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After the Meeting


Arm  d20+4=24 d20+11=13
Thursday March 9th, 2006 6:00:59 AM

As they are leaving, Arm advises Kadaz that he hasn't seen the thief, and he is probably still inside with Lady Ilonia. All the while on their return trip, Arm keeps a sharp eye out to see if they were followed or not (spot=24, nat. 20; listen=13). Once they arrive at Samson's Arm takes a seat next to Mira, and finally relays to the group the nature of his vision...more for his benefit than the party's.

As he finishes, he says, "I think it best that we give the necklace back to Vaeder first thing in the morning. The sooner we're rid of it, the better. I, however, will not be joining you, as it's best that he doesn't notice that I am of elven heritage.". He says this with much shame, berating himself for what he is.

Kadaz 
Thursday March 9th, 2006 6:40:26 AM

Kadaz mulls over what happened. "Lady Ilonia knows we were looking for the necklace and now it's gone from her room. It's not going to take her long to figure out what happened. I expect her goons to pay us a visit in the next few days. We'll have to keep a good watch out for this. And we'd best return the necklace right away."

Shadow 
Thursday March 9th, 2006 9:58:33 AM

Shadow is very relieved when the group enters Sampson's. Once the group has ordered, Shadow says, "I guess I was unable to hide my success, so yes I did recover a necklace that matches the description. Now how to go about returning it could be a little tricky."

Mira  d20+8=17
Thursday March 9th, 2006 10:23:47 PM

Mira takes the seat next to Arm. "I agree," she continues "lets return the necklace to Fendrick in the morning." Mira tries to signal the new help, and enquires politely about the special of the day. (Diplomacy=17) She will order some food and a pitcher of wine or whatever is on tap if it isn't too dear.

"Kadaz is right, of course," she adds, "we must be on our guard since we may not have been as secretive as could have been desired."

Sitting in Sampsons (DM JohnP) 
Thursday March 9th, 2006 10:53:38 PM

After Mira orders for herself, and everyone else does as well, the new waiter quickly brings drinks for everyone. After a short wait, he brings the evening's special out to Mira - a round loaf of bread filled with grilled mushrooms and vegetables, with a white cheese melted over the vegetables. It's quite good, if a little sloppy to eat unless it's picked apart.

Shadow knows better than to flash a good piece of jewelry about, even in a friendly place like Sampsons. But he describes it very well and everyone agrees that it seems to be what Vaeder described.

Arm was the first to suggest taking the necklace to Fendrik Vaeder in the morning, but the others quickly agree. Kadaz voices the caution that their interest in the necklace seemed to be well known to both Lady Ilonia. And the thieves who, despite Kadaz' warning, have not left town.

The rest of the meal is taken up with making plans for returning the necklace. After they finish eating and the latest jug of ale is emptied, everyone agrees that it is time to return to the apartment.

The walk to the apartment is quiet. After they enter the apartment, everyone disappears to their rooms.

In the morning, people awake and are ready for a new day. Glancing outside, it's another beuatiful morning - neither too cold, nor too warm and puffy white clouds are in the sky.



Arm  d20+4=21 d20+11=31
Friday March 10th, 2006 5:57:16 AM

Arm awakens the next day, somewhat refreshed yet still troubled. The first thing he does is open the front door a crack to see if there's any trouble awaiting the group's departure for Vaeder's house. (spot=21, listen=31, nat. 20).

He longs to be able to perform, as that may take his mind off of things, but with the current climate, he'd probably only draw more unwanted attention than wanted. If there is nothing unusual outside, he returns to his room to think, realizing that the unfriendliness to elves is quite probably Woldwide, so it'd be to no advantage to him to leave the City. He then begins to strum quietly on his lute so as to not wake the others. If he DOES spot signs of trouble, he wakes the rest immediately.


Shadow 
Friday March 10th, 2006 10:35:27 AM

Shadow is greatful to get to the apartment and be able to sleep. After last night and this evening events it has been very nerve wracking. He finds himself unwinding a little bit, but will feel better once the necklace has been returned. He does worry about the news of the thieves not leaving town.

In the morning, Shadow gears up because of the feeling of this not quite being over, and gets ready to go with the group to Vaeder's house.

Dm Announcement 
Friday March 10th, 2006 11:15:56 PM

Waiting for posts

Kadaz 
Saturday March 11th, 2006 9:27:30 AM

Kadaz wakes very early the next morning and starts starts preparing. He cleans and sharpens his weapons, cleans the armor, tightens up all leathier ties, and brushes Birdie's fur. Finally he does some streaching exercises to loosen up. He is now ready for trouble.

Conner 
Saturday March 11th, 2006 5:16:20 PM

The burly fighter wakes early and spends time cleaning his sword and inspecting the remainder of his gear. The strange events of the previous evening play on his mind. What game are they up to? Is it just an elaborate hoax to part fools with their money, or does the woman really intend to depart this life with a roomfull of followers. Why pay for a necklace to be stolen when you intend to die?. Each stroke of the whetstone along the blade of his longsword brings another question.

When Mira rises he will ask her to inspect the necklace for magical properties.

Mira  d20+13=29
Sunday March 12th, 2006 4:24:46 PM

Grateful that the night passed without incident, Mira prepares for the day. She has a look at the necklace when Shadow makes it available and compares it with the drawing and notes she made during her interview with Fendrick. "I wonder if Lady Ioana commissioned the theft of the necklace, or simply purchased it from a vendor who might be fencing stollen property?" The sorcerer pushes her glasses back up her nose, "remember, she said she had papers to establish proof of purchase."

The worman decides to examine the necklace more closely. (Detect Magic) If she gets any positive vibes, she will try to discern it's provenance. (Spellcraft=29)



The Morning After (DM JohnP) 
Sunday March 12th, 2006 9:08:23 PM

The morning dawns bright and clear with just a hint of chill in the air. When Arm opens the front door, he sees that a light rain fell overnight to clean the streets. He can't see or hear any unusual activity in the streets.

Shadow wakes and starts his preparations for the day. No one sleeps long after both Kadaz and Conner wake and start sharpening weapons. The scraping of whetstones over metal is what awakens Mira.

The sorcerer sits and talks with the others before they head out. Everyone wonders about the true motives of the cult they witnessed last night. And, for that matter, how lady Ilonia acquired the necklace. After Shadow retrieves the necklace, he and Mira sit and compare it to the drawing that Mira prepared from Vaeder's description. From what he described, the party has the correct necklace. To further investigate, Mira casts Detect Magic and examines the necklace. She cannot detect any active magical effects or lingering auras on the necklace.

With that complete, the party completes their preparations and steps out the door to return the necklace to Fendrik Vaeder. Arm goes out first and watches the street. The rest of the party move together, trying to keep whoever is carrying the necklace in the centre of their small group.

They make the short trip around some corners and up streets to reach Gauntlet Street. Looking ahead, they can see the ruin where Vaeder's house once stood. Moving closer, they look into the shadowed interior and see someone sitting in the ruined office, slumped over the desk. Arm's elven eyes are sharp enough to see that Fendrik Vaeder is snoring slightly with an empty wine bottle beside his head on the desk.


Kadaz 
Sunday March 12th, 2006 9:51:41 PM

Kadaz carefully looks over the steet and at the ruined home ahead of him. What good will come out of returning the necklace? It may be the right thing to do, but where will this end?

(OOC: I'm on a business trip and out of town Mon and Tue. Can post again Wed morning.)

Arm 
Monday March 13th, 2006 5:55:38 AM

Pointing out to the group that Vaeder seems to be drunk again, he says, "I'm headed to the Catacombs to perhaps find something more useful to disguise myself with. I'll meet you back at the apartment later.".

Shadow  d20+3=15 d20+3=17
Monday March 13th, 2006 1:10:21 PM

Shadow would have given the care of the necklace to Mira, and would be watching the street as they go for any trouble. He will stay outside the ruined house as some of the group goes into the ruined house. (spot=15 Listen=17)

Conner 
Monday March 13th, 2006 5:09:58 PM

Conner enters the ruined building, carefully picking his way through the debris. As he approaches Fendrik, he calls out his name so as not to frighten the man. "Fendrik...Fendrick Vaeder..."

Mira 
Monday March 13th, 2006 5:23:06 PM

The woman follows Conner into the ruined building. The necklace, entrusted into her care by Shadow, is stowed in a velvet pouch fastened to the belt about her waist. She rests a hand lightly on the pouch, as if to reassure herself that it is still there.

Mira echos the fighter's words. "Fendrick Vaeder, we have returned," she says quietly, adding, "with Alena's necklace."

The Return (DM JohnP)  d20+8=18 d20+7=27
Monday March 13th, 2006 9:56:07 PM

Shadow waits outside the ruined house while Mira and Conner speak to Vaeder. He can hear a commotion starting in the nearby market.

Conner and Mira approach the slumped form of Fendrik Vaeder. They try to gently awaken the man so that he isn't alarmed by them being there.

While they are doing this, Kadaz leans up against the remains of the front wall of the house. He almost falls asleep while waiting indifferently.

It takes Conner and Mira some time to awaken Vaeder but eventually Conner is able to shake him awake?

"Wuzzat? Why are you here?"

When he hears Mira's words, a spark of life comes to his eyes.

"Alena's necklace? You have it?"

He reaches out towards the sorcerer. He is almost sobbing, but Mira cannot tell whether because of joy or sorrow.

"It's with you? Please, give it to me!"

=========================================


Arm decides that this is a good time to go shopping and tells the party that they will rejoin them at the apartment.

He's crossing open Open Palm Market and nearly at the door of the nearest Catacombs outlet when he starts to hear a commotion in the market.


Arm 
Tuesday March 14th, 2006 5:41:51 AM

Arm hurridly ducks inside the Catacombs, hoping to find what he needs quickly, then he will investigate the commotion in the market.

Shadow  d20+3=22 d20+3=15
Tuesday March 14th, 2006 10:50:03 AM

Shadow will try and see what is going on in the market, but will not leave where he is. (Spot=22 listen=15)

Mira  d20+2=19 d20+8=12
Tuesday March 14th, 2006 9:27:26 PM

Mira looses the velvet bag from her belt, and places it on the desk in front of the man. She rests a hand lightly on the bag, "Sir," she says, her voice even and calm, but her message dirrect (Diplomacy=12) "to correct a misconception held by yourself and your compatriots I must inform you that no elves were responsibile in any way for the misappropriation of your family treasure." Mira lifts her hand from the bag, "furthermore, it was due to the efforts and ingenuity of one of elvish blood that your wife's necklace was retrieved."

The sorcerer continues to study the man,(Sense Motive=19) before continuing. "I do not wish to lecture you, but we have learned that those who call themselves your friends may in fact have manipulated you and taken advantage of your grief." Gesturing to the empty bottles in the ditritus of the room, "when you succumb to the invitation of the grape, you leave yourself vulnerable to those who would prey upon you, like your so-called friend Davern Barber and his associates." Mira waits for the words to sink in, before adding softly, "you have real friends in places where you do not look for them...and one who lost his life trying to save your family..."

Conner 
Tuesday March 14th, 2006 9:37:16 PM

"She's right" Conner adds. "Saerthil gave his life trying to save your family. He was already dead when your necklace was stolen. Davern Barber and his thieving friends have used you. They stole your necklace and manipulated you into stirring up hatred against the elves. It is time for you to help put a stop to this."

Kadaz  d20+1=18
Tuesday March 14th, 2006 10:34:32 PM

Outside, Kadaz opens his eyes a bit and looks around. Something disturbed his rest, what was it?
(spot 18)

Next to him Birdie is curled up, taking advantage of a warm spot in the sun.

Influencing the Convinced (DM JohnP)  d20+7=9
Tuesday March 14th, 2006 10:58:41 PM

As soon as Mira lifts her hand from the bag, Fendrik Vaeder snatches at it and empties the necklace out into his hands. He cups it in both hands, moving his hands so that the polished metal and gemstone catches the small amount of light that reaches this part of his ruined home.

"Alena ..."

He mutters his wife's name over and over. Mira and Conner are doubtful that he even hears anything that they say to him. Something gets through, though, and he looks up at them.

"You say that no elf stole this? What proof do you have?"

"I won't believe what you say about Davern. He's a good, solid man and devoted to the cause. He wouldn't do this."

Mira senses that Fendrik Vaeder strongly believes what he is saying, particularly about Davern Barber. Mira does think that she and Conner might be able to change his opinions about the thieves, however, if presented with proof.

========================================


From his spot leaning against the ruined front of the house, Kadaz catches a glimpse of someone approaching carefully from the direction of Open Palm Market.

Shadow gets a better look at the person - it's one of the thieves who originally stole the necklace!

========================================


From the quiet interior of the Catacombs outlet, Arm can hear shouts of alarm and dismay in the Market.

"Tredegar is dead! They've killed Tredegar!"

"Right in the Temple!




Arm  d20+4=14 d20+9=20
Wednesday March 15th, 2006 6:05:08 AM

Arm quickly exits the Catacombs with his purchase in tow, and looks around quickly to see if he can find out more information from whomever is shouting (spot=14). If he can find someone, he'll question them about what has transpired (diplomacy=20), then head back to the others to inform them of what has happened.

Shadow  d20+10=24
Wednesday March 15th, 2006 9:51:25 AM

Shadow will try and blend into the area he is in, so the thief will not spot him. (Hide=24)

Mira 
Wednesday March 15th, 2006 7:31:55 PM

Mira doesn't know what proof she can provide to the man other then the testimony of his elven neighbors, the widow and orphans of Saerthil. In his state, Fendrik is unlikely to believe those he accuses of conspiracy.

"Believe what you will," she says, shrugging her shoulders, her mouth a thin line on her face, "but keep that which you treasure close, for I am sure your friends will try to rob you again, and this time you will be on your own." Mira tries to catch Conner's eye, and inclines her head towards the door. "We are finished here."

Conner  d20-2=16
Wednesday March 15th, 2006 8:11:39 PM

The big fighter shakes his head. "The proof is in our actions and the death of your old friend Saerthil, who gave his life so that your child might live. Dead before you say the necklace was stolen."

As the commotion outside grows, Conner prepares to leave. He puts a large weighty hand on the man's shoulder and with a last reassuring squeeze he departs. "Time heals all wounds friend. Look to the good in all people and they will find the good in you...and look to the Open Palm Market for our monument to those who lost their lives. Perhaps you will find peace there, when you look upon all the names, elf and human alike, who are gone to Gargul. Your loved ones will be remembered there." [Diplomacy=16]

Conner leaves the man with his necklace and heads for street level to find out what the commotion is about. He straps his shield to his arm as he exits.

Commotion in the Marketplace (DM JohnP)  d20+5=21
Wednesday March 15th, 2006 10:00:08 PM

Arm completes his shopping trip to the Catacombs by paying the friendly clerk. He puts his purchase under his arm and steps out of the shop and into the tumult of Open Palm Market.

"Tredegar is dead! The humans killed him!"

"Right there in the Temple!


Arm manages to stop a gnomish man who is hustling by. The man is only too willing to answer his questions.

"Tredegar was killed this morning! During prayers in the Temple of Flower! Oooh, this will stir things up!"

Arm wracks his brain for information about Tredegar.

Local Knowledge 10 - Highlight to display spoiler: {Tredegar is the high priest in the Temple of Flower. He is extemely popular (and well known) with the poorer people in Plateau City because of the charity he performed himself and led others in. He was also an elf.}

========================================


Shadow stands quietly in the corner and watches the thief approach. The man is moving carefully, but not so carefully that Shadow and Kadaz hadn't seen him. He's looking ahead towards the ruins of Vaeder's house.

Kadaz continues to stand, watching in disbelief at the thief who is clearly flaunting his warning to leave town.

Mira and Conner take their leave of Fendrik Vaeder but not before making some parting comments. The former merchant looks up at them, his bloodshot and bleary eyes appraising them.

"Look, I'm not going to take the word of those elves. They'd lie for their own purposes and to hide what they did. Like they lied about the coming of the so-called Fey King. They should have known better ... before they unleashed that thing on the City."

Vaeder is working himself to another of his tirades about elves and what the coming of the Fey King did to the City.

"What other proof do you have, besides the word of those elves? Show me and I might think otherwise. But until you can and do, good riddance to you elf-lovers!"

"What do you know about healing?"

"Never! Never will I forget Alena, Mari and Josey. Never!"

"And I won't forget the lies that Saerthel told me, either! And the other elves, too, they all lied to us!"

========================================


The thief creeping up the street clearly hears Vaeder's tirade. He crouches down by the stairs to a house and looks back behind him. Then the turns and watches the front of Vaeder's house.


Mira  d20+2=8
Wednesday March 15th, 2006 10:14:14 PM

"Suit yourself," mutters Mira under her breath as she follows Conner. The sorcerer is tempted to slam what remains of the door, but thinks better. It takes a while for her eyes to accustom themselves to the brightness of out-of-doors, after the dim light of the ruined house. (Spot=8) "Conner?" she asks as she brings her hand up to shield her eyes, "can you see the others?" She draws her big cloak about her to keep out the coolness.

Arm  d20=17 d20+4=21
Thursday March 16th, 2006 5:54:40 AM

Arm thinks for a moment, then remembers hearing the name "Tredegar" before, especially since the aftermath of the Awakening (local knowledge=17). Wondering to himself if the atrocities against the elves will ever end, he hurries back to his companions to tell them the news. If he should see the thief from the night before, however, he'll motion for the rest to follow then take off after him first and teach him what the words, "leave town NOW" really mean (spot=21).

Shadow 
Thursday March 16th, 2006 9:47:08 AM

Shadow will remain hidden from the thief, but will motion towards Kadaz to join the others. He will remain to see what the thief does and will try following him.

Kadaz 
Thursday March 16th, 2006 1:30:28 PM

Kadaz finally sees the oncoming thief and starts to move towards him. But he sees Shadow's waved directions and halts. He turns and joins the group. "One of those thieves is outside. Shadow is watching him," he warns the others.

Conner [AC=22 HP = 52]  d20+4=20 d20+10=27
Thursday March 16th, 2006 6:35:27 PM

Conner follows Mira outside and takes a quick scan of his surroundings to determine the nature of the commotion [Spot=20]. If he sees the thief hiding by the stairs he will apprehend him as quickly and with as much force as possible by pushing him back into the corner of the building [Charge / Bull Rush = 27]. If he fails to spot the thief he will simply join Kadaz and any of the others he sees on the street.

Unexpected Company (DM JohnP)  d20+7=19
Thursday March 16th, 2006 10:20:30 PM

Arm recalls what he remembers about Tredegar, the late High Priest of Flower. The elf was certainly popular before the coming of the Fey King. Since, he has been in the forefront of the rebuilding efforts, especially in the poorer parts of town.

The half-elf hurries across Open Palm Market, trying to keep his distance from a small group of Plateau City Defense League supporters. As soon as he enters Gauntlet Street, he sees another group of people waiting just out of sight of the ruins of Vaeder's house.

Spot DC 10 - Highlight to display spoiler: {Arm can see that all four of these people have the badge of the Silver Swords on their tunics. They're watching or waiting for some sign from further down the street.}

========================================


Mira has had enough of the stubborn bigotry that Fendrik Vaeder now espouses. The man remains seated at his desk, staring at the necklace. When Mira steps out into the sun, Kadaz moves to join her. Shadow had waved him off from confronting the thief.

Conner, however, didn't catch any of the gestures from Shadow. When the tattooed fighter steps from Vaeder's house, he catches a glimpse of the thief sheltering behind the stairs of a house on the opposite side of the street. He charges across the street, trying to knock the man down.

The thief can't avoid Conner's rush but he does start squealing.

"They're here! The ones who were after the necklace! Save me!"

Conner is too preoccupied to notice, but the others (including Arm) now see and hear four people running up the street. A voice booms out, "Hold right there! You're under arrest!"



Arm 
Friday March 17th, 2006 5:57:27 AM

Arm rolls his eyes in disgust upon hearing the voice. Not wanting to cause any more undue trouble, he raises his arms and motions for the rest to do the same. Hopefully they'll be able to talk sense to whomever may be in charge, but they'll DEFINITELY need support from Shadow on this one, as he can provide testimony as to the unlicensed activity from the thieves.

Conner  d20+7=19 d20+8=15 d6+4=7 d3+4=5
Friday March 17th, 2006 10:40:10 AM

Conner hears the man squeal like a trapped pig and a wave of digust rolls over him. He drives forward and up with his shield arm [Hit AC=19 for 7 HP] and follows with a punch to the mid section [Hit AC=15 for 5 HP sub-lethal].

"Shut yer gob" he growls at the thief.

Kadaz  d20+1=17
Friday March 17th, 2006 5:04:58 PM

Kadaz hears the arrest order. This is going to be a pretty pickle to sort out. Vaeder had better sober up quick. He moves outside to try to grab the thief.

Mira  d20+3=6
Saturday March 18th, 2006 12:13:39 AM

Mira takes a step backwards planning to blend into the shadows of the tree engulfing Vader's house (Hide=6) unfortunately she trips on a root and sprawls forward onto the cobbles of the street instead.



Under Arrest ! (DM JohnP)  d20+8=13 d20+4=20
Sunday March 19th, 2006 1:37:43 PM

The arrival of the guards stops everyone in their tracks. Everyone but Conner, that is. He keeps beating on the thief that he tackles, hitting the thief with both his shield and a punch.

"Oof! Get him off me!", cries the thief.

Kadaz runs across the street to help Conner with subduing the thief. He draws up short when one of the guards blocks him with a quarterstaff.

"Hold up! We'll beat you down if you don't stop! And you'll be sorry about that!"

Mira attempted to sneak away from Vaeder's house but instead stumbled. She sits on the ground peering at the approaching guards.

Shadow remains hidden inside the house and none of the guards have spotted him yet. In fact, Shadow quickly concludes, no one is looking for him since he was never seen by any of the thieves or at Lady Ilonia's house.

Behind the guards, Arm throws up his hands in surrender. The nearest guard looks puzzled at Arm's actions. He shakes his head and moves to grab Arm by the arm, however, acting on the assumption that Arm feels guilty about something.

========================================


The thief tries to swing back at Conner but doesn't connect.
Hits AC 20

The thief does continue to shout, "I told you they'd be here! This is them, the ones who came looking for the necklace! Ask them where it is!"

The smallest of the guards steps forward towards where the Conner is fighting with the thief. He speaks in a quiet, menacing voice.

"Like Mikal said, stop fighting. If you don't stop, Mikal here will beat you senseless."

The big man with the quarterstaff now shifts and presses the end into Conner's back. The small man looks around, surveying the scene.

"We just wanted to ask you some questions, but it seems that you have something to hide. How about all four of you come quietly? Or does Mikal need to beat some sense into some of you?"

The remaining guard, a big woman dressed in tight leathers, walks over to where Mira is sprawled on the ground and extends a hand towards her.

Kadaz 
Sunday March 19th, 2006 6:04:24 PM

Kadaz steps forward, both hands raised. "Hold please. I am Kadaz Guardson, formerly of the guard. Do any of you know me?" He looks around carefully at the guards, trying to recognize any of them.

Conner 
Sunday March 19th, 2006 11:45:01 PM

"By what right?" Conner replies. "Yer not guardsmen and have no authority in this part of town. Ask yer questions if ya choose, or accompany us to see a magistrate with this rat if that suits ya better." The fighter keeps a fistfull of the rogues jersey, preventing his immediate escape.

Mira  d20+2=11 d20+9=26
Monday March 20th, 2006 12:01:56 AM

Mira grabs the extended hand and accepts the boost to her feet. She appraised the woman's clothing to see if she is with the city guard or some other group. (Spot=11) "Who's under arrest and why?" she asks, feigning an innocent look (Bluff=26) while she pats the dust from her clothes.

Arm  d20+9=28
Monday March 20th, 2006 5:51:31 AM

Arm says to the guard who restrains him, "Not in the least, kind sir, am I guilty of anything. I simply raised my arms in a gesture of peace to show that I do not wish to fight you (diplomacy=28). I'm sure that we can settle whatever dispute is present here amicably.". He thens awaits the guard's response.

Shadow 
Monday March 20th, 2006 8:07:29 AM

Shadow remains hidden and will so until the group is taken away. He will follow at a very far distance to make sure he is not 'made' by the thief.

Field Interrogation (DM JohnP)  d20+14=24 d6+8=12
Monday March 20th, 2006 10:10:55 PM

The party looks back and forth between the four guards who want to arrest or question them and the thief who is struggling with Conner.

Kadaz looks closely at the four guards and notices the badges on their tunics or cloaks. These are the Silver Swords, the private security force from Wealthy and Noble Quarters, not the City Guard. None of them are familiar to Kadaz though. Still, he seems to get a positive reaction when he mentions his association with the Guard.

Conner backs that up with some tough talk while both Mira and Arm try a smoother approach.

The small leader of the Silver Swords looks around at the party and the thief sprawled at Conner's feet.

"Let him up, why don't you?"

He speaks to Kadaz and the others and begins to recite what he knows about the party.

"I don't know you or why you left the Guards. That doesn't matter. We're looking into the theft of a necklace from a resident of Wealthy Quarter."

"All of you were seen there last night at a private gathering. And you inquired about a necklace that later went missing."

"This man,"
pointing to the thief, "thought that you might be here this morning."

"So, I want to know what you know about the disappearance of this necklace. You can answer my questions here or,"
turning to speak to Conner, "we can find the guards and a magistrate and ask our questions there. Your choice, but you're going to answer my questions."

He looks back and forth at the party, waiting for a response.

All the while, Fendrik Vaeder has been inside his ruined house. Conner sees the leader of the Plateau City Defense League step from the shadows and look at all of the people standing in front of his house. He still has the necklace clutched in his hand.

Vaeder looks at the theif on the ground and exclaims, "Geordie! What are you doing here? What's going on here?"

The leader of the Swords looks at Vaeder and the necklace and shakes his head.

"This is getting too complex. And there's no way we're going to get a straight story with all of you together. We're taking all of you to the Guards and we're getting to the bottom of this."

He walks over closer to Vaeder after saying this, extending his hand in a gesture to indicate that Vaeder is supposed to go with them.

The other three guards start moving when the thief tries to run away. The man with the quarterstaff swings it quickly, catching the thief behind the ear. Geordie ends up on the ground.

The small man turns and points to Kadaz and Conner.

"Carry him, you two. Try to be gentle, too."

The party has the choice of complying with the Silver Swords or attempting to put up a fight.

========================================


All the while, Shadow watches from the shadows within the ruined house. This is getting really interesting ....

Conner 
Monday March 20th, 2006 10:47:07 PM

"The magistrate it is then" Conner replies to the leader of the Silver Swords, as he hauls Geordie to his feet. When he gets a moment he will fall in line with Fendrik and whisper "And now you will see we do not lie. This Geordie was one of the thieves who stole the necklace from you, and now he tries to run to avoid the magistrates questioning."

Arm 
Tuesday March 21st, 2006 5:42:56 AM

Arm nods in agreement at the guard's words, then assuming that he is no longer restrained, will fall in with the rest. Otherwise, he'll go wherever his guard prompts him to.

Mira  d20+8=14 d20+7=14
Tuesday March 21st, 2006 7:39:10 AM

Mira follows along, trailing behind the group. She watches to see if the big woman moves up to join the others or acts as a sort of rear-guard. The sorcerer will try to engage the soldier in conversation (Diplomacy=14, Gather Info.=14) to learn what she can of the Silver Swords and their relationship with both Vaeder's group, the Defenders and the Plateau City Guards.

"Adventuring groups are one thing, but private armies quite another," she thinks to herself.



Kadaz  d20+1=5
Tuesday March 21st, 2006 6:02:22 PM

Recognizing these as private guards Kadaz feels a wave of disgust. It's not right to have separate guards only for those rich enough. But given the situation, better to not say anything now. "Come on, Birdie, let's go straighten this out." He goes along with the guards watching for any unusual move on their part. (spot 5)

Down to the Guards (DM JohnP) 
Tuesday March 21st, 2006 10:23:42 PM

The Silver Swords herd the party, Geordie the thief and Fendrik Vaeder. Vaeder loudly objects the entire time.

"Where are you taking me? Why are you doing this? The necklace is mine, been mine for years."

Vaeder peers at each member of the Silver Swords.

"Are any of you elves? Or have elvish blood? Did you want the Fey King to come?"

When Conner speaks to him, Vaeder snorts in disbelief. But he does peer questioningly at Geordie.

Arm and Kadaz follow along silently. Mira tries to strike up a conversation with the female guard. When the small leader is looking, the woman responds quietly to Mira.

"Defense League? This is the Vaeder who leads that bunch of losers? He's just a drunk, from the looks of it."

"The Guard? We have an understanding, we look after our area and they look after the rest of the city."

Shadow is nowhere to be seen. The party can't tell if he is following them or slipped out ahead.

After a short walk towards Merchant Quarter, everyone is getting close to the Guard office where Kadaz visited just before going to the ceremony at the mansion. When everyone steps inside, the Guard sergeant on duty greets the Sivler Swords. It's difficult to tell if the greeting is truly friendly.

"Lukas! You're on the wrong side of the river! What have you brought to us?"

The small leader smiles and nods. His reply is businesslike, definitely not joking along with the Guard.

"We're investigating a robbery. Can we use some of your cells to interrogate these folks?"

The Guard sergeant nods curtly and motions inside, allowing everyone to enter. When he sees Kadaz he greets him.

"What are you doing here, Kadaz? Freddie told me that you dropped by yesterday. You with all of these folks or have you gone over the river?"

After some shuffling and jostling, each member of the party, Geordie the thief and Fendrik Vaeder are each sitting in a room by themselves. Pointedly, the Guard don't lock the doors after ushering anyone inside.

Time seems to drag. Waiting is tough, especially with the door unlocked.

========================================


DM Note: Each member of the party is separated. But each member gets the same question and treatment.

Lukas, the leader of this squad of Silver Swords, finally enters the room. Accompanying him is the sergeant of the Guards.

Lukas pulls up a chair and asks, "Tell me what you know about this necklace. Don't leave anything out."


Mira  d20+9=22
Wednesday March 22nd, 2006 12:01:54 AM

"Hey! Easy there!" Mira doesn't like getting singled out and seperated from her friends. "What's the meaning of this?" she asks haughtily when she is manhandled into a lone cell. "What do I know about a necklace?"

Mira looks up at her questioner. Her emerald green eyes framed with dark lashes, large behind her spectacles. They flash momentarily as she uses her index finger to push the lenses back up her nose.

If it's Fendrick Vaeder's necklace you're talking about...the one with the platinum chain and the pendant of a large saphire with diamonds all around...well it belonged to his wife, Alena. Fendrick said business had been good, his family was growing, and he wanted to give his wife something special. He said Burl Tarveson made the necklace for him, and he, Fendrick, gave it to Alena.

Mira lowers her voice, and it cracks a little with emotion as she continues.

"He told us his wife and two daughters died during the recent...upheavel...you know? The only thing left to Fendrick after he buried his wife and the one daughter who's body they could find was Alena's necklace."

Mira takes a deep breath, twines her fingers together, and stares at them unable to make contact with her questioners.

"Mr. Vaeder reported his property stollen. Said he kept it in a drawer in his desk for safe keeping, only it wasn't safe from his so-called friends. That one...Geordi...and another...Davern...Davern Barber stole it from him. We...I...me and some friends...traced it to the Demontmorency residence. We...we went looking for it, but we...I...never saw it."

Mira looks straight at her interviewer (Bluff-22)

"Honest...I never actually saw it...only what Fendrick told me and a picture I drew...until this morning. And, then, we...I...we brought it right to him and gave it to him. Just ask him. Just ask Fendrick Vaeder. And that's the truth!"

Mira flicks a stray whisp of brown hair from off her face, and leans back into the chair, her arms crossed over her chest and waits for what is to come next.

Arm  d20+9=29
Wednesday March 22nd, 2006 5:49:30 AM

Somewhat taken aback but impressed by Mira's detailed explanation, Arm has only this to add, "If it would please you, sir...I happen to find it odd that this Geordi person would know that we were at Mr. Vaeder's residence this morning. How would he know that if he didn't steal the necklace from there in the FIRST place?". (diplomacy=29-nat. 20)

Arm - illegal second post 
Wednesday March 22nd, 2006 5:52:48 AM

"Also," he quickly adds, "Of all the places to go if we DID steal it, why would we be at Mr. Vaeder's house in broad daylight instead of finding some clandestine purveyor of 'questionable merchandise' in which to take leave of it? The fact that Mr. Vaeder claims that it is his should speak volumes as well.".

Conner  d20-1=14
Wednesday March 22nd, 2006 7:57:58 AM

"What? No magistrate? Still, I've got nothing to hide [Bluff=14]."

Conner takes a moment to figure out where to start. "Fendrik over there...the drunk...well that necklace is all he has left as a reminder of his wife. He's convinced that an elf stole it! He blames everything on the elves since the Fae King. Anyway, we found out that this Geordie and his friend Davern stole it and sold it to some rich lady. We went to her house yesterday but she was having some kind of strange ceremony and it did'nt seem like the right time so I agreed to come back and talk to her about it today. She says she has a bill of sale which should prove who stole it in the first place..."

The fighter pauses a moment as something pricks the back of his mind. "I'm not so sure that the bill of sale can be trusted, because we saw that Geordie rat talking with her at the ceremony, like he knew her. Anyway, we left the party and were supposed to go back today to recover it, but instead we found it this morning and gave it back to Fendrik."


