... loss ... [DM Inge] Wednesday April 19th, 2006 3:50:06 AM
The mists are cold and disorienting, swirling around your feet. Even though you feel like standing on solid ground, the mists do not reveal the surface.
Dietrich immediately takes his mighty, God-given blade at hands and makes a short prayer to Domi. Olyn pulls his shield off his back and takes his morningstar off its holder. Senses on full alert. The ever present sounds of the City are no longer heard by Vorelle. Theodore prepares himself for the unknown and attempts to send Macaw above the fog. Vauhwyt does not like this mist one bit and takes out her silk rope, trying to keep everyone together.
Rose and Berlon try to find out if this mist is magical... oh it is ... it... issss
CUTSCENE
To rise above a Grubber I had to grub through the worst To make myself my own man I enslaved myself first To keep my House safe I walked the edge of the knife To free myself from prison I had to sell my life Alas! My soul is torn in two!
A well muscled man stalks silently though crystal woods, the purple moon glinting on a gladius naked in his hand. His stride is purposeful as he walks the silent path towards a small abandoned shed. His left hand shakes, and unfolding from his fist is a pale black shroud. If not for the cruel tear down the length of the thinnest of fabric, an observer would note it was much the shape of a man. Striding up to one dilapidated wall, the man presses the fabric against the wood and drives the blade forward, pinning the sheet to the wall.
A low moan escapes from the shroud.
"Do not forget my power." The voice is low and calm, but full of menace unsaid. "You are my slave... "
CUTSCENE END
The familiar smells of the City Below are gone as if just a cherished memory. Piper, Macaw, and Mookie refuse to fly around and stay in physical contact with their masters, as if any time away will be an eternity of loss.
...loss...
Vauhwyt and Mookie (Reduce Person) d100=9 d100=5 Wednesday April 19th, 2006 7:07:37 AM
"Please, everyone," Vauhwyt urges, "Tie yourselves to the rope!"
She does not know what is going on, but she fears that it is nothing good.
She casts Reduce Person on herself and Mookie, the better to hide in the mists! (OOC Later Add) -- Roll for Arcane Failure! And my very first spell cast in armor FAILS with a roll of 9!!! LOL!
Vauhwyt casts the spell again -- AND FAILS AGAIN with a 5! What are the odds!
Having expended 2 of her 6 first level spells, the liontaur sees it as an omen and gives it a rest for now!
Dietrich; AC 19, HP 60 d20+4=20 d20+4=5 Wednesday April 19th, 2006 8:16:28 AM
Dietrich swears even more, but ties himself to Vauhwyt´s rope.
"Who the &¨%$$ is that? The Prince? Or the ¨%$#¨Fey KIng again?"
The warrior doesn´t feel comfortable, it ísn´t his arena now, and he´s to rely on his magic wieling friends. He wishes the cocky singer would just come into reach of his sword...
To his friends he commands:
" Spread out (fireballs...) and form a protective circle: Rose and Theo inside, the rest covering eachother´s flanks! Vauhwyt and Vorelle on front, the clerics on the sides, I´ll guard the rear!"
His senses are as keen as his blade now (listen 20) and he trys to analyze their situation (military knowledge 5, nat 1!)
Olyn Wednesday April 19th, 2006 10:59:20 AM
after tieing himself to Vauhwyt's rope, and putting a knife close enough to cut it off should the need arise, Olyn takes Dietrich's lead and prepares for battle. a wicked smile comes across his face.
Berlon d20+6=12 d20+6=12 Wednesday April 19th, 2006 4:57:06 PM
Muttering angrily, Berlon tries another approach.
Berlon casts Dispel Magic (3rd level domain spell) to try and dispel the magical mist.
Dispel DC 12 (rerolled 12 with hero point) vs check 11 + caster level.
Rose d20+8=23 d20+6=15 d20+10=24 d20+12=14 Wednesday April 19th, 2006 7:28:10 PM
Rose stays close to Vauhwyt, but the comfort she gets from her friend's large size is reduced when she starts shrinking. Rose tries her best to see through the fog and not to be seen.
hide: 23 know local: 15 listen: 24 (that includes the +2 from having piper so close) spot: 14 (that includes the +2 from having piper so close)
Theodore and Macaw Wednesday April 19th, 2006 9:06:50 PM
Theodore takes the offered rope and winds it about his waist. Macaw is marching across the small mage's shoulders cawing in concern. Theodore seems too startled by the current situation to try to hush the bird.
Rose Thursday April 20th, 2006 12:24:16 AM
fixing post since Vauhwyt didnt shrink
Rose stays close to Vauhwyt, whispering "Shhh,Vauhwyt and dont shrink on me.
rose, continued Thursday April 20th, 2006 12:25:35 AM
Rose is so close to Vauhwyt she is halfway under her tall friend.
Vorelle Thursday April 20th, 2006 12:59:06 AM
With some trepidation, Vorelle moves to a forward position next to Vauhwyt. She's not really a front-line fighter, but the group agreed long ago that Dietrich was their tactician, and she will not go against him. She slips the peacebinding off her handaxes.
... Alone ... [DM Inge] d100=84 d100=4 d20+7=26 d20+4=17 Thursday April 20th, 2006 4:18:25 AM
... Loss ...
You all sense it. Lost from home, lost from friends, loss of ...
The thick cold fog invites Vauhwyt to shrink and thus hiding herself in the mists. Yet twice she fails... an omen of evil... an omen of ... death?
As Rose notices Vauhwyt's plan to reduce herself the Halfling lady warns her friend not to shrink on top of her but takes renewed courage as Vauhwyt fails. At least now she can take cover beneath the liontaur.
Dietrich takes the lead and comes up with a quick battle plan. Vauhwyt's rope keeps them all together though Olyn also considers a quick way to cut himself loose from the protective circle. Berlon attempts to dispel the fog to no effect... ever thicker it becomes, surrounding the warriors completely. It's impossible to see anything 3ft away! Even your own hands look blurry as you attempt to watch them... Theodore feels the loss too and is too startled to do anything. Only the comforting feeling of the rope keeps the man standing.
No matter how keen Rose and Dietrich's hearing is, there's not a sound to be heard... not even a whisper... nothing ...
What's going on here!!
The god touched of the party feel a loss too. Something that was there that is no longer around. Something warm and comforting has curled away with the mists, and for the first time in a very long time, you are ...
... alone ...
Make a spot check vs. DC unknown...
Vauhwyt and Mookie d20+2=16 Thursday April 20th, 2006 7:19:16 AM
Vauhwyt feels the loss of her touch to the Divine.
But she compares this coolness to the coolness she knows ... the coolness of venom pulsing through her veins ... the coolness of waiting for months ... years ... decades ... before plans come to fruition ...
Vauhwyt smiles and does not feel afraid (Immune to fear ability). Mookie sense her emotion, or lack thereof, but the bird is terrified.
"Boss! We're trapped in a magic fog! We're lost! We're in trouble here! I'm scared enough for both of us!"
"Hush, Mookie," says Vauhwyt as she peers into the Fog (Spot 16). "You are scaredy cat enough for both of us."
Mookie is too terrified to come up with a witty answer to that.
Dietrich; AC 19, HP 60 d20+4=21 Thursday April 20th, 2006 8:12:05 AM
DIetrich swears again as Berlon´s attempt to dispell the mist doesn´t work. Than he feels the sudden loss and instinctively holds the ammullet and rabbit foot. The iron-willed warrior controls himself, though some prayers for DOmi are never wrong.
He keeps watching out (spot 21) and is unsure about what to do. He´d probalbly like to keep moving, so as not to stay put on the same spot as a target, but with magic you never know... Maybe they´re in a portal or something and if they move they can´t return... The warrior asks: "Rose, Theodore, what is your analyses of the mist? Olyn, Berlon, what the &¨$& is going on here?"
If it weren´t for the dense fog, Dietrich would have noticed Vorelle´s expression of doubts about putting her on front. Actually, the soldier only did this, so that the riskiest position of staying alone behind remains with him, while the ranger stays accompanied by Vauhwyt (he doesn´t really that any attack will come from the front). Long range weapons are out of commission and, should there be a fight, the party will have to rely on Vorelle´s ability with her axes anyway.
Vorelle d20+11=28 Thursday April 20th, 2006 9:14:46 AM Locked in a tiny, airless room. Bound hand and foot. Knowing nobody can hear your screams--and nobody would care if they did.
Vorelle has been in desperate situations before, but that doesn't lessen the effect of the sudden absence of light, of comfort. Of hope.
Still, she forces her brain to function, and strains her eyes to look about her. Her friends are counting on her.
[Spot 28.]
Olyn d20+6=18 Thursday April 20th, 2006 11:50:47 AM
*spot 18* watches as some of the group gets that nervous, anxious look on their faces. says a quick prayer to Wardd then resumes says: Dietrich, you are in the lead, begin moving us forward, slowly, checking the ground with your feet before going. moving at a snails pace is better than standing here wondering.
rose d20+8=16 d20+7=13 d20+6=16 d20+10=14 d20+12=28 Thursday April 20th, 2006 5:09:59 PM
Rose stays close to Vauhwyt's side, hoping she wont be spotted by what ever is out there. Although she's afraid, she has confidence in the fact that as long as everyone works together nothing can really happen.
ooc: stupid comp freezing and making me have to shut it down, that means i lost my good rolls I had a nat 20 on hide and the next three rolls where in the 20's but i never got to spot before it froze.
Theodore and Macaw d20+4=14 d20+15=22 Thursday April 20th, 2006 10:17:29 PM
Theodore snaps back to the present and blinks his eyes trying to peer through the mists. (Spot 14)
At Dietrich's request, he attunes his magical senses to the mists around him in an attempt to determine their properties. (Spellcraft 22)
... Nothing ... [DM Inge] d100=65 d100=63 d20+7=24 d20+4=18 Friday April 21st, 2006 5:47:57 AM
Slowly the loss of your touch to the Divine begins to sink in. Olyn and Berlon say quick prayers to their Gods but if they were used to feel a reply all remain silent now... No longer do they feel connected to their god. Berlon, Cleric of Alemi ... Olyn, Cleric of Wardd... both feel lost... alone... abandonned... Gradually the God-touched loss sinks in and horror creaps into the hearts of both clerics!
(Berlon and Olyn both make a Horror save vs DC Unknown) (Berlon and Olyn both roll 1d4 in case the save failed) (Horror saves are equal to will saves.)
Everyone tries to peer through the fog at no result. Nothing! You can't even see the ground beneath your feet! ARE your feet still touching the ground?!? Where's the ground!!
(All -including all animals- but Vauhwyt make a fear save vs DC "Unknown")
Vayhwyt keeps her calm, but Mookie shudders like a leaf. As they talk to eachother the rest of the party only hear their voices coming out of the fog for it is soo dense they can not see Vauhwyt or Mookie. Only the rope everyone holds brings comfort to the group... at least they are together...
Dietrich proposes to slowly start moving. Staying in one place could probably be more dangerous than moving... that is if you can move... that is if the ground is still beneath your feet... Olyn feels the same way and suggests Dietrich to begin moving the group forward. Slowly, checking the ground with his feet before going... moving at a snails pace...
Rose tries hard to get hold of this situation but never before did she hear of such dense and mysterious fogs... Neither does Theodore understand what goes on in this foul, moist, clammy mist... Vorelle can see all sorts of treacherous situations as if the mist is playing with her mind. Still she forces her brain to function and strains her eyes to look about her
... nothing...
(All make a new spot vs DC "Unknown-5")
Dietrich, AC 19, HP 60 d20+5=11 d20+4=18 Friday April 21st, 2006 2:08:01 PM
Will save against fear 11... Spot: 18
Dietrich agrees with Onlyn and starts moving on, looking around from behind his closed stell-helmet and searing silently.
The situation is starting to annoy and (though he would never admit it,) to frighten him. The good thing is that he can´t see the cleric´s terrified expression because of the mist, and nobody can see his own too!
The warrior directs the party towards the place they saw the singer. At least it´s a reference place, with touchable things, which will make it harder for the party to get lost.
Rose d20+7=22 d20+6=22 d20+10=24 d20+10=21 d20+8=21 d20+6=12 d20+7=11 d20+1=21 Friday April 21st, 2006 6:39:16 PM
Rose doesnt like the fog, and even with the rope is a little worried about getting seperated. "Vauhwyt, can I have a lift?" Rose asks.
rose will save: 22, +2 versus fear = 24 piper will save: 22
rose spot: 24, +2 for piper being close = 26 piper spot: 21
rose listen: 21, +2 for piper being close = 26 piper listen: 12
rose know arcane: 11 piper know arcane: 21, nat 20 :) so what does piper know about this
Olyn d20+9=26 Friday April 21st, 2006 7:14:21 PM
Horror save of 26
never expecting an answer from his prayers. and the only time he truly feels in contact with Wardd is when hes in the Temple or casting a spell, Olyn really doesnt notice anything different except for the uneasiness from the fog. continues to follow Dietrich.
Vauhwyt d20+2=22 Friday April 21st, 2006 10:41:47 PM
Feeling Mookie's shivers, the liontaur stows her familiar in his belt pouch.
Rose asks for a lift, and Vauhwyt wonders silently if she would like a belt pouch of her own! Chuckling, she reassures her friend. "Surre, Rose, hop on! Just be careful not to impale yourself on the new spikes I bought for my new armor." Rose will see that there are no spikes on the back, where a rider might perch.
Vauhwyt peers around (NAT 20!).
Vorelle d20+3=10 d20+11=27 Saturday April 22nd, 2006 4:25:00 AM
Vorelle is too frightened to do much of anything.
[Will save 10, which I assume fails, but I don't know what happens as a result, so it's hard to post actions. If I'm still allowed a Spot check, it's a 27, minus whatever penalties apply.]
Berlon d20+8=24 d20+1=3 Sunday April 23rd, 2006 6:35:59 PM
Horror Save 24
Spot check 3
Theodore and Macaw d20+7=10 d20+6=24 d20+4=11 Sunday April 23rd, 2006 7:16:00 PM
(Theodore will save 10, Macaw 24)
Theodore feels a tingle in the back of his neck and the little hairs there begin to stand up. "I don't like this, guys," he says. He can feel the panic begin to well.
His eyes dart about searching for something. Even enemies would be better than this...nothing. (Spot 11)
... someone or something is out there... [DM Inge] (Berlon's failed save: d4=1 5d6(4+2+5+2+6)=19) (D, T and V failed save: 5d6(5+2+1+5+3)=16) Monday April 24th, 2006 3:19:15 AM
The God touched loss doesn't affect the mind of Olyn but Berlon feels a strong Aversion from this mist. He wants to flee! Flee from this source of horror! Never was he without guiding from his dearest Alemi but look at him now...where is his precious God now...
(Berlon becomes Frightened for 19 rounds. Suffering a -2 on all attack rolls, saving throws, skill checks and ability checks. Berlon also wants to flee from this place at all cost in any direction! He just feels the need to get out of here immediately and never come back to this place )
Dietrich, Theodore and Vorelle too are struck with fear wanting to get out of this fog. Wondering if the ground is still there... they want to get out of this clammy mist! It is chilling their very soul...Theodore feels a tingle in the back of his neck and his hairs there begin to stand up. If not panicked just yet, fear begins to overwelhm the mage.
( Dietrich, Theodore and Vorelle are Shaken for 16 rounds. Suffering a -2 penalty on attack rolls, saving throws, skill checks and ability checks.)
The cold and clammy fog begins to seep into your souls. It chills you to the bones and ever tighter it seems to grip around your necks.
Rose does her very best to peer through sitting on Vauhwyt's back (between the spikes) and even dispite her state of fear Vorelle manages to see things as well. Vauhwyt too tries hard and together suddenly they think to see shadows of things that might be... a covered wagon moving from left to right at high speed... someone running... are those canine creatures?... someone or something is out there north of you...
[make a new spot DC "unknown" -10] [still need a fear check DC12 for Piper and Mookie]
Dietrich; AC 19, HP 60 d20-6=14 Monday April 24th, 2006 8:10:44 AM
Dietrich hates this new sensation of fear. Sure, he´s been afraid before, but this is totally different, it´s an unnatural felling, of loss and impotence. He´s sweating cold under his armour and can´t even swear...
The warrior doubles his efforts to get out of the mist and continues moving towards where they saw the wall. "We have to get out of here!"
He keeps looking around. It seems the adrenalin has made his senses keener than ever! (spot 12 already with -12 penalty. Natural 20!)
Vorelle d20+9=25 Monday April 24th, 2006 9:07:48 AM
"S-s-s-s-s-something's c-c-c-c-c-c-coming," Vorelle whispers, her stutter worse than usual with her fear.
[Spot 25, with the -2 penalty]
Theodore and Macaw d20+4=22 d20+4=6 Monday April 24th, 2006 4:15:46 PM
(Theodore spot 22, Macaw spot 6)
"Where?!" Theodore says, feeling the bile rise in the back of his throat. His breath is coming quicker to him, now. "What's coming?!"
Theodore drops his quarterstaff and thrusts his hands in front of him. His hands visibly shake as he prepares to defend himself with magic.
Rose d20=8 d20=15 d20=16 d20=9 d20=16 Monday April 24th, 2006 5:41:52 PM
Rose keeps trying to see what is in the mist, however she feels alot safter with Vauhwyt. Piper walks carefully on vauhwyt's back towards the pocket that mookie is in "Dont worry be so scared brother, it's not so bad."
Rose leans forward and whispers in Vauhwyt's ear "do you see that over there? do you think we should go see what it is?"
ooc 1: having trouble opening rose's file, could you add the bonus's per the sheet I sent a few days ago.
ooc 2: piper's fear check was on my last post she got a 22 on will save, as a 22 worked for rose I assume that it worked for piper as well.
Berlon (Frightened 19r) d20-1=1 Monday April 24th, 2006 6:30:50 PM
Searching for an opening in the mist, Berlon tries to find a safe exit, but is too scared to be able to focus on anyone or anything.
Spot Check 1
He slowly starts moving away from the group, uncorking a flask with trembling hands...
Olyn Tuesday April 25th, 2006 12:43:30 AM
continues following the others.
A Welcoming party... [DM Inge] Tuesday April 25th, 2006 5:56:56 AM
Rose, Olyn and Vauhwyt retain their calm and begin leading the group out of the fog. Theodore panicks and drops his staff, Berlon begins to move away from the group...
The mysts continue to play with your minds... or isn't it?!?
A running girl in the mist... billowing blouse held tight by a heavily embroidered vest. Strong and supple legs moving quickly under a full skirt, her chest heaving, lips parted from strenuous running...
All too weird...
Despite the fear that races through the hearts of our warriors they manage to peer through the fog and gradually is seems to be thinning.
Gray forms loom out of the mists. It is hard to tell with the swirling stuff that colors everything in shades of gray, but it looks solid and not like the other images you have seen.
As you get closer, the mists thin, and you are confronted by three mustashioned men, two in armor with swords and one in clothing alone. They look similar and are dressed alike... in blousy pants tucked into boots, full shirts, and embroidered vests. Earrings and necklaces wink from around black curly hair.
They observe you all as you emerge from the fog but make no move...
Vauhwyt d20+9=27 Tuesday April 25th, 2006 6:42:35 AM
[OOC: Oops! Missed a post! Sorry!]
Vauhwyt makes sure the rope is tight on Berlon so that he cannot flee away from the group. "Hold on therre, friend," she says, with a faint wemic burr to her voice. "You're much safer here with us that off somewhere else. We have to stick togetherr!"
Mookie makes his save but stays hidden anyway.
When Vauhwyt sees the odd images, she is reminded of the tricks the Fae King played on the group before. But now she has learned a little more, and she is more sceptical.
She calls out to the three mustachioed men -- "Hail, fellow travellers in the mist! Are you visionary or vital? Spirit or solid? Imaginary or integral? As for us, we are real, and we long to find out where this place is. Will you treat with us?"
Dietrich; AC 19, HP 60 Tuesday April 25th, 2006 8:02:45 AM
Dietrich is glad to finally see something, but this doesn´t take his fear again. He´s amazed and grateful at Vauhwyt´s cold-blooded reaction, as if nothing were happening!
The warrior remains vigilant, with his sword drawn. A fight would be better than that... At least he wouldn´t be thinking about what might be happening and coming and would instead focus on what is at hand.
Vorelle d20+9=21 d20+9=20 Tuesday April 25th, 2006 9:12:33 AM
As usual, Vorelle will let others speak for the group. Instead, she concentrates on keeping her eyes and ears open.
[Spot 21, Listen 20, with penalties]
Olyn Tuesday April 25th, 2006 11:19:57 AM
as the others deal with the new arrivals of men, Olyn will look for the girl but keep but keep his senses on alert should he have to help deal with the men too.
Theodore and Macaw Tuesday April 25th, 2006 1:51:36 PM
Theodore is still skeptical and the silence of the three strangers only adds to his feeling or eeriness. He keeps his shaking hands extended before him, like a man feeling his way in the dark.
"Yes," he adds to Vauhwyt's conversation. "Please tell us what's going on."
Rose d20+8=25 d20+6=25 d20+5=14 Tuesday April 25th, 2006 4:03:47 PM
Rose remains laying on Vauhwyt's back trying not to be seen. Piper doesnt like what's been happening and tries to crawl into the pouch with her big brother.
rose hide: 25
piper hide: 25 piper move silently: 14
Berlon Tuesday April 25th, 2006 10:35:19 PM
Berlon continues to try to press forward, hand still clenched on the mysterious vial...
Jillia [DM Inge] d20+4=17 d20+7=18 Wednesday April 26th, 2006 7:39:29 AM
Noticing the sudden urge from the Cleric to get out of this place, Vauhwyt makes sure Berlon can't move away from the group. Berlon however feels an even stronger need to get out of the fog now that he is held back by his friends. But now he notices the fog is getting thinner he goes with the flow, away from his fear...
As the group encounters the three men it is once again Vauhwyt who speaks up first. Dietrich, amazed and grateful at vauhwyt's cold-blooded reaction, awaits the response from the men with his sword drawn. Vorelle too as usual let's the others speak first and tries to minimize her fear by concentrating on her senses. Olyn and Theodore observe the men.
Rose remains well hidden on Vauhwyt's back. Concealed by the fog and tucked away between the spikes on the liontaur's back the three men haven't spotted her - one of them doesn't even seem to pay any attention at all.
"Hail, fellow travellers in the mist! Are you visionary or vital? Spirit or solid? Imaginary or integral? As for us, we are real, and we long to find out where this place is. Will you treat with us?", Vayhwyt says, and awaits their answers.
The gypsies observe you all and the one without armor speaks up:"We are as integral as you are and we belong here just as little as you do. Leave this place as fast as you can... you've reached Lady Fidelia's realm... the dreaded Kosche-Marr... "
The three men look around clearly trying to find evidence of something or some one. Then the same man continues: "Have you seen a young girl passing by? We're looking for Jillia, our headman's lost girl. We need to find her before He does..."
Dietrich; AC 19, HP 60 Wednesday April 26th, 2006 8:26:23 AM
Dietrich is shocked by what he hears! "¨%$&¨%!!!"
He´s no specialist in this things, but he knows that´s a place he didn´t want to be...
"How the &$%& hades did we get here! Are we dead and don´t know it yet?"
The warrior has seen the girl too, but will let Vauhwyt lead the conversation with the strangers. He just wonders who this He might be... Now that the mists fade, Dietrich sheaths his sword and takes his new, more powerful and beautiful longbow. Whoever that HE is, it better doesn´t come nearer.
Theodore and Macaw Wednesday April 26th, 2006 10:17:33 AM
"I saw a girl skipping that way," Theodore says pointing towards the direction he last saw the girl.
"You say we should get out of here, but how do we do that?" Theodore rubs his arms as if he's cold. "We don't know how we GOT here, let alone how to leave."
Olyn d20+3=17 Wednesday April 26th, 2006 10:32:07 AM
general Knowledge check: 17. What, if anything, does Olyn know about Kosche-Marr and Lady Fidelia?
not trusting anyone at the moment, Olyn gives Theo a don't tell anyone anything look. then, moving to Vorelle's side, Olyn will whisper into her ear. see if you can find a childs set of footprints, fresh, and whisper to me your findings.
Rose d20+7=24 d20=12 d20+6=17 d20+5=12 d20+4=20 d20+4=21 Wednesday April 26th, 2006 9:48:38 PM
Rose remains still, but wonders what the men are talking about.
what does rose know about lady fidelia, kosche mar, ect.
Vauhwyt and Mookie Wednesday April 26th, 2006 10:34:30 PM
Mookie seems to be flapping his wings in dismay inside Vauhwyt's belt pouch. "BOSS! BOSS! Where are we? How did we get here? I knew we should have taken that left turn at Albuquerque!"
Vauhwyt hushes her hyperactive bird and says that she has not heard of this "Fidelia" or "Koash Mar," but it is clear that the group has been magically transported to another place or dimension. "My friends," she says, "I do not like this one bit."
Mookie, trying to hide his terror, caws from inside his pouch, "Last week, I went to Fidelia, but it was closed. I once spent a year in Fidelia, I think it was on a Sunday."
Ignoring the bird, Vauhwyt answers the strangers. "But of course we will try to help you find this girl. But we saw her in the mists, and maybe that means she is travelling now to other places. I do not know if we can follow herr."
The liontaur's tail twitches with nervous energy.
Berlon Wednesday April 26th, 2006 11:40:30 PM
Berlon pants with a mixture of fear and confusion. "What? A... girl..." He tries to control his breathing but only manages to gasp for air. "Wait, what? Gypsies? Leave... yes, we must leave..."
Vorelle d20+8=20 Thursday April 27th, 2006 1:12:06 AM
Vorelle has never heard of this place either, but that really doesn't bother her. Her formal education has been spotty at best; she hasn't heard of lots of places.
She takes Olyn's suggestion and begins looking for tracks. The fog and the whole situation is still unnerving her, but she manages to concentrate reasonably well all the same.
[Search 20, with the penalty]
"Let's split up" [DM Inge] Thursday April 27th, 2006 8:07:59 AM
The sudden shock of hearing that you have stumbled into the dreaded realm of Kosche-Marr makes some of you ghasp out loud. Never in their minds did they ever wanted to end up here... where is here anyway?!? ... and how or why did you end up here?!? .
Far too many questions and the men in front of you don't know all these answers either.
Olyn and Rose thought this realm only existed in bed time stories people told to their children... tales to be told in the dead of night under a full moon around a campfire... they never knew this realm actually existed...
It is said that this realm is controlled by Lady Fidelia... little is known about her but she lives in her Castle build a top of a hill... reaching high up in the sky... those who have entered that dreadfull place have never returned... Aided by her minions she has lured countless innocent beings into this realm and brought madness, insanity, torture and death to those who defied her will...
Neither Rose nor Olyn have ever actually encountered someone who has been to this place. As if no one ever escaped from this place...
Dietrich is shocked by what he hears wondering if they are just dead without knowing. But the strong fighter knows that in death he would feel the call of the Woldsblood... in death his soul would travel to the lands of rest... in death he would not be consumed by fear...No this is possibly worse than death...
Theodore blurts that he has seen the girl running past them but meet's Olyn's eyes warning him not to tell too much. Olyn doesn't trust anyone at the moment and whispers into Vorelle's ear to search for any footprints the girl might have left behind.
Mookie is petrified and her ramblings are close to the insane. Only cowering in Vauhwyt's pockets seems attracting for the otherwise witty raven. Vauhwyt ignores Mookies ramblings and talks to the Gypsies offering to help finding the girl called Jillia : "But of course we will try to help you find this girl. But we saw her in the mists, and maybe that means she is travelling now to other places. I do not know if we can follow herr."
The man without the armor looks at her and replies with gratitude:"we would be grateful of you would be willing to help searching for Jillia. I see your friend there is searching for her footprints and will help us on our way..."
With expectance the man observes Vorelle as she searches the ground for footprints.
With the thinning fog still around her she can see little more than a general direction that goes west. There are other prints too but she can't really tell what they are...
"Let's split up" the gypsie says, "We both travel westward hoping either of us will come across her trail. With two groups searching for her we have a better chance to find her. Find her before He does."
As the gypsie notices Dietrich's frown when he talks about a certain "He" he explains a bit more:" 'He' is the one who hunts these grounds. No one has ever seen his face and those who met him have never been able to tell it to others... No one knows his name so He is only knows as the Hunt or the Huntsman..." these last words were spoken is a whisper as if speaking of Him would bring Him here.
Dietrich d20+5=25 d20+2=7 d20+2=22 Thursday April 27th, 2006 11:39:29 AM
Dietrich doens´t like what he hears about this ¨&$¨% place...
Things are going a little too quick for him.
"Wait! before we start splitting up, I have to know more about you! Who are you and how did you get here? How can we get out of this d... place? Why can´t we call for that Jilia? We just saw her some seconds ago, she should still be nearby."
The warrior keeps looking around, still shaken by the new developments. He pays special attention to the strangers, trying to see if they´re bluffing or withholding information, it they´re real or ilusions.. that kind of thing.
Sense motive 25 (already with -2 penalty. natural 20 again!) Spot 7, Listen 22 (nat 20 again! that can´t be true! &$%¨¨&% I doubt I´ll get it when it really matters...)
Theodore and Macaw Thursday April 27th, 2006 1:08:44 PM
Maybe it's the frightening atmosphere of the place, but Theodore is more concerned with his own safety than the little girl's, at the moment.
"But how do we get OUT of here??" he pleads, again. His eyes are wide, arms still crossed over his narrow chest.
Atop his head, Macaw begins pecking at the wizard's skull. "Ow ow ow! OW!!" When he tries to bring his hands up to protect his head, the raven nips at his fingers.
"All right, all right! I'll help. I'll help them!"
Rose d20+8=23 Thursday April 27th, 2006 4:19:49 PM "How do we know that the girl is really their relative? What if they want to hurt her?" Rose whispers in Vauhwyt's ears.
hide: 23
Olyn d20+8=27 Thursday April 27th, 2006 7:17:58 PM
turning to the 3 men, Olyn asks directly. why do you want this girl? why does this "Huntsman" desire a child so much that he sends out 3 adults to fetch her when it is obvious by her escape she wishes not to go to him.
**Inge, I rolled a 27 for a sense motive check for their answers to my question**
Vauhwyt Thursday April 27th, 2006 9:55:52 PM
The liontaur whispers back to Rose, "Well in that case we would protect her."
More loudly, Vauhwyt flat out refuses to split up the party. "Bad idea! Were one group to wander back into those mists, they might be lost foreverr! We may be lost now, but at least we are lost togetherr."
Vorelle d20+11=25 Thursday April 27th, 2006 11:34:31 PM
Vorelle is always suspicious of people she doesn't know, and this place is hardly encouraging her to make an exception. Still, she is curious to know where the girl went. We don't have to tell them if we find her, after all, she thinks.
Studying the ground, she attempts to follow the tracks.
[OOC: With her ranks in Knowledge (Nature), Vorelle gets a +2 synergy bonus to Survival checks when "in an aboveground natural environment." Well, we're certainly aboveground, but I don't know about natural. :) I won't take the bonus now, and will leave it to the DM whether I get to apply it in future.
[Inge: granted]
Survival 25 to follow the tracks, including the -2 penalty]
"But how do we get OUT of here??" [DM Inge] Friday April 28th, 2006 8:27:18 AM
Just as the three gypsies prepare to follow western directions Dietrich stops them: "Wait! before we start splitting up, I have to know more about you!" he says quickly and the men turn around facing the shaken fighter.
"I am Khaleel. We belong in the Wold like you do, but unlike you, we deliberately came here to save our headman's girl Jillia.", the gyspsie says.
"But how do we get OUT of here??" Theodore pleads, again. His eyes are wide, arms still crossed over his narrow chest.
The man looks from Dietrich to Theodore and continues with a sigh:"Find the Inn. That is the only safe place in this realm... it is a portal from one realm to the other. Get there alive and you will be able to return. We came to these dreaded lands through the Inn. From the look of Jullia's tracks she's clearly trying to find the Inn as well. She must have passed these cunning mysts."
Dietrich and Olyn feel that the three men are trusworthy and their cause is just. They do not belong here and their quest is genuine.
(OOC: a little correction for maybe I did not made this clear before. The huntsman did not send these three gypsies out to find Jillia. They were sent by her Father to rescue Jillia. The Huntsman tries to capture Jillia for euhm... "other" entertainment...)
Vauhwyt flat out refuses to split up the party. "Bad idea! Were one group to wander back into those mists, they might be lost foreverr! We may be lost now, but at least we are lost togetherr."
"We will all get out of this fog in just a few moments. These mysts are rare occasions and usually they are the means for bringing in new... toys for Lady Fidelia...All sorts of visual mind tricks are played when you are within these mysts. At first we thought you weren't for real either. You claim you saw Jillia seconds ago... I doubt that be true... she passed by this place, but in the fog her image must have lingered as time is not what it is normal within the center of the fog... cunning they are... cunning enough to drive people insane or to lure them towards their doom."
Again Dietrich and Olyn know this man speaks truth...
"I agree with you", the Gypsie says eyeballing Vauhwyt, "but the combined strength of two groups will offer more chances of finding Jillia. These lands are vast, and the roads that lead towards the Inn are many. We think Jillia found the way towards the Inn and so we'll be heading back too. Please help us finding her and bring her back to the Inn. Let's meet again in the Inn and we will help you to get back to the Wold. Travel westward. And remember, if you find Jillia keep her safe!"
It is clear that these men refuse to stay together as they absolutely want to find her and they are wasting precious time talking to you. Perhaps they are more confindent that they will remain undetected if they are travelling on their own than if they are travelling with you... after all they have only just met you... and unlike these gypsies you are also a set of toys... it could be safer for them not to travel with you...
Berlon Friday April 28th, 2006 10:26:12 AM
"And what if we insist, hm? Perhaps we are so SCARED and HELPLESS that we must insist on going with you? What then?"
Berlon's face reddens with a mixture of fear and anger, a look some in the group have seen before.
Dietrich; AC 19, HP 60 Friday April 28th, 2006 10:33:34 AM
The warrior starts to believe in the gypsies and is more than happy to hear there is a way out of this strange and dangerous place.
He understands their haste and doesn´t oppose for them to stay sepparated. What he would oppose is to divide the Dirt City group.... after all, the gypsies are all adult and know what they do.
Just before they leave though, the soldier has a final question:
"As you seem to know quite a lot about this things, what could have caused us to be brought here? We were in the middle of the road, and suddenly appeared here."
Than he´ll start moving after Vorelle, suggesting to keep the protective circle marching order used before.
Olyn Friday April 28th, 2006 11:26:12 AM
Form Up.
Prepare to move out. Get in your normal traveling positions. Keep your eyes and ears alert.
Then, looking at Dietrich, Olyn says: ok Boss, move us out.
Theodore and Macaw Friday April 28th, 2006 12:15:44 PM
"Yes! Of course, she would be heading towards the inn, and the exit. Anyone with a sound mind would do the same!" Theodore's eyes dart about the party, looking for takers on his theory.
"If looking for Jillia leads us towards the exit, then I'm all for it. Ow!" Macaw pecks the enthusiastic wizard.
"But they SAID she was headed that way!" Theodore tries to reason with the bird. Macaw pecks him again. "AUUGHH!!" The wizard hollers as he flaps his hands at the bird, who quickly flutters a short distance away to land on the ground.
Clearly, the eery environment is getting to Theodore.
Rose Friday April 28th, 2006 1:01:18 PM
Rose will remain hidden on Vauhwyt's back until the strangers are out of sight. Then she'll climb down as Vauhwyt's back isnt comfortable any more, and she's sure that Vauhwyt would like not being used as a horse all the time.
Vauhwyt and Mookie Saturday April 29th, 2006 2:13:03 AM
Vauhwyt thanks the strangers for their advice about the inn. "We shall seek for your girl, and we will try to find this inn," she says.
"Fare well as you go through this strange place," she adds as a goodby.
"Yeah, don't let the mist hit you on the way out," caws Mookie.
"You seem less a-scairt," Vauhwyt says to Mookie when the strangers are out of ear-shot.
"Yeah, well, I was more horrified by those moustaches than by the fog," Mookie replies, "and since both mist and facial hair are going away, I say what's to be afraid of?"
Vauhwyt smiles, and follows Vorelle.
Vorelle [shaken] d20+13=17 d20+8=28 Monday May 1st, 2006 12:00:43 AM
Vorelle continues to track. Or at least, she tries. The mist and the strange world is still very unnerving, though, and she has a hard time staying with the trail.
[That's a 17 Survival to follow the tracks. If that failed, the Search check to find the tracks again is a 28 (natural 20). Once she finds the tracks again, Vorelle will take 10 to follow them and get a 23 Survival. All of those include the -2 penalty.]
Let's go... [DM Inge] d100=85 d100=29 Tuesday May 2nd, 2006 5:30:54 AM
[sorry for not posting yesterday. THe 1st of May is a holiday in Belgium and I failed to make a turn from home.]
Klaleel smiles at the frantic Berlon answering soothing words to the cleric:"Be calm my friend. If you go in that direction you will leave the mysts soon. Find Jillia and we will help you to get out of here. We will meet you at the Inn"
He then eyeballs Dietrich who seeks an answer to the question how and why they ended up here. He frowns and says:"To that question I can not give you answers. I can only assume someone had a reason to bring you here. Be on your guard and go to the Inn as fast as possible. If on your way you encounter Jillia, take her with you... Good luck."
Then at last everyone agrees to move out. The gypsies are gone and left W-SW and gave you directions to leave in W-NW directions.
After a few moments the mysts dissapear and for the first time you see the lands in front of you...
Such beauty!
The landscape is lit by a large lavender moon painting everything in shades of purple and grey. Shadow is the only thing that escapes it, becoming deeper in contrast, darker, and inky black. Above not a single cloud adorns the black sky... not even a star... Pure blackness with a lavender moon. The air is cool, making it easy to move. Looking at eachother you notice you all look rather pale in the lavender light and colors seem to look dull.
As you observe your surroundings you notice a narrow path in front of you leading W-NW towards a pale looking forest. But your heads are drawn to the North... there... miles and miles to the north you can see it... Lady Fidelia's Castle. Cold and lonely on a mountain peak... Like a beacon drawing adventurers to meet their doom. It must be gigantic once you stand in front of it!!
First the Inn, and from the directions the gypsies gave you towards that forest your feet should carry you all...
Dietrich Tuesday May 2nd, 2006 8:04:35 AM
Even shaken, Dietrich has to wonder about the paradox of such a place being so beautiful.
Than the pragmatic soldier reassumes. With his longbow at hands, Dietrich says:
"I´d suggest Vorelle scouts ahead of the main party, maybe together with Rose or Vauhwyt, so that we don´t run into any ambush or unexpected danger. If you see anything, come back immediatelly, don´t try anything crazy on your own (he says that eyeing Vauhwyt).
Let´s follow the path some distance after our scouts, Me and Olyn first, than Theo and Rose (if she doesn´t go with Vorelle) in the middle, Berlon and Vauhwyt as rearguard (if Vauhwyt doesn´t go with Vorelle)."
Dietrich feels a lot better now, with the mists gone, a clear direction to go, a clear task to fulfill. Although he can sense the absence of the Gods, the warrior makes a short prayer to Domi. Humans are creatures of habit after all...
Theodore and Macaw Tuesday May 2nd, 2006 3:01:58 PM
Theodore is a little miffed at having to follow the words of complete strangers. But in this strange land, they are the only source of information the group has to go on, at the moment.
He clenches his teeth and nods resolutely. "I suppose we're going through the...f-forest...then. No p-problem." He licks his lips, his facade of confidence as thin as parchment.
Vauhwyt and Mookie d20+10=26 d20+15=28 d20+2=18 Tuesday May 2nd, 2006 3:20:35 PM
Vauhwyt is pleased to follow Vorelle. She stays a few steps back so as not to step on any prints. She does her best to be sneaky and alert.
Hide 26, Move Silent 28. Untrained Spot 18.
Rose d20+8=22 d20+8=9 d20+8=10 d20+10=22 Tuesday May 2nd, 2006 4:58:28 PM
Rose stays in the middle of the group as she's not fast enough to be a scout. She doesnt like this strange land so tries to not be seen by anybody in it.
Piper is still in Vauhwyt's bag calming her brother.
Vorelle [shaken] d20+9=25 d20+9=29 Tuesday May 2nd, 2006 8:41:30 PM
As Dietrich suggests, Vorelle moves to the front of the group. She continues to follow the trail, keeping her eyes and ears open.
[Take 10 to follow the trail for a net result of 23. Spot 25, Listen 29. All results include penalty for being shaken.]
Olyn Tuesday May 2nd, 2006 9:40:27 PM
Follows D's directions and keeps his ears and eyes peeled.
Berlon Tuesday May 2nd, 2006 10:19:39 PM
"This is bad, this is very bad," the gnome adds, hands trembling slightly.
"With the Prince gone, a void filled the city. With us gone, another void is created. Who knows how time passes here? We need to leave..."
The Crystal Forest [DM Inge] d20+10=29 d20+10=15 d20+10=22 d20+10=24 Wednesday May 3rd, 2006 6:46:00 AM
The the three Gypsies are out of sight plans quickly arise using the usual walking order. Still shaken Vorelle takes the lead and serves as the party's scout followes close behind by Vauhwyt. The rest of the group follows somewhat behind keeping an eye out for trouble.
Theodore isn't too keen on going towards the forest as cold sweat tingles in the back of his neck sending a shiver down his spine... that delicate ghust of wind that feels more like ghostly fingers that stroke your back...
But to the forest the trail leads our brave warriors as that seems to be the road to the Inn... their only escape from this terrifying land...
Terrifying?
What's terrifying about all this?!?
The large lavender moon paints everything with the most beautifull shades of purple, going from the softest lavender to the deeper purple nearly inky black shades. The cool eternal night opens your lungs sending clean air into your system... almost intoxicatingly enriched with pure Oxygen...
Delicate scents caress your noses and remind you of a warm and cozy evening sky around the camp fires in times now seemingly forgotten...
"This is bad, this is very bad", the frightened Cleris says unable to pinpoint the essence of his fright.
What's "bad" about all this?!?
Gradually the Dirt City gang approaches the pale looking forest and Vorelle and Vauhwyt begin to see the true beauty of it! White trees rise up in thin geometric patterns and reach spindly fingers to a dark sky. A purplish light pulsing from the very heavens and each of you know that no one has seen this forest of crystal trees before...
It's gorgeous!
The path quickly dissapears in the white crystal forest...
Dietrich Wednesday May 3rd, 2006 7:39:31 AM
Dietrich keeps marching, now appreciating the wonderful landscape. Only that strange feeling of loss still accompanies him, and makes him stay alert, bow ready for anything hostile.
He feels safer now, with the scouts ahead, and turns to Berlon. Although the gnome doesn´t look well at all, Dietrich agrees with his assessment. Whoever sent them here, has evil in mind, and the risks for the CIty are clear.
Olyn Wednesday May 3rd, 2006 11:18:49 AM
calling for a brief halt, Olyn turns to Berlon and Theo. closing his eyes and grasping a pair of dice in his pouch, rattling the ivory inside the closed palm of his hand, Olyn calls for Wardd to grant him a spell to help his 2 friends.
*attempts to cast Remove Fear, a level 1 spell, on Berlon and Theo*
Vauhwyt Wednesday May 3rd, 2006 5:51:39 PM
Vauhwyt looks in awe at the scene before the group. She tries her best to take it in and memorize it. She murmers to Vorelle that she wishes she were a poet or an artist, able to capture the essence of this place.
Mookie scoffs, his avian head poking out of his belt pouch. "Trees of glass! Unless those trees grow fruit of gems, it seems like a waste of sand to me."
"Hush, Mookie!" says Vauhwyt. She continues to scout with Vorelle, sneaking into the forest just behind the ranger.
Theodore and Macaw Wednesday May 3rd, 2006 6:25:52 PM
Theodore stops when Olyn asks them to. The uneasy mage is thankful for any attempt to take away his creepy-crawly feeling.
He can't help but look at the forest while Olyn administers his magic. "Are we really going in there? Surely, it would be more prudent to skirt the forest so we're not caught unawares, right Dietrich? I mean, it's probably really dark in there."
Rose Wednesday May 3rd, 2006 7:25:07 PM
Rose stays near the others, keeping up the best she can. Piper nudges Mookie to the side and says "Vauhwyt can you help me out of here so I can fly?"
Berlon Wednesday May 3rd, 2006 10:50:02 PM
"We don't *belong* here," Berlon says, seemingly to himself, holding his head in his hands.
"Lives hang in the balance in Dirt City because we have to clean up after someone else..."
He continues mumbling to himself unintelligibly in Gnomish...
Vorelle [shaken] d20+9=12 d20+9=24 Thursday May 4th, 2006 12:53:44 AM
Vorelle is vaguely aware of the beauty of the place, but right now her friends are counting on her to maintain her focus. The feeling of sick dread in the pit of her stomach makes her think her friends have erred in this, and a tiny voice whispers that she has never been good enough to journey side by side with them.
Nevertheless, she continues as best she can.
[OOC, one Track check is supposed to be good for a mile, so I won't make another one until directed. Spot 12, Listen 24]
Into the "really dark" Crystal Forest [DM Inge] d100=84 Thursday May 4th, 2006 6:17:35 AM
Admiring their surroundings the group prepares to enter the forest. Just before doing so, Olyn attempts to remove the fear that holds his companions in it's graps. Theodore is no longer shaken and Berlon is no longer frightened.
Even though Theodore now feels a lot better he is reluctant to enter this crystal forest. "it's probably really dark in there." He whispers to his friends, but a quick gaze into the forest makes you think differently.
The Crystal trees seem to radiate the purplish light to the very bottom of this forest. Their tiny spinldy fingers capture the light from the large Lavender Moon and guide the light towards their roots. They capture the violet light to prism it about in scintillating colors like walking through a muted rainbow. What a fascinating place under the canopy of the crystal trees.... those who fancy gems feel the resemblance how the light is reflected...
So... it isn't at all really dark in there!
Steadily our group follows the path that leads through the forest. Berlon still feels they should not be here in the first place and Vorelle is troubled by the faith her friends have placed in her. As good as it gets she examines the trail, eyes and ears wide open. Rose wonders if she could fly and askes Vauhwyt to help her, but the liontaur seems transfixed on the beauty of this place tryign to capture the essence of this place... whishing she was a poet to bring honor to this beautifull place...
[Dietrich, Vorelle,: Shaken 2 rounds]
- please make spot, listen and move silently rolls - confirm marching order and possibly distance between you and your friends
Dietrich; AC 19, HP 60 d20+4=16 d20+4=8 d20-1=13 d20+4=19 Thursday May 4th, 2006 7:10:22 AM
Seeing Olyn "blessing" his frightened friends, Dietrich feels a strong urge to ask the cleric for the same. "Holy servant of Wardd, may you give me the God´s blessing too?"
He´s still not at ease about this place and even the miraculous beauty of the chrystal forest doesn´t make him feel much better.
To Theo, he answers that the safest way is probably to stay on the path and that the scouts will warrant the safety of the party...
The warrior trys to keep alert and ready for a fight: spot 16 (14 if Olyn doesn´t remove his fear), listen 8 (6), move silent 13 (11)
COncerning the marching order, as nobody opposed, it should be like follows:
Vorelle and Vauhwyt scouting ahead (Vauhwyt slightly behind the ranger). They should be far enough ahead as to assure that anything that spots them, doesn´t automatically spot the main group. I´d say, they are just in sight of the main group, so that, if necessary, we can move in for help, but don´t give away their position.
The main group marches: Dietrich and Olyn in front, Theo and Rose in the middle, Berlon as rearguard. Most should have long-range weapons or spells ready.
Before entering the wondrous place, Dietrich makes a military assessment of the situation: military knowledge 19 (17)
Olyn Thursday May 4th, 2006 9:57:47 AM
Im sorry my friend, Wardd only granted me the use of that particular spell 1 time today.
Olyn does what the warrior tells him to do and assumes the position he requires the cleric to be in.
Rose d20+8=9 d20+8=21 d20+8=15 d20+10=27 d20+6=21 d20+6=26 d20+5=17 d20+10=25 Thursday May 4th, 2006 5:33:15 PM
Piper is nagging her brother telling him he should get out and fly with her, maybe do some scouting. As soon as she manages to get out of Vauhwyt's bag she takes off to scout ahead.
Rose is walking along the road keeping an eye out for any problems.
Rolls for Rose hide: 9, nat 1 rose is in the middle of a road and in the middle of a group of course anyone can see her. listen: 21 move silently: 15 spot: 27
Theodore is extremely glad to be free of the uneasy feeling. He thanks Olyn profusely. With a clearer head, he now hopes to be more of an asset to his friends in this strange land.
The wizard obeys Dietrichs suggestions for marching order, staying near the middle. His eyes and ears are sharply attuned as they move into the forest. Unfortunately, he is not the quietest of people. His too long trousers drag roughly across the ground, he clears his throat often, and makes unnecessary comments on their surroundings, "ooh, look at the way the light reflects on these trees."
Vorelle [shaken] d20+15=32 d20+15=20 d20+9=22 d20+9=20 Thursday May 4th, 2006 8:52:52 PM
Since she is tracking, Vorelle is in front of the group. Normally, she takes this position with a degree of confidence (for her) and stays well ahead of the party. Now, though, she is unnerved by her surroundings and inclined to stay a little closer. Still, she is a good 30 feet ahead of the rest of the group.
She moves with what stealth she can, and tries to stay alert for any sign of trouble.
[Hide 32, Move Silently 20, Spot 22, Listen 20. All rolls include the -2 penalty.]
Vauhwyt d20+10=11 d20+15=26 d20+2=20 Friday May 5th, 2006 12:39:30 AM
Vauhwyt is quiet as a mouse (move silent 26) and sharp of senses (spot 20), but there is just no hiding a large cat-centaur behind a glass tree! (hide 11 is a nat 1!)
She lets Piper out of Mookie's pouch and keeps 30 feet behind Vorelle. She casts a message cantrip so that her whispers can carry ahead to Vorelle and back to Dietrich and Olyn. Oh, and a few posts back, when the mists faded away, she took her rope and stowed it away.
A rain of ... [DM Inge] 5d2(1+1+1+2+2)=7 6d6(3+3+6+2+4+4)=22 5d2(2+1+1+2+1)=7 Friday May 5th, 2006 8:06:46 AM
Steadily our friends enter the Crystal woods following the path... Vauhwyt and Vorelle up front, silently and stealthy, examining this strange but wonderful place...
30ft behind the scouts 5 more bbbbrave souls follow in their footsteps...
Dietrich and Olyn take the front line, Rose and Theodore cover the center and Berlon, the little gnome, catches up as good as he can with them taking care of the rear guard.
Vauhwyt and Vorelle explore further and further into the woods untill suddenly there's a rustle of glassy shards to be heard! The rear group makes soo much noise that it makes the entire canopy ressonate!!!
First Rose causes the crystal canopy vibrate gently...
Then Dietrich stumbles... causing the tiny branches high above you to tinkle and finally break!! Dietrich: Highlight to display spoiler: { it feels like you are even noisier than that 11 you would get from being shaken... Make an intell check DC20 for further detail. .}
Like a rain of razor blades litterally hundreds of little crystal shards rain down on the rear guard -- Vorelle and Vauhwyt are far enough not to get caught in this rain -- making little nasty cuts on every non protected piece of your body! In your face, your arms, your hands ... they are everywhere!! Like tiny bolts they come down on you... there are soo many you can not escape at all! It slices your skin, some are sticking out of your arms...
[Rose, Dietrich, Berlon, Olyn and Theodore take 7Hp damage -- no saving throw]
But it's Theodore that hits the Jackpot!
What started like a rain of shards quickly gets worse when Theodore admires the way the light erflects on these trees!! First a loud CRACK can be heard... instinctively you look up just in time to see a big crystal branch falling on top of you all!!
[Rose, Dietrich, Berlon, Olyn and Theodore all take 22Hp -- Reflex save DC18 for half damage]
The collapsing crystal branch takes a second rain of crystal shards down its path, damaging the entire rear guard for a second time...
[Rose, Dietrich, Berlon, Olyn and Theodore take 7Hp damage -- no saving throw]
Vorelle and Vauhwyt gaze at this spectacle and witness the beautifull rain of shards... sparkling... reflecting the pruple light in all colors of the spectrum... they watch it fall down on their friends but then see the true horror of these trees as they see the nasty cuts appear... the blood of those forming the rear guard looks dark red under this lavender moon, and on their greyish skin its contrast is shockingly enhanced...
Then the shuddering canopy returns to silence
All stand still...
Not a sound...
Not a breeze...
What's that?...
A low moaning sound...
What's that?!?...
Again! That same moaning sound...
Vorelle and Vauhwyt turn their heads in the direction the moaning comes from and notice a wooden structure with a light coming from a window not too far ahead... this pah leads towards it...
[Dietrich and Vorelle are no longer shaken]
- please make spot, listen and move silently rolls
Dietrich; AC 19, HP 24 of 60 d20+6=9 d20+2=10 d20+4=19 d20+4=20 Friday May 5th, 2006 10:06:17 AM
Reflex safe 9..., Intelligence test 10
Dietrich is terrified at the catastrophe that just came over their heads! The %$#¨¨% forest came down on the party, cutting through his clothes and flesh, ignoring his mighty armour and wounding deeply. The warrior is too shocked to realize anything (int test 10) and to react fast enough to avoid greater damage (reflex 9). He looses 36 HP at once!
Although heavily injured, the iron-willed soldier keeps calm enough to make signs to his friends not to make further noise at any costs!
Just whispering he says: "Don´t move! Just another deadly glassrain like that and we´re dead!"
Spot 19, Listen 20
Berlon (3/39) d20+2=15 d20-7=9 3d8(5+1+2)+7=15 d8+7=10 d20+3=20 d20+6=12 Friday May 5th, 2006 12:09:15 PM
The gnome tries not to make a noise as he takes the full brunt of the shrapnel. (Reflex Save 15, 36 damage, Move Silent Check 9 w/-7 armor penalty)
Knowing the party could be in deep trouble if both healers go down, he casts, as quietly as he can, Cure Serious on himself, spontaneously replacing Invisibility Purge.
Cure Serious heals 21 hp. (1 rerolled to 7)
He'll then slowly move to Theo in preparation for healing him.
Spot Check 20, Listen Check 12
Berlon Friday May 5th, 2006 12:10:40 PM
(OOC: Actually, that should be 1 rerolled to 3, healing 17hp. Math is hard.)
Rose hp: 21/35 AC16 d20+8=26 d20+8=15 d20+10=12 d20+6=25 d20+10=27 Friday May 5th, 2006 1:26:46 PM
Rose is looking at the crystals, wondering if she could break off a small piece or two to take home then suddenly it begins to fall all around her. As she sees a huge chunk fall she nimbly leaps out of the way just to watch in horror as it strikes her friends.
Piper is glad to be out of that stuffy bag and wonders why her brother never seems to leave it. "Come on out Mookie the wind is great!" Piper says as she starts looking around.
Rose's rolls reflex: 26, evasion take no damage listen: 15 spot: 12
Piper's rolls listen: 25 spot: 27
Theodore and Macaw HP 1/26 d20+4=22 Friday May 5th, 2006 3:41:02 PM
After the first shower of razor shards, Theodore manages to avoid the brunt of the damage from the collapsing branch (Reflex 22). But after another painful shower, the mage is a bloody mess.
How he remains standing is anybody's guess. His clothes are shredded, his skin bristles with the crystalline weapons, and blood leaks freely from numerous wounds. He wavers on his feet for a moment, but seems to catch himself before collapsing. Eyes fly wide and the only thing that keeps him from feinting from shock is the vision of his friend, Berlon, approaching with much needed healing.
Vauhwyt Friday May 5th, 2006 11:04:08 PM
Vauhwyt turns and looks back as the hears the deadly tinkling of falling shards. Her eyes widen when she sees that Theo is only barely alive, and that if his luck had turned against him, he would be dead!
She uses her message spell to communicate with Olyn and Dietrich, speaking very very quietly: "You guys just stay still. We'll get you out."
She explains her plan and lets others comment before she executes it: She wants to sneak forward to the edge of the trees, enlarge, and then use her spear to reach out and break branches and trees to clear a safe path to the party. After that, she'll blow her whistle to clear more glass nearby.
Inge -- the most important question -- Is there more glass over the main party's head right now? Are they in danger of more glassfall? Or are they safe where they are for the moment?
Olyn d20+6=23 3d8(5+5+4)+3=17 d20+4=5 d20+4=5 d20+3=14 Saturday May 6th, 2006 7:50:04 PM
takes a total of 25 points of damage. (made reflex save)
after the rain of glass upon himself and the group, Olyn's response is to immediately assess everyone around him. seeing Theo is the worst off he pulls out his wand, in rapid succession lets off 3 charges on the mage. (heals Theo for 17 points)
then, hearing Vauhwyt, he turns and waits and watches.
spot: 5(nat1) Listen: 5(nat1) Move Silently: 14
Vorelle Sunday May 7th, 2006 12:29:32 AM
Carefully, Vorelle pulls out her healer's kit, just in case she needs it. For the moment, the casters seem to have the healing covered, but she believes in being prepared.
She looks uncertainly from Vauhwyt back to the main group, not sure how best to help them. She has confidence that she herself can move quietly enough not to set off the showers of crystal shards, but what can she do for her friends?
Hesitantly, she starts toward them.
[Take 10 to Move Silently, resulting in a 27. Question for the DM: can Vorelle Aid Another to move silently while moving silently herself?]
[Inge: I suppose it could. You would require to make a second Move Silently roll for the actual aid. You can not take 10 on the aid rolls, but in Vorelle's case that wouldn't matter much. It's granted in this post anyhow]
Only now you understand... [DM Inge] d100=33 Monday May 8th, 2006 9:24:57 AM Vauhwyt and Vorelle temporarily neglect the wooden shed a little further up the trail and see how badly hurt their friends actually are...
Although badly injured the iron-willed Dietrich keeps calm enough to make sings not to make further noise at any cost... carefully he whispers a warning that captures the cruel reality of their situation:"Don't move! Just another deadly glassrain like that and we're dead!"
The outcome of this glassrain is pettrifying. Berlon is grieviously injured yet realises he and his friends would certainly die if all spellcasters go down and casts a Cure Serious Wounds spell on himself... we waites a few noments... his wounds do not close themselves!!... the pain does not become any less!!!... THE SPELL FAILED!!!!...
Oh how dreadful this realm is! Only now you begin to understand the real loss... Alemi did not answer Berlon's call for magical powers... He remains unhealed with 3Hp left!
