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Sly (AC 28 56/85 hp) and Luke (Ac 24 50/65 hp) 
Thursday July 6th, 2006 8:42:10 AM

Sly Yells (I know where she is!!) but nothing is heard, the words come out "....." Darn a silent spell! I want a piece of that whitch!.

So Sly will hold his dagger in his mouth as he start going down the wall. (Strait down from where he was hanging on the ceiling.(I don't remember what square Sly was in))

Luke is getting angry but it does not Help> he is still stuck.

Sly Spells

0- Read Magic, Flare, Ray of Frost.

1- Magic Missels, Shocking Grasp, Feather Fall.

2- Levetate.

3- Lighting Bolts, Fire Ball, Fly.

Jaeden Ohm 
Thursday July 6th, 2006 2:35:48 PM

Unaware of Trace's distress or Sly's excitment, Jaeden continues his watch over the front of the building [same patrol endpoints].

It's awfully quite in there Dalek, I wonder what's going on in there. Seemed like everything was clear when I looked in. The warrior decides to continue his patrol for a bit but will likely investigate shortly.

OoC (DM/Al) 
Thursday July 6th, 2006 4:02:39 PM

You're all waiting for Trace to post, aren't you. I don't blame you.

Trace (hp 57/74) (ac 26)(spider climb), Shadow (hp 11)(ac20)  d20+11=16 d20+7=15
Thursday July 6th, 2006 4:21:51 PM

Traces heart is about to leap out of his chest at the feeling he recives, Trace yells back in a strained but not yelling voice to the door of the temple , "The Drow Woman is by my shadow, help me please!" Before he can even get the word please out he sprints back to where Shadow was left her frozen state. Trace moving at 4x should put him next to shadow. As he comes to shadow he screams for Jaden to come to his aid. spot and listen next to shadow spot 16 listen 15.

Firn'gaer 
Thursday July 6th, 2006 4:31:19 PM

Trace's shout sends the gnome wizard moving out the door as fast as a gnome would move unaided by magic. Before he does he cast Haste on all within range to aid them in reaching the helpless animals.

He moves as far as that will take him. I'm sure which square because of indoor to outdoor map switch.

Active Spells
Detect Magic
See Invisibility
Mass Cats Grace (from Peerimus)
Mirror Image (6 images) - 106 rounds
Haste - 11 rounds

Lesser Extend Rod - 0/3 left
Lesser Silence Rod - 1/3 left
Staff charges used - 1

Day's Spells
0 - arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 - alarm, expeditous retreat, magic missile x2**, ray of enfeeblement*, shield

2 - extended mage armor*, invisibility*, knock, mirror image*, resist energy, scorching ray*

3 - dispel magic x2*, fly*, haste, lightning bolt, slow

4 - black tentacles, dimension door*, mass enlarge person, polymorph

5 - empowered fireball*, telekinesis, wall of force

6 - heightened resilent sphere*, mage's lucubration*

* - Spells cast
(r) - racial spells


Father Jasper - HP 54  d20+7=12
Thursday July 6th, 2006 4:35:45 PM

In the silence spell, Father Jasper is unaware of the dangers shouted by Trace. He feels the haste magic wash over him and looks around for signs of danger.

He will ready a move to go where obvious danger is.

Spot DC12

Active Spells
Damage Reduction 2/-
Extended Magic Vestment - 20 hours
Mass Cat's Grace
Prayer - 7 rounds
Haste (from Firn'gaer) - 11 rounds

Lesser Extend Rod - 2/3 left

Spells
0 - Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1 - Bless, Detect Evil, Divine Favor, Sanctuary, Shield of Faith, Cure Light Wounds(d)

2 - Bull Strength, Hold Person*, Resist Energy, Spiritual Weapon*, Status, Cure Moderate Wounds(d)

3 - Blindness/Deafness, Magic Vestment*, Prayer*, Searing Light*, Cure Serious Wounds(d)*

4 - Dimensional Anchor, Divine Power*, Freedom of Movement*, Summon Monster 4*, Holy Smite(d)*

5 - Flame Strike*, Greater Command*, Cure Light Wounds, Mass(d)*

* - cast

Peerimus AC 27 HP 60/103 and Yorrick AC 25 HP 57-74  2d6(3+2)+10=15 d20+21=34
Thursday July 6th, 2006 6:00:30 PM

The Raptor stays where it is looking at the Troll lying before it. It certainly would not be getting up anytime soon, but.
peerimus Coup de grace's the troll again. (Dmg 15)

His sharp eyes catch the flicker of Panick on Trace's face Spot 34

Spell list
Level 0:Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, **Faerie Fire x2, Entangle *Longstrider, Obscuring Mist, *Produce Flame, Goodberry
Level 2:
***Barkskin x4, *Owls Wisdom
Level 3:
*CMW x2, *Greater Magic Fang, *Protection from Energy, Poison
Level 4:
*Freedom of Movement, *Dispel Magic x2, *Scrying
Level 5:
*Animal Growth, *Wall Thorns, *Baleful Polymorph
Level 6:
*Mass Cat's Grace

Spells in Affect
1 negative level
Peerimus Barkskin 107.1 minutes +4 AC
Cat's Grace 107.7 +2 effective Dex
Produce Flame 15 rounds or 1 attacks
Freedom of Movement
Animal Growth Huge +8 Str +4 con DR 10/Magic +4 saves 106 rounds

Yorrick -4Str, -3Dex, -2 Con -10Will and Wisdom
Greater Magic Fang
Barkskin 106.8 minutes +4 AC
Cat's Grace 107.7 +4 effective Dex

Savin 57/115 hps ac 27  d20+13=31 d20+11=21 d20+15=19 d20+16=32 d20+14=26 2d6(5+3)+6=14
Thursday July 6th, 2006 8:31:44 PM

Savin looks up as he feels the magic wash over him making his movements faster, spotting Firn'gaer and Trace running towards Shadow. Spot check 31

Savin will put his staff into his glove of storage and heft the new chain. He knows it is a powerful magic item but is somewhat concerned that it wounded its wielder but decides to give it a whirl.

Savin darts out of the temple and straight down the main street staying towards the center. He moves 100' (not blinking anymore) and ends up at ALAM/9392. He runs right through the fog cloud (already saved once but if I need to again made will save of 21) and will attack the woman if he sees her and she is in range.

He will try and trip rolling a touch attack of 19. trip roll of 32. He will follow up with his attack after trip hitting ac 26 for 14 points of damage plus whatever the chain does.

If he doesn't see her, then he will have a ready action of the same events if she comes into view.

enlarge potion: 23/50
mass cats grace ?
boots of haste 8/10 inactive right now



The Wages of Vengeance - End of Combat Rounds (DM/Al)  d10+15=17 d20+17=36 2d6(6+4)=10 d6=2
Thursday July 6th, 2006 8:56:10 PM

Sudden inspiration comes to Sly Foxx and he heads down the wall. He lets go and floats down like a Feather, landing on the ground next to Peerimus.

Luke, paralyzed and unable to move or speak can do nothing.

Jaeden and Dalek turn for another patrol of the front of the Temple. To them, things seem suspiciously quiet.

Trace reacts instantly to the feelings of panic coming off of Shadow. After cries for help, he runs back up the street and straight through the cloud of Mind Fog. (Trace, beat a Will Save vs DC23 or take a -10 competence penalty on Wisdom checks and Will saves.) Trace turns and there she is, the Drow Woman. Dagger in hand, she floats up in the air near Luke. (On the map at AQ93 one square up off the ground.) Both Luke and Shadow stand side by side unable to move, unable to call out. The perfect victims for this Evil woman.

Firn'gaer hears Trace's cries and casts a spell of Haste. The Hasted wizard rushes out the front door, six copies clustered around him. He makes it to the very edge of the Mind Fog. (Firn'gaer, you are at AN82. Peerimus, Savin, Father Jasper and Sly are Hasted as well.)

Father Jasper feels the rush of magic and looks up. He Readies to go where danger may threaten. Nothing appears either dangerous or threatening at the moment.

Peerimus too notes the commotion. He stands his ground and concentrates on dispatching the Troll. (DC10+15 Fire Damage Dealt = 17 vs Fort Save 36) He lines up a killing blow again and strikes. The Troll has an exceptional constitution. The pill of burnt flesh continues to regenerate. It looks like it may be some three to four minutes before it can come anywhere near a state where it will be able to move again, though.

Savin looks up from the Troll and senses the activity. Taking the Troll's chain he bolts from the Temple. Like Trace, he runs through the cloud of Mind Fog. But unlike Trace, it has no affect upon him now. The woman comes into view as Savin comes up the street. She is just within range of the Troll's chain and Savin moves from reflex. The chain catches the Flying woman by the feet, but succeeds in doing little more than flipping her end over end in mid air. Then the Chain comes around for a second strike and the results are dramatic. Vicious white light strikes from the Drow Woman and feeds back into Savin (Savin take 2hp.) She spins in mid air, arms flailing like a rag doll. Then the Drow Shadowdancer drops from the sky and hits the dusty street, still and unmoving.

=== OOC ===

You may leave Combat Rounds now. But be aware that Time still passes.

Map Your Location
Main Floor

Physical Parameters
===================
Houses are 20 feet high and made of rough wood planking. Roofs with shallow pitch.
Climb check 20

Small houses have a door and window on opposite sides. Usually the Doors are on the South side and the window is on the North. All doors are closed. All windows are shuttered. Both doors and shutters appear sturdy. (Same as a Good Wooden Door for the purposes of bashing. PHB page 166.)

Streets of Dirt. Tumble allowed for those who can.

Temple walls are stone. The walls rises to a height of 35 feet. The Dome atop the Temple rises another 35 feet above that.
Climb check 25

The Balcony is 25 feet off the ground.
The Catwalk inside the Temple is the same height. 25 feet up. It can be accessed by stairs at both the Northeast and Northwest corners Inside the Temple.

There is a Darkness Effect inside the Temple. 20% Miss Chance to Sight dependant Attacks.

Silence Centered at U30 on the Temple Map. Centered at AM72 on the Main Map. I've put in a Gray Circle to indicate the Silenced Area.

If you have questions about physical details, please ask.

Trace (hp 57/74) (ac 26)(spider climb), Shadow (hp 31/44)(ac20)  d20+5=10 d20+17=25 d20+12=19 d8+6=14 d8+6=8 d6=2 d6=3 d8+5=9 d8+5=11 d20+9=11 d20+5=16
Thursday July 6th, 2006 10:29:51 PM

Trace fails the check horribly

Trace sees the Drow pulled down from the air and without wasting time he hammers down with his flaming longsword upon the prone unmoving Drow Woman ( hit ac 25 and 19 plus whatever bonus for prone target for a total of 27hps damage.

After finishing off the woman Trace takes this time to use the cure spell saved in his sword and spell he had prepared the night before on Shadow giving back 20hps.

"Shadow still cant move, I tried to heal her but she cant get up. Can anyone help?"

Trace keeps a wary eye while caring for Shadow spot 11 listen 16

Sly (AC 28 56/85 hp) and Luke (Ac 24 50/65 hp) 
Friday July 7th, 2006 8:11:34 AM

Sly Floats down from the top of the Dome, lands next to Peerimus (now at 27/W) touching his leader on the feathers to get his attention (If Peerimus had not seem him floating down).

Sly takes the dagger out of his mouth, not to speak but to point. Now having his attention, Sly starts to motion with his fingers and hands doing the hunters languages (Much like mutes and deaft people do) He tiris to tell him that there is magic up the center iles of the temple (pointing with his dagger) then turns to face the south of the inside of the temple, again with the hands and knife, points to the south east corner trying to tell Peerimus that there is big magic there not ours!.

Sly them point to the cat walk above them with his knife, that there is magic aura there, putting up two fingers Meaning Two Differant Auras, Not THEIRS.

Now as he waits to see if Peerimus understand, Sly sheet his dagger and draws his Sword of Holding.

Luke seem to know the danger he's in, but cannot do any thing about it

Jaeden Ohm  d20+9=14 d20+2=3 d20+5=21 d20+6=12
Friday July 7th, 2006 11:29:35 AM

The rest of Children go running down the center road and Jaeden figures he knows why. Ironic, he thinks to himself. The one taking special pains to keep an eye out is the last to see.

By the time the thought is finished Dalek has already started moving. Not down the center, where certain ill effects await, but around the building to the south of him [2x move to AE93:AF94].

He sees the woman is down. Good. But still he keeps his eyes and ears attentive [jaeden spot 14 listen 3, crit fail][dalek spot 21 listen 12].

Peerimus AC 29 HP 77/81 and Yorrick AC 25 HP 57-74  3d8(5+6+4)+5=20 3d8(1+6+7)+5=19
Friday July 7th, 2006 2:40:44 PM

Sly is waving and pointing frantically and the Huge raptor just sort of cocks it's head and snorts. Peerimus then shifts. Shrinking and morphing seamlessly back to his human form. The druid then pulls a wand from his belt pouch as he steps out of the temple and the silence spell. He touches off the wand to himself twice and calls to Firngaer.

"My Fire spell expired too soon. You'll need to finish the troll!"

OoC I took 3 rounds of actions

Spell list
Level 0:Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, **Faerie Fire x2, Entangle *Longstrider, Obscuring Mist, *Produce Flame, Goodberry
Level 2:
***Barkskin x4, *Owls Wisdom
Level 3:
CMW x2, *Greater Magic Fang, *Protection from Energy, Poison
Level 4:
*Freedom of Movement, *Dispel Magic x2, *Scrying
Level 5:
*Animal Growth, *Wall Thorns, *Baleful Polymorph
Level 6:
*Mass Cat's Grace

Spells in Affect
1 negative level
Peerimus Barkskin 106.7 minutes +4 AC
Cat's Grace 107.3 +2 effective Dex
Produce Flame 1 rounds
Freedom of Movement
Haste 8 rounds

Yorrick -4Str, -3Dex, -2 Con -10Will and Wisdom
Greater Magic Fang
Barkskin 106.4 minutes +4 AC
Cat's Grace 107.3 +4 effective Dex


Savin 55/115 ac 27 
Friday July 7th, 2006 4:50:21 PM

Savin looks down at the dead body of the shadowdancer and slumps to his knees. "Reena is avenged." Savin feels tears fill his eyes for a moment as he thinks of his dead lover. Still he knows that somewhere Reena is smiling. She wasn't a very forgiving person at times. He will bend over the dead shadowdancer and start looting her body, looking for interesting tidbits.

As he looks for interesting tidbits, he will think about the power of the spiked chain and how it stung him as well. He understands how a regenerating troll could use it but he wonders at the wisdom of using a weapon that wounds its wielder.

Firn'gaer  2d6(4+2)+8=14
Friday July 7th, 2006 9:14:46 PM

Firn'gaer gives a sigh of relief as the woman lies dead on the ground.

"Consider it done." He says to Peerimus and then he moves back into the temple. When the troll is in view, he uses his staff to place a hemisphere wall of fire over the troll. He makes sure the troll is within the flaming wall.

Wall of Fire - 14 points of damage.

Active Spells
Detect Magic
See Invisibility
Mass Cats Grace (from Peerimus)
Mirror Image (6 images) - 105 rounds
Haste - 10 rounds

Lesser Extend Rod - 0/3 left
Lesser Silence Rod - 1/3 left
Staff charges used - 3

Day's Spells
0 - arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 - alarm, expeditous retreat, magic missile x2**, ray of enfeeblement*, shield

2 - extended mage armor*, invisibility*, knock, mirror image*, resist energy, scorching ray*

3 - dispel magic x2*, fly*, haste, lightning bolt, slow

4 - black tentacles, dimension door*, mass enlarge person, polymorph

5 - empowered fireball*, telekinesis, wall of force

6 - heightened resilent sphere*, mage's lucubration*

* - Spells cast
(r) - racial spells

Father Jasper 
Friday July 7th, 2006 9:22:07 PM

Father Jasper moves out of the temple following Peerimus. He will moves to aid the worst wounded.

"I'm sorry, I don't have the means to remove the paralysis, but I think it will wear off in a few minutes."

Active Spells
Damage Reduction 2/-
Extended Magic Vestment - 20 hours
Mass Cat's Grace
Prayer - 6 rounds
Haste (from Firn'gaer) - 10 rounds

Lesser Extend Rod - 2/3 left

Spells
0 - Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1 - Bless, Detect Evil, Divine Favor, Sanctuary, Shield of Faith, Cure Light Wounds(d)

2 - Bull Strength, Hold Person*, Resist Energy, Spiritual Weapon*, Status, Cure Moderate Wounds(d)

3 - Blindness/Deafness, Magic Vestment*, Prayer*, Searing Light*, Cure Serious Wounds(d)*

4 - Dimensional Anchor, Divine Power*, Freedom of Movement*, Summon Monster 4*, Holy Smite(d)*

5 - Flame Strike*, Greater Command*, Cure Light Wounds, Mass(d)*

* - Cast

Savin "Illegal post" 
Friday July 7th, 2006 10:32:15 PM

Savin will call out to Firn'gaer, "Remember to loot the body. I bet they have some interesting magic. We need to find the artifacts too."

Sly 
Saturday July 8th, 2006 7:56:43 AM

Sly stands there watching Peerimus back as he exit the temple. "It is if I was not here? The leader acted as if I didnot existed?
I'll finish this war, then I'll think about this fact??" Sly will start up the toward the alter, swinging his sword back and forth. (to see if She is any where near now?)

Peerimus AC 29 HP 77/81 and Yorrick AC 25 HP 57-74 
Saturday July 8th, 2006 1:11:28 PM

Peerimus waves Sly over, "I did not forget what you wre trying to say, but I simply had no idea what you were gesturing about in the Silence spell."

He calls to the others about, "And I still have a Wand if Father Jasper's spells are not enough."

Peerimus then looks to the biuilding where the foul stench of decay emminates. he was not going to like what he found there and what he would be doing for the next several hours, maybe days.