Shadow 
Wednesday March 22nd, 2006 1:11:55 PM

Shadow follows the group back to the gaurd house and realizes that he can not be much help here. He heads off to the Thieves Guild to see what is being done about the three thieves that have gone against the Guilds ruling.

At the Guild he will seek out the day master and say, "Those three thieves that I told you about have not left the city, and have caused even more problems with not only my companions but also with a group that is set to destroy non-humans."

Kadaz  d20+1=14
Wednesday March 22nd, 2006 3:33:13 PM

As they enter the guard station Kadaz is grateful to be reconized. "No sergeant, I haven't joined the Silver Swords. My friends and I have found a better way to help our City. But these sell swords here seem to put the interests of their rich masters over the City's. I'm sure that we can sort things out soon."

Kadaz goes quietly into the small room. He recognizes a standard interrogating technique - separate the suspects, get individual stories and compare them, then go back at the one who seems weakest or dumbest. He waits patiently, entertaining Birdie by playing tug-of-war with a leather thong.

When the two questioners arrive Kadaz nods at the guard sergeant and tries to remember his name. (knowledge 14)

Kadaz expects the sergeant to take the lead but is surprised when Lukas asks the first question. Kadaz pauses, then replies disdainfully. "I do not recognize your authority to question me. I will fully answer any questions put to me by a member of the rightful Plateau City guard or by a city magistrate. But not you." He turns to look at the guard sergeant and waits.


Under the Question (DM JohnP) 
Wednesday March 22nd, 2006 9:50:07 PM

Everyone responds to the questions from Lukas, leader of the Silver Sword squad.

Mira and Arm both spill out their stories. Lukas and the Guard sergeant simply sit back and listen.

Conner displays soem resistance, but still talks.

Kadaz finally displays some resistance and refuses to answer questions. Sergeant Tomin looks over at Lukas and shrugs.

"Looks like he's got you there, Lukas. I could ask the questions, but we'll probably get exactly the same story as we did from all of his friends. And I don't have time to wait for a magistrate, not with the City boiling over the murder of Priest Tredegar."

Sergeant Tomin motions Lukas out of the room, leaving Kadaz there to stew. Everyone, in fact, is left in the unlocked cells. Out in the main part of the Guard post all of you can hear Guard squads trooping in and out.

========================================


Shadow follows the party to the Guard post and realizes that he can't rescue him. So he goes off to the Guild in the Trade Quarter. After making all the recognition codes, Shadow is admitted to the house. he doesn't have to wait long for the Day Master to see him.

After he relays his message, the Day Master sits and thinks for moment. After drumming his fingers on the table for several seconds, the Day Master asks Shadow some questions.

"So, these 'members' have not obeyed the Guild edict. Who did they steal this necklace for?"

"Did you see any other sign that they're violating Guild rules?"

"Do you want me to assist your companions?"


Conner 
Wednesday March 22nd, 2006 11:47:00 PM

Conner eases his muscular frame into a comfortable position and takes the opportunity to relax while he awaits the next round of questioning

Mira  d20+3=14 d20+2=15 d20+9=16
Thursday March 23rd, 2006 12:24:37 AM

When the guards leave, Mira doesn't stay seated for long. Creeping silently to the open door,(Move Silently=14) she looks both ways. (Spot=15) If the coast is clear, she will tip-toe out of the cell and see how far she can get to the nearest exit. If she is stopped and questioned, she will volunteer that she is "just looking for the ladies' room!" (Bluff=16)

Arm 
Thursday March 23rd, 2006 5:45:56 AM

Not wanting to cause any undo suspicion, Arm sits back and tries to relax as best he can while awaiting the guard's decision.

Shadow 
Thursday March 23rd, 2006 9:40:53 AM

Shadow relays the events as they unfolded, and realizes he should not hold anything back (even though he could get into some trouble for actually rescuing the necklace). (OOC: John, not sure you wanted me to spell out the whole story, so I opted for the simple way. Let me know and I can repost exactly what he says.)

When the Day Master asks about helping his friends, Shadow hesitates and thinks about the consequences of such actions. "I am not sure how we could directly help them, but if we could expose the thieves as the source of the trouble here it might work. What do you have in mind?"

Kadaz  d20-3=3
Thursday March 23rd, 2006 6:21:19 PM

After 5 minutes of waiting Kadaz stands up, calls Birdie to him, and opens the door. He goes out to the common room and looks for any of the guard. He intends to spend some time talking to his former comrads, telling tall tales (goblins under the streets of Plateau City!, 1" tall dwarves!), and complaining about those in charge. You know, the normal stuff.

He'll look around for a guard boy, one of those kids who hang around the post, and send the kid out with enough gold to buy food and drink for everyone. Once it arrives he'll ask for his friends to be brought into the room to help share the meal.

During this time he'll try to slip in a question about the piest Tredegar but his attempt is ignored. (gather information 3)

Time to Waste (DM JohnP) 
Thursday March 23rd, 2006 9:56:06 PM

Shadow recounts everything to the Day Master, leaving nothing out. The Day Master frowns at certain points of the narrative, especially when Shadow admits to breaking into the DeMontmorency mansion. And when he recounts what he and his companions observed inside.

"So, the place was protected by a Guild mark? The same one that you use to mark your home?"

"And your companions say that Geordie was taking part in this cult gathering?"

"When you were inside the house, did you pick up any other information?"

The Day Master sits behind his desk for a moment, then pulls a pen from the stand on his desk and some paper from a drawer. He quickly scribbles something onto the page, blots it, and folds it several times. Reaching into the same drawer, he removes some wax of an unusual colour and melts some onto the paper.

The Day Master holds out the paper. "Answer my questions, and you can take this to help your companions."

=======================================


The party reacts to the boredom in different ways. Conner and Arm try to catch up on their sleep.

Mira tries to push the door open quietly and looks out. She overhears several guards talking about what has occurred since the murder of Priest Tredegar - rioting, several instances of Defense League supporters being attacked, and coutnerattacks against elves. She does note that Vaeder's cell is unlocked, like hers, but that Geordie's cell is locked.

When she is noticed and mutters her explanation, the guard points to the bucket sitting in the smelly corner of her cell.

"Least you's gots a bucket."

Kadaz takes matters in his own hands again. When he pushes his door open and goes to the common room, Lukas and the Silver Swords bristle. But Sergeant Tomin calms them.

"Kadaz will remain within the post, right Kadaz? It won't be long before the boys get back and confirm their story, anyway."

One of the boys who hang around the post is more than willing to fetch some food. He takes longer than usual to return, explaining that there were a lot of people in the streets.

When Kadaz has the food, plus some extra for the guards, his friends are invited out. The Silver Swords don't share in the food and the big one with the quarterstaff moves closer to the door.


Arm 
Friday March 24th, 2006 5:50:36 AM

Arm gratefully partakes of the food, and wonders what has become of Shadow...he hopes that he hasn't run into problems, and at the same time wishes that he were here to corroborate their stories.

Conner 
Friday March 24th, 2006 7:59:26 AM

Conner thanks the guards and the boy for their efforts and consumes the food they provided. In between bites he tries to engage both the guard and the Silver Swords in conversation about the deterioration of civility in the city.

"I am worried that the unrest between elves and humans will boil over. These Defence Leaguers have provoked a situation that will be hard to bring under control."

Shadow 
Friday March 24th, 2006 8:46:18 AM

When the Day Master asks his questions, Shadow cringes, but has determined to answer honestly and take the punishment he might recieve.

"Yes, the mansion had the guild mark, but I knew the three thieves that had gone against the guild were in there. Also, I told you yesterday what I planned and had your okay."

"Yes, Geordie was in there and taking part."

"There is one piece of information that I just remembered about, and could have played a major part in todays confusion. I overheard someone saying the following,
'All the arrangements are made for tomorrow?'
'Yes. My payment is ready?'
'Yes it is. You'll get it when the job is done.'
I did not get to see the individuals, but I overheard this while I was upstairs."

Shadow waits to see the reaction from the Day Master, and he will sit quietly.


Kadaz  d20-3=0
Friday March 24th, 2006 12:28:40 PM

In the day room Kadaz several times offers food to the Silver Swords seeing if he can wear them down a bit. Otherwise, he sits quietly, watching the guards coming and going, trying to overhear what are the current problems. But he is too busy eating or playing with Birdie that he learns nothing at all. (gather information 0)

Mira 
Saturday March 25th, 2006 9:28:29 AM

On being reprimanded, Mira returns to the cell, but stays near the open doorway eating a little of the food supplied by Kadaz. She listens in on the conversations some more and becomes pensive at the retelling of the murder of Priest Tredegar, the rioting, and the attacks on the Defense League and those of elvish heritage.



Release! (DM JohnP) 
Sunday March 26th, 2006 9:38:23 PM

Shadow answers the questions from the Day Master. The local head of the Guild listens intently and makes some notes of Shadow's answer. Then he looks up and utters one word.

"Curious."

Then the Day Master picks up the sealed note and holds it out to Shadow.

"Take this to the Guard Post and give it to whoever is leading the Silver Swords."

The thief takes the note and leaves the Guild house. Weaving his way through the streets of the Trade Quarter, Shadow makes his way to the Guard post.

========================================


People are picking at the remains of the food that Kadaz ordered. Even Mira comes back out to join in the repast. The only ones who who do not join in are Lukas, Fendrik Vaeder and Geordie, who is still locked in his cell. After a time, even the other Sivler Swords join in despite glares from Lukas.

Conner's comment about the Defense League draws some stares before anyone answers. Finally one of the Guard answers. "Ya, if any proof of a connection between the League and the murder of Tredegar comes out, it would be bad. Make the riots today look mild."

Shortly after the last of the food is eaten, a guard returns to the post and signals to Sergeant Tomin. The Sergeant stands from the table and moves over to whisper with the guard. After a moment, he signals Lukas over. The leader of the Silver Swords joins the two, glancing at the party as the conversation continues.

Finally, Sergeant Tomin and Lukas approach the party where they sit around the table. Sergeant Tomin clears his throat before speaking.

"Well. Vaeder's story has been confirmed. The jeweler who made the necklace verifies it, as do his neighbours. So that means your story checks out, too."

"Geordie ... well, he's the only one with that story."

Just then the door opens and Arm's hope is answered. Shadow is there, clutching a sealed note.

After learning who leads the Silver Swords, Shadow passes the note to Lukas. After examining the seal, Lukas opens the note and quickly reads it. After doing so, he nods and looks at the party.

"Well, Sergeant Tomin, I see no need to hold these people here. Geordie, however, I think that he filed a false report of a crime with you. And probably stole the necklace in the first place. I can't tell you your business, but the magistrates would probably be interested in his story."

Lukas then motions to his squad and turns to leave. While he doesn't make any sign of regretting the inconvenience to the party, the woman and the man with the quarterstaff do shrug as they leave.

Sergeant Tomin looks at everyone, including the recently arrived Shadow.

"I was going to kick you loose anyway. But without a complaint from the Swords, there's even less reason to hold you. You're all free to go."

"Oh, when you go, take Vaeder with you. We don't want him around here, especially with what's happening today."

"And don't tell me what you plan on doing."



Kadaz 
Monday March 27th, 2006 6:03:20 AM

Kadaz helps clean up the room before leaving, making sure Birdie gets some leftovers. "Thank you very much Sergeant. It's always a pleasure dealing with the Guard. If there's any help we can ever provide don't hesitate to ask." He nods at the other guards as they leave.

Once outside he asks the others "Now, what do we do about Vaeder, Priest Tredegar, and the Defense League?"

Shadow  d20+2=10 d20+5=11
Monday March 27th, 2006 11:53:19 AM

Shadow looks very uncomfortable, fidgeting and not able to stand still, while in the gaurd house. Once outside, the group hears an audible sigh from the thief, and realize what it was like for the thief to be in the guard house.

When Kadaz speaks up Shadow snaps his head around, first at Kadaz and then around them. "I suggest we discuss this back at the apartment." He continues to scan the area. (listen=10 spot=11)

Mira 
Monday March 27th, 2006 7:30:08 PM

With mostly guys around, and just a couple of tough looking females, Mira feels a little uncomfortable. The sorcerer is glad when the party are released without any trouble. Like the rogue, Mira's sigh of relief is audible.

"I really don't like this lashing out at elves, and those of elvish blood," she says, casting a sideways glance at Arm and Shadow. "How are you guys holding up?" she enquires, hoping the two aren't taking what is happening too...personally?

"Kadaz, what do you think about checking in at the temple of, Flower...I think it is, and see how the folks there are doing? We might be able to do something for them, even if it just means keeping creeps like the Defense League out of the neighborhood." Mira looks hopefully at the others to see how they feel about this matter.

Conner  d20+4=23
Monday March 27th, 2006 7:36:43 PM

Before the party departs, Conner approaches the Sergeant of the Guards. Clearing his throat he asks Tomlin if many of the Guards perished during the recent natural disaster.

Clearing his throat once again, the fighter explains about the memorial that he hopes to errect in the little park on Riverside Road just off the Open Palm Market. Maybe the Guards could provide a list of their honourable dead. Their names could be added to those the fighter has already collected.

Conner will then follow after his friends, glancing about to see if anyone seems to be taking more then an average interest in their departure. (Spot=23)

Information and Planning (DM JohnP) 
Monday March 27th, 2006 11:16:04 PM

Everyone is relieved when they exit the Guard post. Before he leaves the post, Conner asks about how the Guard fared during the troubles. Sergeant Tomin looks up at the fighter and grimaces.

"We lost a lot of good men and women. Too many. Your idea is good, really good. Maybe something like that would show how everyone was affected. Wait a minute," says Tomin while he scratches out a list of names. "These are the Guards from this post who we know were lost. And the one we're pretty certain of, too." He hands the list to Conner. After taking the list, Conner joins his companions outside the post.

Vaeder is released at the same time as the party and he steps out into the sunshine at the same time. He overheard most of the conversations in the main room and looks a little surprised. He approaches the party.

"I want to tell you that I never heard anything about Tredegar until after those ruffians dragged us here. I'm certain that the Defense League had nothing to do with his murder. I would know and would have stopped it. We simply want the elves to leave, not to kill them. You probably don't believe me but it's true."

He glances around at the party trying to gauge their reactions. Everyone realizes that they haven't seen him this sober before.

"I have to get back and see what's been happening. Thank you for your efforts, even yours," he says pointedly to Arm.

After Vaeder takes his leave, Kadaz's question about what to do about Vaeder, the Defense League and the murdered priest hangs in the air. Shadow is a little nervous discussing such things on the doorstep of the Guard post and suggests going back the apartment.

Mira suggests going to the heart of the recent troubles at the Temple of Flower. If nothing else, they might be able to assist the Guard in keeping the peace.

The apartment and the Temple of Flower are in opposite directions, however, so the party stands and tries to decide where to go.

Arm 
Tuesday March 28th, 2006 5:56:44 AM

Looking askance at Vaeder, he recovers and replies, "Well, I suppose not ALL of us elves are bad then, eh? Whether you choose to believe me or not, even though the vote was cast to awaken the Sleeper, the elves did not know what was going to happen. Our race lost many lives as well, and please accept my condolences on the loss of your wife.".

After Vaeder leaves, he turns to the party and says, "When we go to the temple, be it now or after we head back to the apartment first, I think it'd be best if I inquire as to the situation...where I was left out before I now may be of great help.".

Kadaz 
Tuesday March 28th, 2006 6:51:17 AM

Before Vaeder leaves Kadaz has some advice for him. "Your wife's necklace was stolen for a high society lady who seems ruthless. She may want it back. You'd better hide it. And staying drunk just makes it that much easier thieves to take it. And do you think your wife would have wanted you to sit around drunk all day or instead to get your act together and fix the home you two built together?"

But enough of that. The sun is shining, Kadaz just had a good meal, and they're not in jail under suspicion. Life is good! Kadaz is up for a little more investigation now. "Mira, I like your idea. Let's go check out this temple and see how we can help. Maybe there will be some Defense League idiots there we can bash" he says with a grin.

Birdie, having had way too many leftovers (it seems everyone was slipping him bits of meat) is much less enthusiastic about walking anywhere. He'd much rather have a nice nap in a sunny spot.

Shadow  d20+2=6 d20+5=20
Tuesday March 28th, 2006 9:46:32 AM

Shadow listens to what the group tells Vaeder, and has not much to add. He will keep watch around to see if the other two thieves are around. (listen=6, spot=20)

Mira 
Tuesday March 28th, 2006 7:20:04 PM

"Well, I'm certainly not hungry...and it doesn't seem too late in the day." Mira hooks an arm around Arm's arm (sorry!) adding "to the temple of Flower then."

Conner  d20+4=14 d20+3=23
Tuesday March 28th, 2006 7:25:07 PM

The fighter accepts the list of names from the sergeant, quietly folding it and placing it in a secure pocket. His face remains expressionless, but as he clears his throat once again, the magical tatoo on the side of his head darkens, reflecting his true emotions.

Conner takes up a rearguard position as the party makes it's way through the city.

Spot=14
Listen=23 (nat. 20!)

To the Temple of Flower (DM JohnP) 
Tuesday March 28th, 2006 10:10:55 PM

Vaeder's statement draws responses from both Arm and Kadaz. The leader of the Defense League shrugs off their advice, however.

After a brief discussion, the party decides to head towards the Temple of Flower. It's located in the Gold Quarter not very far from the Blue Ale Tavern where they had enjoyed a meal the previous evening before going to the cult gathering.

Mira and Arm lead off, followed by Kadaz and Shadow. After carefully folding the note from Sergeant Tomin, Conner takes up the rear. As they walk through the city, Conner can hear shouting from many different quarters. Evidently, the troubles caused by Tredegar's death have spread citywide.

The party starts walking towards the river. They are turned back from the bridges crossing the river to the north, so they have to retrace their steps from the previous day. Guild and Merchant Quarters are relatively quiet, too quiet in fact. From the Guard's comments, most of the trouble is occurring in the Hindquarter where many of the elves have moved to.

Crossing the bridge to the Cathedral of Light is like passing into an island of calm. The only sign is that there are slightly more people seeking the services of the Healers.

Wealthy Quarter is also quiet, but that's probably due to the extra squads of Silver Swords on the streets. They're moving northwards when Shadow spots someone quietly motioning to them. Looking closer, Shadow sees that it's Lukas, the leader of the Swords who arrested them.

Seeing that Shadow has spotted him, Lukas approaches the party. Everyone sees that he is clutching a paper in his hand. Nearing them, he holds it towards them. The paper shows rough illustrations of the other two thieves who were with Geordie.

"Recognize anyone?"



Arm 
Wednesday March 29th, 2006 5:46:58 AM

Arm grips Mira's arm warmly, glad for the comfort of her company. Perhaps when and if the situation calms down some...

As they come upon Lukas and he sees the paper he is holding, Arm quickly identifies the two theives, "Yes, those two were with Geordie, so we can only assume that they were involved as well. If we should spot them, we'll either 'detain' them or send word to you of their location.".

Shadow  d20+5=25
Wednesday March 29th, 2006 9:37:09 AM

Shadow will nod his head as he sees Lukas and watches as he approaches the group. He listens as the silver sword asks about the drawings, and he shakes his head in acknowledgment as he asks if the group recognizes the two thieves. "We will keep an eye out for the two, but I do not think you are the only ones looking for those two." (spot=25)

Kadaz 
Wednesday March 29th, 2006 3:56:41 PM

Kadaz glances at the drawing. "What he said" is his only comment, nodding in Shadow's direction.

Mira 
Wednesday March 29th, 2006 4:11:05 PM

Pushing her glasses up her nose, Mira brings her face closer to the parchment and examines the likenesses. Staightening up, she nods in the affirmative. "If we happen to see them, we will effect a citizens arrest and turn them over to the nearest guards."

Mira secretly hopes the Silver Swords or the city guards collect the goons first. The sorcerer figures some of her party might take out their frustration on the two, and the bullies from the Defense LEague might not survive the encounter!



Lukas' Question (DM JohnP) 
Wednesday March 29th, 2006 10:07:14 PM

Lukas nods when members of the party recognize the sketches. When Arm mentions that the two were with Geordie looks up with concern.

"Really? These two were seen leaving the Temple of Flower shortly before Tredegar was found dead. There were with this Geordie fellow who's in the post?"

Shadow's keen eye spots copies of the flyer posted on walls and clusters of people staring at the flyer.

"Oh yes, lots of people are looking for these two," Lukas chuckles darkly. "We're just out here making sure that they don't sneak into our Quarters. Don't even think of turning them over to us," he cautions Mira. "We don't need that sort of trouble."

"Any idea where they might be hiding?"

Mira 
Wednesday March 29th, 2006 11:23:20 PM

Mira holds on tight to Arm and volunteers what she knows about the dirty apartment on the narrow street in the northern part of the Trade Quarter. "North off Gauntlet Street, behind the Flying Fish tavern," she explains hoping her directions are good enough.

Arm 
Thursday March 30th, 2006 5:48:35 AM

Arm's eyes turn steely at the suggestion that the two were involved in Tredegar's demise, "We should have killed them when we had the chance," he mutters. He continues to Lukas, "If we find them, it'll be a sad day indeed for them. If you'll excuse us, we're off to the temple to see what information we may gather.".

After they take their leave, Arm says to Mira, "Let us make haste to the temple and find out what we can. Then I, for one, am off to that stinking hovel that we first found them in.".

OOC: There's a good chance I may not be posting tomorrow...we're moving AND getting a new ISP on top of it. :( If everything is running smoothly, I'll send something on Saturday.

Kadaz 
Thursday March 30th, 2006 7:37:31 AM

"So these two may have been invovled in the priest's murder. We'll definately look out for them. Thank you for the information." He looks at the Silver Swords and nods his thanks again as he leaves.

Conner 
Thursday March 30th, 2006 7:58:57 AM

Conner looks at the drawings and says nothing, but the angle of his jaw changes as he clenches his teeth, and if one were to observe his hands they would see the whitened knuckles of his clenched fists.

Shadow 
Thursday March 30th, 2006 9:13:27 AM

"They could also be holed up in Lady Ilonia's mansion, also." Shadow suggests. He is not envious of the two thieves, but does want justice to occur. "Let's go check out their old hidey hole, but not sure what to do after that."

Back Again (DM JohnP) 
Thursday March 30th, 2006 1:47:54 PM

DM Note - Everyone has posted, so I decided to do this early.

Lukas looks across at Mira, besides Kadaz, the only member of the party that he doesn't look up at. He sneers when she provides a location where the two thieves might be hiding.

"Take it to the guards, not me. I simply don't want those two and their Geordie friend in my streets, is all."

Lukas turns to leave but then looks back at the party.

"I don't like being played for a fool. And I don't like apologizing, either. But I do owe all of you something for your troubles. Don't press your luck, though, when you want something."

The short leader of the Silver Swords turns and walks back to his squads. The party looks at his stiff back and at the way that his right hand caresses the sword hilt at his waist. Obviously a man tightly wound. He's not alone, though. Arm, Kadaz and Conner all look like they'd like to get their hands on the pair of thieves.

Arm suggests going on to the Temple of Flower. Shadow talks about going back to the apartment where they first confronted the trio. But not before suggesting that the pair might be sheltering with Lady Ilonia. The suggestion seem plausible: they and Geordie had first stolen the necklace for her; and, Geordie tried to pin the theft onto the party, presumably for her.

While everyone digests that thought, they stand in the streets. Even this far from the Temple of Flower, they can hear the angry crowds that have gathered. With everything that has happened, it seems that Plateau City is a fireball bead ready to explode. On top of all the deaths from the awakening of the Fey King, who knows how many would die if full-scale rioting was triggered.


Mira  d20+2=7 d20+2=21
Thursday March 30th, 2006 10:00:17 PM

"The temple first?" Mira says, hoping to catch the fighters' attention. "If Geordie's goons are still around, we can hunt them down later." Mira will keep a hand lightly on the bard's arm, but she lets him lead and becomes wary as they approach the temple. The sorcerer looses the strings of the pouch holding her spell components.

Spot=7
Listen=21

Conner  d20+3=8 d20+4=6
Thursday March 30th, 2006 10:55:27 PM

"I agree, the temple first" growls the fighter. "Perhaps they know something of this death cult". Conner maintains a position on the flank of the group. His shield is readied and his free hand never wanders far from his sword as he walks beside the group.

The thought of the two thieves killing an innocent cleric has his blood up, and he does not maintain the vigilance he should as he moves through the streets. [Spot=6, Listen=8]

Kadaz 
Friday March 31st, 2006 7:23:58 AM

Kadaz adds his voice. "Temple first, then the apartment. But if we don't find those 2 thieves by then, is Lady Ilonia's place next? I think we may have more trouble getting in there now than we did before."



Shadow  d20+5=7
Friday March 31st, 2006 11:02:41 AM

Shadow will follow the group towards the temple. He will keep watch to see if he can see the two thieves. (spot=7)

To the Temple of Flower (DM JohnP) 
Sunday April 2nd, 2006 10:57:49 PM

The party heads north through Wealthy Quarter towards the Temple of Flower which lies just inside Gold Quarter. Mira is trying to keep a lid on the more ... physical ... of the party members, hoping to avoid a fight.

Conner and Kadaz agree. At the very least, Conner suggests, they might know something of the death cult. Shadow and Arm move along in the fighters' wake. Everyone is distracted as they move through the streets approaching the Temple. Frm the sounds, many people are gathered near the Temple.

The boundary between Wealthy Quarter and Gold Quarter is marked by the many Silver Swords on guard duty. They seem to be checking the status of anyone who wants to enter Wealthy Quarter and turn back several people. Some of these people seem to displeased but the gathered assembly of guards dissuades anything more than mutters.

From where they stand, the party can see a huge crowd outside the Temple of Flower. For the number of people it is surprisingly quiet. At a distance, the crowd seems to contain a cross section of the populace of Plateau City - wealthy and poor, powerful and weak and every race as well.

The party is trying to decide whether to try to get closer to the Temple when a couple nearly run into them. If they do, they might have to take a different route back.

An expectant buzz runs through the crowd outside the Temple. The taller members of the party can barely see a tall figure clad in white robes step through the gates of the Temple. He begins speaking but the party cannot hear very much until slowly every member of the crowd falls quiet.

".... unexpected gesture of gratitude and appreciation. Those of you who met Tredegar would know what he would think, though."

A quiet murmur of laughter comes from the crowd.

"Do not stand here. Go out and commit some act in memory of Tredegar and Flower, the goddess that he served. He is with Flower now and acting with compassion and love is what is right and proper."

"The path of revenge and hate is not the path of Flower. Ignore those who counsel violence and retribution. Kindness and generosity is how all of you should honour Tredegar's memory. Anything else plays into the hands of those who would destroy this city and its people."

"Go now! Remember Tredegar with your hands and efforts."

The speaker, presumably the new high priest of Flower, is persuasive. The crowd begins to break up and move away.


Mira  d20+2=20 d20+2=22
Monday April 3rd, 2006 12:11:27 AM

Mira unconsiously pats her pouches. Have to be careful in a crowd like this, she thinks. Then the words drift over the crowd from the direction of the temple.

Random acts of kindness... thinks Mira. She doesn't know much about this god, Flower, but obviously her followers are a pacifist lot.

"Arm? Do you see an opening in the crowd? If you can, lead to the temple. Perhaps we could have a word with this new priest?" While waiting to move into a gap made by the vacating crowd, Mira wonders at the message conveyed by the priest. Should they turn around? she wonders, then thinks better of it. Someone has got to look after these super-nice types. Mira looks at her friends, and a smile creeps across her face.

Spot=20 (keeping an eye open for the bad guys)
Listen=22 (to overhear any interesting conversations)

Arm  d20+4=17 d20+11=15 d20+9=28
Monday April 3rd, 2006 5:51:43 AM

Taking Mira's hand, Arm quickly finds a hole and leads the way to the temple(spot=17). Along the way, he removes his hat, finally glad that he doesn't have to hide his elven heritage and hoping that it may actually aid them in gathering information. While they approach, he keeps an ear open for anything useful (listen=15).

When they arrive at the temple proper, Arm seeks out the new high priest and says, "We apologize for not arriving sooner, as we were detained elsewhere. My friends and I are deeply sorry for your loss, but as you said, Tredegar is with Flower now. Can you please tell us what happened? (diplomacy=28)".

Shadow  d20+5=10
Monday April 3rd, 2006 4:25:40 PM

Shadow will move quickly when Arm starts leading Mira towards the temple. He is scanning the crowd for familiar (both friendly and not friendly) faces to see who is here. (Spot=10)

Kadaz 
Monday April 3rd, 2006 8:40:24 PM

Under his breath Kadaz mutters to himself. "Talks pretty. But can he fight?" But he straightens up, smiles at the strangers near him, and tries not to look threatening.

As Arm escorts Mira towards the priest Kadaz follows, pushing his way through as necessary. "Wait up" he yells at Arm's butt. This is the problem with being 4' tall in a crowd of humans - can't see anything.

Conner 
Monday April 3rd, 2006 10:12:15 PM

The burly fighter pushes through the crowds, creating a hole for his companions to follow.

Temple of Flower (DM JohnP) 
Monday April 3rd, 2006 10:56:32 PM

Following behind Arm and Conner, the party moves through the crowds outside the Temple of Flower. It would be even more difficult if a significant portion of the crowd hadn't left already.

While they move forward, Mira and everyone else is watchful. Kadaz almost gets left behind but Shadow pulls him along. As they near the temple, they overhear people reminiscing about Tredegar. Despite the speaker's words, there are still some people looking to avenge Tredegar.

"Probably them Defense League idiots. Who else would do it?"

"Nah, it was probably some cultist."

"Maybe another elf, angry that Tredegar had started repairing a lot of what their King did to the City."


Eventually the party reaches the gates of the Temple. The gates are guarded today contrary to what they recall is normal practice. The guards look out of place guarding the temple of the deity of love and the family. But they do seem capable.

When Arm asks to speak to the high priest, the guards refuse to admit anyone.

"Sorry. Clerics only today, I'm afraid. At least until the funeral rites are set."

They also do not respond when Arm asks about the morning's events. However, several of the people loitering in the square are willing to talk.

"Saw it all, I did," says one of the old men who was standing nearby.

"No you didn't, you fool. You was barely here," says the other.

"Well, I did. Who was the one that the guards talked to? It was me."

"Ya, after I told 'em that you was closer when the two men ran out."

"Well, I saw them two humans run out. I could describe them, couldn't I?"

"Ya, but it was me that saw them inside. They came in like they was going for morning prayer. But they went rhough the main sanctuary into the nave where Tredegar was praying. Then I heard him cry out. Looked over and saw the blades flashing as they stabbed him."

The first speaker takes over now. "The two of them ran out, nearly right over me. Blood still dripping from their weapons, it was."

The second speaks once more. "I would have thought that Tredegar could survive that. But they were supposed to have used poison."

The two old men trail off. Each of them look at the party, expecting something for their tale. Mira and Arm feel that the two are speaking truth, at least as they know it.

Mira  d20+8=21 d20+7=23
Monday April 3rd, 2006 11:24:47 PM

Mira decides not to push her luck with the guards, but prods the old geezers for a description of the two 'humans' they saw running from the temple. Placing a gold piece in the hand of one, she folds his fingers around the coin. "For your invaluable information," she says. (Diplomacy=21, Gather Information=23)

Though the sorcerer would sorely love to learn what she can of the relationship of the Fey King to the cult of Flower, she leaves it for another day.

"Shall we seek out Geordie's friends then?" she asks her companions.

Arm  d20+9=18
Tuesday April 4th, 2006 5:50:51 AM

Arm's butt doesn't hear Kadaz, but his ears do, and he slows down somewhat so that his diminutive friend can catch up, but not too much so that his nose doesn't enter what he was speaking to.

Arm takes a gold piece and holds it out for the other old gentleman as he says, "Yes, thank you very much (diplomacy=18).". He then motions the others to move away, and says in response to Mira, "Yes, let's pay a visit to our old friends, as they have much to answer for (if their description matches that of the old men, that is).". Turning away, he allows Kadaz and Shadow to take the lead. As they walk, he places an arm around Mira's shoulders and tries to catch her eye to see what feelings are there, "I don't expect to replace Evan, but I can hope that we can begin something of our own," he murmurs softly to her.

Shadow  d20+5=24 d20+2=4
Tuesday April 4th, 2006 10:19:43 AM

Shadow will listen as the two men give their descriptions of the two, but he is sure he already knows what they will say. (Listen=4, spot=24)

Kadaz 
Tuesday April 4th, 2006 10:21:11 PM

Kadaz listens carefully to the two old men telling their story. "The blades they used, were they daggers or longer? And was there anything special about them?" he asks. "And did you notice them before they killed Tredegar or only afterwards?"

In the Plaza (DM JohnP) 
Tuesday April 4th, 2006 10:43:10 PM

Mira and Arm both press coins into the hands of the old men who related their tale. But before they do, Kadaz has some more questions.

The second man, the one who was inside, looks at the dwarf and scratches his scraggly beard.

"No, didn't notice the weapons before they attacked Tredegar. Daggers, I think. Or maybe shortswords, I couldn't really tell."

After receiving the coins, the two men nod their thanks. Each of them move away from the party, tucking the coins away some place in their clothing.

Shadow and Kadaz lead the party away. Conner trails behind the others, wondering how this cycle of violence will end.

There's still many people here but they feel alone in the square. Everyone seems to agree that they should go to check if the two thieves are in their apartment. The Silver Swords wanted to keep people from going through Wealthy Quarter. They could probably use the "favour" that Lukas owes them but it would be simpler to head east into Gladiator Park.