(roll spell failure: 33 - FAILED)
Theodore barely stands on his feet and even though Olyn is badly injured too he tends to Theodore first using his wand. Luckily this seems to work... Theodore is brought back to 18Hp.
(Olyn, for my aid please write down the name of the wands you use -- thanks)
Cautiously Vorelle begins to work her way towards the group. Vauhwyt has an interesting plan to create a safe passage for her friends. First clearing a path and then adding a whistle to it to remove bigger portions of the crystal canopy. Interesting, dangerous, bold... words suited for a liontaur.
Examining the canopy above the bloodied rear guard, Vauhwyt notices there's a big gap above their heads. She notices the tree where the big branch fell off and also sees many of the brittle crystal fingers have fallen. No new shower can come over them on this spot... but it's a dangerous walk out of the forest (and you're not sure you could possibly scirt the outsides of it) and another dangerous walk towards that wooden shed...
Hush...
Listen!
There's that moaning sound once again...
You're pretty sure it comes from that shed...
ALL: Please add your HP, AC and active spells - thanks!
Inge: Kosche Marr Rules Monday May 8th, 2006 9:38:00 AM
Hey lads. Here are two additional rules I use in Kosche-Mar. Now that you have experienced them I'm going to share them with you ;-)
1) Crystal Forest: move silently:
0-5: large branch fall down doing 6d6 damage - Reflex save DC18 for half + it is followed by a Crystal Shower of nasty needles doing 5d2 damage - No save.
6-10: Crystal Shower doing 5d2 damage - No save
11-15: the crystal canopy rustles above your heads. A simply warning to be careful
2) God Touched loss:
Spell failure chance: spell lvl x 20
1st lvl: 20% 2nd lvl: 40% 3rd lvl: 60% 4th lvl: 80% 5th lvl: 100% (only natural 100 succes) 6th: only natural 100 succes 7th: only natural 100 succes 8th: only natural 100 succes 9th: only natural 100 succes
Berlon (3/39) 2d8(2+5)+5=12 Monday May 8th, 2006 10:17:11 AM
Berlon takes a page out out of Dietrich's book and starts swearing. At least most of the group assumes it's swearing, it's in Gnomish.
He reaches into his backpack and pulls out a flask. Drinking down its contents, he heals himself for 12 hp.
(Cure Mod Potion, self-made, cures 2d8+5)
He turns to the group.
"So can we leave *now*?"
Dietrich; AC 19, HP 24 of 60 Monday May 8th, 2006 1:11:06 PM
Dietrich curses more (but silently) when he sees that Berlon couldn´t evoke Alemi´s power to heal. The warrior swears to himself to make the one responsible for sending them to this &¨$& place pay (clinching his mailed fist).
After the first shock, Dietrich is at least satisfied that Theo could be helped and noone is on the brink of death anymore. It´s also good to know that where they´re right now, no more glass will come down on the party.
He listens to Vauhwyt´s plan and likes the sound of it. Actually, unless there´s a magical way of making the party move silent, he doesn´t see any better solution to get them through the forest. But there is a big problem. That way, you can forget any attempt of staying unnoticed by the 'hunter' and any other foes... But that seems to be too late anyway,with the strange moaning sounds...
"Let´s get ready for battle. If that moaning thing has any ears it will already know about us now, and I doubt it is not evil. Despite the difficulty in claiming for the gods help, I´d still strongly suggest to heal ourselves as much as we can, before we try anything else, and before we´re attacked by anything."
Olyn *ac22, hp65/40* d20+3=8 Monday May 8th, 2006 1:27:11 PM
(used 3 charges of a wand of cure light wounds +1, 22 charges remaining)
motions for those in the forest of crystal to gather close to him and those out of the crystal forest to remain where they are
when all are near him (all within 15 feet) Olyn attempts to cast a spell, 2nd lvl, Silence (yes, was on my memorized list)
IF successful, when it is cast, will start herding the group towards the shed
IF it is not successful, will stay where he is
**( I remember when Jerry ran us in Ravenloft aka Koshe Marr, and the rules regarding spell usage was 1st-3rd level worked normally, 4th+ you had problems. guess the powers that be decided that Koshe Marr needed to be worse for everyone except those that live there )**
Rose hp: 32/35 AC16 2d8(2+6)+3=11 d20+8=12 d20+8=15 d20+6=7 d20+8=15 d20+10=18 d20+10=21 Monday May 8th, 2006 3:04:31 PM
Rose pulls out a vial from her beltpouch and quickly downs it. She then quietly moves towards Olyn.
Piper is flying around and looking at things she then goes back to Vauhwyt & Mookie and quietly whispers "Brother you better come on out, it's safer in the air than down here where the trees can kill you."
Theodore and Macaw HP 18/26 AC 16 (mage armor) Monday May 8th, 2006 7:05:56 PM
(OOC - Does the spell failure apply to clerics only?)
Theodore stays where he is, afraid to set off another painful shower. He is thankful for Olyn's healing, and inclines his head slightly.
Otherwise, he stays where he is and does what those braver than him command.
Vauhwyt (enlarge) and Mookie (enlarge) d20+15=24 d100=70 Monday May 8th, 2006 8:22:28 PM
Vauhwyt moves silently to the edge of the forest near the building. (Move check 24). Then she casts Enlarge (no failure). Then she starts carefully breaking trees and branches with her spear (20 foot reach), making a zone in which it will be safe for her friends to move forward.
Vorelle Monday May 8th, 2006 9:50:23 PM
Seeing what Olyn has in mind, Vorelle begins to help move the party members closer to him. In the case of Rose and Berlon--and probably Theo--she can just pick them up and carry them (not all at once, obviously).
Even if that gives her penalties to Move Silently, she can easily make the check and keep the crystal shards from falling. Dietrich is another matter--but if all else fails, she can probably move Olyn closer to Dietrich, rather than the other way around.
[Take 10 to Move Silently, getting a 27. Minus whatever penalties apply.]
At the Shed [DM Inge] d100=82 Tuesday May 9th, 2006 9:53:28 AM Berlon borrows a number of Ditrich's curses as he finally realises what it means to be lost from your god. Indeed, only those who draw power from the divine have felt the loss at the biginning. Theodore now realises, his arcane knowledge and spells should not fail him in this cursed realm. As the spells seem to fail, Berlon quaffs a healing potion so he feels slightly better.
Dietrich is shocked by the fact that the usually strong clerics seem to be somewhat less powerful but takes satisfaction in seeing Theodore getting better quickly. He listens intently to Vauhwyt's ideas and he likes the sound of it... although "sound" will probably be the least you can say if Vauhwyt makes part of that canopy come down...
Besides, Dietrich seems to get the shivers from whatever that moaning sound may be...
Olyn seems to have another idea up his sleave and casts a Silence spell. This time the spell seems to function as all becomes utterly silent around the rear guard. Not a whisper... no longer can you hear the tingling rustle of the crystal trees, no longer the noises you produce disturb the so needed tranquility that rules in these woods... Feeling his spell has worked he motions his friends to begin moving towards the wooden shed...
Even though Rose is not as quite as she could be the Crystal trees do not move. Olyn's spell does a perfect job!
Vauhwyt seems eager to destroy these beautiful trees... this wonder of nature... and silently moves towards the shed. From there he begins clearing a zone for his friends to be safe in... Vorelle aids he friends towards Olyn and then gradually they begin moving forward.
With all your combined effort you finally reach the shed...
Now you can also see where this moaning comes from!
A pale black piece of fabric is spiked to one dilapidated wall with a sword...
Dietrich; AC 19, HP 24 of 60 d20+8=20 d8+5=9 d20+4=13 d20+4=20 Tuesday May 9th, 2006 10:06:43 AM
When Olyn´s magic make the party silent, Dietrich helps to hurry everybody towards the shed.
He sees Vauhwyt destroying the canopy and thinks that she shouldn´t be doing it, as the party is moving silently. This destruction makes noise and will call the attention of whatever is out there.
When the group finally reaches the shed, the warrior keeps highly alert. He sees the black fabric and the sword and wonders what that means... Spot 13, listen 20
Should anything try to attack them though, his arrow is ready to fly: Bow shot hits ac 20; damage 9, magical
Olyn *ac22, hp59/65* 4d8(7+8+2+5)+4=26 3d8(1+1+7)+3=12 d8=1 d8=4 d8=7 d8+1=3 2d8(8+2)+2=12 3d8(4+4+8)+3=19 Tuesday May 9th, 2006 12:05:49 PM
Once at the shed, and away from the crystal trees, I will drop the Silence spell.
Turning to Dietrich, I will pull out the wand of Cure Light wounds +1 and pop off 4 charges. *Heals for 26 points* Then turning my attention to Berlon, I do the same thing but only uses 3 charges. *Heals for 18 points* Then again on Theo, 1 charge. *Heals for 3 points*
And after seeing everyone else, including those he just healed are better off than before, I will use 2 more charges on Dietrich and then 3 charges on myself. *Heals Dietrich for 12 more points* *Heals Olyn for 19 points*
**( used 13 more charges, leaves 9 charges on the wand )**
Berlon (33/39 HP) Tuesday May 9th, 2006 12:36:44 PM
Recharged by Olyn's healing, Berlon ponders for a few moments, then casts Guidance (0 level divine spell) on Dietrich.
Guidance - 10 rounds or until used, +1 competence bonus on one attack, save or skill check.
Rose Tuesday May 9th, 2006 2:12:14 PM
Rose stays close to Olyn, with occasional glances up at the trees...however at one point she does pick up a piece of crystal about the size of her fist.
Vauhwyt Tuesday May 9th, 2006 5:16:07 PM
Vauhwyt grins at Olyn. "You probably could have done the job without me," the enlarged liontaur says, "but what would the fun in that have been?"
She then turns and gently lifts the fabric from 20 feet away with her long spear. She expects to uncover a window, and she wonders what will be inside.
Theodore and Macaw HP 21/26 AC 16 (mage armor) d20+15=22 Tuesday May 9th, 2006 7:28:21 PM
Before Vauhwyt can prod the fabric, Theodore grasps the Liontaur by her arm and tugs. Catching his friend's eye, he shakes his head vigorously.
Motioning his friends close to him, he whispers, "Remeber the first image we saw when thrown into the mists. That of a man walking through a crystal forest with a black shroud." Here he points to the fabric. "He pinned it to this shed with his gladius. We've seen this before. And what's more, that shroud is sentient. That's where the moan is coming from."
Now looking at the shroud, he thrusts his hands from the sleeves of his shredded tunic, preparing for a spell. "Give me but a moment."
Theodore casts detect magic on the shroud and sword. He concentrates to determine whether there is any magic, the strength of possible magic, and the school of possible magic. (Spellcraft 22)
Vauhwyt (enlarge) and Mookie (enlarge) Tuesday May 9th, 2006 10:44:20 PM
"Good thinking, Theo!" says Vauhwyt, holding her action.
"I knew we kept him for a reason, huh Boss?" says Mookie. "And to think you wanted to throw him back."
"Hush, Mookie," says Vauhwyt.
Vorelle d20+11=27 Tuesday May 9th, 2006 11:14:53 PM
Vorelle is relieved that the group got out of the crystal forest, but is worried that her hearing doesn't work properly. It seems to her that the scrap of fabric pinned to the wall is moaning. Or wailing, or whatever. Which clearly isn't happening, so there must be something wrong with her ears. She listens hard.
[Listen 27]
The Black Shroud [DM Inge] d100=21 Wednesday May 10th, 2006 11:34:48 AM Olyn's spell did wonders and brought the group to the wooden shed. Dietrich whinces though as he sees (but could not hear thanks to Olyn) Vauhwyt destroying the crystal canopy to make a clearing for her friends. "Maybe she should not have done that for it may draw someone or something over here..." he thinks to himself.
Once the group is safe within the clearing Vauhwyt created Olyn cancels the silence spell and he begins healing several of his mates. Dietrich, Berlon and again Theodore feel a lot better now. Finally, the caring cleric also heals himself.
Berlon, Vorelle and Rose stand close with the rest and wait to see what will happen. Expecting some kind of trouble Berlon gives Dietrich a little nudge that will help him with one single attack roll, saving throw or skill check. (For Dietrich to decide when to use -- must specify up front)
Vauhwyt turns to the black shroud and prepares to lift it with her spear... expecting a window that will reveal some cruel or deadly encounter. Just as she gets near to the shroud Theodore stops her remembering some strange film he experienced when they were brought here... there was no way of telling if that was true, but... this shroud... that sword... the forest and the shed... all too many coincidences the mage thinks.
"That shroud is sentient" the mage says and begins to concentrate on the shroud and the sword.
Not wanting to disturn Theodore while he is examining the shroud Vauhwyt is thankful that the mage stopped her. Who knows what would have happened!
Theodore concentrates on both Shroud and Sword...
... yesss ... Theodore senses there is certainly magic at work here...
Again the moaning! Much closer to you know and like Theodore predicted it is coming from the shroud!
... that's odd... Theodore can not grasp what that shroud is all about... almost as if it is no magic, yet filled of a strange magical bond... curious yet beyond theodore's grasp...
"Help me..." a moaning voice says...
... the Sword... yesss... wow nice!... there's certainly a moderate aura coming from that sword. Powerfull magic has made this sword!! Is this Necromacy?! Strange that someone just leaves that behind...
"Help me..."
Ultimately just before Theodore's concentration is broken by the agonising voice begging for help he senses this sword is an intelligent +2 keen longsword with a strong affinity for dealing headwounds! That is if the enemy has a head!! Then Theodore's concentration is broken. Powerful that sword is! Odd someone leaves such a powerful sword behind... perhaps he's going to return to get it later. These forests don't tend to be frequented by a lot of people...
"Please, help me. Please. Arghhhh... my soul is torn in two... He did this to me... please free me and help me out of here... gguurrllll.. before He returns... "
Dietrich; AC 19, HP 60 of 60, guidance Wednesday May 10th, 2006 4:30:59 PM
Dietrich is fully revigorated by Wardd´s magic again, and he thanks Olyn for that. Now the things that inhabit this dreadful place can come... He also feels Berlon´s spell and will use it when needed.
The warrior is glad to have Theo with him. Who know what could have happened with we had just taken off the shroud? He feels eery to know that the shroud and the beautiful sword are sentient. Most of his former tavern budies weren´t sentient, and they were humans...
Dietrich acknowledges that the question of what to do about the thing is not for him to decide, let the people who know about that stuff speak. For now, his vote would be to release the moaning shroud. Although he doesn´t know enough about it, it´s suffering. (but maybe it deserves it, who knows?)
The knight just says: "Whatever you do, be careful. The last time some of us touched strange, evil looking magical stuff, things got quite bad."
Silently, he swears again at this *%¨*&¨land and at the son of an orc that sent them here.
Theodore and Macaw HP 21/26 AC 16 (mage armor) d20+4=17 Wednesday May 10th, 2006 8:22:49 PM
Theodore explains his findings to his friends. "I don't know fully what's going on. I would suggest checking the inside and outside of this hut before we do anything else. Perhaps we can find a clue as to what...these...are doing here." He motions to the shroud and sword.
"Who are you?" he asks of the shroud. "And who is he that has done this to you?"
Berlon (33/39 HP) Wednesday May 10th, 2006 9:09:12 PM
Berlon frowns and keeps his distance. "An intelligent sword that focuses on decapitation? That doesn't sound very friendly to me..."
Rose d20+8=24 d20+8=11 d20+10=19 d20+10=21 d20+12=20 d20+10=16 d20+9=20 Wednesday May 10th, 2006 11:43:55 PM
Rose thinks of what the cloak could be, but hurries to check the door for traps and (if necessary) unlock it for the others.
Vorelle d20+17=31 d20+17=36 d20+11=16 d20+11=31 Wednesday May 10th, 2006 11:44:58 PM
If nobody else steps up, Vorelle moves to investigate the inside of the house. She knows she can move quietly and (hopefully) avoid being seen.
[Hide 31, Move Silently 36, Spot 16, Listen 31]
Olyn Thursday May 11th, 2006 3:41:17 AM
Whispering to Dietrich: Vorpal Blade, that's what likes to decapitate. Perhaps that what this sword is.
Motioning to Rose and following Vorelle, Olyn will move to assist and if need be, be on hand for backup while the hut gets a thorough screening. Vorelle, let Rose do the inside. Her abilities in the hut is probably more attuned to it than yours. Not saying dont go in and do your thing, just assist her is what Im saying.
The Black Shroud 2 [DM Inge] Thursday May 11th, 2006 1:09:11 PM
The group ponders the current situation. Dietrich feels like releasing the shroud or would it deserve to be here? Theodore and Berlon frown at what happens and are somewhat worried. An intelligent sword that focuses on decapitations doesn't sound very friendly... but then again, neither is this realm... Olyn has an idea about the sword! A vorpal sword maybe...
Rose checks the shed for doors or traps. Apparently this is nearly a ruin... doors hang loose on their hinges and weeds seem to grow through the floor on the inside. She can not see any traps... unless a collapsing piece of the ceiling, or a hole in the floor would be considered traps by such a powerful gang... Vorelle whishes to check the interior of the shed more closely, but Olyn advices her to let Rose take care of that.
"Who are you?", Theodore asks the shroud "And who is he that has done this to you?"
The shroud moans some more and is clearly in agonising pain...
"I can not remember who I was before this... I was trapped in this realm and was found by the Huntman... I bargained a way out and he accepted but alas my soul was split in two... I have lingered here living as a piece of thorn fabric and my true me went back to the Wold... with half a soul. I long to return but can not travel by myself towards the Inn. I know where it is... are you looking for the Inn?"
Theodore and Macaw HP 21/26 AC 16 (mage armor) Thursday May 11th, 2006 2:17:56 PM
Theodore closes his eyes as he tries to recall something recent:
"To rise above a Grubber I had to grub through the worst To make myself my own man I enslaved myself first To keep my House safe I walked the edge of the knife To free myself from prison I had to sell my life Alas! My soul is torn in two!"
He opens his eyes and peers curiously at the shroud. "That poem, it's about you, isn't it. Well, not this you, but the you in the Wold." The young mage looks baffled for a moment. "Am I making sense?"
Dietrich; AC 19, HP 60 of 60, guidance d20+8=22 Thursday May 11th, 2006 3:36:03 PM
Dietrich keeps alert and listens to his friends. He´s never heard about this Vorpal sword before, and asks his friend to explain it better. Is it dangerous to touch it or take it off the shroud?
Although he begins to feel pitty for the shroud/man, the warrior will let Theodore continue. The mage seems to be on a hot clue.
Nevertheless, Dietrich pays special attention to what the shroud says and trys to find out if it´s lying (will use the guidance bonus here). If it´s not, he´d like to ask it about the inn and to help it. The knight also asks for information about the Huntman and Jilia, maybe the shroud has seen her. Sense motive: 22
Vauhwyt Thursday May 11th, 2006 3:51:26 PM
Vauhwyt is amazed. "The cloth is sentient? And so is the sword?"
"I would be inclined to help you both," she says to the two intelligent objects. "I know what the cloth wants. What do you want, Sir Sword? Can you speak, or make yourself understood? Would you object if I took you down from there?"
She waits to see if there is an answer. She asks Olyn and Berlon if they can detect evil on either object.
Rose d20+5=16 d20+8=28 d20+8=14 d20+10=12 d20+10=13 Thursday May 11th, 2006 5:55:35 PM "Vorelle, you had better let me look in the shed. It looks like it could collapse at any moment and I'm alot lighter than you. Here hold my stuff."
Rose will take off her bag of holding, weapons, and anything else she can (well she's going to stay clothed) to make her lighter before carefully moving over the floor in the cabin and looking for anything intresting.
balance: 16 listen: 28, nat 20 rose should be able to hear anything before it collapses:) move silently: 14 search: 12 spot: 13
Olyn Thursday May 11th, 2006 9:18:46 PM
stands guard to assist Rose should she need it.
Berlon - 33/39 hp Thursday May 11th, 2006 11:58:18 PM
"Dietrich," the gnome says, grabbing the fighter gently by the elbow, "this is what needs to be done."
"We need to remove the sword from the shroud, and I think you need to be the one to do it."
"Additionally..." he adds slowly, "we have to take into account the fact that the sword might not... want... you to remove it..."
DM Clarification Friday May 12th, 2006 5:43:33 AM
Not sure why you all seem to think the Sword is sentient. I only said the shroud was. The sword is a keen weapon with a special bonus to deliver headwounds. That's all
The Black Shroud 3 [DM Inge] Friday May 12th, 2006 6:04:57 AM
While Rose and Vorelle scout the perimeter and Olyn guards them, Theodore closes his eyes and recalls the poem he heard earlier. As he speaks the words softly the shroud stays very still, almost as if he recognises the words.
"That poem, it's about you, isn't it. Well, not this you, but the you in the Wold.", Theodore says.
"Yes..." the shroud answers with a sigh "To free myself from this prison I had to sell my life but I did not know the consequeses..."
Dietrich feels pitty for the shroud but leaves Theodore to it. However Dietrich keeps a close eye on the shroud and he gets a hunch that the shourd speaks truth but he somehow feels there must be something more... perhaps he's not telling you everything... Yet all he said so far was the truth...
Vauhwyt stands baffled and feels inclined to help the shroud. It is Berlon at last that says what needs to be done.
"Dietrich," the gnome says, grabbing the fighter gently by the elbow, "this is what needs to be done."
"We need to remove the sword from the shroud, and I think you need to be the one to do it."
"Yes please free me from this sword and take me with you to the inn... please... I know where it is... help me please... just hurry, He told me He would be back."
The sword is driven deep into the wood, and it will take a mighty effort to free the blade (Strength DC22).
Meanwhile, Rose has entered the shed and is looking around between all the debris. Apart from a lot of rotten wood and decay there's little to be found in this place. There is no food, no clothing, no beds... this shed is deserted. Also, she can't find any traps...
Vauhwyt (enlarge) and Mookie (enlarge) d20-4=10 d20+5=10 Friday May 12th, 2006 7:53:55 AM
[OOC: Inge, you asked why we thought the sword was intelligent? Because you yourself said:
Ultimately just before Theodore's concentration is broken by the agonising voice begging for help he senses this sword is an intelligent +2 keen longsword with a strong affinity for dealing headwounds!
and also
An intelligent sword that focuses on decapitations doesn't sound very friendly.
LOL! Anyway, assuming that the weapon is NOT intelligent ...]
Inge: LOL! Intelligent in the sense that it focusses on headwounds but not Sentient :-D Ok, I see the mistake. Mea Culpa!
Vauhwyt reaches out and frees the shroud. She grasps the sword's hilt and pulls it out. But it is stuck! "Mookie, give me a hand with this," Vauhwyt says. Together the two tug.
Mookie roll to aid another, Vauhwyt at +5 Str enlarged -- only a 10!
"Sorry! Too stuck for me!"
Dietrich; AC 19, HP 60 of 60, Bullstrenght d20+7=12 d20+6=21 d20+4=12 Friday May 12th, 2006 8:19:02 AM
Dietrich feels the shroud is genereally speaking the truth, and that´s enough for him to move on. The details can be asked during the journey. But the knight asks again:
"What do you know about the Inn and about the Huntman? Have you seen a little girl pass by?" Sense motive 12; intimidate 12
He sees Vauhwyt trying to pull out the sword and thinks to himself: "Girls..."
Than he drinks his flask of Bullstrenght and trys it himself. Strenght test 21 (but I´m not sure about the bullstrenght bonus. With it, Dietrich has str 22, is +6 correct? don´t have the rules with me). It´s remarkably difficult, and his muscles are being stressed like seldom before. Perhaps with just a little help from his comrades?
The warrior observes Rose and the ceilings with some apprehension, admiring her agility, but wishing her to get out of the ruins fast.
Inge: of course with Berlon's Guidance spell that would be the 22 you need ... hint hint ;-)
Dietrich Friday May 12th, 2006 11:24:16 AM
OOC: unfortunately Dietrich already used the guidance on the sense motive check last turn on the shroud.
Olyn Friday May 12th, 2006 11:52:59 AM
will come over and assist Dietrich on the sword.
**There's what D needed to pull it out**
Rose d20+5=10 d20+8=18 d20+8=14 d20+10=20 d20+10=12 Friday May 12th, 2006 1:51:51 PM
Rose takes one last look around before heading back outside.
Berlon (33/39) d20+4=24 Saturday May 13th, 2006 12:31:12 AM
(OOC: I think Dietrich used the Guidance a post ago)
"Oh fer the love of..." Berlon says, somewhat exasperated from the whole deal.
The gnome casts Bull's Strength on himself and attempts to yank the sword free. (Str Chk 24)
Berlon d100=43 Saturday May 13th, 2006 12:37:26 AM
(OOC: Oh, right. Spell Failure check = 43 for 2nd level spell. Whew.)
Theodore and Macaw HP 21/26 AC 16 (mage armor) Saturday May 13th, 2006 5:40:41 PM
"You're from Dirt City, then," Theodore continues the conversation as his friends pull the shroud free. "How did you meet the Hunstman? What did he want with you?"
Vorelle Sunday May 14th, 2006 1:57:47 AM
Vorelle holds Rose's stuff.
Samule the Shade [DM Inge] Monday May 15th, 2006 8:39:01 AM
Pulling the Sword from the shed prooves to be more difficult than anticipated. Vauhwyt is the first to try however she is not strong enough... the sword is jammed pretty tightly. Even with Mookie pulling on her tail, Vauhwyt fails to move it! Not even a millimeter!
"Girls..." Dietrich thinks and drinks a potion to try it as well.
His muscles are being stressed like seldom before yet he fails too! He looks around at his friends looking for aid, and just as Olyn wants to help the warrior, Berlon pushes them aside, casts a Bullstrength spell on himself that works dispite the God Loss and yanks it out!!!
"AAARARGHHHHH!!!!!" the shroud yells in agony! Obviously the shroud is in immense pain as the weapon slides out of it.
Then is comes loose...
Berlon Highlight to display spoiler: {A flash strikes through Berlon's mind. He feels the pain that vibrates through the shroud. He sees memories of long forgotten days... he sees a store in Dirt City! He's looking though someone elses eyes!! }
CUTSCENE
To rise above a Grubber I had to grub through the worst To make myself my own man I enslaved myself first To keep my House safe I walked the edge of the knife To free myself from prison I had to sell my life Alas! My soul is torn in two!
A well muscled man stalks silently though crystal woods, the purple moon glinting on a gladius naked in his hand. His stride is purposeful as he walks the silent path towards a small abandoned shed. His left hand shakes, and unfolding from his fist is a pale black shroud. If not for the cruel tear down the length of the thinnest of fabric, an observer would note it was much the shape of a man. Striding up to one dilapidated wall, the man presses the fabric against the wood and drives the blade forward, pinning the sheet to the wall.
A low moan escapes from the shroud.
"Do not forget my power." The voice is low and calm, but full of menace unsaid. "You are my slave. You lost me the gypsy girl, but you will bring me these heroes or your suffering will see no bounds." Muscles bunch under the leather jerkin, awaiting an answer with little patience.
And a voice full of pain and self-loathing comes again from the shroud. "I am your slave, Master", it moans. "I will bring you the heroes swiftly. Ah! Please, please take this sword out of me...."
But the man turns and begins to walk away. "No, I think not", he chuckles. "This will give you incentive. And besides, you still have half a soul to do your Master's bidding." And he continues to walk, leaving the shredded half of a soul nailed to the wall, whimpering alone in its agony.
CUTSCENE END
Berlon Highlight to display spoiler: {Looking through someone elses eyes Berlon watches Vauhwyt stepping into the store. Berlon stands behind the counter... Vauhwyt begins to bargain and digs up a red ruby carved like a skull... "Oh yes my master will love this. I need to bring this to him" Berlon thinks to himself and makes Vauhwyt an interesting deal offering way more than the Ruby is worth. }
The shroud falls to the ground still crying in pain. "Forgive me" he snickers "please forgive me... I had to obey my master... forgive me... I will help you fleeing from this dreadful place but please take me with you and save my torn soul...for I am Samule the Shade... half of Samule the Fence... save me from this nightmare I beg you..."
Then Theodore asks the shroud how he got here. The shroud doesn't asnwer, but Berlon Highlight to display spoiler: { shudders as he holds the blade and when Theodore poses a new question horrific memories begin to run through his mind once again!
Berlon can see how Samule the Fence used to search for strange antiquities. Then he learned about a realm called Kosche-Mar and also how to get there. He found the portal back and forth to the Inn through the Dirt City Catacombs! Ever searching for artifacts in this dreadful realm he came across the Huntman one mournful day and became enslaved. To free himself from this prison he had to sell his own soul obeying his new master, The Huntsman... }
Exhausted Berlon sinks to his knees unable to move this turn.
Dietrich; AC 19, HP 60 of 60, Bullstrenght Monday May 15th, 2006 9:09:59 AM
Dietrich feels a little ashamed he wasn´t able to pull out the sword... More training is the only answer.
Oblivious to what Berlon sees, the fighter just hurries everybody to move out, not wanting to meet this Huntsman.
He repeats his questions (now for the third time...) to the shroud:
"¨$#¨%$, answer me! What do you know about this Huntman? Have you seen a little girl walk by this place lastly? Is there a safer way of getting through this &¨%$&¨% chrystal forest?"
Samule the Shade Answers Dietrich [DM Inge] Monday May 15th, 2006 10:08:05 AM
Dietrich repeats his questions (now for the third time...) to the shroud:
"¨$#¨%$, answer me! What do you know about this Huntman? Have you seen a little girl walk by this place lastly? Is there a safer way of getting through this &¨%$&¨% chrystal forest?"
With a soft voice filled with fear Samule the Shade begins to answer the warrior.
"There are tales told in the Inn about the Huntsman. Some say he is no mortal creature, others say he is a shadow. He is just a human like you only... a lot stronger. He used to be a ranger that dwelt alone untill his solitude got to him an brought him towards madness. It was Lady Fidelia that offered supreme powers to him and in return he hunts these lands for him. So he became the Huntsman. He lives in the Hunting Lodge. It lays west from this place."
"The little girl. Yes I had to guard her for the Master but she escaped. He punished me severely and in return I had to bring you here. He admires you."
"This forest? Silence is all that can save you in here..."
Olyn Monday May 15th, 2006 11:30:15 AM
moving over to Berlon asking: you alright my brother? what is it the took you to your knees?
Theodore and Macaw Monday May 15th, 2006 4:34:11 PM
"Samule...the Fence?" Theodore turns a perplexed look to Vauhwyt. "Your Samule? So, you caused the mist to bring us here? And now, we have some madman after us?"
Theodore shakes his head. "Well, let me tell you something, buddy. "We'll sure think twice before doing business with you, again."
Berlon (33/39) Monday May 15th, 2006 9:27:54 PM
Still on his knees, Berlon huffs and puffs heavily, trying unsuccessfully to catch his breath.
"As usual *huff huff* we have *wheeze* a bigger problem *huff huff*"
"Selling that ruby *achem* that ruby *wheeze* may have been a bad idea..."
Vorelle d20+11=25 Monday May 15th, 2006 9:43:25 PM
Somewhat alarmed by Berlon's obvious illness, Vorelle moves to his side and tries to figure out what is wrong. She is still holding Rose's stuff, so she has to juggle it a bit to get a free hand.
[Heal check 25]
Vauhwyt (enlarge) and Mookie (enlarge) Tuesday May 16th, 2006 1:07:45 AM
Vauhwyt is visibly moved when she realizes that this is what remains of her friend. "Samule! Samule! Is it you?"
She moves to pick up the cloth and hold it carefully.
"How did this happen? How did you come to this place? Oh, Samule!"
The liontaur's eyes are moist.
"Boss," says Mookie, "Get a grip!"
"Oh yes," she answers Mookie, dabbing at her eyes. "I just can't believe it!"
"Good answer Boss! I don't believe it either! Look what he did to Berlon. This talking hankerchief thing might not even be Samule! Don't blow your nose on it, Boss!"
Mookie hops toward the shroud in his master's hands. "Prove it! Prove you are who you say you are!"
Vauhwyt, for once, does not hush her bird.
Rose Tuesday May 16th, 2006 3:55:01 AM
Rose doesnt like what she hears about the cloak saying he was supposed to bring them to the cabin. "The huntsman wants us at the cabin, and you were supposed to bring us here?" She says.
Rose will quickly take her things from Vorelle, making sure to put her weapons, bracers, wands, ect on first. make sure the potions in the belt pouch are lined up where she usually has them, and generally get ready as if they were about to be attacked.
Horror Revealed
Samule the Shade II [DM Inge] Tuesday May 16th, 2006 6:04:00 AM Dietrich is the first to react to Samule the Shade. With a soft voice filled with fear he answers explaining more about this place and about the Huntsman.
Olyn and Vorelle tend to Berlon to see if he's hurt or to find out why he's in such bad shape suddenly. Berlon huffs and puffs heavily trying unsuccessfully to catch his breath.
"As usual *huff huff* we have *wheeze* a bigger problem *huff huff* Selling that ruby *achem* that ruby *wheeze* may have been a bad idea..." the cleric says. After a few moments strength returns to his legs and he's able to stand up again. Still wobbeling slightly, but slowly he feels stronger once again. Whow! What a rush!!
Theodore turns a perplexed look to Vauhwyt as he understands that this is half of Samule the Fence, a friend of Vauhwyt. The liontaur is visibly moved when she realizes that this is what remains of her friend.
"Samule! Samule! Is it you?"
She moves to pick up the cloth and hold it carefully.
"How did this happen? How did you come to this place? Oh, Samule!"
The liontaur's eyes are moist.
"yes Vauhwyt. It is I, Samule.", the shroud whispers.
"Boss," says Mookie, "Get a grip!"
"Oh yes," she answers Mookie, dabbing at her eyes. "I just can't believe it!"
"Good answer Boss! I don't believe it either! Look what he did to Berlon. This talking hankerchief thing might not even be Samule! Don't blow your nose on it, Boss!"
Mookie hops toward the shroud in his master's hands. "Prove it! Prove you are who you say you are!"
Vauhwyt, for once, does not hush her bird.
"What proove do you want Vauhwyt? Weren't you the one to come into my store selling a red ruby carved like a skull? Didn't you wave your Wolves ring to me? Didn't you asked me to buy a nember of item you looted lately?" and with that Samule the Shade sums several of the items Vauhwyt wanted to sell to Samule the Fence. "What more proove do you want?"
Then the shade seems to turn to Mookie and says :"I did not hurt that man", he clearly speaks about Berlonm, "That Blade belongs to my Master... He will search for it..."
Theodore shakes his head. "Well, let me tell you something, buddy. "We'll sure think twice before doing business with you, again."
Quickly Samule the Shade answers Theodore: "You MUST understand that I am bound to this place by my Master and disobeying Him... I just dare not. He means you no harm. He got intrigued by those who found such interesting artifacts like the red ruby skull! He promised me He would not hurt you!!"
Rose doesnt like what she hears about the cloak saying he was supposed to bring them to the cabin. "The huntsman wants us at the cabin, and you were supposed to bring us here?" She says.
Again Samule the Shade:"No No No! I had to summon the mysts that brought you here. He will find you. I don't need to bring you anywhere! But I betrayed my master... I brought you here as he demanded me to do, but I knew Vauhwyt and her friends would be able to free me from this treacherous realm. He will NEVER release me, but you can take me to the Inn. That's the only safe place!! PLEASE take me with you and free me from this nightmare... I beg you... "
Vauhwyt (enlarge) and Mookie (enlarge) d20+8=13 Tuesday May 16th, 2006 7:35:08 AM
"Go to the inn! Go to the inn! Rawwk! Rawwk! Wee-oo!" Mookie says like a parrot. "That's all we keep hearing! Maybe we should NOT go to the inn! So far this whole place has been a trap!"
"Well," says Vauhwyt, "We should at least check out this place. What's inside, Samule?"
She circles the building, looking. Then she climbs -- hind feet on the ground, forepaws on the building, to see the roof. (Climb 13)
Dietrich; AC 19, HP 60 of 60, Bullstrenght Tuesday May 16th, 2006 8:19:43 AM
Dietrich listens to all the confusing stuff. It´s hard to know what to do and whom to trust. The gypsies seemed to be trueful at least. And they don´t have any other reference in this horrible realm besides the inn anyway.
The warrior also listens to the part about the Huntsman not wanting to hurt the party. Interesting, but we better don´t test it.
At last, Dietrich takes care of more immediate practical problems. He wraps the powerful sword in his blancket and puts it away. Than he asks the shroud again (though equally shocked about the revelations, but this will be dealed later with):
"Is there any other way to that inn besides this forest? Who were that gypsie girl? How does she fits in to all this?"
To his friends he says: "We can´t cross this forest unless we have more silence magic. Vauhwyt´s plan could be useful for short distances, but we would advance slowly and making lots of noise, just begging to get caught by the Huntsman.
I see the following options for the moment: 1) We find another way to the inn, that doesn´t pass through the deadly trees. 2) We invert the game on this Huntsman and do what he doesn´t expect: attack. We could ambush him. Also, we have his sword. 3) We use ilusions and tricks to make him think we moved in a certain direction, while we go the other way. 4) We wait to see what he wants and negotiate with him.
I don´t think the fourth option is realistic, and I don´t like the second option either, as we don´t know the enemy. So I´d propose a mixture of the first and third option, if possible."
The Huntsman's Blade Tuesday May 16th, 2006 9:59:53 AM Dietrich wants to wrap the blade in his blanket, but much to his own and especially to Berlon's surprise the blade won't come loose. Berlon's fists remain closed around the hilt!!
Rose Tuesday May 16th, 2006 3:33:14 PM
Rose is still putting her gear back on, but when she sees Vauhwyt start to climb on the shack she says "Vauhwyt, you're going to make it fall. Wait until we're not near it!" Rose says as she hurridly moves away.
Theodore and Macaw d20+6=24 Tuesday May 16th, 2006 9:33:39 PM
Seeing Berlon unable to extricate himself from the blade, Theodore hurries over. "Let me see if this helps."
Bending over his friend, Theodore casts dispel magic on the blade. (Dispel magic check is 24)
Vorelle d20+11=30 Tuesday May 16th, 2006 10:44:55 PM
Vorelle is now seriously worried about Berlon. He not only seems ill, but now appears unable to release his grip on the sword! And, if nothing else, the gnome is going to get awfully tired lugging around a human-sized sword.
Vorelle tries once again to figure out what might be wrong with Berlon.
[Heal check 30]
Olyn Wednesday May 17th, 2006 1:05:22 AM
Attempts to cast Remove Curse on Berlon.
Berlon (33/39) Wednesday May 17th, 2006 1:12:47 AM
"Super fantastic," Berlon deadpans as he stares at his clenched fist; the irony being that it is neither super nor fantastic.
"Well, I don't have anything to deal with this right now. Maybe back at my lab I could think of something." He wrinkles his large nose as he stares at his hand. "Why do I always get stuck holding the sword?" he mutters to himself.
"And my vote is for the Haul To The Inn option. If the Fence crosses us, we can deal with him. If he doesn't cross us, he can help us get back here, should we feel obligated, or insane, or otherwise get hit in the head with a coconut and decide coming back here would be a good idea while the people of the city still need us."
He touches his free hand to his lips.
"Am I talking a lot all of a sudden? I hope that's not the sword..."
Helping Berlon and tough decisions [DM Inge] d100=25 d4=1 Wednesday May 17th, 2006 7:30:41 AM
"Go to the inn! Go to the inn! Rawwk! Rawwk! Wee-oo!" Mookie says like a parrot and with that the raven seems to capture the thoughts that race through the minds of some. Vauhwyt gets intrigued by the wooden shed and checks inside... At the end, she gets on her hind feet and climbs with her forepaws on the building!
"Vauhwyt, you're going to make it fall. Wait until we're not near it!"Rose says as she hurridly moves away.
Just in time! As Vauhwyt crashes with her forepaws on the roof, a few beams break and part of the roof collapses. Vauhwyt is not hurt because of this though and luckily Rose was fast enough to get out of there!
"This shed is deserted Vauhwyt" Samule the Shade says, "Who would want to live in this dreaded place anyway! But before it used to be His place. Now He lives in the Hunting Lodge. Don't worry, you won't find anything in there. He is extremely meticulous and won't leave anything behind. "
While Vauhwyt and Rose play with the completely abandonned shed the rest is worried about Berlon.
Both Olyn and Theodore seek a way to get this blade away from Berlon.
Olyn once again is disturbed by the loss of his God and his Remove Curse spell fails. Berlon had hoped the cleric would manage to help him break free from this cursed blade. (3rd lvl spell -- 60% failure chance -- I rolled 25)
"Super fantastic," Berlon deadpans as he stares at his clenched fist; the irony being that it is neither super nor fantastic.
"Well, I don't have anything to deal with this right now. Maybe back at my lab I could think of something." He wrinkles his large nose as he stares at his hand.
But wizards don't count of the divine... they rely on themselves and on their study... they need not to prey to any god for their powers...
Theodore attempts to dispel the magic that is cast upon this blade... with this spell he can suppress all the magical properties from the sword for a short period of time, after whish the blade will recover on its own...
IT WORKS!!!
Theodore's powers seem to be strong enough to suppress the sword's powers and instantaneous it falls from Berlon's fist!!
With a metal clang the blade falls to the ground... a light russtle seems to go through the crystal forest but nothing more. The blade seems to be temporarily deactivated... and Berlon is free... Vorelle is happy to see that Berlon isn't hurt in any way. Maybe he's a little shaken, but not hurt.
With this blade matter resolved, the Shroud identified and the shed partially destroyed the party now considers all options.
1) Find another way to the inn, that doesn´t pass through the deadly trees. 2) Invert the game on this Huntsman and do what he doesn´t expect: attack. We could ambush him. Also, we have his sword. 3) Use ilusions and tricks to make him think we moved in a certain direction, while we go the other way. 4) Wait to see what he wants and negotiate with him.
"My vote is for the Haul To The Inn option. If the Fence crosses us, we can deal with him. If he doesn't cross us, he can help us get back here, should we feel obligated, or insane, or otherwise get hit in the head with a coconut and decide coming back here would be a good idea while the people of the city still need us." Berlon concludes. Dietrich don't believe they can doublecross the Huntsman nor does he want to wait for him asking nicely what he wants. Even though the fact that apparently the Huntsman doesn' mean harm is intriguing, just waiting here for him does not sound like the best plan...
Now Samule the Shade sees the opportunity for you to help him "Do not follow the path as the trees seem to grow above that deliberately. I will show you the Huntsman's path... the path He follows when passing through this forest..."
Theodore and Macaw HP 21/26 AC 16 (mage armor) Wednesday May 17th, 2006 3:20:25 PM
Theodore is relieved to see the sword fall from Berlon's grasp. "Do we leave it here, or find another way to take it with us? Just don't pick it up with your hands."
"I think our best bet is to the inn," says the skinny wizard. "That's where we were headed, anyway. The only question is, do we trust Samule? I think we can. Or rather, I think we have to."
Rose Wednesday May 17th, 2006 6:35:40 PM
Rose lays a blanket out on the ground with some rope. She'll then cast mage hand and move the sword onto the blanket, wrap it up and tie it. leaving a good length of rope to drag the sword with.
Berlon - 33/39 Thursday May 18th, 2006 12:10:46 AM
Berlon seems shocked as his fist suddenly unclenches. "Way to go, Theo!" he beams.
"We can't leave this here. We need to wrap it up like Dietrich suggested and maybe.... let Theo take it?"
The gnome turns to the mage, "Don't take this the wrong way, Theo, but, er..." Berlon chooses his words carefully, "do you even know how to use a sword? You might be, well, safest..."
"And I still have a silence spell available should we find ourselves underneath sharp things again. Or coconuts."
"Hmmm..." he ponders...
Vorelle Thursday May 18th, 2006 1:29:48 AM
Vorelle is confident that she can move quietly enough to avoid bringing down more showers of crystals. She knows, though, that her friends don't have the same skill.
"H-how l-l-l-long d-d-does it l-l-last?" she asks of the silence spell.
Vauhwyt Thursday May 18th, 2006 6:09:45 AM
Vauhwyt wonders aloud about other options. "Is there a path that leads to this wrecked hut? Is there any other way to go?"
"Samule, when were you stuck herre? How long ago? Vorelle, can you see tracks of the person who brought Samule here and left without him? Which way did that person go?"
With the enlarge spell expired, Vauhwyt sends Mookie aloft to fly straight up a few hundred feet, look around, and come right back. The sorcerer liontaur watches her familiar anxiously as he leaves her (99% of the time, Mookie stays in arms reach).
Regarding the sword, she congratulates her friends. "Theo, Rose, you guys are great!" If no one else wants to, Vauhwyt will carry the sword by the rope.
"Berlon," she asks, "what was up with that sword? Did it affect you like that because you are good, do you think? Could an evil person use it? Or someone else? What was wrong with you while you held it?"
She asks Samule, "You were touching the sword with no ill effect, right? So if I wrapped my hand in you, could I hold the sword and use it with no ill effect? What do you know about this sword? Did the enemy use it in battle, or is it just a trap?"
In the back of her head, Vauhwyt wonders if she could fool the sword with her Use Magic Device ability.
Finally, she agrees with Berlon. "If we can take a short cut through the forest with a Silence spell, that's better than walking along Mr. Hunt's personal path."
Dietrich; AC 19, HP 60 of 60, Bullstrenght Thursday May 18th, 2006 8:01:47 AM
Dietrich is again happy to see the problem of the sword solved. He also congratulates Rose. Leaving the sword behind for this Huntsman to use against them just doesn´t look like a good idea, and touching it seems dangerous.
The warrior listens to Samule and his friends. He´d agree with the shortcut and silence spell, but he doesn´t believe this is possible. The forests seems to be big enough, and how long can such a spell last?
"I think we´ll have to trust Samule and follow the safe path. We can´t afford to get stranded in the middle of the forest after the effects of the silence spell wane. This would mean certain death. We should keep the spell for an emergency.
But I´d also suggest that we make the Huntsman think we took another way. We could open some paces of forest (using Vauwhyt´s method) in the other direction, than Vorelle could move a little further and plant some false signs that we passed that way. Meanwhile, the party trys to leave as quick as possible thruogh the secret path. And Vorelle moves after us, hiding our signs."
The knight just has another question for Samule though: "What about that girl and the gypsies? How long ago were they here? Which way did she take?" After all, they´re heroes and can´t just leave the little child here.
Directions [DM Inge] Thursday May 18th, 2006 9:31:33 AM
Everyone is happy to see the blade fall from Berlon's little fists. Not only would the human sized weapon have been a terrible drawback, it's magical abilities remain clouded for our friends. Rose quickly lays a blanket on the ground and with a Mage Hand spell she moves the Huntsman's Blade onto the blanket. Now it becomes easy to either drag the sword behind you or to just pick it up.
Berlon suggests Theodore should carry it. After all, he can't wield a sword so maybe that will be the safest person to carry it?
Vauhwyt ponders the effect of the sword and if she could wield it with Samule's help. Technically Samule wasn't holding the blade. He was spiked with it to the wall. The "ill effect" of that would be a new gap in his farbic self. So far no one knows what happened to Berlon when he was holding the blade...Samule the Shade is no glove either, and what BAB would Vauhwyt use if it is in fact Samule who will wield the sword... strange... too strange... very risky too...
"I've lost track of time in this realm. It's as if time has no meaning in this place. The moon never decends, nor is there a sun that would appear. In Lady Fidelia's realm day and night are insignificant. He brought me here after I lost that Gypsie girl. I had to guard her even though he knows well enough that I can't do much... thanks to Him. He wanted to Hunt her..."
Vauhwyt wonders if Vorelle would be able to see where the Huntsman came from. Maybe they are able to find another path without help from Samule the Shade. Some would favour taking their chances with a silence spell while others would take the Huntsman's path anyhow and play tricks on him to make him think they went the other way...
"We came from there and He left in that direction..." with a tremendous effort the shroud seems capable of lifting what looks like a sleeve pointing in the opposite direction. "I don't know where the girl went to... we weren't yet in this forest when I lost her and I haven't seen the gypsies..."
Ultimately Vauhwyt sends Mookie aloft to fly straight up a few hundred feet. Carefully the raven flies untill he reaches the top of the canopy... up there, the scenary is even more amazing!! Mookie gasps at such beauty. Soo beautiful and yet soo deadly these trees can be, but Mookie is the only one to really admire the canopy from above!
After what seems like an eterity to Vauhwyt, the raven comes down carefully.
"Boss, looks like we're in the center of this mess but thank goodness the forest does not appear to be too big west to east. But it is a lot longer from N to S. How about the short pain? Put me in y're pocket boss and get a move on it... I think them clerics can find some new silence spell no? After all, why else did we bring them here", probably followed by a Hush from Vauhwyt herself.
The good thing is, you're halfway there if you continue west. The trail the Huntsman took goes north and south. He left in northern direction...
But at last our friends seem to get to an agreement. They will continue heading towards the Inn. Both the gypsies and Samule the Shade gave the same directions on that one so it could be correct... Now which way will you go? The westward trail or the huntsman's trail? Dietrich is worried about the girl, but without clear direction where do they need to look?!?
Olyn Thursday May 18th, 2006 11:52:00 AM
Let us head for the Inn.
Theodore and Macaw HP 21/26 AC 16 (mage armor) Thursday May 18th, 2006 1:10:57 PM
"Yes, to the inn," agrees Theodore. Whether they take the Huntsman's trail or forge their own is a decision he'll leave in more capable hands.
Taking the end of the rope that secures the cursed sword, Theodore will drag the blade behind him.
Loretta d20+8=14 d20+8=9 d20+10=22 d20+6=25 d20+10=17 Thursday May 18th, 2006 5:07:01 PM
Piper dives very fast down to the group. "Did you see how fast I dived? She asks Mookie "Come race me."
Rose gets ready to go "Come on time to go" As soon as everyone is ready she'll have Piper fly to keep an eye out and start on the way.
Berlon - 33/39, Bull's Str 5m Thursday May 18th, 2006 10:50:24 PM
Berlon raises a finger to comment on Theo's sword on a string strategy, but thinks better of it.
"I... I'd rather not talk about it," Berlon says regarding his experience with the sword. "Although that ruby you sold... Samuele, what exactly was it?"
"And let's go. We need to go. The longer we wait around to more likely we are to bump into this Huntsman. Let's try to avoid that."
If the group decides to go the way of the crystal canopy, Berlon will cast Silence to keep the group quiet.
WAITING FOR MORE POSTS Friday May 19th, 2006 4:42:48 AM
comon guys. I leave at 15.30 local time and want to get a post in. You have about 4 hours and 50 minutes left minus the time I need to make a post which varies from 0.5 to 1 hour...
hurry up.
Also the last one that posts needs to make the choice!! Through the forest or the Huntsman's path :-D ... or else I will choose ;-)
Vauhwyt and Mookie d20+15=26 d20+10=14 Friday May 19th, 2006 5:54:12 AM
Mookie is breathing hard (can birds pant?) "I'm ... pooped!" the bird gasps, after his long flight. "Piper, why ... don't you go ... race through ... those trees ... by yourself ... while I cheer you on ..."
"And make sure ... that you sing ... loudly ... so we know ... where you are."
Mookie plops down on Vauhwyt's shoulder, a wicked smile in his eye.
Vauhwyt ignores that and focuses on the news from above. "Come on! The way through the trees to the west is short! If the spell works, let's just walk silently due west through the forest."
"If Berlon's spell piffles, we'll take the other path."
Then, as Dietrich suggests, Vauhwyt works with Vorelle to make it seem like the party went some other way.
Finally, if Berlon's spell works, she goes west through the woods. If the spell fails, then she goes with the group on the path. Either way, she scouts ahead (with Vorelle?) like before -- Move Silent 26, Hide 14.
Piper Friday May 19th, 2006 6:36:58 AM
Piper looks at Mookie "You're tired?" She asks "You used to race me all the time, I guess riding in that stuffy pouch all the time has made you lazy, and hey aren't you heavier than you used to be?" Piper knows she can say this because Mookie cant catch her.
Piper then flies over to Theo and Macaw "Macaw, come fly with me! Mookie cant cause he's lazy from being carried all the time. Come on, Please!!!" Piper will keep bugging Macaw until he either flies with her or has a good reason not to.
Quietly out of the crystal forest [DM Inge] d100=79 Friday May 19th, 2006 9:12:04 AM
[Berlon's silence spell chance : 79 - SUCCES]
Piper and Mookie start fooling around under this dangerous crystal canopy and Piper even challenges Macaw to join them. Mookie seems to have gained some weight as the lazy bird is constantly carried by her master yet she's cunning enough to offer Piper a challenge!
"Piper, why ... don't you go ... race through ... those trees ... by yourself ... while I cheer you on ...And make sure ... that you sing ... loudly ... so we know ... where you are."
The wicked smile on his face says it all...
"Macaw, come fly with me! Mookie cant cause he's lazy from being carried all the time. Come on, Please!!!" Piper keeps bugging Macaw but by doing so the raven makes a lot of noise, and once again the trees rustle. Good thing that there's no trees hanging over your heads here...
While the birds are fooling around, Berlon refuses to talk about what happened to him when he was holding the blade. He does ask Samule what that Ruby was.
"There wasn't anything magical about the skull, but... My master and especially The Collector have a craving for skulls..." as Samule notices the wrinkles appearing on several faces he goes on "The Collector is he who guards the entrance into The Dark Lady's castle... you DON'T want to encounter Him! He collects skulls..."
"To the Inn!"
With that our friends finally decide the Inn seems their best plan.
Vauhwyt leaves everything up to Berlon's succesful casting of a silence spell to decide which way to go. Berlon concentrates and senses some lingering powers from his God. Suddenly everything becomes quiet around all of you.
Luckily the ravens are quiet too... only Piper seems eager to fly ahead of the group...
The spell lasts for 6 minutes and carefully our friends walk through the forest following the path (not the Huntsman's) westward. Above their heads the canopy closes and thick branches work their way crossing the path high above your heads. But under cover of the spell, no sound can be heard, nor do the trees rustle.
4 minutes later you see the edges of the forest and a few moments later you come to the end of the path... you have crossed the forest!
Like a wall of crystal the forest behind you stretches north and south. Ahead of you a field of musshrooms painted by the lavender moon expands beyond the horizon.
They waft forth delicate odors pleasing to the palatte... cinnamon, ginger, clove and jasmine, chamomile and sweetshade, apple blossom and lemon zest. The smells are comforting, gently taking your memory to warm cozy kitchens, hearths with ale in the hands, snuggles in a downy bed. The field is a place to relax and forget your worries.
"The Inn lays due west from here"
So far, no trace of the Gypsies nor the girl nor the Huntsman...
Vorelle Highlight to display spoiler: {you get the feeling that someone is watching you... as you turn around and face the forest you notice a wolf coming out of the crystal forest on silent paws. The wolve's coat is deep black in the lavender moonlight. Its eyes reflect the moonlight giving them the appearance of glowing embers. He moves slowly, majestically, and with seeming intellect, not making any violent moves.
The wolf looks straight at you... as if he's guarding you... ready to protect you... he moves his head slowly down blinking once with his black eyes... a token of friendship? The others have not spotted the wolf yet and it's up to you to notify the rest... or not...}
QUESTIONS :
- who has the blade and how do you hold it or where do you store it - Do you take Samule with you? Who holds him
loretta Friday May 19th, 2006 4:32:36 PM
per theo's post he's dragging the sword behind him. As we hadnt started yet Piper was talking to her brothers near the shed where there were no crysta trees, she's smart enough to be quiet when around those trees.
Vauhwyt and Mookie Friday May 19th, 2006 8:29:38 PM
Vauhwyt is glad to carry her friend Samule around. She ponders tricks she could play with a talking handkerchief. Hmmm.
She asks Theo if he is okay with the sword.
She suggests that the party cross the field one person at a time, with a rope, so that if the mushroom spores are dangerous, only one person is affected, and that person can be dragged back.
Rose d20+4=15 Friday May 19th, 2006 9:29:53 PM
Rose pipes up "I agree with Vauhwyt and I'll go first as I'm the lightest." She'll get rope from someone as her rope is being used for the sword and make sure that the rope is fastend in such away that she can easily be dragged back, she'll also have the others check the knots & stuff on the rope as she knows she's not very good with them.
use rope: 15
Olyn d20+3=5 Saturday May 20th, 2006 10:51:42 AM
Just follows along, loaded crossbow in hand.
spot: 5
Vorelle d20+10=16 Sunday May 21st, 2006 2:06:25 AM
DM Highlight to display spoiler: {Fascinated, Vorelle returns the wolf's gaze. She wonders who the wolf is and what it's doing here. She decides not to tell the others, at least, not yet. She's afraid that Dietrich will see the wolf as a threat, and that Vauhwyt will do something rash.
Reluctantly, she tears her eyes away from the wolf and follows the others toward the Inn. Every once in a while, she glances over to see whether the wolf is keeping pace with them. }
While walking with the group, Vorelle keeps an eye out to see whether the Huntsman's or the girl's tracks intersect with the route the party is taking. [Search 16]
Theodore and Macaw Sunday May 21st, 2006 1:38:12 PM
Macaw tries to ignore Piper, but when the bird becomes to bothersome, Macaw drives his sibling off with a nip.
Theodore trudges along through the crystal forest, dragging the cursed blade behind him. When they come upon the fields of mushrooms, he pauses.
"I wish I had a fireball spell to clear out this field," he says. Otherwise, he waits and watches as Rose attempts to cross the fields.
Berlon 33/39 Sunday May 21st, 2006 10:03:17 PM
Thankful his silence spell worked, Berlon ponders over matters with Theo. "No no, Theo. While it's a good idea, I don't think we want to be drawing any attention to ourselves. The sooner we get out of here the better." He then looks down at the sword and frowns. He then moves on according to the plan.
Dietrich; AC 19, HP 60 of 60, Bullstrenght Monday May 22nd, 2006 8:18:17 AM
Dietrich is more than happy to leave the dreadful forest. Though these mushrooms don´t look friendly either. Also this talking about a Collector doesn't please the knight at all.
He waits to see what happens with brave Rose.
OOC: Did we do the trick of trying to lead the Hunstman the other way or not? Vauhwyt agreed to that the last turn, but the DM post doesn´t say anything about it.
BigTim Tuesday May 23rd, 2006 1:03:59 AM
((No DM post today? another holiday?))
