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Death Under the Sun


Dark Circle - Round 01 (DM/Al)  d20+20=32 d100=1 4d6(6+5+1+1)=13 6d8(7+5+6+7+5+7)=37 10d8(6+4+2+5+2+7+5+3+4+3)=41
Tuesday May 2nd, 2006 9:21:57 PM

The Children of Chaos make last minute preparations in the form of strategy and a few select spells. Jones paces nervously. Back and forth. Back and forth.

"Get ready." Faraday's voice comes from within a well of concentration.

Back and forth. Back and forth.

Firn'gaer casts Haste. Father Jasper casts Bless.

Back and forth. Back ...

"Wait! That's what's that? That's not supposed *** "

*blink*

The Wold is dark and the group stands on ground covered in a layer of ash. The Wold is dark but the orb that glows in the sky above is too big to be anything but the sun. The Wold is dark within this circular clearing surrounded by a tall tall wall of thin stalked plants. Fifteen to twenty feet high, the dense surrounding plants are all that can be seen except for the sky above, a bright sky dulled by darkness. The air is hot and dry.

"They're here." The voice is deep.

"I can see that, Scaor." A female voice. The one from Heranmar.

Across the ash strewn circle is a wooden stand atop which is a bulging bloated object over five feet long. And beyond the stand four figures are arrayed. The darkness conceals them, even from the enhanced sight of Sly, Luke, Dalek, Yorrick, and Firn'gaer, but their forms are still readily visible. One towers over the others. Firn'gaer recognizes the outlines immediately. It is a form he has taken often, a troll. Another is a heavily armored human. His head is misshapen, flaring out to either side. Jaeden figures this must be a helmet. The third is slight and dark as the darkness around it. Only its hair stands out in the gloom, a shock of white. The fourth is slight as well, but its skin is pale as moonlight.

"I told you they would come sooner than later."

"Come see us," the voice mocks. "We'll be waiting for you next time. If you survive. In fact he's dying to kill you himself. In the meantime remember, we'll be watching."

There is the sound of sliding parchment, and the voice incants a spell. The large one reaches out and there is a simultaneous tear and a liquid splash. The bloated bag upon the stand deflates as it spills its contents onto the ground.

Then all four figures vanish leaving nothing but silence and the heat.

"What?" The voice comes from behind, and the group turns to find a huge hulking half-orc standing behind them, a Warhammer in his hand. His chest is bare and covered in totemic tattoos, but even in the darkness the single tattoo is visible, the one that matters, the one on his hand. It is the same as that worn by the rest of the group.

"I didn't mean to bring him." The voice of Faraday, a reminder that he and the Vision are still out.

But, in this case, is that necessarily a good thing? Who is this Half-orc?

Suddenly, a rustle goes through the plant-life that surrounds the circle, a rustling like a ghostly wind sweeping through the grass. A dull thudding approaches from different directions as of many heavy footprints running this way.

=== OOC ===

Haste has a duration as though you had just cast it, Firn'gaer. Same for Bless, Father Jasper.

NOTE: We are in Combat Rounds!

Map


Magog 
Wednesday May 3rd, 2006 5:20:56 AM

"ahhhh he shouts who dares disturbe me,(looking around) where am I,(pointing with his hammer) who are you and what is going on and who needs there head beat in "
Magog is not sure what is going on he waits for answers ???


Father Jasper 
Wednesday May 3rd, 2006 5:25:15 AM

Jasper will not answer the big brute and cast bull strengh on Jaeden "this will make it hurt that much more" he says when done
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Divine Favor -- Domain Cure Light Wounds
2nd
Aid,Hold Person, -- Domain Cure Moderate Wounds
3
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, Summon Monster IV -- Domain Cure Critical Wounds
5th
Flame Strike X 2, -- Domain Cure Light Wounds, Mas

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20=18
Wednesday May 3rd, 2006 7:49:44 AM

Sly takes a gook look at the huge Orc and that Hammer! Sly speaks to the big brute, saying the first though that came into his head, "Sorry to disturbe you, WE just arrived here ourselves, Where are we?"

Sly whispers to Luke, "Wait! and see what He has in mind!"

Luke was only looking at the Big Hammer, "OK!"

Sly rolls for Cha - 18 (not bad for a halfelf with +0 for cha)

Sly's Spells

0 - Detect Magic, Read Macic, Flar, Ray of Frost.

1 - Magic MisselsX2, Shocking Grasp, Feather Fall.

2 - Flaming Sphear, levetate, Web,

3 - Lighting Bolts, Fire Balls, Fly.

Firn'gaer - AC 25, HP 77 
Wednesday May 3rd, 2006 7:55:34 AM

"Damn. What'd they do sit and wait here for us to show." He says as they leave. "Sly, I think he's the newest member of our party." He says to Sly.

He says to the new comer. "Welcome to the party. We'll explain later, but now there's a fight."

With that Firn'gaer goes into casting. As he does the Children of Chaos grow. [Mass Enlarge Person] He targets Magog as well.

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 215 rounds
Extended Haste - 21 rounds
Mass Enlarge Person - 11 minutes

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile, fly, haste*, lightning bolt, slow

4 -- black tentacles, dimension door, mass enlarge person, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Peerimus AC 24 HP 81 and Yorrick AC 21 HP 82 [Bless, Haste, Enlarge]  d20+19=39 d20+21=27 d20+19=39 d20+9=26 d20+6=18
Wednesday May 3rd, 2006 11:20:34 AM

"I'm afraid not Jaeden, but Yorrick has fought along side me for over 15 years, he knows about small group combat and allies. I will also be able to lend assistance to a change in targets easily enough. Our repoire is as intense as yours and Dalek." Peerimus gives a small smile, Just the thought of Yorrick and thier connection and long friendship put such on his face. Faraday's words of alarm quickly rip the smile away "Wait What?" the words leave the druids mouth as the land snaps into view and he leaves those thoughts alone as his eyes adjust and his mind takes everything in of the new surroundings.

They are gone, powerful teleporation likely and whatever they left behind was the trap. Predators. But thier is no smell or debris, what manner of creature so quickly closes? The substance must have been designed to attract them

Other things quickly go through his subconscious, connected and studied as he is, he becomes aware of them without having to set to thinking about them. [Know Nature 39 Survival 27] Hot and dry, making shelter and water the two most important things beyond survival of the approaching creatures. Day time will be highly dangerous, especially to those wearing metal.

The mass Enlarge hits and the sound of closing predators reaches his ears, "We need a combat circle my friends. We thought it a trap and well it was. Magog turn around we are about to have rather nasty company I suspect."

Peerimus speaks up for everyone to clearly hear, "Whatever is closing in has been attracted by what was in that bag. WE are too open right now, Spell casters start sealing off avenues of attack."

With that Peerimus pulls a scroll and casts Entangle. Using Magog as the 12 o'clock position, Peerimus goes 12 o'clock 55' from his current position. Yorrick shifts 10' to N/8 his nose and ears trying to help him discern what is coming.
[Handle animal 39] [Yorrick Spot 26 Listen 18 Scent]

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
Animal Growth, Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
Extended Haste - 21 rounds
Mass Enlarge Person - 110 Rounds
Yorrick
Greater Magic Fang 22hours
Extended Haste - 21 rounds

Jones 
Wednesday May 3rd, 2006 4:41:29 PM

Jones stops his pacing and a smile spreads across his face. "Finally the dance is ready to begin, may Domi find us worthy... and you too my half-orc friend!"

The little man's eyes dart from place to place as he searches for danger, but he answers the half-orc's querries as best he can, "I'm Jones and these are the Children," he waves a hand to indicate the rest of the group. "I've no idea where we are, but Farraday brought us... and you too it seems. As for what we're about, you already have the right notion. We're here to combat evil most foul, and if you choose to stand with us, may Domi bless your hammer and your heart."



Magog (2nd) 
Wednesday May 3rd, 2006 4:51:33 PM

" Lets party" he says cracking his neck and nuckles at the same time, he also tests his balance and make ready to bash things

Jaeden Ohm 
Wednesday May 3rd, 2006 6:18:08 PM

Peerimus' original plan in mind Jaeden sees that the druid is busy casting so takes it upon himself to position the 'frontline'.

"You," he bellows as he points to the new half-orc, "... guard North with the bear and be ready to support where ever the opponent attacks. "Savin, Sly... Guard the west southwest flank. I'll take the east southeast. If they come between any of our three points colapse to form a front line. Peerimus, if you can hear me, whereever they come from keep Yorrick in the rear to guard the flank."

"Stand strong and remember we are the Children of Chaos!"

Jaeden Ohm Part 2  d20+22=31 d20+17=33 2d6(1+6)+11=18 2d6(5+3)+11=19
Wednesday May 3rd, 2006 6:24:03 PM

With his last statement Jaeden moves Dalek 5' to the southeast [5' step to Q13] and readies an attack.

actions
* 5' step to Q13
* Readied Attack [hit ac 31,33 dmg 18,19]

Magog (3rd) enlarged hp 102 ac 11  d20+21=30 d20+16=20 d8+16=18 d8+16=20
Wednesday May 3rd, 2006 7:09:07 PM

Magog hears the fighter instructions and will take a step to N8,hefts his the warhammer readys his attack as well

Actions
5' step to N8
Readied attacks [hit AC30,20 dammage 18,20]



Teeth and Claws - Round 02 (DM/Al)  50d8(2+3+8+8+2+1+7+8+1+8+6+2+8+1+4+6+5+2+7+5+2+2+3+6+2+3+3+7+5+4+4+6+5+6+5+8+8+4+8+7+5+7+5+8+8+8+4+2+7+4)=250 d20+8=9 d20+6=26 d20+9=21 d20+9=18 d20+9=15 d20+9=10 d20+9=22 d20+9=16
Wednesday May 3rd, 2006 9:43:29 PM

Magog catches on fast. Looks like he may have to. Especially as he is unarmored.

Father Jasper casts Bull's Strength on Jaeden.

Sly calls a friendly greeting.

Firn'gaer casts a spell and everyone grows. *squeak* Except for Rufus.

Peerimus casts a spell to the north and the vegetation erupts in riot of twisting, writhing stalks. He assesses the environment, planning for survival after the attack. If the group survives the attack. He calls for a defensive formation.

Jones rouses for battle. Evil awaits. This is it.

Jaeden hears Peerimus' call. He begins assigning positions and outlining formations. Whether the group is up to it is left to be seen. A seasoned troop of soldiers, certainly. But adventurers? We shall see.

=================

A high pitches squawk comes from the north along with the sound of thrashing, then things appear from out of the tall stalk wall. Most are squat medium sized things. They push into the circle on huge hind legs. Small front legs end in clawed appendages. The claws look very sharp. Their broad face is dominated by a mouth three feet wide. The mouths open and shut in a popping spasm to reveal three rows of razor teeth. A row of armored bone plating covers the humped back of each of the creatures. These frog things might be amusing, if they were not so obviously deadly.

Even more intimidating, though, is the single creature that stalks out of the reeds from the west. As large as most of the Children of Chaos now are, it's bullet head surveys the group on a graceful neck. It's mouth opens to reveal slashing razor teeth and fangs dripping with dark green fluid. This is a predator. It turns its head to view the group with its other eye, then gives a hiss like a blast of escaping steam. Its feet thud against the ground, then it lets out a Scream that seems to shake the ground. (Savin, Yorrick, Dalek, Jaeden, Sly, Luke, Jones, and Father Jasper: Will Save vs DC14 or be Stunned for 1d4 rounds.)

The smaller ones attack.

b01 Bites Firn'gaer AC21, Miss
b02 Bites Dalek AC18, Miss (Dalek may take an AoO against one of these, and)
b05 Bites Dalek AC15, Miss (Jaeden may take an AoO against one of these.)
b03 Bites Peerimus AC10, Miss (Peerimus may take an AoO against this one.)
b04 Bites Sly AC22, Miss (Sly may take an AoO against one.)
b07 Bites Sly AC16, Miss (of these two.)

The frog-like creatures leap in quickly on their powerful hind legs. But whether it is the unnatural dark or their unfamiliarity with this new prey, none lands a solid bite on any of the Children of Chaos.

From out in the dense vegetation come sounds of rustling, the pounding tread of heavy clawed feet, and a cry in answer to the large razor toothed creature.

=== OOC ===

Notes:

Please adjust your AC for the effects below.

Per Haste: One extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
PerEnlarge Person: One size category larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity , and a -1 penalty on attack rolls and AC due to its increased size.
Per Bless: +1 morale bonus on attack rolls and on saving throws against fear
Haste does not apply to Magog

There is a 20% Miss chance to all attacks. Roll that d100!

And please list your grid coordinates if you move.

NOTE: We are in Combat Rounds!

Map



Father Jasper hp 94 AC 20 
Thursday May 4th, 2006 5:52:30 AM

Father Jasper will cast a new spell summon monster IV (Snake, Huge Viper) (33 hp) he will call it as close to the r12 monster

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid,Hold Person, Bull's Strength , -- Domain Cure Moderate Wounds
3
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, -- Domain Cure Critical Wounds
5th
Flame Strike X 2, -- Domain Cure Light Wounds, Mass

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d100=81 d100=94 d100=8 d20+15=31 d20+10=27 d20+10=30 3d6(4+5+3)=12 d8+8=14 d8+8=10 d8+8=11
Thursday May 4th, 2006 8:05:15 AM

Sly faces his Tadpole(bo4) with an attack of oppertuny Swing and hit him ( 80%/AC 31)with the sword of Storing, and it had a spell in the sword Lighting), schocking the enermy for (12 hp of damages). Sly hit him again on his back swing ( 94%/AC 27), againg doing (14 hp of damage, total of 26 hp).
For the second attack on Tadpole(b07), Sly swing again ((8%/Ac 30 Critical) with 11 hp damages)). Misses his target by inches. Sly will ajust his shiels for the best protection, will wait for another opening.

Luke remembers the Magic sword that Sly has, he will wait fot the next round.

PS: Al what a time to get a critical hit when I miss my Percentage! Just my luck. LOL! Also Sly and Luke never moved, the enermy came to him.

Sly Spells

0) Deteck Magic, Read Magic, Flar and Ray of Frost.

1) Magic MissilsX2, Shocking Grasp and Feather Fall.

2) Flaming Spear, Levetate and Web.

3) Lighting Bolts, Fire Ball and Fly.

Firn'gaer - AC24, HP 77  d20+22=31 5d4(4+3+3+4+2)+5=21
Thursday May 4th, 2006 9:15:35 AM

Firn'gaer doesn't say much as the reptile bounds in on him. It's talons are deflected off his Shield and the medium-sized gnome doesn't want to play with his opponent having never faced one.

He calls on his arcane power, Cast Defensively DC31, and forming before him are 5 glowing orbs. In momemts they streak, unerringly, into his opponent, b01.

Empowered Magic Missile - Damage 1.5*(5d4(4+3+3+4+2))+5 = 29

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 214 rounds
Extended Haste - 20 rounds
Mass Enlarge Person - 109 rounds

Extend Rod - 1/3 left.

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly, haste*, lightning bolt, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Jones AC 23, HP 57 (+8 temporary hp) [enlarge, haste, bless, divine power]  d20+15=24
Thursday May 4th, 2006 3:14:28 PM

Not stunned by the creature's cry, Jones calls upon Domi to imbue him with power. Then he moves forward to aid Sly and takes a flanking position on b07.

(casts divine power and moves to H15)

Jaeden Ohm (AC 25 HP 106/106: Hasted, Enlarged, Blessed, Bull Strengthed,Higher Ground)  d20+4=20 d20+3=17 d20+12=28 d6+6=11 d20+24=32 d100+24=86 d100+24=82 2d6(4+6)+14=24 d20+24=27 d20+24=27 d20+19=32 2d6(5+4)+14=23 2d6(4+2)+14=20 2d6(1+6)+14=21 d20+12=29 d20+12=29 d20+12=16 d20+7=13 d6+6=11 d6+6=8 d6+6=11 d4+4=5
Thursday May 4th, 2006 3:51:35 PM

Moments after his call for mellee positioning the comically demonic frogs burst into the clearing along with the larger predatory beast. The beast emits a piercing call that threatens to steal the strength from his limbs but he resists the effects and stands strong [will save 20].

His bond with Dalek tells him that the horse struggles against the effect as well but also breaks free of it's influence [will save 17].

The devil frogs close and Dalek kicks out at the first to approach, smacking it square in the head [AoO vs. b02: 86% hit AC28 dmg 11]. The next closes in and Jaeden takes a swing from horseback. He too connects and digs deep into the offending creature. [AoO vs b05: 82% hit ac 32 dmg 24].

The battle now under way both horse and man focus on the same opponent [b05] feeling a sense of unity neither had felt before. Jaeden swings three hasted strikes down at the beast [attack b05: hit ac 27,27,32 dmg 23,20,21]. Dalek adds his own blows, sending in three kicks and a darting bite [attack b05: hit ac 29,29,16,13 dmg 11,8,11,5].

The warriors military training pays off and even in the heat of his battle he keeps the presence of mind to survey the rest of the field.

"Half-Orc! Quick, help the Gnome!

"Peerimus, send Yorrick to support the western flank!"

Savin ac 25 hps 115/115 haste, bless, enlarge  d20+11=27 d20+18=36 d20+16=19 d20+19=21 2d6(2+5)+6=13 d20+16=20 d20+16=32 d20+16=34 d20+16=32 d20+11=14 2d6(4+1)+6=11 2d6(5+4)+6=15 2d6(6+2)+6=14 2d6(3+1)+6=10
Thursday May 4th, 2006 6:49:19 PM

OCC Al, Savin should have gotten an AOO with his spiked chain as the creatures closed. B03 at least. Enlarge I have a reach of 15' with it)

Savin shakes off the effects of the yell and lashes out with his chain at B03 as it closes the distance with Peerimus. He smiles as the chain wraps around the legs of the creature and gives it a mighty pull hoping to pull its feet out. Str check 18 (ooc Rolled a 3 +6 str, +4 for large size, +2 for spiked chain, +4 for improved trip. Not sure of its, modifiers but taking 10 it would have to get +10 on its str roll. I am rolling my follow up attack for successful trip result. Ignore if it is in vain.

To hit modifiers for chain +1 for MW, +6 for str bonus, +2 for opponent prone, +9 base +1 haste, -1 large size, +1 bless)

Savin follows up with his trip attack with a successful AOO with another swing. It isn't his best and he only hits ac 21 with it. If this is enough he inflicts 13 points of damage on B03

Savin then whisks the chain back to his glove of storing and summons his quarterstaff out of his other one (both free actions). He launches into a flurry of blows against B03

Hit ac 20,32,34,32,14

assuming that ac 14 is a miss Savin does 11+15+14+10= 50 points of damage to B03 with his flurry.

He yells to Firn'gaer, "Can't we just teleport back out of here using that artifact?"


Jaeden Free Action 
Thursday May 4th, 2006 7:06:22 PM

We can't Savin, Jaeden bellows, ... Takes too long to get it working!

Peerimus AC 23 HP 81 and Yorrick AC 21 HP 82 [Bless, Haste, Enlarge]  d20+11=28 d100=1 d20+19=29 d20+18=34 d8+10=17 d20+22=25 d20+10=27 d20+10=12 d20+5=21 d100=81 d100=35 2d6(4+1)+7=12 2d6(2+6)+7=15
Thursday May 4th, 2006 9:02:53 PM

Peerimus's mind categorizes the creatures as froglike, though considerably more dangerous than any frog. As it closes he levels out a nice cut, but the shadowed illumination of the night has him miscalculate the swing and he hits nothing but air. The druid takes some consolation that the creature has the same problem.

The foreign fighter calling himself Magog is blocking the way for Yorrick to be able to move by to assist him. So Peerimus takes what he hopes is the next best action and sends him to free up Firngaer. [Handle animal 29, attack b01] (Since Yorrick is not enlarged he should be able to get to Q/9)

Yorrick moves in and swings with one great paw, [Hit AC 34 Scent removes concealment Dmg 17 Grapple 25]

Peerimus uses his staff against the creature in front of him. "Magog, either get in the fight or get out of the way!" [Attack b03 PA -2 Hit 27/12/21 %81/35 Dmg 12/15]

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
Animal Growth, Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
Extended Haste - 20 rounds
Mass Enlarge Person - 109 Rounds
Bless
Yorrick
Greater Magic Fang 22hours
Extended Haste - 20 rounds
Bless

Magog enlarged hp 102 ac 11  d20+13=29 d100=26 d8+8=11 d20+8=12 d8+8=11 d20=4
Thursday May 4th, 2006 9:15:43 PM

With a grin across his face he snarls at the critters and turns throwing a pair of Javalins at the large ugly beasty " nice teeth, allow me to knock some out for you) hit ac 29 damage 11 second hit ac 12 damage 11 4% miss ( lol i miss twice here )



Father Jasper hp 94 AC 20 (back post)  d20+11=28
Thursday May 4th, 2006 9:19:47 PM

Jasper inhails some of the critters nasy breath but seams not affected and goes on casting his spell
will save

Biting!!! - Round 03 (DM/Al) 
Thursday May 4th, 2006 10:36:28 PM

:: OOC :: Sorry, made a mistake with one of the spells. See notes below.

Father Jasper shakes off the effects of the large creature's scream, and he begins incanting a spell. (Rolled Will for you. DC28. Summon Monster is a Full Round Action. Your Huge Viper will appear on your turn at E11/H14. From there it can attack at will.)

Sly Foxx is not so lucky. The cry catches him off guard and he (Rolled Will for Sly. DC13. Sly is Stunned for 2 rounds. He may move on Round 5. Sorry, Sly.) Luke is stunned too. He stands frozen by the terrifying cry of the creature. (Rolled Will for Luke. DC13. He is Stunned for 3 rounds. He may move on Round 6. Sorry, Luke. Bad luck guys.)

Firn'gaer casts on the defensive, and five glowing orbs incinerate the face full of teeth that stands before him. The creature is burned to a crisp.

Jones shakes off the Scream and casts a spell. Then with the fleetness of Haste, he circles around Sly's attackers to take up a position opposite the half-elf. He is unaware that the Bladesinger is now Stunned.

Jaeden and Dalek fight off the effects of the Scream. Dalek strains with the weight on his back. His friend and master has never been this heavy. Jaeden quickly strikes down one of the Bounding creatures as it runs in for an attack. Dalek wounds the other one. (I rolled your miss chances. Jaeden: 94, 51, 47, Dalek: 1, 5.) In a flurry of steel Jaeden slices the remaining creature into a bloody spray. Dalek misses twice in the darkness.

Savin's chain strikes out, whipping around the feet of the bounding creature. With croak of surprise it braces on all fours, and the Chain Pulls from Savin's grip. (Woldian Special Attack Rules, auto-failure on 1, 2, or 3.) With a click of his fingers, the monk calls a staff from his other glove. Three blows out of five break through the frog mouth's armor, beating it to a bloody pulp. (I rolled your miss chances. Savin: 81, 23, 26)

(BTW, you have a 20-foot threat range with the Chain and Enlarge. Sorry I forgot you had the chain in hand.)

Peerimus sends Yorrick to help Firn'gaer. The bear arrives too late, the creature is nothing but ash. The creature that came after Peerimus is a stain in the ash on the ground.

Unarmored, Magog decides not to close with the razor teeth that the creatures of this land possess in bounty. He throws javelins in stead. One hits penetrating the creatures rough hide. The creature easily ducks the second throw, snapping at the missile as it flies by. (BTW, Javelins are 1d6+STR not 1d8+STR.)

=================

The large creature drives straight toward the thing that hurt it. In the way, stands Peerimus. It's teeth fail to penetrate the druid's protection.

r12 Bite Peerimus AC18.

The two frog things attack Sly. And this time, Sly is Stunned and cannot dodge. *aHoo* *aHoo* One lands a near bite. But for the darkness he would have bitten a big chunk of Bladesinger flesh.

b04 Bite Sly AC24, Claw AC14, AC17, (Miss chance 17 /Miss)
b07 Bite Sly AC20, Claw AC13, AC16, Miss

More sounds of thrashing come from the Entangling plants to the north.

More of the Bounding frog things come leaping out of the grass from all sides. They do not hesitate, bent only upon blood and killing.

Two rush from the south with startling speed.

One comes from the southeast Bounding across the ash covered floor directly at Jaeden and Dalek. (Jaeden and Dalek you may take an AoO against b25.)

Four appear from the northeast, attacking Firn'gaer, Yorrick and Dalek. Yorrick, you may make one AoO against any of b22, b33, b36, or b37. Jaeden or Dalek, you may make an AoO against b37.)

b22 Bite Yorrick AC23, Damage 13hp (Miss Chance 74. If you take this one down with your AoO, you forgo the damage.)
b33 Bite Yorrick AC16, Miss
b36 Bite Firn'gaer AC18, Miss
b37 Bite Dalek AC26, Damage 16hp (Miss Chance 33. If you take this one down with your AoO, you forgo the damage.)

Two come in from the northwest, one attacks Peerimus and the other attacks Savin. (Peerimus you may take an AoO against b20. Savin you may take an AoO against b23.) They come charging in with blind ferocity. Their three rows of teeth ripping and rending. Only the darkness saves Savin from a nasty bite.

b20 Bite Peerimus AC24, Damage 15hp (Miss Chance 93. If you take this one down with your AoO, you forgo the damage.)
b23 Bite Savin AC27, (Miss Chance 7 /Miss)

From the west and southwest three attack Jones from behind. (Jones, you may take an AoO against either b20.

b21 Bite Jones AC22, Miss
b31 Bite Jones AC16, Miss
b34 Bite Jones AC23, Damage 15hp (Miss Chance 80. If you take this one down with your AoO, you forgo the damage.)

The crash of more vegetation comes from beyond the wall. The thud of more heavy footfalls.

=== OOC ===

Notes:

Al's Mistake: It's been pointed out to me that Enlarge Person only works on Persons. Yorrick, Luke and Dalek remain the size they were before. This is only a problem for Jaeden and Dalek. Jaeden, Dalek is now considered to be carrying a Heavy Load.

Please adjust your AC for the effects below.

Per Haste: One extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
PerEnlarge Person: One size category larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity , and a -1 penalty on attack rolls and AC due to its increased size.
Per Bless: +1 morale bonus on attack rolls and on saving throws against fear
Haste does not apply to Magog

There is a 20% Miss chance to all attacks. Roll that d100!

And please list your grid coordinates if you move.

NOTE: We are in Combat Rounds!

Map

STATUS
======
B04 Uninjured
B07 Uninjured
R12 Wounded
B19 Uninjured
B20 Uninjured
B21 Uninjured
B22 Uninjured
B23 Uninjured
B24 Uninjured
B25 Uninjured
B31 Uninjured
B32 Uninjured
B33 Uninjured
B34 Uninjured
B35 Uninjured
B36 Uninjured
B37 Uninjured

Sly Stunned Till Round 5
Luke Stunned Till Round 6

Note: This post shows no rolls. I hit the submit button and the site logged me off. Lost all of the actual rolls. But thank god I don't compose on the site. You'll just have to trust the rolls I've logged here for this post. Sorry.