Jaeden Ohm (HP 66/106: Barkskin) Dalek (AC 22 HP 36/72) Illegal Second 
Saturday July 8th, 2006 8:22:28 PM

Jaeden slows Dalek to a walk and the two approach the fallen lady. The last of their immediate foes to his knowledge. He notes Savin's practicality and nods. "If I had to guess I'd say it was her who had the artifact." He points to the dead shadow dancer.

With the area seemingly secured the warrior makes his way to their fallen comrad. The Half Orc is a mess and likely beyond repair. He picks up first the humanoids fallen weapons, then the body itself and throws it over Daleks rump.

Both warrior and horse make their way back to the group where Jaeden addresses Father Jasper. "Can you do anything about this?" As he asks he pulls a very dead Magog down from Dalek and lays him at the clerics feet.

A Few Seconds After. And a Few Minutes More (DM/Al)  2d6(6+3)+8=17 2d6(3+5)+8=16 2d6(6+6)+8=20 2d6(5+6)+8=19 2d6(2+6)+8=16 2d6(1+1)+8=10
Sunday July 9th, 2006 5:42:34 PM

In the first few seconds after the fall of the Drow Woman, the quiet of the small town is broken by Trace as he moves quickly around Luke and hacks several times at the prone body of the drow woman. The hiss of charred flesh follows the meaty thud of sundered flesh as flame leaps up from the body. If there had been any life left in the still form, there is none now. He moves to Shadow, still paralyzed, and he cures some of the terrible wounds on her body. Though the Black Leopard does not move, Trace can feel the rapid beating of her heart. A few steps away lies the body of his dead horse.

Within the Silence spell, Sly points to the places on the wall where he detected two magic auras that did not seem to be held by any of the group. Peerimus tends to other things first. But, as Sly looks at the places to which he points, he notices that the spots are in the exact same places as the shuttered windows.

Peerimus walks out of the Silence spell without acknowledging Sly. He tends to healing first, and warns Firn'gaer of the remaining threat posed by the regenerating Troll. Then he turns back to Sly to find him swinging his sword about as though to find someone. He apologizes for his lack of attention to Sly's communication. Sly finds nothing by swinging his sword.

Watching the flames still flicking over the body of the Drow Shadowdancer, Savin's first thoughts are for Reena. Vengeance has a hot wild flavor, satisfying in its way. His second thought is for loot, and he begins going over the body of the woman quickly patting out the few remaining flames. The first thing that he finds is a handful of half burnt scrolls. Portions remain intact, but large portions crumble to the touch. The are useless now. As he begins stripping the body of boots, gloves, a jeweled circlet, as each saleable item comes off, thoughts go through Savin's head. Thoughts of his own power, of the things that his abilities can bring him, the power to avenge, to acquire more powerful magic to further their mission, all these things can be his. It is a higher destiny beyond that which binds others. And with these thoughts he feels the bonds of Law that separate his Order from the common fighter begin to fade. He searches himself for the vision that has made him a Monk, and finds that the path is not so clear anymore. Savin has lost his way.

Firn'gaer tends to the Troll. Wielding his staff, he conjures a dome of fire over the body of the Troll. It's not possible to see into the shell of flames, but within half a minute the Troll's remains cease to regenerate. By the time the spell runs it's course the body of the Troll produces more smoke than steam.

Father Jasper moves among his wounded companions. He assures Trace that the paralysis will run it's course and Shadow will be moving soon enough.

On his own initiative, Dalek avoids the Mind Fog, skirting the building instead. Both see that the Drow Woman is down. The Slowness leaves Jaeden's limbs. But the weight does not lift from his heart. He and Dalek retrace their steps and take up the body of their fallen comrade. They present the body to Father Jasper, knowing that those with the divine gift have been known to work miracles.

As time passes, the Swarms of Locust vanish, returned to the realm from which they were conjured.

Luke and Shadow begin to stir, freed of the paralysis.

Savin finds a plain metal fork on the body of the Drow Shadowdancer.

Peerimus investigates the building from which comes the foul odor of rotten meat. The windows on the east and west sides of the building are shuttered, as are the windows of all of the buildings. But the door on the south side is unlocked. The druid opens the door. An overpowering stench of bloated carcasses comes rushing out. The buzzing of flies sounds from within the dark doorway. The building is piled waist deep with corpses! As Peerimus' eyes adjust to the gloom, he can see that they are Elfish corpses. All of them seem to be elves. All wear the remains of light armor. Most are men. A few seem to be women. The druid thanks the Mother and Father that none seem to be children.

Where is this strange town full of armored elves that the group finds itself in? And for what purpose could such a place have been put? What kind of Evil would slaughter this entire town? During the battle several of their Evil opponents mentioned the names Fidelia and Koshe Marr. And ... did one of them even suggest that this, Koshe Marr is where the Fifth and Last artifact is being held?

Jaeden Ohm (HP 66/106) Dalek (AC 22 HP 36/72) 
Monday July 10th, 2006 12:56:33 AM

Knowing there is naught else that he can do for their downed comrade Jaeden looks around. He see's that Savin looks somehow troubled, but is unsure if now is the best time to talk of it so he remains silent.

He takes notice of the pile of items that Savin has collected and realized that someone should do the same for the other corpses. He moves to each of their foes bodies in turn, collecting all their gear and putting it into a pile. Once done he finds Firngaer.

"This is everything they had, minus what Savin already picked over. Might be a good time to see what may be of use."

"Savin you want to see which of the stuff you grabbed is enchanted?"

While he waits for the results he does what little he can to see to Daleks wounds.

Sly (AC 28 54/85 hp) and Luke (Ac 24 24/65 hp) 
Monday July 10th, 2006 8:44:32 AM

All of a suden Sly can hear again, Turns and Yell out at Peerimus toward the doors, "I said that there's was more auras here on the cat walk, Auras as strong as yours"

Now Sly will look up towards the catwalk, yelling again, "YooHoo! Up on the Cat walk! Sweet-pea! Come on down and play!" Sly swing his blade back and forth, watching if either of the ones bearing the auras will come down.

Firn'gaer 
Monday July 10th, 2006 10:37:13 AM

After the troll is dead, he will scan the body for any magic remaining. Once done he will return to the others to decide what next to do.

Father Jasper  4d8(8+6+6+6)+11=37 3d8(1+5+6)+11=23 2d8(3+8)+10=21 2d8(7+5)+10=22 2d8(8+7)+10=25 2d8(2+2)+10=14 d8+5=8 d8+5=13 d8+5=12 d8+5=10 d8+5=7
Monday July 10th, 2006 10:43:01 AM

"I think I have enough, but we'll have to see how for it goes." He says about healing.

Converted Spells
4th - 37
3rd - 23
2nd - 21, 22, 25, 14
1st - 8, 13, 12, 10, 7

"Let me know if there is more needed. I also have a wand."

Active Spells
Damage Reduction 2/-
Extended Magic Vestment - 20 hours

Lesser Extend Rod - 2/3 left

Spells
0 - Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1 - Bless*, Detect Evil*, Divine Favor*, Sanctuary*, Shield of Faith, Cure Light Wounds(d)*

2 - Bull Strength*, Hold Person*, Resist Energy*, Spiritual Weapon*, Status, Cure Moderate Wounds(d)*

3 - Blindness/Deafness*, Magic Vestment*, Prayer*, Searing Light*, Cure Serious Wounds(d)*

4 - Dimensional Anchor*, Divine Power*, Freedom of Movement*, Summon Monster 4*, Holy Smite(d)*

5 - Flame Strike*, Greater Command*, Cure Light Wounds, Mass(d)*

* - Cast

Trace and Shadow 
Monday July 10th, 2006 5:10:00 PM

Trace moves to the others and begins to introduce himself, well now we can talk, I am Trace, I came to this land a long time ago and kinda went a walk about for a while just now makeing my way back. I kinda felt drawn back if you know what I mean.

What Now (DM/Al) 
Monday July 10th, 2006 9:37:48 PM

Jaeden takes a cue from Savin. He begins collecting up possessions from the bodies of their adversaries.

Sly still calls out to enemies on the catwalk of the Temple. He receives no response, violent or otherwise. Luke sniffs at the body of the Drow Shadowdancer. He turns, and with his hind legs, kicks dust on her body. "She tried kill me!" he barks to Savin and Trace.

Firn'gaer concentrates on the smoking pile that was the Troll, and after some seconds he sees three auras Faint Divination, Faint Transmutation, and Moderate Conjuration. Nearby is the small pile of Glove, ring and a single Bracer that Savin had removed before. The auras are still within the blackened mass of Troll meat, and Firn'gaer wisely determines that the remaining items are far too hot to retrieve. At least for the moment.

Father Jasper moves among his comrades. There is not a one who has escaped without injury. (Please see Father Jaspers list of Converted spells and decide who gets what.)

The elf that the group had met at the edge of town introduces himself again. Shadow follows along, much calmer now.

Looting the fallen is almost a tradition among mercenary bands. Jaeden roams the area counting off the bodies as he finds them. The Shadowdancer is in the street. The Black Knight and the Troll are on the floor of the Temple. A short distance from the Troll and the Black Knight is a small pile of items to mark the spot that the pale man stood just before he turned into a bat and flew away. At the back of the Temple, Jaeden finds a stairs on either side that lead up to the Catwalk. He walks around to the balcony where he finds the remains of S'bat, the wererat lich. Of the Goblin/Ghost, there is no sign. (List of items below.)

(Those of you who have Knowledge Religion: Beat DC18 for the following: Highlight to display spoiler: {Both Ghosts and Liches can be destroyed. A Lich in particular will reappear unless one finds and destroys the thing that holds it's life force, its Phylactery.})

But what to do now? That is the question Firn'gaer asks. What is this place? Trace may know. He found his way here. Most likely by non-magical means. What to do about this town? Where to go from here? Back to Heranmar and the Crones?

Peerimus had walked around to the front of the building from which the horrid smell still comes. He's been quiet, and gone for some time. Savin has been unusually quiet as well. As the group goes about its business, the cloud of Mind Fog fades.

Shadowdancer
============
Haversack
Gloves
Ring
Boots
Glasses
Ring
Amulet
Circlet
Cloak
Wand
Wand
Potion
Chain Shirt
Dagger

Troll
=====
Glove of storing
Glasses
Spiked Chain
Ring
Ring
Bracers

Black Knight
============
203 pp, 5 gp
Plate Mail
Belt
Rin
Boots
Greatsword
Amulet
Scroll

Vampire
=======
27 pp, 5 gp
Cloak
Pearl
Amulet
Ring
6 Scrolls
Bracers

S'bat
=====
165 pp
Chain Mail
13 Scrolls
Ring
Pearl
Cloak

Trace and Shadow 
Monday July 10th, 2006 10:40:30 PM

If our destination is up for a vote I would like to return to Hernamar or Hook city. Do we still own the armory in Hook? We had a good name there when I left last time and its been maybe two years since Ive seen that wondours place and even longer since I saw the port of Hernamar, not since we delivered it from the eternal gloom of rain and Sir Thomas rang the bell that put this tattoo on me.

One last question, have we figured out any special properties to this tattoo? The only thing I found is mine goes from red to allmost black when my mood turns foul.

Jaeden Ohm 
Monday July 10th, 2006 10:58:05 PM

The grisley task of looting the dead now complete Jaeden notices that Trace is keen to speak. He leaves the pile of goods for now and makes eye contact with the Ranger.

"Your timing is good Ranger, without your aid we may have lost more then one. Names Jaeden Ohm." He extends his hand in greeting.

"The Gnome here is Firngaer, the priest is Father Jasper and Savin I think you know. The man bear who walked into that building is Peerimus. When we're not fighting he speaks with what little of a collective voice we have. Sly and Luke I believe you know... hey wait,"

Jaeden looks around.

"Where is Sly anyways? Luke can you go find him?"

He shrugs, "Anyway, Sly and Luke you know. Although Luke has ah... changed a bit since you knew him... from what I understand anyways."

The warrior points to the building that Peerimus entered. "We should go into that building and see if Peerimus needs any help. From the smell of it it may not be a pretty sight."

"While we walk there, can you tell me about how you came to be here, and where exactly here is?"

Sly and Luke  d20+6=22
Tuesday July 11th, 2006 6:28:41 AM

Sly swished his sword back a forth, from the frount of the alter to the back of the Temple.

He come across the body of the Knight, Sky Smiles and talks to the dead body "Look at you! You though you were a evil Sir Lawrence!"
Hee'll search the body taking everything of use, then puts it in to his little Smuff Box

Sly get to his feet, looking up towards the cat walk and wonders if his Spider climb is still working? WHEN all of a sudden Luke jumps into his arms!

Needless to say that Sly is now flat on his back, "Alright! Patoie!(Luke licking his face) I'n alright but you r looking a little beat up?"

Luke takes off when Jaeden remind Luke of Sly, run into the Temple, jumping into Sly's arms. While he is fsce to fece with his master, he tells Sly "Witch! wanted to kill Luke!".

Sly get's up on his feet, looks toward the Cat walk, Jaeden is up there "Jaeden! Are there Three bodies there? Look for a common artifact!
Because it just dawm on me That Lich and Ghost can be distroyed, So we must find the things that holds their life forse. I think it's called Phylastery, I hope that I pronounce that right??"

Knowladge of Religion check 22 (made it.)

Peerimus  d20=10
Tuesday July 11th, 2006 9:12:06 AM

The building of the dead was sometn=hing he was both prepared for and not at the same time. For a moment or two he simply stares. He can hear the others and knows what is being discussed, it never changes really. But what of these people, can they afford the time. S'Bat and possibly the ghost will be back at some point. The wizard too, looked to be undead, a vampire likely. Which means the polymorph will not hold him, he simply used it as a reason to flee and thus escape. Then there is the master of these cretins, this Fidelia, but all that is later. First is the task of this town. Peerimus moves out around the building and back to the group.

"It seems that the town protectors are dead and piled in that building." Looking at Sly knowing he is about to be extremenly mad, "Elves one in all. They are dressed as combatants, but what I did not see were any children. So the native population of the town may return." He pauses and then continues, "I am staying to bury them. I also need to go look for Yorrick. The fear has worn off by now and he is likely sunning himself somewhere. I see we have all the valuables, we can sell them and put the money to better use. I also think we should enter a few more buildings, see if we can figure out where we are. No one go alone though, S'Bat is not destroyed. and while his Phylactery may be about, I think it unlikely." With the last part Peerimus shifts to an eagle and takes to the air south west in search of Yorrick

Savin 
Tuesday July 11th, 2006 8:04:54 PM

Savin stands up and takes a look into the house with the dead elves. He hears Peerimus's talk of burying them and shakes his head. "I don't mean any disrespect Peerimus, but I think we would be better to divest them of their arms and armor, to be returned to their kin, and then have Father Jasper say a few words and then torch the house. Their bodies can't be dug up for debasement or to be made into undead. I don't know the normal burial rites for elves. Sly probably knows.

I think we need to take a look around this town and the temple as well. Which God was it erected for in the first place?" Savin will direct his last question to Father Jasper. "I know they worshipped Marteaus and S'Bat got some of his powers from that evil deity, but is that his temple or one converted to their uses. Either way the temple needs to be searched. We might find out more information and a final way to get rid of these horrid undead for good. I don't wish to have to fight them again.

Then I think we need to head back to civilization and find out what this fork does. Find out if this magic and loot can be useful to us in our quest or sell it and buy some things that can help us. These were strong foes and they killed one of us. Only luck kept our losses to a minimum and now I believe we need to go against their Master. Anyone who could demand their loyalty must have great powers and a very evil heart. We need to be prepared."

Pieces of the Puzzle (DM/Al) 
Tuesday July 11th, 2006 9:27:06 PM

Trace talks of going back to either Heranmar or Hook City. He's been gone for a long time. He speaks without knowledge of the cosmos rending quest that the group has been tasked with. He asks about the tattoos as though they grant powers. A look at the body of the Shadowdancer, stripped and dead, shows that the back of her hand too bears the tattoo, the mark of Chaos. Trace may wish to know what he's in for. He may decide to move on instead.

Jaeden welcomes Trace, and then heads across the street toward the building into which Peerimus had stepped.

Peerimus emerges before they reach the doorway and describes what is within. He announces his intention to bury the dead. Piled as they are, filling the entire floor, it's hard to tell just how many there are. Quite a lot to be certain.

Both Sly and Peerimus come upon the realization at the same time in different locations. S'bat is most certainly not destroyed. He will be back. So too may the unnamed Goblin/Ghost. When and where are the only real questions. That, and what might they bring with them next?

Peerimus becomes an eagle and lifts into the air in search of Yorrick. He quickly finds his friend at the western edge of the cleared ground that surrounds the empty town. Contrary to expectations, Yorrick paces in a tight semi-circle, occasionally standing upon his hind legs to see or scent the goings on within the buildings of the town. And it isn't until he spies his friend Peerimus that he stops. There is something of a sense of relief in the bear's low moaning call.

Savin calls for a respectful burial for the elven dead and then an investigation of the town and the Temple. Both the Temple and the contents of the buildings might give a clue as to what was going on in this town so apparently far from civilization. Savin's speculation is that the elves worshipped Marteaus a god of the distant Northern peoples across the great Ocean. There, Marteaus reigns as a god of Disease and S'bat had claimed His patronage many times.

And what of this plain fork that the Shadowdancer had nearly run off with. Could it be the Chime of Xaos? Or, perhaps something else? And what of the Last remaining Artifact? What was it S'bat had said?

"My Lord Marteaus will then have ALL of the Artifacts of Chaos, and KOSHE MARR will spread across the Wold!!!"


As Sly comes down from the Catwalk he notices a large relief carved on the back wall of the Temple behind the altar. It isn't easy to see, stone carvings in back rock in a dark Temple. The design shows armored elves in combat with bows and swords in hand. They fight dwarves, and everywhere they conquer. In some places even the forces of nature seem to aide the elves. Living trees grasp at dwarven victims. Winds and rains smite dwarven armies. This appears to be a Temple of War. Or used to be.

