Inbetween Monday July 17th, 2006 4:20:55 PM
We are at a lull here while a few sheets are checked and such. I will answer any specific questions on board if you want.
Bohdi deciphers his Shield scroll and transcribes it into his book. He then does the same with Spider Climb.
Neco Needs no such outside help to expand her own arcan resources, merely more practice at reshaping the magics she already knows to other purposes. So she accepts the offer to assit the book laden gnome.
Nauthiz'Ull and Aiden both spend time honing combat skills, melee and archery alike. They take a few minor hunting excursisions at the request of the the Huntsmaster of Ice Peak Bjorn, also Kayra's nephew. They go in small 4 man teams and it gives them a chance to work with the wolves. A welcomed departure from the daily grind. Bjorn seemed to guess thier restlessness well.
To the whale hunt the men boast of deed and incredible feats of strength and near supernatural endurance. All are familiar with the tactic employed by hunters when they do not feel like answering a question. The boasts become epic and immortal in stature. It is the Ice Peak hunters way of creating a heirarchy if you will without being totally rude and not answering a question. The secrets and techniques are passed from hunter to hunter through time, but only when the hunters as a group feel the new hunter is ready for the challenge. The creation of the tales is almost as important as the hunters true experience in many ways.
Drew Monday July 17th, 2006 5:21:24 PM
Daniel, I think that someone requested a short list of known NPCs that we have dealt with up to this point. Is there anyway that you could make a simple Ice Vein Player Bible for us or is that asking too much?
Dan Can do. I have the info and will post it out here, maybe you could push it up to that web page you made? Be a great place for it.
Paul Monday July 17th, 2006 6:33:55 PM
Yup...I was that person who requested the short list. I figured it would help (at least me) keep in order who is what in Ice Peaks.
Btw...I just sent my sheets to you, hopefully everything adds up correctly.
Bohdi Nackle d20+13=32 Monday July 17th, 2006 9:19:46 PM
Bohdi's face was glowing. It was the happiest expression that any of his wunjos had ever seen on their gnome friend.
Except, of course, that there was no one there to see it.
It was going on two weeks now that Bohdi had been holed up in the lodge, studying arcane writings and transcribing spells into his spell book. And it showed no sign of let-up.
Day Twelve: Rolling for Resist Energy, DC 17: 32, success! Day Thirteen: transcribing Resist Energy to spellbook
Dregar Monday July 17th, 2006 9:52:05 PM
Dregar spent the remainder fo time spent meeting his new " family". The time seemed to fly when he met them, but in the back of his head he still thought of Edgler, and mor einportantly his real family and how he missed them.
When the opurtunity presented itself, Dregar made his way to the entrance to the catacombs. He needed some supplies, and was willing to part with his money to get them.
He made his way to the entrance, and stood before it. Much like the dilema on his mind of meeting his new family, this was a rough one.
The barbarian wasn't found of magic unless it helped him in warfare.
After what seemed like an enternity he stepped into the entrance.
Posting ReportFor Tuesday July 18th, 2006 5:19:17 AM
Game 14 for the week of July 10 -14
Aiden Tuesday July 18th, 2006 11:04:26 AM
Aiden welcomed and enjoyed the hunt (as well as the whaler's stories). It gave him time to further hone his knowledge (and wisdom) of the wyld.
A thought began to creep into Aiden's mind, slowly digging its way like an animal trying to scavenge seeds and plants during the long winter of Ice Vein. That thought was to perhaps, one day, leave the frozen tundra, and see just what was to the far edges of the land. Perhaps, a path could be made to bring the 'riches' of the north towards others such as Neco's city, or even the Blood Pack's desert. A wry grin started to be etched onto his face at that later thought. Bohdi might even welcome time away from the cold to find the warm comforts of his Flea....
His hand reached down towards his companion wolf and scratched her behind her ears. Though he fought against treating her like a common dog, that one action just felt reassuring to himself (and she seemed to enjoy it).
Yes...perhaps several of his wunjos would welcome the adventure in the future, especially considering the tensions within the village.
The People of Ice Peak Tuesday July 18th, 2006 1:37:47 PM
As requested, below is a bit on some of the notables of Ice Peak.
Karya: Human leader of the Ice Peak Village. Karya is a fearless fighter and has a strong will and sense of law. Honor and respect are very important to her and the village follows her lead as was set down long ago. Each is earned in steps and each is valued above all else. Karya is in her late 30's. Karya dresses in winter wolf pelts,a symbol of high station and honor. At her side are two everpresent bodyguards, a recurved Falx blade and composite longbow.
Fuller'Heimdall: Fuller has taken it upon himself to look after the boy and keep him on the correct path. Fuller is strongly built wields a great axe he is never apart from and wears an ivory ring carved to the shape of a double bladed axe. Age 51
Svanhvνt: Ice Peak Village High Priestess Cleric of Domi. She is always flanked by two guard as well. She has a pair of white tigers that she keeps, though they are more a symbol of her station then hers. The tigers are rarely seen outside. age 27.
Ull'As Bjord: Ice Peak Village High Weapons Master. Thought by all to be the most talented man in the village with a bow, with hand or weapon. Relatively soft spoken except when specifically instructing anyone in the art of weapons and fighting. Age 26.
Ϊlf-warja'Ingr': Ice Peak Village Hunter, Good friend of Nauthiz'Ull's father and is the man who found Ull'Heimdall's bow and had it delivered to Nauthiz. Age 36.
Bjorn'Ursa: Kayra's nephew. Ice Peak Hunts Master and likely next in line as the leader of Ice Peak. He is a massive blonde haired blue eyed man about 7'2" and around 400 pounds. A large recurved bow at his left side and a inverted curved scimitar at his right. He wears a thick golden fur with smaller white furs as decorations. Age 23.
Lleya: master artist and story teller. She lives with her younger brother and both are pushing 60. Quite old by Ice Peak standards. She bloodlined Neco. She writes ballads, carves ice scultures and makes jewelry. Her brother is a furrier for Ice Peak and pleasant enough in his own right.
Uller: bloodlined Drgar and is an old hunter. He is a wire of an old man. A thick white cloak, probably polar bear, of fur tinged yellow by time is wrapped about him. He no longer goes out but councils his sons and daughters in the ways of the wilds and the hunt. Uller is about 53 in age.
Dra'Gul: Ice Wine crafter of Ice Peak. Only he knows the secrets of Ice Wine making in the village. He is gruff, well built at 6'2 240 lbs, older at 48 and bloodlined Bohdi.
Mjolka'Frodr: she taught Frigg`Isa the ways of the witch. She is very old, 66 and essentially alone. She is also secretive and somewhat feared in the village, though respected at the same time. She is a central focal point to the rift in ages in Ice Peak. She represents the old ways and those older than 40 treat her with great reverence. Kayra, Svanhvit and others are the new ways, though they still pay respects to the ancient powers, but they do not understand the witch and thus partially fear her. She has used two Surrender self spells, causing her back to hunch and loss of a finger. She has now taken in Nauthiz`Ull to her bloodline.
Ulgr Mun The oldest man in the village almost 90. His exact age is unknown, or what he once did. Stories surrounding him make him former hunter, weapon master, priest, warlock and wizard. All depending on to whom you mention his name. One thought is shared by all and that he has a deep knowledge of the ancient ways and powers they wielded and their understanding of the land and of Celsiun himself.
Neco Tuesday July 18th, 2006 10:41:53 PM
Neco finds the gnome's arcane refuge each and every morning. Late morning that is; for the young girl has seen the importance of sleep for someone such as Bohdi. She sits in the hut discussing magic, learning more than helping, but doing what she can.
"This is quite an array of spells we've gone through," the half sorcerer yawns late the last night. "But they mostly seem to be defensive spells. What offensive spells have you? Glitterdust seems to have the most offensive effects but it is by no means lethal."
Nauthiz'Ull Tuesday July 18th, 2006 11:59:04 PM
Something seems wrong with the ranger for the past few days; he seems to be struggling with something. His attitutde stays constant but there is a detatched sort to him.
Randomly walking in and out of the longhouse Nauth tries to allow Bohdi his studies but occassionaly he will accidentaly kick something or clear his throat slightly too loud.
One day he gets up early, dawnish, does his routine tracking and gathers some belongings and his stash of money. He makes his way to the portal to the Catacombs.
Bohdi Nackle d20=13 d20+13=22 Wednesday July 19th, 2006 12:48:37 PM
His face still flushed from long days working over his spellbook, Bohdi considered what Neco had to say. Bohdi shot a distracted look in Nauthiz'Ull's direction (Sense Motive, untrained, 13), but put that thought aside to concentrate on what interested him most--spellcraft.
"Hmm," he pondered. "I suppose you have a point at that. I have this wand, of course," he patted the wand of magic missiles at his side. "And I usually rely upon a few spells that can inflict some damage. Like this one." He turned the pages of his spellbook to a page with a rune describing a searing bolt. "This is Scorching Ray, which can deal some serious pain when pointed in the right direction. Or this one," he flipped again to another page, showing a rune of a hand crackling with power. "This is Shocking Grasp. It's powerful at close range, and I think that Squork and I have worked it out so that he can deliver the charge separate from me. Right, Squork?" The raven cawed and nodded his head.
"And then, in reserve, I have these," the gnome added in a hushed tone. From his waist pack the gnome withdrew two scrolls displaying a ball of flames. "These," the gnome breathed in reverence. "Are scrolls of Fireball. The spell is still too complicated for me to grasp--I couldn't put it into my spellbook, yet--but if we were ever in serious trouble, I could try to use one of these. It's a bit dodgy, though--trying to cast from a scroll on the fly like that, if you misread the thing, then, BOOOM!" The gnome exclaimed and raised his hands above his head. He smiled sheepishly, then returned the scrolls to his pack.
"But I'm willing to listen to any suggestion you may have. As I see it, we have three options: First, finish transcribing the last scroll I have--that's a scroll of Reduce Person. Second, I could scribe a few scrolls of my own, from the spells I already know. Maybe having a few scrolls of Shocking Grasp or Scorching Ray would come in handy. Or, third, we could go back to the Catacombs store and buy a scroll or two to learn a new spell. Perhaps learning a new offensive spell, or creating a new offensive scroll, would make sense. What do you think?"
For the time being, unless Neco had other thoughts, Bohdi set about mastering and transcribing the scroll of Reduce Person. When he had a moment of rest, he would track down Nauthiz'Ull and find out what was bothering the ranger.
Day Fourteen: learn Reduce Person, DC 16: 22, success! Day Fifteen: transcribe Reduce Person to spellbook
Aiden Wednesday July 19th, 2006 3:21:33 PM
Aiden stood and worked out the kinks in his muscles and body. The silence was bothering him, in particular, what was to be the decision about the Shield of Domi.
Something bothered him though...He and his wunjos had been adopted by the various people of the tribe, but save for one. That person spoke during the first circle (when they had returned), and seemed to exude power (and wisdom).
Rubbing his jaw, the young man thought of several possibilities for the day. True, he could go into the wylds once again...but something was nagging him. They needed to know more.
"Foolishness..." he muttered to himself. Gathering his gear together, he (as he gave a small hand signal to the wolf to call her over), began to walk outside. Instead of going towards the path that he had been taking for several days now (into the wylds), he, instead, went towards Ulgr Mun. The man was as the oldest human of either Twin Tusks or Ice Peaks. He must know some more about the villages, the Shield, and secrets about the wyld that even Fuller may not know. Perhaps, some of the hints in conversation with the man could give him insight into what needs to be done.
Neco Thursday July 20th, 2006 12:02:38 AM
Neco looks at the neatly scribed pages of the little wizard's spell book in awe. The gnome further impresses the sorcerer with the high intensity scrolls. "Wow! I underestimated the variety of your spells. You have way more than I would have initially thought. I'm glad I'm on your side, that's for sure." The fascinated girl examines the book more thoroughly looking at all the spells. Her grey-blue eyes scan from cover to cover, however she stops on the pages of Shocking Grasp. "I'm particularly fond of this one. I've used it on several occasions; it's a lifesaver."
Bohdi Nackle (illegal second?) Thursday July 20th, 2006 3:07:32 PM
Bohdi nodded. "Useful spells, all right. Handy to have if you ever find yourself in a spot of bother."
The gnome flipped through pages until he arrived at another spell. "Now, if I'm to create scrolls, my view of that is to create scrolls of spells that I might not prepare every day, but could come in handy in a pinch. Take this one, for example." He tapped the open page. "Glitterdust. Now, there's a spell that can come in useful in a pinch, when you least expect it. Or, this one--" he turned to another page-- "Locate Object. Again, handy to have when you least expect it."
Bohdi stroked his goatee. "Now, if I were to begin scribing scrolls, where would I start? Hmmm. I think Glitterdust is as good as any, don't you?"
ooc: DM, I'm not sure what's happening, but I'll continue to move at the two-days-per post until advised otherwise. For days Sixteen and Seventeen, Bohdi will scribe a scroll of Glitterdust and a scroll of Locate Object, respectively.
Everyone should feel free to suggest scrolls that Bohdi should create. Per DM's ruling, Bohdi must spend a minimum of one day per scroll. In addition to scribing materials--he has lots of that, at the moment--Bohdi must also expend 1/25 of the material cost in XP. For all practical purposes, that's 3 XP per 2d-level scroll and 1 XP per 1st-level scroll. He has about 90 XP to burn before he risks slipping down a level!
Here's a current list of Bohdi's spells. The list doesn't include Reduce Person (a level 1 spell), which he most recently added.
0-level spells (cantrips) Resistance (1 act, touch, 1 min. [Will]: +1 to saving throws) Acid Splash (1 act, 25 +5 ft./2 L (ranged touch), instant [None]: 1d3 acid) Detect Poison (1 act, 25 +5 ft./2 L, instant [None]: Detects poison in one creature, small object, or 5-ft. cube; Craft (alchemy) DC 20 to determine precise type) Detect Magic (x2) (1 act, 60 ft. cone, Con. up to 1 min./L [None]: Detects spells and magic items, 1st round presence; 2d round number and power; 3d round strength and location, Spellcraft on line of sight) Read Magic (1 act, personal, 10 mins./L [None]: Read scrolls and spellbooks) Dancing Lights (1 act, 100 + 10 ft./L, 1 min. [Will]: four moving lights) Flare (1 act, 25 +5 ft./2 L, instant [Fort]: one opp. -1 attacks 1 min.) Light (1 act, touch, 10 mins./L [None]: object shines like a torch) Ray of Frost (1 act, 25 +5 ft./2 L (ranged touch), instant [None]: 1d3 cold) Ghost Sound (1 act, 25 +5 ft./2 L, 1 rd./L [Will]: Sound of four humans/L) Mage Hand (1 act, 25 +5 ft./2 L, Con. [None]: lifts 5 lbs.) Mending (1 act, 10 ft., instant [Will]: repairs small breaks and tears) Message (x2) (1 act, 100 +10 ft./L, 10 min./L [None]: whispers at a distance) Open/Close (1 act, 25 +5 ft./2 L, instant [Will]: open/close up to 30 lbs.) Arcane Mark (1 act, touch, permanent [none]: inscribes a six-character rune, visible or invisible) Prestidigitation (1 act, varies, 1 hr.: minor tricks like clean, color, warm) Speak with Burrowing Mammals (1/day, duration 1 minute)
1-level spells Endure Elements (1 action, touch, 24 hours [Will]: one creature no FORT save between -50 and +140°F) Mage Armor (1 action, touch, 1 hr./ level [Will]: +4 armor bonus to AC) Unseen Servant (1 action, 25 ft. +5 ft./ 2 L, 1 hr./ level [None]: lifts 20/ drags 100 lbs., simple tasks) Identify (1 hour, touch, instant [None]: determines all magical properties of single magic item) (NOTE: requires material spell components of 100 gp pearl, wine, owl feather) Color Spray (1 action, 15 ft. (cone burst), instant [Will]: ≥ 5 HD stunned 1 round; 3-4 HD blinded and stunned 1d4 rounds, then stunned 1 round; ≤ 2 HD unconscious, blinded and stunned 2d4 rounds, then blinded and stunned 1d4 rounds, then stunned 1d4 rounds) Silent Image (1 action, 400 ft. +40 ft./L, concentration [Will]: figment fills (4) 10 ft. cubes +(1) cube/L, moves up to 100 ft.) Feather Fall (1 free act, 25 +5 ft/2 L, 1 rd./L [Will]: one medium or smaller creature/L falls safely) Magic Missile (1 action, 100 ft. +10 ft./L, instant [None]: 1d4+1 missile(s)) Disguise Self (1 action, Personal, 10 min./L.: +10 to Disguise check) Alarm (1 action, 25 ft. +5 ft./ 2 L, 2 hrs./L [None]: silent or audible alarm on 20-ft. radius) Shocking Grasp (1 action, Touch, instant [None]: touch attack 1d6/L (max. 5d6), +3 v. metal) Shield (1 action, Personal, 1 min./L: +4 shield bonus to AC, negates magic missiles)
2-level spells Hypnotic Pattern (mind affecting) (1 action, 100 ft +10 ft/L, Concentration +2 rounds [Will]: fascinates 2d4 +L (max 10) HD of creatures) Invisibility (1 action, Touch, 1 min./L.: made invisible until attacks) Protection from Arrows (1 action, Touch, 1 hr./L [Will]: DR 10/magic v. ranged, max 10 pts./L) Blur (1 action, Touch, 1 min./L [Will]: 20% miss chance) Web (1 action, 100 ft. +10 ft./L, 10 min./L [Ref]: 20 ft. radius entangles, provides cover, flammable) Scorching Ray (1 action, ranged touch, 25 ft. +5 ft./2 L, Instant [None]: 4d6 ray (extra at L7)) Rope Trick (1 action, Touch, 1 hr./L [None]: rope opens to hiding space for 8) Locate Object (1 action, Circle on caster 400 ft. +40 ft./L, 1 min./L [None]; gives direction to object) Mirror Image (1 action, Personal, 1 min./L [None]; 1d4 + 1/L mirror images) Glitterdust (1 action, 100 ft. +10 ft./L, 1 rd./L [Will v. blinding]: 10 ft. r., de-invisible, -40 to Hide, all blinded) Spider Climb (1 action, Touch, 10 min./L [Will]: Climb at 20 ft. speed) Resist Energy (1 action, Touch, 10 min./L [Fort]: resist 10 pts./7 L/rd. acid, cold, elec., fire, sonic)
DM small correction scroll creation is 12.5 gp Χ the level of the spell Χ the level of the caster. So 2nd level spells at (12.5*2*3) Min 6XP and 75 gp
DM Multi post (Post inbetween Mine as you see fit) Friday July 21st, 2006 11:20:26 AM
It has been 17 days since the group returned. The village reconstruction is all but done. The artists, ice workers and tanners are still very much at work decorating and enhancing the structures and wind wall. Much more than mere buildings were destroyed in the eruption and subsequent evacuation of the village. But now that the structures are complete, the food stores are being filled again and the water basin has been filled the rest of the village can be put whole. Ivory totems of family name and symbol have again begun appearing on entryways to the lodges. Inside, great skins are again spread across walls and ceiling, colored in brilliant patterns and seared in scenes of the hunt, the wolf the bear and Domi. As one might expect in a Domi village, the crafters and forgers are held in the highest regard. The hunters and warriors are respected and honored, but Domi's true calling occurs at the forge and in the creation of beauty with ones hands.
