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Plantation


Belkior (AC 22; HP 48/48)  d8+5=13 d8+5=9 d20+6=8 d20+5=10
Tuesday December 20th, 2005 9:28:12 PM

The halfling cleric has been somewhat distracted for the past while. What with purchasing some goods from the Catacombs and his visit to the Temple of Light. He had got caught up in a discussion with an old classmate and lost track of time.

After walking beside the wagon all day, Belkior is eager to make camp for the night. After ensuring that the water source is safe, the healer will carefully mark out the confines of the camp.

"Everyone, if we're attacked by undead I'm going to cast a spell that will provide some protection. I've marked the outline of the area that should be protected, so stay inside if undead is what we are facing. Right now, I'll heal Angus and Land so that they are fully ready for the night."

After making his preparations, the halfling is more than willing to assist whoever is cooking. And he will carefully clean the dishes, as well.

When his turn comes to keep watch, Belkior is distracted. He is more than ready to turn in for the night. When morning comes, he will greet the dawn with prayers and devotions to Alemi.
Listen = 8
Spot = 10


Spell Cast
CLW - 13 hitpoints for Angus
CLW - 9 hitpoints for Lang

Items
Pearl of Power - used today
Wand of CLW - 44 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance
1 (DC 15) Bless(2), Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

OOC - Sorry for the absence.

George - an updated character sheet with the experience & Catacombs purchase will be coming tomorrow.


ed. JohnP - changed hps to reflect roll in L&B, added spell and changed selection.



DM George 
Tuesday December 20th, 2005 9:29:07 PM

The group sleeps through the night without abnormal disturbance. There is the hoots of owls, the songs of crickets, and the occassional small animal in the underbrush but nothing major happens.

Dawn arrives and the group is well refreshed and ready to get going. After several minutes of getting breakfast ready and hitching up the horses the Shields are on the trail again. Carefully following his verbal directions, Angus seems to be able to guide the group towards your destination. He does seem sigh a sigh of relief when the grassy fields finally reveal another dirt road.

Angus directs them to head East which prompts a conversation on which way East is. Lang finally answers the question with certainty, though others still think he is wrong.

The midday meal is coming up when the group finally finds another road with a wooden sign post. The sign has sign posts on each side of the road and the frame stretches across the road around 10' up in the air but the actual sign seems to be missing. The group travels down the road lined by small maple trees which have obviously been planted by someone. You see a stone wall up ahead with a closed iron gate. The wall is around 7' tall and ivy has started to invade it covering some of the walls.

Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47)  d20+6=22 d20+6=20 d20+16=33 d20+13=16 d20+6=23 d20+6=11
Tuesday December 20th, 2005 9:59:19 PM

Lang thanks Belkior for the cure and after checking his injuries realizes he is at full strength.

Lang takes his turn at last watch with Sunshine and Ashlan. Lang asks Ashlan to try and spot him and Sunshine. He and Sunshine scout the vicinity of the campsite, practicing moving silently and hiding in shadows. While doing this he listens and looks for anything out of the ordinary (listen 22;spot 20).

In the morning, Lang refreshes his spells and helps clean up the campsite before moving out. This must be it, Lang thinks when they come upon the broken signpost. He tries to gauge if they have traveled 10 miles. Lang and Sunshine take point when the group advances down the road towards the plantation after finding the broken sign post. When the stone wall with the gate comes into view, Lang stops and moves back to the main group.

"I think we should backtrack a little ways and secure the horses and the wagon. We do not want them alerting anyone inside or distracting us if we need to fight."

If the group complies, Lang will command Sunshine to "defend" the horses. Lang will draw his short swords, move back to point and quietly approach the vine covered wall, a slight ways away from the gate (move silently 33). While moving up there he will look for recent tracks or marks on the road and in the grass to the wall (track 16). Once at the wall Lang will listen for any noise inside the compound (listen 23). He will then use his newfound height to peer over the wall and take a look around (spot 11).

Spells:
Speak with Animals
Longstrider

Ashlan Sinclair  d20+3=8
Tuesday December 20th, 2005 10:28:55 PM

Ashlan enjoys his time some as he moves along with the others, he tightens the cloth on the cut he gave himself to prove the dagger was okay and nods about the watch lineup, "I do not mind, Lang and me should make a good match for night fall."

Ashlan moves a small distance from the group, giving them their space and unrolls his new bedroll and slips into it, looking up at the sky as he rests and ponders what the next days will bring. Before falling to sleep he slips his kukri under the pillow part of his sleeping bag with his hand holding the handle tightly, safty percaution.

When his watch comes up he nods to Lang and smiles some, "My tracking skills you spoke of earlier are not great, infact I'm more of a novice then most in the group. However I will do my best to spot you, as you may guess hiding is not my strong point." To give the point more of a point he reaches down and flicks the spur on his left boot lightly.

Ashlan is abit upset with his spotting of Lang but he simply shrugs and smiles sheepishly to Lang when he finally approaches him again, "I'm more use to things getting close for me to deal with so I guess my spotting must be off. I'll have to work on it though."

Angus 
Wednesday December 21st, 2005 10:37:39 AM

Angus smiles down at Belkior. "Thanks for the healing. I just can't have any burn marks on my face." Angus adds vainly.

After watching everyone cleaning up the campsite and traveling again Angus seems to be getting in to the rythum of travling on the road again. Once the sign post is reached and the wall discovered Angus suggests "Lang and Xenia, lets have you two climb the wall and see if we can get a quick recon of the area. No contact though. Just see if we can get a general map of the area and maybe find a place to stow the wagon and horse. We may even find a place to the the horse graze. Only take a few minutes and return. We can have Wynn, Syr, and Famina from just inside the wall watch your progress and be ready to run to you in support if need be. Belkior, Ashland, Sunshine and Myself will stay with the wagon until Lang and Xenia find a way in. Lets make it quick and safe, before we all go in."

Belkior (AC 22; HP 48/48) 
Wednesday December 21st, 2005 11:53:38 AM

The halfling cleric nods at Angus' words. Scouting is important, and Belkior is certainly not a scout.

As he stands beside the wagon, Belkior goes over his equipment. Just making sure that everything is in place, that his breastplate is settled where it should be. And he's definitely making sure of where his weapons and spell components are. If the party is surprised, Belkior does not want to be caught unawares and not be able to get to his gear.

Once that is completed, he considers checking the health of the horses. Not that he doesn't trust Lang's ability, but it's something to do. And caring for these creatures is one of his commitments to Alemi.

The waiting while Xenia and whoever else scout seems interminable. But now is not the time to chatter.


Xenia  d20+16=17 d20+14=18 d20+15=18 d20+18=25 d20+13=21 d20+16=34 d20+13=30
Wednesday December 21st, 2005 12:52:25 PM

What a wonderful evening. Even with all the guarding and watching and stuff. Being out under the stars. With Wynn. It's like magic. It's better than magic.

The next day is more serious.

The rogue eyes the empty banner frame stretched across the road leading up the lane of maples. Who'd a wanted to take down the sign? She gives a quick cursory look at the ground around the old sign to see if any of the bits might be laying around.

"How 'bout instead of climbing the wall, Angus," Xenia holds her hand up to shade her eyes as she gazes down the road toward the gate, the wall, and the compound beyond, "how 'bout I just see to that gate? I'll get a look through. And, if needs, I'll try and get it unlocked."

"I mean, if we're being cautious, no point in going in until we've had a look, you know."

On the way in, the rogue starts feeling weird. Out in the middle of nowhere. Under a clear sky. Just feels sort of silly to be sneaking up on an old abandoned place. Still, she walks lightly from shadow to shadow. While Looks over the wall, Xenia examines the gate.

In. Take a look around. Examine the gate and unlock it. Return and draw a map in the dirt on the ground. Yeah. That's the ticket.

Rolls and Actions
Search 17 (for Sign /Nat 1)
Hide 18
Move Silently 18
Spot 25 (For caution and to get a general outline of the area.)
Listen 21
Search 34 (for the Gate)
Open Lock 30 (if necessary)


Famina 
Wednesday December 21st, 2005 5:25:17 PM

"Excellent idea. If we ever go out of sight, in case of danger, make a sound, like, this whistle..." Famina produces a rather nice imitation of a bird whistle. She takes out a thin silver helmet with horns sprouting out the sides and slides it on, then attaches her shield to her arm. Slowly, she draws her sword. "Best to be prepared for danger." She eyes that vial at her belt. "Do you happen to know how long is that oil supposed to last?"

Syr 
Wednesday December 21st, 2005 7:04:04 PM

Syr watches everyone going through all their prebattle preparations and shivers slightly. With nothing to do, he moves his left foot slightly testing to make sure the dagger is still there and waits. After Famina's whistle, he puts his lips together and blows softly producing nothing. Frustrated he blows harder and still nothing. "This whistle thing might not be for me, if I run past you, then there's danger. Simple enough?"

DM George 
Wednesday December 21st, 2005 9:36:08 PM

Lang moves up to the stone wall to peer over it. He hoists himself up onto his elbows and looks around. Sunshine follows at his heels and has his tail between his legs and whines.

Xenia takes the more direct approach and just walks up to the gates examining the bars as she closes the distance. They seem in good shape but are closed.

Both Lang and Xenia see the body at the same time. A lump in the road on the otherside of the gate around 25' from it. It looks human and has long hair but that is all that can be told from this distance. The smell of corruption and rotting flesh is in the air.

Wynn  d20+6=21
Wednesday December 21st, 2005 10:41:00 PM

Wynn spots the carcass on the other side of the gate (Spot=21) and pulls his sword. "This doesn't look good" he says to no one in particular.

Angus - Mage Armor 
Thursday December 22nd, 2005 8:06:55 AM

Angus casts mage armor on himself and moves forward to the gate.

Angus looks side to side and announces. "Maybe it will be better to recon in force. Lets see if we can get the gate open and lets see what may have killed that poor unfortunate soul. If we can open the gate we can bring the wagon in and reclose the gate. If not we can walk the perimeter of the wall and look for another opening or break in the wall." Angus looks Lang up and down. "Unless you think you can break open the gate, if Xenia's skill do not work. Better yet maybe Xenia can climb over the wall and open the gate from the other side."

Xenia  d20+13=31 d20+13=23
Thursday December 22nd, 2005 12:03:47 PM

"It's not locked, Angus." Xenia reaches in and trips the latch.

"But, you know, I think a good question is why is that body out on the road? Alone?" The dark rogue's tone is grim. But, haven't they seen enough death in Floating City? What's one body more? Maybe it's poignancy of the isolated plantation and the single lonely death.

"Did the guy run out here and get hacked down? Did he ... she wander out here and drop dead of sickness? Or, is there something over there, out on that road, that killed her?"

Xenia switches back from her goggles to the fine narrow lenses. From the distance of the gate, she eyes the body and the ground around it.

Rolls and Actions
Spot 31 (-5: -1 penalty for every 5 feet of separation)
Listen 21

Questions
Any blood on either the body or the ground? Any sign of a weapon around? What is the body wearing? Which way is the body facing? Anything unusual about the position of the body?

What is the area around the body like. Same road lined with Maple trees? What's out to the side of the road.


Belkior (AC 22; HP 48/48)  d20+5=8
Thursday December 22nd, 2005 1:57:43 PM

The halfling cleric moves from the side of the wagon when he sees the agitation of Xenia and Lang over the discovery of the corpse. From where he is standing, Belkior cannot see enough of the body to tell much about it.
Spot = 8

Belkior looks to those companions who are still clustered near the wagon. He whispers, "I hope Xenia and Lang have enough sense not to start searching that body. Someone who has less to fear from disease and poison should be the one to do so."

Wynn Brightsong [AC=19, HP=52]  d20+5=20 d20+6=18
Thursday December 22nd, 2005 8:29:42 PM

Wynn clambers up the wall [Climb=20] from where he scans the surroundings for trouble [Spot=18] before jumping down to the ground on the other side some 10 feet from the gate. He floats gently to the ground, his Ring of Featherfall activating as he descends.

Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47)  d20+6=18 d20+6=13
Thursday December 22nd, 2005 9:01:31 PM

Lang moves over to stand by the gate with Xenia.

"What do you think Xenia?"

Lang watches as Wynn climbs over the wall and lands in the compound. Wanting to provide support for his comrade, Lang opens the gate just enough to squeeze through. He moves into the compound (about 5' from the gate and 20' from the body).

Standing there with his short swords he remains motionless, looking and listening.

Spot 18.
Listen 13.

Spells:
Speak with Animals
Longstrider

Ashlan Sinclair  d20+3=18 d20+2=6
Thursday December 22nd, 2005 9:08:44 PM

Ashlan follows Lang since he has been teamed up with the man and looks to Xenia before peaking in the gate as well as possible. He frowns some to himself and looks to Xenia, about ready to speak when Lang moves in so Ashlan moves quickly to follow, pulling his mithril longsword and kukri from their sheathes and stands beside his new comrade in arms, "I got your back if anything comes Lang."

(spot:18 Listen:6)

Syr 
Thursday December 22nd, 2005 9:12:07 PM

Syr stays alert and near Famina, awaiting for Angus to say something.

DM George 
Thursday December 22nd, 2005 9:35:21 PM

Wynn easily scampers over the wall and his ring doesn't even activate as he jumps down. Only 7' tall.

Xenia shows that the gate is open and Lang squeezes in. Sunshine stays by the wall. Xenia switches back to her eyes of the eagle and can see that the lump was definitly a young woman and something seems to be gleaming around her neck.

Angus casts some defensive magic and suggests that they use caution and go as a group.

Ashlan also squeezes in the gate and is alert.

Famina is quiet.

The smell of death is still on the air but other than the corpse in the road, everything else looks normal. The road stretches away and goes around a bend. No buildings or houses can be seen from here but a field of cotton sways in the breeze.

Angus - Mage Armor Ac 14  d20+2=10
Thursday December 22nd, 2005 9:50:45 PM

Angus calls out to those in front as he stands in the wagon to see better. "Be careful and see if you can determine what killed the poor soul. Syr and Famina move up to support Lang and Ashlan. Belkior and I will move the wagon up once we know there is no danger to the horse."

Angus looks down at Sunshine and wonders why he is not with Lang. "Whats up boy? Your nose not like something out there."

Angus see Xenia by the gate. "Xenia pair up with Wynn and keep those pretty eyes open, I think we will need then now and later."

Angus attempts to look about as best he can from his vantage point standing in the wagon (spot10). "Be careful people as I think Sunshine knows more than we do."



Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47)  d20+6=18 d20+3=12
Friday December 23rd, 2005 1:17:32 AM

"Ashlan stay close. Keep an eye on that cotton field."

Lang carefully approaches the body, prepared to strike her if she rises from the ground and is clearly an undead creature.

Once he is near her (5' or so), he circles around her, looking for signs of her being undead instead of just dead. He also looks for any apparent wounds.

Spot 18.

Assuming nothing happens, Lang kneels down behind her a rolls her over, ready to jump back if need be. He tries to determine how long she has been dead and what killed her.

Heal? 12.

Spells:
Speak with Animals
Longstrider

Famina 
Friday December 23rd, 2005 2:32:01 AM

The smell of rotten bodies only brings to mind large predators like wolves, but they could also be magical things in their midst... Just in case, Famina douses her sword with the oil. (Dunno how long it lasts, since it's someone else's item, but I think if it's the one in my same book it lasts 3 hours).
Needless to say, this could be a trap. Famina smiles, "I have the feeling something's going to happen. Why don't we call out the danger instead of hiding about, fearing it?" She looks to the others to see if they'll let her do so...

what oil are you talking about? George

Belkior (AC 22; HP 48)  d20+5=18 d20+8=27 d20+19=31
Friday December 23rd, 2005 9:43:01 AM

The halfling cleric hurries over as Lang kneels to examine the body.

"Careful! Be careful with any dead body you find laying around ... it might be diseased, or there might be poison, or it might not be dead, if you get my meaning!"

Belkior will examine the body from a distance, trying to spot anything.
Spot = 18
Knowledge Religion = 27 (for spotting undead)


If he is satisfied that the body is actually dead, he will move closer and examine it to determine what might have killed the young woman.
Heal = 31

Depending on the results of that examination, Belkior will either continue or he will start worrying about Lang.

"You should let me do this sort of thing, after someone has looked for traps, of course. I don't have to worry about disease anymore and I am very resistant to poisons, too."



Xenia  d20+18=32 d20+13=23 d20+5=16
Friday December 23rd, 2005 10:04:35 AM

"'Kay, Angus."

Xenia slips through the gate. She reaches back to her haversack, and a light mace is right there on top. Sliding along the way, she joins Wynn.

"I don't see any blood, Lang," she calls after the bugbear ranger as he moves cautiously forward. "'Course, that could be 'cause the body's been outside for a while. I mean, the smell, you know. Don't see no weapons around either."

As Lang examines the body, Xenia turns her eyes and ears to the area around them.

After a moment, she turns to the bard at her side. "Hey Wynn, can I borrow your Ring of Falling Down Slowly? I'm gonna try climbing one of those trees to see what I can spot from up above."

Rolls and Actions
Spot 32
Listen 23
Climb 16

Syr  d20+8=9
Friday December 23rd, 2005 3:21:34 PM

Syr nods once and squeezes inside the gate with the others. He scans about the area for anything suspicious but sees nothing (spot 1). Dropping into a defensive crouch, he calls over to the bugbear, "Find anything?"

Ashlan Sinclair  d20+3=23
Friday December 23rd, 2005 7:22:05 PM

Ashlan nods and keeps close to Lang figuring being close to him might be best just incase combat starts. He keeps his eyes though where Lang had commented on though and also keeps his weapons ready as he waits for something to happen.

(spot:23 *natural 20*)

Wynn 
Friday December 23rd, 2005 8:14:22 PM

The bard approaches the corpse, doing his best to ignore the smell. "What's that around her neck?" he asks Xenia.

Famina (add-on/explanation) 
Friday December 23rd, 2005 8:32:20 PM

[Magic oil comes from an earlier post by Xenia:

She claps hands on Wynn's shoulders and jumps up into the air. The slim rogue laughs and jumps from Wynn to Angus, to Syr, to Belkior and to Lang. She even jumps up on Fammie. "Oh, yeah. Here." She flashes a flask of oil, showing it to the big muscular woman. "I got two of these. It makes your weapon magic."]
(I think it's a vial of magic weapon +1)

DM George 
Monday December 26th, 2005 10:31:38 PM

The Crimson Shields all eventurally gather around the body. Belkior examines the body and it looks like it has been there awhile. Animals, bugs and insects have all been at it finding it a convient meal. While most expect it to be bloated, it is quite the opposite. The body seems dried out. Like something sucked it dry. Belkior eventually finds 2 puncture marks on her neck.

Their is a necklace around the poor unfortunate's neck. It has magical symbols and runes an it and appears to be made out of copper. The victim seems to be a girl around the age of eighteen but that is all that can be determined by the body.

Famina holds off applying the oil. When she looks for it, she realizes that Xenia didn't give her any, just showed it to her.

Xenia  d20+16=30 d20+6=26
Tuesday December 27th, 2005 8:22:44 AM

Noting that even the gods don't want her to climb the conveniently placed maple trees, Xenia changes her mind. Women do that.

Instead, she comes up behind Wynn and slides in next to Belkior.

"So, you think this is some sorta vampire thing, Belkie? I mean, if it is, then isn't she ... "

Still, Xenia switches back to her goggles. With deft hands she goes through the dead woman's clothing, searching for clues. From her haversack, the rogue draws a magnifying glass, and raising the shining pendant around the woman's neck without removing it from her body, Xenia appraises the bauble. Maybe an appraisal would give some clue as to it's origin. Maybe the workmanship is distinct.

"Poor girl. Maybe we should oughta bring her back to the temple in Plateau City. Maybe they can tell if this is, you know, a vampire thing or not. If nothing else, they can, you know, like, give her a decent burial. Look for her family and all."

Rolls and Actions
Search 30
Appraise 26 (Nat 20)

Belkior (AC 22; HP 48)  d20+8=19 d20+6=24
Tuesday December 27th, 2005 8:34:48 AM

The halfling cleric inhales sharply when he sees the pair of puncture wounds in the neck of the woman's body.
Knowledge Religion = 19

"Ahhh ... look at these here," Belkior tells anyone.

"These could mean that this woman was killed by a vampire. That's a kind of powerful undead that drains blood from it's victims, among other attacks. Or, of course, it might just be something else that has bitten her neck and drained all the blood from her body."

Belkior now examines the necklace. "Hmm, I'm really not sure about this but the necklace could be important. If we're going to take it off, we should do so while there's still light. Should someone cast a spell to determine if it is magic?"
Spellcraft = 24

Belkior sits back on his heels and looks up at his companions. "Regardless of how she died, her body shouldn't be left here like this. I'm going to perform a service for the dead, but that means moving the body. I'll wait a bit before doing so."

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance
1 (DC 15) Bless(2), Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast


Angus - Mage Armor  d20+2=8
Tuesday December 27th, 2005 9:06:08 AM

Angus thinks to himself, Vampires, just great, and then regains his composure as he looks up at the sun and attempts to calculate how much sunlight is left in the day. "I think we should have a quick look around before thinking of going back to Plateau City. Belkior can you concecrate some ground in which to bury this unfortunate girl. Also, anything you can think of to help lay to rest those killed by a vampire?"

Angus looks out over the plantation again. "Let have a look around while it is still light. I want to move off the plantation when there is at least one hour of light left. We can camp down the road a bit. Lang do you remember seeing any defensible positions we can hold up in?"

Now that everyone is gathered together. "Lets move off in team formation; Lang and Ashlan on the left, Syr and Famina on the right. Belkior and I will move up with the wagon and Xenia and Wynn will be by the wagon ready to support. Xenia would it be better for you to be in the wagon to look for trouble with those eyes of yours and it may be best for you to draw us a map for future use. We can add to it as we go. Everyone keep their eyes open.? Angus scans the area (spot 8), but is distracted as his eyes keep coming back to the dead girl.

Angus will cast detect magic and scan the dead girl.

Wynn  d20+7=13 d20+7=17
Tuesday December 27th, 2005 9:31:15 AM

Wynn takes a closer look at the girls wounds and the necklace itself. He tries to remember what he knows or has at least heard about vampires [Bardic Knowledge=13]. The bard examines the necklace without touching it, "I wonder if these symbols were meant to ward off the undead?" [Knowledge Arcana =17]

"I think Belkior is right, we need to bury her properly on consecrated ground to make sure that she does not rise from the grave as a vampire herself."

Syr 
Tuesday December 27th, 2005 4:40:11 PM

Syr walks up in morbid fascination when he hears the word 'vampire', "Look at her, it's obvious that she didn't live out here by herself. There must be other victims or survivors." He examines the body with an innocent gaze, studying it hoping to gain some insight into what they are up against. Looking up as Angus gives directions, "Want me to place her in the wagon for the time being? I won't touch the necklace."

As he moves off to the right he calls back, "Hey Belk, anything that we should be looking for?"

Famina  d20=8
Tuesday December 27th, 2005 5:55:15 PM

"Vampires?" she hears the word and looks about cautiously. "May I have some of that vial, Xenia? Oh...and... something about vampires and the sun...can't remember." Do they love the sun or fear it? Famina sighs inwardly. Her knowledge of monsters isn't really great, even their basic qualities. "Couldn't she be a vampire herself now? I don't really know much about undead."

DM George 
Tuesday December 27th, 2005 9:18:21 PM

Xenia looks at the necklace and decides it isn't worth much. It is made out of copper and isn't of the best workmanship. It is worth a couple of gold pieces at best.

Wynn also looks at the bauble and knows he has seen those runes from somewhere...where was it? He suddenly remembers. He was at a fair and saw something like it once. The girl was reading fortunes. Claimed to be a witch.

Angus detects magic but finds none on the girl.

The group discuss what to do with the body. Lang realizes that Sunshne still hasn't come into the compound. He is sitting outside with his tail between his legs looking....well hangdogged.

Ashlan Sinclair 
Wednesday December 28th, 2005 1:44:22 AM

Ashlan moves with Lang as directed and keeps his weapons ready, whispering mainly to Lang as they move, "I hope these weapons are useful against a vampire if we run into one."

Ashlan keeps a eye out, his knowledge of undead very limited since he had heard of them but never really met any and can't think of any specifics.

Angus Mage Armor  d20+2=15
Wednesday December 28th, 2005 8:51:42 AM

Angus looks around and comments. "Lets bury this poor woman and concecrate the ground we lay her in before we move out and scout the plantation. Does anyone have a shovel? Belkior do you have the proper spells to make some good ground?"

Angus looks over at Sunshine and then to Lang "Lang what is up with your puppy?"

Angus will wait in the wagon while the body is buried and just watch the plantation and its outbuildings (spot 15).

Once the body is buried and concecrated Angus will suggest. "Now that we have sent the lass on her way, it is time for us to move out. Lets get in our buddy teams. Ashlan and Lang on the left and Syr and Famina on the right and Belkior and Angus will follow in the wagon. Xenia and Wynn will act as support. Lets Map out this plantation before we enter any buildings. This way we can see were all the doors are for each building."

OOC: What time of day is it?

Spell Slots Used:

0 level 1/6
1 level 1/8
2 level 0/7
3 level 0/5

Wynn 
Wednesday December 28th, 2005 10:38:29 AM

"Belkior, do you have any holy water? I think we should pour a vial down her throat, or if you have any holy wafers we might place them in her mouth." Wynn helps the cleric with his preparations.

Belkior (AC 22; HP 48) 
Wednesday December 28th, 2005 10:58:07 AM

The halfling cleric begins composing the woman's body for burial.

"Does anyone have a groundcloth? Or anything like that?" If no one else volunteers, Belkior will get a blanket from his HHHaversack and carefully roll the body on to it. Then he arranges the woman's arms and legs and brushes hairs away from her face.

"Can one or two of you help carry outside the gate? Somehow, I think it might be better to do this outside the gate. And I might need some help with digging - I definitely do not have a shovel in my pack."

Once a grave has been dug, Belkior will begin the preparations to consecrate the ground. He removes a flask of holy water and a bag of silver from his HHHaversack. Then Belkior begins marking the boundaries of the area that he will Consecrate with the silver dust following with a sprinkling of holy water. When the preparations are completed, Belkior will invoke the power of Alemi to consecrate this area.

After doing that, Belkior pauses for a moment to collect his thoughts.

"Can two of you help lower her into the grave?"

Once the woman's body has been lowered down, Belkior will don his vestments and extend an offer to his companions to participate. He clears his throat and begins.

"Alemi, Shepherd of the Wold,
Healer, Protector and Champion of Good.

Mark the passing of this woman, unknown to me, but known to you.
We gather to mark her physical passing from the Wold,
And from your protective embrace.

We pray that she did not suffer unduly in this world.
Allow Gargul to collect her soul and convey her to the Lands of Rest,
To allow her rest from the labors and hurts of this land.

In the name of the Shepherd, we pray."


Belkior stoops and collects a small handful of earth. He sprinkles it over the open grave while muttering a quiet prayer.

"This woman has passed from the care of Alemi, Shepherd of the Wold, to Gargul. Honor her memory."

When he has completed the service, Belkior will remove his vestments and store them in his HHHaversack again.

"Are we ready to move out? If we need to, we can retreat to this spot - the protection of Alemi will linger her for more than half a day."

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance
1 (DC 15) Bless(2), Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Xenia 
Wednesday December 28th, 2005 11:55:44 AM

"Huh?" Xenia gives Famia the weirdest look. "Hey, these things cost money, you know. You can't go around wasting this stuff. It don't last but more than a minute, and we could feed the orphans for a few days with what it costs."

The dark rogue rolls her eyes.

"Listen, Fammie, you gotta see to your own equipment. 'Kay?" She shakes her head. She puts her hands on her hips.

"Alright. Alright. Here, you take one of these. But don't you go wasting it. Understand." Framblenation. Great. That's just great.

"Um, yeah, Angus," Xenia shakes off her mood, "I got shovels." From her pack, she takes out two and unfolds them with a *click*.

(Oil of Magic Weapon: +1 to Mundane Weapon. Duration 1 minute.)

Ashlan Sinclair  d20+4=20
Wednesday December 28th, 2005 1:48:39 PM

Ashlan looks to Xenia and holds out a hand, "I shall dig a hole for the body. It's a task that I'm not unuse too." Once he gets the shovel he begins his work at digging a grave (str check:20) and afterwards he cleans the shovel off as well as possible and hands it back to Xenia.

Ashlan looks to Belkior and the others nefpre he moves up to the woman and slowly kneels by the body and takes a pair of silver coins from his belt pouch and places one over both of the lady's eyes and speaks gently, "For the ferryman when he comes for you. I know not who you are but having done so for years now of my life I will look into the person or creature that has killed you and do my best to bring a peace to that issue. Rest in peace."

Ashlan stands and looks to the body once more before turning and moving away, he was a man who walked a path of death but he still did not enjoy its company no matter. When Belkior speaks Ashlan does reachup and removes his hat of disquise and his black and silver looking clothes fade from sight to show his breastplate armor, only his boots and spurs stay the same really other then his hair and such color. After Belkior finishes he places the hat back on and his look returns to that of the black and silver outfit with his cloak that stayed even without the hats magic powers.

Syr  d20+4=23
Wednesday December 28th, 2005 6:25:57 PM

Turning around Syr mutters slightly at the delay, "I know it's the right thing to do but I'd rather not waste the daylight while we have it. I'm more concerned about us living now than laying her to rest immediately."

Carefully moving the body, "Well, if it must be done then let's get it done quickly." He grabs the spare shovel from Xenia, "You amaze me sometimes with your resoucefulness." Grimacing in distaste, he starts digging the grave, making it a contest to outpace the mercenary (str 23:).

Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47) 
Wednesday December 28th, 2005 6:47:27 PM

Lang moves back towards Sunshine and casts Speak with Animals.

In dog Langs says, "What is wrong Sunshine? Why do you not want to enter this place?"

Spells:
Speak with Animals
Longstrider

Lang (cont.) 
Wednesday December 28th, 2005 6:56:12 PM

"If there is a Vampire in this place, does anyone know how to kill it?"

DM George 
Wednesday December 28th, 2005 10:29:57 PM

The digging of the hole, and the cermemony take a couple of hours. You are pushng towards midafternoon. The group works well together, Syr slightly moving more dirt than Famina. Xenia does grudgingly give up one of her potions to the large female.

Lang casts his spell and talks to Sunshine. Sunshine whimpers, "It smells bad in there. It smell like death. Old death. I don't want to go in. You don't go in. It is a bad place."

The group organizes after the burial and starts moving towards the gates again in their fighting pairs. As you move down the dirt road past the gate you go around the bend and see the plantation house in front of you. By looking at the sun you realize you are moving south on the road. You see a large two story house with several outbuildings behind it. It is at least 100 yards away at this point

The road starts to climb in a gentle grade and you start entering into tilled land. You have badly overgrown cotten fields on your left and vineyards also in an overgrown condition on your right. They extend almost all the way to the plantation house.

Belkior (AC 22; HP 48) 
Thursday December 29th, 2005 9:41:21 AM

The halfling cleric walks beside the wagon, soothing the horses. Belkior keeps looking at them to determine if they are affected by the same nervousness as Sunshine.

Belkior moves closer to Angus and speaks quietly, "When we get closer to the buildings, I can cast a spell that will detect undead. It will last several minutes so I should be able to scan the buildings for any undead."

After he speaks, Belkior nervously fiddles with the mace slung at his side.


Wynn  d20+7=17
Thursday December 29th, 2005 10:09:16 AM

"Well Lang, they're only old wive's tales mind you, but it's said that to kill a vampire you must drive a wooden stake through it's heart, or you can burn it in direct sunlight. Some say that you can actually drown a vampire in running water."[Bardic Knowledge=17] Wynn tries to remember what else the folk tales say, "I've also heard that it requires a magic weapon to damage a vampire and that whatever you do, it's not truly dead until you destroy the body by removing it's head. Oh...I almost forgot, they hate garlic!!"

Xenia  d20+18=30 d20+13=33
Thursday December 29th, 2005 10:56:28 AM

Xenia taps the shovels against the wall, knocking the last bits of dirt from their blades, before folding them up and replacing them in her haversack. At the same time, she draws forth a couple of sheets of paper, some ink, and a pen.

Hopping up into the cart, the rogue quickly draws the road leading through the gate and bending to the south. All the while, her eyes and ears are open, both to the sights and sounds around the party, as well as to Wynn's tale of Vampires.

"So, as long as we're in the sunlight, we're ok. Huh, Wynn?" Xenia begins drawing the buildings. Shading her eyes with the flat of her hand, she tries to pick out the material from which the buildings are constructed.

Rolls and Actions
Spot 34
Listen 33 (Nat 20)

Question
What do the buildings look like they're made of?

Angus - mage Armor 
Thursday December 29th, 2005 11:30:51 AM

Angus makes the trip around the plantation in the wagon and asks Xenia "Please mark all the doors on your map." Angus comments to no one in particular. "This is a very nice set up. With a bit of work this can be an excellent location for the kids. That is once we kill the vampire and any friends he may have." Angus says with an appraising eye, having grown up on a small farm.

After the shields make the swing round the plantation, Angus will announce. "There is not enough daylight left for a major search. As Wynn suggested, I belive that sunlight is one of our best allies. I say we head out of the plantation and up the road a bit and camp for the night. Hopefully, Belkior can concecrate some ground for us to camp on and we then hit the Plantation at morning."

Angus looks over to Lang. "You may want to speak to the horse also as he did not seem to be as bothered as Sunshine."

OOC: Great Map!!!!!

In addition to Xenia question about the materials of construction of the buildings, are the buildings boarded up, are the window??

Ashlan Sinclair 
Thursday December 29th, 2005 12:08:36 PM

Ashlan looks to the others and thinks before glancing towards one of the other buildings and over grown fields and such, "Angus, your the leader of course but may I mke a suggestion?"

Ashlan looks to the group and then around again, "We should wait till brighter light I think if what you fear we are going against is true so I was going to say maybe we should look around the outside and check out one of those buildings over there that may be big enough and defended well enough so we have a safe place to hold up till morning. The more sunlight we have which means starting morning the better it sounds to me."

Ashlan shrugs and smiles abit, "I'm not trying to issue commands or nothing, just suggestions." Ashlan turns and moves back by his partner Lang and stays quiet now not wanting to initiate a fight with any of the Shields over his comment.

(OOC:There was a comment about some other buildings besides the main house so I figured one of them should surely be suitable for holding up after we do some outside checking.)

Famina 
Thursday December 29th, 2005 3:35:04 PM

"Well, if they're underground and sleeping, isn't now the best time to go searching for them? Before they wake up, I mean?" Famina feels embarassed at having forgottoen about the vampires and sun thing. It's so obvious in retrospect.
Famina looks over at the dog. "Look, we're heroes right? So, let's do the heroic thing and go in and get rid of these guys. Now, now, I know you're all saying that, just wanting to be cautious, and so, I agree. I'm not bossing or being critical, just trying to cheer us up. I'm not afraid of any undead or traps. And how much time of sunlight do we have, and if there's only a bit I suggest we rush inside and find the underground stuff immediately! Our only enemy now is uncertainty."

Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47) 
Thursday December 29th, 2005 4:46:42 PM

"I don't know, this does not sound good. Are we really setup to find undead? Especially vampires? Know one seems to know exactly how to kill one. I have no experience fighting undead. Plus, I put a lot of faith in Sunshine's instincts and he is really scared of this place."

OOC - Is Sunshine still back by the gate?

"Maybe we should go back to the city and do some research on vampires. We don't even have any garlic or wooden stakes - if they even work against Vampires."

Lang appears agitated and concerned about Sunshine's behavior.

Spells:
Speak with Animals (cast and inactive)
Longstrider

Angus Mage Armor (Second Illegal Post) 
Thursday December 29th, 2005 4:47:27 PM

Angus frowns at the two new members. "We have less than an hour left of sunlight and our advantage. It would be foolhardy to attack an unknown foe when it is his advantage. If we are heros as you say, we do not have a damsel in distress that needs immediate attention, we can take the time to plan and use our advantages. We wait until morning. We will be strongest in the morning." Angus turns the wagon around and starts heading out the gate.

Syr 
Thursday December 29th, 2005 5:34:25 PM

Syr silently trots along behind the wagon musing to himself quietly, "How DO you kill something already dead?"

As the group turns to leave Syr starts remembering the past. He wonders how Florin would have handle the situation. He doesn't imagine that the paladin would have been quite as cautious in his approach. 'Probably would have keep going looking for survivors' he thinks to himself. However, his next thought is, 'Would that have gotten the group in trouble? Better be doubly vigilant on the watch tonight. Someone is going to see the newly consecrated ground.'

DM George Searches and Scratches  d2=1
Thursday December 29th, 2005 10:24:22 PM

Before the group heads back down the path and while they are searching around the manor but not going in.

Angus tries to coax the horse and wagon in but finds that the horse doesn't want to go either. No amount of pulling, whipping or pleading seems to change his mind.

When the group searches the plantation on foot, they head off into the cotten field. The field is filled with sharp thorns which seem to grab at the groups clothing, slowing them down and causing several scratches. As they go deeper into the cotton field, the thorns seem to get thicker and tougher. It almost seems like the thorns are trying to grab them.

I need two fort saves from every one, dc 15 please.

The group now finds itself in the middle of the cotton field and you have seen enough to make the map that I sent so you possess that knowledge.

Couple of notes: You only have one horse and both Sunshine and the horse won't go past the gate and wall.

Xenia believes the buildings are made out of wood but seem to be on stone foundations.

Angus Mage Armor & Detect Magic  d20+1=17 d20+1=10 d20+6=19
Friday December 30th, 2005 8:31:31 AM

Angus does not like the idea of walking on foot, but gets down anyways and ties the horse to the gate. "Lets go see what we can see on foot then. Say with your buddy and in the same formation we discussed."

Angus is very annoyed at the biting cotton plants and thinks hard about what his mom talk him about plants (Herbalist 19) and wish Tionel was arround to discuss this nasty plant situation. (Fort save 17 and 10, does mage armor help at all?) Angus mumbles under his breath "Note to self, the kids will not be growing cotton."

Angus gets frustrated. "Lets get out of this field and walk on the path to the main house. We can then skirt the fields and check out the other buildings."

Angus looks back at Sunshine and the Horse to make sure they are ok and looks to Lang "What does Sunshine know that we do not?"

Angus looks to his scrape buddy. "Belkior can you detect evil? As now might be a good time, something does not feel right. We should get as much information about the area as we can and then come back and crack these buildings in the morning." Angus casts detect magic and scans the area.

Spell SLots

0 level 2/6
1 level 1/8
2 level 0/7
3 level 0/5

Belkior (AC 22; HP 48)  d20+14=26 d20+14=31
Friday December 30th, 2005 8:51:11 AM

The halfling cleric mutters to himself as he pulls himself free of the thorns. Annoying as they may be, the thorns don't present any danger to Belkior.
Fort saves = 26 & 31 (Immune to Disease)

When Angus asks about detecting evil, Belkior turns to him. "Sorry, friend. I did not request that spell today. You're probably thinking of how Florin could do it."

"I can, however, detect undead. When we look around the buildings I can cast that spell. I can certainly scan anything above ground as long as those buildings are simply made of wood."

Belkiro follows along in the wake of Angus, helping him get untangled from the thorns. When they get back to the road, Belkior gets his clothing and equipment back into place.

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance
1 (DC 15) Bless(2), Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Wynn  d20+5=25 d20+5=21 d20+6=16
Friday December 30th, 2005 9:35:54 AM

Wynn curses as the thorns rip at his legs and quickly heads back out to the path [Fort=25 and 21]. "Do cotton plants normally have thorns or is something else growing in amongst the cotton?" he asks. The half-elf tries to see if the thorns are part of the cotton plants themsleves as he picks his way out [Spot=16].

Xenia  d20+3=16 d20+3=14
Friday December 30th, 2005 11:07:23 AM

"Hey! Ow!" Framble macking bimbol dogga frantic ... Xenia follows in Wynn's wake.

"Who's idea was it to go off the road anyway!" (Fort 16 and 14)

"Leastwise we know something from this. If we need to run for cover, don't run into the fields. That means we're hemmed in by the road. Lets go take a look at the buildings and then leave."

"Belkie, the walls of the buildings look to be wood. But the foundations are stone. You think that'll keep you from detecting anything if there's, like, a basement or something?"

(What are the rules on the fields, George? Any reductions in movement? How far have we come into the field? Any saves to avoid being scratched?)

Belkior (Illegal Post) 
Friday December 30th, 2005 1:01:48 PM

The halfling cleric responds to Xenia's question.

"Based on what I remember from my temple training, I cannot detect undead through more than a foot of stone. Or 3 feet of earth or wood. I'd have to enter a building if it has a basement. Or look straight down something like a well."

Belkior scuffs along in the dirt for a moment. "Oh, and if I do this and suddenly drop everything I'm carrying and become stunned ... that's a bad sign. A really bad sign."

Angus (Illegal Post) 
Friday December 30th, 2005 1:21:58 PM

Angus listens to Belkior talk about his spells and comments. "Lets use up your detect undead spell when we get up by the buildings and then call it a day. Once we set up camp you can concecrate some ground for us and then we can set up spells for the morning."

Angus looks around and comments to all. "Lets make this a quick survey of the area and then lets get out of here. I do not like how the anminals are acting or the supposed cotton field."

Famina  d20+7=24 d20+7=14
Friday December 30th, 2005 2:06:32 PM

"From what I know of monsters, not the undead, this would be a bad idea, to wait till night in a guarded spot. It might seem sensible now, but the best mode of attack is to always press your advantage. Right now, we have an advantage; they are asleep, divided, and immobile, all of which disappears at night time. If you are afraid, let me go forth and I will trigger any traps or whatnot. I do not fear a cotton field." She tries to keep the contempt out of her voice, but it's really hard for the proud woman. "But... if you truly think we can go in at night without being attacked by them in force then we will find a place to stay. Do they not feed each night? What if they ignore us, and another innocent dies? If we do try to stay somewhere for the night, nobody will get any sleep, that's for sure. Unless it's the eternal kind..."

rolled your saves for you this time, you failed one. George

Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47)  d20+11=17 d20+11=29
Friday December 30th, 2005 2:12:15 PM

Fort saves 17 & 29.

Lang struggles along with the rest of the group as they make their way through the cotton field. He notes that their retreat can be easily blocked due to the two overgrown fields. Plus any retreat towards the back of the plantation will be hindered by the water.

OOC - What is the yellow swath on the map that starts behind the main house and goes to the right through the water and off the map?

Spells:
Speak with Animals (cast and inactive)
Longstrider

Syr  d20+7=14 d20+7=27
Friday December 30th, 2005 4:54:38 PM

The elf kicks at the annoying plants as they grab at him, "Where is Tionel when ya need him? He could have told us what these plants are." Looking ahead to the house the elf is already making plans, "The first step is to replant these darn fields when we clear the buildings." His voice certainly doesn/t lack confidence going forward.

(Missed one save)

(OOC: the yellow swath- Umm it was the road at the time with a bridge over the stream but that can change at DM's discretion)

Ashlan Sinclair  d20+7=21 d20+7=16
Sunday January 1st, 2006 5:01:52 PM

Ashlan moves through the cotton some what asily, not getting hooked on the thorns as bad as some of the others and glad of it too.

He looks to Belkior when the get out though and thinks before speaking to him, "Might want to inspect the thron wounds to make sure they weren't poisoned or something."

(Fort:21, 16)

DM George 
Sunday January 1st, 2006 5:22:21 PM

The group made their way about 50' into the cotton field fighting the entire way. Their speed was slowed to a 1/4 movement trying without much success to avoid the thorns in their way. Armor magic or otherwise doesn't seem to help. It is almost seems like some kind of intelligence is directing the thorny bushes, grasping at ankles, pulling at cloaks and snarling hair.

Famina stumbles and feels weakened (-1 strength) Angus takes a thorny bush across his face causing a nasty gash and possibly leaving a scar (-1 charisma) and steady footed Syr feels a vine trip him up and he slightly pulls a groin muscle (-1 dexterity)

When everyone finally gets back to the path, Angus casts a detect evil and the entire cotton field pulse in a low grade magic. It is nothing like the sorceror has ever seen before and he has problems classifying which kind of magic it is.

The path ahead of them is clear of magic and so is the grape vines on the otherside.

Xenia 
Monday January 2nd, 2006 10:01:53 AM

"Um, Belkie," Xenia inquires in an anxious voice, "this thing with the field, is that a bad sign too? I mean, I'm not sure I wanna be a vampire snack, you know? Unlike Fammie over there."

She pulls in closer to Wynn.

The rogue does, in her mapping of the area, note the placement of the buildings, the slope of the terrain, and the stream with Running Water to the east. In her mind, she wonders where the stream comes out under the wall? And if there might be a bridge around here somewhere.

Question
Is the Cotton Field the yellow area to the East? Or the Green area to the West?

(This is assuming that all revelations are also related to the group.)

Wynn 
Monday January 2nd, 2006 11:53:44 AM

The bard picks the last few thorns from his clothing and readies his longsword in anticipation of advancing towards the main building. "So, do we try to close on the house through the vineyard, or do we walk up the front path and knock on the door?"

Famina  d20=1 d20=1
Monday January 2nd, 2006 2:20:12 PM

Famina thinks she twisted something and grimaces but continues. Occasionally, she takes sweeping cuts at the stalks that are trying to grasp her, but her sword isn't really made for that thing. Wish I had a machete, she thinks to herself...
She stays silent, watching the area as carefully as she can. But she gets abruptly interested in one particular thorn tht has gotten into her boot and spends a few silent expletives on it, losing all her focus on her surroundings.
(Listen and Spot, 2 natural 1's! Weeeeeee!)

Angus Mage Armor and Detect magic  d20+2=7 d20+2=3
Monday January 2nd, 2006 3:16:13 PM

Angus gets to the path and exhales. "Lets do this quick. A search of the outside of the buildings and then we are out of here until morning. Lets go in a line of teams and lets watch for similar traps. Lang and Ashlan in front followed by Wynn and Xenia, then Belkior and me and we will have Syr and Famina next. Everyone be wary."

Angus looks down at his small buddy and wipes blood out of his eyes. "A cure would help a bit, plus it might be a nice test of Alemi's magic."

After the cure spell test and calls out. "Lets move."

Angus seems distracted by his cut and is not paying much attention, but more than Famina (spot 7, listen 3).

Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47) 
Monday January 2nd, 2006 6:17:15 PM

Lang is happy to get back on the path. He hopes the Shields are not forced into the fields unwillingly.

Lang moves up to the front of the group, with Ashlan at Angus's command. He draws his short swords as the group approaches the main building.

Spells:
Speak with Animals (cast and inactive)
Longstrider

Syr 
Monday January 2nd, 2006 7:40:57 PM

Syr comes out of the cotton field waking with a slight limp and trying to gingerly stretch a leg. With a wicked grin he calls over to the sorceror, "Hey Angus, what are the chances of you learning a fireball spell?" He points at the field with a finger.

Belkior (AC 22; HP 48) Detect Undead  d20+19=34 d20+5=23 d20+6=10
Monday January 2nd, 2006 9:08:47 PM

The halfling cleric looks to the injuries suffered by his companions. He attempts to determine whether the injury was caused by poison or some other cause.

If the effect is poison, Belkior will treat one of his companions using his healing skill. Unless directed otherwise, he will treat Angus.
Heal = 34, use in place of save result on secondary roll (if applicable)

He will also try using some minor healing magics on Angus to see if that closes up the wound.
Spell = Cure Minor Wounds, 1 hp

"There, I've tried some things now Angus. I'm not sure if any of that will work."

When the party gets close to the buildings, Belkior will cast Detect Undead and begin scanning the above ground portions of the buildings.

"Let's see if anything that should be dead is still lurking inside there." Once he has cast the spell Belkior begins cautiously examining his surroundings, alert to any sign of undead or anything else unusual.
Spot = 23, Listen = 10

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



DM George "Lions Tigers and ?" 
Monday January 2nd, 2006 11:18:38 PM

OOC To answer Al's question, the cotton fields are on the left as you travel south on the road. The yellow on the map.

Belkior tries to cure Angus and his scratch clears up immediately, but still the -1 to his charisma is still in place. Belkior is sure that the original damage was done by some kind of poison but it isn't a normal poison. Could it be magically enhanced?

As the Shields move farther down the path, the vineyards and cotton fields end. It looks like the plantation had a lawn surrounding the main house. The grass has grown tall from neglect and stands at waist height.

When Belkior casts his detect undead spell, he gets a postive reading, but not in the house but in the grass in front of the house.

Belkior (AC 22; HP 48) 
Tuesday January 3rd, 2006 7:38:43 AM

The halfling cleric speaks in a calm, controlled voice to his companions.

"I've spotted some undead. In the grass, though, not the house."

Standing where he is, Belkior will point to where he has spotted the undead. He continues to focus on the undead aura that he has spotted.

"Let's see what else I can tell about it. Get ready - it or they might sense that we're here," Belkior cautions his companions.

2nd round - number & srength of strongest undead aura

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast


Xenia  d20+14=32 d20+15=21 d20+18=37 d20+13=29
Tuesday January 3rd, 2006 8:36:33 AM

"Hehe," Xenia's voice drops to a whisper, "you say fireball, Syr? I just got back from the Catacombs. 'Member?"

The rogue does nothing yet, though. Crouching low, next to Wynn, she directs her gaze at the spot indicated by Belkior. Ears open to the group's flank, she looks for any oddities, a shadow, a spot where the grass does not bend to the breeze, anything.

Rolls and Actions
Hide 32
Move Silently 21
Spot 37
Listen 29

Angus - Mage Armor & Detect Magic 
Tuesday January 3rd, 2006 8:59:28 AM

Angus smiles at Syr. "I am not up to fireballs yet, but a small lightning storm may happen in the cotton field when we leave after our recon."

Angus looks down at Belkior. "Thanks buddy. You and Alemi helps some. The pain is gone but I do not feel completely healed, we may have to rid ourselves of the poison later; I trust you and Alemi can handle that too. Lets see what is ahead."

Once Belkior detects the undead, Angus whispers to all "Give Belkior room to take his ready, but be ready to protect him. Stay with your buddy."

Famina 
Tuesday January 3rd, 2006 2:59:46 PM

Famina tkaes up a post just ahead and to the left of Belkior. Her weapons are drawn and ready, and she looks into the eerie field. She quietly starts saying a prayer to Domi for courage against this feeling which seems to pervade the area...

Ashlan Sinclair 
Tuesday January 3rd, 2006 3:17:26 PM

Ashlan looks to the others and then where Belkior pointed the undead should be and simply nods, "Well, I hate to seem antsy or anything but why not let me move ahead to see better."

Ashlan looks to Angus and smiles as Ashlan gently rolls his mithril kukri back to a underhanded hold and begins moving forward inless stopped, "I'm a take action and see my enemy close up type person anyway and if you ask some people I'm one of few expendable."

Ashlan plans to move out and approach the spot where Belkior said the undead was at.

Xenia (2nd Illegal Post) 
Tuesday January 3rd, 2006 4:28:08 PM

"If you don't wanna seem antsy, then don't be antsy, Ash." Xenia speaks with the half distracted voice of someone working very hard to be concentrating on something. "Taking action and risking yourself to draw something out is brave and, like, selfless."

"But taking action and risking yourself when there's no need to yet is just plain dumb. Why don't you just keep your pants on for another few minutes while we check this bit of grass out, huh? I mean, there could be twenty five vampires out there. Who knows? If it turns out that we can't figure that out from here, then maybe Angus will have someone go it. Or maybe something else."

"Have, like, a little discipline will you, huh?"

Wynn 
Tuesday January 3rd, 2006 5:49:41 PM

The bard readies his longsword and whispers a quick prayer to the gods in general. "Just how much holy water do you have Belkior? Gallons of the stuff, right?"

Syr 
Tuesday January 3rd, 2006 5:51:16 PM

"Kids, stop the sniping please? Ashlan, keep that last comment to yourself." He glares at the mercenary before turning on the half breed, "and Xenia, everyone, new or old, is entitled to make tactical suggestions. Let Angus make the call. I trust we have more worries now to keep people occupied?" With an explosion of air from his lungs, the elf marches to join Famina, obviously distracted.



Xenia (3rd Illegal Post) 
Tuesday January 3rd, 2006 6:28:12 PM

"What, Syr? What?" Xenia whispers. "I'm not allowed to make tactical suggestions? Holding on for a bit while we check things out is a tactical suggestion. Isn't it?"

"'Sides, he asked. 'Why not let me,' he said. That's a question right? I answered. What's that big deal, huh? You want only some people can speak?"

Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47)  d20+6=12 d20+6=24
Tuesday January 3rd, 2006 8:56:51 PM

Lang waits for the go ahead from Angus before approaching the area in the grass that is in question.

Spot 12
Listen 24

Spells:
Speak with Animals (cast and inactive)
Longstrider

DM George 
Tuesday January 3rd, 2006 9:40:00 PM

Ashlan tries to enter the tall grasses but is held back by his more patient and wiser companions.

Belkior concentrates and after a few seconds is able to pinpoint 3 undead in the range that the spell works. The 3 are of moderate power and clustered together about midway between the farmhouse and the where the road ends. He thinks he catches a glimpse of another for a second but it must just be on the edge of the spell. Though he only caught a glimpse, he knows that undead was stronger than these three.

The day is starting to wear on and the sun is getting lower in the sky. You have a couple of hours of sunlight left. A chilling breeze seems to blow by you. Funny how the grasses aren't moving.

Xenia  d20+13=31
Tuesday January 3rd, 2006 10:44:18 PM

Woo wee ...

"Three? Maybe four? Wanna lay a fireball down on top a them, Angus? Might burn the grass away. Or maybe we got another way to smoke 'em out." Xenia frowns at the grass.

"Hey, Belkie, what kinda undead hide in waist high grass? Vampire dogs? By the way, Belkie, if you still got them Magic Stone things, I got a sling that's trued up masterwork."

Xenia listens for movement.

Rolls and Actions
Listen 31

Famina 
Wednesday January 4th, 2006 2:20:12 AM

"A fireball would be excellent... I get the feeling it's not just the undead, but...the grass itself.. Something's wrong with it." Famina looks to the others and waits for their suggestions. "I will test out the grass," she announces, and puts a foot out onto the grass field, like an uncertain person testing the temperature of water.


Belkior (AC 22; HP 48)  d20+8=9
Wednesday January 4th, 2006 9:15:45 AM

The halfling cleric continues to concentrate on his spell, trying to learn more about the undead in front of them. Belkior will turn towards where he sensed the stronger undead.

"Ahh ... three undead, probably weaker than us. And another one, maybe stronger but only at the edge of my spell."

Belkior looks nervously at the grass. It might be only waist high to his companions but that's up to or above eye level for him.

"We can try flushing them out or, at least, getting rid of some of this grass. Or we could try advancing on these things and learning more about what is beyond the range of my spell."

Belkior thinks for a moment about Xenia's question. "Well, if they're out in the sunlight they're not likely to be vampires. Might be any number of other things, though."
KNowledge Religion = 9, natural 1

If the party advances, Belkior will move closer to the undead that he has sensed. Because of the high grass, he doesn't want to be the one in the lead however.

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Angus Mage Armor & Detect magic 
Wednesday January 4th, 2006 9:18:15 AM

Angus looks at the sun to gauge the amount of daylight left and then looks to Ashlan and tries to keep his voice calm. "Ashlan do not do anything that will take away our advantage or put the rest of us at risk. You obviously do not know the rest of our capabilities to be so rash. Lets save the discussion for the campfire tonight, in the mean time, try to follow orders. All suggestions will be considered, but do not go off half cocked on your own."

Angus looks to Xenia and then the others. "Lets blast them and then we can finish them off with spells and blades if Belkior thinks they will be effected. Try not to damage the buildings as I would hate to have to pay to rebuild them for the kids."

Angus looks to Belkior "Can you determine if the undead are in graves and immune to the blast of the fireball?

Angus looks to Wynn and Lang and Xenia. "Do you want to offer a volley prior to close combat? I will be adding my own." and Angus flexes his fingers and gets ready for an incantation.

Xenia (2nd Illegal Post) 
Wednesday January 4th, 2006 10:22:00 AM

"Gotcha, Angus." Xenia takes two necklaces from her haversack. The one with a full string of beads, she places about her own neck. "I got the one I took off of the Zef guy, if anybody wants." The rogue holds out a necklace with a single bead. "It's probs a low power fireball, but it'll cover the same area on the ground as the rest. And it's sure to get someone's attention."

Still listening for movement, she calls ready.

"All set. Where 'bouts are they Belkie? And how far apart?"

Questions
So, where is this Grass on the map? I'm not sure I see an area that could be 60 plus feet of grassy area on the map. It would need to be about that for one of the undead to be on the edge of the Detect Undead spell. How large an area is this Grass? It would be nice to have this info for Targeting.

Belkior (2nd Illegal Post) 
Wednesday January 4th, 2006 11:40:42 AM

Belkior turns towards the three undead that he definitely spotted.

"I am facing towards them now, about halfway between the house and the road where we're standing. They're close together. If they're underground, they're not very deep."

Thinking for a moment, Belkior continues. "It's possible that the other one I sensed is inside the house, not out in the grass."


Syr 
Wednesday January 4th, 2006 7:42:35 PM

Syr watches the others getting ready for their spells while chosing not to respond to the rogue. 'gotta take the high road, escalating things won't help' he thinks to himself. His jaw clenched tightly, he hopes the coming conflict bring them together rather than more tearing apart.

DM George 
Wednesday January 4th, 2006 7:49:14 PM

OOC sorry guys but figure this correctin on the map. figure you have about 30' of lawn/tall grass all the way around the house. This is what happens when one person makes the map, another makes the module and yet a third dms it.)

Belkior easily sees the 3 in front of them but the 4th was off to the side on the right facing the farmhouse. He thinks that Xenia could easily catch all three if she throws it to the right spot but the blast might also hit the house.

Ashlan is halted in his attempt to go in and scolded by several party members.

Famina slyly dips a toe into the grass and waits to see if she is grabbed and dragged to her death. The grass seems to quiver for a second and Famina snatches her foot away. Could it just have been a breeze?

Xenia readies her necklace of fireballs. Which one is she using?

Angus is prepared to follow up the spell, (Ready action spell but which spell?)

Lang, Ashlan, Wynn and Syr seem to be quiet, just waiting for the action to begin. (Sorry to post early but I am going to bed early tonight)

George 
Wednesday January 4th, 2006 7:51:40 PM

OOC Hey folks. I am forseeing some trouble posting in the next couple of weeks. I have a lot of business travel coming up. Jim is our usual ADM but since he is already dming in another game, I am looking for a new volunteer to ADM. You will have to do a weekly report and DM for at least a month a year.

One of the benefits is you might get a second game if you take this on. Any volunteers?

Angus: mage Armor & Detect magic 
Wednesday January 4th, 2006 8:02:22 PM

Angus whispers to everyone and especially Xenia "Lets use a low yield blast, just to flush them. Everyone get ready. Bend the bows if you have them, if not ready weapons, and guard your buddies back." Angus himself readies his normal sized magic missile.

Angus mumbles to himself. "Lets see what we are up against."

Ashlan Sinclair 
Wednesday January 4th, 2006 8:16:31 PM

Ashlan looks to Syr and the others and simply shrugs before slipping over by Syr and speaking to him gently, "Sorry about the earlier comment, however I was refered to as that upon first meeting. I do not forget easy." Ashlan simply shrugs and looks to Syr, "No offense is meant either, I been trying to fit into this group as best as possible."

Thinks of his earlier comment to Syr, Ashlan also looks to Angus and speaks to him for a moment before keeping his weapons ready for action, "Forgive me wishing to be rash, I'm use to working alone rather then with a group and only hope you can have patience till I get use to that."

Ashlan checks his blades and then looks to Lang, "Looks like we get to try our hand at some undead soon."

Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47)  d20+6=20 d20+6=26
Wednesday January 4th, 2006 9:34:12 PM

"Angus, I will stand ready with my short swords as they are magic and my bow is not."

"Xenia is this far enough away from the blast?"

Lang, after getting directed by Xenia, makes sure he is nearest to the creatures along with his partner Ashlan. With his shortswords out, he waits to see what pops out of the grass after the fireball explodes.

"Ashlan let's try to make short work of these 3 in case that 4th one proves to be more powerful."

Spot 20
Listen 26 (natural 20)

Spells:
Speak with Animals (cast and inactive)
Longstrider

Xenia  d20+10=23
Wednesday January 4th, 2006 9:47:03 PM

"Alright. Gotcha. Low yield it is." Xenia eyes the distances, picking a spot 20 feet from the nearest building, but close enough to cover the area pointed out by Belkior. She pulls the single bead from the necklace taken from the Assassin Zef guy, and she lobs it in an overhand pitch.

As soon as the bead leaves her hand, she draws a sling from her belt. She fills her free hand, with a silver sling bullet.

Rolls and Actions
Hit AC23 (vs DC5, a Splash Weapon's DC to target a desired Square.)
Don't know what kind of Bead this is. If the DM would kindly roll the appropriate number of d6's.
Reflex vs DC14 for half damage.

Wynn 
Wednesday January 4th, 2006 10:12:34 PM

The bard stands ready with his longsword in hand.

Belkior (AC 22; Hp 48) Detect Undead 
Thursday January 5th, 2006 8:41:44 AM

The halfling cleric stands ready, continuing to concentrate on the three undead that he detected in the long grass. That fourth one, lurking somewhere off to the side, concerns Belkior.

Belkior maintains his Detect Undead spell, thinking that it may be needed if these things have some ability to hide or conceal themselves from normal vision. His mace hangs at his side since Belkior feels that his healing or spellcasting ability may be more beneficial than any damage he might cause.

"I'll hold off trying to turn them until we've judged their combat ability. If I just scare them off we might have to face them again."

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Syr AC 20/19 HP 68 
Thursday January 5th, 2006 4:35:17 PM

Syr prepares himself for anything that comes and waits patiently by Famina. "Let's see what we are up against."

DM George "kaboom" Combat round 1  5d6(4+3+6+3+6)=22 d20+2=22 d20+2=7 d20+2=8
Thursday January 5th, 2006 8:23:30 PM

Xenia throws her ball and an the awaited explosion occurs. A wave of heat assaults the group and only pity can be felt for whatever might have been caught in the blast. The grasses are burned away to reveal 3 ghouls. 2 are crispy and will never bother anyone again but the 3rd seems to have survived the explosion. It stands their blinking in surpise and pain as most of its body is covered in burns.

The grasses are now on fire in a nice circle centered on where the blast occurred. The fires are low for now but they could threaten the house and fields if allowed to burn on their own.

Belkior sees 1 flash of the undead to his right. Not sure if it was the same flash or a different one.

Please everyone make a spot check dc 30

Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47)  d20+14=20 d6+6=9 d20+8=10 d20+6=20
Thursday January 5th, 2006 10:00:41 PM

Seeing the Undead creature momentarily stunned, Lang moves forward and strikes the vile creature with a viscious strike from his short sword.

Hit AC 20; Damage 9.

If he killed the creature, Lang will look around for more Undead, but he is distracted by the bodies at his feet.

Spot 8 (should have been +6)
Listen 18

Spells:
Speak with Animals (cast and inactive)
Longstrider

Matt C. 
Thursday January 5th, 2006 10:07:39 PM

I am willing to try being ADM on a trial basis. I do not forsee any problems being ADM on a permanent basis, but I want to reserve the right to back out.

Matt C.

Wynn [AC=19, HP=52]  d20+6=25 d20+2=20 d20+9=17 d8+3=11
Thursday January 5th, 2006 10:08:15 PM

Wynn does not notice Belkior's elusive 4th undead foe and instead focuses his attention on the remaining ghoul [Spot=25; close but not close enough].

If Wynn thinks the fire has subsided enough to not cause him damage and the ghoul is within range of his spring attack(20feet) he will dart in, slash at the miserable creature, and dart back towards the party [Hit AC=17 for 11 damage; Int check to judge the situation=20].

Otherwise the bard simply holds his ground and waits for the ghoul to approach.

Famina (AC 21, hp 78/78)  d20+11=31 d8=2 d20+1=15
Friday January 6th, 2006 5:57:27 AM

As it seems two others have gone first, it is very unlikely Famina will get her chance. Still, she moves anyways, and if the thing is still standing, takes a hack. She's amazed as her sword goes right through the creature, which would normally be a stunning hit, but to the undead it's only as effective as anything else. She removes her sword by ptting her foot on its chest and tugging it out with a Huff. (6 damage)
Then she looks around. "Well...now we need to put out the fire." (Spot 15) is there a well or any other source of water nearby?
(Btw, my computer doesn't accept XLS thigns... shoulda probably given notice before. But my othr computer does so I'll take a gander at the map again at work tomorrow)

Belkior (AC 22; HP 48) - Detect Undead  d20+5=17 d20+8=23
Friday January 6th, 2006 7:17:53 AM

The halfling cleric fails to notice anything specific about the area, probably because his concentration is beign spent on maintaining the detection spell.
Spot = 17

Belkior tries to recognize the undead and remember their weaknesses, successfully remembering them from his lessons in the Temple.
Knowledge Religion = 23 (assuming that the ghouls have fewer than 13 HD)

"They're ghouls! Their bite and claws can cause disease or paralyze you!"

Belkior then turns towards the other undead that he has sensed.

"There's another over this way. I'm going to try to pinpoint it's location. Do you want to move forward together, Angus?"

Looking over at the sorcerer, Belkior will look for direction. If Angus moves forward, Belkior will move with him.

Actions
Standard = concentrate on spell
Move = hld for Angus' direction

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Angus mage armor & detect magic  d20+2=18
Friday January 6th, 2006 7:55:13 AM

Angus watches the fireball go off with a smile and it gets wider when the warriors move in to finish off the third ghoul. Angus is alert (spot 18) but does not spot any other advesaries.

Angus looks at the small fires and announces "Lets put out the fires by the house. It actually may be a good idea to burn the fields. Fire has a way of clensing. Anyone have a torch to try to light the fields." Angus surveys the area and asks. "Does anyone think the buildings will be in danger if we light the nasty fields on fire?"

If the ghoul is dead and the field on fire Angus will hold the group to watch to see if any of our actions get a reaction. If not and the buildings seem safe from fire we can move clockwise in buddy formation around the house in search mode using Belkior's detect undead and my detect magic to sense the precense of others.

Xenia  d20+18=33 d20+13=30
Friday January 6th, 2006 8:29:24 AM

Whoa ... bigger fireball than I thought it was gonna be.

"Got Torches, Angus!" Xenia calls out. But let the fire burn on it's own for now. The torches remain in the rogue's pack. Instead, remaining at Wynn's side, her keen eyes quickly roll across the visible landscape.

"HEY! WHAT'S THAT!?!?!?"

Rolls and Actions
Spot 33 (I dreamed of getting a 14 last night)
Listen 30 (just in case)

DM George 
Friday January 6th, 2006 12:04:57 PM

OK thanks for your interest Mikey but I think Matt C. is able to do it for a long term basis than you are.

Al, can you email Matt and tell him his responsiblities for post counting and the report you need. Thanks.

Syr  d20+8=13
Friday January 6th, 2006 5:20:45 PM

The illuminates a grin on the monk's face, "Nice toss Xenia!" He moves with Famina closer to the house to extinguish the fires. He whirls around at Xenia's comment, ready for a threat.

Ashlan Sinclair  d20+10=30 d20+10=17 d20+5=11 d20+10=30 d20+10=26 d8+8=10 d8+8=15 d4+7=10
Friday January 6th, 2006 7:58:22 PM

Ashlan moves in to help Lang if there is any life left in the ghoul anyway and slashes at it with his longsword both times and once with his kukri.

(can hit AC:30(crit:17) 11 and 30(crit:26) Damage:10. 15. 10)

DM George  d3=2
Saturday January 7th, 2006 8:00:56 PM

Lang moves in with grace and quickness that seems surprising in such a large form. We a quick thrust of his sword, which looks small in his large hands finishes off the ghoul before it can react.

He finds himself off balance suddenly as he is staring down at a pit in the ground. Between the grass, flame, and nwo smoke he didn't immediately notice it at first. Roll dex check dc 15 to fall into the pit. If you fall in take 2d6 falling damage and 1d6 piercing damage from bones found on the bottom of the pit/grave?

Both Wynn and Famina find themselves in the same situation as Lang. They both move into launch attacks on the unfortunate ghoul and find themselves stumbling toward the hole in the ground. Same saves and damage that Lang had above please.

Xenia at the last minute notices and calls out a warning to the others but the first three had moved to quickly for her to warn effectively.
Still her warnings help both Syr and Ashlan. It seems this area has more than one grave. Syr stumbles towards the a second and Ashlan towards the same one. Xenia's warning helps though and they only need a dex check of 10 to avoid falling.

Wynn  d20+9=11 2d6(4+4)=8 d6=2
Sunday January 8th, 2006 9:38:24 AM

Wynn's arms momentarily windmill as he attempts to catch his balance before he topples into the pit. Fortunately the ring of featherfall slows his fall and he gently comes to rest at the bottom of the pit. The bard lets out a yell of frustration as he fails to avoid the gaping hole in the ground "AAARGH!"

[OOC: Used a reflex save vs a dex check since this is a bit more like a pitfall trap, didn't matter anyway, a natural 2 is a natural 2! Not sure if I take any damage from this given the ring if so 2d6=8 and 1d6=2]



Lang (ac 22; hp 80/80) & Sunshine (ac 22; hp 47/47)  d20+3=15
Sunday January 8th, 2006 11:39:06 AM

Lang's shortsword thrust is enough to kill the undead creature. As the creature slumps back into the pit it came from, Lang realizes the precarious position he is in. He stumbles in the loose earth and falls to the ground, thankful not to fall in the pit (dex check 15).

Rising from the ground, Lang sees Wynn fall past him into the pit, before Lang can warn him. Xenia's shouts a warning before Lang can even turn to the rest of the group to warn them.

Spells:
Speak with Animals (cast and inactive)
Longstrider

Famina (AC 21, hp 68/78)  d20+2=11 3d6(5+6+2)=13
Sunday January 8th, 2006 1:26:49 PM

Suddenly the ground shifts, and Famina uncertainly tumbles forward. (Even with my barbarian's reflex bonus vs. traps I wouldn't make this roll) With a most un-warrior-like "Eeeeeeep!", like a little girl rather than a scared woman, the blonde tumbles forward into the pit. Her dense armor and tough training naturally avoid some of the scuffle, but she still gets a spike in the thigh. She gets up, cursing as she gingerly finds footing.
"This area must be full of such pits... What could this farm be growing? Graves?" She sounds more annoyed than in pain.


Xenia  d20=12 d20+18=27 d20+13=19
Sunday January 8th, 2006 10:31:23 PM

Fram. Too late. Why is it everyone always wants to run in and poke something with, like, a blade and stuff?

"Lang!" The dark rogue pulls a coil of rope out of her haversack and swings her arm wide to get momentum into her toss. "Catch!" She tosses it out to the Bugbear ranger, the guy on the scene. "In case the guys need help getting out."

"Hey Belkie, any more of those undead things out there?"

"Hey Angus, I think if there are more out there, they're gonna maybe hit us now, while we got guys down in those holes." She turns her senses outward for a sound or movement that might give them away.

Rolls and Actions
Str 12 to toss a coil of rope
Spot 27
Listen 19

Belkior (AC 22; HP 48) Detect Undead  d20+5=20 d20+6=15
Monday January 9th, 2006 7:43:14 AM

The halfling cleric continues to concentrate on his spell, trying to detect any undead within it's range. Belkior agrees with Xenia, that any assault is likely to occur while most of the fighter-types are stuck in holes.

Belkior points to where he had previously noted the stronger undead.

"Angus, that's the direction that I had spotted the stronger one. I don't see anything out there now."
Spot = 20
Listen = 15


Then Belkior will make a quarter turn to move the spell area to another spot.
If the pits, etc. were previously outside the detection area, turn to cover this area. Otherwise, either left or right to cover the buildings.

Belkior will call out to his companions, "I don't notice anything else right now. I'm still looking, though."

Realizing what has happened to his companions, Belkior speaks to Angus. "Remind me to check anyone who was injured by falling into the grave. Who knows what diseases might be in there."

The halflign healer is fretting over what might have happened to his companions.

Actions
Standard = concentrate on spell
Move = hld for Angus' direction

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

Angus - mage Armor & Detect Magic  d20+2=14
Monday January 9th, 2006 8:53:16 AM

Angus curses under his breath as he did not want a full commitment here and now. "Lets get Wynn out of the pit and fast. Xenia you have rope right?"

Angus looks at the sun again and then at the group. "Lang cover Wynn and Famina with your bow and everyone look sharp. There is another nasty around here somewhere."

Angus readies empowered magic missile as he scans the area. (spot 14)

Syr  d20+5=14
Monday January 9th, 2006 4:21:33 PM

Stopping at the edge of the pit, the elf cathes himself. (dex 14) Hurrying to Famina, he grimaces while looking at her size. "Ash a little help please?" He tosses one end of a rope down to her and helps pull his partner from the pit.

(OOC: Not sure but shouldn't syr's +4 str bonus take precedence over an aid another bonus? also, I lost my motherboard so I'm pretty close on Syr's stats for the next few weeks, feel free to correct)

Ashlan Sinclair  d20+2=7
Monday January 9th, 2006 7:14:51 PM

Ashlan growls to himself when falls into the grave with Wynn and breaks a small smile as he looks to the other man and jokingly comments to him in hopes to lighten the fact that he landed in the grave to, "I hope we aren't this quick to jump into our own grave my new friend."

Ashlan only hopes as he falls in he also doesn't find a grace that is deeper then normal either.

ADM Matt C.  2d6(4+2)=6 d6=3
Tuesday January 10th, 2006 12:10:41 AM

Map info using the map George sent out the other day:

Fireball blast area was roughly from cells Q4 to T7 on the map. Figure at this point the fires have spread outwards through the grass 1 to 3 feet in all directions. Within this area, and possibly in the grassy areas not affected by the fireball, there are holes/graves sites.

The 3 ghouls appeared to have been laying in the grass near the holes but not in them. The ground around each hole is very soft and does not seem too stable.

Lang is standing in R4 and Wynn and Famina have fallen into the grave that roughly covers R4/R5. Wynn no damage as your ring stopped your fall.

Syr is standing in S4 and Ashlan has fallen into the grave that roughly covers S4/S5. Ashlan you are by yourself in this hole and you took 6 points of falling damage and 3 points of piercing damage (from bones).

Belkior, Xenia and Angus are standing roughly in R1/S1 about 30 or so feet from the fighter of the group.

This is where we are at:

Lang standing in R4 with shortswords out and a rope at his feet.
Syr standing in S4 and reaching for his rope.
Famina & Wynn in one pit.
Ashlan in another pit.
Angus, Belkior & Xenia standing in R1/S1. Xenia having just thrown the rope to Lang, Belkior trying to detect undead and Angus with ready spell Magic Missile.

Remember each cell is 10' by 10'.

Post to follow.

ADM Matt C.  d20+8=19 d20+8=20 d20+8=9 d20+8=27
Tuesday January 10th, 2006 1:17:17 AM

Angus, Xenia and Belkior all watch as the fighting force of the Crimson Shields rushes ahead to finish off the last of the 3 ghouls, leaving them all by themselves. They see all 5 struggle with the loose surface and are horrified when 3 disappear from view. The three all react to what happens, Xenia retrieves a rope and throws it to Lang, Angus readies one of his spells and Belkior tries to detect if there are more of the undead.

Warning bells go off in Belkior's head as his Detect Undead spell picks up Undead aura's approaching from either side and to the front. Belkior's noise also picks up the overwhelming smell of Ghast (Belkior, Angus and Xenia DC 15 Fort save versus Stench or be sickened for 1d6+4 minutes; also spot check 19 & 20 to see the Ghast's hiding in the grasses in Q1 & T1; Angus if you spot a Ghast you may fire your MM spell at it, regular spell only as you cannot ready a full round action which an empowered MM would be).

At the same time, Lang and Syr are also enveloped by the stink of death and corruption (stench save as above). Both Lang and Syr are able to see the Ghast that is manuevering to the top of a 3rd grave that roughly covers Q4/Q5 (spot check 27 to see the Ghast in a 4th grave that covers T4/T5).

Lang & Syr are able to see a Ghast and 2 Ghouls moving from the grass between the fireball area and the main house. The 3 undead move forward to the grave sites (on the opposite side of Lang and Syr in R6/S6; Angus, Xenia and Belkior can see these 3 also if there prior spot check is 20+; Angus you can fire your MM at these guys too if you see them and they are in range).

All three undead look down into the 2 pits containing the members of the Crimson Shields. The Ghast points to the pit containing Ashlan and appears to speak to the 2 Ghouls. The 2 Ghouls then disappear into the pit (the Ghouls will be at or near the bottom of the pit for your turn Ashlan). The Ghast then turns his attention to the other pit with Wynn and Famina.

OOC - The graves/pits are 20 feet deep and made of soft dirt, very unstable and littered with sharp bones at the bottom (pointed upwards as if done on purpose). To climb out of the pit takes a normal climb DC 25 check. You figure given enough time you could get out of a grave/pit with reduced climb checks.

Fighting in the graves/pits is also very hard. To not get any penalties to hit or to your armor class you are limited to just 1 swing/standard action. This counts as a full round action though as most of your time is spent staying upright. To fight a full round action you must make a Dex check DC 11 after each swing or fall down to the ground, take 1 point of piercing bone damage, lose the remainder of your actions and are prone.

OOC - It is late and I could not find anything concerning fighting on unstable ground. If this is out of line, point me in the right direction and I will modify.

ADM Matt C. (cont.) 
Tuesday January 10th, 2006 1:22:26 AM

As always (insert evil laugh) the Undead do not appear to have as much trouble navigating the unstable ground as you mere mortals do.

Wynn [AC=19; HP=52]  d20+4=21 d20+5=16 d8+3=7
Tuesday January 10th, 2006 8:04:48 AM

Wynn casts his eyes about the pit, looking for an easy way out. Finding none he prepares to defend himself against the lurking ghast. "Try to keep it between us Famina" he calls out and repositions himself to make sure the ghast is surrounded should it descend into the pit. If it does, the bard will strike at it with his longsword.

[OOC Fighting defensively: effective AC=21, Held action Hit AC=16 for 7 HP, Dex=21]

Angus - Mage Armor & Detect Magic  d20+2=18 d20+2=11
Tuesday January 10th, 2006 8:46:54 AM

Angus curses his luck again as the recon plan is degrading into battle. Angus get a whiff of the stench of death and the bile rises in his throat, but he is able to maintain his composure (fort save 18).

Angus is too concerned about his stomach to notice much (spot 11)and just yells to his companions "Kill any hostiles and get the Shields out of the pits!" Angus looks down at his scrape buddie and comments "Well we are in it now. Anything you have up your sleve for undead Belkior? I know they are out their but do not see any."

Belkior (AC 22; HP 48)  d20+14=29 d20+5=19 d20+3=13 2d6(5+3)+8=16
Tuesday January 10th, 2006 9:36:41 AM

The halfling cleric baerly notices the scent of the ghasts - maybe all those years working in the anatomy classroom have some practical benefits.
Fort = 29

"There's another of them!", Belkior shouts. He points towards the ghast next to himself, Angus and Xenia.
Spot = 19, not quiet enough to see all of them

"I'm going to buy us some time, Angus!"

Belkior ceases concentrating on his spell and forms his hands into the symbol of Alemi. He intones a quick prayer and summons the positive energy of the God of Healing to repel the undead creatures approaching them.
See below for Turning results


"Get them out of the holes so we can fight together! Those ghasts are going to be back in 10 rounds or so!"

Looking to his battle buddy, Belkior calms a little bit. "Angus, I can either cast Consecrate to assist us when these things come back. Or, I can cast Hide from Undead to allow us to get out of here."

As he speaks, Belkior is drawing a pouch of silver dust and some holy water together in order to cast Consecrate.

Actions
Standard = Turn Undead
- Turning Check = 13 (undead up 8 HD affected)
- Turning damage = 16 HD total of undead turned
- Undead with 3 or fewer HD are destroyed
- affects undead within 60', starting with nearest until a total of 16 HD have been affected
Move = retrieve spell components

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

Please send me a new character sheet. I know your 7th level but for some reason, I can find your updated sheet. Take a look at the rules board. I have started a discussion their on turning that might interest you. Right now I am only going to give you +5 on your damage, assuming your a 4th level cleric. George


Xenia (AC20, HP 42/42)  d20+3=16 d20+18=35 d20+13=17 d20+10=19 d6=5 d6=4
Tuesday January 10th, 2006 11:04:35 AM

"Stars!" Xenia covers her mouth with a gloved hand and fights a reflex to gag. "It's worse than Trash Level."

"Both sides!" the rogue shouts the warning half a second after the halfling cleric. "We got 'em comin' on both sides of the road!"

Her hand dips into a pouch of her haversack and comes back with a flask of alchemist's fire. With an overhand lob, she drops it on top of the critter on the western side of the road. Then she makes a quick five-foot adjustment to place herself more in the center of the road and away from the sides.

"Wynn! Wynn, you alright?"

Question
Shouldn't the undead take damage from fall when they go down into the pits? Or at least have to take the time to climb down, in which case they would lose Dex to AC.

Rolls and Actions
Fort Save 16 (Saved)
Spot 35
Listen 17
Ranged Attack vs Western Ghast, Hit AC19
Damage Alchemist Fire 5hp
Damage Alchemist Fire 2nd round 4hp

I went over Matt's description and placed everyone I could on the map. I'm still not sure of the dimensions of the pits, so I did not draw them in.

Tentative Map

Famina 
Tuesday January 10th, 2006 1:23:06 PM

OOC: I don't think undead should suffer any penalties here in the graveyard, going through the graves or whatnot. It's their natural habitat. And, given time as the DM said, we'd have no problems navigating. The real problem is familiarity with terrain. Neat battle idea, too, I gotta admit.

Famina is paying attention to Syr as he moves to the edge of the pit and grabs a rope. Then his expression changes. She turns her upper body around awkwardly, glancing behind, and sees a hideous figure leering down from the top of the pit.
Definitely undead, she thinks to herself. What should be the priorities? Getting out of here? Fighting the thing? Definitely. And drawing it's attention to her, so that they don't all go after the others.
She tosses her head back, and turns awkwardly to face the ghast from the bottom of the pit. "Come on down here, you gravesucking parasite!" she lifts her shield and sword aside, presenting an inviting target to it while it stands far away.

(Readying an attack when it comes into range, if it does or any other undead do. +11 to hit, 1d8+4 damage)

Xenia - OoC 
Tuesday January 10th, 2006 1:42:50 PM

OOC: I don't think undead should suffer any penalties here in the graveyard, going through the graves or whatnot. It's their natural habitat. And, given time as the DM said, we'd have no problems navigating. The real problem is familiarity with terrain. Neat battle idea, too, I gotta admit.

I'm not sure that I understand this. Are you talking about my comment about the pits, Mikey? Maybe there's something that I don't know about the Undead type. Isn't a Pit a Pit and a Fall a Fall? Regardless of whether it's in a graveyard or not, shouldn't they have to either climb down or fall the 20 feet in? And, if they climb, don't they lose Dex to AC same as anything else that doesn't have a Climb speed?

Or is there something that I don't know about undead?

George 
Tuesday January 10th, 2006 8:33:16 PM

(OOC Matt I am swamped tonight with real life. If you can post, that would be great. Otherwise folks, I will post in the mornng.)

ADM Matt C. 
Tuesday January 10th, 2006 9:40:19 PM

A few clarifications:

The graves/pits are about 8'-12' wide and 12'-16' long. The sides are not vertical, but are severely sloped (think Princess Bride or an extreme ski hill). Climbing down into a grave is alot easier than climbing up, assuming you don't fall into one. It is even easier for the undead with their claws and lack pain/awareness.

Can anyone tell me where to find out the effects of Stench/Sicken? I cannot find it under Ghast, in the MM glossary or the PHB.

Xenia - OoC 
Tuesday January 10th, 2006 10:11:13 PM

Sickened is in the Condition Summary in the DMG. Page 301:

"Sickened

The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. "

Ashlan Sinclair-AC:19-HP:53/63  d20+2=7 d20+10=16 d20+10=27 d8+8=14 d4+7=10
Tuesday January 10th, 2006 11:04:20 PM

(gee the dice roller loves me of late.)

Ashlan hates the position he is in and never expected to be in a grave full of sharp bones as enemies were trying to kill him or anyone else for that matter. When the ghoul comes into the grave after him he swings his mithril longsword at the ghoul. However he has trouble keeping his footing and still falls after the swing.

(Rolled my Dex first and accidently did Ashlan's kukri hit so ignore the second d20 and the d4. Can hit AC:16 Damage:14 Dex:7 I already took into acount the 1 damage from falling on the bones also.)

Syr (AC20/19 HP 67/68 T5)  d20+11=27 d20+11=18 d20+6=15 d20+5=19 d20+5=23 d20+5=6 d10+4=6 d10+4=11 d10+4=12
Tuesday January 10th, 2006 11:19:03 PM

Syr gasps at the ghasts appearing around Famina and drops the rope. Quickly sliding down the hill, he moves to Ashlan's left (5' T5).

"Let me take the brunt of the ghouls, time to test my elven heritage." He balances precariously amoung the bones while attacking ghast #4. Upon landing the last blow, he stumbles and falls on his stomach in front of the creature.
Attack 27,18,15, dex save 19,23,uhoh damage 6,11,12
OOC: Thanks for the map Al!

Lang  d20+8=27 d20+8=22 d6+7=12 d20+8=11 d20+6=25 d20+6=14 d20+6=25 d6+7=8 d6+7=12 d6+7=11 d6+7=11
Tuesday January 10th, 2006 11:35:11 PM

Lang sees his new buddy Ashlan fall into the pit and then a more enemies appear. Lang decides to take out the Ghast (#3) directing traffic and moves over to engage. Lang shrugs off the stench of the creature (fort 27) and sinks his short sword deep into its chest (12 damage)

If Lang get a full round of attacks the other 3 are as follows:

AC 11 miss? damage 8
AC 25 critical 25 damage 23
AC 14 miss? damage 11

ADM Matt C. 
Wednesday January 11th, 2006 9:44:56 AM

I will try to post at lunch time.

DM George "A sprinkle a day, keeps odor away!..."  d20+5=22 d20+3=17 d20+3=20 d8+3=9 d20+5=16 2d6(1+6)=7 d20+5=6 d20+2=3 d20=14 d20=8
Wednesday January 11th, 2006 10:59:44 AM

OOC "Trying to decipher where everyone is after Matt did it for the day. Thanks Matt, nice job!"

Wynn and Syr are in pit waiting for a the ghast to enter and engage them.

Angus is rallying his troops and giving orders but takes no other actions.

Belkior calls upon the spirit of his god and turns the ghast 1 and 2 causing them to flee.

Before the can run, Xenia hits one with Alchemst fire catching the vile undead aflame and doing 5 points of damage.

Ashlan in his pit faces 2 ghouls. He chops one down efficiently and without bother but still has one left.

Lang has to move 10' and engages Ghast #3. He sticks his sword into it with a meatly thunk.

******************************

Ghast 1 and 2 run off moaning, one dripping fire into the grasses as it runs.

Ghast 3 attacks Lang with bite and claw but only connects with the bite. Lang takes 9 points of damage and must make two fort saves. The first against paralazation dc 15 and the second against ghoul fever dc 15. Both saves are charisma based not consitution.

Ghast 5 snarls down at Famina and Syr and jumps into the pit trying to land on Famina and bite her. She sees this and backs up causing the ghast to miss, but spoiling her ready attack. The ghast hits hard and takes 7 points of falling damage. (ooc I thought about giving you the ready attack and having the ghast jump on you and give you both falling damage but decided to do it this way. Sorry to make a unilateral decision but wanted to keep the action moving)

Ghast 4 darts forward toward Angus and tries to bite him. The ghast misses badly (natural one) but is at T2.

Ghoul 7 attacks Ashlan with a full attack but is totally ineffective against the mercanaries armor and misses with everything.

Ghast 1 on fire running away
Ghast 2 running away
Ghast 3 wounded
Ghast 4 unwounded
Ghast 5 wounded
Ghoul 6 dead
Ghoul 7 unwounded


Al - Map Round 02 
Wednesday January 11th, 2006 11:37:35 AM

Latest Map

Things are a bit crowded. Don't think I'll be able to draw in the outlines of the pits.

I didn't know in which direction you wanted Ghast 1 and 2 to flee, so I simply took the most direct route away from all nearby opponents and went out 60 feet.

If you move, please indicate a square. Also please use a convetion of

North = Up on the Map;
South = Down on the Map;
West = Left of the Map;
East = Right of the Map.

Xenia (AC23, HP 42/42)  d20+7=20 d6=1 d20+18=29 d20+13=14
Wednesday January 11th, 2006 12:04:21 PM

Fight on the defense. Buy time. Buy space.

"Back up Angus! I got him!" The dark rogue moves in. Her slim rapier hisses from it's sheath, but does no more than poke a small hole in the undead critter's arm.

Her eyes dart around, watchful for the approach of others. She listens for approach through the brush. But the sounds of combat, and the beating of her own heart rings too loudly in her ears.

"Wynn?!?" She calls out, her voice filled with concern.

Rolls and Actions
Fighting Defensively +3 to AC, -4 to Hit
Hit Ghast4 AC20, Damage 1hp
Spot 29
Listen 14 (Nat 1)

Position and Movement
Move to directly South of Angus S1/2


Angus - Mage Armor & Detect Magic HP 28  6d4(1+1+4+4+2+3)+6=21
Wednesday January 11th, 2006 12:41:00 PM

"Where did he come from!?" As a ghast practically stumbles into him. Angus takes Xenia's advice and backs up 5 feet and attempts to aid her. Angus empowers a magic missile and six balls of force slam into the vile undead creature for 21 damage.

Angus also see the two ghasts running away and looks to Belkior. "Where will those two run to? Is it best to pursue immediately or come back later to finish them off?

Angus see the grand melee forming in front of him and calls out. "Knock them down quick and help those in the pits. Make sure the critters are redead."

Spell Slots:

0 level 2/6
1 level 1/8
2 level 0/7
3 level 1/5

Belkior (AC 22; HP 48)  d20+3=6
Wednesday January 11th, 2006 1:40:07 PM

OOC - I completely overlooked that PrC's don't add to cleric levels for purposes of turning. Belkior hould have been able to turn the third ghast.

I'll send a character sheet tonight. Please let me know if you do not receive it.


The halfling cleric looks about, wondering where these additional undead came from. They must have been hiding beneath the ground or something similar that blocked Alemi's power.

In response to Angus' question, Belkior mutters. "They'll run for a bit, then come back if they still want a piece of us. Let's deal with what is here, first."

Seeing that two ghasts were still on surface, Belkior again calls for Alemi's power to repel these foul creatures. However, his confidence wasn't really in it and he cannot affect the undead.

He moves forward, dropping the spell components and drawing his mace as he moves. He positions himself to provide Xenia with an opportunity to flank the ghast.

Actions
Standard = Turn Undead (check = 6, undead up 1 HD affected)
Free - drop components, draw mace
Move - to flank Ghast 4

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



DM George Corrections 
Wednesday January 11th, 2006 3:13:22 PM

Sigh see what happens when you try and do a quickie combat post...Mistakes!

First thing, the fort saves are versus your consitution not charisma. Roll as normal.

Second- I totally forgot Syr in my post. Syr would have only gotten one attack after his movement. If he moved next to Ashlan, he is attacking a ghoul, not a ghast which he wounds for 6 points of damage.

Al what you did with the fleeing ghasts was fine. The ghast in the vineyard most like can't be seen anymore as the plants are in the way and tall enough to cover him. The one in the cotton field is moving through the field without difficulty. The thorns and prickles don't seem to be bothering him.

Famina (68/78, AC 21)  d20+7=8 d20+2=16 d6=2 d20+9=11 d20+4=18 d8+2=8 d20+7=25 d20+2=7 d6=5 d6=6
Wednesday January 11th, 2006 4:42:14 PM

(No probs with that interpretation, dmdude)
Gracefully she steps back, skillfully weaving midst the stakes and rocks, fighting on the balls of her feet. The creature thumps to the ground before her, and she lifts her sword up, ready to dart in to attack. BLAH! The stench of the thing hits her and causes her to backup, even while the thing looks somewhat angrily up from its stake-impaled foot. (I'm going to be sickened for 6 minutes x.x)
(Made dex check dc 16)
Noxious fumes make her hawkish nose wrinkle and sword arm hesitate, and the first strike is readily avoided by the ghast as it rises. But using quick footing, she steps forward and shoves the sword up into its gut. (8 damage) Quickly the barbarian shoves her shield forward, and the lion face upon it roars and twists to bite into the ghast's side. (11 damage from the shield) She pulls back her sword and returns to ready position, her shield growling a lion's protective warning.

Wynn [AC=19; HP=52]  d20+4=12 d20+5=15 d20+11=26 d20+7=19 d8+3=9 d8+3=9
Wednesday January 11th, 2006 7:26:13 PM

Wynn steps behind the ghast, carefully avoiding the sharpened bones [Dex=12]. Ignoring the creature's foul stench [Fort=15], he slashes at the undead creature from a flanking position. [Hit AC=26 and 19 if flanking for 9+9 HP]

The sound of his blade slicing through the decayed and shriveled flesh brings hope to the bard.

"Don't worry" he calls up from the pit, "Famina and I will look after this one!"

Syr (HP 68, AC 20/19)  d20+11=13 d20+5=19 d20+11=22 d20+5=11 d20+6=20 d20+5=16 d10+4=13 d10+4=14 d10+4=14
Wednesday January 11th, 2006 7:45:56 PM

Attacking the ghoul with ferocity, he lands several blows on the uneven ground (Attack 13,22,20 Dex 19,11,16 Damage 13,14,14 Amazing rolls)

"Ashlan, help the others, don't worry about this one."

OOC: Thanks George, I'm so unloved :)

DM George  d20+5=13 d20+3=5 d20+3=4 d20+5=20 d20+3=4 d20+3=17
Wednesday January 11th, 2006 10:55:34 PM

Angus steps back and fires a powerful magic missile at the ghast attacking him and Xenia pokes at it doing slight damage. Unfortunately it is still up.

Belkior tries to turn the beasts again but can't seem to summon the proper focus. Must be the horrible smell distracting him. He readies an attack for next round.

Famina and Wynn cut down the remaining ghast in their pit working well together. (Wonder if Xenia is gonna get jealous?)

Ashlan seems dazzled by the ghouls attack but Syr steps in and with devasting blows strikes down the ghoul killing it.

Lang fighting against the poison does nothing this round as the ghast nasty attacks from last round seem to stun the large ranger.

*********************************************
Ghast 4 looks at the tall human who hurt him so badly. It is time to tear out his liver and feast. It leaps in and snaps its jaws only to have them close on air. It swings with one grimy claw and then the other but misses with everything.

Ghast 3 swings at the quiet bugbear but can't seem to press home his advantage. All of his attacks are deflected by the Lang's armor.

Ghast 1 and 2 keep running moving another 60' one going east and the other west.

Ghast 4
Ghast 1 on fire running away
Ghast 2 running away
Ghast 3 wounded
Ghast 4 badly wounded
Ghast 5 dead
Ghoul 6 dead
Ghoul 7 dead



Lang (ac 22; hp 71/80) & Sunshine (ac 22; hp 47/47)  d20+11=24 d20+11=16 d20+12=21 d20+12=25 d20+7=13 d20+7=27 d20+7=19 d6+7=8 d6+7=10 2d6(1+2)+14=17
Wednesday January 11th, 2006 11:48:37 PM

OOC - Sorry about the missed post - had to work late.

Lang's body tries to fight off the effects from the bite and is successful on both.

Fort Save Paralysis - 24.
Fort Save Ghoul Fever - 16.

Lang swings with his short swords at the Ghast in front of him, hoping to end his undead life as quickly as possible.

Hit AC's 21, 25, 13 & 27 (19 crit).
Damage 8, 10 & 17 for a total of 35.

Spells:
Speak with Animals (cast and inactive)
Longstrider

Ashlan Sinclair-AC:19-HP:53/63  d20+4=18
Thursday January 12th, 2006 1:09:36 AM

Ashlan breathes a quick thanks for his armor and is glad the Syr came to his aid as he decides his better try and get out of the pit, placing his weapons in their sheathes he begins the hard climb out, taking his time as to not fall back in and hurt himself or Syr.

Before trying to climb out he calls over to Syr, "Thanks for the backup Syr, I owe you one really. Maybe a drink or two if we make it back to a town after all this is over."

(climb DC:18)

Angus Mage Armor & Detect magic  d20+4=21 d20+4=23 4d6(6+5+1+3)=15 4d6(5+3+2+6)=16
Thursday January 12th, 2006 8:14:45 AM

Angus is appalled that this undead creature is still trying to eat him. "Enough of this." The frustrated Sorcerer says to no one in particular as he steps back 5 more feet and sends two scorching rays at the beast.

Ray 1 AC 21 15 damage
Ray 2 AC 23 16 damage

Looking at his handiwork on the ghast Angus exclaims. "Well that should do it."

Angus looks to Belkior and then the rest of the group. "Get everyone out of the pits and over here to Belkior. We need Belkior to inspect all wounds. This area is unclean."

Angus whispers to Xenia and Belkior. "I think we need more silver based weapons as they are good at hurting undead. Unless we are already stocked and I do not know it?"

Spell Slots:

0 level 2/6
1 level 1/8
2 level 1/7
3 level 1/5

Xenia (AC23, HP 42/42)  d20+9=28 d6=5 d20+18=21 d20+13=17
Thursday January 12th, 2006 8:15:27 AM

Still ducking and weaving, Xenia shuffles five feet into a flanking position. As the ugly's head turns, her blade pierces it just under the jaw and through its throat. On a normal person that would really hurt.

"Somebody hit him again!" she shouts. "He ain't standing up much longer!"

Fammie ... Good enough. The rogue gives a mental shrug.

"Lay down and die, you." she hisses at the creature of ungodly-awful-smell.

Rolls and Actions
Fighting Defensively +3 to AC, -4 to Hit
Hit Ghast4 AC28, Damage 5hp (Dang, would have been a crit too.)
Spot 21
Listen 17

Position and Movement
Move into T1 opposite Angus

Al - Map Round 03 
Thursday January 12th, 2006 9:27:52 AM

Latest Map

Belkior (AC 22; HP 48)  d20+5=16 d4=2
Thursday January 12th, 2006 12:42:03 PM

The halfling cleric had previously moved into position to attack the ghast threatening Angus. After seeing the effects of the spell that the sorcerer cast, Belkior wasn't all that inspired to hit the ghast. Still he shuffles over a bit ensure that he and Xenia still flank the creature.

After bashing the undead thing, he cleans his weapon and then sheathes it.

"Once everyone is here, I'll check them out. Can't be too careful with these things. Were you hurt at all, Angus?", Belkior asks.

Actions
Attack = hit AC16 (18 if flanking), 2 hps
Move equivalent = sheathe weapon

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Famina  d20+2=6
Thursday January 12th, 2006 2:18:54 PM

Famina lifts her sword to her head in a salute to Wynn. "Good job!" she heartily calls to him, then turns her attention to the other ghast, just nearby. She eyes the ground and shuffles forward, but a loose bit of ground hides a spike! She steps on it and stops completely. Her face goes very red and she holds her tongue with great effort as she lifts her foot up and carefully pulls out a long bloody nail out of the bottom of her boot.
(Failed my dex save!)

Famina  d20+2=6
Thursday January 12th, 2006 2:19:10 PM

Famina lifts her sword to her head in a salute to Wynn. "Good job!" she heartily calls to him, then turns her attention to the other ghast, just nearby. She eyes the ground and shuffles forward, but a loose bit of ground hides a spike! She steps on it and stops completely. Her face goes very red and she holds her tongue with great effort as she lifts her foot up and carefully pulls out a long bloody nail out of the bottom of her boot.
(Failed my dex save!)

Famina (add-on, hp 68/78, AC 21) 
Thursday January 12th, 2006 2:21:38 PM

ooc: Thought occured to me, with my damage resistance of 3/-, I won't actually be hurt by the spike. But i assume I still lose my actions.

Wynn [AC=19; HP=52]  d20+11=27 d4+2=3
Thursday January 12th, 2006 8:33:53 PM

Satisfied that the ghast that had joined them in the pit will bother nobody else, Wynn turns to his attention to Lang's foe above. The bard slips a dagger from his boot and hurls it at the ghast. The hours of practise pay off as the dagger flips over once and strikes it's target [Hit AC=27 for 3 HP, should still hit, even with penalties for throwing into melee, range increment and perhaps partial cover from lip of pit]

DM George "End of Combat" 
Thursday January 12th, 2006 10:24:56 PM

Angus out of outrage from being attacked burns his ghast down into a crisp. The ghast will bother no one again. Xenia's and Belkior's actions are unnecessary but appreciated.

Lang takes a effective but more primial approach to his foe. He cuts it into little pieces. His ghast is missing limbs after his attack and is also dead.

The ghasts that Belkior turned are long gone but still out there somewhere, though the small fire trail might lead you to one of them.

The grasses are still burning from the fireball and the oil sending up smoke into the air. A light breeze is fanning the flames threatening a large out break. If they get into the cotton fields, things could get interesting.

Angus Mage Armor & Detect magic 
Friday January 13th, 2006 8:54:05 AM

Angus kicks the burnt out husk of what was the Ghast and comments to Belkior "I am fine besides that horrible feeling that still remains after being in the cotton field."

Angus calls to everyone as he move forward toward where Land is standing over the redead ghast. "Lets keep our eyes open and get these fires under control. We will then pull back and take stock of our supplies to fight undead. Who has silver and magic weapons? We may have to head back to Plateau City and reequip. Does anyone still have a bad feeling after being in the cotton field, we may need some restoration spells? Belkior can you provide?

Angus looks down at Belkior. "We may want to visit the Temple of Alemi to see what else we can learn about the farm and undead in general. There may be a greater evil here as I do not understand the happenings of the cotton field."

Angus looks to Xenia "We may want to go shopping for more silver weapons at the catacombs. We can invest from the resurrection fund and cash them in later if not needed."

"Lets have those suggestions people. The light is dying and we are not staying anywhere close to this place at night." Angus finishes anxiously. "some kind of fixer upper." Angus mutters under his breath.

Belkiro (AC 22; HP 48)  d8+5=6
Friday January 13th, 2006 9:57:35 AM

The halfling cleric looks over his companions, trying to identify who has been injured by the undead. When Angus moves forward to Lang, Belkior will as well. First he picks up the dropped spell components, however.

"Don't forget that those two ghasts that I sent off will be back in half a minute or so."

When Belkior reaches Lang, the Healer examines the big ranger's wounds. He is intent on treating the wound, not on getting people from the pits or fighting the grass fire.

"Lang, can you bend down for a moment? Ahhh, these ghoul or ghast bites can be quite nasty. Maybe I should dress and clean the wound later, when we have time. In the meantime, I can provide some curing."

Belkior mutters the prayer to Alemi that grants healing magic, casting a Cure Light Wounds on Lang. The bugbear's wounds are nearly completely healed.

Spell Cast
Cure Light Wounds - 6 hp

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Xenia 
Friday January 13th, 2006 10:00:14 AM

Xenia lifts her hand up and opens her palm, exposing the Silver Sling bullet that she still holds.

"I got ten of these, Angus," she says before slipping the Silver Bullet back into her haversack. "But, if you're looking at Silver Weapons, I heard of this stuff that you can put on your weapon. Silversheen. Wouldn't cost as much as changing out all our weapons. Less trouble too."

"Hey, Belkie, I mean, if we're talking Vampires, can'cha hurt them with magic weapons? I mean, what is there you can't hurt with a magic weapon, huh?"

From her haversack she drags six torches. The two shovels make a reappearance too. With a clatter, they all go onto the ground.

"There's some stuff, Angus," Xenia calls over her shoulder as she picks her way through the pit infested front lawn of the Manor House. "Torches for burning more grass. Shovels for putting out the fires we got already."

"Wynn! You alright?" Retrieving her rope, she tosses the coil down over the edge. She looks for someplace to anchor her end before calling out. "Hey, can someone help me hold this end so we can get 'em out of there?"

