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Garrett 
Saturday May 20th, 2006 7:50:23 AM

"Let's follow him if we can reacquire his tracks. Aiden Nauth, can you check the area to see where they can be picked up again. He likely just concealed them here, Perhaps even used the trees to jump or move quite aways off. Let's check a good radius around this area and try to reacquire the tracks. Once we are sure he is not hiding in the trees waiting to ambush."

Aiden  d20=17 d20=20 d20=14 d20=10
Sunday May 21st, 2006 10:26:54 AM

Aiden nodded towards Garrett. "Perhaps not jump from tree...but maybe shake them..." He looked towards the trees to see if any had significantly less snow upon them than the others.

The thought came to him as he reminisced back to his childhood in Twin Tusks. Specifically, how several children would set up unsuspecting rivals under a snow filled tree. Then he (or they) throw a rock or something heavy at the tree to cause all the snow to fall onto the unsuspecting victim.

tracking (survival): 17 + 5 = 22
spot: 20 + 4 = 24
Listen: 14 + 4 = 18
search: 10 + 3 = 13

Neco 
Monday May 22nd, 2006 9:32:53 AM

Neco states her opinion as to Bohdi's question, "Home sounds nice, we have killed many of the giants that have plagued the ice peak village, but I don't think that we are totally finished here. We were sent out here to find out why they were attacking the ice peak village and we haven't done that. But if you folks are willing to go back I have no objections".

Nauthiz'Ull  d20+7=12 d20+10=27 d20+11=16
Monday May 22nd, 2006 9:33:13 AM

Something is most definitely wrong with this scene. There are three trees with obvious signs of missing snow, the tracks lead right between these trees and then they disappear, the one being tracked is over eight-hundred pounds. With a cautious step Nauth allows for the Ulf Spirit to enter into him as much as possible; feel the tingle of scent in his nostrils, see the sporadic movements of wind whipping tufts of snow from fir branches, and hopefully, hear the sound of a giant breathing.

Whispering, "There is a chance that this thing dug a bed. The ulf does it to stay warm during the night; my father, Ull'Heimdall showed me once, and it works quite well. We need to see if there are any more signs of digging, like that." Pointing to the small lumps of snow in the figure eight spread. "He may be lying amongst these trees now, I am going to listen."

Almost overly eager to become the ulf, the ranger kneels and then takes to hands and feet to begin his efforts. His head dropped low, his eyes scanning everything and his rear slinked up slightly higher than the rest of his body. Occasionally he places an ear to the ground, hoping to catch an echoed trace of breathing, snoring, whatever.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
search.12
Listen.27
Spot.16


Bohdi (illegal second)  d20+9=24 d20+4=24 d20+12=23
Monday May 22nd, 2006 10:42:08 AM

An odd thought occurred to Bohdi as he watched the others, and he decided to act on it. (Knowledge Engineering 24) He examined the trees and the landscape around them for signs of a hidden entrance to an underground lair. "You'd expect there to be more disturbance of the snow on the surface if there were an underground entrance of a size to suit a giant," the gnome murmured, half to himself, deep in thought and examination. "But if the trees themselves were somehow the entrance--something that, maybe, the giant would lift or tilt .... hmmm ...." (Search for secret doors, +2 synergy from Knowledge: Engineering, nat 20! = Edit 26 --should have been a base +4 for Search, as opposed to +2 for Spot, so d20 +6--SK)

If that search came up with nothing, Bohdi searched his knowledge of engineering to determine if the giant could have used the trees as a type of a device, say, a catapult. "I just can't fathom it being possible to use the trees to leap," he told the others. "Particularly not to leap far enough to avoid leaving any sign in any direction for so far, as Squork pointed out. I just don't think it would be physically possible--the force required to bend the trees has to be greater than the force to lift the object over the specified distance, which would require the giant to exert forces greater than his own attraction to the ground ... with nothing to stabilize him, I don't see how ...." Noodling, the gnome sketched some diagrams and equations on the ground, then shook his head in confirmation. "No, I don't think so. You'd need a stable platform and a winch to create a catapult. Hmmm ...." Bohdi frowned as he pondered further.

If Bohdi and the others still came up with nothing, as a last resort, Bohdi would cast Detect Magic and survey the area for signs of enchantment (Spellcraft check, if applicable, 23 or 25 v. illusions).

Game On 
Monday May 22nd, 2006 3:43:34 PM


DM Note: Please keep in mind this is not pristine snow covered ground where no other tracks or evidence of passage exists.

The group moves carefully about, the giant had to go somewhere. Ideas are brainstormed that run the gambit of plausible to incredible. Consensus begins to settle that the snow was knocked from the close pair of trees to cover the immediate trail. Some damage to the bark about 7' high on each tree seem to confirm the giant back handed each one as he passed between them. The third tree also bears a mark similar to the first two. But why did the giants tracks not just continue from the far side of the collapse?
The rangers circle out as Squork maintains his perch and Bohdi looks over the tree bases for some sort of hidden entance. The gnome quickly concludes there is no such thing/

Aiden spies the trail first and Nauthiz'Ull is quickly at his side. Nauthiz'Ull stares at the marking his brother is kneeling by. While it looks a bit out of place, he is unconvinced Aiden has reacquired the trail. Unconvinced that is, until Aiden moves another 10' to a similar pattern and another 10' to a third. From this third location the tracks that Nauthiz'Ull has become familiar with over the last few days become apparent.
Aiden remarks to no one in particular, "It appears to have made several small leaps after striking the third tree and then resumed it's normal gait." In one swift action the giant had covered it's trail both visual and by scent for an area of almost 90'.

It is apparent to both rangers the giant is still moving and still headed for the edge of the wood. Given Squork's report, it is likely the creature is beyond the wood or very close at this point. Being Nocturnal, it would have moved through most of last night while the party slept. It should be sleeping now, but could the group catch it before darkness?

Neco is up for home, though the root cause of the giant attacks are not known. However rooting out the cause was never the reason the group journeyed into the tundra to begin with.

The cause was thought to be known to Kayra and the elders of Ice Peak. The eruption devastated the land and killed countless beasts and creatures. The Kjempe, searching for food have come to the edge of the Ice Peak hunting lands and several hunters have been killed. The party was ice Peaks message to those that would attempt to turn the proud people into prey. The name Whishami, the disappearance of Edgler and the search by giants and goblins for a dryad tree all point to a very different reason the giants are so close to Ice Peak.


Garrett 
Monday May 22nd, 2006 4:58:14 PM

"Well done wunjos." Garrett congratulates the rangers as they reacquire the trail. "Let's get after it. If it gets out of the forest, or we don't find it by nightfall we will likely lose it. I for one wish to find this Kjempe, and learn what we can from it. I would even be agreeable to letting it live in exchange for information. This would serve the dual purpose of learning that information which we lack, and allowing it to take the warning we have delivered to it's people. Leave ice peak village alone."

Dregar 
Tuesday May 23rd, 2006 2:05:48 AM

"Good job" the dwarf says when the trail is relocated. " I didn't think we had a shot of getting back oto it after his little trick."

The dwarf waits for everyone to head out and begins falling in line with everyone and stepping from boot print to bootprint.

Bohdi Nackle  d20+7=8
Tuesday May 23rd, 2006 9:18:27 AM

"Right," Bohdi affirmed. "I'll send Squork ahead. He can fly faster than we can track and, because he's aloft, he can move faster than the giant can over the same terrain. If he sees anything, I'll report it."

Bohdi turned to the raven. "Stay safe and up along the treetops. It won't be able to reach you up there, even if it is awake. Let me know if you see anything."

With a flap of wings, the night-black raven glided up into the treetops in the direction of the giant's travel. (Spot Squork, nat 1! = 8) But if there were anything to see on the ground below the tree canopy, the bird could not see it.

Shrugging with resignation, Bohdi had no choice but to trudge along behind the others and hope that they found their quarry.

Nauthiz'Ull 
Tuesday May 23rd, 2006 11:45:56 AM

There are many ways to try and conceal tracks; Ull'Heimdall knew most of them. It seems, however, that he may have never encountered a crafty SneKjempe before. The apparent dusting of the immediate tracks followed by the leaping to spread the tracks out was almost enough to fool the group but a keen eye from Aiden uncovered its plans. Looking at Aiden, Nauth nodded in an apologetic manner to him for not trusting his skills.

"I am sorry wunjo, I did not think we had the tracks. Your eye is as sharp as Friga's spirit dagger. Let us close in on the Kjempe tonight."

The ranger looks upon the others for reactions and then stares intently at Garret.

"We need to get going. If we hurry along then there is the possibility of getting to it by nightfall."
:::::::::::::::::::::::::::::::::::::::::::::::
sorry for the lateness of the post, I am extremely sick atm.

Garrett 
Tuesday May 23rd, 2006 11:49:37 AM

Garrett pushes everyone to move quickly

Garrett 
Tuesday May 23rd, 2006 11:50:30 AM

and then allows nauth and aiden to lead the way


No Rest for the Weary  d20+1=3 d20+5=24 d20+1=16 d20+5=24 d20+1=6 d20+5=15 d20+7=18
Tuesday May 23rd, 2006 3:30:53 PM

It is quickly agreed, pursue the giant and Squork flies up above the tree tops. The high sun and the glare off the snow covered trees and tundra in the distance temporarily blind him. The Raven lands high in the trees and takes a few moments to adjust to the higher light. Meanwhile on the ground, Pushing for speed and tracking do not go well together. Aiden loses the trail during the hustle, but this time it is Nauthiz'Ull who stays the course. Nauthiz'Ull sharp eyes pick up a small blood trial as well. Soon enough the snapped shafts of two of his arrows are spotted to the side of the trail. They are gaining it would seem and the wounds suffered in the fight are taking their toll on the monster.

The group moves swiftly for almost three hours and then they break the tree line. Squork swoops back to Bohdi. The sun is running behind the distant western mountains and the shadows are long indeed. The group is certainly close, the Kjempe is out there in the elements and open tundra. Perhaps within a 1000 yards, but it will be waking soon. If the group pushes, they may indeed catch it, they will also be attempting to set shelters in the dark. The deepening gloom of evening tells no tales of storms this night.


Garrett 
Tuesday May 23rd, 2006 5:23:04 PM

"He's close, and he's sleeping. let's finish this. If we don't get him now, he will be gone. Perhaps we could even surround his hole while he sleeps, and force him to surrender. He will have many answers. Answers which we and the village need to know."

"If it gets dark, We can use the everburning torch to set camp, and sleep long and well tomorrow with the job well done."

Unless there are more opposed to this course of action than in favor of it, Garrett will follow after Aiden and Nauth, continuing after the trail.

Garrett's Spell List
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)(cast)
2nd lvl(2+1): Bears endurance(cast), Bullstrength(cast), Bullstrength(d)(cast)

Wand of CLW- 43/50 charges remain



Dregar  d20=11 d20=5
Tuesday May 23rd, 2006 5:57:53 PM

once the word of the giant being close is passed back to dregar, he gets a wicked gleam in his eyes. He didn't get a chance to fight in the original fight and that didn't sit well with the dwarf. Added to that the fact that his cousin dwarf was missing, he really needed something to beat on. He pressed on with the others if they chose, but his choice was an obvious one.

Spot - 12
Listen - 10

Neco 
Tuesday May 23rd, 2006 10:16:47 PM

From experience, the young girl considers where the giant may be heading. She says, "Perhaps catching up to the giant is not what is in our best interests. If we were to kill the giant, before it got to it's destination, we would lose our only lead to solve this mystery. It is basic instinct for animals to run home to their fellows, after escaping danger. This giant will no doubt think he has lost us, so his attempts to hide his tracks will decline. We should tail the beast. Perhaps we will even find this Whishami."

Aiden 
Tuesday May 23rd, 2006 11:25:36 PM

ooc: Thank God the academic year is almost over...

Aiden nods towards Nauth. "now your eye sees what I missed..." as Aiden had lost the trail, but Nauth caught it. "The prey gets weary..." as he nods towards the broken arrows, gently slapping Nauth on the back for congratulations on the hunt.

"I agree with Neco...wounded animals fight fiercer, but also flee to their home. We should trakc and then find what Wishami is and make your village safe..."

Bohdi Nackle 
Wednesday May 24th, 2006 10:43:13 AM

With a mumbled spell (cast: Mage Armor) and an accompanying curse to the powers of ice and snow, Bohdi trailed along in the group, his wand readied in one hand. "Whatever we decide to do with the bugger, let's bloody well get on with it," Bohdi grumbled. "It's bloody cold and not getting any warmer."

Bohdi spared a glance at Garrett. "I appreciate your optimism, Garrett, but even if we were able to capture the beast, I doubt it would be much of a conversationalist."

Squork rolled his eyes, as if to say, look who's talking.

Nauthiz'Ull  d20+14=30 d20+14=24 d20+5=11 d20+11=29 d20+10=28 d20+5=10
Wednesday May 24th, 2006 12:14:35 PM

An almost suprised look flashes in the depths of ice blue eyes. The girl has spoken like a true hunter and he likes it. He is also of the same mind as her; track it home.

Looking intently at Neco, "Well little one, it seems as though you do have a bit of survivalist in you. You speak with a hunter's base knowledge; I am impressed. I also agree. Let us stay on the trail of the SneKjempe and find where the rest reside. There may be quite a few more wherever it is heading but that means," Nauth flashes a smirk and a wink at his dwarven wunjo, "Dregar can vent all of his anger then."
Resuming the trail with the others the ranger will play give-and-take with Aiden on the trail and spend time showing any of the others some of his knowledge of tracking and the hunt.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
survival[track].30
survival[weather].24
prof:hunter[aiding knowledge to Kjempe's 'natural' reactions].11
spot.29
listen.28
know:geography[determine where Kjempe was heading].10

Here's your Chance  d100=36 d100=32 d100=63
Wednesday May 24th, 2006 3:52:53 PM

The group pushes out from the sheltering Pines and Neco notices the temperature drop immediately. She is stil not use to the extreme cold. Garret's spell though, holds off the elements and the group moves inot the open. The wind quickly catches the party about 100 yards form the sheltering pines and carried bits of frost, sleet and ice sting at any exposed skin it can find and after 4 days of marching through the quiet trees and the combats, the ice finds plenty of holes.

Nauthiz'Ull feels the land itself about him come alive and whisper in his mind. You hear me? A trick of wind? something more? Hunters often have talked of the sound of the Vien. The blood of hunters, proud and strong pumps through his viens and the trail of the fleeing giant is laid out before his senses. The deep grey clouds move slowly as the suns light fades from the land telling that the next few days will be unremarkable.

Nauthiz'Ull pushes the group on and Bohdi becomes very much aware that the next hour will be no fun at all.

There is discussion though on what to do with the giant if and when they catch it. Simply killing it will prevent it from carrying any message to home, if that is indeed where it is going. Though its death will also send a message. But then also what of this Whishami? Is the giant heading for it and if so does the group want to confront a creature capable of slaying Furu's Mother?

Soon enough the group will need to make their decision. Nauthiz'Ull and Aiden have brought them to within 30 yards the the creatures lair which is no more than a shallow hole in the tundra. For almost an hour the group hurried west into the great white expanse.

The land is darkening by the second and the Kjempe is partially awake and likely has been so for several minutes and may have even heard the group come in.