Meals have taken on a slightly different tone since the rebirth of Ice Peak. Several lodges gather now, instead of a few tents. Instead of seeing only a handful about the fire to share food and drink, now there is almost 100. It is easy to feel in the air that the closeness the village once felt has become even closer as a result. It is evening and the stars have begun to shine through the purpling sky. The twin moons shine brightly as well on this near cloudless night. It will bring a colder night ad there is talk among the hunters that the next few days will be colder still.
Bohdi Nackle Friday July 21st, 2006 2:22:43 PM ooc: I'm assuming that we're picking up the story here on the evening of the seventeenth day, and that it is a typical evening in the village--i.e., no reason to have special preparations made. As such, I'm listing below those spells that Bohdi would have prepared for a "day around the longhouse" scribing scrolls--mostly utility spells, and little in the way of overtly offensive or defensive power.
I'm also assuming that he's carrying light equipment only--i.e., that he's without his pack and most of what goes in it. I'd imagine he carries his daggers, his wand, his spellbook and spellcasting paraphrenalia (scrolls, spell component pouches, magic items, and the like), and such, but not, for example, his crossbow, his trail rations or waterskin, his bedroll, or any of his other wilderness provisions. Squork, naturally, is with him.
Bohdi hunkered near the fire, as always, appearing perpetually cold despite the magical aura that protected him from the elements. He looked to his wunjos as he chewed thoughtfully over his food.
"Well, it's been a blessedly quiet fortnight," the gnome observed. "Here we came into it thinking that we were off to war with Twin Tusks, and, for a change, I've actually been able to get some study done! Almost makes you wonder what's wrong," he added with characteristic paranoia.
"But I've still some gold left over from what we were able to raise on our last jaunt. And it helped, too, that Garrett and Nauthiz'Ull came across that magical cache of funds connected with the Fey King--ta very much for that, mates. And so, I might start thinking about what bloody well comes next! Perhaps we could use some of this cash to find our way down to Zarnan City, eh? Maybe someone there might be able to give us some more information about how to get to the Sargrass, or even how to locate Furtif Aeanora! What do you think, mates--any of you game for a little holiday?"
Spell list for days in village: Gnome Abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy, Scorching Ray, Invisibility (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 31 charges
Dregar Friday July 21st, 2006 3:52:29 PM
Dregar sata round, noisily munching on his food. He listend to Bohdi speak and nodded at the end.
" Ahh, this has been way to long for me to sit on my behind. I am with you wherever you want to go Bohdi as long as we do it soon."
With that said he goes back to munching on his food.
DM Part 2 Friday July 21st, 2006 4:26:01 PM All assumptions correct
There is a dull roar through out the lodge, as one might expect with almost 100 people talking inside a low slung house such as it is. Fire pots are scattered across teh table at about every 8' or so throwing off light and warmth. Part of a discussion near the group peeks interst even as Bohdi begins to bring up a much grander excurssion than any under taken so far. The discussion just down table rolls in about Svanhhvit. "Rumor has it, her divinations are complete. Tonight she meets with Kayra and some of the others. Even heard that old Ulgr Mun will be there. The mention of Mun brings a mix of 'Why would they speak with him' To 'They are finally seeing the older Wisdom, we are not so lost then'
Side bar: Aiden with a question or two finds the longhouse where Ulgr Mun is living. Most in the house with him are related. He has outlived his children and most of the grandchildren as well. Aiden enters the inner house and another hunter lounging near the door is quick to stand and greet him. The inner house is warm, more so than others and the Hunter, a man just a few years older than Aiden named Ull`Iumdall, is wearing only a pair of well fit leather pants. He grasps Aiden forearm and gives a nod. "Aiden, Welcome I heard your last hunt was well, please sit. A drink?"
After a few pleasantries Aiden gets on to the point of wanting to talk to Ulgr Mun and the others face furrows a bit. "He is an old man, what do want with him?" Aidens return look cause him to slowly sit back, his mouth frowning slightly in possible disappointment. "You are too old for stories Aiden, but I am not his keeper nor any other here." His head nods down the house towards a darker corner. "He is there, lost in his mutterings." Ull then stands and takes his drink with him back to the fur pile he was sitting on while preparing a stack of wood for arrow shafting.
Aiden finds Ulgr Mun staring into a small sphere of ice and for the breifest of moments the rangers eye sees a bluish light within. Or was it merely the play of the light in the longhouse upon the icy sphere. Aiden blinks and looks again, but it is clearly not there. Ulgr Mun makes no movement until Aiden pratically shakes him. "Huh?" his voice ancient and crackling a whisper yet it seems to fill the air about you power. "I have seen you" he says after a moment, "You are now Fuller's boy, a fine man he is." He leans into Aiden, his dropping to the merest of whipsers, "You listen to him boy." He leans away.
Aiden (reply to dm move) Friday July 21st, 2006 11:01:19 PM
Seeing Ull, Aiden nodded. "Difficult...but successful" he responded back. There were other ways that Aiden had thought of as responses, but sometimes simple was better.
"There is wisdom in most stories..." he replied back with a small smile. "I needed a change from the whaler's wisdom..."
(OOC: if Ulgr Mun needs something during his ramblings like a warm drink, or ice wine, Aiden will bring it to him. It was only proper to make an elder such as this, a bit more....comfortable).
Aiden tries not to show his surprise. Given the stories that he had heard of Ulgr, Aiden tended to believe more of the fantastic (that the blue light did appear) than the mundane (it was the trick of the eyes). Aiden nodded after hearing Ulgr's response. Putting down the drink, "I intend to Ulgr..." Aiden responded, as low as he could so that only the old man could hear him, "but as a child of his, I will listen to my father. But that does not mean his voice is the only one that will be heard by me, I will hear your council when you decide to gift it to me elder." His gaze was intense as he spoke his words.
"Will you need aid to go tonight?" as he was doing something that would have been considered heresy to the Twin Tusk beliefs of the fittest shall survive. He was offering to help a 'weaker' (read: old) member of the tribe to a meeting. But something inside of Aiden seemed to nudge him to at least offer. Wisdom that has allowed such a man to survive past two generations was knowledge that should be respected and learned, not dismissed...
Young and Old Alike Monday July 24th, 2006 10:52:07 AM
The old man turns his head and looks up into Aiden's face. His face is old, with more wrinkles than the bark on old trees. His eyes are more grey than blue now, his hair just wisps of white. "My council you say? So you hold your fear of the old Warlock in check do you?" A smile cracks across his face followed by a short laugh that degenerates into a small fit of coughing. "You assistance is welcome. These old bones should have rested years ago." He then leans in again to Aiden, "But he won't let me and curse him for it. He can't hold me forever." Ulgr leans back and takes drink of a warm pungent brew he has been sipping on. The smell of holly, pine and something similar to the lilac smell of the Springs Victory plant from Burfell slowly filters to Aiden's nose from the mug. Looking slightly past Aiden to the movements of the others in the lodge he huffs, "Bah! Ramblings of nonsense some say, but listen to wind and stay warey on the tundra. There is true evil on the ice the Bevroren Doden are just a symptom." He shuts his mouth quickly and looks up as someone approaches from behind Aiden. Ull's voice comes from a few feet over Aidens shoulder, "It is time to go." Ulgr nods and begins to stand with the assistance of a staff that looks to be fashioned from a single great talon.
Main group post forthcoming
Posting Report (ADM Kup) Monday July 24th, 2006 12:46:19 PM
Posting Report for Ice Vein Week of July 17-21
x = post o = no post - = skipped post (no DM post)
Notes: --"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays. --Preparing for new module this week. Lots of behind the scenes CS preparations and CC shopping
--Special note: I posted an earlier version of this report as a "Private to DM" over the weekend. Those with DM privileges can see such posts, and I received a few comments. I welcome any and all comments, so, thank you!
I should explain that I count "days" as beginning and ending with DM posts. So, under this system, if the DM posts on Tuesday, all player posts between that DM post and the next official DM post count for "Tuesday" in the one-post-per-day schedule. If the DM misses a day--for example, posting on Tuesday, but not on Wednesday, and then posting again on Thursday--I reflect that as "skipped posts" above, rather than tracking player posts by calendar day. It's a little funky, but, for the players, it has the virtue of giving them the benefit of an extended "day" to post if and when the DM stretches out posts. However, as a result, if a player posts twice between DM posts (technically an "illegal second post"), this system does not reflect that. If and when "illegal second posts" actually become an issue in this game--they haven't, to date, and the DM has consistently encouraged them where they further game development and roleplay--I might consider dropping a note or otherwise reflecting them in the report. (I should also note, in the way of full disclosure, that I am decidedly the most guilty of "illegal second"--and even third or more--posts of anyone in the group! If anyone has an issue with them, please let me know!)
This past week happened to be particularly screwy as we transitioned into the new module. There was a DM post on Tuesday, no DM post on Wednesday, then a DM post late on Thursday, followed by another DM post early on Friday (a window of just a few hours)! There were also multiple "part" DM posts and DM posts for background or announcements, which made it a bit unclear when the players' "turns" came again. I made an exception from my counting system for the rapid DM posts late Thursday and early Friday and counted both of those as a "Friday" post to allow players to catch up. So, this particular posting report is even odder than usual.
Bohdi Nackle (waiting for group post) Monday July 24th, 2006 4:53:53 PM
Bohdi nodded and smiled at Dregar. "Ah, mate, that's lovely, positively lovely. You'll never see a more magnificent city than Zarnan City, and that's the truth. The majestic walls, the ice spires towering over the landscape to rival the sky, the iridescent City Center--it'll make your heart leap, it will."
Bohdi half-smiled to himself. "And, maybe, just maybe, there will be someone there who knows how best to get to the Sargrass, eh? Who knows? Neco--what d'ye say, love? Are you game for some travel, too? Eh? Garrett, Nauthiz'Ull? Care to shake the snow of this little village off your boots for a while?"
Spell list: Gnome Abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy, Scorching Ray, Invisibility (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 31 charges
Over a Meal Monday July 24th, 2006 5:37:45 PM
Bohdi begins speaking of what next and of travelling to Zaran City. A mighty trek through the mountains and far out beyond Ice Peak, but what wonders await those who make such a journey. The Crystal towers of the high Mages take ons breath away and then who knows where else they would be able to go from there.
A roar of laughter from just down the table interrupts. Brynj's son, a young man of about 20 years himself pounds his fist on the table, his face red and tears coming from his closed eyes. His father leans back and gives a small shrug. "Boy. You are about as suttle as Polar bear." He then gives his son a small swat adn looks back at the group, "But Zaran City eh? Quite an adventure I would wager." He takes a drink and adds, "Specially since I'd also wager you got no idea how to get there. Think you can just wander off through the mountains and the great southern plains for a couple weeks and there it will be? Bah! You'd never find it. Foolish talk is all that is."
Sigsteinn's voice breaks over now, "Leave them be with thier dreams. Cause your boy has no ambition is no reason to try and rid others of thiers." Brynj looks at the metalworker for a moment as if deciding on what to do. His reply is a bit chilling. "Tread lightly in the lair, old friend." Sigsteinn sits back slightly and then gives a slight nod.
Before much more can happen, the inner flap reveals Freist, cleric of Domi. "Svanhvit calls all to a Fire Circle tonight. Come when is burned." He places a candle in a holder near the entrance and lights it, turns and is gone.
Bohdi Nackle Monday July 24th, 2006 9:54:16 PM
Bohdi's brow furrowed slightly at the scornful talk farther down the table, but then he shrugged and seemed to pay it no mind.
But not so for Brynj, nor for Brynj's son. For, no sooner had the menacing words left Brynj's lips than the loudest, wettest, noisiest flatulence ever heard in Ice Peak emanated from directly below Brynj's bench. It seemed to go on forever--echoing, reverberating, damply flapping against the wooden seat.
It would be humorous enough to those around Brynj, of course--were it not for the smell. His breeches reeked of it, and soon it was impossible for everyone around him to avoid noticing it.
(See edit below--Kup) Was that Brynj's son laughing at his own father's discomfort? It couldn't be that funny for the younger villager. Every time he opened his mouth, a braying sound like a sick mule escaped his lips.
HEE-HAW! HEE-HAWWWWW!
The villager had best not rise from his seat too quickly. His boot laces were tied together.
Bohdi's eyebrows rose in surprise at the tumult down the long table. Then he shrugged again and excused himself, politely holding his nose, to go to the Fire Circle. He asked his wunjos to come.
"I think we could all use a bit of fresh air, don't you think, mates?"
(Cast: Ghost Sound for sounds--WILL save DC 17 to disbelieve--and Prestidigitation for smells and knot--DC 14 for tied laces)
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy, Scorching Ray, Invisibility (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 31 charges
Edit by Kup: I went back and re-read the Ghost Sound description, and it does not permit changing the basic sound created once the sound is made. So, unfortunately, Bohdi could not have made Brynj's son bray like a mule after making his father appear to pass gas.
What a shame.
Neco d20+4=18 d20+10=20 d20+1=5 d20+6=21 Monday July 24th, 2006 11:27:16 PM
Neco, one to usually laugh at the expense of others, stifles her laughter. It is obvious that this commotion is the result of magic. The young magician looks to the gnome with great curiosity. "Why would he do such a thing? Has he ever done this to people before?" the young rogue thinks to herself as she analyzes the situation. The teen girl looks to Bohdi's drinking glass as the answer. Before the gnome can touch his glass again she snatches it away. "I think you're right Bhodi I think I do need some fresh air." Once she and the gnome are out of ear shot from those in the tent she will scold him. "What do you think you are doing?!"
[Will Save]-[18] [Spellcraft]-[20] [Sense Motive]-[5] [Sleight of Hand]-[21]
Aiden (response to Ulgr, if possible) d20=15 Tuesday July 25th, 2006 12:31:54 AM
(ooc: pardon the brevity...but internet time on cruises are big $$$. If Aiden can sneak this in before Ull comes, that would be good, but seeing the old man suddenly stop, Aiden would halt his words (and save them for another time).)
Aiden listened as Ulgr leaned in and spoke. He thought back to his limited knowledge of healing to see what the strange mixture that the warlock took was trying to alleviate. "Right now, the fear is not knowing what to do against what rises...and to rush the village, and those not of the village to their doom in hastiness or ignorance..." Aiden replied back to the elder.
"It is the shadow, this evil? Or is the shadow that killed the forest spirit like the frozen that walk?" he asked the elder patiently. Patience was something that the young tracker learned during his indentured time in Ice Peaks.
Heal: 15 + (I don't have the link to the sheet (using cruise computers), but I BELIEVE it should bring me to 19 or 20 overall.
Garret (SUB) Tuesday July 25th, 2006 7:35:34 AM
Garret listens to Bohdi tell his stories and thinks to himself as to the nature of gnomes. He wonders if gnomes need to breath as others do, since he can't remember seeing him stop other than to gives others an opportunity to speak. The thought brings a small chuckle to Garrets face.
"If the journey is as you say to Zaran City, then it would be an excellent test of ones worth. Wouldn't you agree Brynj." He says to his doubting kinsman.
Freist comes and gives command of the gathering and Garret decides it's time to take his leave. He also wants to see if his assistance is needed to prepare for the Fire Circle.
Nauthiz'Ull Tuesday July 25th, 2006 12:09:26 PM
Nauth watches with curiosity as the vent unfold rather quickly. Then, he almost gags at teh smells of which Bohdi is producing. He sits, watching Brynj and his son, but does not offer any noticable ackowledgement of Siggsteinj.
As the others of his group leave the longhouse, Nauth will follow them out, making sure that he is the last one to leave and will throw a quick nod to Siggstein before he breaks through the furs.
"Well, it seems as though there are still some in the village who think us incapable of such heroics; I am with you all the way Bohdi. We may even run across an orc camp or two along the way Dreegs and then the trip would be all the more worthwhile."
Dregar Tuesday July 25th, 2006 4:52:42 PM
Dregar sits and listens, and even gives a hearty laugh at the sound eminating from the man. When he gets up to head to the fire circle, he doesn't even cover his nose. He just walks through, thinking it as any other smell he has smelled.
Once oustide, he meets with the others and heads to the fire circle.
Gathering at the Fire Circle d20+14=18 d20+7=23 d20+6=13 Tuesday July 25th, 2006 6:30:08 PM
Aiden recognizes in part the elixer as one that helps with pain. It is not as effective as some of the herbal drinks, but it is the best choice for someone who does not wish to fog thier mental facilities. Ulgr does not answer as he stands and Aiden can clearly tell Ull is remaining close by still. Ull may not believe Ulgr to be anything more than an old man, but still their is respect in his stance to one who has lived for much longer than he. He does not intercept Aiden as Ulgr uses the large ranger to steady himself, but instead merely nods, "You have him then. Good." Ull turns to the others readying to go outside, "We leave shortly." he then steps by Aiden to gather a few other things, but is never more than a double armspan away. Ulgr leans into his staff and Aidens arm and looks forward with a steady gaze.
