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DM Request (JohnP) 
Monday August 14th, 2006 11:07:41 PM

Would one or both of whoever is serving as ADM please contact me at petherick AT personainternet DOT com?

I would like to know which one of you is best able to take over at the end of the week. I need to go out of town this week and will miss the Thursday and Friday DM posts.



Arm 
Tuesday August 15th, 2006 5:50:34 AM

Impatient to get moving, Arm leans in close to Mira and says, "Are we ready to leave yet? Also, is there any way that we can stop our new 'friends' from staying with us?".

Kadaz  d20=11
Tuesday August 15th, 2006 7:04:18 AM

Kadaz looks over the pile of captives and loot and then at the basement. "We can't leave traps here. There are folks in this building who had nothing to do with the cult. And that means there may be kids playing down here. I'm not willing to risk injuring an innocent. But I'm willing to try to collapse the tunnel. And Edmund can persuade one or more of the residents to let us know if the cultists come back. They'll be able to keep a better watch on what goes on than us."

"There are enough of us to split into 3 groups. One to stay here and work on the tunnel and clean up. Another group can take the captives to the constables. And Mira, you work on that diary with some of the smart folks. Maybe with a visit to the libraries you can get more out of it. And then we all can meet at Sampson's tonight."

"And finally, those kukris look interesting. May I see them?" Kadaz already has 3 kukris secured to his weapons harness. One looks to be normal, the second is looks to be made of some sort of dark iron, and third is very shiny. He is obviously a collector of these funny curved knives.

After examining the kukris Kadaz will move to the tunnel and try to figure out how to collapse it. Having been raised above ground in the city his experience with stone and dirt is less than might otherwise be expected. Once he decided on a plan he'll move the dead bodies into the tunnel and try to bury them as part of sealing the way to the sewers. (unmodified 11 on some sort of check to know what to do)

Posting Report For 
Tuesday August 15th, 2006 7:19:10 AM

Game #8 Chrimson Shield
Week of Aug 7,2006

Name. . ..MTWTF
DM John. .XXXXXS
Xena. . ..XXXXXS
Angus. . .O2XXXS
Lang. . ..XXXXOS
Wynn. . ..XXX2X
Syr. . . .XXXXX
Famena. ..XOXOX
Belkior. .XXXXX Sub ny Al

Game# 12 Plateau City
Week of Aug 7,2006

Name. . .MTWTF
DM Jim
Shadow. .OXX2X
Edmon. ..X2XXOS
Arm. . ..XXXXX
Thar. . .XXXXX
Conner. .XXXXX
Kadaz. ..XXXXXS
Mira. . .XXXXX
Ash. . ..XXOXX

ADM Ceil No report on Monday. So I did it.


Angus 
Tuesday August 15th, 2006 9:26:10 AM

Angus is pleased to see Kadaz take the reins and adds his voice to his "Sounds like a great plan. Kadaz take who you need to destroy the tunnel, but do not take too long. Mira does not have to read the diary right hear and can move out with the rest of us. Lets round up all the cultists and move out. Lets let the guard decide what to do with them, even though they seem to have been duped."

Before Kadaz heads to the tunnel Angus adds "Who else know the guard in Plateau City or should we just wait for you and your crew before we move out?"

Angus flies over to the subdued cleric. "I will try your friend next as I feel he will be easier to crack, but do not worry we will get the information we need out of you." Angus smiles as he flies away, hoping to unsettle the Cleric.

Angus settles next to Xenia "It looks like we might be going back to the Float before long. Lets make sure we have all the information we need from this side before we cross over."

Angus takes his two new frinds and moves up the stairs to Lang and Ash. "Can we join you?" he squeeks.

Thar ail Baerer 
Tuesday August 15th, 2006 10:03:54 AM

Pondering Belkior's question for a moment, Thar says "Well, as long as we collapse part of it near larger structures, like the sewer or this building, it shouldn't hurt the ground above. If we collapse the entire tunnel, then it would likely show some sort of depression above or even worse, cause a sinkhole."

"I agree that we shouldn't put up traps, because some poor beggar or other transient may come through here sometime and I would hate for them to be injured. Collapsing parts of it would make the most sense and be the safest for transients. If the cultists come back, they would have to do a great deal of work to reestablish the tunnel anyway."

Thar will stay with Kadaz and hoever else is staying to work on collapsing the tunnel. He goes to the far end of the tunnel (near the sewer) and tries to figure out which supports to destroy. Being that he has little skill in this sort of engineering, he figures that they could just collapse every support near the sewer, out at least 10-15'.



Xenia 
Tuesday August 15th, 2006 10:36:48 AM

"Yeah. Good thought, Kadaz." Xenia puts the daggers back into the pile of loot. "Wouldn't want any of the folks upstairs to get hurt for no reason."

"Well, then, I think we need to go back and see Ashbeard, Angus. See if we can talk to his cousin Thundir. He'd be the one to tell us whether or not this place on the map is his Snake Temple place or not."

"Some of you guys might wanna come too, Mira. I mean, you guys know your thing here best. If this place on the map is the same place as Thundir's Snake Temple thing then you'd be the best to ask questions that might find out how your cult thing here figures in this place way out there."

"Um, and, you know, we might, like, you know, stop in at the Temple of Light on the way." The rogue's green eyes track to Arm and she adds a little point with her head. She begins collecting up the loot and stowing it in her haversack for the trip to the guard. "We could ... check into some stuff, you know, Mira?"

Active Effects
Message (Duration 50 minutes)

Belkior (Sub/Al) 
Tuesday August 15th, 2006 11:05:06 AM


"If we wait until tomorrow morning," Belkior turns his back on the practitioner of Marteaus and wanders over to the room that contains the secret tunnel, "I can ask Alemi for a spell that will fold the stone over the entrance." The halfling cleric touches the wall. "I might be able to seal off the entire room."

"Tell me if you think that's the best way to precede."

"A trip to the Temple of Light may be a good idea, Xenia." He uncovers the extra symbol that he recovered earlier from the Cleric of Marteaus. "Do you see this, Angus? It looks to me to be an earlier version of the Eye of Gargul. A very old symbol, from before the Year of Ascension."

Belkior looks up into the faces of the larger people. A sudden awareness of the setting invades the consciousness of the little cleric, underground, in the dark of night in the disease-ridden midst of Nightmare quarter.

"Listen to his words." He points to the cleric. " ... awaken Lord Gargul's true nature ... " Belkior repeats. "These people are secretly dedicated to reverting Gargul to a time when he was known as Gargulus. At that time he was immensely powerful and truly evil. Do you have any idea of the havoc that such a thing would wreck upon the Wold? I'm not even sure that they themselves can imagine it. Consider what the Wold would be like, if our Lord of the Dead should become ... Truly Evil."


Active Effects
Owl's Wisdom (Duration, 7.5/8 minutes)
Magic Circle Against Evil (Duration 90 minutes)
Freedom of Movement (Duration 90 minutes)

0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, uDetect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, uOwl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: uDispel Magic*, Prayer*, Searing Light*, Speak with Dead (uMagic Circle against Evil+*)
4th Level: uDeath Ward*, uFreedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 3/4 per day

Shadow 
Tuesday August 15th, 2006 11:22:38 AM

Shadow is thinking of goin with the group taking the cultists, but then hears Belkior's suggestion about getting some magic to seal the tunnel. "I think that would be the best Belkior, if we are worried about traps then we should be more worried about collapsing the tunnel. Even if we are trying for only a small section you are still talking about what is above. What if collapsing the tunnel weakens the foundation of the whol structure. Could be a real problem, but if we wait for Belkior we don't have to worry about anyone. I do say we split up and do our different things, but one of the groups should stay here and make sure nothing goes in or out of the tunnel until we can seal it. I would be willing to stay, and you never know we might get lucky and one of the upper beings in the cult might show up."

ADM Scott AE from PC (message to DM and Ciel) 
Tuesday August 15th, 2006 11:25:30 AM

First, Ciel thank you for doing the posting record (I was waiting to see if the other Scott was going to do it, and if not then I was going to do it), so thank you for doing it.

Second, John I am not going to be able to cover for you this weekend (bad weekend for me also, not sure I will be in town and probably no internet - sorry).

DM JohnP 
Tuesday August 15th, 2006 11:42:45 AM

I will be out of town on Thursday and Friday nights and most of the weekend.

Adam S., the incoming DM for Floating City, will be taking over for those posts.

Angus (second Illegal post) 
Tuesday August 15th, 2006 12:32:42 PM

When Belkior rehashes what the cleric retorted he comments mostly to himself "Now that would be just bad."

Mira 
Tuesday August 15th, 2006 4:45:33 PM

Mira pockets the diary. "Okay," she says, "lets march these folks to the constabulary. If Kadaz is staying behind, do you want to lead the way, Conner?

Mira raises a hand to stiffle a yawn. "Lets drop these folks off, hole up at the apartment to study the diary and evaluate the goods, and freshen up. We can visit the library...and the clerics...when things open up in the morning." Mira yawns again, and leans against the bard. In a low voice she whispers, "Arm, Xenia and Wynn are my friends. These people are good people. They may not do things the same way as we do, but they do them for the same reasons." Turning to face the half-elf, she continues, "please be nice," adding, "for my sake?" The sorcerer takes one of the bard's hands in hers, and lifting it to her lips, brushes it with a kiss before releasing it.

"Sampson's by six," she calls to those of her party who stay behind, "or we come and get you!"

Edmund 
Tuesday August 15th, 2006 5:32:30 PM

Edmund looks to Mira.

"Constabulary, what? I'll come to, if you don't mind. I'd like to have a look around!"

Scott the Southern One 
Tuesday August 15th, 2006 6:33:14 PM

Thanks again Ceil, I actually started doing role call and then stopped when I saw that I did it last week. Amazingly enough, forgetting that we had 2 'Scotts'. I do have dirty blond hair and that's my excuse for confusing the other Scott ADM. I'll do it next week, Scott.

Syr 
Tuesday August 15th, 2006 7:14:09 PM

Syr eyes the halfling carefully as he casually mentions 'folding stone' like a bed sheet. Volunteering to do guard duty, he helps herd the colonists out of the basement and to the constables.

Trekking Through Nightmare Quarter with a Coffle of Prisoners (DM JohnP) 
Tuesday August 15th, 2006 11:04:15 PM

Arm mumbles to Mira that he is ready to go, hopefully without the Floating City group.

Kadaz dismisses the idea of trapping the area because innocent bystanders might get hurt. Then he makes the suggestion that the parties break up into three groups to continue the investigation. One group would take the prisoners to the guards, one group would investigate the book and one would seal the tunnel. Xenia then chimes in with the suggestion that they go back to speak to Ashbeard and his cousin, mainly to see what Thunir can tell them about the map. The red-haired rogue also suggests -- with an wink and nod towards Arm - that the party investigating the diary go to the Cathedral of Light for some other reasons.

Belkior suggests sealing the tunnel with magic but that would have to wait until morning. After some thought, the halfling cleric expounds on what the two parties might have stumbled into. Those listening, especially those with some knowledge of history and religion, think that his comments make sense.

Kadaz moves to the tunnel to figure out how best to collapse or seal it off. Thar stays to help him, suggesting that collapsing the tunnel would probably create a problem in the alley or nearby buildings. Shadow, the rogue from Plateau City, agrees that trapping the basement is a bad idea and volunteers to stay and guard the tunnel until it can be magically sealed. The elven monk Syr will also stay.

Angus asks Kadaz who else would know the Guards, then leads his two charmed cultists up the back stairs to Lang.

Mira agrees to lead the group investigating the diary. But she suggests that both groups go together to turn the cultists over to the Guard since it is the middle of the night. Besides needing rest, none of the libraries or other places is likely to be open. Edmund seems interested in the idea of going to a library.

Ash, Conner, Famina, Lang and Wynn don't respond and make no actions. Presumably they join the group heading to the nearest Guard post. After joining Lang in the alley, everyone troops through the streets of Nightmare Quarter. The streets are pretty much deserted now and Skull Market contains only the most desperate of the beggars and others looking for quick coin. The size of the group, even if some of them are obviously bound, deters any interference. This is, after all, a part of town where groups of prisoners being dragged through the streets might be a common occurrence.

