

Ash attempted to command Shelya to attack but the wolf continues to guard the druid.

Conner charges into the room and attacks the seemingly unarmored half-orc. His sword bites deeply into the creature's body.

Mira moves into the room and towards the west wall and then casts a protective spell. She studies those opponents to determine who may be spellcasters.

Seeing that his companions have engaged the other cultists, Arm charges the dwarf and swings his sword. He hits the cultist, planning to attack Lady Ilonia next.

Finally, Shadow fires an arrow at Lady Ilonia but his shot goes wide.

==


The elven cultist says something to Lady Ilonia and then moves to the altar where the chalice rests. He wraps his slight arms around the heavy stone chalice and lifts it from the altar.
Listen DC 10 -- Highlight to display spoiler: {"Let them deal with these annoyances! We need to protect the chalice. Follow me!"}

Lady Ilonia moves back closer to the altar and casts another spell.
Mira & Spellcraft DC 16 -- Highlight to display spoiler: {Shield on herself}

The human cultist, angered by being attacked, concentrates on damaging Thar. He swings his longsword twice at Thar, hitting both times. Then the cultist bashes at Thar with his spiked shield but misses.
Human cultist -- longsword hits AC 21, 12 damage
Human cultist -- longsword hits AC 18 (threat), not confirmed AC 14, 11 damage
Human cultist -- shield misses AC 14


The half-orc begins casting defensively, trying to avoid being attacked again by Conner. He manages to do so, completing his spell and then reaches out to touch Conner. The fighter feels a cold draining, leaching away some of his vitality. Then the cultist moves back to the rear of the room.
Half-orc cultist -- Touch Attack hits AC 16, drains 10 hitpoints
Mira and Spellcraft DC 18 -- Highlight to display spoiler: {Vampiric Touch}

The dwarven cultist steps away from Arm and then casts a spell. Some of them feel the spell cast by Thar leave them.
Will DC 13 -- failure removes Bless spell
Mira and Spellcraft DC 16 -- Highlight to display spoiler: {Bane}

Finally, the two "corpses" lurch to their feet but do not advance. Something is familiar about them ...
Spot DC 15 -- Highlight to display spoiler: {The zombies are Fred and Daim, the two thieves that the party were looking for.}

Player Sanity Info
Lady Ilonia -- unharmed
Elven cultist -- unharmed
Dwarven Cultist - wounded
Human Cultist -- wounded
Half-orc cultist -- wounded

MAP


Ash 
Monday May 22nd, 2006 11:16:17 PM

Ash stands back and watches as the rats appear and proceed to attack the cultists.

Arm AC 18 (base=4 mage armor), HP 14  d20+11=26 d20+4=22 d20+4=14 d8+3=11 d20+4=21
Tuesday May 23rd, 2006 6:01:05 AM

Arm easily overhears what the elven cultist says to Ilonia (listen=26), but he doesn't have time to deal with that at the moment. Swinging at the dwarf, he again connects, this time with better results (attk: 22, dmg: 11 - OOC: Since the dwarf stepped back, is that an attack of opportunity for me? If so, I'll roll another attack roll if he's still standing...).

As far as the spell that the dwarf cast, well...he shrugs that off like so much babbling (will=14). While he is striking at the dwarf, he notices that the two zombies are the theives they seek, "Well, at least they're already dead..." he thinks to himself.

Arm - illegal second post 
Tuesday May 23rd, 2006 6:02:07 AM

BTW, the map isn't working... ;)


Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+1=15 d20+4=14 d20+1=7 d20+13=25 d10+5=15
Tuesday May 23rd, 2006 6:54:52 AM

Kadaz steps up to attack the dwarf he had headed for. As he does he overhears Illona's commands but decides to concentrate on the guards first. He swings at the other dwarf spellcaster and shouts in dwarven "Surrender now!" (hit AC 25, damage 15).

(listen 15, will save 14, spot 7)

Conner [AC=19 HP=39/52] Spider Climb  d20+11=27 d8+7=12 d20+9=19 d8+7=10 d20+7=17 d6+4=9 d20+2=10
Tuesday May 23rd, 2006 7:58:22 AM

Conner winces as the half-orc touches him with it's draining spell, but manages to slash out at her with his longsword as she retreats [OOC I believe Conner gets an AoO as she cast a spell then moved more than 5' - Hit AC=27 for 12 HP]

The tattooed fighter steps to his left and engages the human that stands between him and the half-orc. Conner swings across the humans torsoe with his longsword, and follows up with a shield bash to the head of the human cultist [Hit AC=19 and 17 for 10 and 9 HP respectively]

[OOC Failed Will Save with a 10]

Thar ail Baerer (AC 18, 22 against Human, HP 10/33)  d20+8=25
Tuesday May 23rd, 2006 9:47:34 AM

Realizing that he has likely bit off more than he can chew, Thar yells (just loud enough for Conner to hear, but no one else) to Conner "I'm going to have to take a round to heal myself and take care of those zombies. This guy may be a little too powerful for me and cut me good. I got him some, but we're going to have to team up on him"

Will Save vs. Human Cultist = 25

He'll move back to E16, taking a full defensive action (AC is now 22 (since it is a +4 Dodge Bonus, which overlaps the +1 Dodge Bonus I usually get vs. one person))


Shadow (AC 21/18 HP 20/20)  d20+3=14 d20+3=10 d20+5=25 d20=11 d4+2=4
Tuesday May 23rd, 2006 10:13:13 AM

Shadow does not hear what is being said by Lady Ilonia, and does not notice that the two zombies are the two thieves. He is more concentrated on Lady Ilonia and the elf, he will nock another arrow, but fire this time at the elf with the chalice. (Listen=14, spot=10, to hit=25, nat. 20 [11] dmg=4)

Mira (AC13+4 Mage Armor, +4 Shield), 35 HP)  d20+2=4 d20+2=14 d20+6=19 3d4(4+1+1)+1=7
Tuesday May 23rd, 2006 8:36:26 PM

"Ward's luck!" hisses Mira when she catches on to what the half-orc and the lady are up to with their spells. Her eyes narrow as the cultist leans in to speak with the lady, but she is unable to hear the words over the sound of combat (Listen=4), and does not recognize the corpses (Spot=14). With a strength of will, she manages to withstand the attempt to banish the new cleric's blessing (Will Save=19).