Firn'gaer 
Tuesday July 11th, 2006 9:29:49 PM

Firn'gaer is relieved that the fight is over and he is still alive, but still...to lose one of their own in the fight. A price too high? They have lost a couple of companions in the last few weeks. He pauses as he thinks on that, In the last few days not weeks. He pushes away the foul welling in the pit of his stomach as he looks around to the others he travels with. Some he's traveled with for what feels like a while and others not so long. As he does he reassures himself. I'm alive and as long as I draw breath I will continue, Gargul willing.

"Trace is it." He says to the new commer. "Nice to meet you. The resident wizard." He says as a squeek peeks from his robes. "I'm sorry." He says. "Come on out. It's safe for now. This is Rufus." He places a hand to his mouth as if to whisper something. "He's a little spoiled. I blame myself." The small rodent begins to squeek while standing on its hind legs. It almost looks as if Rufus is shaking his rodent fists at Firn'gaer. "Settle down, settle down I'm sorry you're not spoiled." He mouths Yes he is.

Once introductions are done, he turns to Peerimus. "I'm not sure if a burial is prudent at this time, but I can help with that. I think I can dig a mass grave pretty quickly in as a Bulette."

"I agree Savin. Their master most certainly has Xaos. We need to learn more of him before we go in. I think Hernamar first. I'd like to see if the town survived. After that we can head to Hook City. Funny thing, that was where I was going when I was dragged ito this."

Trace and Shadow 
Wednesday July 12th, 2006 12:02:14 AM

Trace talks with the Firn'gaer and then pats Shadow on her side. He makes his way over to his mount, with a frown he removes the tack and saddle from his fallen horse and kneels down to give a kind of last rights to his horse and thanks him for taking the brunt of the damage that would have undoubtaably change the outcome for Trace in this battle. If yall dont mind I would like to rejoin the group, I feel better being back around my old friends.

Father Jasper 
Wednesday July 12th, 2006 9:11:08 AM

"I can help Magog, give time. It will require some meditation at prayer time." He response to questions of the dead comrade. "I can even bring your horse back if you'd like."

"I think a proper burial is the least we can do for the fallen. With time I could bring them back as well. It might give us some insight into what we may face."

Sly Foxx and Luke 
Wednesday July 12th, 2006 9:56:03 AM

Sly look's around as he exit the Temple, He's pretty sure that it is the Temple of a war God, that must mean there should be some of the gentry left in this town, But as Sly and Luke exit the temple, he spots the body of Magog.
"Oh! No!" Yells Sly as he runs to the body on his friend, He knell next to the body, "I told you to help the Leader! You shoule have gone to either Peerimus or Jaeden! Not Me! You did not have a chance against that Knight!"

Sly yell fot Farther Jasper, "Please come here! Magog is dead! Can you bring him back?" pleeds Sly.

Luke know that the body of Magog has been dead too long, He ask Sly "Come! let's talk to Master Trace!". Pulling on Sly's Sleeve.

Jaeden 
Wednesday July 12th, 2006 3:35:01 PM

Jaeden makes a quick mental check list of the things needed to wrap up and encounter.

Father Jasper has seen to the wounded, check.
I've confirmed the death of Magog and brought his body to Jasper, check.
I've gathered what we can salvage from our foes, check.
I've welcomed the returned member, check.
Anything else.... don't think so. Ok what's next?


He address the group as a whole. "It seem's we have three descisions to make at this time. First, what to do with the Elves that have been slaughtered. I think perhaps Sly should decide this, seeing as he has been chosen by the Elven nation as one of their guardians. What do you think Sly?"

"Second, we now have a considerable supply of items we've taken from our fallen foes. Do we try to identify their nature and use them or do we simply unload them at the catacombs and split the proceeds to use as we will? This may of course depend on question three."

"Third, where is our next step? I've heard two cities suggested but are we sure those are even options? We now know that having faraday take us where there is no Chaos signature is a bit risky. so is this really an option? We also have no idea where our remaining foes are. If I'm understanding this correctly we have a Lich, Vampire and possibly a Ghost still to content with and of those only the Vampire is likely of immediate concern. Then we have this person Fidellia. Where is she and do we need to be concerned with her now. We have a name, Koshe Marr, and we know she likely has the final artifact."

My suggestion would be that before we do anything else we get more information. We can have Faraday ask Noxy to look for the remaining artifact. Also, we may be able to ask Noxy to look for the Chaos signatures of the foes that have escaped or who may come back to haunt us again. Firngaer, can you start working with Faraday? Sly, what should we do about the Elves? Do we dig a mass grave, burn them, or do nothing?"



Father Jasper (OOC) 
Wednesday July 12th, 2006 4:16:31 PM

I didn't know who was at what hit points left. That's why I just did them all. Just grab numbers and I'll make them off. When they're gone we can go with wands. I felt it was easier to do it this way.

Converted Spells
4th - 37
3rd - 23
2nd - 21, 22, 25, 14
1st - 8, 13, 12, 10, 7

DM/OoC 
Wednesday July 12th, 2006 4:38:19 PM

No problem, Rich. No reason you should have to watch everyone else. They need to watch their own hitpoints and take healing when it's offered.

Keep in mind also, that Peerimus has a Negative Level. Without proper research and treatment it is possible that the level loss could become permanent.

Jaeden Ohm OOC - Healing 
Wednesday July 12th, 2006 6:27:55 PM

Jaeden will take the 25 and 14 point heals from the burned 2nd level spells, he is now 105/106 and is fine there.

Dalek will take the 23 from the burned 3rd level and the 13 from the burned first level spell. He is now 72/72.

Jaeden Ohm Illegal Second Post 
Wednesday July 12th, 2006 6:35:01 PM

Seeing Sly begin to put items in his magic box Jaeden panicks.

"Sly stop. Don't put anything in there. Isn't that box magic? We don't know what all this stuff is yet. You could put something in there that will cause problems. Look..."

He moves back to the pile and lifts up the backpack that is in fact a Haversack. "I have no idea what this is... but what if it's one of those Haversacks. What do you think will happen if you put this inside your box? You need to make sure you know exactly what you're putting in there"

Peerimus and Yorrick  2d8(2+8)+10=20
Wednesday July 12th, 2006 6:42:30 PM

Peerimus lands and shifts quickly to get a reasssuring hug to his friend. "It is alright now Yorrick. I know the smell from the town is powerful, but everything is all right." Peerimus looks back and wonders if he should have Yorrick follow him back or simply stay here as he does. No Yorrick should come. Peerimus says a small blessing to Mother Wold and touches Yorrick, healing many of the wounds he sustatined. [CMW 20]

Then he puts a hand to the great bears back, "We have to go back now. We will leave very soon." With that druid and bear return.

To the others, "Issue with burning is unless we stay to put out the fire, the entire town is in jeapordy. The lack of children and so few women say to me that the towns population may return. Razing the town might annoy them. Has anyone?..." He stops the thought and just moves to a nearby house and with a sharp knock opens the door and enters.

REgardless of what he finds he emerges shortly. "Discussion of Faraday taking us where a Chaos signature is not is fairly moot. We know it is very dangerous to do so unless a signature can be found in Hook City or Hemmerar we're not going." the druid states factly. "Jaeden is right on pretty much everything. We, again, have virtually no info. What we do know is S`Bat follows Maerteus, Somone named Fidelia has one of the artifacts, likely the shroud that Noxy can not see and it is somewhere called Koshe Marr, which is likely a different plane of existance. Lending from the fact that Noxy can not see the Shroud. We have a great many magic items in the magic chest. We should Identify them and sell them, using the proceeds for information gathering and equipping ourselves to go to this Koshe Marr and from the looks of those with S`Bat, be prepared to battle the undead."

To the elves, I dislike the idea of fire, but i fully agree burial is impractical. I'm not leaving them as they are though. Raising any of them is out of the question to me. Also there is Magog, bury him here in honor? We can not take him to his home, we don't know where it is or really anything about him. Other than he was a fellow champion. Personally I am not comfortable standing before Gargul and asking his return knowing nothing more than that."


Savin 113/115 hps 
Wednesday July 12th, 2006 7:30:07 PM

Savin will take the 37 and the 21 hit point cures putting him to 113/115 hps.

OOC Assuming we are out of combat rounds, we have all gotten together at this point and discussed a few things.

Savin shakes his head at some of the suggestions. "We need to finish searching this area first. Who knows what is in that temple. We might find the things that we need to finish the lich and the vampire there. After that we should use Faraway to take us to a city. We know it can get us to that Floating City since it was there before.

I agree we need to get the items identified and we need to do some research on this Koshe place. I am tired of going in unprepared. Sounds like a lot of undead so we might want to stock up on holy waters, holy symbols and such."

Savin will finish the conversation then start searching the temple looking for the vampires coffin and the liches vessel.

Jaeden Illegal Third Post 
Wednesday July 12th, 2006 7:45:47 PM

Jaeden nods in response to Savin. "You're right about searching and I was remiss for not mentioning it. Once we make our descions we should do that. Travelling to a city however I'm not sure I agree with. We tried porting to a very small and defined area that Faraday was intimately familiar with. At least the artifiact was there for what is likely hundreds of years. Even there we had trouble. and some got dumped in the water. How can you be willing to have the artifact drop us into a city that it's been to once or twice?"

"But again we're getting way ahead of ourself. Until we search with noxy we don't know a damn thing. Who knows what a search will find. We know that Niobe was travelling to hook city. Maybe Noxy can latch on to her so we can get there?"

"Again I stress the point is we don't know and won't until we check with Noxy through Faraday."

Secret Outpost (DM/Al) 
Wednesday July 12th, 2006 9:30:52 PM

There is a general move to welcome Trace back into the group.

Father Jasper announces that he has the power to raise Magog from the dead. Sly pleads for him to do so. But raising the dead is an act not taken lightly. There must be respect for the wishes of the dead as well as respect for the laws of Nature of which death is a part.

Wounds are healed.

Peerimus returns with Yorrick. There is talk of where to go next. What dangers may await. And how to best put this small and empty town to rest.

Savin searches inside the dark Temple. He finds the same relief that Sly did. Carved into the stone of the back wall, it is a scene of warrior elves in the act of conquest. It covers the whole of the wall behind the altar and under the Catwalk, wrapping around the two shuttered back windows. Aside from that, the Temple is plain, spartan, and reveals nothing else.

Peerimus knocks upon a door. There is no answer. He lifts the latch and finds the door is not locked. The druid enters, and when his eyes adjust, he finds racks and racks of unstrung bows. Elfish bows, hundreds of them. Another building contains swords in stacked crates, piled high, each crate containing different types of blades. Another building contains a small forge with both weapon and armor smithing equipment. Another building is a fletcher and bowyer. There is a leather works and a small lumberyard in which lie parts for a dismantled trebuchet. One of the buildings appears to have been a mess hall. The building in which the bodies had been piled was a barracks.

It is easy for Trace to understand now why the group of mercenaries that he had been trailing were carrying arms to this place. It is a depot for arms. A stepping stone for war.

None of the equipment stored in the buildings is to Firn'gaer's enchanted eyes magic. Mundane weapons awaiting a small army.

Tucked into the armor of the bloated bodies in the barracks is the remains of a small diary. Most of the pages are stuck together, the ink run to illegibility by the noxious fluids leaked by a warm and decaying body. There is a small section in the center, however, penned in a neat feminine elfish hand, that can still be read.

My resolve wanes by the day. What began as a call to noble destiny now stands stripped and naked folly before my eyes. Even with the Sleeper to lead our armies, how could we think to bring sword and slaughter to the length and breadth of this land? But I dare not attempt to escape this madness. Many still believe that the Sleeper will raise them up to rule all of the Wold, and they would hunt me down like a stag. Worse yet, their agents would find you and the children Severian. And they would kill you for fear that you may have heard from me of this most secret of their places.

So I can only sing for the Sleeper and hope for the call to come. Then, when we have placed all the lands under our rule, by the grace of Lord Ebyron, may all prosper under our just and even hand. I must pray for that day. For it is my only hope.


The date at the bottom is smeared. But it looks to be a date from several weeks ago. Possibly at about the time that the group had been in Ice Vein.

How S'bat and his gang had found the outpost of the elfish nation is something that may never be known. But the isolation of the local was perfect. And the Temple of War was the ideal site to Unhallow and and lure the hated adversaries to a doom that never happened.

Sly and Luke 
Thursday July 13th, 2006 2:07:07 PM

Sly was very angry when he saw the elves bodies, "How dear they!" was his screem, But calm down when he heard about the way S'bat used the gredy elves. But he knows that this place exist in Elven land. He will leave the Temple to the elders to judge.

Now Sly tell the others not to bury Magog's body with the other evil Elves. "I will send a message to the Elders in Capitol City"

Sly now greet Trace Properly! "Welcome back, My Friend! I alway knew you would be back. "Now! Let me introduce you to Luke." Sly turns to Luls "Luke ! say hello to your pass Master!"

Luke sits next to Sly, raise his paw for Trace to shake "Hello! Trace, nice seeing you again."

Trace and Shadow 
Thursday July 13th, 2006 4:07:12 PM

Trace thanks every one and shakes the paw of Luke, then gets busy in burning the bodies of his elves.

Jaeden Ohm 
Thursday July 13th, 2006 5:01:58 PM

Jaeden waits patiently for Faraday to be consulted. His eyes follow Trace as he moves back to the building with the dead Elves and starts to burn them. When he realizes what the ranger is about to do his face scrunches up as if to say 'Did I just miss something'.

He wonders if he just imagined an entire conversation that didn't really happen or if anybody really hears him. Am I really here? he wonders. In combat or without is seems like no-one hears what I say. Wait that's not true. Peerimus does respond, and of course Dalek...

"Father Jasper, I think you better have a look at me. My wounds are healed but I think something is seriously wrong with me. I'm beginning to feel like I am somehow completely disconnect from what is going on around me."

Savin 
Thursday July 13th, 2006 8:11:05 PM

Savin wanders back from the temple to listen to his friends discuss the next move. After he hears about the diary he will take a look at it and say, "Hmmm this group seems a little more militant. Looks like they were getting ready to fight for the Fey King. Wonder if they somehow drew the attention of our evil counterparts because of that.

Does anyone know where we are? Can we just walk out of here and find a town or some civilization? Trace you were here when we got here. Do you know where we are and how long of a journey it will take to travel to get somewhere with people.

I think we need to get to the Catacombs. We know we need to get to someplace called the Koshe Marr but we don't know how to get there. We might be able to hire a sage who can furnish us some information on this place. We also know that we are going to face S'bat again. I want to get some magic and or some protection against undead."

He then holds up the chime he found and asks, "Noxy, is this what we were looking for? Can it help us in some way? What does it do? Does it have a name? Is it smart like you or just a powerful magic artifact. I don't want to insult it if it is smart. Can you find us a town in this area?"

He then turns to Peerimus, "I agree that burning the town might get some people upset but this has more the feel of a base then a town. I wonder if anyone really lives here anymore. So leader, what is your decision. We walking, riding or taking a magic ride?"

Questions and Decisions (DM/Al) 
Thursday July 13th, 2006 9:43:57 PM

Taking a cue from Jaeden, Sly passes Bladesinger judgment on the settlement and its slaughtered residents. Sly decides to leave the town to the Elfish Elders to deal with.

It's not clear how Sly's magic snuffbox works. It grows and it shrinks. But the risk of accident with these sorts of things is great, so Jaeden rescues the haversack just before it goes into the chest.

Trace, contrary to Sly's decision, makes ready to burn the bodies of the dead elves. Would this be in the building or outside of the building?

Jaeden watches the new elf with disbelief. It's as if he hasn't heard a thing. But what to do with the bodies? Leave them to decompose upon the floor? There are quite possibly over one hundred elfish bodies stacked inside. It would be a long days work to bury all of them. A long day of hard and filthy labor. But would it be worth it? Would it be the right thing to do?

Savin appears anxious to move on. The question is How? Savin has many questions, actually. Questions that other of his companions have asked before as well. Both the Vision of Noxnyx and the Ring of Far and Away are in Firn'gaer's haversack. What harm could asking do?

Father Jasper 
Thursday July 13th, 2006 9:48:36 PM

Father Jasper Spends some time talking with all the party members and making sure that the party is healed and feeling well.

He talks to Jaeden about his thought and councels the great fighter about his feeling of dissassocition and disconnection from the people around him

He also talks to Sly to see if there are any rights that they sould be taking with the dead elves as to make sure there burried with honor due

then spens some time in pray to Alemi in quite



Trace and Shadow 
Friday July 14th, 2006 1:18:38 AM

Trace turns to talk to Sly. "I think for to keep from starting a pleague we should burn the bodie. My heart says we should bury them as you suggest but I dont want to be here and attacked while wearing my self out burying these brothers. I think for safety sake and speed we should give them a cermony and burn the bodies but in a respectfull way. I didnt mean to ignore you , sometimes I talk to my self and when I decide what to do I set out to do it and dont realize that everyone cant read my mind. But without question I will do what the group suggest.

(would burned in one building, I think would be easist unless Trace decides that the large fire would set the entire village ablaze and maybe the forest in which case he would use a controlled fire away form all structure and trees.)

Firn'gaer (catching up, sorry) 
Friday July 14th, 2006 7:57:30 AM

"No, no magical containers in the Snuffbox." He says confirming what everyone was thinking.

Rufus shakes his head and squeeks, Bad, very bad...

**********************

"Father Jasper, perhaps a Commune spell or Speak with Dead may reveal some information. At least it will fill in some detail on what happened here." He says looking to Peerimus and then to Father Jasper. "I'd like to keep the journal. Perhaps given time I could learn more into the nature of this place's purpose."

"Peerimus, can you take an aerial scout to see what else is near. I'd like to know what's near-by." He says to the druid. "Then we'll have a better idea if magical transport is needed or if we walk. As of now our only means of magical transport is Faraday. We'll need something else." He says with a hand stroking his beard.

********************

Firn'gaer takes out Faraday and Noxnyx from his haversack. "Morning Faraday." He says to the artifact. "Faraday, do me a favor, can you look in on Niobe? Her position is a close enough point of reference for that area to get us within a few miles. Wouldn't you say?" He says to Faraday.

"If Faraday can't locate a close enough point to Hook City or Hemmerar then I suggest we camp for the day and discuss our options."