Line of Sight is 30'. Shadow to 60'. Low light doubles these numbers
DC 20 to spot the Kjempe.
+2 Circumstance bonus because Nauthiz'Ull has pointed him out

Bohdi Nackle (AC 24, HP 20/20) and Squork (AC 19, HP 10/10)  d20+2=18 d4+1=3 d4+1=4
Wednesday May 24th, 2006 4:58:19 PM

ooc--Assumptions: Assuming that the group is roughly 90' from a small depression in the otherwise-level and empty tundra; within the depression is a Sne Kjempe that everyone other than Nauthiz'Ull must roll a Spot DC 20 to target. By "Line of Sight," I assuming DM to mean limit of full-light human vision owing to light conditions to 30', double that for Bohdi's and Squork's low-light (60'), and Dregar's darkvision functions to 60' as usual (does this take into account Garrett's everburning torch?). Everyone has shadowy vision to double of their full-light vision, meaning that the Kjempe will have concealment, or a 20% miss chance in those circumstances. (Note, too, that unless the Kjempe has darkvision >60', the PCs have total concealment relative to the Kjempe at the moment.)

"Right," Bohdi affirmed. He squinted into the shadowy distance, his vision greater than many of his companions owing to his racial heritage. (Spot 18, with +2 circumstance bonus = 20!)

"I see it!" Bohdi hissed, and, a moment later, curled his fingers in a patern that ended with a clenched fist. "Presto arcanum proiiectionis!" In an instant, two bolts of arcane fire flew not from his wand, but from the air in front of his fists, to strike the somnolent giant (Cast: Magic Missile 3d, 3 + 4 = 7 hp damage. I think magic missiles disregard anything less than 100% miss chances).

The gnome smiled with grim satisfaction. "Got the bugger! That should light it up for the rest of you! Garrett, everyone--let's take the bugger down first, then you can revive it later if we really care for a chat, all right?"

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic, Resistance
Level 1: Mage Armor (cast), Alarm, Magic Missile (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Scorching Ray, Web, Invisibility
Wand of Magic Missiles 3d, 31 of 50 charges remaining.

Note: AC reflects Mage Armor and +4 racial dodge bonus v. giants.


Dregar  d20=15
Wednesday May 24th, 2006 5:26:18 PM

Dregar squinted his eyes in the area that the bolts took off for, but the tundra shelled the giant from him.

" I can't see him" the dwarf called out. " Where is he." he screamed. The rage building up in his body, as it started to visibly shake.

Garrett  d20+6=19
Wednesday May 24th, 2006 10:20:57 PM

"Fine, take him down, but make sure we take him alive. What he knows may be critical to the village. The option of following him home is gone at this point. Do not kill him unless you absolutely have to. Let's get on him."

Spot 19:

Garrett cannot see the Kjempe, but Bohdi's missiles give him an easy path to follow. And he does, moving 40' in the direction The magic missiles went. Drawing his sword as part of the move.

Aiden  d20=15 d20=3 d20=19
Wednesday May 24th, 2006 11:43:01 PM

Aiden squints as he tries to see against the wind and shadows the giant.

"I see it..." as Aiden starts to pull his bow from his back. Of course, his first thought would be to wade in with his axe...but considering the fact that it was against a wounded creature who may have even stronger allies, that would not be the wisest of choices.

Instead he pulls out his bow and readies an arrow to fire against the creature. "Bohdi or Neco...can either of you cast that ...what was it...alarm spell in case something tries to sneak around us?"

Spot 2: roll to see if anything else comes out of the Sne Kjempe hole 3 + 4 = 7
Listen: 19 + 4 = 23

(OOC: with the +2 circumstance bonus 15 + 4 + 2 = 21)

DM note 
Thursday May 25th, 2006 9:11:10 AM

Most of Bohdi's Assumptions are correct and the visual ranges do indeed take into account Garrets' torch

The last one, is not quite. (Note, too, that unless the Kjempe has darkvision >60', the PCs have total concealment relative to the Kjempe at the moment.)
The party is holding a nice bright light.


Nauthiz'Ull  d20+8=11
Thursday May 25th, 2006 10:31:40 AM

Maybe pointing out the Kjempe was the wrong move
"Bloody hell!" Escapes from the ranger before he has time to react. Instantly he pulls Ull'Heimdall's bow from off of his shoulder and slides an arrow from his unique quiver.

"I thought that we were going to track this thing to its home wunjos!"

Knowing that there is no going back now Nauth slinks up as far as he can and releases one final shot to hopefully drop this thing before another escape can be made.

There is now way that the arrow will find its mark; could that have been intentional as he wishes to pursue his prey some more? or is it due to the suprise attack of his usually rational little wunjo?
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attack.11

The Last Giant  d20+9=20
Thursday May 25th, 2006 5:55:49 PM

Bohdi's sensitive eyes pick out the form of the giant and with a quick motion and word of arcane power, two magical bolts towards and into the giant.
The gnome smiled with grim satisfaction. "Got the bugger! That should light it up for the rest of you! Garrett, everyone--let's take the bugger down first, then you can revive it later if we really care for a chat, all right?"

Dregar can easily see out to 60' but things get rapidly dark after that and the giant is somewhere in that blackness. Drawing his axe, the dwarf begins to work himself into a frenzy for the coming battle, brief as it may be.

Garrett again states his desire to take the creature alive. Not being able to see the giant just yet, poses no real problem. Nauthiz'Ull gave a straight up direction and Then Bohdi's magical bolts sailed to it and ther is of course all the yelling the giant is engaged in. Garret moves out in front of the group. The everburning torch tucked into his belt, he draws his weapon as he takes the point position. A looming shadow, black against the deepening gray of dusk, is growing rapidly larger. The Sne Kjempe is charging.

Aiden squints as he tries to see the giant through the wind and shadows. "I see it..." and Aiden starts to pull his bow from his back. Ever weary of traps, he asks "Bohdi or Neco...can either of you cast that ...what was it...alarm spell in case something tries to sneak around us?"

Other than the roaring giant headed at Garret, he sees no other enemies.

Nauthiz'Ull is taken a bit by surprise by Bohdi's reaction. His mind, had the plan set a bit different. His bow comes from off his shoulder, the arrow notches and fires. All in a single fluid motion. The placement of the shot, however, is far left.

The giant pounds from out of the gloom, it is obviously quite mad. Powerful strides has it close on Garret in short order and from over its head, the great club comes down with ferocious speed. Garret's shield hums in his arm from the impact. [Hit AC 20]

The giant is engaged with Garret 40' from the rest of the group. Everyone can see the pair quite clearly by the light of Garret's torch.


Dregar ( 27 hp, Ac 12)  d20=16 d12+5=11 d20+10=12 2d8(7+6)+7=20
Thursday May 25th, 2006 7:28:22 PM

Dregar sees the giant come out, and images of Edgler flood into his mind. With a scream at the top of his lungs the dwarf charges into the fight in full rage.

With his feat pumping below him the dwarf heads right for the giant. If he can reach him and swing he does otherwise he charges straight in. ( Hit Ac 23 16+7, 11 damage. )

DM Sne Kjempe AoO Hit AC 12 Dmg 20

Neco 
Thursday May 25th, 2006 8:48:13 PM

Neco is not one to see well in the dark but Bohdi's attack gives her a bleak idea as to where to fin the giant. The young human stumbles through the dark into a suitable place and looses dancing lights on the creature. She releases her spell, Dancing Lights, and 5 dots of brightly twinkling stars form a pentagon of light around the enemy.

spells

lv.1 4/5

Garrett (AC: 19 HP: 23/23)  d20+8=22 d8+5=7 2d8(7+6)+7=20
Friday May 26th, 2006 1:40:16 AM

(Dan, I think you hit me last round. I don't have my CS, but I think my AC is 19)

If Dregar drops the giant, then Garrett holds his swing.
If not, then I will assume the Sne Kjempe pulled up short to take advantage of his reach, and will therefore free 5' in on him and swing.

Attack: hit ac 22. Damage: 7hp. (If the Kjempe goes down, Garrett will call it out so that nobody takes any extra shots that finish it off.)

Garrett's Spell List
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)(cast)
2nd lvl(2+1): Bears endurance(cast), Bullstrength(cast), Bullstrength(d)(cast)

Wand of CLW- 43/50 charges remain

DM -Ah yes what do you know I did
Dmg 20. The Sne Jkempe charged so he had to come right up to you. no need to free 5


DM Quick Post 
Friday May 26th, 2006 8:52:54 AM

The Giant Falls


Dregar charges in and the great club catches him full in the chest. Blood blasts from the dwarf's mouth and ribs snap, but Dregar is driven by a dwarven need for revenge and justice. The pain washes through him and he plants his axe deep into the chest of the wounded giant. With a deep grunt and gurgle, the sne Kjempe topples to the snowy ground.

Aiden  d20=9 d20=12
Friday May 26th, 2006 9:22:30 AM

Aiden had already prepared to launch yet another arrow at the charging giant when it was felled by Dregar. Early on during this journey, Aiden had learned that ranged tactics, though a bit more 'cowardly', proved to be more effective against the large creatures than to wade into close quarter combat. However, with all the noise created, they had to be very careful of other creatures closing into the blood bath even as they were preoccupied with the Sne Kjempe.

Easing the string back on his bow, Aiden tried to listen and watch for signs of other creatures, such as giants or the spirit that attacked Furu's mother. It had struck from the shadows earlier...this time may not be any different.

Spot: 9 + 4 = 13
Listen: 12 + 4 = 16

Bohdi Nackle  d20+12=23
Friday May 26th, 2006 9:30:16 AM

In the clear light of Garrett's everburning torch and Neco's dancing lights, Bohdi watched as Garrett reeled under the giant's onslaught; as Dregar charged in; as the giant's club crunched solidly, sickeningly, into the dwarf's bones and muscles; and as the bloodlust-driven dwarf sank his axe into the giant's flesh in return. He watched as the giant toppled in front of his two bloodied and battered companions, and he sighed.

"There has got to be a better way," he muttered to anyone within earshot.

Then, trudging forward, Bohdi looked to see what he could do to help tend to Garrett's and Dregar's wounds. Once satisfied that they were adequately tended, Bohdi would scan the giant's body for signs of enchantment (cast Detect Magic, Spellcraft check, if applicable, 23).

"If we're going to revive the bugger, we should be sure to bind him as securely as possible first," Bohdi observed. He offered his 50' of silk rope to anyone who knew how to tie bindings securely; otherwise, if no one else had the expertise and there was interest in reviving the giant, Bohdi would set to the task slowly and methodically (Take 20 on Use Rope, untrained, takes 20 minutes, +10 to set bindings per SRD, +2 for silk rope, +4 DEX, net 36; silk rope has 4 hit points and break DC of 24).

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic (cast), Resistance
Level 1: Mage Armor (cast), Alarm, Magic Missile (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Scorching Ray, Web, Invisibility
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


Garrett  d20+7=24
Friday May 26th, 2006 11:15:48 AM

(did I say 19, I meant 22. No really. Nuts, that hurt.)

Garrett will convert a 0 lvl spell into 1 hp of healing to keep the kjempe from bleeding to death if not already dead.

Assuming it's still alive and by how much (heal check of 24) Garrett asks the rest of the group, "Well now what? I'm thinking we drag it back into the woods where it's warmer and where Furu and her friends can help us keep an eye on it until we are able to question it. Anyone speak giant? or goblin? or orc? or something it may know? In either case, let's get us all back to the woods where it's warmer and safer, and make camp."

Garrett's Spell List
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)(cast)
2nd lvl(2+1): Bears endurance(cast), Bullstrength(cast), Bullstrength(d)(cast)

Wand of CLW- 43/50 charges remain


Nauthiz'Ull 
Friday May 26th, 2006 12:26:42 PM

There was a completely involuntary cringe at the sounds made by club on flesh. How could one swing do so much damage to his wunjos. How could one believe that rushing into things like that was more honorable than maintaining one's health and still destroying a foe. Ull'Heimdall had always told the young ranger, [i]"If someone is eager enough, forgetful enough or stupid enough to charge a SneKjempe then let its club be the hardest lesson they learn." The flash of his old addage released a slight chuckle at what was most likely a very inappropriate time.

"If we run into more Kjempe I think I may know a way to allow us within reach with being splattered. Ull'Heimdall spoke of a tactic that he and the other hunters used when trying to take down winter wolves or icewurms. He would ready a shot and yell for the others to charge in; as the prey made to strike at them at its greatest reach he would let arrow fly and either halt its attempt or kill it before it could kill the others. I am not sure why it took me this long to remember and most likely I have not the skill to do so; it is an idea though."

The ranger looks upon his gnomish wunjo with inerest. "You, wunjo, were quite eager to drop the Kjempe. I have not seen that in you before. As for tying the Kjempe up, Ull'Heimdall had only just begun to show me different knotting techniques."

Bohdi (illegal second)  d20=6
Friday May 26th, 2006 1:22:49 PM

Bohdi sniffed disdainfully as he made his way around the prone form of the fallen giant. "Bloody awful smell. Ah." He waved a hand, and, quite literally magically, the stinking Kjempe began to smell at least a bit more like cinnamon, cloves, and cardamom (cast: Prestidigitation). Still, Bohdi wrinkled his nose in disgust once more. "Great--now it smells like a bloody baked apple giant. Feh."

Bohdi nodded at Nauthiz'Ull and motioned toward the creature's side. "Here, roll it up on its side over there will you? I want to tie its arms behind its back." As they worked, Bohdi replied to the ranger's query, seeming to choose his words carefully. "I made a snap judgment. We were too close, and too much out in the open, to hope to trail the creature unnoticed, in the dark, over leagues of open tundra. And, given that we would have to engage the creature, I thought that taking it down from range, if possible, might avoid greater injury to us or our group." He stared hard over at Nauthiz'Ull, then darted a quick, meaningful glance in the direction of Dregar. (Bluff to send secret message, untrained, 6) With all the subtlety of an aurochs, he added, "We sometimes charge into greater dangers than we can handle."

The gnome shrugged. "I've no taste for taking giant's blood. But I've still less taste for seeing our own, if you get me."

And I Thought They Smelled Bad on the Outside 
Friday May 26th, 2006 5:10:43 PM

Garret is able to determine that the giant does indeed still live. He also notes that he was lucky to figure it out. The thick coarse hair and skin make it extremely tough. Also the creature does not seem to have near as high an internal temperature as he and other hot blooded creatures do. Almost like Furu's exhaled breath, that of the Kjempe does not come out in great clouds in the ice cold air. Garrets spell stablizes it and Bohdi takes the time to tie up the giant. It is an undertaking to do so and Aiden, Nauthiz'Ull and the others literally have thier hands full moving the giant. Eventually ti is done though and with night fully upon the land the group has pulled the Kjempe to and slightly beyond the forest line. With almost 800 pounds of dead weight draggged over several hundred yards of uneven ground, the trees are a very welcomed sight.

Falling about to catch your breath, Garret asks what dialects his wunjos may know to be used in communication. The world is black and silent beyond the light of Garrets' steady flaming torch.

Dregar 
Friday May 26th, 2006 7:27:01 PM

Dregar rolls to his hands and knees after toppling over with the giant. His ribs are on fire from the club, and as he goes to exhale he feels his mouth fill in with blood. He spits the wad of blood and gore into the snow below him and looks up to see the giant on the ground, his axe still embedded. He rolled onto his back side, the blood rolling from his mouth and into his beard.

He caught the looks, and the comment. He looked back towards Bohdi and spit a wad of blood onto the giant by him.

" And sometimes we hide behind cowardly magic."