DM EDITED POST ON PLAYER CLARIFICATION
The rest of the lodge falls silent for the moment at the mild outburst around them from Brynj, his son and Siggstein. A loud sound issues forth from under Brynj and it is quickly followed by a horrific stench. Brynj's eyes narrow and his jaw clenches as Bohdi is firmly fixed with the glare of the hunter. Everyone has heard of Bohdi's arcane abilities and they were demonstrated to an extent at the Fire Circle not too long ago, though it then took on a life of its own. The smell is powerful and most of the 20 or so other villagers in the lodge blink in surpise at the pungent smell. Eyes water and they begin removing themselves from the table. "Gods what a smell!" "Like week old death" "What happened just now?" Brynj's son, Ve'Brynj, stands quickly, his chair flying back away from him. He keeps his feet with hardly a mistep. His father's firm hand grips him just as quickly. Brynj's gaze never leaves Bohdi as he excuses himself and the rest of the group exists to the outer chamber.
Apart from the main room, Nauthiz'Ull and Dregar both voice agreement at the great adventure Bohdi was proposing. Neco has other words. Those of a bit of beration. he just cast a spell at not only the head of a family, but of a hunter and in front of everyone they would be sleeping next to tonight. Were thery in her lands Bohdi might not find himself waking up tomorrow. Hopefully this village of Ice Peak and thier talk of honor would take a different route. The candle is mostly burned and the group puts on thier outer furs and cloaks and heads to the Fire Circle. Tonight promises again to be special with Svanhvit having emerged from her divinations after over two weeks in solitude.
Everyone gathers, the group spies Aiden and he spies them. {Assuming Aiden sticks with Ulgr} Svanhvit and Kayra both appear and the Weapon Master, and Huntsmaster are on her flanks as they always are when she officially addresses the village. A Kettle is placed upside down and Kayra stands upon it. Above the half moon shines extraordinarily bright in the clear star filled sky. A white soft glow is cast about on all gathered, the fire is unlit and the chill is biting in the sub zero cold.
"My People, the brave and honored of Domi! The people of Ice Peak!" she addresses in a grand voice of authority. The inner crowd conversations stop immediately. "Our Blessed Svanhvit has been in deep meditation and Commune as you well know with Domi and his children. She..."
A peeling horn sounds out from the southern wall by the gate. It is followed by three more great blasts that rocket through the calm night air and send the crowd into a roar. It is the call to arms and warning that Ice Peak is under attack.
"Tuskan Raiders!"
Map will be sent early tomorrow via email. Map is in 5' squares the groups lodge marked. The Fire Circle is about 120' from the south wall adn the party is about 80' east of the entrance to thier lodge.
Bohdi Nackle (AC 16, HP 26/26) and Squork (AC 16, HP 13/13) Wednesday July 26th, 2006 11:52:56 AM ooc: Although Bohdi gave a description of his current status a few posts ago, we haven't established what everyone else in the party was carrying or what they were wearing--armor, etc. I'm assuming that the PCs are essentially without armor and carrying only light weapons, but others might differ on that. If we assume, however, that the PCs are essentially unprepared for this attack, then the following holds true.
"Bugger!" Bohdi cursed. He looked at the pell-mell of villagers around them, then quickly shouted to his wunjos standing nearby.
"Right! We have to help--but we'll need our weapons. Back to the longhouse, eh? Grab our weapons, then head for the ramparts as a fighting unit!"
Bohdi led his wunjos back toward the longhouse in a sprint. They would quickly pass him, of course--their human legs would carry them much more rapidly--but he did his best to keep up. In the back of his head, he knew that he would have less to do to prepare than the others.
"Squork! Fly up and give me a report! Tell me where the raiders are coming from, and their numbers!"
Once back at the longhouse, Bohdi would grab his crossbow and quivers before assisting any of his wunjos that needed help in donning armor or grabbing equipment.
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy, Scorching Ray, Invisibility (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 31 charges
To Arms Wednesday July 26th, 2006 8:49:18 PM
Villagers scatter, the collection of men and women move not out of panic and fear, but of purpose and determination. The party breaks with Bohdi towards their lodge, Brynj, his son, Stiggstein and his wife, on thier heels. Even the most elderly of Ice Peak has the look of wanting to get a weapon and defend those around him, no matter what their present skill or physical shape.
Kayra and Svanhvit are ushered quickly to thier own houses by their shadows and the Weapon Master and Huntsmaster are also to thier own doors quickly. Kayra lets a cry of rally sound and horn blasts from the South wall by the gates sound again, but this time only a single trumpetting is heard. The Riders have reached the wall.
Aiden Wednesday July 26th, 2006 9:34:04 PM
Aiden cursed to himself at the sounds of the horns and the attack. Turning towards Ulgr (and his adopted father, if also nearby), his steely gaze quite serious. "Quick...this is too timely, us talking attack on the Tuskans and then they strike. Who would want us to weaken ourselves through war?" The tone of his voice showed an impatience that youth brings, but also a long list of questions with few answers having been given.
Taking a quick sniff of the pungent smell, memories (quite possibly) were once again renewed as thoughts of orcs, ogres, and other creatures that stank so horribly.
Once the answer was given by the two elders, Aiden made his move to gather his double headed axe.
(OOC: being a fairly formal ceremony (and talking about signs/omens for a raid) would Aiden be allowed to have either (A) worn his armor and/or (B) his weapons? Aka a show of strength/proficiency as an adult warrior?)
DM there is no restriction per say on wearing your armor or carrying your weapons all the time, it is more a matter of would you within the village. I will say most almost all in the village do not carry weapons beyond a dagger or the like, unless leaving or returning, save the guard types with Kayra and Svanhvit when they are out. Not as protection against something happening or an attack against them, but more as a sign of their station. To Aiden directly would you carry your double axe in going to see Ulgr Mun?
Neco [AC 18] [HP 21/21] d20+3=21 Wednesday July 26th, 2006 11:35:31 PM
The blast of the horn catches the young girl off guard, but there is no expression of shock on her face and no jump from fright. As if driven by instinct, Neco starts to cast. The young spell-caster forms an invisible wall of force nearly as tall as herself in front of her [Shield] and draws her dagger from the sheath in her boot.
Thinking about possible strategies Neco considers any conversation with Aiden [Knowledge Check]. If she can recall anything about the Twin Tusks having a leader, Neco will call out to the gnome, "Bhodi, would you happen to have a charge of invisibility at the ready? And ask your bird to see who leads the attack." The young girl hints at a possible plan to Garret. "Have you ever heard of the 'Snake Without a Head' tactic?"
--Actions--
[Knowledge Check]-[21]
--Spells--
[Shield]-[20 rounds] [lv.0]-[6/6] [lv.1]-[4/5]
Nauthiz'Ull Thursday July 27th, 2006 2:12:31 AM
Horns blast away...it has been quite some time since he last heard those...
Instinct upon instinct burst forth through his body and he finds himself alongside the rest in the long house. Fortunately for the young ranger, his adaptiveness has shown him that sleeping in the light weight mithril shirt that he dons is quite easy and not at all uncomfortable.
"Aiden, should we get the pups?!"
Bohdi Nackle (AC 16, HP 26/26) and Squork (AC 16, HP 13/13) Thursday July 27th, 2006 8:36:29 AM
"Invisibility?" Bohdi replied. "Neco, love, for you, I have two. Just tell me where and when."
Bohdi listened for Squork's report on the size and direction of the attack as he ran with the others to the village's defenses. If he had time, he loaded a bolt into his crossbow.
"I sure hope that Domi, Wardd, and any other gods are with us this day."
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy, Scorching Ray, Invisibility (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 31 charges
DM reminder Thursday July 27th, 2006 9:00:53 AM
WE are in Combat rounds at this point.
Nauthiz with a 60' move you have not yet reached the Lodge.
If you don't state you move I am leaving you put
I hacked up my post from yesterday to stay a bit more true to the timing and location. -Drew
Dregar Thursday July 27th, 2006 12:47:46 PM
Dregar pulled his axe up from its position by his side. He silently cursed himself for not wearing his armor. He watched as the others headed for the lodge and thought against it.
He turned and headed for the area where the horns blasted.
My Life, My Lands Thursday July 27th, 2006 2:08:41 PM
Squork launches off Bohdi's shoulder and flaps madly to gain altitude. The bird clears the rooftops aof the long lodge buildings and can see over the wall to the approaching riders. Bohdi recievs a wave of Panic through the Empathic link he and Squork see. Whatever it is, the bird does not like the looks of it.
In short order a great baying howl rolls through the village. The combined voices of many large wolves echo over the wall along the entire length of the southern barrier.
Neco brings a magical Shield in front of her and calls to Bohdi about invisibility.
Bohdi already on his way to the lodge stops short and shouts back to what she may be thinking. He does indeed have invisibility prepared. Pulling his crossbow, he affixes a bolt.
Garret's hand grabs to his side instantly, but carrying his sword through the village is not his normal practice and he is just as quick to dash towards the Longhouse.
Dregar hefts his axe and head to teh southern gate. They'll not likely make such quips at his expense about a dwarf and his axe now eh?
Nauthiz'Ull is off like a shot tpowards the lodge, he calls back to Aiden about the wolf pups, thought hardly pups. Aiden however is distracted in his own discussion with Ulgr Mun.
The villagers move towards the longhouses with shouts to protect the women and Children within and to get to the southern wall.
Squork swoops back towards Bohdi, "I counted 12 Orcs riding large wolves, well armed. I did not get a longer look to get back to tell you. They are also splitting up all along the southern wall, three groups at center left and right."
Ulgr Mun looks at Aiden, it seems he does not quite understand what the young ranger is getting at. He pats Aiden's shoulder, You should go, I will be all right." He starts to move back towards his lodge.
Map was emailed. This could get complex, please use the grid. We are strict combat rounds for move and actions
Bohdi Nackle (AC 16, HP 26/26) and Squork (AC 16, HP 13/13) d20=9 Thursday July 27th, 2006 5:59:33 PM
"Twelve orcs, riding wolves!" Bohdi shouted to the villagers around him as he ran past the forge to get a clearer view of the southern wall (double move to Q34). "They're in three groups along the south wall!"
He scanned the faces of the villagers around him to identify those that he knew, trusted, and considered to be brave. He picked out four. "You, you, and you--go to the sentry posts on the south wall and tell them what we saw! You--go tell Kayra and Bjorn'Ursa! Go, now!"
(ooc: I'm not sure what skill would be applicable here--probably, Leadership could apply--but I thought I'd roll a d20 to give some sense of Bohdi's aura of authority and command with strangers in a crisis. Whatever skill applies, it'd probably be CHA based, so +0 mod and 0 ranks, d20 = 9. About average, absent any other modifier.)
Uncertain whether the villagers would comply, and realizing that Squork was faster anyway, Bohdi commanded his familiar. "Go find Kayra and Bjorn'Ursa. Tell them what you saw. Any directions either of them give you--follow them! Keep repeating your message as you fly, too, so everyone can hear it! Go!"
Bohdi gripped his crossbow tightly and scanned the wall through the narrow opening between the longhouses in front of him. "Bloody hell."
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy, Scorching Ray, Invisibility (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 31 charges
Aiden Thursday July 27th, 2006 9:25:53 PM
Aiden nodded towards Ulgr. "There is more I wish to speak to you of..."
Looking over at Nauth'iz and gave his fellow ranger a nod. "We should go together..." he stated to wunjo. And with that, he followed Nauth'iz out of the door to retrieve their canine companions and weapons.
(OOC: being on a cruise, I'm not gambling on chances to download...so I'll follow Nauth on this one)
Neco [AC 22] [HP 21/21] d20+3=23 Thursday July 27th, 2006 9:55:54 PM
"Bhodi we need a plan!" the young girl cries over the screams and shouts of the commencing battle. "If we can't fight them back we have to hold them off! How many entrances are there to this village?! What are its weakest points?! Where the hell is Garret?!"
Neco charges forward to sum up the battle statistics. [Gather Information] but will amplify her magical protection first [Mage Armour].
DM Delay Friday July 28th, 2006 9:07:13 AM
DM Post will happen Sunday
Nauthiz'Ull [ac20 hp38/38] Friday July 28th, 2006 12:06:05 PM
Being at the entrance to the longhouse raises his intensity to already have left the longhouse; time is wasting and the wolves are so far away, maybe now is not the best time to fetch them.
After fetching Ull'Heimdall's bow, his scimitar (in scabbard), his quiver, the two alchemist fires (which are still laying about from his latest visit to the Catacombs) and Dregar's studded leather laying next to his bed he rushes out the door and grabs the first younger villager that he finds.
"Go to Ulf'K! Tell him to bring Aiden's and mine ulfs! Do it now!"
The ranger is a bit forcefull and yells to get his point across but as soon as Aiden is ready he will continue towards the south wall.
"We would waste valuable time heading to the north end of the village. The pups will find us if they are set loose. May Domi be with you wunjo." Nauth sets out in a sprint to the south wall, all-the-while looking for any of his wunjos. .............................................. I think I may have overpacked my round here, so judge accordingly. If grabbing Dregar's armor is going to take up too much time then consider it still in the longhouse.
Nauth will move down column Q towards the longhouse at 40R/47A3. He will move his maximum speed.
Dregar Saturday July 29th, 2006 12:16:53 PM
Dregars little legs pump through the snow as fast as they will allow him. His axe bobbing along in his hand at his side. Cold air comes from his mouth, but the run does not seem to tire him at all.
OOC: Dregar heads for A5-50. or as close as he can get to it in one run of full run.
Aiden Saturday July 29th, 2006 9:03:24 PM
Once Aiden retrieves his double axe, he, too, moves towards the sounds of battle.
(ooc: I'm returning from my cruise tomorrow around 4 PM eastern time. I'll try and get online to download the map and give more specific directions)
Over the Wall Round 2 Sunday July 30th, 2006 5:45:54 PM Bohdi yells what Squork has told him of the 12 orc riders so any nearby can here him. "Twelve orcs, riding wolves!" "They're in three groups along the south wall!"
Heading towards his house are, of course, Brynj, his eldest son and Siggstien and his. Not the best of company perhaps now. Still a few more he sees charging pell mell towards their own lodg, that which is also closest to where the riders are coming from. Bohdi spies Ella'Ullheim, a pleasant enough young tanner he has spent some time with via Dra'Gul and some ice wine. He shouts for her to go to Kayra and Bjorn'Ursa with the force count and present position. DM Note the Ice Peak sentries are blowing the warning horns not the bad guys, sorry on the confusion. Ella, casts a last look towards her house and children, but nods and turns back rounding the forge towards the obelisk and Kayra.
Though she had listend Bohdi realizes that Squork is faster and commands his familiar. "Go find Kayra and Bjorn'Ursa. Tell them what you saw. Any directions either of them give you--follow them! Keep repeating your message as you fly, too, so everyone can hear it! Go!" The sometimes backtalking bird darts without a word on his mission.
Bohdi gripped his crossbow tightly and scanned the wall through the narrow opening between the longhouses in front of him. "Bloody hell."
Neco yells to Bohdi for a plan of attack and or action even as she heads towards the battle and casts Shield for further protection. She asks about weak points, knowing the only true entrance is the southern gate. Though the surrounding wall is only 10' to 12' high and fairly easy to climb. She catches Garret out of the corner of her eye. The Domi cleric is with the others heading to the longhouse.
Nauthiz'Ull ducks into the longhouse and grabs what is immediately available. Ull'Heimdall's bow, his scimitar (in scabbard), his quiver and the two alchemist fires. Time is of the essence and last he saw the dwarf, the barbarian just recently taken in by Ice Peak was charging to the southern gate and the enemy by himself. Dregar's studded leather, laying next to his bed will have to miss this fight.
Dregar with his axe in hand, heads to the south gate. He can see the two hunters atop the wall, bows in hand and in a blur of firing. Arrow after arrow after arrow flies from the pair. The dwarfs eyes then go wide.
Aiden runs for the long house and blasts inside. It will take just a moment to grab his axe and then towards the battle.
Garret runs into the longhouse and quickly grabs his blade laid carefully out on his bed. He is turning already, his thoughts going to the battle to come.
-------------------------------------------------------------------------------------------- Clearing the wall and the two men atop it, Dreger spies first hand 4 of the riders. The great wolves are nearly twice the size of any he has ever seen. More the size of bears than of horse. Thick hide, fur and leather adorn the beasts and astride them is an orc. Each has a pair of spears and a sword, but the furs and cloaks make too much else hard to determine. Just further down another massive wolf comes into view, but this one lands on the wall. Larger still and pure white with a skull adorning it's head. The wolf looks to the right and a cone of ice and frost pours out. Dregar did not recognize the Ice Peak hunter as he ran up, perhaps it is better that way. The shards of flying ice tear through the man, splattering blood and gore across the wall and the supernatural cold turns him black as death and he topples with little more than a gurgle of surprise. An orc rider on the Ulf Iss stands in the stirrups to see over the long houses in the southern area and further into Ice Peak herself. His hair is stark white and he has lupine ears and reddish eyes. His furs and pelts are decorated with trinkets of his enemies, like finger bones, teeth, a patch of tanned skin. Punching a fist into the air he cries in rough common tongue "Death to the Child Murdering dogs of Ice Peak" A guttural cry rings from the rest of the riders.
Kayra's voice can be heard too, "Bjorn, Rally to the southeast corner, they have split! I have the center." Bjorn`Ursa's strong voice replies in kind, "To me to the SouthEast!. For glory and honor! DEATH!!"
Behind Neco she can see the massive Ice Peak barbarian charging with Friest and a boy no more older than her. Gods Bjorn was big. Had she not been in close combat with a Sne Jkempe recently she might think Bjorn was the larger of the two creatures.
Battle Notes: Barring your own light source.. Normal vision is to 80', Low Light vision is 160' Beyond 40' is partial concealment, 20% miss chance. Squares are 5' mpa is e-mailed.
Garrett (AC: 19, HP: 30/30) Sunday July 30th, 2006 8:20:02 PM
Garrett runs at full speed(x4) to Z37(I think, having trouble with the bottom of the spreadsheet).