Conner remembers that the nearest Guard post is close by Skull Market. In fact, there are several such small stations near the market but the largest one that is still open is likely to be close to the river near the Falls. It's in the opposite direction of their beds, but it's probably for the best.

When they get close, Conner and the others familiar with Plateau City approach the post. There's still lights on ... apparently a busy night on the river and that's what this station is mainly here for. When the group of prisoners is brought forward, the desk sergeant looks up with an expression that is a mix of curiosity, resignation and anger of having the last part of his shift occupied by dealing with this.

"What do you want? Who are all these people?"


Ash 
Tuesday August 15th, 2006 11:13:16 PM

Ash finds all of this quite fascinating. The aspects of lust, hate, anger, and jealousy, as they are exposed in daily activity suggest to him some inbalance in the inner beings. He wonders aloud at the wisdom of thinking with one's heart and not the head, but directs it at no one individual.

Otherwise, he and Shelya follow along quietly.

Famina 
Wednesday August 16th, 2006 1:40:30 AM

The barbarian keeps her sword drawn as she escorts the cultists. Along the way, she takes the opportunity to berate them a bit more. "Worship a good god, like Alemi or Domi... Living this life will only lead to more suffering for you." She doesn't really know much about gods, but tries not to let this show.
She switches tactics when they arrive at the guard, falling silent and moving into the back. But she doesn't put away her sword.

Edmund  d20+9=26
Wednesday August 16th, 2006 2:52:36 AM

Relieved at avoiding the duty of going door-to-door in the dead of night, Edmund steps to the front when they arrive at the guard post.

"What ho there, my good man. We've been working with Constables Rabbitsfoot and Gormley with regard to this cultist situation you fellows have been experiencing. We found a number of the villains, armed to teeth, carrying out some sort of evil service over in the Nightmare Quarter. We've brought along some of the ringleaders here, figuring you'd like the chance to question them yourselves about what they intended and what they are responsible for." (Diplomacy=26)

Arm 
Wednesday August 16th, 2006 6:24:08 AM

Losing himself yet again in Mira's beauty, Arm takes both her hands in his and presses them to his heart, "For you, anything, my dear..".

On their way home, he leans over to her and says, "Perhaps tomorrow, would you mind accompanying me to a temple? I would like to speak with someone there, and perhaps someone should bring that damnable chalice as well.".

Kadaz 
Wednesday August 16th, 2006 6:36:02 AM

Back in the cellar Kadaz looks over at those remaining. "Belkior will try to seal the stone in the morning. But I think we should try to collapse some of the tunnel before that in order to be sure it is closed."

Kadaz starts cleaning up the cellar by taking dead bodies to the tunnel. After they are lined up in the tunnel near the sewer he starts trying to collapse the tunnel.

Angus  d20+9=19
Wednesday August 16th, 2006 7:21:50 AM

Shortly after leaving the temple, Angus reverts back to his tall skinny human form and exclaims "Well that was fun." not really specifing what exactly was fun.

Angus will attempt to charm the cleric two more times as the group forms up to leave DC 17 will save. Angus smiles at the bound cleric the entire time. If successful, Angus will ask about the organization of the death cult and the msyterious Lady Ilonia.

Angus talks with his two new found friends "You two must find a new path. The one you have choosen is fraught with danger. The group you WERE associated with is evil and only thought to use you for its own purposes. After we speak to the guard and find what they want to do with all of you, you will have to go an restart your lives in the image of Domi or Alemi."

Angus is more than a bit annoyed at the guards reaction, but keeps it to himself. In a calm even voice Angus adds to Edmunds intorduction "What is your name and who is your commanding officer? I think he may be more interested in this situation than you. We just thought that you may have wanted to take some credit for bringing in the prisoners. My mistake. We will take all the credit if you do not want to assist." Angus pauses "Names please?"

Diplomancy 19

Conner 
Wednesday August 16th, 2006 8:10:18 AM

The tattooed fighter joins the group escorting their captives to the guard post. He carries the sets of armor, switching off with Wynn part way to take on the somewhat larger load of the unconcious bugbear. When they arrive at the guardpost he waits for Edmund to finish what thankfully a short description of their business. "This" he lays the bugbear across the table, "this along with the cleric over there seem to be leading the group, the rest seem to be mostly deluded followers of the death cult."

Wynn 
Wednesday August 16th, 2006 8:13:14 AM

At first Wynn is reluctant to switch burdens with the burly human, but the considerable weight of the bugbear eventually wins out and he greatfully accepts Conner's offer. "Thanks, at first it looked like just so much fur, but the damn thing is heavy".

At the guard post he maintains a low profile and keeps his eyes open for any cultists that may decide to bolt.

Thar ail Baerer 
Wednesday August 16th, 2006 9:33:56 AM

After saying goodbye to his companions, Thar will go and begin helping clean up the room, especially the blood from the floors, walls, etc.

Remembering his religous duty, he'll give last rites to the dead men and women, hoping that they won't rise in the future as undead abominations.

Once his sad, but necessary task is done, he'll go over to Kadaz and help him with the tunnel work.

To the rest of his companions (that are staying for the night) "If we're going to here overnight, we should set a watch schedule, to make sure we don't have any unexpected company. I'll volunteer to go first."

Xenia 
Wednesday August 16th, 2006 10:20:52 AM

The place is dark and grody. But no more so than Trash Level on the Float. And you can see the stars here. Xenia pads through the street next to Wynn. She takes his arm when he straightens from the transfer of his burden to Conner. The dark-skinned, red-headed girl nuzzles her cheek against the bard's shoulder.

"I love you, Wynn," she whispers. "No reason. Just a'cause."

For some reason, it doesn't take them long at all to get where they're going.

Shadow 
Wednesday August 16th, 2006 10:56:23 AM

Shadow glances over at Syr as Kadaz has them stacking bodies in the small tunnel, and talking about collapsing the tunnel. He shakes his head in wonder that his argument about trying to collapse the tunnel might be more unsafe than trapping, but does not speak out again. When Kadaz starts to try and collapse the tunnel, Shadow will make sure he is fairly far away from the tunnel and hopes that nothing bad happens.

Lang & Sunshine 
Wednesday August 16th, 2006 6:36:53 PM

Once the group reaches the guard station, Lang and Sunshine melt into the background. They do not try to draw attention to themselves.

Lang takes the opportunity to clean his weapons.

Mira  d20+8=20
Wednesday August 16th, 2006 7:18:04 PM

Before departing the basement Mira presses two vials of Holy Water into the hands of the cleric Thar. "My...faith...isn't very strong" she says, not making eye contact with the cleric, "but I know there is a difference between that which is good, and that which is bad. Maybe it was superstition that swayed me to pick these up when last I was in the Catacombs." The sorcerer smiles apologetically at Thar, "I guess you sprinkle it around the room and on the...bodies?"

Mira then leaves the dank basement to the small group made up of brave members from both parties who are willing to stay behind, and trails after the larger group. Threading an arm around the bard's waist, she leans in close to Arm, as tears spring to her eyes at the tenderness he shows her.

"The others...they just don't understand him," she thinks to herself.

"Yes...dearest, "she responds, tentatively. "First thing in the morning, the Cathedral of Light." Mira looks 'round for Xenia, to see if she overheard the comment, and makes a mental note to speak to the dark rogue later about the chalice.

Mira supports Edmund as he does the talking (Aid Another, Diplomacy=20) adding simply, "my friend speaks the truth. We can all attest to that" while she remains near the back of the group with Arm.

(OOC: Please use the Holy Water. I am deleting it from my CS-Mira/Carla)

Belkior (Sub/Al) 
Wednesday August 16th, 2006 7:57:57 PM

"If you're standing guard, I'll settle ... somewhere for a bit of rest." Belkior looks about the dirty basement with a disapproving frown. Dirt and germs are two distinct problems, and dirt is not necessarily unhealthy. But it is, none the less, not a place that he would chose to bunk down.

Still,the halfling removes a bed roll and choses one of the northern corners in which to sleep.

Syr 
Wednesday August 16th, 2006 9:13:13 PM

Seemingly accustomed to doing the dirty work, the elf works quickly and efficiently. Turning to his grimy partner, "Hey Shadow, that a given name or a nickname? Seems appropriate of course."

After waiting for his answer, "You know, this Plateau City seems like a nice place. Did you know we move our orphanage just outside of town. I know you guys are around here a bit more... if you ever get some free time, feel free to check on them for us? I, for one, would feel better that they could come to someone closer in time of need. After all, you guys do seem fairly close and trustworthy. I dunno, it's jsut a thought."

Walkback (DM JohnP)  d20+12=20 d20+12=15
Wednesday August 16th, 2006 10:40:46 PM

The walk to the Guard post was pretty quiet, some people enjoying the night sky that is visible overhead.

Ash and Shelya have tagged along with the group escorting the cultists, the druid wondering why these people are so concerned with emotional matters. Famina has also tagged along, mainly as an opportunity to harangue the cultists about their religion.

After thinking a bit about the whispered suggestions, Arm murmurs to Mira that he'd like to visit one of the temples tomorrow to see what lingering effect that drink from the chalice has caused. Not to mention taking the chalice there for examination. Mira agrees with what he suggests and plans to do that first thing in the morning.

After returning to his human form, Angus tries to charm the cleric. The cleric resisted the magic the first time but finally Angus' persistence is rewarded when Wyman smiles back at him. When Angus asks about the organization of the cult, Wyman pauses for a moment and then starts talking.

"Well, I look after the circle in Nightmare Quarter. Since I'm from there, originally, you know. Most of the people were there tonight. I'm supposed to look for new members and perform the services."

"I report to Saxmuir. He normally supplies me with the Drink but tonight Otto there brought it. I don't know who Saxmuir works with but I think he's responsible for most of Plateau City. He had me busy for the last couple weeks going back and forth the libraries, preparing for something in Floating City. I saw a map and sketched a copy. Knew I shouldn't, but I'm always curious."

"A couple days back, some people came and Saxmuir asked me to put them up. I didn't learn their names but I think they were from the circle in the rich parts of town. The circles don't mix much, so I'm not sure. They left this afternoon after Otto said he saw some people snooping around. I don't know, but I think they left for Floating City."


The Guard Sergeant was a little surprised and, frankly, upset about having the quiet end of his shift disturbed by the arrival of the parties and the cultists. The party responds in a variety of ways.

Edmund tries to smooth things over, explaining where they've come from and why they're come to the post. With Mira's assistance, he ingratiates himself with the guard, enough so that the words of Angus don't do more than make the sergeant work faster.

The sergeant starts booking the people in, recording their names and what they were accused of doing. He asks if any of the prisoners have "special" abilities and when Conner responds after dumping the bugbear on the counter, the sergeant arranges for manacles and gags for Wyman and Otto.

Wynn and Xenia stand back and watch, leaning against one another. Lang also tries to melt into the darkness outside the Guard post, unsure of how the Guard will react to a bugbear.

The sergeant speaks after he has completed signing in the prisoners.

"Morning comes, the dayshift will send a runner to these constables you mentioned. Don't know them but I guess they're from a different quarter. We'll keep them locked up 'til we can move them to Central.

"I didn't think to see these people down here. The notice said they was from Wealthy Quarter."


With that, the night's work seems to be done. Everyone goes outside and start walking back to Trade Quarter. Conversation is muted despite the earlier excitement. Maybe it's the hour, maybe everyone is simply tired. The trip is quiet since virtually no one is on the streets at this hour.

It's only a short time before the parties are back at the apartment shared by the Plateau City group. Eventually sleeping arrangements are made and they settle down for the night.

++++++


Morning comes and it's time to keep investigating. After a quick breakfast, people decide where they're going to go and what questions to ask. Everyone is eager to go but they have to cool their heels while waiting for the people who stayed in the basement.