Arm 
Wednesday April 5th, 2006 5:52:54 AM

Arm heads toward Gladiator Park, hoping that once these two are dispatched, some measure of calm can once again come over the city. With the recent events, however, that is probably a longshot at best.

Shadow 
Wednesday April 5th, 2006 10:45:00 AM

Shadow will move along quickly to the thieves apartments, he also has the feelin this will be a mute point because he doubts they will be there. Once they arrive, Shadow will say, "We need to make sure we are ready just in case they are here, but I doub it."

Kadaz  d20+1=2
Wednesday April 5th, 2006 4:50:18 PM

Kadaz head east into Gladiator Park saying over his shoulder "Let's not push our luck with the Silver Swords just yet." He keeps his eye out for trouble but just barely sees the ground in front of him (spot 2)

Conner  d20+4=18 d20+3=18
Wednesday April 5th, 2006 6:57:01 PM

Conner keeps pace with the group as they make their way back across town yet again. [Spot=18, Listen=18]

Mira  d20+2=4
Wednesday April 5th, 2006 10:37:06 PM

Wordlessly, Mira twines her arm around the bards waist, and returns the squeeze...before letting go. "Let's make tracks, fellas," she says, as she follows the fighters through the streets.

Spot=4


Back to the Tenement (DM JohnP) 
Wednesday April 5th, 2006 10:45:27 PM

The party treks through the streets of Plateau City, through the parks that surround the Gladiatorial Arena. As Arm and the others move through Gladiator Park, they can see groups of people gathering. When they get close, the party realizes that this is the first time in the past several days that they've seen groups of elves. One or two groups approach but back off when they see Arm's face and ears. Still, some of the elves glare when they see Mira holding the bard's arm. Guard patrols move through the Quarter, breaking up the smaller groups and getting the others to move along. The Guard seems most interested in keeping the groups of elves from getting too close to some of the humans and others who are filtering away from the Temple of Flower.

Shadow and Kadaz follow along, the dwarf stumbling as he goes. Conner also follows in the half-elf's wake. After crossing the width of Gladiator Quarter, the party is able to cross a bridge back to Merchant Quarter. Once they're on the correct side of the river, it isn't too long of a trip until they are back into the Trade Quarter. After threading his way through the confusing tangle of allies in the north end of the Quarter, Arm leads everyone to the tenement where they first encountered Geordie and the two other thieves.

From the street, all looks quiet. There are people passing in the street and the scullery boys at the back of the Flying Fish tavern are cleaning up after the lunch rush. Which reminds everyone that it's been a while since they ate.

The dark and dank hallway of the tenement is open before the party. As before, not much can be seen inside from the street.


Arm 
Thursday April 6th, 2006 5:49:12 AM

Arm smiles warmly at Mira, then realizes that such conversations should be held in private, and concentrates on the task at hand. As they move toward the Trade Quarter, he notices some of the glares sent his and Mira's way, and he wishes that they would take the high road in this and realize that they'd be just as wrong as the humans for feeling like they do.

Once they arrive near the apartment, Arm looks to the rest, and says, "I don't know whether a stealthy approach is necessary. Personally, I say we just make our way down and be done with it.".

Kadaz 
Thursday April 6th, 2006 7:51:18 AM

At the apartment Kadaz starts to plan. "Rushing in and taking them by surprise is good. But we should make sure that we have blocked any back door. If they have another way out we may lose them."

Shadow  d20+5=25 d20+2=5
Thursday April 6th, 2006 1:33:33 PM

"Wait, I will go down and check it out. If you would not mind backing me up." If he gets the go ahead he will head down to see if there is any evidence that the thieves are present. (spot=25, nat. 20, Listen=5)

Mira 
Thursday April 6th, 2006 10:15:43 PM

"Just a minute, Shadow!" Mira whispers. Letting go of Arm, she digs in her spell component pouch. Plucking at her lashes, she looses a dark hair. Working quickly, she molds a bit of gum arabic around the lash. A word of magic and some graceful waves of her hand and both the components, and the elf vanish!

Invisibility cast on Shadow.



Conner  d20+4=23 d20+3=19 d20+1=3
Thursday April 6th, 2006 10:16:07 PM

"Got yer back!" grunts the fighter, as he presses his back against the building and covers the party's rear. "Mind ye watcher' step!" he adds remembering the slippery floor of the apartment.

Spot=23
Listen=19
Balance=3, is required to go down into the apartment


Once More, Into the Breach (DM JohnP) 
Thursday April 6th, 2006 10:42:02 PM

The party mills around outside the tenement, debating the best method for entering. Consensus from Arm and Kadaz seems to favour a direct approach. Shadow, well, he favours a quieter approach.

After listening to the debate, Mira casts Invisibility on Shadow so that he can slip in and out unobserved.

Conner moves to block the doorway in case anyone comes in after them.

Shadow steps into the hallway and moves carefully down to the thieves' apartment. The floor is still slippery but he has enough time to make his way their carefully. The apartment door stands open.

Slipping closer, Shadow peers inside and sees ... nothing. Not a thing remains in the apartment. He signals back to Conner and then enters the apartment. Checking the main part and the two sleeping areas, Shadow is unable to find any sign of the former occupants. Except for some dirty cooking utensils left in the cooking area.

Either the thieves very carefully cleared out after the party was last here, or their neighbours helped themselves. Considering the condition of the building, that is possible. The rogue notices rather more muddy footprints in the room than he expected.

Meanwhile, outside the building, Conner keeps his eyes peeled for anyone acting strangely. Despite their efforts, he notices two figures standing in a nearby alley watching the party as they investigate the tenement. From where he stands, Conner doesn't think that the pair belong to the Guards or any other official group.



DM Announcement (JohnP) 
Thursday April 6th, 2006 10:42:46 PM

You guessed it, that's my clumsy introduction of the two new players.

Welcome to both Ken and Jeff!

Arm  d20+4=24
Friday April 7th, 2006 5:51:50 AM

Arm notices the pair as well (spot=24-nat. 20), and drawing his sword, steps in front of Mira to guard her and calls out to the pair, "You there! Friend or foe, advance and be recognized! Stop acting like rats in a sewer and explain yourselves.".

Kadaz  d20+1=11
Friday April 7th, 2006 7:01:56 AM

Kadaz looks closely at the two watchers but can't tell much about them. It's hard to believe oinly two onlookers would pose a threat to the group but you never know. He stands beside Arm and waits. (spot 11)

Mira  d20+2=9 d20+2=13
Friday April 7th, 2006 1:09:46 PM

"Good grief, Arm!" exclaims the green-eyed sorcerer, "I can take care of myself!" Mira tries to study the strangers (Sense Motive=9) but finds her examination hindered by a buildup of grime on her glasses. Taking off her spectacles, she polishes the lenses with the edge of her sleeve, before replacing them on her nose.

Mira brushes at a stray hair that has managed to loose itself from the tight plait of dark brown hair that hangs just past her shoulders. Her long dark cloak is thrown back, revealing a rather poor and plain looking outfit of tunic over leggings and soft boots. A remarkable belt is worn 'round her waist. It is wide and laced at the sides and front, where it comes to a point under her bust. It has been lovingly tooled with a design of interlaced dragons all around. Three pouches dangle from the sorcerer's belt and a scroll case is slung over one shoulder.

Mira waits expectantly for the strangers to answer the half-elf bard.

Ash (DM JohnP - on behalf of Jeff C) 
Friday April 7th, 2006 2:18:57 PM

Ash looks quizically at the sword his fellow half elf has drawn and pointed at him. The wolf at his side growls menacingly at those who threaten Ash. However, Ash makes an almost imperceptible hand motion and the wolf backs away, her hackles still raised and waching the strangers with caution.

"Am I so threatening a presence that you must draw a weapon on me?", he asks, "or have I done you harm in a previous existence?". Ash continues, gesturing to his presence and the barbarish leathers and hides that he wears, "I am sure you would not make the mistake as to judge me by the mere superficiality of the wardrobe I do wear?".

Ash raises his staff and holding it across his shoulders, behind his neck, with both arms lying over it, introduces himself. "I am Ash"


Shadow 
Friday April 7th, 2006 3:21:26 PM

Shadow checks out the apartment to make sure there is no sign of the thieves, but when he hears Arm call out, he will rush out to see what is happening outside.


Thar ail Baerer 
Friday April 7th, 2006 3:46:31 PM

During the barbarian's conversation, the second figure has stayed silent and unmoving. After the conversation is over, the silent steps forward and the group notices that he is wearing a hooded cloak, and a camoflage colored outfit and sturdy boots, similar to what a ranger or woodsman would wear.

He looks towards the group and his gaze stops at Arm. After gazing at Arm for a moment, he lowers his hood and the group notices that he is an elf and oddly enough, is also wearing a cross around his neck, representing some unknown diety to them. He wears two short swords on belt and has a short bow attached to his backpack.

Keeping his hands clear of his weapons, but near enough if needed, he says in an even tone "Hello, my name is Thar ail Baerer, but you can call me Thar. I mean you no harm and it is refreshing to see one with similar blood [pointing towards Arm] traveling with you. I am tracking down rumors related to the death of one of our race, who happened to be a local priest."

Kadaz 
Friday April 7th, 2006 5:26:17 PM

Kadaz looks over the newcomers in total amazement. "Looks like you two made a wrong turn at the city gates. Not much in the way of forests around here. And the guards let a wolf in?"

Kadaz, a little dwarf with a big axe, is cautious but not obviously on guard. Birdie, on the other hand, has a very different reaction. The little dog just stares at the big wolf and tries to hide behind Kadaz, fur, tail and ears very flat.

Mira (illegal 2nd post) 
Friday April 7th, 2006 11:37:18 PM

Mira takes a step towards Arm so that the front of her body is nearly touching that of the bard. She places a hand on his sword arm, and applies a gentle pressure, hoping he will drop his arm and point the weapon towards the cobbles of the street.

Echoing the dwarf's sentiment, Mira will explain, "the city is in turmoil. One who comes from nature...who perhaps may have been the very incarnation of nature...awoke in response to the singing of the elves of the Wold. The affect was disastrous for the city. There was flooding. All manner of plant life grew to astronomical proportions at incredible rates destroying the infrastructure of the city. Wild animals," Mira points to the wolf next to the ranger-type, "like that one, attacked the people. Many city folk have died."

The sorcer takes a break, and catches her companions' eyes. "The non-elven of the city are blaming those with pointy ears for their woe. The city guards are working to restore order, but there are vigilante groups with mixed motives, and the population is becoming polarized."

The green-eyed woman toys nervously with the silver and green pendant at her neck, "it is dangerous in the city, and yet it is our home." Noticing the unusual symbol 'round the elf's neck, Mira's eyes narrow slightly as she asks the smaller of the two, "you wouldn't have orders...I mean work with divine magics, would you?" Her eyes open wide and look even bigger behind her glasses. Mira turns her head and whispers in Arm's ear Highlight to display spoiler: {a HEALER!}

Ash (2nd Illegal Post by DM JohnP - on behalf of Jeff C) 
Friday April 7th, 2006 11:42:18 PM

Ash sighs...."my master told me much about "civilization" and "civilized" persons." Ash says "civilized like it was a bad word. "I see he was being kind. Look at what it has done to that poor lord of the wild? "

Looking at Kadaz, Ash laughs, "As for your guards, are you brave enough to tell her where she could go?...I know I'm not...nor were your city's guards." The wolf looks up at Ash, as if she knew he was talking about her, her tail wags a bit, then she turns back towards the strangers.


Conner 
Saturday April 8th, 2006 7:58:44 AM

The fighter stays his ground, arms crossed, one hand resting on the pommel of his longsword. The fighter is neither ready to accept or deny the two woods folk.

Thar 
Saturday April 8th, 2006 2:02:18 PM

Looking at the lady who calls herself Mira, Thar answers her question "Yes, I am both a healer and what you humans would call a ranger. If your group follows a path of goodness, I would be willing to heal anyone that needs it, as a gesture of good faith."

In response to the dwarf, he comments "Sadly, I am away from the woods that I hold dear. I don't enjoy crowded human cities any more than many do, but I have committed myself to a higher purpose and I have been asked to help investigate the death of a brother priest."

"I hope that you won't blame me for what happened in the past here, as many do towards our race. I am new to this area and wish to cause no trouble, but I will stand for what is right."

Smiling at the wolf, he pets it on the head and rubs it behind it's ears. "This is a magnificent creature and I am glad to call it a companion." (OOC - I'm assuming Ash and I at least know each other and the wolf and I have been acquainted before.)

New Companions (DM JohnP) 
Sunday April 9th, 2006 4:17:30 PM

Shadow quietly examines the former home of Geordie and the other two thieves. Like his first impression, they appear to have done a good job of eliminating any trace of their presence.

The half-elven thief looks up when he hears Arm call out. But he is otherwise ignorant of what is transpiring outside.

Arm was the first to notice the two people watching them, and he challenged them to explain their presence. The other members of the party had different responses. Kadaz and Conner are wary but Mira bristled at Arm's efforts to protect her.

The rougher of the two figures is the first to respond to Arm's challenge. He introduces himself as Ash and wonders why the party might feel threatened by their presence, especially since he is a half-elf like two of the party. Of course, the party is more concerned with the wolf at Ash's side ... they all remember what happened when the Fey King awakened.

The other figure steps forward. While also appearing rustic, he is more polished than Ash. He introduces himself as Thar and explains that he and Ash were investigating the death of an elven high priest. They had been following a rumor concerning the two assassins and came to the apartments.

Kadaz and the others aren't too certain of these fellows. It's obvious that neither of them were in the City when the Fey King woke. And it seems that the pair are unaware or unconcerned about the current troubles in the City. But at least they seem to have common motives.

After some discussion, Thar offers to channel healing magics as a gesture of good faith. At the moment, none of the party are needing any healing however. When he moves to pet the wolf beside Ash, it sidles away but doesn't do any more than that.

Partway through this conversation, Shadow returns and quietly describes what he found to his companions.

Everyone stands around looking at one another. Should they combine forces to find the murderers of Tredegar? That would make sense, at least in the short term.

Together, they have determined that the two thieves are no longer in their apartment. And, from what all of them have seen, it wouldn't be wise for the two to remain anywhere near the Temple of Flower.

They could return to the Guard post and question Geordie, of course. That assumes that the Guard would allow them to interrogate the thief. Or, they could go now to investigate other potential hiding places.

Shadow 
Sunday April 9th, 2006 10:13:45 PM

As Shadow climbs up the steps, he notices the group talking to the two strangers. He quietly listens to what is going on, and then he introduces himself, "I am called Shadow, and as my name implies, I perfer the shadows. I do however follow the path of goodness." Shadow adds at last when he looks at the one that calls himself Thar.


Mira 
Monday April 10th, 2006 1:12:00 AM

The sorcerer elbows Arm, then goes on tip-toes to whisper in his ear. "We need a healer," she says, and then as an afterthought, "and they look like they need friends who know their way around the city."

Stepping out from behind the bard, Mira makes an invitation. "We haven't found what we were hoping to find, and now the day is getting on, and it's time to get something to eat. The Flying Fish is just around the corner, or we could head to Sampson's. We could get something to eat, and share what we know about what happened."

Mira hopes there are no objections from her companions.

Arm 
Monday April 10th, 2006 6:03:23 AM

Arm stares warily at the two newcomers, especially the one with the wolf. Revelling in the closeness of Mira, he lowers but does not sheathe his sword. Turning his head slighty he says quietly to Mira, "Please don't be offended my dear. You are a VERY important member of this party, especially to me, and I would rather be ripped limb from limb than to stand by and allow any harm to come to you. I agree that we need a healer, especially in these times, and I don't feel that these two mean us any harm. Someone of elvish blood would not be a member of one of the militia groups. Also, I don't think he'd stand idly by while Tredegar was murdered, so I don't think they are in league with Geordie's men, either.".

Pausing for a moment, he continues, "If the two we seek are anywhere, they're probably at the Lady's mansion. However, we'll have a far more difficult time gaining entry now. If these two would like to join us, then we may have a chance, but we'll without doubt have to fight our way in. Whatever you wish to do is fine with me.". As he says this, he smiles warmly at Mira, once again taking in her beauty.

Thar ail Baerer (Ken Mestemacher) 
Monday April 10th, 2006 10:25:05 AM

Looking at the group, he smiles when he realizes that the group appears to one who shares his interest in doing good. He notices the comments that the large man makes towards the pretty lady and thinks that it's nice to see couples who could potentially be in love. Also, he smiles inwardly as he thinks to himself 'Well, I've never performed a wedding yet, but there is always a first time.'

After looking at the group, Thar comments, "Yes, I'd like to join you and your group in these investigations. I don't know my way around this city and to be honest, don't feel comfortable in large cities, especially ones with all of the racial unrest. I am hungry, so if there is somewhere nice to eat, count me in."

"Lastly, if anyone doesn't mind, I'm going to wear my cloak and hood, in order to cover my head and ears."
-------
[Edited by Kim McCoy, to place character name above, 2006-03-10.]

Thar ail Baerer 
Monday April 10th, 2006 10:27:06 AM

OOC: Sorry, I used the wrong "post name" in my last one and I'll get it right next time. Still learning....

Test post from Jeff Childs' account [by Kim] 
Monday April 10th, 2006 3:19:25 PM

This is a test.

Ash 
Monday April 10th, 2006 3:20:53 PM

Ash remains confused. Since being sent to this city, he has met this elf and now these other strangers. Moreover, these most recent strangers threatened him with a sword. Nevertheless, they all seem to be interested in the death of the priest...which is good. Joining them at this eating place might not be a bad idea.

After considering his options, Ash agrees, saying "I would be pleased to join you for a repast at either of these eating places you refer to. However, please refrain from pointing swords at me in the future. It makes Shelya upset."

Kadaz  d20=10
Monday April 10th, 2006 7:49:14 PM

Kadaz looks at the two newcomers and adds his opinion. "Yes, let's adjorn to a meal. I'm very interested in hearing about how Ash and Thar ended up here. And we can exchange information on the killers we all seek. "

As Kadaz talks Birdie decides to make nice with the very very big dog over there. He scoots forward, slowly, making lots of 'I'm friendly' doggie signs. (diplomacy? 10)

Breaking Bread (DM JohnP) 
Monday April 10th, 2006 9:21:30 PM

The party is somewhat suspicious of these newcomers, wondering how they came to arrive here at the apartment of the suspected murderers.

Shadow is possibly the least suspicious, maybe because both Ash and Thar have elven blood. That means, at least, that they aren't members of the Defense League.

Before stepping out to speak to the newcomers, Mira whispers to Arm that they might need the newcomers. She offers to share a meal with them as a method of getting to know each other and sharing information.

The offer to share food interests both Thar and Ash, and Kadaz endorses the idea also. Both the newcomers accept the offer.

However, there is the matter of the drawn sword that Ash and his companion, Shelya, don't like. While Arm acknowledges Mira's statement that the strangers probably mean no harm he doesn't sheathe his sword, simply lowering it instead. Maybe it's because Arm is thinking about something else.

All the while, Birdie is trying to make nice with the newcomers companion. The wolf ignores the dog's motions and whines, staring instead at Arm and his bared blade.

While everyone is waiting for Arm to sheathe his sword, Conner's stomach starts rumbling. He's thinking about what they might be able to get as a late lunch at Sampson's. And the smells from the kitchen of the Flying Fish are appetizing, too.

Unless they choose to leave Arm behind, no one will be walking anywhere. Conditions in Plateau City haven't deteriorated so much that people walk around with bared blades.

Mira  d20+2(wisdom)=12
Monday April 10th, 2006 10:52:50 PM

"Armathen Ebano!" says Mira with a stern tone, "will you put that sword away!"

Sniffing the air, Mira tries to figure out what's cooking at the Flying Fish. (??=12) "Shall we check out the tavern over there? Maybe someone there knows something of the men who used to live in this place?"

The woman takes a step towards the tavern, then turns to the half-elf bard, and in gentler tones says, "you coming, Arm?"

Conner 
Monday April 10th, 2006 11:37:50 PM

Conner rubs his mouth and chin to cover the grin.

The tatooed fighter had seen how Mira had led the ranger, Evan, around by the nose, and now it looked like the bard might fall prey to the same fate.

His stomach rumbles again, and he weighs his purse. A ploughman's lunch, and a pint would be just the thing.

Arm 
Tuesday April 11th, 2006 5:56:06 AM

Arm grins sheepishly at Mira and says to her, "Of course, my dear.". Sheathing his sword, he says to the two newcomers, "I hope you'll forgive my conduct, but things have not gone well in the City for quite some time. One must constantly be aware of one's surroundings, ESPECIALLY when people lurk in alleys to observe others. When I first saw the two of you, I was not aware that you were of elven blood, as I myself have had to hide my heritage recently, much to my dismay. The two that we seek may be part of a larger group, and we know for a fact that they have ties to a certain 'high-class' person in the city, but let us retire to the inn where we can discuss this further. Again, I hope you'll forgive my brashness.".

After donning his hat once again he turns to Mira, and puts his arm around her shoulders, giving an affectionate squeeze and hoping that she is not overly upset with him, "Perhaps you can help me later with my new disguise kit that I've recently purchased?".

Ash 
Tuesday April 11th, 2006 7:25:31 AM

Ash shrugs, amused by the politics of everyday life. He notes that even the swordsman's apology was directed more at the female than at him. He brings his staff down and follows the group to the eating place.

Shadow 
Tuesday April 11th, 2006 10:17:30 AM

Shadow will follow the group still trying to see if there is any sign of the two thieves, but he is sure that they have gone to ground in probably the lady's house. His own stomach growls as he smells the food coming from the tavern. He also tries to get a better view of the two men that they are working with (actually take a look at their equipment, clothes, etc.)

Thar ail Baerer 
Tuesday April 11th, 2006 10:25:54 AM

Wondering how long it will take these new strangers to convince their friend to resheath his sword, Thar thinks to himself 'I'm hungry and that fish smells good.'

He will join the group and head towards the tavern.

While he is doing that, he will join the figure that calls himself "Shadow" and ask him a few questions. "What sort of things should I be watching out for in this city? As I said, I'm at home in the wilds, but these big cities are new to me. Also, what's the situation with that big man and why he felt the need to keep his sword unsheathed for so long? Have you had some bad experiences here?"


Kadaz 
Tuesday April 11th, 2006 5:46:07 PM

Kadaz decides to answer Thar. "When the Fae King came Plateau City was invaded by giant wolves and plants. Many residents dies fighting in the streets, or were struck down while running away. We are still on edge about anything unusual. We are rebuilding and may be for years. So, yes, we did have some bad experiences."

"As for what to watch out for, be wary of evil men, dark alleys, quick-talking con artists promising much for little, and all bureaucrats."

With these words of wisdom passed along, Kadaz looks ahead - food would be most welcome.

Actually Breaking Bread (DM JohnP) 
Tuesday April 11th, 2006 10:47:18 PM

Mira scolds Arm about his manners while Conner grins at the treatment that the bard is receiving. Arm hurriedly sheathes his sword and speaks to the two newcomers. His companions nod when he describes why they are nervous, especially the connections between the men that they seek and the cult.

After that is finished, Ash and the others start walking towards the Flying Fish tavern. While they round the southern corner of the tavern, Shadow and Kadaz explain some of the intricacies of Plateau City to Thar and the other newcomer.

The front doors of the tavern stand open, a boy outside sweeping the street. He looks up when the group approaches but pales when he sees the wolf accompanying Ash. He grips his broom tightly as the party nears. He says something to the party with a weak voice and only those with sharp ears can catch it.

"No animals inside, sirs. And lady.

The party looks back and forth at each other and agrees that they won't attempt to ignore the house rules. Maybe Sampson would forgive them, but they don't know much about this place. Looking about, they see some benches and upturned barrels at the front of the tavern. It's a nice day so they decide to remain outside.

The boy takes their orders and runs back and forth to the bar and kitchen. This late, there isn't much of the hot lunch available but they can all get bread, cheese and a pint.

Mira and Arm try to ask questions of the boy but he won't stop to talk.

The party continues their education of the newcomers, pausing when the boy is nearby. After eating, Ash and Thar have heard how the party was "hired" by Fendrik Vaeder, the leader of the Defense League, to recover a necklace that belonged to his dead wife. And that the Defense League are the leaders of the anti-elf actions in the City.

They get the details about the leader and his helper, or assistant, Davern Barber. And the party's suspicions about this man.

Shadow tells about how he followed a member of the Defense League back to the apartment, and how they confirmed that the three thieves had stolen the necklace for the leader of a death cult.

Mira describes attending the meeting, learning something about the cult and then leaving. While the necklace was recovered, somehow.

After recounting all of this, the party is faced with a couple prospects. They could go and attempt to speak to Geordie, who was locked up in the Guard post in the Trade Quarter. Or, they could go directly to the mansion of Lady Ilonia where at least one of them thinks that the thieves are hiding.

DM Note - feel free to elaborate, if you want


Arm 
Wednesday April 12th, 2006 5:54:05 AM

After the rest finish their stories, Arm fills in a bit, "As you can see, we're really not sure HOW many people we're up against....there's no telling how many or who is in Ilonia's employ. She seems to be at least moderately wealthy, so anything is possible.".

To the rest, he continues, "I suppose we should try to question Geordie before we set off for the mansion. Perhaps he'll see reason and not take the fall solely for the theft. As I said before, gaining entrance to the manse will be no small task this time, as I'm sure the Lady is aware of recent events. There's another point as well...perhaps we should ask permission from the Swords before we begin an assault. It'll be hard enough to fight the Lady's guards without having to fight the Swords as well, or for that matter be jailed for our troubles.".

Thar ail Baerer 
Wednesday April 12th, 2006 9:46:42 AM

After the group finishes telling their story, Thar ponders all that he has heard. Looking towards Arm, he comments "I agree that assaulting the house will be no easy task. If you have some connections within the Swords, then getting their permission makes good sense. I would be most uncomfortable fighting innocent Swords, as well as our group possibly being outnumbered."

Thinking for a few more minutes, he muses "Maybe we should split into two groups. One could meet with the Swords and the other could meet with this Geordie person. We could then meet up after that."

After taking a few more bites of his food, he says "Also, I would like to get some time, after we complete those two tasks, to recon (OOC - not sure what term the elfs would be used to using) the Lady's home, if we are going to assault it in the future."

Shadow 
Wednesday April 12th, 2006 1:22:21 PM

Shadow listens to the group as they discuss possible plans to approach their problem. He shakes his head in agreement as the they start fleshing out the actual plan. "Splitting up will work as long as everyone tries to stay out of trouble. As for 'recon' I can pretty much tell you the layout of the house and grounds pretty well."

Conner 
Wednesday April 12th, 2006 6:40:24 PM

The affable fighter takes a seat by one of the barrels and quickly consumes a pint of ale before looking about for another. "Name's Conner", he finally introduces himself to the two newcomers. A flash of white teeth dispels the otherwise hardened look of the burly man's appearance.

"Either of you two know more about this 'death cult' business? If it's blood they want, then killing the priest is sure to get it flowing."



Mira 
Wednesday April 12th, 2006 9:11:17 PM

Mira looks at the taciturn fighter, all astonishment. "You have a good point there, Conner," she says, continuing, "I wonder if there's a connection?"

"You fighter types seem to have made the best impression on the Plateau City guards, and those hired hand, guys...what's their name...uh, the Silver Swords. I've still got some Invisibility spells and such, so maybe I'll go with the group that goes to the lady's house?"

Mira swirls her wine around in the plain goblet. Time to relinquish the lead to one of the guys. It looks like things are going to get rough!

Many Hands Makes Light Work (DM JohnP) 
Wednesday April 12th, 2006 10:39:12 PM

After their repast, the party makes plans for further investigation. Thar suggests splitting up to investigate different areas. Arm had first suggested questioning Geordie and speaking to the Silver Swords.

Shadow describes what he saw of the grounds and upper floor of the mansion. But he didn't see any sign of cult activities up there, even in what he thought was Lady Ilonia's chambers.

Conner raises the possibility that the death cult wants to provoke widespread violence in the city. Mira agrees that might be the motive for what has occurred.

All the while, Kadaz and Ash just keep eating and drinking. Neither contributes anything to the conversation. When everyone but these two are finished their meals, the boy timidly approaches the party to clear away the table and ask for payment.

Finally, everyone stands and makes plans to accomplish their two missions. The party and the newcomers sort themselves out into the two groups and start to head off. The final thing that they discuss is where to meet.

Arm 
Thursday April 13th, 2006 6:07:26 AM

Arm says to the group, "Well, it's decided, then. Shadow, Mira and I should head to the Lady's house, and you are welcome to tag along as well, um...Thar, is it? Conner, Kadaz, and Ash should go and pay a visit to Geordie and see if we can get the Swords' blessing should we need to assault the mansion. I think it best if we all meet back here in a few hours time, then if we are decided, begin our assault on the mansion this evening.". He then waits for the rest of the group to see if they agree.

Kadaz 
Thursday April 13th, 2006 7:07:46 AM

Kadaz looks up, surprised at how much time has passedwhile he had been concentrating on his food.

"Geordie is being held by the Guard. I am sure we can get into question him. But the Silver Swords, being a private force, isn't going to let us assault one of their clients. And just talking to them will probably cause them to alert Lady Ilonia. I suggest more secret surveillance of her place will yield better results than a frontal assault."

Thar ail Baerer 
Thursday April 13th, 2006 10:09:31 AM

Nodding at Arm's comments, Thar says "Yes, I'll go with you, Shadow and Mira to look at the Lady's place."

Looking towards the Dwarf, he comments "You have a good point about the Silver Swords possibly alerting Lady Ilonia."

Thinking for a moment, he says "Arm, what do you think about Kadaz's concerns about the Silver Swords alerting Lady Ilonia? You felt that speaking to them first would be wise, but Kadaz has made some good observations about them alerting the Lady."

"Either way, I'm going to the Lady's house to recon so you all can figure out what makes best sense"

OOC - Do you all have a specific coin value that we pay for meals, or is it considered so small that we don't worry about it for our character sheets?

Ash 
Thursday April 13th, 2006 12:35:21 PM

Ash, who has been staring at nothing in particular throughout the repast, considers the points made by the various strangers. As he is not sufficiently knowledgeable of the individuals in question, he adds nothing to the conversation, just sits and listens. He is however, curious about this lady that they keep referring to.



Shadow 
Thursday April 13th, 2006 4:21:35 PM

Shadow eats, but is distracted by trying to remember all the details of the manor. When the group starts to determine what everyone is doing, Shadow listens more carefully. He shakes his head as Arm starts working out where the individuals are going. Then Kadaz brings up the issue with the Silver Swords, "I guess we need to hope they do not show up then."

Conner 
Thursday April 13th, 2006 7:50:46 PM

"The guards it is then" Conner grins at the timid youth and leaves three gold pieces for his lunch on the barrel. "I'd like to have a word with that Geordie character..."

Mira 
Thursday April 13th, 2006 9:46:17 PM

Mira laughs happily, though it is serious business they are about. "I have been saving up my magics for a long time and have been wanting to be of more use to you, my friends, than I have been in the past." The sorcerer continues, "I have spells and scrolls that can help us get past the Silver Swords without them ever knowing!" Gesturing towards the rogue, she continues, "I'm sure Shadow is clever enough to evade the guards, and I have magics that can let us fly or climb as well as become invisible!"

(Between spells and scrolls, Mira can cast 3 Invisibility, 2 Spider Climb, 1 Fly, as well as a variety of combat magics!)

Division of Labour (DM JohnP) 
Thursday April 13th, 2006 11:19:45 PM

After Conner pays the boy for the meal, the party walks away from teh Flying Fish tavern.

Arm suggests that he, Mira, Shadow and the newcomer Thar go to look at Lady Ilonia's mansion. And that the others should call on the Guard, hoping to be able to speak with Geordie.

However, Arm's words prompt a debate about the Silver Swords. Would they become involved if the party attempts something, or would they stand aside? Maybe it depends on how upset Lukas and the others are about Geordie lying to them.

After some parting comments, Thar, Shadow and Mira start walking to the west. Considering the unrest in the City, retracing their steps from earlier in the day will probably be quicker.

At the same time, Kadaz, Conner and the newcomer Ash head to the southwest towards the Guard post.

========================================


The four intending to reconnoiter the mansion make their way through the streets of Plateau City. They can see more members of the Guard on patrol and, at least in Trade Quarter, groups of residents standing guard. The foursome don't get close enough to determine whether these groups are pro- or anti-elf, or simply trying to protect their homes.

Merchant Quarter and Guild Quarter are quieter. As before, there is evidence of increased Guard patrols. And several larger shops or businesses seem to have hired private guards, too.

The Temple of Light is both a literal and figurative island of calm in the City. Still, there are even more people coming to the Shepherds for healing than they saw earlier in the morning.

Finally, they cross the bridge into Wealthy Quarter. There are only Guards here, not Silver Swords. But as they move through the streets, they see signs that more of the private guard force are on the streets. After a bit of walking, the four are just down the street from Lady Ilonia's mansion. From here, they cannot see any sign of a guard at the gate.

========================================


The other three walk across Trade Quarter to the Guard post. While skirting Open Palm Market, Conner and Kadaz can see that there are fewer vendors out ... probably everyone has decided that staying home is safer on this day or unrest. Four human men looked ready to challenge them for walking with a half-elf, but thought better when they saw the fighters, the dog and the wolf.

Ash looks about at the city while they walk. It's crowded and built mainly of stone and brick, at least the lower floors of buildings. He senses that people distrust either him or Shelya.