Jaeden Ohm (AC 25 HP 106/106: Hasted, Enlarged, Blessed, Bull Strengthed,Higher Ground) Dalek  d20+24=30 d20+11=14 2d6(1+6)+14=21 d6+6=8 d20+17=22 d20+24=40 d100=24 2d6(1+4)+14=19 d20+24=43 d20+24=38 d100=91 4d6(6+5+2+6)+28=47 d20+18=31 d100=17
Friday May 5th, 2006 2:58:43 AM

A new foe close from the darkness and both horse and rider lash out at it [Jaeden AoO vs b37 hit ac 30 dmg 21 / Dalek AoO vs B37 hit AC14 dmg 8].

Jaeden recovers from his strike and with a quick mental impulse tells Dalek to back off. He slides off the horses side [ride 22] and Dalek takes a step back [5' step to P11:Q12].

With Dalek out of the way Jaeden goes to work. His first again arcs in to finish off the new frog [attack1 vs b37: 24% Hit AC40 dmg 19]. The beast is cleaved in twain and the warrior doesn't stop. He turns right with a low sweeping swing and utterly anihilates the remaining frog that opposes him [attack2 vs b25 91% hit ac 43 crit confirmation ac 38 dmg 47.]

Seeing the closest foe to the north the warrior takes a five foot step towards it [5' step to R11:S12] and swings his sword yet again. His strike seems true but somehow it misses, the darkness playing tricks on his eyes attack3 vs. b33 17% miss conceal].

question
What AC are we targeting?



Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+1=18 d20+1=17
Friday May 5th, 2006 7:36:43 AM

OOC: Sly made his will save (18) and So did Luke (17)

Sly is suprised that he cannot move, He's looking into his enermy's eyes. Sly tries to cast Magic Missels, he cannot open his mouth to speak the words. Then he remembers he had lifted his sword before he went solid, that means that the spell id still in his sword, so Sly tries to tell the big mouth frog Go ahead, walk into my sword, but again no sound is uttered.

Luke Now will attack at B07, BUT find that he cannot move, He cannot reason as to why?? He wimpers to Sly, again no sound?? He is a living statue.

Peerimus AC 22 HP 81 and Yorrick AC 21 HP 82 [Bless, Haste, Enlarge]  d20+18=29 d8+10=13 d20+22=32 d20+22=36 d8+10=15 d20+18=34 d20+18=23 d20+13=25 d8+10=12 d8+10=17 2d6(4+5)+5=14 d20+10=29 d100=72 2d6(5+1)+6=11 d20+12=21 d20+12=16 d20+7=10 d100=54 d100=79 d100=46 2d6(2+1)+4=7 2d6(6+1)+4=11
Friday May 5th, 2006 1:35:50 PM

One of the frog things moves by the bear and Yorrick swipes at the creature his claw tearing deeply and dragging the weaker smaller creature down.
[Hit AC 29 Dmg 13 Grapple 32] With the creaure in his grasp, the bear then begins to tear it apart. [Grapple 36 dmg 15] With the second rip inti the frog like creature it stops struggling and Yorrick moves on to the next opponent.
Yorrick attacks b33 [Hit AC 34/23/25 Dmg 12/17/14]

As the frog monster closes, Peerimus swings being able to take advantage of his greater reach. He connects solidly [Still PA-2 Hit AC 29 %71 Dmg 12] The druid steps in close to the large raptor-like lizard [K/8] and calls for Magog to go help Jasper.
[Hit AC 21/16/10 %54/79/46 Dmg 7/11/miss]

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
Animal Growth, Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
Extended Haste - 19 rounds
Mass Enlarge Person - 108 Rounds
Bless
Yorrick
Greater Magic Fang 22hours
Extended Haste - 19 rounds
Bless


Firn'gaer - AC24, HP77  d20+22=29 5d4(4+4+4+4+2)+5=23
Friday May 5th, 2006 3:19:46 PM

Firn'gaer casts another group of magical missiles against b36.

Cast defensively DC29
Magic missile - damage 23

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 213 rounds
Extended Haste - 19 rounds
Mass Enlarge Person - 108 rounds

Extend Rod - 1/3 left.

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly, haste*, lightning bolt, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Savin ac 25 hps 115/115 haste, bless, enlarge LM10/11  d20+12=19 d100=39 2d6(4+2)+16=22 d20+12=17 d20+12=16 d20+12=26 d20+12=29 d20+5=16 d100=31 d100=44 2d6(4+6)+14=24 2d6(6+6)+14=26 d20+13=27
Friday May 5th, 2006 3:51:52 PM

Savin sees one coming and swings at it taking his AOO. Hit AC 19/ made miss chance/ for 22 points of damage.

Savin then goes into a hasted flurry of blows and he looks like a mini whirl wind as he staff is moving so fast. He is using power attack giving +4 to his damage. Unfortunately he is going so fast several of his blows miss with only 2 finding the target. (Rolled miss chance and made them)

Though Savin doesn't hit much, his hits are effective smashing his opponent for 24 and 26 points of damage or 50 total.

(ooc explanation of damage 2d6 for large sized staff, +6 strength, +4 power attack doubled for striking with a two handed weapon)

Savin glances around trying to makes sure he keeps an eye out on his companions. (spot 27)



DM/Al 
Saturday May 6th, 2006 11:09:03 AM

Waiting on Jones, Magog, and Father Jasper.

I'll wait till Noon PDT, then I'll have to post without them.

Father Jasper  d20+6=19 d6+4=10 d6=1 10d6(6+4+6+3+3+2+1+3+3+2)=33
Sunday May 7th, 2006 1:22:28 PM

Father Jasper Sends his summon to attack the frogs swarming Jones snapping and biting with its fangs hit dc 19 damage 10 + dc 14 poision (1 con damage)
Father Jasper mean while will call Flames from the sky with a prayer from Alemi (flame strike centered on the r12 monster (33 hp damage)

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid,Hold Person, Bull's Strength , -- Domain Cure Moderate Wounds
3
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, -- Domain Cure Critical Wounds
5th
Flame Strike X , -- Domain Cure Light Wounds, Mass

Magog enlarged hp 102 ac 11 
Sunday May 7th, 2006 1:25:09 PM

magog hefts his hammer and starts to the fighting full on taking a step to attack the b36 demon frog at (r7)

Magog enlarged hp 102 ac 11  d20+21=29 d20+16=22 d100=86 d100=43 d8+16=20 d8+16=19
Sunday May 7th, 2006 1:28:10 PM

magog hefts his hammer and starts to the fighting full on taking a step to attack the b36 demon frog at (r7) hit ac 29/22 damage 20/19

Occ sorry about not posting on friday from both me and Jon he was working lates and i have to watch the kiddies til late ( my son did not wan to sleep )( this wewekend was very busy too sorry guys)

Magog enlarged hp 102 ac 11(2nd) 
Sunday May 7th, 2006 1:39:29 PM

If anyone happens to look There seams to be a smile across Magogs face as he enters battle swinging his hammer in both hand, One would almost thing that he is happy or maybe a bit mad

Blood In the Ashes - Round 04 (DM/Al)  d20+8=11 d20+8=19 d20+8=10 d20+8=11 d20+8=15 d20+9=12 d20+9=19 d20+9=17 d20+9=25 d100=88 d10+6=15 d20+9=19 d20+9=20 d20+7=20 d20+7=8 d20+7=9 d20+7=16 d20+9=25 d20+9=29 d20+9=11 d20+7=13 d20+7=25 d20+7=15 d20+7=16 d20+7=24 d20+7=18 d20+9=22 d100=43 d100=30 d100=82 d100=72 d10+6=15 d10+6=9 d6+6=8 d6+6=12 d20+12=30 d100=78 2d8(4+7)+8=19 d20+12=31 d100=10
Sunday May 7th, 2006 5:55:03 PM

Jaeden's Enlarged Greatsword cuts a frog creature nearly in two as it leaps in for a bite. It falls to the ground unmoving. The warrior quickly dismounts, and his steed backs away. The first creature is down, so he turns his blade to the one to the south. (b25 instead) The Greatsword draws a gout of blood, and the frog thing drops. He takes a Five-Foot Step next to Yorrick, and the frog thing explodes in a splatter of blood. (You took the first one down with your AoO, so I moved targets up incrementally. BTW, AC's are now listed below.)

Sly and Luke remain stunned by the terrible cry. Then Sly blinks. Looks like he's coming out of it. (Sly, you may act with your next post. Luke is still Stunned. Oh, and yes, you still have the spell in your sword.)

Yorrick takes hold of one of the smaller biters as it rushes in for the attack. (b22) It crushes under his paws, and with an extra tear, it rips in two. Then he reaches over Firn'gaer and slaps down the frog thing there. (b36) One. Two. The thing is smashed into an unrecognizable mass of flesh.

Peerimus gives the frog thing a hard whack as it comes in toward him. He hits hard, but doesn't bring the creature down. It takes a big chunk out of the druid's flesh. (Didn't quite take b20 out of the picture, Peerimus. Remember to take 15hp from the bite last round.) Then, possibly with the mistaken idea that his opponent is down, Peerimus turns to the larger threat. Both of the druid's blows bounce harmlessly off of the big raptor-like creature's tough hide. The third misses in the darkness.

Yorrick has already annihilated the creature threatening Firn'gaer, so the wizard turns his missiles on the creature still threatening Peerimus. (b20) The missiles of light vaporize the creature.

Savin swings at his attacker as it charges in. His staff bounces off of it's bony back without doing damage. He continues, churning out a flurry of blows. He connects with the frog-thing, this time breaking its back. (b23) It drops, and Savin transfers his attacks to the raptor engaged with Peerimus. Already wounded by Magog's javelin, the end of Savin's quarterstaff takes the creature down.

Conjured by Father Jasper, a Huge Viper appears to the west. It strikes at one of the frog creatures between Jones and Sly, but its fangs fail to penetrate the creature's bony back. With the raptor-like creature now down, Father Jasper turns a Flamestrike to the south, against the two frog creatures bounding quickly toward him from the south. One is slow and goes up in a puff of flame. (b32) The other one ducks half the blast. (b35) Its skin is cracked and blackened but it remains standing.

Magog turns to attack the frog thing to the east only to find that Yorrick has flattened it already.

Jones, almost completely surrounded, seems frozen and unable to act.

=======================================

Savin, Will Save, please.

Thumping noises come from the Entangling grass to the north.

One more frog-mouth crashes from the wall to the northeast. It attacks the largest thing in sight, Yorrick. (b28, No AoO. It only moved 5 feet out from the wall.) Its triple row of teeth miss, clacking on empty air.

b28 Bites Yorrick AC12

Three frogs bound out of the east along with two raptors. One of the raptors (r09) gives a cry that washes over almost the entire group. (Everyone except for Jones & the Huge Viper, Will Save vs DC14 or be stunned for 1d4 rounds.) The three frog things charge at Jaeden. One looks like he's coming in for a good bite. (Jaeden, you may take an AoO against any one of these three. Dalek, may take an AoO against b26.) The other raptor comes straight into the circle and takes a bite at Father Jasper. The raptor's teeth penetrate Jasper's adamantine breastplate, and the cleric of Alemi feels blood well from the wound. Worse yet, the Healer feels the characteristic burn of ... Poison!

b26 Bites Jaeden AC19
b29 Bites Jaeden AC17
b30 Bites Jaeden AC25, Miss 88, Damage 15hp (If you take this one down with your AoO, you forgo the damage.)
r10 Bites Father Jasper AC30, Miss 78, Damage 19hp, 17hp after DR (Poison!!! Fort Save vs DC12 or take 2d8 DEX damage for 6d4 Hours)

One raptor comes from the southeast. It makes it's way north and bites at Jaeden over the heads of the bounding frog creatures. Razor teeth snap by Jaeden's ear as the thing misses by a narrow margin in the dark.

r11 Bites Jaeden AC31, Miss 10 /Miss

From the south, the frog thing burnt by Father Jasper's Flamestrike hops toward the cleric drawing an Attack of Opportunity. Another bursts from the wall and comes charging north. Still another raptor follows. (r11) It comes around the wooden stand and approaches Jones and Sly.

Despite the appearance of the Huge Viper or the presence of Jones behind them, the two frog creatures continue to attack Sly Foxx. Bites and claws rain down on the stunned Bladesinger, but his Mithril armor keeps him safe. The effects of the raptor's scream wear off. Time for a little Bladesinger payback.

b04 Bite Sly AC19, Claw AC20, AC8
b07 Bite Sly AC20, Claw AC9, AC16

The frog things behind Jones rip into him with tooth and claw. Blood spurts as they rend his flesh. (Total 44hp)

b21 Bite Jones AC25, Claw AC13, AC25, Miss Chance 43 & 30, Damage 15+8 = 23hp
b31 Bite Jones AC29 (Crit AC22 Not Confirmed), Claw AC15, AC16, Miss Chance 82, Damage 9hp
b34 Bite Jones AC11, Claw AC24, AC18, Miss Chance 72, Damage 12hp

From the east another raptor emerges. It sends a Fearsome cry out over the group. (Another Will Save vs DC14 or be stunned for 1d4 rounds. Jones, Sly, Luke, Savin, Peerimus, Father Jasper, & Dalek.)

Jones looks in bad shape. And, as easily as these things seem to go down, more appear to take their place. The tall reed like plants rustle. There is no breeze.

=== OOC ===

Notes:

Don't forget the following Will Saves vs DC14:
2 Will Saves: Sly, Luke, Savin, Peerimus, Father Jasper
1 Will Save: Jones, Yorrick, Magog, Firn'gaer, Rufus, Jaeden & Dalek, & Huge Viper

Please adjust your AC for the effects below.

Per Haste: One extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
PerEnlarge Person: One size category larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity , and a -1 penalty on attack rolls and AC due to its increased size.
Per Bless: +1 morale bonus on attack rolls and on saving throws against fear
Haste does not apply to Magog

There is a 20% Miss chance to all attacks. Roll that d100!

And please list your grid coordinates if you move.

NOTE: We are in Combat Rounds!

Map

AC's
B's are AC21
R's are AC22

STATUS
======
B04 Uninjured
B06 Uninjured
B07 Uninjured
B19 Uninjured
B21 Uninjured
B24 Uninjured
B31 Uninjured
B34 Uninjured
B35 Near Death
B26 Uninjured
B27 Uninjured
B28 Uninjured
B29 Uninjured
B30 Uninjured

Luke Stunned Till Round 6

Savin hps 115/115 ac 25 haste, bless, enlarged K10/11  d20+11=26 d20+11=21 d20+15=31 d20+15=30 d20+15=30 d20+15=21 d20+10=30 d20+10=25 2d6(2+5)+6=13 2d6(5+2)+6=13 2d6(1+6)+6=13 2d6(5+2)+6=13 2d6(1+1)+6=8 d100=58 d100=82 d100=58 d100=50
Monday May 8th, 2006 12:11:26 AM

Savin feels something effect him but not sure what it is fights off its effects hopefully with a will save of 26. He then makes his second save with a 21

Savin slides in front of Peerimus ands says, "I will cover Sly and Luke, you help out Jonas. He looks like he might get overwhelmed. Can you cast a spell to support him?"

Savin launches a flurry of blows B04 hoping to either kill it or distract it form Sly. His concentration seems to be back since he didn't swing as hard this round. He hits four times once critical for a total of 60 points of damage.

Rolled my miss chances but made them all.

Firn'gaer - AC 24, HP 77  d20+11=20 2d6(4+4)+11=19 d20+22=28 2d4(4+3)=7 d4=4
Monday May 8th, 2006 6:35:34 AM

[Will save DC20]

Things are not looking well.

Taking staff in hand, Firn'gaer calls forth a wall of flame that extends from r09 across the opening to r07, X14 to D18. The heat of the flame is facing away from the group.

Wall of Fire [from staff]: 19 points of fire damage; Within 10-ft: 7 damage; Within 20-ft: 4 damage; Concentration DC28

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 214 rounds
Extended Haste - 18 rounds
Mass Enlarge Person - 107 rounds
Wall of Fire - 8 rounds

Extend Rod - 1/3 left.
Staff of Fire (46/50)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly, haste*, lightning bolt, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d100=58 d20+7=19 d20+7=27 d4+1=4 d4+1=5 d20+5=16 d20+5=7
Monday May 8th, 2006 8:46:45 AM

Sly's eye are burning, so he blinks, 'I'm blinking! what else can I move?'He test his neck, mussels are easing but does not move. He test his arms, the seem to be move ever so slightly, 'My hand! Can I move my hand OR finger?'.

Sly had started his down ward swing before he went stiff, so if he can move his middle finger, he'll let this bony froggie know that Sly does not like him. Sly tries to open his mouth just a little, now with all his will power he tries to promounce the Words "poooodoooo oooouusstt!" sending two arrows into bo7. Any thing below his waist are still frozen. (Sly consentrated so hard the he never heard the two other screems)
(if every thing goes well, sly does 4+5=9hp on b07)

Luke sees that Sly is using his magic, tries to move and get in the action, But he still too frozen to move. "grrrr!"

OOC: Luke Will save are 16 & 7 (Poor Luke)
Sly on the other hand Made his % roll, will save 19 & 27 (better than last time) Magic Missels damages are 4+5=9 hp on beast 07.

Sly Speels

0 - Detect Magic, Read Magic, Flair and Ray of Frost.

1 - Magic Missels, Shocking Grasp,Feather Fall.

2 - Flaming Spear, Levetate, Web.

3 - Lighting Bolts, Fire Ball, Fly.

Jaeden Ohm (AC 25 HP 106/106: Hasted, Enlarged, Blessed, Bull Strengthed)  d20+4=18 d20+3=16 d20+24=35 3d6(4+6+2)+14=26 d100=71 d20+12=18 d20+24=41 d20+24=31 6d6(6+1+2+1+2+5)+14=31 d100=90 d100+24=95 d20+24=38 3d6(3+4+1)+14=22 d20+19=36 d20+19=24 d100=47 6d6(1+5+1+3+3+5)+28=46
Monday May 8th, 2006 2:51:59 PM

Again that awful screech fills the air and attempts to steal the strength from his limbs. Again warrior and horse gather their will and resist the effect [jaeden 18 dalek 16].

A new wave of beasties attack, and Jaeden lets the point of his greatsword dip in invitation. Three of the frogs take the offered opening and lunge at his exposed head. At the last moment he lifts the point of the blade and the middle frog impales itself on the great blades not-so pointy point. Expecting to only be able to stop one the warrior bends at the knees and lowers his head towards the remaining devil frogs. He gives a thrust forward, throwing off the beasts timing and bouncing them off his shoulder plates [AoO vs. b30: 71% hit ac 35 dmg 26].

Once the beasts drop to the ground Dalek doesn't hesitate to kick out the one closest to him [AoO vs b26: hit ac 18 miss]. The horse's angle is off however and he misses the creature all together.

Dalek back off! a quick mental instruction to the horse is all it takes to get him out of harms way [move to n10:o11].

Jaeden doesn't stop moving once the beast bounce from his plates. He plants his right foot to stop his forward thrust and again lets the point of his blade drop. This time however he lets it continue to circle around and above him, coming down in a powerful overhand chop that smashes through one of the frogs and erasing it from existance [att1 vs b29: 90% hit crit ac 41 confirmed ac 31 dmg 45].

Now having much more space to work in Jaeden sweeps his blade right and low, trying to slice the remaining opponent. He hits the beast but not nearly as hard as his last blow [att2 vs b26: 71% hit ac 38 dmg 22]. He allows his blade to continue around and changes the direction of the blades momentum to deliver yet another overhand chop. Again his blade decends with the force of a giants thrown boulder and the beast explodes in a shower of gore and chitinous fragments [att3 vs. b26: 47% crit ac 36 confirmed ac 24 dmg 46].

Not liking Father Jaspers vunerability in that position Jaeden begins to move to support the priest [5' step r12:s13]

notes on damage
* Al, your post made me realize that i wasnt using the proper dmg for an enlarged greatsword. Should be 3d6. Therefore I'm rolling crits at 6d6
* dmg roll for the first crit i didn't double my addition dmg so the number there doesnt match my post
* for attack #2 i accidently added to my miss roll. i still hit and subtracted the number from my post.


Peerimus AC 22 HP 81 and Yorrick AC 21 HP 67-82 [Bless, Haste, Enlarge]  d20+14=32 d20+14=23 d20+4=9 d4=4
Monday May 8th, 2006 4:32:19 PM

The two larger Raptors roar and the subsonics resonate through the druid, but his mind overcomes them. Not so, unfortunately for Yorrick, and the bear reels from the shuddering sound. (Peerimus Will 32/23 Yorrick Will 9 Stunned 4 rounds)

The druid catches Yoirricks predicament from the corner of his eye. Only one creature was there for now, He likely could get off the bigger spell he was thinking about. Firngaer throws up the wall of fire. "Excellent placement Firngaer. Jones, get out of there!" A bit of a panic seems to be rising into the druids voice at the mans predicament.
Regaining a bit of composure, "Magog get over and free up Firngaer, Yorrick is out for a few moments and we need Firngaer caring about grander things than a single opponent." Raising his voice again "I'm Bringing in more help!" and Peerimus will spontaneously cast SNA IV using a Heightened Scying.

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
Animal Growth, Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
Extended Haste - 18 rounds
Mass Enlarge Person - 107 Rounds
Bless
Yorrick
Greater Magic Fang 22hours
Extended Haste - 18 rounds
Bless

Father Jasper  d20+11=28 d20+11=26 d20+4=15 d20+15=33
Monday May 8th, 2006 5:57:29 PM

Jasper hears the crys from the lizards and shakes off the effects, Jasper will double time it over to Jones in hopes that he will be alive when he gets there to heal him.

Viper will attack the R7 critter with a grapple grapple (33)(Occ i rolled the wrong mod for the grapple that is why there is the 15 listed al)



Father Jasper hp 94 AC 20 
Monday May 8th, 2006 5:58:29 PM

Jasper hears the crys from the lizards and shakes off the effects, Jasper will double time it over to Jones in hopes that he will be alive when he gets there to heal him.

Viper will attack the R7 critter with a grapple grapple (33)(Occ i rolled the wrong mod for the grapple that is why there is the 15 listed al)

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid,Hold Person, Bull's Strength , -- Domain Cure Moderate Wounds
3
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, -- Domain Cure Critical Wounds
5th
Flame Strike X , -- Domain Cure Light Wounds, Mass

Jaeden Third Attack Contingency OOC 
Monday May 8th, 2006 6:16:50 PM

*** OOC ***

If Jaeden's 2nd attack kills it's target he will take his 5' step first as per the post then make his third attack at r10.

Magog enlarged hp 102 ac 11  d20+4=5 d4=3
Monday May 8th, 2006 6:32:23 PM

Magog sneers lets out a roar and try too move but stunned by the crys from the the raptor (3 rounds)

Father Jasper hp 94 AC 20  d20+3=15
Monday May 8th, 2006 6:34:12 PM

occ just looked at als post viper make its save and cont with above move

Death On the Savage Plains - Round 05 (DM/Al)  d20+9=24 d4+1=5 d4=3 d20+12=31 d20+9=13 d100=15 d20+10=23 d20+9=21 d20+9=12 d100=93 d10+6=14 d20+6=24 d20+6=26 d20+6=15 d20+9=28 d20+7=15 d20+7=23 d100=34 d100=41 d10+6=11 d6+6=8 d20+12=27 d20+12=26 d20+7=15 d20+7=13 d100=89 d100=95 2d8(3+1)+8=12 2d8(3+5)+8=16 d20+12=13 d20+7=19 d20+7=26 d100=6 d20+9=10 d20+7=11 d20+7=24 d20+9=22 d20+9=14 d20+9=21 d20+12=25 d20+7=20 d20+7=25 d20+7=25 d20+7=14 d20+7=26 d20+7=21 d20+7=21 d20+7=11 d100=66 d100=61 d100=79 d100=6 d6+6=9 d6+6=7 d6+6=10 d20+9=10 d20+12=18 d20+9=12
Monday May 8th, 2006 10:16:34 PM

Savin fights off the forces acting upon his mind and steps up to help Sly. With a flurry of blows, he turns one of the frog creatures into a red mist.

Firn'gaer conjures a Wall of Fire. The line of raptors and frog creatures catch fire. The big mouthed frog nearest Father Jasper drops, and the rest scream in pain.

Sly snaps out of his stunned terror and begins to cast a spell. This draws an Attack of Opportunity from the big mouth next to him. (Bite Sly AC24) It bites, but can't penetrate Sly's armor. Sly's spell goes off and Three magic missiles slam into the creature. (You missed one. I rolled a 5 for you.) The creature is blackened and dying, but still on its feet. Poor Luke is hit by the terrible screams, and his muscles refuse to move. (Luke stunned for 3 more rounds, Can move on Round 8).

Jaeden runs the point of his blade clear through a bounding frog. Dalek misses a kick, then backs into the protected center of the group. Jaeden cuts another foe clean through the center, then follows through to drop a third. He steps five feet to Father Jasper's side, and cuts the head off one of the burning raptors.

Something primal in the raptors' scream strikes to Yorrick's brave heart. He freezes unable to move. Peerimus sees things going badly. He begins a summoning spell to call on a beast of the Mother and the Father.

Father Jasper hustles over to Jones, moving slowly in his medium armor. On the way he draws Attacks of Opportunity from one flaming raptor and a frog mouth. (r11 AoO Bite Father Jasper AC31, Miss Chance 15 - Miss, b07 AoO Bite Father Jasper AC13) The Cleric has Alemi's luck this day. The Raptor nearly lands a good bite, but misses in the dark.

(Father Jasper, you took 19hp last time, and Poison as well. I rolled your Fortitude vs the Poison as well. You passed with a 23 vs DC12. Also note that you need a Touch Attack before you may initiate a Grapple. And if you succeed in your Grapple, you need to roll Damage to your opponent.)

The Huge Viper slithers toward a victim on the far side of the melee. On the way it draws Attacks of Opportunity from two frog mouths. (b17 AoO Bite AC19, Miss Chance 93, Damage 14hp, b21 AoO Bite AC12) One of them takes a big chunk out of the snake. Before it can even pass a third opponent, the Huge Viper crosses Firn'gaer's Wall of Fire. (Take a further 19hp damage.) It bursts into flames and dies of the combination of the bite and the fire.

Magog, like Yorrick, is struck with fear by the cry of the raptor creatures. He stands unmoving. (Can Move on Round 8).

===========================================

To the north the sound of ripping comes from the Entangling plants.

To the northeast a lone frog rips at Yorrick, flat-footed and unable to protect himself. The creature opens it's large mouth and bites into Yorrick's leg, a claw rakes the bear's flesh.

b28 Bite Yorrick AC28, Claw AC15, AC23, Miss Chance 34, 41, Damage 11+8=19hp

To the east, the large raptors come through the flames and attack Jaeden. They rip huge chunks from his flesh with their teeth. But worse than that, they inject poison into the wounds. Jaeden feels the burn slowing his reflexes. Can he fight it off?

r08 Bite Jaeden AC27, Claw AC15, AC13, Miss Chance 89, Damage 16hp (Poison!!! Fort Save vs DC12 or take 2d8 DEX damage for 6d4 Hours)
r09 Bite Jaeden AC26, Miss Chance 95, Damage 12hp (Poison!!! Fort Save vs DC12 or take 2d8 DEX damage for 6d4 Hours)

All across the southeast, the south and the southwest, the frog creatures come bounding through the ashes. They throw themselves at the Wall of Fire in a blind scramble to bite and rend. (3 Fried. 2 only charred.)

The large raptor (r11) continues to attack Father Jasper, completely disregarding the flames in which it stands. It lives to kill. Snap, rend, rend, a claw narrowly misses the cleric in the Darkness. Then the raptor is consumed by the fire and dies.

r11 Bite Jasper AC13, Claw AC19, AC26, Miss Chance 6.

