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Angel Springs

Airin and Fioni  d20+6=19 d20+9=25
Monday December 12th, 2005 10:51:46 AM

"MUNGO NOOOO ..."

is all Airin manages to cry once she notices he and Morpth are opening some dusty old tome. Oh Mother Nature... my God... have they never heard that opening dusty old tomes of magic could only lead to disastrous effects?!?

This isn't the first time they all shift to some strange new location. Only this time it happened because of some strange tome of magic. Airin looks around to the surroundings hoping to find some sort of recognition point.

Instinctively Airin takes her crossbow and carefully listens.

Rolls:
spot: 19
listen: 25

Tobias  d20+1=3 d20+8=13
Monday December 12th, 2005 11:29:36 AM

"What in the hell was that?" says Tobias looking around for the two that sent him here. But, they don't appear to be anywhere in sight. "And, where are we now?"

Tobias looks around for any distinctive markings that will help him get his bearings: road signs, coats of arms, etc.

He also pulls his shortbow out over his shoulder and gets it ready.

Rolls:
Knowledge (geography) - 3
Survival - 13 (or 15, if we're still in Culverwood)
Also, I have more than 5 ranks in Survival, so I can determine where north is.

[OOC: Not sure if survival to keep from getting lost will work in this case (probably not), but just in case.]

Kendry  d20+4=22
Monday December 12th, 2005 3:08:26 PM

As Mungo takes down a book, Kendry grabs a book off the shelf with an interesting title (especially if he finds one about Lawni's Lens itself, or songs, or history, or giants, meaning to take a look inside. Then, when Mungo begins to read his aloud, the bard takes a look over in that direction. He tucks the book under his arm and walks over to take a look at what their guide is reading. With Morpth there menacing with a sap, he says, "Don't worry - just looking," and does so, just looking at the text that Mungo chants. He sees the mists arise, and wonders what Mungo is up to. But, so far, he trusts the old hobbit, and figures he knows what he's up to.

"Alemi's beard!" Kendry exclaims once the teleportation transpires. He looks around at his companions. "So, Lomar, Bobbles, Morpth, Patterton, Mungo and Aya were left behind - unless Mungo whisked them elsewhere." He wonders why Mungo did not send Aya with them, too. "Come 'ere, Cheann," he calls out to his war dog. He checks the animals and, if they appear troubled by the rapid change of scenery, will strive to calm them down. Handle animal: 22

He looks toward the city. If it's Angel Springs, he knows that city - goes there often. If it's Plateau City, he'll recognise it by the Star Mages Guild tower and the huge pyramid and a few other tall landmarks. If it's not one of these cities, then all bets are off. If it is one of those cities, he answers Tobias' question. "Oh, that's [fill in the blank]."

He checks under his arm to see if the book he was holding is still there. "Well, I guess tonight will not grant another opportunity to gaze through Lawni's Lens. Is everyone feeling all right?"

Dwight 
Monday December 12th, 2005 7:49:39 PM

Having joined the group again, and said a casual hello to the next family member that has arrived, Dwight was just about to grab the thickest book on the shelf within reach. "Whoa!"

"It would be nice if we had some warning," Dwight begins angrily, but seeing no immediate danger finishes calmly.

"Any guesses where you have brought us, Mungo?"

"i'm guessin' we aren't in the Valley anymore. Because there is no place like home, and this don't look quite like home, haven't seen anywhere else so I can't help in determinig our new location."

Airin and Fioni 
Tuesday December 13th, 2005 8:48:25 AM

Airin circles in place to see where they are, crossbow loaded ears and eyes sharp.

Fioni is also wodnering what happened and flies up to see from above.

WOW! Look a town [DM Jon-Paul(JPW)] 
Tuesday December 13th, 2005 9:02:09 AM

Wow! Look a town!

Aya gets up from under the dog that was sitting on him as Cheann goes off to Kendry.

Those of you with even meager spot skills can tell that this is Angel Springs, and you are standing on along side the road just outsid Trader's gate.

Books!

Kendry still has the book he took tucked under his arm. Then Kendry answers Tobias' question. "Oh, that's Angel Springs."

Dwight also has his book in his hands, the thick one that he was pulling when the ground shifted.

Tobias 
Tuesday December 13th, 2005 11:08:54 AM

"Angel Springs, right. Where exactly is that?" Since some folks seem to recognize this place, Tobias puts away his short bow and tries not to be so jittery.

"What do we do now?"

[OOC: Did the other characters, like Mungo, make this trip?]

Airin and Fioni 
Tuesday December 13th, 2005 11:50:43 AM

"oh... Angel Springs" Airin gasps. Was that some sort of dissapointment you hear in her voice? Looks like she was longing for some excitment :-)

"Ok, who'll be our guide? Let's visit our capital!"

Selithe 
Tuesday December 13th, 2005 5:44:30 PM

Selithe sighs and plants her hands on her hips as she looks around, "Okay, I'm really tired of suddenly being here and then there."

Selithe looks to Kendry, did any of those books look decent enough to try to go back sometime?"

Selithe isn't sure what to make out of all this teleporting around and everything even if it is kind of interesting.

Tobias 
Tuesday December 13th, 2005 6:47:20 PM

"So, do you folks just teleport about randomly? That's quite strange and unnatural. What's causing this hopping around?"

"I don't think I've been to Angel Springs. A little bit too much civilization if you ask me. Can someone show me around?"

Dwight 
Tuesday December 13th, 2005 9:46:44 PM

Surprised the book is still in his hand, he takes a look at the title. "Hmmm...Well it will make an interesting read at some point." Unless the book seems magical, Dwight tucks it into his bag.

"Was anyone thinking Angel Springs at that precise moment?" Dwight inquires.

"Mungo, did you know this was going to happen? Being able to teleport here as needed would be very helpful in our adventures. Can it be done again? Can we pick other places?" Dwight then realizes he hasn't given Mungo any time to answer. With a slight struggle he stops asking questions.

Podo 
Tuesday December 13th, 2005 10:46:37 PM

"Nice to meet you Tobias! I'm Podo, Kendry's Cousin!" says Podo to Tobias.

"Oh, Boy! Its AS! I've been wanting to come here for some time now! Remind me to thank Mungo for this trip next time we see him. Say, why don't we just go to his shop? Anyone know of a temple around here?" says Podo aloud.

Trader's Gate [DM Jon-Paul (JPW)] 
Tuesday December 13th, 2005 10:47:28 PM

Let's take a tour!

Podo suggests getting a tour of the city and also thinks perhaps Kendry should lead the group as Mungo and Morpth do not appear to be here with them.

Inge 
Wednesday December 14th, 2005 10:09:59 AM

I suppose you mean lead instead of leave?

Kendry 
Wednesday December 14th, 2005 12:30:47 PM

"You all right, Aya? Sorry my dog was sittin' on ya!" Kendry apologizes

Indicating the crossbow Airin just drew, he says with a smile, "Don't think we'll be needin' that right now, love."

"Sure, Selithe - lots of good books, well worth returning to," Kendry answers his sister's question about the library at Lawni's Lens. "Like I said earlier, we might want to see what it would take to hire scribes to copy some or all of the books. Mungo sure found a useful one, I'd say - though, like Dwight said, I wish he'd've warned us of his plans. Why not ask us, first? Strange bird, he."

He addresses Tobias' question. "No, we don't usually go teleporting around. We did take a trip with the help of some druids, traveling through trees from here to Plateau City and then back again.

"Surely you've been to Angel Springs - at least when you were little?" Kendry says, amazed to find a halfling who does not know about the largest town in Crescent Valley. "You have been away for a while, I guess."

"No, Dwight, I wasn't thinking of the city - thought without a doubt Mungo was."

The hobbit just shakes his head and smiles at their present circumstances. "Sure, glad to show you around," he nods towards Podo.

Since they are standing on the road by the bridge over the Crescent River, the bard points off to the left toward a stand of trees, a few hundred yards northwest of where they stand. "That is the Grove of Hedglantine." He turns around to face southwest. "And you can see the tents of the Elven Encampment over there." The elves have their own dock on the river.

[OOC: Here is a map of Angel Springs: http://www.woldiangames.com/maps/yrth/peninsula/redhills/AngelSprings.htm
You can find a map of Crescent Valley at http://www.woldiangames.com/maps/yrth/peninsula/redhills/crescent.htm
To place Crescent Valley and Angel Springs in context, you can see this map of the Red Hills: http://www.woldiangames.com/maps/yrth/peninsula/redhills/RedHillsBig.htm]

"And, across the bridge over the Crescent River - yonder is the Trade Gate. Just beyond is the West Spur Road, with the Glassy Gaze Tavern one of the first establishments on the left. Let's cross, and I'll show you around. Podo wants to visit the temple, I'd like to say hi to my family over at the Music and Toy Shop, and there are lots of good folk inside. We can drink the cool, clear water of the springs inside, too."

Kendry takes the reins of his ponies, says, "Gittup," and begins to lead the way across the bridge to the gate.

Tobias 
Wednesday December 14th, 2005 2:45:08 PM

"Ah, yes, Angel Springs. That teleport must have affected by hearing. I thought you said Angle Spriggs. It has been a while since I've been here. The Culverwood trails are more to my liking. The place has changed a bit..."

Tobias follows Kendry into the city taking in it all in...

Dwight 
Wednesday December 14th, 2005 9:34:42 PM

"Honestly, I thought I was the only one. Never been to Angel Springs, don't know exactly why, but it seemed to bring up bad memories for my ma and pa. On extremely rare occassions, pa would venture here by himself. Us kids were never allowed to join."

"It looks amazing. I'm guessing my ma's family must be from here, and that's why we never visited. Sounds very unhalfling like, I know, but family issues are tough sometimes. Well, not sure if I believe that but that is what pa kept saying whenever we questioned."

"Where shall we venture to first? Haven't really found any new items to sell, perhaps we can ask around about vegatation growth."

Kendry 
Wednesday December 14th, 2005 11:26:53 PM

"Great idea, Dwight!" Kendry says when the vegetation is brought up. "I wonder, now, what effects Eberyon's magic has had on the city?"

A. Springs [DM Jon-Paul(JPW)] 
Thursday December 15th, 2005 9:10:08 AM

A.S.

As Kendry begins to lead the group into the city, he picks up the role as tour guide pointing out major areas in and around the city as well as tossing out some tids bits of factual information.

If you adventure far into the city through the trader's gate, you will eventually walk right past Mungo Hardbottle Antiquities Shoppe.

Although you are all listening to Kendry spew forth words as no other bard can, Podo's head is in the clouds with his single minded desire to seek out the temple of Alemi.

Hot Tubbing

Lomar & Bobbles continue to have bubble matches in the hot tub oblivious to the events which have spiraled about them.

Tobias 
Thursday December 15th, 2005 11:45:40 AM

"So, Dwight, what's this about vegetation growth?"

"Wow, the city seems bigger than I remember."

"Is that the same Mungo that teleported us here? Do you think that he might be inside?"

Selithe 
Thursday December 15th, 2005 1:36:03 PM

Selithe follows her brother and thinks over before sighing, "Not to sure about seeing the shop considering they weren't overly happy abou me leaving to get away from the family trade." Selithe is abit worried about the idea of seeing one or both of her parents or any other relative who might be working there and know her.

Kendry 
Thursday December 15th, 2005 2:47:40 PM

"Well, Tobias, I have no clear idea just what Mungo is up to, nor whether he will be here or not. One thing, though - we have an appointment with him here in two weeks time. Hey, I wonder if Calfast is here! Calfast Rowgold Tunnelly - you're related to our new Burgomeister, y'know, Tobias."

"Aw, c'mon, sis. You're family. They love ya!" Kendry encourages Selithe.

Kendry, Tour Guide 
Thursday December 15th, 2005 3:53:20 PM

"Well, as you can see, on our left while walking up the West Spur Road - yep, we left the Glassy Gaze behind us - there are various stores off to our left. Here in Angel Springs, with many two- to four-story buildings, the ground floor along the main streets tend to be reserved for business, cafes, scribes and the like. Though by tradition, our ancestors - and still many of us in other towns - like to live underground, here in Angel Springs most folks live on the upper stories of the buildings. So - well, there's greengrocer Palco, himself. Hullo, Mister Palco!" Kendry says, combining the honorific of 'mister' along with the hobbit's first name - a mixture of familiarity and politeness common to this city. "How's the missus? And your nine children?"

After exchanging greetings with Palco Warmtoes Trufflefinder, Kendry tells his friends, "He and his family live on the third and fourth floor above the grocery, and Palco's folks live in the floor just above the grocery. Took him three years to convince them to move from Humble's Ford.

"'Angel Springs,'" he quotes in a high-pitched, motherly voice, "'Angel Springs is a nonsense town. Don't know left from right, up from down there, Palco. No, won't see me moving my things to that place. Don't know how you and Susany can see fit to raise your brood there, anyhow. Too modern for me. Just too, too different. Nope. Old ways are best. The burrow is where one should grow up. Old ways are best.'"

Switching back to his normal voice, Kendry says, "'Bout seven years ago, Pa and I were there, deliverin' a real nice harp for Palco's youngest sister, Marigold - and no, she's not named for my aunt - just a coincidence, that. Well, she was blooming into a fine musician. Anyway, we couldn't help but overhearing their conversation, since it took place right in front of us!"

As the way opens up, Kendry points out the Bell Tower. "Got to ring that a few times, myself! It rings every day at nine, and noon, and three, and six. Then, if a special announcement needs makin', they've got special rings, and lots of folks will gather round to see what the news is. Let's turn right here."

Around the corner is a marketplace. Through the stalls he leads, until stopping in front of one that has a wood frame around it, a furnace, a fire pit, and lots of iron and steel implements round about.

"Thought we'd leave the ponies here, have their shoes looked after. The smithy has stables nearby," he explains.

"Yessir, Master Tim," Kendry greets the smithy. "Mind taking a look at my ponies' shoes? If you could have apprentice Baryn look over the tacking, too, since he knows leatherwork, that'd be right kind of you, not to mention appreciated." He offers four gold pieces as a downpayment on any work done. "If the job comes out higher, just let me know, and I'll make up the difference."

Then, looking at his ponies, he realizes something. "Oh - I should drop off the pack saddles at the shop, first. We'll get them back to you right soon, Master Tim."

"We could cut through the Hairfoot Marketplace," he tells his companions, "but likely would be besieged by folks wanting to sell their wares, or bum a smoke, or tell us some tall tale. Let's turn back, and head along East Springs Road. Our family music and toy store is there, and I'll drop off my extra stuff - you all can, too, if you'd like. Now, Podo, the temple is just a bit farther along there. I'll show you after I introduce you all to whoever's at the shop, all right?"

Unless any object, Kendry does just that, and leads the way eastward on East Springs Road. Along the way, though, one of his ponies decides to drop some 'road apples.' Kendry hands the reins to Selithe, runs over to the side of the road where a broad-headed shovel leans against a big barrel. He runs back, scoops up the droppings, empties the shovel's contents in the barrel, and leans the instrument back up where it was. "They can fine you if you don't pick up after your animals," he explains. "Not that they do often, but they can."

Down the street a bit he rings the bell just outside the door of the WinWood Toys & Music shop, then steps through. "Hullo? Anybody home? Leska? Nalfein?" he calls out the names of an older sister and brother.

Dwight 
Thursday December 15th, 2005 5:29:00 PM

Slightly puzzled by Tobias' question, Dwight responds in one of Kendry's brief pauses. "Several days ago, perhaps a week now? Ebyron was born. We helped defeat him and then vegatation went crazy. Plants grew in a few hours the length it normally grows in years.'

"Houses were overcome with growth, and a few plants even took hostile actions towards us halflings."

"The ummm, something city, can't believe I can't remember its name, the city was so big. Anyways they had it worse I think. People were still battling overgrown bushes, roses, and other plants. It was quite a site to see. "

"Now that I think about it, the magic at the Lens seems to have protected it from Ebryons veggies. We will have to go back and get some more books, or at the very least read them."

Dwight looks around with some interest, but doesn't really care where we visit.

Airin and Fioni 
Friday December 16th, 2005 3:25:32 AM

Airin casually stores her crossbow away. Walking around the City capital with drawn weapons may not be the smarted thing to do. Fioni sits on her arms once again and following Kendry's lead she admires the grandeur of the city.

Oh she has been here before, but back then she was with her mentor Aresius. He brought her to the elf encamptments as he himself was an elf. There she learned how to speak elvish as well.

ADM Kim 
Saturday December 17th, 2005 1:38:10 AM

As the party enters WinWood Toys & Music, on the left side of the shop are all kinds of toys - mostly wooden, but many also have metal, glass, leather and other components. The right side of the shop is filled with musical instruments - harps, drums, flutes, lutes, some zithers, violins, gambas, mandolins, cymbals, zil, a few chalumeaus, dulcimers, lyres, pan-pipes, recorders, a bladder pipe, a pair of kortholts, a very nice organetto, a rauschpfeife, a mute cornet, three sackbutts, a lysard, a corna muse far too large for a halfling, a shawn and its cousin a dulcian, and - well, many more than will be enumerated here - but that's not to forget the harpsichord tucked in the far corner.

A colorfully painted metal cylinder has very hot water inside, kept that way by three wicks burning below it, and a spigot on the side. It is topped by a small, equally colorful tea pot. Nine matching teacups hang from small hooks near the top of the cylinder.

"Kendry!" exults a rosy-cheeked auburn lass - perhaps mid-thirty's in age, still young for a halfling. She wears a sky-blue dress with daffodil prints just above the bottom hem. She skips up to the bard and plants a kiss on the right cheek, the left cheek, the right cheek, the left cheek...

Kendry 
Saturday December 17th, 2005 1:39:59 AM

"Enough!" Kendry says. "You'll wear them away, Leska!" He plants a kiss on her forehead. "All is well? Where is...

Leska & Nalfein (ADM Kim) 
Saturday December 17th, 2005 1:43:02 AM

"Selithe!" Leska switches her affection from her brother who opened the door to her sister who is lagging behind. Out the door she bustles with an 'excuse me, please,' and gives Selithe a big hug, a kiss on the lips, and another hug and a swirl.

"Girl, girl, girl. Just come on in, and don't be shy. We don't bite! These your friends? No - no ponies in the shop! - there's a hitching post yonder," she points to a pair of solid posts connected by a lathed pole at the top. "Hey doggies - you mind your manners, and you can come in. Why - you're Tobias, right? Where's your cousin, Patterton? Did he recruit you for this band of vagabonds? Come on in. Yes, you, too, Podo. What are you staring at?"

Tobias vaguely remembers her from the festival in Humble's Ford he attended some years back. Looks like a younger version of her mother.

Leska begins to shoo everyone in to the shop, nodding in a friendly way to Dwight and Aya. "Mind the new toy cabinet to the left - we're just setting it up, and it has a wobbly leg!"

As the party finds itself herded inside, from the back comes a fellow who looks quite a bit like Kendry. The same wavy auburn hair and shining hazel eyes - though not quite so wide set as the bard's. He wears a soft, dark blue shirt, black trousers and deep red vest. A small array of daggers line his belt. "So, long since back safely from the beer run, upsetting Valley politics, shooting at bird people, chasing mounds of grass into the wilderness. I miss anything?" he asks with a sardonic expression.

Airin would recognize him as Nalfein, who left the party just about the time she joined up. She doesn't have much time to look at him, though, as Leska takes her by the arm. "Now, you are Airin. Ain't seen you for years. And don't tell my mother I said 'ain't'! Now, you just come with me, and we'll fix some tea together. I'm Leska. Remember? It was about eight, nine years ago, at the Turnbell Pipewood wedding. Nate and Chrissy? So, what have you been doing since then?" she asks in a conspiratorial tone. She blinks a smile at the bird on Airin's shoulder.

As Leska takes Airin aside, Nalfein pushes off the from doorway and comes forward to shake people's hands. "Hello. I'm Nalfein. Welcome to our shop." He gives Selithe a big hug when he gets to her, and whispers, 'Good to see ya, sis.' Turning to the rest, he says, "Any questions on toys, instruments, or the best places to eat, just ask away!" There's a friendly twinkle in his eyes.

Tobias 
Saturday December 17th, 2005 1:05:41 PM

"Hi, Leska, it's nice to see you again." Tobias gives her a hug. "No, Patterton didn't recruit me, actually I haven't seen him in a few years. I just happened to be in the wrong place at the wrong time, when one of their friends decides to send us here."

"And, hello to you too Nalfein."

Tobias walks over to Podo and whispers to him, "Hey, weren't you outside the keep with Patterton? How come he didn't get teleported here with you and the animals?"

Selithe 
Saturday December 17th, 2005 11:45:41 PM

Selithe greets Leska with a hug too, taken back by the warm welcoming since she knew her family wasn't happy about her not wanting in the family buisness but happy none the less at being welcomed so nicely.

Inside Selithe greets Nelfein with a large hug also and smiles, "It has been a long time Nelfein, we miss you out there and everyone else." With that Selithe wipes a tear away thinking of Patty and Duncan and sighs.

For alittle bit Selithe has grown abit depressed since Duncan was her first crush and the Patty and she had to bid both farewell for who knows how long.

Airin and Fioni 
Monday December 19th, 2005 11:05:50 AM

Airin smiles at Nalfein. Even though she knows little about him, it's always a pleasure to meet fellow adventurers. The set of daggers in his vest are most appealing.

She intends to talk to him and maybe tell the story of the Beer Run she completed when suddenly Leska takes her aside.

"Hahaha, hello Leska! Indeed it's been a long long time! Probably since the day I left home! remember how I wanted to take those flying lessons with Polly and angered my parents soo much they locked me in the cellar for a few days!? Hahah! How have you been! You look stunning!!"

Airin follows Leska inside and sits apart with her, when Leska questions her about what's she's been up to Airin begins to tell.

"Ah yes. I remember as if it was yesterday. After spending a few years with my mentor Aresius, he decided the time had come for me to leave him and travel the Wold on my own. When I returned to Hovel I learned some of my friends, like Nalfein, Kendry and Selithe had embarked on some sort of adventure. So I figured why not join them! ..."

Airin talks and talks and tells Leska the entire Beer Run adventure. How they met Bobbles, and Lomar - especially how she tied Lomar's toes together which still makes her laugh madly! Leska might notice the fact that Airin does speak a lot about how bravely Kendry acted and how nice he can sing and speach... every time she mentions the Bard her eyes twinkle... Shouldn't take Leska long to understand how Airin feels about him...

Airin also tells about how she found Fioni. The little hawk jumps up and down the table as she hears airin mention her name. Fioni nods as if to say hello to Leska.

"Allright you show-off! Get over here." Airin says to Fioni. "She's a fabulous Hawk you know. She has helped me countless times allready!

Then Airin turns around to look for her friends and asks Leska : "So... what are you guys doing here?!?"

Nalfein & Leska (ADM Kim) 
Monday December 19th, 2005 3:17:45 PM

"Hey, Tobias," Nalfein answers. "Oh? What friend of theirs sent you all?"

Nalfein looks down at the floor for a moment when Selithe tells him she misses him and mumbles something resembling, "Yeah, um, yep." When he looks up and notices her eyes tearing up, Nalfein says, "What, sis? What's wrong?"

Leska listens attentively to Airin, responding with appreciative 'oh's' and 'uh-huh's' and 'really's?' "So, you're kind of sweet on my brother, eh?" she whispers conspiratorially. "Well, take it slow, sis, take it slow." she counsels.

As she listens, Leska pours tea, pulls a box of cookies and a box of tarts and jam out from under a counter, and offers the shop's hospitality to those who have just entered.

When introduced to Fioni, she casts a spell that Airin may be familiar with. In a moment, Leska is making sounds like a hawk, and Fioni, cocking her head to the side, listens, then answers back. Leska laughs. "Smart bird, Fioni is!"

"Well," Leska tells Airin, "we have this shop to run. In the back we craft some items, and Papa and the rest of the family make things in Hovel that they send here every few weeks. Once a month Papa comes over for a few days, especially dealing with custom orders. And," she adds, stretching her arms wide, "we have lots of friends in town, and parties, and fun!"

Kendry 
Monday December 19th, 2005 3:28:39 PM

Kendry, after initial greetings and introductions are handled, takes the saddlebags and pack saddles off the two ponies after lashing their reins to the hitching post. He gives each a feedbag. "Can someone help me get these in back?" he asks, indicating the bags and pack saddles. He'll take some of them, and show any who come with him some of the back rooms, storage areas, the wood and metal shop, the children's play room. "Upstairs there are some rooms - enough room for my whole family, so I expect, unless more of 'em are here, we might be able to stay with Nalf and Leskie while we're in town."

Back in the front room, he says, "Yeah, Podo here wants to get to the temple, see some of the clerics there. Podo - eat a cookie or something. Hey, Nalf - is Calfast in town? Need to talk with him."

Dwight 
Monday December 19th, 2005 7:18:32 PM

Going through the standard greetings, Dwight passes the time away watching family interact.

What's your hurry? (Temp DM Cayzle) 
Monday December 19th, 2005 8:10:43 PM


Nalfein is surprised at Kendry's eagerness to be off. "Brother, take a break! Sit down, relax. All this adventuring has made you nervous."

Leska takes in Airin's story with wide eyes. A murmured "wow" and "oh my" shows her wonderment. She makes sure that everyone has something to eat and drink.

She declares to everyone in the impromptu tea party, "There is so much I want to hear from you all! We are starved for news. What's this I hear about a Guild of Adventurers? Are you all mixed up in that, as I think I heard in a rumor?"

"Please tell me more! I know too little about you. What are your dreams! What are your ambitions! What drives you to try the adventuring life?" She is so earnest and enthusiastic that the personal nature of her questions don't seem as rude as they might coming from someone else.

[OOC: Leska's questions are a way for me to get to know you. I hope everyone will have an answer for her.]

[OOC: Friends, I'll be taking over here for a month or two. JP is going to play Podo into January, and I'll be DM for a while. For those who do not know, I was one of the original DMs for this game, so I am happy to make a bit of a homecoming. I am also DM of the Windhorn Hamlet game, so feel free to browse that board if you are curious as to my gaming style. Many thanks to Kim for helping out with the transition. I'll be playing Nalfein and Leska here on out. Also let me add that I really want to emphasize daily posts! There is nothing more important to the health of a game. I generally post evenings Mon-Fri, but if you post once a day at the same time each day, you'll be fine. Now that said, let me add that we relax those standards around the holidays, so don;t worry about missing a few posts. For those who want extra holiday adventuring, please check out the Giggling Ghost! Thanks!]

Kendry 
Monday December 19th, 2005 8:58:19 PM

As Leska asks her questions, Kendry uses the ink and parchment behind the counter to jot down a quick note.

Once Leska asks her torrent of questions, he says, "Oh, sis, I'm speechless!" telling this bald-faced lie with a twinkle in his eye.

"Go for it - Podo, Dwight, Aya, Tobias, ladies. I'll let you all do the talking on this one."

He holds up a finger - "Be right back!" He steps out on the street, and finds a couple of lads he recognizes to take the ponies over to the blacksmith. "All right. Here's two copper pieces each for you to take the ponies over to Master Tim's smithy. You know where it is? Good. Now," he says, and hands one of them the parchment he just wrote out. On it are the words:
Master Tim,

When you receive my two ponies
and their tack, please burn
your mark at the bottom of this
parchment. I'll reward the lads
who return it.

Kendry L-P
"After you take the ponies to Master Tim, and bring this parchment back with the right thing on it, then you each earn a silver, besides what I already paid you. Understand?" He has them repeat the instructions, then sends them and the ponies on their way.

Then, he re-enters the shop to listen to his friends.

Tobias 
Monday December 19th, 2005 9:46:26 PM

First to Nalfein, Tobias responds, "I'm not quite sure. As I said, I had just run into them. We looked around a library for some books. And, next thing you know, their friend teleported us just outside of town... I think his name was something like: Mangle, Mungle, or Mungo (yeah that's it)."

Then to Leska, "What go me adventuring? Well, soon after my father's death, I left the valley and went into Culverwood. I had been taking short excursions into the woods for years in my youth, but I finally decided to go in deeper. During that outing, I found many trails through the wood and tried to memorize as many as I could. Eventually, the Culverwood got me turned around and I thought hopelessly lost. Fortunately, an old half-elven ranger, named Glindor, found me before some large beast or evil band of orcs."

"He took pity on me, took me back to his cabin, and started to show me more about Culverwood, then I ever thought possible. He showed me trails, how to deal with the local animals, tracking, and most importantly how to fight. His dislike for orcs was equal to mine, so he showed me how to track and hunt their bands in particular. He also taught me his respect for Culverwood and its inhabitants; and how to protect them from anyone that might try to harm them."

"As my training progressed, I traveled Culverwood on my own, hunting, tracking, and hiding from trouble. Several times, I found lost merchant caravans that had lost their way in the wood. I started leading these wayward caravans through Culverwood and back onto their known roads. Many times I helped them avoid trouble, and others I helped them fight back orc raiding parties. Grateful, for my help, they started to refer to me as 'Pathfinder' and a few started to seek me out to help them safely cross Culverwood."

"And, that was what I did until a few of months ago..."

"And, I do not belong to an adventuring guild."

Selithe 
Monday December 19th, 2005 10:17:01 PM

Selithe rubs tears from her eyes and pastes on a smile, half fake though as her heart at the moment feels torn and she whispers in Nelfein's ear, "I miss Duncan and Patty. Both were....well, special you know."

Selithe eats and enjoys herself before pulling out her cards and slowly shuffling them and flipping them over one at a time on the table, not really minding what turns up since her mind is still on Duncan and Patty at the moment. When the comment of hopes, dreams and such come up Selithe grins though and looks up, "I'm hoping all the adventuring will help with my powers as a conjurer and I have picked up some rogue abilities also to help with my gambling. I plan to see the Wold, gamble with the best of them as I gain in power and become a famous conjurer and gambler in the Wold." Selithe grins as she reshuffles her deck of cards, "One day I hope gamblers and people of the Wold all over know my name when they sit down to play with a deck of cards." Selithe blushes alittle and looks down at her cards, "That won't leavem uch time to work here in the future but I'm sure it will bring buisness when I succeed."

Remembering the spirits and what they told her when she freed them, Selithe reaches up and touches the necklace, thinking to herself "Just wait, one day I will be powerful enough to be remembered far and wide."

Podo Danderfluff Pipewood 
Tuesday December 20th, 2005 1:04:58 AM

"Err, well I am not sure what to say honestly, I have been day dreaming allot for that past few days about switching to Alemi from Domi...you've caught me off guard with you inquiries, although I will try..."says Podo.

Podo begins with a brief history of where his beginnings lie... "Blueberry Tomas Pipewood is my Father, which makes me Kendry & Selithe's cousin. My mother is Lilly Tomil Oakendale Danderfluff. That makes her; my mother; a relative of Shale Leafwin Oakendale, Kendry's cousin through his mother's sister."

Podo continues with "...I've always had a desire to help others and although I strived as I might, the Priesthood was never really for me. While traveling about I learned of Domi and Alemi. After hearing about them, I knew I wanted to be a monk.
After graduating from the Monastery, I decided to return to my roots to see what had become of my family. Along the way, I tried where I might to live up to the principles of both my profession and the teachings of Domi."

Podo concludes with, "Although I love Domi as he has shown a great many things to me in my life and in my living, I feel that there has to be more I am missing in carrying my walk alone mission bring peace and compassion for my fellow Woldians that I have started to look to Alemi for guidance as once Domi looked to Alemi, now I must also look too."
"Funny, I didn't think I'd ever reveal my inner most feelings and desires to someone I just met, but dear lady your earnest desires has brought to me some peace and comfort in answering your questions." Podo answers the lady's question.

Shedding a tear, embarrassed; Podo fades into the background to be alone.

Airin and Fioni 
Tuesday December 20th, 2005 10:02:46 AM

(ooc: welcome back to the Valley Cayzle! Guess you only know Kendry and Selithe right? Oh goody... now I have you on the other side of the table... instead of me sending Vauhwyt around, I'm gonna get it back ;-) )

Airin listens as her friends tell tales about themselves. In a way this is the ideal moment to get to know each other a little better. Tobias only recently joined the pack, and well, there hasn't been much time to get to know Aya and the others either.

Then it's Airin's turn to tell her stories.

"Well Leska, I joined up with your brother and sister when they were out to get some beer. At that time me and Olo Thistlefoot joined the pack. Olo sadly enough has left us a while back. The same goes for Patty whom we freed from the Goblins! Ah those were ctimes Leska! You should have been there! Not to mention the way we found Lomar, our Ogre friend!

"We almost had the biggest argument among our group when we tried to join the Woldian League of Adventurers. Your brother there really wanted us all to join and... well I guess we nearly got to fight each other! Hahaha."
Leska will notice the blue sign Airin wears of the WLA.

Airin talks a lot more, then she starts to tell a little more about how she acts in this fine group...

"Guess I'm the paranoid one... I will always assume people will want to ambush us, or capture us, or fight, or whatever... I'll never think their intentions are peaceful... I know this has angered some of my friends here. I remember quite vividly how me and Podo there once got in a rather heated discussion that ended with the both of us laughing like maniacs! To make a long story short, I got berserk over a piece of grass..."

Then Airin takes of her crossbow, bastard sword and backpack. "Guess we can relax a bit now right?"
The concealed daggers underneath her clothes remain virtually undetectable.

"Oh that's right, have you ever heard of the Telperiën Family? They are supposed to be a family of artists that used to live in the City. Look... " Airin says as she takes out 4 signet rings. "We took these from that Goblin leader Bob back in the beer run. Some time ago before the Fey Uprising the Druids Savoulus and Clover told us they belong to that Telperiën family. It was Mungo, our guide to the Castle of the Fey King who told me to go look for them in Angel Springs by use of the Library... Have you ever heard of them?"

OOC 2: Cayzle, for your reference I'm adding all intell we gathered concerning the rings:

(Tuesday December 14th 2004)
4 golden signet rings with three different family crests divided among them. The styles of the rings seem to vary some. Some have thick golden bands and with symbols that look like shields. Two rings look delicate and extremely well crafted. They're made to look like thin golden vines with leaves and berries. As if taken straight out of nature. You are, however, pretty certain that these didn't originally belong to goblins.
They don't look like anything coming from Humble's Ford. In fact, they don't look like hobbit styles at all. They definitely came from other cultures outside the Crescent Valley.
Airin is able to determine that they are roughly worth 25 gold a piece. However, they may bring more from collectors or the family in which they came from (sentimental value). Airin finds common script on one of the thicker rings. I reads, "Let the deid shaw." Kendry can determine that it's an earlier form of the common language and that if translated into modern common it would mean, "Let the deed show." Could be a family motto. The only other markings on the ring is a crest with a backwards 'F' and a warriors helmet with a stag's head mounted on top. Definitely a human design. Two rings have this design.
The other two have elegant vine-like designs. Neither of you see any writing on them. However Kendry is able to determine they are elven in style.
In the encounter with Savoulus and Clover (2 druids) Airin shows one of the Elven Style rings on her hand to them. They both recognise them and tell Airin : "This is the ring from a well known family named Telperiën. They are a family of artists. Muscians, painters, and craftsman. I wonder which Telperiën it belonged to!"


Kendry 
Tuesday December 20th, 2005 5:43:06 PM

He listens to his friends talk about themselves. "'Pathfinder,' eh? Good to hear. I admire tracking skills. Had a fellow travel with us just for a day recently - Kleel - and he and his badger, Lefty, were good at tracking."

"You're right, sis - both Duncan and Patterton are good hobbits, good friends. Maybe we can rescue Duncan from Brock's place one of these days. Bet he's getting tired of sweeping up."

He nods his head, encouraging Podo as he speaks.

Kendry blushes lightly when Airin mentions the group join of the WLA, at his own urging. He's glad his friends did so, though - and that they did not come to blows.

Concerning the rings, Kendry adds, "We don't know yet what family - or families - the other two rings belong to, though."

As Airin finishes, Kendry says, "All right, Dwight, your turn - unless Aya beats you to it."

Dwight 
Tuesday December 20th, 2005 7:20:20 PM

Allowing the others to speak first, Dwight sits back and listens with interest as if he hadn't been there as each halfling tells his/her story.

"Can't say I have much to add, I joined up with this lot by being in the right spot, er wrong spot at the right time, gave what aid I could with my bow."

"Since that time, barely more than a week I believe, I have seen more of the world than I have in my entirely life. I grew up,umm different from most halflings. Never travelled or spent much time with extended family."

"In that small amount of time, I've mastered several skills that I only dreamed of before. Now that my appetite has wettened, I thirst for more adventure. Preferable the safe kind of adventure, with knowledge and food at the end."

Speaking of food, Dwight looks around and refills his cup.

"I would like to say I am rather cautious. I prefer to think things through. I did join the WLA after much consideration. The few friends I had back home would probably say I think to much, and once I have made up my mind on something, it is hard to change it. I call it determined, my pa calls it stubborn." Dwight giggles to himself recalling past argues with his pa.

Kendry 
Tuesday December 20th, 2005 11:39:53 PM

"Definitely a thinker, you are," Kendry responds to Dwight.

"Aya?"

Compelling Conversation (Temp DM Cayzle) 
Wednesday December 21st, 2005 2:35:17 AM


Aya is very quiet. In fact, now that you think of it, he has been hanging back, not really interacting, with great reserve. He mutters something about not even being sure that the adventuring life is for him.

Leska is eager to hear the stories you all tell. When you are speaking, you have the feeling that she is concentrating only on your words.

She goes over the group person by person as if checking off a list ...

"Guiding the lost to safety. Very noble." She praises Tobias.

"Seeking fame and fortune. A true adventurer!" She smiles at Selithe.

"Following in divine footsteps. Ambitious yet humble." She bows to Podo.

"Adventuring to satisfy a thirst for knowledge and skills -- but cautiously! That makes you a rare bird indeed!" She seems to chuckle at Dwight.

"Not even sure he wants to be an adventurer!" Leska frowns at Aya.

"Kendry here is no mystery! Best of intentions and a nose for conflict! It's good that he's adventuring, because otherwise he'd drive us all crazy." Leska beams at Kendry, while seeming to scold him.

"And Airin, you have answers, but not the ones I seek! Why are you an adventurer? What moves and inspires you? What repulses you?"

"As for the rings," she continues, "I can only guess. But my speculation is that they belonged to a group of adventurers -- humans, elves, and such.

"And what do you want to do next with your lives?"

Kendry 
Wednesday December 21st, 2005 3:21:25 AM

"Have dinner!" Kendry answers Leska. Then holds up his hands in self defense, as he's sure she'll slug him in the shoulder.

"And after that," he laughs, "- and maybe finding some good music and a dance - I'd like to see what's up with the WLA," As Airin already has done, he lifts the edge of his cloak to show the emblem pinned on his tunic.

"You see, Tobias, and Aya, the rest of us are members of the Woldian League of Adventurers, started up a while ago by Lars Tokasis, Hero of Annun Far, Scourge of the Dark Lord, Liberator of The Last Fortress. He's a half-elf, and a ranger, like you, Tobias, and a cleric, like you, Aya. Anyway, they have great training, and you can stay at their places, and they encourage adventurers to find Great Things To Do." He takes a bite from his second tart with elderberry jam. "Burgomeister Calfast Rowgold Tunnelly was going to look into getting one of their training outposts set up here in Angel Springs. They're really good at training you things like climbing, handling animals, jumping, riding, and swimming. Also, they'll let you pick for special training in shortsword, longspear, or bastard sword."

That triggers a thought.

"Oh - oh! You should have seen it. Her! We were at Lawni Lens, up on this steep rooftop, way up in the air. And a stoney statue was alive - a gargoyle, right? Name of Teri. Teri Dactyl. Well, it - he? - was pretending to be all buddy-buddy, complaining about the ghosts - then telling us it made the people into ghosts - and then tried to trip me up, and Aya, too. Well, little Airin here," he teases her a bit, "she draws - snick - her bastard sword, and carves a huge line out of the statue. So, he just up and flies away to nurse his lost pebbles. Just then, the ghosts - who had been bothering us earlier, well, they applaud Airin," here the animated halfling makes faint clapping sounds, "and disappear, so as not to bother us any more, I suppose."

He chases a crumb that rolled on to his lap, and puts it into his mouth. "So, you learn how to do that kind of thing at the WLA. Huh. We could've gone over the edge..."

[OOC: And, should one wish to learn more about the WLA, check it out at http://www.woldiangames.com/oshirr/organizations/league.htm]

Podo Danderfluff Pipewood 
Wednesday December 21st, 2005 8:59:10 AM

"Oh, that's easy one to answer, not so easy to accomplish!" chuckles Podo from a short distance away.

"Ya, see...the more I adventure, the more I realize that, well, I'd like to be a member of a organization, but you have to be asked first, and I don't know any of the members...so you see, its quiet easy to say what you'd like, and quiet another to acutally achieve it!" says Podo to Leska.

Airin and Fioni 
Wednesday December 21st, 2005 11:52:57 AM

Airin smiles at Leska as her answers seem not to be sufficient.

"Why am I an adventurer? well... I certainly did not wanted to become a farmer girl like my mother! I actually sort'o eloped with an Elf Rogue called Aresius. He thought me the adventuring business and as I don't want to return to farming things, this is what I love to do most.

"What moves and inspires me? Hmmm... though one. My love for nature maybe? My love for adventuring? So I guess that leads me to what repulses me as well! I will defend nature when wrong is brought to her, yet I am not unwilling to sacrifice a piece of nature if the Wold will benefit from it. After all, as a Rogue I'm not too stubborn to grab things just because they look expensive...

"I'm the sneaky one, the paranoid one. I love to go stealthy in combat and will try to ambush my prey. My crossbow has kept my enemies at bay more than once.

"Is that what you were looking for?"

Tobias 
Wednesday December 21st, 2005 1:56:39 PM

"Noble, huh? Never really thought of it that way, but thank you Leska."

Then, Tobias turns to Kendry and says, "Yes, Pathfinder. In my years in Culverwood, I've become very adept at tracking - anything from local wildlife to wild beasts to orcs to humans. It's always been quite handy and kept me out of a lot of trouble."

"The WLA sounds interesting, and I could always use more training in my combat skills. So, did that Angel Springs chapter of the league get started yet?"

Kendry 
Wednesday December 21st, 2005 2:26:52 PM

"Eloped? Eloped??" Kendry looks at Airin as she describes her relationship with this Aresius fellow. "You mean, you're already married?" He has a very worried look on his face. "'Sort of' eloped?"

Though Tobias certainly deserves his attention and an answer, he just shrugs his shoulders in answer to the question of whether an Angel Springs branch of the WLA has started yet. His attention, at the moment, is focused elsewhere.

He just stares at Airin, his mouth hanging open.

Dwight 
Wednesday December 21st, 2005 5:46:12 PM

Glad the food is being passed around, takes his share.

"We saw quite a few interesting things in the quiet of the Lens. Planets of worlds beyond our reach yet seemingly close, er closer through the lens. Ghosts themselves. Magic in action and some poor messengers trying to deliver packages. Felt sorry for him, trapped as he was."

Airin and Fioni 
Thursday December 22nd, 2005 3:28:32 AM

"HAHAHA!!! No no Kendry my love I am not married! I could not marry to an elf now could I! That's why I said I sort of eloped!! HAHAHA... Aresius saw the potential within me and asked me to become his pupil. I had to disobey my parents will to become a farmer girl for that. So... I sort of eloped! HAHAHA"

She smiles widely at Kendry. The fact that he was so shocked could only mean he would be very sad if this would have been true. Then she whinks and whispers :"No love I'm still waiting to find mr right..." and teasingly softly kisses his lips.

ooc: Ok, learned that the word Elope has a very different meaning than what I had in mind :-D WHUHAHAHAH!!! Forgive me. You english people have such strange words... breed and brood - got those mixed up once allready :-D

Kendry, confused, relieved 
Thursday December 22nd, 2005 3:55:32 AM

"Oh. Ah. Not married. Elf?" Kendry stumbles through the words. "'Course not. Sort of eloped. You mean, just got away from your family, in secret. Pupil. Yep. Not married. Whew!" He closes his eyes as Airin's lips brush his own. "Mister Wright?" his eyebrows raise. "Oh, oh, right. Right."

This is all too much for Kendry. "'Scuse, ah, excuse me. I've, I've got to go. To go. To go wash my face, or somethin'."

He heads through the back of the shop, and to another room. It's about five minutes or so before he returns. When he does, his face appears well scrubbed.

Leska Laughs (Temp DM Cayzle) 
Thursday December 22nd, 2005 7:56:11 AM

[OOC: Post is a little late today, friends! This is the Wed. DM Post, sorry.]

Leska really enjoys the conversation, and she laughs several times.

When Kendry says he wants dinner -- even as he is having his tea -- Leska laughs and declares that he shall have it! She invites you all to stay for dinner and the night.

And when Podo speaks, Nalfein pipes up from the back of the room, where is is working on the wobbly cabinet leg: "Now, Dad always said a thing is only worth so much as the work you put into it. Persevere, good Podo, and be true to your heart."

A moment later, the mood lightens again as Leska is amused by Airin. "A bundle of contradictions, you are! But that's just what you need to keep things interesting! Good for you, lass!"

In answer to Tobias's question, she says that the town is all a-chatter about the Adventuring Guild, but so far Mayor Calfast has not made any announcement. He has been seen hosting some strange folk in town -- people of other races -- and rumor is that he's negotiating.

"And let me tell you," Leska adds with a chuckle, "there's many in town who are glad to see Cal is doing some bargaining with the Big Folk, rather than just giving the Crescent away, like some kin I could name were saying he would if he got elected.

Leska approves of Dwight's appetite. "There's more of that now, and you'll stay for dinner, as Kendry was saying." She is amazed at his stories, and responds with friendly scepticism -- "Go on, now! Really! That's incredible!"

Finally, your host cannot help but be amused at Kendry's consternation over Airin's choice of words. "A bundle of trouble and a bundle of contradictions! That's a lot of bundling going on!" From her amused tone, there is no mistaking the double meaning in what she says. "Well, of course you'll stay here tonight -- and a good night's sleep is what you'll have!"

Do you choose to stay for dinner and the night? What will you do if not? What are your plans for the morrow?

Dwight 
Thursday December 22nd, 2005 5:17:04 PM

"Thank you for the delicious food and warm dry bed tonight. My feet, toes and shoulders appreciate it greatly. I think the last two nights a root has pricked me each night."

Dwight seems uncharacteristically relaxed in such an unfamiliar house, but then again perhaps its the weight of the huge book in his bag.

Selithe 
Thursday December 22nd, 2005 9:16:21 PM

Selithe looks to her friends and then Leska, "Okay, sounds good to have a goodnights sleep here however I only stay if I get wokeup to help make breakfast? I might not be a talented cook but I can atleast help put stuff on the tables and such."

Selithe grins and has some work to do anyway if she can work fast enough and will even ask Leska if she might beable to help with some ink and such for card making. Explaining she wants to do something special for her friends.

Kendry 
Thursday December 22nd, 2005 11:07:40 PM

Kendry's ears prick up as Leska talks about Calfast's latest doings - and he has a fair idea who some of the family members are who may have spoken disparagingly about him.

"Great, sis. I could go for dinner and a good sleep - all bundled up in a nice downy bed!" he answers, teasing back.

"On the morrow - well, Podo, can you wait until then to talk with that cute priestess of Alemi I mentioned is here in town? Also - I'd like to see if we can't arrange to meet with Calfast. There's still a few items left up in the air it would be great to discuss."

Kendry spends a little time looking over the instruments and toys. Most of them he is acquainted with, but he'll remark on anything he notes as being new or different.

"Oh, Airin - Mungo's library, he says, might have something on the Telperien family. Don't know whether he'll be in town or not, though."

He writes a note to have delivered:
The Right Honorable Burgomeister Calfast Rowgold Tunnelly

We are in town. Lots to talk about. My sister speaks well regarding certain items. Can we meet on the morrow? Tenish or half past would be a good time, or, suggest another more convenient, if you will. Maybe lunch? Staying at WT&M.

Kendry Leafwin Pipewood
If the two lads whom he sent to deliver the ponies to the blacksmith return for their two silver pieces, he pays them (as long as they return the parchment with Master Tim's mark upon it), and asks, "All right - you showed yourselves competent to deliver ponies. Can you take this and make sure it gets to our Burgomeister, Calfast Rowgold Tunnelly? If you are sure you can, I'll pay you a silver each now. If you bring an answer tonight, or no later than tomorrow morning, then I'll pay one gold piece. Understand?" He makes sure he has the boys' names, and has them repeat the instructions to his satisfaction.

Airin and Fioni 
Friday December 23rd, 2005 5:32:55 AM

Airin chuckles as she sees Kendry's reaction and hears Leska's remark. (ooc. thanks for the explanation link!)

A big yawn escapes Airin's mouth, and Fioni flew up towards the ceiling and seems to have found a nice and cosy spot somwhere up there. Airin can tell she allready tucked her tiny head under her feathers and prepares for the night.

"Good night dear Fioni" Airin whispers and then she looks at her friends and says: "Guess we'd better do the same thing no? We've been in quite a few situations over the past few days (hours?) so I'd be in for a good night sleep..." and then whispers to leska: "bundling" and whinks.

OOS to DM Cayzle: I asked SUBS on the LnB but other than Kim no one would be willing to apparently. I know Kim has a very busy scheduel so I may not be able to submit a post every day next week. Would slowing things down a little be possible so that missing a post would not be too serious? Thanks a lot!

Podo Danderfluff 
Friday December 23rd, 2005 3:19:36 PM

Podo says, " Sure, I'd be honored to be your guest. I think tomorrow I'll head out and look for a temple of Alemi!"

Dwight 
Friday December 23rd, 2005 4:36:48 PM

Sitting back and relaxing, Dwight continues to listen to the ongoing conversations and plans being made for tomorrow.

"I'm not in a particular rush for anything, but would like to also be awoken early in the morning to do a small site walk before breakfast."

Selithe 
Friday December 23rd, 2005 7:38:43 PM

Selithe spends the night in her room, breaking out her card making kit and going to work quickly and even using a pres spell to help her with her work if need be. She giggles as she makes the first few cards and looks them over before continuing.

Come morning Selithe will help Leska if she comes to get her up but otherwise will wake and work more on the card early as she wants to have them finished.

Once she is done she comes out of the room she is staying in and grins as she looks to each person, "I have a suprise for all of you since I have only alittle spare money on hand and All Saint Wold Day is coming up I made a gift for you all."

Selithe walks over to Kendry first and pulls out a single playing card and hands it to Kendry to show a picture of him in a king's outfit and the heart symbol on the card to show it as the king of hearts.

Next she walks to Airin and hands another heart card to her showing her in a queens outfit along with Fiona on the card and this one is the queen of hearts.

Next Selithe hands a card to Podo also and this one showing a image of him on it with his hands clasped infront of him and it is designed like the jack of diamonds.

Selithe then hands the last two cards out, one to Dwight. His card shows him on it also but in a night fighters outfit and the card is noted as the ace of clubs.

Last Selithe hands a card to Tobias which shows him in the shadows and on the card king of spades.

Selithe smiles and shrugs, "Not much I know but I designed them myself, with alittle help of my magic and I hoped you all would like them."

Selithe looks to Nalfein and Leska, "I promise to work on your guys soon also."

Doings in Angel Springs (Temp DM Cayzle) 
Friday December 23rd, 2005 11:40:36 PM

[OOC: Gosh Darn It! What a bad example I am setting! I'm really sorry I missed a day ... work fell on me like a wall, I overslept, etc etc. Anyhow, apologies!

Also, if you want to be posting daily (and I promise that that includes me!), then go visit Calfast and have a chat with him. If you expect to post intermittantly or seldom, then stay at the toy shop or go off on your own in town. Okay?]

Not only do Kendry's efforts to recruit young boys as messengers (Jim and Erl by name) pay off in spades, but he gets back a message from the new Burgomeister: Looking forward to seeing you and hearing your latest adventures! Meet me tomorrow at the Bell Tower, when the bell rings ten.

In the evening:

Seeing Airin's yawn, Leska says, "How rude I have been! Let me set you up for the night." There are two guest rooms (one looks like a closet) and the shop floor, made up with featherbeds and blankets and pillows.

Most of the party is more than ready to sleep deep. But Selithe, ever the night owl, is busy with her crafting!

In the morning Dwight takes an early walk. Selithe, bright eyed even this early, helps in the kitchen and offers some gifts.

Podo visits the Temple of Alemi by the Old Rivergate. He finds that the temple is abuzz with the story of an itinerant preacher of Alemi who is giving sermons in the markets of town! One young acolyte, seeing Podo, says, "Come on! Everyone is going to see what this fellow has to say! He's supposed to be a holy hermit, but a little crazy!" Do you follow the acolyte?

Other actions? Who goes to visit the Mayor at 10? Who stays back?

Podo Danderfluff Pipewood 
Saturday December 24th, 2005 1:42:22 AM

Without even given it as much as a seconds worth of thought, Podo agrees with the young Acolytes suggestion saying," I'd love to hear the words of this preacher of Alemi. Where's he now?"

With his last words barely fresh off his lips, Podo follows this acolyte to hear the words of this preacher speak of Alemi.

Tobias 
Saturday December 24th, 2005 11:48:13 AM

"Why, thank you so much Selithe! The card is great."

And, Tobias decides to go with the party to the meeting with the mayor.

Kendry 
Saturday December 24th, 2005 5:15:43 PM

Kendry is pleased with Jim and Erl, and pays each a gold piece upon receipt of Calfast's invitation. "Good work, lads." He passes on to the others the Burgomeister's invitation for ten the next morning.

After dinner and some conversation, catching up on family news, Kendry says good night to all, and Airin last. Then, his bedding now made to look like a tent, he sits under the blanket and, with a sunrod providing light, writes in his journal for an hour before putting it away, and sleeping soundly.

In the morning, he looks at the card that Selithe gives him. He chuckles. He gives her a kiss on the forehead, looks at the card again, and gives her a big hug. He then takes a look at the card she gives to Airin, and turns it into a group hug. He enjoys seeing what she did for Podo, Dwight and Tobias, as well. "Talent and thoughtfulness, all wrapped up in one pretty package!" he compliments her.

After breakfast, wishing Podo well as he leaves for the temple, and making sure that his dog Cheann and Selithe's dog Gra are fed, too, he dons his new green entertainer's outfit, and invites all who will to accompany him to meet with Calfast. He leaves some of his gear behind, but does bring his knapsack and his journals inside. "Sure would be handy to have one of those haversacks that hold lots more than they look to hold," he comments to Dwight.

Airin and Fioni (by Kim for Inge) 
Monday December 26th, 2005 2:33:30 AM

"What, Kendry - you don't want to bundle up tonight?" Airin asks coyly as he comes to say goodnight.

She gives him a quick kiss, though, then says as if rebuking him for such a suggestion, "No, Kendry, sleep for the night is a much better idea. Don't let that Leska put strange ideas in your head, now." She turns and flounces off to bed.

Airin thinks over the past days and weeks. Travel, investigations, pursuit, combat, friends and acquaintances coming and going. Songs and poems and burgeoning affection. Puzzles and riddles and mystery. Discovery, and meals on the road, and unexpected laughter. She sighs. What more things will come to pass as new days come? She falls asleep in pleasant anticipation.

In the morning she hopes that Podo will find what he seeks as he follows that acolyte.

"Why, Selithe - thank you!" She gives her friend a big hug as she looks over her card, and the others', too.

"Yes, I'll join you in a visit to Calfast," Airin agrees. "Glad you're coming, Tobias. What about you, Dwight and Selithe? And what has happened now to Aya?"

Fioni is disappointed at not having found any mice around the shop so far. He squawks his hunger to Airin.

Tobias 
Monday December 26th, 2005 2:04:29 PM

"So is it just us going to see Calfast?" Tobias says to Kendry and Airin.

Kendry 
Monday December 26th, 2005 2:41:54 PM

"Well, if it's just the three of us, then that's fine," Kendry answers Tobias. "But I'm not going to stop anyone from joining us." He checks one more time with Selithe and, if he is there, Dwight, to see if they want to come along. He'll leave two notes - one for Podo and, if he's still out, one for Dwight, letting them know they can join the group at the Bell Tower.

Selithe 
Monday December 26th, 2005 7:22:04 PM

Selithe smiles and hugs Airin and Kendry and the others who really liked her gift and smiles brightly, "Well, it wasn't much but I thought it would be more personal like this and mean more."

Selithe nods, "I'll come with ya brother, specially to make sure little romeo of a brother is on his best behavior." Selithe gives Airin and Kendry both a wink as she enjoys picking on her brother and Airin who she considers her best friend.

The Street Preacher (DM Cayzle) 
Monday December 26th, 2005 9:20:20 PM


Podo finds he is led to a central market of the town. There he sees that his friends have just arrived as well! The market is just by the Bell Tower.

The others who go to the Bell Tower are met by Calfast. But the newly elected leader is clearly upset.

"What can I do? This preacher is going to ruin everything!" He does not even stop to talk ... he goes to stand at the back of the crowd that is taking in the street preacher's words.

The preacher is a dwarf, clad in what may once have been a white tunic and pants, but which now are grey and brown with the stains of the road. But the dwarf's scruffy appearance is not what you notice when you first see him. The overall impression one gets looking at this fellow is that of Health, Strength, Vigor, and Life. He almost glows with energy, enthusiasm, and elan. His smile is infectious, and when he chuckles, people all around break out into laughter. So fixed are you on his aura that at first you do not realize what he is saying. Then it sinks in, like biting into an apple and tasting beef. It's not what you expect, that's for sure, although there's nothing wrong with beef ... or is there?

The dwarf says:

My friends, I have defended the weak and innocent in my day, and I was glad to do it. But then I have travelled on. Have I gone back to see those I protected before? No. What if they need protecting in the future? I could settle down with one village, but what about all the other villages?

I admire those who help others, and protecting the weak is what our Lord Domi urges us to do. But there are not enough adventurers to go around. How many adventurers do you folks have in this town? When was the last time they came to help you? What if you needed them and they were not there?


The dwarf pauses to beckon some children up to him. he hands out candies and touches one who walks funny. The dwarf's hands glow briefly, and the child's gait now matches that of the other healthy children.

How much better to heal the sick than to do things for them! How much better to make the weak strong than to promise them protection. What if the protection fails? Adventurers are always going off on Adventures! That's why they call them that! How much better if you could protect yourselves!

The dwarf continues in this vein, seeming to suggest that depending on adventurers to protect when enemies call is not the best idea.

Kendry joins the public conversation  d20+6=22
Monday December 26th, 2005 9:55:59 PM

"My best behavior, sister? Why, what other behavior would I display, but my best?" Kendry answers his sister, and enjoying the banter.

Once at the central market, he waves at Podo, then, seeing Calfast, says, "Good day, Burgomeister." But when he hears Calfast's concern, he turns to listen to what is causing him worry.

"Well done, bravo!" calls Kendry. "Bless you, good dwarf, for lending your healing hands to strengthen that child." He steps forward, wending his way through the crowd, halfway to the preacher, as he says, "To strengthen ourselves, and to aid one another in that wise, is good, indeed.

"And how true that there are not enough adventurers about. I've thought so, myself. We do have the militia, though, do we not? Yes, some of them have gained martial skills by living the adventuring life for a time, but now they serve here, working to ensure domestic tranquility, and employing the skills they gained for our mutual benefit."

The bard continues talking as he moves to a place perhaps ten feet from the dwarf. "How would you answer this, though, good fellow? There are many farmers in our towns, and even some who live here in Angel Springs farm the fields round about. Well, let's say my wagon wheel gets broken. Do I complain that not everyone is a cartwright? Do I lament that there are too many farmers and not enough blacksmiths? Or, when the need arises, do I not seek out the one, or ones, who have the skills needed for the task at hand? And then enjoy a good meal, thanks to the farmers, and grocers, and cooks, as I wait for my wagon to be fixed.

"Should we all be blacksmiths?" he asks - gesturing with a salute toward Master Tim, whom he sees in the gathered audience. "Should we all be milkmaids? Shall we all be storekeepers," and here he nods respectfully to greengrocer Palco, "or each one a militia member, or all scribes? Each of these is an honorable, a needful, occupation.

"You yourself were an adventurer. I dare say that many of the skills and talents you now share with us come from the time you spent adventuring. Is that not so? Domi and, I'd wager, Alemi, have favored you.

"Do these beloved deities mandate that there should be no division of labor, no differentiation of skills?"

"I do not mean to deprecate what you say - only to understand the thread of your argument," Kendry says, his face both open and friendly. "What is your name, that we may properly thank you, healer?"

[Diplomacy: 22]

Dwight 
Tuesday December 27th, 2005 8:54:22 AM

Eager to explore, partakes a good breakfast. Others have already left, but Dwight finds the note and heads in the tower's general direction to make it by the 10 bell.

He stops along the way to listen to peoples idle chat, look at the various shops and homes.

Podo Danderfluff  d20+5=16
Tuesday December 27th, 2005 9:20:59 AM

Seeing Kendry join into a dialogue with the charismic dwarf, Podo stands motionless listening to the debate in the public square, especially the reactions of the the dwarf. (Sense Motive = 16)

Airin (by Kim)  d20+6=10 d20+6=10 d20+6=23 d20+6=25 d20+9=20 d20+9=26 d20+9=13 d20+9=11
Tuesday December 27th, 2005 8:56:52 PM

Seeing Kendry moving forward, Airin moves around the crowd, keeping her eyes and ears open for anyone who may try something funny. "Up with you," she tells Fioni, letting the hawk ascend to the rooftops. Maybe she'll catch a mouse or something to assuage her hunger. Airin eventually works herself around to the other side of the dwarf, maybe fifteen feet away. She scans the crowd, alert to any potential threats, and just barely following the thread of what the dwarf and Kendry are saying.

[Spot checks: 10, 10, 23, 25. Listen checks: 20, 26, 13, 11]

Selithe 
Wednesday December 28th, 2005 1:47:53 AM

Selithe stands quiet and listens to Kendry and the others comments while she rolls her mw staff in her hand and wonders about all this. Selithe simply shrugs as she awaits to see what happens after Kendry's comments to the others.

Meet Zardock (Temp DM Cayzle) 
Wednesday December 28th, 2005 6:19:34 AM


Kendry is the only one brave enough to step forward and talk with the dwarf. Dwight, Podo, Airin, and Selithe are content to keep alert and scan the area for possible dangers.

The crowd is enjoying the spectacle, and some people are nodding their heads at the dwarf's words.

When Kendry speaks, the dwarf walks over, replacing his preaching voice with a conversational one. His words still carry to most of those nearby.

"Hello! I am Zardock -- and, as you deduce, a follower of Alemi and Domi. My friend, I fear that I have done a bad job in my sermonizing. No, I do not think all people should have the same job! And of course people in a community have different roles, and means of making a living."

"But in a dangerous area, I do think that all able-bodied adults should be in the militia. That's what a militia is -- not a regular job, but training enough to be able to take arms in self defense when needed. That's what makes a militia different from an army -- an army is made of soldiers, full-time professionals. A militia is made of farmers and bakers and coopers and shepherds -- ready to lift a staff or a sling to defend the community in times of trouble."

"Don't get me wrong. I think many adventurers are heroes! But an adventurer may be fighting a dragon -- or be in the dragon's belly! Just when he or she is needed most."

"I came here because I heard that there was a vote, and the vote decided against the militia and in favor of depending on adventurers. I just want to warn the people to be wary of depending on those who may not be dependable."

"Thank you for your kind words, friend. And for letting me explain myself better. May I beg the favor of asking your name?"

Dwight  d20+1=21 d20+1=18 d20+1=11
Wednesday December 28th, 2005 8:21:51 AM

Not one for diplomacy in mass, Dwight continues to listen, though he facial features show he was more in line with Kendry's interpretation of Zardock's speech.

Looking around, Dwight tries to spot (spot:21 someone in the militia or army and judges their current opinion. (Sense motive 18). Dwight also looks around to see if Zardock has any other friends circling the group (spot 11)

Selithe 
Wednesday December 28th, 2005 1:58:20 PM

Selithe leans on her staff as she listens to what is being said and smiles some to herself, "Everyone can be a hero in a time of need easy enough. If what your fighting for is important enough even a common person can become a hero." Selithe shrugs, "Farmer defending his land can be labled a hero, a priest speaking out against the wrongs of things when others would not could be a hero. It's not really a fact of stregnth in arms or the knowledge of them that allows anyone to stand on their own two feet and defend themselves, it comes down to the desire to keep, protect or strive for what you want, what you need and such. As they say, sometimes the pen is mighter then the sword and also sometimes the plow shear is stronger then the sword too. Of course not all halflings are the fighting type I understand too."

She smiles and shrugs, "Not doing a meaning nothing by my words but I do agree with what you say sir. The people should not in all cases turn to others but look to themselves because sooner or later their heros will have moved on, or died and the people will of grown to lazy or dependant on their heros to save them." selithe shrugs and leans on her staff again as she relaxes some.

Tobias 
Wednesday December 28th, 2005 3:12:44 PM

Tobias tries to move slowly closer through the crowd, trying not to leave too much distance between himself and the other party members.

As he listens to the discussion, Tobias nods along with what Zardock has to say, while keeping an eye on those around him - to see who is siding with Zardock and who is listening to Kendry.

Podo  d20+3=7
Wednesday December 28th, 2005 7:02:57 PM

Podo continues to sense for motive (7) from the dwarf.

Kendry  d20+6=10 d20+6=25
Thursday December 29th, 2005 4:49:12 AM

"Well, there was a vote, indeed. Oh - and my name is Kendry. Well met, Zardock!

"I don't think that it rightly can be claimed that the vote was against the militia. I believe that our new Burgomeister is in favor of a well-trained and prepared militia.

"But I do think that our leader, an estimable hobbit our people elected, recognizes that a broad array of resources is better able to deal with a broad array of threats.

"Against, say, a pack of orcs, a good and well-prepared citizenry can defend well. But what if, say, a dragon were to come against Hovel, or Humble's Ford? Would not a team of skilled adventurers with access to combat prowess and powers above the norm have better odds than my brothers and sisters armed with pitchforks?"

Kendry senses this argument is not swaying the people [Diplomacy 10], so he decides to change his tack. He turns from addressing Zardock, to more directly addressing the crowd. "You know, many of you, that there are druids who have opposed our mothers and wives entering the Culverwood to birth our children. Have you not heard of this?" he asks, looking for a response.

"It is true. As a matter of fact, my very own cousin, Penelope Pipewood, married to Ellis Greentree, who owns a livery in Hovel, well, Penelope was preparing recently to give birth to a child at the Great Whistler Oak in the Culverwood. Have any of you cousins, brothers, sisters, aunts, uncles born there? Yes - I see that hand - oh, and you? Yes, I see your hands, too. Several. Oh - congratulations on the wee one, missus!"

Kendry's face grows serious. "Some druids were of a mind to stop her. And these same druids tried to burn down the tree! Yes, the Great Whistler Oak! They were going to burn it down, and with our womenfolk, and young fathers, siblings, midwives, and wee babes inside! They prepared spells, and cast balls of flames at the tree.

"Imagine that! They wanted to burn down our tree! Using their magical powers, they threw balls of fire at The Whistler Oak.

[The storyteller in Kendry comes more to the fore [diplomacy: 25]]

"But then what happened? Do you know? There were adventurers there. And they opposed these druids who would have killed. Killed our own people.

"Because the adventurers were there, Penelope and Ellis now have a baby girl - Clara Alilliama Domiselithe Airina Marigold Pipewood Greentree. And a sweet wee one she is!

"That same day, these adventurers witnessed the birth of the one who calls himself the Fae King - Eberyon. This Eberyon grew up before their eyes in a matter of an hour or two. And then he began to wreak enormous destruction. What did the adventurers do? They opposed him. Opposed Eberyon himself!

"Though some of the druids were bad, many of them were good. The chief druid joined the adventurers in battling against this power, and many lives were saved as a result.

"No only that, but the druids came later to the Great Whistler Oak, and confessed their sorrow at what some of their brethren had done - and gave a promise.

"Do you know what that promise is? That the druids of the Culverwood no longer will try to keep us halflings from birthing our children in the forest that surrounds us.

"Do you know why that promise was made? It is because there were adventurers there at hand, who defended the hobbits and our ways. AND - there was one of the leaders of our militia there, too. We now have this promise, because adventurers, working with a militia member, were at hand."

Kendry turns his attention to Zardock, but still projects his voice that all may hear. "We need more such as you, good dwarf, who will lend a hand of healing and encouragement for our community." And turning to the crowd, he says, "And we need more of you - to continue building our community by your good works, but also to learn better to defend ourselves. Some in the militia. And some as adventurers.

"Zardock - it is not either / or - it is both / and." Facing the crowd, he repeats: "It is both / and. We need BOTH the militia, AND adventurers. We need the militia, to defend our hearths and homes. And we need adventurers, who can keep eyes and ears open to what is happening in the wider Wold. Both - And!

"But there may be one among us better able to address your concerns than my humble words."

Dwight 
Thursday December 29th, 2005 4:44:41 PM

Dwight continues to mix with the crowd, but tries to make eye contact with a few people in the group so they realize he his there.

Otherwise Dwight mingles with the crowd and judges their reactions to what is being said.

Dwight  d20+1=19
Friday December 30th, 2005 5:02:31 PM

(OOC: hmm no posts since yesterday at this time..)

Dwight continues to watch the growing halfing crowd listen intently to the conversation. He will move to the outter ring of the crowd as the dwarf continues talking. Once out of the main crowd, Dwight finds a nice spot to sit to enjoy the weather.

Perhaps not able to still listen to the speakers, Dwight examines the nearby plants to see if they have recently been trimmed (due to excessive growth) --spot 19

Agreement all Around (DM Cayzle) 
Friday December 30th, 2005 7:39:56 PM

Calfast steps up and joins in the conversation. "Oh, yes, my good dwarf, please rest assured that I am deeply concerned about the well being of all the inhabitants of the Crescent Valley. I am Burgomeister Calfast Rowgold Tunnelly, winner of the election you mention. And yes, although i actively encourage adventurers to visit our valley and make their bases here, especially home-grown adventurers like these fine young people here, I have to say that I have not abandoned our traditional militia organizations, which I continue to support."

"If anything," the Burgomeister continues, "I have moved us from a complete reliance on militias to a balanced dependance on both. The emphasis on adventuring is new to our valley, though, so it gets all the press."

The holy-but-grimy dwarf takes in all of this with a smile that grows and grows.

To Selithe, he says, "You see my point perfectly, miss!" He repeats her words back to her: " 'The people should not in all cases turn to others but look to themselves because sooner or later their heros will have moved on.' That's what I'm trying to say!"

Dwight and Podo concentrate on the dwarf. He is clearly sincere in his concern for the people of the valley, and glad to hear other opinions.

Kendry's stirring tales thrill the dwarf as much as the crowd! "Those are some adventures, to be sure! I'd love to hear more about them over a pint or two of the local best!"

Kendry has more to say, though [OOC add from personal correspondence] ... "Ah, but Zardock - there is a flaw in your reasoning. What if there is, say, a hero from outside the Valley, who intervenes and helps save our people when the need is great. Once the need is past, if that hero has gone on to other places, well, has he still not served a purpose? By saving our lives in a moment of peril?

"And had that 'here today, gone tomorrow' adventurer not come at the moment of great need, then how many of us might be gone today, and gone forever?"

Kendry holds up his finger to add one more argument to the mix. "And, cannot adventurers with broad experience help train up some of our own kin in martial skills, and strategy and tactics?"

Zardock sees no problem with that. "If adventurers are here in your moment of need, then wonderful! If not, then maybe your community will be saved by a militia, or by other contingency that you have prepared." He continues, "I am glad to hear that you have not selected either one or the other, as I had feared from rumor. A balance is better. But a stool cannot stand on two legs, and I hope you will not mind a suggestion that there can be more than two solutions. Not just 'both' but several!"

"Myself, I was once an adventurer, but now I simply travel from place to place, offering healing, protection, and what small wisdom my sermons might contain. I do not seek adventure, although sometimes it seeks me out. Rather, for me, life is a journey, a literal journey, a quest that will never end, but is an end in itself."

Some in the group do not focus on the dwarf's words, but look around the crowd and the area. Yes, surely those proud-looking strutters over there are militia members using the dwarf's sermon to brag a little. And, if you have ever been to this town before, you might notice that there are several trees growing in the town that you do not remember, but which are clearly too old to have grown up just since your last visit.

Kendry 
Friday December 30th, 2005 11:24:15 PM

"Well, then, say on, friend, say on," encourages Kendry, curious to hear what the dwarf might think are additional legs the 'stool' needs. He thinks he might like this fellow. "Oh, and Zardock - this is my cousin, Podo. If I heard correctly, he wanted to seek you out this morning."

He nods to Airin, and gives her a wink, as if to say, 'Thanks for keeping watch.' He marks Selithe, Tobias and Dwight, as well.

As the dwarf explains himself, Kendry sidles up to Calfast. "So, shall we ask him to join us for a pint after he explains himself?" he asks quietly. "Or invite him to do so later in the day?"

Airin (by Kim)  d20+6=8 d20+1=11
Monday January 2nd, 2006 1:49:41 AM

Although perhaps she could permit herself to relax now that the conversation seems to be turning chummy, Airin looks at some of the audience to see if she can catch in them a glimmer of interest in the adventuring life [Spot: 8, Discern Motive: 11].

She waits to see what else this dwarf, or Calfast, or Kendry, or Podo, or anyone else might have to say.

Dwight  d20+1=19 d20+1=17
Monday January 2nd, 2006 9:55:40 AM

Content with his seat and view, Dwight continues looking around, only half listening to the conversation.

Do any halflings, outside of the crowd seem to be in any sort of distress? (spot: 19, sense motive 17) Any youngin' playing around?

As Dwight looks around considering if everything is 'normal' looking, he also wonders if a dwarf would have ever been elected into office back home?

Tobias 
Monday January 2nd, 2006 2:22:11 PM

Tobias listens intently to the conversation between Podo, Kendry, and Zardock. As the conversation appears to ease, he also eases his urge to grab his sword.

He looks around to see what the militia members are doing...

Podo Danderfluff  d20+3=12 d20+1=15
Monday January 2nd, 2006 4:43:45 PM

After watching the dialogs crest and receed, Podo will make his way to Zardock, to close the distance gap that exists between the two while he and Kendry spoke.

When within ear shot, Podo will ask Zardock a few questions. While, asking the questions of Zardock, Podo will use his Diplomacy skill. (15)

"Say Zardock sir, what deities did you mention you held dear to you? And, if I might interprete what you have said here, Am I to beleive that you just Walk from place to place healing the sick and lending your wisdom to the masses? For how long have you been Walking?

While Podo is listening for the answers from Zardock, Podo will use his skill of sense motive(12) to understand his answers.

Kendry 
Monday January 2nd, 2006 9:02:26 PM

In a sotto voce remark to Calfast, Kendry adds, "I'd be willing to chip in a hundred gold pieces toward a banquet to honor the militia. Recognize outstanding service, that sort of thing."

Smiles All Around (DM Cayzle) 
Monday January 2nd, 2006 11:28:51 PM


Calfast nods at Kendry and offers the dwarf a hand. "Welcome to the Crescent Valley! And I think it would be a grand idea to continue our discussion over a few pints. Talking is thirsty work."

Airin sees that a crowd of a couple dozens has gathered all told, and most are eager and engaged. Whether they seek news of adventuring, or entertainment, or healing, or what, she is not sure.

Dwight looks for people in possible distress, but the folk are happy, or at least interested, and none seem to be suffering or even angry.

Tobias pays extra attention to the representatives of the local militia. It seems that two or three militia members are eager to make the dwarf's visit a smooth one. They look on protectively -- one seems to have run off, maybe to tell friends of what the dwarf was preaching.

Podo has some pertinent questions, and the dwarf's ears perk up. "Please join us," he tells Podo, "and over a few drinks we can talk in detail."

Here in the market, one entrepreneur has set up a beer tent. The party (or those who wish it) find themselves sitting on benches under an awning, pints in hand and stress ebbing away. The crowd dissipates, and the dwarf seems even more at ease.

"The militia, the adventurers, these people do their best to protect the innocent and keep evil at bay. But their methods are in the end the same ones that the Enemy uses ... they kill people. That seems a shame to me. In fact, in my opinion, using such methods inevitably taints any victory."

"So another leg on the stool of civilization, that might set the noble races off from monsters, is the tool of life. I believe that we can refrain from killing, to the benefit of our souls, and to the weal of the Wold when those who were evil sometimes see their error and change their ways."

"That is the teaching of Alemi and Domi, I believe, and my friends agree. We work to bring news of this third leg to good folk everywhere."

He turns to Podo. "Does this begin to answer your questions, friend?"

As the dwarf and Podo speak, Calfast whispers to Kendry that his offer is fine but unnecessary. They can talk more about that later.

Airin and Fioni  d20+9=16 d20+6=12 d20+7=23
Tuesday January 3rd, 2006 8:56:25 AM

ooc. hip hoi I'm back! thanks Kim for covering for me once again. Boy such lengthy conversations!

Airin casually gets closer to the group of people that stands a little further. With her crosbow on her back, her bastard sword secured and clad in black leather armor she sure looks more like an adventurer than any other commoner in this City. As she stands close to the group one of them casts a quick look at her. She smiles back and nods saying :"haha them three lads seem to have a way with words no?"
Then she turns her face back to look to Kendry, Calfast and Zardock. From the corner of her eye she does try to see how the group react to her appearance. Even though it seems she's closely listening to what Kendry and the rest are saying her ears are finely attuned to hear the whispers of the group to her left.

To make things better, she whistles lightly and within seconds the beautiful Fioni comes landing on Airin's arm. "hehe", Airin thinks to herself, "never know what a little showing off can do..."

Rolls:
listen: 16
spot from the corner of her eyes: 12 - something
handle animal: 23

Tobias  d20+14=34 d20+8=23 d20+5=23
Tuesday January 3rd, 2006 1:19:38 PM

As Tobias notices one of the militia running off, he makes eye contact with Kendry or Dwight and motions that he'll be right back. He then goes off in the direction of the militia member.

He will try to hide himself to prevent the militia man from knowing that he's being followed (Hide - 34). And, if he needs to (if he loses site of him), he will attempt to track him (Survival - 23).

Tobias will follow him as long as he stays out of private buildings. If he can, Tobias will try to listen in on what the militia member has to say (Listen - 23).

Selithe 
Tuesday January 3rd, 2006 3:24:38 PM

Selithe listens to what is being said while pulling out her pipe and beginning to fill it and lights it up. She stands and listens to the talks while puffing on her pipe some, the talks interesting but of course she has always been a action type of girl and she grins at the thought of card games and stuff to come. She does glance to Airin when she calls Fiona and chuckles and moves over, running a finger very gently down the birds back, "Your little bird is still really nice. I can't wait till I finally go about getting mine. I was thinking and thought I would wait till I can get a special familiar, something one of a kind."

Kendry  d20+3=20
Tuesday January 3rd, 2006 4:56:59 PM

Kendry notices that Tobias heads off down the street, apparently following someone [Spot: 20]. He thinks a prayer, 'Wardd be with you.'

-------
"You know, Zardock, there are many times when restraint in use of force is appropriate - measuring one's response to other's wrongdoing," Kendry answers. "And mercy is a mark of goodness - just as justice is a mark of goodness.

"When injustice and evil can be overcome through peaceful means, then that is wonderful. There are occasions, however, where causing the death of active evildoers will result in far less death - especially death of innocents - than were they allowed to live. I am for peace - and therefore will war against those who seek to disturb the peace. Were all good and kind, deadly force would not be a sad, but occasional, necessity.

"I am optimistic, and disposed toward thinking well of others. But what if they show themselves wicked, and kill some of my companions - such as happened when a group of goblins killed our shipmates? Then, when we caught up to them, and the boat and goods they had stolen, I was prepared, if possible, to use more peaceful means to overcome them, and recover the captain's livelihood. But the leader commanded the death of my cousin, and it came down to a choice - kill the thieving, murdering goblins, or let die some or all of us. After taking out the bloodthirsty leader and a few others bearing weapons, we offered the survivors the option to surrender and live.

"One of the goblins involved in their initial attack is now our good friend, and lives here in the valley. His name is Bobbles. Another friend is Lomar, a lonely ogre we came across in our travels. I would rather make friends than enemies. And would rather live and let live. Nevertheless, Zardock, I cannot, in good conscience, fully adopt the position you hold."

Kendry takes a good swallow of beer. "However, I'm open to further persuasion. And I am quite open to learning non-fatal means of constraining evildoers, where possible."

Knowing that Podo and the dwarf have some things to discuss, after his initial response, Kendry allows them to focus on chatting with each other.

He gives Airin a little wave and a wink as she shows off.

---------
To Calfast, he says, "There are a few items I'd like to talk with you about. Oh, by the way, how is your daughter, Pawlie, doing?" Kendry had shared a dance with her the night of the election.

Dwight 
Tuesday January 3rd, 2006 5:44:08 PM

Content that all seems to be right in this place, Dwight decides to lean back a bit as the others walk about, drink and discuss. It doesn't take long before the soft rays of the sun, catch Dwight dozing off.