A new companion? [DM Inge] Tuesday May 23rd, 2006 11:15:19 AM
DM ooc: Hey guys. I'm awfully ill at the moment... I have been throwing up nearly every half hour since last night. I am at home and will do my best to post. Please forgive me if I fail to make a post. Thanks. Inge
As the party comes to the clearing and faces the mushroom fields, Vauhwyt suggest to cross the field one by one, maybe with a rope in between them. An idea that appeals to most. Theodore drags the Blade behind him and just to make sure, Rose checks the knotts to make sure it is secure.
"I wish I had a fireball spell to clear out this field," Theodore says but Berlon quickly replies to his friend "No no, Theo. While it's a good idea, I don't think we want to be drawing any attention to ourselves. The sooner we get out of here the better." He then looks down at the sword and frowns. He then moves on according to the plan.
Vorelle hesitates a little, but then follows the group...
You have only just started to move out when suddely you can hear a terrifying howl behind you!! Turning around you qiuckly try to grasp the situation...
A majestic wolf howls and growls looking at Vorelle and then looking up north along the crystal forest! THERE!! Hidden among the trees a group of 10 Goblins is preparing their bows and crossbows to attack you!!
Again the wolf howls... this time he deliberatly howls at the Goblins when...
CRASSSHSHHHH
Large crystal branches fall from the sky on top of the Goblins... a massacre!! Nearly all are dead, and the remaining two run into the woods... followed by the sound of breaking glass. You wonder if they will ever make it...
Again the Wolf looks directly at Vorelle... Vorelle Highlight to display spoiler: {Did the Wolf just save you and your friends?!? It sure looks like it!!}
Very slowly the wolf steps forward... bowing his head to Vorelle, carefully awaiting the reaction of her friends. (the wolf stands 25 ft away from Vorelle who was the last in line)
Olyn Tuesday May 23rd, 2006 11:29:07 AM
Turns, crossbow in hand, loaded, but not menacing...prepared tho.
and waits, looking at Vorelle questioningly.
Dietrich; AC 19, HP 60 of 60, Bullstrenght Tuesday May 23rd, 2006 12:58:43 PM
Dietrich is surprised by the sudden appearance of the wolf. At first he´s ready to attack, but it seems the wolf has saved them from the goblin attack.
But the knight remains untrustful and ready for a fight. In this strange place better trust noone. Who knows if what they saw was real? He´ll wait for Vorelle´s reaction.
OOC: just reminding about the last OOC question made... thanks
Theodore and Macaw HP 21/26 AC 16 (mage armor) Tuesday May 23rd, 2006 3:42:23 PM
Theodore puffs his cheeks out, and Macaw keeps a sharp eye on the furry canine. "What's going on, Vorelle? Do you know...him?"
Vauhwyt Tuesday May 23rd, 2006 5:20:27 PM
Vauhwyt sees the goblin massacre and smiles. She watches the wolves and admires their tactics. She wishes she had a steak to throw to them. She thinks about ways to carry a side of beef in her pocket and to keep it fresh and not weigh her down. "Hmmm." she thinks. "I wonder if this would work?"
She is ready to fight, but keeps her spear pointed at the sky and does not stand aggressively.
She takes her Talking Handkerchief out of her pocket and asks, "Samule, my two-dimensional friend, do you know anything about these mushrooms? Or these wolves? Or goblins?"
Vorelle d20=11 Tuesday May 23rd, 2006 11:32:13 PM
[OOC: Get well soon, Inge! And drink a lot of water. When I had my really bad bout with sickness, I had to go to the emergency room the next day from dehydration.]
Vorelle takes a couple of hesitant steps toward the wolf. "Th-th-th-thank you," she says, her voice barely loud enough to be heard. She looks hard at the wolf, trying to figure out what it wants.
[Sense Motive 13 or Wild Empathy 17, take your pick. ]
Rose Wednesday May 24th, 2006 2:49:56 AM
Rose looks at the wolf longingly, she really wants a wolf, or bear, or lion, or some animal like that to ride. But it looks like it likes Vorelle and not her so she starts to creep across the field.
A new companion 2 [DM Inge] Wednesday May 24th, 2006 1:08:56 PM
The howling of the wolf and his way of saving the group from the Goblin attack makes all of the party turn around and gaze at this wonderful creature which -- much to Rose's envy -- seems to have chosen Vorelle to follow.
All stand at guard, weapons ready, though not trying to look menacingly at the Wolf.
The Wolf waits for Vorelle and as she goes near to thank him the wolf bows his head and comes to stand at her side, his nose pointed towards the musshroom field. Vorelle, with all her experience with wild animals has never seen anything like this, but from the Wolf's behaviour she can tell that this creature us ready to follow wherever she may go.
Vauhwyt questions Samule to whoom he quite disrespectfully refers to as his "Talking Handkerchief". This sounds more like a witty remark from the ever talkative Mookie but this time it's the liontaur herself though we all know it is meant lovingly as well.
"Samule, my two-dimensional friend, do you know anything about these mushrooms? Or this wolf? Or goblins?"
[b]"These musshroom fields are found all over this realm. They bring forth the most pleasant smells causing adventurers to lower their guard... that is possibly their biggest danger... But so far I have never heard about other risks."
"This Wolf? I have never seen this wolf but then... I can not travel much by myself anymore since my dreadful choice I made in front of Him..."
"The Goblins? Ah yes... these lands are inhabited by all sorts of folk. Mostly Goblins and Trolls. All work in favour of their Dark Mistress the Lady Fidelia. They probably figured she would be most pleased with a new and fresh blood... Good thing this Wolf saved you from them... I would not want to end up in Her hands... I'd rather see my soul torn in three instead..."
While Vauhwyt talks to his handkerchief and Vorelle bonds with the Wolf, the rest of the group await for what will come next. The Wolf however moves a few feet away from Vorelle to join the others, and clearly planning to go through the Musshroom field. It looks back at Vorelle. The ranger can read "are you comming?" in the Wolf's eyes.
Dietrich; AC 19, HP 60 of 60, Bullstrenght Wednesday May 24th, 2006 4:12:29 PM
Although the fighter wasn´t particularly afraid of a bunch of goblins, he´s glad to have gained an ally, at least it looks like that from Vorelle´s reaction and the behaviour of the wolf. He´s also glad to hear from Samule that the mushrooms are not dangerous themselves, with poisonous odors and stuff.
When the wolf seems to take the lead, Dietrich agrees to follow, though still a little reluctant.
The knight proposes the usual marching order, with Vorelle just after the wolf, scouting and looking for dangers ahead (flesh-eating plants, whatever...) The main group follows some paces behind, with Theo and Rose in the middle, a front and a rear guard.
Finally, Dietrich wonders if they´ve tryed to mislead the Huntsman after all....
Rose d20+8=25 d20+8=15 d20+8=14 d20+10=22 d20+6=10 d20+6=14 d20+5=14 d20+10=27 Wednesday May 24th, 2006 8:50:10 PM
Rose is creeping across the mushrooms, she doesnt like the fact that anything can see her so she tries to stay hidden.
Piper flies overhead keeping an eye out for danger. If she see's anything she'll call out a warning to Rose and the others.
Theodore and Macaw Wednesday May 24th, 2006 9:31:18 PM
If Vorelle trusts the wolf, then Theodore does, too. He follows the rest, dragging the sword behind him.
Vorelle d20+11=25 d20+11=20 Wednesday May 24th, 2006 11:41:11 PM
Seeing how the rest of the group trusts her, Vorelle feels an overwhelming weight of responsibility. If she misread the wolf's intentions, then she just put the entire group at risk.
She looks again into the wolf's intelligent eyes, though, and has to believe that he is helping them. Perhaps his intentions are not good, but they are at least not ill.
So reasoning, she begins following the creature through the mushroom fields. As she moves, she keeps an eye and and ear open for trouble.
[Spot 25, Listen 20]
Berlon 33/39 Wednesday May 24th, 2006 11:58:29 PM
"Trolls? GOBLINS???" The gnome's eyes gloss over at the words. But before he can elaborate, he turns to watch the wolf slowly move away.
"There's an old gnomish proverb. Roughly translated, it means 'Always follow the least stupid person.'"
With that, he proceeds to follow the wolf as close as possible without offending the creature...
Olyn d20+4=6 d20+4=23 Thursday May 25th, 2006 12:25:52 AM
remembering his dream back in the Wolf's house, Olyn seems to distrust this new creature. spot 6
tries to get a feeling from the Wolf. sense motive 23
will keep his crossbow ready, waiting for the Wolf to betray the group.
Vauhwyt and Mookie Thursday May 25th, 2006 1:40:15 AM
Vauhwyt thanks Samule, and her eyes get a distant look when she hears there are many goblins about. "Killing goblins is my specialty," she mutters.
She is happy to trust the wolf if Vorelle does too. "Next time save some goblins for the rest of us to fight," she says softly to the canine.
She goes where Dietrich suggests -- usually in advance of the front, with Vorelle.
Jillia [DM Inge] 2d4(4+1)=5 Thursday May 25th, 2006 11:57:44 AM
Dietrich is glad to have gained ally, at least it looks like that. A little reluctant though the warrior decides to follow the wolf. Meanwhile he thinks back on how they left the Crystal forest, and whether their decoys would be sufficient to fool a hardened Ranger like the Huntsman... Vauhwyt's plan had a lot of merit. Just before taking cover under Berlon's silence spell the liontaur destroyed another piece of the canopy in the opposite direction... hopefully that will trick... Him...
Steadily the group now begins to cross the field of Musshrooms. Rose dislikes the fact that she can be seen so does her best to stay hidden. Piper flies above the group keeping an eye out for danger...
Theodore takes comfort in the fact that Vorelle seems to trust the Wolf - if she does, Theodore trusts him as well. Crossing the field he continues to drag the powerfull Huntsman's Blade behind him. Here and there it sticks behind a few musshroom making them break...
Vorelle feels an overwhelming weight of responsibility for if she misread the Wolf's intentions she has put the entire group at risk... Still, it feels like the Wolf means them no harm. But then the ranger notices the trail the blade leaves behind! Even if the Huntsman would be fooled by Vauhwyt's cunning plan, the trail of broken musshrooms the blade leaves behind can even be followed by a blind man!!
"Always follow the least stupid person" ... with this thought Berlon follows the Wolf. Olyn however distrusts the creature especially since his dream at the House of Wolves. He attempts to get a grip on the Wolves mind. The Wolf appears to be loyal and ready to guard the group. Olyn can not sense any hostile or devious schemes the Wolf may plan... he means you no harm... not at the moment...
And so the group steadily advances through the field.
Lovely smells caress their noses leading thoughts back to the good days they had in the City. To pleasant evenings around a campfire. A deliscious meal with an abundance of ale and wine. The warm feeling you get in the morning when you wake up with the smell of newly baked bread or pancakes, warm milk with honey... Like in a dream the group wanders on...
The landscape ahead of them barely changes... Behind you the forest becomes smaller and smaller. North of you the dimly lit castle looms menacingly. Soon you will reach the top of the hill hoping to see that famous Inn in the distance.
Then suddenly a young girl comes running over the hill ahead of you!! A billowing blouse held tight by a heavily embroidered vest - this must be Jillia! Strong and supple legs moving quickly under a full skirt, her chest heaving, lips parted from strenuous running. Her face is full of fear and dried tears and she stops in exhausted despair on seeing her way is blocked. She stops about 30ft in front of you... her eyes capture those of Olyn... caught by the exotic appearance and beauty of the Half-Elf her moist and sensual lips form the word "help".
Chasing her is a keening howl and the sound chills you to your very soul ( everyone Will Save DC 13 or be panicked for 5 rounds).
The baying is followed by a large, slavering canine form bounding over the hill. It sees but ignores the heroes and bounds in gleeful leaps towards the girl, its red tongue lolling over black lips. The girl staggers back, her swaying hips swirling the skirt around smooth ankles, a sculpted hand rising to her throat to ward off the slavering jaws.
The Shadow Mastiff does not stop on seeing the party, but leaps purposefully to tear down the girl standing defeated before the heroes. The look in her eyes says it all (Sense Motive DC10 Highlight to display spoiler: { she has tried her utmost and it will soon be over... }.
The Shadow Mastif is only 60ft away from the girl and closing... closing FAST...
Berlon 33/39 AC 20 d20+8=10 d20+8=26 d20+3=16 d100=38 Thursday May 25th, 2006 12:33:05 PM
Berlon hears the howl, but is able to maintain his composure. He's been afraid much too much recently. (Will Save 26, Hero Point used)
Seeing the look in the girl's eyes (Sense Motive 16) Berlon rushes up to her and touches her forehead. Pointing to the Dietrich, he casts Sanctuary on her, and whispers to the girl to run to the protection of the others. He then turns his direction toward the onrushing beast.
(OOC: What is the wolf doing?)
Sancutary (lvl 1 success check = 38)Duration 6 rounds, subject can not be attacked unless attacker makes Will Save 14
Vauhwyt (AC19 HP34) and Mookie (AC15 HP17 hiding) d20+7=16 d20=5 d20+3=18 4d6(4+5+1+4)+2=16 d20+3=17 2d6(4+1)+1=6 d20+19=36 Thursday May 25th, 2006 5:48:18 PM
Vauhwyt hears the baying, but she touches a deep inner well of sacred calm and reserve, and the sound does not frighten her (immune to fear effects). Mookie shudders at the evil dog's baying, but is unaffected (Save 16).
Vauhwyt moves 40 feet forward, so that she is between the girl and the hound. She sets her spear against its charge (readied action).
She watches the ravening beast advance -- but her untrained eye does not sense anything (rolled a 5 on the sense motive check).
If the beast charges forward, then when it is 10 feet away, Vauhwyt makes her readied attack with the set spear. Then, if it continues to attack, she makes an attack of opportunity as it moves from 10 feet to 5 feet away (AoO for leaving a threatened square).
Set spear attack: hits AC18 for 16 hp damages (double damage with a set spear) or 10 damages if it is advancing but not charging.
Attack of Opportunity: hits AC17 for 6.
Mookie hides behind Vauhwyt (Hide check 36)
Spells used: 3 of 6 1st level spells 0 of 6 cantrips No spells currently active
rose d20+7=27 d20+4=22 d4+1=3 d4+1=5 d20+8=25 d20+10=11 d20+6=23 d20+4=18 d20+6=7 d20+10=25 Thursday May 25th, 2006 7:16:22 PM
Rose sees the girl running towards her and wants to help. She immediatly points her finger at the dog and mutters a few words. Two bullets of red fly from her finger striking the dog. Rose then gets to work untieing the rope that she was wearing incase the mushrooms ended up being poisonous.
Piper flies in a large circle overhead looking to see if any other threats are around. If she sees one she'll let the group know
rose Will: 27, NAT 20!!! +2 more against fear. sense motive: 22 magic missle: damage 3 & 5 total 8 listen: 25 spot: 11
Olyn ac24, hp65 d20+7=16 d20+6=24 d20+6=19 2d8(7+4)+2=13 Thursday May 25th, 2006 8:06:41 PM
Shaking off the magical effect from the incoming beast, and seeing the look of a child with elven blood like himself, Olyn moves to position himself beside the girl, he brings up his crossbow, and lets off a shot. hit ac 24, possible crit, hit ac19, crit. for 13 points of damage.
Light Crossbow is magical, +1.
Olyn then tells the girl to get behind him and prepares to intercept the beast on the girls' behalf.
Olyn Thursday May 25th, 2006 8:07:22 PM
ac is a 22, not 24, not using the shield atm.
Theodore and Macaw HP 21/26 AC 16 (mage armor) d20+7=11 d20+7=11 Thursday May 25th, 2006 9:41:07 PM
The horror of the oncoming monster is too much for Theodore. He snaps. Dropping the rope his hands, he bolts. His eyes are wide with terror, his breath comes quick to him as he flees. (Will save 11)
Above, Macaw has the same idea. The bird takes to the sky, flapping away from the imminent combat. (Will save 11)
Vorelle [AC 17; HP 57/57] d20+3=23 d20+10=12 d20+5=9 Friday May 26th, 2006 1:26:43 AM
Vorelle barely registers the eerie quality of the creature's howl (Will save 23, natural 20!). Hoping to at least slow the beast down, she pulls out her bow and fires twice. She is hurried, however, and both are terrible shots.
[Quick Draw bow and take a full-round attack action; two attacks. Hit AC 12 and AC 9.]
Dietrich; AC 19, HP 60 of 60, Bullstrenght d20+5=18 d20+7=9 d20+8=19 d8+5=6 Friday May 26th, 2006 8:08:56 AM
1) Seeing the trace the evil sword is letting behind, Dietrich asks Vorelle to try to hide it. At least as much as not to be evident at once.
2) Continuing the march, suddenly the girl appears and a terrible beast behind her. Dietrich keeps his control at the horrible sound (will 18), but, though trained, can´t read the signs (sense motive 9...).
He had his longbow ready for exactly that kind of situation, and lets the arrow fly:
Hits ac 19, damage 6
The warrior lets the bow down and fast-draws the greatsword, moving forward to meet the hound. He moves in a way as to get to the beasts flank.
Inge Sunday May 28th, 2006 8:46:13 AM
Friday post in progress. Next week I'll be back at work. Considering the fact that till wednesday I wasn't able to eat anything I hope things still went fairly well.
Post will be up in the next few hours. I will post again on monday if you all managed to post by then. Thanks a lot!
Dave J Sunday May 28th, 2006 1:13:46 PM
Inge - Hope you feel better! As a reminder, this weekend is Memorial Day Weekend in the states, so posting might be spotty on monday...
"MORE ARE COMING!!! MORE ARE COMING!!!!!" [DM Inge] [will save vs Sanctuary] d20+5=24 Monday May 29th, 2006 1:59:21 AM
Watching the Shadow Mastiff closing in on Jillia, Berlon rushes forward to protect the girl. His God doesn't fail him in times of dire need, and a succesfull Sanctuary will hopefully save Jillie from the Hounds.
[wolf will save vs Sanctuary = 24 -- SUCCES]
Vauhwyt too is unaffected by the fearful howl as is Mookie. As the liontaur watches how the Hound charges forward to kill Jillia she steps in between them readying her speer for the charging Mastiff...
Before the Shadow Mastiff reaches Vauhwyt, Rose launches two magic missiles! Both scorching the creature's fur making the smell of burnt flesh surpassing that lovely scent of the musshrooms.
Olyn runs forward with Vauhwyt and once he is in between Jillia and the Hound he fires twice with his crossbow... both bolts stick in the hounds chest followed again by an agonising howl...Vorelle and Dietrich attempt the same thing, but Vorelle's arrows both miss while Dietrich's one hits the feral creature...
Enraged, the wolf crashes on Vauhwyt's spear howling in terrible pain! Growling madly the mastiff now attacks Vauhwyt!! This allows the liontaur to take another hit at this hound of hell...
The Shadow Mastiff suddenly stops growling... blood drips from his fur and the dim light in his eyes becomes dull... defeated the wolf drops at Vauhwyt's paws and dies...
Piper flies higher and as the raven can see over the hilltop he screeches and quickly dives towards Rose... "MORE ARE COMING!!! MORE ARE COMING!!!!!"
Thedore shudders in fear; unable to act properly. Jillia does not run further, but instead clinches to Olyn's clothes begging him to help her... oh even her voice sounds like a gentle song and Olyn is touched by the way her moist full lips form each and every word. Much rather would he look at them peranently instead of fighting wicked Hounds...
Then following Piper's warning 6 more Shadow Mastiffs come striding over the hill top lolling their lips at the sight of Jillia...
As they stride in and out of shadows they seem to dissapear completely... Gradually the draw near as they begin to encircle you remaining at a distance of 40 ft. Only 3 can be seen now while the others are hidden away in the shadows...
Jillia shudders in fear as she watches the Hounds draw near and clinches even more to Olyn...
Yet all this time, the wolf besides Vorelle remains fairly calm. He growls now and then but doesn't leave Vorelle's side...
Dietrich; AC 19, HP 60 d20+8=18 d8+5=9 Monday May 29th, 2006 8:05:46 AM
Dietrich is satisfied to see the first beast die without causing the groiup any harm, and with Jillia in safety now.
When he´s warned about more hounds, he shouts to his friends:
"Keep together, protecting your flanks, don´t let them fall on our backs! Take the long-range weapons!
Don´t waste your magic yet!
Let´s continue moving towards the inn! Clerics, can you do something about Theo?"
The warrior sheaths his sword (fast-draw feat) and takes the longbow again. He fires at the weakest looking nearest hound:
hits ac 18; damage 9
Then he continues moving towards the inn, keeping his place in the protective circle formed around Rose, Theo and Jilia. If the hounds come into hand-to-hand combat range, he´ll fastdraw the sword to fight.
Vorelle [AC 17; HP 57/57] d20+10=29 d8+1=7 d20+5=16 d8+1=9 Monday May 29th, 2006 12:58:20 PM
Vorelle fires again, this time with more success. If possible, she then moves forward with the group as Dietrich said.
If the group can't move, she instead takes another shot at the same target she hit before.
[First shot hits AC 29 for 7 damage. The second shot, if taken, hits AC 16 for 9 damage.]
Olyn Monday May 29th, 2006 3:49:17 PM
looking at the girl and then at the surrounding animals, Olyn closes his eyes.
praying as hard as he has ever prayed and with as much devotion as he can muster, Olyn asks Wardd to please let his next spell be a success. saying that the life of his child depends on it.
*Casts Summon Monster 3, Celestial Hippogriff*
if successful Olyn asks the creature to carry the girl above out of harms way and to follow us when we head out. the round before the spell wears off, I will have it land next to me and carry the girl myself.
if it fails, I curse Wardd for leaving the group in a time of need and carry the girl myself, having her climb onto my back, holding herself tightly on by wrapping her legs around his waist and arms around her shoulders.
BigTim please roll your spell chance yourself. Otherwise if they constantly fail when I roll them you might blame me ;-)
Rose d20+8=13 d20+10=29 Monday May 29th, 2006 4:44:40 PM
Rose quickly casts a spell on herself to help in the battle. She then looks around and listens to any problems.
listen: 13 spot: 29
Rose hp: 32/35 AC20 Monday May 29th, 2006 4:47:20 PM
oops forgot hp and spell info & stuff
Berlon 33/39 AC 20 - Sanctuary 5r d100=100 d20+5=20 6d8(6+2+4+8+4+6)=30 Monday May 29th, 2006 4:56:31 PM
The gnome first moves back towards the rest of the group into a defensive position.
Berlon then clasps his hands together, making what seems to be a desperate plea to Alemi. His whispers come in gnomish, which he only does rarely.
With that, he lets out a yell and casts his arms wide. A ray of purplish light bursts from his hands and heads towards the closest mastiff!
Searing Light Level 3 spell check = nat 100 Range 160', no saving throw
Ranged touch attack (target's armor, dex and natural ac bonuses do not apply) hits AC 20.
If the shadow mastiff is especially vulnerable to light, attack does 30 dge (6d8) if not, it does 12 dge (3d8).
rose info Monday May 29th, 2006 5:08:55 PM
Rose hp: 32/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts 30/30 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: expeditious retreat level 2: scorching ray, see invisible
Vauhwyt (AC19 HP34) and Mookie (AC15 HP17) d100=60 d20+3=7 Monday May 29th, 2006 9:59:21 PM
Vauhwyt takes out a scroll (move action) and reads it (standard action). Her armor does not inhibit her (60% roll for spell fail). An Unseen Servant appears.
She commands it to help Mookie with the Bag of Tricks. Mookie and the Servant get ready.
She still has her spear in hand -- if a hound moves within a threatened area, she will take an AoO: Miss.
closer... and closer... [DM Inge] 1d100+20=78 Tuesday May 30th, 2006 7:35:50 AM
Even though the Wolves do not appear to attack right away and remain focussed on getting to Jillia, Dietrich continues to fight them off. Still he warns his friends not to waste too much magic just yet... who knows what lies ahead?!?
"Keep together, protecting your flanks, don´t let them fall on our backs! Take the long-range weapons! Don´t waste your magic yet!" he shouts. Ah the thrill of the battle brings out strategic combat tactics. Now you all remember why Dietrich once joined your ranks!
Dietrich's longbow sings once again followed by a snarl from one of the Hounds. Instead of retalliating, the shadow mastiff remains at the same distance. Blending in and out of shadows as he trots in the circle.
Vorelle joins the ranks as Dietrich advices and fires twice at a mastiff closest to her. Both arrows strike and another howl follows... yet still no counter attack...
Praying as hard as he has ever prayed and with as much devotion as he can muster, olyn asks Wardd to please let his next spell be a success... It looks like Wardd finally listens to the Half-Elf!
(Spell chance: 1d100+20 = 78 (a one time +20 bonus thanks to RPing)
(the celestial Hippogriff will appear at the beginning of your next round. So right now there's no creature to pick up Jillia. You must give orders to the creature at the beginning of next round)
Rose protects herself with a Shield spell and looks and listens to find any problems...
Berlon also joins the group in the protective circle and makes a desperate plea to Alemi... he lets out a yell and casts his arms wide... a ray of purplish light bursts from his hands and heads towards the closest visible mastiff!! Yet the mastiff is not particularly vurnerable to light thus takes 12Hp damage...
Vauhwyt summons an unseen servant to help Mookie and then readies her spear... waiting for the Wolves to attack...
But they do not close the circle... instead even as you steadily begin to work yourself to the top of the hill, they remain at the same distance...
Suddenly a horn bells nearby... a mournful sound echoiing across the mushroom moors... The sound moves so that it is difficult to tell from what direction the bugle comes from. Soon other sounds are heard coming through the wilderness.
At Vorelle's side the Wolf's hackles rise and a growl of warning escapes its muzzle as the sounds draw closer... and closer...
M1: 9HP damage M2: 16HP damage M3: 12HP damage
Dietrich; AC 19, HP 60 d20+8=17 d8+5=11 Tuesday May 30th, 2006 8:15:32 AM
Dietrich continues moving with the group towards the inn. He sees his friends casting spells with some apprehension. Surely the magic will help now, but he´s a feeling the party is going to need everything they have later on, and it seems that steel is just enough for these mastiffs.
"Spare your magic, let´s just use the long-range weapons!" (looking at Berlon´s crossbow...)
The sound of the horn predicts trouble ahead. The knight has hunted often enough to guess that the horn belongs to the owner of the hounds. More of them will appear soon.
"Concentrate your fire!" With that, Dietrich fires again at M2: hits ac 17, damage 11
Vorelle [AC 17; HP 57/57] d20+10=23 d8+1=4 Tuesday May 30th, 2006 9:10:06 AM
Vorelle fires at the same wolf Dietrich targeted. It's not a bad shot, but the arrow doesn't bite especially deep. She continues moving forward.
[Hit AC 23 for 4 damage.]
Olyn Tuesday May 30th, 2006 12:19:10 PM
placing the girl on the back of the Hippogriff, he says to the girl: hang on tight, he wont drop you.
saying to the summoned friend: Carry her above safely, out of reach and follow us.
Hearing the bellows of what to Olyn sounds like a "Hunting" horn, Olyn blurts out: It's the hunter, he found the kid, RUN FOR THE INN !
and Olyn Runs with the group.
Rose d20+10=25 d4+4=5 d4+4=5 Tuesday May 30th, 2006 3:15:36 PM
Rose quickly draws her bow and fires at one of the dark dogs as she follows the others.
attack: 25 damage: 5, used hero point same damage
Rose Tuesday May 30th, 2006 3:17:35 PM IGNORE LAST POST USED DARK FAE INFO NOT DIRT CITY INFO, NEW POST BELOW
Rose quickly casts a spell so she can keep up with the others, as she follows them she draws her bow and an arrow so she will be ready to fire next round.
cast expeditious retreat on self
Rose hp: 32/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts 29/30 rounds expeditious retreat: +30' for 30/30 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: scorching ray, see invisible
Theodore and Macaw HP 21/26 AC 16 (mage armor) Tuesday May 30th, 2006 4:00:45 PM
(OOC - Does the panic end with the death of the Mastiff? I would assume so.)
Back to his normally fragile senses, Theodore moves with the rest of the group, picking up his pace when he hears the horn.
"This is a horrible, terrible place," he says to no one in particular.
Vauhwyt (AC19 HP34) and Mookie (AC15 HP17) (Unseen Servant, Expeditious Retreat) d100=24 d20+27=37 d20+12=15 d100=73 d20+6=7 Tuesday May 30th, 2006 10:02:47 PM
Vauhwyt sees that Olyn has gotten the girl to safety. And he is right! The Hunter is coming! Well, with the girl flying away, there is no reason to stick around.
First, she calls out to Rose, "Good idea!" She casts Expeditious Retreat on herself (spell fail roll 24 is A-OK).
"Hang on, Mookie!" she shouts. Then Vauhwyt obeys Olyn and runs toward the inn. (If she is not sure of the direction, she asks Samule.)
Of course, that means she runs right toward the ring of hounds surrounding the group! At the last moment, she gathers her mighty leg muscles beneath her and LEAPS over the enemies!
Jump check (at +27) is a 37. The liontaur leaps 37 feet forward and nine feet up in the air! As she flies over the hounds, she twists and turns to avoid them: Tumble check 15 is just the DC needed to do so!
Landing on the other side, she hits the ground running (total move this turn is 70 feet).
Finally, Mookie and the Unseen Servant pull a trick from the Bag of Tricks -- a Boar! Mookie places it between the hounds and Vauhwyt. The Boar charges a hound -- but a natural one on the charge is a clear miss!
Berlon 33/39 AC 20 - Sanctuary 4r d100=74 d20+8=11 d8+2=4 Tuesday May 30th, 2006 10:19:33 PM
"Yeahhhhh..." Berlon says to Dietrich, "the crossbow is mainly just for show. Have you actually ever SEEN me hit anything with it?"
"And frankly, I'm tired of being afraid, and of political intrigue, and alternate dimensions with spooky critters..."
He holds his arms outstretched to either side.
"Either that or I just know my short little legs aren't going to outrun ANYTHING. Maybe THIS will buy us some time."
With that he makes a wave of his hands like he was taking a swing of a mace.
Level 2 spell success roll = 74
With that a familiar shape of purple energy forms and attacks the creature Berlon wounded earlier. After that he will make sure he is in position next to Dietrich.
Spiritual Weapon, 6r, range 160', attacks as spell not weapon
Spiritual Weapon (mace) attack hits AC 11 for 4 dge.
It's... it's... MAD JACK!!! [DM Inge] mastiffs targetted (d6=6 d6=2 d6=4) mastiffs that attack Boar (d6=2 d6=1) d20+7=18 d6+4=5 d20+7=22 d6+4=8 Wednesday May 31st, 2006 9:16:39 AM
Steadily Dietrich continues to lead the group towards the Inn. The Shadow mastiffs continue to circle around you blending in and out of shadows, yet none engages... ain't that weird?!?
Again he advices his friends to spare their magic yet not everyone seems to care. As a matter of fact, just as Dietrich finishes his second warning out of nothing a beautifull Celestial Hippogriff apears... partly horse partly a giant eagle the magnificent beast obeys Olyn and allows Jillia to sit on top. Then the Celestial Creature's massive 10ft wings carry Jillia high above you all...
Vorelle and Dietrich concentrate their fire on the Hound Dietrich targetted as well. But because they are cosntantly blending in and out of shadowns both are not certain it's still the same Mastiff they target... Vorelle's arrow is well aimed yet not very painfull yet Dietrich's arrow makes the mastiff growl loudly...
Upon hearing the bugle Olyn blurts out: "It's the Hunter! He found the kid!! RUN FOR THE INN!!!"
Rose quickly casts a spell so she can keep up with the others readying her bow for next round.
With the first Mastiff dead Theodore returns to his senses and moves with the rest of the group. "This is a horrible, terrible place" he says to no one in particular... with that he captures the essense of this dreadful place...
Then Vauhwyt leaves the group?!? Much faster than the others with help of a spell the liontaur jumps over the Shadow Mastiffs. The ones below her jump up to reach for her, but they can't jump that high! The others can see the wolves hesitate, uncertain how to proceed next... they keep with the rest of the group.
Mookie, aided by the Unsees Servant pulls a trick that summons a boar. The Boar charges but gruesomly fails.
Berlon mocks Dietrich's advice and knowing he's not going to outrun anything the Cleric summons a spiritual hammer. Still he's not certain he targets the same Mastiff, but never the less the hammer misses. As the mastiff dissapears again in the shadows the hammer returns to Berlon. Ready to be used again next round.
The Boar summoned by Mookie finds itself immediately under attack of 2 Shadow Mastiffs.
M2 hits AC18 for 5HP M1 hits AC22 for 8HP Boar down to 12HP
As you all have nearly reached the top of the hillock two riders come from the other side looking down on you... Between them they hold an Elf. They remain in position, holding the Elf spread-eagled between them... an obvious threat of what will happen if anyone attacks or tries to get away... Olyn recognizes this Elf as an adamant supporter of the Fey King during the convention in the Gigling Ghost...
Besides the riders 6 more Mastiffs appear. Each carrying a goblin between their fangs.
Then a third rider comes to the Hillock... tied to a rope a human warrior is dragged behind him...
That warrior! It's... it's... MAD JACK!!!
M1: 9HP M2: 16HP M3: 12HP M4: M5: M6: 6HP ...
[Inge OOC: Guys welcome back our friend DaveT alias Mad Jack!!]
Olyn Wednesday May 31st, 2006 12:58:31 PM
thinking of the girl's safety Olyn continues running for the Inn, knowing the summoned Hipp only has a few more rounds before it must land and put her in harm's way.
and says: let the elf die. he was one of those who summoned the Fey King.
Dietrich; AC 19, HP 60 d20+4=16 d20+8=16 d8+5=7 Wednesday May 31st, 2006 2:12:43 PM
Dietrich swears his lung off, when he sees Vauhwyt simply rushing forward into the hounds. "¨#%¨%$&¨%"
The knight sees the other beasts appearing and Mad Jack. He shouts to his friends:
"We´re not going to outrun the dogs! Keep together! We´ll have to fight them anyway, so let´s do it in the best way! We can´t simply leave Jack behind either."
He assesses the situation (military knowledge 16) looking for a defensible position, with rocks or similar to cover their flanks and back.
The warrior shoots again at the mastiffs: hit ac 16, damage 7
"Continue moving together and firing! LEt´s take a good defensive position!"
If they don´t attack, the better, at least some should die before coming into contact.
OOC: in the DM´s last post, M1,2 and 3 still have exactly the same amount of damage, although Dietrich just hit one for 11 dmg and Vorelle also hit. Just asking if that´s right.
Inge: True. Dunno what I did with the HP's!?!!
M1: 9HP M2: 21HP (Rose did 5HP damage) M3: 12HP M4: M5: M6: 15HP (due to the shadow blending, you and Vorelle both shot mastiff 6 instead of mastiff 2.)
Rose d20+8=25 Wednesday May 31st, 2006 3:21:35 PM
Rose hears Berlon say that he cant outrun the dogs and quickly runs back to him. "Why didnt you ask for help?" She asks as she taps him with a wand. Then thinks to herself Next time we get a day off I'm making a wand of expeditious retreat, and thinking better about what to take.
listen: 25
Rose hp: 32/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts 29/30 rounds expeditious retreat: +30' for 30/30 rounds shield on berlon: negates magic missile, +4 cover bonus to ac lasts 10/10 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: scorching ray, see invisible
Mad Jack Wednesday May 31st, 2006 6:32:42 PM
Finally a chance to rest. Maybe they have reached their camp. He is to tired to lift his head to look around.
Vauhwyt (AC21 HP34) and Mookie (AC17 HP17) (Unseen Servant, Reduce Person, Expeditious Retreat) and Boar (HP12 of 25, AC16) d100=97 Wednesday May 31st, 2006 7:04:13 PM
Vauhwyt sees Mad Jack and knows that running away is not an option. She casts Reduce Person on herself (97% spell fail is A-OK) and then moves moves within 50 feet of a hound.
Mookie calls the boar to him, so it takes a withdraw action and moves closer to Vauhwyt.
Size/Type: Medium Animal Hit Dice: 3d8+12 (25 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 16 (+6 natural), touch 10, flat-footed 16 Base Attack/Grapple: +2/+4 Attack: Gore +4 melee (1d8+3) Full Attack: Gore +4 melee (1d8+3) Space/Reach: 5 ft./5 ft. Special Attacks: Ferocity Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +3, Will +2 Abilities: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4 Skills: Listen +7, Spot +5 Feats: Alertness, Toughness
Berlon 33/39 AC 24 - Sanctuary 3r, Shield 10r, Spiritual Weapon 5r d20+8=20 d8+2=3 d20+5=20 d10=10 Wednesday May 31st, 2006 7:18:37 PM
Berlon thanks Rose for the gift, but seems to be more concerned with the new events going on. With a point of his finger the Spiritual Weapon again attacks one of the dark beasts, hitting AC 20 for 3 dge.
He then takes a shot with his crossbow, his aim seems to be a little bit better than usual.
Heavy Xbow attack hits AC 20 for 10 dge.
Theodore and Macaw HP 21/26 AC 16 (mage armor) Wednesday May 31st, 2006 7:21:33 PM
"Jack!" he hollers. He looks back and sees his friends going in different directions.
"Let him go!" Theodore yells at the horseman holding Jack. The thin mage moves closer to Jack.
Vorelle [AC 17; HP 57/57] Wednesday May 31st, 2006 10:59:39 PM let the elf die...
Vorelle turns and looks at Olyn, not quite believing it was her friend who spoke such harsh words. She looks back to the riders on the hill, who now have Mad Jack in addition to the unknown elf.
Vorelle stays her hand and does not fire another arrow. She can't be responsible for the deaths of the hostages, even if some of her friends may feel differently.
She sees Theo start toward the horseman and Jack. If she can [OOC: I have no idea where we all are in relation to each other], Vorelle reaches out and catches hold of Theo, although she doesn't try to physically restrain him.
"St-st-stay b-b-b-b-back," she warns him.
The Call of the Hunt
The Call of the Hunt [DM Inge] d6=1 d6=6 Thursday June 1st, 2006 10:18:22 AM
The sight of the two riders threatening to stretch the Elf does not move Olyn and instead he orders the Celestial Hippogriff to fly forward towards the Inn. His cold answer astounds Vorelle. She turns to look at Olyn not quite believing it was her friend who spoke such harsh words.
"Let the Elf die"
[Olyn, make a 2% Power Check]
Vorelle stays and does not fire another arrow. She can't be responsible for the deaths of the hostages, even is some of her friends may feel different...
Dietrich swears his lungs off when he sees Vauhwyt simply rushing forward into the hounds. But then he sees Mad Jack in the hands of the riders!
"We´re not going to outrun the dogs! Keep together! We´ll have to fight them anyway, so let´s do it in the best way! We can´t simply leave Jack behind either." he shouts to all and fires another arrow at a hound.
Rose hears Berlon say that he can't outrun the dogs and quickly turns back to him:"Why didn't you ask for help?!?" She cats a protection spell on the Gnome Cleric and considers aquiring a different wand next time.
Berlon is thankful to her but is more concerned with the new events unfolding before them. The spiritual hammer flies towards the nearest Hound hitting the beast full on the flanks followed by a painful bolt in the infernal beasts neck.
"JACK!"Theodore hollers and sees his friends going of in different directions.
As soon as she sees Mad Jack Vauhwyt realises running away is not an option. She reduces herself and moves within 50ft of a hound... Vauhwyt calls the boar to her in a withdraw action.
"Let him go1" Theodore yells at the horseman holding Jack as the thin mage begins to move closer to Jack. Vorelle reaches out and catches hold of Theodore: "St-st-stay b-b-b-b-back," she warns him.
Upon seeing the warriors continued attack, the riders that are holding the Elf between then begin to move apart! The arms and legs of the Elf are being stretches to the maximum and the Elf begins to howl from agonizing pain. You all realize soon his limbs will give in to this brutal torture!!
The one holding Mad Jack chuckles at Theodore's feeble threats and firmly holds on to the rope that is tied around Mad Jack's waist. Vorelle's wolf growling suddenly stops... his tail tucked between his legs.
At last you can see Him face to face... and come he does, riding over the Hillock sitting on a big deep black stallion in casual disregard. A large well-muscled man clothed in leathers rough tanned stands on the hill, arms loosly holding the reigns of this magnificent stallion stares at each of you through the eyeholes of a jester's mask, red and laughing, as if this is all a great sport. And hanging from a golden chain is a ruby carved in the shape of a skull. Trolls follow in his path all holding sacks. They move on untill they are in between you all and the Huntsman and his flock.
The obvious power over soo many creatures pours fear into your hearts. All make another Fear Check DC15.
"Heel!" commands the Jester's Mask, and the Mastiffs move away from the heroes and the trolls drop their packages and also move away. . "Loyal, they are, but lacking in some areas", he tells the heroes conversationally, "dumb as a box of rocks. Still, they have their uses."
From the sacks now laying in the middle more goblins come crawling. Cowering away from the Mastiffs. Apparently they also dropped another human in the center. The Riders that were about to stretch the Elf also stop and release him. Mad jack too is cut loose and pushed away towards the Goblins in the center...
"So you are the ones to have gotten me my newest bauble, (he fondles the ruby skull) and I wish to reward you as you deserve. Join me in a hunt of this offal (pointing at the Goblins, the human, the Elf and Mad Jack), and then we will celebrate in my lodge with strong ale and other entertainment! And let's hunt that girl up there as well as I see you found her... excellent! True hunters you all are!!"
The goblins cower and glare at Vauhwyt in hatred, the elf pauses not at all but begins pulling leather armor and bright swords from his backpack to prepare for a fight checking out the Huntsman's party but also checking you out. The human in the mushrooms shakes himself and stands, and all see the face of Gizur! (The guard Dietrich captured last module and that committed suicide.)
Well my friends. This is the Call of the Hunt!
Shall you join the Hunt?
M1: 9HP +7HP from Dietrich M2: 21HP M3: 12HP M4: M5: M6: 15HP + 3HP from Berlon's hammer + 10HP from Berlon's Xbow ... Boar: 12HP left from basic stats.
Rose d20+8=21 d4+2=5 Thursday June 1st, 2006 10:59:50 AM "Hunt people? You're crazy!" Rose says astonished that someone could even think of such a thing. Sure she's lived in dirt city her whole life, but she's never heard anything like that.
Rose quickly releases the arrow at the huntsman.
attack: 21 damage: 5
Dietrich; AC 19, HP 60 d20+5=24 Thursday June 1st, 2006 12:26:16 PM
Dietrich keeps swearing, as the party seems to fall appart, some running awy, others remaining with him to fight. But than events take a different turn and even Vauhwyt returns.
The fighter is very apprehensive. Just looking over the other side, he can see that the odds are clearly against the party. But despite all Trolls, goblins, hounds and servants and the Huntsman power itself, Dietrich still controls himself (will save 24).
He sees Rose firing again, but now that´s not an option. The knight looks at his friends and prays they have a trick up their sleaves. They´ll need something creative to outsmart the Hunter, for in a fight things will go badly.
Even so, Dietrich continues looking for a better defensible position (military check from last turn) and slowly trys to move the party in that direction. Should everything go wrong, better fight where our flanks and rear are protected.
Mad Jack d20=9 Thursday June 1st, 2006 6:34:36 PM
Jack simply rubs the area the ropes had chafed the moment before. Despondent and beaten, he raises his head yto see what was about him. Friendly faces look to hisa gaunt face. Shaking his head in defeat, he returns to look at his feet.
Fail fear check
Theodore & Macaw HP 21/26 AC 16 d20+7=13 d20+7=18 d20+7=17 Thursday June 1st, 2006 7:30:55 PM
Theodore feels the familiar tingle of fear creep up his spine, but grits his teeth and wills it down. (Will save 13, use hero point for an 18; Macaw's save is 17)
Theodore senses that his friends have no intention of playing the Huntsman's game. Calling on the power that he's dedicated his life to, he thrusts his hands forward.
"Huntsman!" he booms. "You'd best leave us to our own devices. You would not want to suffer my wrath!"
That said, a wall of flame, 100 feet long and tall as the trolls, bursts between the hunted (goblins, human, elf, and Theo's friends) and the hunters (trolls, mastiffs, Hunstman, and other numerous cronies).
(Casts minor image to create the image of a wall of flame with crackling sounds and such. Hoping the trolls especially will be frightened. Will save 16 to disbelieve.)
Rose d20+7=22 d20+6=19 Thursday June 1st, 2006 11:22:34 PM
oops, I forgot to make the fear checks.
Rose will: 22, +2 racial bonus against fear = 24 piper will: 19
also Piper is flying over head keeping an eye on things.
Berlon 33/39 AC 24 - Sanctuary 2r, Shield 9r, Spiritual Weapon 4r d100=89 d20+8=19 d20+8=17 d8+2=5 Thursday June 1st, 2006 11:42:02 PM
"Release that prisoner!" Berlon yells loudly at Jack's captor, as he casts a Command spell.
Level 1 Command check 89. Command range 40' Save vs Will 14. (Fear save 19 made)
If the command spell fails, Berlon will direct the Spiritual weapon towards Jack's captor. If it succeeds, he will send it vs. the most wounded critter.
Spiritual Weapon attack hits AC 17 for 5 damage.
Vorelle d20+3=19 Friday June 2nd, 2006 1:23:00 AM
Vorelle recoils from the Huntsman's offer, but seems unaffected by his aura of fear (Will save 19). Clearly, this is some world-class bullying, and Vorelle wants no part of it.
Vauhwyt (AC19 HP34) and Mookie (AC15 HP17) (Unseen Servant, Expeditious Retreat) d20+7=9 d20+2=11 Friday June 2nd, 2006 3:43:57 AM
Mookie's terror is plain, and the bird dives into Vauhwyt's pouch, cowering.
The boar, too flees.
But Vauhwyt looks on impassively. Whatever emotions threaten her, she is the clear master of her fear. But what is that other emotion she feels as she looks at the goblins? Is it disgust? Could it be a kind of hunger?
The liontaur moves up to Jack, now that his rope is cut, and takes his hand. "Come on, Jack," she says, "Get a grip! We're getting out of herre."
She calls out to the Hunter in her high-pitched voice: "I for one would gladly join a goblin hunt! But my friends and I do not hunt humans or elves."
"But I am glad you like the skull. Would you also like to hear the history behind it? Why not forego your hunting of the humans and elf, and let us hunt the goblins! Afterwards, at our feast, I will tell you the story of your skull!"
CHOOSE!!! [DM Inge] Huntsman will save[d20+13=25] Troll saves [ d20+8=16 d20+8=17 d20+8=9] Rider saves [ d20+8=26 d20+8=21 d20+8=12] dispel check d20+4=15] Friday June 2nd, 2006 7:49:55 AM
Mookie, the Boar and Mad Jack are terrified at the sight of the powerful Huntsman. He clearly radiates awesome power. The others gasp at his proposal. But... He does sound rather friendly towards the group itself doesn't He?
Dietrich is apprehensive and realises the odds are against the party...
Vorelle recoils from the Huntman's offer...
"Release that prisoner!"Berlon yells loudly yet Jack is allready cut loose from his captor.
Yet Vauhwyt feels a kind of hunger. Hunting Goblins sounds interesting thus the liontaur tries to cut a deal with the Huntsman...
"I for one would gladly join a goblin hunt! But my friends and I do not hunt humans or elves. But I am glad you like the skull. Would you also like to hear the history behind it? Why not forego your hunting of the humans and elf, and let us hunt the goblins! Afterwards, at our feast, I will tell you the story of your skull!"
But then things heat up...
Rose releases an arrow at the Huntsman! As in slowmotion you all witness the arrow veering towards Him. His jester's mask perpetuously smiling doesn't move as the arrow closes fast ..."thud"...
"Is THAT all you have little one?" the Huntsman sneers. You all realises that Rose's shot wasn't all that bad, but didn't come close to do harm to this man...
Theodore grits his teeth as he feels the familiar tingle of fear creap up his spine but bravely he faces this fearsome man!
"Huntsman!" he booms. "You'd best leave us to our own devices. You would not want to suffer my wrath!"
The muscled man looks perplexed at the heroes reluctance.
"Come, these (and he gives a dismissive gesture) are naught to concern yourselves with. You are strong and full of power, use what you have and do not keep it bound. I have admired your strength, now run with my Pack."
Wolf, who has been helping Vorelle, moves a little ways towards the man, and looks at Vorelle as if to say, come packmate, why do you sit with the weak?
Gizur glares at the heroes, remembering his last humilitating encounter with Dietrich. "Yeah, go on, hero!" The last word is uttered like wiping something foul off a shoe. "You destroyed my future, taking my life would be a blessing!" The goblins say nothing but glare in hatred at the liontaur.
Theodore's answer comes swift... he trusts his hands forward and with that
A wall of flame, 100 feet long and tall as the trolls, bursts between the hunted (goblins, human, elf, and Theo's friends) and the hunters (trolls, mastiffs, Hunstman, and other numerous cronies).
The Huntsman quietly laughs at Theodore's feeble spell (will save 25). There are 3 trolls... usually dumb these are no ordinary Trolls. Some, more cunning than most, are not satisfied with merely eating civilized beings but train to hunt them relentlessly. These troll hunters are fearsome rangers who focus on slaying and devouring humanoid prey. Still one of them veers backwards as he sees the wall of flames come to life! The other two only laugh at their mate.The Rider that dragged Mad Jack behind him also shudders at the sight of the flames. The other two remain unaffected. "Rid me of this pittyful magic." the Hunstman commands to one of the riders and the hooded rider waves his hands. Instentaniously the illusion dissapears...
[dispel magic check 15 vs 13 -- SUCCES]
"You have a choice to run tonight," the Huntsman informs the heroes. "You run as my Hunters or as the Hunted. I grow weary of talk. Quickly, CHOOSE!"
Mists curl about the mushrooms, making strange shadows in the violet moonlight. The compulsion comes upon the heroes of Dirt City, and each knows he must choose; Hunter or Prey? And the Hunt watches with bloodlust rising in his eyes.
Dietrich; AC 19, HP 60 d20+8=26 d8+5=7 Friday June 2nd, 2006 8:29:38 AM
Dietrich sees all attempts to trick the opponent and avoid an uneven battle fail. No ilusion, no command and no diplomacy worked.
Although he realizes the choice offered by the crazy looking Huntsman could mean death or worse, the knight bites his teeth in grimm determination. One thing is sure, he´s not going to hunt down his comrade Jack, nor other sensient creatures, for the pleasure of a mad man. He says to himself: "Domi be with us! My ancestors won´t be ashamed of this fight!"
The warrior trys to analyze their strong and weak points. - the prisoners can fight on our side, that improves the odds a little, but just a little (the goblins probably will just run, that Gizor is uncertain too) - many of the hounds are already wounded - the party has strong magic - maybe we can use terrain to our advantage - Olyn is already far ahead with the girl, mabe at least they can escape. Dietrich would like the cleric back at the fight though...
Knowing that none of his friends would choose to take part of the hunt on the other side, Dietrich says:
"Comrades, let´s fight this battle with honour! Keep the protective circle around Rose and Theo, protect our flanks and rear! Target the spell-casters first with the long-range weapon!"
With that, he fires at the one who dispelled Theo´s magic: hits ac 26; damage 7 (magic weapon) (don´t have it here, if 18 is critical, if it is: damage 21)
As before, Dietrich tys to keep the party within terrain features (rocks and similar) that protect their flanks and back.
A head start [DM Inge] Friday June 2nd, 2006 8:38:19 AM
Dietrich's decision fall quick and he makes a decision for the entire group.
"I'll give you a head start to make this interesting." The red jester's mask leers at the hunted. "Harrowed Moon is my hunting ground. There is no holy place to escape. The only way you can escape me is by making it to the Inn." A muscled arm points out into the eternal night; a place of safety, but so far away! A Horseman raises a minotaur's horn to her lips and blows a long, undulating sound that freezes the hearts and each person knows but one thing: it has begun.
You are the Hunted...
Run and take advantage of the 10 minute warning or fight the entire Pack right here and now...
The hunted break up into small groups and race across the darkened land. Opposing them, the members of the Hunt merely stand, commanding on the hill, facing you. The gypsy girl is still sitting on the Hippogriff (how long till it dissapears) but she will certainly not make it to the Inn alone and perhaps she should stay with the heroes, the goblins run off together, and the elven ranger moves in another direction.
Gizur in his anger and despair screams defiance and attacks the Huntsman. A thrown stone strikes the Huntsman in the head, a thin trickle of blood meanders over his face... and the man beneath the Jester's mask grins ferally. Hounds leap after Guzir, striking him and bearing him to the ground, writhing and helpless, his screams fill the eternal night. The press of bodies is such that you cannot see Guzir, but the screams are mingled with the loud sounds of meat ripping. .. and chewing... and the screams do not stop.
The Huntsman gets out his great bow slowly, lovingly. He eyes Dietrich and smiles.
(Obvious Power, Dietrich Fear Check DC 15)
"Run now... or die immediately"
Olyn d100=2 Friday June 2nd, 2006 10:34:27 AM
*Sorry for missing yesterday, was at the hospital all day - Sis in law had surgery and was forced to go*
maybe today is my lucky day, here's your 2% roll Inge, rolled a 2.
Continues fleeing with the Hippogrif flying safely above with the girl towards the Inn. Been running for 2 rounds now, have 4 more before it has to land.
OOC second post Dietrich; AC 19, HP 60 d20+5=6 Friday June 2nd, 2006 11:09:07 AM
OOC: just responding to the DM´s second post. 1) didn´t want to arbitrarly decide for the whole party. Only anticipated what would most probably be the group´s decision anyway. Anticipated apologies for any who feels restricted by it. 2)Did Dietrich´s arrow hit the spell-caster? Critical?
3)Dietrich sucumbs to the Huntsman presence (will save 6...) and is happy to run. The 10 minutes can give the party some advantage.
Mad Jack d20+6=19 Friday June 2nd, 2006 5:15:44 PM
Jack hears the words of the Huntsman. Although verytired, he starts walking in the opposite direction of other captives had taken. after a few steps he finds it in himself to start jogging. This was motthe place tp fight, or was it the overwhelming feeling of dread. As he puts distance between himself and the Huntsman, the fear dissappates, allowing him to think clearer.
Rose d20+7=26 4d6(2+5+6+5)=18 Saturday June 3rd, 2006 12:30:20 AM
Rose thinks quickly, there is no way for Berlon to keep up and she'll slow down when her spell is out. She quickly whispers to the others "does anybody have an expeditious retreat spell for Berlon or could someone carry him for a bit?"
She then points her finger at the huntsman and casts a spell, as she casts a ray shoots out of her finger and strikes him.
As soon as she's done casting and is sure berlon will be ok she heads off.
Active spells shield: negates magic missile, +4 cover bonus to ac lasts 29/30 rounds expeditious retreat: +30' for 30/30 rounds shield on berlon: negates magic missile, +4 cover bonus to ac lasts 10/10 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Vauhwyt (AC21 HP52) and Mookie (AC17 HP26) (Unseen Servant, Reduce Person, Expeditious Retreat) and Boar (HP12 of 25, AC16) Saturday June 3rd, 2006 6:01:37 PM
[OOC: I made a mistake with my hit points! I had ROLLED 34, but forgot to add in Con and Toughness! With those, Vauhwyt has 52, and Mookie, 26!]
[OOC: Rose, Expeditious Retreat and Shield can only be cast on yourself, not on another person. Sorry!]
[It took at least a round for Gizur to die. So that gives us at least two rounds of posting??]
Vauhwyt walks over to the Huntsman, and showing no fear, sticks out her hand for a handshake. "Good luck hunting me, my friend! You'll need it if you want to catch me!"
The next round, Rose tries to blast the Hunter with a scorching ray! If Vauhwyt understands what that means, then Rose has given up her ten minute head start and will now be attacked, just like Gizur.
Mookie, surprised out of his terror by Rose's rash action, asks Vauhwyt, "Boss, was that really a good idea for Rose to attack the Hunter?"
Vauhwyt answers, "Um, I don't think it was, Mookie."
The liontaur calls out, "RUN, ROSE!" She casts a message cantrip linking herself, Mookie, Rose, and Dietrich.
But since she still has ten minutes of immunity, Vauhwyt seems fine to watch and see if the Hunter will shake her hand.
loretta Sunday June 4th, 2006 12:52:30 AM
Um I missed that, can I repost? example rose does not cast scorching ray but will save it for 10 min in the future?
how much does berlon & his stuff weigh?
who has the huntsman's sword?
Vorelle [AC 17; HP 57/57] Sunday June 4th, 2006 12:54:05 PM
Vorelle will gladly take a head start, and begins moving toward the Inn with her friends.
Theodore and Macaw HP 21/26 AC 16 (mage armor) Sunday June 4th, 2006 3:07:54 PM
Theodore is happy for the head start. Hiking up his pants, he begins to run after Jack.
When they get a safe distance from the Huntsman, Theodore urges the group to start thinking of their options.
"This guy, *huff* obviously does this for a living. *huff huff* He's probably seen it all. Woo, this is hard! If we do something that he's not expecting, we might get out of this alive."
Berlon 33/39 - Berlon 33/39 AC 24 - Sanctuary 1r, Shield 8r Monday June 5th, 2006 5:17:55 PM
Berlon watches for a moment as Dietrich is overwhelmed. He points a finger at the Hunstman.
"This is not over."
He then turns to run adding, "Vauhwyt, I might need some assistance...."
OOC: Berlon is 4' 1" and 117 lbs including all equipment.
Jack Tuesday June 6th, 2006 1:32:56 AM
Jack watches over his shoulder as someone is following him. Stopping and turnong he realizes he may know this man. When he talks, Jack listens intensely.
"Is it trully you Theo? I have seen so much that cant be true, please be true." Jack reaches out and touches Theo. Releif can be seen floolding over his face. "Seems we yet live..."
Stage 1 : The Caress ... [DM Inge] d20+16=30 Tuesday June 6th, 2006 9:55:05 AM Olyn continues to fly with the Hippogriff with Jillia and flies far ahead of the group. If he and Hippogriff continue to fly towards the Inn, they can get up to 600' away from the group when the spell ends!
Olyn Highlight to display spoiler: { Since his last encounter with the Huntsman Olyn feels a bit strange. He gave the command to let the Elf die... he feels stronger though, harder, more cruel. But on the other hand his hands feel awkward. As if olyn's fingers are a bit more clawlike... Easy to disguise by a pair of gloves though.
Olyn, you gain +2 to Constitution -- you're hands become somewhat disfigured, but do not lower your use of them at all.