Garrett hesitates in calling out a battle plan, as he is not the leader here. He carries himself as fast as possible to the southeast corner of the compound, cursing the tuskans for being at the far corner of the compound.
"Kill them all Wunjo's, and protect our people!!" is all Garrett is able to yell out as he tries to get to the battle as quickly as possible.
Whoa, Ceil! Thanks, but ... 6:30 am WDT on Monday? Aren't you a little quick on the draw? : )
That's all right, his Ice Vein has a bad name in posting, you Non't know how many times I had to do a hurry Report. But I'll tell you what! If O don't see a report on Tuesday when I taur arround the Wold. Then I'll do it for you and you can pay me with CHOCOLATS??
Gee I get up every day between 5:30 and 6:30;)
For what it's worth, here is the posting report that I was working on for the week. (And, Ceil, DMs, and CDMs, please feel free to let me know if I should no longer create these!):
Posting Report for Ice Vein Week of July 24-28 ............................M..T..W..Th.F DM-Daniel K........x...x...x...x...o Bohdi-Kup............x...x...x...x...- Nauthiz'Ull-Drew...x...o...x...x...- Garrett-Chris.........*...o...o...o...- Aiden-Paul............x...o...x...x...- Neco-James..........x...o...x...x...- Dregar-Shawn.......x...o...x...x...- x = post o = no post * = substitute post - = skipped post (no DM post) Notes: --"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays. --Nearly all of the players missed Tuesday-Wednesday. It's not clear why that happened. --Co-DM Rich P. subbed for Chris-Garrett on Monday. Chris returned Sunday, July 30. --DM posted on Friday that the Friday-weekend DM post would not be posted until Sunday. Out of fairness to the players, I thought to count the Sunday post as the following week's Monday post, rather than Friday, because most players would not have a chance to respond until Monday.
Bohdi Nackle (AC 16, HP 26/26, invisible--total concealment, 50% miss) and Squork (AC 16, HP 13/13) Monday July 31st, 2006 10:50:36 AM
Thoughts raced through Bohdi's head:
--His grandmother telling him what he thought were fables of the ferocious winter wolves that prowled the ice plains. --His language teacher berating him for misconjugating the Orcish word for wolf ("More guttural, fool! You pronounce it, young master Nackle, as if the creature were ripping out your throat.") --The fear he had felt when first encountering Aiden Olafson, formerly of the legendarily ferocious Twin Tusk tribesmen.
All of those thoughts swirled in Bohdi's head as the sounds of the baying wolves reached his ears. He felt the sourness churning in the pit of his stomach; tasted the bile rising in the back of his throat; felt his knees turning to water. He forced himself to ignore all of it. "No time for any of that," he muttered to himself.
Mentally, he commanded Squork to resume flying high overhead and deliver mental impressions of where the enemy was. Stay up and away, he thought. Stay safe. Tell me what you can mentally. Don't come down.
He had his own mission to accomplish. Heading for the gap in the longhouses and slinging his crossbow back into place over his shoulder, he pointed to himself and traced a rune in the air. "Illuminaris insubstantiorum," he chanted quietly. As Bohdi's finger sketched the pattern of the rune, his body seemed to disappear behind it, until he stepped into the rune and vanished completely.
Actions: -Move to Q38 (sheath crossbow) -Cast Invisibility
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy, Scorching Ray, Invisibility (cast) (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 31 charges
Active spell effects: --Invisibility, +2 attack, opponents flat-footed, total concealment, 50% miss chance, 4 minutes
Neco [AC 18] [HP 21/21] Monday July 31st, 2006 2:31:26 PM
Neco is rather unsure of what to do she looks around in panic. No plan, no communication, no rational thinking! This land truly is ruled by barbarians! Neco moves to the last known position of the gnome spell caster, and tries to find him but to no avail. He was to be no where in sight. "Bhodi where are you!"
Nauthiz'Ull [ac20 hp38/38:dark vision] d20+10=11 d20+12=18 Monday July 31st, 2006 4:03:37 PM
Adrenaline forces his limbs to move quite a bit faster than his brain can register. He grabs, turns and runs with everything being strapped to his body. As he exits the door, Nauth pulls a corked vial of a shimmering, dark liquid and drains it, discarding the vial on the frozen ground. His eyes begin to tingle and he knows now that this may be the most useful liquid he has ever imbibed.
His ears become attuned to the sounds and his sight as well tries desperately to focus in on the intricacies of warfare movements. He heads out into the opening and makes his way straight south in hopes that sliding between Lleya's and the communal longhouses will provide a bottleneck of safety. <><><><><><><><><><><><><><><><><><><><><><><><> Listen.11 Spot.18 Move.35T Drinks potion of darkvision
DM Monday July 31st, 2006 5:36:36 PM
Hoping to allow Aiden and Dregar time to get in
Aiden Monday July 31st, 2006 5:37:40 PM
Aiden took a deep breath and turned to make his way out and towards the battle. Taking a deep drink of the potion that had been given to him just a short time earlier, Aiden walks with a purpose, his eyes fierce (making it towards x43).
~they need time...~ thought the ranger to himself. ~perhaps this will give them time...~ as his thoughts went to his wunjos to prepare themselves, as well as his adopted village. ~courage...or insanity...can hold them...perhaps for a few moments for Bohdi and Neco to cast their magicks...~
Almost distainfully spitting out, in orkish, "What lie is being spat out at the villagers?!? Child murderers?!? THEM?!?!?" as he tried to add some distain into his voice. "They conquer rocks, fish, antelope and plants...so where do these lies start?!?"
Dregar d20+8=12 Tuesday August 1st, 2006 10:22:39 AM
As Dregar makes it through the gate and his eyes spot the orks, something clicks in his mind. He sees the image of his father dying next to him. he sees the looks of his villagers as he is forced to leave.
He knows he was warned about running into battle, but there is nothing to stop him this time. The sight of the orks make the feelings stir in him, and next thing he knows he goes full into rage.
Foam spewing from his mouth, he charges headlong into the foursome of wolves.
If able to take a shot at them he swings at the first wolf to come near. (12)
Into the Breach Round 3 Tuesday August 1st, 2006 2:24:11 PM Garrett grabs his longsword and heads back out, turning immediately south. He sees Bohdi twinkle from view, obviously a spell. Hoping to spark yet more courage he yells "Kill them all Wunjo's, and protect our people!!"
Bohdi's mind spins in many directions, but it quickly settles on appropriate defence. Bohdi turns invisible. With a quiet whisper he tells to Sqork to fly high and do his best to give Bohdi what he can about the enemy. The gnome knows that the mental link he shares is only Empathic general emotion, but it is better than nothing. Squork flaps hard to gain height, from what Aiden has said these Tuskers might shoot at him fo no other reason than to watch something die. A thought that certainly did not sit well with the bird. Bohdi closes on the small gap in the longhouses, crossbow in hand. Sheathe a weapon is another move action
Neco finds herself rapidly becoming alone out here and she does not like it. The rogue decides to backtrack towards where Bohdi and indeed everyone else had initially gone. She passes Garret on the way back and calls out to Bohdi
Nauthiz'Ull, Adrenaline pumping, begins strapping on his sword belt, quiver, and belt pouch. The bow is slung through an arm as well. It only takes 6 seconds, but his mind screams that he is being far too slow. Garret, Bohdi and Neco are out there. Just a few more seconds and he will as well. note you are still inside and have not drank the potion
Aiden exits the Longhouse as well, his double axe in hand. He hears the shouts of the enemy, shouts in what he once considered his native language. The potion that Nauthiz'Ull had laid on his bed goes down and he can feel a small tingle push out from his body for just a moment. Aiden replies to the attackers in their guttural language, "What lie is being spat out at the villagers?!? Child murderers?!? THEM?!? They conquer rocks, fish, antelope and plants...so where do these lies start?!?"
Dregar stands before the gate and the riders leaping the wall. His minds eye recalls all the old pain and anguish. The white glow of the moon on the snow takes a reddish shade to the dwarf, his anger and rage builds and as it does he almost seems to sink deepr into the hard snow upon which he stands. His axe brings up to the ready.
Shouts ring through the village, Bjorn with Freist and another villager continue towards the southwest corner moving between two of the lodges. Kayra, with her pair of guard move directly south to repel the attack. Both of their rally cries can be heard above virtually all else, though the great wolves continue baying.
From Bohdi's position he can see nothing, Squork above is concerned and not for hiw own safety for a change. His concern stems from the birds friendship with Dra'Gul and Nauthiz'Ulls adoptive mother, Mjolka'Frodr. -------------------------------------------------------------------------------------------------
The pair of riders stare for a moment at Dregar and then bound away from him, one to the left and the other to the right. The swift wolves propel their riders the bredth of the village in seconds. Atop the wall the great Ulf`Iss and the Tuskan warlord eye the dwarf and seems about to speak to him directly when Aidens cry rolls across the house peaks. He stands again and turns towards the sound a return shout in Orc. "Murderous barbarians! It has reached my ears of the slaughter of Burfell! You thought you could slay our children without retribution!" The great white beast lunges down the wall, even as the Ice Peak bowman raises for another shot. The arrow whistles just inches from the riders ear. The falchion punches a bloody stroke through the hunters chest, who gurgles a gasping cry and then with a twisting of the blade, the rider throws the body from the wall to land at Dregars feet. "Your debt is claimed tonight barbarians!"
A flash of fur races past Bohdi's view. Definitely a big wolf.
Battle Notes: Barring your own light source.. Normal vision is to 80', Low Light vision is 160' Beyond 40' is partial concealment, 20% miss chance. Squares are 5' map is e-mailed.
Bohdi Nackle (AC 12, HP 26/26, invisible--total concealment, 50% miss) and Squork (AC 16, HP 13/13) Tuesday August 1st, 2006 3:34:01 PM ooc: Oops! Confused sheathe with draw, which can be combined with a move. Sheathe can't!
Bohdi listened to the exchange of Aiden's words and the orc's at the gate. Bodhi understood the Orcish language, of course; what he couldn't understand was the message that lay behind it.
Slaughter of Burfell? he thought. Does he mean that battle, weeks ago, when the Tuskers attacked us?
But there was no time to dwell on the issue. Dregar needed him. Bohdi made a mental note of the wolf headed westward along the southern wall, but made a quick directional change. Relying on his invisibility for protection, he sprinted toward the sound of the orc commander's voice, skidding to a stop next to a longhouse just as he saw Dregar confronting the white wolf and its rider at the gates.
Panting from the exertion, he drew up alongside the longhouse and thought a question to Squork. Concern for Dra'Gul/ Mjolka'Frodr? Direction?
Action: Run (up to x4 move in straight line, lose DEX bonus to AC for this round) to A6-40.
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy, Scorching Ray, Invisibility (cast) (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 31 charges
Active spell effects: --Invisibility, +2 attack, opponents flat-footed, total concealment, 50% miss chance, 39 rounds remaining
DM Note: Bohdi does know where those particular individuals live, as labled on the houses in the town
Garrett (AC: 19, HP: 30/30) Tuesday August 1st, 2006 9:09:08 PM
Garrett runs at top speed to the NorthEast, trying to get to the opponents before they do any more damage. He makes a full run(80') to A4/23, and hopes to engage next round.
Neco [AC 22] [HP 21/21] d20+8=24 Tuesday August 1st, 2006 9:53:28 PM
Neco, scared and panicked looks around to see every one scrambling about as the orc raiders surround the village. "If only there as a plan to follow there would be no problem, but the situation has only worsened. If something does not happen soon it could be the end for the Ice Peak," She thinks to herself. Neco with no ideas in mind sets of for battle. The young rogue moves to the corners of the two closest houses [M, 35] and slips through the small space between them [Escape Artist]-[24]. Moving to the rear and of the houses and away from the light she hopes to find a raider unaware and isolated form the rest of its comrades, and hopefully before it finds her.
OOC I'm not sure as to how far Neco is allowed to move after moving between the houses.
Dregar 42/42 Hp AC12 d20+10=25 d12+7=8 Tuesday August 1st, 2006 10:33:53 PM
Dregar steps towards the white wolf and orc rider. He stops when he gets to the range of the cone, if he can remember how far it shot.
He pounds the axe one time into his hand and another onto his chest. Then he charges full speed and swings violently at the wolf ( 25, 8 damage)
OOC: Im a little lost. in the post it seemed as if the wolf and rider came off the wall, but on the map it appears as if they are still on it. If they are on it, then only the forst part would be Dregar's action.
The winter wolf and rider are still on top of the wall. He killed the other hunter and threw the body off the wall to land at Dregars feet
Aiden Wednesday August 2nd, 2006 7:58:09 AM
Aiden, not being in a good position to see any of the attackers (ooc: no line of sight on anyone), frowned...
"south..." he snorted. His eyes then noticed Garrett on the move. "Time to follow the leader..." he muttered to himself as he made a move to follow (even at a run).
Nauthiz'Ull [ac20 hp38/38:dark vision] d20+10=22 d20+12=30 Wednesday August 2nd, 2006 10:16:05 AM
Quickly draining the shimmering fluid a tingling sensation dances around his eyes; the stranglehold of Night lessens.
Running outside of the longhouse into the center of Ice Peak, Nauth lets loose his senses and tries, as the ulf, to discern where his prey may be.
<><><><><><><><><><><><><><><><><><><><><><><><> Move. As far outside the longhouse as possible. spot.30 listen.22
Attack on Ice Peak Round 4 d20+1=20 d20+6=21 d20+1=6 d20+2=22 d20+6=21 d20+6=14 d8+3=10 d20+7=17 d20+7=17 d6+4=7 d6+4=10 d20+6=20 d8+3=10 d20+3=10 d20+3=14 d20+3=20 d6+1=6 d20+11=13 d20+2=15 d8+2=6 d20+6=22 d20+6=24 d8+3=6 d8+3=8 d20+7=21 d20+7=17 d6+4=5 d6+4=8 d20+9=23 d8+2=9 Wednesday August 2nd, 2006 2:44:03 PM Bohdi knows Orcish and his keen mind works a bit on what might be the meaning of the Orcish opponent. Dregar was more important and Bohdi takes off like a shot towards the south gate and the isolated Dwarven barbarian. Bohdi makes the corner and spies the Ulf`Iss rider, an involuntary chill runs his spine. As he takes in the grisly scene and catches a sense of power from the orc atop the gate wall. Squork feeds into Bohdi concern and danger again where Mjolka'Frodr lives in the far Northwest corner of the village.
Garrett breaks towards the Village center and the obelisk and fire. Garret must navigate around the Forge building and thus is unable to truly run.
Neco with no plan, no allies and no leadership finds her breathing increasing past fight and into flight. She steadies herself though, and moves west, slipping between the buildings. Coming from the south she spies an orcan rider. The rider turns towards her and closes.
Dregar steps towards the white wolf and orc rider. The blast of ice and frost extended a good 15' perhaps a bit more, the dwarf moves carefully and eyes his would be opponent.
Aiden,starts to think south, but wheels north instead. Falling in line with Garret rushing towards the center of the village.
Nauthiz'Ull drains the potion and the night leaps to life in stark black and white out to 60' He bursts through the outer doors and heads around the forge to join Aiden and Garret moving to the village center.
------------------------------------------------------------------------------------------------ Brynj calls out to those near him, "Neco has one on the west!" and he instantly turns and moves that direction, notching an arrow to his ivory longbow. The argument of just a few hours ago completely put aside.
Astride the great white wolf, the apparent leader of the raid watches the approaching group and then moves his mount further down the wall. In the pale light of the moon a crackling black and red glow temporarily illuminates his body.
Sounds of fierce fighting and the war cry of Bjorn can be heard to the east, "To As`Domi Ve!"
Garret and Aiden see Svanhvit hold aloft her Domi hammer and "Strike in Domi's name!" A shimmering force appears across the central area and a massive hammer strikes the worg.
The rider closes on Neco rapidly, the Wolf easily covering the distance. The scimitar flashes through the night sky, but deflects off of Neco's Shield. Missing her by the scantest of inches. [Orc Hit AC 21]
Battle Notes: Barring your own light source.. Normal vision is to 80', Low Light vision is 160' Beyond 40' is partial concealment, 20% miss chance. Squares are 5' map is e-mailed.
Battle note. Villagers are calling out orc riders when they see them. Consider any rider with a clear view to a villager as located. W 7, 10 and 11 Have NOT been spotted.
Bohdi Nackle (AC 16, HP 26/26, invisible, resist cold) and Squork (AC 16, HP 13/13) Wednesday August 2nd, 2006 4:01:30 PM
The bloody enemy kept moving!
Bohdi cursed silently and moved forward, drawing out his wand as he did so. He had only one protective spell in his arsenal for the day, and so he decided to cast it. Appropriately, it would shield him from cold--which appeared to be useful, he observed, as he looked at the frozen corpse of the hapless village defender.
Mentally, he commanded Squork, Go tell Mjolka'Frodr about the danger!
Actions: Move to A5-43 and draw wand Cast Resist Energy--Cold
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy (cast), Scorching Ray, Invisibility (cast) (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 31 charges
Active spell effects: --Invisibility, +2 attack, opponents flat-footed, total concealment, 50% miss chance, 38 rounds remaining --Resist Energy, DR 10 v. cold, 400 rounds
Aiden Wednesday August 2nd, 2006 5:11:05 PM
"we are getting herded Garrett..." Aiden shouts towards his wunjo. "It is a common tactic...and then they strike..."
"We need to make sure that we keep some openings for the villagers to escape..."
Aiden waits to follow Garret (and Nauth'iz).
(OOC: will post where he goes when they do...btw, have the pups come out/been freed yet?)
-Paul
DM wolves are still in pen. Besides the two Aiden and Nauthiz have other animals are just dog class and against wolves the size of small horses no one it too keen on losing thier dog.
Aiden ooc Wednesday August 2nd, 2006 5:28:03 PM
So our wolves are with us?
-Paul
Nauthiz'Ull [ac20 hp38/38:dark vision:fly] d20+12=26 d20+10=14 d20+10=11 Wednesday August 2nd, 2006 8:01:40 PM
There he stands, bow at the ready and shouts of the villagers assault his ears. Aiden claims that this is a tactic and that we will all be enclosed if something isn't done. His mind races as the eagle-esque eyes flash through every known nook in the vicinity. He had hoped that this battle would be at the Tusker's village but his idea is just the same.