He looks at Trace. "Trace how did you find this place? What is the nearest settlement to this and how far is it?"

"I need to go to Hook City. I want to do some research on Koshe Marr. Also, there may be some information on Fidellia. It's a large city so let's put it's resources to good use."

"Whatever is decided we should set up camp and wait 'til tomorrow. We're all battle weary and there are still some wounds to be tended as well as burial of the dead."


Sly and Luke 
Friday July 14th, 2006 8:37:30 AM

Sly goes to Firn-gare, "Friend Furn-gare, I will look around for a Elven High Way entrance around here. If i find one it will take us first to the Elven Capital City, there you can tell about this place, Maybe they know something about this place." Sly start to leave when he thinks he knows where they are, Sly turn toward Firn-gare "Oh! I almost forgot, We are in the Elven Forest and to the east is the Elven Capital!"

Sly will go off into the woods, to find a big tree where there could be an entrance.

Luke follows Sly, "We go on high road again??"

Sly answers Luke "Only if we find an entrance."

Peerimus and Yorrick  d20+21=23
Friday July 14th, 2006 10:14:47 AM

Peerimus starts nodding to Savin, "Now that I have entered several of the other buildings I agree. It definately seems to be a base and staging area. A prelude to war upon the rest of the lands. It would seem that many have a much different take on Ebyron and his return. Razing the entire base may not be a bad idea given that."

"Firngaer Fine idea on that, I will in a few moments. I would not want to set camp here and a quick scout is in order for that as well. I also agree Niobe and Hook City is our best bet. Everything we want is there."

The druid smiles a bit on the surface and a great deal on the inside, Poor Jaeden

As Sly heads off to locate an entrance to the highway and to the elves, Peerimus looks back to the building of dead elves and to Trace. His brow furrows and his hand pets Yorrick. Quietly he says to himself "The elves may be at war Sly and you and Trace may not know it."

As others question Trace, who did after all arive on foot, as to where they are he waits for the answer.

Peerimus will also in short order atke flight as a Hawk to about 200' up and look about. Pulling a full circle of the encampment about 50' beyond it. [Spot 23]


Jaeden Ohm 
Friday July 14th, 2006 12:16:28 PM

As soon as Firngaer pulls out Faraday and Noxnyx Jaeden turns his attention from Father Jaspers attempts at comforting words to the Gnome and his working.

This is what we really need to know.

"Trace, thank you for staying your hand with the flame. I'm still not sure that that is the best course of action." He speaks to the group but every other couple of seconds his eyes flick back to see what is going on with Firngaer.

"Consider this. The Elves were preparing for war as Ebryon's influence drove them to delusions of a supremecy of the fey and the 'natural'." The warrior has enough diplomatic reasoning to know that he has to be careful with this line of thought speaking to Peerimus. "I mean, a supremecy so ablsolute as to require the subserviance of everything else."

He points to the discovered journal. "But that is proof that even under that influence the belief was not absolute. And now, without that presence, I think it likely that the Elves will no longer pursue this course of action. Of course, if Sly can this highway he's looking for then perhaps we can find the truth of the matter."

"My fear about burning the bodies without Sly's approvalis that if we are doing something that is not proper to their dead the Elven nation may take it as an act of desecration. One that would require retaliation. We do have strength, but I doubt we could last very long against the entire Elven nation."

"Also, we may have to be careful. Our tracks are all over this place. If we leave by a non-magical means our tracks could be picked up any day by an Elven scouting party. It is possible that we could get credit for this slaughtering."

"Perhaps, if Sly finds this highway he's looking for we should go first to the Elven capital to explain what we found. From there he should be able to find a highway that gets us close to some other city. Or perhaps there is a branch of the catacombs there that we could use. And maybe, just maybe Sly can find out something there about Fidelia and this Koshe Mar."


Trace 
Friday July 14th, 2006 3:57:30 PM

(ooc:Al can you answer the where from for Trace? Trace basicly has been traveling in the wild, not sure the last large city that is near.)

Savin 
Saturday July 15th, 2006 7:22:00 AM

Savin not liking that one of his friends is heading off on his own will murmer to Peerimus, "I will go with him and see if I can keep him out of trouble." He pauses, searches Peerimus's eyes and continues, "Peerimus, you have a big heart but don't let yourself get to distracted by these dead elves. We are destined to meet and stop a much greather evil. That is our job. Though I feel compassion and sympathy for these dead elves, they have passed on and the bodies are only empty shells. I am more concerned on what happens if we fail. Lot more people out there who will suffer and die."

Savin puts his hand on the druids shoulder, "Leadership is a burden, more so now than before. You literally have the whole weight of the Wold on your shoulders now. Be compassionite but choice wisely."

Savin will hurry after Sly

Arms Against Decisions (DM/Al) 
Sunday July 16th, 2006 2:59:12 PM

The fate of the town and the mortal remnants of it's former occupants remains under discussion.

Firn'gaer suggests a Commune or a Speaking with the Dead to Father Jasper as a way to get more information about this area. The wizard knows that decisions are best battled with information as the weapon in hand. He suggests that Peerimus take an aerial look at the town and its surroundings.

Sly thinks of another way that his elfish heritage may be of help and decides to search for a link to the Elven Highway. And as he does, Peerimus suggests that the Elves may be at war. It's a dire thought. It's a thought that could tear a Bladesinger in two, for where would his loyalties lie in the end?

Peerimus, before leaving to take Firn'gaer's suggestion, asks to hear how Trace came to be upon this lonely plateau. All listen as Trace tells his story. (See Trace's Story below.)

Rather than have Sly take to the woods alone, Savin announces that he will accompany the Bladesinger. Before he goes, he leaves words of sympathy and wisdom with Peerimus. He feels his own words stir something within him. Where is the Law in this lawless place? What is right and what is wrong? Is that the same as what is Lawful and what is not? He feels the tenets of his teachings are being tested here.

Both Savin and Sly stay as Firn'gaer takes out both the Vision of Noxnyx and the Circle of Far And Away. To Trace's suprise, the metal ring that Firn'gaer brings out begins to talk. (See Faraday and Noxnyx below)

Faraday chatters on, answering any and all questions as best he can for an entity that lives in a radically different way than any those he is speaking to. Afterwards, Sly and Savin make their way to the edge of town, down the steep slope of loose skree and off into the thick woods. Sly stops at a tree of sufficient size and begins searching for the door that would take them to the very tops of the branches. There is no door. He moves to the next tree. And the next. And the next. And the next. Nothing. There are no entrances here to the Elven Highway.

And it occurs to the Bladesinger that there may be no connection to the Elven Highway for a reason. It is possible that this place was meant to be secret hidden even from Elves as well as others. If that is the case, then who is keeping this secret? Who can be trusted in the Elven Capitol? Maybe not even the Council of Elders themselves.

Peerimus becomes an eagle and takes to the air. The town is a small flat plateau nestled into the foothills of a mighty mountain range. To the west, the dark green of the forest tops rolls like an unending carpet as far as his eye can see. To the east gray rock and stone rise to the sky. Somewhere within those mountains is the Dwarven cavern city of Turak Nor. There are no signs of roads or other towns. Streams or trails may wend their ways along the forest floor, but they are all hidden from the air by the forest canopy.

Trace's Story (DM/Al) 
Sunday July 16th, 2006 2:59:35 PM

Trace Jacobs, long gone from the group, tells his story. He had wandered the land alone since falling from the wagon during the Great Race. On the outskirts of Dremoria he caught wind that bands of mercenaries have been hired to move large quantities of weapons into an area on the eastern frontier. Finding the trail of one of these bands had taken some time. Track them through the forest was proving to be less difficult.

In a small secluded vale with a peaceful gurgling stream, he came suddenly upon their camp. At least, what was left of it. The parts of at least seven men and women lay scattered and decomposing across the area. From the evidence, they may have been dead for several weeks. Crates of elven bows lay broken apart, their contents ruined, as though from the simple joy of destruction. There was evidence that some of the men and women had had their flesh eaten by other than the wild animals of the area.

From that point, there were new tracks to follow. This trail was not as easy to read. The killers were clearly much more skilled than their prey had been. The trail lead into a group of foothills. Eventually it had wound up at a small plateau on which a rough frontier town lay. He had out in the brush watching the town from just below a loose slope of skree.

The town had appeared deserted, and finally, after a time, he had decided to investigate.

That is how he had come to be in the place he was when the Children of Chaos had teleported behind him. As far as he knows, there is no other town or settlement of any note for several days journey around. Ideal for a secret weapons depot.

Faraday and Noxnyx (DM/Al) 
Sunday July 16th, 2006 2:59:56 PM

"Hooo. Everything alright now? Did you find out who those others were? Who were they? Oh, good morning, Firn'gaer. It is a good morning, isn't it?" The Circle of Far and Away begins its usual chatter as soon as it and the Vision of Noxnyx are taken from Firn'gaer's haversack.

"Hey, hey, hey! Is that Xaos?" Colors swirl on the face of the Vision of Noxnyx. To Firn'gaer's trained eye, eleven dense dots of color stand out from the swirl of background movement. Eleven. The seven of them and four artifacts. Unless one of the dots was Magog's body.

"Hey, yeah. You think that's Xaos, Noxy? Yeah, I think that's Xaos too. Looks like here. Feels like her too, you say?"

"Well, four down, one to go."

"What? Niobe? Sure."

"Niobe. Yes. Niobe. You remember Niobe, don't you? Yes. Right." The screen on the Vision of Noxnyx suddenly changes with a *blink*. To Firn'gaer's eye there is a single dot. As he watches, the dot moves toward the bottom of the screen. Even a less than careful keeping of the time would suggest that the last time the group saw Niobe had been little more than two days ago. The trip from Heranmar to Hook City is much longer than that. From the position of the sun it is little more than 10 in the morning. A caravan would be well started on its day's journey by now.

"Um, you know neither Noxy or me can tell you where she is, right? I mean, in relation to your Wold, that is. Some day I'd like to be around long enough to learn about the Wold in which I exist. But after we're needed, we get whisked away. Hundreds of years go by. And by the time we're re-discovered, everything's changed. There's not much I forget. But what's the point in remembering when everything you remember is long gone?"

"So, anything else you want to know? Oh, and tell us about the others. In all my existence this is the first time that's happened. Pretty exciting, I tell you. The stuff that makes a millennium underground worthwhile."

Trace and Shadow 
Sunday July 16th, 2006 7:45:12 PM

Trace stands up and brushes off his hands, well I am ready to hear the plan, as you humans would say, Im all ears, (trace smiles wheile pulling on his pointed elven ears.)

Firngaer (sub Jason) 
Sunday July 16th, 2006 8:15:09 PM

While the others do this and that Firgaer stays focussed on Faraday and Noxnyx. "Ok Faraday, there's a few more thing's I'd like Noxy to look in on if you don't mind."

"First, lets see if Noxy can find the final artifact yet..."

"Ok next, I'd like to see if we can get Noxy to find the chaos signature for the ghost and the lich that we just fought. If you don't know how to tell who those where, just ask him to search for all the signatures that we first saw here. Except for him of course." He points to Trace.

"Now I have a couple questions for you Faraday. Feel free to consult Noxy as well. Do the names Fidelia or Koshe Marr mean anything to you?"

Jaeden Ohm 
Sunday July 16th, 2006 8:22:30 PM

Only Father Jasper, Firgaer, Trace and Jaeden remain where the group met up after combat. The warrior knows that it might be awhile before the others return so he makes himself busy with brushing and feeding Dalek. The ritual of caring for his horse is calming to both Dalek and Jaeden and he soon finds himself calm and focused.

"We'll have a plan soon Trace." He says in response to the Rangers racially uncharacteristic impatience. "As I said earlier, what collective voice we have is spoken by Peerimus who is now scouting to better make a descision. When he, Sly and Savin return, and when Firngaer finishes with the artifacts, we'll have much more information to make a decision with. At least, I hope we will."

He listens to exchange between Firngaer and Faraday but continues to speak to Trace.

"You must have questions. Perhaps while we wait for the others to return I can give you some answers."

Savin 
Sunday July 16th, 2006 8:59:39 PM

Savin will consult with Faraday before he leaves with Sly. He holds up the chime and asks, "What is Xaos role in breaking up the chaos lord Faraday? You take us to him, Noxy finds them, what we know as the Bane of Serbone keeps him from changing forms, what is Xaos job? Can she help us battle these counterparts?

They seem to be throwing a wrench into the normal operation of destiny. They are powerful but many seem monster like. Well all except the dark knight. We had a ghost, a troll, a vampire, a lich and a drow. Well I guess you can't call drows monsters. They bear our tattoos and seemed to be working for someone else. This Fidelia that Firn'gaer mentioned."

Savin will then ask Firn'gaer and Peerimus, "I have been thinking and I think it would be best if we found some way to get to the Catacombs to identify the magic and sell it. Buy some things designed to fight the undead since we are going to see S'bat again and possible more undead. Firn'gaer.. Can you teleport? Maybe if you went alone and then could teleport back here, we could save time. I would bet our enemy is somewhat disorganized right now. If that isn't possible, then mabye Peerimus and I could go. I can travel very fast when alone and Peerimus could either shrink down to an animal I could carry or perhaps something that could fly? I should easily be able to cover 100 miles a day. My problem is navigation. If Peerimus was along who could fly above and check the terrain, we should be able to move very quickly.

(ooc Did some quick calculations. Savin's base is 70' or 140' with a double movement. That is 1,400' a minute. That's 84,000 feet an hour. I can't remember how many feet are in a mile but I divided by 5,500. In 8 hours Savin should be able to cover 122 miles by just my normal movement.)

Savin will follow along with Sly after all the conversations and say, "I think we are going to have to do this the old fashioned way.

Posting Report For 
Monday July 17th, 2006 2:37:11 AM

Game 4 for the week of Jule 10-14

Name MTWTF

DM AL XXXXO-SS

Sly&Luke XXXXX
Savin OXXXO-S/SS
Peerimus OXXOX
Firn-gare XXOOX-SS
Jaeden XX2XX-SS
Trace XXOXX-SS
Fr.Jasper OOXXO

Adm; Firn-gare is sub by Jason, Krista would like to come back into the Game (Don't know if she'll play her old Magog or a new Character/



Sly and Luke 
Monday July 17th, 2006 2:53:19 AM

Sly look for an entrance to the Elvin Highway, BUT for some odd reason he cannot find one??. "Savin! This is a mystery to me? I cannot find a entrence? Let's go back and report to both Peerimus and Jaeden."

So the trio returns to the village. Sly will sit on the ground (Waiting for Peerimus to return, Sly want to talk to both Lesders). Sly is very silent, he has a stick in his hand, he is also doodulling on the ground.

Luke follows Both Sly and savin, he will also sit beside his master, "No! go high?" the dog ask.

"No! Luke, there's no high way here!" answers Sly.

Luke look to Sly "What mean? No go?"

Sly starts to scratch Lukes ear, tell the dog "It Means that The Elders don't know about this little village!!"

Sly goes back thinking and waiting for Peerinus to come back.

Trace and Shadow 
Monday July 17th, 2006 5:17:24 PM

Trace decides to sit down and eat some rations with Shadow while wiating for the others to come back. He takes this time to look over Shadow for any wounds not noticed before.

Peerimus and Yorrick  d20+20=36
Monday July 17th, 2006 5:23:40 PM

Yorrick moves over and gives Trace and Shadow another good sniffing. The scent is relatively familiar and with his immediate goal accomplished the bear looks skyward with a small plaintive moan. Yorrick was certainly quite uncomfortable with where he was and was impatiant to be gone from the area.

Soon enough Peerimus returns to the ground and shifts back to human. "As we thought, there is likely nothing for days. Now that is not soo much an issue to me. We have dealt a hard blow to this mistress Fidelia, but we shall secure that blow. The drow, knight and troll we vaporize beyond reconstitution of necromancy. To the point of travel, Niobe is still not to Hook city but we could easily make Heranmar by this time tomorrow. I can go ahead of us and the rest of you could move to my location via Faraday."

"We are surrounded by trees on a small plateu, if we set fire to the building we must stay to assure it does not spread beyond control. Given what we know of this base and such, I believe destruction by fire to the dead to be the best course, but I will defere that to Trace and Sly."

"The lack of an elven Highway unfortunately does not mean the elders do not know about this place Sly. It simply means we are off the beaten path. Our first order of business is the bodies."

Looking to the group, "We bring Magog, I'll not bury him near unhallowed ground nor in this village of hatred and war. We knew little of him, but he deserves that much I know. Sly has everything we could sell to eeauip ourselves against our new dark foes yes?"

"Then lets set to making sure the Necormancers will have no new supplies of flesh to pervert."

Peerimus then starts to setting fire to the building, after the knight, troll, drow and bones of S'Bat are placed within. Assuming no one overly objects of course.
[Survival for seeting controlled fire and keeping it that way 36]

Savin "illlegal post 
Monday July 17th, 2006 8:40:03 PM

Savin looks at Peerimus and asks, "How are you going to travel? In bird form? I would like to go with you if you don't think I would slow you down to much. I would stay to the ground but not sure if one of us should just go off on their own. I can travel fast, not as fast as a bird since I have things to go around but still consider taking me with you."

Peerimus and Yorrick illegal second 
Monday July 17th, 2006 8:58:35 PM

"I need to wait until tomorrow and plan to travel much faster than mere flight." the druid gives a grin to the monk, but I was planning on taking you as well." Looking a bit to the others, "No one should ever be anywhere by themselves unless there is no other way." Peerimus in no way will elaborate, he merely gives a chuckle if asked further.

Father Jasper 
Monday July 17th, 2006 9:44:57 PM

Jasper waits with the warrier
but remains silent praying to Alemi
and thinking on things that had past over the last few days



Faraday's Answers (DM/Al) 
Monday July 17th, 2006 10:06:31 PM

"Final Artifact. Right," the plain brass circle says in reply to Firn'gaer. "The Shroud of Atman. What do you say, Noxy? Hehe. Get it. He doesn't speak. What do you say?" The Circle chuckles to itself. "And the others too. The one's you saw before. Koshe Marr? Hmmm. Fidelia? Hmmm."