Please add this to your sheet marked with : "KM Level 1" }
Back at the group Dietrich feels horribly for having chosen for the group. His arrow struck the spellcaster but it feels like a less accurate shot would have missed the strong man. Defying the Huntsman's offer prooves to be too much for Dietrich as he shudders in fear, more than willing to take a run for it. Folloing Olyn who hopefully will make it to the Inn before everyone else...
Vauhwyt walks up to the Huntsman. The Shadow Mastiffs around him do not move and simply let the liontaur closing in on their master.
"Good luck hunting me, my friend! You'll need it if you want to catch me!" she says as she extends her hand.
Rose quickly tries to find a way to help Berlon getting out of here, but first prepares to send forth a scorching ray towards the Huntsman. The Jester's mask laughs perpetuously and even though you can't see his face the tinkeling down your spice tells you he is madly grinning back at you. Better save that one till after the 10 minutes...
The well musceled man dismounts his stallion -- man he's big! He's much taller than an average human! He comes close to a Half-Orc -- and faces Vauhwyt with her extended hand.
"Ahh" the huntsman sighs "In every group there's a leader. In every group there's at least one creature with the decency to accept the challenge."
He then shakes hands with Vauhwyt. (STR check 30 -- roll strength to see who is more powerful). Vauhwyt senses the enormous power that goes behind the mask. Truly a powerful opponent this will be...
"May the hunt begin young liontaur. You're skull with look beautifull in our collection. I will enjoy this Hunt! NOW GO!!"
Being so close to the Huntsman Vauhwyt can feel Samule shaking in his pocket. Even though the veil can not move he does seem to tremble... But the Huntsman did not notice him. Thank goodness he's not a psychic!
"This is not over.", Berlon says pointing his finger at the Huntsman.
Jack comes to his senses and greets his friends. Not entirely sure how he ended up here, the warrior seems glad he's reunited with the group. However he is unarmed...
Then the running starts... Back there up the hill, the Huntsman and his pack wait. Looks like they will hold on to their promis...
"This guy, *huff* obviously does this for a living. *huff huff* He's probably seen it all. Woo, this is hard! If we do something that he's not expecting, we might get out of this alive." Theodore says while he's running with the group.
In front of you wide plains with musshrooms stretch. Ahead a vast forest looms -- no crystal trees but ordinary ones...
Looking back you see the Huntsman nocking an arrow in his longbow. Lovingly he readies his bow, aims high and releases the arrow... you can hear the whistle as it flies incredibly high and far!!! Oh yessss.... That man knows how to hunt. Theodore was right... Not targetting anyone, that arrow gave you an excellent impression of the Huntsman's strength...
RUN FRIENDS... RUN!!!!!
[Make DC11 Con check for not being fatigued] [who runs at what speed? To you all run at full speed? Some will be left behind. Olyn is flying ahead of you... do you regroup?]
Olyn Tuesday June 6th, 2006 12:18:36 PM
Urges the Griff to fly at his fastest speed possible. x4 speed for the next 4 rounds.
muttering to himself: this place is not a place to be vain or uppity. she is going to get herself and everyone else killed with that ego of hers.
Dietrich; AC 19, HP 60 d20+3=13 Tuesday June 6th, 2006 2:51:49 PM
Now that they are at a distance from the Huntsman, Dietrich urges his friends to take a pause, though not because of exaustion (Con tes 13)
He agrees completely with Theodore. Also, the enemy has dogs and horses, there´s no way of outrunning them (except for magic perhaps). But we have one advantage. The enemy has to divide his troops to go after all the different "prey", so we could fight them piecemeal.
So again, the party has the choice of either try to trick this guy, or fight him on our terms. Just running won´t work.
Theodore and Macaw HP 21/26 AC 16 (mage armor) Tuesday June 6th, 2006 4:02:31 PM
Theodore is overjoyed that they're stopping for a moment. "Th-thank you," he huffs, holding onto Dietrich's powerful frame to keep from falling over. "I'll be good. Just...woo...need a minute."
At the moment, he can't string together a coherent thought on how to escape from their current predicament, so he remains in the bent over position, trying to fill his lungs.
Berlon 33/39 - Berlon 33/39 AC 24 - Shield 7r d20+1=15 Tuesday June 6th, 2006 4:13:49 PM
If he is unable to get a ride or spell or some other solution, Berlon's move is only 15'. If he runs he will run as long as he can to keep up.
The gnome's mind races as he tries to think up a solution. "Help me look. Are there any wide patches in the middle of the mushroom fields? If we light the mushrooms on fire, they would think we are trying to get them to suffer the effects of the mushrooms."
Search check 15
"But what if there was a big enough area to stand in? They might ride by and we could try to figure out something else. Either way, I think we should burn the mushrooms. If we burn them behind us at the very least it will throw off their animals' tracking abilities."
He then gets very solemn. "Either way, we might have to resort to... drastic measures..."
Jack 21AC 47 HP d100=66 Tuesday June 6th, 2006 7:01:14 PM
Jack makes the familiar movements as he casts the armor spell upon himself. "Good idea Berlon, tell us how to proceed.
"I dont have my sword, anyone have an extra weapon? If not I may be able to get one of these sticks to work as a club, or staff."
Cast mage armor asd 10 percent
Vauhwyt (AC21 HP52) and Mookie (AC17 HP26) (Unseen Servant, Reduce Person, Expeditious Retreat) d20+13=26 Tuesday June 6th, 2006 7:41:23 PM
As the Hunter crushes her hand, Vauhwyt waves her other one around and yelps, "Wowsy! That's quite a grip there you've got!"
As she is yelping and waving, she is also doing a bit of sleight of hand! She takes the acorn marked with the rune of death -- the one from the Baby Fey King -- and tries to slip it into the Hunter's pocket. Her skill check is a 26 -- 6 more than the DC20 needed!
If the Hunter notices her doing this, then she says, "You wanted a trophy from me, but this is the only one you'll get!"
Then she dashes off, running at 70, and easily catching up with the group.
Out of sight of the Hunter, Vauhwyt listens to the strategizing. "Yup!" she says, "I could probably out run the Hunter with my magic, but that won't work for the group! So we can try an ambush, surre. But there are a couple other options."
"We could try to find a place to hide. Vorelle, Rose, and I could probably hide us pretty good if we could find a place. We would have to also hide our trail therre. Using burning mushrooms to hide our scent is a good idea. Just don't breathe those fumes."
"Is there any chance that we could take to air and hide somewhere high? At the tops of tall trees, or on a cliff ledge? Olyn's hippogriff could carry us up one at a time. And if we are found, the Hunter will have to leave behind the horses and dogs, most likely, to get us."
Vauhwyt decides that the group needs more info. She takes out Samule. "My friend," she says to the soul in woven form, "what do you know of the lay of the land hereabouts? Are there any high places nearby? Cliffs, maybe? And what about the Hunter? Can he fly?"
In the meantime, Mookie has called the boar back into the Bag of Tricks.
Olyn Tuesday June 6th, 2006 8:10:09 PM
*** I want to point out something to you, Olyn nor the Hippogriff stopped moving. Olyn nor the Hippogriff is there for you to have a conversation with. Olyn's last earshot yell was RUN FOR THE INN and he meant it. ***
Vorelle d20+7=26 d20+13=27 Wednesday June 7th, 2006 12:16:49 AM
Vorelle lopes alongside the rest of the party, easily able to keep up and scarcely seeming winded. [Base move 30; Constitution check 26]
If she has time, Vorelle wants to use her skill to hide or disguise the group's trail--but only after they are out of sight of the Huntsman and his party. [Survival 27]
Dead men running ... [DM Inge] Wednesday June 7th, 2006 10:09:57 AM Olyn Highlight to display spoiler: {flies at high speed with the Hippogriff to maximize his distance available untill the Celestial creature fades away. He increases his distance between him and the rest of the group dramatically and does not stop to regroup at all. The safety of Jillia above all else.
Jillia folds her arms tightly around Olyn's waste he body pressing against him. Olyn feels the voluptuous forms of the young girl close to him her warm breath breathing in his neck.
Ever faster the Hippogriff goes. The wind races past their ears. The Inn is not yet in sight, but at their current speed Olyn hopes to reach the Inn before the Hippo dissapears...
As all the others have started running we'll assume Olyn has flown to the maximum the Hippogriff could reach. By now you are 2400' away from the group... Still there's no trace of the Inn. You've flown over a vast forest, a canyon, and endless planes lit by the purple moon. The Inn must be dead ahead. And the end of the last round for the Celestial creature the Hippogriff makes one last effort to reach out as far as he can, but gradually decends to give Olyn and Jillia a safe landing.
"Look there!!", Jillia suddely shouts in Olyn's ears. "There are the people of my clan!! Hurry go down to them! They know the way to the Inn!!"
Below Olyn the three gypsies come running out of a smaller forest looking up they notice the celestial creature and then... they recognise Jillia!! Laughing and waving they beckon you to decend towards them.}
When Vauhwyt gave the order to start running everyone did so but first she shakes hands with the huntsman. "Wowsy! That's quite a grip there you've got!"
Then she slips the acorn in the Hunstman's pocket... (any special thingies that acorn can do? I was not around back then)
Next she turns around and runs after her friends.
In no time she catches up with Berlon whoom I assume Vauhwyt will help to keep up. After a mad run the group takes a brief pauze. Burning the musshroom to toughen the search for the Hounds sound like a good plan. Not far ahead now the forest looms.
Vauhwyt questions Samule to find out more about the lands ahead.
"No there are no mountains in this dreaded land. The forest ahead is a normal one though. Not Crystal like the one before. After the forest there's a canyon that can be crossed by a single bridge. If there's one place for an ambush that must be the one! I will not tell you what to do, but waiting here to face the Huntsman does not sound like the best thing to do. You all look very powerful, but I'm afraid he outclasses you all by far... I'd run like hell..."
Theodore huffs and puffs but right now no one seems to be exhausted (some did not roll. Those who did not still need to roll the DC11!!)
Mad Jack, glad to have found the group, inquires for something to defend himself with, but so far no one offers him anything. You do have one spare blade...
Berlon finds an ideal spot to start a bonfire. Here the musshrooms appear to be somewhat thicker... There's only a little bit of wind that will probably (hopefully) not turn against you blowing the (poisonous?) fumes toward you...
While each were running Vorelle occasionally stopped to conceal the trail the group leaves. The toughest to hide though are Vauhwyt's hoves...
Ahead the forest which Samule claims is a plain one... No mountain or elevated landscape ahead of you... Samule advises to keep running... Olyn is no where in sight...
Will the Hunt wait 10 minutes?
Olyn d100=95 Wednesday June 7th, 2006 10:37:53 AM
directs the Hippogriff to land about 100 feet from the girls clan. then the Griff goes poof.
before the girl can stop him Olyn begins casting another spell, (rolled 95 so will be a success) Summon Monster III, Celestial Black Bear. will appear beginning of the next round.
(Inge, just so you know, when I summon animals, I have the feat Augment Summoning)
Dietrich; AC 19, HP 60 Wednesday June 7th, 2006 10:53:44 AM
Dietrich listens to his friends and likes the idea of burning the mushrooms. Everything we can do to make the Hunt harder for them the better. He has a little more time to give Jack some attention: "What happened to you man!? We only have one spare blade here, and I wouldn´t advise you to use it. It seemed to be evil, but our more erudite friends can explain it better."
Dietrich likes the sound of Samule´s words. A canyon would be exactly what he had in mind. After putting the mushrooms on fire, he says:
"Let´s continue! If we can reach the canyon, at least we won´t be defeated so easely. We can still think about other strategies, but let´s head that way!"
"Do we have any possibility of making the Huntsman think we´ve split up? That would force him to divide his troops even further, to go after all the different traces. We could use a summoned monster (or something like that)and some work on our part to creat this effect."
"Maybe Vauhwyt could really separate from the group. You´re fast enough to outrun them by yourself. You could try to lead them in the opposite direction, letting traces behind, and afterwards join us again at a meeting point. What do you all think?"
Theodore and Macaw HP 21/26 AC 16 (mage armor) d20+1=4 Wednesday June 7th, 2006 2:09:32 PM
(Constitution check 4; I thought we had stopped running for a minute, though)
Theodore manages to retrieve his rapier and hands the blade to Jack. "It's the only thing I've got, unless you want to gamble with a cursed blade."
"How long is the bridge? What's it made of? Perhaps we can destroy the bridge and the Huntsman wouldn't be able to follow us. Or, if he's particularly fond of this blade of his, we can dangle it out over the canyon, give him an ultimatum."
"I don't know." He shrugs his thin shoulders. "Never really been hunted before. I've got one more illusion I can use and I can turn two people invisible for a few minutes, if either of those options spark a plan with someone."
If you rolled the Con check last turn you did not need to roll it again as you all stopped. But there were some that did not roll last turn...
Jack 21AC 47 HP mage armor 2 hours. d20+3=22 Wednesday June 7th, 2006 10:40:29 PM
Jack tkes trhe proffered blade from Theo. "Thanks Theo, I will stay by you, for better or worse."
"Ditrich i have no memory as to what happened to me for some time. I also believe the huntsman to be a great hunter, and therefore he knows what we face. If that beast Vauhwyt is talking to says there is a bridge, Im sure he will want to get there before us. Ask it if there is a faster or easier way to get to the bridge Vauhwyt. I think You would also be good to lead them off our path, as Hwe now knows you better than us. I say we get moving soon, there is no guarnteew he will wait the alotted 10 minutes."
Passed Con check
Vorelle d20+13=30 Wednesday June 7th, 2006 11:46:40 PM
Vorelle continues to cover the party's trail as they go. [Survival 30]
She does have a spare weapon, and shyly offers her extra hand axe to Mad Jack. "I u-usually f-f-fight with t-t-two," she explains, "b-b-but I can m-make d-d-do with o-one."
Rose Thursday June 8th, 2006 6:25:56 AM
Rose stays with the rest of the group, knowing that soon she wont be able to keep up. "Where's Berlon? He cant keep up with everyone, and my spell will expire long before the ten minutes are up."
rose can move 60'/round until spell wears off then 30'. Of course running is faster. It's 3:30am and I'm not going to look up how fast she can run or how much longer the spell has. good night.
Berlon 33/39 AC 24 - Shield 6r d20+1=21 Thursday June 8th, 2006 10:53:26 AM
"No!" Berlon yells and jumps between Theo and Jack, still panting. (Con check 21, nat 20 if that means anything) "No. Jack, if you need a weapon take Vorelle's axe. But," he says taking the sword from Theo and wrapping it thoroughly in his cloak, "weapons aren't going to work here."
"Light the fields. We must run."
"Light the fields. We must run." [DM Inge] d12=3 Thursday June 8th, 2006 1:16:32 PM Olyn Highlight to display spoiler: { does not land next to Gypsies but instead lands about 100ft further. Immediately he casts another powerful spell. Luckily his god is generous at the moment and in a few moments a Celestial Black Bear will appear.
As soon as you touch the ground Jillia runs to her kin embracing them all though one man in particular and kisses that man full on the lips.
While Olyn is casting his spell, Jillia and the three Gypsies start to walk towards you. Smiling, but also cautiously looking around.}
Dietrch likes the idea of burning the musshrooms. Everything that can make the hunt harder the better!
At last the warrior finds a spare moment to greet Mad Jack. Even though he is unarmed, he appears to be in good health. Upon noticing the fact that he is unarmed Rose hands abattle axe and Theodore a rapier. All know handing Jack the Huntsman's Blade may be too risky... though no one has seen the true power of that blade yet... only the small annoying fact that you can't release it from your grip... sigh... with every whish there comes a curse my friends...
But it is Samule's word that brings out new ideas. ... a canyon... THE perfect spot for an ambush!! Or even to offer the Huntsman a last ultimatum!!
Most realise that it is doubtful that the Huntsman will wait the promising 10 minutes so quickly decide to make it to the canyon.
"Light the fields. We must run."Berlon decides.
And so it happens. Though musshroom don't burn that well, with help of some oil an canvas you get the fire going... soon you can feel the heat as the fire begins to spread... okay! Looks like we've got ourselves a nasty fire going!!
You are running in western directions... The fire spreads to the East (direction check 3)
But musshrooms are smelly...
and tend to cause a lot of smoke!!
This will be visible from miles!!!
Run my friends run!!!
Towards the forest and then the canyon!!
Rose does her best to cover the tracks as good as possible and Dieitrich asks of it would be doable to split the Hunt in two by sending Vauhwyt on a little "detour"... she's fast enough to catch up especially since little Berlon allready has enough trouble to keep up. Even though his stamina outclasses all of you this time his short legs can't carry him as fast as they should...
Olyn Thursday June 8th, 2006 1:29:16 PM
as the Bear poofs into existence, and Olyn sees the Gypsies approaching, he warns them by saying: not too close, Kallim here doesnt take kindly to strangers. Can you direct me towards the Inn that will take me and my companions, when they show up, Home? <Looks around him as an afterthought, getting an idea of his surroundings>
Dietrich; AC 19, HP 60 Thursday June 8th, 2006 2:59:35 PM
Dietrich starts moving towards the canyon. He asks Samule if there´s a shortcut or similar.
Theodore and Macaw HP 21/26 AC 16 (mage armor) Thursday June 8th, 2006 4:42:19 PM
(OOC - Berlon, Theo was giving Jack his regular, run of the mill rapier, not the Huntsman's cursed blade. Sorry for the confusion.)
Theodore takes a deep breath and begins to jog with the rest of the party towards the bridge.
Macaw flies low, and with the party so as not to give away their position.
Vauhwyt (Expeditious Retreat, Unseen Servant) and Mookie Thursday June 8th, 2006 4:47:26 PM
Vauhwyt, back to regular size in order to carry Berlon, is not sure what to do. Is there any other way for Berlon to keep up, or is she needed to carry him?
If Berlon can keep up any other way, then Vauhwyt is eager to go make a distraction behind them and then double back. But she is no druid, and will leave a trail.
She does have two more ideas. They could set up an ambush in the glass forest, so that if anyone follows then, they can bring down trees to cut their pursuers.
Or they could go hide in the Hunter's Lodge! Samule said he knows where that is! The Hunter might not think to hunt them in his own lair.
Meanwhile, until she has another answer on Berlon, she continues to carry the slow short fellow.
[OOC: Sorry I missed a post somehow! Also, the acorn has no property that Vauhwyt knows of. If it the token used to vote for death to the Fey King. She slipped it to the Hunter on a whim.]
Vorelle Thursday June 8th, 2006 11:28:48 PM
[OOC clarification: It's a hand axe, not a battleaxe. And, obviously, Vorelle isn't Rose.]
Seeing the column of smoke, Vorelle abandons her attempt to cover the group's tracks. She runs toward the forest with her friends. She keeps an eye out to make sure everybody is keeping up. If she has to, she can pick up Rose or Berlon and carry them.
Jack 20AC 47 HP mage armor 2 hours Friday June 9th, 2006 1:18:14 AM
"Thank you Vorelle." Im sure I wil be ableto use the axe. That blasted smoke will give us away, but to get to us, the hunters will need to go through it. Sure hope it slows them down. If anyone gets to tired I can help them. Lets hurry." Jack comntinues to run to the forest.
Were that 10 minutes?!? [DM Inge] Friday June 9th, 2006 9:34:25 AM OlynHighlight to display spoiler: { Remains alert when the gypsies come closer. The Celestial Bear besides him growls softly as they draw near. Just a mere warning of what could happen if they come too close...
"Can you direct me towards the Inn that will take me and my companions, when they show up, Home?" Olyn asks.
"Aye", one of them says, "the Inn is just over this little sloped plain. From up there you will see them peaceful lights like a welcome beakon in this eternal night. But you speak of your friends... are they not with you? Are they still alive then? You have brought Jillia to us and for that we are thankful. Will you run with us to the Inn, or will you turn back to meet your friends? Luckily we did not see Him on our way over here... "
Then the man turns to his companions and Jillia :"Come friends. The Inn is near. Let's make a run for it and feast of Jillia's return and this brave soul. Will you come with us?" he says finally eying Olyn.
No matter what Olyn decides, the gipsies will begin running next turn.}
Running! Always running!
As you move towards the forest little whisps of fog thwirll around you feet. Dietrich wonders about a detour but Samule knows none. Vauhwyt carries Berlon to help the little Gnome and all together they enter the forest. She has a few more cunning ideas, but an ambush in the Glass forest would mean running back... into the hands of the Huntsman. The little forest ahead is a normal one. An ambush in his own lodge sounds appealing, though first you would need to find it and second who knows what you will find in the lodge...
Vorelle no longer cares about the tracks they all leave. That blasted smoke is visible enough... Jack, thankful to be able to use the axe is glad to be back with his friends and knows the urgency to get to the Inn.
What's that behind them?!? A horn... mournfull... threathening... bone chilling...
Huntsman horn burning in your ears, the heroes must push on or die. The Inn cannot be far away, not with the pursuit so close... Far close than it should be if they would have waited 10 minutes... but then you remember... did Samule not tell you that Time has a different meaning in this threacherous realm?!?
In the path before you, you see a pile of skulls. The swirling mists around your feet seem to be playing tricks with your eyes for otherwise the skulls would be moving of their own accord.
Olyn Friday June 9th, 2006 10:26:05 AM
I wait for my companions so I can show them the way. You get that girl to safety. Its why we sacrificed time, so she could get safe...
Go!
Olyn will move back to the canyon, (is there a bridge nearby? if so I will move to it, pulling out my crossbow to start adding coverfire when the others start crossing)
Dietrich; AC 19, HP 60 Friday June 9th, 2006 11:32:42 AM
Dietrich realizes that the cards of this game were set before they even got to this place. As Jacl=k said, the Huntsman know this place, he knows the party will head for the canyon. There´s no trick to lead him in other directions, nor any sense in trying to hide their traces and their sent. The only thing to do is to get fast to the canyon and cross it before the enemy arrives.
He urges his friends to move and offers to help carrying baggage and even the smaller comrades.
"Soon the hounds will appear. Keep your long-range weapons ready. Keep the spells ready. Now will be the time to use them."
The warrior keeps the long-bow at hands.
Rose Friday June 9th, 2006 2:32:28 PM
Running running running, there is no end to running.
Rose continues to run (or be carried if anyone wants to carry her after her expeditious retreat spell is over.)
dm sanity info (or at least partial as I havent been keeping track of rounds and am not sure if we are in rounds) please let me know what spells are expired.
Rose hp: 32/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts 29/30 rounds expeditious retreat: +30' for 30/30 rounds shield on berlon: negates magic missile, +4 cover bonus to ac lasts 10/10 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Jack 20AC 47 HP mage armor 2 hours Friday June 9th, 2006 6:06:50 PM
When Jack eyes the skulls his spirits begin to fade. Their only hope will be the scrid smoke left behind them. Looking over his shoulder he sees Rose fallig a bit behind. He stops and offers to carry her on his back.
rose Saturday June 10th, 2006 6:40:49 AM
if rose's expeditious retreat has ended she will gladly hop on Jack's back. If it has not ended she will hop up when it ends.
Vauhwyt (AC21 HP52) and Mookie (AC17 HP26) (Unseen Servant, Expeditious Retreat) Saturday June 10th, 2006 12:24:47 PM
Vauhwyt eyes the skulls and suggests that the party circle around them.
"As much as I love to fight skulls," she says, "it is more important to get to the canyon fast. Come on, go around these!"
She leads the way around, never getting closer than 70 feet from the skulls.
Berlon 33/39 AC 24 - Shield 4r Saturday June 10th, 2006 9:23:53 PM
Berlon continues to take any assistance he can get, especially from Vauhwyt. He tries to keep up as best he can.
Theodore & Macaw HP 21/26 AC 16 Sunday June 11th, 2006 1:55:09 PM
"Sounds like a plan," Theodore says to Vauhwyt's suggestion of going around the skulls. The mage has no inclination to scuffle with something they don't need to scuffle with.
Vorelle Sunday June 11th, 2006 2:25:18 PM
Dietrich's suggestion is a good one, so Vorelle keeps her longbow in one hand as she runs. Vauhwyt's suggestion is also good, so Vorelle gives the skulls a wide berth. She continues to watch for signs that any of her companions may start falling behind.
The Battle of the Flying Skulls
Skull Battle Round 1: HERE THEY COME!!! [DM Inge] 3d4(3+4+4)=11 Monday June 12th, 2006 10:30:48 AM Olyn Highlight to display spoiler: { tells the gypsies to run towards the Inn without him. He instead will turn around facing the danger that awaits his friends hoping to show them the way. As the Gypsies said, the Inn is just over this sloped plain... Guidance most needed to your friends.
Olyn watches Jillia and the Gypsies run to the Inn and he and his Celestial Bear remain. To the Canyon! Olyn in his turn also runs towards the Canyon he and his Hippogriff crossed a while back. It will take some more time to get there that it took flying, but perhaps he will be just in time to see his friends crossing the bridge...}
Dietrich realizes the cards for this game were set before they ever got to this place. The Huntsman knows this place best and all you can do it run for the Inn. You can only hope Olyn has safely reached that place with Jillia... Who knows what else the Cleric has encountered on his way... if he found the way in the first place!
"Soon the hounds will appear. Keep your long-range weapons ready. Keep the spells ready. Now will be the time to use them." He calmly says to his friends. The accuracy of his warning is nearly impossible to grasp...
Rose still has some turns left and thanks to the spell she can keep up with the rest. Jack checks on her from time to time and should Rose's spell fail he will help her. (you've been running for 15 turns now)
Vauhwyt eyes the skulls and suggests that the party circle around them.
"As much as I love to fight skulls," she says, "it is more important to get to the canyon fast. Come on, go around these!"
Everyone agrees and running and puffing they travel around the skulls. Trying not to get closer than 70ft.
[Normally a character can run for a run for a minute without a problem. Generally you can run without a problem but then you'll have to rest for 1 minute. All but Olyn make a new Con check for constant running, now DC13 or else you are fatigued. A fatigued character can't run or charge and takes a penalty of -2 to Strength and Dexterity. Taking a rest will eliminate the fatigue. ]
The skulls notice the group of warriors trying to pass them by. There's nothing better than live skulls to feast upon! Those are still nice and fresh, dripping with blood and goo when they are bitten from their torsos. Once you peal away the furry skin thick fluids begin to pour from eyeholes and ears and should these skulls have had thongues the fluids would have caressed them...
12 skulls take to the sky and begin the pursuit!!!
Among them 3 Horse skulls, 3 Ape skulls, 3 Bear and 3 Boar skulls. They immediately begin "running" towards you. The Horse and Bear skulls seem to run much faster than their companions (Run Feat) and close in on you at 5 times their regular speed (30ft * 5 = 150 ft per turn!)
Next rounds the large Horse skulls and the bear skulls will crash upon your rear guard!
But right now an agonising shrieking deafens your ears! The leading Bear skull opens its jaws sending forth a sound that feels like ripping through your bones.
Rose and Jack take 11Hp sonic damage. Rose and Jack make Will Save DC8 to negate secondary effect : paralyzation (A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions)
The pack of skulls fly perfectly through this little forest and are closing in on you. Only the Horse and Bear skulls are closing in on you as apparently they can run faster than most of you... oooh golly! Time for some action ! __________________________________________________
OOC: This is the first time I try publishing the excel maps to the internet right away without making PDF's. Can you let me know if everythng looks good for everyone? Thanks !
Horse skull 1: .... HP Horse skull 2: .... HP Horse skull 3: .... HP Bear skull 1: .... HP Bear skull 2: .... HP Bear skull 3: .... HP Boar skull 1: .... HP Boar skull 2: .... HP Boar skull 3: .... HP Ape skull 1: .... HP Ape skull 2: .... HP Ape skull 3: .... HP
Vauhwyt (AC21 HP52) fatigued and Mookie (AC17 HP26) (Unseen Servant, Expeditious Retreat) d20+2=7 d100=35 d20+7=17 Monday June 12th, 2006 4:32:48 PM
It has been a whole minute and a half (15 rounds), and Vauhwyt is tired. [OOC Con check is 7.] She feels fatigued! She says, "Mookie, maybe an animal trick would slow them down!"
"Good idea, Boss!" says Mookie. He and the Unseen Servant unloose an animal from the Bag of Tricks. It is a Wolf! Mookie commands it to distract the skulls and delay them, tripping and biting.
[OOC Note: Since Vauhwyt is carrying Berlon, he should not be fatigued!
DM Inge: Berlon is not affected from the running, but according to your rolls Vauhwyt is. She is fatigued.
And if he is affected by the sound, Vauhwyt might be too?
Berlon was not affected by the sound. Only Rose and Jack
Please let me know! If necessary, Vauhwyt makes the Will save no problem!]
No need to - perhaps next turn ;-)
[OOC Note: Since the party has only been running for a minute and a half, Rose's spell to speed her up should still be active, right?
Right
Vauhwyt's too!
Right! ]
The liontaur calls out to the group to let the Wolf slow the skulls down and keep running! If Rose is paralyzed, she shouts out to Jack and Vorelle to pick her up and keep running. The Liontaur keeps running herself!
A fatigued character can not run anymore till he or she took a rest. Vauhwyt can go at her max speed + the spell effect - but no running
If any skulls follow, she asks Berlon if he can turn them while she carries him!
The Wolf has a readied action to trip any skull that tries to fly by him.
rose d20+2=16 d20+7=10 Monday June 12th, 2006 6:08:27 PM
Rose keeps on running and pulls out her bow.
con: 16 will: 10
dm sanity info Rose hp: 21/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts 29/30 rounds expeditious retreat: +30' for 15/30 rounds shield on berlon: negates magic missile, +4 cover bonus to ac lasts 10/10 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Theodore & Macaw HP 21/26 AC 16 (mage armor) d20+1=5 d2=1 d20+1=17 Monday June 12th, 2006 7:15:49 PM
Theodore feels the physical demand of the running catching up to him. (Fort 5) But he quickly retrieves one of Wardd's coins and flips the magical disc. It comes up heads and Theodore feels a second wind suddenly come upon him. (Wardd coin toss is 1, so I get to reroll Fort check. Got a 17!)
The young mage notices Vauhwyt's attempt to distract the pursuing skulls. If it shouldn't work, Theodore will pause for a moment to cast obscuring mist. If nothing else, it should give the group a couple more seconds to come up with something else.
Jack 20AC 36/47 HP mage armor 2 hours d20+5=17 d20+3=18 Monday June 12th, 2006 9:44:37 PM
Jack feels the sound drain energy from him. Although tired he finds some reserve. Turning to fight the bear skull would be dangerous, if only he had his own weapos... He continues to the canyon.
Vorelle [AC 17; HP 57/57] d20+7=24 Monday June 12th, 2006 11:33:22 PM
Vorell is still breezing along, hardly seeming winded (Con check 24). When the skulls move toward the party, she pauses as if thinking of firing at them, but Theo casts his spell, concealing the party and making archery problematic. Still holding her bow, Vorelle continues to run.
Olyn Tuesday June 13th, 2006 12:37:14 AM
moves to the bridge and awaits for the group...if the bridge is a rope type, will prepare to cut the ropes and collapse the bridge after the last groupmate crosses to stop the Huntsman and his minions from following.
Skull Battle Round 1: Vauhwyt, Berlon and Dietrich fall behind!! [DM Inge] Obscuring myst chances (H1:d100=57 H3: d100=42 Be1: d100=100) 4d4(4+3+4+3)=14 3d4(3+2+1)=6 4d4(1+2+1+4)=8 4d4(2+3+2+1)=8 3d4(4+3+2)=9 3d4(2+2+3)=7 3d4(2+4+4)=10 Tuesday June 13th, 2006 6:32:24 AM Olyn Highlight to display spoiler: { runs towards the bridge.
OOC. As the rest of the group is now in combat mode I can not bring you to the bridge instentaniously. I will make sure the timetable matches sooner or later :-) Damn you've got a way to make live hard for your DM's :-D ! I'm sorry I can't add a lot more for you right now but please do keep posting.
Make spot and listen checks as you run to the bridge. You never know what comes along!}
Most are unaffected by the constant running and continue to move towards the Bridge. Hopefully they can all outrun the skulls -- dispite the fact that apparently they seem to fly a lot faster than most of you can run!
But running in this dreaded place seems to weigh heavy on Vauhwyt... her otherwise soo fast paws fail her this time... no longer can she run. Perhaps the burden of carrying Berlon became to much for her. Her speed lowers... She realises it will be impossible for her to outrun the skulls and she will need to make a stand.
Seeing how her companions continue to head for the canyon she calls out for the group to keep running. Mookie, aided by the Unseen Servant picks a new fluffy ball from the Bag of Tricks and ... pooof... out comes a wolf. Ready and eager to gnaw on the skulls. Nothing better than a good bone... even if it is a wolf.
Dietrich too seems to be slowed by the constant running and keeps up with Vauhwyt. Berlon riding on Vauhwyt's back considers using the spurs on Vauhwyt but remembers he's sitting on one of his friends... The three of them are now facing the incomming skulls.
As soon as Theodore notices the liontaur carrynig Berlon and Dietrich falling behind he turns around and obscures them from sight. Hopefully that will slow the skulls...
Jack curses the fact that he is without his own weapons. Somehow he went to sleep one night and woke up in this dreaded place. Without weapons... only wearing what he had on to sleep that night. His trusted blade right next to him... but Jack never saw how the lavender mysts rose from the ground engulfing him completely for otherwise he would have brought his blade for sure... oh how he longs for his own gear in this dreadful hour of day...
Vorelle feels nothing from all the running. Instead as she watches Theodore obscuring his friends from their sight she worries now she will be unable to deal with the skulls... Rose too takes out her bow.
There they come. In no time they catch up with the wolf. Three skulls move around it and head for vauhwyt and Berlon untill their eyes are blocked by the fog.
Two horse skulls and a bear skull stop at the edge of the obscuring myst and shriek at wherever they think the warriors can be. They open their jaws and their sonic bursts rip through Vauhwyt, Berlon and Dietrich.
Horse skull 1: 14HP sonic damage (57% change - ok) Horse skull 3: 8HP sonic damage (42% chance - miss) Bear Skull 1: 6HP sonic damage (10% chance - miss)
Vauhwyt and Berlon are engulfed by the sonic attack from Horse Skull 1 and both take 14HP sonic damage. Mookie too is hurt from this sonic charge as it rips through everything it encounters...
The second horse skull luckily misses Dietrich .
The Wolf summoned by Mookie to slow down all the skulls finds himself surrounded by a number of skulls right away... They don't close distance with the wolf but instead remain at a distance of 2o to 25ft... in range for their terrible shriek attack, but far enough to avoid getting counter attacked by the wolf!
One horse skull, two bear skulls and one Boar skull shatter the bones of the poor wolf...
Horse skull 2: 8HP sonic damage Bear skull 2: 9HP sonic damage Bear skull 3: 7HP sonic damage Boar skull 3: 10HP sonic damage
The Wolf instentaniously crumbles his bones literally turned to nothing but dust...
Horse skull 1: .... HP Horse skull 2: .... HP Horse skull 3: .... HP Bear skull 1: .... HP Bear skull 2: .... HP Bear skull 3: .... HP Boar skull 1: .... HP Boar skull 2: .... HP Boar skull 3: .... HP Ape skull 1: .... HP Ape skull 2: .... HP Ape skull 3: .... HP
Dietrich; AC 19, HP 60 d20+7=13 Tuesday June 13th, 2006 8:11:14 AM
OOC: sorry for missing post, had to work outside yesterday. Fortitude save 13
Dietrich quickly recovers from the running (con check 13), but he chooses to stay at the rear-guard anyway. The warrior trys to help Vauhwyt running and uses the mist to conceal their retreat. "COntinue running, don´t stop for the skulls!"
Maybe a magic attack at the skulls would be good now.
Vauhwyt (AC21 HP38 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) d100=43 Tuesday June 13th, 2006 8:42:23 AM
Vauwhyt gasps and Mookie yelps. "Ow! OWowowow!"
"Hush ..." is all Vauhwyt can say.
She can't keep moving AND carry Berlon. "Too heavy!" she gasps. She drops the cleric (free action).
She sees that Dietrich wants to help. "Dietrich! Carry Berlon!" she says.
[OOC: How much does Berlon plus gear weigh?]
DM Inge: Berlon : 58 lbs Gear: 51 lbs equipment + 11 lbs magic items + 2.7 lbs coins totals 64.7 lbs. Occ: berlon you have this wrong on your sheet. You have listed to carry around 27lbs of coins causing you to walk with medium cargo. It's only 2.7 lbs giving you light load - with only a few lbs's left
Berlon + all gear : 122.7 Lbs
Mookie, desperate to delay pursuit, uses the Unseen Servant to pull another trick out of the bag. The bird tosses down a little ball of fur that becomes another Wolf!
"Every round that they attack a wolf is a round they are not running," Mookie says. He commands the Wolf like the last one.
Vauhwyt, without Berlon, makes a double move to keep up with the group (moves 70 then another 70).
Bag of Tricks: 3 charges used out of 10 for the week.
Spells: 5 first level spells out of 6 used for the day. No 0-level spells used so far.
Vorelle [AC 17; HP 57/57] d20+10=23 d8+1=3 Tuesday June 13th, 2006 9:30:39 AM
Seeing her friends in trouble, Vorelle stops to deal with the skulls. She can't shoot through the mist, so she moves to where she can shoot around it, and fires a shot at the Horse skull closest to her. It doesn't do much damage, but hopefully it provides a distraction.
[Move to AD-11; shoot at Horse 1; hit AC 23 for 3 damage (5 damage if this thing counts as Undead).]
Vauhwyt Extra Tuesday June 13th, 2006 11:22:25 AM
If Berlon is moving at a light load, then Vauhwyt urges him to run! That's faster than Dietrich taking the time to pick the gnome up!
(Inge, thanks for being so flexible and for the extra info! I added a few notes to the post above!)
Olyn Tuesday June 13th, 2006 11:26:06 AM
continues moving to the bridge in the hopes of reaching it when his companions do.
Berlon 19/39 AC 24 - Shield 2r d100=73 Tuesday June 13th, 2006 2:32:58 PM
"Hmmm.... hope this works!" His ears still ringing, Berlon pulls a large pearl from his cloak. He holds it up in the air, and it glows with a faint purple light.
Pearl of Power II, once per day recalls cast level 2 spell.
"If they can't make noise they can't make sonic damage, right? Right???" Turning to Dietrich he yells, "Let's smash 'em and get going! Stay within 20 feet of me!"
Silence - range 640', 20' radius, no save for skulls since cast on willing target
Level II Spell Check 73
Berlon OOC Tuesday June 13th, 2006 2:34:43 PM
OOC: My cut and paste editing job wasn't very good. Berlon is casting the silence spell on himself, hopefully negating sonic attacks. Spell lasts six minutes.
rose d20+8=15 d20+8=25 d4+2=3 Tuesday June 13th, 2006 8:19:32 PM
Rose quickly fires an arrow at the nearest skull and then keeps on running.
attack: 25, used hero point to reroll damage: 3 range on bow is 70' I'm not sure if I'll have a range penalty.
loretta Tuesday June 13th, 2006 8:20:22 PM
oops, forgot this
dm sanity info Rose hp: 21/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts 29/30 rounds expeditious retreat: +30' for 15/30 rounds shield on berlon: negates magic missile, +4 cover bonus to ac lasts 10/10 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Theodore & Macaw HP 21/26 AC 16 (mage armor) Tuesday June 13th, 2006 9:28:31 PM
Theodore keeps running, not having anything else especially effective against the flying skulls.
Vauhwyt Extra Extra Tuesday June 13th, 2006 9:45:51 PM
If Vauhwyt sees what Berlon is doing, she would rather stay and fight! Maybe she can move 70 feet away, see what is going on, and then run 70 feet back into the silence?
Jack 20AC 36/47 HP mage armor 2 hours Wednesday June 14th, 2006 2:20:59 AM
Jack looks over his shoulder and sees the mist form. Knowing one of his group is trying to cove themselves, he take advantage, and continues to run.
Skull Battle Round 3: Berlon's BRILLIANT idea!! [DM Inge] Wolf attack ( attack: d20+3=19 trip check d20+2=17) Horse skull 3 defense ( d20+4=10 ) Horse skull 1 attack ( 4d4(2+1+2+2)=7 ) Myst chances (Be1 d100=63 ; Be2 d100=71 ; Be3 d100=32) Wednesday June 14th, 2006 9:57:38 AM OlynHighlight to display spoiler: { runs continues to run towards the bridge. Knowing you travel much slower than the Hippogriff did you realise it will take you three times as long to get back to that bridge... The good thing is that so far you don't encounter any bad things. }
Dispite the threat the skulls are creating Dietrich advises Vauhwyt to continue running as fast as she can. Even though fatigued, Vauhwyt can still walk twice her speed and aided by the expeditious retreat spell this means she's still able to keep up with the rest of the group. Of course that is if Berlon dismounts.
Dietrich begins to move towards the front guard and once Berlon is of her back so does Vauhwyt... however the gnome cleric does not run along! Knowing outrunning may not be an option for him he picks a small pearl...
"f they can't make noise they can't make sonic damage, right? Right???"
A BRILLIANT idea!!
Turning to Dietrich and Vauhwyt he yells, "Let's smash 'em and get going! Stay within 20 feet of me!"
As Vauhwyt hears this she doubles back giving Berlon's bright idea a chance. If they can not outrun them it might be best to wipe'm out as fast as possible!
Mookie, badly hurt from the sonic charge considers it his duty to stall the skulls to secure his mistress safety. Another furry ball is thrown and again a Wolf spawns to life and charges the nearest skull trying to trip!
The wolf charges through the obscuring fog and the first Skull he encounters is a Horse Skull. He makes a succesfull attack (rolled a 19 vs Horse Skull AC15) and attempts to trip the infernal skull.
The Wold is succesful and the flying horse skull tumbles on the ground. Prone. Vurnerable to any attack and getting up will take a whole move action!
Vorelle notices her friends are in grievious trouble and refuses to run without them. Instead she tries to get a clear line of sight to the first Horse skull and shoots.
Even though her shot was very accurate -- the arrow sticks in the Horse's skull ... euhm ... skull -- it took no damage at all! Being nothing but bones these creatures seem to have some sort of damage reduction!! Even undead... damage remains 0... (damage reduction 5/ Bludgeoning)
Rose also fires at the nearest skull (again Horse skull 1) but like Vorelle the skull remains unharmed...
However the skull notices needles sticking out his earholes and turns his large head facing Rose and Vorelle. Rose keeps running, but Vorelle waits...
Horse skull 1 turns around and hustles 60ft towards Vorelle... opens his jaws... SSSSHRRAAAAAAAA...
Vorelle takes 7HP sonic damage + needs to make a DC9 or be paralyzed.
Theodoreand Jack too keep running. Together with Rose they run further away from the group (and thus tumble from my map ;-) ) However they are within hustle range the moment they realise Vorelle is now under attack as well... and can come back with a double move to attack next round...
(OOC: I'm too easy on you guys!!!)
Around the fog the skulls assemble. Three Bear Skulls mercilessly send their sonic bursts into the fog. Only two of them aim well... But Vauhwyt and Berlon hear not a single whisper!! Through the fog they think they can see the skulls opening their jaws, but if that would exist in Kosche-Marr they now would resemble a mute movie...
Berlon's spell works!! No longer can they be harmed by the sonic charges!!
Now you can deal with them face to face and knowing how eager Vauhwyt was to return to Berlon next turn we may expect to see crushed bones on the ground...
Two skulls are feasting on the remains of the Wolf that was slain last turn...
Horse skull 1: .... HP Horse skull 2: .... HP Horse skull 3: .... HP Bear skull 1: .... HP Bear skull 2: .... HP Bear skull 3: .... HP Boar skull 1: .... HP Boar skull 2: .... HP Boar skull 3: .... HP Ape skull 1: .... HP Ape skull 2: .... HP Ape skull 3: .... HP
Olyn Wednesday June 14th, 2006 11:58:19 AM
as an after thought, Olyn stops moving towards the bridge, instead, along with his bear, Olyn will start making markers for the group to follow, and every 100 yards all the way to the inn. **Arrows made from stones and/or wood sticks/branches**
Dietrich; AC 19, HP 60 d4=3 d20+11=31 2d6(5+1)+7=13 d20+11=27 2d6(2+3)+7=12 Wednesday June 14th, 2006 11:59:08 AM
Seeing that the ¨%$¨%$ skulls can be attacked, Dietrich fast-draws his sword and takes care of the bones.
Using his cleave feat, he attacks the next one: hits ac 27, damage 12
DM Inge : Which ones to do you attack? I just need to know where to put you on the map and which ones I can use to kill you... ;-) You CAN read the map right?
Dietrich Wednesday June 14th, 2006 2:22:01 PM
OOC: Dietrich attacks 3S, than 2S But he shouldn´t be so far from the others to begin with, as he felt behind at the rear-guard and offered to help his fatigued or slower friends, so he should be closer to them and, consequently, able to make this attack round. Cheers
Vauhwyt (AC20 HP38 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) d20+19=22 Wednesday June 14th, 2006 2:38:54 PM
Vauhwyt takes out her light hammer (move action) and motions to Berlon (free action) to move out of the mist and nearer to the enemy. Then she moves (move action) with Berlon, staying in the silence, to engage the enemy and put the wolf in the silence.
If Berlon does not move, then she readies an attack as soon as a skull gets in reach (five feet).
Mookie hides, peeking out of his pouch (Hide check is a 22).
Note: Fatigued = -2 penalty to Strength and Dexterity. I've reduced AC to 20 from 21 in post header. V's Dex is now 18, Str 11.
Rose d3=1 Wednesday June 14th, 2006 2:58:15 PM
Rose is worried, if they stay to fight the skulls the huntsman will catch up to them, but she cant leave her friends. She runs back towards the others and fires off a spell at the nearest skull.
cast ray of frost only if close enough (within 30') if not then keep running.
damage: 1
Jack 20AC 36/47 HP mage armor 2 hours d20+6=13 d8+1=6 Wednesday June 14th, 2006 5:34:19 PM
Jack hears the sound once again and knows someone is being attacked. Looking back, he sees a skull near Vorelle. Incensed he turnss and runs to her aid. AB10 He then Thrusts with the rapier Theo had given him
OOC Hit AC13 6Damage
Berlon 19/39 AC 24 - Shield 1r, Silence 5m 54s d20+8=13 2d8(1+7)+5=13 d8+5=8 d6+2=4 Wednesday June 14th, 2006 7:47:54 PM
Berlon nods at Vauhwyt and will move to attack, assuming he can keep the others in silence range.
Assuming he can, Berlon attacks with his mace. If he doesn't have an applicable target, he will move to keep the other attackers in silence range, and drink his potion of Cure Mod, healing 15 hp.
Mace attack hits AC 13 for 4 hp.
Theodore & Macaw HP 21/26 AC 16 (mage armor) Wednesday June 14th, 2006 8:36:00 PM
Theodore keeps running, planning to serve as a scout for what's ahead.
Vorelle [AC 17; HP 50/57] d20+3=20 d20+9=25 d20+9=18 d20+4=8 d8+4=9 d8+4=7 Thursday June 15th, 2006 12:35:35 AM
Vorelle is not paralyzed by the skull [Will save 20; it was a Will save, right?]. She sees that her arrows are not effective but she has nothing else to shoot and really doesn't want to get any closer.
She fires three shots at the thing, hoping that at least one of them can do some damage.
[Hit AC 25 for 9 damage; Hit AC 18 for 7 damage; Hit AC 8]
Skull Battle Round 4: One by one!! [DM Inge] (Dietrich's Crit check: d20+11=30) (Wolf attack: d20+3=20 d6+1=6) (HS3 attack : d20+6=18 d6+4=5) (HS2 attack : d20+6=13 / BE1 attack: d20+6=23 d4+4=8) (BO2 : 3d4(2+1+4)=7) (AS1 : 4d4(3+4+1+3)=11) (HS1 : 4d4(2+1+4+4)=11) (AS1 Paralyzation save: d20+2=14) Thursday June 15th, 2006 9:36:14 AM OlynHighlight to display spoiler: { Since Olyn started to ru nback towards the bridge he has been placing landmarks so he and his friends will be able to find the way back to the Inn quite easily. Anything he can find will suit this purpose... rocks, branches... whatever he can find without loosing too much time. }
Dietrich too doubles back and goes to help Vauhwyt and Berlon. He hustles through the fog an unleashes his blind rage at the first skull he encounters. (Crit check 30 OK)
Bear Skull 3 never saw that one coming and cleaved into two halves the skull falls on the ground. Dietrich's blow was soo immense that the warrior's blade crashes onto Bear Skull 2 as well!
Vauhwyt prepares to fight the skulls face to face. She takes her light hammer (a bludgeoning weapon -- grmble grmble), beckons Berlon to move along with her so she can fight under the Silence Spell protection and move closer to the skulls. Ready to strike hard next round. Mookie now hides...
Berlon sees Vauhwyt's intentions and moves closer to the Skulls. The Silence sphere moves along. The skulls don't realise what just happened nor do they understand why their otherwise soo powerful Sonic attacks now suddenly seem to be ineffective against these warriors. After all these are just dumb flying skulls... without brains...
Vorelle is hurt and worried that he arrows are not effective but she has nothing else to shoot. Remaining calm she aims and rapidly fires three arrows at the hovering skull. This time the skull shrieks from pain!
(horse skull 1 takes 6HP damage)
Mad Jack and Rose see their friends in trouble. They know the delay of this battle will cause the Huntsman to catch up with them, but they can't leave their friends. Both hurry towards the others. Rose sends a ray of frost at the nearest skull but the ray harmlessly hits the Horse Skull on the back of his head.
Jack too runs up towards the Skull that threathens Vorelle. But he misses his trusted GreatSword... even though a trustworthy weapon, the rapier is not as effective in Jack's hands.
Theodore knows there is little he can do to help his friends so he decides to run ahead of the group to see what lies ahead. Perhaps he can reach the canyon first. So far he sees nothing but trees, though he thinks to sees the edge over there in the far off distance...
Vauwyt's Wolf bites at the Prone Skull he tripped last turn. Mercilessly he bites down shewing at the bones... The skull is quite hard and even though the Wolf's bite would normally be rather painfull only minor damage is taken by the Skull.
(Horse skull 3 takes 1HP damage)
As a move action Horse skull 3 gets up and seeing the Wolf soo close to him he crashes a hoove at the Wolf.
(Wolf takes 5HP damage and has 8Hp left)
Bear Skull 2 and Boar Skull 3 both send forth their agonising shriek but once again the sonic bursts dissipate once they reach the Silent Sphere... Too stupid to understand they don't realise what is wrong... "Luckily" Bear Skull 1 also benefits from the silence sphere for Bear's sonic burst would otherwise have damaged him as well!
Horse Skull 2 and Bear Skull 1 both attack Vauhwyt as she draws closer... The Horse skull fails to hit the liontaur, but the Bear Skull claws at Vauhwyt ripping her armor doing 8HP damage!
(Vauhwyt takes 8HP damage)
Boar Skull 2 and Ape Skull 1 draw 30ft closer to Jack and Vorelle and... you guessed it... SSSSSHHRRRRIIIII SSSHHRRRAAIIIIEEEEEEEE
Ape 1 is ruthless as he emmanates his deadly shriek and doesn't care he also hurts the Horse Skull that is in melee with Jack...
(Jack, Vorelle and Horse Skull 1 take 11HP damage)
Boar 2 was unable to get far enough and only engulfs Jack in his deadly noise.
(Jack takes 7HP sonic Damage)
The Horse Skull 1 that was mainly hurt by the sound burst of his pack mates turns around in fury! He flies towards the Ape skull (drawing an AoO from Mad Jack! Go ahead and roll this prior to your next turn) and attacks the Ape!!
(Ape Skull 1 takes 11HP Sonic Damage / Will save 14 vs DC9)
Horse skull1 : 6 HP Rose + 11HP sonic damage Horse skull 2 : .... HP Horse skull 3 : 1 HP damage Bear skull 1 : .... HP Bear skull 2 : 7 HP damage Bear skull 3 : DEAD Boar skull 1 : .... HP Boar skull 2 : .... HP Boar skull 3 : .... HP Ape skull 1: 11 sonic damage Ape skull 2: .... HP Ape skull 3: .... HP
Dietrich, AC 19, HP 60 d20+11=20 2d6(3+6)+9=18 d20+11=12 Thursday June 15th, 2006 10:02:09 AM
Dietrich sees the first skull crashing down and doesn´t think twice. He attacks the second Bear-skull (B2): Hits ac 20, damage 18 (it´s 2d6+9 with Wardd´s magic, weapon specialization and strenght bonus).
The powerful strike should be enough to crash this skull too, so he continues (cleave feat) and swings at Horse skull 3: "hits" ac 12...
Though concentrated on the fight, Dietrich pays attention not to leave the protective silence spell. He hopes his friends will concentrate their powers on this enemy and destroy it swiftly. If they could hear him shouting, he´d call for them not to divide.
OOC: i think the map above is from last turn, as several positions are not updated.
DM Inge : yes it is. I have updated it, but for some not yet defined reason Excel crashes constantly when I try to upload it. I'm doing all I can to fix the problem. It I fail I'll send out a mail in 10 minutes.
Olyn Thursday June 15th, 2006 11:53:07 AM
continues moving to the Inn, setting up markers for the group to follow.
Berlon 19/39 AC 20 - Silence 5m 48s d20+8=25 d6+2=5 Thursday June 15th, 2006 12:44:16 PM
(OOC: Inge, I just noticed on the last map you sent out the Silence area of effect is wrong, unless for some reason the squares are 10'. The spell is 20' radius, equalling 40' diameter. On the map it is 10'r, 20'd.)
Berlon makes a quick move, at least as his little legs DO move, scooting between Vauhwyt and the wolf, moving to L8.
He then brings his mace down on the horse skull (2s)
Heavy Mace attack hits AC 25 for 5 dge.
Obviously concerned with the situation, Berlon turns to Vauhwyt then frantically points to Jack and Vorelle. Hopefully the silent message was sent...
Vauhwyt (AC20 HP30 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) d20+7=21 d6=1 Thursday June 15th, 2006 1:32:46 PM
Vauhwyt, feeling weak and slow with fatigue, nonetheless raises her light hammer against the bear skull that bit her. She hits AC21 for a single point of damage!
She is glad to see the wolf attacking! (Thanks for running the wolf, Inge!)
rose d4=3 d20+7=24 d4+2=5 Thursday June 15th, 2006 4:53:40 PM
Rose calls to the others (normally & through message spell if still active) "Lets leave the skulls alone or the huntsman will be here soon." However she does drop her bow and heads towards the skull attacking Dietrich and Vorelle. As she moves she draws her sword and brings down with a crash on the skull.
attack boar skull 2s with sword.
dm sanity info Rose hp: 21/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts 29/30 rounds expeditious retreat: +30' for 13/30 rounds shield on berlon: negates magic missile, +4 cover bonus to ac lasts 10/10 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
ooc: inge, I havent updated my dm sanity info in a while, let me know how long I have left on the spells & I'll update it later. attack: 24, +1 amulet of warrd damage: 5, +1 amulet of warrd
Jack d20+6=7 Thursday June 15th, 2006 5:24:01 PM
AoO Yeehaw! Natural one
Jack 20AC 18/47 HP mage armor 2 hours Thursday June 15th, 2006 5:33:23 PM
Jack is severely wounded by the sounds. As the ape skull draws away Jack swings wide and drops the rapier. Cursed land!! Jack decides he must flee. One or two attacks, will make his desire to live fruitless.
OOC Retreat at run back into forest, along the path, or road.
Theodore & Macaw HP 21/26 AC 16 (mage armor) Thursday June 15th, 2006 9:34:04 PM
Theodore continues on, but decides to send Macaw back to keep an eye on the others, and serve as his link to them.
Vorelle [AC 17; HP 39/57] d20+3=19 d20+8=24 d20+8=27 d20+3=16 d8+3=8 d8+3=8 d8+3=8 Friday June 16th, 2006 12:45:38 AM
The ape skull does some damage, but not enough to paralyze Vorelle. She fires three more shots, targeting the Boar skull that shrieked at Jack.
[Hit AC 24 for 8 damage; Hit AC 27 for 8 damage; Hit AC 16 for 8 damage. Weird.]
Skull Battle Round 5: Luck is on your side!!! [DM Inge] ( Wolf attack d20+3=13) (horse skull 3 attack d20+6=18 d20+6=25 d20+1=2 d6+4=8 ) (boar 3 attack d20+4=9) (horse 2 d20+6=8 d20+6=10 d20+1=17) (bear 1 d20+6=13 d20+6=14 d20+1=15) (ape 2 d20+7=8 d20+7=18 d20+2=9) (horse 1 4d4(4+2+3+3)=12) (ape 1 4d4(1+2+2+3)=8) (Boar 2 d20+4=21 d8+3=6) Friday June 16th, 2006 9:36:21 AM
OlynHighlight to display spoiler: { Olyn continues to put markers for his friends. Hopefully they will see them once they cross the bridge and thus find back the way to the Inn.}
Dietrich is feeling strengthened as he sees the skull crashing down and without hesitation he attacks Bear Skull 2 a second time!
Bear skull 2 takes 13HP damage and Crashes to the ground...
Continuing on his merciless Skull Cleaving he lands his blade on the Horse Skull that is in melee with the Wolf though this time he fails to connect.
Berlon scoots between Vauhwyt and the Wolf and brings down his bludgeoning mace on Horse Skull 2!
Horse Skull 2 takes the full 5 HP
He is concerned about Jack and Vorelle as they are not under the protection of his silence spell. He turns to Vauhwyt and points to his friends that are in dire need.
Vauhwyt, feeling weak and slow with fatigue, nonetheless raises her light hammer against Bear Skull 1. Even though minor the skull takes the whole 1 Hp...
Bear Skull 1 takes the full 1HP
Rose calls to the others: "Lets leave the skulls alone or the huntsman will be here soon.". However she does drop her bow and heads towards Boar Skull 2. Even though she feels her sword connect the skull takes no damage at all!
(ooc. Expeditious retreat is down to 10 turns. I'm ashamed to say that I lost track when the message and shield spell were cast -- anyone can help?)
Jack fumbles the dreamed opportunity to hit horse skull 1 on the back of his head. But he is severely wounded by the sounds. As the skull draws away Jack swings wide and drops the rapier... CURSED LAND!! He runs after Theodore who has gone ahead to scout -- now again without weapons... Theodore sends Macaw to see how the others are doing and to serve as link to him. Macaw quickly sees Jack running in pain and warns Theodore about his coming. Perhaps the two should regroup?
Vorelle fires at the Boar Skull that shrieked at Jack. Only her first two arrows connect.