Famina 
Friday January 13th, 2006 2:08:46 PM

Famina takes her time, and hopefully get some rope assistance from the others, getting out. Then she turns her attention to the fires. She first wishes the mages could deal with it..after all, magic caused it. If not, however, she looks clueless about how to stop it herself.
She begins a little search, not going too far from the group or out of sight at any time. (LOoking for buckets and/or a well)

Wynn  d20+5=11 d20+6=24 d20+5=20
Friday January 13th, 2006 5:29:38 PM

Wynn grabs hold of the rope and clambers up the sidewall of the pit [climb=11]. "Everyone all right?" he asks. He gives Xenia a quick peck on the cheek and scans the area.

Wynn grabs a shovel and quickly starts digging fire breaks in front of the spreading fires by exposing swathes of mineral soil. The heat of the fire and the exertion of the work quickly bring a sheen of sweat to his lean muscles. The bard remains wary of any more partially hidden pits as he works. [Spot=24, Fort=20 for endurance to keep shovelling]

Syr (dex -1) 
Friday January 13th, 2006 6:46:28 PM

The elf groans when he sees the shovels, "Not more burying... now. I mean... let's let them rest a while before we do that? Would it be so bad to let the fire claim the bodies?" Relieved when Xenia mentions putting out the fire rather than grave digging, he lets out a breath of air and claims a shovel a bit guilty at his thoughts.

Crawling out of the pit, "I'm feeling a bit slower from those darn fields, boss but I'll be fine. Regardless, while we may regroup, I really think we should press our advantage now. If we return to the city, that also gives any vampire time to relocate or even restock from the neighboring plantations. Innocent lives hang in the balance if we turn tail."

Lang (ac 22; hp 77/80) & Sunshine (ac 22; hp 47/47) 
Friday January 13th, 2006 8:52:08 PM

Lang grabs the rope and helps Xenia pull everyone out of the graves.

He grabs a shovel and throws dirt on the fires to slow them down and keep them under control.

Lang sees Belkior for some healing. "Belkior that undead creature bit me pretty good. Other than he bite I feel fine. Can I expect some horrible disease or something?"

Spells:
Speak with Animals (cast and inactive)
Longstrider

DM George  d20=2 d20=3 d20=6 d20=13
Saturday January 14th, 2006 9:59:33 AM

The group gets everyone organized and out of the pits. A quick fire brigade is formed and after a couple of minutes of shovelling, stamping and slapping the fires are gotten under control.

Belkior takes a look at Lang's wounds and casts his cure.

Xenia and Angus discuss tactics and look at weapons to decide which way to go. Angus thinks about heading back but others wisely say that the undead could prepare as well.

The Ghasts that were turned have not shown themselves in the few minutes. Could they be lying in wait somewhere or reporting in?

Angus - Mage Armor & Detect Magic 
Saturday January 14th, 2006 1:39:08 PM

After the fires are put out and Belkior has inspected everyone, Angus announces "Ok, we have a decision to make. We press our advantage now or pull back and resupply and return. Belkior and I have used up some spells already and Belkior could actually change his spells so that we have more advantage against undead. Besides Xenia, who else has silver or magic? We also need to see if Belkior can fix our losses from the cotton field. Syr is slower and I do not feel as confident. I do not know if anyone else feels strange also."

Angus looks into each Shields face. "We press or fall back. If we fall back we can either go back to Plateau City and resupply or just back a few hours and see if Belkior can restore us to full power. If we stay we need to be healed up now."

Angus pauses and the says. "I vote to fall back and go back to Plateau City, as I like Xenia's Silversheen idea. We will go with the majority."

Angus waits for the others suggestions and votes.


Syr (dex -1) 
Sunday January 15th, 2006 7:31:43 AM

Blinking in surprise at Angus' vote, he is reminded of their previous leader. Thinking to himself, 'wow, different styles, Florin would never have put it to a vote. There may be some hope for us yet.'

To Angus, "I'm just a hair off but maybe I can lend you some confidence? I believe in going forward not backward. We did well in this scurmish and the only thing slowing us down is the darn plants. Much like digging the graves, the faster you go, the sooner you are done."

Xenia 
Sunday January 15th, 2006 10:03:58 AM

The rogue spools the coil of the rope between her palm and elbow, then ties it off in the middle.

"I figure it must be getting close to evening, Angus," she says without even looking up at the sky. "Took us, what, bit more than half a day to get out here? We leave now, we'll be traveling back mostly in the dark. You gotta figure it's maybe six-eight miles. With the cart, probs be near midnight when we get to Plateau City. I'm not sure we'd be back here until about this time tomorrow. That's a long day, and some pretty hard marching. 'Member the time we marched out of the Crying Wood after meeting up with those witches?"

"I'm with Syr. I say we scout the area with the time we have left today. Looks like there's water down that way." She points to the southeast. "We can take a look at those two buildings down there, swing around the back of the Mansion place, then circle around back here. Pull back outside the wall after that and find a good camp spot to hunker down."

Xenia stuffs the coil of rope back into her haversack, then stands, surveying the plantation with hands on hips.

"You know, if I were a vampire, and I couldn't go out in daylight where all these other folks who didn't like me were trying to kill me, I'd put traps all over this place."

"But, then again, I'd a never left that poor girl's body out on the road to give things away either. Especially when you figure he's got plenty of hands that can work in the daylight like this." She points to the pits and the dead ghoulies. She throws up her hands with a small shrug and a shake of her red ponytail. "But we won't know until we make the rounds."

Wynn  d20+8=11
Sunday January 15th, 2006 11:25:40 AM

"I'm with Syr and Xenia on this one Angus" the bard casts his vote. "These undead are no match for our magic weapons. I'm not sure [Bardic knowledge=11] but I think only a few creatures such as vampires and werewolves are damaged by silver. There may be no need to go all the way back to the city."

"Belkior, if we prepare some wooden stakes, can you 'bless' them in some fashion to ensure they work?"

Lang (ac 22; hp 77/80) & Sunshine (ac 22; hp 47/47)  d20+6=25 d20+6=9
Sunday January 15th, 2006 10:43:57 PM

Lang listens to the Shields conversation of staying or going. Before speaking, he looks down the path towards the gate trying to see the two Ghasts that fled (spot 25). Turning around he looks at the main house, wondering what is inside (spot 9).

"I do not want to go much farther or be gone that much longer. We left Sunshine and the horse down by the gate and I don't want either of them to be hurt by the Ghasts we drove off. Or by any other undead that may be lurking around."

"We are losing our daylight and we may be at a disadvantage at night against any undead we meet up with. I do not mind scouting a little more on the outside of the buildings, but I am not sure if we should venture in at this point."

Spells:
Speak with Animals (cast and inactive)
Longstrider

Famina 
Monday January 16th, 2006 6:47:32 AM

Famina takes measure of the plan. She stands squarely and looks around.
"Always press your advantage, that's what my people say... Yet there is some wisdom to your words as well. But Xenia provides the most pressing point. Going back would be of no use; we would be attacked on the road back. So it comes to a choice between staking up some ground or exploring. I think if we are to stop, or continue, in either case, we have to investigate the houses. They are the most easily defendable, so if we do set in, we would want to be within their protective boundaries."
Famina considers, then smiles. "I don't think we'll get any good sleep either way, but I'll rest easier knowing I'm somewhere I'm familiar with."

Belkior (AC 22; HP 48) 
Monday January 16th, 2006 8:36:35 AM

The halfling cleric listens to the debate swirling around him. He's been thinking furiously while the conversation continues.

"The Consecrate spell that I cast some time ago will last for a portion of the night. If I cast another, it will last long enough to get us through the night as well. It's not much, but will weaken any undead that attempts to enter."

Looking around at his companions, Belkior continues while thoughtfully rubbing the fur on his leg.

"I would stay, also, like Xenia suggests. Even though we cannot guarantee our safety, going to and from Plateau City would allow whatever evil resides here too much time to prepare for our return."

Turning to point at the main house, Belkiro nods at Lang.

"My big friend is correct also. We shouldn't explore inside anything. One of our advantages in fighting undead is daylight. If we get caught inside when night falls, we can't safely retreat into the daylight."

After looking at everyone, Belkior makes a final statement.

"Let's explore a bit outside, then find a good camping spot. I'll Consecrate the area and we'll use whatever else protective magics we have. And maybe you stealthy and woodsy types can devise some mundane warning devices."

Spell Cast
Cure Light Wounds - 6 hp

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

Angus 
Monday January 16th, 2006 9:04:29 AM

Angus looks around at the Shields. "It is decided then. I am outvoted, which is fine. We explore the outside of the main house and the outbuildings, then leave the plantation and set up camp. Lets move quick, but keep our eyes peeled. Xenia and Wynn at point as I think you two have the sharpest eyes. Ashlan and Lang follow then Belkior and Me and Syr and Famina take up the rear. Lets move out, we are burning daylight."

Xenia (2nd Illegal Post)  d20+18=36 d20+13=16 d20+11=19
Monday January 16th, 2006 9:25:56 AM

All things being what they are, decided, that is. All things being decided, Xenia collects the shovels, cleans them off, folds them back up, and tucks them into the dark unfathomable recesses in her haversack.

"Headed eastwards 'round the building, Angus?" Xenia looks for a sizeable stick with which to probe the ground before her. In the process, the rogue glances down into one of the pits.

"Gotta wonder where they got all them bones," she says half to herself. Then she takes up scouting duties with Lang.

Rolls and Actions
Spot 36
Listen 16
Search 19

ADM Matt  d20+11=22 d20+11=15
Monday January 16th, 2006 9:27:43 PM

The group after much deliberation (say 5 minutes of game time for any active spells) decides to do some more scouting of the plantation. The group lines up with Xenia and Wynn in the front, Lang and Ashlan about 5-10 or so feet back from them, followed by Belkior and Angus at about the same distance and Syr and Famina as rearguard another 5-10 feet back.

The group, before moving is facing what appears to be the back of the farmhouse as there are no apparent doors on the wall. The farmhouse is rather large, about 100' across and 40' deep. It is basically a 2-story, rectangular shaped building with a smaller rectangular shaped jut on one end. What the Shields do see directly in front of them is a rather large, semi-circular shape of shuttered windows. Off to the left is another set of shuttered windows (normal shaped). To the right are two more sets of shuttered windows and also to the far right is a last set of shuttered window (on the jutting part of the building).

The group moves towards the left, heading towards the smallest of the outbuildings. Wading through he tall grass the Shields quickly make it to the small 20' by 20' building, passing a small pond of clear, blue water. All of the group can see a stream leading off the pond down a small slope to a larger body of water and another building that is recognizable as a mill by the rather large wheel purposely set in the water. The front half of the group can see into the small building as the door is mostly detached from it. Wynn and Xenia take a quick look inside see firewood, lots of firewood. The back half of the group notices a small closed door and another set of shuttered windows on this side of the building.

The Shields move as one towards what turns out to be the front of the farmhouse. The going gets a little easier as they end up on what was once the main access road to the house. The grasses are not as tall in a 30' wide swath starting from the 2 larger outbuildings back down towards the water and out of view. The front of the building has more shuttered windows and a large set of double doors. There is a balcony above the front doors leading into another set of doors on that level. There have been windows on the second level also. They also have all been shuttered and closed.

The Shields finish their scouting of the farmhouse by moving between the jutting part of the farm house and the largest of the outbuildings. They find nothing new as the windows on this side are shuttered too. Before the Shields can decide their next action a rather loud thump can be heard from inside the large building right behind them. Turning as one, the group does not see anything, but a large set of closed doors (on the short side of the building) and some windows. The farmer's in the group whisper that the building is probably the barn or storage area for the crops grown on the farm.

OOC -- it took the group 30 minutes (35 total) to scout out the outside of the farmhouse. Please adjust active spells accordingly.

Angus - Mage Armor 
Monday January 16th, 2006 11:35:45 PM

Angus's detect magic is done after the scouting trip, but was concentrating on it as they scouted.

Angus looks to Belkior "Did you detect any undead on the trip? Those shutter look to keep the sun out and I am sure for a very good reason. We can maybe use that to our advantage come morning." Angus ponders a monment and the comments to Belkior "Tomorrow let me worry about and Dispel Magics. You take more spells to combat undead."

Angus calls the Shields together again. "Since we are pressing lets press. The plan will be to press while we can then fall back to Belkior's concecrated ground just outside the plantation. That will be where we make out stand it we have too. Lets start clearing out the buildings, starting with the barn. That may be where the ghast went. First though, Lang go see if you can get Sunshine to come along and loose the horse so it has a chance to run if the nasties come." Taking a deep reflective breath Angus continues "We enter the barn with Lang and Ashlan and Syr and Famina up front with WYnn and Xenia in support. Belkior and I will watch your backs. Get your magic and silver ready. Remember their should be a loft in the barn so look up as well as down."

OOC:How accesible are the shutters from the outside of the buildings? Does the barn have large double doors?

Lang  d20+13=32 d20+13=27
Monday January 16th, 2006 11:41:05 PM

Lang is pleased to hear that Angus is interested in the animals and he goes to attend to them. Lang talks with Sunshine first and tries to convince him to come (animal handle 32). Lang then goes and unhitches the horse by some grass and tries to convince him to stay in the area (animal handle 27).

If sunshine is willing he announces "We are ready." If not he asks Sunshine to watch the horse and be careful of evil creatures.

Lang waits for Ashlan to catch up and the for everyone to get in position and he opens the barn doors.

ADM Matt C. 
Monday January 16th, 2006 11:59:55 PM

OOC - Detect Magic and Detect Undead only last up to 1 minute per level so they were pretty much used up before this scouting happened (1st spell at least - if more were cast please say so).

Each of the 2 larger out buildings have normal barn-like double doors (tall and wide when open that is). The doors face what would be the road if the grass was cleared. The windows on these two buildings are your typical barn-like windows with some form of shutter to them (currently all shutters in view are closed) They appear to be at a typical height also.

The shutters on the main building appear to be more for protective purposes than decorative. They also appear to be slightly higher than a typical first floor window would be.

Ashlan Sinclair-AC:19-HP:53/63 
Tuesday January 17th, 2006 12:47:34 AM

Ashlan moves along with the other, cetching up with lang when he slows down to allow him to. He also takes a moment to speak to Belkior, "Could you spare abit of healing friend? just incase we get into a nasty combat."

Ashlan readies himself otherwise for anything as he moves to help Lang open the doors depending on if he really needed it anyway.

Belkior (AC 22; HP 48)  d8+5=11
Tuesday January 17th, 2006 7:30:43 AM

The halfling cleric moves along with his companions, pushing the grass out of the way as he goes. The long grass is merely a nuisance for his companions but it's a real problem when you're only waist high to a human.

After the scouting, Belkior will edge closer to Angus and poitn to the shuttered windows.

"As we thought, Angus. Something inside there probably does not like sunlight. When we come back in the day tomorrow, we should open as many of those as we can before we enter the house."

When Ashlan speaks up, Belkior will move to his side.

"With Alemi's permission, I will heal you Ashlan." After making the prayer, Belkior will intone. "Go with Alemi's healing grace, my friend."

Looking around at the grass, Belkior will ask everyone.

"Has anyone seen any sign of a garden? If we are facing a vampire, garlic would be a good idea. We might be able to find some."

Spell Cast
Cure Light Wounds - 11 hp to Ashlan

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

Xenia  d20+18=33 d20+13=30
Tuesday January 17th, 2006 10:53:46 AM

Who knows what goes *bump* inside a barn?

"Hang on," Xenia whispers as the guys get ready to open the big doors. From her pack, she produces three flasks of oil. She places them on the ground in front of the door, four feet apart and five feet out. Moving back to take up a position with Wynn, the girl rogue takes out her last flask of alchemist fire to act as a trigger.

Sling in one hand and flask in another, she whispers. In case we need to make whatever's in there think twice about coming out, you know."

Then, while everyone else is concentrating on the barn, she gives a look and listen in other directions. Just so they don't get snuck up on in the meantime.

Rolls and Actions
Spot 33
Listen 30

Famina 
Tuesday January 17th, 2006 3:02:34 PM

Famina looks at the barn somewhat despisingly. The idea that just beyond these flimsy boards is a being sleeping that may kill many if it escapes is almost enough to make her kill it... And then an idea occurs to her, based on that. "Do you suppose, if these vampires are intelligent, that they'll stay here if they see the burnt field, the numerous tracks, the obvious signs of battle? Maybe we should do something to cover those ghouls up or... I don't know," she admits. "But if I were the vampire and I saw all that, I'd not stay here the next night."


Syr (Ac 19/18 dex -1 hp 68)  d20+4=15
Tuesday January 17th, 2006 3:42:38 PM

Moving to the barn, he stops for a moment to listen near the door (listen 15). Looking back at the rest of the group to make sure they are prepared, he grasps the handle of the right door. Nodding at Famina, "You ready?" Unless someone objects, he pulls it open and peers inside.

Wynn 
Tuesday January 17th, 2006 11:20:49 PM

Wynn readies himself by drawing his weapon.

ADM Matt C.  d20=4 d20=13 d20+11=22 d20+11=21 d20+10=14 d20+10=20
Tuesday January 17th, 2006 11:25:00 PM

The group discusses how to enter the outbuilding and come up with a game plan. Angus suggests that Lang quickly run back and check on the animals and see if he can convince them to move onto the plantation grounds. Lang figures he has a few minutes to do this as Xenia set's up her oil flasks.

Lang and Ashlan (after being healed by Belkior) run back to the rear gate of the plantation and find the horse and Sunshine where they left them. Sunshine can barely contain his excitement at seeing Lang and practically shakes himself silly. The horse looks bored and quite content, standing peacefully in the sun. That is until Lang tries to move him through the gate. No matter what Lang does, the horse will not enter the plantation. Lang finds a nearby tree and loosely ties the horse to it after disconnecting him from the cart. Sunshine, on the other hand, after some coaxing by Lang, does enter the plantation and follows Lang and Ashlan as they make their way back to the rest of the Shields. Sunshine is obviously not happy as he keeps his nose low to the ground and his tail somewhat between his legs.

OOC - Lang and Ashlan go and come back without any trouble. They do not see any undead or any sign of undead on the trip. The trip takes about 10 minutes total.

The 3 make it back to the group and Lang reports in. "Angus, I could not convince the horse to move inside the compound. I disconnected him from the cart and loosely tied him to a tree. He should easily be able to break free and run away if needed and there is a good chance he will still be there when we get back if he is not scared away."

While Ashlan and Lang are away the main group prepares to enter the building. Xenia quietly moves up in front of the doors and places here 3 oil flasks. Just as quietly she moves back and joins the group. This takes her about 4-5 minutes as she takes her time and moves quietly. While the group waits for Lang and Ashlan to return they do not see anything out of the ordinary. Nothing stirs from any of the buildings. No sound, nothing. As a matter of fact it dawns on all of them that the normal outdoor animal and noise sounds appear to be missing. It is eerily quiet.

Finally, the group is back to its full capacity. Syr takes action into his own hands and moves up to the doors of the barn. The rest of the Shields fan out according to Angus's orders. With a look back at the group, Syr gives a slight tug on the door trying to open it. It starts to open, about an inch or two, but resists his pull and closes again with a faint, metallic clatter. All can see that the door appears to be stuck on something rather than locked. Syr digs his feet into the ground and gives a mighty heave with all his strength (strength check 4 without bonuses). Once again whatever is keeping the door from opening proves too much for Syr as he rattles the door even louder trying to get it open. A little mad, Syr spits in his hands and practically rips the door off its hinges with his next jerk on the door (str 13). As it opens, what appears to be some farm tool breaks in half and falls to the ground. It looks like it was hung up on the door and a piece of metal on the doorframe. Intentional or not, it proved to be almost too much for the mighty monk.

The interior of the building is rather dark. It takes a few moments for your eyes to adjust to see inside. When your eyes do adjust you can see about 15 or so feet into the building. Just on the outskirts of your vision you can see a body lying on the ground. Hanging by a rope, above the body on the ground, is another body. It sways slightly in the light breeze that is entering the barn now that the doors are open. The rest of the building is in darkness and no other interior features are visible.

Marching order, straight back from the doors into the old road area:
Syr standing by the door (within 5' of the opening).
Lang, Ashlan and Famina standing 5 or so feet from Syr.
Wynn and Xenia 5' farther back.
And last Angus, Belkior and Sunshine about another 5 feet back.

OOC - All other checks or actions either failed or produced nothing of interest.

OOC - Syr took a little liberty on what you would do with the stuck door. If this was too much please let me know.

OOC -- please post HP's, AC's and what you have in your hands in your next post. Also please roll 1 spot check each.

Angus - Mage Armor HP 28 AC 14 (-1CHa) 
Wednesday January 18th, 2006 9:55:22 AM

Angus is a bit tense as everything is prepared and comments to Famina. "I would not worry about the vampire leaving as they are strong, smart undead. I would worry about the vampire comming up with a plan to kill us all."

Angus watches Xenia prepare and comments. "I like it, but lets not burn the barn down unless we have to. I may be better to cover our escape."

Angus grimaces as Sry has trouble with the door and whispers "There goes surprise."

Once the doors are open and the bodies visible Angus speaks quickly after casting a light spell into the barn at 15 feet height. "Time to press. Lets watch for traps. Xenia see what you can see. Then lets move in carefully people by twos. Lang and Ashlan then Syr and Famina and then Xenia and Wynn. Belkior and I will follow. Weapons ready, lets go."

Lang & Sunshine  d20+6=13 d20+6=22 d20+6=18 d20+6=7 d20+13=25
Wednesday January 18th, 2006 9:59:17 AM

Lang and Sunshine take a minute to get reacquianted and trot back to the barn, being mindfull of the missing ghasts. (spot 13, listen 22).

After one final nuzzle with Sunshine, Lang pulls his two magic short sword and prepares to enter the barn with Ashlan and Sunshine. "Heel Sunshine." (spot 18, listen 7, animal handle 25)

If Xenia give the ok, Lang will proced toward the bodies and poke at them with his swords.

Xenia (AC20, HP42/42)  d20+18=32 d20+13=23 d20+4=11
Wednesday January 18th, 2006 10:47:32 AM

"'Sides," Xenia adds to Angus' comment in a terse whisper, "what we gonna do? Regrow the grass? If they're smart, Fammie, they'll know someone was here, and they'll know the ghoulies are missing. If they're not smart, we don't have anything to worry about."

The rogue peers into the darkness of the barn building. Her elven eyesight drinks in any light available.

"Hang on a sec. Anyway, anyone have a sunrod? Like Angus said, I don't wanna burn the place down. Don't think this is gonna light anything up. But probs a sunrod would be better."

She tucks the sling into her belt and draws a torch. Kneeling, she takes out a flint and steel, igniting the head. Flint and steel go back into her pouch.

"Heads up, guys." Drawing back a thin and graceful arm, the dark rogue throws the burning torch to the demarcation of darkness.

Drawing her sling, she waits for a reaction, or the word to move in.

Rolls and Actions
Spot 32
Listen 23
To Hit a square AC11 vs DC5 (15 feet in, Xenia is 20 feet from door, so -6 range penalty for 35 feet)

Note
I'm assuming we're not in combat rounds and that I have time to do this.
Otherwise, consider the torch throw undone and the sling and alchemist fire in her hands.
If successful, that should illuminate 20 more feet into the barn. 40 more feet for those with Low Light vision.

Belkior (AC 22; HP 48)  d20+5=24
Wednesday January 18th, 2006 2:04:03 PM

The halfling cleric blinks in the bright sunlight, trying to peer into the barn.

The light from Xenia's thrown torch illuminates the interior. In it's flickering light, Belkior can see most of the interior.
Spot = 24

Nervously, Belkior fingers his mace at his side. The enclosed space of the barn could be a good hiding spot for more undead. And those bodies ... could be anything, really.

"Ready when you are, Angus," Belkior whispers to his companion. "When we get inside, I should probably check those bodies."

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

Ashlan Sinclair-AC:19-HP:63  d20+2=21
Wednesday January 18th, 2006 6:34:14 PM

Ashlan glances to the bodies when the doors are open and his eyes adjust to the light and sighs abit as he shakes his head, "Seems like alot of dead things around here. Hopefully nothing nasty in here."

Ashlan smiles abit to Lang and shrugs as he begins to move in when everything is set anyway, glancing around more as he does.

(spot:21)

Syr (AC 19/18 HP 68 dex -1)  d20+8=17
Wednesday January 18th, 2006 6:37:24 PM

Copying the sorceror's grimace, the elf shrugs his shoulders in apology. In a normal voice, "Must be too much shovel work wore me out. Hey guys, why are we whispering? As Angus said, I've done a pretty poor job of surpising anyone."

Being the closest with elven vision, he tries to decern any further details in the barn before proceeding. (spot 17) Moving to the side slightly, he allows Ashlan and Lang to move around him and pairs up with Famina. Taking a look at Sunshine, he wonders how the dog is reacting to the dead bodies.

Wynn Brightsong  d20+6=24 d20+2=4
Wednesday January 18th, 2006 8:55:18 PM

The bard steps carefully into the barn, casting his eyes to the door and the implement that had jammed it shut. Then his eyes turn to the bodies. "I wonder if they tried to jam the door to save themselves from whatever was out there" he comments to Xenia. "Doesn't look like it worked." Wynn's mouth is suddenly dry and he works his cheeks trying to encourage the flow of saliva. [Spot=24, Listen=4]

ADM Matt 
Wednesday January 18th, 2006 10:29:41 PM

The group views the scene before them, a little saddened and a little horrified. They all strain to see more of the shadows of the interior of the barn. All the Shields, but Angus, can see that the 2 bodies are dressed in fine clothes, although they appear to be old and worn down or possibly they were tattered by claws.

Angus and Xenia are the first to react to try and get more light into the barn. One does it with magic the other with a more conventional mean, a lit torch. Angus casts his light spell onto a sling stone and tosses into the opening. Xenia, meanwhile, tosses in her lit torch. Both land between the door opening and the 2 bodies. The light from the magic spell overpowers the lit torch and provides most of the newly illuminated area within the building.

All can now see the 2 bodies quite clearly. They are as you thought, dressed in nice clothes that have seen better days. No blood or apparent wounds are visible. Both bodies are mostly facing in your direction, though the one body does rock a little bit in the breeze. The light also reveals your typical barn. It has a corridor down the middle with stalls on either side. The corridor and double door are the same width about 10 feet. The stalls on either side look to be about 10 feet deep. It looks like the barn has a second level of some sort, but the angle through the door and the lack of light penetrating that high keep most of it out of view (looks to be about 30 feet tall). The back part of the barn also fades into darkness and the far wall cannot be seen.

As before Syr broke the silence by forcing the door open, the quiet and stillness returns.

With a quick nod towards Angus, Ashlan and Lang approach the barn door opening. The rest of the group falls in behind them per Angus's instructions. The 2 reach the opening of the barn, and Ashlan glances down and sees it was just a plain farm rake keeping the door closed.

Ashlan and Lang take one step into the building and see the eyes on both of the bodies open. Both are struck by the intensity of the gaze coming from the eyes. They struggle as the power of the gaze saps their will and tries to control their minds.

OOC - Ashlan and Lang each make 1 will save DC 14. Nobody else is aware of what is going on at this point.
OOC - Spot check 30 by rest of group to see the eyes open.
OOC - We are in combat please post accordingly.

Marching order from the door opening:
Lang & Ashlan in the opening.
Famina & Syr 5' back.
Wynn and Xenia 5' farther back.
Angus & Belkior about another 5 feet back.
Sunshine 15 feet from the back of the group.

ADM Matt C. (cont.) 
Wednesday January 18th, 2006 11:03:15 PM

Those characters with low light vision can dimly see the back wall of the barn. Nothing in the 10' wide corridor gives any concern for alarm. The view up is not as clear due to the angle looking through the door. The same characters can see a small portion of the roof and the bottom of the second level.

Angus - Mage Armor - HP 28 - AC 14 (-1Cha)  d20+2=14
Thursday January 19th, 2006 8:48:56 AM

Angus waits for the group to move forward and is only keeping one eye on the interior of the barn (spot 14) and the other on Sunshine as he is not by his masters side. "Whats up boy?"

Angus whispers to those in front of him "Any traps or anything interesting?"

Lang  d20+3=10
Thursday January 19th, 2006 9:13:01 AM

Lang takes a step into the barn and sees the hanging body up close and then notices those piercing willful eyes (will save fail 10) and his sword arms drop from their ready position down to his waist.

What happens next?

Xenia (AC20, HP42/42)  d20+18=32 d20+13=33 d20+6=11 2d6(3+1)=4
Thursday January 19th, 2006 10:09:20 AM

"I wanna take a look at that set up on the door when we get a chance," Xenia whispers in reply to Wynn. "Give a look see whether it was set up on purpose or not."

"THEY MOVED! THEIR EYES OPENED!" The vigilant rogue sounds the warning. They sure looked dead. This can't be good. The rogue's eyes flick to the things that strike her as wrong. The rope. If it's not dead, why would it tie itself up with a rope? It must be holding onto it somehow.

She grabs one of the weakest beads from the Necklace of Fireballs.

"IN COMING!" Xenia shouts, and throws the bead to a spot just beyond the bodies and dead center of the aisle.

Rolls and Actions
Spot 32
Listen 33 (Nat 20)
Hit Square AC11 vs DC5 (30 to 35 feet, -6 range penalty)
Damage 4hp

Fireball, in the center of the aisle and just beyond 20 feet into the barn should miss both the two side walls, Ashlan and Lang, and hopefully the back wall too. It should catch the two bodies. But more important, it should catch the rope that one of the bodies is hanging from. I think 4hp is enough to Sunder the rope and bring the body down for whatever damage it would take from a fall. I think it should also catch anything in the upper level within a smaller radius.

Famina (AC 21, hp 68/78) 
Thursday January 19th, 2006 1:29:31 PM

There really isn't much of a view for her, what with her silver helmet blocking most of her view, and the farm being very dark besides. She mumbles to herself, "I have the worst vision in the dark..." She'd always blamed it on how light and clear her eyes were, almost white instead of blue. Still, she's ready. Her sword and shield out(And the vial of magic weapon clenched in her shield arm's fist), she expects at any moment more ghasts to pop out.
Then Xenia gives her shout. This time, Famina is ready for a battle with the undead. The shield strapped to her arm allows her to use her hand to spread the vial over her weapon. Now, she's sure she can kill these things...
(Standard action)
Already in her heart, Famina feels the pulse of battle preparing. She crouches slightly, ready to spring in as soon as the others move out of the way.

Belkior (AC 22; HP 48) Prayer  d20+5=23 d20+5=6
Thursday January 19th, 2006 2:48:16 PM

The halfling cleric doesn't notice anything unusual about the interior of the barn. But he does start when Xenia shouts and hurls the bead into the barn's interior.
Spot = 23

And Belkior doesn't notice anything unusual about his companions, either.
Sense Motive = 6, natural 1

Seing his companions move into battle positions, however, does convince the Healer of Alemi that something is up. While Belkior looks in all directions for whatever threat his companions have noted, he also casts Prayer to strengthen himself and his companions.

Actions
Standard - cast Prayer
Move - draw mace

Active Spells
Prayer - party has +1 luck bonus on attack, damage, saves and skill checks; opponents have -1 penalty; lasts 7 rounds

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast


Syr (AC 19/18 HP 68 dex -1,prayer)  d20+12=22 d10+5=7 d20+11=22
Thursday January 19th, 2006 4:59:27 PM

Syr flinches when Xenia shouts and then silently thanks her beautiful eyes for spotting the trap. Moving into action, he follows the tossed fireball into the barn, attacking the nearest figure (reflex save 22 for 0 damage vs. fireball) (Attack 22, dam 7).

Wynn (AC 19, 52 HP, +1 Prayer)  d20+6=22 d20+10=15 d8+4=6 d20+7=15
Thursday January 19th, 2006 5:30:32 PM

Wynn does not notice the two bodies come to life [Spot=22] but he can't help notice Xenia's call to arms and the fireball arcing towards the two corpses. Sword drawn he waits until the burst of flames subsides before following Syr into the fray. [Held action, Hit AC=15 for 6 HP, Will Save = 15 if required]

Ashlan Sinclair-AC:19-HP:63  d20+3=19 d20+10=14 d20+5=18 d20+10=26 d8+8=11 d8+8=9 d8+7=8
Thursday January 19th, 2006 7:18:41 PM

Ashlan is able to break free of the will the two dead creatures are putting out and awaits the fireball blast before moving in towards the nearest undead that he hopefully can hit. Slashing with his longsword in a double strike and his kukri in a single stroke as he calls back, "It tried something so everyone becareful."

(Can hit AC:14/18 &26 Damage:11/9 &8)

ADM Matt C. - To end the prior round 
Thursday January 19th, 2006 9:23:16 PM

Ashlan feels the grip of the undead in his mind and fights with all his power to resist it and does successfully. He shouts a warning to the rest of the Shields.

Lang, on the other hand, is not so fortunate. The creature's will is too much for Lang and he succumbs to its power. Lang's face goes blank and he tilts his head slightly as if listening to someone.

I am going to break the next round down into 2 parts. A standard or move action followed by the same or completion of a full round activity.

Summary of next post:
Angus - In the back wondering what is going on up front.
Lang - Dominated; actions to be seen.
Xenia - Throws a fireball bead at the 2 creatures.
Famina - Apply MW oil; tries to enter barn.
Belkior - casts Prayer; draws a weapon.
Syr - enters barn; attacks
Wynn - waits for fireball; tries to enter barn
Ashlan - enters barn; attacks

Post to follow...

ADM Matt C.  d20+5=12 d20+5=21 d20+5=22 d6+4=5 d20+5=19 d20+5=13 d20+5=15
Thursday January 19th, 2006 10:27:39 PM

First Action:

The shouts of warning from Xenia and Ashlan stir the group into action as the two seemingly dead people launch a mind attack against two of the Shields. Ashlan and Syr quickly rush in as Xenia tosses a fireball bead at the 2 creatures. The creature on the ground rises to meet the oncoming shields. The creature hanging by the rope reaches up to his neck, gives a sharp tug and lightly falls to the ground next to his companion, also waiting for the oncoming Shields (only about 5' from the ground so no damage).

The fireball explodes for 4 points of damage, catching the 2 undead, Syr and Ashlan in its blast. Syr nimbly avoids the damage, as does one of the creatures (Reflex 12 & 21 vs. save DC of 14).

OOC -- Ashlan please make a reflex save.

The remaining party members take a different approach. Famina opens and applies her Magic Weapon Oil to her sword. Belkior casts the spell Prayer to aid his fellow Shields. Wynn waits for the fireball to explode. Angus just waits.

Lang, on the other hand, slams the barn doors closed will a flick of his powerful arms. He turns around to face the Shields that are outside, planting himself squarely in front of the barn doors. He is a menacing figure at 7' plus tall with his 2 short swords in his hands. He gets even more threatening as he barks a command to his faithful companion.

"Sunshine heel!"

Another short sentence comes out of his mouth that confirms with everyone that he is not himself.

"You cannot enter."

Just before Lang shut the doors, both Xenia and Belkior noticed a flash of light in the back of the barn. It appeared to have originated from near the ceiling, flashing down to the floor. It almost looked as if someone had opened some curtains.

Second Action:

Syr swings his meaty fist at Vampire Spawn #1, and lands a solid blow for 7+1=8 (Prayer) points of damage. Just as quickly as the damage is done most of it is undone as it heals right before his eyes (damage reduction 5/silver). The Spawn strikes back hitting AC 22-1=21 for 5-1=4 points of damage (Syr please make a Fort DC 14 --1=13 save; if fail gain 1 negative level; see below for details on a negative level).

Ashlan also wields his weapon with effectiveness at Vampire Spawn #2, just hitting the undead with help from Belkior. He also notices that his weapon did not damage the creature as much as he thought (damage 11+1-5=7). The undead swings back at Ashlan and once again Belkior comes to the rescue and the creature misses (hit AC 19-1=18).

Both Syr and Ashlan hear a sound behind them they wish they didn't, the sound of feet hitting the ground as 2 creatures jump to the floor. Tightening their back muscles they wait for the blows that will surely come. You are both now flanked.

Vampire Spawn #3 attacks Syr hitting AC 13+2-1=14 and misses.
Vampire Spawn #4 attacks Ashlan hitting AC 15+2-1=16 and misses.

Meanwhile outside Wynn and Famina move to enter the barn and are stalled by the presence of Lang in the way and the doors being closed. Lang does not swing at them, but growls and repeats his message a little louder.

"You cannot enter!"

Belkior draws a weapon and Xenia and Angus watch the proceedings from a safer distance.

Sunshine runs over and takes position next to Lang. He senses his master's anger towards Wynn and Famina and growls a protective warning at them.

Marching Order
Syr and Famina inside the barn with 4 Vampire Spawn.
Lang & Sunshine standing in front of the closed barn doors.
Wynn and Famina 5' from them.
Xenia, Belkior and Angus 5' from them and about 10' from Lang and Sunshine.

Vampire Spawn #1 AC 15; HP's 29-4-3 = 22/29
Vampire Spawn #2 AC 15; HP's 29-2-7 = 20/29
Vampire Spawn #3 AC 15; HP's 29/29
Vampire Spawn #4 AC 15; HP's 29/29

ADM Matt C. - Energy Drain/-1 level effects 
Thursday January 19th, 2006 10:37:17 PM

The following are the effects each time you gain 1 negative level. Please note the effects do stack.

HP's: Lose 5; creature gains 5
Skill checks: -1 to all rolls
Ability checks: -1 to all rolls
Attack rolls: -1 to all rolls
Saving throws: -1 to all rolls
Level: lose 1 level for level dependant items (mainly for spell users)
Spell users: lose 1 spell or spell slot from the highest level spell you can cast (your choice if you have more than 1).

Xenia (AC20, HP42/42) 
Thursday January 19th, 2006 11:15:47 PM

Things move fast. Really fast.

"Gotta talk to them about running in and hitting things, Angus," Xenia shoots to the sorcerer. "This is the second time. And it's gonna get them killed."

The dark rogue begins to back away.

"Hit the door with a lightning bolt, Angus!" The rogue's shout is both suggestion and warning. "Get clear! We gotta take the door down! It's you or me, Angus." And she stands ready to rip the most powerful bead from the necklace.

Wynn (AC 19, 52 HP, +1 Prayer)  d20+6=17 d20+8=27
Thursday January 19th, 2006 11:37:47 PM

Lang's sudden action to close the door and bar their entry makes no sense to Wynn and he quickly realizes that the bugbear must be under some kind of spell [Sense Motive=17].

"What enchantment is this?" he exclaims.

Unwilling to bear arms against his friend, the bard seeks to shake Lang out of his trance with a battle song from their days in the Floating City. His voice rings true and clear, loud enough to be heard by all. [Perform=27 - actually 28, forgot the +1 for prayer]

"For battle prepared in the people's just cause,
Their loss to avenge and support all their laws;
As fierce as the tyger, as swift as the roe,
The Crimson Shields rush in on their foe.

Though rebels unnumber'd oppose their career,
Their hearts are undaunted, they're strangers to fear;
No obstacles hinder, relentless they go,
And death and destruction attend every blow"


[OOC Countersong - Lang may be able to use Wynn's perform check to fight off the affect of the spell he is under depending on the spell]


Angus - mage armor AC 14 Hp 28 -1 cha  7d6(2+3+1+6+4+6+6)=28
Thursday January 19th, 2006 11:41:51 PM

Angus mutters "This is not good." and prepares his lightning bolt and fires careful to include Lang in the stroke. Angus is hoping he will jump aside and let the others through.

Bolt 28 damage or 14 with save.

"Xenia I will try to take Lang back next round." Angus adds stepping back 15 more feet from the door.

Angus curses under his breath and he agree whole heartily about Xenia's sentiments about foolhardy behavior or old and new Shields.

Angus yells "Hold on Syr and Ashlan, we are coming."

Spell Slots Used:

0 level 3/6
1 level 1/8
2 level 1/7
3 level 2/5

ADM Matt C. - Supplemental for Lightning Bolt  d20+8=20 d20+7=22
Friday January 20th, 2006 12:25:03 AM

Lightning Bolt effects (DC 19):

Lang hears the suggestion from Xenia to Angus and holds his ground. He does however duck as the Lightning Bolt goes by and only takes 14 points of damage (reflex save 20+1=21).

Sunshine flattens himself to the ground and is unaffected by the Lightning Bolt as it passes overhead (reflex save 22+1=23; with evasion).

Famina and Wynn please roll Reflex saves DC19. Fail and take 14 damage, pass take 7 damage.

The door takes the full brunt of the Lightning Bolt. When the smoke/flash clears the door is still standing but looks pretty damaged (6/15 HP's).

Per PHB pgs 165-166:
Good Wooden Door - Hardness 5 & HP's 15.
Electricity Spells do half damage then have hardness apply (28/2 = 14 - 5 =9).

Xenia (AC20, HP42/42) 2nd halff of Post  2d6(6+2)=8
Friday January 20th, 2006 8:16:06 AM

Fram. Darn door. Still standing in the aftermath of the lightening bolt. But it's black and charred-like. Xenia switches from the most powerful bead to the one remaining low powered bead. She tries to aim it high up on the barn above the door to avoid catching anyone below as the blast blows downward.

Rolls and Actions
Fireball 8hp damage (Aim 20 feet high up the front of the barn.)

Angus (Second illegal post) 
Friday January 20th, 2006 8:23:20 AM

Angus mouths "I am sorry to Lang" and then sees what Xenia has in store and only grimaces as their is the oil and alchemist fire in front of the door. Angus is glad he backed up.

Angus barks "Once the Door is open, Famina and Wynn force a path open so Syr and Ashlan our overzelous friends can escape. Belkior, you and I have Lang."

Angus thinks to himself that pressing may not have been the best course of action, but it is water under the bridge now.

Belkior (AC 22; HP 48)  4d8(3+6+7+3)=19
Friday January 20th, 2006 3:04:53 PM

The halfling cleric realizes now what has happened inside the barn. After the Lightning Bolt and other magic, he tries to see inside the barn where the vampire spawn are lurking.

If he can see enough to have Line of Effect, Belkior will call down the holy fury of Alemi upon the foul undead. He intones a prayer and casts Holy SMite upon them, positioned so as to catch most of them in the blast and avoiding his companions inside the barn.
Holy Smite - 19 damage and Blind for one round to evil creatures, DC 18 Will save for half damage and no blindness. If Ashlan or Syr are neutral, they take half damage and save for quarter.

If he cannot see inside, Belkior will opt to protect his companions. He invokes a protective ward around Famina, then slaps her on the back.

"Get in there! You're protected from the vampires' worst effects!"
Death Ward - immune to death spells, magical death effects, energy drain and negative energy effects

Actions
Standard - cast Holy Smite or Death Ward

Active Spells
Prayer - party has +1 luck bonus on attack, damage, saves and skill checks; opponents have -1 penalty; 6 rounds remaining

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

Syr (AC 19/18 dex -1 HP 64/68) Prayer, Inspire?  d20+8=15 d20+12=32 d20+12=29 d20+7=8 d10+6=16 d10+6=8
Friday January 20th, 2006 4:37:13 PM

Realizing now that he walked straight into a trap, the elf's heart begans hammering in his chest (Will save 15, phew). Taking in the situation he looks around at Ashlan nervously. "Hey, Ash, the way I see we it we have options, force our way past Lang and hurt him or take these guys on now? Personally, I'm opting for #2. Let's focus on taking down 1 creature at a time, attack the same one as I?" He throws several punches and kicks at #1 in front of him. (Attack 32 (no crit for undead, right?), 29, 8 Damage 16/8)

Wynn (AC 19, 45/52 HP, +1 Prayer)  d20+10=21 d20+8=20
Friday January 20th, 2006 5:24:56 PM

Wynn sees the lightening bolt just in time and manages to avoid the worst of it. His sword ready, the bard continues his attempt to shake Lang from the mental grip of the undead.

'Cross the deep-gullied vale, up the mountain's steep side,
Through the rough foaming river's impetuous tide,
O'er the fortified redoubt, close wedged in array,
Regardless of safety they follow their prey.

The alarm of the drum and the giant's loud roar,
The dragon's hot breath but inflames them the more.
No dangers dismay, for they fear no control,
But glory and hope inspires every soul.


Countersong=20


Ashlan Sinclair-AC:19-HP:63 prayer  d20+4=24 d20+12=32 d20+12=28 d20+7=14 d20+11=23 d8+9=16 d8+9=11 d8+9=13 d4+8=9
Friday January 20th, 2006 6:49:46 PM

(reflx:24 nat 20 on fireball)

Ashlan whispers a thanks to Belkior for his help with the spells and such and nods as he speaks to Syr, "I'm with you Syr, lets show these undead skum the power of two battle hardened veterans." He moves in and swings hard at the same vampire spawn that Syr attacks, slashing hard both times with his magical mithril longsword and slashing once with his mithril kukri.

(Can hit AC:32(cri:28), 14 &23 Damage:16(crit:11), 13 &9)



ADM Matt C. 
Friday January 20th, 2006 8:57:14 PM

Hey, since I am going to be ADM, when you guys get a chance please email me your characters.

WLCMLC@ATT.NET

Famina (AC 21, hp 57/78)  d20+13=29 d20+16=26 d8=6 d20+14=32 d8=1
Saturday January 21st, 2006 5:49:40 AM

(Strangely, the DM's post says I'm both inside the barn and outside the barn. But I think that's a type, I'm actually outside still.)
(Reflex roll accidentally erased: Got a 7. Failed my reflex save, took full damage. -3 from DR tho.)
Combat begins and Famina is ready... Almost. The two other fighters get ahead, but one is strangely blocking them. At first, she's uncertain, is it some sort of battle tactic. But one glance at her companions convinces her it must be an enchantment of some kind.

(Seems like there's several sorts of situations going on at once... I see 3)
Possibility One and Two: (The door manages to be blasted open.)
Famina sees beyond the tall bugbear's shoulder the shadows moving, illuminated by her companions spells. And that's where she has to be. She moves right into the bugbear's face, ignoring him casually, letting him hit her, as she scoots right past him.
If he's in the way, then, that means something else... If there's no other recourse, she has to get him outta the way. She darts forward, and at the last second goes low, and shoves her shield high, forcing him off his feet and hopefully into the room beyond. (Bull Rush attempt DC 29 on him)
Possibility Two (same situation as above):
If she can get by him without doing this, she darts beside him through the door. (Sprint Attack and Mobility should provide some protection or allow some of that, I think) She darts into attack range and lets the battle take her over completely. (Entering Rage) She ends her move and attacks a vampire on the edge, probably the one on Syr's side. (#4) (Hits AC 26, does 6+4+2+1+1+1=15 damage) She slashes deeply with her magically oiled, but quite plain otherwise blade.
Possibility Two: (Xenia does not manage to open the door with her spell, so Belkior enchants Famina)
Seeing that the door is still standing, there's no real way in the house... Except to continue to hammer the door. Taking a step forward and just barely staying outta reach of the burly bugbear, she takes a swing at the door with her sword, hacking at it like a club, hoping to chop down the remainder. (AC 32, does only 1+4+1+1+1=8 damage, magical weapon)

ADM Matt C.  d20+9=20 d20+8=19
Saturday January 21st, 2006 1:27:26 PM

OOC -- I am making the assumption that everyone has included the effects of the Prayer spell in their rolls.

Inside the barn (Syr, Ashlan & 4 Vampire Spawn):

Syr and Ashlan both realize that they have fallen into a trap. The situation does not look good. Not only are there 2 undead in front of them, but 2 more have join the battle behind them, cutting off their retreat. Compounding their dire position, they hear the barn doors slam shut behind them and a series of explosions rock the door, but do not burst it open. They are alone in the barn, who knows what else will drop in on them. Thank goodness there is light from Angus's light spell. Syr realizes they must reduce the amount of attackers quickly or be overwhelmed.

Syr attacks VS #1 with a flurry or arms and legs damaging it 2 times for a total of 14 after damage reduction. Ashlan heeds Syr's battle wisdom and stabs at VS #1 and strikes it with his longsword. Both he and Syr watch in amazement as the VS becomes gaseous and starts to drift upward. Ashlan sticks his Kukri into the now gaseous form and realizes he cannot damage it when it is in this form.

OOC -- Undead do not take extra damage from critical hits.

Outside the barn (Lang, Sunshine, Wynn, Famina, Xenia, Belkior and Angus):

The group outside the barn tries desperately to enter the barn through the closed barn doors. Angus blasts it with a lightning bolt and Xenia hits it with a fireball bead (doors are roughly 10' high so Lang, Sunshine and the oil flasks will get caught in the blast). The blast is not strong enough to do any structural damage to the door (same rules apply as for lightning bolt), but it does start the doors on fire. It also forces Lang and Sunshine to vacate their position in front of the doors as the oil flasks erupt and the grassy area in front of the doors goes up in flames (reflex saves 20 & 19 for Lang & Sunshine). Wynn, hoping to break the enchantment on Lang, starts singing. Unfortunately it does not appear to have any effect on Lang. Belkior, hoping they can get inside quickly, enchants Famina with the spell Death Ward. Frustration mounts on Famina as she sees the barn doors still closed, and a blaze blocking the way to the doors.

OOC -- Famina, damage reduction only applies to physical/combat attacks, not spells.

Vampire Spawn #1 AC 15; in Gaseous Form
Vampire Spawn #2 AC 15; HP's 22/29 (fast healing for 2)
Vampire Spawn #3 AC 15; HP's 29/29
Vampire Spawn #4 AC 15; HP's 29/29

Lang ac 22; hp 59/80
Sunshine ac 22; hp 47/47

Post to follow.

ADM Matt C.  d20+4=15 d20+4=22 d6+4=5 d20+8=12 d20+8=22
Saturday January 21st, 2006 1:57:35 PM

OOC - The prior post ended the last round (combat round #2). This post will start the new round (CR #3).

Inside the barn:

The 3 remaining Vampire Spawn continue their assault on Syr and Ashlan.

Vampire Spawn #2 takes a 5 foot step back from Ashlan and looks him directly in the eyes. Ashlan feels the powerful will of the undead invade his brain once again, trying to get him to stop fighting.

OOC - Ashlan, Will save DC 14 or be Dominated with the command to stop fighting.

Both Ashlan and Syr feel the remaining 2 Vampire Spawn strike their backs (-1 for Prayer and no flanking now).

Ashlan hit AC 15 - Miss.
Syr hit AC 22 (reduce in above roll for Prayer); damage 4 (reduced 1 for Prayer).

OOC - Syr please make a Fort save DC 14; if fail gain 1 negative level.

Outside the barn:

The group outside watches as the small inferno rages on in front of them, effectively keeping them from the barn doors. The charred, cracked but still closed barn doors taunts them unmercifully through the flames and smoke.

Lang looks at the fire and the doors and ignores the group. He still has that same expressionless look on his face, although his fur is somewhat singed now. Sunshine remains at this side.

Listen DC 15 - to hear Syr and Ashlan talking and the battle going on inside.

Spot DC 26 - to see 2 Ghasts, 1 singed, on top of the barn.

Angus - Mage Armor HP 28 AC 14  d20+2=17 d20+2=18 d20+7=27 d20+2=13
Saturday January 21st, 2006 4:49:14 PM

Angus is too busy concentrating on Lang to notic much else (spot 17), but does hear Syr and Ashlan still fighting. "Hold on Syr and Ash we are on the way!" Angus shouts above the racket.

Angus thinks to himself, must free Lang, and he casts a targeted dispel magic on the Bugbear (natural 20!!!)and he watches his reactions (sense motive 13). Angus call out to the Shields outside "Watch Lang, I MAY have freed him. If no one can get in the barn immediately, I will blast it again, so watch out."

Spell Slots used:

0 level 3/6
1 level 1/8
2 level 1/7
3 level 3/5

OOC: Another great post Matt!

Famina (prayer, song, death ward, hp 65/92)  d20+6=25
Saturday January 21st, 2006 8:49:24 PM

"That's it!"
With a high-pitched undulating yell, like that of an angry cat, Famina drops her shoulders, ignores the presence of Lang, and barrels into the door. (Raging!, rolled a DC 25 Strength Check to smash the door open. I think that does it; I looked up doors in the SRD and saw that plain ones have a break DC of 13/15, good ones 16/18, and strong ones 20/25 (stuck/locked). Woohooo!)
She is heedless of the fire letting it flicker at her. Swiftly she steps through the fires, ignoring them if they ignite upon her (which is possible and up to the DM) and instead just moves right up to one of the undead. (But that's all, because the break action was her standard action, and the move is the rest of her turn)

Famina (prayer, song, death ward, Rage, AC 19, hp 65/92)  d20+6=25
Saturday January 21st, 2006 8:49:55 PM

"That's it!"
With a high-pitched undulating yell, like that of an angry cat, Famina drops her shoulders, ignores the presence of Lang, and barrels into the door. (Raging!, rolled a DC 25 Strength Check to smash the door open. I think that does it; I looked up doors in the SRD and saw that plain ones have a break DC of 13/15, good ones 16/18, and strong ones 20/25 (stuck/locked). Woohooo!)
She is heedless of the fire letting it flicker at her. Swiftly she steps through the fires, ignoring them if they ignite upon her (which is possible and up to the DM) and instead just moves right up to one of the undead. (But that's all, because the break action was her standard action, and the move is the rest of her turn)

(Forgot to add a few things in the title ofthe post)

Xenia (AC20, HP42/42)  d20+18=29 d20+13=14 d20+11=21 d6=6
Sunday January 22nd, 2006 11:17:11 AM

The roar of the conflagration fills the ears of the dark half-elven rogue. But through the smoke and fire, she spies the two figures on top of the roof.

"Beware above!" she sounds the warning before her hand moves to one of the medium-sized beads on her necklace. Then she stops. They'd have to get down from there first before they could do anything. And, to her eye, that's some 20 or 30 feet up.

"Belkie!" Xenia shouts over the sound of the crackling flames. She points to the two Ghasts on the roof. "There must be an entrance up there somewhere. I saw a light just before the front doors closed. Be ready."

A brief whirring cuts through the sound of crackling fire, as the rogue palms a normal sling bullet and sends it streaking toward one of the slightly burnt Ghast above.

Rolls and Actions
Spot 30 with Prayer
Listen 14 (Nat 1)

Sling, Hit Singed Ghast AC22, Damage 7hp (Prayer effects added here.)

Syr (ac 19/18 dex -1 HP 60/68)  d20+8=15 d20+12=29 d20+12=16 d20+7=14 d10+6=11 d10+6=16
Sunday January 22nd, 2006 12:41:55 PM

Hearing Angus shouting encouragement he screams, "Lang, if you are in there, open the DARN door!!! If you can do that, I promise never to charge off again! I'm staying in the rear of the group from now on."

Snapping his fingers as the creature in front of him drifts off, "Quick Ash, the one that hit you. We can yet get through this!" Turning he lands a couple kicks on the creature one with perfect form (att 20 31 14 dam 11 16).

Ashlan Sinclair-AC:19-HP:63 prayer  d20+4=12
Sunday January 22nd, 2006 6:55:41 PM

(will:12, fail)

Ashlan suddenly stops fighting, unable to stop it even though his senses tell him he should help Syr more but he just can't control himself.

(LOL, sorry Syr, tried.)

Belkior (AC 22; HP 48) - Prayer  d20+8=26 d8+2=4
Sunday January 22nd, 2006 10:49:20 PM

The halfling cleric realizes that they need to get the doors open to both rescue their companions and to defeat the undead. If Angus is correct, however, Lang may no longer be blocking the way.

Going on the offensive, the halfling calls up a Spiritual Weapon, calling a warhammer to attack the ghasts on the roof of the barn. The weapon comes into being and also attacks the singed ghast.
Spiritual Weapon hits AC 26, 4 damage

After doing so, Belkior moves to keep position with Angus.

Actions
Standard - cast Spiritual Weapon

Active Spells
Prayer - party has +1 luck bonus on attack, damage, saves and skill checks; opponents have -1 penalty; 5 rounds remaining

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward*(2) (D - Holy Smite)
* = cast


Wynn (AC 19, 45/52 HP, +1 Prayer) 
Monday January 23rd, 2006 12:06:28 AM

The bard sees Xenia reach for another bead and tumbles back away from the door. He keeps singing, now to encourage hope and conviction in his comrades [Inspire Courage]


Whenever the foe stands arranged in their sight,
With ardour impatient they pant for the fight.
Rout, havock, confusion - they spread through the field,
And hope springs eternal behind the red shield.



JimF for ADM Matt  d20+3=7
Monday January 23rd, 2006 12:21:03 PM

Was asked to roll a new will save for Lang for future actions of the big furry fella. Not good.

Al - OoC 
Monday January 23rd, 2006 1:00:06 PM

More of a Won't Save than a Will Save?

Scott - OOC 
Monday January 23rd, 2006 8:15:20 PM

Friends -2
Vamps +2
uhoh

Ashlan Sinclair-AC:19-HP:63 prayer  d20+4=18
Monday January 23rd, 2006 8:49:18 PM

(Ignore this, thought I seem a DM post so did the roll and then noticed no post yet. Dang a 18 Will would of been a good one too. Erase this after while or I can DM to keep the board free if you like of ooc stuff.)

ADM Matt C.  d3=3 2d3(1+3)=4
Monday January 23rd, 2006 9:36:45 PM

OOC - Disregard last post - perhaps I should be setup with DM access.
End CR #3

Inside the Barn (Syr, Ashlan & 3 active Vampire Spawn):

Syr hears the voice of Angus from outside the barn letting them know that help is on the way. He strikes with renewed vigor at the Vampire Spawn in front of him and urges Ashlan to keep the pressure on (total damage 17 after damage reduction). Syr takes a quick glance towards Ashlan when he doesn't see the man's weapons strike out and is dismayed to see his new friend standing there with his arms at his sides and a vacant look on his face. The gaseous form VS is now out of sight up in the second level.

Outside the Barn (Lang, Sunshine, Wynn, Famina, Xenia, Belkior and Angus):

Xenia and Belkior both see the 2 Ghast peering down at the group from on top of the barn. Both are satisfied with solid hits from their weapons to the singed Ghast and ecstatic when the Ghast rolls off the roof and makes a loud thump in the grass. Both see the other Ghast retreat from view. Belkior moves back to stand near Angus, who is disappointed that his powerful Dispel Magic spell did not release Lang from his enchantment. Wynn, Lang and Sunshine move away from the doorway as it is bombarded multiple different ways. Famina takes advantage of the clear path to the doorway and rushes through the flames, lowers her shoulder and smashes into the barn doors. She shatters one of the doors from it hinges and ends up in the barn facing the backs of 2 creatures in disheveled clothing (take 3 fire damage). Lang appears to go through an internal struggle (failed Will save) and moves back in front of the now open doorway, and repeats his do not enter message to the remaining Shield members (4 fire damage). Sunshine remains where he is outside of the fire area.

Marching Order:
Vampire Spawn #2 (25' in barn)
Syr (20' in barn engaged with VS #2)
Ashlan (15' in barn)
VS #3 & #4 (10' in barn)
Famina (5' in barn)
Lang and Sunshine (outside barn about 10 or so feet from the doorway to one side)
Wynn (outside barn about 15 or so feet back from the doorway to the other side than Lang)
Xenia (outside barn about 20 or so feet back from the doorway)
Belkior & Angus (outside barn about 25 or so feet back from the doorway)

Creature Status:
Vampire Spawn #1 AC 15; in Gaseous Form
Vampire Spawn #2 AC 15; HP's 7/29 (22-6-11+2)
Vampire Spawn #3 AC 15; HP's 29/29
Vampire Spawn #4 AC 15; HP's 29/29

Lang ac 22; hp 55/80
Sunshine ac 22; hp 47/47

Post to follow.

ADM Matt C. 
Monday January 23rd, 2006 10:05:02 PM

Start CR #4:

Ashlan, fighting with all his will to break the Vampire Spawn's mind hold on him, hears in his head an order that brings dread into his heart.

"Kill this creature attacking me now!"

OOC -- Ashlan new Will save DC 12 or move forward 5 feet and attack Syr at +2 for surprise.

Vampire Spawn #2 then moves towards a stall and climbs into it and then up the wall to the second level (Syr may make an AoO before it is up to the second level; Ashlan you are to far away to get an AoO on the retreating VS if you make your save).

Vampire Spawn #3 & #4 face Famina and both gaze directly into her eyes. She feels the crushing power of 2 of the Undead's minds hit her at once. She feels them compelling her to do something she does not want to do.

OOC -- Famina, TWO Will saves DC 14 or be Dominated with the command to turn around and not let anyone into the barn.

Vampire Spawn #3 & #4 then move towards the wall and climb up to the second level.

OOC -- Famina if you make both saves you may take an AoO on one of the VS before it climbs up to the second level).

Lang stands in the doorway looking at the group outside with his vacant, but determined look. Flames from the dying out fire singes the fur on his legs (? Fire damage ).

OOC -- Angus/Jim please make a Will save DC 18 for Lang to break the Dominate for standing in the flames.

Belkior and Xenia do not see any sign of the Ghast that moved back from the roofline. The Ghast that fell off roof remains lying in the grass. The entire group outside can see the three Vampire Spawn for a brief time before they move out of view as they climb up to the second level.

ADM Matt C.  d3=3
Monday January 23rd, 2006 10:07:49 PM

Fire damage for Lang.

Wynn (AC 19, 45/52 HP, +1 Prayer) Inspire Courage  d20+11=16
Monday January 23rd, 2006 11:41:54 PM

Wynn darts past Lang [tumble=16] and dives through the flames where he saw Famina charge through. The bard rolls to his feet, sword drawn, ready to face whatever dangers lie within.

[OOC inspire courage will last 5 rnds]

Belkior (AC 22; HP 48) - Prayer, Inspire Courage  4d8(8+1+5+7)=21
Tuesday January 24th, 2006 7:39:41 AM

While the three vampire spawn are still within sight, the halfling cleric calls down the holy smiting wrath of Alemi on these foul creatures.

Belkior shapes his hands into the symbol of Alemi and mutters a prayer that will cast Holy Smite. He requests that the spell be centred upon the undead visible inside the barn.
Holy Smite = 21 hitpoints damage to evil creatures, 10 hitpoints to neutral - Will DC 18 to take half damage.
Spell is centred on the three undead visible, whatever height they are above floor. If they are out of sight, centre the spell high enough above the floor to catch anything on the second level.


"We've got to destroy the undead ... Lang should be okay then!"

Belkior looks over to Angus, attempting to gauge whether to move closer or not. If nothing else, some of his companions are going to require healing soon enough. The little Healer moves 20' closer to the barn doors.

Actions
Standard - cast Holy Smite
Move - 20' closer to barn

Active Spells
Prayer - party has +1 luck bonus on attack, damage, saves and skill checks; opponents have -1 penalty; 5 rounds remaining

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast


Angus - Mage Armor - HP 28 AC 14 (-1Cha)  d20=3 d20=19 4d6(5+2+1+2)=10
Tuesday January 24th, 2006 8:52:48 AM

Angus moves up 10 feet to be by Belkior and whispers to him "Lets pour it on." and he casts scorching ray at the two vampire spawn (3 & 4).

AC 3, miss (hit the broad side of the barn)
AC 19, hit damage 10

Angus is less than pleased with the results, but he did not want to hit his friends again (-4 to fire into combat?).

Angus call out to his friends again. "Watch where the vile creatures go to as we must kill them permanently."

Spell Slots Used:

0 level 3/6
1 level 1/8
2 level 2/7
3 level 3/5


Xenia (AC20, HP42/42)  d20+19=28 d20+14=15 d20+9=17 d6+1=7
Tuesday January 24th, 2006 10:50:02 AM

"Gotcher back guys." Xenia tosses the quick phrase over her shoulder to Angus and Belkior.

As the two pour magic into the barn's interior, and the rest of the guys rush in for the slice and dice, the dark rogue holds her place watching the roof line, watching the left, watching the right, turning an eye behind the group. But, most of all, she watches the ghoulie who just came down off the roof.

Flump and down? That don't sound right. So she watches. Her sling turns, a lazy whirring disk. If that skinny gray guy moves, she's gonna peg it.

If only the fire wasn't so loud, so she could hear something.

Rolls and Actions
Spot 28
Listen 15 (Nat 1, Again!!!)

Ready Action, If Ghast on the ground Moves, hit it.

Sling, Hit Downed Ghast AC17 (-4 Attacking Prone w/Ranged Weapon, +1 Prayer, +1 Inspire)
Damage 7hp

Active Effects
Prayer 5 rounds remaining
Inspire Courage 5 rounds remaining

Syr (AC 19/18 HP 62/68) dex -1, prayer, inspire  d20+12=31 d10+6=14 d20+14=21 d20+6=20 d10+6=9
Tuesday January 24th, 2006 5:43:24 PM

Hearing the crash of the barn door, "Thank Domi, the cavalry is here!" Calling back over his shoulder, "Be careful, they turn misty and float away to the 2nd level."

Without looking back he calls out, "Ash..?" Taking a last swing at the spawn he lands another solid blow. (AoO 31 damage 14) A smile crosses his face as one of his tormentors drops and he turns around to check on Ashlan.

Seeing a spark return to the mercenary's eyes he growls at him, "I don't need bystanders! I need someone to watch my back, you do that again and I'll take you on myself after this. Let's help Famina NOW!"

Syr slides past him moves past Ashlan and attacks the vampire spawn closest to her. (Att 21 damage 9).

OOC: I'm assuming because of the way you worded Ash's order that Syr slew the vamp that dominated him?

Ashlan Sinclair-AC:19-HP:63 prayer  d20+4=8
Tuesday January 24th, 2006 8:15:30 PM

(OOC:I hope Syr was right since I rolled a Will:8. Not sure what actions Ashlan should take. I'll post depending but would like to wait for info before I do.)

ADM Matt C. 
Tuesday January 24th, 2006 8:28:12 PM

Ashlan you move forward and attack Syr with all your attacks at +2 for surprise.

The dominate is not broken if the VS goes into gaseous form.

ADM Matt C. 
Tuesday January 24th, 2006 10:24:01 PM

OOC - Belkior are you 7th or 8th level? If you are 7th level then the Holy Smite spell will only do 3d8 damage for a total of 14/7 to evil and 7/3 to neutral.

Xenia - OoC 
Tuesday January 24th, 2006 10:32:08 PM

I suspect that Belkior is Good Domain. As such, he casts spells with the Good descriptor at one caster level higher. (Going from 7th to 8th, in this case.)

Famina (62/92, AC 19, prayer, song, magic weapon, death ward, rage)  d20+7=20 d20+7=18 d20+14=18 d8+9=11 d20=18 d20+16=27 d8+9=15
Wednesday January 25th, 2006 12:09:25 AM

(Sorry, I send in my char sheet to what address again?)

Pure loss in the rage, the voice of a comrade pushing her on, and a god's will itself provoke her beyond any stage she can be stopped by mere charms. It's like a brick wall to the vampires, and a second later, she attacks them with incredible power.
(First swing, AC20 (+7 BA +4 Str +2 rage +1 prayer +1 song +1 weapon), 11 damage if that hits)
But now the monsters rush up to the second floor. Famina, in a rush to get them, looks around for any stairs. If there is any route to get to them, she will rush up it.
But it is also likely that there is no route up to the second floor. If that is the case, she rushes forward underneath them and when underneath, takes a jumping swing at one!

(Jump of 18, as my armor negates much of my strength bonus)
(Whether I run up stairs to engage one, or jump and swing, I hit AC 27 and did 15 damage)

Belkior - OOC 
Wednesday January 25th, 2006 7:49:43 AM

Al has it correct, Belkior has Good domain so casts at 1 higher level.

Character sheet is on the way.



ADM Matt C.  d20+5=22 d20+5=6 d20+3=9
Wednesday January 25th, 2006 10:59:51 AM

Saving throws for VS #3 & #4 vs. Holy Smite (18):

21 & 5 after Prayer.

Saving throw for Lang to break Dominate (18):

10 after Prayer.



ADM Matt C.  d20+15=27 d20+10=22 d20+14=19 d8+9=16 d8+9=15 d4+8=10
Wednesday January 25th, 2006 11:24:45 AM

If I read from Ashlan's prior posts he gets 2 swings with his longsword at +12/+7 and 1 swing with his kukri at +11 before Prayer and surprise.

To attack Syr in CR #4: 27, 22 & 19.
Damage: 16, 15 & 10.



ADM Matt C. 
Wednesday January 25th, 2006 11:30:14 AM

End CR #4

Syr -- attacks VS #2 and it goes into gaseous form, turns to move and is attacked by Ashlan.
Ashlan -- Dominated and attacking Syr.
Famina -- attacks VS #3 and does not see a way to the second level or see any VS up there.
Wynn -- tumbles past Lang and is in the barn.
Lang -- standing in the now broken doorway (Dominated).
Belkior -- casts Holy Smite hitting VS #2, #3 & #4 and moves up near Lang.
Angus -- casts Scorching Ray hitting VS #4 and it goes into gaseous form; moves up near Belkior.
Xenia -- standing ready outside the barn; no movement by the Ghast in the grass or on the roof.

OOC -- If Syr or Ashlan are non-good neutral then they need to make a save versus the Holy Smite (DC 18) or take 10/5 damage.

VS #1 -- gaseous form and out of sight on the second level.
VS #2 -- gaseous form and out of sight on the second level.
VS #3 -- AC 15; HP's 15/29 (29-10-6+2);out of sight on the second level.
VS #4 -- gaseous form and out of sight on the second level.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Start CR #5

A similar flash of light as seen before in the barn can be seen again by all the Crimson Shields.

Ashlan continues his attack on Syr (I will roll for him again if he does not post).

Lang continues standing in the now nearly burned out fire, staring at Xenia, Belkior and Angus. He moves, so as to put his large body in as much of the doorway as possible, making any attempt to go past him as hard as possible.

The eerie quiet and stillness starts to return as the battle subsides and the fire burns out.

Xenia (AC20, HP42/42)  d20+18=22 d20+13=32
Wednesday January 25th, 2006 12:39:36 PM

"You just stay there, Big Guy." Xenia stares back at Lang.

"Heads up!" the rogue calls out to those in the barn. "I think you got a Ghast in there with you now!" It's not hard to figure out what that light is. There's a door of some sort up there on the roof.

"Angus," the sling keeps turning, "I got a rope and grappling hook. We can go up from the outside. There's got to be a door there somewhere. Or, we can go up from the inside." She shakes her head as she scans the area.

"But, even after we get up there, I don't know what we're going to do. How do you kill these things? We don't got much daylight left."

Rolls and Actions
Spot 23
Listen 33

Active Effects
Prayer 4 rounds remaining
Inspire Courage 4 rounds remaining

Belkior (AC 22+2; HP 48) - Prayer, Inspire Courage  d20+9=19
Wednesday January 25th, 2006 1:53:42 PM

The halfling cleric listens to Xenia's words, nodding in agreement. He thinks over what he learned of undead in the seminary school.
Knowledge Religion = 18

"Xenia's right, Angus. Probably the vampires have some kind of shelter, maybe their coffins, inside the barn. Maybe up above where we're seeing them go."

Pointing into the barn, Belkior continues.

"We have to get in there quick! An hour at most, at least before the sun goes down. Get in there, find what they're sheltering in and drag them out into the sun while they're still helpless."

Speaking softly, Belkior approaches Lang. "Lang, can we enter now? What will you do if we try to enter?"

"Remember all those times that I've healed you and Sunshine? Patched you and got you healthy? How all of us have worked together to protect the orphans? That's why we're here, to ensure that this place will be safe for them."

All the while, Belkior is edging closer to the entrance. He's trying to see if his calm words are enough to sway Lang. Failing that, hopefully Lang will resist if he is driven to attack Belkior. Or, that Belkior's armor will be enough to protect him. Expecting an attack, the little healer will hunch his shoulders.

OOC - Any chance of Aid Another for the Will save that Belkior is trying to trigger?

Actions
Move - ahead into barn
Standard - fight defensively

Active Spells
Prayer - party has +1 luck bonus on attack, damage, saves and skill checks; opponents have -1 penalty; 4 rounds remaining

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast



Angus - Mage Armor - HP 28 - AC 14 
Wednesday January 25th, 2006 1:57:51 PM

Angus considers Xenia's request. "Wait one second girl. I need to try something first."

If Angus can see Ashlan he will cast Angus's Hideous Laughter on him DC will save 17. If he can not see Ashlan he will cast it on Lang.

"If I knock down Ashlan or Lang, see if you can tumble inside and help. I think Belkior and I can handle things out here for a bit, but they need the help inside."

Angus looks down at Belkior "Nice spell. We will need more of those tomorrow."

Spell Slots used:

0 level 3/6
1 level 1/8
2 level 3/7
3 level 3/5

Famina (AC 19, hp 52/92, prayer, rage, song, death ward) 
Wednesday January 25th, 2006 5:15:18 PM

This one last round Famina spends pacing, staring up in the darkness, her rage still on...but as it becomes apparent the enemy has, at the least, withdrawn, she begins ot relax and come out of it.
(If any undead makes itselfa vailable, she will rush and attack it, readied action. +15 to hit, 1d8+9 damage. OTherwise, at the end of this round she'll go un-raged)

Syr (AC 19/18 HP 37/68) dex -1, prayer, inspire  d20+10=13
Wednesday January 25th, 2006 6:45:44 PM

Syr staggers under the blows as Ashlan stabs him in the back. He calls out to the others, "Ashlan's turned beware!" He continues running straight out the barn (tumble 13 to get past Lang if necessary) to the safety of the halfling's side "Belk, I don't feel so well, can I please get a pick me up?" While waiting, the monk lays a hand on his own wounds caused by the mercenary's sword uttering curse words under his breath, "JUST FINE! I HAVE NO PROBLEMS with ghouls, ghasts, or vamps but betrayed by my own party and I'm near dead!"

Ashlan Sinclair-AC:19-HP:63 prayer  d20+12=17 d20+7=13 d20+11=26 d8+8=16 d8+8=11 d4+7=10
Wednesday January 25th, 2006 9:26:22 PM

(OOC:Sorry for not getting a post in yesterday. To be honest I was hoping not to since I hate attacking fellow players. I'm sure Scott understands that Ashlan is being controlled, it's just against my style normally is all and I don't like the idea of hard feelings. Sorry none the less Scott and hope Syr and the others do not hold it against Ashlan. Also do to having to continue his attack on Syr does Ashlan need another Will save?)

Ashlan still under the vampire spawns influence moves to continue his attack on Syr. If Syr gets away before he can move far enough or what not to attack then he most likely follows (inless the DM stats otherwise.) Otherwise Ashlan presses his attacks.

(Can hit AC:17/13 &26 Damage:16/11 &10)

Wynn (AC 19, 45/52 HP, +1 Prayer) Inspire Courage  d20+6=7 d20+11=24 d4+3=7
Wednesday January 25th, 2006 10:46:08 PM

Wynn watches in horror as Syr reels under the avenger's blows. "Xenia was right" he thinks to himself, "that scum cannot be trusted"[Sense motive=7].

The bard slips a dagger from his boot and sends it spinning towards Ashalan [Hit AC=24 for 7 HP]. "What crime has Syr committed that you would seek his life in payment?" Wynn cries out as the dagger finds it's target.

ADM Matt C.  d20+8=15 d20+10=17 d20+8=21 d20+10=12
Wednesday January 25th, 2006 11:45:48 PM


End CR#5:

Approximate marching order:
Famina is raging and pacing inside the barn. She is waiting for one of the undead to make the mistake of showing itself so she can jump up and stab it. She moves all around in the lighted area, but is not able to attack anything (spot check DC 10 to see a ladder to the second level on the back wall of the barn).

Wynn is also in the barn. He is horrified by Ashlan's attack on Syr and wonders if Ashlan really is a bad guy. He launches his own attack against Ashlan, hitting Ashlan with a dagger for 7 points of damage (Wynn may make a spot check DC 20 to see a ladder on the back wall of the barn).

Ashlan is still dominated and still attacking Syr. He gets an AoO in on Syr before Syr moves out of range (miss with first roll of 17). Ashlan follows Syr and attempts to get past Lang, but is thwarted by Lang's bulk standing in the doorway (took your second roll of a base 6 to muscle/bull rush past Lang and you failed). Ashlan barely flinches when the dagger strikes him. He is so focused on getting to Syr. He re-groups and tries to get past Lang (Ashlan pick tumble, bull rush or overrun to get past Lang; whichever is your best method; Lang will take 10 for being in the doorway but will not try to stop you with his strength).

Syr runs as fast as he can away from Ashlan after Ashlan's brutal surprise attack against him. He is barely able to tumble past Lang, bounces off Lang's body and lands at Belkior's feet. With a groan he asks for some of Belkior's healing magic and complains about the injustice of it all.

Lang is still dominated and standing in the doorway. He is happy to see Syr leave the barn as it fits the instructions that were given to him. Lang feels the presence of Ashlan behind him trying to get past him. Keeping an eye on everyone outside the barn, he moves slightly to leave a path for Ashlan to leave the barn.

Belkior tries a different method to enter the barn, a soothing voice. It is not successful as Lang stays in the doorway. Belkior remembers from his clerical training that if they can get the Vampire Spawn into the daylight it will destroy them and free Ashlan and Lang from the domination. He also remembers that Vampire Spawn need to get back into their coffins to be able to return to a solid form if they have been damaged enough to be put into gaseous form.

OOC - to get past Lang you need to Bull Rush, Overrun or Tumble.

Angus casts Angus's Hideous Laughter on Ashlan.

OOC - Ashlan Will save DC 17 or fall prone and be laughing for the next 7 rounds (no actions can be taken).

Xenia still standing ready outside the barn offering up an alternative method of getting into the barn.

Start CR #6:

OOC - The barn is 30 feet wide by 50 feet long with 10' wide stalls on both sides and a 10' wide corridor down the middle. The second level is the same configuration as the first except for a 10' wide crosswalk from one side to the other (the second level looks like a capital H; no stalls just open storage space with railings; the VS was hanging from a rope attached to the crosswalk). There is a wide ladder at the far end of the barn leading to the second level (not within the light spell). The second level is at about 20' high and the overall ceiling starts at 30' high on the edge to 40' high in the middle.

OOC - Famina (+1) and Wynn (at -4) make Listen DC's 15/17 to hear Ghast/VS movement on the left side of the second level. Make Spot DC's 21/12 with the same modifier's to see the Ghast/VS standing on the left side of the second level by the crosswalk. Anyone else getting into the barn this round can make a Spot DC 21/12 at -8 to see the Ghast/VS.

Otherwise it is quiet and still.

VS #1 - gaseous form and out of sight on the second level.
VS #2 - gaseous form and out of sight on the second level.
VS #3 - AC 15; HP's 17/29 (15+2);out of sight on the second level.
VS #4 - gaseous form and out of sight on the second level.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

ADM Matt C. 
Wednesday January 25th, 2006 11:53:35 PM

Ashlan please read the post carefully as more than one part pertains to you. Also please try to post soon as, I think, a few peoples' actions will depend on what you do.

I am sure that no one is angry at you for how the scenario is playing out. It is going totally different than I thought it would. I thought they would be draining the Shields levels away with their energy drain touch.

Wynn (AC 19, 45/52 HP, +1 Prayer) Inspire Courage  d20+6=20 d20+2=7 d20+2=19 d20-2=16 d20-2=18
Thursday January 26th, 2006 12:25:32 AM

The bard turns to follow Ashalan and Syr but instead his eye catches the parallel rungs of a ladder against the back of the barn.[Spot=20]. "Follow me" he calls out to Famina, "There's a ladder back here! Leave the betrayer til later!!" The last thought causes the bile to rise in his stomach.

Wynn heads for the ladder and begin's climbing. A noise alerts him to possible danger above and to his left [Listen=16/18] and he manages to catch a glimpse of the ghast near the catwalk [Spot=7/19].

"Be careful, there's one up here on the left!"

Angus - Mage Armor - HP 28 - AC 14 - (-1Cha) 
Thursday January 26th, 2006 7:50:43 AM

Angus is watching Ashlan carefully and also Lang. This round he casts Angus's Hideious Laughter on Lang, hoping to bring down the bugbear door. DC 17 will save.

Angus looks to Xenia. "If I bring Ashlan and Lang down, get inside and help Wynn and Famina. The rest of us will follow shortly."

Spell Slots used:

0 level 3/6
1 level 1/8
2 level 4/7
3 level 3/5

Angus looks to his small friend. "Help Syr, we will need his quickness to finish off the spawn. Got any more of those Wards to use. They are handy also, what a bag of tricks you are." Angus finishes with a grin.


Belkior (AC 22; HP 48) - Prayer, Inspire Courage  3d8(8+1+8)+8=25
Thursday January 26th, 2006 8:38:58 AM

When the monk rolls to beneath his feet, the halfling cleric is presented with something more familiar to him. Healing .... that's what he does best.

Belkior invokes the prayer of Alemi that brings healing energies and then touches the battered form of Syr. The monk's wounds knit together and he's nearly completely healed.

Since he doesn't have the strength or training to get past Lang, Belkior will again try to get the ranger to attack him. Hopefully, that will force the ranger to snap out of this mental control that he is under.

Actions
Standard - cast Cure Serious Wounds, 25 hitpoints
Move - up to, or into Lang's square

Active Spells
Prayer - party has +1 luck bonus on attack, damage, saves and skill checks; opponents have -1 penalty; 3 rounds remaining
Spiritual Weapon - 5 rounds remaining

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast



Ashlan Sinclair-AC:19-HP:45/63 prayer  d20+3=11
Thursday January 26th, 2006 10:06:10 AM

(Just a FYI, I wasn't ignoreing Angus's spell last round, just didn't know if he could hit Ashlan or not so was waiting for confirmation.)

Ashlan is hit by Angus's spell (will:11) and begins laughing, this causing him to be unable to try and get past Lang as he laughs uncontrolably. In the back of his controlled mind though he applauds Angus and truely hopes he can explain what has happened and the group won't hold it against him.

Lang - Dominated  d20+4=10
Thursday January 26th, 2006 10:52:49 AM

Lang fails his save verse Angus spell and falls to the ground laughing histerically.

Xenia (AC20, HP42/42)  d20+17=20 d20+19=30 d20+14=20 d20+12=20 d6+1=5
Thursday January 26th, 2006 11:46:59 AM

"Angus, that'll be the day when I can't slip past either of those two," Xenia replies. "Laughing or not."

The rogue comes in low, and casually tumbles past Bugbear Lang and the laughing Poison Guy. Her elf-touched eyes drink in the available light.

Then her sling whirrs, and another sling bullet streaks through the dim light of the barn toward the thin gray Ghast.

Rolls and Actions
Tumble 20
Spot 30
Listen 20

Hit Nearest Ghast AC21, Damage 5hp (Inspire added to Hit here.)

Active Effects
Prayer 3 rounds remaining
Inspire Courage 3 rounds remaining

ADM Matt C. 
Thursday January 26th, 2006 11:54:52 AM

There is only 1 Ghast and 1 Vampire Spawn visible/making noise. Both are on the left side of the second level.

Xenia - OoC 
Thursday January 26th, 2006 12:23:16 PM

I see. That's a Listen then a Spot.

Syr (AC 19/18 HP 68/68) Inspire, prayer  d20+9=16 d20+9=15
Thursday January 26th, 2006 4:08:36 PM

Syr gives the halfling a quick hug and shakes himself as if dusting off. Returning into the barn, he manuevers around the two men laughing throwing a, "NICE Job Angus!" over his shoulder as he makes for the center. Without pausing, he leaps for the rope, "That ladder is too crowded, let's see how those vamps like the battle being brought to them." Using his powerful upper body he attempts to climb up that way. (Jump 16 climb 15, doubt that Syr can climb all the way up this round but thought that I would try. Oh I forgot about prayer/inspire if it helps?)

ADM Matt C. 
Thursday January 26th, 2006 10:59:07 PM


End CR #6:

Wynn spots the ladder in the back of the barn and cries out his discovery to the rest of the group. He moves over to the ladder and begins his climb, ending his turn at the top of the ladder (still on the ladder).

Angus casts another Angus's Hideous Laughter, this time targeting his friend Lang. He knows that a fighter's weakness is its will save and is not surprised when the big guy falls to the ground, laughing hysterically. Angus urges Xenia inside and wonders when he will stop having to cast his spells at his friends and can cast them at his enemies. Angus remains outside.

Belkior casts a healing spell on Syr, watching the large gashes from Ashlan's weapons practically disappear from the power of his god Alemi. He once again moves towards Lang and breathes a sigh of relief when Lang falls down. Belkior enters the barn, stepping around his two laughing comrades. Belkior is standing just inside the doorway of the barn.

Ashlan remains on the ground laughing just inside the doorway (6 rounds remaining).

Lang is hit by the magic spell from Angus. He falls to the ground laughing just outside the doorway (7 rounds remaining).

Xenia tumbles past the two laughing fighters and lightly rolls to her feet. With a quick whirl of her sling she launches a sling bullet at the Ghast is hears a solid thump as it hits the Ghast square in the chest. Xenia is in the barn between the doorway the rope/crosswalk.

Syr feels a lot better as Alemi's healing power infuses into his body. He moves into the barn, ending his turn below the crosswalk, reaching for the rope that is just within the grasp of elf.

Famina still blinded by her rage continues to pace the floor. She does not notice the undead or pay heed to Wynn's shout about the ladder. Famina ends her turn near Syr.

Start CR #7

The Ghast moves behind a support column providing the creature with cover (effective AC 21 from range attacks from the ground level). He is still near the crosswalk.

The Vampire Spawn moves towards the ladder and directs its powerful gaze at Wynn. Wynn feels the overwhelming power to move towards the VS and protect him. The VS is away from the railings and has some cover (effective AC 19 from range attacks from below).

OOC - Wynn Will save DC 14 or be Dominated with the command to stand by the VS's side and protect him.

VS #1 - gaseous form and out of sight on the second level.
VS #2 - gaseous form and out of sight on the second level.
VS #3 - AC 15; HP's 19/29 (17+2); visible on the second level.
VS #4 - gaseous form and out of sight on the second level.
Ghast #1 - AC 17; Hp's 24/29; visible on second level

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Famina 
Friday January 27th, 2006 5:43:13 AM

Famina moves to the ladder and, given the opportunity, will climb up it to the top this round. She looks somewhat tired now that the heart of the battle is over. In her body's point of view, it used all of its energy already... but she has to keep on going, pushing it past that point...
"Right behind you!" she calls up to her fellow teammate as he heads up the ladder into the second floor area.

Wynn (AC 19, 45/52 HP, +1 Prayer) Inspire Courage  d20+6=19 d20+10=29 d8+4=11
Friday January 27th, 2006 7:50:49 AM

Wynn feels the wave of mental energy wash over his miind as he steps off the ladder. It is almost as if he cannot control himself, and he begins to lower his sword arm... Somewhere from deep within he finds the will to shake off the effect [Will=19] and with two quick strides, he thrusts his longsword into the emaciated body of his undead foe [Hit AC=29 for 11 HP]

Belkior (AC 22; HP 48) - Prayer, Inspire Courage  d20+8=15 d8+2=9
Friday January 27th, 2006 9:37:28 AM

The halfling looks up at where Syr and Wynn have run too. He can see the vampire and the ghoul from where he stands, so Belkior re-directs his Spiritual Weapon to attack the vampire.

The warhammer barely gets past the thing's defences but manages to inflict damage.
Spiritual Weapon - hit AC 15, 9 damage

After doing so, Belkior waits for his companions to move up the ladder before doing so himself. His short legs will slow him on the ladder and there's no point holding up anyone else.

While he is doing so, he looks around for any farm implements or boards that can be broken or split to make stakes.

"Does anyone see anything that can be made into a wooden stake?"

Actions
Move Equivalent - redirect Spiritual Weapon, hitting AC 15 for 9 damage
Move - held until everyone else who wants to mount ladder does so

Active Spells
Prayer - party has +1 luck bonus on attack, damage, saves and skill checks; opponents have -1 penalty; 2 rounds remaining
Spiritual Weapon - 4 rounds remaining

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast

Xenia (AC20, HP42/42)  d20+9=20 d6+1=6
Friday January 27th, 2006 10:39:55 AM

"Watch out for the Ghast, Wynn!" Xenia shouts up to the loft.

"There's the thing that was holding the door closed, Belkie," Xenia tosses over her shoulder as she palms another sling bullet. This time it's a silver one. "And it's already broken, so maybe it's got a sharp point."

There's the hum of a sling again, and a silver bullet flies past the railing of the loft to strike the Vampire guy.

Rolls and Actions
Hit Vampire AC20 (-4 for firing into Melee, +1 Prayer, +1 Inspire)
Damage 6hp (Silver Bypasses DR)

Active Effects
Prayer 2 rounds remaining
Inspire Courage 2 rounds remaining

Elves and Half-elves, when it tries to Dominate you, don't forget that you have +2 vs Enchantment.

Angus - Mage Armor - HP 28 - AC 14 - Prayer - Inspire Courage  d20+2=21 d20+5=22 d20+5=15 4d6(1+6+3+3)=13
Friday January 27th, 2006 12:26:54 PM

Angus admires his handy work as he steps over Land and then Ashlan and watches his Shield mates do there worst to the undead fiends. Angus decides to help finish the Job, by attempting to finish off the ghast (spot 21).

Angus launches two scorching rays at the ghast, hit it solidly in the chest with one and the beam it is hiding by with the second. The beam on the second floor has a nasty burn mark on it now, just like the broad side of the barn outside.

AC 22, hit for 13
AC 15, miss

Angus calls out to his non laughing fellows "Forget the wooden stakes, just drag them into the sunlight. That should do it. I do not think the stakes kill them for good, but the sun will."

Spell Slots used:

0 level 3/6
1 level 1/8
2 level 5/7
3 level 3/5


Lang & Sunshine 
Friday January 27th, 2006 3:21:16 PM

The big Bugbear is rolling around in the now smouldering grass laughing up a storm, and tyies his best to stay in front of the door and block it as much as possible. The waves of laughter make Langs task mostly impossible.

Sunshine looks as his master and whimpers confusion as he does not like the area and finds Langs actions very strange indeed.


George 
Friday January 27th, 2006 5:21:49 PM

Hello folks. If any of you observant people noticed, I didn't write DM George. This is because I am giving up being your DM. My personal life has gotten overwhelming and I just don't have the time to do the job that you folks deserve. Matt Colegrove,who as so ably filled in for me, has agreed to become your permanant DM, so you won't miss a beat. I know you will show him the support and understanding that you extend towards me. Good luck and know that I will stop in and read the Crimson Shields.

George

Syr (AC 19/18 HP 68/68) dex -1, prayer, inspire  d20+8=19
Friday January 27th, 2006 5:23:41 PM

Finishing his move, Syr jumps up and begins climbing the rope. Once on top of the crosswalk, his eyes adjust quickly to the light and he surveys each corner of the barn for any signs of the creatures or what appears to be their coffins (spot 19).

ADM Matt  d20+5=8
Friday January 27th, 2006 10:43:47 PM


End CR#7:

Famina slowly climbs up the ladder to the second level as her Rage ebbs from her body. She moves towards the Wynn to support him but is not able to get there this round.

Wynn is able to resist the VS and lands a nice hit on him (damage 6 after damage reduction).

Belkior redirects his Spiritual Weapon spell to the VS. It lands a devastating blow (damage 9). He sees plenty of wood/boards.

Xenia launches silver sling bullet and she also lands a hit on the VS (damage 6; should have rolled 1d4+2 not 1d6+1). The VS's body turns gaseous and starts to float towards the back of the second level.

Angus hits the Ghast with a Scorching Ray, staggering the undead. He offers some advice on how to kill the undead.

Lang & Ashlan continue to laugh while under the spell (6/5 rounds remaining). Sunshine remains by Lang's side not exactly sure what is going on.

Syr Climbs up the rope and onto the crosswalk. He looks around the second level of the barn. On the right side it is pretty much empty except some farm tools such as rakes and pitchforks. On the left side he sees the Ghast either moving towards Wynn or towards some boxes (between the crosswalk and the back of the barn).

Start CR#8:

The Ghast moves towards Wynn and bites him (hit AC 8). He misses horribly, obviously being by himself is affecting his combat abilities.

Wynn Fort Save DC 15 versus Stench or be sickened for 1d6+4 minutes.

VS #1 - gaseous form and out of sight on the second level.
VS #2 - gaseous form and out of sight on the second level.
VS #3 - AC 15; HP's -2/29 (19-6-9-6); gaseous form on the second level.
VS #4 - gaseous form and out of sight on the second level.
Ghast #1 - AC 17; Hp's 11/29 (24-13); visible on second level

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Matt C. 
Friday January 27th, 2006 11:21:55 PM

I am going to talk/email Jerry with my concerns over being the full time DM. My concerns are being able to post consistently during the summer months. My family has a cottage on a lake in Vermont and I have no internet access when I am up there.

If do become DM I will need someone within the group to step up into what will be my short-lived ADM role. If possible this person will DM for the months of July and August.

If I do not become DM I will stay in the role of ADM. I have to say I am enjoying myself being DM and am glad that, at a minimum, I will be DM'ing 1 month a year.

If anyone has any feedback on how I have done posting please post it.

Matt C.

Angus - Mage Armor - Prayer - Inspire Courage - HP 28 - AC 14  4d4(2+2+4+1)+4=13
Friday January 27th, 2006 11:49:18 PM

OOC: Matt you are doing a great job. Have fun finishing the module, at a minimum. Good luck working out your situation with Jerry.

=============================================

Angus is pleased to see what is hopefully the last Vampire Spawn go into gaseous form and wants to end the battle quickly. Angus fires four magic missiles at the remaining ghast as he sees Wynn start to gag on the beasts stench.

Damage 13

Angus calls up to his friends "find the roof hatch the beasts used to get to the roof and lets some sunshine in and then find the spawn and put them in it, and quick. Lang and Ashlan will not be enjoying themselves for much longer."

Spell Slots used:

0 level 3/6
1 level 2/8
2 level 5/7
3 level 3/5



Famina (prayer, song, death ward, 52/68)  d20+7=19 d20+13=15 d8=2 d20+4=15
Sunday January 29th, 2006 2:16:24 AM

Seeing the magic slam into the last monster, and figuring it's finished off, Famina doubts she'll get another strike in. If, after the blasts, it's still standing, she moves into the side and swings. "Get his back," she cheerfully tells Wynn, though her nose wrinkles in dismay at its smell. She swings her sword, but it's a clumsy swing (AC 15, 9 damage if that hits it but I doubt it).

If the creature has fallen, then she immediately looks for a hatch or window. If it's boarded over, she gives it a good kick! (Break DC 15) Trusting in her muscles to overpower any rusty nails or wooden boards...


Wynn (AC 19, 45/52 HP, +1 Prayer) Inspire Courage - Sickened  d20+6=8 d6+4=9 d20+9=13
Sunday January 29th, 2006 10:36:55 AM

A small shift in the air currents above the main floor of the barn envelops Wynn in the noxious odor of the Ghast. His first reaction is to close his mouth and force the bile back down his oesophagus, but the stench is too strong and the half-elf wretches violently, expelling the acidic contents of his stomach. [Fort=8, sickened for 9 minutes]

Wynn swings his longsword at the nearest undead, more in self defence than an attack as waves of nausea sweep his body [Hit AC=13] He then prepares to dodge the vile creature should it return the favor.


Xenia (AC20, HP42/42)  d20+19=36 d20+14=34
Sunday January 29th, 2006 12:40:44 PM

"How we gonna get 'em into the light with them flying around all smoke like, Angus." The dark rogue palms another silver bullet, but holds the shot. "I mean, they could just hide in one of the dark corners even after we open the door. And after the sun goes down, we're jammed."

"Vampires live in, like their coffins, right Belkie? I see some boxes up there. On the left."

Rolls and Actions
Spot 36
Listen 34 (Nat 20)

Hope I didn't take liberties with either vampire lore and the spotting of the "Boxes" on the 2nd level.

Active Effects
Prayer 1 rounds remaining
Inspire Courage 1 rounds remaining

Belkior (AC 22; HP 48) - Prayer, Inspire Courage  d20+9=27 d20+8=13
Monday January 30th, 2006 7:51:40 AM

The halfling cleric watches with satisfaction as the final vampire is driven into retreat. At Xenia' words, Belkior looks up.
Knowledge Undead = 27

"Yes! Check those boxes ... if you're rigth, they should still be dormant."

Belkior re-directs his Spiritual Weapon to hit the ghast but misses the wretched thing.
Spiritual Hammer misses AC 13

If no one else is climbing up, Belkior will follow up to the upper level.

Actions
Move Equivalent - redirect Spiritual Weapon, missing AC 13
Move - over to and as high as possible on the ladder

Active Spells
Prayer - party has +1 luck bonus on attack, damage, saves and skill checks; opponents have -1 penalty; 1 rounds remaining
Spiritual Weapon - 3 rounds remaining

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast


Syr 
Monday January 30th, 2006 6:00:58 PM

(OOC: hmm my post didn't appear again)
Glancing over the edge, he rolls his eyes at the two laughing individuals, "Hey, can someone please tie up our two laughing traitors before the spell wears off?"

Surveying the upper level, he sees the boxes that everyone is refering to and starts to move toward them. Assuming his progress is unimpeded, he grasps one of the boxes by the corners and drags it over to the hole made in the wall by Famina and pushes the box out into the sunlight, relying on the ground to break it open.

If Famina doesn't open a hole large enough, he moves the box to the railing before calling "Look out below, vampire dropping down!" Then, he shoves the box down to the ground inside the barn.

DM Matt C. 
Monday January 30th, 2006 10:32:15 PM


OOC - we will stay in combat round actions until the Hideous Laughter's wear off or the Dominations are broken.

End CR #8

Angus's potent magic missile spell kills the last visible undead. Famina looks around the area and sees what appears to be a tarp or heavy cloth kind of attached to the sloping roof. With her height she is able to reach it with a slight jump and give it a tug. It easily comes off some nails and falls to the ground leaving a gaping hole in the roof (about 3-4' in diameter). The flash of light seen before is now a steady stream off light pouring into the barn, reaching all the way to the ground level (coming in from the left side and hitting the ground floor in the dark area of the back of the barn).

Both Famina and Wynn, even in his sickened state (-2 on all rolls for 9 minutes) can see a row of coffin shaped boxes near the hole. Syr from his location on the crosswalk can also see the boxes. He starts to move towards them drawing Xenia and Belkior's gaze in that direction. The 2 of them from the ground floor, with the additional light streaming in, can make out some of the boxes. He gets over to the boxes and counts 6 of them. He starts to drag one over towards the hole and realizes that it is extremely heavy and awkward. He is not sure if he can lift it up by himself and jam it through the whole in the roof since the hole is at about the 10' level. He then turns to start to drag it towards the railing. Even that is difficult as the weight of the coffin is in the hundreds of pounds.

The coffins are locked (unknown by party members at this point). They appear to be well made and are slightly larger than a typical coffin. It will take a Strength check DC 23 to force the lock and open the coffins.

All other rolls did not result in anything or were unsuccessful.

Please remember to post a 1 round action.

Start CR #9

Lang & Ashlan continue to laugh while under the spell (5/4 rounds remaining). Sunshine remains by Lang's side whimpering slightly.

VS #1 - gaseous form and out of sight on the second level.
VS #2 - gaseous form and out of sight on the second level.
VS #3 - gaseous form and out of sight on the second level.
VS #4 - gaseous form and out of sight on the second level.
Ghast #1 - dead and visibly dead on second level.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Ashlan Sinclair-AC:19-HP:45/63 prayer 
Monday January 30th, 2006 11:21:33 PM

Ashlan continues laughing where he is and wishes he could clutch his sides since they are starting to hurt as is his stomach. He doesn't think he wants to laugh for a few weeks after this.

Famina (prayer, song?, fatigued) 
Tuesday January 31st, 2006 2:04:01 AM

"It looks like they are...dormant?" she hazards. The warrior woman basks in the sunlight, letting it fall across her lightly tanned skin, warming her after the closeness to the cold that is undeath. She draws her sword up and sheathes it, figuring she'll need both hands to do this next task. The tired barbarian lets her shield drop to the ground, figuring she can always pick it up later. After all, it weighs like a ton...
And she needs all of her energy to do the next task. She grips a coffin and tugs on it, testing it... (not an actual roll here, just roleplay). "These will be difficult to open." She looks to Syr and sees what he's doing. "I'll help you with that." Going over, she begins to help him.
(Move and move this round)

Belkior (AC 22; HP 48) 
Tuesday January 31st, 2006 7:34:46 AM

The halfling cleric looks up at the boxes that Syr and Famina have found.

"Careful! If those are the things coffins, they should be dormant right now!" Belkior thinks for a moment, then calls up to Syr and Famina again.

Uhhh ... how many boxes or coffins do you see up there?"

When the two reply that they see six boxes, Belkior gets excited. Looking over to Xenia, the Healer points to the broken ends of the tool that was securing the door.

"Xenia, there might be two more undead up there in those boxes. Take those stakes when you go up there. I'll go after you."

After Xenia moves to go up the ladder, Belkior will follow.

When he gets up there, he takes a moment to survey the scene.

"What you need to do is move the boxes into the sunlight. Then open them. And ... ahhh ... there's two more boxes than vampires that we've already fought. Watch out for new vampires showing up."

Actions
Double Move - over to and up ladder to second level

Active Spells
Spiritual Weapon - 2 rounds remaining

Items
Pearl of Power - used today

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast


Angus - Mage Armor - Prayer 
Tuesday January 31st, 2006 7:46:42 AM

Angus looks up into the loft the best he can and hears the scraping sounds of something heavy being dragged. "Did you find there coffins? If you can not get them open just drop them from the loft. Their own weight sould break them open." Angus looks over at the two laughing Shields and give one final comment "Whatever you do, do it quick. Lang and Ashlan will not be out for much longer and no one know if there are anymore undead around."

Spell Slots used:

0 level 3/6
1 level 2/8
2 level 5/7
3 level 3/5


Wynn (AC 19, 45/52 HP, +1 Prayer) - Sickened  d20=11
Tuesday January 31st, 2006 7:54:19 AM

Still wretching, the bard moves over to help Famina and Syr move the boxes into the sunlight. Any effects of his song have vanished and his head spins from nausea, but the coffins must be moved now! [Aid another - Str=11]

Syr 
Tuesday January 31st, 2006 8:01:57 AM

Looking seriously at Famina, he rubs the spot where Ashlan stabbed him in the back, "You know, I'm glad I have a partner that I can trust. Look at those two down there succumbing to the vampires influence. Anyway, Let's get this over with." With Famina's help he pushes the heavy coffin over the edge and watches while it crashes into the ground down below.

Xenia (AC20, HP42/42)  d20+11=19
Tuesday January 31st, 2006 10:33:50 AM

... tie 'em up ... Yeah. Alright. But ...

"You know, Syr, I don't think tying them up is such a good idea. I mean, if they need to defend themselves against someone else, 'side from us, they'd be, you know, like, jammed."

Then an idea comes to her. Pulling a length of rope from her bag, the rogue straddles Laughing Scorpion Boy. He'll probs be the first one to come out of the Hilarity. A double loop for the wrists. Bind the wrists behind him and stretch it back taut, to the ankles. Tie the ankles in a slip knot where he can't reach it.

Then there's scrapping accompanied by the sounds of grunts and heavy lifting.

"Hey! Are you gonna throw them down here?" The rogue calls the question over her shoulder as she works. "Or you gonna want us to go up there?"

"I think I saw some farm tools up there already, Belkie." She spares a moment to point to the Right part of the Loft. "Rakes and those Sticky Fork things."

"Hey you guys! If you need to get Ash free real quick, just pull on this end of the rope. The whole thing will come apart."

The rogue glances out the door behind her to estimate the remaining daylight.

Rolls and Actions
Use Rope 19
Don't know if I'm close enough to do this. Should be a Full Round action for the knots.

Angus (second Illegal post) 
Tuesday January 31st, 2006 11:32:35 AM

Angus will move over by Xenia and watch her handiwork. "Nice knot." But mostly get out of the way of crashing coffins.