Creepy Night in the Basement (DM JohnP) 
Wednesday August 16th, 2006 10:41:39 PM

The people who remained behind in the basement prepare to seal off the tunnel. Kadaz starts hauling the bodies of the undead into the entrance, heaping them there. If nothing else, the bodies will form a barricade if something comes from the sewers. Shadow and Syr help out with moving bodies. The zombies, particularly, each require several trips since the magic holding their rotting corpses together ended. Finally, the bodies are moved and it's time to work on the tunnel.

Thar performs a short service over the group of bodies using the holy water provided by Mira. He hopes that the service will provide solace for the souls of the people whose bodies were corrupted into undead. Then he starts knocking out supports with Kadaz. The pair work carefully and trigger several slides of earth. Looking upwards after one of the slides, Kadaz sees the underside of some paving stones and figures it's time to stop.

Belkior also prepares a place to rest, clearing away the worst of the debris before shaking out his bedroll. He will be ready in the morning to seal the tunnel. When he hears Syr suggesting that the Plateau City group look after the orphanage, he pipes up in agreement.

++++++


Morning comes and the party is ready to seal the tunnel. Then it's time to meet up with the others before starting the day's investigations.



DM Addendum (JohnP) 
Wednesday August 16th, 2006 10:44:23 PM

I won't be posting for the next two nights. Please be nice to Adam and clearly indicate what you're doing to investigate.

Mira  d20+8=17 d20+3=16
Wednesday August 16th, 2006 11:42:12 PM

On arriving home safely, Mira offers her room to Xenia, and Famina. There are two plain cots, a simple low table against the wall between the headboards. Above one bed is a shelf with a few personal items: an interesting rock, some bits of glass worn smooth by time spent in water, a small box, a bug in a jar, and a chipped bowl. A scroll case, a velvet bag, and a very old and faded silk mage's robe hang from pegs under the shelf. Against the wall in one corner is a long staff, the figure of an owl carved at one end. A jumble of adventuring gear is piled on the floor at it's base.

Twisting the ring on the middle finger of her left hand, Mira volunteers, "I don't need as much sleep as I used to. Two hours should be sufficient. I'm going to make some tea, and have a look at the diary again." (Knowledge Arcana=17, Basic Knowledge=16) Mira will ask Edmund's opinion, sliding over on the bench to make room for the wizard. When fatigue overcomes her, she retires to her room, and lays down fully clothed, removing only her fanciful belt, on top of her bedroll on the floor.

+++++

In the morning, Mira washes her face, brushes out her hair, and braids it tightly in a single tail as is her habit. She replaces her tunic with another equally simple, and equally worn, but clean. Using the sleeve, she cleans any smears off her glasses, before exiting to the common room. After settomg the big pot of joe to brew, she plans her day, scratching out a to-do list on a cheap piece of paper:

1. Cathedral of Light with Arm, and chalice. Ask questions about 'the drink'. Any traces on the chalice? Share info with the clerics. Marteaus and Gargulus connection?

2. Royal Library with diary?

3. Meet up at Sampson's. Dinner?




Ash 
Wednesday August 16th, 2006 11:47:34 PM

Ash awakens the next morning to find that Shelya has decided to use him as a pillow. Moving carefully so as to not wake her (hopefully), Ash finds a quiet part of the apartment and commences his meditations.

Having completed his meditations, he waits to see what the cityfolk are planning on doing. He has learned alot about himself and other people. "My master was correct, this was worthwhile," he muses to himself as he waits, looking forward to future studies.

GM Notes:
Spells for today
Level 0:
Cure Minor Wounds
Flare
Guidance
Read Magic

Level 1
Cure Light Wounds (x2)
Goodberry
Magic Fang
Summon Nature's Ally I

Level 2
Animal Trance: Fascinates 2d6 HD of animals.
Barkskin
Summon Nature's Ally II
Summon Swarm

Level 3:
Cure Moderate Wounds
Summon Nature's Ally III


Edmund  d20+10=16
Thursday August 17th, 2006 12:35:16 AM

Looking at the diary, Edmund smiles broadly. "Well, it's quite obvious," he says. "It's a map!" (Knowledge Arcana: 16) If then asked about what it is a map of, with regard to the outlying area, or respective to some other location, Edmund will prevaricate, dither, and if necessary outright lie to the effect of, "Oh, probably somewhere in the Samoil Highlands, west of the Borgar Tree. Leagues and leagues away." If asked where the 'Borgar Tree' or the 'Samoil Highlands' are, Edmund will simply say, "Far away." and will refuse to discuss it further, making a show of considering it unimportant.

Rising early the next day, excited about the prospect of going to a library, Edmund washes up, has a bit of breakfast, and studies his spells. Having learned a bit from his first fight--not counting all those fights with tiny hat-wearing vampires--he modifies his spell list to better suit what he feels to be his heroic and invaluable combat style.

DM Info:
New Spells Memorised!
L.0: Daze, Detect Magic, Ghost Sound, Read Magic (x2)
L.1: Charm Person, Colour Spray, Grease, Hypnotism, Obscuring Mist, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Syr 
Thursday August 17th, 2006 1:04:34 AM

Following Shadow and Kadaz back to the apartment, he sees an open area against a wall. With a loud sigh, he sinks down and goes through the long series of stretches that he uses to stay limber. Finally, he leans back against the wall and rests with images of the kids running around their new home.

In the morning, he is roused by Edmund's all too knowing voice. Rolling his eyes, he growls with a rough voice, "Let's just figure out where to go and get on the move. Too much talk and leadership by committee gets people dead. Not to mention the death caused by inaction."

Arm 
Thursday August 17th, 2006 6:03:55 AM

Arm smiles gratefully at Mira's acquiescence, feeling that at least part of the weight of the Wold has been lifted from him. Before they retire for the evening, he reassures her, "Please don't get the idea that I have any designs on that chalice...I wish now that I had never even TOUCHED that gods-forsaken thing, and would like nothing better than to smash it into unrecognizable pieces. I WOULD like to see what the Light clerics have to say about it, though. The only fear I have is that now that we have it, we are even moreso a target for Ilonia.".

Once they are back at the apartment, fatigue overcomes his hunger, and he falls into a deep sleep that is only disturbed by the smell of brewing coffee in the morning. Smiling at the thought of the beautiful woman who has made it, he rises and goes to join her, eveloping Mira in a hug and hoping to gain strength for the day...a day that he may learn things he doesn't want to hear.

Kadaz 
Thursday August 17th, 2006 7:04:53 AM

Kadaz spends the night in the cellar preparing to seal the tunnel. As the others rest as best possible he stands watch, needing no lights to keep an eye out for intruders.

In the morning, after the tunnel is sealed, he walks with the others back home. He is finally tired and ready for a bath and then a short rest in his bed. Birdie, as always, is looking forward to the next meal.


Shadow 
Thursday August 17th, 2006 10:31:44 AM

Shadow knows that he will not get any rest in the night they spend in the basement, so he ivestigates the basement and surrounding area to the apartment. He is not expecting to find anything, but just wants to be sure. When Belkior returns and seals up the tunnel he will then be relieved to return to the apartment and get some rest. That will be most of his day, but when the party meets up (either back at the apartment or at Sampson's) Shadow will ask, "First, did we find out anything useful, and second what are we going to do with the gear we secured from the mob?"

Thar ail Baerer 
Thursday August 17th, 2006 10:41:25 AM

After a long night in the cellar, performing last rites (w/ the holy water) and working w/ Kadaz on collapsing the tunnel, Thar is glad to finally get back to the apartment.

Once there, he greets his companions (at least those who are awake) and retires to the nearest flat spot and tries to rest for a short while.

After his nap, he rises and asks his companions "Well, we may want to investigate this Saxmuir fellow. I'm curious about his background and what info we could find out. I could check at my temple and see if anyone has heard of him."

Xenia 
Thursday August 17th, 2006 11:29:52 AM

"Thanks, Mira." Xenia hugs the other woman. "But I think I'll just curl up with Wynn," the rogue whispers into Mira's ear. Not that it'll be much of a secret. And not like it's something they haven't done in front of the rest of the group before. They still got their bedrolls that they can put together. But it just seems like a better idea in this new group of folks. Maybe it's another idea from this new Circlet thing she's got.

Morning smells like kaffe! Xenia rolls up from sleep in just her undies. As she pulls on a shirt, the half-elfish girl once again regrets the loss of her jammies in the collapsed apartments in Floating City.

"So, we gonna go see Ashbeard this morning," she asks of Angus over the lip of a steaming mug. "Mmmm. This is good, Mira. You got good beans 'round here."

Belkior (Sub/Al) 
Thursday August 17th, 2006 11:43:03 AM

Morning comes in the basement of the tenement in Nightmare quarter. Belkior rises, dresses himself, and then tends to his devotions to Alemi before folding his bedding neatly together and stowing it away.

"Good morning, Syr, Thar, Shadow, Kadaz," he nods to each in greeting. "Alright." He eyes the room again in which the door to the sewer is cut. "I'm going to take this wall," he points to his right, "and remove it, folding it over the entrance to the sewers. Does that sound safe?"

With the approval of the excavationists, Belkior calls on Alemi to Shape the Stone and cover the entrance. Then with some relieve, he accompanies the others out of Nightmare quarter and the clean freshness of the other parts of Plateau City.

Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, uStone Shape (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day

Famina 
Thursday August 17th, 2006 2:01:14 PM

Famina gladly takes up Mira's offer of hospitality and finds herself a place one the floor with a bedroll. Mira wakes up long before the barbarian, who snoozes silently, contentedly nuzzling the pillow till mid-morning. Then she wakes and dons her garments, taking care to keep her sword sharp.
"Hmmm...so, what's the plan? Head over to the Float and then the strange area our dwarf patron told us about? Look for other cultists here? What do you think we should do?" she queries whoever she finds in the inn's common room in the morning. Well, she queries AFTER having a muffin and a morning pint of ale.

Wynn  d20+7=8
Thursday August 17th, 2006 5:29:38 PM

The bard spends the night wrapped in the warm embrace of his half-drow sweetheart. He is continually amazed at just how much heat her lithe body can generate and several times during the night he slides a leg from beneath the bedroll to find the cool night air.

Wynn rolls on his side when Xenia rises and he watches her dress and ready for the day, quite thankful that her funny pajamas were lost during the fae uprising. He manages to suppress the urge to wolf-whistle and draw attention to her skivies.

One he has a mug of coffee of his own, he spends some time examining the diary in Mira's possession and scans the entries for names or places that he might recognize and attach some significance to, however his relative newness to both Plateau City and Floating City work against him [Bardic Knowledge=8; Natural 1 d'oh!]



Conner 
Thursday August 17th, 2006 5:44:02 PM

Conner arrives back at the apartment and finds his way to his own bed. The grating voice of the mage keeps him from sleeping and he momentarily contemplates hurling his heavy boot at Edmund, but others are in the way and his aim from a prone position would be suspect. "Domi's breath! take yer prognosticatin' to orators corner or the library, I'm trying to sleep"

Once the mage quiets down, Conner's sleep is deep and restfull, unplagued by dreams or worries. In the morning he examines the scraped knuckles of his powerful fists, a pleasant reminder an evening well spent.

After coffee and bread, the fighter takes time to clean and treat his weapons and armor and then scans the apartment for packages. "Any deliveries from the catacombs while we were out?" he asks aloud.




Angus 
Thursday August 17th, 2006 5:56:02 PM

To make Lang feel more comfortable around the guard he polymophs him into a human. "Come in for a brief stay if you like or move on back to the apartments with ease." Angus goes back to his charges with the guards.

Angus has a few more questions for Wymann before his is button up for the night. "Can you tell me where this Saxmuir lives? I would just love to speak with him. Also what can you tell me about the powers of the magical elixir that Saxmuir brings you, it seems amazing."

After getting his answers, Angus will leave with the group and go back and rest for the night. Angus moves up between Conner and Edmund "Nice job with the guards. Good contacts are always helpfull."

Before bed Angus appoaches Mira "Would you like to try being turned into a pixie to see how it feels? It takes getting use to, but it give a great vantage point for spell casting." Angus waits expectantly for an answer.

In the morning after a meager breakfast and some of Mira's wonderful coffee "Mira this is excellent." Angus beams.