Figuring she had better help the party pick off the magic users, the sorcerer takes a step forward and hands raised, she aims her magic missiles at the half-orc (7 points dmg)

DM Sanity Info:

Position=F17

spells cast:
-shield on Mira (+4 to AC, negates mm)(5 min.)
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (48 minutes)
-blur on Arm (20% miss chance)9 rounds remain
-bless from Thar-2/20 rounds

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile##, burning hands, mage armor ##, shield#
2nd-level: glitterdust, invisibility



Sanctum Fight - Round 3 (DM JohnP) 
d20+6=8 d6=3 d20+6=16 d20+1=14 d20+5=25 d20+5=15 d4+1=3 d20+6=25 d10+6=16 3d8(5+8+8)+6=27 d20+5=14 d20+6=15
Wednesday May 24th, 2006 7:51:41 AM

It's difficult to tell how closely matched the two sides are but the party seems to have most of their opponents on the defensive.

Conner slashed the half-orc mage when he foolishly stepped away from combat. Any healing that the mage received from his spell is more than removed by the wound from Conner's sword.

Ash completes his casting and rats ... lots of rats ... seemingly appear from nowhere and swarm over the half-orc mage. Then he stands, directing the swarm as they attack the half-orc.
Rat swarm deals 3 damage to half-orc

Arm steps forward and again hits the dwarven cultist. He hears what the elf and Lady Ilonia are planning but can't do anything this round.

Kadaz closes with the dwarven cultist and slashes her, nearly dropping her. Despite his demands that the cultists surrender, the trio appears to be determined to fight to the death.

Conner steps forward and swings at the human cultist with his longsword, then bashes at him with his shield. Both attacks go wide, however.

Thar retreats from combat, hoping to heal himself and then deal with the zombies. The cultist cannot attack as Thar withdraws.

Aiming carefully, Shadow manages to put an arrow into the elven cultist. It doesn't appear to badly hurt the elf, but the cultist glares at Shadow.

Hoping to finish off one opponent, Mira casts a Magic Missile spell at the half-orc. the balls of magical force strike the enemy mage and nearly drop him.

=========================================


The elf cultist moves carefully around the swarm of rats to behind the altar, motioning for Lady Ilonia to move with of him. When he reaches the back wall, he parts the curtains to reveal a tunnel leading from the room.

Lady Ilonia moves behind the altar towards the tunnel mouth. Then she stops and starts casting a spell. A mist forms and obscures vision in the altar area. Everyone can barely see into the edges of the mist.
Spellcraft DC 16 -- Highlight to display spoiler: {Obscuring Mist}

The human cultist turns to Conner and smiles. "Ah, a worthy opponent!" Then he swings his longsword, missing both times. But he gets lucky with his shield, catching Conner with the spike.
Human cultist -- longsword misses AC 16
Human cultist -- longsword misses AC 14
Human cultist -- shield hits AC 25 (threat), not confirmed AC 15, 3 damage


The half-orc isn't bothered by the squirming mass of stinking rats but he does move away from them. Then he casts a spell, looking visibly healthier afterwards.
Spellcraft DC 17 -- Highlight to display spoiler: {False Life}

The dwarven cultist steps away from both Kadaz and Arm and then heals himself. He appears almost uninjured after casting his spell.

The two zombies now charge into combat towards the nearest party member. Everyone can now tell that these are what remains of the two thieves the party were seeking, the ones accused of murdering Priest Tredegar. There won't be any chance of questioning them now because they only seem capable of saying one word.

"Brains! Brains!"

Zombie Fred charges Conner, stabbing and missing with its shortsword. All the while, he keeps saying his sole remaining word, "Brains, brains, brains, brains, brains ..."
Zombie Fred misses AC 14

Zombie Daim charges Arm, also missing with its dagger. The shuffling undead remains of the thief also mutters his new mantra, "Brains, brains, brains, brains ..."
Zombie Daim misses AC 15

It's pretty obvious what will happen to any party member who falls to these two opponents.

Player Sanity Info
Lady Ilonia -- unharmed
Elven cultist -- barely wounded
Dwarven Cultist - wounded
Human Cultist -- wounded
Half-orc cultist -- wounded
Zombie 1 (Fred) - unharmed
Zombie 2 (Daim) - unharmed

AC's coming next round.

MAP

Ash 
Wednesday May 24th, 2006 9:48:10 AM

Ash continues to concentrate on controlling the swarm.

Shadow (AC 21/18 HP 20/20)  d20+5=9
Wednesday May 24th, 2006 10:01:25 AM

Shadow nocks another arrow, he would have fired at the elf, but because of the mist obscuring the tunnel he will switch targets. He will fire at the human cultist, but misses high. (to hit=9)

Arm AC 18 (base+4 mage armor) HP 14 + Blur  d20+4=22 d8+3=9
Wednesday May 24th, 2006 11:00:55 AM

Unable to continue his attack on the dwarf, Arm instead turns his attention to Daim, swinging at him/it and connecting again, "This is going to be a lot more difficult than we thought," he thinks to himself (attk: 22 - dmg: 9).

OOC: Nice ROTLD reference there, John... ;)

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+13=18 d10+5=11
Wednesday May 24th, 2006 3:46:49 PM

Kadaz takes a step forward to keep attacking the dwarf cleric. "You're outnumbered" he growls in dwarvish at his opponent. "Surrender."

But he swings again, knowing that if she gets ahead of them she might switch to offensive spells. (hit AC 18, damage 11).

Thar ail Baerer (AC 18, 19 against whichever foe comes closest, HP 10/33)  d20+1=10 2d6(5+3)+5=13
Wednesday May 24th, 2006 4:20:18 PM

Thankful that Conner has saved him from a potential disaster, Thar sees the two zombies and is angered that two abominations to what is good and holy would be created.

Summoning up his strength, Thar raises his cross, says a prayer and attempts to turn both zombies.