DM Matt C.  d6=1 4d6(1+5+5+4)=15 d20=7 d20=13 d20=3
Tuesday January 31st, 2006 9:59:08 PM


End CR#9

Famina steps up to the coffin that Syr is moving and gives the lid a sharp tug. It doesn't budge and Famina notices a lock on the side of the box. Unfortunately the key is not in the lock. Famina and Wynn each grab hold of the box that Syr is trying to manhandle to the railing to toss off the side. It is not easy moving the coffin, especially since Famina is fatigued and Wynn everyone now and then puts his hands to his mouth to keep from throwing up. Between the 3 of them they are able to get the box to the railing. The three look at each other wondering how they are going to lift the great weight up and over the railing since it will not fit underneath it. Wynn (spot 13) then notices a pulley mechanism hanging from the roof above the crosswalk. His gaze moves to the railing and he notices that it is removable, allowing for items to be hauled up to the second level. He quickly removes the railing and the three push the coffin through the opening in the railing.

The coffin teeters on the edge of the crosswalk for a split second and then plummets to the ground below. A great crash is heard as the coffin slams into the ground with the great force of a heavy object. Once the coffin is motionless, the group sees that the coffin is damaged but did not burst apart (damage 15). Slow streams of dirt start to pour out the cracks that now appear throughout the sides of the coffin. Also, the lock/lid is sprung and the lid pops open revealing a Vampire Spawn. The VS does not move and it is a solid form, not gaseous.

The remaining 3 active Crimson Shields that are on the ground level shout out questions on what the three have found and also shout out suggestions and encouragement. Xenia moves over to Ashlan and starts to tie him up. She gets partially though the process (bind a character takes 1 minute). Angus moves out of the way so the falling coffins do not squish him. Belkior moves to the ladder and climbs up to the second level.

OOC - Famina you realize that you may become exhausted well before the remaining 5 coffins are tossed off the crosswalk.

OOC - Belkior, from your knowledge religion checks you do know that a VS cannot be permanently killed with a wooden stake through its heart. You also know that direct sunlight or running water will permanently kill them.

Please remember to post a 1 round action.

Start CR #10

Lang & Ashlan continue to laugh while under the spell (4/3 rounds remaining). Sunshine remains by Lang's side whimpering slightly.

Nighttime approaches.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Wynn (AC 19, 45/52 HP, +1 Prayer) - Sickened 
Tuesday January 31st, 2006 10:55:12 PM

"Let's see if that pulley can be used to sling these coffins down to the floor of the barn. It should at least make it easier to get them to the edge of the railing." Wynn tries to manipulate the pulley so that any hook is close to the other 5 coffins. If he is successful in hooking the coffin up, he will call to those below to pull on the ropes and raise a coffin. Those above can help guide the coffins to the railing. "Xenia, see if you can unlock them with your tools" he calls out to his lover below.

DM Matt C. 
Tuesday January 31st, 2006 11:38:46 PM

OOC - There isn't any rope in the pulley mechanism, just the pulleys attached to the roof. They also are not in reach from the catwalk, you would need a ladder to get it.

Wynn (AC 19, 45/52 HP, +1 Prayer) - Sickened - 2nd illegal post 
Wednesday February 1st, 2006 7:48:53 AM

The keenly observant bard spots the pulleys above the floor of the barn and immediately sees opportunity to make their task easier. He pulls 50' of rope from his pack and begins looking for a way to get to the pulley, a ladder, a post and connecting beam, anything.

Angus - Mage Armor - AC 14 - HP 28 
Wednesday February 1st, 2006 8:01:08 AM

Angus sees the spawn and is glad that it sems dormant. Angus then looks up to the loft. "We are burning daylight. Famina come back down here. Let Syr and Wynn take care of the coffins. Help me get the spawn in the dying sunlight and fast. Maybe we can quickly kill the ones controlling Ashlan and Lang and free them before my spell wears off."

While waiting for Famina to come down Angus will take Ashlans and then Langs weapons and toss them out of the barn.

Xenia (AC20, HP42/42)  d20+18=30
Wednesday February 1st, 2006 10:35:05 AM

"Huh? Locks?" Xenia spares a second to look up from Scorpion Guy's half bound body. Wynn's looking at something up near the ceiling. And he's got a coil of rope in his hand. ... He's looking at a pulley!

"Hey, Angus," Xenia whips the rope around Ashlan's ankles, "remember that floating the napkin trick that you did when we first met?" She points up to Wynn and his rope with a gesture of her head. "You think you can do the same thing with the end of a rope? Float it from Wynn and thread that pulley?"

"I'll be right up, Wynn!"

"Angus, I don't have time to tie Lang up too. I'm gonna go up there and see to the locks. 'Sides, he's not the one who's been cutting on us." She gives Angus instructions again on how to release Ashlan before heading for the way upstairs.

Rolls and Actions
Spot 30 (to see Pulley)

Note
I'm still a bit confused as to the timing on the binding. Was Xenia literally half done with the hog-tie job last round? At any rate, if it's going to take longer to finish it off than the end of this round, she'll give it up and head for the 2nd level.

DM Matt 
Wednesday February 1st, 2006 10:53:02 AM

Look under Use Rope skill:

Action: Varies. Throwing a grappling hook is a standard action that provokes an attack of opportunity. Tying a knot, tying a special knot, or tying a rope around yourself one-handed is a full-round action that provokes an attack of opportunity. Splicing two ropes together takes 5 minutes. Binding a character takes 1 minute.

I would say you just got started on it (1/10th complete). Remember he is laughing and not helpless per the spell description.

The subject can take no actions while laughing, but is not considered helpless.

Belkior (AC 22; HP 48)  d8+1=7
Wednesday February 1st, 2006 11:25:40 AM

The halfling cleric looks down at the fallen coffin.

"Drive a stake into it! That will keep it from moving or waking up!"

To Belkior it appears that Angus will be the only one left down below. "If you can, drag the thing into the sunlight."

When he sees the other five boxes, Belkior will speak to Famina, Wynn and Syr.

"Why not knock some holes in the walls and shove the coffins out there? We need to get these things into the sunlight."

Belkiro will fish around in his pack for a wand, then move over to Wynn. He taps him with the wand to cast a Cure Light Wounds spell. The wand is able to completely heal Wynn.

Actions
Move - retrieve Wand
Standard - activate wand, 7 hitpoitns to Wynn

Active Spells
Spiritual Weapon - 1 rounds remaining

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 1 charge used

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast

Xenia (AC20, HP42/42)  d20+11=24 d20+7=19
Wednesday February 1st, 2006 12:26:26 PM

Sorry, could have sworn your post said 'half way through the process' which would have implied several rounds. Guess I should read more closely. It says 'partially though the process'. I'll repost.

"Huh? Locks?" Xenia spares a second to look up from Scorpion Guy's half bound body. Wynn's looking at something up near the ceiling. And he's got a coil of rope in his hand. ... He's looking at a pulley!

"Hey, Angus, remember that floating the napkin trick that you did when we first met?" She points up to Wynn and his rope with a gesture of her head. "You think you can do the same thing with the end of a rope? Float it from Wynn and thread that pulley?"

"I'll be right up, Wynn!"

"Angus, I don't have time to tie this guy up. Hope you can trick 'em up again once they stop laughing. I'm gonna go up there and see to the locks."

The rogue abandons the partially bound Ashlan and makes a leap for the rope in the middle of the barn. Hand over hand, she climbs.

Rolls and Actions
Spot 30 (to see Pulley /From other post)
Jump 24
Climb 19
Just Moving

Angus (second Illegal Post) 
Wednesday February 1st, 2006 12:39:46 PM

Angus see the rope Xenia is talking about and thinks to himself, that girls got some eyes.

"Comming your way Wynn" Angus cast mage hand and directs the rope to Wynn.

Spell Slots used:

0 level 4/6
1 level 2/8
2 level 5/7
3 level 3/5


Famina 
Wednesday February 1st, 2006 1:03:04 PM

Famina leans against the railing, exhausted and nearly out of breath. She takes a few huffs and wipes some sweat, looking down and examining the area. She tries to give some advice, interspersed with heavy breathing.
"I have a solution of some kind," she stops,e taking a heaving breath. "... Finish off that one down there with a stake, take weapons off the laughing ones, then climb up here, and pull up the ladder. Those enchanted won't be able to come up here. Can you grab his weapons, Angus?"
She stops, looking about herself speculatively. "We'll need to stake them, you say? I don't know about you but I have no stakes..."
She looks for a suitable piece of wood. This is a farm, and there's supposed to be some tools, is there not? Maybe not stakes, but wood can easily be splintered...
(I spend the round basically looking around.. I don't know if this requires a search check, which I have a -1 total penalty to that. But if I can, I'll use my Crafting: Weaponsmith skill to find a suitable item that can be quickly fashioned into a stake? I have a +5 total modifier on that skill. Up to the DM)

Syr  d20+4=8
Wednesday February 1st, 2006 4:57:05 PM

Looking outside to determine how much light is left he asks, "What's the plan folks? Daylight is wasting. Also, Angus do you want me to drop down and try to knock Aslan out? That would seem to be the only way to control our not so friendly merc."

He aims an ineffectual kick at the lock (str 8) next to him and then drops down to the ground floor if Angus asks him to do so. (Action+move, correct?)

DM Matt C. 
Wednesday February 1st, 2006 11:17:21 PM


End CR #10

The Crimson Shields all run about in a frenzy, like a chicken with its head cut off. Everyone has thoughts and suggestions on the problems, but nothing gets done. Where is their leader in this great time of need?

Wynn pulls out a rope and looks for a way to attach it to the pulley or part of the barn structure. The only ladder he has seen was the one he climbed, but that was attached to the barn. There are a couple of support beams that he may be able to throw the rope around (make a use rope check if you do this).

Angus moves over to Ashlan to attempt to take his weapons away from him. Ashlan is still holding on to his weapons and he realizes the man's strength is too great to try and wrestle them away. He turns around and casts Mage hand. He magically takes one end of the rope and moves it 15' towards the pulley, much to the amazement of Wynn (basically reached the pulley as it hangs about 4-5' from the roof and you are starting at Wynn's chest height).

Xenia gives up her attempt at tying up Ashlan as she realizes it will take too long. She moves to the rope and climbs up it to the second level.

OOC - locks are slightly above average (open lock DC 27).

Belkior yells down some suggestions on how to deal with the Vampire Spawn, but no one follows up on them. He retrieves a wand and moves to Wynn's side and heals him 7 hit-points.

OOC - Famina you are not exhausted yet, but will have to roll Con DC 10 check each round you move a coffin or become exhausted. I cannot find any real info on this in the books. If someone can point me to a source I will use that instead.

Famina rests from the exertion of moving the coffin. She watches the activity below and offers some suggestions. She looks around and sees plenty of wooden farm tools on the other side of the second level, the side that the coffins are not on (ooc -- plenty of wooden pitchforks, rakes, etc. over on that side).

Syr tries to force the lock on the next coffin with a kick from his small, but strong leg. He is unsuccessful on the attempt. He moves over to the railing and calls down to Angus for direction.

Start CR #11

The Vampire Spawn remains in his almost full, dirt filled, partially broken coffin. He appears to be resting quite peacefully, even with all the excitement going on around him.

The really strong Lang & and just as strong Ashlan continue to laugh while under the spell. Although now it sounds like they are laughing at the Crimson Shields as they run around like the Keystone cops. (3/2 rounds remaining).

Sunshine is at Lang's side.

The shadows grow deeper.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Wynn (AC 19, 52/52 HP, +1 Prayer) - Sickened  d20+8=25 d20+3=17
Thursday February 2nd, 2006 7:53:29 AM

Wynn backs up and calls out to those on the catwalk, "clear a hole, I'm going to jump for it. If I can reach the pully I will feed the rope through". The bard races towards the railing using either it or one of the coffins as a launching pad and hurls himself towards the pully [Jump=25]. If he manages to reach the pully he will hold on with one hand and feed the end of the rope through with the other hand [Dex=17]. Otherwise...

OOC - Wynn re-read Angus's portion of the above post!

Xenia (AC20, HP42/42) 
Thursday February 2nd, 2006 11:08:55 AM

Use of time. Not time itself, but use of time.

"When you're on the clock, Alexandria, do your job and make each move count." Her Da's words roll through her head, calming, like a mantra. "Focus, and trust your team."

A quick look around while her hand goes to the ever-so-handy Haversack for her kit of tools. A few strides to the nearest Box. Then she kneels and takes a look at the lock. Good locks!

"These are pretty good locks, guys. I'll do my best. But you might wanna keep trying to break into them."

"There's a Crowbar in my haversack if you wanna give that a try."

Rolls and Actions
Draw Masterwork Thief's Kit
Move to Nearest Coffin.

A crowbar it grants a +2 circumstance bonus on Strength checks made for such purposes.

Angus - Mage Armor 
Thursday February 2nd, 2006 1:24:12 PM

Angus is getting very annoyed. "Famina, get down here, now. I need you to move this spawn into the sunlight and any others that the other drop down. Lets move it girl."

Angus watches Xenia reach the loft. "Lets open the coffins quick and if not drop them down here. We need to kill the two that are controlling Land and Ashlan."

Angus will look at the broken door and see if there are any wooded shards he can use as a stake, hopefully on the spawn and not Famina. Angus doubts he has the strenght to pierce the creatures sterum.

Famina  d6=3
Thursday February 2nd, 2006 4:25:24 PM

Famina hears Angus's call and nods to herself. Her moment to take a few breaths has passed, and now she needs to do an action.
(Last round, when I searched, I thought I'd implied I would move over to such a wooden weapon. I'll assume that I am close enough to one.)
She takes a step over to a few wooden tools and choose a very old fashioned, wooden pitchfork. The kind any farmer would use to throw away hay, one made out of wood as it's cheaper... She hopes that the three long wooden pieces are sharp enough to pierce the ribcage of a body, but is not sure. But she might as well give it a try.
People keep on climbing up and down the ladder, and Famina decides she needs to just move quickly. So she simply glances down to make sure it's clear, then hops off the edge landing next to the coffin with only slight pain. (I'll assume I take 1d6 falling damage, or 3 in this case. Does my DR stop it? If so, I take no damage)
She straddles the coffin, kicking one or two loose remains of the lid out of the way, looking down at the sleeping Vampire Spawn. It's so peaceful, and its eyes are closed. But that could change at any moment. So she lifts the improvised stake up high and looks down, readying herself to stab it through the heart next round. She hopes this works.

(What kind of roll would it be to hit the things' heart? A damage roll, or a strength roll? Or an attack roll? Or just a full-round action?)

Ashlan Sinclair-AC:19-HP:45/63 prayer 
Thursday February 2nd, 2006 7:38:11 PM

Ashlan continues to laugh and in the back of his mind also hopes the group succeeds in killing the vampire spawn to break the spell on him.

Belkior (AC 22; HP 48)  d20+5=8 d4=4
Thursday February 2nd, 2006 9:00:17 PM

The halfling cleric looks over the five chests or coffins.

"Have you checked all of them? Are they all locked?"

Belkior moves over to the west wall of the barn (unless that's on the other side of the central area), drawing his mace as he does. When he gets to the wall, he swings his maces like a hammer to attempt to loosen the boards.

"Let's knock these out! Push the boxes outside directly!"

Actions
Move - to wall
Free - draw mace
Standard - hit wall, 4 hps

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 1 charge used

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast



Syr (AC 19/18)  d20+11=20 d10+4=8
Thursday February 2nd, 2006 9:06:01 PM

The elf frowns to himself and shrugs his shoulders at Angus nonrepsonce. Calling over his shoulder, "Sorry guys, we have more daylight left than time on the laughter spell. I'm going to give Ash a bit of payback." With that the monk drops down on top of Ashlan and kicks him with subdual damage (att 20 dam 8).

DM Matt C. 
Thursday February 2nd, 2006 10:20:07 PM


End CR #11

The Crimson Shields get a little more organized in their attempt to finish off the Vampire Spawn. Time is their enemy now as the laughter spells end shortly, darkness is less than a half an hour away and who knows what other undead lurk about the plantation looking for fresh blood.

Wynn prepares to make a jump for the pulley and realizes at the last minute that Angus Mage Handed the rope through the pulley for him. Gravity takes over and the rope falls down towards Wynn, nicely slung over the pulley (OOC - Wynn the rope is through the pulley and ready for your next action).

Xenia glides over to the next coffin, while retrieving the tools of her profession. She gives the lock on the coffin a good, hard look and mutters about its quality. She then starts to try to pick it (OOC - open lock DC 27).

Angus shouts some directions to the Crimson Shields. He then retrieves a pointy piece of wood from the fragments that are strewn about the lower level of the barn.

OOC- yes Famina you had time last round to pick up a wooden pitchfork.

Famina jumps down to the lower level with the pitchfork she had retrieved from the far side of the upper level. She moves over to the coffin and prepares to impale the Vampire Spawn with it.

OOC - 3 damage is non-lethal; A "Coup de grace" type attempt is a full round action; roll a d20 to impale the VS; with this type of implement you will fail on a roll that is the difference between your strength number and 20. Example - 18 strength will fail on a 1 or 2. Failure is either not impaling at all or missing the heart.

Belkior moves over to the wall near the coffins and where the hole is. He picks a spot near the floor and smacks it with his mace, trying to loosen or break the board. The mace hits the wall solidly and, given enough time, Belkior thinks he can pop enough of the lower wallboards off to make an opening big enough to push the coffins out.

OOC - at least 10-20 minutes.

Syr gives Ashlan a little kick to the mid-section.

Start CR #11

The Vampire Spawn remains in his coffin.

Lang and Ashlan continue to laugh while under the spell (2/1 rounds remaining).

Sunshine is at Lang's side.

Troublesome darkness is about 25 minutes away.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Wynn (AC 19, 52/52 HP, +1 Prayer) - Sickened 
Thursday February 2nd, 2006 11:33:53 PM

Wynn gives Angus a wave and grabs both ends of the rope before hurrying to the nearest coffin. "Let's use the rope and pully to swing the coffins to where we want them. We could even swing them right through the wall of the barn, just like a battering ram."

The bard starts afixing the rope to the coffin in anticipation of some assistance.

Xenia (AC20, HP42/42)  d20+13=29
Friday February 3rd, 2006 8:22:39 AM

Focus.

The dark rogue draws away from the bedlam all around her. The Wold shrinks down to the lock and her. The feel of the picks. The tiny sounds of the slides and levers.

*click*

"I GOT ONE!!!"

Xenia quickly moves to the next.

Rolls and Actions
Open Lock 29 /Full Round Action

If the next coffin is within 5 feet, then move to the next.

Angus - Mage Armor 
Friday February 3rd, 2006 9:01:57 AM

Angus sees Famina jump down and is relived. "Famina drop the pitchfork and grab the foul beast and drag it outside. I think the sun will burn it up."

Angus hears Xenia's call of sucess. "Great girl. Move on to the next one and have someone send the spawn down here for Famina to thow out the barn door."

Angus looks to Syr. "Calm down, Ashlan did not attack you of his own volition. Just take his weapons. Hopefully we kill the spawn that dominated him. I will back you up if he tries to attack you again. I will recast my laughter spell on him or fry him is necessary, lets hope it does not come to that."

Angus looks around and announces to all. "Lets work together people, and fast."

Syr  d20+4=14
Friday February 3rd, 2006 5:12:35 PM

Struggling with Ashlan for his weapon (str 14) he calls up and over his shoulder, "I am calm. I'd just rather not be stabbed in the back again. I'm doing as you asked but wasn't the vamp's last command to attack me? You may want to get that spell ready."

Famina  d20=6
Friday February 3rd, 2006 8:45:07 PM

"if my thinking is right, if we take him outside, he'll simply turn back to mist and come back in... The stake makes him paralyzed, forces him to stay material. I think." Famina shrugs. "Here goes!" With that, she makes a valiant attempt! She arches the pitchfork up high and brings it down sharply with all her strength. Luckily she's just strong enough to pierce it! (with my fatigued condition, I have a -2 to strength, making my strength 16...so I made it by 2 barely!)
Nevertheless, she clenches her grip and steels herself just in case the thing reacts. She pushes down with the pitchfork, figuring if it tries to grab her, it won't be able to...the pitchfork will hold it back at least. It's a pitiful defense, but all she has.

Famina  d20=6
Friday February 3rd, 2006 8:45:36 PM

(If I can after pinning it, I'll make a run to the doors outside and head on out... But I'm thinking I'm outta actions)

Belkior (AC 22; HP 48) 
Friday February 3rd, 2006 8:53:16 PM

The halfling cleric hears Xenia exclaim that she managed to open one of the coffins. Belkior looks over and sees that Wynn has got the rope ready to use the pulley.

"Wynn, what do you think? I can help you tie up a coffin or we can just open up this one and heave the vampire out."

Belkior moves over to the unlocked coffin, looping his mace back on his belt as he goes. When he gets there, he tries to open the lid himself to dispose of what rests inside.

Actions
Move - to coffins
Free - sheathe mace
Standard - open unlocked coffin

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 1 charge used

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast



Famina (yet another add-on) 
Friday February 3rd, 2006 10:06:59 PM

(That is, running out WITH the thing on my pitchfork.)

OOC - See my post for timing of last round. If you attempt to lift the VS by the pitchfork and run out with it include in your next turn a Strength check roll, a d20 roll to see if it comes off/breaks the pitchfork and a Con DC 10 after the action to see if you are exhausted.

DM Matt C.  d6=5 d20=1
Friday February 3rd, 2006 10:36:12 PM


End CR #12.

More progress is made in opening the coffins and terminating the Vampire Spawn.

Wynn moves over to the coffin next to the one Xenia is working on. He spends his round tying his rope to a handle on the coffin. He voices some suggestions on what to do with the coffin when it is aloft, but only Xenia and Belkior are close enough to hear him.

OOC - you think your best possible course of action is to lift the coffin and let the natural angle of the rope pull it towards the middle of the barn and then let it drop. Roll strength DC 6 to do it by yourself. Roll another d20 (no plusses or minuses) and if it is a 1, the pulley breaks.

Xenia is successful on her attempt to pick the lock on the coffin. She moves two coffins down, passing the one that Wynn is tying his rope to (OOC - coffins are pretty much in a row and fairly close to each other).

Angus stands in the middle of the lower level and watches all the action going on. He shouts encouragement and directions to all that will listen.

Syr grabs a hold of one of Ashlan's weapons and tries to pull the longsword from the man's grasp. The weapon comes quite easily out of the man's hand (natural 1).

OOC - Ashlan is still holding his Kukri.

Famina is struck with indecision as she prepares to impale the VS. Angus shouts one thing, but her mind tells her another. She sticks with her mind and slams the pitchfork though the prone VS's chest. The distraction threw her off a bit, but she is sure she pierced all the way through the body and hit the heart (OOC - that was a full round action; if you want you may consider yourself 5' closer to wherever you want to go next round OR you may pick-up the VS for moving in your next turn).

Belkior hears Wynn talk of using the pulley to leverage the coffins. He looks over and sees Wynn tying a rope to the coffin. He moves over to the coffin Xenia unlocked and grasps the lid and heaves it open. Up goes the lid and he stares down into a pile of dirt, no undead just dirt.

Start CR #13

The Vampire Spawn remains in his coffin, now with a wooden pitchfork protruding from its chest. Nothing visible happens to say it did or did not work.

Lang continues to laugh while under the spell (1 round remaining).
Sunshine is at Lang's side.

The laughter coming from Ashlan abruptly stops.

Troublesome darkness is 24+ minutes away.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

DM Matt C. - The laughter stops. Will the crying begin? 
Friday February 3rd, 2006 10:50:59 PM

OOC - Ashlan you are out of the Laughter spell, but still Dominated with the command to kill Syr. Syr grabbed and has your longsword, but you retain your Kukri. You are also prone on the ground. Syr is standing within 5' of you. If either character moves away the other will get an AoO, but Ashlan's will be from the ground with the standard -4 prone penalty.

No one knows if he is still dominated, but I am sure you will find out soon.

Still post a 1 round action.

Angus - Mage Armor 
Saturday February 4th, 2006 8:26:26 AM

Angus hears Ashlan stop laughing and quickly casts his hideous laughter spell at him again: DC 17 save.

"Syr, I know he stabbed you, but he was dominated. If my spell fails, feel free to beat him senseless. I just do not want to have to use up too many of Belkior's spells to fix him up. We are not out of the woods yet."

Angus looks to Famina. "You are wasting time. Get the spawn in the sun and stop playing with the pitchfork!"

Angus looks up at the loft and hears the noise up there, but does not really know what is going on. "What happening Xenia? Wynn, Belkior have you gotten any spawn in the sunlight yet? Are you sending any more down here? Lets just hurry." Angus finishes anxiously.

Angus is getting concerned. His spells are low and so must be Belkior's, and the sun is going down, and they are not yet on Belkior's concecrated ground.

Spell Slots used:

0 level 4/6
1 level 2/8
2 level 6/7
3 level 3/5


Wynn (AC 19, 52/52 HP, +1 Prayer) - Sickened  d20=18 d20=15
Saturday February 4th, 2006 9:50:24 AM

With the rope fastened securely to the coffin, Wynn pulls down on the rope [Strength=18]. The coffin rises above the catwalk and swings out over the barn floor. Here comes another one! Watch yourselves! he bellows out to Angus and Famina. The bard lets go of the rope just as the coffin clears the catwalk. [Strength of pulley=15]

Xenia (AC20, HP42/42)  d20+13=16
Saturday February 4th, 2006 8:56:20 PM

Fram jambler!

The shim slips and the lever slides back. She can feel it. She can hear it. All the surfaces re-align. Gonna have to start all over again.

Xenia wipes beads of sweat from her forehead and slides the shim into the lock one more time.

Rolls and Actions
Open Lock 16 /Full Round Action

239+ Rounds till sunset.

Belkior (AC 22; HP 48) 
Sunday February 5th, 2006 11:55:06 AM

The halfling cleric looks up in alarm.

"There's just dirt here! There's at least one more vampire hiding someplace out of the sun!"

Thinking to despoil the undead's resting place, Belkior reaches into his pouch for a flask of holy water. Once it is in his hand, Belkior removes the stopper and sprinkles the water into the interior of the coffin.

More quietly, Belkior speaks to Wynn and Xenia. "Let's keep going, get these things out into the sunlight."

Actions
Move Equivalent - get holy water from pouch
Standard - sprinkle holy water

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 1 charge used

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast


Famina  d20=8 d20+2=16
Sunday February 5th, 2006 12:49:17 PM

(Ok, I see the GM's view. Famina makes hte two checks btw. So, she's holding the vampire spawn up high at the beginning of this round).
Famina turns to the burst open doors and rushes outside.
She watches the effect the sun has on the vampire. If it is impaled and cannot escape, she simply puts the pitchfork down, then turns and rushes back into the barn. If it starts to react, she continues rushing out into the sunshine, wanting to make it impossible for the thing to get back into refuge.

Syr (AC 19/18 HP 68/68) dex -1  d20+4=23 d20+16=28 d20+16=19 d20+11=12 d20+5=8 d20+5=10
Sunday February 5th, 2006 10:35:54 PM

OOC: two possible actions

Assuming that Angus' spell takes hold and Ashlan continues his laughing fit, the elf wrestles away his last weapon (str 23) and begins moving to help Famina.

If the laughter spell doesn't take effect he attacks the mercenary on the ground doing subdual damage (att 28,19 damage 8,10).

DM Matt C. - 1 down 3 or more to go!  d20+3=9 d6=2 4d6(5+6+1+5)+2=19 d20+5=11
Monday February 6th, 2006 11:18:40 AM


End CR#13

Angus casts another Hideous Laughter spell targeting Ashlan. He shouts out to the upper level, trying to get a status report from the Shields up there.

Ashlan is unable to resist the powerful magic spell from Angus and starts laughing once again (will save 9). He remains prone on the ground near the doorway (7 rounds remaining).

Wynn swings over the coffin and releases the rope. The coffin crashes to the first level, practically waking the dead (damage 19). The coffin is extremely damaged. It has nearly burst apart at the seams. A large amount of dirt pours out of the cracks onto the floor of the barn. The lid on the coffin springs open revealing yet another Vampire Spawn, resting peacefully in the dirt of his coffin.

Xenia fails in her attempt to pick the lock of the coffin. She starts the process all over again.

Belkior is not happy to find an empty coffin. He does decide to leave a nasty surprise for any undead that tries too use the coffin.

Famina runs outside with the VS on her pitchfork. The pitchfork holds, and the VS does not fall off. As soon as the undead's body is enveloped in the sunlight it starts to smoke. Within a few seconds the smoke dissipates and all Famina sees is a pile of ash on the ground with something shiny sticking out of it.

OOC Famina Con DC 10 for Exhaustion before your next action).

Syr watches the Hideous Laughter spell once again affect Ashlan. Reaching in quickly he gives a tug at Ashlan's Kukri and is able to wrestle of the strong man's grip (Str 11).

Start CR#14

Lang stops Laughing as abruptly as Ashlan did.
Sunshine is at Lang's side.

Troublesome darkness is 24+ minutes away.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Xenia (AC20, HP42/42)  d20+13=28
Monday February 6th, 2006 11:42:51 AM


*CLICK*

"GOT ANOTHER ONE!"

"HEY BELK ... Hey, Belkie," Xenia speaks quickly as she moves to the next coffin and begins work on another lock, "what we gotta do once we get these things open? We gotta wreck 'em or something? I mean, the ones we can grab we can throw out into the sunlight. But what about the ones that are all mist-like, you know? How we gonna get them into the light?"

Rolls and Actions
Open Lock 28 /Full Round Action

238+ Rounds, Troublesome Darkness Counter by Rounds.

Belkior (AC 22; HP 48)  d20+8=28 d20=14
Monday February 6th, 2006 11:55:41 AM

The halfling cleric listens to Xenia's question. He thinks back to what he learned in seminary.
Knowledge Religion = 28

"Don't worry, Xenia! They turn back to solid once they enter their coffin! We've got an hour before they start healing and get up to fight again!"

The halfling cleric moves to the next coffin opened by Xenia. When he gets there, he wrenches open the coffin lid to examine the contents.
STR = 14

When Angus shouts from down below, Belkior will call down.

"Xenia's opening boxes up here, she's got two more to open. Wynn is dropping down coffins too. One of the coffins was empty ... that means there's one more vampire lurking someplace. But I think I fixed the coffin."


Syr 
Monday February 6th, 2006 4:37:46 PM

"Nice job Angus, giggle boy has started up once again." He continues to watch Lang warily for any signs of betrayal.

Seeing Famina huffing and puffing he yells out the door, "Hey partner, why don't you rest a bit and toss me the pitchfork?"

Angus - Mage Armor 
Monday February 6th, 2006 8:35:20 PM

Angus is happy to see the spawn on Famina pitchfork burn and vaporize. Angus calls to the Shields on ground level "Nice job Famina. Drop the fork and lets get the other on. Syr, I'll watch Ashlan, help burn the spawn. Lang are you with us again?"

Angus looks up at the loft and sees Wynn hanging above the beam. "Nice job Wynn, send us another one. Lets wreck them all good. Xenia, Belkior Keep up the good work up their, but be carefull, someone may come home to roost soon."

Angus looks back to Famina. "Do you need to rest? You are looking winded girl. How long before you recover?"

Spell Slots used:

0 level 4/6
1 level 2/8
2 level 6/7
3 level 3/5


Lang and Sunshine 
Monday February 6th, 2006 8:38:35 PM

Lang grabs his sides after laughing so long and is just glad to have stopped. "I'm back on the job Angus, but I don't want to go through lat again." Lang stands and sheaths his short swords and scratches Sunshine head "Nice to see you stood by me."

Lang surveys the scene and sees Wynn. "Send me one. I need payback."

Ashlan 
Monday February 6th, 2006 10:10:55 PM

(OOC:Sorry for missing so many posts everyone and I'm back in. Hopefully Ashlan will be free from mind effects soon enough.)

Ashlan goes back to laughing and holds his sides as he does, wishing Angus had some nicer spell like one to make you itch or something rather then laugh so much.

Wynn (AC 19, 52/52 HP, +1 Prayer) - Sickened  d20+7=12
Monday February 6th, 2006 11:27:13 PM

Wynn follows the coffin down to the floor of the barn, only the bard doesn't fare the same as the wooden box thanks to his Ring of Featherfall. He looks about for something to use against the vampire spawn, a splinter of wood, another pitchfork. (Spot=12) The half-elf feels green around the gills as his stomache roils, but he manages to call out to his friends, "got another one! Help me get him outside!"

Famina  d20+1=19 d20+3=11
Tuesday February 7th, 2006 1:00:40 AM

(looked it up.. apparently to become exhausted from fatigued takes an action that would cause one to be fatigued normally. And, Famina's barbarian fatigue is different from regular fatigue. Apparently, fatigue will end immediately after combat or combat rounds will end...the regular type takes 8 hours of rest. I do agree with the DM, though, that continued stress might just exhaust Famina, forcing her to be even more down, till combat ends and she gets a bit of rest. All this running must be tiring poor Famina, but she still makes her con check. Yay!)
Famina rushes back into the barn with the pitchfork and a triumphant cry. "Yaaaaaah!" She grins and goes over to the coffin next to Wynn. "Here, use this," she tells him, and flips the pitchfork around pointy end towards her and gives him the stick end. She looks to Angus and sorta puffs up a little. "Tired? Me? After only a few vampires?" She takes a deep breath and shyly admits, "Actually..yes, I am a little winded. But I can do well, do not fear."
Famina stands ready to give Wynn a hand... aiding him if need be by pushing down on his shoulder with him (I rolled a Str check DC 10 and can give him a +2 on his own str check to stake the vampire).
(I dunno how many actions this is... I think it's just 1 move action to head back inside, 1 free or 5' action to hand Wynn the stake since he's apparently saving his action to try to find a weapon such as the one she might give him, and maybe her standard action to give him a +2 on the check)

DM Matt C.  d6=3
Tuesday February 7th, 2006 10:22:10 AM


End CR#14

The Shields are rolling now. Everyone is moving decisively after a few rounds of chaos. The Vampire Spawn are literally rolling in their graves as Wynn tosses another off the side.

Xenia is successful on her second attempt on the stubborn lock. She asks an undead question to Belkior and moves on to coffin #5.

Belkior moves to the coffin that Xenia has just unlocked. He answers her question on the undead and what state it is in. He lifts open the lid revealing a third Vampire Spawn lying in its dirt filled coffin.

Syr thanks Angus for the magic spell and asks for the pitchfork from Famina.

Angus continues to direct traffic from the ground level of the barn. He is relieved to have another party member available to destroy the VS as Lang emerges from both the Laughter and Domination.

Lang stands and looks around slightly confused. He acknowledges Angus's question and all can see he is back under his own free will. He looks for an undead to seek vengeance upon.

Wynn floats down to the ground level with the help of his magic ring. He looks around and sees plenty of wooden farm tools. No pitchforks but plenty of broken tools with nice pointy ends to them.

Famina moves back into the barn and up next to Wynn. She hands him the pitchfork and stands ready to assist him in sticking it in the VS.

Start CR #15

Ashlan under Laughter spell (6 rounds remaining).

Troublesome darkness is 24+ minutes away.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Coffin Status:

Coffin 1: on ground level and open; VS was destroyed by Famina.
Coffin 2: second level, open and empty.
Coffin 3: on ground level and open; VS still in it.
Coffin 4: second level and open; VS in it.
Coffin 5: second level & locked.
Coffin 6: second level & locked.

Xenia (AC20, HP42/42)  d20+13=21
Tuesday February 7th, 2006 11:58:27 AM

A bead of sweat slides down the side of Xenia's dark face. Find the sheer point. Hold the first pin then move to the second. After the third pin, though, it's clear that something's wrong. Are these mushroom pins?

Grrrrrr ... Start again.

"Is that you, Lang?" The rogue wipes her brow again and calls down over her shoulder. "We could sure use some muscles up here. Someone to throw these coffins down. Or to break them open."

Rolls and Actions
Open Lock 21 /Full Round Action

237+ Rounds, Troublesome Darkness Counter by Rounds.

Question
Are the coffins on the second level in the sunlight coming in from the hole in the roof? Do we simply have to open to coffins to expose the inhabitants?

Belkior (AC 22; HP 48)  d20+5=12
Tuesday February 7th, 2006 2:01:07 PM

The halfling cleric looks down (or across) at the dormant form of the vampire spawn. So quiet, so peaceful and so utterly evil.

"We got another vampire up here! I might need some help in disposing of it!"

Belkior sizes up the undead, the coffin and himself. Concluding that he's unlikely to be able to lift the undead from the box by himself, he instead looks around for a way to disable it.

If the rope from the pulley is still reachable, Belkior will move over to it and take th rope. Then he will return to the coffin and begin tying the rope around the undead.

If he can't reach the rope, he'll look around the second level for something that can be used as a stake. Once he spies something, he will retrieve it.
Spot = 12


Syr 
Tuesday February 7th, 2006 6:00:09 PM

Seeing Lang seems to be free from the spawn's hold, "Belkior, how do we know when we kill the vampire controlling Ash? Did you feel anything Lang?"

Syr moves over to the coffin (#3) and looks up at Famina giving the pitchfork to Wynn wistfully. Bracing himself he lifts the coffin up and begins dragging it outside.

Lang & Sunshine  d20+5=25
Tuesday February 7th, 2006 10:23:51 PM

Lang heeds the call from Xenia and moves over to the ladder in the back of the barn. He quickly climbs up to the second level and moves over to the coffin with the open lid.

"Watch out Belkior I am going to drag this thing to the edge and let it go."

Lang starts to lift the coffin (Strength check 25 (natural 20)).

Angus 
Tuesday February 7th, 2006 11:48:26 PM

Angus stays near Ashlan by the doorway. He wishes he was stronger to help with the heavy lifting. Before he can tell Lang to move up to the second level, the ranger sprints towards the ladder.

"Wynn or Famina, jump in there and help Syr drag that Vampire Spawn into the sunlight."

Spell Slots used:

0 level 4/6
1 level 2/8
2 level 6/7
3 level 3/5

Wynn (AC 19, 52/52 HP, +1 Prayer) - Sickened  d20=15
Wednesday February 8th, 2006 12:23:26 AM

"Wait, Syr. I'll take care of him," grunts the half-elf as he uses the pitchfork passed to him by Famina to spear the vampire spawn. (Strength=15+2*=17) The bard will then raise the pitchfork up and prepare to carry the monstrosity outside.

*Aid Another from Famina

Famina 
Wednesday February 8th, 2006 2:31:30 AM

Famina helps Wynn pin him. She tosses her head back, sweat visibly dripping down her coppery-silver hair and helmet. "Okay..." She takes a moment to catch her breath. Then moves over to the ladder and begins climbing.

DM Matt C. 
Wednesday February 8th, 2006 12:44:59 PM


End CR#15

Xenia is unsuccessful with her attempt at picking the lock of coffin #5. She yells down for some muscle and tries again (coffins are not in the sunlight, but the sunlight is close to them).

Belkior moves over and grabs the rope. He then moves back to the coffins and starts to tie the rope to coffin #6.

Syr starts to drag coffin #3 to the doors of the barn. Unfortunately it is to broken to move. The handle he is holding onto snaps off from his tug.

Angus The leadership skills in Angus are quite apparent. He keeps a watchful eye on everyone, directing people where they need to go.

Lang hightails it up to the second level and grabs hold of the open coffin #4.

Wynn & Famina each take hold of the pitchfork. On a count of three they solidly plunge it through the undead's body (full round action, next round Wynn can move outside and Famina can move upstairs; Wynn roll a Str check and a d20 pitchfork break check next round).

Start CR #16

Ashlan under Laughter spell (5 rounds remaining).

Troublesome darkness is 24+ minutes away.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Coffin Status:

Coffin 1: on ground level and open; VS was destroyed by Famina.
Coffin 2: second level, open and empty.
Coffin 3: on ground level and open; VS has been impaled by the pitchfork.
Coffin 4: second level and open; VS in it.
Coffin 5: second level, locked & Xenia trying to pick.
Coffin 6: second level, locked & Belkior tying a rope to.

Xenia (AC20, HP42/42)  d20+13=16
Wednesday February 8th, 2006 1:13:56 PM

Five pins. Xenia counts them by feel. One and three are mushrooms. Two and four feel like normal pins. She tests the last one, raising it against its spring. It feels picked. But if it's a spool pin, that would be what she's supposed to think. Rotate the lock.

No! No good. Try again.

Rolls and Actions
Open Lock 16 /Full Round Action

236+ Rounds, Troublesome Darkness Counter by Rounds.

Belkior (AC 22; HP 48)  d20+5=19
Wednesday February 8th, 2006 3:33:20 PM

The halfling cleric looks over at the newly arrived Lang and calls out to the ranger.

"Glad to see that you're freed! You are free, aren't you Lang?"

Cautious about how sneaky and cunning vampires are said to be, Belkior tries to gauge Lang's response to determine if he is, in fact, free of control.
Sense Motive = 19

"Either help me get this casket tied up and then move it over to drop down to Angus and them, or grab that undead there and throw it into the sunlight."

Belkior continues to tie up the unopened coffin, then he moves over to where the rope is. Lifting and moving the coffin would be too much to complete right now, if he could even budge the coffin.



Angus - Mage Armor - AC 14 - HP 28 
Wednesday February 8th, 2006 7:25:33 PM

Angus is pleased to see the Shields working so well together. "Everyone keep up the good work. Just beware, one of the last two coffins may be occupied by and active spawn or worse."

Angus keeps a watch on Ashlan, looking for a sign that the man controlls his own will if not his laughter.

Spell Slots used:

0 level 4/6
1 level 2/8
2 level 6/7
3 level 3/5



Lang 
Wednesday February 8th, 2006 7:32:07 PM

Lang is happy to finally be contributing again and grabs hold of the shirt of the inactive spawn and drags it to the open roof hatch and into the sunlight. Lang smiles a toothy grin at Belkior, "I am feeling better now." as he expectantly watches the spawns reaction to the sunlight.



Wynn (AC 19, 52/52 HP, +1 Prayer) - Sickened  d20=15 d20=18
Wednesday February 8th, 2006 11:11:12 PM

Wynn fights the nausea and lifts the pitchfork with the impaled creature on it. (Strength Check=15, Pitchfork=18). Trusting the pitchfork holds, the bard takes his disgusting burden outside through the barn doors and into the sunlight.

Ashlan 
Thursday February 9th, 2006 1:18:25 AM

Ashlan continues to laugh where he lays, now weaponless thanks to Syr which is actually a good thing if the vampire spawn aren't killed before he comes out of it.

Famina 
Thursday February 9th, 2006 4:04:35 AM

"Looks like you've got this one," Famina comments happily when Wynn lifts the pitchfork/vampire. She tiredly cheers him on, sweating from under the helmet. Then, she moves to the ladder and begins climbing up quick, two rungs at a time.
Popping up on the second floor, she moves over to the caskets. "This one?" She queries,s electing one of the opened ones...
(Famina moves up the stiars and to the one which is still aslepe in the coffin. She opens the lid and prepares to do a grab, run, and so on...)

Syr 
Thursday February 9th, 2006 8:17:36 AM

The elf ponders the creature for a moment and then reaches into his backpack for rope. Fashioning a noose he loops it around the creatures neck and then begins dragging him through the broken remeains of the coffin and into the daylight.

DM Matt C. - And then there was one ... left that is. 
Thursday February 9th, 2006 9:36:55 AM


End CR#16

Xenia - Coffin #5 is proving quite troublesome for Xenia. Once again the lock proves to be too tough. She buckles down and makes another attempt.

Belkior completes tying the rope to coffin #6. He moves back over to the crosswalk and looks around for some burly guy or girl too help him lift the coffin up (sense motive check on Lang says he is fine; Str DC next round to move and drop the coffin).

Syr ties a rope around the neck of the VS in coffin #3. Wynn lifts and Syr drags the undead, and between the two of them they remove the VS from the barn and into the sunlight. As soon as the undead's body hits the sunlight it starts to smoke. Within a few seconds the smoke dissipates and all they see is a pile of ash on the ground.

Angus continues to watch the Shields at work. He also keeps an eye on Ashlan.

Lang decides to drag coffin #4 into the sunlight on the second level instead of dropping it over the side. He also sees the undead's body start to smoke in the sunlight. Within a few seconds the smoke dissipates and all he sees is a pile of ash on the ground.

Famina moves up to the second level. She sees Xenia at one unopened coffin, Belkior holding the rope at the other unopened coffin and Lang standing over a now empty coffin. She moves towards Belkior to help him lift the coffin and drop it to the first level (Str DC next round to move and drop the coffin).

Start CR #17

Ashlan under Laughter spell (4 rounds remaining).

Troublesome darkness is 24+ minutes away.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Coffin Status:

Coffin 1: on ground level and open; VS destroyed by Famina.
Coffin 2: second level, open and empty.
Coffin 3: on ground level and open; VS destroyed by Wynn & Syr.
Coffin 4: second level and open; VS destroyed by Lang.
Coffin 5: second level, locked & Xenia trying to pick.
Coffin 6: second level, locked, roped tied to & waiting for some muscle.

Xenia (AC20, HP42/42)  d20+13=28
Thursday February 9th, 2006 10:24:38 AM

Can't rake those pins. Gotta get the feel for each one. Find the sheer.

*click* ... gotcha ...

"THIS ONE'S OPEN!"

The rogue moves to the next, only to find that there is no next. The girl rogue flicks an eye to the hole in the roof and the waning sunlight beyond.

"Hey, Angus! We're gonna have to find someplace safe to hole up here pretty quick. Any thoughts on where to go? Pull back outside the gate? Down by the stream?"

Rolls and Actions
Open Lock 28 /Full Round Action

235+ Rounds, Troublesome Darkness Counter by Rounds.

Belkior (AC 22; HP 48)  d20=1
Thursday February 9th, 2006 11:19:52 AM

The halfling cleric looks up as Famina looms over him.

Right! Let's heave together and swing this box over to get it down below."

Belkior puts his little hands on the rope but cannot seem to get a good grip. The rope must be too big for his hands, or something like that.
STR check = 1

"Here, let me get out of your way, Famina. Uhh .. no, wait ... I'm on the rope, I guess. Hasn't anybody ever bothered to gease that pulley?"

When Belkior hears the suggestion to camp near the stream, he pipes. "Well, running water may stop the vampire but only if we're on opposite sides. And it might just be able to circle around. Either way, I can secure our campsite for the night."


Angus - mage Armor 
Thursday February 9th, 2006 1:39:52 PM

Angus is real happy to see two more spawn turn to dust and Xenia claim victory on the last lock. "Lets kill the last spawn and get out of here quick, unless the group wants to press some more." Angus finishes, boviously joking.

Angus takes a moment to consider and calls up to Xenia. "I like your idea of the stream. Lets go check on the horse first and Belkior's first concecrated ground, but we may want to hole up by the stream. I do not think vampires like water. Lets finish the spawn and do a quick search of the barn and take whatever is valuable or will help us fight vampires."

Angus still watches Ashlan closely.

Lang  d20+5=25
Thursday February 9th, 2006 1:42:42 PM

Lang comes to Belkior's aid. "I got you Belkior." The big Bugbear grabs the rope and gives a might yank (str 25, nat.20) and drops the coffin down below.

Ashlan 
Thursday February 9th, 2006 11:47:50 PM

Ashlan still lays laughing, wishing the group could find and kill the spawn that got him soon, specially since his sides are hurting and he feels really useless laying on the floor otherwise, of course this is besides the stupid command he has been given to do if he wasn't laughing.

Famina  d20+3=19 d20+3=8
Friday February 10th, 2006 3:52:48 AM

Famina's about to go over and give Belkior a hand. But the group's friendly bugbear comes to the aid of the halfling. In her own way, Famina's glad. It gives her weary muscles less overall work to do.
Hearing Xenia's successful cry, she grins and goes over to the rogue tiredly. "Good job!" she cheers her on, and opens the coffin lid. If there's a body in there, she grabs it and forces it towards the sunlight. (Str check 19, 8)

Syr  d20+9=27
Friday February 10th, 2006 4:11:44 PM

With no vampires on the ground left, he recalls Belkior's words of another vampire around somewhere. To Wynn, he smiles, "4 down 1 to go. If it's here let's try and find it real quick?" The elf's sharp eyes begin following his body into the dim areas of the barn. He slowly moves into each section of the barn, examining the walls, celings, and ground looking for that last vampire (spot 27).

As he passes Ashlan, he shakes his head in disgust and moves on.

Wynn (AC 19, 52/52 HP, +1 Prayer) - Sickened  d20+6=20
Friday February 10th, 2006 5:16:37 PM

The bard scans the the darker recesses of the barn from his position on the floor below. Unable to make out very much he calls forth 4 dancing balls of light and sends them up into the darkest corner. "Sila tiri" he sings, "Sila tiriiiii"

[Dancing lights; Spot=20]



DM Matt C.  d100=62 4d6(6+3+4+5)+2=20
Friday February 10th, 2006 6:22:49 PM

End CR#17

Xenia is finally able to pick the lock on coffin #5. She stands up to move to the next coffin, but there isn't one. She calls down to Angus on where to spend the night.

Famina moves over and opens coffin #5. She looks down and sees dirt and no Vampire Spawn.

Belkior & Lang lift coffin #6 up and swing it out past the crosswalk and they let go of the rope and it crashes to the floor (damage 20). It completely bursts open, breaking apart in total, spilling dirt everywhere. The remaining Vampire Spawn can be seen partially covered by the dirt that used to be in his coffin.

Syr & Wynn both come back into the barn to see the coffin smash to the ground and the last undead be revealed. They try normal and magical means to locate more undead, but find nothing.

Angus continues to watch the Shields at work and keeps an eye on Ashlan. He also agrees that the stream might be a good location to camp for the night.

Start CR #18

Ashlan under Laughter spell (3 rounds remaining).

Troublesome darkness is 24+ minutes away.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Coffin Status:

Coffin 1: on ground level and open; VS destroyed by Famina.
Coffin 2: second level, open and empty.
Coffin 3: on ground level and open; VS destroyed by Wynn & Syr.
Coffin 4: second level and open; VS destroyed by Lang.
Coffin 5: second level, open and empty.
Coffin 6: on ground level and open; VS revealed.

Please post a 3 round action so that we get to the end of the Hideous Laughter spell.

Wynn (AC 19, 52/52 HP, +1 Prayer) - Sickened  d20=16 d20=12 d20+6=12
Friday February 10th, 2006 8:26:53 PM

Wynn moves the dancing lights to the next darkened area of the barn with a subtle gesture and then stabs down hard with the broken pitchfork into the remains of the vampire spawn that spilled from the open coffin [Str=16]. The pitchfork bends under the weight of the odious creature as the bard struggles to carry it out into the waning light.[Pitchfork Str=12].

Assuming that Wynn manages to carry or drag the undead into the sunlight, he will return to the barn and continue directing his magical lights into the darker recesses of the barn to assist the other 'Shields' in their search for any remaining undead.

He will also keep a wary eye on Ashalan, in case Angus' magic wears off. [Spot=12]


Angus - Mage Armor  d20+2=20
Saturday February 11th, 2006 7:22:41 AM

Next Three Rounds:

Angus moves out onto the path in front of the barn and watches the Sheilds finish off the spawn. At the same time, watching Ashlan, Angus calls out to his fellows "Be ready for Ashlan to come out of the spell. Weapons and spells ready, just in case. I think he should be fine, but you can not be too careful."

Angus scans the area and looks for a good place to camp for the night by the stream (spot 20).

Finally Angus calls back to those in the barn. "lets make a quick search and then form up outside. We need to find a place to hold up for the night. There are still nasties about." Angus keeps thinking to himself, two empty coffins.



Lang  d20+6=7
Saturday February 11th, 2006 7:26:45 AM

Upon seeing Xenia reveal the last of the four spawn, Lang grabs hold of the beast with his beefy hands and carries it over to the dying sunlight entering the loft from the roof door. When the spawn falls apart, lang claps his hands to remove the ash and says "Those four will not be bothering anyone every again."

Lang Climbs down and meets up with Sunshine and spends some time playing, but still keeps a careful watch (spot 7), but Sunshine is so happy to see Lang that he is greatly distracted.

Famina 
Saturday February 11th, 2006 6:10:09 PM

The last of the bugbears revealed and quickly dispatched by the others, Famina is very grateful. She climbs down the ladder and hops onto a bail of hay and watches the others tiredly. Just in case, she draws her sword and sticks it in the bail next to her.

Belkior (AC 22; HP 48)  d20+5=10
Sunday February 12th, 2006 5:19:44 PM

The halfling cleric moves over to the coffin that Xenia just opened. Once there, he removes another vial of holy water from his pack and begins pouring it over the soil inside.

"I don't know for sure, but this should prevent the vampire from using this coffin."

Once he has completed those actions, Belkior looks around at his companions. He's trying to quickly judge how badly each of them is injured. If he is correct, Syr is the worst because of the drainign powers of these vampires. Although the new fellow, Ashalan, might also bad off. But he might still be controlled by a vampire.

After emptying the flask of holy water in the coffin, the halfling will begin to stir up the dirt. Partly to mix the holy water in and partly to search for anything that might be hidden there. A foul creature like a vampire may choose to use its coffin as a vault for both mementos of its mortal life and items precious to it during its undeath.
Search = 10

Actions
1A - Move to Coffin
1B - Retrieve holy water

2A - sprinkle holy water
2B - review group's condition

3 - search coffin 5

Syr 
Sunday February 12th, 2006 8:28:18 PM

Seeing Wynn struggle with the weight of the vampire, he moves to help the bard get the last of the spawn into the open sunlight. Once completed, he also moves inside the barn dusting his hands off.

"Last time, I was ALL for pressing our advantage and look where it got me. This time, I'm willing to make a strategic retreat and pull back to wait until morning. Some of us could use the rest."

As the halfling nears, he shoos the figure away with a wrist flick, "I'm okay, you took care of me earlier with that heal. It's Ashlan that concerns me now."

Xenia (AC20, HP42/42)  d20+11=31 d20+16=36
Sunday February 12th, 2006 10:52:09 PM

"Numbers will talk to you, Alexandria." The voice of her Da comes back to her from years gone past. "Take the time. Listen to them. Use your head. Even when things go upside-down. Especially then. That's when you need every advantage you can get."

One on the floor. The other hanging from the rope. Two that dropped down from the loft just before Lang closed the door. That makes four.

"Hey, Angus, I think two of these Vampies decided to sleep over at someone else's today. Maybe they're in one of the other houses. Dunno where they are, but I think this is all we got."

Xenia gives the loft one more look. Search. Yeah ... Even vampies got stuff. Well, leastwise that kinda sorta makes sense. The dark rogue stalks quickly over to the first of the burn up vampies lying in the light from the hole in the roof. Quickly and methodically, she sifts the remains for salvage. Doesn't take long.

"Coming down!" The rogue swings under the guardrail, taking the impact in her legs and turning the force into a tuck and roll.

Rolls and Actions
Search 31 Nat 20 /Full Round Action
Tumble 36 Nat 20 /Go figure (To reduce damage of fall by 10 feet.)

232+ Rounds, Troublesome Darkness Counter by Rounds.

DM Matt C. - Where next? 
Monday February 13th, 2006 2:58:08 PM


End CR#18-20

Wynn is able to stab the last Vampire Spawn with the pitchfork and carry it out of the barn and into the waning sunlight. As the three before it, this one also smokes and turns to dust, leaving a pile of ash. He is able to get back into the barn and start looking around again using his dancing lights. Nothing of interest is seen in the now lit dark parts of the barn.

Angus moves outside to witness the destruction of the last Vampire Spawn. While outside he looks towards the stream for a campsite, but it is quite far away and the tall grass obstructs his vision (there is the woodshed and the mill on that side of the house). He then moves back in the barn.

Lang climbs down to the ground level and spends his time with Sunshine.

Famina finds a comfortable place on the ground level and rests.

Belkior pours holy water on the second coffin that did not contain an undead. He also climbs down to the first level and starts checking on the condition of the Shields. It is quite apparent that Lang, Ashlan and Syr have been injured, but Syr wounds look freshly healed.

Please list HP's so Belkior knows how injured everyone is.

Syr assists Wynn in carrying the VS outside and into the wonderful, destroying sunlight. He moves back into the barn and comments about the folly of rushing into the fray.

Xenia mentally goes through the battle and the headcount of the undead. She gives the pile of Vampire Spawn ash a little kick with her foot. She hears a clink of metal or rocks and sees something glinting in the pile. She reaches down and finds out that it is a necklace. The gem-encrusted necklace is quite stunning in its gaudiness and in its weight. She then moves down to the ground level.

Everyone is on the ground level of the barn.

Ashlan stops laughing quite suddenly for the second time today. He stands up slowly and stretches as if his muscles ache. He slowly looks at all the members of the group, but does nothing else.

Ashlan you are free of both the Laughter spell and the VS Domination.

End Combat Rounds. Please post 10 minute actions until further notice.

OOC - Famina you are not fatigued anymore.

Troublesome darkness is 24+ minutes away.

Lang ac 22; hp 52/80
Sunshine ac 22; hp 47/47

Coffin Status:

Coffin 1: on ground level and open; VS destroyed by Famina.
Coffin 2: second level, open and empty.
Coffin 3: on ground level and open; VS destroyed by Wynn & Syr.
Coffin 4: second level and open; VS destroyed by Lang.
Coffin 5: second level, open and empty.
Coffin 6: on ground level and open; VS destroyed by Wynn.

OOC - Matt C. 
Monday February 13th, 2006 3:20:26 PM

The general consensus of the group is to go back to the Floating City and see what is going on. I will build the next module(s) upon that.

There was minimal interest in using the Plateau City and the merchant as a module at his time, outside of getting the orphans setup.

There also was minimal interest in the Undead angle so I will not expand the plantation adventure into a purging of an uprising of Undead that was planning on taking over the Plateau City - at least not for the next adventure. But you will still have to at least clean out the plantation.

And lastly the interest was minimal in using the plantation as a base of operations.

Let's assume during downtime your characters have discussed the future of the Crimson Shields and they have decided to clean out the plantation, get the orphans setup there and then the Shields go back to the Floating City.

If anyone has any questions/comments please let me know.

Matt C.

Xenia (Not Injured)  d20+6=25 d20+18=36 d20+13=29
Monday February 13th, 2006 4:00:33 PM

"Hey, look at this weerdo thing I found." Xenia holds the necklace up in a raised fist. "Eew. Who'd wear something like this? Wonder if it's magic. Or valuable." Like that would make it less the bizarre trinket that it is.

Emerging from out of the big barn doors, the rogue examines the bauble in the waning daylight. With care, she tucks her Lenses into an upper pocket before strapping a pair of Goggles over her eyes. Then, with a quick reach back to her bag, the dark girl whips out a magnifying glass.

"Never know what kinda gross stuff people will buy," she mutters to herself as she goes over the details of the necklace. "Hey, wonder if the others got stuff too!" The magnifying glass disappears as Xenia goes to work on the three other piles of ash. "You can always hope that not all vampies got taste as bad as the one upstairs."

"You alright Wynn?" Suddenly, as she concludes her search of one of the ex-vampires, Xenia stands bolt upright. She looks all around, cocking an ear to better pick up any stealthy creeping up noises.

"Just checking," she says by way of explanation. "So where are we gonna hole up tonight?" she asks. Eyes still peering into the darkening landscape, Xenia rejoins Wynn cooing over the pale look in the bard's face.

Rolls and Actions
Appraise 25 (+2 from magnifying glass)
Search 26 (Take 10, with Goggles of Minute See)
Spot 36 (for danger)
Listen 26 (for danger)

Angus - Mage Armor 
Monday February 13th, 2006 4:49:34 PM

Angus checks to make sure everyone is alright and looks closely at Ashlan. "Are you ok Ashlan?"

Angus calls out to everyone "Lets move check on the horse together and then find a place to hole up by the stream. Lets stay away from those fields. We can go get healed up and then Belkior and I can recover our spells and we can finish off the vampires."

Lang & Sunshine 
Monday February 13th, 2006 4:52:46 PM

Lang goes and meets up with Sunshine and scratches his ears while he listens to Xenia and Angus. "I will go check on the horse." Lang leads on with Sunshine happily on his heels.

Syr (was injured, not anymore) 
Monday February 13th, 2006 6:01:41 PM

Moving over to Angus, the elf speaks in hushed tones, "Listen, I know I got a little carried away back there. I can't help myself sometimes, I just see something and need to react." Showing his youth, he kicks the dirt with a toe and continues mumbling an apology, "I know that's one of the reasons you paired us up... to balance each other. Despite the threat, I'll stay closer to Famina in the future."

Belkior (AC 22; HP 48) 
Monday February 13th, 2006 9:27:44 PM

The halfling cleric calls out to the big ranger.

"Lang! Come back, please! We should stick together until we've made sure this place is safe. Remember, there were two empty coffins up there."

Looking at the bugbear, Belkior continues. "Besides, I think that you need some healing. I want to make sure everyone is okay before we move out."

Belkior will rummage through his pack to find his wands, preparing to use both the Wand of Cure Moderate Wounds and the Wand of Cure Light Wounds to repair the hurts of the party.

"Come over here, Lang, and I'll patch you up a little bit."

Once everyone is healed, Belkior will huddle with Angus.

"Angus, we can go back to the spot that I earlier consecrated. That's probably best since Lang is concerned about the horse, and that's where we left the wagon. My spell will last for some time and I can cast another to get us the entire way through the night. By morning, we can be prepared to go into the other buildings."

The halfling will lean in towards Angus and whisper quietly. "From what I recall, we should still keep an eye on both Lang and Ashalan. We don't know for certain that we destroyed the right undead."

"Has anyone searched those other coffins and remains yet?"

[OOC = I will roll Cure spells once I see what everyone's HPs are like, and whether Lang sticks around for healing.]



Wynn (AC 19, 52/52 HP) - Sickened 
Monday February 13th, 2006 11:51:01 PM

Wynn lets Xenia fuss about him...until he hears Angus address the mercenary backstabber, Ashlan.

His stomache roils, and he pauses, bringing a hand to his abdomen. "Betrayer!" shouts the bard, lifting his sword and pointing it at Jancassis man. "You would have us accept you! Let my actions proove my worth you said! Well I have seen your actions, and you are no Shield!" The bard's eyes are wild and his voice cracks with emotion.

Ashlan Sinclair 
Tuesday February 14th, 2006 12:43:43 AM

Ashlan looks to Angus and nods some as he feels his stomach muscles tighten and hurt some from all the laughing, "Yeah, alot better now. You really need a new spell for times like these. All that laughing has my stomach hurting."

Ashlan looks to Wynn when he speaks and then Syr and sighs, "I didn't attack Syr on my own free will. Do you think Lang guarded that door because he wanted to?" Ashlan looks to Syr and sighs deeply, "I'm sorry for attacking you Syr, I didn't want to but couldn't stop myself from doing what the vampire thing said."

Ashlan thinks and nods, "If you think I'm no shield and if you think I attacked Syr on purpose and all then maybe I should gather my weapons and be off." Ashlan looks to Syr, "Keep the kukri and longsword for now if you do not trust me."

Ashlan will move to follow Lang if he continues going as he planned and just incase pulls the greataxe from off his back which is hidden by his hat of disquise.

Famina (52/68) 
Tuesday February 14th, 2006 4:06:00 AM

Famina is grateful for the time to rest and feels somewhat rejuvenated. She unstraps her breastplate and stretches on the hay, luxuriating in that soft and warm feeling spreading through her at that moment. Then she sits back up, watching the others.
For Ashlan, she feels some sympathy. She too had felt the strength of the vampire's will, and had it been different, she would have joined him in attacking the party. But explaining this... she decides that perhaps, fate has spoken, and to go against it, to argue for him to come, may be to go against fate. Something she does not like to do.
All at once, she sees the sparkly necklace and gets interested. She hops over and takes a look. "Ooo, very nice... not for me, but for the price it might fetch. Usually, the more sparkly it is, the more valuable, or completely opposite. In any case, I'll go check the other vampires to see if they have it."
She shrugs her armor again, grabs her sword, and goes outside to scatter the other Vampire Spawn ashes and search for anything worthwhile. Shooting an apologetic look at Ashlan before doing so...

Belkior - OOC 
Tuesday February 14th, 2006 7:15:45 AM

Syr has at least one negative level, correct?

If so, Belkior will memorize Guidance, Resistance and possibly Bear's Endurance for the Fort save that Syr will need to make 24 hours after this battle.


Belkior - 2nd Illegal Post  2d8(4+3)+3=10 d8+1=8
Tuesday February 14th, 2006 2:11:07 PM

Belkior will walk over and look up at the new member of the Shields. The woman prone to fits of screaming fury who was hurt fighting the undead.

"Hold still, this won't hurt a bit. Just let me use these two wands and .... there, good as new!"

With the use of each wand, the barbarian woman has been completely healed of her injuries.

Items
Pearl of Power - used today
Wand of Cure Moderate - 1 charge
Wand of Cure Light - 1 charge

Xenia (2nd Illegal Backpost) 
Tuesday February 14th, 2006 3:12:19 PM

The dark rogue resists the urge to slap at the new girl from Mountain Nowhere as she begins stepping all over her job.

"Hey, Belkie," she whispers, "could you keep her out of my hair for a bit too? Thanks."

Angus (second illegal post) 
Tuesday February 14th, 2006 6:45:30 PM

Angus smiles at Syr "Lets stick to the plan in the future and we will at least know what each of us is up to. That said, you did a heck of a job on your there. Glad you are on our side."

Angus looks to Wynn. "You have to check your anger to Ashlan. The spawn dominating him and forced him to do things against his will. I am SURE, Ashlan will be able to fight off the vampires power next time and get some payback."

When Belkior talks of spells, Angus reminds him. "I will have dispel magic covered for tomorrow, take more undead protection or destruction spells. Nice job today to."

Angus sees Lang wondering away and calls to the other Shield. "Lets keep up with the big hairy, before he gets lost." Angus moves to follow Lang to the Concecrate as Lang checks on the horse and wagon.

Angus calls over his shoulder. "Xenia, find anything nice. Or should we start calling you our walking and talking key...." Angus snickers at his own mirth, but is very pleased with how the difficult battle worked out, as it could have been much worse.


DM Matt C.  d20=20 d20=18 d20=18 d20=14 d20=1 d20=20
Tuesday February 14th, 2006 10:01:19 PM

The Shields are regrouped in the barn. A wide range of emotions is going through the group right now. Anger, embarrassment, concern and resignation to name a few. All but Xenia, who is too fascinated by the necklace she found, can tell that Lang and Ashlan have their own wits about them. The two Vampire Spawn who dominated them were at least 2 of the 4 VS that the group killed.

Sense Motive checks -- 20, 18, 18, 14, 1 & 20.

Xenia shows the group the necklace she found. This in turn stirs some interest in Famina. The two of them head outside and sift through the three piles of Vampire Spawn ash. They unearth three more necklaces. All three have the same general design and gaudiness, but having different gems. Xenia's quick appraisal on the first one leads her to believe it is worth quite a bit, probably around 1,000 gold pieces.

Angus gives some directions to Lang and the Ranger and his dog start to head towards the back gate where the Shields entered the plantation. Ashlan falls in next to Lang, pulling out a spare weapon after not pushing the issue of his main weapons. The Bugbear gives his fight partner a nod, knowing the inner turmoil the man must be going through.

Belkior uses his wand to cure Famina and calls out to Lang and Ashlan to wait up for the rest of the group. He sees the Ranger look back and he also sees the three of them slow their pace down to let the group catch up.

After a brief discussion on where to spend the night, the rest of the Shields assemble and move out after Lang, Ashlan and Sunshine. Within a short amount of time the whole group is back together and moving towards the consecrated ground. They make their way back around the main home and past the shallow graves and onto the road that leads between the fields. Around ten minutes later they reach the back gate and the horse and cart. He is resting peacefully right where Lang left him.

The shadows are very deep now. All can tell that complete darkness is but minutes away. A few of the people in the group remember that last night there was a half moon. Night visibility will be limited but at least it will not be completely dark.

OOC - Syr does not have a negative level.

OOC - Wynn you sickness is over.

OOC - Where was the consecrated ground? Within the gate or outside the gate?

OOC - One hour posts now. If you camp here for the night please post guard duties.

Xenia - OoC 
Tuesday February 14th, 2006 10:43:41 PM

IIRC, the Concecrated area was over the grave of the woman we found in the entrance to the gate. Didn't we take her just outside the gate and bury her?

That would make the Concecrated area outside the gate.

Angus - mage armor 
Wednesday February 15th, 2006 6:32:32 AM

Angus is happy to be outside the gate and on the concecrated ground. "Ok the horse is fine Lang. Lets move over to the stream and Belkior can cast his next concecrate ground."

Once over by the stream Angus announces. "Belkior and I have the first watch, so that we can sleep and recover our spells. Lets follow up with Syr and Famina, then Lang and Ashlan. Xenia and Wynn can watch the sunrise together. Belkior make sure everyone is close to being fixed up, or close enough that a good night sleep can't fix. Sleep well everyone and very lightly as there are still nasties out there."

Xenia 
Wednesday February 15th, 2006 10:03:13 AM

"Pricey stuff, Angus," Xenia replies. "Really ugly. But pricey. Nice gems."

The rogue walks in a contemplative silence, swinging along next to her most favorite and handsome guy.

When she finally does speak, she says, "Hey, anybody who knows something about magic and symbols and stuff wanna take a look at these necklace things? I mean, what's a vampire doing with expensive stuff like this for anyway? It's not like they're Fashion Animals or anything. I mean, look at the way they were dressed. Eww. And each one of them had one of these necklace things. One each. Doesn't anyone else think that's kinda weird?"

She hooks her arm through Wynn's. "Sure, Angus. We'll take that watch," she says, then leans in to whisper into Wynn's ear.

"That way we can keep an eye on Scorpion Boy too."

Belkior (AC 22; HP 48)  2d8(7+1)+3=11 2d8(6+3)+3=12 d8+1=4
Wednesday February 15th, 2006 3:00:31 PM

The halfling cleric joins in the general procession towards the gate.

"Xenia's correct, I blessed the area outside the gate."

Once they arrive at the gate, Belkior will make a point of showing his companions the boundaries of the area that he consecrated.

"Here, you can see how the sun reflects off the silver powder that I sprinkled. The area is forty feet across and that should be more than enough room for everyone to stay within. Once the sun goes down, no one should go outside the boundaries of the spell."

Calling upon his training in the seminary, the Healer continues.

"Those four things were just the servants of the main vampire. That foul thing will be tougher, harder to damage and more dangerous than those four. Maybe even the four together. My spell will weaken it, a little anyway, but won't stop it."

"If the vampire shows up, I can protect one of you from the worst of it's effects. I've got some spells that will hurt the thing, even if I have to use healing spells to do it."

"If we have to fight it, try not to look at it's eyes. A vampire can control someone by looking them in the eye and it's tough to resist. Angus, Syr and I are probably going to be the most resistant to that power because of the discipline that our study requires."

"Oh, and a full vampire can summon and control creatures, too. Rats, bats and wolves. What's worse, it can turn into those things also."

After making his lecture, Belkior will go over to Lang and heal the ranger, using however many charges needed from the wands. Eventually, the ranger is nearly completely healed.

Once night comes, Belkior will sit close to the fire with Angus.

"Let's sit back to back, Angus. If the thign comes during our watch, we need to be ready. There's no point my attempting to turn the vampire. And, no matter what it says, we don't try to negotiate. We just kill it."

Thinking for a moment before his companions go to sleep, the cleric calls out to whoever is holding the necklaces.

"Angus or Wynn? Does one of you have a Detect Magic spell handy? It's suspicious that each of the spawn had a nearly identical necklace."

Items
Pearl of Power - used today
Wand of Cure Moderate - 3 charge
Wand of Cure Light - 2 charge



Syr 
Wednesday February 15th, 2006 4:29:50 PM

Syr looks down at the weapons in his hand as if seeing them for the first time at Ashlan's comments defending himself. "No hard feelings, with a teammate like Belkior backing me up, it's a good thing that I didn't have to put you down for good. Besides, I did leave some bruises for you as a reminder." with a small grin he adds, " I'd be willing to wager on a fair fight when things are less busy."

He takes the weapon from his belt and causually hands them back to Ashlan with trust.

Hearing the watch assignments he complains to Famina, "Aww, I hate the middle watch, I never seem to be completely rested when stuck in the middle."

Wynn  d20+7=17 d20+8=28
Wednesday February 15th, 2006 6:15:21 PM

His stomach finally settled, Wynn takes out his waterskin and spends a few moments cleaning the foul taste of vomit from his mouth. "Im feeling better, thanks Xenia".

He then casts detect magic on the necklaces recovered by Xenia and the others. If he detects any magic about them he will study them further to determine the strength and the nature of the magic. [Spellcraft=17] Otherwise he relies on his past experience and any lore passed down about such gaudy jewellery [Bardic knowledge=28 (nat 20)]to determine their history.



Angus (second Illegal post)  d20+8=18 d20+14=18
Wednesday February 15th, 2006 7:06:02 PM

Angus was getting ready to cast detect magic, but his friend beat him too it. Angus watches how the bard performs his spell and nods his head in approval. Angus also inspects the pieces with his trained eye (acrane knowledge 18, spellcraft 18).

DM Matt C. 
Wednesday February 15th, 2006 10:47:39 PM

Is the group camping outside the gate or are they moving back onto the plantation grounds and moving down by the stream (per Angus's post)?

Right now you are outside the gate. You know it will take 10 minutes or so to get back to the stream/mill area. Darkness is not much more than 10 minutes away.



Lang & Sunshine 
Wednesday February 15th, 2006 11:06:09 PM

Lang moves the cart and the horse onto the consecrated ground. He is grateful for Belkior for the healing magic of Alemi. His wounds disappear accept for a hangnail on one finger (79/80).

"Angus, do I hook up the horse to the cart or should I prepare him for bedding down here for the night."

DM Matt C. 
Wednesday February 15th, 2006 11:13:11 PM

The Shields assemble on the consecrated ground and further discuss where to camp for the night. Where to bed down for the night is narrowed down to two places. Stay here on the consecrated ground or move back onto the plantation grounds and camp down by the stream. Angus assigns the night watch arrangement.

Xenia compares the three new necklaces to the one she found first. She thinks they too are worth at least 1,000 gold pieces. She hands them to Wynn and he casts detect magic on them and finds out that they are not magic. He studies them and tries to see if they relate to any story that he has heard in his past. He can think of none and hands them back to Xenia, commenting that they are valuable, but not valuable enough to have any tales about.

The scholar in Belkior comes out as he warns the Shields of the power of a Vampire as compared to the creatures they just fought.

Syr shows faith and trust in one of the newest members of the Shields by handing back to Ashlan his weapons.

More to come once I find out where you are camping.

Ashlan 
Wednesday February 15th, 2006 11:14:01 PM

Ashlan looks to Syr and nods as he takes his main weapons back from him, "Thank you and once again I am sorry for the attack back there. I wish I could of kept my mind free from that vampire spawn but it's will was stronger then mine."

Ashlan sheathes his weapons and sits down away from the group, looking to the sky as before pulling out his harmonica and speaks before playing a light tune back from when he was growing up on a farm like the plantation here, "I do not mind taking the watch with Lang, just let me know when it is time and I will be ready."

(take 10 on the perform Harmonica=14)

Famina 
Thursday February 16th, 2006 1:37:57 AM

"Thank you, servant of Alemi," Famina warmly responds to Belkior's use of the wands. She feels, and looks, a lot better, especially as she gains her breath back. "I have a feeling no matter where we go we'll see the one you're speaking of later tonight..."
Famina worries about that. The idea of becoming a vampire is too awful to think of.. As the others quiet down and Syr comments idly about his complaints of the watch, she agrees, then tentatively explains her fears to him. "I guess I'm not good at night watches either...and the idea that out there is something wanting to eat me worries me. We should be hunting it, I almost feel, yet common sense states we should wait till daylight... But we all know he'll attack us anyways. I just hope he doesn't turn us into vampires if he does beat us. I'd rather die..."

Angus - Mage armor 
Thursday February 16th, 2006 8:42:57 AM

Angus sees his friends get all healed up by Belkior and watches Lang take care of the horse. At Lang's question, Angus answers "Get the horse ready to bed down. Leave him in the concecrated ground, but free to flee if he must."

Angus looks to the other Sheilds "Lets move out down by the stream. Belkior can cast his second concecrate to get us through the night. Lets move it; we are burning daylight." Angus looks at the dying sun and reflects at how much he will miss it.

Once at the new site by the stream, Angus asks Lang to prepare a fire. "Hey big guy, see if you can get us a roaring fire going for dinner and protection."

Angus settles down to take the first watch with Belkior and talks spell strategy for the coming battle.

Lang and Sunshine  d20+10=18 d20+12=16
Thursday February 16th, 2006 8:48:49 AM

Lang will take care of the horse and wish it good luck for the night (handle animal 18).

At Angus's prompting, Lang will quickly scour the area for firewood (survival 16) and start a fire for the Shields.

Xenia  d20+18=21 d20+13=23
Thursday February 16th, 2006 9:58:38 AM

Xenia frowns as the tests on the four necklaces come up negative.

Wee-erd ...

"So, what you're saying, Belkie, is that what we got here is, like, Minions. Right?"

The rogue walks along next to Wynn as the group moves out. Her eyes are peeled for trouble. But, you know, girls can walk and talk at the same time too. Why do they do it, though? Because they can.

"And what probs is lurking around here somewhere is a Master, who maybe likes handing out gaudy jewelry to his lackeys. Right? Maybe it's like a Gang or a Club, you know. Wear one of these necklaces and everyone knows you're with the Vampie gang." With a shake of her, she stows the four pieces of jewelry in her haversack.

"Weird. Vampie gangs," the rogue mutters to herself.

"Hey, Belkie, is it true what they say about vampies and mirrors?" She whips a rectangular steel mirror from out of her pack. "I go this here!" She whips it around to different points of the compass as though firing a weapon.

Rolls and Actions
Spot 21
Listen 23

Belkior (AC 22; HP 48) 
Thursday February 16th, 2006 12:19:03 PM

As the halfing cleric moves through the thick grass with his companions, he listens to Xenia's questions with only partial attention. When you're not but three feet tall, tall grass and uneven ground are more than simply an annoyance.

"Sure, Xenia. Mirrors are supposed to repel them. Just like garlic or holy symbols. Fortunately or not, we Shepherds don't have symbols. We just have to have our hands free."

After the Shields arrive at their camping site, Belkior takes the time to carefully mark out the boundaries of the area that he will protect with his Consecrate spell.

"Famina? Ashalan? Can you help stomp down the grass so that I can mark out some outlines for this spell?"

Once that is completed, Belkior will take a bag of silver dust and one of his last flasks of holy water from his pouches and pack. Invoking a prayer to Alemi, he sprinkles the materials about the area.

"There, we should be good until morning. Remember, stay inside the area that we've marked - if the master comes, it will be weaker inside the circle. Don't look at it, if you can help. Don't listen to it either."

After thinking for a moment, Belkior continues.

"Ahhh, the master is very likely capable of soem tricks too. It might even be able to cast spells, so watch out for that."

Finally, Belkior settles down with Angus by the fire to watch.

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast



Syr 
Thursday February 16th, 2006 2:19:53 PM

Reaching up as high as he can, he pats the barbarian on the back whispering softly with a forced sinister laugh, "Don't worry snook'ems. I'll be sure and kill ya before the vampire can get ya!"

The elf then chuckles to himself and rolls over in his bedroll to rest for the night.

Wynn 
Thursday February 16th, 2006 5:42:31 PM

The bard makes his way back towards the stream, half paying attention to Xenia's nervous banter. "Perhaps", he replies to her, "perhaps they were all family and the jewellery is like a family crest of sorts."

Once Belkior has consecrated their campsite he scouts out lines of fire, points of egress, and such. In particular he mentally maps out the easiest way to the stream and the location of a deeper pool of running water. A plan begins forming in his mind, one that takes advantage of the gills on his neck and his newly granted ability to remain underwater...Perhaps their was some reason to the Knot of Druiss after all.

DM Matt C.  d4=1 3d6(4+2+5)=11
Thursday February 16th, 2006 11:09:34 PM

The Shields figure any advantage they have against undead they should try to use, so they decide to camp near the water. Lang loosely stakes the horse within the consecrated area. The group then hustles back onto the plantation grounds and heads for the stream area. They make it there without any problems and decide to camp near the spring and the woodshed. This will provide them with a supply of firewood and keep them close to deep, running water. Belkior casts his second Consecrate spell, covering a 40' circle that includes some of the pond, stream and woodshed.

On the map the Consecrate will cover from cell AA9 to AD12. Thus including half the pond, some of the spring and most of the woodshed.

Lang goes into the woodshed a few times and comes out with large armfuls of wood. He asks the rest of the group to build a firepit in the middle of the Consecrate area. It is dark now, but it does not seem to bother the big Bugbear as he builds the campfire. Soon there is a roaring fire and a meal being prepared. When the height of the fire peaks, the side of the estate can be seen. The shadows dance across the side of the home as the fire grows and shrinks in height. Everyone is watchful, but nothing happens during dinner and the first hour of darkness.

The meal is over, the group has cleaned up from it and is starting to settle down for the night. Belkior and Angus grab a few logs near the fire and sit down to discuss spell selection and strategy, ever mindful of the undead that may be out there. The rest of the Shields lay out their bedrolls and start to get some sleep.

The first watch is barely a quarter over when howling can be heard in the distance. Angus and Belkior stop talking to listen. The howling stops for a moment or two and then starts up again. Even the two spell users who have spent most of there days indoors studying can tell that whatever is making the noise is getting closer. As the volume of the noise increases the rest of the Shields start to wake up.

Angus - Mage Armor 
Friday February 17th, 2006 8:50:19 AM

Angus Comments to himself "It looks like no good deed will go unpunished." Angus looks to Belkior "Lets wake the others, so they can put on armor and get prepared. I think we will have company soon, more minions I expect."

Angus is not happy that he and Belkior may not get their new spells. Angus takes a log from the fire and tosses it in the direction of the howling in an effort to extend the light and the groups vision.

Spell Slots used:

0 level 4/6
1 level 2/8
2 level 6/7
3 level 3/5


Xenia  d20+18=36 d20+13=16
Friday February 17th, 2006 10:14:48 AM


" ... mmm, Wynn? Couldja shut the window, Wynn?"

Then the hard and heavier feel of the mithral armor tells the rogue that they're not back home at the apartments in Floating City. Sleeping in armor isn't nearly so snuggly. And that's not the sound of wind blowing outside.

There is a brief twinge of regret before leaving the comforting warmth of Wynn's side. But with a quick squirm, the rogue twists out of the bedroll. All ears and eyes, her green elven sight searches the moonlit night in all directions.

Into her hand springs a shortbow as she scrambles the few feet to crouch near Angus and Belkior.

"I still got most of those fireballs left," she whispers. "When they get in range, I'll try and hit as many as I can."

Rolls and Actions
Spot 36
Listen 16 (To determine direction of the sound)

Any chance of a map? Any cover? What's the range of vision for Low-Light Vision?

Famina 
Friday February 17th, 2006 11:18:05 AM

Famina is half-asleep, haunted by nightmares of grinning, fanged elves for some reason. She mumbles in fear in her sleep at the sound of the wolves, then comes awake.
She stays silent, looking to the others, but gets up and draws her shield and sword. "I don't think we'll get any sleep tonight..." Just in case, she also takes out a torch and lights it. Never know when you'll need a fire.

Lang & Sunshine  d20+6=7 d20+6=20
Friday February 17th, 2006 3:36:29 PM

Lang wakes quickly and strokes Sunshine neck as his friend lets out a low growl of his own. Sunshine does not seem to like the howling at all.

Lang follows Angus's lead and tosses a large log out into the darkness and then throws a few more on the fire to keep it roaring. "I agree, whatever is out there may not like the fire. I hope the horse used it good sense to get out of the area." Lang tires to get a sense of what the group is up against by the sound of the creatures (K. Nature 7, nat. 1), but was not listening well. The big Bugbear does keep his eyes peeled (spot 20) and draws his bow. Lang attempts to judge the distance he can see beyond the fire light.

Lang moves over to the healer. "Belkior, you seem to know about Vampires; will they keep sending their minons to attack us all night?"

Syr 
Friday February 17th, 2006 6:38:17 PM

Rousing himself with a frown on his face, Syr nods agreement with Famina. "Well, there is one thing that I like, with all this noise they certainly aren't trying to trick us."

Belkior (Ac 22; HP48) 
Friday February 17th, 2006 8:28:00 PM

Tha halfling cleric gets to his feet with Angus.

"This could be the master himself or simply some creatures under his control. Either way, you and I should try to conserve our spells."

Belkior will move about, ensuring that all of his companions are awake. When he sees Syr, he will speak to the monk.

"Syr - I can put a protective spell on you if it really is the vampire coming. That should help you resist any of their draining powers."

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast


Angus - Mage Armor 
Friday February 17th, 2006 8:47:52 PM

Angus hears Belkiors words about concerving spells all to well "I fear our pushing may get us in trouble. We may yet have to withdraw and rearm for an assault on the Master. Lets us see how we fare in this encounter." Angus finishes glumly, with obvious concern showing on his face.

Wynn [AC=19, HP=52] 
Friday February 17th, 2006 9:52:17 PM

The bard feels Xenia separate herself from his arms and he rises with her. "Be careful" he whispers before kissing her quickly on the cheek. Wynn checks his armor and weapons and prepares for the battle; he plants 3 arrows in the ground at his feet and readies his bow, and then pulls a single vial of Cat's Grace from his belt pouch so that he can drink it immediately on seeing his enemy [held action].

Ashlan Sinclair 
Saturday February 18th, 2006 1:52:46 AM

Ashlan rolls over and quickly snaps his eyes open as he stands up, pulling the kukri he keeps in hand and under the pillow part of his bedroll out and quickly stands and begins putting on his armor and readying his longsword also after he is finished getting his armor on, putting on his hat afterwards quickly makes the outfit he normally looks to be wearing appear, for the moment he leaves the spurs off as they would take extra time.

(Don't know how much of this Ashlan can do before any possible attack though.)

DM MattC 
Saturday February 18th, 2006 12:29:13 PM

The Shields are not happy to be awaken so soon into their sleep. Everyone is awake and can hear the caterwauling in the distance and moving closer. A few more minutes go by and and the baying gets real close. Like it is on the other side of the manor near the barn.

All of a sudden the howling stops, it couldn't have been more than 100 or so feet away. Nothing moves into the light of the campfire and nothing can be seen by low-light vision or darkvision.

After all that howling, the silence is deafening.

The group is surrounding the campfire. The campfire and group are all within blocks AB9-AC10. Remember each block is 10' by 10' so there are 16 5' by 5' blocks in that area. The fire takes up the center most 4 blocks, so that leaves 12 blocks to be in. Please pick a box.

AB9.1 AB9.2 AC9.1 AC9.2
AB9.3 Fire Fire AC9.3
AB10.1 Fire Fire AC10.1
AB10.2 AB10.3 AC10.2 AC10.3

OOC - Non-combat post still, but keep your actions to 1 minute or less.

OOC - Please put in your post name your low-light or darkvision range.

Xenia - OoC 
Saturday February 18th, 2006 10:00:44 PM

Shouldn't the grid be more like this?

AB9.1 - AB9.2 - AC9.1 - AC9.2
AB9.3 - Fire - Fire - AC9.4
AB10.1 Fire - Fire - AC10.2
AB10.3 AB10.4 AC10.3 AC10.4

I'm doing up a copy of the map. Watch this space for a link.

Here's the Map. Tell me if there's anything here that doesn't spec out as you pictured it, Matt.

Yes, Al that is how I have it. I left the fire blocks off when I did my numbering, but it is better to have them in.

Angus - Mage Armor 
Sunday February 19th, 2006 11:43:59 AM

Angus checks the group. Everyone is up and ready. Angus thinks to himself, We are fighting on their territory, this pushing idea may still not be the correct course of action.

Angus casts a light cantrip on one of the non burning logs and looks to Lang. "Toss the log out in the direction of where the howling stopped. Let us see what we can see?"

In much more hushed tones Angus says to everyone. "Spread out a bit so we do not get taken by any area effects, but stay with your buddies. Lang and Ashlan to the left, Syr and Famina to the right, and Xenia and Wynn the center, but slightly back and in front of Belkior and me. Remember if this goes badly we have the water as a refuge from the Vampires."

Spell Slots used:

0 level 5/6
1 level 2/8
2 level 6/7
3 level 3/5

DM - Please pick a spot on the map (see link/info above).

Angus's postition - AB9-2

Lang & Sunshine (60' Darkvision)  d20+6=10 d20+6=16 d20+10=23
Sunday February 19th, 2006 11:49:41 AM

Lang see the now glowing log and transfers his bow to his left hand and picks up the log with his right. With a mighty underhanded toss the Big Bugbear throws the light log out in the direction of the howling, maybe 40 or 50 feet.

"That should do." Lang adds in a satisfied tone.

Lang's position is AC 10-3
Lang then nocks and arrow and waits (ready action).

Lang whispers in a firm voice to Sunshine "Defend" Sunshine moves to Lang's right side and plants himself, his hackles raise and a low growl emits from his throat. Sunshine is ready for action.

Lang's eyes follow Ashlan as he waits for his partner to arrive at his side.

Listen 10
Spot 16
Animal Handle 23

DM - Please pick a spot on the map for Lang and Sunshine (see above link/info).

Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight)  d20+7=13 d20+18=26 d20+13=21
Sunday February 19th, 2006 1:01:13 PM

Xenia eyes the woodshed. If them out there are dogs ... or wolves. Then they can run around all day down on the ground, while a body up high some goodly distance could just wail down on top of them, now couldn't they? Quickly setting up rope and grappling hook, the rogue secures the line and scrambles up.

Up top, she brings bow once again into hand.

"I'll be right up here," she whispers. She makes a quick glance down over the edge. "I can probs be down in a flash if need be."

From her higher point of vantage, the rogue gazes out into the darkness. "Careful they don't try and sneak around the other side of the shed," she warns.

Rolls and Actions
Climb 13
Spot 26
Listen 21

Movement and Position
AB11.1 (On the roof of the Woodshed)

Question
How high is the woodshed. In case Xenia should need to get down real fast.

DM- Woodshed is 40' by 40', 10' high on the ends peaking to 15' in the middle and an oversized door in the middle of the wall facing the house. Facing the door of the woodshed you see the inverted v-shape peak. There were no windows and it was only one level on the inside.

Belkior (AC 22; HP 48) - Normal vision only 
Sunday February 19th, 2006 2:48:48 PM

The halfling cleric prepares to do battle against the forces of darkness. Belkior reviews what spells he has remaining and determines what he will do first.

Belkior whispers to Angus, "If it all goes bad, I can cast Sanctuary on myself and try to keep everyone healed. Or, I can hide us now from the undead so that we at least get a chance to surprise them."

A little louder, Belkior calls to Syr, "Get over here so that I can protect you."

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast

Ed. Standing next to Angus, whereever he is.

Wynn [AC=19, HP=52]  d20+6=19
Sunday February 19th, 2006 11:06:23 PM

Wynn nods his head in appreciation of the rogues tactics and readies himself for the attack that surely must come. He recounts the three arrows that protrude from the soil in front of him, and scans the surrounding gloom, looking over the spring and towards the north side of the mansion.[Spot=19]

Position [AB9.3]

Xenia - OoC (Map Update) 
Monday February 20th, 2006 11:32:44 AM

I've updated the Map.

The following characters are displayed:

A: Angus
B: Belkior
L: Lang
u: Sunshine
W: Wynn
X: Xenia

If you want Sunshine moved to a different position, please speak up.

Still to come: Ashlan, Faminia, Syrdeth.

Syr (ac 19/18 dex -1) AC 9.4 
Monday February 20th, 2006 6:12:34 PM

Looking all around in case the enemy is trying to distract the group, the elf's head seems on a constant swivel. He moves over near Belkior and waits impatiently on the balls of his feet but holds off any sudden moves remembering the ambush that he walked into earlier, "See anything Xenia?"

Famina 
Monday February 20th, 2006 6:13:37 PM

(I'll go with AC 10, #4. Closest to a large amount of danger, it seems.)
Famina gets ready with her armor and shield, draws her sword, and tucks on her helmet. "Either they'll come now or they'll pester us for a long time," she mutters half to herself. "But let them come," she speaks to the others, "for I do not fear the dark."

DM Matt C.  d20+1=10 d20+1=19 d20+17=24 d20+14=32 d20+1=15
Monday February 20th, 2006 11:22:10 PM

The Shields wake up and get geared up for a fight. They spread out around the fire and Xenia takes to the high ground of the woodshed.

Lang tosses a magically lit log towards the manor home. It lands 15 or so feet away from it into the tall grass. It helps light up the area, but not as fully as the spell intends. It also creates its own shadows and does not reveal any creatures.

The Shields wait for what seems like an eternity, but is in fact only a few minutes before the howling starts up again. Only this time it is all around them. All of a sudden the noise starts to get closer and the Shields can see the grass moving from all directions (I am assuming everyone is looking both towards the home and also out away from the square they are in).

The movement gets closer to the Shields and all of a sudden out of the grass, wolves jump and attack the Shields. The come in from all sides and at least one on every member of the Shields (11 total; three from between the woodshed and pond, 3 from jumping over the stream and 5 from the back of the woodshed).

Xenia, up on the woodshed, hears some noise to her left. It is coming from the peak of the building (everyone else but Xenia Spot DC 29 to see something or Listen DC 37 to hear something).

OOC - everyone gets a standard action before the wolves are amongst the Shields (no melee attacks only range attacks if you have that weapon out). They have 40% concealment miss chance (from the grass and shadows) and are effective AC 14.

OOC - please post only your standard action.

Wynn [AC=19, HP=52]  d100=59 d20+11=29 d8+3=10
Monday February 20th, 2006 11:53:50 PM

Wynn sees the shadows move and a wolf leaps into view. Time seems to stand still for the half-elf as he swings his bow in line with the beast and lets fly with an arrow. It flies true and sinks deep into the animals breast [Hit AC=29 for 10 HP; 59% to hit]...and then the wolves are among them.

Ashlan Sinclair 
Tuesday February 21st, 2006 12:10:08 AM

(Sorry for not posting sooner. Ashlan would be near Lang since thats his buddy. So A10,2 if I read the placement right.)

Ashlan frowns as he is not a missile fire person and readies his longsword and kukri as he breathes in deeply and prepares for the coming wolves, glancing to Lang, "Well, guess if their not tainted in some way we have food coming to us." Ashlan figures Lang being a ranger will chuckle or understand his comment better then the others.

Belkior (AC 22; HP 48) 
Tuesday February 21st, 2006 7:54:22 AM

The halfling cleric moves to protect Syrdeth before the wolves are upon the Shields. He invokes a prayer to Alemia and channels positive energy to cloak and shield the monk's body.

"There! You're protected now Syr!'

Having done that, Belkior will prepare to meet the onrush of wolves.

Action
Cast Death Ward on Syr

Active Spells
Death Ward (Syrdeth) - 70 rounds

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Angus - Mage Armor  d20+3=16 d20+3=18 d100=87 d100=29 4d6(4+5+3+6)=18
Tuesday February 21st, 2006 8:17:21 AM

Angus is clearly not happy when he realizes their will be multiple attacker and he may get into the melee. Angus sees the two wolves coming closest to him and send a scorching ray at each.

AC 16, hit for 18 damage
AC 18, hit a shadow and some of the grass as Angus was fooled by a trick of firelight (29%) and swears a blue streak as a result."@&#^$%"

Spell Slots used:

0 level 5/6
1 level 2/8
2 level 7/7
3 level 3/5


Xenia - OoC 
Tuesday February 21st, 2006 8:24:15 AM

Here's what the map finally looks like Map.

The following characters are displayed:

A: Angus
B: Belkior
F: Faminia
H: Ashlan
L: Lang
u: Sunshine
S: Syrdeth
W: Wynn
X: Xenia

Matt, are there any cover effects or AoO's against the wolves approaching from the North? The ones that need to wade into or jump over the stream to engage?

DM - Nothing different for the wolves coming across the stream.

Lang & Sunshine  d20+12=16 d100=74 d8+5=7 d8+5=11 d20+6=12 d20+6=15
Tuesday February 21st, 2006 10:07:23 AM

Lang watches the moving grasses and catches glimpes of a Wolf. Lang put two arrow in his mighty bow and bends it, takes careful aim, and lets fly both shafts.

The dancing light almost fooled Lang but his arrows both find their mark.

AC 16 (twice for many shot)for 18 damage

Lang puts away his bow (move action) and draws his short sword and prepare for the wolves charge.

Lang sneaks a quick peak at Sunshine. "Be ready boy, we got company."

Lang tries to keep alert (listen 12) and watchful (spot 15) as there seem to be enemies everywhere.

--------------

Edit: Lang will drop his bow as a free action so that he does not take too many actions.

DM - Lang shoots as his standard action and drops his bow as a free action. He is not able to draw his shortswords yet.

Isn't drawing weapons a free action for Lang, and charactrers get as many free actions they want?

DM - Yes, it would be if they have Quick Draw feat. Yes, it would be if you combine it with a move action. Lang does not have a move action this round after already using his standard action.

Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight)  d20+10=17 4d6(3+2+6+5)=16
Tuesday February 21st, 2006 10:32:53 AM

Rustling grass. Alright. Where's the most rustling coming from?

The rogue pulls one of the medium beads from the Necklace of Fireballs and lets fly at the waving grass out to the Mill side of things. Down over the edge of the roofline, a blossom of fire-orange eats up the grass.

Rolls and Actions
To Hit AC17 (If you need a roll to hit a Square per the Throwing Rules)
Damage 16hp (Reflex vs DC14 for half)

Aiming to include the area of rustling grass and yet keep the shields out of the edge of the effect. The bead has a 70 foot range.

Movement and Position
AB11.1 (On the roof of the Woodshed)

Syr (AC 19/18 HP 68/68) dex -1, death ward 
Tuesday February 21st, 2006 6:21:02 PM

Still staring into the darkness, he mumbles a thanks to the halfling, "This feels different from Angus' protection." Looking up at Xenia's height advantage, he wishes Angus had joined the rogue up there. As the wolves approach, Syr tenses for combat and "Hey Belkie, do vampires have control over wolves or do we have to worry about a new threat?"

Famina (AC 21, hp 84/84) 
Tuesday February 21st, 2006 11:28:22 PM

Famina tosses the torch ahead her as the wolves come. (Around AD 10/4 or so) Should provide some more light on that side of the camp. She also steps a little forward, making herself more of a target. (Moving to AD 10/3) Also, this should allow Lang to move up from the woodshed side if he wants, and Ashlan to come to her side. All around good.

DM Matt C.  d20+3=4 d20+3=18 d20+3=17 d20+3=21 d4+1=4 d20+5=6 d20+5=21 d20+5=15 d20+5=24 d20+3=5 d20+3=23 d6+1=7 d20+3=12 d20+3=21 d6+1=3
Tuesday February 21st, 2006 11:52:37 PM

OOC - We are entering combat, please post accordingly.

OOC - Remember it is a move action to draw a melee weapon if you did NOT unsheathe it last action.

CR #1:

The wolves meet stiff resistance as they enter into the Shields campsite. Magic and missile combat is able to repel some of the invaders, but many slip through to attack the Shields.

Wynn launches an arrow and solidly hits Wolf 1 (W1) for 10 points of damage. It lands and tries to bite Wynn, but it snaps at air as the pain from the arrow throws off its attack (in square AB9.3; nat 1).

W2 starts to jump over the stream and is met by a Scorching Ray from Angus. It is instantly singed to death and lands in the stream. Angus's second Scorching Ray is not as accurate as W3 is a little slower and Angus had to aim into the grass. W3 lands on the Shields side of the stream and snaps at Belkior, but the halflings armor protects him (in square AC9.2; hit ac 18). Even with the Wolves around him, the little cleric is able to cast his spell upon Syr.

W4, W5 & W6 try to slip through the small area between the pond and the woodshed. Two are successful and one is met by a Manyshot attack from Lang. The remaining two wolves bite at Sunshine, but the dog's armor protects him like it protected Belkior (in squares AB10.1 & AB10.3; hit ac 17 & 21).

Xenia tosses a fireball bead at wolves W7, W8, W9, W10 and W11 that are entering the camp from between the woodshed and the mill. All on that side are able to see the resulting blast envelop 4 of the wolves and also set the grass on fire. Three appear to nimbly evade the bulk of the blast damage. One takes the bead head on and loses that battle.

Injured wolf W7 takes a bite at the advancing Famina, but the fireball has obviously affected the creatures aim (in square AD10.4; hit ac 5).

OOC - Famina you make it to AD10.3 before the wolf attacks.

A Wolf finally lands a blow for the bad guys, as W8 takes a bite out of Ashlan's leg (in square AD10.1; hit ac 23; damage 7).

The last two wolves, W9 & W10 nip at Syr with one landing a minor bite wound (in squares AD9.1 & AD9.3; hit ac 12 & 21; damage 3).

More to come ...

Wolf 1 (AB9.3; HP's 6/16; AC 14): attacking Wynn
Wolf 2 (floating downstream; HP's -2/16; AC 14): killed by Angus
Wolf 3 (AC9.2; HP's 16/16; AC 14): attacking Belkior
Wolf 4 (AB10.1; HP's 16/16; AC 14): attacking Sunshine
Wolf 5 (AB10.3; HP's 16/16; AC 14): attacking Sunshine
Wolf 6 (grass; HP's -2/16; AC 14): killed by Lang
Wolf 7 (AD10.4; HP's 8/16; AC 14): attacking Famina
Wolf 8 (AD10.1; HP's 8/16; AC 14): attacking Ashlan
Wolf 9 (AD9.3; HP's 8/16; AC 14): attacking Syr
Wolf 10 (AD9.1; HP's 16/16; AC 14): attacking Syr
Wolf 11 (grass; HP's 0/16; AC 14): unconscious from fireball

DM Matt C.  d20+10=15 d20+17=23 d20+5=9
Wednesday February 22nd, 2006 12:33:28 AM

Up on top of the woodshed, Xenia feels something grab at her from behind, trying to turn her around. The creature is very strong, but is not able to get a hold of Xenia.

1st Touch Attack 15 misses TAC of 16.
2nd Touch Attack 9 misses TAC of 16.

Spot check 18 to see the Vampire on the roof behind Xenia.

Belkior (AC 22; HP 48)  d20+5=23 d20+7=25 7d8(7+7+7+2+5+5+2)=35 d20+7=26 3d8(6+1+3)=10 d20+13=19
Wednesday February 22nd, 2006 8:08:44 AM

The halfling cleric looks around the campsite, trying to determine how much danger the Shields are in. A blur of movement atop the woodshed catches Belkior's eye. Xenia was up there ...

"Hey! The vampire's up there with Xenia!"

The little cleric steps away from the wolf attacking him, just far enough to avoid it's snapping teeth. Then he mutters a prayer to Alemi and gestures towards the vampire atop the woodshed. A searing beam of light stabs out through the darkness towards the foul undead.
Note - I realize there's a 50/50 chance of hitting Xenia, but not sure what method you use in this case

"The vampire controls these wolves - we'll have to kill her to break the control!"

Belkior turns back to the wolf that is threatening him, ready to meet it's next attack.

Action
Free - 5' step away from wolf
Standard - cast Searing Light, hits AC 25, 35 damage to vampire / 10 to Xenia depending on which target is hit, SR check = 26 (no save)

Active Spells
Death Ward (Syrdeth): - 69 rounds
Consecrate: undead have -1 on attacks, damage & saves - 16 hours from starting camp

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light* (D - Cure Serious Wounds*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

DM - There is no room for a 5' move as you are blocked on all sides. Please make a concentration check for casting defensively or possibly have the spell disrupted if the wolf is able to bite you.

ed. JohnP - I'd forgotten that the stream was considered too deep to be passable. Defensive casting check = 19 vs. DC 18 (15+3)

Angus - mage armor Hp 28 AC 14  6d4(2+1+4+1+1+1)+6=16 d20+2=7
Wednesday February 22nd, 2006 10:01:35 AM

Angus is happy to see one wolf fried, but not happy to see one attack his scrape buddy. Angus unleashes an empowered magic missile at the wolf on Belkior.

Magic Missle (6 missiles): 16 damage

Angus hurried the spell and the missiles were not as powerful as he would have hopped, but they still do the job.