Podo Danderfluff Pipewood  d20+1=13
Tuesday January 3rd, 2006 10:56:56 PM

Listening to Zardock's words and answers, Podo nods in agreement with most of what Zardock says. Podo will use his skill in diplomacy while engaged in conversation with Zardock and the other's in and around the beer tent. (13)

Answering Zardock, Podo says, "Yes sir, these are at least the teachings of Domi, as a follower of Domi, I do not know for sure if these are also Alemi's teaching but what I know of the pair, it is probably so. The two were inseparable."

"I would like to learn more of Alemi's teachings and was looking for his Temple when I was asked to join the crowd to hear your words. As a Monk and follower of Domi, much of what I have learned must also be Alemi's teachings. I always refrain from killing unless there is no choice. It pains me to know I might be the cause of the end of a life, whatever that life might be. Funny, really, I wasn't always this way. My maturity has really blossomed in the days since leaving the Monastery." says Podo between sips of beer.

"Zardock, how long has it been since you've come to understand this 3rd leg of the stool of humanity?"

While waiting for his response, Podo offers to pay for another round of beer. The offer is made to anyone seated at the table.

How to win friends and influence people (DM Cayzle) 
Wednesday January 4th, 2006 7:34:46 AM


Airin's posing draws the attention of several people from the dispersing crowd. "Huh! Are you an adventurer?" "What do you think about what that dwarf said about adventurers?" Can I pet your bird?" "Does he bite?" "What adventures have you gone on?"

Airin's audience is mostly younger halflings!

Tobias follows the militia member, who runs into a tavern and shouts, "There's a hermit dwarf what says the militia is better'n adventurers! Come hear him preach in the market!" Seems to Tobias that in a moment more people will run out of the Tavern and towards the market.

Selithe admires Airin's friend and thinks about familiars.

Dwight takes advantage of an opportunity to doze in the sun.

Kendry says that mercy is good, but seems a little sceptical about its practicality. He tells the story of an ogre and a goblin the party encountered.

Podo seeks more detail about the dwarf's philosophy and history.

Zardock smiles at Kendry. "Well, my friend, the martial arts of attacking without killing are not well known in the Wold, and even more rare is the ability to prompt a change of heart. Charm and Compulsion magic prompt no true reformation of character, but some are talented at actually changing the soul and convincing evil-doers to see the error of their ways. The Troubadours of Flower are especially skilled in this. You know -- Kendry, is it? -- you have a bit of the silver tongue that Troubadours cultivate. You might want to consider that, if you are serious about changing hearts rather than simply stopping them from beating."

"But my point is that there are techniques that can be used to capture and convince, rather than kill."

"And you are absolutely right. My way is not the only way! It is only another leg. Yes, it is sad, but some times there is no solution but death to an evildoer. In those times, be glad that heroes of the Wold can step up and be counted. We need them all."

He answers Podo. "I was a monk and a healer before I joined the Walkers, whose members practice the philosophy of the third way. Since them I have also learned from those who follow Domi, and become one of his Hands."

"I must say, young fellows, that your attitudes are refreshing, especially for adventurers. I am glad to have such an enlightening conversaton,"

Airin and Fioni 
Wednesday January 4th, 2006 9:50:18 AM

Airin has always been fond of kids so she's amused by their aroused intrest in whatever it is Airin does for a living.

"No please do not pet Fioni, she - yes lad it's a she... how I can tell... euhm... dunno but she is... - she looks really nice and friendly, but mind those rzor sharp fangs she has! She can rip a rodent apart faster than you could imagine! Oh I do remember how I first met the little hawk... hahaha... she tried to open up my nose and I wacked her unconscious with my sap!"

Fioni gives Airin a look as if she understood what airin was talking about and gives her a little bite in her hand as if to say :"don't laugh with me! It's because I like you that I hang out with you... not the other way around!"
and she flies up again to look for a more quiet place where she can go hunting mice...

Airin's eyes -full of admiration for the bird- follow Fioni as she flies up high and so do some of the youngsters.

When one of them asks how she feels about what Kendry and Zardoch have been talking about Airin agrees with Kendry (what would you have expected ;-) )

"I do not carry this blade and crossbow to chat with some of the vile creatures that dwell the Wold lad. When some stand in my way or threathen me or my friends I WILL not hesitate to pierce its heart with a bolt.
Oh don't worry... I'm not a 'big' adventurer at all... I've only met some goblins, an ogre, a few fey that went berserk, oh yeah and some sort of Satyr... things like that. No big nasty monsters. Or maybe that nasty gargloyle back in that deserted castle I was in last."

Airin enjoyes making vague remarks like that. She's telling the truth though, she always does. She's not certain if these youngsters have ever seen any of the creatures she mentions so maybe even the sound of a nasty goblin could pour some respect in these youngsters.

"What about you guys and girls? You all wanna become adventurers? The Wold out there is full of magnificent places to visit, dangerous monsters to overcome and hordes of treasures to find... I bet there are some among you who would like to become a bold adventurer at one time no? Tell me about yourselves."

Tobias 
Wednesday January 4th, 2006 12:14:30 PM

Hearing that the militia member invited others to hear the dwarf, Tobias double-times it back to the market, where he left the others. As he enters the market, he slows down in hopes that folks there don't take too much notice of him.

He finds the rest of the group, walks up to them, and whispers in Kendry's ear, "We're going to have company soon. More militia members from a nearby tavern."

Then, Tobias introduces himself to Zardock. "Hello, Zardock. My name is Tobias, a ranger of Culverwood. And, I recently fell in with this band of halflings your talking with. That was a very interesting sermon you just gave."

Kendry 
Wednesday January 4th, 2006 2:57:14 PM

Thoroughly enjoying this exchange, Kendry finds himself incubating a new song. When Tobias forewarns him of the additional audience, he thinks quickly, and begins quietly to hum a little tune. Quietly, mind you, as he pulls out parchment and inkpen, and jots down some verses.

Dwight  d20=16
Wednesday January 4th, 2006 7:37:23 PM

As Dwight drifts further into sleep, big trees come to mind. Especially to one just down the hill from his house. A huge pin-oak that he constantly climbed.

Podo Danderfluff Pipewood  d20+1=2
Wednesday January 4th, 2006 8:42:59 PM

Podo, a little taken aback at the dwarf's answers, stutters, "You're both a Hand of Domi and a Walker??!" "WOW! How does one become all those professions in one lifetime?!" wonders Podo aloud to Zardock.

Once Podo recovers from his momentary shock at the revelation of Zardock's accomplishments, Podo will seek to learn more about these professions from Zardock when the opportunity presents itself. Trying to be diplomatic (2), Podo asks Zardock, "How did you transform yourself from adventurer Monk to both a Hand of Domi & a Walker?"

Selithe  d20+4=20 d20+5=10 d20+2=5 d20+3=21
Thursday January 5th, 2006 2:25:24 AM

Selithe chuckles at how her brother can talk with the best of them and she grins deciding on something, "Hey Airin, why don't you bring the guys there over to a table and we can play alittle bit of cards while listening to whats going on? friendly game of course everyone, no betting."

Selithe moves to a free table and sits down and spreads the cards out, doing a fancy shuffle before passing out the cards to any who decide to join her. (Profession gambler:20 Craft Gambler:10) As she plays she also keeps a ear out and eye out on the coversations going on around her. (listen:5 Spot:21)

Song and Style (DM Cayzle) 
Thursday January 5th, 2006 5:03:10 AM

The dwarf sees that Kendry is inthe throes of composition, and he eagerly awaits the result!

Airin enjoys talking with her admirers, but is interrupted by her friend, Selithe, who calls her over for a game.

Tobias brings word that more militia are on the way. Zardock thanks him for his kind words. "I came here to help people think. I hope that's what I have done."

In Dwight's dream, the tree of his youth bends down to help him climb. The branches move to offer surer footing. The wind whispers through the leaves, and they seem to be laughing.

But maybe it is the holy dwarf's laughter that invades Dwight's dream. Zardock chuckles at Podo's amazement. "Ha! The elders at two temples have laughed at me! They say I am too flighty! But I don't mind."

He goes into detail with Podo on his background. "I started as a monk [OOC: 2 levels], then a cleric honoring both Domi and Alemi [3 levels gave him the ability to cast CMW]. Then I became a healer [two levels], and about that time I met some Walkers [joined the organization but did not take the PrC yet]. After that I trained and traveled with Walkers [2 levels with the Walker PrC, giving him the +6 BAB needed to be a Hand]. And just recently I joined the Hands [1 level].

[OOC: Thus Zardock is a Monk2/Cleric3/Healer2/Horizon Walker 2/Hand 1. He is tenth level, but his BAB is only +6. On the other hand, his saves are godlike!]

Selithe notices that most of the patrons are hanging on the dwarf's words, while trying to be subtle about it.

Kendry - Song: Three Legs of the Stool  d20+10=23 d20+10=20 d20+10=25
Thursday January 5th, 2006 7:10:20 AM

Kendry looks over what he has hurriedly scratched on parchment. "Say, I've been thinking about what you've taught regarding the three legs of - of defense, I suppose. Now, it's not too deep, nor philosophical, but, tell me, good Zardock, if this little ditty at least gets the gist of things," Kendry says as he tunes his lute for a moment.

"I call it Three Legs of the Stool," he announces, "and it goes like this."
THREE LEGS OF THE STOOL
by Kendry Leafwin Pipewood
(Crescent Valley Halfling Adventurer)

A milking stool it hath legs three
The better for to sit you see
For if one breaks then best watch out
The maid upon the ground will pout
Fa la la la-la la-lee
"All right friends - that is the chorus. Try singing it together with me," the bard encourages the audience, especially as more militia members arrive. He plays it a couple of times to make sure they have it - and turns his face to a mirthful pout on the last line before the Fa-la-las. Then he weaves in the verses, and calls on the gathered crowd to join in again for the chorus.
Chorus
A milking stool it hath legs three
The better for to sit you see
For if one breaks then best watch out
The maid upon the ground will pout
Fa la la la-la la-lee

The militia gather every week
To practice skills and polish feats
Lest if some foe should charge on in
We hobbits take it on the chin
Fa la la la-la la-leek

Home-grown militia are the wall
'Gainst invaders large and small
Our peaceful valley they protect
Earn our gratitude, respect
Fa la la la-la la-lall

Chorus

Adventurers are bold and brave
Delve wilderness and darkened cave
It's they that face the far-off threat
Earn fame and fortune by their sweat
Fa la la la-la la-lave

They fight goblins winning treasure
But learn the genuine measure
Wise ones' insight us sustains
For something ventured something gained
Fa la la la-la la-leasure

Chorus

The way of peace is tried by few
But friends and allies it accrues
When love o'ercomes the villain's heart
He can a new and good life start
Fa la la la-la la-lew

Alemi's ways are just and fair
Bold Domi's courage bans despair
Flower's fair virtue quickens love
These three give guidance from above
Fa la la la-la la-lair
"Now, there's something different on the final chorus. Sing with me the first two lines, then listen carefully to the third and fourth," he instructs the crowd.
Final Chorus
A milking stool it hath legs three
The better for to sit you see
If all three hold then we can drink
Of milkmaid's pail then kiss her cheek!

Fa la la la-la la-lee
Fa la la la-la la-lee
Kendry grins, and gives Airin a quick peck on her cheek, then leads the crowd one last time in the final chorus!

[Afterthought: Made 3 Perform: Singing checks: 23, 20, 25]

Airin and Fioni  d20=2
Thursday January 5th, 2006 11:21:59 AM


Being suddenly interrupted by her close friend Selithe, Airin invites some of the youngsters for a game of cards with Selithe, while Airin herself will check out how the rest is doing.
Not sure if these young wannabee adventurers would be allowed in the pub, Airin first checks with a few elder people if playing cards in a pub with a couple of tough looking adventurers is good for their education.

Inside, Airin first joins Selithe and sees what game she plans on playing. Then suddenly the singins kicks in.
Knowing how awfull she sang when they brought Lomar and Bobbles to Hovel, Airin starts in a rather play back fashion, but soon, the singings gets to her as well, and she does try to sing the chorus. (YIKES rolled a 2!!!)

OOOOPS... suddenly those standing close to her hear something that comes close to the squealing of a pig... Airin turns to a darker shade of red once more, swearing to everyone around here she will not sing anymore...

her face only turns more red as Kendry kisses her in public, not that she disliked that of course, but she just made a fool of herself and tried to stay in the background :-)

Rolls:
Perform Singing untrained: 2

Podo Danderfluff 
Friday January 6th, 2006 1:03:54 AM

"That is an impressive career selection. It's given me much to think about. Thank you, Zardock!" says Podo.

When Podo gets the chance, he will whisper a question to Zardock. (OCC: see Post to DM)

Podo Danderfluff 
Friday January 6th, 2006 9:54:24 PM

To DM: Highlight to display spoiler: {"Say, Zardock, could you help me in transitioning along the same path as you. I have for a while now felt that there was always more to life than just being a wandering fighter. I want to do what you do, but until now, could not put into words exactly the way I feel," says Podo in a whisper to Zardock.}

Song, and Slipping Away (Temp DM Cayzle) 
Saturday January 7th, 2006 6:50:39 AM


Kendry's song is very well received by the poeple nearby, and the crowd that had been dispersing is quickly reconstituted ... and strengthed by the arrival of a dozen militia.

The crowd eagerly joins in the singing, and the militia members raise their voices loudly if inexpertly. The laughter is great as well.

Podo uses the energetic song as cover under which to have a private word with Zardock. He answers the young halfling. Podo, Please Highlight to display spoiler: {The hermit says, "We always welcome anyone who is interested in the path we walk. Truth to tell, most who walk a little ways with us then turn back after learning more. That is fine, of course. I would be pleased to walk with you, to tell you more, and who knows? Mayhap you will be interested in taking the Long Walk. Let us meet and talk when the festivities die down."}

The dwarf hermit claps strongly along with the music.

The burgomeister has a quiet word with Zardock, Podo, Selithe (who he recognizes) and any other of the adventurers in reach: "Good sir dwarf, I have another matter on which I would value your advice. And that of these fine young people. Would you please slip away with me to the Bell Tower? Young Kendry can join us after the song is done." The dwarf seems inclined to go with Calfast.

Airin joins in singing too, and if her performance is not excellent, at least her enthusiasm makes up for that. The crowd roars with delight at the kiss.

OOC: Who will go with Zardock and Calfast to the Bell Tower? Will anyone wait to bring Kendry there after the performance?

Spoiler error for Podo fixed by Inge

Tobias 
Saturday January 7th, 2006 11:25:35 PM

Tobias listens to the song intently and taps his foot along with the song, but does not join in the singing. As he sees the mayor and the dwarf slip away, he follows along with them to the Bell Tower.

Kendry 
Sunday January 8th, 2006 6:24:18 AM

Kendry notes that Calfast, Tobias, the dwarf, and some of his companions are heading to the Bell Tower. He signals them to go on ahead - he'll catch up shortly.

"It's good to think about such things as our dwarf friend teaches, no? Well, to honor him, and you, the militia, and you my friends, the next barrel of ale is on me, Kendry Leafwin Pipewood!" He offers the hobbit who runs the sidewalk drinking spot a platinum piece (or up to two, if necessary, though one pp would be very generous for a barrel of regular ale).

He'll sing the starting and ending choruses one more time, then, as graciously as possible, depart in the direction his friends have gone, and taking, if they will, Airin and Selithe with him into the Bell Tower. Wait! "Dwight - Dwight - wake up!" He gently shakes the shoulder of his inscrutible friend. "C'mon, let's away."

Once inside, he is curious as to what Calfast might have to say.

Airin and Fioni 
Monday January 9th, 2006 12:04:15 PM

Greatly enjoying the song and laughter Airin quickly forgets how awful she sang till suddenly Kendry takes her by the arm to go out and see what Calfast has to say.

Airin follows Kendry and his sister outside to the Bell Tower and waves goodbye to the merry bunch.

Podo 
Monday January 9th, 2006 12:08:54 PM

Podo willing follows Zardock & the others to the Bell Tower.

Dwight 
Monday January 9th, 2006 5:35:20 PM

Squinting in the direction of the shake, Dwight takes a moment to focus as Kendry's faces changes from a plethora of green leaves and branches to the more familiar face of Kendry.

"I must have dozed off more than I intended. Hope I didn't miss much." Looking around for his stuff and realizing he left just about everything in his room, he follows Kendry.

After inquiring where they are off too, Dwight looks about with renewed interest.

OOC: sorry about my missed posts last week, been fighting with relators and am rather stressed about our new house.

Selithe 
Monday January 9th, 2006 7:17:15 PM

Selithe sticks with her friends and enjoys herself as she spends time with her friends and family. She still misses certain people they have lost along the way here but is happy to know that each other them are still alive and surely happy doing their own thing.

The Root of the Problem (DM Cayzle) 
Tuesday January 10th, 2006 6:02:55 AM


A custodian lets the main body of the party plus Calfast and Zardock into the Bell Tower.

Kendry's offer of free drinks is quite well received, but a couple curious people follow him to the Tower. The custodian lets him and Dwight in, and shoos the other people away angrily. "Be off! It's no business of yours!"

Inside, there is a strange sight to behold. Growing up through the foundations are thick vines, five to ten feet thick, and long! They wind up through the masonry, up, up, up! Into the very stone of the Tower.

"My friends," the burgomeister says, "you know that there have been many cases of plant growth far beyond normal lately. However, this case I have managed to keep quiet; I hope you will be able to keep it secret too. Look at these vines!"

If you look closely, you will note that the vines have pulled back a little, shrinking slowly, withering a little, leaving gaps in the stonework.

Zardock looks it over, tapping at the mortar, listening to the stonework. He says, "If these vines die, the tower will fall."

Calfast's face falls. "I thought as much! This is a disaster! I really do not want to let the people know about this. It would undermine their confidence and maybe start a panic. But even if I did let it be known, can we repair the damage in time? The plants are shrinking fast. Upstairs the vines are really withering back!"

"Maybe you, my friends, have some resources or ideas?"

Zardock looks thoughtful. "Hmmm ... Maybe ..."

Airin and Fioni 
Tuesday January 10th, 2006 9:34:25 AM

"Hmmm, this is odd. Are there any signs of drought elsewhere? When exactly did this withering start? Could it be it was at the same moment that the Fey King was defeated?!?
Maybe the druids from the Culverwood can help us out here! Clover, from the Circle of the Culverwoods might be able do something about this... I'm afraid I have not mastered the spells to make plants grow back.

"I'd suggest to check with the Druids in the Culverwood."

Kendry proposes one approach, solicits others.  d20+8=22
Tuesday January 10th, 2006 1:28:32 PM

"That's a good idea, Airin," Kendry says to her idea of consulting with the Culverwood druids.

Another thought occurs to him. "Well, I have a potion called unguent of timelessness. When you apply it to something that is living, or once was living, it slows its rate of decay, so that it takes a year to evidence only one day's decay." He digs around in a pouch as he is talking. "Now, I have only one bottle of it, but if we could acquire more, we should be able to cover the vines, I should think." He extracts a flask. "A little goes a long way - this bottle is enough to cover perhaps forty to fifty feet of the vine. To be safe, let's get some more, enough to cover it all - then assign some workmen to work on shoring up and repairing our venerable bell tower in such a way that the vines will not pull it down. It would be a shame to lose 'er.

"But, let's think whether there might be some other approaches to this. Dwight, anything? Tobias, how 'bout you? Have any tricks up your sleeve?" He also looks to Podo and Selithe to get their perspectives.

[Bardic knowledge check of 22 to see if Kendry might be able to recall some other bit of herbal or architectural knowledge to aid in resolving the problem.]

He also turns back to Calfast. "Is this the only building in town suffering from this condition?"

[OOC: Unguent of Timelessness
When applied to any matter that was once alive this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object gains a +1 resistance bonus on all saving throws. The unguent never wears off, although it can be magically removed (by dispelling the effect, for instance). One flask contains enough material to coat eight Medium or smaller objects. A Large object counts as two Medium objects, and a Huge object counts as two Large objects.

Faint transmutation; CL 3rd; Craft Wondrous Item; Price 150 gp.
]

Tobias  d20+10=17 d20+5=15
Tuesday January 10th, 2006 1:46:39 PM

Tobias inspects the vines, looking for evidence of what is causing the whithering. Is it lack of water, food, light, or something else killing it? [Survival check: 17; Knowledge (nature): 15]

He will also seek a natural way of keeping the vines alive (if one exists).

Also, Tobias says, "I'm no expert here, but if there were a way to petrify the vines as they are. That would keep the tower from collapsing and the stoned vines would fill the holes that they've made. Then, you could fill in the empty spaces in the walls that already exist."

Dwight 
Tuesday January 10th, 2006 7:06:08 PM

"I'd agree with Tobias, petrifying would pretty much take care of the problem permanently and no one else would have to worry about it."

"Is that a Druidic thing? Not quite sure about turning things to stone, but don't some priest return people from stone to flesh again. Perhaps someone from Alemi or Domi. Again I am guessin'."

Dwight takes a moment and walks around examining the plant. Cautiously touching it (Does it feel like a normal plant?), Dwight ponders the situation.

"It may help to keep things in perspective it we can get a time table on this plants growth and when you noticed its withering began."

Podo Danderfluff 
Tuesday January 10th, 2006 8:57:23 PM

"Ya' got me cuz," shrugs Podo. "I'm not sure what I could do. Let me check my inventory." As Podo searches around in his gear, it becomes obvious that he doesn't have anything that would be of use here in this situation.

"I am sorry to say, Kendry, that I don't know what I can offer to help in this situation. Perhaps there is a specialist in this sort of arena," says Podo to Kendry.

"Zardock, do you know of anyone or anything that could help us out in this situation?" asks Podo of Zardock.

Selithe 
Tuesday January 10th, 2006 11:09:14 PM

Selithe looks around and also moves around, looking to the vines and pondering things as she hums to herself more than anything now. She still has her staff which she gives a light tap here and there, "Stone shaping spells might help, some type meld spells also might work to help meld stone together to remake. Of course I bet you're looking at some powerful people to cast the spells you need and probably money also to pay for them." Selithe smiles sheepishly, "Sorry, guess leave it to a wizard to think magic is the best way to solve a problem."

Kendry, additional thoughts 
Wednesday January 11th, 2006 5:15:43 AM

"Our aunt Nilli," Kendry mentions, looking to Selithe, "might have some good counsel on this, too - and perhaps a good solution. And our mother is a druid, although not as far along in that respect as is Nilli." Turning to the others, he explains, "She's a druid who lives at our family burrow in the Culverwood. That's where many of my siblings and I were born. Oh, and there's also Mungo Hardbottle and his library. Perhaps among his scrolls and tomes he might have something suggesting a solution. A few well-applied mending spells might stave off disaster for a few days until a more permanent solution can be found. Even a decent stone mason and crew."

Solutions Discussed (DM Cayzle) 
Wednesday January 11th, 2006 7:56:52 AM

The party quickly has several good ideas for helping save the Bell Tower.

Airin suggests bringing in Druids from the Culverwood.

She is very insightful -- the growth of the vines fits the time that the Fey King was born, and their diminishment started when he was defeated, so far as you can tell.

Kendry thinks that unguent of timelessness might help delay the plants' withering. His bardic lore recalls the story of Yack and the Magic Sunflower -- a halfling tale of a boy who planted magic seeds that grew a sunflower so high that it reached a Cloud Giant's castle in the sky. He recalls that in the tale, it was leprechauns who sold the boy the seeds. Is this relevant? Hard to say.

Calfast tells him that there are a few other buildings and tunnels that have large plants growing through them, but none he knows of have collapsed yet.

Tobias's inspection of the vines leads him to wonder how they grew in this dimly lit tower at all? There is no soil, except deep under stone foundations. No water. Little light. Maybe watering the vines and giving them light somehow would help. Surely it was a supernatural agency that caused these vines to sprout ... maybe some effect of the Fey King's brief reign? But that's not to say that a little light and water would not hurt!

He also thinks of petrifying the vines, but how to do that is not clear.

Dwight touches the vines. They sem very tough and strong ... it would take a long time to chop through one. But aside from the strength and toughness of the vines, they seem natural, if wilted.

Selithe thinks that magic to repair the stone work would help. Kendry asks, what about getting some masons in here?

Calfast is against that, even if it might work ... too noisy, too hard to keep secret. That's the choice of last resort, he says.

Podo seeks specialized help. He asks Zardock's opinion.

Zardock agrees with Selithe. "I'm a simple dwarf, and I see these vines as intruders. I'd say, get rid of the vines, or let them die off, and get someone in here to fix the stone. Yup, a Fixer is who you need, unless you plant-lovers think you can get these vines to grow in the dark somehow."

"If you want to go the Fixer route, I know one who might lend a hand."

Calfast is greatly heartened. "These are fine ideas! Which should we pursue? More than one? Which ones? In what order?"

Tobias 
Wednesday January 11th, 2006 11:41:47 AM

Tobias says, "It seems like the first course of action should be to keep the vines from withering further, while we fine some help (from a fixer or the druids). I think the most straightforward way would be to water them and somehow get them light. Perhaps a wizard with a Light or Daylight spell Selithe? Would that be easier to find than unguent or other magical means?"

Tobias ponders the vines some more and then thinks out loud, "Why was the plant growth in the Bell Tower so much greater than in other buildings in the area?"

Dwight 
Wednesday January 11th, 2006 9:46:01 PM

Still looking and poking around, Dwight tries to think of what Pa taught him of trees. Mumbling mostly to himself he tries to recall how Pa hardened tree stumps to make benches out of that withstood many seasons without further decay.

"If time permits I could write a letter to my Pa," he finally offers. "He works with trees you see, trimming, removing, and of course using the wood gotten from the downed trees. Not a craftsmen, but he has made benches for the outdoors. If I had paid more attention, I would recall how he did it. I remember him mixing a thick paste and then spreading it on the dead trunk. The trunk would then last for years. If his paste would work on a vine and it could arrive soon enough, I am sure it would be cheaper than buying more ungent or hiring other means."

Selithe 
Thursday January 12th, 2006 1:15:53 AM

Selithe looks to Tobias and thinks some to herself before answering, "The light spell produces light, sure enough, but I don't think it would produce the type of light plants need. A sun light spell would most likely work the best, however you're looking at a lot of work to keep these plants alive and maybe too much work depending on why they are even here. I think we should look into this Fixer and see about it."

Kendry 
Thursday January 12th, 2006 2:37:50 AM

Kendry investigates the length and breadth of the spread of the vines, measuring linear feet, and taking a length of silk rope around the trunk and vines at various points, and from the numbers he tallies, he calculates how many flasks it would take to carry out his first suggestion, preferring to err on the generous side of total coverage required.

He announces, "Well, it would take [x - DM fill this in, please!] more flasks, at 150 gp each to cover the whole plant in the unguent of timelessness. Calfast, sir, - is there enough in the coffers to cover that? I'm happy to donate mine to the cause, and pay for one of the extras we'll need."

Regarding Zardock's suggestion, he asks, "Well, is there a fixer in town? Or nearby? They deal in Woldsblood, do they not? Dangerous stuff. Dwight - you know anything about that sort of thing? And, say, isn't your pa in just the next town over? Humble's Ford?"

Three Strategies (DM Cayzle) 
Thursday January 12th, 2006 7:48:15 AM


Kendry figures it would take maybe five to 10 vials of the stuff, depending on how far up the vines go, and if he tried to get some of the magic oil into the roots as well.

Calfast summarizes: We have three possible answers:

(1) Kill the vines but leave them in place as structural supports, strengthened and preserved as Kendry and Dwight suggest.

(2) Nurture and grow the vines, so that they remain a healthy integral part of the tower.

(3) Get rid of the vines and then get a Fixer to repair the damage.

Zardock adds, "I met the guy I'm thinking of about a week ago -- he was working on one of the Giant Defense Towers north of here."

Calfast adds, "I don't want to spend more than 2,000 gold."

The burgomeister asks for final comments before the debate is ended.

Airin and Fioni 
Thursday January 12th, 2006 8:19:02 AM

Airin listens to all proposals and agrees that keeping the vines from withering should provide to be good enough for the time being. But a long term solution has to be found as soon as possible.

"How long will it take to apply the potion to the vines love?" she asks Kendry. "Maybe in the meantime we could try to contact some of the elder druids either around Angel Springs or back in the Culverwood. I guess me and maybe one extra person should be able to ride back the Culverwood and the ancient Druid Circle and contact Clover, while the rest of you and a few extra hands cover the vines, don't you think?"

If the group agrees that riding back to the (treacherous) forest (where we could use the Forest Walking feat Airin does not have) she and her companion, will ride straight towards the Culverwood and the ancient druid circle. Airin should be able to find her way back quite easily, and she can always ask Aunt Marigold to escort her to the Whistler Oak. Blossom, Airin's pony, is probably around here somewhere, as she was teleported with that ancient tome as well.

Podo Danderfluff 
Thursday January 12th, 2006 8:51:22 AM

"I think we should follow Zardock's suggestion about using a Fixer to resolve the problem. After to ascertain this Fixer's help, we can let him in on our potion of timelessness at that time," says Podo to the group.

Tobias 
Thursday January 12th, 2006 12:41:35 PM

Tobias talks to Selithe, "Ok, that seems reasonable. If you think keeping them alive naturally is a lot of work, then we should go with the oil."

To the rest of the group, "Seems to me we'll want to use the oil then to keep the tower from getting any more unstable. Even with the fixer, it will probably take some time to get the repairs done."

As Tobias listens to Airin's plan for the Culverwood, he gladly volunteers to be her guide. "The Culverwood is my home, and I would be happy to return to it (even if only for a short time). I can take you to the druid circle. And, you don't have to worry about getting lost with the guide named Pathfinder..." And, he gives her a smile.

[OOC: Tobias does have ForestWalking.]

Dwight 
Thursday January 12th, 2006 6:19:46 PM

Content with the conversation steering towards the fixer and not his pa, Dwight makes a sigh of relief. Others can tell, while the offer was genuine, it was not his preferred choice.

"Can the fixer take care of the vine 'quietly'?

Kendry 
Friday January 13th, 2006 3:36:02 AM

"Let's say it takes ten flasks, carefully applied," Kendry says. "That's another 1,350 gold pieces.

"However, the unguent does not halt decay. It slows it. So, rather than the building collapsing in, perhaps, a few weeks or months, it will do so in a few years or decades. It's not a bad fix, but only temporary.

"An old proverb says, 'In the abundance of counselors there is wisdom.' On the other hand, 'Too many cooks spoil the broth.'

"So much for proverbs," the bard says dismissively, wondering why he even brought them up. "If the goal is to undo the harm of Eberyon's influence, and to refortify our beloved bell tower - not to mention satisfying a bit of curiosity I have about their practices - I'm inclined to request the aid of this fixer you mentioned.

"Now, dear Airin, it's quite likely that our Culverwood druid friends are also capable of coming to the rescue. But with so many who were with our group being scattered to the winds - truth to tell, I'm not excited about you and Tobias scooting off yourselves to go fetch our friends. If that's the route we're going to take, then let's do it together, as a group.

"Now, if this fixer is able to repair the Giant Towers that help protect our valley, surely he - it's a he, right? - has the wherewithal to deal with this edifice.

"So, in short, I'm open to any of the ideas put forward, but am personally most inclined to agree with Podo. Let's have the follower of Alemi, who is skilled in the power of Woldsblood, repair, restore, and refortify our building. Besides, it would give us an excuse to visit the Giant Towers, eh?"

As an afterthought, Kendry turns to Calfast. "Should circumstances arise that cause unexpected delay, it would not require our presence to go the direction I first suggested."

Airin and Fioni 
Friday January 13th, 2006 5:57:55 AM

"You could be right Kendry. Maybe there is a way to send an animal messenger to find the Druids from the Culverwood so they can come to Angel Springs and inspect the problem with these vines."

"Let keep a visit to the Culverwood in the back of our mind Tobias, if things go wrong and we fail to contact them by other means we can ride fast to find them and bring them here. OK?"

"I don't think I would let a chance to see the Giant Towers go by! Now... you do know they once were made to stop the Giants from the northern hills from invading our peaceful valley right?!?"

Well, guess there's no speedy visit to the Culverwood this time.

A Decision is Almost Made (Temp DM Cayzle) 
Friday January 13th, 2006 6:49:36 AM

A consensus seems to be forming around Zardock's Fixer solution. A trip to the Culverwood, would be farther than a trip to the nearest Giant Tower. To get to the Culverwood would require a transit of the entire length of Crescent Valley and then beyond. But are there no druids closer than the Culverwood?

Zardock says that the Fixer -- his name is Alekzander Toomane -- is indeed a he.

So is the party determined? Will it be Alekzander?

[OOC: To be honest, my friends, the thought of nurturing the vines and sustaining them to continue to prop up the Tower had not occurred to me when I wrote the module. The Fixer is the default solution to this problem. But a druidic solution is a nifty idea. Please feel free to pick either one, as you see fit. Do not think that the Fixer is the best solution just because the DM's NPC suggested it! Frankly, I like to reward creativity and good thinking.]

Whatever the group decision, what is your plan? When will you set out? Will you need any supplies or preparation?

Airin and Fioni  d20+9=28
Friday January 13th, 2006 9:35:15 AM

"Well then shall we go out to find this Alekzander?", Airin asks her friends. It seems she's rather anxious to get some action again.

Having a second look at the vines (knowledge nature 28) Airin tries to determine how long the vines would last. If she finds they will wither quickly Airin says: "I do suggest someone should nurture the vines in our absense. We don't know how long we will be gone, and we don't want the tower to collapse while we're out to find some help. Maybe some local druids can help with this job?"

Airin checks her food and drink supplies in her backpack and notices she urgently needs to refill these. She has enough other thingies to enjoy a little trip up north towards the Giant Towers

Tobias 
Friday January 13th, 2006 11:40:22 AM

"Lady, I am at your disposal to travel to Culverwood whenever you need it." Tobias says to Airin with a hint of regret in his voice.

"Let's go to the Giant Tower and find the fixer. And, someone will have to keep the vines alive long enough for our return."

Tobias will need to gather some rations and water for the trip, but otherwise, he is ready to go.

Podo Danderfluff 
Friday January 13th, 2006 8:38:53 PM

Podo says, "Whatever you folks decided to do is fine with me, but I need to add that I think visiting the Giant towers would be nice. It might come in handy one day to see what they are all about incase the G'kin come knocking!"

Off to a Giant Tower (DM Cayzle) 
Saturday January 14th, 2006 12:30:52 PM

Airin looks at the vines and realizes that she needs more information. She climbs the stairs. Inside the Tower the light is very dim, basically threading in through four arrow slits half-way up the tower walls. There are landings at each of the arrowslits where an archer could stand. Being, of course, halfling-proportioned, the arrow slits are pretty small; nonetheless, it is clear that the vines have tried to grow out through them into the sun. Airin sees that the vines have been crudely hacked at here so as to prevent the tendils from leaving the tower.

Even higher up, there is a closed trap door going up. The tendrils stop here. Opening the door, Airin steps put to the roof chamber, where the bell is. A rope snakes down through a small hole in the floor. There are four pillars at each corner of the square tower, supporting a tile roof. The view is amazing -- you can see the entire town! And miles into the countryside.

Zardock joins the druid on the roof. On the way back down, he looks at the damage the vines have caused the structure, and the extent to which they now support it.

Coming down, Airin and Zardock have a couple thoughts and suggestions. If the vines are watered well (they are very dry), and if the trap door is kept open in the day, maybe the vines will last another week before there is any significant danger.

Calfast says that he can make sure of that, at least.

The group agrees to go gather any possessions and supplies needed and to meet Zardock on the Old Traders Road headed north out of town in an hour or two.

Tobias 
Sunday January 15th, 2006 6:53:35 PM

"That sounds like a good idea. We need them to stay alive long enough for us to make it to the tower and return."

After Tobias gathers some rations and water, he's ready to head for the Old Traders Road.

Kendry 
Sunday January 15th, 2006 10:52:26 PM

Agenda
Kendry tells his friends, "All right. I'm going to have a quick word with our good Burgomeister, then it's off to the smithy, with a stop by my family's music and toy shop, and popping in to a store or two. Who would like to pick up some good food for our little journey? I have cooking pots, utensils, cups, and a few other things - no where near as extensive a collection as our good friend Olo carted around with him. Anyway, I'll see you all in an hour and a half, or thereabouts. Anyone who wants to come with me on my rounds, feel free."

Talking with Calfast
Kendry takes a scroll case out of his haversack, and hands it to Calfast. "When you can find time, sir, you'll find a fairly complete report of our comings and goings to date in this." It is a copy of the journal Kendry has been keeping since first they got together at the start of the elections, including the Eberyon story, and their trip to Lawni's Lens, including sketches of some of the folks they've met, and maps of where they've been.

"Sir, I really was hoping when we came here to be able to receive more training from the WLA. By the way - I'd be interested in seeing what it might take to gain title to Lawni's Lens. There are ghosts and gargoyles and unseen servants there, at least. But no clear evidence of a landlord. It's a wondrous place, though, Calfast, and deserving of more exploration. Maybe the WLA might use it as a training center here in the valley - or perhaps you'd prefer they be stationed here in Angel Springs."

The Rounds
He checks in with the blacksmith, picking up his two ponies, and checks to verify that the shoes were changed, and the pack saddles and tack have been looked over and brought up to snuff - not that they've seen a great deal of wear and tear as of yet. If he owes any more than the four gold pieces he paid yesterday, he'll settle that account.

He lets his Nalfein and Leska know that they'll be heading out of town for a bit. He tells them, briefly, about Lomar the ogre/ogre mage, and asks them to see about having a masterwork drum made for him. He gives them the dimensions. He thanks them for welcoming his friends so.

Finally he stops by a few stores, and picks up some good spices, flour, salt and fresh tea, and visits the Catacombs outlet here in town.

When he finishes up, he loads his ponies, climbs up on Chean, and joins his friends at the edge of town, ready to travel northward.

Airin and Fioni 
Monday January 16th, 2006 3:29:58 AM

"My my! Even by careful watering and making sure these vines have plenty of sun we might stall their withering." Briefly Airin instructs how to take good care of the vines for now.

Thrilled by the thought of a new journey, Airin starts to prepare Blossom for the ride and collects some supplies (simply rations and stuff - no real things to visit the CC for).

Then the time has come to ride with her friends once again. A great bunch they are and Airin's glad she can ride with them.

Taking sides next to Chean and Kendry, Blossom trots North to find the Giant Towers. Fioni feels the excitement as well and cheerfully shrieks high above their heads as she turns North as well...

to find new adventures...

Tobias 
Monday January 16th, 2006 2:24:18 PM

Tobias says to Kendry,"That sounds like fine cooking equipment. Perhaps we'll have some time to hunt on this trip, and you can put all of that equipment to good use."

Then, Tobias collects his few belongings, buys a pony, and gathers with the party eager to leave the bustling city behind and head for the quieter countryside.

Podo Danderfluff Pipewood 
Monday January 16th, 2006 8:09:57 PM

"Say, how much time do we have before we need to leave? I need a few items for the general store first."

If the answer is 15 or so minutes, Podo will ask for directions to the nearest store andthen head off for a small necessarity trip to restock. If not, Podo says, "I'm ready!"

Selithe 
Tuesday January 17th, 2006 12:56:06 AM

Selithe prepares to leave with the others, happy to going to be moving again and moving with a spring in her step for sure as she moves to check on her riding dog. She hadn't done much with her of late and really should spend more time with her also.

Selithe does wait for Kendry when she does this also and smiles to pick on Kendry, "Hmm, so which of these dogs was mine again?" Knowing Kendry will tell her the right one she can't resist picking on him abit, "mmm, I think the on your say is yours is really mine." Selithe grins and gives her brother a nudge before continuing, "sorry bro, couldn't resist."

One she get her dog ready and everything is ready to move out since she packs all her supplies with her where she goes.

Kendry 
Tuesday January 17th, 2006 1:52:04 AM

Kendry smiles at Airin, and takes her hand for a moment, when Selithe speaks to him. He listens, and smiles.

"Gra is yours, sis. She's the girl. Cheann is mine. He's the boy. You eat too many of Leska's biscuits for breakfast this morning?" he answers, and asks his sister, teasing right back.

[OOC: Go back to the Catacombs to see the transactions, starting with
Jake the Janitor serving Justin Webber-Selithe-Crescent Valley-Ticket #477 (Staffer Kim) d8=8 d8=5
Wednesday August 24th, 2005 2:19:16 AM
...to see that Gra is the female that Selithe bought, and down to
Kim / Kendry / Crescent Valley: #479
Friday August 26th, 2005 4:34:18 AM
...to see that Cheann is the male riding dog purchased by Kendry]

North to find the Fixer


Hitting the Road (Temp DM Cayzle) 
Tuesday January 17th, 2006 5:40:29 AM

Tobias's preparations are as simple as Kendry's are complex! :-)

The burgomeister is glad indeed to have Kendry's report. "Oh, it does my heart good to read True Tales of Adventure!" he says. "But tell me, do you intend this story to be confidential, or may I brag about the Crescent Valley's very own homespun group of heroes?"

Calfast also regrets that necessity forces the adventurers so soon back onto the road. He hopes that on your return you will have a moment or three for a real rest, deserved at last!

Kendry ties up some loose ends, just in time to meet his sister, who subjects him to some friendly kidding. Perhaps it will amuse her even more, to see how seriously the bard takes her gentle gibe, even digging out the bills of sale to show her which dog is which.

Airin offers suggestions for tending the vines, and then makes her own simple preparations. She seems glad to be on the road, even on such short notice.

Tobias too seems happy to leave the city behind.

But short notice or not, Podo finds that there is plenty of time to do some shopping. In fact, he finds an item or two in his pack that he thought he dreamed about. Funny how sometimes things in dreams come real, in the Wold!

OOC Please Note: Yes, everybody, please feel free to put any lotto winnings, or Christmas Tree Fishing Presents, or other such on your sheet at this time. If you want to go shopping at the Catacombs, any purchases will be assumed retroactively to have been picked up here. Thanks, JP, for asking. If you have major changes to your PC sheet, please send it to me at cayzle@cayzle.com.

Once on the road, Zardock is happy to walk with the group. But he bows and says he is glad to take whatever place the group deems best. What is your marching order and positioning? Who is mounted besides Kendry and Selithe? Spellcasters, please post the spells that you have prepared.

Airin and Fioni  d20+6=18 d20+9=20
Tuesday January 17th, 2006 11:23:17 AM

(ooc to DM: Airin rides Blossom her pony. I have sent you an update for Airin's Char Sheet)


Slowly the group starts to head North. Airin rides next to Kendry for the time being and keeps an eye out on the road ahead. She invites one of her friends to ride with her, and if not everyone can find a place to sit on a pony or something, she will trade places after an hour walk so someone else can rest and she will walk.


Rolls:
Spot: 18
Listen: 20

Prepared Spells:
Level 0
Create Water
Know Direction
Resistance
Resistance

Level 1
Speak With Animals
Speak with animals
Hide from Animals


Tobias  d20+4=21 d20+5=11 d20+8=22
Tuesday January 17th, 2006 12:57:42 PM

There's not much you need that nature doesn't provide -- except maybe a good weapon (or two)...

Once we head north and make it out of the city and past farm country, Tobias volunteers to ride a bit ahead of the party and do some scouting. Tobias will keep his eyes and ears open for anything unusual and any fresh tracks along the road.

Spot: 21
Listen: 11
Survival: 22 (for track)
[OOC: Tobias gets a +2 to all of these checks vs orcs (his favored enemy).]

Dwight 
Tuesday January 17th, 2006 5:55:58 PM

With little to prepare and nothing to buy, Dwight wonders for a bit and then meets the group.

Setting off again, Dwight stretches his toes and is eager to find his place in the line.

Podo Danderfluff 
Tuesday January 17th, 2006 11:34:10 PM

After purchasing all the items that Podo thinks he might need, Podo hangs back to walk near Zardock. With Darkwood Qstaff in hand, Podo waits until the procession begins to leave before falling in line with the rhythm of the step.

Kendry 
Wednesday January 18th, 2006 4:17:30 AM

"Well, sir, they are for you to read, and to relate to others at your discretion. I trust you in this matter," Kendry answers Calfast, granting him latitude, but also encouraging discretion where seemly. "We are yet beginners in this life of adventure. If you wish, you may have a copy scribed for safe storage."

At the start of their journey, Kendry's Cheann paces Airin's Buttercup. Occasionally, he goes to sniff some clump of grass or the trunk of a sapling next the road. If Kendry gives him his head, he yips and playfully nips at Gra, letting her know she should walk with him.

And, where the road is open and ambush potential remote, Kendry does let Cheann have his occasional curious sniff or playful moment. Where the vegetation grows closer, however, he exercises more discipline, calling on his mount to attend and stay in line.

He whistles some tunes along the way, and spends some time with each member of the group. "Tobias, check back with the group every five minutes or so, if you will. Can you make the sound of the whippoorwill?" He arranges with the ranger a short set of bird and animal sounds to signal various things.

Thinking that friend Duncan's language might be handy for the group to know, Kendry offers to teach the sign language to those who do not know it. Selithe does. Though nearly all the early group members knew it, now only one third do. He gives initial lessons in the basics, with a strong emphasis on signs relating to movement and positioning, as well as other 'verbs' of action.

As they break for food, Kendry offers to Tobias the first volume of his write up of the group's history to date, that details all from the delivery of Grandma Eglantine's rumberry pie, to the 'beer run' in support of Calfast's candidacy. "When you're done with that, I'll trade you it for the next volume. Just place it back in the scroll case when you're not reading it, if you please," he requests.

[OOC: Pedro: If you have not yet done so, then go ahead and start reading through the game's archives. Pretty much everything there will be found in Kendry's journal.

If any other player's character wants to read the journal, as well, just state your character is doing so! -Kim]

Rough marching order - feel free to object or reposition yourselves. This is just a suggestion to get things rolling:

Tobias - advanced lead [Anyone wish to join him - having the requisite skills to do so?] - 60 feet? 80 feet? More? Less?

Airin on left, Kendry on right
Dwight on left, Selithe on right
Zardock on left, Podo on right

About ten feet separate the ranked pairs.

A Pleasant Stroll (DM Cayzle) 
Wednesday January 18th, 2006 6:29:42 AM


The day is already well advanced, and the road here near town is fairly well travelled with farmers and other locals coming and going.

Zardock walks at the back and engages Podo in conversation, talking to him about his philosophy.

Night falls before long, and it is time to camp. Watches? Could everybody on watch roll a spot check for their time awake? Any special precautions or arrangements? Zardock volunteers for the middle watch.

Airin and Fioni  d20+9=29 d20+9=12 d20+6=7 d20+16=26 d20+4=20
Wednesday January 18th, 2006 7:16:45 AM

As they are not in a seemingly dangerous place, Airin sees little need in an extensive watch, yet she accepts an early morning watch (needs 8 hours sleep).

She takes out her bedroll, helps making a little fire possibly for someone to cook, and as the night is still young, she is kinda hoping the group will sit around the campfire and maybe Kendry or Zardock or some of the new group members could tell tales of by gone adventures or legends...

As preparation for a good night rest Airin will loosen her leather armor to avoid getting weary and put her sword next to her unsheathed and ready to be handled.


Fioni will most likely enjoy an evening hunt for rodents and scan the surroundings.

Rolls:
Listen WHILE SLEEPING: 29 - NAT 20 ! WHOAH!
Listen during watch: 12 (should have kept sleeping ;-) )
Spot during watch: 7 - NAT 1!! euhm... who's supposed to be the scout in this group ?!?
Fioni hunting spot: 26
Fioni sleeping listen: 20 - whatever penalties

Tobias  d20+5=14 d20+4=13 d20+8=20 d20+8=27 d20+5=16 d20+4=17
Wednesday January 18th, 2006 12:17:44 PM

Tobias will go ahead about 60 ft. He agrees with Kendry on the whippoorwill call as a warning to the group. And, if he gets out of sight of the party for longer then 15 minutes, he comes back to check in.

As the party stops to make camp, Tobias volunteers to go do a little hunting too. "I'm going to have a look around at the game in the area. Maybe I can round up a couple of nice rabbits for a stew."

Tobias will spend some time going around the perimeter of the campsite, to see if there's anything out of place (weird tracks or animal markings). And, he will try to hunt down some small game (survival: 27). He'll quietly stalk his pray and use his Shortbow, composite, str +1 (mw) darkwood. He finds enough rabbits [DM: or more appropriate game] to feed everyone and have a couple left over for the next day. He dresses the carcasses: gutting them and peeling off their fur.

Tobias returns to camp and presents the meat to Kendry, "Since you're the one traveling around with all the pots and pans, I assume you know how to use them. Here are a few rabbits for a stew. Think you can do that?" If no one in the party can cook, Tobias will roast them over the fire.

After a nice warm dinner, Tobias is very eager to learn the sign language Kendry was offering to teach. "Kendry, where did you learn those signals and their meaning? Those would be very useful in stealthing about and preparing for combat. Please, show me more." Tobias would like to spend some time each night on this trip with Kendry, and whoever else is interested, learning sign language.

Tobias will also start looking through the journal, but he doesn't seem nearly as enthusiastic about that as he was about learning Kendry's sign language.

As everyone gets ready for bed, Tobias volunteers for first watch. He goes a few feet away from the sleeping area and hunkers down with a tree at his back for support.

Rolls:
Listen (pre-hunting): 14
Spot (pre-hunting): 13
Survival - tracks (pre-hunting): 20
Survival - hunt: 27
Listen (during 1st watch): 16
Spot (during 1st watch): 17
**+2 to rolls vs orcs.

Selithe 
Wednesday January 18th, 2006 6:40:04 PM

Selithe chuckles as she rides along on her dog Gra and both Gra and Kendry's seem to be playing abit as they go along. Selithe still has a huge grin from her picking on Kendry earlier and couldn't resist but pick on him once more on it, "You know brother, your quite the talented writer, maybe that payment ticket was a fake." Selithe winks and moves Gra over and gives her brother a light punch to the arm, "Your fun to pick on bro."

When it comes time for watches Selithe glances about and ponders, "Hmm, I will take first watch with Tobias if he doesn't mind the company."

Tobias 
Wednesday January 18th, 2006 10:03:30 PM

"Company such as yours is always welcome." Tobias says as he smiles and gives her a wink.

Dwight  d20+1=15
Wednesday January 18th, 2006 10:38:20 PM

Enjoying the pleasant pace, Dwight listens to various discussions among the group. Most of the hand-signals being taught are picked up quickly by Dwight always eager for new knowledge.

"I'll take the first or last shift tonight. Prefer to get my sleep in long sessions."

Spot: 15 (during watch)

Bump in the Night (DM Cayzle)  d3=2 (roll for watch)
Thursday January 19th, 2006 7:16:20 AM


A delicious stew of conies is enjoyed by all, thanks to
On the second watch, Zardock wakes the group, except for Selithe, Kendry, and Airin, not wanting the spell casters to wake without need. Airin wakes anyway, for she hears the same thing in her sleep that the dwarf does.

There is a rustling in the brushes. Something is out there -- maybe 40 feet away in the underbrush.

If you make a Know Nature roll vs DC12, then Highlight to display spoiler: {It sounds like some kind of animal. A medium sized one.}

If you make a Know Nature roll vs DC17, then Highlight to display spoiler: {It sounds like something that sometimes goes on two feet, sometimes four. A bear? A really big squirrel?}

Whatever it is, it is getting closer. Does anyone wake Kendry or Selithe? Other actions?

Podo Danderfluff Pipewood 
Thursday January 19th, 2006 9:08:52 AM

Awaken by Zardock, and after hearing the sounds of plant movement, Podo will gently wake his cousin Kendry. "Shhh! Kendry, I think there is something out here that would like your attention. Seems to be calling your name..."

Once Podo gently shakes Kendry to conciousness, he will go for his darkwood Qstaff and a tindertwig just in case a quick spot of flame might help!

Airin [Woodland Stride] and Fioni  d20+9=19 d20+12=30 d20+18=35 d20+6=22 d20+9=27
Thursday January 19th, 2006 9:27:49 AM

During her sleep Airin suddenly hears something... by the time she manages to open her eyes, she notices Zardock has allready woken the group. They seem to be staring to some point in the brushes...

Reluctant to interrupt her sleep, Airin crawls up her sword in her hand and tries to see what they are all staring at. (her armor is not completely secured yet)

"Something is out there indeed" Airin whispers to those who are awake, "It's strange... it feels like an animal allright but it appears to walk on two feet and then on four... I don't know what this could be friends..."

Airin notices Fioni is sleeping high up in a tree and failed to hear the noise. Too bad, for she could have checked what this is...

If the sound appears to approach Airin prepares to scout ahead.

Being accustomed to walking in the woods (woodland Stride), Airin puts a tighther grip on her sword, and stealthily she moves towards the sound in a flanking position (right of the noise). However she takes her chances and moves 19.5ft away from the camp (taking -5 on move silently and Hide checks)

Rolls:
Knowledge Nature: 19
Move Silently: 30 - 5 = 25
Hide: 35 - 5 = 30
Spot: 22
Listen: 27

Kendry  d20+3=7
Thursday January 19th, 2006 10:47:22 AM

Kendry snoozes...

(Inge: oh no you don't! Podo woke you up! - GET UP YOU LAIZY BARD!! ;-))

Tobias  d20+5=7 d20+14=32 d20+11=20 d20+4=20
Thursday January 19th, 2006 11:50:30 AM

Tobias hears the noise but can't identify it. But, upon Airin description, Tobias stands up from sleep and gets his bearings on the direction of the noise. Tobias will follow Airin's lead and move out toward the noise moving 10 ft while drawing both of his short swords. He tries to find a place to hide, in the hopes of surprising the creature (if that becomes necessary).

Rolls:
Know (Nature): 7
Hide: 32
Move Silently: 20
Spot: 20

Selithe 
Thursday January 19th, 2006 8:27:12 PM

Selithe continues to sleep oblivious to whats going on around here. Her dreams that of gambling and making money which is a quite peaceful dream indeed for the young lady who has a almost silly grin as she cleans yet another person she gambles against out.

Kendry 
Thursday January 19th, 2006 9:40:27 PM

Oh, wait - Kendry finally does wake up from a sound sleep, his dream of flying above a darkened landscape with goblins teaming below fading from his consciousness as Podo very kindly rouses him.

"My name? Papa? Oh, Podo." He gets up on one elbow, then pushes himself the rest of the way up. He grabs his bow, strings it, and pulls his quiver over his shoulder. Then he yawns. And nocks an arrow.

"Hello?"

Dwight  d20+4=9 d20+6=19 d6=6
Thursday January 19th, 2006 9:45:28 PM

Listening for a moment, Dwight doesn't seem to hear what the others do, but takes precautions just in case. With his back to a tree, he grabs his bow and knocks an arrow.

Delaying a release until he can identify friend or foe, Dwight waits.

If an enemy he releases the arrow...
delayed attack: 19
dmg: 6

A Dire WHAT! (DM Cayzle) 
Thursday January 19th, 2006 11:52:42 PM


The party (except for sleeping Selithe) braces for an attack. Airin and Tobias move forward.

Airin tries to remember her nature lore.

Then the creature emerges from the underbrush and into the light.

The creature looks like a bandit -- it has a black mask marking across its face. It also has rings around its bushy tail. The rest of the body is gray. It comes forward on four feet, then sits up and looks at Airin and Tobias. It is maybe four or five feet tall sitting, and a little chubby, maybe 250 pounds.

It holds out a hand-like claw, and looks for all the world as if it were asking for a hand-out. It makes a deep chitterring chur-chur-chur sound.

Airin, Please Highlight to display spoiler: {You realize that this is a very rare Dire Raccoon!}

Podo Danderfluff Pipewood 
Friday January 20th, 2006 1:31:33 AM

"OH, look at that...how interesting!" says Podo aloud. "Kind cute, he is!" giggles Podo.

Turning around and looking in his gear bag, Podo searches for something. "I know I put it in here. I just purchased it! Where'd it go?? Anyone have some food we can give our guest?"

Airin and Fioni  d20+1=16 d20+9=15 d20=17
Friday January 20th, 2006 6:00:24 AM

"This is amazing! That's a very rare animal friends... it's a rare Dire Raccoon. Don't make any rash movements and let me try to speak with it first" Airin whispers to her friends.

She gently waves her hands not trying to frighthen the animal whispering: "Met deze Raccoon wil ik spreken" and suddenly her speach changes to a similar chitterring chur-chur-chur sound...

Speaking in Dire Racoons:
"Do not be affraid. We're friendly. Look, I will put my weapons away and so will my friends"

Speaking to her friends:
"put down your weapons friends."

Speaking in Dire Racoons:
"I'm Airin Moondaner Turnbell, at your service. We're traveling the forest to find the Giant Towers and were camping here for the night. My friend Podo there, is looking to find you some food. You want something to eat? ... no that's not it... you are no simple animal are you?"

Airin looks at the rings on his tail, the markings accros the animals face thinking if this is someone's animal follower or possibly even a shape changed druid?!?
Then she continues in Raccoons:

"Who are you?"

Rolls:
diplomacy: 16
knowledge nature: 15
druidic knowledge: 17 - can Airin feel something druidic is going on with that animal?

Active Spells
Speak With Animals: 20 rounds

Spell List
Level 0
Create Water
Know Direction
Resistance
Resistance

Level 1
Speak With Animals - USED
Speak with animals
Hide from Animals

Kendry  d20+6=12
Friday January 20th, 2006 9:48:32 AM

Well, this is something that his sister just should not miss. He moves gently, and places his hand on her shoulder. "Selithe. Selithe. You might want to see this. We have a friendly visitor."

He then goes to his foodstuffs, and extracts a ... tomato. And a little hunk of cheese, leaving his bow leaning against the bag. If he can determine gender, he notes that. In the sylvan tongue, he says, 'Good nighttime to you. Please accept these tokens of friendship.' He places first the tomato in the raccoon's paw and, if there is room, next the cheese.

[Diplomacy 12]

Tobias 
Friday January 20th, 2006 12:21:31 PM

Tobias will watch the dire raccoon carefully while Airin speaks to it. If it doesn't attempt any aggressive actions against Airin or Kendry when he gives it food, then Tobias will re-sheath both short swords.

If the dire raccoon attitude has not improved with Airin soothing talk or Kendry's food, then Tobias will try to use Wild Empathy to make the raccoon friendly (if he has enough time - about a minute).

Tobias  d20+3=16
Friday January 20th, 2006 12:24:07 PM

[OOC: forgot to roll the wild empathy check (16)]

Selithe 
Friday January 20th, 2006 6:56:37 PM

Selithe sleeps still grinning and enjoying her gambling dream when she feels someone shaking her awake, at first she whimpers and whispers, "Ohh come on ma an pa, let me sleep alittle longer." She is about ready to sleep on when she notices that it was Kendry's voice and she jerks up, her hand grasping her staff, "What? huh?"

Selithe looks around at all thats going on and then frowns seeing the large racoon like creature and groans some, "Ohh dear Woldian lords, I'm still sleeping and everyones in it even."

Big and Furry! (DM Cayzle) 
Friday January 20th, 2006 9:55:57 PM


The dire raccoon is glad to "talk" with Airin. She (it's a girl) has the mentality of an animal, so her "words" are more an expression of her thoughts than real speech.

She is happy to communicate the idea of "friends." When Airin puts down her sword, the raccoon seems to think it is a present, and will pick it up if you let her.

Zardock, seeing that you have the creature in hand, goes back to keeping watch around the site.

When Airin says this: "I'm Airin Moondaner Turnbell, at your service. We're traveling the forest to find the Giant Towers and were camping here for the night. My friend Podo there, is looking to find you some food. You want something to eat? ... no that's not it... you are no simple animal are you?", all the raccoon seems to understand are the ideas that you all are sleeping here and that you want to give her food.

She happily takes the cheese and tomato. She looks around and says to Airin, "Any water around here to wash in? No? Oh well." She pops the treats in her ample cheek pouches.

She seems interested in everything, from what's in Podo's bag to the sleeping rolls around the fire.

She has no name, and doesn't seem to understand the idea of names.

But she is very friendly, and says with a gleam in her eye (through Airin) that she would like to give you hugs. Anyone NOT want a raccoon hug? Zardock says, "No thanks!"

Dwight 
Friday January 20th, 2006 11:00:15 PM

Seeing that nothing was chasing the curious coon, Dwight lowers his bows and sits comfortable, leaning against the tree he was using for cover.

Accepting the hug, Dwight tries not to laugh as her whiskers touch his face.

Tobias 
Saturday January 21st, 2006 4:13:19 PM

Everything appears to be in order, so Tobias's short swords are put away. He intently watches the exchange between Airin and the raccoon.


Airin 
Sunday January 22nd, 2006 11:00:52 AM

Noticing the basic language this funny animal uses Airin skips to an easier speach herself.

"Me...Airin"

"Food, yes"

Then the Animal whishes to hug her. Airin first hands her sword to Tobias who stands behind her, and the takes a deep breath and returns the creatures willingness to hug her... oh boy, I hope this goes well...

"You alone?"

"Why ring on tail" says Airin as she carefully points to the rings on the Raccoons tail.

Cayzle OOC 
Sunday January 22nd, 2006 11:46:56 AM


Sorry for the confusion! The raccoon does not have jewelery rings on its tail! Just bands of colored fur.

This link is a little creepy, but it gets the idea across! People who sell severed raccoon tails, with pictures

Tobias  d20+5=20
Sunday January 22nd, 2006 3:28:52 PM

Tobias takes Airin's sword and whispers, "A hug, huh? Well good luck and just yell if you need a hand (you know, in case she doesn't know her own strength)."

Tobias keeps his attention on the hug.
Spot: 20

Selithe 
Sunday January 22nd, 2006 7:01:10 PM

Selithe refuses the hug but does pet the raccoon if she allows anyway and smiles, "Sorry little fella but I seen you like shiny things and I like to keep mine is all."

Selithe smiles and gives the raccoon one more pet if she allows before looking to Airin, "you think she is someone's pet? I would love to have a familiar like her but she is way out of my line of experience yet."

Kendry 
Sunday January 22nd, 2006 10:09:15 PM

Kendry closely watches the racoon's paws as she hugs Airin. If her paws do not rove, and Airin is not squeezed too tightly, and, all in all, the hug is harmless and friendly, then, so too will Kendry share a hug with the racoon.

Should the foregoing not be the case, then Kendry will gently but firmly intercede to protect Airin.

Podo Danderfluff 
Monday January 23rd, 2006 1:51:41 PM

"Er, No thanks...I'll stay here with Zardock. I am glad you like the food though." says Podo to the large lady raccoon.

Dwight  d20+1=18
Monday January 23rd, 2006 5:48:18 PM

If the coon would like to come over to Dwight, he'll accept the hug.

"Airin, any chance this little guy could tell us if there is any danger nearby?"

As the coon leaves, Dwight takes a close look at the coon to make sure he hasn't acquired anything other than food.

spot: 18

The "Innocent" Raccoon (DM Cayzle)  d20+8=12
Tuesday January 24th, 2006 6:41:40 AM


Note that the Dire Raccoon is medium size -- bigger than a halfling! So she is no "little fella"!

Dwight, Airin, and Kendry all accept hugs, relatively gentle hugs, and Dwight even gets two! Kendry finds that he has to extract a paw that gets stuck in his pocket, but the animal's roving digits fail to extract anything of the bard's.

Churr-ing in a sort of thanks for the food, the animal ambles off, but Tobias thinks that he sees a gleamof mischief in the creature's eyes. However, a very careful enumeration and check reveals no loss of property.

Selithe thinks that such a creature would make a neat familiar, but of course, since a familiar generally has to be smaller than you are, a normal-sized raccoon would probably be a better choice. Even that kind of a non-traditional choice would take some doing. [OOC: such as an Improved Familiar feat]

The group quickly returns to its regimen of sleep and watches, and the night passes quickly. In the morning, it's breakfast and time to hit the road. Spelcasters, I'll assume that you keep the same set of spells ... unless you say so now! I'll assume the same marching order, unless there are changes?

Any other actions before resuming the trek?

Airin and Fioni  d20+6=19 d20+9=26 d20+16=23
Tuesday January 24th, 2006 7:53:23 AM

"Funny but a little wicked" Airin says as the raccoon turns his back on them and leaves.
"oh well, that's it for tonight"

Airin thanks Thobias for taking care of her sword and then returns to her bedroll and takes all the rest she still has left.

In the morning, she gathers her stuff, tries to find Fioni, but apparently the little predtor is allready out hunting. She'll pop up when she's done.

Making sure all animals get enough water and food, Airin herself enjoyes a few left-overs form last night and then prepares to go on the road again.

(occ. any chance to know how far the towers actually are?)

Once they are on the road again, Airin keeps her eyes and ears wide open.

Rolls:
spot: 19
listen: 26
Erwen Spot: 23

Tobias  d20+4=15 d20+5=9 d20+8=9
Tuesday January 24th, 2006 4:28:52 PM

"Hmmm, there's something weird about that raccoon." Tobias observes to no one in particular.

"You're quite welcome, Airin. Say that's a good looking sword. Where did you get it?" Tobias says handing Airin back her sword.

After settling back to sleep, morning seems to come too quickly. Tobias stretches, gathers his belongs, packs his pony, and prepares to depart. He's willing to go on a little ahead scouting as the day before.

Rolls:
Spot: 15
Listen: 9
Survival: 9
(** these rolls are +2 vs orcs)

Dwight  d20+1=18
Tuesday January 24th, 2006 9:06:35 PM

Marching along, Dwight scans the sky. "Glad the weather is good. Make all this hiking much more pleasant."

spot: 18

"I was thinking about the coon, my pa use to chase some out of a tree when necessary. He would normally put food just a little ways away, and help build another nest. The little critters would return and expect food for weeks after my pa stopped. Anyone know if giant coons behave the same way?"

Kendry 
Tuesday January 24th, 2006 9:47:13 PM

"Yeah, Tobias. I wonder if that was a real racoon - or someone disguised as a racoon?" Kendry ponders. He doublechecks himself and his possessions, taking a quick inventory.

In the morning, he joins Airin in helping to feed the various animals, and the party members. He walks the perimeter of the camp, checking for any unaccounted-for footprints (or pawprints) and asks Tobias to take a look at the racoon's tracks for a little ways, to see if they might discern more about last night's visitor.

Once they are ready to leave, he sets out with a light and happy heart, looking forward to the journey.

Selithe 
Tuesday January 24th, 2006 10:54:36 PM

Selithe goes to check on Gra even knows Kendry and Airin are and smiles as she plays with both dog's. She chuckles as hs pats them both, "I think getting both of them together was a good idea brother. They deserve to be together." Selithe smiles and looks to Airin, "I'll have to have you show me how to tend to Gra here better since you know animals more then I do Airin."

Selithe smiles and prepares her stuff, also curious of the raccoon visitor they had but trying to just chalk it up as a interesting encounter.

Spell (Conjurer*wizard*) *extra spell per level for being a specialist
0th (4+1): *Acid Splash, *Detect Magic, *Flare, Light, *Ray of Frost, *Prestidigitation

1st (2+2): *Mage Armor, *Magic Missile, *Burning Hands, *Enlarge Person

Podo (by Kim) 
Wednesday January 25th, 2006 1:24:30 AM

"I don't know about giant raccoons, Dwight. First one I've seen," Podo answers his friend.

He enjoys breakfast, and helps clean up the campsite. He keeps an eye on Zardock, interested in whatever rituals and prayers the dwarf may engage in. He is peripherally aware of Kendry's interest in the tracks, but figures that Tobias is better suited for that.

"Let's go find this Fixer."

Airin (2nd and Illegal) 
Wednesday January 25th, 2006 5:18:09 AM

As Tobias questions Airin about her sword Airin talks to him along the way.

"I bought this Bastard Sword when we joined up the Woldian League of Adventurers when we were visiting the Gold Dragons. I had to loan some gold from Podo there, but I promised to pay him back when I could. It's masterwork! Normally I would not be able to wield such a sword, but the WLA training experts helped me. Joining the WLA surely is something you should start to set some gold aside. It will cost you 2000Gp to start! Look then you get this badge..", and Airin shows the blue WLA badge that it pinned to her armor (which now is safely secured).

Taunting Voices (Temp DM Cayzle) 
Wednesday January 25th, 2006 6:26:42 AM


Kendry and Tobias have suspicions about the big raccoon, but no possessions turn up missing, and there is nothing out of the ordinary about the creature's tracks. Dwight wonders if it will turn up again, looking for a hand-out. But Selithe, with her sharp eyes at the gaming table, sees nothing but an interesting encounter her in the wilderlands. Perhaps she is reassured by Airin's attitude: "Funny but a little wicked."

Airin knows that most things in Nature are not neutral, but have a bit of orderliness to them, like ants, or mischief, like the raccoon, it seems. And those tendencies seem to be stronger since the Few King was born.

Zardock says, "I've seen some strange things north of the Peaseblossum. The closer you get to the Scab, the more likely you'll see monsterous unusual things. Never did see a giant raccoon before!"

The party gets back to sleep, and then is back on the road in the morning without incident.

Airen communicates her enthusiasm for the WLA. It is a group known for its heros, across the Wold.

Zardock communicates what he can about how far the Tower is. "At the rate we're walking, slowpokes," he says smiling, "we'll get there probably tomorrowish."

Soon after that, late in the morning, you hear voices up ahead, harsh voices. The speakers are around a bend, out of sight, maybe 150 feet away.

If you make a Listen check vs DC15, then Please Highlight to display spoiler: {You hear one voice say, "Ha! Dirty fey! That's just what you deserve, stinking elf! You've got this coming!"}

Airin and Fioni  d20+9=23 d20+6=26 d20+4=18 d20+7=17 d20+7=9
Wednesday January 25th, 2006 8:01:02 AM

(listen 23)

"Hush lads, looks like someone is giving an Elf a beating up ahead! Let's get a little closer carefully... I'm no fan of Fey, but I have nothing against an Elf."

150ft is still a long way for little halfling legs.

"Go Fioni, fly ahead and go and have a look. Hurry back! Why don't we just ride our ponies over there and see what's going on? " Airin asks the group, though she will change her mind should other plans seem more appropriate.

Dispite the bold plan to ride towards the noise straight away, and the somewhat secure feeling Airin displayed about the Raccoon, riding fast into trouble seems nothing for Airin... Airin, the paranoid Rogue... RIDING towards trouble?!? What's gotten into her?!?


(occ. Don't know myself, but RL issues at work and a potential new career offer are making me a little more straightforward both at work and apparently also in game :-/ Hope you don't mind. Just hold Blossom to stop her :-D )


Rolls:
Listen:23
Spot: 26 NAT 20!
Ride: 18 (should we ride quickly over there)
Handle Animal: 17 (send Fioni to scout ahead)
Handle Animal: 9 (have Fioni report back... looks like there's little chance she will do that ;-) )

Tobias 
Wednesday January 25th, 2006 11:25:03 AM

"Even though there doesn't appear to be anything strange about the tracks, Kendry, I'm still suspicious about that raccoon."

As Airin descibes the league of adventurers, Tobias replies "The WLA really does sound like a worthy group to belong to. I'll have to start putting some gold aside for that. It may be a while though..."

When Airin tells everyone about the argument ahead, Tobias proclaims "People should be safe and free to walk the roads of Wold. Be they fey or halfling. We should see what's happening."

To Airin's plan, he says "That sounds like a good plan. If you all decide to ride ahead to see what's going on, I'd like to go on through the woods around the right to flank them. I can signal if there's something really dangerous. And, I can be in position to support you, should they not listen to reason. I'll just need a few minutes head-start and someone to care for my pony, Maxie."

"What do you think?"

Airin and Fioni 
Wednesday January 25th, 2006 12:10:02 PM

"To me that sounds like a good plan Thobias. Maybe the noisiest ones among us..." and Airin casts a painfull look on those wearing clattering armor, "... could push through and go straight in while the sneaky ones among us run through the woods. The noise the ingoing party will make will most likely cover movements in the woods so the sneaky ones can get in position."

"I'd prefer to follow Thobias's plan and be part of the sneaky group."

Kendry  d20+6=16
Wednesday January 25th, 2006 3:11:04 PM

"'Minutes' may be too long for the victim. Go ahead and work on flanking, you two, but I'm riding straight ahead, and see what's what." Kendry urges Cheann forward. He prepares his bow, and nocks an arrow.

Tobias  d20+4=21 d20+5=20 d20+8=27 d20+14=17 d20+11=15
Wednesday January 25th, 2006 4:19:08 PM

"Ok, I'll double time it to the right of the road, and into flanking position. I'll try my best to be there at the same time as the rest of you. Airin, are you coming on this side or the other side of the road?"

Tobias runs off to the right, leaving Maxie with Podo. As he nears the area where he expects the elf and "friends" to be, he slows down, draws his shortbow, and tries to hide and move silently into a flanking position. He also keeps an eye out for any identifying tracks. And, keeps a sharp ear out for the rest of the halflings.

Rolls:
Spot: 21
Listen: 20
Survival (tracks): 27
Hide: 17
Move Silently: 15

Dwight  d20+4=8 d20+4=16 d20+4=15 d20+4=17 d20+1=16
Wednesday January 25th, 2006 8:22:25 PM

Not so certain about riding/running into trouble. Dwight tries to hear those supposedly up ahead, but hears nothing.

"I'll follow and target with my bow should the need arise," Dwight states as everyone begins to head out in various directions.

Pulling his bow off his shoulder, Dwight checks the tension on the string and follows those heading straight (though he walks/runs).

Dwight has no intention of going into battle until more information is found (or heard).

When appropriate Dwight will begin to move silently (16) and hide (15) and take another listen (17) while looking about (spot 16)

Selithe 
Wednesday January 25th, 2006 9:29:58 PM

Selithe sighs when everyone starts to react the way they do and plays follow the leader instead of trying to listen for the trouble, everyones reactions telling her all she needs to know really. She lets Gar fall into step with Kendry and smiles to him as she moves her staff to her lap some, "Seems like the day was to nice to stay that way forever. Anyway, we haven't had alittle excitement for awhile as long as it's nothing really nasty anyway."

Kendry to Selithe 
Wednesday January 25th, 2006 11:20:30 PM

"Well, Sel, it sounds like we are in for an educational moment here," the bard answers his sister. "Thanks for riding by my side."

Podo (by Kim)  d20+5=20
Thursday January 26th, 2006 2:18:04 AM

Podo clearly hears (Listen: 20) the distant threat. Back by the bell tower, Zardock earlier had spoken of the need to protect others. "Let's go!" he encourages the dwarf. Podo runs towards the sound of the voice.

Brigands and an Elf (Temp DM Cayzle) 
Thursday January 26th, 2006 6:06:07 AM

Those who scout ahead (including those with feathers) discover that there are people ahead, in some kind of confrontation.

The party advances, unnoticed by what turns out to seem to be brigands, intent on the elf they are tormenting. A group of ten stand in a circle, facing inward, with the elf in the center.

The brigands are a motley bunch, mostly ill-equipped, with gear in poor repair. There is a hungry look about them, but that may be the hunger for blood, fear, and pain that evil folk exhibit when toying with a victim.

"Dirty elf! You killed my wife, you and your Fey King!"

"A pox on all your kin, animal-lover!"

"You sicken me! All full of yourself, think you're better than us, think you're so beautiful and special!"

Several take turns spitting at the elf. A roar goes up when some spittle hits on target.

A big backpack is on the ground next to the elf. He is bloody, and a rapier lies on the ground at his feet, seemingly disarmed. The ruffians -- humans and halflings -- seem too intent on their fun to bother killing the elf, at least right away ... for now they are content with taunts, although their weapons are drawn, and it seems clear that if the elf tried to escape, he would be cut down.

There are a handful of women among the brigands, but one stands out. A halfling, her armor is in excellent repair, and gleams pure black. She is the one whose spit was the most accurate.

The party is about 40 feet away, and has the jump on these ruffians. Some of you are on the road, some in the trees to one side. If you wish to act, take a surprise action and a regular action before the brigands can respond.

Airin and Fioni  d20+12=19 d20+18=24 d20+7=24 d6+1=5 d6=5
Thursday January 26th, 2006 9:17:24 AM

Airin walks through the forest with Tobias while the others are moving straight towards the Brigands. Finally she gets close enough to see what's going on. Hmmm... that armor...

"Still a little bit too far. With all the commotion they makes they will never hear me getting closer" Airin thinks.

"Tobias, I need to get closer so I can accurately shoot them with my crossbow."

Airin will steadily move 10ft closer to the group and there she will hide and wait to see what happens. If trouble arise, she will sneak attack that woman in nice armor - who seems to be the groups leader. She takes out her bastard sword, and places it next to her while she crouches to the ground. Should they see her she can easily drop her crossbow and pick up her sword.

Prepared attack:
Bolt 1 hits AC24 for 5Hp + 5HP sneak attack

rolls:
Move silently: 19
Hide: 24

Tobias  d20+14=31 d20+11=13 d20+10=12 d4+2=6
Thursday January 26th, 2006 1:02:20 PM

Tobias will move 20 ft closer and take up hiding again. He's not going to attack right away. He will allow those coming on the road to make the first move. If they attempt to talk with the group, I will wait to see the brigands' reaction.

If it deteriorates into a battle, the first shot will be at the woman in black armor. Then, Tobias will lay down his bow, and move 15 ft towards the circle of brigands, while drawing his short sword.

Rolls:
Hide: 31
Move Silently: 13
Attack: 12 (hits AC12 for 6 hp -- yeah right)
** the attack is only if combat is not averted.

Dwight  d20+7=14 d20+7=22 d20+6=14 d6=6 d20+6=26 d6=5 d6=2 d20+1=14
Thursday January 26th, 2006 5:41:21 PM

Moving off the side of the road, Dwight takes to hiding (18) and moving silently (22) and moves an additional 10 feet if proper cover is available. Scanning around to make sure the brigands don't have back-up in the woods (spot 14).

Dwight takes careful aim with his shortbow at the tallest or largest man.

Surprise attack:
attack 14 (+1 if within 30 ft)
dmg: 6

Normal Attack: (at the same largest or tallest man)
attack 26 (+1 if within 30 ft)--crit. Nat. 20
dmg 5+2=7

(OOC: Am I suppose to add anything since its a surprise round? Don't remember..sorry)

Kendry  d20+6=15 d20+6=22 d20+4=18 d20+3=23
Thursday January 26th, 2006 8:28:35 PM

The halfling decides to first establish control, then get around to talking later.

He drops the arrow and reaches into the side flap of his haversack, extracting a tanglefoot bag. As he draws near to the brigands, he dismounts then tosses it at the black-armored expert spitter (ranged touch attack, AC 15). [An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.]

As he tumbles (18) through the brigands, stopping next to the elf, from a pouch at his waist he extracts a thunderstone, calls out, "Stand down, or suffer grave consequences!" and throws it down on the pathway - to a spot about 11-12 feet from the spot where he stands (as well as a similar distance from the elf, but also so that he catches as many brigands within its 10 foot radius as he can [throw AC 22]).

He draws his own rapier, moving the tip in a tight circle.

Talking, that is, if anyone can hear...

[Oh: Might need a fast dismount ride check (free action): 23!]

Podo Danderfluff Pipewood 
Thursday January 26th, 2006 11:21:26 PM

Podo will attack the woman in the dark armor with non-leathal blows attempting to render her unconcious or at least not in a viable useful position.

Selithe 
Friday January 27th, 2006 12:05:50 AM

Selithe continues moving with her brother and also moves to dismount when he speaks and smiles as one of her spells she plans to fire off will only work if the enemy is looking her direction, "Good job brother."

Spell (Conjurer*wizard*) *extra spell per level for being a specialist
0th (4+1): *Acid Splash, *Detect Magic, *Flare, Light, *Ray of Frost, *Prestidigitation

1st (2+2): *Mage Armor, *Magic Missile, *Burning Hands, *Enlarge Person

Justin Webber (Temp-DM) Brigands and Elf rd#1  d20+6=9
Friday January 27th, 2006 12:35:18 AM

The brigands and elf also are caught off guard as the group quickly breaks into action and moves to help the elf.

Airin moves up closer to the fight and takes careful aim at the halfling woman in black armor and fires off a shot. Airin is happy to see her bolt does a great job as it hits the woman square, however it seems to of made her more mad at the moment then hurt her.

Tobias moves in also and from his hiding place also fires a arrow at the woman in black armor, however his shot goes slightly wide and wizzes past her side.

Dwight moves also and notices nothing in the forest that he can see so it doesn't look like the brigands have any backup. With this knowledge he takes aim and also fires at one of the brigands, picking one that looks actually bigger and uglier then the others. His arrown hammers home on the man though injuring him some. (Add in the bonus for the suprise attack for the round.)

Kendry dismounts and tosses a tanglefoot bag at the black armor lady halfling and finds that the goo from it succeeds in sticking her well to the ground. Ever the talker though Kendry spouts off words of diplomacy and fighting depending on the brigands decision.

Podo moves up beside Selithe, Zardock and Kendry and awaits the movemtns of the enemy since rushing in on so many might be a bad idea ahead of the group. (Sorry if I'm taking alittle liberty here if you prefered to rush ahead then let me know and I will edit to fit.)