Angus listens to Xenia idea of a visit to Ashbeard "Not a bad idea. We may want to not reveal everything we have discovered. It is interesting that the dwarves have sent an scout to the location that we seem to have found on our map. Very curious."

Still with Xenia, but looking over at Mira and Arm Angus confides "The Temple of Light is also a must."

Lang (AC 24; HP 89/92) & Sunshine (AC 22; HP 47/47) 
Thursday August 17th, 2006 7:21:11 PM

Lang thanks Angus for the polymorph spell. The spell may come in handy where situation dictate that he not be a bugbear.

Lang is pleasantly surprised when the polymorph spell ends and some of his wounds are healed (healed 8 for polymorph and 8 for nights rest).

In the morning Lang joins the groups and listen to the plans for the day. He also takes Sunshine outside to do his business.

Xenia (2nd Illegal Post)  d20+2=20
Friday August 18th, 2006 2:20:58 AM

The rogue takes out pen, paper and ink. With many looks over at the diary, Xenia copies the map. Folding the thing into quarters, she gives it to Angus.

"There you go. Now you don't have to tell them anything you don't want to," Xenia says. "But I think probs best to play it straight with them, Angus. If they're anywhere near as good as they seem to be, wouldn't be hard for them to find out where we were last night. Means they can connect the map we're gonna show them with the cult. And they look to be playing pretty square with us, you know what I mean? They put out a lot of resources for our kids. Lotta stuff they didn't have to, you know."

"You do what you think's best, but that's my take on the thing, 'kay?"

Rolls and Actions
Forgery 20

Post in Progress (DM Adam) 
Friday August 18th, 2006 4:26:38 AM


{ OOC: Had some reading to catch up on. Breaking for dinner. Will have posted in the next couple of hours - sorry for the delay. }

Arm 
Friday August 18th, 2006 5:57:33 AM

Arm sits idly by, entwining his fingers in Mira's hair and slowly massages her head, grateful as always for her closeness and support.

Rest and Research (DM Adam) 
Friday August 18th, 2006 2:57:30 PM


The Guard Post

Intent on gleaning further information from Wymann, Angus asks the cleric for Saxmuir's whereabouts and the properties of the elixir. Wymann, however, is tight-lipped and refuses to say any more.

-- -- -- -- -- -- -- -- -- -- -- --

The Basement

Shadow confirms there is little of interest, or relevance, to be found in the basement. Meanwhile, Thar completes the last rites ceremony and the rest of the night passes slowly under Kadaz's careful watch.

When Belkior wakes, he dutifully performs his morning rituals and approaches the door to the sewers. Calling on the power of Alemi, he neatly folds the stone of the nearby wall over the opening.

Quite tired, Thar, Shadow and Kadaz return to the apartment with Belkior just as dawn breaks.

-- -- -- -- -- -- -- -- -- -- -- --

The Apartment

Mira generously offers room for Xenia and Famina to sleep, while the rest of the Crimson Shields claim whatever space remains for their bedrolls.

Before resting, Mira flicks through Wymann's diary - at times asking Edmund for his opinion. Together, they realise (of note) that: Highlight to display spoiler: { Wymann has made several visits to Plateau City. On each of these occasions Wymann has sought out libraries, such as the Temple of Gargul, the Cathedral of Light and the Mage's Guild. There is also some mention of the purchase of "special weapons". Lastly, an odd name seems to recur: "Atmahlanto".}

In the morning, the groups discuss the options available to them and attempt a plan. Arm, Famina, Angus and Syr (with his call for action) are the most vocal.

So far, some of the suggestions are:

- Visit the Cathedral of Light?
- Visit the Royal Library?
- Visit Ashbeard.
- Visit the Float and the 'strange area'?
- Seek out other cultists?
- Investigate Saxmuir?

With a hot mug of coffee, Wynn settles down with Wymann's diary. Inside, he scans for names and places and notes the following: Highlight to display spoiler: { There is some correspondence with a vampire, Sarah, who was not a member of the Red Testers, but was sympathetic. It seems she provided some unspecified information. Also, Wymann describes preparations to move to Floating City ... something about stealing boats ... }

As the discussion continues: Lang returns with Sunshine from their morning walk; Xenia hands Angus an excellent copy of the map; Ash completes his meditation; Wynn and Mira agree that further reading of Wymann's diary may prove useful; Conner cleans and treats his weapons and armour; And, the rest of the group returns from the Nightmare Quarter.

{ OOC: Sorry folks - it took much longer to post than I anticipated (it's 4:45 am Saturday, here). The good news is I'm now very familiar with what's happening and will be more punctual (and less 'dot-pointy') in the future. Oh, and on Conner's question regarding a Catacombs delivery ... can someone help me out here? Is it ready, etc? }

Edmund 
Friday August 18th, 2006 3:45:54 PM

Happy to have been of some service to Mira, he ponders the meaning of what they discovered in the diary. He has never heard of anyone named Atmahlanto before, though with a name that complicated, it is probably someone important.

Edmund joins the rest of the party and gives his own ideas about what they should do, "Oh, the Royal Library, let's! I love libraries! I'm sure there's all sorts of stuff there, and then I can try to look up this Athamantio fellow. Or fellow-ess, I suppose. Either way, there's bound to be loads of stuff there. I remember the last time I had a chance to visit a library, it was when I was studying my basic cantrips, and I found all sorts of interesting books about all manner of things, including some of the most arcane..."

Edmund continues, regardless of whether he is being listened to, until asked to stop or until he wanders off to his room, shaking his head and talking to himself all the way there, with the occasional chuckle at his jokes.

Syr 
Saturday August 19th, 2006 7:35:10 PM

Anxious to be out and about the elf rises early. Looking around at their new surroundings, he asks Wynn, "You ever miss our old place? I wonder what we are going to do once things settle down? I've been an orphan and now I'm homeless. I mean the city is destroyed and even finding a place vacant will be hard enough. I guess you are more used to the wandering thing than I am, it's not so bad, eh?"

Standing near the door and obviously eager to be on the move, the elf looks at Angus and Mira, "What's on the plan for today? The dwarves and the temple? The time is wasting..."

Kadaz 
Sunday August 20th, 2006 7:04:16 AM

Tired and dirty, the cellar party stumbles home with the rising sun. Kadaz tries to step over the sleeping folks on the floor but short legs make this difficult. He collapses into his bed and intens to stay there until noon or so.

Xenia 
Sunday August 20th, 2006 10:52:11 AM

Clad in nothing but the shirt, Xenia pads into the pantry to looks for maybe a roll with jam or something. Something to go with her kaffe.

"I'll go see Ashbeard," she calls out. "But I wanna get back in time to go to the Temple of Light, 'kay?"

The rogue pads back out empty-handed. She pulls up her haversack and begins taking stuff out.

"Anyone want to take some of this stuff to the Catacombs and get it identified while you're out?" She turns one of the silvered kukris once again in the morning light. Unless one of you guys can identify it. Doesn't look like it's special much, but could be useful."

"I'm gonna use the room to clean up a bit, 'kay?" Xenia whispers to Mira before disappearing into the sorcerer's room toting her haversack in one hand. Inside, the rogue does a quick sponge bath as quietly as possible so as not to wake Famina. She gets dressed and armored up again in the black mithral shirt. Today's another work day.

"You know, I was thinking that getting a new place in the Float was a pretty good idea too, Syr," she says coming back out with dark ribbon between her teeth. Her hands are up behind her head in the act of binding her hair into a ponytail. "I mean, it's really bad and all that lots of folks got killed when the plants attacked from the Crying Woods. But, you know, that also means that there's lots of places out there without owners now. We could maybe pick up land pretty cheap. We could put up a place and rent out the ground floor for shops while we put our apartments up above. Whaddja think? We could even use it to sell some of the stuff we pick up from all around."

From the corner of her eye, Xenia eyes Wynn for a reaction. The thing with his mother's trading company mighta put him off business and that sorta stuff for good. He was kinda quiet about it. Maybe she shouldn't oughta bring this sort of stuff up at all.

Recap of Loot
MW Studded leather armor - faint abjuration
MW Silvered kukri - faint evocation
MW Silvered kukri - faint evocation
MW Breastplate armor - faint abjuration
MW Light mace - none
18 daggers - none
Chalice - traces of illusion
Book - none

Ash 
Sunday August 20th, 2006 2:37:19 PM

Ash sits writing in his journal, waiting to see what more these fascinating people decide to do.

Mira 
Sunday August 20th, 2006 7:10:05 PM

Mira makes sure the pot of joe is kept full and hot. The table is set with an assortment of mis-matched cups and plates. "Since the 'troubles' it has been hard to provision," she says apologetically, volunteering, "and none of us are much at cooking. We usually just head to Sampson's. I guess you could call us 'regulars' there." To Syr's enquiry she responds, "I'd like to go to the Cathedral of Light as soon as Arm is ready.

The sorcerer listens to Xenia's friends talk about the place they call home, and makes an enquiry to those who are nearby, "so your home was affected by the upheaval of nature as well? Were you visited by the Fey Lord, or his minions?" Mira remembers the meeting at the Giggling Ghost that she was priveldged to attend, as a guest of the half elven bard. She looks at Syr, Xenia, and Wynn, as well as the other Crimson Shields, and breathlessly asks, "did you sing?"



Wynn 
Sunday August 20th, 2006 7:32:51 PM

When Xenia's vanishes into the bedroom to do whatever it is half-elven girl's do to get ready for the day, Wynn takes out his journal. Taking a seat at the table in the common room, he makes an entry describing recent events, as well as his thoughts and feelings.


Conner 
Sunday August 20th, 2006 7:45:44 PM

Satisfied that his equipment is in tip top shape, the burly fighter waits on his companions. He watches the dark-half-elven girl from the other group until she disappears into Mira's room. Skinny bone-rack, he thinks to himself, but a head on her shoulders.

When she starts unpacking stuff and suggests a visit to the Catacombs he speaks up from his seat next to the only door leading out of the ground floor apartment. Hands crossed over his chest, he looks at the rogue with fierce dark eyes under thick black eyebrows, "Yer not thinkin' of sellin' the chalice now, are ye, lass?"

Xenia (2nd Illegal Post) 
Sunday August 20th, 2006 8:52:08 PM

"Hmm?" Xenia turns out of her covert glance at Wynn. It's the Conner guy.

"Well, that depends on what it is, don't it? I mean, what kind of magic did you say this had on it, Angus?"

"But, whatever it is, you guys helped fight for it, so you get a say in what we do, yeah? That seems fair, right?" the rogue says to the guy with the tattoo eye.

Angus 
Sunday August 20th, 2006 10:19:17 PM

Angus wakes late as usual and get a small bite to eat and loads up a cup of coffee with milk. Angus sees that several people are ready to go already. "Just give me a minute Xenia and I will go with you to Ashbeard's. The temple sounds like a nice stop afterwards."

Taking a moment for reflection "Xenia you have fun with the shopping at the Catacombs. I will give Sampson's a good once over and wait for everyone to assemble there for our evening meal and parlay."

When Xenia asks aboutt he Chalice Angus looks up from his coffee. "Oh, it is not magical, just a symbol, but it held a powerful elixir. I saw remnants of it. I would really like to see some up close for inspection, it could be curious." Angus looks introspective. "The temple could prove interesting also." The sorcerer ponders.

Angus waits for Xenia to finish preening before heading out with the rouge.

Lang (AC 24; HP 89/92) & Sunshine (AC 22; HP 47/47) 
Sunday August 20th, 2006 10:19:53 PM

Lang grabs a little breakfast and takes a seat at the table. He sits and listens to the conversation.

Arm  d20+3=22
Monday August 21st, 2006 6:03:11 AM

His bitter mood beginning to return from listening to Edmund's prattling, Arm asks Mira if he may look at the diary to see if he can shed any light on it, especially the name Atmahlanto (bardic knowledge=22).