"Huh?"

The screen of the Vision is blank. Faraday is silent.

"Um ... " Voice comes at last from the loquacious Circle. "I'm not sure what he means. He says that he knows they're somewhere. I don't remember anything like this every happening either. He says that he feels them somewhere, but he can't see them. When I bond with him, I feel them too. I can feel Atman. And I can feel two of those others too. There were six before. But now there are only two. It's like having something right in front of you, you know it's there, but you can't see it."

"With you, the others, Niobe, even the elf over there, it's different. We can see you plain as ... well as day if you'll excuse the idiom from someone who's got no eyes. It's like they're hidden in the dark. I might be able to take you there with just the feeling. It feels different from a blind jump. But I can't guarantee what will happen."

There's an audible sigh from the Circle.

"But you asked about a Fidelia and a Koshe Marr. I got to apologize if it's important. But I've never heard of them. I've lived a long time. But there are a lot of things I haven't heard of. Sometimes even gods can rise and fade away in the time between the times I'm needed. But I bet I can tell you who would know. Lady Watcher. She hears everything and remembers all of it. I bet she would know."

"Xaos, on the other hand, I can tell you about. Xaos is used to call Chaos into being. She's not very good at fighting, I'm afraid. You see, Chaos is building, gathering, becoming the Destructor. It's not here yet, and you don't want it to be. Noxy is your eyes. I don't take you to Chaos. I take you to the Place That's Not A Place. That's where you'll battle. What Xaos does then is to call Chaos into being. She sounds, and Chaos gathers. It forms into the Destructor before its time. That's an advantage. Then you do battle. Seribond will give you another advantage. It will keep the Destructor from changing forms. That's important. You'll see. Then, when you've defeated Chaos, you must resurrect it. And that's why you need the Shroud of Atman."

"If you don't resurrect Chaos you will have absolute and unbending Law. No freedom. No creativity. All things are done in the name of Law. Sometimes some very terrible things. Good and Evil will be indistinguishable. It's not a pretty sight."

Leaving With A Bang (DM/Al) 
Monday July 17th, 2006 10:06:50 PM

Trace, though one of the original members of this group, is a newcomer to the task for which the Children of Chaos were born. He sits on the sidelines with Shadow with Yorrick nearby snuffing at the elf and cat. There is little Trace can do for the Leopards wounds right now. But his mere presence seems to calm her. She purrs, a deep throaty murmur.

Jaeden, though with the group for a relatively short time, seems to have a great deal of faith. He ensures Trace that a plan will be forthcoming shortly.

Firn'gaer and Savin put questions to the two artifacts, the Vision of Noxnyx and the Circle of Far and Away. (See Faraday's Answers, above).

Savin proposes a way out. But he also hits on the major problems of his plan, navigation. How to find the way. Even with a guide in the sky it would be difficult to find the way out when you don't even know where you are.

Trace could lead the group out. He found his way in after all. He could also tell the group that the nearest bastion of civilization would be the cities of Dremoria. But would it necessarily be safe there? Even with a Bladesinger in your midst. According to Trace's best guess it would be between two to three weeks travel overland to the coast. This place must be deep in the interior of the continent. From the coast, it might take another week or so to either Heranmar in the north or Hook City in the south.

Sly tells Peerimus of the lack of access to the Elven Highway. Peerimus considers flying out and using himself as a beacon for Faraday to bring the rest. But in light of Trace's information, the druid must revise his estimation of the trip to at least three and a half days, even at the speed of flight. And that is if he can find an easy path through the Gray Tooth Mountains. Or is he considering something else?

Niobe and Silus Destin's caravan, on the other hand, must be no more than two days south of Heranmar. (Knowledge Geography vs DC10 for the following: Highlight to display spoiler: {It would be another 9 days march from there to Hook City.})

But the concern of the moment is for the bodies of the slain elves. There is a consensus that Fire is the way to put them to rest. The remains of the group's Evil counterparts are gathered up and put into the same building as their slaughtered victims, and the entire building is set ablaze. None of Peerimus' experience with wild natural fires could prepare him for this.

The building catches fire readily, and soon it is completely engulfed in roaring flames. A column of dark black smoke rises straight up into the air, a dark black pillar that thrusts upward into the sky. The sound of dull explosions come from within the building as bloated corpses expand and explode. The heat for at least 15 feet around the building is too dangerous to brave. The heat alone is enough to catch the neighboring buildings on fire. Soon half the town is ablaze and the group is forced to retreat, leaving behind the corpse of Trace's dead horse. The heat from the burning town creates it's own winds. Dancing thermal updrafts fling sparks and smoke this way and that.

Fortunately, the area of cleared ground designed to defend the town from spies and squads of creeping infiltrators, also keeps the fire from reaching the forest. By late evening the fire has burned down to the extent that the blackened skeleton of the town can be approached. The sun will set within two or three hours. The sky is full of smoke.

Jaeden Ohm 
Tuesday July 18th, 2006 12:04:05 AM

"Well we best pick a direction and be off at once. We've got about two or three hours of light left and we won't find this to be a good camping area."

The wind briefly switches course, sending a noxious patch of black smoke across the gathered heros. "Plus, that column of smoke will attract much attention."

He finishes loading up whatever needs loading onto Dalek. Including the body of Magog, all the Half Orcs equipment, whatever else remains of the loot.

He looks to Peerimus for final word on the direction of travel.

Firngaer (sub Jason) 
Tuesday July 18th, 2006 12:06:36 AM

Once Faraday finishes speaking Firngaer immediately fills the silence with another question. "Can Noxy find Lady Watcher? Can you take us to her?"

Still intent on the artifact Firngaer largely ingnores the rest of the Children.

Sly and Luke 
Tuesday July 18th, 2006 1:24:14 PM

Sly agrees to go along with the group. He will help contain the fire.

OOC: we are having a heat wave here in conn. I'm sorry for the short post but I don't fell so good.

Peerimus and Yorrick 
Tuesday July 18th, 2006 3:59:12 PM

As the fire blazes through the village and turns into a veritable firestorm, Peerimus watches. It happened for the most part how he anticipated, though he was surprised the elves had constructed such highly flammable structures and had apparently taken no safe guards against a fire attack. But that was supposed to be one of the benefits of a hidden encampment, you didn't get attacked in the first place. He let the thought pass to irrelevancy.

Looking to the group as the buildings fell in on themselves, "There is a good site about a mile from here near a stream I spotted while overhead. The forest will offer some protection and the distance we will move in will help mask our departure. Trace, you can handle our rear and mask our trail. I'll lead. We'll set camp and move to Heranmar just after first light."

With that Peerimus will lead the group out the southern direction, down the slope and into the wood. Peerimus will move in a good mile or two to a location near a stream and off any existing game trail.

Trace and Shadow  d20+6=14 d20+11=27 d20+9=27 d20+5=17
Tuesday July 18th, 2006 4:53:47 PM

Trace moves with effiency using his tracking skills to hide their path away from the village. He tells Shadow to move ahead and to keep an eye out while he works. Trace takes his time to make sure the trail that is left behind is extreamly hard to follow.

(Shadow spot 14) (Trace geogerphy 27, spot 27, listen 17 .... use of tracking abilty to hide the groups trail ((has the racial abilty of tracking and swift tracking))

Savin 
Tuesday July 18th, 2006 8:02:30 PM

Savin moves along again walking real slow to not get ahead of the others. "I don't suppose you guys feel like jogging do you? Peerimus, when ever your ready let me know. We will have to get the magic items from Sly to be identified. Everyone else give me a wishlist from the Catacombs."

Putting It Behind (DM/Al) 
Tuesday July 18th, 2006 9:12:24 PM

"Lady Watcher?" the Circle replies to the Gnome. "No. The Crones are people of their own. They may go down through the age just like us and you. And they've always tried to help you when they can. But they're not ... they're not born of Chaos. Do you understand?"

"If it makes you feel any better, that's a question that you always ask."

Black smoke still rises into the air, but the fire is no more than smoldering blackened timbers. The party leaves the small plateau, making their way down a trail that wends down the slope of loose skree and into the same trail that Trace had used to arrive here. One by one, the Children of Chaos walk into the cool and dark of the forest canopy, and the trackless pine timberlands that cover the foothills at the base of the great mountains, swallows them up.

Save for the movement of the party, the forest is quiet. Going is slow. Especially with the time taken for Trace to obscure the parties trail. To Savin and his supernaturally quick step, the pace is painfully slow. He seems particularly keen on a shopping trip. Materialism and the Monk.

After two hours of travel, the party comes to the spot that Peerimus had picked out from the air. It is one hour before dusk. But in the shade of the pine woods, the light is already dim to the humans. There is a stream running swift clear and cold amidst large mountain boulders and a rocky river bed. Peerimus looks at the trees. They are all pines. Various types, but pines all. Most of the trees in his clearing were deciduous, but there must surely be a pine or two.

Night is coming. The day had held so much death and destruction. Magog's body rides behind Jaeden's saddle. The sky is clear. In the forest, so close to the mountains, the night promises to be cold. But here, so near the mountains, the sky at night also promises to be full of stars.

Firngaer (Sub Jason)  d20+7=22
Tuesday July 18th, 2006 11:23:37 PM

With Faraday being unable to find the Crones Firngaer still believes that Hook city should be their final destination. Circumstances, he understands however, do not always allow for ones wants.

When the others start walking down the path he floats up and glides along behind Jaeden. He keeps both Faraday and Noxy out and holds a continuous conversation with the former. The wizard it seems is still keen to learn to directly communicate with Noxy despite his so far less then successful attempts.

Firngaer frowns at one point when Jaeden grabs him from the air and sits him atop Dalek. He glares at the warrior for a moment until he realizes that this is indeed better for his studies. [Int check for learning to communicate with Noxy = 22]

When the group stops to camp Firgaer finds a quiet place and studies his spell books. He turns in early, only to rise early and continue his studies.

Notes
Lesser Extend Rod - 0/3 left
Lesser Silence Rod - 1/3 left
Staff charges used - 1

Day's Spells
0 - arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 - alarm, expeditous retreat, magic missile x2**, ray of enfeeblement*, shield

2 - extended mage armor*, invisibility*, knock, mirror image*, resist energy, scorching ray*

3 - dispel magic x2*, fly*, haste, lightning bolt, slow

4 - black tentacles, dimension door*, mass enlarge person, polymorph

5 - empowered fireball*, telekinesis, wall of force

6 - heightened resilent sphere*, mage's lucubration*

* - Spells cast
(r) - racial spells

Jaeden Ohm 
Tuesday July 18th, 2006 11:33:40 PM

Jaeden Ohm stays quiet for the hike. There is a time for talk and a time for revelry, but the trail is neither. Particularly considering the grisley scene being left behind.

At one point during the hike, after noticing Firgaer almost bump into him a few times, he turns and places lifts the Gnome onto Daleks back. He wants to smile but a glare from the Gnome washes it right away before it even forms.

When Peerimus calls for a stop he does his part in helping to set up camp. Once done he unloads the remaining loot that he stopped Sly from loading into his snuff box and offers it to Savin.

"Here Savin. With this you should have everything that I collected from the bodies. I'm not sure how much we'll get so I'm not sure what I can get out of my share. Let me think on it tonight and tomorrow morning before you leave I'll let you know".

Before turning in for the night Jaeden offers to take which ever of the guard shifts nobody else wants.

Sly Foxx and Luke 
Wednesday July 19th, 2006 7:09:00 AM

Sly will keep company with Trace, "I'm Sorry that you lost your Cat, Trace, From what I've seen of him in action, he was a good fighter."

Sly will be with Trace, helping as much as he can, But all the time he think over as to why there is no Elven Highway around this area??

Peerimus and Yorrick  d20+20=33
Wednesday July 19th, 2006 5:06:10 PM

Arriving Peerimus moves to create a small and hopefully unnoticed campsite. "It will be chilly tonight and the air suggests of dampness, stay wrapped up on watch and in your rolls. We'll go with 3 shifts. Jaeden and I will take the first, Yorrick, Dalek and the rest of the animals will likely be awake for most of it as well. Then we shall wake Sly and Trace and Savin the last watch would then be Firgaer, Father Jasper and Sly and Trace still. Our elven friends only need the 4 hours from the first shift. We keep a low ember fire only and keep the everburning torches hidden. The less light we give off the better. the trees and rocks should break up most of our light and noise and with luck we'll go undisturbed."

Peerimus will use his survival skills to try and erect a hidden small camp. DC 33

Trace and Shadow 
Wednesday July 19th, 2006 5:41:50 PM

Trace beds down for the night and untill it is his turn to take watch he takes the time to memorize his spells for tomorrow. He sits with Shadow and tends to her wounds and feeds them both. Trace offers to hunt if anyone is in need of food otherwise he is content with his rations at this time.

Savin  d20+6=24 d20+8=13
Wednesday July 19th, 2006 7:56:06 PM

Savin rolls around camp collecting firewood and digging a fire pit. He lites a fire and makes a small but servicable cooking fire. He will then ask, "I am going to make some stew. Anybody have anything that can go into it? I am running low on supplies but still have plenty of spices.

Savin takes whatever ingredients are offered and makes an excellent stew which he gladly shares among his friends. He will then pull out his pan pipes and play soft music hoping to ease the tension around camp.

OOC Al, I am at work, and don't have character sheets so I am guessing on the skill rolls.

cooking 24
panpipes masterwork item 13

father Jasper 
Wednesday July 19th, 2006 8:29:48 PM

Jasper will set up his bedroll near the fire to keep warm
chat a bit if anyone is willing about nothing of real value but just to had a conversation ( small talk ) and then pray a bit and roll up in his bed til his shift at watch


Night In The Mountain Forest (DM/Al) 
Wednesday July 19th, 2006 9:34:09 PM

Firn'gaer wracks his brain around how to go about establishing a telepathic contact with the Vision of Noxnyx. But even if possible, where does one begin within one's own brain. He cannot find the knack of it. Meanwhile, Faraday chats on. Just before Firn'gaer puts the artifacts away for the evening, the Circle comes up with an idea.

"Say, since you've seen these two that you're looking for, why don't you try a normal scrying? Have you thought of that?"

Peerimus finds a group of large mountain boulders against which several fallen trees had fetched up when the river was in full during the melt of mid-spring. The middle of this area provides a screen from both the wind as well as watchful eyes. The group sets up a small fire as an evening mist drifts down out of the mountains and night falls like a gentle cloth.

Sly helps Trace, but his mind is on the mystery of the Elven Highway. Why does it not reach here? So near Dremoria? The only reason he can think of is that the town was meant to be hidden *by* elves *from* elves. Elves against elves, the implications of that are terrible for the Bladesinger to contemplate.

But though the night is cold, it is uneventful. Late at night, Yorrick senses another bear, one of his smaller black cousins. But the bear is merely curious. And certainly not mad enough to attack a group as large and dangerous as this. The pine woods at the foot of the great mountains has a deep peace all its own.

Night passes.

Morning comes.

Peerimus has an idea.

[ OoC: All spell casters, please post spell lists for this new day. ]

Firngaer - Back Posting (sub Jason) 
Thursday July 20th, 2006 1:16:17 AM

"We could try," the Gnome shrugs in response to Faraday's suggestion. "But that'd have to be Peerimus as I don't have anything to help in that area. If we are going to scry however, we should do it in the morning so we don't give ourselves up."

Firngaer (sub Jason) 
Thursday July 20th, 2006 1:27:44 AM

Waking in the morning Firngaer streches his short little arms high into the sky. He looks wistfully at Noxy but the mage is disciplined enough to know his priorities. He remains in his bedroll and opens his spell books for further study, leaving breakfast for someone else to cook.

As soon as Firn rises from his bed roll he begins chanting what by now the group knows as his morning ritual. Briefly the air around the Gnome shimmers and the group knows what this means. He is magically shielded [cast: mage armor, self].

Notes
Lesser Extend Rod - 3/3 left
Lesser Silence Rod - 3/3 left
Staff charges used - 1

Day's Spells
0 - arcane mark, dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic

1 - alarm, expeditous retreat, magic missile x2, ray of enfeeblement, shield

2 - extended mage armor*, invisibility, knock, mirror image, resist energy, scorching ray*

3 - dispel magic x2, fly, haste, lightning bolt, slow

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - empowered fireball, telekinesis, wall of force

6 - heightened resilent sphere, mage's lucubration

* - Spells cast
(r) - racial spells

Sly and Luke 
Thursday July 20th, 2006 7:54:09 AM

Sly is wrap in his Bedroll of Comfort, well as he shares his bedroll with Luke.
Sly is reading his magic book, laying on his belly button, when Savin ask for some ingredeants for a trail stew.
At once Luke wakes and take his doggie back pact to Savin, in the back pack is a hand full of beef jerky and one turnip.

"Here me help! get some stew too?" ask Luke.

Sly's Spells for the day.

0 Dectect MagicX2 - Ray of Frost - Flar.

1 Burning Hands, Magic MisselsX2, Chill Touch.

2 Flaming Sphere - Levitate - Scorching Ray.

3 Fire Ball, Lighting Bolts, Fly.

Savin 
Thursday July 20th, 2006 8:35:30 AM

The others find Savin permorming his morning rituals. He moves about the camp, in a graceful dance, fighting imaginary opponents while throwing kicks, punches, knees and elbows. He will then sit and meditate for several minutes, his breathing becoming very shallow at times as he exercises his inner body as well.

His eyes spring open and he leaps to his feat. So what it the deal? Peerimus, are we going to go travelling today? Can we do a normal scry of the Hook City and let Faraday and Noxie see it and then teleport all of us there?.

Peerimus and Yorrick 
Thursday July 20th, 2006 3:52:15 PM

Peerimus is up at ealy morning, feeling very much refreshed from the open air and being able to watch the starfield all night. As others go through their mornings he moves to the stream and splashes the water on his face and wets back his hair. The druid then kneels at the shore line and meditates in the grand presence of Mother and Father. In an hour he stands and checks the skies and then draws several blue lines with a grease like stick from his upper left eye to his lower right jaw.