Turning Check = 10 ( = Most powerful undead I can turn is a 4th level creature)

Turn Dmg = 13 HD worth of creatures

DM Sanity Info

1/4 Turning Attempts for the day

Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 - Prot from Evil

Spells Cast:
L1 - Summon Monster 1, Cure Light Wounds(Spont.), Bless



Mira (AC13+4 Mage Armor, +4 Shield), 35 HP)  d20+13=28 3d4(2+1+3)+1=7
Wednesday May 24th, 2006 10:13:42 PM

Mira keeps track of what is going on, picking up Lady Iliona's Obscuring Mist and the half-orc's tracing of sigils for False Life. Feeling a little heat from the half-orc skirting the perimeter of the chamber, Mira targets the caster once again. (7 pts mm dmg half-orc.)

The sorcerer takes another step forward.

DM Sanity Info:

Position=F16

spells cast:
-shield on Mira (+4 to AC, negates mm)(5 min.)
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (48 minutes)
-blur on Arm (20% miss chance)8 rounds remain
-bless from Thar-3/20 rounds

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile###, burning hands, mage armor ##, shield#
2nd-level: glitterdust, invisibility


Conner [AC=19 HP=39/52] Spider Climb  d20+11=30 d20+11=21 d8+7=14
Wednesday May 24th, 2006 11:04:01 PM

Dismayed that his first attacks were so easily dismissed by the human, Conner redoubles his efforts and slashes out again with his longsword [Hit AC=30 critical not confirmed with 21 for 14 HP]and then retreats a step to H12

Sanctum Fight - Round 4 (DM JohnP)  Swarm d6=5 d20+6=11 Human cultist d20+6=12 d20+6=13 Half-orc d20+5=19 Dwarf d20+10=22 d20+7=14 2d8(8+7)+6=21
Thursday May 25th, 2006 10:31:20 AM

DM Note - Sorry about the delay in posting. Between catching up at work after a week away and a new home schedule because my wife just started a new job, I got behind earlier this week. I should be back on track after the weekend. Next DM post will probably be Friday evening.

Down in the sanctum, the battle starts to turn in the favour of the party. Ash directs the swarm to attack the human cultist. The rats attack the man and inflict a number of tiny bites.

Switching targets, Shadow misses the human cultist.

Arm turns toward the new threat and slashes Zombie Daim, hurting the former thief.

Stepping forward, Kadaz swings at the dwarf cultist but barely misses.

Then, with a moment of concentration from Thar, the number of opponents suddenly decreases. The two zombies run away from Thar back into the mist. Both Arm and Conner get to attack them as they flee.
DM JohnP -- as was previously explained to me, turning depends on cleric levels not total levels. So, as a level 2 cleric, the max level that Thar can turn is 2 HD and the zombies are simply turned instead of destroyed.
Conner and Arm -- make AoO, please

Mira fires another Magic Missile at the half-orc mage, hurting him but not badly enough to put him out of the fight.

In the centre of the room, Conner swings at the human cultist. Conner isnt' certain, but his sword hits a weak point in the cultist's armor and nearly drops the evil fighter.
DM JohnP -- AC 21 does confirm a critical, and I simply doubled your rolled damage

=========================================


No one, even those with darkvision, can see through the mist to see what the elf cultist and Lady Ilonia are doing.

The human cultist is swaying on his feet but he manages to step out of the rat swarm and makes a feeble swing at Conner. The effort rips open the wound that Conner just delivered and the man falls to the floor, his life trickling away.
Human cultist -- Fort save = 12
Human cultist -- longsword misses AC 13


The half-orc cultist starts casting a spell and a black ray shoots towards Conner. The ray drains energy from Conner, leaving him weakened, clumsy and tired.
Half-orc cultist -- Ranged Touch Attack hits Touch AC 19
Conner -- Fortitude Save vs. DC 15. Success means that Conner is fatigued (-2 to STR & DEX, no running or charging); failure means that Conner is exhausted (-6 to STR & DEX, half speed, no running or charging)

Spellcraft DC 18 -- Highlight to display spoiler: {Ray of Exhaustion}

The dwarf cultist concentrates and casts a spell. Her hand glows with a malignant light and then she reaches out to touch Kadaz, transferring the malignant light. Kadaz feels some of his life force seep away. Then she steps closer to her fallen companion.
Dwarf cleric -- Concentration = 22 vs. DC 17
Touch attack = 14
Inflict Moderate Wounds -- 21 hitpoints, Will save DC 14 for 10 damage


Player Sanity Info
Lady Ilonia - unharmed
Elven cultist - barely wounded
Dwarven Cultist - wounded, AC 20
Human Cultist -- dying, AC 21
Half-orc cultist -- wounded, AC 18
Zombie 1 (Fred) -- unharmed, fled (9 rounds remaining)
Zombie 2 (Daim) -- wounded, fled (9 rounds remaining)

Map will come tonight after correcting positions. Again, sorry for the delay.


Arm AC 18 (base+4 mage armor+blur) HP 14  d20+4=22 d20+4=23 d20+4=22 d8+3=5 d8+3=6
Thursday May 25th, 2006 12:26:12 PM

As Daim retreats, Arm once again strikes out at him/it, doing more damage before it retreats into the fog (attk: 22 - dmg: 5). Encouraged by the reduction in foes, he turns on the dwarven cleric and attacks mightily before they can heal their fallen comrade (attk: 23, 22 crit- dmg: 6x2=12).

Thar ail Baerer (AC 18, 19 against whichever foe comes closest, HP 10/33)  d20+7=15
Thursday May 25th, 2006 2:34:13 PM

Glad that the odds are slowly diminishing, Thar draws his bow and looks around for a target. Seeing that the Half-Orc Cultist needs to be sent to his maker, Thar fires an arrow at his chest.

Attack Roll = 15+1 (Bless) = 16

Sadly, the half-orc manages to dodge the arrow and avoids an further damage.