His arm reaches into his side pouch where he fingers through and grabs a vial; its contents are of a whispish type of liquid that seems more to float within the vial than settle. His thumb pops the cork and again his throat is assaulted by a foreign substance. This time the sensation is bubbly and free. He looks around at his wunjos and smiles caustically, "Watch this wunjos!"
Nauth's feet leave the ground and his body bolts up through the air. Rising high into the frigid night's air, Nauth uses every means necessary to locate the closest Tusker.
<<><><><><><><><><><><><><>><<><><><><><><><>><><<><><><><><><><><><><>> Move. straight up Spot.26 Listen.14 Move silent.11
Garrett (AC: 19, HP: 30/30) Wednesday August 2nd, 2006 9:39:23 PM
Garrett responds to Aiden, "what do you suggest wunjo. I can't see any of the buggers near enough to fight, let alone be herded."
Except for the one cry that Neco has one to the west, all other opponents appear to be on the east side of the compound, and that is where Garrett is headed.
Garrett yells to a now airborne Nauthiz'ull. "Nauth, if Neco needs help, help her. If not, give us a hand finding the buggers and getting to them."
Garrett takes a move and a move to 24/A5.
"Figures the dungheaps attack the far side of the village."
Aiden Wednesday August 2nd, 2006 10:39:26 PM
Aiden nodded as he heard Garrett's words. "It is from the shouts Wunjo, and they move quickly with the worgs."
Chuckling at Garrett's words, "now you know the pain from the last couple battles that I was in Garrett" as his thoughts go back to the giant battle where all he did was run back and forth.
Aiden moves along, following Garrett. He would help to ward Garrett's side during all of this.
(ooc: ok, re-read the dm response...wolves are in pen...gotcha)
Neco [AC 22] [HP 21/21] d20+10=17 d20+3=23 d20+3=16 2d6(6+6)=12 2d6(4+6)=5 Wednesday August 2nd, 2006 11:59:59 PM
Neco looks forward after squeezing through the houses only to see a wolf rider charging towards her. She raises her hand into the air and will the transparent shield into place. Seconds later and the young girl would be just a red mess in the snow! Having been around some of the rougher joint of a city before, the young rogue is not unaccustomed to the orcish language. "The death is calling your name!" she says in the crude speech. Watching her enemy's movements Neco concentrates on her next move. [Concentration]
With a flash that lights up the vicinity she strikes the orc with the palm of her hand. Almost instantaneously following the white hot light are a deafening boom and a low rumble as the air expands and contracts in the cold night.
--Action--
[Concentration DC 16]-[17] [Shocking Grasp]-[Hit AC 23 and 16]-[12 Damage] -If Metal [+3 to all attack rolls] -If Critical [+10 Damage]
Dregar Thursday August 3rd, 2006 8:16:09 AM
Dregar runs along the building (c1-48) following the white wolf and rider. When he comes free of the buiding he notices the other rides in the little clearing.
His mouth foams up again, this time the enemies cannot hide on the walls. With that he charges towards the first one.
Attack on Ice Peak Round 5 d20+11=20 d8=2 d20+6=10 d20+14=16 2d6(6+5)+11=22 d20+11=31 d20+11=28 4d6(6+1+1+6)+22=36 d20+2=19 d8+2=4 d20+3=13 d20+3=9 d20+3=13 d20+6=25 2d8(7+3)+6=16 d20+2=3 d20+2=9 d20+7=27 d20+7=25 2d6(1+5)+8=14 d20+7=12 d20+7=27 d20+7=20 2d6(1+2)+8=11 d20+3=5 2d6(1+3)+3=7 d20+4=23 d20+4=8 d20+4=5 d8+2=7 d20+8=27 d8=4 d20+6=19 d20+6=26 d20+6=11 2d8(7+6)+6=19 d20+6=15 d8+3=6 d20+7=15 d6+4=5 d20+6=21 d8+3=5 d20+7=9 d20+7=17 d20+6=15 d20+5=9 d20+2=6 4d6(1+3+1+2)=7 d20+17=19 2d4(4+1)+11=16 Thursday August 3rd, 2006 2:01:37 PM Bohdi keeps moving forward and draws out his wand as he does so. Bohdi casts a resist Energy spell as well. Given the torn and frozen hunter lying close by, it could just save his life. Empathically he tries to get Squork to fly towards the danger surrounding Mjolka'Frodr. Sending basic emotions as a means of direction though is vague at best, but Squork is a a mighty bright bird. It might work.
Aiden recognizes the herding tactic, circle and strike and he warns Garret of such. The ranger keeps pace easily with Garret as they arrive in the central area with a great deal of other villagers armed and ready to fight.
Nauthiz'Ull reaches into his side pouch where he fingers through and grabs a vial. His thumb pops the cork and he slams it down. The ranger feels himself lighten, soon he will be flying above the village. move action retrive potion, move action to drink potion
Garrett asks Aiden for a suggestion as right now they were a good 90' from the nearest riders. But he also had to admit the bulk of the village was right here at the obelisk. Garrett yells to the soon to be airborne Nauthiz'ull to help Neco if she needs it or help direct to the riders
Neco casts a spell, keeping a careful stance to the rider and worg. Hand crackling with energy she steps in and delivers a mighty surge into the orc. The rider stiffens as electricity coarses through him and his teeth grti with the pain. Some smoke floats off his body and the orc's eyes narrow and through those same gritted teeth he issues a growl at Neco, "Best you got girl?"
Dregar runs along the building following the white wolf and rider. When he comes free of the buiding he notices the other rides in the little clearing.
His mouth foams up again, this time the enemies cannot hide on the walls. The barbarian begins to turn, intent on taking his revenge in the blood of these attackers.
The rider and Worg both growl at Neco, even as other villagers clamor over and between the longhouses to get to her aid. Two shafts whisk by her face, the first sinks into the orcs shoulder the other skims off his armor. Neco hears Brynj curse his accuracy behind her.
Dregar rounds the corner and encounters a fight in full swing. Two riders are being pressed by 3 villagers lead by Bjorn and his great sword. Blood coats just about all of them. Bjorn's greatsword flashes in an arc and cuts through one of the riders. The massive barbarian still crying out in defiance of his own wounds brings the sword in again and the second rider is decapitated. Bjorn then looks through Dregar and points his bloody blade at the rider on the white wolf. Dregar recognizes all too well the frenzied look on the face of Kayra's nephew.
The two wolves both lunge at Bjorn and the second gets a fierce grib about his upper thigh. The wolf's head shakes violently but Bjorn will not fall, blood sprays the area.
Both orc and rider Attack Neco and both come up short. The scimitar and wolf jaws skim across the shield of protection about the young woman. [orc Hit AC 15] [worg Hit ac 17]
By Dregar the white wolf leaps down from the wall to land directly in front of Kayra and two others. The wolf spews an artic blast of super cold air and razor sharp bits of ice. The rider strikes with the great Falchion. The villager and Kayra withstand the icey blast, but the falchion peels through a hunter and he falls clutching the mortal wound.
Spounds of shouta and cries of pain echo across teh village as hunters and non hunters alike brandish their weapons against the orc raiders and thier powerful wolf steeds.
Battle Notes: Barring your own light source. Normal vision is to 80', Low Light vision is 160' Beyond 40' is partial concealment, 20% miss chance.
Bohdi Nackle (AC 16, HP 26/26, resist cold) and Squork (AC 16, HP 13/13) 2d4(1+3)+2=6 Thursday August 3rd, 2006 3:21:59 PM
Bohdi dashed to the end of the longhouse. Through the crowd of villagers, he spied the white wolf and its rider again.
"About bloody time!" he exclaimed. His disembodied voice called out to those in front of him. "Heads up, mates, here's some incoming for Old Frightful over there!"
Through crowds of villagers and deepening gloom, Bohdi's magic missiles dodged and weaved to strike unerringly in the grisly maw of the white wolf.
Across the field of battle, the now-visible gnome taunted the wolf and rider in Orcish:
"Glush-nyakh! Khut-plau, p'tau!"*
*Translation Highlight to display spoiler: {"Cowards! Face me, if you dare!"}
Actions: Move to A6-47 Fire Wand of Magic Missiles at WR1, damage 6 hp
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy (cast), Scorching Ray, Invisibility (cast) (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 30 charges
Active spell effects: --Resist Energy, DR 10 v. cold, 399 rounds
Dregar 42/42 hps Ac12 ( 10 this round due to charge) d20+12=19 d12+7=18 Thursday August 3rd, 2006 4:19:15 PM
Dregar turns and spies the white wolf landing on the ground. As soon as its feet touch down the dwarf pumps the short distance, and swings down with the axe ( charge attack 19) towards the wolf. (18 damage)
Garrett (AC: 19, HP: 30/30) Thursday August 3rd, 2006 8:27:06 PM
Garrett takes a move and a move to 24/B8, trying to get to the fight.
"Cursed tuskers. Come and fight me you cowards." Garrett yells out in orc.
Aiden (2nd rd of potion): AC 19+4 = 23 HP: 37 d20=3 d8=6 Thursday August 3rd, 2006 9:51:52 PM
Aiden again makes his move, following alongside Garrett towards the battle. His ears heard the screams but also the roaring of his blood as the intensity, and almost battle lust was striking through his core. He had originally invited Dregar to go ork hunting, but unfortunately, lost sight of the dwarf at the beginning of the battle. Perhaps, after this battle was done, they would create something to help keep an eye on each other in the future.
(OOC: JUST in case the orc comes close enough for an attack- 3 + 10 = 13 (one swing, 2 hands) Damage: 6 + 6 = 12)
Nauthiz'Ull [ac20 hp38/38:dark vision:fly:divine favor] d20+10=30 d20+10=24 d20+12=23 Friday August 4th, 2006 11:31:40 AM
<<><><><><><><><><><><><><>><<><><><><><><><>><> The ranger is begining to panic, he has yet to fire a shot; that will all be behind him soon.
Ull'Heimdall please guide me this day as I have more to prove to you, Frigga, Ice Peak and myself.
He knows that timing is everything and that he should be as best prepared as possible. The ulf does not care who is in the den for how long; only how can he keep them in there long enough. His eyes become as adjusted to the night as ever and he quickly scans the area for the Tuskers. One more piece of mnagic and he will be ready to pounce.
"Frigga, guide me" is all that he says, almost upon a whisper, before the curious feeling of a warm trickling flows through the pattern tattoed along his forearm. <<><><><><><><><><><><>><<><><><><><><><><><><><><><><><>> Move. straight up 40'[move action] activate tattoo of Divine Favor (+1 attack and damage)[standard action] Spot.23 Listen.30 [NAT20!] Move silent.24
Attack on Ice Peak Round 6 d20+1=6 d20+1=7 d20+1=15 d20+2=19 d20+2=10 d20+3=23 d20+3=13 d20+4=24 d20+4=18 d20+6=23 d6+1=7 d6+1=6 d6+1=7 d8+3=7 d6+6=10 d20+3=11 d20+3=10 d20+3=4 d20+4=8 d20+4=18 d20+5=15 d20+5=23 d20+6=9 d6+2=7 d6+3=6 d8+4=11 d20+4=5 d20+1=4 d20+11=18 d20+6=8 2d6(6+5)+11=22 d20+7=9 d20+7=13 d20+8=15 d20+9=23 d6+4=9 d20+3=9 d8+3=11 d20+4=21 d6+3=9 d20+7=19 d6+4=5 d20+3=7 d20+7=16 d6+4=9 d20+3=9 d20+7=9 d20+9=20 d8+6=7 d6=3 d20+8=17 d20+17=36 d20+17=18 4d4(1+2+3+2)+22=30 d20+12=28 2d4(3+1)+11=15 d20+15=28 d20+10=24 d8+6=14 d8+6=7 2d8(2+4)+3=9 d20+3=20 d20+4=23 d8+4=7 d8+4=10 d20+11=31 d20+11=14 4d6(3+6+4+4)+22=39 d20+6=8 Friday August 4th, 2006 1:28:05 PM
No one but Neco is with Neco so Here is everything else that happens. When Neco posts I will do her seperately.
Bohdi activates his wand and a pair of Missiles strike the white wolf. It barely seems to notice Bohdi shimmer into view and challenges the rider, but again he is all but ignored. Kayra has their full attention. Her Flax backward curved blade slashing through the air at a dizzyingly blurred speed.
Dregar spins and steps up to the white wolf, the creature and rider hardly pay him any heed. Dregar instructs them in the error of their presumption. His axe bites hard and deep and the wolf yelps in pain. DM Need 10' minimum to charge. AC 17 still hits damage accounted for Garrett's frustrations continue as he close with the fighting in front of him.
Aiden keeps pace with Garret his mind and body preparing eagerly to get into the fight as well.
Nauthiz'Ull knows he must fget into the fight and soon, but there is still one other step to take. A thought of Frigg'Isa in his mind the tattoo activates and the ranger rises 30' inot the night sky.
Fly spell is at half speed going up. Nauth is lightly encumbered so his move with Fly is 60 so straight up is 30' -------------------------------------------------------------------------------------------- Nauthiz'Ull spots the rider to the northwest surrounded by men and women and very quickly the orc is killed. The fight is now carried to the wolf. To the southwest, it is hard to make out all the detail, but the rider and Wolf both appear to be alive still, as does the other four figures about it, one of which should be Neco. Nauthiz'Ull also notes Brynj pulling back his bow and taking aim into the group.
Fighting rings across the village from almost every direction. Bohdi is unsure if his intent go through to Suork, but he ids receiving an abundance of emotional imput from the bird. It satred with sheer fear for your life panic, but has shifted in seconds to a retributional satisfaction, though some concern remains.
Ahead of Garret and Aiden the rider is surrounded and under a hail of heavy mace and battle axes, he is torn to pieces. The wolf ducks a weaves, possibly looking for escape at this point. The surrounding throng of angry Ice Peak hunters press in.
The great White Wolf spins on Dregar and tears into the dwarf's exposed shoulder. Pain and hot blood are quickly numbed by the intense cold radiating from the creature. [Wolf Hit AC 20 Dmg 10 trip 17 failed]
The rider strikes hard at Kayra, her blade is blasted aside as the orc's Falchion tears deep into her shoulder a second jab runs her through the lower left side of her chest. Kayra's eyes are dimmer than Dregar recalls but her her own weapon she slaps aside the riders exiting thrust and she runs her Falx blade through his leg and then cuts a deep slash across his torso. Blood sprays the area, but neither give in to cry out in pain. Her two personal guard cry out for her and launch a pair of hacking strikes with their battle axes, both penetrate the waning defenses of the rider and yet more blood coats the snowy ground.
Battle Notes: Barring your own light source.. Normal vision is to 80', Low Light vision is 160' Beyond 40' is partial concealment, 20% miss chance. Squares are 5' map is e-mailed.
Garrett (AC: 19, HP: 30/30) Friday August 4th, 2006 4:38:46 PM
A stream of curses not fit for women or children to hear pours forth from Garrett's mouth as he seems unable to get involved in the battle. He watches W12 get torn to shreds and tries to figure out which way to go.
It sounds like there is a good bit of commotion to the south, so Garrett heads that way, hoping to be able to help.
Garrett takes a move and a move to 32/B3. (If it's posible, I would instead like to run if there is a straight line shot down toward the buildings south of me. toward the A4/A5/A6 area. Essentially, if I have a shot for a straight line run to the SSW I would like to take it.)
Dregar 32/42hp AC 12 d20+10=21 d12+9=12 Friday August 4th, 2006 8:59:14 PM
Dregar grimaces in pain from the bite from the wolf. But looking at the ork being attacked, his eyes fill with bloodlust. He digs deeper, pushing the pain below and reaching back and swings down again at the wolf (hit 21) taking a nice chunk out (12 damage.)
OOC: I forgot to multiply the 1.5 for two handed with the upped strength before. I corrected it for this round.
Neco [AC 23] [HP 21/21] d20+3=19 d4+2=5 d6=5 Saturday August 5th, 2006 9:05:57 AM
Still at full fighting strength, Neco looks at the orc in disgust. "You make that comment even though you still can't land a hit? You are truly not aware of what true battle prowess is." She taunts as she assaults her target again. The dagger flashes as she nimbly slices at the orc. Neco readies her stance for the next attack.
--Action--
[Dagger]-[Hit AC 19]-[5 Damage +5 Sneak attack] [Dodge]-[AC+1 against WR4]
DM Neco in Round 6 Saturday August 5th, 2006 10:11:49 PM Neco is not phased by the orc's remark or that her opponent is still there after the powerful shock. Dagger in hand she stabs forward and strikes deep the orc teeters in the saddle and his eyes glaze over, but he retains his seat.
Bohdi Nackle (AC 16, HP 26/26, resist cold) and Squork (AC 16, HP 13/13) 2d4(3+4)+2=9 Sunday August 6th, 2006 12:14:20 AM
"Coming through! Coming through!"
Bohdi dashed past the legs of the bigger villagers as he manuevered for a better angle on the white wolf and its orc rider. There were so many villagers in the way! He had other options, but they were ... messier. He shook his head quickly, to himself. He moved toward the snow berm so that he would have the clearest shot, with the fewest possible villagers between him and the wolf.
"Still too risky," he muttered. Then, louder, he shouted to the villagers in front of him. "Move back! Give me a clear shot and I'll finish the blighter!"
In the meantime, Bohdi unloaded two more ensorcelled bolts into the wolf's furry hide.
Actions: Move to A9-50 Fire Wand of Magic Missiles at wolf WR 1, damage 9
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy (cast), Scorching Ray, Invisibility (cast) (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 29 charges
Active spell effects: --Resist Energy, DR 10 v. cold, 398 rounds
Aiden (round 4 of shield potion): AC 23 HP 37 d20=12 d20=4 d8=4 Sunday August 6th, 2006 1:24:44 PM
Aiden continues to work his way along with Garrett (along the B3/35 route). He would see battle this day...