The lone standing frog mouth attacks Sly. None of it's attacks can break through Sly's protection.

b07 Bite Sly AC10, Claw AC11, AC24.

Jones is at the mercy of the horde behind him. They want to eat him. They want his blood. Already covered in his own blood, Jones dodges and weaves, but it is not enough. One claw, the next, then Jones is down. The raptor burns up in the flames, but the frog things leap upon his fallen body, gulping down strips of bloody flesh. (Jones is at -13.)

b21 Bite Jones AC22, Claw AC20, AC25, Miss Chance 66, Damage 9hp
b31 Bite Jones AC14, Claw AC25, AC14, Miss Chance 61, Damage 7hp
b34 Bite Jones AC21, Claw AC26, AC21, Miss Chance 79, Damage 10hp
r07 Bite Jones AC25, Claw AC21, AC11, Miss Chance 6

From the northwest a raptor and two frogs appear. A frog and a raptor attack Peerimus, but both miss. (You may take an AoO against b16 if you wish to cease casting your summoning spell.)

b16 Bite Peerimus AC10
r13 Bite Peerimus AC18

The third frog bounds after Sly. It misses too.

b17 Bite Sly AC12

More footfalls come from outside the circle. There is still survival to think about. Still, it's hard to push out the grunts of the feasting creatures that rip and tear at Jones' body.

=== OOC ===

Notes:

Please adjust your AC for the effects below.

Per Haste: One extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
PerEnlarge Person: One size category larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity , and a -1 penalty on attack rolls and AC due to its increased size.
Per Bless: +1 morale bonus on attack rolls and on saving throws against fear
Haste does not apply to Magog

There is a 20% Miss chance to all attacks. Roll that d100!

And please list your grid coordinates if you move.

NOTE: We are in Combat Rounds!

Map

AC's
B's are AC21
-Touch AC13
-Grapple AC22
R's are AC22
-Touch AC12
-Grapple AC30

STATUS
======
B07 Near Death
B21 Uninjured
B31 Uninjured
B34 Uninjured
B28 Uninjured
R08 Near Death
R09 Near Death
B13 Wounded
B15 Wounded
B16 Uninjured
B17 Uninjured
R13 Uninjured

Luke Stunned Till Round 8
Yorrick Stunned Till Round 9
Magog Stunned Till Round 8

Father Jasper hp 63 AC 20  10d6(4+1+6+6+4+1+3+6+6+1)=38
Monday May 8th, 2006 10:42:37 PM

Father Jasper calling the aid of Alemi Flame Strike again trying to kill all the creature that killed Jones (38 hp damage)

Father Jasper hp 63 AC 20 
Monday May 8th, 2006 10:43:03 PM

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid,Hold Person, Bull's Strength , -- Domain Cure Moderate Wounds
3
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, -- Domain Cure Critical Wounds
5th
-- Domain Cure Light Wounds, Mass


Magog enlarged hp 102 ac 11 
Monday May 8th, 2006 10:46:01 PM

Magog stands frozzen on the spot dazed shaking his head trying to clear it and regain him thoughts

Savin ac 25 hps 115/115 haste, enlarge, bless  d20+11=13 d20+11=27 d20+11=23 d20+11=17 d20+4=22 d100=32 d100=2 d100=34 2d6(6+2)+14=22 2d6(3+4)+14=21 2d6(4+6)+14=24
Monday May 8th, 2006 11:21:01 PM

Savin sees Jonas fall and feels regret at not getting to know the man better. He seemed like a nice fellow but their time was to short for true friendship to develop.

Then the call to battle lures him back to reality. He wishes he had time to activate his tattoo but to many opponents keep coming in. He attacks the new raptor threatening Peerimus's flank R13 and attacks with a power attack flurry of blows. He should have hit 3 times but the darkness through off one of his attacks and caused him to miss. (OOC Does the wall of flame give us enough light where this doesn't matter?)

If three hits happen, then Savin does 67 points of damage to the foul beast. If only 2 hit, then he only does 43. (powerattacked for +4)

He yells out to his friends, "Why are we staying here? All we can do is take losses? Firn'gaer use the artifact to get us out of here." I am making the assumption that Firn'gaer took the artifact back when he rejoined the group.

Firn'gaer - AC 24; HP 77  2d6(5+3)+8=16 2d6(1+4)+8=13 2d4(1+3)=4 2d4(3+3)=6 d4=4 d4=2
Tuesday May 9th, 2006 6:59:24 AM

Firn'gaer calls a wand, magic missile, from his magical haversack. Taking his staff of fire, Firn'gaer conjures another wall of flame. This time he extends it into the grass.

[Wall of Fire: From N5 and extends in both directions 100-ft with the heat away.]

"I don't have Faraday!" He calls back to Savin.

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 212 rounds
Extended Haste - 17 rounds
Mass Enlarge Person - 106 rounds
Wall of Fire - 7 rounds [Wall of Fire: 16; 20-ft 4 points; 10-ft 4]
Wall of Fire - 8 rounds [Wall of Fire: 13; 20-ft 6 points; 10-ft 2]

Extend Rod - 1/3 left.
Staff of Fire (44/50)
Wand of magic missile (5th)(48)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly, haste*, lightning bolt, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d100=67 d20+19=37 d20+14=25 3d6(5+4+5)=14 d8+8=12 d8+8=10
Tuesday May 9th, 2006 7:44:01 AM

Sly can now move, he goes into his wind-mill attack on B17, because he's fresh opponent, with the first blow (hits ac37 for 14hp lightning bolt plus 12hp from the sword blade, total of 26hp), with his spin done sly hit his enery with a scend down ward blow (hit ac25 for another 10hp of danages).

Sly yells at Fr Jones "I'll be right with you! Just as soon as this loud mouth drops."

Luke tries to move but to no avail.

Sly made his percentage 67%
first Attack hit ac 37 for 14hp(magic)+12hp(sword)=26hp.
Second attack hit Ac 25 for 10hp damages.

Sly's Spells
0= Detect Magic, Read Magic, Flar, Ray of Frost,

1= Magic Missels, Shocking Grasp, Feather Fall.

2= Flaming Spear' Levatats,Web.

3= Lighting Bolts, Feather Fall, Fly.

Peerimus AC 22 HP 66-81 and Yorrick AC 21 HP 63-82 [Bless, Haste, Enlarge]  1d3=2 d20+11=14 d20+11=30 d20+16=32 d20+16=28 d8+8=14 d20+11=29 d20+11=28 d20+6=25 d8+8=14 d8+8=9 2d6(4+4)+4=12 d20+11=12 d20+11=15 d20+6=26 d20+6=10 d100=43 2d6(4+3)+4=11
Tuesday May 9th, 2006 8:56:41 AM

"I have Faraday Savin, but it takes him an hour to do anything. This fight will be long decided before Faraday can da anything."

Peerimus takes a 5 foot step back and completes the spell. (M8) and two brown bears appear at (JK-89) and (GH-1213). The bear at (JK-89) attacks R13. One of the claws connects and the bear wrestles the creature into a Grapple, though the bear can not bring its teeth to the mark, nor its other claw.

[Bear 1 Claw AC 14/30 Grapple 32 Grapple for Bite 28 1 Hit Dmg 14 Def Grapple 26]

The bear at (GH-1213) attacks b07. Mauling the frog thing. [Bear 2 Calw 28/28 Bite 25 Dmg 14/9/12 total 35]

Peerimus glances towards Jaeden, the fighter is living up quite well to expectations. This being the first real fight Peerimus has gotten to see him in full action in. The druid brings his club against b16. Apparently though, the druid is quite distracted and the first two blows are horribly off the mark. focusing more to the task at hand, He lands a final resounding blow to the frog creature.
[Hit AC 12/15/26 crit 10 % 43 Dmg 11]

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
Animal Growth, *Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
Extended Haste - 18 rounds
Mass Enlarge Person - 106 Rounds
Bless
Yorrick
Greater Magic Fang 22hours
Extended Haste - 17 rounds
Bless

Jaeden Ohm (AC 25 HP 78/106: Hasted, Enlarged, Blessed, Bull Strengthed)  d20+9=17 d20+9=22 d20+24=25 d20+24=27 d100=69 3d6(4+5+4)+14=27 d20+19=25 d100=32 3d6(3+2+6)+14=25
Tuesday May 9th, 2006 1:46:50 PM

The larger beasts have better luck against the heavily armored Jaeden Ohm. Both land solid hits against the warrior and their venom enters his bloodstream. The human is made of hearty stuff however, and while the infected wounds will likely itch later the poison leaves no lasting effects [save vs poison 17 & 22].

For just a moment Jaeden's discipline slips and his anger gets the best of him. He hacks at the closest beast out of fury and completely misses his mark [att1 vs r08: crit miss]. Quickly recovering from the sloppy attack he regains his composure and this time sends a more measured strike against his opponent. The re-composure pays of and his blade slices into the already injured beast, killing it [att2 vs r08: 69% Hit ac 27 dmg 27]. He turns his attention to the remaining opponent and slays that one too with a n almost casual swing of his greatsword [att3 vs. r09: 32% hit ac 25 dmg 25].

A quick survey of the battle field tells him where he's needed most. He begins to move to the highest concentration of foes [5' step to p12:q13].

Blood and Fire - Round 06 (DM/Al)  d20+8=25 d20+8=13 d20+8=14 d20+9=15 d20+8=23 d20+8=13 d20+8=22 d20+6=25 d20+9=12 d20+7=19 d20+7=20 d100=85 d100=100 d6+6=12 d6+6=11 d20+12=21 d20+12=23 d100=47 2d8(7+5)+8=20 d20+12=21 d20+12=26 d20+12=22 d20+12=19 d100=74 d100=44 d100=32 2d8(4+7)+8=19 2d8(1+4)+8=13 2d8(6+6)+8=20 d100=20 d20+22=31 d100=68
Tuesday May 9th, 2006 9:13:37 PM

Father Jasper casts a spell and the act of casting draws an Attack of Opportunity from a frog creature (b07 AoO Bite Father Jasper AC15). The spell goes off successfully and Father Jasper calls a forty foot pillar of Flame down from the sky. It lands atop the three creatures feasting upon Jones' body. Only one leaps free. But even half damaged, it still falls into a dead scorching pile. Of Jones' body, there is no more sign. He's been incinerated and his body mingles with the ash already on the ground.

Magog stands frozen. He is lucky to be in the middle of the group. The example of Jones shows what happens to those who are exposed.

Savin lands two strikes, a third missing in the darkness. Even the two strikes rock the raptor like a rag doll, flinging it to the side a soft bloody mess. Savin calls to escape this pointless fight. To escape using the Circle of Far and Away.

Firn'gaer takes out a wand before raising his hands an conjuring a second wall of fire, this one protecting the northern front. ( He replies that he does not have Faraday.

Sly hits a frog mouth with electrifying results. The creature drops, but Sly hits it again. Luke tries to move, but his muscles are still frozen with shock.

Peerimus calls out that he has Faraday. But he replies that it takes the Circle an hour to make a teleport jump. The druid takes a five-foot step away from a biting frog mouth and completes his spell. Two bears the size of Yorrick appear. With the raptor dead at Savin's hands, the northern-most one attacks the smaller frog thing instead. (b16) The bear hits the frog and pulls it into a crush, but it is still alive. The southern bear comes down upon another frog. It pries the bony plate right off the frog's back and rips out its innards. The druid turns his club against the frog trapped in the arms of his summoned bear. With a single strike he ends its life.

Across the battle field, Jaeden misses with his first swing. But, with an almost casual grace, he cuts the heads from both raptors facing him, before stepping closer to Dalek.

=============================================

Two frog creatures bound out of the Entangling plants and run straight into the second Wall of Fire. Engulfed in flames, they drop.

In the northeast, the single frog creature continues to chew on Yorrick. With the great bear motionless, the frog is able to sink two claws, ripping bloody furrows in Yorrick's body.

b28 Bite Yorrick AC12, Claw AC19, AC20, Miss Chance 85, 100, Damage 12+11= 23hp

From the south, the two frog things rush to the attack. They cross the Wall of Fire and scream as they die. But from out of the vegetation come two raptors. They rush across the circle, bursting into flames as they cross the Wall. One raises a clang as its teeth fail to penetrate Jaeden's armor. The other sinks its fangs into Father Jasper's arm. Again the Cleric of Alemi feels the burning poison as it tries to work its way into his blood.

r02 Bite Jaeden AC21
r04 Bite Father Jasper AC23, Miss Chance 47, Damage 20hp (Poison!!! Fort Save vs DC12 or take 2d8 DEX damage for 6d4 Hours)

From the west and northwest four more raptors appear. One attacks Father Jasper. Flanked by two creatures now, the Cleric of Alemi narrowly misses another nasty bite. It is only the darkness that saves him by the slimmest of margins. Not so lucky, the summoned brown bear. Three raptors reach out their long necks to rip huge chunks from its flesh. The bear dies, returning to whence it was summoned.

r01 Bite B2 AC21, Miss Chance 74, Damage 19hp
r05 Bite B2 AC26, Miss Chance 44, Damage 13hp
r06 Bite B2 AC22, Miss Chance 32, Damage 20hp
r03 Bite Father Jasper AC21, Miss Chance 20

The group that has already lost one of its members to a grisly fate, faces several vicious raptor-like creatures. More rustling comes from the surrounding vegetation. The fire crackles, angry in the heat.

Those who are not stunned, Spot and Listen checks, please.

=== OOC ===

Notes:

Please adjust your AC for the effects below.

Per Haste: One extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
PerEnlarge Person: One size category larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity , and a -1 penalty on attack rolls and AC due to its increased size.
Per Bless: +1 morale bonus on attack rolls and on saving throws against fear
Haste does not apply to Magog

There is a 20% Miss chance to all attacks. Roll that d100!

And please list your grid coordinates if you move.

NOTE: We are in Combat Rounds!

Map

AC's
B's are AC21
-Touch AC13
-Grapple AC22
R's are AC22
-Touch AC12
-Grapple AC30

STATUS
======
B28 Uninjured
R01 Uninjured
R02 Wounded
R03 Uninjured
R04 Wounded
R05 Uninjured
R06 Uninjured

Luke Stunned Till Round 8
Yorrick Stunned Till Round 9
Magog Stunned Till Round 8

Savin ac 25 115/115 hps haste, bless, shillegah, enlarge  d20+13=23 d20+13=22
Tuesday May 9th, 2006 9:35:40 PM

Savin looks around and says, "Ah do you think we have an hour to live? Somebody ask our friend if she can do an emergency hop. Anywhere has got to be better than here.

Jasper fall back, we will need you back here where we can protect you and you can heal us. Think we are going to need it soon.

Hey Firn'gaer, why is it so dark with 2 walls of fire going?"

Savin decides to hold off attacking this round. He debates on striking power vs defense and decides to go with Striking power. He activates his tattoo of Shillehagh

shillegagh 1/10

spot check 23
listen check 22

Father Jasper hp 43 AC 20  d20+10=14 2d8(1+1)+10=12
Tuesday May 9th, 2006 9:45:30 PM

Jasper start to feal the burn of the poison but resosts the effects but lets out a howl as the raptor takes a large chunk out of him, drinking a poition cure mod jasper trys to with draw back to some help (L12)

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid,Hold Person, Bull's Strength , -- Domain Cure Moderate Wounds
3
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, -- Domain Cure Critical Wounds
5th
-- Domain Cure Light Wounds, Mass

Magog enlarged hp 102 ac 11 
Tuesday May 9th, 2006 9:46:36 PM

still trys to fight to regain control of his higher functions

Father Jasper hp 53 AC 20  2d8(1+8)+1=10
Tuesday May 9th, 2006 9:49:41 PM

Occ opps on the healing al sould be 10 hp added so i have 53 hp again

Father Jasper hp 53 AC 20 
Tuesday May 9th, 2006 10:14:01 PM

note also his withdraw will be defensively

Firn'gaer - AC 24; HP 77  10d6(1+5+3+4+2+3+6+2+4+5)=35 d20+23=32 2d4(2+3)=5 2d4(3+2)=5 d4=2 d4=2 2d6(3+1)+8=12 2d6(4+3)+8=15
Wednesday May 10th, 2006 7:01:28 AM

[Spellcraft DC32]

"It's some kind of deeper darkness." He says to Savin.

Yorrick continues to be rended by the frog. Firn'gaer calls forth a bolt of lightning to fry the frog.

[Lightning Bolt - 35 damage, Reflex DC20]

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 211 rounds
Extended Haste - 16 rounds
Mass Enlarge Person - 105 rounds
Wall of Fire - 6 rounds [Wall of Fire: 12; 20-ft 2 damage; 10-ft 5 damage]
Wall of Fire - 7 rounds [Wall of Fire: 15; 20-ft 2 damage; 10-ft 5 damage]

Extend Rod - 1/3 left.
Staff of Fire (44/50)
Wand of magic missile (5th)(48)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly, haste*, lightning bolt*, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d100=68 d20+6=24 d20+6=16 d100=37 d20+5=8 d20+5=16
Wednesday May 10th, 2006 8:17:32 AM

OOC: Percentage Sly 68% - Spot 24 - Listen 16.
Luke Percentage 37% - spot 8 - Listen 16.

Sly looks around mumbles to himself "This is stupid! Maybe a stupid idea will help? Savin! Fr. Jasper! can you move? If one of you two could only move next to me, I have a little snuff box I would like for you to open!"

Now Sly will start the consentration on his Fire Ball Spell, He is on guard for the first attact from the enermy.

Poor Luke still stiff as a broard. You can almost see that when he is releast from this spell, he's goint to kill these things that yells.

Sly's Spells
0- Detect Magic, Read Magic, Flar, Ray of Frost.

1- Magic Missels, Shocking Grasp, Feather Fall.

2- Flaming Sphear, Levetate, Web.

3- Lighting Bolt, Fire Ball, Fly.

Firn'gaer  d20+6=8 d20+8=23
Wednesday May 10th, 2006 9:07:18 AM

[OOC - Listen DC23, Spot DC8]

Peerimus AC 22 HP 66-81 and Yorrick AC 21 flat footed 19 HP 58-100 [Bless, Haste, Enlarge]  d20+13=32 d20+7=15 d20+13=17 d20+13=14 d20+8=20
Wednesday May 10th, 2006 10:39:25 AM

Peerimus glances agian over at Yorrick, his friend is in trouble but the press from the Raptos continues. "Thank you!" the druid calls out as the Lightning incinerates the frog creature on Yorrick. Peerimus looks back to his own front, one bear torn to bits summoning more is not needed yet, must slow them down. Peerimus makes a quick gesture, "Father and Mother bless your children with your power." [Cast Animal Growth on the summoned bear and Yorrick since he is within 30']

Both bears growth to Huge size gaining Strength and more importantly, magical protection from the creatures physical attacks. The summoned bear thunders a deafening cry across the grasslands in which it finds itself and launches a devastating attack against the predators of this place that dare to stand before it. (Or the die roller could pipe me)

As the bear completely misses, Peerimus rolls his eyes and a curse at Waard escapes his lips

"Savin just breathe and relax and keep your self about you." it is just then the druid notices how far out of position Father Jasper has gotten himself. Fajah!

"Jaeden, Sly! you HAVE to get to the Raptors on Jasper and get himi out of there!"

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
*Animal Growth, *Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
Extended Haste - 17 rounds
Mass Enlarge Person - 105 Rounds
Bless
Yorrick
Greater Magic Fang 22hours
Extended Haste - 16 rounds
Bless
Animal Growth DR 10/Magic

Spot 32 Listen 15
Summoned bear stats AC 15 HP 63 Reach 10' DR 10/magic

Jaeden Ohm (AC 25 HP 78/106: Hasted, Enlarged, Blessed, Bull Strengthed)  d20+24=36 3d6(4+5+3)+14=26 d100=46
Wednesday May 10th, 2006 12:39:24 PM


Going to Jaspers aid will completely expose their south eastern flank but Peerimus is right, he must support the healer. Later, if they survive, he'll have to speak with the priest about tactics. For now what is is.

First things first...

Without time for finese Jaeden gives a shout and swings his greatsword at the nearest beast the way other children used to swing a stick at balls of wadded rages when he was growing up. The weapon hits true and launches the now dead raptor back a few feet where it crumples to the ground [att1 vs r02: 46% hit ac 36 dmg 26].

Now to the priest...

He charges westward towards Jasper and the closest raptor, shouting at the top of his lungs to draw the creatures attention [move action to L14:M15]. Deadly they may be but still they're animals.

notes
Al, positioning could get tricky here. With everything as it stands Jaeden can get to the indicated spot without trouble. However, Jaspers new position places him on top of Luke so im sure you'll have to adjust. In case you do, please reposition Jaeden with the following intentions in mind:

* Trying to shield Jasper by placing himself between the healer and any foe.
* Trying to be in reach of a foe for a full attack next round.
* Trying to not let the positioning of the perimeter stray to far
* Trying not to get burnt :P


Father Jasper Occ 
Wednesday May 10th, 2006 5:46:36 PM

Occ Sorry Jason i was trying to get to the late Jones or i would have stayed put in the center of the party

Jason OOC 
Wednesday May 10th, 2006 6:31:17 PM

*** OOC ***

heh, no problem Jon. Keep in mind that Jaeden is supposed to be a seasoned mercenary so things like frontlines and perimeters are on the forefront of his mind. Thats probably not the case with Jasper, who has healing on the forefront of his mind :D. Depending of course on your background, you probably played the part perfectly. Now if we survive I'll have to play Jaedens follow up appropriately :P. How Jasper responds is up to you.

All in fun!

Near Death - Round 07 (DM/Al)  d20+14=28 d20+14=24 d100=67 d100=38 2d8(8+8)+8=24 2d8(8+6)+8=22 d20+8=13 d20+8=22 d20+9=14 d100=31 d10+6=12 d20+9=21 d100=33 d10+6=15 d20+9=15 d20+9=28 d100=39 d10+6=9 d20+12=15 d20+12=27 d20+7=16 d20+7=13 d20+9=17 d100=18 d20+12=14 d20+12=29 d20+7=9 d20+7=26 d20+9=17 d100=74 d100=41 d100=97 d10+6=8 2d8(7+4)+8=19 d4+4=8
Wednesday May 10th, 2006 10:17:24 PM

Savin holds position and activates the tattoo that he bought at the Catacombs. He asks Firn'gaer why it is dark when there are two walls of fire illuminating the area. Looking up that sure looks like the sun up there as well.

Father Jasper shakes off the poison and draws a potion from his Haversack. Handy, that haversack. He can pull an item without having to take his eyes off his opponents. Not so, though, with drinking a potion. Jasper tips up the potion and both raptors use the Opportunity to Attack. (r03 AoO Bite Father Jasper AC28, Miss Chance 67, Damage 24hp, r04 AoO Bite Father Jasper AC24, Miss Chance 38, Damage 22hp.) More poison pumps into Father Jaspers wounds from the two additional bites. (Two more Fort Saves vs DC14, please.) Father Jasper is bloody and near collapse. He truly now, stares death in the face. (Down to 7hp) Worse yet, after drawing the potion and drinking, the cleric realizes ... he has no time left to withdraw. He is still trapped between the two hungry raptors.

Magog looks on, helpless to save the cleric. (Magog may move with your next post.)

Firn'gaer replies to Savin that it is some sort of Deeper Darkness. And yet, does that make sense? How long would something like that last? And why use it in an open space? There must be more to it. Maybe something of a divine nature. He fires a lightening bolt at the frog mouth biting Yorrick. The creature shakes and blackens, then drops to the ground.

Sly calls out for someone to open the magic snuffbox. Maybe he has something in mind. He prepares for a Fireball spell. (I'm sorry, Sly, I'm not sure what you want to do with the Fireball. You have to give me a location for the Fireball's center. And you have to roll 6d6 damage.) Luke, like Magog, stands frozen. (Luke may move with your next post.)

Peerimus casts a spell, and his bears grow Huge, taking on damage resistance in the process. He calls out for someone to rescue Father Jasper. His summoned bear makes an attempt, but, unused to its new size, it misses its attack.

Jaeden is Father Jasper's only hope. With a single stroke, he downs his opponent before leaping across the field of combat, shouting to create a distraction.

===========================================

More bounding frog horrors appear out of the vegetation. There seem fewer of them this time, though.

Another frog mouth charges out of the Entangling vegetation to the north and through the fire. On it's last legs, it still bites at Magog. Stunned and unarmored, Magog loses a big chunk of flesh. (Peerimus or B1 may take an AoO vs this creature. If you take it down, you prevent Magog from taking the bite.)

b19 Bite Magog AC14, Miss Chance 31, Damage 12hp

From the northeast another frog mouth appears and bites at Yorrick. The triple row of teeth latch onto the bear, but the Growth spell resists most of the damage.

b10 Bite Yorrick AC21, Miss Chance 33, Damage 15hp /5hp after DR

From the southeast two more frogs bound across the ash covered circle and into Firn'gaer's Wall of Fire. Despite the burns they take, they still attack Jaeden.

The raptor turns at Jaeden's shouts, but just as it reaches out for a bite, the flames of Firn'gaer's wall engulf it and it goes down.

b09 Bite Jaeden AC15
b12 Bite Jaeden AC28, Miss Chance 39, Damage 9hp

A frog emerges from the west and two of the raptors smell Father Jasper's death. They close in and teeth and claws snap and scrape against the Cleric. The razor sharp teeth of a raptor clack an inch away from his face, but miss in the darkness. When it's all over, Father Jasper still stands. (Lucky, lucky, lucky, lucky. Please look at the Withdraw action in combat.)

r01 Bite Father Jasper AC15
r03 Bite Father Jasper AC27, Claw AC16, AC13, Miss Chance 18
b12 Bite Father Jasper AC17

A raptor leaps in and attacks Sly. Its bite is slow and Sly dodges easily. (B1 may take an AoO vs this creature, if it has not taken an AoO previously.)

r06 Bite Sly AC14

A raptor and a bounding frog attack Peerimus' remaining summoned bear. The bites and claws rake the bear's flesh, but the magic of the Growth spell keep it from most harm. More dangerous than the wounds is the poison injected by the raptor. It hits the bear's system and seeks to take it down.

r05 Bite B1 AC29, Claw AC9, AC26, Miss Chance 74, 41, Damage 19/9+8/0= 9hp after DR (Poison!!! Fort Save vs DC12 or take 2d8 DEX damage for 6d4 Hours)
b08 Bite B1 AC17, Miss Chance 97, Damage 8hp / 0hp after DR

The group is hemmed in by walls of flame. Large raptor-like creatures close in. Father Jasper is near death and in bad position. Can the group save themselves?

=== OOC ===

Notes:

Please adjust your AC for the effects below.

Per Haste: One extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
PerEnlarge Person: One size category larger one. +2 size bonus to Strength, a -2 size penalty to Dexterity , and a -1 penalty on attack rolls and AC due to its increased size.
Per Bless: +1 morale bonus on attack rolls and on saving throws against fear
Haste does not apply to Magog

There is a 20% Miss chance to all attacks. Roll that d100!

And please list your grid coordinates if you move.

NOTE: We are in Combat Rounds!