He reached up and wiped a streak of blood onto his forearm, and tried to get up, but thought better of it due to pain.

" Your lucky I am not wearing his head as a helmet right now. It's the only thing he deserves" and as if on cue spits another glob of blood at the giant.

He rolls onto his knees and slowly stands up, wincing the entire time. Once standing he moves near the giant, reaches down and yanks his axe out with a sickening suction noise.

He turns the axe over and uses it as a cane to walk away from the group. Once a safe distance from them he drops to his knees, the axe falling besides him and begins to weap. First a little tear, then his body begins to heave up and down. His cosuin dwarf was missing, and Dregar had some notion that he was dead.

" How much easier it would be" he though" if Edgler was around. He never judged like the others do."

Garrett (HP: 15/23)  d8+1=6 d8+1=2 d8+1=9 d8+1=3
Friday May 26th, 2006 8:43:13 PM

Garrett looks at Bohdi and Nauth as Dregar walks off trailing blood. "That is the way he fights wunjos. The way he was taught. Edgler too. Do not judge too harshly. Many dwarves feel that magic and ranged weapons are the cowards way to kill so that you don't even have to get your hands blooded."

Garrett walks over to Dregar and pulls out his wand. Garrett uses his wand of clw once again to heal himself and his companion.

Giving 8hp back to Dregar with two shots of the wand, and 12 to himself with 2 more. "Let that hold us til morning Dregar. I can use a spell to further things along in the morning. Likely we will be here for at least another day or two anyway."

"Do not let them bother you wunjo. As I just told them, many people have many different ways of fighting. They do not understand well the way the dwarves fight, much as you or other dwarves would look down upon their methods as cowardly. We all fight our own way, and we all do it well. With time, we wil find a way for everyones styles to not only work together, but to make each of us better. Come wunjo, let us haul this big lunk of mostly dead stench back to the woods. Once we get there I have a welcome treat for us."

Garrett waits for Dregar and goes back to begin the work of hauling the Kjempe back to the woods.

After dragging the Kjempe back inside the woodline and making camp, Garrett looks around at his tired and rapidly improving friends. "The Kjempe can wait til morning. I believe it's time for us to finally rest."

Garrett reaches into his bag of holding and rummages around for a moment before pulling out a wooden box. With a bit of a smile on his face, Garrett opens it and pulls out a bottle. He opens, and takes a long draught from the bottle. "Haven't had a good drink of ice wine in quite some time." Garrett stoppers the bottle and tosses it to Dregar before reaching in and grabbing another that he tosses to Neco. "Pass em around wunjo's. Let us drink to a job almost done....and to Edgler. Wherever he may be." Garrett pulls out a third bottle takes another long drink, saying nothing more except "To you my wunjos." And then hands off the bottle to either Nauth or Aiden or Bohdi, whoever hasn't had a bottle passed to them yet.

Garrett's Spell List
0 lvl(4): Light x2, resistance(cast), Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)(cast)
2nd lvl(2+1): Bears endurance(cast), Bullstrength(cast), Bullstrength(d)(cast)

Wand of CLW- 39/50 charges remain


Dregar ( Illegal Second) 
Saturday May 27th, 2006 11:33:46 AM

Dregar rubs his eyes as Garret nears. He turns to look at him as he approaches. He listens to Garret speak and nods his head, and graciously accepts the healing. He watches as his chest seems to move back into a more normal size and look.

He helps move the giant back, and plops down awaiting garrets surprise. When he sees the sign his eyes light up, and when handed the bottle he looks at it for a few seconds.

" Aye, for Edgler" he says as he takes a long deep pull before handing it to someone else.

Aiden  d20=15
Sunday May 28th, 2006 12:23:24 AM

"I am against this..." Aiden muttered as the others tie up the giant. It was so difficult to not voice his difference of opinion. The only prisoners that were usually taken back to Twin Tusks were slaves, and this giant was not going to serve as such. True, he needed a messy death for running away from the battle (the giant that is).

However, his comrades still wanted it done, and so he oversaw the tying of the knots/ropes and the dragging of the giant. That night, as the drink came around, Aiden passed it onto another without sipping, "the hunt is not done...and it is better not to dull one's senses..." as his eyes glittered on the form of the giant.

Rope use: 15 + 4 = 19

Neco  d20+7=11
Sunday May 28th, 2006 8:28:18 PM

Neco does not realy care on how the giand was dispached or what the group is going to do with is. the young rogue looks over the giant for anything of value.

Search (11)

Bohdi Nackle  d20+2=22 d20+4=17
Monday May 29th, 2006 11:48:38 AM

The gnome was taken aback and stammered in response to Garrett and Dregar. "All I was--all I was saying was that we--well, I--well--hmmph!" Flustered at being caught out, properly, in his own cowardice, the gnome sulked off to a corner.

"All I was saying was that there seemed to be a better way, that's all," Bohdi muttered to Squork. "I wasn't trying to be the boss."

"Boss, boss," the raven cackled back in sarcastic response. His black eyes glinted in mirth.

"Oh, hush up," Bohdi told the bird, and pouted some more. Not until Garrett offered up the bottle of ice wine did the gnome acknowledge his companions again. Taking the proferred bottle with a silent nod of thanks, Bohdi took a quick swallow before passing it along, a rueful look in his eye. He caught Dregar's eye and approached the dwarf.

"Sorry," the gnome said remorsefully. "You're right, I've no place to tell you or anyone else how to fight. I hide in the back and rely on you to keep me safe. You did a fine job today. I shouldn't have suggested otherwise. Sorry."

With a pout and a gentle hand on the dwarf's arm, Bohdi went back to preparing for the evening's watch. There would be a giant to watch in addition to the dangers from without the camp.

Spot nat 20!, 22
Listen 17

nauthiz'ull 
Monday May 29th, 2006 10:56:56 PM

Nodding to the fellow ranger in agreement he approaches Aiden and lays a heavy, furred hand on his shoulder.

"Wunjo, I am not sure how this is going ot work either. However, my knowledge may not extend to this territory; give me a trail or some vegetation or an animal to name and I am on it, just as I know you would be too. But this; this. I have no idea. I would have prefered to track the Kjempe back to its home and take down the colony if there is one. But for now, we must do anything necessary to find the true root of all this evil."

Another Night in the Woods 
Tuesday May 30th, 2006 11:23:55 AM

The rangers are not too fond of the capture and question the giant plan, but perhaps Garret simply knows things they do not. He is a blessed son and gifted by Domi after all. The bonds of the giant rare checked again after dragging the hulking creature into the wood line. Garret pulls out some bottles of ice Wine, a taste of home and remeberance of why they risk thier lives. A toast to the fallen that they will not be forgotten.
Aiden declines a drink, sighting the desire to not be tempted to dull his senses here in the wild.
At the relative safety of the trees, Neco searches the giant but turns up nothing.

The deep night passes and except for the howling wind across the tundra, it passes in silence. The giant does not stir through the night and is still unconscious come morning.

Heal DC 20 Highlight to display spoiler: { The giant is still in critical but stable condition}

Garrett  d20+7=20 2d8(5+7)+3=15 2d8(6+6)+3=15
Tuesday May 30th, 2006 2:09:21 PM

Heal: 20 (Success)

Garrett prays for spells in the morning, and then uses 2 2nd level spells for healing upon himself and Dregar, each of which heals 15 hp. Garrett is now fully healed.

"Now to the matter at hand wunjo's. I would have liked to track this Kjempe home as well. But this is what we have to deal with, so let's make the best of it. Besides, we can offer him his life for the answers to our questions, and then track him home if Nauth and Aiden think they can do it."

"Back to my previous question. Does anyone speak giant? or goblin for that matter? He may know both. I speak orc, and can try that one. We need to know what he knows, however we can find out. Ideas or suggestions? I'm thinking scaring the crap out of him will not work as well as it did with the goblin."

"The next question, which will come up, so we might as well address it now, is what do we do with him once we are done? Kill him? if we promise him his freedom in exchange for what he knows, we should abide by that promise. We can have him pass along the message to his people that the villagers of ice peak are no longer their prey, and will repay any offense in kind. Do we track him home after we let him go? He is still badly hurt, but will likely live, especially with a touch of healing. He should pose no threat as long as he's watched. One hit would finish him."

Garrett's Spell List
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(castx3), Magic Wpn(d)
2nd lvl(2+1): Bears endurance(cast), Bullstrength(cast), Bullstrength(d)

Wand of CLW- 39/50 charges remain


Bohdi Nackle 
Tuesday May 30th, 2006 3:27:51 PM

Bohdi awoke and listened to Garrett's comments sullenly. "Look, everyone, I'm sorry if I bolloxed things by popping the blighter yester-evening. It's just that we were out in the open, in the dark, with the bugger so bleeding close to us, and it seemed like the game was up ... but I acted hastily. I'm sorry if it was the wrong decision."

"I speak Orc. And Goblin. But there's no guarantee that the bugger speaks either, or even Common for that matter. But, look, if you really want to try to trail the bugger home, we probably still could. Just bring him back to the edge of consciousness and everyone back up behind the trees. When he wakes up, he'll be off on his way, and we track him. Maybe even you ranger types could rig something up to mark him to make the trail easier to follow--I don't know, cut his heels, clip his tendons, or something. So it's not impossible to still do that. We could even do it after we interrogate him. It's all still possible."

The gnome shrugged. "At least, I'd like to think that it's all still possible."

He turned to his spell book. "If anyone has suggestions for spells for today, I'll listen. I promise not to make hasty decisions on that, at least."

Proposed spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic (x2)
Level 1: Mage Armor, Alarm, Identify, Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Web, Hypnotic Pattern
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


Neco 
Tuesday May 30th, 2006 10:37:24 PM

Neco explains the extent of her tongues."Orc is as primitive a language as I can speak, so I'm about as useful as Garrett in this situation." she ponders a second as Bohdi brainstorms. "Bohdi is it possible for you to mark the giant with magic?"

Aiden  d20=17 d20=8 d20=1 d20=13 d20=7
Tuesday May 30th, 2006 10:52:36 PM

Aiden just shook his head in disgust. "I still think we can and should kill him. It is a waste to spend healing on the creature and then follow with empty promises if it...cooperates. Such deceit I expect of those from Twin Tusks...not your village."

"Do what you will...I am going to look at the tracks" Aiden seemed even more irritable than usual given the quandary.

Tracking: 17 + 5 = 22
Spot (clues where the giant was going): 8 + 4 = 12
Knowledge (local or geography: where the creature could possibly hide/lair with a group or tribe): 1 + 2 = 3
Knowledge (nature what the Wishami is): 13 + 3 = 16

Listen (in case something else wants to attack us): 7 + 4 = 11

Nauthiz'Ull 
Tuesday May 30th, 2006 11:19:35 PM

So much has happened this day; Nauth finds it hard to sort. Chewing the inside of his lip he looks amongst the others with intrigue. How do they cope? Are they coping? Each of them, even though they have done so much together in such a short time, are still of opposite minds. There is an uncontrolled chuckle that gurgles in the back of the ranger's throat as he thinks of how it relates to his life.

"You know, Friga and I always disagreed on what to do. It's kind of funny. There was no rhyme or reason to why we disagreed; most of the time one of us disagreed with the other just to do it. It had a warm feeling then though as I knew that no matter what, she would always be with me. Us disagreeing does not feel as comfortable. We need each other. There is no apologizing to the wunjo with the cave-in skull. There is no hugging someone swallowed by an icewurm. Out here we all need to set aside our personal interests and think as one whole. We need to survive together. Friga would not have allowed us to be divided like this."

A heavy swallow follows this short, soft-spoken outburst. There is an obvious pain swimming within the welled-up corners of ice-blue eyes. Choking back the tears that have been so close to the surface for the past few days Nauth looks again over the group and then upon the captive.

"Ull'Heimdall taught me how to communicate with giants. He insisted that Friga and I know how to in order to survive the SneKjempe or at least understand their plans. He told me that a time would come when my understanding of the ulf was so strong that I would be able to slide into a Kjempe camp, cut a hole into a tent and sit outside, listening to their rabble." Another uncontrolled chuckle escapes. "I hope that he saw me doing that at a much older age. There is no way that I could pull that off now; Neco, most likely, but me, no way."

Those who have known the ranger for a while, namely the wunjos that set off alongside him from Ice Peak Village, understand that the chronic inner turmoil that eats from within is still present and perhaps even more prevalent now. There is a sense of distance; even his words sound a bit forced. There are words none-the-less.


Garrett 
Wednesday May 31st, 2006 8:48:13 AM

Garrett sighed inwardly at Bohdi' s sullenness and having taken offense. "Great. Another problem to deal with." he thought to himself.

Garrett then winced inwardly at Neco's comment regarding being about as useful as himself, but trying to put it in context, and not take offense.

This is quickly followed by anger at Aiden's apparent disgust, and comtempt for the decisions he was trying to make in the best interests of the group and the village, followed by the "whatever" approach.

Garrett's anger quickly wells to the boiling point as Nauthiz'Ull once again distances himself, and turns inward, blaming himself for everything and anything that he can.

"That's it!" shouts Garrett. "I have had enough of this all! I am more likely to be driven insane by the five of you than killed by any Sne Kjempe!"
Garrett's face has turned a beat red, and days of frustration have obviously come to a boil.
"I was originally asked to be leader, did I really want to do it. NO! but I was trying to act in the best interests of the group and the village! Well enough of this. You can each do whatever you want. I am through! if each of you spent as much time trying to get along as you do nitpicking and trying to find harm in the words of others, we would all be as one. Instead, everyone spends their time picking apart the actions of others, second guessing decisions by all, and trying to see who can feel like they have been wronged the most. Well enough! What's done is done, so quit second guessing everyone, and try to put yourself in their place instead."

Garrett is now shouting loud enough to be heard back at Ice peak village.

"And Aiden, Damnit. I know twin tusks was where you came from, but Ice peak is your home, and we are your family. Start acting like it instead of falling back on the outsider role whenever you disagree with something. I'm sick and tired of your irritability, and don't question my word. Ever. If I promise him his freedom, I mean to give it to him. The same may not necessarily apply to his people, and tracking him home doesn't mean we'll do anything besides just that, to learn of where they live. The next time you question my honor, I'm gonna kick your butt back to ice peak."

"And Nauth my wunjo, for the love of Domi, quit freaking moping. We all loved Frigga, obviously not as much as you, but we loved her nonetheless. She made a choice that was in the best interests of her wunjo's, and her people. She made the ultimate sacrifice for the good of all, and will always be remembered by her village, and her closest wunjos. I did not know your father well, but I would think that when he and your sister were looking down upon you, they would not want to see a sad moping unhappy boy. I love you wunjo, but put it behind you, and be the man they would want to see. Be the man that they knew you were, and would want you to be. Let their sacrifices make you stronger instead of crushing your spirit."

Garrett's outburst mostly recedes at this point to an even toned resignation.
"In any case. Do whatever the hell you want to do. Decide however you want to decide, and let me know what's next. I'm about done with all of it, and ready to go home."

Garrett 
Wednesday May 31st, 2006 8:55:55 AM

Garrett then walks off by himself into the woods, seeking some solitude to meditate and pray.

Bohdi Nackle (illegal second) 
Wednesday May 31st, 2006 9:31:42 AM

Bohdi stared at his companions as they each stalked off in separate directions. "Have they all gone bloody mad?" he asked Squork.

Then, in a louder voice, he repeated, "Have we all gone bloody mad? Aiden, Nauth, Garrett--there's no reason to be out of sorts. We've accomplished what we set out to do, haven't we? Well, haven't we?"