When the trio reach the Guard post, it's obviously busy. And, unusually, someone is standing guard outside. The young guard nods to both Kadaz and Conner, remembering them from the morning. But he holds up a hand when Ash and Shelya move towards the door.

"No monsters, not inside. You and it have to stay out," pointing at Shelya.

Kadaz and Conner aren't able to persuade him to budge. But they do get permission to enter the Guard post themselves. When they do enter, Sergeant Tomin nods to them after finishing what he was working on.

"What do you two gentlemen want?," Tomin asks. He seems weary, worn down by the day's events.

After the two ask to speak to Geordie, he looks at them for a moment.

"He's still here, and I suppose that you can speak to him. Just keep it civil, if you know what I mean. First, though, why exactly do you want to speak to him again?"

After the pair answer his questions, he signals to the jailer and has them taken into the cell area.

Meanwhile, Ash is cooling his heels outside.



Arm  d20+4=21 d20+11=22
Friday April 14th, 2006 5:57:13 AM

Arm thinks for a moment, then says to Kadaz, "In most cases, you're probably right, my friend. However, with the problems regarding Geordie and his two friends, whom by now it is rather clear that they were responsible for Tredegar's untimely demise and thereby causing unnecessary problems for the Swords, they just may be more agreeable to our plan. While you're there, mention to them that the two we AND they are looking for are most likely at the Lady's mansion, and see what their response is.".

After they leave the Flying Fish, Arm takes Mira's hand and smiles at her, hoping to provide comfort for her as well as for himself. As they approach the mansion, he scans the area carefully to see if there is an easy way inside (spot=21, listen=22).

Thar ail Baerer 
Friday April 14th, 2006 11:50:54 AM

Seeing that the gate is unguarded, Thar comments "Let's take a leisurely stroll around the Lady's house, as I'd like to see what the safest and easiest way to sneak in is, unless you, Shadow, did this recon before."

Shadow, you're more skilled than any of us are, so what are your thoughts about how many of us should go in and how we should plan our entry? Mira can make some of us invisible and fly in, while others can sneak in other ways.

To the Shadow and Mira, he muses "Also, what are we exactly looking for in there?"

Shadow  d20+5=19
Friday April 14th, 2006 1:18:05 PM

"I have done some recon, but I am only familar with the side of the house away from the gathering hall. As for recon now, I don't think we will be able to do much in the daylight." He continues down the lane to look in the gate to see if there is anything changed. (Spot=19)

Ash 
Friday April 14th, 2006 3:58:00 PM

Ash shrugs. He has accepted that he cannot understand these wierd people and their prejudices.

To amuse himeself he examines the various people around the guardpost (spot=6)

Conner  d20-2=17
Friday April 14th, 2006 11:59:45 PM

Conner waits for the guard to leave before moving in on Geordie. "Your friends have made a real mess of things, killing the priest and all. And now they've left you here to shoulder the blame...all by yourself. We'd consider speaking on your behalf if you help us." [Charisma check to be believed = 17]

Ash  d20=17
Saturday April 15th, 2006 10:56:17 AM

Spot check with roll = 23

Ash is curious about the people around the guardpost. He doesn't understand exactly what is going on but if something seems odd, he will note it and refer it to the others.

Kadaz 
Sunday April 16th, 2006 8:12:36 AM

On the walk to the guard post Kadaz will talk with Ash. "Where is you home? Is it far from here? Anything interesting happen on you way here?" Birdie walks beside Shelya (taking 3 steps for every one of the wolf's)also trying to make nice.

At the guard post Kadaz will talk with the sergeant. "When we were walking home we remembered that Geordie here had friends working with him. We want to see if he is willing to talk about them. We're concerned that they may still be working a scam."


Ash 
Sunday April 16th, 2006 10:10:23 AM

Ash considers Kadaz' questions for a minute before answering, "My home is where I am, and where I am is my home. However, the journey here was, as they say, uneventful. And you? How did you arrive at this place and time?"

Shelya continues beside Ash, every now and then looking at Birdie to ensure that the city dog knows its place in the pack.

Trade Quarter Guard Post (DM JohnP)  d20+5=14 d20+5=13
Sunday April 16th, 2006 5:38:09 PM

During the short walk from the Flying Fish to the Guard post, Kadaz tries striking up a conversation with Ash. The newcomer answers in a fashion, saying that he is a wanderer. All the while, Shelya is making sure that Birdie knows his place among the four-footed members of the group.

When the three people and two canines reach the Guard post, Kadaz and Conner enter while Ash waits outside with Shelya and Birdie. Kadaz replies to Sergeant Tomin's question by telling the Sergeant that Geordie's former companions may be involved in a scam or swindle in the city.

After a nod from the Sergeant, Kadaz and Conner enter the cells area. Conner looms over Geordie and threatens him. The thief has been getting nervous while he's been waiting, not knowing what will happen to him.
DM Note: Treated it as an untrained Intimidate check

Geordie stammers, "Priest? Killed? Fred and Daim wouldn't have done something like that!"

The thief looks nervously at Kadaz and the doorway to the main room of the Guard post, then continues speaking.

"Look, I talked them into stealing Vaeder's necklace. Even into joining up with his bunch of losers, but they was nothing more than sneak thieves, like me. Not killers."

"It was me who talked them into doing the job for Ilonia. I shouldn't have gone to her meetings, never."

"Since you're gonna put in a good word with the Guild, and the Guard too, I could maybe help you out. Tell you what I know about Ilonia and the Bearers of the Chalice."


His confidence shattered, Geordie starts spilling everything that he knows.

"I started going to meetings at Lady Ilonia's a couple months back. Thought to case the place, you know. But something ... something seemed right, you know. About what they were saying about needing to balance things out. Let the weak perish and the strong would be left."

"So I kept going back. Gradually did more and more, you know. Drank from the Chalice and the rest. Talked Fred and Daim into coming, too. So, a while back, Ilonia heard about Vaeder's necklace ... one of his League buddies mentioned it, I guess. She asked us three to "get it", if you know what I mean."

"So we joined that bunch of bums to get close. Turned out we didn't need to, drunken bum didn't keep it safe half the time. You know the rest. After it disappeared, Ilonia asked me to pose as a servant and swear the complaint."


He looks back and forth between Kadaz and Conner.

"You were there, saw us carry the Chalice out. The sanctum is under the house, down in the sub-basement. We never saw the innermost sanctum 'cause we were new. But it's somewhere back of the house, that I know."

Conner and Kadaz look at one another, wondering if they should ask any more questions.

========================================


Out in the sunlight, Ash keeps his eyes open. With Sheyla resting near his feet, the pedestrians make a wide detour around him. No one says anything, but he can tell that they're all wary. He doesn't see anything else unusual.


At the Mansion (DM JohnP) 
Sunday April 16th, 2006 9:36:56 PM

During the long walk from the Flying Fish to Wealthy Quarter, Arm tries to patch things up with Mira. However, the sorcerer is strangely quiet.

When the four near Lady Ilonia's mansion, everyone starts looking more closely to their surroundings. Arm, Thar and Shadow confirm that there is no guard on the gate. Looking inside the grounds, Arm and Shadow note that there doesn't seem to be anyone outside the mansion either. And on the street, no one seems to be paying too much attention to the mansion.

The grounds look well kept, with neatly trimmed lawns and artfully arranged flowerbeds. In the daylight, the ballroom where the cult meeting was held last night is obviously newer than the remainder of the mansion. Some kind of small house or building behind the mansion can be seen through the windows of the ballroom.

If they wanted, the foursome could stroll right into the grounds. They can't see any sign of anyone inside the house, either.


Arm 
Monday April 17th, 2006 5:55:07 AM

After a look at Mira, wondering why she's brushing him off, Arm briefly gives Thar a description of the two killers they're looking for as well as what they've done. To Shadow, he says, "Since it doesn't seem to be guarded at the present, perhaps now WOULD be a good time to take a quick look around.".

Mira  d20+2=12 d20+2=20
Monday April 17th, 2006 9:17:29 AM

The sorcerer had been pre-occupied during the walk over to the wealthy quarter. "I hate dividing up the group," she confesses to Arm.

Mira studies the newcomer, Thar, wondering about his training and skills, but there isn't much opportunity for conversation. She studies his person in order to learn what equipment; weapons and magic, he might own.

When the group arrives at Ladiy Iliona's mansion, her attention turns to their surroundings.

"Check for alarms and traps first," adds Mira, voicing concern. "This seems to easy."

Spot=12
Listen=20

Thar ail Baerer 
Monday April 17th, 2006 9:42:39 AM

Looking around him, Thar agrees with Mira. "This looks way too easy for us. With all of the problems going on in the city, I can't imagine that a nice mansion like this would go unguarded. I too agree that we should check for any alarms or traps. If we find nothing, then should we walk into the front, so we don't look overly suspicous? Or would going in invisible and flying work best, to remain ever being seen."

Thinking about it for a moment more, he comments "Now that I think about it, once the rest of the group gets here, going invisible and flying in would likely be our best bet."

Shadow  d20+5=24 d20+9=20
Monday April 17th, 2006 11:36:12 AM

Shadow says, "I do think we should check it out, but hang back a second." He will approach the gate and look for any signs of alarms or traps. (spot=24, search=20)

Conner 
Monday April 17th, 2006 1:01:03 PM

Conner looks down at the man in disgust. "So, this Lady Illonia, is she some kind of cleric? Could she have held some kind of mental power over your friends to make them kill that priest? What detail do you know of their plans?"

Kadaz 
Monday April 17th, 2006 1:42:41 PM

Kadaz tries to wheedle some more info out of the prisoner. "Geordie, sound like Lady Illonia never really trusted you with any real information. And when she needed a fall guy she picked you. Fred and Daim may know more, and if they are found you may have an easier time of it when your case is called. Tell us everything you know about these two, especially where they might be found. It might be better for you, and it can't hurt your position."

Further Conversation with Geordie (DM JohnP) 
Monday April 17th, 2006 10:40:28 PM

Before leaving, Conner and Kadaz ask some final questions of Geordie.

Geordie looks up at Conner when he asks about Lady Ilonia. Mainly, he nods in agreement with Kadaz.

"She's no cleric, not that I know anyway. If any were actual clerics, I never heard it. But they'd be in the inner sanctum, if there were any."

"Like I said, I don't think Fred and Daim would kill the priest. Not enough ... guts, I'd say. We was sneak-thieves, before this. And I never heard no plans about any thing."


When Conner mentions magic, he shrugs. "Could be, but I'd not really notice if it were."

"Last I saw Fred and Daim, they were still at Ilonia's place, downstairs."


He laughs grimly then. "Really, I don't expect to ever see a magistrate."

After the two leave the cell, Sergeant Tomin stops them.

"You told me that you wanted to stop his partners swindling someone. What's this talk about Tredegar?"

========================================


Outside, Ash is cooling his heels.



On the Grounds (DM JohnP) 
Monday April 17th, 2006 10:54:19 PM

The foursome look into the grounds of Lady Ilonia's mansion, wondering whether they should simply enter.

Of course, Arm is all in favour of a quick look around but Mira and Thar counsel caution. As they're doing this, they see a man patrolling the grounds with a dog come from behind the mansion. Perhaps there are more guards somewhere inside.

Before they clear off, Shadow has a chance to check the open gate. There's no evidence of any traps or alarms.

Arm  d20+4=8 d20+11=23
Tuesday April 18th, 2006 5:42:38 AM

Staring grimly at the guard and dog, Arm gently takes Mira's hand and says, "Looks like our free chance has expired. Let us return to the Fish and await the others, then decide what to do then.".

Turning back, he scans the area for suspicious characters (moreso than THEM, that is-spot=8, listen=23).

Kadaz 
Tuesday April 18th, 2006 5:52:06 AM

Kadaz looks at the sergeant and decides to share information. "When we first met Geordie he was running with two others, Fred and Daim. Geordie admits they were thieves. And all three were members of an anti-elvish hate group. Now we don't know for sure, but Fred and Diam are similiar in appearance to those who killed Tredegar. Geordie doesn't think the two are more then thieves, but I and my friends want to find them. If we discover anything we'll bring it to you."

That said, Kadaz goes outside to meet up with Ash. "The only new thing is that there is a subbasement under Lady Illona's house. And that's the last place Geordie saw the other two. So let's go meet up with the others."

Mira  d20+2=21 d20+2=13
Tuesday April 18th, 2006 7:54:51 AM

Mira slips her hand loose from Arm. "Let's at least send a scout to peek in through the windows," she volunteers. Turning to the newcomer, she asks, "are you as good at hiding as our friend over here?" Mira gestures in
Shadow's direction.

"Arm and I can cover your backs from here. Just have a quick look in the lower windows, no need to climb to the higher ones...yet." Mira watches the guard with the dog, "slip by after he passes...have a quick look...then come back." With a look at Arm, she adds, "then, we'll join up with the others."

Mira keeps an eye open for danger (Spot=21, Listen=13) and a spell at her finger-tips.





Thar ail Baerer  d20+8=28 d20+8=17 d20+10=17
Tuesday April 18th, 2006 11:44:03 AM

After watching the guard and dog walk around the house, Thar looks back to Mira and says "Yes, I've had some experience with hiding and moving silently from my days in the forest. I'll go with Shadow and we'll see what we can find"

He will go have a quick look once the guard and dog go by.

Hide in Shadows (28), Move Silently (17), Spot (17)

Shadow  d20+9=25 d20+9=13 d20+3=9 d20+3=13
Tuesday April 18th, 2006 1:52:09 PM

Shadow will take the lead as the two make their way to look in the tower windows. (Hide=25, Move Silently=13, spot=9, listen=13)

Ash 
Tuesday April 18th, 2006 4:44:18 PM

Ash listens to Kadaz with interest. He then agrees that there is nothing more to be learnt there and that it is time to join with the others.

Conner  d20=19
Tuesday April 18th, 2006 8:14:13 PM

The tatoo on the side of the fighter's head darkens when the prisoner voices his opinion that he'll likely get off easily. His fist opens and closes as he imagines wringing the felon's neck. (Intimidate=19!) The sergeant's voice calls Conner back to reality.

"Keep him under wraps," he growls, adding "sir" as a sign of respect for the sergeant. "He may be guilty of more than we first thought."

Conner moves to follow his companions.





Sergeant Tomin's Question (DM JohnP) 
Tuesday April 18th, 2006 9:07:23 PM

Leaving the cell, Conner listens to Geordie's last remark. Instead of the bravado of a man expecting to be set free, his remark sounded more like a man who didn't expect to live long enough for a trial.

Kadaz answers Sergeant Tomin's question, explaining about the possible resemblance between Geordie's associates and the murderers of Tredegar. Sergeant Tomin looks at Kadaz, shaking his head.

"You should have told me this before because it's important. You know what will happen if some people catch sight of these two, don't you? But if you do find them, let me or the nearest Guard post know. If nothing else, the Guard can hold them before trial."

Sergeant Tomin nods when Conner makes his parting remark.

"Aye, if he and his friends are tied up in Tredegar's death we will certainly keep him under wraps."

Kadaz and Conner go outside where Ash has been waiting with Birdie and Shelya. The three humans fighters and the two canines start making their way to Wealthy District after a brief conversation.

The journey through the streets of Plateau City is uneventful. Despite seeing several Guard patrols, nobody challenges the presence of a wolf. Crossing the bridge to Wealthy District provides a good view of the entire city and particularly the streets ahead of them. From this vantage, it seems that everything is quiet. But they all know that tensions are simmering throughout the city.

The three pass a Silver Sword post and drawn nothing more than bored looks from the two people standing guard.

When Ash, Conner and Kadaz round the final corner, they see Mira and Arm loitering innocently outside the mansion's gate. There's no sign of Shadow or Thar.


Shrubberies!! (DM JohnP) 
Tuesday April 18th, 2006 9:17:55 PM

The foursome tries to look nonchalant when the guard walks by with the dog. Arm is disappointed that the chance to sneak in has passed, but Mira suggests waiting until the guard has gone out of sight again.

The sorcerer keeps a careful eye on the guard and when she sees him pass out of sight she signals to the other members of the foursome. Shadow and Thar dart across the lawn up to the plantings at the front of the house. As far as they can tell, no one outside or inside the house saw them.

Standing amidst the shrubs at the front of the house, the two try to look inside. Thar catches a glimpse of a servant or guard walking inside the house. But otherwise, all that he and Shadow see are rooms decorated with nice furniture and carpets.

At the gate, Mira and Arm see the others approaching.

Mira  d20+2=9
Tuesday April 18th, 2006 10:04:53 PM

The sorcerer gestures to her companions, signalling them to hurry. When Conner, Kadaz, and the new guy, Ash, arrive, she asks them what they found out.

Mira looks past the new arrivals, trying to keep Shadow and Thar in view. (Spot=9)



Kadaz  d20+1=8
Tuesday April 18th, 2006 10:10:15 PM

Kadaz quickly relays to Mira the information Geordie provided, about the subbasement, chalice, innermost sanctum, rituals, and possibility that the other 2 are in there. Then he asks "Where are Shadow & Thar?" as he looks around for them. (spot 8)

Arm  d20+4=23
Wednesday April 19th, 2006 5:53:23 AM

While keeping a watch on his companion's backs, he leans toward Mira and says, "Just out of curiosity, does you invisibility spell also mask a person's scent? If not, then it'll do little good if they have patrolling dogs.".

Glancing back momentarily at the rest of the group, he nods toward the mansion and says, "taking a look around.". He then continues to listen to them while keeping an eye on the mansion (spot=23).

Ash 
Wednesday April 19th, 2006 7:50:45 AM

Ash suggest that if they are worried about patrolling dogs that maybe Shelya and the city dog could deal with the problem better.

He then stands back and watches the manor.

Shadow  d20+9=20 d20+9=12
Wednesday April 19th, 2006 9:47:53 AM

Seeing that this is of no use Shadow will signal to Thar to head back to the group. Once back with the group, Shadow will relay that there is no sign of the two. (Hide=20, Move Silently=12)

Thar ail Baerer 
Wednesday April 19th, 2006 1:06:36 PM

Following Shadow away from the house, Thar sees the rest of the group gathered near the house. "Well, our trip was uneventful. What did you three find when speaking with the Guards and prisoner? I think we're going to have to go in tonight and get a better view of anything that's inside."

Conner 
Wednesday April 19th, 2006 7:24:59 PM

Conner nods as Kadaz recounts Geordie's story. He listens to what Thar has to say, then voices his own opinion. "Folks seem to expect things at night," he says, "I say we don't wait."

At the Gate (DM JohnP) 
Thursday April 20th, 2006 7:52:34 AM

Everyone gets together outside the gate to Lady Ilonia's mansion. In response to Mira's question, Kadaz recounts what Geordie had to say.

He repeats himself when Shadow and Thar slip back across the grounds and join the party. When Thar suggests waiting for night, Conner mpatiently suggests going now when they might least expect it.

Ash mentions that Shelya and Birdie could probably deal with the guard dog. Following on Arm's question about masking scent, everyone realizes that they'll only have a matter of minutes before the guard makes his next round. When he passes by the gate, the dog is sure to notice that there have been intruders.

If they decide to enter the grounds, the party can see both the patio and door into the ballroom where they entered last night. That has the advantage of being an area that most of the party has seen.

There's also the front door of the mansion although no one really has a good idea of what the ground floor of the mansion looks like.

They could also scout the grounds to look for another way in. Shadow figures that he could climb to the unlocked second floor window again and drop a rope down for the others.

Or they could stay here and try to bluff or otherwise persuade the patrolling guard of their innocence.

Finally, they could simply walk away and plan to come back later. Conner doesn't like this idea, obviously, and it's not certain what the guard with the dog will do.

Someone needs to decide and choose which course the party will take.

DM Note - Whoever makes the first clear choice, that will be the direction for the exploration of the mansion

DM Note (JohnP) 
Thursday April 20th, 2006 7:54:07 AM

Scott

Please contact me by e-mail at petherick AT personainternet DOT com

I'm looking for some ADM help for when I'm away next week and I think that I don't have your current e-mail.

Thar ail Baerer 
Thursday April 20th, 2006 9:48:08 AM

Realizing that several of the members have a great point about acting now, Thar says "Well, I'm for going in now, as long as Shelya and Birdie can deal with the guard dog. I can go with Shadow and deal with anyone in the house that we initially encounter."

"Unless anyone wants to get anything else ready I'm ready to go."

Shadow  d20+9=16 d20+9=24 d20+8=26 d20+3=22
Thursday April 20th, 2006 11:38:44 AM

"I am game to go now, but I do not know the area we should probably check. Thar, myself and probably Arm should go and check out the ballroom you all were in last night." Shadow suggest. With confirmation he will head out fairly quickly to the ballroom and check for any signs of danger - traps, alarms, guards, etc. (hide=16, ms=24, search=26, listen=22)

Ash 
Thursday April 20th, 2006 2:03:40 PM

Ash suggests to Shelya that it might be better if the guard dog was not able to warn the guards of our presence. He then requests that she do what she can.

ed. DM JohnP - You'll need to make a Handle Animal check to get Shelya to do this. Include your +4 circumstance bonus.

Conner [AC 22; HP 52/52]  d20+4=18 d20+1=14
Thursday April 20th, 2006 6:52:59 PM

"Right then" the fighter takes a quick scan of the area to see if the guard or the dog are immediately visible [Spot=18]. If not, he darts for the cover of the shrubberies. "Let's go" he whispers as he leaves, "if that guard notices us, I will jump him from the shrubs, Ash, you have that wolf take care of the dog!"

Conner sprints across the lawn and does his best to conceal himself behind the foliage [Hide =14]

Ash  d20+9=13 d20+9=26
Thursday April 20th, 2006 8:44:57 PM

d20+5 (skill + stat benefit) +4 (circumstance bonus?)= d20+9

Accidently hit it twice.

Kadaz 
Thursday April 20th, 2006 9:58:35 PM

Kadaz voices one snag. "Birdie is a guard dog and isn't trained to attack. Ash, can your wolf handle that dog?"



Mira  d20+3=6 d20+3=4
Thursday April 20th, 2006 10:26:09 PM

Mira trails after the group, whispering suggestions as they move towards the doors off the patio. "Shadow! Check for traps and get those doors open as fast as you can. Kadaz, Conner, move quietly!"

Mira keeps her magics ready in case any of her party aren't particularly adept at hiding (invisibility) or a distraction is required (can shoot off a magic missile).

"Maybe the guard dog is a female, Kadaz! Birdie is a male, right?" Mira whispers to the dwarf. "Mayhap diplomacy will be in order?"

Move Silently=6
Hide=4

*Sigh*



Arm  d20+4=20 d20+11=16
Friday April 21st, 2006 5:58:20 AM

Before they head out, Arm comments, "Let us hope that that is the ONLY guard dog, or we could have a premature battle on our hands.".

As they stand on the patio, Arm draws his sword and keeps a sharp eye out for trouble (spot=20, listen=16).

The Action Starts! (DM JohnP)  d20+3=13
Friday April 21st, 2006 7:52:42 AM

A decision has been made and the party starts across the lawn of the mansion. Shadow is the first across the lawn and he heads towards the ballroom.

Thar follows him to the patio, with the others trotting behind.

Ash tries to get Shelya to attack the guard dog. He gets the impression that Shelya is willing but doesn't understand what Ash wants her to attack. She seems eager to go as soon as Ash shows her who to attack.
DM JohnP - from PHB, your roll exceeded the DC of 10 for the learned Attack trick. But it requires a visible target.

Instead of joining the others on the patio, Conner heads into the plantings in front of the house to prepare an ambush.

Kadaz moves his short legs across the grounds, explaining that Birdie isn't attack trained.

Stumbling behind everyone else, Mira wonders if either Shelya or Birdie could "occupy" the guard dog's attention. Running beside the sorcerer, Arm expresses the hope that they haven't jumped in without enough planning.

Except for Conner, everyone is standing on the patio while Shadow examines the glass doors. The doors are unlocked and not protected by any traps.

Shadow is just easing the doors open when Arm and Conner spot the guard approaching from the far end of the house. The pair plod along, the guard looking towards the street until the guard dog starts pulling at the leash. The guard looks up then and sees the party standing on the patio. The guard jerks on the leash to restrain the dog and walks closer.

It's puzzling, but he doesn't seem too alarmed until he gets close enough to the patio to see Shelya and Birdie with the party and count the people.

"Wha ...? How come so many? You know no animals, didn't you?"

Shadow  d20+4=7
Friday April 21st, 2006 10:26:12 AM

Shadow is shocked a little by the guards reaction. He expected an alarm from him immediately, but realizes that still could happen. He will move forward to try and occupy the guards attention. Hopefully the rest of the group will join him to silence this quard quickly. (Shadow will try and silenc the guard without trying to kill him - OOC: John, I don't have my books here at work, so I forget what - that gives to attack. Nevermind, I just rolled and Shadow missed no matter what.)

Thar ail Baerer  d20+2=14
Friday April 21st, 2006 10:53:46 AM

Seeing the guard coming near, Thar walks over to him and as he walks over, says "I'm sorry about the dogs, but our friend here was blinded by an enemy and they are helping guide him around. Two of us are new and we were told that we would be wlecomed to join. I'm sure the Lady would be upset if two new Initiates were mistreated after they joined."

"May we keep the dogs outside while we go in? Maybe you could watch them for us.?"

Once he reaches the guard, Thar will ensure that he is b/t the guard and Shadow, as to obstruct the guard's view of Shadow.

Diplomacy Check = 14

Kadaz  d20-3=13
Sunday April 23rd, 2006 1:12:09 PM

Kadz walks up beside Thar and does his best to look sheepish. He puts his had down to rest on Birdie's head. His other hand grips his axe. (bluff 13)

Conner  d20+1=19
Sunday April 23rd, 2006 5:36:51 PM

Conner remains hidden within the shrubberies by the patio, ready to strike if required. [Hide=19]

Mira 
Sunday April 23rd, 2006 11:46:21 PM

Mira quickly pulls a scroll from her case, and steps closer to the guard and his dog intoning the words she had nearly memorized. The parchement disolves into fine sand and rose petals as the Sleep* spell is cast.

*p. 280 PHB



Arm  d20+4=18 d8+1=3
Monday April 24th, 2006 5:53:04 AM

Seeing that Mira's magic is at work, Arm stands by and awaits the results of her spell, ready to attack if necessary (attk: 18, dmg: 3 if needed).

DM Post (Scott ADM posting) 
Monday April 24th, 2006 10:15:04 AM

Shadow moves towards the guard and dog to try and silence him. The two dogs converge on the guard dog trying to occupy it. Just as everyone else is readying to attack, Mira casts a spell from a scroll and the groups dogs, the guard dog, and the guard all slump to the ground sleeping.

The sudden commotion does not seem to have attracted any attention.

Shadow 
Monday April 24th, 2006 10:16:48 AM

Shadow moves back, "We should bind them and drag them into the ballroom. My initial glance did not see anything inside." Shadow draws out some rope and starts to bind the guards hands and feet. "Does anyone have something for a gag."

Thar ail Baerer 
Monday April 24th, 2006 11:39:04 AM

Looking at Mira, Thar says "Thanks for that. I really didn't want to get into a brawl outside."

He goes over to the guards and rips some of the clothes that the guards are wearing and uses them as gags for the guards and dogs.

He then helps to drag them into the ballroom.

"Would someone please enter the ballroom first, to make sure no one is present to see us drag these bodies in. Also, let's grab our dogs and ensure that they're kept safe while sleeping."

Conner 
Monday April 24th, 2006 5:30:04 PM

The burly man steps out from behind the shrubs and lends a hand binding and carrying the guard and his dog. He leaves the task of waking teh other canids to their owners and companions.

Kadaz  d20+1=21
Monday April 24th, 2006 6:02:07 PM

Kadaz looks around carefully to make sure they aren't surprised by another guard. As he does so he ties his axe to his back and pulls out his flai. This is a much better weapon for what he thinks may be coming up. (spot 21, natural 20)

Birdie walks up to the sleeping dog and sniffs cautiously, very confused about what just happened.

Mira  d20+2=16 d20+2=6
Monday April 24th, 2006 10:00:53 PM

Mira nods to the newcomer when he acknowledges her with thanks, then gives him a tight smile as she carefully pushes one of the patio doors open. The sorcerer looks into the room, hoping to confirm Shadow's original observations.

Spot=16
Listen=6

If the coast is clear, Mira will enter into the room.

Arm  d20+4=18 d20+11=19
Tuesday April 25th, 2006 5:45:20 AM

Arm smiles broadly at Mira's expertise, and gives her shoulder an affectionate squeeze as they enter the ballroom. Ever alert, he quickly scans the room for signs of resistance (spot=18, listen=19).

Ash  d20+6=7 d20+6=11
Tuesday April 25th, 2006 7:56:35 AM

Ash (along with a dissapointed Shelya) follows everyone else into the building.

Spot: 7
Listen 11

Thar ail Baerer  d20+10=23 d20+10=21
Tuesday April 25th, 2006 9:57:07 AM

As Thar enters the room, he will gently close the door after the last of them enters. He'll also look for any blinds for the windows and will use them to cover up their activity from an outside viewer (through the windows)

Looking around the room, he looks for anything suspicious.

Spot: 23, Listen: 21

DM Post (Scott ADM for John) 
Tuesday April 25th, 2006 1:41:12 PM

Mira confirms there is no one present in the ballroom and signals to the rest to get the guard and the dog into the ballroom. Arm scans the area, but there are no other guards that he can see. Thar follows behind Shadow, as the thief binds the man and the dog, and uses material he tears off of the guard to gag both the man and the dog. Ash and Kadaz, first wake up their sleeping animals (make sure to read the post about all three dogs succombing to the sleep spell) and then get them herded inside the ballroom.

When the group enters it is unchanged (for those that have been here before), but there is noone present. From the patio, the party descends 10' or descends 5' from the main part of the house. Windows with tied back curtains are on three of the four walls. In daylight, it looks expensive with finely made wood floors and stone and plaster walls. There are chandeliers suspended from the ceiling.

At the back of the ballroom is the door where the party observed the cultists entering and leaving.

There are two exits, the door in the far corner, or double doors that look to lead into the mansion (on the same wall, but up some stairs).

Shadow 
Tuesday April 25th, 2006 1:42:13 PM

Once into the ballroom, Shadow will double check the bindings to make sure the guard and dog will not escape, but that they also can breathe. "Which way?" Shadow asks.

Kadaz 
Tuesday April 25th, 2006 8:11:46 PM

[Sorry for the misread.]

Kadaz picks up Birdie and carries him a but until the dog wakes fully up. Once inside he puts the dog down. "Let's see where that door goes" he says, pointing towards the single door at the back of the ballroom. "We're here to get some answers and I suspect that leads down."

Conner 
Tuesday April 25th, 2006 9:19:34 PM

The fighter slips through the doors after the others, and goes straight for the door used by the servants of the lady on the previous night.

Mira 
Tuesday April 25th, 2006 9:24:00 PM

Mira's shoulders relax, when the bard gives her a comforting squeeze. Then she sees Conner heading determindly for the door. Fearing an alarm or a trap, the sorcerer whispers loudly, "Hold, Conner! Let Shadow or one of the others try the door first!"

Mira moves to the vicinity of the door, but leaves plenty of room for the others to get in close to it. "If it is hard to open, I have some magic that might work." The green-eyed woman fishes around in her scroll case to ensure that the required parchment is close at hand.

Thar ail Baerer  d20+7=27
Tuesday April 25th, 2006 9:39:27 PM

As the group prepares to enter the door, Thar will keep a view on their rear flank.

He comments "Shadow, I am decent in my ability to search for traps, etc. on the door and surrounding area, but I'm sure that you have a stronger ability. I'll help you look though, as two sets of eyes are better than one."

Search Roll = 27 (Yes, finally a natural 20)



Arm  d20+4=6 d20+11=17
Wednesday April 26th, 2006 5:55:04 AM

Gripping his sword, Arm stands determidly behind Shadow and Thar, ready for whatever may happen once they open the door, "Steady now, all...this could get messy from here on out." he murmurs. (spot=6, listen=17).

Shadow  d20+9=21 d20+3=20 d20+3=23
Wednesday April 26th, 2006 11:35:24 AM

Taking Thar's lead, Shadow will follow him to the double doors and also search for traps and look for locks. (missed rolled first one, so Search=20 and Listen=23, nat. 20)

Waiting by the Door (DM JohnP) 
Wednesday April 26th, 2006 1:12:52 PM

Thank you for subbing for me, Scott - JohnP

After dumping the sleeping guard and dog by the entrance, the party prepares to slip across the empty ballroom. Before going, Shadow checked the bindings on the guard and dog and found that they were as secure as he could make them. Ash and Kadaz wake their animals so that they don't have to be carried.

Their footsteps echo quietly as they move towards the door in the corner. Glancing up at the double doors that presumably lead to the main house, Conner leads the party to the door the cultists used. Mira and Arm both recommend caution.

Once everyone is clustered around the door, both Thar and Shadow bend to examine it. After taking the time to examine the door, both conclude that the door is unlocked and unprotected by any traps. Each of them can hear loud conversation on the other side of the door - two men, from the sound of it, arguing about local sports teams. The speakers arent' right on the otherside of the door, either, so it's not easy to hear them. Thar and Shadow can also smell some kind of spicy cooking, they're not sure what.