Shadow (AC 21/18 HP 20/20)  d20+6=18 d4+3=6
Thursday May 25th, 2006 4:11:27 PM

Shadow seeing his latest target go under, he once again switches targets as he draws another arrow to his cheek. He trains in on the orc and lets go, striking the orc and causing hopefully enough damage to drop him. (To hit=18 dmg=6)

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+2=21 d20+13=32 d10+5=13
Thursday May 25th, 2006 4:40:26 PM

Kadaz shudders as a wave of pain wash over him but it passes, leaving him unaffected. (will save 21)

In return Kadaz follows and again attacks the dwarven cleric. "Domi, guide my axe" he says as he swings. And his prayer is answered as the huge axe sinks deeply in the side of the evil cleric! (hit AC 32, damage 13)

ed. JohnP - Kadaz saved and took only half damage, 10 hitpoints

Conner [AC=19, HP=39/52] Spider Climb -6 DEX, -6 STR, Exhausted  d20+11=21 d8+7=9 d20+6=11
Thursday May 25th, 2006 8:07:13 PM

Conner lashes out at the walking corpse as it flees from Thar [Hit AC=21 for 9 HP] and watches in grim satisfaction as the human cultist drops before him. The fighter takes a second look to make sure and the moments hesitation leaves him vulnerable to the half-orc's spell. He feels his strength and endurance wilt under the black ray [Fort Save failed (11)] and backs away to regroup.

Map Posting (DM JohnP) 
Thursday May 25th, 2006 9:54:28 PM

MAP

Sorry for the delay. I may post tomorrow morning without a map again.

Ash (DM JohnP for JeffC)  d6=6
Thursday May 25th, 2006 9:55:18 PM

The druid continues to concentrate on directing the swarm. He sends it towards the dwarf cleric.

Sanctum Fight - Round 5 (DM JohnP)  d20+3=10
Friday May 26th, 2006 10:40:12 PM

Things are coming to a conclusion here in the sanctum. Right now, no one can see through the mist to determine where the elf and Lady Ilonia have gone.

Arm slashes the back of Zombie Daim as the animated corpse runs away. Then he nearly slices the arm from the dwarf cleric standing beside him.

Seeing the threat that arcane magic presents, Thar tries to shoot the half-orc but misses. Shadow, though, manages to hit the mage.

Stepping forward towards the evil cleric, Kadaz still aches from the magic wound that she inflicted. Still it serves to focus the dwarfen fighter and he nearly drops the cultist.

Conner also took advantage of the fleeing zombie, injuring it for the first time. Then he retreats to recover from the foul spell that the mage cast.

Ash sends the rats to attack the dwarf cleric and watches them crawl up and over the woman. When they finish, the cleric is crumpled on the floor.

Mira takes a breather, trying to decide what to do about the half-orc mage.

========================================


The half-orc casts another spell, causing his hand to glow with a sickly blue light. Then he steps towards Thar and reaches out to touch the elf who nimbly eludes the half-orc's hand.
Half-orc - touch attack misses AC 10
Spellcraft DC 11 - Highlight to display spoiler: {Chill Touch}

Player Sanity Info
Lady Ilonia - unharmed
Elven cultist - barely wounded
Dwarven Cultist - dying, AC 20
Human Cultist -- dying, AC 21
Half-orc cultist -- wounded, AC 18
Zombie 1 (Fred) -- unharmed, fled (8 rounds remaining)
Zombie 2 (Daim) -- wounded, fled (8 rounds remaining)

MAP



Thar ail Baerer (AC 18, 19 against halforc, HP 10/33)  d20+3=23 d20+6=17 d20+6=26 d20+6=21 d6+2=4
Friday May 26th, 2006 11:10:31 PM

"So, you want to fight, eh?", Thar says to the half-orc cultist in front of him.

Spellcraft Check: 23

Seeing that the orc has tried to chill him and cause his injuries to worsen, Thar decides to try to finish his foe off for good.

As his move action, he'll draw his two swords and then try to slash a bloody track along it's face and neck. His first attack misses, but the second pierces it's jugular vein, causing a great wound to appear.

Att1:(+6 since still under bless): 17, miss

Att2:(+6 since still under bless)26 (Nat'l 20)
Crit Check:21
Dmg2:2x2 (for critical) + 2 (Str Bonus) = 6 points

Arm AC 18 (base + 4 mage armor+ blur), HP 14  d20+4=22 d8+3=9
Saturday May 27th, 2006 7:24:22 AM

With grim determination, Arm advances on the half-orc, his sword not yet sated with blood. If he reaches it, he swings in an overhead chop, seeking to cleave it in two (attk: 22, dmg: 9), otherwise he'll attempt it next round.

Kadaz (AC 21, HP 33/53) & Birdie (AC 17, HP 7/7)  d20+5=14
Saturday May 27th, 2006 8:13:52 PM

Once the wave of pain passes Kadaz realizes he was too optimistic in thinking he had escaped damage from the other dwarf's magical attack. But Kadaz is not to be deterred.

"Illonia is the key, we must get her" he shouts to the others. Kadaz heads into the mist moving as quickly as possible, trusting his instincts to avoid a trap.

"Birdie, come here!" he adds, thinking he could use some more senses in the mist. Birdie leaves the corner where he had been sitting, skirts the vermin all over the floor, and runs to Kadaz's side. (handle animal 14)

Conner [AC=19, HP=39/52] Spider Climb -6 DEX, -6 STR, Exhausted  d20+8=25 d8+4=11
Sunday May 28th, 2006 4:04:03 PM

Conner assesses the situation and comes to the conclusion that they must either get the upper hand immediately or withdraw. There is very little 'withdraw' in the burly fighter, and with whatever strength he can muster he raises his longsword and wades in against the half-orc cultist [Hit AC=25 for 11 HP].



Mira (AC13+4 Mage Armor, +4 Shield) Bless, 35 HP)  d20+1+1=20 d3=3
Sunday May 28th, 2006 10:26:25 PM

Her companions surround the half-orc magiker, but is it enough to put the cultist down? Mira takes a step forward and points her finger at the conjurer. A freezing ray of cold projects forward onto the unfortunate. (Touch attack hit AC 20, for 3 pts. cold dmg.)

DM Sanity Info:

Position=E15

spells cast:
-shield on Mira (+4 to AC, negates mm)(5 min.)
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (48 minutes)
-blur on Arm (20% miss chance)6 rounds remain
-bless from Thar-5/20 rounds

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost#
1st-level: magic missile###, burning hands, mage armor ##, shield#
2nd-level: glitterdust, invisibility



Shadow (AC 21/18 HP 20/20  d20+3=5 d20+3=8
Monday May 29th, 2006 9:43:40 AM

Shadow is torn between making sure the orcish cultist is finished off, but sees Kadaz heading for the mist. Not sure what to do Shadow starts forward heading for the mist to see if he can see anything inside of it (move to the mist and ready another arrow just in case). He will also try and listen to the mist for any clues, but the battle going on does not allow for that. (spot=5 & listen=8)

Ash (DM JohnP)  d6=5 d6=3
Monday May 29th, 2006 2:30:20 PM

Ash sends the swarm of rats into the mist to the corner where he thinks the two zombies are cowering.