He then moves back to the others and joins the morning discussion. On the topic of scrying he shakes his head, "A bit off subject I would think right now. Now we go to Hernmar and the catacombs. Whether we purchase anything for the future is beside the point. Gems are far more portable then what we have."

Peerimus glances over and gives Savin a wink, "Savin Yorrick and I should be able to arrive just outside the gates in a few moments. We'll wait there so Noxy can fix us and then Faraday can bring the rest of you."

Peerimus pats Savin on the shoulder, "Ready then?" and Yorrick gets up as Peerimus walks towards a large pine. Putting his hand on Savin's shoulder and Yorrick he steps into the tree with them and just like that they are gone.

Peerimus steps out of the tree with his two friends in tow and takes a quick gathering of his surroundings. Verifying he is in the right location. "And here we are. We have about an hours wait for the others. Noxy should be homing in on us in a moment and then Faraday can do his thing."

While they must wait, Peerimus uses his Rod of Extend and places an extended Greater Magic Fang on Yorrick and casts Endure Elements on himself and shares that with Yorrick.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*Endure Elements, Faerie Fire, Jump, Longstrider, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Bears Strength, Lesser Restoration, Cats grace
Level 3:
CMW, *Greater Magic Fang, Protection from Energy, Nuetralize Poison, Stone shape
Level 4:
Ice Storm, Freedom of Movement, Dispel Magic x2
Level 5:
Animal Growth, Heighten Flame Strike, Wall of Thorns
Level 6:
* Transport Via Plants



Jaeden Ohm 
Thursday July 20th, 2006 4:14:29 PM

Jaeden wakes at the shuffling sound of Savin's feet running through his routine. He sits up and watches the monk's movements, surpised at the similarity between them and the moves his father developed. He watches until the monk finishes, keeping a careful eye for optimizations of movement.

When the monk finishes and speaks to Peerimus the warrior interjects himself. "I may have misunderstood, but I think Faraday's suggestion was to Scry for the remaining foes. It might be worth it however to check and see if Faraday can opperate in the manor you suggest."

In an *Blink*, Heranmar (DM/Al) 
Thursday July 20th, 2006 7:59:41 PM

A mountain mist rises from the rocky stream bed as the light of morning grows in the pine forest like a seedling plant.

The early morning is filled with ritual as each member of the group tends to his needs.

After some time, Peerimus returns from the stream and announces his departure. Along with Savin and Yorrick he steps to a mighty pine. They step into the tree and are gone.

Removing both Faraday and Noxnyx from his haversack, Firn'gaer asks to see Peerimus. On the shifting colors of the Vision's screen, two many-colored dots appear. They have arrived. Somewhere. Preparations are made to leave. Magog's body is loaded again onto Dalek's rump. He will be returned for burial. But to where? Father Jasper has the power to ask him, even in death. Perhaps even ask him if he would like to be brought back from death. Who knows, the group had known the carefree half-orc for less than a day.

When asked, Faraday begins preparations for the jump. Again he promises quick action. But again, to the party, the process seems to take forever. A small herd of elk wander down the stream bed while the party waits. A massive doe elk raises her head from behind a fallen tree truck to watch the group as they wait. Her ears are pointed skyward, alert for danger from this group of strange beasts.

*blink*

Then they are gone.

The feeling of dislocation is less this time. There is a moment of lightness in the stomach, a dancing and swirling, like fish cavorting in the emptiness of one's midsection. And then the group is standing in the grass. Nearby is Peerimus, Yorrick and Savin. They are in the field just outside the woods through which the small stream runs. Within these woods is the clearing in which the group had stayed the night before leaving for the Plains of the Sargrass. Off to the west is the wall of Heranmar, the Northern Gate and the road leading up to it. To the east, up slope, is the Old Abbey. And beyond Heranmar is the sea.

All is quiet. Nothing moves. It is morning. There are no sounds from the town.

[ OoC: Apologies for the early post, but I'm going out to dinner tonight. -- Al ]

Trace and Shadow 
Friday July 21st, 2006 1:20:34 AM

(ooc: sorry for the nonpost, had a fishing tournament to get to and my brohter was waiting on me.)

Trace stretches and gets ready to move into the town, he turns to the others, "After we finish in town, I would like to swing by the abby for some cheese and wine, its been a while since I enjoyed a tavern."

Sly and Luke 
Friday July 21st, 2006 4:14:15 AM

OOC: Al get a doggie bag for me, It's cooler now and my stomack is rumbling.

Sly is rubbimg his stomac, "Wine and Chees sound good to me right now. Let's go to Heranmar where the people are just as friendly as ever! But the food is good.
Oh! Trace! There's no more wine or cheese at the abby! I look!"

Perimus and Yorrick 
Friday July 21st, 2006 4:48:05 PM

The group arrives in short order and Perimus smiles as they get their bearings. "Well done Faraday, and i have a few future ideas to allow us to get to some of the more populated places in the future, like Hook City and other larger places. For now though, this will have to do. Let's go in and as a single group enter teh catacombs and sell everything we can. We can then take care of Magog's burial and over lunch discuss the next steps."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*Endure Elements, Faerie Fire, Jump, Longstrider, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Bears Strength, Lesser Restoration, Cats grace
Level 3:
CMW, *Greater Magic Fang, Protection from Energy, Nuetralize Poison, Stone shape
Level 4:
Ice Storm, Freedom of Movement, Dispel Magic x2
Level 5:
Animal Growth, Heighten Flame Strike, Wall of Thorns
Level 6:
* Transport Via Plants

Active Spells:
Peerimus and Yorrick: Endure elements
Yorrick: Greateer Magic Fang 22hours


Savin 
Friday July 21st, 2006 9:30:05 PM

Savin follows along happy with how things turned out. He ponders what kind of supplies they should get to help battle ghosts, liches and other sorted undead.

Firngaer (sub Jason) 
Saturday July 22nd, 2006 12:22:52 AM

Firngaer nods his head in approval of Peerimus' little trick. "I still think we should stop in Hook city, but this will do well enough."

The prospect of shopping for new trinkets excites the little mage.

Jaeden Ohm 
Saturday July 22nd, 2006 12:25:25 AM

Jaeden arrives by way of teleportation once again. This time, the combination of the familiar territory and the frequency of jumps makes him fare much better through the process. He pause only for a moment to register the surroundings before speaking.

"I like it Peerimus. Now to the Catacombs!"

The Innocent Pay (DM/Al)  8d6(1+1+3+6+3+2+5+3)=24
Saturday July 22nd, 2006 12:49:40 PM

As the group moves toward the silent town, Sly points up to the Old Abbey and Trace looks again. A second look reveals the old collapsed walls, the door hanging open on broken hinges, the bell tower crumbling and decrepit. This is the same place in which that he and his small band had originally come upon the Chaos Bell. It had been in the basement, after battling the strange bird-like men. Pip Goodfield, Guardian Solomar, Sir Thomas, Gniffle, Neko, Alec, Holly. All since gone their way now. The Abbey itself is ravaged by time and clearly deserted. There will be no cheese and crackers to be had there.

The group makes their way across the grass to the North Gate. Still nothing moves in the town. This is the morning, a prime time for commerce. At the very least fresh vegetable, meats and breads, still warm from the oven should be exchanging hands at this time. But there is no one about when entering the North Gates. The buildings stand as they do everyday, but no one is about.

A murmur of voices drifts on the air from the south, as the group makes their way through the town toward the building which holds the gate to the Catacombs in the rear. Drawing nearer, the murmur resolves into subdued speech punctuated by what can only be sobs. The group passes a home with the front door wide open. A second look reveals that the door is actually missing, rough torn wood marks where the hinges had been ripped away.

Passing further south brings a view of the South Gate out from behind the buildings in the center of town. They are there, outside the South Gate, all the people of Heranmar, gathered together on the grassy sward. Floating just above them is the form of Lady Wisdom, and below her are the other four Crones, Lady Watcher, Lady Justice, Lady Sorrow, and Lady Mercy.

" ... son, father, sister, mother, neighbor and kin. All we lay to rest. ... " The voice of Lady Wisdom drifts to the Gate, wafting on a sea breeze. And then the eye is drawn to the figures on the ground. They count four and twenty, all wrapped in shrouds for burial. It is a funeral.

Jaeden Ohm 
Saturday July 22nd, 2006 3:04:11 PM

Jaeden stops, frozen in mid stride. His mouth hangs open in disbelief. When could she have done this? He looks over at Firgaer, sure that the now-a-Gnome will react to this turn of events. It was after all he who didn't want to leave the village for fear of this very occurance.

Well at least we know where the crones are. Immediately he feels guilty for the unworthy thought. The knowledge that he has no control over his internal dialog does nothing to ease the guilt.

He stands frozen, waiting for some direction and not walking to make a disturbance to the ceremony.

Trace and Shadow 
Saturday July 22nd, 2006 8:11:23 PM

Trace sees the scene up ahead stops and turns to the others. I suggest we find a inn and hang out there untill the funeral is over. I dont want to stand around out here and seem like we are rushing their service. I think that is the least we can do.

Savin 
Saturday July 22nd, 2006 11:21:31 PM

Savin face falls at the view of the funeral. He listens to Trace and just shakes his head. He moves away from the group and walks over to the mourners and joins them, his head down and tears suddenly coming to his eyes. He thinks of Reena wondering if she is being put to rest here with the others. He wonders if these deaths were from the raid when they were still here or newer ones but can't bring himself to ask anyone.

Sly and Luke 
Sunday July 23rd, 2006 7:30:02 AM

Sly and Luke passes through the empty streets, they both head south and exits the town. He see the people and then the witches,

Sly advences to the frount of the morners, bows his head, when the witches had finish their speach, Sly goes down on one knee and speaks, "My dear Friends and Good People of this town, May We the Children of Chaos ask a big favor from you? May We add a find fighter who gave his life to rid the problems you suffered? His name is Magog, he walk in to a fight with a foe, that he knew he would lose. Giving the rest of us time to get the upper hand on these evil ones!"

Sly and Luke both bow their heads and wait for an answer. . .

Jaeden Ohm (Illegal 2nd) 
Sunday July 23rd, 2006 12:45:03 PM

Seeing both Savin and Sly approach the flock of mourners Jaeden too approaches. It is rare that a warrior feels self conscious at the sound of his own armor but this is certainly one of those times for Jaeden. He does his best to approach quietly but is laughably unsuccessful.

Posting Report For 
Monday July 24th, 2006 6:19:58 AM

Game # 4
Week of July 17, 2006

Name MTWTF
DM Al XXXXOS

Sly & Luke XXXXX-SS
Savin XXXXXS
Peerimus XXXXX
Firn-gare XXXXX
Jaeden XXOXXS-SS
Trace XXXOXS
Fr.Jasper XOXOO

(Krista ??)

Adm Waiting to see if Magog is comeing back from the dead?

RE: Posting Report For (OOC) - Jason 
Monday July 24th, 2006 3:27:48 PM

I don't know if it matters, but Jaeden didn't miss any posts last week. Whoever is keeping track, if you're checking by day that could throw you off since I usually get the days post in the night before.

Dear Jason, One post per 24hours, IF you post twice in one day, it still on post per 24 hours.;)

Peerimus and Yorrick  d20+13=14 d20+19=36
Monday July 24th, 2006 5:06:39 PM

In the druid's personal experience with the town and people in general a bad feeling finds a quiet place in the back of his mind and his defences are on high alert. An almost unpercieved gesture brings Yorrick to move in even tighter on his right. Hopefully Sly knew what he was doing. Peerimus had no wish to defend himself against an angry mob of mourners looking for a target for thier grief.

[Spot 14, Handle animal 36]

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*Endure Elements, Faerie Fire, Jump, Longstrider, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Bears Strength, Lesser Restoration, Cats grace
Level 3:
CMW, *Greater Magic Fang, Protection from Energy, Nuetralize Poison, Stone shape
Level 4:
Ice Storm, Freedom of Movement, Dispel Magic x2
Level 5:
Animal Growth, Heighten Flame Strike, Wall of Thorns
Level 6:
* Transport Via Plants

Active Spells:
Peerimus and Yorrick: Endure elements
Yorrick: Greateer Magic Fang 22hours

They Are The Ones. It Is Them. (DM/Al) 
Monday July 24th, 2006 9:30:44 PM

Some members of the Children of Chaos move into the group of mourners. Some hang back.

Sly Foxx asks if Magog might be buried along with the others. He was brave, if, perhaps a little too carefree. He deserves to be buried in a clean place, with honors.

And yet, looking at the dead face of the half-orc lying across Dalek's back, one cannot help but be struck by how young Magog was. Father Jasper has said that he has the power to bring him back. Would this unknown warrior wish to be brought back to life if given the choice? Would it hurt to ask him? (Spellcraft vs DC10 for the following: Highlight to display spoiler: {If Father Jasper has the power to raise Magog, he most certainly has the power to Speak with his dead body as well.})

At that moment, Lady Wisdom rises higher into the air.

"They have come."

Her hand sweeps in an arc, pointing toward the group. Her eyeless and earless face looks down upon them. The other four Crones do not move, they have no need to look. They know. The crowd turns, almost as one. A murmur rises among them, growing, building. A woman breaks from the crowd, rushing at Jaeden and Savin, the nearest to her. She throws herself on the ground.

"Thank you. Thank you, Lords." The words come out amidst chokes and sobs. "For avenging my brother's family."

As if on cue, the rest of the townsfolk surge forward, jostling, crowding, reaching out for a touch of one of the group.

" ... protectors ... "

" ... champions ... "

" ... saviors ... "


The words rise and fall amid the tumult.

What could have happened to cause such a reaction from a town steeped in such dislike of outsiders? The Crones remain apart. Holding to their positions, they remain with the bodies. Lady Watcher stands with her eyes closed. Her gray frizzled hair is pulled back from the gem at the side of her head in the place of her ear, the gem that hears all. And the corners of her wizen lips are pulled upward in the wraith of a satisfied smile.

=== OOC ===

I've sent an email to Jon about raising Magog sometime last week. And I've been kind of cheesed that I haven't received a reply from Jon or Kristel.

Until I realized that they have a Yahoo email address. And, guess what, Yahoo service has been down for four or five days now. I'd like to get on with the Magog and Jasper thing. But I guess I'll wait for a few more days.

In the meantime, if you have any questions, feel free to ask them of anyone you may want. We'll continue with the funeral and such in the next few days.

Jaeden Ohm 
Monday July 24th, 2006 10:49:25 PM

For just an instant Jaeden worries that something may go terribly wrong here. But the chants of the crowd and the look on Lady Watchers face quickly dispells his concern.

He smiles wide as the crowd surrounds them, unable to transcend the ego swelling praise and acclaim. He does manage to turn towards Peerimus, who is hanging back. He suspects the Druid may be uncomfortable in the chaos of the crowd and nods towards the crones, indicating that perhaps he should take this chance to speak with them in case they don't stick around.

He starts to say something, to ask what has happened. But he realizes that the townsfolk need this more than they need questions. They need to put their faith in 'heroes' and they need to celebrate them to give closure to their loss. There'll be plenty of time for questions.

The warrior smiles, shakes hands, and even lifts a curious little girl onto his hip, supported by the crook of his armored elbow.

It's been a while since he's been the cause of cheer. Feels good.

Trace and Shadow 
Tuesday July 25th, 2006 12:25:33 AM

Trace moves back into an alley keeping an eye on the crowd and what is around, not liking crowds much he lets his new and old friends partake in the honoring.

Trace takes this time to use a dagger to clean mud and blood off his boots and armor while keeping an eye out. He tells shadow "Dont let anyone sneak up on me, just growl or something to let me know, dont bite anybody, ok." Shadow looks up at Trace with her black coat shinning a bit in the sun and shoves her head against his leg knocking him back a bit as if to say ok, if you say so."

Firn'gaer 
Tuesday July 25th, 2006 7:16:12 AM

Firn'gaer remained quiet as they returned and learned of the deaths in the town. His anger and sorrow start to well from within. This is what I feared...rush, hurry, impatience... His thoughts races as he looks on. A Tear runs down his cheek. Could we have prevented this... The thought crosses his mind.

Rufus, too, feels the emotion from his master. In an unusual gesture from the usually selfish rodent, he climbs the robes and curls himself up at Firn'gaer's neck. Occassionally giving a lick to the cheek of the wizard.

********************

The words of praise come from the crowd as Sly moves up to them. Heroes? Firn'gaer gives a penetrating look towards the Crones. No doubt they had some hand in this turn.

"Please, no thanks are required." He says to a grieving woman.

Real heroes would have placed the innocent above their own needs. The thought shoots across his mind. He feels ill thinking that this might or could have been prevented. Despite the feel he remains only if to allow the grieving some closure they might have otherwise not had.

The crowds do cause Rufus to scurry back into the folds of Firn'gaer's robes.

Sly and Luke 
Tuesday July 25th, 2006 9:19:01 AM

OOC, to DM Al, Oh! is that why my E-mail was quiet lately?? I have not heard from them either.

Sly is on the border of tears, as the people presses towar them, Sly tell them that he so soory of their losses, when next he speak to Domi, He'll pray for all of them!

This goes on and on untill he tells the people that he'll put the body of Magog on the groung beside the big grave they have dough. "I'm going for a drink of water, then I'll be right back, Luke and I"

Luke is press out of the way, he cannot get to Sly, so he moves to the back of the mob of people,

Peerimus and Yorrick 
Tuesday July 25th, 2006 4:53:35 PM

Peerimus' shoulders drop slightly in relief and the mounting tension in his body dissapates. He catches the look from Jaeden and replies with a nod and moves to is right, trying to circumnavigate the crowd and close on The Crones. He did indeed have questions and hopefully he could recount them all that the group had. Larger still was the hope The Crones would answer in a way he could relay and fathom.

The druid homes in on Lady Watcher for her knowledge is what he believes he seeks. With a deep nod bordering on respectful bow, "Lady Watcher, we have heard of a place called Koshe Marr, where the enemy apparently gathers under a dark mistress named Fidelia. None of us have heard of such a land and it is my hope you could educate us on how to get there and where it is." Peerimus waits if any answer is forthcoming and then adds a few more to The Crones as a whole.