(Boar Skull 2 takes 6HP damage)
Vauwyt's Wolf again bites at the Horse Skull but this time he fails to connect.
Horse skull 3 wants to make an end to this and sees Dietrich as his most dangerous opponent. He crashes down 2 hooves and takes a bite at the warrior!! Only one Hoove hits Dietrich bad...
(Dietrich takes 8HP damage)
Boar 3 and Horse 2 both attack the little gnome Berlon! But luck is on his side this time! The Boar's gore attack , the two hooves and the bite from the horse all fail to connect!!! Way to go berlon!!
Bear 1 and Ape 2 attack Vauhwyt.. SUCH LUCK!!! Again the skull fail! 4 claws and 2 bites ALL MISSS!!!!!!
The Ape and Horse skull on the other side continue to destroy eachother... funny :-)
Boar 2 takes a full attack at Rose. He takes a Gore attack at her...
Horse skull1 : 6 HP Rose + 11HP sonic damage + 8HP Horse skull 2 : 5 HP damage Horse skull 3 : 1 HP damage Bear skull 1 : 1 HP Bear skull 2 : DEAD Bear skull 3 : DEAD Boar skull 1 : .... HP Boar skull 2 : 6 HP Boar skull 3 : .... HP Ape skull 1: 23 sonic damage Ape skull 2: .... HP Ape skull 3: .... HP
Olyn Friday June 16th, 2006 11:31:48 AM
Once he can see the Inn, Olyn will stop there, and releasing his bear he begins praying to all the gods to watch over and help his companions to make it here safely.
Jack 20AC 18/47 HP mage armor 2 hours Friday June 16th, 2006 5:21:55 PM
Jack sees Macaw and knows he is on the right track.
OOC Before running i posted I picked up the rapier. If at least i still have a handaxe from Vorelle.
Theodore & Macaw HP 21/26 AC 16 (mage armor) Friday June 16th, 2006 9:23:45 PM
Theodore continues on towards the bridge.
Macaw flies back to check on the group.
Lucky Vauhwyt (AC20 HP30 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) d20+7=16 d6=4 Friday June 16th, 2006 9:42:59 PM
Amazed at her good luck, Vauhwyt keeps attacking that bear skull! She hits it with her light hammer for 4 hp0 damage.
Rose hp: 15/35 AC20 d4=2 d20+7=12 d20+10=30 d20+10=19 d6+1=4 d6+1=2 Saturday June 17th, 2006 1:30:08 AM "OW!" Rose cries as she's gored. "VAUHWYT COME ON WE HAVE TO GET TO THE INN BEFORE THE HUNTSMAN REACHES US!" the little halfling yells. "Piper go ahead, find the way to the inn and find Olyn, see if he can come help us."
Rose will once again attack the skull before reaching into her beltpouch and pulling out a little whip which she throws at it.
Vauhwyt to Rose and All on TIMING Saturday June 17th, 2006 6:14:11 AM
Can the Message spell work through the Silence? If so, then Vauhwyt whispers back to Rose, "Rose! We have plenty of time! Relax!"
[OOC: The Expeditious Retreat lasts 30 rounds (3 minutes). Inge just said that there are 10 rounds (1 minute) left in the spell. That means ONLY 20 rounds (2 minutes) have gone by. BUT the Huntsman gave us a 10 MINUTE head start! He's still sitting back there, and will be for eight more minutes! So we have the time to fight skulls.]
[OOC: Besides, the whole reason we are fighting is that if we run away, poor slow Berlon will be left behind and eaten. Vauhwyt is too fatigued to carry him. We have to either fight to the finish or abandon Berlon. So we have to fight to the finish.]
[OOC: If the Shield spell was from a scroll, then likely it has expired (likely it had a 10 round duration as if cast by a first level mage. If Rose cast it, then probably it had a 40 or 50 round duration, depending on Rose's caster level. The Message lasts 10 MINUTES per level, so it is still going for sure. The Unseen Servant lasts for an hour, so no problem there.]
Message spell can not go through the Silence barrier
loretta to Cayzle Saturday June 17th, 2006 2:19:54 PM
ooc: hey cayzle you need to read the dm posts better. here's a bit from two posts about that timing you mentioned.
Thursday June 8th, 2006 12:16:32 PM Most realise that it is doubtful that the Huntsman will wait the promising 10 minutes so quickly decide to make it to the canyon
Friday June 9th, 2006 8:34:25 AM What's that behind them?!? A horn... mournfull... threathening... bone chilling...
Huntsman horn burning in your ears, the heroes must push on or die. The Inn cannot be far away, not with the pursuit so close... Far close than it should be if they would have waited 10 minutes... but then you remember... did Samule not tell you that Time has a different meaning in this threacherous realm?!?
Cayzle to Loretta Saturday June 17th, 2006 5:48:31 PM
Oooh! Good points!
I still say we have to defeat these skulls, though, or else slowpoke Berlon will get eaten.
loretta again ooc to cayzle Saturday June 17th, 2006 11:17:31 PM
yes, but if it takes to long then there will be two slowpokes because my expeditious retreat will have worn off. Of course maybe someone will carry the slowpokes and they can fire arrows & stuff while being carried. what feats do you need for that anyways?
Berlon 19/39 AC 20 - Silence 5m 42s d20+8=22 d6+2=4 Sunday June 18th, 2006 12:57:02 AM
(OOC: Is the shield still on me? I don't think it is but I may have gotten the duration wrong. If it is still on, AC is 24)
A worried look crosses Berlon's face. He continues to press the attack, targeting anyone he can reach while keeping them within the 20' radius.
Heavy Mace attack hits AC 22 for 4 dge.
Dietrich, AC 19, HP 52/60 d20+11=27 2d6(6+2)+9=17 d20+11=12 Sunday June 18th, 2006 3:00:01 PM
Dietrich takes the hit and bites his teeth together.
The warrior too doesn´t want to stay here for much longer. He attacks horse skull 3
hits ac 27, damage 17
*If that cleaves it, he attacks the nearest enemy (I´ve only the old map, not updated, and don´t know exactly which would be the other target.) Anyway, he doesn´t hit at ac 12.
Dietrich makes a withdraw movement after the attack and makes signs for the remnants of the party to keep moving, using the silence spell to protect us.
The knight also swears a lot, seeing the party totaly split up. Though he can understand the others running, if the hounds and monster get the slower groupmembers alone, things will go badly.
Vorelle [AC 17; HP 39/57] d20+8=16 d20+8=28 d20+8=20 d20+3=4 3d8(1+6+3)+5=15 Sunday June 18th, 2006 10:51:24 PM
Vorelle fires three more shots at the Boar skull (skull? or skeleton?). Only one of them hits, but it's a really good hit.
[Hit AC 16; Hit AC 28 (natural 20), confirmed to AC 20 for a critical hit, 15 damage; hit AC 4]
Skull Battle Round 6: The end of all Hope? ... [DM Inge] (wolf attack: d20+3=17 d6+1=7) (HoS3 attack: d20+6=20 d20+6=23 d20+1=21 d6+4=9 d6+4=7 d4+2=6) (Bo3: d20+4=12) (Ho2: d20+6=10 d20+6=26 d20+6=9 d20+1=21 d6+4=7 d4+2=5) (Be1: d20+6=21 d20+6=11 d20+1=16 d6+4=10) (Ap2: d20+7=19 d20+7=26 d20+2=3 d6+5=7) (Bo2: d20+4=6) (Ho1: 4d4(1+1+2+4)=8) (Ap1: 4d4(2+4+3+2)=11) Monday June 19th, 2006 8:38:39 AM OlynHighlight to display spoiler: {Olyn draws closer to the Inn once again. Knowing it lays on the other side of this sloped plain, the Cleric advacned to the top that offers a good visibility of the Inn in front of him, and the plains behind him where his friends are struggeling to stay in front of the Huntsman.
Looking around Olyn hears an animal running fast... coming towards him... not from the planes but coming from the direction of the Inn...
Make spot roll }
Amazed by all the good luck, Vauhwyt keeps attacking the bear skull... The skull growls madly. This time Vauhwyt won't be soo lucky!!
(Bear Skull 1 takes 4HP)
"OW!"Rose cries as she's gored and yells a message to Vauhwyt. But the Liontaur is surrounded by Berlon's protective Silence Sphere so Rose's words do not reach Vauhwyt. Rose them orders Piper to fly ahead towards the Inn and to find Olyn... wherever he may be...
Rose once again attacks Boar Skull 2 but misses. As a move action to takes her whip from her belt pouch but can't use it yet this round. (ooc unless I'm missing something)
Berlon continues to pummel Horse Skull 2 but grows worried. His friends are well within his protective spell, but for how long can they keep up with these monstrosities?!?
(Horse skull 2 takes the full 4HP)
Dietrich bites his teeth together and as he doesn't want to stay here for too long he takes another mighty blow at Horse Skull 3.
(Horse Skull 3 takes 12HP )
Still the infernal skull hovers around so Dietrich can not use his cleave feat this time. He then makes a withdraw movement and makes silent signs for the remnants of the party to keep moving... He swears a lot seeing the party got totally split up though he understands the other running.
Vorelle tries to help Rose who is in melee with Boar Skull 2. Even though only one of her arrows hit, it's a good hit! But still the skull stands... these baddies are tough!!
(Boar skull 2 takes 11 HP)
Wolf too continues this frenzy and once again he attempts to bite Horse Skull 3. His bite is successful, but the hard skull only takes part of the dagame... the wolf grows worried that his teeth will soon break...
(Horse Skull 3 takes 2 HP)
... my turn ...
Noticing Dietrich's withdrawel Horse Skull 3 now finishes the annoying wolf that has been shewing on his bones for far too long... Two hooves crack open the skull of the summoned Wolf and one deadly bite tears open the Wolf's belly... only a broken chunk of meat is left as a sad evidence of the once so usefyl wolf...
Boar 3 and Horse 2 both take a second try at Berlon. He was awfully lucky last turn... I doubt he'd be this lucky again... One hoove sweeps by Berlon... the cleric can feel the wind blowing besides his ears, but then the second hoove crashes on his shoulders... followed by a painful bite in the arm...
Bear 1 and Ape 2 continue to munch on the deliciously looking Liontaur... Both skulls crash their hooves at Vauhwyt, but only one of each connects. Both their bites fail to rip through Vauhwyt's armor.
Bear 1 hoove 1 hits AC21 : 10HP Bear 1 hoove 2 hits AC11 : miss Bear 1 bite hits AC16 : miss Ape 2 hoove 1 hits AC19 : miss Ape 2 hoove 2 hits AC26 : 7HP
(Vauwhyt takes a total of 17HP)
This is going the wrong way lads!!!
Boar 2 makes another gore attack at Rose!
(Boar 2 gore hits AC6: miss)
And last but not least, the two funny Horse and Ape skulls continue to harass eachother...
Both skulls shriek at the same time and... literally explode to dust at the same time!!
Rose and Vorelle now only have to deal with the annoying Boar pummeling on Rose but then they too can make a run for it...
Rose, Vorelle, Theodore and Jack Highlight to display spoiler: { Again a horn bells... closer than before, more threatening... this battle takes too long... HE didn't wait 10 minutes AT ALL!!! Oh by all the Gods in the Wold soon HE and his minions will overrun your friends out there, and... they can't hear him coming!! }
Is this the end of all Hope?
Theodore runs forward to find the bridge and is notified by Macaw that Jack is running behind him. If he turns around he will see Jack only a mere 100 ft behind him.
Over there!! In the distance (360ft away from Theodore) the mage spots what can be the bridge... as he's still running in the forest he can't be sure, but at laest it looks like the bridge... in 3 rounds at running speed (x4) he will reach it. Jack will need 4 rounds to get there...
Horse skull1 : DEAD Horse skull 2 : 9 HP damage Horse skull 3 : 15 HP damage Bear skull 1 : 5 HP Bear skull 2 : DEAD Bear skull 3 : DEAD Boar skull 1 : .... HP Boar skull 2 : 17 HP Boar skull 3 : .... HP Ape skull 1: DEAD Ape skull 2: .... HP Ape skull 3: .... HP
Berlon 21/39 AC 20 - Silence 5m 36s 2d8(2+7)+5=14 Monday June 19th, 2006 10:32:14 AM
Berlon's face is overcome with pain as he take even more damage. As usual, he tries to be prepared, even under the effects of the silence spell.
Trying to avoid giving the skulls an extra attack, Berlon starts by taking a 5' step northeast. Once he is out of range of the skulls' jaws, he reaches into his cloak and pulls out a clear flask filled with familiar looking red liquid. He quickly drinks the contents of the Cure Mod Wounds potion, healing 14 hp.
Once done, he readies himself to club any advancing skulls over the, uh, skull.
Dietrich; AC 19, HP 52/60 d20+11=21 2d6(4+1)+9=14 d20+11=16 2d6(2+5)+9=16 Monday June 19th, 2006 11:48:44 AM
Seeing that his friends are still in combat, Dietrich makes a move and attacks Horse S3 again. Hits ac 21, damage 14
*Again, if that cleaves the undead, he continues his swing at the next enemy (2S Horse): hits ac 16, damage 16
The knight wonders about his clerical friends. He remembers Olyn using his holy powers to make the *%&¨% undead run. Could Berlon do the same?
Unlucky Vauhwyt (AC20 HP23 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) 2d8(1+5)+3=9 d8=1 d8=2 d100=62 Monday June 19th, 2006 1:18:18 PM
Thinking that Berlon has a great idea, Vauhwyt also steps back five feet to NO7. She takes out a potion of Cure Moderate Wounds and drinks it -- rolled a 1 and a 5 ... rerolling the 1 ... rerolling the 1 again ... a 2! That's 10 hp back total.
Now that BOTH summoned wolves are dead, Mookie (peeking out of his pouch) sees that he needs to act. He pulls ANOTHER ball of fur from the Bag, helped by the Unseen Servant, and tosses it down in the space Vauhwyt just stepped back from.
It is a (roll of 62) Boar (which unfortunately does piercing damage).
The boar attacks the skull that Vauhwyt hit with her hammer.
(Inge, leaving the boar to you. But its stats are here.)
Rose d4=4 d20+7=11 d20+7=15 d8+4=7 Monday June 19th, 2006 4:42:15 PM
Rose is frantic she takes another swipe at the skull. She then heads towards the others as fast as she can.
attack: 15 (used hero point) +2 amulet of wardd damage: 7, +2 amulet of wardd
dm sanity info Rose hp: 15/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts ?/30 rounds expeditious retreat: +30' for 9/30 rounds shield on berlon: negates magic missile, +4 cover bonus to ac lasts ?/10 rounds quall's token whip: +10 attack, 1d6+1 damage, free grapple with +15 bonus if it hits. Lasts 1 hr pulled out not used
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Jack 20AC 18/47 HP mage armor 2 hours Monday June 19th, 2006 5:19:21 PM
Jack sees Theo up ahead. Stopping he decids to wait there, to help if he can when the skulls reach his position. Hopefully his friends will makde it there first.
Theodore & Macaw HP 21/26 AC 16 (mage armor) Monday June 19th, 2006 6:41:39 PM
Theodore feels a thrill course through him when he sees the bridge.
"Almost there," he says to himself. He sends a mental command to Macaw to bring the others along quickly.
When the raven spies his friends, he perches on Vauhwyt's shoulder and nips, not too sharply, at the liontaur's ear.
loretta Monday June 19th, 2006 7:47:42 PM
ooc: dark fae 1 is over. Rose and everyone else in dirt city gets 1,300gp.
==========
OOC additional by ACDM Cayzle: While probably true, please await official word from Inge before you go spending it.
Olyn d20+6=26 d100=82 d20+8=21 Monday June 19th, 2006 9:10:52 PM
spot 26, nat. 20 82% on spell failure chance for 3rd lvl spell. defensive casting of summon monster III, 21.
turns and sees the beast making a line for Olyn, Olyn casts a spell, summoning his last Celestial Hippogriff.
Vorelle [AC 17; HP 39/57] d20+9=18 d20+9=12 d20+4=15 d8+4=6 Tuesday June 20th, 2006 12:52:56 AM
When Rose moves away, Vorelle takes the opportunity to shoot the Boar skull some more, stepping closer to improve her accuracy. But again, she only hits once.
[5-foot step to AD-10 to move within Point-Blank Shot range. Hit AC 18 for 6 points. Hit AC 12 and AC 15.]
Skull Battle Round 7: Hello Boar ... byby boar... ... [DM Inge] (Ho3 attack: d20+6=19 d6+4=9) (Ho2 attack: d20+6=21 d6+4=5) (Bo3 d20+4=5 d8+3=7) (Boar attack: d20+4=6) (Bo2 Shriek: 3d4(4+4+2)=10) (BeS1 d20+6=24 d20+6=24 d20+1=3 d6+4=7 d6+4=9) (ApS2 attack : d20+7=17 d20+7=24 d20+2=10 d6+5=9 d6+5=9 d6+2=8) Tuesday June 20th, 2006 9:44:29 AM OlynHighlight to display spoiler: { hears the running feet of several animals and summons a Celestial Hippogriff for the last time this day... then he can see them! 6 shadow mastiffs are running towards him and the Hippogriff!! Blending in and out of shadowns Olyn isn't sure there are only 6... There could be 4... or 8 ... or ... more...
His way to the Inn is blocked! The hounds are only 30 ft away from you and the Hippogriff will appear at the beginning of next round... just in time to claw at a few mastiffs... }
Berlon's face is overcome with pain as he takes even more damage. He takes an evasive step NE, quaffs a healing potion and readies himself with his club. Vauhwyt suffers the same pain and like Berlon she too takes an evasive manouvre, healing herself with another potion. Mookie peeks out only to see both summoned wolves dead. Only another fluffy ball can bring some help. This time a Boar springs to life...
Dietrich sees his friends are in trouble and attempts to take the Horse Skull down. Again a mighty blow connects and the skull whinces in pain. But... the skull still stands!
(Horse Skull 3 takes 9HP damage)
Dietrich is worried that things are going the wrong way and wonders if Berlon can't turn these undead! But are they classified undead?!?
Rose takes another blow at the Boar Skull in front of her. With Ward's help she manages to connect!
(Boar Skull 2 takes 4HP damage)
Then Rose too takes an evasive move and prepares to run to her friends. (what others is Rose going for? Jack and Theodore or Dietrich, Vauhwyt and Berlon -- I haven't repositionned Rose on the map for this reason. Feel free to make your next move based on where you wanted to end up.)
Once Rose moves out of the way Vorelle takes her chances and fires at will at the Boar Skull. Only one arrow hits the infernal creature doing only 1HP damage.
(Boar Skull 2 takes 1HP damage)
Still the raging skull flies around... this time eyeing Vorelle...
Theodore sees the bridge 360ft away and continues running. He runs at full speed closing in to 240ft from the bridge.
Theodore Listen DC12 Highlight to display spoiler: { You hear the noise of metal crashing on armor ahead of you!! Olyn? }
Behind you the battles rages between your friends and the skulls, but the silent sphere blocks most noises.... You do hear other noises closing in from far behind... running feet... many feet... your friends need to get out of there FAST!!!
Jack sees Theodore running 120ft ahead of him. He's now in between the bridge and his friends... perhaps he can help those who manage to escape the skulls...
Horse Skull 3 is now badly wounded and fears Dietrich's blade. Another blow could kill the skull. Instead of taking a full attack the skull tries to hit Dietrich with one hoove and then he also descides to make an evasive move... taking a 5ft step backwards!
Horse Skull 3 Hoove hits AC19 for 9HP
(Dietrich takes 9HP damage)
Boar Skull 3 and Horse Skull 2 notice Berlon and Vauhwyt are taking envasive manouvres but also see the tough warrior that destroyed several of their mates closing in. Both attack the warrior!
Horse Skull 2 Hoove hits AC21 for 5HP)[/b]
Boar Skull 3 Gore hits AC5 -- Natural 1!
Instead of hitting Dietrich, the Boar Skull fumbles his attack and crashes into the Horse Skull instead doing 2HP damage)
(Dietrich takes 5HP damage)
(Horse Skull 2 takes 2HP damage)
The newly summoned Boar by Mookies fluffy ball immediately charges the Bear Skull that Vauhwyt attacked last turn. But fails to connect.
Due to the newly summoned Boar the Bear and Ape skull both are blocked from attacking Vauhwyt and Berlon... All they can do is mutilate the young Boar...
Bear 1 Claw 1 hits AC24 for 7HP Bear 1 Claw 2 hits AC24 for 9HP Bear 1 Bite hits AC3 Ape 2 claw 1 hits AC17 for 9HP Ape 2 claw 2 hits AC24 for 9HP Ape 2 Bite hits AC10
The Boar takes a total of 32HP and instantly dies... But the good thing is... Vauhwyt and Berlon are not in any threathened squares at all!
As Rose runs towards her friends (please lemme know where you went) the Boar skull closes in on Vorelle and ... OH NO... SHHHRHHRAAAAAAAAAA... Sonic vibrations engulf Vorelle ..
Horse skull1 : DEAD Horse skull 2 : 11 HP damage Horse skull 3 : 24 HP damage Bear skull 1 : 5 HP Bear skull 2 : DEAD Bear skull 3 : DEAD Boar skull 1 : .... HP Boar skull 2 : 22 HP Boar skull 3 : .... HP Ape skull 1: DEAD Ape skull 2: .... HP Ape skull 3: .... HP
Olyn Tuesday June 20th, 2006 11:35:57 AM
(Inge, is there a reason why a 1 round spell is gonna take 2 rounds to cast? on my last turn I started casting so on this turn it should appear, or so as I read it.) I will wait for a reply before posting for my turn
Inge: Oopsie my mistake :-/ True, the Hippogriffs appears at the beginning of your current turn. You can give actions to it allready.
Dietrich; AC 19, HP 38 of 60 d20+11=21 2d6(6+2)+9=17 Tuesday June 20th, 2006 1:25:24 PM
Dietrich takes some other wounds and starts looking less powerful...
He´s impressed by the apparent intelligence of the skulls, with the almost destroyed Horseskull withdrawing from combat.
The warrior certainly wants to get to the bridge fast, but how could we avoid the faster skulls attacking us from behind? Seeing no solution for this dilema, he attacks the adjacent Boarskull 3S: Hits ac 21, damage 17
Than he withdraws 5 ft in direction of his friends. The knight really hopes for a trick from Vauhwyt or Berlon, the summoning of more "cannonfudder", anything. Dietrich can held a little more on his own, sure, but that won´t be enough to destroy or delay the 8 remaining skulls, not to speak of the hounds...
Berlon 21/39 AC 20 - Silence 5m 30s d20+8=15 d6+2=4 Tuesday June 20th, 2006 3:48:40 PM
(OOC: Is Rose's Shield on Berlon 10 rounds or 30 rounds? If 30, it is still on him w/17 rounds left)
Berlon makes a five step move diagonally to N8, and takes a swing at the Bear skull.
Heavy Mace attack hits AC 15 for 4 damage.
Unhappy with how things are going, he then reaches into his cloak for a phial full of clear liquid....
Rose hp: 15/35 AC20 Tuesday June 20th, 2006 6:24:37 PM
Rose continues running to Berlon, on the way she drops the whip back into her belt pouch and (if possible) pulls out a cure potion. When she reaches Berlon she grabs his wrist and starts pulling him towards the inn yelling "We have to go NOW!" even if berlon cant hear he can see that she's frantic.
dm sanity info Rose hp: 15/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts ?/30 rounds expeditious retreat: +30' for 8/30 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Vauhwyt (AC20 HP23 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) d100=10 Tuesday June 20th, 2006 7:11:11 PM
Vauhwyt grimaces when she sees Dietrich attack the Boar skull. It is the Horse and the Bear that are so fast they cannot be outrun. If the group could kill those, then they could flee and hope to escape.
She feels Theo's raven nip at her, and she sees Rose's frantic efforts to get the group to flee. She signals to Mookie!
Mookie sees the Boar go under toot sweet! He summons up another ball of fur. "At this rate, we'll use up our ration of ten for the week all today!" he complains, but of course, in the silence, no one can hear him.
The raven calls forth a Wolverine (rolled a 10). Mookie puts the ball of fur in N10 -- that way the Wolverine gets a +2 flanking bonus because Berlon is in N8. Mookie directs it to attack Bear 1, which is already hit for 5, plus the 4 Berlon just inflicted.
If by some miracle the Wolverine kills it and has an attack left, it will attack the Ape skull next to it. But after that it will move to and fight horses. If it lives.
THEN, discretion being the better part of valor, and having an increasingly bad feeling about all this, Vauhwyt takes a double move action and travels 140 feet closer to the bridge.
Jack 20AC 18/47 HP mage armor 2 hours Tuesday June 20th, 2006 9:27:18 PM
Jack kneels in the path trying to catch his breath, and rest his weary bones.
Theodore & Macaw HP 21/26 AC 16 (mage armor) d20+2=21 Tuesday June 20th, 2006 9:34:32 PM
Theodore hears the metal clang of battle and moves forward, a heavy feeling in his gut.
Macaw flaps back into the sky to keep an eye on the fray.
Vorelle [AC 17; HP 29/57] d20+9=20 d20+9=29 d20+9=28 d20+4=17 d8+4=10 3d8(1+4+2)+6=13 d8+4=8 Wednesday June 21st, 2006 12:37:13 AM
Vorelle takes a five-foot step back (to AE-10), and fires three more shots at the skull. "W-w-we have to g-g-g-go!" she calls to her friends. Useless, of course; they can't hear her in that Silence spell.
Her shots, on the other hand, are good ones; the second one in particular doing some serious damage.
[Hit AC 20 for 10 points; hit AC 29 (critical threat, confirmed to AC 28) for 13 points; hit AC 17 for 8 points.]
Skull Battle Round 7: Life's hard for little gnomes... ... [DM Inge] (wolverine attack: d20+6=26 d20+6=15 d20+6=15 d20+1=2 d4+2=4 d4+2=6 d4+2=6) (BoS 3 : d20+4=8) (HoS3: d20+6=17) (BeS d20+6=24 d20+6=12 d20+1=3 d4+4=7) (Ap2: d20+7=20 d20+7=19 d20+2=13 d6+5=8) Wednesday June 21st, 2006 11:53:58 AM OlynHighlight to display spoiler: { pauzed to wait for your post. My reply came only a few minutes ... }
Dietrich takes some more wounds and is amazed by the apparent intelligence of the skulls. Seeing no immediate way out of here he fights the skull closest to him... Vauhwyt whinces as she sees the warrior attack the slowest among the skulls... it's the horse skulls they can't outrun!
(Boar Skull 3 takes 12HP damage)
Far from dead the skull glances at the warrior with rage in his eyes...
[b]Berlon[/b] , somewhat recovered thanks to the healing potion takes a diagonal step and swings his Heavy Mace at the Bear Skull in front of him.
(Bear Skull 1 takes the full 4HP)
Rose runs towards Berlon, grabs his wrists and by the frantic look on her face Berlon can tell she tries to pull you away from this place...
Vauhwyt also notices Rose's behaviour, and Theodore's raven nipping at her ears. Seeing the delay the poor boar provided last turn Mookie throws yet another ball of fur... this time a Wolvering comes to life! Mookie plants it behind the Bear and Ape skull making sure the Wolverine can make a full attack at flanking bonus!!
With deadly accuracy the Wolverine claws at the Bear Skull making a critical hit, but only minor damage reaches the skull... it's bite fails to connect.
(Bear Skull 1 takes 1HP)
After being overwhelmed by the shrieking Boar Skull 2 Vorelle takes a 5ft step back and then lauches three accurate arrows.
(Boar Skull 2 takes 16HP and finally dies!!)
Being free from danger Vorelle calls to her friends but they can not hear her... Berlon's Silence Sphere blocks all communication. But Vorelle's path towards the bridge is now free!!
Vauhwyt feel the need to go and hoping her friends will think the same she takes a double move towards the bridge. As Vauhwyt exits the Silence Sphere she just catches Vorelle's words and as she passes her on the way she probably signals Vorelle to follow the Liontaur.
Still Berlon, Dietrich and now Rose too are left behind... with skulls around them...
Jack catches his breath for a few moments and will quickly see Vauhwyt hustling towards him.
Theodore continues towards the Bridge but the sound of the metal clang of battle weighs heavy on him... who knows what lays ahead?!? As he comes within 120ft from the bridge the forest almost ends... he can see the narrow wooden bridge crossing the canyon in front of him, but he also sees Highlight to display spoiler: { two trolls attacking the Elf you all saw earlier when the Hunt started!! The Elf is under heavy attack...}
Boar Skull 3 attacks Dietrich once again but the warrior easily avoids getting hurt by the skull's gore attack.
Horse Skull 2 fights Berlon... yes also fails to hurt the cleric with its hoove...
The bear Skull that got hurt by Berlon too fights the cleric making a full round attack!! Only one claw shreds a piece of Berlon's armor!
(Berlon takes 7HP)
The Ape skull picks up the challenge and intends to do better than his Horse and Bear friends and takes another go at the Gnome Cleric!! But the Ape as well can only strike once. A painful claw rips though Berlon's armor again!
(Berlons takes 8HP)
Oh oh oh... Life is hard on the Gnome... With only a few HP left in his body Berlon feels the urge to get out of this place! If he fails his protective silence spell will also dissapear sacrificing his friends again to the torture of sound...
Horse Skull 3 retreats, but Boar 1 and Ape 3 have finished feasting on the first Wolf's remains... cautiously they begin to circle around you readying themselves to fight soon...
Horse skull1 : DEAD Horse skull 2 : 11 HP damage Horse skull 3 : 24 HP damage Bear skull 1 : 10 HP Bear skull 2 : DEAD Bear skull 3 : DEAD Boar skull 1 : .... HP Boar skull 2 : DEAD Boar skull 3 : 12 HP Ape skull 1: DEAD Ape skull 2: .... HP Ape skull 3: .... HP
Dietrich; AC 19, HP 38/60 Wednesday June 21st, 2006 12:20:34 PM
Dietrich sees Vauhwyt leaving and Berlon almost being killed and he swears. It´s good that the silence spell makes it impossible to hear the warrior.
On the other hand, as it´s just the Horse skulls they can´t outrun, Dietrich too will retreat at full speed, but paying attention to stay between Berlon (if the Gnome also runs away) and any pursuers. The knight can still take some attacks. Hopefully the wolverine will ensure they´re not attacked this round... And some arrow cover from Vorelle would be helpful too...
Olyn Wednesday June 21st, 2006 12:33:30 PM
Climbs on the griff and takes to the air, climbing as fast as it can, flying back towards the bridge where the group should be crossing by now.
Vauhwyt (AC20 HP23 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) Wednesday June 21st, 2006 12:43:31 PM
Still hustling, Vauhwyt moves another 140 feet closer to the bridge. Mookie hides in his pouch with the Unseen Servant and the Bag of Tricks.
Jack 20AC 18/47 HP mage armor 2 hours Wednesday June 21st, 2006 5:20:20 PM
Jack hears Vauhwyt approaching and lifts himself. As the liontaur passes him, he throws a thumb over his shoulder saying, Theo is up there scouting the bridge I s'pose."
He neither looks nor expects confirmation as he stands there, wondering what had made the brave cat eun.
Berlon 6/39 AC 20 - Silence 5m 24s Wednesday June 21st, 2006 7:14:20 PM
Berlon staggers in pain, then follows the others in retreat. His little legs and heavy armor mean he can only go 45' at top speed, but he is so wounded he has no choice but to run, trying keep Dietrich between himself and the skulls....
Theodore & Macaw HP 21/26 AC 16 (mage armor) Wednesday June 21st, 2006 9:16:44 PM
Before the others see him, Theodore casts invisibility on himself. He then moves thirty feet closer to the trolls and elf so he might get a better look at who is winning.
(How far are the three from Theo. Where are they in relation to the bridge? Does the elf or the trolls appear wounded? Who appears to be winning?)
Vorelle [AC 17; HP 29/57] d20+10=28 d8+3=8 Thursday June 22nd, 2006 12:14:22 AM
Hoping to provide some cover for her friends, Vorelle fires a single shot before turning to move toward the bridge.
[Fire at one target (DM's choice). Hit AC 28 for 8. Single move toward the bridge.]
Skull Battle Round 8: RETREAT... ... [DM Inge] (BoS3 AoO: d20+6=15) Thursday June 22nd, 2006 10:32:12 AM
OlynHighlight to display spoiler: { Just before the Shadow Mastiffs can reach Olyn, the cleric mounts his newly summoned Celestial Hippogriff and speeds it towards the bridge where hopefully his friends will be soon...
The howling hounds beneath Olyn growl enraged as they see their prey dissapear...
Flying at top speed you'll be at the bridge in 3 turns }
Dietrich sees Vauhwyt leaving and Berlon almost die... lucky the Silent Sphere keeps the words the warrior utters unheard for all... Dietrich runs away with Berlon realising only the Horse Skulls are too fast to outrun... but will the other skulls be unable to catch up with the slower Gnome Cleric?!?
By leaving he allows Boar Skull 3 an Attack of Opportunity (leaving threathened square M6) but lucky for the warrior the skull is soo surpirsed by this sudden evasive manuvres that he fails to connect.
(Boar Skull 3 hits AC15)
Berlon staggers in pain and knows he has to follow the others in retreat... as fast as his little legs can carry him he runs towards the bridge. Rose drags him along ( OOC took the liberty to move Rose along for her own sake... damn I'm too nice ;-) ) and Vorelle provides protective fire before she herself also runs towards the forest...
The Wolverine remains behind and the skulls start feasting on the predator... The Ape and Boar skull that started to circle around you see you all entering the fog they Shriek at you... unable to penetrate the silent sphere these skulls do not advance at the moment...
5 skulls are dead ... 3 skulls are wounded ... 3 are unscathed ...
Just get out of here before they have finished feasting on the wolverine and those last boar remains..
Vauhwyt runs through the forest and sees Jack sitting down catching his breath. Without waithing she runs towards Theodore who is near the bridge right now. Jack wonders what made the brave cat run, but doesn't wait for an answer... she will answer later when they are safe...
The sound of the Hunt approaching behind you all draws nearer and now Vauhwyt and Jack can also hear the metal clang of battle up ahead!! Theodore?!?
Up ahead Theodore is examining the bridge and sees the two trolls bashing on the Elf... difficult to say who is winning... the Elf sure takes a pounding but his greatsword sure makes blood flow from the trolls as well... Ohhh... that must have hurt pretty bad! One of the trolls was able to rend the Elf!! Someone needs to help this guy!?!
The Trolls and the Elf are now fighting approcimately 60ft away from Theodore and the fight is in front of the bridge...
CRAP!!!
Behind you skulls and the Hunt that approaches! Ahead of you two trolls and no way to tell what lays behind the bridge!
And... where's Olyn!!
Hurry my friends... you don't want to face HIM ...
________________________________________
!!! DON'T FORGET TO SCROLL TO THE RIGHT OF THE MAP !!!
Vauhwyt (AC20 HP23 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) d20+26=34 Thursday June 22nd, 2006 11:25:25 AM
Taking in the scene before her, Vauhwyt begins to form the start of a plan!
She keeps hustling, toward the Elf, then veering out of reach of the Trolls, then LEAPING the canyon!
Vauhwyt has 7 ranks in Jump, +1 race, +2 synergy, and +16 because she is moving at 70 (four 10-foot increments above 30). She does not get her Str bonus because she is fatigued. At +26, she'll need a four or better to leap the 30-foot gap. Her roll is a 34 -- she makes it over with a couple feet to spare!
Her move, by the way, is to L18 on the bridge map and then straight across to Z18 on the other side.
Note that Vauhwyt has only 140 feet of movement ... if that's not enough to get to Z18, then she gets as far as she can. If she has any move left after getting to Z18, then she heads toward Z13.
As she runs, she shouts to Mookie to get the rope and spikes out!
Vital questions for Inge: What is the bridge made of? Are there railings? How sturdy does it look? How deep is the canyon? Thanks!
Berlon 6/39 AC 20 - Silence 5m 18s Thursday June 22nd, 2006 1:24:18 PM
Not risking the time to stop for anything, Berlon continues to run, moving 45 feet due east. He will, however, make sure to keep the others within the influence of the silence spell.
Upon seeing the approaching trolls and bridge, Berlon's eyes open wide. He puts the clear flask he is carrying back in the folds of his cloak, apparantly having another plan...
rose Thursday June 22nd, 2006 1:25:15 PM
Rose pushes Berlon ahead while she quickly moves to her bow, picks it up, and starts running again.
ooc: I couldnt leave Rose's pretty bow behind now could I? :D
dm sanity info Rose hp: 15/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts ?/30 rounds expeditious retreat: +30' for 7/30 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Jack 20AC 18/47 HP mage armor 2 hours Thursday June 22nd, 2006 5:31:33 PM
Jack heres the battle nearer the bridge. Theo! Theo had given him his only weapon. Finding new strength, Jack runs toward the bridge once again.
Olyn Thursday June 22nd, 2006 8:16:19 PM
continues Flying
Vorelle [AC 17; HP 29/57] d20+10=17 d8+3=6 Friday June 23rd, 2006 1:20:11 AM
Vorelle fires another shot, targeting the closest Boar skull. Then she continues following her friends.
[Fire at Boar skull 1. Hit AC 17 for 6 damage.]
Dietrich; AC 19, HP 38/60 Friday June 23rd, 2006 8:36:38 AM
Dietrich continues running as fast as possible, and helps his slower comrades if needed.
The Battle at the Bridge
Battle Round 9: Trolls 'n Elves... ... [DM Inge] Friday June 23rd, 2006 9:07:28 AM OlynHighlight to display spoiler: { In the far of distance you can see the bridge again... you think you just saw something cat like jump over the canyon! That could be your friends!! }
Vayhwyt now goes berserk! She literally JUMPS over a seemingly bottomless canyon! Razor sharp spikes can be seen a few hundred feet below... falling into that canyon Vayhwyt now realises is deadly! But convinced she can jump far enough and without thinking she jumps over it...
The trolls hesitate pummeling the Elf as they see the Liontaur leaping over the canyon and look quite surprised! Vauhwyt just makes it far enough but can't go any futher.
The wooden bridge is attached to the sides by a set of ropes. It seems worn down, but most likely you can cross it one by one...
Berlon's short legs carry him as fast as he can... Dietrich and Rose stay close to him -- Rose takes a short detour picking up her lovely bow - and together they run through the forest. At Berlon's rate they'll need at least 4 turns to catch up with Vauhwyt!!!
Vorelle takes another shot at the Boar skull making sure her friends can escape. The skulls stop this pursuit. For some odd reason they are reluctant to leave their territory.
Steadily Jack too runs towards the bridge realising Theodore might be in trouble.
However the wizard is invisible and none of you can actually see him! Vauhwyt nearly runs him over!
The trolls have seen Vauhwyt but not the rest of the group. They descide to finish the Elf first and take care of the cat later.
Several damaging blows are delivered to the staggering elf... blood gushes from several wounds and it is clear he can't take this much longer anymore.
Those who exit from the forest make a spot check DC18.
________________________________________
!!! DON'T FORGET TO SCROLL TO THE RIGHT OF THE MAP !!!
Vauhwyt (AC20 HP23 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) d100=22 d20+3=9 Friday June 23rd, 2006 10:04:15 AM
Vauhwyt whispers to the Unseen Servant and Mookie what she wants them to do (free action). She takes a five-foot step north to Z-AA-17. Then she takes out a scroll of Grease (move action) and reads it (standard action) (22% spell failure is a-ok). She places the Grease at 11-12-S-T.
Mookie and the Unseen Servant move to Y-13. Using his beak and the Unseen Servant's Unseen Fingers, Mookie begins to Disable the Bridge. He tries to weaken the rope so that it will give way if anything BIG, like a troll, steps onto it (for example, into square S11 or S12). Mookie's Disable Device skill check (5 ranks, -2 Int) is a 9. Oh well ... the bird's beak is not up to the task. if there is time, Vauhwyt will come up and do the job right next round.
Olyn d8+1=7 d8+1=6 d8+1=7 d8+1=6 d8+1=2 d8+1=2 d8+1=7 Friday June 23rd, 2006 12:31:02 PM
Orders the Griffon to swoop down and snatch the elf from the hands of the trolls. If successful I will reach down with my CLW+1 wand and zap the elf in rapid succession 4 times. (rolled 7 times, shouldve stopped after 4, i hate lag) 26 points of healing done
Next round I will ask the Griffon to land, setting the elf on safe ground, then send it to battle the trolls with Vauhwyt.
rose d20+8=16 d4+2=5 Friday June 23rd, 2006 2:02:43 PM
Rose fires an arrow at one of the trolls ahead as she keeps on running.
attack: 16 damage: 5
dm sanity info Rose hp: 15/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts ?/30 rounds expeditious retreat: +30' for 6/30 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Jack 20AC 18/47 HP mage armor 2 hours d20=1 d20+8=26 d20=17 d8+1=5 Friday June 23rd, 2006 5:17:50 PM
Jack cannot see Theo anywhere. He can see the elf getting slaughtered. Jack focuses solely on the nearesty troll. Running full speed he attacks the troll to the left side of the bridge.
Spot 1 Hit AC26 Crit check 17 5 reg damage, or double if critical
Dietrich, AC 19, HP 38/60 d20+4=17 Friday June 23rd, 2006 7:15:40 PM
Dietrich is quite happy they´ve escaped the ¨%$#¨% skulls. He continues running full speed now, trough the forest. The knight can hear the sounds of a fight and imagines the Huntsman minions have arrived.
When he leaves the forest: spot 17
Dietrich still has the great-sword at hands, and is ready to use it.
Vorelle [AC 17; HP 29/57] Sunday June 25th, 2006 11:23:03 AM
Since the skulls are not following, Vorelle concentrates on catching up with the rest of the group.
[Double Move]
Theodore & Macaw HP 21/26 AC 16 (mage armor) Sunday June 25th, 2006 4:00:14 PM
An invisible Theodore retrieves his wand of burning hands from his haversack. Pointing the wand in the general direction of the trolls, he lets a cone of fire blast forth, singeing the grass beneath him.
Although the blast isn't anywhere near the trolls, Theodore is hoping the trolls will notice a blast of fire coming from nowhere and think twice about their situation.
Berlon 6/39 AC 20 - Silence 5m 12s d8+5=10 Sunday June 25th, 2006 6:23:22 PM
Berlon continues to move as quickly as he can towards the bridge. Still not wanting to give up his silence spell, he takes the container he retrieved and opens it. He takes a large handful of the waxy contents and smears it over the worst of his wounds. He then puts the container back into his cloak...
Keoghtom's Ointment heals 10 hp.
Inge OOC Monday June 26th, 2006 10:17:02 AM
my PC is being reinstalled and I'm writing this from an other PC... all my files are on my PC so I may not be able to post today - depending on how slow our "'§("é§è IT master will work... so far... he's SLOOOOOWWWW
Vauhwyt Monday June 26th, 2006 6:08:36 PM
Vauhwyt eagerly watches and wonders if she will have the time she might need to sabotage the bridge.
Jack 20AC 18/47 HP mage armor 2 hours Tuesday June 27th, 2006 12:50:43 AM
Comtinues to attack troll.
Tuesday June 27th, 2006 7:29:03 AM OlynHighlight to display spoiler: { Ooc: you are not there yet. Thursday June 22nd, I said it would take 3 turns at full speed to reach the bridge. On Friday June 23rd I said you saw the bridge from a very far distance and you think you saw something jumping over the canyon...
Olyn flies closer with the Hippigriff and is now 200ft away from the bridge. Down there you think you spot some of your friends... suddenly a blaze of fire out of nothing... 2 large monsters bashing on some elf... looks like your basic average everyday encounter in the lives of Dirt City Hero's }
Vauhwyt crossed the canyon in one fantastic jump and now begins to prepare the bridge... first a greasy spot at the beginning of the bridge -- excellent for making enemies slip and fall into the deep canyon with spikes at the bottom ... enemies and friends that is... Mookie flies away from Vauhwyt and begins to disable the bridge! Using his beak Mookie bites at the ropes hoping she will not weaken the ropes too much nor too little... just suited for making it break when trolls try to cross the canyon...
Rose enters the frenzy and fires an arrow at Troll 1
(Troll 1 takes 5Hp -- this goes on top of the damage allready done by the elf)
Jack runs towards the Trolls. (OOC normally a character can not run and attack on the same turn, but I made the same mistake when my skulls were chasing. Therefore Jack is allowed this Run-hit attack)
(Troll 1 takes 10Hp! -- Crit succesfull)
The Troll however has a reach of 10ft and takes an Attack of Opportunity at the human warrior as he closes to 5ft!
Troll 1 claw hits AC26 for 8Hp!
(Jack takes 8Hp)
Dietrich sees the skulls are not chasing so now he leaves slow Berlon and runs at full speed towards the bridge. The moment he leaves the silent sphere he hears the sound of combat and assumes the Huntsman has arrived! He continues running untill he reaches the edge of the forest and is able to witness the frenzy ahead of him...
Vorelle too runs at full speed trying to catch up with her friends,..
Berlon refuses to give up and as fast as he can he tries to catch up with his friends. Still inder the protection of his silence spell he cures himself from the most serious wounds...
Suddenly out of nowhere a cone of fire erupts distracting the Trolls. It sure is weird to see the flames without finding it's source!! Under the protection of his invisibility spell Theodore finds it amusing to see the Trolls AND his friends react...
Spot check DC12 Highlight to display spoiler: { You see a flying creature closing in on you fast!}
Spot check DC14 Highlight to display spoiler: { It looks like a Hippogriff ... someone is sitting on top of it! }
Spot check DC16 Highlight to display spoiler: { It's Olyn! He's about 200ft away and closing in rapidly!!}
Troll 2 batters the Elf some more making a full attack! The Elf takes another 12Hp... now heavily bleading the Elf staggers... clearly he's near death!
But he makes another mighty swing with his greatsword cleaving Troll 2... the Troll howls in pain and sinks to his knees... then it collapses making the ground shudder. The Elf turns around and when he sees Troll 1 being attacked by someone else he too falls to his knees... exhausted and barely alive... Help could not have come any later for he would have died for sure!
Troll 1 turns around to face Mad Jack and takes a full attack at the foolish warrior!
Troll 1 Claw 1 hits AC26 for 7Hp Troll 1 Claw 2 hits AC20 for 9Hp Troll 1 Bite hits AC6 -- miss
(Jack takes 16HP and drops to -6HP!!!)
The powerful Troll's Claws brutally strike Jack... the pain is devastating and Jack succombs to his wounds... but the Troll's claws latch onto Jack's body and tear his flesh! ... blood flows wildly drenching the troll in blood... Like a rag doll Jack's remains fall to the ground accompnied by the mad growling of the Troll...
Troll 1 hits with both claws and thanks to the Special Attack Rend he deals an extra 20Hp!!
Dietrich; AC 19, HP 38/60 d20+7=26 d8+5=11 Tuesday June 27th, 2006 8:26:31 AM
Dietrich sees Jack being killed and is shocked. The guy was a budy, even if they didn´t know each other that well.
The pragmatic warrior reevaluates his tactics and puts the sword back in the sheath (fast-drwa free action), takes the long-bow and shoots: hits ac 26, damage 11, crit 33, magical
He shouts: "Concentrate fire at the ¨%$¨%$ Troll!"
Vauhwyt (AC20 HP23 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) Tuesday June 27th, 2006 8:49:54 AM
[OOC: notes from last round: (1) Disable Device is at least a full round action. Last round Mookie could not have moved AND tried to Disable the bridge. So let us say that Mookie's disable attempt is happening this round, if that is okay. (2) Vauhwyt started this encounter at the skulls with her spear in hand. Then she drew her hammer, so she had both hands full. Last round she got out a scroll and read it -- but she needed a hand free to do that. So let us say that she dropped her hammer last round. After she cast the spell she dropped the remains of the scroll. Hope that is okay. (3) Foolish Vauhwyt! She forgot that the Grease spell cast from a scroll has a duration of only a single round! Her Grease spell is gone!]
Mookie and the Unseen Servant try to disable the bridge (last round's action) and fail.
Vauhywt moves to 13-Y-Z (move action). She gets out her masterwork thieves tools (move action). Next round she will try to disable the bridge.
Her plan is to disable it so that two medium creatures or one large creature stepping on it will cause the rope on this side to break. That will not destroy the bridge, but one side will tilt down. If she can manage to put Grease on the bridge at the right time, Vauhwyt hopes, any creature in the Grease spell will surely slip into the canyon, with no chance of getting across (no save in some situations, per the Grease spell description in the Player's Handbook.
After Mookie's disable attempt fails, he takes a five foot step onto Vauhwyt's shoulder.
Bag of Tricks: 4 charges used out of 10 for the week.
Spells: 5 first level spells out of 6 used for the day. No 0-level spells used so far.
Theodore and Macaw HP 21/26 AC 16 (mage armor) Tuesday June 27th, 2006 10:50:41 AM
Theodores goes pale, or would if he were visible, when Jack falls. He fires another charge from his wand directly north of the remaining troll hoping to convince the troll to move along.
Olyn d20+3=19 d20+13=16 d8+1=5 Tuesday June 27th, 2006 11:22:39 AM
Ride check of 19
Swooping down out of the sky the Hippogriff reaches out with its claws and grabs a hold of the elf. (hit ac16 with grapple check)
Yelling for the Elf to hang on Olyn leans to one side and hit's the Elf with a shot from his cure light wounds wand. (4 points of healing)
Berlon 16/39 AC 20 - Silence 5m 6s d8+5=8 Tuesday June 27th, 2006 11:37:05 AM
Berlon uses another application of the ointment, curing him for 8 more hp. He will then stash the container and ready his Everburning Torch. He'll then take a five foot step eastward.
Berlon OOC Tuesday June 27th, 2006 11:41:12 AM
As a gnome, Berlon's AC vs the trolls is 24, not 20.
Rose 2d8(1+5)+3=9 d8=4 d20+2=11 d20+6=19 d20+4=8 Tuesday June 27th, 2006 3:59:50 PM
Rose gasps in horror as Jack is torn to pieces in front of her. She stops for a moment not wanting to get closer to the troll as she isnt feeling well will draw out a potion and drink it. If she can still take an action she'll fire another arrow at the troll. Meanwhile she tries to remember what she can on how to kill them.
ooc: inge tell me when the seal I won in the lotto on the 15th is available.
Mad Jack Dead Tuesday June 27th, 2006 7:23:47 PM
Jack falls ro his death with no thoughts. Deah is a part of life.
OOC Well i am sorry to the group. I got tired of sitting doing nothing, figured i had better fight. Wrong idea i guess.
I am told that i can get ressurected by the dm, at the end of the module, if someone carries my body back to Dirt City. That means someone has to carry my body. Since everyone is in flight for their lives, this would be stupid, and I really could not ask anyone to do it.
Its been fun guys. I really looked forward to playing each day. Take kare, and the rest of you stay safe. Mad Jack
Cayzle OOC Tuesday June 27th, 2006 9:31:25 PM
Dave, don't you dare sound so final! We'll get Mad Jack back, old pal!
"Friends don't let friends stay dead." -- motto of the Black Bird Gang
Vorelle [AC 17; HP 29/57] d20+11=17 d8+2=6 Tuesday June 27th, 2006 10:32:20 PM
Vorelle is shocked by what she sees, and curses herself for not getting there sooner. But she pushes those thoughs aside to concentrate on the task at hand.
Her arrows will do little against such a powerful foe, but her chances of harming it will be somewhat better if she is closer. Steeling herself, she moves toward the bridge and fires a single shot at the creature that killed Jack. It's not her best shot by any means.
[Move to J-10. Hit AC 17 for 6 damage.]
BigTim - OOC Wednesday June 28th, 2006 1:17:20 AM
Black Bird Gang..... I vote a vehement NO.
Cayzle OOC Wednesday June 28th, 2006 2:40:30 AM
LOL!
Battle Round 10: THEY ARE COMING!!!!... [DM Inge] d20+9=27 d6+6=8 Wednesday June 28th, 2006 11:31:18 AM
There he is! Olyn's come back for you all!! Riding a Celestial Hippogriff the cleric swoops down and grabs hold of the kneeling Elf. Shouting to hang on, the Elf does so... but his graps is weak. Luckily the Hippogriff holds on tight and once Olyn heals the Elf from some of his wounds he manages to hang on a little better.
"Thank you!" the Elf shouts from under the Hippogriffs wings.
Pain rips through everyone's body as they see their friend Jack's being ripped apart. Dietrich changes his battle plans and sheaths his sword. Instead he readies his longbow and takes an excellent shot at the Troll...
(Troll takes 11Hp)
He shouts: "Concentrate fire at the ¨%$¨%$ Troll!"
Berlon and Rose hesitate to charge the Troll and instead heal themselves some more -- after all going in head first against the Troll without better preparation is what killed their friend.
Vorelle however moves closer to the Troll and takes a single shot.
(Troll takes 6Hp)
The Troll growls at Vorelle!
Theodore makes another attempt to scare away the Troll with Cone of Fire, this time a bit closer to the Troll... Trolls have no fear of death and will launch themselves into combat without hesitation! Even when confronted with fire they try to get around the flames and attack... Looks like this troll is NOT going to run from Theodore's cunning idea!!
Vauhwyt, on the opposite side of the bridge readies herself to disable the bridge next round. A cunning plan, but her friends on the other side may need that bridge soon, and that Troll doesn't seem to go nowhere!!
The Cone of Fire is gone just as quick as it is summoned, but never the less, the Troll takes a short bow around it and attacks Vorelle! He has a reach of 10ft but instead the Troll moves at close range... the plan of a mad Troll to destroy puny human rangers?!?
Troll Claw hits AC27 for 8HP
(Vorelle takes 8HP)
"Thanks" to Berlon's silence spell those standing at the forest entrance remain deaf, but all others Highlight to display spoiler: { suddenly hear a lot of howling and growling... A LOT... and ... and ... RIDERS!!!...
THEY ARE COMING!!!!
At top speed they won't need long to get here!!! }
Olyn Wednesday June 28th, 2006 12:43:18 PM
having the Griff drop the Elf to the ground from about 3 feet, Olyn then has the Griff land and slides off. Then, hearing the incoming sound of riders, Olyn says to the Griff: render that bridge unusable. Tear it to pieces!
Then turns his attention back to the Elf, and hands him a bottle saying: drink this, Wardd shines his luck on you this day, (Looking at the remains of Mad Jack) but not him.
**Inge, bottle is a potion of Cure Serious Wounds, +8**
Dietrich, AC 19, HP 38/60 d4-2=2 d20+10=28 2d6(5+4)+12=21 d6=4 Wednesday June 28th, 2006 5:07:07 PM
Dietrich swears when he sees that Vorelle too got at close combat with the Troll. He´s also happy the ELf could be saved, but Jack´s death has a far greater impact...
Not wanting to risk hitting Vorelle, the fighter puts the bow away, takes the sword again (fast-draw free) and charges the Troll on his flank (K12):
(warrd´s amullet gives +2 for this fight)
The knight gets +2 for flanking, -2 for charging (+2 damage), +2 Warrd´s magic and puts some extra power in the blow (powerattack -2 accuracy, +2 damage): hits ac 28 (yeah!); damage 21 (2d6+8+2+2) + 4 sneak attack, total 25!, magical
If he sees his friends destroying the bridge, the only escape for the party-members at this side of the canyon, he shouts a vehement: "NOOOO!"
Loretta Wednesday June 28th, 2006 5:25:00 PM
Inge, based on the rolls rose made last round what does she know about killing trolls. because if she knows to use fire I'll have her do it, if she doesnt she wont and I need to know for my post.
Berlon 24/39 AC 20 (24 vs troll) d20+8=13 d8+2=10 Wednesday June 28th, 2006 6:34:39 PM
Assuming the skulls are still far away, Berlon drops his silence spell in a desperate gambit.
"Get across the bridge! We all need to get across then destroy the bridge! Someone get something from Jack! Any remains will do! Disengage! Let the hunt deal with this thing!"
Berlon runs to K8 with an eye on Jack' remains.
If the troll should engage him and Berlon gets an AoO, mace attack hits AC 13 for 10 dge.
BigTim Wednesday June 28th, 2006 8:36:14 PM
OOC - I thought everyone was on the side with Vauhwyt. She jumped over the canyon.
Inge, Olyn would only order the Griff to destroy the bridge if everyone had crossed it already, which I thought they had.
Theodore & Macaw HP 21/26 AC 16 (mage armor, invisible) Wednesday June 28th, 2006 9:10:25 PM
Theodore once again calls on his magic. Suddenly, a 15' green-skinned giant pushes out of the trees to the northwest of the bridge.
He lumbers forward and brandishes a two-handed sword in one hand. The giant points at the troll with his other hand and belows a challenge before moving after the smaller creature.
Theodore (continued) Wednesday June 28th, 2006 9:12:51 PM
(Forgot to put the save. Cast minor image. Will save vs 16 to disbelieve.)
Vorelle [AC 19; HP 21/57] d20+10=16 d6+1=3 Wednesday June 28th, 2006 9:20:33 PM
Since the troll has closed to melee range, Vorelle puts up her bow and steps to one side, flanking the troll with Dietrich. Quick as thought, her axes are in her hand. She attacks cautiously, concentrating more on making it harder for the troll to hit her. Perhaps because of her caution, her blow is weak and poorly placed.
[Put away longbow (move action), 5-foot step to K-9, draw axes (free action thanks to Quick Draw feat), attack defensively (standard action). Hit AC 16 for 3 damage.]
Vauhwyt (AC20 HP23 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) d20+3=10 d20+11=28 Wednesday June 28th, 2006 9:39:38 PM
Seeing the confusion, Vauwyt calls out, "I've got the bridge! Just come over one at a time and it will be safe!"
She shouts to Olyn, "Olyn, can your hippogriff carry out Jack's body? We have to take it with us!"
Then she turns her attention to the bridge. Tools in hand, she works on disabling it. When a large heavy creature -- or equivalent weight in medium creatures -- steps on the bridge, the rope will give way, hopefully tipping the target into the canyon. And if she can manage to Grease the bridge at the same time, she hopes her success will be assured!
As she works, Mookie looks over her shoulder. "A little more there, Boss. No! too much!" He is Aiding Another -- his roll of 10 is just what is needed to give Vauhwyt a +2. She also gets a +2 from her masterwork tools. Her own roll to disable the bridge is at +11, and she rolls a 28!
She also looks briefly UNDER the bridge. Inge, would it be possible to hide under there, maybe with a rope to hang onto, and hide unseen? For a liontaur? Then cast the Grease when she hears (or sees through cracks in the bridge) creatures step onto it?