Map

AC's
B's are AC21
-Touch AC13
-Grapple AC22
R's are AC22
-Touch AC12
-Grapple AC30

STATUS
======
B19 Near Death
B24 Near Death
R01 Uninjured
R03 Uninjured
R05 Uninjured
R06 Uninjured
B08 Uninjured
B09 Wounded
B10 Uninjured
B11 Uninjured
B12 Wounded

Luke Stunned Till Round 8
Yorrick Stunned Till Round 9
Magog Stunned Till Round 8

Fahter Jasper AC 20 HP 7  d20+11=31
Wednesday May 10th, 2006 11:14:16 PM

Father Jasper screams in pain and is coated in blood. The very well chewed father Withdraws back to the center of the party a @ m11 hoping to survive he he mutters a prayer to Alemi between gasps for breath and the shooting pain all over his body. (save for the poison 31)

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid,Hold Person, Bull's Strength , -- Domain Cure Moderate Wounds
3
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, -- Domain Cure Critical Wounds
5th
Flame Strike X , -- Domain Cure Light Wounds, Mass

Fahter Jasper AC 20 HP 7 
Wednesday May 10th, 2006 11:17:08 PM

occ woohoo thank you thank you thank you thank you ALEMI there is a god Jasper still stands, as Jasper makes sure the four leaf clover is still up his butt LOL)

Savin position JK 12/11 haste enlarge bless, and shillegalh  d20+16=26 d20+16=22 d20+16=27 d20+16=36 d20+16=31 d20+10=30 d20+10=30 d100=94 d100=35 d100=19 d100=99 d100=46 3d6(3+6+6)+6=21 3d6(3+5+2)+6=16 3d6(4+4+5)+6=19 3d6(4+6+2)+6=18 3d6(6+5+4)+6=21 3d6(1+4+3)+6=14
Wednesday May 10th, 2006 11:27:00 PM

Savin sees Jasper in trouble but doesn't see a way to get to him. He yells in frustration, "Jasper get out of there!"

Savin feels desperation and fury he slides forward and down and strikes with precision at RO6 (No power attack this time)

He would have hit all 5 times but that tricky darkness caused him to miss once. Still his attacks are devestating and he lauches into R06
His first 2 hits are normal but his second 2 are critical. He does 109 to the raptor unless he can spread his attacks out to another critter. If he can, his follow up strikes will go there.

shillehagh 2/10



Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d100=79 5d6(3+6+4+6+3)=22
Thursday May 11th, 2006 7:51:35 AM

Sly point his finger at Rapter03, Saying the Magic words "Feu de Baal" at once fire balls (5 og them)rains down on that sharp teeth monster. As Sly steps between the two Monsterd that are in frount of Fr.Jasper, Sly tell him "In my pocket is a little Red and Gold Smuff Box, Take it, open the lid. There is a little key, that will open it's lid. Unlock the Smuff box, there will be an open chest at your feet. Look in side for a golden statue of a Ferrit. Take it out and rub it, put it down between us, then brace your self. I hope that this statue will work it's magic here. When the hord of females farret desends on us, that some of these monsters attention will turn on these running ferrets. Hurry!"
Sly will move from the place he is in now to where Jasper is standing.

Luke starts wag his tail, and a small "Grrr!" can be heard.

OOC: Percentage 79% Damages of the fire Balls 22hp. (that should take the attention off Fr.Jasper)

Sly Spells

0- Detect Magid, Read Magic, Flar, Ray of Frost.

1- Magic Missels, Shocking Grasp, Feather Fall.

2- Flaming Sphear, Levetate, Web.

3- Lighting Bolts, Fly.

Firn'gaer - AC 24; HP 77  2d6(3+1)+8=12 2d6(4+2)+8=14 2d6(3+3)+8=14 2d4(2+2)=4 2d4(1+1)=2 2d4(4+4)=8 d4=3 d4=3 d4=1
Thursday May 11th, 2006 10:27:08 AM

Firn'gaer again calls on his staff to create a barrier. This time he runs it from G12-G11 and running both directions for an additional 80-ft. As with the other walls , the heat of the flames are facing away from the group.

"These won't hold them off for long. Get Jasper healed and then I say we make a break for it. Take off through the remaining opening and try for some higher ground."

Damn I really want that magical fortress now.

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 210 rounds
Extended Haste - 15 rounds
Mass Enlarge Person - 105 rounds
Wall of Fire - 5 rounds [Wall of Fire: 12; 20-ft 4 damage; 10-ft 3 damage]
Wall of Fire - 6 rounds [Wall of Fire: 14; 20-ft 2 damage; 10-ft 3 damage]
Wall of Fire - 8 rounds [Wall of Fire: 14; 20-ft 8 damage; 10-ft 1 damage]

Extend Rod - 1/3 left.
Staff of Fire (42/50)
Wand of magic missile (5th)(48)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly, haste*, lightning bolt*, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Peerimus AC 22 HP 66-81 and Yorrick AC 21 flat footed 19 HP 53-100 [Bless, Haste, Enlarge]  d20+12=20 d100=8 d20+13=31 2d6(3+1)+12=16 d20+15=32 d20+13=22 d20+13=29 2d6(3+2)+12=17 2d6(5+6)+12=23 d20+8=24 3d6(6+5+2)+6=19 d20+16=30 2d8(8+1)+10=19 d20+12=13 d20+12=32 d20+7=10 d100=90 2d6(6+5)+3=14
Thursday May 11th, 2006 11:27:11 AM

Peerimuus levels a swing at the Frog monster as it shows, but misses in the darkness. [Hit AC 20 %8]
The enlarged and enraged bear also swipes at the frog monster. The Claw connects solidly [Hit AC 31 Dmg 16]
The bear turns its full attention back towards the raptors as teeth tear through its thick hide and poison flows into its blood stream. A magically enhanced grizzly, though, is made of stern stuff and the poison does not hamper the Ursine. [Fort Save 32]
Huge claws rake across the raptor, inflicting grevious wounds. [R05 Hit AC 22/29 dmg 17/23] As R05 falls the poweful jaws move to crush the life from b08 [Hit AC 24 Dmg 19]

Hearing Sly talk about the Ferret and telling Jasper to work on getting it out, the druid yells "NO! No, no, no, no, Jasper don't take that thing out. Being buried in ferrets in Heat is not what we need right now."

..........if b19 is down Peerimus moves to P/12 and casts CMW on Jasper. [Defensive Cast 30 CMW heals 19]..........

If b19 is still about, Peerimus tries to remedy the oversight. [Hit AC 13/32/10 %90 Dmg 14]

"Fingear my friend, I would be delighted to if we had a place to break to. This circle at least allows us to see beyond 5 feet. A blind dash through 12 foot grass where all of these creatures are right at home is likely not a good idea. No we stand in defence of here for now.

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
*Animal Growth, *Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
Extended Haste - 15 rounds
Mass Enlarge Person - 104 Rounds
Bless
Yorrick
Greater Magic Fang 22hours
Extended Haste - 15 rounds
Bless
Animal Growth DR 10/Magic

Spot 32 Listen 15
Summoned bear stats AC 15 HP 54-63 Reach 10' DR 10/magic Fort +15, Ref +9, Will +7 Att +13/8 2d6+12/3d6+6

Jaeden Ohm (AC 25 HP 78/106: Hasted, Enlarged, Blessed, Bull Strengthed)  d20+24=27 d100=36 3d6(4+6+6)+14=30 d20+24=26 d100=19 d20+24=26 d100=79 3d6(3+4+3)+14=24
Thursday May 11th, 2006 3:31:32 PM

Out of the corner of his eye Jaeden catches the movement of a dark shape flying through the wall of flame. He turns quick to meet the new threat and bats yet another beast out of the air [AoO vs. b12: 36% hit ac 27 dmg 30]. It doesn't get up but it's partner makes it to Jaeden and attacks, failing to reach the warriors flesh.

A glance shows Jaeden exactly what he was hoping to see, Father Jasper weaving his way through their companions in retreat.

No longer needing to do something desperate, he refocuses on the current threat and makes two quick jabs. The first misses it's mark, shocking the warrior but not phasing him. The second hits true and another of the devil frogs stops breathing [att1 vs b09 19% miss][att2 vs b09: 79% hit ac 26 dmg 24].

He begins to move to where Jasper once stood, trying to fill the gap [K15:L16]

notes
AoO vs r12 killed creature prior to attack. No dmg to Jaeden last round.

Magog ac 11 hp 95  d20+21=36 d20+16=19 d100=25 d100=60 2d6(5+4)+18=27 2d6(1+2)+18=21
Thursday May 11th, 2006 7:03:28 PM

Magog moves to protect the Good father " get behind me old man" he yells at Jasper "
he readys a attack, hefting the warhammer in both hands

Action
ready attack trigger on and thing that moves to attach himself or Jasper 36/19 hit %25/60 damage
27/21 if needed



Crackling Fire - End of Combat (DM/Al)  d20+8=13 d20+8=9 d20+8=16 d20+9=15 d20+7=20 d20+7=21 d100=20 d100=95 d6+6=11
Thursday May 11th, 2006 9:31:21 PM

Dripping in his own blood, Father Jasper pushes through the crowd of his companions to escape the teeth and claws of the raptors. He seeks a place in the center, but the center is completely full. The best he can do is a space in front of Dalek. He presses up against Jaeden's horse, a frog mouth is no more than 5 feet to the south, dangerously close. (Sorry, you can't end up in a square already occupied by someone else. M11 would have been just find, if you had been Medium size still. Large size, you don't fit.)

Savin takes a 5-foot step forward and hits a raptor so fast that it four blows strike before it hits the ground. Two blows hit so hard that the creature bursts like a rotten fruit spraying arcs of blood into the darkness.

Sly Foxx decides where to place his Fireball spell. He points at one of the raptors. A single bead leaves his finger, and when it touches the raptor, it EXPLODES in a burst of Fire! Must be the first time that Sly cast this spell, because not only does he expect five small balls of fire, but he also catches *HIMSELF* in the edge of the blast from the one very *BIG* ball of fire. (Sly Take 22hp damage from your own Fireball. Reflex Save vs DC16 for 11hp damage instead.) The vegetation behind the Fireball catches fire and crisps into ashes. And the two raptors and the frog mouth ... the frog mouth is black and unmoving. One raptor is near death, and the other one is badly burnt. Good thing Father Jasper had moved.

Firn'gaer conjures another Wall of Fire. The two southern most raptors collapse in flames while the one to the north is badly scorched. The gnomish wizard calls for a break to higher ground. Unfortunately, there is no higher ground to be seen. The only thing visible over the tall surrounding vegetation is the sky.

Peerimus nixes both Sly's idea of the Ferrets and Firn'gaer's dash for the hills. His summoned bear slaps the charging frog like a gnat before it turns to slap down the single remaining raptor and crush a bounding frog in his teeth. Peerimus moves through the crowd of his companions and heals Father Jasper. Yorrick beings to shake his paralysis. (Yorrick may move next round.)

Jaeden quickly finishes the nearby frog creature with two cuts of his blade. Then, in the heat of battle, he steps out to defend Father Jasper, coming dangerously close to Firn'gaer's Wall of Fire.

Magog joins Jaeden dangerously near the Wall of Fire, readying an attack designed to protect Father Jasper.

================================================

The field of battle is clear.

*rRauh*rauh*chomp*

One last Bounder bites at Yorrick. One claw rakes the bear's side, but draws little in the way of hurt.

b10 Bite Yorrick AC15, Claw AC20, AC21, Miss Chance 20, 95, Damage 11hp /1hp after DR

But aside from the single lone animal, this hot dry land seems to have given up the last of its deadly predators. Those within the immediate area at least. But where is this? Who is this half-orc within your midst? What of poor Jones?

And what did this unknown group expect to get from this? Did they truly expect the entire group to fall? What was the last thing that woman said?

"Come see us. We'll be waiting for you next time. If you survive. In fact he's dying to kill you himself."

=== OOC ===

End of Combat Rounds!!!

The last Bounder should present no challenge. I will assume that Yorrick stirs and crushes it. Good job. Learning experience, huh? ^_^

Map (Just in case you were interested.)

Savin  d20+13=32
Thursday May 11th, 2006 9:48:51 PM

Savin looks around, fire still in his eyes, ready to strike at anything with teeth and moves. Suddenly there is nothing to fight. He wipes the gore off his staff and it disappears back into his glove. He then bends over and picks up his spiked chain. It too disappears into his other glove.

He moves over towards the area that Jonas fell and looks for any remains or articles from his friend. A tear drips down his cheek as he kneels for a moment and thinks of the man who he knew for only a short time.

He stands back up, wipes his cheek and walks over to the half-orc. He sticks out his hand and says, "We haven't been properly introduced. My name is Savin. Looks like you are the next member of the Children of Chaos. At least you have the tattoo. I hope you last longer than our last newest member."

Savin turns and looks at Peerimus. "What now? The bold frontal assualt didn't go so well."

Firn'gaer  d20+8=16
Friday May 12th, 2006 6:36:28 AM

Firn'gaer looks to the burned spot Jones body would be and lowers his head for a moments prayer.

Firn'gaer puts away the wand.

"I'm going to take a look above and see where we're at." He says taking the rod from his belt and casting a spell with it. "I also want to see how much the fire has spread. If at all."

Rising from the ground, Firn'gaer climbs into the air and as he does he casts another spell to increase his vision.

He looks around, assuming he leaves the darkened area, to see how far the plains expand.

[Spot DC16]

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 21 minutes
Mass Enlarge Person - 10 minutes
Extended Fly - 22 minutes
Elf sight - 110 minutes

Extend Rod - 0/3 left.
Staff of Fire (42/50)
Wand of magic missile (5th)(48)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly, haste*, lightning bolt*, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration

* -- Spells cast
(r) -- racial spells


Sly (AC 25 74/85 hp) and Luke (Ac 21 65/65 hp)  d20+5=22
Friday May 12th, 2006 9:17:22 AM

OOC: Made my Reflex Check 22.

Sly see that the Ball of Fire is bigger than the last time he used that spell, quickly turns his back to protect Luke. The back lash of the spell cause Sly 11 HP.
Sly turns to see Fr.Jone's body lay there lifeless on the ground. Sly says a silent prayer for a fellow Child of Chaos.
Then Yells at Preemus "I wonder if the Farretts would have been better, than my Fire Ball Sell?"

Luke now can move into action, runs to the burnt out Carcases, sniff the remains, Growls "Grrrr!" turn his back on the lifeless enermy, scratches the grown throwing dirt on what left of the foes. "There that will teach you!".

Peerimus AC 22 HP 81-81 and Yorrick AC 21 flat footed 19 HP 72-100 [Bless, Haste, Enlarge]  d20+17=25 2d6(5+4)+13=22 d20+17=21 d20+12=24 2d6(5+4)+13=22 3d6(3+6+2)+6=17 2d10(6+4)+10=20
Friday May 12th, 2006 4:44:31 PM

Yorrick snaps from the stunning howl of the Raptors and the frog becomes the recipient of his anger.

Peeimus moves over to is hurt friend and using his Pearl of Power, duplicates his CMW spell. "Mother's touch will heal us my friend." [cast CMW on Peerimus share with Yorrick] With a nod and to the other great ursine and a smile of thanks, the summoned bear vanishes.

A darker look crosses his face as Savin speaks up, he ignores the comment. The druid looks to the charred dust that was the body of Jones. "And so into the arms of Mother and Father may you find rest." the druid then begins moving to the platform even as Firngaer heads skyward.
He calls up, "Is it spell or universal affect?"

Peerimus climbs the platform. "I am thinking to ask Mother what lies within our immediate area. Jasper I suggest you tend to yourself and any others whom are hurt, we do not know how long our repreive is."

Peerimus of course waits the minute of time for the walls to wink out.

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
*CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
*Animal Growth, *Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
used Pearl 3rd
Yorrick
Greater Magic Fang 22hours

Father Jasper 93 hp ac 20  d8+10=16 4d8(2+5+7+1)+11=26 3d8(3+8+2)+11=24
Friday May 12th, 2006 9:27:01 PM

Father Jasper walk over to the fallen friend fr. jones and says last rights " my Almei take you into his care and watch over you eternaly, may you find peace in the after life and may Almeis bless go with you"

After that Jasper starts to survey the childrens wounds and his own extensive bites quickly casting mass CLW, (17) CCW on himself (26)CSW on himself(24)

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid,Hold Person, Bull's Strength , -- Domain Cure Moderate Wounds
3
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, -- Domain Cure Critical Wounds
5th
Flame Strike X , -- Domain Cure Light Wounds, Mass

Magog ac 11 hp103 
Friday May 12th, 2006 9:33:02 PM

Magog snorts and looks around seeing that the father is healing all the wounds he waits for him to finish and intro himself in a gruff sort tone
" Blood and ashes what is going on here and who are you all, and why in the name of the gods have you all decided to ruin my holiday and my ale, to answer small stuff question in a Magog the destroyer, now WHAT IS GOING ON !!!!!!!!!!!!! waits for answers

Savin "illegal post" 
Friday May 12th, 2006 10:23:57 PM

Savin feels a smile growing over his face and then a chuckle escapes his mouth. Suddenly he is laughing. He just can't help himself looking at the indignant half orc. Soon tears are streaming down his cheeks and the young monk is doubled over. After a minute, he regains his composure still chuckling.

"I am sorry ...you said your name was Magog? I will try to explain." Savin holds up a hand showing his tattoo. He then points at Magog's identical tattoo and continues, "We all have a simular tattoo. It marks us as Children of Chaos. It seems the fates have chosen us as its heroes. We are destined to face and defeat the avatar of chaos. To do this we are gathering powerful magic items to use in this battle.

You might have noticed the other group that was here when we first arrived. They are our counterparts. They are evil and vicious and will kill anyone who gets in their way or just kill for the sheer pleasure of it. They are trying to eliminate us and we are trying to elimanate them. They won this round but we will eventually pervail. I guess the easiest way to say this is we have a job to do. If we fail, the Wold will be thrust into chaos and torment. We can't fail. Our task is filled with peril." Savin points to the smoking remains of Jones. "Just know that you are with the good guys and you are going to be pivotal in the shaping of the future of this Wold."

Savin reaches out in friendship and clasps the half orc on the shoulder. "It is easier not to think about it to much. I much rather just hit things with my staff."

Magog 2nd 
Friday May 12th, 2006 11:22:31 PM

Now is Magog who chuckles " Hit thing well that is up my ally I love to hit things, break thing to, and I am good at it" he clasps hand with a steel grip that feels like it could cruch a tree stump
Now who brought the ale that made me a bit thirsty
Magog grabs a large sack that look like I holds his times "looking at the party he smiles at the gnome as " yells short stuff you see anything,"

The Site - DM/Al  d100=24 d100=86 d100=44
Saturday May 13th, 2006 11:49:31 AM

In the quiet of the moment, the Children of Chaos offer up respect for the dead. They tend to wounds. They reflect upon the battle. And they once again explain what it's all about, bringing another soul into the fold, another of the Chosen who shares the tattoo.

For his part, Magog seems fairly simple in his needs, and adapts fairly readily to a situation that in many respects defies belief.

There is little left of Jones' body. The bones are intact, charred black, though pink with scraps of flesh. The heat of this place is ferocious, made even more so by the Walls of Fire that surround the group.

Firn'gaer casts a spell and then rises up into the air to survey from above. Twenty, forty, sixty feet he rises up before breaking from the Darkness and into ... Blazing sunlight. Into the distance, warped and indistinct in the heated air, the wizard's eyes see nothing but an endless sea of tall grass. The air on the horizon shimmers with the heat. There may be other things to see, but they are not clear to the wizard's eyesight.

Down below, the black bubble of Darkness sits within a circle 120 feet across. A section of the side is bowed outward, most likely blown out by Sly's Fireball. The Walls of Fire have also cut 20 foot paths into the grass in a crosshatch pattern, but so intense has been the heat that the grasses seem to have consumed all fuel before catching to the surrounding grass. So far, that is. One by one, the Walls of Fire wink out. The smoke that rises into the heated air, though is evidence that the danger of an uncontrolled fire has not yet been completely averted.

As the Walls of Fire vanish, Peerimus walks across the circle to the platform. It's a simple double X cross braced at five points. Atop it is the deflated remnants of a large leather skin. Examination reveals that the skin is reinforced with a double, no, triple layer of leather and then coated in wax. The simple wooden scaffolding upon which the skin once stood does not appear strong enough to climb up upon, especially for the enlarged druid. Odd, though. Peerimus' nature trained eye catches the character of the wood. It is well planed lumber. Hot dry grasslands are not known for an abundance of trees. And the trees that grow in such a climate tend to be small and twisted.

The ground around the scaffolding is still damp, though the dirt and ashes are drying quickly in the heat. (Craft Alchemy, Knowledge Nature, or Survival DC10 for the following: Highlight to display spoiler: {The remnants of the liquid have no affect to the touch. It does not appear to have colored either the wood, the leather or the ground. It leaves no appreciable scent. What little you can collect upon your fingers from the inner layer of leather is essentially tasteless. A taste leaves no harmful affects. For all intents and purposes, it might just as well be water.})

Jaeden pulls at the collar of his armor. He eyes the bare-chested half-orc. On the verge of advising him to armor up, Jaeden is now not so sure that would be a good idea in this heat.

Smoke still rises at the points at which Firn'gaer's Walls of Fire had been burning, but the fierce crackle of fire is now gone. Not even a breeze rises to disturb the stillness. The place is uncomfortable in a way that grates against the essential goodness within each of the party. This must be where the others had waited, knowing that the Children of Chaos would come. But why? Did they actually think that the entire group would fall to the predators of these grass covered plains? What could they have had in mind? Better yet, where are they now, and what are they planning for the future?

Savin 
Sunday May 14th, 2006 7:50:38 PM

Savin says to Peerimus, "We need to stamp out these fires while you start to activate our circle friend. I don't see any reason to stay here do you? We should be able to explore enough to get a feel for this place while we wait the hour."

Savin will dart around stamping on fires tryintg to put them out and keep them from spreading.

Jaeden Ohm (AC 25 HP 95/106: Hasted, Enlarged, Blessed, Bull Strengthed) 
Sunday May 14th, 2006 11:31:35 PM

A quiet and once again calm Jaeden Ohm surveys the results of their battle. A look towards bare-chested Magog births a feeling of vulnerabilty. He almost says as much but a wave of dissiness washes over him and he reconsiders. For now the warrior goes to Dalek and removes one of his water skins. He takes a long pull before tossing the skin to the closest of his companions, Jasper.

"Anything of note?" He calls out to both Peerimus and Firngaer.

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+6=24 d20+5=8
Monday May 15th, 2006 6:31:24 AM

Sly calms Luke down, "Calm down Luke! They all dead. Now we have a new member in the family of Chaos. His Name is Magog, Yes I know he is an half Ork. But He has the Tattoo! Now let's go and say Hello."

Sly move from the burned Corps to where Margog is standing, "Greetings! Magog? is your name I belive, I'm call Sly Foxx and this is my friend Luke, Luke Say Hello To our friend here."

Luke look at the tall one standing there, advance to sniff his feet, turns and goes to sit by Sly's side. "Hi! Me Luke"

Sly smiles then adds,"We Welcome You! Now let's see what there is to do before we leave?"

Luke will follow sly but is currious about the hole Sly made with his magic, "Did you miss?" he ask the Bladesinger.

Firn'gaer  d20+23=28 d20+8=13
Monday May 15th, 2006 2:34:07 PM

KS nature DC13

The gnome looks about and for miles and miles there is nothing but grasslands. He is not exited by what he see.

"There's nothing but grass as far as I can see." He shouts down to the group below.

He lands a few minutes later. "The darkness is a Deeper Darkness spell [Spellcraft DC28] I would think it would have a couple of purposes. It keeps the sun off and it makes scrying more difficult. At least that's my opinion."

"Faraday can you teleport us without a signature to lock onto?" He says to the artifact assuming it was brought out. "That maybe a problem otherwise. If we can't get back quickly, we should stay out here for a day or so in the darkness and decide. I'm worried about the town, but I don't have means of teleportation. Not that distance anyway. In the morning I can erect a structure or two and we can decide our next course of action. Specially since they've taken out the urgency."

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 21 minutes
Extended Fly - 22 minutes

Extend Rod - 0/3 left.
Staff of Fire (42/50)
Wand of magic missile (5th)(48)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly*, haste*, lightning bolt*, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Peerimus and Yorrick  d20+19=37
Monday May 15th, 2006 3:10:00 PM

Peerimus nods to all as Firngaer returns and he walks back from the crude lumber structure. His thumb indicating the object, "I would guess we are near civilization Firngaer was unable to see or they brought it with them."

"The leather bag was well constructed and contained water. It's destruction instantly brought an awful lot of predators. If I combine all we know of this place I would say water is terribly scarce and it is as hot as The Vien was cold. As far as I see Faraday is our only current way out, provided we leave this land. I can think of one reason stay."

Peerimus looks at them all and then gives a shrug as he pats Yorrick, "And that is I am curious about it. No matter what is decided though, we are not going anywhere real soon so I am going to commune with Mother. It will allow me to see a bit further than Firngaer was able. Heat will mask things at distance and great heat as I suspect is the case will do so sooner."

"The Deeper Darkness should last some time correct? Or could they dismiss it from distance? Be that as it may, Faraday get yourself ready to return to the glade outside of Hermendar."

Peerimus then sits crossed legged, "I'll need about 10 minutes" and with that he closes his eyes and with staff in his overturned palms begins to whisper in a strange language where one word rings clear over again, 'Mother'

[Peerimus casts Commune with nature from the Spell staff -People, bodies of water, Terrain

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
*CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
*Animal Growth, *Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: *Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
used Pearl 3rd
Yorrick
Greater Magic Fang 22hours
wounded -28HP


The Plains (DM/Al)  d20+22=41 d100=55
Monday May 15th, 2006 9:39:16 PM

Savin moves around the periphery of the circle putting out any lingering fires. They tend to the outside of the clearing, along the paths cut by Firn'gaer's Walls of Flame and within the arc burned by Sly's Fireball. To get to many of them, he is forced to step out of the area of Darkness. Like Firn'gaer, Savin is struck by the bright heat and intensity of the sun above. Somehow, though, the feeling is cleaner more wholesome in its fiery burn.

It is at this point that both Savin and Firn'gaer realize that the difference between the darkness and the light is not simply a matter of a difference in luminescence. The area within the darkness feels ... evil or unholy.

Firn'gaer descends, and feels the Darkness close over him. The feel is decidedly different than a simple Deeper Darkness spell. Certain Divine practitioners have been known to sanctify locations, blessing the very ground. Those of an evil persuasion, the wizard has heard, have been known to Unhallow an area.

"Uh, I can try to get us back," Faraday replies. "I'll try for the grove. But one warning, I wasn't there very long." Then he goes silent, from the previous two teleports, a sign that he is working.

Peerimus returns across the circle. His curiosity of this place and this land has been piqued. The bodies of the raptor like creatures and the bounding large-mouthed frogs cannot help but catch his attention. With his extensive knowledge of nature, he cannot help but make the connection between these creature and the descriptions of beasts that he has heard about. Rapke. The large ones fit the description. And the smaller ones might be what are know as Bounders. And if that's the case then this must be the Sargrass Plains. The details all fit. There can be no other explanation. But how far into the Plains are they?

(If Peerimus makes this information general, then anyone can roll Knowledge Geography for more details on the Sargrass Plains.)