(To hit: in case something does attack, one sided swing 12 + 10 = 22)
(damage (again in case): 4 + 6 = 10)
Neco [AC 23] [HP 21/21] d20+3=18 d4+2=6 d6=3 Monday August 7th, 2006 9:31:49 AM
With the rider dead the only threat is the wolf mount. Assuming the animal is still hostile the rogue aims a slice to the wolf's throat. Being rather successful on her end of the battle field Neco begins to wonder about the others. "Are they alright?"
--Action--
[Dagger]-[Hit AC 18 +2 Flanking]-[6 Damage +3 Sneak attack] [Dodge]-[AC+1 against W4]
Nauthiz'Ull [ac20 hp38/38:dark vision:fly:divine favor] d20+10=30 d20+10=18 d20+12=20 Monday August 7th, 2006 1:39:02 PM
Through the magic filling his eyes Nauth can make out what is happening near Frigga's mentor's longhouse. I am there for her Frigga.
Nauth's figure cuts through the frigid night's air; his eyes hold back tears as the cold cuts through them. He needs to let loose an arrow...soon! <><><><><><><><><><><><><><><><><><><><><><><><> Move.16R listen.30 [NAT 20!] move silent.18 spot.20
Dregar grimaces in pain , but taps his anger and brings the axe around again with a solid connection to the wolf's now blood covered fur. The wolf staggers under this blow and yelps in pain.
Bohdi yells to the other villagers to give him room. The remark is met with com;iance from all save Kayra and the two flanking guard with her. They remain fully engaged with the rider and wolf. The wand hums slightly and another pair of bolts thud into the white wolf. The wolf winces, but Degar most certainly has it's full attention.
Aiden continues to work his way along with Garrett though he falls slightly behind as Garret had a clear straight path to run and Aiden had to navigate around a building.
Neco flicks her dagger across the wolf's shoulder, which elicits a growl from the animal.
The great white wolf lunges at Dregar again and this time the wolf's grip holds and it bears the dwarf to the ground. [Wolf Hit AC 27 Dmg 11 Trip 25 succeeds, Dregar is prone] The rider slashes into Kayra, the falchion tears open her upper chest and sends her spinning into the snow. The rider carries the thrust fully around and beheads the wounded bodyguard to her left. Seeing the leader of Ice Peak fall, the white wolf rider lets a triumphant howl as loud as he can.
Bhodi and Dregar spot a pair of riderless and very wounded wolves run from the north and leap the southern wall out of the village.
A pair of arrows whisk by Neco and catch the wolf in front of her square in the neck. With a final yelp, the wolf falls dead. The rogue glances quickly over her shoulder to see Brynj spit to the ground, "Worgs." He then turns and starts south.
Battle Notes: Barring your own light source.. Normal vision is to 80', Low Light vision is 160' Beyond 40' is partial concealment, 20% miss chance.
DM Nauthiz Ull when tyou post the shot I'll add the results here.
Posting Report--ADM Kup Monday August 7th, 2006 2:12:28 PM
Posting Report for Ice Vein Week of July 31-August 4 ............................M..T..W..Th.F DM-Daniel K........x...x...x...x...x Bohdi-Kup............x...x...x...x...x Nauthiz'Ull-Drew...x...x...x...x...x Garrett-Chris.........x...x...x...x...x Aiden-Paul............x...x...x...x...x Neco-James..........x...x...x...x...x Dregar-Shawn.......x...x...x...x...x x = post o = no post * = substitute post - = skipped post (no DM post) Notes: --"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays. --The DM split his post for Friday to permit Neco to catch up and post for that round. Neco posted on Saturday, the DM responded, and Neco then submitted a "Friday" post on Monday morning before the DM's Monday post. I have counted that interaction as regular posts for Neco on "Thursday" and "Friday." --Nauthiz'Ull posted a "private" post over the weekend, but promised a post responsive to the DM's post. He posted on Monday.
SUPER JOB, EVERYONE!
Garrett (AC: 19, HP: 30/30) Monday August 7th, 2006 2:57:00 PM
Garrett takes a move and a move to 44/A6, desperately trying to get in the fight. He shudders upon hearing the triumphant howl of the Winter Wolf as he fears something very bad has just happened.
Bohdi Nackle (AC 16, HP 26/26, resist cold) and Squork (AC 16, HP 13/13) d20+7=26 4d6(2+5+2+5)=14 Monday August 7th, 2006 3:26:01 PM
"NnnnnnnnnnnnOOOOOOOOOO!"
Seeing Kayra and Dregar both hit the ground sent Bohdi into an uncharacteristic rage. Bohdi dropped his crossbow and pounded across the snow toward the white wolf and its rider.
Pointing his free hand toward the wolf, the gnome intoned, "Flamnis acribus a dictis!" A line of searing fire burst from Bohdi's outstretched finger and lanced into the white wolf, filling the area with the scent of scorched fur and flesh.
(Cast Scorching Ray at wolf WR1: ranged TOUCH attack, hits AC 26, 14 hp FIRE damage.)
Bohdi planted his feet, gritted his teeth, and balled his hands into fists at the wolf and orc. In Orcish, he shouted, "Pu'tra! Grash smakh frikh? Kh'tull!"
Translation Highlight to display spoiler: {"Come on! You want to freeze someone! Freeze me!"}
Actions: Drop crossbow (free action that I figured was necessary to cast) Move to B4-49 Cast Scorching Ray
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy (cast), Scorching Ray (cast), Invisibility (cast) (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 29 charges
Active spell effects: --Resist Energy, DR 10 v. cold, 397 rounds
Dregar 21/42 HP AC:12 d20+12=14 d12+9=16 Monday August 7th, 2006 5:11:35 PM
Dregar stands back up to his feet ( provokes attack of opurtunity), his mouth foamed over, blood flowing from his shoulder and chest. He halls back and swings again at the wolf. (14, forgot about flanking, and of it hits 16 damage.)
Neco [AC 22] [HP 21/21] d20+5=17 Monday August 7th, 2006 6:40:04 PM
Neco moves to follow Brynj. She slips through the gap of the houses, and looks back at the corpses of the dead rider and mount. The young rogue curses as she realizes she might not ever get a chance to loot them, but recognises that some things are more important than treasure. Neco strains to hear the voices of her companions over the sounds of battle. "Where are they?" she wonders.
Nauthiz'Ull d20+10=20 d8+4=9 Tuesday August 8th, 2006 1:35:56 AM
attack.20 damage.9
ooc:will post tomorrow as soon as I get up...promise!
Nauthiz'Ull [ac20 hp38/38:dark vision:fly:divine favor] d20+11=26 d8+11=12 d8+3=11 d20+10=18 d20+12=22 Tuesday August 8th, 2006 11:41:36 AM
Hovering in the air the ranger looks towards Mjolka'Frodr's longhouse; he must protect her. His eyes narrow in on the rider once more and lets loose another arrow.
Abandoning all care for staying somewhat hidden above the village Nauth needs to know what is happening.
"Where is Mjolka? Where is she?!"
<><><><><><><><><><><><><><><><><><><><><><><><> Move.15R Attack.27 Damage.12 [I forgot to add in divine favor that is why there is a difference from the rolls] Spot.22 Listen.18
Aiden Tuesday August 8th, 2006 12:06:55 PM
Aiden continued to make his way towards the outskirts of the battles. All the while, curses against his luck and battles flowing from his mouth. (~B7 39 area)
Attack on Ice Peak Round 8 d20+8=11 d6=6 d20+4=21 d20+4=6 d20+4=10 d20+5=8 d20+5=17 d20+6=19 d20+6=15 d20+10=17 d6+2=7 d6+2=6 d6+3=6 d8+3=5 d8+4=5 d20+13=20 2d4(3+4)+11=18 d20+5=25 d20+5=19 d20+6=25 d8+1=8 d8+1=6 d100=66 Tuesday August 8th, 2006 12:58:42 PM Garrett continues south between the outer buildings, a feeling of dread growing in his stomach at the great howl he just heard.
Bohdi is gripped with rage at the sight before him. His crossbow falls from his grasp as he moves forward. Anger fuels action and fire leaps from his outstretched hand. The blast catches the White Wolf in the side and punches a hole clear through it. The animal falls dead. Bohdi then calls a challenge to the rider
Dregar stands back up and with the wolf dead and the rider having come down hard, there is no immediate danger to him. Dregar moves in on the prone rider and swings, his axe slides off an invisible shield and does not connect.
Neco moves to follow Brynj. Easily slipping through the gap of the houses, she looks back at the corpses of the dead rider and mount. Some things are more important, but where are the others. Bohdi's cry from the south gives his position as near the gate and the howl just heard. Aiden and Garret just cut across her vision heading that way.
Round 7 attack Nauthiz'Ull fires and hits the rider in the shoulder. Solid but hardly lethal to the orc.
Round 8; Nauthiz'Ull shouts to the villagers below about Mjolka's whereabouts. "Inside with the children!" comes a reply from one of the hunters closing with wolf and rider. Nauthiz'Ull puts another arrow into the rider and the orc topples. The seven villagers chop down the wolf.
Aiden like Garret continues to head towards the sounds of battle and continues cursing and spitting as he does so. --------------------------------------------------------------------------------------------------- In front of Aiden, Bjorn splits the big wolf in half and then drop to a knee, blood flowing from everywhere. Friest is next to him in an instant to begin tending the more serious of injuries. Why the man is alive is hard to tell from where Aiden is standing.
To most of the group, shouts of victory can be heard from the east and northern areas. A rider and wolf blast out of the long house Nauthiz'Ull is over. The rider is bloody and looks highly disorientated. The wolf is just looking to flee and does so cutting back through the buildings to its right.
In the south, the rider of the White wolf comes down a bit hard and Bohdi does see a look of surprise at the turn that just happened. Nearby villagers and Kayra's guard move quickly to grab the fallen leader and pull her back, another begins to try and slow the massive flow of blood. Spot DC 15 Highlight to display spoiler: {She is still alive}
The white haired orc stands with a growl and gesturing to Bohdi, "You shall pay for that boy, but I have what I came for so another time." With that he turns and moves past Dregar for the eastern wall. From above on the wall a pair of hunters fire a set of arrows into the fleeing orc. Both strike but do not slow him.
Dregar make AoO as he stood. You only get one because your dex mod is +1
Battle Notes: Barring your own light source.. Normal vision is to 80', Low Light vision is 160' Beyond 40' is partial concealment, 20% miss chance.
Dregar d20+12=24 d12+9=16 Tuesday August 8th, 2006 1:51:38 PM
Dregar gets to his feet and sees the Ork threaten Bohdi. His face contorts as he screams and swings the axe at the fleeing ork. (24, 16 damage) As the blow lands, Dregar follows after the white haired ork.
AIden Tuesday August 8th, 2006 5:20:48 PM
Aiden's mind, angered by his inability to engage in anything meaningful, was clouded as was his vision.
~AGAIN I have proven useless to the village when I was needed!!!~
His heart thumping wildly, the adrenalin running through his body, he looked up to the sky and let lose a mighty scream of anger and frustration. This anger carried through to his blade as he swung the axe heavily into a post or beam that was nearby.
He had once again, proven to be useless...He had no honor anymore. He had been cut in battle several times, and had delivered a couple blows, but when the mage could count upon more kills, and even the WOMAN...The frustration, disappointment just tore into his mind and heart.
Aiden was....nothing....
And so...he began to stomp his way towards the wolves. Specifically the female wolf that he had helped as a pup.
He had no right to be within the village, he had done nothing for them. Instead...it was time to go and do things the right way.
~I am not Tusk...~ his knuckles white as rage coursed through his body, ~and not Peak...~ Any who see Aiden see that his eyes glaring, nostrils flaring, and stomping with a purpose.
~I shall not live in either until I know what I am...~
Neco d20+10=25 Tuesday August 8th, 2006 8:47:46 PM
Neco runs off in the direction of Bohdi's yell. "Who... What happened!?" she cries as she reaches the site. Surveying the scene she spots the steam and melted snow of the fires path. [Spell craft] "Nice work Bohdi." Looking again she sees, and smells, blood. Its everywhere, staining the crisp snow with a deep shade of crimson. The young girl, not used to seeing that much human blood in one sitting, closes her eyes and puts a hand to her mouth as if to indicate she is very ill.
Garrett (AC: 19, HP: 30/30) Tuesday August 8th, 2006 9:25:10 PM
Garrett rounds the corner to A7/48 and sees the dead winter wolf and dead or dying Kayra. He makes his second move to head to the fallen leaders side.(Not sure which one she is, but taking a move and a move to get to her).
Bohdi Nackle (AC 16, HP 26/26, resist cold) and Squork (AC 16, HP 13/13) d20+2=13 2d4(4+4)+2=10 Tuesday August 8th, 2006 9:39:01 PM DREGAR: If I'm reading the map correctly, in addition to the AoO, you could charge attack the orc rider AGAIN this round--the DM might be able to confirm that.
"Another time?" Bohdi shot back hotly. "Oh, no, mate, I'm not finished with you yet!" He shot a quick glance toward Kayra and saw the others tending to her, but could tell nothing about her condition. His fists balled with rage once more.
Bohdi moved forward and fired two magic missiles at the orc. To all the villagers still milling about, he cried, "Don't stop fighting yet! Not while that one yet lives!"
Actions: Move to D8-50 Fire Wand of Magic Missiles 3d at orc rider, damage 10
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image Level 2: Locate Object, Resist Energy (cast), Scorching Ray (cast), Invisibility (cast) (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 28 charges
Active spell effects: --Resist Energy, DR 10 v. cold, 396 rounds
Dregar ( If allowed by DM) d20+12=25 d12+9=15 Wednesday August 9th, 2006 12:02:52 AM
Dregar looks in digust at the ork and charges and swings his heavy axe into the ork. (25, 15 damage)
Nauthiz'Ull [ac20 hp38/38:dark vision:fly:divine favor] d20+10=26 d8+4=11 Wednesday August 9th, 2006 2:13:19 PM
Seeing the bloody ork retreat from the tent, Nauth's eyes glaze over with imaginary sights that should never be spoken; what of the children?
"Get to the children! Get to Mjolka!!! The ork is MINE!"
For a flash, almost as if the moon was a finger directly onto the ranger's face for this specific moment, Nauth appeared lupine; his eyes narrowed and a wicked grin exposed teeth as jagged as Burfell's peaks. Nauth was ulf, but this ulf could fly.
"Here little rabbit. Snow bunnied-crippled elk-blinded pup. You are mine!"
Nauth flew over the longhouse the separated him from his feeble prey; his hand slid another shaft from the unique quiver at his side. Barring all anger coursing through the tanned hunter, the arrow is set to the string of Ull'Heimdall's bow with the gentleness and grace or the snow owl.
Attack on Ice Peak Round 9 d20+2=8 d20+2=9 d20+4=12 d20+4=9 d20+7=22 d20+8=26 d100=15 d20+15=33 d20+15=22 4d4(3+1+1+1)+28=34 d20+3=10 d20+3=18 Wednesday August 9th, 2006 4:33:12 PM Dregar launches a side swing at the orc as he moves by him. The axe bites deep, but the white hairde orc never slows. Dregar turns and charges after the fleeing orc and again strikes him hard. Thick viscous black blood sprays from the wounds and the orc staggers a bit in his stride, but he keeps his feet.
Aiden's mind, angered by his inability to engage in anything meaningful, was clouded as was his vision. Inner turmoil eats at him and he begins a methodical march towards the Tannery and the wolf cub saved those few months ago during the Rite of Adulthood
Neco moves to the south, following the sounds of battle and the cries for Freist, Garret or Svanhvit to get to the bleeding Kayra. You can only officially Run in a straight line. I moved you as far as you could get.
Garrett rounds the corner and sees the dead winter wolf and Kayra, being attended too in a tight circle of other villagers. He moves to get by her side in hopes of saving her life.
Bohdi has other ideas than a second meeting. He shot a quick glance toward Kayra and saw the others tending to her. Calling to rally the others, he fires his Magic Missile wand. Again both strike the orc.
Nauthiz'ull yells for those on the ground to check on the children and Mjolka within. The villagers were moving before he even began the sentence. Nauthiz'Ull can keep pace with the wolf and rider for now and he fires. The arrow strikes the rider in the shoulder.
Calling for blood, Some hunters and others surge after the fleeing orc. Weaponry whistles through the night air, but all meet with nothing solid. Even a seemingly perfect shot from the wall somehow misses. The leader is quickly surrounded and all escape routes are cut off. Bohdi and Garret Spellcraft DC 21 Highlight to display spoiler: {Entropic Shield}
The Leader orc roars and howls as bhe brings his falchion into one of the hunters that hemmed him in. The weapon cleaves completely through the woman's chest and her separate halves topple apart. Baying from over the East wall comes and two Wolf riders vault the wall and come into the area to aid the leader.
Dregar you can take an AoO as the orc makes another break for it
By Nauthiz'Ull the rider and wolf continue running and leap the outer west wall moving to the edge of your regular vision.
He's not on the map, but if you wish, simply state you are going after him and take your shot. Orc and wolf are 90' away. so at 60 move you will not be within 30' as you are also 30' in the air.
Battle Notes: Barring your own light source.. Normal vision is to 80', Low Light vision is 160' Beyond 40' is partial concealment, 20% miss chance
Garrett (AC: 19, HP: 30/30) 2d8(2+2)+4=8 Wednesday August 9th, 2006 5:17:12 PM
Garrett moves to Kayra's side. (If I'm able, I'm not sure where she is according to the map.) And then heals her wounds, converting his bears endurance spell into a CMW spell. Kayra is healed for 8hp.
(If Garrett was already next to her, then he will instead heal her, and then move 20' toward the white haired orc.)
Dregar d20+12=13 d20+12=25 d12+9=16 Thursday August 10th, 2006 10:22:04 AM
Dregar takes a wild swing as the ork starts to run, but slides on the snow a bit. The ork escapes the wild swing and Dregar continues into a complete circle. When he stops himself, he sees the ork farther down and now with the other orks. The wound would eventually slow him down, and allow the rangers to track him but Dregar wanted blood now.