Hearing Belkior shout a warning about a vampire, Angus spins to look for the vile beast (spot 7), but averts his eyes at Belkior's searing light spell. Angus blinks his eyes and looks to where the spell was targeting, trying to see Xenia and the vampire.

Spell Slots used:

0 level 5/6
1 level 2/8
2 level 7/7
3 level 4/5


Lang & Sunshine  d20+14=15 d20+7=12
Wednesday February 22nd, 2006 10:26:10 AM

Lang sees his friend in trouble and literally leaps to help. Lang unsheaths his short sword and leaps to AB102 (right next to or part of the fire) and stabs at wolf 4.

Lang slips on some logs by the fire and just stops himself from falling in by stabbing a short sword into the ground right next to one of the snarling wolves (AC 15, but nat. 1).

Sunshine is all teeth and barks and lunges at wolf 5, but misses (AC 12) as he is torn wheather to attack the wolf or help Lang out of the fire.

As Lang rights himself, Sunshine goes back to concentrating on the wolf, maybe next time will be better.

Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight) 
Wednesday February 22nd, 2006 1:04:26 PM


"VAMPIE ON THE ROOF!!!"

The dark rogue adds her voice to Belkior's below. "FRAM JAMBLIES! VAMPIE ON THE ROOF!!!"

Xenia reaches behind herself for a weapon. Shortsword? Light Mace? Spiked Chain?!?!

But, what comes out instead ... is a mirror. Averting her eyes from all but the feet of the bloodsucker, the dark girl thrusts the mirror in the direction of the vampire.

"I'LL TRY AND KEEP IT BUSY UP HERE! TAKE CARE OF THEM WOLVES!"

Rolls and Actions
Draw item from HHH as Move. (No AoO due to HHH.)
Holding a vampire at bay as Standard Action.

Movement and Position
AB11.1 (On the roof of the Woodshed)

Syr (AC 19/18 HP 59/62) dex -1, death ward  d20+10=16 d20+10=17 d20+5=11 d10+4=8 d10+4=6
Wednesday February 22nd, 2006 9:16:51 PM

Syr meets Wolf #10 head on and lands two blows with his fists (attack 16,17,11 damage 8,6).

Hearing Xenia's warning, he glances up and feels a wave of fear strike him for the rogue. Thinking to himself, 'so much for the great vantage point' he remembers Belkior's spell of protection. "Hang on Xenia, I'm coming. Belkior was looking after me." Looking at the two locked into a wrestling knot he suggests, "Try to roll off where everyone can help?" He takes a 5' step toward the shed.

DM Matt C. - Let there be light!  d20+3=9 d20+3=19 d20+3=18 d20+3=5 d20+3=21 d6+1=4 d20+3=7 d20+3=16
Wednesday February 22nd, 2006 11:37:26 PM


End CR#1:

The Shields fight back. Fight back hard.

Belkior is the first Shield to notice something wrong up on top of the woodshed. He sees a dark, savage creature attacking Xenia. Ignoring the wolf biting at him, he casts a spell at the Vampire scoring a solid hit (-8 to roll; -4 for firing into combat and -4 for cover; see page 151 of PHB).

Angus hears Belkior's cry of Vampire and sees him cast a spell in Xenia's direction. He quickly casts his own spell at W3 and is delighted to see the animal slump to the ground.

Lang & Sunshine try their hardest to attack the two wolves, but the tight area around the campfire and woodshed proves to be their undoing. Lang almost falls into the campfire and in doing so singes the fur on his backside (1 point of damage).

Xenia, on the verge of panic when she feels the undead's cold grasp, regains her senses and shouts a warning to the Shields below. Her handy backpack provides a temporary means of keeping the vampire at bay from her as she brandishes it like it is the mightiest holy sword in the entire Wold.

Syr, fearing for Xenia, strikes with his ever effective fists at W10. The animal staggers, but remains upright. He then moves towards the woodshed ending up in AC10.4

Ashlan, Famina and Wynn are in such complete shock and horror from the vampire, that they are unable to attack the wolves.

Start CR#2
Now it is the wolves turn for some fun. Unfortunately, having their boss leering over their shoulders is proving quite distracting to the them.

Wolf W1 bites at Wynn and misses (hit AC 9).
Wolf W4 bites at Sunshine and misses (hit AC 19).
Wolf W5 bites at Lang and misses (hit AC 18).
Wolf W7 bites at Famina and misses (hit AC 5).
Wolf W8 bites at Ashlan and takes another chunk out of his leg. (hit AC 21 for 4 damage).
Wolves W9 and W10 bite at Syr and are unsuccessful (hit AC 7 & 16).

The Vampire seeks out the individual who blasted her with the magic light. Focusing her dreadful gaze on Belkior, she tries to drive all the willpower out of the little cleric and force her own will upon him. The Vampire then moves away from that mean and nasty elf with the mirror back over the peak of the woodshed and out of sight.

Belkior will save DC 19 or be Dominated to run towards the manor house.

Wynn [AC=19 HP=52/52]  d20+6=16 d6+2=6
Thursday February 23rd, 2006 12:31:01 AM

Wynn whirls to attack the wolf behind him and stabs at it's face, driving the arrow in his hand deep into the wolf's eye socket. [Hit AC=16 for 6 HP; took -4 for using the arrow in an unfamiliar manner].

"Syr! Get up on that roof with Xenia if you can, we'll handle these wolves" he calls out.

Famina (AC 21, hp 78/78)  d20+11=25 d20+6=26 d20+6=18 d8=4 d8=2 d8=4
Thursday February 23rd, 2006 1:36:13 AM

[Sigh. My posting schedule sucks, I know, but I hope everyone notices it has also become far more regular of late. The thing is, if I don't et a chance to post that day, I post after I get home after I work out AND go to school, about 11:00 PM for me, which often curtails the DM's post by just a bit of time. It's a bit of a downer for me and everyone i'm sure.]

Famina keeps calm and casually begins to dismember the wolves. First she moves (5' step) so that she can strike two wolves at a time. (I guess between ashlan's and her wolf) "Hyiiee!!" she shouts wildly, slashing deep into the first one, then, "RuaH!!" she cries again, bringing her blade wisping back right into the second one's neck, nearly severing its head with one stroke.
(First hits AC 25, second is a crit natural 20 AC 26 confirmed against AC 18. I think I'm attacking W7 and W8. I did 9 to the first one, knocking him out, and 15 to the second one. So I think i killed W7 and W8.)


Belkior (AC 22; HP 48) - Bless  d20+13=20
Thursday February 23rd, 2006 7:49:29 AM

The halfling cleric staggers under the assault of the vampire's will. Belkior calls upon his faith in Alemi and manages to withstand the creeping insidious lure of the undead's eyes.
Will save = 20

"It's running! Deal with these wolves and make it come to us, don't go out after it!"

The small Healer glances around - no one hurt too badly, no one acting weird, the wolves are being dealt with. Belkior expects that the vampire might make another run at the party so he opts to strengthen their combat ability. He invokes a prayer to Alemi and Blesses the party.

Then he rummages in his pack, drawing his Wand of Cure Moderate Wounds.

Action
Standard - cast Bless
Move Equivalent - retrieve wand

Active Spells
Bless: +1 to attacks, saves vs. fear - 70 rounds
Death Ward (Syrdeth): - 68 rounds
Consecrate: undead have -1 on attacks, damage & saves - 16 hours from starting camp

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless**(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light* (D - Cure Serious Wounds*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Angus - Mage Armor  d20+2=10 6d4(3+3+4+1+2+2)+6=21 4d4(4+1+2+1)+4=12 d20+2=19 d20+17=32
Thursday February 23rd, 2006 8:09:24 AM

Angus quickly surveys the battle. The wolves will fall fast, now lets work on the big evil (spot 10).

Angus watches Xenia fighting to stay alive, but can not see the vampire.

Angus calls out to the group "Pour it on! We have to push now no matter what. We have to pursue the vampire, everyone move out. Xenia give the vamp a big bang!"

Spell Slots used:

0 level 5/6
1 level 2/8
2 level 7/7
3 level 4/5

DM - The Vampire is not visible to any party member now as she went over the peak of the woodshed and onto the other side.

DM - You are blocked in by Shields, Wolves and fire. You can only jump over the stream and attempt to move to get line of sight to her. She is behind the woodshed in complete darkness (base hide check of 32 with no adjustments + or -).

Lang & Sunshine Bless  d20+15=31 d20+15=31 d20+8=15 d20+13=26 d20+7=8 d6+7=9 d6+7=9 d6+6=10 d6+6=9 d20+8=21 d6+5=10
Thursday February 23rd, 2006 8:16:08 AM

Lang is embarrassed by his latest actions and plans on taking it out on the wolf that tried to bite him while his pride was being singed.

RH

AC 31 critical confirmed at AC 31 for 16 damage
AC 15 hit for 10 damage

LH

AC 26 hit for 9 damage
AC 8 miss

Wolf took 35 damage

Sunshine bites back at the wolf he is fighting, inspired by his master ferousity.

AC 21 hit for 10 damage



Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight)  d20+18=32 d20+13=28
Thursday February 23rd, 2006 10:33:33 AM


"I'LL TRY AND KEEP VAMPIE-CAKES BUSY UP HERE!" Tension bleeds from the edge of the rogue's voice as she shouts down to the Shields below.

"I'LL SHOUT HER POSITION! IF I STOP ... IF I STOP, SHE'S GOT ME!"

Mirror held before her, Xenia ascends to the peak of the roof. The rogue's eyes sweep the deck. Eyes down, looking for feet, she searches for the vampire and shouts out it's position when she finds it.

Rolls and Actions
Spot 32
Listen 28

Movement and Position
AB/11.3 (On the roof of the Woodshed)

Note: The rope and grappling hook should still be attached. I never hand Xenia take it down. But it's at AB/11.1

Xenia - OoC (Map Update) 
Thursday February 23rd, 2006 10:42:49 AM

Apologies for not tending to the Map yesterday. I was out of the office.

Here's the Map as of the Beginning of this round. From what I see from this round:

W1 may now be gone
Faminia may be in a different position, though I think she can strike two wolves at the same time from where she's at.
Angus may or may not have moved.
Xenia has moved 5 feet to the south to the peak of the roof.

Matt, I think we have a small problem with the scale of the Woodshed. The map shows it as 20x20 rather than 40x40.

DM - Yes it is 20 by 20. I wrote it wrong before as 40 by 40. Map has it in the correct size/place.


Xenia (2nd Illegal Post)  d20+14=31 d20+15=34
Thursday February 23rd, 2006 1:09:14 PM

Now that the vampire is out of sight, time to do a bit of slinking around of her own. Xenia ducks down low and approaches the peak of the roof with caution. With nary a sound, the slim rogue creeps up the roof with just her eyes and the top of her head showing. Eye still down, searching nothing but foot level, maybe she can sneak up on the little Vampie Piece and get her with her own non-reflection again.

Rolls and Actions /In addition to rolls above
Hide 31
Move Silently 34

Movement and Position
AB/11.3 (On the roof of the Woodshed)

Syr (AC 19/18 HP 59/62) dex -1, death ward 
Thursday February 23rd, 2006 3:57:30 PM

As Angus and Belkior call out slightly contradicting instructions, the elf grins with irony, "You people need to make up your minds."

Seeing the vampire disappear from sight, Syr briefly ponders chasing it around to the far side of the shed away from the others. Shaking his head as he recalls the ambush that he moved into earlier he decides to move more conservatively. Leaving the wolves to his companions, Syr moves to the grappling hook and begins climbing to join Xenia atop the shed.

Ashlan Sinclair-AC:19-52/63  d20+12=29 d20+7=8 d20+11=27 d8+8=9 d8+7=15
Thursday February 23rd, 2006 9:47:09 PM

Ashlan winces as he is bitten twince and can't help but curse himself for being shocked at this so launches a quick slash with his longsword twice and his kukri once. He is happy as his longsword scores one hit and his kukri scores on hit, however the second attack with his longsword almost sends him off balance.

(Can hit AC:29/8*nat:1*/27 Damage:9/15)

DM Matt C.  d20+3=9 d20+3=18 d6+1=2 d20+3=12 d20+3=19
Thursday February 23rd, 2006 11:41:05 PM


End CR#2:

The battle continues as the Shields gain the upperhand.

Wynn improvises with his arrow and jabs the wolf W1 in the face with it. The animal slumps to the ground from its wounds. He shouts out for help for Xenia.

Famina with two quick swings or her weapon is able to eliminate 2 more wolves (W7 & W8).

Belkior is able to resist submitting to the Vampires' will, barely. He breathes a sigh of relief and casts the spell Bless. He also prepares to use his healing power on any injured Shield.

Angus cries out to the Shields to push through the wolves and pursue the Vampire.

Lang & Sunshine make up for the feeble attacks last round by killing one wolf W5 and severely injuring another wolf W4.

Xenia shouts out her plan on trying to locate the Vampire. She creeps up to the peak of the woodshed and looks down on the other side. She can barely make out the back of the Vampire before it has disappeared into the darkness outside her vision.

Syr moves towards the woodshed to climb the rope and help Xenia out. He draws an AoO from Wolves W9 & W10 as he leaves (hit AC's 9 & 18 for 2 points of damage). He squeezes by Ashlan and makes it to the rope and starts his climb, ending the round on the roof spot just vacated by Xenia.

Ashlan sees the wolf directly in front of him get sliced and killed by Famina. He shifts his attention and lays into wolf W9, ending its miserable life.

Start CR#3
The wolves have seen better days. Wolf W10 moves to AC9.2 and bites Belkior.

Wolf W5 bites at Sunshine and misses (hit AC 12).
Wolf W10 bites at Belkior and misses (hit AC 19).

The Vampire is out of sight, last seen by Xenia heading away from the woodshed, but keeping it between her and the bulk of the Shields.

Wolf 1 (AB9.3; HP's 0/16; AC 14): unconscious from Wynn
Wolf 2 (floating downstream; HP's -/16; AC 14): killed by Angus
Wolf 3 (AC9.2; HP's 0/16; AC 14): unconscious from magic missile
Wolf 4 (AB10.1; HP's -/16; AC 14): killed by Lang
Wolf 5 (AB10.3; HP's 6/16; AC 14): attacking Sunshine
Wolf 6 (grass; HP's -/16; AC 14): killed by Lang
Wolf 7 (AD10.4; HP's -/16; AC 14): killed by Famina
Wolf 8 (AD10.1; HP's -/16; AC 14): killed by Famina
Wolf 9 (AD9.3; HP's -/16; AC 14): killed by Ashlan
Wolf 10 (AD9.1; HP's 2/16; AC 14): attacking Belkior
Wolf 11 (grass; HP's 0/16; AC 14): unconscious from fireball

Wynn [AC=19; HP=52] Blessed  d20+8=28 d20+8=14 2d6(2+1)=3 d20+8=21 d6=5
Friday February 24th, 2006 7:52:45 AM

With a wolf lying either dead or near dead at his feet, the bard spins to face the threat from behind. In one smooth motion, he retrieves the arrow from where he had prepared a row of three, knocks it, and on the exhale, sends it streaking towards the wolf attacking sunshine. [Hit AC=28, confirm critical with a 14 for 3 points damage (not my definition of critical!)]. An instant later, a second arrow strikes home, this time with more force [Hit AC=21 for 5 HP]

[OOC all attacks adjusted +1 for bless and -4 for firing into melee]

Position: AB9.1



Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight)  d20+18=28 d20+13=27 d20+11=20 d6=5
Friday February 24th, 2006 7:53:28 AM


"ON THE GROUND! THE VAMPIE'S JUMPED OFF THE ROOF AND SHE'S ON THE GROUND ON THE OTHER SIDE!" Xenia breaks from hiding and shouts down the slope of the roof.

"Looks like she's running away. I'd still watch out, though. She could maybe be circling around."

"Hi, Syr." The rogue reaches back to stow the mirror. She nocks an arrow, and, from the very peak of the roof, she surveys the area for any attackers.

Rolls and Actions
Spot 28
Listen 27
Ready Action Shoot any Threat the appears out of the Darkness
Hit AC21 (Forgot to add in Bless)
Damage 5hp

Movement and Position
AB/11.3 (On the roof of the Woodshed)
Stow Mirror as Move Action
Ready as Standard Action

Angus - Mage Armor 
Friday February 24th, 2006 8:35:36 AM

Angus is mad at the whole situation. The wolves are being dealt with, but the vampire got away. "We got trouble people. Do we follow the beast into its lair and we must assume there are still two left or do we withdraw. By the time we catch up with the creature it will have cured itself from the damage Belkior gave it. I am almost out of spells and so it Belkior. If we push we must move now."

Angus pulls out his dagger as it may come down to that and kills an unconcious wolf. "No need in having them come after us later."

Lang and Sunshine  d20+12=16 d20+12=29 d20+7=16 d20+7=24 d6+6=8 d6+6=11 d6+6=12 d6+6=9
Friday February 24th, 2006 8:41:52 AM

Lang quickly moves to help Sushine and takes a 5 foot step and attackes.

AC 16, hit for 8 damage
AC 29, hit for 11 damage
AC 16, hit for 12 damage
AC 24, hit for 9 damage

There is not much left of the wolf. Sunshine spits out the leg he was holding onto that Lang cut off the beast.

Sunshine goes an licks Lang's hand.

Lang sheaths his sword and picks up his bow. "I am ready for pursuit of withdrawal." The big Bugbear exlaims confidentley.



Xenia (2nd Illegal Post) 
Friday February 24th, 2006 9:29:51 AM


"I say we stick with the plan, Angus." Still searching the night around the mill and their blazing bonfire, Xenia speaks in even measured words.

"Rest. Recover. Wake up in the morning and off more of them."

"When you think about it, time is on our side. Even if the one vampire gets healed all the way up, the advantage we got in daylight is so huge we can't afford not to use it. Not to mention you and Belkie getting your spells back."

"Our job is to look this place over and see if it's safe for the kids. Right? If there's so many vampires that they can come at us all night. Or if they can trek out of here and bring in reinforcements from outside the farm, then I'd say phooey on this farm. We got our answer already. We could never be sure the kids would be safe here. Ever."

"We go back to Plateau City and tell Ashbeard that it's not just their farm they have to worry about. Plateau City has an undead problem. We take our kids back to the Float. End of story."

Angus (Second Illegal Post) 
Friday February 24th, 2006 9:48:11 AM

Angus looks up at Xenia "My only problem is that we still have 6 hours our darkness. There is no reason that the vampires and more friends may not come back in 15 minutes. We killed the wolves, but used up more precious resources. The concecrated ground is nice but not pure protection. I am for staying also, but I am unsure we will get much rest."

Angus has a worried look on his face as the balance of the wolves are dispatched. Angus is looking off into the darkness toward the manor house.

Xenia (3rd Illegal Post) 
Friday February 24th, 2006 10:10:57 AM


"Yeah. I understand how you're worried about that. But the way I see it, we can barely find this one. She's out there somewhere, and even I'm having trouble seeing her."

"We're on their territory. I mean, think about the cotton field. And the grass. Who knows what other stuff like that is out there? They know it. We don't. They could lead us around by the nose. Take us into any place they want."

"If you're worried about more coming, then I say we leave. Pull back outside the gate. Someplace where we can see them coming from a distance away."

"Personally, I think we did pretty good just now." The rogue runs the past couple of battles through her mind. "You notice what they're doing? They're using high places where we can't get at them so easily. Then they're taking that and trying to get us to fight each other."

"Nah. They ain't dumb. I think running off into the dark, weak, and on their ground is a bad idea."

Famina  d20+11=23 d8=5
Friday February 24th, 2006 1:01:57 PM

Famina moves in and takes another swing at one more wolf. "Hyah!" (Hits AC 23 for 10 damage). Then, she responds to the conversation going on.
"I don't understand what you all are discussing.. We can't keep on changing our plans every few minutes. We knew we'd be attacked by him, and we stood up to it. If he attacks again, we'll stand it again. He, or she, or it perhaps may be better, surely can't find an unlimited supply of enemies."

Belkior (AC 22+4; HP 48) - Bless 
Friday February 24th, 2006 3:57:02 PM

The halfling cleric stands resolute, counting on his armor to protect himself from the wolf.

"Xenia's right, Angus. Stay together, stay protected and wait for them to come to us. Don't go out in the dark to get picked off one by one."

Belkior doesn't know anything beyond that the vampire tried to dominate him.

"I don't know anything about this specific vampire. But it's intelligent and on its own ground. Sanctifying this ground and setting guards is the best that they can do until they can use daylight in their favour."

Action
Standard - Total Defense

Active Spells
Bless: +1 to attacks, saves vs. fear - 69 rounds
Death Ward (Syrdeth): - 67 rounds
Consecrate: undead have -1 on attacks, damage & saves - 16 hours from starting camp

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless**(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light* (D - Cure Serious Wounds*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

Angus (3rd illegal post) 
Friday February 24th, 2006 4:25:54 PM

Angus nods his head in aggreemnt. "No, I agree. I just wanted to catch her while she was hurt and not waste Belkior's spell."

Angus lowers his voice. "I have one more trick. We can use my rope trick spell and hide safely for several hours. I was hoping to save it, but now might be the time. It will only last for 3 hours, but it may throw the vamps off our trail and give Belkior and I a chance and getting spells back. I am just worried that we will see minons every other hour all night. The bad thing is that the space only holds eight, someone or Sunshine has to stay out, and thats not good. Any thoughts?"

Xenia (4th Illegal Post) 
Friday February 24th, 2006 5:04:43 PM

Xenia stands up out of her crouch. Still ready with her shot, she answers.

"I don't think we need to worry about that so much, Angus. But if you want to make sure you get your spells back, then you and Belkie should go up into the ... um ... the trick. You get undisturbed sleep up there. The rest of us can stay down here. Plenty of fighting power here. We should be alright."

Wynn [2nd Illegal Post] 
Friday February 24th, 2006 7:05:06 PM

"Gee, you girls sure are chatty" the bard chides gently :)

Ashlan Sinclair 
Friday February 24th, 2006 8:16:40 PM

Ashlan looks to the others and then shrugs as he speaks up, "Angus, you could use your spell and we can still do our normal guard shifts. Surely we can do something out here to get someone's attention while the others rest. If Lang agrees we can stand watch and let the others rest.* Ashlan glances to Xenia and Wynn, "You all trust Lang so I would assume me standing watch with him would give everyone peace of mind while you rested."

Ashlan looks back at Angus, "No matter what this spell you spoke of sounds like the best bet for some of us to get rest and we just have to becareful."

Syr (AC 19/18 HP 57/62) dex -1, death ward  d20+8=22 d20+9=20
Saturday February 25th, 2006 10:54:19 AM

As the others debate, Syr walks all over the roof of the woodshed looking for his foe (Spot 22 Move Silently 20). Mumbling quietly to himself, "Just show your pasty face so that I can end all this 'talk' once and for all."

Xenia (5th Illegal Post) 
Saturday February 25th, 2006 11:16:40 AM

Xenia runs a quick eye over the moonlit rooftop, looking for something to huck in Wynn's general direction.

"Watch out, Syr. Don't look her in the face. She'll try workin' her mojo stuff on you."

DM Matt C. 
Saturday February 25th, 2006 3:35:40 PM

The Shields finish the last remaining standing wolves and the few that are unconscious and not dead. They look into the darkness and ponder if pursuit of the vampire is the best course of action. The debate continues for a short time with only the Shields and the fires making any noise. The fire from the fireball bead clears an area of grass towards the mill.

OOC - let's say you have talked for 2 minutes at this point.

The Shields go quiet as the discussion ends.

Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight)  d20+16=18
Sunday February 26th, 2006 10:00:55 AM


Vampie's skated off.

"Thanks, Syr. For coming up to save me." Xenia survey's the ground from the edge of the roof. "Sure wasn't expecting anything like that. But it's kinda good. We got away in pretty good shape. And we know more of the kind of things to watch out for."

She stands next to the rope and grappling hook, but rather than climbing, just steps right off the edge of the roof. Ten feet below, the rogue takes up the impact in her legs and does a single casual roll, springing lightly back to her feet and trots over to Wynn. With the flat of her hand she strikes the meat of the bard's shoulder.

"Haha very funny, Mister Smarty Wynn Brightsong." Then she snuggles into his chest and holds close to him. "I'm glad you're not hurt. Or, like, drained or nothing."

Rolls and Actions
Tumble 18

Belkior (AC 22; HP 48) - Bless 
Sunday February 26th, 2006 3:22:49 PM

The halfling cleric looks around at his companions but sees that no one was seriously injured by the wolves attacks. And Belkior is relieved to see Xenia return from the darkness.

"Let's stay here and set up a good defense. Daytime is the only time to fight a vampire in it's lair."

The cleric and Healer of Alemi turns to Angus. "I hope that you agree. My inclination is to act defenisively when facing these things. What are you suggesting for resting for the remainder of the night?"

Active Spells
Bless: +1 to attacks, saves vs. fear - 57 rounds
Death Ward (Syrdeth): - 55 rounds
Consecrate: undead have -1 on attacks, damage & saves - 16 hours from starting camp

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless**(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light* (D - Cure Serious Wounds*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Wynn 
Sunday February 26th, 2006 6:28:10 PM

Wynn puts his arm around the rogue and gives her a gentle squeeze before surveying the carnage around them. "I think we should heave a few of these wolves aside to clear the way in case we are forced to defend ourselves again." He grabs the hind leg of the nearest wolf and begins hauling it outside the area of Belkior's spell.

Angus Mage Armor 
Monday February 27th, 2006 8:58:48 AM

Angus hears all the suggestions "Ok Lets stay here and make our stand. I just hope we do get some rest."

Angus looks Lang "Make sure all the wolves are dead."

Angus looks to the rest of the shields "I will hold off casting the rope trick spell and just try to get some rest. Everyone keep a sharp eye out. The sun can not get here fast enough for me." Angus takes out his blanket from his small backpack and a curls up by the fire."



Lang and Sunshine  d20+16=36 d20+13=24
Monday February 27th, 2006 9:02:41 AM

Lang heeds Angus words and goes and check the wolves and dispatches any that are not dead yet. Lang return quickly and as quitely as he left.

Move Silently (36, nat 20.!)
Hide (24)

Lang approaches Ashlan "Nice job partner." and then sits down and pets Sunshine.

Syr 
Monday February 27th, 2006 4:07:41 PM

Still looking around into the darkness, he winks at Xenia, "No problem, these vampires certainly know how to attack our weaknesses." Straining his eyes, he gives the surroundings one last look, "Probably even watching us now." Smiling as he drops off the roof and back to the ground he rejoins the others.

Syr places a hand over his scratch from the wolf and concentrates. Slowly the bleeding stops and his wound closes up (heal 3 hp)

DM Matt C. 
Monday February 27th, 2006 11:12:26 PM

Lang, Sunshine and Ashlan finish clearing the camp from the wolf attack. The rest of the Shields prepare for shut-eye.

While the group sleeps, Lang collects more firewood from the woodshed and Ashlan keeps the fire burning strong. The two of them keep a close eye on the manor, but nothing out of the ordinary happens.

After a little more than 2 hours Lang & Ashlan quietly wake up the next watch. They wake to find a nice big fire, a large pile of firewood and 2 tired people with a tired dog.

OOC - Please post who is on next watch.

OOC - Everyone but Lang and Ashlan have 3 hours of rest, 2 continuous for the spell users. Lang and Ashlan have 1 hour of rest. It is about midnight and dawn is 6 or so hours away.

Angus - Mage Armor fading fast 
Monday February 27th, 2006 11:15:27 PM

Angus rolls over in his blanket. Angus has restless dreams filled with piercing eyes.

OOC: Famina and Syr are next watch.



Lang and Sunshine 
Monday February 27th, 2006 11:19:05 PM

Lang finished cleaning his short swords and grooming Sunshine on his watch at is ready for bed. "Time for some sleep partner." Lang yawns as he softly slaps Ashlans back.

Lang wakes Famina and Syr. "Keep the monsters away or at least quite. See you at sunrise."

Lang takes out a blanket and curls up by the fire. Sunshine buries himself in the bugbears back and both are quickly asleep.

Ashlan Sinclair 
Tuesday February 28th, 2006 12:24:19 AM

Ashlan stretches and looks to Syr and Famina before starting to get his bedroll ready and blanket to rest some, keeping his kukri and longsword near him before looking to Syr and smiling, "I'll sleep well knowing your on guard with the lady Famina there. I know you can kick hard." Ashlan smiles and gives a small waves to Syr before trying to get some sleep.


Famina  d20=6 d20=5
Tuesday February 28th, 2006 1:40:16 AM

Famina pretends to sleep, like the others, but is really lying in her blanket, wearing her armor, her sword in hand. There's no way she'll rest when enemies are around... especially cunning ones like this vampire. Besides, the next day when they get back to town she can rest. Till then, she keeps watch, feigning sleep.
When it's her time to watch, she gets up and stands guard dutifully, though not the most aware of watchpersons... (Spot 6, listen 5)

Wynn 
Tuesday February 28th, 2006 7:22:36 AM

The half-elf drifts off-to sleep, Xenia's warm body next to his, her head on his chest. He remembers thinking about how only just a short time ago they had been in battle, and now she lies in his arms. It's a strange Wold.

Belkior 
Tuesday February 28th, 2006 7:43:35 AM

The halfling cleric sleeps fitfully in his armor. Occasionally Belkior tosses and turns, dreaming about something.

Xenia 
Tuesday February 28th, 2006 9:39:45 AM


Poor wolves, the rogue thinks as the carcasses are dragged off into the night. Their gray fur is stained red with their own blood. Even in death their ever-staring eyes reflect the firelight, their lips pulled back in a snarling rictus of pain.

Poor wolves.

It does get easier. Maybe that's a good thing. Maybe not. Xenia's mind harkens back to the hollow tree in the Crying Woods. The bodies of the three witches, their guards, hacked, ripped and burnt. Herself, losing the contents of her stomach just outside.

But it does get easier. Under her cheek she feels the rise and fall of his chest, a soothing rhythm, drawing her down into a secure and carefree sleep. Easier, yes. And some things help so much to make it so.

Syr  d20+8=10 d20+9=22
Tuesday February 28th, 2006 1:44:47 PM

He gives Ashlan a grin and pointedly looks at the man's ribs after his comment. Remembering his earlier grumbling regarding standing guard duty on the middle shift, he grimaces in retrospect.

As it becomes time for he and Famina to stand watch, he heads over to her. Thinking the rogue had the right idea, he tells Famina "I'll be up there," pointing to the roof of the shack. (Spot 10, Listen 22)

DM Matt C. 
Tuesday February 28th, 2006 11:09:55 PM

Syr and Famina stand guard for more than 2 hours. The time passes slowly and uneventfully (about 2 1/2 hours on watch).

They wake the next watch and they too are able to pass their watch without any trouble.

The last watch takes over and they get to enjoy the sunrise. It looks to be a fairly nice day. Maybe even nice enough to slay some vampires.

The non-spell users start to wake and go about their morning rituals, trying to be quiet so as not to disturb the spell casters.

About an hour later the 3 spell users (Wynn, Angus and Belkior) wake up and spend an hour or so reflecting on their magical power.

Forty five minutes or so later the group is not only rested, but fed. Part of them cannot believe there may be a vampire only a short distance away in the manor home.

Everyone is rested. Please adjust your HP's for a night of healing if applicable. Belkior please include your spell selection in your next post. Lang is not able to recover his Speak with Animals spell.

Syr 
Wednesday March 1st, 2006 5:09:14 AM

Syr spends his uneventful guard duty on the roof of the shed and wakes his replacements afterward before falling asleep. In the morning he asks Belkior, "Do you think your holy water in the coffin did the trick? Any ideas as to where we should search next?"

OOC: I'm going to hit the slopes for a week. Any volunteers to take care of Syr while I'm gone?

Angus 
Wednesday March 1st, 2006 7:50:19 AM

Angus awakes refreshed and ready for action. "Have a good breakfast everyone. We will need our strenght today. Belkior, just remember that I have dispel magic covered. You may want to take more undead damaging spells in its place."

Angus eats a meager breakfast and then puts away his camp ware and stand to announce. "Lets go hunting and clean this place out for the kids." Angus looks very determined and ready for action.

Lang & Sunshine 
Wednesday March 1st, 2006 7:53:03 AM

Lang wakes with the sun and plays with Sunshine while the spell users prepare. Lang is anxious for action and ready to make amends for the humiliation of being dominated. Lang's last word of warning is "Beware of the Vampire's eyes. They are hard to resist. Any suggestions on how to avoid them in the next battle Belkior?"

Belkior (AC 22; HP 48) 
Wednesday March 1st, 2006 8:50:13 AM

The halfling cleric rises before dawn and rolls up his blankets. After ensuring that his companions are all safe and accounted for, Belkior will kneel and begin his morning prayers to Alemi. He clears his mind and quietly recites the litanies and prayers that connect him to the god of Healing.

After an hour of quiet contemplation, Belkior rises to his feet and is ready to face the day. When Angus has completed his preparations, Belkior will sit to discuss strategy.

"I can cast a spell that will provide protection against the vampire's physical attacks and it's ability to control people for anyone who is within a short distance of me, or whoever I cast it on. And it might have the benefit of preventing the creatures the vampire can call from touching us, too."

"I, of course, have some damaging spells specifically intended to harm undead."

"I can, of course, detect where the vampire is once we enter whatever building it is hiding. I can also hide us from the undead until we're ready to attack it."

"And, of course, I can put protective magics on all of us and heal anyone who is injured. I don't have the diamond dust neeeded to restore lost levels to anyone. If someone should need that spell, we'll have to get back to Plateau City."

After completing his speech, Belkior will collect a flask of water from the spring and cast Bless Water to replace one of the flasks of holy water that he used on the previous day.

Active Spells
Consecrate: undead have -1 on attacks, damage & saves - 16 hours from starting camp

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Guidance, Mending, Read Magic, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Xenia  d20+6=17 d20+6=21
Wednesday March 1st, 2006 11:44:07 AM

Standing with Wynn on the last watch, Xenia feels her heart expand at the beauty of the rising sun. Being here. With Wynn. It just feels so wonderful. There's just something different to life when you've got someone there. No matter what sort of really terrible undead and stuff is around.

In a daydreaming moment, she wonders if this isn't just the way her Da and Ma feel. And why they're always saying that it's not important that they're not married, just so long as they're together. Whatever it is. Sure is great.

A great morning deserves great food in the morning. The rogue pulls out the special wand.

"Gezphrble." She tries to wrap her mouth around the activation word while reaching down inside herself for the magic.

Nothing.

"Gezphrble!" A sudden warmth sweeps over her, and she feels the magic in her hands. hehe Getting pretty good at that.

Breakfast rations heat under the rogue's touch to a nice comfy breakfast temperature. After a moment, she decides on eggs and bacon. All it takes is a touch, and everyone's rations taste like eggs and bacon.

Except ... for Belkie's. Belkie don't eat meat. You remember those kinds of things. So Belkie gets fresh melon. And everyone's water tastes like juice from oranges. Good stuff.

"Wanna work from the outside in?" she asks the others over breakfast. Start with this Mill building, then the Stables, and after that, try tackle the main building there?"

Rolls and Actions
UMD 17, 21 (Blow 2 charges from Wand of Prestidigitation.)

Belkior (2nd Illegal Post) 
Wednesday March 1st, 2006 12:03:44 PM

The halfling cleric thanks Xenia for remembering his dietary restrictions. Then he nods in agreement.

"And we should make sure to check the coffins in the barn, just to confirm that nothing has been in there."

Ashlan Sinclair 
Wednesday March 1st, 2006 2:18:54 PM

Ashlan looks to Xenia and the food made and ponders rather to have any considering he understands her particular feelings towards him so he begins pulling out some of his rations, mainly dried fruits and nuts and begins eating some of it while looking to Belkior, "I'll help where I can and such but will do my best to stay out of eyes contact of any undead that may showup. I rather not have to fight against anyone here again."

Wynn 
Wednesday March 1st, 2006 6:23:08 PM

Wynn wakes refreshed and ready for the new today. He hums softly to himself while he tends to the edge of his sword and daggers.

When Xenia finishes 'preparing' the food, the bard quickly consumes his portion of the meal and winks at the rogue when Marteus' follower sticks to dry rations.



Famina 
Wednesday March 1st, 2006 10:02:39 PM

Famina eats the food uncomplaining and really unnoticing, her mind more on the possibility of finding more undead to vanquish. "Next time we get to town I'm going to trade in some stuff for a different weapon. I think it needs a change..."

DM Matt C. - A new day. 
Wednesday March 1st, 2006 11:07:46 PM

The Shields enjoy their breakfast with a little help from Xenia's magic wand. Some spell strategies and search strategies are talked over. The group decides that they need to explore all the out buildings before tackling the main building, the probable location of the vampire's lair.

Lang, after going into the woodshed more times than he wants to remember, states that it is free of undead.

The group heads towards the mill that is down by the river. It is then that they notice that some of the dead wolves bodies are missing. A quick count reveals only 7 dead bodies. There were 11 wolves total that attacked the camp. One dead wolf floated away, that leaves 3 missing. Perhaps the night creatures (normal ones that is) took them away. But then again the Shields did not hear the normal night sounds that they are used to hearing.

With the missing wolf mystery in their heads the Shields make quick work in searching the mill. It is your standard mill and it is in pretty good shape. It is also free of undead creatures.

Next on the list is the stables. On their trek to the building the Shields notice that the bridge over the river is in quite disrepair. It does not look like a safe escape route for the heavier members of the party.

The stables building is slightly smaller than the barn. It is also 40' tall in the middle, like the barn. Its double door opening is on the long wall facing the main home. The doors are unlocked and open easily. Inside is similar to the barn. Two levels with pens on the first and storage on the second. There are two 20' by 20' pens on the back wall. The front section of the stables has your typical horse equipment strewn about. A ladder is next to the door opening and a quick climb to the second level reveals nothing, just empty storage space. Outside of the mess the building is in good shape.

The Shields gather themselves in front of the stable. They eye the barn and eye each other a little nervously. The prior days battle is still fresh on everyones' minds. They hope that opening the barn doors does not lead to the same outcome as yesterday.

As one they march over to the barn. The busted up doors are as closed as busted doors could be. No one can remember if they closed the doors when they left. A little apprehensive, Lang grabs the doors and pulls them open. Unlike yesterday, they do open on the first try and open somewhat easily.

The Shields look into the barn. The first thing they notice is that the opening on the ceiling is covered again. Everyone is sure that they did not do that. The burst coffins still lie below the rope that was used in swinging the coffins off the second level. Other than that nothing else can be seen or heard.

OOC - One hour and 30 minutes have passed up until this point.

OOC - We are not in combat, but keep posts to about 5 minutes worth of actions.

Angus - mage armor 
Thursday March 2nd, 2006 8:08:59 AM

Angus casts mage armor on himself outside he barn in anticipation of conflict.

Angus whispers to everyone "Stay with your buddy. Xenia and Syr take a look upstairs and see what you can see. We will keep you covered. We have to see if we can get lucky with the coffins again and kill them while they sleep or recover."

Lang and Sunshine 
Thursday March 2nd, 2006 8:28:07 AM

Lang is unsure of the rickity old bridge and test the depth and speed of the stream to see if he can ford it.

Upon hearing Angus request to cover those searching the barn loft, Lang takes out his bow and readies two arrows. "I got you two covered, be careful."

Belkior (AC 22; HP 48)  d20+4=7 d20+8=16
Thursday March 2nd, 2006 8:29:31 AM

The halfling cleric nods in agreement with Angus.

"Everybody stick close and support one another. I'll hold off casting my protective spells for a bit - it will only last for 80 minutes."

Thinking for a moment, Belkior turns to Xenia and Syr. "You should check the coffins up there, even the ones that I put holy water in. And uncovering the hole first might be an idea, too, especially if the coffins are closed."

Belkior cranes his head about, trying to gauge the weather. Unfortunately, he's not well versed in survival skills so he can't tell whether the sun will be out later.
Survival (untrained) = 7

While he is waiting for the scouts to report, Belkior fidgets with his equipment. He retrieves his wand of Cure Moderate Wounds and tucks it into his left hand behind his buckler. He doesn't take his mace from his belt, figuring that he will be more effective casting spells than trying to fight.

He leans over and whispers to Angus, "I can't think of a reason that some wolf bodies would disappear. Who checked them to ensure that they were really dead?"
Knowledge Religion = 16

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Guidance, Mending, Read Magic, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

Question - what is the weather like? Specifically, is it sunny and bright or overcast?

I've also got a question on the Rules board to ensure that we're in agreement about some issues related to vampires.


Xenia  d20+18=27 d20+13=22 d20+5=16 d20+16=29
Thursday March 2nd, 2006 9:54:23 AM


"Alright then. Top down approach." Xenia metaphorically rolls up her sleeves. From her pack, she draws an everburning torch and lobs it in a lazy arc up to the right hand section of the loft. Walking in a tight circle in the center of the barn produces something of a look into the dark corners of the loft areas.

Then the rogue leaves.

Moving around to the side of the building, she picks a likely spot and again ties her rope to the three pronged grappling hook.

"Best not to come in the way they expect you," she says half to herself. "Specially when you got the time."

Xenia scrambles up the side of the barn and makes her way across the roof to the covered hole. After ripping away the covering, she takes another look, and then drops down through the hole.

"Alright. I'm gonna search up here. The full mean deal. Clues, traps, secret doors, everything." The rogue carefully folds her lenses and stows them safely. Then she straps on a pair of Goggles.

"Next I'm gonna come down there and do the same thing to the ground floor. This might take a while."

Rolls and Actions
Spot 27
Listen 22
Climb 16
Search 29


Angus (second illegal post) 
Thursday March 2nd, 2006 12:56:44 PM

Angus is pleased to see the group working and finds a nice soft spot to sit down outside the barn. Angus thinks to himself, go get;em girl as Xenia take her time and begins her climb.

At Belkior's question, ANgus can only add. "THey are undead, maybe they want to make more undead. Make us fight thier minions twice."

Wynn  d20+6=17 d20+2=20
Thursday March 2nd, 2006 9:15:38 PM

Wynn stands at the barn door, ready to intercede if Xenia needs his help. "I think you may be right Angus, we may see those wolves again and I'm betting they don't have much of a pulse!"

The half-elf stays alert for anything that might threaten the party, continuously svcanning inside the barn for signs of movement [Spot=17, Listen=20]

Famina  d20=12 d20=13
Thursday March 2nd, 2006 11:41:51 PM

"You mean we may have to fight undead wolves?" Famina looks surprised, then disgusted. "How horrible... THen again, I guess vampires have no real morales."
She draws her weapons and prepares herself as she stands at the barn door entrance, and keeps watch just in case. (Spot 12 and listen 13)

Ashlan Sinclair 
Friday March 3rd, 2006 12:00:31 AM

Ashlan stays near Lang as they checkout things and keeps his weapons ready. Just incase there are undead like the vampire around though he does his best to let the others do most of the spotting since he doesn't want to meet the undead's eyes like before and have a reoccurance of what happened before. He does speak lightly to Lang, "Lets hope no vampire spawn jump up to soon. Don't want a repeat of last time."

DM Matt C. 
Friday March 3rd, 2006 10:15:12 AM

Sorry for not posting yesterday, but I was exhausted and went to bed before the last few posts. Please try to post today or tomorrow morning and I will post again.

Lang pulls out his staff to test the streams depth and current. He wades in a short distance and it is already at least 5' deep. The current is fairly strong. He doesn't think he would have any trouble getting across with his strength and swimming skill, but some of the lighter or non-swimmers may end up downstream a ways before they get across.

Belkior tries to judge how the weather will be for the day. It is sunny and in the high 70's now and it does not look like it is going to change any time soon.

The Shields reach the barn and find a few things out of the ordinary from when they left it yesterday. Caution prevails and the stealth expert takes over. Xenia throws in a magic torch that lights most of the lower level and some of the upper level. Nothing is revealed in the light. She then walks around the lower level, but does not see or hear anything that would cause suspicion. Moving back outside, Xenia climbs up the side of the barn and makes her way over to the covered opening. A quick tug and the tarp is removed and sunlight pours through the opening.

The first thing Xenia notices when she hops down into the barn is that 2 of the unbroken coffins are gone, the 2 that were empty of Vampire Spawn. Where the coffins were, there are now 2 large piles of dirt. There is no movement or noise on the second level either. Xenia then goes about a more minute inspection of the barn. After a half an hour she is done with her examination of the barn. Other than the missing coffins, nothing else appears amiss.

OOC - Total time to search barn 45 minutes.

Xenia  d20+16=36
Friday March 3rd, 2006 11:15:43 AM


"Well, that's that. Nothing more to see here, folks."

Xenia dusts herself off, and pulls the goggles off of her head. *phew*

"Looks like they took the coffins, but dumped the holy dirt you made there yesterday, Belkie. Can they do that? Just fill 'em up again and reuse them? Weerdo thing. Having to sleep in a coffin."

"Looks like all we have left is the main house there." She stands outside the barn with hands on hips, a thoughtful, slightly disapproving look on her dark face.

"You guys decide how you want to go in. I'm gonna take a look at all the doors and windows on the outside. Any traps might give us an idea of what to expect on the inside."

Circling the ground floor, the rogue examines all of the portals and the area around them.

Rolls and Actions
Search 36 (Windows and Doors and ground. /Nat 20)

Also please note any locks and how secure the doors and windows are.

Belkior (AC 22; HP 48) 
Friday March 3rd, 2006 11:35:41 AM

The halfling cleric relaxes slightly when Xenia gives the all clear from the barn. Belkior is a little puzzled about the coffins, he was hoping to prevent their use by the vampire. But it looks like his efforts were nothing more than an annoyance.

When Xenia announces her plan to reconnoiter the main house, Belkior looks up with some alarm.

"Nobody should be alone, not while what is presumably the master is still about. Someone needs to go with Xenia while she circles the house. And maybe check to see if the shutters and doors can be opened - we need to get the sunight into the house."

Belkior turns to Angus and discusses his plans for using spells.

"I'm not going to cast my detection spell until we go inside. It doesn't last long and it probably won't be useful from the outside of the house anyway."

"I'll hold off on my protective spells until we find the vampire. My spell will last for over an hour but there's no point letting it expire before we need it."

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Guidance, Mending, Read Magic, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

Xenia (2nd Illegal Post) 
Friday March 3rd, 2006 12:06:05 PM


"Yeah, alright. I guess I could use someone looking over my shoulder while I make the rounds."

The rogue reaches casually over her shoulder, coming back with a crowbar.

"If anybody wants to try a window, once I've given it the all clear, feel free to use this."

[ A crowbar it grants a +2 circumstance bonus on Strength checks made for such purposes. ]

Angus - Mage ARmor 
Friday March 3rd, 2006 1:50:44 PM

Angus looks at Xenia " I like the idea of a quick recon around the building, but you can not go alone. Take your partner, Wynn, and Syr and Famina. The rest of us will watch the front. Try to get a layout of the structure so we do not miss any hidden rooms inside. Wlak off distances and such. When you get back we will need you to check the front door for traps and maybe we go in a window on the first floor instead of using the front door, but we will let you check it out first."

Angus lets out a sigh "Lets not take too long and we want to be inside well before lunch."

Spell Slots used:

0 level 0/6
1 level 1/8
2 level 0/7
3 level 0/5

OOC: Matt can you provide a map of the outside of just the main house for us. Where windows and doors are located on each floor. Is there a porch, etc.

Lang and Sunshine  d20+6=15 d20+6=19
Friday March 3rd, 2006 1:56:23 PM

Lang stays with Angus, Belkior and Ashlan in front of the main house and waits for the return of the other. Waiting is hard. The ranger is ready for action and know it is right around the corner, or behind the door right in front of him.

Lang thinks back to the wolf battle, I know I finished off the hurt wolves, I put them out of their misery. I hope they are not is worse shape now.

Lang and Sunshine pace the front of the house and Lang takes time to sight in on all of the windows with his bow (first and second level) and comments to Ashlan "Just working off nervous energy." but the Bugbear is keeping a close eye out for traps.

Spot 15
Listen 19



Ashlan 
Saturday March 4th, 2006 12:16:23 AM

Ashlan follows his partner and nods at the comment of nervous energy. Ashlan keeps his weapons readied none the less as he smiles abit, he himself is not as nervous as just staying ready.

Famina 
Saturday March 4th, 2006 6:06:52 AM

Famina likes being paired with the somewhat friendly elf, Syr. As they explore the barn, she keeps up a good eye to make to keep nearby her teammate, in the hopes that at least one of them will be able to notice if the other's enchanted by those vampires. Luckily, none appear.
As they wander back to the house, she can't help but asking, "So...how long have you been a member of the Crimson Shields, Syr? Have you been with them long?" After listening to his answer, she volunteers, feeling somewhat talkative (compared to her usual reticient self), "I've only been in such groups since I left my homeland a few years ago."

DM Matt C. 
Sunday March 5th, 2006 12:28:30 AM

Xenia starts he searching and examination of the main home. The rest of the Shields spread out a short distance behind her to provide muscle and magic support.

Starting at the front door she slowly walks around the building, noting all the windows and the one other door on ground level. All the windows have shutters and they are all closed. No mechanism for opening the shutters can be seen on the outside. The ground level appears to be about 15' tall and the window bottoms start at about 7' off the ground. The doors, shutters and general house all seem to be in quite good shape.

Arriving back at the front door, Xenia steps back a short distance from the house. Following the same pattern she moves around the house again, this time looking at the second level. She notes that there are 2 doors on this level. One that appears to be the doorway from the second level to a large balcony over the left side of the house. Another appears to be the doorway from the second level to a small balcony over the front door of the house. There are fewer windows on this level, but they are the same as the ones on the first level.

Once again Xenia arrives back at the front door. She approaches it carefully and searches it for traps. Almost immediately she pulls back her hand as she finds a powerful, magical trap. Without touching the door she traces the outline of the spell around the door frame. She turns to the Shields and says.

"There is a powerful magical protection on this door. A Glyph of Warding has been cast upon this doorway."

OOC - No other door or window was searched at this point.

OOC - nothing of concern happened during the hour or so it took to search the perimeter.

OOC - map to follow.

Xenia  d20+7=21 d20+18=20 d20+13=20 d20+16=33
Sunday March 5th, 2006 9:20:53 AM


The rogue eyes the door with an analytical stare. Then, with a sigh, she shakes her head.

"Not much chance I'm taking that trap down." She begins walking around to the west. "Could you, maybe unmagic it or something?" At the western balcony, the rogue stops and survey's the climb.

"Anywhos, I'm gonna check out the balcony door. At the very least, we could rig some harnesses to drop down from the roof and break open the shutters. I mean, it's not even noon. We have the whole rest of the day. More days if we need. What are they gonna do? Bring in re-enforcements? I mean, what else is around here?"

With rope and grappling hook, Xenia scrambles up to the western balcony. Cautiously, she eyes the area through her lenses, before switching back to the goggles to examine the balcony door that leads into the house.

Rolls and Actions
(Assuming rope and grappling hook is retrieved from the Barn.)
Use Rope 18 (Taking 10)
Climb 21
Spot 20
Listen 20
Search 33

Angus - Mage ARmor 
Sunday March 5th, 2006 10:50:58 AM

ANgus is very pleased by the descriptions brought back by Xenia and the others. When Xenia finds the glyph, Angus comments "I might be able to bring the glyph down, depending on the strenght of the caster, but it may be better to go around the defense. I say we go in through an upstairs window and work our way down, opening windows all along the way. Xenia can you rig something so we can easily climb up to the balcony and get in?"

ANgus looks to the front door. "We will have to be wary of traps only the way. Xenia we will need you eyes up front for this vampire hunt."

Wynn 
Sunday March 5th, 2006 9:57:40 PM

Wynn watches Xenia exercise her craft and readies himself to support her should anything go wrong.

Famina 
Monday March 6th, 2006 12:17:45 AM

A thought strikes Famina as Xenia is climbing up. "Say, do you think...could it be that the vampire isn't the one who put that there? Could there have been someone else here? Just a weird idea..." Famina shrugs and looks around. "I mean, it doesn't seem...much like I imagined the place a vampire would live. like a dark castle or something."

Belkior (AC 22; HP 48)  d20+6=21
Monday March 6th, 2006 8:44:52 AM

The halfling cleric waits with Angus, Lang and Ashlan while Xenia and the others scout the exterior of the building. When Xenia announces that she has discovered a Glyph of Warding on the door of the house, Belkior looks up with interest.

"That's a clerical spell! Let me examine it, and I might be able to tell you more. I mean, it might be set to keep something in."

Belkior will climb the steps to stand on the porch and then casts Read Magic on the spell-guarded door. While studying the magical markings of diamond dust on the door, the Healer of Alemi tries to recall what he learned of this spell.
Spellcraft = 21 vs. DC 13 to identify version, damage type or stored spell

Once Belkior has learned what he can, he will return to where Angus and the others are waiting and tell them.

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Xenia (2nd Illegal Post) 
Monday March 6th, 2006 10:24:33 AM


Uh Xenia leavers herself up over the rail of the balcony.

"I dunno, Fammie. This place makes good sense to me. It's far enough from other people that you aren't gonna get too many visitors. But it's close enough to Plateau City to give you a place to feed."

"And don't see whereas vampies couldn't have put that trap up there. I mean, Belkie said they do magic. Right, Belkie? But, then again, we got ghoulies around here too, right? So why not something different inside?"

"Hey, Belkie, any way of knowing how strong that thing down there is? One way around them is to just trip them and hope you can dodge the blast. Me or Syr could probs do that."

Belkior - 2nd Illegal Post  d20+8=22 d20+6=20
Monday March 6th, 2006 12:43:58 PM

Belkior listens to Xenia's about the Ward. He thinks on it for a moment before replying.

"No, unfortunately I can't tell how powerful the caster would be."

Then the halfling cleric grimaces and looks about.

"I just remembered something ... and it's not good. Those ghouls might have been created by spell and not by contagion. That's a powerful spell and would require the caster to be at least 11th level."
Knowledge Religion = 22
Spellcraft = 20


Lang & Sunshine  d20+6=7 d20+6=8
Monday March 6th, 2006 9:13:18 PM

Lang moves over towards the jut on the side of the house as Xenia prepares to climb up.

He tries to stay alert as she climbs and inspects the larger balcony, but many thoughts invade his mind and distract him.

Spot 7 (natural 1)
Listen (natural 2)

DM MAtt C. 
Monday March 6th, 2006 9:56:24 PM

Belkior casts read magic and examines the Glyph of Warding on the front door. He finds out the following information:

Version: Spell Glyph
Type of Damage: Negative Energy
Spell Stored: Inflict Moderate Wounds, Mass

Belkior also remembers some more Undead information that he learned in his studies.

Xenia climbs up to the larger balcony on the jut of the building. She looks around, but there is nothing up there but the protective railing and the door that leads into the building.

Xenia moves over to the door and starts her search. Once again she immediately pulls her hand back as she finds a powerful, magical trap. Without touching the door she traces the outline of the spell around the door frame. She turns to the Shields and says.

"This door has the same magical protection on it as the front door".

The rest of the Shields remain on the lawn growing concerned about the magical defenses of the manor home.

Wynn  d20+7=26
Monday March 6th, 2006 11:00:31 PM

Wynn ponders this new development and tries to puzzle out just how to bypass the trapped door [Knowledge Arcana = 26]. "I don't think we can get set it off from a distance with a simple missile, perhaps Angus or Belkior might be able to open it from a distannce with some kind of telekinetic magic" he muses to the group.

Belkior (AC 22; HP 48) 
Tuesday March 7th, 2006 7:46:13 AM

The halfling cleric pales when he learns about the spell stored in the Ward.

"Uh-oh. That means that it's actually a Greater Glyph of Warding, which also requires at least an 11th level caster. We really are facing a powerful cleric. Hopefully it's not also a vampire."

"And this means that once we're fighting the undead, we have to keep them away from the doors."

When Wynn suggests opening it from a distance using a spell, the Healer nods.

"That might do it. If I had a spell like that memorized. Do you, Angus?"

"Or, it's possible that the spell triggers when anything that isn't undead opens the doors. Or if someone good opens the door. Or whatever."

"There are two other ways to open the doors. If Xenia's really confident, she can try to disarm or disable the spell. Or, we can move back at least 50' or 60' and have one person open the door and discharge the spell. Either somebody with lots of hitpoints or who is strong willed."

"What way do you want to do it? Or, I can cast my protective magics and we can try to get in and out in while that spell lasts. It should help us withstand whatever spells are in the door but won't prevent the spell going off."

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Famina 
Tuesday March 7th, 2006 8:23:07 AM

Famina stands ready, sword drawn and shield. "I'll lead the way, then, if the dispel magic fails. I'm pretty good at taking the sort of damage fromt hese things..."

Angus - Mage Armor  d20+7=14
Tuesday March 7th, 2006 8:53:45 AM

Angus hears the news of a second glyph. "Well that is not the way to put out the welcome mat. Glyphs are tough. I can attempt to dispell it, but it is a high level spell. We can have one of us trip the glyph while the others are out of range. Or we redo our spells so that Belkior can summon a creature to trip the glyph."

Angus scratches his chin and rolls up his sleeves. "I will give it a shot."

Angus curses under his breath when he knows the glyph did not come down. "I can try again, or we try a different tact."

Spell Slots used:

0 level 0/6
1 level 1/8
2 level 0/7
3 level 1/5


Lang & Sunshine 
Tuesday March 7th, 2006 8:55:42 AM

Lang is ready for action and is still pacing. "We have healing wands. I could trip the trap and then use my wand to heal myself. That is if what you are telling me is correct that it will not kill me or hurt anyone else." Lang finishes with some trepidation.

Xenia  d20+18=33
Tuesday March 7th, 2006 9:56:52 AM


"Nope." Xenia sits on the railing of the balcony and eyes the house. "No way I'm gonna take down these traps. Out of my league."

"Best way we got to take down the traps is to have one guy trip it. 'Specially if I read what you're saying, Belkie. Those undead guys might trigger the trap themselves to heal themselves at the same time it hurts us. If that's the way of it, then we need to take all the traps down before we go in. While we got the sunlight to protect us, we can heal 'em up at our own pace."

"That's also gonna open things up and let light inside too. That's gotta be a good thing."

Xenia pulls the goggles off her head and turns to the surrounding area. Placing the lenses back onto her petite nose she survey's the plantation from her second story height.

"You know, I wonder if there isn't some stuff we can drag over here to put under the windows for a leg up? Maybe some of that wood from the shed. We could pile it up like a ramp. I'll take a look at a window first. Then we could bust it out. I mean, this is a seige right? Might as well run it like one."

"Wonder if we could starve 'em out?"

Rolls and Actions
Spot 33 (For anything we could put under the windows to stand up on. Wagon, boxes, etc.)

Ashlan Sinclair 
Tuesday March 7th, 2006 4:34:04 PM

Ashlan looks to the where the trap is and shakes his head as he pats Lang on the shoulder, "Nice try big fella but I'll set the traps off. Amends for attacking Syr there."

Ashlan looks to the group and nods, "If it's the best way then everyone should back off and let me try." Ashlan shrugs since he doesn't mind risking it considering if it will help.

DM Matt C. - Preparation continues and offers of self-sacrifice 
Tuesday March 7th, 2006 11:35:51 PM

OOC - Continue your discussion/searching.

Wynn - Dispel Magic is the first thing that comes to mind.

Angus - Dispel Magic fails.

Xenia - Lang would not need much of a boost to be able to attempt to open a shuttered window. Everyone else would need at least a 4'-5' platform to stand on. There is plenty of wood in the barn/stable (pens) that could be used to make a platform. Time and some ingenuity is all that is needed.

Belkior - 2nd Illegal Post 
Wednesday March 8th, 2006 7:42:21 AM

The halfling cleric nods at the suggestion of entering through a window.

"Before we do that, Xenia should check it for traps too. The Glyph lasts until someone or something sets it off so the evil cleric might have had time to trap all the windows, too."

"Lang? Have you checked for tracks? When we last saw the vampire, she was running on foot. That doesn't mean much because she could always turn into a bat and fly into the house through a small opening. But someone or something hauled off those dead wolves. And it would have to be a really big bat to do that."

Angus - Mage Armor 
Wednesday March 8th, 2006 9:52:16 AM

Angus considers all the banter on how to enter the house. "Does anyone have an axe? If there are no glyphs on a window, lets just chop our way in and no one takes damage and no charges are used on wands. Chopping a window open will nto be quite, but will let sun in permanently. Once we are inside we can open the windows and jam them open."

Angus looks at the big fighter types. "Who wants to take the first whack at the window?"



Lang and Sunshine  d20+6=23
Wednesday March 8th, 2006 9:54:17 AM

Lang puffs out his ample chest and looks to Xenia "Got an axe in that fancy backpack of yours? I am ready to go." Just take a look for traps first."

Lang will have a closer look for anything suspisious himself (Spot 23).


Xenia  d20+16=25 d20+9=19 d20+16=31
Wednesday March 8th, 2006 10:21:16 AM


"Alright," the rogue kicks a slim leg over the side of the balcony, "lemme take a look at those shutters."

With a little hop, she leaps to the ground, taking the impact in the spring of her thighs and rolling.

"Don't got an axe, but I got a crowbar. It'll leave the shutters in once piece if you pry them open instead of choppin' them up. Probs save a few gold pieces when it comes time to move in."

"Alright, who wants to hold me up while I search? Lang? Wynn?" The rogue spits a come-hither grin.

Then, down to work. Not just one window, but all the windows on the first level. The goggles come back on, and, window to window, once again they work their way around the house.

Rolls and Actions
Tumble 25
Balance 19
Search 31

Belkior - Nagging 3rd Illegal Post 
Wednesday March 8th, 2006 11:02:15 AM

"Lang? Have you checked for tracks? I'd think that whoever or whatever dragged or carried those wolf carcasses away would leave some pretty obvious tracks."



Xenia (2nd Illegal Post)  d20+16=34
Wednesday March 8th, 2006 11:11:41 AM

"Drag marks?" The rogue looks around. "Shouldn't be too hard to see, Belkie."

"Dunno if I could follow 'em. But shouldn't be too hard to pick out.

Rolls and Actions
Search 34 (to pick out drag marks)

Famina 
Wednesday March 8th, 2006 1:08:00 PM

Famina looks at the walls idly. "If we can smash through the side walls to avoid the trap, that would work out well. Perhaps one could even slip down the chimney!" She smiles at the thought, imagining for some reason a fat man in a red suit somehow fitting down the chimney... "Impossible, though. Hey, Ash, let's go back to the barn and look around for an axe or crowbar or such."
(Are there any such tools around the porperty? Famina will engage herself in a search for them at the barn if she doesn't recall any)

Ashlan Sinclair 
Wednesday March 8th, 2006 8:26:41 PM

Ashlan looks to the others and since it is usually kept hidden by his hat of disquise he pulls his greataxe from his back and holds it up, "I believe this would work if you need to do some chopping it will do the job for sure. Not much usually can stand up to the force of this." He smiles since this is his backup weapon really.

DM Matt C 
Wednesday March 8th, 2006 10:27:16 PM

The Shields do more planning. Some of the group heads off to the barn and stable to get some planks to build a platform for Xenia to stand on.

Xenia eyeballs the window to the left of the main doorway. The group builds a makeshift step stool to stand on. Xenia climbs up and searches the window. As before she finds her third Glyph of Warding.

She gets down and relays the message to the rest of the Shields.

No one searching the grassy area finds any apparent tracks or drag marks. The tall grass does have faint "paths" in it that may have been done by humanoid creatures.

OOC - Each window will need a search roll.

Belkior (AC 22; HP 48) 
Thursday March 9th, 2006 8:19:11 AM

The halfling cleric is disappointed when Xenia announces that there is a Glyph on the window beside the main door. Belkior tinks that it will take a long time, time that they may not have, for the rogue to search each of the windows on both floors of the building.

"Let's speed things up, folks. For all we know, the vampire and the cleric are making more undead while we waste time out here."

The Healer looks around at his companions, particularly Lang and the other fighters.

"Someone come with me while I scan all the windows and doors of the house. I should be able to detect the magic of the Glyphs on any window or door."

Once someone steps forward to accompany him, Belkior casts Detect Magic and begins circumnavigating the house, continuing in a clockwise fashion. He stays about 50' out from the house, both to allow his magical vision to sweep both floors of the house and in case something comes out after him.

After making a circuit of the house, Belkior announces his findings to the group. Of course, what Belkior is really looking for is a window or door without any active spell upon it.

[OOC - in the 7 minute duration of the spell, Belkior should be able to go around the house and scan all of the windows and doors, identifying the school of any active spell. The Glyphs should be active until discharged.

Path around the house at that distance from it is 720', or 18 double moves (9 rounds) for Belkior. He'll stop eight times to scan both floors, spending 3 rounds each time to allow identification of aura strength and spell school. He should have just under 4 minutes left on the spell when he completes this.

Did you want Spellcraft rolls to identify the school of any active spells?]


Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast


Angus - Mage Armor  d20+15=29 d20+15=34 d20+15=20 d20+15=25 d20+15=29 d20+15=17 d20+15=34
Thursday March 9th, 2006 8:32:41 AM

Angus is frustrated at the announcment of the third glyph. "Another one!"

Angus likes Belkior's suggestion and cast detect magic on himself also and starts moving in the opposite direction in order to speed things up (Also 7 minute duration).

Spellcraft rolls: 29, 34, 20, 25, 29, 17, 34

Angus is inwardly concerned about inflict glyphs as they can cure undead and the amount of money spent on all these glyphs, That should be our money, the sorcerer thinks to himself.

After meeting up with Belkior he will compare notes "What did you find?"

If the manor is full of glyphs of the inflict nature, Angus will annouce. "I think we have to take down some of these glyphs in the fashion that Lang suggested. Time to use those new healing wands and give Belkior's a break."

Lang and Sunshine 
Thursday March 9th, 2006 8:38:38 AM

Lang and Sunshine follow Angus as he makes his scans and suggests to Ashlan "You follow Belkior and make sure he is safe."

Lang is readying himself to take the damage from the glyphs, upon the report from Belkior and Angus on the type and number of glyphs. Lang fingers his new cure wand as he anticipates having to use it soon.

Lang takes out his crowbar and when he meets up with Ashlan and Belkior suggests to the warrior "You take Xenia's crowbar and we can work together on the doors and windows if any are not spelled up."

Xenia 
Thursday March 9th, 2006 10:53:43 AM


"Yeah, okay. Hang on before you do that."

Xenia walks away from the house. " ... thirty-four, thirty-five, thirty-six ... " She paces off some sixty feet.

"Alright, go 'head."

"Hey, you know, Belkie. You said you had this spell that, you know, protected someone from the Glyphie things. I mean, looks like we got enough of them to make it worth using it to trip all of these traps. You could cast it on that one person, and they could run around the house setting all the traps off without getting hit. Syr's fastest. He'd probs be best."

"You see, the way I figure it, maybe the traps aren't just for keeping us out? You say the things can hurt us and heal those undead guys at the same time. Even if we get in, if we leave them up, what's to keep them from triggering the traps while we're in a scrap? I think that would be bad. Real bad."

"What do you think?"

Belkior - 2nd Illegal Post 
Thursday March 9th, 2006 10:59:28 AM

The halfling cleric turns to listen to Xenia.

"Ahh, my spell would only protect someone, make them more resistant. Not prevent the damage. Setting off all the traps would probably kill Syr, even with my protective magics on him."

"If we could hook up ropes to the doors and shutters without triggering the traps, that would work. Stand back out of range and give a good yank on the rope."

Wynn 
Thursday March 9th, 2006 5:39:55 PM

The bard helps Xenia down from the jury-rigged scaffolding, his two hands firmly on her waist. He accompanies her to a safe distance from the house as Lang and Ashalan prepare to set of the glyphs. "I hope this works" he mutters under his breath.

Syr 
Thursday March 9th, 2006 8:02:16 PM

Piping up from his silence, "If Xenia is right" he looks at the halfling for confirmation. "It's a necessity that we set off all of these traps."

Approaching the ex-mercenary he says, "I might have the best chance of surviving if one of these goes off. Want me to try tying a rope to one of them?" Looking over at Angus as he makes his rounds, "Just tell me which ones we want to try first."

The elf ties a rope about his waist and hands one end to Lang, "Just in case they surprise me and I need a bit of rescueing. Got another rope I can use to tie to the door/window?"

OOC- did my -1 dex from the poison in the cotton fields cure overnight?

Belkior - Illegal 3rd Post 
Thursday March 9th, 2006 10:39:56 PM

The halfling cleric halts Syr.

"Ahh, I mispoke earlier. Assuming that all the windows and doors are each warded with an Inflict spell, one of my spells will completely protect you."

DM Matt C 
Friday March 10th, 2006 5:25:02 AM

Angus & Belkior cast detect magic and circle the house again. They both find out that all the lower level, shuttered windows register 2 auras of faint abjuration magic. The upper level, shuttered window do not register any magic at all.

The main door only registers 1 aura of moderate abjuration magic. The three remaining doors register the same as the shuttered windows.

OOC - You think it will be almost impossible to tie a rope to the shutter to be able to pull at it. Crowbar should not be a problem.[/i}

[i]OOC: The -1's are still in effect!




Angus - Mage Armor & read magic  d20+14=20 d20+14=27 d20+14=23 d20+14=27
Friday March 10th, 2006 8:32:16 AM

ooc: Regarding the -1 ability modifiers; once we get a break we can have Belkior cast restoration on us all and see what that does.

--------------------------------------------

Angus will hold up his hands and announce. "Let Belkior and me inspect the glyphs on the shutters before we begin." Angus will cast read magic and scan two shutters on the lower level.

spellcraft: 20, 27, 23, & 27

Angus will back up to a safe distance in anticipation of Lang and Ashlan opening the front doors. Angus will take Sunshine with hims so that he is not effected. "Good luck men. We will be ready to back you up, if any nasties show up."

Spell Slots used:

0 level 1/6
1 level 1/8
2 level 0/7
3 level 1/5

DM - Did you mean Detect Magic? There isn't any writing on the doors/shutters to be "read".

YES, OPPS!

DM - I may have mislead you here. A Read Magic does help in identifying Glyphs. So I will go with your original post.

Lang and Sunshine  d20+7=23 d8+1=6 d8+1=6
Friday March 10th, 2006 8:40:57 AM

Lang waits for Angus and Belkior to finish their glyph inspection, all the while fingering his crowbar. When Angus takes Sunshine out of harms way the bugbear responses "Thanks." and then head to the front doors.

Lang looks to Ashlan. "Let me have a crack at it first so we both don't get zapped. If I need help come on up."

Strenght check on front door using crowbar, 23

If Lang sets off the glyph, he will take out his CLW wands and tap himself once for 6 hp. If Lang is down more than 7 more he will tap himself again for 6 more.

If that is not sucessful, Lang will take his time and take a 20 for a total of 27, using the crowbar.

Belkior (AC 22; HP 48)  d20+6=24 d20+5=22
Friday March 10th, 2006 9:23:46 AM

The halfling cleric hums to himself as he completes the circuit of the house. Interesting ...

When Belkior meets up with Angus again, he shares his conclusions.

"The upper windows are not warded at all. The main door has a Greater Glyph of Warding on it, and I learned that the spell is Mass Inflict Moderate Wounds."

"The lower windows and the remaining doors have two spells on them. We know that at least one of the windows is protected by a Glyph of Warding. But what would the other spell be?"
Spellcraft = 24, Knowledge Arcana = 22

"Hmm, they might be locked with Arcane Lock. Or trapped with Fire Trap. Maybe something else, though."

When he sees Lang walking towards the door with the crowbar, Belkior moves to intercept him.

"Hold up!"

"If you're going to do that, let me protect you first. And let the rest of us get out of the way before you do it."

Belkior casts Death Ward on Lang in preparation for his attempt on the door.

"Now that you're protected, how about opening all of the windows and doors on the group floor?"

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward*(2) (D - Holy Smite)
* = cast



Xenia 
Friday March 10th, 2006 12:16:03 PM


Even when working. Yeah. Even when working. It's just sort of electric having him around.

Xenia smiles down at Wynn when he puts his hands on her waist, then she hops down lightly off of the scaffold thing.

"Me too," the rogue replies to her man. "You know, I been watching Belkie suss those magic traps. Looks to me like that reading magic stuff is pretty handy. Think I might look into getting me some of that."

Famina 
Friday March 10th, 2006 4:18:12 PM

Famina stands waiting, watching. Talks of all these spells, like 'Inflict wounds', '11th level'... makes no sense to her. Tactics and the like seem very straightforward...As soon as it's activated, they will proceed cautiously. Very cautiously. This requires patience, which she has. So, she stands waiting.

Ashlan  d20+5=13
Friday March 10th, 2006 10:18:37 PM

Ashlan looks to everyone and shrugs and he moves to whoever has the spare crowbar, "I'll give a hand also, Lang shouldn't do all the work."

Ashlan shrugs and will help if allowed too or such.

(Str:13)

Syr 
Saturday March 11th, 2006 1:56:02 AM

The elf grins at Famina sensing her thoughts. Watching Lang go towards the window he shrugs and settles a good distance away. "Best to leave the strategy of spells to others. I offered but Lang seems determined. What I don't understand is why Ashlan wants to get hurt too? It makes sense to minimize the risk."

Wynn 
Saturday March 11th, 2006 10:36:25 AM

The bard maintains a safe distance from the house and readies his bow, just in case things develop more quickly than anticipated. Wynn hums to himself as he waits, dredging the melody from the deeper recesses of his memory.

DM Matt C. - The Seal is Broken!  d20+5=18 d6+2=5 2d8(3+5)+11=19
Sunday March 12th, 2006 11:07:23 AM

The Shields have finalized a plan to enter the plantation's main building. The group steps back 60' or so. Lang and Ashlan take the crowbars and prepare to pry the front door open. Before they move forward, Belkior casts the spell Death Ward on Lang and Angus casts the spell Read Magic and views the window directly to the left of the front doorway.

Angus gathers the following information.

Version: Damage Glyph
Type of Damage: Acid

OOC - Belkior nothing new on your checks outside of the fact that there are 2 abjuration spells of faint power on the shuttered windows and 3 doors.

Angus and Belkior remain with the bulk of the Shields as Ashlan and Lang approach the front door. They jam the two crowbars in between the double doors. On the count of three they both yank on the crowbars. With the leverage of the crowbars and the above human strength of the two of them, they are able to pry the double doors open.

The two doors swing outwards as Ashlan and Lang both take a short step back. The Glyph activates and the powerful inflict spell washes over the two of them. Lang feels Belkior's spell resist the powerful inflict spell. The unprotected Ashlan is not as lucky as the negative energy slams into him.

Inflict Moderate Wounds Mass - Ashlan Will save DC 20 for 19 or 9 damage.

Lang & Ashlan then peer into the interior waiting for their eyes to adjust to the darkness of the interior of the building. After a few moments the two of them wonder why they cannot see inside. All they see is a shadowy haze. As the two stand there trying to see into the building, a thin ray of magic strikes Lang and Ashlan feels the power of another spell attack his body.

Lang - Hit touch AC 18; loses 5 points of strength for 4 minutes.
Ashlan - Fort save DC 13 or become blind.

About this time the remaining Shields notice the upper level, double window to the left of the balcony open up. The same shadowy, haziness can be seen within this opening.

OOC - We are in combat! This is combat round 1. Please post AC's, HP's and spell duration's.

OOC - Do not forget to post a relative position to the front door.

Angus - Mage armor & Read Magic - AC 14 - HP 28  d20+14=34 d20+8=25 d20+14=32 d20+14=15 d20+7=15
Sunday March 12th, 2006 4:04:30 PM

Angus is shocked at how fast things are moving now, but thinks to himself 'they heard us prowling around out here for how long...' Angus lets go of Sunshine and scans the inky darkness.

Spellcraft 34 (nat. 20), Arcane Knowledge if needed of 25
Spellcraft 32 for Ray that hit Lang, was it arcane of divine?
Spelcraft 15 (nat.1), miss the blindness spell on Ashlan.

Angus gets his bearings and calls out "Spread out and stay with you buddy. I think we are facing some sort of magical darkness to protect the beasties."

Angus targets the darkness with a dispel magic (15) and pulls out the scroll he has of dispel magic.

Spell Slots used:

0 level 1/6
1 level 1/8
2 level 0/7
3 level 2/5

Mage Armor 5 hours left
Read Magic ????? How much time elasped since I cast it????

Lang and Sunshine  d20+10=22
Sunday March 12th, 2006 4:13:38 PM

Lang feels the negative energy wash over him and be repelled by Belkior's protective magic. Lang reminds himself to thank the halfling if he lives through this battle.

Staring into the inky darkness, Lang attempts to penetrate it with his darkvision.

Just then he is hit by the strenght draining ray, and grits his teeth and moves 5 feet to the right and away from the open doorway (if more movement is require then he will move more). Lang drops the crowbar (free action) and draws his short swords. The two swords feel strangely heavy, almost like he were human again.

Lang know his bow is useless as he will not be able to bend it in his current condition.

Lang looks over to where Sunshine is an hold up a hand (Animal handle 22), hoping his dog will stay with Angus and Belkior until he gains more information of the current bad situation.

Lang will yell at his buddy Ashlan, if he appears blind, to move to his left and out of the line of fire.

Wynn [AC=21; HP=52] Cat's Grace 
Sunday March 12th, 2006 9:32:46 PM

Knowing that the action will soon reach a fevered pitch, Wynn gulps back the potion of Cat's Grace he had readied and advances to a position approximately 45 feet away from the main door and just slightly to the west of the door.

[Cats Grace 30 rounds]

Belkior (AC 22; HP 48) - Bless 
Sunday March 12th, 2006 9:51:08 PM

The halfling cleric shouts with alarm when he sees the magic strike both Lang and Ashlan. thinking first of strengthening his companions, Belkior moves 20' closer to the building. Then he invokes a prayer to Alemi to strengthen all of his companions with Bless.

"We either have to close with them, or move out of their spell range!"

Position
40' from door

Actions
Move - 20' closer to mansion door
Standard - cast Bless

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 70 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward*(2) (D - Holy Smite)
* = cast



Xenia (AC24, HP 42/42) 
Sunday March 12th, 2006 10:36:31 PM


There will be surprises, Alexandria, the voice of her Da. Things will go wrong. You can't prepare for everything.

Think of the time penalties. Is this a one and only chance? Is this life and death? If it's not ...


"Pull back!"

"Angus, Belkie, any idea what that is? If it's magic, don't it have a time limit? Maybe we could wait it out. Either way, I think it's better if they came out here into the sunlight than us going in there."

The rogue draws a potion from her haversack and follows close behind Wynn. All the time, she's figuring the angles. Maybe if they aren't looking to come out, they might need some encouragement.

Rolls and Actions
Draw Potion as Move Action
Move with Wynn

Active Effects

Movement and Position
45 feet away, and just west of the main door.

Syr (AC 20/19 hp 62 dex -1) bless 
Monday March 13th, 2006 9:07:36 AM

Dread fills him as he realizes these creatures actually prepared for the group. Muttering to himself, "I ALMOST prefer the plants to this..."

As things begin happening, the elf's first urge is to sprint in and aid his companions like a protective older brother. Pausing to think about it, he turns to Belkior and Angus, "We still have more doors and windows to take care of and I hate fighting in the dark. Any chance we can wait these guys out? or at least come in from a different angle?"

Syr (AC 20/19 hp 62 dex -1) bless 
Monday March 13th, 2006 9:08:38 AM

Dread fills him as he realizes these creatures actually prepared for the group. Muttering to himself, "I ALMOST prefer the plants to this..."

As things begin happening, the elf's first urge is to sprint in and aid his companions like a protective older brother. Pausing to think about it, he turns to Belkior and Angus, "We still have more doors and windows to take care of and I hate fighting in the dark. Any chance we can wait these guys out? or at least come in from a different angle?"

Angus (second Illegal post) 
Monday March 13th, 2006 12:36:08 PM

Angus smiles at Syr's comments "What happened to pushing.....No I agree, if our frontal assualt here does not work, we may have to fall back and rethink our strategy and maybe go for more supplies."

Angus mutters to himself "We have a real smart foe on our hands."

Famina 
Monday March 13th, 2006 8:06:39 PM

"Push or pull back...which one is it?? Choose one or the other when you say we have the choice!" Famina sounds very contrite, but mostly it is desparation. She doesn't want to be a sitting duck.
Famina looks back, and rushes behind a tree, rock, whatever can give her at least partial cover. Or, if nothing's within 40 feet (her movement), she'll stand there with her friends, uncertain.

Ashlan Sinclair-AC:19-HP:63/54  d20+3=23 d20+7=24
Tuesday March 14th, 2006 12:23:58 AM

Ashlan succeeds in dodging most of the damage and such thrown at him and moves to the side when Lang calls out to him, however he still has his sight thank the goddess.

Ashlan has his kukri and longsword ready and whispers a small prayer as he awaits anything that might come out after them.

(OOC:Sorry for missing a post. Wasn't expecting a weekend post and a heck of a storm rolled through here Sunday.)

DM Matt C  d20+4=22 d20+7=14 d20+2=12 d20+2=8 d20+11=27 2d8(1+5)+11=17
Tuesday March 14th, 2006 1:01:35 AM


End CR #1:

Ashlan partially resists the power of the inflict spell, suffering only minor damage (will save 22 for 9 damage). Encouraged by his resistance he is also able to shrug off the Blindness spell (fort save 14). He then moves off to the side of the doorway, mirroring Lang's movement. He looks towards Lang for direction.

Disregard my rolls - same effect.

Angus studies the spells that come out of the plantation home and tries to penetrate the magical mysteries of the darkness. He figures out that it is probably a Darkness spell or Deeper Darkness spell that is affecting the manor. He also thinks that it may be a secondary effect from the clerical spell Unhallow. He attempts to dispel the darkness but is unsuccessful (not that long since RM was cast -- say 2 minutes). Angus is also able to determine that the spell cast at lang was the arcane spell Ray of Enfeeblement. Angus remains where he is, 60' from the doorway.

Lang feels the spell sap his strength. He tries to penetrate the darkness with his vision, but is unsuccessful. He moves off to the side of the doorway and looks towards Ashlan.

Wynn grabs a potion and drains it down. He then moves on a diagonal to the left ending up about 45' from the open door, but off to the left side.

Belkior moves closer to the doorway and casts a bless spell (affects everyone). He ends up about 40' away. He shouts out 2 courses of action.

Xenia shouts out for the group to pull back. She also pulls a potion out and then follows Wynn, ending up next to him.

Syr shouts out to Angus and Belkior for advice. He remains next to Angus 60' from the door.

Famina gets confused by the conflicting shouts from the Shields. She looks around for cover. She turns around and heads for the stable that is about 20-30' away. She ends up inside the building, gaining the cover she desired.

Start CR #2:

Everyone but Lang and Ashlan can see some movement in the open window on the second level (spot 25 to see two skeletal figures; if you get 30+ you can see that they are human). They raise their arms and 2 crossbow bolts streak out. One at Wynn and one at Xenia.

Wynn hit AC 12
Xenia hit AC 8

OOC - the Skeletons have 20% concealment (1-20 on the d100). Skeletons also have DR 5/bludgeoning,

Belkior, Lang and Ashlan can see some movement in the door opening (spot 15 to see an Ogre Zombie). Everyone else is partially blocked from seeing the movement (spot 25 to see the Zombie if you get 30+ you can see that is an Ogre). It reaches out with its Great Club and smacks Lang over the head with it.

Lang hit AC 27; damage 17.

OOC - the Zombie is using reach so Ashlan and Lang cannot attack it without moving 5' closer. It also has 20% concealment and has DR 5/slashing.

Ashlan feels the power of another spell attack his body. He feels a great sense of impending disaster.

OOC - Ashlan Will DC 17 or be affected by the spell Doom.

Outside of the Skeletons and Zombie, nothing else is visible.

Angus - Mage Armor & Read magic AC 14 HP 28  d20+5=21
Tuesday March 14th, 2006 8:34:58 AM

Angus is not happy that the darkness did not disappear and he unrolls his scroll and casts dispel magic for a third time (21), in an attempt to even the odds.

Angus calls out to his friends "Push forward and take the fight to them, but be prepared to regroup. Fight with your buddies and beware there is a high level cleric and wizard in the house."

Spell Slots used:

0 level 1/6
1 level 1/8
2 level 0/7
3 level 2/5

Mage Armor 5 hours left
Read Magic 299/420 rounds


Lang and Sunshine  d20+6=7 d20+11=28 d20+11=13 d20+5=23 d20+5=12 d100=82 d100=84 d6+3=4 d6+3=5
Tuesday March 14th, 2006 8:45:13 AM

Lang know that the Shields are fighting on the vampires ground, but he needs to make the best of it and steps forward five feet toward the zombie (spot 7, nat. 1), but can not tell much more about the creature other than it packs a big punch.

Lang swings (full attack) at the beast that hit him with all of his now limited strenght.

AC 28, 82%, nasty slash for 4
AC 13, miss

AC 23, 84%, for 5 as the right arm does all the damage.
AC 12, miss

Total damage 9

Lang calls out to his battle partner. "Lets get them!"



Xenia (AC20, 21 vs one of the Skellies, HP 42/42)  d20+18=35 d20+10=28 d100=78 6d6(4+5+3+3+3+6)=24
Tuesday March 14th, 2006 12:35:42 PM


Xenia peers into the darkness above and below. All different kinds! Where did they all come from?!?!

"Two skeletons in the second story window!

"You guys know more about this than me," the dark rogue does no more than note the crossbow bolt as it thuds into the ground nearby, "but you look close at all the Deaders inside here. If we don't find what made 'em, I'm not letting the kids come out here. No how no way."

"I mean, you gotta figure these Dead Guys hadda come from somewhere, right? Vampies, ghoulies, skeletons that doesn't just happen by accident. Right?"

Fram frippin' fram. The dark rogue swears to herself. This is starting to be not worth the trouble. Not worth it at all.

"Heads up at the front door!" she shouts. "Taking out anything in the front room!"

Plucking the most powerful bead from the Necklace of Fireballs, she throws it through the front door, and 20 feet beyond.

Rolls and Actions
Spot 35
To Hit a 5-foot Square 28 vs DC5
20% miss chance 78 = Hit
Damage 24hp (Reflex vs DC14 for half damage)

Note: Throw bead 20 feet into the doorway. Should catch everything inside w/o hitting Lang or Ashlan.

Belkior (AC 22; HP 48) - Bless, Prayer  d20+5=18 d20+8=23 d20+7=25
Tuesday March 14th, 2006 1:35:18 PM

The halfling cleric looks up to see the bulk of an undead ogre looming in the doorway. Thinking quickly, Belkior realizes that he has no chance of successfully turning that undead, let alone the vampire hiding in the dim interior of the house.
Spot = 18, Knowledge Religion = 23

"Light it up, Xenia! Force the undead out into the sunlight!", the Healer shouts to his companion. Removing these abominations from the Wold is vital for the future safety of the children. The mansion can always be rebuilt if burning it down around the ears of their opponents is necessary to flush them out.

Without a clear view of the vampire, he cannot use his most powerful spells. So he opts, instead, for strengthening his companions instead. He runs closer to the mansion and then invokes a prayer to Alemi. All of his companions and foes feel the presence of the Shepherd on the battlefield.
Prayer - allies +1 luck bonus to attack, damage, skill and save rolls; opponents -1 luck to same; no saves; Spell Resistance check = 25
The 40' radius should take in all party members and most of the opponents.


Position
20' from door

Actions
Move - 20' closer to mansion door
Standard - cast Prayer

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 69 rounds
Prayer - +1 luck bonus for allies to attacks, damage, saves, skills; -1 luck penalty for opponents to same; 7 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward*(2) (D - Holy Smite)
* = cast



Wynn [AC=21; HP=52] Cat's Grace 
Tuesday March 14th, 2006 9:41:39 PM

Wynn dashes forward behind Xenia's fireball, careful to stay out of the blast itself. He ends up against the wall of the mansion some 10 feet to the left of the door. Hopefully this will provide some cover from the crossbows above. He shoulders his bow as he moves and if possible draws his sword in readiness.

DM Matt C. - Supplemental  d20+11=24 2d8(1+5)+11=17 d20+10=14 d20+10=19
Tuesday March 14th, 2006 10:38:15 PM

OOC - Al if you see this by 11:15 please roll 2 SR checks for the fireball bead.

Ignore die rolls.

Xenia - Spell Resistance Checks  d20+10=22 d20+10=19
Tuesday March 14th, 2006 11:05:13 PM

SR1 22
SR2 19

Oh, and a note on Lang. He only moved a 5-foot step. I don't think that should draw an AoO. Should it?

DM - Yes, you are right.

DM Matt C.  d20+4=16 d20+3=23 d20+8=15 d20+8=26 d20+8=26 d20+2=20 d20+2=12 d20+11=23 2d8(8+8)+11=27 d20+6=18 d20+6=15 2d4(4+4)+1=9 2d4(2+1)+1=4
Wednesday March 15th, 2006 12:02:19 AM


End CR #2:

Ashlan is the target of another spell. He is unable to resist this one (will save 16; Ashlan is shaken, he gets -2 on attacks, skill checks, ability checks and saving throws per DMG pg. 301). He remains where he is to the right of the doorway.

Angus attempts to dispel the darkness again, but is again unsuccessful. Angus urges the group to push forward and remains where he is, 60' from the doorway.

Lang moves forward 5' to get within range of the Zombie. He is a blur as his short swords try to carve up the undead. Unfortunately for him none of his strikes do any damage (short swords are piercing weapons; they do not bypass the DR 5/slashing).

OOC - Lang is in the doorway in the light. He stills has the 20% concealment factor to deal with if he attacks the Ogre.

Xenia tosses a fireball bead into the house. She is able to get it past Lang and the Ogre. She cannot tell if it went off due to the darkness inside the building.

OOC - Saving throws DC 14 - 23, 15, 26 & 26; ½ damage is 12 not 14.

Belkior sees the Ogre and wonders if he can turn it (Knowledge Religion tells you it is 8 HD). He again moves closer to the doorway and casts a Prayer spell (affects everyone visible, but Famina).

Wynn moves forward and shifts his weapons from range to melee.

Syr remains next to Angus 60' from the door.

Famina remains is the relative security of the stables.

Start CR #3:

The skeletons fire their crossbows again. This time targeting just Xenia.

Xenia hit AC's 19 & 11 after Prayer; no damage.

Skeletons have 20% concealment (1-20 on the d100). Skeletons also have DR 5/bludgeoning,

The Ogre strikes again at Lang with its Great Club.

Lang hit AC 22; damage 26 after Prayer. OUCH!!!

Ogre Zombie has 20% concealment and has DR 5/slashing.

Belkior and Angus are both struck by something that flew out of the doorway. They feel a burning sensation where the missile impacted. The look down and see a small hole in there clothing and the sizzle of acid as it eats away into there skin (spellcraft check will reveal it is Melf's Acid Arrow).

Belkior hit touch AC 17; damage 8 after Prayer; concentration check DC 16 if you cast a spell.
Angus hit touch AC 14; damage 3 after Prayer; concentration check DC 13 if you cast a spell.

All the Shields hear the following female voice. It sounds very condescending and confident.

"Leave this place. There is nothing but death here for you. You cannot defeat me."

Please remember to post AC's, HP's and active spells somewhere in your posts.

Status:
Ashlan is Shaken for unknown minutes.

Skeleton #1 (AC 20; HP's 13/13)
Skeleton #2 (AC 20; HP's 13/13)
Ogre Zombie (AC 21; HP's 62/68)
Vampire (AC ?; HP's ?/?)

Famina (AC 21, hp 78/78) 
Wednesday March 15th, 2006 1:44:52 AM

Famina rushes back to the house and tries to get inside. She will not engage this round, instead trying to get through to find a way to the upper floor.

DM - You are about 80-90' from the front door. What is your movement rate? In the doorway is Lang on the outside and an Ogre Zombie on the inside. Even though the door is 10' wide it will take a Tumble, Bull Rush or Overrun attempt to get by the 2 combatants.

Angus Mage Armor & Read Magic - AC 14 - HP 25/28  d20+7=23 d20+10=29
Wednesday March 15th, 2006 10:21:55 AM

Angus is disgusted with himself and drops the now useless scroll, just as he is hit by the acid arrow spell. "Just great." Angus exclaims, but only Belkior and Syr are next to him to hear.

Angus Looks to Syr and suggests "Get your partner and help Lang and Ashlan. They are taking a beating."

Angus rolls up his sleeves and attempts to dispel the darkness one last time (dispel roll 23). "This had better do it." as sweat starts to form on the thin sorcerers brow as he concentrates on his spell.

Angus yells at Ashlan "Either help your partner before he is killed or open some windows! Do something useful and now!"

Concentration check 29

Spell Slots used:

0 level 1/6
1 level 1/8
2 level 0/7
3 level 3/5

Mage Armor 5 hours left
Read Magic 298/420 rounds

Lang HP 37/80 and Sunshine  d20+11=22 d20+11=22 d20+5=13 d20+5=23 d100=85 d100=33 d100=51 d6+2=7 d6+2=5 d6+2=4
Wednesday March 15th, 2006 10:55:12 AM

Lang takes the ogres tremendous blow and looks to Ashlan "Any time you want to join the party feel free."

Lang know his weapons are doing much damage to the zombie, but he will take one more round, while reinforcements arrive. Lang gritts his teeth and launches a vicious attack.

AC 22, hit for 7-5 for 2 damage
AC 22, hit for no damage
AC 13, miss
AC 23, hit for no damage

At this rate, Lang knows he will die before the zombie and tries to make himself as difficult a target to hit as possible.



Xenia (AC20, 21 vs one of the Skellies, HP 42/42)  d20+2=17
Wednesday March 15th, 2006 12:44:07 PM

ffffph-Th'kik Thuk

A bolt glances from the links of her Mithral armor. She turns, and another hits the ground just behind.

"We don't need to defeat you, Bimbo Brain!" the rogue taunts. "All we need do is sit out here and burn the house to the ground. That makes you dead!"

From her pack she draws a flask of oil. With a short five foot hop, she heaves it into the dark doorway.

"Gonna burn you out! We're gonna clean this place with fire!"

Rolls and Actions
Estimated Distance 50 feet
To Hit a 5-foot Square 18 w/Prayer vs DC5 (-8 for four range increments)
Target, square just beyond the Ogre Zombie
If any fire is still burning, it should ignite. If not ... We'll see.

Position and Movement
5-foot step toward the doorway.

Active Effects
Prayer (Duration 7/7 rounds From Tuesday March 14th, 2006 11:02:19 PM)

Question
Shouldn't Lang have had 20% concealment as well? After he stepped 5 feet into the Darkness spell?

Note: One more bead left on the Necklace.

Ashlan Sinclair-AC:19-HP:63/54  d20+8=19 d20+3=15 d20+8=28 d20+8=23 d8+8=10 d8+8=14 d4+7=11
Wednesday March 15th, 2006 2:18:02 PM

Ashlan moves to help Lang even though he is effected by the doom spell (not meaning he knows the spell name) and grits his teeth as he expects a few blows to come as he moves in, aiding Lang against his enemy, "Sorry for the delay my friend, I been hit by some type of spell or something and it took me a moment."

(Can hit AC:19/15/28*crit:23* (zombies being dead are immune to crits I know but posting it anyway to stay in the habit) Damage:10/14/11)

Belkior (AC 22 (24 vs. evil); HP 40/48) - Bless, Prayer, Magic Circle Against Evil  d20+7=21 d20+14=24
Wednesday March 15th, 2006 2:23:47 PM

The halfling cleric hisses as the acid works its way under his armour. He knew that there was at least one arcane caster inside the house, but now it seems that there are two.
Spellcraft = 21

Belkior focuses on his deity, ignoring the pain of the acid burning his skin. He summons a Magic Circle Against Evil around himself.
Concentration = 24

"Lang! I'm coming to assist you!"

Belkior then advances into the face of the enemy, finally standing just behind Lang. His Circle should be protecting both Lang and Ashlan, in addition to himself. Anyone else who joins the melee in the doorway will also be protected.

Position
Square N24

Actions
Standard - Cast Magic Circle Against Evil
Move - to N24

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 68 rounds
Prayer - +1 luck bonus for allies to attacks, damage, saves, skills; -1 luck penalty for opponents to same; 6 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 800 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward*(2) (D - Holy Smite)
* = cast



Famina (Add-on) 
Wednesday March 15th, 2006 6:59:44 PM

(I have a base movement of 40 feet, but you're right, I won't be able to get past the ogre, so I'll stop at the edge of its reach. Next round, if it doesn't move back, I can 5' step into its reach and attack it without provoking. :) )

Wynn [AC=21, HP=52] Cat's Grace, Bless, Prayer,  d20+14=25 d20+11=28 d8+4=8 d100=44
Wednesday March 15th, 2006 8:33:58 PM

Wynn hears the call for help and tries to squeeze into position through the partially blocked doorway [Tumble=25]. Once he has entered the mansion he drives upwards through the gloom from a crouched position and slashes across the Ogre Zombie's hamstrings [Hit AC=28(30 if Flanking), for 8 Hp chance to hit = 44%]. The bard readies himself to avoid the undead's backlash [Dodge zombie - effective AC=22]

Syr (hp 62 AC 22/21) dex -1, prayer, circle  d20+11=24
Wednesday March 15th, 2006 9:37:57 PM

Syr nods at Angus, "Sure thing boss!" and more quietly, "I thought we were trying to get this place ready for the kids, I really don't want them living on a pile of ashes..." He sprints for the house and the ogre in the doorway. Unconcerned for his safety, he tries to folllow thhe bard's manuever with a diving roll past the creature (tumble 24).


DM Matt C. - Supplemental 
Wednesday March 15th, 2006 9:50:46 PM

I posed a question on the rules board concerning the Dispel Magic attempts by Angus. The active spell is Unhallow with Darkness as its spell affect. Unhallow cannot be dispelled as it is an instantaneous spell.

However, the spell effect Darkness has a duration of 1 year so I think it can be dispelled. But since it is a spell effect as opposed to a spell, if a Dispel Magic is successful it will only dispel the darkness in the area covered by the Dispel Magic spell. The areas outside the Dispel Magic will remin under the darkness effect unless they are also dispelled.

DM Matt C. - Let there be light!  d20+11=30 2d8(2+2)+11=15 d20+2=11 d20+2=9 d20+2=14 d20+2=21 d20+2=9 d8=8 d20+11=31 d20+11=29 4d8(2+6+2+6)+22=38 2d4(2+4)+1=7 2d4(4+4)+1=9 d20+11=22 d20+11=31 d20+11=25 d20+6=10 d6+8=10 2d6(4+3)+16=23 2d8(4+3)+3=10
Thursday March 16th, 2006 12:47:13 AM


End CR #3:

Famina Famina moves out of the stables and moves towards the battle. She ends up just out of reach of the Ogre.

Angus, thinking he will never be able to dispel the darkness in front of him tries once more. He is somewhat shocked himself when the darkness in the doorway is dispelled. He also notices that 1 of the skeletons becomes much clearer to see.

Lang attacks the Ogre once more. This time he does damage the creature, although it is just an un-flesh wound (2 damage).

Xenia tosses an oil flask towards the house. However without the magical aid instilled in the fireball bead, she is not able to loft it past both Lang and the Ogre. It hits the side of the house and breaks, spraying Lang and the Ogre with oil. Neither catch on fire.

Ashlan steps up to the plate and takes a few mighty swings at the Ogre. He scores a hit with his Kukri for 11 damage.

Belkior once again moves closer to the doorway and casts MC against Evil (affecting Belkior, Lang, Famina, Syr and Ashlan).

Wynn moves towards the battle and is able to just squeeze past the Ogre and into the now lit plantation home. He flanks the undead and delivers a vicious blow with his longsword for 8 damage.

The beast is now flanked, assuming Wynn can continue to threaten it.

Syr tries to follow Wynn through the tiny space between the Ogre and the door frame. Unfortunately for him, the Ogre filled that space in after Wynn sneaked by and Syr bounces off the Ogre. The Ogre then bashes him once for good measure (AoO hitting AC 29 for 14 damage; Prayer adjusted).

Start CR #4:

OOC -- Everyone but Angus & Xenia can see this in the now dimly lit interior of the house.

The battle for entrance into the manor home rages on. The Ogre Zombie under the cover of darkness and the defensive position of the doorway pounds the Bugbear Ranger. The Ranger tries to put up a fight, but the combination of the Enfeeblement spell along with the damage reduction may prove to much for him. The Ranger has friends though and many close on the Undead. One is able to get past and into the building. Another is able to dispel the darkness. The lifting of the darkness reveals more Undead, a charred front entranceway and what appears to be a human girl.

The front entranceway has stairs on each side to the second level. It is open between the stairs. Up on the second level looking down on the battle are 2, slightly burned Vampire Spawn (spot 20 to see these look different as they are covered with tattoos). On the main level coming from the left hallway is a Troll Skeleton, also slightly burned. It is holding a human female. She looks absolutely terrified and ready to faint at any moment (spot 20 to see a necklace on her similar to the dead girl's found before). She is babbling incoherently in fear.

Rounding out the Undead are three Wolf Skeletons in the back of the entranceway. Where they are standing actually looks to be a formal dining area.

Combat:
The 2 skeletons in the window fire their crossbows again, targeting Xenia. Two more skeletons lean over the railing from above the doorway and fire upon Wynn.

Xenia hit AC's 10 & 8 after Prayer; no damage.
Wynn hit AC's 14 & 21(9); damage 8.

One Skeleton has 20% concealment (1-20 on the d100).

The Ogre strikes again at Lang with its Great Club. If Lang thought the last blow hurt a lot, this once makes it pale by comparison. Lang wonders if the darkness spell has come back as he slumps to the ground unconscious.

Lang hit AC 28(26); critical damage 37 after Prayer & MC against Evil. You guys really want to kill my character!

Belkior and Angus feel the burning sensation where the missile impacted burn them again. It does however feel like there will not be anymore acid damage.

Belkior damage 6 after Prayer; concentration check DC 15 if you cast a spell.
Angus damage 8 after Prayer; concentration check DC 16 if you cast a spell.

The Shields fighting in the doorway hear the female voice direct the Troll to let go of the girl and attack Wynn. The girl falls to the ground, crying hysterically.

The Troll steps forward 5', flanking Wynn and lashes out at Wynn with its claws and a bite. On claw opens up a major gash across Wynn's neck.

Wynn hit AC's 21, 30(24) & 9; damage 10 + critical damage 23 after Prayer (total 33).

The wolves stay where they are in the back of the building as they cannot easily get by the troll to attack.

The 2 Vampire Spawn on the second level appear to be in conversation. They appear to be discussing Belkior as they point to him and talk. It seems as if they are concerned about the little cleric. One points at him and casts a spell.

VS #2 - Belkior Fort Save DC 13 or become Blind.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Skeletons also have DR 5/bludgeoning,
Ogre Zombie has DR 5/slashing.

Skeleton #1 (AC 20; HP's 13/13)
Skeleton #2 (AC 20; HP's 13/13)
Skeleton #3 (AC 20; HP's 13/13)
Skeleton #4 (AC 20; HP's 13/13)
Ogre Zombie (AC 21; HP's 51/68)
Troll Skeleton (AC 20; HP's 44/50)
Vampire Spawn #1 (AC ?; HP's ?/?)
Vampire Spawn #2 (AC ?; HP's ?/?)
Wolf Skeleton #1 (AC 17; HP's 20/20)
Wolf Skeleton #2 (AC 17; HP's 20/20)
Wolf Skeleton #3 (AC 17; HP's 20/20)
Wolf Skeleton #4 (AC 17; HP's 20/20)
Vampire (AC ?; HP's ?/?)

DM Matt C. 
Thursday March 16th, 2006 12:55:00 AM

Can someone confirm that they got my map!

Al/Xenia Map Posting 
Thursday March 16th, 2006 3:17:01 AM

Plantation Battle Map CR 04

Syr (AC 21/20 hp 46/62 dex -1) bless, prayer, circle  d20+12=14 d20+12=30 d20+7=26 d10+5=8 d10+5=14
Thursday March 16th, 2006 3:57:34 AM

Seeing Lang drop beside him he goes into a frenzy missing the first blow but landing the following combination. "Belk! Any help for Lang?" (Att 14,30,26 dam 8,14)

Still facing the Great Club, "Angus, do your ray thing so we can get in and help Wynn with a Troll."