"What we just witnessed, I would request to know what part you played. Did you allow them to see what transpired at the elven settlement?"

"The elves looked as though preparing for war. A very real war against the rest of the Wold from the artwork within the temple. I feel this is collateral from Ebyron's awakening, but it also seems they are not a nation acting as one is this. A journal we discovered and the hidden nature of the encampment suggests a cell attitude. Can you tell us anymore on this as I feel it could add direct impact to our Quest."

Savin 
Tuesday July 25th, 2006 8:06:12 PM

Savin watches Peerimus slip off to see the crones so he decides to take on the Townsfolk.

"Hear me!" He will shout! Once he has everyone's attention, he will continue in a loud but more sedate voice, "We are thankful that you are happy to see us. Yes we have avenged some of your brethern but that was only the first battle. We have taken down some mighty foes, men and monsters steeped in evil. One was a Dark knight, another a troll warrior much better trained and wicked than a normal troll. A woman assassin who could blend into shadows better than a black cat at night. We fought many undead, a lich, a vampire and a ghost. We drove them off and killed their corporal bodies but we must find them again and destroy them permanantly.

We have discovered that these powerful foes were but minions for an even more powerful master. We are now back in town to mourn the loss of our own companion and yours as well. We will re-equip, try to gain some knowledge on what we are fighting and then brace the wickedness in its lair!

Today is a day of mourning. Soon will be the humbly go forward and try to fight this evil. Our quest is just, pray to your Gods for our success!"

Savin will merge with the crowd and question and consol the mourners, "How did you families and friend die? I am so sorry for you loss." Savin will then give 10 gold piece to each family who lost a family member. "I know it can't bring them back but it might help ease the burden for a time. You can properly grieve without money worries for a time."

A Tale of Two Nights Ago (DM/Al) 
Tuesday July 25th, 2006 9:46:42 PM

The reaction of the Children of Chaos to the adulation from the grieving townspeople is mixed.

Peerimus works his way around the edge of the crowd, a fairly easy thing for him to do as many people are not comfortable approaching Yorrick.

"We would not show them the horrors of such a thing," without opening her eyes Lady Watcher replies in response to the druid's questions, "after they had already suffered horror and the pain of loss. Yesterday morning, I heard the screams of these people and we came. Through house after house there was nothing but the worst death's imaginable. None had heard a think during the night. Even I heard nothing of it. From house to house the killers had gone. And the people woke to the slaughter of their neighbors."

"We did not fully understand what had happened. But shortly, I heard your voices in combat, and then we knew. We told these people of your bravery, of your sacrifice, and of your loss. Sometimes they do not really know until they have felt loss themselves."

"Of Koshe Marr, I have heard." It is at this time that Lady Watcher opens her eyes. The eyes of all the Crones, in fact, turn to watch. All but Lady Wisdom, who remains floating above her attention on the townspeople of Heranmar. "But let us speak of that at a later time. We must speak at length, and the people must first be allowed to lay their loved ones to rest."

"Of the elves that you found, I can only say that no one truly knows when Chaos will begin to shake the Wolds apart. But Chaos is both Creation and Destruction. It is Birth and Death. It is when Chaos grows so strong and wild that it cannot be tempered and shaped by the forces of Law, that Suffering reigns."

"This may be a sign. Chaos is always on the wax or the wane, always on the cusp of teetering from balance. Always. And yet, this may be a sign."

Savin speaks, and the crowd quiets. When he finishes speaking none come forward to claim his gold.

"They took whole families." The voice of Lady Sorrow is deep as the Void. "Where they entered a home, none escaped."

Lady Wisdom rises up, and the crowd once again turns to her. "From the Wold we come, and to the Wold we return again ... "

The funeral ends and men begin loading the shroud wrapped bodies onto a cart for transport to a burial site. Some townspeople remain, close kin of the slain who will follow the cart to attend the actual burial. Many townspeople re-enter the gates of Heranmar. The Innkeeper invites the group to a Wake that has already been prepared. It is the destination of many of the townsfolk filtering through the gate at this moment.

Soon enough, the sward is empty save for the Children of Chaos and the Crones of the Gateway Downs. A few curious onlookers peer through the South Gate, but they feel the private nature of the moment and they leave.

"You have questions about Koshe Marr?" asks Lady Watcher.

Jaeden Ohm 
Tuesday July 25th, 2006 11:44:00 PM

"Yes we do."

The little girl he had lifted was back in town with her family and with the rest of the townsfolk. Gone from Jaeden's face is the basking in gratitude that lived there just a short time ago.

"And about this Fidelia. Regarding Kosh Mar, where is it? How would we get there if not by Noxnyx? What can we expect to find there?"

"And regarding Fidelia... Who is she? What role does she play in all this? What can we expect from her."



Sly 
Wednesday July 26th, 2006 6:30:17 AM

OOC to DM Al
I have important papers to get in town, A must! or I would not move an inch in this heat.
will post this PM.

Savin 
Wednesday July 26th, 2006 6:55:20 AM

Savin puts his gold away in shock, "Entire families? We must end this threat. Why did they do it? What was the purpose?"

Savin looks at the Crones with tears in his eyes, "Yes my master told me the most important thing about fighting is understanding your enemy and the terrain you will fight on. Whatever information we can get on this place and the horrors that live there will be helpful.

It seemed that this group, our counter-parts had many undead in them. You often don't see a lich, a vampire and a ghost all working together. To end the threats permanantly, we have to find their lairs and destroy their essences? Is the Koshe Marr a place of monsters and undead? Will we need special magic like we did in the ice vein. Not necessarily magic to resist cold but other magic to resist whatever conditions we might find?

Also once we find this last artifact, should we summon the avatar right then? Is the timing of that event important? Does it have to be a full moon or something?"

Sly and Luke 
Wednesday July 26th, 2006 7:09:29 PM

Sly goes over to Savin, and puts his hand on his shoulder, "Come! Savin, lets go and buy some silver daggers and garlic. I don't know what you and I need, But I'm counting on you to tell me. So I can live another day."

Sly will bow at the Lady. "Come! Luke."

Luke look at the lady the utters "Good Bye!" Then follows Sly and Savin.

Peerimus and Yorrick 
Wednesday July 26th, 2006 8:43:25 PM

Peerimus nods to defer to the precedings that need to be attended to first. He bows his head and in short order approaches the mass grave. Kneeling he takes a bit of soil in his hand and touches it to his tongue. Eyes closed he says a small prayer to Father and Mother. One of Protection over those which they place here and comfort for those they do not. At length the area empties and they are alone with The Crones.

Jeaden and Savin both elaborate and the monk gives the druid cause to cock his head, as he does when puzzled, and then a small grin. His face resumes a more serious tone and he listens to what The Crones have to say and what they do not.

Trace and Shadow  d20+9=10 d20+6=7
Wednesday July 26th, 2006 9:09:05 PM

Trace continues to hang out in the alley and keep an eye out.

spot 10 listen 7
(nat ones twice, I think Trace is in a coma)

Firn'gaer 
Wednesday July 26th, 2006 9:53:04 PM

Firn'gaer watches as the townsfolk go about the business of burying the dead. His mood changes as he begins to think on the past hours.

How could they have gotten here so soon. There wasn't time enough for them to be in both places. So how... There are more questions that need answers before the gnome wizard is done.

********************

"Savin, how'd you manage to hear anything your master's said. Weren't you sent away because of your lack of discipline." He says bluntly to the monk. "Come on, know your enemy...if you'd really learned that we'd have never gone teleporting into those traps. Or go running off just to impress the enemy on how fast you are. We'd have done some research, magical or otherwise first." He fires off at the monk. His voice is breaking and he looks as if he's fighting back a good deal of emotion.

********************

To the Crones, "Who was it that attack the homes?" He says with a slight annoyed tone in his voice. "It couldn't have been S'bat and his cronies. There couldn't have been time for them to do this and get back before we found them. Something doesn't add up." He continues.

While he waits he suddenly jumps thoughts, one would have thought he had always been a gnome. "Koshe Marr. What is it? I'm assuming it's a place. Is it a kingdom, a region...?" His tone is annoyance. He appears a little too tightly wound. "It appears to be a haven for necromatic energies since several of our opponents were powerful undead. What can you tell us."

Tales of Koshe Marr (DM/Al) 
Wednesday July 26th, 2006 10:11:11 PM

A seagull cries over the sea that begins a few hundred yards away and stretches off to the end of the Wold.

"Koshe Marr." The eerie hollow voice of Lady Sorrow.

"Koshe Marr." Lady Justice, her voice full of power.

"We have only heard of Koshe Marr." Lady Watcher, who hears everything. "And only in recent times. Recent on a scale of eons. We have heard of a dark land, lit by nothing but a lavender moon. It is spoken of as a land of great cruelty and true evil. Yes, the undead live there. Trolls, goblins, and werewolves as well. It is a land graced by the Northern god Marteaus and ruled by the Vampire Queen Fidelia."

"If the Others who we could not see were of this land, then they came with the blessings of Marteaus." Lady Wisdom speaks.

"Against the land, you cannot prevail." The words of Lady Justice.

"You must find the Shroud and quickly escape." Lady Mercy raises her wooden hand.

"And if you die there, your soul may be trapped forever."

"I have heard the tales of those who have been and returned," Lady Watcher continues. "Many who have been there over long and managed to return, now only rave with the speech of madmen. All speak of many different ways to cross to Koshe Marr, for Koshe Marr seems not to be of the Wold. If you could find an anchor there, it is possible that the Circle of Far and Away may be able to take you there. It is possible, but not certain. There are so many ways to cross, that we do not know of a single way to travel there with any certainty."

"And there is another way." It is the voice of Lady Sorrow again. The eyes of each of the Crones turns to her.

"Sister Sorrow ... " Lady Wisdom interrupts.

"No. We must speak of this." There is a silence in which none of the other Crones gives further complaint. "When we died closing the Portal to the Land of the Dead. And when we were reborn. We each brought with as a piece of that Portal and that Land which are one and the same. It is a mote upon our souls. It is a darkness upon our lives. With this terrible thing with in us, we may be able to send you there. But it is a dangerous thing. For us as well as you. We do not know if it will succeed without doing harm. And we do not know if we would be able to bring you back."

"You have the Circle," says Lady Wisdom. "And you have the Vision. You also have your own magics at your disposal. Once you have all five of the Artifacts, you can go to the place of trial. There is no time. The Circle will take you. The Circle can tell you all. The Circle knows the way."

"But first, you must find a way to Koshe Marr. You must find the Shroud. And you must return."

Lady Watcher turns to Firn'gaer in his state of agitation.

"I cannot say for certain who was here the night before the people of Heranmar were slaughtered. But I did not hear you on the land. And yet I did hear you, here in Heranmar. As before, I felt it was you, but not you. And it sent a shiver through my soul."

=== OOC ===

Feel free to ask more questions. Feel free to also pursue the mystery of how the townspeople were killed as well. But I'll give you a hint, the Crones don't have any more clues.

Jaeden Ohm 
Thursday July 27th, 2006 3:35:23 PM


From the Crones Jaeden knows what he needs. He waits for the other to finish and listens attentively.

The prospect of facing undead does not thrill him as his experience with those negative energy beings is practically nil. Perhaps a bit of study is in order...

Sly and Luke 
Thursday July 27th, 2006 3:50:12 PM

Sly stops and listen to what the witches are telling them. He turns to Savin, "Savin! I need you now more than ever, I need to know how to fight these undead? Will you help ME?"

Luke look toward the witches, asking Sly "Don't They ever have any good news?"

Trace and Shadow 
Thursday July 27th, 2006 4:43:28 PM

Trace walks up after hearing the crons, "Hey! Overwhelming odds against, chance of surrival allmost nill, ......what are we waiting for? Lets do this!"

Trace stands ready with Shadow looking up at him as if seeing her friend for the first time.

"Lets shop for some holy weapons first."

Savin 
Thursday July 27th, 2006 5:16:31 PM

Savin looks at Sly in disbelief, "Ahh Ahhh I don't know either. I do know that punching a vampire with your fist tends to be a bad policy. We might want to stock up on some holy water. I hear that silver is good against some werecreatures. Magic weapons are important. I am more concerned about the enviroment we are going to be in.

He looks over to the crones and asks, "Can you tell us more about this Queen Fidelia? Her name was mentioned by our counter-parts. I think she is our ultimate foe. Why would she want Chaos to reign surpreme? I had always have heard that vampires believe in order or at least domination.

Savin will show the crones the magic collected off their dead foes and point out all the identical rings. I wonder if they have some kind of significance?

Father Jasper? Obviously you have a knowledge of undead. What are your suggestions on battling them?" Savin will look to the others,
Do we wish to purchase some magic weapons to fight these creatures. I heard holy weapons, not a bad idea but might we also consider bane weapons? They are cheaper and do the same thing versus specific creatures like undead. Still I wouldn't mind a holy weapon. Should be useful against all creatures we find in this dark land."

Savin will also descreetly move over to the shrouded bodies. To any listening, he will say, "I mean no disrespect but may I inspect some of the bodies? I would like to see how they were killed."

Peerimus and Yorrick 
Thursday July 27th, 2006 9:19:41 PM

Peerimus is not much happy about the land of undead thought. He knew little and it was all just the standard ghost story stuff. Vampires are strong, quick and hate sunlight. Ghosts and others are incorporeal and many ndead drain the very life essence of thier victims. no not a good thing at all. And what of the natural oreder in this unnatural land they seek to enter. Should he even bring Yorrick, could he chance such a fate to his most beloved friend? So many questions and nothing but emptyness in the answers from those around him. What perplexed him most though, was this 'you but not you' stuff and this is the second time The Crones had used such language.
"Could there be an evil essence that has partially guised itself as us. Part of our very life force, our darker sides that have grown with the chaos and through Marteus taken form? When we go to this land of the lavender moon, we may take more with us than our skills and honor.

How? (DM/Al) 
Thursday July 27th, 2006 9:52:03 PM

"It is said, Savin," Lady Watcher replies, "that Fidelia rules Koshe Marr with an iron fist, but that the land belongs to Marteaus. Or perhaps Fidelia is not as you picture her. We do not know. Koshe Marr is clouded from us. We only have the words of those who have been there from which to know it."

"It is possible that those who you fought were an Evil disguised as you, Peerimus." Lady Watcher turns to Peerimus. "Now that you have slain them, we feel their presence no longer. But it is a great undertaking to disguise something as bound to the very essence of the cosmos as Chaos. Perhaps they were the Chosen as they would be were they Evil, raised in an Evil Land."

Lady Mercy turns as Savin points out the rings that he believes to be identical. "They are ring," she says. The slight turn of her head speaks like a shrug.

"You are Trace Jacobs." It is Lady Wisdom. Her eyes fix upon the elf. "Your heart burns brighter than your head. Beware your own fire, lest it lead you to blackened death."

"Do not ask us, Savin," says Lady Justice as the monk asks to examine the bodies. "They are not our kin." But the townsfolk of Heranmar are more than glad to allow one of the heroes who avenged their dead to examine the bodies of their loved ones. The cart is loaded and ready to leave. A woman buries her face in her hands and stifles her sobs as Savin nears.

Many of the bodies have been cut or pierced by a very sharp blade, the strikes are often to vital areas of the body. Some of the bodies have been crushed or bludgeoned by a thing with terrible strength. Some bear wounds long and deep, as though they had been cleaved by a great blade. A few are missing parts of their bodies. Some of the bodies have flesh torn from their bodies as though by sharp teeth. And a very select few appear to have been tortured before having been put to death.

A small boy rushes out of the small group that intends to follow the cart to the burial ground. He stops a few paces from Savin, his fists clenched.

"Thank you, Mister. For 'venging us like the Crones said." He wipes a sleeve across his eyes. "They killed 'Lissa and her mom and dad. 'Lissa was my friend." Then he turns and runs back into the crowd.

Father Jasper, very quiet up to this moment, turns away. His eyes are dark and haunted.

"I can't ... I can't go on. I will remain here. To protect this town. But I cannot go on in the face of this horror." He places a hand upon Magog's body. "This youth. It is best that he died with his innocence intact. It is best that he remain as he is. With Gargul, Lord of the Honored Dead."

"Your presence is welcome, Alemite," Lady Justice says to Father Jasper.

"Trust in yourselves," Lady Wisdom says to the rest of the Children of Chaos. "You are the only ones who can do what must be done. Find the shroud. Enter Koshe Marr. And return."

How to get to the Land of Koshe Marr? How, in a land of unknown vastness, to find a single item? How to prepare in such a way that they might survive? How, in fact, would they return?

"Call us, should you have need. Watcher will hear you, and one of us will come." A breeze blows off of the ocean. The Crones fade, leaving upon the wind. And they are gone.

Jaeden Ohm 
Friday July 28th, 2006 12:38:53 AM

"Well, shall we head to the local Catacombs branch?"

Jaeden helps Savin once again load the large bulk of loot onto Dalek for the short walk to the Catacombs. Once loaded he and the horse begin walking into town.

Savin  d20+2=20
Friday July 28th, 2006 7:34:24 PM

Savin will compare the wounds to what he remembers seeing from the counterparts and see if they at least seem like they could be made from the same weapon or not. (Intelligence check of 20)

He will then look up at the young lads speech and a lump forms in his throat. He doesn't know what to say. Finally he gets up and rejoins the others. "Let's get the stuff to the Catacombs and find out what its worth, sell want we don't want and buy the necessary supplies to nail this Vampire Queen's hide to a door."

Clearly Savin isn't very happy.

OOC I am heading out on vacation. Since I don't know what we have but don't want to stall the game, feel free to sell what you think we should sell and I will buy stuff when I get back. Jason please take over posting from here.

Jaeden Ohm (Illegal 2nd) 
Friday July 28th, 2006 11:17:21 PM


"Oh I almost forgot!" Jaeden exclaims while on the way back into town. He pulls the weapons he had collected from Magog out of the bundle of loot on Dalek and runs back to where Jasper stayed.