Selithe moves up beside her brother and dismounts, keeping a spell in mind depending on how this all goes.

The ten brigands have been limited down to nine with the black armor halfling woman being trapped by the goo but they seem less then willing to back down, blood lust rages in them for what they consider the elf deserves and one hoots as he charges forward, "Dirty elf lovers, kill them and then the elf is ours."

Only seeing Kendry, Selithe, Zardock and Podo in the open only 5 of the brigands rush towards them to fight. 3 of them push forward with their longswords at the ready and 2 drop back abit and ready a bow and arrow.

(BS=brigand swordsman BA=Brigand archer. All but srchers are within combat range now, taking a few steps before reaching them of course.)
BS#1 AC:15 (injured from Dwights shot)
BS#2 AC:15
BS#3 AC:15
BA#1 AC:16
BA#2 AC:16

The remaining 4 moving brigands anyway move towards the forest area where Airin, Dwight and Tobias are firing from. As the move 3 of them pull swords and wade in and the last one readies his bow with a arrow.

(Enemies are listed the same way as above and all but the archer are within move and hit range.)
BS: AC:15
BS: AC:15
BS: AC:15
BA: AC:16

Zardock frowns as he looks to the Brigands moving in and the one tangled in Kendry's tanglefoot bag, "Good job on the tanglefoot bag Kendry, thats one we can take alive. Now lets try to get the others without killing."

The elf isn't trying to run or anything as he looks worried he might get shot and killed, plus he looks pretty injured from the beating he has taken.

Kendry  d20+4=17
Friday January 27th, 2006 1:17:22 AM

"Stay back, friends," Kendry says to those at his side, glancing quickly at Podo, Selithe, Zardock and the elf. He reaches into a pouch, and palms a feather, and then tumbles (17) forward through the brigands who have not run off yet. As he does, he drops the feather from the height of three feet, and continues his motion forward to the other side of the brigands, to his maximum movement.

The feather floats to the ground. As it touches, almost instantaneously a long swan boat pops into existence, likely knocking down all or many of the brigands, and perhaps pinning a few of them on the ground. [Quaal's Feather token: Swan Boat: A token that forms a swanlike boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear or thirty-two Medium characters or any equivalent combination. The boat lasts for one day.] (The boat is about 35 feet long, and 12 feet wide. Kendry tried to position it to get as many of the brigands as possible, without crushing his friends or family.)

"I hope you folks can swim," quips Kendry, rapier still at hand, and twenty feet away from Podo et al on the other side of the boat. He realizes not all of the brigands' ears are in good enough shape to appreciate his light witticism. Hmmm - based on the orientation of the boat, Kendry would be off the starboard side, and elf, dwarf, sister and friend off the port. "Hi, Cheann! Good boy! Don't worry. It's just a boat."

Airin and Fioni  d20+7=17 d6+1=4 d6=5 d20+12=29 d20+18=25
Friday January 27th, 2006 4:52:14 AM

"Damn this wasn't supposed to happen straight away! What happend to talk first and shoot later... oh well, it'll be shoot first and then see who's left to talk to..."

Noticing Tobias is 10ft ahead of her (not sure where Dwight is) Airin first shoots at the archer that comes closer and then moves 10ft up north. Of course, she will not forget to take her blade with her while she moves.

After he movement she will hide and wait for the Brigands to come closer, hoping Tobias and Dwight will manage against the other brigands that close range.

Bolt hits AC17 - for 4Hp + 5Hp sneak attack

Rolls:
Move silently: 29
Hide: 25

Cayzle OOC 
Friday January 27th, 2006 6:09:36 AM


Friends, as you have noticed, Justin is ably taking over the game, and he has my deep thanks! I enjoyed subbing for you all, especially as you have the makings of a great group! Have fun, and good luck!

Tobias  d20+9=28 d20+9=11 d4+2=4 d20=2
Friday January 27th, 2006 12:04:07 PM

Tobias thinks, "Hmmm, you send in a bard to talk. And, he attacks first. I may get to liking him after all..."

Since the attack is on, he will move from the trees and close on the nearest swordsman. As he moves, he draws his second short sword. When Tobias reaches the brigand, he jabs at him with a single short sword attack.

After hitting him, Tobias says to 3 bringands moving towards the woods, "That was your only warning. Leave while you can still walk away. Is the elf really worth dying for?"

Rolls:
Attack: 28 (19+9 - threat); 11 (single damage)
Damage: 4
Intimidate: 2 (not so much...)

Tobias's AC: 19

Dwight (AC 15, HP 23)  d6=4 d20+6=24 d6=4 d20+7=9 d20+7=15
Friday January 27th, 2006 5:35:08 PM

Extra damage from surprise last round: 4

Taking another aim (at the same guy if in view, otherwise the closest heading in his direction). Dwight lets loose (attack 24, dmg 4).

Should the opportunity arise at this point, Dwight takes to moving silently (9) and hiding (15).

Selithe 
Friday January 27th, 2006 11:51:39 PM

Selithe, noticing that her brother has handled the nearest sword using enemies rather well with the large boat he just summoned with the feather, begins to focus on the archers but notices that now the boat is in the way of her being able to cast a spell, however she does shrug and calls out to Kendry, "Well, this is nice cover from oncoming arrows brother."

With that said Selithe begins working her way around the boat, deciding to pull out her sling and a sling bullet as she goes and mentally reminds herself of the wand her brother gave her and to also buy a bow later.

Spell (Conjurer*wizard*) *extra spell per level for being a specialist
0th (4+1): *Acid Splash, *Detect Magic, *Flare, Light, *Ray of Frost, *Prestidigitation

1st (2+2): *Mage Armor, *Magic Missile, *Burning Hands, *Enlarge Person

Justin Webber (Temp-DM) Brigands and Elf rd#2  d20+2=16 d20+4=5 d20+2=13 d20+2=12
Saturday January 28th, 2006 12:15:21 AM

Kendry breaks into quick action to help cover and support his fellow friends and quickly moves and uses his feather token to produce a large swan boat which lands right on top of all but one brigande swordsman that was rushing forward. He is greeted by alot of grunts and huffing as they might be injured from the boat appearing on them but otherwise atleast partly alive.

Also it is quite noticeable now that the archers have stopped and looks abit stunned as it becomes clear to them that they can not hear. They must of been caught up in their blood lust before. (Thanks to Kendry since I missed the thunderstone and thanks for the vote of confidence on my posting.)

Airin fires off a bolt before moving for another patch of cover. She is happy to notice her bolt hits home also on the archer she fired at and looks to be bleeding nicely from the wound.

Tobias moves out to meet one of the on coming briagndes with a sword and slashes at the brigande. Tobias's aim is nice and cuts a nice gash but doesn't seem to be as good of a attack as Tobias was hoping for.

Dwight can't hit the big man he shot before since he is under the swan boat that Kendry used on their side of the fight. However he does take nice aim and fires, hitting the archer who Airin shot. He also moves to another hiding spot, hiding quite well but making some noise getting there.

Selithe begins moving around the boat and readying her sling and a sling bullet for use when she reaches there.

Zardock moves up and quickly punches out at the remaining sword brigande on the side that Kendry, Selithe and Podo are on and lands a pair of nice blows. The blows however are clearly not aimed for any vitals and the brigande is stumbling some as he is trying to hold tight to staying too.

(On Kendry, Zardock, Selithe and Podo's side)
BS#1=under swan boat/badly injured
BS#2=under swan boat/injured
BS#3=knocked out from Zardock's attacks
BA#1 AC17=shocked from being deafened
BA#2 AC17=shocked from being deafened

BS#3 stumbles a bit more before falling to the ground. Zardocks blocks were to hit in just the right places to take the brigande down without killing him and Zardock seems very pleased with this.

(Brigands on Airin, Tobias and Dwight's side)
BS: AC:15=injured by Tobias
BS: AC:15
BS: AC:15
BA: AC:16-badly injured

The brigand swordsman that Tobias attacks does not look overly happy at being hit by the halfling and launches a attack if his own. However the brigand's sword goes terribly wide and he goes off balance and slips on the grass.

The other to brigand swordsman move right past Tobias and continue to the forest, hunting for Airin or Tobias who they just saw a few moments ago. Neither however have any luck spotting either of you so just ready themselves for another attack. (Spot:13/12)

The archer however seems to have lost his desire to fight and has dropped his bow to the ground and follows it shortly after as he grasps the bolt and arrow with either hand and howls in pain, also muttering how much injustice there is in the Wold and cursing short little people.

Tobias  d20+7=21 d4+2=3 d20+7=24 d4+1=4 d20+7=19 d4+2=4
Saturday January 28th, 2006 4:57:19 PM

[OOC: Do either of the passing swordsmen come close enough for an attack of opportunity?]

Tobias uses his first attack to slash at the off-balance brigand, hitting him with a good blow. If he's still alive and struggling, Tobias will attack again, this time with the short sword in his left hand (again hitting true).

If the first blow finished him off, then Tobias will instead move towards the brigands that rushed past him.

Rolls:
Attack (primary): 21 for 3 hp
Attack (secondary): 24 for 4 hp [if needed]
AoO (if possible): 19 for 4 hp

Kendry  d20+5=24 d20+2=20
Sunday January 29th, 2006 2:31:19 AM

"Try not to kill the people, despite their murderous hearts!" Kendry calls out as he takes the whip from off his hip and sends it snaking toward the deaf archer nearer the bow of the boat, tripping him (Ranged touch attack AC 24, opposed strength check to trip, if needed: 20) to the ground. "You can't teach a lesson if the student is dead, or the heart is hardened. We can't control the latter, but might have some say over the former."

Podo Danderfluff  d20=13 d20=5 d4=3 d4=2
Monday January 30th, 2006 12:11:46 AM

Podo moves in to use his unarmed strike capabilities to maximize the systematic surrender of the enemies via non-leathal damage.

Uisng his darkwood staff and his flurry of blows move, Podo will try to render the deafened Brigands unconcious. (Attack: 13, 5 & Damage:4 & 2)

Once all looks calm, Podo will move to heal any bleeding enemy to stem the downward slide.

Airin [AC17 - HP21/21] and Fioni [AC17 - HP8/8]  d20+12=28 d20+18=32 d20+3=8
Monday January 30th, 2006 3:48:28 AM

(ooc. assuming the brigands are within 10ft from Airin as they started to hunt for her and Tobias)


Airin notices the archer falls to the ground and realises she will not be able to shoot the other Brigands and hide this time. She drops her crossbow and picks up her sword, sneaks closer to one Brigand, not currently attacked by Tobias.

{move silently: 28! that should work)
(hide: 32 - YES)

Very carefully Airin gets closer to the Brigand flanking the "poor" bloke.

Then suddenly Airin pops up and takes a swing at this guy!

Sword hits AC8 - ouch!

Airin's eyes grow wider as she feels and hears her blade only scratching the Brigand's armor. With no place to hide now, this is going to be a one on one battle... never has this been Airin's forte...


Now where's Fioni?!? She was flying up ahead and saw the Brigands fighting the poor elf. But there's only that much a Hawk can do against well armed men...
But as the bird watches Airin fumble her well prepared attack and notices her master is now vurnerable to attacks, the predator takes a dive at this Brigand! Fioni will attempt to distract the man but will not attack (not close withint AoO range) shrieking loudly.

Selithe  d20+7=13
Monday January 30th, 2006 11:25:04 PM

Selithe steps out and spins her sling and lets loose a stone at the archer that is still out there near them. She however won't do this if the archer is already down or dead. She lets the bstone go otherwise and watches it sail towards her enemy, also watching as it goes right over his head too.

Selithe lets a half laughing smile cross her face as she deffeintly isn't the fighter type yet or maybe it is just bad luck.

Brigands: Round#3 -- Dry Dock! [DM Jon-Paul (JPW)] 
Tuesday January 31st, 2006 1:30:11 AM

Deafened & Broke

The remaining Brigands appear in a state of panic. A large boat materializes out of the thin air crushing many of them. Of their leader, only legs and shoes can be seen. Those that are not deafened are broken.

Zardock states, "No harm will come to you if you stop and disarm. You will be given a choice -- A safe escort to Angel Springs Jail or to swear a sacred oath to give up briganding. The choice is yours!"

The remaining Brigands can see that of their once great number, only two still stand. Of the halflings and elf, all remain standing.

Oaths
Zardock explains to the group about oaths and Oathbound. "Oaths: An oath usually consists of three parts: The Invocation, in which the swearer names some higher power or source of veneration; the Vow, in which the swearer declares the behavior required by the oath; and the Doom, in which the consequences of violating the oath are spelled out. So in this case, these Brigands here can swear an oath and be bound by it, or break it and suffer the rath of the DOOM!"

"Speaking of which, Brigands, you have two minutes to decide," says Zardock.

While the time ticks slowly away, the halflings move in to corner their prey. Podo and Zardock tend to the wounded, Podo using his healing kit and Zardock his healing ways.

Kendry  d20+3=19 d20+3=12 d20+3=19
Tuesday January 31st, 2006 3:26:57 AM

Kendry quickly applies what healing he can [Heal, untrained: 19, 12, 19] to three of the brigands.

"If you all are amenable to Zardock's recommendation, perhaps we can work together and get this boat off of some folks," Kendry says.

He approaches the elf then, picks up the fellow's fallen rapier, and hands it to him. "You going to be all right, sir? And did you kill that man's mother?"

Airin and Fioni  d20+3=18 d8+1=8
Tuesday January 31st, 2006 10:31:19 AM


?!?

"What's this!", Airin wonders as she looks eye to eye with the Brigand standing in front of her... This is by far the weirdest end to a battle she ever experienced so far!

"DROP YOUR WEAPON FOOL!" she sneers to the man in front of her, "DROP IT!!"

She menacingly waves her bastard sword and points them towards the rest of the thug. All brigands that were attacking her and Tobias, are ordered to drop their weapons and step towards the boat. Airin will not pick up anything now as she will keep eye contact with these guys. The first one that makes a move she dislikes, receives another hit from her sword.


Prepared strike:
Sword hits AC18 for 8Hp

Tobias  d20+9=22 d4+2=4
Tuesday January 31st, 2006 12:01:09 PM

Tobias moves into a flanking position with Airin around the two remaining brigands near the forest. He allows them the chance to heed Zardock's and Airin's advice to surrender their weapons and head for the boat.

Should they fail to do that, Tobias will attack in concert with Airin.

Prepared attack: 22 for 4 hp.

To Zardock, Tobias says, "So, an oath? Sounds interesting. Does it work well for you?"

Dwight 
Tuesday January 31st, 2006 5:38:02 PM

Seeing that this side of the boat is under control, Dwight moves to see the other side. Ideally he plans to stand near the stern of the boat to easily see each side. Making sure no one tries to make a dash and the leader stays trapped.

He does not lessen the tension on his bow, but keeps it poised and ready.

Selithe 
Wednesday February 1st, 2006 12:06:26 AM

Selithe moves out from where she was by the boat and looks to her brother and the others she can see and smiles, glad to see none of them took any bad injuries.

She then rushes to see Kendry and the elf, speaking to Kendry and then the elf with the same questions, "Is he badly hurt? I hope we were in time to safe him from any bad injuries after all." Selithe smiles as she can't help but remember a certain druid getting his head lopped off sometime ago now.

Thinks Selithe also gives a whistle to get Gra and maybe Kendry's riding dog's attention to come to them.

Oaths & Oafs! [DM JonPaul(JPW)]  10d20(1+15+10+17+13+16+9+17+8+13)=119 d20+2=10
Wednesday February 1st, 2006 12:11:06 AM

Recap: The Bend in the Road

Our heroes, upon hearing sneers around a bend in the road, move into action to seize the moment. A multiude of actions come into play, a tanglefoot bag, a thunderstone -- sonic blast --, a wooden battleram in the shape of a swan boat is launched into the melee -- causing havoc to everyone caught in its path!

Blazing Reflexes

All but 3 of the Brigands are laid waste by the combined efforts of our brave heros. The previous victim -- an elf -- manages to just escape the wooden battleram before impact.

Of the remaining 3 Brigands, 2 stand deafened by a thunderstone and unable to move or hear a word being shouted at them. They stand dazed and confused.

The remaining Brigand and apparent leader of the lot wearing shiny black armor and a tanglefoot bag remains goo'd to the ground.

Zardock & the Oath

Zardock, after the battle tide has turned requires of the remaining 3 Brigands to make a choice. Return to Angel Springs and a stay in the city jail or swear an Oath to give up the Brigand'ing way of life.

Zardock explains the idea behind Oaths and also explains the consequences of breaking an Oath.

Oaths:
An oath usually consists of three parts: The Invocation, in which the swearer names some higher power or source of veneration; the Vow, in which the swearer declares the behavior required by the oath; and the Doom, in which the consequences of violating the oath are spelled out. Consider the following examples:

* A new member of a militia swears a common oath: "By the loyalty of my fellow brothers-in-arms, for the course of one year I vow to obey the officers of this militia and comport myself according to the rules and regulations of my unit, lest I be declared coward and punished as I deserve."
* A couple exchange marriage vows, a serious oath. He: "Inspired by divine Flower, if you will love me, I will love you and be true to you for life, betokened with the gift of this ring; and if I ever betray our love, let me go mad with self-loathing and the compulsion to bash out my own brains." She: "Inspired by sweet Flower, if you will love me, I will love you and be true to you for life, as signified with this wedding ring; and if I ever betray you, let me die of a broken heart." He: " I will love you!" She: "And I will love you!"
* A merchant swears on the quality of his goods: "By Ffloy's scales, I swear that this horse will run fast and true for you, and if I lie, then my head will break out in warts and my customers will shun me!
* But consider a more dangerous oath, sworn by an heir in exile: "Let dread Gargul and corrupt Marteaus and pure Alemi bear witness to my vow: neither man nor monster nor spirit fell will keep me from my task -- I will reclaim the throne of my mother or fight elf, demon, or god that stands in my way!" This last oath is a very dangerous because of its tone and because it has no escape (and a sensible oathbound would not agree to witness it). The first oath had two ways out -- it expired after a year, and it punished "as I deserve." But the would-be king may find that his oath will hold him to his vow even if he dies, or worse. NOTE: without the supervision of an oathbound, sworn oaths may be supernaturally binding or not, depending on the power and intensity of the oath-maker.

And just for those few that believes breaking an oath is no big deal, let me remind you, that there are people charged with returning an oathbreaker to justice and their Creed is --

There is nothing lower than a liar!

Elf Rescue

"My my... what an interesting turn of events! Thank you fellows for helping me here with this mess. Ever since the birth of the Fey King, elfs everywhere can't catch a break. We are forced from our comfortable homes and lives. Even walking around we are picked on! Enough of my ramblings... May I ask where you are headed?" says the once beated and battered victim of the Brigands to the halfling heroes.

Tobias 
Wednesday February 1st, 2006 11:27:19 AM

Tobias surveys that battle field and nods approvingly at the result: brigands killed or captured, elf rescued, and party members unharmed. Any battle you can walk away from is a good one, but this one appears to have gone exceptionally well.

Tobias wipes his blades clean on the shirt of a nearby fallen brigand. Then, he returns to picked up his bow from where he'd dropped it.

Intrigued by this whole oath thing, he moves next to Zardock and watches intently.

As he passes Kendry, Tobias says, "Nice boat. Does that thing go away as easily as it came out?"

Airin and Fioni  d20+6=19 d20+7=21
Wednesday February 1st, 2006 11:34:42 AM

Airin lets the others handle the Brigand mob and returns to where she left her crossbow earlier. Once she recollected that, she takes another look at where the Brigands dropped their weapons and picks them up to collect all loot.

Then Airin inspects the archer that fell with bolt and arrow in his chest. What did he carry on him? Armor? Bow? Anything that looks decent? She takes all the time she needs to inspect other items the Brigands carry as well... after all, she IS a rogue :-)

Rolls:
spot:19
appraise: 21

Dwight  d20+1=12 d20+2=15
Wednesday February 1st, 2006 5:59:18 PM

Assured that combat has ended, Dwight finally releases the tension on his bow. Then follows Airin in searching the Brigands.

Anything of interest will be examined. Anything miliary/brigand like will be taken, most likely to be sold later.

spot: 12
search: 15

Chores on the road less traveled [DM JPW] 
Wednesday February 1st, 2006 9:09:53 PM

Chores

Zardock says, "Well, Kendry, now that you unleashed the boat, I think you should clean up your mess."

Looking to the remaining Brigands, "Your time is up, what have you decided?" The two Brigands reply in unison, "We'll go to jail. Looks good to do time for da' life! Besides, we don't want to one hunting for us! And I ain't giving up my stuff to yous either!" rasp the two thugs.

New Elenna

"Well, Zardock, its nice to have met such nice folk on the road. Especially ones that don't exhibit the anti-elf sentiment I've come across of late."

"You halflings are a nice lot too! Here, please accept these two examples of fine elven craftsmanship. I have to *give* these things away," he tells the party as he explains the rising tide of anti-elf sentiment. "No one wants to buy elf-goods any more and you've helped me in my time of need along the road less traveled. I must continue on to New Elenna. Good luck on your journey North." says the elf Merchant as he heads off in the direction of New Elenna.

Clean-up

After cleaning up the along the road, burying the bodies of the Brigands and piling up their gear, you have a shiny piece of armor, several swords and two broken bows including the weapons of the remaining *arrested* bandits. The armor is badly damaged from goo and boat.

Kendry 
Thursday February 2nd, 2006 12:13:47 AM

Kendry takes the whip from around the ankles of the deaf archer now resting comfortably on the forest pathway. "No, don't get up on my account." He signals the same thing with hand motions.

Kendry wraps silken rope around the halfling 'lady' in the black armor, securing it with a good knot here and there. "That tanglefoot bag is about to give out. Don't want you to feel too uncomfortable with the sudden release in pressure," he explains amicably. "I'm Kendry, and these are my friends. And you would be?"

============== The above written *before* DM's post ==============

Tobias  d20=10
Thursday February 2nd, 2006 1:40:21 AM

Tobias doesn't appreciate the brigand's response to Zardock. He bares his teeth, grunts at them, and tries to indimidate (10) them, "Shut up. You're lucky he's given you a choice. I'd've preferred to run you through..."

As the clean-up starts, Tobias finds a chance to talk to Kendry, "That was nice thinking with the tanglefoot, and that boat was really something."

Tobias will help picking and cleaning up, hoping to get back on the road again quickly.

"And, who's taking these two brigands back to Angel Spring?"

Kendry 
Thursday February 2nd, 2006 4:05:06 AM

[OOC: So - was the lady hobbit in the black armor killed? How many alive, how many not?]

"Yes, sir," Kendry answers Zardock. He works hard with the others to move the boat from off those pinned underneath. He didn't really want to kill anyone. Yet, he did so. The halfling, realizing this, becomes quite somber.

'To save one, we've lost - how many?' he quietly asks no one in particular. He does not like killing people. Even those who appear to be behaving wickedly.

Before the elf leaves, Kendry insists on learning his name.

"What - what two things are these you give us, good elf?" Kendry asks about these unexpected gifts.

Then Tobias approaches him. "Thank you. I... I like the tanglefoot bags. They control, without killing. I'm... the swan boat did save harm to us, and to the elf. It lasts, I'm told, for a day and a night. So, it likely will disappear by this time tomorrow. I'd thought to use it if we come to a body of water we need to cross, but, well, this one won't be sailing far."

The question of escorts arises. "Good question. How do we take these two - are only two left, of the ten?" he asks, incredulous.

[OOC: I'm a bit flummoxed. Of the ten, did eight really die?]

Airin and Fioni  d20+7=26
Thursday February 2nd, 2006 11:12:42 AM

Airin is most interested to have a look at what the Elf Merchant gave Kendry. She comes closer and takes a good look at the items. She's not in the least bit interested in the Brigands.

Rolls:
appraise: 26 - wohow!

Tobias 
Thursday February 2nd, 2006 11:15:48 AM

[OOC: In the previous DM post, there sounds like there's only 2 brigands left, but the female in armor should still be alive too.]

Responding to Kendry, "Well the boat won't sail far, but it sure will give folks on this road something to talk about for the next day or so..." And, Tobias help Kendry try to push the swan boat out of the way.

"And, Kendry, they were given every opportunity to stop that battle before it came to killing. Don't be too hard on yourself."

Selithe 
Thursday February 2nd, 2006 7:40:58 PM

Selithe looks to the others and waits to see what happens as she sighs softly, sorry for the loss of life like always but then again there is nothing she can do about it considering it was them or the group in her mind.

Dwight 
Thursday February 2nd, 2006 8:24:22 PM

As the commotion subsides, Dwight inquires. "So did we find out if the elf really killed someone as one of the brigands suggested? Perhaps in self-defense? It could play a roll in the brigands trial, their word versus an absent elf."

Not particular sad or happy about the deaths of brigands, Dwight considers burial rights. "Do you think your comrades would prefer to be buried, burned or just let be as a final memorial," Dwight inquires to one of the remaining brigands. Then looks to the others to see if they wish to commit the time for a memorial.

Swan Boat [DM JPW] 
Friday February 3rd, 2006 12:59:29 AM

Swan Boat

"Er, Kendry?" says Podo to his cousin. "I don't think that you are the rest of us are gonna push that boat very far. First there's no water for easy movement and secondly... the boat's huge!!"

"I'm not sure where you got that boat,...but surely anything that got hit by it is dead." Podo says to Kendry and Zardock.

Cloaks

"These fine cloaks are good elvish cloaks of our kind, young lady," says the elven merchant as he walks away towards his destination of New Elenna. "I hope you can find a *use* for them!" shouts back the merchant.

Two Thugs

"We ain't saying anything else without a lawyer!" sez the bigger of the two thugs.

Zardock, suggesting that an oath would be better to have than a trip to the city jail, says, "As soon as we finish here, we can either take them with us to the Dragon Sentinels or take a side trip back to the city before heading to the Sentinels."

Loot

You collect a group of simple weapons. Eight swords and a bow plus broken armor. If you choose to wait until the boat leaves, perhaps you can find more stuff.

Dwight  d20+1=15
Friday February 3rd, 2006 10:26:34 PM

"Hmmm, buncha thugs without much to show for. You sure you don't wanna reconsider this oath thing. Your current choice hasn't got you much," pointing at the swords and motioning about the lack of cash before continuing, "save a few dead friends and more cuts and bruises. Can't say I'll be thrilled about an extra hike just to turn you in."
(intimidate 15)

Turning to the group. "We can't both wait for the boat to change back and take these thugs to far out of our way without jeopardizing why we are here in the first place. We are somewhat on a timed trip." Dwights tone shows he is frustrated that taking prisoners could make the groups mission fail.

"Is the boat an item that transforms or just a mystical ability, an enchantment or something," Dwight inquires.

Kendry 
Friday February 3rd, 2006 11:37:43 PM

"Thank, you Tobias," Kendry says to his understanding words.

"We just roll the boat up one side to recover the bodies, Podo. We roll it up the other side to recover the other bodies. We're not pushing it down the trail to the towers," Kendry replies to his friend and cousin. "Besides, I've got plenty of rope, and we can use our ponies to help, not to mention using leverage. Get a few long, stout branches, maybe a few logs for rolling."

"No! Wait!" Kendry says, running to catch up to the elfish merchant. "Two things. No, three things. First, I would ask your name.

"Second," he says in elvish, "one of the men accused you of killing his mother. You did not answer my earlier question about that accusation. Was what he said true, and, if not, did you know any of these people before they accosted you? If these men are to be put on trial, then we must know the answer to these questions."

If the merchant does answer the questions (in a way confirming his own innocence), then Kendry concludes, "Third, thank you for your kind generosity in this gift. May you travel with favor and speed on your way."

If he declines to answer the second question, then Kendry takes him aside and, quietly, out of earshot of the brigands, says, again in elvish, "Then, sir, we must return your gifts, and let these remaining men go free, to do as they wish. For if the accusation were true, then perhaps our rescue was ill-advised." Kendry hopes that he does not have to say any of this.

He tells the brigands, "You can take an oath to turn yourself in to the authorities in Angel Springs, and to give them a letter I'll send with you, or, we'll go ahead and tie you up, and strap you stomach down on our ponies amidst the lumpy baggage, and you can enjoy a rough and bumpy ride for the next few days, followed by some jail time and a trial in Angel Springs. Your call."

And he answers Dwight's question. "It is feather token magic. A wizard somehow embues a feather with the ability to change into another physical object. There are feathers for anchors, a messenger bird, a big flapping fan, an oak, and a whip. Oh, and, a swan boat. Some last a short time. The oak will remain."

Regarding disposition of the fallen -- Kendry is still disturbed that so many perished, despite their apparent lawlessness -- the halfling says, "We ought to bury them, at the least. I do not want to leave their remains to be torn at by beasts."

Then, using horses, branches, ropes, and collective effort, Kendry asks all to help to recover the bodies from under the boat, then to dig a common grave, and bury them, with a marker.

Airin 
Saturday February 4th, 2006 12:36:10 PM

"Elven Cloaks!" says Airin as she hears the merchant talk about them. She checks the new cloaks with the one she is wearing... if they are similar, these offer a great boost to hiding skills...

There's not much else to do so Airin tries to find Fioni.

Tobias 
Saturday February 4th, 2006 2:41:33 PM

"I would prefer that we not return to Angel Springs. If the brigands don't accept an oath, then they'll have to come with us."

Tobias will try to listen in on the conversation between Kendry and the elf, hoping that their rescue wasn't wasted.

Tobias's interest is peeked when he hears Airin describe what the cloaks may possibly do. He says to her, "Is that really what the cloak may do? I would be very interested in getting one of those (if at all possible)."

Kendry 
Monday February 6th, 2006 12:56:43 AM

"Oh, one more thing," Kendry adds as a condition on the brigands. "The letter I send with you, should you decide on an oath of sufficient power to get you, unescorted by anything but your word of honor and the power of the oath, that letter shall be delivered unaltered, undamaged, as it is written when I hand it to you. Understand? My uncle is a lawyer, if such you seek."

Guilty by Fate [DM JPW] 
Monday February 6th, 2006 2:03:27 AM

It isn't easy being...

On the road less traveled, as the elf merchant tries to speed away his conscience gets the better of him and he slows to a stop. Turning around to face the Halfling Bard, the elf merchant waits for the bard to catch up.

"Sir, you must understand, I am only guilty by association. When some of the noble clan thought waking the Sleeping Fey King to be a good thing -- yet the results were disastrous. By actions of the few -- all have been condemned. I know nothing of these thugs prior to this event. They taunted and teased me. For a while, I felt ill and had fears of being killed. All I wanted was to leave the Springs and make it to a *Safer* place. One with better tolerance towards me. So to answer your questions, no I had nothing to do with harm to another's mother. As for your other questions, if I must, I am called 'Tyreg'. And yours, kind sir? By the way, what was your 3rd question?

Cloaks

When Airin beings to investigate the elf merchant's *gifts*, both Tobias and Podo speak up stating that if the rest of the group doesn't mind, they would both like to have one of the cloaks. Podo especially since he is trying to be more passionate of life.

Burial

Kendry, Zardock, Podo, and the rest all help to make a common burial place for the fallen thugs. Kendry and Zardock say some thoughtful words and a marker is made to pay homage to the fallen.

The Prisoners

Zardock thinks that the ideas put forth about tying the prisoners and dragging them with to retrieve the fixer is a good one.

"Saddle them up is a good choice. Tenderizing them prior to trial, good ideas lads." Zardock says to the group.

The Towers

"Well, unforunately, this turn of events on the road less traveled has cost us some time. Perhaps it won't be until tomorrow evening before we come close enough to the towers." says Zardock to Kendry and Podo.

Podo suggests we break camp here. "We can reassure ourselves that all was taken care of if we break for camp here. The boat could lend to our needs for shelter? What 'da ya' say, Kendry -- Break camp now?" Podo says to Kendry within earshot of Zardock.

Airin  d20+6=18
Monday February 6th, 2006 9:02:21 AM

"By Nature! That Elven Merchant might be able to cut us a few deals here guys! He can't get rid of his goods anymore!! Maybe we can bargain a few thingies from him..."

Airin tries to see if the Elf is still around.

Rolls:
Spot: 18

Kendry 
Monday February 6th, 2006 10:24:43 AM

As Tyreg explains himself, Kendry quickly takes out parchment and pen and writes down the elf's words. "Thank you, Tyreg. You have eased my mind," Kendry answers the merchant elf. "It may be difficult to prosecute these thugs in the absence of your witness. If you would be so kind as to simply sign your name on this parchment, attesting to the truth of your statement, then that may help us to put these fellows away for a bit." He offers Tyreg pen and parchment, on which the words that he spoke are recorded, for his signature.

"The third thing is not a question. Rather, an expression of gratitude. These are fine and worthy gifts you give, and we shall not forget you, sir. May the powers of weal guard your way, and I pray you good profit in other places. Oh, and my name? Kendry Leafwin Pipewood, at your service."

As Airin catches up to them and asks her question, Kendry attends to his answer.
=========

Back by the boat, the clean up and burial having taken a few hours, the young bard responds to Podo's suggestion, "Well, though perhaps a few hours of travel we might gain today, I'm open to setting up camp here, and breaking camp in the morning - as long as we leave early, Pode. Is that all right with the rest of you? What do you think, Selithe?"

As far as who gets the fine elven cloaks, Kendry has no problem with Tobias and Podo having them, as long as no one else objects.

"One thing to keep in mind, Tobias - all of us, save you, hold membership in the Woldian League of Adventurers. As we've told you, they offer excellent training, lodging, information and support - as well as asking for our assistance in times of need. Cost to join is two thousand gold pieces. We'd love to have you sign up, when you can. Feel free to ask any questions about it."

Unless someone makes a compelling argument for hastening on at this point, Kendry works with vigor to set camp, and work with his friends on a fine meal.

It should go without saying that the prisoners were well bound with silken ropes. He makes sure they have food to eat, as well. "Look, fellows, we are like to be together for a few days. If you choose to tell us your story, it may or may not serve your best interests. Depends on what your story is. If you choose to speak up, though, I'll listen."

Tobias  d20+14=15 d20+8=28 d20+8=20
Monday February 6th, 2006 12:20:29 PM

"Yes, camping here would be fine. I've never slept on a boat before..."

To Kendry's comments, Tobias says, "Selithe and I have talked a little bit about the League, and it's definitely something that I'm interested in joining. I just need to pull together the gold for it. As for the cloak, we just started traveling together a few days ago, so I would gladly give it to someone else if they would like it."

After the burials and as camp breaks near the boat, Tobias will try to do little more hunting in the vicinity of the camp. And, also checking the area for any interesting tracks.

He returns to the camp with some more game for dinner.

Rolls:
Hide: 15
Survival (tracks): 28
Survival (hunt): 20

Selithe 
Monday February 6th, 2006 10:13:41 PM

Selithe looks to her brother and nods as she thinks and smiles, "I prefer to make camp here and relax some before moving on. I mean no one was injured in the battle but we have been riding a distance and should rest some at least before moving more. Is up to the others of course though."

Kendry 
Tuesday February 7th, 2006 3:22:04 AM

"The cloak would fetch twenty two fifty in the Catacombs," Kendry tells Tobias. "Or, if you were buying it, it'd be twenty five hundred gold."

When his sister mentions that 'no one was injured,' Kendry involuntarily winces as he recalls the whole passel of people crushed by the swan boat. Of course, he realizes she means that none of their own party were injured - for which he is thankful. It could have gone much differently. Why am I feeling this way? he asks himself. They would have killed the elf, and were quite willing to kill us.

Kendry spends some time carving a poem he just composed in to a piece of wood.

In the evening, he'll break out his lute, and play some tunes. "Airin - you ever think of taking up an instrument?" he asks her. "Woodwind, drums, strings, or other? How about you others? Dwight? Tobias? Podo? Selithe has a great voice. I was just thinking - we likely will spend a good amount of time with one another. Wouldn't it be great if we all could pick up a bit of music, and form a band?"

He turns to Zardock. "Do you play a musical instrument, or sing, yourself?"

At some point later in the evening, he speaks with Zardock - and Podo, who seems to hang on the dwarf's every word, as well. "About today. I gave a warning, certainly. And these men and women were ready to kill us. But I just can't shake this feeling I have - that I have done something terrible. As if I did not give them enough chance to ... well, they were preparing to slice us up, if they could. I don't know." The bard clearly has a heavy heart.

Airin and Fioni 
Tuesday February 7th, 2006 6:07:40 AM

Airin chuckles at Kendry's question to learn how to play some instrument. "Kendry my love... by now you must have heard me singing awfully and I'm worried I would do no better performing an instrument. But..." Airin hesitates and then says after all: "... I would be willing to learn how to dance with you Kendry..."


Inge OOC: Dancing would be an important skill for Airin. It is my goal to make her a shadowdancer in the future. For that, one needs a certain amount of ranks in dancing. But I feel there has to be a reason for Airin to learn how to dance :-)

Tobias 
Tuesday February 7th, 2006 11:51:37 AM

Tobias laughs at Kendry's question and responds, "I don't know how to play an instrument. But, beating on something with two sticks seems right up my alley. Do you plan to turn us into a travelling band of minstrels?" And, he laughs some more.

Tobias is also interested in learning more sign language, if Kendry is in the mood for that tonight.

And, he's willing to be on first watch again.

Another Day [DM JPW] 
Tuesday February 7th, 2006 12:24:05 PM

(OCC: Sorry for the late post, late night class, got back too late)

1st Watch

First watch is uneventful for Tobias. Zardock along with Kendry and Podo sit off to one side pondering the days events.

"Kendry, it would seem that my words and deeds have affected you some. YOu did what you have always done. You walked into battle ready to win. Yet, now you wish things were different, no?" says Zardock to the bard.

"Podo, You seem to be in deep thought when it comes to battle. You hesitate, when taking actions as if you are not sure you are making the right actions." Zardock explains to Podo.

Uneventful Night

The first watch goes by as does watches, two and three. Podo takes the second watch as he ponders why he fights at all.

The third watch gives rise to a false alarm as some woodland creatures stumble past.

HiHo HiHo...

The next day brings warm sunlight to a slightly groggy group. Rubbing his eyes, Podo wonders if anyone started Coffee yet?

Tobias 
Tuesday February 7th, 2006 8:23:54 PM

"Ahh, another night passes. Shall we get on our way..."

Kendry  d20+3=18
Wednesday February 8th, 2006 2:16:07 AM

"Dancing, eh, kiddo? Yep, that goes with music. Song and dance. Fine, then. Let's learn to dance together." He taps out a rhythm on his leg. "Tobias - you have that beat? Find some sticks, ranger, find some sticks!" He then hums a lively tune to accompany the beat, takes up Airin's right hand with his left, and places his right hand on her left hip, then begins to dance a lively step, leading her. [Perform: dance, untrained, 18 - 'Enjoyable performance' - Aid another, +2 to Airin's dance skill check.]

And he is happy to teach Tobias, and any others, more of Duncan's sign language. He focuses on signs having to do with common chores around the campsite, movement, and meals.

In talking things over with Zardock and Podo, Kendry answers, "Well, yes, I went in intending to win. But not to obliterate the others to so large an extent. I would like to learn ways to control those who intend to harm us, or others, without serving as ... as a summary executioner." He is silent for a moment. "Yes, I do with things were different, Zardock."

Kendry boils water, and mixes gruel, raisins, cinnamon and honey, with a bowl for each person, including the pair of prisoners. Some of the water is available for tea. He didn't bring coffee. Doesn't drink it much, himself.

He helps feed the animals, saddle the ponies, working with some of the others to wrestle the two men up on a pony each, tieing them down in a way that shouldn't injure them, but likely won't be too comfy, either.

Just as they finish breaking camp, Kendry pounds into the ground a stake attached to the board he carved last night, then heads out with the others on the trail to the Giant Towers.

The short poem Kendry wrote for the gravesite - carved in wood 
Wednesday February 8th, 2006 2:21:51 AM

Ten came upon a merchant blameless
They battered him and spit on him
For that he was an elf
Full wicked they with hearts of malice
Surrounding him their faces grim
They threatened him with death

Then came some others, wanderers they
And saw this gloomy scene unfold:
The ten against the one
They were six, come down the way
Warned away, their doom foretold
By one feather eight undone

Now, will the two repent?


Airin and Fioni  d20+3=16
Wednesday February 8th, 2006 4:09:03 AM

Airin enjoyes the dancing with Kendry a lot and manages to follow Kendry's lead as good as it gets.

It's been a wonderful evening with a lot of merry making and eventually Airin goes to sleep with a smile on her face having pleasant dreams. Only the single false alarm stirs her during the night, but she awakes the next morning completely refreshed.

"Where do we go from here", she asks to the group?

Rolls:
Perform Dance: 16

Podo Danderfluff Pipewood 
Wednesday February 8th, 2006 8:59:02 AM

While sitting around the campfire fire that night, Podo can be seen to be looking over his gear and belongs and organizing them into piles. Some piles he he stores in hsi packs, some he leaves off to one side. When finished, he picks up the items he seperated from the rest and walks over to the center of the group.

"Friends, after some long and hard reflective sessions, I have come to the conclusion that if I ever wish to be a passive person, I should limit my offensive weapons to my Darkwood quarter staff and a sling. Therefore, I am no longer in need of the Tubular Longspear I purchased in the WLA guild nor do I need any of these sheathed dagger I picked up in the Catacombs. Anyone wanting them, they are free for the taking." Podo leaves the pile of one spear and 5 sheathed daggers near to the fire, but not close enough to cause them any damage.

Afterwards, Podo can be seen walking over to Zardock for another reflective session.

Tobias  d20=9
Wednesday February 8th, 2006 11:13:53 AM

The merrymaking seems like good fun, so Tobias finds some sturdy sticks and starts beating on some pots. His beat starts a little bit off, but he's able to recover and not completely ruin Kendry's tune.

Hearing Podo's generous offer of weaponry, Tobias will take one of the daggers and add it to the ones he has strapped around his belt. "Thanks Podo. I could always use one more to throw. But, are you sure? There are many places in Culverwood and the Wold that are too dangerous for a poorly armed halfling."

Kendry 
Wednesday February 8th, 2006 5:24:08 PM

"Podo - you need to keep at least one of your daggers," Kendry tells his cousin. "If for some reason you became separated from us in the woods, having at least one sharp instrument is good for cutting rope, or branches, or what not. If you choose not to use it as a weapon, a knife if still a tool that has many peaceful, and necessary uses. And," he adds with a smile, "I don't want you to have to call one of us over to cut your food for you at meal time!"

But, that said, Kendry will take one of the sheathed daggers. "Thank you for the gift, friend. If you ever need it back, just ask."

Reflectives [DM JPW] 
Wednesday February 8th, 2006 7:02:33 PM

Reflections

After an uneventful night, the group awakes to a quick but light first breakfast. The group quickly packs and breaks camp knowing that the boat will soon evaporate.

Trying to maximize the days' journey to the Giant Towers, the group hog ties the two thugs and throws them both over a pack animal, securing the precious cargo for the long haul.

Podo

Podo attempts to give away all his metal weapons/tool as a sign to moving to non-leathal way, but Kendry suggests he keeps at least one for rope and such.

Elven Gifts

The party eventually comes to realize the elf merchant Tygre, gave them 2 fully functional Cloaks of Elvenkind for their efforts at saving him from certain death.

Selithe 
Thursday February 9th, 2006 1:25:35 AM

Selithe looks to the others and stretches when morning comes. Selithe is also happy that Kendry doesn't ask her to try singing since she has been practicing her other skills more and her singing has faltered some of the past few months.

Come morning she is happy see Gra okay and works with her riding dog, mainly playing abit before coming back and listening to what the group is deciding on movements, "Yep, curious too now, where we heading from here."

The Towers [DM JPW] 
Thursday February 9th, 2006 2:34:34 AM

The Towers

As the party journey's towards their destination, Zardock recalls for all the story of the towers. "Let's see if I can recall this from my childhood...

The need to protect the Crescent Valley is great. Its location is right smack in the center of several overwhelming threats. First, to the North is The Scab, the homeland of the giants. Every spring, the Hill Giants raid the valley. Every summer, the Fire Giants come for a visit. And every winter, it is the Frost Giants' turn.

About 100 years ago, a young mage named Shafbaffum changed all that. He took what he called the "essence of giants" and made a series of towers. He then interlinked the towers with magical forces and then finally added the "essence of giants" to the mix. When the giants came, they were repelled. It was not easy. There was still a need for a standing militia, but things were much improved. The militia was infused with a core of engineers, mages, witches and clerics whose job it was to repair the towers, ley lines, forces of interlocking magic, etc.

The mystery of the towers is that to this day, Shafbaffum, now mostly a recluse denies doing the work. Moreover, the young mage who did create the towers, provided instructions for upkeep, left and was never seen again.


Yup, that's what we memorized in school, but we're off to find a fixer working on one of the towers to help us."

The Journey

All is as it should be on your journey to the Giant Towers. The scenery is great, birds chirping, and the air smells fresh.

Captive Audience

As the group journeys to the Giant Towers, their two guests are hog tied and secured to a pack animal like the rest of the gear. Of course every now and then there's a complaint from the load specially went the packages drag along the ground.

Airin and Fioni  d20+6=21 d20+16=35 d20+9=23
Thursday February 9th, 2006 8:25:24 AM

Inge ooc: euhm yeah... well... looks like I lost track of this game a little. I'm sorry to say this but somehow I feel a loss of consistency here. No offense to you JPW, DM shifts cause Mayhem.

Airin enjoyes the ride to the Giant Towers. However, she tries to keep an eye out for trouble.
She has asked Fioni to scout ahead and circle high above the adventurers heads hoping she will warn them if her hawk's eyes detect something.

Rolls:
spot: 21
Erwen spot: 35
listen: 23

Dwight 
Thursday February 9th, 2006 10:09:04 AM

Dwight too takes in the scenery as the trek is made (with the thugs causing no problem? or did they take the oath?).

OOC: Sorry for my lack of posts. In the process of moving AGAIN! and the phone/cable isn't hooked up as it should have been. Might be another week before I get back to daily posts as my work keeps a close eye on things. Sorry, but I don't have any email addresses at work so I had to post here.

Tobias  d20+5=10 d20+4=17 d20+8=16
Thursday February 9th, 2006 11:08:25 AM

Ahhh, Tobias is happy to be back on the road, moving towards the towers. He'll move up a bit for scouting and keep a sharp eye.

Rolls:
Listen: 10
Spot: 17
Survival (tracks): 16

Selithe 
Thursday February 9th, 2006 11:51:38 PM

Selithe smiles seeing the towers and remembers her teaching in the magic arts talk about them. She had done just alittle training near here but her teacher always kept his students farther away, saying they were to dangerous for kids who didn't know the basics of magic really.

Selithe looks to the others and wonders how much the others may know of these towers and also listens to what is said while pondering everything.

Kendry 
Friday February 10th, 2006 1:50:54 AM

About two minutes or so after their charges complain about being bumped along the ground, Kendry takes a few moments to readjust the load, and checks to ensure they are snugly tied yet. He squeezes some water into their mouths from a water bag. "Beautiful scenery along these parts."

Podo Danderfluff Pipewood 
Friday February 10th, 2006 1:58:17 AM

Podo smiles as he sees Mother Nature's response to the thugs...they touch the earth...and the earth touches them. Podo giggles.

"Say, Kendry...what do these towers actually look like anyways?" asks Podo of Kendry

Dwight 
Friday February 10th, 2006 8:47:00 AM

Not too concerned about the prisoners, unless they try to escape, Dwight takes in the sight of the towers.

"I would love to see a giant, of course I would love to see a kind giant. Surely there must be some, just as there are some bad halflings."

Airin and Fioni 
Friday February 10th, 2006 9:24:21 AM

"Say Kendry, while we're trotting to them Giant Towers, why don't you teach us a few signals."

eager to take on this sign language Airin pays attention to kendry's signals an hardly keeps an eye out on the road. That's what scouts are supposed to do ... no?

Kendry 
Friday February 10th, 2006 11:19:08 AM

"What do the towers look like?" Kendry echoes Podo's query. "Well, they are tall, and built of stone, and... you know, you'll see them soon enough, and they are hard to miss!"

"Dwight - you already have met a kind giant. Lomar is a giant - the ogre and ogre mage sort. So, you're right. There are some good giants."

Along the way, Kendry spends a bit of time in the company of Zardock and Podo, trying to learn what he can from this unusual dwarf, as well as to understand the interest of his cousin in Zardock's teachings.

"All right, more of Duncan's sign language!" he agrees. As he teaches those interested, they learn that many parts of the body are used to communicate. A reverse rotation of the left shoulder to say 'going back' or 'go back' or 'return' or 'back there,' depending on the context and the position of the right hand, or the swivel of the neck. Some signs are more subtle, such as pursing the lips slightly and moving them a little to the left or right. Some involve slapping a forearm, or jamming the webbing of the hands together at the intersection of thumb and forefinger. A lengthy signed conversation can work up a sweat.

Tobias 
Friday February 10th, 2006 12:12:34 PM

"More signs, that sounds good. Can't wait until we get to put them to use..."

"So, Dwight, do you really think we might see some giants? I've always wanted to see a real giant."

Giant Towers [DM JPW] 
Friday February 10th, 2006 1:28:49 PM

Giant Towers

As the group gets closer to the fabled towers, you can begin to make out a large wooden tower or what you think a tower should be rise above the forest tops.

Podo shrieks, "Good Domi! Look at that thing! It's huge!"

In addition, you can also begin to hear the sounds of workmen, but you can not see them.

the Approach...

Those making a successful (Spot vs DC 15) Highlight to display spoiler: { You can just make out humanoids moving, but they must be some 100 yards away.}

Zardock suggests you all wait here while he engages the workmen to find the fixer he is looking for. "Just in case you stumble upon him first, he's a Dwarf Fixer of Alemi named Alekzander Toomane."

With that bit of knowledge relayed to the group, he walks off into the direction of the tower and the workmen.

Tobias  d20+4=21
Friday February 10th, 2006 2:22:46 PM

"Whoa, nice tower. There are a lot of folks moving around just up ahead. Is there some problem at the tower, Zardock?"

Rolls:
Spot: 21

Fixers & Towers [DM JonPaul(JPW)] 
Saturday February 11th, 2006 11:14:57 AM

Alekzander Toomane

As you approach the tower, the sounds of the workmen become louder.

Zardock returns to the group and explains "that the workmen said that Alekzander Toomane was here but that he will return by dusk. He left to get something but they don't know exactly what that is he left to get. I guess we should do our best to help these workers while we wait for Alekzander to return."

Answering Tobias's question, Zardock explains that "like the Bell Tower in town, the effects of the return the Fae King has been tremendous and unwanted. The unbelievable growth of the plant life has caused damage to any structure unfortunate enough to have been built on soil."

"Also, Tobias, you don't ever want see a giant. They are not a happy sort of people. Especially, since we put up these towers. They'd love to see them come down, so they can return to their practice of beating up on the small kin."

"You see Tobias, Giants relish melee combat. They favor massive two-handed weapons and wield them with impressive skill. They have enough cunning to soften up a foe with ranged attacks first, if they can. A giant's favorite ranged weapon is a big rock. And when I say big rock, that's big in their eyes, which means a mountain in our eyes!"

Tobias 
Saturday February 11th, 2006 1:51:20 PM

"Well, that sounds just terrible. I was hoping there would be some reasonible members of their kind. So, are the towers all still intact after the plant growth? Or, have there been breaches in the defenses?"

Tobias gladly lends a helping hand wherever he can in the tower repairs - carrying, mixing, assisting - while we wait for Alekzander's return.

Kendry 
Sunday February 12th, 2006 3:49:39 AM

Kendry takes the time to 'unpack' the prisoners. He checks with the foreman to learn where they might be kept in relative security for the time being, briefly explaining their earlier plans to kill an innocent elf, as well as their thwarted plans to kill the party.

Once satisfied they are secure, then finding a good spot to place their baggage, he unpacks the ponies, tethers them in a spot they might safely graze and drink, then pitches in to help with the work, asking questions of those with whom he works that he might understand their approach to repairing the towers. He tries to learn as much as possible about the tower's construction, fortifications, etc.

Ryan(OOC) 
Sunday February 12th, 2006 1:05:02 PM

I'm back! Well, not yet but we'll be sorting everything out presently. :) I'm at a new comp now, so could everyone send me their email addy to pelton123@hotmail.com please? Thanks! JPW- do you have a copy of Patterton's character sheet you could send me?

Ryan

Kim to Ryan (I'll delete this later) 
Sunday February 12th, 2006 5:52:17 PM

Ryan - Hurrah! Glad you're back. I think I've got a copy of your CS on my other computer - which I won't have access to until Monday night. I'll email you a copy then. -Kim
=====
Ryan -- Already sent it to you.

-JP
=====
Me, too, Sunday night. -Kim

Airin and Fioni  d20+6=7
Monday February 13th, 2006 8:49:24 AM

Airin leads Blossom along the trail towards the Giant Towers and marvels at their grandeur. The tales Zardoch tells Tobias aren't exactly reassuring, but if we can repair the towers the Valley will probably be safe ... Airin hopes ...

While they are waiting for this Alekzander to return here, Airin scouts the perimeter making a wide circle around the Giant Tower.

Are there any odd creatures lurking in the forest surrounding the tower. What lies further to the North of the Tower. Surely the Red Hills, but is Airin able to detect anything back there? Airin tries to find out as much as possible, but she can't keep her eyes off the Tower. It's gigantic!

She whistles to Fioni and casts her Speak With Animals spell.

"Fioni, circle this tower high up in the sky. Fly a little to the North as well. See what you can find out of these surroundings. Stay high so you remain undetected yourself. Go and report back as soon as possible."

Rolls:
spot: 7 - NAT 1!!

Podo Danderfluff 
Monday February 13th, 2006 9:06:10 AM

Pitching in where he can, Podo tries to learn about the place or rather the spots the towers are built on. Why and when, especially how... he tries to learn all about the land to add to his knowledge of geography.

The Fixer [DM JPW] 
Monday February 13th, 2006 9:07:48 AM

Fixer Toomane

Before long a dwarf of some stature comes waddling into the tower area. You're not sure if he's a priest or a craftman.

Selithe 
Tuesday February 14th, 2006 12:50:04 AM

Selithe looks over the tower when they get to it and smiles as it brings back days of her wizard training. As she looks the tower over carefully she pulls out her diary and makes small notes and such of the place in it and once more stops Kendry for a moment, "Sorry to do this to you again brother but when we have a few moments could you make a picture of this for my diary and no reading the spicy parts." Selithe grins at her brother, enjoying picking on him and just for the heck of it makes another comment, "A no scanning through it for tid bits on you and Airin either." Selithe winks to Airin at this point also, picking on her but letting her know it was a joke also.

The Fixer part2 [DM JPW] 
Tuesday February 14th, 2006 9:00:15 AM

Fixer Toomane

The dwarf that just ambled back into the midst of the workmen and craftsmen has a look about him you just can't place your fingers on.

He gives a once over to the tower and cupping his hands together draws forth a redish glowing substance which he then applies to the tower. You're not sure but you all get the sensation that the tower is somewhat better than before the application of this substance.

The tower is a bit brighter, sturdier, and newer looking.

As the dwarf looks at his handy work, he turns to the halfling group and says, "So, I hear you are looking for Alekzander Toomane, Fixer extraordinaire! That would be me. How may I help you?" The dwarf looks as if he if busy but patient at the same time. Like a caring ol' priest from your home village.

Airin and Fioni 
Tuesday February 14th, 2006 9:02:57 AM

Airin notices Toomane and looks at her friends expecting someone else to take the word.

Looking up into the sky Airin tries to see if fioni is back from her tour around the tower yet.

When Selithe starts picking on her and Kendry Airin jumps right in :"Oh no Selithe you be careful! I don't want your brother to read all that's in there..."

The minute Kendry gets distracted by Toomane Airin turns to Selithe once again whispering :"What have you been writing about us? I'm curious!" but Airin can't hide her grin as she knows very well Selithe likes to pick on her brother...

Kendry 
Tuesday February 14th, 2006 12:19:18 PM

Kendry happily obliges his sister's request, and sketches out the towers and highlights of the surrounding terrain, along with some of the workers who work to repair the tall guardians of the north side of Crescent Valley.

Just as he is putting on the finishing touches, the Fixer strolls up.

"Well, met, good Alekzander!" Kendry greets the dwarf. "Well, you have quite the work going on here. Zardock, here, told us a bit about you."

Tobias 
Tuesday February 14th, 2006 12:51:19 PM

Tobias is intrigued by Selithe's knowledge of the towers and will ask her a few questions about them and their upkeep. Hopefully, it doesn't get too deeply into the arcane arts, because that would go completely over his head.

Tobias listens in as Kendry talks to Alekzander to see how this initial contact goes.

Podo Danderfluff Pipewood 
Tuesday February 14th, 2006 12:59:03 PM

"Say, Mr. Toomane, what was the red fluffy glowy stuff in your hands a few moments ago? And Zardock, How is it , you know of Mr. Toomane?"

"Have either of you seen a giant since the towers have gone up? How close do they get to the towers? Ever been in The Scab?" aks Podo to no one in particular.



Selithe 
Tuesday February 14th, 2006 3:49:47 PM

Selithe looks to Airin and smiles as he nudges her playfully when Airin whispers to her, "Ohh, you know. Nothing is beyond the scope of a writer Airin." Selithe smiles and gives Airin a hug though after she says this, feeling more like Airin is a sister at times then a friend and chuckles as she looks to her, "Sometime I feel like your my sister more then a friend Airin." Selithe smiles at Airin and then turns back to the group.

When Tobias asks about the tower Selithe blushes and coughs abit, "Well, my master of the arcane arts didn't let us go near them saying that only those with a true understanding and not students of magic should go near them. It was pretty strongly hinted at that they have some very powerful magic on them that helps keep peace with the giant races or atleast keeps them away from the cities. However I have done very little research into this so I do not know for sure."

Selithe turns to look at Mr. Toomane and Zardock, "I hope I did not say nothing out of line or not true but these were the impressions giving to me by my teacher."

Dwight 
Tuesday February 14th, 2006 5:07:30 PM

Keeping off to the side, Dwight lets the others do the talking and day dreams of the end to the fear of giants and the need for the towers.

WoldsBlood [DM JPW] 
Wednesday February 15th, 2006 8:33:54 AM

WoldsBlood

Alekzander explains to Podo, "The potent red glowing substance that materialized in my hand is called WoldsBlood. It's the center of the my art & craft. Fixers draw it forth from the Realm of Shadow and into their cupped hand. Then Fixers use it in crafting and restoring. It is a brownish-red liquid that glows with an inner light. It smells strongly, like fresh garden dirt and blood, combined and concentrated. Using Woldsblood permanently stains a Fixer's hands with a red color. After drawing or using Woldsblood, the Fixer's hands glow faintly (like a Faerie Fire spell) for an hour afterward. Although, a fixer of my experience can draw this substance easily, its not without its dangers."

As everyone that looks at Alekzander's hands, they are in fact glowing with a faerie fire like glow.

"Is there anything else you'd like to know?" asks the fixer.

Tobias 
Wednesday February 15th, 2006 11:42:20 AM

Seeing Selithe's unease with describing the tower, Tobias thinks it might be good fun to tease her a bit more, later... :)

Selithe 
Wednesday February 15th, 2006 9:28:46 PM

Selithe looks to the fixer and the woldblood and listens to what he says. Selithe shakes her head at the power this man has and whispers almost to herself, "Wow, this is stuff I only read about. Even my master didn't use this type of powers but just powerful magics I have yet to learn."

Kendry 
Wednesday February 15th, 2006 11:15:31 PM

The bard soaks in Alekzander's description of the working of WoldsBlood. "Yes, there is another thing we would like to know. As you know, these towers were not the only structures damaged by the supernatural rise in nature due to the reawakening of Eberyon. Our city's own bell tower is in the grip of a potent vine. The vine now is dying, and the tower, one of the tallest buildings, and dear to the people of our valley, will soon be pulled down by the strength of the vine. A few other buildings are similarly threatened - the bell tower likely will fall within the week.

"Zardock told us of your talents, and we thought to appeal to you to come and help us. In return, if there is aught that is good and righteous and beneficial and in our power we might do for you, we are willing."

Kendry introduces his friends and family to the fixer, and awaits his response.

Red Hands [DM JPW] 
Thursday February 16th, 2006 9:06:53 AM

Red Hands

Podo and anyone making (a spot check; DC 7) notices that although he watched with fascination the red Woldsblood process take place, Mr. Toomane was quite some distance from them when he worked his craft. He also notices how red his hands were before the event takes place, and now that it appears to be over, how his hands doth glow!

Convincing Argument

"My dear halfling bard, Kendry is it? You do weave yourself a nice tale and present me with a fine reason to leave here and stroll over to you city, but that vile critter, The Fae King;" spitting as the words leave his lips; "has done a great deal of damage The Wold over. What say the rest of you about why I should visit your town next? I need to hear a positive reason from each of you. One won't suffice! My time is wanted by all, and I must consider carefully my next move," says Toomane.

Giant Towers

Answering Podo and any other halfling inquiring about the Towers, Toomane explains about the towers, adding that in his time in service to Alemi and The Wold, he has seen many a strange critter. "Laddy, Many a strange thing I have seen, but a Giant is no laughing matter.

"As I recall the history of the Crescent Valley and its position in relationship to the Giant Kind:
The need to protect the Crescent Valley is great. Its location is right smack in the center of several overwhelming threats. First, to the North is The Scab, the homeland of the giants. Every spring, the Hill Giants raid the valley. Every summer, the Fire Giants come for a visit. And every winter, it is the Frost Giants' turn."

Toomane finishes his comments and awaits the rest of the halflings to explain why it is dire for him to visit and address their problem next.

Dwight  d20=13
Thursday February 16th, 2006 11:55:54 AM

Dwight ponders the request at hand, why this tower over others. Having already been deep in thought an answer springs forth before others can respond.

"Having just been there, a discussion was held in the center of the town debating adventurers and militia. If these towers are at all weakened, more militia may prove helpful should anything try to take advantage of their current state. Fixing the bell tower would certainly encourage some in the town to help out where they can. Perhaps a few recruits to help here."

Diplmacy: 13 (not idea what my bonus is without my PC sheet -- sorry)

Selithe 
Thursday February 16th, 2006 2:23:00 PM

Selithe listens to what is said to them and smiles since it sounds like her comments weren't to far off in away and she makes mental notes of all this before speaking, "How may we help out? Must be something we can do since we are here."

Kendry 
Thursday February 16th, 2006 3:09:08 PM

"Selithe - that is not what Alekzander Toomane asked," Kendry tells his sister quietly. "He wants a reason to come to Angel Springs. Sure, we can pitch in here, briefly, but - why should he hear our appeal and come to fix the Bell Tower?"

Tobias 
Thursday February 16th, 2006 3:48:19 PM

Tobias listens intently to what Toomane has to say about the towers and the giants.

Tobias hears Toomane's request for reasons to save the bell tower. He starts feeling a little nervous that the success of this mission rests on his ability to speak. And, he begins nervously, "Hmm-hmmm, as you say, the Crescent Valley is in a dangerous spot. And, the bell is our way of warning Angel Springs and the surrounding farms and villages that of danger. Without it the halfling villages will be in danger."

"Also, halfling feasts are reknown throughout Wold. You've probably heard of them. And, I'm sure our mayor would be very greatful to the person that repaired the tower."

Selithe 
Thursday February 16th, 2006 11:00:40 PM

Selithe looks to Kendry and smiles, "I'm offering to help if we can but figured we should leave most of the persuading up to our best talker is all brother of mine."

Selithe smiles and gives her brother a gentle nudge, "Anyway, when has my brother's tongue been so still as to not try to help out where needed, let alone speak up in such times." Selithe smiles and leans in, whispering in Kendry's ear, "Not to mention I'm honestly at a loss for words and do not know what to say actually beyond offering to aid them."

Old Friends [DM JPW] 
Friday February 17th, 2006 2:00:52 AM

Old Friends

While you are waiting for Mr. Toomane to make a decision about the party's persuasive arguments, a burly halfling comes running up to your group shouting something about he's "finally found you!"

Those making a concerted effort to look at this halfling (spot check DC 8) notice that Highlight to display spoiler: {this halfling in none other than Patterton "Patty" Cloverturn Burrows returned from other business abroad.}

Kendry 
Friday February 17th, 2006 2:14:02 AM

"Very well, sis," Kendry pats her hand.

"The words of Dwight and Tobias are good,," he says to Toomane. "I could add more. Sir, I believe that a few of us here would like to learn more of the peaceful and constructive uses of WoldsBlood. It seems your work here is nearly done. I have heard that it can be destructive in nature, as you have alluded to. Many things can be used for weal or woe. The former - I mean, weal - is much to be preferred. We might learn much from watching you work on our tower." Kendry sadly recalls his sorrow at the woe he brought to the brigands yesterday. That they were preparing to kill him and his friends still does little to assuage the pain he feels at this fresh event.

"Mister Toomane, perhaps our words are not yet enough to persuade you. But hear, please, what my Airin might have to add to the...." This thought is interrupted by the surprising arrival of his good friend and cousin.

"Patty!" Kendry bounds forward, and jumps up in the air to wrap his arms around Patterton's neck. He gives him a few sound slaps on the back. "So, you've taken care of your family business for now?"

[Note: JPW and I were writing at the same time - simultaneous post - I added the last paragraph after reading about the new arrival. -Kim]

Airin and Fioni 
Friday February 17th, 2006 3:30:05 AM

[escusi for not posting yesterday - work caught up]

Airin ponders Mr. Toomane's question and lets the others go first. Why would he come to repair our Bell Tower? hmmm ...

Then Kendry invites Airin to speak up anyhow...

"Well Mr. Toomane, it would be fairly easy to say that that tower is our defencive structure. It warns us about danger, but then what's the difference with all other towers in the Valley?!? I guess the Giant Towers should be the first to be repaired. After all, our Bell Tower only offers protection to one town, the Giant Towers protect the entire valley!!"

Airin hesitates but then continues:

"But... it's the place where we as kids used to play... it's the place where little couples secretly meet when evening falls... it's a place where feasts are held and losses are mourned over...

Please Mr. Toomane. Come help us with the Bell Tower, or teach us how we must do it... I doubt any of us would be as powerfull as you are, but even the smallest effort to save the Tower would make us feel proud that we at least tried to fix it."

Airin looks into the eyes of Toomane and hopes he consideres all requests.

Then suddenly there's a little stirr up in the group as Airin hears some one say "finally found you!". Airin turns around and ... PATTY!!! She runs up to him and hugs him. "Welcome back Patty!!! Where have you been you rascal! You look well!"

After the hug, she returns to Kendry and on her way she passes Selithe and gives her a nudge and whispers in her ears :"What are you waiting for 'sis'... get over there!"


{ooc: Welcome back Ryan! Glad you returned!!)

Dwight  d20=13
Friday February 17th, 2006 9:54:52 AM

Dwight smiles at Patty's approach, glad to see him in good health.

Dwight continues to listen to other suggestions, and thinks if he could add anything else.

Tobias 
Friday February 17th, 2006 10:35:20 AM

Tobias listens to everyone else's comments and gives Airin a "nice job", when she's done.

After the others have welcomed Patty back, Tobias walks up to him to talk, "Hello again, cousin. It's been a few years since last we talked -- though I did manage to sneak by you just a few days ago going into the keep at Lawni's Lens. Didn't get close enough to see it was you. How have you been?"

Podo Danderfluff Pipewood 
Friday February 17th, 2006 10:47:10 AM

Watching his old friend approach the group with hgih speed, Podo shows visable signs of happiness.

"Patty! You're back! What great news this is! We've missed you greatly," squeals Podo with delight.

"Mister Toomane, sir?!? Allow me to introduce myself, sir. I'm Podo Danderfluff Pipewood, Monk of Domi and soon, to Alemi as well. I'm not sure what would constitute a good argument which would persuade you to take a detour to our small city, but the damage caused by the nature altering affects of the presence of you know who, has caused terrible damage to the only emergency signaling device we have! Our city may not be very big, but here in the Crescent Valley, it's the biggest city we have!" pleads Podo. "That's all I have to say really. Thank you for allowing me to approach you with my thoughts on the subject," whispers Podo to the Fixer.

Patterton Cloverturn Burrows 
Friday February 17th, 2006 1:54:21 PM

Patty beams at his friends and family, hugging them back with a good natured bearhug. After all the greetings are over, he walks over to Kendry and puts his hand on his shoulder.

"Hey, cuz. Everything's all talken care of back home, but I'll tell you, it took me a bit to track everyone down. Care to fill me in a bit?" Patty sneaks a shy glance over at Selithe.

Selithe 
Friday February 17th, 2006 2:24:55 PM

Selithe looks to Toomane and smiles some, "I'm sorry I added so little to this discussion sir. I'm a conjurer and consider myself a gambler. Risks our part of my life and also ones I weight carefully before speaking in such matters. We were sent to ask you for help in repairing the Bell Tower which is part of our homes history and a wonder of our home also. I was told of this giant towers when I was studying magic under my masters teachings but I was also taught of the Bell Tower which might not be as marvelous as the giant towers or as powerful magic wise but a sourse of magic and build to be studied by wizards for years to come also. Also my master always said wizards in training she stray from the giant towers till we were full wizards so we could survive in our travels to see it and such. The Bell Tower was a safer tower to look at and research. I regret my seeking to master the arts of conjuring have left me less reason to study any of the towers but I can feel the magic radiate from them none the less and it would be a shame to loose a long part of our people's history wouldn't it? As wizards and I heard clerics both are asked to see the larger picture, only you could judge what is more important but as a wizard I beg you consider all that is said here and remember we offer our help with this tower if we can help."

Selithe ponders for a moment before pulling out her diary again and flipping back some pages to their battle with the Fay King and holds her diary out to Toomane, "Sir I would also ask a small personal favor from you if you might be willing to listen. When we fought the Fay King he had this orb depicted here with him. I hoped you might know something of it. Inside was spirits of some type that spoke to me when I touched it and gave me a gift when I freed them." (I don't believe the amulet she was given was ever really identified.)

Selithe seeing everyone greet Patty waits patiently before walking over to him and looking him in the eyes, putting her most angry look on her face jokingly though, "Now you mister are in soooo much trouble that I don't know where to start....however I think this is will work as a good starter." With that last said Selithe throws her arms around Patty's neck and gives him a kiss, smiling afterwards and whispers as she holds him close for a few moments, "Welcome back Patty, I missed you."

Dwight 
Saturday February 18th, 2006 11:16:24 AM

Listens with more interest as the spirits are again mentioned from the amulet he knocked out of Eberyon's hand.

Airin and Fioni 
Monday February 20th, 2006 10:56:11 AM

Airin's worried about the long silence from Toomane. One would think he's actually considering turning down their request!

But no matter what, Airin's pleased to see Selithe got her buddy back. Now she can pick on Selith like she makes jokes about her and Kendry.

Final Word [DM Jon-Paul (JPW)] 
Monday February 20th, 2006 11:56:29 AM

Final Plea

Toomane suggests, now that the group has another member, he too should state why Toomane should go back with them to fix their Tower. "Young Patterton, Why should I help you and your friends? Can you add to their plea to convince me I should return with you?"

The Tower

The tower Toomane was working on now appears to be fully restored. "Well Friends, looks like my work is just about done here. What say you?"

(OCC: I apologize for now posting sooner, everyone in the house is sick.)

Kendry 
Monday February 20th, 2006 3:14:50 PM

"Well, Patty, I'll catch you up quickly. Of course, you were there when we fought one of Eberyon's fragments, this one a huge shambling mound, up next to Lawni's Lens. Then we toured the Lens, you took off to go to Rainbow Highlands. We got teleported to the south gate outside Angel Springs. We stayed with my brother and sister at the family's music and toy shop. Then, next morning, we went to meet with Burgomeister Calfast Rowgold Tunnelly, and heard this wise fellow here talking about different ways of living with others, and of dealing with conflict when it comes - Zardock, meet my cousin Patterton. Patterton, this is Zardock."

After that introduction is carried out, Kendry continues. "Calfast then took us in to see the interior of the city's Bell Tower. Some hugenormous vines had grown up inside, anchoring to the walls of the tower. Now the vines are starting to die, and, with their grip on the tower, are threatening to tear it down - maybe within a week or so.

"So, Patty, since Mister Toomane, here, wants your input as to why he might take us up on our invitation for him to come and help our city," he says with a wink in the direction of the fixer, "you could let on that the mayor himself is concerned that things may go ill for the city, with a loss of public confidence, if the tower and maybe a few other buildings were to crumble away so quickly. Besides, the children love the tower, and how, once a week, some of the kids get to ring the bells. Surely for the children's sake, Mister Toomane might want to consider our request. But, Patty, you go ahead and answer Mister Toomane however you want to," Kendry concludes with a slap on his good friend's back.

May I? [DM Jon-Paul (JPW)] 
Monday February 20th, 2006 10:52:44 PM

May I?

"Kind and Good Sir. May I please have your input? My job is difficult to say the least and time grows short. Please I beg thee say what you will, to add your piece to a ever growing pie." says Fixer Toomane as he sits ofthe ground to recover from a day as Fixing.

Selithe 
Tuesday February 21st, 2006 12:14:16 AM

Selithe looks to Patty and waits for him to reply to Toomaine and also giggles when she thinks maybe her kiss sent him into shock. Selithe looks to Kendry and whispers to him, "Hope what I said was okay and he might have some knowledge on what I asked to. I know it might not be his thing but any info would help me understand what happened and all."

Kendry 
Tuesday February 21st, 2006 12:49:10 AM

"No problem, sis," Kendry replies. He gives his sister a kiss on the forehead.

"All right, Patterton - your turn! Uh, to answer Mister Toomane's question, I mean." Kendry suddenly blushes as his unintended ambiguity.

Patterton 
Tuesday February 21st, 2006 1:02:20 AM

Patty blinks, a bit shocked by Selithe's warm welcome,but not unpleasently so. He give her a quick peck on the cheek and smiles warmly at her.

Upon the introduction, Patty shakes hands with Zardock and then turns his attention to Toomane.

"Of course I'll help!" He shifts the longsword on his back and crosses his beefy arms. "Been a while since I've seen some action...sort of reminds me of dear autie's garden." He smiles and looks again at Selithe.

Kendry 
Tuesday February 21st, 2006 2:45:30 AM

Kendry laughs at Patterton's response. "Alekzander Toomane, as you can see, Patterton just rejoined us, and, since we told you some things about our need before he arrived, you know more about whatever justification there is for our request than he does.

"And, as it was Zardock who first suggested we seek you out for this purpose, perhaps he might have a word or two to add. Please, though, do render your decision so that we may be on our way, however you choose in this matter."

Airin and Fioni 
Tuesday February 21st, 2006 9:15:41 AM

Patiently Airin waits for the Tooman to decide what to do with this bunch of halflings.

Meanwhile, Airin looks up to the sky, waiting to see when Fioni will return to report in.

Tobias 
Tuesday February 21st, 2006 10:52:07 AM

Tobias looks perplexed by Patty's response, but waits patiently to see what Toomane decides.

Hrmm! [DM Jon-Paul (JPW)] 
Tuesday February 21st, 2006 10:12:53 PM

The Fixer's Response

Toomane almost blushes at hearing Patterton's reply. He laughs. "That wasn't quiet what I was hoping to hear. I was hoping you'd convience me that coming to your village was a great think for me to do. Instead, you have shown me what true friendship means. You have answer the way only true friends that have spent time together and shared experiences would or could. For that reason and no other, I will accompnay you to your city."

"Come, there is little time for us. Let us break bread tonight and start fresh in the morning."

With that Toomane, turns aside and heads to his tent to ready himself for tomorrow and to tonight's meal.

The Great Breaking

The feast is modest but complete. A nice fire in an opening just within sight of the great tower Toomane was just fixing. Song from the Bard accompanied by good music. The return of a good Friend. Zardock and Podo talk more about what it means to be both a Walker and to follow Alemi and Domi.

Podo suggests, "That we should decided who takes watches, should be our normal 3 before dawn."

What do you do?

Patterton 
Wednesday February 22nd, 2006 12:00:45 AM

Patty turns a bit red with embaressment as it is obvious that he missed a point somewhere along the line. Shifting from one foot to the other, he clears his throat.

"I'd be happy to take the first watch. Can't sleep anyway, I'm too excited to be back amoung friends!"

Kendry 
Wednesday February 22nd, 2006 2:20:34 AM

"Good!" exclaims Kendry when Alekzander Toomane announces his decision.

Check out a tower
He asks permission to climb one of the towers, just so he knows what they are like. It's funny, he always had been led to believe that the towers were built of stone, but now finds that there's a fair amount of wood in them. How long can wood last under the elements? He is glad the fixer and the workers were able to repair the damage wrought by Eberyon's excesses.

If his ascent is permitted, then he looks to see if he can discern magical symbols or sigils within or without the towers. If so, he copies down in his journal what he sees.

Caring for the prisoners
He sees to the welfare of the two brigands, asking a few of his friends to help watch them. He again asks their names. If they give none, he gives them nicknames - whatever seems to fit their personalities. He makes sure that their personal needs are seen to, that they are fed, and are given the opportunity to relieve themselves - without escaping, as he ensures their legs are hobbled, and arms somewhat restricted. Afterwards, he also makes sure they get some food.

Music and dance
Kendry enjoys playing music on his lute and singing some songs - some popular pieces, including a few songs with dwarven themes in honor of the walker and the fixer, and a couple of his own compositions. He dances a bit with Airin, and encourages Selithe and Patty to join them, as well, if they wish - and any others who want to.

As he dances with Airin, he asks her, "What do you suppose we might do after Toomane completes his work in the city?" He wants to tell her how his admiration for her is growing in so many ways, but lets his eyes fixed on hers communicate his feelings.

Watches
"With all the workers around here - aren't some of them setting watches, too?" Kendry inquires when the matter of the watch comes up. "I mean, there must be some defenses already in place, in addition to the towers themselves, of course."

He'll take first or last watch, if needed.

Stew and stories
Around the campfire and over a bowl of stew he catches Patterton up on some of the details of their recent doings over the past few days. Toward the end he tells the story of the brigands and the elf, and of the party's quick victory, mixed with his profound sorrow at taking so many lives, regardless their villainous ways. He asks Dwight, Tobias, and his other friends to add what they will to the stories.

Morning
In the morning (assuming nothing untoward occurred overnight), Kendry helps as usual with breaking camp, taking personal responsibility for the prisoners' security, and getting a few folks to help place them up on the ponies for the ride back.

Airin and Fioni 
Wednesday February 22nd, 2006 8:37:00 AM

Airin enjoyes the music and dance that evening. Her efforts to dance finally start to pay of thanks to Kendry's help. But then suddenly she steps on Kednry's toes as he asks her what they will do once Toomane has finished his work...

"euhm... well.. wuh..."

Luckily that evening the fire's that were lit all around throw a reddish glow on everyones face so it's not really that obvious that Airin's face looks like a tomato...

Tobias 
Wednesday February 22nd, 2006 11:32:44 AM

If Kendry get permission to go in one of the towers, Tobias will try to tag along. Wooden towers are right up his alley -- much better than bulky stone structures. He will try to figure out how they were built and what keeps them together.

Tobias enjoys the food, drink, and stories. He helps Kendry by adding in a couple of tidbits to the story. He was especially interested in the appearance of the boat. He laughs, "It's the first boat that I've slept on."

He volunteers to be on second watch.

Kendry 
Thursday February 23rd, 2006 1:54:59 AM

The bard is pleased that Podo is receiving good instruction in an area that interests him. In spare moments, he asks for tidbits of wisdom or knowledge that the monk may be absorbing.

Kendry appreciates Tobias' addition to the tale. "Perhaps sometime we'll try a boat on some less stable platform, such as water," he jests with his distant cousin.

He notes Airin's apparent embarrassment following his inquiry as to what we might do upon the conclusion of this task, and laughs good-naturedly. "I'm not going to try to guess what's in that pretty head of yours," he tells her quietly. "At least not out loud."

Answers to questions [DM JonPaul (JPW)] 
Thursday February 23rd, 2006 2:02:54 AM

The night flows...

Kendry is denied access to the tower by Toomane, who says, "Only authorized personnel are allowed on the towers. If you recall the history of the towers the militia, the group was infused with a core of engineers, mages, witches and clerics whose job it was to repair the towers, ley lines, forces of interlocking magic, etc. and thus they are the authorized personnel. Sorry sonny."

Request

Pulling Kendry aside, Toomane asked Kendry Highlight to display spoiler: {"After I help you and your city, could you help me?"}

"It would be greatly appreciated!" says Toomane. "And it not like it's actually for me... but for a friend... like paying the favor forward, you understand?" carries on Toomane.

Dwight 
Thursday February 23rd, 2006 1:46:52 PM

Glad to have enlisted the help of the fixer, Dwight enjoys the casual evening of music and food. He helps where he can but otherwise sits back and enjoys the atmosphere.

As evening sets in, Dwight will take watch if necessary, and dream of finding kind giants.

Kendry 
Thursday February 23rd, 2006 5:10:52 PM

"Help you?" Kendry responds to Toomane. "I'm more that willing to listen to your request. What friend needs help, and in what way?"