Angus - Mage Armor & Read Magic AC 14 HP 17/28  d20+4=22 d20+4=17 4d6(1+3+3+4)=11 4d6(4+4+5+6)=19 d20+2=3 d20+10=16
Thursday March 16th, 2006 8:47:26 AM

Angus pumps his skinny arm in triumph as the darkness inside the building is dispelled, only to feel the acid burn his leg some more.

OOC: Is the darkness dispelled in the entire structure or just the first floor?

Angus sees Lang fall and moves foward 30 feet and sights in on the ogre zombie with two scorching rays.

AC 22 -4 for firing into combat = 18 for 11 damage
AC 17 -4 for firing into combat = 13 for 19 damage

OOC: What is the touch AC of the zombies and skeletons?

Angus will take a look around to see if he can spot any more nasties (3, nat. 1), but he acid is taking his concentration.

Concentration check for scorching ray 16

Angus calls out to his fellows "Defend Lang and get him to his feet. He has a wand remember."

Spell Slots used:

0 level 1/6
1 level 1/8
2 level 1/7
3 level 3/5

Mage Armor 5 hours left
Read Magic 297/420 rounds

Lang 0/80 hp 
Thursday March 16th, 2006 8:48:51 AM

Lang feels Belkior's protective magic wash over him as he arrives, but to no avail as the great club smashed the big bugbear to the ground. Lang is able to roll over before the blackness takes him.

If Lang is barely concious, he will move 5 feet and slump against the side of the building.

Belkior - OOC 
Thursday March 16th, 2006 12:11:22 PM

Waiting for someone to knock down the zombie ogre so that Belkior doesn't take an AoO while curing Lang.

Xenia - OoC 
Thursday March 16th, 2006 12:27:28 PM

If Lang is at Zero HP he should still be conscious. He is only Disabled. He can move. But anything interpreted as strenuous (Attacking, frx) will automatically put him into negatives.

That means, he could move five feet diagonally out of the melee. That would allow Belkior to move five feet diagonally away as well, placing him out of the range of AoO.

Xenia is waiting for Belkior, BTW.

Belkior - AC 22 (24 vs. Evil); HP 34/48 - Bless, Prayer, Magic Circle Against Evil  d20+17=28 4d8(1+8+8+4)+8=29 d8=4 d20+4=15
Thursday March 16th, 2006 1:12:28 PM

OOC - Assuming that Lang can fall back 5'.

The halfing cleric casually ignores the feeble spell cast by one of the two vampire spawn.
Fort save = 28, after bonuses from Prayer and Magic Circle

"Try harder, you foul worms! Cower in the dark all you want, we're going to burn you out and drag you into the sun!"

Belkior steps back five feet as Lang does so. Once there, he concentrates and prays to Alemi for a curing spell. A rush of curing energy floods into Lang's body, making him ready to fight once more.
Lang healed for 32 hps, re-rolled the 1

After doing that, Belkior reaches into his pouch to retrieve a Wand of Cure Moderate Wounds.

"There's lots of them in there! Start lobbing the fireballs!
Bluff = 15

If Angus and Xenia do throw some fireballs, Belkior hopes that they manage to get the spells inside the house. But he is hoping to shake the confidence of the more intelligent of the undead.

Position
Square N25

Actions
Free - 5' step
Standard - Cast Cure Critical Wounds, using Death Wsrd
Move Equivalent - retrieve ...

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 67 rounds
Prayer - +1 luck bonus for allies to attacks, damage, saves, skills; -1 luck penalty for opponents to same; 5 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 799 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite)
* = cast

[OOC - Would Lesser Restoration repair the STR damage from Ray of Enfeeblement? If so, Belkior is drawing a Potion of Lesser Restoration instead.]

ed. JohnP - Stupid question, of course Lesser Restoration dispels this spell

Xenia (AC20, 21 vs one of the Skellies, HP 42/42)  d20+10=19 4d6(6+6+1+6)=19
Thursday March 16th, 2006 4:46:11 PM


FRAM FRAMBLIE!

"WYNN!!! WE DON'T HAVE TO GO I .... "

FRAM FRAM FRAMBLIES!!! That man!

The dark rogue tracks across the grass for a better look at where Wynn got himself to.

"Angus! The window above the doorway! Hit it with a lightening bolt! We'll flood the place with light!"

Xenia rips the last bead loose. She gauges the distance from the guys to the window, and throws.

Rolls and Actions
Throw Bead from Necklace of Fireballs at Square K10 25 feet up.
Should catch Skellies in Window. Though they'd have cover.
Should miss the guys on the ground, but hit the center window for (1/2 damage minus hardness, probably 5)
Hit AC 20 w/Prayer vs DC5
Damage 19 (Reflex vs DC14 for Half Damage)

Position and Movement
Move 30 feet to N27 on the Map.

Active Effects
Prayer (Duration 6/7 rounds From Tuesday March 14th, 2006 11:02:19 PM)

Al, are you trying to get the bead inside the building or explode agaisnt the outside wall?

Wynn [AC=21; HP=19] Cat's Grace, Bless, Prayer  d20+11=26 d20+11=23 d8+4=11 d8+4=7
Thursday March 16th, 2006 6:58:34 PM

Wynn grunts in pain as the undead troll slashes him across the back of the neck. The warm sticky sensation of blood is all the evidence he needs to know that he is in a precarious position. He drops to one knee and executes a vicious arcing slash with his longsword, cutting across first the ogre zombie and then the skeletal troll in a desperate hope that he will be able to bring at least one of them down [Whirlwind attack hit AC=26 (28 if flanking) against ogre and 23 against troll for 11 and 7 points of damage respectively].

"Hurry" he yells, "there's some kind of skeletal troll in here and they have a child captive". The bard wonders if these will be his last words when neither the ogre or the troll fall to his sword.

Famina (AC 19 (21 vs. evil), rage, prayer, hp 92/92)  d20+14=21 d20+9=22 d8=7 d8=2
Thursday March 16th, 2006 8:54:39 PM

It seems that Lang has moved out of the way, or fallen down. So, Famina moves to occupy where he was and engage the troll. (5' step, so I'm pretty sure that doesn't provoke an attack of opportunity.)
And...it hits. Battle lust! She gives a whoop as her eyes turn expressionless, and suddenly added strength fills her limbs. She feels herself bite her tongue, and blood fill her mouth, and the taste drives her on... Pumping blood, her heart pounding, is all that she hears as she drives her sword straight at the ogre zombies chest.
(Okay, I hit AC 21 on the mark, then AC 22. I think I get a full attack since i only took a 5' step this round. I did 7 + 4+2+1 = 14 damage on the first swing, 2 + 7 = 9 damage on the second. Oh, and it's a long sword/slashing.)


DM Matt C. - There she is, now what are you going to do?  d20+4=7 d20+4=12 d20+11=22 2d8(2+1)+11=14 d20+11=13 d20+11=15 d20+6=18 2d4(3+4)+2=9 d20+5=22 d6+2=5 11d6(3+2+6+5+4+1+1+3+4+5+3)=37
Thursday March 16th, 2006 11:34:24 PM


End CR #4:

Syr attacks the ogre hitting twice for 3 & 9 damage after damage reduction.

Angus casts Scorching Ray, hitting the Ogre Zombie twice.

OOC - on the map the yellow area is still in darkness.

Lang crawls diagonally 5' ending up behind Ashlan and next to Belkior.

Belkior moves 5' over towards Lang and touches him with his healing wand for +32 HP's.

Is spontaneously casting a cure spell a full round action?

Xenia tosses her last fireball bead at the 2 crossbow wielding skeletons in the second story window. It explodes in a fiery blast (saves 7 & 12). The 2 skeletons disappear from view.

Wynn uses his the amazing feat Whirlwind Attack to strike out at both the Troll and the Ogre. He hits both, doing 11 to the Ogre and 2 to the Troll after DR (yes you are flanking the Ogre still).

Famina moves into the spot vacated by Lang. She goes into a berserk rage and slices the Ogre twice for 14 and 9 damage.

Ashlan swings at the Ogre ombie in front of him with his longsword and kukri. The beast's armor deflects all the force of the blows and none land any damage

Start CR #5:

The Ogre watches Lang as he crawls away. The monster reflexes are too slow to do anything about it. The Ogre swings its large club and smashes Famina as she fights in Lang's old spot.

Famina hit AC 19; damage 13 after Prayer & MC against Evil.

Famina you listed AC 21 vs. evil - is that because of the MC against evil?

The Troll continues its assault against Wynn. It lashes out with its claws and a bite. Wynn gets a reprieve this round as the undead's blows are warded off by his armor and dexterity.

Wynn hit AC's 12, 14 & 17; no damage after Prayer.

The wolves continue to stay in the back of the building.

The discussion between the 2 Vampire Spawn gets a little animated as the one spawn's spell fails to affect Belkior. The same Vampire Spawn casts another spell at Belkior. The other Vampire Spawn points at Wynn and Wynn sees a ray emerge towards him. The ray strikes him in the arm and he feels his strength ebb away.

VS #2 - Magic Missile for 9 damage to Belkior.
VS #1 - Hit touch AC 18 (after -4 firing into combat); Wynn loses 5 points of strength for 4 minutes.

Xenia and Angus see the Vampire come into view in the upstairs window where the skeletons just were. She is careful not to step directly into the sunlight that comes into window (she is 5 or so feet back). She stares intently at Xenia with anger and what looks like jealousy on her face.

"You want fire. I will give you fire for destroying my creations. You will not live to see the night."

A column of flame comes down from the sky and blasts Xenia. All the grass in a 20' circle around Xenia is burned clear to the ground.

Xenia Reflex save DC 21 for 37 or 18 damage.

Status:
Ashlan is Shaken for unknown minutes (--2 on attacks, skill checks, ability checks and saving throws).
Wynn -5 strength for 4 minutes.
Skeletons also have DR 5/bludgeoning,
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic

Skeleton #1 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #2 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #3 (AC 20; TAC 13; HP's 13/13)
Skeleton #4 (AC 20; TAC 13; HP's 13/13)
Ogre Zombie (AC 21; TAC 9; HP's 10/68)
Troll Skeleton (AC 20 TAC 14; HP's 43/50)
Vampire Spawn #1 (AC ?; TAC 14; HP's ?/?)
Vampire Spawn #2 (AC ?; TAC 14; HP's ?/?)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20)
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20)
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20)
Wolf Skeleton #4 (AC 17; TAC 15; HP's 20/20)
Vampire (AC ?; TAC 15; HP's ?/?)

Ashlan Sinclair-AC:19-HP:63/54  d20+8=15 d20+3=8 d20+8=18 d8+8=15 d8+8=11 d6+7=13
Friday March 17th, 2006 12:37:00 AM

Ashlan looks to Lang and growls as he moves forward if possible to help cover Lang, not wanting him to die, "This is not good people."

He presses his attack on the nearest enemy to him now.

(Can hit AC:15/8/18 Damage:15/11/13)

DM - I added this post to my above post last night. Ashlan post again for today to catch up. If anyone based today's post on this post you may redo.

Al/Xenia Map Posting 
Friday March 17th, 2006 1:25:01 AM

Plantation Battle Map CR 05

Angus AC 14 HP 17/25  4d4(4+3+2+1)+4=14
Friday March 17th, 2006 8:34:28 AM

Angus moves forward happy to see Ashlan in the fight. As Angus moves forward he takes out his CSW potion and tosses it to Lang. "This should help big guy." and sights in on the Ogre and Troll.

Is Ashlan drops the ogre, Angus will attack the Troll if not the ogre to clear the way.

Angus steps into Belkior's magic cirlce and feels the magic protect him as well unleashes a magic missile spell on the ogre (or troll if the ogre is down). Four darts of light streak out and strike the foul undead.

14 damage to ogre or troll

Angus hears Xenia's cry for assisstance and then sees the pillar of fire. "We have to clear the way and close with them girlfriend. Everyone push forward now."

Spell Slots used:

0 level 1/6
1 level 2/8
2 level 1/7
3 level 3/5

Mage Armor 5 hours left
Read Magic 296/420 rounds


Belkior - AC 22 (AC 24 vs. Evil); HP 25/48  4d8(8+4+6+7)=25 d20+8=26 d20+8=22 d20+8=21
Friday March 17th, 2006 10:24:38 AM

The halfling cleric grunts slightly when the vampire spawn's spell strikes him.

Once the ogre zombie falls, Belkior will push forward past Famina to stand on the stinking, putrid corpse of the undead. His protective magics now encompass Wynn and most of his companions who remain in the doorway.

The Healer of Alemi will then invoke a powerful prayer to his deity, calling down positive energy to strike his undead opponents. He directs the spell so that it is centred above him and slightly to the left, so as to strike all of the undead on the second floor.
Holy Smite = 25 dmg to evil creatures, 12 dmg to neutral. Evil creatures blind for one round. Will save DC 18 to half damage and no blind. Spell penetration = 26

"Burn, foul undead! Feel the holy power of Alemi and run screaming! That's a taste of what you'll feel when we drag you screaming into the sunlight!"

Position
Square N22

Actions
Move - to N22
Standard - Cast Holy Smite, centred on M8 on second floor, 20' radius (so all visible undead except wolf skeletons are affected)

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 66 rounds
Prayer - +1 luck bonus for allies to attacks, damage, saves, skills; -1 luck penalty for opponents to same; 4 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 798 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

DM - Does the one spell penetration check cover all creatures's with spell resistance? Or do you need to roll separately for each creature?

JohnP - It should be per creature, I think. The SRD isn't too clear on it. How many more spell resistance checks does Belkior need to make? Two?

DM - 2 checks.

DM - Does a burst effect go through floors/walls? If it is centered on the VS on the second level and does not, then it will not get the troll or wolves. If it does, then it will get the troll, wolves, the Vampire, Wynn and the girl. At a minimum it will get the 2 VS and S3 & S4.

ed. JohnP Subsequent spell resistance checks = 22 and 21

The Holy Smite is burst, so it will not turn corners, etc.. If any target has total cover from the target point of the spell, it is not affected.

The target point was almost directly over Belkior, close to the two skeletons in the front window. As described previously, this area is open between the first and second floors. Thus, the two skeletons, the two vampire spawn and Wynn would be targetted. The troll would have only partial cover so it would be affected as well. The girl might have total cover. If there are internal walls on the second floor (Belkior forgot to check or could not see them), then the vampire would be unaffected. The wolf skeletons would have been outside the radius of effect.


Xenia (AC20, 21 vs Vampire, HP 42/42)  d20+10=24 d20+10=25
Friday March 17th, 2006 11:52:51 AM


Uh oh ...

Xenia looks up, just in time to see the thundering column of flame descending out of the sky. All, just for her. Duck and cover! Duck and cover! Her arms rise to protect her face and hair. Reflexively she pulls into a protective ball.

When the roar of the conflagration lifts, the rogue peers out from within the circle of her arms. All around the ground is black. The grass is vaporized. But Xenia has not a hair out of place.

"Alright, Angus," she replies with a grim smile. "You boys have fun. Me and Vampie Girl, we'll dance."

"You and me, BIMBO, lets finish what we started last night!!!"

Taking a five foot step back, Xenia again draws her mirror. This time, however, instead of brandishing it at the vampire in the shadowy depths of the window, this time ... Xenia catches the reflected sunlight and aims it up into the vampire's face.

"C'mon out Vampie Girl! It's a nice day out here!!!"

Rolls and Actions
Reflex 25 (Adjusted for Prayer. Evasion for No Damage)
Ranged Touch 26 (Adjusted for Prayer.)
Have no idea if this does damage or what.

Position and Movement
Draw Mirror as Move
Aim Sunlight as Standard
5-foot step back to H29

Active Effects
Prayer (Duration 5/7 rounds From Tuesday March 14th, 2006 11:02:19 PM)

Lang 51/80 HP & Sunshine  3d8(6+1+7)+5=19 d20+10=26
Friday March 17th, 2006 11:59:48 AM

As Lang stands he catches the CSW potion, but drops one of his sword in the process. Lang quickly downs the potion and feels more healing energy enter his body. "Belkior and Angus, Thanks a bunch! I am ready to carve up some undead."

Lang call out to Sunshine for help (animal handle 26) "Come here boy, lets get you a bone or two." Sunshine comes running to Lang's side.

Wynn [AC=26; HP=19/52] Cat's Grace, Prayer, Bless, -5 STR  d20+14=30 d20+3=8
Friday March 17th, 2006 6:27:30 PM

The bard watches with satisfaction as the ogre zombie absorbs Angus' magic missiles and turns his attention to the troll. Wynn tumbles past the hideous creature towards the young girl on the floor [Tumble=30] and crouches over her in a defensive posture, ready to parry any attack from the skeletal troll or the undead wolves.
[Combat expertise; -5 to attacks +5 to AC, Hit AC=8 ].

"Stay where you are" he reassures the girl. "We're going to get you out of here."

Syr (AC 21/20 hp 46/62 dex -1) bless, prayer, circle N18.3  d20+12=15
Friday March 17th, 2006 9:03:46 PM

The elf grins with satisfaction as the Zombie in front of him drops under Angus' missiles. "Thanks, I wasn't doing much to it anyway, lessee if the Troll is any better." With the path now cleared, he moves (n18.3) into the large room and aims a flying kick at the creature (att 15 miss). Seeing the wolves, "Hey Wynn, ever miss those beasties that Tionel would summon forth?"

DM Matt C. 
Friday March 17th, 2006 9:11:09 PM

NOTE - ANGUS'S MM DOES NOT KILL THE ZOMBIE!

Please post if this changes your actions!

If you are confused roll a skill check in the skill you think might be appropriate to figure it out!

Ashlan Sinclair-AC:19-HP:63/54  d20+8=13 d20+3=10 d20+8=15
Friday March 17th, 2006 9:28:19 PM

Ashlan swings at the zombie again with both his weapon and frowns as he once again can't seem to score a hit on the thing. He sighs since he knows that something is wrong with his attacks, maybe a spell or something.

Famina (82/92, rage, prayer, bless)  d20+15=30 d8=4 d20+10=14
Friday March 17th, 2006 9:44:47 PM

(The bonus vs. evil is from the magic circle, so yes i do think I got hit. I do have DR of 3 tho :-D)
Famina will do one of two things.
1) If the ogre is still up in front of her, she takes a swing at it, and tries to slice it down! (AC 30 and 11 damage.) If it falls, she rushes forward to just outside of attack reach of the next giant. If it doesn't fall, she takes another wild swing which bounces off its thick shoulder.
2) If the ogre is now down, she rushes forward, engages the skeleton next in line, and takes a hack at it. (Using the same roll, AC 30 and 11 damage.)


Syr-amended... 
Saturday March 18th, 2006 12:02:49 AM

OOPS: Okay I must have read something wrong.

Syr pauses for a moment, hoping that
Ash's or Famina's attack will drop the zombie in front of him so that he may aid Wynn.

DM Matt C.  d20+5=12 d20+5=9 d20+10=25 d20+10=29 d20+12=24d20+11=22 d20+11=17 d20+6=13 d20+3=22 d20+3=9 d20+3=19 4d6(6+4+4+1)=15 d20+10=29 d6+8=13
Saturday March 18th, 2006 11:57:22 AM


End CR #5:

The Shields continue the battle against the undead. It looks like the combined efforts of the group may finally vanquish the foul beast standing in the doorway.

Angus casts Magic Missile at the Ogre Zombie after tossing a cure potion to Lang. The Zombie still stands after the magic strikes the creature.

Belkior casts the powerful spell Holy Smite, centering it on the second level, almost directly above Wynn. The burst of Holiness affects S3, S4, VS1, VS2, Troll & Wynn. The Zombie is protected from the burst by the walls and ceiling.

S3 12; damage 25
S4 9; damage 25
VS1 24; damage 12
VS2 28; damage 12
TR 23; damage 12

Xenia wisely or unwisely continues her taunting of the Vampire. She retrieves her mirror and tries to reflect the sunshine at the Vampire. She is moderately successful as the Vampire puts her hands up to shield her face from the reflected sunbeam (OOC - I have know idea if this would work or not. I do not think it would be more than a distraction, maybe like bluff skill).

Lang stands up and drinks the potion offered by Angus. He has one sword in his hand and one at the ground at his feet. He calls Sunshine to his side.

Wynn tumbles past the Troll and takes a defensive position against the undead. The girl cowers next to him, hands over her head to ward off any blows. He tries to comfort her, but she is in too much fear to hear him.

Ashlan takes some mighty swings at the Ogre, but just cannot seem to connect. He wonders if it is the spell that has affected him or the Ogre's armor.

The raging Famina slashes into the side of the Ogre. It is a vicious blow (damage 11) and it finally topples the foul creature. The Ogre falls to the ground in front of Syr, Famina and Ashlan, never to rise again.

Syr lightly steps around the Ogre and moves to engage the Troll. He enters the Troll's great reach and takes a claw strike. His attack, once within range, is unsuccessful.

Syr AoO hit AC 28; damage 12 (after Prayer.

Start CR #6:

The Troll, unconcerned that Wynn and Syr are flanking it, strikes out at the two of them.

Wynn claw hit AC 21; no damage after Prayer.
Wynn bite hit AC 12; no damage after Prayer.
Syr claw hit AC 16; no damage after Prayer.

The three wolves silently move forward and attack Wynn as he moves into there area of the building. One almost gets a hold, but Wynn dodges the creature's bite.

W1 hit AC 22; no damage.
W2 hit AC 9; no damage.
W3 hit AC 19; no damage.

Now that the Ogre is down, the 2 Vampire Spawn have a little better view of the group in the doorway. Vampire Spawn #2 raises his hand and a bolt of lightning streaks forth at the group clustered in the doorway. It strikes Famina, Ashlan, Lang and Belkior.

Lightning Bolt Reflex DC 14; damage 15/7.

Vampire Spawn #1 leans over the railing and casts a spell. A large mass of stick webs fills the area, covering the whole entranceway, the stairways and almost up to the roof or the second level. The Vampire Spawn cannot be seen now by anyone in their current position, except possibly Wynn.

Syr Web reflex DC 13 to be stuck/slowed movement.

Xenia sees the Vampire move back into the darkness area to get away from Xenia's sunbeam reflection (Listen DC 20 to hear that she cast another spell, but nothing visible happens).

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Wynn -5 strength for 4 minutes.
Skeletons also have DR 5/bludgeoning,
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic

Skeleton #1 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #2 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #3 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 37/50)
Vampire Spawn #1 (AC 21; TAC 14; HP's 22/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 22/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20)
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20)
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20)
Vampire (AC ?; TAC 15; HP's ?/?)

DM - POST UPDATED

DM Matt C. 
Saturday March 18th, 2006 12:05:41 PM

Please note positions of V, VS1 & VS2 are their last known positions as they are not visible now (exception is Wynn who may look up to see if the VS are still there).

Syr (AC 21/20 hp 34/62 dex -1) bless, prayer, circle N18.3  d20+12=23 d20+12=21 d20+12=23 d20+7=22 d10+5=6 d10+5=13 d10+5=6
Saturday March 18th, 2006 1:43:21 PM

From the corner of his eye, he sees the glob falling from above and steps aside quickly (reflex 23). He moves closer to the troll trying to stay inside it's wide reach. With a wierd fascination, he studies the mass of bones looking for a weak spot. Deciding to target it's joints, he lands a three punch combination on the creature's hip (attack 23,25,24 dam 6,13,6).

Angus HP 17 - AC 14  d20+15=22 d20+7=21
Sunday March 19th, 2006 8:03:45 AM

Angus lets out a sigh of relief as the bolt of lightning does not touch him, then the web comes down. Angus shouts to his fellows "They are just trying to slow us down so that they can heal. Push Forward!"

Angus know he and Belkior will have a tough time with the web (spellcraft 22)and cast dispel magic (21) on the spell.

Angus desparately wants to cast other spells, but all the vampires seem to be spell casters.

Angus will wait for the others to move forward, not wanting to slow the warriors of the Shield, and then take a stand by the dead ogre.

Spell Slots used:

0 level 1/6
1 level 2/8
2 level 1/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 295/420 rounds

Lang HP 44/80 and Sunshine  d20+6=14 d20+10=14 d20+12=13
Sunday March 19th, 2006 8:11:49 AM

Lang just rolls out of the way when the lightning bolt strikes and the bugbear thinks to himself, this is the second time in as many days that I have been bolted.

Lang picks up his fallen sword and moves forward to attack the troll. "Stay behind me Sunshine." Animal handle 14. Lang his hoping to keep Sunshine out of the reach of the foul beast, knowing full well that theblow may fall on himself.

Lang launches one mightly blow on the troll and slices air.

AC 13 (nat. 1), miss as Lang was too worried about the well being of Sunshine to take an accurate swing.

Lang yells to Wynn "We have this pile of bones, take out the wolves!"

Wynn [AC=26; HP=19/52] Cat's Grace, Prayer, Bless, -5 STR  d20+5=23 d20=16 d8+1=7 d20+6=9
Sunday March 19th, 2006 11:09:19 AM

Wynn hears Lang's call to focus on the wolves, but in his weakened state, outnumbered, with a girl to protect and a weapon that past experience has taught him will do little damage to skeletons, he opts for defence and stays crouched over the girl, ready to defend her and himself from all foes.

Regardless, he manages at least one good hack at the skeletal troll [Hit AC=23 for 7 HP assuming Wynn is still flanking - Combat expertise -5 to Hit, +5 to AC].

"Help me get this girl out of here!" he calls out to his friends, the deperation in his voice is evident to all. He tries to look above for further signs of the vampires and their spawn, but dodging wolves and trolls is tricky business and he has little time for sight seeing [Spot=9 Blch!]


Belkior - AC 22 (AC 24 vs. Evil); HP 34/48 - Bless, Prayer, Magic Circle Against Evil  d20+8=28 2d8(1+8)+3=12 d8=5
Sunday March 19th, 2006 1:57:37 PM

The halfling cleric easily dodges the worst of the bolt of electricity that ripped through the doorway.
Reflex = 28

Belkiro reaches into his pack and retrieves his Wand of Cure Moderate Wounds and then taps himself with it.
Cure Moderate Wounds - 16 hps, rerolled the 1

Grab the girl and get her out! Then we can burn the bloodsuckers out!"

Position
Square ?

Actions
Move Equivalent - retrieve wand
Standard - activate wand for 16 hps of healing

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 65 rounds
Prayer - +1 luck bonus for allies to attacks, damage, saves, skills; -1 luck penalty for opponents to same; 3 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 797 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 4 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Xenia (AC24, 25 vs Vampire, HP 42/42) 
Sunday March 19th, 2006 9:45:22 PM


Fram, framity, fram ...

Things sound like they're hotting up inside.

A cork goes *pop* at a quick flick of the dark rogue's thumb, and she feels the invisible Shield spring up before her after she drinks. Then, drawing a light mace, Xenia charges toward the door.

Rolls and Actions
Drink potion of Shield (had it in hand for the past few rounds.)

Position and Movement
Drink Potion as Standard
Move 30 feet to K25 /Draw Light Mace as part of Move.

Active Effects
Prayer (Duration 5/7 rounds From Tuesday March 14th, 2006 11:02:19 PM)
Shield (Duration 10/10 rounds from Saturday March 18th, 2006 10:57:22 AM)

Famina (75/92, rage rnd 2)  d20+4=16 d20+14=15
Monday March 20th, 2006 12:12:42 AM

The one person who obviously will not listen anybody else's orders is Famina. The zombie in front of her down, she dashes forward and takes up the closest enemy, in this case probably the Troll skeleton. Let it take a swing at her, she'll take it down a few bones or so... but as she moves in, she trips on a loose floorboard and her swing wildly misses! Nearly decapitating one or two of her companions, too. (Natural 1...sigh!)

DM Matt C.  d20+11=31 d20+11=15 d6+8=11 d20+11=26 d20+11=22 d20+6=13 d20+3=19 d20+3=17 d20+3=22 d20+7=24 d20+7=10 d20+2=18 d6+5=7
Monday March 20th, 2006 9:51:48 PM


End CR #6:

Syr continues his attack against the Troll hitting it three times.

Angus sees the webs fill the entranceway and casts dispel magic one again. This time he is successful on the first attempt. The webs disappear. The Vampire Spawn cannot be seen.

Lang and Sunshine move forward and Lang attacks the Troll, but misses. He does draw an AoO for his dedication and has flashbacks when the Troll also claws his face off.

Lang hit AC 30(14); non-critical damage 10 after Prayer.

Wynn continues to fight defensively, protecting the girl. He manages to nick one of the Trolls bones (damage 2 after DR). He yells for help.

Belkior spends the round healing himself with his wand. The undead breathe a sigh of relief when the diminutive cleric focuses his attention on himself instead of them.

Xenia drinks a potion and moves closer to the battle. She is now 15 or so feet to Angus's left.

Famina continues to rage and moves into the entranceway. She has know direct route to attack the undead so she climbs partially up the stairs and leans over the railing and swings. Unfortunately the weird angle and distance to her opponent affects her swing and she misses (you are on the stairs to the left of Sunshine (cell M20); you feel it will be quite difficult to hit the Troll from that position; Lang is blocking your path to the interior of the ground level. Up the stairs is wide open).

Ashlan remains where he is as the doorway is getting quite crowded.

Start CR #7:

The Troll strikes out at the 3 Shields that are fighting it. Belkior's Prayer spell saves the day as the creature's claws both miss due to it.

Wynn claw hit AC 25; no damage after Prayer.
Lang claw hit AC 21; no damage after Prayer.
Syr bite hit AC 12; no damage after Prayer.

The three wolves attack Wynn, once again getting close but not connecting.

W1 hit AC 19; no damage.
W2 hit AC 17; no damage.
W3 hit AC 22; no damage.

As Xenia moves closer to the battle she feels a presence behind her. She feels a creature strike at her, but her instinct lets her protect herself (fiendish ape attacks with reach).

Xenia hit AC's 24, 10 & 18; damage 7.

The 2 Vampire Spawn do not show themselves or do anything that is visible.

Status:
Ashlan is Shaken for unknown minutes (--2 on attacks, skill checks, ability checks and saving throws).
Wynn -5 strength for 4 minutes.
Skeletons also have DR 5/bludgeoning,
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic

Skeleton #1 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #2 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #3 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 23/50)
Vampire Spawn #1 (AC 21; TAC 14; HP's 34/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 24/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20)
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20)
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20)
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (AC 14; TAC 11; HP's 29/29)

Belkior - AC 22 (AC 24 vs. Evil); HP 34/48  d20+1=18 2d6(4+6)+4=14
Monday March 20th, 2006 10:26:15 PM

The halfling cleric moves into the house, standing over the body of the zombie ogre. He calls out to Xenia as he goes, "Get close to me and the ape won't be a problem."

Once he is in the doorway, Belkior focuses his energy and invokes the positive energy of Alemi to repel the undead. He channels the energy and manages to overcome the penalty imposed by the unholy spell protecting the mansion.
Turning Check = 18, -4 for Unhallow = 14 - turn up to 4 HD undead, destroy 1 HD undead
Turning Damage = 14 HD of undead


Belkior shouts out to Wynn, "Get the girl out! Then we'll burn this place down!"

Position
Square N21

Actions
Move - to N21
Standard - turn undead

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 64 rounds
Prayer - +1 luck bonus for allies to attacks, damage, saves, skills; -1 luck penalty for opponents to same; 2 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 796 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 4 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Wynn [AC=26; HP=19/52] Cat's Grace, Prayer, Bless, -5 STR  d20+5=18 d20=20 d8+1=8
Monday March 20th, 2006 10:41:09 PM

Wynn manages to stave off the attacking wolves and just manages to swing his head back as the claw of the troll whistles by his face. "Too close" he thinks to himself, "too bloody close."

"C'mon girl", he drops one hand to reassure the child at his feet, "see if you can stay by me". If the child shows signs of moving with him, the bard will shuffle 5' away from the wolves and once again prepare his defence, otherwise he continues to stand his guard over the girl where she lays. The bard continues to focus what little offence he has on the troll.

[Combat expertise -5 to hit, +5 to AC; Hit AC=18 and 20 (Nat) for 8 HP]

Al/Xenia Map Posting 
Monday March 20th, 2006 10:59:41 PM

Plantation Battle Map CR 07

Syr (AC 21/20 hp 34/62 dex -1) bless, prayer, circle N18.3  d20+12=27 d20+12=22 d20+7=21 d10+5=10 d10+5=8 d10+5=10
Monday March 20th, 2006 11:02:32 PM

Syr flinches as the barbarian's sword flashes near, "Hey! calm down girl, watch it!"

Continuing his personal assault on the pile of bones, he again seems to dance in close to land another final combination on the troll. (att 27,22,21 dam 10,8,10). "Angus, what's it gonna be? We have taken almost everything they've thrown at us. Do we keep pressing or back down now? They can't have THAT much left."

Xenia (AC24, 25 vs Vampire, HP 35/42)  d20+18=35 d20+13=23
Monday March 20th, 2006 11:41:38 PM


Ow! Xenia whirls. "You are an annoyance!" She points the tip of the mace at the lumbering ape.

"Don't worry about me, Belkie. Hold the door against this Ape thing. I'm going in and set some fires. Angus, you better find cover or you'll be all alone out here with Hair Boy."

The, the dark rogue, distaining the reach of the ape, simply backs away keeping the invisible shield between herself and the monkey. Then she turns and leaves. Xenia charges through the front door, dodging sideways through the reach of the really really large skeleton troll with the Shield between them too, and turns sharply up the stairs. The rogue's eyes sweep the second story at the level of the floor, searching for feet. Her ears listen for the sound of movement upstairs. Where are you, vampy guys?

"Get ready to clear guys. I'm gonna start burning stuff up."

Rolls and Actions
Note, AoO vs Xenia is at +4 to AC from Mobility That's AC28. AC29 vs Troll.
Spot 35
Listen 23

Position and Movement
Double Move
Move to O19 /Up the first part of the stairs.

Active Effects
Prayer (Duration 4/7 rounds From Tuesday March 14th, 2006 11:02:19 PM)
Shield (Duration 9/10 rounds from Saturday March 18th, 2006 10:57:22 AM)

Question
If a creature is hidden within an area of Darkness, wherein creatures on the outside cannot see in. Should it not be true that the creature within the darkness cannot see out?

DM - You will not get the Shield bonus for the AoO by the Ape as you leave his range.

Why not? If a character with dark vision can stand in the light (campfire) and see into the darkness, why couldn't a character in shadows (which is the description in the spell) see out into the light?


[ Could you explain in a bit more detail why the Shield bonus would not apply? Helps me to be a better player to know these things.

And if the Darkness spell is Shadows, why can't those with Low Light vision not see inside? From the description, all it takes is the dimmest of light sources. -- Al
]

DM - Don't know, but in the spell it talks about vision types and what they cannot do in relation to concealment (which also talks about vision types).

Shield creates an invisible, tower shield-sized mobile disk of force that hovers in front of you.

If you continue moving towards the door, your back will be exposed. If this is a wrong interpretation of the spell let me know.


[ Your interpretation of the Shield spell sounds fair enough. But it basically boils down to nothing but an RP thing. If I alter nothing but the roleplaying aspects and state that Xenia walks backwards for 5 feet and then turns to head for the house it changes absolutely nothing. The game mechanics remain the same. If you wish, I can do that for you.

As to the Darkness, I think John has hit it on the head with his Private post. Darkness grants the 20% miss chance regardless of Vision type. But we should all still be able to see them. -- Al
]

DM - the reason I said that you wouldn't get the bonus is because your post said "simply turns and leaves". So yes, if you want to change it to say backs out of the apes reach then moves into the building, then you can get the +4 shield bonus.

[ Done. -- Al ]

Angus AC 18 Hp 17 
Tuesday March 21st, 2006 9:04:17 AM

Angus is glad to see the troll fall to Syr's assualt and hear the monks confidence "Syr Clear a path for Wynn and take on any spawn you see. We have to kill the spell users and fast."

Angus sees the ape appear and heeds Xenia's warning as he move forward next to Belkior. "Hey little buddy, you are doing great. I will test our your magical protections."

Angus decides on the need for more protection and cast shield spell on himself.

Angus yells at Ashlan "Get your finger out of your ear before that ape rips your head off."

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 1/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 294/700 rounds
Shield 70/70

Lang 34/80 HP and Sunshine  d20+12=17 d8+4=9 d20+8=14 d20+7=9 d20+12=31 d20+12=29 d8+4=8 d8+4=7 d20+7=18 d20+7=27 d6+4=10
Tuesday March 21st, 2006 9:11:24 AM

Lang takes the slash from the troll and figures this is just not his day and move forward to the wolves (if still around) and attacks on with Sunshine in tow.

AC 17, hit for 9-5 = 4 damage

IF the Troll is still standing, Lang will launch a full attack on the foul undead.

AC 17 (from above) miss
AC 31, (Critical hit AC 29) for 15-5 = 10 damage. Scratch that - no critical on undead damage 3
AC 18, miss
AC 27 (critical-no matter) for 10-5+5 damage.

Lang whishes he was fighting a real troll and not this pile of bones (lost out on 2 criticals!).

Sunshine jumps in to get a bone on the same wolf/troll (depending on the circumstances.

AC 14, miss as he just snaps at the undead.

Lang calls to Wynn "You and the girl get away from the wolves and fix yourself up."

Lang sees Syr pound the troll "Nice job, lets see if there are any more people to save before Xenia burns the house down."
-------------------------------

If the wolves are banished by Belkior Lang will look upstairs for the undead. Spot 9, but is to preoccupied by getting Wynn to saftey.

Ashlan Sinclair-AC:19-HP:63/39  d20+2=11 d20+8=24 d20+3=16 d20+8=17 d8+8=16 d8+8=13 d4+7=9
Tuesday March 21st, 2006 4:35:01 PM

(Check for lightning bolt from round before this:11)

Ashlan takes the full blunt of the lightning bolt and is stunned for abit as this battle just isn't quite what he expected.

Gritting his teeth when Angus yells at him Ashlan will try and push forward to give help where he can or attack the nearest enemy. Weaving his blades into quick patterns as he attacks.

(Can hit AC:24/16/17 Damage:16/13/9)

Famina  d20+14=25 d20+9=22 d8=1 d8=3
Tuesday March 21st, 2006 7:10:17 PM

Still lost in the fury of the attack, Famina moves to engage any enemy, the closer the better. If there's one in her reach, she goes after that one. (Hits AC 25 and AC 22, 8 and 10 damage respectively)

DM Matt C  d20+7=20 d6+3=6 d6+3=9 d20+11=22 d20+11=15 d20+6=7 d8+5=9
Tuesday March 21st, 2006 9:42:30 PM


End CR #7:

Belkior moves forward and brandishes his holy symbol, attempting to turn or destroy the undead. He sees the 3 wolves flee from around Wynn back into the rear recesses of the building. They cower back there.

Wynn continues to fight defensively, once again hits the Troll for a minor wound (damage 3 after DR). He tries to coax the girl to move with him now that the wolves are gone. She looks at Wynn as if seeing him for the first time. She stands where she is, but plasters herself against the wall as far from the troll as possible. "Ppplease don't let them bbburn my friends," she stammers to Wynn.

Syr's fists continue to pound the Troll. Pieces of bone are starting to fly everywhere as he lands 3 blows.

Xenia ignores the ape and continues her progress. The ape takes one last swing at her before she enters the building. She makes it into the home and proceeds up the right stairs, ending up at the top of the stairs on the second level. She sees a corridor running both ways away from the stairs. The left corridor disappears into shadowy darkness. There are plenty of closed doors for her to open. Ape AoO hit AC 20 for no damage.

OOC - after a long discussion on the rules board by many people, it has been generally decided that the Darkness spell affects creatures within looking outside as it does creatures outside looking within. In general, the spell gives off shadowy illumination that provides 20% concealment. You can see the creatures/items in the darkness, but they are hard to target or identify.

Angus moves forward to be near Belkior's protection spell and casts a spell upon himself..

Lang attacks the Troll with his full attack. He is able to knock a few more bones off the creature (damage is 1d6+3; I rolled above for 1 & 4 after DR). Sunshine tries to attack but cannot get close enough to the Troll to do so.

Famina & Ashlan also try to get closer to the battle but the narrow entranceway and all the bodies do not allow it.

OOC -- if Lang does not move you can make a tumble, bull rush or overrun attack to get by him.

Start CR #8:

The Troll fights on. He has gaping holes in his skeleton where the Shields have damaged him. The missing bones are obviously affecting his fighting ability.

Wynn claw hit AC 21; no damage after Prayer.
Lang claw hit AC 14; no damage after Prayer.
Syr bite hit AC 6; no damage after Prayer.

The three wolves cower in the back of the building.

The ape moves forward and is repelled by the protection spell. He howls in frustration and moves away from the building.

Status:
Ashlan is Shaken for unknown minutes (--2 on attacks, skill checks, ability checks and saving throws).
Wynn -5 strength for 4 minutes.
Skeletons also have DR 5/bludgeoning,
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic

Skeleton #1 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #2 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #3 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 4/50)
Vampire Spawn #1 (AC 21; TAC 14; HP's 36/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 35/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20) - cowering
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (AC 14; TAC 11; HP's 29/29)

Al/Xenia Map Posting 
Tuesday March 21st, 2006 10:19:31 PM

Plantation Battle Map CR 08

Wynn [AC=26; HP=19/52] Cat's Grace, Prayer, Bless, -5 STR  d20+5=11 d20=20 d8+1=7
Wednesday March 22nd, 2006 7:44:46 AM

Xenia, Angus! Wynn calls out to his fellow shields. Hold up with that fire! There's something else going on here! Syr, finish this pile of bones off!

Relieved that the three wolf skeletons have retreated, the bard stands his ground between the troll and the girl, protecting her with his longsword. Once again he manages to chip off a small peice of bone, and wonders if all he is doing is distracting the beast. [Hit AC=11 and Nat 20 for 7 dmg]

[Combat expertise -5 to hit, +5 to AC]

Belkior - AC 22 (24 vs. Evil); HP 34/48 - Bless, Prayer, Magic Circle Against Evil  d20+6=11 d20+5=25 2d8(1+8)+3=12 d8=4
Wednesday March 22nd, 2006 8:42:39 AM

The halfling cleric looks about for the filthy bloodsuckers. He isn't able to see them in the shadows that cloak the interior of the mansion.
Spot = 11

"Get the girl over here! She's probably controlled by the vampires!"

Belkior can't tell if Famina is injured but he knows that Lang, Syr and Wynn are. As is the mercenary that recently joined the Shields.

"Sunshine, be a nice doggy and let me get close to your master." The stress of the moment seems to inspire the little halfling.
Handle Animal = 25, natural 20

Belkior switches position with Sunshine, allowing him to reach out with the Wand of Cure Moderate Wounds and heal the ranger.
Lang cured for 15 hps, rerolled the 1

Belkior shifts the wand to his left hand, clutching it behind his buckler where he can still use it.

Position
Square O20 (or whereever Sunshine was)

Actions
Free - Handle Animals to persuade Sunshine
Move - to O20, shuffling with Sunshine
Standard - activate wand, healing Lang for 15 hps

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 63 rounds
Prayer - +1 luck bonus for allies to attacks, damage, saves, skills; -1 luck penalty for opponents to same; 1 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 795 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 5 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Angus AC 18 - HP 17/28  d20+15=24
Wednesday March 22nd, 2006 9:39:52 AM

Angus is very happy that the ape can not attack the group as they did not need another oppentent right now. Angus is more concerned that the troll has not fallen yet and takes a harder look at the undead (spellcraft 24).

Angus calls to Ashlan and Famina "We must press the spawn before they regenerate. Lang, Wynn and Syr will finish the troll, you two move up the stairs. I will follow."

Angus casts invisibility on Ashlan before he heads up the stairs and whispers "Make'em pay."

Angus waits for Ashlan and Famina to move up the stairs in front of him. Angus will stay on the stair and see what his friends encounter so as to best use his spells.

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 2/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 293/700 rounds
Shield 69/70 rounds
Invisibility on Ashlan 70/70 rounds


Lang 49/80 Hp and Sunshine  d20+12=23 d20+12=18 d20+6=7 d20+6=22 d6+3=9 d6+3=9
Wednesday March 22nd, 2006 9:49:46 AM

Lang is very happy to feel Belkior's healing spell reinvigorate his body and he tightens his grip on his swords.

Attack Troll

AC 23, hit for 9-5= 4 damage
AC 18, miss
AC 7, miss
AC 22, Hit for 9-5 for 4 damage

If the Troll falls Lang will yell to Wynn and Syr. "Wynn get the girl to Belkior and Syr get upstair to the vampires. I am right behind you."



Xenia (AC24, 25 vs Vampire, HP 35/42)  d20+14=19 d20+14=34 d20+15=33 d20+18=35 d20+13=32
Wednesday March 22nd, 2006 11:46:40 AM


The bones of two dead skeletons lie piled across the open space between the walkway upon which Xenia stands and the walkway before which lies the shuttered window. There would be no getting to the window from here.

To the east, the corridor seems to end in an empty door. To the west lies the darkness ... and what seems to be a corner.

Darkness can work both ways. Darkness can be friend as well as foe.

Softly, the rogue creeps down the corridor, quiet as a cat. Her eyes are peeled for the vampies. Bimbo Girl is around here somewhere. Then Xenia, dark of skin, melds with the dark of the spell that plagues this unholy house.

They're here somewhere. The dark rogue strains her senses to detect their movement, the step of a foot, the rustle of clothing. Any sound. Any sight.

Rolls and Actions
Hide 34 (Nat 20 /Using the Concealment of the Darkness spell for a Hide Check)
Move Silently 33
Spot 35
Listen 32
*Note: Burned a Hero point for a better Hide.

Position and Movement
Move to I5 (Double Move /Half Speed for Hide)

Active Effects
Prayer (Duration 3/7 rounds From Tuesday March 14th, 2006 11:02:19 PM)
Shield (Duration 8/10 rounds from Saturday March 18th, 2006 10:57:22 AM)

Ashlan Sinclair-AC:19-HP:63/39  d20+3=17 d20+2=14
Wednesday March 22nd, 2006 3:34:11 PM

Ashlan nods at Angus's comment and continues trying to move forward, and will head up the stairs once he is able and glances around, keeping his weapons ready.

(spot:17 listen:14)

Famina 
Wednesday March 22nd, 2006 3:37:30 PM

In her mind, she's outraged that Lang is blocking her way! Stupid bugbear! Between me and my enemies! I ought to crush...
But she controls herself enough to divert her murderous rage in other directions. Instead, she rushes up the stairs and charges down whatever hallway is ifrst seen, looking for any vampires or anything whatsoever to smash!

Syr (AC 21/20 hp 46/62 dex -1) bless, prayer, circle N18.3  d20+12=25 d20+12=16 d20+7=16 d10+5=11
Wednesday March 22nd, 2006 10:05:33 PM

Puzzled that the troll didn't fall under his combination the elf pauses to examine the monstrousity. "It's resistant to my blows. Hey Belk, does a dead troll heal the same way as a live troll?"

If Wynn's last blows didn't fell the creature, he steps in again and connects with another solid punch (att 25,16,16 dam 11).

If the creature does fall, then he grins with anticipation, "Guess who is coming up in the world." He takes the stairs closest to him and races to the 2nd level.

DM Matt C. 
Wednesday March 22nd, 2006 10:48:07 PM


End CR #8:

Wynn nicks the Troll for another minor wound (damage 2 after DR). He calls out to the Shields to hold up on the fire. The girl stands still, keeping and eye on the Troll.

Belkior coaxes Sunshine to move and heals Lang.

Angus directs traffic, pushing the Shields to find the Vampire.

Lang attacks the Troll. His first hit knocks a rib bone out. His second hit causes the whole skeleton to fall apart. He stands there amazed at the pile of bones in front of him. Sunshine moves to let Belkior by.

Xenia looks down both corridors. She picks the corridor mostly shrouded in shadows. She quietly and slowly moves, all the while listening for noise. She passes two doors that are not in the darkness. As she passes the door on the front side of the building she can hear scraping noises inside. She ends her move just inside the darkness spell.

Ashlan runs up the left stairway. He gets to the top and sees a corridor going each direction, the left one ending in shadowy darkness. He sees many doors, but does not see Xenia.

Famina also runs up the left stairway, ending up right next to Ashlan. She sees the same thing as Ashlan and does not see Xenia.

Syr's sees the Troll finally fall. He sees Ashlan and Famina race up the left stairs. He takes the clear stairway on the right and gets up to the second level. He sees the same things that Ashlan and Famina see. He also does not see Xenia.

Start CR #9:

The three wolves continue to cower in the back of the building.

The building goes semi-quiet as the battle stops. The only sounds to be heard are the heavy breathing of the combatants and the creaking of armor as people move.

Status:
Ashlan is Shaken for unknown minutes (--2 on attacks, skill checks, ability checks and saving throws).
Wynn -5 strength for 4 minutes.
Skeletons also have DR 5/bludgeoning,
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic

Skeleton #1 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #2 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #3 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 0/50) - Returned to death
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 37/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20) - cowering
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (AC 14; TAC 11; HP's 29/29)

Al/Xenia Map Posting 
Wednesday March 22nd, 2006 11:28:45 PM

Plantation Battle Map CR 09

Wynn [AC=21; HP=25/52] Cat's Grace, Prayer, Bless, -5 STR  d8+1=6
Wednesday March 22nd, 2006 11:42:29 PM

With the skeleton troll finally destroyed and the wolves at bay, Wynn guides the girl by the arm and hustles her over next to Belkior where he makes sure she is inside the magic circle.

"Who are these friends of yours?" he asks her. "What can you tell me about these necklaces". The bard taps himself with the wand in his belt [CLW=6 HP]and keeps an eye on the wolves.

Angus HP 17/28 AC 18  d20+15=28 d20+10=17
Thursday March 23rd, 2006 8:36:20 AM

OOC: Matt, please note that Ashlan as tuned invisible last round and Angus said that he followed Ashlan and Famina up the stairs, but stayed on them, high enough to still see upstairs.

DM - Yes. You are on the stairs right next to Famina (M6). If you need to adjust your turn please do so.
--------------------------------------------

Angus sees his fellows on the second level and will motion for Syr to come to him and as Syr moves past him, Angus will enter the hallway behind Syr. Angus will cast invisibility on Syr as he passes and whisper "Use your cover to quickly overcome a vampire."

Angus will scan the door closest to him to see if there is a glyph on it, using read magic. Spellcraft 28, concentration 17

Angus whispers in the hallway. "Famina if the ape shows up, you and I need to take it on."

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 3/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 292/700 rounds
Shield 68/70 rounds
Invisibility on Ashlan 69/70 rounds
Invisibility on Syr 70/70 rounds


Lang 58 HP & Sunshine  d10+1=9 d20+10=19
Thursday March 23rd, 2006 8:49:34 AM

Lang is relieved that the troll finally falls and calls a warning to Wynn. "Beware of the wolves. Nice job with the girl." Lang smiles a toothy grin and then head upstairs to follow Syr.

Lang pulls out his CLW wand on the way and taps himself with it, and feels the healing magic close some of the many wounds he has already sustained.

Lang give a quick low whistle for Sunshine to heel (animal handle 19) and the two head up the right stairway after Syr.

When Lang passes Belkior he quickly adds. "Wynn can use our touch." Lang then takes the stairs 2 at a time.

Xenia (AC24, 25 vs Vampire, HP 35/42)  d20+15=27 d20+16=29 d20+19=37 d20+14=28
Thursday March 23rd, 2006 10:37:59 AM


The door just ahead must be the door to the balcony, and it's trapped. Something behind the door just passed, but that can wait. The guys clumping up the stairs are gonna draw all sorts of attention. But maybe that's a good thing.

Better check out this corner before all fermalation breaks out.

Stepping a quiet five feet forward, the rogue stoops low and holds her mirror out around the corner, scanning the corridor beyond.

She's around here somewhere.

Then quietly, Xenia draws an oil from her haversack, the mate to the one Fammie wasted. Quietly quietly, she pours it over the silver sling bullets in her pouch.

Rolls and Actions
Hide 27
Move Silently 29
Spot 37
Listen 28

Position and Movement
5 foot step to H5
Draw Oil of Magic Weapon as Move Action
Apply to Silver Sling Bullets as Standard Action.

Active Effects
Prayer (Duration 2/7 rounds From Tuesday March 14th, 2006 11:02:19 PM)
Shield (Duration 7/10 rounds from Saturday March 18th, 2006 10:57:22 AM)
Magic Weapon on Silver Sling Bullets (Duration 10/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)

Belkior - AC 22 (AC 24 vs. Evil)  2d8(4+8)+3=15 d20+20=22
Thursday March 23rd, 2006 2:23:44 PM

The halfling cleric taps Wynn with his wand, healing some of the wounds on the bard.

"Good job on the troll. As Lang said, those wolf skeletons will be coming back soon. As for that ape, I can keep it at bay as long as my spell holds up."

After healing Wynn, Belkior will examine the girl looking for injuries inflicted by the vampires.
Heal = 22

Bending towards the girl, Belkior asks as gently as he can, "Child, do you feel any different now that Alemi's might is sheltering you?"

With hsi free hand, Belkior will retrieve the Potion of Lesser Restoration from his pouch.

"Wynn, take this next round and drink it. It should restore your strength. We need to get up the stairs to assist the others."

Position
Square N20

Actions
Standard - activate wand, healing Wynn for 15 hps
Move Equivalent - retrieve potion of Lesser Restoration

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 62 rounds
Prayer - +1 luck bonus for allies to attacks, damage, saves, skills; -1 luck penalty for opponents to same; 1 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 794 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 6 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Syr (AC 21/20 hp 54/62 dex -1) bless, prayer, circle  d20+14=21
Thursday March 23rd, 2006 9:45:05 PM

Syr whispers "Thanks, hold the others and I'll call for when I move." to Angus before turning his attention on himself. Working quickly, he tries to calm his heart and turns his energies inward. Feeling his pulse throbbing, he focuses on slowing the bloodflow from his two cuts (heal 16hp). Wishing that he could see the effect, he stares at the empty space where he would expect to see a limb. Grimacing slightly he moves the freshly healed area and heads up the stairs, turning to the right (Move silently 21

Famina (hp 75/92, Rage rd. 4, AC 21)  d20+6=10
Thursday March 23rd, 2006 10:53:37 PM

There's no visible monsters, and she can't tell where they are...combat is (in the barbarian's mind) over for the moment. Or is it? She charges up to the first door and tries to elbow her way through it. (Str check DC 10... 11 if you count prayer, which I don't think you do. It doesn't break, but it might be jarred open)
Perhaps it throws her to the ground, perhaps not. In any case, if she still doesn't sight any enemy by her next turn, she'll be sliipping out of her rage...

DM Matt C.  d20+7=10 d20+7=9 d20+2=6
Thursday March 23rd, 2006 11:38:31 PM


End CR #9:

Wynn and the girl move over to Belkior and cures himself. He questions the girl about her necklace. She looks like she is 14 or 15 years old. She looks like she is going to breakdown again before she takes a deep breathe. "My ffffriends and I came here to practice wwwwitchcraft. We didn't expect what happened." She the breaks down crying again.

Angus casts invisibility on Syr and moves to inspect a door (K4), and finds nothing with his read magic.

Lang cures himself and heads up the right stairs.

Xenia moves forward another 5'. She takes out her mirror and uses it to peer around the corner. In the murkiness she can make out more walls and one more closed door.

Belkior uses his wand on Wynn. He examines the girl, but cannot find any visible injuries.

Syr's moves 5' closer to Angus and receives the invisibility spell. He then cures himself with his monk ability.

Famina feels her rage start to slip. She sees Angus at the one door so she moves to the other (J6). She grabs the handle and tries to muscle it open. The door resists her strength, but the handle does not. The handle turns and the door opens revealing the ape, half in the shadows and half in the normal light of the room. The double windows are open and nothing else is in the room, but a couple of closed doors. The ape sees Famina and let's out a grunt.

Ashlan remains where he is at as it is getting crowded.

It is getting tight up here on the second level. Please be aware of that in your posting. Also please try to pick a spot you end up in.

Start CR #10:

The three wolves continue to cower in the back of the building.

The ape moves 5' closer to Famina and attacks.

Ape hits AC's 10, 9 & 6; no damage.

Outside of the noise Famina and the Ape are making it is fairly quiet.

Status:
Ashlan is Shaken for unknown minutes (--2 on attacks, skill checks, ability checks and saving throws).
Wynn -5 strength for 4 minutes.
Skeletons also have DR 5/bludgeoning,
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic

Skeleton #1 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #2 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #3 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 0/50) - Returned to death
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20) - cowering
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (Round 4) (AC 14; TAC 11; HP's 29/29)

Al/Xenia Map Posting 
Friday March 24th, 2006 5:09:54 AM

Plantation Battle Map CR 10

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless, -2 STR  d4=3 d20+11=25
Friday March 24th, 2006 7:55:03 AM

Wynn quaffs the potion handed to him by Belkior and immediately feels his strength begin to return. "Thanks Belkior, I don't know what it was, but it was all I could do to defend myself with my sword, let alone attack with it!"

"Tell me girl, what went wrong with your witchcraft, did you somehow create the vampire? Are the necklaces a key to this?" Wynn does his best to ask these questions in a calming fashion, hoping to win over the trust of the young girl [Diplomacy=25].

Belkior - AC 22 (AC 24 vs. Evil); HP 34/48 - Bless, Prayer, Magic Circle Against Evil 
Friday March 24th, 2006 8:52:30 AM

The halfling cleric hands the potion to Wynn, smiling when he sees the bard regain the vigor that he should have.

"Wynn, I need to move upstairs to support the others. Can you keep the girl safe?"

Turning to the girl, Belkior continues to speak.

"Your friends are the two covered in tattoos? I'm sorry if they are because ...," and Belkior trails off. He knows what has to be done but he can't really bring himself to tell the girl.

After doing that, Belkior heads up the west stairs. He doesn't quite reach the second floor but is closer to his companions so that his protective magics shield most of them.

Position
Square M6 (on stairs)

Actions
Move Equivalent - hand potion of Lesser Restoration to Wynn
Move - up stairs to M6

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 61 rounds
Prayer - +1 luck bonus for allies to attacks, damage, saves, skills; -1 luck penalty for opponents to same; final round
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 793 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 6 charges
Potion of Lesser Restoration

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Angus AC 18 HP 28  d20+4=18 d20+4=15 4d6(6+4+1+4)=15 4d6(6+5+2+6)=19
Friday March 24th, 2006 8:55:02 AM

Angus bumps into the now invisible Ashlan and is shocked that he has not moved and whispers tersely "Get moving Ashlan. If you want to be part of this group you have to carry your weight in a fight and so far you are frezzing up far too often. Get moving man and help find the vampires."

Once past the statue that is Ashlan, Angus sees Famina attempt to open the door too late and inwardly cringes at what may be behind it. Seeing the ape over Famina shoulder Angus gives a temporay sigh of relief that it is not a vampire, knowing that they will have to face them soon enough.

Angus aims two scorching rays at the fiendish ape.

AC 18 for 15 damage
AC 14 for 19 damage

Angus is pleased with himself as the two rays strike the beast chest.

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 4/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 291/700 rounds
Shield 67/70 rounds
Invisibility on Ashlan 68/70 rounds
Invisibility on Syr 69/70 rounds


Lang HP 62 & Sunshine  d8+1=4 d20+6=21 d20+6=24
Friday March 24th, 2006 9:00:14 AM

Lang smiles at Sunshine being at his side and sees Famina and Angus down the hall, fighting in a doorway. The hallway is crowded already and no real fighting is heard so Lang taps himself with his wand again as he steps toward the door in front of him and listens (21).

Lang's wand drops back to his belt (on thong) and he opens the door a bit as he does not want any undead sneaking up on them. Lang uses his darkvision to see what he can see (spot 24), his short swords are at the ready.



Syr  d20+6=13
Friday March 24th, 2006 10:23:51 PM

Syr moves the opposite direction of most of the others and listens intentlly for any sounds behind the closed doors (listen 13). He tries too make his way down the entire hallway.

Sorry, I can't open he map from this computer. I'll try to update my position but don't wait on me.

Xenia (AC24, 25 vs Vampire, HP 35/42)  d20+19=28 d20+14=26
Saturday March 25th, 2006 9:33:25 AM


A quick glance behind as a growl comes out of the door that Famina's just opened. So that's where Hairboy went to.

Xenia takes one last look around the corner. But this time, she aims the mirror up, scoping the walls and ceiling.

Not there? Good. That means there's only one place she could be.

Xenia mulls the construct that she's built within her mind. The model of the layout of this place based upon what she's seen so far. She's not down this dead end hall. Didn't go out that door, that's to the outside. Didn't cross to the east side of the house. The guys would have seen her from below if she had tried that. And you'd think they'd have the sense to say something about it. I mean, we work as a team, right?

That means there's only one place she could have gone.

"Angus! She went through the door behind you! From the position of the balcony outside it's probs one big room so she's maybe got access to the other side too."

Too crowded. The corridor is too crowded.

"Angus, open the door. I'm coming through."

Leave the Grape Ape to Fammie. She can cover their back sides.

Rolls and Actions
Spot 28
Listen 26

Position and Movement
5 foot step to I5

Active Effects
Prayer (Duration 1/7 rounds From Tuesday March 14th, 2006 11:02:19 PM)
Shield (Duration 6/10 rounds from Saturday March 18th, 2006 10:57:22 AM)
Magic Weapon on Silver Sling Bullets (Duration 9/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)

OoC: (Angus) Xenia can move through your space, but she can't wind up there. If you can open the door, she can move through and into the room beyond.

Angus (second Illegal post) 
Saturday March 25th, 2006 1:02:59 PM

The hair stands on the back of Angus's neck as he hears Xenia say the Vampires are behind him. "I'm moving" Angus whispers and will back up through Ashlan, trying to get the ranger to wake up.

Angus will end up behind Ashlan, giving Xenia the room she needs to maneuver.

Angus is inwardly concerned that the vampires may have taken over Ashlan and maybe even Famina, with their lack of action.

Angus also thinks that the vampires might be hiding in the darkness behind the ape, neither spot is good, it is too close......


Famina (AC 19 while raging, hp 75/92)  d20+14=22 d8=4 d20+9=28 d20+9=13 d8=7
Saturday March 25th, 2006 1:33:50 PM

Seeing an obvious enemy leaves no room in her mind for conscious thought. With a few quick fleeting steps she crosses the room to the grunting creature and sweeps her sword across its flank sharply. She gives out a frenzied grunt of her own, which translates roughly to 'Take that!' in Gruntenese. (Hit AC 22, and 11 damage. :) )

DM - You can take a full attack action against the ape as it is close enough to you (within 5').

(Sweet!) After the rough chop, Famina follows up with a graceful, if savage, gut stab. She feels the blade slide into its belly satisfyingly, and has the grace in her rage to also snarl and spit in its face. Most lady-like.
(14 damage from the second swing

Xenia (2nd Illegal Post) 
Saturday March 25th, 2006 2:57:32 PM

OoC: (BTW, this is if she doesn't see anything on her second look aroud the corner.)

The rogue springs into action as Angus moves. Leaping through the space just recently vacated by Famina, Xenia fetches up opposite the northern door. In one hand she holds the mirror ready as she prepares to open the door.

"Get ready," she whispers. "I'm gonna open the door"

"First thing is to get the windows open. Then, if anyone can use a sling, I got a pouch full of Magic Silver sling bullets on my hip."

Rolls and Actions
(From Original Post)
Spot 28
Listen 26

Position and Movement
(As Angus has moved, I'll change my Actions)
Move to K5 /Move Action
Ready Mirror /Standard Action
Ready Action: If a Vampire opens the door, Brandish the Mirror to Hold at Bay

Active Effects
Prayer (Duration 1/7 rounds From Tuesday March 14th, 2006 11:02:19 PM)
Shield (Duration 6/10 rounds from Saturday March 18th, 2006 10:57:22 AM)
Magic Weapon on Silver Sling Bullets (Duration 9/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)


DM Matt C. 
Sunday March 26th, 2006 4:36:19 PM


End CR #10:

The Shields on the second level do more searching and some combat. Angus and Famina send the fiendish ape back to the evil planes it came from. The two peer into the now creatureless room, half of which lies in shadows. They see what looks like typical bedroom furniture. It all looks in fairly decent shape, but rather dusty. They also see 3 more doors, two of switch are in the shadowy area. The tree doors are closed. Angus also prods Ashlan into action and then moves.

Lang and Syr open two more doors. Lang's room is empty of visible creatures, but does have some bedroom furniture. The furniture does not leave much room for hiding. Syr's room reveals the same as Lang's, except for corridor that leads to the front balcony.

Ashlan remains where he is.

Xenia uses her mirror examines more of the area, from floor to ceiling. Even in the shadows she can tell there is no creatures lurking there. She moves back down the hallway to the spot outside the doorway facing the back of the home. She opens the door and looks into the room. It is yet another bedroom, of which some is in the magical shadows. No creature is visible in the lit area and 2 doors can be made out in the unlit area, both closed.

Wynn and Belkior continue to question the girl. Her crying spell only lasts but a moment. She regains her composure and tells them.

"My friends and I would sneak here from time to time. We would act like witches or at least what we thought witches would act like, and these necklaces we made were the symbol of our coven. We would cast magic spells and brew magical potions trying to impress one another. Nothing ever real came about from it. We would blame it on being inexperienced witches even though deep down we knew we were not real witches and nothing magical would ever happen. Then one day we came here and she was here with her foul creatures. She captured us and chained us to keep us from escaping."

"But what she didn't know was that my friend Marina's father is a powerful wizard and he would come looking for us {glimmer of hope on her face}. And he did come and he tried to fight her and her minions, but in the end she was too strong for him and captured him also {sadness back on her face}. She threatened to kill Marina and the rest of us if he did not do what she wanted. He refused to do what she asked of him. That night she took Sylvia and Marina's dad out of the building and only Marina's dad came back. He was very shaken and would not speak about what happened, but we all know that Sylvia was killed because from that day forward he did what she asked."

"The tattooed creatures is what she wanted. Marina's dad uses his magic and some book she gave him to turn the undead into those tattooed beasts. It turns them into spell casters like Marina's dad. They are even more dangerous than the normal undead version."

"Please you must save my friends and Marina's father."

It is getting tight up here on the second level. Please be aware of that in your posting. Also please try to pick a spot you end up in.

Start CR #11:

The three wolves continue to cower in the back of the building.

Status:
Ashlan is Shaken for unknown minutes (--2 on attacks, skill checks, ability checks and saving throws).
Wynn -5 strength for 4 minutes. This is gone with the potion.
Skeletons also have DR 5/bludgeoning.
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic.

Skeleton #1 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #2 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #3 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 0/50) - Returned to death
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20) - cowering
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (AC 14; TAC 11; HP's 0/29) - sent back to where it was summoned from.

Al/Xenia Map Posting 
Sunday March 26th, 2006 7:23:45 PM

Plantation Battle Map CR 11

DM - I will post again around 9-10 Monday night so please make sure your posts are in.

Xenia (AC24, 25 vs Vampire, HP 35/42)  d20+16=36 d20+18=30 d20+13=14
Sunday March 26th, 2006 7:28:55 PM


Xenia, first thing, slips as across the room, quiet as a ghost. Her eyes are open for trouble, the blood is pounding in her ears. She slips across the room, and throws the shutters open.

Rolls and Actions
Move Silently 36 (Nat 20)
Spot 30
Listen 14 (Nat 1)

Position and Movement
(As Angus has moved, I'll change my Actions)
Move to M2 /Move Action
Open Shutter(s) /Standard Action

Active Effects
Shield (Duration 5/10 rounds from Saturday March 18th, 2006 10:57:22 AM)
Magic Weapon on Silver Sling Bullets (Duration 8/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)

Belkior - AC 22 (AC 24 vs. Evil) - Bless, Magic Circle Against Evil, Detect Undead 
Sunday March 26th, 2006 9:55:09 PM

Seeing that none of his companions have located the vampires, the halfling cleric decides to invoke some detection magic.

Standing where he is on the stairs, Belkior mutters a prayer to Alemi and casts Detect Undead. He focuses his attention towards the west beyond where Xenia is. If he detects any undead, he will call out to his companions.

OOC - 1st round of spell, detect presence of undead in the area of spell. Spell penetrates 1' of stone, 3' of wood

Position
Square M6 (on stairs)

Actions
Standard - Cast Detect Undead
Move Equivalent - direct spell to west

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 60 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 792 rounds
Detect Undead - 60' cone; 70 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 6 charges
Potion of Lesser Restoration

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Angus AC 18 Hp 17/28 
Sunday March 26th, 2006 10:49:49 PM

Angus is dismayed that Ashlan's seems to be paralyzed with fear by the vampires, but he must leave the ranger to his own devices as he has clearly left the group.

Angus moves forward toward Xenia. "I can use a sling, but I prefer not too if you get my meaning. This should help your sneaking. Find a good spot for your blade in the back of one of the vampires."

Angus roughly moves past the defunct Ashlan and makes Xenia invisible.

To the now invisible Xenia, Angus whispers "We must hurry, spells are running low."

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 5/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 290/700 rounds
Shield 66/70 rounds
Invisibility on Ashlan 67/70 rounds
Invisibility on Syr 68/70 rounds
Invisibility on Xenia 70/70


Lang Hp 62 & Sunshine  d8+1=8
Sunday March 26th, 2006 10:56:48 PM

Lang is pleased to see that there appears to be nothing to worry about in the empty bedroom. Lang is a bit startled when the door behind him opens, but figures that Angus has been turning the party invisible as Xenia disappears and with the Sorcerers whispered pleadings for Ashlan to do something.

Lang whispers to the invisible Syr, hoping he is in the general area. "I am moving up with the others, nothing in my room."

Lang and Sunshine move forward and Lang comments to their frail sorcerer. "I can smell the acid on you, this should help." Lang taps Angus with his CLW wand for 8 points back as he moves past him into the room with Famina.

Lang grips his short swords and whispers. "Where are the vampires?"

Syr (AC 21/20 hp 54/62 dex -1) bless, prayer, circle, invisibility 
Monday March 27th, 2006 3:37:12 AM

Syr hears Lang but decides to make sure that the 2nd level is thoroughly checked instead. Content to remain silent and tankful for the cover of invisibiity, he moves to the door at the end of the hall and enters quickly (T11).

Angus Hp 25/28 (second Illegal post) 
Monday March 27th, 2006 9:07:49 AM

Angus is more than pleased to be healed by Lang "Thanks big guy, I needed that."

DM Matt C. 
Monday March 27th, 2006 10:31:23 AM

Please note that the Ape is gone and should not be on the map.

Famina (Rage, rd 4, hp 75/92)  d20+6=13 d20+14=17 d8=3
Monday March 27th, 2006 5:58:26 PM

No enemies again! This infuriates the barbarian, whose combat senses almost immediately tell her to smash the next thing, Ashlan! No, first must find real enemy, she tells herself. It must be...in the darkness!
Without thinking, she rushes towards the shadowy side of the room and swings open the door on the left. If she sees anything vaguely threatening, she throws herself at it, swinging. (AC 17, damage 10) If there's nothing in there, she does see the door which leads further into the darkness, and will proceed that way. (5' step.. should end in H8 or H9 this round I think.)


Wynn [AC=21; HP=40/52]  d20+6=14 d20+2=20
Monday March 27th, 2006 8:54:16 PM

Wynn listens to the girl's tale, a grim look on his face. "Hear that!" he calls up the second level, "there's a young girl, maybe a second, and a man...one of the girl's father held somewhere."

Wynn stays near the youngster, sword drawn, alert to any lurking enemy.

Spot=14
Listen=20

DM Matt C. - The Search Continues ... 
Monday March 27th, 2006 10:02:11 PM


End CR #11:

The Shields on the second level continue their searching as combat has temporarily ceased. Xenia moves into a room and throws open the shutters. Sunlight pours in, lighting the room where the darkness spell isn't, but it does not reveal anything new. Angus slips into the room and moves up to Xenia and casts invisibility on her. He warns her that his spells are running low. Lang & Sunshine also move, following Angus. He cures Angus and questions where the vampires are hiding. The invisible Syr moves to another room and opens the door. He finds yet another empty bedroom. This room has one closed door within it. Famina moves into the shadowy area and opens one of the doors. It appears to be a storage closet as it has some chairs and a table stacked in the back of it (H9), along with another door. She moves towards the door and practically breaks her ankle as she steps in a hole in the floor that she couldn't see due to the darkness spell. Belkior decides a more magical route to find the vampire, he casts the spell Detect Undead. He looks towards the darkness area and scans, figuring he will get almost the whole second level this side of the staircase (see pg. 307 of DMG for cone shapes). His detect undead scanning does NOT reveal any undead aura in this area.

The invisible Ashlan is frozen in place. Is it due to fear of the Vampires or perhaps something more sinister.

Wynn remains by the girl's side to protect her. He calls up to the Shields to let them know there may be more people being held captive by the vampire. The girls whimpers softly next to Wynn. She is ever watchful of the ogre and troll bodies lying on the floor, as if expecting them to rise again and attack her.

Continue to be aware of space in your posts and the spot you want to end up in.

Start CR #12:

The three wolves continue to cower in the back of the building.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Wynn -5 strength for 4 minutes (this effect is over).
Skeletons also have DR 5/bludgeoning.
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic.

Skeleton #1 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #2 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #3 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 0/50) - Returned to death
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20) - cowering
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (AC 14; TAC 11; HP's 0/29) - sent back to where it was summoned from.

Al/Xenia Map Posting 
Tuesday March 28th, 2006 12:46:28 AM

Plantation Battle Map CR 11

Xenia (AC24, 25 vs Vampire, HP 35/42)  d20+16=34 d20+13=32 d20+18=35
Tuesday March 28th, 2006 8:13:48 AM


Uh oh ...

"Just thought of something, Angus. They coulda gotten to somewhere we wouldn't suspect they were at if they ... cut a hole in the floor. They could maybe climb up or down lot easier than we could. Seeing as how Vampie got up on that shed last night so easy, you know."

"I'm gonna check out the doors in here. Warn whoever's still downstairs. They might be seeing some vampie action. We need to get these windows open and cut of their running room."


From the depth of this room, there looks to be lots of space between the west wall and the west side of the house. Maybe another room.

Xenia ghosts quietly across the room and just out of the sunlight. She listens carefully at both wooden doors. Then, with equal quiet, she eases the door open.

Hehe. The dark rogue chuckles to herself. I'm invisible now. Whatcha gonna do to something you can't see, Bimbo Girl?

Rolls and Actions
Move Silently 34
Listen 32
Spot 35

Position and Movement
Move to I3 /Move Action
Door to open is contingent upon results of Listen check. If there is a sound from the Closet door, Xenia will open that instead.
Open Door into West Room

Active Effects
Shield (Duration 4/10 rounds from Saturday March 18th, 2006 10:57:22 AM)
Magic Weapon on Silver Sling Bullets (Duration 7/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)
Invisibility (Duration 69/70 rounds from Sunday March 26th, 2006 3:36:19 PM)

Angus HP 25/28 AC 18 
Tuesday March 28th, 2006 8:22:47 AM

Angus lets the sunshine from the window that Xenia opened wash over him. The warmth on his face gets him ready for action as he calls out to the Shields in a raised voice.

"Everyone to me! We are getting too spread out. Wynn, send your charge outside in the sunlight, she will be safe there. We have some hunting to do and fast!"

Angus waits for the Shields to assemble. In the mean time he holds out a scroll and calls to Xenia. "This is an old Shield scroll that I have no real need of at the present. It may be best for you."

Angus comments to Xeania and Lang. "We have to compare notes and move forward as a team. We can not let the Vampires pick us off."

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 5/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 289/700 rounds
Shield 65/70 rounds
Invisibility on Ashlan 66/70 rounds
Invisibility on Syr 67/70 rounds
Invisibility on Xenia 69/70


Belkior - AC 22 (AC 24 vs. Evil) - Bless, Magic Circle Against Evil, Detect Undead  d20+6=11
Tuesday March 28th, 2006 8:26:29 AM

The halfling cleric moves to join his companions and bumps into the invisible and unresponsive Ashlan. Only the fact that his spell hadn't detected any undead in front of him prevents Belkior from lashing out with a weapon or spell.

"Ooof! Who's turning people invisible?"

Blocked in his advance, Belkior directs his detection spell towards the east side of the upper floor of the mansion.

"There's no undead on the west end of the upper floor! Checking the east end now."

Position
Square M5

Actions
Move - M5 after bumping into Ashlan
Standard - Direct Detect Undead to east

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 59 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 791 rounds
Detect Undead - 60' cone; 69 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 6 charges
Potion of Lesser Restoration

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

Lang Hp 66 & Sunshine  d8+1=4
Tuesday March 28th, 2006 8:28:40 AM

Lang hears the wisdom of what Angus is saying and steps into the room that Famina went into and whispers "What is going on in hear? We are getting everyone together for a push at the vampires. Find anything interesting in the dark?"

Lang will walk over to window and on the way tap himself with his CLW wand again. Lang will drop his swords and open the window, mimicing Xenia's action.

Sunshine follows along.

Xenia (2nd Illegal Post) 
Tuesday March 28th, 2006 12:13:04 PM


Xenia looks down at the scroll in Angus' hand as she passes. Before opening the door she whispers back.

"Got a Shield spell up already, Angus. 'Sides, I've tried scrolls before, and I don't do so good at them. Maybe you oughta keep it for yourself."

=== OOC ===

The window in the southern room in which Famina killed the ape should already be opened. The skeletons used it to shoot out of, and the ape climbed through it earlier.

Lang (second illegal post) 
Tuesday March 28th, 2006 12:57:53 PM

Lang will keep hold of his short swords and look out the window before he focuses on Famina and her efforts to find the vampires.

Lang will be ready to back up Famina if there is any sign of trouble.

Angus (second illegal post)  d20+2=16
Tuesday March 28th, 2006 1:04:52 PM

Angus takes back the scroll he offered to Xenia. "Just thought it may be of use. Ask it you need it." Angus becomes reflective for a moment and then asks Xenia "We have to ask Belkior about Vampires, can't they turn into a gas an get through about any small opening?" Intelligence check 16

Famina 
Tuesday March 28th, 2006 5:31:32 PM

Famina comes out of her trance due to, not the pain, but the lack of enemies. Then she feels the pain. "Ow..." she grunts, and stops. She hears the voices, dimly, through the walls, including the call to gather. She looks back and sees Lang watching her and backing her up. Suddenly, exhaustion floods her...but Famina nods to him. "We'd better regroup with the others in the hall," she says as she walks back towardshim. She keeps her sword in hand, though, just in case one of those vampires pops outta nowhere..
(Moving to the hall entrance to the door.)

Wynn  d20+6=18 d20+2=11
Tuesday March 28th, 2006 8:36:47 PM

Wynn guides the girl around the remains of the ogre, escorting her out into the yard and into a space of bright sunlight, far from any shadows. "You'll be safe here. Please...don't move from this spot!" The bard wonders if he should give her one of his weapons, but dismisses the idea. It could only bring trouble her way.

Wynn scans the yard and the outside of the building before heading back inside.

Spot=18
Listen=11

Syr 
Tuesday March 28th, 2006 9:52:40 PM

Hearing Angus, he decides to take a chance anyway and sprints to the last door. Wrenching open the door, he takes a quick look inside. Regardless of what he finds, he yells, "ON MY WAY!" to gives the others an idea of his locattion and continues running back to the main group.

(OOC: I'm at the computer with no ability to access the map again so I will rely on DM's discretion)

DM Matt C. - Where did those Pesky Vampires get to? 
Tuesday March 28th, 2006 10:11:40 PM


End CR #12:

The searching of the second level continues. The Shields are moving room by room, closet by closet in search of the vampire and her minions. Xenia, invisibly, moves to one of the doors in the room she is currently in. She hears nothing as she moves and opens the door and finds what appears to be a sitting room as it has a couch, chairs and a table. The room is in the darkness spell and there does not appear to be any creatures, windows or doors in this room. Angus calls the group to him and remains where he is. Lang & Sunshine move into the room where Famina went. He cures himself and moves over to the open window, kicking some skeleton bones out of the way. He looks out and sees a nice burned out circle and some trampled grass. Famina moves out of the small closet and back to the doorway to the main room, after hearing Angus's call to re-assemble. Belkior scans towards the other end of the second level. His detect undead scanning in this direction also does NOT reveal any undead auras. The invisible Syr backs out of the room he is in and opens the door to the back side of the building. The bedroom is empty of creatures or other doors. It does, however, have a window in it. He starts to move back towards Angus, ending up next to Belkior.

Ashlan is ???

Wynn walks the girls outside. She is very reluctant to leave the building. "I do not want to leave my friends locked up in that room. What can you do to save them? You must help them!" She is even more upset when Wynn plans on leaving her outside by herself. "But what about the wolves. They may attack me now that you and the cleric are not here to protect me." Wynn does not see or hear anything unusual outside.

OOC -- Wynn where do you want to end up? You have 30' of movement left if you leave the girls side.

Continue to be aware of space in your posts and the spot you want to end up in.

Start CR #13:

The three wolves continue to cower in the back of the building (how many more rounds Belkior?).

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes
Wynn -5 strength for 4 minutes (this effect is over).
Skeletons also have DR 5/bludgeoning.
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic.

Skeleton #1 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #2 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #3 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 0/50) - Returned to death
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20) - cowering
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (AC 14; TAC 11; HP's 0/29) - sent back to where it was summoned from.

Al/Xenia Map Posting 
Tuesday March 28th, 2006 10:25:58 PM

Plantation Battle Map CR 13

Angus HP 25/28 AC 18 
Tuesday March 28th, 2006 10:36:31 PM

The thin sorcerer runs his hands through his blond hair and mutters a low curse "Blast it. Where did those vile creature go."

Angus looks around. "We are still missing Wynn. Before he gets up here lets search this level completely, but fast. We will work from the top down in this house. It is my bet that those vampires slipped though the floorboards and into the basement and are waiting for us by their coffins."

Angus looks out into the hallway in the area where he left Ashlan. "We leave Ashlan, my invisibility will give him protection. He is of no use to us now anyway, the fear has him now."

Angus is obviously frustrated. "Lets move down to the next level in 15 seconds."

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 5/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 288/700 rounds
Shield 64/70 rounds
Invisibility on Ashlan 65/70 rounds
Invisibility on Syr 66/70 rounds
Invisibility on Xenia 68/70


Lang HP 69/80 & Sunshine  d8+1=3
Tuesday March 28th, 2006 10:49:39 PM

Lang looks around the room and opens both doors, looking for a way to get to the Vampires. Once he finds the hole in the floor he bends down to inspect it "I think I found where the vampires went. They went down the drain."

Lang will tap himself with his CLW wand again. "This thing is handy. Anyone else need a tap before we go back downstairs?"

Lang looks at his short swords and comments to those in attendance. "Does anyone have a heftier weapon? In my weakened state, I am having trouble damaging the undead." Lang is still feeling the effects of the ray of enfeeblement.

Sunshine gives a low growl as if ready for some action.



Syr (AC 21/20 hp 61/62 dex -1) bless, prayer, circle, invisibility  d8+1=7
Wednesday March 29th, 2006 1:23:50 AM

Rejoining the others he reports to Angus, "East wing looked clear but I didn't search very thoroughly." As the others strain to pinpoint his voice, he mentions, "Angus, you made the spell, shouldn't you be able to see the results?"

After Lang's offer he waits for the bugbear to exit the room and and places a hand firmly on his shoulder, "Tap me gently if you can?" (I rolled the 7 hp, if you don't mind to speed up the process)

Once healed, he decides not to follow the others. Rather, the monk gently drops down from the balcony, bumping the wall twice to slow his fall (Ends up in N18).

Belkior - AC 22 (AC 24 vs. Evil) - Bless, Magic Circle Against Evil, Detect Undead 
Wednesday March 29th, 2006 7:19:03 AM

The halfling cleric shakes his head when he does not detect any undead in the east end of the second floor.

"Clear to the east! No undead upstairs!"

Hearing Angus' decision to move, Belkior will move down the staira. After he does so, he will direct his spell towards the west end of the ground floor.

Wynn! Find out from the girl where her friends are!"

OOC - 1st round of spell, detect presence of undead in the area of spell. Spell penetrates 1' of stone, 3' of wood

Position
Square M22

Actions
Move - down stairs to M22
Standard - Direct Detect Undead to west

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 58 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 790 rounds
Detect Undead - 60' cone; 68 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 6 charges
Potion of Lesser Restoration

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Xenia (AC24, 25 vs Vampire, HP 35/42)  d20+16=36 d20+13=14 d20+18=34
Wednesday March 29th, 2006 10:43:46 AM


No windows? Who makes a room on the outside of a house with no windows? Peh!

Xenia's invisible hand throws open the closet door. She gives it the quick once over as she talks to Angus.

"You know, if they can escape downstairs, Angus, they can just as easily escape back upstairs."

"And if we can't find their coffins, I don't know that we can have the kids stay in a place like this. I mean, we don't even know why these vampies came here in the first place. What's to say that more won't be liking it too?"

"Think about it, Angus. We need to find out if this place is gonna be safe for the kids. I'm gonna go downstairs and check the rooms there. Think about it, huh?"

Then, without a sound, Xenia leaves the room and heads down the stairs.

Rolls and Actions
Move Silently 36 (Nat 20)
Listen 14 (Nat 1)
Spot 34

Position and Movement
Matt, you placed Xenia at H3 instead of I3. I'll start her movement from I3 for this round.
Open Closet door /Standard Action
Move to M6 (on the Stairs) /Move Action

Active Effects
Shield (Duration 3/10 rounds from Saturday March 18th, 2006 10:57:22 AM)
Magic Weapon on Silver Sling Bullets (Duration 6/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)
Invisibility (Duration 68/70 rounds from Sunday March 26th, 2006 3:36:19 PM)

Angus (second illegal post) 
Wednesday March 29th, 2006 10:58:38 AM

Angus shrugs his thin shoulderss as he aggrees with Xenia and followers her downstairs. "We need to find their nest. Maybe they will want to defend their coffins and we can finish them and make the place safe for the kids. If not we torch the place, while it is still light."

Famina 
Wednesday March 29th, 2006 8:10:58 PM

Hearing Belkior's words, the barbarian nods and heads downstairs. She feels like every step aches, and almost hypersensitive to the pain throbbing from her scorched side. "Downstairs, to be sure... But how will we kill them? Blast."

DM Matt C. 
Wednesday March 29th, 2006 10:23:27 PM


End CR #13:

The searching for the most part halts. Xenia opens up one final door, sees an empty closet and heads downstairs. Angus calls for the group to gather, moves out into the hallway and heads downstairs. Lang & Sunshine check behind the two doors of the room they are in. They are both closets. He bends down and inspects the 1' diameter hole and is pretty sure he can see to the lower level through the shadows. He stands up and cures himself. Famina moves downstairs. Belkior moves downstairs and scans towards the west end of the lower level. His detect undead scanning finally detects the presence of undead auras. Syr drops down to the lower level.

OOC -- Syr you can get cured, but have to move into the room with Lang. Or you can drop down to the lower level like I did on the map.

The invisible Ashlan says he will go outside and protect the girl.

Wynn ???.

The corridor down the west end of the building is only 5' wide or so. Please be careful in following everyone's movement.

Start CR #14:

The three wolves continue to cower in the back of the building (how many more rounds Belkior?).

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes
Wynn -5 strength for 4 minutes (this effect is over).
Skeletons also have DR 5/bludgeoning.
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic.

Skeleton #1 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #2 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #3 (AC 20; TAC 13; HP's 0/13) - Returned to death
Skeleton #4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 0/50) - Returned to death
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20) - cowering
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (AC 14; TAC 11; HP's 0/29) - sent back to where it was summoned from.

Wynn 
Thursday March 30th, 2006 8:01:26 AM

The bard does his best to calm the girl asks her which part of the house serves as the prison for her friends. If he recieves an answer he will call back to those inside.

DM - Wynn stays outside with the girl. He asks her where her friends are. Since they are outside, the girl points to the jut on the side of the house and says.

"They are in there. In the Vampire's lair."

OOC - Map coming shortly!


Xenia (AC24, 25 vs Vampire, HP 35/42)  d20+16=25 d20+15=20 d20+13=24 d20+18=27
Thursday March 30th, 2006 9:43:33 AM


The Invisible Girl jumps over the side of the stair railing.

*thu-thum*

She hits the floor with a tumbling roll. Xenia spares the skeleton wolves and the mound of troll bones a cautious glance. ... weird stuff ...

"I'm heading to the west doors," she whispers to her companions before heading down the hall.

Then Wynn's voice drifts in from outside. The room under the Balcony! Xenia looks into the darkness down the hall and the door at the very end.

Still, better to make sure there are no surprises along the way. Turning to the first door on the north side of the hall, Xenia throws it wide and looks in.

Rolls and Actions
Tumble 25 (To reduce Fall by 10 feet)
Move Silently 20
Listen 24
Spot 27

Position and Movement
Move to K18 (on the 1st Floor Map) /Move Action
Open Door at K17 as Standard Action.

Active Effects
Shield (Duration 2/10 rounds from Saturday March 18th, 2006 10:57:22 AM)
Magic Weapon on Silver Sling Bullets (Duration 5/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)
Invisibility (Duration 67/70 rounds from Sunday March 26th, 2006 3:36:19 PM)

DM - You may edit based on the info I gave in Wynn's post

Thanks, but I think I'll keep it, for the most part, the same. Xenia's a cautious girl.

Angus HP 25/28 AC 18  d20+15=22
Thursday March 30th, 2006 10:31:19 AM

Angus is glad to be moving again and he quickly looses contact with the invisible Xenia. "Wynn, Famina and Lang, form up with me around Belkior. Ashlan has the girl for now. Famina and Lang are our door kickers, the rest are support. Belkior point the way." ANgus waits for Belkiro to point out the undead with his detection spell.

In a much softer voice "Xenia and Syr are our rovers."

Angus is watching the structure of the main house to determine if it is possible to cast and enlarge spell on any of his fellows? SPellcraft 22

Angus looks grim and comments "Lets go kill some vampires."

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 5/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 287/700 rounds
Shield 63/70 rounds
Invisibility on Ashlan 64/70 rounds
Invisibility on Syr 65/70 rounds
Invisibility on Xenia 67/70



Lang 69/80 HP & Sunshine  d20+2=15
Thursday March 30th, 2006 11:19:35 AM

Lang moves downstairs and upon hearing Angu's instructions, plants his big hairy foot in the middle of the the door at O4. (Strenght Check 15) The big Bugbear is still not up to snuff as he is still feeling the effects of the enfeeblement.

If the door does not open to Lang's foot, he will try the handle, sheepishly.


Xenia to Lang - OoC 
Thursday March 30th, 2006 11:37:54 AM

O4 is on the Second Floor. Not the First Floor.

=================================

ooc: Well that was a mistake.

======================================

Lang will make a double move and kick the door at p18.

Belkior - AC 22 (AC 24 vs. Evil) - Bless, Magic Circle Against Evil, Detect Evil 
Thursday March 30th, 2006 11:47:54 AM

The halfling cleric calls out to his companions, "Undead to the west!"

Belkior continues to concentrate on the western half of the ground floor, attempting to determine how many undead are lurking in the darkness.

After learning that information, he will move to the center of the ground floor in preparation for the advance to the west. Hopefully his companions will be there soon to back up whoever just opened the west door.

OOC - 2st round of spell, detect number of undead in the area of spell and strength of strongest undead. If 14 HD or more, Belkior is stunned for 1 round

Position
Square N18

Actions
Standard - Concentrate on Detect Undead to west
Move - to N18

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 57 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 789 rounds
Detect Undead - 60' cone; 67 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 6 charges
Potion of Lesser Restoration

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

Al/Xenia Map Posting 
Thursday March 30th, 2006 12:13:33 PM

Plantation Battle Map CR 14

Famina 
Thursday March 30th, 2006 9:03:34 PM

Famina almost charges the invisible voice out of pure reflex, bringing her blade up! Then she recognizes it as Xenia. What a foolish thing to do, to wander around invisible in the middle of a fight... Who knows, the vampires may be able to see invisible, or be invisible themselves, and... well, it could just be messy. Magic is always messy, she tells herself...
She forms up in a formation as requested and stands ready. Next to Belkior, facing the west as he pointed out, ready for something bad to happen...

Syr (AC 21/20 hp54/62 dex -1) bless, prayer, circle, invisibility  d20+9=17
Thursday March 30th, 2006 9:42:38 PM

Shrugging his shoulders and deciding not to wait on Lang, the elf resumes his scouting of the first floor. (no charge used on the wand)

He moves as quietly as possible through the open doorway to the right of the wolves and ends the turn in square r16.

Wynn [Illegal second post] 
Thursday March 30th, 2006 10:50:10 PM

"Stay here with Ashalan, he will protect you" the bard encourages the girl. "I will go and help your friends".

DM Matt C. - Now we are getting somehere! 
Friday March 31st, 2006 12:06:54 AM


End CR #14:

The group gathers on the main level to search for the Vampires. Belkior has detected the undead and the girl has pointed out where she thinks they are. Xenia drops down to the first level and opens up the door to one of the rooms. The room is empty of creatures, but does have some furniture in it. Angus calls out some directions. He figures it will only be a problem for enlarged people in the areas where the corridor is only 5' or so wide. Lang & Sunshine move down to the first level and find a closet. Famina moves into position. Syr moves past the wolves through the opening into what looks like an empty kitchen. It does have a set of stairs going down in the far corner. Wynn moves inside and forms up near Angus.

Belkior spends more time scanning the area where he detected undead. He detects the auras of 7 undead. The strongest aura is overwhelming, but does not stun him.

The invisible Ashlan stays outside and protects the girl.

The corridor down the west end of the building is only 5' wide or so. Please be careful in following everyone's movement.

Start CR #15:

The three wolves continue to cower in the back of the building (how many more rounds Belkior?).

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes
Wynn -5 strength for 4 minutes (this effect is over).
Skeletons also have DR 5/bludgeoning.
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic.

Skeletons #1-4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 0/50) - Returned to death
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20) - cowering
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (AC 14; TAC 11; HP's 0/29) - sent back to where it was summoned from.

Syr (AC 21/20 hp 54/62 dex -1) bless, prayer, circle, invisibility 
Friday March 31st, 2006 1:37:36 AM

Calling over his shoulder to the rest of the party, "I have stairs going down from the kitchen in here, just skirt the wolves... Looks clear in here too." He leaves the kitchen and rejoins the others on the west side of the building.


Al/Xenia Map Posting 
Friday March 31st, 2006 7:46:55 AM

Plantation Battle Map CR 15

Angus HP 25/28 AC 18 
Friday March 31st, 2006 8:21:30 AM

Angus whispers to the Shields "Belkior has found them. This is it. Prepare yourselves. Lang come here. I have some thing to help your strenght."

Angus moves forward and pulls out his enlarge scroll and casts it on Lang. The bugbear grows even larger and some of his strenght returns.

ooc: I am assuming that Lang can still travel down the hallways and fight effectivly, if not I will not cast the spell.

Angus lowers his voice even more. "Rovers move forward. The rest of us will follow flanking Belkior. Famina take point behind the rovers. Lang back her up."

Lang takes a deep breath and whispers again. "Lets go take them down."

ooc: Do the seven undead that Belkior sences include the wolves?

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 5/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 286/700 rounds
Shield 62/70 rounds
Invisibility on Ashlan 63/70 rounds
Invisibility on Syr 64/70 rounds
Invisibility on Xenia 66/70 rounds
Enlarge on Lang 10/10 rounds

Lang HP 69/80 & Sunshine  d8+1=2 d8+1=6
Friday March 31st, 2006 8:25:10 AM

Lang is excited to grow even further and feel some of his ample strenght return. The even bigger bugbear talks quietly to Famina. "I am right behind you girl. When we see the enemy push into the room to give me space." Lang smiles and is ready for battle.

As Lang waits for the group to form up and calls quietly to Syr. "Ready for a tap?" cured 6 hp.

Lang lets the invisible Syr guide his wand hand to him and then will wait a moment after he cures Syr for the rovers to move off in front. Lang prepares to follow Famina toward the west end of the building and into the darkness.

Spell effects

Enfeeblement -5 str
Enlarge 10/10
Death Ward

Xenia (AC24, 25 vs Vampire, HP 35/42)  d20+15=32 d20+13=15 d20+18=29
Friday March 31st, 2006 10:43:28 AM


Xenia chews her lower lip as she looks down at the narrow narrow hallway. Perfect spot to trap anyone coming in. A simple grease would do it. Bad bad spot.

"Angus," she says from out of her invisibility, "charging down through that hall's a bad deal. Here's what I see we can do."

"First is safest. Open the door and look in. We find out two things. One, if their coffins are in there with them. Two, if they got hostages in there with them."

"If they don't got hostages, we just leave them. We search the rest of the house for the hostages, then we burn down the house. Who needs a house with narrow halls like this anyway?"

"If they don't got their coffins either, we don't even need to burn the house. We just find the coffins and take them out into the sunlight. Build a campfire and burn them."

"But, if they got hostages, here's how we gotta go in. See the two doors down there? We gotta all get into the side one, cause coming down this hall in line of sight is gonna be a killer. Getting in closer, and coming in from the side is the way to go. First people in should be the Invisible folk. Get in among them so they can't get off spells so easily."

"From then it's a free for all."

"First, though, I think we need to wait till Belkie tells us exactly where all of the undead guys are."

That said, Xenia opens the door across the hall.

Rolls and Actions
Move Silently 32
Listen 15
Spot 29

Position and Movement
You got the wrong room last round, Matt. I'll do the north room again this time.
Move to K18 (on the 1st Floor Map) /Move Action
Open Door at K17 as Standard Action.

Active Effects
Shield (Duration 2/10 rounds from Saturday March 18th, 2006 10:57:22 AM)
Magic Weapon on Silver Sling Bullets (Duration 5/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)
Invisibility (Duration 67/70 rounds from Sunday March 26th, 2006 3:36:19 PM)

Opinion
If I were DM, I would apply the rules for a Tight Space to a 10x10 creature attempting to move through a 5x5 space. See the Escape Artist Skill.

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless 
Friday March 31st, 2006 7:24:14 PM

The bard heeds Angus' call to arms and moves past Belkior in readiness for a fight, his longsword a comforting weight in his hand. [Move to N 17]

Ashlan Sinclair 
Friday March 31st, 2006 11:27:07 PM

(OOC:Plan to send a email out to the game with a apology for this week.)

Ashlan stays near the girl outside and keeps his eyes open for any possible danger to her and hopes if his friends need help that they will call out or something. Of course the child needs protected to so that might make things interesting.

Famina 
Sunday April 2nd, 2006 4:39:55 PM

Famina sighs and addresses her companions. She still has pretty labored, weary breathing, so it comes out amid gasps. "Is there any way any of you have of making my weapon able to hurt the vampires? If I remember right from what we were talking about earlier, these things need silver or magic to hurt them." In any case, she stands next to Belkior, figuring the Alemite is the one most likely to be able to hurt the undead.

DM Matt C. 
Sunday April 2nd, 2006 9:23:19 PM


End CR #15:

The Shields, less Ashlan, continue to get ready to move down the hallway towards where they think the Vampires are. They gather around the body of the troll. Xenia opens up a door and sees an empty room outside of a door on an interior wall. Angus casts a spell on Lang.

Ashlan stays outside and protects the girl.

Start CR #16:

The three wolves continue to cower in the back of the building (ends round 17).

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes
Wynn -5 strength for 4 minutes (this effect is over).
Skeletons also have DR 5/bludgeoning.
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic.

Skeletons #1-4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 0/50) - Returned to death
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20) - cowering
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (AC 14; TAC 11; HP's 0/29) - sent back to where it was summoned from.

Al/Xenia Map Posting 
Sunday April 2nd, 2006 9:30:07 PM

Plantation Battle Map CR 16

Xenia (AC24, 25 vs Vampire, HP 35/42)  d20+15=28 d20+13=33 d20+18=22
Sunday April 2nd, 2006 9:35:01 PM


A door ...

"Hey Angus, there's a door across the room here." Xenia checks the hall again. "From the depth of things there must be another room beyond. But I don't see a door opening up into the hallway."

"This might be another way through besides the hall. I'm going to check it. Can someone else get the right door down the hall. That's still our best bet for breaking in on them without getting trapped in this bottleneck hallway."


Crossing the room, Xenia eases the door open and holds the mirror out at ground level. Turning it slowly, she examines the room on the other side.

Rolls and Actions
Move Silently 28
Listen 33 (Nat 20)
Spot 22

Position and Movement
Move to I16 (on the 1st Floor Map) /Move Action
Open Door at I15 as Standard Action.

Active Effects
Shield (Duration 1/10 rounds from Saturday March 18th, 2006 10:57:22 AM)
Magic Weapon on Silver Sling Bullets (Duration 4/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)
Invisibility (Duration 67/70 rounds from Sunday March 26th, 2006 3:36:19 PM)

Angus (Filler Post) 
Monday April 3rd, 2006 11:11:46 AM

Angus is waiting for Belkior to point out where the undead are so the group can form a cohesive plan of attack.

Belkior - AC 22 (AC 24 vs. Undead); HP 34/48 - Bless, Magic Circle Against Evil, Detect Evil 
Monday April 3rd, 2006 11:32:30 AM

OOC - Sorry about not posting. I thought that I would have time to post before leaving on Friday but it was not to be.

The halfling cleric continues to concentrate on his detection spell, attempting to learn more about their opponents.

Leaning over, Belkior whispers to Angus. "I'm trying to determine more about the undead. Not sure exactly how much information I will get."

Position
Square N18

Actions
Standard - Concentrate on Detect Undead to west
Move Equivalent - draw Potion of Cure Moderate Wounds from pouch

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 55 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 787 rounds
Detect Undead - 60' cone; 65 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 6 charges
Potion of Lesser Restoration

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



DM Matt C. - Supplemental 
Monday April 3rd, 2006 11:43:53 AM

Belkior continues his detection of the undead. He is able to determine that the 7 undead auras consist of 3 different strengths. There is 1 faint aura to his right, 5 moderate auras straight ahead and 1 overwhelming aura also straight ahead. The faint aura is the only one that is visible as it is the dead troll at Belkior's feet.

(This is with Belkior in N18 and facing towards the jut-end of the building.)

Angus Hp 25/28 AC 18 
Monday April 3rd, 2006 12:42:26 PM

Angus smiles at Belkior's report and whispers to the halfling "Information is power, lets use it."

Still in a whisper "Lets move forward Shields. Rovers in front followed by Famina and Lang. Famina you check the doors and remember to push into any space so Lang can fight with you. Belkior and I will follow with Wynn in reserve and we will be 15 feet behind Lang. Wynn you help where you think you can be most effective once we make contact. Eyes open people, lets find the innocents first and foremost and battle the vampires only if we must, which may be unavoidable."

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 5/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 285/700 rounds
Shield 61/70 rounds
Invisibility on Ashlan 62/70 rounds
Invisibility on Syr 63/70 rounds
Invisibility on Xenia 65/70 rounds
Enlarge on Lang 9/10 rounds


Belkior - 2nd Illegal Post 
Monday April 3rd, 2006 12:43:58 PM

Belkior speaks to his companions around him.

"The master vampire is straight ahead, down the corridor. There's five other undead with it, probably more of the spawn like we fought before. Or maybe some other things, too."

Nervously, Belkior continues to speak to his companions.

"I can't get specific spots because of the walls. And someone should take this potion from me."



Lang HP 73/80 & Sunshine  d8+1=4
Monday April 3rd, 2006 12:44:41 PM

Lang is enjoying his new found size and tests the hallway for passage. It will be tight and not where he wants to fight, but he is ready. "Sunshine, stay behind me boy."

Lang taps himself with his wand again. 4 hp

Famina 
Monday April 3rd, 2006 8:08:57 PM

Famina will continue on, letting the rovers go ahead, but also ready to kick any doors they can't open. In any case, she's pretty sure she'll be mainly helping others or taking out secondary targets now...but she's willing to bet her great strength can overcome a vampire... if she could rest.

Wynn 
Monday April 3rd, 2006 10:14:50 PM

Wynn takes up his position by Belkior and waits for the action to heat up.

Syr 
Monday April 3rd, 2006 10:57:53 PM

The elf whispers quietly to where he thinks Xenia is, "Got it, I'm making my way down the hall." Syr cautiously makes his way down the hallway, feeling around in the darkness along the wall for a door (move to g18) and opening the door when he finds it.