Peerimus announces his intentions to Commune with Nature. He settles on the ash covered ground and begins drawing a spell from his staff. As soon as he begins there is a whisper, as of a breeze where there is no breeze. It comes from the somewhere to the south. (Listen vs DC25 for the following: Highlight to display spoiler: {You recognize the sound as a female voice chanting. If anyone with Spellcraft makes the Listen check they may make a Spellcraft check as well.}. If you'd like to add a Spot roll to this, you may.)

The land, meanwhile, makes its journey to Peerimus, speaking its tale into his ear. The ocean of tall grasses sing to him. Gently the grasses sway to and fro under the blue sky and the glorious heat of the sun. The grasses are the life of the plains. What little water there is lives within them. The terrain is flat and covered in grass for as far as the druid's spell can reach. And the only peoples within the grass, are those immediately around him.

As Peerimus communes with nature the others wait. Occasionally, eyes turn to Faraday as he works to take them back to Heranmar. Despite the artifacts own lack of confidence in its abilities in this respect, the group seems content to take the chance. What could happen, after all? Whatever it is, they may find out soon. Unless, of course, someone stops Faraday.

Firn'gaer  d20+8=16 d20+13=24
Tuesday May 16th, 2006 7:01:24 AM

[Listen DC16, KS geography DC24]

Firn'gaer has mixed feeling about Faraday teleporting them blind back to their former location. "Faraday, stop." He says to the sentient artifact. "Hold off on teleporting us."

"Do you think they would have anticipated this move on our part. We jump from one trap to another. If we must teleport, teleport to Niobe's location. She's not far and it will be a move that's not entirely obvious."

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 21 minutes
Extended Fly - 22 minutes

Extend Rod - 0/3 left.
Staff of Fire (42/50)
Wand of magic missile (5th)(48)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly*, haste*, lightning bolt*, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp) 
Tuesday May 16th, 2006 8:45:33 AM

Sly paces back and forth, Feeling very uneasy, "I'm not affraid of the dark, but this dome is not natural!"

Sly is about to turn and go back to the hole he made with his magic, when he hears Fern-gare stop the progress of Faraday, Sly turn slightly and listens as to what the wizard did this. "That'a a great idea! Normy knows Niobe and can consentrate on her, Faraday then can bring us there. I like Mudcity better than This plain of hay!"

Luke sits and watches Sly walk around in circles.

Peerimus and Yorrick  d20+7=24 d20+19=20 d20+13=28
Tuesday May 16th, 2006 9:44:31 AM

Peerimus does indeed tell all about him his opinion on thier present location, that of the Sagrass Plains. "Likely right Firngaer, and if we truly want to go where they are not waiting, I suggest where we found Faraday in the first Place. Faraday knows the area intimiately, No one say it out loud in case we are still being watched. It will take me 10 minutes to speak with Mother about our greater surrounding in the Plains. With luck we are near somewhere. Do not disturb me please."

The druid looks to Yorrick but the meaning is lost on the Kodiak. Perhaps the taint of where he is, has him slightly unnerved. Peerimus then slips into the spell that will take him the better part of 10 minutes.

[Listen 24 Spot 28]

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
*CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
*Animal Growth, *Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: *Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
used Pearl 3rd
Yorrick
Greater Magic Fang 22hours
wounded -28HP


Savin 
Tuesday May 16th, 2006 4:39:49 PM

Savin comes back into the shaded area feeling a chill enter his spine as he crosses over into the spell effected area. He will look to his companions and ask, "What is our goal? I know we don't want to stay here but why go back to where we came from or even into hiding someplace else? We know our rivals have the ability to scry us and plant traps. Why are we going into hiding?

It will just give them a chance to set more traps. Mass teleports take time to prepare. Why aren't we trying to find them and finish what we started?"

Anywhere But Here. But ... (DM/Al) 
Tuesday May 16th, 2006 9:45:01 PM

Firn'gaer considers Peerimus' news. He recalls an obscure passage from a book by an unknown madman. The book had circulated amongst the wizard's cronies for a while, mostly as comic entertainment.

"The Sargrass Plains of the Mythic Southern Lands
That Sea of Grass that rules the over all, split only by a
Fabled Crystal Mountain Range."

"Friends and comrades they were, from the City of Hooks
They dared to sail that unlikely sea
Never to be seen or heard of again."

Well, the Southern Lands are certainly no longer Myth. Still, the passage reads like madness. Where would one sail without any water?

Pulling out of his ruminations, Firn'gaer halts Faraday in the midst of his preparations. Why risk when risk is not necessary. Niobe and the caravan are no more than a two travel out of Heranmar. Jump to her instead.

Sly agrees. Of course, then again, if he sees Niobe again, he may have to apologize. But anything might be better than the evil that Sly feels in the ground here. It grates on his nerves.

Peerimus suggests another location without specifying exactly where it might be. There is the off hand chance that they are being watched, though no one has detected anything to truly indicate this. Then he slips into his spell, communing with nature.

Savin suggests yet another destination, and it is characteristically the direct approach. The Vision of Noxnyx found this group easily enough last time. There's no reason to believe that it could not again. Another jump, and this time they may stay put. The words of the woman certainly seemed to indicate that.

"Alright. Alright, hang on here. Just hang on." The voice of Faraday carries an edge of exasperation. "Where exactly is it that you want to go?"

The remainder of the Children of Chaos remain as still as possible in the heat. Sweat runs down their bodies, staining their clothing with dark rings of moisture.

Jaeden Ohm (AC 25 HP 95/106)  d20+10=28
Wednesday May 17th, 2006 1:21:46 AM

Jaeden stays quiet and watchful as the others discuss their plans. The heat is uncomfortable, close to unbearable. He says as much. "Let me know if we're going to be here for much longer then an hour. If so I think I'm going to need to removes this armor."

He stops, head cocked in concentration and hand raised for silence.

"Listen. Do you hear that? It sounds like... a woman, coming from the south. It seems to be chanting..."

*** OOC ***
just to let you all know... I'm currently in Taiwan and don't have the internet connection I was expecting to have. I'll still try to keep up but if it gets to combat I may need someone cover for Jaeden. We'll see how it goes.

Savin  d20+13=31
Wednesday May 17th, 2006 7:51:00 AM

Savin also hears the strange voice and asks Peerimus, "I am willing to go take a look? Do you want me too? If you could cast a fly spell on me, it might be easier and safer to go over there."

Firn'gaer 
Wednesday May 17th, 2006 8:26:30 AM

Firn'gaer sees the obvious uncomfortable look to the warrior as the heat of the Sargrass Plains begins to effect him. "I have a remedy. At least a temporary one." The gnome takes off his boots. "Put these on." He says to Jaeden. "The magic should make the heat more tolerable." The boots are Boots of the Winterlands and act as an Endure Elements spell.

"I can give you a fly spell." He says to Savin. "Mine is still active. We could check out this chanting together. I'm leary of soloing in an unfamiliar area."

If acceptable, Firn'gaer will recall his fly spell with Mage's Lucubration and then cast it on Savin.

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 21 minutes
Extended Fly - 22 minutes
Fly (on Savin) - 11 minutes

Extend Rod - 0/3 left.
Staff of Fire (42/50)
Wand of magic missile (5th)(48)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly*, haste*, lightning bolt*, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration*

* -- Spells cast
(r) -- racial spells

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+5=24
Wednesday May 17th, 2006 8:32:36 AM

Sly is very restless "I wish they would make up their minds! any where is better than here, it's like being in Hell in here."He thinks to himself.
His Head snaps up toward Jaeden when he said that he hears a woman voice? He the listens to see if he can also hear her? "Yes! I can hear her too! Savin if Peerimus is buzy consentrating and talking to Mother, I'll cast a Fly spell on you? Then the both of you can go!"

Sly waits for an answer from Savin.

Luke just sits next to Sly, not moving.

OOC: Listens 24.

Sly Splees

0> Detect Magic, Read Magic, Flar, Ray of Frost.

1> Magic Missels, Shocking Grasp,Feather Fall.

2> Flaming Spear, Levetate, Webb.

3> Lighting Bolts, Fly.

Peerimus and Yorrick  d20+6=13 d20+9=22
Wednesday May 17th, 2006 12:21:29 PM

Peerimus hears the discussion, but tunes them out to become a mere background hum as he continues casting the Commune spell.

Yorrick sniffs the air and paws the ground, he does not like it here. His companion will be done shortly. The others seem to be on about something. Maybe a better look about, Yorrick stands to is full 10' heaight and looks about the supernatural gloom.
[Listen 13 Spot 22]

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
*CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
*Animal Growth, *Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: *Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
used Pearl 3rd
Yorrick
Greater Magic Fang 22hours
wounded -28HP


The Voice That Was There (DM/Al) 
Wednesday May 17th, 2006 9:13:50 PM

Jaeden and Savin pick the chanting words out of what appears to all the others as nothing but a whisper of wind. Neither, unfortunately, understand what the words mean. And then, abruptly, the words stop. What was there not six seconds ago is now gone.

There is talk about investigating to see what it might have been Both Sly and Firn'gaer offer Savin a Fly spell. If Sly cast the Fly spell on himself, then all three might go.

Yorrick raises up and looks about. He sees nothing that has not been there before anywhere within visual range. Further, there are no new smells either.

Questions, questions, and more questions. If there was something there, where did it go? And if something went, why?

Peerimus continues his Commune, the strength of the Grass grows. No people. No free water. Just the flat flat plain and the Grass.

"Um, did you guys want to go somewhere?" The voice of Faraday.

The heat is hot, and from a look upwards, the large orb of the sun is not yet even at full noon yet.

Savin 
Wednesday May 17th, 2006 10:30:11 PM

Savin looks at Peerimus and says, "You are our leader so you must decide. I vote that we go and find these counterparts and make them pay for Jones' death. If we leave, and go somewhere to refresh our strength, then they can refresh their strength as well. If we attack now, we have the advantage of surprise. They are hoping we were weakened by this encounter and they are right. We have consumed spells and lost a friend but if we keep playing to thier song, we will not win.

If you choose to delay our attack then we must plan our next attack carefully. The wizard's must scry the location and find out what we are walking into. If we don't know the scry spells then we must purchase scrolls or have someone else do it for us.

We also must have a means to follow them immediately if they flee again. We don't stay and battle their trap but follow immediately and attack them and bring them down. This might entail the purchase of teleport scrolls or some other means of travel but we must break the cycle and stop playing their game."

Savin looks at Firn'gaer and asks, "Can a teleport be blocked? That might be a way for to force them to face us? Imagine their faces when they try and teleport away only to have the spell fail." Savin grins a nasty grin.

I am ready to go looking for that voice if you want. We have an hour to kill before Faraday can move us."

Sly and Luke  d100=97
Thursday May 18th, 2006 7:52:50 AM

"Wait a minute! Three is better than Two! on a hunt like this, Let me cast the Fly spell on myself and I'll go with you." Sly turns to Luke "Stay here The party might need you!

Sly starts the transmutation spell on himself.
Sly will leave with only the bastard sword.

Spell effectiveness 97%.

[ Sly, I'm pretty sure you do not have a Bastard Sword. At least, it's not on your character sheet. And it requires a special feat to wield effectively. I'm pretty sure you have a Longsword.

I believe it's Flat-top who has the Bastard sword. --Al
]

Your right DM Al, I have to wear my glasses when I Play?? I meant the long sword Not the sword of Storege.>:( Ceil


Peerimus and Yorrick 
Thursday May 18th, 2006 5:01:14 PM

Peerimus has no choice but to ignore Savin for the time being. He is deep in casting and contiues to push himself more fully into the surrounding terrain.

Yorrick falls back to all fours and lies down, conserving energy and trying to generate the least amount of heat that he can. Somedays it does not pay to have a thick coat of fur.

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
*CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
Scrying x3, Dispel Magic
Level 5:
*Animal Growth, *Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: *Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
used Pearl 3rd
Yorrick
Greater Magic Fang 22hours
wounded -28HP

Firn'gaer  d20+6=17 d20+8=25
Thursday May 18th, 2006 7:41:31 PM

After casting the Fly spell on Savin, Firn'gaer waits for a moment before rising off the ground. "I'm going to look. Sly, Savin come to if you want. I just assume not have the spell land in our midst if avoidable."

With that Firn'gaer head off at an upward angle towards the direction mentioned by Savin.

[Listen DC25, Spot DC17]

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 21 minutes
Extended Fly - 22 minutes
Fly (on Savin) - 11 minutes

Extend Rod - 0/3 left.
Staff of Fire (42/50)
Wand of magic missile (5th)(48)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly*, haste*, lightning bolt*, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration*

* -- Spells cast
(r) -- racial spells

Savin  d20+13=15 d20+13=18
Thursday May 18th, 2006 8:09:51 PM

Savin sighs as he is ignored by his leader. He rises up in the air gaining altitude as he looks around. He covers his brow with his hand emerging into the strong sunlight and follows Firn'gaer towars where he thought he heard the voice.

He asks the mage, "So how long does this spell last? I don't want to end up down their with all those predators."

Savin is distracted by the heat, and the strange new sights and doesn't notice much.
Spot check 15, Listen check 18

Coming Up Empty (DM/Al) 
Thursday May 18th, 2006 8:39:58 PM

Peerimus continues to rise to the peak of his spell while Yorrick returns to the ground and sits at his side. Sly, Savin and Firn'gaer rise into the air and head for the south end of the circle, while the others remain as still as possible in the heavy heat.

Savin is still itching for a fight. He makes a few suggestions and asks questions that receive no answers.

"Alright. Well, I'll just wait here for you to make up your minds," comes the voice of Faraday.

The three move over the ground to the edge of the curving sphere of darkness. They emerge into the sunlight and begin a search of the area where the sound of the whisper had come from. There is absolutely nothing there. No lurking foe. No tracks. No outline in the grass where a creature might have hidden. Not even a lingering rapke or bounder. Nothing. There is no physical evidence that anyone had been here.

Meanwhile, as they search, Peerimus' spell reaches its furthest bounds and comes to a peak at a full ten minutes. It reveals nothing new. For eleven miles all around, on land, in the air, and under the ground there is nothing but the flat plain dominated by the Grass. The Grass holds the water that Peerimus sees. But the spell, of course, does not reveal how to extract it.

Everyone in the group is covered in their own sweat. Father Jasper feels the heat build up beneath his breastplate. Even Sly in his light Mithril feels the heat. Everyone with armor feels a chaffing from the heat and dampness. Jaeden is more comfortable, thanks to Firn'gaer's boots. His damp clothing may yet dry under his armor, especially in this dry heat.

Even more daunting that this is the fact that the group has been here for no more than half an hour. There is still at least half a day before the close of nightfall.

Sly  d20+5=20 d20+5=7
Friday May 19th, 2006 6:36:49 AM

Sly wait for about half a minute, when he start to fly behind Savin. Sly notices that if he fly in a large circle, he makes a little breeze, it's still hot and bright, but the breeze is welcome.

Sly flies behind Savin, the sun is very bright, but looking around, but still keeps up with the two ahead of him.

Looking = 20
Spot = 7

Jaeden Ohm (AC 25 HP 95/106)  d20+8=11 d20+2=20 d20+5=23 d20+6=14
Friday May 19th, 2006 9:31:30 AM

"My thanks are yours Firngaer," Jaeden begins when the Gnome and monk return from their scouting. "... these boots help tremendously. I'll make sure to return them once we depart this forsaken land."

The warrior continues to keep watch while Peerimus rouses from his trance.

rolls
jaeden spot 11 listen 20
dalek spot 23 listen 14

Savin 
Friday May 19th, 2006 8:47:38 PM

Savin lands and looks at Peerimus. "Will you talk to me now? Did you even hear what I said before? What is your decision."

Peerimus and Yorrick  d20+19=35
Saturday May 20th, 2006 9:45:44 AM

Peerimus slowly opens his eyes and looksup to Savin. A passive look on his face, he stands. Turning to regard the monk, "This master atthe temple under which you studied. Did he repremand you for missing the lessons on patience good friend?"

Looking quickly to all the others, "There is nothing for 11 miles about us. All is this endless grass. Given the heat already building we should most certainly leave here."

Peerimus steps over to Yorrick and casts Endure Elements, sharing the comfort with his friend. "The problem is where to go. I can not scry on them since I know nothing about them. " The druid looks directly at Savin, "The spell does not work that way. You see, we can look in on them at apparent will, nor can we stop them from simply teleporting off. All we have is blind annoyance and the pushing drive to keep coming at them on thier terms weaker and weaker with each attempt. I stand by my original recommendation. Return to where we found Faraday, perpare and then try again."

Savin 
Saturday May 20th, 2006 11:12:00 AM

Savin starts scratching at his ear digging out some nasty little insect that is trying to make a home there. He crushes it between forefinger and thumb and flicks it away. He looks down at Peerimus and says sardonically, "Well now that you mention it, the master did have a couple of conversations with me about enthusiasum and such. It was petty soon after that it was determined that I should leave the monastary and start my journeys to expand my knowledge and wisdom."

Savin changes tacks, "How come things can always look in on us but we never seem to be able to look in on them. I would think between a scry spell coupled with a new found friendly artifacts, we should have some advantages on surprise.

Don't misunderstand me Peerimus, I have no problems with regrouping and planning our attack. I am just hoping that you, as leader, can put together a vialble battle plan utilizing all of our talents both physical and magically and to take these scumbags down. Their existance offends me. Killing innocents just to get us to react is beyond redemption."
Bits of spittle launch from Savin's mouth as his says the last sentence. He is clearly upset, which is somewhat strange since the monk normally is pretty level headed.

"Make a plan Peerimus...make a good one. Even if we can only kill one of them before they flee again, it will be to our advantage. Pick a target for all of us to gang up on. Maybe the spelluser who helps them flee. Yes we must destroy these counterparts. They stand in our way."

Firn'gaer  d20+6=17 d20+8=21
Saturday May 20th, 2006 8:19:28 PM

Having left with friends, Firn'gaer now finds himself flying alone. He flies for several minutes in that direction until he sees something and then returns to the hemispere of darkness.

[Spot DC 17, Listen DC 21]

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 21 minutes
Extended Fly - 22 minutes
Fly (on Savin) - 11 minutes

Extend Rod - 0/3 left.
Staff of Fire (42/50)
Wand of magic missile (5th)(48)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly*, haste*, lightning bolt*, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration*

* -- Spells cast
(r) -- racial spells

Jaeden Ohm (AC 25 HP 95/106) Second illegal post 
Saturday May 20th, 2006 11:59:58 PM


"Lets go ahead with Peerimus' plan and start the teleport process back to the underwater cavern. As he's said it should be a safe place to prepare. The only thing I would add is that upon arrival we should put each of the chaos artifacts we have somewhere where they are less likely to be seen. Into various haversacks for instance."

Sly 
Sunday May 21st, 2006 9:04:37 AM

Sly is flying in a zig-zag parrern, For the wonderful breeze he's making, When he see that Silent Firn-gare heading back to the black Oven, "Oh! We are going back so soon? Did YOU find anything Of Intrest? Did you think I would leave you ALL ALONE?" As He now flies behind The Wizard.

Firn'gaer (OOC) 
Sunday May 21st, 2006 9:19:30 AM

Sly, Firn'gaer is not flying back yet, but since he can barely see a barn when it's in front of him. He will head back assuming he doesn't see anything. Otherwise he will react.

Collective Action (DM/Al) 
Sunday May 21st, 2006 10:32:12 AM

As Savin returns the place at which Peerimus and the rest are clustered, Sly follows Savin flying a zigzag pattern within the shade of the sphere of Darkness. It offers some cooling relief. The sweat dries from his body more quickly. Ooops, then he changes his mind and goes off after Firn'gaer. It's tough to make up one's mind in this heat.

The two continue flying in the direction originally taken. The hump of the dark sphere is clear and from visible above the level of the grasses. But as the two move swiftly through the air, it dwindles and becomes small. Five minutes brings Firn'gaer and Sly to a distance of just over half a mile. They see no more than they did before, endless expanses of grass that stretch off until they fade in the blur of heat. They do notice, however that the dome of darkness is becoming less distinct with distance. Should they continue further, they may lose sight of it and become lost.

Meanwhile, Savin presses Peerimus for a direct attack upon their foes. They have shown themselves to be unrelentingly evil and worthy only of an immediate dose of the harshest of retribution possible. Peerimus, for his own part, explains his own views on the impracticality of attempting an attack at this time. After helping Yorrick with the heat, he again suggests returning to the Cave under Turtle Lake far away on the Northern Continent.

The druid's language is such, though, that it does not command. "Recommendation" is the word he uses. He as leader offers a recommendation and leaves it up to each member of the group to accept, reject, or offer a recommendation of their own. Even the half-orc, Magog might perhaps speak his mind on this, as leaving him here in this unfamiliar land would surely mean his death sentence.

Jaeden keeps watch with Dalek. They complement each other, keen eyes with keen ears. But neither man nor horse senses any danger. The sight of Sly and Firn'gaer flying off out of view is a bit disturbing to the security minded warrior. They can be seen beyond the darkness, but the tall grass quickly cuts them off as they travel away. And they have been gone for several minutes. How far would flight take them? Jaeden is the first to weigh in on the recommendation presented by their leader. He is for the idea, and he adds a recommendation of his own.

At last, to Jaeden's relief, Sly and Firn'gaer return. They are a part of the group as well, and their views on the destination are equally important. As half-elf and gnome re-enter the area of Darkness, the intensity of the sunlight on the plains comes home to them. Each feels the heat upon their skin built up from ten minutes in the sunlight. Each feels the beginnings of an annoying reddening sunburn.

Faraday waits by the side. A small tuneless humming comes from the artifact as it waits for a decision.

Jaeden Ohm (AC 25 HP 95/106) 
Sunday May 21st, 2006 10:15:26 PM

Turning to Sly and Firgaer as they return Jaeden reiterates the decision at hand for their benefit.

"It seems we've two choices. We can press the attack now, assuming of course Noxy can locate our opposition, or we can return to relative safety and fully prepare. Both Peerimus and I are of the belief that preperation would be best and we believe the safest and most accessable place is the underwater cave where we found faraday. Savin is of the opinion that we should immediately chase down our foes as they should be depleted as we are. What do you two think? For that mater, what do the rest of you think?"

He eyes Jasper and Magog with this last sentence.

Savin 
Monday May 22nd, 2006 7:21:46 AM

Savin listens to Jaeden and interrupts, "As I have said earlier, I have no problems with regrouping. If we do regroup, I just want us to be prepared with a battle plan.

We need to spy out our foes, and see their arrangements. This spying needs to be done either through magic or mundane means but we need the information .

We need to find a way to block their immediate retreat. A teleport block of some kind? Dispel magics, getting in the mages face and interrupt the spell?

We then need to have a plan to hurt them badly so they are weakened. Maybe Jaeden, you and I with Yorrick's assistance can initially attack a spelluser and bring them down fast. That degrades their ability to flee and to effect us in mass."

Savin will grin at Peerimus and say, "I did listen to some of my Master's lessons before they kicked my behind out of the monastary. We had several lessons on tactics that I paid a lot of attention too.

So if we have decided to go back to somewhere, lets go back to a place where we can prepare adequately. Maybe the Floating City? Plateau city? Faraday should be able to find those without any trouble and then we can get some of the resourses we might need? Besides the food should be better."

[ Savin, please roll Knowledge Geography for Knowledge of Plateau City. Remember, you're from the Southern Continent. --Al ]

Sly and Luke 
Monday May 22nd, 2006 8:28:29 AM

Sly follow Firn-gare where ever he goes, but not letting him out of his sight. He has comr to have great respect for this Gnome, his magic is powerful and will be a great wizard some day. Since there is nothing to tell them as who was wispering, they must go back so they will not get lost.

Then Sly follows his friend back to the black oven, apon landing Jaeden greet them what the going on since they left, "I agree with you Friend Jaeden! I have to rest and redo my Spells, and what do we do with our new friend here, we cannot leave him here to die?"

At this point Savin arrives, he is all in a fluster as to what we should do, and must have a good plan, and so he goes on. Sly tries to calm him down, "Friend Savin! You are too much like me! You and I want to do this Quickly! Ok! So we walk into their trap here, and they killed Brother Jones, and left Magog here, Why? Do they know that we have a heart and will not leave him behind? We better make sure that he is not carring any thing that can give us away to the enermy! But do have a little rest to think about our Counter Parts!"

Sly goes over to Luke, the dog is sleeping. A wise move on Luke part,

Peerimus 
Monday May 22nd, 2006 5:01:16 PM

Peerimus gives Savin a good natured grin, "Ah yes of course, enthusiasm then." He gives the monk a good natured shoulder chuck and waits for the others to return. When all are assembled, "We of course will invite Magog t accompany us from this land. He was obviously pulled in by our last jump."

"We have several problems that need to be addressed and i have few thoughts on solutions to any of them. They know much more about us then we about them. I can think of almost no way to alter this. This area was well prepared ahead of our arrival. The structure was brought here, the area torched, the water container set up, the darkening spell everything, well in advance. So I will not be able to speak to the plants they once stood on as they are destroyed. I also have a feeling that voice you looked for was one of them and not knowing how much she overheard..." Peerimus shrugs.

"Faraday take us to the cave in which we found you." Looking at the others, "It is the only place I can think of that Faraday knows very well and they could not know of. They know Niobe, they know she was returning to Mud City. I do not want to put her in the middle of this yet. Once at the cave I have another idea. I know a bit more about them than they might like and it might be enough."

"Yes and I see no reason to alter the original battle plan and had the enemy stayed for longer than 2 seconds, the plan would have worked quite well. The enemy consists of a highly skilled rogue, a powerful fighter, an arcane caster and 1 unknown. I believe the woman a rogue and not a spellcaster who has been doing the talking, but that is not that relevant."



Firn'gaer 
Monday May 22nd, 2006 8:07:40 PM

Firn'gaer returns back under the protection of the darkness hemisphere. He listens to the suggestions. "The cave's fine with me." He says. "We should spend as little time as required there before going after them. My only worry is the town."

Status
AC: 24
HP: 77

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Shield - 21 minutes
Extended Fly - 22 minutes
Fly (on Savin) - 11 minutes

Extend Rod - 0/3 left.
Staff of Fire (42/50)
Wand of magic missile (5th)(48)

Prepared Spells
0 -- arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 -- elf sight, identify, magic missile*, mount, ray of enfeeblement, shield*

2 -- extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 -- dispel magic*, empowered magic missile*, fly*, haste*, lightning bolt*, slow

4 -- black tentacles, dimension door, mass enlarge person*, polymorph

5 -- empowered fireball, telekinesis, wall of force*

6 -- chain lightning, mage's lucubration*

* -- Spells cast
(r) -- racial spells


Made It To The Cave (DM/Al)  d100=40
Monday May 22nd, 2006 8:55:36 PM

"Alright, you sure? That's where you want to go, right? Alright. I'll try it." Faraday's voice wavers. "All by myself. Alright. It'll be alright. Maybe a little higher off the ground. Maybe. Safer that way. Was awfully dark in there. Awfully dark," he says in a fretful voice. Then the Circle goes silent, working, or so it is hoped.

In the silence, Jaeden attempts to draw an opinion from Father Jasper and the Half-orc, Magog. Both remain silent, Father Jasper in contemplation, Magog still appears to be looking for some non-existent grog.

Luke sleeps. And Sly tries to calm Savin as the monk expounds upon strategies from bringing this Evil to its knees.

Peerimus concurs with Savin's plans. And he adds to them with speculation on what they have encountered today and what they might expect from their opposition in the future.