After perusing it for a bit, he says to Mira, "If we check at the Catacombs for these 'special weapons', I highly doubt that we will find out anything, since I can only assume that their transaction histories are private, although I suppose it couldn't hurt to ask. Then again, they may not even be COMING from there, and they wouldn't have any knowledge of them...who knows? The third possibility is that these weapons are already here...in the form of those stylized daggers. In that case, someone should take them to the Catacombs to see what they make of them.". Pausing for a moment to gather his thoughts, he continues, "I am ready to head to the temple when you are, my dear, and if we have time after that, I'd like to visit the library as well, although I'm sure they'll kick Edmund out once he starts babbling.".

Thar ail Baerer 
Monday August 21st, 2006 10:08:07 AM

After waking up, Thar eats a quick meal (berries, nuts, etc., that he kept in his pack) and asks the group "I'd like us to keep making progress on our investigations, as the longer we delay, the more time the cult will have to execute their plan. Also, they're going to eventually find out we've wiped out their group that was meeting in the basement and have the chalice. Possibly, they may be trying to find us and get their chalice back."

Waiting for anyone to comment, he adds "I think we should continue breaking off into groups, but need to have a strong group at least guard the chalice for a short while, until something comes up in our investigations. I'm not picky about which group I go with, and will help wherever I can."

Turning to Mira, who often acts as their leader, he says "What do you want us to do?"

Shadow 
Monday August 21st, 2006 12:10:07 PM

If the group is still around after his cat nap (too long a night in the basement left him worn out) he will join them at the table. Otherwise he will see if any notes are left for the group that was recovering from the night ordeal.

Finding nothing he will head over to Sampson's to see if the group is meeting there. If anyone else is up he will drag them along.

Belkior (Sub/Al) 
Monday August 21st, 2006 3:01:08 PM

Belkior enters the apartments of the Plateau City group on the heels of Kadaz, Thar and Syr. From a pouch he draws a light rice cracker wrapped the leaf of a dark dried sea plant.

"The entrance to the sewer is sealed," he reports.

"Might I brew some tea?" the halfling asks Mira. "The Floating City was attacked by the Crying Woods," he says in reply to Mira's question. "Over 20 orcworts gathered by the shore and extended vines the size of giant cables to the top of the city and attempted to pull it down. There were rose vines growing everywhere. Shambling Mounds and Tentriculos roamed the streets. We were finally able to make it to the walls of Open Level where we sprayed the giant vines with a mixture invented by an unusual gnome who we rescued. The vines let go and the entire tower of the city swung back and forth with the momentum. It's fortunate that many of the people had already been evacuated to the shore. As it is, only the structures originally built by the Teruci were able to withstand the force as the city swung back and forth."

Belkior sighs and takes another bite from the rice cracker. "So many people lost their lives."

"Angus, I'm ready for a trip to the Temple of Light any time you are," he says at last.

Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, uStone Shape (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day

Scott the Southern one 
Monday August 21st, 2006 3:19:52 PM

Plat City
Shadow XXXXX
Ash XOXXX
Arm XXXXX
Edmund XXXXX
Mira XXXXX
Conner XOXXX
Thar XXXXX
Kadaz XXXXX

Floating City
Lang XOXXX
Syr OXXXX
Xenia XXXXX
Wynn XXXXX
Angus XXXXX
Belkior XXXXX
Famina XOXXO


Getting Ready to Hit the Town (DM JohnP) 
Monday August 21st, 2006 10:29:06 PM

In the apartment, several people have labored over the diary taken from Wymann in the cult temple. They learned a fair bit, although none of it did much to reveal anything about the death cult. Angus thinks back to the last words Wymann exchanged with him before they left the Guard post in Nightmare Quarter.

"I can't tell you where Saxmuir lives. He contacts me, usually by coming to the space there in the basement. He tells me what he wants me or the circle to do, and turns over the mead. I've never visited his circle."

"I can't tell you much about the mead. Some people dream after drinking from the chalice. Some people see visions. There's no real pattern that I can tell. And I don't know how Saxmuir makes it, if he does."


The contents of the diary are fodder for investigations in the libraries of the city. But there are other possible places to visit, too. Arm asks to examine it but he doesn't recognize anything other than the names of places in either city. The name "Atmahlanto" isn't known to him.

Several people simply sit back and watch, allowing the others to decide for them. This research stuff is more for the scholars and spellcasters, anyway. This group includes Syr, Lang and Wynn from Floating City and the druid, Ash from Plateau City. The druid and bard are making notes to check against their memories of recent events.

Others, like Kadaz and Shadow, are more interested in sleeping.

Edmund, of course, indicates his preference for visiting the Royal Mage Guild library.

Xenia proposes going to Ashbeard's and then to the Temple of Light. She asks whether someone else is interested in taking the weapons and armor to the Catacombs for identification and appraisal. When she mentions the Catacombs, Conner questions the wisdom of selling the chalice.

Mira wants to get Arm to the Cathedral of Light as early as possible and the bard agrees with this. Thar defers to Mira's wisdom in selecting a course of action.

Angus agrees with Xenia's proposal and elaborates on what he learned with his divination magic. Then he waits while Xenia finishes her girl stuff and Belkior is ready to go with them.

+++++


After it is all said and done, it looks like most people are getting ready to visit Ashbeard and then the Cathedral of Light. This group includes Angus, Belkior, and Xenia.

Mira and Arm, with Thar tagging along, may go directly to the Cathedral of Light.

Edmund wants to go to the Royal Mage Guild library. Of course, someone mentioned before that it's probably not a good idea for a person to wander about alone.

Several people are available to go with one of the above groups: Ash, Conner, Lang, Syr, Wynn. Even Kadaz and Shadow can join in if they wake up soon.

Someone might take the armor and weapons to the Catacombs, too.

Famina sits by herself in the corner. She's getting homesick for the woods where she was raised and might need to go back. She hasn't said anything to the others, yet.

DM JohnP - I'm gonna try to get this part over fairly quick. If your player is going to one of these locations, ask away or elaborate on what someone else asks.


Von Otten Family Mercantile Combine (DM JohnP) 
Monday August 21st, 2006 10:36:32 PM

Angus, Belkior, Xenia and whoever else has tagged along with them cross through Trade Quarter as they walk towards the office of the Von Otten family trade concern. The streets are clean this morning as the morning rush of people dwindles. There is a clean smell to the air even though it didn't rain overnight.

When the group comes up the street towards the offices, the scene outside is quieter than usual. They wonder about this until they recall that Steve is still out at the plantation putting it to rights so that the children will have a safe place to stay. Again, the same guard is on the door but this time they aren't made to wait. The adventurers are shown directly in to the offices and they only have to wait a little bit before Ashbeard completes an entry into a ledger.

"Back so soon, eh?," the dwarf asks. "Do you need something, or have some questions?"

Cathedral of Light (DM JohnP) 
Monday August 21st, 2006 10:42:46 PM

When the groups meet up at the Cathedral of Light, they are again awed by the size of the place. But Belkior has been here before, quite recently too. So he knows which librarian to track down about this kind of thing.

Turning to the right after coming through the main entrance, Belkior leads the party to the office of the Chief Librarian. The elderly man is seated behind a desk that has been carefully organized. It's not that the desk is bare, for it is not. Instead, the books are neatly stacked so that their spines are even and flush with one edge of the desktop. And the scrolls are neatly arranged in a basket. Alert eyes realize that the scrolls have been bound with coloured cord, presumably as some hint of the contents.

The librarian looks up towards Belkior. "Back so soon. What can I assist you with?"

Royal Mage Guild Library (DM JohnP) 
Monday August 21st, 2006 10:48:26 PM

Edmund leads his companions up the stairs of the great library in Merchant Quarter. While perhaps not quite as extensive as the holdings of the Star Mages, the Royal Mage Guild library is open to all and sundry. Of course, since the riffraff can come in, the really interesting books are all kept in the Special Collections. But Edmund thinks that he can probably sweet talk one of the junior assistant librarians into letting him peek at some of those texts. The history texts, that is.

When he finally makes his way through the stacks, he sees a wizened old gnome perched on a stool behind a bare desk.

"What do you want?"

Xenia 
Monday August 21st, 2006 10:56:10 PM

"Yeah, we found something." The dark rogue gives a little handwave to the dwarf and flashes her pearly whites. "We went into Nightmare quarter last night and broke up a little party. Found something I think Thundir will want to see."

Xenia sits on the corner of the desk and turns her gaze to Angus as though passing the ball in this game to him.

Edmund  d20+9=29 d20+10=22
Monday August 21st, 2006 11:09:42 PM

Edmund happily leads his companions (if there are any) to the Library, eager to immerse himself in the familiar surroundings of books, books, and books. When he reaches the desk, he peers down at the Gnome with a pleasant smile on his face. (Diplomacy=29, Natural 20!)

"What ho there, master Gnome, I'm here for some research of absolutely vital importance for the security of Plateau City--and very possibly the whole region. I need to search your texts for some History, and also for anything relating to someone named..." Edmund pauses, to check a slip of paper he has scribbled notes on. "Ah... At... mah... lanto. Atmahlanto."

If the Gnome Librarian resists Edmund's diplomatic efforts, Edmund will then attempt to persuade him with his impressive credentials, official standing, and legal basis. (Bluff=22).

"You do realise who you are speaking to, don't you? It would be very unwise for you to impede the progress of this vitally important, official, state-sanctioned investigation. I advise you to cooperate with me and provide me the information I am looking for, lest you be considered aiding and abetting those who would seek to do harm to these fair lands!"

Arm 
Tuesday August 22nd, 2006 6:06:13 AM

Arm grips Mira's hand firmly on the way to the cathedral. While walking, he says to her, "Did someone bring the chalice so that they may examine it?".

Once they get to the librarian's office, he waits patiently for his turn to speak. Still gripping Mira's hand for support, he tells in detail everything that has happened to him since he drank from the chalice, including the dreams that he's had and his recent mood change.

Angus 
Tuesday August 22nd, 2006 6:16:11 AM

Angus nods to Xenia as she starts introductions with Ashbeard. "Yes surprisingly we are back so soon." Angus relates what happened last night and even takes out the map that Xenia drew for him. Angus continues "Thundir made mention of, what we feel, is the place indicated on the map. He may have been their himself. We think Thundir can give us background information on the area."

Angus scratches his chin and adds "Do you know of anyone named Saxmuiror the name Atmahlanto?" Angus will be sure to ask Thundir also.

At the Temple, Angus will not participate, but will closely watch Mira and Arm, especially arm. While leaving the temple Angus will cast detect magic, descreatly, and concentrate on Arm, to see what he can see.

Kadaz  d20+1=10 d20+5=24
Tuesday August 22nd, 2006 6:20:42 AM

Kadaz wakes up in time to hear what the plans are. And even though he knows this is going to hurt, Kadaz decides Edmund shouldn't go out by himself. "Edmund, I'll go with you to the mage's guild. Let me get ready." Kadaz spends a quick 15 minutes cleaning the worst of the muck and mire off his armor and weapons and then walks with Edmund, watching for threats. (spot 10)

In the Royal Mage Guild Library Kadaz tunes out and ignores what Edmund is saying. Instead he mentally considers the size of the bonfire that could be made with all of these books and papers. Birdie starts sniffing around trying to pick up a hint of anything interesting. (tracking by scent 24)



Wynn  d20+7=16
Tuesday August 22nd, 2006 7:23:37 AM

The bard accompanies Edmund and Kadaz to the library. He discreetly stays upwind of the dwarf who still smells a bit 'off'.

Once at the library he leaves Edmund to his own devices and begins scanning the stacks for popular accounts of the more recent history of Floating City and Plateau City. He keeps his eyes peeled for any mention of the names Saxmuiror or Atmahlanto. He also looks for acounts of giant spiders and tales of vampires. Wherever possible he looks into the written accounts of the more well known bards of the two regions.

The half-elf remains immersed in his search until he is called to leave by his companions or until he is asked to leave at closing.

[OOC Knowledge History or Local = 16]

Ash 
Tuesday August 22nd, 2006 7:31:12 AM

Ash decides to follow the group heading to the mages library...he has heard of it and would like to see it for himself. Once there, he just stands looking at all the books, and more importantly, all the scholars working there.