Selithe 
Thursday February 23rd, 2006 9:50:59 PM

Selithe looks to Kendry and shrugs abit at them being denied to see the tower but understands why none the less. Selithe listens to what is said otherwise and hangs close to Patty, happy to have him back after such a long time away it seeming like years already.

Patterton  d20+2=19
Friday February 24th, 2006 12:12:53 AM

Patty perks his ears up as Toomane pulls Kendry aside(listen 19)and partakes in a spot of eaves-dropping. Raising an eyebrow, he puts his arm around Selithe's shoulders and gives her a squeeze.

He whispers in her ear. "Looks like we might be trading favors with this fella...interesting."

Podo Danderfluff Pipewood 
Friday February 24th, 2006 1:10:50 AM

Better Weapons

Pulling Zardock off to one side during the first watch, Podo asks of Zardock, "Say, what is your favorite non-lethal weapon? Have you ever thought of inventing a new weapon just for the purpose of non-leathalness?"

Breaking Bread

Now that their task is almost complete, and Podo is feeling more at ease, Podo reaches into his sack and pulls forth a chunk of cheese and 2 loaves of bread. "I got these at Angel Springs a couple days ago. In the excitement I forgot I had them. Would anyone like some? Zardock? Mister Toomane? Guys? Gals? Cuz?"

Preparing for tomorrow

Podo does whatever is needed aside from taking a watch. He organizies his gear and asks, "Would anyone would like a candy? I got them while we were in Angel Springs last time. I believe they are Sweet Maple and Peppermint."

Favors. [DM Jon-Paul (JPW)] 
Friday February 24th, 2006 1:23:41 AM

More Questions

While sitting around the campfire hob snobbing with his friends and newly made friends, the halflings and the dwarf break bread and have a simple meal.

Podo offers up some of his own goods as he is starting to feel relaxed. Later he offers up some candy.

Pulling Kendry aside, Toomane asks Kendry a question in private for which Kendry in public repeats.

"Kendry, when we get back to your city, there is a woman there; a friend of mine; that I believe is in need of a group of travelers to retrieve some items. This is the pay it forward favor I ask of you." Toomane tells Kendry.

Next Day

Travel begins again at dusk as everyone is anxious to return to the big city. Along the way, Kendry fills Patterton in on the events that brought them to this tower.

Airin and Fioni 
Friday February 24th, 2006 9:08:25 AM

Following home...

Tobias  d20+5=18 d20+4=13 d20+8=28
Friday February 24th, 2006 1:07:46 PM

Tobias is glad that Toomane decided to return with them to Angel Springs. As the party heads home, Tobias does some scouting a bit ahead of the group -- hoping to alert the others to any problems ahead.

Rolls:
Listen: 18
Spot: 13
Survival: 28 (nat 20!)

Patterton 
Friday February 24th, 2006 6:19:46 PM

Patty rides Barnabus along lazily as the group begins to move.

Selithe 
Friday February 24th, 2006 8:12:48 PM

Selithe rides Gra while watching the others and moving up near Patty on her riding dog, "Hmm, Gra is some what shorter then your pony but not bad really."

Selithe shrugs and looks to Patty as she smiles, "I don't think you got to meet Gra here, she is my riding dog."

Kendry 
Saturday February 25th, 2006 12:56:50 AM

"Alekzander Toomane, just as you asked us many questions before you agreed to come with us, I trust you won't mind if we ask you some about this reciprocal favor you ask of us," Kendry tells the fixer. "If the tasks be good and honorable, and cause the innocent no harm, and do not conflict with other commitments we have made, then I, for one, am willing. I would be surprised, indeed, if your request failed to meet the tests I mention, but, for the sake of clarity and understanding, I have stated them. Also, there is one thing that may delay our start. We are members of the Woldian League of Adventurers, and are due on our return to the city for several days of training. Might your friend's needs await our completion of that? Or do you deem the matter more urgent?"

Memorial
On the trip back, Kendry picks some flowers along the way. When they reach the place where the brigands are buried, he lays the flowers down upon their grave, and says a prayer for their souls. [OOC: Some of you may have missed the epitaph Kendry wrote for the fallen - it's in his post of Feb 8th.]

Plans
Back in Angel Springs, he reports in with his friends to the burgomeister, and makes sure that introductions are handled appropriately. He also asks to speak with a constable, explains the brigands' behavior in the woods, and the comportment of the two remaining brigands, and asks them to be held pending trial.

He then accompanies the fixer to the bell tower with whoever else is to join in, and helps as he is able.

Once the tower is repaired, he asks about dance lessons for himself and Airin; again about training with the WLA, and lets the group know he'd like to head back to Humble's Ford for a few days to reconnect with his folks and other siblings for a bit - and anyone who wishes to come along is welcome. Or, perhaps this will have to wait until after Toomane's friend is helped out.

Patterton 
Saturday February 25th, 2006 8:26:59 PM

Patty glances over at Selithe as she speaks, noting the riding dog with an apraising eye.

"Don't feel bad...not even many pony's are as big as ol' Barnabus here. He's from my Pa's stock and he and his brothers are used to hauling logs through the woods." He swats Barnabus affectionatly, causing his chain barding to jingle. "I doubt he's as fast as Gra there though. He's a fine looking dog." He considers rubbing Gra behind the ears, but decides against it being unsure of how protective the mount is.

Tobias 
Sunday February 26th, 2006 3:33:00 PM

The journey home appears to be going well. Tobias will be happy to get Alekzander to Angel Springs and see how he fixes the tower.

Almost there... [DM JPW (Jon-Paul)] 
Sunday February 26th, 2006 11:04:32 PM

The road back home

While walking back to Angel Springs, Kendry picks flowers for the dead. He places them on the freshly dug graves when the group passes that bend in the road.

Patterton tries to catch up on the collective experiences that the group has had since his departure all those weeks ago. He makes idle chit chat with Selithe about their mounts.

Angel Springs

Upon entering the West Gate, Kendry looks for a constable to turn over the two brigands. The group waits for Kendry and then proceeds to Calfast and the Bell Tower. After inspecting the damage done by the vines, Toomane explains the rough road ahead. " Friends, I will be here for a week's time, working mostly alone on the inside of the tower. My craft is a hard one and I think its best not to bring too much attention to the issue at hand, with my glowing hands and all! And Kendry, if you choose to investigate that favor we spoke about, Bella lives in Wart Hill section near the Temple of Domi."

Calfast

After the fixer has had a chance to view the tower and the damage to it, Calfast invites you back to his office.

Upon arriving at Calfast's office, you are invited to have an audience with him. Calfast distributes a sack to each of the party. "In each sack, you will find 250gp for payment for retrieving the Fixer" explains Calfast. "I'm sure you have lots of things to do and hopefully that small sum will help you carry some of those things out. Thanks again!" says Calfast.

Podo & Zardock

Podo and Zardock head off to the springs near AngelSmiles Estates to contemplate walking.

Airin and Fioni 
Monday February 27th, 2006 11:43:25 AM

Airin's happy they managed to persuade Toomane to come and work on their tower. So with this simple task done, there's time for fun and rest.

"Bella! Kendry, who's Bella!"

Assuming the bard will have a good explanation for trying to find another woman, Airin agrees with Kendry to look for more dancing lessons and possibly even a few WLA trainings.

Tobias 
Monday February 27th, 2006 6:27:06 PM

Tobias is glad to be home again and is happy to hear that Alekzander thinks he can fix the tower in a week.

He's up for assisting Alekzander or his friend in any way he can. But, if everyone is training first, he will take some time to visit his mom, see how she's doing, and let her know what he's up to.

Kendry 
Monday February 27th, 2006 11:48:13 PM

Kendry is pensive for the portion of the journey back to the city after his brief time at the site of the battle. Shortly before arriving back in town, he speaks quietly again with the two prisoners, but one at a time. He wants to see if there has been any softening of their position - or if they will even give their names.

To the constables he gives a copy of the statement that the elf made in the forest, and lets them know that he is willing to testify, if need be, before a magistrate or judge.

It's good to meet with Calfast. He thanks him for the remuneration, as well. "Sir, there is one thing that we may need your help with. We are due for more training by the WLA. I know it's been only three days, but I mentioned this before. Even if we can't get the branch opened right away, please let those with whom you negotiate know that some of their members would appreciate some training time - maybe four days worth - right away, if possible."

[OOC: If the training could be handled in a post or two, that would be great. No need for the training time to eat up too much board bandwidth.]

"Bella?" Kendry answers Airin. "She's a friend of Aleksander Toomane. He said she needs some sort of help. I told him I'd at least check it out - but no promises, yet. You want to come with me to meet her?" Kendry invites any who wish to come to join in.

"Tobias, if we can get set up for WLA training, are you up for it? I'll donate the 250 gold pieces towards your membership. And, if you will, your cloak could be exchanged for 2,250 gold in the city's Catacombs branch. What with the proceeds from the cloak, the 250 and mine added to it, after joining, you still have 750 yellow coins left to equip yourself further. There's the added advantage that membership gives you, plus an extra feat and weapons and skills training. At least, cuz, think it over."

He goes with whoever wants to join him to visit Bella, and find out her situation.

Selithe 
Tuesday February 28th, 2006 12:29:43 AM

Selithe chuckles and enjoys talking to Patty, patting her riding dog on the head before chucking. "Calling her a boy is not going to get you in Gra's graces cutie."

Selithe smiles and after they get where they are going she gently pets Gra and introduces her properly to Patty, "Now Patty, just becareful. She is a good dog, playful and alot less active and scary as her brother over there." Selithe motions to Kendry's riding dog, grinning as she pokes a small joke at her brother, "I mean he had to choose a dog with a temperment to match his own, playful and all. Lord help us if the dog talked as much." Selithe gives her brother a gentle nudge, showing her normal jokingness with her brother.

Meeting with Calfast [DM JPW] 
Tuesday February 28th, 2006 1:34:24 AM

WLA

Upon listening to Kendry's request for additional training at the The Woldian League of Adventurers guild, and the insistent nudges for having a local WLA branch, Calfast begins to form his own thoughts on the matter.

"Kendry, my good fellow. You must realize that as much as you think a local chapter of the WLA would suit our valley, those in the position to make such decisions have chosen time and time again to do just the opposite. As for your request for additional training, I will have words drafted and a letter sent of such a proposal. Don't expect a rapid reply. You're a younger whippersnapper for a halfling of your stature," says Calfast. "These modern times will have to slow down long enough for the rest of the Wold to catch up," snickers Calfast. "Perhaps you should unwind and relax. Shake the dust off your garments and stay awhile. Visit family and friends," suggests Calfast.

Bella

Kendry and friends; those that tag along; venture forth into the Wart Hill area of the city looking for a person named Bella.

You finally discover the location of her home, but when you arrive there, you learn that she went to see Toomane and must have crossed paths while traveling to her home.

Airin and Fioni 
Tuesday February 28th, 2006 4:56:34 AM

As Kendry invites Airin to join him in his meeting with Bella, Airin accepts. The more time they can spend together the better.

Kendry 
Tuesday February 28th, 2006 6:51:47 AM

Conversation with Calfast

The whippersnapper bard listens to what Burgomeister Calfast has to say. "Your honor, it was on the platform of increasing respect for and encouragement of adventurers that you campaigned. And we supported you in that endeavor. You stated publically that you intended to invite the WLA to place an outpost in our valley. Though my aunt and the former burgomeister requested our assistance in the campaign, it was to you that we lent our support, and for you that we, as it turned out, risked our lives to bring back the beer.

"It was because you represented and campaigned upon a progressive platform that we supported you, and continue to do so.

"I realize you are getting pressure from some who view such as overturning time-honored traditions. But, sir, among us halflings are a multitude of former adventurers, as well as some who presently do so.

"Surely, if a few trainers from the WLA were brought here - let's say, on a 'trial' basis - our mutual goals might be reached. Unless you want to send us to Plateau City for the next stage of our training.

"Why not bring a few here, find at least some temporary quarters and, shall we say, a discrete location suitable for training of the sort they offer, and let them take advantage of the opportunity to scope out the situation. Perhaps, if circumstances permit, they might be afforded the chance to assuage the apprehensions of some of the more hide-bound stalwarts of our community. Honestly, sir, I thought that Angel Springs, of all communities here in the Crescent Valley, would be most likely to be open to the WLA. And, sir, the WLA is a young organization, only in existence for the past three years or so - yet, in that time, has gained a sterling reputation among those of good will. Though, as you say, those in the position to make decisions on such matters have in the past not courted the WLA, it is now you, chosen by the people, who are in a position to render a decision.

"But, sir, if you run into more opposition than you feel it expedient to buck at present, then, why not consider Lawni's Lens as a potential site for the WLA?

"Thank you again for having the confidence in us to enlist our aid, sir, and we are grateful for the reward you gave us. I know that leadership has its pressures and pitfalls. You have our continued support, sir."

Dancing with Airin

If anyone would know where dancing lessons might be offered, certainly his brother and sister would. On the way to Bella's, he stops by to say hello, and to find out whom they might recommend. He enjoys Airin's company.

Bella, where are you?

Kendry with his love and his friends seeks out Bella.

"Say, that's an idea, Selithe. Maybe we can teach our dogs to sing. How would you like to hear a dog duet?" he teases his sister back.

Tobias 
Tuesday February 28th, 2006 11:20:47 AM

Tobias will go with Kendry and the others to find Bella. He feels that since Alekzander is helping the town with the town, then he can assist his friend.

He listens to Kendry speak about the WLA. "Thank you kindly for the offer, but as you say, I should have enough if I were to part with the cloak. Is there a WLA trainer in town, or where did you all initially join?"

Kendry 
Tuesday February 28th, 2006 1:23:39 PM

Kendry answers Tobias' question. "There is not yet, to my knowledge, a WLA trainer in town. Who Calfast is negotiating with at the moment, and how, is a bit hazy. I know it's his desire to get an outpost going here, but he is facing opposition from people who are afraid. For some people, anything new or different is perceived as a threat. But I made a suggestion that our Burgomeister think about inviting some trainers in on a trial basis. We'll see how that goes. As the benefits of League membership are cumulative, the earlier in one's career that one joins, the better - thus do I hope that you and any others who join our group can attain membership as early as possible." He is happy to chat with Tobias a bit more about the structure and benefits of the WLA. [See http://www.woldiangames.com/oshirr/organizations/league.htm for more info.]

The Podo / Platinum Dragons Connection

When he has a chance, he asks Podo, "Say, you have the earring that Valdor, the half elf with the Gold Dragons and Platinum Dragons, gave you - after your delightful interaction with him," he adds with a mischievous grin, while reminding him of this means of communication. "I wonder if he can get a message from our own group to the WLA? Could you let him know that there's a group of WLA members in Angel Springs in Crescent Valley who are hungry for training - plus at least one more potential member?"

Bella the Greenmage asks for help


Playing Tag [DM Jon-Paul (JPW)] 
Wednesday March 1st, 2006 12:38:46 AM

Bella

Having missed locating Bella you ask around to see if anyone has seen her. The locals say she went to see the Bell Tower.

Do you go back to the Bell Tower?

The Magic Earing

Podo listening to Kendry's suggestion says he will ponder using the gift in such a manner. "Cuz, I don't think this is what Valdor had in mind when he gave me the gift. This whole conversation about the WLA is not on his list of priorities. I think you are better off sending a letter. Besides, you're not the one that was almost deleted by him!" exclaims Podo to Kendry. "I was given a charge by Valdor himself, and WLA isn't on my list! Don't you remember what the Captain said to you last time you pursued this line of thought." nudges Podo.

"Anyways, what if we don't find this Bella person? What we gonna do? We gonna walk to the Big P City?" wonders Podo.

Kendry 
Wednesday March 1st, 2006 3:30:35 AM

Kendry writes a quick note on a scrap of parchment, and slides it under the door of Bella's place.
Dear Bella,

Alekzander Toomane tells us you may be in need of assistance. My name is Kendry Leafwin Pipewood, and you can reach me and my friends through my family's store - Winwood Toys and Music.

--Kendry--
"All right, gang - back to the tower!"

"Yeah, I suppose you're right, Pode," Kendry is forced by the weight of his cousin's argument to agree. "Walk to Plateau City?" The halfling begins to chuckle at the notion, which turns into a full-fledged laugh.

"Nah," he says once he has got his laughter under control. "You know how long it would take to walk to Plateau City? That is a lo-o-ong ways away."

Airin and Fioni 
Wednesday March 1st, 2006 11:21:52 AM

Humtidumti... walking from here to there :-D

Oh well, there's nothing else to do around here anyway. That Bell Tower was more interesting and Airin's still keen to see how Toomane will use his magic. After all, he asked them to keep everyone at bay, but ... that did not include ourselves ;-)

Tobias 
Wednesday March 1st, 2006 12:33:30 PM

"Well, that surely didn't include us, Airin... We're his assistants. Back to the tower."

Patterton 
Wednesday March 1st, 2006 1:48:53 PM

(OOC: sorry for the belated post, been busy with work.)

Patty heads back to the tower with the others.

Selithe 
Wednesday March 1st, 2006 2:21:23 PM

Selithe follows her brother and everyone else, looking to Patty as he is being quiet and chuckles, "Been away from the group for so long that your really quiet huh." Selithe smiles and she winks and continues moving along.

Kendry 
Wednesday March 1st, 2006 4:05:35 PM

"Well, Patty's only been away for three days, sis. It's not like it's been months and months." Just where does his sister get her sense of time, Kendry wonders.

Tobias 
Wednesday March 1st, 2006 6:28:27 PM

"Has it really only been 3 days???"

Kendry 
Wednesday March 1st, 2006 8:27:35 PM

"Well, we were at Lawni's Lens, and Patty was out in the courtyard with Podo, as the rest of us were inside exploring the biggest building there," Kendry answers Tobias. "That's where we ran into you. Podo - you never did tell us what Patterton told you just before he left, did you? What did you say, Patty?" he asks.

"Next, in the library, Mungo Hardbottle retrieved some ancient tome, and read a spell from it as Morpth stood guard over him - as if we'd do anything against Mungo! Next thing we know, we're all standing outside of Angel Springs. So, we go in, spend the evening at Winwood Toys and Music where our sister Leska and brother Nalfein are working," he nods towards Selithe on the word 'our'.

"Next morning, we go to the town square, meet Zardock and Calfast, and, a few hours later, head out to find Toomane. We sleep in the boat in the woods overnight, a bit more than one full day since Patterton left.

"Next day, we arrive at the Giant Towers. Shouldn't we call them Anti-Giant Towers? We meet the fixer, and that afternoon, Patterton shows up - so it was really just two days that he was away from us," Kendry concludes. "And now, with another night and a day of travel, here we are, the third day since he left, and we're running around late this afternoon trying to find a lady named Bella. And I'm getting hungry!"

Wart Hill [DM Jon-Paul (JPW)] 
Thursday March 2nd, 2006 1:36:04 AM

Wart Hill

After leaving the note for Bella and taking a cursory glance around the area, Kendry and friends start to head back to the central area of the city and the bell tower. As you round the corner heading for the main street to run into a middle aged woman with green eyes. She is startled by the group and being only a shy bit over 3 foot tall is nearly bowled over by Kendry, Patterton, Tobias, Selithe, Airin, and Dwight...oh and Podo. The woman almost takes a slight defense action as she has not seen so many people in her section of town.

What do you do?

Woldian League of Adventurers

Meanwhile, Calfast has sent word to the main chapter of WLA in hopes of convincing them again to open a local chapter, but this time armed with Kendry's suggestion of using the Lawni's Lens complex for the outpost.

Bell Tower

Zardock and Toomane get acquainted. Toomane relaxes after taking a more formal look at the damage he has been asked to resolve.

Dwight 
Thursday March 2nd, 2006 7:43:51 AM

Dwight has stayed in the background, snoozing and relaxing whenever possible. He isn't use to all this excitement and long distance walking.

(OOC: YEAH! Internet at home again. Work actually blocked the site, bah. My posts will become regular again.)

Tobias 
Thursday March 2nd, 2006 11:34:15 AM

"Sorry Kendry, I meant that jokingly..." :)

Tobias notices the woman's momentary unease and defensive posture. He wonders if she's not seen an adventure or two in her day. He'll appear as non-threatening as he can (with all the weaponry hanging off him), and leave the introductions to someone else.

Airin and Fioni 
Thursday March 2nd, 2006 11:38:59 AM

Fully understanding the woman must be startled with soo much attention by a bunch of "hardened" warriors Airin gives Kendry a nudge in the back...

"You needed to find her, now... talk to her"

She can not however disguise the grin on her face knowing he's the most talkative of the group ;-)

Dwight 
Thursday March 2nd, 2006 6:19:28 PM

Smiling as Dwight realizes how the group must stand out. Bows, swords, extra armor. Perhaps some should be sold.

Being in back, Dwight is the last to realize why the group has stopped so suddenly. And ends up walking all the way to the front before stopping. Being in town, Dwight doesn't even notice the defensive stance. "Oh, umm, sorry mam. I, um we were really not watching where we were going." Dwight struggles to get the words out, having been deep in thought.

"Sorry umm, again... I am Dwight Twiggebundler and these are my friends." Dwight waves in their general direction giving them the opportunity to take the conversation away from him.

Kendry 
Thursday March 2nd, 2006 7:00:36 PM

Kendry's shoulders deflate as Tobias' jest caught him sticking his many words in an unnecessary explanation. "Oh."

"Uh, sure, Airin," Kendry responds.

"Bella?" Kendry asks. "Aleksander Toomane's friend? If so, he said you can use some help. If not, please excuse us. Either way, we indeed mean no harm, ma'am." He holds his hands down and outward, palms visible, and nothing in them. "My name is Kendry."

Patterton 
Thursday March 2nd, 2006 10:55:58 PM

Patterton glances over at Selithe and blinks. "What? Oh, sorry...I was lost in thought for a moment." He mumbles just as they near the startled old woman. Not wanting to seem too imposing, he tips his hat to her politely. "Ma'am."

Selithe 
Friday March 3rd, 2006 12:06:14 AM

Selithe looks to Patty and smiles before looking to Bella and watches her actions, getting ready to speak but Kendry steps up first and starts speaking which makes Selithe smile more as she likes how quick her brother is to jump to diplomacy, of course with alittle Airin help.

Bella [DM Jon-Paul Ward (JPW)] 
Friday March 3rd, 2006 12:54:52 AM

Help

"Yes, I am Bella," explains Bella to the group. "You can place your hands by yours sides now, sir Kendry," says Bella to Kendry.

"Actually, you have taken me off guard, I wasn't expecting such a large group of obvious adventurers. That Toomane, always over doing it for his friends. Let's not talk here in the street. I like to be discreet. Please, if you don't mind... let's go back to my home. We can be more open there and comfortable. I need to rest my aching bones," says Bella and starts off towards her home.

Casa Bella

Bella walks pass the group and heads to the place Kendry left the note. Once at the door, she produces a key, unlocking the lock, opens the door. Turning back to the group, she waves you into the darkened house.

Do you go in?

Meanwhile...

Calfast makes busy himself with worry over the Central Bell Tower. Toomane and Zardock continue their afternoon relaxations and chats.

Kendry 
Friday March 3rd, 2006 2:05:06 AM

"They already are by my sides," Kendry says of his hands. "Glad to meet you." He accompanies her to her house, happy to receive the invitation to discuss things inside.

Tobias 
Friday March 3rd, 2006 11:22:37 AM

Tobias greets Bella, "Hello, ma'am." And, follows everyone back to her house. Now, he's eager to see what Bella needs that is so secretive.

Podo Danderfluff Pipewood 
Friday March 3rd, 2006 1:33:32 PM

After following the group into Lady Bella's home, Podo says to Bella, "Hi, Lady Bella! I'm Podo, Kendry's Cousin. Glad to meet you. What line of work are you into?"

Dwight  d20+1=16 d20+1=2
Friday March 3rd, 2006 5:37:10 PM

Nodding at her invitation, Dwight allows the others to enter before him as he scans the surroundings (spot 16--Anyone still around that was before?). Her discretion makes Dwight less relaxed.

Inside, he also takes a look around to summarize the type of woman Bella is and if things seem in place. (Spot 2: Obviously he walks into a dark closet.)

Casa Bella -- The INside [DM Jon-Paul (JPW)] 
Friday March 3rd, 2006 9:10:42 PM

Post in Progress...
(OOC: I apologize for the lack of evening post, I was violently ill...Projectile V*tmitting and the like-- the antibiotics the doctor gave me , my body didn't like.)

Patterton 
Friday March 3rd, 2006 11:27:20 PM

Patty enters the house just ahead of Dwight and politely waits for the old woman to speak.

Selithe 
Saturday March 4th, 2006 12:19:33 AM

Selithe keeps to the rear of the group and will enter Bella's house. She does glance to the older woman and smiles, "You have a nice place from what I see Bella, alittle dark inside but nice from what I see from the outside."

Casa Bella...The inside [DM Jon-Paul Ward (JPW)] 
Sunday March 5th, 2006 9:20:02 PM

Please, Come inside, won't you?

Bella ushers the group in all that will go, that is. Once your eyes adjust to the darkness of the sitting room she leads you into, you realize, she is not what she seems.

All about are potted plants. Some herbs that you recognize as being used for enhancing foods. Some are ornamental, and still some you have never seen before.

In display cases cleverly arranged about this room are also some items which appear dear to her. In one such case, you see a dress dummy sporting a fine elven cloak.

Those of you that choose to sit, you are offered well used seats with cushions, akin to a large lounging seat; comfortable and sizable for 4 humans as most of the furniture is human sized.

Just off the room you can see a smaller kitchen, and some other rooms, you think might be closets and maybe a bedroom. You also detect a solarium/greenhouse.

Once seated, Bella offers food and drink. She brings various cheeses, meats, for beverages, she brings water, a tea kettle, and a pitcher of wine for those that imbibe. She herself sips a glass of tea.

Bella begins with a small story of a long ago time when she was a but a wee little lady sitting on her grandma's knee. As she weaves her tale, she explains, "My family was in the flower business, cut flowers mostly, but I grew to look at the plants as another living world. Some plants offer protections, like a tall tree from the weather. Others offer enhancements to food and spices. Still others when harvested can offer restoratives to health - which brings me to the reason why I need help. You see I am no spring chicken these days, and I have contracted an awful ailment. There are herbals that I require to help me get over the hard spots on my journey, but I do not have the strength to go it alone.

"I wish to hire you and your friends to journey with me to acquire these 5 herbals. You see, in my life I have made some key friends, like Toomane the Fixer. He recommends your group of adventures highly as you have convinced him to travel here to save our Bell Tower. That, I can tell you, was no easy feat!

"If you accept my offer to help me, I can offer a small sum of monies, and maybe if time allows I can craft a few potions for you when the journey's done. Right now I don't have the strength even to journey to that Plateau City south of here.

"I am sure that now that you have returned from your trip to save the Bell Tower, you are in need of rest, relaxation, and perhaps some exercise. I myself, if you accept that is, also need to make preparations for the journey. I can allow no more than two weeks to begin this journey of mine. Time is running out for me to undertake this journey.

"Do you need some time to make your decisions? If so, I will give you until tomorrow to render your decision. Meet me here by high noon tomorrow. I will be waiting," says Bella. "You are welcome to stay and finish your small meal and look around if you like, seldom does one such as myself have guests. The gardening life is so time consuming," Bella continues aloud.

The Bell Tower

Toomane finds Calfast busy at work crafting letters for various tasks. "Sir, thank you for being so gracious a host as to allow me to apply my trade as fix your tower. If you don't mind, I would like to spend the rest of the day examining the inside of the tower, starting fresh in the morning," explains Toomane.

Calfast nods to Toomane and then gets back to the work at hand. Toomane smiles, and turning around, leaves Calfast's Office.

Walking

Zardock and Podo continue their chat later that day on the various attributes a walker should have.

Airin and Fioni 
Monday March 6th, 2006 9:25:31 AM

"That sounds like an easy task right guys? Picking herbs shouldn't be much more dangerous than getting a few barrels of beer right?"

"Well, if my friends agree, I'm in.
2 weeks should be plenty to rest, train and buy whatever we may need for the trip."

Tobias 
Monday March 6th, 2006 10:38:15 AM

"That does sound easy enough. I'd be willing to give it a go. Are we going to Plateau City for these herbs or somewhere else?"

Dwight  d20+4=20
Monday March 6th, 2006 7:11:01 PM

"A little relaxing sounds good before we set off again," Dwight begins as he looks over some interesting plants. "An easy job that pays also sounds good, and I don't mean to pry." Dwight seems to look for words within the leaves of the stubby plant nearby.

"Well my pa and I did allot of work with plants, trees mostly. We used the barks for splints and the saps for toothaches and many of the leaves to make soups sweeter or to add just a tad of mint flavor to dessert. Some of the items were sold so others could by them at the market. What herbs will we be looking for near Plateau City?"

(OOC: What do I know of the herbs? Alchemy +4 = 20)

Patterton 
Monday March 6th, 2006 9:38:34 PM

Patty shrugs. "Sounds good to me. Prehaps I'll take a bit of a jog in the meantime. Anyone care to join me?"

Kendry 
Monday March 6th, 2006 10:14:31 PM

Kendry takes in the house, the plants, the solarium, the adventuring gear. He pays attention to the contents of the other displays in addition to the one with the cloak. He is gratified to be offered a good meal. His curious eyes absorb, as his ears listen attentively to the recounting of Bella's story, and the nature of her request.

"Miss Bella, I agree with my friends. We are open to helping you - sounds like a project that will be to your benefit, and our learning.

"We've been hoping to receive more training from the WLA - but the only outpost we're aware of is in Plateau City which is, what? A hundred miles or so to the south, right? And about a mile or two up, from what I'm told.

"If we could get some training from them right soon - say, people can travel quite a bit faster once they get on the highway. Legend has it that the Teucri fixed it up, so that, when you're just walking on the road, you actually move many times faster than when you go on normal roads. So a week's journey can take just a day or two. I've never gone there, that way, though.

"If, ma'am, you need us to take you on your journey a fortnight hence, I think we can be there, get our training, and get back again in time to help you track down your herbs. I'm forest born, as are a couple of my friends, here. It's a shame that you're suffering from something that slows you down, and, well, we want to help you!"

After taking Bella up on the offer to finish the meal, and to explore her place further, Kendry remarks, "You might know my Aunt Nilli - she's sister to Samell Pipewood, my father. Selithe's, too. Our family has a cottage and burrow in the Culverwood. Nilli raises herbs out there."

Airin and Fioni 
Tuesday March 7th, 2006 6:43:02 AM

"Hey looks like we all agree! Well then, looks like we'll have 2 weeks of vacation..."

Casually she whispers in Kendry's ear:
"Do you have any other, more pleasurable plans, duing your holiday than training?"

Selithe 
Tuesday March 7th, 2006 4:37:20 PM

Selithe stretches and listens to what is said before nodding, "I'm in. Will be a good chance to learn about various herbs. I would like to learn more of the various herbs that are used in spells anyway and Bella looks like she might be able to point some out if we run on to any."

Dwight 
Tuesday March 7th, 2006 6:06:47 PM

Dwight continues looking at the various plants, hoping for a satisfactory answer to his earlier questions.

Bella offers to speed the trip (ADM Kim) 
Wednesday March 8th, 2006 12:01:04 AM

"Yes, Nilli I know," she tells Kendry. "She knows her flora, indeed. I named a flower for her. Nilliverdia rosalia primavera."

"Dwight, one is from a rare strain of blue-orange foxglove. Another is one of the children of the Ishgara tree. One is a fungus obtainable under only special conditions for the purposes I have in mind. Come back in two weeks, and, when appropriate, I may tell you of the rest."

"Well," she adds as she picks up plates and saucers, "I am pleased you are willing to help. I will help you, too. Come here tomorrow morning around eleven, and I will have something which may help speed you on your way to Plateau City."

With that, unless any have any parting questions, she walks her visitors to the door. "Thank you for coming. I will see you on the morrow."

Anything you would like to do for the next fourteen or so hours (it's five in the afternoon), please describe.

Kendry 
Wednesday March 8th, 2006 3:27:49 AM

Kendry's ears turn red after Airin whispers her question. "Um, oh, you betcha! Just, um, uh, wait and see!" he whispers to her. What happened to the normally unflappable young bard?

Once Bella sees the group out, Kendry gathers himself, and says, "We can stay tonight at Winwood Toys and Music - that's our family's shop here in town, Tobias. If you feel a need to pick up any equipment for the trip, now's the time, or tomorrow morning."

Then he turns to Airin and asks, "Care to join me for dinner tonight? Say at eight? I know a place."

"Selithe and Airin - would you mind taking Patty and Tobias by our shop, so they know where we're staying tonight? That way, you can warn Leska and Nalfein, too. Anybody else who wants to join them, go ahead. I've got to stop and pick up a few more supplies, and, uh, take care of a few things." He is vague in his response to what those things might be, but insists he'll be just fine on his own.

He looks up Thad and Prisca, to see if they are available to help out with something he has planned for this evening.

...
What happens here?
...

At breakfast, he fills in any pertinent details that his sister or friends might have left out in recounting the story of their recent journey - the dire racoon, the elf and the brigands, the work on the Giant Towers, and Alekzander Toomane's questioning.

"I want to see how Toomane is doing - he planned to start this morning, and I'd love to see firsthand how he uses that WoldsBlood."

Then, by 11 in the morning, he accompanies friends and family to Bella's place.

Airin and Fioni 
Wednesday March 8th, 2006 8:02:10 AM

Then he turns to Airin and asks, "Care to join me for dinner tonight? Say at eight? I know a place."

"I'd be delighted!", Airin replies.

She looks funny when he tries to get rid of Airin and Selithe but does not refuse to do it either.

As she's leaving, probably with Selithe, Patty and Tobias, Airin questions Selithe... "Do you know what he's up to?!?"

Tobias 
Wednesday March 8th, 2006 11:18:37 AM

Tobias thanks Kendry for the offer of a place to stay tonight, and accepts it. He travels to the music shop with the others to get a good bearing on where it is.

Then, he goes off on his own, saying: "I need to check in on my Mom. Make sure she's doing alright. And, that she knows that I'll be off for a while. I'll meet you all back at the shop this evening."

Tobias returns after a few hours, spends the night, and is up bright and early the next morning. He'll walk on over to the tower and see how things are progressing. And, perhaps stop off at a shop or two to get some provisions for the trip.

He'll be ready to go with the others to Bella's at the appointed time.

Dwight 
Wednesday March 8th, 2006 5:57:41 PM

Dwight accompanies those heading back to the Toy shop. "Does it seem odd to anyone else that Bella didn't say what the herbs were for?"

Dwight ponders this and tries to recall anything he might have heard foxglove or Ishgara before. With time still available, Dwight will ask directions to the local study, and research such herbs.

-------------

The next morning after breakfast, Dwight finds a good spot near the tower and begins writing another letter to his Pa.

When the time is right, he heads towards Bella's to meet up with the others.

Selithe 
Wednesday March 8th, 2006 8:30:47 PM

Selithe moves along with Airin and shrugs as they get on their way, "I don't know Airin really. Kendry can do some weird things now and then but you know."

Selithe smiles and nudges Airin, "Hey Airin..ummm...if you and Kendry go out sometime you mind if we double up with Patty and me? I mean, you know." Selithe blushes, still new to the love thing.

Kendry (& others) 
Wednesday March 8th, 2006 10:24:02 PM

A few minutes before eight, Kendry shows up, dressed in nice clothes. "Remember that green dress?" he asks Airin. "Want to put it on? I'll wait."

As Selithe is there, and Patty, he says, "Well, I suppose there'd be room for you, too, if you want to join us. Might be fun!"

When she's ready, Kendry holds out his arm for her to take, and leads her a few blocks away to a place called "Shufflefeet Dance." He explains to her, "It's ours until midnight."

Inside is a large studio with a hardwood floor. A round table sits to one side. A group of musicians is gathered on a stage. A svelte and attractive halfling in her early middle years welcomes the pair inside. "Ah, this must be Airin. My name is Prisca. My husb -- Thad, come on over."

A very tall halfling - close to 3'9" - glides over and takes Airin's hand, brushing the back of her hand with his lips. "Enchanted, my dear. I am Thadian Greenhill Shufflefeet, and you have met my wife, Prisca Turnbell Tunnelly Shufflefeet. Welcome to our dance club. Kendry tells me that Moondancer is your middle name."

Prisca and Thad give Airin and Kendry dancing lessons, interspersed with different courses in a pleasant seven-course meal with wine served by a pert lass. Initially, Thad partners with Airin, and Prisca with Kendry. Then, as the steps are learned, they have Kendry and Airin dance together.

Should Selithe and Ryan join in, they will receive dance instruction, as well. Oh, and some good food.

Kendry says to Airin towards the end of the evening, "I'd like to learn many dance steps together with you, sweets."

In Angel Springs - ADM Kim 
Wednesday March 8th, 2006 10:24:31 PM


Walking in the morning rain

Rain comes before sunrise to Crescent Valley. A mist at first, it progresses to a light pitter-patter, and, by the time various members of the party head over to the Bell Tower, big drops of rain form myriad concentric ripples in numerous puddles. Those few out on the streets wear oiled overcloaks and hats to help ward off the strong precipitation from the rest of their clothing - though not all are as well-prepared. A few lightly clad children take enormous delight in splashing through the puddles. "One-two-three!" Four little ones follow an equal number of small bits of wood that bounce down a little surface stream about eight feet from the buildings adjacent the main street. The rules seem to be one can only nudge one's piece of wood if it gets stuck on its way downstream after counting to three aloud. Bare toes do their work.

The Bell Tower

Zardock welcomes in those who have come to witness what Toomane is doing. Seeing him outside under one of the awnings, the walker invites Dwight to come in out of the rain.

The fixer does some light work around the base to begin. "First we stabilize the foundation," the dwarf comments. He then takes the bulk of the time working downward from the top of the tower. Though he will allow the party members to observe him, they must do so from a distance of ten feet or more. "WoldsBlood, which gives life, also can cause a sudden... shift in one's existence. Unless you wish to meet with Gargul soon, please maintain your distance."

He makes an exception for Dwight after eyeing him for well over a minute. "You may in time have what it takes to deal in WoldsBlood, lad." He has him come close enough - about three feet away - to feel the strong pulse of the minute glob of hemoglobin. [Dwight - make a fortitude save DC 12 or faint.]

If Dwight fails his save, Toomane steps back from him, warning, "Let no one approach. I'll take care of him in a moment." And he does his work on the vine and the inner walls for a full minute. After that, he pulls a vial from his belt, waves it under the adventurer's nose, and Dwight awakens, with his head throbbing.

[If Dwight makes his fortitude save, then make a Will save, DC 10.] He feels drawn to the WoldsBlood - but Toomane's free arm will intervene should Dwight choose to give in to the impulse to touch it (that is, if he fails his Will save).

"It is seductive. But there is much good one can do, laddy, if one learns to harness its power for the good."

Shopping

Most common items can easily be obtained by party members as long as they have the means to pay. Shop in the Catacombs, if you wish - just be sure to email JPW and me, Kim, with any of your character's purchases.

Meeting at Bella's

"The plants love this weather," are Bella's welcoming words.

"Follow me to the solarium. Yes, bring your animals, too. Ponies? Fine."

Rows of flowers line one wall, with others interspersed among herbs, some short vines, and saplings. Bella scoots aside some potted plants so that the ponies have room to stand. Rain falls heavily upon the many glass squares above.

"I have a scroll which will allow me to transport all of you to a place I know well - a grove next to the vision pool in the Druid's Quarter of Plateau City." She pulls a scroll case, sealed with string and wax, and hands it over to Dwight. "You have some experience with plants, dearie." She also nods towards Airin, "As you are learning to, as well, honey." She returns her attention to Dwight. "Please give this to the druid Foaun Gondin. After that, you are free to pursue whatever training or whatnot you wish to -- so long as you all are back here two weeks hence."

Addressing all, she asks, "Are we then agreed?" She gives those gathered the chance to ask any questions or make any comments, which she will attempt to answer as she is able. If you roll a spot check DC 15 then Highlight to display spoiler: {you notice a fleeting expression of pain on Bella's face - fairly well concealed from all but the most attentive.}

Finally, should the answer be in the affirmative, Bella then says, "Good. Hold hands, or at least each touch another, so that all are connected by touch. Include the dogs, the ponies, the hawk."

When all are touching, she reads from a scroll. As the last words are uttered, the hairs raise up on the adventurer's bodies. Then, a pulsing blackness, and ...

Plateau City, Druid Quarter, WLA, training & research


In Plateau City - ADM Kim 
Thursday March 9th, 2006 12:40:30 AM


... A round pond surrounded by stones lies nearby in a clearing surrounded by decidious trees. The sun is out and a light breeze blows, leaving barely a ripple on the surface of the water.

In a tree above, a squirrel begins to scold those gathered below. One of Kendry's ponies whinnies.

Perhaps a minute passes when a pair clad in grey cloaks and woodland garb walks up. The man bears a staff. The elfin woman has an owl on her shoulder. "What are your intentions here?"

ADM Kim to players: OOC 
Thursday March 9th, 2006 1:05:13 AM

I realize there are many things packed into the last two posts. Feel free to respond / react to as many as time allows - but most important, perhaps, is a response to the last question asked.

My misunderstanding of JPW's instructions to me put us a few days behind, which is why I've kind of hurried us ahead to Plateau City. Hope this sits all right with all. If you need to address something back in Angel Springs before the teleport, please do so. -Kim


Airin and Fioni 
Thursday March 9th, 2006 6:01:38 AM

When Kendry arrives at the shop at eight and asks Airin to dress up, she quickly obliges. She turns to her room and puts on the green dress. She looks at herself in the mirror... why isn't she any taller? This dress would look absolutely stunning on a slightly bigger lady. Her riding boots look pretty silly beneath this dress so she asks Leska if she has more feminine shoes (even with high heels?)
Oh it feels awkward to dress like this. Without weapons and armor Airin does feel naked somehow, vulnerable almost.

This feels like prom night!

She accepts Kendry's arm and follows him to the Shufflefeet Dance. "Now that's a good idea!"

Airin's green dress waves as they turn and turn and gradually she feels more and more sure of herself. When she finally can dance with Kendry she feels the warmth of her love for him.

Later as they are enjoying the fabulous dinner Airin kisses Kendry without shame or fear. This feels right.

---------------------

The next day Airin wakes up more cheerful than ever. When she notices the soft rain outside, Airin goes outside at dawn in her dress and with a broad smile upon her face she dances alone like she did last night with Kendry. After a few minutes she's all wet but still she continues to dance in the rain. Finally she says a prayer to mother nature to thank Her.

Completely soaked she returns into the house and prepares for the journey. She leaves her dress for it to dry and puts on her black armor and takes her weapons.

Then Airin follows her friends to meet Bella the big smile and happy face still to be seen by all.

It's a good day.

-----------------------

Once Bella prepares to cast her spell Airin will hold hands, Fioni sits on her shoulder, and with the other hand Airin caresses Blossom's nose.

WHOOOSHHHH ... there they go again!

Kendry  d20+3=20
Thursday March 9th, 2006 12:10:57 PM

Kendry happily returns Airin's kiss on the lips at the dance club. He thanks Thad and Prisca, and walks with a full heart back to the toy and music shop that night. He kisses Airin's forehead before going off to his own bed, spending a little time writing in his journal before drifting off to sleep, with dreams of twirling around the dance floor with the woman he loves.

Uncharacteristically, he sleeps in a bit in the morning, and misses breakfast. But Toomane's work comes to mind, and, putting on his weather-resistant coat from his adventuring gear, he goes to the Bell Tower, there to watch the amazing work of the dwarf wielding WoldsBlood to repair damaged stone and bricks. He is pleased for Dwight that he gets a closer look at this powerful substance - indeed, he even feels a touch of envy, as he would like to get closer to this source of power himself. He obeys the fixer, though.

At about a quarter past ten the bard swings by the blacksmith's stables. He asks the stable boy to saddle his ponies, as he'll pick them up shortly. He returns to the shop, makes sure every else is ready or getting so quickly, gathers his gear, hauls it to the stables, finishes loading the ponies, then goes to join his companions at Bella's.

He listens to her words. He notes a slight wince on the lady's face (Spot 20), and a wave of sympathy washes over him. He really wants to help her get her ailment cured.

And then they are teleported.
======

Kendry takes a moment to get his bearings. He looks up at the chittering squirrel and smiles. "Worry not - we'll not dig up your buried acorns." He walks forward to the pool, and dips his fingers in the water, only to hear the arrival of the two people.

He rises. "Greetings. We come from Angel Springs, in Crescent Valley, sent here by Bella, the herbalist. Our friend here," and he nods towards Dwight, "has a message from her for Foaun Gondin. Would he be in the area? Oh, and I am Kendry." He pauses for a moment, then asks, "Are we in Plateau City? Uh, and, is there anything special about this lovely pool, here?"

Tobias 
Thursday March 9th, 2006 12:16:43 PM

Tobias is happy to be underway, but the whooshing teleport Plateau City leaves him a bit disoriented.

As we're greeted upon reaching Plateau City, Tobias says to the strangers, "We've come to Plateau City for training, shopping, and discovering."

Dwight  d20+1=19 d20+5=25 d20+1=19
Thursday March 9th, 2006 8:12:33 PM

Glad to be invited into the tower, Dwight looks on with amazement at Woldsblood in action. He is surprised, when invited to examine the magic closer. (fort:19, will:25) "I feel it, the pulse, the draw of it. It's like the tingle in my toes when they sleep, but from deeper within." This gives Dwight pure excitement and he spends the remaining time watching, as close as allowed.

-------------

Onward to Bella's

Dwight nods as he accepts the scroll case and repeats the name to help remind himself later. Then tucks it into his bag to keep it dry. A quick thought runs through his head of why him, then holding on Tobias' shoulder, "See you in less than two weeks." Expecting the 'feel' of transporting, Dwight closes his eyes.

----------------------

Dwight opens them when the sound of Bella's voice is gone. He smiles to himself, and looks around as Kendry has already addressed the issue of his package. While he expects he has arrived in a Druidic circle, his last experience with Druids doesn't lend to 100% trust, (spot 19).

Podo Danderfluff Pipewood  d20+3=15
Friday March 10th, 2006 1:52:31 AM

Casa Bella: Day 1 -- the inside::

Podo hearing about the meeting his friends had with this friend of Fixer Toomane's, Podo decides he won't miss the next gathering.

While his friends do their best to watch the Master use the shadowy Woldsblood for the Bell Tower healing process, Podo will see if he can drop into Mungo Hardbottle's Antiquities as well as catch up with how Morpth is doing since they all last spent time together. Whispering to himself, Podo grins, "I bet Morpth is a totally different person now!...hehehe"

Preparations for the trip:

Podo being of solitary Body & Mind, pays a trip to the nearest Temple of Alemi & Domi. Finding a Priest of both temples, Podo wishes to have dialogue with both Priests --
For the Priest of Domi: Highlight to display spoiler: {I wish to make atones. I Podo Danderfluff Pipewood, 3rd level Monk of Domi, have been intrigued by the group called the Walkers. I wish to know if it's possible to serve two masters -- Domi & Alemi? }
For the Priest of Alemi: Highlight to display spoiler: {I wish to make atones. I Podo Danderfluff Pipewood, 3rd level Monk of Domi, have been intrigued by the group called the Walkers. I wish to know if it's possible to serve two masters -- Domi & Alemi? Is it possible for a humble monk to serve Domi as a Monk and as a Horizon Walker still serve Alemi?}

The trip to Casa Bella:

While Podo meets up with his companions, any sighting Podo catches of halfling children, Podo will reach into his cloak and offer for the taking, some candy to the wee ones.

"I trust my friends had a relaxing time last night, eh?" Podo says to Kendry, Airin, Selithe, and Patterton while elbowing Kendry in the side. Podo grins widely!

While in the solarium, Podo senses a mild form of empathy towards Bella, (Spot DC = 15) and detects a subtle hint of wincing pain; then *Whoosh* as the lights swirl and the entire group is transported some great distance from the Casa Bella!

A grove -- a vision pool -- Druid's Quarter -- Plateau City

With every bright light a blur of stardust and vapor, Podo and his friends materialize out of the ether into a Druid's grove!

"Er, Kendry!? Where are we? I think I'm gonna be sick...." Podo leans over and makes a sound like Ralph! spilling what little food he ate in Angel Springs onto the pristine grass.

Prior to A.S. departure wrap-up - ADM Kim  d20+10=30
Friday March 10th, 2006 2:43:33 AM

Airin's Morning Dance

As Airin dances in the morning rain, an older fellow pulls a mule down the cobblestone street. He stops to look at the lass moving in swirls in a gorgeous green dress. Usually it's the farmer who pulls the stubborn mule. This time, the mule passes and pulls forward on the rope held by the transfixed farmer. The mule wins this contest, and Airin is left in peace to dance on.

Kendry at the Stables

The stableboy does as Kendry asks. When the bard comes to pick up the ponies, he says, "The smith replaced this one shoe," he shows him, holding up the front left hoof of the bay. "He was about to throw it. No extra charge, though, since he himself put it on just a few days ago."

Dwight's Woldsblood Wonderment, and Herbal Lore

Clearly Alekzander Toomane is pleased with Dwight's fortitude and self-control. "Yes, deeper within, indeed, ladddy!"

Late yesterday afternoon, he found in a bookstore a tome on flowers that described some varieties of foxglove, but not the variety that Bella described. The shopkeeper does not have a book concerning Ishgara, but he happens to know something about it, and for a reasonable fee - say, ten gold pieces - no, not ten, he'll go as low as five (but no lower). If Dwight will pay this fee, the shopkeeper will tell him what he knows on the topic. For ten he'll write it out.

Podo's Morning Visits

Podo calls on Mungo Hardbottle's Antiquities. After he drops the fist-shaped knocker against the metal doorplate, another little metal plate to the side slides open momentarily, with an eye peering through. A few bolts slide within, and the door opens. Morpth stands there. "Hello, Podo," he says. "Come in, won't you?"

The style of expression sounds very un-Morpthlike, but similar to what Mungo might say. Morpth invites Podo to take a seat. He brings him a tray of snacks and something to drink. "Master Mungo is out for a few hours. Has to get a book and some, some - something. Lakem ickles? Alkem?" His pattern of speech sounds more modulated, less harsh than before. Then he lets forth a robust belch. Without skipping a beat, he explains, "We came here last night. Master is pleased. He says he learned good things. The ogre Lomar and Bobbles helped us, then went back. They were worried. 'Where are friends?' they asked. Master Mungo told them he sent you here. Goblin Bobbles was sad. He wanted to play the spoons while Kendry sings. So he puts on dark goggles and sings in goblinish. But they go back to Hovel. A ghost died." Unusual for him, his hair is combed.

He picks up a book from a small table. It is a child's book of prayers to Alemi. "Mungo teaches me to read now." He works on sounding out the words, and asks for Podo's help.

======

The priest of Domi asks Podo, "You wish atonement? For what wrongdoing?" After some initial befuddlement over the query, during which time he runs his hand over the stubble of his shaved head, the priest answers, "Yes, yes, of course. Domi and Alemi may both be worshipped and served by the same person. If you wish to become a priest of one or the other, then, of course, you would give the primacy of your devotion to the one on whom you focus, as I do to Domi. Yet I honor Alemi, too. But concerning the Walkers, I do not often deal with them. Most Walkers serve Alemi, or Flower."

A lovely priestess with honey blonde hair is on duty at the shrine of Alemi. "Alemi is friend to Domi. If you would be a Walker, service to Alemi is a wise course of action. If you were to try to serve as well, say, Marteaus, then I would doubt your service to Alemi. But to hold both gods - Alemi and Domi - in your heart - there is no sin in such, and no need for atonement on that account. Since you are longer in your service to Domi, I would counsel you spend additional time and focus on learning what devotion to Alemi may mean to you."

======

Children flock to Podo when he shares the candy. One of the children is the boy whom Zardock healed of lameness a few days ago. He now runs fast.

Leaving Bella's, revisited

At the sympathetic glances, Bella waves them off. "Oh, it's not that bad. Just a twinge," she says with grace and good humor.

In the Druid Quarter, By the Vision Pool - ADM Kim 
Friday March 10th, 2006 2:56:23 AM

"She is in the herbal cottage, Talith," the woman says to the man. "Shall I bring her?"

"Please do," he answers. She exits.

Dwight - Highlight to display spoiler: { sees a large cat (leopard?) concealed in the leaves of one of the trees near the party. It is about twenty feet up draped over a thick branch, staring down on the group below. It rests directly above Airin's pony, Blossom. }

"Yes, you are near the edge of Plateau City," the man called Talith answers. "Most shopping will not take place in this quarter," he directs his remark to Tobias. "Though some come to us for training. And discovery? To a mind aware, discovery is everywhere."

He walks over to the pond. "This is known among us as the Vision Pool," Talith addresses Kendry's question. "Many have come here seeking knowledge of times gone by, or of the present, or even of what might come to be. Some find comfort, some buy worry. Some can see nothing but the reflection of trees and sky within, or their own face. Some days the pool reveals no visions. Many come here just to sit and meditate." There are a few logs lying near the pond, and the bark looks worn smooth on the top of the logs.

A few minutes later the elfin woman returns with an elderly woman holding on to her arm. Despite her age, there is a natural radiance to her countenance. Her eyes are alert, and the wrinkles are set with kindness.

"And how fares my sweet Bella?" the older woman asks. "One of you has a message for me from her?" This must be Foaun Gondin.

The elfin woman leaves the older woman's side, and goes to pluck the soft curled tip of a young fern from a place adjacent to nettles. She takes what she plucked over to Podo. "Chew on this," she tells him. If Podo does so, he finds that the teleport-induced nausea subsides, and the sour taste left in his mouth is neutralized by the soft green fern bit, having a pleasant, grassy flavor.

As she turns away from the monk, she starts when she sees the charm dangling from Selithe's neck. Then she shakes her head as if to clear it, and returns to the side of the old woman. Her eyes scan the faces of the newly arrived halflings. [Selithe, Kendry, Airin, Podo, Patterton, and Dwight, please roll an intelligence check. Tobias, please roll a wisdom check.]

Talith offers, "Linalia can escort you to the city if you have a need for a guide to a specific place, but may not remain long with you."

Airin and Fioni  d20+3=18
Friday March 10th, 2006 8:18:30 AM

(Int check 18)

Airin's not really sure what to think about these people, but patiently waits for things to unfold. Fact is, this younger woman seems to recognise Selithe's neckless... could be interesting!

Tobias  d20+1=15
Friday March 10th, 2006 12:21:34 PM

(Wis check 15)

Tobias replies, "I don't about an aware mind and discovery (I'll leave that for my more enlightened friends). I was hoping for a more corporeal sort of discovery, like searching through this city that I haven't visited before."

"Any escort to get us started through the city would be much appreciated..."

Supplementary ADM Post (Kim) 
Friday March 10th, 2006 3:59:43 PM

[Should have placed an 'if you succeed' spoiler in my previous post. So, here you go.]

Anyone who succeeds in a DC 15 intelligence check who was witness to the birth of Eberyon and/or the battle that immediately followed Highlight to display spoiler: { You recognize the elf Linalia as one of the druids present at Eberyon's re-birth. She was also among the contingent that came to apologize at the Whistler Oak. Airin - if you read this before the next ADM post, please feel free to post again.}

Tobias Highlight to display spoiler: { Tobias clearly notes that the elf recognizes some of the party members. Feel free to post again if you wish.}

Dwight  d20+2=19
Friday March 10th, 2006 6:08:31 PM

Back at the book store, Dwight ponders the fee for such a small piece of information. In the end, Dwight is willing to pay 10 gold provided the book-keeper writes down sufficient information about Ishgara to make it worth 10 gold in addition to information about foxglove.

-------------

Dwight's shoulders tense up when he sees the leopard above, but figures if it was going to attack it would have by now. Still the thought of a giant cat above him lingers.

"Foaun Gondin?" Dwight inquires knowing the answer (int 19). Opening his back he pulls out the scroll case. "Bella sent this to you. She fairs decently and still grows many of her own herbs, plants and flowers. It is her intention to travel here soon. Perhaps time will allow for the two of you to catch up."

Looking to see if it is appropriate or allowed, Dwight hands Foaun (or the elfin woman if more appropriate) the scroll case.

Selithe  d20+3=21
Friday March 10th, 2006 10:26:16 PM

Selithe enjoys her night of dancing with Patty is she persuades him to go with her and also smiles as she sees Kendry and Airin having so much fun together also.

After the dance she returns home with and smiles as she bids goodnight to Patty, giving him a light kiss before getting some sleep.
-----------------------------------------------
The following morning Selithe goes with the others and stays quiet through most everything as she just drinks everything in, pondering stuff and wanting to figure stuff out before speaking anything on what she hears or sees.
-----
[Added by Kim:] [Intelligence check 21]
Selithe recognizes the elfin lady from near the stones surrounding Eberyon's birth site. She recalls that this lady's face drained of color when Morpth decapitated the druid at Eberyon's command.

Ryan(OOC) 
Saturday March 11th, 2006 1:14:22 AM

Sorry for the lack of posts folks...work's kickin' my buns. Be back on the ball soon :P

Kendry  d20+3=14 d20+3=4 d20=3
Saturday March 11th, 2006 3:12:29 AM

Kendry's attention is focused on the man and the elderly lady [intelligence check 14, spot check 4]. He would like to get to know her better, he thinks.

Hearing the purpose of the pool, Kendry decides to peer into it for a while. [Rolling a d20 for water peering: 3] With the light ripples on the surface from the breeze, it's hard to make too much out there.

Reception and Recognition. Reconciliation? (ADM Kim) 
Saturday March 11th, 2006 3:37:17 AM

Foaun Gondin receives the sealed scroll case from Dwight. "Oh, my, I'm sure she sent the laetioporus sulphureus spores she was promising. Some call it 'chicken of the woods,' as it is edible - downright tasty when young and fresh. Found a new variety, she tells me, in the Culverwood. Thank you, good hobbit," she says to Dwight.

"But I shall open this indoors, away from any breeze. Shall you be seeing her again? I would like to send something back to dear Bella, if you are to see her again soon."
=====

The man nods to Tobias, and appears about to say something to him, when his incipient remarks are interrupted.

"You witnessed the birth of the Fae King," the elfin druidess states. "He called some of you cousins." She bows her head for a moment, then looks up. "I am Linalia, and I beg of you forgiveness. I was among those who planted large plants in Hovel, hoping to discourage your mothers from birthing in the Culverwood. Though there was a measure of reconciliation at the Whistler Oak, I ... I need to confess my fault before you."

She comes and sinks to one knee before Selithe. Her face downcast, she asks, "Can you find it in your hearts to forgive me this wrong?"

The man looks concerned, and folds his arms across his chest as he awaits the reactions of the new arrivals.

Dwight's information from the bookseller in Angel Springs (ADM Kim) 
Saturday March 11th, 2006 3:40:57 AM

Here is what Dwight obtained for his ten gold pieces.

Ishgara Tree
The Ishgara is a magical tree usually found deep in the Culverwood, but the Tree has the ability to relocate itself to different places, so it is very hard to find. It is the only known Ishgara Tree in the Culverwood, but many saplings have been found.

The moths that rely on it are not uncommon -- they are orange with black lightning-bolt-stripes, and found primarily near the Ishgara Tree and its saplings. Generally, that's the area surrounding the deep Culverwood; however, they have been discovered in other areas because of the tree's relocation.

Twice per year the adult moth migrates to the tree to breed and lay its eggs. Eggs hatch within one week, releasing a small green caterpillar with red lightning-bolt stripes down its back. Once hatched, the caterpillars feed on the leaves and sap runnels of the Ishgara Tree. Within three weeks, each caterpillar has grown to three inches in length and forms a chrysalis. After another two weeks, the moth emerges and flies away.

Magical Qualities - The moth is able to locate the Ishgara tree (or the saplings) wherever the trees may be found. The moth has also been seen emanating a dim light in the early evening hours, like that of a firefly. Scholars say this could be a mating dance of sorts. The caterpillar's silk has magical properties, but the caterpillar itself is simply an insect.

The moth on the other hand, has transformed. It shows some minor sense of self preservation and awareness. This has prompted initial classification of the magical insect -- due to its nature, scholars are calling them Fey.

Magical Uses -- Not much is known about the magical nature of the Ishgara tree and its sap, other than it is very powerful. And because the tree is able to protect itself fairly well through its translocational abilities, very little of the pure sap is readily available for research or use. It has been determined that the tree has the ability to render itself immune to magical scrying or divination, so it is often invisible to human eyes. It is speculated that the Trees have the ability to draw Woldsblood directly from the source. Research has, however, been done on the moths and caterpillars that feed on the tree, and it has been found that diluted forms of the Tree's magic can be created from the silk of these insects, but only for use in specific low-level personal magics.

Known magic items created by incorporating a fragment of the Ishgara tree (such as some of the sap, or a twig, or a bit of bark) include: Ishgaran gauntlets of strength; periapt of wisdom; amulet of constitution; gloves of dexterity; cloak of charisma; headband of intelligence. These fall on the lower end of magical power, but still are useful.
=============
Foxglove

Dwight learns other names for this flower: Witches' Gloves. Dead Men's Bells. Fairy's Glove. Gloves of The Lady. Bloody Fingers. Virgin's Glove. Fairy Caps. Folk's Glove. Fairy Thimbles. Fingerhut.

The plant has various medicinal uses, but also can be poisonous to consume, unless certain precautions are taken.

The herbal book contains much information similar to that found at http://www.botanical.com/botanical/mgmh/f/foxglo30.html

Tobias 
Saturday March 11th, 2006 12:42:53 PM

Tobias notices that the old man was about to say something and speaks to him, "Hello sir, I'm Tobias, how are u doing today?"

He watches the exchange between the others definitely sure that his initial reaction that they knew each other was true. He listens in intently when they begin to speak.

Dwight 
Sunday March 12th, 2006 10:02:20 AM

Nodding to Foaun, Dwight responds, "After taking care of some business here, we shall be returning to see Bella. At this point our return trip will be much longer than our trip here, provided your contents will not spoil in the time it takes to get from here to there, we would be happy to carry your package."

Dwight watches Linalia kneel before Selithe asking for forgiveness. Having not seen the initial conflict, Dwight allows those that were there to answer, thinking their forgiveness will matter more than his. Then his mind wonders back to the perched cat. Looking towards the cat, others may spot what he is looking at uneasily. Trying to maintain his composure, he turns his attention to the small pool.

Airin and Fioni 
Monday March 13th, 2006 10:45:57 AM

When the Elfin woman kneels in front of Selithe, Airin recognises her. She was among those druids who stood around the altar where Ebryon was born... She was there when Morpth was taken... but indeed she was one who came to ask forgiveness. It is not Airin's task to give forgiveness though.

Fioni still sits on Airin's shoulder. While both are waiting for things to unfold they examine their surroundings.

Dwight  d20=19
Monday March 13th, 2006 7:06:27 PM

Looking into the pool, Dwight wonders if he can activate its ability... thinking about the vine in the tower, and the damage to the large towers that protect Crescent Valley he wonders if Eberyon has gone or if his powers are still gaining strength....19.

Selithe 
Monday March 13th, 2006 7:21:28 PM

(OOC:Can erase this later but thanks for adding to my post Kim. I forgot the dice roll.)

Selithe looks to the elven lady and shakes her head a bit at how she acts before holding her staff in one hand and palming a single card from her deck of cards and holding it in front of the lady's face, "Miss, my life falls on the simple turn of a card. Luck is either with you or not and you either make a good choice or bad one. All there is to do in a bad case is to learn from the mistake and to not let it happen again, even teach others so they do not follow the same path in their life. All has been forgotten for me and my friends who were there also. All I wish is that you and your people try and help clean up what the Fey King caused, that is the greatest step in showing that you wish to mend what has happened."

Podo Danderfluff Pipewood  d20+3=23 d20+1=13
Monday March 13th, 2006 10:16:59 PM

The visions in the Pool

After chewing the plant substance given by one of the local grove's Druids, Podo quickly recovers his composure. "Thank you for helping me with my sickness. Those travel spells always get to me!"

Looking into the reflecting pool (Wisdom check = 23), Podo is not sure what he's looking at, to be honest.

Kendry  d20+5=18
Tuesday March 14th, 2006 12:24:46 AM

The young bard listens to the elf's plea. He wonders why Dwight, who joined the party during the events with Eberyon and Morpth, and who was there when the druids came to seek reconciliation, and to promise the Whistler Oak would remain available to the hobbits - why did Dwight say nothing to her?

And Airin says nothing to her. Patterton, nothing. Of course, Tobias was not party to the events of that place and time. But at least Selithe answers her, in her way. Good for you, sis. Good words, too.

"Linalia, I am Kendry. Selithe, my sister, you have heard," he says, nodding in the direction of the card-proffering lady. "Yes, I remember seeing you." [Int check plus +2 circumstantial bonus for her reminding us of situation: 18] "Did you monitor who ate the - the plants you planted? Did any miscarry due to your actions? Linalia, though we are members of the community you, you... attacked. Our wee ones, not even yet born. If you seek forgiveness, it is the ones you directly wronged who are most in a position to, most, to -- grant you the forgiveness you seek. The mothers."

Kendry thinks of the many times he has needed to seek forgiveness. Sometimes restitution was needed. Sometimes trust took time to rebuild. He considers his own heart, his own mistakes and shortcomings.

"But, for my part, as your actions affected me and mine, Linalia -- I forgive you. It's not much, as I am but one. But I forgive you. I know there are things for which I have needed to ask forgiveness."

He extends his hand to the humbled lady. "Now, Mister Talith there said you might be able to guide us into the city. If you still are willing, then, can you take us to Adventurer's Square? We'll know where to go from there." He helps her up, if she allows him.

A touching moment - Oh, drat! - Post 1 of 3 (ADM Kim)  d20+5=7 d20+5=20 d100=73 d100=40 d20=8 d10=5 d20+5=19
Tuesday March 14th, 2006 12:25:00 AM

"I fare well, Tobias. I am Talith. Well enough, well enough," he answers quietly. He holds a finger to his lips nodding his head in the direction of Linalia. The man does not look old. More of a healthy middle age. He listens as Selithe and Kendry speak with the beautiful elf who kneels before them.

Cheann does not seem to notice anything, but Gra all of a sudden, just as Kendry's words end, catches on to what Dwight noticed earlier. "Rrrr-Rar! RAR! RAR! GGRRRAR!" the dog approaches the tree and barks, looking upward at the cat on the branch. Now alerted, Cheann joins in the canine announcement and challenge.

Linalia has listened attentively to the girl and boy halflings. No, no, this is a young woman, not a girl, really. And - not a boy. They offer words of counsel. And she hears what her heart has needed to hear. Words of challenge, certainly. Yet also words of forgiveness.

"I can only... oh, drat!" She tacitly accepts Kendry's offer of assistance to rise - although she stands on her own power, she does not let go his hand, until this other matter seems to command her attention.

Up in the tree, the cat looks down at the yapping curs, ears cocked forward. Her tail twitches back and forth for a moment. Then the leopard yawns, demonstrating a healthy set of teeth. She rests her head on the branch, looking bored. This action causes the dogs momentarily to back off, but, seeing the apparent indifference to their presence, emboldens them further. They growl and bark up a storm.

Over at the pond, Dwight stares at the surface. It's hard to see beneath it, due to the reflection of light from above, and the ripples on the water. Is that a tower? No - just the reflection of the tall stump on the other side of the pond.

Podo likewise peers into the waters. He sees a wavery reflection of his own face therein. Say - have his ears gotten longer? No - wait, what's happening to his nose? Hmmm - too many ripples. Just as his attention is about to waiver, he sees some motion from beneath the water. It looks like a foul monstrosity in his vision. Moving to one side, his eyes track the emergence of ... a frog. "R-rr-ribbet."

Cheann's attention is diverted by this new sound. He backs away from the tree - never can tell when one of those things might change its mind and fall down on top of you - then scampers off over to the pond to bark at this newcomer. Or so it is in Cheann's mind. Gra looks at the departing Cheann, but she will not leave this cat alone. No, sirree!

Menagerie - Post 2 of 3 (ADM Kim)  d20=16 d20=4 d20=14 d20=19
Tuesday March 14th, 2006 2:47:57 AM

Talith's countenance, Tobias observes, goes from concerned, on its way to pleased, then, of a sudden, irritation flickers in his eyes at the row - one sided though it seems - between dogs and cat. When the frog gets in the act, the irritation is replaced by amusement.

"If you will, grandmother," he says to Foaun.

"Laurinda, perhaps you would help calm things down by a change of -- attire?" he says to the leopard on the branch. The leopard bats her eyes, then rises gracefully, turns in place, climbs with sharp claws up higher, then to the far side of the tree. Just after she disappears behind the trunk, a delicate hand comes around the other side. And the face of a woman, half human, half elf follows the hand, looking down, her eyes batting at Talith just as had the eyes of the leopard. "Is this better?" she purrs with a rich alto voice.

At this point, after circling the tree as does the leopard, Gra does not know what to do. Whatever it was she saw, her tail goes between her legs, and she moves away, backing up to Selithe.

The old lady walks over by the edge of the pond, and nudges Cheann aside. "There, there, boy. No snack for you here." She picks up the frog and kisses it on its froggy lips, then sets it down.

The frog changes before the eyes of all into - a halfling. His hair is blond, albeit with a greenish cast - and he resembles the corncob-smoking fellow from back in Hovel with whom at least Kendry and Selithe are acquainted. But, he's not the same.

In halfling, he says, 'Cannot a fellow go for a swim without being yelled at?' He sports a crooked and mischievous smile. "Barco Freewater, at your service," he introduces himself in the common tongue, his bare heels striking together. "From Windhorn Hamlet," he adds with a bow. He looks up at Foaun Gondin and says, "Thanks for the kiss, grandmother."

She gives him a grandmotherly smile - though it's readily apparent they are no relation, then wipes her mouth off with her sleeve. "My pleasure, dearie."

Cheann sits back on his haunches as if what he just witnessed were an everyday occurrence.

Gra nuzzles Selithe, then sidles up to Cheann, her tail wagging lowly, then she nuzzles him for reassurance.

Talith, at this point, begins to laugh. "Oh, what people! Oh, what creatures!" He takes pleasure in his companions.

"No, folks, this is not our typical welcome to our home. Yet, I cannot it claim it totally atypical, either," he chuckles, wiping the edge of his eye.

Let the tour begin - Post 3 of 3 (ADM Kim) 
Tuesday March 14th, 2006 3:06:09 AM

Linalia looked contrite and grateful - then about to go into action, until Talith took over. As one uproar dies down, she cannot help but giggle. It's a dulcet, engaging titter as the scene unfolds before her.

When things settle down, it seems some of the pain that appeared on her face when first she noticed Selithe's necklace has lessened.

"Thank you," she says simply to the group, in particular catching the eyes of those who spoke to her, although she appreciated the silence of the others in her regard, as well. Sometimes things must wait.

"Well, unless there is something else you would do here, I can take you to Adventurer's Square. Barco, unless you have more pressing issues, do you want to tag along?"

The old lady answers Dwight's earlier question. "Well, it may take me a few days to ready all. If I know where you are staying, I can get you a message. Or, you can just come by when you are ready, that would be just fine, too, dearie." She pats Dwight's hand, and her breath is sweet.

Barco (who is, by the way, clothed in cord-tied shorts and a raw silk shirt) says, "Sure, let's go!" He walks up to Linalia, then swats her on the hip saying, "Tag!" As he runs off he calls over his shoulder, "You're it!"

She hesitates for a moment, surprised at his action ... then races off after him. She calls over her shoulder to the party, "Quickly, before he gets away!"

Kendry 
Tuesday March 14th, 2006 3:34:58 AM

Kendry watches with mixed awe and amusement. Though he was about to go get Cheann under control, it looks like the druids took things into their own, and capable, hands. Claws. Webbed feet.

About to say something ... their two guides go running off. "Er, uh, wait up!" is all he can get out. Oh, the ponies! He is surprised that they haven't gone running off what with the dogs barking. Well, they're used to the dogs. He takes a moment to lash the lead of one pony to the side of the saddle of the other, takes up the reins of the lead pony in his hand, calls Cheann to his side - giving Gra a little pet and soothing sounds of reassurance, and says, "Tag, anyone?" and urges Cheann forward. "Thank you Talith. Thank you - grandmother. Hope to meet you some day, Laurinda! 'Bye!"

Tobias 
Tuesday March 14th, 2006 11:07:37 AM

"Thanks for your warm welcome Talith. A welcome like that could definitely scare less hardy visitors away quickly."

"I enjoyed speaking with you - although I'm not sure exactly what went on there between that druid, Linalia, and the rest. Hopefully, we can talk again when we return..."

"Hey, wait up guys." yells Tobias as he runs after the others.

Airin and Fioni 
Tuesday March 14th, 2006 11:32:20 AM

Impressed by the Wild Shapes of all the druids in front of her Airin sighs and says :"Oh how I whish I could manage that as well..."

She eagerly follows the druids and tries to pick up bits and pieces about what they can do. "Has any of you seen Clover? Does any of you know the Circle of the Culverwood?" oh how she longs to be in Druidic company so she can learn more about their way of life.

Half a rogue... half a druid...

On Tour - ADM Kim 
Tuesday March 14th, 2006 10:24:09 PM

The entourage wends its way through the Druid Quarter, and across a bridge through Sister Square. Many booths are scattered about the square with people vending wares - religious artifacts (prayer books, robes, candles), fruits and vegetables, clothing, and the like. The guides circle around what used to be Sister Temple, which now houses the worship of Gargul.

"Yes, I know Clover," Linalia answers Airin. "He'd in the Culverwood now, last I heard. Searching for a tree."

Then up Red Dragon Road - avoiding Cutpurse Lane and Rogues End and, consequently, Cavalier Way. Now, past the Red Dragon Castle, and there the guides lead the party right into Adventurer's Square.

Statues of many members of the various Dragon adventuring groups are lined up in groupings spread across the large plaza. Other adventuring groups can be seen, along with vendors, street musicians, and even some very well-mannered beggers.

On the far side of the square is the sine quo non shopping site for Woldian adventurers: The Catacombs. Also across the square is one of the Wonders of The Wold: Star Tower. This star shaped structure rises over 300' into the air. It has six known floors filled to the brim with libraries, laboratories, and of course mages, as Selithe likely knows by now. This is the headquarters for the Plateau City Mages Guild. Membership is open to all mages able to meet their levels of competence, which Miss Leafwin Pipewood is getting close to having.

"Well, here we are - Adventurer's Square. You said you can find your way from here," Linalia announces. "Is there anything you need of us before we drop you off?"

"Drop them off what?" Barco asks, looking around for an appropriate place of dropping. "That?" he asks, pointing to the top of the Star Tower.

[OOC: If you would like a map of where you traveled, go to http://www.woldiangames.com/maps/yrth/peninsula/newelenna/plateaucity/plateau_city.htm - click on the thumbnail map to get a larger map, then click on the Druid Quarter to the far right, upper half. The Hindquarter, to the upper left of the Druid Quarter, then left again to the Dragon Quarter. -Kim]

Kendry  d20+3=12 d20+3=7 d20+3=6 d20+3=12 d20+3=10 d20+3=8 d20+3=17 d20+3=12 d20+3=11
Wednesday March 15th, 2006 2:43:20 AM

Eyes and ears alert to sights and sounds (and wary of any who might try to approach too close - cut purses and the like) [Several spot rolls - not too good! 12, 7, 6, 12, 10, 8, 17, 12, 11], Kendry enjoys the walk through this great city. He'd like to explore more of it, but, first things first. "Thank you kindly. We'll - perhaps visit the Star Tower some other time." He asks if the party owes their guides anything for their kindness. Unless they specify something else, he will offer each a pouch filled with 25 gold pieces, without telling them how much is in the pouches. "Just a token, and a thank you for your kindness."

Once they take their leave, Kendry reminds the group that the Woldian League of Adventurers is immediately south of The Last Adventure [#56 on the Dragon Quarter map, link shown above]. Unless any want to do something else, first, he'll lead the way there.

Kim - OOC - Happy Birthday, Ryan (aka Patterton) 
Wednesday March 15th, 2006 2:51:17 AM

It's Ryan's birthday today. Go to the Loot 'n Booty, and wish him a happy day. -Kim

Podo Danderfluff Pipewood 
Wednesday March 15th, 2006 9:24:33 AM

Making sure all is still on his person; you know how big cities can be; Podo will stay close to Kendry as he makes his way to the WLA guild chapter house.

Tobias  d20+4=15 d20+4=18 d20+4=16 d20+4=19 d20+4=22
Wednesday March 15th, 2006 11:26:08 AM

Tobias jokingly responds to Linalia, "A tree in Culverwood? That shouldn't take him very long." :)

Tobias keeps an eye out for interesting places and people along the way [several spot checks].

And, once they reach Adventurer's Square, he says, "Where to now?"

Tobias 
Wednesday March 15th, 2006 11:27:22 AM

And, once they're clear from the druid, he asks, "What was all that apology stuff about?"

Airin and Fioni 
Wednesday March 15th, 2006 11:43:45 AM

Airin will gladly join her friends to the WLA. Her blue pin sparkling on her armor, she heads of with the rest.

Fioni has left Airin's shoulder and is now flying high above the city with other birds of prey up there exchanging the latest news that travels among our feathery friends.

Selithe 
Wednesday March 15th, 2006 2:28:11 PM

Selithe has remained silent watching all the events around her and blinks at the shapeshifting, "Wow, can wizards do that type of stuff with a spell too? I think I heard of a spell that will allow a wizard to shift forms. Not that I can use that powerful of spells." Selithe shrugs and pats Gra as she whispers to her, "Calm down girl, everything is okay."

Selithe moves along with everyone else now, taking care to watch out for Gra and watches everything she can...when the reach the final area where the group is gathering she slowly places her own pin on, brushing it off so it shines more.

Dwight 
Wednesday March 15th, 2006 9:32:33 PM

(OOC: sorry server wouldn't let me on last night)

Dwight follows the others, reluctant to leave the pool and determined if he waited just another moment, the stump would have changed to a tower.

All the wonders are absorbed by Dwight. And it isn't until Tobias asks about the apologize is he drawn back into the groups conversation. "It was something about a misunderstanding or a poor decision just prior to the birth of Ebryron. I wasn't there initially, but some Druids attempted to prevent the birth by attacking, in a way, the soon to be mothers. The mother that gave birth to Ebryron is part of the family represented here(points to all the cousins or rather just about everyone). Correct me if I am wrong." He looks to others that were actually there. "After Ebryron was defeated, the Druids saw their mistake, but the damage was done. The Fey King had been released upon the world."

"Perhaps we could look into, or urge the opening of the WLA in Angel Springs while we are here."

ADM Kim  d20=5 d20=19 d20=14 d20=19 d20=14
Wednesday March 15th, 2006 10:09:16 PM

Gra takes to Selithe's attention appreciatively, her tail no longer drooping as she happily receives the touch of her master's hand.

Linalia laughs sweetly at Tobias' jest regarding Clover's easy search for a tree.

Barco is happy to receive the coin pouch from Kendry - but Linalia refuses hers. "I can take nothing from you whatsoever, until I have made things right with the rest of your people."

"I'll take it, then!" Barco offers to receive the additional coin pouch.

"You'll do no such thing," Linalia says, taking the avaricious Windhorn Hamlet halfling by the ear, "you pesky fellow!" With Barco walking on tiptoes and a wince on his face, she leads him back the way she came. With her other hand, she waves goodbye.

Podo sticks close to Kendry. At one point, he spots a gnome who slightly altered his path to try to intersect the last pony following behind the bard. The gnome was just reaching up - perhaps to try to grab something off the side of the pony? - when Podo catches his eye [rolled a successful spot check for Podo, based on his post]. The gnome's hand quickly goes to scratch his head, as if this is what he had intended all along. The gnome walks briskly away.

Tobias notices a small crowd gathered around a cordoned off square not too far from where the group passes. The area is about forty foot square, and two armored men wielding what look like swords made from wood, strike, defend. Partisons cheer on their man - the smaller one has the advantage - very springy legs has he. Money changes hands among some of the onlookers. Then the larger man swings from low to high, and his blow glances off the smaller man's helmet. The small man falls, and some people groan, while others cheer. A few friends help the smaller contestant to his feet, and he wobbles off to a stool in one corner.

Airin notes that Fioni dives down toward the cobblestones. At one of the lower points of the plaza is a metal grating. Inches from the grating, her talons grab a small critter, and the hawk's wings bear her aloft once more, a mouse, or shrew, perhaps, wiggling in her grasp.

Many other things are taking place around the large plaza. Some thespians put on a performance across the way. Food vendors. A covered booth has scores of knives and daggers arrayed on the two tables. Other adventuring groups walking together. Some eying other groups. Two of them come together in comraderie. Many other scenes could be described... but, the group is off to visit the WLA.

Outside the door is a sign:

Woldian League of Adventurers
--pull cord - someone might answer--

Kendry pulls the cord. And they wait.