Firn'gaer's concern is for the town of Heranmar. It's a reasonable concern. Where else would the Evil Others look if the group is not to be found on the Sargrass Plains? And once there, what is to stop them from going on a killing spree? Prompted by sheer anger. From spite. Or from the sheer joy that the Evil derive from listening to the screams of the innocent.

Time passes in the heat. Not a breeze blows. Sweat streams down the faces of those without magic protection.

Then the darkness splits and without pain or fear, each dog, bear, horse, human, half-orc, and half-elf feels his body split apart as well. Each watches with calm intellectual curiosity as their essence divides like a seam, coming apart only to stop ... at the tattoo on their hand. Then the halves of each person and animal begin sucking into the tattoo, Luke toward Sly's, Dalek toward Jaeden's, Yorrick toward Peerimus', Rufus toward Firn'gaer's. The scraps of everyone sucked up into the tattoos to reappear with an audible *pop* ...

... in pitch black darkness.

=== OOC ===

Lets have some fun with this, shall we? Everyone roll a d100. If you roll 75 or over you materialize over the pool and land in the water. Also roll for Luke, Yorrick, and Dalek. Rufus is alright.

No one has Darkvision, so no one can see. Not a thing. The air is cool. Refreshing. For now. The time is about noon. Long time to wait till tomorrow morning.

Savin  d20+2=8 d100=13
Monday May 22nd, 2006 9:06:34 PM

rolled knowledge check 8

Savin listens to the Faraday speak and wonders why it is trying to attempt things alone? (OOC I am confused on who is holding which artifact? I believe I handed Sly the Bane of Seribone. Firn'gaer handed me the book while he left for a brief stint but I am assuming I handed it back? Should I not be doing this?}

Suddenly he feels himself split in two and in darkness. He feels the cool air and the ground in front of him and the pitch blackness. He says to no one in particular, "I have got to get one of those tattoos for light?"

Sly and Luke  d100=88 d100=79 d20+5=18 d20+5=22
Tuesday May 23rd, 2006 4:55:25 AM

Sly is speaking to Firn-gare, "Don't worry about the town! If we are no where around, Then , , ,"*POP!*
Sly is standing on solid ground, It is cool and dark, Sly touches himself as if to make sure he's in one peice.

Sly speaks to every body, "I'm all right! Luke are you with me? Is every body Here?"

Sly cannot see but he can still hear, so he'll listen to hear if there Breathing going on.

Luke answers, "Yes! Here." Luke cannot see, but he start to smell the ground, to locate Sly and everybody else.

Sly percentage 88% - Hear or Sence movement 18.

Luke percentage 79% - Tracking 22.



Jaeden  d100=3
Tuesday May 23rd, 2006 6:04:31 AM

Faraday's teleportation takes affect and after another gut wrenching experience Jaeden finds himself in complete darkness. A least hes on solid ground however.

"Light is coming." he states to the party before pulling out one of his everburning stones.

Firn'gaer  d100=18
Tuesday May 23rd, 2006 6:57:47 AM

Faraday does his dirty-work and it is dark. Not only dark, but the heat is considerably less. Without his boots to regulate his temperature, the gnome wizard visibly shakes in the chilled air of the damp cavern.

Firn'gaer finds his feet touching solid ground, d100 roll - 18, unlike some of his other companions. Firn'gaer casts a simple spell and along with other various light sources, a ring of floating torch lights dances about the area.

"Jaeden..." <chattering teeth> "I'll take me boots back..." <chattering teeth> "please..."

"But I am, Sly..." <chattering teeth> "That woman had," <chattering teeth> "No remorse. No, she was gleeful..." <chattering teeth> "When she killed the townsfolk with the..." <chattering teeth> "Cloudkill spell..."


[OOC - Firn'gaer will take Noxnyx again, but he hasn't had back after heading to town the previous day. He'll take Faraday as well if needed.]

Peerimus and Yorrick  d100=97 d100=67 d20+21=34 d20+7=17
Tuesday May 23rd, 2006 8:38:08 AM

Peerimus frowns at Faraday, "Typical." is all he says as the world about him alters. Instinctively he reaches out for strength and comfort. Yorrick is there of course and then The great Ursine is not.

All is dark, cool sea air, Wieghtless? Oh bother. The druid tries to suck in some air quickly. SPLASH

He quickly calms himself, he got a bit of air, no need to panic, just relax. [Survival 34] Peerimus forces himself to calm and takes out his Everburning torch. Orientating himself he kicks to the surface. [Take 10 swim 17]

Peerimus will get himself to the pool side and haul up and out of it, thanking any who lend him a hand. "I had an idea as we blinked out. First let me see if this pool will suit our needs. Don't fight the spell Jaeden, I'm going to try and scry on you."

Peerimus turns to the pool and casts Scrying to locate Jaeden. "We have a name of one of the attackers, with the description I received from the stones at the Abbey, I am hoping the big lug does not have the Will to fend me off. Now it will take me an hour Savin so you will have to curb your enthusiasm for that time. If this pool works to Scry on Jaaeden I will then attempt to get one of our enemy. If I can we may want to seriously consider going after him immediately."

"Our other option as I see it is to wait everything out here until morning and then return to Heranmar or possibly return in the night."



Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Longstrider, Obscuring Mist, *Pass without Trace, Produce Flame, Goodberry
Level 2:
*Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
*CMW, *Greater Magic Fang, Protection from Energy, Speak with Plants x2
Level 4:
*Scrying x3, Dispel Magic
Level 5:
*Animal Growth, *Heighten Scrying x2
Level 6:
*StoneTell
Spell Staff: *Commune with Nature

Peerimus
Longstrider, Pass Without a Trace 22hours
used Pearl 3rd
Yorrick
Greater Magic Fang 22hours
wounded -28HP


Question for Peerimus (DM/Al) 
Tuesday May 23rd, 2006 10:55:11 AM

Who did you wish to attempt to Scry upon, Peerimus? After Jaeden.

Peerimus second scry 
Tuesday May 23rd, 2006 12:29:08 PM

Scaor, Peerimus is hoping between his name, a visual bad, as it might have been and the information from the stones it will work as Second Hand info. That and hopefully he is a fighter type with the standard will save of a tomato

Using Heightened Scrying DC 20 before Modifiers

Fun With Scrying (DM/Al) 
Tuesday May 23rd, 2006 12:46:14 PM

BTW, Jaeden, you may attempt to resist the first Scrying if you wish, Oh-Fighter-With-The-Will-Of-A-Tomato. ^_^

Images In The Pool (DM/Al)  d100=43 d100=85 d20+17=32
Tuesday May 23rd, 2006 8:42:03 PM

Sly, Luke, Peerimus, and Magog all find themselves over liquid darkness. They fall with a splash into the pool from which the Children of Chaos had emerged from Turtle Lake a week or so ago. The dark waters are cold, but they present no immediate danger to the four strong swimmers. Lights come out, first Jaeden's and then Firn'gaer's.

The swimmers pull themselves out of the pool.

Sly and Luke find trace of no others. No scent, no sight, no sound. The large cave appears as empty as it had been before.

Firn'gaer is first to feel the chill. Though dangerously cold by no stretch of the imagination, an experienced outdoorsman would know the dangers of hypothermia, and the need to keep warm or active or both.

The pool is large in the light of Jaeden and Firn'gaer's light. But it is a natural forming pool, and therefore a possible focus for Peerimus' scrying magic. Peerimus tests the pool first, focusing on a subject with a malleable will. He settles by the pool and begins the spell. An hour passes while the druid invokes the divination magic from the natural pool. A light forms in the dark waters. It is Jaeden's light, and Jaeden is holding it aloft in one hand. There is a soft whicker from Dalek from both from the pool and from the horse behind. Both are reflected unnaturally large across the broad expanse of the pool.

Next comes the real attempt. Peerimus concentrates upon the name, 'Scaor.' He pictures the hulking shape seen through the darkness. And he recalls the words of the Stone Arch back at the crumbling Abbey. For an hour, he pulls the bits and pieces together to assemble a picture within the pool.

The pool glows with daylight. Seconds. No more than seconds. An outdoors view. Straight line shadow cuts across the view, half shade half sunlight. Within the shade a large hulking form. It moves from dark to light. The face turns, green-gray, a troll face. Placid. Serene. Smile. Countless sharp teeth. The face looks toward the pool. Smile.

Then dark. Seconds. Only seconds and the scrying had been resisted.

The dark and cold of the cavern air creep into flesh and bone. The insidious chill can be like a leaden weight.

=== OOC ===

All who have been watching with Peerimus make a Spot Check, please. If you roll these spot checks, then I will assume that you have been waiting for the spell to produce results and have therefore been relatively inactive.

I'd like to know what each of you've been doing since Peerimus began his Scryings two hours ago.

Sly and Luke 
Wednesday May 24th, 2006 8:05:55 AM

Sly laugh at Peerimus and the others a they fall into the water next to him, NEXT to Him?? "I'm standing on solid rock??" Then he remembers that he's wearing the Feather Fall Ring! He wiggles his feet?? and sure enough he's in the air and slowly decending into the water the cold cold water. "WoW! what a way to cool off!"

Sly follows Luke to solid ground, goes up on the slab where he first meet Faraday, Now he's cold and wet, he takes off all his clothes, then will cast a Flaming Sphear. He will put the fire ball high enough for all to walk under (even the the bear and the horse) and dry them selves off.

The first thing Sly dries off is his Bedroll of Comfort for Firn-gare to take the chill off his old bones. Sly will take His Spell Book out, Siting on the cold floor of the cave and while every thing is drying, He unwraps the oil cloth from around the book, then turns to his spells, reading carefully and hope his things dry soon, because his but is getting cold!.

Luke shakes the water off his fur coat, when his master put a big ball of Fire up in the air, he will go near it and dry his fur, but first he tells Yurrick his friend "That will teach my pointed Ears Boss, not to laught at the rest of us."

Peerimus 
Wednesday May 24th, 2006 5:04:58 PM

The scrying fades and with a Harumph, Peerimus sits back. "Too quick, but at least he's not running through town eating peasants. The real question is will the others is we don't show soon. It has been two hours since they left us in the Sagrass, and soon they will know that we scryed on Scaor the troll."

Peerimus takes a moment to wipe a drip from his face and push his still wet hair back over his head. "We are terribly depleted, tired, wounded and annoyed. Firngaer how are we coming with Noxy giving us a heads up on how many of them are in the same area as Xaos?"

Savin 
Wednesday May 24th, 2006 5:59:27 PM

Savin will hear the splashes and wince as he imagines his friends in the water. When they come out, he knows they will have to be dried and warmed.

"Can one of you wizards make some kind of fire that will give off some heat? Anyone who fell into the water needs to change clothes. I can loan a spare set if your stuff is wet. We don't want colds when the bad guys either show up here or we track them down."

Savin will not watch the scrying process but sit apart from the others and do some meditation, resting his mind but also watching over them from a slight distance.

Firn'gaer  d20+23=36 d20+6=15
Wednesday May 24th, 2006 7:34:03 PM

Firn'gaer uses his Prestidigitation spell to dry one of the wet ones.

He too watches the scrying interested in the spell. He watches as the troll looks into the scry and smiles. "He's a spellcaster?" He says in almost amazement.

[Spellcraft (DC36) on Scrying and being able to detect the sensor.]

[Spot DC15]

"I'll check in on it." He says taking Noxnyx out and focusing his will for look in on Xaos. "Sorry Savin, unless you want me fireball it I can't help."

He's not the one I'm worried about.

Jaeden Ohm  d20+8=20
Wednesday May 24th, 2006 9:19:03 PM

As Peerimus prepares his test scry Jaeden removes the loaned boots and returns then to Firgaer with a thanks. He re-equips his own and gives his supplies a once over. Knowing that the scry is coming Jaeden has little difficulty in picking it up, but as requested he does nothing to resist the effects.

With nothing else to do he watchs the results of the Druids second attempt [spot 20].

After the Scrying (DM/Al)  d4=3
Wednesday May 24th, 2006 9:33:35 PM

After climbing out of the water, Sly conjures a Flaming Sphere. He and Luke begin to dry things, none the least of which includes themselves, off in the intense heat. However, after only half a minute, the spell ends, and the Flaming Sphere vanishes. Many of Sly's things are still wet.

Savin, wisely or not, calls for a fire. There is no fuel for a fire upon the bare stone floor of the cave. He offers a change of clothing, and then relaxes into stillness.

Peerimus gathers what information he can from the brief glimpse that he go of Scaor. He asks Firn'gaer to use the Vision to look in on the Chime of Xaos.

Firn'gaer uses a more conventional method to dry his sopping companions off. After an hour, they and their belongings are, for the most part, dry. Then he waits at the pools edge for the scrying to bear informational fruit. The image, when it comes, lasts only a moment. And it is clear that the troll somehow had the Will to resist the scrying. But before the image was ended, Firn'gaer and Jaeden as well, catch three bits of information. In the shadows behind the troll is what appears to be a wall. It's surface is patterned as though fashioned from planks milled from rough logs. The ground below the troll's feet is dirt, though more even than one might expect from a natural setting. And Jaeden notices a dark discoloration on the back of the troll's hand. A tattoo? It could very well be a tattoo.

But, that look. It's more than obvious to the wizard how the scrying itself was thwarted. But the troll seemed to actually see the scrying sensor. Then Firn'gaer recalls a tome of old magic in which incidents are recorded of scrying sensors being spotted by the sharp of eye. Maybe it was that. Or is it conceivable that a troll could master the ancient skills of Scrying?

At Peerimus' request, Firn'gaer takes out the Vision and with Faraday's translation sets the screen on the location of the Chime of Xaos. There are five color-filled markers upon the screen. Four of them move about, while the fifth remains stationary. One of the moving four behaves in an unusual manner. It fades in intensity and then returns at seemingly random intervals. As Firn'gaer watches, yet another colored signature enters the view from the lower edge of the screen. Of the original five, four converge on the new one and they cluster together. The unmoving one remains where it is. Yet another one enters the view from the right side of the screen. It makes it's way first downward and then across to join the others making a total of six excluding the one that has yet to move at all.

The cold of the dark cavern is subtle. With long periods of inactivity it creeps into flesh and bone, stealing the body's warmth and replacing it with a fuzzy head and trembling limbs. The wilds are no place to let down one's guard. Nature can be a harsh mistress and can kill as easily as an enemy's blade.

=== OOC ===

Peerimus, Savin, Firn'gaer, Jaeden, Father Jasper, Magog. You have all been inactive in the cold. Unless you have either a spell that mitigates cold or a magic item that does so, please make a Fortitude Save vs DC15. On a Failure, Lose 1d4 INT, 1d4 WIS, 1d4 DEX and 1d4 STR. Add a +4 to your roll if you have the Endurance Feat. There are many mundane methods for staving off hypothermia. Feel free to employ them.

Note: My description of Scrying is unconventional. No. Lets be frank. It's wrong. It's how a DM I once hand handled it. After looking things up, I realize the mistake. Rather than just fail the spell, I thought I'd give you a look. You have what you have. Some bits of info, and a troll who knows he's been scryed upon.

Also, need some sort of decision here. What do we want to do? Stay here till tomorrow? Use Faraday to go to the location of the Chime of Xaos? Try to make it to Heranmar? What are we doing here?

Savin  d20+11=29 d20+6=16
Wednesday May 24th, 2006 11:13:52 PM

Savin, totally in tune with his body, realizes that his body's heat is being leeched away from the cold. He stands and starts moving about. He jumps up and down and tells the others who are sitting still to move about to or at least to huddle together and share some body heat.

"Peerimus, time to make a decision. We need to get out of here. It was a mistake to come and our strength is only being sapped some more. Yes I agree that we aren't ready to attack our foes but Nonyx and Faraday to get us to a safer location. They must know of a town or someplace we can travel to where we can refit, get warm and plan our next move without freezing to death!"

fort save 29
heal check 16

Sly and Luke 
Thursday May 25th, 2006 7:04:23 AM

Sly wonders as to why his spell did not last longer?? But given the enermies that they are playing with, he's not suprise.

His clothes are partly dry, so he'll just have to bear it. It's not the first time he has to wear damp underroos. The others are setting cold, So he might as well share his bedrole of comforts with the rest of his team mates. He get's out if his bedrole (But Luke will stay wher he is) Sly dresses then checks his equipment His Mithrel Chainmale is dry, his shild and weapond are all dry, his pants and boots could be dryer.

Since he cannot consentrate on his spell book, He will huddle with the rest of the group, Sly will try to get Luke to exit the sleeping bag. then hand it to the one who is shervering the most. "This is a sleeping bag of comfort, it will warm any two person at a time. When your warmed up and can funtion again, pass it on to the next two who needs to warm up."

Luke is very comfy in the besrole, But Sly want his out with him. "OH! Alright! I out." Luke goes to lay down with Yurrick.

Jaeden Ohm (AC 25 HP 95/106)  d20+9=21
Thursday May 25th, 2006 3:49:53 PM

When Savin mentions the cold Jaeden realizes that the cold had been seeping in for the past hour and that it may soon spell trouble. He stands up and moves around to get his blood circulating but stops short of breaking a sweat.

While he waits for a descision to be made he unpacks his bedroll protects himself from the cold as best he can.

***
IF the blankets in his bed roll are insufficient to keep him warm he will get up again and stay active.

Firn'gaer 
Thursday May 25th, 2006 8:23:01 PM

"Thank you." He says getting his boots back from Jaeden. You could not have seen someone put boots on any faster. "Thanks much better." He says as the magical warmth of the begins to set his body at an even temperature.

Other than that he waits for suggestions on their next desination.

Applied Woodsmanship and the Burden of Leadership (DM/Al) 
Thursday May 25th, 2006 9:41:42 PM

Savin makes a case for leaving the cave while the rest of the Children of Chaos go about mitigating the creeping chill of the dark cave with whatever means are at their disposal, magic or mundane. The animals seem to be fine, especially huddled together. With blankets and the few magic items designed for extremes in temperature, the cold of the cave does not appear to be anything that the group need worry about. With the application of a little vigilance, that is.

Everyone looks to Peerimus for a decision on whether to go or to say. And if to go, to what destination. He contemplates the decision, the weight of leadership as crushing as the heaviest stone.

Peerimus and Yorrick 
Thursday May 25th, 2006 10:29:51 PM

Peerimus is a bit lost in thought and doesn't answer immediately. His spell protects him and so he does not pay attention to the damp cold of the cave, though likely he should have been. It was far more his charge to see to the safetly in such matters than to lead the group. Perhpas that is the issue, the distraction. Savin's voice finally filters through the haze of thought, "Hm? You were saying something Savin?"

The druid begins to nod at Savin, but it soon becomes apparent he is not agreeing with him. "Get your blankets and bedrolls out, the air is cold and damp but not so much that with some insulation on the floor and an additional layer you'll be fine."

Peerimus moves to look over Firngaer's shoulder, "Seven eh. Or perhaps the unmoving one is the Chime and they set it down" he says quietly almost to himself. "Still makes at least Six." he breathes again, "Salmon in a stream." The druids face scrunches and he sits back down.

The enemy does not know where we are, but they can scry. So can we though my first attempt a failure. Perhaps try again. Provide the illusion of a prelude to an attack that never comes. Be bothered all! This is not your strength. First scry falied, second likely will as well, being not as powerful. That leaves, staying or going yet somewhere else, but where? Faraday can go where Noxy points but doesn't seem much for anywhere else "Faraday. Can you take us anywhere accurately besides where Noxy shows?"

Father Jasper + Magog  d20=11 d20=13
Thursday May 25th, 2006 11:19:24 PM

Both The Father and Magog also start moving about and try to get the blood flowing again as they also feel the stiffness of the cold start to set in and make attempt to counter them FJ ( 21 fort) (Magog 25 fort ) both also lay there bed rolls down and change clothing to a dry pair.

Savin 
Friday May 26th, 2006 10:18:54 AM

Savin is about to say something but decides to shut up. He will keep moving around casting glances at Peerimus. He has said his piece, if the druid ever decides to move, he will do his best to keep everyone alive.

Jaeden Ohm 
Friday May 26th, 2006 11:17:03 AM

While Peerimus turns his attention to Faraday Jaeden moves over to sit near Father Jasper, and once again bundles himself in blankets. He speaks softly to the Priest so only he can hear.

"Father, I wanted to talk to you about our last battle. This group, the 'Children of Chaos', may be destined to battle chaos but in all honestly we've had extreme difficulty fighting well together. I think we finally started to pull things together last battle but there were still some mistakes. Most notable to me was how exposed you became to the enemy. I... I understand you were only trying to save Jones, but the result was that you almost got yourself killed. I'm not saying you shouldn't attempt to help your comrades... just, if you must do so try to be more mindful of the large picture."

If Jasper answers he listens attentively but otherwise stays seated in companionable silence.

Good or Evil (DM/Al) 
Saturday May 27th, 2006 3:13:42 PM

"Er ... " Faraday's voice is full of hesitation. "Not really. More than accuracy though, the problem is safety."

"Sorry ... " And the Circle goes uncharacteristically silent.

The group does as best they can in the cold and the dark.

Jaeden begins a talk on strategy with Father Jasper. If the man of peace understands the language of war, he gives no sign. But the battle ahead will surely be difficult and dangerous. As Jones gave up his life on the Sargrass Plains, one or more of them may fall as well in combat with this Evil that stands to match their Good.

The count of opponents is now up to six, possibly seven. One is most certainly a troll with unknown abilities. Could such a group have been in existence all this time? Roaming about the land doing Evil in equal measure to the Good works that the group has been dispensing? Did they come into being as did this group? Arrived upon foreign shores to evolve through changing membership, the clarity of their purpose growing with each new adventure? If not, then what might explain their existence?

Are such questions even important in the face of the fact of the stark necessity to either kill them or to killed by them? In the end, which will prevail? Good? Or Evil?

=== OOC ===

Unless you say otherwise, I'll assume that you have all agreed to stay until spells have been recovered and move things forward to that time. Don't let me change your mind, though. Do what you think is right.

Also, with as many healing spells as Father Jasper has, I don't see any problem setting everyone back to Full Hit Points either.



Sly and Luke 
Saturday May 27th, 2006 5:42:36 PM

Sly sits cross leged with Luke sleeping on his lap, the half elf studies his spells.

Luke sleeps.

Firn'gaer  d20+23=29
Sunday May 28th, 2006 6:25:40 AM

The gnome wizard finds this is a perfect opportunity to scribe his new scroll. So he will find a spot as dry and level as possible in the cave. Taking out book and scroll and inks he reads the scroll and with careful manipulation of the quill he pens it into his book.

Scribing [Detect Scrying DC29]

On Scribing Spells - OoC (DM/Al) 
Sunday May 28th, 2006 11:38:55 AM

Scribing a spell into a spellbook is a 24 hour process. You arrived in the cavern about straight up Noon. Since them there have been at least two hours spent on Peerimus' scrying spells. That makes it at least 2PM. You could all conceivably be prepared with new spells by 6AM tomorrow morning. If you wish to scribe the spell, then the rest of the party must wait an additional 8 hours until 2PM the next day.

Or, rather, I suppose, I should say that everyone would have new spells prepared except for Firn'gaer. Because there's the matter of Rest. He would get none and therefore would get no new spells for the day.

Firn'gaer 
Sunday May 28th, 2006 12:02:19 PM

Because of time constraints Firn'gaer starts to scribe but decides he doesn't have time. So he places the scroll and ink in his bag next to the several other spells he has waiting scribing.

Sly and Luke 
Monday May 29th, 2006 2:22:52 PM

Sly sit with the others and reads his Spell book, waiting to go into action.

Luke sleeps on.

Father Jasper 
Monday May 29th, 2006 3:22:58 PM

Jasper Listens to the talking to that he gets from Jaeden only adding that he had to try and would do so for anyone of you, but he will try not to make him self that exposed again, he then spend the resty of the time praying and then goes to sleep for some much needed rest.

Magog 
Monday May 29th, 2006 3:31:26 PM

magog fights off the cold by moving about a bit and then sits down in his blanket ( he seams grummpy and out of sorts) if asked he wants a beer and a wench to warm the bones , not a blanket but say that you take what life gives you and growls abit he seams to be ready to move and his warhammer never far from his reach he looks like he is ready once again to scrap with anything that comes along, but he waits with a warrier trainning and discipline

Day of Destiny or Day of Death (DM/Al) 
Monday May 29th, 2006 9:06:36 PM

The darkness of the cavern is timeless. No sun, no moon, no stars, nothing to mark the time except one's own body clock. The pangs of hunger mark the day. The call of sleep marks the night. Only Peerimus knows with any certainty what the real time might be. It is the Mother and Father who are the Wold that whisper the cycles of the Day into his ear. (You've got a high enough Survival not to need a roll, Peerimus.)

Firn'gaer opts for rest over scribing the new spell. It's always a wizard's temptation. But, with the danger at hand, to yield to temptation could mean death.

Aside from the cold, the cavern is quiet and restful.

Peerimus calls the new day. In the Land above, the Sun is just peeking over the lip of the Wold. Time to prepare. Time for decisions.

=== OOC ===

I'll assume that you kept a watch. And I'll also assume that you all took care not to die of Hypothermia overnight.

It is around 5AM when you wake. After spell preparation it should be around 6AM.

I'll need new spell lists from all casters.

And ... I'll need a direction. What do you want to do now?

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp) 
Tuesday May 30th, 2006 6:37:24 AM

Sly had taken the last watch, Because he only needed eight hours sleep, the rest of the party needed the long rest. As every body sters, Sly knows that dawn is about to breack. (He's also getting hungry)

He unrrapt him self from the sleeping bag, gathers his equipment and rewrap his magic Spell Book in its oil cloth.

Now he's ready to go.

Luke wakes goes over to Sly "Any thing to eat?" Sly smiles at his dog, then give him some trail food.

Sly Spells

0 - Detect Magic, Read magic, Flar, Ray of Frost.

1 - Magic MisselsX2,Shoshing Grasp, Feather Fall.

2 - Flaming Spear, levatate, Spider Climb.

3 - Lighting Bolts, Fire Ball, Fly.

Firn'gaer  d20+7=15
Tuesday May 30th, 2006 8:33:28 AM

Firn'gaer rests his few hours and spends several more in a relaxed state. In the morning, he prepares his spells. Peerimus suggestion for the fighter to take a field commander position is good news to the wizard. "That's a good idea. You have the most tactical experience and training of all of us." He says.

He again looks in on Xaos in the morning to see how many stand guard.

Day's Spells -- As of 05/30/06
0 - arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 - alarm, expeditous retreat, magic missile x2, ray of enfeeblement, shield

2 - extended mage armor, invisibility, knock, mirror image, resist energy, scorching ray

3 - dispel magic x2, fly, haste, lightning bolt, slow

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - empowered fireball, telekinesis, wall of force

6 - heightened resilent sphere, mage's lucubration

* - Spells cast
(r) - racial spells

Peerimus and Yorrick 
Tuesday May 30th, 2006 12:27:45 PM

Will post again later on Al's ansswer.
Basically Peerimus wants to prepare spells wait for two hours, use Noxy to locate them, activate Faraday, use some boost spells and go in. Peerimus wants to go into combat and thinks Jaeden should be the 'Field commander'
Peerimus proposes that Jasper study Dimensional Anchor and as soon as possible hit one of the enemy with it. Prefferably not the spell caster.
Below is his presented spell list on the thought he is shifting and entering combat. Any thoughts?