With a mystified expression, Bohdi looked at Neco and Dregar, then back to the others. "You're acting like we've come to some great crisis. There's no crisis! We have a bloody captive here, and we can use it to accomplish whatever we bloody well want to accomplish. You want to leave it dead? Fine, we can leave it dead! You want to question it? Aces, Nauthiz'Ull speaks its language. You want to find its lair? Then let's bloody well ask it--or release it and track it--or have it bloody well walk us there. We can do whatever you want!"

Bohdi shook his head. "Aiden, when you all questioned that goblin a few days ago, I thought the group decided that giving it a swift death after questioning was the fair and just thing to do. Now have you changed your mind? Then let's bloody well leave it dead--one less giant to trouble Ice Peak."

"And Nauthiz'Ull--where's that easy laugh of yours? Ull'Heimdall and Frigga would be proud of you right now. You've wiped out the threat to the village and kept it safe. Surely their spirits can guide you through questioning this prisoner, if that's what we decide to do."

Bohdi turned at last to the cleric of Domi. "Garrett. Wunjo. Friend. You are our rock. You've always been steady, even when the rest of us have been wobbly. We rely on you. What's happened? I know I put you up to this leader thing, and I've been one of the worst to deal with. I'm sorry. But you've given me such confidence and strength from your own surety and calm. How can we help you find that center again?"

Bohdi thought for a moment. "I think we just need to make a decision. If Nauthiz'Ull can speak to the creature, I say we wake the bugger up and question it, then let it go. If we decide to track it, we can track it. By itself, it won't pose much of a threat. It's another matter whether we six alone would be strong enough to deal with whatever is waiting for the bugger back at its home. Now, what do you others think?"

Bohdi looked to Neco. "I've been thinking about how to mark the creature with magic, too. I haven't thought of anything just yet. No spell that I know has the range or duration that we would need. I could give us about an hour's worth of marking, but that's about all."

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic (x2)
Level 1: Mage Armor, Alarm, Identify, Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Web, Hypnotic Pattern
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


DM Note and Post 
Wednesday May 31st, 2006 2:39:05 PM

As this is important to your future plans please note:
I have gone through the module form leaving Ice Peak to this night and it is 7 days. 3 days of travel and the 4th day here in the wood.
As of this point Neco Aiden and Bohdi are out of food. Cominding the rations of Nauth, Garret and Dregar supplies the entire party with 3.5 days of food. This can be extended but there are consequences of possible fatigue and or exhaustion depending on how thin the rations get spread.

On the story I'm letting this go as everyone seems on the same page of this is great role playing and will really allow some character building. If I am wrong tell me. mikalus30@hotmail.com

The night wears on and wears on some more than others. The group seems to be coming unglued, buried personal conflicts and problems begin to spring into the low light of the warming fires. In a land where he who tries to stand alone becomes forver lost to the ice, this is not a good thing. But in the relative safety that the woods and a friendly Forest sprite named Furu, it is likely the best place for anything of this nature to occur.

Dregar 
Wednesday May 31st, 2006 8:45:50 PM

Dregar watched as the outburts came from people, and as others skulked off by themselves.
Hes at with his head against a tree, and his eyes before him.

He listend as Bohdi talked about the situation, and he thought how right it seemed. Dregar had no problems with this group, in fact he was liked being with them. His only thoughts where that the fights needed to be planned out more to use everyones skills together. But he also thought how that would stay with him.

He kicked his leg up so it rested on his other knee and he pulled his cloack tight against the chilling wind. Then his mind drifted back to his missing cousin.



Aiden 
Wednesday May 31st, 2006 11:14:15 PM

Aiden's eyes glared in anger at Garrett's words. Aiden had given his opinion, albeit a bit strong. And then something struck him....

And he began to chuckle at first...and then laugh even harder. A large smile began to appear on his face, as he began to wipe tears from his eyes. Turning towards Garrett (who was perhaps stalking off), "Wait....Wunjo..."

The word felt strange coming off of his tongue, and perhaps, it was the first time that he had actually even used it. "If I seem an outsider and ...estranged...from family" as his thick accent was still prominently playing in his speech, "it is because my 'family' nearly shoved a sword into my stomach when we first raided Ice Peaks. Family has...." His voice thickened, as the ironic memories and words interplayed within his mind "...had...no meaning for me other than the man who raised me in Ice Peaks."

"You spoke well and have guided us to victory many times. I" as the proud man seemed to stumble through the apology, "I grew angry at what you had been planning to do to the Sne Kjempe because it was what my brother had told me when we raided your village one year ago and when I was captured after fighting him." He almost spat out the word brother, obviously showing his distaste for his former friend.

"I will follow your words...and not question your honor or leadership. Something that dog has neither of..." From the fire in his eyes, it is easily scene that Aiden wanted to carve up whoever had offended him one year ago.

"My axe is yours to guide for the journey, as long as you have it. And my friendship..."

Garrett 
Thursday June 1st, 2006 12:27:17 AM

Garrett stops as he was heading off. Listening to the words of his wunjo's. His furor obviously fading fast.

Turning at Bohdi's words, the anger quickly draining from Garrett to almost a bit of sadness. "I have been the rock because I have had to be wunjo. When I agreed to lead, I agreed to place the needs and health of the group above even my own. I don't mind the job, and I consider it an honor. But I will not continue as things have been. We are wunjo's, and harsh words should be thought through first, and then carefully said if they still need to be. There has been too much bickering and arguing, and it endangers us and our mission. Each of us is here because we want to be, and everyone has earned their place in our group in my opinion. Battle tactics have been a problem, and that is partly my fault. We will need to work on that as a group. The question of what to do with the giant is not really the issue wunjo, it's what we do amongst ourselves."

Turning toward Aiden as he hears the rangers laugh, and then listens as he hears his wunjo's words. "I understand my friend. It has been a hard journey for you to get to this point. Your axe I will be glad to have, and your friendship will be cherished."

Turning to Nauth, Garrett tries to tell if he has offended his friend, and is Looking a little uncomfortable.

Turning to all, "I apparently had a few things to get off my chest. I'm sorry if I offended, but I said what I needed to say. We can deal with the Kjempe in a bit, I need a few moments right now."

Garrett walks about 40 yards away, to pray, and speak his mind to Domi. He will take a little while to recompose himself and work through all that has been said and done. Speaking to his deity as he sets his thoughts straight in the process, Garrett contemplates his duties, to Domi, to the village, to his friends, and to himself.



Bohdi Nackle 
Thursday June 1st, 2006 7:21:42 AM

Bohdi contemplated his stomach. "I'm hungry," he complained. He looked in his pack and raised an eyebrow. "I've no food."

He looked at the others. "I've no food. Does anyone have any food?" One gloved hand went to his tiny stomach, which rumbled audibly. A look of panic spread over the gnome's face. "Look, bugger this chasing giants across the bloody tundra bit. I don't want to survive the giants, only to die of bloody starvation. Let's question this giant if that's what we're about and head for home--and soon."

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic (x2)
Level 1: Mage Armor, Alarm, Identify, Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Web, Hypnotic Pattern
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


Neco 
Thursday June 1st, 2006 8:10:02 AM

The young rogue laughs a little. "You sure are a strong one, Garrett. I'm surprised you lasted as long as you did. I would have exploded much sooner then you; this group is a bunch of madmen. Good men but madmen!"

Nauthiz'Ull 
Thursday June 1st, 2006 10:08:58 AM

It seems as though others are having a hard time coping as well. Darting ice-blue eyes scan reactions from the wunjos addressed; then, Garrett's words fall heavily on the sullen one. Words gush through the ears of the ranger and some ring true, some hit a sour note. The dark brow of Nauth rises as high as possible as these words start to register; a surprised look smears itself on his face.

"I--umm--I--well. Garrett?" This is a new side of Domi's cleric that Nauth is sure not many have ever seen. "Look, to anyone that I have offended, I am sorry. Garrett, my words should never have offended you nor should they have Bohdi if they have. I understand that my words to Dregar were a bit harsh and for that, stout one, I apologize on Ull'Heimdall's name."

There is an obvious pause and a pained look while Nauth searches for his next words; he sucks in the right corner of his lips and opens his mouth as if to talk, then closes it again.

"Look, Neco. I... I never said anything that should have offended you but be-that-as-it-may, I am sorry that my words left ambiguity in meaning. I had just lost my sister, Frigg'Isa. I did not want another girl around. However, I never called you 'dead weight.' What I said was 'that I hope you could handle yourself because we could not afford to carry dead weight.' Those were my words. I chose earlier to just let you misunderstand them as I did not want to deal with an argument" the same throaty chuckles rumbles in the back of his throat, "but it seems that now is the time to burry this. My words intended to make you prove yourself to the group before we out-and-out help you. You have proven yourself worthy. I am happy to have you as part of this group; your skills are an asset to us all."

The look on the ranger's face seems as soft as fresh powder in the dawn sun. It seems as though the tensions straining to break free from behind his eyes have subsided. A slight peace has eroded those tensions away, most likely due to the recent arguments from everyone.

Looking back over to his most beloved wunjo, Nauth nods silently for a moment.

"Wunjo. I know that I have started to fulfill Ull'Heimdall's expectations; they were high though. As for Friga, I know that she looks down upon me, as does Ull'Heimdall. I know that they watch me and the way I am; most likely it is how they would want me to feel. I am working on it; heading back to Ice Peak was a help though," a single laugh pops forth, "Drink wunjo, Garrett has ice wine!"

"Everyone, I would be honored to question the Kjempe. When should I do it? Should we do it now, after Garrett returns or should we wait until it wakes?"


Garrett 
Thursday June 1st, 2006 5:44:05 PM

Garrett takes a bit of time in meditation and returns, feeling much more balanced. "Alright wunjo's, Let's move on as friends from here. There are none I would rather have with me than the five of you. Let's start with figuring out what we want to do with this Sne Kjempe." "Then we can talk battle tactics."

Wunjos 
Thursday June 1st, 2006 9:28:03 PM

Some heated words are exchanged but the bond of those who call each other wunjo, those who would leap in front of death itself for each other is a strong and powerful bond. Soon where there was anger there is tones of bonding, comfort and kinship. The night passes, slowly as it always does when it is broken by needing to watch the night around you.

Garret spends some time in prayer, it eases his mind and he feels the touch of Domi ever so faint upon his soul. the cleric rises feeling very much renewed the next morning.

The others stir, the camp, what there is of it is broken down and some of the rapidly dwindling food supply is consumed. The Giant is still unconscious and bound. It appears the creaturedid not stir the entire night.

Neco 
Friday June 2nd, 2006 8:11:03 AM

"Apology accepted" is the young girl's response to the ranger's sudden but unpolished request for forgiveness. "It is good that you can finally realise the error on your part. It is good that we have put and end to your bickering. Now on to more serious matters my stomach is killing me and there is little to eat. Perhaps we should look for game, while the others resolve their problems. Perhaps you could show me your true bowman skills."

Garrett 
Friday June 2nd, 2006 8:27:54 AM

In the morning, Garrett will begin the discussion of the Sne Kjemepe.

"I will use a healing spell on him. I don't like wasting them on Kjempe, but we can't afford to wait for him to come around on his own. Whoever is good with ropes, please check the bonds once more, and perhaps it would be best if Dregar and Aiden, stood on either side of him with weapons at the ready. Nauth you get the fun of speaking with it."

"What questions do we wish to ask it? Let's finish this up this morning so we can get started home."

"Questions I can think of: Why did they come to these woods? what were they doing with the trees that they cut down? what is this Wishami and where did it go? Tell us how Furu's Mother died."

"Anything else we can think of? Anyone? I think we should offer it it's freedom if we need to in order to get it's responses. The answers could prove more valuable then one kjempe's life. It can take home our message from the village."


DM 
Friday June 2nd, 2006 6:48:36 PM

Gonna give a bit and likely post over the weekend. Go Pistons!

Waking a Giant  d20+5=8
Sunday June 4th, 2006 9:53:10 AM

Garret casts the Endure Element spells and then casts a curing spell on the giant. (Garret pick one) The giant stirs, a low rumble comes from the giants throat and a creak issues from the rope that binds him. the giants mind takpes in the reality of what has happened to it. Snow flies about the area as the massive creature thrashes violently about. The fit is soon over, the bonds have held and the creature is still fairly weak.



Bohdi Nackle 
Sunday June 4th, 2006 10:48:38 AM

Apologies for not posting. Friday was the Jewish holiday of Shavuot, but for some reason I thought I had the "cycle" accounted for until the weekend.

Bohdi watched the giant stir. A hard lump formed in his throat as his eyes widened in fascination and revulsion.

"I agree, Nauthiz'Ull, ask the creature Garrett's questions. I'd be curious to know how many more giants there are, and where--but let's see if we can make any headway with this thing first. Then, get its promise not ever to return to this wood, or beyond, and let it go."

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic (x2)
Level 1: Mage Armor, Alarm, Identify, Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Web, Hypnotic Pattern
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


Aiden 
Sunday June 4th, 2006 11:51:31 AM

ooc: last day of school Friday, so things were a bit hectic. Got teacher meetings this week, then things are in the clear.

Aiden quickly pulled out his axe, and with a flinty expression, had its deadly blade position towards the creature's open neck should it continue struggling. He stood there silent and menacing...



Nauthiz'Ull  d20+11=18 d20=2 d20=17 d20=8 d20=15 d20=19
Sunday June 4th, 2006 12:12:14 PM

As the morning rises Nauth discovers a rather large knot in the pit of his stomach. There could be come serious consequences for keeping this creature alive but it maintains itself as a good idea; plus, the group decided on doing it which is more important than anything at present times. As he eases towards the giant a violent struggle bursts forth and almost knocks Nauth back on his arse. As he waits for the giant to settle he begins speaking to it to calm down.

In SneKjempe Highlight to display spoiler: { Easy there big one we mean you no harm if you cooperate. I have a few questions for you; if you tell us what we need we will spare your life and let you go for home.}

Nauth studies the face of the giant intensely, trying to figure out if the giants reactions are legitimate or not. He watches over the creature like a ulf closing in for the kill.

Ull'Heimdall. Friga. Watch over me with this and guide my tongue.

Assuming that the giant gives some form of acceptance to the questions Nauth will proceed with the interrogation. Nauth will ask the following questions in order and wait for responses to each before moving along to the next.

In SneKjempe Highlight to display spoiler: { First of all, what are you doing in these woods? Why ravage them? Is your home destroyed? How many of your kind are still left at home? Where do you make your home? } Pausing for a moment so that the Kjempe can process the questions he will resume when those have been answered. Highlight to display spoiler: { Who sent you out here? Was it Wishami? Who exactly is Wishami? Why did you attack those from Ice Peak Village? How did the tree spirit that fought your group in the woods die?} Another pause as these are vital questions. Highlight to display spoiler: {Kjempe. Understand that if you help us we will release you to your people. Also understand that Ice Peak Village is to be left alone. We do not seek to destroy everything in these lands, including your kind, but if you return to our people, we will return for annihilation.}

Nauth will study the giant as the questions progress and will try to determine how truthful it is being. He waits for the answers to the questions and will translate at every pause in the interrogation, looking for more questions from the group.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
ooc-I would like have the others in the group know what the Kjempe is answering so that it may stimulate more questions. Nauth, however, only asks the question in Giant.

spot.18
sense motive.2-17-8-15-19 [untrained]

Neco 
Monday June 5th, 2006 8:02:33 AM

Neco wiggles the bag on her back and shakes Weezel from his sleep. "Jeez" the rogue mumbles, "you can sleep through just about any thing." The little white creature slinks lazily out of the bag and kind of plops into the cold snow. Neco asks the animal if he is hungry. Weezel nods his head and Neco tells him to get something for her while he's at it. Expecting this weezel leaps off into the woods to find a rabbit or something and maybe a small songbird or something tasteless for the rogue.