Conner 
Tuesday August 22nd, 2006 7:32:15 AM

The fighter accompanies the group headed to the Cathedral of light. On his way he stops in at the stone mason's to check on the progress of the monument and informs them of the approval for the location of the monument along the river by Open Palm Market. "You may want to check out the spot in case a base must be built."

Once at the Cathedral he stays mostly near the back, taking in the proceedings and hoping that they can provide more information about the Chalice. If an opportunity arises to speak with one of the more senior clerics he will ask if they might be willing to consecrate the monument and address any gathered for the unveiling. "A few words about love thy brother and walk in thy neighbours shoes would go a long way about now" he suggests.

Thar ail Baerer 
Tuesday August 22nd, 2006 11:31:36 AM

Thar will quietly walk to the Cathedral of Light, following Mira and Arm. When he gets there, he admires the handiwork and beautiful architecture surrounding him.



Belkior (Sub/Al) 
Tuesday August 22nd, 2006 12:30:06 PM


*** AT The Cathedral of Light ***

"Remember the group that you mentioned last time?" Belkior looks up over the edge of the desk at the Librarian. "The ones who you thought were using the old version of the High Woldian symbols for Gargul? Well, we came upon them last night in the Nightmare Quarter, and from what we've gleaned, it doesn't look as though they are using the symbol simply to lend history or relevance to their group. They had several undead under their control. And I found this on the head cleric, a human by the name of Wymann."

Belkior reaches up on his tip-toes and places the Holy Symbol that he had recovered the night before onto the edge of the Librarian's desk.

"In his ravings, Wymann also let slip that they were attempting to awaken Lord Gargul's true nature and restore a balance to the Wold."

"They have a higher contact by the name of Saxmuir who apparently supplies a potion that may be illusory in nature. We've recovered some of their writings as well. The mention special weapons. And the name Atmahlanto. There also seems to be some connection to the Floating City, and a site to the south of Turtle Lake."

"I know that's a lot to take in at once. But we were wondering if you might know of any of these things. They may fill in holes in the bits of information that you may have as well."

"Er ... And we'd also like to know if you have anyone available who might know anything about curses." The halfling Cleric of Alemi takes a sidelong glance at Arm. "How to detect them and what might be done about them."

Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, uStone Shape (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day

Mira  d20+8=19 d20+2=17 d20+3=21 d20+7=23
Tuesday August 22nd, 2006 4:41:08 PM

Before Mira leaves the apartment, she asks Xenia if she could bring the chalice to the Cathedral of Light. "Like the wizard said," Mira nods at Angus, "it is the traces of the contents that are magical, and not the goblet itself" With a beseeching look, she adds, "it may be the only lead we have to what is ailing Arm." Pointing to the little cleric of Alemi, she adds, "he can carry it."

At the Cathedral of Light...

Mira nods as Arm advocates for himself. She takes it as a good sign, that he hasn't tried to hide anything. The others fill in the blanks, so Mira tries to underscore the seriousness of their quest, and the time pressures inherent with wanting to catch Lady Iliona and the other leaders of the death cult. (Diplomacy=19) Mira speculates that the cultists may have infiltrated other communities, namely the Floating City and environs. She also volunteers that the enemy cleric had a diary, which she has in her possession.

She stays with Arm for as long as he needs her.

At the Library...

On her way to the library, Mira will try to continue the discussion the wizard Angus had started earlier. "I have no desire to spend time as a pixie, but I have always fancied a turn as a..." Mira looks both ways, before putting a hand up the skinny mage's ear and whispering Highlight to display spoiler: { "as a... dragon!"}. Flushing a little, she waits for his response, hoping he won't take it wrong.

The sorcerer doesn't need books for her magic, but she is not immune to their appeal. She is also curious to see how the newest member of their party acquits himself in an environment more in tune with his inclinations. While Edmund does his thing, Mira observes the people using the library. (Sense Motive=17) If the library has a section where they keep records of current events, the kind that are usually written or printed out on cheap paper and distributed amongst the populous for a few coppers. She will have a look, paying particular interest to anything mentioning sightings of undead in and around Plateau City or Floating City, or mentioning Marteaus or Gargul. (Search=21, Gather Information=23)

Xenia (2nd Illegal Post) 
Tuesday August 22nd, 2006 5:20:30 PM

*** Flashback to the Morning ***

"Check," Xenia whispers in reply and gives a covert wink to underscore the accord. Girls gotta stick together.

She hands the stone chalice to Belkie before taking off to pay a visit to the Von Otten Family.

"See if maybe you can help Mira's guy, huh?" She frowns at the stone cup before releasing into the halfling's hands. Looks like a stone cup to her, not much more. "Thanks, Belkie." That's all she says, but the words convey her concern.

Just a stone cup. But what does she know? Could be bad magic. It could. But, then again, sometimes folks are that way just 'cause they're that way. No magic involved at all. Xenia takes a sidelong look at Mira, and inside she hopes not. Girls gotta stick together, and sometimes that means looking out for each other's hearts.

Syr 
Tuesday August 22nd, 2006 5:55:28 PM

The elf watches as everyone finally leaves and grins to himself, "You just gotta keep pushing to get things done." Whistling happily, he scoops up the loot from the cult and organizes it into his backpack. Turning to an empty room he peers around, "Anyone left to visit the catacombs?" Shrugging his shoulders, he turns and leaves.

Lang (AC 24; HP 89/92) & Sunshine (AC 22; HP 47/47) 
Tuesday August 22nd, 2006 5:55:41 PM

Lang provides bodyguard support for the group heading over to Ashbeards. Once inside he will remain in the back and quiet as Xenia nad Angus report in their findings.


Edmund (second, illegal post) 
Tuesday August 22nd, 2006 7:17:21 PM

((OOC: Edmund is making inquiries about searching the "Special Collections", though I forgot to mention that explicitly in my text. I expect it is inferred from the fact he is asking permission, which he would not need to do if he was only interested in the public offerings. Still, I thought it better to be clear, just in case. D'urr! Sorry!))

Talking to Ashbeard & Thunir (DM JohnP) 
Tuesday August 22nd, 2006 10:59:55 PM


Xenia waves nonchalantly and mentions that the Shields found something in Nightmare Quarter that might interest Thunir. Angus elaborates further and Ashbeard looks thoughtful. All the while, Lang is busy holding up a wall.

"Well, I can't answer for Thunir, of course. But he should be along shortly since he's preparing to head out again sometime soon. I'll send a message so that he comes up here as soon as he arrives." Ashbeard summons his secretary and asks her to send Thunir as soon as he arrives.

"What were those other things you were mentioning?"

When Angus mentions Saxmuir and Atmahlanto, Ashbeard simply shrugs. "I've never heard those names before."

A while later, Thunir opens the door to Ashbeard's office and looks about.

"Oh, it's all of you. I was wondering what Cousin Ashbeard wanted with me."

When he hears the party's questions, Thunir starts fingering the tasseled fringe of his leather jacket. After being shown Xenia's copy of the map, he points to some features on it.

"I was up in these mountains, here. I was hoping to come down close to the bay and get back on the lake, in order to sail back. The ruins I found are here, a fair bit away from this thing marked down there."

Thunir's gestures indicate that he only skirted the edge of the area marked "Beach" and the other symbol.

"It took me several days to sail back, skirting the shore so that I could camp overnight. Do you have anyway of crossing the lake? I'm not sure that you can count on getting boats. For some reason, the fishermen in Floating City don't like going too far out of the bay where the City is."

"I owe you still, really. If you need help with a boat, I can manage it. Do any of you know how to sail?"




In the Cathedral of Light (DM JohnP) 
Tuesday August 22nd, 2006 11:02:00 PM

Arm walks with Mira towards the Cathedral of Light, gripping her hand firmly. He's not really sure what to expect when he asks about his visions. Maybe the news will be good, maybe it will be bad. Maybe it would be better not knowing.

Conner detours in order to speak with the dwarven stonemason who is preparing the monument. The dwarf nods gruffly when told about the planning approval and returns to carving the names into the sides of the pillar.

Angus stands off to the side as the others speak to the librarian. Thar is gazing at the murals painted on the ceiling of the library.

Once they are in the library, Belkior does most of the talking. The librarian looks up when he mentions the information about Wymann and what was found in the basement.

"So, they're here in Plateau City again? We had to run a pack of them off some time ago, not long after the Troubles. Nasty types, of course."

"Oh, you don't know? They're called a lot of things, most commonly Red Cloaks on account of the cloaks that they all wear. How much do you know about the Year of Ascension?"

"That was when the Gods of the Wold and the Gods of Testing moved into their current patterns. Now, Gargul is the Lord of Death and Life and is in both the Gods of the Wold and the Gods of Testing because he's neutral. But before, he was evil. When the change came, some of the former worshippers of Gargul rejected his change in role and alignment. Some of them set out to 'restore' Gargul to his former ways. For some reason, Marteaus allowed these rebels into his church and grants them spells."

"Today, they often work through fronts like this death cult you mention. If they're actually working openly, they wear red cloaks to recognize one another and indicate their ranks."


Belkior continues on and mentions some other names, including the ones from the diary.

"Atmahlanto ... that's the second time recently that there's been someone interested in that creature. But, from what you say, that's no surprise to you. Let me get a history book out."

The librarian goes off to a cabinet, unlocks it and withdraws a thin leather-clad volume. He moves to a nearby table and motions Belkior over.

"This book is really old, back to the Second Age. It's been faithfully copied several times and we think it's correct."

"Things were different back then as you might guess. The Wold was different, in both shape and form. One of the most feared names from that time was At-mah-lan-to, an elven wizard who feared losing his faculties as he aged. He might have been one of the first liches, for he transformed himself with foul magic to continue his studies. Over time, he came to rule a mighty city dedicated to the worship of Gargul, the evil god of the dead."

"In addition to undead armies, At-mah-lan-to used monsters bred from spiders to control his slaves. He was, apparently, enamoured of poison and poison spells. Eventually, a party of adventurers managed to destroy his physical body and liberate the slaves when his magic faded. But they couldn't destroy the phylactery, the thing enchanted to hold his lifeforce. Somehow, it's not clear in the book, the adventurers managed to somehow prevent At-mah-lan-to from reforming."

"The adventurers then buried the phylactery along with the bodies of At-mah-lan-to's servants and guards. It was well that they did for the servants were somehow transformed into undead when they died. The tomb was sealed with a magic ritual that was not described and is no longer possible. After the adventurers left, the former slaves guarded the tomb. Apparently, they were cursed somehow and would not be freed until the lich was permanently destroyed."


After expounding on this, the librarian hears mention of Arm's curse.

"You mean that he sipped from an unknown, potentially magical drink? Why don't you adventurers ever learn? I'm not the one to examine him; he should go to the infirmary. They can probably tell you something about this drink, too."

When the party walks with Arm towards the infirmary, Mira sticks close to his side.

Infirmary tomorrow - it's late already

Talking to Thelonius Longbottle in the Mage Guild (DM JohnP) 
Tuesday August 22nd, 2006 11:03:38 PM

Kadaz rouses himself to accompany the wizard so that he won't get himself into too much trouble. Birdie tags along, happy to be going for a walk in the morning.

Edmund turns all of his charm upon the wizened gnome and, surprisingly, didn't turn him off with his chatter. The gnome looks up and studies Edmund. The gnome smiles when the wizard mentions his background and relations.

"Say, that wouldn't be the Greenleafs of the Windbourne Hills, would it? My second-cousins have a small forest fruit winery there and they constantly go on about how nice the Greenleafs are. So, since you are related, I suppose I can help you out."

The gnome goes puttering off to a door and unlocks it, looking both ways to ensure that no one is seeing where he keeps the key hidden.

After the gnome left, Birdie continues to nose about. After casting back and forth for a short while, the dog pushes some books from a low shelf and pulls out a sack. Birdie tears the sack open and an awful smell pours out. Ash reels away in disgust since the last time he smelt something like this it was a swamp-lizard left rotting in a stagnant pool for a fortnight.