Heavy boots clomp within, drawing closer. The heavy door opens smoothly. Bushy grey eyebrows shoot up on the grizzled, ruddy face. "Kendry! Podo! Selithe! Airin! Dwight! Patterton! Come in, come in. Bring your friend. Oh, wait - take your animals around the side to the stables. Then come in!" It is Captain Oosterlinck, who first welcomed the group into the WLA.

The animals are taken care of by the stablehands - they take the dogs, as well. Airin whistles for Fioni, who rejoins her as the Captain ushers the group into the same small, cluttered room as before.

He rubs his hands together, then runs his left through his untidy white beard. "Been hearing things about you." One of the seats, besides the one on the far side of his desk, actually is clear of maps, scrolls, and clutter. The others chairs are, as they were before, still used as repositories. Oosterlinck - though well on the far side of middle age, looks remarkably trim.

"Don't tell me, don't tell me. You all are here for more training. Am I right? Your Tunnelly fellow got word to us. He drives a hard bargain, Tunnelly does. But reasonable. Pah! Politics. Part of life. Just part of life."

He turns his attention to Tobias. "Well, the name's Oosterlinck. Captain Oosterlinck. Running the Plateau City branch of WLA. You know about the WLA?" He laughs. "Ha! - traveling with this group, especially the talker here, I don't doubt you do.

"So, I can guess. But tell me what's on your minds, folks."

Airin and Fioni 
Thursday March 16th, 2006 10:58:06 AM

Airin grins at Captain Oosterlinck as the group enters the WLA. Proudly she greets any other adventurers inside, happy to be part of this League.

"Ah yes maybe we could use some extra training Captain. and we'd like to introduce our friend Tobias here into the WLA - that is, if he likes what he sees of course - the decision is his to take!"

Tobias 
Thursday March 16th, 2006 11:09:22 AM

Tobias greets returns his greeting, "Hello, captain. Yes, I've heard lots of good things about the WLA. Looks like a fine branch you have here in Plateau City."

When he gets a chance, Tobias asks the party about the group fighting with wooden swords in the street. See if anyone knows anything about it.

Kendry  d20+8=15
Thursday March 16th, 2006 9:27:56 PM

"Yes, sir, and it is good to see you again, Captain. We should like to receive training - likely four days' worth, if not a bit more. Tobias, here, may wish to join up. We're anxious to see a WLA post set up in Crescent Valley. Angel Springs might be a good spot - whether within in the city itself, or just outside. I'll make a copy of the notes I put together on what we've been up to since last we were here - especially some ideas on a place called Lawni's Lens.

"I know that the WLA offers skills training in climb, handle animal, jump, ride, and swim. I'm aiming to improve in handling animals - I'd like to learn to train mine well, and I figure that will help make me a better rider, too. Thought about swimming, too. Maybe next time on that one."

He turns to Tobias. "So, do you think you'd like to sign up? If you join, not only can you choose some skills, but also get training in one of the League's favored weapons: shortsword, longspear, or bastard sword. Even more important, though, is that you will be allied, as are we all," he says, indicating the rest of the group, "with an organization that truly is devoted to protecting the innocent and striving against evil wherever we may find it."

[OOC: Again, details on WLA membership are at http://www.woldiangames.com/oshirr/organizations/league.htm]

And, turning to his other friends, he asks them, "What do you want to be trained up in?"

Kendry knows as much about the wooden sword fighters as Tobias does. He's never seen them before.

ADM Kim's Note to players, based on JPW's input 
Thursday March 16th, 2006 9:31:10 PM

Our characters are on the cusp of 4th level (and, with that, not too far from 5th). You can now train up in 4 more skill points, chosen from among climb, handle animal, jump, ride, and swim.

In your next post, please state which skills you want to be trained in over the next four days, or at least discuss the options among yourselves. For the next few days - from now through Monday evening, I am lifting the 'one post per day' standard - and you may post for your characters as much as you feel necessary, ask questions, give advice.

I will be out of town from late Friday night until Sunday afternoon.

Captain Oosterlinck; Stasha; Nathan; et al (ADM Kim) 
Friday March 17th, 2006 3:00:45 AM

"So then, it is for trainin' that you're here. Well, look, I'll have Nathan set the lads up in their bunks, and Stasha help you lassies to your own, then it's lunchtime, and we'll get you each assigned to your instructors for your chosen training." He looks down at some paperwork, and his expression darkens.

"There are a few matters I must deal with. Join you for lunch."

With that, the Captain goes behind his desk, pulls a green cord - causing a chime to ring a few floors away - and a yellow cord - causing a different chime to ring, a fifth lower than the first.

Shortly, a young woman in her late teens or early twenties, with dark, braided hair, puts her head in the office. "Yep, Captain?"

He motions with his hands toward Airin and Selithe. "Take these two to the luxury suites, will you, Stasha?"

"Sure! Come with me."

On the way out a man close to 30 years old, with wavy red hair and a chiseled physique, nearly runs into Stasha. He gives a casual salute to the two halfling women as he stands aside to let them pass.

He knocks on the open door. "Here, sir."

"Nathan, these young men need a spot in the barracks. See to it. And let the cook know we'll be wantin' pies for lunch."

"You've got it, Cap!"

Luxury Suites

Airin and Selithe find themselves four floors up in the women's barracks. Stasha unlocks a closet, and hands bundles of bedding to each. "You know how to make a bed, WLA-style?" she asks.

The beds are huge, by halfling standards. Each one could easily sleep four, if they didn't mind having pillows at both ends of the bed.

Stasha carries her own bundle of bedding, and demonstrate how to make the bed. A pad over the mattress. Tightly woven linen on top, with each of the four corners fastidiously folded and tucked under, and all sides tucked in tautly. A second tightly woven linen sheet above this, similar corners on one end of the bed, the bottom and two sides tucked in until near the head. A light blanket, tucked as the top sheet. A heavier blanket above this. The top sheet is folded back so that six inches of it cover the two blankets. A pillow near big enough for a halfling bed rests at the head, fluffed up.

Stasha pulls from a pouch a silver piece. She drops it in the middle of the bed. It bounces up an inch or two. "Like that."

She helps the little ladies with theirs - unless they want to do it all themselves. Once they are done, she opens a door beside the linen closet, and pulls out three flowers. One she places on each of the beds. "The flowers make this the luxury suite." She shows them the toilet on the far right side of the barracks. And the washroom on the far middle, and room with baths on the far right. This is a change from the last time the halflings were here, with the moving of the washroom, and the addition of the baths.

"We also have running water - just don't waste it. We get to haul it to the roof just after breakfast every morning. We've got a sort of steam elemental that gives us hot water for baths, too."

Guys Barracks

Nathan takes Podo, Patterton, Tobias, Dwight and Kendry up three flights of steps, and shows them the barracks. He issues bedding, and shows them how to put it together.

No flowers are issued.

Lunch time

Some of the people who were here several weeks back are present in the eating room. There's another halfling from Windhorn Hamlet - Bill Troublefinder.

Grey and Linalel, elves, husband and wife, are there. The sorceress Couridh, the ranger, Kurt, the monk, Nibs, and a fighter, Sergeant Adel, a powerful fighter. Dameon, the horse and riding trainer. A lanky young man named Legs - a paladin of Aisildur. Singer, a bard of Aisildur. Both are former members of the group now known as Swords of Redemption.

The Captain clears his throat with a not too subtle harrumph. "We have a new member today. Welcome Garefeldo Stone. He is from a small enclave of dwarves who live in the Red Hills. His uncle, Borinaldo Stone, some of you know."

Kurt rises and begins a chant that all follow:
Welcome to the WLA
Now you are a member
Don't forget to pass the soup
Unless you don't remember!
This nonsensical piece is followed by cheers and whoops.

"Welcome our guest, Tobias," Captain Oosterlinck continues, "with his friends from Crescent Valley. A few of you know Airin, Selithe, her brother, Kendry, also Podo, Dwight, Patterton."

He claps his hands, and says, "We thank our cooks and folks' efforts and the gods above for our food. Let's not let it get cold, now!"

At that, people start to line up by a long window filled with food. Trenchers - rectangular wooden plates, you might call them - are picked off of shelves to one side. A women using long serving utensils fills the trenchers with the food people point to. Raised planks allow those of shorter stature to see what is being served - looks like an excellent variety of vegetables, fruits, breads, soups, meats, cheeses, desserts, beverages are offered.

There is quite the buzz surrounding one group who talk about a place called Koshe Marr, and how they managed to return from this cursed place.

As people begin eating their desserts, Bill Troublefinder approaches them. "Have you decided what things you'll be trained in?"

He watches and listens carefully to each person's response.

[OOC: You can split it up as you wish, or choose to focus on one skill. For example, riding (1 skill point), swimming (1), climbing (2 skill points). Or, as Kendry chose, animal handling (4). Four skill points. Spend them wisely!]

Kendry 
Friday March 17th, 2006 4:39:12 AM

"Animal handling for me," Kendry answers Bill. (+4 skill points in animal handling)

Airin and Fioni  d20=17
Friday March 17th, 2006 5:44:07 AM

Airin follows Stasha to the Luxury suites and smiles to Selithe. Even though she first frowns her eyebrows wondering why they get luxury treatment and the others the common barracks she can't help dreaming about a luxurious bath with insence ... soft towels... nice cozy beds... lot's o pillows... sigh...

Then Tasha opens the doors and Airin's mouth falls open. Then she laughs out loud! "HAHAHA... so this is the luxury treatment! WHUhahaha"

Airin closely watches Tasha folding the beds and tries to remember everything. (rolled a 17) and quite easily manages to do it the way Tasha wants. The flowers next to her bed are indeed a nice addition to the room.

She cleans up a bit and as she left her dress to dry with Leska she has to put on her gear again.

Later at the tables when Bill Troublefinder comes to ask her what she would like to train for Airin answers :"I remember I got quite good lessons in Climbing the last time I was here. I'd like to learn more."

[ooc Inge: taking another +4 in climbing]

Tobias 
Friday March 17th, 2006 1:14:10 PM

As the guys walk to their rooms, Tobias wonders, "How is it that the gals went to the 'suites', and we're going to the 'barracks'? Hmmmm..." But, the barracks accommodations are fine by his standards -- he's used to sleeping outside, in the woods.

After careful consideration, Tobias decides to join the WLA. And, begins pulling together the entry fee. He asks whether they'll take a magical cloak as part of the payment, or whether he'll have to deal with the Catacombs for that. Either way, Tobias will be able to come up with the 2000 gp entry fee to join the WLA. He'll seek out Captain Oosterlinck after dinner to talk about joining.

Tobias enjoys dinner and the conversations that are going on between the guild members. He's particularly interested in learning more about Koshe Marr (cursed places peak his interest).

Once he's accepted into the WLA, Tobias will select weapon proficiency in bastard sword (it's the only one he's not already proficient in). And, look for skill training in: Handle Animals (2) and Ride (2).

OOC: We get skill points for training every level, correct? How do these affect rank limits in those skills? I assume you still cannot go over the level's max ranks in those skills.

[Pedro - That is correct regarding maximum ranks - but, in this case, use the limits for a 4th level character, rather than 3rd (i.e., no more than 7 ranks in any one skill).

Folks, you might want to start prepping your characters for 4th level - rolling hit points, selecting additional skills, spells, etc.

Also, consider nominations for hero points. -Kim]


Selithe 
Friday March 17th, 2006 9:39:17 PM

Selithe enjoys herself and follows Airin and Stasha and can't help but laugh with Airin when she sees the room they get and smiles to Airin before moving to try and maker her bed like Stasha shows but finds it abit hard.

After the beds are made she smiles and moves with Airin back to the others and smiles seeing Bill since she remembers hearing some about him in her studies also, "Hi Bill, it's nice to actually meet you." Selithe thinks over the training and smiles, "May I think on it just abit more?"

(Kim: Will decide on my next post. Want to look over some things before deciding.)

Patterton 
Friday March 17th, 2006 10:31:58 PM

Patty scratches his chin for a moment. "I think I'll take a bit in swimming and riding(OOC: 2 in each)."

Dwight 
Saturday March 18th, 2006 8:20:31 AM

"Well I suppose I should practice me climbing, I normally only climb as high as the most comfy branch, but perhaps climbing higher may be more beneficial later."

"And I suppose there might be some advantages to being able to jump (from a tree)."

OOC: 3 climbing, 1 jump

Airin and Fioni 
Monday March 20th, 2006 11:56:02 AM

Airin enjoyes dinner and having allready asked her extra training she talks and listens the rest of the evening with other adventurers.

Podo Danderfluff Pipewood 
Monday March 20th, 2006 11:57:36 AM

The Journey to WLA Chapterhouse

Podo is unusually quiet this time in the big city, keep close watch to everything that is trasnpiring around his friends on their way to WLA guild chapter house.

While walking to the house, Podo will don his WLA pin.

As soon as Podo eye spys the Captain, he will salute as he passes by and continue to follow Kendry.

When asked what he wishes to train in this time, Podo answers, "I am looking to train in the skills: Handle Animals (2) and Ride (2)."

Inside the WLA Chapterhouse

Staying unusually quiet, Podo Danderfluff will nod and wave to those that recognize him from the last time he was here and offer a wide smile to those that smile at him.

Podo, thinking to himself,...why am I torn between deities?...Should it not be plausable to worship both Alemi and Domi in that order as they were to each other in life?...

Private meeting

(Note to DM: please see another posting sent via private post as a private meeting between Podo and the captain)

Tobias 
Monday March 20th, 2006 12:23:30 PM

So, can Tobias trade in the cloak at the guild for the entry fee? Or, does he need to go to the Catacombs?

OOC: I would nominate Kendry for most inventive use of a boat.

ADM Kim 
Monday March 20th, 2006 9:36:43 PM

Captain Oosterlinck lets Tobias know that his cloak will be fine for payment of the entry fee, with 250 gp change coming back to him, to boot.

And, Tobias' joining is about to be ratified when the Captain invites his party members and some of the instructors and assistants (Bill T, Legs, Singer, Nathan, Grey, Linalel, Dameon, Couridh, Kurt) along with the newest member, Garefeldo Stone, to witness his joining. He leads him to repeat the following oath: "'I,' and here you say your full name, Tobias, 'do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it.'"

Those gathered await Tobias' response.

=======

Training covers several days. Tobias, Podo and Kendry are together for the first two days of training in the handling of animals. Kendry has his and his sister's dogs join in. Horses, dogs, a pair of goats, a donkey, an ass, a lynx, some snakes, a beaver, a pair of weasels, and several other animals are worked with by the trio.

Patterton spends a couple of days in the large pool, treading water for lengthy periods of time, getting some stroke work, practicing holding his breath, retrieving sunken objects from the bottom of the pool - or diving after objects just after they are tossed in the water in an attempt to grab them before they reach the bottom. Swimming trainers Garth, a human, and Linder - she's a half elf, put him through his paces. At the end of each day, he is really ready to sleep. Also, though he's a strapping fellow, he becomes aware of a few muscles that seem to alert him to the fact that they are unaccustomed to be doing the things he is having them do.

Tobias and Podo then move on together, joined by Patterton, to work on their riding skills, taught by taskmaster Dameon. His words of correction are many. When a rare word of praise is given, the recipient knows he has earned it.

Airin and Dwight get to work on climbing. They climb rough, rocky walls with many crevices; stone walls with mortar; ropes; tree trunks of varying diameters; brick walls. They learn to chimney, chock, crimp, finger jam, fist jam, dead hang, bivouac using ropes and nails and bags to sleep in unusual locations, bridge, and to use pockets, cracks, buckets, nubbins and similar indentations and protrusions.

They are taught in the use of climbing gear. How to set an anchor for a belay, techniques of piton placement; harnesses; hooks; the use of chalk on the hands; chocks. They are counseled to consider learning more about rope use as an aid to climbing, too. They can help them with this, if either so desires. Sandy and Sandi team teach them. And apply salve to their bruises.

Boy, can Dwight and Airin feel their sore muscles the morning of the 2nd day! Fact is, that is true of all of the Crescent Valley adventurers - though not so much for the animal handlers, at least at first.

Bill waits patiently for Selithe to decide what she would like to be trained in. "What would make you a more well-rounded adventurer, Selithe? What might fill in gaps that other members of your group do not yet excell in?"

Airin and Fioni 
Tuesday March 21st, 2006 10:19:53 AM

CROUCH ... UGH ... AAARGHHHH ... THUD

...

CROUCH ... yessss yessss allllmmooooooss ... AAARGHHHH ... BUMP!

...

With the good care of Sandi and Sandy, Airin manages to continue her climbing lessons.
Having allready had quite an extensive learning session the previous time they were here, Airin's now very interested how to combine her rope use skill with climbing. The climbing of slick walls and rooftops is mostly interesting for her rogue way of like while th usage of witty rope tricks will help her saving her friends when needed.

At the end of the day indeed Airin's bruised and battered. She lost track counting the number of times she fell.

At dinner it is advisable for all NOT to give her a gentle pat on her shoulders... THEY HURT!

Podo Danderfluff Pipewood 
Tuesday March 21st, 2006 10:51:12 AM

The day after...

"Good lord, how this training reminds me of the days back in the monastery! My body hasn't ached like this in many a moon!" mumbles Podo as he walks back to the barracks to find some relief. "Next time, I will try to remember to train something not so demanding on my sore muscles," continues Podo aloud as if speaking to a ghost.

Later in the day

"When's the evening meal? I'm starved!" wonders Podo.

Tobias 
Tuesday March 21st, 2006 11:34:34 AM

Tobias joined by his friends and trainers recites the guild's oath, "I, Tobias, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

He accepts congratulations from those in attendance and chats with them a bit after the ceremony.

Next day, it's off to training. Tobias enjoys the animal handling training. He's been gone from the woods for so long that it's nice to be around the animals for a bit. And, after a couple of days of riding training, Tobias has trouble even sitting down.

Selithe 
Tuesday March 21st, 2006 4:42:01 PM

Selithe blushes some having thought over her choices and smiles afterwards, "I started training with my riding and handle animal when I first joined. I would like to continue my training in both Bill." She smiles as she stretches some, hoping she can use these to her skill with Gra and if possible she will ask the person who teaches riding skills if she can use Gra to help form her bond with the riding dog more.

Dwight 
Tuesday March 21st, 2006 8:49:01 PM

Taking his fair share of falls, Dwight feels for an area without bruises. Hands, shoulders, legs, and even his toes hurt. A good hot bath seems a luxury he would fight for at the end of the day.

"Perhaps jumping isn't the best choice since his toes already hurt." But, the task is at hand and he continues onward with his training.

ADM Kim 
Tuesday March 21st, 2006 8:56:52 PM

Welcome to the WLA

Captain Oosterlinck clears his throat. "Uh, you need to state your full name, good Tobias." Once Tobias has done so, the leader of the Plateau City WLA intones, "As you have given the oath, and of your own free will chosen to become a member of The Woldian League of Adventurers, I, Captain Oosterlinck, on behalf of the WLA, hereby name you an initiate in good standing." He pins a blue WLA pin on the young adventurer, and shakes his hand.

Those assembled cheer after the Captain pins the emblem on Tobias' chest. They form a line, and welcome him into this organization of adventurers and many heros.

TRAINING REGIMENT

Swimming

Patterton receives high marks for his strength and endurance while swimming, though the need for specific training in this skill is evident. He improves!

Animal Handling

Selithe, therefore, joins in with Tobias, Podo and her brother Kendry in working with the animals. And of course Gra is welcomed, as Cheann also is there.

Climbing

Airin and Dwight continue their training in climbing. As part of their training, each is taken to the top of the building. The feather fall spell is explained to them. They then are instructed to attempt to climb down the side of the building, with no ropes, no aids. This side is built of bricks. It is a tall edifice, nearly sixty feet above the cobblestone surface at street level.

Roll your climb check with your new skill ranks and associated bonuses, if any. The DC is 25. Each round you'll cover 1/4 your normal movement rate - unless you choose accelerated climbing with a -5 penalty on your skill checks.

If you fail by 4 or less on the skill check, you make no progress that round, but do not fall. If you fail by 5 or more, you start falling. The chance to halt a fall is DC 45. A natural 20 will allow you to halt a fall.

Down below, a spell caster spots each climber (each climb is individual - it's not a team climb). If a climber falls from higher than ten feet above the ground, that climber will be the recipient of a feather fall spell.

If, somehow, a character makes enough successful skill checks to make it within ten feet of the ground without falling - he or she then gets to try to climb up the wall - with the same magical aid should a fall come.

Jumping

Dwight is taught some exercises to strengthen his legs. A set of quickly-executed deep knee squats, wherein the arms travel in a prescribed reverse circular motion on a continuous basis will increase the spring in the legs. And, yes, he is taught how properly to land from a variety of jumps. Long jumps, high jumps, jumping up, jumping down. As he is a halfling, he gets a +2 bonus to jumping.

Riding

Dameon has no problem with whatever choice of mount the students desire - pony, dog, or other. He drills Selithe, Tobias, Podo and Patterton, having them focus first on guiding their mounts with their knees. "How can you fight, or fire at your enemies, if keep your hand on the reins? Your mount is taught to respond to the knees, to pressure, to the direction that you shift your weight. Make it easy for 'im to know what you want to do. You give confusing signals, then maybe your mount doesn't do what you think it's gonna do." He brings in some wardogs and war ponies to learn how to fight with them. Staying in the saddle. Using the mount for cover. Learning to land properly so as to avoid injury - rolling into and out of a fall. Leaping with a mount, and spurring it on to greater speed - and the cautions that this will wear the mount down quickly if kept up round to round. How to control the mount in battle. Fast mounts and dismounts.

"All right - enjoy your sleep. Ask for Duvka and Fran. They'll massage your sore muscles. Just give them a little gift," Dameon suggests. "Nothing big. They like small mementos of those whose pain they have relieved."

Learning the Bastard Sword

Tobias is made to work overtime. He receives training in the use of the bastard sword.

A normal bastard sword can be purchased for only 25 gold pieces, rather than the 35 they usually go for. A masterwork weapon can be had from the WPA at the conclusion of training for 310 gold pieces - saving 25 gold.

The same offer stands for any of the WLA members during their training for one of the three WLA specialty weapons.

Metagame details for handle animal skill

The students learn that they can teach an animal a specific trick with one week of work and a successful Handle Animal check against the indicated DC. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks. Possible tricks (and their associated DCs) include, but are not necessarily limited to, the following.

Task: Handle Animal: DC
Handle an animal 10
"Push" an animal 25
Rear a wild animal 15 + HD of animal
Teach trick: Attack 20; Come 15; Defend 20; Down 15; Fetch 15; Guard 20; Heel 15; Perform 15; Seek 15; Stay 15; Track 20; Work 15
Train for purpose: Combat riding 20; Fighting 20; Guarding 20; Heavy labor 15; Hunting 20; Performance 15; Riding 15

Each student is given the opportunity to choose a trick to train his animal in this week. "As long as you spend a couple of half hour sessions a day this week, there's a good chance you will be successful. Each animal is different, though. We'll help you out to increase your chances of success." Take your adjusted handle animal skill check that you'll have by the end of the training (as a 4th level character), and add +4 to your training check due to the assistance the trainers are giving you. Name what trick or purpose, and make your roll to see if you succeed. Purposes generally take longer to attain. See http://www.d20srd.org/srd/skills/handleAnimal.htm for details.

Tobias' pony has already been trained for combat riding. Kendry's and Selithe's dogs are already trained for riding. Each animal can therefore learn up to two additional tricks or purposes - but only one of those this week.

Podo does not have an animal (does he?) - but, if he wants one, name it, arrange for payment, and we'll assume he has it at the start of the week, and can therefore make the skill check against the task's DC at the end of the week.

More metagame homework

Be sure to choose one of your character's six base statistics (strength, dex, con, int, wis, charisma) and assign your fourth-level +1 bonus score to the attribute.

Roll hit points for next level in the Loot 'n Booty. Note: You can use a hero point to reroll if you roll low for hit points. If you roll a 1, you get a free reroll. Alternatively, you can on your first roll (or a reroll following a nat 1 if you used it on your first roll) one or more hero points to add to your hit point roll - not to exceed the maximum hit point roll possible. For example: Your character class has a d8 for hit points. If you assign 2 hero points to your first roll, and roll a natural 3, that means you'll end up with 3+2=5 hp added at 4th level. If you roll a 6, that means 8 hp. If you roll a 7 or an 8, however, you'll still max out at 8 hp to add at 4th level. [I am not including any constitution point bonuses your character qualifies for here. Those are in addition to your roll and any hero point bonuses.]

Kendry  d20+12=25
Tuesday March 21st, 2006 9:18:52 PM

Kendry chooses to train his riding dog Cheann in combat riding - which will take three weeks to upgrade him from riding. He then will know the tricks tricks attack, come, defend, down, guard, and heel. The skill check is d20 +5 ranks +3 wisdom +4 from the assistance of the trainers. Even excluding their assistance, the adjusted roll is 21, with a dc 20 needed. [Woo hoo! But, this will not take place until about a week into helping out Bella with her herb gathering, so is subject to change and DM JP approval.]

Kendry enjoys the training he receives. He spends some of his spare time in practicing other skills - especially dancing with Airin!

He also will have a few cure light wounds spells in reserve for Airin Dwight and anyone else who might need one.

He chooses to buy a masterwork bastard sword for 315 gp.

ADM Kim note - A few additions and details were added to the ADM post above at 12:55 AM, 3-22-2006, Woldian time 
Wednesday March 22nd, 2006 1:56:18 AM

Yep.

ALSO - Please, if you would, identify which of the five skills you want to receive at 5th level (2 skill points to mix or match among climb, handle animal, jump, ride, and/or swim). JP asked me to ask you.

Hmm - I've got to figure that out for Kendry, now... Animal handling +2. (Maybe - or perhaps Ride +2.)

Assigning +1 at 4th level to charisma.
Rolled 6 hp for 4th level bard in LnB.

Airin  d20+10=29 d20+10=25 d20+10=19 d20+10=28
Wednesday March 22nd, 2006 5:38:50 AM

Airin begins her descent from the 60ft building. After wiping the cold sweat from her face she goes down 5ft. (check 1 = 29)

"So far so good..." she whispers between her teeth. "Damn those Cobblestones look painful... and it's a long way down..."

(Check 2 = 25)

Airin feels her grip loosen on the brick walls but still manages to get down another 5ft safely. 50ft to go...

(check 3 = 19)

"WHHUUUHAHAAAAAAAAA ......."

(with no Nat20 to stop falling)

" .... AAAAHAAAHHhhhaaaa ...."

Thank goodness the Spell Casters are keeping an eye on her and Dwight and soon her fall is slowed till she safely touches the ground again.

Disappointed Airin looks up to see how Dwight is doing and quickly asks the spell caster: "You do hold a second Feather Fall don't you?"
If not, Airin will pull out blankets or whatever she can find to ensure Dwight gets a somewhat softer landing place than the hard Cobble stones.

Couridh answers Airin (ADM Kim) (Interim post) 
Wednesday March 22nd, 2006 11:18:59 AM

Couridh, the sorceress, when Airin asks whether she holds a second feather fall spell, gets a concerned look on her face. "Well, I think I do. I hope I've got one tucked in here somewhere." She opens a pouch and rummages around, looks left, then right. "Where is that spell?" Then she gets a relieved expression on her face and taps the side of her temple with two fingers. "Oh, right. I put it here." She gives Airin a wink.

"By the way, excellent start, there, Airin. At first I wondered whether I would need to use it."

Airin recalls that is was Couridh, the sorceress, who helped show her and Selithe around some months before at the time of their initiation into the WLA.

Once Dwight begins his descent, Couridh's attention is fully focused on him.

Tobias  d20+10=23
Wednesday March 22nd, 2006 12:41:42 PM

"Ummm, right full name - Tobias Thistlefoot Burrows." And, Tobias repeats the entire oath. Afterwards he accepts everyone's welcome into the league - already feeling part of the group.

Tobias trains hard for the days that the group is there, picking up the bastard sword and sparring daily with the instructors. Although he likes having a new weapon to fight with, it doesn't feel as comfortable as his familiar short swords. At the end of the week, Tobias buys a masterwork bastard sword from the league.

While working on handling animals, he teaches his pony, Maxie, the Work skill (DC 15), so that it can now push or pull loads. [roll 23: +6 skill +4 assistance]

OOC:
Tobias takes his 4th level in Ranger, rolled 4 hp, and raises his Dex by 1 point.
He also gets an Animal Companion as a 4th level Ranger (will discuss this offline).
He will train in Handle Animals and Ride again at level 5.

ADM Kim 
Thursday March 23rd, 2006 9:27:53 AM

[Sorry - had meant to have a real post last night - interruptions! All right, Kendry is dead, too! :-)]

Koche Marr

Tobias, and others, learn a few things about the adventurers time in this nightmare realm. [Will fill in with tantalizing tidbits later.]

Graduation

What with Tobias' training in the bastard sword, and Dameon coming down sick on the 4th day of training (but back on the 5th), it takes five days for the adventurers to wrap up their training.

Bill Troublefinder lets them know that there is a carriage with places available heading from Plateau City to Windhorn Hamlet every two days. Passage costs eighteen gold pieces per person, and half that for animals. That will get them swiftly halfway home, with ponies keeping pace. It takes two days to get there.

Or, the party can explore Plateau City for a day or two, should they so choose.

Airin and Fioni 
Thursday March 23rd, 2006 9:41:16 AM

[ooc: oh you were only joking :-( I was allready re-creating my character sheet bringing Airin up to 4th lvl rogue / 5th lvl druid and 3rd lvl Shadow Dancer!

Damn... it was all but a dream :-(

;-) However it was a very subtle way to remind us all to regularly post! ]


Airin enjoyes the little graduation and with her friends she intends to see a piece of this great City before she heads home.

Tobias 
Thursday March 23rd, 2006 12:29:40 PM

OOC: Woohoo, I must have eaten me spinach... :)

Once the week of training is done, Tobias is happy to get back on the road, back to Crescent Valley. And, he's proudly displaying his shiny, new WLA pin for all to see.

He says, "Should we stop in and say goodbye to the druids before we leave?"

The carriage to Windhorn Hamlet sounds like a good idea, and Tobias will pay passage for he and his pony.

Dwight  d20+5=14 d20+5=9
Thursday March 23rd, 2006 6:37:08 PM

(---:( my life sucks and then i Die. Better than I deserve. I've been doing so well until this week----)

Beginning his descent, Dwight realizes he should have dried his moist hands. The very first foothold is enough to hold his weight and he slips, falling out of control until the feather spell takes effect.

Dwight is very upset he failed so miserably, and is eager to try again to set the record straight about his true ability. "I had hoped to make it at least half-way"

---------------

As the week draws near, Dwight feels he still needs to learn more about climbing, but feels better at jumping should the need arise.

--------------

At 5th(WLA) I will be taking 2 more in climbing (likely)

Hitpoints rolled was 4+2(con)=6
Ability increased will be in Wisdom

Podo Danderfluff Pipewood 
Thursday March 23rd, 2006 11:35:56 PM

Training

Podo will pass on the offer to obtain a riding dog, saying to the group, "I've spent many a year on my own two feet and this is how I will travel...I am studying this skill just in case...Doesn't everyone appreciate a well rounded Monk?", Podo giggles.

Plateau City & the fast stage coach

"What's the rush? Can't we spend a day or two looking around town?" asks Podo of Kendry.

Future Plans

"When I have my next opportunity to train here at the WLA chapter house, I will spend all my available skill point allotment studying climbing. I feel, that its a good time to et into that particular field." Podo explains to the group.

(OCC: I will roll for my hit points in the LnB; (1d8+2=8). I plan to raise my Dexterity by +1 points when I achieve 4th level.)

Kendry 
Friday March 24th, 2006 4:16:22 AM

Kendry agrees with Airin and Podo. "Yes. Let's remain a day or two, and see what there is to see. Say, Selithe - you wanted a familiar, right?" he asks. "There's that place a couple blocks away that will help people find their familiars, or animal friends, and the like. Want to take care of that now? Or are you all right as is?" He also asks his sister, "You think you're about ready to join the Star Mages Guild?"

He ensures the party makes arrangements to reserve seats for the ride to Windhorn Hamlet in a day or two.

He reiterates, "I'd like to see what there is to see here, friends. Check out the inns, the entertainment. Look into some book shops."

He pulls out his map of Plateau City he purchased last time he was in town, and shows it to his friends. "Look at all the interesting places there are to explore."

ADM Kim 
Friday March 24th, 2006 4:21:25 AM

Though Tobias seems anxious to be on his way, others say they'd like to stay in Plateau City for a day or so. Bill Troublefinder helps the party hook up with the Windhorn Express Carriage Service. There is no charge for ponies or horses, as they will travel along with the carriage, and not ride inside. Due to the Teucri's ancient enchantments, all who travel the road do so at a much more rapid pace than on a normal road.

"If you know how to feather fall, or if you can fly - it's fun to jump off the cliffs," Bill explains. "You might have to pay a fine, though. I did, once."

There is a shop - #59 on the Hindquarter map - called Find Your Familiar. As Kendry mentioned to Selithe, it is a good place to accomplish the associated goal.

Any weapons purchases (normal or masterwork) that the group wishes to make at the WLA are covered by some mysterious benefactor.

Airin and Fioni 
Friday March 24th, 2006 9:34:16 AM

On the road in this great City Airin keeps her eyes and ears open. If she can find a shop with candy whe will go inside and purchase some suger sweets.

Joining her friends again she invites all to grab some sweets if they want to. Of course this will quickly make'm feel thirsty so next thing Airin tries to find is a little pub to have a drink.

If Selithe wants to find a Familiar Airin's very interested to find out what Selithe will choose.

Tobias 
Friday March 24th, 2006 11:32:43 AM

"Kendry, did you say a shop for animal friends? I'm looking for an animal companion. Do they have anything for a ranger in that shop? Or is it just familiars? A couple of days to look around may not be so bad..."

The thought of being able to find a companion has put Tobias's urgency to leave at bay.

There's something Familiar about this place. ADM Kim  d4=2
Friday March 24th, 2006 8:15:19 PM

Some of the team decides to take a visit to the Find Your Familiar shop. Wooden bas-relief carvings of a managerie of animals, birds, rodents, a teeny-tiny dragon, and some other oddities surround the text of the large sign. As is true of many places around here, a pull rope hangs beside the door to the establishment. Pull for service says the hand-carved & painted placard behind it.

Tobias happens to be the one who pulls it. Tinkling bells sound through the door.

A svelte woman, clad in a long brown dress, with rosy skin over high and excellent cheekbones answers the door with a smile. "In search of a little friend, companion, helper? If so, enter." She steps back, allowing the visitors to enter. "Please remove your footwear and set it in the rack. Clean slippers of all sizes are in the next rack." Some slippers are plain. Some look new, others have moderate wear. Nine or ten pairs have animal or bird images embroidered on the area covering the top of the foot. Once all are in, she shuts the door, and follows the group down the hallway. "To the right," she calls ahead. Though the hallway continues, to the right is a 25'x40' room with a ceiling over 20' high. Part of the room has three couches (one each for small, medium, and large-sized folks) and a few chairs and benches. The room is a warm 85°F (29°C). Under hemispheres of clear glass on the two tables in the midst of the chairs and couches rest bowls of fruit, vegetables, different kinds of nuts, strips of meat (some cooked, some raw), flower petals, and some smaller bowls with honey, mustard, and a variety of different sauces.

She indicates with her hand that people can take a seat. She tucks her feet under, knees off to one side on one of the padded chairs. "So, tell me about yourselves. Is there more than one who wants to seek a familiar? Or is there something else you wish to discuss? Oh, and call me Aishling."

Dwight 
Friday March 24th, 2006 9:45:43 PM

Glad training has passed and following the others to see what can be seen here, Dwight digs into his bag for bite to eat.

He pulls out the burnt parchment from Lawni Lens. "Hayya, I forgot all about this. I tried to show it to Airin, but then we got interuptted. Anyone familiar with these runes?"

"I'm not, but I could probably pay someone to translate it for us. While not important, it still seems odd it was the only thing destroyed in that entire castle."

Originally found in the fireplace. (See this link: http://www.woldiangames.com/high_woldian/html/high_woldian.htm)
-------------------------------

"While you find a familiar I think I am going to find a library. To see what they say about these roots we are finding, the runes and anything else that looks interesting. I'll find you all later, unless someone would care to come along."

Asking for directions as necessary, Dwight makes his way to the Royal Library. "I hope I am allowed in," he says to any that join him.
----------
[Edited by Kim to make link active]

Kendry translates the found High Woldian text again 
Friday March 24th, 2006 11:38:53 PM

Kendry says, "Sure, let me see that, Dwight. Oh - yeah, I already translated this for you. But it's easy to forget. It says, roughly,
"'In ancient days when the Gods were but mere mortals, there existed a language that was already ancient. This language of symbols is all but forgotten today, but lives on in the symbols we use for the Gods, albeit in a corrupted form. This mysterious language of the ancients is the source of the Holy Symbols for Domi, Gargul and Marteaus, among others.'
"I think it was the introduction to a text on the High Woldian language," the bard explains. "It's hard to find books in High Woldian anymore."

Podo Danderfluff  d20+5=21
Monday March 27th, 2006 12:18:35 AM

Podo tags along

Podo not having any specific agenda, decides to tag along with the others to find their familiars...or something like that.

While on the city streets, Podo will keep a lookout for unsavory characters trying to pick- pocket or steal from the group. (Spot = 21)

Airin and Fioni 
Monday March 27th, 2006 9:20:31 AM

Entering the shop Airin looks around. Not anywhere near wanting to exchange Fioni she strokes the tiny bird's feathers to comfort it whispering :"Don't you worry my little friend I'm not gonna leave you at all... we're here for Selithe to find a familiar."

Without touching any of the animals Airin looks around to see what type of animals she can find here. You never know when she will learn the way to Wild Shape... and then she will need to know what these animals look like...

Tobias 
Monday March 27th, 2006 11:41:14 AM

"Hello Aishling. I'm Tobias, and I'm in the market for an animal companion. I was looking for a creature that can handle itself in the woods. One that's a bit steathly, but can hold its own in a fight. I was hoping for a wolf. Do you happen to have one?" asks Tobias.


Aishling 
Monday March 27th, 2006 5:22:43 PM

"A wolf? Yes, yes, we can help you find a wolf. Yes," Aishling responds. "Some cats match what you said, too. Don't try wolves and cats in the same group, however. Unless they are raised together as kittens and pups." She stands up. "Let me bring you something." Aishling walks with the grace of an acrobat or a dancer out this room, and down the hallway...

Kendry 
Monday March 27th, 2006 5:24:23 PM

"Mayzie had a wolf," Kendry chips in. "She was with our group when we first formed," he explains. "A halfling druid raised by elves. Very interesting lady, I'll say. Exotic, rather, for a hobbit."

Dwight 
Monday March 27th, 2006 7:40:42 PM

Dwight makes his way to the library, taking in the scenery and wonders why his family never brought him here.

At last he finds the correct building and stands in awe of how many books must be in a place so large.

Tobias 
Monday March 27th, 2006 9:39:57 PM

Tobias responds to Aishling, "I think a wolf is more my temperament." And, he waits eagerly for her return.

Then, he responds to Kendry, "Wow, a hobbit raised by elves that even sounds exotic. So, what ever happened to her?"

Kendry 
Tuesday March 28th, 2006 3:04:52 AM

"Well, after we picked up the fine beer from Traders Corner," Kendry responds to Tobias, "had our boat stolen by a bunch of goblins, and effected a recovery - along with a rescue of Patterton, I think she had enough excitement, and returned home to Hovel before we had a chance to get back the other barrels of beer that some of the goblins had carted away. Haven't seen her since. Maybe should drop in, see how she's faring since then."

Library (ADM Kim) 
Tuesday March 28th, 2006 3:24:16 AM

Dwight finds directions to the Royal Library in the Merchant Quarter. From Adventurer's Square south-southwest through the Circus Quarter, across the river, and on the intersection of Merchant Street and Merchant Square lies the Library.

Although a large building itself, Dwight learns that inside is even larger.

After Dwight stands inside for a few minutes, gawking at the vast array of scroll compartments, maps, bound books, artwork... a librarian approaches and takes him under wing. He explains that the Royal Library is immense indeed, as it takes advantage of portals to pocket portions of the shadowlands. Many nonesuch and ancient manuscripts can be found in the collection. The main floor contains most of the popular works, common reference tomes, and many maps. He mentions that there are connections between the Royal Library to the Black Genie Center; The University of Magic; Star Tower; as well as to various temples within the city. Researchers as well as scribes and guides are available for a price.

"Did you have anything particular in mind?" asks the librarian - a pleasant looking balding bespeckled man who stands 5'6", in his early thirties. "Something on growing vegetables, perhaps? Halflings seem to ask about growing vegetables quite often, it seems."

Aishling (ADM Kim) 
Tuesday March 28th, 2006 4:16:05 AM

In a few minutes, Aishling returns with a large, flat rectangular object with a handle on one side. The word Wolf is written on the outside. This she sets down on one of the tables, and opens it up.

Inside, one by one, she displays paintings and drawings. Each is of one or more wolves.

"Here are red wolves, from the Windbourne Hills," she points out. "Greys and timber from the Culverwood. Some of the greys also inhabit parts of the Red Hills and portions of The Scab.

"The reds are faithful and gentle, but skittish. Your accent tells me Crescent Valley, no? A grey or timber might be the best.

"Now, many wolves here. Some are adopted, but I want to see your reaction. Let me show you another possibility." Aishling turns over a painting of a pair of wolf cubs. No - wait, that's not a pair. Or... there are two heads, but only one body. Tobias realizes he is looking at a painting of a two-headed wolf pup.

"This wolf has just come out of its adolescence. We are looking for someone good to adopt him. Or them. Interested?" She lays out another picture of the grown wolf. [See http://animals.timduru.org/dirlist/wolf/2%20Headed%20Wolf.jpg]

She explains that they help people 'adopt' an animal companion for varying rates, depending on availability and demand.

"Most of the wolves here we can help you adopt for one hundred gold pieces. We'll take you to them, and see if there is an affinity. For that we charge 25 gold pieces, which applies to the total transaction price. If you don't find one that meets your expectations - or they do not want you, for some reason, we refund ten gold, but retain fifteen." She clears her throat. "If you choose the wolf, and she chooses you, then you pay the balance. Agreed?"

"Oh, and if you want our special wolf - he is 300 gold pieces."

Airin and Fioni 
Tuesday March 28th, 2006 10:51:21 AM

Airin patiently waits for the familiars to be chosen.

Still she regrets she did not follow Dwight to the libraries! She still needs to find out who that $%&^%$&$ Telperien family is...

"Shall we join Dwight at the Royal Library?" she asks then. Maybe someone would be willing to accompany her. She's not very keen to walk through this city on her own...

Kendry 
Tuesday March 28th, 2006 11:54:32 AM

Looking at the representations of the wolves, Kendry soaks in as much information as Aishling provides as he sits next to Tobias. "A two-headed wolf? Wow!" he exclaims.

"Selithe, why don't you ask about a familiar? Don't be bashful," he encourages his sister.

When Airin, however, expresses her desire to go to the Library, Kendry - though certainly keen to learn the outcome of Tobias' decision, says, "Yep, I'll go with you." He stands, and extends a hand to Aishling. "Thank you for helping us out. Since it's Tobias and Selithe who are needing your help, however, we'll leave them in your competent hands. Oh, by the way, my name is Kendry."

He takes his leave of his friends, arranging to leave word at the WLA as to his whereabouts (and suggesting others do the same, so they might get together later), and escorts Airin (along with whoever else may wish to join the couple) to the Royal Library. Having spent some time in weeks past pouring over the Plateau City map, he knows the way.

Tobias 
Tuesday March 28th, 2006 12:00:28 PM

Tobias is immediately drawn to the two-headed wolf. Something about the majesty of the creature or the sadness in its eyes tells him that it's the right one - a fellow kindred spirit. And, he responds to Aishling, "I don't need to see any more. I think the two-headed wolf will be the one. Does she have a name?"

"Has she been trained in any way? Or, is that up to the person that adopts?"

Tobias hands Aishling the initial 25 gp and prepares to go with her to meet the wolf.

[OOC: I'm going to be out of town 4/2-4/4. Can someone run Tobias, or should he just stay in the background for a couple of days?]

Kim to Pedro - I can run Tobias. 
Tuesday March 28th, 2006 12:12:51 PM

I'd be happy to run Tobias during your absence. Could you email me your updated character sheet? kimmccoy52 at gmail dot com. Thanks!

Pedro to Kim 
Tuesday March 28th, 2006 12:57:55 PM

I'll send you a copy after the wolf deal is worked out.

Aishling & Ailfrid (ADM Kim) 
Tuesday March 28th, 2006 1:46:37 PM

"Yes," she laughs. "He has a name. Names, in fact."

"For this, we go to the Druid Quarter," Aishling says, accepting Tobias' payment. Looking to Selithe, she says, "I have other books of portraits of familiars. You can stay here and look if you want. My brother, Ailfrid, can help you."

She excuses herself for a moment, and returns. She has a one-strap back bag slung over her left shoulder, the other end of the strap passing under her right arm at the ribs. Next to her is a man with gentle eyes, just shy of six feet tall. "I am Ailfrid." He looks to the halfling wizard. "You are Selithe?" Once she responds, he offers, "If you wish to find a familiar, I can assist you."

Aishling takes Tobias and whoever wishes to accompany them back to the Druid Quarter. She lets any who do come know that they will have to wait away from the place where he meets the wolf - and the process might take hours. [OOC Hint: Others may wish to do something else besides cooling their heels on a bench in the Druid Quarter. -Kim]

On arrival, she speaks briefly with a late middle-aged woman with frizzy red hair, to whom she gives a small pouch. From there, Aishling guides Tobias (et al) to a clearing with some sitting logs. "The rest of you may wait here."

Then she takes Tobias down a narrow pathway. Over her shoulder, she tells him, "He has three names. Tewdwr will get his full attention. The name means 'gift of god.' Kynan is the left head. His name means 'chief.' You'll find he likes to be in charge of all around him. He will challenge you - and it's not easy to gain his confidence. Once won, though, he likely will defend you against all others. The head on the right we call Dryw. Means 'wise.'"

Arriving in a small meadow, from her bag she hands Tobias two strips of fresh meat, each about four ounces. She places her index and middle finger in her mouth and whistles. Less than a minute later, a few wolves come out the other side of the meadow. They stop, and look. One of them slinks forward, then hesitates. "Tewdwr!" Aishling calls out.

Leaping from the brush from a few feet to the right of Tobias is the two-headed wolf. The right head looks expectantly up at Aishling. The left head sees Tobias, and a low warning growl issues from his throat. The wolf stands fifteen feet away.

Tobias  d20+4=17
Tuesday March 28th, 2006 5:54:17 PM

Tobias is happy to have whoever is interested come with them to the Druids quarter. And, he chuckles at Aishling's correction of the wolf's sex.

First thing, Tobias pulls off his robe and unbuckles his two short swords. He takes the two strips of meat from Aishling, stretches his arms apart, and soothingly calls to Tewdwr. Tobias slowly starts moving forward toward the wolf, trying not to alarm or spook it.

He says, "Here Kynan. Here Dryw. Good wolves, here's some nice meat. Are you hungry? Would you like some?" As he talks and moves closer, Tobias is watching for any negative reaction from the wolf, and attempting to use wild empathy to improve its attitude toward him (wild empathy roll: 17 -- any other bonuses).

If Tewdwr allows it, Tobias will get close enough to feed them from his hand. If they're still a little wary, he will get to about 10 feet (a respectful distance) and throw them the strips of meet -- hoping a full belly will improve their disposition.

And, he continues speaking softly, "It's a nice home you have here - an oasis in a big city. But, I know you'd prefer to live free, out in the woods, roaming the wild, so do I. I can take you out on some grand adventures: prowling the Culverwood, tracking our prey, and protecting the weak. Wouldn't you like that?"

And, if their attitude becomes friendlier, Tobias will allow the wolf to sniff his hand, get his scent, and try to pet the wolf (either the friendlier head or along his back).

Library, Again (ADM Kim)  d20=18
Tuesday March 28th, 2006 8:12:13 PM

When Kendry and Airin, and whoever else accompanies them arrive at the Royal Library, they quickly find Dwight. The librarian repeats the information that he gave to Dwight. [See Library post above for that information.]

Podo D. Pipewood  d20+5=22
Tuesday March 28th, 2006 8:17:57 PM

Still tagging along

Podo will continue to guard his fellows as long as they stay in the city. (Spot = 22)

Tewdwr Kynan Dryw (ADM Kim)  d100=87 d20=20 d20=2
Tuesday March 28th, 2006 8:33:33 PM

Kynan stares at Tobias - a dominant response. When he steps forward, the growl becomes a bit more pronounced, and tension mounts in the beast's posture. When Tobias tosses the meat, Kynan's head snaps it perfectly right out of the air, then his head continues its stare-down with the halfling. Dryw misses his piece of meat. He marks its position, but defers to Kynan for the moment. Dryw's tongue hangs out the side of his mouth, panting, and he looks briefly toward Tobias, then away - acknowledging his prescence, but not directly challenging him. He glances briefly also at Aishling, blinking his eyes.

As Tobias talks in a friendly manner to the wolf, after over half a minute, finally, Kynan relaxes. He rubs his ear against Dryw, who bends down and snatches up the second piece of meat.

Tewdwr turns and walks a few feet away. He sits on his haunches. The tail wags, lightly.

Dwight 
Tuesday March 28th, 2006 8:43:50 PM

Proud of himself for finding the library, but wishing others had joined him to see the vastness of such a building containing so many books.

Learning from the librarian more books exist through portals, Dwight's eyes glisten.

"Well, I would like to look into a few herbs and plants. The Ishagara tree and foxglove to be specific and how they can be used together, or other trees perhaps."

"And then I hope to read about the history of Lawni Lens and then....well actually if you could just show me about the herbs that would be great," Dwight finishes.

"What time does the library close? Is there a place I can leave a message should someone come looking for me? Can I borrow any books? Is there a map of the library in case I can't find you to help me later? O' by the way my name is Dwight, first time to the Royal library in case you couldn't tell."

Librarian to Dwight [ADM Kim] 
Wednesday March 29th, 2006 12:32:38 AM

"The Royal Library is open day and night," the librarian answers Dwight. "We close it on certain occasions. But generally, we are open. Now, light snoozing while reading may be allowed, but this is not a flophouse. We eject those who attempt to treat it as such," he says, still the pleasant expression on his round face.

"Only full members, who are vouched for, may withdraw articles from the library, except it be from our scroll shop, or if a work is commissioned to one or more of our scribes.

"You can find a message boards at the two main entrances. The fee to post is five coppers if you provide your own writing materials. If you require ours, fees per page are what you would be charged at the Catacombs. For a simple half page of text, a scribe will charge two silver for nonmembers. The message boards are rife with tiny nails for persons to affix their messages into the cork or, really, multiple layers of accumulated paper and parchment. We clean them off once a month." He pushes his spectacles back up the bridge of his nose.

"If you wish to come with me, first, you must submit yourself to an inspection. The fee for the inspection is one hundred gold pieces. The purpose of the inspection is to ensure you carry not on your person any extra-dimensional storage devices. Should you carry any, then we have a safe place to store them for you and, of course, shall issue a receipt for their return. Do not lose the receipt. Do not use it as a book mark.

"On the other hand, if you would like to wait here, I can return with some materials I deem appropriate to your search. My fee for bringing you such is one gold piece per book, one silver per scroll.

"How would you like us to handle this, good, uh Dwight, is it?"

Airin and Fioni 
Wednesday March 29th, 2006 2:27:20 AM

Happy Kendry joins her towards the Library Airin enjoyes the rest of the sweets she bought earlier and of course she shares them with Kendry.

Before entering the Library, Airin checks if animals are allowed inside. If they are she asks Fioni nicely to behave. If not, she asks Fioni to go and play with the other birds that are sitting at the roofs of the Library.

Once inside when inquired about what she's looking for she asks the Librarian:

"I am trying to find something about a well known family called Telperien. They are supposed to be a family of artists but I have failed to find them. I'm not even sure where they come from, but I first hears about them in the Crescent Valley..."

airin patiently waites for the librarian to reply or help her.

Selithe (by Kim) 
Wednesday March 29th, 2006 4:09:58 AM

"Well, yes," Selithe responds with some hesitation to the young man's query. "I would be interested in learning what I might look for in a familiar."

Tobias 
Wednesday March 29th, 2006 11:24:40 AM

As Tewdwr relaxes a bit, so does Tobias -- happy to see the wolf's tail wagging. Now, that Kynan is less hostile, Tobias will try to get closer again. Cautious sticking out his hand, he attempts to pet Dryw first by rubbing between its ears. Then, along the wolf's back. And, finally on Kynan, if he'll allow it.

In the meantime, Tobias will continue talking to them, hoping that will keep them calm. He tells them about the Culverwood: the tall trees, long grass, and varied creatures. He tells him about some of this hunting adventures, and how he became a guide for several merchant caravans. Tobias will stay with Tewdwr for a long while, hoping that the wolf will warm to him and decide to follow him out of the druid's quarter.

Dwight 
Wednesday March 29th, 2006 7:51:08 PM

"Ohh, I have no intention of sleeping here. Just wondering so I can plan accordingly. Just in town for a few days and want to get the most out of my visit. But am wondering if the 100 gp inspection is required each time I enter or just once."

"I have nothing to hide, but am wondering if the inspection hurts at all?," inquires Dwight a little concerned.

If the fee is a one time fee, Dwight agrees to become a member and submit to the inspection. Should the fee be per visit or per month, then Dwight will request books related to the combination of foxglove and ishgara and pay the appropriate amount per book.

Podo D. Pipewood  d20+5=22
Wednesday March 29th, 2006 10:02:44 PM

Guarding the Innocent

In the self-appointed role of guardian/lookout for the team, Podo keeps a sharp eye out for anyone wishing ill on his group as they meander from shop to shop. (Spot = 22)

Anyone foolish enough to try, Podo will use non-lethal unarmed strikes against them.

Wolf Session (ADM Kim)  d100=69 d20=4 d20=4 d20=1 d20=19 d100=82 d20=1 d20=15
Thursday March 30th, 2006 5:11:25 AM

As Tobias attempts to pet Dryw, his head jerks back, and he backs up a step. Then his nose moves tentatively forward to sniff at the ranger's hand. Tewdwr makes sure his body is not easily positioned for this new fellow to get his hand on his necks. Kynan joins in the sniffing session, letting Tobias know, with his eyes, that he'd better be still until the wolf has had a chance to sense things out. Cautious, but not hostile.

Taking things slowly, matching his pace to that of this unusual creature, he is able slowly to gain enough trust to be allowed to pet the wolf. For a short time.

"You need more of this," Aishling tells him. She hands Tobias two more pieces of meat. "And no, he is not trained, yet." She then steps out of sight.

Tobias steps back, and holds out a piece of meat in his hand. The wolf sits on his haunches and looks away, disinterested. Briefly. Kynan's left eye eventually glances over at what the halfling holds in his hand, then looks away.

He rises, and walks at a distance of a few feet away, leftwards, then pacing the other way. On the third pass, Kynan sniffs at the meat that Tobias continues to hold forth.

With care, he extends his muzzle. Canine eyes look evenly at halfling eyes. Closer. He opens his jaws, just enough, and closes his jaws on one end of the meat. He pulls back, and continues backing until, four or five feet distant, he spins around and leaps ten feet away. On landing, he spins again, facing the small man. He lies down, meat still between his teeth.

Dryw reaches over, and tries to nip off the end of the meat strip, but Kynan jerks his head away, then gulps it down. Dryw looks up at a butterfly that flits overhead, then lies his head on his forepaw. Dryw glances at Tobias, then closes his eyes. The ranger recognizes that as a sign of trust. Kynan looks up, expectantly.

Tobias has one more piece of meat.

As he spends more time with the wolf, though it is with fits and starts, more trust grows, until a time of playfulness, as the wolf plays 'try to catch me' - staying just out of reach most times, coming close, leaping back. When Tobias manages once to grasp a handful of the soft fur on the tail, Tewdwr whirls and lightly grasps Tobias' forearm. Kynan's eyes shift back and forth, and he gives just a little pull, then releases and bounds away. He is gone several minutes. But the wolf returns, Kynan with the limp and bloody body of a hare in his mouth. The wolf lays it down before the ranger, and sits down. A sure sign of friendship.

Librarian (ADM Kim) 
Thursday March 30th, 2006 5:40:06 AM

[OOC: Sigh. Had a lengthy post for the librarian. Lost it. Failed to follow my own counsel to write in notepad first. This will have to do, this time.]

Dwight chooses to have the Librarian bring him a few volumes.

Three books and two scrolls are returned to Dwight.

One scroll contains information virtually the same as that given him back in Angel Springs regarding the Ishgara Tree. The other mentions a variant of foxglove that grows in Zarthmoor.

One of the books is rich with illustrations and color sketches of a multitude of plants and herbs. The second describes various uses with magical and alchemical uses for plants. The third is A Volume of Herbal Lore for the Apothecary. Pharmacological uses for many herbs is contained therein.

Airin asks about the Telperiën family. The librarian helping Dwight tells her he'll find someone for her who specializes in social and genealogical topics to assist her.

In a few minutes, a pretty woman approaches Airin. "I am Miss Banniger. Tell me what you know so far about the Telperiëns, so that I might know more clearly what you seek."

Tobias 
Thursday March 30th, 2006 1:12:24 PM

Tobias cautiously plays with Tewdwr throughout the afternoon. Letting him sniff and sense until both Kynan and Dryw are satisifed. And, he is overjoyed when the wolf finally lets Tobias pet him. He enjoys playing and frolicking through the grass -- but chasing a wolf on short halfling legs is tough work.

Tobias waits for the wolf's return. And, when Kynan lays the hare down at his feet, Tobias says, "Thanks Kynan. You're a great hunter, aren't you Tewdwr? You're going to be a great help out in the wild. Do you want to come with me?"

Tobias accepts Tewdwr's gift. He picks up the hare and starts skinning it. He either finds a fire near (or builds a small one), and cooks up part of the hare. When its done, he eats it with Tewdwr. Feeding Kynan and Dryw both raw and cooked hare, and eating the cooked himself. He's hopeful that sharing the kill will further bond the two hunters...

Podo D. Pipewood  d20+5=23
Thursday March 30th, 2006 8:49:56 PM

The Heavy

While watching out for the fellow CresVal halflings, Podo looks around to see what type of stores are in the area that might tweek his curiosity. (Spot = 23)

Outcast Quarter

"Hey, guys? I hear there is a Temple of Domi in a place called the War Cathedral in the Outcast Quarter. Could we go there before we leave the city?" wonders Podo to Kendry and friends.

Dwight  d20=19
Thursday March 30th, 2006 9:25:08 PM

Only slightly disappointed that he cannt afford to roam the halls of the huge library, Dwight thanks the librarian and delves into the books/scrolls given.

He scans through the pictures, and begins reading in detail all he can find about the Ishgara tree. "Amazing, a beacon of sorts for fey." "A direct link to woldsblood." Dwight recalls the soft lure of the magic in the tower. "Magic and nature working as one."

"Foxglove seems to focus on sores or open wounds, or wounds that have taken a turn for the worst."

He continues to think and mumble about a connection between the ishgara tree and foxglove, trying to identify why they are soon to be gathering them. "Surely a cure for something. I wonder if she knows or is guessing about the combination of herbs we are gathering."

Dwight jots down bits and pieces about the ishgara he doesn't already have. In the midst of writing, Dwight hears Airin's voice and waves until he has seen contact has been made. He then returns to his book, knowing at least some of his friends have found him.

"Scholars are calling them fey, the only one known is in culverwood, but foxglove is found as far as Zarthmoor. Could the tree teleport this far?"

Dwight is trying to predict what the herbs being collected will treat. Secondly as a growing thought a connection between the ishgara tree and Ebryron (FEY).

Not quite sure what to roll (if anything)
rolled 19:
gather information is +3 = 22
craft alchemy is +5 = 24
knowledge (local/all) is +4/+2 = 23/21

Airin & Kendry(by Kim) 
Thursday March 30th, 2006 11:34:09 PM

Kendry enjoys the sweets that Airin offers him on the way to the library.

When the librarian asks his question, Airin takes a deep breath, then lets it out. "Well. I've learned that the Telperiën family were - are? - elves, noted for their craftsmanship," she begins.

Kendry gets out one of his journals. He shows the librarian a sketch of the design he copied from one of the Teleperiën rings. "This is from a signet ring they use," he says. "We've heard that they might live in the Culverwood, or the Red Hills, or ... well, we just do not know much, yet. But we would like to find them, to return something they lost.

"If you could help us find something about their family history, or genealogy, or whereabouts - anything, really - we would be very grateful."

Airin says, "Yes, we would be. Can you help us out, maybe?"

Meanwhile, Kendry tells Podo that visiting those other places is fine with him.

Dwight 
Friday March 31st, 2006 6:07:09 PM

(OOC: Wow two times in a row, surely i get one of my black smudges, whited out for this :)

Dwight continues to examine the information in the books and ask the librarian, if he has time to bring him one or two items on the creation of fey.

Selithe 
Friday March 31st, 2006 11:30:52 PM

Selithe has remaind silent, very impressed by all that she has seen, read and done so far and giggling alittle at things she looks forward to doing later as she gains in power but till then she will have to keep her witts about her.

She listens to anything said otherwise and otherwise just stays in her own thoughts for the moment.

Ailfrid (ADM Kim) to Selithe 
Friday March 31st, 2006 11:55:50 PM

"So, then, you don't want a familiar? Hello?" Ailfrid looks with concern at Selithe, the only one left in the shop called Find Your Familiar. "Are you feeling all right, now? Though I speak to you, you look around, and giggle - but don't answer my questions. If you are not looking for a familiar, then, I am afraid I cannot help you. Perhaps you would like to join your friends who left a few moments ago? They said they were going to the Royal Library. I could escort you there, if you don't know the way."

New Friends (ADM Kim)  d100=93
Saturday April 1st, 2006 12:26:10 AM

Tewdwr responds very well to the halfling's offer of friendship. Kynan and Dryw accept the meat, both raw and cooked, from the ranger - although Dryw hesitates, sniffing carefully at the cooked meat, before deciding it is safe to eat. When Tobias decides it is time to leave, and he invites Tewdwr, the two-headed wolf follows after him. [Will email you the stats, Pedro -Kim]

He finds Aishling reading through a scroll in the next clearing.

"I see that someone is following you," she says with a rosy-cheeked smile. "I am pleased - if you are, Master Tobias." She asks him to pay the additional 275 gold pieces, bringing the total for the transaction to 300 gp.

"If you need any help with him over the next few days, my brother and I would be happy to assist you. I spoke with others here while waiting who told me of your arrival." She takes a sealed scroll tube and hands it to Tobias. "You can get this to your friend, Dwight, no? It is for him to give to Bella, the Greenmage," she explains.

Should he want an escort back into the city, Aishling is willing to accompany him back to her shop, or an earlier point in their route.

Selithe 
Saturday April 1st, 2006 3:28:52 PM

Selithe looks to Ailfrid and blushes, "I'm sorry, I was thinking about things and got caught up in those thoughts. You see, when I obtain the correct experience I plan to possibly obtain a shocking lizard as a familiar. If I'm around here at that time I will get it here if you can handle that order at that time."

Selithe listens to where her friends went and nods, "Sorry for keeping you and thanks for telling me where they went. Take care."

Selithe rushes off to cetch up with the others and moves into the Royal Library to meet up with the others. She looks for Kendry mainly since her brother usually stands out since he is a good talker and greeter of people. If she spots him she will move over to him and give him a gentle push, "Sorry for falling behind brother."

Tobias (by Kim)  d20+4=21
Sunday April 2nd, 2006 3:07:12 AM

Tobias takes Aishlin up on her offer to accompany him back to her section of the city. He wonders how Tewdwr will react to the other people and animals wandering around this big city.

"Has Tewdwr spent all his time in the wood? Or has he seen city sights?" he asks as they pass from the Druid Quarter.

He does what he can to help keep this unusual wolf under control. [Wild Empathy: 21] He decides to go with him to the WLA, just a few hundred yards from the Familiar shop. Once inside, he takes him to the people who help train in animal handling, and asks a few questions and seeks counsel about having a wolf travel with him through such a big city as this.

ADM Kim - note to players 
Sunday April 2nd, 2006 7:29:52 PM

JPW is working on the Telperiën & herbal lore responses.
===========
Friends:

I will reply to your questions pertaining to the Telperiën & herbal lore in due time...

...Thank you for your patience.

DM JPWard

Podo D. Pipewood  d20+5=25
Monday April 3rd, 2006 12:28:02 AM

Looking around the area for a members of the mischief clan... those that mean to do us harm.(spot = 25(Nat 20!))

Dwight 
Monday April 3rd, 2006 7:55:01 PM

Thinking about all that he has read, Dwight looks up to consider additional connections between all he has encountered in the last month.

Glancing towards the door, Dwight looks to see if any other members have joined him for alittle research.

Selithe 
Tuesday April 4th, 2006 6:06:57 AM

Selithe looks around the royal library while waiting to see what happens and as long as she doesn't get introuble for wandering around and looking. She has always been interested in books and such, special ones that have any info on spells or such as that or even books on her favorite thing, gambling. She smiles as she looks over the shelves and waits to see what goes on.

(OOC:I'll edit this off later, just didn't want to get my post in for Mon. Also am I missing something or there not much going on in the royal library yet? only asking to make sure my character is in the right place and not in la la land again *chuckles*.)

Podo D. Pipewood  d20+5=20
Tuesday April 4th, 2006 9:04:14 AM

Podo continues his vigil of guarding hsi friends by keeping an eye outfor any approaching miscreants. (Spot = 20)

As soon as it looks as though he might plant a suggestion to his friends about where to go next, Podo suggests, "Hey could we go to the Outcast Quarter? It's dedicated to Monks! There's a shine to Alemi, and a Temple to Domi, and a Romantic location for you young lovers even!"

Airin 
Tuesday April 4th, 2006 10:54:55 AM

Airin's happy with the response of the librarian and is eager to learn where they can find this family.

But, we never checked these rings for magic either... perhaps Airin will need to take care of this later this evening.

"Should we not be in the City anymore, would it be possible to write a letter to us in the Crescent Valley with information on this family?"

ooc: hey no rush JPW. I know how difficult it can be if players continue digging deeper... ;-) ... but they can be fantastic hooks for new deadly adventures :-D ... WHUAHAHAHAHA
------
[Note to Inge: We did check the rings for magic. They are non-magical, with a market worth of 15 gp. Even the Catacombs confirmed this. -Kim]

Kim, I never casted a detect magic spell on them, nor did anyone else I think. All Kendry and Airin did were appraises - but I think I allready received my answer now ;-)

Kim to gang & JPW 
Tuesday April 4th, 2006 12:30:05 PM

I'm swamped at the moment, and may find it difficult to post in the next few days. Jon-Paul - would you be able to step in? Thx.
===========
Guess I'll have to...okay ...where are we?

DM Jon-Paul

Dwight 
Tuesday April 4th, 2006 7:49:27 PM

As the information swims in Dwights head, he wonders how long a read nap is, and slowing begins to nod off.

Tobias (by Kim) 
Tuesday April 4th, 2006 9:15:35 PM

Tobias checks in at the WLA, and introduces Tewdwr to the people there. Thinking that prolonged travel through Plateau City - oh, his friends left word they're at the Royal Library? - no, not a good first outing for his new friend. He asks if they can take care of his unusual friend until he gets back in the evening.

If so, then Tobias asks for directions to the library, then heads that way, to see if he can't catch up with his friends.

Podo D. Pipewood 
Wednesday April 5th, 2006 1:37:13 AM

Looking around at the building of the Royal Library, Podo's curiousity is piqued. Thinking to himself, "...Might as well, I'm already here..."

Podo appraoches the counter and asks about the fees associated with looking at the books.



The Royal Library [DM Jon-Paul (JPW)] 
Wednesday April 5th, 2006 1:39:05 AM

9 tenths...

Nine Tenths of the group has come to be in the Royal Library of Plateau city. Dwight is researching flora and fauna on the per book/per scroll basis.

Airin and Kendy are researching information about the Silversmithing family called "the Telperiën Family". Podo is just come to realize that he's really in a library, and one of some considerable size at that! Selithe is also in the library, trying to start her own line of research on some topic dear to her heart!

Tobias is the only one abscent. Last anyones seen of him he was being coming familiar with his new familiar; Tewdwr.

Gaining Insight

Dwight falls into a read nap dreaming of the Ishgra tree and how it dances with the Foxglove plant!

Airin & Kendry strike up a sparse conversation with the new librarian assistant; Miss Banniger.

Miss Banniger copies down some notes in shorthand onto a pad she appears to carry in an apron around her waist. "I'll see what I can do for you two. There is a section of the research wing in which we have a collection of family jewlers. Perhaps what you seek is in there?" says Miss Banniger.

The main librarian explains to Podo exactly what was just explained to Dwight but a short time ago. The 100gp membership fee is explained and the body search for magical transporting items. The Librarian goes on to explain the 1gp a book fee and the 1sp a scroll fee for retrieval & temporary viewing. In addition, the libraian explains the hours of opperation and the policy on napping.

(OCC: I will flesh out greater details in the next 2 days -- wasn't expecting to post tonight.)

Airin  d20+8=11
Wednesday April 5th, 2006 5:03:20 AM

"A collection of family jewelers... yes Miss that could be helpful."

She takes Kendry by his hand and pulls him along.

Once at the designated section Airin begins to search but most likely she won't find much at the moment ... after all it's a big library...

Search: 11

Selithe-edited post after noticing something 
Wednesday April 5th, 2006 10:45:43 AM

Selithe as she is start to browse the shelves is caught by one of the library workers and reminded that there is a 100gp fee to look through the books herself. Selithe blushes and nods, "Sorry miss, I really didn't know since I just got here and all. New to the library you know. Umm, would it be possible to have a couple books looked up please then? I would like a book on magic and gambling if possible please."

Selithe moves to a table and sits, waiting now as the library worker goes to find her books for her. Once the library lady returns with a book on magic and gambling, Selithe quickly dives into the gambling books and has a grin on her face showing a person who really, deeply enjoys what she is looking through and reading.

When Kendry and Airin return from their hunt Selithe waves them both over quickly and looks excited, "Brother, look at this. I think this is a relative of ours, I mean the name and the picture...just look. It says he was a great gambler also, so it does run in our family." Selithe points the picture and name out to Kendry and grins widely at the thought that in the family in the past they had a gambler and a good one at that, "I hoped we had one in the family, I mean surely I wasn't the only one bitten by the bug you know. I always kind of felt I was the blacksheep when it come to my habit and look, I'm not the only one."

Selithe is over joyed at her findings and after finishing the book she finally turns to the magic book, flipping through it and pulling out her diary and making small notes of various things and also adding in the info on the relative she just read about, planning someday to ask her mom and dad about this relative.

Tobias 
Wednesday April 5th, 2006 12:34:00 PM

Tobias is glad that Tewdwr followed him through the city, but was a little concerned about how much stress it caused him. He's hopeful that the animal handling trainers can help soothe him.

Tobias decides to make his way to the library and find his friends. He'll ask one of the librarians where to find them, if he can't spot them himself.

Kendry 
Wednesday April 5th, 2006 3:45:16 PM

Kendry is happy to hold Airin's hand ... but asks whether she thinks they each should pay the 100 gold piece fee that would allow them, this one time, to wander the library, or if they shouldn't rather pay the one gold piece per book / one silver piece per scroll fee that a librarian would charge them to retrieve appropriate materials.

If the group has only to pay 100 gp to have them all inspected, then that is fine with Kendry, and he'll pay half of the fee. But if it's a per person charge, then he would prefer to let the librarians retrieve things for them.

"Say, do you have any books on travel through Jericko Space? Or, on what's out there?"

Oh! [DM Jon-Paul (JPW)] 
Thursday April 6th, 2006 1:30:05 AM

And now for things to...

The main Librarian states, "The 100GP price is for a one time search of an individual or a group. If you have stragglers to your gathering, its best to wait for everyone to assemble before continuing."

The assistant to the Head Librarian states, "It will take another 5 to 10 minutes to locate anything on the subjects you have requested." While stating this message, she is looking at both Dwight, and Airin.

Dwight 
Thursday April 6th, 2006 7:28:42 AM

As Dwight chin falls from his hand, he awakes from his small nap. He wonders how long he was out? Rubbing his eyes, he delves back into his reading looking for connections.

Airin and Fioni 
Thursday April 6th, 2006 10:51:45 AM

"whoah... 100Gp for browsing the library... ok I'm not going to pay for all that. But I agree with you love that maybe we can pay for having a librarian search the books for us." Airin says to kendry as she looks around to find someone who can get her the books she searches.

Dwight 
Thursday April 6th, 2006 12:00:27 PM

Dwight smiles at the librarian, feeling he is at least getting something out of the fee for bringing books to him.

As Airin and Kendry wait, Dwight waves them over to his table. "I've been checking out the herbs Bella wants us to help her get. It seems one is from a tree that is somewhat related to Fey, or fairies. I suspect, we are looking for some silk or leaf part of the tree, but it is hard to locate according to these books. Apparently a special bug can locate the tree magically somewhere in the Culverwood."

"What are you here looking for?"

Airin 
Thursday April 6th, 2006 12:15:15 PM

When Dwight signals her and Kendry she goes over and listens to his research. Pretty amasing this fellow!

"What we're searching for? Oh actually it's nothing special. See we captured these rings (Airin shows them) from a Goblin some time ago and we managed to find out that they belong to a family called Telperien. So I just got interested in finding something about them... see... nothing very interesting. Though I do like what you have found. After all, Clover told me I had to learn something about plants if I ever wanted to be able to join the Druidic Circle of the Culverwoods!"

Tobias 
Thursday April 6th, 2006 1:58:01 PM

Tobias asks a librarian if they've seen a group of halflings somewhere in the library...

Selithe 
Thursday April 6th, 2006 4:45:04 PM

Selithe continues flipping through her book on magic while the others do their thing and ponders somethings before flipping through it more to see if there might be any info on the pumpkin crystal that she had smashed, always kind of curious on these objects considering.

Podo D. Pipewood 
Thursday April 6th, 2006 8:10:55 PM

Looking around and seeing the newly arrived Tobias, Podo nuges Kendry, and whisper,"Hey, Cuz, I think were all here now..."

Looking up, Podo says to Kendry, "I'd be willing to put my fair share into the pot to get us approved to roam the stacks!"

Books, Books... [DM Jon-Paul (JPW)] 
Thursday April 6th, 2006 8:12:07 PM

...Everywhere Books!

As the Crescent Valley gang begin to assemble in the ante Chamber of the Royal Library, Podo walks over to the head Librarian, leans forward whispering in a low and quiet voice.

Before too long, Podo piviots his head and pointing to his comrades, silently counts off the heads of each of his companions. Dwight, Tobias, Selithe, Airin, Kendry. Without skipping a beat, he goes back into conversation with the Head Librarian.

After another five minutes pass, Podo reaches into his pounch, withdraws an item, then hands it over to the Head Librarian.

Walking back over to his friends, Podo announces in a library whisper, says, "all those that wish to undergo the Library process and be allowed to enter the stacks for personal searches, please follow the Head Librarian (H.L.)."

The Royal Library: The Membership Process

All those that chose to become a R.L Member, please read the following:

Highlight to display spoiler: {Following the H.L. into a fairly well lit, but small room, the H.L. asks all of you to place, in provided buckets, all your belongings. We wish you magically search your persons. Anything we find that you could have placed in the buckets, but have not, we will keep!"

After everyone removes their personal items , the group is asked to stand on black circles on the floor. Once in position, a multicolor light washes over you. Momments latter you are cleared to enter the stacks. You are asked to take your belongings with you.
}

Where do you go?

Kendry  d20+3=4
Friday April 7th, 2006 2:02:48 AM

Kendry as well is impressed with what Dwight relates to them. "Say, sounds like your time is not being misspent, Dwighty!"

"Hey, Tobias - you got here just in time. So, do you have an animal friend yet?" He looks to see if anything is following after the ranger. Or maybe there's a bird nearby? Kendry is totally missing it unless it bites him on the nose [Spot: 4, nat 1]. "C'mon, we're going to get to walk through this treasure house of knowledge - and, likely, some dollops of nonsense sprinkled around."

Kendry looks askance at the requested inventory. "Um, if my clothing is not magical, can I keep it on?" He's a little concerned about this, wanting to remain at least somewhat modest. He does place in the buckets everything that he knows to be magical, or non-magical - except at least a minimal amount of clothing (pants, tunic, and undergarments).

After the many colored lights flash over them, the bard collects his items, taking a few moments to redistribute them as before. "Thanks, Pode," he says to his cousin. "We owe you one."

"So, do you have a section on astronomy, or cosmology, or Jericko Space, and the like? What about Koche Marr?" He is particularly interested in the former at the moment. If directed to the appropriate place - wait, first he'll go with Airin and help her in her search, then go to the area(s) on cosmology.

Airin 
Friday April 7th, 2006 9:17:05 AM

Like Kendry, Airin drops her belongings in the designated bucket. But as the librarian only asked them to remove all magical things Airin only drops in her cloak of the Elvenkind as she's not wearing anything else that is magic. Just to make sure, she leaves her weapons all other magical thingies and the rings in the bucket as well.

Then she stands in the black circle and waits for the colored light.

Once inside Airin's baffled by the enormous amounts of books available.

"Maybe there are more important things to look for rather than that Telperien family..." she says to Kendry gazing the vast collection in front of her...

Tobias 
Friday April 7th, 2006 2:33:19 PM

"Yeah, Kendry. I found my animal companion. His name is Tewdwr; he's a special wolf -- you'll have to see him to believe it; and, he's a bit jittery about big cities, so I left him with the handlers at WLA until we're ready to head back home." Says Tobias.

Tobias follows along on the Library tour, but this amount of books has never really interested him... Perhaps he'll find a nice quiet corner to rest in...

Dwight 
Friday April 7th, 2006 5:43:45 PM

Glad others think his time has been well spent, Dwight continues to consider the possibilities.

As all the others follow Podo for admittance, Dwight follows as soon as he returns his current books and scrolls.

Not having much to worry about, Dwight places his items in the basket, gets scanned, and then looks into the realm of books. "Perhaps we should each search our own things and then compile our knowledge. I want to look more into this tree."

"If we are proposing a chapter of WLA be opened at Lawni Lens, we might want to know more about its history and magic."

"I'll be somewhere between magic and botany, depending on what my research leads me too."

Dwight 
Friday April 7th, 2006 5:46:50 PM

When Dwight travels off by himself, he begins looking for a way to tap into the power the tree is rumored to have.

This is the ideal ally/entity I would like Dwigt to bond with (as a witch) as it is a connection between nature and magic. This would tie in his sorcerer skills with his witch skills. His thieving skills are driven through necessity and help hide his witch skills. (Basic level idea is to be a true triple class....keeping all classes roughly equal.)

Kendry 
Friday April 7th, 2006 7:40:53 PM

"Yep, Airin. Lots of books. Where to start?"

"Really? You and the wolf got on, then? Tewdwr, eh? I look forward to meeting him, Tobias. And you're right, likely, not to bring him here. Probably not library trained."

"Oh, yeah," Kendry gets an idea from Dwight's mention of Lawni's Lens. "Anything on cosmology and discoveries made at Lawni's Lens? Or anything at all about Lawni's Lens?" he asks a librarian for guidance. "Tobias - we met at Lawni's Lens. Want to lend a hand finding something? How about you, Podo? Or do you want to seek out Walker literature? And Selithe - more card tricks?"

Selithe 
Saturday April 8th, 2006 12:18:14 AM

Selithe agrees to go with the others, taking off her necklace she received, the wand and all other magical items she has before standing in the circle, not wanting any of her magical equipment taken so she even leaves her wizard book in the bucket.

Selithe will take the bucket with her afterwards inless told not to for any reason and nods at her brother's comment, "Card tricks would be nice but I also like to look at a magic book or two." Selithe thinks and nods, "I got to get the necklace identified sometime."

Tobias 
Monday April 10th, 2006 11:01:28 AM

"No, he would probably have a field day in this place..." Tobias says to Kendry.

"Oh, and Dwight, I have a sealed scroll from the druids for you to give to Bella." Tobias says as he hands the scroll over to Dwight.

Dwight 
Monday April 10th, 2006 2:58:13 PM

Finding Tobias, looking for him, Dwight stops walking up and down the many aisles for a moment. "Oh a scroll you say."

Dwight takes the scroll and almost wishes it wasn't sealed. Placing it in a secure place inside his clothes, "Thanks."

Dwight then checks around and continues his search on ishgara, foxglove, fey and woldblood.

[DM Jon-Paul (JPW)] 
Monday April 10th, 2006 3:12:50 PM

OOC: Went to the chiropratcer today -- knee injury. As soon as I get back, I will post for Monday. I apologe for the inconvienence.)

Podo D. Pipewood 
Monday April 10th, 2006 6:55:51 PM

Keeping Time

Podo and the gang wander the stacks looking for knowledge and information.

While Podo looses himself to find himself he suddenly remembers they had a time limit. He runs looking for Kendry to remind him of our time and the promises made.