DM Matt C. 
Monday April 3rd, 2006 11:14:12 PM

Continue to post. Xenia finds another empty sitting room. This one does have a window in it, but no other doors. The rest of the Shields continue to gather near Belkior.

Syr moves and opens up a door that faces the front of the building. Through the gloom and shadows he can see what appears to be a library. There are no other doors in this room.

Al/Xenia Map Posting 
Tuesday April 4th, 2006 7:48:20 AM

Plantation Battle Map CR 17

Belkior - AC 22 (AC 24 vs. Undead); HP 34/48 - Bless, Magic Circle Against Evil, Detect Evil 
Tuesday April 4th, 2006 8:41:54 AM

OOC - Have we stepped out of combat? If so, can you provide some idea of time for spell durations?

The halfling cleric passes his potion to Wynn.

"Here, drink this Wynn. It'll get you back closer to full health. Or save it to pour on the boss vampire."

Belkior will call ahead to Lang and Famina, "How about letting me through? If I'm in front, I can hold the vampires back so that the rest of you can get in the room."

"Remember, the vampire may have some more captives. We need to rescue them, maybe before destroying her and her minions."

Belkior will move down the corridor, pushing past Lang or Famina if possible.

Position
Square ?

Actions
Move Equivalent - pass Potion of Cure Moderate Wounds to Wynn
Move - 20' (or equivalent) down west corridor, either after others have moved or pushing past

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 54 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 785 rounds
Detect Undead - 60' cone; 64 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 6 charges
Potion of Lesser Restoration
Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Angus AC 18 Hp 25/28 
Tuesday April 4th, 2006 10:03:21 AM

Angus reacts to Belkior question of being in front. "We need the warriors up front, espeically the enlarge Lang. They are to push forward and then we will support. I do not want you or I directly engaged by Vampires. We will lose our effectivness."

Angus will take a moment to wait to make sure the rovers are out front and then whisper. "Everyone forward."

Angus will let Lang move and then Whisper to Belkior and Wynn "Lets stay in your protection bubble Belkior and the three of us must concentrate on the master vampire once contact is made."

Spell Slots used:

0 level 1/6
1 level 3/8
2 level 5/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 284/700 rounds
Shield 60/70 rounds
Invisibility on Ashlan 61/70 rounds
Invisibility on Syr 62/70 rounds
Invisibility on Xenia 64/70 rounds
Enlarge on Lang 8/10 rounds


Lang 73/80 & Sunshine  d8+1=7 d20+10=14 d20+6=16 d20+6=21 d20+6=10
Tuesday April 4th, 2006 10:10:45 AM

Upon hearing Angus's whispered orders, Lang moves into the hallway and follows Famina into the library.

Lang will whisper to Famina on the way, " Do you need a cure?" and will tap the barbarian with his wand if the answer is yes, for 7 hp.

Lang suggests to Famina "Lets attack the same vampire to finish them off faster, lets move to the right and circle the room."

Lang calls Sunshine to follow him. "Lets go boy." (Animal handle 14 - heel)

Once in the library Lang will look. listen and smell for targets/innocents and step to the right to allow those following to enter.

spot 16
listen 21
sent as Bugbear 10 ????????

Spell effects

Enfeeblement -5 str
Enlarge 8/10 +2 str
Death Ward


Belkior - 2nd Illegal Post 
Tuesday April 4th, 2006 11:50:06 AM

Belkiro turns to Angus before Lang moves out of the way.

"I can hold them at bay, though. Probably long enough that the fighters can slip in behind me."

"We defintely don't want to get caught in this corridor while the vampires concentrate on the one person who makes it just inside the door."

Belkior looks at the floor and walls for scorch marks.

"Is it just me, or do you also get the feeling that this corridor is a perfect spot for someone hurling lightning bolts?"

Xenia (AC20, 21 vs Vampire, HP 35/42)  d20+15=35 d20+18=27 d20+13=20
Tuesday April 4th, 2006 11:56:00 AM


Xenia feels the shield spell go down. She's on her own now. Nothing left in this room. From what he said, Syr must be up the hall somewhere.

The rogue figures the space in her head. The size of the room down the hall can't be more than 25 by 20 from the way it looked outside. And from what Belkie says there are six undead in there somewhere. Those are pretty tight quarters. Tight enough that there might not be hostages in there with them. 'Sides, who'd want strangers in their bedroom?

Take a chance.

The rogue slips out of the room and into the hall.

"Angus, I don't think the hostages are in the room with them. It's too crowded in there anyway. I'm gonna see if I can find where they got them stashed. Just in case, there's no other way to kill the vampies but to burn them out. Have Syr take a quick peek into the room. If the hostages are in there, sing out and I'll come back."

"Good luck, yeah?"


And without a sound, Xenia takes off down the hall in the opposite direction.

Question
Is that a door to the outside at W18?

Rolls and Actions
Move Silently 35 (Nat 20)
Spot 27
Listen 20

Position and Movement
Double Move to T18

Active Effects
Magic Weapon on Silver Sling Bullets (Duration 3/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)
Invisibility (Duration 64/70 rounds from Sunday March 26th, 2006 3:36:19 PM)

Angus (second Post) 
Tuesday April 4th, 2006 1:29:59 PM

Angus considers Belkior's words and whispers "Yes this is a good spot for a bolt, but we have people up front already and Lang has on the death ward, we need him on the front lines not behind us. We can not have you overwhelmed by opponents. Let Lang and Famina move forward in front of us. Wynn will watch our rear while we move in the hallway."


Famina (75/92) 
Tuesday April 4th, 2006 7:50:05 PM

Famina nods to Lang. Sounds like excellent logic. "Ok. Sounds like an excellent plan. I could use a cure now, in the downswng of things.. I'm most afraid of another darkness spell, I guess."

DM Matt C.  d20+3=21 d20+3=16 d20+3=12 d6+2=6
Tuesday April 4th, 2006 10:02:02 PM


End CR #17:

OOC - We are still in combat. We will be entering round 18..

OOC - The door in W18 is the one that faces the woodshed.

OOC- Remember that the west end of the building is in the darkness spell (yellow area).

The Shields continue to move closer towards the room where the undead were detected by Belkior's spell. Belkior moves closer down the hallway. Lang & Sunshine squeeze past Belkior and move down the hallway, but are unable to get past Syr. Angus & Famina also move forward but get stuck in line behind Belkior. Xenia high tails it back in the other direction.

Ashlan stays outside and protects the girl.

Start CR #18:

The three wolves come out from being turned. They move and attack Wynn.

Hit AC's 21, 16 & 12; Damage 6.

The Shields near the door (E18) can hear a female voice talking behind the door. They also hear movement coming towards the doorway, but not much else.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes
Wynn -5 strength for 4 minutes (this effect is over).
Skeletons also have DR 5/bludgeoning.
Ogre Zombie has DR 5/slashing.
Vampire Spawn have DR 5/silver.
Vampire has DR 10/silver and magic.

Skeletons #1-4 (AC 20; TAC 13; HP's 0/13) - Returned to death
Ogre Zombie (AC 21; TAC 9; HP's 0/68) - Returned to death
Troll Skeleton (AC 20 TAC 14; HP's 0/50) - Returned to death
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #2 (AC 17; TAC 15; HP's 20/20) - cowering
Wolf Skeleton #3 (AC 17; TAC 15; HP's 20/20) - cowering
Vampire (AC ?; TAC 15; HP's ?/?)
Fiendish Ape (AC 14; TAC 11; HP's 0/29) - sent back to where it was summoned from.

Al/Xenia Map Posting 
Tuesday April 4th, 2006 11:23:52 PM

Plantation Battle Map CR 18

Belkior - AC 22 (AC 24 vs. Evil); HP 34/48 - Bless, Magic Circle Against Evil, Detect Undead  d20+8=28 d20+8=20 3d8(7+6+5)+6=24 d20+7=20
Wednesday April 5th, 2006 7:57:28 AM

The halfling cleric wheels around when he hears the wolf skeletons attacking Wynn. Thinking to hold his turning ability in reserve, Belkior instead prays to Alemi.

A glowing warhammer appears next to the farthest wolf skeleton (#3) and immediately swings at it. The Spiritual Warhammer strikes true, shattering the skelton with one blow.
Spell Attack = AC 28 (threat), AC 20 (confirmed), 24 damage, Spell Resistance 20

"Fall back with us, Wynn! If you stay close to me, those skeletons will be simply nuisances."

Acceding to Angus' strategy, Belkior allows Famina to push past him. Before he does so, however, Belkior will remove his last potion of Cure Moderate Wounds and hold it out for the big woman.

"Take this Famina, either drink it or throw it at the vampire."

After all the shuffling takes place, Belkior will move 5' further down the hallway.

Position
Square I18

Actions
Standard - cast Spiritual Weapon, spell damage above
Move Equivalent - remove potion of Cure Moderate Wounds
Free - 5' step

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 53 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 784 rounds
Detect Undead - 60' cone; 63 rounds
Spiritual Weapon - 7 rounds

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 6 charges
Potion of Lesser Restoration
2 Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon*(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Angus Hp 25/28 AC 18  d20+3=20 d6=6
Wednesday April 5th, 2006 9:34:04 AM

ooc: Matt, should'nt Famina be in front of Lang as was discussed????

----------------------------------------------

Angus is caught off guard by the wolves becoming active. "Belkior can you send the wolves away again? We do not need the distraction."

Angus looks at the line of battle and still has concerns, but is unsure of what can be done about it. Angus whispers "Lets open the door and push inside. Our goal is to get Belkior into the room to engage the master vampire."

Angus is not sure if Belkior will turn the wolves so he drops and acid orb on top of the one wolf that Belkior hit.

AC 20 for 6 damage

Angus does not move forward until the door is opened.

Spell Slots used:

0 level 2/6
1 level 3/8
2 level 5/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 283/700 rounds
Shield 59/70 rounds
Invisibility on Ashlan 60/70 rounds
Invisibility on Syr 61/70 rounds
Invisibility on Xenia 63/70 rounds
Enlarge on Lang 7/10 rounds


Lang Hp 73/80 & Sunshine  d20+3=20 d20+6=12 d20+6=9 d20+6=19
Wednesday April 5th, 2006 9:48:44 AM

Lang smiles as he is happy to cure Famina, his new battle partner (cured 7 hp last round). Lang whispers to Famina and hopefully Syr too. "I hear someone behind the door. Let me go first, Belkior protected me."

Lang presses forward and asks Famina. "Just duck down and I will try the door over you. Remember lets you and I move to the right once we get in the room and take down any vampires together."

Lang reaches forward and trys the handle. If it is unlocked he will open the door and push himself and Famina into the room.

If the door is locked he will whisper to Famina. "Lets break it down."

Str check of 20 or 22 if Famina aids Lang.

Lang keeps his eyes, ears and nose open.

spot 12
listen 9
sent as Bugbear 19

OOC: How does the sent skill of a Bugbear work?

Spell effects

Enfeeblement -5 str
Enlarge 7/10 +2 str
Death Ward



Xenia (AC20, 21 vs Vampire, HP 35/42)  d20+15=31 d20+18=28 d20+13=29
Wednesday April 5th, 2006 11:42:47 AM


All this noise and goings on. You'd figure if there's someone locked up here they woulda heard it by now.

"HEY! FRIENDS OF THE GIRLIE!"

Fastest way to find them, is to get their help.

"WE'RE HERE TO RESCUE YOU FROM THE VAMPS! START CALLING OUT SO I KNOW WHERE TO FIND YOU!!!"

She listens for a reply. Then, with ears and eyes on the alert, Xenia moves down the hall. The wall breaks, revealing not only a kitchen, but stairs that lead down.

Prisoners are kept in the basement.

Xenia heads for the stairs.

Rolls and Actions
Move Silently 31
Spot 28
Listen 29 (For calls for help)

Position and Movement
Double Move (30 feet puts Xenia at W15. That's the furthest extent of the map. With her remaining 30 feet she could be anywhere downstairs.)

Active Effects
Magic Weapon on Silver Sling Bullets (Duration 2/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)
Invisibility (Duration 63/70 rounds from Sunday March 26th, 2006 3:36:19 PM)

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless  d20+11=28 d20+11=26 d20+11=28 d8+4=7 d8+4=8 d8+4=11
Wednesday April 5th, 2006 6:54:40 PM

Wynn reacts instantly to the renewed menace of the wolves and spins into action, hacking at each of them as his blade sweeps across them in its relentless arc. [Hit ACs=28,26,28 for 7,8 and 11 HP damage; Whirlwind attack].

"I'm with you Belkior, keep moving"

Syr (AC 21/20 hp54/62 dex -1) bless, prayer, circle, invisibility 
Wednesday April 5th, 2006 11:06:53 PM

Syr hears Lang and silently steps into the room that he was in front of, allowing Lang to pass (g19). Smiling to himself (because no one can see him), he realizes that he is removed from the threat of any Lightning Bolt.

As the ranger moves down the hallway, "Just a thought but wouldn't Belkior's hammer do great against that door? Plus it may be warded similar to the outside areas of the building."

Famina 
Thursday April 6th, 2006 3:20:18 AM

Famina responds to Lang's words eagerly. She moves around the hall, helps him with his attempt to force the door, then scrunches tight to the side wall to allow others past. Hopefully, this all works out!
Meanwhile, Xenia in the other room continues to shout out, hoping to draw out other people...maybe she'll also distract the vampires! Famina hopes that this happens.

DM Matt C. - Ahh there she is!!!  d20+12=21 d8+8=16 d20+3=6 d20+3=18 d20+11=28 d20+5=22 d100=52 d100=89 d10+4=9 d10+4=14
Thursday April 6th, 2006 10:36:16 PM


End CR #18:

OOC- Remember that the west end of the building is in the darkness spell (yellow area).

OOC - firing down the hallway past people and into the room will incur the standard -8 (-4 for firing onto combat and -4 for cover). More penalties may be applied if the action justifies it.

Belkior casts spiritual weapon and attacks W3 for 9 points of damage (undead are immune to crits).

Angus casts acid orb at W3 and hits it for 3 points of damage (d3 not d6).

Syr moves into the library allowing Famina, Lang & Sunshine to move forward to the door. Famina scrunches against the wall and Lang uses his magical height to reach over her and grasp the door knob. He gives it a quick turn and does not meet any resistance. With a quick shove he pushes the door open. Looking into the room, the Shields in the hallway can see the same magical darkness. Their eyes start to focus on the shadows in the room and they see ...

Xenia high-tails is down the stairs and into the basement, yelling the whole way. She reaches the bottom and sees a fair sized room. It is about 20 feet wide and 80 feet long. It is dark down there, but with her dark vision she does not see any creatures. The room looks like it is used for storage. There is shelving along the walls and broken and unbroken barrels and sacks of grain strewn about the place. On the shelving looks like your typical house wares such as cups, plates and things like that. No doors are visible, but then again the shelving covers up most of the walls from a direct view. Her yelling does not produce the desired effect.

With a whirl of his longsword, Wynn lashes out and strikes the three skeletons attacking him. He is able to damage all of them (damage 2, 3 & 5 after DR).

Ashlan, seeing the wolves attacking Wynn, rushes to his side. He stabs at W3 with his longsword (hit AC 21; damage 11 after DR). The wolf skeleton W3 falls to the ground in a pile of bones. The girl moves closer to the building, but does come inside. OOC - does anyone want to play Ashlan for this battle as Justin has left the Shields?

Start CR #19:

The remaining two wolves attack Wynn.

Hit AC's 6 & 18; Damage 0.

As the Shields eyes are able to penetrate the shadows of the Vampire's lair, things start to become apparent. Directly in front of them is a strange creature with a strange, snaky beard. The first thing you notice is its massive saw-toothed Glaive as it strikes out at Lang and Famina. You also notice that is has pointed ears and moist scaly skin - the mark of an outsider.

Hit Lang AC 28; damage 9; Infernal wound lose 2 points a round until special cure.
Hit Famina AC 22; damage 14; Infernal wound lose 2 points a round until special cure.

Also visible in the room, near the door are some human zombies. They do not attack. In the back of the room, chained to a throne-like structure are three human girls. They appear to be in there early teens and are sitting on the floor. In the back of the room, but not chained is a human male. He is standing next to the throne. No where to be seen are the two tattooed Vampire Spawn.

Seated on the throne-like structure is the Vampire. She is smiling.

OOC -- Please post HP's and AC's. Do not forget that in the Darkness spell there is a 1-20% miss chance. Spell users please make SR checks when casting spells at any of the enemy.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Skeletons also have DR 5/bludgeoning.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23.
Bearded Devil has DR 5/silver or good and SR 17.

Vampire (AC 28 sitting or 31 standing; TAC 15; HP's ?/?)
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 18/20)
Wolf Skeleton #2 (AC 17; TAC 15; HP's 17/20)
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 23/23)
Human Zombie #2 (AC 16; TAC 11; HP's 23/23)
Human Zombie #3 (AC 16; TAC 11; HP's 23/23)
Bearded Devil (AC 21; TAC 14; HP's 45/45) (19/22 rounds)

Al/Xenia - OoC 
Thursday April 6th, 2006 11:24:46 PM

I'll play Ashlan. Please send me his CS.

Al/Xenia Map Posting 
Thursday April 6th, 2006 11:38:02 PM

Plantation Battle Map CR 19

Belkior - AC 22 (AC 24 vs. Evil); HP 34/48  d20+4=12 d20+7=24 d20+8=28 d100=66 d8+2=10
Friday April 7th, 2006 8:15:19 AM

The halfling cleric mutters to himself when he sees the tactical situation that the party is in.
Knowledge Planes = 12, not enough to recognize devil and know about it's weapon

Belkior thinks, "I should be in front, not stuck behind an exhausted barbarian and an enlarged bugbear. If I'd been in front, that summoned thing would simply be an obstacle, not something that might kill Lang and Famina.

"And I would have had a better shot at the vampire, maybe even taking her out of the combat right at the start."

Instead, Belkior re-directs his Spiritual Warhammer at the vampire. The spell is able to affect the undead, probably enough to prevent any spellcasting.
Spell Resistance = 24, Attack = AC 28, Miss chance = 66% (not certain this is needed for a spell), 10 damage

Then he pushes forward as far as he can down the corridor, hoping to get all of his companions inside the protective radius of his spell. Then he will be able to either take down the bloodsucker or heal his companions.

Position
Square ? (as far as he can get towards vampire)

Actions
Move Equivalent - redirect Spiritual Weapon, spell damage above
Move - as far forward as possible, towards vampire

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 52 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 783 rounds
Spiritual Weapon - 6 rounds

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 6 charges
Potion of Lesser Restoration
1 Potion of Cure Moderate Wounds (near as I can tell, Famina didn't take the potion last round)

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon*(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Lang 64/80 & Sunshine  d20+16=33 d20+10=30 d20+7=17 d100=94 d100=71
Friday April 7th, 2006 9:53:09 AM

ooc: Not sure why there is an arrow next to Lang on the map?

DM - He takes up more room being enlarged.

----------------------------------------------

Lang knows he has to get in the room and will force his way past Famina. "Follow me." Lang says to the barbarian as he attempts to bull his way past the outsider.

Bull rush with weapons out:

AC 33 (added +4 for large size) 94% for miss chance.

The oversized Lang pushes back the outsider with the nasty glaive back using his shortswords and meaty armored shoulder as much as possible.

Lang call out to his furry friend. "Sunshine attack!" Animal handle 30 (nat. 20). Sunshine sences that his master is in trouble and comes in barking and snarling to help.

AC 17, miss, but is sure making alot of noise. 71% for miss chance.

Lang bellows to the Shields "The vampires have the girls chained!"

Spell effects

Enfeeblement -5 str
Enlarge 6/10 +2 str
Death Ward


Ashlan (AC19, HP ??/63) Sub/Al  d20+10=13 d20+10=28 d20+5=15 d4+8=12
Friday April 7th, 2006 12:52:40 PM

"Go, Bard," Ashlan growls. "You're friends need you. Leave these to me."

Snick, snick, snack. His blades turn and the keen edge of the kukri parts the bones of the nearest skeletal wolf.

"STAY OUT!" he shouts at the girl just outside the door.

Rolls and Actions
Hit W2 Longsword AC13
Hit W2 Longsword AC15
Hit W2 Kukri AC28, (Damage 12, 8hp after DR)

Position and Movement
O17

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)

Xenia (AC20, 21 vs Vampire, HP 35/42)  d20+15=16 d20+18=28 d20+13=18
Friday April 7th, 2006 1:09:11 PM


Fram. Nothing.

Still, Xenia eyes the basement with suspicious eyes. The coffins gotta be around here somewhere. Bet the coffins are down here somewhere. But ... is there time to look for them? And does that matter if they're gonna burn the place down anyway?

The rogue turns and heads back up the stairs.

Wonder how the guys are doing? Don't hear no 'Splosions.

The rogue stops at the first door to the south. Opening it with a loud click, she holds the mirror out for a peek inside.

Rolls and Actions
Move Silently 16 (Nat 1)
Spot 28
Listen 18

Position and Movement
Move up the stairs and to T18 on the Ground Floor.
Use Standard Action to open the door and look in.

Active Effects
Magic Weapon on Silver Sling Bullets (Duration 1/10 rounds from Wednesday March 22nd, 2006 9:48:07 PM)
Invisibility (Duration 63/70 rounds from Sunday March 26th, 2006 3:36:19 PM)

Angus Hp 25/28 AC 18  d20+8=20
Friday April 7th, 2006 3:16:25 PM

Angus smiles a troubled smile and comments "Contact is made, lets get in there Belkior." Angus starts moving forward and makes sure the cleric of Alemi comes with him.

Angus looks ahead and says "Lets go help the big boys. We have a date with a vampire."

Angus attempt to discern what the outsider is. Acrane Knowledge 20

Spell Slots used:

0 level 2/6
1 level 3/8
2 level 5/7
3 level 4/5

Mage Armor 5 hours left
Read Magic 282/700 rounds
Shield 58/70 rounds
Invisibility on Ashlan 59/70 rounds DM - Ashlan visible now.
Invisibility on Syr 60/70 rounds
Invisibility on Xenia 62/70 rounds
Enlarge on Lang 6/10 rounds


Famina (AC 19, hp 69/92, fatigued)  d20+11=16 d8=6
Friday April 7th, 2006 7:32:32 PM

Well, here we are... Shouldn't we be exitting now, and throwing fireballs at them? Famina really doesn't know anymore. Xenia said something about that. But then she ran off, and now she's somewhere invisible, shouting off in the distance. Belkior said something about leading the way, but how could the little Alemite defeat a demon, two zombies, and a room of vampires by himself? Maybe one at a time, but as he did the poor halfling would be torn apart, without the tougher guys to stand between him and the monsters.
And if she were to shout an order to the group now, to do something unified, what would she say? Retreat? How many people would listen to her, a new recruit? If she were to do what the plan logically called for, and retreat, would they say she was running away? If there's one thing the proud woman would vehemently deny, it's being a coward.
So, with Lang leading the way with a courageous bullrush into the room, Famina follows her fuzzy companion's courageous push. She steps forward, provoking attacks readily from the zombies as she moves through their squares, to the side and into the corner (Trying to work my way to E20). Now, more people should be able to move up, and at the same time, more fighters should be able to easily push up, and everyone can get into the action.
(Btw, I should get +4 AC vs any provoked attacks of opportunity as I try to do this)
And, as she moves her way through the room, she makes sure to take a slash at the zombie. (Aka, either moving then attacking, or using Spring Attack to try to attack the zombie 2 as I move past him.)
(I hit AC 16 against the zombie. I did 11 damage to him.)

Syr (AC 21/20 hp54/62 dex -1) bless, prayer, circle, invisibility 
Friday April 7th, 2006 10:37:22 PM

The elf sticks his head out into the hallway well aware that the others can't see him. Looking down the hallway, he tries to gauge how much space is left to squeeze past the others without any contact. If he can make it into the room without giving his invisibility away then he will move quickly to anywhere on column D. Otherwise, he will stay in the library as the others try to force their way into the room.

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless  d20+11=28 d20+11=20 d20+11=24 d8+4=9 d8+4=10 d8+4=8
Saturday April 8th, 2006 8:05:08 AM

"No place to go" Wynn rasps after sparing a quick glance down the corridor. With the same spinning move as before he strikes out at all three of the skeletal wolves [Hit AC=28, 20, 24 for 9,10,8 HP respectively; Whirlwind Attack]

DM Matt C.  d100=51 d20+3=14 d20+3=14 d20+3=17 d20+3=6 d20+9=17 d20+9=10 d20+14=28 d20+13=19
Sunday April 9th, 2006 10:39:12 PM


End CR #19:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

Ashlan, attacks the wolf W2 (damage 7 after DR).

Wynn whirlwind attacks the 2 skeletons attacking him (damage 4 & 5 after DR).

Xenia moves back upstairs and opens the door to a room. It does not have any creatures in it and has minimal amount of furniture.

Belkior redirects his Spiritual Weapon and attacks the Vampire for 10 points of damage. He presses forward if possible. (OOC - yes please roll a 1-20% miss chance for each successful hit.).

Lang Bull Rushes the Glaive wielding outsider. His bull rush attack of 20 (base roll +17; str +3; size +4 & non-prof. -4) beats the bearded devil's 12. He is successful in pushing the creature back 10 feet until the creature is standing over one of the chained girls. She moves back as close to the throne-like structure as possible to avoid any contact with the devil. He commands Sunshine to attack but the trusty dog cannot get past him or Famina. Lang sees a third human zombie in the room.

Famina moves forward but is not able to squeeze by Lang and the Zombies (OOC - you may make an overrun, bull rush or tumble check to get by them). She does, however, get in range with her weapon and slashes Z2 pretty good for 11 damage (OOC - do not forget to roll 1-20% miss chance) .

Angus moves closer to Belkior.

Syr remains in the library waiting for an opening to dart into the Vampire's lair.

Start CR #20:

The remaining two wolves attack Wynn & Ashlan.

Hit AC's 14 & 14; Damage 0.

Zombie 1 attacks Lang and Zombie 2 attacks Famina.

Z1 hits AC 17; damage 0.
Z2 hits AC 6; damage 0.

The bearded devil drops his Glaive and attacks Lang with his claws.

Hit Lang AC's 17 & 10; damage 0.

The smiling Vampire casts her own spell (concentration check 28). A Flail appears next to Belkior and swings at him.

Vampire hit AC 19; damage 0. Her smile dips slightly as she misses the diminutive cleric. The Vampire stands up and grabs a flail that was leaning against her seat. She has a chain shirt and large steel shield as her armor.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Lang & Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons also have DR 5/bludgeoning.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23.
Bearded Devil has DR 5/silver or good and SR 17.

Vampire (AC 28 sitting or 31 standing; TAC 15; HP's ?/?)
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 14/20)
Wolf Skeleton #2 (AC 17; TAC 15; HP's 5/20)
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 23/23)
Human Zombie #2 (AC 16; TAC 11; HP's 12/23)
Human Zombie #3 (AC 16; TAC 11; HP's 23/23)
Bearded Devil (AC 21; TAC 14; HP's 45/45) (18/22 rounds)

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless  d20+11=31 d20+11=18 d8+4=11 d8+4=11
Sunday April 9th, 2006 11:47:48 PM

Wynn continues to focus his energies on the remaining two wolves [Hit AC=31 and 18 for 11 and 11 HP respectively; Whirlwind attack].

"Back to where you came from saurea" he hisses in elvish as his blade chips yet more bone from the wolf's skull.

Lang 64/80 & Sunshine  d20+13=20 d20+13=20 d20+7=27 d20+7=18 d20+7=15 d100=13 d20+10=20 d20+8=15
Monday April 10th, 2006 3:11:19 AM

Lang knows he is in trouble and needs to move to get his friends in the room. lang moves to the right so that he is no longer blocking the doorway, but keeps contact with the outsider and strikes at him with his short swords.

AC 20, miss as the outsiders armor turns his blade.
AC 20, miss as the armor again turns lang's blade.
AC 27, critical threat-miss and 13%, miss as lang is fooled by the shadows of the room.
AC 15, miss

Lang sees that there are plenty of bad guys in the room and direct Sunshine to attack a soft target, the zombie that tried to draw his blood. Animal Handle 20 "Sunshine attack" Lang barks.

AC 15, Sunshine just misses as he is all bark and no bite.

DM - Do not forget to take an additional 2 points of infernal wound damage each round until special cure.

Angus HP 25/28 AC 18  d20+7=22 d20+7=12 d20+7=18 d20+7=24 d20+7=13 d20+7=15 d20+7=21
Monday April 10th, 2006 3:19:31 AM

Angus is concerned, thing are moving too slowly and the undead are not falling. Time to change tactics. Angus rushes forward, but makes sure that Famina and the invisible Syr have room to enter the room, but stays at the threshold of the room.

Angus spots the Vampire and directs his last dispel magic at the Vampire (targeted dispel)

Dispel Rolls 22, 12, 18, 24, 13, 15
SR 21

Spell Slots used:

0 level 2/6
1 level 3/8
2 level 5/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 281/700 rounds
Shield 57/70 rounds
Invisibility on Syr 59/70 rounds
Invisibility on Xenia 61/70 rounds
Enlarge on Lang 5/10 rounds


Al/Xenia Map Posting 
Monday April 10th, 2006 8:00:39 AM

Plantation Battle Map CR 20

Belkior - AC 22 (AC 24 vs. Evil); HP 44/48  d20+8=23 d8+2=6 2d8(5+2)+3=10 d20+4=9
Monday April 10th, 2006 9:48:18 AM

The halfling cleric manages to evade the summoned weapon when it appears. But Belkior knows that this might be the spell that puts him down. In turn, his spiritual warhammer misses the vampire.
Attack misses AC 23, unless the Dispel Magic stripped some protective magic so I rolled 6 damage

Belkior heals himself with his Wand of Cure Moderate Wounds, expecting the summoned flail to hit him sooner or later.
Cure Moderate Wounds = 10 hps

Belkior still hasn't identified the summoned creature that they are fighting or anything about its abilities.
Knowledge Planes = 9

Looking at the tangle of legs between him and the vampire, Belkior realizes that he has little chance of moving forward until Famina and Lang move again. Perhaps Syr can get through, but a heavily armored halfling has no chance of tumbling or pushing his way past. Still, if Famina can manage to move ahead he will advance towards their principal opponent.

Position
Square ? (as far as he can get towards vampire)

Actions
Standard - use Wand on self, 10 hps
Move - as far as he can

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 51 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 782 rounds
Spiritual Weapon - 5 rounds

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 7 charges
Potion of Lesser Restoration
1 Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon*(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Ashlan (AC19, HP ??/63) Sub/Al  d20+10=17 d20+10=16 d20+5=11 d8+8=13
Monday April 10th, 2006 10:20:17 AM


"Good enough. Then lets end this." Ashlan steps over the pile of bones as the bard drops one of the skeletal wolves. His blades strike again, taking the last wolf out of the picture.

Rolls and Actions
Hit W1 Longsword AC17, (Damage 13, 8hp after DR)
Hit W1 Longsword AC13
Hit W1 Kukri AC13

Position and Movement
5-Foot step to N16

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)

Xenia (AC20, 21 vs Vampire, HP 35/42)  d20+15=30 d20+18=20 d20+13=16
Monday April 10th, 2006 10:42:21 AM


Nothing here either. Sounds like a lot of fighting down the hall, though. Maybe better see how things are going.

Xenia creeps, quiet as a mouse, down through the hall and up behind Angus.

"Nothing downstairs, Angus," she reports. It's kinda hard to see through all the folks jammed in the hall. "What's the sitch? We have hostages inside? Have you seen their coffins?"

Rolls and Actions
Move Silently 30
Spot 20
Listen 16

Position and Movement
Double Move to J18

Active Effects
Invisibility (Duration 61/70 rounds from Sunday March 26th, 2006 3:36:19 PM)

Question
Can we move past the other members of the group as long as we don't end up in an occupied square? Even if someone is a Large size, that should be possible.

Moving through a Square
Friend

You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.


DM - My only concern is that the character may not be able to tell if there is an open space on the other side. How do I/we role play that?

They don't really. It's a leap into the dark. You just don't know if there will be a place to land on the other side. But that's what heroes do. They take risks because others are in danger. If you're looking for a roleplaying rational, I don't think there's any better than that.

From a gaming perspective, though, we all know that there's going to be space, otherwise the move would be disallowed. But, to an extent, I'm not sure there's any getting around the metagaming aspect of things.

If someone did, however, try to move into a space that was already occupied, I would move them back to their original position. Metagaming, I would tell them that that they could not wind up in an unoccupied space. At the same time I would roleplay that they could not break through the crush. -- Al


Famina (AC 19, bless, out of rage hp correction 53/78, -2/round)  d20+11=25 d20+6=16 d8=7 d8=2
Monday April 10th, 2006 4:38:37 PM

It seems that Lang's trying to move out of the way, but he still might not be able to, he's so big! In any case, Famina focuses on the zombie that she hit last turn, hoping to dispatch it then move into its square. She leans forward and slashes at its thigh, nearly severing a leg, then brings the sword up and across, forming a satisfying V across most of its body. The zombie falls (did 17 hp damage to it), and Famina jumps forward, kneeing it out of the way and forcing herself into its spot. She grins confidently, displaying a mouth astonishingly lacking in as many teeth as you'd expect.

DM - please roll two 1-20% miss chances for concealment. If you do not roll before I post I will roll for you (around 10).

DM - Do not forget to take an additional 2 points of infernal wound damage each round until special cure.

DM Matt C.  d100=15 d100=88 d20+7=27 d20+3=10 d20+3=6 d20+9=21 d20+9=12 d100=35 d6+3=9 d20+13=28 d20+8=26 d100=43 d100=79 d8+3=7 d8+3=4 d20=8 d20+5=17 d6+2=4
Monday April 10th, 2006 10:55:43 PM


End CR #20:

OOC - Ashlan's last posted HP's were 39/62.

OOC - Remember 1-20% miss chance in the darkness spell (yellow area).

Wynn continues his attacks on the 2 skeletons (damage 6 & 6 after DR). W2 falls to the ground.

Ashlan, attacks the wolf W1 (damage 8 after DR). It also falls to the ground.

Xenia moves down the hallway to Angus and reports in.

Lang shifts around to allow more Shields to enter the room. The movement and the shadows causes him to miss though. Sunshine moves into the open space and attacks Z1, but misses.

Angus casts dispel magic on the Vampire. She had 6 spells cast upon her (roll #6 - 27; natural 20).

OOC - would Angus know if there was any success?

Belkior attacks with his Spiritual Weapon and misses this time. He moves forward 5'.

Famina attacks Zombie Z2 pretty good for 11 damage (OOC - do not forget to roll 1-20% miss chance) .

Syr ??.

Start CR #21:

OOC - Lang is flanked.

Zombie 1 attacks Lang and Zombie 2 attacks Famina.
Z1 hits AC 12; damage 0.
Z2 hits AC 6; damage 0.

The bearded devil attacks Lang with his claws.
Hit Lang AC's 23 & 14; damage 9.

The Vampire attacks Belkior with her SW Flail.
Vampire hit AC's 28 & 26; damage 7 & 4.

Wynn and Ashlan hear the girl start screaming (will save 8). It is cut short rather abruptly. Wynn feels something hit him in the back.

Ray of Enfeeblement hit TAC 17; lose 4 points of strength for 4 minutes.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Lang & Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons also have DR 5/bludgeoning.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***
Bearded Devil has DR 5/silver or good and SR 17.

Vampire (AC 28 sitting or 31 standing; TAC 15; HP's -5
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 23/23)
Human Zombie #2 (AC 16; TAC 11; HP's 1/23)
Human Zombie #3 (AC 16; TAC 11; HP's 23/23)
Bearded Devil (AC 21; TAC 14; HP's 45/45) (17/22 rounds)

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless, -4 Strength  d20+6=22 d20+2=22
Monday April 10th, 2006 11:50:20 PM

Wynn feels something hit him in the back. The bard's sword feels heavy and his movements leaden. Wynn spins as he steps behind Ashlan, so that they are back to back. He peers down the hall to where he left the girl, outside, in the sunshine. (Spot=22, Listen=22, nat 20)

Al/Xenia Map Posting 
Tuesday April 11th, 2006 12:05:54 AM

Plantation Battle Map CR 21

Lang 51/80 & Sunshine  d20+13=32 d20+13=19 d100=95 d20+13=18 d20+7=23 d100=37 d20+7=24 d100=67 d8+4=7 d8+4=8 d8+4=6 d20+7=19 d6+3=9 d100=43 d20+7=25
Tuesday April 11th, 2006 2:41:58 AM

Lang Knows he is totally committed and in big trouble, and he not even hit the outsider! Lang attempts to take out the frustration of his situation on the outsider.

AC 32, critical threat miss. A satisfing stab. damage 2 after DR
AC 18, miss as Lang's blade is turned by the outsiders tough armor.
AC 23, hit as Lang's blade bites again. damage 3 after DR
AC 24, hit for an additional 1 after DR

Total damage 6

Lang feels the glaive wound continue to bleed and knows that something is not right with it, but there is nothing the ranger can do for it right now.

Lang thinks to himself that it will take too long at this rate to kill the outsider. Lang backs up 5 feet to attempt to gain reach advantage on the outsider and make more room for the Shields.

Sunshine sences his masters plight and reboubles his attack on the dead flesh in front of him (Z1).

AC 19, damage for 9 damage.

Sunshine latches on to the dead flesh with a crunch. The dog grabs hold of the leg and attempts to pull the zombie to the ground.

Trip attempt 25 and Sunshine drags the pile of dead flesh to the ground. Sunshine jumps forward to take a better bite next round.

ooc: Sunshine is also getting out of the doorway by moving forward.

Angus Hp 25/28 AC 18  d20+8=12 d100=41 d20+7=25 4d4(3+1+3+4)+4=15
Tuesday April 11th, 2006 2:56:00 AM

ooc: Does Angus know what spells he knocked off? Thanks for the 20 roll Matt. I did not think the beasty had 6 spells on, very nasty.....

---------------------------------------------

Angus give a little jump and the invisible Xenia sneaks up behind him. Very quietly Angus responds "We could be doing better? Can you get in and help?"

Angus peers into the darkness, wondering what spells if any he knocked of the master vampire, but more concerned for the seeming lack of damage Lang is doing and the amount he is taking.

Angus fires a magic missile spell at the outsider. Arcane knowledge roll to identify outsider 12.

SR 25

Four magic missiles slam into the strange outsider for 15 damage.

Angus moves up behind Belkior and whispers to Famina and Belkior "Lets push into the left side of the room."

Angus is real concerned as Syr has not joined the combat.

Spell Slots used:

0 level 2/6
1 level 4/8
2 level 5/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 280/700 rounds
Shield 56/70 rounds
Invisibility on Syr 58/70 rounds
Invisibility on Xenia 60/70 rounds
Enlarge on Lang 4/10 rounds



Belkior - AC 22 (AC 24 vs. Evil); HP 33/48 - Bless, Magic Circle Against Evil, Spiritual Weapon  d20+8=21 d20+8=26 d100=60 d20+13=25 d20+8=24 d20+13=30 d20+7=26 7d8(3+8+5+4+1+8+7)=36 d20+4=24
Tuesday April 11th, 2006 8:51:03 AM

The halfling cleric allows his spiritual warhammer to swing once more at the vampire, again missing.
Attack misses AC 21

Muttering to himself about the need to press forward and deal with the boss vampire, Belkior slips by Famina and into the room with the vampire.
Without knowing where Lang intended to move to, and where Sunshine went to, and the cost for moving through friend occupied squares, here's the possible locations for Belkior:
Preferred = D16
2nd preference = D19
3rd preference = E17
4th preference = E18

If he moves past the zombie, he will accept the possibility of an AoO.


Belkior then calls forth the pure, cauterizing light from Alemi. The ray of light hits the vampire squarely, burning a hole into her undead flesh.
Ranged Touch Attack = AC 26 (vs. AC 15+8)
Miss Chance = 60%
Concentration Check (to cast after taking damage) = 25 vs. DC 21
Spell Resistance vs. Devil = 24, devil cannot attack Belkior
Concentration Check (to cast defensively and avoid AoO) = 30 vs. DC 18
Spell Resistance Check = 27
Damage = 36 (no save possible)


"Like that, you bloodsucker? We're going to drag your corpse into the sun and watch it burn!"

Now that he's close to the summoned creature, Belkior realizes what it is. Uh-oh, gonna have to heal Lang and Famina, Belkior thinks. But first we have kill this thing.
Knowledge Planes = 24, natural 20

Position
Square ? (see above)

Actions
Move - as far as he can
Standard - cast Searing Light, details above

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 50 rounds
Magic Circle Against Evil - 10' radius; +2 deflection bonus to AC, +2 resistance bonus to saves, blocks attempts at mental control, protects against evil summoned creatures; 781 rounds
Spiritual Weapon - 4 rounds

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 7 charges
Potion of Lesser Restoration
1 Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon*(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light*(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

DM - Please re-roll damage as it is 7d6 not 7d8.

JohnP - It's 7d8 for undead vulnerable to bright light

DM - Thanks, will adjust.

Ashlan (AC19, HP 39/63) Sub/Al  d20+11=31 d8+8=14
Tuesday April 11th, 2006 10:35:14 AM


The girl. He left the girl.

The bard acts first, stepping back to back with him. As Ashlan turns to the sound, it's the perfect opportunity. But he's still shaky on his feet.

"We found the other two!" Ashlan shouts. "Two vampires in the main hall."

As the bard swings around him, Ashlan charges the vampire in the hall. Longsword, meet Vampire. Vampire, meet longsword.

"You coming, Bard?" Ashlan tosses the quip over his shoulder as he sneers at the vampire before him.

"Girl, you stay out! Go out into the sunlight!" Teats of Jancassius, let her not be dominated as he had been before.

Rolls and Actions
Attack/Charge AC17 now.
Hit V1 AC31 (Crit, but so what ... )
Damage 14hp

Position and Movement
Charge to N20

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, 21 vs V2, HP 35/42)  d20+15=23 d20+16=29
Tuesday April 11th, 2006 10:57:46 AM

"Angus, action out in the main hall. It's too crowded in here, I'm going to see if they need anything out there."

Xenia backtracks.

Uh-oh ... looks crapped. Might help to get into the thick of things, though.

"Wynn, it's me," says the invisible girl. "I'm gonna get up and in the middle of those two vampies. Maybe I can lend a hand."

Quiet and invisible, Xenia stalks into action. She slides past Scorpion Boy and then dives easily past the vampy's feet. Fetching up in the middle of all of that, she's thinking ... Alright. Now what?

Rolls and Actions
Move Silently 23
Tumble 29 to tumble through V1's space.

Position and Movement
Double Move to N22

Active Effects
Invisibility (Duration 60/70 rounds from Sunday March 26th, 2006 3:36:19 PM)

Question
Is the whole area at MNO/22 a doorway? If not, where is the doorway, and how big is it?

Famina  d20+10=21 d20+5=22 d100=31 d100=99 d8=1 d8=7
Tuesday April 11th, 2006 2:35:01 PM

(Sorry about the darkness, I keep on remembering it then posting before I applied it!)
Famina growls at the zombie, and pushes forward, slashing at it and decapitating it cleanly. She steps into the space it occupied and goes into a guard position, facing the next zombies. Belkior then moves up and takes a shot at the vampire, so everything works out. We're getting in, she thinks to herself...

Syr (AC 21/20 hp54/62 dex -1) bless, prayer, circle, invisibility  d20+12=19
Tuesday April 11th, 2006 9:30:09 PM

Not wishing to give away his invisibility just quite yet, the elf snakes between all of the combatants and tries to position himself adjacent to the vampire. If this is not possible, then he enters the room and moves to d19. (move silently 19).

DM - Matt C.  d20+3=10 d20+3=23 d20+3=5 d20+3=18 d100=24 d6+2=8 d20+9=20 d20+9=21 d20+13=14 7d6(2+3+3+6+1+5+4)=24 2d8(2+2)+10=14 d20+11=24 d20+11=18 d20+11=31 d20+11=19 d20+6=23 d100=13 d20+6=15
Tuesday April 11th, 2006 10:44:24 PM


End CR #21:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

Wynn and Ashlan turn around at the sound of the girl's cutoff scream. Weakness comes upon Wynn as the Spawn hit him with some magic. They see the two tattooed Vampire Spawn at the end of the hallway near the entranceway. One is facing them and the other is facing the girl and appears to be talking to her. After the hysterics she did went Wynn got near her it is obvious that she is under the control of the Vampire Spawn. Ashlan moves forward and lays a vicious slice into VS1 (damage 9 after DR).

OOC - the front door was a double door about 10' wide. Each door covers half the center square (N22) and half of the square on either side. The remaining 2 ½ feet on squares M22 & O22 are wall. Only one of the doors was somewhat broken when they entered the home, so there is some, but not a lot of sunshine coming through the doorway.

Lang attacks the Bearded Devil, landing 3 out of 4 swings. A combination of damage reduction and strength reduction may make this a long fight for the big Ranger (total damage 6). Sunshine moves into the open space and attacks Z1 with a nice bite, (damage 4 after DR) and following it up with a trip, knocking the Zombie to the ground.

Angus tries to figure out what the outsider is but is unsuccessful. He casts magic missile at the foul creature and sees his 4 missiles slam into the beast. He then moves closer.

Belkior uses his small size to slip by Famina, through the spot recently vacated by Sunshine and into slot D19 (AoO from Z2 hit AC 10; 0 damage). He casts his spell at the Vampire, making sure that none of the creatures around him disrupt his concentration. The spell hits the Vampire square in the chest (damage 36). The smile leaves her face. Now that Belkior is real close to the devil he can tell that it is a Bearded Devil (OOC - from your roll you will know all there is to know about them).

OOC - I do not think you can force your magic circle upon a creature so I think the Devil can attack you if it wants to.

Xenia moves towards the battle in the front entranceway. She ends up on top of the dead Ogre Zombie, directly in the swath of sunshine that is coming through the front doors. She sees both Vampire Spawn look her direction.

Famina lays into Zombie Z2 ending its pathetic un-life. She then stands over the dead creature.

Syr moves out of the library and into the room. He sees Belkior move onto the position he wanted to. He ends his movement in E18.

Start CR #22:

OOC - Lang is not flanked as Z1 is prone.

Zombie 1 attacks Lang from the ground at --4. It then rises drawing AoO's from Lang, Sunshine & Syr. Zombie 3 attacks Belkior.

Z1 hits AC 19 (1); 8 damage (natural 20).
Z3 hits AC 18; 0 damage .

The bearded devil attacks Lang with his claws. Lang not having to worry about Z1 keeps him from getting hit this round.
Hit Lang AC's 20 & 21; damage 0.

The Vampire attacks Belkior with her SW Flail, after moving it to him. She then speaks something softly to the man standing next to her. He lifts one of his arms and a lightning bolt streaks out, hitting Belkior (listen DC 15 to hear her say "That little halfling is trying to kill your daughter. You should lightning bolt him"). With her Shield arm she reaches into a pouchbelt and withdraws a wand. She then taps herself with it (cure for 14).

Vampire hit AC's 14 (natural 1); damage 0.
Lightning Bolt Reflex DC 17; damage 24/12.

Both the Vampire Spawn sense something as Xenia moves into the area (spot 24 & 31 (natural 20); listen 18 & 19). VS2 takes a swipe through the area where Xenia is standing. The creature does not damage Xenia, but may have made contact with her (OOC - enough to hit her but could not get through invisibility concealment. Would he have made contact?). VS1 swings at Ashlan. The girl ignores everyone and moves up the stairs.

VS2 hit AC 23; 0 damage; miss chance 13.
VS1 hit AC 15; 0 damage.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Lang & Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***
Bearded Devil has DR 5/silver or good and SR 17.

Vampire (AC 31 standing; TAC 15; HP's -5, -36 & +5
Vampire Spawn #1 (AC 21; TAC 14; HP's 31/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 19/23)
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 23/23)
Bearded Devil (AC 21; TAC 14; HP's 24/45) (16/22 rounds)

Al/Xenia Map Posting 
Tuesday April 11th, 2006 10:55:01 PM

Plantation Battle Map CR 22

Angus Hp 25/28 AC 18  d20+8=23 d20+3=17 4d4(2+4+3+2)+4=15
Wednesday April 12th, 2006 1:29:06 AM

Angus sees the battle in the balance and the master vampire as the key. "Pour it on Shields! Kill the Vampire!"

Taking his own advice Angus looks for a gap in Lang's battle with the outsider(Arcane Knowledge 23) and spots the vampire. Angus unleashes four balls of force that slam into the vampire.

Magic missile damage 15

Angus can't take the suspense of when Syr will attack the vampire, but keeps quite, not wanting to reveal the monks presense. The melee should not bother the monk as he tumbles so well, Angus thinks to himself.

Spell Slots used:

0 level 2/6
1 level 5/8
2 level 5/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 279/700 rounds
Shield 55/70 rounds
Invisibility on Syr 57/70 rounds
Invisibility on Xenia 59/70 rounds
Enlarge on Lang 3/10 rounds


Lang Hp 41/80 & Sunshine  d20+13=31 d100=30 d8+4=5 d20+7=11 d20+13=31 d20+13=22 d20+7=12 d20+7=27 d100=49 d100=87 d100=37 d8+4=8 d8+4=9 d8+4=9 d20+7=14 d20+7=23 d6+3=4 d20+7=23
Wednesday April 12th, 2006 1:42:56 AM

Lang smiles at Sunshine actions, all those long hours of training pay off. Then the undead thing stands and smacks him again.

Lang hears Angus's call to action, but he has pressing business first.

AoO for Lang

AC 31 for 5 damage - Lang swings at the undead thing as it stands landing a light blow (0 dam after DR).

AoO for Sunshine

Ac 11, miss as Sunshine mostly barks and spits out putrid flesh.

Lang Attack on the outsider

Ac 31, hit for 8 - 5 for 3 damage
Ac 22, hit for 9 - 5 for 4 damage
Ac 12 miss
Ac 27, critical ? (missed critical Ac 14 if it mattered) for 9 - 5 for 4 damage

Total damage 11

Lang thinks he is getting the upper hand on the foul beast and one step closer to the vampire.

Sunshine attack

Ac 23, bite the same purtid leg again for 4 damage, 0 after DR.

Sunshine has hold of the zombies leg, but is not damaging it, but he still tries to drag the foul tasting beast to the ground again (trip 23) and it again falls.

Xenia (AC20, 21 vs V2, HP 35/42)  d20+12=27 d20+8=22 d6=4
Wednesday April 12th, 2006 9:38:03 AM


Huh? Where's that girl going? Xenia watches in confusion as the girl just walks in the door, right by her and up the stairs. It's not until she turns left at the top that a nasty idea begins to tickle part of her brain.

The door to the balcony! And it's trapped!

*Yipe!*

Next thing she knows she's got vampies swatting in her airspace. They know she's here!!!

"Hey, Ash! It's Xenia. We gotta finish this quick. You keep saying you're a good guy, well here's your chance to prove it. I'm gonna distract this one vampie in front of you. Maybe it'll do nothing. But maybe it'll give you just the edge you need to push this guy out into the sunlight."

"Got it?"

"Wynn, you hear that? Can you give a push too?"

Then she watches her arm become visible as she attacks the vampire with her light mace. Just enough to draw his attention and then sprint up the stairs.

"Girlie, where do you think you're going? You don't wanna go that way. They want you to blow yourself up. Don't go, I'm warning you. You take another step, I'm gonna have to hit you."

And Xenia keeps her mace ready in case the girl feels compelled to walk to her doom.

Rolls and Actions
Aid Another by Attacking V1 AC27 (+2 to Attack to Ashlan)
Potential AoO against Girl AC22 (-4 for Non-Lethal Damage)
Damage vs Girl if AoO 4hp
(Probably no AoO if she does a Double Move, though.)

Position and Movement
Move to O5 on the Upstairs Map
Take the AoO from both Vampire Spawn, but AC goes up +4 due to Mobility to 24 and 25 vs V2 respectively.

Active Effects
Bless

Ashlan (AC19, HP 39/63) Sub/Al  d20+2=5 d20+2=21
Wednesday April 12th, 2006 10:12:14 AM

"I don't have to prove anything to you ... drow," Ashlan snarls in reply. But the opportunity is too tempting. Even in his shaken state, it's just too tempting.

"But, you're going down," once again he sneers at the vampire spawn. He pulls all his strength together and slams into the spawn.

Ashlan feels the move go all wrong. He feels himself falling back.

Jancassius, give me the power. Give me some of that burn and hate. You're going down! You're going outside! You're going doooww ... " ... aaaAAAHHH"

With a heroic burst of strength Ashland shoves the vampire spawn into the cleansing light of day.

Rolls and Actions
Bull Rush V1 21!!! (STR +5, -4 Woldian Rule, -2 Shaken, +2 Aid Another, +1 Bless)
Blew a Hero Point to Reroll the 5

Position and Movement
Not sure how far Ashlan pushes the vampire spawn. But if possible push as far as N23 to block the door.
And, of course, he takes an AoO from V2.

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

DM Matt C. - Supplemental  d20+10=20 d20+10=24
Wednesday April 12th, 2006 12:48:19 PM

Supplemental - This is to revise some actions in the above post due to Belkior's Magic Circle against Evil, which encompasses the Man next to the Vampire.

The Vampire attacks Belkior with her SW Flail, after moving it to him. She then speaks something softly to the man standing next to her (listen DC 15 to hear her say "That little halfling is trying to kill your daughter. You should lightning bolt him"). The man listens to the Vampire speak, but does not immediately react. A pained expression comes to his face as some internal struggle goes on in his head. In the end he does nothing, but look at the girl in front of him.

The Vampire looks at the man in anger and then turns her attention to Belkior. She casts a spell at Belkior and he feels a wave of magic envelop him.

Vampire hit AC's 14 (natural 1); damage 0.
Target Dispel Magic:
Bless (20 vs 18) -- spell is dispelled
Magic Circle against Evil (24 vs 19) -- spell is dispelled

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless, -4 Strength  d20+9=26 d20+3=18
Wednesday April 12th, 2006 1:28:42 PM

Wynn watches Ashalan engage the vampire spawn and charges the pair just as Jancassis' servant begins to overpower the undead spawn.

Wynn strikes the two combatants in the hallway, wraps his arms around them, and pushes with all his might to force them out the door.

[Charge=26, Str=18 - Bullrush to push the vampire spawn and Ashalan out into the sunlight]

Belkior (AC 22; HP 33/48)  d20+8=18 d20+13=29 d20+7=25 d100=62 7d8(6+6+4+5+3+6+5)=35
Wednesday April 12th, 2006 2:18:53 PM

The halfling cleric hisses when the vampire dispells his protective magics.

His spiritual warhammer swings and misses the vampire once more. Time to burn down this bloodsucker, Belkior thinks as he begins to invoke a prayer to Alemi.
Spiritual Weapon misses AC 18

He concentrates again, blocking out the distractions of the surrounding combat. He successfully casts his spell and sees through the shadows to hit the vampire once more with a ray of pure, holy light.
Defensive Casting Concentration = 29 vs. DC 18
Ranged Touch Attack = AC 25, sufficient with negatives for melee and non-combatants
Miss Chance = 62%
Damage = 35, no save


"Wondering if you can get to your coffin, bloodsucker?", Belkior taunts the vampire.

Belkior grips the Wand of Cure Moderate Wounds tightly in his fist. It will soon be time to go toe-to-toe with the bloodsucker.

Position
Square D19

Actions
Standard - cast Searing Light, details above

Active Effects
Spiritual Weapon - 3 rounds

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 7 charges
Potion of Lesser Restoration
1 Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon*(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

Famina (AC 19, hp 51/78, 2/rd, fatige)  d20+10=29 d20+5=17 d20+9=11 d8=2 d8=7 d8=7
Wednesday April 12th, 2006 5:14:17 PM

If there's any possible way for her to squeeze next to belkior and take a swing, Famina does so. However, there's no way she can attack the main vampire. So, she focuses on that zombie on the side of the room, figuring to work around the periphery.
(I can't tell if the map indicates that the area around D20 exists or if it's dark or whatever. But if it does exist, Famina will take a 5' step into D20, and attack the zombie next to her there. She swings twice, hitting, and her shield roars and imsses by quite a bit. 5 damage and 10 damage to it.)

Syr (AC 21/20 hp54/62 dex -1) bless, prayer, circle, invisibility  d20+7=20 d20+11=26 d20+11=28 d20+6=10 d10+5=7 d10+5=7 d100=82 d100=3
Wednesday April 12th, 2006 10:39:19 PM

Hearing the Vampire's words, he realizes he needs to get back there to either subdue the mage or engage the vampire. Grinding his teeth, he examines his options.

Frustrated that he isn't able to get past Lang so that he can attack the vampire, he lashes out against the nearest Zombie (Z1, attack 26,28,10 damage 7,7, oops 1 hit missed in the darkness). "Clear a hole big guy!"

DM - Matt C. - They're escaping!!!  d20+6=12 d20+6=20 d20+3=12 d20+3=13 d20+3=6 d20+13=26 d20+8=18 d8+3=6 4d4(1+3+4+2)+4=14 d20+9=15 d20+9=26 d100=51 d6+3=6 d100=48 (miss chance SW)
Thursday April 13th, 2006 12:04:03 AM


End CR #22:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

AoO's by Lang & Sunshine on Z1deal no damage.

Angus casts a magic missile at the Vampire for 15 damage.

Lang attacks the Bearded Devil, once again landing 3 out of 4 swings. Sunshine attacks Z1 and is able to get a hold of it for no damage, but the bite does allow the dog to trip the Zombie to the ground.

Belkior casts another Searing Light spell at the Vampire for 35 damage. A frown appears on her face.

Famina is stuck behind her comrades and cannot attack .

Syr, in cell E18, becomes visible after striking Z1 for 2 damage after DR..

OOC - there appears to be two closets in the room. On in the top right corner and one in the bottom right corner.

Xenia distracts VS1 and moves up the stairs after the girl. She draws 2 AoO's as she becomes visible and leaves the area.

VS1 AoO hit AC 12; no damage.
VS2 AoO hit AC 20; no damage.

Ashlan lowers his shoulder and bull rushes VS1 (20 vs. 13; Bless has been dispelled). He is successful in moving the VS1 back into the square with the dead Ogre. The Vampire Spawn stumbles on the dead body and falls on top of it. (balance check 12).

Wynn charges down the hallway and bull rushes Ashlan and possibly VS1. He is unsuccessful in getting a grip on Ashlan and is unable to push him into the square with VS1 and the dead Ogre (roll +17, +2 charge, +0 Str & -4 non-prof. = 15 versus Ashlan +10 & +5 str = 15 ).

The girl moves down the hallway and into the darkness.

Start CR #23:

OOC - Lang is not flanked as Z1 is still prone.

Zombie 1 attacks Lang from the ground at -4. It then rises, drawing AoO's from Lang, Sunshine & Syr. Zombie 3 attacks Belkior.

Z1 hits AC 9; 0 damage.
Z3 hits AC 6; 0 damage .

The Vampire attacks Belkior with her SW Flail. Once again she speaks to the man standing next to her, this time loud enough for everyone to hear. "Protect your daughter from these invaders that want to kill us." He lifts one of his arms and magic missiles shoot out of his finger tips hitting Belkior, Lang and Famina. The Vampire then casts a spell, but there isn't any visible result. She then starts to climb the wall (she is now in the same square, but 15' up the wall near the ceiling).

Vampire hit AC's 26 & 18; damage 6.
Magic Missile Belkior 6 damage.
Magic Missile Lang 5 damage.
Magic Missile Famina 3 damage.

The Bearded Devil attacks Lang.
Bearded Devil hits AC's 15 & 26; 6 damage.

VS1, lying on top of the Ogre, becomes insubstantial. The now gaseous VS1 floats up to the second level and disappears out of sight. VS2 follow suit and he also disappears to the second level (Wynn and Ashlan may take an AoO on both VS if they can damage a creature in Gaseous Form).

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Lang & Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***
Bearded Devil has DR 5/silver or good and SR 17.

Vampire (AC 31; TAC 15; HP's -36, -15, -35 & +5
Vampire Spawn #1 (AC 21; TAC 14; HP's 33/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 17/23)
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 23/23)
Bearded Devil (AC 21; TAC 14; HP's 12/45)

Lang Hp 28/80 & Sunshine  d20+13=14 d20+13=25 d100=58 d20+13=28 d100=87 d20+7=9 d20+7=18 d8+4=9 d8+4=9 d20+7=15 d20+7=20 d100=39 d6+3=8 d20+7=24
Thursday April 13th, 2006 12:38:33 AM

Lang thinks to himself, more people attacking me, just great.

Lang continues to bleed from the Devils first blow.

Lang jumps to avoid the zombies slash and thrusts at the zombie as it rises.

AoO

AC 14, miss badly

Lang keeps his concentration on the Devil that seems to be bleeding as badly as he is. Lang redoubles his efforts on the outsider.

AC 25, hit, damage 9-5 = 4 after DR
AC 28, hit, damage 9-5 = 4 after DR
AC 9, miss
AC 18, miss as it is turned by the devils tough hide.

Total damage 8 to the Devil

Sunshine again spits out putrid flesh and rotting pant leg and leaps at the zombies throat as it attempts to rise.

AoO

AC 15, miss, Sunshine can just not get a good hold on the Zombie as it rises ready to fight again.

Sunshine goes for the injured leg yet again.

AC 20, hit for 8-5 = 3 after DR

Sunshine attempts to drag down the zombie for a third time and is sucessful (AC 24).

It looks like Sunshine can keep up his pace all day as he growls while pulling the zombie off its feet.



Angus AC 18 Hp 25/28  d20+3=6 d20+3=12
Thursday April 13th, 2006 12:43:43 AM

Angus is not happy at the damage that the Shields are absorbing, but happy to see the master vampire come into view as it climbs the wall.

Angus targets the vampire with two sorching rays.

AC 6 & 12 both miss as the Angus burns holes in the walls on eithe side of the vampire.

Angus curses the foul darkness and his aim.

Spell Slots used:

0 level 2/6
1 level 5/8
2 level 6/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 279/700 rounds
Shield 54/70 rounds
Invisibility on Xenia 58/70 rounds
Enlarge on Lang 2/10 rounds


Al/Xenia Map Posting 
Thursday April 13th, 2006 7:52:04 AM

Plantation Battle Map CR 23

Al/Xenia - OoC 
Thursday April 13th, 2006 8:01:40 AM

Can we have a description of the door into which the Gaseous Vampires disappeared? Maybe a direction? Xenia is on the Second Level, she should have been able to see.

The girl I'm assuming moved West, Correct?.

DM - Yes, the girl moved west. I forgot to update her new spot. The VS floated up the 2 story entranceway and are on the second level, right beside the door that leads to the balcony over the front doors of the house. If they were not gaseous then Xenia probably would have seen them.

Belkior (AC 22; HP 27/48)  d20+8=27 d100=73 d8+2=7 d20+13=18 d20+8=28 d8+5=13 d20+19=35
Thursday April 13th, 2006 9:31:04 AM

The halfling cleric watches the vampire scale the wall. Belkior hopes that his companions can deal some damage to her soon because he no longer has any effective spells to attack from a distance.

"Running away, bloodsucker? Afraid to come down here and fight?"

Belkior re-directs his spiritual warhammer to attack the summoned devil. The spell strikes true, driving the devil back to whence it came.
Spiritual Weapon hits AC 27, 73% miss chance, 7 damage (no DR since it's a spell)

Then Belkior reaches out and channels healing magic into Lang, hoping to seal the wounds from the evil glaive. The healing energy flows into the bugbear and his wounds close. Belkior's Pearl of Power flares briefly when he casts the spell.
Defensive Casting Concentration = 18 vs. DC 16, no AoO
Caster level check = 28 vs. DC 16
Cure Light Wounds = 13 hps


Belkior starts counting ... three zombies, one master vampire ... and he'd detected seven undead before. Could some be hiding still? Or ...

"I think that there's still some undead around!"

Belkior then peers at the girls and man, trying to determine if they are still breathing.
Heal = 35

Position
Square D19

Actions
Movement - Re-direct Spiritual Weapon, hitting devil
Standard - cast Cure Light Wounds, details above

Active Effects
Spiritual Weapon - 2 rounds

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 7 charges
Pearl of Power
Potion of Lesser Restoration
1 Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon*(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Xenia (AC20, HP 35/42)  d20+10=25 d6=6 d100=36
Thursday April 13th, 2006 10:52:17 AM


Fram!

"HEY GUYS. THE TWO TATTOOED VAMPIES ARE OUT HERE, BUT THEY'VE GONE ALL GASSY. WE'LL NEVER CATCH 'EM. THEY CAN PROBS DO THIS ALL DAY!"

"WE NEED TO FIND THEIR COFFINS. THAT, OR GET THE HOSTAGES OUT AND BURN THE HOUSE DOWN! NO OTHER WAY TO CATCH 'EM!"

"I GOT THE GIRL UP HERE I GOTTA CATCH."


Xenia charges down the hall, hoping to catch the girlie girl just in front of the door to the western balcony. She swings her mace in the darkness.

Rolls and Actions
Hit Girl AC25 (Charge Hit +2, AC -2, -4 non-lethal)
Damage 6hp
Miss Chance 36 vs 20%

Position and Movement
Move to G5 on the Upstairs Map

Active Effects
Bless

Ashlan (AC19, HP 39/63) Sub/Al 
Thursday April 13th, 2006 10:56:28 AM

"Alright, I've had enough of this." With no more explanation that that, Ashlan whirls and runs back into the house.

He comes up fast behind the skinny sorcerer.

"Better clear everyone out, Angus," he says, "I'm going to open one of those windows."

Rolls and Actions

Position and Movement
Double Move to H18

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Bless may be dispelled on Belkior, but should not be on all of those who have already been Blessed. Bless is not an emanation.

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless, -4 Strength 
Thursday April 13th, 2006 7:49:11 PM

Wynn darts up the stairs after Xenia, the girl, and the two vampire spawn. He downs a potion of Bull's strength as he moves.

Syr (AC 21/20 hp54/62 dex -1) bless, prayer, circle, invisibility  d20+11=18 d20+11=18 d20+6=24 d100=20 d100=47 d100=14 d10+5=13
Thursday April 13th, 2006 10:16:02 PM

Ignoring the other creatures in the room, he tries to aid Lang's defense attacking the zombie again at his back, (att 18,18,24 dam 13 with two misses "Darn light! can't see a thing clearly."

DM Matt C.  d20+3=22 d6+2=3 d20+13=27 d20+8=23 d100=19 d100=5 d20+11=29 d100=89 2d8(2+1)+3=6
Thursday April 13th, 2006 10:43:17 PM


End CR #23:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

AoO's by Lang & Sunshine on Z1deal no damage.

Lang attacks the Bearded Devil, hitting twice for 8 damage total. Sunshine is able to damage (3) and trip the zombie Z1 this round.

Angus tries to hit the Vampire as it climbs along the wall, but shadows throw off his aim and he misses badly.

Belkior re-directs his Spiritual Weapon to a softer target and is rewarded when the magical weapon strikes the devil. His strike proves fatal as the devil and his glaive blink out and go back to hell. Belkior then cures Lang for 13 points. There was some resistance in Lang's body to being cured, but Belkior's healing skill was able break through the barrier. Belkior doesn't have much time to determine much about the condition of the girls and the man. The man is obviously under the control of the Vampire. The girls are cowering as far away as they can from the undead as well as the Shields.

Famina squeezes past Angus and Ashlan back into the hallway.

Syr attacks zombie Z1. His swings all look like they will hit the zombie, but 2 of them fall short due to the shadows. The one hit is enough though to crumple the creature and send it back to the world of the dead.

Xenia follows the girl into the darkness end of the building. She finds her cowering in a corner. For good measure, Xenia backhands her with her mace. The girl slumps to the floor unconscious.

Ashlan runs back towards the Vampire's lair. He ends his run behind Angus, in cell H18.

Wynn runs after Xenia and the girl. He makes it up the stairs and does not immediately see anyone. He looks around for Xenia as he just heard her scream something about the Vampire Spawn and the girl. He doesn't see Xenia or the girl, but across the open area he does see the 2 VS. They are standing in front of the door leading outside to the front balcony. They also appear to be solidifying.

Start CR #24:

Zombie 3 attacks Belkior and is able to nick the healer (Z3 hits AC 22; 3 damage).

The Vampire attacks Belkior with her SW Flail. Each swing comes dangerously close to smacking Belkior, but the shadows provide some relative safety.

Vampire hit AC's 27 & 23; 0 damage (miss chances 19 & 5).

The Vampire stops climbing and remains about 15' up the wall. She is at the point where the wall and ceiling meet. She looks down upon the group and starts to cast a spell. Belkior feels something touch him and a wave of negative energy courses through his body.

Inflict Moderate Wounds - Will Save DC for 6 or 3 points of damage.

VS1 & VS2 remain where they are. VS1 tries to dominate Wynn.

Dominate Will Save DC 14 or be Dominated to come through the door that is on your left.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 12+5=17/81)
Vampire Spawn #1 (AC 21; TAC 14; HP's 33+2=35/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 23/23)
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Famina 
Friday April 14th, 2006 1:10:39 AM

(Bad day for posting ofr me.. too much to do! heheh!)
"If I have my guess right... they're headed to the basement! That's where they'd obviously put the coffin. So...we need to go there once we've finished them off."
But, still in the back, with others in the way, she can't do much.. Still, if others are kind enough to move out of the way, she will move back down the hall, looking in rooms for the stairways going down.

DM - Famina you may post again.

Al/Xenia Map Posting 
Friday April 14th, 2006 8:19:16 AM

Plantation Battle Map CR 24

Angus Hp 25/28 AC 18  4d4(4+1+3+2)+4=14
Friday April 14th, 2006 7:27:37 PM

Angus is disgusted with himself for his poor aim last round and goes back to old reliable. Four balls of light reach out and smack into the vampire.

damage 14

Angus yells as Shields leave the room "Kill the Vampire and the rest will fall in order."

Spell Slots used:

0 level 2/6
1 level 5/8
2 level 6/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 278/700 rounds
Shield 53/70 rounds
Enlarge on Lang 1/10 rounds



Lang Hp 42/80 & Sunshine  d20+3=19 d20+13=14 d20+13=18 d20+7=20 d20+7=21
Friday April 14th, 2006 7:35:04 PM

Lang is happy for the little clerics help on two fronts, first the devil is gone and second the bleeding stopped. Lang hears Angus words and Xenia's call regarding gasses. Lang does not want the vampire to go gassy on him.

Lang will surge forward, not worrying about the girls in front of him. If he has to step on them he will (Balance Check 19). Lang will move forward 5 feet and use his reach to stab the vampire. All four swings miss as most are turned by the armor or darkness.

Lang yells to Syr. "Glad to have you back among the visible. Throw something at the vampire!"

Sunshine barks at the foul creature hanging on the wall.



Syr (AC 21/20 hp54/62 dex -1) bless, prayer, circle, invisibility  d20+11=31 d100=80 d4+6=8
Friday April 14th, 2006 8:59:45 PM

At Lang's shout, he regrets for the first time that he always stays at the front of fights using his feet and fists. Looking around the room, he scans for anything to throw at the creature. With sudden inspiration, he recalls the seldom used dagger (+1) in his boot. Reaching down, he whips it out and up in one smooth motion (att nat 20 80% damage 8). "That's it for me, Ash has my other dagger, unless you get her down or Angus has another of those growth spells."

Belkior (AC 22; HP 35/48) - Spiritual Weapon  d20+8=23 d100=98 d8+2=10 d20+13=21 d20+6=26 2d8(6+5)+3=14
Friday April 14th, 2006 9:40:09 PM

The halfling cleric ducks as the vampire directs her spiritual weapon at him. He directs his spell weapon to strike the zombie next to him, hitting it hard and making putrid juices fly from it.
Spiritual Weapon hits AC 23, 98%, 10 damage (no DR because it's a spell)

Then Belkior grunts when the vampire somehow hits him with negative energy. But his faith in Alemi is strong and it shields him from the worst of the spell. But how did the vampire reach out and touch him with that spell ...?
Will Save = 21, should be sufficient for this spell
Spellcraft = 26 (nat. 20), might be enough to tell him something about how the vampire hit him with a Touch range spell


"You're going to do worse than that, bloodsucker!"

The wounds are adding up, though, so Belkior touches himself with his wand. The healing energy courses through him, reversing the injuries that he has just taken.
Cure Moderate Wounds = 14 hps

Position
Square D19

Actions
Movement - Re-direct Spiritual Weapon, hitting zombie
Standard - activate Wand of Cure Moderate Wounds, 14 hps

Active Effects
Spiritual Weapon - 1 rounds

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 8 charges
Pearl of Power
Potion of Lesser Restoration
1 Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon*(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

DM - Will save DC is 17.


Ashlan (AC19, HP 39/63) Sub/Al  d20+11=18 d8+10=17
Friday April 14th, 2006 9:52:06 PM

Ashlan bulls through the others crowded in the hallway. He muscles by the unarmored Elf and takes in the situation.

"Chained ... " Innocents held hostage.

He piles over the bugbear, between him and his dog, working his way toward the nearest clear piece of floor. Dropping the kukri, he lifts his longsword over the cowering girl, the hilt gripped in two hands.

With a swift stroke he brings it down on the chain holding her to the obscene throne.

"Get the girls out of here!" he growls to the man. "It's a Melee in here! The only way you can help them is to get them out of here!"

"I'll cut the other chains. You take gather them together."


Rolls and Actions
Hit Chain on g3 AC18
Damage 17hp (Note 1.5 x STR bonus to damage for wielding a 1 handed weapon in two hands.)

(If this is a Chain per PHB then Hardness 10, 5 hp. AC = 5 /+10, +2 Tiny Size, -5 Dex, -2 Per PHB)

Position and Movement
Move to C16

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 35/42) 
Friday April 14th, 2006 9:58:18 PM

"Wynn, help me with this girl. She's out cold."

Xenia grabs the girl by a handful of clothing and begins dragging her across the floor.

Rolls and Actions

Position and Movement
Grab girl as Move Equivalent
Move to I5 on the Upstairs Map

Active Effects
Bless

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless, Bull's Strength +4, Enfeebled -4  d20+6=22
Friday April 14th, 2006 11:55:51 PM

Wynn ignores the stare of the vampire spawn and rushes to Xenia's aid instead. "The two spawn have just materialized by the balcony" he warns her as he graps the unconcious girl.

DM - Wynn please make a will save DC 14 or be dominated

Sorry - missed that part - Will Save =22

Angus (second Illegal post) 
Saturday April 15th, 2006 10:42:24 AM

Angus looks over to Belikor "Don't worry about the zombie, lets kill the vampire." Angus stammers as he is worried the vampire might get away. "Syr can you handle the zombie, while Belkior and I battle the vampire." Angus pleads hoping to concentrate the Sheilds efforts to kill the vampire, know that the group will then have to deal with the spawn.

Famina 
Sunday April 16th, 2006 4:46:06 AM

Famina rushes towards the kitchen where she believes the stairs are. By the end of this round she should reach the door to the stairs. She opens it and peers down, to see if she'll need a candle or something.

Syr (AC 21/20 hp54/62 dex -1) bless, prayer, circle, invisibility 
Sunday April 16th, 2006 11:49:51 AM

Syr grins at Angus behind him, "Now you tell me! Lang, can I get my dagger back when these two are done?"

Belkior - 2nd Illegal Post 
Monday April 17th, 2006 11:30:32 AM

Belkior replies to Angus' question.

"I'm destroying the vampire so that I can move freely up here! My spell won't touch the vampire, so you're going to have to destroy her!"

DM Matt C.  d20+3=11 d20+13=30 d20+8=26 d100=20 d100=63 d8+3=9
Monday April 17th, 2006 8:26:21 PM


End CR #24:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

Famina moves 60' closer to the kitchen and the other end of the building.

Angus, Lang & Syr all attack the Vampire clinging to the wall. All three are amazed when the Vampire disappears right in front of there eyes. They do not see any gaseous form.

Belkior re-directs his Spiritual Weapon again and strikes zombie Z3 for 10 damage. He also sees the Vampire disappear. He also heals himself.

Ashlan moves into the room and swings at the chain holding girl g3. It breaks under the blow.

Xenia grabs the girl and starts dragging her towards the stairs. She meets up with Wynn and he gives her a warning about the VS.

Start CR #25:

Zombie 3 attacks Belkior and is able to nick the healer (Z3 hits AC 11; 0 damage).

The Vampire attacks Belkior with her SW Flail. One does not hit due to the shadows.

Vampire hit AC's 30 & 26; 9 damage (miss chances 20 & 63).

The Vampire Spawn are not seen by anyone.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 17+5=22/81)
Vampire Spawn #1 (AC 21; TAC 14; HP's 35+2=37/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 13/23)
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Al/Xenia Map Posting  d20+11=24 d20+6=23 d8+10=11 d8+10=15
Monday April 17th, 2006 9:36:07 PM

Plantation Battle Map CR 25

Ashlan (AC19, HP 39/63) Sub/Al  d20+11=24 d20+6=23 d8+10=11 d8+10=15
Monday April 17th, 2006 9:36:53 PM

Ashlan steps to a spot almost directly underneath the spot where the vampire was just a moment ago. A rash move, but this is a moment calling for rash action.

The girl, though released, makes no move to flee.

"Will somebody get these people out of here? I'm going to open a window and the blast will probably kill them."

Ashlan begins hacking at the chains holding the second girl to the throne. It takes him two blows this time, but the chain parts.

"Will somebody give me a hand already?"

Rolls and Actions
Hit Chain on g2 AC24, AC23
Damage 1 + 5 = 6hp after hardness (Note 1.5 x STR bonus to damage for wielding a 1 handed weapon in two hands.)

(If this is a Chain per PHB then Hardness 10, 5 hp. AC = 5 /+10, +2 Tiny Size, -5 Dex, -2 Per PHB)

Position and Movement
5-foot step to B17

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 35/42)  d20+18=21 d20+13=30
Monday April 17th, 2006 9:46:48 PM

"I'm gonna drag her outside, Wynn. And maybe this time she'll stay put."

Xenia drags the unconscious girl up the hall, down the stairs and into the sunlight. As she goes, the rogue keeps her eyes down. Floor level, rely on the ears to give warning. She listens for the sound of the tattooed vampie spawn.

Rolls and Actions
Spot 21
Listen 30

Position and Movement

Double Move, Dragging Girl to O12 on the Upstairs Map
Or, I suppose that would be O25 on the Bottom Map. 15 feet out in the sunlight.

Active Effects
Bless

Famina/Mikey (Hp 45/51) 
Tuesday April 18th, 2006 1:36:02 AM

(I can't seem to see the map that Al posts regularly! I'll also assume that I got to the basement entrance this round. I'm keeping track of hp, losing 2 per round still.)
The barbarian peers down and figures, there's no way she's going into the dark down there like this. She spends this round lighting up a torch to take with her down into the darkness. (Pulling out the equipment to do so and taking an action to light it. Also, tucking shield away.)

[ Al hasn't posted a map. Al hasn't received a map. That's just a place marker for the map once I get it, Mikey. Oddly enough, you shouldn't even be able to see that link. It's in a DM Private Post. -- Al

UPDATE: Got the Map. It's up now. -- Al
]

Belkior (AC 22; HP 26/48) - Spiritual Weapon  d20+8=23 d8+2=5 d100=84 d20+6=23 d20+5=23 d20+13=30 d20+5=17 d100=84 2d8(3+8)+8=19 d20+5=23 d20+5=18 d100=100 d100=52
Tuesday April 18th, 2006 9:08:22 AM

The halfling cleric grunts when the vampire's spiritual weapon hits him. His own weapon smacks into the zombie, bringing it closer to unlife.
Spiritual Weapon hits AC 23, 84%, 5 damage

Belkior's spellcraft roll last turn was sufficient to tell him what he needs to know. The vampire is invisible and lurking somewhere close by. Belkior stills himself and is able to hear the clinking of her armor.
Listen = 23 (should be sufficient to determine what square the vampire is in. She is in combat, so the DC is 0. Roll is sufficient to pinpoint the vampire. If she tried to disengage, she needs to roll Move Silent, modified by armor penalty, so Belkior still hears her and may be able to pinpoint her.)
Spot = 23 (to determine that there is an invisible combatant nearby)


Once he has found her, Belkior will move close enough to touch the foul thing and cast a spell. If that means taking an attack from the zombie, so be it.
OPTION 1: Belkior has pinpointed her location
Defensive Casting Concentration = 30, no AoO possible
Touch Attack hits AC 17, 84%
Cure Moderate Wounds = 19 hps damage to vampire, Will save DC 16 for half

OPTION 2: Belkior has not pinpointed vampire, remembers what direction the bad touch came from last round and did not move (or moved no more than 5')
Belkior gropes into the open square beside him and overhead, making two touch attacks as a standard action
Touch 1 hits AC 23, 100%
Touch 2 hits AC 18, 52%
Attack resolved above

OPTION 3: Belkior has to move more than 5'
The above two touch attacks to pinpoint, but no spell this round


Once Belkior has done this, he shouts out to his companions.

"She's gone invisible and is right here! Show yourself, bloodsucker, and you and I will fight it out!"

Position
Whereever

Actions
See above, because of the conditional movement and actions

Active Effects
Spiritual Weapon - ends after this round

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 8 charges
Pearl of Power
Potion of Lesser Restoration
1 Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



DM Matt C. - Supplemental  d20=15 d20+15=29
Tuesday April 18th, 2006 11:18:15 AM

Vampire Hide Check - 72
Vampire Silent Check - 29

Xenia - OoC 
Tuesday April 18th, 2006 11:50:50 AM

Good chance the Vampire hasn't moved. Still 15 feet up at C18. If we can keep it there while we evacuate the building, we can still either burn it out, or take a longer time trying to find their coffins.

Angus HP 25/28 AC 18  4d4(2+3+3+3)+4=15 d20+3=23
Tuesday April 18th, 2006 1:22:01 PM

Angus screams in his head "Just great, now the vampire is healing." Angus gets control of his emotions and calls to Syr and Lang. "Lang, Syr, get he windows open. We need to bath the room in sunlight and now."

Angus will attempt to spot the vampire, looking for the strange bending of light (spot 23, natual 20).

Angus attempts to kill the zombie that is bothering Belkior, if he can not spot the vampire, and sends four balls of force its way.

damage 15.

Spell Slots used:

0 level 2/6
1 level 6/8
2 level 6/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 277/700 rounds
Shield 52/70 rounds


Lang 42/80 HP & Sunshine  d20+6=26 d20+13=29 d20+13=33 d20+13=22 d20+7=10 d20+7=14 d100=31 d6+3=7 d100=80 d20+10=25 d100=38 d100=81 d8+1=4
Tuesday April 18th, 2006 1:28:17 PM

Lang looks for the elusive vampire (spot 26, nat. 20) and thinks he sees her and moves to attack.

AC 29, miss
AC 33, hit 31%, but missed critical (undead anyway) for 7 damage 80% miss chance for invisible.

If Lang can not take a full attack on the vampire, he will move forward and touch her will his CLW wand, following Belkior's lead.

AC 25 touch 38% darkness, 81 % invisible

4 damage

If Lang can not see the vampire, he will move to a window and pry it open.

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless, Bull's Strength +4, Enfeebled -4 
Tuesday April 18th, 2006 9:57:03 PM

Grabbing the girl by her clothes, Wynn unceremoniously hauls her outside with Xenia's help. The combat is taking its toll on the bard, but return to aid his friends he must. Depositing the girl in the sunlight, he takes a moment to rest a hand on the dark rogue's shoulder.

"Ready, Xenia?" is all he can say.


Xenia (AC20, HP 35/42) - 2nd Illegal Post
 
Tuesday April 18th, 2006 10:09:29 PM

The girl rogue lifts up on her toes and brushes her lips against the edge of the bard's jaw.

"I'm with you Wynn," she says. "Lets go."

Syr  d20+4=6
Tuesday April 18th, 2006 11:12:06 PM

Moving to the window at the rear of the room, he either pries it open (B19, str 6, wow), or begins destroying the shutter to get some light into the room, "Angus, any idea how much longer this darkness will last?"

DM Matt C.  d20+13=19 d20+8=12
Wednesday April 19th, 2006 9:37:37 AM


End CR #25:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

Ashlan moves and swings at the chains holding the girl g2. It also breaks under his swings.

Xenia and Wynn grab the girl and haul her outside. She remains unconscious, but does moan slightly.

Famina moves into the kitchen and to the top of the stairs. She sees the stairs lead into darkness and spends some time lighting a torch.

Belkior has his Spiritual Weapon strike zombie Z3 again (5 damage). He is pretty sure the Vampire has gone invisible and is lurking around. He listens and looks for signs of her but does not find any. He gropes above him and into the square where girl g1 is laying but does not feel anything. He shouts out to her, attempting to get the Vampire to reveal herself.

OOC - Belkior is your wand set for 8th level? Shouldn't it be CL3 for 2d8+3?

Angus fires a magic missile at the last remaining zombie. It is enough to end the creatures existence.

Lang looks for the Vampire (see below).

Syr tries to move to the double window on the west wall. He cannot get close enough as the man and Ashlan are standing in front of it. He does see an open spot on the north window and moves there instead (figured you would want to move to this window; let me know if not). It resists his attempt to open it this round.

DM -- I am having a hard time determining if Lang & Angus's natural 20's would spot the invisible Vampire. More so for other factors than that her hide was way above there rolls. She is in the cover of the Darkness spell and has people blocking her from their view. And in Angus's case he already performed an action this round. If a natural 20 eliminates all these factors then:

Both Angus and Lang spot something strange in the bottom left corner of the Vampire's lair. Maybe it is just shadows or maybe it is how the man is edging away from the square. Lang is not able to reach that square as there are people in his way.

Start CR #26:

The Spiritual Weapon continues to attack Belkior.

Vampire hit AC's 19 & 12; 0 damage (miss chances n/a).

The Vampire Spawn are not seen by anyone.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 22+5=27/81)
Vampire Spawn #1 (AC 21; TAC 14; HP's 37+2=38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 13/23) - Returned to death
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Al/Xenia Map Posting 
Wednesday April 19th, 2006 9:44:27 AM

Plantation Battle Map CR 26

Ashlan (AC19, HP 39/63) Sub/Al  d20+11=24 d8+10=18
Wednesday April 19th, 2006 10:35:00 AM


"Are you people stupid or just hard of hearing?"

Ashlan brings his mithril sword down upon the chain of the last captive girl. The links part with a single stroke.

"The windows are trapped. If you open them now, you risk the lives of these girls. Get them out first. They're free! Take them. If you open that window, we'll all be caught in the blast."

"Holy word of Jancassius ... "

Ashlan draws a potion from a pouch at his belt.

Rolls and Actions
Hit Chain on g1 AC24
Damage 8hp after hardness (Note 1.5 x STR bonus to damage for wielding a 1 handed weapon in two hands.)

(If this is a Chain per PHB then Hardness 10, 5 hp. AC = 5 /+10, +2 Tiny Size, -5 Dex, -2 Per PHB)

Position and Movement
B17
Draw Potion of CMW as move equivalent.

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless


Xenia (AC20, HP 35/42)  d20+18=38 d20+13=31
Wednesday April 19th, 2006 10:43:31 AM

"With you all the way, Wynn."

The dark rogue charges back into the house behind her beau. Eyes and ears are peeled for the tattooed vampies. Where did they get themselves to? And don't look at their faces. Feet. Look for feet.

Once in the hall, she takes stock of the melee. There's Angus and Lang and more girls. And on the other side is Scorpion Boy shouting something about traps.

Rolls and Actions
Spot 38 (Nat 20)
Listen 31

Position and Movement
Double Move to I18

Active Effects
Bless

Belkior (AC 22; HP 26/48)  d20+6=9 d20+5=23 d20+4=18 d20+5=13 d4=4
Wednesday April 19th, 2006 11:19:20 AM

The halfling cleric is certain that the vampire is somewhere nearby. Probably hiding in the shadows like a spider. But he can't find her ... and those poor girls are whimpering in fear.
Listen = 9
Spot = 23


Belkior turns his attentions to the captives who are now free. He can't lift or carry them, so he can only persuade them to move.

"We'll take you to safety, girls. Out into the sunlight where they can't get at you. How about coming wth me back out into the light?"
Diplomacy = 18

If the girls will follow them, Belkior will lead them out of the room.
OPTION 1: Single move to get them near remains of zombies Z1 and Z2.

If they can't walk, Belkior will move to girl g1 and lift her to her feet.
OPTION 2: 5' step, pick her up.

And if the girls start fighting, Belkior will draw his mace and try to knock them unconcious.
OPTION 3: Draw Weapon, Attack
Hit AC 13 (should hit prone), 4 non-lethal (no penalty for non-lethal due to class feature)


Position
Whereever

Actions
See above, because of the conditional movement and actions

Active Effects
None

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 8 charges
Pearl of Power
Potion of Lesser Restoration
1 Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon*(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Lang Hp 42/80 & Sunshine  d20+10=27 d20+6=26 d20+10=13 d20+7=14 d20+12=24 d6+3=5
Wednesday April 19th, 2006 12:11:38 PM

ooc: Not that Lang is no longer enlarged, so the map is incorrect.

---------------------------------------------

Lang will see if he can track the Vampire by the scent of her death and calls to Sunshine "Go find her boy." Scent track for Lang 23 and 26 for Sunshine.

IF Lang and Sunshine can pin point the Vampire they will attempt to attack.

Lang touch attack with wand

AC 13, miss

Sunshine bite

AC 14, miss

IF they can not scent track then Lang will attempt to break the last chain holding a girl.

AC 24 for 5 damage



Angus AC 18 Hp 25/28  d20+8=25
Wednesday April 19th, 2006 12:20:40 PM

Angus call out to the vampire in frustration "Get ready to have your coffin blessed and your house burned down around you, if you do not show yourself now. Lets discuss your recent actions." Angus bluffs 25

Angus waits for a response, hoping for something to target.

Angus will cast his laughter spell on the dominated human male. DC 17 will save.

Angus calls out to the vampire "No more minions left for us to kill!?!"

Spell Slots used:

0 level 2/6
1 level 6/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 276/700 rounds
Shield 51/70 rounds


Famina (hp 43/78, AC 19)  d20=13
Wednesday April 19th, 2006 12:38:35 PM

Using the torch to guide her way, Famina heads down the stairs swiftly, then moves into the basement. begins to sift through the items itn hte room, looking for a coffin. (Search 13) Or three...

Syr (AC 21/20 hp 34/62 dex -1) 
Wednesday April 19th, 2006 9:53:34 PM

Hearing Ashland speak finally, he grins. "Stupid AND hard of hearing... Sir! What's the plan then, wait her out? Keep in mind that I'm guessing she can hear us. Should we get the others up here with some long poles or maybe weighted ropes to toss around the room?"

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless, Bull's Strength +4, Enfeebled -4 
Thursday April 20th, 2006 7:49:33 AM

Wynn darts back into the house and left down the corridor towards the vampire's lair. (Ends in H18). He has his longsword drawn and ready as he runs.

DM Matt C.  d20=17
Saturday April 22nd, 2006 12:02:30 PM


End CR #26:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

OOC- Invisibility has 1-50% miss chance. Supercedes the darkness

Ashlan moves and swings at the chains holding the last girl captive (g1). Once again the strength of his sword breaks the chain.

Xenia moves back towards the lair.

Belkior is able to convince two of the girls to leave the lair. They do so with a lot of hesitancy.

Lang is fairly confident that the Vampire is hiding in the lower left corner of the room. He moves into the square where the dead Zombie is and tries to touch her with his wand. Sunshine follows behind and whimpers softly.

Angus casts a laughter spell at the dominated human male. He does not seem to be affected by it (will save 17+).

Famina moves into the basement and sees a storage room. There is shelving lining most of the walls and broken and intact casks, barrels and sacks on the shelving and floor. Housewares can also be seen on the shelving. No coffins are visible.

Syr tops attempting to open the window when Ashlan reminds him it is booby-trapped. He calls out a questions the group members in the room.

Wynn moves inside next to Xenia.

Start CR #27:

If there was any question of where the Vampire is it is soon dismissed as the Spiritual Flail hovers over the corner where Lang is attacking.

Two gaseous forms can be seen drifting down from the ceiling. They form into the two Vampire Spawn as they land on the floor. They look around as if wondering where their mistress is.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 27+5=32/81)
Vampire Spawn #1 (AC 21; TAC 14; HP's 38/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 0/23) - Returned to death
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

JimF 
Saturday April 22nd, 2006 2:49:22 PM

Does Lang touch the Vampire with the wand?

DM - No TAC 15 vs 13.

Al/Xenia Map Posting 
Saturday April 22nd, 2006 2:55:53 PM

Plantation Battle Map CR 27

Ashlan (AC19, HP 39/63) Sub/Al  d20+7=25 d100=86 2d8(8+5)+3=16
Saturday April 22nd, 2006 5:04:51 PM


"You really haven't been listening, have you?" Ashlan quips back. "Get the girls out first *THEN* open the windows, Syr. We can take the blast. They can't."

He moves to grab the last remaining girl by the arm, but then notices Lang's unusual behavior. When the translucent flail returns to a place in the corner, his suspicion is confirmed.

"Angus, grab the girl and get her out. I've got an idea to convince the one in the corner to move."

"Then we'll open the windows. If we get caught in the blast, so will the vampires. I just hope this man can take the blast too. Hey, Halfling! What's the range on these traps? How far away do we have to get the girls?"


Instead of drinking the potion, he throws it into the corner using the position of the flail as a guide. It breaks against something. Something invisible.

"Alright, lets see if someone can take the kind of pain that Jancassius dishes out." Ashlan draws another potion.

Rolls and Actions
Range Touch Attack Hit Vampire in Corner AC26 (Per rules for Throwing a Splash Weapon)
Miss Chance Less than 51 is a Miss = 86 Hit
Damage 16hp

Position and Movement
B17
Draw Another Potion of CMW as move equivalent.

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 35/42)  d20+18=31 d20+13=20
Saturday April 22nd, 2006 5:24:53 PM

"Go on. It's alright. You're friend is just outside." The dark rogue shoes the wimpy girls toward the front hall. "She's all passed out. See if you can take her further away from the house."

Doesn't look like vampies in this room either. Xenia charges down the hall past Angus.

Ooops.

Here's where the tattooed vampies got themselves to. Xenia fetches up just in front of Angus and brandishes her mirror at the nearest one.

"Those two tattooed guys are in here, Wynn!" she calls out. With the mirror pointed at the nearest vampire spawn, Xenia spares a glance over her shoulder at what Lang and Scorpion Boy are up to.

"What you guys doing over there? The vampies are over here."

Rolls and Actions
Brandish Mirror at VS2 (A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Holding a vampire at bay takes a standard action."

Spot 31
Listen 20

Position and Movement
Move to E18

Active Effects
Bless

Lang HP 42/80 & Sunshine  d20+10=25 d20+11=30 d100=10
Saturday April 22nd, 2006 11:23:09 PM

Lang concentrates on the invisible vampire in front of him, he knows he brushed up against something, it has to be her.

Lang takes a big whif in through his over size nose, smelling for the burning dead flesh from Ashlan's potion. (Scent track 25)

Lang lashes out with his wand again.

AC 30, 10% - Lang knows what to smell for now, but the vampire must have moved and he missed with his lunge.

Lang call back to Sunshine "Out boy!" and then thinks to himself, lets get you safe.

Sunshine runs out of the room.

Angus Hp 25/28 & AC 18  d20+15=24 d20+15=35 4d4(1+3+1+1)+4=10
Saturday April 22nd, 2006 11:32:11 PM

Angus is sweating now, running low on spells and too many opponents left. Upon hearing Xenia, Angus responds "Do not set off the Inflict Glyph, I think it will heal the Vampire! We have got to clear the room first." (Spellcraft 24)

Angus is waiting to hear from Balkior about the range of Glyph (Spellcraft 35, natural 20), but he has a real good idea himself.

"Syr! You and I concentrate on the Spawn." Angus call to his Shield mate as he launches four more balls of force at the Spawn closest to Syr.

10 damage

Spell Slots used:

0 level 2/6
1 level 7/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 275/700 rounds
Shield 50/70 rounds


Belkior (AC 22; HP 26/48) - Sub/Al  d20+3=22 d20+6=22
Sunday April 23rd, 2006 9:31:15 AM

"Yes, please do as Xenia says," Belkior says to the two girls who had followed him from the room. "Alemi's will be granted, we will be out to care for your wounds and the vampires will have been vanquished. Hurry, we'll be along. Have faith."

Then the halfling turns and runs back into the room. The spawn have returned to roost, and Belkior braves an attack by the nearest one as he slips past Xenia and into the room. (Take AoO from VS2 as pass through square E18)

"I'm not sure we can tell from the inside, Ashlan," he replies. There were glyphs on the outside, but I'm not sure we will be able to tell from the inside. I'll try."

"But before we do that, you must leave the room, Little One." Belkior smiles at the last remaining girl. "The man behind you, he is your father, isn't he? Take his hand and lead him from the room. We're here to rescue you, but you must be brave and help us in this one small thing." (Cha of 22 to persuade.)

With a flick of his eyes to both windows, Belkior sizes up the spells that he knows must be on the windows. Angus had said that the window to the left of the door had been a Blast Glyph with an Acid rune. But, if these guard the Throne Room, it stands to reason that they just might be different.

Position
F19

Actions
Charisma Check 22
Spellcraft 22

Active Effects
None

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 8 charges
Pearl of Power
Potion of Lesser Restoration
1 Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon*(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless, Bull's Strength +4, Enfeebled -4, Inspired 
Sunday April 23rd, 2006 11:06:17 AM

Wynn slips past Angus and into the room to survey the situation [E19]. The presence of the two spawn is immediately apparent, and he can guess where the vampire herself is. While they outnumber their foe, it seems clear to the bard that any advantage to be gained by the Shields might prove critical as the battle unfolds. With that in mind he draws a deep breath and begins to sing in a clear resonating voice.

"A blade so keen and hand so quick, it's all I really wanted
To stand against the evil ones and remain undaunted
No wizard's staff or wand for me, no godly interventions
Only friends, with hearts of steel, filled with good intentions.

A poem, a song, a hero's tale, to what end do they serve
When told aloud in battle, they sooth the ragged nerve
A battle cry sung loud and hale, a hero's charge requested
And now we press upon our foes and see them sorely tested."


[OOC Bardic Music to inspire courage - +1 on atk and damage rolls and +1 vs fear and charm effects for all allies]



Syr (AC 21/20 hp 54/62 dex -1) Inspire  d20+11=17 d20+11=19 d20+6=18 d20+11=14
Sunday April 23rd, 2006 5:56:50 PM

Growling at Ashlan, "What has gotten into you? First you get charmed by the enemy and now you've taken it upon yourself to usurp Angus. Calm down buddy. I make mistakes too in the heat of the moment."

Ignoring the mercenary's orders totally, he attacks the spawn materializing by his side, missing all 3 times.

Famina  d20=19
Monday April 24th, 2006 1:05:48 AM

Famina makes another quick search of the rest of the basement, pushing aside stuff and such if necessary. There has to be a coffin somewhere! If not, she then starts heading back upstairs, torch in hand. Has to be hidden somewhere, it just has to be...

DM Matt C.  d20+12=32 d100=15 d100=56 d20+6=11 d20+13=22 d20+8=16 d100=60 d8+3=10 d20+6=20 d20+37=43 d20+15=18 d20+14=16
Monday April 24th, 2006 10:10:01 PM


End CR #27:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

OOC- Invisibility has 1-50% miss chance. Supercedes the darkness

Ashlan throws his potion of healing into the corner square. It breaks on something besides the wall (will save 32).

OOC - Please see rules board on using CL potions as splash weapons. I will not change the above, but it will not work going forward.

Xenia moves into the vampire's lair. She brandishes her mirror against the Vampire Spawn. Vampire Spawn 1 does not appear to see the mirror, but Vampire Spawn 2 recoils from it (miss chance 15 & 56).

Lang tries to touch the Vampire with his CLW, but is thwarted by the Vampire's invisibility. He orders Sunshine out of the room.

Angus focuses his attention on the Vampire Spawn. Hoping to lessen their opponents he attacks the VS nearest Syr with his dependable magic missile spell.

OOC - Angus roll a SR 17 to see if the MM failed.

Belkior tries to coax the two girls to leave the building and check on their friend. They look terrified at being left alone, but eventually they slowly make their way towards the front door, all the while holding onto each other. Belkior moves back into the lair and moves towards the last girl. VS2 takes a swipe at him as he moves past (hit AC 11; no damage). He starts to persuade the last girl to leave, but all her attention remains on the man.

Wynn also slips back into the room, and takes position behind Belkior and Xenia. Hoping to aid the Shields battle, he launches into song, inspiring them for greatness.

Syr launches into attack against VS1. The undead's armor proves to strong for the monk this round..

Famina does a quick search of the basement. She looks around the shelving and the items on the floor. She does not find any casket or any other door.

Start CR #28:

The Spiritual Flail (ends CR 30) attacks Lang. It pounds the Bugbear in the head.

Hit AC's 22 & 16; 10 damage (miss chance 60).

Vampire Spawn 1 attacks Syr. Syr dodges the creatures blow at the last moment.

Hit AC 20; no damage.

The singing by the bard draws the attention of Vampire Spawn 2. He looks at Wynn and Wynn feels the undead's will enter his brain. The creature moves into the corner to get some walls to its back.

Will save DC 14 or be dominated. If fail, immediately make another will save DC 12 or attack Belkior.

The invisible Vampire (ends CR 33) moves and strikes Belkior. All can hear her move as she tries to squeeze past the man and the girl to get to the cleric.

Spot DC 23 to "see" the Vampire in its new square.
Hit AC 16; no damage

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 32-8+5+5=29/81)
Vampire Spawn #1 (AC 21; TAC 14; HP's 38-10=28/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 13/23) - Returned to death
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Angus HP 25/28 AC 18  d20+7=26 d20+4=20 d6=6 d100=88
Monday April 24th, 2006 11:27:30 PM


SR 26 for last round.

---------------------------------------------

Angus looks at the battle before him, it seems to tetter before him, which way will it fall. Angus holds his last first level spell as more Shields arrive in the room.

Angus casts an orb of acid at the vampire spawn 2.

AC 20 for 3 damage

Angus calls out to his fellow. "Attempt to finish off the vampires while we get the innocents out. Then we can bath the vampire in fire, it it does not come out to play." Angus chides the master vampire, hoping to draw it out.

Spell Slots used:

0 level 3/6
1 level 7/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 274/700 rounds
Shield 49/70 rounds

-------------------

Forgot to roll for the darkness 88%


Lang Hp 42/80 & Sunshine  d20+6=26 d20+10=25 d20+11=22 d100=79 d8+1=9
Monday April 24th, 2006 11:36:49 PM

Lang is truely frustrated as he can not find the vampire to kill it or even scratch it. Lang hears the vampire move and tries to follow the sound (spot 26, nat. 20) and takes a big inhale, to follow the stench of death (sent track 25).

Lang is zeroing in on the vampire when he has to duck the flail and then he lunges forward with the CLW wand.

AC 22, 79%, as Lang makes solid contact for 9 damage.

Lang is please to hear the vampires flesh burn.

Al/Xenia Map Posting 
Tuesday April 25th, 2006 12:04:18 AM

Plantation Battle Map CR 28

Syr (AC 21/20 hp 54/62 dex -1) Inspire  d20+11=28 d20+11=28 d20+6=11 d100=82 d100=41 d10+5=6 d10+5=15
Tuesday April 25th, 2006 6:48:29 AM

Getting an idea of where the spawn is in the darkness, Syr resumes his attack, connecting solidly twice. (attack 28*2,11 darkness 82,41 damage 6,15=11 after DR 5)

Hearing the sizzle of the vampire's flesh, he looks over in the dim light and picks out Lang. "Stay after her!" he urges the bugbear on.


Ashlan (AC19, HP 39/63) Sub/Al  d20+3=19 d20+13=19
Tuesday April 25th, 2006 10:01:32 AM

Outside chance at best, that potion. But it got her to move.

Can't see her. But her footsteps are pretty loud.