Conclusion of the Sanctum Fight (DM JohnP)  d20+3=21
Monday May 29th, 2006 10:11:19 PM

The party concentrates their efforts on the sole remaining opponent in order to end this combat.

After dodging the mage's touch attack, Thar replies with an attack of his own. His first sword goes wide but the second slices neatly into the half-orc, leaving it disabled.
DM JohnP -- The STR damage bonus should be doubled, too.

Arm's attack on the half-orc nearly ends its life.

Kadaz shouts that the party should be concentrating on Lady Ilonia. He plunges into the mist to pursue the mistress of the mansion and the elven cultist after whistling for Birdie. The mist is thick, not allowing even the dark-adapted eyes of the dwarf to see more than 5 feet. That's good enough, however, to see a zombie cowering beside the tunnel entrance. Kadaz starts down the tunnel but hasn't yet found an end to the mist.

Conner finishes off the mage who weakened him. Mira doesn't need to cast a spell since her target is already dead.

Wanting to assist Kadaz, Shadow moves up to the edge of the mist but cannot see or hear much that is going on inside.

Finally, Ash directs the rat swarm into the mist to where he thinks the zombies are. He can here the excited squealing of the rats as they find some relatively fresh and mobile carrion.

COMBAT ENDS

========================================


With no living combatants remaining in the sanctum, the party is free to begin healing and recovering items. Ash keeps the rats attacking the zombies until they fall to the ground and then he releases control of the creatures. After snacking on the zombie corpses for a short period, the summoned creatures disappear.

Now that they have a chance to look, the party sees that this room is decorated in a similar fashion to the first room in the basement. There is the same pattern marked on the floor but here the walls are painted with a series of stylized markings. Something is familiar about the markings but only those with training in religious practices can really tell much.
Knowledge -- Religion or Bardic Knowledge rolls, please.

Thar quickly glances down and realizes that the half-orc mage is extremely dead. But, if he chooses and acts quickly, there is a possibility that the human and dwarf might be kept alive to be questioned or turned over to the authorities.

After another thirty seconds or so, the mist evaporates and everyone can see the altar and the tunnel. The same markings that adorn the wall have been carved into the sides of the altar. When someone steps closer, they see a curious pattern of grooves and channels cut into the top of the altar.

Kadaz had stopped just inside the edge of the mist. Looking ahead, something seems subtly wrong with the posts supporting the walls and ceiling and Birdie is reluctant to proceed. When Shadow comes forward, he confirms that the tunnel has been trapped to collapse. The thief can attempt to make it safe, if he chooses. Shadow and Kadaz think that they can hear something in the silence after the battle.
Listen DC 15 -- Highlight to display spoiler: {The sound of slowly flowing water can be heard from somewhere ahead.}

In addition to healing and recovery, the party can search the sanctum and its contents. If a character does this, please roll and indicate anything that receives particular attention.



Ash 
Monday May 29th, 2006 10:50:23 PM

Ash looks around at the mess of the area and asks if anyone needs healing. Curious, he then goes and looks at the markings.

Conner [AC=19, HP=39/52] Spider Climb -6 DEX, -6 STR, Exhausted 
Monday May 29th, 2006 10:59:22 PM

"I'll not be much use to any one in this state" the fighter bemoans his weakened condition. "That one", he pokes at the half-orc with his sword, "has cast a spell robbing me of my strength and agility. I can barely hold on to this, let alone defend myself" he weakly slashes the air with his longsword.

Kadaz (AC 21, HP 33/53) & Birdie (AC 17, HP 7/7)  d20+1=19 d20+1=21
Tuesday May 30th, 2006 5:44:18 AM

Kadaz strains to hear what is ahead and manages to hear the soft sound of water. He steps back into the main room. "The tunnel is trapped ahead. Also there's running water up there." (lisen 19)

He looks at the bodies lieing on the ground in disgust. Who would ally with the like of Illona? But practacility asserts. "Anything magical on them?" he wonders outloud.

Kadaz moves to the alter to inspect the gooves. Are these to channel blood from an offering? Or something else? (spot 21, natural 20)

Arm  d20=17 d20+4=14 d8+3=10
Tuesday May 30th, 2006 5:58:22 AM

Arm glances at the markings, and tries to discern their meaning (bardic knowledge=17). Deciding that finding Ilonia is more important now, he forgoes searching the chamber until their return, and follows Kadaz and Shadow into the mist. As he passes the zombie (he doesn't care which one it is), he takes a passing swipe at it (attk: 14, dmg: 10)saying, "This is for Tredegar!".

While he awaits Shadow's actions, he ruminates on how he could be so fervent about a cause when he never met the man...perhaps it's more a racial cause than the cause of a person.

Shadow (AC 21/18 HP 20/20)  d20+6=20
Tuesday May 30th, 2006 7:36:39 AM

"Guys check this area out and I will see about the tunnel." Shadow will let the rest of the group search the sanctum while he tries to disarm the trapped tunnel. (disarm trap=20)

Thar ail Baerer (10/33 hp's)  d20+8=20 d20+8=23 d20+3=20
Tuesday May 30th, 2006 10:02:51 AM

Knowing that any information they get could help, Thar attempt to heal the human and dwarf. He'll do just enough to get them conscious to answer questions, but not able to fight. If he needs to cast a level 0 spell to bring them up, he'll do so.

Heal Check for Human = 20
Heal Check for Dwarf = 23

Once this is done, he'll ask his companions to interrogate them. "Who does the best job of intimidating and interrogating? I'm not that great at intimidating them and getting answers, and I thought a few of you burly types could do it much better. If you have to get rough with them, don't worry, as I'll heal them back up to answer more questions."

Adding to his comments, "Everyone, I think we need to rest for a while, as I'm almost out of spells and we have some pretty seriously injured people in our group."