Shadow reaches out and opens the door, pushing it back quietly. There is a small 5'x5' landing on the other side of the door. Opposite, a short flight of stairs goes upwards to another landing before continuing upwards to the upper floors of the house. The upper landing has a closed door and an opening into what the rogue guesses is a kitchen. The voices are coming from the kitchen.

To the right, stairs descend downwards into gloom. Now that the door is open, Shadow and Thar can hear some low chanting or praying coming from the lower floor. The stairs turn after a landing 10' below so nothing can be seen from the lower floor. The scent of some kind of incense drifts up the stairs from the lower level.

Move Silent rolls are required from everyone who enters through the door and is attempting to sneak - including Shelya

Shadow - please make a Use Ropes roll


MAP to follow tonight

Ash 
Wednesday April 26th, 2006 2:10:01 PM

"oh?", Ash mutters. "Oh well, this should be interesting." He then proceeds to consider his options.

Thar ail Baerer  d20+3=18 d20+8=18 d20+10=12
Wednesday April 26th, 2006 2:27:10 PM

Thar will try to make out what the praying people are chanting and get some idea of what religion is may be affiliated with (Knowlege/Religion Check = 18)

Commenting on their options, Thar says "Well, I think we should go downstairs and see what's going on with the priests. The kitchen won't be very interesting and the key to what we're search for could be in the lower room."

"Let's keep an eye on these stairs, as I don't want any "unwelcome" surprises", states Thar in a cautious tone. He will also ready his swords, for any action that may result as they proceed.

(Move Silently = 18)
(Spot = 12)

Kadaz 
Wednesday April 26th, 2006 4:50:20 PM

Kadaz walks over towards the door and stops before going through it. He watches carefully those who do go down.

Mira  d20+3=21 d20+2=16 d20+8=26
Wednesday April 26th, 2006 7:30:43 PM

"Remember," cautions the sorcerer, "we're just trying to find out stuff." She creeps up behind the others, "stuff like where Geordie's pals might be, and if these Bearer's of the Chalice have anything to do with Tredegar's murder."

Move Silently=21
Listen=16
Knowledge Arcana=26

The sorcerer is near the back of the group, but cranes to hear what is going on below. If she is able to hear anything, she tries to discern if the chanting is magical.

Conner  d20+2=20
Wednesday April 26th, 2006 7:34:43 PM

The big fighter has a quick word with the ex-Plateau City Guard. "Kadaz," he says, "your stature, and your ability to see in dim light would qualify you better for the front line." Inclining his head in the direction of those lining up to go down the stairs, he volunteers, "I'll take the rear-guard."

Move Silently=20



Mansion Map (DM JohnP) 
Wednesday April 26th, 2006 10:11:55 PM

Here's the map of the ballroom, with everyone clustered around the door. I've placed people approximately.

For movement in close quarters, you can move your characters through spaces occupied by friends at double cost, provided that you can get into an unoccupied square at the end of the movement.

MAP

Thar ail Baerer 
Wednesday April 26th, 2006 11:04:24 PM

Seeing where everyone is standing, Thar says "I'll go in the front with Shadow, as I want to be able to hear better what those priests are saying. Let's get into position, if we are going to go down the stairs and not up to the kitchen." He'll then move behind Shadow, at the next opportunity once everyone else moves.

Ash 
Wednesday April 26th, 2006 11:52:20 PM

Ash, suspecting that he and his new companions will likely end up in a battle with someone, Ash moves off to the side to ensure that he is not blocking anyone from seeing what is happening. He takes up his staff and prepares to go forward.

MAP: Ash moves two squares to the right (his right if he is looking down towards where the guard and dog are marked) and readies his staff.

Arm  d20=5 d20+11=22
Thursday April 27th, 2006 9:40:52 AM

Arm tries to silently enter the room, but he manages to tread lightly on one of Shayla's back paws, causing her to yelp momentarily (move silently=5). He then strains to hear if that caused any attention to them (listen=22).

Shadow  d20+6=25 d20+9=12 d20+9=18
Thursday April 27th, 2006 10:16:18 AM

(Use Rope=25)

Shadow will move forward into the room to get a better look at what the group is getting into. (Hide=12, Move silently=18)

Into the Basement (DM JohnP)  d20+4=7 d20+2=18
Thursday April 27th, 2006 3:06:38 PM


Everyone shuffles around outside the door. Some people want to get to the front while others want to get to the back. And the wolf and the dog try not to get stepped on.

After the re-organization, Shadow steps through onto the landing to scout. He can now see further into the basement level. It's gloomy down there, but not so dark that the humans wouldn't be able to see. He thinks that there are some lanterns or magical lights being used for illumination. Not much is seen, however, because of a heavy curtain beside the stairs that blocks vision to the south. The chanting seems to be coming from there.

Thar is right behind Shadow, just outside the door. He is close enough to hear some of the chanting from the basement. He hears references to Gargul but it doesn't sound like the prayers commonly recited to the God of Life and Death.

Kadaz has muscled his way forward to sand near the door, dwarfishly eager to descend below ground and slaughter things.

Arm wanted to move ahead too, so he's now just beyond the landing. From where he is standing, he hears the conversation continue in the kitchen. Despite his clumsiness and everyone else stomping around, it seems that the people there didn't hear them.

Conner moves to guard the rear of the party. Looking over to where the guard and dog were left, he can see them starting to stir. Shadow's knots seem to be holding.

Mira also moves to the back. From what she could tell before she moved away, the chanting isn't magical.

Ash might be feeling claustrophobic or maybe just considerate of Shelya's toes. Either way, he shuffles out of the way of everyone else.

The party hasn't been noticed by anyone (or anything) but the guard and his dog who are tied up. They can head downstairs or up towards the kitchen.

DM Note - Please specify a square where you want the charater to be. In these narrow confines, I'm changing my mind about double cost to move through friends ... at least until combat actually starts.

If you don't want to specify a square, then state which area (e.g. basement, kitchen, ballroom, etc.) the character is going to.

In case it's not obvious, there is enough light for humans, etc. to see in the basement.


MAP

Mira (AC13+4 Mage Armor, 35 HP) 
Thursday April 27th, 2006 11:13:07 PM

The waiting just makes Mira nervous. Stuck between the fighters, she decides to go with the flow, hoping the flow will take them...somewhere. Thinking it best to prepare for the unknown, she starts to cast defensive spells on herself. Removing a bit of cured leather from her component pouch, she rubs it between her fingers as her hands move gracefully in the air and she whispers the words of magic that conjure an invisible field of force about her.

DM Sanity Info:

spells cast - mage armor (5 hours)

Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic, read magic, light, mage hand, opn/close, ray of frost
1st-level: magic missile, burning hands, mage armor, shield #
2nd-level: glitterdust, invisibility


Conner 
Thursday April 27th, 2006 11:18:26 PM

The tattooed fighter takes advantage of the moment to strap his shield to his forearm, it's three sharpened spikes protruding from the elaborate symbol painted across the shield's surface.

Ash 
Friday April 28th, 2006 5:56:39 AM

Ash wants to ensure that Shelya is prepared for any battles that may occur.

He casts (in order, in case he doesn't have time for everything) Barkskin and Magic Fang on her.



Arm  d20+11=15
Friday April 28th, 2006 5:59:19 AM

Arm heaves a sigh of relief that his misstep did not give the party away. Allowing for the previous intel, he grasps Thar's shoulder and points down the stairs where Shadow is, then looks to the others to see if they concur. While he waits he strains to hear if there is any changes in the chanting from below (listen=15).

Thar ail Baerer  d20+8=23 d20+10=11
Friday April 28th, 2006 9:10:20 AM

Noting the direction that Arm indicated, Thar nods his head and follows Shadow down the stairs towards the basement. Thar will stay one square b/h Shadow.

Move Silently = 23
Continue to Listen to Priests = 11 (Rolled a one. Oh cr*p....

Shadow  d20+9=21 d20+3=6 d20+3=5
Friday April 28th, 2006 1:15:25 PM

Shadow looks and sees the group is indicating to move forward down the stairs to the basement, so he will move downstairs. (Move silently=21, listen=6, spot=5)

Kadaz  d20-5=4 d20+3=21
Friday April 28th, 2006 6:16:00 PM

Kadaz moves right behind Thar, trying to remain quiet but having trouble keeping his weapons from banging on his armor. His attention is focused downward, towards the darkness. (move silent 4)

Birdie pads along at Kadaz's feet much, much more quietly. But Birdie is looking intently upwards, the smell of food much, much more appealing. (move silent 21)

In the Basement (DM JohnP)  d20+4=24 G2 d20+6=9 G3 d20+2=8
Friday April 28th, 2006 11:09:17 PM

The party starts exploring more, moving deeper into the house and its basement. Of course, Shadow leads the way. The rogue is too intent on moving quietly to notice much about the basement until he is down there.

Thar stays right behind him, with Kadaz trailing. The dwarf ends up standing on the stairs while the other two are in the basement. The dwarf accidentally scrapes his armor against the wall as he moves down the stairs.

All three of them glance around the basement. The dwarf judges that the three walls are stone and mortar that is in good condition. The ceiling arches overhead, supporting the main and upper floor of the mansion. There are some lanterns hung her to provide light. A heavy black curtain hangs across the basement to the south. The chanting and incense comes from the other side of the curtain.

On the main floor, Arm listens for any sign that people have detected them. He doesn't hear anything ... yet.

Out in the ballroom, Conner prepares himself for a fight while Mira and Ash cast protective spells.
DM Note - Only Barkskin cast so far.

Maybe it was Kadaz moving, maybe it was something else. But Arm now hears the conversation in the kitchen stop. A man pokes his head out the door and nearly jumps when he sees Arm standing there.

"Hey! Wot's this? You're not ..."

The man then jabs at Arm with his shortsword, missing the bard.
DM Note - I presume that AC 9 misses

A second guard can be seen in the doorway, who tries to jab at Arm also.

DM Note - Okay, combat starts now. Please post AC and hitpoints in your post name. If you have active spells, please include them also.

MAP

Kadaz (AC 21, HP 53/53) & Birdie (AC 17, HP 7/7)  d20+5=18
Saturday April 29th, 2006 9:26:00 AM

Kadaz hears the voices from above and knows trouble has found them. But Arm and Conner can take care of themselves, and Mira is surprisingly useful for someone who doesn't wear armor. And there's that oversize dog, too. He confident they'll prevent anyone from coming at him from above. It's his job to keep anyone from going up the stairs to flank Arm. No one will get by him, he promises himself.

Kadaz moves to the very bottom of the stairs and faces the opening to the south. He whispers quietly "Thar and Shadow, flank that opening. Let the first one come to me. You get the next ones. And we're here to capture, if possible. We need information" He then positions Birdie behind him and about 4 steps up. "Guard" orders Kadaz. (handle animal 18).

Birdie looks around for something to guard but figures out the steps are what his master finds important here. The dog takes up position facing the cellar, ready to defend his step.

Thar ail Baerer (AC 18/19 against selected tgt, HP 33) 
Saturday April 29th, 2006 1:43:03 PM

Thar will back along the nearest wall, try to hide in the darkness (as well as can be done) and flank the opening to the south. He'll prepare his swords and get ready to flank any targets that come out and fight Kadaz.

Mira (AC13+4 Mage Armor, 35 HP) 
Sunday April 30th, 2006 10:40:08 PM

Mira makes some quick movements with her hands as she speaks the ancient words. Directing the magic of a Shield spell towards the bard, the mage then steps 5 ft. to her left to make way for Conner.

DM Sanity Info:

spells cast
- mage armor (5 hours)
- shield on Arm (+4 to AC, negates magic missile)(5 minutes)

Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic, read magic, light, mage hand, opn/close, ray of frost
1st-level: magic missile, burning hands, mage armor #, shield #
2nd-level: glitterdust, invisibility




Arm (AC-19 {14 base +5 Shield spell} HP 18)  d20+4=17 d8+1=4 d8+3=8
Monday May 1st, 2006 5:48:32 AM

Thankful that he had his sword prepared, Arm swings at the first man who attacked him (g2) hoping to strike him and his companion down quickly so that he may enter the cellar and help his friends if they need him (attk: 17 dmg: 8).

OOC: sorry about the 2nd roll...sword's +3 dmg.

Ash (AC 13, HP 26) and Shelya (AC19 (+3 Dex, +4 natural +2 barkskin, HP 37),  d20+5=6
Monday May 1st, 2006 9:49:57 AM

Ash, upon completing his spellcasting on Shelya, proceeds to suggest that she go help Arm

Shadow (AC 21/18 HP 20/20) 
Monday May 1st, 2006 12:07:08 PM

Shadow after hearing the slight commotion upstairs will indicate the others should head up. He will follow, but keep an eye out on the curtain to make sure those behind it have not heard the commotion upstairs. He will draw his rapier just in case will follow to base of stairs to cover this direction for his group.

In the Basement - Round 2 (DM JohnP)  G2 d20+6=23 d6+2=4 G3 d20+2=12 C1 d20+1=20
Monday May 1st, 2006 10:43:52 PM

Things keep happening, maybe for the best and maybe not.

Kadaz prepares to either advance or capture anyone who comes from the other side of the curtain.

Down in the basement, Thar and Shadow move to either support Kadaz or the people upstairs. Shadow wants to go upstairs but the other two are determined to talk to the people on the other side of the curtain.

Mira wants to cast a protective spell on Arm but her first selection just doesn't seem to work on another person. Then she moves out of Conner's way.
DM JohnP - Shield is personal only. Switch it to Mage Armor if you want.

Arm jabs his sword at the guard who attacked him. His longsword bites deeply, injuring the man but not disabling him.

Ash casts a spell on Shelya to make the wolf an ever greater threat. Then he commands her to attack the guard.
DM JohnP - please make a Handle Animal roll when ordering / suggesting that Shelya do something.

Conner waits in the ballroom, possibly looking for a bigger opponent or a more open combat area.

========================================


The guard fighting Arm jabs him with the shortsword, hitting the bard lightly. The guard shouts "Where's Walt and the dog?"
Guard 2 hits AC 23, 4 damage

The second pokes around the corner of the doorway, missing Arm.
Guard 3 misses AC 12

The three down in the basement hear movement on the other side of the curtain. Then an arm moves the curtain aside and a human male peers out.

"Hey, you're not ..."

Then the man jabs at Kadaz with a dagger, the edge skittering across the dwarf's chainmail.
Cultist 1 misses AC 20

Through the opening, Kadaz can see four of five other cultists standing around some kind of marking on the floor, with black curtains like the one in front of him.

MAP

Mira (AC13+4 Mage Armor, 35 HP) 
Monday May 1st, 2006 11:19:02 PM

Things are getting kind of bunched up in the hallway, and Mira isn't sure what to do to help the bard.

The sorcerer fishes out a scroll, and reads off the words she had previously studied. With a wave of her hand she tranfers the magic to Conner. The scroll dissingtigrates into a black powder and those with keen sight might see a tiny black spider scuttle away.

"You should be able to climb and traverse the walls much as a spider would," she tells the fighter. "Go help our companion!"

DM Sanity Info:

spells cast
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic, read magic, light, mage hand, opn/close, ray of frost
1st-level: magic missile, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility

(OOC: Thanks DM JohnP. *Arm* take note: change Sheild to Mage Armor)




Conner [AC=22 HP=52] Spider Climb 
Monday May 1st, 2006 11:41:01 PM

Conner seems startled at first as the magic washes over him, but he quickly appreciates the benefits provided by Mira's spell and nods his head in acknowledgement. Without a word he stows his shield on his back to free his hands and begins to climb up the wall towards the ceiling. His fingers and feet adhere to the smooth surface of the wall and he quickly finds himself looking down on his companions from the top of the hallway.

[OOC stow an item and move 20', assuming a 10' ceiling I imagine am somewhere over the wolf]

Arm AC 18 (base+4 mage armor) HP 14  d20+4=17 d8+3=9
Tuesday May 2nd, 2006 5:54:06 AM

Still determined, Arm takes another swipe at the offender (G2), knowing that he hit this time as well (attk: 17, dmg: 9).

Kadaz (AC 21, HP 53/53) & Birdie (AC 17, HP 7/7)  d20+15=19
Tuesday May 2nd, 2006 6:46:48 AM

Kadaz is ready and swings his flail at the dagger in in the hands of the cultist. He hits! The dagger goes clattering to the floor of the cellar.
(disarm roll = 19 = 4 + 5 BAB +4 strength +4 feat +2 flail bonus)

"Surrender now!" shouts Kadaz. "and you won't get hurt." Kadaz stands ready to hit at this guy's head if he stoops to pick up the dagger.

Birdie starts to snarl at the man who attacked Kadaz. But his training holds and he keeps his place on the steps, ready to bite any one coming close.


Thar ail Baerer 
Tuesday May 2nd, 2006 10:23:08 AM

Seeing that the fight is going to get interesting soon and there are several priests in that room, Thar will cast Summon Monster I (at a caster level 3) and call forth a Celestial Dog, to stand forth b/t Thar and the priests in the room and ready to attack their foes.

Ash 
Tuesday May 2nd, 2006 6:49:31 PM

Once he is sure that Shelya is okay and understands what is going on, Ash proceeds to cast
Summon Nature's Ally 1 to summon an additional wolf to assist Shelya.

In the Basement - Round 3 (DM JohnP)  d20+6=20 d6+2=4 d20+6=22 d6+2=4 d20+2=20

Tuesday May 2nd, 2006 10:38:00 PM

Things are getting more interestingly both at the top of the stairs and in the basement.

Seeing how crowded the hallway is, Mira grabs a scroll from her pack and recites the words scribes there. She reaches out and touches Conner, transferring the magic allowing the fighter to move on the walls and ceiling.

With the strange feeling still fresh on his fingertips and feet, Conner stows his shield and moves forward. He ends up on the ceiling over Shelya, not close enough to attack this round.

Stuck in the hallway, Arm swings his sword one more time and again hits the guard. The man is looking pretty hurt now, wincing with pain.

Ash ensures that Shelya will attack the guard then starts summoning a wolf to assist in the fight.

Downstairs, Kadaz swings his flail in an arc that strips the dagger from the man's hand. It falls to the floor somewhere under the curtain. Kadaz orders the man to surrender but he doesn't immediately respond. Birdie growls but holds her spot on the stairs. Kadaz gets a better look at the man and sees that he's dressed in nice clothes, more expensive than functional.

Thinking that some assistance is needed, Thar begins the incantations to summon a animal servant of his good Power. The creature will appear next round and be able to leap into the battle.
DM JohnP -- Casting time is 1 round. Place the celestial dog in your next post and either move it or immediately attack.

Shadow stands motionless, thinking about what to do.
DM JohnP - Post anyway and I'll make the changes tomorrow morning. The map may not get updated, though. For that matter, make two rounds posts if you want.

========================================


The injured guard takes one last jab at Arm, hitting the bard again. Then he steps back onto the stairs leading upwards.
Guard 2 hits AC 20, 4 damage

The second guard moves out of the kitchen and stabs at Arm with his shortsword. He also hits with his weapon.
Guard 3 hits AC 22, 4 damage

Downstairs, the weaponless cultist steps away from Kadaz and pulls down one section of the curtain as he moves. Another cultist draws his dagger and moves forward to engage the dwarf. Again, the dwarf's chainmail turns the edge of the dagger enough to protect him.
Cultist 3 misses AC 20

The remaining four cultists scramble to their feet and move away from the fighting. One tries to move towards the stairs but Birdie's growling makes her back away. Kadaz and Thar can see all of them clearly now and realize that the two thieves are not among these cultists.

Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 - badly wounded
Guard 3 - uninjured

Cultist 1 - disarmed, uninjured
Cultists 2 to 6 - uninjured

MAP


Conner [AC=19 HP=52] Spider Climb  d20+9=19 d6=6
Tuesday May 2nd, 2006 11:27:16 PM

Conner makes his way across the ceiling until he is directly over the injured guard, and drops down directly upon him. All 257 pounds of fighter and gear drops feet first upon the hapless guard below [Hit AC=19; for 6 HP falling damage.

Ash 
Wednesday May 3rd, 2006 12:18:28 AM

Upon ensuring that Shelya has made her way into the basement, presumably to attack enemies there, and deciding that Connor and Arm have things well in hand, and that the summoned wolf has begun to hunt enemies as well; Ash considers it most likely that his assistance will be needed in the basement as well.

As such, he prepares his staff, mouthing a silent prayer to the spirits, and heads into the basement.

Arm (AC 18 {14 base + mage armor}, HP 6)  d20+4=19 d8+3=4
Wednesday May 3rd, 2006 6:02:37 AM

Feeling the effects of the two attacks, Arm is happy when he sees his friend drop down from the ceiling upon his foe. He takes a solid stab at the new assailant (attk: 19, dmg: 4), but feels that he did little damage. He would have liked to fall back, but was afraid of reprisal from the guard before he could do so. His only hope is that Conner can provide some assistance in downing this new threat before he falls.

Kadaz (AC 21, HP 53/53) & Birdie (AC 17, HP 7/7)  d20+15=30 d20-3=12 d20+2=4
Wednesday May 3rd, 2006 6:34:34 AM

Kadaz eyes the new person in front of him. "What part of surrender now DO YOU NOT UNDERSTAND!" he yells angrily. Again he swings his flail and again a dagger falls to the floor. "Don't make me get my axe out." he finishes threatengly. (disarm check 30, intimidate 12)

On the steps Birdie is ready to bite if the person in front of him decides to try to pass the step he's guarding. (hit AC4 on an attack of opportunity)

Shadow  d20+4=6
Wednesday May 3rd, 2006 9:50:20 AM

Shadow will attack the cultist nearest to the stairs (C6). (to hit=6)

Thar ail Baerer (AC 18, 19 against C1, HP 33) and Fido (AC15, hp 6)  d20=19 d4+2=3 2d20(10+17)+5=32 d6+3=4 d6+3=5
Wednesday May 3rd, 2006 11:58:39 AM

As the celestial dog appears at S26, Thar says "Go get 'em, Fido" and directs it to attack C1, using Smite Evil. (Attack 19, Dmg 3)

Thar will also move to S25, wield both of his swords, saying "You guys should have surrendered when you had a chance" and also attacks C1. (OOC - Screwed up multi roll. Both attacks should be 1d20+5)Att1 = 15, Att2 = 22, Dmg1 = 4, Dmg2 = 5)



Mira  3d4(1+1+2)+1=5
Wednesday May 3rd, 2006 6:22:49 PM

The sounds of combat can only mean one thing; Arm is taking a beating in the narrow stairway.

Having become used to being relegated to the back of the pack by the men-folk, Mira looks at the newcomer, Ash. "Do something!" she cries to the ranger(?). Mira then takes matters into her own hands. Pivotting to face the opening, she raises her hands, palms out. "Duck" she calls out, followed by "Templa pilini!". Magical energy darts forth to strike the enemy facing Arm. (5 pts Magic Missile dmg. to G3)

DM Sanity Info:

spells cast
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic, read magic, light, mage hand, opn/close, ray of frost
1st-level: magic missile#, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility




In the Basement - Round 4 (DM JohnP)  d20+6=17 d20+4=16 d20+6=21 d6+2=3 d20+6=23 d6+2=5 d20+3=12 d20+3=17 d6+1=7 d20+2=5 d20+2=15 d20+2=17 d20+2=14 d20+1=14 d20+1=2 d20+6=22 d6+2=4 d20+6=10
Wednesday May 3rd, 2006 9:57:25 PM

Taking advantage of his new mobility, Conner moves over the guard attacking Arm and unexpectedly drops onto him. Conner's full weight falls onto the guard, injuring and knocking him to the floor. Conner ends up standing inside the kitchen beside the guard. During all this, the other guard jabs at Conner, injuring him lightly.
Conner Jump = 17 (no damage)
Conner Overrun = 16 vs. DC 12, guard is knocked prone
AoO from Guard 2 hits AC 21, 3 damage


After completing his incantations and thinking things through, Ash decides to follow Shelya into the basement. Ash finally stands between Kadaz and the wall.

Shelya heads down the stairs and attacks the first cultist (C3) that she can reach, the one held at bay by Birdie. She latches onto the woman's throat but cannot trip the woman..
Attack hits AC 23, 5 damage
Trip attack = 12 vs. DC 12 (defender wins ties)


The newly summoned wolf follows Shelya into the basement and moves to beside Kadaz. It attacks the cultist brandishing a dagger, nearly hamstringing the man. It is unable to trip the cultist, though.
Summoned Wolf -- Round 1 / 4
Attack hits AC 17, 7 damage
Trip Attack = 5 vs. DC 12


Arm swings his sword at the prone guard, hitting him and injuring him slightly. The bard could fall back but decides to stay close and take advantage of the fallen opponent.

Kadaz knocks the dagger from the cultist's hands and tries to intimidate him. The man's resolve is strong, however, and he shouts back. "I've sipped from the Chalice! Death holds no mystery or dread for me!"
Level check = 15, not Shaken

Shadow stabs at the cultist (C6) beside him but misses the woman.

On the other side of the basement, Thar completes his summoning spell and directs the celestial dog to immediately attack the first cultist (C1). The dog manages to bite the man and then Thar draws his own weapons and steps forward. He hits with both swings, disabling the cultist.
Celestial dog -- Round 1/3

Wanting to take some of the pressure off Arm and Conner, Mira encourages the new druid member of the party to participate. Then she steps forward and sends some balls of magical force at the prone guard. The missiles fly true and injure the guard.
DM JohnP - Moved you to spot where Guard 3 was visible. Also, increased damage to 7 hps.

========================================


The wounded guard (G2) on the stairs tries to hit Conner but his shortsword slides off the fighter's armor.
Guard 2 misses AC 17

The guard (G3) on the floor stabs at Arm's legs but misses the bard with his new magical protection. Then he tries to scramble to his feet, allowing both Arm and Conner to attack him.
Guard 3 misses AC 14

Arm and Conner, please make AoO vs. AC 14

Down in the basement, the first cultist (C1) tries to punch Thar but misses. The effort opens his wounds and he slumps to the floor. The cultist exclaims, "The Chalice has shown me the path!", before he passes out.
Cultist 1 misses AC 14

The second cultist (C2) also tries to punch Kadaz but misses badly.
Cultist 2 misses AC 2 (natural 1)

The cultist (C6) who was bitten by Shelya retreats to the corner of the basement. The other three cultists also huddle against the wall away from the fighting.

Two men equipped like the guards upstairs step through the curtain near Thar. Thar had heard movements from behind the curtain so he is not surprised or flanked. The guard (G4) attacks the celestial dog hitting and nearly dispelling it. The other guard (G5) misses Thar.
Guard 3 hits AC 22, 4 damage
Guard 4 misses AC 10


Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 -- AC 14, badly wounded
Guard 3 -- AC 14, badly wounded
Guard 4 -- uninjured
Guard 5 -- uninjured

Cultist 1 - dying
Cultist 2 -- badly wounded, disarmed
Cultist 3 to 5 - uninjured
Cultist 6 - wounded

MAP

Conner [AC=19 HP=49/52] Spider Climb  d20+11=28 d3+7=8 d20+11=23 d8+7=10
Wednesday May 3rd, 2006 10:10:59 PM

Conner lands almost astride the prone guard, and when the man attempts to stand he lashes out with his boot, catching the guard squarely in the face [Hit G3 AC=28 for 8 HP]. Sensing that this guard has likely had enough, the fighter turns his attention to the other assailant and slashes at him with his longsword [Hit G2 AC=23 for 10 HP].

Conner's tattoo has taken on a deep crimson colour as the excitement of battle overtakes him. He stands in place looking from foe to foe, a gleam in his eye that seems to dare the guards to try him again.


Arm AC 18 (14 base + mage armor) HP 6  d20+4=23 d20+4=19 d8+3=8
Thursday May 4th, 2006 5:52:16 AM

Invigorated by Conner's aid, Arm strikes mightily at the guard that is attempting to rise (attk: 23 & 19 dmg: 8).

OOC: Sorry, but I don't have my PHB here at work, so I'm not sure if I scored a crit or not...if so, plz double the damage. ;)

Thar ail Baerer (AC 18, 19 against G4, HP 33) and Fido (AC15, hp 2/6)  d20+5=16 d20+5=17 d6+3=7 d6+2=3 d20=4
Thursday May 4th, 2006 9:52:52 AM

Seeing that his opponent is at least incapacitated, Thar moves to S26 and slashes at G4, while Fido, growling all the time, moves to T26 and also bites at G4.

Thar - Att1=16, Att2=17, Dmg1=7, Dmg2=3
Fido - Att=4 (miss)


Kadaz (AC 21, HP 53/53) & Birdie (AC 17, HP 7/7)  d20+4=8
Thursday May 4th, 2006 2:26:26 PM

Kadaz looks around quickly and is taken back by the sudden appearance of yet another wolf and another dog. And one of the cultist's is down and bleeding! "Fight to capture them!" he yells at his allies "We need information". With that in mind Kadaz lifts his shield and moves foward into the cultist in front of him, trying to force the man to trip over the one lieing on the floor. But in his rush the dwarf didn't set himself properly and makes a poor showing, accomplishing nothing but allowing the cultist a free swing.
(Bull rush to make C2 fall backwards over C1 but then roll 8 on opposed strength check)

Birdie, concentrating on the cultist who have retreated the far wall, is taken aback by not 1 but 2 new canines in the basement! Where did these come from? He starts growling at these interlopers who haven't been properly introduced.


Mira (AC13+4 Mage Armor, 35 HP) 
Thursday May 4th, 2006 7:26:19 PM

Sensing the bard needs a little extra help, the sorcerer reaches for another scroll with her free hand. She gives the scroll a shake to unfurl it as she takes a step to close on Arm (square J4). Placing a hand on the half-elf she finishes the incantation and the scroll shifts and waivers before disintegrating.

The bard's outline appears blurred and distorted, making it more difficult for his enemies to strike true.

DM Sanity Info:

spells cast
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic, read magic, light, mage hand, opn/close, ray of frost
1st-level: magic missile#, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility


Ash 
Thursday May 4th, 2006 10:45:56 PM

Ash, seeing that the battle is going well and ensuring that Shelya and the summoned wolf are attacking safely, waits and watches for any stragglers.

In the Basement - Round 5 (DM JohnP)  d20+1=9 d20+3=12 d6+1=3 d20+2=20 d20+6=7 d20-3=17 d20-3=13 d3=3 d20+6=10 d20+6=22 d6+2=3 d20+6=10
Thursday May 4th, 2006 11:09:01 PM

Things appear to be coming to a conclusion on the main floor, but more combatants are appearing in the basement.

Conner takes advantage of the fallen guard and hits him as the guard tries to stand. The fighter's longsword cuts deeply into the man and he slumps to the ground, bleeding. Then Conner turns to the other guard and drops him also. Both guards lay bleeding on the ground.

Arm had a really good swing lined up but both guards have dropped.

Conner hears a noise behind him in the kitchen and turns around. An elderly woman is standing by the stove. She smiles at Conner while stirring the spicy stew or soup that everyone has smelt. She seems happy when she says, "Good work, there. Ilonia, that gold-digging bitch, is down in the basement with her friends. I'll look after these two." She grabs some rags and cord but doesn't move to the guards yet.

Sense Motive DC 10 - Highlight to display spoiler: {She sincerely does not like Ilonia and is happy to see some people coming to deal with her employer.}

Mira retrieves another scroll from her pack and steps forward to the landing. She recites the words on the scroll and puts some more protective magic on Arm.

Down in the basement, Thar moves away from his fallen opponent and attacks the newly arrived guard. His swords bite deeply through the man's studded armor but not enough to drop him. His summoned dog moves over and also attacks the guard, but cannot get through the armor.
Celestial dog -- Round 2/3

Kadaz tries to push the cultist back but cannot budge him. The cultist (C2) swings at the dwarf but cannot connect.
Cultist 2 AoO misses AC 9

Ash stands back and lets his wolves keep attacking. The summoned wolf bites at the cultist and gets a good grip on his leg. With a twist, the wolf throws the cultist to the ground.
Summoned wolf hits Cultist 2, AC 12, 3 damage
Trip attack = 20 vs. DC 12


Shelya leaps to the floor and races to the corner where her quarry has retreated. She launches herself at the woman again, but must have slipped on something because she's nowhere near the woman.
Shelya misses Cultist 6, AC 7 (natural 1)

Shadow waits and watches things unfold.
DM JohnP - Scott, post if you can and I'll alter things tomorrow morning.

=========================================


From the floor, the cultist (C2) swings upwards at Kadaz and manages to get lucky, ringing his fist off the dwarf's codpiece.
Cultist 2 hits AC 17 (threat, natural 20), not confirmed AC 13, 3 non-lethal damage

The newly arrived guard G4 swings again at Thar but cannot get past the cleric's armor.
Guard 4 misses AC 10

The other guard G5 steps forward and swings at the celestial dog. His shortsword connects and, with a yelp, the dog returns whence it came.
Guard 5 hits AC 22, 3 damage

The other cultists continue to cower along the far wall. With Shelya down there, they try to edge away from the wolf. When cultist C5 moves away, Shelya snaps at him and misses. Cultist C6 takes advantage of Shelya's poor fighting ability and also moves away.
Shelya AoO misses AC 10

Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 - dying
Guard 3 - dying
Guard 4 -- AC 14, wounded
Guard 5 -- AC 14, uninjured

Cultist 1 -- AC 12, dying
Cultist 2 -- AC 12, badly wounded, disarmed
Cultist 3 to 5 -- AC 12, uninjured
Cultist 6 -- AC 12, wounded

MAP

DM Note - Revised the attack by the cultist since I didn't correctly reflect that they were prone. New text is bold

Ash  d20+4=11 d20+3=12 d20+2=12
Shelya damage d6+2=5 Trip d20+3=18 Wolf damage d6+1=2
Friday May 5th, 2006 12:44:22 AM

Shelya, annoyed at her failure to hit, attempts to bite the cultist nearest her (1d20+3+1=11).