Kendry 
Monday April 10th, 2006 11:07:53 PM

"We should leave by tomorrow, Podo," Kendry answers him. "That should get us home with two or three days to spare, so we can join Bella in the tasks she has for us. On such a long journey, it's good to pad the time a bit, just in case."

Selithe 
Monday April 10th, 2006 11:17:48 PM

Selithe hangs out with her brother and others before heading to look for the books she is interested in and looking them over some before listening to what Kendry says and smiles as she nods, "It's going to be nice to get back out and moving again. I don't mind the time to relax but just feel like getting on the move again."

Stacks and books and scrolls and such (ADM Kim) 
Tuesday April 11th, 2006 4:46:27 AM

As the halflings wander the stacks, librarians guide their charges, answering questions as they might, directing them to books, scrolls, maps, even drawings, sketches and paintings that address their interest in magic, botany, plants, cosmology, Lawni's Lens, the Telperiën clan (with genealogical information stretching back 300 years, but the book was written 30 years ago, so no more recent information is disclosed), the Ishgara tree (one group of adventurers claimed each to have received a benefit from the tree, some stronger, or quicker of wit, or more nimble, more healthy, after having slept beneath its branches), foxgloves, dressing a fox ("Oh, not what you're looking for?"), fey ("A vast subject"), WoldsBlood, a brief biography of the legendary half-elven ranger-cleric Lars Tokasis, Hero of Annun Far, Scourge of the Dark Lord, Liberator of The Last Fortress - and founder of the WLA.

Having overheard the young adventurers talking, another librarian delivers to Tobias' hands an essay marked Think like a wolf, and join the pack. Written by a shapechanger who lived for a year among wolves as one of them, it has much useful information on lupine ways.

Some of the 17 volumes of "Journye to the Moones" by Lord Karlton Pobberington-Whyte III are on the shelves, though volumes 3 through 6 which treat on the "Mystikal Maidens of the Moone" are all checked out. Volume 1, 2, 7, 9-11, and 16 and 17 are on the shelves. The librarian informs Kendry that 8 and 12 through 15 are being read by others in the library at this time. "Lord Karlton claimed to have visited the moons, lofted above by a round globe and a basket. Fanciful, I dare say, yet some find his prose, if not entirely scholarly, then at least rousing in parts. And none yet have successfully disputed that his cartographical representation of the Wold is the most comprehensive and accurate to date. Not the most locally detailed, but, for the general outline of the continents and isles, quite useful. We've a few copies - there's one on yonder wall, in point of fact." With a pleasant smile, he points to the map.

Podo is shown a thin monograph entitled, "First Steps of a Walker - How Our Journey Leads to Life," by Jon Seederman. Authored half a century ago, it tells of the early stages of his lifelong journey to travel the Wold, planting seeds of fruit and flower wherever he stopped to rest.

Selithe is shown a sketchbook of jewelry, as one of the librarians noticed the representation of the sun and two moons on her necklace. Within the book is a bracelet with the same symbols. "Ianialiya's lucky bracelet" is written beneath it. "She counts eight catastrophes averted by the bracelet. Who knows whether she is right?" Many other charms and items of ornamentation are illustrated, some only in black pen sketches, and a few in full color.

If any desire copies of certain texts, scribes will make copies typically for five gold pieces per page - including materials and labor. Maps and pages with drawings and such come in at higher prices. Lord Karlton's map, a small version such as fits on a standard piece of parchment, can be had for 150 gold pieces.

Elsewhere? ADM Kim 
Tuesday April 11th, 2006 5:15:08 AM

But one can keep one's nose in books only so long. Stomachs rumble, and Selithe clearly has had enough of dusty tomes.

Does the group wish to linger in the library, or do something about their stomachs?

Kendry 
Tuesday April 11th, 2006 5:20:21 AM

Ecstatic to learn about Lord Karlton's trip to the moons, Kendry spends a good hour or so covering as much ground as he can in the first volume of the 17. He inquires as to whether and where one might buy a complete set. "And what's the going price?"

But, yes, he does feel hungry. "What say we return to the WLA and join them for dinner - or find out whether we can raid the kitchen if we're too late for that. In the morning, we can catch the carriage from here to Windhorn Hamlet, then work our way home from there."

Airin 
Tuesday April 11th, 2006 6:37:44 AM

Airin checks the Telperien books but as they do not give any recent information Airin wonders if she will ever find them at all.
Maybe she can find where they used to live. After all one of the rings shows "Let the Deed show"

But then her stomach definetely begins to growl and is ready to go to find a bite.

Tobias 
Tuesday April 11th, 2006 11:38:12 AM

Tobias reads the essay on living with wolves and picks out the interesting pieces. It's quite fascinating. He inquires about how much it will be to scribe the full essay.

ADM Kim - quick answer for Tobias 
Tuesday April 11th, 2006 11:58:32 AM

The essay on wolves is 20 pages in length; therefore, 100 gold pieces. They can have it ready by sunrise. The Royal Library is open day and night.

Tobias 
Tuesday April 11th, 2006 12:53:05 PM

That sounds good. Tobias will request to have the essay scribed and hand them 100 gp.

Selithe 
Tuesday April 11th, 2006 1:18:57 PM

Selithe chuckles as she feels her stomach rumble and also makes note of the charm in the book.

On the way out she listens to everyone before making a comment to her brother, "Hey Kendry. I think when we can afford it I should see about having my necklace idetified that I received after the fey king fight. If we could buy a peral sometime I could cast the spell, that might save some money." Selithe shrugs and smiles, "But it should wait alittle longer, I got a package coming in from the catacombs that took some of my money but now maybe I can help out more in certain circumstances. I'll have to show everyone what I got."

Kendry 
Tuesday April 11th, 2006 1:59:37 PM

"Didn't you mention that you thought it gave you an extra prestigitation spell, Selithe? The necklace, I mean?" He reaches out to finger the necklace, feeling the texture of the crystal representation of the sun and the moons Wardd and Ffloy.

"But, yeah, it would be wise to have someone examine it to learn more of its intrinsic powers. Quite a gift, that!"

Dwight 
Tuesday April 11th, 2006 6:27:51 PM

Looking through each book he finds of interest, Dwight tries to linger in the many aisles hoping to find an informative piece of information. As others begin to stroll out, Dwight realizes he library treat is drawing to a close, per his empty stomache and aching eyes (not having read so much ever in his life at one time).

"Okay, we should all probably leave together to make sure we don't get lost in these vast aisles."

"I'm glad to have those two or three days of buffer when travelling, I'd hate for my scroll to be delivered late."

ADM Kim (filling in for JP) 
Wednesday April 12th, 2006 12:08:17 AM

Dwight was able to pick up a bit about the Ishgara tree he had not known before (see above in the first sentence under the 'Stacks and books...' post), as well as a drawing of the tree, and a detail of leaf and bark.

The library security staff has the group go through the scanning process before they are allowed to leave. Initially there is a bit of consternation as the sealed scroll tube is found among Dwight's effects, but when it is pointed out that Tobias brought it in, and this accords with their records, that matter is settled to no one's harm.

The party makes it to the WLA, passing a fire juggler enroute through Adventurer's Square.

Though dinner is well underway by the time the party arrives, there still is plenty of food to enjoy. Tewdwr is pleased to see Tobias return, and quickly plants himself by the ranger's side. He is cautious around the other halflings, though.

"Your wolf - wolfs? - wants to be the boss of the dogs here," Gray, Linalel's husband, tells Tobias. "Had to have a talking with him, separate them for a bit. Gra got a pretty good nip on her left haunch from the more aggressive one, but was ready to give it right back.

"It'd be good if the dogs' masters - Selithe and Kendry, right? - and you, Tobias, spent some time with them tonight, let them figure out who is boss among themselves, without killing each other. After that, there should be more peace among 'em. It's just a dog-wolf matter, y'know. They gotta know that you all are dominant over them. Always a good game among friends," the elf concludes.

Bill Troublefinder lets the party know that the carriages bound for Windhorn Hamlet leave at ten o'clock in the morning, and he has confirmed their reservations, unless they want to reschedule for another day.

Tobias  d20+6=15
Wednesday April 12th, 2006 12:26:02 PM

Tobias kind of chuckles at Gray's description of Tewdwr's antics, "Sounds like the first few weeks of travel with Tewdwr is going to be interesting."

He introduces the rest of the party to his wolf companion: Kynan and Dryw (the two-headed wolf). And, Tobias spends time with them and the dogs and Selithe and Kendry - making sure they play nice and get to know each other. We don't want Tewdwr harming any of dogs, ponies, or hawks... As they spend more time together, hopefully the dogs and wolf begin to calm down and warm to one another.

Handle Animal check: 15 (+4 if it's for Tewdwr)

Dwight 
Wednesday April 12th, 2006 4:46:39 PM

Back at the WLA, Dwight checks all of his belongings in his room and then makes for chow, leaving everything except Bella's scroll. Leaving others to play with the dogs, and the wolf-wolf. While Dwight has never seen one before, food is calling him and he has learned enough new information for today.

After eating a hearty meal, Dwight sits back and listens.

Kendry  d20+8=26 d20+8=16 d20+8=17
Wednesday April 12th, 2006 9:10:48 PM

"Food!" Kendry barely can wait for all his friends to sit down he wants to eat so much. But his folks taught him to wait for the whole family - which practice helped the siblings 'encourage' one another to be there on time. "Thank you!" he tells the kitchen staff. And, all seated, he digs in. "So, after dinner, it's canine fellowship time, eh?" he asks between bites. "Airin, maybe the dogs and wolf should get to know each other first - then we'll see about your hawk. Should we just wait until we're on the road. Then there are the ponies. Say, let's talk later tonight."

He is willing to spend time with Tobias' new friend. What a marvel! A wolf with two heads! And three names... "C'mon, Selithe. Let's help Cheann, Gra and Tewdwr get to know each other."

[Handle animal: 26 - While working with his dog Cheann, 16 with Selithe's Gra, and 17 with Tobias' Tewdwr.]

Before retiring for bed, Kendry wants to spend some time with Airin. "I don't know about you, but I'd like to do something that stretches us. That draws us out, but makes us stronger, too. Well, whatever we end up doing, I just want you to know that I am glad to be with you, Airin." He kisses her on the forehead, and then on each cheek. He lightly touches the tip of her nose with his finger. "'Night, love."

In bed, he spends time writing in his journal the events of the last day or two.

ADM Kim 
Wednesday April 12th, 2006 9:30:43 PM

When each of the adventurers retires for the night, his bed is short sheeted. Her bed, too.

========
OK, JPW: Your turn.

Selithe  d20+4=7
Wednesday April 12th, 2006 10:43:28 PM

Selithe tries to work with Kendry and Tobias to get their animals to work together better but finds that she has some trouble and frowns as she gets alittle disappointed since she feels she personally isn't working well with Gra at the moment, "Dang, just ain't having much luck here." She is happy for her brother and Tobias though which seem to be handling the animals much better then her. (Handle Animal:7)

Selithe enjoys the food and gets ready to call it a night after this, yawning and stretching as she heads to her room.

Kendry, addendum 
Thursday April 13th, 2006 1:48:50 AM

"Hey! Who shorted my sheets? Podo? Patterton? Who?!?" Kendry undoes the linens from his bed, and remakes it, after jamming his feet only a little ways under the covers.

In the morning he sings quiet songs as he takes advantage of the baths, enjoying the fresh feeling as he towels his body dry.

Airin 
Thursday April 13th, 2006 10:56:01 AM

Airin greatly enjoyes dinner that evening and marvels at Tobias's companion. Never before did she see such creature!

"Yes let's wait for bringing in Fioni. To be honest, I'm not sure where she's hanging out! I haven't seen her when we left the ibrary. I just hope she will remember the location of the WLA and return to us later this evening..."

When Kendry talks to her and kisses her goodnight Airin's not entirely sure what he was trying to say. She's also more than happy to be with him and can't figure they would ever be seperated. Oh drat... Kendry's always been a man of words... sometimes too many... and Airin is but a simple lass that seeks affection and love.

Later in bed Airin wonders long what Kendry was trying to say and checks if selithe is allready a sleep.

"Selithe? Are you awake? ... pssst ... Seliiithe... You're brother, do you know what he meant by this : "I don't know about you, but I'd like to do something that stretches us. That draws us out, but makes us stronger, too. Well, whatever we end up doing, I just want you to know that I am glad to be with you, Airin." ... it's got me puzzled."

Tobias 
Thursday April 13th, 2006 11:18:47 AM

Tobias enjoys a hearty dinner after a long day and is soaking everyone's stories. He spends some more time with Tewdwr after dinner before retiring to bed...

Dwight 
Thursday April 13th, 2006 2:49:18 PM

Enjoying the meal, but his mind shifting through his information, Dwight lies in bed on top of the covers for a long time wide awake.

"None of my business really," answers Dwight so that others know he is listening, "but perhaps she wants a litte more adventure. While the first day or three i joined up, it was quite intense, since then...well its been less. We have accomplished some important things, like getting the tower fixed, but its not the same as defeating the king of the fey."

After a brief pause he chuckles, "but then again, maybe its not about US, its about ya'll, the two of you. I'll not pretend I have the slightest idea what she could mean if its about ya'll. Though I suspect if you are puzzled, its working." Dwight smiles in the dark and tries again unsuccessfully to get some sleep.

Selithe 
Thursday April 13th, 2006 7:01:39 PM

Selithe looks to Airin when she speaks to her and smiles as she stops her humming mainly to herself and nods, listeing, "hmm, if I had to guess Airin he is seeing if your relationship advances farther or something like that but I'm not really sure."

Selithe rolls over on her stomach and looks to Airin as she just chats with her, "have to give me alittle break on that type of advice, kind of new to the whole love thing to. Beside, Patty has been making himself awfully hard to find lately." Selithe sighs and shakes her head, "Guess I just don't have no luck with men you know." Selithe smiles and thinks of something she gets a candle a lights in and casts a simple presidigitaton (misspell probably and I think the spell will work to cause this) to make the flame of the candle turn purple (and if it's possible) a second presid spell to make it dance around alittle and smiles as she looks to Airin, "Might not be the best magic but intertaining none the less huh?"

(I know the spell should beable to change the color of the candle flame but not sure about making it dance, it sounds more like a control flame or such spell but figured since it was mainly for rp purpose the DM might allow me to do it.)

A Carriage Ride


Mornin' Time (ADM Kim)  d20=15 d20=5 d100=81 d3=3
Thursday April 13th, 2006 7:03:50 PM

Food, discussions, sleep come and go. Selithe makes the flame of a candle change colors, and dance about as she chats with Airin. Morning breakfast arrives. Tobias likely wants to stop by the Royal Library.

The carriages leave at ten this morning. All aboard who're going aboard.

Captain Oosterlinck gives Kendry a sealed scroll to pass on to Burgomeister Calfast Rowgold Tunnelly.

Each carriage is large enough to hold eight human-sized people. All of the party, save the ponies, easily will fit in one carriage. Even dogs and wolf - though harmony is not fully guaranteed.

Last night's session with the canine and lupine crew was helpful, despite getting off to a shakey start. After initial sniffing and posturing, Kynan made an aggressive move against Cheann. The fur was flying, and Gra joined in the fray. At one point Gra and Cheann momentarily pinned Tewdwr, but Dryw grasped Cheann's leg, and began to apply pressure. Not enough to break the leg, but Cheann felt the pain. When he yelped, Gra looked up, and Kynan bit her flank. Soon they were rolling about, a tumbleweed of tails, teeth, fur and fury. The halflings barked commands, and Kendry and Tobias somehow got into the thick of it themselves. Soon things settled down, and, with Kynan's jaws on Cheann's throat, the latter submitted. Tewdwr then walked away, and spent a few minutes licking his wounds. The final pecking order has the hobbits on top, with Tewdwr the tentative chief over the canines. Gra's wound was serious enough that Kendry cast a spell to heal her wounds.

Dogs and/or wolf can ride in the carriage, or lope along beside, at their masters' discretion.

At the appointed time, the drivers help the passengers settle in, and head out to the road towards Windhorn Hamlet.

Tobias 
Thursday April 13th, 2006 7:16:49 PM

Tobias stops by the library to pick up his scribed essay on the way to the carriages.

He keeps Tewdwr in the carriage with him to keep an eye on him -- doesn't want any animals unnecessarily injured. Things will get better when Tewdwr can get out and stretch his legs in the woods.

Podo D. Pipewood 
Friday April 14th, 2006 12:46:28 AM

Podo looks around and wonders where the time went!

Kendry 
Friday April 14th, 2006 3:14:24 AM

Kendry accepts Captain Oosterlinck's charge to deliver a scroll to Calfast.

Before breakfast he asks the stable hands if they wouldn't saddle his ponies and arrange the baggage right after breakfast. "They need to be absolutely ready by twenty to ten." He pays them four gold pieces for their trouble.

Right after breakfast he hastens to the Catacombs to take care of some shopping, and to rearrange the composition of his inventory.

Once done there, he heads to the WLA, picks up his ponies and Cheann, then goes to the meeting place of the carriages on Adventurer's Square.

"All ready? Let's go!"

Airin and Fioni 
Friday April 14th, 2006 9:32:23 AM

The next morning Airin is pleased to see Fioni returned after all. After an enjoyable breakfast, Airin says goodbye to all those in the WLA. She makes her bed the WLA style and prepares for the road to come.

As they all exit from the WLA and prepare for the road ahead Airin stands besides Kendry and crawls under his left arm. She in turn folds her right arm tightly across his back.

"We make a nice pair don't we? Love, if it's more you want just go for it..."

Dwight 
Friday April 14th, 2006 2:20:20 PM

After finally falling asleep, Dwight awakens well rested. Realizing they are leaving soon, Dwight takes a quick breakfast and joins Knedry to a quick trip to the Catacombs.

Selithe 
Friday April 14th, 2006 3:00:07 PM

Selithe spends rest well and feels alittle disappointed that Airin doesn't seem to impressed with Selithe little display of trying to make her laugh to lighten the night and entertainment but come morning she is relaxed and ready to go.

Selithe gets Gra and pets her riding dog, whispering to her, "Now girl you really need to be nicer to others you know." Selithe leads her riding dog to meet with everyone else and prepares to leave. Letting Gra run beside the carriage since Gra looks like she really wants to have a nice run, however Selithe keeps the saddle and such with her as to keep Gra less burdoned.

Podo D. Pipewood 
Saturday April 15th, 2006 11:32:22 AM

"So, Kendry, let me see if I got this right. It's a charge from the Capt. to deliver a scroll to Calfast, then back to see Bella; right?" say Podo to Kendry.

"What's ya' got in them scroll, Tobias?" asks Podo.

"Are we to discuss the animal pecking order scrap yesterday, Kendry?" wonder Podo to Kendry.

Kendry 
Monday April 17th, 2006 1:14:56 PM

Kendry is taken in by Airin's gesture and words. He simply nods his head, and there are smiles in his eyes as he looks toward the ground, just thinking.

=====
"Well, Pode, he didn't tell me what order we have to do things. Just asked me to get this to Calfast. Since they are in the same city, a few hundred yards away, shouldn't be a problem," Kendry answers his cousin.

"Oh, the new trio of friends?" he answers his question about the wold and dogs. "They're just getting used to each other, in their own way. I think that Tewdwr told Cheann and Gra that he could kick their asses with his bare hands, or wolfie words to that effect. Good thing we never need to communicate that way, eh, Podo?" he comments with a wry smile, remembering the words that his cousin some time past told him in this very place.

ADM Kim - And, they're off! 
Monday April 17th, 2006 1:47:22 PM

A pair of baggage handlers recommend the items on the pack ponies be stowed on one of the carriages, "So the ponies can keep up, y'see," explains one. They quickly and efficiently stow whatever items people don't mind putting away for the trip, and the carriage driver helps folks aboard.

The carriages are plush and comfortable inside. There are small metal sliding plates which, when opened, allow light to shine forth in a beam that spreads to a couple feet wide at lap height. A string at each side also causes overhead flood lights to shine or disappear. Water jugs rest under two seats, and two loaves of fresh bread and a small block of cheese (about a pound and a half) sit on a small fold-down table.

A tall, well-built human with thick red stubble on his face addresses the group. "I'm Ryan, head driver and master of this journey. Do what I say, and you should be safe. We'll be making stops every few hours so you can take care of nature's urges, as they say.

"For starters, we'll take the lift at Hoomwix down from this, New Elenna's third plateau, to the second plateau. It's some 11 miles from here to Middleden. Should be there at half past noon, have to pick up a passenger or two. Another nine miles to Brinkwater, about half past two in the afternoon. Quick stop there, ten minutes to stretch the legs, then around Lake Wellogy and on to Tincrow, another 8 miles. Four more miles to Baenville, and the Baenville-Zidiac lift. That's a mile drop from the 3rd to the 2nd plateau. Should be down to Zidiac by six or so, and there we'll stay the night.

"In the morning it's on to Jessage, getting there by noon. We'll need to wait there two hours - scheduled maintenance on the wheels - there is a fine inn with excellent food there next to the carriage house in Jessage. The town has a famous toymaker, too, if you're looking for gifts for the wee 'uns.

"Then our itinerary takes us over to Amberlund, and thence along the cliffs to the lift nearest to Windhorn Hamlet. If all goes well, we could be in Windhorn by sundown. If not, then by the next morning."

Coming down the first lift, Ryan points out the Gnowsy Vineyards that stretch off for miles to the northeast. The Brinkwater River flows from Plateau City, with a spectacular waterfall within sight of the lift, and at the boundary of vineyards and forest. Ryan explains that the Groves of Eilistraee are miles to the west, with the Gnowsy Overdale just north of the groves. To the west of Middleden is the Monster Preserve of Blackheart Woods.

The peaks of the mountains called Faces of Fate can be glimpsed to the north and west from a few spots in the road. The Brink comes up on the left, and eventually there is that ten minute stop in Brinkwater.

Onward thence, with the lake on the left and the Dragonridge Hills on the right to Tincrow, and Baenville. The mile-high lift awaits. There is a short line of people waiting. Ryan says, "All right, fifteen minutes, then it's our turn." There is a short line of dozen market stalls, selling such things as grapes, lettuce, cabbage, spinach, apples, carrots, celery, tubers, limes, assorted nuts, pomegranates, wheat flour, barley, beer, ale, flatbread, sweetcakes, and one that sells little wiggly snake toys. You pull a string, and the 'snake' goes slithering along the ground for five or six feet before it peters out. They cost 25 silver pieces. Oh! almost time to board again!

Selithe 
Monday April 17th, 2006 7:15:35 PM

Selithe enjoys the ride and talks just chit chat stuff with the others before wandering the small market stalls with the others and giggles when she sees the toy snakes.

Selithe doesn't really see anything she wants to pickup though so is ready to head off when the time comes. She does sigh abit as she misses Patty but guesses that he has other things to attend to again.

Tobias 
Monday April 17th, 2006 7:22:16 PM

Tobias and Tewdwr quietly enjoy the trip...

Dwight 
Monday April 17th, 2006 9:59:46 PM

Enjoying the ride, but grateful for the breaks to stretch his legs, Dwight relaxs and takes in nature's sounds and sights.

During the stop at Jasage, Dwight makes a quick trip into the toy store, "Sir, I would like a little toy, something for a baby, something symbolic of greatness and thankfulness at the same time. Would you have anything in that area? O' it also has to be smallish, " Dwight finishes holding his hands apart by 10 inches.

Looking at the options, Dwight picks the prettiest and brightest among those offered.

Kendry 
Tuesday April 18th, 2006 4:17:49 AM

"I'll take four snakes!" he says, passing a platinum piece to the toy vendor.

And turning to the fruit vendors, he buys four pomegranates, two pounds each of apples, carrots, limes, four pounds of grapes, four pounds of assorted nuts, a five pound bag of wheat flour, a similar amount of barley, a head each of cabbage, lettuce and spinach, a couple pounds of flatbread, and a dozen sweetcakes. "Put 'em in the carriage, please!" he requests.

"Say, could I jump down the cliff? I've got a feather fall spell," he asks Ryan. If he can, he looks it over. He asks if anyone wants to join him. "We'll have to hold hands - or maybe tie a rope to each other, so we don't get too far away," he explains. Then (along with any who join him), he gets a good run up to the edge, and plummets down - casting feather fall when about a hundred fifty feet from the ground. If told, "No," he complies, and rides the carriage down.

Indemnity Clause - ADM Kim  d20=8 d20=2
Tuesday April 18th, 2006 4:37:45 AM

Gra and Cheann spot a cat near the stalls, and begin to chase it. A wirey old woman tries to bring a broom handle down on Cheann's head, but he dodges and she misses. He decides to leave off pursuing the tabby after that, though. She swings at Gra who has not given up the chase, but the broom flies out of her hand. Gra watches the domestic missile, and the cat slips from sight into one of the stalls. Tewdwr has no interest in the market area, but finds some tall grass to do his business in, along with sniffing about. Seeing the two-headed wolf causes a stir. Three children cautiously approach, and ask Tobias if they can pet him. Dryw looks up at Tobias to see whether these creatures are friends or not. Kynan begins to stare down the lead child.

Ryan answers Kendry that you have to apply for a permit to jump off, and pay a fee, and sign a contract. It costs 100 gp for the permit, and takes about fifteen minutes for the paperwork. "It covers the cost of clean up and burial should you die, and holds harmless the Lift Authority," Ryan explains. If Kendry and any other fools want to try it, they should arrive at the bottom close to the same time as the carriage - if they get the paperwork done right away and jump immediately afterwards. "If you stay behind and don't jump, I'm not waiting more than ten minutes at the bottom. Not to worry, though. It's only three quarters of a mile to the Carriage Inn where we're staying, so you can walk if we've already left." He points off to the right - there is a roped off area. "That's the best place to jump. It's closer to the falls, too. Might get damp if the winds blow right."

Kendry's groceries come to 7 gold pieces.

Dwight's request at Jessage can be made on the morrow when they pass through there.

Tobias 
Tuesday April 18th, 2006 1:57:17 PM

Tobias warns the children, "He's not fully tame, so don't try to move towards him. He's a big softy, but he tries to act mean... If Tewdwr comes up and sits next to you, then he'll let you pet him. Otherwise, it's best not to try."

Tobias acts friendly towards the children, so that Kynan can see that they're no threat. When Tewdwr is done with his business, Tobias sees if Tewdwr has any interest in coming towards the kids. If he does, Tobias will keep a sharp eye on Kynan to make sure he doesn't make any drastic moves towards the children.

Podo Danderfluff Pipewood 
Tuesday April 18th, 2006 5:00:11 PM

Smiles at the peoples.

Dwight 
Tuesday April 18th, 2006 5:08:01 PM

"Kendry, I'm really surprised that you would ask to jump over something like that. Feather spell or not. What would happen if you stuttered, or cast it too soon. The thought of you jumping actually scares me," Dwight adds uncharacteristically.

"Perhaps it was the last time I fell, climbing down that WLA wall. Had an awfull feeling the spellcaster would forget to cast his spell and I would plummet to my death. Luckily he casted his spell correctly and I survived, though not too eager to try it again just yet."

Dwight watches the interaction with the wolves, but stays clear of them.

Selithe 
Tuesday April 18th, 2006 10:17:09 PM

Selithe watches all thats going on and smacks her brother behind the head if he isn't watching, "Kendry! you can't do such things when you have a lady among this group who thinks highly of you. I know your full of wind at times *Selithe winks at Kendry* but I prefer you not risk it brother."

Selithe looks to Airin, expecting she will put her two cents in on this matter also. Either way Selithe is ready to head out when the carriage is.

Kendry 
Tuesday April 18th, 2006 11:05:47 PM

"All right. All right. I won't test my feather fall spell right now. Bother!"

Kendry hops on the carriage.

Slowly Down - ADM Kim 
Wednesday April 19th, 2006 1:52:55 AM

Tewdwr is comfortable as long as Tobias seems comfortable. Dryw suffers the children to pet him, but Kynan's neck stiffens. The children decide to stay on Dryw's side. Just as they are getting acquainted, it's time to leave.

So, no Great Leap is taken, this time. Cloud cover just moved in halfway down the hill and obscures a good view of the immediate surroundings - but the falls off to the right are spectacular on the upper part. Two-thirds of the way down the lift drops below the clouds, and the town of Baenville comes into view. Also on the lift were a few militia men, a farmer with a horse and a cart full of turnips, and a Baenville family returning from a picnic up top.

Ryan gets the horses moving toward town, and judging by their brisk movement, it seems they know that a rest and good food await them ahead.

People are put up in the inn - normal rooms are reserved for the passengers as part of their fares. Dinner is available, but is not included in the fare. Decent food, courteous service, and a half elven bard plays a grand harp.

Onward in the morning to Jessage.

The toymaker Dwight visits considers his request for a toy for an infant that incorporates the notion of greatness and gratitude.

This fellow at Brussik's Novelties has random wisps of hair around his mainly bald head, wears spectacles, and chews on a well-chewed hexagonal piece of wood - long and narrow, 1/2 inch in diameter. "Interesting request, that. Interesting. Let me think." He walks with a stoop, fingers many items.

Finally, he says, "Ah. Ah. Ah. How's this?" The man thrusts a soft textile cornucopia into Dwight's hands. It is comfortable to the touch. The horn part is a coarse fabric - soft but with some texture, looking a bit like woven reeds. The representation of fruits and vegetables pouring forth from the horn consists of many different fabrics and textures. Many smooth, some dense, looking like grapes, bread, carrots, zucchini, tomatoes, and many other foods. It is closer to a foot long from the farthest out grape to the tip of the horn - slightly over the ten inch size Dwight asked for. But it certainly will squish to less than that. "Carby's Cornucopia. Named after a local farmer. His food is great, and we are grateful!" He peers over his spectacles to see if this is satisfactory to Dwight. "Five gold, it is."

Then around Turtle lake, where the Floating City used to be, and eventually down the next lift off the last plateau.

Another forty minutes from the bottom of the lift, and the carriage arrives in Windhorn Hamlet. "End of the line. Grog's Inn has rooms if you need a place to stay for the night."

In Grog's Inn are a big ogre behind the bar; a comely wench pushing a pie cart off to the side; some humans - farmers, these?; three halflings playing cards and arguing about who grew the best beets last year; a pair of tired-looking militia men sitting at the bar, heads bent forward, staring into their mugs. An old lady at a far table announces, "Grog - here are some short travelers you can try to fleece!" She closes her comment with a cackle. The ogre gives her a lopsided grin, and says, "Grannie, you are da one dat specializes in wool, not me." 'Specializes' is not a word one typically hears from the mouth of an ogre.

"What can Grog do you for?" the barkeep asks the newcomers.

Tobias 
Wednesday April 19th, 2006 10:44:02 AM

Tobias relaxes a bit after the children pet the wolf. He walks Tewdwr back to the carriage and tells him what a good job he did mixing with the locals. And, that there might be more kids in Angel Springs that are interested in petting him...

Then, he turns and waves to the children that were brave enough to pet the wolf - before jumping back on the carriage.

Airin and Fioni 
Wednesday April 19th, 2006 11:02:25 AM

Having silently walked with the group Airin now speaks up to Kendry and in a stern voice she says: "You're lucky you didn't jump mister! If the rocks would not have cracked open that thick skull of yours, I would have!! How DARE you even think of such madness! ..."

There's more she "says" to him but that's not suited for this board.

Podo Danderfluff Pipewood 
Wednesday April 19th, 2006 4:40:24 PM

"Er, Common Kendry, you could have made it! Heck you could have tied a nice stretchy vine around your ankle! We'd have pulled you back up!! " says Podo while smiling.

"Airin, Don't be made at Kendry...he's a rough and rugged Bard, O'l Kendry is!" says Podo while elbowing Kendry.

"Where to now, is what I'd like to know, to be honest." grins Podo.

Dwight 
Wednesday April 19th, 2006 6:30:32 PM

"That looks like it will do the trick, 5 gold you say?" Dwight seems to think on it for a moment, "Sounds fair, does it come in a small box? It's a gift for a special baby."

Dwight finishes his transactions and returns to the caravan with package in hand.

When they finally stop for the day, Dwight figures how he can put the package among his belongings without crushing it too badly.

Then he joins the others during meal-time.

Selithe 
Wednesday April 19th, 2006 10:14:27 PM

Selithe looks to everyone and smirks some at how everyone is giving Kendry a rough time but smiles as she winks to her brother, "See, to many of us like you bro so you have to becareful you know."

Selithe listens to what is said and waits, wondering what will come up next.

Kendry 
Thursday April 20th, 2006 5:13:34 AM

Kendry wilts under the combined rebukes of his friends, but especially when Airin lays into him. "Yes, dear. No, dear. Guess I wasn't thinking very clearly. Um-hmm."

But he is somewhat heartened by Podo's encouragement. And Selithe's sisterly care.

In Jessage, Kendry goes with Dwight to see the toymaker. Professional interest - since his own family makes toys and musical instruments. He observes what materials are used, the quality of the craftsmanship, the variety of goods.

"If you ever get over to Angel Springs or Humble's Ford in Crescent Valley, look us up. The Leafwin Pipewood family. Winwood Toys and Music. You have excellent goods, sir. My name is Kendry."

The wide-eyed bard enjoys the trip, and points out interesting sights to Airin and others. He takes in any commentary that Ryan has to offer. He decides not to even ask about jumping down the next cliff face.

In Windhorn Hamlet, he answers Grog at the inn. "Yes, sir. Well, we'd love to sample some of those pies I see there, and also would like to know whether you have any rooms to let for the night." After learning about room availability and rates, he adds, "Oh, and, are any carriages heading to Angel Springs, or anywhere in Crescent Valley, I suppose, some time tomorrow?"

A night and the next morning 
Thursday April 20th, 2006 6:11:46 AM

Grog has three rooms available, and stables over to the side, and a place for animals. "More adventurers come through now than in olden days," he says. "We have calm magics in animal places, so that lion and lamb can lie down together without lion get eaten. Har!" In case any look puzzled, he explains, "That were joke. Lamb not eat lion. Get it? Har!"

In any event, there are the three rooms upstairs. There are two communal baths (one for males, one for females). A full room is three gold pieces, and that includes a breakfast pastry and hot drink (non-alcoholic) of your choice in the morning, for up to four folks per room. Any beyond four pay one silver piece for their pastry and drink.

If wolves, dogs, birds, "or fishies!" (Grannie adds to Grog's explanation) are kept in the rooms, any cleanup is the renter's responsibility, and a 2 gp deposit in advance per animal is required. If the animal is to be kept in the calm place Grog has for animals, then it's a silver for the evening.

"There is carriage I can tell to take you tomorrow. Here to Angel Springs - maybe 80 gold or more for trip. I find out, make arrangements for you, Grog does!"

The pies are excellent, and Marie, the serving wench, is happy to keep those coming, along with other food and drinks.

In the morning, true to his word, Grog does have a carriage. The rate is twelve gp per person, one gold per animal, except the ponies.

Tobias 
Thursday April 20th, 2006 11:16:24 AM

Tobias is enjoying the quick trip. Once they get to Grog's, he'll partake in a nice dinner of pies and ale.

He agrees to put Tewdwr in the calm place if they're not worried about his disturbing the other animals there.

And, Tobias has a good night's sleep and is ready to get on the carriage the next morning.

Selithe 
Thursday April 20th, 2006 9:24:14 PM

Selithe looks to Grog and listens to what is said before enjoying the meal commented on and also asks if they have any light wines since she doesn't want to get tipsy.

After the good meal Selithe looks to Airin, "Don't know about you but I think the bath sounds nice. We been traveling for abit now and a good soak would be nice."

In the bath and if Airin joins her Selithe talks to her and sees what she thinks about something she's been thinking of, "I been thinking of getting a shocking lizard later as my familiar, what do you think about it?" Selithe smiles and enjoys the soak while just chatting with Airin.

Dwight 
Thursday April 20th, 2006 10:44:32 PM

Dwight checks his supplies and then settles down for the evening watching those around him.

Kendry 
Friday April 21st, 2006 4:21:11 AM

Kendry enjoys the pies. He catches up on his journal. He takes a walk through town in the evening with whoever wants to come.

Next day, after breakfast, he is ready to roll!

ADM Kim 
Friday April 21st, 2006 4:28:07 AM

The new carriage (driver Phineas and his sidekick Rowtprie) follow the road that covers the grasslands (with scattered copses of trees) with Dragon Bay to the right and The Red Hills to the left. Past one of the Teucri's Dragon Sentinels, past the Frozen Chapel, then another sentry, then...

"Whoa! Trouble ahead," Phineas calls down.

If any pop their head out the window... there is a large ogre standing in the middle of the road, about 80 feet in front of the lead of the four horse team. Another one stands at the edge of the road.

Airin and Fioni 
Friday April 21st, 2006 6:13:37 AM

Feeling drowsy in the carriage from the rather boring journey Airin did not notice the Ogres outside. When Phineas calls down she opens one eye ... "did anyone say something about Ogres"... she opens a second eye... "two ogres... could it be Lomar and a friend?... better wake up..."

Airin get's up looking at her friends.

"Talk first shoot later or shoot first and talk later?"

She takes hold of her weaponry and awaits their decision.

Tobias 
Friday April 21st, 2006 10:40:28 AM

Tobias is shaken from his riding stupor when he hairs mention of ogres. He looks out the carriage window to see them. Then, sticks his head back in and says, "Yep, definitely ogres."

He awaits to see how the ogres react, but prepares by making sure his short swords are within easy reach.

Dwight 
Friday April 21st, 2006 11:59:29 AM

Spending the time watching the trees go by on the right side of the carriage, Dwight looks forward and sees the ogres once they are announced. Does he recongize them?

Feeling for a dagger, he wishes there had been more room inside for his bow for this precise issue.

If the carriage stops (versus trying to outrun the ogres...bad idea), Dwight slides out and goes around the back to string his bow. If the ogres move closer to the carriage, Dwight backs away to string his bow.

Kendry  d20+5=12 d20+3=9
Friday April 21st, 2006 1:54:00 PM

Kendry pulls his bow out from under his seat, and puts his knapsack and a quiver of arrows over his back. He then climbs out the window and up to the roof of the carriage. Well, he tries to climb up on the roof [Climb: 12]. If that succeeds, he nocks an arrow, and scans the area, to see what he can see [Spot: 9].

P. D. Pipewood  d20+3=8
Friday April 21st, 2006 9:32:39 PM

"Wow! Orges! Maybe there are Lomar and Bobbles. Does one have goggles on?" says Podo to the group.

Getting ready himself, Podo grabs his darkwood staff and exits the carriage. Stretching he looks to see if the Orges look familiar. (Spot = 8)

Selithe 
Friday April 21st, 2006 10:01:27 PM

(OOC:not sure so wanted to comment. I had Selithe buy a bow in the catacombs set for a +1 str, she did get it delivered yes?)

Selithe hears what is going on and looks to everyone, "Well if its a fight then this is a rather tight place to do fighting from."

Selithe is ready to move out and help if possible when and if fighting starts.

=======
[Yes - as soon as you send me a copy of your character sheet. -Kim]

ADM Kim 
Monday April 24th, 2006 4:09:34 AM

As the carriage slows, a man steps out on to the road as well. "Attention. The road around this bend is washed out. We are working to repair it. We can use some help. We mean no harm. We are accepting contributions, however."

He stands about 5'10", and speaks with a strong, cultured voice. Another ogre comes out, climbing the bank on the left, and pulling a tree behind him. The other ogres seen a moment ago just look toward the carriage.

Rowtprie calls back, "Whaddaya mean, 'washed out'? This here's a Teucri road. They don't get washed out!"

Make spot and listen checks, please. And take any other actions you desire.

Climbing on to the roof of the carriage is DC 10, as there are handholds along the side of the carriage. Kendry makes it up top.

Neither Dwight nor Podo recognizes any of the ogres. No one is wearing goggles.

[OOC: Please email me your updated character sheets asap. kimmccoy52 at gmail dot com]

Tobias  d20+4=21 d20+5=8
Monday April 24th, 2006 12:42:17 PM

Tobias will head out of the carriage to the ground, but he will stay near the carriage. He wants to see the exchange between Rowtprie and the mysterious man. He keeps his hands on the pommels of this short swords, just in case anything unexpected happens.

Rolls:
Spot - 21
Listen - 8

P. D. Pipewood  d20+2=17 d20+3=10 d20+3=5 d20+3=19
Monday April 24th, 2006 2:38:59 PM

Orge Blocks

Podo, streching, looks at the man, and the orges trying to concentrate (concentrate=17)hoping to clear his mind so as to hear better (listen=10). Afterwards, Podo opens his eyes hoping to spot anything he didn't hear. (spot=5)

While listening to the carriage driver be dipolmatic with the stranger on the road, Podo attempts to discern the motive of the stranger(sense motive=19).

Selithe  d20+2=22 d20+3=22
Monday April 24th, 2006 5:31:14 PM

Selithe looks out at what is going on and listens carefully while trying to spot anything that is strange or so. She will try moving her comp. shortbow set for her +1 str move to her and keeps a quiver close to hand just incase and waits for anything.

(Listen:22 *nat:20*, Spot:22)

Dwight  d20+5=17 d20+1=12
Monday April 24th, 2006 10:44:23 PM

Pulling his bow out the back of the carriage, Dwight turns to the rear (listening for both the ogres in front of the carriage and any noise heard behind) Dwight scans the rear for an ambush (spot 12).

Dwight then reports his findings in the rear with either "all clear in the rear so far" or "we got ??? behind us" depending on what he spots just loud enough for his friends to hear.

Kendry  d20+3=13 d20+6=10
Tuesday April 25th, 2006 3:13:24 AM

[Spot: 13; Listen: 10]

Kendry nocks an arrow. "This looks like an ambush attempt to me. Where are the rest of your people, mister?"

Airin and Fioni  d20+8=25 d20+16=26 d20+6=15
Tuesday April 25th, 2006 3:49:50 AM

Airin finally comes to her senses and joins Kendry on the roof. She climbs up there (climb 25) and readies her crossbow.

She closely observes the Ogres and tries to find possible ambushes. (spot 15)

Fioni flies up to scout the surroundings possibly spotting trouble. (spot 26)

Dwight 
Tuesday April 25th, 2006 8:35:23 PM

Waiting for the issue to be sorting out, Dwight continues looking behind, or with first sound of an arrow being let loose (from above the carriage), Dwight will rotate and also release one at a nearby target.

Otherwise, Dwight waits, behind the carriage for the matter to be resolved peacefully.

Selithe 
Tuesday April 25th, 2006 11:18:43 PM

Selithe continues to wait and listen while watching for any possible threats from the ogres or the man, she has her bow ready with her hand on a arrow in case she needs to fight.

The man comes closer (ADM Kim)  d20=12
Wednesday April 26th, 2006 12:41:56 AM

The man who spoke a moment ago replies, "Well, you can see for yourself - just around the corner."

The trees to the left of the road are dense, a little less so on the right. But there is a bend that starts up ahead. The carriage was brought to a standstill when first the ogres were spied.

Those who made (or make) a listen check DC 12 or better Highlight to display spoiler: {hear the sound of wood being chopped in the woods off to the left}.

Rowtprie says, "Well, this I've got to see. Been running this road for a dozen years. Never saw - well, we'll take a look."

Driver Phineas turns his head back, and speaks softly. "Eyes alert - ah, good idea," he says to Airin and Kendry on top of the carriage. "Hang on up there." He lifts the reins and clicks his tongue to signal the horses to move forward at a walk.

Airin & Kendry make spot checks if you look toward the driver's bench. DC 15 Highlight to display spoiler: {You notice what looks like a wand in a quiver if arrows between the two men.} DC 22 Highlight to display spoiler: {You notice two wands in the quiver.}

Looking behind, Dwight is unable to discern anything in particular that appears to be out of the ordinary.

Podo Highlight to display spoiler: {thinks the man - oh, he notices as he draws closer that perhaps he bears some elfin features? - may be trying to help, but also seems to be under stress}.

Tobias Highlight to display spoiler: {can see some movement through the trees at the bend, though it is hard to tell just what is moving}.

Airin and Fioni  d20+10=23 d20+4=11 d20+8=10 d20+8=16 d20+9=25
Wednesday April 26th, 2006 8:00:30 AM

[Airin listen: 23]
[Fioni listen: 11]

Airin hears the chopping of wood in the forest and turns her head in that direction.

[spot 10 - did not notice you know what between you know who ;-)]

Airin continues to check her surroundings but feels uneasy. But then again, she's always been the paranoid one ;-)

[spot: 16]

As the carriage moves forward Airin's balancing skills keep her standing easily on top of the roof.

[Balance: 25]

Kendry  d20+3=9 d20+6=14
Wednesday April 26th, 2006 6:17:11 PM

Kendry sits near Airin atop the baggage on the carriage roof, and hangs on to the rail on the roof as they move forward.

He doesn't notice anything in particular [Spot: 9], but does notice the sound of axe to wood [Listen: 14].

He calls out boldly to one of the ogres in the giant tongue, 'So, what happened here? And do you know a fellow named Lomar?'

Tobias  d20+13=20
Wednesday April 26th, 2006 6:54:47 PM

Tobias notices some russling in the trees at the bend. He signals to Kendry (if he can get his attention), that he's going to go investigate in the treeline.

Tobias steps into the treeline near where he's standing, and tries to move silently towards the bend -- keeping his eyes and ears open.

Rolls:
Move silently - 20
Listen -

Tobias  d20+5=15 d20+4=11
Wednesday April 26th, 2006 6:56:48 PM

[ooc: oops, i hit submit too soon]

Rolls:
Listen - 15
Spot - 11

P. D. Pipewood  d20+9=26 d20+3=23 d20+3=17
Wednesday April 26th, 2006 8:51:09 PM

"Kendry, I think I shall have a go looksee 'fer meself and Domi. Ta Ta!" Podo says as he takes off running towards the bend in the road.

Podo decides that the best course of action is to find out whats 'round the bend. Taking off at a running speed (normal mv=30') he runs 'right 'round the bend. Using tumbling as a stopping technique, Podo tries to come to a stop in a position behind the Orges while also being able ascertain if this is a hoax or not.
When able, Podo will shout to his friends what he sees or hear what he is able to.


Recap:
Tumble = 26
Spot = 23; Nat 20!
Listen = 17

Selithe 
Wednesday April 26th, 2006 9:37:59 PM

Selithe still really doesn't like any of this since she isn't sure. The trees could be used to block the carriages movements and make it harder to be used as a excape but also could be used for other things, then again this all could be exactly what the man was speaking about. She lets her friends decide what course she should take also since she isn't really sure herself.

Dwight  d20+5=22 d20+1=15
Wednesday April 26th, 2006 10:32:32 PM

Not seeing much, but hearing the chop of wood (listen 22), Dwight is a little surprised when the carriage begins to lurk forward.

Staying behind the carriage, Dwight continues looking around and takes a good look at the men if they are passed. (spot 15)

Round the bend (ADM Kim)  d20=4 d20=11 d20=6 d20=12 d20=18
Thursday April 27th, 2006 2:17:34 AM

Scene: The road is cobbled, but done by the superior skills of the Teucri long ago, and thus provides a very smooth ride. It is typically raised a few feet above the surrounding countryside - at this area of the road, by about four feet on average. The cobbled surface is 24 feet wide, with shoulders of hard packed earth an average of eight to ten feet wide. Every thousand yards there is a polished granite marker post, on alternating sides. Numbers derived from High Woldian are engraved in the posts. The last post was seven to eight hundred yards back on the right side of the road, so the next one should be two to three hundred yards from where the carriage came to a stop a few moments ago, along the left side of the road.

Tobias moves fairly quietly down the bank and then through the trees parallel to the road. It will take him a little more time than Podo to get round the corner, though. Now that he is down off the road, his view ahead is more obscured. Tobias - Highlight to display spoiler: {A piebald male, just shy of five feet tall and with a very broad back, sits, pants down, his back resting against a tree. He makes a grunting noise. Tobias cannot see his face yet.}

If Podo is going to stop just short of the ogres, then he does not make it round the bend, but rather to the start of the bend. As he draws near, the ogres look at him, but make no hostile moves. If he continues past them, then he will see what is described below.

The carriage continues forward, the horses walking. As they come near to the ogre in the midst of the road, the two horses on the left start to balk. Phineas pulls lightly for a moment on the right reins, and the carriage moves to hug the right side of the road, straightening out as he shakes both sets of reins. The ogre steps away from the carriage to give it more space. The sour stench of his sweat carries to those in the carriage, as a light breeze blows from the west. His legs up to his knees and his arms to the elbow are covered in mud. He answers Kendry, "Lomar?" If you speak giant, Highlight to display spoiler: {"Not know him. But hear of him. If he be bastard drumbeat Lomar."}

The ogre at the side of the road looks at the ponies trotting behind the carriage. In common, he bellows, "Those tiny horse things not working. Boss, Morqmar need snack. Tiny horse for Morqmar? Morqmar be good, not kick dwarf no more, Boss." He steps fully up on the road, and begins to move toward the back of the carriage, his eyes on one of Kendry's ponies.

The man who spoke earlier, now that the group is closer, seems to have some of the exotic features that offspring of mixed human and elfish heritage sport. A handsome face, and ears with a point - though not so pronounced as those of full-blooded elves.

"No! No horse, Morqmar, unless I say so." He twirls a short length of a spiked chain twice near his hip for emphasis as he speaks with the ogre, then tucks the chain back in his pocket. He waves the carriage on, and gives Dwight a quick nod as he walks with a quick step to stay abreast of the carriage.

Those up top see first that there is a crevice in the road ahead. Light from the sun and clouds above reflect off mud on either side of the crevice. Stones lie scattered to the east side of the highway. A few trees lie on the left. Some dwarfs strip the branches with axes. One stops to look up as the carriage comes forward. One glances up, but continues his work.

Rowtprie & Phineas (ADM Kim) 
Thursday April 27th, 2006 2:48:14 AM

"Huhn. Glory be," grunts Rowtprie. "Never saw such thing. Not on a Teucri road. Thought it was magicked against such."

Phineas lets the horses continue forward so as to get a better look at the crevice.

Airin and Fioni 
Thursday April 27th, 2006 8:33:59 AM

"This is odd Love" Airin whispers to Kendry who's standing next to her. "But then again, they could just be fixing the road ahead, no?"

"Maybe we should provide food to them? I don't want that brute chewing on our ponies..."

Co-DM Philip K 
Thursday April 27th, 2006 12:11:29 PM

Not trying to interrupt the flow, but just wanted to introduce myself. I'm Philip and I'll be taking over for Kim starting on Monday until Cayzle moves in as full DM. I'll be co-DMing with him at that point, which should be in about 2-3 weeks (he's tying up his module in Windhorn and the new DM for Windhown JK is finishing up his own stuff in his game).

In the meantime, could you each please send me a copy of your current (updated) character sheets (pklafta@gmail.com) This way I I can see what I've got to work with?

I've been reading the last month of posts to get a feel for what's happening and how you all work together. JPW's sent on a copy of the module he was preparing and Cayzle and I are fine tuning and detailing it more. Until then, I'll try to ease you out of the "holding pattern" and into some more meaty stuff.

Thanks,
Philip

Tobias 
Thursday April 27th, 2006 1:21:50 PM

Confident that the person in the woods doesn't appear to pose a danger to the group (though he may pose a danger to the tree... :), Tobias will move back towards the road and emerge from the treeline to see what's happened to the road.

If he gets a chance, he'll try to get a look at the guy to see if he recognizes him. But, without invading his privacy.

Tobias takes a look at the crevice in the road... see how far down it goes.

Selithe 
Thursday April 27th, 2006 4:26:20 PM

Selithe still isn't sure about all this but moves along with the group while keeping her bow ready and speaking up to Kendry on the roof of the carriage, "I don't like this brother, just something doesn't smell right about all this but I do hope I'm wrong." Selithe smiles since she is only voicing her opinion but truely hopes no big fight breaks out, specially with ogres.

Dwight 
Thursday April 27th, 2006 6:32:58 PM

"I agree with you Selithe," adds Dwight from behind. "A mudslide, I don't recall much rain in Plateau City the last few days. I suppose we are a bit away from there, but still."

Dwight nods casually back to the half-elf, or as casually as someone can while holding a shortbow half-drawn.

P. D. Pipewood  d20+3=7 d20+3=6 d20+1=8
Thursday April 27th, 2006 8:09:46 PM

Podo rolls and tumbles past the ogres then the bend in the road stopping short of danger. Looking around and listening to the area seeing just what is what.

If trouble looks like it's brewing for him and his friends, Podo will take the diplomatic approach to try and delay any direct confrontation waiting for him friends & companions to close rank.

Skills:
Listening = 7+2=9 (wrong modifier)
Spot = 6
Diplomacy = 8

Kendry  d20+3=7 d20+6=19
Friday April 28th, 2006 5:50:21 AM

The halfling is not pleased with Morqmar's focus on his pony, but is happy to hear that someone has heard of his Lomar.

'Lomar is my friend. Yes, he beats the drum, and beats it well.' he answers the ogre who spoke of him in the language of giants. 'Morqmar, the ponies are ours, not yours for a snack.'

"Yep, me too, Selithe."

He answers Airin in the hobbit tongue, "Perhaps you are right. Although I doubt we have enough food to satisfy three ogres, excepting the ponies, of course."

He is pleased that the half elf agrees somewhat on this point.

"My name is Kendry. What is yours?" he asks the 'boss.'

He does take a quick gander toward the crevice, the mud, the washed-out stones.

Closer Look (ADM Kim) 
Friday April 28th, 2006 6:37:02 AM

"Terapin is what people call me," the half elf answers Kendry.

Concerning Rowtprie's observation, Terapin says, "The last two road markers have been broken into rocks and pebbles, and we can't find a trace of the one that should be right there," he says, pointing to the left side of the road.

The crevice is about twelve feet wide at its narrowest point to the right, and presents a gap of twenty feet on the left. Mud is spread thinly over the road about fifteen to twenty feet on both sides of the gap. No way the carriage can pass that mess. Perhaps if a way were cut through the trees to the left - but there is still a lot of mud - something to bridge it would be necessary.

"One of the dwarfs got carried off by three harpies. There were eight that attacked us, and six that got away. Happened about an hour ago."

He looks at the horses, the carriage, the gap. "It's like to take two days for us to fully repair this - could be more if we get attacked again." He surveys the scene. "The flood - 'twasn't natural. There's magic behind it."

He leans up against the carriage, talking to the driver and his companion in a low voice. "Look, I have to pay the workers something, but I had a box in a bag that they carried off. The screaming harpies, I mean. Now, it would be a wonderful thing were I to get that back, but I doubt that is going to happen. But perhaps, if you folks could spare some funds, I could persuade the big ones to carry your carriage across the gap. Now a thousand would be more than I could ask, but if you could come up with five or six hundred, that would help take care of my problem, and yours as well. Not forcing you to do this - if you see a better way, let me know."

Tobias rejoins the people up top. After dropping off the tree, the ogre who carried it returns to the woods, moving toward the chopping sound. Tobias recognizes the broad-shouldered one as he joins in with the other to dwarfs to remove limbs from trees.

Podo is not sure whether trouble is brewing or not, but he watches as a now scowling Morqmar picks up one of the stripped trees, carries it to the gap, lifts it high in the air over his head, then slams the end of it down into the mud. The ground even shakes a little, as mud goes flying up in a semicircle.

Kendry 
Friday April 28th, 2006 6:45:14 AM

"Terapin? A pleasure," Kendry says, giving a friendly salute from the carriage roof.

Then he sees the ogre slam a tree into place. "Are you sure that wood is the best filler?" Kendry asks, questioning the repair procedures. "Won't it rot after a few years, and make a depression in the road?"

Airin and Fioni 
Friday April 28th, 2006 8:54:55 AM

Flood?

Harpies?

Magic?

Looks like we're going to put our noses into something that will get us all into trouble ;-)

Airin observes the lot as they all continue this chit chat. What happend to that dwarf? Should they be out to find him?

P. D. Pipewood  d20+3=17
Friday April 28th, 2006 5:51:46 PM

Looking into the crevice, Podo asks the dwarfs, "Er, what ya' doing? How'd you come to be in that there hole?"

Using his Sense Motive skill, Podo awaits the answer.

Skills:
Sense Motive: 17

Dwarfs answer Podo (ADM Kim) (interim post) 
Friday April 28th, 2006 6:18:39 PM

The dwarfs who work by the side of the road stripping the trees look at Podo. "We're not in that hole, feller," one of them answers him. "We're fixin' things to fill up the hole, can'tcha see? The ogre squad puts things in the hole. And we're here 'cause we're gettin' paid fer it, that's why we're here."

Podo senses that the spoken words match the inner motivation.

Tobias 
Friday April 28th, 2006 6:27:51 PM

So, who is the one that Tobias recognizes?

Tobias whistles as he notices how deep and wide the crevice is...

"So, what direction did those harpies fly off in?"

Selithe 
Friday April 28th, 2006 9:41:24 PM

Selithe looks around and listens to what is said as she relaxes some pondering everything before looking to the others of the group, knowing she has little money to hand over considering but can help out alittle if need be.

Selithe smiles at Dwight and nods glad that he agrees with her.

Droldol (ADM Kim) 
Monday May 1st, 2006 1:46:43 AM

The dwarf whom Tobias noted earlier - easy to recognize by the sienna and dark goldenrod clothing he wears - looks up. "The blasted screechers carried off Bikmo Blundhend the Basher. Almost due west. Kick their pinions to perdition, I'd like. Mash their mammaries so they'll suckle no more cursed fowl-babes. Bash their brains so they'll ne'er again think to wing wicked way o'er worthy ... pah! Why waste good air?"

He turns and points. "That way." He turns back. "The ogres ate the harpies. They'll eat anything. Mind your mounts, there. M'name's Droldol," he tells Tobias. "Blasted harpies!"

Kendry 
Monday May 1st, 2006 9:30:05 AM

Kendry tells the drivers that he's willing to offer 150 gp toward Terapin's request. He asks his companions whether they have something to offer.

Tobias 
Monday May 1st, 2006 10:38:08 AM

Tobias responds to Droldol, "What do you mean the ogres ate the harpies? I thought the harpies flew away with Bikmo..."

The crew keeps working (coDM PhilipK) 
Monday May 1st, 2006 11:45:35 AM

Terapin looks at Kendry, "You are quite right, wood is not the best filler for the crevasse, but to reestablish travel on this road, it is the quickest. Droldol and his dwarven friends are accomplished engineers, but to replace the bridge with a more permanent stone one might take weeks if not the better part of a month. Wood, as a temporary solution, we can get things up and running in two, maybe three days, provided those harpies don't come back."

"We're actually hoping that some way to repair the road markers will somehow restore the bridge. No idea how those were broken, I'd heard that those Teucri markers couldn't be broken. Although it sounds like some of you are thinking of going after the harpies, but from the looks on some of your faces, it doesn't seem certain. If you do decide to go on, could you please pass on the information about the broken markers? Perhaps the Star Mages guild could find some way to restore them?"


Droldol answers Tobias' question in a gruff, almost annoyed tone, "Clear out them ears, son. They did fly off with Bikmo, but not 'fore we took down two of em. If ya ain't figured it out yet, them ogres like ta eat and they don't seem to care what they eat."

Hearing Droldol's short temper with Tobias Terapin quickly scolds him, "Droldol, that's no way to talk with these folk. They are obviously concerned and with so much information given to them so quickly, some is obviously going to be missed."

Drodol snorts back, "You're right Terapin. Sorry there youngin, I've just been up too long and worked too hard and losing Bikmo don't help none." Almost as if in answer to Airin's unvoiced question, he continues, "Poor Bikmo, heard him screaming for what had to be miles until he just stopped. He sure didn't give up without a fight though from the sounds of the beasties screechin'. But a dwarf off the ground is like a fish out of water, it just ain't right."

Rowtprie tells Kendry, "That's right nice of ya, but it's a fair share from the 600 they're wanting to get us across. I've got some, but I'm just a carriage driver. If we can't get the money together, Phineas and I might try to lend a hand here to get things done faster."

From off to the right of the carriage, maybe 200 feet off, a shout rings out, "TIMBER!!!" followed a few moments later by the sounds of branches snapping, birds flushing out of the treetops and finally a loud crunch as a tree comes toppling down. A moment later, the sounds of chains rattling and the hammering of metal on metal can be heard.

In the crevasse, where Morqmar has returned, he and another of the ogres hefts another tree into the air and drop it into place with a resounding thud and splortch as mud spatters everything within a good 50 feet. The ogres laugh as the dwarves down below wipe mud out of their faces.

[ooc: Taking over for Kim at this point until Cayzle comes in as full DM. I should be posting between 10-11am central US time each day unless the connection from work is hosed (rare thank goodness). So, hopefully we'll get you all back on a regular schedule and get things moving along into the next module.]

Tobias 
Monday May 1st, 2006 12:39:01 PM

"Sorry for the misunderstanding Droldol. I get your meaning now, and I'll see if my friends are up for tracking down Bikmo. Can't make any promises, but I'd like to at least try..."

Tobias returns to the rest of the group and asks them if they'd like to try finding those harpies and Bikmo. "Perhaps we can find out more about how the markers were broken. Or, if we can save the dwarf, that would be good enough. And, it would give the folks here a few days to finish their repairs and get us on our way. What do you think?"

Selithe 
Monday May 1st, 2006 10:39:18 PM

Selithe sighs at the thought of having to pass out money to people and looks to her own pouch before whispering to Kendry since she doesn't want to openly say how much she has around these people she doesn't know that well, "I can offer up 100 but it's going to leave me kind of low."

Dwight 
Monday May 1st, 2006 11:13:30 PM

Dwight circles around and tries to piece together the information being told to the group.

"I'm all for helping out, but we are on a small time table." Dwight reminds the others. "Provided we could find the harpies nearby, we could save the dwarf. Meanwhile, perhaps our carriage could be moved over the mud for our effort."

Dwight ponders how much he knows about harpies and realizes it is very very little.

Kendry 
Tuesday May 2nd, 2006 2:42:33 AM

Kendry nods his head in understanding as Terapin explains that they are effecting a quick repair, with a more permanent one to be applied later.

"Actually, we left behind the Star Mages Guild, and are on our way from Plateau City back to Crescent Valley," Kendry answers him. "But we'll be sure to communicate with those in authority in Angel Springs, for they, too, depend upon this highway."

"Harpies sing songs that they use to try to captivate and seduce people with," he says to Dwight. "As part of my training, I've been taught to sing in such a manner as to counter their sonic persuasion, Dwight. Or at least, to try to counter it."

He thinks for a moment, then calls his friends together. "Let's take care of these harpies, and see if we can't rescue a dwarf - and find out what in the Wold is going on here. What do you all say?"

Airin 
Tuesday May 2nd, 2006 5:02:17 AM

"AHA! Some action," Airin says as Kendry proposes to go out and find the dwarf.
"Let's stick our noses in things we should not," she whispers with a smile on her face. "After all these good Ogres will not be able to name us lazy right? We're not kings and queens that need to be carried accross this crevasse... we're supposed to be adventurers!

"Shall we?" she concludes, and climbs down from the wagon looking at her friends checking if they are like minded.

Tobias 
Tuesday May 2nd, 2006 11:32:08 AM

"Well put Airin! Let's get after those harpies while they finish repairs."

Tobias asks Kendry to see if the carriage will wait for our return... at least for a little bit.

A Deal is Struck? (co-DM PhilipK) 
Tuesday May 2nd, 2006 11:45:32 AM

As the Crescent Valley crew discusses various possible plans, a smile slowly grows on Terapin's face as it appears the concensus is building toward helping the captured dwarf and finding out what's happening.

Hearing Tobias' apology, Droldol says to him, "That's ok youngin', I was a little outta line myself." He barely gets the words out as a crash can be heard down in the crevasse. "Oh, for the love of Domi, what'd that lummox do this time." Droldol walks over to the edge and looks down and shouts. "Arrg, what do ya think you're doing Morqmar?!? You want to knock everything over and make us start this all again!? Yeesh, want something done right..." With that, Droldol steps off the edge, seeming to fall less quickly then one would expect. Various shouting, both civil and not so civil can be heard but much of it is difficult to make out.

As Tobias, Dwight, Kendry and Airin express their desire to try to find the captured dwarf, Terapin can't help but be grateful..."We'd appreciate it greatly if you found Bikmo. Taking you carriage across as he...", pointing to Dwight, "...suggested would be the least we could do. We'll, of course, keep working to get things patched up. If you happen to find the cash box with the workers wages, we'd be most appreciative of that too, but of course, Bikmo should be the priority."

Rowtprie begins to roll up his sleeves, "Well, I'll do my part. I'd be no good going after a bunch of harpies, but I can swing an axe pretty well. You coming boss?" he inquires of Phineas.

Phineas' head drops as his apprentice has found him yet more work that he didn't want to do. "Ya, ya, I'll be right there once I tend to the horses." He sets the carriage brake and climbs down and begins unhitching horses.

From over where the crashing came a moment ago, an abnormally large ogre (at least 2 feet taller than the rest) comes lumbering out of the forest. Around his shoulders is a chain harness to which is attached what can only be a freshly downed tree. For an ogre, he's exceptionally trim and muscled and you suspect he could go toe to toe with nearly any giant in a test of physical might. He stops at the edge of the crevasse where the dwarves get to work on stripping branches. With his massive fingers, he easily pulls the foot long spikes out of the trunk that were attaching his harness to it.

Podo D. Pipewood 
Tuesday May 2nd, 2006 12:25:05 PM

"Er, Kendry, I guess it's off to see the Harpies, then? wonders Podo.

"What about Bella?" asks Podo of the group. "We did make that promise, didn't we?"

Tobias 
Tuesday May 2nd, 2006 8:12:10 PM

"No, I don't think we've forgotten. After this little side trip, we'll get back on the road as quickly as possible." Tobias responds.

Selithe 
Tuesday May 2nd, 2006 10:29:22 PM

Selithe's sense of adventure is peaked and she looks to the others before nodding, "I agree, lets go find this dwarf. Maybe he is still alive and if not then we can surely aid these people by getting rid of the harpies." Selithe shrugs as she just wants to do something other then stand around.

Dwight 
Tuesday May 2nd, 2006 11:18:23 PM

Nodding his agreement, Dwight grabs the rest of his bags off the carriage. "Hopefully we will find them quickly, for Bikmo's sake." Dwight says, and quickly follows up with a question.

"Two were killed and eaten, did they perhaps have any items or such that might help us track them that were not eaten? Some clothing or rags that the animals could sniff?"

Dwight is ready to begin searching in the suggest direction, with the help of his comrades animals.

Kendry 
Wednesday May 3rd, 2006 1:33:15 AM

Kendry smiles at Airin. "Yes, noses where they don't belong.

"Let's take a few minutes and get organized," He recommends. "I'm bringing Cheann. Selithe - you want to bring Gra? I'll bring one pony with pack saddle and saddle bags - but I'm not loading him down, too much. If Bikmo is injured or the like, we can have him ride. Who knows whether they might have others there, too, who need a rescue?"

Kendry takes a few items from the baggage area of the carriage, and switches around what he carries with him and puts on the pack horse.

"Podo, we were set to arrive a couple days early, had this inconvenience not arisen. If we make haste, we should be able to keep our appointment with Bella.

"Good question there, Dwight." He is interested in the response to his question about any possessions that the harpies may have left.

Airin and Fioni 
Wednesday May 3rd, 2006 6:52:51 AM

"In what direction did they leave and how long ago was that? Perhaps we should send out Fioni to go and look up ahead to see where they are taking this poor dwarf ... " and that gold chest... she thinks to herself. After all she IS a rogue ;-)

"Marching order friends! Shall I scout ahead of the group?" examining her friend's gear Airin remembers some of them never were good at stealth and that just happens to be her favourite tactic...

Picking up the Trail (co-DM Philip K) 
Wednesday May 3rd, 2006 10:51:59 AM

Hearing Podo's concern about another appointment, Terapin has a look of concern come over his face. As the other's reassure Podo that they should have plenty of time and that finding Bikmo and the harpies seems to be the definitive goal of the party, his face lightens up again.

As Dwight brings up the idea of the party's animals tracking by scent Terapin berates himself..."Gah, of course, I should have though of that. It's been so long since I lost Gedwin that such a technique slipped my mind." He dashes off the path into the woods and returns less than a minute carrying bloody rags. It's a pretty safe bet that they are the remnants of the harpies clothing. "These should do very well for a scent trail."

Terapin walks over to dogs, Cheann and Gra, allowing them a good sniff of the tattered cothing. As Tewdwr is presented, Terapin is taken aback for a moment, but approaches cautiously using techniques that Tobias clearly recognizes as those used by a ranger. Eventually Tewdwr lets him approach close enough to let them get a good whiff of the bloody tatters.

Figuring Tobias as the most likely tracker, Terapin hands the rags to him and says "Here ya go. If your animals lose the trail, just give them another good sniff."

Looking to the group as a whole, Terapin thanks them..."We really do appreciate that you're doing this. Droldol especially, though he'd never admit it." As the group gets themselves together and sets off, Terapin waves to or shakes hands with each of them, then steps off the path, hefting up an axe that had been lying close by and heads into the forest.

Kendry 
Wednesday May 3rd, 2006 5:28:48 PM

"Success to you on the repairs," Kendry bids farewell to the ogres, dwarfs, half-elf and humans. 'Mind you that no one eats Daisy,' he whispers to Terapin, nodding toward the pony he is leaving behind. "I left some grain for her, to supplement the grass," he tells him in a normal voice. "Two or three cups in the morning - the cup's in the feedbag, and the same in the early evening. Hope we'll be back soon. If you want, you might put her to work dragging off branches or the like."

"Airin, sure, scout ahead a bit, if you wish. Tobias - you want to be out front, too, to help keep an eye on things?"

He asks his halfling friends whether they will bring their mounts. Once all are ready, Kendry says, "May the good powers watch o'er us, and grant us a good rescue. Let's go!"

He mounts Cheann, taking in hand the reins of Spencer, the other pony, and, using the riding techniques further improved by WLA training, he urges his dog forward, down the short slope and heading east, following the stream toward the hills.

Dwight 
Wednesday May 3rd, 2006 6:31:05 PM

Dwight is glad they have a scent to follow and aren't looking solely on last seen flight path. He'll keep his bow out, hoping not to be caught off guard.

OOC: Sorry folks, but I'll be out of town the next two days (Thursday and Friday). Dwight will follow along with the group and fire his bow if combat begins. Could someone post this for me?

Selithe 
Wednesday May 3rd, 2006 10:52:43 PM

Selithe smiles and thinks before jumping in on the one comment made by Airin, "Hey, please let me scout with Airin. I been working on some rogue skills too and would like to learn more if Airin wouldn't mind me coming along."

Selithe grins and nods also as she wants her riding dog Gra to come along with them.

(Just a fyi, Selithe has some levels of rogue.)

Airin and Fioni  d20+12=23 d20+19=26 d20+8=24 d20+16=34
Thursday May 4th, 2006 5:26:18 AM

Gra and the other animals will probably help then finding the right track so Airin's delighted to team up with Selithe and Gra. Fioni circles above them keeping an eye out ahead of them.

"Let's go as quiet as possible without wasting time..."

Airin strides through the forest (Woodland Stride ability) and quietly, crossbow in her hands she follows Gra once he (she?) picks up the trail...

[move silently: 23]
[hide: 26]
[spot: 24]
[fioni spot: 34]

To Find a Dwarf Named Bikmo


Hot on the Trail (co-DM Philip K) 
Thursday May 4th, 2006 12:33:23 PM

As the party sets out, Airin and Selithe lead out, using their animals and their own skills to find the trail. Although there are no obvious signs on the ground, the animals seem to have a good sense of the trail.

Gra seems both excited and a little agitated and Selithe has a little difficulty controlling him.

Tewdwr is very much hot on the trail, especially with both heads sniffing the air and the ground. Several times, they try to dash off with Tobias using all of his skill to reign him back in.

With Kendry and Cheann more toward the rear and the scents being blended with the other party members, Cheann isn't as worked up and Kendry has no problems controlling his dog.

After about 30 minutes, Airin has an image flash through her mind. It's of a bloodied hammer on the ground about 100 feet ahead, but nothing else in the immediate vicinity.

The remaining members keep up their guard and a watchful eye. Dwight with his bow ready, Podo flexing his hands and keeping limber, they're pretty confident they'll not be caught unawares.

================================================

Actions needed
Selithe - Ride [DC13], Handle Animal [DC17], (Gra as well) Survival: Tracking [DC20]
Tobias - Handle Animal or Wild Empathy [DC24], (Tewdwr as well) Survival: Tracking [DC20]
Kendry (Cheann) - Survival: Tracking [DC20]

Kendry  d20+5=24
Thursday May 4th, 2006 1:17:06 PM

Kendry enjoys the chance to go off trail, and travel through the countryside, regardless the conflict which may be coming as the result of this jaunt.

He keeps his eyes and ears open, and is on the lookout for any clues that may show up along the way. [Survival: 24]

Tobias  d20+6=20 d20+6=15
Thursday May 4th, 2006 2:14:54 PM

Tobias tries to keep up with Tewdwr as he follows the scent. Tewdwr appears to be happy to be out of the city and out of the carriage. Being able to run in the woods is exciting his new friend.

Tewdwr's Track - 20
Tobias's Handle animal - 19 (forgot the +4 for being my animal companion)

Podo D. Pipewood  d20+3=12 d20+3=10
Thursday May 4th, 2006 9:05:07 PM

Looking about, Podo tries to spot by concentrating and scanning the horizon.

Seeing teh dogs are hot on a scent trail, Podo will trying listening to see if any other discernable clues can be routed.

Skills:
Spot: 13
Listen: 10

Selithe  d20+5=24 d20+2=7 d20+3=5 d20+8=10 d20+6=8
Thursday May 4th, 2006 10:52:35 PM

Selithe continuss along with Airin and tries harder to control Gra her female riding dog. This time she feels she does better at it. While she does scout with Airin, Selithe tries her luck at her other rogue skills but with little luck. Selithe smiles and looks to Airin, "Looks like I have alot of work to do with my other skills."

(Handle animal:24 Listen:7 Spor:5 Hide:10 Move silently:8)

Airin and Fioni  d20+8=20 d20+10=14 d20+19=38 d20+12=24 d20+16=17
Friday May 5th, 2006 8:24:43 AM

"What's was that", Airin whispers to Selithe. "I thought I saw something that looked like a bloodied hammer... Something is up ahead. Maybe 100ft away... let's be cautious and hush the animals. we need to be more quiet. Someone can hear us coming from miles!"

[spot: 20]
[listen: 14]
[hide: 38]
[move silently: 24]

Fioni still circles around the group below, but suddenly for some inexplicable reason she decides to look directly into the sun! Blinding her sight for a turn... if only she will not fly against some tall tree ;-)

[Fioni Spot: 17]

A Bloody Discovery (co-DM Philip K) 
Friday May 5th, 2006 10:55:45 AM

Shortly after Airin gets her flash from Fioni, Tobias finally catches up with Tewdwr who had dashed ahead. He finds his two-headed companion standing over an object, Kynan is sniffing and licking it while Dryw seems to be keeping watch. As he gets closer, Tobias sees that it is a work hammer, most likely dropped by Bikmo. It's pretty obvious that the party is on the correct trail.

Kendry enjoys the change of scenery. It's great to be out of that cramped city, large as it was. Cheaan is able to keep the trail, despite the mixed scents.

Podo keeps his eyes and ears pealed, but with all the noise the dogs and wolves are making, he doesn't hear anything outside the party. Ahead in the distance (a couple miles at least), he spots what might be a large bird, but from this distance, he can't quite make it out.

Selithe struggles a bit with Gra's enthusiasm, but is able to keep her under control and not get thrown off. Though she attempts to practice her newfound skills, she finds that much practice will be needed yet. Like Podo, she can't hear much of anything above the din of the dogs and wolves barking and her eyes are firmly planted on the ground making sure Gra doesn't loose her footing in her excitement.

Airin, dazed for a moment by the information Fioni sent her, but with Tewdwr and Tobias confirming the vision, she realizes that it was an empathic flash. Advising caution and attempts at silencing the animals, she moves up with the others. Airin spots the "bird" that Podo picked out, but like him, can't make out what it is from this distance, but she's fairly certain that it's not quite a bird.

As they all move closer to their discovery, the bloodied hammer, all seems quiet, except for the animals and nothing appears to be around. Upon closer examination, the hammer appears to have two different kinds of blood on it: one appears to be the typical red blood one might expect from a member of a noble race and the other is a thicker, blacker blood, much like that on the rags Terapin gave Tobias.

================================================

Actions Needed

Cumulative Tracking [DC20/100]-- Roll Survival Tracking rolls. If your total skill + 10 is greater than 20, add all your rolls together until you meet or exceed 100. If your total skill + 10 is less than 20, add only rolls that are 20 or more together until you meet or exceed 100. The character with the fewest rolls will determine the amount of time for this next phase of the trail. Please list in your post how many rolls you made so I don't have to count them in each post.

Handle Animal DC17 (DC21 for Tobias since Tewdwr is still pretty wild)

Other possible actions -- Spot, Listen plus any other skills you might like to try to use to help yourself or the group.

I know the Cumulative Tracking thing is different. I hope my description made sense. It takes the place of Take 10 and Take 20. Those with an average skill (Take 10) greater than the DC have little trouble following the trail (all rolls add to the total). Those that don't have a skill that high will have a harder time following the trail (thus only successes count in the total). It's meant to show overall progress on following the trail.

Tobias  d20+10=22 d20+5=9 d20+4=19 d20+9=27 d20+9=12 d20+9=17 d20+9=20 d20+9=24 d20+9=14 d20+9=17 d20+9=26 d20+9=15 d20+9=20
Friday May 5th, 2006 12:44:43 PM

Tobias catches up with Tewdwr and examines the bloodied hammer. He picks it up to show it to the others, confirming with them that we're on the right track.

Tewdwr and Tobias try to pick up the trail again, hoping to find the dwarf still alive.

Tobias's rolls:
Handle animals: 22
Listen: 9
Spot: 19
Tracking: 27, 20, 24, 26, 20 (in 10 rolls)

Tewdwr  d20+6=13 d20+6=26 d20+6=7 d20+6=23 d20+6=26 d20+6=11 d20+6=14 d20+6=17 d20+6=23 d20+6=18 d20+6=14 d20+6=22
Friday May 5th, 2006 12:47:24 PM

Tewdwr can track too.

Rolls: 26, 23, 26, 23, 22 (in 12 rolls)

Kendry  d20+5=11 d20+5=12 d20+5=7 d20+5=23 d20+5=13 d20+5=10 d20+5=12 d20+5=20 d20+5=17 d20+5=10 d20+5=8 d20+5=6 d20+5=18 d20+5=24 d20+5=6 d20+5=9 d20+5=21 d20+5=14 d20+5=22
Friday May 5th, 2006 8:05:38 PM

Survival: Tracking: 23, 20, 24, 21, 22 (in 19 rolls)

Kendry follows along, composing some tunes and lyrics in his head, but still trying to be attentive to any clues or indications to help determine the right direction to travel. Meanwhile, he enjoys the local flora, noting any interesting or beautiful plants, and asking Dwight if he recognizes what they are.

Selithe 
Friday May 5th, 2006 10:07:17 PM

Selithe looks to Airin and nods as she tries to keep Gra silent and such and frowns when she sees the bloodied hammer.

(Not sure about the rolls thing but my pc does not have track.)

Podo D. Pipewood  d20+2=4 d20+3=18 d20+3=9
Saturday May 6th, 2006 2:29:23 PM

Seeing the scene such as it is, and knowing that there exists something just out of vision range piques Podo's curiosity!

Podo explains to the others what he thinks he spys in the distance. Afterwards, he will stretch, relax, and then concentrate on using his vision and listening skills to uncover that object in the distance.

Skills

Concentrate: 4
Spot: 18
listen: 9

Dwight (by Kim)  20d20(9+14+7+8+19+5+14+17+10+9+15+12+7+9+11+9+3+14+8+13)=213
Sunday May 7th, 2006 2:14:12 AM

Dwight's tracking skills do not approach those of the ranger, but, due to the looming assignment to work with Bella in helping her to find certain plants and herbs, he is attentive to the plants they come upon, and from time to time takes a moment to pick up a sample or two when he finds something interesting. This he does quickly each time, so as not to slow up the progress of the group.

If he recognizes anything about the plants, he'll pass that on to Kendry, since he asked.

[Tracking (untrained): 0 for 20]

Kendry, some details on his humming 
Monday May 8th, 2006 12:19:05 AM

Kendry warms up his vocal apparatus for the multi-toned open throat singing commonly heard among the Crescent Valley halflings. Rich with harmonics, overtones and undertones, he loves this style which his own family practices. Even Selithe can do this a bit. He was told that this is often helpful in countering or neutralizing certain sonic-based forms of attack or persuasion. Having heard from his companions there is a winged creature far ahead, he wants to be ready on a moment's notice should harpies attempt to work their wicked whiles.

"We might need to be closer to the lead group - despite their possible annoyance at our noisier movement," Kendry says. So saying, he urges dog and pony to pick up the pace so as to close the gap to say, forty feet.