He'll then look at the drawings in the surrounding area and try to figure out what they represent.

Knowledge (Religion) Check = 20

DM Sanity Info

1/4 Turning Attempts for the day

Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 - Prot from Evil

Spells Cast:
L1 - Summon Monster 1, Cure Light Wounds(Spont.), Bless

Sanctum Recovery (DM JohnP) 
Tuesday May 30th, 2006 10:40:54 PM

The party begins to clean up and recover after the fight. There's a lot to be found down here in the sanctum of the death cult.

Ash looks around at his companions and sees that several are injured. But since no one requests healing, the druid figures that they feel strong enough to continue. When he looks at the markings, Ash notices the resemblance to the ones seen in the first room in the basement.

The tattooed fighter is disgusted by how weak and clumsy he is due to the cultist's spell. But his companions mention that the effects should pass in a few minutes. Time enough, anyway, for Conner to haul any prisoners or loot from the sanctum.

After hearing the sound of water flowing down the tunnel, Kadaz returns to the sanctum to make room for Shadow to do his work. When he examines the rear of the altar the dwarf finds a ledge below the lowest point of the channels. He guesses that the chalice could have been placed here to catch blood flowing from a sacrifice. He also finds a small metal-banded box tucked into the rear of the ledge.

Shadow heads into the tunnel and examines the deadfall trap that has been placed in the tunnel. He sees how to disable it and wedges a rock into the trigger mechanism. Now that it is safe, he and Arm head deeper into the tunnel. The tunnel slopes downwards and a fetid odor becomes stronger. Eventually they find that the tunnel leads to a branch of the sewer. From the looks of things, a small boat had been secured here and the two fugitives used it to escape. From here, there's no sign that the two can see to indicate which direction the two escaped

Thar easily binds the wounds of the two living cultists, enough to prevent them from succumbing to their wounds. When he examines the drawings, he recognizes an older form of Gargul's symbol. The symbols date from the time before the Year of Ascension when Gargul was still the evil god of death.

Unless the party decides to plunge into the unknown depths of the sewer, they can now take the time to tally what they have recovered from the cultists. Of course, the first thing they do is to ensure that weapons are out of reach of the cultists. The party reaches the following tally:

Zombie Fred -- masterwork studded leather, masterwork shortsword
Zombie Daim -- masterwork studded leather, masterwork dagger, masterwork dagger
Human cultist -- masterwork plate armor, masterwork spiked light steel shield, masterwork longsword, masterwork shortbow, masterwork cloak, 1 potion, 74 gold
Dwarf cultist -- masterwork breastplate, masterwork morningstar, masterwork heavy steel shield, masterwork cloak, 1 potion, 1 wand, 93 gold
Half-orc cultist -- ring, bracers, masterwork cloak, spellbook, 107 gold
Small metal bound box (from altar)

There is still equipment from the guards and cultists in the first room, and upstairs.


Mira  d20+13=25 d20+2=21
Wednesday May 31st, 2006 12:16:19 AM

Fingers at her temples, Mira scans the room looking for interesting trinkets, vials, or items that emanate any kind of a magical aura. (DetectMagic, Spellcraft=25, also Spot=21)

She will share whatever information she gleans from her 'search' with her friends.

When one of the newcomers suggests the party rest, she nods her head in agreement, and looks hopefully at the bard. "Shall we stay here, or go home?" Pulling her cloak closer around her, she adds, "this place gives me the creeps."

DM Sanity Info:

Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic##, read magic, light, mage hand, open/close, ray of frost#
1st-level: magic missile###, burning hands, mage armor ##, shield#
2nd-level: glitterdust, invisibility


Arm 
Wednesday May 31st, 2006 5:55:29 AM

Disgusted with Ilonia's escape, Arm motions Shadow to head back to the sanctum, so that they may tell the others. Once there, He notices Mira's distress and puts a protective arm around her, although he's unsure if that will provide warmth for the chill of the soul, "It seems that the good Lady has eluded us, at least for now. I say we take what we can from here and return home, as we could spend another week or longer searching through the sewers without finding a trace of them. I know I for one can use with a hot bath AND a hot meal.". As he says this, he glances at Mira, and hopes that they may be able to spend some "alone time" together now that they are for the most part unemployed, at least for the moment.

Kadaz (AC 21, HP 33/53) & Birdie (AC 17, HP 7/7) 
Wednesday May 31st, 2006 6:00:18 AM

Kadaz looks over the bodies of Fred and Daim. "We need to take these 2 bodies back to the guard and see if the witnesses identify them as those who killed the priest. This may help calm the city."

Ash 
Wednesday May 31st, 2006 8:55:10 AM

Ash says that sounds like a positive strategy Kadaz. Thank you for allowing me to join with you to see this....obscenity."

Thar ail Baerer (19/33 hp's)  d8+2=9 d20+7=12
Wednesday May 31st, 2006 9:32:03 AM

After the cultist wounds are bandaged, Thar will cast his last spell upon himself (CLW's, spontaneous) and heal 9 points of damage (moves him up to 19 now).

He'll then say "Shadow, do you want to go searching the 1st room with me?"

Commenting to the rest of the group "After we find out what's magic and what's not in this and the 1st room, I'd like to rest for 9 hours (8 sleep and 1 pray) to get my spells back. We can then go check out the rest of the building, if everyone's up for it."

He'll then head up to the first room and begin searching the bodies and the room they were in.

DM Sanity Info

1/4 Turning Attempts for the day

Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 -

Spells Cast:
L1 - Summon Monster 1, Cure Light Wounds **(Spont.), Bless


Shadow  d20+3=12 d20+9=10
Wednesday May 31st, 2006 10:56:35 AM

Shadow swears when he finds that the tunnel leads to the sewers, but knows there is no way to find them now. When Arm motions for them to go back to the sanctum, Shadow looks down both ways and not seeing anything heads back to the sanctum.

Looking around he notices that the group has everything in hand and he looks over the Kadaz's shoulder at the small metal box. "We should examine that closer back at the apartment before opening it, it could be trapped."