Answers from the Wild 
Monday June 5th, 2006 1:42:49 PM

The strength and animalistic ferocity of the bound Sne Kjempe cause most to have a sudden second thought to teis coarse of action. Standing so close to such a creature can certainly be daunting. The creature does seem to calm in short order, knowing its state, its intellect overriding instinct. Nauthiz'Ull moves into the giants view and the creature twists its head slightly to bore a gaze into the young ranger. It's eyes, white with a light blue pupil, sunk deep beneath a thick brow, the nose so small on its face, but the feature that most steals the mans attention are the 6" upper and lower jaw tusks. Teeth designed and back by enormous jaw musculacure for a single purpose, to tear through anything and right now that thing is Nauthiz'Ull.

The ranger speaks, and the giants eyes narrow, it is hard to stay whether in hate or confusion. Regardless of which, the Kjempe lies still on the snow, its breathing steady. The ranger continues in giant First of all, what are you doing in these woods? Why ravage them? Is your home destroyed? How many of your kind are still left at home? Where do you make your home?
A low growl rolls in his throat, Elder move, I follow. You destroy home and I am elder. I will choose new home. Nauthiz'Ull translates and continues.
Who sent you out here? Was it Wishami? Who exactly is Wishami? Why did you attack those from Ice Peak Village? How did the tree spirit that fought your group in the woods die?
At first it is clear even through the lack of body language but pure facial expression that the Kjempe is confused by the rangers opening question. The giant's response is slow and louder El-der move,...I fol-low.
Nauthiz'Ull moves on to the word Whishami and can see anger flash across the Kjempe's face. Elder named it so. Whishami is powerful spirit, spoke with Elder made pact with elder. Broke pact, evil spirit name it I, Vendashami as the giant speaks all can tell the thought of the subject at hand is angering considerably and the silk ropes creak once again under the strain. Soon it seems to calm again, intellect resuming command.

With a snort its answers pick up again after Nauthiz'Ull repeats the questions. Know nothing of your Ice Peak. Elder also made pact with tundra tribe before moving to woods. Tundra and my tribe unite in woods. Tundra tribe kill you, now you kill them. Whishami killed Fier're caller, the Wood spirit. Whishami pass through her, she die as she came from tree. I saw little else, Elder sent me for food.

The ranger finishes with an offer of freedom and the warning of utter retribution if the Kjempe sets upon the borders of Ice Peak. The last part though, he now understands as does everyone else, is likely very unimportant. This survivor is the last of his clan, there is no larger group to which he returns to pass the warning along. But perhaps he may encounter others of his kind and the message may yet be slowly passed about, one clan at a time.

Nothing of what the captive says any in the group, including the attentive questioner, can be interpreted as intentionally misleading.

Neco's weasel springs onto the snow and is very quickly unhappy. From warm, quiet, dry and surrounded by familiar smells it two hops it is cold, wet, loud and the smell of danger is everywhere. It's heart accelerates and it puts in some distance and with each bound things are better. The smell of the Sne Kjempe is masked and the dangerous sounds about it and subdued by the woods. Sniff-Snuff in the air, looking for Yummie-Yums. The weasel stops briefly beneath a tree and then scampers up.

The ropes have held, though it also seems to the group as a whole the captive giant never truly tried to get out. It likely knew it would not survive the attempt, even before Nauthiz'Ull told him as much, or as Aiden's guarding stance behind it indicated.

Bohdi Nackle 
Monday June 5th, 2006 10:48:33 PM

Bohdi nodded as Nauthiz'Ull translated for the group.

"I believe it. Let the bugger go. I can think of only one other set of questions. The creature obviously hates Whishami now. What if we tell the creature that we want to hunt Whishami, to destroy it. How did this creature's 'elder' first make contact with Whishami? Where would we look? What does Whishami look like? Any information that the creature gives us will help us to destroy the evil spirit that will doubtless threaten this creature, too."

"After we get that answer, we need to get back going to Ice Peak. And hurry--before we bloody well starve."

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic (x2)
Level 1: Mage Armor, Alarm, Identify, Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Web, Hypnotic Pattern
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


Garrett 
Tuesday June 6th, 2006 5:48:34 AM

"Agreed Bohdi. And another good question. Unless anyone has anything else after that, I say we let it go with our warning to whatever of it's people it may encounter."

"Let's go home Wunjo's, our job is done."

Garrett's Spell List
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(castx3), Magic Wpn(d)
2nd lvl(2+1): Bears endurance, Bullstrength(cast), Bullstrength(d)

Wand of CLW- 39/50 charges remain

Neco 
Tuesday June 6th, 2006 7:49:49 AM

"I'm not sure about this", the young rogue says, turning back to the group. "This is all fine and dandy, but where are all of their tribes and spirits now? Will they be after the village again if we just leave now? We still don't even know the motives behind what the 'higher ups' are doing?"

Nauthiz'Ull 
Tuesday June 6th, 2006 9:19:53 AM

Looking the creature over and deciding on the last words the ice-blue eyes flash a mixture of awe and a deep pity. How could the Kjempe just accept his tribe being wiped out, by us and just go on with life? These creatures are simple and accepting of fate...bet that's nice at times.

Clearing his throat and trying to interject a slight tone of sorrow for the Kjempe, Nauth continues with the final questions. In Kjempe Highlight to display spoiler: { Okay big one, you are almost free. Cooperate on these last questions and we will leave you in peace. First, what is your name? Second, are there more of the Tundra tribe that you spoke of? [if so then] Do you know where they are at now? Do you know where their home is? Next, this Whishami, my wunjos and I wish to hunt and destroy this spirit; do you know how your Elder first contacted the Vendashami?} The ranger looks down upon the hapless Kjempe and allows a few moments for this vital question to be answered in full. Continuing in Kjempe Highlight to display spoiler: { Where can we find Whishami? What does Whishami look like and how, exactly, did it kill the forest spirit?}

Nauth will translate everything that is said up to this point to the rest of the group. He shows an almost pained expression forced out by the welling up with pity. He nods with the answers given and then pivots back to the roped Kjempe. Moving next to the head of the Kjempe he kneels and begins talking into the ear of the creature. In Kjempe Highlight to display spoiler: { I am sorry for the loss of your people. I too have lost. It seems that joining with the Tundra clan is what caused the death of your people. Know this Kjempe; My people will not pursue you anymore. If we happen upon your home in our travels we hope not to resort to violence. May Celsiun show the way to a large, wide-hipped Kjempe to bear many children of your quality stock. Once again, I am sorry for your loss.}

Nauth will then draw his scimitar and nod to Aiden to move to the other side of the SneKjempe. He will begin cutting the ropes closest to the Kjempe's head and work his way down to the feet. As soon as the last rope is cut he will back off and return the scimitar to its scabbard. Watching for any sudden actions from the Kjempe Nauth will nod solemnly as it leaves the wunjos towards a new home.

While still within earshot of the SneKjempe Nauth will cups his hands around the sides of his mouth and shout out in Kjempe Highlight to display spoiler: {Live well and in peace ELDER [insert name here]!}

Turning to his wunjos the ranger scratches a bit of stubble patching his jaw line and begins chewing the inside of his lower right lip. He looks upon Bohdi and Garrett and Aiden for a good moment each and then nods.

"It is time that we head back to Ice Peak. Neco. Dregar. We would love your company to our home, to introduce you to Kayra[spelling?] and our people as wunjos and tested heroes as well."


Dregar 
Tuesday June 6th, 2006 9:35:28 AM

Dregar watches the questioning. The entire time he just wants to run over and split the giants head like a huge melon. When Nauth cuts the ropes, he tightens his grip on the axe, praying to any god that the giant makes a move.

After the entire situation, Dregar , awaits for the party to leave. Hearing Nauth's words he shakes his head " I believe I met her already. But if not, I look forward to meeting her then."

Garrett 
Tuesday June 6th, 2006 9:56:08 AM

Unless something else pops up with the Kjempe's responses.

"Let us go home Wunjos. It has been a hard trail we have followed of late. It is time to return and enjoy that which we fight for."

Bohdi (illegal second) 
Tuesday June 6th, 2006 12:39:23 PM

"Agreed. Maybe, if Furu'Liten can hear us through the wood, she can help us locate some food that would be acceptable to us."

Assuming that the party began their march by crossing the wood back toward Ice Peak, Bohdi would call out to the wood spirit through the woods as they marched to ask for her aid.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic (x2)
Level 1: Mage Armor, Alarm, Identify, Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Web, Hypnotic Pattern
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


Return to the Wild 
Tuesday June 6th, 2006 4:55:43 PM

Most find the answers well enough and most want to simply cut the creature loose and head home. Neco is still cautious, sighting other tribes and of course the spirit.

Bohdi adds to neco's questions wanting more specifics on Furu Linten's mothers death. Nauthiz'Ull readily complies and finds his hear moving in a dangerous direction. Remember my son, the Ulf may whimper and it may whine, but it will be true to its nature. Always the lessons were with a metophorical Ulf.

Nauthiz Ull speaks again in Giant,
First, what is your name? The creature looks at the ranger a moment and then says Elder it then continues Tundra tribe gone now, dead in woods as Nauthiz'Ull continues he can begin to tell his questions are beyond the Kjempe and beginning to confuse it. The Kjempe answers Look for Whishami? Contact? You can not, it is spirit. It seeks.
Nauthiz'Ull skips ahead What does Whishami look like and how, exactly did it kill the forest spirit?
It appeared as breath in shadow. It passed through the forest guardian and she fell dead

The ropes are cut and the Sne Kjempe slowly gathers its hairy bulk under itself and gains its feet. Tense moments pass as the powerful giant remains crouched and seems to survey those gathered about it. Shifting slightly to align itself with a path that none of the party occupies it then explodes from the snow in flight. Within seconds it has traveled almost 400' and is disappearing from view into the white of the tundra.

Despite knowing it was likely to happen, it takes a moment for the adrenaline to die down. Weasel returns, with a snack for Neco, Yummie-Yums and a mouse plops dead to the ground at her foot. Soon the group is heading back towards home, but another night will be spent within the woods. Luckily, Garret, Aiden and Dregar still have a fairly good supply of food for the entire group for another 3 days, which is just about how long it will take to trek home. If, nothing goes wrong. Bohdi calls out for Furu'Linten, but there is no response from the forest sprite. Chirps from small birds and more animal tracks in the snow are evident to all and the entire oppressive feeling that was upon this pine track when you first entered seems to have lifted. If nothing else, it feels right that some true good was accomplished by the young As'Domi of Ice Peak these past few days.


Aiden  d20=4 d20=7 d20=6
Tuesday June 6th, 2006 7:13:49 PM

In terms of dealing with the giant, Aiden followed Nauth's lead. Aiden was neither proficient or comfortable with subterfuge and subtlety. So instead, he stood there, weapon ready, trying to be at the ready.

However, the words of the giant tore into the ranger's heart. The wishami sounded like a ghost, or spirit. This was something that perhaps Garrett could combat, but not he, of the woods and tundra. His hands and arms seemed to move reflexively with the sudden explosion of the giant running, and it was only through his will that he did not swing at the creature. The sudden silence of F'uru also lead to that haunted, uncomfortable feelings.

During the silence of the travels, Aiden made sure to pull towards Bohdi, "What does your Squork feel?" he asked enigmatically. "F'uru is of the forest, and animals have a stronger instinct...." he explained himself. "We still have much to learn of this Wishami..."

Aiden, tired but wary, continued to listen and watch for any signs of danger (goblin or otherwise)....

listen: 4+ 4 = 8
spot: 7 + 4 = 11

Garrett 
Wednesday June 7th, 2006 6:38:42 AM

"It seems to me that our future is being laid before us. Between the mission we last undertook to stop the Fey King, and this one, many things seem to happen by coincidence. Almost too many. Being sent after the Kjempe and saving this forest in the process. summoning the group of adventurers from the plains, and all succeeding at what we needed to do in order to deal with the fey king. I sometimes wonder if the Gods have something in store for us in the future. I also have the feeling that one day, we will meet this whishami. But for now, let's go home."

Neco 
Wednesday June 7th, 2006 8:14:28 AM

Neco kneels down in front of the mouse, and weasel. "Good job Weezel, but it is a bit small for me. You can have it because you deserve it. I will see what I can mooch off of some one else." The young girl stands up and gets ready to leave.

Bohdi Nackle  d20+10=18
Wednesday June 7th, 2006 9:58:55 AM

Bohdi's stomach growled audibly as the group marched for home. He tried, unsuccessfully, to ignore it for a time; but then, giving in to his body's reactions, he peeled some bark from a nearby tree. Twiddling his fingers over its surface (cast: Prestidigitation), he set in to gnawing on the bark as they walked. Squork eyed him questioningly.

"It's not nourishment," Bohdi shrugged in response. "But at least it can taste like something, to fool my stomach." He offered a bite to the bird, but the raven merely rolled up its beak. "Suit yourself."

No matter how unassuming Aiden tried to be, Bohdi still startled whenever the tall ranger addressed him. "What does Squork feel?" Bohdi echoed. "Well, he feels hungry, I can tell you that much. But other than that, I think he feels ... comfortable. About the same as before, maybe, but just a little better." Bohdi checked his empathic link with his familiar to confirm this (use empathic link) before continuing. "You notice how there are more animal sounds in the woods now? It's like a hush has been lifted from over the woods ... or a shadow."

Frowning, Bohdi looked to Garrett. "Garrett, I've been thinking about what that giant said--about this Whishami. 'It appeared as breath in shadow,' he said. 'It passed through the forest guardian and she fell dead.'"

Bohdi shivered involuntarily. "That sounds like a very powerful spirit. I'll think about what I can recall from the world of the arcane (Knowledge: Arcana, 18), but given what we know--the black ice, the giant's description, the hush in the forest--I'm guessing that this falls more into your knowledge of the undead. Whatever this creature is, I think we'll need to tell the village elders about it--and prepare ourselves as well." He frowned even deeper, then added, "My illusions aren't likely to do a bloody bit of good against something like that."

Bohdi twisted the ring around his finger. "Oh, Flea," he murmured. "I wish you were here to help with this. Will I ever see you again?"

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic (x2)
Level 1: Mage Armor, Alarm, Identify, Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Web, Hypnotic Pattern
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


Garrett 
Wednesday June 7th, 2006 10:21:32 AM

"I agree Wunjo. But I fear that if this wishami could kill Furu's mother so easily, we would last not as long as that. It took Edgler without even a sound. We will tell Karya all we have learned, and pray that we do not meet this wishami. at least not yet."

Garrett divies up his remaining food among all that have run out, encouraging those who have brought more than others to do the same.

Nauthiz'Ull  d20+14=33 d20+14=34 d20+11=28 d20+10=18
Wednesday June 7th, 2006 11:14:23 AM

The pounding returned the ranger's ears as adrenaline burst forth while the giant rose. That tense moment was enough to instill a headache; even when the adrenaline washed out of his feet the rest of his muscles we relaxed and tingling. Pulling the furred hood back for a moment to allow the pent up heat to escape a dark hand runs through his once nicely twigged hair; the trail has worn down and frayed the last of Friga's work.