Battle Round 10: Trolls Regenerate!!!... [DM Inge] (Troll 1 AoO vs Dietrich: d20+9=17) (Troll 1 Will save: d20+3=17) (Troll 2 Will save: d20+3=18) (Troll 1: d20+9=15 d20+9=11 d20+4=10 Thursday June 29th, 2006 6:59:03 AM
Watching the strength of the Troll Rose tries to remember how to best kill a Troll... She kows Trolls have no fear of death at all and they will not quit when facing destruction. Fire and acid deal normal damage. But what worries Rose most is the Troll's regeneration ability... if it looses a limb the lost portion regrows quickly... or the troll can even reattach the severed member instantly by holding it to the stump...
All damage you do to the troll is treated as non lethal damage, and every round this non-lethal damage is lowered by 5Hp. Only damage done by Fire and Acid are treated as real damage!
But... this ... this means the other Troll is not dead yet!!!
INDEED IT ISN'T!!!
Slowly life returns in Troll 2 and he lifts his body... Having regenerated for 2 turns he's now back to 3Hp with 60 points of non-lethal damage.
Olyn drops the elf and he too slides from the Celestial Hippogriffs back He then orders the Hippogriff to destroy the bridge...
Dietrich swears when he sees that Vorelle too got at Close combat with the Troll... He quickly puts his bow away and charges the Troll on his flank...
Again the Troll's 10ft reach allows him an Attack of Oportunitu vs Dietrich! (Troll Claw hits AC17 -- miss)
Dietrich's attack is one filled with pure anger and hathred!
(Troll 1 takes 25HP)
Then Dietrich sees the Hippogriff swooping down to destroy the bridge! Their only espace!! He shouts a vehement "NOOOOOO" and at the last moment Olyn realises most of his friends are still on the wrong side of the bridge making him stop the Hippogriff... PHEW... thank goodness!!
Vorelle takes her axes in her hand and makes a defensive attack at the Troll. Perhaps because of her caution, her blow is weak and poorly placed. Still...
(Troll 1 takes 3HP)
Assuming the skulls are still far away Berlon drops his silence spell in a desperate gambit...
Immediately those who were under his spell can hear the fast riders, Hounds and who knows what other monsters at the other side of the forest... maybe some are allready inside the forest!!!
Berlon runs forward, within reach of the Troll but he's allready battering Dietrich. Berlon can see Jack's remains... he lays in a pool of blood his flesh torn apart... the lavender moon brings out the contrast even more and the grey look on Jack's totured face gives Berlon the shivers.
In front of everyone suddenly a 15' green skinnen giant pushes out of the trees brandishing a two handed sword pointing at the Troll bellowing a challenge before taking on the little ones...
The iron willed Trolls are not fooled by the illusion and laugh at the Giant... (Troll 1 will save 17) (Troll 2 will save 18)
Vauhwyt calls out to cross the bridge one by one and shouts to Olyn to order his Hippogriff to carry Jack's body. They will need it to bring him back. Vauhwyt continues to tamper the bridge and hopes his efforts will be successful...
UNDER the bridge?!? ... razor sharp spikes a few hundred feet below a bridge that has been tampered with ... On the other hand it would be worth a try but it would definetely need security with use of a rope! After all, if the bridge collapses...
ROSE: FEEL FREE TO MAKE A DOUBLE TURN AS YOU WERE WAITING FOR MY REPLY.
Troll 1 now visciously turns to Dietrich. His blow hurt most and he clearly needs to be dealt with first... Troll 1 takes a full attack at the warrior!!
Troll 1 Claw 1 hits AC15 -- miss Troll 1 Claw 2 hits AC11 -- miss Troll 1 bite hits AC10 -- miss
Dietrich once again is awfully lucky and the Troll is shocked by the fact that he could not connect to Dietrich.
Troll 2 is back on his feet and slowly regenerates...
Whoever is entering the forest on the other side is set on trampeling you all... moving at full speed they will soon be here...
Dietrich; AC 19, HP 38/60 d20+12=27 2d6(2+5)+10=17 d6=3 Thursday June 29th, 2006 8:44:29 AM
The already bad situation is deteriorating even further. When Dietrich see the other Troll ressurecting, he swears and starts worying...
Again, he too would like to just get as quick away as possible, but how do you get through two Trolls? He shouts to Olyn:
"Olyn, get us out of here!!!"
To all others he shouts:
"Strike the &¨$¨%$ second Troll down with missiles and fire!!"
To himself he prays: "Domi stay with us!" and attacks Troll 1 again with extra power. If he can fell the monster at least for a while, perhaps the party could pass the brigde. (flank +2, powerattack -2 +2 dmg;)
Hits ac 27; damage 17 +3 sneak attack
Vorelle [AC 19; HP 21/57] d20+8=26 d20+8=18 d20+3=10 d20+3=12 d6+1=6 d6=2 Thursday June 29th, 2006 9:04:20 AM
Trapped in melee combat, Vorelle continues to swing cautiously at the troll. Her axes do nowhere near the damage of Dietrich's sword, but every little bit helps. She hopes.
[Attack defensively. Hit AC 26 for 6 damage; hit AC 18 for 2 damage. Hit AC 10 and AC 12, which I assume are misses.]
Vauhwyt (AC20 HP23 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) Thursday June 29th, 2006 10:44:47 AM
Mookie and the Unseen Servant put away Vauhwyt's theives tools and get out her rope. If Vauhwyt does end up under the bridge, she'll need that rope for security.
Satisfied with her sabotage, Vauhwyt ties a 15-foot length of the rope to herself, and the other end to the bridge anchor. Then she casts a message cantrip so that she can talk with Dietrich, Berlon, and Olyn.
"Olyn, can you get Jack's body out of therre?" she asks, her accent revealing her tension.
"Berlon, get over the bridge! And tell Rose and Theo to cross too -- but only one at a time!"
"Dietrich, you and Vorelle only need to hold off the trolls until the others cross! Take five foot steps so that when the time comes, you can withdraw! Fight defensively so you don't die!"
Olyn Thursday June 29th, 2006 11:02:08 AM
yells at the Hippogriff to grab the remains of Mad Jack and fly him to the Inn, or as close to it as he can get b4 going poof. Then, turning he makes a beeline over the bridge, urging everyone else to follow.
Berlon 24/39 AC 20 (24 vs troll) Thursday June 29th, 2006 11:20:08 AM
Berlon keeps up going as fast as he can, trying to stay out of the trolls reach and targeting where Jack fell. As he runs by Jack's corpse he will grab "whatever he can." He'll then head towards the bridge, moving a total of 45 feet.
Theodore & Macaw HP 21/26 AC 16 (mage armor, invisible) Thursday June 29th, 2006 9:38:37 PM
Theodore is disappointed that his magic again has failed to accomplish what he wanted. Seeing Olyn's hippogriff pick up Jack's remain, Theodore heads toward the bridge.
He leaves the image of the Giant facing the oncoming horde. Perhaps they will be more susceptible to the illusion. (Will save 16)
rose d20+8=24 Friday June 30th, 2006 5:47:59 AM
last round: Rose rummages in her bag of holding and finally comes up with the three vials of citronella oil. She'll then move towards the bridge staying far enought away from the troll not to get an aoo.
this round: rose will throw one of the citronella oils on a troll and yell "Someone set him on fire!" as she moves towards the bridge.
attack: 24 damage: up to dm how much damage the oil bottle breaking on troll does and then how much damage if someone lites the oiled troll on fire.
Piper apparently followed Olyn back and is hovering over the bridge anxiously waiting.
dm sanity info Rose hp: 22/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts ?/30 rounds expeditious retreat: +30' for 5/30 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Jack the Ghost d20+5=7 Friday June 30th, 2006 7:23:46 AM
As he stands from the onslaught of the troll, he feels wondorously free. Revenge, he needed revenge on the ugly brute. As he prepares to swing at the troll, he sees his weapon is gone. Obviously he had dropped it once again. Eyes down, he searches the ground for it.
Horrified he stopps his search when his eyes focus on his mangled corpse. EEE Gadsoiks, what happened? What is happening? As the world stops turning, he watches as the giant bird thing comes by and picks up his body, and flies toward the other side of the bridge. Such n odd sensation.
Too odd, too odd. He reaches up to scratch his head , that usually helped him to think. After a time he realizes, he had not touched his head. He forces himself to do so again, concentrating more this time. Yeppers, his hand went right thru his head. Not good, not good. Panic rises in his gullet. Wait, hmmm, no gullet.
Odd, noone seems to pay him much attention. Well, less than usual. Hmm, maybe he had gone ivisible again like the market. Nah, he could feel his body then. He had to do somethiung. Making a fist with his left hand he swings with all his might at the troll nearest him
OOC Hit AC7, not! No idea if I can attack or not. Oh ya, thanks for getting my bod kids.
[Inge: WONDERFUL POST JACK! Please keep it up and you'll be back ressurected in no time - that is if all others make it outside KM]
Battle Round 10: Run Friends Run!!!... [DM Inge] d20+9=27 d6+6=8 Friday June 30th, 2006 9:02:30 AM
Last round Rose rummaged in her bag of holding and digs up three vials of citronella oil and ran towards the bridge outside the reach of the Trolls.
Dietrich swears and starts worrying as he sees the other Troll regenerating. He too would like to get our of here quick but... those Trolls!...
"[b]Olyn, get us out of here!!!"[/b]
To all others he shouts:
"Strike the &¨$¨%$ second Troll down with missiles and fire!!"
He himself takes another hit at Troll 1! A fantastic blow... the Troll moans and shudders as he drops to his knees. All non-lethal damage, but plenty to knock the Troll out.
(Troll 1 takes 20HP -- non lethal)
Vorelle shops a few more pieces of the Troll and severes one of it's arms!
The Troll is down! The other one though has regenerated some more and now stands aware of you once again. H grins madly as he sees his brother collapse and prepares to attack...
Vauhwyt continues to work on the hero's retreat and ties a rope to herself and to the bridge anchor. This will secure her from hanging under the bridge... hopefully... Using a message cantrip she bosses the others around... however her orders do seem to make a lot of sense...
Olyn's Hippogriff grabs the remains of Mad Jack and flies away to the Inn. The Hippogriff was around for 6 rounds -- it took 3 rounds to get here -- one round here -- 2 rounds left to fly. So Jack's remains will be dropped 800ft from here. Let's just hope whatever Olyn saw near the Inn is not going to feast on his corpse...
Berlon is happy to see the Hippogriff picking up Jack's body and even though the limbs only hang loosely together no pieces fall off... He scurries towards the bridge and begins crossing it to Vauhwyt. The littleweight gnome poses no threat at all to the bridge.
Theodore is dissapointed to see his magic failing him once again. But the Giant Illusion might scare some of the pursuers!! So ... he decides his magic is not wasted after all and keeps the Giant guarding the forest exit.
He too moves towards the bridge, trying to stay out of reach from the Trolls -- you never know those brutes will accidentally hit him while being invisible!
Watching Troll 1 collapse Rose decides to throw a vial of oil on him.
"Someone set him on fire!" she yells. Setting the Troll on fire will deal 1d6 fire damage (and thus lethal damage) to the Troll and another 1d6 next round. It will be sufficient to keep this Troll unconscious anyhow.
Jack the Mad Ghost stands from the onslaught and feels wondorously free... a bit later he realises there's something weird about this whole situation. This intensifies when he sees a hippogriff taking off with his mangled corpse...
He takes a swing at the Troll near him but his fist goes right through...
(OOC. DaveT, shall we try something new? Why don't you use the Ghost Template on Mad Jack for your time in Kosche-Mar including it's traits? But don't forget that once you leave Kosche-Mar your ghost WILL be drawn towards the Woldsblood and you will loose the template again... )
Troll 2 walks up to Dietrich who clearly is the most powerful warrior of this rubble and takes a swing at him... (Troll 2 claw hits AC27 for 8HP)
(Dietrich takes 8HP damage)
Growling... howling... running paws... they are drawing near... it's won't take long now... maybe 1 more turn...
Bossy Vauhwyt (AC20 HP23 of 52) fatigued and Mookie (AC17 HP12 of 26) (Unseen Servant, Expeditious Retreat) d20+5=13 d20+19=30 Friday June 30th, 2006 9:52:00 AM
Vauhwyt has a thought. What if the Hunter can sense Samule? What if the treacherous soul shouts out at the wrong time? She tells the unseen servant (US) to take Samule out of her pocket (US move action) and put it in Mookie's beak (move action). Then she tells Mookie to fly to Berlon (move action) and put the soul in Berlon's pocket (move action). Next round, Mookie can rejoin her.
As for herself, holding on to the rope, Vauhwyt climbs down under the bridge and hides (move action, Climb check 13, Hide check 30 with improved cover from the bridge) (I hope it is olay to assume that Vauhwyt does get improved cover from the bridge!)
She tries to pick a spot under the bridge from which she is practiaclly invisible from the road, but she also does not want to be crushed when the bridge swings down!
Finally, Vauhwyt gets out her second Grease scroll (move action).
Dietrich and Olyn lead them to safety. Only one person on the bridge at a time!!
Vauhwyt's plan is to wait under the bridge for the Hunt to arrive. She does not think the guardian trolls will cross the bridge, just as the skulls did not leave their own area. When the hunt crosses, as soon as the bridge gives way, she will cast her Grease (as a readied action), and send at least some of the Hunt into the canyon. Maybe some hounds will make it to the other side, but she hopes to take out some of those trolls, at least one, and who knows? Maybe the Hunter!
Then she will climb out and run -- or at least hustle.
Vauhwyt is afraid that her Expeditious Retreat spell will run out soon, so she is ready to cast a new one, probably next round. The three-round duration is probably almost gone.
Bossier Olyn Friday June 30th, 2006 11:29:16 AM
yelling to Vauhwyt as he runs over the bridge...
we aint got time for that. we need to be quick and decisive. we have a pack of hell hounds on the Inn side of the bridge between us and the Inn, we need to just drop the bridge when everyone is over and keep running.
EVERYONE, GET OVER THE BRIDGE RIGHT NOW. THAT INCLUDES YOU DIETRICH !!!
Berlon 24/39 AC 20 (24 vs troll) Friday June 30th, 2006 1:01:37 PM
Berlon continues across the bridge, running at full speed 45' due east. He tucks his Everburning Torch away as he goes...
rose d20+8=25 Friday June 30th, 2006 2:59:36 PM
Rose throws a vial of oil at the other troll and heads across the bridge making full use of her expeditious retreat while it lasts.
dm sanity info Rose hp: 22/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts ?/30 rounds expeditious retreat: +30' for 3/30 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Jack the Ghost Friday June 30th, 2006 6:41:52 PM
Of course his hand does not connect with the troll. All his companions seem to be running to cross the bridge, so he decides it to be best as well. Once across the bridge, he steps near Berlon, "Hey little man, can you see me?"
OOC Inge, no idea what ghost template you refer to. I think I have seen one in my 3.0 books somewhere. But have no 3.5 info. Unless it is under monster info. I will check this weekend.
Theo, the loaned rapier shouldbe by the bridge, dont forget to pick it up, if Inge will allow it, hhe.
Vorelle [AC 17; HP 21/57] d20+7=14 Friday June 30th, 2006 8:47:44 PM
Vorelle is reluctant to leave Dietrich, but she has to trust the knight to fend for himself. She can't run for the bridge, though, without being attacked by the troll. Instead, she skirts the creature's deadly reach, sheathing her axes as she goes. Near the bridge she stops, turns, and fires. She is being careful not to hit Dietrich, so she misses the troll altogether.
[Single move to P-9, with the first step being to K-9 to avoid the AoO. Sheathe axes as part of movement. Draw bow as a free action (gotta love that Quick Draw!), and fire. With the -4 penalty for shooting into melee, only hit AC 14.]
Dietrich, AC 23, HP 30/60 d20+8=12 Sunday July 2nd, 2006 8:18:47 AM
Dietrich hears his friends shouting. He´s his own reflections on the matter though. He´d agree with Olyn, but the Troll is exactly between him and the bridge, how is he supposed to just get over the beast? Had his comrades done as he said and stroken down the monster, now the way would be open for the retreat. Also, unfortunatelly Vauhwyt´s already prepared the bridge to colapse if two medium-sized creatures try to pass simultaneosly, so there is no possibility of a fast passing. The party will have to pass it one by one. Finally, should he not die trying to hold the Troll till his comrades get to the other side, if the monster goes after him and steps on the bridge, Dietrich will fall with the enemy in the canyon.
The knight makes a grimm prayer to Domi and Gargul, preparing his welcome in the God´s realm... He fights defensively (+4 ac, -4 attack; combat expertise feat), attacks (hits ac 12) and makes a withdraw movement to L11, trying to get around the monster and get open way to the bridge.
Theodore & Macaw HP 21/26 AC 16 (mage armor, invisible) Sunday July 2nd, 2006 12:26:06 PM
Theodore takes care to only cross the bridge one at a time. Keeping in mind that he is invisible, and his friends can't see him, he gives everyone else the right of way.
Once over the bridge, Theodore turns and watches with trepidation, Dietrich's plight to cross the bridge. He silently urges his friend to hurry.
Jack the Ghost Monday July 3rd, 2006 3:49:32 AM
As Jacks finger passws throug Berlons shoulder, his head snaps up in attention. "Summon" The bird creature that had picked up hus body and carried it off. Yes, his mind was working through the situation. This existence had to be one of another plane. His book of Wizardry explaind it well.
Reaching over his shoulder he searches for his packj, with the book inside. Swearing silently, heremebers he has no pack. Walking back over the bridge, he does his best to concentrate on the pages he had read. Placing an imaginary book in his hand, he flips the imaginary pages, searching for the passage. He often did this, in this manner, he could visualize experiences better by recreating them.
Ok, planes, or realities kept creatures to be summoned to the material plane, or where he lived. As he recalled the names of the various planes, he focused his mind. The Eti..., Eartii, Eth something, yest Eth something is where ghosts resided. So this must be the Ethereal plane. Closing the imaginary book, he looks around.
Off to his left is the bridge. Tilting his head he wonders. Looking down he finds he is no longer on the bridge, but floating over the expanse of the canyon. Odd sensation. But no fear. Hmm. Kooking towards the Trolls he takes a step towards them. He wills himself to take one giant step to the land there. Flying. Now that would be something to examine at a later date. Looking towards the Trolls he concentrates fully, trying to figure out how to return to that plane of existence.
Battle Round 12: The Mad Ghost Formerly Known as Jack? [DM Inge] d20+9=18 d20+9=15 d20+4=6 Monday July 3rd, 2006 10:33:23 AM
In all this frenzy and dispair Vauhwyt finds time to reflect some thoughts. What if the Huntsman can sense Samule?!? Could Samule the Shade betray her when the Huntsman and his minions appear at the bridge exposing Vauhwyt... a somber thought but one to consider anyhow.
So without hesitating any further Vauhwyt orders Mookie and the Unseen servant to carry the rag -- Samule the Shade -- to Berlon and to put it in the gnome cleric's pocket...
Next Vauhwyt finds a good spot under the bridge... nearly invisible from above but one where she won't be dragged down once the bridge itself collapses. Lucky for the liontaur just beneath the bridge it seems the canyon walls are somewhat curved to the inside. Possibly in very early days water must have run through these canyons and it eroded the stones. How the spikes got at the bottom is beyong Vauhwyt's interpretation, but never the less... she found exactly the place she was hoping to find.
Through her message spell Vauhwyt bosses the others around and will see for their safe retreat...
But Olyn disagrees. As he sees the liontaur playing hide and seek below the bridge he yells to everyone to get the hell out of there quick and warns them there's another pack of Shadow Mastiffs at the Inn itself! They will need everyone to get inside safely. He advises to destroy the bridge as soon as everyone is over it.
On the other hand... Vauhwyt's speed is soo much faster than all others... it is possible she will be able to catch up anyhow...
Berlon runs over the bridge... ok it didn't collapse... It makes spooky noises but Vauhwyt can tell it will probably hold. Even if the little ones run with the rest. Then suddenly Berlon hears a voice near him... a familiar one... "Hey little man, can you see me?"
It's a ghostly voice Berlon hears and when looking around he sees a blurry image of what once was Mad Jack!! It's Jack the Ghost! Jack the Mad Ghost? Mad Jack the Ghost? The Mad Ghost Formerly Known as Jack? Whatever! Jack's ghost manifests itself to Berlon and the little gnome realises Jack's spirit can not leave to the Lands of Rest... not when he's within Kosche Mar! Here Jack's Ghost will never find rest and he would be forced to haunt here forever!! Better make sure his body -- the one that is now flying high up in the air -- is brought back to Dirt City!!
(Jack, you WILL loose the Ghost template once you leave KM -- this is a once in a lifetime experiece but you are not allowed to stay a ghost :-) -- I'm not even sure if I was allowed to let you do this! Maybe I will get spanked by Jerry for this :-/ )
Vorelle dodges the AoO from the Troll and retreats towards the bridge... there she lowers her axes, draws her Bow and fires... (I really need to examine this quick draw for I get the feeling you guys are goofing me around with this feat ;-) )
Rose throws another vial of oil at the other troll and retreats as fast as she can...
Dietrich hears Olyn's warning, but how could he leave with that $%&# troll between him and the bridge! Oh why can't this group fight together?!? Grim thoughts twirll through the warriors' mind, but he needs to give it a try. Behind him, the howling becomes louder and louder and he realises he won't have much time left soon...
He attacks the troll and makes a withdraw movement to get around the monster and get an open way to the bridge...
Now both trolls are covered in oil yet no one uses Rose's fantastic idea... only a bit more dirty that usual, but now better smelling thanks to the citronella oil the trolls remain in place... ready to fight!
That first troll is still unconscious and won't give Dietrich a headache, but the second one regenerates some more... as the warrior fails to connect the troll wickedly smiles down on Dietrich and takes a full attack!! (Claw 1 hits AC18 / Claw 2 hits AC15 / Bite hits AC6)
Once again Domi wathces over the brave warrior and Gargul seems unable to answer his call and refuses to take his soul... the Troll misses!
Thedore, being invisible, waits for his friends to cross and then he himself crosses the bridge as well... only the running feet tell Vauhwyt someone else just crossed the bridge but ... does she realises this was Theodre?!? Or was it a Shadow Mastiff!!!
Jack the Mad Ghost tries to find the way to deal with his existance on the ethereal plane and how to fight on the material plane... tough one! There's no book that's labeled "How to be a Ghost" (ooc I'll get over the Ghost sheet you send and send you the 3.5 details for the Ghost template as well. This could be fun :-) )
they are coooominggggg ...don't say I didn't waaaarrrnn you...
Vauhwyt (AC20 HP32 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat) d20+11=29 d8+1=9 Monday July 3rd, 2006 2:31:09 PM
Vauhwyt says to Olyn, "Don't worry, I'll catch up fast, especially if I get a chance to catch my breath."
Mookie and the Unseen Servant get a scroll of Cure Light Wounds out of Vauhwyt's pouch. "Boss, rest after you heal us up some!"
Vauhwyt tries to make the scroll work. Her Use Magic Device check is a 29! And a roll of 8 on the healing die! That means 9 hp healing for both Mookie and Vauhwyt, with the Share Spells ability.
Holding her Grease scroll readied, hiding with Mookie and the Unseen Servant, Vauhwyt waits.
[OOC: Inge, any idea how much rest it will take to get rid of this darn fatigue? And PLEASE let me know a round or two before my expeditious retreat spell expires. Note: Vauhwyt cast the spell on May 30. That's 25 days ago. If we play a round a post, then she has 5 more rounds to go before it expires. But maybe there was a post that took more than one round?]
Rose d20+8=24 d20+8=17 d4+2=4 Monday July 3rd, 2006 3:26:02 PM
Rose is frantic that nobody is setting the trolls on fire. She wonders if she has anything else to use and starts rummaging through the her bag of holding. You can see her with her head and arms inside the bag. Suddenly she pulls out some tindertwigs. She smiles and then lights an arrow on fire and tries to shoot the troll that is beating up dietrich.
attack: 24 (range is 70' so I probably have a range penalty in addition to any penalty you make for a burning arrow) ignore 2nd roll accidently hit button twice. damage: 4
Jack Monday July 3rd, 2006 5:32:18 PM
Jack appears right next to the troll Dietrich is fighting.(T2N12) OOC Couldnt find me on map))
As Jack looks at the tyroll and his friend Dietrich in battle, Jack gets an idea, from where he has no clue. Possession. Spirits were able to possess others bodies. He knew for a fact having fought Urgle the orc on the plains of Dust. Could he now have the ability to possess another body. If so, this could get interesting.
Jack concewntrates fully on the troll. Bending his will around to pushing into the trolls mind.
OOC use Malevolence to possess the Troll, full round action, Will Save DC20, no AoO
Theodore & Macaw HP 21/26 AC 16 (mage armor, invisible) Monday July 3rd, 2006 5:45:31 PM
Theodore stops on the other side of the bridge. He looks back as the rest of his friends move towards the bridge.
Olyn d100=69 d20+7=26 3d8(5+7+3)=15 Monday July 3rd, 2006 9:43:35 PM
turning to see Dietrich still battleing the troll while others run across the bridge, Olyn yells for Dietrich to make for the bridge.
at the same time Olyn calls upon the might of Wardd to grant him his last 3rd level spell to strike down the Troll.
rolled a 69 for % for a 3rd level spell.
a Searing Light emanates from Olyn's open palms and strikes the Troll square in his back (hit ac26) for 15 points of damage.
Berlon 24/39 AC 20 (24 vs troll) Monday July 3rd, 2006 10:50:48 PM
Berlon continues running as fast as possible, another 45 feet go beneath his short little legs...
Vorelle [AC 17; HP 21/57] Tuesday July 4th, 2006 2:21:48 AM
Trusting to the casters and Dietrich to bring the troll down, Vorelle double moves across the bridge. Once safely on the other side she turns, bow in hand, to see if she can be of any help covering Dietrich's retreat.
Dietrich; AC 23, HP 30/60 Tuesday July 4th, 2006 8:35:20 AM
Dietrich smiles as the Troll isn´t able to pass through his defences.
Now that everybody got to the other side, Dietrich will risk being hit on his back and he runs at full speed after Vorelle to the other side of the canyon. Hopefully being put on fire by Rose, being possed by Jack and being magically hit by Olyn will turn the beat´s attention away from the running knight...
The Race to the Inn
Battle Round 13: Accros the Canyon... [DM Inge] (Troll 2 Will Save: d20+3=19) (SM will saves: d20+5=24 d20+5=11 d20+5=13 d20+5=7) Tuesday July 4th, 2006 9:01:06 AM Vauhwyt tries to convince Olyn that she will be able to catch up quickly. Then beneath the bridge Vauhwyt heals herself and rests a bit while she waits. Meanwhile her friends are crossing the bridge and prepare to run to the inn.
(ooc: I have been going over the expeditious retreat period. You cast it when confronted with the Huntsman. Since then you all ran to the forest -- set the planes on fire -- fought with the skulls -- run to the bridge etc -- I'm afraid I allready should have ended this spell, but I'll grant the 25 posts leaving you with 5 extra turns.)
Rose rummages through her bag of holding (move action) and digs up a tindertwig... Rose will need some cloth, drenched in oil, tied to the tip of the arrow to be set to flames. An arrow won't burn just like that. It takes Rose 2 turns to complete this anyhow... As Rose is allready on the other side of the Bridge she has some time before her other friends have crossed it. If Rose spends this turn to set the arrow on fire she can shoot next turn torching the Trolls. You might be able to prepare two arrows...
Jack the Ghost appears next to Troll 2 and senses some new power within his spiritual body... Posession... He concentrates on the Troll bending his will around to posess the Troll's mind!
(Troll Will Save: 19 -- FAILURE!)
The Troll looks dumb and his eyes stare in the distance... like in a trance he just stands there... lowering his arms... drueling... apparently mindless! And in complete control of Jack's Ghost!!
Dietrich saw Jack's Ghost appearing next to the Troll... and suddenly Jack's spirit blended with the Troll's body!!
Theodore stops at the other side of the bridge and waits for his friends.
Olyn yells at Dietrich to make it to the bridge and at the same time he calls upon the might of Wardd to grant him his last powerful spell! A searing light emanates from Olyn's open palms and strikes the Troll in the back!!!
The regenerated troll shudders and nearly collapses once again! He barely stands but doesn't move an inch... it's body is now posessed by Jack's Ghost. A strange feeling rips through Jack as he feels the Troll body getting struck by this devine power... only 4Hp left!
Berlon runs on... Vorelle now too crosses the bridge... Dietrich sees the Troll being possessed by Jack's Ghost and how it is hurt by Olyn's Divine Power... now he too can safely run from this dreaded place!!
All of you are now on the other side of the bridge. The image of the Giant remains on the other side and so does the Ghost of Jack...
Not a turn too soon!!
Out of the forest the four fastest Shadown Mastiffs come howling and growling! They see the Troll and suddenly also the Giant! Three of them are madly shaken by the Giant and yelp with their tails between their legs! The fourth one runs towards the bridge and not stands 15ft away from Jack the Troll...
Vauhwyt remains beneath the bridge... all other are on the other side... will the bridge collapse as the first Shadow Mastiff tries to cross it or with Jack the Troll strike it down first? What will the Elf do now that he is saved by Olyn? And ... what overwhelming forces will spawn from the forest edge...
Now do you know the road to the Inn?!?
The distance to the Inn is 1000ft... Jack's body lays about 800ft from here... (Olyn's Hippogriff flew 2.5 rounds at 400ft per round to get to the bridge and flew back for 2 remaining turns.)
Olyn Tuesday July 4th, 2006 10:27:03 AM
Starts running in the direction of the Inn yelling: Follow me, the Inn is this way. Vauhwyt will catch up so lets get going people. We dont have time to wait.
Olyn begins moving in that direction, while loading his crossbow.
Look out for more of those dogs enroute to the Inn.
Dietrich; AC 19, HP 30/60 d20+7=26 d8+5=13 d20+4=22 d20+4=22 Tuesday July 4th, 2006 12:38:30 PM
Dietrich is glad that almost the whole party could make it to the other side of the canyon. He doesn´t know exactly what´s going on with that Troll, and won´t stay to find it out.
He sheaths his sword (fast-draw) and takes the bow, firing at the first mastiff: hits ac 26, damage 13, crit 39!
Than he runs with his friends towards the inn, looking around for more trouble: Spot 22, listen 22
Vorelle [AC 17; HP 21/57] Tuesday July 4th, 2006 1:53:29 PM
Vorelle moves after the rest of the party, looking around to make sure everyone is keeping up.
Vauhwyt (AC20 HP32 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat) d100=17 Tuesday July 4th, 2006 2:11:46 PM
[OOC: Inge, you have Mookie off on his own on the map! He is in Vauhwyt's pocket!]
Vauhwyt whispers via her message spell to Berlon, Dietrich, and Olyn: "Don't stay to fight! Run! I'll catch up!"
Vauhwyt knows that her expeditious retreat spell is almost over, so she casts another one.
She has her Grease scroll in hand -- she will cast it whenever the bridge goes! She does not think one Shadow Dog will do it. Two, maybe. Four, probably. But whenever the bridge tilts, that's when she hopes to cast her Grease spell.
Jack the Troll Tuesday July 4th, 2006 5:51:35 PM
Jack wanders through the cobwebs of the creatures brain. What a mess this is. Finally he gets a hold on how to move. Raising his arms above his head, then dropping them. Odd sensation that is, well to his brain. He feels the damge thaty has been done, and the weakness of the body. What?! Remnants of the beasts thoughts still there. Mate, Kill, mate, kill. Concentrate.
Jack begins to make the body jump up and down, waving its arms about. Looking towards the new come dogs, he screeches. Screeches? Continuing to bounce around, he moves over to block entrance to the bridge, still shrieking loudly.
Once he arrives at about P11, he turns and aces the oncoming dogs. He then sits, and motions the dogs to come and play with him. "Chumgo chepli ghollov." he repeats over and over.
Rose Wednesday July 5th, 2006 1:15:40 AM
When Rose sees that everyone is safely on this side of the bridge she decides not to fire the arrow but instead takes off running towards the inn.
Rose will run towards the bridge as fast as she can. run is x4 right 50'x4=200'
dm sanity info Rose hp: 22/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts ?/30 rounds expeditious retreat: +30' for 2/30 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Battle Round 14: Riders 'n Mastiffs... [DM Inge] Wednesday July 5th, 2006 10:25:57 AM Olyn yells to everyone to follow him... after all he allready knows the way and soon enough the rest will see the landmarks the bright cleric placed! But Olyn's also worried about the Mastiffs he saw near the Inn and thus he readies his crossbow...
"Look out for more of those dogs enroute to the Inn" he says and hopes this warning will not be in vein.
Dietrich doesn't understand what is going on with the Troll, but he doesn't care! Now he can get out of here fast!! From accros the bridge he takes one single shot at a Mastiff which he instantly slays with one majestic arrow!!!
Then the warrior turns around and runs with his friends.
Vorelle and Berlon continue to run as fast as they can But Berlon quickly falls behind. The ranger tries to make sure everyone stays together and that everyone can keep up. No trace of Vauhwyt yet...
Rose speeds on her way at a ludicrous 200ft speed leaving the rest behind quickly!
(Please all list your speed at which you are running because the group will be scattered all over the place like this... Rose is leading at 200' what's the rest doing?!?!)
Vauhwyt secretly waits beneath the bridge and is comforted by the fact that his raven retreated into his pocket a few seconds ago... Silently he waits and hears the growling wolves... some yellp in fear of the Giant... a loud moan and one of the Mastiffs falls into the Canyon -- an arrow sticking out of his chest. She holds her grease spell ready and waits for the Huntsman and his minions to cross the bridge...
For the first time Jack experiences what it feels like to be a Troll. Hitting his "own" head with the Troll arms he finally gets a hold onhow to move. Then looking at the Shadow Mastiffs he fools around with the dangerous dogs.
The scent from the Troll is familiar to the Mastiffs and they do not charge Jack the Troll. Instead they duck behind the Troll's legs to cower from Theodore's Giant!
Vauhwyt Highlight to display spoiler: { Out of the Forest you hear a lot of Shadow Mastiffs coming accompanied by a number of riders.
"THEY HAVE PASSED THE TROLLS!!! HURRY LET's GET AFTER THEM!!! THEY CAN'T OUTRUN US!!!! QUICK BEFORE THE MASTER GETS HERE!"
Sitting on their horses they run towards the bridge... NEXT round they will ride over the bridge...}
The Elf Olyn saved runs with the rest of you...
Vauhwyt (AC20 HP32 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat) Wednesday July 5th, 2006 10:50:15 AM
Vauhwyt waits, not moving. She has the Grease scroll ready. At the very moment that the bridge gives way, she casts the spell covering squares T-U-11-12 (readied action). Then, as soon as she is able, she scurries up the rope and races off.
If she is double moving (hustling), then she moves 140. If she has rested and is no longer fatigued, then she moves at 280.
She says a silent prayer to her lady, asking vengeance on this Creature who dares to hunt innocents.
Olyn Wednesday July 5th, 2006 12:48:01 PM
continues moving the group towards the Inn.
Ready your weapons, there be Shadow dogs ahead. Keep alert.
Olyn hands the Elf his mace and shield.
Dietrich; AC 19, HP 30/60 Wednesday July 5th, 2006 1:59:34 PM
Dietrich is quite satisfied at his shot. One dog less. He shouts to his friends to stay together, running at similar paces.
"Friends, we have to move and fight close, dividing the group has already caused harm enough. Let´s not forget Jack´s body either! We have to bring it back." He keeps looking for trouble (take the spot and listen checks from last turn).
OOC: his base speed with armour is 20ft, I guess that makes 80 while running, right?
Jack the Troll Wednesday July 5th, 2006 5:14:44 PM
Jack risks a glance at the fleeing heros. No pursuit as of yet good. The dogs are not friendly, but he seems to be shielding them from the giant. Needing to give his friends as much time as possible, Jack continues to play with the dogs. Still no sign of the huntsman.
Berlon 24/39 AC 20 (24 vs troll) Wednesday July 5th, 2006 6:18:43 PM
Berlon continues to go as fast as he can, and he's starting to worry it's not going to be fast enough. He runs another 45', huffing and puffing as he goes...
Theodore & Macaw HP 21/26 AC 16 (mage armor, invisible) Wednesday July 5th, 2006 10:14:05 PM
Theodore chases after his friends towards the inn.
Vorelle [AC 17; HP 21/57] Wednesday July 5th, 2006 11:18:40 PM
Seeing that Berlon is falling behind, Vorelle scoops him up and carries him bodily, running after the rest of the group.
Rose Thursday July 6th, 2006 3:29:16 AM
rose keeps on running as fast as she can (is there anyway she can go faster than x4, if so she probably does it) rose knows that very, very soon she will loose her expeditious retreat spell and fall behind.
dm sanity info Rose hp: 22/35 AC20
Active spells shield: negates magic missile, +4 cover bonus to ac lasts ?/30 rounds expeditious retreat: +30' for 1/30 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Round 15: The Collapsing Bridge and... [DM Inge] (Grease - Riders: d20+5=22 d20+5=15 - Mastiffs: d20+5=7 d20+5=18 d20+5=12 d20+5=16) (Rider jump: d20+4=18 d20+9=20 d20+7=23 d20+4=12) (Huntsman attack: d20+27=37 d20+22=29 d20+17=25 d6+8=9 d6+8=10 d6+8=13) Thursday July 6th, 2006 10:56:00 AM
Both riders and a couple of Shadow Mastiffs approach the bridge without paying much attention to the Troll that stands in their way -- why that stupid monstrosity is soo preoccupied by the Mastiffs is beyong the rider's comprehention. Both turn their head to look at the Giant but quickly realises it's just a figment of their immagination.
There, up ahead, their prey is running towards the Inn and they need to be stopped!!
Without hesitation to begin crossing the bridge... they don't make it halfway when the bridge begins to collapse!!! The ropes snap! On top of that Vauhwyt casts a grease spell causing the horses and the Mastiffs to slip...
Only one of the War Horses does not slip but the rest -- the other rider and 4 mastiffs all slide into the abyss getting spiked on the razor sharp rocks deep down there... The other Rider's eyes grow wide as he witnesses the rest falling and the bridge collapsing!!
By the time the Bridge completely falls he made it to ¾ of the bridge... his horse begins to slip... with one last effort the rider jumps from his horse trying to grasp the bridge remains on the other side...
( Jump: 18 / Grasp bridge remains (Touch attack) : 20 / Hang on (reflex): 23 / fair enough to me / Fear Save: 12 - FAILURE)
The Rider jumps of his horse and manages to grapple the remains of the bridge... he did not see Vauhwyt at all and is terribly shaken! He can't move an inch from fear...
Out of the forest more Mastiffs come running but they can not cross the bridge and madly growl at the canyon... seeking a way to get across this... but unable to find a way...
Then He comes as well... calmly he looks upon the bridge (again without noticing Vauhwyt as she is now covered by the bridge remains) and stops looking at the Troll, the Giant, his wolves and the rider that hangs on the opposite side of the Canyon...
The rage in his eyes is immense!
He takes out his beloved bow... readies an arrow... aims...
(At Berlon's speed the group is now about 135 ft away from the bridge. Most have been hanging back with Berlon.)
Three powerful shots send a trio of deadly accurate arrow inbound for the Elf.
(Taking a -2 penalty for range increment) (Arrow 1 hits AC37 -- 9HP) (Arrow 2 hits AC29 - 10HP) (Arrow 3 hits AC25 -- 13HP)
The damage done by the arrows was immense (32HP total) and dispite Olyn's healing spells the Elven ranger collapses to the ground...
Looking back you see these shots came from the Huntsman himself! A clear display of awesome power! All make a DC20 Fear Check!!
Vauhwyt remains hidden under the bridge... not having rested enough she's still fatigued and she can't just start running away with the Huntsman standing there bow in hands...
The group continues to run at Berlon's speed. Vorelle is willing to carry the little Gnome but if she does she will running at encumbered speed at a max 20ft per turn x 4 this brings you to a max speed of 80ft... While carrying Berlon, Vorelle's DEX is lowered to +1 and has a check penatly of -6. If one person carries Berlon and the other his gear you may run at Medium Encumbrance.
So the speed of the group goes up to 80ft per turn now. At the end of the turn the main group will be at at 215ft... Olyn knows the Inn is still about 785ft from here... and with no forest or rock any where near there's barely a chance to take cover from the Huntsman's arrows... If you could just make it to the top of this sloped plain (about another 400ft...)
Olyn d20+8=9 d20+8=24 d100=97 Thursday July 6th, 2006 12:27:08 PM
Burning a hero point, Olyn succeeds on his fear save with a 24.
lvl 3 spell off a scroll check, 97%.
Pulling a scroll out from a scroll tube attatched to his belt, Olyn turns and faces the Huntsman. Reading the words to his satisfaction Olyn places a barrier between the Bow using monster and the running group, with the Elf's body on the group's side of the barrier.
(page 302 of the PHB, Wind Wall, cast at an 8th level, 80 feet long and 40 feet high) ***never thought i'd use this scroll**
Dietrich; AC 19, HP 30/60 d20+5=24 Thursday July 6th, 2006 1:26:01 PM
Dietrich sees the bridge collapsing and several enemies finding their doom in the canyon. He´s satisfied. The "hunters" have to feel some pain too in their evil passtime; maybe they´ll think twice next time, before bringing people to this ¨%$¨% place.
Then the worst enemy arrives and demonstrates its power, slaying the Elf. Though shocked, the iron-willed warrior keeps controled (will check 24, yeah!), it´s not the first time he´s to face overwhelming odds at battle.
Dietrich pushes his friends to run faster and will drag anyone stroken by fear along with him. "Keep moving! Just keep moving!" He will run as last rearguard, so that the enemies should try to fire at him, and not at other, more fragile party-members.
Vauhwyt (AC20 HP32 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat) d20+5=8 d20+7=17 Thursday July 6th, 2006 1:59:35 PM
Vauhwyt climbs out of the canyon -- Climb Check 8 should do the trick, since per the skill, "A rope with a wall to brace against" is DC5. She was 10 feet down, so that's 40 feet of equivalent movement climbing at quarter speed. With her remaining 100 feet of movement, she races as fast as she can toward the group. With any luck, that puts her safely behind the Wind Wall.
Vauhwyt is not afraid (immune), but Mookie cowers in his master's pouch.
As Vauhwyt hustles through the Wind Wall, she shouts as loud as she can: This was fun, Mister Hunterr! Next time WE'LL hunt YOU!
Mookie says, "Boss! Hush up! Don't tick him off any more!"
Vauhwyt grins but does not answer.
[OOC: GREAT IDEA, Olyn!]
rose Thursday July 6th, 2006 3:34:26 PM
All of a sudden rose feels slower, her expeditious retreat spell has finally worn off. She continues running as she reaches for one of her wands.
now move 20'/round x4= 80'
Jack the Troll Thursday July 6th, 2006 5:31:52 PM
Jack watches as the riders ride past and onto the bridge. Seeing the huntsman ride into the open, he moves over closer to his boss. Watching the arrows hit and drop the elf, Jack raises his arms, shouting some ununtelligible remarks.
Standing thee by the boss, he never looks at him eye to eye.
OOC Place me next to the horseman on map.
Vorelle [AC 17; HP 21/57] d20+3=22 Thursday July 6th, 2006 8:53:35 PM
This guy may well be the biggest bully of all time, and Vorelle isn't about to be cowed by him [Will save 22].
On the other hand, sticking around and yelling defiance at him isn't a good idea, either. Vorelle concentrates on running.
Theodore & Macaw HP 21/26 AC 16 (mage armor, invisible) d20+7=22 d20+7=9 Thursday July 6th, 2006 9:36:19 PM
Theodore's invisibility boosts his courage. If he can't see me, he can't shoot me, he thinks. (Will 22) Macaw doesn't have the same luck, and flaps off towards the inn, leaving his master behind.
Glancing back momentarily, he sees Vauhwyt break free. The young mage quickly turns back towards the inn and races with the rest of his friends.
Berlon 24/39 AC 20 (24 vs troll) Thursday July 6th, 2006 11:06:04 PM
Not having much say in the matter, given the current circumstances, Berlon will continue his impression of a sack of potatoes.
Round 16: Olyn saves the day... [DM Inge] (Wind Wall Distance: d100=41) (Huntsman attack: d20+27=30 d20+27=40 d20+22=35 d20+17=37 d6+8=11 d6+8=14 d6+8=13 d6+8=13 d20+17=30) Friday July 7th, 2006 8:54:49 AM Olyn reacts calmly to the awesome threat the Huntsman poses and turns around and pulls a scroll from his belt (move action)... Reading the words to his satisfaction he places a barrier between the group and the Huntsman!! (Wind Wall: Arrows and bolts are deflected upward and miss)
He positions the barrier between the Elf body and the bridge.
(Elf died at 180ft from the bridge -- group is at 215ft -- as no specific value is specified I take a d100 x 1,8 = 41 x 1,8 = 74 ft from the bridge -- this is important for Vauhwyt's running distance...)
Dietrich is satisfied to see several enemies finding their doom in the canyon. When the Hunt himself demonstrates his through power the warrior is shocked but het manages to stay focussed. The warrior stays behind acting as a human shield for his weaker friends.
Rose's expeditious retreat comes to and end and now runs just as fast as the rest of the group (with Berlon being carried by Vorelle and the ranger thus running with heavy load)
No one in the group appears to be impressed by the Huntsman display of power and they allcontinue to run towards the Inn... Berlon gives an excellent impression of a sack of potatoes and Vorelle didn't know potatoes could weigh this much...
Back at the bridge Vauhwyt crawls from underneath the bridge! First she climbs up the rocks and then she begins to race towards her friends. The Huntsman is startled to see the liontaur popping up from underneath the bridge and immediately readies his bow and takes penalties in order to use his Rapid Shot Feature.
Vauhwyt runs away from the bridge with 4 DEADLY ACCURATE arrows behind her... the arrows sing in the wind... closer... Vauhwyt then passes Olyn's Wind Wall that is created at 74ft from the bridge making her manes rise to the sky -- and should she be wearing a skirt she'd be looking like Marilyn Monro on all fours ... euhm... that came out wrong
Then one arrow after the other reaches the Wind Wall and is COMPLETELY DIVERTED!!!! ALL ARROWS MISS!!!!
...
Olyn's Wind Wall spell saved the liontaur for otherwise she would have been dead!!!
...
"AAAAARRRRRGHHHHHHHHHH" a bone shilling infernal roar springs forth from the Hunt's mouth. The sense of defeat is not what he is accustomed to...
As a move action the Hunt digs up a silk rope...
Jack the Troll walks up to his master and rasises his arms shouting unintelligible remarks... The Hunt looks at the Troll and behind his red mask his eyes throw flames of pure rage... seems like he WILL cool his anger on something next round...
Well done my friends! Now run to the Inn...
Vauhwyt is at 100ft from the bridge -- 900 from the Inn -- hustling at 140ft per turn The Group is at 295ft from the bridge -- 705 from the Inn -- running at 80ft per turn
Vauhwyt (AC20 HP32 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat) Friday July 7th, 2006 9:35:58 AM
Vauhwyt picks up Rose as she passes the small person. Even fatigued and carrying the halfling, she moves faster with her Expeditious Retreat spell than Rose does.
Mookie pipes up from the pouch in which he was cowering, "Yeah, elf-boy, great spell! Next time people say that stuff about you, I'm going to disagree for a change!"
"Hush up, Mookie!" says Vauhwyt.
Cayzle whispers to Dave as they sit around the (imaginary) gaming table: Highlight to display spoiler: {Dude, remember that this Hunter guy can take your soul and rip it in half. Look at poor Samule! You might want to get out of there!}
Dietrich; AC 19, HP 30/60 Friday July 7th, 2006 10:27:25 AM
Dietrich smiles and shakes his head at yet another daring move by Vauhwyt... He thought she´d wait for the Huntsman to go away, before catching up with the party. If it weren´t for Olyn´s magic, things would look bleak.
The warrior concentratesa again on what lies ahead. Olyn said something about more hounds... He continues alert, ready to fire at the first dog approaching. Again, he says to his friends: "Let´s stay together, forming to protective circle, with Theo and Rose running inside."
(ooc There´s no use in carrying her, as neither me nor Vorelle will be able to run faster than 80ft)
Olyn Friday July 7th, 2006 11:07:26 AM
picks up the Elf body and takes off with the rest of the group.
Rose d20+5=15 Friday July 7th, 2006 4:20:10 PM
Rose continues running and suddenly is surprised to feel herself being lifted up. As soon as she's on Vauhwyt's back she grabs the harness and carefully works herself around so that she's not hurting Vauhwyt but is facing backwards and securely fastened. She will then start calling out what the huntsman is doing.
Piper is flying overhead.
Theodore and Macaw HP 21/26 AC 16 (mage armor & invisibility) Friday July 7th, 2006 4:53:42 PM
Theodore mentally breathes a sigh of relief when Olyn's magic stops the Huntsman's arrows. He continues to huff along with the others.
Jack the Troll Friday July 7th, 2006 5:25:34 PM
Jack prays as he sees the huntsman shooting at Vauhwyt. Just as they rain down on her, they are deflected. The bellow of rage next to him makes hims smile. Concentrating with all his might, he starts to leave the body of the troll. His next destination is to take over the Huntsman himself. If the Huntsman fights him off, at least he will have given his friends a little while longer to get to the inn.
OOC Use same power to enter body of Huntsman. I'm Mad Jack afterall!!!Will save DC20
Vorelle [AC 17; HP 21/57] Sunday July 9th, 2006 7:28:41 PM
Seeing that carrying him does no good, Vorelle puts Berlon down and runs next to him instead. Even though she could go faster than the gnome, she chooses to match her pace to his.
Berlon 24/39 AC 20 (24 vs troll) Sunday July 9th, 2006 11:31:44 PM
Back on his feet but not taking the time to run, Berlon sticks out a thumb to see if a ride is coming. If one isn't he runs as fast as he can, a mere 45 feet....
Round 17: Mad Jack the Ghost brings honor to his name!!!. [DM Inge] (Huntsman Will Save: d20+13=27) (Huntsman attack: d20+27=41 d100=64 d20+27=29 d100=52 d20+22=40 d100=12 d20+17=23 d100=66 d6+8=12 d6+8=14 d6+8=14 Monday July 10th, 2006 8:42:39 AM
While running after the group Vauhwyt realises she owes her life to Olyn and she shouts "Wowsy! Olyn, you saved me! ... Thank you! Thank you!" Even Mookie is thankful to the Cleric!
As Dietrich sees what just happened he shakes his head at yet another daring move by Vauhwyt... was that a token of admiration or telling the liontaur that that was a ludicrous thing to do... Anyhow, if it weren't for Olyn's magic things would look bleak...
Olyn doesn't pay much attention to the praises and instead he makes sure the Elf body can be returned to the living Wold... the sight of what happened to Samule says it all! This is no place to be left behind in!
The group now runs at 45ft/turn as Vorelle puts Berlon back on the ground. This is a lot slower than Vauhwyt who runs at 140ft/ turn untill her expeditious retreat falls off...
The group get's to 340ft from the bridge and vauwhyt reaches 240. Still to soon to pick anyone up.
Back at the bridge Mad Jack brings honor to his name... trying to possess such a powerful man seems Mad indeed!!! Knowing what the Huntsman did to Samule you'd think Mad Jack would be a little more careful for his lingering ghost...
He easily shakes Mad Jack's efforts (and now can not longer be harmed by Jack the Ghost's Malevolence)
The Huntsman looks straight into Jack's eye and Jack feels an aura of pure evil... eyes colder than ice and eyes more terryfing than all they encountered so far.
"Your friends will suffer the same doom quick... they will not reach the Inn"
"BUILD ME A WAY OVER THIS CANYON!!" he bellows to the Trolls (the second one just woke up) "or face... me..."
The Trolls take the rope from the Huntsman and frantically begin trowing it like a lasso towards the opposite side of the bridge with no success... the Hunt is fuming with anger not used to be ridiculised like this hathred is swelling inside him...
In order to pull off his Malevolance stunt Mad Jack needed to become visible (manifest himself)...
The Huntsman backs away 5ft, and fires away at Jack's Ghost... (with a 50% chance that his attack misses)
(Arrow 1 hits AC41 / Miss chance 64 OK / 12HP) (Arrow 2 hits AC29 / miss chance 52 OK / 14HP) (Arrow 3 hits AC40 / miss chance 12 FAILURE) (Arrow 4 hits AC23 / miss chance 66 OK / 14HP)
Total damage 40HP!!! Bringing Jack's Ghost down to 2HP!!! (ooc: a warning from your friendly DM, IF Mad Jack's Ghost is "killed" Jack will NEVER be able to ressurect! Even though I really like the way Jack's Ghost behaves I don't want to see him destroyed!! )
The rest continues to run now at a slower pace as all seem to hang with Berlon. He is running like never before but the rest can easily keep up with him and don't even need to run (a light hustle is doing just fine -- they won't get fatigued ;-) )
But Olyn's warning is not one to take lightly... up ahead there must be Shadow Mastiffs waiting near the Inn...
(Make spot and listen checks while running my friends... who knows! You may spot them before they ambush you :-D WHUAHAHAHHAA)
Vorelle [AC 17; HP 21/57] d20+11=15 d20+11=20 Monday July 10th, 2006 9:17:13 AM
Now that she no longer needs to run at full speed, Vorelle takes the time to look and listen for signs of danger up ahead.
[Spot 15, Listen 20]
Olyn ac22 hp60 d20+6=20 Monday July 10th, 2006 10:04:19 AM
continues running with the group. spot 20
Dietrich; AC 19, HP 30/60 d20+4=8 d20+4=10 Monday July 10th, 2006 10:39:36 AM
Dietrich takes Berlon over his shoulders. 45ft is just too slow... His massive muscles should be enough tho carry a little more weight.
He keeps alert for trouble, bow ready to fire. spot 8, listen 10, but it seems he had to focus all his attention on the gnome...
Vauhwyt and Mookie Monday July 10th, 2006 4:48:41 PM
Vauhwyt continues moving at speed, until she is over that ridge, for sure. [Hustle 140]
Berlon 24/39 AC 20 Monday July 10th, 2006 8:35:32 PM
"Oof!"
Berlon goes up over Dietrich's shoulder, and the only thought that enters his head is how much lately he's been feeling much more like a sack of russet potatoes, rather than the more starchy variety.
He thumbs his nose in the general direction of the Huntsman.
Theodore & Macaw HP 21/26 AC 16 (mage armor, invisible) d20+2=17 d20+2=9 Monday July 10th, 2006 9:17:40 PM
Theodore continues to move with the rest of the group. (Spot 17, Listen 9)
Jack the Ghost Tuesday July 11th, 2006 2:23:33 AM
Jack is more than terrified, the arrows actually hurt him. Winking out of sight he then begins to fly rapidly west about 50 feet, then he turns and flies over the canyon. Looks like he shall be in this form until he figures a way to heal himself. Thinkin on it, he flies about 30 feet off the ground as well.
OOC figure he flies 30ft, dont know if I get the same 4x move for fling fast, if not, still on the same side of the canyon, but in Ethereal form. PS Like I wrote to Cayzle, I never read back to see who or what this Saunles character is. Mad indeed!
rose Tuesday July 11th, 2006 2:59:44 AM
Rose just hangs on as Vauhwyt runs.
rose, continued Tuesday July 11th, 2006 3:15:01 AM
rose will tap Vauhwyt with her wand of shield as she rides. Rose sees the huntsman fire arrows and says "I just saw the huntsman fire arrows at something, but I'm not sure what it was."
dm sanity info Rose hp: 22/35 AC20
Active spells
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Round 22: The Last Stand... [DM Inge] Tuesday July 11th, 2006 10:10:29 AM
The group speeds up when Dietrich carries Berlon once again. He weighs a lot, but everything is better than running too slow. The speed increases to 80ft per turn. Vauhwyt quickly catches up and scoops Rose from the ground allowing the little halfling to ride on her back.
Please be mindful for your spells. 5 rounds have passed for you to reach this spot.
Jack too now fears the Huntsaman and quickly dissolves into nothingness flying after the group. Quickly he manages to catch up with the rest of the group... re-united at last! Quickly Rose understands what it was the Huntman was shooting at! Apparently that was Jack's Ghost!!
Behind you no more arrows come flying in thanks to the Wind Wall and thanks to Vauwhyt who destroyed the bridge at her own risk the Hunt can not chase you anymore!! Extremely well done my friends!!
Thanks to Olyn's landmarks the group easily finds the right way towards the Inn and constantly keeps an eye out for trouble.
Then at last in the distance the group spots the Inn! 260ft to go!! Almost there!!! There... only 40ft ahead of you the Hippogriff dropped Jack's body... it's arms and legs twisted in terrible angles... even his spine bends into an angle it normally should not... dried blood and dirt covers the once so proud warrior making the sight even more gruesome...
But... you also see Shadow Mastiffs lurking around the entrance... luckily they did not feast on Jack's remains!!
Vauhwyt (AC22 HP32 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat) d20+3=10 d20+3=12 Tuesday July 11th, 2006 1:06:32 PM
"Thanks, Rose," says Vauhwyt after receiving the shield spell. Vauhywt moves 70 feet forward to P6. As she moves, she puts away her buckler. (Loose a shield is a free action combined with a move for Vauhwyt.)
Then she sets her spear for a Readied Attack. If any enemy comes within 10 feet, she attacks; if the enemy is charging against her spear, then she does double damage.
Readied Attack -- Hits AC 10 -- a miss
Then if she gets an AoO as the monster closes, she hits AC12 -- also a miss.
She shouts: "Everybody, keep running!"
Olyn d100=29 Tuesday July 11th, 2006 1:13:51 PM
spell failure check of 29 for a 1st level spell.
Casts Bless, everyone is affected.
After casting Bless Olyn will move forward towards the Inn.
Vauhwyt extra 4d6(3+6+6+2)=17 4d6(1+4+2+5)=12 Tuesday July 11th, 2006 3:06:34 PM
[ooc: Note that a charging attacker has a -2 penalty on AC ... and with Olyn's +1, Vauhwyt could hit AC 13 or 15 of a charging foe. If she hits, she does 17 set vs a charger and 12 vs a set charger.]
Spells Unseen Servant = 10 minutes of 60 used. Exp. Retreat = 8 rounds of 30 used Shield = 1 round of 10 used.