The summoned wolf continues to attack the guard nearest it (1d20 +3 = 12). I think that hits, so its trip is 1d20 +2 = 12)

As uses his relative position to examine the battlefield. As everyone else seems to have the situation in hand. He notes that the dwarf, Kadaz, has been hit but that it was not serious enough to warrant healing (yet).

Given the relative calm around him, Ash looks to see how many more (if any) guards are arriving and what the situation is in the parts of the basement that he can see beyond the melee.

ed. DM JohnP - Shelya hit, so I rolled damage and Trip attack. Summoned wolf hit and I rolled damage (2 hps). Cultist is now dying.

Arm AC 18 (base+4 mage armor) HP 6 
Friday May 5th, 2006 5:49:28 AM

Grateful for the assistance provided by his friends, Arm moves to Mira and, putting an arm around her, motions with his sword toward the basement steps, "Shall we?". If she is agreeable, he will advance down the stairs with her, but he will hang back from the battle, if there is one by now.

Conner [AC=19 HP=49/52] Spider Climb  d20+1=20
Friday May 5th, 2006 8:00:13 AM

With the two guards incapacitated, and no immediate threats before him, Conner pauses to assess the situation. "Can someone make sure these two don't bleed out while under our new friends care" he gives the lady in the kitchen his toothiest smile [Sense Motive=20]. "I'm going downstairs to help the others, but you might want to keep an eye on the stairs going up. We don't want any surprises."

With his final caution, the fighter heads down the stairs, repositioning his shield as he goes.

[OOC Conner actually kicked at the guard who had been prone, therefor damage to that guard should be sub-dual]

Shadow 
Friday May 5th, 2006 10:22:21 AM

(Round 4) Shadow will move to guard the cultists with Shelya to make sure they do not break for it or do anything to harm his companions.

(Round 5) As the cultists start to see if they can flee, Shadow says, "I would not do that if I were you." He keeps his rapier pointed at the group and will steal a glance to make sure his companions do not nee his assistance.

(OOC: Sorry, I thought I had posted, but missed it.)

Shadow (AC 21/21 HP20/20) 
Friday May 5th, 2006 10:22:45 AM

Forgot this.

Thar ail Baerer (AC 18, 19 against G4, HP 33) 
Friday May 5th, 2006 12:09:10 PM

(ooc-I can't see the map from the link)



Thar ail Baerer (AC 18, 19 against G4, HP 33)  d20+5=10 d20+5=15 d6+2=7
Friday May 5th, 2006 12:14:33 PM

Seeing that he is now facing two guards (G4 and G5) and angry that Fido was sent back early to his home, Thar will move to ensure that only G4 can attack him from his current position. As he moves, he yells "Little help here, please"

Letting his frustrations rise to the surface, he says to both of the guards (G4/5) "Do you really want to die for these cowardly clerics, who are either cowering or running away? They are ready to let you die here for them!"

As he says this, he'll continue attacking G4 - Att1 - 10, Att2 - 15, Dmg2-7

(sorry, my previous post was entered too early, as I can't see the map. I'm trying to guess on positions and avoid an AoO from G5 while I move.)

ed. DM JohnP - That would be a case of "I forgot to post the map to the website". I normally check the link after making the post but didn't last night. My apologies. I will exercise caution in moving Thar.

Kadaz (AC 21, HP 50/53) & Birdie (AC 17, HP 7/7)  d20+15=18
Friday May 5th, 2006 4:10:28 PM

With the wolf all over the cultist on the floor Kadaz feels safe to leave him behind. He steps over to attack one of the guards attacking Thar. Again, Kadaz swings his flail trying to disarm. However the swing goes wild and misses. (Rolled a natural 3 which is an automatic miss).

On the steps Birdie is looking around growling, ready to snap at anything that puts foot or paw on the step. Nothing is going to take this step from him.

DM Announcement 
Friday May 5th, 2006 9:52:28 PM

The map is now up.

MAP

I apologize for not putting it up last night.

Mira (AC13+4 Mage Armor, 35 HP) 
Saturday May 6th, 2006 10:57:01 AM

"Sorry, Conner, I don't have those kinds of magics," volunteers the sorcerer as she prepares to follow Arm down into the basement.

The sorcerer's mind rests but a moment on the regret of a cleric or other healer, before she returns to the task at hand and steels her mind for what is to come next.

In the Basement - Round 6 (DM JohnP)  Shelya d6+2=5 d20+3=18 Wolf d6+1=2 Guard 4 d20+6=17 Guard 5 d20+6=21 d6+2=7
Saturday May 6th, 2006 2:17:19 PM

Shadow moved to cover the cultists where they are cowering against the wall. All of them looked in alarm when he crossed the diagram on the floor but nothing unusual occurred when he did so.

From his position behind the fighters, Ash looks over the melee in the basement. Shelya, his companion wolf, pursues and bites the cultist again. This time she gets a good grip and throws the cultist to the floor. The summoned wolf bites the prone cultist. The cultist is limp and dying after the attack so the wolf moves to confront one of the guards.
Shelya hits Cultist 6 AC 13, 5 damage
Trip = 18 vs. DC 12, Cultist 6 prone
Summoned Wolf hits Cultist 2 AC 12, 2 damage
Summoned Wolf -- round 3/4


Realizing that the cook is at least partly sympathetic to them, Conner leaves the two wounded guards to her care and moves down the stairs past Mira and Arm.

Arm is feeling his injuries and waits for Mira to head down the stairs.

Realizing the threat of the two guards, Thar dances around the summoned wolf and attacks Guard 4 again. One of his swords bites deep into the man's side and leaves him badly wounded but still fighting.

Shadow menaces the cultists so that they don't attempt to move away from the red-dripping jaws of Shelya.

Seeing that the wolf has killed the cultist, Kadaz moves to disarm one of the guards. But his swing goes wide, missing the shortsword.

Mira looks back at the fallen bodies of the guards, regretting that she cannot cast healing magic. Then she follows Arm down to the basement.

========================================


The cultists are caught between Shadow and the wolf, so they start pleading.

"Spare us! Let us go! What do you want?!"

The guard respond to Thar's taunts. The closer one (G4) simply grunts as he jabs with his shortsword. The second guard (G5) must be a cultist, too, since he responds, "I shall return stronger! The Chalice promised me that!"

Guard 4 thrusts his shortsword at Thar but the nimble outdoorsman dodges the attack. The guard then steps back into the corridor.
Guard 4 misses AC 17

Guard 5 then steps forward and attacks Kadaz, slipping his shortsword into the dwarf.
Guard 5 hits AC 21, 7 damage

Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 -- dying?
Guard 3 - dying?
Guard 4 - AC 14, badly wounded
Guard 5 - AC 14, uninjured

Cultist 1 - dying
Cultist 2 - dying
Cultist 3 to 5 - AC 12, uninjured
Cultist 6 - AC 12, nearly dead

DM Sanity Request
Can spellcasters who prepare spells (Thar and Ash) please list what spells they currently have memorized / cast?

MAP

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+15=24 d20+9=13 d8+4=10 d20-2=8
Saturday May 6th, 2006 2:55:41 PM

Kadaz is getting mad now. Once more he swings at the short sword that had just stabbed him. This time he hits the sword. Kadaz readies himself to swing at the guard if he tries to pick the sword up up. (Opposed disarm roll 24. Attack of opportunity if it arises, hit AC13, 10 damage)

On the steps Birdie growls at Mira who has just passed him. But since Mira is an old friend, and didn't try to take the step he is guarding, he does nothing more than growl.(intimidate check 8)

Thar ail Baerer (AC 18, 19 against G4, HP 33)  d20+5=7 d20+5=20 d6+2=3
Saturday May 6th, 2006 9:18:46 PM

Ready to finally finish his foe off, Thar moves to T28 and strikes at G4 again, swinging his weapons in a frenzy of steel.

Att1 (Miss) = 7, Att2 = 20, Dmg2 = 3

(OOC - John, let me know if this format works for you. I tried to do it similar to Mira's)

DM Sanity Check
Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 - Bless, Magic Weapon, Prot from Evil

Spells Cast:
L1 - Summon Monster 1

Ash 
Sunday May 7th, 2006 9:45:12 AM

Ash continues to wait, moving to P27 so as to be closer to Shelya in case she needs help.

OOC:
DM sanity check...here goes:
Lvl 0: Cure Minor Wounds x2, Flare, Guidance, Read Magic

Lv1 1: Cure Light Wounds x2, Goodberry, Magic Fang (recently cast), Summon Nature's Ally I (recently cast)

Lvl 2: Barkskin (recently cast), Summon Nature's Ally II, Summon Swarm



Conner [AC=19 HP=49/52] Spider Climb  d20+11=13
Sunday May 7th, 2006 3:11:26 PM

Conner slips behind Kadaz and tries to assist the guardsman.[Move to S25] "If it's a better place you seek, then you've come to the right place!" he goads Kadaz' opponent. Unfortunately his words are not matched by his swordsmanship as his blade glances off G5's armor. [Hit AC=13]

Mira (AC13+4 Mage Armor, 35 HP)  d20+8=12 d20+13=24
Sunday May 7th, 2006 7:54:22 PM

Mira puts the fingertips of both hands to her temples, and scans the room in order to detect any magics that might affect the place. If she senses anything of importance, she will call out to her companions in order to let them know what she finds! (Knowledge Arcana=12, Spellcraft=24)

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)
-dectect magic ...

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility




Arm AC 18 (base+4 mage armor) HP 6 
Monday May 8th, 2006 5:54:53 AM

Assessing the situation, Arm moves to T25 to flank the guard (g5) that is attacking Kadaz. If he give his friend further trouble, he will attack as well.

Shadow 
Monday May 8th, 2006 3:27:42 PM

Shadow glares at the cultists and snarls, "Stay where you are and we will not hurt you, try to move and I promise you will regret it." Shadow will continue to guard the cultists until the fighting is over or he sees one of his companions severly pressed.

In the Basement - Round 7 (DM JohnP)  Shelya d20+6=7 Summoned Wolf d20+3=15 d6+1=7 d20+2=16 Guard 4 d20+6=17 Summoned Wolf d20+3=16 d6+1=4
Monday May 8th, 2006 9:35:36 PM

In the heart of the battle, Kadaz easily knocks the shortword from the guard's grasp. Then the dwarf stands, ready to swing if the guard tries to pick up his sword.
Kadaz Disarm = 24 vs. DC of 12

Thar moves ahead and stabs around the corner at Guard 4. He manages to hit once but not well enough to put the guard down.

Watching over his wolves, Ash moves ahead in case Shelya needs his assistance.

Conner moves to support his friend but cannot hit the guard.

Still standing near the stairs, Mira concentrates and casts a divining magic to detect the traces of magical energy. She senses magic around most of her companions but she quickly realizes that these are the items that her companions brought into the house with them. None of the cultists or guards has any magic about them. The diagram on the floor is non-magical and her cursory examination of the diagram suggests that it has no purpose in arcane spellcasting.

Arm moves ahead to beside the guard that Kadaz has just disarmed. If the man keeps fighting, Arm will be ready to strike.

Shadow tells the cultists not to move and threatens violence if they do.

Perhaps Shelya does need Ash's support because she badly misses the fallen cultist in front of her. The summoned wolf does better, hitting Guard 5 and then tripping the man.
Shelya misses Cultist 6 AC 7 (natural 1)
Summoned wolf hits AC 15, 7 damage
Trip = 16 vs. DC 12


========================================


Guard 4 pokes his shortsword at Thar once more and cannot hit. Then he moves backwards towards the door on the north side of the hallway.
Guard 4 misses AC 17
No AoO because of cover from the corner


Guard 5 snarls at Kadaz from the floor and tries to grab his shortsword. The dwarf swings down at the guard and hits him soundly. The summoned wolf also attacks the guard, biting down on the man's arm. Then the guard surges to his feet, allowing Conner and Arm to attack him.
Summoned wolf hits AC 16, 4 damage
No Trip because man is still prone


DM Note -- Conner and Arm, please make attacks of opportunity

The two dying cultists remain on the floor, their blood slowly pooling. Some of it runs across the diagram. Nothing happens aside from some of the chalk being removed.

The cultists threatened by Shadow continue to cower in the corner. The reality of violent death is, presumably, much different than they imagined.

The prone cultist by Shelya implores both Shadow and Ash.

"Please! Please call off your dog!"

After all of this, the summoned wolf returns to where it came from.

Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 -- dying?
Guard 3 - dying?
Guard 4 - AC 14, nearly dead
Guard 5 - AC 14, nearly dead

Cultist 1 - dying
Cultist 2 - dying
Cultist 3 to 5 - AC 12, uninjured
Cultist 6 - AC 12, nearly dead, prone

MAP


Mira (AC13+4 Mage Armor, 35 HP)  3d4(2+1+3)+1=7
Monday May 8th, 2006 10:59:24 PM

Taking a step forward into the room, Mira spreads her hands apart, palms out and fingers splayed, a spell at the ready*. She scans to room to see if she recognizes anyone, namely Geordie's buddies, those thought responsible for Tredegar's murder. "Where is your leader?" she asks, "the lady Iliona?"

*Held action, Magic Missile, 7 pts dmg, for anyone making a threatening move.

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)
-dectect magic ...

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#*, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility


Conner [AC=19 HP=49/52] Spider Climb  d20+11=16 d20+11=19 d8+7=11
Monday May 8th, 2006 11:20:18 PM

Conner swings at the guard as he springs to his feet but misses [AoO =16]. Embarassed by his failure to strike the unwitting guard, Conner reverses his blade and brings the sword in an upward arc beneath the guard's chin [Hit AC=19 for 11 HP].

Ash  d20+5=16
Monday May 8th, 2006 11:38:16 PM

Ash asks Shelya to attack the other cultists and leave the prone one. (rolled a 16 for Handle Animal). He will then proceed to close on the prone one to make sure he doesn't get up.

Arm AC 18 (base + 4 mage armor) HP 6  d20+4=22 d8+3=5 d20+4=13
Tuesday May 9th, 2006 6:04:49 AM

Cursing softly at the man's stupidity, Arm swings soundly at him (attk: 22, dmg 5). If he still has any fight left in him, he swings again, although he doubts that he'll connect this time (attk: 13).

Thar ail Baerer (AC 18, 19 against G4, HP 33)  d20+6=10 d20+5=19 d20+5=25 d20+5=21 d6+3=9 2d6(2+5)+2=9
Tuesday May 9th, 2006 12:55:39 PM

Seeing his foe (G4) try to escape, Thar runs after him. Seeing that G5 may be able to injure him, he does a running flip and tumbles through the threated area.

Tumble Check = 10.

He continues towards G4, slashing towards the man's neck, hoping to help him meet his maker soon.

Att1 = 19, Dmg1 = 9
Att2 = 25 (Nat'l 20, Crit Check = 21), Dmg2 = 9



Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Tuesday May 9th, 2006 4:25:42 PM

With Arm and Conner beating on the guard here (G5) Kadaz choses to follow Thar down the hall towards the other guard (G4). But Thar's vicious attack probably means that guard is no problem. "Hey" barks Kadaz "what part of 'Take Prisoners' don't you understand?" he asks.

Kadaz has a feeling that it's time to get serious. As he moves slowly he puts his flail away and then pulls the ties to release his axe into his hand. He stops outside the first door on the right, ready to open it.

In the Basement - Round 8 (DM JohnP)  Shelya d20+6=16 d6+2=5 d20+3=9
Tuesday May 9th, 2006 11:15:43 PM

The battle is almost over, less than a minute of violence in the basement of a mansion in Wealthy District. What would the citizens of Plateau City think if they knew what was happening behind the walls of Lady Ilonia's mansion?

Arm swings as Guard 5 tries to stand. The bard's sword bites deep enough to fell the guard.

After determining that no magic auras existed in the room, Mira prepares to unleash a spell in case the cultists attack her companions. Since she hasn't cast a spell yet, her Dispel Magic is still active.

Thar pursues the other guard and hits him with one shortsword. That guard also crumples to the floor.

Conner and Arm don't have any opponents still standing so they rest their sword arms.

Ash directs Shelya to attack the other cultists and then moves to stand over the cultist that his companion has nearly killed. The wolf moves to attack cultist 5 and bites the man. Her grip isn't enough to throw the man to the ground, however.
Shelya hits AC 16, 5 damage
Trip = 9 vs. DC 12, fails


Growling about people not understanding the need to question prisoners, Kadaz advances to the first closed door on the south side of the corridor.

Shadow continues to stand by the cultists, threatening them silently.

==


The two fallen guards continue to bleed, their blood adding to the mess that's already on the floor.

The three cultists squeeze into the corner. Shadow's implied threat isn't as real as the jaws of the wolf that has bitten two of them.

The fallen cultist looks up at Ash, imploring him again to call off Shelya. "Please! Please call off your dog!"

Player Sanity Info
Guard 1 - tied up
Dog - tied up
Guard 2 -- dying?
Guard 3 - dying?
Guard 4 - dying
Guard 5 - dying

Cultist 1 - dying
Cultist 2 - dying
Cultist 3 and 4 -- AC 12, uninjured
Cultist 5 - AC 12, badly injured
Cultist 6 - AC 12, nearly dead, prone

MAP

DM JohnP - My ISP is having some kind of hiccup or conniption tonight. I can't post the map to the website. I'll try tomorrow morning.

Arm  d20=18
Wednesday May 10th, 2006 5:51:56 AM

After wiping his sword off on the fallen guard, Arm mutters, "Must've been the village idiot...", and turns to the three cultists held at bay by Shayla. Advancing to them, he sheathes his sword and crosses his arms over his chest, inquiring, "Where is your mistress? Are there any more of you? And where are the two that are responsible for Tredegar's death? Answer quickly, or our pet here will feed well today! (intimidate=18)".

Conner  d20+1=19 d20-1=16
Wednesday May 10th, 2006 7:51:50 AM

Conner rips a strip of cloth from one of the guards uniforms and uses it to staunch the man's wounds as best he can [untrained heal=19].

"My friend speaks the truth", he growls menacingly at the remaining cultists. "You'll tell us what you know, or we'll let the beast have his way" [Bluff=16]

Ash  d20+5=22 d20+3=17
Wednesday May 10th, 2006 9:27:06 AM

Ash calls Shelya off (Handle Animal = 22). He suggests to the cultists "It might behoove you to surrender your arms to us now. Shelya is close to a battle rage and if she continues attacking I might not be able to hold her back." (Diplomacy=17)



Shadow 
Wednesday May 10th, 2006 9:55:24 AM

Shadow glances over his shoulder to make sure the tide of the fighting has not changed sides, and will continue to guard the cultists. "If you want to live get on your knees and face the wall." Shadow growls at the cultists. If they follow instuctions he will continue to watch them, if they do not he will approach and start to force them into the positions he has requested.

Thar ail Baerer  d20+8=19
Wednesday May 10th, 2006 11:57:26 AM

Thar will begin walking towards the cultists and ask his the rest of his group "Who needs healing? I'm going to stop the cultists' bleeding and then I'll start curing whomever needs it from our group."

Thar will go over to the 3 cultists and (as they are being spoken to by the rest of the party) begin patching up their wounds in silence, enough to at least stop the bleeding. He won't spend time healing their hp's, but at least stop the bleeding. He won't spend any time on the guards and will let them continue bleeding.

Heal Check = 19



Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+12=30 d10+5=14
Wednesday May 10th, 2006 4:41:02 PM

Kadaz holds his axe tightly and looks at the door in front of him. Open in or out? Locked? Trapped? Why bother? Time to check out this cool new axe!

Kadaz winds up and swings his axe at the door trying to see how big a hole he can make in it. (Hit AC 30, 14 damage, adamantine axe bypasses any DR <20)

Mira (AC13+4 Mage Armor, 35 HP)  d20+2=16
Wednesday May 10th, 2006 7:02:19 PM

Mira wipes her hands on her pants, then shakes her arms from the shoulders down to release the tension. Striding a few steps, she moves to stand behind Arm, whether it is in order to be close to the bard, or for her own protection, the sorcerer is not sure.

Her mates are doing a lot of talking, so Mira decides to be quiet, and try to discern the sincerity of those who answer. (Sense Motive=16)

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)
-dectect magic ...

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#*, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility


Interrogation Time! (DM JohnP) 
Wednesday May 10th, 2006 9:58:07 PM

The battle concludes as Ash orders Shelya away from the cultists. Everyone turns on the four living cultists, including the one who nearly died under the fangs of Ash's companion.

After making a show of cleaning his sword, Arm threatens the cultists with renewed violence from Shelya. In their own way, Conner, Ash and Shadow do the same. Mira listens intently to determine if the cultists are lying or attempting to deceive anyone.

The cultists, with the exception of the one on the floor, rapidly kneel facing the wall when Shadow orders them about. They also start babbling, speaking altogether and confusing the situation. Finally, after a growl from Conner only one of the cultists is speaking.

"Ilonia and the others? They're in the Inner Sanctum," the man whines. "Let us go, please!"

"We didn't have anything to do with whatever you think. The others, those two there,"
and he points at the two cultists who attacked with daggers. "They did more. And him, the guard, he was also one of her cronies."

"I don't know how many are in the Sanctum. There are some Bearers that we've never seen without cloaks and hoods. They guard the Chalice, I think, in the Sanctum."

"Tredegar? You mean the two thieves? Those two went with Ilonia to the Sanctum last night, after the ceremony. We haven't seen them since."


None of the cultists make a move towards their weapons, fearing what might happen if they did. In fact, the spreading puddle suggests that at least one is extremely frightened.

While the interrogation occurs, Thar binds the wounds of the two fallen cultists. He manages to stop the bleeding but both men are unconscious and likely to remain that way.

In counterpoint to this, Kadaz takes his axe and smashes at the first door on the south side of the corridor. His axe and strong arm almost shatter the door, leaving a hole large enough to look throw. The dwarf looks in and sees empty shelves of some kind of storage room.



Arm 
Thursday May 11th, 2006 5:54:50 AM

Placing an arm around Mira, he looks at her questioningly to see if she believes the cultists speak the truth. With his other hand, he beckons to Thar once he is finished binding the cultists' wounds, "I am in need of your healing arts, if you please.".

After he is healed, and if Mira believes they speak honestly, he motions to Conner to follow, draw his sword again, and will join Kadaz in his investigations.

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+12=25 d20+5=7
Thursday May 11th, 2006 6:58:22 AM

That was fun! Kadaz moves to the next door in the hall, on the opposite side. Again, he tries to put a hole into this door. (hit AC 25, damage 7)

Thar  d8+2=8
Thursday May 11th, 2006 9:27:13 AM

As Kadaz goes to the next door and hopefully before he breaks the door down, Thar says "Kadaz, hold up for a moment. If you'll wait, maybe Shadow and I can listen at the door and see if there is anything in there. If there are, I'll cast bless on us all, which will help us in our next battle."

Once he's finished binding the wounds of the unconscious cultists, Thar will go and cast Cure Light Wounds on Arm for 8 hps.

He looks around and says "I could cast 1 or 2 more, if needed. Does anyone else need healing before we move on?"

DM Sanity Check
Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 - Bless, Prot from Evil

Spells Cast:
L1 - Summon Monster 1, Cure Light Wounds (Spont.)

Ash 
Thursday May 11th, 2006 10:47:01 AM

Ash looks to make sure that Shelya is not hurt. He then looks up... "Oh, did anyone need any healing?"

Spells remaining:
Level 0: Cure Minor Wounds x2,Flare, Read Magic
Level 1: Cure Light Wounds x2, Goodberry
Level 2: Summon Nature's Ally II, Summon Swarm

Shadow  d20+6=10 d20+3=15
Thursday May 11th, 2006 11:34:34 AM

"let's bind these others up just in case, we don't want anything left behind us." He will get more rope and bind all the cultists (including the unconcious ones, just in case) (Use Rope=10)

If Kadaz has not broken through the other door yet, Shadow will move over and listen at the door. (Listen=15)

Shadow (DM Sanity stuff AC21/18 HP20/20) 
Thursday May 11th, 2006 11:35:17 AM

DM sanity stuff


Conner 
Thursday May 11th, 2006 10:25:31 PM

"Tell us how to gain access to this sanctum and what Lady Illonia has planned, or I will surely let this wolf strip the flesh from your sorry bones." Conner flexes his massive arms as he scowls at the remaining cultists.

Getting Somewhere (DM JohnP) 
Thursday May 11th, 2006 11:07:57 PM

Thar heals some of Arm's injuries and then inquires about who else needs healing. Ash makes the same offer.

After some more talking, and threats from Conner, the cultist blurt out what they know of the Inner Sanctum.

"We don't know where it is! Really! We were never down there!

A second one blurts out, "It's down through there, maybe in the wine cellar!"

Kadaz smashes the north door and makes a good sized hole in the door. While he will have to hit it again to destroy the door, the hole is large enough to see through. The dwarf's eyes can see the glint of glass wine bottles in racks along the walls. And two large barrels resting on the floor in the centre of the cellar.

All the while, Shadow is tying the arms and legs of the cultists. Not the best effort but he doubts that the cultists will be trying to escape anytime soon. Then he goes to listen at the hole just created by Kadaz but cannot hear anything. He does notice that the door isn't locked, however.

Mira has been listening and feels that the cultists are too scared to lie. They're telling the truth, at least as far as they know it.


Ash 
Thursday May 11th, 2006 11:10:42 PM

Ash looks confused at Conner's comments. "Excuse me sir...but Shelya does not 'strip flesh?' I am confused...do you claim to control her actions?"

Ash proceeds to look at Shelya, "Shelya?"

Mira (AC13+4 Mage Armor, 35 HP) 
Friday May 12th, 2006 12:08:16 AM

Mira stays close to the bard. "I believe they speak the truth," she says, "they seem too scared to do otherwise."

The green eyed sorcerer winces when Kadaz goes to work on the doors. "Our arrival will be no secret to our enemies, that is for sure!" she says ruefully. The woman does not think the cultists are good but she despairs a little that so much blood has been shed. 'At least it is not our blood' she thinks, and squares her shoulders preparing for what is to come next.

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)
-dectect magic ...

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#*, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility




Arm AC 18 (base+4 mage armor) HP 14 
Friday May 12th, 2006 6:01:34 AM

Back at full strength, Arm smiles and nods in thanks for Thar's assistance. Overhearing the cultist's comment, he lets go of Mira and approaches Kadaz, "Hold your axe, my friend. Our captive here says that what we seek may be in the wine cellar.". Looking through the hole that was previously made, Arm confirms that that in fact is the wine cellar. Motioning to Shadow, he says, "Perhaps we shall need your talents in here to find the entrance to the inner sanctum in this room.". As Shadow searches, Arm waits for the rest to form up should his attempts be successful.

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Friday May 12th, 2006 6:39:37 AM

Kadaz steps back from the door with the hole in it. "I feel better now" he says with a grin. "Yep. Found the wine cellar," he then announces to the group.

He looks around and realizes that Birdie is still guarding the steps. "Here Birdie, come here boy" he calls. Birdie comes bounding across the room, stopping briefly to sniff at the blood pools on the floor.

Shadow (AC 21/18 HP 20/20  d20+9=20 d20+3=13 d20+3=23
Friday May 12th, 2006 9:56:11 AM

Shadow will open the door carefully, but wait to make sure the group is ready to go before descending the stairs. He will move quietly and listen for anything from below. (Move silently=20, Listen=13, and Search=23 nat. 20)

Thar ail Baerer  d20+7=9
Friday May 12th, 2006 10:22:37 AM

As Shadow opens the door, Thar will rejoin the party and get behind Shadow, preparing to react to anything that could strike out against him [Shadow]. He'll also aid in the Search Check. (Aid Check for Search = 9. Yuck.)

(OOC - If I remember right, if I get over a 10 on my check, it gives him +2, right? Of course in this case, my roll was awful.)

DM Announcement (JohnP) 
Friday May 12th, 2006 12:27:39 PM

Hello all

I'm off this afternoon for a week at a conference in Chicago. ADM Scott will be taking over the DM posts for the next while.

Don't be surprised if I make some roleplay posts for NPC's if I get enough time at Internet Cafe's.



Conner 
Saturday May 13th, 2006 8:36:15 AM

Conner stares at Ash in bewilderment. Has he never experienced deception? Can he not put two and two together and come up with an even number?. "I apologize for taking liberties with your beast" Conner finally says. "I was simply emphasizing the need for cooperation."

Conner leaves the binding and healing to others and follows Kadaz to the wine cellar. "Remember to pick up a few of these on the way out, he encourages the others at the sight of so many bottles of wine."

Wine Cellar (DM Post - ADM Scott) 
Saturday May 13th, 2006 9:34:08 AM

As the group enters into the wine cellar they quickly realize the cultist must be mistaken. At first glance there is nothing in this fairly small room other than racks for wine, and there are still some bottles in the rack. (The room is approximatly 10' wide and 30' long.) The group is about to back out of the room when Thar notices something strange about the rack directly across from the door. (Thar sees that the rack does not sit exactly against the rest of the two racks.)

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Sunday May 14th, 2006 7:49:52 AM

"Conner" complains Kadaz "we're here to find murderers, not to loot the place. When we take what we find back to the guard I don't want them to see swag falling out of our pockets."

That said, Kadaz goes to check the third door in the hall to make sure that nothing can come out at them from behind.

Thar ail Baerer  d20+7=26
Sunday May 14th, 2006 8:36:46 PM

As Thar notices the rack sitting oddly, he says to his companions "Wait, don't leave the room yet, as there is something weird about this rack. We should take an extra look at it and see what's going on."

He'll then go and look at the rack closer, looking for potential traps or secret doors under/around/behind it.

Search = 26


Mira (AC13+4 Mage Armor, 35 HP) 
Monday May 15th, 2006 12:33:21 AM

Mira flexes her hands nervously. They have been too lucky, and she is worried their luck will soon run out.

"Be careful, you!" she says as one of the newcomers checks out a wine rack sitting against a wall.

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)
-dectect magic ...

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#*, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility



Conner [AC=19 HP=49/52] Spider Climb  d20+4=18
Monday May 15th, 2006 12:35:42 AM

The tatooed fighter grins at the scarred dwarf, then looks around the room. (Spot=18)

Arm  d20+4=12 d20+11=28
Monday May 15th, 2006 5:54:10 AM

Eyeing the bottles hugrily as well, Arm suddenly realizes how long it has been since they had a decent meal OR a good rest for that matter. Looking to Kadaz, he murmurs, "Since we quite probably won't be getting paid for anything we do here, I don't see why procuring a few bottles would be such a bad thing.".

"Hope we can finish this up soon," he thinks to himself as he keeps an eye and ear open for trouble (spot=12, listen=28).

Ash 
Monday May 15th, 2006 9:54:21 AM

Ash, having protected Shelya's honour from the scurilous stories being told of her, watches the others. Do they not realize that every lie diminishes the teller and the told? These city folk are so clouded by the now that they have lost tract of the Truth.

Shadow  d20+3=14 d20+3=8
Monday May 15th, 2006 11:24:26 AM

As Thar mentions there is something weird about the wine rack, Shadow will join in the search to see what is a miss. He will try and not hinder his new companion as they both check it out. (Search=14, Listen=8)

The Secret Door (DM Post - ADM Scott) 
Monday May 15th, 2006 11:29:00 AM

Thar and Shadow both search the wine rack, but only Thar sees the hidden latch that looks like it makes the wine rack swing forward.

After searching more, Thar and Shadow both are sure there is nothing trapping it.



Thar ail Baerer  d20+8=18 d20+10=16 d20+7=25
Monday May 15th, 2006 3:37:19 PM

After seeing that it isn't trapped (hopefully), Thar says to Shadow "All right. It looks like we're finally getting somewhere."

He opens the secret door and says to Shadow "How about each of us take a side and we work our way down the passageway, whatever it is?"

Move Silently = 18
Listen = 16
Searching (as they go down the passage, for traps, etc.) = 25


Conner [AC=19 HP=49/52] Spider Climb  d20+4=9 d20+4=11
Monday May 15th, 2006 11:18:09 PM

Conner back tracks to where he last saw the dwarf exit the room. He looks both ways (Spot=9, 11) hoping to see Kadaz. If he does, and the dwarf sees him, he will gesture to the ugly fellow to come back in the room.

"The rogue has found something," the fighter rumbles in a low voice.

Mira  d20+2=12 d20+2=12
Monday May 15th, 2006 11:20:09 PM

Mira keeps her place, watching as the others go about the business of making it safe for the party to follow.

The sorcerer watches her friends' backs. (Spot=12, Listen=12)



Arm  d20+4=16 d20+11=22
Tuesday May 16th, 2006 5:56:45 AM

Arm is content to let Thar and Shadow work their trades on the hidden door, but nevertheless he stands ready for battle (spot=16, listen=22). While he waits, he contemplates Ash's remarks...perhaps it is because he is a stranger to town, but to always follow the truth is not always a good thing. Thinking back to Uriel, he realizes that even the brave paladin knew when to "stretch" the truth.

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Tuesday May 16th, 2006 6:32:57 AM

After checking what's behind the 3rd door (and breaking it down if it's locked) Kadaz comes back to the wine room. "So the rats have gone to ground. Let's dig them out" he growls. Kadaz is looking forward to finally finding these murderers.