"She's here!" As the Bugbear reaches with his wand, Ashland swings a double handed cut through the air. "C'mon baby, eats some Mithril!"

The blow lacks the satisfying bite of flesh. But, then again, it had only been designed to get her attention.

Rolls and Actions
Spot 19
Aide Another against Vampire Hit AC19 - +2 to Belkior to Hit (+12/+7, -2 Shaken, +1 Bless, +2 Flanking)

Position and Movement
No move. Still B17

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 35/42)  d20+18=35 d100=73
Tuesday April 25th, 2006 10:15:32 AM

"THERE SHE IS!"

The keen eye of the dark rogue spots the Vampire and she brandishes the mirror in her direction to keep her at bay.

"I'll hold the door. But I don't know if I can keep 'em in the room if they turn all gassy again."

Rolls and Actions
Spot 35
Brandish mirror at Vampire. BTW, I don't think brandishing a mirror is an attack. It just takes a standard action. But if you need a miss chance.

Miss Chance 73. No miss.

Position and Movement
I18
Note on VS2: A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter."

Active Effects
Bless

DM - Al, did Xenia move out of the room to I18 or is she still in E18? Since you took the mirror away from VS2 does that mean it is free to act against Xenia?

Sorry, I must have copied that from a previous post. She should not have moved. She should still be right in front of the door. As to the second question, it says that the recoiling vampire cannot touch or make melee attacks agains the holder of the mirror or holy symbol for the rest of the encounter. -- Al

DM - I'm not sure I agree with that. I will re-read and/or ask the rules board. My disagreement involves the part where it says standard action to keep at bay.

Belkior (AC 22; HP 26/48) - Sub/Al  d20+10=24 2d8(5+8)+8=21 d100=92 d20+13=30
Tuesday April 25th, 2006 10:35:02 AM

The attack against him. Lang, Ashlan, and Xenia, all of them point to the place in which the vampire stands.

"Unclean Thing, let the Light of Alemi send your soul back to Gargul for Judgement!"

Belkior forms his hands into the symbol of Alemi and reaches out into the air next to him. His hands encounter something, and the Healing Light of Blessed Alemi flows from the halfling's body.

Position
F19 /No move.

Actions
Touch Attack AC24 (+5, +1 Inspire, +2 Flanking, +2 Aide from Ashlan)
CMW Damage 21hp (Burn Concecrate /Cast at 1 level higher for Healing Domain)
Miss Chance 50 or less is Miss = 92
Concentration Check 30 to Cast Defensively

Active Effects
None

Items Used
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 8 charges
Pearl of Power
Potion of Lesser Restoration
1 Potion of Cure Moderate Wounds

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate*(2), Spiritual Weapon*(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

Famina 
Tuesday April 25th, 2006 4:18:14 PM

Unable to find anything in the basement, Famina curses and spends this town rushing back up the stairs and to the hall. Back to the fight.
"The damned coffins aren't in the basement, where could they be???"

Wynn [AC=21; HP=40/52] Cat's Grace, Prayer, Bless, Bull's Strength +4, Enfeebled -4, Inspired  d20+6=24 d20+6=13
Tuesday April 25th, 2006 8:58:50 PM

Sensing the tentacles of some evil magic trying to wrap around his brain, the bard raises his clear voice all the louder to show the creatures he can not be dominated by their wretched spells (Will Save=25). The bard casts about, looking for the evil creature amongst them (Spot=13), but he is unable to locate it.

[OOC Bardic Music to inspire courage - +1 on atk and damage rolls and +1 vs fear and charm effects for all allies]



DM - Matt C.  d20+12=18 d20+12=29 d20+13=24 d20+8=25 d100=36 d100=94 d8+3=8 d8+3=5 d20+6=7 2d4(1+2)+2=5 d20+14=26 d20+8=23 d100=1 d100=79 d8+6=11 d20+37=57 d20+15=31
Tuesday April 25th, 2006 10:53:47 PM


End CR #28:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

OOC- Invisibility has 1-50% miss chance. Supercedes the darkness

Angus casts Acid Orb at VS2 for 3 damage. He tries to instigate the Vampire.

Lang touches the Vampire with his CLW damaging her for 4 points (will save 18).

Syr attacks VS1 and a smile comes across the elf's face as he lands two solid blows for a total of 11 damage.

Ashlan feints at the Vampire trying to draw her attention to him. He is not sure he was successful as was not able to get a good read on where she was (spot 19 vs. 23; attempt aid another - Belkior).

Xenia brandishes her mirror in the direction of the Vampire. She is not sure if it successful as the vampire is invisible.

Belkior reaches in and touches the Vampire as he casts a healing spell damaging her for 10 (will save 29).

Frustration comes over Famina as she is not able to find anything in the basement. She rushes back upstairs towards the battle.

Wynn resists the power of the VS. He sings on louder and stronger, while looking for the main vampire.

The girl seems to come out of her daze as she realizes she is free from being chained. She grabs the man and tries to pull him out of the room. He does not really resist her, but she is unable to move him as he stands still.

Start CR #29:

The Spiritual Flail (ends CR 30) continues its assault on Lang. The magic weapon slams into the Ranger, hitting him twice.

Hit AC's 24 & 25; 8 & 5 damage (miss chance 36 & 94).

Vampire Spawn 1 attacks Syr again.

Hit AC 7; no damage.

Vampire Spawn 2 casts a spell. Magic missiles spring forth and strike Belkior (5 damage).

The invisible Vampire (ends CR 33) strikes at Belkior with her flail. One attack smacks the Halfling and the other one comes real close.

Hit AC's 26 & 23; 0 & 11 damage (miss chance 1 & 79).

OOC - The Vampire moved 5' so you will need to roll new listen and spot DC's.

Listen DC: 31-20 = 11.
Spot DC: 57-20 = 37 (natural 20; can a natural 20 spot roll still see her?)

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 29-4-10+5= 20/81)
Vampire Spawn #1 (AC 21; TAC 14; HP's 28-11+2= 19/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38-3+2= 37/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 13/23) - Returned to death
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Lang Hp 29/80 & Sunshine  d20+6=20 d20+6=16 d20+10=27 d20+11=24 d100=23
Tuesday April 25th, 2006 11:17:34 PM

Lang is not pleased with this flaating flail that is rain blows on his head. At this point, in his weaked strenght state he momentarally longs for his quick and dextrous human form.

Lang listens for the foul creature and sniffs the air, attempting to sense the smell of death in the air.

listen 20 - Lang hear the vampires boot scrape the ground.

spot 16 - a fantasy in the darkness

smell/track 27 - Lang now thanks his new Bugbear nose, as it is keeping him in the fight.

Lang once again lunges at where he thinks the master vampire moved to.

AC 24 Lang brushes up against the vampire once again, but the combination of the darkness and invisibility are too much to overcome.

Lang calls out to his fellows "Lets box this B@#$% in and finish her off."

Lang looks up at the swinging flail "Belkior how long do the floating weapons last." finishes Lang clearly concerned for his long tern health prospects if the battle lasts too much longer.

Angus AC 18, HP 25/28  d20+4=6
Tuesday April 25th, 2006 11:31:30 PM

Angus is not feeling good about his prospects in helping the battle. Angus concentrates on vampire spawn 1 and cast an acid orb in an effort to help Syr.

AC 6 - Angus curses the darkness even though he know his aim was WAY off.

Angus is considering the horrible possibility that he make have to take out his sling or worse yet his dagger, at least he has a few silver bullets. Angus thinks to himself, when was the last time he used either of his weapons????

Angus tries to rally his troops after his scary thought of hand to hand combat with a vampire. "Lets go Shields, this is where we turn the corner." Angus yells is a strong voice that belies his inner fears. Thank goodness for Wynn's strong voice.

Angus grumbles to himself in a low voice "My kingdom for a dispel magic...."

Spell Slots used:

0 level 4/6
1 level 7/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 273/700 rounds
Shield 48/70 rounds



Al/Xenia Map Posting 
Tuesday April 25th, 2006 11:39:10 PM

Plantation Battle Map CR 29

Belkior (AC 22; HP 10/48) - Inspire  d20+6=24 d20+6=19 d20+6=24 d100=98 d20+6=18 d100=67 d20+13=33 2d8(8+7)+8=23 d20+6=16 d100=54
Wednesday April 26th, 2006 8:42:59 AM

JohnP - Al, thanks for subbing.

The halfling cleric winces under the impact of the vampire's flail and the magic spell. Still, he can't think of himself right now - they have to defeat this monster. Kill her and the spawn can be easily dealt with. She's invisble, though, so he needs to find her first. Belkior knows that the vampire is still close since he can hear her feet scuffing on the floor. Still, he can't pinpoint her.
Listen = 24, not quite enough to pinpoint
Spot = 19


So the Healer reaches out, groping through the area where he thinks the vampire is. And he finds the loathsome flesh of the vampire. He concentrates once more and channels the pure energy from Alemi into the vampire.
Square C18 - Touch AC 24, 98%
Square D18 - Touch AC 19, 67%
Defensive Casting Concentration = 33, natural 20
Cure Moderate Wounds (burn Spiritual Hammer) = 23 damage (Will DC 16 for half), touch AC 16, 54%


"You'll soon see the sun one last time, bloodsucker!"

Position
D19

Actions
Grope to Touch Invisible Opponent
Cast Cure Moderate Wounds

Active Effects
None

Items Used
Pearl of Power

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate*(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

OOC - Matt, I rolled as if the vampire moved after attacking Belkior.


Ashlan (AC19, HP 39/63) Sub/Al  d20+3=18 d20+3=21 d8+13=28 d8+8=17 d8+10=11 d100=79
Wednesday April 26th, 2006 11:14:52 AM

Ashlan hears the vampire move away. But what can he do? The halfling is taking a beating. Maybe he can do something about that.

He steps to the nearest vampire spawn, swings twice, hits once.

Rolls and Actions
Spot 18
Listen 21
Hit VS1 AC28, AC17, Damage 11hp /6 after DR

Ooop. Almost forgot miss chance. (20 or less misses.) 79

Position and Movement
5-foot step to C17

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 34/42)  d20+18=34 d20+13=26 d20+11=19 d100=83 d6=6 d6=4
Wednesday April 26th, 2006 11:28:38 AM

Belkie looks really bad. But what can they do? Shoulda backed off and burned the house down. Shoulda done that. Now they're gonna die instead.

Unless ... Burn.

Xenia drops the mace in her hand and reaches behind for a flask of alchemist's fire. Now where is vampie girl? A footstep comes from directly ahead.

"FIRE COMIN' AT YOU!" Xenia shouts a warning and throws the flask at the place from which the sound had come.

Rolls and Actions
Spot 34 (Not quite)
Listen 26
Range Touch AC19
Miss Chance (50 or less is Miss) 83
Fire Damage 6hp, Secondary Fire Damage 4hp
1 hp splash damage to Lang, Belkior, Wynn, Ashlan, and Xenia.

Position and Movement
E18

Active Effects
Bless
Inspire Courage

Famina 
Wednesday April 26th, 2006 6:44:53 PM

The tired, and still bleeding from that cursed wound, barbarian rushes towards the battle. By the end of this round she should be in the main hall next to where the action is all taking place... "The coffin isn't downstairs, it must be somewhere nearby the vampire!

Wynn [AC=21; HP=39/52] Cat's Grace, Prayer, Bless, Bull's Strength +4, Enfeebled -4, Inspired  d20+6=15
Wednesday April 26th, 2006 7:50:57 PM

Belkior moves forward, and then Lang lunges at...something. The bard can not tell what(Spot=15), however he uses the opportunity to spring behind the duo and move in front of the girl and the catatonic man.

Can they break through the window? They are on the ground floor after all! Wynn hisses when he is splashed by the acid flung at...what? He wraps his cloak around his arm and prepares to break down whatever is baring the window.

Position: 18D

[OOC Bardic Music to inspire courage - +1 on atk and damage rolls and +1 vs fear and charm effects for all allies]



Syr (AC 21/20 hp 54/62 dex -1) Inspire  d20+11=19 d20+11=25 d20+6=12 d10+5=15 d100=78
Wednesday April 26th, 2006 8:36:43 PM

Seeing Ashlan finally doing some damage, he urges him on, "About time you start backing up your words." Syr bounces around on the balls of his feet, feeling much more comfortable attacking the darkness. He slides in/out of the artifically created area and misses the vampire with two jabs but lands a vicious kick to the creature's chest (attack 19,25,12 dam 15).

DM Matt C.  d20+12=20 d20+13=23 d20+8=26 d100=6 d100=77 d8+3=11 d20+6=15 d20+6=18 d8+11=17 d20+14=20
Wednesday April 26th, 2006 11:24:39 PM


End CR #29:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

OOC- Invisibility has 1-50% miss chance. Supercedes the darkness

Angus casts another Acid Orb at VS1, but misses.

Lang is able to keep track of the Vampire through sound and scent. He tries to touch her again, but her being invisible thwarts his efforts.

Belkior hears the vampire move. Just to be sure he reaches into the square where the vampire just was and feels nothing. He then reaches into the next square where he thinks she moved to and feels her. He quickly casts his spell damaging her for 11 (will save 20).

Ashlan moves and swings at VS1, hitting once for 6 damage.

Xenia throws a flask of alchemist fire into the square where the vampire is. It breaks on something and the fire outlines a body briefly (damage 6; Lang, Belkior, Wynn, Ashlan & Xenia take 1).

Syr attacks VS1 landing a solid kick for 10 damage.

Famina moves closer to the battle room, ending up behind Angus.

Wynn slips behind the combative Shields and past the girl and her father ending up next to the window. He prepares to try to break the window and shutter (Wynn I think you meant B18 not D18 for your square).

The girl continues to pull on the man trying to get him to leave. She softly pleads with him to come with her.

Start CR #30:

The thrashing of the Ranger by the Spiritual Flail continues (ends CR 30). The magic weapon smashes the Ranger once, and the shadows once. At the end of the round the weapon disappears.

Hit AC's 23 & 26; 0 & 11 damage (miss chance 6 & 77).

Vampire Spawn 1 attacks Syr again and is getting very frustrated at his lack of success.
Hit AC 15; no damage.

Vampire Spawn 2 claws at Xenia with the same outcome as his buddy.
Hit AC 18; no damage.

All hear the invisible Vampire (ends CR 33) cast a spell (defensive casting 20). A wave of negative energy washes over everyone in the room (Vampire, VS1, VS2, Xenia, Lang, Belkior, Wynn, Famina, Syr, Ashlan & Angus).

Inflict Light Wounds Mass - Will save DC 21 for 17/8 points of damage.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 20-11-6+17+5= 25/81)
Vampire Spawn #1 (AC 21; TAC 14; HP's 28-6-10+17+2= 31/38)
Vampire Spawn #2 (AC 21; TAC 14; HP's 38+17+2= 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 13/23) - Returned to death
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Al/Xenia Map Posting 
Wednesday April 26th, 2006 11:46:09 PM

Plantation Battle Map CR 30

Belkior (AC 22; HP 17/48) - Inspire Courage  d20+13=31 d20+6=16 d20+5=12 d20+5=21 d100=10 2d8(6+6)+3=15
Thursday April 27th, 2006 8:12:30 AM

The halfling cleric winces when the negative energy of the vampire's spell washes over him. But he's still standing and able to fight, albeit badly.
Will Save = 31

Belkior thinks the vampire is right beside him still, but he can't be certain. He reaches out and can't find anything, however.
Listen = 16
Spot = 12
Touch Attack hits AC 21, 10%


"Where did you go, bloodsucker? Still skulking like a little girl?"

Since he can't locate the vampire, Belkior turns his wand on himself, healing himself for 15 hitpoints. Then he steps into the corner beside the door.

Position
E19

Actions
Grope to Touch Invisible Opponent
Use Wand of Cure Moderate Wounds

Active Effects
None

Items Used
Pearl of Power

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate*(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Lang Hp 1/80 & Sunshine  d20+4=20 d20+11=29 d8+1=5 d100=53
Thursday April 27th, 2006 8:45:24 AM

Lang feels the last of the magiccal flaoting flail pounding and is happy to see it go. Then the inflict spell wracks his body. Lang can barely stand, but know he has to keep after the vampire or it will just keep healing itself.

Lang heard the vampire cast the spell and know where it is and lunges forward again with his wand. Lang is just lucky to hit the invisible vampire and gets a satisfying sizzile.

AC 29, 53% and 5 damage

Lang staggers under his wounds, hoping not to go unconcious again.

Angus HP 17/28, AC 18  d20+7=24 d20+4=20 d100=73 d6=5
Thursday April 27th, 2006 8:51:11 AM

Angus resists most of the inflict spell and call back to the vampire as he sees the flail wink out. "Is that all you got! Running low on spells are we......" Angus taunts.

Not having much to do, Angus conjours another acid orb and tosses it at the master vampire, as he pinpoints her location from her spellcasting.

AC 20, 73% for 3 damage, Angus is finally statisfied with some sucesses with the acid.

Angus yells in the direction of the vampire "Nowhere to run and nowhere to hide!"

Angus will press to the side to let Famina charge into the room. "Pick a foe Famina, there are plenty to choose from. Glad to have you back."

Spell Slots used:

0 level 5/6
1 level 7/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 272/700 rounds
Shield 47/70 rounds


Ashlan (AC19, HP 20/63) Sub/Al  d20+4=5 d20+13=27 d20+8=21 d8+10=16 d8+10=18 d100=37 d100=78
Thursday April 27th, 2006 10:32:02 AM

"Yeah, and if we survive this, maybe we can talk about putting innocent lives first, Syr," Ashlan quips and winks at the elf.

Then his skin boils, ripping wounds open across the surface of his flesh. Flecks of fire fall on him from the crazy drow girl's attack. But pain to a follower of Jancassius is a reminder of one's faith. Pain is strength, and with two handed strokes, Ashlan rips the tattooed vampire with solid cuts of the mithril sword.

Rolls and Actions
Will Save 5 (Nat 1)
Hit VS1 AC27, AC21
Damage 16+18 /11+13 after DR = 24hp
Miss Chance 37, 78

Position and Movement
No Move C17

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 16/42)  d20+4=17 d20+18=30 d20+13=28 d20+11=21 d6=5 d100=97
Thursday April 27th, 2006 11:02:10 AM


The dark rogue grits her teeth as the spell flays her entire body. Her eyes squint shut, but when they open, an interesting fact comes to light. All of her buds, Belkie, Lang, Wynn, Syr, and even the Scorpion Guy look to be hurt by the spell. But ...

"The man and the girl!" she shouts. "They don't look like they were hurt by the spell! They're not what the seem to be!"

Figure that out later. Gotta keep the vampie down. Xenia plucks an oil from her haversack. She listens for the vampie and targets that spot, looking to ignite off the lingering flames from the alchemist's fire.

Rolls and Actions
Will Save 17
Spot 30
Listen 28
Range Touch AC21
Miss Chance (50 or less is Miss) 97
Fire Damage 4hp from Oil, Secondary Fire Damage 4hp from Alechemist's fire. Total this round 8hp
1 hp splash damage to Lang, Belkior, Ashlan, and Xenia.

Position and Movement
E18

Active Effects
Bless
Inspire Courage

Lang Hp 0/80 (supplimental post) 
Thursday April 27th, 2006 11:53:39 AM

The lingering effects of Xenia's attack start to register on the big Bugbear. Lang looks at his arm as some of the oil burns his flesh. A minor wound, but they just catch up with the big ranger and he falls to his knees and then falls over to his side, unconcious.



Xenia - Note on Zero HP 
Thursday April 27th, 2006 12:21:00 PM

Disabled

A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the game master deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, she is now in negative hit points and dying.

A disabled character with negative hit points recovers hit points naturally if she is being helped. Otherwise, each day she has a 10% chance to start recovering hit points naturally (starting with that day); otherwise, she loses 1 hit point. Once an unaided character starts recovering hit points naturally, she is no longer in danger of losing hit points (even if her current hit points are negative).

Wynn [AC=21; HP=22/52] Cat's Grace, Prayer, Bless, Bull's Strength +4, Enfeebled -4, Inspired  d20+6=13 d8+4=9
Thursday April 27th, 2006 4:51:18 PM

Wynn braces himself as the pain washes over his body. He scans the room for the vampire, who he knows to be the source of the spell, but instead sees Lang staggered and reeling. The bard slides by the man and his daughter and lays a healing touch on the bugbear. "Tanka harwar mellonamin" he sings [CLW=9 HP].

Lang Hp 9/80 
Thursday April 27th, 2006 4:58:41 PM

Lang catches himself on the way to the floor as Wynn's healing touch infuses him with a bit of health. "Thanks man, I need that. I am taking a beating this battle." Lang exhales with a snort.



Syr (AC 21/20 hp 46/62 dex -1) Inspire  d20+8=22 d20+11=28 d20+11=31 d20+6=18 d100=23 d100=79 d10+5=7 d10+5=11
Thursday April 27th, 2006 7:09:40 PM

Stopping his bouncing, Syr feels his energy leaving his body and settles down to a methodical fighting style. (Will save 22 although I must double check the modifier when I get home.) Unable to see Lang slump, he continues fighting his own personal battle versus the spawn. His focus is such that he has little knowledge of events around him. Moving into the darkness he once again lands a combination of blows on the spawn (attack 28,31,18 damage 7,11).

Famina  d20+9=28 d6=5 d6=6
Friday April 28th, 2006 2:11:48 AM

Famina moves into the room and tries to maneuver into a position whereby she can attack somebody. But she probably can't get an attack off this round if she does so... if she does, though she swings, using her torch to try to flame the vampire/spawn.
(Hit AC 28, did 8 damage plus 6 fire damage with the torch.)

DM Matt C.  d100=76 d20+8=19 d20+6=17 d20+13=28 d20+8=22 d100=53 d100=49 d8+4=5 d8+4=10
Friday April 28th, 2006 1:03:43 PM

End CR #30:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).
OOC- Invisibility has 1-50% miss chance. Supersedes the darkness

Belkior tries to locate the Vampire by touch, but is unsuccessful. He then cures himself and moves.

Lang touches the Vampire with the CLW wand for 5 damage. He slumps to the floor from the effects of all the damage he has taken. He feels Wynn's hand upon his body and is slightly rejuvenated by the Bard's cure spell.

Angus casts another Acid Orb, this time at the main Vampire for 3 damage.

Ashlan doubles his efforts and slices VS1 twice for a total of 24 damage..

Xenia throws a flask of regular oil into the square where the vampire is. It burst into flames as it contacts the already burning alchemist fire (damage 4; Lang, Belkior, Ashlan & Xenia take 1).

Syr continues his onslaught on VS1. He is pleased to see his last blow cause the Vampire Spawn to go gaseous.

Wynn sees Lang slump and moves over to him and casts a cure spell on the Ranger.

Famina squeezes by he comrades into the Belkior's recently vacated spot. She swings at the Vampire with her burning torch (miss chance 76%) and connects. The club did not do too much damage after DR and the Vampire is able to twist out of way of some of the fire damage (reflex 19; 3 damage).

The girl continues to pull on the man trying to get him to leave. She softly pleads with him to come with her.

Start CR #31:

Vampire Spawn 2 claws at Xenia.
Hit AC 17; no damage.

The Vampire swings at Belkior & Xenia.

Belkior Hit AC 28; 5 damage (miss chance 53).
Xenia Hit AC 22; 10 damage (miss chance 49).

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 25-4-5-3-4-3+5= 11/81)
Vampire Spawn #1 (AC 21; TAC 14; HP's 0/38) - Gaseous
Vampire Spawn #2 (AC 21; TAC 14; HP's 38/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 13/23) - Returned to death
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Ashlan (AC19, HP 19/63) Sub/Al  d20+13=18 d20+8=26 d100=93 d100=5 d8+10=13
Friday April 28th, 2006 1:50:52 PM

The vampire drops and Ashlan steps in to attack the next one. Silent, with gritted teeth, specks of flame dotting his armor, he swings.

Only one cut bites vampire flesh. Curse this darkness in which a sure shot can trick the eye.

Rolls and Actions
Hit VS2 AC18, AC26
Miss Chance 93, 5
Damage 13 after DR = 8hp

Position and Movement
5-Foot Step to D17

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 5/42)  d20+11=22 d100=65 d6=6 d6=4
Friday April 28th, 2006 2:17:21 PM

There is a thud that Xenia hears more than she feels. Flames lick at her arms, but the pain leaves her warm. The Wold is warm, and she is enfolded in the warm Wold.

"It's nice, Wynn."

With part of her mind, the dark rogue knows that she is close to dying. But the part the feels the warmth doesn't want to listen anymore. It's all she can do to draw another flask from her haversack and throw it into the dancing flames before her.

Splash. Such pretty orange and red spots of warmth.

"Wynn, I love you," she says from far far away.

Rolls and Actions
Range Touch AC22
Miss Chance (50 or less is Miss) 65
Fire Damage 6hp from Alchemist Fire, Secondary Fire Damage 4hp from Alechemist's fire next round. Total this round 6hp
1 hp splash damage to Lang, Belkior, Ashlan, and Xenia.

Position and Movement
E18

Active Effects
Bless
Inspire Courage

Lang Hp 8/80 & Sunshine  d20+11=27 d100=70 d8+1=6
Friday April 28th, 2006 3:00:51 PM

Lang feels the burning warmth of more flaming oil and it bring his mind back to the battle. Lang lashes out with his one useful weapon, his wand.

AC 27 (-4 to hit from prone) miss chance 70%

Lang mentally thanks Xenia for outlining the vampire in flame as he stabs the CLW wand into her leg for 6 damage.

Lang stands and prepares to defend himself from the undead beast.

OOC: Matt keep in mind that Lang is only enfeebled for 4 minutes and we are approaching that mark.

Angus Hp 17/28 AC 18  d20+3=17 d20+4=17 d100=23 d20+7=26
Friday April 28th, 2006 3:08:29 PM

Angus's attention is drawn to Syr and Ashlan as the vampire spawn dissipates. Angus tries to watch where the gas goes as he survey the melee before him. (spot 17)

Angus pulls another orb of acid out of thin air and lobs it in the direction of the master vampire's burning outline.

AC 17, miss chance 23%, but the orb smashes in the back wall as the vampire must have moved.

Angus thinks to himself as he takes inventory, only 2 spells left...this better end fast,.

Angus calls out in triumph "GREAT JOB Shields! Only two more to go, they should fall easy now!" Angus bluffs 26, hoping to elicit some reaction from the vampires.

Spell Slots used:

0 level 6/6
1 level 7/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 273/700 rounds
Shield 46/70 rounds


Famina (37/78, AC 17, -2 hp/round)  d20+9=27 d100=62 d6=6
Friday April 28th, 2006 3:53:08 PM

(Made some missrolls, forgot what I had.)
Famina, still bleeding from the devilish wound she'd been given earlier, has not much she can do. She drops her useless long sword and wields the torch in two hands, like a battle club, and gives the vampire a hard swing!
(hit AC 27, 62 on the 50 or less miss chance, I can't really figure out how to calculate this; I do 1 fire damage, according to others, only. But from the clubbing I do 6 base plus 3 str + +1 from my two handed bonus, so I still can't get past his DR of 10.)

Syr (AC 21/20 hp 46/62 dex -1) Inspire  d20+11=24 d20+11=27 d20+6=25 d100=85 d100=41 d100=62 d10+5=12 d10+5=15 d10+5=14
Friday April 28th, 2006 7:41:33 PM

Grinning like a maniac as the spawn goes to gaseous form, he edges forward into the darkness to attack the other one. Once again, he feels the wonderful balance that is combat. This is his element and he is moving gracefully and poised in all attacks. he lands all of his powerful blows on the spawn (att 24,27,25 dam 12,15,14). Following Angus' lead, "Soon to be just one vamp left..."

Wynn [AC=21; HP=22/52] Cat's Grace, Prayer, Bless, Bull's Strength +4, Enfeebled -4, Inspired  d20+12=26 d20+7=26 d100=62 d100=58 d8+5=11 d8+5=7
Friday April 28th, 2006 7:43:16 PM

Wynn senses the tide is turning and that one final push may be enough to finish off the vampire. He steps forward and slashes out at the faint outline of the burning vampire with his sword. The pulling sensation of the blade against the undead flesh of his foe reveals to the bard that he has indeed hit his target [Hit AC=26 & 26 for 11 and 7 points of damage - +1 magic sword - miss chance rolls = 62 and 58% respectively]

"Move back Xenia" the bard urges. "Let the rest of us finish off this cursed creature".

Belkior (AC 22; 14/48 HP) - Inspire Courage  d20+5=23 2d8(8+3)+3=14 d20+5=15 d100=63
Friday April 28th, 2006 10:33:02 PM

The halfling cleric is heartened to see the flames clinging to the vampire drop to the floor when it goes insubstantial.

Belkior keeps an eye on the misty forms of the vampire and the spawn, trying to determine where the things are going.
Spot = 23

"Xenia, I've got to keep you in the fight!"

The Healer reaches over and triggers his wand to heal the rogue. The magic restores 14 hitpoints, returning Xenia to fighting form.

Then Belkior moves back towards Lang, ready to heal him.

(OOC - If Belkior is wrong about the vampire going gaseous, he'll use the wand on the vampire instead.)

Position
D19

Actions
Standard - Use Wand of Cure Moderate Wounds on Xenia, 14 hps
Free - 5' shift

Active Effects
None

Items Used
Pearl of Power
Wand of Cure Moderate Wounds - 2 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate*(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



DM Matt C.  d20+6=25 d6+5=9 d100=37
Sunday April 30th, 2006 9:52:37 PM


End CR #31:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).
OOC- Invisibility has 1-50% miss chance. Supercedes the darkness

Ashlan moves closer to VS2 and swings for 8 damage (VS2 is AC 21 so only one hit; used first miss chance roll of 93).

Xenia throws a second flask of alchemist fire into the vampire's square. It also breaks on something invisible and the resulting fire outlines the vampire's body briefly (damage 6; Lang, Belkior, Ashlan & Xenia take 1).

Lang burns another charge off his wand as he touches the Vampire for 6 damage.

Angus misses with the Vampire with his Acid Orb spell. He tries to track the gaseous form of VS1, but its gaseous form disappears from sight almost immediately.

Famina swings her torch two-handed through the Vampire's square. She does not make contact with anything though.

Syr steps forward and attacks VS2. The wall provides some cover for the undead though and it impedes one of Syr's attacks (from your spot VS2 has AC 25; used 1st 2 damage rolls). He hits for a total of 17 after DR.

Wynn steps forward 5' towards the Vampire. He swings mightily with his longsword. His weapon, like Famina's, meets no resistance as it swings through the Vampire's square.

Belkior cures Xenia with his wand. He also loses track of VS1 as its gaseous form disappears almost immediately. He sees no sign of the invisible vampire.

The girl and the man remain where they are.

Start CR #32:

Vampire Spawn 2 takes on last swipe at Xenia (Hit AC 25; 9 damage; miss chance 37; Fort save DC 14 or gain 1 negative level). The creature goes gaseous and disappears from sight. Ashlan and Syr are both pretty sure the gaseous form seeped between the space of the door and the wall that is near them.

The invisible Vampire (ends CR 33) is quiet and does not attack this round.

Status:
Ashlan is Shaken for unknown minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 11-6-6= 0/81) - Gaseous (not known by characters)
Vampire Spawn #1 (AC 21; TAC 14; HP's 0/38) - Gaseous
Vampire Spawn #2 (AC 21; TAC 14; HP's 38-8-7-10+2 = 15/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 13/23) - Returned to death
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Al/Xenia Map Posting 
Monday May 1st, 2006 12:14:46 AM

Plantation Battle Map CR 32

Lang Hp 13/80 & Sunshine  d20+6=8 d20+6=15 d20+10=25 d8+1=5
Monday May 1st, 2006 9:17:23 AM

Lang attempts to locate the master vampire again in an effort to finish her off.

Spot 8
Listen 15
Scent Track 25

Lang exclaims to the Shields "I do not hear or smell the vampire?!?" as he reaches out with his CLW wand. Once he finds nothing to connect with, he will tap himself with the wand.

5 HP cured

Lang whistles for Sunshine as two noses are better than one to sniff out the vampires coffins.


Angus HP 17/25 AC 18  4d4(2+2+4+1)+4=13 d20+3=9
Monday May 1st, 2006 9:23:39 AM

Angus is relieved and worried that Lang can not find the master vampire. Angus is also concerned that he could not follow the spawns gaseous retreat to its coffin. Not wanting the battle to last any longer, Angus takes a risk and casts his last remaining spell. Four balls of force strike the last visible spawn.

13 damage

Angus scans the room for a secret door or someplace that could hide coffins. Spot 9

Angus calls to the Shields "Lets finish off the last Spawn and find their coffins. We need to let some sunlight in them." Angus ends with a tired grin.

Spell Slots used:

0 level 6/6
1 level 8/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 272/700 rounds
Shield 45/70 rounds

DM - There are no visible creatures.


Ashlan (AC19, HP 19/63) Sub/Al  d20+11=16 d20+1=16
Monday May 1st, 2006 9:33:53 AM

"Gotcha you ... " The rest of Ashlan's curse is swallowed as he turns from the gasified vampire to the man standing unmoving in the corner.

"Somebody help me get this guy out of here." He strides across the room, empty now save for the captives and this marginally competent group of adventurers who's lot he'd become entangled with.

"C'mon old man. Listen to the girl." He reaches for the man's arm. "Lets go, alright. Out into the nice sunshine. It's still not necessarily safe in here."

Rolls and Actions
Grapple the Man
Touch Attack 16
Grapple 16

Position and Movement
Move to B18

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 10/42)  d20+3=14 d20+18=23
Monday May 1st, 2006 10:26:34 AM

Through a blind mist of red, Xenia feels her skin knit together, becoming whole once again. Nerves quest like living roots, restoring, regrowing ... and bringing back a Wold of Pain.

"I don't see it! I don't see it!" The rogue clamps down on the pain and the rising panic. Something hits her from the side, and maybe it is that slim grip that she already has on the pain and fear that allow her to fight off the hand of evil that reaches in and attempts to steal part of her soul. (Just barely made that save.)

"I don't see it! Where'd she go?!?" With Angus behind her, she has no where to go. From a well of desperation, she does the only thing left to her, holding the mirror straight out, a frail bumbershoot in the path of a hurricane gale.

Rolls and Actions
Fort Save 14
Spot 23
Brandish Mirror in general direction of D18 (Mainly an RP thing.)

Position and Movement
E18

Active Effects
Bless
Inspire Courage

Belkior (AC 22; 14/48 HP)  d8+5=10 d20+8=22
Monday May 1st, 2006 3:47:38 PM

The halfling cleric looks around for the vampires, having lost sight of the vampire spawn and the master. Belkior knows that the vampire was invisible, but the spawn should still be visible even if gaseous. But these things have been acting weird all along, what with their spellcasting ability and everything else.

"Did anyone see where those things went?"

Seeing that Famina is still hurting from the wounds of the devil, Belkior will move to beside her and invoke a prayer to Alemi. The healing energy knits together the wound from the devil's weapon.
Cure Light Wounds = 10 hps, level check = 22
(OOC - Famina was close enough to hit the vampire, so Belkior will move to her.)


Position
?

Actions
Move - to whether Famina is
Standard - Cast Cure Light Wounds, 10 hps

Active Effects
None

Items Used
Pearl of Power
Wand of Cure Moderate Wounds - 2 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Syr  d20+15=26
Monday May 1st, 2006 4:10:02 PM

Calming down from the addrenaline rush of combat, the elf takes a deep breath. Syr frowns and looks around, "Not sure where SHE went but the little ones went this away." He points to their exit route. "Do we canvass this room again looking for her? All of this may be for naught unless we find their coffins? I know I saw some stairs down in the kitchen, Shall we try there?" Stopping abruptly, he turns to the man and his daughter and softens his stance and tone, "You sir, you've been here a while, any guess as to where these creature's sleep?" (Diplomacy 26)

Famina  d20+3=20
Monday May 1st, 2006 6:02:30 PM

Famina spends this round not seeing anything and decides to give a different action a try. She diverts her attention over to the wall and looks for a window or door. Then she tries to rip it off with her hands... "Hey, someone give me a hand here?"
((20 on attempt to force door or window))

DM Matt C. - A coffin is found.  5d8(4+3+1+7+5)=20
Monday May 1st, 2006 9:58:23 PM


End CR #32:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).
OOC- Invisibility has 1-50% miss chance. Supercedes the darkness

Lang cures himself with the wand as he unable to locate the Vampire.

Angus directs his attention to VS2 to cast a spell at it. At the last moment he stops as VS2 is no longer in the lair. He looks around the room for a door, secret or out in the open, but from his vantage point does not see any.

Ashlan moves towards the man and the girl. He also tries to convince the man to leave. The man remains standing where he is, obviously still under the vampire's domination. He has the same absent look that Lang had when Lang stood in the doorway of the barn (when no one was approaching the barn door that is).

Xenia resists the energy drain of the vampire spawn. She holds out her mirror, hoping it keeps the undead at bay. Xenia also does not spot any doors from her vantage point.

Belkior cures Famina and questions where the undead disappeared to (ooc - I had the map wrong for Belkior and Famina last round; I think I have it right for this round).

The battle end abruptly for Syr as VS2 goes gaseous and disappears through the gap between the door and the wall. He glances around for an active opponent to engage, but finds none. He sees and hears his comrades trying to locate the vampire and its spawn. He points to the door directly in front of him and tells everyone that the last VS disappeared behind it. He also attempts to coax the man and his daughter out of the room.

Famina quickly looks about the room for doors and windows. She sees a door and a double window near Syr. She also sees a double window behind Ashlan and the man and his daughter. Out of the corner of her eye she can make out another door near her (C/D20). She moves to it, grabs the handle and yanks the door. Her muscles bulge as the door resists her, but at the last possible moment the door jamb snaps and the door swings open, releasing a blast of acid that strikes Famina in the chest. Through the pain of the acid Famina can see a coffin.

Famina reflex save 18 for 20/10 damage from an acid blast glyph.

Wynn ???.

Start CR #33:

The room is quiet as the undead have left the main part of the room.

Status:
Ashlan is Shaken for 11 minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 0/81) - Gaseous (not known by characters)
Vampire Spawn #1 (AC 21; TAC 14; HP's 0/38) - Gaseous
Vampire Spawn #2 (AC 21; TAC 14; HP's 15+2= 17/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 13/23) - Returned to death
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Al/Xenia Map Posting 
Monday May 1st, 2006 10:41:06 PM

Plantation Battle Map CR 33

Wynn [AC=21; HP=22/52] Cat's Grace, Prayer, Bless, Bull's Strength +4, Enfeebled -4, Inspired  d20+2=18
Monday May 1st, 2006 11:12:30 PM

Wynn charges over to the door opened by Famina, ready to attack anything that springs out, but only a coffin rests inside.

"One coffin in here, let's drag it outside!" he shouts and begins trying to move the box through the door. [STR=18]

Lang Hp 13/80 & Sunshine  d20+6=7 d20+6=22 d20+10=15 d20+2=10
Tuesday May 2nd, 2006 8:47:28 AM

Lang looks, listens and sniffs around again for undead flesh to kill, but can find not active undead.

Spot 6
Listen 22
Track (scent) 15

Lang puts his CLW wand in his belt as he sees Wynn jump to action. Lang goes to assist the Bard and grabs hold of the other side of the coffin. "I can not wait to see the sun and their expession when we open the lid."

Str roll 10 - Lang is still feeling weakened, but hopefully the spell is coming to an end.

Lang has Sunshine come outside also.



Angus HP 17/29 AC 18  d20+15=18
Tuesday May 2nd, 2006 8:56:41 AM

Angus holds off on sending his magic missiles at the last vampire spawn as it goes gaseous.

Angus sees Famina go to the window and he cries out a warning too late "No! The windows are trapped!"

Angus sees Syr talking to the captive and comments to the elven monk "Great Idea Syr. Get them outside so we can deal with the vampires." To the room Angus adds "Be careful everyone, just in case the vampires are bluffing; they are smart and tough."

ANgus looks to Belkior "I hope you brought a gallon of holy water as we will need more of Alemi's blessings."

Angus looks to Xenia "We need your beautiful eyes. Can you search this place for traps and such? I will look for more glyphs." spellcraft 18

Angus starts to scan the area since he still has read magic active.

Spell Slots used:

0 level 6/6
1 level 7/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 271/700 rounds
Shield 44/70 rounds


Belkior (AC 22; 14/48 HP)  d20+19=39 d20+19=31 d20+4=16
Tuesday May 2nd, 2006 9:32:27 AM

The halfling cleric looks around the room and sees that Syr is talking to the man and girl. Knowing that his companions are still standing, Belkior goes to examine the man and girl. He kneels to examine the girl and then looks at the man.
Girl - Heal = 39 (natural 20)
Man - Heal = 31


After doing so, he will help in persuading the two to leave the mansion. If he and Syr are unsuccessful, he will whisper to the monk.

"I think that we might have to drag them out. And probably bind them to keep them from acting for the vampire."

Position
?

Actions
Move - to man & girl

Active Effectsp/u]
None

[u]Items Used

Pearl of Power
Wand of Cure Moderate Wounds - 2 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

Syr  d20+4=18
Tuesday May 2nd, 2006 9:59:32 AM

Seeing what happened to Famina, Syr is not about to open the door without more controlled conditions. Following Belkior's lead, he moves to the man's side and speaks softly, "C'mon it's time to go, follow me." If the man resists, then he simply slides up next to him and physically lifts the mage by grasping his arms from behind (str 18, not sure if a grapple check is necessary).

Ashlan (AC19, HP 19/63) Sub/Al  d20+1=16
Tuesday May 2nd, 2006 11:49:06 AM

It's hard to know if he's got a hold of the man. Must be the light. But with the elf's help, maybe he can drag this comatose man out of the room.

Still holding onto the man, he drags him across the room. But the doorway is blocked.

"Please move," he says to the drow girl holding the mirror. "You're standing in the way."

Rolls and Actions
Grapple the Man
Grapple check 16 (to move at 1/2 speed with the Man)

Position and Movement
Move to E18 with the Man.

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 10/42)  d20+18=23 d20+13=29 d20+16=24
Tuesday May 2nd, 2006 11:54:22 AM

Xenia steps out of the way.

She looks around, listens, then begins searching anywhere she can to find traps per Angus' request.

Rolls and Actions
Spot 23
Listen 29
Search 24

Position and Movement
E17

Active Effects
Bless

DM Matt C. 
Tuesday May 2nd, 2006 11:02:32 PM


End CR #33:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

Wynn & Lang grab a hold of the coffin and start to lift/drag it towards the front door.

Angus moves out of the way of the coffin carriers and inspects one of the windows for glyphs. He gets the same glyph reading that he got when he looked at the window from the outside.

Belkior moves over to the man and his daughter after Wynn and Lang move by with the coffin. His healing inspection does not reveal any injuries worth noting. The man's glazed looked does go away when Belkior examines the girl, but he does not attempt to harm the cleric.

Syr & Ashlan grab the man and starts to drag/carry him towards the doorway. The man partially resists their attempts. The girl pleads with Ashlan & Syr not to hurt her father, and follows them. The man moves more willingly when he sees his daughter following them.

Xenia looks around the room for the likely places that will have traps. She sees the two windows, one unopened door, one now empty closet and 1 coffin. She moves slightly to get out of the way of Lang & Wynn trying to decide where to start.

Famina ???.

Start CR #34:

Status:
Ashlan is Shaken for 11 minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 0/81) - Gaseous (not known by characters)
Vampire Spawn #1 (AC 21; TAC 14; HP's 0/38) - Gaseous
Vampire Spawn #2 (AC 21; TAC 14; HP's 17+2= 19/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 13/23) - Returned to death
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Wynn [AC=21; HP=22/52] Cat's Grace, Prayer, Bless, Bull's Strength +4, Enfeebled -4, Inspired  d20+2=22
Tuesday May 2nd, 2006 11:15:52 PM

Sensing that victory is near, the bard redoubles his efforts and continues to drag the coffin towards the front door and the sunlight [Strength=22]. "C'mon Lang, it's not far now."

Al/Xenia Map Posting 
Tuesday May 2nd, 2006 11:19:09 PM

Plantation Battle Map CR 34

Ashlan (AC19, HP 19/63) Sub/Al 
Wednesday May 3rd, 2006 9:28:50 AM


"That's right, Sweetheart. We're going to get you and your Dad out of here. Why don't you lead," Ashlan suggests. "I think your Dad would be happier that way. Don't worry. We'll make sure he won't get lost. " Ashlan relaxes his grip on the man.

"Lets go. We're here to help you. Your friends are waiting just outside." He gives Syr a look filled with relief and continues on his way out.

Rolls and Actions

Position and Movement
Move to N20 if Man is uncooperative. M23 if he is cooperative.

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 10/42)  d20+12=26
Wednesday May 3rd, 2006 9:33:09 AM

"Alright. So they got the coffin's stashed. I've seen the traps. They're big stuff, Angus. If the doors are trapped, then there ain't nothing for it but to bring it on."

"Clear some space. Shouldn't be more than five feet of spray. It's a risk. But I should be able to dodge it."

Xenia opens the closet door.

Rolls and Actions
Reflex Save 26 (+2 from Trap Sense)

Position and Movement
E17

Active Effects
Bless

Angus HP 17/25 AC 18 
Wednesday May 3rd, 2006 10:01:48 AM

Angus smiles at Xenia "We are not taking any risks just yet. We cure you a bit before you go springing any potential traps." Angus looks over at Belkior "Belkior can you patch Xenia up a bit before our lovely one tries any dangerous stuff."

Angus will go look at the door to the other closet and see if his read magic detects any glyphs.

Spell Slots used:

0 level 6/6
1 level 7/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 270/700 rounds
Shield 43/70 rounds


Lang Hp 13/80 & Sunshine  d20+2=22
Wednesday May 3rd, 2006 10:57:09 AM

Lang gives a mighty pull on the coffin (str.22, natural 20!!) in an effort to get it into the sun. Lang also whistles for Sunshine.

Sunshine is happily barking and running circles around the girls already outside.

Belkior (AC 22; HP 14/48)  2d8(8+2)+3=13
Wednesday May 3rd, 2006 11:24:36 AM

The halfling cleric looks up when Xenia mentions that all of the areas are trapped.

"Hold up, Xenia! You mean that all of these things are trapped? Like Angus says, let me heal you some before you take any chances."

(OOC - The DM post mentions that those places could be trapped, not that they are.)

Before the rogue opens the other closet, Belkior will trigger his wand to heal Xenia. A rush of healing energy restores some life to her.
CMW = 13 hps

"Let's get that closet open and finish off the last of the spawn."

Position
?

Actions
Move - to Xenia
Standard - trigger Wand of Cure Moderate Wounds, 13 hps for Xenia

Active Effectsp/u]
None

[u]Items Used

Pearl of Power
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Famina (23/84, -2 a round)  d20+5=17
Wednesday May 3rd, 2006 12:51:03 PM

(With my save bonus vs. traps I actually make it! Woo!)
Still bleeding from that infernal wond, and struggling with the weariness after er rage, Famina iets Wynn and Lang take out the coffin. Hopefully that's it, but just in case se stays back. Two other doors, andb oth could have more things behind them... "We need to prepare in case we have to open those other doors..."

Belkior - 2nd Illegal Post 
Wednesday May 3rd, 2006 2:09:55 PM

The halfling cleric looks over at the tall barbarian and notes that she's acting as if the devil's wound was still bothering.

"Stop playacting Famina! I cured you just seconds ago!"

{OOC - Belkior healed Famina and sealed her wound two rounds ago)

Xenia (2nd Illegal Post) 
Wednesday May 3rd, 2006 3:11:16 PM

"Might as well be trapped, Belkie," the rogue replies as she draws her focus together in preparation to open the door and dodge another spray of acid. "If it's like the trap outside, there's a good chance that foobling with it will set it off anyway."

"And we gotta look to see if those coffins are in here anyway, so I might as well just cut to the chase and open it."

The rogue feels her skin knit back together, this time bringing relief from the burn. She turns and puts her hands on the shoulders of the halfling healer, moving him back out of range.

"We gotta do it. Don't get caught in the blast, 'kay?"

Then she catches Belkior's eyes with her own and flashes a look at Famina. "She catch a blow to head or sump'in?" she asks.

Syr 
Wednesday May 3rd, 2006 3:27:53 PM

The elf lays a hand on the small of the man's back and gently guides him to the exit. Still trying to get information he continues prodding, "Look, I know things must have been confusing, but what can you tell us about what happened over the last few days?"

DM Matt C. 
Thursday May 4th, 2006 12:59:15 AM


End CR #34:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

Wynn & Lang continue to move towards the front door with the coffin.

Syr , Ashlan, the man and the girl all make it outside to the other girls.

Angus does spot another glyph on the door.

Xenia tries to open the door but it is locked. Angus and Belkior caution her to get healed.

Belkior cures Xenia.

Famina cautions the Shields on what may be behind the remaining door.

Start CR #35:

Status:
Ashlan is Shaken for 11 minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Skeletons have DR 5/bludgeoning.
Zombies have DR 5/slashing.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 0/81) - Gaseous (not known by characters)
Vampire Spawn #1 (AC 21; TAC 14; HP's 0/38) - Gaseous
Vampire Spawn #2 (AC 21; TAC 14; HP's 19+2= 21/38)
Wolf Skeleton #1 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #2 (AC 17; TAC 15; HP's 0/20) - Returned to death
Wolf Skeleton #3 (AC 17; TAC 15; HP's 0/20) - Returned to death
Human Zombie #1 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #2 (AC 16; TAC 11; HP's 0/23) - Returned to death
Human Zombie #3 (AC 16; TAC 11; HP's 13/23) - Returned to death
Bearded Devil (AC 21; TAC 14; HP's 0/45) - Gone to hell

Wynn [AC=21; HP=22/52] Cat's Grace, Bless, Bull's Strength +4, Enfeebled -4,  d20+2=22
Thursday May 4th, 2006 7:41:18 AM

Wynn continues to encourage Lang as they muscle the coffin towards the front door [STR=22; Nat 20]

Al/Xenia Map Posting 
Thursday May 4th, 2006 7:59:47 AM

Plantation Battle Map CR 35

Lang Hp 13/80 & Sunshine  d20+2=19 d8+1=2 d8+1=8
Thursday May 4th, 2006 8:34:55 AM

Lang hangs onto the heavy coffin and drangs and pushes it into the sunlight. Lang lets the warming rays of the sun caress his body. "It is great to be out of that house." Lang comments to Wynn.

"Lets get cured a bit before we open this up." Lang cautions as he takes out his want and touches Wynn.

Cured Wynn for 8 (rerolled the 1)

Lang smiles at Sunshine and he wags he tail and sits waiting for instructions or ready to play.

Angus HP 17/28 AC 18  d20+15=22
Thursday May 4th, 2006 8:43:26 AM

Angus backs up out of the blast radius of the glyph and warns "Be careful, I do see another glyph."

OOC: Did Angus dtermine what type of glyph? Spellcraft 22

Angus readies his last spell, magic missile, just in case the vampires are still frisky.

Angus warns Xenia "Be real careful girl, we want you in one piece. bob and weave girl, bob and weave." Angus finishes excitedly as he is anxious to finish the vampires for good.

Spell Slots used:

0 level 6/6
1 level 7/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 269/700 rounds
Shield 42/70 rounds


Ashlan (AC19, HP 19/63) Sub/Al 
Thursday May 4th, 2006 10:28:40 AM


"Look, you take care of your Dad, alright?" Ashlan leans in and whispers into the girl's ear. "I think he's been hexed by the vampires and he might try and go back inside. Don't let him. Alright?"

"I'm going back into the house," he announces, jerking a thumb back in the direction of the shaded doorway. "They may need help with the other coffins."

Rolls and Actions

Position and Movement
G18

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 23/42)  d20+11=28
Thursday May 4th, 2006 10:41:22 AM

"It's locked." The statement is terse, flat and without emotion.

"FRAMBLE BASHING CORN BUNNIES! It's locked."

"Hang on. Let me see if I can fooble this thing." The rogue drops both mace and mirror and brings out her tool kit. Kneeling in front of the door, she goes to work.

Rolls and Actions
Open Lock 28 (Should be 30 with Masterwork tools)

Position and Movement
E16 (Alright, I'll move her here if you insist.)

Active Effects
Bless

Belkior (AC 22; HP 14/48)  2d8(8+1)+3=12 d8=7
Thursday May 4th, 2006 11:01:45 AM

The halfling cleric looks over Xenia, trying to see how injured she still is. Considering how injured she might be, Belkior thinks that additional healing is probably a good idea.

He triggers his wand once more and heals the rogue for 18 points of damage.

Then, caution being second nature to the little cleric, he steps back and away from the door. No point getting in her way, after all. He finishes standing on the other side of Angus.

Position
D18

Actions
Standard - trigger Wand of Cure Moderate Wounds, 18 hps for Xenia
Move - to D18

Active Effects
None

Items Used
Pearl of Power
Wand of Cure Moderate Wounds - 4 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Syr 
Thursday May 4th, 2006 7:30:20 PM

Giving the man a hard look, Syr is frustrated at his lack of response. Shrugging his shoulders, he leaves the man and returns to darkness inside the house. "I know there was a cellar, I saw the stairs in the kitchen. Did anyone check there yet?"

DM Matt C. 
Thursday May 4th, 2006 10:43:28 PM


End CR #35:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

Wynn & Lang are able to get the coffin outside. It is extremely heavy, but the two were very motivated to (nat 20's). Now just to get it open.

Syr & Ashlan head back inside after getting the man and the girl outside. The girls, and the man move off to one side as the coffin is carried outside. All Syr hears is the girls whimpering and crying with what appears to be happiness. The man is quiet.

Angus moves back away from the glyphed door. He determines it is another blast glyph.

Xenia pulls out her tools and goes to work. She is successful in unlocking the door (the door is still closed).

Belkior cures Xenia and moves away from the door.

Famina stands ready.

Start CR #36:

Status:
Ashlan is Shaken for 11 minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 0/81) - Gaseous (not known by characters)
Vampire Spawn #1 (AC 21; TAC 14; HP's 0/38) - Gaseous
Vampire Spawn #2 (AC 21; TAC 14; HP's 21+2= 23/38)

Al/Xenia Map Posting 
Thursday May 4th, 2006 10:52:14 PM

Plantation Battle Map CR 36

Wynn [AC=21; HP=30/52] Cat's Grace, Bless, Bull's Strength +4, Enfeebled -4,  d20+3=17 d20+2=15
Thursday May 4th, 2006 10:54:01 PM

Wynn's shoulders relax as the healing energy from Lang's wand begin to heal his wounds. "Thanks friend, now lets see about getting this thing open" he says as he carefully examines the coffin to see if there is any kind of lock or catch that can be worked[Search=17].

"Stand back everybody" he warns before trying to open it.

If the bard finds a catch he will try to pry it open with his dagger, otherwise he will simply try to pry the lid off with his hands [STR=15]

Ashlan (AC19, HP 19/63) Sub/Al 
Thursday May 4th, 2006 10:59:18 PM


"Alright, what do we have here?" Ashlan comes in through the door just in time to see the drow girl messing with what's sure to splash her right across the floor. He goes to the other side of the room and settles in to watch.

Rolls and Actions

Position and Movement
Move to B19

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 41/42)  d20+12=18
Thursday May 4th, 2006 11:05:05 PM

Xenia tips her head back and takes a deep breath. The pain is all but gone, and she feels almost normal again.

"Thanks, Belkie."

Count one. Breath two. Count three ...

Her hand flashes out, and Xenia opens the door.

Rolls and Actions
Reflex Save 18 (Reflex +10 +2 Trap Sense.)

Position and Movement
E16

Active Effects
Bless

Famina (31/84, fatigued) 
Friday May 5th, 2006 12:59:55 AM

((Sorry guys for the lack of posting! Most apologetic about it. Been a bit frazzled due to my tests.))
Famina looks abashedly at Belkior. "Oh, you're right.. They do sting though, most wickedly. I guess it's because I'm so tired, too... But don't worry, I can still wrestle a tiger or two."
Famina stands back from Xenia, as she readies to open the door. "Good luck, girl..." she mutters to the half-drow, eagerly holding her torch ready. The moment the door opens, she peers in with torch before her, ready to swing if it's anything particularly nasty!

Belkior (AC 22; HP 26/48)  2d8(4+5)+3=12
Friday May 5th, 2006 8:27:48 AM

The halfling cleric looks around the room, trying to determine how injured everyone is. And it seems that Belkior himself is the most injured at present.

Still watching and waiting for ... something ... to come from the closet that Xenia is opening, Belkior triggers his wand once more and directs the healing energy at himself.

Belkior then prepares to dispel or harm any undead by retrieving some holy water from his pack.

Position
D18

Actions
Standard - trigger Wand of Cure Moderate Wounds, 12 hps for Belkior
Move Equivalent - retrieve holy water from pouch

Active Effects
None

Items Used
Pearl of Power
Wand of Cure Moderate Wounds - 5 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

Lang Hp 21/80 & Sunshine  d8+1=2 d8+1=8
Friday May 5th, 2006 9:17:11 AM

Lang breaths a sigh of relief and moves away from the coffin as Wynn goes to work on opening it. Lang calls Sunshine over to get him away from any potential blast radius and cures himself.

Cured 8 points (rerolled the 1)

Lang looks to Wynn with concern "Be careful with the lock, we have run into too many traps already."

Lang then looks to the girls and the man. "Everyone step back, the coffin could be trapped." Lang will then herd everyone away from Wynn and the coffin.

ooc: Is the enfeeblement done on Lang?

Angus HP 17/28 AC 18 
Friday May 5th, 2006 9:20:11 AM

Angus is worried for Xenia, but she seems to have everything under control. Angus whispers to those Shields still in the darkness "Everyone be ready and be careful. Lets finish this."

Spell Slots used:

0 level 6/6
1 level 7/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 268/700 rounds
Shield 41/70 rounds

Syr 
Friday May 5th, 2006 9:14:54 PM

As they make their way back into the building, Syr takes the time to look around. "Think this place will ever be a home someday? I mean, can you picture the kids running around here safely?" He sighs and shakes his head, imagining a different sort of life for this building.

Remembering the glyphs on the doors and windows, the elf whispers to Ashlan, "I think I will stay here and come running if ya'll need help." He moves back to the last area in the corridor where there is normal light.

Ashlan (2nd Illegal Post) 
Friday May 5th, 2006 10:08:31 PM

"Children will grow up anywhere they can, Syr," Ashlan replies before heading up the hall. "Don't expect them to play nice when they grow up," he adds, "if you raise them in the bad places."

"We'll call you if we need you."

DM Matt C. - More coffins!  2d4(4+3)+2=9
Sunday May 7th, 2006 9:43:31 PM


End CR #36:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

Wynn probes around the coffin and is able to find the lock/latch. The coffin is locked and Wynn's attempt at breaking the lock open is unsuccessful.

Lang cures himself and cautions Wynn and the rescued captives on the dangers of the coffin.

Xenia opens the door to the small closet. She is able to avoid the acid blast glyph that she activates when she opens the door. Inside the closet she sees 2 coffins and the remaining Vampire Spawn (#2). The Spawn cast a spell at Xenia hitting her with 2 magic missiles (damage 9). The creature is standing on top of one of the coffins.

Famina cautions Xenia and prepares for another fight She wants to attack , but is not able to with Xenia in the way and the door opening to small.

Angus also cautions Xenia and remains prepared.

Syr & Ashlan move closer or into the room.

Belkior cures himself and prepares for what may lie behind the door.

Start CR #37:

VS2 cast the above spell.

Status:
Ashlan is Shaken for 11 minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 0/81) - Gaseous (not known by characters)
Vampire Spawn #1 (AC 21; TAC 14; HP's 0/38) - Gaseous
Vampire Spawn #2 (AC 21; TAC 14; HP's 23+2= 25/38) - in the small closet

Al/Xenia Map Posting 
Sunday May 7th, 2006 9:49:49 PM

Plantation Battle Map CR 37

Xenia (AC20, HP 32/42)  d20+12=28
Sunday May 7th, 2006 10:53:36 PM

"Wah!" Xenia back pedals and throws open the door.

"There's another one in here!" she shouts. The missiles burn. "Alright you! That's enough of that. Lets get some light in here!"

Xenia throws open the windows next to her, ready for the resulting spray of acid.

"Lets toss the coffins out the window!" she shouts.

Rolls and Actions
Open the Windows at C16&D16
Reflex 28

Position and Movement
C16

Active Effects
Bless

Angus HP 17/28 AC 18  4d4(3+3+3+3)+4=16 d20+7=21
Sunday May 7th, 2006 11:03:54 PM

Angus sees Xenia deftly avoid the acid blast and smiles, but it quickly turns to a frown as he sees the two missiles strike her. Angus rushes to action and moves to B16 to get a straight shot at the spawn.

"Try these on for size!" Angus taunts as he unleashes his own magic missile spell on the spawn.

Damage 16

Angus looks to Famina "I tenderized it for you. Please chop it to pieces."

Angus smiles and comments off handedly "Belkior you will get to clense this house very soon."

Spell Slots used:

0 level 6/6
1 level 8/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 267/700 rounds
Shield 40/70 rounds

DM - Roll SR check.

SR Roll 21

Lang 21/80 hp & Sunshine 
Sunday May 7th, 2006 11:06:47 PM

Lang sees that Wynn will need help and fishes for his crowbar and tosses it to the Bard. "Music man see if this will strike the right tune."

Lang continues to herd the man and the three girls away from the coffin. "I still have your back Wynn, lets finish this."

Wynn [AC=21; HP=30/52] Cat's Grace, Bless, Bull's Strength +4, Enfeebled -4  d20+2=17
Monday May 8th, 2006 7:44:40 AM

Wynn grins at Lang's play on words and deftly catches the crowbar. The bard inserts it near the latch, hoping that the latch mechanism is the weakest part of the coffin, and pries with all of his might [STR=17 +2? for the crowbar = 19]

Belkior (AC 22; HP 26/48)  d20+13=17 d20+5=13
Monday May 8th, 2006 8:54:44 AM

The halfling cleric dashes in, hopefully before Xenia has a chance to open the windows and set off whatever glyph is there. Once he is in the doorway, Belkior intones a prayer to Alemi and reaches in to touch the spawn. He misses the thing but the healing energy is still active.
Defensive Casting = 17 vs. DC 16, no AoO
Touch Attack = 13


Standing there, Belkior threatens the spawn with his spell. If the creature does anything provoking an attack, Belkior will reach in to touch it again.

Position
D16

Actions
Move - to D16
Standard - cast Cure Light Wounds (using Hide from Undead)

Active Effects
Cure Light Wounds - ready to be discharged

Items Used
Pearl of Power
Wand of Cure Moderate Wounds - 5 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead*, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

Ashlan (AC19, HP 19/63) Sub/Al  d20+12=26 d8+10=18
Monday May 8th, 2006 10:42:16 AM

Shouldn't be shocked. But Ashlan had thought he had taken care of all of the vampires along with the elf monk.

"What's it take?" he mutters to himself as he strides across the room.

"What does this take! Hey, Syr, you want to jump in and grab the cursed thing? Keep it from wiggling around. I'm going to cut through this wall and rip it out of there if I have to."

With a two handed grip, Ashlan swings his mithral sword cutting a huge gash in the wall of the closet.

Rolls and Actions
Hit Wall AC26
Damage 18hp. Maybe 13hp after DR.

Position and Movement
Move to E17

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Famina (AC 18, fatigued, hp 31/84)  d20+9=21 d6=5
Monday May 8th, 2006 6:20:46 PM

As Xenia has stepped out of the way and Angus prepped the vampire with a few little missiles, it's time for the barbarian to move in. She gives a yell and jumps forward, bringing the torch crashing down on its head. The shock of it nearly jars the impromptu weapon from her hand. (Hit AC 21, did 1 fire damage plus 9 melee damage).

DM Matt C. 
Monday May 8th, 2006 9:41:56 PM


End CR #37:

OOC- Remember 1-20% miss chance in the darkness spell (yellow area).

Wynn takes the offered crowbar from Lang. He jams it under the lock/latch and gives a heave. It resists his attempt, but Wynn thinks with a little more effort it will break (need a 20).

Lang watches Wynn and guards his back.

Angus hits VS2 with his own magic missile spell.

Xenia steps back 5'. She reaches out and pushes up the 2 windows on the north wall. Neither are locked so they slide up quite easily. Behind them she sees the shutters that have the glyph spell on them. They have simple locking mechanisms (no roll needed) that are in place.

Ashlan moves to the closet wall and smashes it with his longsword. He knocks a few planks loose and can see the VS and the coffins through the resulting crack.

Belkior steps forward and tries to touch the creature and release his touch spell. He misses and holds the spell's charge.

Famina also steps forward and takes a swipe at the VS. She connects with a blow for 5 damage after DR.

Syr ?.

Start CR #38:

The Vampire Spawn looks desperate. It really looks like it wants to leave, but knows it cannot. It stares into Belkior's face willing him under control (will save DC 14).

Status:
Ashlan is Shaken for 11 minutes (-2 on attacks, skill checks, ability checks and saving throws).
Lang -5 strength for 4 minutes.
Wynn -4 strength for 4 minutes.
Famina - Infernal Wound 2 HP's a round until special cure.
Vampire Spawn have DR 5/silver and SR 17.
Vampire has DR 10/silver and magic and SR 23. *** SR DISPELLED ***

Vampire (AC 31; TAC 15; HP's 0/81) - Gaseous (not known by characters)
Vampire Spawn #1 (AC 21; TAC 14; HP's 0/38) - Gaseous
Vampire Spawn #2 (AC 21; TAC 14; HP's 25-16-5+2= 6/38) - in the small closet

Wynn [AC=21; HP=30/52] Cat's Grace, Bless, Bull's Strength +4, Enfeebled -4  d20+2=12
Monday May 8th, 2006 11:14:31 PM

"Lang, I need your strength to open this. Use the crowbar and I will assist you" Wynn hands the crowbar to his muscular friend and tries heaving at the lid in time with the bugbears efforts [Aid another=12 - +2 to Lang's effort]

Lang 21/80 hp & Sunshine  d20+6=20 d20+10=17
Tuesday May 9th, 2006 12:03:57 AM

Lang still feels weakened, but is bolsted by Wynn's encouragement and steps forward and takes the crowbar. "On the count of three. One..Two..Three!" Lang leans in with all of his bulk and Wynn's help.

Str roll of 20: 14 +2 for str +2 for aid another and +2 for crowbar.

The latch breaks and Lang looks at Wynn. "Get your weapons ready." Lang takes out one short Sword and puts one hand on the coffin lid ready to lift it, but waits for Wynn to be ready.

Lang looks at the girls and the man. "Step back, this will get ugly."

Lang then looks to Sunshine for support from his friend. "Here boy, lets hope this goes easy. Defend." Animal Handle 17

Angus 17/25 Hp AC 18 
Tuesday May 9th, 2006 12:10:06 AM

Angus leaves the corner and feels less than usefull as he does not like the feeling of not having any spells left, not even a cantrip. Angus decides to add his voice to the battle and cheer on his friends.

"We have them now. No mercy. They are dead already. For the kids and for the Shields!" Angus shouts excitedly as he ends up by the corridor where he spent most of the battle.

Seeing Xenia playing with the windows. "Be careful girly, we like the way you look. Do not do anything that will spoil your appearance," Angus cautions the red headed dark elf.

Spell Slots used: TAPPED OUT!!!!

0 level 6/6
1 level 8/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 266/700 rounds
Shield 39/70 rounds

Belkior (AC 22; HP 26/48)  d20+13=33 d20+5=22 d20+8=22 d8+5=12
Tuesday May 9th, 2006 7:47:11 AM

The halfling cleric shrugs off the spawn's feeble attempt to control him. Belkior's will and faith in Alemi is so resolute that he doesn't even notice the vampire's eyes.
Will save = 33 (natural 20)

"Here's something from Alemi!"

Belkior reaches in once more and touches the spawn. The healing light flows from Belkior's palm onto the spawn, gradually spreading until it is entirely covered in a pale glow. Then it flashes into a gaseous state.
Touch attack hits AC 22
Spell Resistance = 22
Cure Light Wounds = 12 hps, DC 15 for half


Belkior then looks down at the coffins, trying to determine if he could help move them outside into the light. Deciding that he's too small, he instead decides to head outside and help Wynn and Lang with the master vampire.

Position
G18

Actions
Standard - Touch attack spawn (information above)
Move - to G18

Active Effects
None

Items Used
Pearl of Power
Wand of Cure Moderate Wounds - 5 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead*, Hide from Undead*, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Spiritual Weapon**(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light**(2) (D - Magic Circle against Evil*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Ashlan (AC19, HP 19/63) Sub/Al  d20+12=25 d8+10=18 d20+7=22 d8+10=18
Tuesday May 9th, 2006 9:50:49 AM

Ashlan chops away the remains of the wall with a single two handed stroke. Then, as the halfling backs away, he swings his mithril sword through the Vampire Spawn. If the little cleric didn't get it, then this should put it down the old fashion way.

Rolls and Actions
Hit Wall AC26
Damage 18hp. Maybe 13hp after DR.
Hit Vampire Spawn 2 AC22
Damage 18hp, 13 after DR.

Position and Movement
No move E17 (Full Attack)

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 32/42)  d20+12=14
Tuesday May 9th, 2006 9:58:54 AM

"Thanks, Angus." Xenia leans back against the window sill doing nothing but watching for now. "Wouldn't worry 'bout me too much. But if I open the window now, it's gonna probs spray all over Fammie."

"Tell you what. Why not drag the coffins over by the window? When the acid sprays out, it'll weaken the wood. Then we can push 'em out the window and the drop down 15 feet could probs break 'em open."

"Whaddya think?"

Rolls and Actions
Reflex 14

Position and Movement
C16

Active Effects
Bless

DM Matt C. - Combat is over! 
Tuesday May 9th, 2006 9:23:31 PM

OOC - sorry for the short post, but really busy.

The combined efforts of the Shields in the Vampires lair are able to defeat the last Vampire Spawn. It goes gaseous and seeps into one of the coffins in the now mostly destroyed closet. All that is in the small closet is the 2 coffins.

Wynn and Lang together heave on the crowbar and are able to snap the lock off. They look at each other with a little apprehension. Lang grabs the lid and opens the coffin lid. The two Shields briefly see the female vampire in the coffin before the suns rays vaporize her. After she is destroyed, Lang and Wynn can see some armor and her weapon.

OOC - combat is over. Posts/actions can be longer, but try to keep to 10-15 minutes at most.

Wynn  d20+7=23 d20+7=18
Tuesday May 9th, 2006 9:50:43 PM

Wynn breathes a sigh of relief when the sun's rays deal the final blow to the vampire. Gingerly he reaches into the coffin and removes the weapon and armor, laying them out on the grass. Once they are arranged, the bard sings a short verse in elven and waves his hands over the items. [Detect Magic; Spellcraft= 23 and 18 to determine the school of magic if any on the weapon and armour respectively]

"Perhaps you should help out with the other coffins Lang" Wynn suggests to the bugbear. "I can look after the girls and their father! And tell the others the vampire is dead."

Lang Hp 21/80 & Sunshine  d20+2=6
Wednesday May 10th, 2006 9:36:51 AM

Lang is overjoyed once he watches the vampire burn to ashes in the sunlight and takes a few moments to help Wynn remove any valuables in the coffin. Lang does his best to search the coffin for secret compartments (search 6, untrained) and looks to Wynn. "All right you finish searching the coffin and I will check on the others and report back on their progress. Check on that guy and make sure he is himself again." Lang points at the father.

Lang will enter the house with Sunshine. "Here boy, let's go see how everyone else is doing?"

Lang and Sunshine trot into the house and find the group where he left them, but in a much better situation. "How can we help." Lang askes before adding "The master vampire is now dust," and Lang just gives a big toothy grin.

Before long Lang feels his old strength return and looks forward to using it.

Angus HP 17/28  d20+15=35 d20+15=24 d20+15=26 d20+15=29
Wednesday May 10th, 2006 9:46:37 AM

Angus pumps his skinny arm as the spawn goes gaseous and exclaims "We got'em!"

Angus composes himself and continues "I like Xenia's idea. Lets pull the coffin in front of the window and let their glyph do some of the damage."

Angus will scan all other doors and windows for glyphs.

Spellcraft:35, 24, 26, and 29 as needed

When Lang enters Angus adds "Lang help Xenia with her plan to open the coffins and kill the spawn permanently. I will go check on Wynn as we do not want to keep anyone alone, just in case." Angus goes out into the sunshine and watches Wynn. "How goes it Wynn?"

Spell Slots used: TAPPED OUT!!!!

0 level 6/6
1 level 8/8
2 level 7/7
3 level 5/5

Mage Armor 5 hours left
Read Magic 99/700 rounds

Ashlan (AC19, HP 19/63) Sub/Al  d20+3=22
Wednesday May 10th, 2006 10:29:33 AM

"Yeah, alright." Ashlan shrugs. He helps muscle the coffins out of the wrecked closet and out under the windows.

After the acid blast, he helps push the things out the open window as well.

Rolls and Actions
STR 22

Position and Movement

Active Effects
Shaken (-2 on attacks, skill checks, ability checks and saving throws)
Bless

Xenia (AC20, HP 32/42)  d20+12=18
Wednesday May 10th, 2006 10:34:38 AM

When the coffins are under the window and everyone's clear, Xenia throws the shutters open.

Tempting fate, girl. She just narrowly dodges this one. But now the windows are open and the sunlight from outside streams in.

Rolls and Actions
Reflex 18

Active Effects
Bless

Belkior (AC 22; HP 26/48)  2d8(7+8)+3=18 d8+1=7 d8+1=6 d8+1=2 d8+1=9 d20+5=7 d20+3=14 d20+8=16
Wednesday May 10th, 2006 11:59:17 AM

The halfling cleric was about to go outside and assist with the destruction of the master vampire. When Belkior sees Lang enter the mansion, he guesses that it's all over out front.

So he turns around and returns to the room where Xenia is preparing to open the window. Belkior would like to investigate and learn what they can of where the vmapire came from. Destroying these undead is useful, but not the same as destroying the source of corruption.

Still, his first duty is to heal his companions as much as he can. He has also used almost all of his spells for the day and he's already seriously depleted his healing wands. But his companions need to be ready for more fighting in case this vampire isn't the only source of corruption here.

So removes his other wand and starts healing people. First he heals the most seriously wounded, starting with the big ranger. Then he tries to heal as many of the others as possible. Except for that new guy, the one who froze during the fight. Belkior still doesn't think that he's with the Shields for the long haul.

After doing that bit of healing, Belkior will examine the room, including the closets, to determine what he can of the vampire. Particularly what God or Power she worshipped since the Cathedral of Light should hear of any evil deity connected with undead.
Spot = 5
Search = 14
Knowledge Religion = 16


Lang - Cure Moderate Wounds - 18 hps (39/80)
Angus - (17/28)
Ashlan - (19/63)
Belkior - (26/48)
Famina - 2 Cure Light Wounds - 7 hps & 6 hps (44/84)
Syr - (46/62)
Wynn - Cure Light Wounds - 9 hps (re-rolled 1) (39/52)
Xenia - (32/42)

Items Used
Pearl of Power
Wand of Cure Moderate Wounds - 6 charges
Wand of Cure Light Wounds - 2 charges


Famina (44/84) 
Wednesday May 10th, 2006 5:24:25 PM

Famina's feeling a lot better as Belkior gives her some healing aid. This makes the task of tugging out the coffins into the sunlight most satisfying. Then she stands back, letting Xenia pick the lock, then watching the vampires burn.
"Phew, that sounds like everything's done. But just in case, I'm going to check all the rest of the rooms in the house... Umm, but not anything oging outside."
Famina makes a careful inspection of the house, hoping she doesn't get burned whenever she tries a closet door or bittenw henever she peers under a table...

Syr (AC 21/20 hp 46/62 dex -1) 
Wednesday May 10th, 2006 8:06:31 PM

Waving Belkior off, he says, "Save it for a rainy day. I'll be fine in the long run. Nothing a good night's rest won't cure." The elf puts on a brave face for the halfling. After hearing Famina, he also volunteers, "I'll join you, that's what partners are for. Besides one never knows what surprises are out there."

Before he leaves the room, he approaches Angus alone and whispers, "You did say something about a 'probationary' period for the two new recruits? It seems one isn't quite cutting it. I'd say we sever ties now before we start hurting later."

(OOC: Sorry guys, work called me out of town again. Also, I never heard did we have any plans of finding a replacement for Justin?)

JimF 
Thursday May 11th, 2006 8:14:02 AM

Hi Shields,

I have suggested an old friend of mine who is a veteran player in game 5, but it was nixed by Jerry as he want the new recruits to fill in games. Although Cayzle tells me that new recruits are few and far between now that recruitment efforts have fallen off.

We will be losing Ashlan and Lang, as Matt does not want to play his character and DM. I have been playing Lang to finish the senario.

If anyone can mention to Jerry that we have a willing veteran player, Chris Jensen: AKA Nezamil, ready to enter our game, maybe we can convince him to relent with a group effort.

Matt is up for the idea of Chris Jensen entering our game as he is familiar with him. Chris Jensen is willing to play anything that will help balance the party and I suggested a fighter type, he is ready to roll once he gets the OK.

Al 
Thursday May 11th, 2006 12:21:58 PM

I'm sure you've all noticed that I've been playing Ashlan. I intend to march him into the sunset as soon as things settle down. Not hard to do with an ex-loner with a CHA of 8.

DM - Matt C. 
Thursday May 11th, 2006 12:36:25 PM

Wynn and Lang give each other a high five after they see the Vampire destroyed. Wynn removes her chain shirt armor, large steel shield and flail from the coffin. As he does this Lang searches the dirt filled coffin and finds a necklace, a rod, a wand, a sack containing some money and gems, and a sack containing 2 books. When Lang looks into the sack with the books, he feels an overwhelming wave of evil wash over him. Wynn casts detect magic and looks at the armor and weapons, and finds out that none of them are magic. He sees the items that Lang has found and his spells reveals that the rod, wand and 2 books are magic. Lang moves back inside the plantation house.

The rest of the Shields tug, pull and lift the coffins over to the window. Xenia unlocks and throws open the shutter, releasing the glyph magic. A spray of acid shoots out, but does not hit her as it shoots away from her (I am assuming the glyph blast only goes one direction, the way the item is opened). Lang arrives back in the room and he and Xenia climb out the window and start to work on getting the 2 coffins opened. After a short time they do and the 2 tattooed vampire spawn are soon dust. The search the 2 coffins and find a necklace and a sack of money in each.

OOC - took some liberties here to move things along.

Famina and Syr leave Xenia and Lang to the task of opening the coffins and search the house from top to bottom. Outside of the dead undead, all they find is a rather large, abandoned farmhouse and the normal things one might find in it.

The spell-less Angus studies the glyphs on a few of the windows on the first floor and does not find out anything new. They all appear to be blast glyphs. He then moves outside the building to see how Wynn is doing.

Belkior goes back to the basics after a battle has concluded and starts healing the most injured Shields. He then examines around the room for any markings or religious objects that might reveal the evil god the vampire worshipped. His search does not expose anything though.

Angus makes his way over to Wynn and Angus knows from Wynn's big smile that everything must be going well. Angus sees the pile of items that they collected from the Vampire. Both Angus and Wynn can hear the girls and the man talking. A few sniffles can be heard also.

OOC - Matt C. - Character 
Thursday May 11th, 2006 12:42:06 PM

Yes, Ashlan will be leaving the group shortly to pursue other interests. Lang & Sunshine will also be leaving the group (perhaps only temporary). He will become the first legitimate Bugbear farmer and step-father to many, many children.

This will leave us with 6 characters. As Jim said I am open to having Chris Jensen join the game if we can get it passed by the powers that be.

OOC - Matt C. - Treasure and Exp. Pts. 
Thursday May 11th, 2006 12:52:10 PM

Treasure:
I am putting together the total treasure from this adventure. I need to know how you are planning to split it up with the new characters and the exiting characters. As Lang may move on to another game within the Wold he would like his fair share. As for Ashlan I am not against leaving him out of the treasure calculation.

Experience Points:
From looking at the character sheets I think that the remaining characters except Syr are all around 21-22k xp's. I would like everyone except Syr to move their experience points to 28,500 (8th level). Syr move your experience points to 38,500 (9th level). Going forward I will award extra xp's like the previous DM's have done. Please start working on your character update.

Ashlan (AC19, HP 19/63) Sub/Al 
Thursday May 11th, 2006 4:07:46 PM

Silver spurs go jingle jangle jingle as Ashlan makes his way to the front of the house. The elf and the barbarian woman rush from room to room while the drow and the bugbear throw coffins out the back window.

Busy bees.

Ashlan pulls the harmonica from his pouch. Out front the man is talking with the three girls. Pain can be rough. But, if you live, it makes you stronger. He blows a quick scale on the mouth organ, low to high, trilling on an upper note.

"You folks need to be getting somewhere?" he asks the man. "This here group, the Crimson Shields they call themselves, they have a deal with an outfit in Plateau City to prepare this farm for a group of orphans. Meaning that I think they're going to be here for a while."

"If you need an escort, I might be going just the same direction you are."

He looks around at the Crimson Shields. With a languid twist of his mouth, Ashlan makes a sucking sound through his teeth.

"Never been much for groups anyway. This just reminds me why."

"The name's Ashlan." He does not offer his hand to the man. What's a hand worth anyway? "Ashlan Sinclair."

Xenia (HP 32/42)  d20+6=15
Thursday May 11th, 2006 4:41:08 PM

Xenia stands next to the two coffins hands on hips. She looks up at the house. Just looming there. Looming. Yup. Looming.

One of her fists is wrapped around the two necklaces, the other holds the sacks of coins.

Was it worth it? Is this place going to be safe? They still don't know how the vampires came to be here. How do they know more won't be back? Maybe Belkie will know. He knows this kinda stuff.

She sighs, then gives one of the coffins a little kick before turning and heading around to the other side of the house. In the back of her mind, Xenia hopes that she didn't breath in any of that vampire stuff when the sunlight hit 'em and the turned to dust.

First thing her eye falls upon when rounding the corner is Wynn. Going to him, she wraps her arms around his chest, burying her face in the crook of his arm.

"I thought ... thought maybe we were gonna die there," she says. Somehow, just holding him makes things better. Even the burns still left on her arm from the magic missiles.

Another sigh, (This one's a better sigh, though.) and the second thing she sees is the third sack. Sparklies! Inside are sparklies. hehe The dark rogue collects all the gold and jewels, taking them to the front porch to be counted and appraised.

She pulls a magnifying glass from her bag, then stops. She eyes the Scorpion guy as he talks with the man and the three girls. Where are they from that they come here to play? Must not be too far away. Maybe they'd know where the vamps came from. Or at least have a better idea than the Shields did.

She pulls a gem from one of the bags and lifts it up to the glass. With half an ear, she listens to Jancassius Boy talking with the ex-hostages.

Rolls and Actions
Appraise 15

Wynn  d6+1=7 d20+9=14
Thursday May 11th, 2006 7:22:23 PM

Wynn continues his concentration on the magical items to determine the strength of the auras and the nature of the magic [Spellcraft=14]. When he is finished he lets Angus know what he has found and cautions him about the books.

The bard squeezes Xenia reassuringly as she embraces him and holds her in his arms until she is ready to let go. He wrinkles his nose slightly at the acrid smell of acid, singed hair and sweat emanating from the rogue and hopes that she does not notice his own need of a bath.

Once Xenia is engrossed in the gems, the bard wanders over to Ashalan. "Sounds like you're heading out on your own...probably for the best. You and I will never see eye to eye, and truth be told, I doubt I could ever fully trust you, but I don't wish you harm. I don't know where you will end up, but I hope you find a path that does not require the blood of others to mark the way." Wynn turns his back to the avenger and returns to Xenia and the others.

[OOC New HP for Wynn at 8th Level =7]

Syr  d8=6
Thursday May 11th, 2006 7:32:40 PM

Syr moves through the house efficiently with his partner. Finding nothing, he reports back to Angus, "S'all clear. Looks like we may have ourselves a farmhouse."

Syr watches the mercenary leave without comment. Shrugging his shoulders, he tends to his wounds on the front porch muttering, "Easy come... Easy Go... that makes 13 now."

Belkior (AC 22; HP 26/48)  d20+20=34 d20+4=5
Thursday May 11th, 2006 10:22:43 PM

The halfling cleric looks around at his companions. The battle is over and the pall over the mansion is lifted somewhat. When the follower of Jancassis prepares to leave, Belkior will walk over and extend his hand.

"Go in Peace. You and I, we follow different gods. But they have their place in the Wold."

"When whatever is eating at you is burned away, remember that you can always turn to Alemi for healing."

After Belkior watches the Avenger walk away, he turns to his companions. "We've beaten the vampire. But we may still need to burn out the source of the problem. Maybe the people here will help."

Since he has healed his companions, Belkior will take the time now to tend to the man and children. After tending their wounds, Belkior will engage them in conversation. Specifically he will try to learn where they came from and anything that they might know about the vampire. However, he's a little brusque and short-tempered after the day's events.
Heal = 34
Diplomacy = 5, natural 1


Lang & Sunshine 
Thursday May 11th, 2006 11:41:20 PM

Lang spends some time with Sunshine, it was a tough few minute, being knocked down twice, and he finds solace in his four footed friend.

Lang is not a man, or bugbear, of many words and lets his former battle partner go without a good bye.

Lang is mulling over his own future plans, this farm has some potential, remembering back to a time when he worked the land and could not wait to escape that life. How times change.

Angus  d20+7=22
Thursday May 11th, 2006 11:49:28 PM

Angus sits on the edge of the master vampire's coffin and refects on how things change so fast in just a few minutes.

Angus does not rise, but waves to Ashlan. "Sorry partner, it does not look like it will work out. I wish you well in your travels, be safe."

Angus turns back and watches Wynn and Xenia with a smile and thinks, now that is good.

Angus finally moves over to the three girls and the father as Belkior struggles to find his words. (Diplomacy 22) "Looks like you four had a rough go of it. I am Angus and I am pleased to meet you. Who are you and how did you fall under the influence of the vampire? No need to worry she and her fellows are now dust in the wind." Angus waits for a reply all the while holding a friendly smile.

Famina 
Friday May 12th, 2006 6:42:03 AM

Famina is also quite interested in the story of the four. "Perhaps we can discuss this over some food?" She suggests hopefully. "Perhaps one of you can cook, I hope? Later we can head back to the city with news of this things' It will make quite a story. I'm honored to be part of a group that destroyed such an evil being as she must have been. Shes eemed not only to be a vampire,b ut a powerful sorceress in her own right..."

DM Matt C. - aftermath 
Saturday May 13th, 2006 11:00:50 AM

The Crimson Shields gather in front of the plantation home near the vampire's coffin. The adrenaline rush from the battle is quickly fading. All contemplate on the battle and their future.

It is at this point that whoever was affected by the thorns in the fields notices that their abilities are back to normal. In fact, all notice that the overall "bad" feeling of the place is gone. Even the normal critter and bird noises seem to be at the right level.

Ashlan approaches the man and the girls and offers them his protection to get back to their home. The man, obviously not under the vampire's domination anymore, studies Ashlan carefully.

"Yes, we could use your company to help us get back to our town. It is a half a days march in that direction." (he looks in the opposite direction of Plateau City).

The man then turns his attention to the rest of the Shields. He and the girls move towards the group.

"I want to thank you for rescuing my daughter, her friends and me, as well as destroying that foul creature and her minions. I tried to rescue them by myself but they were too strong and too many for me. If I had known what I was going to find here I would not have come alone. If it was just her I may have had a chance to free them. But as I was too busy fighting the Troll and Ogre I could not stop her from eventually subduing me. I was never able to figure it out, but she had some connection with them that made them extremely difficult to harm."

The man continues on in the story. He basically repeats what the girls said earlier about the girls sneaking off to this abandoned farm house and he trying to rescue them. He does not go into detail how the one girl was killed, but the pain of her death is obvious on his face.

The Shields question the man about the Vampire and he responds.

"No, I do not think there is any more evil here. She was very arrogant and dominating of her minions. I do not think she was working for anyone else. It is my understanding that she was going to use this farmhouse as a staging ground for raids into Plateau City to feed herself and grow her undead army. She also needed to find a wizard for her grand scheme."

In response to questions about what he did.

"She was ecstatic after she captured me and these girls. We fell into her lap and filled part of what she needed. Since she was a cleric, she needed me to "change" those Vampire Spawn into spell users and she was going to use the girls for food when she was done with me. She had me tell her the spells in my spellbook. I had to destroy all my spells that did not suit her needs. After that she handed me a book. The evil that poured out of this book almost knocked me senseless. I had to study from that foul book. The horrors that I was going to create almost drove me insane, but I had no choice. I had to do it on the slim chance I would be able to break free from her grasp and save my daughter and her friends. The book gave instructions on how to tattoo certain spells onto undead creatures. Those tattoos would let the undead cast those spells."

The man finishes up his story.

"I do not know how we could ever repay you for freeing us from the Vampire's grasp. Did you search the house thoroughly? Did you by chance find my spell book? I do not know where she kept it hidden while I was captive, but I need to find it before I leave."

Some of the Shields say their good-byes to Ashlan. Ashlan, the man and the girls depart leaving the Shields on the front lawn deciding their next course of action.

Treasure found:
1 Necklace - Vampire
2 Necklaces - Tattooed Vampire Spawn
4 Necklaces - Regular Vampire Spawn
20 small Diamonds - Vampire sack
10 medium Diamonds - Vampire sack
1,700 gp's - total
220 pp's - total

Magic found:
1 Rod (stong; no school)
1 Wand (necromancy)
1 Book (evil)
1 Book (strong; no school)

Xenia - OoC 
Saturday May 13th, 2006 12:47:47 PM

Any GP figures from Xenia's Appraise Roll?

DM - Yes, will update by tomorrow night.

Angus  d4=4
Saturday May 13th, 2006 1:06:18 PM

Angus smiles big and bright and he feels his charisma return. Angus listens to the wizards story and nods in agreement. "We need to do a very complete search of the house. Xenia are you up to the task, maybe Wynn can give you a hand."

Angus looks to the wizard. "Can you tell us anything about these items we found?" Angus show the wizard the magic items.

Angus adds "We are not heading your way. We will eventually be going back to plateau City to move some friends out here. Go luck in your travels and the rest of your life."

Lang & Sunshine 
Saturday May 13th, 2006 1:10:59 PM

Lang starts to collect all of the newly dead undead and toss them into the Ghoul pits at the front of the house. Lang does keep one large ogre bone and uses it to play fetch with Sunshine. Lang comments "We can not bring the children to the farm with all the dead lying about."

Lang checks the out buildings for a proper shovel and starts to cover the redead.

Later Lang will tend to the horse and cart and brings them into the compound.

Lang asks the group "Do we all go back to get the children or should some of us stay and clean up?" Lang looks to Belkior "I think Alemi needs to bless this place before we bring anyone back."

Wynn 
Saturday May 13th, 2006 5:56:26 PM

The bard opens the sac and reveals the two books. "Is this one yours?" he asks while pointing to the book that does not emanate evil from it's pages.

Once the matter of the book has been settled, Wynn offers his hand to Xenia. "Shall we see just what else is in there?"

[OOC are any of the weapons or armour masterwork?]

Xenia (HP 32/42) 
Saturday May 13th, 2006 8:50:07 PM

"Yeah, sure. Search." Xenia quickly stows loot. Coins go in one bag. Gems of different sizes each go into their own separate bags. The necklace-undead-gang-wear things go into their own bag too.

She stands and takes Wynn's hand. Xenia pauses a moment, watching the man and the three girls as they go off with Jancassius Boy. She waves in silence as they walk up the road.

Then, hand in hand with Wynn she enters the house again. Time to strap on the Goggles and go to work.

Rolls and Actions
Search 27 (Taking 10)
Search all rooms and closets from basement to second floor.
Look for traps, secret doors and other otherwise anomalies.
Also, open all windows and shutters. As DM mentioned that they blast outwards, I don't expect this to be a problem.
Unless someone else is standing around on the outside. ^_^

Syr 
Sunday May 14th, 2006 12:41:44 PM

From his spot on the porch, Syr begins flexing his knee, extending it one out and rubbing his hamstring. "Hmmm, much better," he mutters to himself.

Bouncing up, he heads over to the barn, "I seem to recall a roof and wall that need mending. If the kids are coming here, we'd best get started."

(OOC: not sure what everyone else thinks but I'm of the opinion that we need at least 1 more spell caster, maybe a druid of wizard added to the group.)

DM Matt C. - More loot. 
Sunday May 14th, 2006 10:19:09 PM

The man moves over to Wynn when Wynn holds out the bag with the 2 books. The man reaches in and takes the non-evil book out, being careful not to touch the other book.

"Yes, this is my spellbook. Thank you. That other book is the one I was talking about. The one that creates the spell using undead. You should destroy it. Or at least give it to someone who can be trusted not to let it fall into the wrong hands."

To Angus he replies, "I think the rod is a Rod of Extend. I saw her use it a couple of time when casting Magic Weapon on her flail. I am not sure what the other items are."

The Shields watch as the group leaves the plantation.

After that they decide to start working on the plantation, gathering the bodies or searching the buildings.

While dragging/carrying the bodies outside to the graves they discover some more items. The bodies they gather to be disposed in the graves are as follows:
3 Wolf skeletons
4 Human skeletons; studded leather, light crossbow and short sword
1 Ogre Zombie; large studded leather, great club & ring
1 Troll Skeleton; large studded leather, amulet & ring
3 Human Zombies; studded leather

OOC - please let me know what you are taking off the bodies before you bury them.

The rest of the search of the household does not find anymore items of note. All the doors and windows have been opened, activating the glyphs. The only remaining sign of the undead is her throne like seat and the darkness area.

Treasure found:
1 Necklace (? gp) - Vampire
2 Rings - Vampire (updated; forgot these originally)
2 Necklaces (? gp's each) - Tattooed Vampire Spawn
4 Necklaces (1,000 gp's each) - Regular Vampire Spawn
20 small Diamonds (100 gp's each) - Vampire sack
10 medium Diamonds (? gp's each) - Vampire sack
1,700 gp's - total
220 pp's - total
Masterwork Chain Shirt - Vampire
Masterwork Flail - Vampire
Masterwork Large Steel Shield - Vampire

Magic found:
1 Rod (stong; no school)
1 Wand (necromancy)
1 Book (evil) - spellstitch undead instructions
1 Book (strong; no school) - spellbook; given back to the man

Wynn 
Monday May 15th, 2006 12:45:07 AM

Wynn hands the bag with the bad book in it to Belkior, and tells the cleric with the cat's feet what the man said. He then mostly follows Xenia around, admiring the shapely rogue at work. He'll collect whatever she finds, and hands off to him...hauling it over to where the group is congregating.

Xenia (HP 32/42)  d20=17
Monday May 15th, 2006 12:37:13 PM

Fresh air enters the house with every single window that opens. Tension drains from the rogue's slim frame. The place still feels, like, yuck, you know. But things are getting better. A big part of Better is having Wynn around. Just hearing his footsteps as she works, smelling him, feeling his presence, it all just makes the Wold warmer and nicer. Xenia's mind wanders in the direction of cuddling under some nice clean sheets.

"Where we gonna go next, Wynn?" she asks while feeling across the underside of a shelving unit. "We got no place to go home to. I mean, the Apartments are wrecked. There's no point in going back to it either, 'cause we don't own the land. I feel kind of weird going to Lady Firiona and ask for her to build us another one. I mean, I think Syr's the only one who knows her well at all."

"So where we gonna go?"

"Hey Wynn, gimme a hand with this chair thing, huh?" Xenia grabs the edge of the throne when they come around to the room in which they had finally defeated the Would-Be-Vampire-Queen-Of-Plateau-City. She drags it a few feet into position and the tips it back toward the large open window. "I'm wanna push this thing over and shove it out the window."

Rolls and Actions
STR 17 (Not bad for a skinny girl.)

Belkior 
Monday May 15th, 2006 1:47:45 PM

The halfling cleric gingerly accepts the sack from Wynn.

"Thank you. I'll see that this is delivered to the Cathedral of Light. Surely someone there is able to destroy or neutralize this foul thing."

Belkior then suggests that they drag all the remains outside and destroy them. If need be, he can consecrate the site on the following day.

"Since we've got the cart, why don't we cart up as much as possible and take it back to Plateau City. This place will need a lot of fixing before the orphans can live here."

Famina 
Monday May 15th, 2006 7:59:04 PM

Famina ponders the man's story of the evil book, and is glad that they happened along. When Belkior makes his suggestion she nods and starts to fill the cart with any possible items.
When Xenia makes her suggestion, Famina quietly listens, thinking it better to reserve her own input until she sees what sort of answers the other things give.
As to her own things, she can't help but wander over to the barn, somewhat tentatively. She makes sure to put the door back up as much as she can and shutter it. She returns to the house and looks to the others. "I'm going to shutter all the windows back shut and close the doors when we leave. It's better not to let any more creatures wander in while we're away..."


Angus 
Monday May 15th, 2006 11:25:11 PM

Angus wishes the man and the girls well and thanks him for the information on the rod. "Be well."

Angus waits patiently for Xenia's report from her search of the house as he liked her report on the values of the items found so far.

Angus comments to Belkior "Before we destroy the book, we should visit the Catacomb's and have them evaluate it to see if it is usable by anyone not evil. It may have value of some kind."

Lang & Sunshine 
Monday May 15th, 2006 11:26:32 PM

Lang only throws the bones and carcasses into the ghoul pit and keeps th armor and weapons. Lang does not while he carries out the grim task.

Wynn (illegal 2nd post)  d20+9=29 d20+2=22
Monday May 15th, 2006 11:53:42 PM

The bard sneaks up behind the rogue while she investigates under the shelf (Move Silently=29, nat. 20!) and wraps his arms around her waist. The half-elf nuzzles the dark girl's ear.

"When things get sorted out, lets see if the others want to go in to town," he says, his lips against her copper hair. "I want to take you to the best restaurant in Plateau City..."and spend the night in the best room, in the best inn!" he thinks, but doesn't say. "Will you wear the velvet?" he continues a little whistfully, "the shirt with the fringes? The one you wore at the Solstice?"

Wynn relases Xenia, then, when she starts to tug at the throne-like chair, he lends her his strength. (Strength Check=22, another nat. 20!)

Syr 
Tuesday May 16th, 2006 12:22:04 AM

The elf comes back from the barn shaking his head. "Tools would be helpful." With a shrug, he looks at those gathered near the front of the house. "That brings up an interesting point. Is anyone else willing to donate a portion of the loot to the orphans? They are going to need something to get started in this new world. Anyway, just tossing it out there."

With that he moves back inside the house and starts clearing out bodies until the rest of the group is ready to leave.

Xenia (2nd Illegal Post) 
Tuesday May 16th, 2006 9:49:52 AM

A soft purr tickles the rogue's dark full lips and she leans back as Wynn's arms come around her.

"You are a very evil man, Mister Wynn Brightsong," she whispers while reaching back to run her fingers through his hair and turn his face toward her cheek. "The things you make me want to do. And right here where we can't do them now."

She presses herself back into his warmth, feeling all of him against all of her. And then she pulls away with a laugh, taking up one side of the throne.

"I'll wear anything you want." She winks. "As long as you wear something I can take off with just my teeth."

Matt C. 
Tuesday May 16th, 2006 7:42:28 PM

I have to make an emergency trip to see my father who is ill. I will be gone until Sunday, so there will not be any posts until that time.

Here is a complete list of the Vampire's treasure found at the plantation. I am basing this amount on an equal split among the 7 remaining characters. Please update your characters and visit the catacomb's (if you want) while I am gone. Hopefully this treasure lode will get us closer to the rest of the Wold games.

Magic (total 31,105 gp):
Rod of Extend, levels 1-6 (11,000 gp)
Wand of Inflict Moderate Wounds @ 40% (1,850 gp)
+1 Amulet of the Mighty Fist (6,000 gp)
+1 Studded Leather (large) (1,350 gp)
+1 Great Club (large) (2,605 gp)
+1 Studded Leather (large) (1,350 gp)
1 Book (evil) - spellstitch undead instructions (7,000 gp reward when turned over to a good temple; this is my price not a DMG amount)

Necklaces (total 14,000 gp):
Vampires' - 5,000 gp
2 Spellstitched Vampire Spawn - 2,000 gp each
4 Regular Vampire Spawn - 1,000 gp each
1 Ogre Zombie - 500 gp
1 Troll Skeleton - 500 gp

Money (8,100 gp):
20 Diamonds (100 gp's each)
10 Diamonds (200 gp's each)
4 Platinum Rings (50 gp's each)
1,700 gp's
220 pp's

Grand Total - 53,205 gp's (before trade-in/appraisal cost)

Other items not included in the above amounts:
Masterwork Chain Shirt - Vampire
Masterwork Flail - Vampire
Masterwork Large Steel Shield - Vampire
4 Studded leathers, light crossbows and short swords - Human Skeletons
3 Studded leathers - Human Zombies

Wynn 
Wednesday May 17th, 2006 12:43:51 AM

The bard watches as the vampire-witch's throne gets tossed.

"You know," the bard says rubbing the stubble on his chin, "with some fixing up, this could be a pretty good place for the orphans." He continues, "if a little farming gets started, the place could become self sufficient, and any excess could be sold in town."

Famina 
Wednesday May 17th, 2006 4:18:29 AM

Famina decides to use the opportunity to head to the Catacombs. (I guess that means we go back to the city...but I dunno, so I'll hold off on posting movements/whatever.)

Xenia (HP 32/42) 
Wednesday May 17th, 2006 11:38:20 AM

Cleaning up. Shutting down. Then ... shipping out.

Xenia leans into Wynn and taps him gently on the tip of his nose.

"Wheels turning?" she asks with a smile. "Sure you don't wanna throw in together and start some sorta business?"

"You know what I wanna buy once we get back?" she says, whirling away on the wings of a new topic before hoping up for a seat on the tail of the wagon. "I hear they got a tiara type thing that lets you talk better and stuff. I think I wanna get me one of those. And some magic stuff. I wanna try working some of that magic stuff too." The rogue kicks her feet in idle arcs.

"How about you guys?"

Angus 
Wednesday May 17th, 2006 8:55:27 PM

Angus has visions of magic items dancing in his head.

Angus hops on the back of the wagon and prepares to go back to Plateau City. "I need to stop by the library to research my new spell." Angus adds dreamily.

Wynn 
Wednesday May 17th, 2006 9:37:10 PM

Wynn squeezes past Angus and Xenia sitting on the tail of the wagon. He finds a place near the front and sits with his back against the rough wooden dash, one leg extended, the other foot planted, knee bent. Running a hand through his hair, he tries to push the dirty blonde mess off his face. He stops and stares at the still foreign webs that join his fingers together, and with a sigh, drops his hands in his lap.

"First stop, the bath house!" he calls out.

Xenia (HP 32/42) 
Thursday May 18th, 2006 10:13:38 AM


"STOP!!!"

Xenia leaps into a crouch on the tail of the wagon then scrambles over the bones and parts that litter the wagon's bed to reach the Wynn's side.

"C'mon." She grabs his hand, pulling him up and then over the side of the wagon. "Lets go!" she shouts, laughing as she dashes through the cotton field with the bard in tow. "We got a stream right here!"

She lets go his hand as they break from the cotton and begins undoing her things as she closes with the water. An armored shirt, a boot for the left foot, soft dark leggings, a thin cotton shirt. Xenia leaves a trail of clothes and equipment on the ground behind her as she skins down to just the barest of her skivvies.

"Wooooooo!" Xenia splashes into the water laughing at the same time she gasps from the cold.

Wynn  d20+9=28
Thursday May 18th, 2006 11:16:22 PM

One hand on the sideboard, Wynn leaps (Jump=28) over...and out of the wagon. With a shrug he apologizes to the skinny magicker: "Sorry Angus!"

"Xenia! Wait!" he calls, running after the half-drow.

The bard pants, hands on thighs, looking at the ground, and trying to catch his breath. He looks up, and there's Xenia, clinging wet undergarments revealing her slender form. Slowly... methodically... the bard removes his gear, folding each item and placing it neatly in a pile on a flat rock. When the last item of clothing has been removed, he strides purposefully into the bracing cold of the stream.