Airin and Fioni  d20+8=27 d20+19=25 d20+19=37 d20+12=31 d20+12=29 d20+16=36
Monday May 8th, 2006 9:16:33 AM

Very carefully Airin moves ahead. Here caution is required and maybe pets should no longer follow. Airin's happy with Selithe by her side and will gladly Aid her in increasing her skills. (Aid another for Selithe for Hide and Move silently - she get's +2 on these rolls)

[spot: 27]
[hide: 25]
[Aid Selithe in Hide: 37]
[Move silently: 31]
[Aid Selithe in Move Silently: 29]
[spot Fioni: 36 NAT 20]

And the Scenery Changes (co-DM Philip K) 
Monday May 8th, 2006 11:00:43 AM

Examining the hammer, Tobias seem fairly certain that it belonged to the dwarf, Bikmo and that the trail is still strong indeed. With Tewdwr's assistance, he takes up the trail once again, hoping that with all that blood, that the dwarf is still alive.

Kendry runs through lyrics in his head, attempting to develop a new composition. While he continues this, he helps Dwight in picking out some herbs and plants in hopes that he gleans some knowledge that will allow them to better aid Bella upon their return to the Valley.

Selithe is noticeable upset at the discovery of the hammer, especially with all the blood. Has the dwarf met his end? She attempts to calm Gra down so as not to give away their position to those they trail.

Podo's concern for the "bird" he spotted makes him even more alert and aware of his surroundings. Straining his eyes and keying in on Airin's observations, he too comes to the realization that the "bird" may not be a bird after all. It is, however, still too far to be completely sure.

Airin grows far more cautious, especially upon seeing the "bird". She advises that perhaps the pets should remain behind as trouble may be ahead. Seeing Selithe struggling with her newfound skills, Airin lends some helpful advice to her companion.

As the party prepares to leave the site where the hammer was found, a light breeze begins to pass through the area, bringing with it the smell of stagnant water and rotting vegetation. As Tobias and Tewdwr follow the faint blood trail, everyone notices that the ground is becoming a bit spongy and the wildlife and vegetation is quickly changing. Over the course of forty-five minutes, the scenery changes from a living, vibrant forest to a dismal marshland. Apparently, this close to the Red Hills, runoff gathers here and just sits, causing this relatively small bog.

Keeping your eyes peeled, those that have been following the bird notice that it descends out of sight shortly after you leave the treeline and enter the wetland. Did it spot you? It's hard to tell. It seemed to simply drift down to the ground in no particular rush.

Five minutes into the soggy land, the ponies and the riding animals begin to find their walking to be very labored. The ponies are likely to be just too heavy to traverse the marsh without exceptional difficulty. The dogs, on the other hand, don't seem as hampered, and it seems the riders' extra weight is causing most of the problem. Those on foot leave far deeper impressions that you're used to, but are in no danger of sinking, thank the gods for the low weight of halflings.

Podo D. Pipewood  d20+3=4 d20+8=26 d20+1=6
Monday May 8th, 2006 9:24:15 PM

"It sure is wet here! I wonder if it gets any worse the further we travel inland?" asks Podo to no one in particular.

Scanning, listening, and searching for some clues, Podo stops to concentrate on the land.

Skills Used:
Spot: 3 (Nat 1!)
Listen: 26
Search: 6

Selithe  d20+5=21
Monday May 8th, 2006 10:10:11 PM

Selithe dismounts from her riding dog and tries to just lead Gra, speaking low to Airin also as they move along, greatful for her friend and who she considers a sister's help, "Thanks for the pointers and help with my skills Airin, maybe with your help I'll get better. I decided on the rogue stuff because I wanted it for my gambling partiually and I heard of this neat thing called a Arcane Trickster which I like to try and become one of." Selithe smiles and nods as she leads Gra on and follows the others who have keener eyes.

Kendry  d20+8=16 d20+8=20
Tuesday May 9th, 2006 4:07:34 AM

"Aw, Spencer, your feet are too pokey!" Kendry tells his pony. "You need duck feet for this ground."

He is concerned what might happen to his pony - whether they go forward, with him, or set him free, maybe to wander back to the carriage, possibly to get caught or eaten by something or someone.

He sighs. "All right. I've got to give you some sort of chance." He takes out a few items from the saddle pack and saddle bags, double-checking the cinches to make sure everything is secure. The bit he removes, and places in a saddle bag. He leaves on the harness, but ties off the straps so none drag or are likely to catch. He turns Spencer around, holding on to the edge of the harness by the cheek. "Go back to Daisy!" He slaps his hindquarters to get him moving back in the right direction. [Handle animal: 16]

If he balks or just takes a few steps and stops, Kendry goes again to encourage him firmly back to the road. [Handle animal: 20]

Once that matter is resolved, he continues on in the direction of the party, now walking along, and letting Cheann move on his own (near him) through the marshy ground.

Dwight  d20+1=14
Tuesday May 9th, 2006 7:40:46 AM

Dwight continues on with the group, though slower, more at pace with the rest of the group now that everyone is walking.

As they enter the swamp, Dwight begins marking some trees with a quick "D" everyone 20-30 feet. "We might need these to find our way out," he explains to anyone who looks on with interest. "It doesn't really harm the trees, as the mark doesn't got through all the thick layers of bark."

"I hope its not much further into this muck." Testing the tension on his bow, Dwight begins scanning the sky, (spot 14)for anything bigger than a bird, allowing the others to search the ground.

Airin and Fioni  d20+3=17 d20+12=18 d20+19=26 d20+8=24 d20+10=11 d20+16=25 d20+7=19
Tuesday May 9th, 2006 10:07:17 AM

"It's getting too dangerous to bring along our ponies."

Seeing Kendry send back his, Airin decides she should return Blossom as well. but what about that Ogre that felt like eating a few ponies?!?

"Go back Blossom. Go back to the main road..."

[handle animal: 17]

Airin decides to scout ahead. "Friends first take care of your pets. I need to go ahead and check the terrain... and possible encounters... Just a thought, maybe we need to tie a rope around our waist so if one of us begins to sink you can pull him out? I've got some silk rope in my backpack."

She turns from the group and carefully advances through the soggy land. She deliberatly picks rocks, grassy knobs, roots, anything that sticks from the ground. She avoids muddy pools at all cost!

Gently Airin whistles to Fioni hoping she will come down. "Fioni, fly above us. Alert us for a swamp or try to find that bird thing... be careful!"
[handle animal Fioni: 19]

[move silently: 18]
[hide: 26]
[spot: 24]
[listen: 11 - NAT 1]
[Fioni spot: 25]

A Light in the Distance (co-DM Philip K) 
Tuesday May 9th, 2006 11:07:35 AM

As the halflings from Crescent Valley begin to worry about their various animals in the marshy land, many take precautions...

Kendry carefully shifts and lifts some of the burden from Spencer and sends him on his way back to the carriage with Airin's Blossom in close pursuit. For as long as they watch their ponies, it appears they are traveling in the correct direction.

Podo keeps a lookout for potential natural and unnatural dangers. The noises of a swamp sounds particularly clear, but his sight is directed firmly upon the ground before him as he doesn't wish to sink into this spongy ground.

Selithe dismounts from Gra and helps lead her faithful hound through the murky terrain. She also tanks Airin for her tips on her hiding and sneaking as she also reveals potential uses of such skills in the future.

After sending her pony back, Airin decides to take the lead, carefully scouting the terrain for the safest path. She sends Fioni on ahead a little to alert her to anything that stands out.

After nearly another hour, Airin receives an empathic flash of a light, probably a campfire ahead of the party on their current course. Roughly 5 minutes later, Airin comes within sight of what indeed appears to be a small encampment a good 100 yards distant. Even with her keen eyes, she can barely see the camp, but does think she sees some movement, though it seems slow as if those in the camp are simply walking around.

Airin and Fioni  d20+8=17 d20+12=25 d20+19=34 d20+10=28
Tuesday May 9th, 2006 11:16:22 AM

Her mental link to Fioni once again alerts Airin that there's something up ahead. Once she spots the camfire, she signals her friends to be carefull and especially quiet.

She whispers the sight of the campfire and the fact that she will attempt to get closer moving somewhat to the right instead of a straight line towards the campfire...

The crossbow in her little hands feels reassuring and steadily she goes closer. Ultimaltey she wants to get just within 30ft of the campfire (sneak attack range ;-) )

[spot: 17]
[move silently: 25]
[hide: 34]
[listen: 28]

Fioni does not begin to circle the camp. It would alert those on the ground of the possibility that someone approaches.

Tobias  d20+10=21 d20+16=25 d20+13=26 d20+4=20 d20+5=22
Tuesday May 9th, 2006 12:50:36 PM

Coming up on the camp, Tobias slows down and quiets down. And, tries to quiet Tewdwr as well.

Seeing Airin's plan, Tobias also wants to move in quietly for a closer look. He'll stay out of Airin's way by going to the left side of the camp. Tobias tells the others that he'll return with any information about the camp. Then, he asks Tewdwr to stay here until his return.

With everything set in place, Tobias heads off towards the left side of the camp. Trying to get close enough to see who's in the camp.

Rolls:
Handle animal - 21
Hide - 25
Move silently - 26
Spot - 20
Listen - 22

Dwight  d20+1=11 d20+7=16 d20+7=14 d20+5=24
Tuesday May 9th, 2006 7:27:56 PM

Getting the word that a camp is near, Dwight watches as others take to each side. Dwight takes a moment to survey the land, (spot 11). Then not wanting to be left with the animals alone makes off just to the left and awaits for Tobias' return behind a struggling bush.

Hide: 16
Move Silently: 14
Listen: 24

Hearing his own loudness, Dwight is glad he did not scout closer. :)

P. D. Pipewood  d20+3=16 d20+8=28
Tuesday May 9th, 2006 9:42:24 PM

Sloshing through the boggy mess that this land has turned into, Podo keeps his eyes opened and stays alert.
(Spot = 16 & Listen =28 (nat 20!))

Selithe 
Tuesday May 9th, 2006 10:32:06 PM

Selithe continues to lead her riding dog along and stays back some since she doesn't want Gra to make to much noise and alert anything or one of their presence as they continue along.

Kendry 
Wednesday May 10th, 2006 10:17:16 AM

Kendry can't figure out why the group is being so cautious about such a good camp site. He notes Airin's wariness. "Eh - what's up? Something scary here?" he whispers to her.

Startling Discoveries (co-DM Philip K)  d20+3=8 d20+3=18 d20+3=14 d20+3=9 d20+3=19 d20+3=22 d20+7=25 d20+7=25 d20+7=14 d20+7=25 d20+7=10 d20+7=8
Wednesday May 10th, 2006 10:59:33 AM

As the campfire comes within sight, several in the party take this as a sign of trouble.

Airin and Tobias attempt to move silently closer to the camp leaving their animal companions behind. Dwight, a little timid around the animals, particularly Tewdwr, takes refuge in nearby vegetation. Podo stays back with the animals, but keeps a wary eye and ear open. Selithe continues leading Gra, but hangs back, allowing the party's scouts to do their jobs. Kendry is slightly dumbfounded by the party's reaction to what appears to be a simple campsite.

As Airin and Tobias move closer, they each spot bones of various creatures in varying degrees of decomposition scattered in the area about 50 yards from the camp sight. It's possible that those in the camp have been defending themselves for a while, or perhaps are the cause of the bones. There's no real way to tell. As both get even closer, they can see various human-sized people moving about while 3 seem to be just sitting about the fire. Airin seems to hear some kind of music coming from the camp, but it's unfamiliar to her. Tobias hears sounds from the camp, melodic, but indiscernible from his position.

Drawing even closer, Airin and Tobias are finally able to make out the humanoid shapes. They do in fact appear to be humans wearing garish, flowing clothing. Gypsies perhaps? There are six milling about the camp, three of them look toward the direction from which Airin is approaching. They crane their necks and strain their eyes, but don't seem to take notice of the halflings. The three around the fire seem to have their eyes closed and are singing a very pleasant melody. Off to the side, between two wagons are a set of five cages, three of which appear to contain goblins. Two of the goblins appear to be conscious, but lethargic, the third is sleeping or unconscious.

Podo's incredible hearing is able to pick out some kind of melody as well, but from nearly 100 yards distance, it's impossible to tell what it could be.

Tobias 
Wednesday May 10th, 2006 11:38:14 AM

Tobias returns to the party and Tewdwr to report on what he's seen...

"Looks like a gypsy camp of some sort. There are 3 humans around the camp fire, and several more around the camp area... But, there are also all sorts of bones leading to the camp, and they appear to have taken 3 goblin prisoners. We should probably be care with them..."

Tobias will go with the rest of the party up the road to the camp (if that's what we decide to do).

Airin and Fioni  d20+7=21 d20+19=31 d20+10=28 d20+8=21
Wednesday May 10th, 2006 11:48:31 AM

"What's all this" Airin thinks looking at the decomposing bones. A creeping cold crawls up her spine as she observes this Ghipsy camp longer. Now withtin 30 ft from the camp, Airin ducks behind a few tree trunks and quietly listens. Not moving, just observing. Paying attention to these men and Goblins. Any sign of the dwarf we were trying to find?

Are they armed?

As a test to see how they would react to something Airin picks up a stone or even a bone from the ground and when no one is looking in her direction she throws it as far away from her as she can! Then waits in silence and prays her friends back there are quiet too...

[throwing: 21 towards the opposite direction of the camp]

[hide: 31]
[listen: 28]
[spot: 21]

Dwight 
Wednesday May 10th, 2006 6:42:46 PM

Dwight listens to Tobias' description of the camp. "Not exactly what I was expecting," he whispers. "The bones are a bad sign, they are normally buried to prevent scavengers from getting to close."

"At best they are passing by like us, Should we attempt a peaceful introduction? Only six, so if things went bad,... uh well the animals help the odds."

"I'm probably not the best speaker, but I'll go in with an introduction party. I might be better use hiding in the woods with my bow though."

Tobias 
Wednesday May 10th, 2006 7:52:54 PM

Tobias responds to Dwight, "Umm, actually closer 9 humans... 3 around a campfire and about 6 milling about the camp."

Selithe 
Wednesday May 10th, 2006 10:10:13 PM

Selithe shakes her head upon hearing about the camp and seeing some for herself. She looks towards the others before speaking her opinion, "I don't like this really. I think if anyone goes in to talk that a few stay out here to cover them. Anyone staying out here should have spells and distance weapons though."

Selithe shrugs and just giving her opinion before also mentioning, "Not sure if our mounts and such should go in yet either, the dead an all being there."

Kendry  d20+5=18 d20+11=25
Thursday May 11th, 2006 3:10:18 AM

As the rest of the party considers what to do, Kendry pulls out his lute. "Come, Cheann," he tells his dog quietly. "Heel." He steps forward boldly, aiming to come in a direction away from his friends, singing a song, subtly playing off the tune the people sing - in counterpoint.
Now as I wander
through forest and meadow
Will I this day
Find me some new friend?

Bless me my soul
I see these fair people
May they know peace
And find needed rest
[Bardic countersong, lute, perform: string instrument: 18; perform: singing: 25] If the people keep up or increase their singing, Kendry as well does his, whether humming or with additional lyrics. He aims to make it a friendly competition, if compete they decide. If they are trying to lure with their songs, the halfling wants to provide his friends a defense.

Podo D. Pipewood  d20+3=21 d20+8=27
Thursday May 11th, 2006 9:02:06 AM

Sloshing through the boggy mess that this land has turned into, Podo keeps his eyes opened and stays alert.

Skills Used:
Spot:21
Listen:27

What was that? (co-DM Philip K)  d20+3=15 d20+3=8 d20+3=15 d20+3=12 d20+3=18 d20+3=15 d20+7=13 d20+7=12 d20+7=26 d20+7=12 d20+7=25 d20+7=27 d20+7=21
Thursday May 11th, 2006 11:07:34 AM

Tobias returns to the others to report what he's seen, a camp of gypsies and a scattering of bones a ways out from the gypsy camp. Not entirely sure what to make of it all, he does appear to be cautiously optimistic about meeting with the gypsies ("We should probably be care with them..." but willing to move up to the camp openly).

Airin, on the other hand seems to be more leary about the bones, how the gypsies might react to noises nearby, and whether they pose some kind of threat. As she continues to observe the gypsies, she notices that each seem to carry a simple dagger at their waist or basic clubs and that they are all female. At first, that didn't seem important, but it does seem a bit strange now that the initial surprise of finding the camp has settled. There does not appear to be any sign of the dwarf and the goblins simply sit or lay in their cages, looking dejected.

Airin chooses to test the gypsies alertness by tossing a rock as a distraction which causes two of them to prepare their weapons and investigate while the remainder seem to take up defensive positions of a sort. All of them appear to be looking around the area for what the source of the disturbance might be. All in all, they appear a bit jittery, but who wouldn't in this desolate place?

Dwight for a moment, misinterprets Tobias' description of the number of occupants in the camp, but is quickly corrected. He expresses great concern for the bones in the area as a bad omen. He speaks of potentially peaceful contact with the camp, but notes that if things do go bad, the animals with the party would even the numbers out a bit. He does suggest that some of the party remain hidden in the woods as precaution.

Selithe also listens intently to the description of the camp and expresses her dislike of the situation. It's obvious that she'd rather not be the one to enter the camp and agrees with Dwight about some party members hiding in the surrounding terrain as a precaution.

Podo remains silent, but alert, not at all certain what to do with this situation

And then there is brave little Kendry who, upon hearing of the chanting of the gypsies around the camp, decides upon a contest of skill. He pulls forth his lute and begins playing a little tune, intended to counter any vocal spells that the gypsies. He then boldly walks toward the gypsy camp.

Inside the camp, the gypsies go about their business: one stirs the pot on the fire, a couple others dig through some clothing crates while a couple others do appear to be keeping watch. The three around the fire continue their melodic chant. As Airin throws her rock, the two that appeared to be on guard, draw their weapons (one a dagger, the other a club) and move toward where the rock should have landed. The remaining four, though not drawing weapons, do perk up and scan the area around the camp. The three around the fire seem to take no notice at all. After a few moments, the first two return and the camp calms down somewhat, but seems a bit more uneasy now.

As Kendry comes up toward the camp, three of the gypsies step forward toward him and urge him to stop. The others take up positions around the camp on each of the four corners. The lead gypsy looks to Kendry and says with either a very thick accent or doesn't have a full grasp on common..."Vat are you doingk all the vay out 'ere, leettle 'alfling? Dis bog is not save as dere are many creatures dat leeve 'ere dat vould make a queeck snack ov you. Surely you're not out 'ere alone vor dat vould be foolish?"

Tobias  d20+10=17
Thursday May 11th, 2006 1:22:13 PM

Seeing Kendry walk off towards the camp, Tobias decides to follow along. Can't allow one unarmed halfling to go it alone. He motions Tewdwr to follow, but tries to get him to stay within the tree line (mostly out of view).

As he chases Kendry towards the camp, Tobias makes sure his trusty short swords are near at hand and their sheath unobstructed in case of trouble.

He walks into view as the gypsy is talking to Kendry. And, he responds, "He's not alone. I'm his traveling companion. And, what are you all doing out here in the middle of no where?"

Handle animal roll: 17

Dwight  d20+7=25 d20+5=20 d20+7=13 d20+1=16
Thursday May 11th, 2006 6:34:34 PM

Still away from the camp, Dwight mumbles about planning ahead and takes cover off towards the left.

Attempting to listen to/watch the conversation from his current distance, Dwight awaits for some sign that decides if this encounter is peaceful. (Not quite sure how far away he is, but i think it is more than 30')

He traces the pattern of the grain on this shortbow, hoping fate will land a solid hit if it comes to that.

hide: 25
listen: 20
move silently: 13
spot: 16

Podo D. Pipewood  d20+3=14 d20+8=26 d20+11=22
Thursday May 11th, 2006 8:23:54 PM

Trying to be a quiet as possible while sloshing through the boggy mess that this land has turned into, Podo keeps his eyes opened and stays alert while trying to move ever closer to the camp of the gypsies.

Thinking silently to himself "...I will position myself to where I can of the greatest use to my family and friends should the need arise to defend ourselves..."

Skills Used:
Spot: 14
Listen: 26
Move Silently: 22

Selithe 
Thursday May 11th, 2006 11:25:44 PM

Selithe stays out of sight as she kneels down and watches what her brother does, hoping he'll give some sign if it's okay to come in or if he is in trouble.

Selithe does look at her riding dog and smiles, petting her and whispering, "I'm sure he'll be fine Gra."

Kendry  d20+3=21
Friday May 12th, 2006 12:11:15 AM

"Kendry is my name. Seeing the sights is my game. Got some dogs - meet my friend, here, Tobias," he introduces himself & friend in a sing-song voice, his lute continuing the counterpoint.

"What happened to your menfolk?" he asks as he steps aside to draw closer to the campfire.

Spot check: 21. Looking for evidence of the dwarf, if any.

Airin and Fioni  d20+19=36 d20+8=9
Friday May 12th, 2006 4:48:55 AM

"Oh drat that stubborn loud mouth chit chat getting to meet everybody bard... if I did not love him this much I would shoot this bolt in his behind!" Airin thinks to herlsef, but can't help smiling at the same time.

She waits patiently to see what happens. Hidden away, crossbow locked and loaded ready to shoot if they attacked or prepare to attack Kendry.

[hide: 36]
[spot: 9 - NAT1! Probably she won't even notice if they hit Kendry on the head :-/]

Introductions and Accusations (co-DM PhilipK)  d20+7=10 d20+7=26 d20+7=17 d20+7=15 d20+7=11 d20+7=22 d20+3=23 d20+3=23 d20+3=5 d20+3=16 d20+3=8 d20+3=15
Friday May 12th, 2006 11:31:00 AM

Seeing Kendry's boldness and not wanting him to walk into the situation alone, Tobias joins his fellow halfling as they approach the camp. As the gypsies greet Kendry, Tobias announces his presence to them as well. Tewdwr follows Tobias' instruction, but only just. Something seems to be bothering him, but it's not clear what exactly.

Dwight moves in closer to offer protection to his fellows and although he does keep himself well hidden, the soft ground and dead foliage makes his movements rather loud. Perhaps the gypsies won't hear him over their conversation with Kendry and Tobias? He observes the camp from his position and sees it quite clearly. So far, he sees and hears nothing beyond what he's already been told about. Six "wandering" gypsies, three chanting gypsies, three caged goblins and 2 empty cages tucked between a pair of hard covered wagons. Unwilling to trust such a seemingly unusual camp in this area, Dwight prepares his bow, just in case.

Podo moves up toward the camp as quietly as he can, but appears to take no precautions to hide himself. Keeping his eyes and ears peeled for potential trouble. Thinking like a tactician, he tries to find the best place to be should trouble occur.

Selithe stays back and out of sight, content, though wary, to watch the proceedings. She awaits a signal from his sibling to come forth, whether out of necessity or nicety. She soothes her dog Gra, assuring him that her brother is smart enough to know what he's doing.

Kendry greets the gypsies with a song and introduces Tobias as well. He inquires of the males of this particular troupe as it seems quite odd to him that there don't seem to be any around. He scans the area of any sign of the dwarf, but doesn't see anything, but something about the goblins seems...off.

Airin can't help but be playfully angered by Kendry's eagerness to meet new people. Some day this is going to get him killed. But, he will be who he is and she can't completely fault him for that. She settles into a position that provides fantastic cover, however, it completely obstructs her view of the camp.

The gypsies that made initial contact with Kendry do the best they can to answer his questions. "Ve do not travel vith da men. Dey do not understand our vays and dere presence interferes vith our magiks. It is dese magiks dat protect us in dis svamp."

As they continue conversing, the gypsies hear and see some of the other party members moving closer. Though well hidden, four of the gypsies look over toward the area from which he's approaching, but none seem to be able to pick Dwight out. Though keeping to the brush, Tewdwr isn't being particularly stealthy in his approach and Podo though treading very carefully doesn't hide himself and the gypsies see them both approaching.

The two gypsies in the front point toward Tewdwr and Podo and say, "Dat is you dog? And vat of dat one? It also sounds like dere are more ov you? Vy are you trying to surround us? Ve 'ave done nothing to you." The six "wandering" gypsies all draw forth their weapons, but take no offensive actions. "Perhaps you are bandits or murderers?"

The three chanting gypsies seem to be struggling with their chant, but continue nonetheless and seem all but oblivious to what's going on around them.

[ooc: I'll try to e-mail a map of the camp to everyone by then end of the weekend, if not today.

Also, start listing AC, Hit points and prepared spells (if any) as the situation seems to be groing rather tense.]

Kendry 
Friday May 12th, 2006 2:56:51 PM

"Nay, neither murderers nor bandits are we," Kendry answers. "And, if you mean us no harm, nor harm to our friends, then let there be peace among us.

"There is another with us. Podo!" he calls out. "It is safe, come join us." Regarding Tewdwr, he says - "Oh, that is Tobias' dog."

He glances at a dagger or two to see what they are made of - glass, obsidian, or some other material.

His lute he continues to play. "We seek a friend of a friend. We hope he is well. Some of my friends and relatives practice magics that others do not understand, as do you. I do not fear such, nor do I oppose such, unless people put like magics to evil means or evil ends. But if they are people of goodwill, then is my will good unto them."

He turns and directs his attention toward the captured goblins - if that indeed is what they are. "I see you have some guests. Some goblins tried to kill us in our sleep last year. They all died, except for two. One became a prisoner, and one, surprising to me, became a friend. Never thought I would have a goblin as a friend."

He walks in a little arc to Z22 (so as not to get so close to W2 that she feels threatened). He calls out to the drowsy goblins in their own tongue. "Black day, no?"

He turns and looks up at the first woman to address him. "Have you seen Bikmo?"

Tobias  d20+4=24 d20+1=11
Friday May 12th, 2006 6:24:08 PM

Tobias also responds, "Our companions are extremely cautious, but mean you no harm. They were just concerned about waltzing into your camp without knowing knowing your intentions. Luckily, Kendry here doesn't have any concern about waltzing or singing his way into any situation..."

Tobias tries to defuse the situation a bit. He keeps an eye on the gypsies to see if that relaxes them a bit from their hightened state.

Spot: 24 (nat 20)
Sense motive: 11

Dwight  d20+7=23 d20+7=23 d20+5=16 d20+1=13
Friday May 12th, 2006 9:24:04 PM

Realizing that was a close call, Dwight stays hidden(23) and silent (23) while listening (16) and watching (spot 13). He doesn't advance this round, but waits. He tries to keep a idea of where all 9 people are.

Selithe  d20+2=19
Friday May 12th, 2006 10:30:26 PM

Selithe watches and waits to see what happens yet, not wanting to come in to soon and it still feels to soon to approach, she glances to the others who haven't went in also if she can see them and then back at the clearing, stroking Gra's back gently while waiting.

(Spot:19)

Podo Danderfluff (AC18; 28/28hp)  d20+1=19 d20+5=18 d20+6=21 d20+3=10 d20+1=11
Sunday May 14th, 2006 9:15:27 PM

Being called out by Kendry, Podo relizes there is no reason to appraoch with stealth, he makes his prescence known to all.

Sloshing without a care, Podo approaches Kendry and Tobias, and the later Gypies.

"You called Kendry?"

Looking arond at the observable scene, Podo tries to take everything in. (Spot & Listen checks) In addtion, Podo tries to sense the motive of these "Gypies" through the words and their actions.

Uisng Diplomacy, Podo introduces himself to the assembled "gypies Women". "Allow me to introduce myself, Ladies, I am Podo, a simple servant of Domi. Would you like some candy? I got some homemade Sweet Maple and Peppermint Candy Compliments of the Catacombs the other day?"

Skills Used:
Spot: 18
Listen:21
Sense Motive:10
Diplomacy:11
Gather Information (by looking):19

Airin and Fioni  d20+19=37 d20+8=24 d20+10=18 d20+2=3 d20+7=20 d20+8=26
Monday May 15th, 2006 10:35:05 AM

"So far the stealthy approach" Airin thinks to herself grinning "Not that I expected anything else..."

There's no real cover up north, although Airin would love to sneak up to the wagons. Instead, she remains hidden away behind the little bush. Now however she makes sure she gets a clear line of sight at the camp.

Tucked away, crossbow ready, Airin waits untill things unfold. She attempts to see how genuine these Ghipsies are yet right now they can threathen her friends she wouldn't even think they mean harm them. Instead she focusses on their gear and weapons and tries to appriase that.

Also, Airin listens to the words the chanting Ghypsies are speaking. Can she recognise any of the words? Or else she tries to read their lips to possibly understand the words that way.

[hide: 37]
[spot: 24]
[listen: 18]
[sense motive: 3 - NAT 1]
[appraise: 20]
[spot to read lips: 26]

The Subtle and the Creepy (Co-DM PhilipK) 
Monday May 15th, 2006 11:29:18 AM

As Kendry attempts to reassure the gypsies that they are not here at the gypsy camp for ill reasons, the gypsies listen, but it doesn't appear they are fully assuaged. The daggers he sees drawn look like normal steel daggers, if not poorly crafted. He introduces the other members of the party that were visible upon approach. The gypsies seem a bit more defensive as attention shifts toward the goblins. As Kendry tries to make an arc toward them, one of the lead gypsies moves to keep in his path as does one of the gypsies from the back. Spot and Sense Motive please.

Tobias keeps a sharp eye on the gypsies, not entirely trusting their intentions. He also attempts to reassure the gypsies that they mean no harm and that they were just being cautious in so harsh a place. The gypsies did seem to relax somewhat, but as the goblins were mentioned and as Kendry attempted to move further into their camp, their tension rose again.

Dwight breathes a silent sigh of relief. "Whew, that was close." He almost lifts his hand to wipe the sweat from his brow, but keeps himself controlled and hidden in the light brush he's found. He listens and watches the proceedings carefully.

Selithe remains behind, not wanting to cause undue attention, but she keeps as good an eye as she can on the others that moved up. With the scattered brush, it is a little difficult and she can't help but move up a bit (still off the map, but I figure about 70yds away will allow you to see the others still and not likely be seen by the gypsies unless they specifically look for you, let me know it that's not ok.)

Podo gives up on the stealth approach and steps into full view as Kendry calls for him. He watches the gypsies intently and although they seem legitimate (sense motive) there are some subtle clues in the camp that don't seem quite right. The goblins mouths are moving as if speaking, but nothing seems to be coming out. The chanting gypsies haven't moved at all since he's spotted them, other than their mouths with the chant. The gypsies colors are all different, like they're all from different clans.

Airin moves slightly to unobstruct her sightline and keeps a sharp eye and ear on things. Her keen eye for quality shows that the clothes the gypsies wear are completely off from their weapons. Their clothes are very fine and well tailored, yet their weapons are very crude. As she reads the lips of the chanting gyspies, she finds it's in a language that makes no sense to her.

================================================

As Kendry tries to move around the gypsies in the front, one of them (W2) steps over to intercept him as another from the back (W3) moves up as well. "Vere are you goingk leetle 'alfling? Ve did not give you leave to come into our camp. For someone that says he is not a thief, you sure act like one."

Just as the gypsy finishes her statement, Kendry feels drawn to look at one of the chanting gypsies (C1). This gypsy's eyes suddenly snap open looking directly at him with pupil less hollow eyes. The look on the gypsy's face is still very calm and serene, her chant never falters. And, just as quickly, her eyes close as if nothing happened.

[ooc: The map has been sent about 10:55 am central time. I hope you all got it.]

Tobias  d20+4=7
Monday May 15th, 2006 12:54:17 PM

Tobias keeps a watchful eye on the gypsies that have drawn their daggers. And, he's drawn to the area where the two are blocking Kendry's way.

He speaks to W2 trying to divert some of his attention, "I have no love of goblins either. I've fought and killed quite a few in my time patrolling the Culverwood. But, have never been moved to take any captive. Do you plan to make these your slaves or pets? Are there other goblins in this area?"

Spot: 7

Selithe  d20+8=27 d20+6=19
Monday May 15th, 2006 6:18:28 PM

Selithe pats Gra's neck again and whispers to her as she ponders her actions, "I don't like this Gra, something just doesn't smell right you know girl."

Selithe tries to get Airin's attentions without drawing notice and motions about moveing closer. Selithe moving her comp. shortbow and a arrow to be ready. She wants to move into range to make use of her bow if need be and letting Airin atleast know of her intentions before doing so.

(Hide:27 Move silently:19 Not sure if I'm trying to do to many actions at once though and not sure what type of roll to do to get Airin's attention without giving away her position or anything.)

Dwight  d20+7=23 d20+7=18 d20+5=21 d20+1=4
Monday May 15th, 2006 10:31:47 PM

Dwight remains hidden (20) and silent (18) by staying in the same spot and watching everyone. He continues to listen (21) intently to the ongoing songs and conversation. He also (without moving) attempts to scan around, making sure he isn't missing any signals from friend or foe (spot 4--nope don't see a thing :( )

Kendry  d20+3=5 d20+3=18
Tuesday May 16th, 2006 12:37:46 AM

[Spot: 5; Sense Motive: 18]

Kendry takes a step back when the chanting gypsy gives him her hollow stare.

"What happened to her eyes?" he whispers to the lady who suspects him of being a thief.

He awaits her answer, then says, "Look, regarding thieves - kidnapping is a type of thievery, isn't it? We are missing a dwarf. Some harpies attacked some people on the road. Have you seen any of them flying in the area? Maybe if you could point us in the right direction, we could look for them, and ... do you have any idea what I'm talking about?"

All this time, he considers the chant, and is prepared to counter theirs should the need arise.

Podo D. Danderfluff (AC18; 28/28hp)  d20+3=16 d20+8=14 d20+3=19 d20+1=10
Tuesday May 16th, 2006 1:05:46 AM

Podo walks up to position Z23 to join Kendry in seeing what he wanted; as if there was not Gypsie issue at hand.

Turning to the Gypsies, Podo (using Diplomacy) calmly explains that he meant no harm, but only approached to see what Kendry wanted. "Boy, sure is nice to get out of the boggy sloshie mess. How do you keep your feet so dry?" asks Podo.

Skills Used
Movement Rate: 30'
Spot: 16
Listen: 14
Sense Motive: 19
Diplomacy: 10

Airin  d20+8=15 d20+19=37 d20+12=27 d20+8=17 d20+10=27
Tuesday May 16th, 2006 10:17:33 AM

[Spot Selithe: 15 / Selithe has a Hide of 27 so I doubt Airin can spot her intentions.]

Airin observes the scene and gets a creepy feeling from these men. The chanting doesn't sound familiar to her, but somehow she's not reassured by it either.

(I suppose all or certainly most gypsies are looking at Kendry and the rest?)

The wagons are still 30ft away from her present location so she can not sneak up to the wagons. Perhaps she could crawl? Are the weeds or any other growth sufficient cover for Airin to crawl towards the wagons? If so she does this (probably will take two turns considering the distance)
If this is impossible Airin remains in place, constantly keeping an eye out should things escalate...

Can Airin hear anything in the wagon? Can she hear anything the Goblins are saying, begging? She can not understand Goblin, but are they really just sitting there?!?

[hide: 37]
[move silently - crawl: 27]
[spot: 17]
[listen: 27]

Questions and Answers and More Questions?(co-DM Philip K) 
Tuesday May 16th, 2006 11:44:56 AM

Tobias moves up to help offer support to Kendry while keeping a close eye on the gypsies, particularly those with daggers. He speaks to one of the gypsies blocking Kendry's path as both a distraction and to help diffuse a potentially volatile situation.

Selithe is getting a little itchy. She's feeling less and less right about this whole situation the longer she waits. It could be just impatience or woman's intuition or just that she's getting bored. She starts to move closer to the camp with Gra, trying to carefully maneuver into crossbow range. While she moves up, she tries to get Airin's attention, but she's got herself too well hidden from Airin to see her and if she were to be too blatant with her signals, she'd likely give herself away to the gypsies. (Selithe and Gra will still be off the map, but they will be within 50 yards after this "round").

Not wanting to risk the near problem he has a few moments ago, Dwight contents himself in just sitting tight and watching the situation further. He listens to the almost haunting melody of the gypsies and can't help but wonder what it's all about. He watches the others for some kind of signal as to what he should do.

Taken aback, Kendry can't help but ask about the eyes of the gypsy that just looked at him. He then tries, once again, to reassure the gypsies that his actions are innocent and that he and the others really aren't thieves. He inquires about the missing dwarf and harpies. The chant continues to poke at something in the back of Kendry's mind. His own countersong doesn't seem to have any effect on it, but something about it just bothers him (Bardic Knowledge).

Podo is unwilling to allow his companions to stand before the gypsies alone, so he steps up near Kendry. He too attempts to reassure the gypsies that he's not trying to be aggressive. As the ground hardens a bit under his feet, he's definitely happy as the wet, sloppy ground was starting to annoy him. He inquires as to how the gypsies don't seem to be affected by the marshy ground.

Though it will be difficult, the sparse vegetation might offer just enough cover for Airin to crawl toward the wagons. Sadly, she's going to get very dirty and likely very smelly doing it, but at the moment, stealth is far more important than appearance. She does her best to keep the others in sight and hear their conversations. At one point, something Podo asks about gets her thinking too. From her current position, the goblins are mostly obstructed from her view by the wagons, but Airin can see that one goblin appears to be unconscious, the other two appear quite lethargic.

================================================

The gypsy that Tobias addresses (W2) looks puzzled for a moment when he inquires about goblins, but a quick look over her shoulder at the caged goblins and she responds, "Oh, dose gobleens, dey are not pets and ve do not use slaves. Dey attacked us a few days ago, but ve subdued dem. Ve were goingk to take dem to de next town ve stopped in to turn dem over to de constable. Ve 'ave not seen any gobleens in da svamp. Dese were from before ve got to de svamp." (Sense Motive for Tobias, Podo and Kendry)

When inquired directly about the dwarf, the gypsies (W1, W2 and W3) each state quite frankly that they've seen no dwarves. As for the harpies, they all seem quite shocked for a moment until one speaks up (W3), "Ve 'ave seen no harpies around. Surely you are mistaken? Ve cannot 'elp you find vat ve 'ave not seen." (INT checks for all but Selithe)

In answer to Podo's question about the ground, "Ve try to find de firm ground to make de camp." At this point, Podo finally notices something odd. He looks at the dirt and grime and mud on his feet, but notices that there doesn't seem to be anything like that on the wagon's wheels. Crawling through the mud toward the wagons jogs Airin's thinking to a nearly identical conclusion that Podo notices. "I'm covered in muck, why aren't their wheels?"

Kendry, just being a typical curious little hobbit  d20+3=19 d20+3=16 d20+3=22 d20+9=25 d20+5=18 d20+5=24 d20+6=13
Tuesday May 16th, 2006 12:47:31 PM

[Intelligence check: 19; Spot: 16; Sense Motive: 22; Bardic Knowledge: 25; Knowledge (arcana): 18; Spellcraft: 24; Listen: 13]

"Well, why are some of you ladies singing that song? Is that how you keep the goblins from acting up? Or at least keep them quiet, so that even though their lips move, no sound comes out? Are you still afraid of the goblins, even though they are in cages?"

Dwight  d20+7=24 d20+7=26 d20+1=5 d20+5=23
Tuesday May 16th, 2006 7:08:04 PM

Remaining hidden (24) and silent (26), Dwight mumbles to himself as he considers the situation of their group.

spot 5 (still nothing visibly odd to him)
listen 23

Selithe  d20+2=10
Tuesday May 16th, 2006 8:39:44 PM

Selithe keeps her comp. shortbow ready and watches what goes on below carefully as she ponders what to do for sure. She doesn't want to just shoot but this is all starting to make her wonder...something didn't seem right but the gypsies weren't making any real threatening movements yet or were they and the group just wasn't noticing...

(Spot:10)

Kendry 
Tuesday May 16th, 2006 8:55:50 PM

Almost as an afterthought, Kendry asks, "Would you mind if I talk with those goblins? They can't attack us from the cages, can they?"

Podo D. Danderfluff (AC18; 28/28hp)  d20+3=7 d20+1=18 d20+3=8 d20+8=23 d20+3=21 d20+9=14 d6+2=5
Tuesday May 16th, 2006 9:21:49 PM

While using Diplomacy Podo speaks to the closest Gypsy, "Wow! You ladies must be strong! You managed to lift those wagons back there, across the boggy mess so the wheels wouldn't get dirty. I'm amazed." (sense motive = 7)

Without waiting for the gypsie to follow Podo's line of sight, Podo hums. (int = 18)

If the Gypsies move to attack, Podo will thrust a stunning Fist blow into the closest Gypsy. (AC: 14, Dmg: 5 & Fortitude saving throw DC 15 or be stunned)

Skills Used
Movement Rate: 30'
Spot: 8
Listen: 23
Sense Motive: 7
Diplomacy: 21
Intelligence Chk: 18

Tobias  d20=18 d20+1=6 d20+4=19
Tuesday May 16th, 2006 9:27:07 PM

Tobias responds, "Well that's good. We don't wanna run into any surprises with goblins around here."

He keeps alert to the gypsies's movements.

Rolls:
Int check: 18
Sense motive : 6
Spot: 19

Airin  d20+12=30 d20+19=36 d20+8=27 d20+10=26 d20+3=19
Wednesday May 17th, 2006 7:39:25 AM

[Intell check: 19]

"YUK!" Airin thinks to herself as she gets covered in goo. Then she notices the weels from the wagons that don't appear to be dirty... why?!?!? "Oh well, maybe one of us knows a prestidigitation spell that can clean me up..."

She needs to crawl further untill she reaches the back of the wagons.

[move silently: 30]
[hide: 36]
[spot: 27]
[listen: 26]

OOC: woot! Fabulous rolls this turn!!

Dwight  d20+2=17
Wednesday May 17th, 2006 7:41:52 AM

Dwight's intelligent check: 17

What'd She Say?!? (co-DM Philip K) 
Wednesday May 17th, 2006 11:18:51 AM

Kendry's curiosity begins to get the better of him as his questions become more and more direct. The chant of the gypsies seems to have elements of illusions mixed into the timbre, but exactly what type of illusion, he's unable to determine.

Dwight grows increasingly impatient, but hold still. He quickly mutters out a spell and scans over the camp. This first round he detects Highlight to display spoiler: {the camp definitely has a presence of evil in it. Next round, should he continue concentrating, he can learn some more specific information.}

Selithe, like Dwight is growing ever more impatient and suspicious. She's sure that the gypsies aren't what they appear. She grips her bow tighter and contemplates making a preemptive strike against the gypsies.

Podo noting the seemingly flawed view of his dirty feet compared to the gypsies clean wheels points out the discrepancy in his own sarcastic way. The gypsies seem very confused by his statement and obviously have no idea what he could mean.

Tobias is happy to hear that there aren't more goblins in the area, at least according to the gypsies. He's still suspicious of them though and keeps a close eye on them.

Airin is completely disgusted by the mud and grime she's collecting upon herself, but presses on. She amazes herself and comes to the conclusion that she must be part mouse because she barely heard herself move over the last bit of her crawl. She's nearly to her goal and the ground begins to firm up...a lot and starts to feel like stone. From where she's at, she would expect to be able to look through the undercarriage of the wagon and see the goblin cages, but as she peeks under, she doesn't see the cages at all, it just looks like bare ground where she's sure the cages should be.

Kendry, Dwight, Podo and Tobias all come to the eyebrow raising conclusion that the "bird" that was spotted earlier had to have been very nearly right over this camp. And the more they think about it, the more sure they become that it had to have been a harpy. Surely the gypsies saw it.

================================================

As Kendry and Podo fire off their questions, the gypsies become increasingly flustered, but do their best to answer his and the rest of the group's questions...

"Well, why are some of you ladies singing that song?" "Eet creates a protective barrier around da camp to keep de beasties away."

"Is that how you keep the goblins from acting up? Or at least keep them quiet, so that even though their lips move, no sound comes out?" "Day are gobleens, day do little more than grunt and screech, magic is not needed to keep dem quiet."

"Are you still afraid of the goblins, even though they are in cages?" "Ve 'ave no fear of de gobleens, Day are leetle more dan a nuisance."

"Would you mind if I talk with those goblins? "Dere is no need. De gobleens are leetle more than mindless beasts. Day can tell you nothing."

"They can't attack us from the cages, can they?" Day cannot, but like de caged animals, day may still be dangerous."

The other gypsies begin to move toward Kendry, Tobias and Podo, though don't take any aggressive actions. Gra and Tewdwr begin to get noticeably agitated as Gra begins to whine a bit while both heads of Tewdwr begin to growl.

One of the approaching gypsies (W6) speaks in a language other than common to the others. (If your character knows the Giant language Highlight to display spoiler: {"We should stop all this talking. They look plump and tasty. And we have them more than outnumbered."})

[ooc: Map was sent out at approximately 10:30 central time. Hope everyone's got it.]

Selithe  d20+3=14 d20+7=9 d20+6=7 d20+2=21
Wednesday May 17th, 2006 7:16:35 PM

Selithe frowns and tries her best to look over everything better and thinks over stuff more while pondering she raises her comp. shortbow up more and ponders fireing on the gypsies since this isn't right....Selithe would gamble these gypsies aren't what they seem and is finding her dislike of this situation starting to come to a head.

(Spot:14 Spell Craft:9 Knowledge Arcana:7)

She shakes her head and finally says the heck with it and calls out to Kendry, Podo and Tobias, "Back off guys, this is all wrong. Somethings just wrong here."

She also calls out to the gypsies after calling out to her brother and friends, "Take another step and I attack, understand? Tell your friends to stop chanting also, now! I see no threats here besides possibly all you and I will take a gamble you'r eall more than you seem and will find out even if I have to put a arrow in one of you to find out." Selithe adds a bluff into her next words, "If you really force my hand I'll throw a fireball into your lot and have done with it." Selithe just figures words aren't working well so it is time to press the gypsies hands.

(Bluff:21)

Kendry  d20+4=24 d20+5=24 d20+7=26 d20+7=19 d8+2=9 d8+2=6
Wednesday May 17th, 2006 8:00:27 PM

"Hold there on that arrow and fireball," Kendry says. In the giant tongue, he calls out, calling first to one side, then the other, "Morqmar, Lomar, Teumar," If you know giant, Highlight to display spoiler: {"don't throw the boulders unless these harpy witches try to snack on us."}

He smiles. In common he says, "I may be plump and tasty, but if you think we are your next lunch, you'll end up very tender and juicy." With a smirk on his face, he says, "I just love improved invisibility." He looks up and his right, and touches his finger to his temple. In the Auran tongue, the language of avian creatures, he says -- (If you know Auran) Highlight to display spoiler: {"No. We don't kill them unless they resist. If any take to the air, you then have my permission. If her icy blast does not kill them first."} In common he continues, "And your count is way off, lady. Now - if you want to live," and he switches to a voice of command, "DROP your daggers, and KICK them away from you. Lie FACE down on the ground. Don't THINK about disobeying. DOWN! NOW!" [Bluff, nat 20!: 24] "And if you don't want to be baked apples, then SHUT your mouths."

If the women obey, Kendry hands out silk rope to his friends. "Tie their hands and feet. If they comply, then don't hurt them. If any resist, you may kill them, for they already have spoken about eating you. Ha! As if... We can just have Lomar and Teumar sit on them if they cause trouble. I won't let Morqmar do that, though. He really would eat them if I let him get so close. Cheann: Guard!" he commands his dog.

On the other hand, if any make as though to attack, Kendry tumbles (Tumble: 24) to the side, quickdrawing his bastard sword and countering with a vicious slash. [Hit AC 26 threat, crit if AC 19 or worse, for 9hp+6hp=15hp dam. Yeah dice roller!]

Dwight 
Wednesday May 17th, 2006 10:27:42 PM

Focusing on his target, not understanding most of what has been spoken, Dwight continues his previous action.

As the conversation turns to bluffs and terms of surrender Dwight is prepared to shoot his bow should it come to that.

Airin  d20+12=30 d20+19=38
Thursday May 18th, 2006 3:05:03 AM

"What's going on here?!?" Airin thinks and searches a clean spot on her clothes to wipe her eyes "Where are those cages?!? There must be dirt in my eyes..."

If nothing helps Airin begins to worry... something's fishy... something's really fishy...

Then she hears Kendry's voice change to a more agressive stance.

Assuming all gypsies are now watching the rest of the group, Airin crawls behind the wagons (AD-14)

Unable to attack (because she was prone before) this turn, she readies her crossbow and takes a closer look at the wagons. The beams from the wagon should still offer some concealment, so know she kneels, ready to shoot next round if things go wrong.

She's in perfect sneak attack position...

[move silently: 30]
[hide: 38]

Kim to friends 
Thursday May 18th, 2006 3:12:42 AM

Most of what Kendry said was in common - anything you can read from his post, you should have been able to understand. Just not the two spoilers, unless you know the appropriate languages (Giant and Auran).

Podo D. Danderfluff (AC18; 28/28hp)  d20+9=17 d6+2=7 d20+3=18 d20+8=11 d20+3=22 d20+3=7 d20=5 d20+9=18
Thursday May 18th, 2006 9:08:29 AM

Listening to Kendry, Podo sensed that there was something amiss.

If the Gypsies move to attack, Podo will thrust a stunning Fist blow into the closest Gypsy. (AC:17 , Dmg: 7 & Fortitude saving throw DC 15 or be stunned).

When Podo gets the chance, he will tumble to a better vantage point and ready another another.

Skills Used
Movement Rate: 30'
Spot: 18
Listen: 11
Sense Motive: 22
Diplomacy: 7
Intelligence Chk: 5
Tumble: 18

And the Situation Breaks Down...Literally (Co-DM Philip K)  d20+7=19 d20+7=24 d20+7=24 d20+2=5
Thursday May 18th, 2006 12:04:23 PM

Selithe has had enough. Her growing suspicions have finally come to a head in a rather dramatic fashion. Not only does she threaten to attack the gypsies, but to do so magically. Despite her lack of magical abilities, she is very convincing, almost to the point of making her fellow party members believe she can cast spells.

Hearing Selithe's outburst and picking out the veiled threat from the gypsies, Kendry continues the buff by doing his best to convine the gypsies that not only does the party have superior numbers, but also superior size in the form of giants or giant-kin. He orders the gypsies to immediately surrender.

Dwight hears various languages he does not understand tossed about, but what is said in common is very clear. Any diplomacy has gone right out the window. The gypsies are very much not what they appear and are apparently quite despicable. Expecting trouble, he begins speaking words of power as energy begins to crackle between his fingertips.

Feeling the stone under her and being unable to see the cages through the undercarriage of the wagons, Airin is very confused. Nothing seems to be right here. The gypsies seem off, the camp seems off, even the entire discussion seems off. She continues her crawl to what should be a safe place and kneels preparing to strike. At this point, the camp goes into an uproar as various party members spout accusations and orders to the gypsies.

Podo's suspicions come to fruition as the others abandon their talking and now are demanding the gypsies' immediate surrender.

=================================================

The chant comes to an abrupt end as all three chanting gypsies open their eyes. On gypsy (C2) looks directly at Selithe and gives her a knowing grin. The same one that stared at Kendry before (C1) is once again staring at him. Her vacant, pupil-less eyes seem to look right through him and he can't help but shudder a little as a creepy feeling runs up his spine. The last one (C3) stares directly at the gypsy that had spoken giant (W5) and says, "That was foolish sister. Their actions and your words have ruined our plans. You are on your own."

As the music fades, the camp does as well. Airin finds herself kneeling next to the entrance of what appears to be a cave-like pit. The "wagons" were the rocky coverings of its entrance. She can hear what must be the "goblins" in their cages, but from her vantage point, can't see them.

The images of the gypsies quickly fade. The six gypsies that had been wandering around all shift into the form of harpies, while the three chanting gypsies become green skinned, hunched human-like women. They have white wispy hair, hooked noses, leathery, warty skin and their limbs are twisted as if stricken by severe arthritis. And finally, the goblins are revealed for what they truly are, a dwarf and two humans, they are however, truly in cages and gagged rather severely.

Each one begins a new chant, all different and the party reacts. From his hiding place, the energy coursing over Dwight's fingers releases in a small globule of light that strikes one of the green women (C1 squarely in the back (roll damage please Dwight). Selithe, expecting that the gypsies were up to no good, reacts more out of shock than anything and lets loose her bolt toward another arthritic women (C3) (please roll an AoO please Selithe). Fortunately for the whispy haired women, they are still able to retain their wits and their spells go off. First, the entire camp starts shimmering making everyone feel a little woozy (no real game effect) and begin seeing double (Everything within 40 feet of the "fire" is now under the effects of a blur spell). Second, harpies seem to glow with a dark aura momentarily. And lastly, the hags (yes, they really are hags) shimmer out of sight. A moment later, you each hear..."You have not seen the last of us little halflings. We will have our revenge for you ruining our plans."

The harpies all take flight and begin choosing targets. As the blur effect is making them just as disoriented, they are only able to move this round. The one that flies up toward Podo gets a solid crack in the ankle causing her nerves to flare out of control (stunned).

Anyone with spellcraft that's curious what all just happened, please roll...
DC10 Highlight to display spoiler: {"The camp was some kind of illusion."}
DC15 Highlight to display spoiler: {"The camp was some kind of glammer spell, covering sights and mildly effecting most of the other senses, but not completely."}
DC20 Highlight to display spoiler: {"The camp was some kind of imperfect veil spell"}
DC25+ Highlight to display spoiler: {"The camp was a modified version of the veil spell but was most likely a cooperative spell, meaning that the chanting hags were somehow combining their magical abilities to create and sustain it, though it did have flaws which suggests they either don't work together completely yet or the spell was hastily created."}

Tobias  d20+11=31 d100=74 d4+2=5 d20+11=26 d4+2=5
Thursday May 18th, 2006 1:12:28 PM

With the rouse revealed, Tobias steps to the harpy/gypsy that he was standing near, draws both short swords, and takes one attack.

Attack roll: 31 (Nat 20; crit threat)
Blur check: 74 (hits)
Damage: 5 hp
Critical roll: 26
Critical damage: 5 hp
Total damage: 10 hp

Then, he gives a whistle for Tewdwr to step in from the treeline. Tewdwr moves this round to get within attack distance of the harpy Tobias is engaged with.

Selithe  d20+7=25 d6+1=4 d6=2 d100=77
Thursday May 18th, 2006 4:18:45 PM

Selithe fires quickly at one of the green hags, watching her arrow fly through the air nicely. (Can hit AC:25 Damage:4 *sneak attack damage if able*:2 d100 for blur:77)

Selither ponders what to do next so decides on a course of action and weaves her magic and casts enlarge person on Tobias. (+2 str, -2 Dex, -1 to hit and to AC. Hope the penalties don't outway the benefits)

(Phillip, just wanting to let you know. Selithe has a darkwood composite shortbow worked over to allow her +1 str)

Spell (Conjurer*wizard*) *extra spell per level for being a specialist
0th (4+1): Resistance, **Acid Splash, Detect Poison, *Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Lock, *Prestidigitation

1st (2+2): *Mage Armor, Summon Monster I, Mount, Identify, *Magic Missile, *Burning Hands, *Enlarge Person

Dwight  d4+1=5 d20+6=19 d4=1 d100=33
Thursday May 18th, 2006 6:13:22 PM

Damage to C1: 5

Surprising himself, Dwight draws his bow back and attempts to shoot at one. If the hags cannot be targeted, the next closest harpy is aimed at.

Attack: 19
dmg: 1

Don't know if i'm included in the blurr but here is my %: 33


Tobias 
Thursday May 18th, 2006 8:20:28 PM

lol, wish you hadn't done that Selithe... my attack bonus is based on dex (due to weapon finesse). But, at least my damage will be higher.

Podo D. Danderfluff (AC18; 28/28hp)  d20+9=16 d6+2=3 d20+9=12
Thursday May 18th, 2006 8:55:10 PM

Podo will thrust a stunning Fist blow into the closest Gypsy. (AC:16 , Dmg: 3 & Fortitude saving throw DC 15 or be stunned).

When Podo gets the chance, he will tumble to a better vantage point and ready another another.

Skills Used
Movement Rate: 30'
Tumble: 12

Selithe 
Thursday May 18th, 2006 9:26:46 PM

(OOC:sorry for that Tobias, the penalties for you are pretty nasty then. I'll keep it in mind next time though.)

Kendry  d100=61 d20+5=22
Thursday May 18th, 2006 10:11:31 PM

[I'm going to go ahead and use Kendry's conditional attack from the previous post, if that is okay. Rolled 61%, so his attack is not invalidated by the blur spell. BTW, I have not seen the map, so am going off the previous one.]

Kendry leaps forward and swings his bastard sword to attack W3 (or W2 if W3 is out of range) with his bastard sword just as she and her companions decide to head into the air. [Hit AC 26 threat, crit if AC 19 or worse, for 9hp+6hp=15hp dam]

"Cheann, attack!" He also, knowing the threat of their voices, and seeking to encourage his friends, sings in the halfling tongue:
Though hags this spot put under veil
And harpies hid their feathered tails
The veil is lifted, captives seen
And now we'll pluck their captors clean
Inspire courage, +1 attack, +1 damage, +1 save vs charm, +1 save vs fear for all party members. If any harpies begin to sing, he modulates his song to counter theirs.

[Forgot to roll Spellcraft check, came back and did so - 22]

Airin [ AC 17 - HP 35/35 - Dodge bonus +1AC vs nearest harpie]  d20+8=22 d6=5 d6=2 d100=45
Friday May 19th, 2006 4:47:49 AM

Once the chanting ends Airin hinds herself ducked next to a large rock! Now that's a change!!

And then she notices the harpies attacking her friends.

Airin will shoot at one, within 30ft, that is not under heavy fire from her friends...

[HIT AC22 - 5Hp damage - Sneak attack damage 2Hp - Blur check:45]

She takes a 5ft step to get a better view on other harpies ready to sneak attack again next round.

Cheann (Kendry's dog)  d20+3=13 d6+3=6 d100=6
Friday May 19th, 2006 2:11:55 PM

On hearing his master's command, Cheann moves to AB22 and leaps into the air to attempt to bite (AC 13-2=11) W2. But the blurriness of the figure throws him off, and he nips only air.

Feathers and Claws and Double Vision (Co-DM Philip K)  d20+7=12 d20+2=21 d20+2=22 d20+2=16 d20+2=16 d20+7=20 d20+2=12 d20+2=6 d20+2=22 d20+2=7 d20+7=15 d20+2=3 d20+2=4 d20+2=11 d20+7=11 d20+2=14 d20+2=4 d20+2=7 d20+7=23 d20+2=13 d20+2=14 d20+2=5 d6=3 d3=1 d4=3 d3=3 d4=4 d6=4
Friday May 19th, 2006 3:23:02 PM

As the scene devolves into an out and out melee, the heroes stand their ground and stave off the harpies to the best of their abilities.

Tobias draws forth his blades and takes a vicious stab at the fouls woman-beast. She wails in pain as his blade finds vital areas and tears at soft tissues. (successful critical on W1 for 10 damage). Even before he whistles for his lupine companion, Tewdwr is already bounding forth to help protect his friend.

Her suspicions confirmed, Selithe lets loose an arrow at one of the chanting gypsies just before they fade out. She's quite sure her attack strikes as she sees the arrow lodge itself in the hags shoulder (Hit C3 for 4 damage) just as they shimmer away. Thoughts race through her mind as to what to do next. Coming to the conclusion that increasing the capacity of one of their more powerful fighters, she twists the fabric of reality around Tobias and he expands to the size of a human. His reaction, however, tells her that maybe that wasn't the best choice, one that she will remember for their subsequent encounters. Selithe and the harpy that closed with her are not in the blur effect and receive no bonuses or penalties from it.)

The magical motes of energy surge forth from Dwight and strike the chanting hag just before they flicker out of sight (Magic Missile at C1 for damage 5) and he immediately draws forth his bow, preparing for the harpy's and hag's retaliation. As the harpy swoops toward him, he barely snaps off a shot, but does nick the foul she-beast (Hit W5 for 1 damage). With the harpy now closed with him, his bow appears to be a poor choice of weapon at the moment. (Dwight and W5 are not in the blur effect and thus have no bonuses or penalties at the moment.)

Podo's nerve strike still has the harpy that approached him reeling in pain (you don't have to Stunning blow her again unless you want to) and he takes the opportunity to dive under her and come up flanking her with Kendry. He flexes his fists, knuckles popping as he prepares to unleash a series of blows that only a monk can pull off.

Kendry begins singing a song that bolsters his companions resolve (Inspire Courage) and prepares to shift the tone and pitch to ruin the harpies song should any begin to use it. As his harpy flies up, he brings his bastard sword to bear on the wretched creature and his blade finds a solid mark, slicing through skin and muscle and crunching into bone (successful critical on W3 for 15 damage).

Airin is still a bit dazed by the wagons suddenly becoming rocks, but quickly assesses the situation and determines which of her friends that she can see needs help first. She brings her crossbow to bear on the harpy (W3) attacking Kendry and lets the bolt fly. To her...enjoyment, the bolt flies true and embeds itself in the harpy's thigh (Hit W3 for 7 damage). She then steps a bit away from the stone to get a better view of the situation.

================================================

The harpies try to mount a counter offensive. Each has taken a target (except W6) and by being off the ground, it gives them a bit of an advantage.

W1 attacks at Tobias swinging a club and raking with her feet claws. He's pretty sure that the attacks that hit him would have without his enlargement, but one was almost deeper than he would have expected and another was closer than it would normally have been. The club thumbs him squarely on the shoulder while one of her feet rakes him across the abdomen (AC12, AC21, AC22 (no crit), AC 16 -- dmg 3 + 1 = 4)

W2 was still dazed enough that Podo was easily able to dive under her, but recovers enough to spin around and swing her dagger at him. Her first slash cuts Podo across the arm and her second raking kick hits too close to a vital spot for his comfort (AC20, AC12, AC6 AC22(no crit) -- dmg 4+3 = 7)

W3 thrusts her dagger at Kendry and finds it a home in his gut, but she is otherwise unable to kit the nimble bard (AC15, AC3, AC4, AC11 -- dmg 4)

W4 swoops in on Selithe, but the change from being in the blur effect to normal vision apparently has her confused enough that all her attacks are in vain (AC11, AC14, AC4, AC7 -- dmg 0)

W5 flies in at Dwight and it appears that sheer momentum helps her first strike with her club, but like W4, the visual change makes all her remaining strikes worthless (AC23, AC12, AC14, AC4 -- dmg 4)

W6 begins singing a haunting melody that makes each of your minds swoon (Will save DC16). Kendry does his best to counter the effect (use Kendry's Perform check as your will save if you're within 30' of him). If you succeed or Kendry's song is enough to protect you, you act as normal. Otherwise, you move toward W6 as directly as possible, captivated by the harpy (you may defend yourself, but can take no other actions). All animals of the party must make a save as well.

A moment later, a loud rush of air can be heard from near the camp fire and the fire flares momentarily, then settles back to normal.

[ooc: Please post AC and Hit points in your header each round and have all active and memorized spells listed at the end of your posts. Thank you, Philip]

Tobias [ AC 18 - HP 25/29 - Enlarged]  d20+7=26 d20+7=26 d4+3=5 d4+3=7 d20+7=27 d20+7=21 d4+1=4 d4+1=5 d20+3=20
Friday May 19th, 2006 4:33:14 PM

Tobias takes the brunt of the harpy's blows, and remains mainly unphased - prepared to return her attacks. He takes a 5 ft step around trying to split the harpy's attention between him and Tewdwr. Then, he strikes with both of his short swords.

Attack 1: 26 (crit threat 19)
Critical: 26 (double damage)
Damage 1: 5 hp
Critical Damage: 7 hp
Attack 1 Total: 12 hp

Attack 2: 27 (wow! nat 20 crit threat)
Critical: 21 (double damage)
Damage 2: 4 hp
Critical Damage: 5 hp
Attack 2 Total: 9

Will save: 20

Memorized spell: Longstrider
Active effects: Enlarge

Kendry (AC 15, HP 19/23; inspire courage) & Cheann the dog (AC 16; HP 20)  d20+11=17 d20+6=24 d8+3=10 d20+2=18 d6+3=6 d100=95 d100=82 d20+9=21
Friday May 19th, 2006 4:50:58 PM

[Perform (Singing): 17 - everyone within 30' of Kendry (Podo, Tobias, Tewdwr & Cheann) use this as your save vs. the harpy's song. If you are outside the 30' - you still get +1 on your will saving throw due to inspire courage. It looks like Selithe is 35' away, Airin 40' away, and Dwight 60' away - so you three add +1 to your will save.]

"Ouch!" Kendry swings again his bastard sword, striking harpy W3 (AC 26 (should be +8, not +6) for 10 hp damage).

Cheann up and bites into harpy W3 (AC 20 for 6 hp damage). So far she has sustained 31 hp of wounds.
Heed ye not the siren song
Clear your mind - you know she's wrong
Show no mercy to these witches
Prepare their bodies for the ditches
The halfling bard smiles a bit, thinking that the danger of combat has him taking poetic shortcuts, lessening the quality of the lines. Well, no time for composing a masterpiece now. We've gotta take these foul gals out, he thinks in the back of his mind.

[Afterthought - neither K's nor C's attacks failed due to blur - 95 & 82, well over 20. And, although due to the countersong I don't think I need it, just in case: Will Save: 21]

Tewdwr  d20+3=5 d20+3=13 d6+1=7 d100=29
Friday May 19th, 2006 5:20:30 PM

Tewdwr takes a couple of bites at the harpy too.

Tewdwr uses Kendry's song vs the harpy's song.
Kynan Attack: AC5 (missed)
Dryw Attack: AC13 (did that hit? 7 hp if it hit)
Blur check: 29 (hit)

Dwight  d20+5=15 d20=18 d3=3
Friday May 19th, 2006 7:17:33 PM

Will save: 15+1(Kendry)=16 (Whew!)

Tossing his bow to the side, Dwight waves closed fists and opens them in the direction of the oncoming harpy. (Acid Splash: Touch attack 18 + 1(for melee?)) Dmg: 3

remaining spells
3-zero
1-first

Selithe-AC:15-HP:26  d20+7=23 d6+1=6 d20+5=25 d20+1=9
Saturday May 20th, 2006 12:16:30 AM

(I'm taking for granted since the harpy is flying it is high enough to not make Selithe take penalties on her to hit.)

Selithe is glad for the miss by the harpy that attacked her and prepares another arrow and fires it at the harpy.

Selithe does notice Gra moving off since the harpies song got to her. Selithe calls out as she sees this happen, "Kendry or someone help Gra please!"

(Can hit AC:23 Damage:6 Forgot to roll Will check first but Will:25 Will check for Gra:9 (still have to get Gra on my CS so for the moment just gave it Kendry's encourage bonus for the song.).)

Podo D. Danderfluff (AC18; 28/28hp)  d20+10=19 d20+10=26 d6+2=5 d6+2=8 d20+3=22
Monday May 22nd, 2006 11:40:21 AM

Next round, Podo will use it to relase a Flurry of Blows move into the stunned harpy.

First blow (Ac:19, Damage: 5) Second Blow (AC: 26, Damage: 8)

Spinning around and tumbling to a new location to ready another attack.

Skills Used
Movement Rate: 30'
Tumble: 22

And the Feathers Fly (co-DM Philip K)  d20+2=20 d3=1 d20+7=24 d20+2=6 d20+2=19 d20+2=11 d20+7=22 d20+2=17 d20+2=13 d20+2=10 d20+7=22 d20+2=4 d20+2=6 d20+2=21 d20+7=15 d20+2=15 d20+2=4 d20+2=7 d6=4 d3=1 d4=4 d4=3 d4=4 d3=1 d6=4 d6=2
Monday May 22nd, 2006 12:16:21 PM

Tobias and Tewdwr face down the wretched beast woman, taking tit for tat. The thump upon his shoulder and the rake across his gut are little more than scratches for the trusty ranger. In return, Tobias lets loose with his twin blades, cutting deeply into the harpy's flesh twice (crit twice, 21 damage, 31 total on W1). As the harpy nearest Airin begins to sing, Tobias shrugs off the effects easily. The blur effect seems to be effecting Tewdwr's sensitive eyes more than anticipated as the brave lupine companion is unable to bit anything but air (missed the harpy's AC on both attacks).

Kendry's song of inspiration and resolve urge his companions on through their attacks. He grits his teeth through the harpy's attacks and swings his sword at her once again, connecting solidly (hit for 10, 32 total on W3). His faithful hound, Cheann also leaps at the harpy, biting down solidly upon her foot (hit for 6, total 39 on W3).

Dwight recognizes the futility of trying to attack a foe that has closed within melee with a bow, so he tosses it aside and opts for a spell. He throws his hand toward the hardy, incants a few words of power and a small glob of acid flies toward her. The harpy finds herself sprayed with the magical acid and screeches in pain (hit with Acid Splash for 3, 4 total on W5)

Selithe attempts to nock and fire another arrow at the harpy that closed with her, but finds the harpy's kicking foot talons very distracting (AoO hits AC20 for 1 damage) but is able to get off the shot (hit for 6 damage, total 6 on W4 [ooc: The harpy may be flying, but it is closed in melee combat with you.] Although Selithe's mental resolve is strong, Gra is unfortunately captivated by the harpy's song and begins to wander toward her.

Podo tumbles into action, and releases a couple hefty blows onto his harpy (hit for 13 damage, total 13 on W2) [ooc: Sorry, you said you moved and I didn't move you on the map. It will be corrected on the new map and although it didn't matter for these attacks, I would have granted the +2 flanking bonus]

Airin tries to take in the scene, but the hazy field of action is making it difficult to concentrate. She's quite sure her last bolt hit and she prepares another.

================================================

The harpy's launch their next counter offensive...

W1, though looking very wounded, continues her own attacks, unwilling to allow the enlarged halfling and his two-headed wolf companion to take her down. She swings down with her club again and kicks at Tobias again and thumps him solidly with her club again and rakes him with a claw (AC24, AC6, AC19, AC11, Dmg 4 + 1 = 5)

W2 follows Podo's tumbles, but the pain in her leg prevented her from attacking. But that pain has now subsided and she has no problems attacking now. She stabs at him and kicks with her talons, sticking him twice, but is unable to hit the nimble one with her feet (AC22, AC17, AC13, AC10, Dmg 4 + 3 = 7)

W3 wonders, very briefly, which she should hit first, Kendry or Cheann, however, the clumsiness of Cheann's bit makes that answer easy, he halfling. She stabs down with her dagger, then kicks at him with her feet, striking solidly with the dagger and finally with a talon (AC22, AC4, AC6, AC21, Dmg 4 + 1 = 5)

W4 looks down at Selithe and grins evilly as she realizes that the halfling appears content using a bow against her in such close quarters. She swings her club down and kicks wildly at her halfling target connecting with two solid thumps of the club (AC15, AC15, AC4, AC7, Dmg 4 + 2 = 6)

W5 ponders the intelligence of a continued attack on an arcanist and decides the direct approach may not be the best. She flies up 5 feet and begins to sing a haunting melody, drawing an AoO from Dwight (Will save for all, DC16 or be captivated by W5 and move toward her. Kendry can attempt to Countersong again, but as it is a new harpy song, it will be another use of the ability)

W6 sees that her song has done little, but it has at least captured one of their enemies in its embrace and continues her song. (No new Will saves against W6 except Gra, who gets Kendry's newest countersong)

Harpy AC = 15

Tobias [ AC 18 - HP 20/29 - Enlarged]  d20+9=23 d4+3=4 d100=44 d20+9=27 d4+1=2 d100=18
Monday May 22nd, 2006 12:58:02 PM

[ooc: Tobias took a 5ft step north last round.]

The harpy's club blow did nothing more than anger Tobias. He takes another 5 ft step to the northwest, so that he's in a flanking position with Tewdwr (and the harpy in between us). And, he attacks again with both short swords.

Attack 1: 23
Damage 1: 4 hp
Blur 1: 44 (hit)
Attack 2: 27
Damage 2: 2 hp
Blur 2: 18 (miss)
Total Damage: 4 hp

Tewdwr [AC 15 - HP 14/14]  d20+5=19 d6+1=5 d100=30 d20+5=23 d6+1=4 d100=16
Monday May 22nd, 2006 1:03:29 PM

Tewdwr is tries to recover from the blur effects and nips after the harpy.

Kynan Attack: 19
Kynan Damage: 5 hp
Kynan Blur: 30 (hit)
Dwyr Attack: 23
Dwyr Damage: 4 hp
Dwyr Blur: 16 (miss)

Cheann, then Kendry  d20+5=19 d100=43 d6+3=7 d20+11=16 d20+8=9 d100=96
Monday May 22nd, 2006 3:05:07 PM

As the harpy focuses her attacks upon his master, Cheann moves five feet (to AC23) and bites the nether regions of W3 for 8 hp damage (if Cheann gets inspire courage bonus - 7 hp if not).

IF Cheann's bite does not take W3 down, then Kendry swings on her as he modulates his countersong to accommodate the new singer [Perform (singing): 16 - the exact DC needed to overcome the harpy's song]. If W3 has gone down due to Cheann's attack, he swings instead against W2.

In any case, his swing misses (nat 1), though not due to the blur.

In the halfling tongue, he sings:
Gra to Selithe now return
Help her then the bird bring down
Courage all! This rescue turn
Fight like heroes of renown.
Anyone within 30' of the bard does get the benefit of his countersong, and all allies within the hearing of his voice the benefits of inspire courage.

Selithe  d20+5=11 d20+1=15
Monday May 22nd, 2006 8:33:10 PM

Selithe tries to fight off the harpies song once again but this time finds it's effect on her is to much. (Will:11 you said all so figured Selithe needed to make a save too.)

Gra is unable to break her hold either and continues moving too, all though she comes close. (Will:15)

(If I missed something then please let me know and I'll repost.)

Dwight (hp 20/25, ac15)  d20+5=18 d20+1=8 d4+1=2
Monday May 22nd, 2006 9:03:05 PM

Fighting the urge from the new song (will: 18), Dwight grabs his metal dagger and takes a wide swing, missing his extra chance to hit the harpy.

With the harpy out of reach, Dwight again allows the sparks of electricity to leave his hand towards the upward harpy (magic missile, dmg 2)

spells remaining
3 0-level

Dissension in the Ranks? (Co-DM Philip K)  d20+7=13 d20+2=10 d20+2=13 d20+2=21 d20+9=27 d20+4=23 d20+4=17 d20+4=22 d20+4=16 d20+7=24 d20+2=7 d20+2=9 d20+2=22 d20+7=8 d6=4 d4=1 d4=4 d4=2 d3=2 d3=3 d4=2 d3=2
Tuesday May 23rd, 2006 11:14:13 AM

Tobias and Tewdwr continue their assault on their harpy. Tobias takes a quick step to the side to get a more tactical advantage with his wolfen companion just prior to swinging his twin blades. He strikes the foul woman-thing with one blade, but loses her momentarily to the hazing effect (hit W1 for 4 -- 35 total). Kynan is able to bite down on the harpy's leg, but this and the blur twists Dwyr just out of reach (hit W1 for 5 -- 40 total).
Kendry and Cheann take their licks and give them back in spades. Cheann, seeing the harpy attacking his master leaps for the she-beast and rips into her with a nasty chomp (hit W3 for 8 -- total 47). Though severely wounded, the harpy doesn't not yet succumb to her injuries, though Cheann knocks her back in such a way that Kendry's attack is horribly off kilter and he's unable to get the proper swing to his blade. Luckily, he's able to continue his song and modulate it enough to stem the effects of the new singer.

Selithe is ready to strike out at the harpy attacking her when she succumbs to the alluring song of the new singing harpy. She lowers her weapon and begins to walk toward the harpy. Gra, however, having passed close enough to Kendry to be inspired by his song is released from his own trance and returns to his master's side. [ooc: You are correct, the range of the harpy song is a 300 foot radius, far more than enough to cover the area. Sadly, you're out of range of Kendry's song (30 feet), so you use your own saves. However, Gra moved within range of Kendry's song and thus uses it for his own save and he is no longer captivated.]

Dwight momentarily covers his ears when the harpy before him begins to sing and is able to resist her wiles. With her out of reach, he calls forth mystical energies and releases them against her for mild effect (magic missile to W5 for 2 -- 6 total)

Airin continues to be baffled by the haziness in the area, trying to clear her vision enough to properly target one of the harpy's attacking her companions.

Podo watches the harpy he was attacking move away, stunned in disbelief that she would just move away from him like that.

================================================
W1 -- Swings her club and claws at Tobias but is unable to connect until she kicks that one last time (AC13, AC10, AC13, AC21 -- Dmg 4)

W2 -- Seems momentarily unconcerned with Podo, but sees her sister being hacked down by Kendry and Cheann. She moves to flank with her sister and swings her dagger and talons against the little bard. She hits him with every strike, her second dagger strike hitting the bard squarely in the neck (AC27, AC23/AC17 crit, AC22, AC16 -- Dmg 1 + 4 + 2 + 2 + 3 = 12 total)

W3 -- Seeing how clumsy Kendry's last attack was and how much Cheann's hurt, the harpy turns her attention on the dog. He stabs and rakes at Cheann , hitting him squarely with her dagger and a foot (AC24, AC7, AC9, AC22 -- Dmg 2 + 2 = 4 total)

W4 -- Hearing her sister's song and watching Selithe walk off, the harpy allows her to go and swoops in to help her sister with the two-headed wolf. She brings her club down upon the lupine but clumsy is too nice a word to describe the attack (AC8 nat 1 -- Dmg 0)

W5 -- Sees how badly things seem to be going for two of her sisters and begins to back away from the area slowly, continuing her song like a Pied Piper, dragging Selithe and in a way, Gra along for the ride.

W6 -- Seeing that all her potential song victims have either resisted or been coaxed away by Kendry's song, she ends it and looks around for the one that fired the bolt at her sister.

Harpy AC = 15

Podo D. Danderfluff (AC18; 21/28hp)  d20+4=7 d20+9=10 d20+1=12
Tuesday May 23rd, 2006 11:21:12 AM

Podo runs and jumps up trying to tackle & then grapple a harpy out of the air that is attacking Kendry & his dog.

Skills Used
Movement Rate: 30'
Grapple: 12
Jump: 7
Tumble: 10

Inge ooc 
Tuesday May 23rd, 2006 11:24:22 AM

Guys, terribly sorry, but I'm very sick at the moment and am at home. I will probably moss quite a few turns this week. Just at the moment where it gets fun :-(
Anyone willing feel freet o post for Airin.

Again, terribly sorry.

[ooc: No worries Inge. I've been trying to have the harpies mostly not see you as they've all been engaged for the moment. The only one that isn't had been singing and is only just now trying to find you.] Edited by Philip K to add the ooc.

[Inge: So sorry to hear that. If you have no objections, I'll go ahead and post for her. Get well! -Kim]

Yes please do Kim. Thank

Tobias [ AC 18 - HP 16/29 - Enlarged - Inspired]  d20+9=15 d4+4=6 d100=63 d20+10=27 d4+2=5 d100=99
Tuesday May 23rd, 2006 1:03:14 PM

Tobias cannot believe this flying bird-woman is still standing. And, he's concerned that a second harpy has moved towards Tewdwr. He screams and forces two heavy blows at the harpy.

Attack 1: 16 (15 +1 for inspire courage)
Damage 1: 6 hp
Blur check 1: 63 (hit)
Attack 2: 27
Damage 2: 5 hp
Blur check 2: 99 (hit)
Total Damage: 11 hp
Harpy W1 has taken 51 hp of damage.

If that kills W1, then Tobias takes a 5 ft step south to help support Tewdwr against W4. Otherwise, he remains in flanking position

Tewdwr [AC 15 - HP 21/21 - Inspired]  d20+4=6 d20+4=23 d6+2=4 d100=78 d20+3=6
Tuesday May 23rd, 2006 1:17:10 PM

Tewdwr focuses his attacks on the harpy coming from the south (W4). Dwyr is able to bite the harpy's ankle and attempt to trip her.

Kynan attack: 6 (missed)
Dwyr attack: 23
Dwyr damage: 4 hp
Dwyr blur: 78 (hit)

Dwyr trip check: 6 (probably not)
*need an opposed check from W4.

Cheann the Riding Dog vs W3 (AC 16, hp 16/20)  d20+5=21 d6+4=8 d100=35
Tuesday May 23rd, 2006 5:35:56 PM

Cheann bites back at the furious harpy, wrapping his jaws firmly on the bicep and twisting his head to throw her to the ground (AC 21, 8 hp damage, no blur miss).

If she (W3) is now unmoving, Cheann leaps around to get a piece of the harpy, W2 (heading around Kendry to Z24).

[Note to DM: In an earlier post, Cheann's first bite doing 6 hp damage should have been 7 hp... bringing the total, with this 8, to 56 vs. W3]

Kendry (AC 15, HP 7/23; inspire courage)  d20+8=28 d20+8=26 d8+3=8 d8+3=9 d100=92 d20+11=24
Tuesday May 23rd, 2006 6:34:15 PM

Something turns in Kendry's blood as he receives the fury of this harpy's assault. "I warned you!!" he sings. Swinging his bastard sword from behind him low, twisting torso and hips against his planted feet, he brings the blade up full against the breast of the unwholesome creature, making a diagonal slice upwards. [Nat 20 threat AC 28, crit AC 26, 8+9=17 hp damage, no blur miss.] "Fight on, my friends, fight on!" the bard continues to inspire courage, maintaining his countersong against the seductive songs of the harpies [Perform (singing): 24]

Dwight (hp 20/25, ac15)  d20+6=18 d4=3
Tuesday May 23rd, 2006 7:09:59 PM

Quickly moving 5 ft (to P24), Dwight recovers his bow and aims at the flying harpy (W5).