He screamed his usual scream and charged at the ork. If the rider ork steps in front of him he'll swing at him otherwise he charges at the white haired ork. (25, 16 damage)
Aiden Thursday August 10th, 2006 10:32:28 AM
Aiden continues his march towards the wolves. The attack had been broken off (from all appearances to his limited vision), and there was nothing else that he could do within the village.
~nothing here for me...~ as his anger (and to an extent, self loathing and disappointment) seemed to make the distance seem much shorter than it actually was. ~only thing I can do is go out and make sure they do not double back during this evening...~
(ooc: in short, after he frees the wolves, he plans to do a solo patrol)
Nauthiz'Ull [ac20 hp38/38:dark vision:fly:divine favor] d20+10=28 d8+4=8 d20+10=23 d20+12=30 Thursday August 10th, 2006 11:27:03 AM You will not get away from me brutish scat! Your village will never see you again; your family will never see you again. You should never have came here!
Nauth sails through the air, still trying to become acclimated to the sensation of flying; he loves it. The darkness of the night is still evaporating around him as he flies and Frigga's powers course through his veins.
The night unfolds some more and there is the filth that will feel the bite of Ull'Heimdall's bow once more.
twang
On the outside of the village walls, Nauth realizes that there could be more Tuskers that lie in wait so the ulf boars through his eyes and ears to pick up on any other movements in the area.
<><><><><><><><><><><><><><><><><><><><><><><><> Move.60' pursuing the rider
Bohdi Nackle (AC 16, HP 26/26, resist cold) and Squork (AC 16, HP 13/13) Thursday August 10th, 2006 12:02:06 PM
The enemy was just moments away from escape! Bohdi gritted his teeth in frustration. Dregar had charged in close again, so the use of an area effect scroll was out of the question. He could use his wand again .... Bohdi considered for a moment, then decided on another approach.
Moving forward (to C3-49), he intoned loudly in Common and repeated in Orcish, "You Tuskan raiders have offended Domi! Gu'ral smakh garr'l Tomi! The great winged guardian of our village has arrived! Grash'mar baldur kerak! Lay down your weapons and surrender, or be destroyed! M'jarr pu'tau, klili smekh!"
With that, from high above the village and out of sight in the darkness, a gargantuan white dragon swooped down and landed on the southeast corner of the snow wall, blocking the wolf riders' path of retreat to east and south! The fierce dragon's argent scales gleamed like moonlight in the gathering gloom. Its eyes glowed whitely as it regarded the orcs, and spread its wings wide across the southern and eastern walls.
"Behold!" Squork exclaimed, pointing at the dragon. "Iss'Fress ull'Domi has arrived! Surrender, or be destroyed!"
(Cast Silent Image, 8 x 10' cubes, range of motion 560', in form of white dragon (appropriately sized). WILL save DC 18 to disbelieve ONLY if interacted with. See PHB 3.5 p.173-74: "Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.... A failed saving throw indicates that a character fails to notice something is amiss." (emphasis added))
Spell list: Gnome Abilities: Prestidigitation (cast), Ghost Sound (cast), Dancing Lights, Speak with Burrowing Mammals Level 0: Mage Hand, Mending, Open/Close, Detect Magic Level 1: Endure Elements (cast), Unseen Servant, Feather Fall, Alarm, Silent Image (cast) Level 2: Locate Object, Resist Energy (cast), Scorching Ray (cast), Invisibility (cast) (Note: Pearls of Power, may re-cast one L1 and one L2 spell) Wand of Magic Missiles 3d, 28 charges
Active spell effects: --Resist Energy, DR 10 v. cold, 395 rounds
Dregar ( I posted before but it didnt come up) Thursday August 10th, 2006 2:48:15 PM
Dregar swings in disgust of the ork but slips on the snow. He catches himself before he falls to the ground and watched as the ork takes off.
He bellows out a scream and continues after him. The ork is wounded, and bleeding, and Dregar knows the rangers can track him but he continues after. He wants blood now. He charges and swings the axe( at the white haired orc if no one comes between, or at the rider if he does. Hit Ac 25, 16 damage.)
OOC: Like I said i posted, i dont see it up here so I just used the rolls I had and reposted.
Dregar Thursday August 10th, 2006 2:50:13 PM
OOC: Sorry about the double post.
Attack on Ice Peak Round 10 d20+3=5 d20+5=10 d20+6=8 d20+1=16 d20+3=15 d20+5=7 d20+6=25 d20+6=25 d20+7=26 d20+7=11 d8+2=9 d8+3=6 d8+3=6 d6+4=7 d6+4=7 d20+8=20 d20+7=27 d20+7=26 3d8(8+6+5)+9=28 d8+3=10 d20+7=21 Thursday August 10th, 2006 4:14:11 PM Garrett moves to Kayra's side and then heals her wounds. The spell instantly staunches the blood flow and her eyes flutter open. Her voice cracks with a small cough "Where is Hjeim?" Garret does not recognize the name and from the confused faces about him, neither does anyone else. Kayra's head falls back as she drifts out of consciousness.
Dregar's swing at the retreating orc goes wide. Dregar wanted blood and did not want the lead orc escaping. One problem , or two really, The villagers that had moved to cut off the orc had also cut off a path for the dwarf to charge. The other problem was the wolf rider that had also intervened. Dregar steps past the villager and moves in on the rider. Can't make a charge attack if you have to move through a friendly unit, So Dregar can only move and move tot eh Rider and Wolf.
Aiden continues his march towards the wolves. His mind set and occupied, he does not notice Fuller moving up and then cut North between to buildings.
Nauthiz'Ull pursues the fleeing orc with promises of retribution for the attack on Ice Peak and more importatntly an accurate arm. The arrow strikes hard into the creatures back and the orc topples from the still running wolf. Even as Nauthiz'Ull thinks on more orc lying in wait outside the now riderless wolf accelerates and vanishes into the black.
Bohdi Nackle Not wanting the enemy to escape and not wanting to catch his won frinedsa dn family in an area blast, Bohdi casts a spell and calls out to the orcs. Swooping down from the night sky is a great white dragon to land upon the corner wall area. The villagers and orcs freeze at it's appearance, with few exceptions. The Wolves pay it no heed, but they were so much the target anyway, so it matters little. One villager moves from behind Bohdi and the gnome catches the glint of the ivory bow as Brynj draws back and lets fly a pair of arrows simoultaneously strung. Bjorn rounds the Winehouse and thunders down towards the wolves and riders, a cry for blood on his lips and the last who remains in motion is the white haired orc who climbs the southern wall and slips over to the tundra beyond.
Squork follows easily the lead Bohdi has laid down, though his statement draws an odd glance from one of the older hunters on the wall, but he quickly returns his attention to loosing a shot at the White haired orc. ------------------------------------------------------------------------------------------------ Brynj's arrows sail side by side and strike an orc rider dead center to the chest and the impact carries the orc off the back of the animal. Dead before he hits the ground. Villagers close and axe and mace strike at the wolf, eliciting yelps of pain from the animal. Three villagers engage the other rider and wolf exchanging blows and cries of bravado. The now riderless wolf backs away and turns, fleeing over the southern wall
The white haired orc, gives a final look towards Bohdi, or perhaps past him to wear Kayra is being tended to and heads up the slope of the Southern wall and drops to the far side. Atop the wall already, several hunters loose arrow after arrow, but none punches the air in victory.
Battle Notes: Barring your own light source.. Normal vision is to 80', Low Light vision is 160' Beyond 40' is partial concealment, 20% miss chance
Bohdi Nackle Thursday August 10th, 2006 4:44:02 PM ooc: I haven't seen the map yet, but I'm assuming that everyone other than those engaging the lone remaining wolf are essentially out of combat. Doesn't change what Bohdi will do, anyway.
Bohdi watched the orc leader scurry off into the dark with a grimace. "Damn," he muttered, before adding loudly, in Common and Orcish, "Coward! Go! Tell Twin Tusks that they attack Ice Peak at their peril!"
Mentally, he connected with Squork to try to read from Squork's level of concern whether it was growing as the threat approached, or diminishing as the threat departed. If he were satisfied that the raven thought the threat had departed, he would command Squork to return to him.
Maintaining the illusion of the dragon--it "watched" as the orc leader departed--occupied most of the rest of Bohdi's mental attention, and so he acknowledged Brynj's arrival with just a curt nod before turning back to retrace his steps toward Kayra.
"How is she?" he asked Garrett.
Garrett (AC: 19, HP: 30/30) (SUB) d20+7=26 Thursday August 10th, 2006 6:39:01 PM
The old woman passes out and Garrett spends a little more time checking to see if there is nothing more. [Heal check DC26]
He stands sword and shield in hand. "She's fine just fainted." He says looking at Bohdi. "How fares the others?" He returns. "Where is the fighting?"
Bohdi (illegal second) Thursday August 10th, 2006 11:44:53 PM
"Done, I think, but for that miserable creature over there," Bohdi indicated the wolf behind him, now being butchered by the villagers. "Squork was telling me if there were new dangers about, but he hasn't told me anything in some time now, and so I think the danger's past. Where are the other wunjos? Is everyone all right?"
Nauthiz'Ull [ac20 hp38/38:dark vision:fly:divine favor] d20+11=17 d8+5=13 Friday August 11th, 2006 10:10:28 AM
The lupine-like eyes stare without emotion as the orc falls from the ulf; he is happy to see the ulf free and hopefully it still retains enough wild instinct to hunt, mate and survive on the tundra. The orc, however, is still the object of Nauth's wrath.
Sliding through the night's chilled air Nauth pulls another arrow and when he is close enough to ensure a hit he lets loose; no survivors this night.
After being reassured that this body will not rise again the ranger spins and slides back over to the village and flies to the center of town, maintaining his 30' elevation.
<><><><><><><><><><><><><><><><><><><><><><><><> Move.10' from the fallen orc attack.17 damage.13
Dregar Friday August 11th, 2006 11:41:21 AM
Dregar screams in range when the ork makes it over the wall. The sight of the ork leaving, levels his rage a bit but he still is angry that his axe didnt taste the lifeblood of the ork.
Dregar huffs and puffs abit, now realizng he was hit a few times. After catching his breath he moves towards the group.
" Next time, I see that orks white hair, I dine on his disgusting flesh."
Attack on Ice Peak Aftermath Friday August 11th, 2006 2:57:59 PM Bohdi watches the orc leader scurry off into the dark with a grimace. "Damn," he muttered, before adding loudly, in Common and Orcish, "Coward! Go! Tell Twin Tusks that they attack Ice Peak at their peril!"
Mentally, he connected with Squork to try to read from Squork's level of concern, it was gone and a moment later the Raven lands on his shoulder. He whispers "Some entered a few houses, not sure the extent. He keeps the illusion up, sends a brief nod at Brynja nd then moves to check with Garret on Kayra.
Garrett spends a little more time checking to see if there is nothing more. She is stable, not completely out of danger, but should survive given some care. He stands sword and shield in hand and surveys the end of the fighting. The last wolf is put down, now there is the reckoning of the damage.
Nauthiz'Ull is not quite done with the rider and flies down to put one more shaft into the orc. The body twitches at the impact and lays still on the sonw. Looking in the direction of the fleeing wolf for a moment, the ranger then flies back. The body is left. Dregar screams with rage at the white haired orc and makes a personal vow to the outcome of their next meeting.
Brynj does no more to acknowledge Bohdi as he takes aim against the last wolf and almost faster than the eye can follow, 4 shafts bury into the creature and it slumps to the ground. Bjorn is there quickly as well. Still bleeding from multiple wounds and breathing hard he seems to assume command of the area. He tells Brynj andseveral other to mount the walls with their bows and stay vigilant, to everyone else he gives a nod and well done. His eyes then move to Garret, "Take Kayra back to her longhouse. And stay with her. Friest will be there shortly." To everyone else, "We have beaten them back but not without wounds. Quickly move and tend to the fallen. The Tuskan filth left in the village will be dealt with after our own." He turns and quickly makes into a jog to where he and several other first clashed with 3 of the riders and wolves.
Villagers break at Bjorn's orders, none seem to give what he said a second thought or question. A couple call that the friend they just knelt by is still alive and start pulling off their furs and cloaks to get to the wounds and see what might be done.
Aiden gets to where the wolf is and she pads up to greet him. Her eyes betray to the ranger that she was very frightened recently. While the wolves the orcs rode were large, they were not that large. Something has certainly spooked her and she is very glad for Aiden's presence. A voice comes from behind him as he opens the gate. The voice is not the casue of the wolf's discomfort, for Aiden feels her still quite relaxed. It is the voice of Fuller, "It can be a hard thing to see those you call yourself to protect and befriend fall in combat. Harder still if the enemy is put down by anothers blade. But it is not something to be ashamed of. You could have outdistanced the Domi priest and left him to his own defense. But you know better, were raised and trainined better. You are more disciplined than that Aiden. No one hunts alone, we move in pairs with our wunjo. We place our life with them and they with us and never should you abandon them." Fuller says this calmly but warmly and then seems to dare take another step forward to close distance to Aiden to about 3 feet from 8. "I feel your anger and have stood very close to where you are. I saw you with Ulgr Mun. You sought his advise and show courage and wisdom beyond your years to hear his words. Hear them and mine." Fuller leans in to Aiden and whispers to his ear, "There will surely be a call for a reckoning on this night." Fuller then nods and turns, moving with long strides away towards the obelisk and still burning fire there.
Aiden Friday August 11th, 2006 3:36:13 PM
ooc: darn, couldn't get to the last post...sorry
Aiden's cold blue eyes looked at the wolf that came up to him. Slowly kneeling, he held his hand out for her to sniff. He still hated treating her like a big trained dog, but right then, petting her seemed to be more of comfort to him than anything else that he could do. Thoughts of smashing posts, and howling in anger had filled his mind, but from the sounds of things, it would do naught but drown out the pleas of the injured.
He could go and use his limited healing arts to help the others. However, given his anger, and lack of truly rational thought, Aiden witheld, and so prevented himself from accidentally causing further injury.
Aiden heard the footsteps and turned towards Fuller. He listened to his words of assurance and reckoning. "fools...I had warned them of talking an direct attack..." he spat. "These were just a few warriors and worgs, and they think to directly attack Twin Tusks?!?"
As Fuller turned, "this was too well done Fuller...Someone keeps the Tusks informed. This village has changed since they had last invaded, but they still knew at what time, and what to strike."
He let that sink in, "and they bring accusations. Fuller...I feel something is playing the Tusks and us against each other, and when we're done killing each other, then it will strike."
Slowly he got up from his position, and in a command like manner, barked "COME!" to not only his wolf but also Nauth'iz. The battle has ended, but not the dying.
Once that is over, then the plan for blood and vengence will begin.
<tags>
Neco Friday August 11th, 2006 5:04:00 PM
Round 9
After having sighted some of the group moving to the entrance point, and towards the general vicinity of Bohdi's yell of anger, Neco starts to move in that direction. The young girl expects that perhaps they are losing the fight! Knowing that at least two or more of her group are already down there, and more are heading that way, she starts to get the feeling that more help is needed.
Round 10
Neco runs off in the direction of Bohdi's yell. "Who... What happened!?" she cries as she reaches the site. Surveying the scene she spots the steam and melted snow of the fires path. "Nice work Bohdi." Looking again she sees, and smells, blood. It's everywhere, staining the crisp snow with a deep shade of crimson. The young girl, not used to seeing that much human blood in one sitting, closes her eyes and puts a hand to her mouth as if to indicate she is very ill.
Now
Getting a hold of herself, Neco looks to the party leader for instructions. Neco waits for Garrett to finish, his task of healing the wounded woman, to ask. "What can I do to help? I'm not really sure what to do, but I know there are things that need to be done."
OOC: Sorry for problem in round 9. I was not sure if battle was over or not I think I forgot to read something.
No worries it was for the most part.
Nauthiz'Ull [ac20 hp38/38:dark vision:fly:divine favor] Monday August 14th, 2006 1:09:17 AM
As the ranger floats above the icepack that is Ice Peak's ground, Nauth looks towards a few hunters and barks an order,
"I took down an orc on the over side of the wall, that way. Bring back his body and all equipment." The ranger points sternly in the exact direction of where his latest prey lay, lifeless.
His eyes reveal that he has forgotten something important and in a flash his cloak flutters behind him as the wind carries him speedily towards Mjolka's longhouse.
"Where is she? How are the kids?"
Nauth lands and immediately enters the longhouse when he arrives.
<><><><><><><><><><><><><><><><><><><><><><><><> Move.back towards Mjolka'Frodr's
Bohdi Nackle Monday August 14th, 2006 9:00:53 AM
Bohdi nodded at Dregar. "You did well, Dregar. I have a feeling we'll be seeing that orc again. You should have someone look at your wounds."
Bohdi acknowledged Neco's comment with a shake of the head and a grimace. "Not good enough, I'm afraid--the leader got away. If only there were more of us to get to him before he escaped over the wall! Oh, well--I suppose everyone was busy with battles elsewhere."
Bohdi turned to Garrett. "Shall we do as Bjorn requested?" Casting a few quick spells (Mage Hand and Unseen Servant, x2), Bohdi assisted with his own hands and several sets of unseen hands to carry Kayra gently to her tent.
"Garrett, Neco--what of the others? Where are Nauthiz'Ull and Aiden?"
Garrett Monday August 14th, 2006 12:50:08 PM
"Yes, to the wall. Those with healing should come with me and tend to the wounded. We need to work quickly now the fighting is done." He says to Bohdi. "Haven't seen the others."
Garrett puts weapons and shield away and moves to tend to the wounded.
Attack on Ice Peak Aftermath Counting the Cost Monday August 14th, 2006 1:44:01 PM Aiden's words pause Fuller and though he does not turn back, Aiden can see his head bob in agreement with the younger rangers thoughts. "So it would seem." Fuller heads into one of the long houses his booming voice inquiring to those within. Aiden calls Nauthiz'Ull down and the pair enter Mjolka's longhouse. The female wolf on Aidens heel.
Neco moves to Garret and Bohdi, asking how she might help. Garret gives a small smile, appreciative of her offer. "Your talents lie in finding things people wish hidden, Start searching the orcs for useful information and resources."