Spell list
Level 0:Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire x2, Entangle Longstrider, Obscuring Mist, Produce Flame, Goodberry
Level 2:
Barkskin x4, Owls Wisdom
Level 3:
CMW x2, Greater Magic Fang, Protection from Energy, Poison
Level 4:
Freedom of Movement, Dispel Magic x2, Airwalk
Level 5:
Animal Growth, Wall Thorns, Baleful Polymorph
Level 6:
Mass Cat's Grace

Al would there be adaquate room to summon a few bears within this cavern?

[ Yup. That's a big cavern. No problem handling a few bears. -- Al ]

Jaeden Ohm 
Tuesday May 30th, 2006 2:26:27 PM

"I'm honored Perimus." Jaeden replies to the druids suggestion of him taking command in the field. "I only ask that you make our overall plan clear to me so I have some sort of guidelines within which to act."


Peerimus 2nd 
Tuesday May 30th, 2006 3:54:32 PM

"My overall plan, erradicate them like vermin Jaeden." The druid continues, "They will likely be expecting us. Last time we arrived very much as they wished. This time I want to use Noxy to deliberately appear nearby, but not on top of them. If they have the 'field of battle' prepared again, I would rather fight on a different field. We can take a good guess at the time of requesting Faraday to make the jump and actually jumping. To be more precise I might swith Airwalk for a scry. That way I start the scrying, Use Niobe or even one of us as the target. After I begin the spell, count to 60, and ask Farady to transport us. I will finish the spell leaving a hole of about 60 seconds til we jump. Enough for all boosts to be placed and for me to summon several more grizzly bears and to shift so I can talk to them."

Peerimus pauses and hopes jaeden approves so far and then finishes his initial outline. "We port in, Jasper targets any non caster with Dimension anchor, if they want to rabbit, it will be without that person. Firngaer waits on the opponent spell caster with Dispel magic, I grow myself. Yorrick and the other 2 bears. From that point on in the fluidity of battle your skills and knowledge would be set to task to allow us the faster and most direct victory."

Peerimus looks around, "If any have options speak up. For a different strike I could not bring the bears and use more direct spells or even lend my own dispelling skills."

Peerimus will swap Airwalk for Scry.
FINAL LIST

Spell list
Level 0:Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire x2, Entangle Longstrider, Obscuring Mist, Produce Flame, Goodberry
Level 2:
Barkskin x4, Owls Wisdom
Level 3:
CMW x2, Greater Magic Fang, Protection from Energy, Poison
Level 4:
Freedom of Movement, Dispel Magic x2, Scrying
Level 5:
Animal Growth, Wall Thorns, Baleful Polymorph
Level 6:
Mass Cat's Grace


Jaeden (Second, illegal post) 
Tuesday May 30th, 2006 6:50:25 PM

"I understand. As for the bears, I'd keep both options open and make a judgement call after the scry. If we'll be entering a tight area probably best to leave them out of it and effect them directly. If we have a more open field and and need their size to define a line they could be extraordinarily helpful. I only worry that they won't understand me directly."

Jaeden turns to address the Children as a whole. "Despite the death of one of our numbers, I think we worked together better that last encounter then we have since I've been a part of this group. The death, and the only other serious injury, came from moving out of position and exposing oneself. If we stick together and move as a unit I have every confindence in our success."

OOC Notes for Al and Everyone
If our plan works out we've got a big battle coming up. Assuming the NPCs are our equals (or even near equals) we have a serious disadvantage because they are all run by one person. Thus, the tendancy will be for them to work as a group. The opposite is true for multiple players in a single post per day format so we'll need to try our best to make it work.

If, during the course of battle, anyone feels that their character should be doing something different then Jaeden is calling for (and if Al says this is ok) please make a 'free action' post to shout to him so he can incorporate it into his overall plan. I'll do my best to check the board multiple times to cover for this.

Savin 
Tuesday May 30th, 2006 9:40:28 PM

Savin will walk over to Peerimus and say, "I think you are making the correct decision on having someone else take charge of the tactics during a battle. When you assumed a different shape during battle, you would lose the ability to speak and direct us as a group."

Savin will say to Jaeden, "My skills our mobility, speed and special attacks. I am an expert in grappling, and getting my opponents on the ground. I can be useful in taking weapons away from them as well. After we close, I prefer to use my staff and if I have time to prepare, I can activate my boots of speed, enlarge myself and use my tattoo, I can dish out a lot of damage.

Still I see my primary role as more as a scout and a fighter second. We seem to rely more upon magic then stand up fighting since we don't have many straight fighters besides you."

Savin starts moving around, rubbing his shoulders and then his hands together. "Can we please get out of this cave? Are we going into battle or going somewhere else to prepare. I am tired of sitting in the dark."

Bad to Worse (DM/Al) 
Tuesday May 30th, 2006 9:45:59 PM

The hour just after dawn is spent in preparation for the dire day ahead.

Spells are prepared. Gear packed. Weapons and armor checked. Strategies are reviewed and refined.

... Luke is hungry ... (So what else is new?)

Firn'gaer brings out the Vision of Noxnyx, and with some translation aide from the Faraday a scene with five dots of intense color appears on the screen. Four of these are in motion. One of these four, just as yesterday, fades then reappears in intensity.

The screen jumps a degree outward. Two more dots appear, one on the left and the other on the right side of the screen. These too are in motion, circling the others in the center. Seven dots. The same as yesterday.

The screen jumps again another degree outward. The dots are now small. And now ... there is an eight. It sits motionless near the bottom of the screen. There is no real way to judge the scale of this visual representation, but in relative distances, this last dot appears separated by a fair distance from the others.

So now there are eight. Seven if one of them is the Chime of Xaos. The news keeps getting worse and worse.

=== OOC ===

I'm waiting for final instructions. How do you want to do this?

And, I'm fairly liberal with the Speech as Free Action thing. Feel free.

BTW, Peerimus, I'm not sure what you wish to accomplish with the Scrying.

"That way I start the scrying, Use Niobe or even one of us as the target. After I begin the spell, count to 60, and ask Farady to transport us."
What is it that the scrying is supposed to do?

Still need spell list from Father Jasper.

Oh, and btw, Jaeden is right. It's up to you to try and out coordinate me. ^_^

Sly (AC 25 74/85 hp) and Luke (Ac 21 65/65 hp) 
Wednesday May 31st, 2006 7:28:15 AM

Luke looks up to Sly, "Count 60?", as Luke look at his paws. "Only have 16 toes??"

Sky want to laught, but pat's Luke head instead, "That's alright Luke! I'll do the counting, you just follow me, OK!"

Luke answers "K, Then have fun?"

Sly answers him with a great big smile, "Yes! Luke, We'll have fun."

They both listens and wait for the events to happen.

Peerimus OOC 
Wednesday May 31st, 2006 9:40:21 AM

-Al my understanding is Faraday takes about an hour. scrying takes an hour, It's the best timepiece I can think of. The scry should complete a few rounds before Faraday teleports us, if the guess on an hour for Faraday is accurate

[ Ahhh. I see. That makes sense. Especially if you wish to wait for an hour and time things to an accuracy of Rounds. Thanks. -- Al ]

Firn'gaer 
Wednesday May 31st, 2006 11:18:36 AM

Firn'gaer looks into Noxnyx. What he sees isn't good. The number of guards grows. "Faraday, is it possible to fool Noxnyx's visions?" He says to the talking artifact.

Firn'gaer focuses on the image that wavers in intesity. "Could Ilsidur be involved?" He poses the question to the members familiar with the dwarven cleric. "One of the images fades and grows. Ilsidur changed before he left something to do with balance or the like. Could he be bringing other chosen together?"

Day's Spells -- As of 05/30/06
0 - arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 - alarm, expeditous retreat, magic missile x2, ray of enfeeblement, shield

2 - extended mage armor, invisibility, knock, mirror image, resist energy, scorching ray

3 - dispel magic x2, fly, haste, lightning bolt, slow

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - empowered fireball, telekinesis, wall of force

6 - heightened resilent sphere, mage's lucubration

* - Spells cast
(r) - racial spells

Jaeden Ohm 
Wednesday May 31st, 2006 4:35:13 PM

"I understand Savin, and thank you for taking the time. I suspect that how you'll be needed will depend on to what extent they're expecting us. We'll see."

Other than that Jaeden stays quiet and listens to others.

Sly and Luke (Part 2) 
Wednesday May 31st, 2006 6:33:18 PM

Sly ask Firn-gare a question, "Firn-gare if Noxnyx can see Niobe, who is a old member of our group? Could Noxnyx See other old members? Like Ilsador the wizard, or like our lost archer Trace? Even the big Minotaur that left us in Ice Vain? Hmm! I wonder??"

Visual Aids - OoC (DM/Al) 
Wednesday May 31st, 2006 8:21:04 PM

Stripped of the shifting background and shooting motes of silver, the Screen of the Vision of Noxnyx looks something like this: The View

Savin 
Wednesday May 31st, 2006 9:24:36 PM

Savin interlaces his fingers and cracks the his knuckles. He then rolls his neck and more popping sounds are issued. He spreads his legs shoulder width apart and easily stretches to his right ankle.

He looks up and asks, "Are we going to attack? How many people or creatures can Faraday transport? If we are going to attack, why not summon some allies? Nothing like having a few bears or apes on your side when fists start flying. That way the numbers will even out a bit."

Savin looks over at Jaeden and asks, "So battle leader. What is my mission. Should I go after a spell user or what when we go?"

Time to Go (DM/Al) 
Wednesday May 31st, 2006 9:41:04 PM

"Fool Noxy?" There is silence for a moment. "No one's ever had a reason to try. Hahahahahaha. Eons and ages, and no one's ever tried. Hahahaha ... "

*ehem* Even without a throat, Faraday makes a passable imitation of throat clearing. "Sorry. I don't suppose that's very funny, is it? Ironic maybe. Truth is, I don't know. But if no one's ever tried, then why would they know to try now? Then again, maybe they've done it because they don't know that no one's ever tried it before and that's why it works."

Firn'gaer also poses a question to the others. Sly had known the cleric the longest. But both Savin and Peerimus had traveled with him for a while as well. There's one fairly sure way to tell. If anyone remembers the last place that they saw Ilsidur.

Peerimus puts his plan into motion. He casts his scrying spell and begins counting. At a certain point, he instructs Faraday to begin the process by which the party, with all of its adjunct and summoned members will be teleported to the location on the Vision's screen.

The time that Faraday requires to complete the jump affords plenty of time for talk and strategy. As the group plans further, the dots on the Visions screen continue to move. They move in limited areas. Three move about within a very restricted area around a fourth that moves not at all. Three others follow random patterns around a roughly path that circles the other four. The final one, toward the bottom of the screen also does not move.

Time passes. How slowly time passes when one is waiting. It seems that the moment will never come.

Then several things happen at once. The dot at the bottom of the screen begins to move. It moves upward toward the others.

And ... a vision appears in the dark pool. The scrying has completed. Time to go.

=== OOC ===

You have several things that you can decide for yourself now.
1) What was the count after you cast your scrying?
2) Are you going to cast your spells?
3) And where on the screen do you want to go? If you don't choose, I'll choose for you.

The View

Jaeden Ohm 
Thursday June 1st, 2006 11:48:28 AM

When Peerimus begins his scry Jaeden hurries over to get a glance at what noxy has to show. There is at least one thing for the warrior to be happy about.

"It seems to be that lone chaos signature to the south south east can be one of three things. It can be an enemy, an artifact, or one of us we either haven't met or who has left our company. In any of those cases that seems to me to be the best place to enter. If its an enemy we can eliminate one through force of numbers before the others get involved. If its one of us or an artifact then we get to it and secure it immediately. I'd like to enter there if we have that kind of control."

He turns to Savin.

"I can't give you that kind of instruction yet. Without knowing the environment telling you to hunt a specific person could lead to you exposing yourself. Our first priority is securing a formation. Lets bring in Peerimus bears, more to block then anything else, and see what happens. I will say this. If there is an obvious mage, and if you can reach them without exposing yourself to a swarm, then yes I'd like you to take them out. But, if doing so exposes you, or if it would leave a glaring path to our own mage or priest then I don't want you to take that risk."

Jaeden Ohm Part Two 
Thursday June 1st, 2006 12:15:11 PM

He turns back to the group as a whole.

"Positioning with be key here. In general, don't put yourself anywhere where someone can get at your back. Try to set up so that we have the advantage of numbers against any given foe. As long as we work together we should prevail."

With that said the warrior calms himself and mentally prepares for battle.

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp) 
Thursday June 1st, 2006 3:04:25 PM

Sly sits and waits.

Savin enlarged, shillegh, blinking  d20+12=30 3d6(3+2+3)+15=23 d20+12=16 d20+12=16 d20+6=7 d100=28
Thursday June 1st, 2006 9:29:05 PM

Just before leaving, Savin will drink down a potion of enlarge and activate his tattoo of shillegah and finally his ring of blinking. He will be set to engage the closest spelluser if possible but will strike any opponent in range.

"Peerimus, put us right among them. They might be expecting an attack but can't know the precise timing of it. I want first licks."

Ready strike hits ac 30 for 23 points of damage.
If I can take a flurry of blows, Savin will but the highest # I rolled is a 4 so I don't think I hit anything. Made blinking roll if I was successful in hitting

Peerimus and Yorrick  d3=1
Thursday June 1st, 2006 9:46:09 PM

By Peerimus' count he is going to use 60 from the beginning casting of the scry spell, target 'Yorrick'.

The scrying finishes and Peerimus nods to Jaeden, "The southern most target on his own sounds good to me on all those reasons."

"We leave very soon, Preparations everyone, we have about 60 seconds."

Peerimus casts the following order of spells
Greater Magic Fang [Yorrick]
Barkskin [Himself shared with Yorrick 110 minutes]
Protection Fire [Himself shared with Yorrick 110 minutes]
Barkskin [Sly 110 minutes +4 Natural Armor Stacks]
Barkskin [Jaeden 110 minutes +4 Natural Armor Stacks]
Shift to Bear
Owl's Wisdom [Self 11 minutes]
Wall of thorns to SNA IV [Brown Bear]
Mass Cats Grace

Spell list
Level 0:Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire x2, Entangle Longstrider, Obscuring Mist, Produce Flame, Goodberry
Level 2:
***Barkskin x4, *Owls Wisdom
Level 3:
CMW x2, *Greater Magic Fang, *Protection from Energy, Poison
Level 4:
Freedom of Movement, Dispel Magic x2, *Scrying
Level 5:
Animal Growth, *Wall Thorns, Baleful Polymorph
Level 6:
*Mass Cat's Grace

Elf Surprise (DM/Al) 
Thursday June 1st, 2006 10:10:51 PM

The last crucial second tick down. Jaeden chooses the spot, targeting the dot lowest on the screen. Peerimus concurs.

Savin invokes some preparatory magic.

Peerimus casts several spells including the summoning of a large brown bear. Then he himself turns into a bear, leaving Jaeden in command. Peerimus can no longer speak.

Then the Wold blinks. Each being taken up by Faraday feels stretched long. It is not an uncomfortable feeling. It is a warm, lax and lazy feeling, like soft candy being pulled and pulled and pulled to its limits.

*snap*

There's a gut hurling sense of sudden compaction, and the Wold blinks into being again.

Small rough homes of wood stand in the foreground with a dark stone temple above and behind. The sky above is blue and cloudless. The space about is clear for yards around, weed strewn dirt. Foothills rise to the north, east and west. Behind is a line of trees. Beyond the trees the forest streches on.

And there, at the nearest small house, standing before the door are three figures. To the right is a saddled horse. To the left is a sleek black leopard. And in the center, an elf. Sensing a presence, the elf turns. The face. That face hits Sly, Savin, and Peerimus. But it hits none harder than it hits Luke. The elf, it's his old master. It's the Ranger, Trace Jacobs.

Map

=== OOC ===

Take heed of the spells that Peerimus has cast on you, please. Add them to your AC and such.

Trace, Shadow (magic fang +1att +1dmg) 
Friday June 2nd, 2006 12:10:48 AM

After tracking this group that had been killing innocent people to these buildings Trace is supprised to see a large group materialize behind him and shadow and yet not really supprised to see Sly, Savin, and Peerimus standing there. :::cast magic fang on Shadow::::::

Without saying a word just smiling, Trace draws his swords.....

My tatoo has faded a bit, I think it is time to darken it a bit with some fresh blood. I've been tracking some terrible evil. Im done following, I mean to not let them leave this area ever again.

Trace smiles again, "Do yall have a plan or is it just kill them all?"

Sly (AC 28 85/85 hp) and Luke (Ac 21 50/65 hp)  d20+5=23
Friday June 2nd, 2006 9:38:54 AM

"60! We jump now Luke. Come!" Bothe Sly, Luke and the others jump into Taraday.

"POOF!" They are sll transported (Not with out a little pain!) to this place. Sly being the first to see Trace, His jaw drops to his chest! But recover quickly, He Yells at the Ranger "TRACE! You Old Drow! Stand still if you value your life! I'm sending Luke to make sure to really sure that your NOT the enermy!"

Sly (with out taking his eyes off Trace) tell Luke "Luke! Go see if that elf is the real trace?" he will now draw his sword.

Luke (when told) Will jump into the ring. When every thing clears for him, is suprised to see the familure faces of the horse and his old master (who went hunting with)

Over comeing his suprise and on the request of Sly, will slowly creep to where his old master is and keep and eye on that CAT! Luke will sniff Traces boots to make sure it's the right Elf! "Master Trace??".

Luke scent 23

Sly Spells

0- Detecy Magic, Read Magic, Flar, Ray of Frost,

1- Magic misselsX2, Schocking Grasp, Feather Fall,

2- Flaming Spear, Levatate, Spider Climb.

3- Lighting Bolts, Fire Ball, Fly.

Jaeden Ohm (AC 29 HP 106/106: Barkskin, Cats Grace [dex gain neutralized by heavy armor]) 
Friday June 2nd, 2006 11:34:42 AM

Finally getting used to the sensation of being wisked around by way of magic, Jaeden recovers quickly this jump. He gets ready to shout commands but gives pause when Sly voices his recognition.

He moves towards the Elf a bit [move to AR/115] and waits, tentative and unsure, while Luke makes his evalutation.



Firn'gaer  d20+10=23
Friday June 2nd, 2006 12:08:26 PM

[OOC - sorry about missing yesterday. I posted spells Firn'gaer would have used to prepare the group.]

Firn'gaer not knowing wo this is readies to counter a spell using Dispel Magic [Dispel chekc DC23]

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Haste - 20 rounds
Mass Cats Grace (from Peerimus)

Day's Spells
0 - arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 - alarm, expeditous retreat, magic missile x2, ray of enfeeblement, shield

2 - extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray

3 - dispel magic x2, fly, haste*, lightning bolt, slow

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - empowered fireball, telekinesis, wall of force

6 - heightened resilent sphere, mage's lucubration

* - Spells cast
(r) - racial spells

Peerimus and Yorrick  d20+19=38 d20+17=31
Friday June 2nd, 2006 6:31:54 PM

Peerimus recognizes Trace's Horse more than he does the elf. With a grunt to Yorrick, he moves to the left. Yorrick steps forward to the summoned bears left and Peerimus steps up forming a front line just to the left of Yorrick and the other bear. Looking to Jaeden he nods his head up and down several times and paws the ground.

Yorrick can sense the approach of battle and his nostrils flair. The scent on the air is familiar, but distant in his memory.

Greater Magic Fang [Yorrick]
Barkskin [Himself shared with Yorrick 110 minutes]
Protection Fire [Himself shared with Yorrick 110 minutes]
Barkskin [Sly 110 minutes +4 Natural Armor Stacks]
Barkskin [Jaeden 110 minutes +4 Natural Armor Stacks]
Shift to Bear
Owl's Wisdom [Self 11 minutes]
Wall of thorns to SNA IV [Brown Bear]
Mass Cats Grace

Spell list
Level 0:Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire x2, Entangle Longstrider, Obscuring Mist, Produce Flame, Goodberry
Level 2:
***Barkskin x4, *Owls Wisdom
Level 3:
CMW x2, *Greater Magic Fang, *Protection from Energy, Poison
Level 4:
Freedom of Movement, Dispel Magic x2, *Scrying
Level 5:
Animal Growth, *Wall Thorns, Baleful Polymorph
Level 6:
*Mass Cat's Grace

Physical Descriptions (DM/Al) 
Saturday June 3rd, 2006 3:06:33 PM

Luke sniffs cautiously at the elf, an extra wary eye out for the Cat. Then his tail begins to wag and his tongue lolls out in a smile. "Trace! It's Trace." Luke barks.

The wary eye, however, never leaves the Cat.

Identity is confirmed. And with the uncertainty and suspicion of the past few days, this comes as a relief. But what would bring Trace to this place? When last he was seen he had dropped off the wagon during the Great Race. And, from Trace's point of view, where did his former group suddenly materialize from? Who are these new others? And where is Shiraz? Ilsidur? The halfling Barnum?

But is this the time to answer such questions? Trace may not know it yet, but evil beings of great power walk this place. No attack has come yet. But the colored dots on the screen of the vision moved in a roughly circular pattern.

And then, what is this place? Just north of the group is a line of small one story wooden buildings. Their shallow peaked roofs rise to a rough 20 feet in the air. Over the line of the roofs the dome of a temple of dark stone rises to almost three stories. The streets are of rough packed earth, and up what appears to be a wider central street, Peerimus and Savin can see the entrance of the temple. Framed between the buildings, the main entrance is open, up a short flight of stone stairs. The interior is dark.

The smaller buildings, though made of rough planking, have small touches to their manufacture, a craftsmanship that both Sly and Trace would recognize as elfish. All of the windows are shuttered. So many buildings and yet not a sound. If these homes are of elfish workmanship, then where are the elves? All of the animals move about, uneasy. Peerimus, Trace, Jaeden and Firn'gaer all receive impressions from their friends and familiars. The impressions are dark and somber, dark as death.

Then the wind shifts and the stench wafts over the group, the putrid gagging stench of rotten meat.

Father Jasper and Magog are both silent and withdrawn. Both share extremes. Is the eldest and the other is the youngest. Perhaps it is that age in them that shuts down their faculties with deadly peril nearby. Cause regardless, it has already been shown that this can have dire consequences. And without cooperation, perhaps this time for others aside from themselves.

=== OOC ===

Map Your Location
Map of what you can see

1) Please List AC and Hit Points for you and your Animals
2) If you move, list your location by Grid Coordinates. Squares are 5-foot.
3) Spot and Listen checks are your responsibility. You know the situation. If you make none, I assume nothing but the most obvious detection.

Trace (hp 74) (ac 26), Shadow (hp 44)(ac20) magic fang, +1 to att and dmg  d20+9=15 d20+13=25 d20+5=24 d20+6=12 d20+6=17
Saturday June 3rd, 2006 6:55:22 PM

spot check of 15, search check of 25, and listen check of 24.

Trace moves over to the edge of the buildings (at section ap,09) after the hey how are ya and how ya doings are over and and looks and searches the area with his eyes while listening for any movment. He pulls Shadow up to him and turns to the others, "If yall want I can send her ahead a bit, she is pretty good at flushing out the prey with out getting herself into too much trouble?" While shadow sits and waits she listens and watches the nearby corner for anything out of the ordinary.

(ooc:I know it is kinda mind blowing with a elf ranger and a Texas accent, nice to back yall)

Sly (AC 28 85/85 hp) and Luke (Ac 24 50/65 hp)  d20+5=21 d20+5=20 d20+5=16 d20+5=23
Sunday June 4th, 2006 7:49:22 AM

Sly ask Trace "Just one question Friend! How did you get here? Were you pulled here? If not? Then How DID you get here? Trace please answer that question! I'm am now a Bladesinger and would hate to take a blade to you, If you were controled by this evil we are fighting!" Sly ask Trace with his sword in his hand, hope in his eyes that trace made it here with his own magic!

Luke " Master Sly, It stink of rotten meat here! Smell bad!" Have fun now?"

Sly will call Luke to his side, t6hen look around to get his bearing. "Alright Jaesen! Where to now? Follow the Cat?"

Savin AC 26 hps 115/115  d20+12=29 d20+13=23
Sunday June 4th, 2006 3:03:07 PM

Savin will say in an almost conversational tone, "Trace, I don't know how you got here or if your aware but there is a really nasty group of adventurers here that are trying to kill us and we are trying to kill them. I guess we will see very quickly if you have been turned by them. If you haven't, then prepare for battle. They have no mercy"

Savin will then activate his boots of speed and dart over to the building on the right. He will pull himself up to the roof (climbing in a hurry, took minus 5 climb check 29)

He will summon his spiked chain from his glove of storing and look around for the enemy. (spot 23)

location ai/aj 107/108

mass cats grace (Peerimus)
boots of speed 1/15
brahmah's tattoo shillegh 2/10
enlarge 3/50

Trace (hp 74) (ac 26), Shadow (hp 44)(ac20) magic fang, +1 to att and dmg 
Sunday June 4th, 2006 4:03:54 PM

Ive been wondering the land on my own. You know rangers arnt much for company for too long so I needed to stretch my legs and move about by myself for awhile. On the outskirts of Dremoria I caught wind that bands of mercenaries have been hired to move large quantities of weapons into an area on the eastern frontier. I found the trail of one of these bands and tracked them through the forest.

In a small secluded vale with a peaceful gurgling stream, I found their camp. The parts of at least seven men and women lie scattered and decomposing across the area. They may have been dead for several weeks. The crates of elven bows lie broken apart, their contents ruined, as though from the simple joy of destruction. There is evidence that some of the men and women have had their flesh eaten by other than the wild animals of the area.

There are new tracks to follow. This trail is not as easy to read. The killers are clearly much more skilled than their prey had been. The trail leads into a group of foothills, winding up at a small plateau on which a rough frontier town lies. I hid out in the brush watching the town from a place of vantage. The town is a cluster of one story buildings that surround a two story temple of some sorts. Nothing moves in the streets. The town appears deserted. Finally, after a time, I decided to investigate. Thats when you poped in and for some reason I wasnt too suprised to see you. Yall allways seemed to run into trouble. I suppose you drug along these poor folks with you? Real nice to see you though, I have missed the scrapes that we got in allthouhg like your friend suggest, I sense this might be a fight ahead. I have never shirked away from a fight but I was begining to wonder if I was going to bite off more than I could handle. I would say yall poped in just in time.

Sly (AC 28 85/85 hp) and Luke (Ac 24 50/65 hp) 
Monday June 5th, 2006 7:20:22 AM

Sly listens to what Trace has to say, the look toward Jaeden, "Sound Good to me!"
Them watches Saven climb the wall, Sly replies Trace, "What he said is true, it seems that their are our counter parts, mercyless and evil. As you saw back there! and I think here too. Well you wanted action? Your going to have action! Like Savin said 'No Mercy' because they really don't have any.
Now let's go!"

Luke is now happy "O K!"

Sly to Trace "Oh! Yes! One more thing Luke Now Talks."

Sly's Spells

0- Detect Magic, Read Magic, Flar. Ray of Frost.

1- Magic MislesX2. Scocking Grasp, Feather Fall.

2- Flaming Sphare, Levating, Spider Climb.

3- Lighting Bolts, Fire Ball, Fly.

Firn'gaer - AC 23; HP 77 
Monday June 5th, 2006 8:03:20 AM

Peerimus and Sly confirm the identity of the ranger. Firn'gaer is still unsure. He's sure of his identity, but his reason for being here...he hasn't made up his mind. Considering chosen involved and the familiarity of their opponents with Savin, Trace would be a prime suspect.