Att: 18
dmg: 3

[Dwight - add +1 to hit and +1 to damage from inspire courage. Thus: AC 19, Damage 4. -Kim]

Selithe-AC:15-HP:20/26  d20+5=13 d20+5=12 d6+4=6
Tuesday May 23rd, 2006 9:12:06 PM

Selithe still can't break the song from her mind and continues walking towards the harpy.

Gra however is upset at this siutation and seeing her master as being in danger will try attacking the harpy that Selithe is following. (Can hit AC:12 Damage:6)

Airin (by Kim)  d20+8=22 d100=78 d20+7=18
Wednesday May 24th, 2006 12:39:33 AM

Airin wonders whether the nearby singing harpy might try something else soon. Since she is nearby, the rogue pulls out a tanglefoot bag, steps forward (to AA17), and throws it in an arc up and over the cage at the harpy by the cages (ranged touch attack, AC 22 not sure of positional adjustments, no blur miss), hoping to perhaps stick her to the ground, or at least make it so she can't fly away. She aims her loaded crossbow in her direction, ready to loose it the moment she can get a clear shot, without endangering those in the cages. [Will save vs charm: 18, for harpy's song.]

And They Begin Falling (Co-DM Philip K)  d20+8=23
Wednesday May 24th, 2006 11:31:14 AM

Unwilling to have his target just leave him, Podo attempts a flying tackle on the harpy, but his little legs just don't quite have the spring needed to launch him high enough to get a solid hold on her (miss W2 with grapple check). He comes up ready to go again right next to her though.

Tobias lays into his harpy as Tewdwr finds himself being attacked from behind. The anger and frustration that this harpy has not yet fallen and seeing his wolf now being attacked is all he can stand and he stabs her violently twice as she falls like a baby bird from its nest (hit W1 for 16 -- Dead). He then steps toward his wolf, ready to help him as soon as he's able. Tewdwr turns his attention on the new harpy attacking him. This time Dwyr's enthusiasm (hit W4 for 4 -- 10 total) blocks off Kynan from getting in his bite. However, Dywr's bite doesn't get a solid enough grip to successfully pull the bird woman down.

Kendry and Cheann keep up the pressure on the harpies around them. Cheann leaps up and bites down hard on the harpy before him and brings it down...hard (hit W3 for 8 -- Dead). Kendry, stunned at the ferocity of the series of attack he just took, spins with his sword, his whole body behind the swing and connects solidly. He feels a crunch that he can only assume is either tendon or bone, if not both (Hit W2 for 17 -- 30 total)

Dwight scrambles for his bow and snaps off a shot at the retreating harpy. He glances a shot off one of her wings, but it's not enough to stop her retreat (hit W5 for 3 -- 9 total)

Selithe still enthralled by the harpy, continues walking toward her, barely avoiding anything in her way. Gra, distressed by her master's predicament, dashes onward, but is unable to quite catch up to her, let alone jump high enough to attack [W5 was 10 feet in the air and out of reach, plus, Gra did not have a straight line to her to make a proper charge, sorry]

Airin sees that one harpy seems to be in retreat and suspects that the one nearest her might also try the same. She runs forward, drawing a small pouch from her bag and hurls it at the former singer. The bag explodes with a splortch as its gooey contents splatter over the beast woman's body. Unluckily for Airin, she swings her wings back just in time and just enough that they don't get stuck in the substance and she's able to stay aloft (Ref 23). This close to the cages, Airin can clearly see a dwarf, a human male and a human female all gagged very tightly. The humans have barely enough room to even fit in the cage and the dwarf is a bit squeezed himself. The human male is unconscious and the human female looks to be just barely conscious with an obvious head wound. The dwarf is rattling the bars, but with next to no leverage, he's got no chance of getting out on his own

================================================

W1 -- With Tobias' last set of attacks, this harpy falls to the ground with a thump, unmoving.

W2 -- Seeing not one, but two of her sisters fall and that she's now surrounded, this harpy knows that she's not likely to survive and opts for retreat. She flies straight up 40 feet (withdraw action)

W3 -- Cheann's final bite and yank pulls her very unceremoniously from the air as her head bounces awkwardly off the ground.

W4 -- Though relatively unscathed, this harpy is not stupid as she sees her sisters die or retreat, she does the same, flying straight up 40 feet (withdraw action)

W5 -- Seeing her sisters dying, she gives up her song and simply flies away at best speed (move 160 feet and accelerating, well off the map)

W6 -- Covered in the tanglefoot glop and unwilling to fight while hampered thusly, this harpy flies off to the north at full speed (move 160 feet too the north, well off the map)

Airin (by Kim)  d20+9=26 d6+2=7 d100=28
Wednesday May 24th, 2006 1:24:38 PM

Airin lets the nearby glopped harpy flee, and swings around, releasing her readied crossbow bolt at W2 as that bloodied harpy rises into the air (AC 26 for 7 hp damage, no blur miss). As a free action, she reloads, then goes to look at how the cages are secured. "Put your head near the bars, Bikmo, and I'll untie your gag," she offers.

Kendry (AC 15, HP 7/23; inspire courage)  d20+8=18 d8+3=6 d20+8=21 d4+3=7 d100=26
Wednesday May 24th, 2006 1:33:08 PM

If due to a less than straight vertical ascent Kendry can get an attack of opportunity on harpy W2, then he gives her one last swipe of his sword [AC 18, 6 hp]. [If not, then disregard this AoO.]

Kendry drops his sword and quickdraws his bow and arrow, and looses the missile at the female who just wounded him so grievously. The arrow embeds itself in her flesh [AC 21, 7 hp damage, no blur miss].

He sings out in halfling, "Friends, quick, launch your arrows against that one!" indicating the harpy he and Airin just hit (W2).

Selithe 
Wednesday May 24th, 2006 4:09:27 PM

(is storming so quick post)

Selithe frowns when she is released by the spell and the harpies are flying away, confused at what is going on for sure since she didn't know why she walked this way.

Dwight  d20+7=16 d20+1=14 d4+1=5
Wednesday May 24th, 2006 6:44:54 PM

Convinced his harpy is actually fleeing, Dwight rotates and takes a shot at the harpy Kendry is referring too (W2).

Seeing only one harpy, Dwight fires.

Attack 16
dmg 5

(OOC: other d20 was accident, trying to roll for dmg)

Tobias [ AC 18 - HP 16/29 - Enlarged - Inspired]  d20+11=31 d20+11=23 d4+2=4 d4+2=6 d4+2=6
Thursday May 25th, 2006 10:52:37 AM

Following Kendry's lead, Tobias drops his swords and draws his darkwood short bow. He unleashes a perfect strike on the fleeing harpy (W2).

Attack: 31 (Nat 20; crit threat)
Crit: 23 (triple damage)
Damage: 16 hp

Making a Hasty Retreat (co-DM Philip K) 
Thursday May 25th, 2006 11:13:19 AM

Airin seeing her chance at the glopped up harpy near her fly away, turns her attention toward the ones nearer her companions. She draws a bead on it with her crossbow and launches a nice shot into her hip (hit W2 for 7 -- 37 total). She then moves toward the caged humanoids to see what assistance she may be able to lend.

Kendry finds that even with her angled ascent, the harpy has enough presence of mind to back away in such a way as to not leave herself vulnerable to melee attack. He quickly discards his sword for his bow, nocks an arrow and lets it fly, finding its target in the harpy's arm (hit W2 for 7 -- 42 total). He let's out a tactical call to the others to focus on that same harpy to hopefully bring her down.

Selithe begins to snap out of the harpy's influence. She shakes the cobwebs out of her head and wonders why she's wandered so far away from the main battle.

Dwight hears Kendry's call for help and convinced that the one he had been fighting is truly fleeing, he turns and snaps off a shot, hitting the harpy in her other arm (hit W2 for 5 -- total 47). Even riddle as she is, she still stays aloft, but is obviously struggling.

Tobias also drops his blades and pulls forth his bow. His woodsman training does not fail him as he let's fly a devastating shot on the harpy, hitting her up under the chin and piercing the back of her skull (crit W2 for 16 -- Dead) and she falls to the ground with a sickening thud and crack.

Podo finds that his hands are a poor weapon when dealing with flying targets, especially when those targets choose to fly well up out of his reach.

================================================

W1 - Dead
W2 - Dead
W3 - Dead
W4 -- This harpy flies toward the south at best possible speed (160 feet), but appears to be making a slow arc toward the west. Most likely, she's trying to get and stay out of missile range, but trying to catch back up to her sisters that left in a more northerly direction. Before she turns and flies away, she curses "You'll pay for killing our sisters!! You'll pay dearly!!"
W5 -- This harpy arcs her flight toward the north and toward her tangled sister.
W6 -- This harpy, though hampered by the tanglefoot mess flies as best she can (80 feet) almost due north away from the camp.

[ooc: Opps, nearly forgot to say, G1 = Dwarf, G2 = Human Male, G3 = Human Female]

Podo D. Danderfluff (AC18; 21/28hp)  d20+3=16 d20+1=9 d20+8=21
Thursday May 25th, 2006 11:22:11 AM

Realizing that his hands are no use at this point, Podo runs to see about Bikmo and his friends. Once at the cages, Podo will use all his skills to ascertain if releasing them will be difficult.

Skills Used
Movement Rate: 30'
Spot: 16
Search: 9
Listen: 21

ooc Inge 
Thursday May 25th, 2006 12:01:12 PM

Getting a lot better. Thanks a lot Kim for covering once again. I'll start posting again on monday.

============
Glad to hear you are recovering, Inge. We'll look forward to having you back with us soon. Go over to DFR3 to see Kendry ride the neck of Flame. :-) -Kim

Tobias [ AC 18 - HP 16/29 - Enlarged - Inspired]  d20+7=9 d20+4=24
Thursday May 25th, 2006 1:10:50 PM

Seeing that he still has a minor shot at W4, Tobias lets loose one more arrow. Giving the cursing harpy something to think about as she flys away...

Attack: 9 (missed)

Having missed with his one shot, Tobias looks around the camp trying to figure out what happened to the chanting hags.

Spot: 24 (Nat 20)

Kendry calls back (HP 7/23) 
Thursday May 25th, 2006 1:19:51 PM

"Never threaten to eat a halfling!" Kendry calls back to the cursing harpy, "And DON'T kidnap people!"

He places his strung bow diagonally across his chest and back, and pauses to place his hand on his neck where the harpy stabbed him, and sees the blood on the right side of his abdomen. He looks around at others, and notes that Cheann has a dark spot on one shoulder. Tall Tobias, too, has multiple wounds. "You sure shot up fast, there, cuz." His eyes do a quick inventory of the rest. "Is everyone all right?" he asks as he leans over to pick up his bastard sword. "Let's see to each other, and those in the cages." He begins to walk slowly toward where Airin is.

Airin (by Kim)  d20+12=20 d20+12=18 d20+12=27
Thursday May 25th, 2006 1:26:59 PM

Airin works on the lock on the dwarf's cage, since he didn't move close enough for her to untie the gag [Open Locks: 20].

If it unlocks, she swings open the door, and unties his gag. "You must be Bikmo, right?" she asks him. "Some of your friends sent us. Do you know these two?" he asks about the man and woman.

Next she goes to unlock the man's cage (18), then the woman's (27).

After they are all unlocked, Airin sees about untieing wrists and ankles. "These people need some help!" she calls out to her friends.

Tobias 
Thursday May 25th, 2006 2:35:59 PM

"Yeah cuz, I've been eating my vegetables and look what it's done." Tobias jokes with Kendry.

Tobias is a little worse for wear after the battle with the harpies, but not too badly off. He notices the wound on Tewdwr and is glad to see that it doesn't look too bad.

Selithe 
Thursday May 25th, 2006 3:18:33 PM

Selithe looks to her brother and then others before moving to rejoin them and speaking to Gra, "Come on girl, lets get back to the others."

Selithe and Gra move to the others before she speaks to her brother, "Whats the chances we can track them down bro? I don't like the idea of letting them just get away, specially when they had old green skinned females with them who had quite abit of power. Do you think the hags or whatever might of left here and attacked the road crew?"

Dwight  d20+6=19
Thursday May 25th, 2006 10:45:44 PM

Dwight, amazed, releaved, hurt and tense all at the same time. With bow still in hand, Dwight wanders to where the hags were. His fingers still tingle. "I, I...um, tingling, from fingers, harpy fled," Dwight mumbles to himself.

Looking around, Dwight searches for clues to the harpies plans, (search 19) near the fire and entrance to the cave while others handle the ex-prisoners.

Dwight will then wonder over and search the dead harpies if no one else has.

And the Prisoners are Released (Co-DM Philip K) 
Friday May 26th, 2006 11:25:57 AM

Podo determines that the harpies are will out of range by the time he has his sling ready, so he decides to go help with the hag/harpy prisoners. Still tense, he checks the area pretty thoroughly, but aside from the lingering blur effect (that appears to be fading slowly) he's unable to find nothing.

Tobias is unwilling to let the harpies leave so easily and fires off a shot from his bow, but the range makes the arrow fall well short. He turns his attention to the immediate area wondering what happened to the hags. After all their casting, they didn't seem to do anything. Even with his phenomenal eyes, he's unable to find any sign of their presence. He jokes a bit with Kendry about his newfound height. Then he checks over Tewdwr's injuries and is happy that although he was hit, it wasn't much more than a good scratch for the wolf.

Kendry returns the harpy's curse with an exclamation of his own. Seeing that taking any more harpies down is highly unlikely, he puts his bow up, checks his own injuries which are quite substantial, then checks on the others as well. He jokes with Tobias about his human-sized height then moves over to see what aid he might be able to lend Airin at the cages.

Airin tickles the locks on the cages with her picks and coaxes each of them open after spending a few moments on each. As she releases the dwarf that she assumes is Bikmo, he practically springs out as his muscles finally have a change to stretch out once again. He is, however, quite injured and immediately falls to the ground, exhausted. [ooc: None of the prisoners are bound, just gagged.]

Selithe checks with her brother than calls for her riding hound, Gra, who had chased after the harpy a bit longer before giving up pursuit. She hates the idea of the harpies getting away and wonders if they would be able to track them down. She brings up the unpleasant thought that the hags may have gone to attack the road crew while they were occupied with the harpies.

Dwight's adrenalin rush is beginning to fade causing him to shake and tingle slightly. Like the others, he's curious as to where the hags may have gone. He searches the area for signs of what the hags and harpies might have been up to. He checks near the entrance of the cave, which doesn't appear all that deep. When he gets near the edge, he catches a glimpse of something shiny down near the bottom.

================================================

Dwarf -- As the dwarf's cage is opened, his scrunched up muscles finally have a chance to flex which launches him out of the cage, but his injuries and the position he's been forced to keep for probably several hours have taken their toll and he collapses to the ground, exhausted. <huff huff> "Thank ya lads and lasses. Dunno what they were gonna do with me, but the boy there don't look too good and I can only imagine what they'd of done with me..." the dwarf's voice fades out as he passes out.

Human Male -- As the cage door is opened, the young man tumbles limply out of the cage. He is breathing, but it's very shallow and he's quite pale.

Human Female -- When her cage door is opened, she falls hands first to the ground, her head lolling about as if she's barely able to lift it. The wound on her head looks to be at least a day, maybe two days old. She appears to be struggling to remain conscious, but it looks as if it's a battle she's slowly losing.

Tobias 
Friday May 26th, 2006 12:40:09 PM

With the danger apparently gone for the moment, Tobias puts away his bow, gathers his swords, and walks over to where the prisoners are being freed to see if he can lend a hand.

After a few moments, his adrenaline returns to normal levels, and he begins to feel the full extent of his injuries. He asks if anyone in the group has healing magic.

And, I assume he returns to normal size soon too.

Kendry  d8+1=8 d8+1=6 d8+1=7 d8+1=6 d6+1=2 d6+1=4 d6+1=7 d6+1=2 d6+1=2 d6+1=4 d6+1=6 d6+1=3 d6+1=6
Friday May 26th, 2006 12:56:57 PM

"A-yup. Vegetables will do it to ya every time!" he returns to Tobias.

Kendry answers Selithe, "Well, those are some good questions, sis. They can fly - and are aware of what we can do. Some of us are wounded, so I think now is not the time. Although I don't like the idea of them getting away, either. I don't know whether they plan on going after the road crew - but doubt they'll try it immediately. One of the hags threatened retaliation for spoiling their plans. One of the harpies for killing their sisters. They flew north. That's the direction we are going, too. Yep, those are some important things to think about, Selithe. But first, we have these people here to think about, too," he says, indicating the people Airin just set free.

Kendry takes from his haversack the wand that first was Olo's, then given to him, given to Airin, and returned to him by Airin. "This wand was given us by our friend Olo, and has healing power," he explains to the captives.

Kendry, cure light wounds wand:
Woman: 8 hp cured
Man: 6 hp
Bikmo: 7 hp
Tobias: 6+4=10
Podo: 7 hp
Selithe: 4 hp
Dwight: 6 hp
Kendry: 6+3=9 hp (current hp 16)
Charges left in wand: 31-10=21

He looks at the dogs and the wolf. "Tobias, Selithe, how badly do you think your friends," and he indicates Gra and Tewdwr, "were hurt?"

If any took 6 or more hp of damage, he will use the wand on that one (or on those).

As the prisoners benefit from the CLW, he next offers them some water to drink. He tries to gauge how much more healing they may need.

"Hello, friends. My name is Kendry. This is my love, Airin, who opened your cages." Not wanting to overburden them with too many names from his own lips, he says, "My friends will introduce themselves, too. But please, tell us your story. How did you come to be captured by the harpies? Have you heard the plans of them and the hags?"

Selithe 
Friday May 26th, 2006 3:18:23 PM

Selithe nods and her brother's comments and looks to Gra before walking to her and kneeling, checking Gra out slowly, mainly by just rubbing her down to check for injuries.

Thinking she also looks to Tobias and smiles, "I hope the spell was of some use Tobias. I wasn't sure who to cast it on so just picked someone. Might be good to talk to people in the future to find out who would benefit the most from the spell."

Podo D. Pipewood 
Friday May 26th, 2006 5:20:03 PM

"HI! I'm Podo Danderfluff Pipewood. Monk of Domi and cousin to Kendry here," says Podo as he extends his hand to motion in the direction of Kendry.

Tobias 
Friday May 26th, 2006 6:42:10 PM

"Ahh, thanks Kendry, that's much better. Tewdwr looks ok for now, he just got a minor nick."

Then, he responds to Selithe, "Well, it made it easier to reach the harpies, but that's about it. Most of my attacks are based on quickness not raw strength, so anything you have that might make me more agile would work better. Or, maybe you could cast that spell on Tewdwr next time. Nothing would scare creatures off more than a large two-headed wolf..."

Tobias hangs back and lets the prisoners catch their breaths and tell their stories. Once they're done, he'll introduce himself.

[OOC: Tobias now down only 2 hp; Tewdwr is down 4 hp.]

Airin (by Kim)  d20+8=15
Saturday May 27th, 2006 1:54:05 AM

As Kendry goes about with his wand, having done what she can to free the prisoners, Airin figures she'll check out what's around and under the rocks. "Notice anything, Dwight? Say, did you just cast a spell a minute ago? It was kind of blurry, but it looked like some little light shot from you toward the hags."

If she notices something shiny toward the bottom of the little cave, then first she'll check for traps. [Search (trapfinding): 15]

"Dwight - keep an eye out for me," she asks him.

If she finds no traps, then carefully, if she can fit down into the cave, she climbs down to see what that shiny thing is. She looks around as she descends.

Dwight  d20+1=7
Monday May 29th, 2006 5:53:32 PM

Dwight allows the others to help the ex-prisoners and awaits for thier story before introducing himself.

"We should definitely check out the cave. Saw something shiny a moment ago." As he points towards its location. "I think that would be a description of what i did. The harpy came so fast I couldn't drop my bow and pull my dagger. I flung my fingers outward and out came a bolt, then acid, then another bolt. Luckily, the harpy thought I knew what I was doing and was just as afraid of me as I was of him. I think I only barely injured him because he still flew off fast enough.

After Airin has searched and considers entering, Dwight considers tying her off. "Perhaps we should secure you with a bit of rope before you enter, to avoid another possible illusion or trance walking." If there isn't any protest, Dwight will hold one end as the other end is tied to the advancing Airin.

(additional spot while watching Airin: 7)

Airin (by Kim) 
Monday May 29th, 2006 6:14:21 PM

"So, you're a wizard, then, or sorcerer?" Airin says to Dwight. "Uh, did you see any male harpies?" she asks him.

Regarding the use of the rope he suggests, she agrees, and takes advantage of the rope as she descends into the small cave.

[inge: ah ok thanks Kim. I was waiting for a DM post to post again :-) As usualy you have saved Airin and me once again... extra Xp to Kendry as he should be geven a percentage of Airin's Xp.]

Kendry  d8+1=4 d8+1=4 d8+1=9
Tuesday May 30th, 2006 1:49:29 AM

Concerned that they are not yet responding, Kendry uses Olo's wand once more on each of the people. The dwarf and man gain 4 more hit points each, and the woman 9 more. "Hullo? Can you talk? Can you hear me?"

A Little is Learned (Co-DM Philip K) 
Tuesday May 30th, 2006 11:31:01 AM

Tobias tries to lend a hand with the prisoners, helping them to their feet, giving them water, etc. After a couple more minutes, the enlarge spell finally ends and her returns to normal size. He thanks Kendry for the healing and let's Selithe know the pros and cons of using the enlarge spell on him, and suggests that it might be better on Tewdwr.

Kendry uses the wand of healing quite liberally around the party and on the prisoners just in case things are not as safe as they appear at the moment. He also hopes that this will restore the prisoners with enough vigor to be able to respond to a little questioning as he and the party are still curious as to what the harpies and hags were after. Though he would like to get after the harpies as Selite suggested, he feels that it would be better to get these folks back to the work crew and better help than he can provide. Once the healing has been handed out, he introduces himself and allows the others to introduce themselves as well, then he begins his questions.

Selithe checks over Gra carefully to be sure her hound isn't hurt, then asks Tobias about the effectiveness of her spell. She suggests discussing such spell use prior to actual use in the future to avoid possible conflicts.

Podo introduces himself to the prisoners and indicates that he's Kendry's cousin.

Airin decides that with her skills, helping the prisoners might be more of a hindrance and decides to help Dwight with the search. She brings up the fact that she seemed to have noticed Dwight casting some kind of spell(s) at the harpies, something she's never seen him do before. With her skills, she decides to descend carefully into the cave/pit which is only about 20 feet deep/long. Finding no traps, she finds two chests and a smattering of other belongings, including some coin. One chest clearly has the name Terapin on it and the other one has a nameplate as well engraved with the initials G.T.J.. The chests are not horribly heavy, but their size makes them a little awkward.

Dwight seems almost as shocked by his newfound magical talents as Airin. Before she can enter, he secures Airin with a rope as just a precaution and helps lower her into the pit.

Bikmo -- After a little healing and some water, the dwarf is able to sit up on his own. "Thank ya laddie. Indeed I am Bikmo. I did the best I could with me hammer, but dwarves just ain't much good in the air. I ain't sure what they wanted with me, but I suspect it was lunch or dinner. These two were here before I was and from the looks of the boy, it's been a while. The foul beasties were mostly talkin' in giant, but it sounded like they caused the wash out somehow. They was talkin' about toys and pretties a lot, but I'm not sure what that was all about."

Ezra -- After she's received a dose of healing, the human female perks up a bit, but her eyes still look a little vacant from her head wound. "Thank you little halflings. I don't know what we would have done if you hadn't come around. Grayson and I have been here a couple days. We came up to a washed out portion of the road and as we were turning the carriage around, the winged women attacked. I got hit in the head and that's about all I remember before we were here in the cages. I struggled to stay awake and I saw the green skinned ones doing things to Grayson. It looked like they were taking the life right out of them. Is he alright? We were on our way to Plateau City for our honeymoon. I really hope he's alright."

Grayson -- The noticeable wounds have been healed by Kendry's wand, except for what appears to be a brands on his forehead and the palms of his hands. However, the human male still looks abnormally pale and still does not wake up.

The mouth of the pit is about 5 feet across. It descends at a fairly steep angle about 10 feet then levels out and goes in about another 15 feet. The back of the cave is roughly circular with a diameter of around 10 feet. From the lip to the very back of the cave, the distance is only about 20 feet. Other than the chests and the smattering of belongings, the cave is empty. [ooc: Need to send Cayzle the treasure list before I list it for you all, just in case I try to give out something he would object to. I will be doing that right after this post is put up.]

[ooc: Sorry for the no post yesterday, guys. I went away from home for the weekend on a spur of the moment thing and only got back about an hour ago.]

Tobias 
Tuesday May 30th, 2006 3:42:42 PM

Tobias is glad to hear that Bikmo is faring relatively well given the circumstances. He tells him that Droldol sent them to recover him. And, it appears that we may be able to fulfill his request.

Tobias is concerned that Grayson does not appear to be recovering from his injuries. This appears most unnatural. He hopes that Podo might have some thoughts on why this may be happening and what those brands are...

Dwight 
Tuesday May 30th, 2006 4:10:10 PM

Helping Airin from above, Dwight pulls the chests and Airin back out of the cave. "Hmm it seems the harpies hadn't quite figured out what to do with their new stuff yet, " Dwight manages to say between pulls.

"Any chance we can make it out of this murkiness before dark," inquires Dwight as he is ready to set out.

Selithe 
Tuesday May 30th, 2006 11:40:41 PM

Selithe looks to the others and waits for all the questions and answers before looking to Kendry and the others, pondering the hole and what might be down there and looking to her brother once more, "Depending on whats down there we might have to come back to it. It looks like the young man there needs more healing then we can offer."

Kendry  d20+5=24 d20+9=16 d8+1=8 d8+1=2 d8+1=8 d20+5=18 d20+5=14 d20+5=22 d20+5=24 d20+5=6 d20+5=15 d20+5=24 d20+5=7 d20+5=20 d20+5=6 d20+5=7 d20+5=10 d20+5=25 d20+5=25 d20+5=25 d20+5=6 d20+5=9 d20+5=19 d20+5=24 d20+5=16 d8+1=2 d8+1=7
Wednesday May 31st, 2006 2:48:14 AM

"Here, let my ease your pain a bit more," he says to the woman. He discharges Olo's wand again, this time gently in the area of her head, and she regains another 8 hp from cure light wounds. Kendry asks the woman her name. "Grayson - is he your brother? Your husband?" he asks her. "Is Grayson his given name, or family name?" he also asks. "Just before you came to the washout in the road, were you heading southeast, or northwest?"

"Good boy, Cheann," Kendry finally gets around to praising his riding dog. "Looks like you got yourself a mighty scratch there. Yeah, me, too. We'll get you fixed up later, though, boy. Most of us still have some wounds left." He takes out some food he brought along for Cheann, Gra, and Tewdwr, setting each portion in a separate spot to minimize canine / wolf competition.

"No, Selithe, I doubt there will be a coming back here," Kendry answers his sister. "We take what we can take, and carry whom, and what, we can carry."

Kendry projects his voice so that all in the vicinity can here. "I think we need a few more minutes here to investigate this site before we leave. Search the bodies of the fallen. Look about the cages - move them from where they sit, and see if there is anything hidden underneath, or within. If you are good at finding hidden things, then look. If you can detect magic, then do so."

If any look to be just standing around idle, Kendry encourages them to quickly join in helping out. "Look lively."

"This good man needs help beyond what I can provide. Perhaps someone yonder will have greater ways and means. If any of you think you can help him - help Grayson - please do what you can."

He speaks with the dwarf. "Bikmo - you look strong. Do you suppose you could carry Grayson here? Tobias - when it's time to set out, might you help Bikmo with that task?" He offers Bikmo another touch of the wand, for another (reroll 1) 8 hp restored to him.

"I know it's distasteful, but let us gather the bodies of the dead here in one spot." He pulls, or helps pull, the two he had fought directly).

He then takes a moment to examine the brand on Grayson's forehead and hands to see if he might have a clue as to what it is. [Bardic knowledge: 16; Decipher script: 24. Languages known: Halfling, Common, Elfish, Giant, Sylvan, Goblin, Duncan's sign language, Draconic, High Woldia, Aurun.] He then casts detect magic and sees if that reveals anything else about the brand. He spends four rounds examining the brand - and anything else that might appear magical about Grayson - to discover what he might learn.

Then, still concentrating on the detection of magic, he checks out the bodies, clothing, and any possessions of the harpies, then the cages, then - if Airin and Dwight have by this time managed to pull them forth - the two chests. He'll also take a gander down into the cave with detect magic (range: 60'). He has the ability to use one run of detect magic for up to 40 rounds, and he'll take advantage of that whole time, should circumstances allow. [20 spellcraft checks for DM use: d20+5=18, 14, 22, 24, 6, 15, 24, 7, 20, 6, 7, 10, 25, 25, 25 (3 nat 20's in a row!), 6, 9, 19, 24, 16.]

"Shall we bury the bodies of the harpies?" he asks the others. "Or lock them in the cages?" If they decide on burial, Kendry pitches in on this, as well.

Just before they leave, Kendry uses one more charge from the wand on Grayson (reroll 1: +7 hp to him).

[Olo's Wand of Cure Light Wounds: now 14 charges left.]

Airin  d20+7=15 d20+7=21 d20+12=26 d20+12=25 d20+10=19
Wednesday May 31st, 2006 9:36:48 AM

Before letting Dwight pull the chests from the pit, Airin checks them more thouroughly...

search: 15

as she probably won't notice any unusual tingies, she secures the ropes Dwight uses and helps him pulling everything up.

She will either use Dwights rope or climb from the pit herself.

Once she's out of the pits she takes a second look at the chests. Then she puts her ear against them... it's weird that she does that, but there's something about these chests that makes her curious...

Search: 21 (rogues trapfinding etc)
listen: 19

She examines the locks and if she finds nothing unusual she tries to open the chest.

If locked, she begins fumbling the locks untill they open.

open lock chest 1: 26
open lock chest 2: 25


Tobias 
Wednesday May 31st, 2006 10:35:55 AM

Tobias lends a hand in gathering the harpy bodies and jokes with Kendry, "This would have been easier when I was bigger..." But, he thinks that the bodies should be burned rather than spending the time needed to dig graves.

He also agrees to help Bikmo cart Grayson back to the road.

Podo Danderfluff Pipewood 
Wednesday May 31st, 2006 10:54:19 AM

"Wow, look! Stuff from the pit! Do you need any help?" asks Podo.

Seeing how everything looks like his friends have a handle on events, Podo will get aquainted with Bikmo, Ezra and perhaps Grayson.

And the Clean-up Begins (co-DM Philip K) 
Wednesday May 31st, 2006 1:36:02 PM

Tobias informs Bikmo of Drodol's wish for the party to find him. He's concerned that Grayson doesn't seem to be recovering, despite the magical assistance and wonders if Podo has any insights as to why. Though he doesn't care for the dread business of dragging the dead harpy bodies around, he lends assistance where he can and opts for burning the bodies as burial would be too time-consuming. When asked to assist with carrying Grayon back to the road crew, he agrees without pause.

Dwight and Airin continue excavating the cave and dragging out the chests and other items. Airin takes the precaution of searching the chests and the cave thoroughly for traps or hidden compartments, but comes up with nothing out of the ordinary. Dwight makes mention that there seems to be a lot of stuff the harpies and hags collected, but little of it seems to have been used. He's also concerned about getting at least out of the swamp before nightfall. Once everything's out of the cave, Airin takes special care before opening them up.

Selithe listens to the questions posed by her companions and answers received from the humans and Bikmo. Having a bit of a greedy touch at the moment, she voices her concern about being able to carry all the items they've liberated from the harpies and hags, even suggesting that the group may need to return to get it all out.

Kendry pushes the young woman for a little more detail, perhaps trying to find out more about what the hags and harpies wanted. When he's finally satisfied with the answers, he turns to his dog, Cheann, gives him praise and each of the animals some food which they all gulp down quickly. He tells the others to fan out and search the area with both skill and magic where possible and to collect the bodies and items found in one area for ease of disposal and/or appraisal. He states that coming back will not really be an option. Not only will something else most likely move in once they've gone, but they're still expected back in the Valley soon. He asks Bikmo and Tobias if they can carry Grayson as he doesn't seem to be recovering, despite the magic of his wand, then begins to examine the young man's brands both magically and mundanely. Highlight to display spoiler: {The brands, though hard to read as they are fairly new and very puffy, seem to be High Woldian symbols of Life (left hand), Death (right hand) and Curse (forehead). Though out of his normal frame of reference, Kendry believes that this might be some altered form of a vampiric touch spell.} As he looks over the gathered items and filters out the background magic of the faded blur effect, Kendry is able to spot that a scroll recovered is magical, but that's all in the immediate area.

Podo seems to be fascinated with the items brought out of the pit and offers to help haul it out. Once done, he tries to acquaint himself with Bikmo and Ezra, but Grayson still seems to be out and likely will be for a long time.

Bikmo -- "Aye, laddie. Now that I've had a chance to stretch out me legs and back a bit, I should be able to carry the boy, with a bit of help. About how far are we from the crew, anyway? As fer the beasties, I say let em rot. Serves em right." He spits in the general direction of the bodies.

Ezra -- As Kendry asks his questions, she does her best to answer. The second dose from wand seems to help clear her head, but it appears that the trauma and shock of all the events may be playing a part in her fog. "Grayson is my husband, we were heading to Plateau City for our honeymoon. We were coming from Angel Springs to see the great falls, we've never seen the falls before. Grayson is his given name...Grayson Todd Jensen is his whole name. I think we were going south-ish."

Grayson -- As the young man lays there, he seems to take a deep gasp and his eyes snap open. Anyone able to see his eyes notices immediately that his eyes are milky white and the barest sight of his irises and pupils can be seen. Suddenly, he arches his back in a spasm, he lets out a bit of a grunt, then his body relaxes and his eyes shut once again as he lapses into unconsciousness. If you had detect magic up Highlight to display spoiler: {Just before the young man opened his eyes, the brands glowed briefly. Just as the spasm started, some kind of energy surged out of the brands and into the air and wisped out of range for the detect spell almost immediately, heading northwest.}

Recovered items...

Chest 1 -- Has Terapin's name on it, and Bikmo points out that it's the payroll box and would prefer that the party not open it. As far as he knows, the harpies just tossed it in the pit as they arrived and hadn't touched it since.

Chest 2 -- Has a nameplate with the initials G. T. J. engraved on the name plate contains various trinkets which appear to most to be wedding gifts of various kinds.

The remaining scattered treasure contains...
1100 Gold
80 platinum
6 gems
a vial
a masterwork dagger (from one of the dead harpies)
a simple lock
2 medium sized masterwork heavy steel shields
a silver holy symbol to Alemi
a climber's kit
a disguise kit
a scroll that detects as magical.

Selithe 
Wednesday May 31st, 2006 7:10:34 PM

Selithe chuckles some, kind of wishing she would of kept the enlarge person spell and looks to Tobias, "Could of enlarged your wolf there and he could of helped move the chest and such out of here easier."

Selithe sighs and looks to the others pondering how to do this before looking to Kendry, "Maybe the Gra and Cheann can carry the chests a small distance to make it easier." Selithe thinks more and looks to Bikmo, "Is there any ground that would be easier for the riding dogs to move with the extra weight in the area that you know of? They had trouble with a rider earlier and if the chests are to heavy then it might cause more problems for them."

Selithe will pitch in with the harpy work and does comment quickly, "Rather we bury or burn doesn't matter but smoke attracts things so if we burn them then we better move quick, if we bury them however we'll be here for that much longer."

Tobias 
Wednesday May 31st, 2006 8:09:20 PM

Tobias laughs at Selithe's suggestion. "Tewdwr isn't really trained for that. Not sure how he would take to it..."

"How far are we from our ponies? Could we get these to the edge of the swamp, and let the ponies do the rest?"

Dwight  d20+2=8
Wednesday May 31st, 2006 10:09:19 PM

Having helped with the chest, Dwight wraps his rope back up. Dwight votes for burning the bodies as it is the quickest and surest way to prevent these same harpies from returning.

"Perhaps if we leave the chest, and spread the items we can take everything with us. Anyone have any ideas what GTJ stands for? Could it be Grayson?" Dwight inquires towards Ezra.

sense motive: 8

Kendry 
Thursday June 1st, 2006 6:57:12 AM

Kendry notes the High Woldian symbols. "On Grayson's left hand - you see, it looks like an eye? - is the symbol for life," he explains to his friends. "On his right, the symbol of death. On his forehead is the symbol representing a curse. It may be some sort of application of an effect called vampiric touch, in which a person can draw, temporarily, some measure of the life force of another."

As the man convulses, Kendry starts. "The power of the symbols is drawn to the northwest - the direction the harpies flew, and perhaps the way the hags traveled."

He takes the time to discern the nature of the magic enscribed upon the scroll (detect magic, 3 rounds).

"Well, ma'am, sorry 'bout these troubles you and your husband've run into. Glad we got to you before it - well, just glad we got to you."

As Dwight asks he question regarding the chest, Kendry tells him, "Yes, you are right. You were occupied when Ezra told us, but her husband's name is Grayson Todd Jensen, Dwight. These things in that chest are theirs, and any wedding presents." He asks the poor woman to let them know what belongs to her and her husband, just to be sure.

As the consensus seems to gather around the plan to burn the bodies of the harpies, Kendry provides three flasks of oil to aid in the process, and three tindertwigs. He chooses not to be the only one to ignite the fire, though. He asks whether any others will join him in this necessary, but odious task. He carefully pours oil over W2, who first spoke with them, allowing others to prepare the bodies of the other two for immolation. "Had they let you go, and not fought, they need not have died, perhaps. Considering their vile deeds, however, I do not spend my tears on these women. May their curses find no home." He strikes the tindertwig on a small rock he picks up, and lights on fire the bloodied body.

After that is done, he tells the group, "I shall be able to carry the chests, perhaps. Tell me as soon as all are ready to depart, and I shall grow enough to do the job."

Once all are ready, Kendry sings upon himself the spell alter self, and grows into human stature (strength now 17, weight ~170 lbs, height ~6'2"). He picks up a chest under each arm, and begins to walk back to the road.

Podo D. Danderfluff 
Thursday June 1st, 2006 10:36:20 AM

Podo spends time to get to know Bikmo, Ezra and helps his friends whereever he can.

Airin 
Thursday June 1st, 2006 10:41:42 AM

Accepting the fact not to open the payroll chest Airin whistles between her teeth as she opens the second chest. Gold and platinum and gems all over! She's way too high from the sight of that wealth to hear kendry's explanation on who this chest belongs to.

The variety of other items makes Airin even more curious. Is this a chest with loot from various people or should we assume this G.T.J. is a rich human cleric that disguised himself from time to time... interesting!

Now what about the vial? Maybe one of the true spellcasters in the group can identify that?

Then she suddenly captures a few sentences from Kendry to Dwight "...occupied when Ezra told us, but her husband's name is Grayson Todd Jensen, Dwight. These things in that chest are theirs, and any wedding presents."

Blushing Airin closes the chest and looks around hoping no one saw the gold rush in her eyes...

Starting Back to the Crew (co-DM Philip K ) 
Thursday June 1st, 2006 5:32:41 PM

Selithe mentions a different use for the enlarge spell she used earlier and suggests using the dogs to carry the chests and other loot. She then asks Bikmo about the terrain and what might be the best path back to the road crew. As for disposal, she points out that burning might bring unwanted company, but burying will take quite a while.

Tobias is uncertain how well Tewdwr would handle something he's not trained for, then asks about the ponies for possible use in carting things away.

Dwight gathers up his gear that was used for extraditing the recovered items. He votes for burning the bodies as it is the quickest means of disposal. He then takes notice of the initials on one of the chests and puts two and two together and asks if it belongs to Grayson, who seems to have the same initials.

Kendry explains to the best of his abilities what the brands on Grayson seem to be and for what they seem to be used. He notes the energy that seems to have been pulled from Grayson's body and that it seems to have flowed in the direction that the harpies escaped, supposing that the hags escaped in the same direction. As he examines the scroll further, he finds it contains 3 spells (See Invisibility, Chill Touch, Web) all appear to be scribed at the minimum required level to cast the spells. He apologizes to Ezra for not arriving soon enough to save Grayson from the torture he seems to be under. He concurs with Dwight's conclusion as to the owner of the initialed chest. Once the bodies are finally gathered, he says a few words, tinged with a bit of regret, then lights them on fire. Once the party is ready to depart, he alters his personage to that of a human and hefts the chests and begins to head out. Though more than a little awkward, he's pretty sure he'll be able to carry them quite a ways.

Podo continues to get to know Bikmo and Ezra as he helps the others to gather up the treasure they've discovered.

As Airin roots through the initialed chest, she looses herself in the shiny trinkets inside. Thoughts of big money flood her mind as she imagines who it once belonged to and one other thought...Finders keepers... A sly grin begins to curl up the corners of her mouth when she finally hears Dwight and Kendry discuss who the chest belongs to. With a forced look of innocence, she begins to replace the items that she'd already slipped into her pockets, hoping no one is the wiser.

======================================

Bikmo hefts up the limp body of Grayon near the shoulders, allowing Tobias to take his legs. "All righty folks, let's get this show back on the road. I don't know this area much. Terapin called us in when he found the wash out. He'd know the ins and outs like the back of his hand as this is his region."

Ezra barely takes notice of the chest as she's focused in horror at her new husband's tremors. When asked if the chest is her husband's she gets out, "Yes, it contains some of our wedding gifts." She walks next to her husband, holding his hand and barely noting the trail at all.

Grayson seems to be at peace for the moment. There is no sign of more tremors or signs of activity from the brands.

Dwight  d20+1=18
Thursday June 1st, 2006 7:29:18 PM

Helping torch the bodies, "May the others find the light given your loss and choose to set Grayson free."

Ready to follow Bikmo lead, Dwight checks his bow and prepares to take up the rear.

spot: 18

Selithe 
Thursday June 1st, 2006 8:52:13 PM

Selithe moves along with the others and thinks over what is happening to Grayson and sighs deeply before grabbing her brother's hand and pulling him to the side and speaking to him, only once Ezra is out of hearing distance...Selithe looks down as she speaks not liking to be the one to speak of this, "Kendry...we could have a problem. You see, some creatures have the ability to cause changes in other things through various spells....I don't want to cause real alarm but Grayson if drained of his life could become something twisted and evil. I just think it is fair to say this so you know atleast." Selithe chews her lip thinking back to her studies and snapping her fingers as she comes to a example, "I do not know a name right off of one but certain undead can create other dead creatures by draining life from a living creature."

Selithe continues moving once speaking this over with Kendry and to help brighten her own mood she wiggles her fingers and speaks a few words lightly casting a Prestidigitation spell which cleans Airin's clothes and such of the much she crawled in. Selithe hides a grin afterwards.

Airin 
Friday June 2nd, 2006 8:45:00 AM

Airin is greatful to Selithe as she helps cleaning her clothes. Once rid of the mud she smiles at the others. Waiting for the next scheme.

Podo Danderfluff Pipewood 
Friday June 2nd, 2006 9:12:05 AM

Podo begins to whistle trying to carry one of Kendry's more famous songs.

Digging into one of his pockets, he asks everyone if they would like some maple and peppermint candy.

Tobias 
Friday June 2nd, 2006 10:46:04 AM

Tobias helps pick up Grayson and carry him away. Humans tend to be heavy, but with Bikmo's help they're able to lift him without too much trouble.

Kendry 
Friday June 2nd, 2006 12:42:14 PM

Kendry listens to his sister. "Good counsel, sis. We'll keep our eye on him. I just hope we arrived in time before they could finish their plot."

He joins Podo in singing along their way, meanwhile picking his footsteps with care.

The Tiring Road Back (co-DM Philip K) 
Friday June 2nd, 2006 6:17:20 PM

Dwight helps light the harpy corpses on fire, says a little prayer of sorts, then heads out with the others. He takes up the rear position to protect the party from anything that may try to come up from behind. He keeps a sharp eye out, but detects nothing out of the ordinary all the way to the edge of the marsh.

Selithe searches her mind for information about what may be afflicting Grayson and comes to a possible, disturbing conclusion. She pulls Kendry aside and out of earshot to let him know her concerns. Perhaps the hags and harpies were in league with some kind of undead creature that left the marks to turn Grayson into an undead creature. This is only speculation, but from what she knows, it definitely seems plausible. To help lighten her mood, she whisks up a minor spell and cleans off Airin from the muck and grime she exposed herself to.

Airin keeps pace with the group as they travel through the swamp. She's glad to be rid of the filth she'd been covered with and smiles a thank you to Selithe.

Podo tries to lighten the mood by attempting to whistle one of Kendry's own songs. Though he doesn't have anywhere near his skill, Podo does a decent enough job of it. After a while, he offers everyone a bit of candy.

Kendry agrees with his sister's assessment of Grayson's condition and watches him carefully as he takes his place in the group for the trip back.

Though a bit cumbersome, Tobias carries Grayson along with Bikmo as far as the edge of the swamp. It's there that they are both tired enough that they'll need a little rest. As the party's main tracker and guide, Tobias can easily determine that the party has about 2 maybe 3 hours worth of traveling left to reach the road crew.

=================================================

Bikmo is noticeably fatigued as he helps carry Grayson, but in typical dwarven fashion and stubbornness, he doesn't complain or speak out in any way. Once at a good spot to rest, he sets the boy down carefully, then rubs and stretches his muscles, but says very little.

Ezra accepts Podo's confectionary offering, then quickly turns her attention back to her husband. Not once does she let go of his hand, obviously willing to give of herself to save him if possible.

The trip through the marsh is a bit more difficult than coming in as the party is a bit more weighted, but you're able to exit the marshland without incident. It's getting on mid evening and it will be dark by the time you get back to the crew. The area you come to seems to be the spot where you let the ponies go and it appears to Tobias that they did indeed head back toward the road crew, so, unfortunately, lightening your load here will not happen without leaving things behind. Though, with only about 2-3 hours left, you're pretty confident that you can tough it out after a little break.

Tobias 
Friday June 2nd, 2006 8:24:07 PM

After a bit of a rest, Tobias is ready to tough out the rest of the trip with Grayson.

Selithe 
Friday June 2nd, 2006 11:11:32 PM

Selithe still is worried at her thoughts on Grayson and looks to Kendry before speaking to him, "She would give warning to the others too brother? I don't know about telling Ezra though, don't want to worry her anymore then she is."

Selithe tries to tell this to Kendry during their small break and in some place where Ezra won't here.

If Kendry decides that the others should know then Selithe will wave everyone over and ask Kendry to keep Ezra busy while she explains to the others her concerns on Grayson. Selithe doesn't like her thoughts quite noticeably since she feels bad for Ezra and dearly hopes she is wrong on her thoughts.

Dwight  d20+1=19
Friday June 2nd, 2006 11:16:05 PM

Keeping to the rear, Dwight watches Ezra and Grayson as the groups rests.

Dwight passes on the candy, not wanting his fingers sticky if the need to use his bow arises again.

Once the group begins again, Dwight returns to the rear. spot:19


Kendry 
Saturday June 3rd, 2006 9:38:45 PM

"Maybe, Selithe, maybe," Kendry responds slowly. "But I don't see that there's anything we can do right now. I think already we are taking care. Perhaps someone on the road crew will have some ideas. Perhaps we'll need to take them back to Angel Springs, and see if someone there may help. Perhaps even Bella may know what to do. But he needs our help now, and I plan to keep giving that help. Understand? Let's not allow ourselves to be overcome by fear of what might happen, sis. And no, let's not spread anxiety by murmuring. Everyone already has heard the meaning of the symbols. For the moment things seem stable." He bends over and gives her a kiss on the forehead. "It's just a few more miles back, kiddo. We'll make it." He tweaks her nose lightly. "And if we don't, you can say you told me so!"

Back to the Break (Co-DM Philip K) 
Monday June 5th, 2006 12:56:20 PM

During the rest stop...

Tobias rests a bit before taking up young Grayson for the remainder of the trip back to the road crew.

Selithe suggests to Kendry that they tell the others, except Ezra, about Grayson's possible predicament. She's highly concerned that he might become some undead beast that may turn on the party at any moment.

Kendry, however, although concerned, knows there is little to be gained in telling everyone this, other than get everyone on edge. With only a couple hours until they reach the road crew, he suggests waiting at least until then, and hope that the crew knows what may be ailing him and perhaps able to help him where the party cannot.

Dwight keeps an eye on the humans, probably more out of concern than caution. Passing on the candy, he wants to keep his fingers as clean as possible in case they're needed for his bowstring. Once the party sets out, he again takes up the rear guard position.

=====================================

Bikmo takes a bit of a rest and remains pretty quiet.

Ezra stays with her husband at all times and pays little mind to everyone else, unless asked a direct question.

Grayson remains unconscious and seemingly at peace. He does appear to have a bit of a fever as he's sweating a bit, but not overly so. It's likely he's had this fever the whole time, but everyone was so concerned with other things up to this point, they didn't notice it.

After the rest stop...

The party presses on through the dusk hours toward the Teucri road and the wash out. After a couple hours, they begin to hear the sounds of orders being shouted, trees falling, hammering and sawing. The crew is still hard at work and up ahead, you can see that a patch in the forest ahead is lit quite well, though not quite as bright as sunlight. It would appear that you have arrived...

Tobias 
Monday June 5th, 2006 3:38:18 PM

Tobias is heartened by the sight and sounds of the work on the road. He helps take Grayson the rest of the way to the road, but is exhausted by the bulky load once he gets there. He drops Grayson in a safe, quiet spot and goes to find his own place to rest...

Selithe 
Monday June 5th, 2006 5:15:25 PM

Selithe is happy to see the road crew and smiles as she hopes that the group can find some type of aid for Grayson and such and looks to Kendry before racing ahead to speak, "We're back. We found Bikmo and a couple other people. One needs some help though." Selithe stops now since this should get people's attentions.

Dwight  d20+1=21
Monday June 5th, 2006 7:38:34 PM

As others begin to notice our arrival, Dwight tells the others he is going to take a quick look around.

Dwight them does a preliminary scout around the vicinity. He is particularly interested in progress made, location of carriage, and flight paths (overhead clearing), and perhaps locating the ponies.

spot: 21

Podo Danderfluff Pipewood 
Monday June 5th, 2006 10:59:43 PM

Podo continues his whistling trying to list the mood of the group as they traipse across the landscape.

Kendry  d8+4=10
Tuesday June 6th, 2006 2:29:16 AM

Kendry returns Terapin's unopened treasury to him. "You might want to check it. We found it thus, and did not open it."

The G.T.J. box he lets Terapin know belongs to the newlyweds. "We found other items, which we are willing to let you see if you wish. However, unless someone else has a clear claim to them, I expect we may keep this ourselves."

Kendry casts cure light wounds on Grayson, healing an addition 10 hp damage to the poor groom.

"Ezra, I'd like to have you talk with your husband a little bit, if you would. There is a song of divination I know which may help me to discern what he is thinking, at least a little bit. If you are willing, just talk with him as I watch and listen. If you do not want me to try this, then tell me - although I do not think it will cause any troubles at all, and may help us understand a bit better how we might help him."

If Ezra agrees, then, Kendry casts detect thoughts, and works to probe whatever it is that the unconscious man may be thinking. [He can spend up to 4 minutes on this, and hopes that Ezra's conversation with him will stimulate some sort of discernable thoughts that he might read.]

He both looks at and inquires how the repairs are going, and how soon the horses and carriage might be able to go to the north side of the break.

Airin 
Tuesday June 6th, 2006 10:16:45 AM

There isn't that much for the little lass to do so she quietly follows the group as they talk to the newly found friends.

All the time though she keeps an eye out for trouble.

A Happy But Concerned Return (Co-DM Philip K)  d20+1=10
Tuesday June 6th, 2006 2:00:24 PM

Tobias is happy to see the work site for more than just safety concerns. His muscles ache, particularly his arms. He finds that catching his breath is particularly difficult for a while, just from the exertion, but after several hours of good rest and he feels that he'll be ready to tackle whatever comes next. [Note: Tobias is fatigued, see below for more details.]

Selithe is also very happy to see the work area. It means that this little quest has come to an end and she and the rest can relax a bit for a while. She greets the road crew cheerfully and announces the party's discoveries of Bikmo and the two humans. She also alerts them to the need for aid for Grayson.

Dwight is still a little leery with everything that's happened and decides to scout the area a bit. After so many hours, he's interested in what kind of progress has been made on the repairs and he's shocked to see that a nearly usable temporary bridge spans nearly the entire gap. It's plainly obvious to him that this crew is, if nothing else, efficient. He doesn't see the carriage as Ezra's description would suggest it's somewhere on the other side of the gap. The ponies, however, seem to be having a grand time munching on the grasses in the area. Directly over the road, there is very little cover. Further off the road, there is some, but most of the area is plains with a smattering of copses of trees, like the one near the washed out section of the road.

Podo continues to whistle to help lighten the mood as he takes in the sights and scenery. Once out of the muck of the marsh,
it's actually a fairly pleasant journey.

Kendry greets Terapin and hands over his payroll chest. He then explains what the other chest is and the party's claim to the rest of the items if they aren't claimable by someone in the crew. He heals up Grayson again as it seemed to help a bit earlier, then suggests some magical divination that might help reveal more detail about his ailment. Like Tobias the load he was carrying has Kendry's arms burning once he finally puts the chests down. [Note: Kendry is fatigued, see below for more details.]

Airin keeps mostly to herself. The activities of the day seem to have taken their toll on her. Perhaps she's simply shy or tired or still concerned about what's happened is unclear. Either way, she keeps her eyes peeled for possible trouble like any smart adventurer would when in the wilderness.

===========================================

Terapin greets the party, "Ho there fine Halflings! Good to see that you've returned safely. Ahh! Good to see you again Bikmo, we were worried about you friend. Oh, the payroll and other prisoners too? You truly are effective as well as brave. Well done and thanks to you all. If all goes well, we should have a workable, though slightly unsteady bridge by the morning. The ogres should be able to hold it steady when you cross it, then well work on making it sturdier. Please, come eat. We have some extra, surprisingly, I think we found a bottom to the stomachs of the ogres."

Bikmo searches out Droldol and soon finds him directing things in the pit. You all hear a lot of yelling and hollering and you could swear they might break out into a fight at any moment. Then suddenly, they throw an arm around each other's shoulder and let out deep belly laughs that echo throughout the area.

Ezra asks Kendry, "Will it hurt him? I do so want his pain to end. He's such a gentle, but strong man." Once assured that the spell will cause no harm, she agrees and begins speaking to Grayson. Most of what she says is about how they met, what their wedding was like, their plans for the future, and her love for him.

Grayson's thoughts are chaotic to say the least. As Ezra mentions something specific, his thoughts shift momentarily to that, but as her comments become more general, his mind wanders into a cacophony of nightmarish images. Sights of the hags and harpies, twisted and even more horrific than normal permeate his mind. Then another memory of Ezra and him pushes back the dreadful images.

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Tobias 
Tuesday June 6th, 2006 6:11:57 PM

If there are no other requirements of Tobias, he makes sure that Tewdwr is fed and finds a relatively quiet spot to rest - perhaps in a carriage...

Dwight  d20+6=22
Tuesday June 6th, 2006 8:13:31 PM

Returning from his small scouting trip, Dwight relays what he saw.

"They have been quite busy during our trek. The bridge is almost done," Dwight remarks.

"I also saw your ponies eating some grass over there," Dwight points in case the owners had not seen them yet. "Seems they found there way safely and the ogres were luckily full."

"Is there some way to dispel the touch laid on him." Dwight tries to think of an herbal remedy that would help. (alchemy 22). If something comes to mind that can be found quickly, Dwight will offer it.

"I'll take an extended watch tonight as I've done so little during this last bit. Not nearly as tired as some of you." With that, Dwight looks for a warm spot that shows a lot of land and sky to watch from.

Selithe 
Tuesday June 6th, 2006 8:33:34 PM

Selithe looks to the others and ponders everything as she tries to relax more now. Thinking a moment she speaks up, "I can also take alittle longer watch then normal since I didn't carry nothing or such. Others need more rest then us."

Kendry  d20+5=6 d20+5=9 d20+11=31
Tuesday June 6th, 2006 9:09:43 PM

After 'listening' in to Grayson's thoughts for a few minutes, he considers. "Dear Ezra, I will tell you in a few minutes what I learned."

Addressing the half-elf overseer, Kendry says, "Food and rest would be most welcome, Terapin. Good work you and your crew have accomplished. As for the rescue, we had good fortune, and my friends are most valiant.

"You should know, however, that there were three hags who sung to enspell their captives, and they vanished, as well as three of the six harpies. Three others died, and are now burned. But the harpies flew towards the north."

He takes Terapin aside for a moment. "Do you know of any among your crew who have the power to break a strong enchantment? Perhaps a simple dispelling of magic, or removal of curse would be sufficient. But poor Grayson, newly wed to Ezra, had High Woldian symbols inscribed on his hands and forehead. I do not know precisely how to counter this. If you know of someone with the power to do so, please help us in this matter."

If Terapin offers no immediate recourse, then a bit later, he takes Selithe with him, and with her takes Ezra aside. "Your words and your presence are a balm to your husband. Dark thoughts of the hags and harpies afflict him, but your voice and your presence comfort him.

"I have heard your words, dear woman. Since the hags and harpies use music to work their foul magic, then perhaps music more fair might help to counter their work."

Kendry is not advanced far enough in his bardic studies to perform the song of freedom, but he will take the words of Ezra, and the stories he has heard her tell, and weave them into a song. He asks Selithe to join in with him, to sing and harmonize.

"And you, good wife to Grayson, as we sing, share with him your love. Touch him, stroke his hair, whisper of your love. And pray for him, and for his troubled soul."

Playing lyre - oops, he broke a string [perform (stringed instrument): 1]. He replaces it, and begins again... [Perform (stringed instrument): 9] - no, just forget the lyre. His hands are tired from carrying those boxes for so many hours.

He spends perhaps fifteen minutes to half an hour singing a capella [Perform (singing): 31 (nat 20)] with Selithe and ministering to Grayson. If the music appears to help, he is willing to go longer than this, though the day has left him weary.

As he sings, he beckons Airin over to sit beside him. If any others want to come and join in, he welcomes them, too. Part of the time he holds the hands of his love and of his sister. After a bit he places a hand on Grayson's shoulder, and on his head, and sings on. There is much more to his song, but part of it goes...
Remember when you met my father?
Nervous you, to meet his glance
But you held your breath and then
Asked, "With your daughter may I dance?"

Grayson Todd Jensen
Don't you give up on me
I've married you forever
And won't let you leave, no never
So Grayson, my dear Grayson
Don't you give up on me!
[PhilipK - I'm not sure how strenuous singing is - I would think not overly so. But if you deem it enough to lead to exhaustion - then Kendry is willing to perform to the point of exhaustion, if it seems to help the enspelled man. -Kim]

[Kim - Na, singing wouldn't be that strenuous, except on your throat which you haven't really been exercising. Unless you plan on singing for hours, you won't be exhausted, but you won't recover from your fatigue either. - Philip K]

Airin  d20+2=17
Wednesday June 7th, 2006 10:20:12 AM

As Kendry beckons Airin to join him in his song (knowing Airin is a terrible singer she won't sing) Airin takes hold of his hands. Instead of singing, Airin dances on the sweet melody.

Perform dance: 17 - that's not bad!

Rest for the Weary (Co-DM Philip K) 
Wednesday June 7th, 2006 1:21:35 PM

Tobias is tired from all the day's activity, especially the last few hours carrying the unconscious Grayson and decides to find a quiet spot to lay down for some much needed rest. The carriage the party was traveling in has plenty of room for the tired tracker to rest and recoup.

Dwight is very pleased with the progress and that the ponies arrived back here safely. He checks with his own special skills as to whether he might be able to concoct a remedy for poor Grayson, but alas, it appears to be too magical for his elixirs to correct. Being more rested than most of the party, he offers to take a longer watch than he normally would and finds a good, warm place to keep an eye on the sky as well as other avenues into the area.

Selithe also offers to take a longer watch than normal as she carried a relatively light load compared to some of the party and, although tired, is not as bad off.

Kendry is concerned by the thoughts in Grayson's fevered mind, but believes the combined effort of his songs and Ezra's voice may be able to counter or at least slow the effects of his malaise. He thanks Terapin for the offer of food and congratulates the crew on a job well and quickly done. He gives Terapin a report on the hags and harpies, then asks if there are any in the crew that might be able to counter Grayson's sickness. Thoughts of the method of the hags casting come to mind and he wonders if perhaps its some form of twisted bardic malady and wonders if, perhaps, a bard of more skill might be able to counter its effects.

Airin fearful that her voice may ruin what Kendry hopes to accomplish, but wishing to help, dances along with the song. Her steps, though not flawless, are quite ingenious and a pleasant sight to behold.

=====================================

Terapin is mildly shocked to hear of the hags involvement, but knowing the terrain as he does, it's not completely unbelievable to find hags in a marshy area. He checks on Grayson himself, then says, "I'm afraid that everyone here, save myself and Droldol are either craftsmen or common laborers. Droldol was quite the fighter in his prime, but his skills don't pass much beyond that path. I have a little divine skill, but nothing close to what it would take to be rid of something like this. What I do know is that it's not from natural magic and I concur with your assessment that it is likely a curse. That way it uses High Woldian, would suggest a rather potent one at that. I'm afraid I'm of little more use than that, but perhaps Bella in Angel Springs can help. I met Bella a couple years ago and she seemed quite skilled in alleviating or at the very least researching such conditions. Weren't you heading to Angel Springs?"

Ezra is more than happy to continue trying to comfort her husband and is very pleased with everyone's willingness to help him.

Bikmo, after having a drink with Droldol, settles in for the night as he too is quite fatigued with the day's ordeals.

The rest of the crew works in shifts throughout the night. Continual torches and simple spells keep the area lit well enough that it keeps the danger of accidents to a minimum. Luckily for those that are trying to rest, most of the require lumber had already been cut and thus only a few trees are felled during the night.

[ooc: Feel free to post actions for the night. There are no encounters as the crew makes enough noise and all the light keeps pretty much everything away.]

Dwight 
Wednesday June 7th, 2006 4:47:33 PM

Taking a double shift, Dwight walks the perimeter several times to keep his blood pumping and his eyes open.

He checks in often with others that are awake or want some company. He also examines Ezra and Grayson several times, hoping Grayson can hold on few more days.

Podo Danderfluff Pipewood 
Wednesday June 7th, 2006 10:22:10 PM

"Bella? The one on Wart lane?" asks Podo. "If this Bella you speak of is the same person I believe she to be, that's where we were going before we met you folks! Wow, what a small world the valley is." says Podo incredulously.

Kendry  d20+11=13 d20+11=31 d20+11=18 d20+11=30 d20+11=27 d20+11=31
Thursday June 8th, 2006 1:20:33 AM

When Airin begins to dance, Kendry thinks to join her - but his limbs are so very tired, that the mere effort of a moment spoils his singing [Perform (singing) slips to 13]. So, reluctantly, he sits back down, and picks up where he left off. And sings very well, indeed, cheering himself and perhaps others [P(s): 31; 18; 30; 27; 31 - two perfect rolls, and some decent to excellent ones besides] as he sings the story that Ezra told.

Finally, he finds it hard to sustain the effort. "I'm sorry, good Ezra, but I must now sleep," he tells her. He prays aloud, "Alemi grant health, Domi grant courage, and Flower bless the love that lives between these two. Watch over them, and guard us well. Selah."

He closes with a halfling evensong. He bids the crew, his friends and family good night. "Good night, sweet Airin." He kisses her gently on the forehead, and on each cheek, rubs her nose with his, then slips into his bedroll, and falls asleep in a moment.

Tobias 
Thursday June 8th, 2006 12:22:21 PM

Tobias kids Podo, "See Podo, and you were worried that this little excursion would distract us from our meeting with Bella..."

Airin 
Thursday June 8th, 2006 1:21:38 PM

Enjoying the trip back Airin is cheerful that their little side step did soo much good and did not delay their meeting with Bella.

A good night sleep, and then with renewed vigor back on the roads!

Nighty night!

A Well Deserved Rest (Co-DM Philip K) 
Thursday June 8th, 2006 2:59:03 PM

Dwight keeps an eye on the camp, looking around, checking in with the others, seeing how the progress on the bridge is coming and to see how Grayson and Ezra are doing. All in all, it's a pretty boring night for him, but he does feel a little bit of pride in having had the fortitude to keep such an extended watch.

Podo is very shocked to hear Terapin mention that Bella may be able to help with Grayson's ailment. At first, he can't believe that it could be the same Bella, but as Terapin nods his head in confirmation to all of Pdod's questions of verification, it's very obvious he's referring to the same Bella. Seems the party's luck is quite good indeed as of late. First, a fairly easy fight, a clean rescue, some extra loot and now the paths of their current quest and healing Grayson seem to be crossing quite nicely.

Kendry sings quite nicely for a while, but finds that his efforts of the day make it impossible to continue. He wishes the blessings of the gods upon Grayson and Ezra and bids everyone a good night. He gives a special goodnight to Airin just before he slips into his bedroll for some much needed sleep.

Tobias, hearing the news about Bella's possible aid in their current situation and Podo's amazement about the size of their little corner of the Wold, pokes a little fun at him by pointing out that all of Podo's worries from earlier were apparently unnecessary.

Airin is also happy to find out that not only have they helped rescue someone, but that their current quest won't be delayed and that Bella may be able to help with Grayson as well as the quest they're presently on. What a way to end the day she thinks to herself as she lapses into slumberland. The next morning, she's refreshed and ready to go.

=================================

Terapin confirms that the Bella he mentioned is in fact the same Bella the party is supposed to be helping up on their return to Angel Springs. He mentions that he's worked with her a few times, mostly in finding some various roots and herbs as well as bodyguard a time or two. He's confident in her abilities as both an alchemist and as a healer that she should be able to help the young lad. As the party members begin to retire, Terapin returns to his own duties with the road crew.

Ezra and Grayson sleep through the evening. Ezra holds Grayson's hand the entire night. Both have fitful nights sleep, Grayson obviously being the most disturbed by whatever nightmarish images may be flooding through his mind.

The Road Crew continue through the night. Despite having worked through the day, the ogres seem even more energized once the sun's gone down and by daybreak, a workable, if not slightly unstable, bridge is complete.

Phineas and Rowtprie have the carriage and horses all ready by the time the last of the party arises in the morning. The only thing missing is the party and their belongings. Both look a little tired from their efforts in helping the crew the day before, but they are both alert enough for the journey ahead.

Dwight 
Thursday June 8th, 2006 5:50:55 PM

Less refreshed than the rest of the group, Dwight looks forward to the hot, bumpy ride inside the carriage to rest his feet and eyes.

"With two more, the carriage will be quite cramped, I'm more than willing to walk once I get some shut-eye. If that's okay with everyone else."

Before they depart, Dwight finds Terapin to inquire more about Bella, "As my friends said, we are to meet Bella as soon as we return, for a mission of hers as well as to help Grayson. It seems Bella has quite a few contacts in the valley and is quite well respected from what I can tell. I don't mean to pry, but can you tell more about her? Perhaps a brief story about an adventure you had with her?" Dwight is eager to find more about her, but doesn't want to be impolite about it. In the end, he'll thank Terapin for any new information and for getting the bridge fixed enough to keep their schedule. He also asks Terapin to extend the thanks to the ogres.

Kendry  d8+1=5 d8+1=9 d8+1=6 d8+1=2 d8+1=9 d8+1=4 d8+1=8 d8+1=9
Friday June 9th, 2006 3:32:10 AM

Oooo - the bard's arms and lower back are rather sore when he awakens.

He decides to use Olo's wand a little bit more. His dog, Cheann, receives 5 hp (back to full), and he touches it to his own still-injured body (9 hp - back to full 23 hp). Tewdwr receives 6 hp, Tobias 9, and there are three more cures available to the first who claim them: 4 hp, 8 hp, 9 hp. [If more are in need after these three, just roll a 1d8+1, reroll natural 1's (that is, a result of 2), and note in your post that you asked Kendry for a bit of extra healing.]

Kendry suggests, "Let's get all of our stuff across the bridge, first, then work on getting the carriage across. We can pack things once we get it across. Our ponies and dogs can cross separately from the carriage, too."

He also asks if ropes can be held on either side of the carriage as it traverses the temporary bridge, and if the ogres and dwarves - anybody who wants to help, really - might steady it on its way.

He feeds the animals, and takes a light breakfast, himself.

Once all are across the bridge, he finally relaxes a bit. He does mention, again, the trio of hags and the three harpies who flew off northward. "We ought to have someone keeping their eye on the skies at all times, just in case." He offers to be the first one to do so.

"Terapin, we shall carry out your request to let the authorities in Angel Springs know about the bridge - and, don't worry, I'll sing them praises for the good work that you all are doing here. If I come across them, would you like me to send my friends Lomar the ogre and Bobbles the goblin to help you out any?" he asks.

Just then, another thought occurs to him. "Say - we know a fixer, who was helping to repair some things in town just before we left. If he's still there, and available, shall I send him your way, too?"

Once underway, Kendry wears a pair of the darkened goggles he bought, similar to those for Bobbles the goblin, so that they protect his eyes somewhat from the brightness of the sun and sky. He'll offer another set to anyone else who wants to wear them - he has enough for everybody. While on the roof of the carriage, he has his bow strung and held in his hand, quiver of arrows nearby, as he scans the skies and the horizon for any looming threats.

Airin  d20+8=13 d20+10=25
Friday June 9th, 2006 9:43:49 AM

Airin gladly helps to get the carriage and everything accross the bridge.

Then as they are on the road again, Airin feels it is her duty to keep an eye out too.

Humming the melody Kendry sang last night the road seems less long and with good companions it's more fun.

[spot: 13]
[listen: 25]

Tobias 
Friday June 9th, 2006 10:32:51 AM

Tobias wakes up refreshed and starved. After a hearty breakfast, he helps move the group's gear across the bridge, and watches the carriage come across. Once we're all across and onboard, he enjoyed the continued trip home.

Podo D. Danderfluff 
Friday June 9th, 2006 4:35:08 PM

"So when we leaving for Angel Springs?" wonders Podo aloud.

Kendry in accounting mode  d20+4=24 d20+4=8 d20+4=22 d20+4=21 d20+4=5 d20+4=15 d20+4=18 d20+9=25
Sunday June 11th, 2006 2:30:52 AM

During the carriage ride (when he trades places with someone else for the lookout above) Kendry looks over the six gems and the vial that Airan gathered from the unclaimed portion of the treasure the harpies and hags left behind, and seeks to appraise the gems' worth, and the vial's contents. If any of the gems appear identical, he groups them together.
1st gem (or group): Appraise 24 (nat 20)
2nd gem (or group): 8
3rd: 22
4th: 21
5th: 5 (nat 1)
6th: 15
Vial: 18

In addition, he calls on his bardic knowledge (DC 25) to see if that provides him any additional information regarding the character of the contents of the vial. (If need be, he opens the top, and, holding it away from him, waves his hand across the top so as to bring any scent toward his nostrils - but not so as to breathe it deeply.)

Kendry examines the two medium-sized masterwork heavy steel shields; the masterwork dagger; the simple lock; the climber's kit; and the disguise kit.

With all of what Airin recovered arrayed before him (except for the scroll he earlier found to contain the spells invisibility, chill touch, and web), he casts detect magic, and spends several minutes looking over the items - even the coins and platinum pieces.

He asks any of his friends who might have a feel for the appraisal of items to offer their own valuations, especially for the gems and the vial, but for any other items, too.

He gives this summary:
1100 gold pieces
80 platinum = 800 gp
6 gems = ?
vial = ?
masterwork dagger = 305 gp
simple lock = 20 gp
2 medium sized masterwork heavy steel shields = 170 each = 340 gp
silver holy symbol to Alemi = 25 gp
climber's kit = 80 gp
disguise kit = 50 gp
Scroll with 3 spells:
- See Invisibility (Brd 3, Sor/Wiz 2) = 150 gp
- Chill Touch (Sor/Wiz 1) = 25 gp
- Web (Sor/Wiz 2) = 150 gp
Once he finishes with his calculations, Kendry addresses his friends in the halfling tongue. "I reckon, if we sold all the items at the Catacombs (except the gems, coins and vial), that would bring us 1,030 gold pieces and 5 silvers. The gold and platinum coins total 1,900 gp value. Together that's 2,930.5 gold.

"First, let's take 10% of that for a party tithe. What's that for? Taking care of other folks. Helping people out. Maybe giving something to a temple or some clerics.

"So that's 293.5 gold for the tithe. That leaves 2637 gp. Then of the remainder - we split it seven ways. That's one share for group treasure, and one share for each of us.
Split seven ways, that is... 376 gold and 7 silver each, with one odd silver left over.

"Maybe we'll want to keep the scrolls, the two kits - Podo - do want the holy symbol of Alemi? And Airin - the simple lock? Anyone want the fine dagger? We don't have to sell everything. But it's maybe not a bad idea to lay down some general guidelines.

"Now, I don't want to be in charge of the party treasure, except insofar as being a member of the group, I've got a say-so, just like everybody. Same thing with the tithe. Just a suggestion here, and anybody who wants can come up with other ideas, but I'm thinking that maybe Podo might be put in charge of the tithe, seeing as how he's visiting all these temples and clerics, and Dwight be in charge of the party treasure. I trust 'em both.

"What do you all think about these ideas?" he asks, figuring the group has some time during the carriage ride to discuss such matters.

=================

Later on during the ride, he adds pages to his ongoing journal of the Crescent Valley Adventurers, along with sketches and maps.

Kim - OOC to Philip 
Sunday June 11th, 2006 2:56:56 AM

Philip - Thank you so much for DMing for us for the past few weeks. I pray your pilgrimage goes well, bro. We'll miss you.

Dwight  d20+6=24 d20+2=14 d20+2=15 d20+2=6 d20+2=11 d20+2=20 d20+2=4
Sunday June 11th, 2006 6:18:54 PM

After taking a good nap once the carriage gets going, Dwight is surprised to hear his name. He's never been in charge of anything.

"I like the idea of keeping an extra bit, to help others. It's always a bit hard to contribute individually when something comes up, especially when time is a factor."

"I'm not all that knowledgeable about tithing, but I do know it can't hurt to be in favor of the gods."

"I can't say I've got a fixed interest in any of the items, though I would rather keep the kit and scroll within the party than sell it, not to mention the vial. Even if that became part of my share."

"Can't say I can offer much about the vial and gems, but I'll take a look."

alchemy on the vial?
24
appraisal:
14, 15, 6, 11, 20(not natural), 4

OOC: I will be out of town on vacation starting this Wednesday through Tuesday (20th). Is there anyone willing to cover my posts during that time. I'm going to post it on L&B on Monday, but would rather have it covered within game.

Kim to Anthony 
Sunday June 11th, 2006 8:20:53 PM

Unless someone else wants to do it, and if you'll send me Dwight's updated CS, I'd be willing to run him for you from Wednesday through Tuesday.

Airin  d20+7=23 d20+7=17 d20+7=21 d20+7=20 d20+7=22 d20+7=19 d20+7=25
Monday June 12th, 2006 11:01:26 AM

As Kendry sits down to examine everything they found Airin kicks in and helps a bit.

1st gem (or group): Appraise 23
2nd gem (or group): 17
3rd: 21
4th: 20
5th: 22
6th: 19
Vial: 25

Then Airin listens to Kendry's proposal on how to divide the plunder.

"Sounds good to me love. Who carries the least weight? I would certainly keep those two kits. They might come in handy sometimes."

"I'd put that masterwork dagger in the party treasure too. You never know when one of those comes in handy... If you want me to I'll conceal it with me... the lock? ... hmmm never thought I would carry one myself" Airin smiles "Usually I'm the one to open things - not close them - but again who knows when we might need it"

While they are on the road Airin checks to see where Fioni went? She hasn't seen that crazy bird in some times now... hopefully Fioni is flying high above their heads following the carriage...

Tales of Bella, On the Road, Home at Last (DM Cayzle) 
Monday June 12th, 2006 11:41:42 AM


[OOC: First off, let me second Kim's appreciation for Philip! He helped out in a pinch while showing all the skill of a ready-for-prime-time DM! Good luck with everything, my friend!

Second off, hi everybody! Please put my e-mail address in your address book: cayzle@cayzle.com.]

Dwight asks Terapin for tales about Bella, but he seems put off, or maybe angry at that. "I don't know what tales you may have heard, young fella," he says, "but don't you go listening to them! Bella is a nice lady, no matter if ignorant folk whisper behind her back. You don't pay attention to any 'stories' you might hear! Just because a healer woman lives alone and makes her own way in the world is no reason to slander her!" But Dwight soon smooths things over by thanking Terapin and asking him to pass on thanks to the ogres.

Kendry, Airin, and Tobias help with the passing over the bridge, and Kendry offers Terapin word of a Fixer. He says he thinks they'll manage okay, but thanks.

Kendry also looks over the treasure and appraises it like this:

Gems seem to be worth about 140, 70, 140, 60, 30, and 60 gp each. The mundane items are per the PHB. I have no record of a potion ... but there is a flask of alchemical fire. The scroll you know. I've posted this info for the Catacombs -- feel free to go sell stuff there please.

Airin thinks that Kendry may have undervalued a gem or two.

Once on the road again, Podo wonders how long it will be to Angel Springs. It seems clear that another day or two will get the party back to the Crescent Valley -- and just in time, since Bella had only given the group two weeks before she planned to go a-looking for her herbs.

And in fact, a day and a half of uneventful travel -- marked, of course, by Ezra's grief and Grayson's tortured torpor -- the stagecoach arrives in Angel Falls, at the end of the Teucri road.

Dwight 
Monday June 12th, 2006 5:37:29 PM

Dwight is glad to finally be back in Angel Springs. Once the carriage has been unloaded, and good-byes and thanks given for the ride, Dwight is eager to get to Bella. "Hopefully she is awake and already has something that can help Grayson."

Once the group arrives at Bella's house, Dwight knocks on the door.

Tobias 
Monday June 12th, 2006 6:51:33 PM

"Nice to be home again." And, Tobias helps unpack the group's things. Then, heads with the others to Bella's house.

Tobias takes some time to show Tewdwr around the town and get him acclimated to his new surroundings. Being further out near the woods and away from larger populations, should make Tewdwr happier and more relaxed.

Tobias is happy with Kendry's scheme for splitting the treasure, and is fine with that becoming group policy.

Kendry 
Monday June 12th, 2006 9:26:16 PM

On the road
With Airin, Dwight and Tobias seeming to concur with Kendry's proposal, he asks Podo and Selithe for their thoughts on the division of goods.

When Airin suggests that he may have underestimated the value of one or more of the gems, he asks her to specify which ones.

He enjoys the time with his sister, cousins and friends on the road, swapping stories, recounting what has happened to them all thus far in their brief seasons of adventuring. He adds further to his journals, and reviews some of what he already has written.

In Angel Springs
Kendry thanks the coach drivers, then makes a quick stop in the Angel Springs store that acts as an outpost for the Catacombs, then pops his head into his family's toy and music shop. "We're back! Later!" He quickly comes back out, and joins the group to hasten on to Bella's place.

Podo 
Tuesday June 13th, 2006 2:37:03 AM

Podo whistles a happy tune to keep everyones mood elevated... knowing that the Grayson lad is not in good spirits doesn't mean everyone needs to feel down.

Learning forward, Podo offers candy to anyone that would like some.

Airin  d20+9=20
Tuesday June 13th, 2006 8:01:15 AM

Roads are never uneventful! Airin rests a bit on the couch showing the Gems she thinks Kendry mis-praised. The she follows on Blossom her pony giving the trustworthy pony some fun by galopping ahead of the group and back.
And as it was the Druid Clover - member of the Druid Circle of the Culverwood - told her to learn as much as possible from plants and animals in the Wold Airin spends time getting to know the herbs on her way. Those she don't know she takes a sample (gloves on storring them in glass vials) till they get back to the Valley to ask Bella what they are - or possibly ask Aunt Marigold.

[knowledge nature: 20]

Fioni - Airin's eagle. An eagle that once attacked her and her friends and that was knocked unconcious from the sky by Airin that later became her follower - paints lazy circles in the sky occasionally diving for little rodents that pass on the road ahead.

Back in the Valley Airin goes along with her friends to see Bella.

Cayzle OOC 
Tuesday June 13th, 2006 1:33:17 PM

There should be at least 6 PCs, right? Dwight, Tobias, Airin, Kendry, Selithe, Podo. Am I missing anyone?

DM Post to come a little later ... hoping for a post from Selithe?

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