When Thar asks if he wants to go search the 1st room that had cultists in it he looks at the rest of his companions first and then says, "It looks like everything here is under control, so lets take a look." He will accompany Thar up to the first room and search it thoroughly. (Spot=12 Search=10)

Clean Up in The Basement (DM JohnP) 
Wednesday May 31st, 2006 10:48:25 PM

The party begins preparing to clean up the sanctum and head out. Before doing anything else, Mira concentrates and casts a spell to detect the emanations from enchanted equipment. She determines that several pieces of equipment from the cultists are magical.

Then the party packs up, collecting the equipment and items. Shadow suggests checking the small box later when he has a chance to work in a quiet and comfortable setting. Kadaz's suggestion to haul the corpses of Fred and Daim to the authorities has merit, with Ash and Shadow nodding agreement. But with Conner still weakened by the spell, moving all of the bodies, the unconcious prisoners and the loot would be problematic. So, reluctantly, the party leaves the bodies down here and moves to back to the basement of the mansion.

After escorting Mira, Arm moves to help Shadow with searching the bodies and the first room. They find that each of the guards was equipped with standard quality gear. Each of the cultists, both living and dead, has a heavy purse. The two cultists who attacked Kadaz have ornate daggers worth more, when Kadaz glances at them, for the gems and precious metals than from any value as weapons. Mira maintained her detection spell and indicates that none of it is magical.

All told, it's a pretty nice haul of loot and cash. And there's still the guards left in the kitchen and ballroom.

The party is just cleaning up when they hear boots and voices from the kitchen area. A voice calls down the stairs, Hallo, down there! It's Lukas from the Silver Swords! Put down your weapons because we're coming down!"

The party is still looking at one another when two short and burly dwarves clad in plate mail clatter down the stairs. When the two point guards indicate that the party isn't threatening them, Lukas and the other Silver Swords met previously approach down the stairs.

Lukas looks over at the party and nods.

"So, this is what you ended up doing. What exactly did you find down here?"

Loot Tally
Magical items are indicated in bold italics

2 Masterwork studded leather armor
Masterwork full plate armor
Masterwork spiked light steel shield
Masterwork breastplate armor

Masterwork heavy steel shield
2 studded leather armor
Masterwork shortsword
2 Masterwork daggers
Masterwork longsword
Masterwork shortbow
Masterwork morningstar
2 shortswords
2 ornate daggers
3 Masterwork cloaks
Ring
Bracers
3 potions
1 wand

Spellbook
Small metal box
6 purses (heavy and unopened)
274 gold



Arm 
Thursday June 1st, 2006 6:02:54 AM

Relieved that they are not facing another battle, Arm greets Lukas warmly, "Well, we found the two responsible for Tredegar's death. Unfortunately, or fortunately depending on how you look at it, they were already dead....sort of.". Gesturing toward the sanctum area, he continues, "They're in there if you wish to view them. Unfortunately, Lady Ilonia managed to get away through the sewers with one of her cultists...there's not much chance of finding them at this time. Now, if you'll excuse us, we are headed for some much needed rest and healing. If you have any questions, please feel free to contact us.". He then proceeds to give him directions to their apartment, then waits to see if they are allowed to leave.

Ash 
Thursday June 1st, 2006 8:47:22 AM

Ash looks at the newcomers warily. Perhaps its the obsenity he saw in these chambers, or perhaps its the timing of their arrival, but something does not feel right to him, and he trusts his instincts.

Shelya begins to nose around the room in curiousity.

Shadow 
Thursday June 1st, 2006 10:06:10 AM

As some of the group sigh with relief, Shadow realizes he has been doing his shallow breathing exercises in preparation for a fight or his thief work. He calms himself and relaxes as he sees it is people they are familiar with. He will let the others do the talking since he does not have the same ability with people that some of the others have.

Thar ail Baerer 
Thursday June 1st, 2006 10:31:26 AM

Speaking to the guards, Thar says in a tired tone "As my friend, Arm, said, we found those who were apparently responsible for killing the religous leader that I was tasked to find. If you wouldn't mind, I must get back to my bishop and report to him, after I get a chance to heal my wounds and rest."

He shows them his bloody wounds and then begins walking slowly around them (trying to look near death, stumbling and exhausted, in order for them to not ask further questions, especially re: the loot)

(OOC - Group, I'll be out of town Fri AM through Sun PM, and won't be able to post during that time frame. I'll try to post again tonight or early tomorrow AM, but am not sure if I'll be able to. Thanks, Ken)

Kadaz (AC 21, HP 33/53) & Birdie (AC 17, HP 7/7) 
Thursday June 1st, 2006 2:17:03 PM

Kadaz looks over the hired guards suspiciously. They were outside, guarding what was going on inside. Even if they didn't know what evil was being done, in his mind they aren't entirely innocent.

"Turns out Lady Illona was an evil doer, raising the dead, and trying to destabilize Plateau City by killing priests. She's fled through the sewers, appropriately enough, abandoning her hirelings. If we question the survivors we may get some clue as to where she's gone. But we have to inform the guard and get the word out as to her deeds."

As he talks Kadaz eyes covetously some of the magic armor and wonders just how much ironworking it would take to make one of them fit him.

Conner 
Thursday June 1st, 2006 5:11:30 PM

The fighter looks over the two Silver Swords and puts his own sword away. "Lots been going on under all our noses in this place. The Lady whose property you've been so zealously guarding has fled along with one of her followers. They took their 'chalice' with them." Conner helps collect the loot and will brook no interference from either of the swords

Mira 
Thursday June 1st, 2006 10:22:36 PM

Her companions have explained things with eloquent simplicity. The magic user has nothing to add to the explanation, but keeps a wary eye on the mercenary Silver Swords...and a spell at her fingertips.

De-Briefing (DM JohnP) 
Thursday June 1st, 2006 10:46:09 PM

Lukas nods after everyone provides their part of the story. He motions and two of the Silver Swords head down to the sanctum. After a couple minutes, they return and nod back to him.

Lukas looks over the party and the prisoners.

"Okay, your story seems good so far. Still, the Guard and the Magistrate are going to have to be involved. And probably some temples, too. So why don't you make yourselves comfortable upstairs."

Lukas motions to the stairs and the guards moves aside to let the party head up to the main.

Lukas motions towards the loaded packs. "Don't forget to take whatever you found. None of these folks will be in a position to complain much." He points to the cultists tied in the corner.