"Home does sound good. We should talk with Kayra, Svanhvit and Mjolka about this Whishami. Some home cooking sounds great. Plus, I want to see the look on Da'Gral's face when we deliver the news." A sly, mischievous grin creeps across his tanned face while trouble brews behind ice-blue eyes.

Rummaging around his pack Nauth grabs the rest of his food and splits it up amongst everyone, giving an extra healthy piece of jerky to Neco. If she reacts, he just nods.

Along the trail the ranger stays up front with Aiden, looking for tracks, oddities and judging the skies for the upcoming weather.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
survival.tracking.33
survival.weather.34
spot.28
listen.18


Dregar  d20+5=25 d20+1=9
Wednesday June 7th, 2006 11:31:05 AM

Dregar watched as the giant rose, his muscles tensed and ready to leap upon the giant. And just as quickly the giant was gone.

He turned his vision to the group around them. They were going home without Edgler and that didn't sit well. But he also knew they were low on food.

He set out in the line when it was time to leave and kept his mouth shut. His thoughts drifted back to Edgler, and he prayed to whoever would listen that they would meet again.

Listen ( Nat 20) 25
Spot 9

Bohdi (illegal second) 
Wednesday June 7th, 2006 12:03:26 PM

Bohdi's brow furrowed in confusion at Garrett's comments. "I agree, we're not prepared to go hunting for the bloody beastie right now--but what if it comes bloody well hunting for us?"

"Doesn't your study and knowledge of religion tell you anything about an incorporeal shadow-creature like the one the giant described? How about its strengths, its weaknesses, what we can bloody well do to defend against it or attack it? Will regular swords and bows work? Will spells? What kind? Is our armor any good? Are there other types of protection that are more effective? What about other kinds of non-conventional tactics--I've heard that holy water works against some kinds of undead. Is that true? If so, how do we go about getting some? And what about spell preparation--Garrett, if spells granted you by Domi are more effective against a creature like this than mine would be--and I suspect that they will--then shouldn't we make sure that you can prepare them? What if I prepared the group's daily Endure Elements spells instead of you? Or, what if we stopped using the Endure Elements spells for the hardier members of the group, like Aiden, Nauthiz'Ull, and Dregar, so that we had more spell resources? If we do encounter the creature, what should our strategy be--try to turn it and run away? Combat it? How? And I have other resources, too, like this scroll that enables me to create a temporary extra-dimensional hiding place for the six of us, so long as I have a length of rope that hasn't been cut to pieces--" The gnome paused and shot a glance at Aiden and Nauthiz'Ull-- "Would that work against a creature like this? Is it advisable? What's our plan?"

Bohdi blushed--uncommon, for this gnome--and the cascade of words that that flowed out of his mouth suddenly ceased. "Look, I'm sorry, wunjo, but I'm out of my depth here, and I suppose I'm just a little anxious and uncertain. Any knowledge is better than none."

Garrett  d20+7=25
Wednesday June 7th, 2006 3:48:55 PM

(Don't know if knowledge of religion will help me with any of Bohdi's questions, but I'll give it a try.)

Knowledge religion: 25 (for anything I might be able to remember or think of regarding an undead such as the one described as wishami.)

Homeward Bound 
Wednesday June 7th, 2006 5:23:19 PM

Aiden moves at the front, leading with Nauthiz'Ull through the wood. The lack of reply to Bohdi's calls to Furu disturb him slightly. Not fully trusting his own instinct to the feel of the woods, he asks the gnome to inquire with the raven. The Whishami was still a great mystery and an apparent deadly one at that.

Garrett tries to bring some cheer to his fellow family and place the possible road ahead into perspective. He does have some information of spirits in general, but nothing to combat the near infinite questions of the mage. Whishami sounds to be of the Shadow world, and thus able to pass through solid objects. That immediately implies physical combat of any kind could be worthless. Weapons, armor, spells all no more real to it in a physical sense then abstract thought. The clerics solution, not over burden their minds by grasping at the power Whishami may be able to bring to bear if they encounter it. Instead inform the elders, those wiser and more knowledgble them any currently trudging through the snow of the pine forest. Bohdi's questions continue.

Neco kneels down in front of the mouse, and weasel. "Good job Weezel, but it is a bit small for me. You can have it because you deserve it. I will see what I can mooch off of some one else." The young girl stands up and gets ready to leave. The Weazel gives her an odd sort of 'you're a very silly person sometimes' kind of look. The mouse remains in the snow. After all he had already eaten the best of the set he found and was quite full for the moment. Weasal climbs up into Neco's clothes to find some warmth.
Bohdi Nackle chews on some bark, something to do. Squork shakes his head slowly but keeps quiet. The empathic link with his familiar confirms Squork is quite at ease. A distinct difference from a few days ago. Bohdi assures the ranger upon Aiden's request.
Bohdi talks with Garret, unfortunately the world of the Arcane is horrifically lacking in anything bout the dead, the afterlife, souls, spirits and the like. He recalls an arcane spell that shifts you momentarily out of phase to speak with the normal wold and thus provides fairly substantial protection against physical attacks while shifted. But the spell is not fully controllable. If Whishami has full control over such an ability, the gnome nods, weapons, armor and such, even most spells would be worthless. Most that is. Spells of Force, generally evocation, can breach the worldly barrier. Not much but something.

Garrett divies up his remaining food among all that have run out, encouraging those who have brought more than others to do the same.
Nauthiz'Ull finds the thought of home appealing as well. Most satisfying would be the look upon Da'Grals face when the news of the giants, Whishami and the forest child was delivered. The proud warrior would likely desire to eat his won ears rather then hear about it. He too splits up his remaining food and to Neco, an extra healthy piece of jerky. Through the pines, the weather is near impossible to tell, but enough sky is caught, snow, for several days, but not too much too fast. It will likely start in several hours and remain light and steady for several days. Through the trees the great stag catches his eye and once again a stare and look is exchanged. The majestic creature nods and almost bows?, before bounding away.
Dregar is not happy with leaving Edgler's disappearance to conjecture, though his heart has all the confirmation the sturdy dwarf needs. Until he sets upon the path to the Land of Rest, he will not see Edgler again. The thoughts are somber, even for a dwarf. What is most disturbing is how Edgler met his fate perhaps. Not swinging and singing in battle, but quiet forgotten and without struggle. Somber thoughts indeed. A sound through the trees turns his gaze in the same direction that nauthiz'Ull currently looks. The ranger has a queer smile on his face, beyut the dwarf does not see what the human hunter spies through the trees and so his returns to his thoughts.
Bohdi's questions continue...


Neco 
Thursday June 8th, 2006 7:43:28 AM

The young rogue/sorcerer approaches the wizard gnome. "Since we are going back to the village, we should visit the catacombs. Before we get there, we should have a plan as to what we need. I have some ideas but I think I should check them with you; you being our purchasing agent and all."

Garrett 
Thursday June 8th, 2006 8:31:06 AM

"Before we head home, we should restock the wood supply to make sure we have enough to get back."(We already restocked once after arriving in the forest. If we still have plenty, then disregard.)

Garrett shares what he believes he knows of the shadowy Wishami. "I don't think I stand much of a chance of turning it Bohdi, but should we encounter it I will try. Sounds to me like our best bet would be your extra dimensional hiding place. My plan personally, is to pray we do not run into it."

"Let us restock our wood and get going. The longer we delay, the more likely we are to be very hungry once we get home. If a big storm brews up that forces us to stay put for a couple of days, then we'll really be in trouble."

Garrett's Spell List
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(castx3), Magic Wpn(d)
2nd lvl(2+1): Bears endurance, Bullstrength(cast), Bullstrength(d)

Wand of CLW- 39/50 charges remain


Bohdi Nackle 
Thursday June 8th, 2006 12:23:27 PM

"All right then, in that case, someone better bloody well give me a new rope. Won't be any bloody good to try to perform a 'Rope Trick' without any bloody rope."

The gnome grumbled and muttered to himself as they marched. "Bloody ice and snow, bloody undead spirits, bloody freezing cold ... what in bloody hell am I doing out here, anyway. Should be in a nice warm tower library somewhere, a bloody fireplace with a bloody hot toddy and a pair of warm curled bloody slippers ... bloody ice villagers ... bloody Ice Vein ... bloody hell."

Nauthiz'Ull 
Thursday June 8th, 2006 3:37:16 PM

The Stag. He watches momentarily and then returns the slight nod with a wry smile back to the creature. A throated chuckle follows again along with a slight shake of the head.

"Wunjos, it seems as though Furu is still with us in some ways. I believe her to be loosely escorting us but most likely just checking in on us from time to time."

A suck of his lip and the familiar sounds of Bohdi's complaints get his mind back on track. To the trail, find some wood and keep on trudging along.

Hearing the mention of the gnome's rope Nauth studder-steps and rolls his headback as he realizes what he has done.

"I am sorry wunjo, I will replace your rope. As for the Catacombs, Neco, I think that we should each go in individualy...it is quite an experience."
::::::::::::::::::::::::::::::::::::::::::
ooc-I do not have access to my CS atm but if Nauth has a rope on his person then he will give it to Bohdi immediately..if not, he will buy one upon returning to IPV.

DM Really? no CS access. I found this sweet site, maybe it will help in the future :) http://www2.gvsu.edu/~gerkena/Nauthiz'Ull/NauthTable.htm No you have no rope

LOL-thank you! I actually forgot my own website address!!! Trying to figure out any way that I can, as well, to get ontot he internet from work now as we just had a technology "upgrade" in our store.

Last Night in the Wood  d100=98
Thursday June 8th, 2006 4:38:40 PM

Neco brings up the visit to the catacombs being high on the list and that an advanced purchase plan is in order.
Garrett checks the wood supply and finds it a bit low, but they will be spending tonight in the wood. While camp is erected, some more could be round up without undue trouble. The cleric keeps to his original plan concerning the spirit, pray to not have an encounter. The real trouble with formulating any true tactic at this point is not a lack of knowledge, but rather the lack of specific knowledge. Spirits, ghost, the undead in general are vast and diverse. Beyond the known strength of death by touch and being able to pass through an object it could be one of many such spirits. Then add that almost no spirit is alike and well there you are. Again Garret turns to what seems more conceivable issues, the first is starvation if a storm hits and holds them up. Too well does the cleric remember huddling inside a 5x5 foot world for 8 days.

Bohdi sees the problem, he uneducated in the undead, not stupid. This acknowledgment , of course, did not improve his disposition any. The gnome marches and mumbles and he gripes and he grumbles.

Nauthiz'Ull recalls the rope he cut through a few hours ago and a blush comes to his cheek. The ranger shares his feelings on Furu's presence within the wood and he continues to lead the group with Aiden, who marches in silence.

The snow begins a few hours before nightfall as the shelters are erected and the small fires set for added light and warmth into the night. As predicted the snow is light, neither accumulating to quickly nor does it adversely affect vision beyond what nightfall will do on it's own. The group is able to gather nearly 30 more pounds of good hard wood as the shelters are set up. Night settles over the forest and the calm quiet settles as well save small cracks from the fire.

Spot DC 20 Highlight to display spoiler: {Feathers is sitting on a bough 25' up on a nearby tree.}


Bohdi Nackle  d20+2=18 d20+4=7
Thursday June 8th, 2006 5:01:07 PM

It was clear that the tension of chasing giants, goblins, and spirits was gradually leaving the group's pint-sized, fur-clad gnome illusionist, because his griping and moaning kept up at a steady pace right through the day's final march and into the setting of camp.

"Bloody rope ... ice villagers with icicles in place of brains ... sure, bloody well cut the rope, never mind what I paid for it ... a simple 'Bohdi, mind untying this' would have done proper good, but no, bloody well have to chop it, don't we ... fat lot of good it'll do us if this Whishami chapper shows up ...."

The grumbles and mumbles continued apace until Bohdi set his Alarm spell in the location deemed best by his ranger companions and settled into his usual first watch. (Spot 18, Listen 7.)

"At least I can spend some time on those items we copped from the giants," Bohdi muttered half to himself. Fishing out two owl feathers and a pair of rare, precious pearls that glinted dully in the firelight--and reluctantly setting aside the potion in the hollowed tusk for a moment--Bohdi set to work identifying the fused-stone necklace and brown-stone gem that he and Neco had found. (Cast Identify x2--necklace and gem.)

Afterward, if the watch passed uneventfully, Bohdi would settle himself, still grumbling, into his bedroll.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic (x2)
Level 1: Mage Armor, Alarm (cast), Identify (cast x2), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Web, Hypnotic Pattern
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


Aiden  d20=19
Thursday June 8th, 2006 5:26:51 PM

Aiden did his best to help guide the others back towards Ice Peaks. He was still suspicious about the Wishami, though him seeing Feathers did ease his mind...slightly. However, Aiden did try to keep aware of his surroundings, whether guiding them back to the settlement, or on guard.

What did this spirit want? What caused the unbalance, like that of the frozen dead?

Looking at the gnome, who obviously was in the midst of talking to himself, ~better to keep an eye on him to make sure the snow madness has not started in on his mind...talking to oneself is usually the first sign...~ And to his regret, he would hate to have to kill the snow-mad gnome if it came down to it, afterall, that was the only method of cleansing the snow madness (from Twin Tusks) without it contaminating others of the tribe.

Looking over towards Neco and Garrett, Aiden did think about asking them about the mysterious spirit of Wishami, but thought better of it. They were already on edge...he needed, something, to speak or listen to.

Finally, to both (or either) of Dregar and Neco, the tall ranger spoke. "We have spoken little of each of you before you joined us on the journey. What is your village, and peoples like?" Afterall, though Aiden was a brooding individual, he was also quite curious, especially about lands that he had never visited.

Neco 
Friday June 9th, 2006 8:10:58 AM

"Who? Me? exclaims the rogue. Well, let's see um..." Neco ponders about the best way to describe her people and her land of origin. "So firstly were I come from is south from here. I think. It is a lot warmer than here and snow only falls for a quarter of the year. The rivers and lakes freezes then but not the ocean. I lived on a costal city. The city was always busy because it was a hub for shipping and transportation."

DM 
Friday June 9th, 2006 10:25:22 PM

Going to give some time for the others

Aiden (illegal 2nd) 
Friday June 9th, 2006 11:30:59 PM

Aiden allowed a strange thing to appear on his face, a grin. "Yes..You..." he said with mirth in his voice.

He then began to listen to her explaining what her city was like. If possible (aka sitting/at campfire) he even closed his eyes to try and imagine the sights, smells, and sounds of such a place. Of course, considering his complete lack of experiences in such an area, it was near impossible. But he tried...

"It sounds..." as Aiden tried to come up with the word, "cluttered..." Smiling, "First those from Bloodpack tell of a land of eternal sun, and things that are shady are good. Now you speak of a place where ice and snow is only a quarter year?"

"Coastal?" he asked a bit off guard. "What creatures and peoples does that bring? Is it like Bohdi's city?" raising his voice to see if Bohdi would bite at the chance to talk about his home.



Bohdi (illegal second) 
Sunday June 11th, 2006 8:51:44 AM

Bohdi's form was shrouded in a bright blue haze that swirled and shifted about him in ever-changing patterns, whorls, and runes. The haze centered on the two magical items in front of him, and new glyphs and symbols periodically leapt up from the objects to join the rest of the haze in circling around Bohdi, forming a long, streaming scroll of information that the gnome studied intently. As the runes swirled past, Bohdi nodded and stroked his goatee occasionally, pointed at one portion of the haze or another, muttered, and went back to peering at the two objects. The gnome's attention was lost utterly to the others.