Ash 
Tuesday May 16th, 2006 12:29:06 PM

Ash watches the events silently, he is troubled by what he has learned today;..if civilization means deception and murder, why is it so desirous? Perhaps this is what his teacher wished him to learn? Will he become like those he sees before him? He must meditate on this as soon as he is able.

Shadow (AC 21/18 HP 20/20) 
Tuesday May 16th, 2006 1:31:48 PM

Shadow nods as Thar indicates the two of them open the door and search what is behind it.

Hallway and the Inner Sanctum (DM Post - ADM Scott) 
Tuesday May 16th, 2006 1:35:20 PM

The 'secret door' (wine rack) opens very noiselessly and reveals a dark hole with a gloomy light at the end of it. There is a 5' wide corridor heading north from the wine cellar. Kadaz can tell that it's fairly new construction and slopes slightly downwards. The corridor is 50' feet long, and at the end there can be chanting heard (nothing that can be made out yet).

Need marching order!

Thar ail Baerer 
Tuesday May 16th, 2006 2:48:17 PM

As Thar looks down the corridor, he considers that there is likely a trap or similar device somewhere in the way. He comments his concerns to the rest of the party and asks if Shadow wants to lead, with Thar behind him and watching his back. Thar says to Shadow "You have a better ability to detect traps and other nefarious devices, then I do and I'll watch your back while we go down the corridor, if that's OK with you."

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Tuesday May 16th, 2006 6:43:53 PM

Kadaz looks at them. "You two go first and me next. But hurry in case those down there using magic to summon something."

Ash 
Tuesday May 16th, 2006 8:52:58 PM

Ash asks "have these people harmed you personally? You all seem to have more involved in this than would be expected."

Mira 
Wednesday May 17th, 2006 12:30:06 AM

Mira moves forward, and stands beside the newcomer. "We seek the miscreants who killed the cleric of Flower" Mira whispers, adding, "the community is in disarray and these idiots, with the Plateau City Defense League are in cahoots with this other group, calling themselves The Bearer's of the Chalice. Together, they have been undermining the tenuous stability of the city."

Mira takes a place near the back of the party, second from last if it is available to her.

"They need to be stopped" she adds, her green eyes dark behind her little round spectacles.

Conner 
Wednesday May 17th, 2006 12:32:02 AM

The fighter readies himself. "After you, dwarf," he says, as he adjusts his shield, and grips his sword a little tighter.

Arm  d20+4=17 d20+11=26
Wednesday May 17th, 2006 5:53:19 AM

Before Arm falls in behind Conner, he whispers to Ash, "You may not be aware of this, but there is much hatred in this city towards those of the elven race since the Awakening, and the two we seek have served to only heighten the strife between us and the humans by murdering Tredegar. It's not much, but we need to do SOMETHING to end these troubles.".

Gripping his sword tightly, he peers down the new corridor, assuming that the upcoming battle may be more difficult than the last (spot=17, listen=26).

Thar ail Baerer  d20+7=13 d20+10=23 d20+8=15
Wednesday May 17th, 2006 10:20:27 AM

As Thar hears Ash's comments, he whispers in an angry tone back behind him (towards Ash), "These vermin were involved in killing a cleric that was very important to my faith and I've been tasked with finding and punishing those responsible. If anyone is uncomfortable with it, then they can stand guard, but I'm going to eliminate the evil creatures that were involved."

Thar continues behind Shadow (assuming he agrees with the suggestion made earlier of taking point), searching, listening and trying to move silently.

Search =13
Listen =23
MS = 15

Shadow (AC 21/18 HP 20/20)  d20+9=11 d20+9=22 d20+3=18
Wednesday May 17th, 2006 11:05:55 AM

"Unless you want to acknowledge our presence to those below, I suggest we keep communication to a minimum." Shadow says in a voice that does not seem will carry beyond the limit of the group. He takes the lead as the group heads down the dark tunnel. He searches as he slowly leads the group down the corridor. (Search=11, Move Silently=22, listen=18)

Halfway there (DM Post - ADM Scott) 
Wednesday May 17th, 2006 11:09:45 AM

Shadow leads the group down the corridor at a fairly slow pace looking for anything out of the ordinary, he must have not found anything because he continues down about 25 feet of the corridor, and stops. He motions to the group that they are making too much noise and then continues on.

(OOC: I need to have everyone make a Move Silent roll on their next post, and let me know what ehy prepare before they get to the end of the hall.)

Thar ail Baerer  d20+7=12 d20+10=14 d20+8=21
Wednesday May 17th, 2006 4:09:24 PM

Thar continues behind Shadow, looking for anything that he could have missed. As Shadow stops and motions for silence, Thar does his best to continue moving silently and helping search.

(OOC - Do you want me to make another search/MS/Listen roll each post? Or just at key points in the hall (1st 25', 2nd 25', ...)

Search = 12
Listen = 14
Move Silently = 21

Once the end of the hall is reached, Thar will draw his weapons, and ready himself for battle. If there is a door at the end of the area, he will aid in searching it for traps, etc.



Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20-5=4 d20+3=23
Wednesday May 17th, 2006 4:12:05 PM

From his third place, Kadaz tries to see around Shadow and Thar to see what is ahead. His axe and shield are in his hands, ready to be used. He tries to move quietly but is carrying to much metal to be quiet. (move silent 4)

Birdie pads along at Kadaz's knee, silent as a ghost. (move silent 23, natural 20)

Ash  d20=12 d20+3=10
Wednesday May 17th, 2006 9:03:51 PM

Ash: Move Silently (no skill) = 12
Shelya (rolled a 7+3)=10

Ash begins to follow, along with Shelya. He begins preparing summon swarm spell (just in case)

Conner  d20+2=5
Wednesday May 17th, 2006 9:23:54 PM

Shield on arm, and sword in hand, the fighter winces at the sound of metal scraping on wall. (Move Silently=5)

Mira  d20+3=15 d20+2=6
Wednesday May 17th, 2006 9:27:47 PM

With the spells at her fingertips as her only defense, Mira follows the party down the corridor. (Move Silently=15) She rises to tip toes to see over the half-elf's sholder (Spot=6). "What can you, see Arm?" she whispers, unable to see much herself.

Arm  d20=10 d20+4=7 d20+11=14
Thursday May 18th, 2006 5:55:48 AM

Arm slows up a bit and squeezes himself against the wall so that Mira can see, although he enjoys her closeness as well, "I'm afraid I cannot see much at all at this point," he whispers softly in her ear, "so I guess it will be up to Shadow or Thar to warn us.". (move silently=10, spot=7, listen=14).

Shadow (AC 21/18 HP 20/20)  d20+9=15 d20+3=22 d20+3=13
Thursday May 18th, 2006 9:51:23 AM

Shadow again starts down the tunnel, but is startled to hear the racket behind him (OOC: lol about the low MS rolls) and scuffs his feet a litle. He checks down the hall to see if they have been given away. (MS=15, search=22, and listen=13)

The Inner Sanctum (DM Post - ADM Scott) 
Thursday May 18th, 2006 9:58:49 AM

Even though the group has not been the quietest going down the corridor, the chanting has continued unabated. As the group gets near the inner sanctum they notice the hallway opens up into a rough octagonal room. The party sees five people down here, all kneeling and praying towards an altar where the chalice has been placed. Lady Ilonia and a tall elf are closest, with three other men and women farther away. Two "corpses" are laying on or beside the altar.

(OOC: I have left you all in the hallway still, and it does not appear the cultists are going to do anything right now. Please post what you are doing before entering the inner sanctum.)


Thar ail Baerer 
Thursday May 18th, 2006 2:58:20 PM

Before the group goes into the room, Thar will motion for them to stop.

He then backs up to a point where he can whisper the spell "Bless" upon himself (as the center of the spell's effect) and his companions. (+1 Attack Rolls and ST's vs. fear). His intent is to do this and hopefully the chanting will drown out his whispering, and he will not being seen by the cultists, who are concentrating on their chant.

DM Sanity Check
Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 - Prot from Evil

Spells Cast:
L1 - Summon Monster 1, Cure Light Wounds(Spont.), Bless



Kadaz 
Thursday May 18th, 2006 5:59:47 PM

Kadaz peeks into the room to see what's waiting for them. He then whispers to the others "Let's prepare quickly, then rush them to break up what ever they're trying."

Ash 
Thursday May 18th, 2006 6:59:12 PM

Ash stands waiting, the last words of the spell waiting on his lips.

DM Sanity:
Ash combat spells (i.e. not healing spells) remaining include summon swarm and summon animal companion 2.

Shelya has barkskin and Magic Fang cast on her.

Conner 
Thursday May 18th, 2006 11:21:03 PM

The fighter reaches out for the wall, to see if the magic provided by the sorcerer still works.

(OOC: Spider Climb still in effect?)

Mira (AC13+4 Mage Armor, 35 HP) 
Thursday May 18th, 2006 11:26:04 PM

Mira continues down the corridor. She rests a hand lightly on the bard's back. Somehow, it makes her feel a little safer.

DM Sanity Info:

spells cast:

- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (50 minutes)
-blur on Arm (20% miss chance)(3 minutes)(likely over?)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#*, burning hands, mage armor ##, shield
2nd-level: glitterdust, invisibility


Arm  d20=13 d20+4=22 d20+11=22
Friday May 19th, 2006 5:54:00 AM

Arm leans into Mira's ear and says, "This is it, my dear. Be ready.". Spying the chalice, Arm is filled with a sense of dread but at the same time longing, remembering the last time he drank from it. Gripping his sword firmly, he prepares to rush in and attack while trying to discern if the bodies on the floor are the two thieves/murderers that they seek. (move silently=12, spot=22, listen=22)

Shadow (AC 21/18 HP 20/20)  d20+6=17 d4+3=4
Friday May 19th, 2006 10:06:50 AM

Shadow will wait for the group to prepare to enter into the inner sanctum by drawing his black bow and nocking an arrow. He will pull the string back until it is almost touching his ear and wait for the signal of the group to enter the fray, and then loosing it at Lady Ilonia.

The battle of the chalice (DM Post - ADM Scott) 
Friday May 19th, 2006 10:15:22 AM

The group makes ready and they prepare to engage the cultists in the hallway. During this the cultists continue to chant and seemingly do not see the group. Thar casts Bless on the group and they feel a tingle of power through them and they know they are ready to go. Conner during this reaches for the wall and is relieved to feel that the spell Mira has cast on him is still in effect.

Then the group gets ready to charge, cast or shoot. Kadaz and Arm rush into the room ready to engage the cultists. (DM John will be back and be able to post a map, so you will need to specify which targets you are going after.) Shadow fires at Lady Ilonia, but misses her by inches making her flinch back. Ash finishes his summoning (We will need to know where you want the swarm - after DM John gets back and posts a map).

(OOC: Who ever i missed you need to post again with more specific actions about entering into the room.) Then either John or I will post with what happens.

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7) 
Friday May 19th, 2006 4:21:48 PM

Kadaz rushes into the room and shouts "No one move!" He stands over the cultists axe ready to bash the first one that tries to take an offensive action. Birdie, at his feet, glances around, teeth bared.

Thar ail Baerer (AC 18, 19 against HP 33)  d20+5=9 d20+5=10
Friday May 19th, 2006 9:09:51 PM

Now that everyone has been blessed, Thar will rush in and attack the closest cultist, he'll try to be on the Left side and attack, using both swords in a blur of slashing steel. As he attacks, his first sword is ineffectual, and his second appears to fail in it's attack.

Att1: 9, Att2: 10

Thar ail Baerer 
Friday May 19th, 2006 9:10:53 PM

Sorry. Hit submit too quick. His AC should be 19 vs. the cultist he is attacking and 18 vs the rest of his foes. Also, I forgot to add 1 to his attack rolls (10, 11) due to the bless

Sanctum Fight - Opening Positions (DM JohnP) 
Friday May 19th, 2006 10:42:18 PM

Hello, all. I'm glad to be back from Chicago and I'm ready to torment all of you.

The party peers out into the gloom of the subterranean vault that the death cult uses as their Inner Sanctum. Now that their eyes have adjusted better, more of the details are visible in the flickering light from the torches and lamps scattered about to light the place.

The walls and floors are tightly mortared flagstones. The ceiling is made of wooden planks supported by beams that arch overhead. The effect is claustrophobic since the ceiling of the sanctum is only a few feet over the head of Arm, the tallest of the party.

The opposite side of the octagonal sanctum is both recessed and raised slightly over the main part of the room. This raised area is dominated by a massive stone block that is more than 10 feet long. Kadaz' dwarven eyes spot what might be channels cut into the stone block. Right now, the chalice rests on the stone block.

A dark curtain or tapestry of some sort hangs on the wall behind the stone block. On the floor near the stone block are two corpses. Arm thinks that there is something not quite right about the corpses.

As described before, there are five cultists in the sanctum. Lady Ilonia and a tall elf are closest to the raised area. Three others are closer to the party and one of them is short and stock - maybe a dwarf. It's difficult to tell much because each of the cultists, except Lady Ilonia, is wearing a rusty red cloak that would cover them from head to toe if they were standing.

Something - maybe the chanting of spellcasting, maybe a scrape of metal on stone - alerts the cultists and they scramble to their feet. The three cultists closest to the party are revealed as a heavily armored human man, an armored female dwarf and a half-orc who, oddly, has no apparent armor. After standing, the human and dwarf shrug their armor and shields into place. The half-orc and Lady Ilonia make some gestures that are obviously spellcasting.

Spellcraft DC 16 - Highlight to display spoiler: {Mage Armor}

The elf doesn't appear to do more than stare at the party and then he glances at the chalice.

The cultists are now ready for the party.

Magic Counter
By DM Call, roughly two minutes have elapsed since the beginning of combat upstairs. So, approximate time remaining on spells is:

Blur (Mira, cast on Arm) - 1 minute / 10 rounds
Mage Armor (Mira, cast on Mira & Arm) - 5 hours
Spider Climb (Mira, cast on Conner) - 48 minutes
Barkskin (Ash, cast on Shelya) - 48 minutes
Magic Fang (Ash, cast on Shelya) - 2 minutes / 20 rounds
Bless - (Thar) - 2 minutes / 20 rounds

This is the opening of combat in the Inner Sanctum. The map accompanies this post, so please post your positions either by square or by reference. Also, post your actions and intended targets.

Kadaz - please repost considering the map, if you choose.


Sanctum Map

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+5=10
Saturday May 20th, 2006 1:50:23 PM

{Thanks DM, here is repost}

Kadaz glances in and sees that the cultists are ready for them. Hope none of them casts fireball, he thinks.

Kadaz enters the room and hustles to his right, towards the other dwarf. It's too far for him to make it the entire way and still fight but that's what needs to be done. He readies his shield to take a blow. (move 40', end in column J as close to the dwarf as possible)

As he moves Kadaz points to the back right corner of the room and orders Birdie "Stay." The dog moves to the corner of the room and watches. (handle animal 10)

Thar ail Baerer (AC 16, 17 against Human Foe (due to charge and dodge), HP 33)  d20+5=21 d20+5=24 d6+3=6 d6+2=4
Saturday May 20th, 2006 7:00:10 PM

Seeing that their foes are watching them, Thar will charge the human target, and end up in position E12. When he reaches his foe, he swings his swords in a dizzling display of swordsmanship and appears to connect with both blades, causing spurts of blood to erupt from the evil cultist.

Att1: 21 + 1 (Bless) + 2 Charge =24
Dmg1 = 6
Att2: 24 + 1 (Bless) + 2 Charge =27
Dmg2 = 4

Knowing that he will be slightly easier to hit (by his foe, -2 AC), he dodges his opponents inevitable return attack (adds +1 AC)


Ash  d20+5=7
Sunday May 21st, 2006 2:48:39 PM

Ash moves to the end of the passage (H-18) and casts Summon Swarm on the 1/2 Orc cultist.

He then asks Shelya to attack the other cultists. Handle Animal =7

Conner [AC=19 HP=49/52] Spider Climb  d20+13=31 d8+7=14 d20=15
Sunday May 21st, 2006 7:49:45 PM

Given a straight path, Conner charges at the half-orc and brings his sword down across the cultists body with all his strength [Hit AC=31 for 14 HP]. "Yield to us now or we will surely kill you!!" he yells at the assembled cultists. [Intimidate=15]

Mira (AC13+4 Mage Armor, +4 Shield), 35 HP)  d20+13=28
Sunday May 21st, 2006 11:55:17 PM

Mira enters the room after the others and sweeps to the left. Picking up on the chanting and understanding that there are other magikers in the room (Spellcraft=28), she casts another protective spell on herself.

DM Sanity Info:

spells cast:
-shield on Mira (+4 to AC, negates mm)(5 min.)
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (48inutes)
-blur on Arm (20% miss chance)10 rounds remain

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile#, burning hands, mage armor ##, shield#
2nd-level: glitterdust, invisibility



Arm  d20+5=25 d20+5=11 d8+3=6
Monday May 22nd, 2006 5:58:07 AM

Somewhat angered that Conner did not leave the half-orc for him, Arm instead heads around to what appears to be the dwarven cultist (J12) and strikes solidly at him/her/it (attk: 25-nat 20, dmg: 6). Afterward, he hopes to deal with the Lady, and let Thar deal with the unusual corpses.

Shadow (AC 21/18 HP 20/20)  d20+5=7 d4+2=4
Monday May 22nd, 2006 12:30:36 PM

Shadow will nock another arrow and try hitting Lady Ilonia again, but misses horribly. (To hit=7, dmg=4, lol)

Sanctum Fight - Round 2 (DM JohnP)  Human d20+4=21 d8+4=12 d20-1=18 d20-1=14 d8+4=11 d20+5=14 Half-orc d20+10=23 d20+3=16 3d6(5+3+2)=10
Monday May 22nd, 2006 10:59:17 PM

The battle is joined in earnest as Kadaz charges towards the cultists. As he runs, he motions to the right and commands Birdie to stay against the wall.

Thar charges and attacks the human wearing plate armor. His short swords manage to find gaps in the man's armor but only seem to infuriate the cultist.

Seeking to unleash a swarm of vermin upon the cultists, Ash moves into the room and moves into the conclusion of the spell.
DM Note -- the swarm arrives next round on your action. Please determine whether it is bats, rats or spiders that appear. Since the duration is "Concentration + 2 rounds", you can only move or perform move equivalent or Concentration is broken.

Ash attempted to command Shelya to attack but the wolf continues to guard the druid.

Conner charges into the room and attacks the seemingly unarmored half-orc. His sword bites deeply into the creature's body.

Mira moves into the room and towards the west wall and then casts a protective spell. She studies those opponents to determine who may be spellcasters.

Seeing that his companions have engaged the other cultists, Arm charges the dwarf and swings his sword. He hits the cultist, planning to attack Lady Ilonia next.

Finally, Shadow fires an arrow at Lady Ilonia but his shot goes wide.

==


The elven cultist says something to Lady Ilonia and then moves to the altar where the chalice rests. He wraps his slight arms around the heavy stone chalice and lifts it from the altar.
Listen DC 10 -- Highlight to display spoiler: {"Let them deal with these annoyances! We need to protect the chalice. Follow me!"}

Lady Ilonia moves back closer to the altar and casts another spell.
Mira & Spellcraft DC 16 -- Highlight to display spoiler: {Shield on herself}

The human cultist, angered by being attacked, concentrates on damaging Thar. He swings his longsword twice at Thar, hitting both times. Then the cultist bashes at Thar with his spiked shield but misses.
Human cultist -- longsword hits AC 21, 12 damage
Human cultist -- longsword hits AC 18 (threat), not confirmed AC 14, 11 damage
Human cultist -- shield misses AC 14


The half-orc begins casting defensively, trying to avoid being attacked again by Conner. He manages to do so, completing his spell and then reaches out to touch Conner. The fighter feels a cold draining, leaching away some of his vitality. Then the cultist moves back to the rear of the room.
Half-orc cultist -- Touch Attack hits AC 16, drains 10 hitpoints
Mira and Spellcraft DC 18 -- Highlight to display spoiler: {Vampiric Touch}

The dwarven cultist steps away from Arm and then casts a spell. Some of them feel the spell cast by Thar leave them.
Will DC 13 -- failure removes Bless spell
Mira and Spellcraft DC 16 -- Highlight to display spoiler: {Bane}

Finally, the two "corpses" lurch to their feet but do not advance. Something is familiar about them ...
Spot DC 15 -- Highlight to display spoiler: {The zombies are Fred and Daim, the two thieves that the party were looking for.}

Player Sanity Info
Lady Ilonia -- unharmed
Elven cultist -- unharmed
Dwarven Cultist - wounded
Human Cultist -- wounded
Half-orc cultist -- wounded

MAP


Ash 
Monday May 22nd, 2006 11:16:17 PM

Ash stands back and watches as the rats appear and proceed to attack the cultists.

Arm AC 18 (base=4 mage armor), HP 14  d20+11=26 d20+4=22 d20+4=14 d8+3=11 d20+4=21
Tuesday May 23rd, 2006 6:01:05 AM

Arm easily overhears what the elven cultist says to Ilonia (listen=26), but he doesn't have time to deal with that at the moment. Swinging at the dwarf, he again connects, this time with better results (attk: 22, dmg: 11 - OOC: Since the dwarf stepped back, is that an attack of opportunity for me? If so, I'll roll another attack roll if he's still standing...).

As far as the spell that the dwarf cast, well...he shrugs that off like so much babbling (will=14). While he is striking at the dwarf, he notices that the two zombies are the theives they seek, "Well, at least they're already dead..." he thinks to himself.

Arm - illegal second post 
Tuesday May 23rd, 2006 6:02:07 AM

BTW, the map isn't working... ;)


Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+1=15 d20+4=14 d20+1=7 d20+13=25 d10+5=15
Tuesday May 23rd, 2006 6:54:52 AM

Kadaz steps up to attack the dwarf he had headed for. As he does he overhears Illona's commands but decides to concentrate on the guards first. He swings at the other dwarf spellcaster and shouts in dwarven "Surrender now!" (hit AC 25, damage 15).

(listen 15, will save 14, spot 7)

Conner [AC=19 HP=39/52] Spider Climb  d20+11=27 d8+7=12 d20+9=19 d8+7=10 d20+7=17 d6+4=9 d20+2=10
Tuesday May 23rd, 2006 7:58:22 AM

Conner winces as the half-orc touches him with it's draining spell, but manages to slash out at her with his longsword as she retreats [OOC I believe Conner gets an AoO as she cast a spell then moved more than 5' - Hit AC=27 for 12 HP]

The tattooed fighter steps to his left and engages the human that stands between him and the half-orc. Conner swings across the humans torsoe with his longsword, and follows up with a shield bash to the head of the human cultist [Hit AC=19 and 17 for 10 and 9 HP respectively]

[OOC Failed Will Save with a 10]

Thar ail Baerer (AC 18, 22 against Human, HP 10/33)  d20+8=25
Tuesday May 23rd, 2006 9:47:34 AM

Realizing that he has likely bit off more than he can chew, Thar yells (just loud enough for Conner to hear, but no one else) to Conner "I'm going to have to take a round to heal myself and take care of those zombies. This guy may be a little too powerful for me and cut me good. I got him some, but we're going to have to team up on him"

Will Save vs. Human Cultist = 25

He'll move back to E16, taking a full defensive action (AC is now 22 (since it is a +4 Dodge Bonus, which overlaps the +1 Dodge Bonus I usually get vs. one person))


Shadow (AC 21/18 HP 20/20)  d20+3=14 d20+3=10 d20+5=25 d20=11 d4+2=4
Tuesday May 23rd, 2006 10:13:13 AM

Shadow does not hear what is being said by Lady Ilonia, and does not notice that the two zombies are the two thieves. He is more concentrated on Lady Ilonia and the elf, he will nock another arrow, but fire this time at the elf with the chalice. (Listen=14, spot=10, to hit=25, nat. 20 [11] dmg=4)

Mira (AC13+4 Mage Armor, +4 Shield), 35 HP)  d20+2=4 d20+2=14 d20+6=19 3d4(4+1+1)+1=7
Tuesday May 23rd, 2006 8:36:26 PM

"Ward's luck!" hisses Mira when she catches on to what the half-orc and the lady are up to with their spells. Her eyes narrow as the cultist leans in to speak with the lady, but she is unable to hear the words over the sound of combat (Listen=4), and does not recognize the corpses (Spot=14). With a strength of will, she manages to withstand the attempt to banish the new cleric's blessing (Will Save=19).

Figuring she had better help the party pick off the magic users, the sorcerer takes a step forward and hands raised, she aims her magic missiles at the half-orc (7 points dmg)

DM Sanity Info:

Position=F17

spells cast:
-shield on Mira (+4 to AC, negates mm)(5 min.)
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (48 minutes)
-blur on Arm (20% miss chance)9 rounds remain
-bless from Thar-2/20 rounds

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile##, burning hands, mage armor ##, shield#
2nd-level: glitterdust, invisibility



Sanctum Fight - Round 3 (DM JohnP) 
d20+6=8 d6=3 d20+6=16 d20+1=14 d20+5=25 d20+5=15 d4+1=3 d20+6=25 d10+6=16 3d8(5+8+8)+6=27 d20+5=14 d20+6=15
Wednesday May 24th, 2006 7:51:41 AM

It's difficult to tell how closely matched the two sides are but the party seems to have most of their opponents on the defensive.

Conner slashed the half-orc mage when he foolishly stepped away from combat. Any healing that the mage received from his spell is more than removed by the wound from Conner's sword.

Ash completes his casting and rats ... lots of rats ... seemingly appear from nowhere and swarm over the half-orc mage. Then he stands, directing the swarm as they attack the half-orc.
Rat swarm deals 3 damage to half-orc

Arm steps forward and again hits the dwarven cultist. He hears what the elf and Lady Ilonia are planning but can't do anything this round.

Kadaz closes with the dwarven cultist and slashes her, nearly dropping her. Despite his demands that the cultists surrender, the trio appears to be determined to fight to the death.

Conner steps forward and swings at the human cultist with his longsword, then bashes at him with his shield. Both attacks go wide, however.

Thar retreats from combat, hoping to heal himself and then deal with the zombies. The cultist cannot attack as Thar withdraws.

Aiming carefully, Shadow manages to put an arrow into the elven cultist. It doesn't appear to badly hurt the elf, but the cultist glares at Shadow.

Hoping to finish off one opponent, Mira casts a Magic Missile spell at the half-orc. the balls of magical force strike the enemy mage and nearly drop him.

=========================================


The elf cultist moves carefully around the swarm of rats to behind the altar, motioning for Lady Ilonia to move with of him. When he reaches the back wall, he parts the curtains to reveal a tunnel leading from the room.

Lady Ilonia moves behind the altar towards the tunnel mouth. Then she stops and starts casting a spell. A mist forms and obscures vision in the altar area. Everyone can barely see into the edges of the mist.
Spellcraft DC 16 -- Highlight to display spoiler: {Obscuring Mist}

The human cultist turns to Conner and smiles. "Ah, a worthy opponent!" Then he swings his longsword, missing both times. But he gets lucky with his shield, catching Conner with the spike.
Human cultist -- longsword misses AC 16
Human cultist -- longsword misses AC 14
Human cultist -- shield hits AC 25 (threat), not confirmed AC 15, 3 damage


The half-orc isn't bothered by the squirming mass of stinking rats but he does move away from them. Then he casts a spell, looking visibly healthier afterwards.
Spellcraft DC 17 -- Highlight to display spoiler: {False Life}

The dwarven cultist steps away from both Kadaz and Arm and then heals himself. He appears almost uninjured after casting his spell.

The two zombies now charge into combat towards the nearest party member. Everyone can now tell that these are what remains of the two thieves the party were seeking, the ones accused of murdering Priest Tredegar. There won't be any chance of questioning them now because they only seem capable of saying one word.

"Brains! Brains!"

Zombie Fred charges Conner, stabbing and missing with its shortsword. All the while, he keeps saying his sole remaining word, "Brains, brains, brains, brains, brains ..."
Zombie Fred misses AC 14

Zombie Daim charges Arm, also missing with its dagger. The shuffling undead remains of the thief also mutters his new mantra, "Brains, brains, brains, brains ..."
Zombie Daim misses AC 15

It's pretty obvious what will happen to any party member who falls to these two opponents.

Player Sanity Info
Lady Ilonia -- unharmed
Elven cultist -- barely wounded
Dwarven Cultist - wounded
Human Cultist -- wounded
Half-orc cultist -- wounded
Zombie 1 (Fred) - unharmed
Zombie 2 (Daim) - unharmed

AC's coming next round.

MAP

Ash 
Wednesday May 24th, 2006 9:48:10 AM

Ash continues to concentrate on controlling the swarm.

Shadow (AC 21/18 HP 20/20)  d20+5=9
Wednesday May 24th, 2006 10:01:25 AM

Shadow nocks another arrow, he would have fired at the elf, but because of the mist obscuring the tunnel he will switch targets. He will fire at the human cultist, but misses high. (to hit=9)

Arm AC 18 (base+4 mage armor) HP 14 + Blur  d20+4=22 d8+3=9
Wednesday May 24th, 2006 11:00:55 AM

Unable to continue his attack on the dwarf, Arm instead turns his attention to Daim, swinging at him/it and connecting again, "This is going to be a lot more difficult than we thought," he thinks to himself (attk: 22 - dmg: 9).

OOC: Nice ROTLD reference there, John... ;)

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+13=18 d10+5=11
Wednesday May 24th, 2006 3:46:49 PM

Kadaz takes a step forward to keep attacking the dwarf cleric. "You're outnumbered" he growls in dwarvish at his opponent. "Surrender."

But he swings again, knowing that if she gets ahead of them she might switch to offensive spells. (hit AC 18, damage 11).

Thar ail Baerer (AC 18, 19 against whichever foe comes closest, HP 10/33)  d20+1=10 2d6(5+3)+5=13
Wednesday May 24th, 2006 4:20:18 PM

Thankful that Conner has saved him from a potential disaster, Thar sees the two zombies and is angered that two abominations to what is good and holy would be created.

Summoning up his strength, Thar raises his cross, says a prayer and attempts to turn both zombies.

Turning Check = 10 ( = Most powerful undead I can turn is a 4th level creature)

Turn Dmg = 13 HD worth of creatures

DM Sanity Info

1/4 Turning Attempts for the day

Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 - Prot from Evil

Spells Cast:
L1 - Summon Monster 1, Cure Light Wounds(Spont.), Bless



Mira (AC13+4 Mage Armor, +4 Shield), 35 HP)  d20+13=28 3d4(2+1+3)+1=7
Wednesday May 24th, 2006 10:13:42 PM

Mira keeps track of what is going on, picking up Lady Iliona's Obscuring Mist and the half-orc's tracing of sigils for False Life. Feeling a little heat from the half-orc skirting the perimeter of the chamber, Mira targets the caster once again. (7 pts mm dmg half-orc.)

The sorcerer takes another step forward.

DM Sanity Info:

Position=F16

spells cast:
-shield on Mira (+4 to AC, negates mm)(5 min.)
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (48 minutes)
-blur on Arm (20% miss chance)8 rounds remain
-bless from Thar-3/20 rounds

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile###, burning hands, mage armor ##, shield#
2nd-level: glitterdust, invisibility


Conner [AC=19 HP=39/52] Spider Climb  d20+11=30 d20+11=21 d8+7=14
Wednesday May 24th, 2006 11:04:01 PM

Dismayed that his first attacks were so easily dismissed by the human, Conner redoubles his efforts and slashes out again with his longsword [Hit AC=30 critical not confirmed with 21 for 14 HP]and then retreats a step to H12

Sanctum Fight - Round 4 (DM JohnP)  Swarm d6=5 d20+6=11 Human cultist d20+6=12 d20+6=13 Half-orc d20+5=19 Dwarf d20+10=22 d20+7=14 2d8(8+7)+6=21
Thursday May 25th, 2006 10:31:20 AM

DM Note - Sorry about the delay in posting. Between catching up at work after a week away and a new home schedule because my wife just started a new job, I got behind earlier this week. I should be back on track after the weekend. Next DM post will probably be Friday evening.

Down in the sanctum, the battle starts to turn in the favour of the party. Ash directs the swarm to attack the human cultist. The rats attack the man and inflict a number of tiny bites.

Switching targets, Shadow misses the human cultist.

Arm turns toward the new threat and slashes Zombie Daim, hurting the former thief.

Stepping forward, Kadaz swings at the dwarf cultist but barely misses.

Then, with a moment of concentration from Thar, the number of opponents suddenly decreases. The two zombies run away from Thar back into the mist. Both Arm and Conner get to attack them as they flee.
DM JohnP -- as was previously explained to me, turning depends on cleric levels not total levels. So, as a level 2 cleric, the max level that Thar can turn is 2 HD and the zombies are simply turned instead of destroyed.
Conner and Arm -- make AoO, please

Mira fires another Magic Missile at the half-orc mage, hurting him but not badly enough to put him out of the fight.

In the centre of the room, Conner swings at the human cultist. Conner isnt' certain, but his sword hits a weak point in the cultist's armor and nearly drops the evil fighter.
DM JohnP -- AC 21 does confirm a critical, and I simply doubled your rolled damage

=========================================


No one, even those with darkvision, can see through the mist to see what the elf cultist and Lady Ilonia are doing.