Wynn, fortunately, is off browsing the books in the nearby stacks. He finds nothing interesting in the history section but does find a travelogue written by a elven bard who claimed to be in the first party who explored the lake where Floating City is now located. The book mentions the hazards of the Crying Woods and some of the other areas bordering the lake. An area, close to where the "Beach" marking was located in the diary map, was described as having unusually large jungle creatures. Actually, it's described as a bit of a "lost world". As for vampires, there are numerous treatises on the best methods for dispatching vampires, famous and infamous vampires, and fanciful romance stories involving vampires. But nothing about Sarah.

Mira finds some stacks of broadsheets intended for use as packing material. Looking through it, she sees little mention of undead besides the events under Lady Ilonia's mansion.

The gnome comes back with a tottering stack of mouldy books. He gently eases them onto his desk, making sure than none fall.

"Good thing I hadn't put these back. Someone else was in here a few weeks back asking about the same thing. Fascinating stuff, really, these books that purport to describe the Second Age. Look here."

"The story is that Atmahlanto was a priest-wizard of Gargul. Back when he was the God of the Dead. Apparently Atmahlanto was rewarded for faithful service by being transformed into a lich. Or something like a lich, anyway. The books aren't clear."

"He built a great temple complex to honor his God using undead hordes and living slaves. The legend is that an early adventurer group, much like you lot, managed to destroy his physical body. However, they couldn't destroy the phylactery that held his lifeforce but they somehow prevented At-mah-lan-to from reforming. The adventurers then buried the phylactery along with the bodies of At-mah-lan-to's servants and guards."

"Like a lot of books from back then, nothing much is said about the slaves. Except that Atmahlanto liked to experiment, grafting different animal parts onto them and enchanting them. Supposedly some of these former slaves guard the tomb to this day. And they're good guardians since they're supposed to be both magically adept and unharmed by normal weapons."

"After the cataclysms came to the Wold, the location of Atmahlanto's temple-tomb was lost. People still read about him because he was supposed to be Gargul's only mortal confidante and then he became undead. If his tomb was ever found, and a historian managed to talk to him without being instantly destroyed, that historian could learn a lot about what Gargul was like back then."



Arm 
Wednesday August 23rd, 2006 6:07:23 AM

Arm pales visibly at the thought of undead, liches, and the like. Feeling rather ill, he allows Mira to guide him to the infirmary for some apparently much-needed care.

Going to the Infirmary (DM JohnP) 
Wednesday August 23rd, 2006 9:25:15 AM

After being directed to the infirmary, Belkior leads the small group back into the main part of the Cathedral of Light. After some twists and turns, the group comes to a waiting room filled with all manner of sick and injured people.

Motioning to his companions to wait, Belkior approaches the attendant. After a whispered conversation, Belkior comes back to his companions.

"He says it shouldn't be too long. The specialists who treat ... ahhh ... problems of this nature ... aren't too busy. Most of these people are sick or injured."

After a short wait, Arm is summoned into an examination room where an elf and a dwarf wait. Mira and Belkior follow along in case Arm needs some support. Arm is motioned towards a low chair in the centre of the room.

"How long has he been like this?," the elf asks as he bends over Arm's head. "Have you noticed any unusual changes in behaviour?"

The elf's long fingers lightly press on bumps and other points on Arm's head. The sensation would almost be soothing if it weren't for the anxiety of wondering what the diagnosis might be.

As the elf does this, the dwarf takes a small silver hammer from a pocket of his white overrobe. After polishing it on a sleeve, he bends and taps Arm's right knee with the hammer. Then the left knee. Then both ankles. The dwarf watches Arm's reactions as he does so. Finally, the dwarf elbows the elf aside and taps Arm on the top of the head with the hammer. The dwarf cocks his head, seeming to listen to some noise.

As this is going on, Belkior looks over at Mira and shrugs.

Since he can't measure the bumps on Arm's head any longer, the elf starts asking more questions. As before, he speaks to Mira and Belkior rather than Arm.

"Do you have any remnants of the potion he drank?"

"Has his diet changed recently? Any unusual cravings?"

"Has he ever suffered a serious head injury? One where he lost conciousness?"

"He's never been infected with Southern Brain Worms, has he? Or Jungle Skull Rot?"

After several exploratory taps on the top of Arm's head, the dwarf hits Arm's head with the silver hammer with gradually increasing force. This is definitely getting bothersome.

The poking and prodding continues until Arm is ready to throw himself out of the chair. Finally it ends, but not before Amr can feel many tiny bumps starting to swell on his head. The two healers move over to a corner and whisper to one another.

"Nothing wrong, as far as we can tell. Did he fall out of a tree as a child?"

"Nope, the resonances all check out. There is a sub-harmonic on the ninth pressure point but that's probably just this morning's breakfast not agreeing with him. Or something else irritating him."

"He's good to go. Now shoo, we have really sick people to see, don't we Thurible?"

When Mira mentions a more traditional magical examination, the elf and dwarf shrug and look at one another.

"What, you want him magically examined? Why didn't you say so? Hummpf, waste of time in my opinion. Cranial sonic resonance imaging is the latest technique in diagnosis of diseases of the mind. I said so in my paper, accepted for print in the next issue Annals of Diagnostic Acoustics."

"This new-fangled dwarven technique is all well and good but nothing is better than craniometry. You don't need specialists like us for magical examination, any Healer can do it."

Despite these statements, the two temple acolytes stand back and cast magic spells at Arm. When Mira holds out the Chalice, they examine it also.

"Like we said, anyone could do it. No trace of lingering magic and no sign of continuing mental influence."

"And there's no trace of anything left in the fancy bowl, either."


Syr 
Wednesday August 23rd, 2006 9:25:50 AM

Syr stands impatiently in line at the catacombs.

Angus 
Wednesday August 23rd, 2006 9:34:17 AM

Angus listens intently to Ashbeard and Thunir before answering Thunir " Hey if you could arrange sailing transportation that would be great. Just remember their are 15 of us and several animals. Should we check back tomorrow for details."

Angus follows Xenia to the temple and he listens in horror to all that is revealed. "Just great." Angus mumbles " And I am the one that always wants more information. This just might be too much information."

Angus is very interested in finding out more about the magical Elixir that Arm foolishly drank and he tags close along. "So how are you going to analyze the magical echoes and effects on our friend and the chalice?" Angus asks with boundless curiousity. Angus walks next to Mira on the way. "This should be interesting." Angus then adds "Want to try out being a mini dragon?"

Angus moves over to Xenia. "I will come to the Catacombs with you. We have to see if they sell and Lich bane." Angus smiles weakly.

Shadow 
Wednesday August 23rd, 2006 10:46:19 AM

Partially waking up as the group heads out, Shadow rests his head back on the pillow and is instantly back ot sleep.

He dreams of the 'good old days' when all he had to worry about is the occasional mark waking up as he was leaving with the 'confiscated' item or two.

When he wakes up he will head over to Sampson's as his stomache is growling. After a quick sponge off, he checks to see if anyone else is around. Not seeing anyone he heads over to Sampson's.

Mira 
Wednesday August 23rd, 2006 11:53:07 AM

Mira doesn't know what to think...

As the group makes their way back to the rendezvous point, she watches the bard out of the corner of her eye. The healers at the Cathedral of Light seemed like a bunch of quacks to her, but the news that Arm was unaffected by he elixir was good, right? What would account for the half-elf's short temper then, and disturbing streak of violence?

More disturbing though is the news gained regarding the monstrous evil that seems to have pervaded their part of the Wold. Mira feels sick to her stomach, and her hands go cold and numb at the thought of what could happen if the 'cult' goes unchecked and somehow goes looking for this preist-wizard-undead -Atmahlanto-creature. Mira checks her group: Conner, Kadaz, Thar, Shadow, Ash, Edmund. Are her friends, old and new, up to this? Is she?


Xenia 
Wednesday August 23rd, 2006 2:07:15 PM

"Yeah, we done some sailing," replies the dark rogue. "Well, more like rowing."

"But did I hear you were heading out again, Thunir?" she asks. "I mean, you wouldn't happen to be headed out to the same area, would you? If you were, It might, you know, be to the benefit of both of us to go the same way. You'd get the backing of swords, stealth and magic. And we'd get the benefit of a guy who knows not only the area, but how to sail too."

"Whaddja think? Pretty good deal, huh?"

========================================

Later, along with Angus, Xenia heads to the big Temple of Alemi out on the island in the river.

"Um, I think Syr took the stuff down to the Catacombs already, Angus. You wanna go check things out with him?"

Somehow everything looks really familiar. Maybe it's from when she was flying over it in gryphon form the other day, but it doesn't seem like it. More like ... like having seen it in a dream. Weird. Very weird.

Hearing from Belkie about the Gargul-Marteaus guys brings back the same feeling. Red Cloaks. She can even see herself fighting them. Again, very weird.

The rogue shakes off the feeling as they head down to the Infirmary place. It's like Mumbo-Jumbo-Land down there, but the upshot is there's no curse on Arm. That's bad. Means maybe this guy's got a bad streak in him. Maybe, just maybe, this guy's a hitter.

"Well, that was pretty bizarre, huh?" Xenia comes up behind Mira and Arm. "I mean, those two guys. I think they been down in the basement too long, huh?" She chuckles, but it's a nervous sort of chuckle. "So, um, we going back to Sampson's now? They do pot pies?"

Belkior (Sub/Al) 
Wednesday August 23rd, 2006 2:53:59 PM

"Yes, the 'Red Testers,'" Belkior nods as the Librarian gives a synopsis of the Year of Ascension. "I should have guessed from the symbol."

Then the Librarian wanders into new territory with his description of Atmahlanto.

"Spiders, you say? Remember the stone figure that we found in the throne of the vampire, Sarah? The figure shaped like a Spider? Could that have been a symbol connected to Atmahlanto? Maybe a symbol of office carried by Sarah as one of Atmahlanto's undead emissaries. Or, perhaps the symbol of a courier that Sarah might recognize as coming from Atmahlanto?"

The halfling cleric of Alemi ponders the implications.

"There were also indications that the cult was moving their base of operations to Floating City. And we've met a merchant who's reported giant spiders, spiders large enough to ride, he said. He saw these things somewhere on Turtle Lake."

"Thank you." Belkior inclines his head to the Librarian. "I think our next avenue of investigation lies in the direction of Floating City. Hopefully we'll be able to send a report back to you for your archives."

==========================================

Later, in the Infirmary, Belkior pays the pair and their experimental therapies little heed. Instead, he spends the time reporting the findings that they had gleaned from the trip to the Librarian.

"So it looks like we'll need to follow the cult back to Floating City, Angus." Belkior looks around at the others. "Do you think we should ask the Plateau City group to come along as well? They have as much a stake in this as we do."

Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, uStone Shape (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day

Edmund 
Wednesday August 23rd, 2006 5:16:04 PM

"Greenleaves," Edmund says to the gnome with a smile and a wink. "I'll give them your regards!" Then, as the wizened old fellow pips off to check the archives, Edmund turns to the rest of his group and gives them an enthusiastic thumbs-up with a big grin to boot.

When the Gnome comes back to deliver his findings, Edmund's happy smile becomes rather strained. "Liches... chimeras... undead... unharmed by weapons... magically adept..." he says quietly, staring through the Gnome, as opposed to looking at him. "Right. Jolly good. Probably vampires too. Good thing I know how to deal with them. Good thing..."

Edmund trails off, looking a bit pale, but then blinks, eyes focusing again.

"Wait a minute. What do you mean someone else has been asking after this information? Who else has been?"

Kadaz 
Wednesday August 23rd, 2006 8:40:13 PM

Kadaz jumps a bit when Birdie breaks open the smelly bag. He moves over to the bookshelf and nudges it back in with foot. Then he nudges a book over in front of the bag.

Kadaz listens carefully to the mage reporting on what he knows. Kadaz pipes up with his own questions. "What did this phylactery look like? Like a bowl or a box? How big? And this grafting of animal parts. Could that be like a halfling with cat legs?" This doesn't sound good.

Thar ail Baerer 
Wednesday August 23rd, 2006 9:06:02 PM

As the day passes on, Thar's head begins to ache as he tries to take in all of the information regarding Gargul, Ah-whatchamacallit and the cultists wearing Red Cloaks. "Why do these humans always have such complex schemes? Life in the outdoors was so much simpler. Basic healing, hunting and chasing maids made life so much easier. Oh well, at least I won't get bored."