Dregar 
Sunday June 11th, 2006 9:30:08 AM

Dregar sits with his back to a rock outcropping to give himself some sitting stability. He listens as Neco describes her town and he smiles almost at the same time as Aiden. When given his chance he starts.

" me village, is a tiny village by any of your standards. I grew up on the icy slopes of this plain.

My family and tribe moving from place to place, following the game we eat and use. A story goes
around my tribe, making mention that most young ones don't make it to see their fortieth winter.
It is more a story of trying to prove oneself to be strong. I myself have proved it, as I am
older then that. But let me tell you before.

I grew up on the tundra. My father was the shaman of our tribe, my mother helped with tending the animals, and watching the children. I was born the second oldest, to a family of 4 brothers and 1 sister. Two of my brothers, including my oldest passed away early. One was attacked by a wolf while playing in the snow. The other was slain by orks while on a hunting trip.

After the hunting trip, my father and I went to look for the orks who killed my brother and
others from our tribe. We finally caught up to them after a few days of searching. We didn't
get them on our terms though as we were surprised by them. One of the disgusting creatures threw a rock that hit me on the forehead, knocking me into blackness. Thats how I got this. " Dregar said as he pointed to the scar on his forehead.

"The last thing I heard was a
scream of my father.

I awoke some time later, under a thin shell of newly fallen snow. My father was lying next to me stripped of everything. He had a huge gash across his midsection, and I knew he was no longer alive. I then realized, I had nothing protecting me from the harsh weather. The dumb orks must have thought Iwas dead.

I made my way back to camp somehow. I do not know if it was the graces of the gods, but I should not have been able to have made that trek. When I cam back to the village, I was recieved in the opposite of how I thought i would. I thought they would rush out and bring me in. But the chief saw me returning
as a sign of weakness. He also thought I was bad luck, as two of my brothers died, as well as my father. I was given a week, to recuparate, and gather my things. I was then banished from the camp to wander the tundra, and die eventually. My mother kissed me as I left, knowing she would never see me ever again."

He turns for a second and a tear rims his eye. " that... thats when you found me."

Aiden 
Sunday June 11th, 2006 5:41:39 PM

Aiden nodded as he listened to the others. Each carried their own hardship of experience, no less than he or any of those from Ice Peaks. These two who have fought by their sides hadn't been made 'welcome' that much during their time with the group, perhaps it was the time now to at least find out more about them.

He thought about disclosing about his background, but, considering HOW and WHY he came to Ice Peaks, Aiden thought it better (and safer) not to go much in depth. "I grew up in Twin Tusks...a village of orks, humans, those in between, and slaves. I ...." as he seemed to struggle to find the proper words, "came to and was bested by a man from Ice Peaks one year ago."

There is a moment when emotion tinged his words, sadness...and pride, "the man died last winter from the cold and age. He was a good master, and teacher..." A slight cough later, "I learned much of the wylds from him, and of the people of Ice Peaks."

A slight grin began to appear on his face, as he slapped Dregar on the back. "Perhaps we can go ork hunting together after we return to the village...though I do not think any of the women from Ice Peaks have come up with anything useful to do with their bodies like recipes or tanning their skins, once the orks are killed."

Leaving the Pine Wood 
Sunday June 11th, 2006 9:09:26 PM

The night spins on and through the efforts of Aide, a most unlikely source. Dregar and Neco talk of thier homes before. Neco a true outsider now in the Vein one very real concern speaks to the minds of all. As an outsider not blessed by Celsiun through any Vein ritual or magic, she is far more vulnerable to th cold. Like the Blood pack was. no matter the magic she might empliy or carry with her. At this time, only Garret may be able to keep her alive should the group encounter a true Vein storm.
Bohdi is partially absorbed in divining the amulet and stone and quickly breaks down the enchantments upon them. The Amulet is one af natural armor protection (+2) and the stone can summon an Earth elemental.

The night so continues with small stories from the two newest travelling companions to the Ice Peak natives and soon enough dawn breaks on the forest and the group is moving out. A full 12 inches of snow has fallen since it began about 24 hours ago and still the snow falls as the group trails to the perimeter. Just before midday, by best accounts, the edge of the pines is breeched. Before the group lies a full day of broken hill and rock and then 2 more upon the tundra. The group's food supply will likely be out before home, but not by more than a day. the wood collected should allow fires each night and thus water. The meager supplies of water brought by any is long consumed.

Just as she promised, stepping from a tree is Furu. A smile upon her cherib-like face, "Beautiful day to you all. I have been visiting the trees and animals of my wood, but as I said I would see you again I knew I must keep my word and so here I am." She stops and simply smiles at each of you as if waiting for you to say something.

(DM addendum, Aiden came to Ice Peak 5 years ago initially)

Bohdi Nackle 
Monday June 12th, 2006 10:22:07 AM

As his identification spells wound themselves to completion and the blue haze about him cleared, Bohdi issued a low, quiet whistle of appreciation. "These are serious magic," he said of the two items. "It's lucky for us that the giants didn't use that gem against us."

Bohdi explained to the others what the items and their uses were. He offered the (+2 natural armor) amulet to Dregar. "Until we get home and decide how to divide things up, you might as well wear this," the gnome suggested. "It can't hurt."

He gave the brown gem to Nauthiz'Ull. "Anyone can use this gem, but it works only once--you crush it to summon the earth elemental within it. If we need it, we'll need it in a hurry, and most likely because things have gone very wrong. If that's the case, then I'll be busy with magic of my own. You're usually in the back with me, and so it makes sense for you to have this--again, just until we get back home and decide how to divide things up."

Content with having examined and identified magical items, Bohdi awoke in an atypically cheerful mood. He prepared his spells for the day with a whistle.

"Two things about spells for the day," he suggested. "First off, someone give me a bloody rope. Aiden, Garrett, Neco, Dregar--check your bloody packs and see if you have some. Aiden, I could have sworn that I saw you pack a rope! If I don't have a rope, I can't cast that Rope Trick spell, and so I can't save our bloody hides if this Whishami chap shows up. So get me a length of it--just a short length, maybe a little more than Aiden's height, will do."

"Second, Garrett--let me prepare the Endure Elements spells for today. You need to prepare spells to counter the undead. Agreed? Now, you just tell me who gets them for today, and I'll cast them. Clearly, Neco and I need protection from the cold, and probably you, too. Those other three--" he nodded in the direction of Nauthiz'Ull, Aiden, and Dregar-- "Are tougher where that's concerned, if we really needed to scrimp. Come, now--I can prepare that spell two or three times, and cast it three or four times thanks to this magic pearl of mine. You think about how best to protect us from that spirit." If Garrett agreed, Bohdi would cast Endure Elements using the metamagic rod on up to three (or four) members of the group.

Once the march was underway, Bohdi strode with purpose toward home. "Can't say I've ever thought this before, but I can't wait to see that bloody village again." Squork nodded his agreement.

A smile came to Bohdi's lips as Furu made her appearance at the edge of the forest. "Furu'Liten, duckie!" he beamed. "Have we got news for you. Look, love, you may want to sit--er, well, just make yourself comfortable, however it is you do that."

Slowly, Bohdi began explaining what the group had learned from the captured giant. "And so you see, love," he concluded. "It appears that this Whishami, spirit or whatever he might be--he killed your mother. That is what makes the most sense, given our own experience with the black ice, and Edgler's disappearance. We're on our way back to our own village now, to warn them and to determine what steps to take next."

"And what about you? Will you be all right out here? Is there more we can do for you?" Bohdi paused, then gazed at his feet. "Actually, there is a little something that you might be able to do for us. You see, we've started to run out of things to eat, and I--I mean, we--we might appreciate it if there were some kind of food about that you might be able to share ...."

Proposed spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic, Light
Level 1: Endure Elements (x2--cast x3), Mage Armor, Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Scorching Ray (x2)
Wand of Magic Missiles 3d, 31 of 50 charges remaining.

Question for DM: Can Bohdi Take 20 on Spellcraft to identify the potion?


DM nope on the take 20, Identify a potion. Requires 1 minute. No retry and take 20 assume 19 failures before sucess.

On a different Note Garret has been using an extend Rod to effectively make his endure elements 48 hour spells. He has been alternating 3 castings each day, Bohdi could simply continue this


Dregar 
Monday June 12th, 2006 1:13:38 PM

Dregar sniled when Aiden suggested they go ork hunting. Nothing seemed to please him more then when Aiden suggested killing the orks.

The next morning when they set off, Dregar moved with his usual gusto.

When Bohdi gave him the amulet, he smiled and put it on.

" When we return I will give it back to you." and with that he reached into his bag, nd pulled out a days worth of rations.

" I can go a daw without these, or without your spell. I'll be fine" he reassured Bohdi.

Nauthiz'Ull  d20+11=19 d20+10=17 d20+9=14 d20+5=13 d20+14=17
Monday June 12th, 2006 4:30:49 PM

Swimming within his own thoughts for the past day or so and still scolding himself for being a coward and not just untying the rope, the ranger's iced eyes just flick across the horizon, catching signs of small animal life and some clouds. There is not much in the way of external signs of anything...just a blank stare.

As Furu appears a smile etches its way lightly across Nauth's mouth. "Hello dear." Then Bohdi jumps in and Nauth allows him to finish. "Yes, well, Furu. You could just tell us if there was a deer close by, I would be more than happy to acquire it for the group. Nature feeds nature and all. We will run out of food by tomorrow if we cannot find any."

Looking around at the rest of the group the dark skinned young man gives a worried smile to the talk of his fellow ranger and the dwarf. "I am not sure, but Ull'Heimdall may have died at the hands of orcs. There is no way to no for sure...yet. If that is what happened, Dregar I promise my bow to you at any request."

The rest of the day, depending on what information Furu offers as to local game, Nauth will be walking point, looking for animal tracks that may offer enough sustenance for at least a few of the wunjos.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
spot.19
listen.17
know:nature.14
prof:hunter.13
survival.17

sorry for the missed posts...sporadic internet and a crazy weekend.


DM 
Monday June 12th, 2006 5:02:59 PM

I was wanting to wait for some more posts, but ran out of today. I will post early tomorrow as I don't want to just throw some garbage out here and tonight I won't have an opportunity

Aiden 
Monday June 12th, 2006 10:45:36 PM

ooc: oops...thought it was one year...will adjust.

Looking over at Bohdi, the gruff ranger, who seemed a bit chipper after the yelling from Garrett sometime earlier, responded, "you don't have to yell Bohdi..." He went into his pack and pulled out his bundle of rope. "Cut what you need, or take the entire length, there will be time to get more..."

The idea of ork hunting seemed to be spontaneous for Aiden, but, also with reason. He needed to see how well he had progressed against those creatures if he was to free...well, he'd save that thought for later. And having the dwarf, and now his fellow tracker willing to join in, perhaps his goals were reachable.

Some of his reticence dissolved when he saw Furu. Though still fairly unknowledgable of the spirits, it did make him a little more comfortable to actually see her.

However, he could only shake his head when the others asked for food. "We just need permission wunjo..." he muttered to Nauthiz, "the hunt is also well worth the bounty. Though once it is killed and dressed, perhaps I can make use of the skin once we return to the village..."



Neco 
Monday June 12th, 2006 11:26:14 PM

All the talk of protecting people from the cold and getting ready for a battle that may not even occur causes the young girl to become a little dazed. It is apparent to her that the group has concern for her wellbeing, and that as a group they should protect one another, but to her it seems a little silly for such grown men to be such worriers.

"I may be foreign to this land, but I had no intention of being out here unprepared," announces the rogue proudly. "I have the means of keeping safe in this hellish cold." Neco draws a scroll acquired in a northern town, several days after arriving in the Ice Vein. "No matter what it is, so long as I can read it, I can use it. I have 5 scrolls to help me cope with this weather. That is at least one spell you can save for yourselves."

Turning towards the distraught gnome, the girl's face softens, "I am sorry, Bohdi, but I have no rope for you."

While the men bicker over what might, or might not attack during the trip to their home, the teenaged girl takes the time to relax, and pet her animal friend. She talks to Weezle about how strange it is for men to worry more than a fretful house wife.

"This group is a bunch of madmen. Good men, but madmen!"



The Gracious Host 
Tuesday June 13th, 2006 8:36:03 AM

Furu smiles at first, but her eyes moisten when Bohdi speaks of her mother and there is concern of her face on Edgler's fate as well. "I am sorry there was no more signs of your friend. You are to home now then, that is good, Home is good. I can and will help you as I may." She steps forward and gives Bohdi a hug. Good journey to you, it looks to be a beautiful few days next." she lifts her bare arms up into the falling snow.

"So pretty and quiet." Her smile still pernament on her face she looks to the rangers as they speak of hunting. "You have more important things to do. You need to go home and share what you know. I am your westward neighbor and friend of Ice Peak. In each of your bags you will find enough food to get you home and to share as a gift from me to your elders."

Furu then squats down into the snow and makes a tsk tsk sound. Weasal immediately looks over at her and his head starts bobbing up and down rapidly. Furu returns the head nods with an even greater smile and she stands. "Careful Neco." and the forest sprite does not step into a tree this time, but merely fades from view as a wind seems to pick up slightly and blow her back into the trees.

Within each food pouch of the group 7 small holly berries are found. The snow still falls lightly as ever, perhaps a centimeter each hour and the grey clouds above show no sign of slowing.

Garrett 
Tuesday June 13th, 2006 11:17:00 AM

Prior. "Alright Bohdi, you memorize the Endure's and use the rods, I'll do what I can against undead."

Once leaving, Garrett responds to Furu after her gift.

"Thank you Furu, and fare you well. Hopefully we will see each other again soon."

Garrett follows the rangers towards home, hoping that their belief that the snow will not pick up is correct.

(new spell list)Garrett shares his selection of spells, and asks if anyone has any better ideas.

Garrett's Spell List
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): Hide from undead x2, Magic Weapon, Magic Wpn(d)
2nd lvl(2+1): Lesser restoration, eagles splendor, Bullstrength(d)

Wand of CLW- 39/50 charges remain



Bohdi Nackle 
Tuesday June 13th, 2006 1:17:57 PM

Bohdi took the rope that Aiden offered. "Ta very much," he said graciously, and placed the rope in his pack. A thought occurred to him. "Garrett, and everyone else, if we ever do have to use this trick, remember--it is hazardous to bring an extra-dimensional space into another extra-dimensional space. You'd need to drop any Bags of Holding or the like before you went inside."

Bohdi's face displayed surprised at Furu's sudden display of affection, but then a warm smile crept across the gnome's face and he gently squeezed her back. "Thanks, love. I hope we see you again soon. Be strong, and take good care of your woods. I know that your mother would be proud of you. And thank you--for everything."

With fondness and a tinge of reluctance that he hadn't expected, Bohdi took his place in the march back in the direction of Ice Peak.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic, Light
Level 1: Endure Elements (x2--cast x3), Mage Armor, Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Scorching Ray (x2)
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


Aiden  d20=4 d20=18 d20=14
Wednesday June 14th, 2006 9:36:59 AM

Aiden nodded and mumbled a 'thank you...' accompanied by a small salute of sorts (arm raised to chest). It would have been 'rude' to look right away at what food was given, so he'd check after they were far out of view.