Reaching the priest he hands the items over. "Here Jasper. I didn't really know Magog but something tells me he would want to be buried with his weapons."

The warrior returns to Dalek and proceeds to the Catacombs, less loot in hand but somehow comforted by the fact that the fallen warrior will head to the life-after well armed.

Sly and Luke 
Saturday July 29th, 2006 7:41:58 AM

"You know I would like some Arrows with no heah on them, just feather fro flight. Some holy water, Hmm! What else do we need?? Garlic?" Ask Sly if that would be good to take along?

Facing the Dark Future (DM/Al) 
Sunday July 30th, 2006 11:04:04 AM


Savin compares the wounds on the slain townspeople with the weapons and fighting styles of their most recent opponents. He finds it highly likely that the attackers were the Drow, the Troll and the Black Knight.

Father Jasper accepts the belongings of the strange half-orc that had fought along side the group for a brief time.

"I will follow these people to the burial site," he says. "There may be some comfort that I can provide."

The cart rolls away down the road followed by its small group of mourners, taking with it the body of Magog and the Alemite priest that the group had met in Floating City. As the clatter of its wheels fades in the distance, the group turn back to the South Gate of Heranmar. Some are eager to see what gear their evil counterparts might have had. For certainly their task in the mysterious nightmare land of Koshe Marr sounds both horrific and deadly.

Some members of the group, however, ponder other questions. Peerimus ponders the wisdom of bringing his greatest friend Yorrick into such a terrible place. And how will the group even get to this unknown land? Could the two Arch Enemies still known to hold their undead existence be turned to an advantage? And in the dangerous vastness of the land of the God Marteaus, Koshe Marr, how do they locate the Shroud of Atman?

Posting Report For 
Monday July 31st, 2006 6:26:12 AM

Game #4
Week of July 24, 2006

Name MTWTF
DM Al XXXXX

Sly XXXXOS
Savin OXXXX
Peerimus XXXXO
Firn-gare XXXOO Sob by Jason
Jaeden X2O2X
Trace XOXXO

Sly and Luke 
Monday July 31st, 2006 7:59:06 AM

Sly Follows his friends, with Luke by his side. Sly ask Luke "What's the matter Luke? Cat got you toung?"

Luke Look at Sly, "No! Me want to play, But Big Bear, Woun't play!"

Sly see the need of a good work out with his best friend, "OK! Let's go and eat, then we go for a good hunt and play chase the stick? I need to run and play a little??"

Luke look to Sly. "You Do that for me? Yes We eat! then run and catch a rabbit! OK!"

Peerimus and Yorrick 
Monday July 31st, 2006 4:55:11 PM

Peerimus sits at the table with everyone else and drinks a cool cider. "We are going to have a massive influx of cash to spend on preparing for our run at getting the shroud. now once we are IN Koshe Marr I would expect Noxie to be able to pick up on the shroud, but we should consider he may not be able to. We could be in for a very extended stay. Everyone should get a Ring of Sustanance."

The druid nods as he speaks to get the others to nod with him. "Two hours of sleep means a very narrow window of vulnerability. Anyone who had issues with the enchantments in the last battle should look into ways of preventing such things in the future. Us spell casters will need to have quick access to fear removal and the ability to reverse other ability degrading affects."

"We are going to be without Jasper, which means no cleric, little healing and no special powers against the undead. This also means I will not be shifting for combat. We are again with Yorrick and Jaeden as our main front. Trace, you are going to have to anchor one flank and Sly you will have the other."

the druid shakes his head and looks at his friends again, this conversation had happened so many times. "Friends, we must stay with in relative contact with each other. Fight as a group, move as a group. When we split up and start acting as independants, people die. This time it was Magog, almost Sly and almost Jasper. It does not matter if you think you can handle it, or you can get out if need be. the plain fact is the rest of us do not know how sorely you are pressed and will surely commit very unwise acts in an attempt to assist."

"But back to Koshe Marr, It is a land created by Marteus which means much more than undead. He stands for corruption, death, disease and cruelty. We should assume no friends within this land, though there will surely be innocents for the dark inhabitants to torment. But they will be tainted, we need not be rude but I believe we would be in great peril to trust one too much. Any additional thoughts so far?"

Jaeden 
Monday July 31st, 2006 5:44:42 PM

Jaeden comes out of the local Catacombs branch and finds the others. He joins them just as Peerimus starts the discussion.

"I know for me my first priority will be to find a way to improve my resistance to any spells. Most of my training is one on one mellee or mundane group tactics. I fear I'm ill prepared to face spells."

He listens to the rest of the Druids speach and nods. With Peerimus covering the topics he wanted to hit on he announces what he cames to announce.

"Here's a list of the items we found on our foes. Let me know real quick if there is anything you want before we sell at a 10% loss."

[see email for list]

"Great, thats what I needed to know." He heads back to the Catacombs to finish his transaction.

Firn'gaer 
Monday July 31st, 2006 6:40:59 PM

"I agree." He says. "The one thing we need to do is stay together. I don't know much about the dead, but I know our inability to stay close has cause us trouble. Also, I would suggest something with Protection from Evil. It will prevent possession and mental influence."

"I'd take the Pearls of Power, both, as part of my cut. Always use additional spells." He says to Jaeden.

"As far as scrolls and potions, I'll take a look at them." He cast Read Magic to determinethe scrolls. He will take 10 on his Spellcraft for the potions since he's not being rushed. That makes his Spellcraft DC33 for potions. (only need DC25 to identify).

[OOC - If we have at least one day of down time, Firn'gaer is going to make Read Magic permanent.]

Firn'gaer (Permancy on Animals) 
Monday July 31st, 2006 6:44:10 PM

Firn'gaer has Permancy as a spell. He would be willing to make Greater Magic Fang permanent on Luck, Yorrick, Shadow and even Dalek. This is a conversation I've been wanting to bring up for a while, but there hasn't been time for him or he hasn't had the XP to do it.

Ler me know and as long as we have the days, Firn'gaer will do it.

Trace and Shadow 
Monday July 31st, 2006 8:17:32 PM

That would be a great idea for Shadow, that would free up a spell for me for every day.

Trace starts to repair and resupply for the upcoming trip,

"Where is a supply post around here, its been quite some time since I have been here."

An Afternoon at the Inn (DM/Al) 
Monday July 31st, 2006 9:42:55 PM

The group gathers together at the Inn. There are tables set up with food and drink. Most of the town seems to be here. They talk. They tell stories about those who died. Some cry. Some try to laugh. The crowd fills the room and spills out into the area outside where extra tables are set up.

This must be the wake that the Innkeeper had mentioned.

A group sitting at a large table outside the inn quickly clear out for the incoming heroes. The looks are meek, but the smiles seem genuine, and they're framed with words like, "It would be an honor to cede this table to you." and "We are only glad to have you here in Heranmar." It is a marked change from the last time the group was at this Inn.

The group spends the rest of the day speaking of what they might expect in Koshe Marr. They speak about what they might do to survive the trip. So far no one has very many ideas as to how they will actually get there.

Jaeden returns from a brief visit to the Catacombs outlet. It seems the group's Evil opposites were every bit as wealthy as they. But that stands to reason, as it is likely that they had the direct backing of the realm of Koshe Marr, and the resources of a therein at their beck and call. With enough gold untold magics can be bought. Little wonder then that the group's first close look as the Drow Shadowdancer as she appeared in the disguise of an old man covered in a long coat and broad brim hat had been inside the shop that contained a portal to ... The Catacombs.

Some coincidences have their reason. If only one knows where to look for it.

The scrolls and potions are spread about. Firn'gaer casts a Read Magic spell and begins to go through them. The scrolls take the better part of an hour. There is only one potion left, and considering who it was taken from, he could have guessed what it was even before tasting it and looking at the color.

Potion of fly

Scroll of cure serious wounds (div)

2 Scroll of silence (arc)
Scroll of see invisibility (arc)
2 Scroll of invisibility (arc)
Scroll of magic circle against good (arc)

3 Scroll of darkness (div)
3 Scroll of silence (div)
Scroll of fog cloud (div)
2 Scroll of invisibility purge (div)
2 Scroll of freedom of movement (div)
2 Scroll of dispel magic (div)

Firn'gaer lays out plans for the group as a whole. His only concern is time. Will there be the time, undisturbed, for his preparations? The Future is a curious animal. One never knows what it will be like until it arrives. Then it becomes the Present, and by that time, it's too late to do anything about its coming.

=== OOC ===

I don't like announcing Down Time. Things happen when they happen. The universe never tells you when you're going to have several days of uninterrupted down time. That's why wizards build private sanctums guarded by powerful beings and unfathomable magics. Just so they can get a little privacy.

Do what you like. If I have something going, it will mess you up. If I don't, you can get things done.

Jaeden Ohm 
Tuesday August 1st, 2006 2:23:52 PM

Time goes by and there is no sign of Jaeden Ohm. A quick glance from their table outside the Inn shows the rest of the Children of Chaos that Dalek still waits outside the Catacombs local branch.

It'd be a safe assumption that Jaeden remains there as well.

Peerimus and Yorrick 
Tuesday August 1st, 2006 5:22:20 PM

Peerimus nods to Firngaer, "yes making the spell pernament on Yorrick would be an asset and I have decided that like any of my friends he would be hurt were I to leave him behind. I plan to make a couple purchases for him as well as myself in the CC. Given what the scrolls are, I personally believe we should sell them."

"Trace, you might consider an Amulet of natural fists for Shadow. I would do the same for Yorrick, but I have already created an amulet for him. The CC will not enhance it in such a manner I have been told. There are also the tears of Ebyron, recently perfected by the Woldian mages. They can allow special enhancements of natural attacks. Savin you should look at those as well."

"I think we should remain here for several days, barring being forced into action. We still do not precisely know how to get there. the Crones have mentioned we might be able to 'use them', but it also sounds quite dangerous to do so. Unfortunately I do not have a better idea. Thought the way could not be too difficult, else the vampire would perish from a lack of his coffin. I may be able to scry on him or S'Bat. That may provide a good enough picture for some sort of transport."

Firn'gaer 
Tuesday August 1st, 2006 8:03:18 PM

"Then consider it done." He says to Peerimus. "I'll prepare the spells tonight and after you've cast your spells, I'll make them permanent."

"I might make a trip to the catacombs myself, but I've to ponder what I'd need."

Trace and Shadow  d20+9=14 d20+1=17
Tuesday August 1st, 2006 9:18:37 PM

Trace leans back and thinks scratching his chin as he does. What about I try and track the evil, I did it once, the trail cant be that old and I am sure that had to come and go to their land at will, maybe there is a portal left open somewhere since all died and it is still open for us to find it. I am pretty sure I can track it down if they used the same path to move back and forth. It might take a while with several tries but I am for the safer route rather than a cross your fingers and lets see aproach with the witches. Besides they allways freak me out a little. What do yall think?

Trace contiues to enjoy what wine there is and ask any if there is some cheese and bread to be had here and he would gladly pay for it and then some. He thinks to himself, man if I can just get some of the gnomish cheese with a bit of rhy bread that would just make this wine go down that much better.

Trace keeps an eye out on his surroundings (dc14)

With the wine going to his cheeks Trace decides to stand and give a short but need statment............this is a song that I learned from a passing travler when his friend died and he this toon after we buryed him. It made me feel better and I hope it dose the same for you who are suffering from your losses as me and my friends are with our own loss as well. This I give to you in this small town that has given me a place to call home in this strange land to me.

Trace staggers a bit but then steadies himself
and raises his glass and begins to sing just loud enough for most to hear him

Oh Danny boy, the pipes, the pipes are calling
From glen to glen, and down the mountain side
The summer's gone, and all the flowers are dying
'Tis you, 'tis you must go and I must bide.
But come ye back when summer's in the meadow
Or when the valley's hushed and white with snow
'Tis I'll be here in sunshine or in shadow
Oh Danny boy, oh Danny boy, I love you so.

And if you come, when all the flowers are dying
And I am dead, as dead I well may be
You'll come and find the place where I am lying
And kneel and say an "Ave" there for me.
And I shall hear, tho' soft you tread above me
And all my dreams will warm and sweeter be
If you'll not fail to tell me that you love me
I'll simply sleep in peace until you come to me.
I'll simply sleep in peace until you come to me.

Trace smiles and finsishes his drink down and follows suit and sits down as well.

Ideas (DM/Al) 
Tuesday August 1st, 2006 9:40:46 PM

Jaeden returns back to the store in which the Catacombs lies. The rest of the group ponders what they may do to survive Koshe Marr.

Peerimus suggests several things that may make them stronger. He also suggests several things that may help them get where they need to go. All ideas, however, are no more than that: Ideas. Until, that is, they are tried and tested only then can they be shown to be useful or not.

Firn'gaer discusses preparations to bolster the group as only he can.

The noon time passes into afternoon. The townspeople grouped at the Inn for the wake return to their homes in twos threes fours and more. The staff at the Inn cleans up after the subdued party leaving Trace with as much of the left overs as he wants. Unfortunately, there does not happen to be any gnomish cheese.

Trace suggests tracking the evil. But ideas ... Well, you know.

Trace sings a song. The staff at the Inn pause to listen.

=== OOC ===

Jason, weren't you going to post for Savin while George was away?

Savin (sub Jason) 
Tuesday August 1st, 2006 10:33:40 PM

Quiet up to this point Savin sits with the others but doesn't partake of the drink. The young monks mind is still troubled as he tries to come to grips with the villages loss.

He was so sure that since they had destroyed the evil all would be well. But no, all was not well.

He doesn't speak up to claim any of the items and as the others plot he remains uncharacteristically quiet.

OOC
Ack, my apologies. It completely slipped my mind with all the catacombs stuff going on. Thanks for the reminder.

Sly and Luke 
Wednesday August 2nd, 2006 9:45:17 AM

Sly and Lukes sits in a corne, listening to Trace sing, then applods when he finishes.

But sit there whishing he knew what to bring along?? "Wish I knew"

Luke rest beside him "Me Too!"

Jaeden Ohm 
Wednesday August 2nd, 2006 4:28:04 PM

Again Jaeden exits the Catacombs, his trade work being done. He walks towards his companion and without a work Dalek moves to follow.

"Well I'm all done in there. Some of the others alread have their shares and are just now working on their own transactions. The rest of you might want to head that direction in preparation."

He transfers the funds to each of the remaining companions before sitting down and calling for a glass of wine.

"I'll watch your stuff if you want."

Savin (Sub Jason) 
Wednesday August 2nd, 2006 4:33:05 PM

Savin collects his share of the loot and quietly puts it away. Usually the prospect of a Catacombs trip would excite the monk and he'd be the first one there. But still overcome by emotion at the loss of so many lives the excitement is muted.

So many dead in the last few days...

Reena, Jones, Magog, all these villagers...

Who's next?


Peerimus and Yorrick 
Wednesday August 2nd, 2006 7:51:51 PM

The druid bows slightly at the lonesome song Trace sings, he has heard many laments his day and he gives a slight smile to Trace upon conclusion. "Well done my friend." Peerimus hoists a drink and offers a small toast, "To family and friends. Both at rest and on the road."

Peerimus gets more serious again on what lies ahead. "I am not sure what more I can tell you Sly. Many undead, drain life, strength, will or your very soul. By magicks that can protect you. Ghost Touch on your armor would help against imcorporeal attacks. I will be able to cast some Death Warding magic but not enough every battle for everyone. So everyone needs to think to thier own protection, I will simply not be able to cover us all with spells. Sly, Jaeden and Trace you too, each of you should purchase a silver weapon. Tomorrow we shall meet for breakfast and discuss further about tracking them down and finding a different way to Koshe Marr. Trace, I am thinking that we may find an entrance back at the encampment. The Troll spoke as if the shadow dacner was returning without him and he was not concerned until she took the Chime from the alter. That may be our clue, The chime may open some door in or around the encampment. In a couple days we will return and give a thorough search."

Jaeden Ohm (Ilegal Second) 
Wednesday August 2nd, 2006 8:33:56 PM

Jaeden nods to Peerimus, glad to be here for a least the second part of the strategy discussion.

"I did pick up a horn that will help me and those near me. It will supply protection against possession and enchantments from evil beings and will give some general aid in defence against them besides."

"I've also aquired a bit of this and that to make myself less succeptible to spells. I hope it is enough."

"I didn't buy an actuall silver weapon, but I did pick up a coating to add to my blade that will work the same. It'll likely be good for only one encounter though."

Firn'gaer 
Wednesday August 2nd, 2006 8:49:27 PM

Firn'gaer spends the day at the Catacombs.

Firn'gaer too raises his glass to friends lost. "Well said, well said all." He says his pipe in his hand and a mug of local brew in the other.

"Though the road is long and darkness cloud the path, may our resolve never waver. Into the belly of the beast we tread, the least we can do is give it indigestion." He raises a mug.

"To friends new and old, cheers." He says.

Days End and Back At The Inn (DM/Al) 
Wednesday August 2nd, 2006 9:33:49 PM

Jaeden returns from the Catacombs. It seems the group now has more money than they had ever dreamed of. Even more then they had after returning from the lair of the mad gnomish archmage in the depths of Ice Vein. In fact, now that there seems so much money, the problem becomes what to spend it on. What can be bought to help survive the foray into dread Koshe Marr?

As the heroes ponder the question, the day goes by. The sky fades to transparent blue, then to dark purple and night descends like a soft rain.

The Innkeeper offers the group rooms at the Inn. No charge for the powerful adventurers that may keep misfortune from the gates of the town. His gaze drifts to the floor as he mentions that it might be preferable if the animals spend the night in the stables. Especially now that there is one more than there was the last time.

The last time ... Hopefully they have the blood cleaned up off the floor in the rooms above.

Sly and Luke 
Thursday August 3rd, 2006 5:40:03 AM

Sly thanks Peerimus and tell Jaeden, I'm off to the cathacombs any thing I can get you? OK! Then I'll see you all later! Come Luke>"
Sly starts for the door.

Loke jumps up and runs after Sly "Buy Soup Bone?"

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