After everyone files upstairs, they're shown through the kitchen. The guards who were left here have been moved somewhere else. The older woman is still in the kitchen but now she's brewing a large pot of tea. And there's a big bowl of what looks and smells like cookie, or maybe biscuit, dough on the table.

The Silver Swords lead the party through the kitchen, down a hall and into a formal dining room. The motion to the chairs around the table and in the corners.

"Sit down and rest, it'll be a while."

The two Silver Swords lean against the wall outside the room although they don't seem to be paying too much attention to the party. And they don't close the door, so the party can look across the hall to a sitting room. The street entrance is visible through a window in the sitting room. Arm looks out and sees one of the Silver Swords hustling out.

========================================


After everyone makes themselves comfortable, the cook comes in.

"Does anyone want a spot of tea? Is it true? Is Ilonia gone?"

Regardless of what anyone says, the old human woman makes counting motions and heads back to the kitchen. She returns with a large teapot, cups for everyone and fixings.

"I just put the biscuits in the oven and they'll be ready right quick. So, who takes what in their tea?"

She pours a cup for everyone and offers cream, honey or sugar and the other common fixings for tea. After doing that, she departs. Several minutes later, she returns with fragrant fruit biscuits and a small pot of jam.

"Here you go. The least I gould do for you running off Ilonia."

As they sit there staring at the teacups, the party can look out towards the street entrance. They soon see groups of people arriving. Kadaz recognizes Guard insignia on several cloaks and Thar recognizes the distinctive robes of clerics from the nearby Tmple of Light. A short time later, the elven ranger sees priests of Gargul arrive.

After they've been sitting there for over an hour, the cook comes back to clean up the tea fixings. On her heels are Lukas, a Guard sergeant that Kadaz doesn't really know and another man. If he had to guess, Kadaz would think it was a Constable or Magistrate.

"So, anything further to say for yourselves?," Lukas asks.

Ash 
Thursday June 1st, 2006 11:03:48 PM

Ash loses himself in the tealeaves, continuing to seek the meaning of the events that recently unfolded before him.

Conner 
Thursday June 1st, 2006 11:18:02 PM

Conner drags his weary form upstairs and takes a place in the dining room. He is grateful for the tea and biscuits, and nods his head in appreciation of the woman's efforts.

As the guard and the magistrate arrive, the fighter can no-longer sit and bite his tongue at the arrogance of Lucas and the Silver Swords. "It's not us that be in need of a story...we haven't been protecting an evil death cult for weeks on end" he growls.

Arm  d20+9=25
Friday June 2nd, 2006 6:01:06 AM

Arm thanks the cook gratefully for the minor repast. When he hears Conner's outburst, he says to him, "Hold for a moment, my friend...they may not have been any more aware of the goings-on here than anyone else was. How would the guards without know of the house within? I think we should at the least give them the benefit of the doubt. Do not forget that they took the time to listen to our story regarding the theft of the necklace.".

Turning to Lukas, he continues, "What you have heard was the whole story, and all of it the truth. Our only regret is that we couldn't have Ilonia here to turn over to you so that she may answer for herself. If it is your wish, we can keep an eye open for her on our travels, and should we find her, we'd definitely let you know.". (diplomacy=25)

Kadaz 
Friday June 2nd, 2006 5:58:48 PM

Kadaz is very appreciative of the food and drink. "Thank you grandmother" he says as he sips the tea. "Might you have an old soup bone for my friend here?" he asks as he pats Birdie's head.

As the guard leader comes in Kadaz rises to his feet - old habits die hard. After Arm talks he adds a brief comment. "Raising the dead, especially those two, speaks for itself. I am only sorry she was able to escape with that chalice. She will probably try to set up her cult again somewhere."

Kadaz nods at Lukas. The consideration Lukas showed was unexpected. If they do manage to make off with the found items they will owe him a favor.


Shadow 
Friday June 2nd, 2006 6:26:21 PM

Shadow is not very relaxed as the group follows the guards up the stairs and into the dining room. He broods in a chair farthest from the door, and tries to nod politly to the cook as she gives them the tea and biscuts. He will sip at his tea, but continues to worry about what is happening around the group.

When Lucas and the others enter the room he wonders if this is it and the group is headed to the headsman block. He hesitates to say anything and is relieved when his companions answer, although he flinches a little when Conner makes his outbreak. He will wait to see the response of the guards hoping that all is good and they can return to their apartment.

All Over but for the Talking (DM JohnP) 
Friday June 2nd, 2006 10:25:39 PM

Lukas' eyes flash when Conner speaks about sheltering the cult.

"Us? We keep the streets safe, that's it. Just like your precious Guard! Do you know who some of the people are downstairs? Or some of the others who came here? Well, if you don't, it's probably better that way!"

The Guard sergeant holds up a restraining hand and Lukas moves back to the wall. Arm's and Kadaz's words serve to cool him off a little bit.

The third man clears his throat. He's a nondescript man, easily overlooked next to the slight menace of Lukas and the armored bulk of the Guard sergeant. But both clearly defer to him. Except for his brown hair, everything about him seems gray, from the boots on his feet to the cloak on his back.

"If the posturing is over, I think we should get to business. The lot of you helped the City today. Despite what you think, this little group didn't go unnoticed but what happened yesterday was a surprise. No matter."

He pauses for a moment, running his thumb over the heavy silver buckle on his belt.

"The priests confirm your story about raising undead. Other investigative methods suggest that the services haven't been going on too long. Lady Ilonia would be able to answer more questions. If you come across her, there could be some consideration shown. Monetary and otherwise. Or that elf that you mentioned, since he seemed important."

"But right now you're free to go. Nobody downstairs will be making too many noises about their goods. So consider that your pay. Sergeant Framplin will show you out."


The man turns his back and leaves, presumably heading back to continue the investigation. Lukas glowers at Conner as he moves forward.

"It's been a tough couple days. Remember what I said before about owing you a favor. Now I've got to get back to keep the crowds away. We can maybe slip you out with some others, if you don't want to be noticed."

With that, Lukas and Sergeant Framplin wait for the party to gather their gear and start moving. Once the party is ready, they'll show them outside and back to the street.


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