Nauthiz'Ull barks at a couple of men and woman still outside and apparently not doing much at the moment. A couple look up to and one nods and smacks another to the back, "Fetch a light and meet me at the wall" The speaker then heads in the direction Nauthiz'Ull indicated. The other heads into a longhouse. Aiden's voice and proximity to Mjolka's longhouse reminds him quickly of where the orc and wolf came from moments ago. The pair blaze into the longhouse.
Bohdi congratulates Dregar and then defers to Garret on Bjorn's request. The phrasing elicits more than one raised brow from the other villagers kneeling beside the unconscious Kayra. One of those being the surviving personal guard. He takes Kayra at the legs and after Bohdi's assisting spells they begin to move to the center. Garret walks with to keep an eye on Kayra and further asses her condition. Bohdi wonders where Nauthiz'Ull and Aiden got to during all of this, there was fighting in other areas. They must have been there.
The LongHouse Two older children, maybe 3 or 4 from adulthood, are being tended to by some of the villagers who were fighting at the door. None are overly hurt it would appear, but they are terrified. The interior of the place is a wreck, bedding everywhere, massive claw marks rip crosswise on the central beams, an iron shaft looks to have been plunged through one of the high roof beams some 15' overhead. Near the back of the long house lie 8 small children peacefully sleeping and Mjolka sitting in front of them, crosslegged and slowing rocking back and forth. Nauthiz'Ull approaches, but a whine from the wolf holds Aiden back a step. The coppery smell of blood touches his nose at the same time Nauthiz'Ull detects it. Ahead, in the deep crimson flames flickering from the torches it is also becoming apparent that Mjolka is coated as if she took a literal blood bath. Her hair is matted and still dripping, her eyes fixed on a point about 5' in front of her. The three other men in the room glance nervously towards her and the children behind her, but none seem to be able to muster the courage to get closer or leave the tow older children they are tending.
Outside Bohdi, Garret and several others take Kayra to her lodge and lay her down. Shortly after making her comfortable, Friest enters and gives a slight bow. Bjorn said I should take over here, Garret. You and Bohdi should go out and see to anyone else you can. I am out of spells, but she is stable." The others nod deferantly to Friest and exit. As the outer door opens, Bjorn's commanding voice can be heard giving direction to anyone and everyone. One overheard remark is in the answer to Bjorn's question of death toll. 'At least 2 hunters and 4 others.'
Neco looks down at the first orc she killed between the buildings. It was well dressed against the cold and carried provisions in what Aiden called tundra style. Layered and close to the body to help prevent freezing. The scimitar was well crafted as was the Studded Leather. The dead wolf, no not wolf what was it that Brynj had called it? Anyway it was fitted with a saddle and carrying bags. As Neco goes over everything, nothing about the orc the mount or its equipment fits very well into the savage brutes that the stories she knew made them out to be. As she extracts a small ivory container and notices the fine etching in orc that says 'Curing', her opinion of the orcs of Twin Tusks must now take into account the use of and possibly creation of magic.
Dregar Monday August 14th, 2006 1:51:17 PM
Dregar stood witht he blood covered on his body. Some his, some the wolves and some the orks. He nodded when Bohdi congradulated him, but otherwise didn't move. He looked down at his wounds, the blood flowing freely.
" Aye, I think your right Bohdi." dregar added, and with that headed off to the tent where the healing was taking place.
Once there he waits his turn, letting those that need it more get it before him.
Posting Report -- ADM Kup Monday August 14th, 2006 3:49:12 PM
Posting Report for Ice Vein Week of August 7-August 11 ............................M..T..W..Th.F DM-Daniel K........x...x...x...x...x Bohdi-Kup............x...x...x...x...x Nauthiz'Ull-Drew...x...x...x...x...x Garrett-Chris.........x...x...x...x...x Aiden-Paul............x...x...x...o...x Neco-James..........x...x...o...o...x Dregar-Shawn.......x...x...x...x...o x = post o = no post * = substitute post - = skipped post (no DM post) Notes: --"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays. --Dregar missed posting for the Friday/weekend post by less than 10 minutes.
Bohdi Nackle Monday August 14th, 2006 3:54:32 PM
Bohdi nodded at Freist's instructions and backed out of the tent; he would be no further use there.
Bohdi turned to Squork. "Find Nauthiz'Ull and Aiden--I want to be sure that they're not hurt." The bird did as instructed and flapped off into the night.
"Garrett," Bohdi turned to the priest as they left. "Let's try to regroup with the wunjos, say, at the longhouse in one watch's time, all right? I want to be sure that we all have a chance to reconnect. There's something odd about this attack. I would like to discuss with all the wunjos together."
Bohdi made his way through the village seeking the others to deliver the same message, offering his assistance--and that of his two Unseen Servants--wherever needed.
Aiden (sub Kup) Monday August 14th, 2006 4:01:14 PM
Aiden's eyes narrow as he examines the scene of carnage inside Mjolka'Frodr's longhouse. He sends his wolf outside to guard the door. "Stay," he commands simply. His deep bass voice rumbles as he speaks.
The tall ranger turns his attention back to the occupants of the longhouse. "Is everyone here all right? Are there any injured?" Peering closer at Mjolka, he asks, "Do you ... require any assistance?"
Privately, he mutters to Nauthiz'Ull, "These Tuskers attacked women and children. They are without honor!" That last comment sounds as if it is the most derogatory thing that Aiden can imagine.
ooc: lacking a CS, I cannot tell if there are any rolls needed.
Neco d20+7=21 Monday August 14th, 2006 10:37:29 PM
"Hmmm... This looks interesting," Neco says as she pokes around at the dead orc. After looting the orc, Neco looks to any nearby villagers and tells them that they are free to do what thy wish with the corps, so long as the higher ups of the village have no need for them. The young rogue carries on to the next fallen rider. "Let's have a look at what we have here." [Search] Neco moves from rider (and mount) to rider searching for anything of value and especially for any information.
--Action--
[Search]-[21]
OOC: 1 How many bodies are there to search? 2 Should I roll for each wolf and rider or just once?
DM Remember when unpressed by combat or distraction and without penalty of failure You can take 20. This might be very important later. So Neco can search at 27 if you like.
Garrett Tuesday August 15th, 2006 9:14:53 AM
He nodds at Friest words. Outside he responds to Bohdi. "There are more important matters currently, wounded to be tended." He pauses. "There'll be time. See you later."
He moves off to tend to the wounded leaving Bohdi to do as he sees fit.
Picking up Some Pieces Tuesday August 15th, 2006 3:01:31 PM
The group makes a quick plan to meet later to talk and then moves about the Village to assist where they can. Moans of the wounded and dying can be heard in various areas. Garret tries his best to cover as much ground as he can converting spells to healing to ease the pain. Women and some children have also come out of the longhouses now, some crying for their loss, others trying to give comfort where they can and still others setting to the more grisly task of transporting hacked and split bodies to the west side of the village and over the wall. Neco mentally tallies up the Tuskan losses in the attack, 7 orc riders and 5 worgs. The damage was not as much as one might have expected by such an attack group. The pile of goods grows at a staggering rate. All the riders were similarly equipped as were the worgs. Each rider had Studded Leather, Scimitar, a pair of spears, a pack with 4 days of food and twice the storage for more, 25' rope, full tundra gear, a climbing kit including a winch to the worg saddle, a set of saddle bags and 150gp. 4 of them had unopened and labled vials. 'Curing'. No other villager says anything to Neco as she goes over the bodies and those dragging them off have seemed to receive word about what is going on and wiait for her before doing so.
Squork returns with news that Aiden and Nauthiz'Ull are in the witch's lodge with a few other hunters. The entire place smell of death and blood, "I'm sure they are fine."
Other villagers have organized and are moving from Lodge to Lodge, checking on all the inhabitants and taking count of any damage to property or people.
LongHouse Aiden need not motion twice for the wolf to find the door and escape the room. What strikes Aiden after the initial shock of what he sees is a lack of any apparent body. Nothing in the lodge is dead, but there is plenty of blood, human blood. Aiden's eyes do pick out a deeper crimson, likely orc or wolf, near one of the main beams, but not in sufficient quantity. The old woman continues to rock and mutter. Aiden dares to move closer as Nauthiz'Ull hangs back. After all a woman who touched his sister so closely and blood bonded him only a few weeks ago is now sitting coated entirely from head to toe in fresh human blood. The woman's grey eyes snap up with the shock inhale of breath to Aidens words and close proximity. Her arms unfold and she holds them out before herself staring at the blood dripping from them. "What have I done?" comes a whisper mixed with fear and anxiety. Her eyes travel further up Aiden and then slowly she turns her head to look towards a darkened and forgotten corner. "They came for the children." She whispers, blood spraying lightly off her lips as she over pronounces the 'f'. "I had no choice, no choice. Couldn't let them take the children." She folds her arms and again starts to rock. From Aiden's close position, he can see no wound on her and not a scratch on any of the sleeping children behind her. One of the others that entered the lodge with nauthiz'Ull and Aiden, exists and starts yelling for others to come.
Aiden (sub Kup) Tuesday August 15th, 2006 3:42:06 PM
Aiden's eyes widen at the sight and sounds of the woman, Mjolka'Frodr, and the hints of what may have occurred here. "Black magick," the superstitious ranger whispers, barely audibly.
Composing himself after a moment, Aiden motions to one of the adults still lingering in the tent. "You there," he orders. "Take the children outside and check them for injuries. This place requires some ... cleansing."
Shifting the orc double axe in his hands and casting his eyes about the tent, as if looking for unseen enemies, Aiden turns to Nauthiz'Ull. "You are more at home than I am with such ... witchcraft. I ... do not feel comfortable examining the woman for damage."
Aiden's jaw clenches and unclenches repeatedly, until, with a twitch of his head, he motions for the door. "I feel that I am ... better served by seeking to help elsewhere. Excuse me!" Gruffly, he exits.
Once outside, Aiden breathes deeply of the cold night air and exhales slowly, as if ridding himself of the smell of the longhouse's interior. Absently, he strokes the fur of his she-wolf. "You and I should patrol the perimeter," he says to the wolf, his ice-blue eyes gazing into her own. "This is no place for us."
Bohdi Nackle d20+13=18 d20+11=12 Tuesday August 15th, 2006 3:51:56 PM
"Blood everywhere, but they're fine?" Bohdi echoed. "Squork, have you gone bloody starkers? What in the Wold are you talking about?"
Concerned, Bohdi hustled across the village to Mjolka'Frodr's longhouse, where he saw Aiden standing outside. Puzzled, he asked the ranger, "Are you all right?" And, after receiving confirmation that he was, Bohdi relayed his request to meet with all the wunjos in another watch back at their longhouse.
Bohdi pushed back the flap to enter the longhouse. "Nauthiz'Ull, I just told Aiden that I would like to meet with all the wunjos in another watch's time back at the longhouse, and I--merciful Alemi!" Bohdi exclaimed as his eyes adjusted to the dim interior light.
Bohdi looked about quickly. "Is--is everyone all right? Is anyone hurt? What--what happened here?" Reflexively, Bohdi summoned his orange magic-sensing spectacles and donned them before scanning the longhouse further. (Cast: Detect Magic, Spellcraft check 18.)
With a mental command, Bohdi ordered his Unseen Servants to begin to clean the interior of the longhouse, while continuing his scan. "No worries, Mjolka love," Bohdi said soothingly as he scanned. "We'll have everything cleaned up here, spit-spot." But his concentration on the magic scan never wavered. His thoughts turned to what knowledge he may have of how such an event could have occurred (Knowledge Arcana, nat 1!, 12), but he came up with nothing.
Nauthiz'Ull Tuesday August 15th, 2006 7:17:03 PM
There was carnage coating the young man's eyes. he had seen several decapitations, several disembowelings, many single acts that are devastating to the body and mind but this was different. The shock held him foast for only the briefest of moments but quickly the ranger steps up to help out.
"M...Mother, let me look at you. My dear, you have done the entire village proud; you have protected the children."
Icy-blue eyes flicker and a shiny, glossy layers begins to build up as tears well in the corner of his eyes; were they tears of emotion or reaction to the acrid, copperish smell that ravaged his senses?
Quickly running up to Mjolka, Nauth pulls off his furred cloak and begins wiping away the blood on her; starting with her eyes and face, moving to her neck and then to her arms. He gazes upon her with the strangest of looks.
"What did you do, Mother? How did you keep the orc at bay? Frigga told me that you had powers, but this...this I did not expect. You have saved the village more than anyone else this night Mjokla'Frodr."
The young ranger stays by the milk mother's side for some time. If she leaves the longhouse, Nauth will escort her, holding her arm if it helps to comfort her. The ranger passes off a silent nod to Bohdi as he leaves the longhouse.
Neco Tuesday August 15th, 2006 10:13:21 PM
Neco approaches Garrett with her findings. "Nothing," she states. "No information. Nothing." The rogue apologises for the fact that she could not find anything to help, but she does tell him about what she did find. "As for goods..." Neco gives him the full list of items.
OOC: I'm not sure what was carried buy the riders, and what was carried by the wolves. If some thing is wrong please tell me.
"So that is what we have. What should we do with it?" Neco looks to the leader once again for directions.
Dregar Wednesday August 16th, 2006 10:18:54 AM
Dregar waits till he is cleaned up from the fight, letting those who need it more go before him.
Once done he moves out into the village and walks around. Seeing the damage done, and to get a better picture of what happenend.
Ice Peak Wednesday August 16th, 2006 3:59:34 PM Outside of Mjolka's Long House Neco Dregar and Garret meet up after making their respective sweeps of the Villag. Neco having found useful equipment, but nothing solid on an informational level of anything behind the attack, seeks direction with what she did find from Garret. Dregar and Garret have mentally tallied the dead in their moving through the village to help others and all and all the number is not so bad. 8 villagers have actually died, 14 more were wounded but will recover given Domi's blessings and time. Every time Dregar stops to help, another villager gives him a nod of thanks. Over the past couple weeks it has become more and more clear to the dwarf that the people of Ice Peak are seeing him as a son and family member and not a dwarf. Not more than a few minutes later voices of alarm erupt from the north east LongHouse. Villagers charge out screaming that Elfr'Αsleif has been taken her mother lies unconscious inside with several other wounded children. Shouts call for Bjorn mostly, but some simply call for people to come running. Many answer the call and dash in the direction
Inside of Mjolka's Long House Bohdi arrives with a minor annoyed look on his face. Silly bird was making no sense what so ever. The copper smell of blood and the macabe scene that assaults his nose and eyes quickly replaces that face with one bordering on horrified. Bohdi recovers fairly quickly and sets an unseen servant to fetch a bucket and another towards some scrubbing furs on the wall. Magical spectacles are donned and the precense of magic is undeniable and within seconds Bohdi locates 3 auras around Mjolka and one of them is moderate. Bohdi can not determine the school of magic involved though and a shiver slips down his spine as his gaze falls on the old woman. Aiden turns the whole scene to Nauthiz'Ull and steps outside with the intent to make a loop about the village exterior. The cries from the North east grab his attention as soon as he exits.
Nauthiz'Ull moves up and starts to try and clean the woman and also to look more closely for a source of the all the blood. The blood of course clings and smears upon anything it touches and soon the cloak is coated. Nauthiz'Ull whispers quietly to her and verifies that she is indeed completely unharmed physically. His voice seems to spark some recognition in her and she looks up at him at the mention of Frigg's name. Her eyes alight in memory and she smiles, "A beautiful child, so proud of her I am, and you Nauthiz, a proud name you carry and I am sorry I will not be able to help you now as I should have." Her face falls and she becomes quieter, "But yes I did what I must and would do so again. I...I need to get clean, yes ...yes I think that would be best now." With Nauthiz'Ull's help to her feet she begins shuffling towards an area obviously set for washing purposes.
Aiden (sub Kup) Wednesday August 16th, 2006 5:18:28 PM
Aiden hears the cries from the northeast. "Someone was taken," he rumbles to himself and his wolf. "A child!"
He turns to the wolf, his eyes glinting with a sense of purpose. "They will need trackers! Come!"
He dashes swiftly to help, with his wolf tagging at his heels, toward the northeast longhouse ... and as far, and as fast, from Mjolka'Frodr's black magicks as possible.
Bohdi Nackle d20=18 d20+4=13 Wednesday August 16th, 2006 5:23:49 PM
While Bohdi's Unseen Servants helped to cleanse the longhouse and Mjolka'Frodr of the seemingly vast quantities of blood, Bohdi turned to the adults and children that had been present. He made sure to question Squork, too.
"There was powerful magic here," Bohdi explained. "It still envelops Mjolka'Frodr, although I cannot determine its type. Who saw what happened here? Tell me--it might help me to help Mjolka, and the village, too."
(Gather Information, untrained, 18)
His attention still intent upon the mystery of Mjolka's longhouse, Bohdi's hearing had (apparently) not yet registered the cries from the northeast.
(Listen 13)
Nauthiz'Ull Thursday August 17th, 2006 1:14:44 AM
Watching cautiously as the elderly lady moves around the room in a semidazed state, the ranger's eyes narrow at a few of her words.
"Mother, what do you mean you cannot help me now as you should have?"
The ranger stays firm in the longhouse as he confirms that Mjolka is not going to fall over dead on him. Once she excuses the young man, Nauth will make his way outside for some clean air and word from his wunjos.
~~~~~~~~~~~~~~~~~~~~~~~~ I will be out of town Thurs and Fri so I will be missing one post it seems. I am sorry for not letting anyone know sooner.
Dregar Thursday August 17th, 2006 8:43:42 AM
When Dregar hear the screams he starts to run towards the noise. He pulls his axe out as he runs, expecting the worst.
When he arrives on the scene he stops short, realizing no target is present and that it is a more inpotant situation. He tries to move to the scene where everyone is and sits back and listens to what is set.
Garrett Thursday August 17th, 2006 10:43:23 AM
"Excellent tally on the goods Neco, let's pile them up in one of the buildings for now, and decide what to do with them later."
Garrett's further thoughts are interrrupted by all the commotion of calls for help and he races off in the direction of the northeast longhouse. If needed when he arrives, he will move through the throng of villagers and heal the wounded woman and children.