Dietrich; AC 19, HP 30/60 d20+7=12 Tuesday July 11th, 2006 3:42:41 PM
Dietrich sees the hounds. He takes a moment to shoot one of the beasts and than continues moving. hits ac 12 (13 if blessed)
"Concentrate your fire and keep together"
Jack /the Ghost Tuesday July 11th, 2006 6:19:09 PM
Jack flies over above his own corpse. Floating about 30 feet above his body, he concentrates fully on his corpse.
Theodore & Macaw HP 21/26 AC 16 (mage armor, invisible) Tuesday July 11th, 2006 10:03:39 PM
Theodore touches Olyn, as the cleric moves forward. The half-elf disappears from view. (Cast invisibility on Olyn for 6 minutes.)
Rose Tuesday July 11th, 2006 10:23:44 PM
As rose notices everyone getting ready for an attack from the front she once again carefully turns around on Vauhwyts back so she is facing forward and will tap herself with her shield wand.
dm sanity info Rose hp: 22/35 AC20
Active spells Shield on Vauhwyt 9/10 rounds Bless from olyn ?/? rounds and what does it do I forgot Shield 10/10 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Vorelle [AC 17; HP 21/57] d20+10=23 d8+1=5 Tuesday July 11th, 2006 11:46:59 PM
Vorelle moves up and shoots, aiming off to the side to avoid hitting Vauhwyt.
[Move to H6 and shoot at #7. Hit AC 23 for 5 damage.]
Berlon 24/39 AC 20 d100=90 Wednesday July 12th, 2006 12:50:56 AM
After wriggling free to his feet, he takes a cue from Olyn. Berlon also casts a spell while the group is together. Making a desperate plea to Alemi, Berlon seeks safety and strength for his allies.
Prayer (Spell Success 90) - 6r, affects all allies within 40', +1 luck bonus to attacks (stacks with Bless), damage, saves and skills, foes get -1 to these rolls
Round 23: The battle begins... [DM Inge] Wednesday July 12th, 2006 9:52:50 AM
Noticing all the Shadow Mastiffs that are guarding the entrance to the Inn the group prepares for gruesome battle but continues to run towards the Inn.
Vauhwyt readies her spear for attacking any Mastiff that rushes towards her and shouts that everybody should continue to run!
Olyn's faith in his God is restored as once again his prayers are answered as he casts a Bless spell on all. Next he moves forward to the Inn with the group...
Dietrich immediately releases an arror but fails to hit anything before he begins to move.
Thedore decides they will need the Clerics soon and makes Olyn invisible... this will certainly be very helpful for the Half-Elf.
Rose also readies herself for battle...
Vorelle does not waste any time and immediately fires at the nearest Hound.
[Mastiff 7 takes 5HP]
And Berlon, happy to be back with his feet on the ground, also protects his friends.
The Inn is near and steadily the group moves forward -- the slowest ones move at 20ft per turn so I'm expecting you all to stay together?
Jack however towards his body and closely observes the cruel wounds... it feels strange to look down on your mutulated corpse...
You see the Mastiffs hustling towards you (basic movement is 50ft) but as they do several blend into the shadows cast by the lavender moon on whatever minor vegetation there is around here...
(while using their Shadow Blend ability the Hounds have Total Concealment.
If you have line of effect to a target but not line of sight he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies. )
Olyn ac22, hp60, Invisible d100=99 Wednesday July 12th, 2006 10:15:32 AM
pulling another scroll from his scroll tube, Olyn reads the words off it.
spell failure roll of 99, (wow, why cant I roll like this in the LnB)
Casts Daylight on the shield strapped to his back, then continues moving with the group.
** object sheds light as bright as daylight in a 60' radius and dim daylight for an additional 60' beyond that. lasts 60 min ** *** additional note, Olyn will attempt to stay centralized to the group, so all are inside this spell's effect ***
Dietrich; AC 19, HP 30/60, bless, prayer d20+9=27 d20+7=26 d8+7=8 Wednesday July 12th, 2006 10:54:26 AM
Dietrich uses Olyn´s light to search a target and releases another arrow (M 10): hits ac 27, damage 8 (ignore second d20 roll), crit 24 It seems that with the God´s help, the mastiffs will be overcome.
After the shoot, DIetrich puts the bow aside and fast-draws the great-sword (free)
"Friends, now we´ll have to battle the beasts. The faster ones, don´t just continue running, stay together in our battle-order! Someone has to take Jack´s body too!"
Vauhwyt (AC22 HP32 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat, Bless, Shield, Prayer) d20+5=25 d20+5=15 2d6(2+5)+1=8 2d6(4+4)+1=9 2d6(6+3)+1=10 2d6(3+2)+1=6 d20+5=20 2d6(3+1)+1=5 2d6(1+2)+1=4 Wednesday July 12th, 2006 11:39:22 AM
Vauhwyt shouts (to Rose and Berlon, especially): "People who move 20 or 15 really really should just double move every round!" Thus the whole group moves 30 or 40 feet forward each round.
Vauhwyt moves 45 feet forward toward the inn, which should put her just in front of the group. She readies her spear again.
Readied Attack -- natural 20! Crits vs AC15. If that's a regular attack, then that hits AC15 and less for 17 and AC16+ for 8. If the foe is charging, then it hits AC15 and less for 33 and AC16+ for 17.
AoO as foe approaches -- hits AC20 for 5 or 9 if foe is charging.
Berlon 24/39 AC 20 - Prayer 6r Wednesday July 12th, 2006 11:46:51 AM
Trying to stay within Olyn's light effects, Berlon will do a double run, moving 30'.
Jack the Ghost Wednesday July 12th, 2006 3:38:06 PM
As Jack studies his own body he realizes he can move it. With renewed concentration he lifts his corpse and moves it toward the inn. Once he has the body in toll, he then rushes it onto the porch of the inn.
"Ok friends, Dont worry about my body, run!"
Noticing Berlon is the slowest of the group, Jack focuss his attention on the gnome.
"Berlon prepare to fly!"
OOC Use telekinesis on Jacks body.
Theodore & Macaw HP 21/26 AC 16 (mage armor, invisible) Wednesday July 12th, 2006 10:38:39 PM
Theodore attempts again to help his party. Conjuring an image of the elf the Huntsman shot down not moments before, the elf sprints due south, away from the group. (Cast silent image hoping to lure some of the mastiffs away from the group. Will save 15 to disbelieve.)
Theodore continues on with the rest of his friends.
Active Spells: Mage Armor - 9 hours Invisibility - 4 min 9 rounds Invisibility (Olyn) - 5 min 9 rounds Silent Image - Concentration
Vorelle [AC 17; HP 21/57] d20+10=12 Thursday July 13th, 2006 12:31:48 AM
[OOC doing my best Cayzle impersonation: Theo's silent image spell allows a Will save only after it is interacted with.]
Vorelle moves and shoots again, but she rushes her shot and it flies wide.
[Move 30 feet forward to L-6. Shoot at #10; hit AC 12.]
Round 24: Olyn saves the day ... again!! [DM Inge] (M7 attack: d20+7=12) (M4: d20+7=24 d6+4=8 Trip: d20+7=27 STR Check: d20+3=19) (M2: d20+7=13) (M10: d20+7=10) (M1 Will save: d20+5=10 M6 Will Save: d20+5=18) Thursday July 13th, 2006 10:34:04 AM Olyn once again has a bright idea that saves the party from a tough battle... Pullin a scroll from his tube he casts a Daylight spell on the shield strapped to his back!!
Immediately all Mastiffs that seemed to have dissapeared somewhat earlier become visible again!! Fantastic! Now they can't close in unseen!!
Olyn remains in the center of the group so his Daylight spell radiates from him engulfing all his friends in this protective ring... No Hounds will remain unseen once they enter that circle!
Now things become easier for the group. Aided by the Daylight, Bless and Prayer spells from the party clerics Dietrich is able to aim particularly well as he picks the Mastiff that is closest to him...
[Mastiff 2 takes 24 HP]
Then he readies his Great-Sword for the confrontation that will most likely become up close and personal the very next round...
"Friends, now we´ll have to battle the beasts. The faster ones, don´t just continue running, stay together in our battle-order!" says the battle hardened warrior to his friends...
Vayhwyt trots slightly ahead of the group and readies her spear... should Mastiff 7 engage her he'll be sorry he ever tried!
Vorelle tries to shoot one of the Hounds but she rushes her shot and it flies wide... Berlon does his best to increase the party speed to 30ft. Theodore summons a figment of the Elf that died at the hand of the Huntsman and makes it run due South.
Jack the Ghost was granted two special abilities and chose Malevolence and Telekineses -- manifestation is an automatic ability -- so instead of having someone carrying around his corpse he lifts his body. But instead of rushing it to the Inn Jack can only make it float at 20ft per round. (Jack and his body are hovering above the group -- even though they seem to be together with the group)
Rose quietly moves along with the group.
Mastiff 7 closes in on Vauhwyt (not rushing) and crashes on her Spear... the tip enters deep into the flesh and rips open the Hounds's chest... an infernal roar accompanies the beasts further attempt to attack Vauhwyt but the liontaur takes an Attack of Opportunity dealing another serious wound...
[Mastiff 7 takes 22 Hp]
Now grieviously wounded the Mastiff takes a last attempt and attacks Vauhwyt (bite hits AC12) but it's wounds proove to be too much for the creature to be able to do any damage to Vauhwyt...
Mastiff 4 doesn't pay attention to the Elf that passes by but instead takes an intrest in the Halfling that is hanging behind the group... He moves forward and attacks! (bite hits AC24 for 8Hp)
[Rose takes 8Hp]
Having successfully attacked Rose the Mastiff attempts to Trip the little Halfling!
(Trip hits Touch AC27 -- NAT20) (Trip Check: 19)
[According to the Woldian Special Attack rules concerning Trip attacks Rose is definetely tripped and lays prone on the ground! (standing up is a Move Action)]
Dietrich; AC 19, HP 30/60, blessed, luck d4=2 d20+12=29 2d8(2+5)+10=17 Thursday July 13th, 2006 2:49:57 PM
Dietrich attacks the hound before him: hits ac 29 (Warrd´s amullet this turn is 0) damage 17
He just hopes people stay together, protecting each other. NExt round, he´ll go after the dog attacking Rose.
Jack /the Ghost Thursday July 13th, 2006 5:16:02 PM
Jack is disappointed his power is not stronger. The group is together though, so that is good. Deciding he could best serve by allowing someone free hands, he continues toward the inn carrying his body.
Dietrich/ Correction 2d6(3+5)+10=18 Thursday July 13th, 2006 5:19:54 PM
Sorry guys, wrong damage (rolled d8, but it´s d6), I´ll roll the correct one (2d6 +8 +1bless +1luck):
damage 18, even better!!!
Olyn ac22 hp60 Bless, Invisible, Daylight (shield on back) d100=75 2d8(4+7)+6=17 Thursday July 13th, 2006 5:54:55 PM
rolled 75% on spell failure check for 2nd level spell.
reaching out, Olyn calls upon Wardd's powers to heal his friend, and touches Vauhwyt, healing her for 17 points.
Berlon 24/39 AC 20 - Prayer 5r d20+10=29 d8+3=6 Thursday July 13th, 2006 6:02:14 PM
Berlon takes a 5' step west, then brings his mace down at the mastiff (#4).
MW Heavy Mace attack hits AC 29 for 6 damage.
If the beast goes down, the gnome will move 15' closer to inn. If not, he will stand his ground and try to help end the fight.
Vauhwyt feels the healing power enter her and is very glad. "Thanks again, Olyn!" she shouts.
With the Shield spell, she can use her shield hand to hold her spear. That leaves her spiked gauntlet and her armor spikes available to attack with. Not to mention her paws. But before that, she shouts, "Mookie! Put a trick behind that one!"
Mookie and the unseen servant hurl a fuzzy ball (the 6th this week) from the Rust Bag of Tricks to Q6. A roll of 70 says that it is a boar. The boar tries to rip into Hound M10, but it misses (hits AC10).
But more importantly, Vauhwyt is now flanking M10. She attacks with gauntlet, armor spikes, and two paws. She is -1 to hit since her dex is reduced due to fatigue, but she is +4 to hit due to flanking, bless, and prayer, for a net +3 to her PC sheet.
Her armor spikes rip the hound (AC25) for 6 plus 8 sneak attack damage plus 1 from the prayer. (15 total)
Her spiked gauntlet hits AC17 for 4 plus 3 sneak attack plus 1 from the prayer (8 total).
Her left paw hits AC14 for 4 plus 3 sneak attack plus 1 from the prayer (8 total).
And her deadly right paw hits AC16 for 2 plus 6 sneak attack damage plus 1 from the prayer (9 total)
==========
Boar:
Size/Type: Medium Animal Hit Dice: 3d8+12 (25 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 16 (+6 natural), touch 10, flat-footed 16 Base Attack/Grapple: +2/+4 Attack: Gore +4 melee (1d8+3) Full Attack: Gore +4 melee (1d8+3) Space/Reach: 5 ft./5 ft. Special Attacks: Ferocity Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +3, Will +2 Abilities: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4 Skills: Listen +7, Spot +5 Feats: Alertness, Toughness
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge, invisible) Thursday July 13th, 2006 10:04:54 PM
Seeing Rose go down, invisible Theodore attempts to pull Rose back to her feet.
Theodore sends the image of the elf southeast, hoping to draw the one mastiff with it, and perhaps entice others. (Forgot to add my spell focus (illusion) to the save throw. Will save 16 to disbelieve, if enacted with (as Kathy so beneficially noted))
Active Spells: Mage Armor - 9 hours Invisibility - 4 min 8 rounds Invisibility (Olyn) - 5 min 8 rounds Silent Image - Concentration
Vorelle [AC 19; HP 21/57] d20+10=16 d6+2=4 Thursday July 13th, 2006 11:32:54 PM
Vorelle puts up her bow and steps over to where the Shadow Mastiff is menacing Rose. She pulls her handaxe and strikes at the creature, but also concentrates on defending herself.
[Put away bow (move action); five-foot step to K-7; draw handaxe (free action); attack defensively. Hit AC 16 for 4 damage.]
Rose hp: 14/35 AC20 d20+3=23 d4=2 d20+7=13 d8+4=9 2d6(4+6)=10 Friday July 14th, 2006 4:28:34 AM
Inge, per previous posts rose is riding on Vauhwyt's back, so how can she be tripped? oh well rose beat it with a nat 20 on the dex for 23.
Rose gasps when the mastiff attacks her but quickly attacks back with her sword.
[I can't really expect Vauhwyt to fight with you on her back...]
Round 25: They are falling like flies!!! [DM Inge] (M4 AoO: d20+7=19) (M8 : d20+7=24 d6+4=8) d20+11=12) (M4: d20+7=24 d6+4=8) d20+7=8 d20+7=11 d20+7=10 d20+11=14 Friday July 14th, 2006 9:13:50 AM Dietrich makes an end to the Mastiff that attacked him. [Mastiff 2 is dead]
Olyn heals his friend Vauhwyt. It looks like Wardd is on his side lately dispite the God loss realm they are in!
Berlon helps Rose (who according to the Woldian rules is down -- there are no rolls needed to see if Rose can counter the Trip) who lays prone on the ground! He lands his mace on Mastiff 4 but it's not dead at all!
[Mastiff 4 takes 6Hp]
Vauhwyt, thankfull for the healing, calls out to Mookie to throw a fuzzy ball behind Mastiff 10. Behind it, a Boar springs to life ready to fight the Mastiff that threathens her. Vauhwyt's full attack bring down Mastiff 10!
[Mastiff 10 is dead]
Theodore attempts to pull Rose back on her feet and sends his Elf image further to the south. Mastiff 1 -- who was fooled by his image -- follows the Elf figment.
Vorelle too tries to defend Rose and strikes the Mastiff.
[Mastiff 4 takes 4HP]
Rose gets to her feet (drawing an AoO) and then quickly attacks with her sword but she's so overwhelmed by the Mastiff that her attack misses.
(Mastiff 4 AoO hits AC19 -- Miss)
Mastiff 8 attacks the Boar that is now closest to him.
(Bite hits AC24 for 8HP)
Mastiff 7 attacks Vauhwyt (who is in melee with M10 -- thus flanking bonus +4)
(Bite hits AC12 -- NAT 1!!!)
Mastiff 4 is hurt most by Berlon so he bites the little gnome but fails to make Berlon trip.
(Bite hits AC24 for 8HP - Trip check 8 -- Nat1!)
[Berlon is hurt for 8HP]
Mastiff 6 attacks Dietrich!
(bite hits AC11 -- Miss)
Mastiff 9 attacks Vauwhyt (take AoO vs Mastiff 9 as he closes range)
Dietrich; AC 19, HP 30/60, blessed, luck d20+10=20 2d6(4+6)+12=22 Friday July 14th, 2006 10:48:03 AM
Dietrich readies his bloodied sword and attacks the new dog before him. It seem his friends will be able to protect Rose on their own.
The warrior puts some extra power on the blow (powerattack -2 to hit, +2 damage) Hits ac 20, damage: 22
Olyn ac22, hp60, Bless, Invisible, Daylight d100=62 2d8(6+5)+6=17 Friday July 14th, 2006 11:43:43 AM
OOC1 - Flanking gives a +2 bonus, not +4 (pg 152-153 PHB). Also, by the battlemap Inge, where you have the 2 Mastiff's attacking Vauhwyt, it is not considered flanking. OOC2 - There is a Woldian rule that states people of a Trip dont get to make an opposed check? Can you direct me to that because I cant seem to find that ruling. All I see is the rule where it says Rose would get to make an opposed roll (pg 158 PHB).
Seeing that Vauhwyt has well enough at hand for the moment, Olyn diverts his attention to the rest of the battleground. Spying Rose hurt but with 2 comrade in arms with her, Olyn shouts out to them. Heal her, give her a potion, do something, Im gonna go help Berlon and then moves behind him. And again, calling on Wardd for his divine Benevolence, he sends a wave of Healing through his friend. rolled a 62% for spell failure, Healing Berlon for 17 points.
Jack the Ghost Friday July 14th, 2006 3:28:19 PM
Jack sees tht Berlon seems to attract the dogs. Concentrating jack moves his body above the nearest mastiff and lets it fall.
OOC Move body to R7, let it fall on mastiff. No idea how to figure if it hits, or damage.
rose d4=2 d20+7=27 d20+7=12 d8+4=7 d8+4=10 d6=4 d6=6 Friday July 14th, 2006 4:14:26 PM
Rose will take a 5' step to J9 so that she is flanking #4 with Vorelle. She will then
add the +2 flanking to the attack as I forgot attack: 27, nat 20 crit: 12 damage: 7 crit damage: 10 sneak attack: 10
Vauhwyt (AC18 HP49 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat, Bless, Prayer d20+12=25 d20+11=16 d8=4 d6=1 d6=1 d20+6=20 d8+3=11 Saturday July 15th, 2006 2:37:52 AM
Vauhwyt tumbles to S8, trying to avoid provoking AoOs as she goes. (Tumble check 25)
Then, now that she is flanking hound 8, she digs into it with a spike that is on the elbow of her armor. She hits AC16 for 4 damage plus 2 points of sneak attack damage.
"Way to do minimal damage, Boss!" says Mookie.
"Hush, Mookie," says Vauhwyt.
Meanwhile, the boar also attacks hound 8, hitting AC20 for 11!
"Way to go, Boar!" says Mookie. "Boss, didja see that?"
"Hush, Mookie," says Vauhwyt.
[OOC to Inge and Rosie: On second thought, Shield is a Self-Only spell. You can't cast it on someone else. So thanks, Loretta, but I've taken it off my AC. Inge, if any attack on me would have hit AC18, you might want to roll me some damage.]
loretta Saturday July 15th, 2006 7:01:37 PM
I thought that wands could be used on anybody, not just the person activating them. nobody said anything when I used the wand on berlon.
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge, invisible) Sunday July 16th, 2006 11:30:00 AM
Invisible Theodore stays with the group, moving slowly along with them. The frustration is starting to rise, as the inn is clearly in sight, just beyond their enemies
He keeps the image of the elf where it is, and now the image draws his imaginary sword and attempts to defend himself against the one mastiff.
Active Spells: Mage Armor - 9 hours Invisibility - 4 min 7 rounds Invisibility (Olyn) - 5 min 7 rounds Silent Image - Concentration
Berlon 33/39 AC 20 - Prayer 4r Sunday July 16th, 2006 2:18:40 PM
Between Rose's devastating attack and Olyn's healing, Berlon decides it's time to try to get closer to the inn. He will make a double move (30') closer to the inn, avoiding any beasties he can.
Vorelle [AC 19; HP 21/57] d20+10=14 d20+10=16 d20+5=14 d20+5=16 d6+2=6 d6+1=6 d6+2=6 d6+1=3 Sunday July 16th, 2006 5:28:31 PM
Now flanking the Mastiff with Rose, Vorelle lashes out with both axes. She draws blood several times.
[Still attacking defensively, hit AC 14 for 6 damage; hit AC 16 for 6 damage; hit AC 14 for 6 damage; hit AC 16 for 3 damage.]
Round 26: Look who's Prone!!! [DM Inge] d6=5 d20+12=32 d20+7=20 d6+4=9 d20+9=26 d6+4=10 d20+7=11 d20+7=21 d20+9=26 d6+4=6 d20+7=24 d20+7=9 d20+7=27 d20+7=18 d6+4=10 d6+4=7 d20+7=23 d20+2=9 Monday July 17th, 2006 1:56:06 PM Dietrich delivers a mighty blow to the raging hound in front of him but fails to kill him immediately like he did last round.
The invisible Olyn manouvres behind Berlon and calls upon Wardd once again to heal the little gnome. Berlon didn't see this one coming, but it sure is welcome!
Instead of going further to the Inn Jack mistakingly takes the B for Boar for the B for Berlon and drops his own body on top of the Mastiff...
(treat like a fallen object and his body deals 1d6 damage to the Hound)
(Mastiff 8 takes 5Hp damage)
Rose takes flanking potition to the Mastiff that made her trip earlier and does some serious damage!
(Mastiff 4 takes 17HP)
Vauhwyt skillfully dodges the Attack of Opportunity from both of the Mastiffs!!
( Vauhwyt needs to make a check vs each opponent - second opponent is at a +2 vs DC25 to successfully dodge the AoO -- I've rolled for this second AoO -- Tumble check 32 -- NAT20 -- DAMN)
And now flanks Mastiff 8 to whoom she delivers yet a minor blow.
9Mastiff 8 takes another 6Hp damage)
Even a Boar can do better than this! The Boar makes a Gore attack and deals yet another 11 HP to this poor doggy!
(Mastiff 8 takes 11HP extra damage! -- yet it still stands!)
Theodore concentrates more vs the Mastiff that is chasing the imaginary elf and now draws the "Elf's" greatsword! The blade shimmers in the pale lavender moonlight and seems menacing enough...
Vorelle puts Mastiff 4 to sleep with a few well aimed blows from her axes... Blood gushes all over her as she slices the Mastiff to little pieces.
(Mastiff 4 is DEAD)
Mastiff 6 tries to bite Dietrich with his last strength (Bite hits AC20 -- 9HP) and then attempts to Trip the warrior (Trip check 21 -- Dietrich's Trip DC is 10 + 4 STR + 0 + 0 = 14 and it effectively tripped. He lays Prone on the ground! )
(Dietrich takes 9HP and is Prone on the ground)
Mastiff 7 attacks Dietrich from behind while he is Prone on the ground! (hits AC26 -- 10HP -- Defender has AC-4 while on the ground.)
(Dietrich takes 10HP)
Mastiff 9 closes in on Vauhwyt and attempts to avoid her AoO and then tries to bite her. (Bite hits AC11 -- Miss)
Mastiff 3 takes another try at the Liontaur and it's bite hits AC26 -- 6HP and also tries to make the Liontaur fall! (Trip check 24 / Vauhwyt's Trip DC is 10 + 5DEX + 4(large) + 4 (more than 2 feet) = 23 / Vauhwyt also falls to the ground and is Prone!)
(Vauhwyt takes 6HP and is Prone on the ground)
Mastiff 8 is badly hurt by the Boar in front of him so attacks it and it's bite hits AC9 -- miss.
Mastiff 5 also attacks the Boar -- Bite hits AC27 -- NAT 20 -- Crit check AC18 -- Damage 17). Again the Mastiff tries to make the Boar fall to the ground (Trip check DC23 -- Boars Trip DC is 10 + 2 + 0 + 4 = 16 / Boar falls!)
(Boar takes 17 HP -- and is Prone on the ground)
Wolf, the one that first followed Vorelle is moving around the battle...
Mastiff 1 bites the figment in front of him but STILL doesn't realise it's only an image!! (Will save 9)
4) When defending against a special attack, it is assumed that the target of the attack takes ten on all opposed checks. If a player anticipates using a special attack, he or she should tell the DM as soon as possible so the DM can post a special attack DC (the opposed-taking-ten-roll) that the target uses. If a character habitually uses a special attack, the DM might want to post targets' special attack DCs when posting target armor classes. Note that player characters are also assumed to take ten when defending against special attacks.
Especially here on the Board it would make battles too clumsy if everytime the DM would have to say "If you fail you Trip check then ... or else ..." Thus the special Woldian Rules.
If you want to avoid "taking 10 on trip DC's" make a roll for it.
Vauhwyt (AC18 HP49 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat, Bless, Prayer d20+4=5 d20+4=15 d20=1 d20=6 d8=2 d6=5 d6=1 d20+2=16 d8+4=12 Monday July 17th, 2006 2:54:00 PM
[OOC: Inge, remember that with her fatigue, Vauhwyt has a dex penalty, so her Trip DC is a 22, not a 23.]
Vauhwyt sees that if she stands, three hounds will get AoOs on her. Bleck! So she stays prone and lashes out at Hound 8, the one she is still flanking.
She is at -4 to hit and -4 AC due to being prone.
She strikes out lamely, hitting only AC15 for 8.
The boar hits AC16 for 12.
Dietrich, AC 23, HP 11/60, bless, pray d20+8=26 2d6(4+3)+10=17 Monday July 17th, 2006 6:43:16 PM
Dietrich is heavely wounded this round and shouts out in pain. Another attack like that and he´ll join Jack as a ghost.
Like Vahuwyt, he chooses to avoid the AoOs and remains prone, fighting defensively though (-4 for his attack, +4 AC, combat expertise feat).
The warrior attacks hound 6 again: hits ac 26, damage 17
Rose hp: 14/35 AC20 d4=3 d20+7=27 d20+7=12 d8+4=11 d8+4=8 d6=5 d6=6 Monday July 17th, 2006 6:54:29 PM
Rose moves to K11 so that she is flanking mastiff #6 with dietrich and then attack.
oops, add flanking bonus I forgot to. attack: 27, nat 20, add +1 amulet of warrd crit: 12, add +1 amulet of warrd damage: 11 crit damage: 8 sneak attack: 11
dm sanity info Rose hp: 14/35 AC20
Active spells Shield on Vauhwyt 9/10 rounds Bless from olyn ?/? rounds and what does it do I forgot Shield 8?/10 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Olyn ac22, hp60, Invisible, Bless, Daylight d100=2 d100=95 3d8(1+7+7)+8=23 d8=6 Monday July 17th, 2006 7:25:00 PM
An Invisible Olyn moves to position himself directly behind Deitrich and upon doing so he pulls out his last scroll from his scroll tube. Reading the words aloud, and calling upon Wardd once again, Olyn almost stumbles with the spell but catches himself before losing it. (rolled a 2 for %, used hero point to reroll, getting a 95) Reaching out and touching Deitrich's left shoulder, a wave of warmth seeps into the warrior, Healing him for 28 points. (Rolled a 1+7+7 so I rerolled the 1 and got a 6. Spell was bought as an 8th level spell)
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge, invisible) Monday July 17th, 2006 8:59:34 PM
Invisible Theodore grabs ahold of Dietrich and attempts to pull the warrior back to his feet.
Meanwhile, the image of the elf continues to "fight" the mastiff.
Active Spells: Mage Armor - 9 hours Invisibility - 4 min 7 rounds Invisibility (Olyn) - 5 min 7 rounds Silent Image - Concentration
Berlon 33/39 AC 20 - Prayer 3r d20+10=11 d20+10=28 d8+3=6 Tuesday July 18th, 2006 12:26:07 AM
Seeing Olyn heal Dietrich, Berlon moves 15' to engage #7.
Heavy Mace attack hits AC 28 for 6 dge. (Last hero point rerolled nat 1.)
Posting Report For Tuesday July 18th, 2006 5:10:54 AM
Game 11 for the week of July 10 -14
Name MTWTF
DM Inger XXXXX
Vorelle XXXXO Olyn XXXXX Dietue XXXXX Vauhwyt XXXXXS Berlin XXXXOS Theodor XXXXO-SS Jack OXXXX Rose OXXOOS
Adm Ceil Not bad.
Vorelle [AC 19; HP 21/57] d20+10=19 d6+2=8 Tuesday July 18th, 2006 9:08:52 AM
Vorelle also goes to Dietrich's aid, taking a wide path to avoid the Mastiff's snapping jaws. She strikes out with one of her handaxes and does a bit of damage.
[Move as follows: K6, L6, M6, N6, O7, avoiding the AoO, to flank #7 with Dietrich. Still attacking defensively, hit AC 19 for 8 damage.]
Round 26: Smart nr 1 realises he's making a fool of himself ;-) [DM Inge] d4=3 d20+7=20 d6+4=8 d20+7=20 d6+4=5 d20+7=15 d6+4=7 d20+7=27 d20+7=11 d6+4=10 d20+2=17 d20+7=21 d6+4=8 Tuesday July 18th, 2006 9:52:24 AM
Laying on the ground Vauhwyt realises getting up would allow the Mastiffs a free attack on her! Somwhat clumsy she attempts to continue the fight while prone but it prooves to be more difficult than she imagined. As the boar too is prone on the ground it's gore attack hits AC12 instead of AC16 so the boar does no damage.
Dietrich too lays on the ground facing the same overwhelming odds as Vauhwyt but even when prone the strong warrior manages to kill Mastiff 6. The dead body falls over the proud warrior and drenches Dietrich's clothes in deep dark blood.
(Mastiff 6 is DEAD)
Rose comes too late as the belly of Mastiff 6 is allready ripped wide open by Dietrich's blade.
Still invisible Olyn heals Dietrich as he lays heavily wounded on the ground. Strong healing powers swarm throug Dietrich's body as he's healed for 28HP!
Theodore then takes Dietrich by the hand and pulls him back 5ft getting the warrior back on his feet again! (Dietrich is back on his feet)
Berlon then finishes the last Mastiff that was threathening Dietrich.
(Mastiff 7 is DEAD)
Vorelle positions herself to protect Dietrich but she quickly sees he's allready being helped most effectively.
Jack's ghost looks down on his own body in the frenzy without moving (Jack's ghost now needs to wait 3 turns before using Telekinesis again)
Mastiff 9 bites down on Vauhwyt ( Bite hits AC20 -- 8HP) and so do Mastiff 3 (Bite hits AC20 -- 5HP) and Mastiff 8 (Bite hits AC27 -- NAT20 -- no crit -- 10HP)
(Vauhwyt takes 23HP damage)
Mastiff 5 bites down on the boar again (bite hits AC15 -- Boar AC now 11 -- 7HP)
(Boar takes 7HP - Boar 1HP left )
Wolf makes a wide circular movement while running (base speed 50ft)
Mastiff 1 bites down on the "Elf" before him and as his jaws painfully crash together he finally realises he's biting down on a ghost! He turns away from the "Elf" and begins to close in on the group again...
Dietrich; AC 19, HP 39/60, blessed, luck d20+12=24 2d6(1+4)+12=17 Tuesday July 18th, 2006 10:49:24 AM
Dietrich feels the godly power healing him and someone putting him on his feet! Though he can´t see who just helped him, he sure is thankful for it!
The fighter doesn´t really care about all the blood, as he´s quite used to that kind of mess. He moves to P9 and attacks hound 9C at its flank, putting some extra power in the blow (+ 2 flank, powerattack +2 damage, -2 to hit) Hits ac 24, damage 17
Dietrich additional d6=1 Tuesday July 18th, 2006 10:52:02 AM
OOC: forgot to add the sneak attack damage: +1
So total damage is 18, not 17
Olyn ac22, hp69, Bless, Invisible, Daylight 2d8(7+6)+4=17 Tuesday July 18th, 2006 11:47:36 AM
(Inge, I hadnt upped my con bonus +2 for the taint I got til now, HP and skills are adjusted now) Moving to be behind Vauhwyt (my movement is as follows N8-O8-P7-Q8) I will pull out my rarely used new wand. Touching Vauhwyt on her flank with it, a bolt of energy flows into her. Invigorating her, Healing her for 17 points. (wand of CMW+4, 23 charges remaining, bought with 25 charges to reduce its cost)
Berlon 33/39 AC 20 - Prayer 3r d100=77 d8+5=9 Tuesday July 18th, 2006 5:21:04 PM
Berlon will move 15 feet, just west of the boar. Wanting to keep the group's magically summoned ally around as long as possible, Berlon attempts to cast Cure Light on the boar.
CLW (spontaneously replacing Nystul's) success roll 77, cures 9 hp.
Cayzlke/Vauhwyt Tuesday July 18th, 2006 5:24:38 PM
On vacation ... baby sick ... no post today but this:
Last turn i took the boar's -4 into account ... would have hit AC20 ... became 16 with penalty.
Vauhwyt tumbles while prone away from her foes (roll tumble for her please). THen she rises and moves 70 feet towards the inn.
Jack the Ghost Tuesday July 18th, 2006 7:50:04 PM
Jack continues to stare at his corpse trying to lift it.
Rose 2d8(8+3)+3=14 Tuesday July 18th, 2006 8:31:42 PM
As Rose moves towards the fighting she'll pull a potion out of her belt pouch and drink it.
cmw potion: 14 hp healed
dm sanity info Rose hp: 28/35 AC20
Active spells Shield on Vauhwyt 9/10 rounds Bless from olyn ?/? rounds and what does it do I forgot Shield 8?/10 rounds
spells remaining cantrips: message, ray of frost, acid splash level 1: none level 2: see invisible
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge, invisible) Tuesday July 18th, 2006 9:19:41 PM
Invisible Theodore moves 30 feet towards the inn. "To the inn!" he says.
The image of the elf continues to distract the dense mastiff.
Active Spells: Mage Armor - 9 hours Invisibility - 4 min 7 rounds Invisibility (Olyn) - 5 min 7 rounds Silent Image - Concentration
Vorelle [AC 17; HP 21/57] Tuesday July 18th, 2006 10:45:31 PM
Cautiously, Vorelle works her way north around the pack of Mastiffs, moving toward the Inn. "D-D-D-Dietrich, c-c-come on," she calls.
[Double move, staying at least 10' from the Mastiffs to avoid the AoO. I'd give the exact coordinates, but I've forgotten which way the Inn is! LOL!]
Cayzle OOC Late Add Wednesday July 19th, 2006 3:58:18 AM
Oh. A prone tumble is a move action, getting up is a move action, and moving 70 feet is a move action. But I can;t take three move actions in a round. So Vauhwyt tumbles away, then gets up. That's her whole round.
The boar gets up, taking any AoOs that come his way, and if he survives that, he attacks a hound.
Where's Inge? I need to post! I'm having the shakes.
SteveK Thursday July 20th, 2006 4:57:02 AM
OOC: Hello everyone! Just got an email from Inge asking me to post for her today and through her vacation. I'm going to finish up the Hunting Party and when back in Dirt City, Sheggar will take over until Inge gets back.
Have to say everyone's been doing a bang-up job. Amazing the teamwork!
I'll post in a little bit...
Round 27: Mastiffs at a Disadvantage [DM SteveK] d20+7=10 d20+7=10 d20+7=8 d20+7=8 d20+7=14 d20+7=13 d20+7=15 d20+7=16 d20+7=21 d20+7=21 d6+4=6 d6+4=10 d6+4=9 d20+7=19 Thursday July 20th, 2006 6:12:24 AM
Dietrich launches a devesating attack on a mastiff that is paying too much attention to the prone liontaur (18hp)
Olyn moves under his magical invisibility and is able to sooth Vauhwyt of some of her wounds. The daylight spell shines through the invisibility, clearly showing where Olyn is, yet will the Mastiffs link the bright light to an invisible person?
Berlon also moves to heal, and his magic infuses the Boar with more vitality!
Vauhwyt attempts to tumble away from the mastiffs and stand. Twirling her feet around, she is not fast enough, and red jaws snap at the tawny form (Tumble 10 FAIL, 10 FAIL, 8 FAIL). All three slavering beasts bite at the rising Vauhwyt, yet all that is chomped is air and a bit of fur... ALL MISSED! (AC, 8, 14, 13)
Jack tries to lift his dead carcass from the battle with will alone, yet try as he might, he sees it fail. Instinctively, his ghostly form realizes that he will not be able to use that ghostly power for another 3 minutes...
Rose moves forward and is soon protecting Dietrich's flank. She drinks a potion and sees some wounds close up.
Theodore moves around the melee centered on Vauhwyt and encourages his friends "To the Inn!" says the disembodied voice. His elf image runs after the mastiff, but is not fast enough to catch up (and the mastiff isn't paying attention to it anyways...)
Vorelle works her way north around the pack of Mastiffs, moving toward the Inn. "D-D-D-Dietrich, c-c-come on," she calls. And she surges ahead of her friends, alone.
The Wolf that befriended Vorelle earlier spies with red eyes the ranger breaking away from the pack, and he surges forward. Streaking across the ground, the gray beast circles Vorelle and cuts her off from the Inn. Yet, something is really strange... the Wolf is clearly not allowing Vorelle to get to the Inn, but it is not growling... it is whimpering!
Mastiff 9C whirls and goes for Dietrich's throat, missing! (AC 15)
Mastiff 5 continues to worry the boar with a nip at its snout (AC 16, 6 HP)
Mastiff 8 sees an opening and plunges his jaws into the boar (AC21, CRIT, 19 hp) The boar barely has time to squeal before its throat is ripped out and red blood fountains into the lavender sky!
Mastiff 1 runs low and catches up to little Rose (AOO Rose), it's teeth snapping mere inches from her legs.
And from the direction of the collapsed bridge, a hunting horn is sounded...
Dietrich; AC 19, HP 38/60, blesse, luck d20+12=27 2d6(1+3)+10=14 d20+12=16 2d6(2+2)+10=14 Thursday July 20th, 2006 8:04:46 AM
Dietrich´s reaction to the party separating again is:
"¨¨%$&*¨ stay and fight! We won´t outrun the hunting dogs, for Domi´s hammer! We have to kill them fast together and advance, or they´ll continue attacking us from behind, making our escape impossible!"
He attacks the mastiff 9c before him: hits ac 27, damage 14 *should that be enough to finally drop the beast, he attacks the nearest other one (cleave feat): hits ac 16, damage 14
Hopefully the party will destroy this menace quickly, so it can continue moving towards the inn.
Vauhwyt (AC18 HP49 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat, Bless, Prayer) d20+11=31 d20+12=20 d8=8 d6=5 d6=2 d6=6 Thursday July 20th, 2006 10:19:00 AM
Vauhwyt moves to a position from which she can flank a hound, maybe the one attacking Rose? If she needs a tumble check to do so without getting an AoO, then her Tumble check is a 31.
Her attack, raking the spikes on her left arm across the hound, hits AC20 for 8 damage plus 13 sneak attack damage.
Olyn ac22, hp69, Bless, Invisible w/ Daylight 2d8(6+1)+4=11 d8=7 Thursday July 20th, 2006 11:04:50 AM
Seeing Vauhwyt doing much better but Dietrich still hurting, Olyn will move back to him and apply some more healing to the warrior, Healing him for another 17 points.
*rolled a 6+1, rerolled the 1 and got a 7 for 13+4(bonus of wand)=17*
Jack the Ghost Thursday July 20th, 2006 5:19:11 PM
"Well folks, I cant lift my body, Would one of you carry it to the inn? Uh oh, horn sounding again, forget the masrtiffs and run to the inn!"
Jacfk then tries to see if pursuit is c;ose. He figures since hes flying, he will be able to se better.
OOC: Steve, Inge wrote that the Telekinesis couldnt be used for 3 rounds, you say 3 minutes? Oh ya, happy birthday to me, yesterday I hit the 42 year mark!! It can be done!!
[DM SteveK: Last Inge post said 3 turns. Since a turn is ten rounds each, that equals three minutes, or am I misinterpreting what was posted?]
Vauhwyt late add after seeing the map d20+10=25 d6=3 d6=6 d6=2 d20+5=9 d20+5=10 Thursday July 20th, 2006 6:49:57 PM
Oh, there's no need for Vauhwyt to tumble to a foe! She is standing right next to two of them, and flanking both!
The liontaur attacks Hound 8, who she is flanking with Berlon, and if it dies, she takes a five foot step south and attacks Hound 9C, who she is flanking with Dietrich.
Vauhwyt's spiked armor hits AC18 (not 20) for 8 damage plus 13 sneak attack damage. The -2 to hit is for attacking two-weaponed.
Her spiked gauntlet lashes out as well, hitting AC25 for 3 plus 8 more sneak attack damage. Then she rears back and strikes with paws, hitting AC9 and 10 -- both misses.
Vorelle [AC 17; HP 21/57] d20+6=22 d8+2=6 Thursday July 20th, 2006 8:15:05 PM
Not sure why the wolf doesn't want her heading for the Inn, Vorelle decides not to worry about it for the moment. Instead, she changes weapons and fires a shot at one of the Mastiffs.
[Sheathe axes (move action); draw longbow (free action with Quick Draw feat); shoot at one of the Mastiffs that's still standing (sorry; I've lost track at this point). Hit AC 22 (with the -4 penalty for shooting into melee) for 6 damage.]
[OOC: Jack, you whippersnapper, I've been 42 for months now. :) ]
Berlon 33/39 AC 20 - Prayer 2r Thursday July 20th, 2006 8:47:43 PM
Assuming Vauhwyt was able to fell #8, Berlon will charge through the created area and move 30 feet closer to the inn. If #8 is still alive, Berlon will take a 5' step and attack it with his mace.
Berlon (supp) d20+10=14 d8+3=5 Thursday July 20th, 2006 8:48:54 PM
If Berlon ends up attacking, heavy mace attack hits AC 14 for 5 dge.
Rose d4=4 d20+7=23 d8+4=12 d20+5=8 Thursday July 20th, 2006 9:13:09 PM
Rose quickly swings at dog #1. If he dies she'll move to 9S so she can help Dietrich next round.
attack: 23, +2 warrds amulet damage: 12, do the amulets of warrd also give +2 to damage? tumble: 8
Cayzle OOC Thursday July 20th, 2006 9:23:23 PM
LOL! Less than a month and I'll be 42 no more!
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge, invisible) Thursday July 20th, 2006 9:43:54 PM
Invisible Theodore just tries to keep out of the way, feeling pathetically helpless at the moment. He moves 30 feet east, towards the inn.
Active Spells: Mage Armor - 9 hours Invisibility - 4 min 5 rounds Invisibility (Olyn) - 5 min 5 rounds Silent Image - Concentration
BigTim Thursday July 20th, 2006 10:47:40 PM
OOC, dang, I didnt know I was playing in a game with a bunch of geriatrics. Someone break out the Ensure for the old geezers. Ill take a glass of coke, crushed ice please.
Steve, you might wanna tone down future combats. We don't need any of our seniors to have a heart attack. You know how easy they can get their blood pressure up.
Round 28: "3 of 8 @ 42" [SteveK] d20+5=11 d20+5=9 d20+7=18 d20+7=14 d20+7=25 d6+4=8 d6+4=10 Friday July 21st, 2006 12:04:05 AM
OOC: Don't know, BigTim. :-) I seem to recall that you are about the same age as me, and niether of us are going to see 35 again. And Kathy, didn't you just finish a triathalon? Hate to try and outdistance you! How old is everyone else?
Dietrich creates another red slash across Mastiff 9C's flank, but it bares teeth to rend the warrior's flesh.
Vauhwyt rakes her spiked armor across Mastiff 8 staggering the beast who falls unconscious. Whirling the lion-shaped dervish delivers a devesating blow to Mastiff 9c, yet STILL it stands!
Olyn the brightly lit but invisible cleric is truely blessed as the Mastiffs all seem to be too occupied to even notice the walking bright light, and he is able to keep his companions healthy by his healing wand.
Jack manifests so he can talk to his friends "Well folks, I cant lift my body, Would one of you carry it to the inn? Uh oh, horn sounding again, forget the mastiffs and run to the inn!" Going etheral, he rises into the air and looks back towards the bridge. GhostJack sees that there is about 150 feet to get to the Inn, about 850 feet to the bridge. At the edge of the bridge a large man with a bow has just lowered a hunting horn at his side. Around him, are six black four-footed shapes. With an arm movement, he sends them streaking a hundred feet closer to the Dirt City heroes!
Vorelle is confused by Wolf's behavior, but ignores the animal to test her shooting ability. Firing at the closest Mastiff, she strikes the severely wounded 5 and drops the beast!
Berlon free of the Mastiffs, uses his breath to hustle towards the Inn.
Rose slashes at Mastiff 1 drawing a red line across its muzzle. Growling, it bares yellowed teeth at the halfling.
Theodore moves invisibly towards the Inn, all too close to the slavering Mastiffs! Do they notice an invisible person moving close by? (Spot: 11, 9) No! Theodore is safe!
Wolf whimpers, then growls as if the beast is of two different minds. He makes a couple of abortive charges at Vorelle, then sees the armored form of the gnome away from the others. The conflict within the Wolf seems to resolve itself, and the gray animal stalks towards Berlon...
Mastiff 9c feels death closing in, but the pack mentality is strong. Whirling, it faces Vauhwyt to take the liontaur down. Teeth rend, puncturing a foreleg (AC18) Vauhwyt 8 Damage
Mastiff 1 flanks Vauhwyt, also trying to bring down the biggest prey. (Rose gets an AoO against Mastiff 1) but it misses (AC 14)
Mastiff 3 takes a five foot move to surround Vauhwyt, and teeth seek to hamstring the hero. AC 25,Vauhwyt 10 damage
Dave T Friday July 21st, 2006 12:09:24 AM
In Real Character Tim I resmble that remark!!
I'm thinking our gang name should reflect our longevity, hahaha.
DM SteveK: the time limit was three rounds for GhostJack to use his ghostly powers. Since it has been three rounds, he can use telekinesis again...
Vorelle [AC 17; HP 21/57] d20+7=12 Friday July 21st, 2006 7:04:52 PM
Vorelle repositions to get a better shot, then fires at one of the wolves. She has to be careful not to hit her friends, though, so the shot misses.
[Move to Y8 and shoot at Mastiff #3. Hit AC 12 with the -4 penalty.]
Rose d20+7=26 d20+7=24 d8+4=11 d8+4=9 d4=4 d20+7=25 d8+4=11 d6=5 d6=4 Saturday July 22nd, 2006 2:17:07 AM
Rose will move to 8R and attack which ever mastiff is still standing. Hopefully her aoo killed #1.
+2 all attacks amulet of ward this and last round. Aoo attack: 26 crit?: 24 aoo damage: 11 crit damage: 9
this round amulet of warrd is +2 attack: 25 damage: 11 sneak attack: 9
Olyn ac22, hp69, Invisible w/ Daylight 2d8(3+8)+4=15 Saturday July 22nd, 2006 3:13:55 AM
** Bless is no longer active **
Olyn walks over to Vorelle, aims his wand at her, and speaks the command trigger to Heal her for 15 points.
*side note: I figure that since everyone else I keep healing is moving closer and closer to the Inn, and I have to move to them, that Im hoping Im moving closer to the Inn too. Reason I say this, I still cannot access a map*
[DM Steve: darn map! I'm assuming that as long as you say Olyn is moving forward with the group, then it is done. For healing Vorelle, she moved out rather quickly and is exposed on the extreme left flank of the party. Olyn won't be able to get to her in one movement if you want to change his action]
Jack the Ghost Saturday July 22nd, 2006 5:53:04 AM
Jack continues to study his body. Slowly he is able to lift it once again, and moves with it closewr to the inn.
Vauhwyt (AC18 HP31 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat, Prayer) d20+9=17 d20+9=17 d20+4=22 d20+4=21 d8=2 2d6(1+1)=2 d6=3 2d6(6+2)=8 d4=2 2d6(4+6)=10 d4=4 2d6(1+1)=2 Saturday July 22nd, 2006 9:09:52 AM
[OOC: I'm a little confused about the map. Is Rose flanking Hound 9C with Vauhwyt? If she can flank with a five foot move, she will.]
Vauhwyt makes a full round of attacks on Hound 9C --
-- armor spike hits AC17 for 2 plus MAYBE 2 sneak att dam.
-- gauntlet spike hits AC17 for 3 plus MAYBE 8 sneak att dam.
-- paw hits AC22 for 2 plus MAYBE 10 sneak att dam.
-- paw hits AC21 for 4 plus MAYBE 2 sneak att dam.
If the enemy dies, and Vauhwyt can apply the attacks to another hound, great.
[DM SteveK: Rose isn't, but Dietrich is! sneak attack away!]
loretta Saturday July 22nd, 2006 6:27:30 PM
cayzle I thought we only got 1 sneak attack per round, if not let me know because rose would have had a sneak attack on the aoo.
Cayzle to Loretta OOC Sunday July 23rd, 2006 12:53:57 AM
Every attack that qualifies can be a sneak attack, even more than one per round.
If you catch a foe flat-footed or surprised, then after the first sneak attack, the foe is no longer surprised and therefore subsequent attacks are not sneak attacks.
But if you are flanking a foe, or if you are using Blink or Greater Invisibility, or if you are firing with total concealment (as out of a Tiny Hut), or if the foe is off balance and remains off balance (in a Grease spell, for example), or if your target is being grappled by a third party, or in many other cases, then ALL attacks can be sneak attacks.
Here are the two things you need to know: Is the target deprived of his Dex bonus to AC? Are you flanking it? If either answer is yes, then you are sneak attacking.
BigTim Sunday July 23rd, 2006 3:59:00 AM
So, If I catch the guy at the sammich counter offguard, ie flatfooted, does that mean I should get my sammich for free or at a reduced fare?
Cayzle Sunday July 23rd, 2006 6:01:32 AM
Only if you are a rogue! But we all know you are very roguish, Big Tim!
DM Steve Sunday July 23rd, 2006 6:04:30 AM
Can anyone teach me how to link the battlemap to the board so we don't have map problems?
Cayzle: Steve, I'll e-mail you.
Dietrich, AC 23, HP 55/60, pray d20+11=17 2d6(1+1)+9=11 d6=6 Sunday July 23rd, 2006 10:37:12 AM
Dietrich will attack any hound near, 9C if still alive (ooc: just confirming, it was already damaged 32 hp by Dietrich alone), or the nearest one, moving 5ft if necessary, and flanking if possible.
hits ac 17 (19 if flanking), damage 11 (+6 sneak if flanking)
The warrior hears the horn and knows it means no good, but there is no choice besides getting rid of the mastiffs in their way.
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge, invisible) Sunday July 23rd, 2006 1:46:06 PM
(OOC - Well I just FEEL old at 25 years. I'm pretty beat up from years of martial arts.)
Invisible Theodore stays where he is waiting on the rest of his party to handle the enemy and continue on towards the inn.
So close...
Active Spells: Mage Armor - 9 hours Invisibility - 4 min 5 rounds Invisibility (Olyn) - 5 min 5 rounds Silent Image - Concentration
Round 29 "Mastiff Burgers" [DM SteveK] d20+7=15 d20+7=12 d20+8=11 d20+7=18 d20+7=9 d20+1=3 Monday July 24th, 2006 12:00:19 AM
Vorelle moves south to get a better shot and crosses paths with Wolf. The red-eyed beast turns as if to snap jaws on this opportunity, but then sees Vorelle and shies away. Vorelle moves on, but after this strange encounter and wanting to avoid shooting her friends, her aim is off and the arrow goes harmlessly into the lavender colored night.
Rose was able to wound Mastiff 1 with her opportunity, but she sees it was far from dead. Nevertheless, she looks at an advantage herself and maneuvers beside Vauhwyt to attack. Unfortuneately, her maneuvers take her making more than a five foot step near not one, but two of the Mastiffs! Jaws hunger for tearing flesh snap at the halfling (AOO M9C 15, AOO M1 12; missed). Rose retaliates with a wicked cut into 9c's hindquarters. The Mastiff howls at the moon one last time before slowly collapsing, the thirsty ground drinking its fill of blood.
Olyn invisibly moves around the fighting and towards Vorelle. He can't get to her, and the light from his shield still encompasses the whole field of battle, and in moving close to Mastiff 1, the beast doesn't notice anything wrong with a self-moving light! How stupid can a mastiff get? (Spot 8)
Jack uses his ghostly powers of Telekinesis to lift his heavy body and bring it 20 feet closer to the Inn. Floating as he is, he has a very good view of the approaching Hunt.
Vauhwyt sees Mastiff 9C dies before she can attack, and so spins to confront Mastiff 1, laying into the beast with all her attacks and shredding the beast until it is a bloody pulp upon the ground!
Dietrich' swift friends have dealt with two more Mastiffs, and there is only one unwounded Mastiff and Vorelle's Wolf barring thier way to the Inn. Dietrich has to make a full move to come around and get at a flank, and leaves himself open for the shadowy creature to strike first, just missing (AOO; 18) Dietrich responds with and ugly cut along its flank.
Theodore stays where he is invisible. He can tell that Vorelle has joined him, and the invisible, light-carrying Olyn, and he sees the Inn only 130 feet away. Can they make it before the Hunt catches up?
Berlon stands still, confronted by Vorelle's Wolf friend. It helped them in the crystal woods, yet is hindering them here. The gray beast looms over the gnome, and Berlon waits for friends, or is it to see some action on whether the wolf means him harm?
The last Mastiff growls with frustration, and death is in its eyes. Yet it gathers itself to take its enemy with it, and leaps for Vauhwyt. Misjudging its wound, the mastiff misses. Surrounded by foes, it howls in frustration. (All Heroes must make a Will save vs DC 13 or become panicked. This mastiff hasn't howled before)
The Wolf bares its teeth at Berlon and gathers itself for the leap, but its ears lay back at the howling of the Mastiff (Will 3) and, panicked, runs away from the hound and towards the Inn.
Six more shadowy forms streak across the lavender painted landscape, only 650 feet from the Inn. A man-sized form also runs behind...
Olyn d20+8=12 d20+8=13 2d8(4+4)+4=12 Monday July 24th, 2006 1:03:00 AM
used hero point to roll will save. made it by the skin of my teeth. moves with the group, closer to the Inn, and upon getting close to Vorelle, he zaps her with his wand for 12 points of Healing.
Dietrich; AC 19, HP 55/60, pray d20+5=16 d20+11=31 2d6(3+4)+10=17 Monday July 24th, 2006 8:30:03 AM
Dietrich resists the effects of the howling (will 16) and makes ready to deliver the coup-de-grace to the animal, putting some extra power at the blow (powerattack, +2 damage, -2 to hit, +2 flank):
hits ac 31, damage 17, critical 51!
If the mastiff is finally dead, the warrior continues moving to the inn as fast as possible, running in zig zag to make it more difficult to hit him with arrows.
Berlon 33/39 AC 20 Monday July 24th, 2006 1:43:24 PM
Berlon will move another 45' closer to the inn, avoiding any enemies in his path.
Vauhwyt Monday July 24th, 2006 3:48:43 PM
The liontaur ignores the beast's howl (immune to fear).
"Great hit!" she laughs when she sees Dietrich's blow.
She grabs Jack's body, since 20 feet a round is much too slow. Then she moves 70 feet closer to the inn.
Jack the Ghost d20+3=17 Monday July 24th, 2006 6:14:00 PM
Jack sees the liontaur grab his body and move to the inn. He flies after her, covering 60ft.
Will save 17 Are we there yet?
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge, invisible) d20+7=27 Monday July 24th, 2006 9:19:01 PM
Theodore is simply too tired of this realm to be frightened. (Will 27) I just want to go home, he thinks.
This time, he runs the rest of the way to the inn. (Can move up to 180')
He moves the image of the elf directly in front of the oncoming Huntsman and his pack to see if it will divert their attention. (Will vs 16 to disbelieve if enacted with)
Active Spells: Mage Armor - 9 hours Invisibility - 4 min 4 rounds Invisibility (Olyn) - 5 min 4 rounds Silent Image - Concentration
ADM Shegger Posting Report for week of 7/17/06 Monday July 24th, 2006 9:25:29 PM
MTWTF DM Inge xxooo DM SteveK oooxx Berlon xxoxo Dietrich xxoxx Jack oxoxx Olyn xxoxx Rose xxoxx Theodore xxoxx Vauhwyt xxoxx Vorelle xxoxx
ADM Shegger
DM Shegger Monday July 24th, 2006 9:27:07 PM
Hey guys, I'll be taking over in a few days for our next module. I'd appreciate it if you could all shoot me your character sheets.
My address is mjhaman24@yahoo.com
Vorelle [AC 17; HP 21/57] d20+4=13 Monday July 24th, 2006 11:58:58 PM
Vorelle trembles all over at the howling of the Mastiff, but just barely manages to hang onto her courage [Will 13 on the nose! Let's hear it for Bless!]
Seeing that her companions have the Mastiff fight well in hand, she begins an orderly retreat towards the Inn.
[Double move toward the Inn.]