"Seven Berries?" he said unbelievingly, mostly to himself. He sighed, "makes sense, forest spirit and hunting...Perhaps it is for the better" as he looked towards the clouds. "we need to make good time..." he added.

(ooc: I don't believe he's encountered Goodberry before)

Survival: 4 + 5 = 9
Listen: `18 + 4 = 22
Spot: 14 + 4 = 18

Nauthiz'Ull  d20+11=16 d20+10=12 d20+14=20
Wednesday June 14th, 2006 9:39:03 AM

Looking upon the forrest sprite fondly the ranger's iced-blue eyes seem to warm slightly.

"Thank you little one. We are all sorry for your loss and most of us know similar feelings. You, little wunjo, will never be forgotten and I hope that our trails cross again in the future."

The ranger will press on with the group when everyone has said their goodbyes, watching the ground for any interesting signs of activity.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
spot.16
listen.12
survival.20

Journey Home 
Wednesday June 14th, 2006 1:42:18 PM

Fond farewells are exchanged between the group and Furu'Linten and soon enough the forest is lost to your backs by the falling snow. With the continuation of the Extending Rod, all are blessed with the comfort of Endure Elements and the cold itself presents little of an issue. The snow continues and its presence helps assure the rangers and Dregar that the temperatures are staying where they should.
Bohdi reminds the group of the dangers of taking one extra dimensional space into another, if the group must use the Rope Trick to escape Whishami or anything else. The group continues homeward and the snow still falls. Sounds do not carry well and even just through the small group, it is hard to hear one another unless you speak up.

The morning lags on in the snow and finally Midday arrives and Aiden's unasked question on the berries is answered as a single bite refreshes his body and mind and alleviates all thought of thirst and hunger. The group continues, as does the snow. Nauthiz'Ull, who has been leading at this point, has seen little to mark the ground, though small game signs are here and there. Small breaks in the snow from small animals mostly.

Time passes slowly, the crags offer many challenges and fresh snow forces concentration thoughout the trek.

Survival and Spot rolls please.

Bohdi Nackle  d20+2=8
Wednesday June 14th, 2006 6:48:38 PM

(Spot 8, Survival untrained)

Bohdi huffed and pulled himself along the craggy terrain, the occasional curse and mutter escaping his lips. "Some day we've got to get some magic to make this easier," he commented.

To make the time pass, the gnome struck up conversation. "So, Neco love, you mentioned the other night that you had some ideas of things you might want to buy at the Catacombs when we got back? Care to share? Me, I was thinking about a headband I saw when we were there last. It helps in comprehension and memory, makes spells more potent--might even make the wearer a tad smarter. I can always use more smarts. It's a bit expensive, but maybe, if I sold these gloves I bought the last time, and if we had something to sell from that haul of gems we took off of the giants ... well, it's something to think about, anyway. I still have a bunch of scribing materials left over from my last trip there, and I'd love nothing more than to hide in my hut for a fortnight or so just doing some scribing."

"Dregar, how about you? Any thoughts about what you might buy with the treasure we got from the giants?"

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2), Detect Magic, Light
Level 1: Endure Elements (x2--cast x3), Mage Armor, Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Invisibility, Scorching Ray (x2)
Wand of Magic Missiles 3d, 31 of 50 charges remaining.


Neco  d20+7=22
Wednesday June 14th, 2006 10:10:06 PM

"Ya. I did mention that, didn't I." answers the young rogue having almost forgotten her previous thoughts about the catacombs. "Well you see you could use more potent spells to help us slay more numerous foes, like the one that did off with all those giants and wolves before we got to the giant main camp. It would be faster and more effective."

Neco clears her throat and starts a list. "As for myself I want something to keep me invisible more often. It would allow me to surprise foes even during battle. I also would not mind something that would keep me warm without using any spells. There were several magic rings in the catacombs that caught my eye. And my wand seems to be a little on the weak side for the villains we encounter."

The young girl's eyes glimmer at the prospect of a shopping spree, but turn cold at the gnome's mention of the gems. "Gems? What Gems? All I found were worthless stones."

Bluff (22)


Dregar  d20+1=10 d20+5=22
Wednesday June 14th, 2006 10:20:16 PM

Dregar steps through the thick snow behind the rangers. His mind is focused on the horizon and the sounds coming from it, but he also thinks of Edgler.

His memories are snapped away when he hears his name.

" Ahh, the catacombs. Ahh, probally and axe or some better armor. These rags don't work all that well. "

He keeps the answere brief and drifts back into his thoughts.

OOC: +1 was suposed to be +5 for spot.

Spot: 14
Survival: 22

Bohdi (illegal second)  d20+10=12
Wednesday June 14th, 2006 11:28:32 PM

Neco's comment stopped Bohdi in his tracks.

"Worthless, you say?" He arched an eyebrow. (Sense Motive opposed skill check, +10 for a bluff that is hard to believe per PHB 3.5 p.68, 12. For effects of a bluff, see same page.) "Funny. I could have sworn they were worth something. I'm usually pretty good at appraising things."

Bohdi shrugged and kept walking. "Oh, well. I guess we can appraise them again when we get back to the village and go the Catacombs. Maybe I could even have a look tonight when we camp." Squork looked over at Neco with a baleful eye.

nauthiz'ull  d20+11=30 d20+14=19
Thursday June 15th, 2006 12:31:03 AM

The snow offers a tranquil feel to the trek. It is sporadically broken up by intermittent chatter between the wunjos, which, to his liking, kept the ranger's thoughts off of other matters. There was a steady trudging through the snow and occasionally he allowed himself the indulgence of thinking about what to buy when they returned.

I need one of those lightweight backpacks, that's for sure. Maybe another tattoo?

As the day pressed on Nauth kept a steady eye on the horizon and immediate surroundings alike. His eyes loved this type of weather; not too much sun reflecting off of the icepack and not too little as to where the blues and grays melded into one irregular shape. His confidence rises to a point where he is sure that if a snow rabbit's back was the only thing exposed, he indeed would be able to spot it.

Rummaging through Ull'Heimdall's lessons, the ranger keeps picking out little intricacies that help him understand the Vein and the Wold much better.

"Our arrival home is going to be an interesting one to say the least wunjos. There is much to share with Kayra and Svanhvit. Look not for praise and celebration as the mood has been a bit different since the clan returned from the safe-spot after the eruption. It is more an attitude of survival and almost a sense of demanded community-ism. Everyone is expected to pitch in a bit more these days until everything is completely back to normal."
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
spot.30
survival.19


Aiden  d20=16 d20=11 d20=7
Thursday June 15th, 2006 10:50:02 AM

Aiden continued to trailblaze as the others continued their talk of purchases and what not at the 'catacombs'. The place, though it allowed him to purchase the axe and armor that he now adorns, still spooked him somewhat. He has had a few thoughts as to what strange magicks he would buy, but, the expense would be quite large in most likelihood.

"That is obvious..." he replied to Nauthiz. "The village has suffered much and needs to rebuild..."

Survival: 16 + 5 = 21
Spot: 11 + 4 = 15
Listen: 7 + 4 = 11

Garrett  d20+6=22 d20+3=20 d20+5=23 d20+3=5
Thursday June 15th, 2006 3:19:23 PM

Spot: 22
Survival(untrained): 20

Garrett has not thought of what he wishes to buy at the catacombs, and has still preoccupied himself with making it home first. He scans the snow and terrain around for any sign of a threat.

Overhearing Neco and Bohdi's conversation(listen:23), Garrett quietly hopes to himself that Neco would not try and hold out any treasure from the rest of the group.(sense motive: 5) I'm sure that those stones were just that, Garrett thinks. Quite pleased that group relations were not about to take a drastic turn for the worse.

Home Again Home Again 
Thursday June 15th, 2006 3:33:07 PM

Snow falls, steady pure and white from the light gray of the sky. There seems to be an endless supply as the hours pass slowly. In the broken crags and rolling hills the snow has created considerable dangers in that it has masked many holes and uneven break points along the ground. Nauthiz'Ull, Dregar and Aiden all locate them, invisible to any of the others and potentially fatal falls are avoided. The demands on the mind and body though are high when every step could bring disaster. The pace is slow and snow still falls and eventually the sky darkens. Aiden and Nauthiz'Ull begin erecting the pair of shelters and Dregar has participated enough to Aid either of them, thus speeding the process. The chance to work together and improve cohesion is taken, for someday they may be in a race to get the shelters up before a storm hits and in such cases, second is usually fatal. This evening and approaching night will not test such skills. Soon the watch is set and the group breaks into some idle chat on the Catacombs and such. The crags and rock outcroppings conspire with the snow to limit vision to the extreme. This night will test the watch if anything comes to prowl.

The night, though, is blessedly silent and the morning sun brightens the landscape. At some point during the late hours of the night, the snowfall finally relented. After almost 42 hours, the clouds had cleared from the sky. Pink and yellows wash across the horizon and illuminate the coming day. Countless flakes of snow catch refract and reflect the morning rays creating a dazzling display. The sky is an ever brightening blue in all directions and all told the day would be glorious.

Camp is packed, and the group moves again towards home. The climbing sun soon enough forces eyes down towards your feet as the glare off the snow rockets past uncomfortable to painfully blinding. With any luck as the day continues a wind will pick up from the north to break up the snow and lessen the glare. Otherwise the group may have to be held up until the sun shifts enough. Walking with your eyes on your feet is simply a bad idea in the open tundra. A wind does not come this day. The sun beats down, teasing with the promise of warmth. Most know well the false promise of that and stay bundled. It is more of habit though, as Bohdi's spell would more than protect anyone should some of the furs and layers be removed.

The group is held up most of the day, before a thin layer of high clouds dim the sun. The tundra refocuses for everyone and the march home continues. Moving east the group spies further ahead and moving northwest a large Mammoth herd. The exact number can not be determined from this distance, but as it stretches across much of the horizon, it is certainly large. Unseen, but to the minds eye, the predators stalk the herd across the great snow plains. Wolves, bears and due to the size of the herd, Iss Wurms are likely as well in the wake. Home beckons and the group continues. For two more days you walk and the weather holds and the land about with the multitude of deadly creatures and occurrences leaves you be. Finally the smell of fire and glint of the Obelisk of Domi in the waning day's sun call you home and the last few feet lie before you.

The protective wind and predator wall has been nearly completed, though it stands at a fraction of it former 10' at now a 5' berm more than wall. Behind it and closing rank as you approach are three men, wrapped in furs and with short spears. They stand ready to challenge, but assist all over the berm, a gruff pat to each member of the village and a welcome home. Each of the three knows all by name and it is apparent they are most surprised by Nauthiz'Ull's appearance. "You were thought lost after you disappeared. No sign, as if the very land had just swallowed you, it is good to see that was not the case. Úlf-warja'Ingr will be most pleased." The three men return to their duty of watch and fan back out all along the berm. The interior is busseling with activity, all of it about reconstruction. The village is quite different in its rebirth however. Each structure is larger and elongated and look to have multiple entrances. At either en and again in the middle with the average structure nearly 50' in length. Snow and ice are still the dominant architectural components, but it can be assumed the interiors are still covered in thick wool, furs and hide. Cooking fires with meat beckon all after days of tasting nothing but the blandness of a holly berry and hard tact and dried jerky.

The group is home (and there was much rejoicing). You may back post double post triple post and so forth. Make plans of whom you wish to speak to, what you would like to do, check on and all that good stuff. No one has anything resembling private quarters at this point. Any and all gear left by the group has been relocated to one of the lodges and is together.

Bohdi Nackle 
Friday June 16th, 2006 11:47:24 AM

Bohdi accepted the guards' hoist over the defensive berm without a complaint. He sighed audibly as he left the tundra behind him.

"At last."

Bohdi checked his pack and gazed wistfully at the scrolls he had tucked inside those many days ago when they had set out. "Time for those later--again," he said half to himself.

"Wunjos, we should report in to Kayra, eh? Maybe after a rest and a chance to change clothes, put down our packs ... but I don't think we should wait long before telling her what we found. In the meantime, I'll go check to make certain that the portal to the Catacombs is still open. Then we'll gather up what spoils we have--" he paused and gave Neco an appraising look-- "Before deciding what to sell and keep. Agreed?"

Bohdi left the others and scouted out the Catacombs portal--but not before finding his cot in the longhouse and collapsing for a time.

Aiden 
Friday June 16th, 2006 1:27:37 PM

Aiden sighed, slightly disappointed, that they had returned to their 'home'. He enjoyed the wylds, and the rush of battle (even if he seemed to strike the air and ice much better than the opponent). Looking at the others, he was curious to see how the return to civilization would be for them, especially Nauthiz.

A small smile quirked at the edges of his lips when he saw Bohdi's quick, almost dare he think it, decisive actions. Figuring that they were back in something resembling a settlement must have made the gnome happy, especially the 'comforts' that it brought.

He nodded in agreement that it was perhaps for the best to meet the elders. Having seen as a child of Twin Tusks, what the lack of proper 'respect' could bring, sometimes even orks, and humans underneath them, learned diplomacy.

However, there was one thing that he had to take action upon. Putting his hand down on the gnome's shoulder, not aggressively, but firmly, Aiden added, "Bohdi, wait small friend..." turning towards Garrett, "remember who is the leader..." His voice rough, respectful, "What do you say is next?"

It was rather funny, at least to Aiden, about Bohdi and Neco's interaction over the stones or gems. The ork raiders had a saying 'Bdug Bdok, sheagh dae'ack knon...' or the rough human translation 'finders keepers, better be strong or sly'. Whatever she found, for all intents and purposes for Aiden, she could keep. He had his axe, armor, body and mind. Those are the important things for survival in the wylds...not glittery coin nor stone.

He did have to privately admit to himself that some of the most interesting battles he did see in Twin Tusks were fights over such things...and usually it was a third party who dispatched the two weakened warriors.

Aiden wanted to take care of a few things of his own, specifically, to pay respects to the site where his master's burial mound lay. With all the destruction that had occurred, Aiden wanted to see to its care as well as give a prayer to the spirit of his master in thanks for the knowledge and overseeing the success of the adventure.

Garrett 
Saturday June 17th, 2006 9:13:42 AM

"Alright. Bohdi, why don't you and Neco go to the catacombs and get our loot appraised and/or identified, we may wish to report our findings to Karya if there is something of use to the village or something that is unusual for the Sne Kjemepe to have possessed. I will go and speak with Karya, and find out if she wishes for the full accounting now or wishes to wait until later. Those of you that have other things you wish to take care of, go ahead, and I will come find you if Karya wants a full report from us all ASAP. While we are all out and about, and helping out, listen to people and see if we can learn what things might be needed to help out the village."

Unless there are objections or someone wishes to do other things, then garrett will unload his gear and head off to see Karya.

Dregar 
Saturday June 17th, 2006 12:04:59 PM

Dregar is helped over the wall and lands in the snow with a loud slushy plop. He rights himself off and dusts off some of the clinging snow.

" Bah, I'd rather be splitting that giants head open then have them help me over the wall again." he says back to no one in particular.

He walks a bit but stops when he notices dicussions are going on about what to do. When hearing Bohdi mention cleaning up, he looks down at his furs and leathers and sees giant blood dried on the armor.

" I'm good, " he called out. " fresh as any snow wolf I've seen."

He awaited again to see what was going to happen, and then when Garret said that Bohdi and Neco where going to the catacombs, he withdrew the necklace Bohdi let him use and handed it back. He then waited to head to Kayra's tent with the others.

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