"Shall we." Whispers the gnome. "I'm going to be invisible to gain the advantage of surprise."

Softly as possible, using the rod of extend, he casts Invisiblity on himself.

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Haste - 20 rounds
Mass Cats Grace (from Peerimus)
Invisible - 22 minutes

Lesser Extend Rod - 1/3 left

Day's Spells
0 - arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 - alarm, expeditous retreat, magic missile x2, ray of enfeeblement, shield

2 - extended mage armor*, invisibility*, knock, mirror image, resist energy, scorching ray

3 - dispel magic x2, fly, haste*, lightning bolt, slow

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - empowered fireball, telekinesis, wall of force

6 - heightened resilent sphere, mage's lucubration

* - Spells cast
(r) - racial spells

Jaeden Ohm (AC 29 HP 106/106: Barkskin, Cats Grace [dex gain neutralized by heavy armor]) 
Monday June 5th, 2006 3:23:07 PM

Comfortable for the moment with the re-appearance of an old member Jaeden begins to formulate a plan. Savin darts off and for a second the warrior frowns. He notices the monks destination however and approves.

"Let us know if you see anything Savin. And don't get too far ahead"

"Firngaer, check the rooftops directly behind the ranger. Stay close and let us know if trouble comes. But don't give up your location."

"Sly, Magog, Jasper and Luke, take that street and keep pace with us" He points the alley to the right of Trace [starting at AV108]. "Jasper keep behind the line they create and support as necessary. Listen for my call in case I need to reposition you."

He looks at the Ranger. "Not sure if you want to do your own thing or coordinate with us, but if you want to coordinate move with me."

He turns to the bears. "Peerimus, all bears down the center lane with me. You and Yorrick each on one side of me. If something comes from the cross streets, use your summoned bear to block them off. Trace, hang back a bit and support us as necessary."

"Dalek will stay here and keep watch on our backs. Trace if you want to leave your mount with Dalek he can watch over him. If trouble comes Dalek will lead your horse away."

"Everyone stay alert and try to advance in tandem."

With that said Jaeden moves to position [AM107].

Once everyone is in postion he'll begin a steady advance towards the temple.


Jaeden and Dalek OOC Notes  d20+8=27 d20+2=8 d20+5=23 d20+6=21
Monday June 5th, 2006 3:26:13 PM

*** OOC ***
Jaeden spot 27
Jaeden listen 8
Dalek spot 23
Dalek listen 21

Peerimus AC 25 HP 103 and Yorrick AC 26 HP 82  d20+15=27 d20+19=24 d20+15=29 d20+9=16 d20+9=27 d20+6=10 d20+7=14 d20+4=14
Monday June 5th, 2006 4:16:24 PM

Peerimus for the moment is content with the explanantion given by Trace, it seemed plausible and the look on his face when they appeared helped. The others had always seem to expect them, Trace was certainly not. He also was not about the Abbey.

Jaeden starting directing and Peerimus grunted a reply. Would have to alter the order a bit but until the Summoned bear had to return there would be no harm. Mention the shared spells aspect to Jaeden The druid mentally notes and the three bears move forward.

Peerimus urges the summoned bear to the right side of Jaeden at the point. He takes the left side and keeps Yorrick directly in his wake. Peerimus is not sure how the warrior will feel about it, but since all three can easily be at teh first crossroad and have is secured befor the others funnel into the street, he decides he will.

The lead bear moves to AO/103
Yorrick AL/105
Peerimus AL/103
checks Handle animal 27 SNA 24 Yorrick
Peerimus Spot 29 Listen 16
Yorrick Spot 27 Listen 10
SNA Spot 14 Listen 14

Spell list
Level 0:Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire x2, Entangle Longstrider, Obscuring Mist, Produce Flame, Goodberry
Level 2:
***Barkskin x4, *Owls Wisdom
Level 3:
CMW x2, *Greater Magic Fang, *Protection from Energy, Poison
Level 4:
Freedom of Movement, Dispel Magic x2, *Scrying
Level 5:
Animal Growth, *Wall Thorns, Baleful Polymorph
Level 6:
*Mass Cat's Grace

Spells in Affect
Peerimus Barkskin 109.2 minutes +4 AC
Protection Fire 103.3 minutes
Owl's Wisdom 107 Rounds
Cat's Grace 109.8 +2 effective Dex

Yorrick
Greater Magic Fang
Barkskin 109.2 minutes +4 AC
Protection Fire 103.3 minutes
Cat's Grace 109.8 +4 effective Dex

SNA Brown Bear 8 rounds AC 17 HP 51 Att +11/11/6 Dmg d8+8/d8+8/2d6+4 Grap +16 lis +4 spot +7
Cats Grace +4 Effective Dex

move edited by Dan

Magog {CeiL} AC ?? HP ?? 
Monday June 5th, 2006 4:34:06 PM

Magog stands there watching and listens to what is being said, " What tanden??" He ask scraching his head. Magog put's his club on his shoulder "Now! Have Fun!" He follows Sly, Fr. Jasper and the talking dog.

Jaeden (second illegal post) 
Monday June 5th, 2006 5:46:13 PM

Jaeden notices that Yorrick hangs back while the summoned bear takes his right. He nods towards Peerimus, assuming the Druid knows how best when it comes to his animals.

Movements and Detections (DM/Al) 
Monday June 5th, 2006 9:23:57 PM

Trace seems to satisfy the group as to his identity and intentions. For the most part. He moves quickly past his black leopard companion and peers around the corner. He sees the broad empty street with the dark temple looming at it's end. Over the doorway is a balcony. The door opening onto the balcony is black and empty as well.

(BTW, Trace, Search is for a focused seeking of a specific area, such as looking for traps or secret doors. It could involve touch as well as sight. Spot is a more general looking about you. You cannot Spot and Search at the same time.)

Sly looks about and questions Trace further as he awaits instructions from Jaeden.

Savin slides quickly across the street and vaults up the side of one of the wooden buildings. He looks out over the tops of the buildings. All is still. From his position, though, he can see that the houses spread out around the temple, most likely wrapping around the back of the temple as well.

With but the softest of whispered warnings, Firn'gaer fades to invisibility.

Jaeden points out positions to group his companions into formation. Then he moves directly into the middle of the street himself with a trust in military discipline that may or may not be warranted in his companions.

Then Peerimus the bear and his two massive friends, take up positions ahead of Jaeden, filling the street.

The town appears empty. It would be an otherwise pleasant place were it not so empty. The wooded foothills hold a natural beauty. And yet the town is eerie still ... And empty. The stink of rotten meat grows stronger in the nostrils of the three bears.

Trace barely catches the sound of a voice with his keen elfish hearing. Even though faint with distance, its character is angry and ranting. It appears to be coming from the temple up ahead.

=== OOC ===

Map Your Location
Map, Close Up
Map of what you can see

1) Please List AC and Hit Points for you and your Animals
2) If you OR your Animals move, list your location by Grid Coordinates. Squares are 5-foot.
3) All checks are your responsibility. You know the situation. If you make none, I assume you take no special precautions.

Physical Parameters
===================
Houses are 20 feet high and made of rough wood planking. Roofs with shallow pitch.
Climb check 20

Streets of Dirt. Tumble allowed for those who can.

If you have questions about physical details, please ask.

Savin ac 26 115/115 enlarge mass cats grace  d20+13=19 d20+13=16
Monday June 5th, 2006 10:05:38 PM

Savin will look down at Jaeden and say, "Don't you think we should be checking the buildings as we go. We could be leaving enemies behind us, who could spring a trap. Everything is to quiet. They must know we are here and have set a trap. Can we find a way to scout ahead? Send an animal before us? We need some information."

Savin not seeing much from his vantage walks to the other side and drops to the ground keeping in contact with the building using his slow fall feat. Savin will try to look into the building he was climbing and then dart forward to the next and look into it.

After his movement he decides to stop his boots of speed to save their magic since nothing seems to be spring out at them yet.

OOC Al do the buildings have any windows or doors?

spot checks 19
and 13

location ai/aj 101/102

Trace (hp 74) (ac 26), Shadow (hp 44)(ac20) magic fang, +1 to att and dmg  d20+8=12 d20+9=23 d20+6=18 d20+6=18 d20+9=22 d20+5=20
Monday June 5th, 2006 11:28:56 PM

Trace tilts his head, "Quite, I hear raised voices in the temple, too faint to understand. I'm going to move over one row with shadow to keep us from getting ambushed. All of us going down the middle dosent seem right. I'll send shadow up to seek out if there is anyone waiting to ambush she'll find them."

Trace sends his mount to Dalek and moves silently to corner (101,AT) ((move silent check 12+move silent armor,,spot 22, listen 20 ))

Trace sends shadow to corner (93,AT)((shadow move silently 23, spot 18, listen 18))

If there is doors and windows Trace and Shadow takes approiate measures to manuver around as not to pass in sight and takes the chance to quickly look in as they pass.

(ooc: my other silent moves armor was +14, wasnt sure what to add to the mithrill, let me know.)

Jaeden Ohm (AC 29 HP 106/106: Barkskin)  d20+8=12 d20+2=12 d20+5=19 d20+6=13
Tuesday June 6th, 2006 1:27:50 AM

Jaeden notices that Trace runs off on his own and he grimaces, memories of earlier battles flashing before his eyes. "Trace stop. We're not all going up the middle. Sly, Magog, Jasper and Luke are all going to be heading down that street."

The warrior wonders if death and severe injury are the only true teacher in this world...

"Certainly keep an eye out Savin, but I don't think we have to worry too much unless Firn warns us. Remember we have some idea where they are."

He calls out loud enough for Firngaer to hear were he either where they started or in the position he called for. "Firn I'm assuming they're in the temple. Tell me if you can tell otherwise."

"Peerimus, go slow until the others reach their positions."

He moves to the end of the first intersection [AM101] paying close attention to the details around [spot 12 listen 12].

Dalek continues to keep watch behind [spot 19 listen 13].

notes
To everyone: Trying to advance at roughly the same speed. Sly, Jasper, Magog and Luke try to catch up.

Trace: Jaeden called for 3 going down the center, 2 along seperate rooftops, and 3 already going down the street you moved to. Not about Traces personality or sense of teamwork from an RP standpoint, but consider the above.

Jasper - AC 26; HP 94 
Tuesday June 6th, 2006 6:31:59 AM

Jasper moves up quickly and as quietly as he can to behind Savin.

Active Spells
Extended Magic Vestment - 20 hours
Extended Haste
Mass Cat's Grace

Lesser Extend Rod - 2/3 left

0 - Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1 - Bless, Detect Evil, Divine Favor, Sanctuary, Shield of Faith - Domain Cure Light Wounds

2 - Bull Strength, Hold Person, Resist Energy, Spiritual Weapon, Status - Domain Cure Moderate Wounds

3 - Blindness/Deafness, Magic Vestment*, Prayer, Searing Light - Domain Cure Serious Wounds

4 - Dimensional Anchor, Divine Power, Freedom of Movement, Summon Monster 4 - Domain Holy Smite

5 - Flame Strike, Greater Command - Domain Cure Light Wounds, Mass

[ Rich, clarification please, do you mean Savin's position on the map as of last round? Or Savin's current position based upon his most recent post? Dispelling this sort of ambiguity are the reason grid coordinates are helpful. --Al ]

[His last position]

Firn'gaer AC 23; HP 77  d20+8=23 d20+6=18
Tuesday June 6th, 2006 7:09:01 AM

Firn'gaer hears Jaeden's command and casts Fly with the rod. Then moves 60-ft to AU109.

"I'm heading up the right." He says as he moves.

[Listen DC23, Spot DC18]

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Haste - 19 rounds
Mass Cats Grace (from Peerimus)
Extended Invisible - 219 rounds
Extended Fly - 220 rounds

Lesser Extend Rod - 0/3 left

Day's Spells
0 - arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 - alarm, expeditous retreat, magic missile x2, ray of enfeeblement, shield

2 - extended mage armor*, invisibility*, knock, mirror image, resist energy, scorching ray

3 - dispel magic x2, fly*, haste*, lightning bolt, slow

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - empowered fireball, telekinesis, wall of force

6 - heightened resilent sphere, mage's lucubration

* - Spells cast
(r) - racial spells

[ Firn'gaer, unless you state a vertical height, then I will assume you do not move on the vertical axis. Also remember that speed is 1/2 ascending and 2x descending. --Al ]

[Yes. I haven't gone off the ground yet. Wanted to get ahead of the group first. Thanks.]

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+6=21 d20+5=16 d20+3=19 d20+6=23
Tuesday June 6th, 2006 9:56:45 AM

Sly takes the orders from Jaeden, goes strait up to (au/108), trying Spot somrthing strange or (and) listen for strange voices, all this and trying very hard to move ailently, all that
way.

Luke will go with his master Sly. Also trying to track any strange scent he finds.

Sly Spot 21
Listens 16
Move silently 19

Luke Tracking 23

Sly magic spells

0- Detect Magic, Read magic, Flar, Ray of Frost,

1- Magic MisselsX2, Schoring Grasp, Feather Fall,

2- Flaming spher, Levating, Spider Climb,

3- Lighting Bolts, Fire Ball. Fly,

ooc to DM Al, If you click on the direction green cross Once- it will make the map bigger and we can read the numbers with out any problems. Thank you for the secret al.

Magog {CeiL} AC 22 HP 102  d20+2=15 d20=7
Tuesday June 6th, 2006 10:02:21 AM

Mog has his warhammer in hand, follows Sly, "We have fun?" Magog tries to listen (15) and also tries to move silently (7). He's also humming some song all the way.

Peerimus AC 25 HP 103 and Yorrick AC 26 HP 82  d20+15=23 d20+19=32 d20+15=32 d20+9=17 d20+9=25 d20+6=19 d20+7=23 d20+4=7
Tuesday June 6th, 2006 5:01:57 PM

Peerimus and the bears move further down the street. The druid well understands the need to stay relatively closer together, but they also need to close on the enemy. He will however stay with the group.

Alert for a potential ambush, the three bears move forward.

The lead bear moves to AO/95
Yorrick AL/97
Peerimus AL/95
checks Handle animal 23 SNA 32 Yorrick
Peerimus Spot 32 Listen 17
Yorrick Spot 25 Listen 19
SNA Spot 23 Listen 7

Spell list
Level 0:Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire x2, Entangle Longstrider, Obscuring Mist, Produce Flame, Goodberry
Level 2:
***Barkskin x4, *Owls Wisdom
Level 3:
CMW x2, *Greater Magic Fang, *Protection from Energy, Poison
Level 4:
Freedom of Movement, Dispel Magic x2, *Scrying
Level 5:
Animal Growth, *Wall Thorns, Baleful Polymorph
Level 6:
*Mass Cat's Grace

Spells in Affect
Peerimus Barkskin 109.1 minutes +4 AC
Protection Fire 103.2 minutes
Owl's Wisdom 106 Rounds
Cat's Grace 109.7 +2 effective Dex

Yorrick
Greater Magic Fang
Barkskin 109.1 minutes +4 AC
Protection Fire 103.2 minutes
Cat's Grace 109.7 +4 effective Dex

SNA Brown Bear 7 rounds AC 17 HP 51 Att +11/11/6 Dmg d8+8/d8+8/2d6+4 Grap +16 lis +4 spot +7
Cats Grace +4 Effective Dex

Closing In Formation (DM/Al)  d20+9=29
Tuesday June 6th, 2006 8:57:47 PM

Savin crosses the roof and drops over the edge, floating feather-slow to the ground. He looks at the building for a window. There is one, but it, like all of the others, is shuttered. (Savin, please post a running total of how may rounds you've used off your Boots of Speed. So far, you can consider each DM post a round.)

Trace warns the others of the voices he heard. Then he directs his horse to join Dalek. The horse lifts its ears at the ranger's words, but does not move. (I need a Handle Animal check greater than DC15 to make your horse respond to a verbal non-ride command, Trace.) Trace and Shadow leave anyway, passing around the eastern corner of the house and north up the side-street. Trace stops at one corner, commanding Shadow to proceed further. Trace and Shadow have as special bond that the horse does not. Shadow understands the command to Seek, and stalks further up the street. She makes it 80 feet. (Leopard has a Speed of 40, Trace. Only enough to get to AU96) Blocked by the bulk of the houses, Trace ceases to hear the voices anymore.

(BTW, Trace, no sense making a Spot and Listen checks for the horse. It can't tell you anything anyway.)

Jaeden notes cracks appearing in his carefully crafted formation. He calls after Trace as the ranger leaves. Maybe he will come back. The warrior give a few words on caution, then moves forward through the canyon of bears.

Father Jasper casts aside his hesitation and follows the others. The old man is slow and noisy in his armor. But he tries the best he can.

Firn'gaer flies, silent and invisible around Traces horse. The only thing that marks his progress are his whispered words.

Sly and Luke make their way around the same corner that Trace had gone around. Something catches Sly's eye, but he can't tell what it is. The experienced Bladesinger knows, however, that it is the sign of an Invisible creature nearby. Luke scents the air, and pinpoints the invisible creature directly to his right. But, from the smell, he can tell that it is Firn'gaer and Rufus. There are other smells here too. Some of them the same smells as back at the Abbey. But the scents are old.

Magog follows Sly. His singing fills his own ears and he hears very little of what is going on. It's a wonder that Sly can hear with the distraction.

The Wall of Bears continue down the street, they move to the next cross-street. Now closer to the temple, Peerimus can hear the voice that Trace heard earlier. It's faint, muffled by the stone of the temple. But it is angry and declarative. (Peerimus, Wisdom Check, please.)

Aside from the voice that Peerimus and Yorrick hear, the town is still ghostly silent. Nothing moves. As the bears draw near, the smell of rotted carrion grows even stronger. It appears to come from the large building to the northwest.

=== OOC ===

Map Your Location
Map, Close Up
Map of what you can see

1) Please List AC and Hit Points for you and your Animals
2) If you OR your Animals move, list your location by Grid Coordinates. Squares are 5-foot.
3) All checks are your responsibility. You know the situation. If you make none, I assume you take no special precautions.

Physical Parameters
===================
Houses are 20 feet high and made of rough wood planking. Roofs with shallow pitch.
Climb check 20

Small houses have a door and window on opposite sides. Usually the Doors are on the South side and the window is on the North. All doors are closed. All windows are shuttered. Both doors and shutters appear sturdy. (Same as a Good Wooden Door for the purposes of bashing. PHB page 166.)

Streets of Dirt. Tumble allowed for those who can.

BTW, We're in pseudo combat rounds right now. You can make moves of greater than one round. But that means that your opponents get an equal amount of time for me to do whatever they are doing. Oh, I didn't tell you? They've been moving about all this time too.

If you have questions about physical details, please ask.

Data
====
Firn'gaer 5' off the ground

Jaeden Ohm (AC 29 HP 106/106: Barkskin) 
Tuesday June 6th, 2006 11:55:19 PM

Seeing that those assiged to the right hand street have yet to approached the interection Jaeden shakes his head in frustration. He can see the urgency in the body language of the Peeriumus-Bear but has trouble deciding what to do. Does he forget about the others and re-plan based on the group at hand or does he try to salvage the original plan?

He decides to make a last ditch effort to push the laggers but to continue forward with those at hand. Dalek, can you see the others still? The horse responds in images and feelings but it is enough for Jaeden to know what he needs. Give them a nudge for me will you? Get them moving.

Dalek moves towards the group consisting of Sly, Magog and Luke. He drops his head and nudges into the back of each, urging them forward. Who knows if these two-leggers will get the idea?

With naught else to do about it but hope for the best Jaeden signals Savin and Trace to move forward down their respective lanes while he does the same himself [hustle to AM98].

Trace (hp 74) (ac 26), Shadow (hp 44)(ac20) magic fang, +1 to att and dmg  d20+11=15 d20+5=17 d20+9=10
Wednesday June 7th, 2006 12:17:12 AM

((handel animale fails and the horse mouths the words "what?"))

Trace holds postion and waits for the others to catch his postion and calls back shadow. While waiting, Trace looks over the area and listens, ((listen 17, spot 10)).

Trace keeps an ear out while he rubs the sleep from his eyes.

Jaeden Ohm (AC 29 HP 106/106: Barkskin) Part 2  d20+8=24 d20+2=6
Wednesday June 7th, 2006 12:55:43 AM

After nudging the others Dalek moves to Traces horse and lightly butts his head against the rangers mount. Communicating how horses do Dalek urges the horse to stay close and to follow him if he moves [command animals of his kind].

Meanwhile, Jaeden pays close attention to whatever happens around him [spot 24 listen 6].

Sly (AC 28 85/85 hp) and Luke (Ac 24 50/65 hp)  d20+6=22 d20+6=7 d20+6=16 d20+5=22
Wednesday June 7th, 2006 5:55:11 AM

Sly look to Luke, "there's something inviable around here??"

Luke answers "The royal Rat!"

Sly smiles crosses his face, "Oh! Fern-gare is with us." Then the half elf feels a nug, Sly turn to see who it is "Oh! It's You Dalek, I'm going . . I'm going, Have to be careful you know! Jasden said not to rush"

Sly will move up fifty feet almost to the corner (AU/97) listening (or try to) and looking all the way.

Luke will again track any scent that he pick up, but cannot hear anything with Magog humming.

Sly Spot 22 - Listens 7 (Sly has barkskin )

Luke spot 16 - Listens 22

Sly's Magic Spells

0- Detect Magic, Read Magic, Flar, Ray of Frost,

1- Magic MisselsX2, Socking Drasp,Feather Fall,

2- Flaming Spaer, Levating,Spiider Climb,

3- Lighting Bolts, Fire Ball, Fly,

Magog {CeiL} AC 22 HP 102 
Wednesday June 7th, 2006 6:02:19 AM

Magog stands by Sly, when he gets a nudge from Dalec. He turns aroung with warhammer in hand, "Oh! horsie don't like Magog singing?"

Magog sees that Sly has moved, so he moves along with him, start to sing, but stop! the horse don't like Magog singing. So he spits on the ground.

Firn'gaer - AC 23; HP 77  d20+8=15 d20+6=8 d20+3=20 d20+3=21
Wednesday June 7th, 2006 7:16:39 AM

[Move to AV97 then forward at 45deg to AV91. Should be 35-ft off the ground at that point.]

"Sly I'm only here for a moment. I'm heading up to do some scouting. Don't worry I'll save some fun for you."

[Firn'gaer - Listen DC15, Spot DC8; Rufus - Listen DC20, Spot DC21]

<sqeak> <squeak> The name is King Rat Rufus to you. You flea... Rufus starts to Luke.

"Rufus, quiet. Now is not the time." The wizard quiets his familiar.

Active Spells
Detect Magic
See Invisibility
Extended Mage Armor - 22 hours
Extended Haste - 18 rounds
Mass Cats Grace (from Peerimus)
Extended Invisible - 218 rounds
Extended Fly - 219 rounds

Lesser Extend Rod - 0/3 left

Day's Spells
0 - arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 - alarm, expeditous retreat, magic missile x2, ray of enfeeblement, shield

2 - extended mage armor*, invisibility*, knock, mirror image, resist energy, scorching ray

3 - dispel magic x2, fly*, haste*, lightning bolt, slow

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - empowered fireball, telekinesis, wall of force

6 - heightened resilent sphere, mage's lucubration

* - Spells cast
(r) - racial spells


Father Jasper - AC 26; HP 94  d20+7=21 d20+7=10
Wednesday June 7th, 2006 7:49:42 AM

[Father Jasper moves to AM106]

The venerable priest moves up trying to keep up with lead group.

[Listen DC21, Spot DC10]

Active Spells
Extended Magic Vestment - 20 hours
Extended Haste
Mass Cat's Grace

Lesser Extend Rod - 2/3 left

Spells
0 - Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1 - Bless, Detect Evil, Divine Favor, Sanctuary, Shield of Faith, Cure Light Wounds(d)

2 - Bull Strength, Hold Person, Resist Energy, Spiritual Weapon, Status, Cure Moderate Wounds(d)

3 - Blindness/Deafness, Magic Vestment*, Prayer, Searing Light, Cure Serious Wounds(d)

4 - Dimensional Anchor, Divine Power, Freedom of Movement, Summon Monster 4, Holy Smite(d)

5 - Flame Strike, Greater Command, Cure Light Wounds, Mass(d)

Savin enlarged, mass cat's grace ac 25 hps 115/115 
Wednesday June 7th, 2006 10:11:33 AM

Savin so wants to dart forward, tumbling into the main square, activate all those traps, have the enemy look foolish missing him. He longs for those days. Instead somehow wisdom creeps into his head and sees Jasper lagging behind. He decides the old man needs a ride. He darts over to his location and scoops up the older cleric murmering, "Let me help you get across the street. My Master always said to help out your elders."

He then darts over and deposits the cleric dropping him at AN98. Savin will be standing right behind them at AM/AN 99/100

enlarge potion: 4/50
mass cats grace ?
boots of haste 1/10 deactive right now
shillelagh 3/10

OOC: Al not sure if this manover is totally legal in this system. I have enough movement but I am basically using my standard action during my movement to pick up Jasper. Let me know if it isn't and I will change my post.

[ I would allow it if you had Spring Attack. But you don't, so, unfortunately, you need to stop your movement at Father Jasper and expend a Move Equivalent to pick him up. --Al ]

Peerimus AC 25 HP 103 and Yorrick AC 26 HP 82  d20+7=20 d20+15=23 d20+9=14 d20+9=25 d20+6=26 d20+7=24 d20+4=15
Wednesday June 7th, 2006 5:29:24 PM

Peerimus notes Jaeden pulling up short and so maitains his position as well as those of the summoned bear and Yorrick. In a few more rounds he will simply see if any traps await up ahead.
[Wisdom check 20]

The lead bear holds at AO/95
Yorrick holds at AL/97
Peerimus holds at AL/95

Peerimus Spot 23 Listen 14
Yorrick Spot 25 Listen 26
SNA Spot 24 Listen 15

Spell list
Level 0:Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire x2, Entangle Longstrider, Obscuring Mist, Produce Flame, Goodberry
Level 2:
***Barkskin x4, *Owls Wisdom
Level 3:
CMW x2, *Greater Magic Fang, *Protection from Energy, Poison
Level 4:
Freedom of Movement, Dispel Magic x2, *Scrying
Level 5:
Animal Growth, *Wall Thorns, Baleful Polymorph
Level 6:
*Mass Cat's Grace

Spells in Affect
Peerimus Barkskin 109.0 minutes +4 AC
Protection Fire 103.1 minutes
Owl's Wisdom 105 Rounds
Cat's Grace 109.6 +2 effective Dex

Yorrick
Greater Magic Fang
Barkskin 109.0 minutes +4 AC
Protection Fire 103.1 minutes
Cat's Grace 109.6 +4 effective Dex

SNA Brown Bear 6 rounds AC 17 HP 51 Att +11/11/6 Dmg d8+8/d8+8/2d6+4 Grap +16 lis +4 spot +7
Cats Grace +4 Effective Dex



Savin illegal post 
Wednesday June 7th, 2006 7:29:42 PM

Savin will just run to Jasper and pick him up this round then. He will be in the square that Jasper is in and be ready to move next round.

OOC I will try to post later tomorrow to take advantage of Savin's mobility and get Jasper with the rest of the group after their movement.

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