Round 30 "The Last Full Measure" [DM SteveK] d20+8=25 d20+6=19 d20+2=17 Tuesday July 25th, 2006 12:14:22 AM
OOC: to avoid non-movement in a situation where it could easily get them killed, I will do minimum character actions instead of leaving them standing in the field. If a Player would rather I not force thier character into what I consider common sense actions, please tell me :)
Olyn invisibleHighlight to display spoiler: {moves 30 feet closer to the Inn and touches Vorelle with his healing wand, providing a lttle more life to be sucked out by this hellish place. (70 feet from Inn)}
Dietrich's overhead blow strikes true and splits the front half of the Shadow Mastiff in twain! Blood, entrails, and bits of gray matter fly in every direction and the howling ceases abruptly. He then continues to move to the Inn, jinking and weaving. (115 feet from Inn)
Berlon overcomes the mastiff's magical howl (DM rolled Will: 25) and the gnome's legs churn as he uses his last full measure to try and make it to the inn. (80 feet from Inn)
Vauhwyt sees that Jack's body will never get to the Inn on time, and grabs the mangled carcass to run to safety herself. (70 feet from Inn)
Jack hovers after his body, intending to be part of the group dead or alive! (65 feet from Inn)
Theodore invisible Highlight to display spoiler: {runs full tilt to the Inn and is able to make it to the doors. Before getting there, the doors open invitingly. Inside, Theodore sees yellow lamplight, tables, chairs, and even patrons sitting enjoying themselves. They look up, startled, to see the chase that is coming for the Inn but make no move to interfere. Theodore runs up to the doorway... and bounces off! He definitely feels that he should be able to get through, and is also certain that the Inn will be safe, but it is like there is an anchor that prevents Theodore from achieving that safety. Something that cannot cross from Koshe-Marr to the Inn of Quiet Repose. Something in his keeping... (0 feet from Inn)}
Rose,(DM move) knowing safety lay at the Inn, the halfling shrugs off the mastiff's howl (DM rolled Will: 19) and hastens after her friends (double move). (115 feet from the Inn)
Vorelle (DM move), knowing safety lay at the Inn, the ranger shrugs off the mastiff's howl (DM rolled Will: 17) and hastens towards the Inn ahead of her friends (double move). (60 feet to Inn)
Wolf continues to be panicked from the last howl of the Mastiff, and cowers behind the door. Yet his head comes up, red eyes blazing, as if he hears another's voice, another's command. Stiff legged, Wolf moves to block the doors to the Inn, hackles raised and teeth barred. (0 feet from Inn)
Six more shadowy forms streak across the lavender painted landscape, only 550 feet from the Inn. A man-sized form also runs behind, keeping pace with the hounds of the Hunt.
DM Steve: LOL, let's have a spoiler for those invisible people... :)
Olyn Tuesday July 25th, 2006 2:53:55 AM
double moves to the inn, hoping to make it through the open doors. attempting to hurdle the Wolf blocking the way in the process.
Rose Tuesday July 25th, 2006 6:25:02 AM
Rose runs towards the inn as fast as she can.
20'x4=80' approx AP8
Dietrich; AC 19, HP 55/60, luck Tuesday July 25th, 2006 8:09:50 AM
Dietrich continues running full speed towards the inn (80ft). He looks up and is already thanking Domi.
The warrior sheaths his sword (free fast-draw) and takes the bow, while running. It is not over yet... He sees that Theo didn´t enter the inn, but he´ll think about that once he gets there.
Vorelle [AC 17; HP 33/57] Tuesday July 25th, 2006 9:10:36 AM
Vorelle continues her orderly retreat towards the inn. [Double move]
Theodore & Macaw HP 21/26 AC 17 (Dodge, mage armor, & invisibility) Tuesday July 25th, 2006 10:14:47 AM
Invisible Theodore stumbles and almost falls when he runs into the unseen barrier. He almost panics but quickly remembers the Huntsman's sword he has been draggin all this time.
I cannot take it with us. Theodore's disappointment lasts for but a half a second. Taking the rope that they had attached to the sword hilt, he swings the blade above his head a couple times and lets the sword fly to the south. He then quickly tries to enter the inn again.
Olyn aka the devil's advocate Tuesday July 25th, 2006 1:11:43 PM
Question for some of you. May sound harsh but its not. Do you really read other people's posts before reacting? Reason I ask, how can you react to Theo's actions when he is INVISIBLE. Hence my post, Since I can't see him, but can see the wolf, am attempting to hurdle the wolf to gain access to the Inn. Had I seen Theo go plop while trying to enter, I'd of acted differently. So, Please, Everyone, really really read someone's posts before reacting. This isnt the first time reactions were made upon someone else's actions when we couldn't possible have known about. I am one of these people and am forcing myself to read and reread before making my post.
End of the public announcement.
Vauhwyt rewrite! Tuesday July 25th, 2006 1:25:28 PM
[OOC: LOL! Tim you are so right! Holy smokes! I can't believe I dropped the ball on that! Let's try again! Please ignore my earlier post.]
Vauhwyt sees the Hunter coming fast! She figures any delay is a good thing. So she urges Mookie to use the Bag of Tricks one more time! The familiar, aided by the Unseen Servant, tosses the fuzzy ball 20 feet toward the pursuit and draws forth a Wolverine! Mookie commands it to attack the Hunter! It speeds off, running 120 feet (it ends the round 210 feet from the Inn). Vauhwyt figures that any round in which the Hunter attacks is a round in which he is not running.
Then Vauhwyt moves 70 feet closer (move action), right up to the Inn. She looks for the gypsies who said they would meet the group here. She looks for the girl, Jillia, and hopes that she has entered. She looks at the wolf still blocking the door.
How big is the Inn? Is it a building? With how big a perimeter? Is it square in shape? Most of all, are there any other entrances, windows, or the possibility of anything that might give cover against those deadly arrows?
She wants to enter, but will she be able to come back out? She decides to wait for the others to pass through. But she does toss Jack's body through the door.
She sees the sword Theo throws appear out of nowhere and land on the ground. She calls out, "Theo? Are you therre? What's up?"
Jack the Ghost Tuesday July 25th, 2006 5:52:51 PM
Jack follows Vauhwyt again, moving his alotted 60 feet.
OOC I think the invisible thing was Steves error. Since he took over for Inge in the middle of this encounter, I assumed he didnt know or forgot. So i am happy Tim noticed as well, we often just read the dms post. Nice eye.
Berlon 33/39 AC 20 Tuesday July 25th, 2006 10:55:40 PM
Shaking off the effects of the eerie howl, Berlon keeps pumping his little legs as fast as he can, making a double move towards the Inn.
Round 31 "The Last Full Measure?" [DM SteveK] d20+3=14 d20+17=25 d20+13=15 d20+7=12 d6+9=12 Wednesday July 26th, 2006 3:54:44 PM
Invisible Olyn Highlight to display spoiler: {hastens to the Inn, hoping to make it through the open doors, but as fast as he can go, he is still 20 feet away from the open doors.}
Rose runs towards the inn as fast as she can, her small legs churning. Breath comes in short gasps and a stitch is developing in her side, but she is only 35 feet away from the doorway!
Dietrich continues running full speed towards the inn, neck and neck with little Rose and the comforting feel of his bows smoothed wood in hand. (35 feet form the doorway)
Vorelle continues her orderly retreat towards the inn, and comes face to muzzle with Wolf, who bars her way.
As Theodore tosses the Huntmans shortsword away to the south, the blade becomes visible in the air, then landing, its razor tip sticking out of the ground 15 feet from the Inn's doors. Then invisible Highlight to display spoiler: {he passes the doorway into the Inn's main room. He quickly spies the gypsies and the lass who all rise to thier feet in silent applause. Another older couple look on in approval as well as a hooded stranger nearer the fire. Theodore discovers his invisibility has been stripped away.}
Mookie uses the Unseen Servant to pull a Wolverine from his little bag of tricks and sends the low-slung beast to kill the Huntsman... good luck! It speeds to 210 feet from the Inn.
Vauhwyt moves up, one arm around Jack's mangled corpse, and looks over the Inn. It appears to be made of rough-hewn logs and is generally square in shape, say, about 50 feet on a side. In the center of the western wall (facing the approaching party) there is a set of double doors, currently open. To either side of the doors are large bay windows that show the comforting scenes of a fire and lamp lit common room. There are people inside, but they are indistinct and you can't make out identifying marks. Nevertheless, she underhands Jack's body through the door (DM Roll:AC 14) and it clumsily passes through the opening. She sees the sword Theo throws appear out of nowhere and land on the ground. She calls out, "Theo? Are you therre? What's up?"
Jack the manifested ghost is right behind Vauhwyt until the moment his body passes through the door and then... he disappears! Highlight to display spoiler: { GhostJack finds himself floating over his body inside the Inn. He also finds that his feet are anchored to his body. He quickly spies a visible Theodore standing just inside the doorway. Some gypsies and the lass who was at the start of the hunt rise to thier feet in silent applause. Another older couple look on in approval as well as a hooded stranger nearer the fire. }
Berlon only hastens to the Inn (double move) and is falling behind the others, isolated under the lavender moon. (60 feet from the Inn)
Wolf moves five feet to block Vorelle from entering. The gray beast still seems to be fighting some sort of internal battle, and bends its head to the ground. Then, slowly, the head rises to meet Vorelle's eyes, and the red gaze no longer shows the wolf that befriended the ranger and her friends, but that of a malovent will, flaming red eyes brimming with hatred. Yellow teeth peel back from its lips and it gathers itself to leap and tear.
Six black forms continue to speed towards the Inn, only 450 feet to the Inn.
And the human figure stops and sights its bow. Impossibly long, 550 feet away, and the arrows begin to rain down upon the fleeing heroes! Shafts arc out of the lavender night towards Vauhwyt (AC25, 12 damage), Dietrich (AC15), and Vorelle (AC12) (distance modifiers included)
Jack /the Ghost Wednesday July 26th, 2006 5:22:08 PM
Jack stamds there gawking at the people.
Olyn d20+2=3 d20+2=21 Wednesday July 26th, 2006 7:42:53 PM
stopping and waiting, Olyn positions himself to be near Berlon. when the Gnome is within reach, Olyn reaches out, says: it's me my little friend, trust me and grabs the Gnome, attempting to take him the rest of the way into the Inn. *nat. 1 roll for picking up Berlon, hero point reroll, 21*
Vauhwyt (AC18 HP19 of 52) fatigued and Mookie (AC17 HP21 of 26) (Unseen Servant, Expeditious Retreat, Prayer) Wednesday July 26th, 2006 8:55:29 PM
Not really caring to be punctured, Vauhwyt tumbles through the doorway into the inn.
Vorelle [AC 17; HP 33/57] d20+10=28 d20+11=16 Wednesday July 26th, 2006 9:11:52 PM
Vorelle wishes she understood more about magic. She wishes she were wise and clever, like the heroes in tales. But she isn't, and she doesn't understand what's up with this wolf. For a while he acted like a nice wolf, but now he's acting like a dangerous wolf. Is he possessed? Sick? Enchanted? Or perhaps the nice-wolf was the enchanted version and this is the real creature.
Whatever is going on, Vorelle is reluctant to simply fight the beast and risk killing it. She looks it over, trying to figure out what might be going on with it.
[Knowledge (nature) 28; Heal check 16]
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge) Wednesday July 26th, 2006 9:27:14 PM
Theodore breathes a sigh of relief when he crosses the threshhold. Turning back, he hollers to his friends to hurry up.
Berlon 33/39 AC 20 Wednesday July 26th, 2006 9:59:40 PM
Berlon breaks into a full fledged run, at least as much as his little legs and half plate will allow, moving another 45 feet.
Rose Thursday July 27th, 2006 4:17:28 AM
Rose continues running towards the inn, as she sees Vorelle stand in front of the door with the wolf blocking her from entering she gives Vorelle a shove to push her through the door as she enters.
Dietrich; AC 19, HP 55/60, luck Thursday July 27th, 2006 8:17:01 AM
Dietrich sees some friends falling behind and is alarmed about the arrows coming down near him. The warrior trusts Vorelle to run away on her own, regardless of her strange relationship with that wolf, and so he continues running in zig zag towrds the inn, passing the doors when possible.
Round 32 "It Looks Like Rain... of Arrows" [DM SteveK] d20+3=14 d20+3=21 d20+19=36 d20+19=24 d20+19=22 d20+19=35 d20+16=25 d20+11=23 d6+9=15 d6+9=11 d6+9=12 d6+9=14 d6+9=11 d6+9=12 d100=99 d100=49 d100=85 d100=10 Thursday July 27th, 2006 3:26:31 PM
Jack stands on his body, gawking at the people.
Invisible Olyn Highlight to display spoiler: { stops and waits to help Berlon through the last of the door. After the gnome runs his best, Olyn helps to pull/push him through the door...}
Vauhwyt not wanting to be a pincusion, the liontaur pushes beside the Wolf and enters the Inn. Wicked fangs of the Wolf flash out to attack Vauhwyt as she runs by, the the Wolf is too slow; Vauhwyt is safe!
Vorelle wishes she understood about magic, and, reluctant to kill the wolf, she studies the natural movements of the beast. Yes, there is something wrong here.... reflexes are a tad slow... almost as if the wolf is a puppet dancing to another's tune...
Theodore breathes a sigh of relief when he crosses the threshhold. Turning back, he hollers to his friends to hurry up.
Berlon breaks into a full fledged run, at least as much as his little legs and half plate will allow, moving another 45 feet
Rose Rose continues running towards the inn, as she sees Vorelle stand in front of the door with the wolf blocking her from entering she gives Vorelle a shove to push her through the door as she enters.
Dietrich sees some friends falling behind and is alarmed about the arrows coming down near him. The warrior trusts Vorelle to run away on her own, regardless of her strange relationship with that wolf, and so he continues running in zig zag towrds the inn, passing the doors when possible.
The press at the doors is tremendous with Vauhwyt taking one side and Rose, Dietrich both overrunning Vorelle and the Wolf in order to get into the Inn (Overrun 21) The Wolf has nowhere to go other than backwards, and all four tumble into a heap upon the Inn floor.
Vorelle Highlight to display spoiler: { you have a Koshe-Marr Wolf companion if you so want to keep him. Indicate in your next post, and he'll stay or leave depending on your wishes }
With Olyn's help, Berlon gets to the Inn doorway... only to be repelled! He is certain that he should be able to get through like his companions, but there must be something he carries that is holding him back...holding him in the game... with arrows about to fall!
The wolverine runs towards the Hunter, but is engaged by one of the Mastiffs. Now, only five great beasts run towards the Inn, and they put on a burst of speed, now but a mere 250 feet from the doorway.
The hunter himself is heard to howl his anguish; his victims are getting away! Going to rapid fire, arrows arc down on Berlon and the light wielding but invisible Olyn. Four strike at Olyn
arrow 1 Ac36 15 hit arrow 2 AC24 11 miss (invisible) arrow 3 Ac22 12 hit arrow 4 AC35 14 miss (invisible) Olyn takes 27 hit points damage!
DM SteveK Thursday July 27th, 2006 3:32:30 PM
OOC: after all my lousy rolls all battle, I can't believe they all hit!
Theodore & Macaw HP 21/26 AC 17 (Dodge, mage armor) Thursday July 27th, 2006 4:24:31 PM
Theodore winces as a couple of arrows find their mark on his friends.
Seeing Berlon stall at the door to the inn, the wizard hollers to the gnome, "You have something on you from this realm! Toss it, quickly!"
Berlon 10/39 AC 20 Thursday July 27th, 2006 6:02:59 PM
Hearing Dietrich's words, Berlon looks confused. Did he take the sword? It's so hard to remember. If he did, he drops it. Either way he tries to burst into the inn after the others.
Jack the Ghost Thursday July 27th, 2006 6:15:55 PM
Jack fights down the oncoming panic. He cant move, cant do anything. What now is the question resonating louder and louder in his brain.
Rose Thursday July 27th, 2006 6:45:34 PM
Rose wonders why Berlon cant get in, it cant be because he took something that belongs there. Rose took a piece of crystal from the forest and she got in.
Vorelle Thursday July 27th, 2006 9:25:58 PM
Vorelle picks herself off the floor of the Inn, looking only at the wolf. Tears run down her face as she kneels beside it, giving it an awkward hug.
"I'm s-s-s-s-sorry," she says, hoping somehow that it will understand. "I c-c-c-can't k-k-keep you. If y-you were a d-d-d-dog...." she breaks off, choking back a sob. She thinks about how brave the wolf was to help them all, and how cruel it will be to have to leave it here, and begins crying in earnest.
She should get up, move to join her companions, try to help Berlon and the invisible glow she assumes is Olyn. But she stays, kneeling beside the wolf, arms wrapped around its neck, shedding tears onto its shaggy coat.
[OOC: Vorelle can't have a wolf companion.]
Olyn ac22/23(Hunter) hp42/69, Invisible 2d8(3+5)+4=12 Thursday July 27th, 2006 9:40:12 PM
drops the daylight spell. zaps Berlon for 12 points of healing from the wand.
(Note, am thinking to myself, not saying it out loud)
Wondering to himself: I didnt pick up anything, so I dont possess anything from this realm. Unless, the taint I received is baring me from leaving. (looks to see if there is a discernable spot on himself that would be the taint he received)
Vauhwyt Thursday July 27th, 2006 10:26:52 PM
Vauhwyt steps back and looks aroud the place. She readies an attack ... if that wolf is aggressive, then she will make a touch attack to grab and grapple it.
She calls through the door, "Berlon! Drop Samule!" Then she adds, "Sorry Samule! Better luck next life!"
Dietrich; AC 19, HP 55/60 d20+4=13 d20+4=15 Friday July 28th, 2006 8:19:42 AM
Dietrich is happy to have got to the inn, but still aprehensive, seeing his friends being hit by so many arrows.
As he can´t do anything about it, he puts the bow away and fast-draws the great-sword, be it for the wolf (should it be hostile), be it for any other threat inside the inn. He takes a closer look at the place and its people. spot 13, listen 15
Reaching a Refuge
The Inn of Quiet Repose [DM SteveK] Friday July 28th, 2006 3:21:15 PM
Theodore winces as a couple of arrows find their mark on his friends and hollers at the gnome, "You have something on you from this realm! Toss it, quickly!"
Berlon hears Dietrich, but is confused. He remembers that Theodore had the sword and he has... "Me", concludes a mournful voice from Berlon's satchel. "He will never let me go." And Berlon realizes that Samule the Shade is right. The half of a soul is anchored to this lavender dimension. Dropping the ripped soul on the dark ground, it folds upon itself piteiously. "Please forgive me..." it whispers as Berlon takes a step and crosses the lintle.
Jack the Ghost fights down the oncoming panic. He cant move, cant do anything. What now? Jack tries an experiment and finds he CAN move. His arms work, his legs are fine, but he can't go further than a foot away from his body. As he hasn't tried to manifested himself in the Inn, he has no idea if his ghostly powers still work or are they gone as well?
Rose stands confused at why she was able to get in the Inn with her forest crystal, but Berlon can't. A puzzle to be sure...
Vorelle kneels beside the Wolf and gives it an awkward hug, explaining why she can't keep it. She stays kneeling beside the wolf, arms wrapped around its neck, shedding tears onto its shaggy coat.
Olyn drops the daylight spell, zaps Berlon for 12 points of healing from the wand. He doesn't see a discernable taint, and knows he can go through the doorway at any time. Olyn also knows that he was not repelled, but his friend Berlon, whom Olyn was sending on in front of himself. The half-elf is certain that he could walk into the Inn without trouble. A single step, and he is inside, the invisibility sloughing off like an old scab.
Vauhwyt looks aroud the place, then out at the combat Olyn and Berlon are still in. "Berlon! Drop Samule!" Then she adds, "Sorry Samule! Better luck next life!"
Dietrich is happy but aprehensive. He puts the bow away and fast-draws the great-sword, and looks around the Inn.
Wolf snuggles with Vorelle, and seems to understand the caresses and tears of the ranger-girl. His fur is a bit softer than Vorelle would have thought, and she notices the animal is not as large as he looked in the moonlight either Highlight to display spoiler: { Oops. If Vorelle still wants Wolf as a Companion, she discovers that he only appeared to be a wolf, when in fact he was a wolfhound. She can of course name it wolf, or anything else if she wishes to keep it }
The main tavern is cozy, the staff (Lupe and Garro) are polite, if perhaps a little... odd, overly enjoying the smells around them, the meat, the mead, the smell of their guests... There's a fire to warm the bones, mulled wine, and a good menu with endless tasty mushroom dishes. One end of the room holds a large window, where one can look out into the lavender twilight of the land. There is no sign the Hunt was ever there. Past the bar, at the opposite end, are two large, dwarven statues. Both statues carry swords.
Lupe is the barmaid who comes around to fill mugs and plates. She is fresh and full-bodied, her hips swing suggestively as she moves around the tables. While she goes through the patterns of the tap room like a dance, the eyes of the cook/ barman Garro are always on her with a hungry light. Both will claim that the Inn is a sanctuary and no one violates the ban... more than once.
There are other patrons in the Inn; a couple eating quietly in a corner, a group of goblins dressed like businessmen at another table, and an old fat man enveloping a large chair near the fire. While the couple and the goblins studiously ignore you, the man in beige robes and the man by the fire both look at you with interest.
He is thin, bronze of skin and black of eye and hair. Liquid black eyes look at you with knowledge of what has just transpired but he neither looks alarmed nor triumphant. Perhaps waiting for one of you to make the first greeting?
Olyn Friday July 28th, 2006 3:36:48 PM
Stepping into the Inn, Olyn turns around and looks back where the Hunter is, and promptly gives him a rude gesture. With a smirk on his face he slams the doors shut behind him and studies the room. Taking in the surroundings he notices the thin man watching the group while the others ignore the group. And then blurting out for all to hear, Olyn says: Where in the 9 hells are we? What in Hades was that thing that called himself the Huntsman? And, how in Wardds' name do we go back where we are from?
Half-Witted Vauhwyt Friday July 28th, 2006 9:09:26 PM
Vauhwyt spares a moment of regret for poor Samule. She had already been thinking of fun things to do with a sentient piece of black cloth, but alas, it is not to be.
The liontaur goes over to the thin man with black hair. Vauhwyt is dripping blood from a half-dozen wounds, and she is dead tired, but her wit has not eluded her. Sitting on the floor next to the man's table, she says, "So what does a girl have to do in this joint to get a fellow to buy her a drink?"
Well, maybe her wits have half-eluded her.
Jack /the Ghost Saturday July 29th, 2006 3:12:37 AM
Jack sees he can move, but notices his body has gone transparent again. Why does he keep shifting back to tramparency. Putting his mind to it he moves back onto the ethereal plane.
OOC Sorry, figured I was manifested.
Berlon 22/39 AC 20 Saturday July 29th, 2006 6:30:11 PM
Berlon slumps to the floor, almost crashing down as if his armor was suddenly too heavy for him to wear. He sits with his back against the wall, knees bent, rocking back and forth, a pose he hasn't taken since a certain encounter with a certain cursed book...
Rose d20+12=21 Saturday July 29th, 2006 6:44:22 PM
Rose keeps watch with piper on her shoulder, to see what the huntsman will do.
spot: 21
Vorelle Sunday July 30th, 2006 5:00:07 PM
Taking a deep breath, Vorelle tries to pull herself together. Nobody has tried to separate her from the wolf yet; it appears this inn is sanctuary for both of them.
Standing, she runs her fingers through its silky fur, then frowns. Surely it was shaggy a minute ago? And is it her imagination or has the creature gotten smaller?
Keeping the wolf by her side, Vorelle goes to the door of the inn. It bothers her to have to leave Samule behind.
"I-is there any w-w-way w-we can b-b-b-bring S-Samule?" she asks her friends.
It seems like it would be so easy--open the door, lean out, grab the scrap of cloth, yank it into the inn. But apparantly, it won't come. And the Huntsman is out there, which makes opening the door a really bad idea.
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge) Sunday July 30th, 2006 10:22:56 PM
Theodore comes to stand beside Vorelle, peering through any windows that might look out on the horrible scene they had just barely escaped from.
"I don't think so," he says in answer to the ranger's question. "I also wish we could have helped him, but it seems this realm has a peculiar hold on those it claims as its own."
"I hate to admit it, but I'm more concerned that the Huntsman won't keep to his promise. What's to stop him from busting down this door and slaughtering us all?"
Macaw decides it's time to rejoin the party. The raven flaps down to perch on Theodore's head, pecking the mage once to let him know he's there.
"Ow! Have you been here this whole time?" the young wizard demands of his bird as he tries to give the raven a stern look, though quite difficult seeing Macaw's position atop his head. "You just left us behind to serve as pincushions!"
Apparently, the bird isn't too interested in his master's tirade and begins to preen himself.
The Inn of Quiet Repose [DM SteveK] d100=87 3d8(7+7+6)+10=30 Monday July 31st, 2006 6:01:32 AM
Several of the heroes look out of the open windows to look for the Huntsman, provide defiant gestures, or search for Samule who should be right outside the door. The lavender moonlight brightly bathes the hillside, tendrils of the ever present mist swirling around the distant mushrooms and crystal forests. It should be easy to spot the dead mastiffs, the live ones coming closer, the terrifying presense of the Huntsman...
There is nothing there...
Inside the Inn,
Olyn uses little diplomacy to blurt out the need for some explanations. Well, it is understandable after all everyone has been through! From a table comes a swirl of skirts, and the gypsy girl Jilla comes headlong into Olyn's arms. Dark eyes shine into the half-elfs as the young woman gives him a kiss on the lips. "Thank you for saving my life!" she coos. Behind her are the three other gypsies who also give thanks with hands touching thier foreheads and then opening towards the heroes. "You have saved our clan's beloved treasure. We thank you."
Vauhwyt uses her own exhaustion to get some service out of one of the Inn's patrons, the one in desert robes and black hair. The thin man is instantly up and comes to Vauhwyt's side. "We continue to meet in strange Inn's, my tawny friend", he says. Vauhwyt realizes that the man is Mittani from the Giggling Ghost. He places his hands on her sides and speaks, "may all the gods of the Wold look kindly upon this thier creation." Berlon and Olyn feel the usual absense of the god-touch, but healing passes through to Vauhwyt (30 hit points healed)
Jack manifests himself standing over his body. It seems he is linked to his body and his soul can't escape like normal in the Wold. Thinking of the link with the animated skulls and Samule the Shade, it looks like it was a VERY good idea to keep Jack's body from the Huntsman.
Berlon is struggling within his own fetal ball, alone in a crowded room.
Rose looks in vain for the disappeared Hunstman.
Vorelle wonders about this canine helper, and worries about the dissappeared Samule.
Theodore worries over the worth of the Huntsman's promise. And from that, the buxom serving girl laughs. Sauntering over in a hip-rolling gait, she looks the skinny teen up and down. "I'm Lupe", is her throaty beginning, "and the Inn is a refuge for all in Harrowed Moon. It is protected by a greater power than the Huntsman. Come," she purrs, rubbing up against Theodore, "have meat, have mead, make yourself... " she leans in to sniff his hair, her own smell like violets in a forest, "comfortable."
Dietrich Monday July 31st, 2006 8:26:24 AM
Dietrich still shivers as he thinks about Samule´s fate and what kind of torture the poor guy´s soul will have to endure.
The warrior sheaths his sword and listens to his friends, sharing Olyn´s "point of view" and also Vorelle´s questions.
He goes over to Berlon and puts a hand on the gnomes shoulder: "Come come, it´s over! We´ve make it! Have an ale and some rest while we discover where we are."
The knight looks around for a drink too, and eagerly awaits some answers. He also looks in the direction of JAck´s mutilated body, hoping they can put it out of sight in a secure place.
Olyn Monday July 31st, 2006 11:12:54 AM
Standing there in shock after the kiss for a few seconds, then blushing just a tinge Olyn smiles to her, then to her clan saying: To save such a beautiful flower in the midst of dark thorns and to be a pain in "his" side felt good. Turning to Jilla he says: could you tell us where we are exactly and not that the company is unpleasant, how do we go about getting back to our homes?
Vauhwyt and Mookie Monday July 31st, 2006 12:58:46 PM
Vauhwyt's face breaks into a great smile. "MITTANI! What a wonder and a pleasure to meet someone you know here in this place! Well met, and thanks for the healing!"
"What brings you to this forsaken place, my friend?"
But when the gypsies say that they are thankful for the return of their treasure, Mookie pipes up. "Treasure? Hey, we like treasure as much as the next group of heroes. How about thanking us with some treasure, too?"
Vauhwyt blushes and grabs the greedy bird. "I'm so sorry," she says to the gypsies. "Please ignore him. Your thanks are all that we need."
She gives the bird a gentle shake and stuffs him in his pouch.
Vauhwyt whispers to Mittani, 'Say, do you know what power it is she is talking about that is greater than the Hunter? I'm not sure I want to know!"
Rose Monday July 31st, 2006 3:16:39 PM
Rose asks for a cup of tea and Piper will fly over to Vauhwyt and talks to Mookie "I never get stuffed into pouches brother."
Mookie to Piper from in the pouch Monday July 31st, 2006 4:02:44 PM
Mmmph mblph mmbphlphff!
Berlon 22/39 AC 20 Monday July 31st, 2006 5:44:13 PM
"...tea..." Berlon quietly whispers, still rocking back and forth against the wall, hands clasped behind his head.
"Tea and elves..." he rocks back and forth at a slightly quicker pace.
"I should be performing the kadorto as we speak, yet we are taking tea. I'm not partial to tea myself, the people of my village prefer a cold mixture of berries and vanilla, the same berries I use in my potions..." he trails off as if he's lost his train of thought.
He jumps up and beams at Lupe. "Don't worry!" he insists, just below a shout. "Don't worry! It won't start to stink for at least another half hour. Please please PLEASE don't worry!" He then throws himself back to the the ground against the wall, and continues his rocking.
"You don't know what it's LIKE," he says to no one in particular, "don't you hear it? Can't you FEEL it? Don't you feel the pull? Am I the only one?"
With that he comes to a sudden stop. He shakes his head and stands up, apparently disoriented.
He looks up and grins, addressing the patrons of the Inn as a whole. "Greetings, friends! My companions and I require the quickest way to return to our homeland. Any information you could provide would be MOST appreciated," he finishes with a broad smile.
Olyn pt2 Monday July 31st, 2006 8:59:28 PM
<<blinks>> at Berlon
Vorelle and the Canine to be Named Later d20+11=24 Monday July 31st, 2006 9:59:21 PM
Keeping a hand on the wolf--or is it a dog?--Vorelle goes over to Berlon.
"B-B-B-Berlon?" she asks tentatively. "A-Are you a-alright?"
She looks at Berlon, paying attention to his eyes, his color, his respiration, and anything else she can observe, trying to figure out what might be wrong with him.
[Heal check 24]
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge) Monday July 31st, 2006 10:21:35 PM
Theodore is miffed by the absence of any conflict from the outside. When he turns around, he is face to face with Lupe.
Goose prickles run over his body as she pushes up against him. "I-I-I" A violent shake courses through him and he gulps, heavily.
Clearing his throat, he points to Jack's body. "I'm just going to see what I can do for my friend, there."
ADM Shegger Posting Report for week of 7/24/06 Monday July 31st, 2006 10:29:35 PM
MTWTF
DM SteveK XXXXX Berlon XXXXX Dietrich XXXXO Jack XXXXX Olyn OXXXX Rose OXXXX Theodore XXXXX Vauhwyt XXXXX Vorelle XXXXX
Safe Haven Inn [DM SteveK] Tuesday August 1st, 2006 4:51:38 AM
Dietrich wants to know more of the place they found themselves in, wonders about Jack's body, and tries to cajole Berlon out of his semi-vegetative state. The bar-man, Garro, provides the warrior with a long oiled canvas sack. "A sailor left this here last month and never returned. Perhaps you can make use of it with the meat on the floor." (He points at Jack's body)
Olyn is bemused at Jilla's forwardness, but his gallantry is returned full force. Jilla swirls away from the cleric and into the protective arms of one of the gypsy warriors. He glares in jealousy at Olyn, but Jilla rapidly turns it into a smile. "Dmitri, oh, how I've missed you!" The dark and well-muscled Dmitiri will be happily silent, yet he still watches Rose with smoldering eyes. The gypsy without weapons nods at Olyn's question of return. "Without the mists allowing you to return to your homes, the only way I know of is the Dwarven Doors." (At this, he points at the two dwarf statues flanking the fireplace.) "They move to other worlds, and usually key on the patrons who have great need." "Before you go", he continues solemnly, "you have given us a gift, and it is only right for us to give you one in return." He takes off a satchel from around his shoulder and passes the travel-stained leather to Olyn. Inside there are four thick scrolls of yellowed vellum, tied with ribbons of vermillion, amber, scarlet, and black respectively, and is written in some High Woldian and of some other ancient tongue. "Not gold or magic, but ancient knowledge is often priceless to the right sage."
Vauhwyt gives enthusiastic welcome to this chance-met friend, and commiserates at length. The reserved bronzed man smiles. "I have been awaiting other friends to venture into Harrowed Moon. There is an item lost, and it is said it is kept by this realm's enforcer near a ruined church. We mean to retrieve the item." His black eyes turn darker with sadness and hatred. "I suspect the power that is spoken about. There is only one mistress of this realm of endless night. And I suspect the Dark Queen has her own reasons for keeping a two-way portal here in her realm. Whatever the reason may be, she does not allow any of the horrors of her realm to pass the doors; not even this Huntsman."
Rose asks (and recieves) some tea.
Berlon, without a motive for NOT thinking, has all his thoughts arrive at once. "You don't know what it's LIKE," he says to no one in particular, "don't you hear it? Can't you FEEL it? Don't you feel the pull? Am I the only one?" Berlon, Vauhwyt, and Olyn feel it the worst, but the god-touch is still not here, the group is still in Koshe-Marr, even if the Inn seems... safe. Lupe seems amused by the little fellow and drags her hands sensuously through Berlon's hair. "You want to leave me?", she pouts. "But move to our fireplace and read the Dwarven Doors to take you to a place other than the Inn."
Vorelle and her ... dog, definitely a dog; why did anyone ever think this long-muzzled sheperd-dog was a wolf? (Must've been the moonlight) Well, they go over to Berlon and try to see if there is anything the matter. The dog paces the ranger, it's red eyes reflecting in the lampglow.
Theodore moves to assist with Jack's body, and Lupe moves to toy (erm, talk!) with Berlon. In bending down to get Jack in the oiled canvas sack, Theodore notices Lupe's well-turned ankle peeking from beneath her skirts, and a shapely calf when the barmaid spins to another customer.
Dmitri's Tale [DM SteveK] Tuesday August 1st, 2006 4:57:21 AM
When the Heroes talk of the Hunt, Dmitri announces he has a story for them of the Huntsman who they met and escaped with their souls.
"Lives are cheap and of little account", the dark-eyed gypsy intones, "but a soul is forever and trapped in Harrowed Moon never to see the Lands of Rest; the ability to speak its tale is often the only solace a soul has in Harrowed Moon. Listen and be warned!"
Once there was a crafty Ranger who learned of the fiendish hunts that occur in this area of Harrowed Moon, and he was determined to bring an end to the head of these Hunts. With the aid of a young witch, he fashioned arrows that would slay the Huntsman on a touch. And then, the Ranger hunted the Huntsman.
How many miles he tracked, how many hours he lay in wait, how many deprivations he endured? Yet his quarry eluded his grasp time and again. Watching for many years, the Ranger knew the Huntsman didn't want a challenge, he wanted blood on his hands. And so the preferred victims were innocents that could not fight back. And that was how he baited his trap; with an Innocent of a nearby village.
But the Huntsman has eyes everywhere, and he knew of the trap and sent his trolls to capture the Ranger. Many trolls were slain, but at last the Ranger was subdued and brought before the Huntsman's Lodge.
"You may choose to spare the life of the Innocent, or your own", grinned the Huntsman triumphantly. And what choice did the Ranger have but to spare the child? And then, the Huntsman began. Cutting around the wrist, the neck, and from chest to belly, the Huntsman pulled the skin off of the Ranger first. Then he was boiled until the meat fell from his bones, and his skeleton hung up on the rafter of the Huntsman's Lodge.
The meat is gone, and the skeleton is imprisoned in the Huntsmans Lodge, but I heard this from the skin which is still able to tell its tale and warn others to Beware the Huntsman!
Olyn Tuesday August 1st, 2006 12:03:09 PM
Thank you my friend for this gift. What will you do now that your treasure is safely returned? Turning to Lupe: excuse me good lady, could I get a glass of your finest for everyone in here tonight. Something white, fruity and crisp if you will? *Olyn reaches into his money pouch and produces 3 ruby's worth 100g each and hands em to the lady* I think this will be enough to cover it.
Berlon 22/39 AC 20 Tuesday August 1st, 2006 12:49:53 PM
"Away from me!" Berlon hisses dismissively at Lupe with a wave of his hand. "I will not take part in your insanity."
He then moves over to Theodore and helps preserve the remains in the new container. "Let me have that, Theo," he says, although it is clearly not a request. He hefts the sack over his back and moves to inspect these Dwarven Statues. He will look to see if there is any visible door or portal.
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge) d20+15=22 d20+13=33 Tuesday August 1st, 2006 7:44:28 PM
Theodore helps Dietrich and Berlon encase Jack's body in the oil sack.
The gypsy's story sends a chill through the mage's body. "There is so much pain in this place," he observes.
Standing, Theodore goes with Berlon to inspect the statues. (Spellcraft 22, Know. Arcana 33 natural 20)
Vauhwyt Tuesday August 1st, 2006 9:41:23 PM
Vauhwyt thanks the gypsies. "Your gift is thoughtful, and we are grateful for what you are willing to reveal to us."
She listens to Dmitri's tale and looks unhappy.
She says to her friend, Mittani: "But how did you get herre?" Her accent reveals her concern. "You're sure these friends of yours are coming? Wouldn't rather come back to Dirt City with us? Maybe this thing you seek is better left unsought."
Mookie pokes his head out of his pouch and chimes in. "Yeah, that's for sure! Maybe you got too much of that desert sand lodged in your brain, buddy. I can't see why anyone would want to come here, or being here, turn down a chance to get out!"
"Hush, Mookie!," says the liontaur, "but my rude feathered friend does have a point. Come home with us!"
Rose d20+12=17 d20+4=23 d20+10=20 Tuesday August 1st, 2006 10:31:17 PM
Rose notices Dimitri looking at her, and doesnt really like it. She'll move over so that she is wedged between Vauhwyt and another member of the group. She does listen to the story and asks one simple question. "If this is true, what happened to the arrows?"
spot: 17 sense motive: 23 listen: 20
Loretta Tuesday August 1st, 2006 10:42:52 PM
I posted this at the l&b on sunday but as I have no reply I'm reposting there & in all my games.
I need a sub for august 7th - 12th. My mom is taking my niece & nephew to the beach for the week and as their mom has to work I get to be the babysitter :)
i need a sub for the following characters/games: Rose roge3/wiz3 (unless I level in the next week) in dirt city Rose rogue 10 in silk tap Rose rogue 10 in giggling ghost Breanna fighter2/sharpshooter2 in mith tap
Vorelle and the Canine to be Named Later Tuesday August 1st, 2006 11:27:09 PM
Vorelle listens to Dmitri's tale, recoiling a little at the pain and cruelty of this place. She had thought of Dirt City as a harsh, vicious place, but now she sees that some places are even worse.
She keeps an eye on Berlon as he goes to investigate the doors; she's still worried about him.
The dog, meanwhile, is picking up the most amazing and tantalizing smells. His head turns to and fro, watching food go to tables and people begin to eat it. His ears are pricked forward, and his tail wags ever so slightly. Surely somebody here has a morsel to spare for a poor, brave, hungry dog....
Safe Haven Inn [DM SteveK] Wednesday August 2nd, 2006 12:34:16 PM
Olyn hands over the gems and Lupe's eyes go wide. "For this you want wine and a fruit crisp?", she asks incredulously. "For this you can have me in every room of the Inn!" She snuzzles close and kisses his pointy ear before hurrying off into the kitchen, soon returning with flakey pastries with a sugary purplish mixture that is light and decadant.
Berlon and Theodore move the bag of Jack over to the fireplace and the two Dwarven statues. Each statue bears a name plate; one says "Caravan" and the other says "Dirt City".
Vauhwyt urges her desert friend to come to Dirt City, and it looks like the bronzed man considers it. Briefly. But he shakes his black hair back and forth slowly. "No, my tawney friend. I must abide here until my companions arrive, and then it is to Koshe-Marr that I travel." He helps the others move towards the fireplace, and looks at the two statues. "But touch the dwarf you wish, and the gateway will be opened."
Rose asks a simple question: "If this is true, what happened to the arrows?" At this Dmitri moves with grace to kneel beside the halfling maiden. "Lovely creature", the dark man begins, his eyes never leaving Rose, "but for an hour of your time behind a door, and I will tell you all you would wish."
Vorelle and Dog go see the Dwarven statues as well. Dog is able to gather some scraps from the tables, and nevermind that none are meat, they still taste good!
Jilla seems in a huff with Olyn being pawed over by Lupe and Dmitri giving unmistakable sparks towards Rose. Abruptly, she stands and announces to the other gypsies "Come, it is time to go!". Leaving a warm kiss on Rose's hand, Dmitri stands and moves protectively beside the gypsy girl. Jilla goes to the Dwarven statue marked "Caravan" and touches an arm.
Immediately, the fire dies, and all can see a tunnel leading back into the wall. Jilla leads, followed by the three gypsies with Dmitri last of all. One by one they walk into the empty fire, and when the last has passed, the fire flares up anew.
Looking at the dwarven statue, the writing now reads "Addis Amman"
Olyn Wednesday August 2nd, 2006 12:44:26 PM
2 kisses, 2 girls, same day. Olyn feels a bit light headed. and without thinking (kinda like king arthur in excalibur) he takes the pastry Lupe offers and bites into it without pondering the meaning, any meaning it may or may not represent. and smiles at the beautiful lady.
realizing the gypsies are leaving, Olyn turns to them as they depart and waves goodbye, staring particularly at Jilla as she huffs her self away and sighs. than, turning to Lupe he says: I thank you for a wonderful pastry and the fine flirting, it helped ease my mind for a moment but we must get going home as well. and with that said he goes to the dwarf with the Dirt City writing and touches its' arm. watching the fire die down and the tunnel form, he turns and tosses Lupe a emerald (50g) and says: buy yourself a new pair of shoes and a nice dress, and have a nice night on me. and then smiling, he turns and heads down the tunnel.
Dietrich Wednesday August 2nd, 2006 4:41:45 PM
Dietrich is just happy to leave this dreaded place. He feels hatred of the Huntsman and will make a pray for the brave ranger.
The warrior takes a last bite and drink and than turns to touch the dwarf and get back "home". Dirt City is still in turmoil and who knows what expects them there now...
Jack the Ghost Wednesday August 2nd, 2006 5:22:22 PM
Jack watches as his boduy is wrapped in oil. He is a bit fisconcerted when they move his body, and his new form is dragged along. Eyeing the stranger talking with Vauhwyt, Jack sees something familiar.
"Hey, Mittani. Gianni, Desert walker. I know you. Cant recall from where, but I lnow you. Anyway, I seen you heal our lioness, was wondering if you could do anything to help my cause. Granted I like being a ghost it was fun nd all, but bwing human is fumner. So any help?"
He watches as two of his companions walk back to their ealm. Clearing his throat, if he had a ythroat, "Hey, someone pack my body, k??"
OOC My isp figures I need to pay for internet service. What are they thinking? Anyway I thought they would give me 2 weeks grace time for 5 years of loyalty, I thought wrong.
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge) Wednesday August 2nd, 2006 7:39:24 PM
Theodore is glad to see the gypsies back together, and even more happy to be going home himself.
Then his happiness is quickly dispelled when he remembers what Berlon carries. The sack upon the gnome's back holds the remains of his friend Jack. Theodore's heart grows heavy.
"We should get home and see what we can do about our friend's...situation," he says to the group. Then he follows Olyn.
Vauhwyt and Mookie d20+9=20 d20+14=19 Wednesday August 2nd, 2006 9:52:16 PM
"Where's Addis Aman?" asks Vauhwyt as she munches on a pastry. "I wish we could go therre!" But before she can suggest striking out for parts unknown, Olyn, Dietrich, and Theo all head into the dwarf-tunnel. Curious, she asks the tavern patrons and staff about this destination.
But Vauhwyt sees her friends start to depart, and is sad to leave Mittani so suddenly. Then a thought comes to her.
"Hey! Was one of your friends an elf?" she asks Mittani. She describes the elf the party met.
Mookie adds, "You better hope that that wasn't one of your frinds!"
Vauhwyt says, "Yes, I'm afraid the elf we met outside is now dead. And after hearing Dmitri's Tale, I'm even more afraid for that poor elf. I wish we could have taken his body here with us, but we barely made it out alive. And as you saw, one of us didn't."
If Mittani has no idea who that elf was, then she asks the tavern staff. She asks for a mug of mulled wine, and tells the story of the valiant elf who fell in the Nightmare Realm. Maybe the liontaur can send word to a friend or next of kin?
While Vauhwyt is talking to the staff, Mookie says, "By the way, was there any change from those gems? If so, you can give it to me and I'll see it gets back to Dirt City."
Vauhwyt makes sure that we have MadJack's body as well as the scrolls from the Gypsies.
Finally it is time to go. She knows that Mittani is reserved, but she gives him a great big hug anyway. As she hugs him, she slips a potion of Cure Moderate Wounds into his pocket -- and lifts a small item from the bronze man as well. Mookie, seeing what his boss is doing, helps out with a kiss and a distracting flutter.
Sleight of Hand Aid Another roll from Mookie is a 20 to give V a +2; Vauhwyt's roll is a 19 -- a failure! Instead, she just puts the potion in her friend's pocket obviously and says, "Take this healing potion, please. Where you are going you may need it!"
She turns before he can refuse, grabs her mug of mulled wine, and heads for home.
Olyn pt49235613 1/2 Wednesday August 2nd, 2006 10:02:30 PM
Hey cayzle, not to be the devil's advocate, but, isn't some things done that you wouldnt know if you succeeded or not, like trying to use sleight of hand to take and give something to someone. I mean, you said you were slipping something into his pocket and trying to take something at the same time, but when you realized you had failed, you changed it to you just giving him something. that's just my 13 cents worth.
Berlon 22/39 AC 20 Wednesday August 2nd, 2006 11:39:04 PM
"Well, Olyn, I wouldn't feel too special about getting those kisses," he says over his shoulder as he mimics the action he saw before, trying to activate the Dirt City statue, "I don't think that club is particularly exclusive..."
With that he will heft the sack over his shoulder and, hopefully, head back to Dirt City...
Rose Thursday August 3rd, 2006 12:01:30 AM
Rose isnt used to men talking to her the way Dimitri has. She just stays close to Vauhwyt and stares not knowing what to say
Cayzle OOC to Tim Thursday August 3rd, 2006 1:32:56 AM
Ups, Tim, this time I disagree. For some skills, like Forgery, the PHB says the DM makes the roll in secret so you do not know if you suceed or fail. There is no mention of secret rolling for the Sleight of Hand description. So I think that Vauhwyt would know if she had failed to slip a potion into the target's pocket.
Yup, it is possible that Mittani will realize that Vauhwyt was both giving and taking. That's why she tried to cover and then high-tailed it out of there! Literally, with her tail high! :-)
Vorelle and the Canine to be Named Later Thursday August 3rd, 2006 3:25:55 AM
Vorelle, too, is anxious to go home.
When she realizes the dog is begging, she gently tries to stop it. "Th-that's n-not p-p-p-polite," she tells him. He wags his tail, looking unrepentant.
With a sigh, she takes him over to the portal that will take them all back to Dirt City.
BigTim to Vorelle Thursday August 3rd, 2006 11:08:14 AM
I think your dog should be named either Dog or Fluffy. Or, Brutus the barber Beefcake. (anyone know who that was? <smile> I do)
To Dirt City [DM SteveK] Thursday August 3rd, 2006 3:53:19 PM
The pastries and drinks are excellent, light and sugary and delicious.
Olyn touches the dwarven statue for Dirt City and the tunnel forms. After he tosses Lupe the emerald, she calls back "On you was where I was planning to have a nice night!" Anyone with a Listen DC 15, she continues under her breath Highlight to display spoiler: {and we may get that chance sooner than you think!"}
Dietrich is already thinking about what troubles await them in Dirt City as he follows Olyn into the tunnel.
Jack manifests, and all his friends can see that GhostJack is still alive (well, sort of) and kicking (well, sort of!). His feet are attached to his body, so as the canvas bag is moved, Jack is moved with it. He calls out to Mittani to see if the man has any other spells like... Raise Dead?
Theodore, with heavy heart, follows Olyn and Dietrich and a manifested GhostJack into the tunnels.
Vauhwyt wonders about Addis Amman, and speaks (and plays) with Mittani. And it seems that it is the adventurer that comes up with all the answers. "Addis Amman is my homeland", the bronzed man says quietly. "The statues seem to take the heart's desire and I yearn to see my birthplace once more. Yet it is cruel, for I may never again walk the sands and oasis' of Addis Amman." "An elf who fought with a greatsword? I fear it was one of my companions. And if you saw him alone, the sorcerer his twin must also be lost. Already this land is becoming a trap for me." He thinks for a minute, and then straightens. "Perhaps if I return to the Wold with you, I may be able to help your ghostly companion." Mittani niether acknowledges the intimate embrace, slipped potion, or abortive pocket picking, but will move with the Dirt City Heroes into the tunnel.
Berlon gives Olyn some words of wisdom, hefts the canvassed body of Jack over a shoulder, and tromps into the tunnel.
Rose is flummoxed at Dmitri's demeanor, but as he leaves with Jilla, it makes it easier for the lady-halfling to follow her liontaur friend down the fireplace tunnel.
Vorelle sighs, and she and her new red-eyed dog venture into the tunnel that will take them back to Dirt City.
The tunnel is long and soon the light from the taproom behind them is gone from view. At the same time, each hero realizes that they aren't in a tunnel anymore. Instead, wisps of fog like octopus tentacles curve around close-set buildings. After a moment, the sharp eyed realize that they are in the Backstab Quarter, only a block or so away from that abandoned storefront that the group had spent the first night after the mob attacked the Prince's Palace.
Other than it being a foggy night, there is nothing to tell them when it is, or how long they actually were trapped in the mists and lavender moon of Koshe-Marr.
Vauhwyt first post d20+2=12 Thursday August 3rd, 2006 4:11:01 PM
no listening for Vauhwyt!
Vauhwyt and Mookie Thursday August 3rd, 2006 4:16:44 PM
Vauhwyt smiles very widely at Mitani. "I'm really sorry your friends died, but I'm glad you'll be coming home with us! We'll show you the sights!"
She'll take back her potion, though, since Mittani won't be needing it.
As they walk in the long corridor, Mookie complains. "Was that some kind of adventure? Where's the treasure? Where's the loot? Everyone knows that good adventures have loot! All we got was that crummy body bag."
Vauhwyt says, "We got out alive, which is more than I can say for poor Jack! So be grateful and hush!"
"Hey Boss!" Mookie exclaims. "That gives me an idea!" The bird flaps to the liontaur's shoulder and whispers too low for anyone else to hear.
"Wowsy!" says Vauhwyt when the bird is done. "What a great idea!"
Berlon 22/39 AC 20 d20+6=10 Thursday August 3rd, 2006 4:23:59 PM
Berlon looks around, trying to gather his bearings. "Right, Backstab," me mutters as he gets oriented.
He turns to face the group. "I will perform the kadorto. I, I mean, we, have two choices in front of us. Let's attempt the least painful of the two first. Time is of the essence."
With that, he hefts the sack over his shoulder again and sets off. "We need to find Neezer as soon as possible..."
Listen Check 10
Jack /the Ghost Thursday August 3rd, 2006 5:27:57 PM
Jack floats along feeling an odd sense of relief entering Dirt City.
Dietrich Thursday August 3rd, 2006 5:43:46 PM
When Dietrich realizes they´re really back in "cosy" Dirt City, the warrior holds his ammulet of DOmi in his hands a prays thankfully. That Koshe-Marr has been the worst place he´s been too, and for himself, he won´t return there so fast.
"Well, first priority should probably be to raise Jack from the dead, before his body starts decomposing... And we should have a look at the scrolls too."
Other than that, the knight trys to remember where they stood before being dragged to those horrible lands. What was our plan again?
Theodore & Macaw d20+4=8 d20+15=17 Thursday August 3rd, 2006 7:35:12 PM
"We were on our way to the Prince's tower to look for loot," Theodore answers Dietrich's unspoken question.
"Could I have a look at those scrolls," he asks Vauhwyt. If she passes the documents over, Theodore's first act will be to cast detect magic on the bundle. (Spellcraft check 17 to determine school of magic if indeed magical)
He then unrolls one of the scrolls and quickly peruses the contents as they walk.
Vorelle and the Canine to be Named Later d20+11=29 d20+11=15 d20+10=16 Thursday August 3rd, 2006 8:28:54 PM
Her boots once again treading the cobbles of Dirt City, Vorelle instinctively falls into her accustomed role: looking and listening. [Spot 29, Listen 15]
She also spends some time wondering why her dog has red eyes. [Knowledge: Nature 16]
She will help her companions with whatever tasks are at hand, but once they're done, she has another errand. She'd like to find a druid.
Olyn d20+5=12 Thursday August 3rd, 2006 9:17:51 PM
*Listen check of 12, fail*
Olyn taps Theo on his left shoulder from behind. When Theo turns around he sees an Invisible Olyn appear. (wills it to drop) And raises a satchel up so he can see that he has it, not Vauhwyt.
I agree with Dietrich, let us take Jack to the temple, and there Theo you can examine the contents of this satchel.
Vauhwyt extra (to Vorelle) Friday August 4th, 2006 6:38:16 AM
Seeing Vorelle and her dog makes Vauhwyt think of something. "Hey Vorelle, you know I used to work in a magic shop? I still sub in there sometimes when they get busy. Well, they started carrying this new magic item I think you might be interested in." The liontaur describes this item to her friend.
She also offers the dog her hand to sniff.
Rose d20+12=21 Friday August 4th, 2006 8:16:39 AM
Rose follows the others through the portal and back to home, "I wonder how long we've been away?" she says as she looks for anything that might have changed.
"Hey, we need to speak to some preists about Samule, maybe they can help him. I hope that that hunter guy wont hurt samule or make him hurt us."
spot: 21
Safe(?) and Sound in Dirt City [DM SteveK] Friday August 4th, 2006 4:26:02 PM
Vauhwyt is happy her friend Mittani accompanied them, and speaks with Mookie.
Berlon is certain the first step should be to find Neezer and looks for a way out of the Backstab Quarter.
Jack floats along behind Berlon and quite attached to the canvas bag. He is manifested, and EVERYONE CAN SEE A GHOSTLY JACK following Berlon.
Dietrich is VERY thankful he is safe (?) back in Dirt City, but knows their first priority should be to raise Jack from the dead, but also wonders about the scrolls.
Theodore also wonders about the scrolls, and asks to have them so he can cast a detection on them right here in the middle of the street, at night, in the Backstab Quarter of Dirt City???
Vorelle's instincts are good, for though she doesn't hear anything but the normal night sounds of drunken song and a far off street fight, her eye quickly notice that there is a single person sneaking a peek from around a corner about 40 feet away. She gets the feeling there is another person on a roof above her, but she doesn't know where. For having red eyes, Vorelle just doesn't know why; the dog certainly is not an albino...
Olyn too can hear the normal Backstab Quarter sounds of drunken song and a nearby street fight. He tries to sneak up on Theodore, but alas! the invisibility was dispelled as soon as he had crossed the threshold of the Safe Haven Inn! Olyn does show his wisdom by suggesting that they go to the Temple before distracting themselves with the scrolls.
Rose suggests that the priests may know how to help Samule and she hopes the Huntsman won't hurt him.
Mittani stands, his fighting reflexes ready as he looks around the Backstab Quarter. "Whatever you decide, my friends" he says quietly, "I suggest you go somewhere safe and hidden before you notify your city that you brought a ghost into the Wold." with a nod, he indicates Jack's disembodied spirit that floats above the canvas sack. "I know the proper spell to help you, should you want to keep his status from prying eyes. Yet you must find someplace safe at once!"
Vorelle Highlight to display spoiler: { the figure looking at you from the alley notices you looking around and pulls back to deeper shadow around the corner and disappears from view }
Vasuhwyt and Mookie Friday August 4th, 2006 4:40:04 PM
Vauhwyt smells Dirt City's above-ground odors and chuckles. "It was sure fun, running for our lives from supernatural evil, but I like being home, running for our lives from mundane evil!"
"Friends, Mittani here can cast the spells we need. Let's head for that safe house we know that's a block away -- now, before anyone sees us." (She does not know that Vorelle has spotted anybody.)
She says to Mittani, "It's really much nicer underground."
Olyn Friday August 4th, 2006 5:24:12 PM
follows along, satchel still in hand.
Jack /the Ghost Friday August 4th, 2006 6:25:39 PM
Upon hearing that Mittani can cast the spells to help him he pipes.
"Mittani, I would rather be in your debt forever than one of the temples. So if you have the time, I would appreciate your services. Vauhwyt, my large friend I hope you never die running from evil. But it isnt all bad."
Rose d20+10=20 d20+12=14 Sunday August 6th, 2006 12:10:34 AM "Come on, lets either get to a safe house or to a temple. My vote's on the temple, but the house is closer...but how do we know it's still safe?"
rose says as she keeps an eye out for problems as Piper rides on her shoulder.
listen: 20 spot: 14
Theodore & Macaw HP 21/26 AC 17 (mage armor, dodge) Sunday August 6th, 2006 10:51:44 AM
Theodore blushes when Olyn suggests patience with the scrolls. "I'm sorry, Olyn. Of course, you're right."
The young mage agrees with Vauhwyt's suggestion to move to the safe house. "The closer, the better," he says. "I can keep watch while Mr. Mittani looks over Jack."
Vorelle and the Canine to be Named Later Sunday August 6th, 2006 5:16:46 PM
"S-s-s-stop," says Vorelle, low. "S-s-s-omeone's w-watching." With as subtle a gesture as she can manage, Vorelle indicates the alley where she saw someone hiding.
For his part, the dog uses his nose to try to locate opponents.
Berlon 22/39 AC 20 Sunday August 6th, 2006 9:14:37 PM
Berlon stops in his tracks at Mittani's words. He opens his mouth as if to say something, but holds his tongue in confusion and frustration. He reluctantly hands over the sack to the stranger.
"Someplace safe?" he mutters, "SOMEONE is new to the city..."
DM Inge Monday August 7th, 2006 8:00:51 AM
Hey lads and lasses!
Just got back to work from a two weeks holiday. I'm still on DM vacation (for a long time) and will be lurking in the back from now on.
I will check with SteveK and Shegger if any Xp has been rewarded for the KM module and if not I will send it out as soon as possible.
Good thing is I see you got back to DC ;-)
Dietrich d20+4=18 d20+4=14 Monday August 7th, 2006 10:46:19 AM
Dietrich would prefer to go directly to a Temple, agreeing with Rose´s doubts about the safety of the "safe-place", but if this Mitanni can do the magic...
But before anything, Vorelle warns the party about someone watching. Not wanting to call attention, the warrior doesn´t take the bow for now and continues casually moving towards the Temple, but trying to spot the observer: spot 18, listen 14
He thinks to himself: "&$%$&. Not a minute of peace in this ¨%$¨ city!"