Belkior 
Friday May 19th, 2006 4:13:44 PM

The halfling cleric looks away from Wynn and Xenia. It's good to see joy again after the deep gloom of the last several days. Turning back to Angus, Belkior continues to debate the disposition of the materials recovered from the vampires.

"There are a lot of gems and jewels here, enough for most of us to better equip ourselves. Myself, I know that I need to replace most of the healing devices that I used."

"What do you think, Angus? Are there other magics that could benefit all of us? Perhaps some protective or communication magics?"

Syr 
Friday May 19th, 2006 10:45:15 PM

After he is done getting the bodies out of the house, Syr ambles over to the pile of loot. "This amulet looks interesting, who one was wearing it again?"

Adding to Belkior's thought, "After that last fight, I wouldn't object to a share going to healing items..."

Angus 
Saturday May 20th, 2006 11:51:28 AM

OOC: Hi All, Matt is still attending to his Father as he is gravely ill. Matt will have to take a sabbatical to attend to family matters. I have alerted Jerry. Our ADM or maybe our former DM, George Nemeth, can take over until we find a more permanent replacement.

-----------------------------------------------

Angus is happy to see Wynn and Xenia having fun, they deserve it. Angus just smiles.

When Belkior and Syr speak up about the magic he adds "I see no magic that I want. The amulet looks interesting for you Syr." At Syr suggestion of healing magic Angus adds "Yes healing magic is always helpful, but I was also thinking of other ways to make the group more versitile. Our group is very quick and a cats grace wand could go along way to help our strenght even more. What do you think."

Lang (still played by Jim) 
Saturday May 20th, 2006 11:54:04 AM

Lang happily guides the cart back to Plateau City and only adds a small tidbit tot he discussion on the magic. "I see nothing that will help me greatly. I will take my cut and find somthing to help me more. I like the idea of putting some money away for group magic, as long as it is not too much."

Xenia (HP 32/42) 
Sunday May 21st, 2006 12:12:13 AM


"Hahahahahaha!"

White teeth flash in a wide grin. Xenia splashes the cold stream water up at Wynn as he takes the slow steady way in. She giggles, waist deep, then links arms with the bard.

"This isn't such a bad place," she says. Green eyes survey the grassy bank with the manor house in the distance. "They got stables for riding. You know, with a little fixing up this could be kind of a get away place for folks from Plateau City. You know, like, sorta rich people who want to get out of the city."

She turns into him, and her arms lock around the back of his neck as she falls away pulling him into deeper water.

"Whacha think, huh?"

Then she draws in close, pressing her body tight against his. "Water's cold," she breathes the words close against his lips. "Hold me."

Wynn Brightsong 
Sunday May 21st, 2006 7:42:23 PM

The bard follows Xenia into the deeper water until she is standing on her tip-toes.

Silently he slips beneath the surface and takes his first breath of water since being transformed by the 'Knot of Druiss'. The cool water running across the delicate folded membranes of his gills enriches his blood with life-giving oxygen as he sinks to the bottom of the pool. The half-elf remains on the bottom for a moment, experiencing the new sensation.

Looking up, he admires the lithe form of the rogue before rising behind her. He holds her close and kisses the back of her neck. "I'm still indepted to the Clan Corregan, and must finish Bralin's quest. If we can get the orphans settled here in Plateau City I would seek guidance on how to best fullfill that life quest. I hoped we might see it through together."

Xenia (HP 32/42) 
Sunday May 21st, 2006 8:29:01 PM


"Hey! Hey, where'd you go?"

"Oh! ... Oh ... " Xenia closes her eyes and her head lolls to one side as Wynn's lips explore the skin of her neck and shoulders. "I'll follow wherever you go, Wynn. You know that."

"I love you," she whispers.

Later, cleaner, cooler and muchly refreshed, Xenia contemplates her towel after having dried off. Tionel's towel, actually. He had lent it to her long ago on the beach of the Crying Woods. It was after that first Turtle ride. He lent her the towel, and she had just kept it. Weird little guy, Tionel. Nice enough. But kinda all over the place. Fastening the last of the leather buckles on her Mithril shirt, the rogue snatches the towel up off the ground. She frowns at it, then shrugs. Might as well keep it for now. If she ever sees him again, she can return it at that time.

"Whew! That feels much better." Xenia vaults onto the cart and picks her way through the bones and stuff. "When we get back, I'll take the stuff into the Catacombs and get it priced. Look it over on the way back, 'kay? See what things you want. Once I get a price, we can see where we go from there."

Angus 
Monday May 22nd, 2006 8:56:49 AM

Angus puts on his big floppy leather hat and mostly naps during the trip back to Plateau City.

To Lang he comments "Remember we have to return the horse and cart and get our deposit back."

When Xenia says she is going to the catacombs Angus adds "I want to go to the magical library as I have a bit a research to do. I will try to met you at the Catacombs. We also need to see Kay and the kids and organize them to visit the plantation."

Wynn 
Monday May 22nd, 2006 10:26:30 AM

The bard hops back aboard the wagon after his refreshing swim. Once they are on the main track back to Plateau City he finds his journal and begins recording the events of the last several days. Periodically he looks up at one or another of the 'Shields' as if recalling their actions and then once again puts pen to paper.

Famina 
Monday May 22nd, 2006 7:11:53 PM

Famina enjoys watching the others at play, and slips out of her armor and into the water at the edge. She spends a bit of time un-braiding and untangling her hair, but most of her time washing out her hair, then picking out a little bag to apply certain seeds to produce a lather. At last, she emerges again, brushing her hair. It assumes its usual magnificence; golden curls that at first damply glitter, then spread out across her back.
She takes much pride in her hair, which when pulled out of the various braids and ties, reaches down to her knees. She quickly does it up again, and soon it's but a single shoulder-length mass teeming down her back. She seems more concerned with her hair than with her armor or weapons, even.
When Wynn pulls out the book and starts writing in it, she can't help but wander over and peer over his journal curiously. But, she's unable to make any sense out of his writing, a skill she never bothered to pick up.
Then she's up and heading along...She stops off at the Catacombs to make a quick purcahse, and soon is lugging along different gear...

Belkior 
Monday May 22nd, 2006 10:00:23 PM

Looking at his companions, the halfling cleric gingerly pats the sack containing the evil book recovered from the vampire's lair.

"I'm off to the Cathedral of Light so that they can destroy this thing. Frankly, I'd prefer that someone accompany me considering the evil that this thing represents. Who wants to come with me?"

Lang & Sunshine 
Monday May 22nd, 2006 11:47:55 PM

Lang drops off the rent a cart and collects the 100 gp deposit for the Shields. Upon hearing Belkior's request Lang large ears perk up. "I am interest in seeing how the evil is destroyed. I will come with you."

Lang whistles for Sunshine. "Ready for a walk boy. Lets follow Belkior."

Syr 
Monday May 22nd, 2006 11:54:34 PM

Raising his hand, the elf strolls over to Belkior's side, "I'm not doing anything, mind if I join ya? I may stop by the Catacombs sometime later when we figure out what the shares are. Besides, I could use the exercise."

As they walk, "So, whatcha think? Plants or the not quite so dead? Personally, I prefer the last group. Those plants just never seemed to stop, the vampires at least knew when to run... Of course, they should have run a bit further." The elf continues to ramble, obviously relieved that the entire situation was resolved.

Angus  d20+9=16 d20+15=30
Tuesday May 23rd, 2006 12:36:42 PM

Angus waves to the Shields "I off to the lobrary to do some magical study. I will meet up with everyone at the Catacombs. Tomorrow or the next day we have to take the kids out to the farm." Angus walks away and goes and talks to some of the locals about where the library is (gather info 16).

spellcraft for polymorph 30

Xenia (HP 32/42) 
Tuesday May 23rd, 2006 8:48:34 PM

The dark rogue clambers into the driver's seat and urges the horse through the streets to the front door of the Catacombs. Leaving the rig outside, she bops in.

"BRALIN!" Her cry of excitement drifts out the door.

Not a few moments later, she pops back out the door, and armload by armload, Xenia drags the contents of the cart into the store.

Belkior 
Tuesday May 23rd, 2006 10:15:31 PM

The halfling cleric looks up at both Lang and Syr as they accompany him. The evil thing that he is carrying is worth a lot of money to the wrong people so it's best to be careful.

"Ahhh, I think we need to go this way. Whatever happens, once we get to the river we can take a water-taxi down to the Cathedral of Light."

Belkior leads the trio through the streets of Plateau City. It soon becomes evident that he doesn't really know where he's going.

"Umm, this seems to have changed since I was attending seminary. But we can surely find the river."

After a bit more wandering, Belkior leads the trio to the embankment of the river.

"Now we just have to get the attention of a water-taxi."

Wynn 
Tuesday May 23rd, 2006 11:17:19 PM

By the time they reach Plateau City, the bard has finished recording his recollection of events and he stores his journal and writing implements safely in his pack.

Wynn helps Xenia as she unloads the cargo and carries it into the Catacombs.

"What do you think you will buy with your share?" he asks her.

Xenia (HP 32/42) 
Wednesday May 24th, 2006 11:10:00 AM

Shopping's hard work. Sure it is. Xenia pauses at the tailgate of the wagon for a chat with her Hon.

"They got this Circlet, Wynn. It can help you talk better and stuff. It'll also help me do some magic too. I wanna try using some magic."

[ OoC: Catacombs Staffer has said that she won't be able to get to Xenia's order till tomorrow. That means all purchases are held pending a solid monetary figure from the trade for the loot. ]

Angus 
Wednesday May 24th, 2006 12:34:36 PM

Angus comes back from the library and finds Xenia and Wynn, "Hi you two." Angus gets the low down on the money and decides to wait with his Shield Mates.

Angus adds excitedly "Look what I learned." Angus promptly turns himself into a crow and fly about. After a bit the crow lands and becomes Angus once more. "Want to try?" Angus asks expectantly.


Xenia (HP 32/42)
 
Wednesday May 24th, 2006 4:20:09 PM

"That's pretty neat, Angus. Hey! Can you turn me into, like, a Griffon?" Xenia hooks her fingers into claws and makes as though to rear up and paw the air.

"Then I could fly. And, and then hey, Wynn, you could get up top and ... " The sentence drops away, incomplete as a hot blush flood's the rogue's dark skin. "Um, well, yeah ... " is all she says.

Angus 
Wednesday May 24th, 2006 7:46:17 PM

Angus concentrates real hard and furrows his brow and poof, Xenia is a beautiful Griffon with red fur with black highlights. Angus steps back and says "Have fun, but be back on the ground in eight minutes or you will be sorry."

OOC: Xenia will gain 8 HP when the spell ends.

Once Xenia attempts flight, Angus will turn to Wynn "What do you want to try, an Ogre, a troll, you name it." In lower tones Angus adds "I can remove your curse for at least a little time, unfortunately I can do nothing for my own."

Lang 
Wednesday May 24th, 2006 7:47:37 PM

Lang looks down at his small seemingly lost friend "Do you want me to pick you up so you have a better view to get your bearings?" Lang finishes with a toothy grin.

Wynn 
Wednesday May 24th, 2006 11:08:21 PM

"No...no thank you Angus" the bard replies solemnly. "I'll stay as I am." Wynn has had enough of transformations for the present.

Xenia (HP 40/42) 
Thursday May 25th, 2006 9:39:50 AM

Xenia the Griffon extends the broad expanse of her crimson tinted wings. (Pretty much clearing the street.)

"EEeeee!" she shrieks.

She springs from the street to the roof of a low building, then from there to a building higher still. With keen eagle eyes, she looks out over Plateau City. The sky is so high, and not, to her eye, enclosed like the Level ceilings in Floating City. Xenia spreads her wings again, and leaps into the air. With but a few strokes she catches the wind and soars into a banking turn. Flying. This is even better than the Turtle Ride.

Not too far away is this really beautiful temple with delicate crystal spires. In the air, it takes but a moment to draw closer for a look. Down below, she spots three figures making their way toward the building. Belkie! And Lang and Syr!

"EEeeee!" Xenia dives down toward them, swooping and pulling up at the last second. "EEeeee!" She screams in triumphant laughter. Then she heads back to the shop.

The Red Griffon spends a few minutes preening in the street before reverting back to a half-drow girl.

"Hehe. That was fun. Hey! I like flying." She grabs hold of Wynn's arm in her excitement. "You should try it sometime." *sigh* "Well, back to more shopping." The dark rogue grins and bops back into the Catacombs.

Xenia comes out a bit later with a piece of paper and her Figuring-The-Numbers face on.

"Alright, here's the list of magic items they identified. With the Necklaces, the diamonds, the skeletons and all the other stuff, I figure it all comes out to about 50,618 after the Identification costs. If we cash everything in, that is. That's ... 7,231.14 gp for each of us."

"Those are the prelim figures. I'm waiting on a final confirmation of the number from the guy in the Catacombs."

"Afore I go and sell all this stuff, is there anything in the pile that anyone wants? Aside from the Rod, there shouldn't be anything that wouldn't be covered in your cut."

Rod of Extend, levels 1-6...value 11,000 gp
Wand of Inflict Moderate Wounds (40% charges remaining)...value 1,850 gp
+1 Amulet of the Mighty Fist...value 6,000 gp
+1 Studded Leather (large) ...value 1,350 gp
+1 Great Club (large) ...value 2,605 gp
+1 Studded Leather (large) ...value 1,350 gp


[ OoC: Syr, you want that Amulet of Mighty Fist? ]

Belkior 
Thursday May 25th, 2006 11:40:37 AM

The halfling cleric ducks and covers when the large predator swoops down at him. Belkior then throws himself to the ground and rolls towards the gutter where he can shelter from the griffon and fight for his life.

When he looks upwards and seeing that the griffon is flying away, Belkior looks a little ashamed. After rising to his feet, the Healer dusts himself off. Then he grins sheepishly at Lang and Syr.

"Ahhh, sorry. Instinctive reaction, I guess. When I was young, in the Scablands near here, we always had to watch out for eagles and other predators."

Once he has regained his composure, Belkior steps to the edge of the embankment and waves at a passing water-taxi. Despite himself, he can't help but glance skywards every so often.


Famina 
Thursday May 25th, 2006 12:22:37 PM

(I'm in Canada, and finding it hard to post...so I'll post here a longer post when I get the chance)

Xenia - OoC 
Thursday May 25th, 2006 2:15:03 PM

50,618 is confirmed. Syr, do you want that Amulet? I need to know that before going ahead with the sale.

Jerry 
Thursday May 25th, 2006 2:28:38 PM

Greetings Shields!

Your new DM will be Adam Schilling!

The next module is already approved and ready to go.

Adam will be reading it tomorrow and we'll have him in the saddle ASAP.

You can email him and let him know how much you appreciate him being willing to DM this great game and start some character conversations with him so he knows what you like in a game, etc.

Good luck and may your characters live well!!!



Syr 
Thursday May 25th, 2006 2:29:32 PM

Flinching slightly but remaining calm, "Why the heck is that creature following us? Is not that Fey King again is it?"

Before Xenia can take off, he stops her, "Woah there! If I may take this off your hands then you can sell the rest. That vamp woman was one of the tougher foes we faced because of this." Taking the amulet from the rogue's pile, he places it on his neck and admires it in the sun.

OOC: DM Adam 
Thursday May 25th, 2006 9:25:15 PM


I'm looking forward to getting things underway. At this stage I'm aiming for Monday (this gives me the weekend to read through the archives and get a feel for your characters, and your preferred style of play). However, in the meantime, I'd love to hear about your character's plans for the future (or anything else you wish to share):

adam {at} designstorm.com.au


Wynn 
Thursday May 25th, 2006 10:28:07 PM

Wynn smiles to himself when he hears of Xenia's final calculations. "Thats quite a bit of money" he says to no one in particular, "quiet a bit of money."

"I think I'll go inside and have a look around, care to join me?" he asks the lithesome rogue.

Famina 
Friday May 26th, 2006 8:50:34 AM

Famina is still busy in the catacombs, at the moment. (While Mikey is on vacation till Sunday)

Xenia (HP 40/42) 
Friday May 26th, 2006 10:38:45 AM

"Why thank you, Handsome Mister Brightsong." Xenia smiles wide and takes Wynn's arm. "I'd be glad to be spending some money with you." hehe

Women and shopping.

"Hey, you know, they got cherry pie in there at the snack bar," Xenia says as they walk in through the door. "With ice cream."

Belkior 
Friday May 26th, 2006 1:31:46 PM

The halfling cleric succeeds in attracting the attention of a water-taxi. As it pulls alongside the embankment, Belkior gets the attention of his companions and motions towards the narrow craft. Before he enters the boat, Belkior will look at the boatman. He's heard tales about some of the younger ones. About how they'll intentionally steer their boat over the Falls to scare their passengers and make a quick trip to the north part of the city.

Belkior is satisfied that this boatman looks like a staid, boring family man. He will step into the boat and squeeze to the front in order to be out of the way of Lang and Syr. Once his companions are seated, Belkior calls back to the boatman.

"The Cathedral of Light, if you please. Slow and steady, too."

The boatman pushes off into the current and starts sculling downstream. Maybe Belkior wasn't too far off the mark when he was leading his companions.

Lang & Sunshine 
Sunday May 28th, 2006 9:16:54 AM

Lang makes sure no one give his dog a problem when then all pile into the water taxi. Lang does not say much on the ride over, wondering how well is new form will allow him to swim.

One off the taxi Lang says to the halfling healer. "Lets see if we can get that balck book destroyed, and maybe they will thank us for our troubles."

Angus 
Sunday May 28th, 2006 9:18:42 AM

Angus is pleased with the deal Xenia got for the group at the Catacombs. "Now we just need Lang, Syr and Belkior to meet us here and we can all go shopping." Angus says with a big grin, knowing that this is the most money the group has ever seen. It will be fun to see what everyone buys.

Belkior 
Monday May 29th, 2006 10:08:00 PM

The halfling cleric gingerly steps from the water taxi, then turns and tosses the coin to the boatman. After waiting for his companions, Belkior leads the way into the Cathedral of Light.

He looks upwards at the tall towers and around at the gardens that surround the Cathedral. If he went around to the north side, he could go back into the seminary. Back to his old classroom. A smile comes to his face ... it might be nice to visit with some of the new acolytes and amuse them with tales of what being a wandering Healer is really like.

But there's a job to be done so Belkior heads into the main part of the prime temple to Alemi. Once inside, he nods to the gatekeepers and pauses. He never went much to the parts of the library devoted to subjects other than healing. And especially not to the parts devoted to books like this.

He approaches the doorkeeper and asks where he can find the head librarian. The doorkeeper motions to a hallway to the south. After walking through the hallway and avoiding some groups of scholars conversing in the hallway, Belkior enters the library.

Cautiously, Belkior waits for the librarian to look up. When the elderly human does, Belkior walks up the imposing desk. Something about this is making him think of his seminary days.

"Excuse me. My companions and I recently defeated a foul undead that was in possession of an evil book. A foul thing, describing how to strengthen and enhance undead. This sort of thing should be kept under lock and key, or else destroyed? Have I brought it to the correct place?"



The Librarian (Al-Just Playing) 
Monday May 29th, 2006 10:49:10 PM

"What? What, what?" The aged Librarian looks up from his tome. "Foul undead? Evil book ... " The old man stops the fingers of one hand pinched at the corner of one leg of his spectacles.

" ... a ... a bugbear ... "

There is a moment within which both parties in this casual everyday exchange eye the peculiarities possessed by the other side. But, at last, the Librarian speaks again.

"Well ... You don't appear immediately threatening. One might well assume that you may not be. Er ... what was that you said again? A book? An Evil Book? Oh. No ... " The Librarian's gaze drifts downward. "It was you, was it not? Say? Don't I know you from somewhere? No. No, I think I'd remember the cat feet. Used to know a lad ... But no." He shakes his head.

"We have facilities for the assessment and disposal of such tomes." The Librarian strides to a drawer set into the far wall. He strides quite firmly for someone of his apparent age. When he returns, he bears a red velvet cloth with gold fringe and a box made of a material so white that it appears to glow with a divine essence.

"We'll place it in here for now." With care, he takes the book within the red velvet cloth. Wrapping it up in the four corners, he places the lot into the bright white box and slides a lid closed with a satisfying snap. "Safe keeping, you understand. Until it can be transported to our lab."

"Thank you. You've done the Wold a great service. Though you'd be surprised at how many of these things pop up for each one we destroy."

"Thank you, thank you, thank you." He turns to go.

"Oh, I'm sorry. Almost forgot. There's something of a reward for the capture of one of these things." Sweeping a piece of parchment from his desk, he commences to write with dark ink and quill pen. "Alright, please sign your names at the top."

The Librarian pushes across parchment and pen. On the parchment is written ... "To the bearer present 7000 gold pieces." And below is signed a scrawl which you assume is the Librarian's name. Atop is space for three names.

Belkior 
Tuesday May 30th, 2006 8:30:40 AM

The halfling cleric bows towards the librarian.

"Thank you, sir. Both for dealing with this foul thing and for the reward. My companions and I will appreciate this and use it wisely. At least I will use it wisely."

Realizing that he is beginning to run on at the mouth, Belkior stops speaking and bows once more to the librarian. He turns and exits the library through it's wide door. Once he is back in the corridor, Belkior will turn to his companions and hold up the parchment.

"We need to take this to the provost's office. Lang, can you come with to carry the money? If it comes in gold coins it will be too much to carry."

Belkior leads his companions down the corridor, across the apse leading into the main sanctuary and then down a sereis of stairs. Despite being in the lower floors of the Cathedral the air is still fresh and light. Finally, Belkior leads them into a room where several other people are waiting in front of a window. As they join the queue, Belkior and his companions see that everyone else is either giving or receiving coin and valuables. FInally, when his turn comes, Belkior walks to the head of the line and reaches up to place the parchment into the window. Then he pulls over the stool placed in the room for this purpose and climbs up so that he can look at the provost's assistant.

"Would it be possible to get this in something other than gold? Platinum or gems, possibly?"

The tall elf on the other side of the window nods and goes away for a little while. He returns and places seven small sacks on the counter. Each is marked "100 platinum pieces" and is made from tightly woven silk.

"Thank you so much. Bless you."

Belkior then hops down and motions to his companions.


OOC: DM Adam 
Tuesday May 30th, 2006 8:49:39 AM


{ OOC: You guys are fantastic! ;-) Here's my update: I moved this weekend - and it's a mad-house here. I still have some great e-mails to read from Bob, John and Michael (thaks!). I should be back on track in next day, or two. Sorry for the delay. }

Lang & Sunshine 
Tuesday May 30th, 2006 8:59:16 AM

Lang smiles at the librarian, showing his many pointy teeth, but is not threatening in any way.

Angus 
Tuesday May 30th, 2006 8:28:37 PM

Angus follows his fellow shield memebers into the Catacombs for a bit of window shopping. "I am sure the other will be soon for a bit of shopping of the own." Angus ponders the possiblities as he sees all four types of rings of wizardry. "Some day." The sorcerer mutters to himself.

Belkior 
Wednesday May 31st, 2006 9:58:32 AM

The halfling cleric walks briskly out of the provost's office, trying not to constantly check that the sacks of coin are still in place. After ensuring that Lang and Syr are still with him, Belkior leads the way out of the Cathedral of Light.

"Let's get going and distribute this to the others. Somehow I expect that we'll find them in the Catacombs right now. If I remember correctly, if we take that bridge there we will find an outlet not too far from the other side."

Belkior walks towards one of the bridges spanning the eastern section of the river, heading towards Merchant Quarter on the other side. As the trio reach the peak of the bridge, they do see the flashing magical sign that indicates a Plateau City outlet of the Wold-famous Catacombs.

"Don't ask me how, but if we go in here we can find out companions quiet easily. Even if they went into a different outlet."

Belkior strides purposefully down the street, ducking under and around the throngs of people in the streets. When he reaches the Catacombs outlet, he enters and looks around for his companions.


Belkior 
Wednesday May 31st, 2006 10:05:52 AM

Since all of his companions are assembled here in the Catacombs, the halfling cleric thinks that this is a good time to broach a possibly difficult topic.

"Hmm, ahhh. What are we doing about healing magics? Should I buy what I expect to use?"

Xenia 
Wednesday May 31st, 2006 12:01:15 PM

"Hi, Belkie!" Xenia waves. "Didja see me? When I was diving on you? The Griffon. That was me. Angus has got these spells that can turn you into stuff. Hehe That was fun."

Then the halfling cleric brings up a serious topic.

"Well, you know, Belkie, I been thinking about that and I think you should buy just whatever you want to with your cut. I mean, you got powers, right? And if you use them, that's great. But you shouldn't oughta have to be healing everyone up all the time. Sometimes you gotta learn not to be hit. And, well, to be prepared and bring your own stuff."

"'Sides, everyone needs to buy their own stuff that's, you know, gonna be used up. I'm buying a bunch of that now. I mean, Fammie still owes me an Oil of Magic Weapon. You think I'm gonna get that back? Try, 'No'."

"So I think you should buy stuff that you want. Stuff for yourself, you know? I think you should."

Famina 
Wednesday May 31st, 2006 12:36:27 PM

Famina, too, is in the catacombs... and she HAS indeed, forgotten about the magic weapon oil. Unless Xenia brings it up, that is.

Right now she's testing around with a huuuuuge great handed sword, taking imaginary chops at enemies. This is only a little dangerous to those nearby.



Angus 
Wednesday May 31st, 2006 3:52:46 PM

Angus is happy to see that everyone has arrived at the Catacombs. "If anyone wants to purchase scrolls that they want cast on them, be my guest. I would suggest Enlarge, Bulls strenght, Cats grace, Mirror Image and the like. I can cast them on you when you request."

Syr 
Wednesday May 31st, 2006 10:20:51 PM

Syr heads into the catacombs for the first time and seems deflated upon seeing the place. To Belkior he mentions, "I know Xenia has been in here alot and really seems to look forward to visiting but I can't really see why... It's a shop with a counter ... Although some of the staff seems a bit wierd."

He nods at Angus' suggestion, "Anyway, I hear what you are saying Angus but I got this item that I heard about. (OOC: I'm still awaiting approval of the Tears from the BGC). I really want to wait just a bit longer before making my first purchase. Also, I was leaning toward's getting a tattoo depending upon my finances after this big purchase."

At Famina's mention of the oil, he frowns slightly, "One should always pay one's debts especially a debt to a teammate. It can cause trouble later." He admonishes her gently.

Leaning against the wall, he watches as the other's shop.

Xenia 
Thursday June 1st, 2006 12:05:18 PM

"That's 'acause you don't understand girls at all, Syrdeth Redfern," Xenia says, kinda sorta butting in on the conversation. "Girls like nice stuff. Part of that's just, like, being pampered, you know. But part of it's 'cause good stuff can make your life better. And 'cause it makes your life better, it can, like, make lives better for everyone around you, you know?"

"That's the way it is," the dark rogue says emphatically. "Girls got sense that way."

"But ... " Xenia drops her voice to a whisper. " ... I know what you mean by the folks who work here being sort of ... weird."

There is a very studied and deliberate non-mention of anything regarding Famina. Not a word. Not a look. Despite Syr's admonition to the barbarian, Xenia remains completely silent on the matter. Nothing is said now. But, payback can be hell. And, as the girl rogue has proven in the past, she has a very long memory.


Let's Go Shopping! -- DM Adam 
Thursday June 1st, 2006 12:10:33 PM


Waiting by the counter, Angus notes a dwarven woman peering into the Catacombs from the entrance. Her face is mostly concealed by a dark-grey hooded robe. When she realises she has the sorcerer's attention she first glances in the direction of the clerks behind the counter before gesturing he should follow her. She then withdraws from view.

Leaning against the wall, Syr watches the curious dwarf and Angus with interest.

Famina swings the great sword around in a wide arc and decapitates an imaginary vampire. She only narrowly misses the counter. Turning, Vladimere the vampiric clerk frowns in her direction.

The rest of the group finalises their transactions.

{ OOC: Let's finish up and head out. Now would be a good time for your characters to verbalise any loose-ends they may wish to attend to. }

Angus 
Thursday June 1st, 2006 1:07:06 PM

Angus is happy to see that things are moving along. "Here is my list. Please check to make sure you have all the items. I ned to part with some gold. The stuff is just much too heavy" Angus hands over his list.

Rod of Extend lessor
Ring of resistance +2
Scroll Ray of enfeeblement
Scroll Reduce
Scroll Mirror Image
Scroll See Invisibility x2
Scroll Resist Energy
Potion of healing x2

Angus calls over Lang, Wynn, Famina, and Syr. "If any of you purchase scroll I can cast. I will hold them and cast them on you in preparation of battle. Some good ones are bulls strenght, cats grace, bears endurance, mirror image, enlarge. We may even want to purchase a haste scroll for the group to use?" Angus looks at each Shield memeber and waits for an answer.


Belkior 
Thursday June 1st, 2006 3:09:26 PM

The halfling cleric is getting impatient. What, exactly, does a halfling have to do to get service here?, Belkior wonders.

Fortunately, he's nice and close to the counter that is taller than he is. That at least provides some protection from Famina's sword work.



Xenia 
Thursday June 1st, 2006 10:40:24 PM

The girl rogue folds her skinny arms across her chest and stares at the vampire clerk. Her foot begins to tap against the floor.

Lang 
Thursday June 1st, 2006 11:01:36 PM

Lang heads off to the catacombs to make some purchases. Once in the catacombs he is amazed at how many of his friends are in there. He greets them all and takes a ticket.

OOC - Adam thanks for taking over as DM for me during this time when I need to take a break. I will update my character by Sunday night.


Wynn 
Thursday June 1st, 2006 11:20:25 PM

The bard gives Xenia a gentle slap on the backside as he readies to leave. "I'm all finished, you coming?" he asks. He begins humming an elven folk tune as he walks towards the door.

Xenia 
Thursday June 1st, 2006 11:32:45 PM

"Hey! You!" Xenia takes a playful swipe at Wynn as he walks away.

"Wait up! This vampire is, like, broken or sumpin." The red-headed rogue waves a hand in front of the vampie's glassy eyes. "I'm gonna try and get someone else to help me."

OOC -- DM Adam 
Saturday June 3rd, 2006 2:55:04 AM


{ OOC: I'll assume the group completed any Catacombs purchases - even if they are technically still underway. }

Post in progress ...

Famina/Mikey 
Saturday June 3rd, 2006 5:50:10 AM

[To clarify, Famina didn't remember In Character that she owed Xenia a potion. A gal with an intelligence of 9 isn't exactly too great on memory stuff. So, someone else apparently read my post and assumed that I was saying she was ignoring that she owed it, and taking advantage of Xenia, and then Xenia did the same thing, so now Famina is a creep for stealing money from her. Here is the sequence of events as I saw them:

Xenia talks to Syr, while Famina is swinging her great sword about with great delight. The barbarian obviously does NOT overhear a comment about her.

Syr turns to Famina and comments in a scathing voice, "One should always pay one's debts especially a debt to a teammate. It can cause trouble later."

[I'm confused at the interpretive RP, so I'll just go on pretending that people do not hear my character's thoughts and are just randomly speaking to my character reprimandingly. Famina STILL has no clue why others are mad at her. She's plum forgot that she owes Xenia anything, and till she either realizes it on her own (I decide that ooc wise) or someone actually tells her directly and causes the realization, it will simply not occur.]

Famina opens her mouth to respond "I always do repay my friends." She looks at him confusedly, then shrugs and goes over to the bar. She obviously still has not remembered the potion.

She continues to ignore the others scathing remarks at her, choosing instead to happily practice and play with her new toys! What a magnificent sword this is, she thinks to herself, admiring the magical steel. And how she could have used the javelin against those vampires! She definitely also needs all those little pieces too. She casually stands next to Xenia, waiting her turn in line, ignoring any glare from the half-elf's direciton. Actually, if anything, Famina has come to expect this sort of behavior to be the standard for Crimson Shields newcomers; scathing remarks for any mistakes she makes, a dismissive glance or glare whenever she chooses to give her own opinion, and yet a lighthearted laughter and love with each other. Maybe she will never be a member of the true inner circle, she realizes...but just as suddenly realizes she doesn't care how they treat her. She's having a great time anyways.

Xenia 
Saturday June 3rd, 2006 8:58:50 AM

The dark girl's copper brows come together in a small frown of annoyance. She scans the air around her head as though in search of a nearby flying insect, the source of an annoying buzz.

"Hey ... You hear something, Fammie? Like a voice. Some guy talking up high like he's a girl." Xenia shakes it off. And her attention is drawn to the new barbarian girl. Off in her own Wold, chopping at invisible monsters. The girl rogue rolls her eyes and shakes her head.

"Weirdo," she mutters under her breath.

Wynn 
Monday June 5th, 2006 5:44:11 PM

"Leave her be Alexandria" Wynn scolds Xenia gently. "Besides, this is far more important!" He allows Xenia a quick peek at the brown wrapped package in his sack. "A little surprise for you...if you behave that is!"

Xenia 
Monday June 5th, 2006 9:31:07 PM

"Well she is, Wynn." Then Xenia's all eyes for the mysterious brown wrapped package that Wynn is holding in secret. A wicked eager grin spreads across her dark face.

"For me? You bought sum'pin for me?" hehehe "I'm wondering what you coulda bought me, Mister Sneaky Wynn Brightsong." She takes his arm and lifts up on her toes to nibble the lobe of his ear with her full dark lips.

"Good, huh? How good you *want* me? she whispers into the handsome bard's ear.

Belkior 
Tuesday June 6th, 2006 7:36:54 AM

The little halfling cleric looks up at his companions.

"Well? What are we going to do while we're still here in Plateau City? Should we go back and visit the merchant who suggested that undead-filled mansion to us? Do you think that he might have known something about it?"

"What about visiting Florin and the kids? They might like to see us and it would be good to see some familiar faces, too."

Angus 
Tuesday June 6th, 2006 8:53:28 AM

Angus looks to Belkior "I agree. Lets report our results to the merchant and get the deed to the plantation for the kids. We then have to move the kids to the plantation. We should see if we can find Florin and check on his and Jella's condition. Maybe the two of them want to move to the plantation also?"

Angus looks to the group. "I just need a few minutes to finish up my purchases at the Catacombs. Where can I meet everyone for dinner? We can discuss the order of our future plans for Plateau City and when we want to return and Check up on the Floating City."

Xenia 
Tuesday June 6th, 2006 12:23:08 PM

"Mmmmm." Xenia gives Wynn's ear a last little nibble.

"Maybe we could meet you at that inn where we had breakfast with the Ashbeard guy. Wazzat? The Broken Wagon."

"And what you guys think about trying to talk Kay and maybe that Ensign Buckle guy into maybe going out there to help run things, huh? I mean, I trust Kay. And the kids know her. Whaja think, huh?"

Syr 
Tuesday June 6th, 2006 11:45:20 PM

Purposefully ignoring the foreplay of his two teammates the elf focuses in on Angus. "I'm ready to see the orphans bedded down. The poor kids have experienced alot of upheaval. Hopefully, we have ended the threat there and their life can move on."

Moving next to Lang on the way out he mentions, "Whatcha thinking big guy, any urges to return to the 'Big Float'? I kinda wish I was back there to help with the rebuilding process... I mean, we did alot for that place and it really seems we are just abandoning it now. Don't get me wrong, the kids are the priority but do you wonder what we are missing?" He lapses into silence as he contemplates the effort required to rebuild the city.

Wynn 
Wednesday June 7th, 2006 8:02:19 AM

"It all sounds good to me Xenia" the bard replies. "I think those two might be sweet on each other and they both seem to like kids."

When Syr speaks of the 'Big Float' Wynn can't help but reflect on his 'life quest' inherited from the dwarf, Bralin. "You are right Syr, there is alot to do in Floating City, we should wrap up business here and get back. I'd like to see if Prionel of the elves of the Crying Woods has found his way home. I can only imagine what that idiot Lord Perimon has started in our absence."

He gives Xenia's hand a squeeze, "but first a nice relaxing night at the inn" he whispers with a conspiritorial grin.

Xenia 
Wednesday June 7th, 2006 10:17:47 AM

"Yump." hehe Xenia wraps her arms around Wynn and gives him an excited squeeze. She whirls away, stalking around in a circle while she takes in the buildings of Plateau City.

"And I bet Happy needs our help fixing his place up. What a mess. Hey, didn't Happy say those Chaos guys broke Prionel free or something?"

The rogue paces to a stop.

"I got friends back there," she says, her mood turned pensive. "Don't even know if they made it out alive."

"Why don't we head down to that Ashbeard guy's office? What is it, um ... " Her finger leads the way as the rogue orients herself on the Plateau City grid. " ... this way?"

Angus 
Wednesday June 7th, 2006 3:46:03 PM

Angus looks at Syr and answers the elven monk. "Hey, Why don't you and I go check on the kids and see if we can get them and Kay organized to move to the plantation." Angus looks up at Lang "We should bring the teddy bear, as the kids like to play with him." Angus finishes with a smile.

Angus looks around at the others still in attendance. "Anyone else want to come along?"

Lang 
Wednesday June 7th, 2006 9:05:44 PM

Lang listens to Syr and ponders where the group may go next.

"Yea Syr, I wouldn't mind going back and seeing how Happy is doing. Plus we need to see if Prionel ever made it back to his forest. And the Anvil Hearts need checking on also."

"But I think we have some more work to do here before we can entertain thoughts of going back to the Floating City."

Lang follows Angus out the door.

Belkior 
Wednesday June 7th, 2006 10:50:26 PM

The halfling cleric looks up when people mention various plans.

"Before we leave Plateau City, we really need to speak to Ashbeard about the estate. Maybe he knows more about it, maybe not. Then we need to settle the children out there."

After Xenia mentions Kay and Buckle, Belkior nods in agreement.

"Certainly, we should see if they're willing to take on that responsibility. Then run everyone out to the mansion and determine what they need to get the place up and running."

Belkior has a bemused look on his face for a moment.

"Besides, as long as the teleportal is working, it's only a short trip back and forth between the Float and here."



Stumbling through the Streets (DM JohnP) 
Wednesday June 7th, 2006 11:10:55 PM

Since everyone seems to agree about going to check on the kids, the Shields head out in the direction indicated by Xenia. Syr turns from his patient wait at the counter within the Catacombs outlet, shrugging and agreeing to go. Seems to be some sort of holdup in the back room with his order.

Belkior moves to take the lead but the Healer's sense of direction is less than perfect. In a short while, the halfling can be heard mumbling, "It's that river, twisting and looping about like that. I was sure we could cross over in that direction."

Eventually, after asking directions several times, the party is able to find their way to the part of Plateau City where the merchant concern had their offices. Things are looking familiar now and it's not long before they're standing in front of the door.

Someone takes the initiative of knocking and the door is opened by a large minotaur.

"What you want?"

Belkior speaks up, "We're here to speak to Ashbeard. We were here just a little while ago, about the orphans that the Van Ottens have been sheltering."

The minotaur shuffles aside and holds the door for the Shields to enter. The same attractive female dwarf is behind the desk and she looks up as they enter. The minotaur mumbles, "They want to see Ashbeard." Then he exits through a door into a rear part of the building.

The female dwarf slides down from her stool and moves to stand beside her desk. She tugs at the hem of her blouse, then looks across at Belkior.

"Ashbeard is .... ahh ... very busy this morning. Something happened to one of his family yesterday, he says. But he did want to hear from you when you got back. I'll see how soon he can speak to you."

She opens a door beside her desk and enters Ashbeard's office. Everyone looks around at the benches against the walls, trying to identify the most comfortable. They don't have to wait long, though, because the dwarf returns and motions the Shields forward.

Everyone but Belkior feels a little cramped in Ashbeard's office. While the room was originally built on human scale, it has subsequently been modified for it's dwarven owner. The desk and most of the furniture is short, but there are three chairs suitable for small humans. The walls are lined with books, scrolls and what look like bound ledgers. A raised platform has been built so that Ashbeard doesn't need to use a ladder to reach the highest shelves. Lang, certainly, has to duck carefully to avoid hitting his head. And none of the furniture would hold his new bugbear body.

Ashbeard is sitting behind the desk, moving a stack of papers and ledgers to one side. After carefully marking his place with a golden ruler, he closes the topmost ledger.

"Sorry, sorry. A lot of things have happened in the last several days while you've been out of the City. How did things go at the plantation?"


DM JohnP - Intermission 
Wednesday June 7th, 2006 11:14:02 PM

In Adam's absence, I've volunteered to help tie up some loose ends and lead into the next module. The next module happens to be a crossover with Plateau City, so Adam and I will be running it together.

Could everyone send character sheets to me at - petherick AT personainternet DOT com

If you want to wait until Catacombs purchases are completed, feel free.

Angus  d20+2=14 d20+8=26
Thursday June 8th, 2006 9:02:13 AM

Angus will squeeze his thin frame into the room and take one of the chairs.

Angus takes a careful look at Ashbeard (sense motive 14). "We walked into a real tough spot. I really wish we had had more information before going. We ran into a mess of vampires and ghouls. It was a nasty scene and be barely escaped with our lives. In fact it was too much for one of our number and he has left our group." Angus take a deep breath before continuing. "We expect to be able to move the orphans to the plantation now, but as we agreed, we will need the deed to the plantation. It will take alot of cleaning up out there. The expense will be tremendous. Any further assisstance you can afford would be appreciated to get the new orphanage started."

Diplomancy 26

Angus waits for Ashbeard to reply and then changes the subject. "Any word on the happenings in the Floating City? Also has that monk assassin been aprehended yet?"

Xenia  d20+7=26
Thursday June 8th, 2006 9:55:51 AM

Xenia strolls into the office wishing they all had time to put themselves together more presentable like. But, at least she had time for a bit of a wash off after the battle.

"I been thinking, Angus," the rogue paces a bit to one side of the small room, "keeping a deed may not be the best thing here. Owning stuff is good. But it means you're all alone with it. I'm thinking what we need here is maybe a Contract."

"I'm guessing that with the last guy out at the plantation, your company was getting something from the proceeds. Am I right Mister Ashbeard? Nothing wrong with that. It's, like, an incentive for your company to protect your interest. Like, giving them out there information on markets. Negotiating tax rates with folks in the city government. And sending folks like us out there when stuff goes wrong."

"That's all stuff a small operation like the orphans can't get at easily. Especially out where they're at. And it'll help the kids get the farm off the ground that much faster, doncha think?"

"I think also part of the contract should be maybe a teacher. Whacha think guys? Someone who could teach the kids both figures and managing stuff, like a farm. That sound reasonable, Mister Ashbeard? You want this thing to give you a return from your investment, right? And so far, you've gotten our work, plus Danger Pay, basically for free."

"One thing that you might not like, but I'm thinking we want, is something in the contract that's giving the Orphans an option to buy the plantation from you. Whatcha think, huh?"

Rolls and Actions
Diplomacy 26

Wynn Brightsong 
Thursday June 8th, 2006 8:44:46 PM

Wynn accompanies Xenia and Angus to Ashbeard's office and listensa as they try to close the deal on the orphanage. He smiles when Xenia proposes her contractual arrangement. "A real head for business" he thinks to himself.

Belkior 
Thursday June 8th, 2006 10:36:08 PM

The halfling cleric perches on the small chair that seems ready-made for someone his size. Belkior nods when Angus tells his story. And looks thoughtful when Xenia is making her pitch.

His companions really seem to be carrying this interview with Ashbeard. But he thinks of something that the dwarf needs to know.

"The vampire was not just undead, but also a pretty powerful cleric of some evil god. We didn't have to the time to learn very much, but the people she had dominated said that she was planning on turning the place into a sanctuary and then raiding Plateau City here. Supposedly acting alone but, of course, who can really trust the words of a vampire."

"Has anything else like that been going on her in Plateau City?"

Syr 
Thursday June 8th, 2006 11:40:55 PM

Walking into the room he asks Ashbeard, "Everything okay? Your assistant said you had some family troubles?" He peers down at the dwarf with concern from his lofty 4'10" height.

Syr looks on in shock as the dark elf rattles off a sound business arrangement. Nudging Wyunn and whispering, "You better hold on to that one. She's FULL of surprises."

Famina 
Friday June 9th, 2006 12:40:01 AM

Famina is still excited about her new sword, and along the way she switches it from a scabbard on her back to a belt scabbard, and back and forth, testing it each way. Both ways have such advantages, she tells herself, and one can almost hear the debate. Unfortunately, she's not exactly a great debater, and it consists of long starings, musings, and caresses of the new blade.
In the back of the group, she's listening to the dwarf and pondering his words, when inspiration strikes. Suddenly, she mumbles a name... "Wringer. That's what your name is..." Then she realizes she spoke out loud in the middle of the conversation with the dwarf and looks a bit mortified. She steps back, a little, hoping nobody's glaring at her.
She, too, wants to ask the dwarf what bad condition he's had. As to the money matters, it sounds like another notion that might not work out too well. This poor guy just had some bad luck... Will he be in the mood to negotiate, or get angry? She hopes he will negotiate, and Xenia might be able to wring some money out of him. Merchants, she thinks to herself hopefully. FULL of money to give away to people like us.

Lang & Sunshine 
Friday June 9th, 2006 9:27:01 PM

Lang does not look for a chair that will fit his new size. He stands patiently scratching Sunshine behinds his ears while listening to the conversation.

"Ashbeard would you like to tell us what happened to your family? Perhaps we can help you with what happened. Maybe our services can help you and you in turn can help us with getting the new orphange underway. A mutually beneficial arrangement."

Lang waits to see if Ashbeard will talk about his family and its problem.


Ashbeard's Response (DM JohnP) 
Friday June 9th, 2006 10:25:49 PM

Ashbeard lowers his head into his hands behind the desk, then starts tugging on his beard when Angus relates the tale of what awaited the Shields at the mansion.

"More undead," the dwarf mutters. "Do you have any idea how long this vampire had been lairing in the mansion?"

Belkior replies that it didn't seem to be too long, certainly not more than a couple weeks. "At least long enough for her to enslave some neighbours and force them to help her. We never did find out if she brought the spawn with her, or made them there."

Ashbeard looks back and forth at the Shields. He sighs and then starts shuffling some papers.

"Look. The coming of the Fey-King was bad for everyone here in Plateau City. My business contacts tell me that things in Floating City were as bad, if not worse. Our family business relies mainly on moving goods back and forth between the major cities. You know, buy low, sell high. Find something unique and make a market for it. Mainly high-end things."

As Ashbeard speaks, it becomes evident that he actually is a member of the Von Otten trading family. Obviously, when the party last spoke to him, he simply gave the impression of working for them.

"The Troubles, that's what it's often called here in Plateau City, hit the family pretty hard. We lost some warehouses here and in other cities. Not to mention the family members who ... well ... are missing. And, on top of that, people are either not spending money or spending it on rebuilding."

"Really, what I'd really like is to sell the plantation off. But the family owes you for rescuing my second-cousin Thunir back in Floating City."

"That's on top of what happened here in town. Turns out one of the crazy religious groups that have started up since the Troubles was some kind of death cult. The kind that raises undead. Not only were they based in a mansion close to our family's, but my second-cousin's silly twit of a daughter-in-law was seen going to the cult."


Ashbeard paws through some papers and glances at them.

"And the City's in turmoil because of a bunch of stupid humans stirring up trouble with the elves. They blame them for the Troubles, I understand. To top it off, the high priest of the Temple of Flower was murdered day before yesterday."

"Look. I know that you probably can't pay for the plantation straight out. But I don't want to run the place down. And my family owes you for How about some kind of share arrangement? My family provides the land, maybe some seed money, and you and your orphans provide the labour? My family can sell the crops. Over time, any excess money can go towards paying for the plantation. Really, it's good land and they should have no problem making a go of it with a little work. From what you've said, the neighbours already owe you some favours."

"My legal people can draw up the papers, if you like."

"What do you think?"
Ashbeard directs his question to the group but he is looking at Xenia.

When Angus and the others press him about the assassin, Ashbeard looks exasperated.

""That was family business. The big merchant houses, we're all pretty competitive to stay in business. But it's mainly pretty friendly because you never know when you might need to partner with someone. But the Shigott's ... they're just a bunch of ... I can't say it in your presence, my dear," Ashbeard says looking at Xenia.

"They skirt the edge of the law all the time. And they'd sooner deal you a dirty deal even if it hurts them too. They blamed me for a tip going to the Guards working the teleportal that uncovered some contraband. Like the assassin said, if he hasn't been paid for your death, you're pretty safe."



Angus 
Saturday June 10th, 2006 8:00:23 AM

Angus considers Ashbeard's words "How ever we set up the plantation orphanage, it must be self sufficent. Kay and Buckle will need farming training. The plantation will need livestock and seed for planting. We will also require the services of a work crew to get the plantation, barn, house in working order."

Angus takes off his leather hat and scratches his head. "After we determine what it costs to run the plantation, that is when we can set a split of the profits. The plantation will most likley run at a lost the first year. Can your family pick up the expenses for the first year?"

Angus then considers Ashbeards talk of family "I am assuming you are talking of family in a general way, because if I am not mistaken the lab we rescued was human."

Angus speaks in dwarfish "I hope your troubleease my friend for you and your family."

Angus continues in common. " I can not speak for all of my fellows, but once the kids are set up, we may be looking for a quick job before heading back to the Floating City. Does your family need as assisstance and how well do you pay?"

Wynn  d20+6=7
Saturday June 10th, 2006 8:31:13 AM

Wynn listens to Ashbeard's explanation of events and the troubles of his family business. While the affairs of the company and the deal he offers for the plantation seem on the up and up to the bard [Sense Motive=7], Wynn is concerned about the racial turmoil being described by the dwarf. "Sounds like Plateau City may need us as much as anywhere" he muses aloud.

Syr 
Sunday June 11th, 2006 11:12:23 PM

His face takes on a worried look as the dwarf mentions more 'undead'. He muses aloud to Angus, "Vampires and undead just don't seem to agree with the word 'quick'. However, it does seem like help is needed."

Xenia 
Monday June 12th, 2006 2:28:14 PM

"Sounds good," the girl rogue replies. "But, the devilish bit is the details, you know."

Xenia gives the dwarf a wink.

"We'll look the contract over and hash it out with your legal people. I'm sure we can come up with something that will be good for both sides. No point in being in it if it's not good for both sides, right?"

Xenia looks over at Angus. "Right?" she asks.

"Meantime, we got some folks to round up. Tell the kids we got a place for them. Get folks ready to move out and all. We might be around for a while longer getting stuff done."

She pauses and a confident sort of smile spreads across her face. She looks around at her companions as though inviting Ashbeard to look at the same time as she's taking them all in.

"We do that, you know. Get stuff done. We've proved that, by taking out the vampire. You know we can get stuff done. And if need someone to rely on ... " The rogue winks at the dwarf again. "Well, you're taking care of our kids right? Lets just say that it's in our best interest to make sure you and your Family succeed too. No point being in it if it's not good for both sides."

Wynn 
Monday June 12th, 2006 9:24:56 PM

Wynn cocks an eye at Syr when Xenia and Ashbeard conclude their arrangements. "Full of surprises!" he whispers to the monk.

Lang 
Monday June 12th, 2006 10:04:42 PM

The children are the most important thing Lang thinks to himself. If we need to help Ashbeard out to help the children, then so be it.

Appearances (DM JohnP) 
Tuesday June 13th, 2006 8:18:39 AM

The dwarf nods in agreement when Angus and Xenia suggest options for the arrangement.

"As I said, my family will pay the expenses for the farm and you will provide the labour. Or, rather, your orphans and their minders will."

"We'll pay for things like seed, equipment and maintenance. And, I suppose, that includes hiring a labour crew to set the place to rights."

"Basically, you'll be running the farm for our family. But instead of paying you wages, we'll work it out that it's a payment towards the farm. If your orphans make a good harvest, the surplus can go towards purchasing the farm. And, I guess, any extra cash you have can also go towards the farm."


Ashbeard then calls out "Drina, can you come in here?"

While he is waiting for the assistant to enter, Ashbeard picks up a pen and scratches some lines on a paper. He looks it over and then hands it to Angus or Xenia, whoever is closest. Glancing at the paper, you see that it reflects what he has just discussed with you. As he does so, the female dwarf enters the room.

"Do you think this looks right?," Ashbeard asks. When people nod, he hands the paper to Drina.

"Drina, can you get a runner to take this to Greenbottle and Blackknee? Make sure that the runner takes it to Ebenezer Greenbottle Senior, not any of his brothers, the children or grandchildren. And definitely not Blackknee."

Ashbeard cocks his head and looks at Angus when the sorcerer mentions that the person the Shields rescued in Floating City was a human.

"You mean Thunir looked like this?," Ashbeard asks. He puts his hands to his face and seems to rub at his eyes. When he takes his hands away, a short bearded human is sitting behind the desk.

"Well, it's good to know that Thunir takes some basic precautions when travelling."

Ashbeard then rubs at his face again and the dwarven face everyone remembers is there. The mystically inclined sense that some sort of illusion magic occurred.

"Surprising really, how easily people overlook you sometimes. My family often takes precautions like this when travelling."

"I'm sure that you want to check in with your charges at the warehouse and make preparations for moving them to the mansion. I expect that it will take a couple days for Greenbottle to draw up the papers. At least he'll probably charge me for a couple days work. But you can go ahead and start moving them out there."

"Steve - you remember Steve, don't you? He can look after arranging a labour crew and anything else you need. If you need a some long-term hired help, talk to Steve and he can help you find someone. There's lots of people who sheltered here in the City during the Troubles who really don't have any place to go back to."

"After you've made a trip back and forth to the plantation, drop by here and I can tell you when the papers will be ready. Then why don't you come by the family townhouse for a banquet? Thunir or his father will foot the bill, I guess."




Character Sheets (DM JohnP) 
Tuesday June 13th, 2006 9:36:07 AM

Anyone who has attempted to send character sheets to me and had failure notices, please try again. My ISP went on one of its periodic vendettas against Yahoo, Hotmail, and other services but it seems to be corrected now.

Xenia 
Tuesday June 13th, 2006 11:51:34 AM

The girl rogue examines the document when it comes around to her. She reads through it three times, the first time quickly scanning down the page, the second time taking longer, the third time skipping directly to specific sections for a good hard look.

"Looks good to me. What do you think, Angus? Though I think we also need to have, like, a contact in the Family. Someone to go to when there's a problem or maybe when there's something the Family really needs to know. Would that be you, Mister Ashbeard? Or maybe Steve?"

"Oh yeah," Xenia turns after the Thank-you's and the Agreements and such, "the Banquet. What's the dress for that?" She whirls away and takes Wynn's arm with a grin. "I might just have to buy me some new clothes."

Even later still, out on the street, Xenia looks about herself, putting on her Getting-Stuff-Done face. "You know," she says, "we gotta return that horse and cart and get our deposit back." She turns to Angus. "Or, do you think we still need it?"

Angus  d20+15=31
Tuesday June 13th, 2006 2:49:33 PM

Angus smiles as Ashbeard displays his magic. "Very nice trick."

Spellcraft 31 to discern what he can about the magic.

"and and excellent precaution. It is a wonder how your families enemies could ever find you." Angus just ponders the deep pockets of the family as he waits for Xenia to read the document.

Angus takes the document and also reads through it. "It seems reasonable." Angus comments.

To Xenia Angus adds. "Let keep the cart as we may need it to carry supplies and some of the younger kids."

Angus turns back to Ashbeard. "We will see you in at your town house in three days time. That should give us enough time to get things moving at the plantation. Can you give us directions to your home?"

Once outside Angus pulls Lang, Syr and Famina aside. "Anyone want to try out being a troll or ogre for eight minutes? I can be fun." Angus turns himself into a sprite and flies around for a minute to demonstrate.

Famina 
Tuesday June 13th, 2006 3:26:58 PM

Famina bows to the merchant guy in agreement, thinking to herself about how merchants should always hire adventurers like herself to guard them on long trips... Otherwise, evil guys will rob 'em. Just part of the code of how things work.
As to running the farm...well, as long as it isn't HER that's doing it, Famina doesn't mind the orphans sharing in the profits. Farming is for peasants, though, not properly trained huntresses/warriors like herself.
Angus asks a question that catches Famina offguard, then does a little spell. The barbarian stares at Angus as he zips around, somewhat amazed. "Wow! You became a cute fairy!" she exclaims, grinning and holding up her hand for him to fly and land on so she can look at him closer. "Your wings look like butterflies..."
She lets him fly away, and decides she'd rather not become a troll or ogre. "It's too dangerous, someone could mistake me and attack or something... We shouldn't pull that sort of trick here in the city."

Lang 
Tuesday June 13th, 2006 9:41:29 PM

"Angus let's wait until we are out of town. I already draw a lot of attention to myself in this form."

Lang heads back with the group to the children.

Wynn 
Tuesday June 13th, 2006 10:30:42 PM

"Perhaps we should wait until tomorrow morning before moving everybody out. I could use a bath and a nights rest" Wynn looks over to Xenia hoping for her agreement.

Belkior 
Wednesday June 14th, 2006 9:01:24 AM

The halfling cleric listens as his companions endorse the proposal.

"You're probably right, Wynn. Waiting until morning, I mean. This recent adventure makes me a bit nervous about travelling at night. Why don't we go and check on the children? We might be able to stay there, or maybe find a place close by like we did before."

Xenia (2nd Illegal Post) 
Wednesday June 14th, 2006 11:23:27 AM

The rogue hugs Wynn's arm to her and grins a hehehe sort of grin up at him.

"Rest?" she whispers. Clean sheets. A big soft bed feather. And Wynn.

"Do I get to see my prezzie?" she asks out of the blue.

Off to the Warehouse (DM JohnP) 
Wednesday June 14th, 2006 9:59:26 PM

The Shields have reached an agreement with Ashbeard about the plantation. Surely there will be some problems that have to be resolved before everything is signed, but neither Xenia nor Angus foresee anything significant. Both, in fact, feel that a continued association with the Von Otten family may be beneficial to the party.

Angus is quite interested in whatever magics Ashbeard used to change his appearance. He guesses that a low-level illusion spell, Disguise Self, was used but he couldn't see any signs of a spell actually being cast.

Once everyone is out on the street, Angus shows off one of his newfound spells. His display of spellcasting initially draws no more than interested glances from most but a few people do speed up to get out of the area. When he turns into a fey-creature, however, people who initially didn't see the magic appear frightened.

Everyone walks with the horse and cart towards the warehouse. It's not too far from the Von Otten business in Merchant Quarter, just a couple quarters east in what is known as Trade Quarter. Not the best neighbourhood, but not the worst either. The warehouse is near the river, not too far off Open Palm Market. As the party crosses the Market, Syr gets some dirty looks from some human men idling near a stall. But the monk looks too imposing for the humans to do more than glare.

After a few twists and turns, the warehouse comes into sight. Actually, everyone could hear the sound of children playing before they could actually see the warehouse. When the cart comes into sight, a boy looks up towards them.

"Lang! Wynn! Auntie Xenia! They're back!"

The other children all stop playing and look towards the party. After a moment of stillness, they all run towards the party. Fortunately Belkior has been riding in the cart so he isn't trampled by the rush but everyone else is nearly knocked from their feet.

Syr looks up to see Buckle and Kay emerge from the warehouse. The two stand close to one another, Buckle relaxing after he sees that it is the Shields' return that has so excited the children.

The children bustle about, nearly knocking everyone over. Belkior looks from his vantage point for the children that he had looked after during that long, horrendous time in the Giggling Ghost. He sees them clustered with the other children.

"We're so glad to see you back!"

"Are you gonna stay?"

"Did you find a place to stay?"

"Did you kill some scary monsters, Furry Lang?"

"Miss Kay is making supper! Eat with us!"


Certainly, all the children are glad to see the return of the Shields. After this excitement, the party will have to organize the trip out to the farm. Maybe visit Steve first thing to order supplies and whatnot, too.


Syr 
Wednesday June 14th, 2006 11:45:22 PM

After being swamped by the kids, Syr looks up at their guardians, "These guys give you any trouble?"

After everything settles down, the elf leads the older kids into a separate room and begins speaking to them. Anyone that listens in can hear him relating the story of their plantation trip. At the close of the story he describes the situation that the children will be placed in and presses upon the older generation the responisbility of the plantation and the wee ones. After receiving numerous 'yes sirs' he guides them out of the room with a smile upon his face, "Things like that... I miss Florin..."

Famina  d20+10=16
Thursday June 15th, 2006 12:38:21 AM

When the rough men eye Syr, looking like they might cause trouble, Famina automatically steps between them and scowls at them fearsomely. Obviously, if they are gonna even say a bad word to Syr, they're gonna have to deal with her, and she seems ready to smack a few of them down at will. (Intimidate 16) When they back down, she rolls her eyes then favors them with a look of utter disdain.

Famina watches the little orphans swarm around the Shields and smiles. They are awfully cute. She ruffles one's hair and grins at the little boy as he smiles happily. Still, she's not exactly a 'kid' person, and seems willing to let the other Shields take the lead in dealing and talking with them.

Wynn 
Thursday June 15th, 2006 1:42:09 AM

"You'll have to wait a little bit longer, Miss Next," laughs Wynn, as soon after arriving at the warehouse, the party is swarmed by the orphans.

Though he would far rather slip away with the red-headed half-drow, Wynn sticks around with the rest of the Crimson Shields as Buckle and Kay are provided with an update on the status of the negotiations over the plantation. The bard is pretty sure that Xenia will want to check on the kids, too.
Wynn finds a comfortable spot where he can lean against a wall, and watch the goings on. With a sigh, he settles in for the wait.

Angus  d20+8=19 d20+9=14
Thursday June 15th, 2006 9:07:50 AM

Angus is glad to see the kids are adapting so well to their new city and it seems that Kay and Buckle are getting on well also.

Angus provides a light show for the kids using his new cantrip, Dancing Lights. (Perform 19)

To end the light show Angus brings out the flute that Florin had given him and begins to play. (Perform 14) Not Angus's best flute performance as his thought drift to his new spells.

Angus slips some of the kids chocolate, when Ms. Kay is not looking.

Xenia  d20+9=28
Thursday June 15th, 2006 10:44:56 AM


... Auntie Xenia ...

Something sort of really blue and beautiful tugs at the girl rogue's heart.

"Woooooo!" Xenia catches up little blonde Kyria and whirls her around. "Wynn, this is Kyria. Kyria, this is Wynn. He's the bestest guy in the whole wide Wold. If you're lucky, you'll meet someone like him when you grow up."

"Hi, Kay!" Xenia hugs the other woman. She gives her a little nudge, woman to woman, then a little shared glance in the direction of Ensign Buckle. "Hello, Ensign Buckle," she croons in a little sing-song voice. "Getting a long pretty good here, huh? Coming with us when we move out to the plantation?" she asks all coy and suggestive.

And when Angus begins playing the flute, Xenia dances. She bounds through a lively jig, hands clapping and feet kicking, until happy and exhausted, she collapses by Wynn's side. (Perform, Dance 28)

Belkior 
Thursday June 15th, 2006 10:49:46 PM

The halfling cleric hops down from the cart and wades into the press of children. Belkior smiles warmly as the children press about him. He dips a hand into a pocket of his robes and removes some dried twists of fruit, nuts and honey.

"Here! Here, I've been saving these for a while. Don't spoil your supper!"

Belkior escapes the crowd of hands and moves over to speak to Buckle and Kay.

"Has everything gone well? Did Steve bring by all the things that he was supposed to?"

After hearing what the two have to say, Belkior heads inside to check the cooking area. When Kay follows him inside, he starts speaking to the woman.

"Kay, it looks like we've secured a place for the children. It's out in the country a ways, not here in town. Would you be interested in moving out there? It's a large house with farmland. Probably not what you're used to."


Supper at the Warehouse (DM JohnP) 
Thursday June 15th, 2006 11:09:41 PM

With all the excitement over the return of the Shields, it's some time before the children can be brought inside and ready for supper. From the glances that Kay and Buckle give to each other and the Shields, they seem both appreciative of the help provided by the party and patient with the disruption of routine.

Finally, all of the children are washed and seated at the trestle table that has been set up inside the warehouse. Everyone looks to Belkior and the halfling cleric stands to recite a grace for the meal. He's barely getting into his prayer when one of the youngest children starts to fidget. Kay tries to shush the boy but his whisper is still clearly heard.

"But I'm hungry!"

Taking that as a hint, Belkior shortens his grace and concludes with an invocation of Alemi's blessing.

Everyone then digs into the meal and not much besides the clattering of cutlery is heard for a while. It cheers everyone to see how the children have adjusted to their situation. Hopefully it won't be too upsetting when they all move to the plantation.

After the meal, Kay organizes some of the older children to gather the dirty dishes and start washing them. The other older children take charge of the youngest one under Buckle's direction in what seems like established routine. Still, the presence of the Shields means that Wynn and Xenia are repeatedly requested to tell stories of their adventures. Still, in a short while Kay is able to join Buckle at the table with the Shields.

After the move is discussed with them, the two look back and forth. Kay begins to speak to the Shields.

"We're willing to give it a try. I suppose I could organize the house and get in shape, especially since some of the oldest ones are quite helpful."

Buckle takes over after glancing at Kay.

"I'm interested, too. But there's a couple things. I don't know anything about farming. I'm good with horses and other animals but I would probably plant the wrong things at the wrong time. And, more importantly, I'm still in the Floating City Guard. At the minimum, I'd have to go back to resign my commission. With your assistance, it shouldn't take too long to do that."

The two look at one another before Kay speaks for them both.

"We'll do it. Ahhh, you would be paying us, wouldn't you?"

After the details are discussed and settled, Kay asks another question.

"Are you staying here tonight? If you do, could Buckle and I go out after the children are settled?"

Xenia 
Friday June 16th, 2006 12:21:50 PM

Telling stories, eating food, with all the kids bustling around. It's like a party.

"Well, we're arranging for folks who know stuff about farming to help you out there, Buckle," Xenia replies. "While you're learning 'bout farming, so will the kids. We want them to be learning stuff. If you could teach them 'bout horses and such that would be great. And accounts and all that. Think about what you know that you want to be teaching them. I mean, that's where the future is, right? In learning so that you can do."

"And, far as the resigning and stuff goes, you got nothing but time. In fact, in addition to getting paid, I think it's probs a good idea if you got a owner share in the plantation along with the kids." She lays out the contract details including the clause that talks about all surplus that goes toward ownership. "I mean, what we're building here really is a future. I mean, like, a future for all of you. No sense living if you don't make stuff better, right?"

When Kay asks for a night off, Xenia kind of sort of takes Wynn's arm. They'd had an evening planned themselves.

"Um ... " She looks up into his face. "Whaddya think, Wynn?" she asks.

Angus  d20+9=20 d20+9=28
Friday June 16th, 2006 7:34:23 PM

Angus comes to the rescue of the couples. "I have plans for the kids tonight. We have games and singing and dancing. Go have fun. I got them and maybe a Shield or two will help uncle Angus."

After the dishes are done and everything is put away Angus gets ready for a quick concert befor some games. (perform 20) Angus will entice as many of the kids to dance with him while he plays his flute. The Shields have not seen the sorcerer expend this much energy, ever.

Angus will then organize games of tag and running contests, to get the kids tired and ready for bed.

Angus will then play several lulabys to get the kids to sleep. (perform 28)

Angus will then attempt to stay awake until Kay and Buckle return. Angus will spend the night and talk to Kay and buckle in the morning about some farming basics as he grew up on a farm, but it did help to have a mother that was a druid and took care of the plants.

Syr 
Saturday June 17th, 2006 12:01:12 AM

Syr helps Angus by supervising the children before they go to bed. Patiently, herding the children to their rooms, he describes what their new home will look like as they drift off to sleep.

As Angus waits up for Kay and Buckle to return he mentions, "Whatcha think Tionel is up to now?"

Famina 
Sunday June 18th, 2006 3:44:36 AM

Famina watches after the kids, but after a while finds an excuse and slips out into the night. She finds a rowdy bar and, amongst some mercenaries, finds herself getting a few drinks for the price of her recent adventures...
She finds her way back to the orphanage, late in the night, flushed and happy, and only lightly drunk. In this mood, though, she avoids the kids, and finds her way to a private room and flops into bed, falling asleep in seconds with the ease of a person used to snatching any moment available for rest.

Wynn 
Sunday June 18th, 2006 12:49:54 PM

The bard gives Angus a subtle look, grabs Xenia by the hand and escorts the lithe rogue out of the warehouse. Wynn had seen an Inn just around the corner that did not look too bad, and hand-in-hand he leads Xenia to it.

Lang & Sunshine 
Sunday June 18th, 2006 8:51:02 PM

Lang enjoys the meal at the warehouse with the children. He and Sunshine help keep the kids entertained until their bedtime. He decides that Sunshine and him will spend the night at the warehouse. He finds a spot near some of the younger kids and unrolls his bedroll and goes to sleep with Sunshine at his feet.

Xenia (2nd Illegal Post) 
Monday June 19th, 2006 9:31:34 AM


"Byebee. See you tomorrow."

Xenia whispers and wiggles her fingers, a somewhat sheepish grin touching her face as she follows Wynn out the door. On the street, however, there is a glistening to her eyes as she looks up at the bard. And the touch of her fingers as they trace the musculature of his arm speak in their language of the sweetness of the evening to come.

Belkior 
Monday June 19th, 2006 1:41:31 PM

The halfling cleric watches over the evening's play led by Angus. It's not really in Belkior's nature to participate in this sort of thing but when several of the children drag him out, he joins in their games.

Finally, looking at the tired eyes of the littlest ones, Belkior moves over to Angus and suggests that he switch over to quieter tunes.

"Something to help them get to sleep. Remember, we're going to be going out to the farm tomorrow, I guess."

After the children are finally quiet, Belkior joins Syr, Lang and Angus before heading to his bedroll.

"I should head to bed soon. If we're heading out to plantation, we should be trying to get on the road as early as possible. Remember how long it took us to get there? I expect that the smallest children will have to ride in the cart at least part of the way."



Organized Chaos ... Or, How We Moved an Orphanage (DM JohnP) 
Monday June 19th, 2006 10:55:26 PM

DM Apology - I was sick on Friday and the weekend, so missed posting here and other games.

Morning dawns in the warehouse to the sounds of vendors and tradespeople moving through the streets of Trade Quarter. It also dawns too early for Famina who still feels the effects of the alcohol consumed the night before. The sounds of a heavy cart moving through the streets echoes through the barbarian's head as it wakes her up. To make matters worse, it also wakes the children.

Soon after, everyone else is awakened as well. Everyone but Belkior, that is, since the halfling cleric has been performing his dawn prayers. He completes them quickly, knowing that at least some of the children will want his attention.

Kay hurriedly moves into the kitchen area and starts preparing a quick breakfast. She and Buckle had come in near midnight, but before Wynn and Xenia. She glances and smiles at Buckle when the ensign starts the process of getting the children dressed and ready for the day.

Everyone else moves to pitch in. Not only do the children need to get dressed but they need ot pack for this is the day that the trip to the plantation will begin. It's during this process that someone suggests going to Steve now and ordering what items are expected to be needed right away.

Just then Kay starts serving the morning meal of barley porridge sweetened and flavoured with honey and raisins. Not really to everyone's taste but it is the sort of thing that is quick and easy to make for a number of children. And it will stay with them for a long day of walking.

After the meal is eaten, packing and preparations begin in earnest. Belkior volunteers to stay with Buckle and get the children ready to go while some others go to Steve's office, on the north side of Guild Quarter almost in Merchant Quarter.

Crossing Trade Quarter is fairly easy at this time of day while the vendors are still setting up their stalls and before a lot of shoppers are out. It's not long before the Shields are at the operations centre of the Von Otten businesses. Things look quiet here, really, and it isn't long before they can find Steve.

The large and jovial man looks over at them before smiling.

"Ashbeard told me to expect you, but this is a bit earlier than I'd thought. What can I do for you?"

Xenia 
Tuesday June 20th, 2006 1:31:22 PM

Life is just the best. Xenia floats through the morning on a cloud of hormonal good feeling. Working with the kids is great, the barley porridge is tasty, everything is a bright sunny day.

Famina 
Tuesday June 20th, 2006 1:56:19 PM

Life is just the worst. Famina dredges through the morning in a stupor of drug-induced vile suffering. Working with those wounds healing is horrible, her mouth makes everything taste like socks, everything is a cursedly bright, sunny day.

Still, the barbarian trudges on, and after a bit of water and some time, she starts to feel almost okay. To the others, she looks bleary-eyed and still half-asleep at breakfast. Everything is done extremely slow for her.

Wynn 
Tuesday June 20th, 2006 8:12:42 PM

"Life is good" the bard thinks to himself as he strolls hand in hand with Xenia towards the inn.

Once there he books a room, ignoring any looks that might come the couple's way. Upstairs he produces a bottle of wine from his backpack and hunts up two glasses. The bard polishes the inside of the glasses with his shirt sleeve and pours them each a glass.

Wynn clinks his glass against Xenia's and takes a sip. The half-elf leans in, kisses the rogue gently on the lips and presses a small tissue wrapped package into her hand. "Why don't you try this on" he suggests and then steps back to admire her supple form. Highlight to display spoiler: {Xenia discovers soft black leather underwear suitable for only the most intimate occasions}.

Assuming Xenia likes the gift, and the night passes as the bard intended, a very tired Wynn accompanies Xenia back to the warehouse in the morning.

Lang & Sunshine 
Tuesday June 20th, 2006 9:03:53 PM

Lang & Sunshine move out in front of the group as they make their way through the Plateau City. He uses his large size and unusual appearance to clear a path for the rest of the group, but not in an aggressive manner at all.

Once they find Steve he steps aside to let Angus or Xenia talk to the man.

Xenia (2nd Illegal Post) 
Tuesday June 20th, 2006 10:19:29 PM

The whole morning goes by. The whole morning! Smiling and smiling and smiling. Thinking and remembering. Out in the street, on the way to see the Steve guy, it just comes to her and she's thinking 'bout the soft leather undies. She catches Wynn around the waist from behind, hugging him real big and tight. Up on tip-toes, she reaches for his ear.

"Silly ... " she breathes a whisper, and she hugs him again.

Belkior 
Wednesday June 21st, 2006 9:13:33 AM

The halfling cleric tries to make himself helpful with the preparations to move the orphans out to the plantation. In Belkior's mind, that means checking and re-checking everything. It isn't long before Buckle sends several of the youngest children over to Belkior for reassurance, treatment of minor scrapes and bumps and other similar busywork.

Talking ... or not ... with Steve (DM JohnP) 
Wednesday June 21st, 2006 9:19:40 AM

Steve patiently looks at the group in front of him. The half-elf woman and the fancy-fighting bard look to be somewhere else rather than here.

And no one else is talking, either.

"Well," Steve says. "Ashbeard mentioned something about maybe needing a work crew to do some heavy cleanup and the like. I can round up some people, probably refugees from the Float. I'll send them out as soon as I get them organized. Figure a week of work, more or less."

"If you want anything else sent out, let me know now. Otherwise, drop by when you get back. Mind you, prices are a bit high with the rebuilding going on."

Steven turns to go and then thinks of something else.

"Probably a good thing you're not going back to the Float right now. Some kind of turmoil on the other end, I hear. Everyone going through the teleportal is getting held up. Some special "Customs" inspection, I hear."


Angus 
Wednesday June 21st, 2006 11:35:14 AM

Angus did not sleep too well last night. There always seems to be a small body poking him or rolling on him. That is the last time he sleeps with the kids.

With a big yawn, Angus speaks up to Steve after stepping out from Lang's shadow. "That sounds excellent Steve. We need a crew for clearing fields and the associated equipment, plows, oxen, and the like. We will also need a crew for some light carpentry work on the barn and house. We will we be getting seeds for planting. We should have a chicken coop up and running soon, as the kids will need there eggs. Please send some chickens and dairy cows too. Milk is good for the kids bones."

Angus scratches his head. "Anyone think of anything else to get us started? Oh do you have food for 60 for a week or two to get us started? Maybe we need a second cart too? We will leave now and just send the second cart to catch up with us. Thanks Steve."

Angus heads out the door. "Lets move'em out."

Xenia 
Wednesday June 21st, 2006 4:39:52 PM


" ... turmoil? ... "

The girl rogue frowns. A blot upon her nice day.

" ... customs inspections? ... "

She bumps her shoulder up against Wynn as they're walking. It makes things better just to feel him there, the solid male presence.

"Wonder what's going on back home," she asks.

Xenia frowns even more at the extravegent list that Angus puts together.

"Um ... Steve, you know some of these folks, right? Any chance of picking out a few that are as good at teaching as they are at doing? I think what we need is for the kids to start picking up skills right away. We'll need a good carpenter, fixit guy, someone who knows planting and the seasons and such. Buckle knows animals and raising them. We need someone who knows business and accounts and figures too."

"Kids are gonna have to learn to work to cut costs and they might as well start right away. I hope Kay's good at organizing. Gotta put everyone to work to make this work out for everyone."

Wynn 
Wednesday June 21st, 2006 10:39:12 PM

The bard has had little experience with farming. His parents ran a trading house in Magpie Crossing and there he was trained in business and trade. Once the plantation begins producing he might have something of substance to offer, but until then he keeps his mouth shut (hard for a bard to do) and lets Xenia and Angus run the show.

Syr  d20+15=28
Wednesday June 21st, 2006 11:22:22 PM

Syr picks up on the last comment, "'customs inspection?' Any idea what they are looking for? Not that we have anything illegal, Ashlan left us back at the orphange." (Diplomacy 28) He grins at Xenia as he says that.

As Angus asks the group, he yawns slightly, "Just ready to get back home! You know what they say."

Famina 
Thursday June 22nd, 2006 2:46:14 AM

"Interesting.. Maybe we should go over to the Float to see what's going on. Probably all sorts of weird things going on in that wonderful island." Famina runs a hand through her hair, letting the golden curls pour around her finger, and plays with it idly, while watching the others.

Off to the Countryside (DM JohnP) 
Thursday June 22nd, 2006 8:47:05 AM

When Angus rhymes off his list requirements, Steve holds up his hands and motions for the sorcerer to slow down. Steven gets a marking stick and some paper from his pockets and starts writing.

Then Xenia adds to the list.

"Whoa, there. Quite a list that you have. Ahhh, I see no problem with hiring the labour gang. Maybe even some carpenters but they're real busy right now with re-building."

"And I can start on the animals, too. But you would probably be better off buying those from the neighbouring places. Save on moving them and it might be cheaper, too."

"But the handyman and these others. Maybe you should look for them yourself so that you're satisfied with who you hire. There's a lot of refugees from the Float who might be able to do that for you."

"Well, I'll get to it. Look for a labour crew following you this afternoon."

With that, Steven turns away and walks back into the warehouse muttering to himself.

The party now heads back to the warehouse, convinced that it's a good day for a walk. When they arrive at the warehouse everything looks more organized than when they left. Buckle is lifting the last of the packs of clothing and bedding into the cart. Kay is putting floppy hats on the heads of the younger children. And Belkior is sitting in the corner telling some sort of story to the children that he had earlier adopted.

When he sees his companions back at the warehouse, Belkior gets to his feet and approaches them.

"I was thinking. We shouldn't ignore the children's spiritual or intellectual development, either. When we get back I can go to the Temple of Light and see if there is someone willing to serve as teacher. Not to mention helping with dealing with the inevitable bumps and bruises that children get."

Finally, everything is ready to go. Buckle moves to the head of the carthorse and starts to turn it towards the road. Kay shoos two of the younger children onto the street then looks at the party.

"Can you watch them while I do a final check of the warehouse."

She disappears inside and returns in a minute or so clutching a ragdoll. She looks over at one of the young girls and tucks it into the cart.

The procession follows the cart through the streets of Plateau City. Well, most of it does. Some of the children have too much energy to burn and they race back and forth, ahead and behind the cart. Still, they seem to mind Kay and Buckle and none get too far away.

After crossing a pair of bridges, the moving orphanage reaches the gates of the City. The guards seem to be checking people both entering and leaving town. When the party and children reach the head of the line, the Guardsman looks over the children and then the party. He seem suspicious of all the children until a Guard sergeant comes over and shows a paper to him. After asking names of all the adults, he waves them through the gate. Xenia gets the impression that they're checking for fugitives fleeing the city.

Out on the road, the cart is just one of many travelling between the countryside and Plateau City. It is the only one, however, with this many children following it. Still, it's nice to be out of the City. After a few miles, Belkior suggests letting the youngest children ride the cart in turns to allow them to rest.

As they move farther from the city, the party sees fewer travellers and more people working in fields and orchards near the road. At noon time, the procession takes a break near a stream to rest the horse.

Finally, in the late afternoon the party nears the plantation. It seems different now that the influence of the vampire has been removed. The fields simply look untended rather than unfriendly. And the long shadows of the buildings look cool and inviting rather than dangerous.

Still, caution might be advisable before letting the children run around exploring. Not that they'll be doing much tonight. All of them, particularly the youngest, are very tired. Kay suggests finding a place where she can prepare supper while everyone else finds places to sleep.

The party looks at one another, wondering who should be checking out the buildings before the children enter.



Xenia  d20+14=24 d20+14=23
Thursday June 22nd, 2006 10:29:00 AM


"Hey, Guys! There's a stream for swimming down past the cotton field! Be careful, though. Water's fun, but water can also be dangerous. Always swim with a buddy!"

With diversions planted time comes to put on eyes and ears.

"I'll go through the barn first, Angus." The dark rogue outlines her plans for sweeping the area of any traps or otherwise leftover nasties. "It's late, and the main house is gonna take a long time. Might have to do it in sections even. So you maybe oughta think about setting up camp somewhere outside for tonight. I think I can get the barn safe for tonight so we'll have a roof over our heads. But I don't think we should let the kids roam the main house until it's been cleared."

Rolls and Actions
Building Search Order
Barn
Stables
Windmill
Main House First Floor
Main House Second Floor
Main House Basement

Search 27 /Taking 10
Spot 24 (If Needed)
Listen 23 (If Needed)

Angus  d20+9=25 d20+9=20 d20+9=27
Thursday June 22nd, 2006 1:17:23 PM

Angus attempts to get further information from the guards at to why they are checking people leaving Plateau City (gather information 25).

Angus will also talk to other groups, while in line to leave to city to see what they know. (gather information 20)

Once at the plantation, Angus is as tired as the kids. Angus rode in the cart last trip and is not used to all this walking.

Angus nods in agreement to Xenia's idea of searching and setting up camp outdoors or maybe in the barn to start. "Lang, see if you can help Xenia and keep her safe."

A tired Angus looks to Wynn "Let entertain the kids and help Kay and Buckle get them ready for their first night." Angus takes out his flute and begins to play an upbeat tune and waits for Wynn to join in. (perform 27) Angus is inspired and call all the kids over while Kay and Buckle get prepared.

After the kids go to bed Angus asks Lang "Do you want to see what it is like to be a troll for eight minutes? Then I am off to bed, too much work today."

Wynn  d20+10=21
Thursday June 22nd, 2006 7:31:36 PM

The bard stays within easy reach of the stream and it's swimming hole as the kids cavort in the cool water. Although tested only the one time, his gills and webbed digits are well suited for lifeguard duty.

Once the smaller children have had enough he will join the older kids in the water and see if he can give any a fright by swimming beneath them and touching their feet.

If prompted for a story he will tell them of the time his ship was sunk at sea and he clung to the wreckage for several days before being washed ashore on the coast of the red hills. Knowing a childs delight in adventure, he will embellish the story where appropriate to heighten the drama [Perform =21]

Syr 
Thursday June 22nd, 2006 9:27:58 PM

Syr looks over at Angus when they reach the plantation expecting him to take charge. After seeing how tired the mage is, he decides to take the onus upon himself. "C'mon Famina, let's go check out the main house just in case. Besides, who else can catch us if we have to run?"

Assuming she follows along, he tells her, "Why don't I take point on the ground floor while you stand within sight and near the entrance in case something goes wrong. The second floor, we'll swap? Sounds like a plan?"

Famina 
Friday June 23rd, 2006 2:02:55 AM

"Sounds like a plan... Might be some icky things around... You kids stay here!"
She draws her new, awesome sword, secretly hoping that some monster lurks, waiting to have her test the blade on its neck.
After searching the floors (if nothing happens), she suggests they sweep the barn and surrounding area. She has seemingly limitless energy now.
"You know...maybe Xenia and Wynn should stay behind. They seem to be settling down kinda... and they love the kids..."

Belkior 
Friday June 23rd, 2006 7:27:00 AM

The halfling cleric was planning to stay with the cart and the younget children. At least until Wynn suggested going for a swim. Belkior reluctantly trails along to the millpond. Swimming isn't really his thing but he can stay on shore and watch out for landbound dangers. Wynn looks to be more than capable of keeping an eye on the children in the water.

At the Plantation (DM JohnP) 
Friday June 23rd, 2006 7:54:08 AM

While being checked at the City gate, Angus took the time to ask a few questions. Both the Guards and the other travellers relate pretty much the same story.

"Some adventurers broke up a death cult a day or two ago. Checking everyone leaving the city looking for the leaders and others who got away."

Of course, some of the travellers embellish a bit more. Relating tales of hwo they witnessed the adventurers defeating a pack a zombies crawling from the windows of a mansion in Wealthy Quarter. Or how they personally had to dispatch a skeleton that clambered up out of the sewers.

+++++


Syr and Famina move to check the mansion alogn with Xenia. While Xenia checks the outbuildings, the other two head for the man house.

Xenia doesn't find much out of the ordinary. There are still piles of dirt and busted coffins inside the barn that will have to be cleared out. She's no farmgirl but she thinks that the barn is otherwise in pretty good shape.

The stables and windmill are pretty much the same. Although she does find an indication - several indications, in fact - that someone had kept horses in the stable within the past couple weeks.

Famina and Syr simply find the remains of their battle at the house. Nothing has touched the mounds of earth and broken coffins outside the front door. And the bones and rotting flesh of the other undead still lie where they dropped. The bones won't be too bad to clear out but the rotting remains of the ogre zombie will be difficult - and smelly - to move.

When Xenia comes up to the main house, she realizes that she can only hope to do a cursory search this evening. A detailed search checking the contents of drawers and cupboards and whatnot will have to wait until tomorrow.

Together with the other two, she moves to the basement stairs. This is the one part of the house that wasn't fully explored during the battle. Heading downstairs, she allows her eyes to adjust to the diminished light before doing any exploration. Most of the basement is empty, cleared out by the previous owners when they left. But in a room at the far west end of the basement, Xenia and the others find what might have been a shrine for the undead cleric. There's a diagram on the floor that contains what look to be religious glyphs. A bloodstained stone altar is on the far side of the room. The trio watch for a while but do not see any movement inside the room.

Outside, the meal preparations are coming along nicely. Buckle has started a cooking fire using the skills acquired in basic training. Kay has chosen quick, simple and filling because she expects that the day's exercise will provide any needed seasoning. When she calls out, the children clamber out of the pond and run up towards the cookfire. She and Buckle both direct the children to dry off and dress before eating.

The smell of food calls the Shields to join the children around the cookfire.

Xenia 
Friday June 23rd, 2006 11:15:22 AM


"I think this is a job for Belkie."

Xenia comes up from the basement and briefly joins the group around the fire. She grabs a quick something, finger food, portable, that she can eat on the run. Then she brushes quickly by Wynn, giving him a peck on the cheek. No particular reason. Just because.

"We found something in the basement," she whispers into the ear of the halfling cleric. "It's an altar. And I don't think it's anything good. Might want to take a look. Probs better we get rid of it before the kids move in."

Angus: Detect & Read Magic  d20+15=20 d20+15=28 d20+15=23 d20+15=34 d20+15=31 d20+15=30 d20+9=22
Friday June 23rd, 2006 12:03:11 PM

Angus's ear pick up Xenia's comments and he comes along also, forgot about all those nasty glyphs, can't have the kids running into any of those. "Wait up Xenia. I'll come too."

Angus follow Xenia after casting Read and Detect magic on himself. Angus gets ready to cast dispel magic on any glyphs he finds.

Angus will keep a close watch for glyphs:

Spellcraft checks use as needed - 20,28,23,34,31,30

Ancane Knowledge on the Alter - 22

Angus looks the alter up and down and concludes "This is definately Belkior's cup of tea."

Once in the house and out of earshot of the kids. "I am getting the suspicion that this area has an undead problem." Angus comments to those in the main house.

Belkior  d20+8=10 d20+11=25
Friday June 23rd, 2006 3:37:56 PM

The halfling cleric looks up from his simple meal when Xenia whispers to him. He looks at the rogue before nodding.

After he finished eating, Belkior stands and walks over to the stream where he cleans his bowl and utensils. After returning them to his pack, he mutters something about "taking a walk to stretch his legs".

He joins up with Xenia and Angus before heading towards the mansion. He looks back over his shoulder once to ensure that no children are following.

Once at the house, he confers with Angus. "Yes, we do need to eliminate any glyphs that might be left on windows and doors. And maybe Xenia should give everything a thorough look tomorrow. But the real concern is in the basement.

Belkior carefully makes his way down the stairs and walks across the floor to the evil shrine. He stays at the door for a while simply studying the diagram on the floor. Then he roots around in his pack for pen and paper.

"I don't recognize it, but if I carefully draw it someone from the Temple might identify it."

He busies himself in an attempt to re-create the drawing. But not an exact copy. Even though he can't identify it, he knows that it's not good.

The he casts a protective magic on himself and enters the room. Careful not to disturb the diagram, Belkior crosses to the altar and bends to examine it. After some careful study, he turns back to the door.

"Looks like the vampire used this for worship. It's not a summoning diagram or anything like that, at least. But I'm thinking that she maybe didn't tell the neighbour she enslaved the real story."

"I mean, really, who'd believe anything a bloodsucking leech said."

"I'm going to Consecrate this room. Hopefully that will eliminate, or at least contain, whatever evil taint exist."

The Healer then removes the components for that spell, tracing the silver dust and holy water about the room. After he intones the prayer to Alemi the room does seem a little less tainted.

"Tomorrow I should scrub this room out. When we get back to town, I'll have to take my sketch to the Temple."


Angus (Second Illegal Post)  d20+8=27 d20+8=17 d20+8=23 d20+8=26 d20+8=11 d20+8=28 d20+8=26 d20+8=22 d20+8=11
Friday June 23rd, 2006 5:03:35 PM

Once Belkior is done with his concecration, Angus will check on the glyphs while his dection spells are still active and attempt to dispel any glyphs he finds.

Dispell: (9 total 6 from 3rd level and the 3 remaining from 4th - spell slots) 27, 17, 23, 26, 11, 28, 26, 22, and 11

I could have used those rolls against the vampire!

Syr 
Friday June 23rd, 2006 8:44:14 PM

As they search the house, Syr grins at Famina's comment. "I can't see them staying behind. I think they are a bit more interested in the part that comes before the babies than the kids themselves." He nudges Famina with a wink and a smile.

After seeing the basement he rejoins the others, "Yup, Buckle keep the kids away from the basement and kitchen. It's going to be awhile before the stench clears at the least. Did we bring any lye for cleaning along? I want to scour that floor."

Lang & Sunshine  d20+6=10
Sunday June 25th, 2006 9:12:27 AM

Lang stays outside and protects the children as some of the Shields search the house and outbuildings. He keeps his ears alert for any sounds of distress from his comrades.

Listen 10

Lang uses his new scent ability while he is watching the children. He tries to pickup on any scent that seems out of place.

Wynn 
Sunday June 25th, 2006 11:59:29 AM

The bard spends time cleaning his equipment, writing in his journal, and generally keeping an eye on the kids. When any of the smaller kids show any special interest he entertains them by palming silver coins and then 'magically' extracting them from their ears

Famina 
Sunday June 25th, 2006 2:24:24 PM

"Clean up the house?" At first, the idea of cleaning is below Famina, and her mind rebels. That's the kinda job she never signed up for. She makes a compromise in her mind. "Ummm, I'll dig a hole for the zombie remains outside so we can get rid of them that way." That, at least, is good hard work.

The Morning After (DM JohnP) 
Sunday June 25th, 2006 3:33:40 PM

After the trip into the basement of the mansion, everyone seems a little more confident. Hopefully Belkior knew what he was talking about when he dealt with that ugly thing.

Meanwhile, Angus was working to defuse all of the glyphs on the exterior of the mansion. He manages to dispel all of the glyphs that he and Belkior had earlier spotted.

As they walk back, Famina talks about digging holes to bury the zombies. Belkior reminds her that filling in the gaping holes dug in the graveyard by the ghouls might be a better thing to do. Saves digging and all, the halfling says.

Finally, night comes and things settle down. It looked to be good weather for the night so everyone slept outside. Nothing comes to Lang's sensitive nose except the distant odour of a skunk. Certainly nothing like the stink of undead that he smelled here last trip.

The morning dawns to unfamiliar sounds. A rooster crows to greet the sun on a neighbouring farm. Lang's sensitive ears hear geese honking from somewhere farther away. And close by, the trees and fields are full of songbirds challenging one another for food and territory. Lang realizes that these sounds were not present when the party was last here, when the vampire's taint was affecting the area.

Kay starts making breakfast and the children start waking. Now that it's daytime, it may be more difficult to keep the children from exploring and finding whatever small dangers still lurk in the estate.

After eating, Belkior mentions to his companions that he has some cleaning to do in the mansion. The small cleric heads off to complete what he started on the previous night. That reminds Xenia that she didn't manage to do more than a cursory search last night.

And there's a lot of other things that people could do. Buckle wonders about visiting the neighbours to purchase livestock and reminds everyone that the work crews should be arriving this day.

Xenia 
Monday June 26th, 2006 10:21:20 AM


"Angus," the rogue whispers over breakfast, "could you get a couple of folks to guard the main house while I search? Gonna try and get it done as fast as possible. But I don't want any of the kids coming in till I'm done."

"I'll work in sections and we can free parts of the house up for cleanup as I go. Just so you know, I think I'll start with the first floor west wing, the one with the Throne Room in it. Then I'll move upstairs. West then East. I think there might still be an Acid Glyph on the door leading to the balcony over the Throne Room. Last, I'm gonna do the first floor east wing. That's got access to the basement. It'll give Belkie some time to work."

"That gonna be okay? I gotta have the kids kept outta the house while I work, though."


Angus 
Monday June 26th, 2006 11:54:57 AM

Angus smiles at Xenia's plan and standus up after breakfast. "OK kids. I have some magical experiements to perform in and around the main house. Please help Kay and Ensign Buckle clean up and attend to the chores they set up. We need the barn ready to accept animals and check on the remnants of the chicken coop."

Angus walks off to the main house setting off a dancing lights cantrip outside the house, before turning himself into a wolf. Angus in wolf form barks to Sunshine to join him at the front door.

Angus will set off light and dancing light spells in front of the house can change into various creatures for practice.

Mostly, Angus is attempting to keep the kids away from the main house and give Xenia the time she need to search it proper. As Xenia enters the house Angus whispers "Just holler if you need me. I'll be out front."

Syr 
Monday June 26th, 2006 10:23:21 PM

Early to rise with alot of work to do, Syr finds a hammer, nails, and boards in the barn. With those he begins reparing some of the holes left in the buildings. During a break, he looks down on Angus from above and smiles to the sorceror. "Doggie want a bone? Go hunt down Famina, I'm sure she has plenty to spare."

He resumes work and is surprised by the peace the solitary work brings him. Musing to himself, "This is the closest that I'll ever get to meditation."

Famina 
Tuesday June 27th, 2006 12:31:49 AM

For her part, Famina has little to do. She eyes the hammer and boards with suspicion, and gives it a few tries, but after shattering a wooden board from hitting it too hard growls in frustration and loses interest. Instead, she wanders around the home, still wearing armor and girded for battle. She keeps an eye out for any strange people, things, or tracks. Though, of course, she's not entirely a tracker. It's just if there were dinosaur feet around, she'd be a little panicky.
As it is, she feels a little bored at the wandering, and a sense of gnawing hunger for more action is starting to sear her...

Wynn 
Tuesday June 27th, 2006 7:35:08 AM

The bard senses Famina's growing unrest and can't help but empathize with her for he too feels the pull of adventure and travel. He chuckles at her attempts at the carpentry trade.

"C'mon Famina, lets scout out the neighbourhood and see what else is going on out here." Perhaps they'll get lucky and find some highwaymen or other ne'er-do-wells.

Belkior 
Tuesday June 27th, 2006 2:42:06 PM

The halfling cleric joins Xenia as she walks towards the mansion. When the rogue heads upstairs, Belkior goes to the basement to start the process of removing the taint of the unholy shrine.

When he slips into the basement, Belkior is satisfied to see that nothing has repaired the effect of his Consecrate spell. Maybe I can remove this thing, Belkior thinks.

After studying it for a moment, Belkior heads upstairs to look for a bucket. Since he doesn't think that Xenia has searched the kitchen yet, he heads out to the stables instead. After poking around for a bit, he fids a brush to use with the bucket he picked up.

He grunts quietly as he carries the full bucket of water from the pond up to the house and into the basement. By the end of the trip, he's almost grateful to sink down to the floor. Then he starts the process of scrubbing. It reminds him of some of his earliest days in the temples, doing penance for some prank by scubbing the floors.

Finally, after several trips for fresh water and hours of scrubbing, all traces of the diagram have been removed from the floor. Belkior then turns his attention to the altar. He moves over and takes his mace to it, trying to break it apart. Once it's lying in pieces, he takes the fragments and puts them in the sun. Failing any other means of purification, Belkior simply thinks that sunlight might be the best method of removing any clinging influence of the vampire's dark practices.


Second Day at the Farm (DM JohnP) 
Tuesday June 27th, 2006 3:22:23 PM

Xenia and Belkior head off to the house to make it safe for the children. Xenia starts to carefully search the place after Belkior heads to the basement.

Her efforts are rewarded almost immediately. She finds a loose panel on the gaudy chair that the vampire used as a throne. After studyign it for a moment, she carefully slips it out fo the way. Inside is a folio of papers inside a leather satchel. Glancing inside, the rogue sees some small bags that she doesn't feel like touching right now. There's also a small stone carving of some sort.

Elsewhere in the "throne room", Xenia simply finds some fragments of the undead. She does find that two of the drawers in the kichen were trapped with simple spring blades. The rest of the kitchen smells bad, though, maybe because of the rotting flesh left on a cutting block that she doesn't really want to think about.

When Belkior passes by to fetch more water, she motions him over. The halfling cleric casts a minor spell and nods to Xenia. "Yes, all those pouches contain poison."

Upstairs, she finds a room that might have been where the vampire spawn were posted. Something or someone has scrawled some pictures on the walls that would be disturbing to anyone living. Finally, in the largest upstairs room, she finds a dusty book behind a hidden panel in the wall. She risks opening the cover and glances at the drawing on the pages. After squinting and turning the book a couple times, Xenia concludes that it isn't suitable for children. But she might share it with Wynn, later.

The others are working outside, trying to get the place into shape and keeping the children out of trouble and harm's way. It's late morning when they hear shouts from some children playing on the road side of the buildings. A small caravan of wagons and carts is turning into the laneway from the road. As they approach, the Shields can see that Steve is riding on the front wagon.

When it gets close, Steve jumps down with a agility that is surprising from someone of his bulk. He looks about and walks over to Shields who are outside.

"Not bad of a place. You should do really well here. Ashbeard wanted things done right so I decided to head out myself. We started a half past the ...," and he trails off when he sees the children clustered about.

"Well, it was early. I've brought supplies and a labour gang. Plus some craftsmen. Most of them from the Float but some others too. What should they get started on first?"

When Wynn mentions going to investigate the neighbours, Steve looks up.

"You going to introduce yourself? Maybe I should go too. We might be able to buy those chickens and things you wanted." He looks over to two humans and a half-elf who are standing about.

"Hey! Get this wagon unloaded and move the food to the kitchen or whereever. The feed goes into the barn."



Xenia  d20+11=27
Tuesday June 27th, 2006 4:23:45 PM


Satchel of papers. Bags of Poison. Small stone carving. Dirty book.

Xenia stands alone in the kitchen examining the haul. The poison is gonna have to be disposed of where it won't be hurting no one. Just letting it lie about is a recipe for someone getting themselves dead. Belkie can maybe Neutralize it tomorrow.

The rogue shifts casually through the papers, finally placing them together with the stone carving. She listens to the sounds of the house. Slowly and oh so casually, she turns to the doorway. No one around. With the look of a hunted criminal, she reaches for ... The Book. In her hand, Xenia lets it fall open to one of the middle pages.

Oh my.

She blinks, feeling her mouth sort of fill with saliva. Once more, she looks up and around at the empty kitchen. Then she stuffs the book into her haversack.

When that's done it's almost a relief to go back to some work. Xenia takes out a kit of tools and begins to dismantle the spring loaded blades. The blades, the springs, the rails, each piece she removes and bundles in a sack. (Disable Device 27) Moping up all the dead and decaying things is gross. But it's gotta be done a'fore the kids can come in.

Then she trails down into the basement to give the last section of the house a good final search.

The dark rogue comes out of the house only when the job's finished and done. It's a long day's work.

"All set," she announces. "Should be safe for the kids."

"I found these." Xenia lays out the papers and the stone carving. "What do you make of it? I haven't looked at them real close yet." The half-elfish rogue seats herself next to Wynn and takes his arm, sliding her hand down to his hand to lace her fingers amongst his. The webbing there between the fingers is soft and warmish. It feels exotic.

Angus  d20+8=15 d20+9=18
Tuesday June 27th, 2006 6:57:38 PM

Angus was getting bored guarding the main house, but it has to be done. Eventually he just takes a seat on the front porch at takes out his mother silver flute and the very nice flute that Florin gave him and take time to play both.

The silver flute is so familiar (perform 15), but Florin's is so well made (perform 18), either way Angus will have no problem passing many hours playing either instrument.

When Xenia emerges, Angus lets out a sigh. "Finally. I though you were never going to come out. Find anything of interest or value?"

Angus feels relieved of his duty and walks down to the orphan encampment, without really waiting for Xenia's answer, and finds Kay "I think we can sleep in doors tonight. Go check out the house. It have been cleaned of magic and mundane traps. Take Buckle with you. I will watch the kids for a bit."

Seeing Steve arrive and looking for help with the heavy lifting, Angus makes himself very busy with the kids. After a few minutes, Angus will walk over and take a quick inventory of the stuff, all the while watching the kids.

Lang & Sunshine 
Tuesday June 27th, 2006 10:08:51 PM

Lang looks around at all the progress that is being made on the farm and is pleased. Everyone is pitching in and helping. He tends to move around where any heavy lifting needs to be done, using his almost 7 1/2 feet of height and above human strength.

Sunshine, meanwhile, is having a ball playing with the children. He let's them chase him around and in turn chases some of them. His sharp ears pick-up the sounds of the approaching wagons and carts before any of the children. He moves between the children and the approaching humans to protect them. Sunshine relaxes when he sees Lang's human friends approach the other humans without any fear scent.

Lang also senses the approaching group of people, but from their scent not their sound. He makes his way over to the carts to lend a hand unloading them.

"Wynn if you want me to go along to meet the neighbors I will. But it should probably be from a safety standpoint as opposed to being part of group that talks to them."

Syr 
Wednesday June 28th, 2006 1:14:36 AM

Stopping his work, the elf drops down lightly from the barn loft. Stripping off his shirt, he heads over to meet the wagon. Beneath the shirt is a compact muscular body that shows as too white from lack of exposure to the sun.

He swings up on the edge of the lead wagon. Turning to address the new arrivals, "On behalf of the kids, we'd like to thank ya'll for making the journey out here. Your efforts will leave them set up for the future." He smiles easily at the small group assembled. "Now, down to business. Anyone here a stonemason? I need you to take a look at the grindstone in the mill, let me know if it's usable? For the carpenter's, go ahead and get started on the main house taking care of the leaks and windows. The kids need someplace to sleep as soon as possible. Anyone else left over, make sure the well is serviceable. The barn can wait until tomorrow as I did some of the patchwork and we really don't have anything to put into it yet."

Nodding as the craftsman turn to their work, "Any personal belongings can go into the rooms on the ground floor where you can sleep the next few days."

Wynn 
Wednesday June 28th, 2006 7:27:29 AM

The bard greets Steve and his helpers as they arrive at the plantation. Syr and the others quickly take over, and once again Wynn finds himself at loose ends. He wanders the edge of the property, examining fencelines, looking for signs of wildlife, and of course keeping his eye out for neighbours and damsels in distress.

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