The human cultist is swaying on his feet but he manages to step out of the rat swarm and makes a feeble swing at Conner. The effort rips open the wound that Conner just delivered and the man falls to the floor, his life trickling away.
Human cultist -- Fort save = 12
Human cultist -- longsword misses AC 13


The half-orc cultist starts casting a spell and a black ray shoots towards Conner. The ray drains energy from Conner, leaving him weakened, clumsy and tired.
Half-orc cultist -- Ranged Touch Attack hits Touch AC 19
Conner -- Fortitude Save vs. DC 15. Success means that Conner is fatigued (-2 to STR & DEX, no running or charging); failure means that Conner is exhausted (-6 to STR & DEX, half speed, no running or charging)

Spellcraft DC 18 -- Highlight to display spoiler: {Ray of Exhaustion}

The dwarf cultist concentrates and casts a spell. Her hand glows with a malignant light and then she reaches out to touch Kadaz, transferring the malignant light. Kadaz feels some of his life force seep away. Then she steps closer to her fallen companion.
Dwarf cleric -- Concentration = 22 vs. DC 17
Touch attack = 14
Inflict Moderate Wounds -- 21 hitpoints, Will save DC 14 for 10 damage


Player Sanity Info
Lady Ilonia - unharmed
Elven cultist - barely wounded
Dwarven Cultist - wounded, AC 20
Human Cultist -- dying, AC 21
Half-orc cultist -- wounded, AC 18
Zombie 1 (Fred) -- unharmed, fled (9 rounds remaining)
Zombie 2 (Daim) -- wounded, fled (9 rounds remaining)

Map will come tonight after correcting positions. Again, sorry for the delay.


Arm AC 18 (base+4 mage armor+blur) HP 14  d20+4=22 d20+4=23 d20+4=22 d8+3=5 d8+3=6
Thursday May 25th, 2006 12:26:12 PM

As Daim retreats, Arm once again strikes out at him/it, doing more damage before it retreats into the fog (attk: 22 - dmg: 5). Encouraged by the reduction in foes, he turns on the dwarven cleric and attacks mightily before they can heal their fallen comrade (attk: 23, 22 crit- dmg: 6x2=12).

Thar ail Baerer (AC 18, 19 against whichever foe comes closest, HP 10/33)  d20+7=15
Thursday May 25th, 2006 2:34:13 PM

Glad that the odds are slowly diminishing, Thar draws his bow and looks around for a target. Seeing that the Half-Orc Cultist needs to be sent to his maker, Thar fires an arrow at his chest.

Attack Roll = 15+1 (Bless) = 16

Sadly, the half-orc manages to dodge the arrow and avoids an further damage.



Shadow (AC 21/18 HP 20/20)  d20+6=18 d4+3=6
Thursday May 25th, 2006 4:11:27 PM

Shadow seeing his latest target go under, he once again switches targets as he draws another arrow to his cheek. He trains in on the orc and lets go, striking the orc and causing hopefully enough damage to drop him. (To hit=18 dmg=6)

Kadaz (AC 21, HP 43/53) & Birdie (AC 17, HP 7/7)  d20+2=21 d20+13=32 d10+5=13
Thursday May 25th, 2006 4:40:26 PM

Kadaz shudders as a wave of pain wash over him but it passes, leaving him unaffected. (will save 21)

In return Kadaz follows and again attacks the dwarven cleric. "Domi, guide my axe" he says as he swings. And his prayer is answered as the huge axe sinks deeply in the side of the evil cleric! (hit AC 32, damage 13)

ed. JohnP - Kadaz saved and took only half damage, 10 hitpoints

Conner [AC=19, HP=39/52] Spider Climb -6 DEX, -6 STR, Exhausted  d20+11=21 d8+7=9 d20+6=11
Thursday May 25th, 2006 8:07:13 PM

Conner lashes out at the walking corpse as it flees from Thar [Hit AC=21 for 9 HP] and watches in grim satisfaction as the human cultist drops before him. The fighter takes a second look to make sure and the moments hesitation leaves him vulnerable to the half-orc's spell. He feels his strength and endurance wilt under the black ray [Fort Save failed (11)] and backs away to regroup.

Map Posting (DM JohnP) 
Thursday May 25th, 2006 9:54:28 PM

MAP

Sorry for the delay. I may post tomorrow morning without a map again.

Ash (DM JohnP for JeffC)  d6=6
Thursday May 25th, 2006 9:55:18 PM

The druid continues to concentrate on directing the swarm. He sends it towards the dwarf cleric.

Sanctum Fight - Round 5 (DM JohnP)  d20+3=10
Friday May 26th, 2006 10:40:12 PM

Things are coming to a conclusion here in the sanctum. Right now, no one can see through the mist to determine where the elf and Lady Ilonia have gone.

Arm slashes the back of Zombie Daim as the animated corpse runs away. Then he nearly slices the arm from the dwarf cleric standing beside him.

Seeing the threat that arcane magic presents, Thar tries to shoot the half-orc but misses. Shadow, though, manages to hit the mage.

Stepping forward towards the evil cleric, Kadaz still aches from the magic wound that she inflicted. Still it serves to focus the dwarfen fighter and he nearly drops the cultist.

Conner also took advantage of the fleeing zombie, injuring it for the first time. Then he retreats to recover from the foul spell that the mage cast.

Ash sends the rats to attack the dwarf cleric and watches them crawl up and over the woman. When they finish, the cleric is crumpled on the floor.

Mira takes a breather, trying to decide what to do about the half-orc mage.

========================================


The half-orc casts another spell, causing his hand to glow with a sickly blue light. Then he steps towards Thar and reaches out to touch the elf who nimbly eludes the half-orc's hand.
Half-orc - touch attack misses AC 10
Spellcraft DC 11 - Highlight to display spoiler: {Chill Touch}

Player Sanity Info
Lady Ilonia - unharmed
Elven cultist - barely wounded
Dwarven Cultist - dying, AC 20
Human Cultist -- dying, AC 21
Half-orc cultist -- wounded, AC 18
Zombie 1 (Fred) -- unharmed, fled (8 rounds remaining)
Zombie 2 (Daim) -- wounded, fled (8 rounds remaining)

MAP



Thar ail Baerer (AC 18, 19 against halforc, HP 10/33)  d20+3=23 d20+6=17 d20+6=26 d20+6=21 d6+2=4
Friday May 26th, 2006 11:10:31 PM

"So, you want to fight, eh?", Thar says to the half-orc cultist in front of him.

Spellcraft Check: 23

Seeing that the orc has tried to chill him and cause his injuries to worsen, Thar decides to try to finish his foe off for good.

As his move action, he'll draw his two swords and then try to slash a bloody track along it's face and neck. His first attack misses, but the second pierces it's jugular vein, causing a great wound to appear.

Att1:(+6 since still under bless): 17, miss

Att2:(+6 since still under bless)26 (Nat'l 20)
Crit Check:21
Dmg2:2x2 (for critical) + 2 (Str Bonus) = 6 points

Arm AC 18 (base + 4 mage armor+ blur), HP 14  d20+4=22 d8+3=9
Saturday May 27th, 2006 7:24:22 AM

With grim determination, Arm advances on the half-orc, his sword not yet sated with blood. If he reaches it, he swings in an overhead chop, seeking to cleave it in two (attk: 22, dmg: 9), otherwise he'll attempt it next round.

Kadaz (AC 21, HP 33/53) & Birdie (AC 17, HP 7/7)  d20+5=14
Saturday May 27th, 2006 8:13:52 PM

Once the wave of pain passes Kadaz realizes he was too optimistic in thinking he had escaped damage from the other dwarf's magical attack. But Kadaz is not to be deterred.

"Illonia is the key, we must get her" he shouts to the others. Kadaz heads into the mist moving as quickly as possible, trusting his instincts to avoid a trap.

"Birdie, come here!" he adds, thinking he could use some more senses in the mist. Birdie leaves the corner where he had been sitting, skirts the vermin all over the floor, and runs to Kadaz's side. (handle animal 14)

Conner [AC=19, HP=39/52] Spider Climb -6 DEX, -6 STR, Exhausted  d20+8=25 d8+4=11
Sunday May 28th, 2006 4:04:03 PM

Conner assesses the situation and comes to the conclusion that they must either get the upper hand immediately or withdraw. There is very little 'withdraw' in the burly fighter, and with whatever strength he can muster he raises his longsword and wades in against the half-orc cultist [Hit AC=25 for 11 HP].



Mira (AC13+4 Mage Armor, +4 Shield) Bless, 35 HP)  d20+1+1=20 d3=3
Sunday May 28th, 2006 10:26:25 PM

Her companions surround the half-orc magiker, but is it enough to put the cultist down? Mira takes a step forward and points her finger at the conjurer. A freezing ray of cold projects forward onto the unfortunate. (Touch attack hit AC 20, for 3 pts. cold dmg.)

DM Sanity Info:

Position=E15

spells cast:
-shield on Mira (+4 to AC, negates mm)(5 min.)
- mage armor x 2 Mira and Arm (+4 to AC)(5 hours)
-spider climb on Conner (48 minutes)
-blur on Arm (20% miss chance)6 rounds remain
-bless from Thar-5/20 rounds

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic#, read magic, light, mage hand, open/close, ray of frost#
1st-level: magic missile###, burning hands, mage armor ##, shield#
2nd-level: glitterdust, invisibility



Shadow (AC 21/18 HP 20/20  d20+3=5 d20+3=8
Monday May 29th, 2006 9:43:40 AM

Shadow is torn between making sure the orcish cultist is finished off, but sees Kadaz heading for the mist. Not sure what to do Shadow starts forward heading for the mist to see if he can see anything inside of it (move to the mist and ready another arrow just in case). He will also try and listen to the mist for any clues, but the battle going on does not allow for that. (spot=5 & listen=8)

Ash (DM JohnP)  d6=5 d6=3
Monday May 29th, 2006 2:30:20 PM

Ash sends the swarm of rats into the mist to the corner where he thinks the two zombies are cowering.


Conclusion of the Sanctum Fight (DM JohnP)  d20+3=21
Monday May 29th, 2006 10:11:19 PM

The party concentrates their efforts on the sole remaining opponent in order to end this combat.

After dodging the mage's touch attack, Thar replies with an attack of his own. His first sword goes wide but the second slices neatly into the half-orc, leaving it disabled.
DM JohnP -- The STR damage bonus should be doubled, too.

Arm's attack on the half-orc nearly ends its life.

Kadaz shouts that the party should be concentrating on Lady Ilonia. He plunges into the mist to pursue the mistress of the mansion and the elven cultist after whistling for Birdie. The mist is thick, not allowing even the dark-adapted eyes of the dwarf to see more than 5 feet. That's good enough, however, to see a zombie cowering beside the tunnel entrance. Kadaz starts down the tunnel but hasn't yet found an end to the mist.

Conner finishes off the mage who weakened him. Mira doesn't need to cast a spell since her target is already dead.

Wanting to assist Kadaz, Shadow moves up to the edge of the mist but cannot see or hear much that is going on inside.

Finally, Ash directs the rat swarm into the mist to where he thinks the zombies are. He can here the excited squealing of the rats as they find some relatively fresh and mobile carrion.

COMBAT ENDS

========================================


With no living combatants remaining in the sanctum, the party is free to begin healing and recovering items. Ash keeps the rats attacking the zombies until they fall to the ground and then he releases control of the creatures. After snacking on the zombie corpses for a short period, the summoned creatures disappear.

Now that they have a chance to look, the party sees that this room is decorated in a similar fashion to the first room in the basement. There is the same pattern marked on the floor but here the walls are painted with a series of stylized markings. Something is familiar about the markings but only those with training in religious practices can really tell much.
Knowledge -- Religion or Bardic Knowledge rolls, please.

Thar quickly glances down and realizes that the half-orc mage is extremely dead. But, if he chooses and acts quickly, there is a possibility that the human and dwarf might be kept alive to be questioned or turned over to the authorities.

After another thirty seconds or so, the mist evaporates and everyone can see the altar and the tunnel. The same markings that adorn the wall have been carved into the sides of the altar. When someone steps closer, they see a curious pattern of grooves and channels cut into the top of the altar.

Kadaz had stopped just inside the edge of the mist. Looking ahead, something seems subtly wrong with the posts supporting the walls and ceiling and Birdie is reluctant to proceed. When Shadow comes forward, he confirms that the tunnel has been trapped to collapse. The thief can attempt to make it safe, if he chooses. Shadow and Kadaz think that they can hear something in the silence after the battle.
Listen DC 15 -- Highlight to display spoiler: {The sound of slowly flowing water can be heard from somewhere ahead.}

In addition to healing and recovery, the party can search the sanctum and its contents. If a character does this, please roll and indicate anything that receives particular attention.



Ash 
Monday May 29th, 2006 10:50:23 PM

Ash looks around at the mess of the area and asks if anyone needs healing. Curious, he then goes and looks at the markings.

Conner [AC=19, HP=39/52] Spider Climb -6 DEX, -6 STR, Exhausted 
Monday May 29th, 2006 10:59:22 PM

"I'll not be much use to any one in this state" the fighter bemoans his weakened condition. "That one", he pokes at the half-orc with his sword, "has cast a spell robbing me of my strength and agility. I can barely hold on to this, let alone defend myself" he weakly slashes the air with his longsword.

Kadaz (AC 21, HP 33/53) & Birdie (AC 17, HP 7/7)  d20+1=19 d20+1=21
Tuesday May 30th, 2006 5:44:18 AM

Kadaz strains to hear what is ahead and manages to hear the soft sound of water. He steps back into the main room. "The tunnel is trapped ahead. Also there's running water up there." (lisen 19)

He looks at the bodies lieing on the ground in disgust. Who would ally with the like of Illona? But practacility asserts. "Anything magical on them?" he wonders outloud.

Kadaz moves to the alter to inspect the gooves. Are these to channel blood from an offering? Or something else? (spot 21, natural 20)

Arm  d20=17 d20+4=14 d8+3=10
Tuesday May 30th, 2006 5:58:22 AM

Arm glances at the markings, and tries to discern their meaning (bardic knowledge=17). Deciding that finding Ilonia is more important now, he forgoes searching the chamber until their return, and follows Kadaz and Shadow into the mist. As he passes the zombie (he doesn't care which one it is), he takes a passing swipe at it (attk: 14, dmg: 10)saying, "This is for Tredegar!".

While he awaits Shadow's actions, he ruminates on how he could be so fervent about a cause when he never met the man...perhaps it's more a racial cause than the cause of a person.

Shadow (AC 21/18 HP 20/20)  d20+6=20
Tuesday May 30th, 2006 7:36:39 AM

"Guys check this area out and I will see about the tunnel." Shadow will let the rest of the group search the sanctum while he tries to disarm the trapped tunnel. (disarm trap=20)

Thar ail Baerer (10/33 hp's)  d20+8=20 d20+8=23 d20+3=20
Tuesday May 30th, 2006 10:02:51 AM

Knowing that any information they get could help, Thar attempt to heal the human and dwarf. He'll do just enough to get them conscious to answer questions, but not able to fight. If he needs to cast a level 0 spell to bring them up, he'll do so.

Heal Check for Human = 20
Heal Check for Dwarf = 23

Once this is done, he'll ask his companions to interrogate them. "Who does the best job of intimidating and interrogating? I'm not that great at intimidating them and getting answers, and I thought a few of you burly types could do it much better. If you have to get rough with them, don't worry, as I'll heal them back up to answer more questions."

Adding to his comments, "Everyone, I think we need to rest for a while, as I'm almost out of spells and we have some pretty seriously injured people in our group."

He'll then look at the drawings in the surrounding area and try to figure out what they represent.

Knowledge (Religion) Check = 20

DM Sanity Info

1/4 Turning Attempts for the day

Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 - Prot from Evil

Spells Cast:
L1 - Summon Monster 1, Cure Light Wounds(Spont.), Bless

Sanctum Recovery (DM JohnP) 
Tuesday May 30th, 2006 10:40:54 PM

The party begins to clean up and recover after the fight. There's a lot to be found down here in the sanctum of the death cult.

Ash looks around at his companions and sees that several are injured. But since no one requests healing, the druid figures that they feel strong enough to continue. When he looks at the markings, Ash notices the resemblance to the ones seen in the first room in the basement.

The tattooed fighter is disgusted by how weak and clumsy he is due to the cultist's spell. But his companions mention that the effects should pass in a few minutes. Time enough, anyway, for Conner to haul any prisoners or loot from the sanctum.

After hearing the sound of water flowing down the tunnel, Kadaz returns to the sanctum to make room for Shadow to do his work. When he examines the rear of the altar the dwarf finds a ledge below the lowest point of the channels. He guesses that the chalice could have been placed here to catch blood flowing from a sacrifice. He also finds a small metal-banded box tucked into the rear of the ledge.

Shadow heads into the tunnel and examines the deadfall trap that has been placed in the tunnel. He sees how to disable it and wedges a rock into the trigger mechanism. Now that it is safe, he and Arm head deeper into the tunnel. The tunnel slopes downwards and a fetid odor becomes stronger. Eventually they find that the tunnel leads to a branch of the sewer. From the looks of things, a small boat had been secured here and the two fugitives used it to escape. From here, there's no sign that the two can see to indicate which direction the two escaped

Thar easily binds the wounds of the two living cultists, enough to prevent them from succumbing to their wounds. When he examines the drawings, he recognizes an older form of Gargul's symbol. The symbols date from the time before the Year of Ascension when Gargul was still the evil god of death.

Unless the party decides to plunge into the unknown depths of the sewer, they can now take the time to tally what they have recovered from the cultists. Of course, the first thing they do is to ensure that weapons are out of reach of the cultists. The party reaches the following tally:

Zombie Fred -- masterwork studded leather, masterwork shortsword
Zombie Daim -- masterwork studded leather, masterwork dagger, masterwork dagger
Human cultist -- masterwork plate armor, masterwork spiked light steel shield, masterwork longsword, masterwork shortbow, masterwork cloak, 1 potion, 74 gold
Dwarf cultist -- masterwork breastplate, masterwork morningstar, masterwork heavy steel shield, masterwork cloak, 1 potion, 1 wand, 93 gold
Half-orc cultist -- ring, bracers, masterwork cloak, spellbook, 107 gold
Small metal bound box (from altar)

There is still equipment from the guards and cultists in the first room, and upstairs.


Mira  d20+13=25 d20+2=21
Wednesday May 31st, 2006 12:16:19 AM

Fingers at her temples, Mira scans the room looking for interesting trinkets, vials, or items that emanate any kind of a magical aura. (DetectMagic, Spellcraft=25, also Spot=21)

She will share whatever information she gleans from her 'search' with her friends.

When one of the newcomers suggests the party rest, she nods her head in agreement, and looks hopefully at the bard. "Shall we stay here, or go home?" Pulling her cloak closer around her, she adds, "this place gives me the creeps."

DM Sanity Info:

Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 5 per day)
0-level: detect magic##, read magic, light, mage hand, open/close, ray of frost#
1st-level: magic missile###, burning hands, mage armor ##, shield#
2nd-level: glitterdust, invisibility


Arm 
Wednesday May 31st, 2006 5:55:29 AM

Disgusted with Ilonia's escape, Arm motions Shadow to head back to the sanctum, so that they may tell the others. Once there, He notices Mira's distress and puts a protective arm around her, although he's unsure if that will provide warmth for the chill of the soul, "It seems that the good Lady has eluded us, at least for now. I say we take what we can from here and return home, as we could spend another week or longer searching through the sewers without finding a trace of them. I know I for one can use with a hot bath AND a hot meal.". As he says this, he glances at Mira, and hopes that they may be able to spend some "alone time" together now that they are for the most part unemployed, at least for the moment.

Kadaz (AC 21, HP 33/53) & Birdie (AC 17, HP 7/7) 
Wednesday May 31st, 2006 6:00:18 AM

Kadaz looks over the bodies of Fred and Daim. "We need to take these 2 bodies back to the guard and see if the witnesses identify them as those who killed the priest. This may help calm the city."

Ash 
Wednesday May 31st, 2006 8:55:10 AM

Ash says that sounds like a positive strategy Kadaz. Thank you for allowing me to join with you to see this....obscenity."

Thar ail Baerer (19/33 hp's)  d8+2=9 d20+7=12
Wednesday May 31st, 2006 9:32:03 AM

After the cultist wounds are bandaged, Thar will cast his last spell upon himself (CLW's, spontaneous) and heal 9 points of damage (moves him up to 19 now).

He'll then say "Shadow, do you want to go searching the 1st room with me?"

Commenting to the rest of the group "After we find out what's magic and what's not in this and the 1st room, I'd like to rest for 9 hours (8 sleep and 1 pray) to get my spells back. We can then go check out the rest of the building, if everyone's up for it."

He'll then head up to the first room and begin searching the bodies and the room they were in.

DM Sanity Info

1/4 Turning Attempts for the day

Spells Memorized (Lev0 - 4/time, Lev1 - 4/time):
L0 - Detect Magic 2x, Detect Poison, Read Magic
L1 -

Spells Cast:
L1 - Summon Monster 1, Cure Light Wounds **(Spont.), Bless


Shadow  d20+3=12 d20+9=10
Wednesday May 31st, 2006 10:56:35 AM

Shadow swears when he finds that the tunnel leads to the sewers, but knows there is no way to find them now. When Arm motions for them to go back to the sanctum, Shadow looks down both ways and not seeing anything heads back to the sanctum.

Looking around he notices that the group has everything in hand and he looks over the Kadaz's shoulder at the small metal box. "We should examine that closer back at the apartment before opening it, it could be trapped."

When Thar asks if he wants to go search the 1st room that had cultists in it he looks at the rest of his companions first and then says, "It looks like everything here is under control, so lets take a look." He will accompany Thar up to the first room and search it thoroughly. (Spot=12 Search=10)

Clean Up in The Basement (DM JohnP) 
Wednesday May 31st, 2006 10:48:25 PM

The party begins preparing to clean up the sanctum and head out. Before doing anything else, Mira concentrates and casts a spell to detect the emanations from enchanted equipment. She determines that several pieces of equipment from the cultists are magical.

Then the party packs up, collecting the equipment and items. Shadow suggests checking the small box later when he has a chance to work in a quiet and comfortable setting. Kadaz's suggestion to haul the corpses of Fred and Daim to the authorities has merit, with Ash and Shadow nodding agreement. But with Conner still weakened by the spell, moving all of the bodies, the unconcious prisoners and the loot would be problematic. So, reluctantly, the party leaves the bodies down here and moves to back to the basement of the mansion.

After escorting Mira, Arm moves to help Shadow with searching the bodies and the first room. They find that each of the guards was equipped with standard quality gear. Each of the cultists, both living and dead, has a heavy purse. The two cultists who attacked Kadaz have ornate daggers worth more, when Kadaz glances at them, for the gems and precious metals than from any value as weapons. Mira maintained her detection spell and indicates that none of it is magical.

All told, it's a pretty nice haul of loot and cash. And there's still the guards left in the kitchen and ballroom.

The party is just cleaning up when they hear boots and voices from the kitchen area. A voice calls down the stairs, Hallo, down there! It's Lukas from the Silver Swords! Put down your weapons because we're coming down!"

The party is still looking at one another when two short and burly dwarves clad in plate mail clatter down the stairs. When the two point guards indicate that the party isn't threatening them, Lukas and the other Silver Swords met previously approach down the stairs.

Lukas looks over at the party and nods.

"So, this is what you ended up doing. What exactly did you find down here?"

Loot Tally
Magical items are indicated in bold italics

2 Masterwork studded leather armor
Masterwork full plate armor
Masterwork spiked light steel shield
Masterwork breastplate armor

Masterwork heavy steel shield
2 studded leather armor
Masterwork shortsword
2 Masterwork daggers
Masterwork longsword
Masterwork shortbow
Masterwork morningstar
2 shortswords
2 ornate daggers
3 Masterwork cloaks
Ring
Bracers
3 potions
1 wand

Spellbook
Small metal box
6 purses (heavy and unopened)
274 gold



Arm 
Thursday June 1st, 2006 6:02:54 AM

Relieved that they are not facing another battle, Arm greets Lukas warmly, "Well, we found the two responsible for Tredegar's death. Unfortunately, or fortunately depending on how you look at it, they were already dead....sort of.". Gesturing toward the sanctum area, he continues, "They're in there if you wish to view them. Unfortunately, Lady Ilonia managed to get away through the sewers with one of her cultists...there's not much chance of finding them at this time. Now, if you'll excuse us, we are headed for some much needed rest and healing. If you have any questions, please feel free to contact us.". He then proceeds to give him directions to their apartment, then waits to see if they are allowed to leave.

Ash 
Thursday June 1st, 2006 8:47:22 AM

Ash looks at the newcomers warily. Perhaps its the obsenity he saw in these chambers, or perhaps its the timing of their arrival, but something does not feel right to him, and he trusts his instincts.

Shelya begins to nose around the room in curiousity.

Shadow 
Thursday June 1st, 2006 10:06:10 AM

As some of the group sigh with relief, Shadow realizes he has been doing his shallow breathing exercises in preparation for a fight or his thief work. He calms himself and relaxes as he sees it is people they are familiar with. He will let the others do the talking since he does not have the same ability with people that some of the others have.

Thar ail Baerer 
Thursday June 1st, 2006 10:31:26 AM

Speaking to the guards, Thar says in a tired tone "As my friend, Arm, said, we found those who were apparently responsible for killing the religous leader that I was tasked to find. If you wouldn't mind, I must get back to my bishop and report to him, after I get a chance to heal my wounds and rest."

He shows them his bloody wounds and then begins walking slowly around them (trying to look near death, stumbling and exhausted, in order for them to not ask further questions, especially re: the loot)

(OOC - Group, I'll be out of town Fri AM through Sun PM, and won't be able to post during that time frame. I'll try to post again tonight or early tomorrow AM, but am not sure if I'll be able to. Thanks, Ken)

Kadaz (AC 21, HP 33/53) & Birdie (AC 17, HP 7/7) 
Thursday June 1st, 2006 2:17:03 PM

Kadaz looks over the hired guards suspiciously. They were outside, guarding what was going on inside. Even if they didn't know what evil was being done, in his mind they aren't entirely innocent.

"Turns out Lady Illona was an evil doer, raising the dead, and trying to destabilize Plateau City by killing priests. She's fled through the sewers, appropriately enough, abandoning her hirelings. If we question the survivors we may get some clue as to where she's gone. But we have to inform the guard and get the word out as to her deeds."

As he talks Kadaz eyes covetously some of the magic armor and wonders just how much ironworking it would take to make one of them fit him.

Conner 
Thursday June 1st, 2006 5:11:30 PM

The fighter looks over the two Silver Swords and puts his own sword away. "Lots been going on under all our noses in this place. The Lady whose property you've been so zealously guarding has fled along with one of her followers. They took their 'chalice' with them." Conner helps collect the loot and will brook no interference from either of the swords

Mira 
Thursday June 1st, 2006 10:22:36 PM

Her companions have explained things with eloquent simplicity. The magic user has nothing to add to the explanation, but keeps a wary eye on the mercenary Silver Swords...and a spell at her fingertips.

De-Briefing (DM JohnP) 
Thursday June 1st, 2006 10:46:09 PM

Lukas nods after everyone provides their part of the story. He motions and two of the Silver Swords head down to the sanctum. After a couple minutes, they return and nod back to him.

Lukas looks over the party and the prisoners.

"Okay, your story seems good so far. Still, the Guard and the Magistrate are going to have to be involved. And probably some temples, too. So why don't you make yourselves comfortable upstairs."

Lukas motions to the stairs and the guards moves aside to let the party head up to the main.

Lukas motions towards the loaded packs. "Don't forget to take whatever you found. None of these folks will be in a position to complain much." He points to the cultists tied in the corner.

After everyone files upstairs, they're shown through the kitchen. The guards who were left here have been moved somewhere else. The older woman is still in the kitchen but now she's brewing a large pot of tea. And there's a big bowl of what looks and smells like cookie, or maybe biscuit, dough on the table.

The Silver Swords lead the party through the kitchen, down a hall and into a formal dining room. The motion to the chairs around the table and in the corners.

"Sit down and rest, it'll be a while."

The two Silver Swords lean against the wall outside the room although they don't seem to be paying too much attention to the party. And they don't close the door, so the party can look across the hall to a sitting room. The street entrance is visible through a window in the sitting room. Arm looks out and sees one of the Silver Swords hustling out.

========================================


After everyone makes themselves comfortable, the cook comes in.

"Does anyone want a spot of tea? Is it true? Is Ilonia gone?"

Regardless of what anyone says, the old human woman makes counting motions and heads back to the kitchen. She returns with a large teapot, cups for everyone and fixings.

"I just put the biscuits in the oven and they'll be ready right quick. So, who takes what in their tea?"

She pours a cup for everyone and offers cream, honey or sugar and the other common fixings for tea. After doing that, she departs. Several minutes later, she returns with fragrant fruit biscuits and a small pot of jam.

"Here you go. The least I gould do for you running off Ilonia."

As they sit there staring at the teacups, the party can look out towards the street entrance. They soon see groups of people arriving. Kadaz recognizes Guard insignia on several cloaks and Thar recognizes the distinctive robes of clerics from the nearby Tmple of Light. A short time later, the elven ranger sees priests of Gargul arrive.

After they've been sitting there for over an hour, the cook comes back to clean up the tea fixings. On her heels are Lukas, a Guard sergeant that Kadaz doesn't really know and another man. If he had to guess, Kadaz would think it was a Constable or Magistrate.

"So, anything further to say for yourselves?," Lukas asks.

Ash 
Thursday June 1st, 2006 11:03:48 PM

Ash loses himself in the tealeaves, continuing to seek the meaning of the events that recently unfolded before him.

Conner 
Thursday June 1st, 2006 11:18:02 PM

Conner drags his weary form upstairs and takes a place in the dining room. He is grateful for the tea and biscuits, and nods his head in appreciation of the woman's efforts.

As the guard and the magistrate arrive, the fighter can no-longer sit and bite his tongue at the arrogance of Lucas and the Silver Swords. "It's not us that be in need of a story...we haven't been protecting an evil death cult for weeks on end" he growls.

Arm  d20+9=25
Friday June 2nd, 2006 6:01:06 AM

Arm thanks the cook gratefully for the minor repast. When he hears Conner's outburst, he says to him, "Hold for a moment, my friend...they may not have been any more aware of the goings-on here than anyone else was. How would the guards without know of the house within? I think we should at the least give them the benefit of the doubt. Do not forget that they took the time to listen to our story regarding the theft of the necklace.".

Turning to Lukas, he continues, "What you have heard was the whole story, and all of it the truth. Our only regret is that we couldn't have Ilonia here to turn over to you so that she may answer for herself. If it is your wish, we can keep an eye open for her on our travels, and should we find her, we'd definitely let you know.". (diplomacy=25)

Kadaz 
Friday June 2nd, 2006 5:58:48 PM

Kadaz is very appreciative of the food and drink. "Thank you grandmother" he says as he sips the tea. "Might you have an old soup bone for my friend here?" he asks as he pats Birdie's head.

As the guard leader comes in Kadaz rises to his feet - old habits die hard. After Arm talks he adds a brief comment. "Raising the dead, especially those two, speaks for itself. I am only sorry she was able to escape with that chalice. She will probably try to set up her cult again somewhere."

Kadaz nods at Lukas. The consideration Lukas showed was unexpected. If they do manage to make off with the found items they will owe him a favor.


Shadow 
Friday June 2nd, 2006 6:26:21 PM

Shadow is not very relaxed as the group follows the guards up the stairs and into the dining room. He broods in a chair farthest from the door, and tries to nod politly to the cook as she gives them the tea and biscuts. He will sip at his tea, but continues to worry about what is happening around the group.

When Lucas and the others enter the room he wonders if this is it and the group is headed to the headsman block. He hesitates to say anything and is relieved when his companions answer, although he flinches a little when Conner makes his outbreak. He will wait to see the response of the guards hoping that all is good and they can return to their apartment.

All Over but for the Talking (DM JohnP) 
Friday June 2nd, 2006 10:25:39 PM

Lukas' eyes flash when Conner speaks about sheltering the cult.

"Us? We keep the streets safe, that's it. Just like your precious Guard! Do you know who some of the people are downstairs? Or some of the others who came here? Well, if you don't, it's probably better that way!"

The Guard sergeant holds up a restraining hand and Lukas moves back to the wall. Arm's and Kadaz's words serve to cool him off a little bit.

The third man clears his throat. He's a nondescript man, easily overlooked next to the slight menace of Lukas and the armored bulk of the Guard sergeant. But both clearly defer to him. Except for his brown hair, everything about him seems gray, from the boots on his feet to the cloak on his back.

"If the posturing is over, I think we should get to business. The lot of you helped the City today. Despite what you think, this little group didn't go unnoticed but what happened yesterday was a surprise. No matter."

He pauses for a moment, running his thumb over the heavy silver buckle on his belt.

"The priests confirm your story about raising undead. Other investigative methods suggest that the services haven't been going on too long. Lady Ilonia would be able to answer more questions. If you come across her, there could be some consideration shown. Monetary and otherwise. Or that elf that you mentioned, since he seemed important."

"But right now you're free to go. Nobody downstairs will be making too many noises about their goods. So consider that your pay. Sergeant Framplin will show you out."


The man turns his back and leaves, presumably heading back to continue the investigation. Lukas glowers at Conner as he moves forward.

"It's been a tough couple days. Remember what I said before about owing you a favor. Now I've got to get back to keep the crowds away. We can maybe slip you out with some others, if you don't want to be noticed."

With that, Lukas and Sergeant Framplin wait for the party to gather their gear and start moving. Once the party is ready, they'll show them outside and back to the street.


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