He follows Mira and Arm back to the rendezvous point, disappointed that the "healers" (or so they claimed) seemed involved in quite a bit of quackery. But he does give himself a sigh of relief, when it appears that Arm doesn't have anything significantly wrong with him. "I'm glad you're OK, my friend," he says to Arm, while walking with the group.

He then falls silent, waiting for someone to propose some different options, either in Plateau City or Floating City.


Ash 
Wednesday August 23rd, 2006 9:59:14 PM

Shuddering at the memory of that previous odour, Ash continues to follow along and see what happens.

Wynn 
Wednesday August 23rd, 2006 10:15:18 PM

Wynn browses the travelogue and takes mental note of the hazards mentioned by his fellow bard. Unable to find anything else of interest he joins Edmund and the others to hear the gnome's summary of Atmahlanto. A chill runs through the bard as the tale is recounted to them. A lich whose phylactery cannot be destroyed...that can't be good.

Conner 
Wednesday August 23rd, 2006 10:20:50 PM

The fighter tags along with Belkior and the others and silently thanks the gods that he himself does not require medical treatment.

On the way back he keeps his own council, but is definitely worried about the possibility of this death cult awakening the lich and enabling him to re-form.

Talking to the Von Ottens (DM JohnP) 
Wednesday August 23rd, 2006 10:43:35 PM

Ashbeard and Thunir listen to the questions that the Shields and the people from Plateau City have. When Angus and Xenia invite him to accompany the parties, Thunir looks over at his cousin.

"Well, my boat would be a bit cramped for that many people. It would be especially tight with the animals coming along, too. But I suppose that it would be possible, if I am permitted to go. And I really would like to get a better look at that area, especially with some other people to watch out for the spiders."

The two dwarfs lean close and whisper back and forth. Thunir turns back and nods to them.

"I can go along with you. Send word when you're ready to depart and I'll meet all of you at the Teucri portal to Floating City. Maybe the portal guards can tell you something of when these people crossed."



Back from the Cathedral (DM JohnP) 
Wednesday August 23rd, 2006 10:44:50 PM

Arm sits patiently under the examination by the specialists. He now understands why those two aren't very busy. Walking back from the Cathedral, he keeps close to Mira who seems to be lost in thought. Both of them should be heartened by the lack of any lasting effect from Arm's drinking the potion, but neither seems to be.

Xenia tries to cheer the group, joking along with Angus. But she's having either premonitions or flashbacks, too. Walking with them, Belkior thinks about how it now looks like everyone will need to travel to Floating City. It would be nice to see what has happened there.

Thar walks along, wondering what sights and places he will experience next. Conner keeps pace with him as they all walk back to Sampson's.



Back from the Library (DM JohnP) 
Wednesday August 23rd, 2006 10:46:36 PM

Edmund's high spirits are barely dampened by what the gnome tells him. But then he asks about the others who have been seeking the same information. The gnome quickly replies.

"A divine, I think he followed one of the Gods of Testing. Gave me the heebie-jeebies, he did. Name of Wymann, or something like that."

As this exchange goes on, Kadaz tries to get the weeks-old forgotten food away from Birdie. He manages the task and, fortunately, the gnome is so taken with Edmund that he doesn't notice that Birdie almost ate his slime mould starter culture. The dwarf also asks some questions of the gnome.

"The phylactery? No details are mentioned except that it was too big to move and it was somehow invulnerable to damage. Not the way these things are made nowadays, but Atmahlanto was one of the first, if not the first, lich."

"The stories don't mention animal parts, at least not cats or wolves or the like. Spiders and insects and crossbreeding with outsiders, that's what was mentioned. And gruesome experiments to create living undead, but those seem to have ultimately failed."

Ash and Wynn listen to all of this, wondering how the entire thing fits together. They lead the group from the Mage Guild back to Sampson's.


Elsewhere & At Sampson's (DM JohnP) 
Wednesday August 23rd, 2006 10:48:17 PM

Syr waits impatiently in the line at the Catacombs outlet.

After awakening, Shadow looks for any companions who have stayed in the apartment. He finds the tall barbarian woman who is sitting and compulsively polishing her greatsword. When the rogue enters the common area, Famina looks up at him.

"I've had a bad premonition. I should stay here to protect the children at the farm. Can you tell my companions that I can't accompany them?"

With that, Famina stands and walks out the door. After making himself presentable, Shadow heads towards Sampson's. It's early when he gets there but that simply means that it will be easier to have the staff push a couple tables together so that everyone can sit together.

DM JohnP -- Mikey, Famina's player, is going on walkabout for a couple weeks with the start of school.


Edmund 
Thursday August 24th, 2006 3:29:32 AM

"Ah! Wymann!" Edmund exclaims. "Have no fear, master Gnome. He is now in the hospitable custody of the town constabulary."

When Edmund hears the Phylactery is invulnerable to danger, he blanches. "Invulnerable... to damage?" he repeats quietly, eyes sinking down to the floor. "I say."

Thanking the Gnome profusely, with much shaking of hands, bowing, and offers of a drink together at the Gnome's convenience, Edmund returns to Sampson's with his friends. Along the way, Edmund can be heard muttering to himself repetitively. "Spiders... Living Undead... Invulnerable Liches... Chimaeras... Evil Gods..."

Once they reach Sampson's, Edmund is looking none too good. "Not feeling well, chaps." he says miserably. "Been a rough few days. Very stressful. Most upsetting. Hope you understand. Should be better in the morning, what? Then we'll set off to destroy this Lich King. No fear, it should be easy with me on your side. As you know, I've lots of experience with this sort of thing. I've handled liches plenty of times. For now, though. I think a bit of rest, what? Yes..."

Edmund, for what might be the first time ever, will pass up attempts at conversation and rush off to his room instead, shutting the door, tumbling into bed, and hiding under his covers. "What am I going to do now!?" he whispers pathetically to himself, once he is alone. "What am I going to do!?"

Arm 
Thursday August 24th, 2006 6:10:27 AM

Arm is about a tenth of a second from grabbing the hammer from the dwarf and adding a few bumps to HIS head when he thinks of Mira and instead suffers the exam. With a scowl of disgust, he leave the two inept healers and accompanies Mira out of the Cathedral of Light.

Leaning on her to combat the occasional dizzy spells from the "examination", Arm throws an arm across Thar's shoulders as well, "Thank you, my friend. I don't know how much credence we can put behind those two, but your sentiments are appreciated.". Looking to Mira, he continues, "If its all the same to you, my dear, I'd like to head back to the apartment for some rest...I don't feel quite well at the moment. If you could bring me some food, as well as any news, back from Sampson's, I'd really appreciate it.".

Angus 
Thursday August 24th, 2006 8:27:34 AM

Angus reflects on all he has learned today and it is more than he cared for. "Lets all meet up at Sampson's with the others and swap information and plan out the next few days. It looks like we will get to so you folk our city this time around. Although, it is not in as good a shape as your. I trust they have been working on the reconstruction, but I fear it will take time."

Angus walks in silence for a bit longer and then adds "If you can think of any supplies that will help fight undead and spiders, go pick them up now. We may be a bit of money from the latest run in with the cultists. Time to stock up now if we are going sailing and camping in the woods." Angus gives an involuntary shudder as he knows how much he misses a soft bed when the Shields hit the woods.

Lang & Sunshine 
Thursday August 24th, 2006 9:18:17 AM

Lang trails along with the group lost in his thoughts about the lich and fighting more undead. The group will have to be very prepared if a lich is stronger than the vampire they recently fought.

"Perhaps we need to do some research on the strengths and weaknesses of a lich before we sail. We may need to stock up on some undead supplies also."


Shadow 
Thursday August 24th, 2006 10:54:14 AM

Shadow arrives at the nearly empty Sampson's, "Hey {insert name of the waitress/waiter that is working}, could you help me move these table together?" He says as he points to a couple of tables and starts putting them together. Once the tables are situated, "I will take a tankard of Sampson's famous brew, and wait for the rest of my companions to show up." With that he will take one of the chairs next to the wall (facing the entrance) and lean it against the wall with his feet on one of the other chairs near. Feeling very refreshed he waits comfortably sipping his ale.

Thar ail Baerer 
Thursday August 24th, 2006 12:18:54 PM

Thar will continue accompanying Arm and Mira back to the apartment, ensuring that their journey is uninterrupted.

Once back at the apartment, Thar says "Arm, if you're going to take a nap, I'll head over to Sampson's and see what everyone wants to do next. Do you need me to bring you any food?"

Once he hears Arm's response, Thar heads to Sampsons.

Xenia 
Thursday August 24th, 2006 12:35:31 PM

Back at Sampson's Xenia curls up in a chair next to Wynn.

"How was the Library? Any interesting books? Anything with ... pictures?" She twirls the tip of her finger across the top of Wynn's thigh, drawing invisible doodles in long caressing strokes.

"Fram and framblation," Xenia suddenly snaps her fingers in irritation as the thought comes to her. "You know, I forgot to ask Ashbeard about land prices in Floating City. You figure he's got to know that sorta thing. I think it would be great to have a little shop underneath our new apartments." The rogue's green eyes search for eavesdroppers first, then she whispers.

"And my Da is always looking for new ways to move goods out of Dirt City, if you know what I mean."

Belkior (Sub/Al) 
Thursday August 24th, 2006 1:12:30 PM

At Sampsons, Belkior offers the information that they learned from their talk with the Librarian of the Temple of Light. In turn, he listens quietly as the others speak of the details that the others learned of the Lich Atmahlanto and the offer of a boat from Floating City with Thunir of the House Von Otten.

"Poisons, Angus," Belkior adds to the sorcerer's call for supplies. "The Librarian at the Temple of Alemi said that Atmahlanto was fond of Poison and Poison spells," he says to the others gathered there. "So in your supplies and preparation, take care to plan for that as well as wards against Undead."

The little cleric of Alemi puts his hand to his chin as he considers the situation.

"As we are dealing with both poison as well as undead, I think we should seriously consider investing in a wand of Restoration. That would be the Lesser variety for now as I doubt that we collectively have the funds for anything else. What do you say?" He looks to both Angus and Mira for their input.

Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, uStone Shape (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day

Kadaz 
Thursday August 24th, 2006 4:52:05 PM

Finally back at Sampsons with food and ale in him, Kadaz looks around at the group and wonders where this is heading. He decided now is the time to bring up the issue.

"We've broken up 2 of these cult circles in Plateau City. Wyman seemed to imply that other quarters of the city also had circles. They have to be stopped. But Wyman also said that their leaders have fled to Floating City. Without the leaders the other circles may be easier to find and destroy."

"Angus, thank you for inviting us to travel with you to Floating City to track down these leaders. But I just want for my friends here to understand that this may leave some danger behind us in Plateau City. I'd like for us to discuss this."

"Personally, I feel we've lessened the danger to Plateau City from this cult. I want to follow the leaders and stomp out this evil where they've gone to ground. So I vote to travel. What do you think?" With this last question Kadaz turns to look at the other members of the Plateau City party, wanting them to speak their minds.


Mira 
Thursday August 24th, 2006 9:25:00 PM

Mira moves close to the bard, and gives Arm a kiss on the cheek. She stays close, and reaches up to brush the hair back from his forehead. "Quel kaima, melamin,"* she says before turning to follow Thar to Sampson's.

Mira waves to Shadow, and crosses to where the rogue has claimed a table for the party. Opening her scroll case she takes out some sheets of cheap paper, and an implement for writing and starts to make notes about what she has learned so far.

Who? Death Cult/Red Cloaks

What? Interest in raising dead/undead- interested in At-mah-lan-to (priest-wizard-lich?) corporal body destroyed-entombed in phylactery-uses poison/poison spells

Why? to restore Gargul (former/evil ways) with support of Marteaus (testing/disease-supports)

Where? Presence in Plateau City-Floating City?-other places?

How? Does the draught factor in? 'Mead' made by Saxmuir-drink from chalice and have dreams/see visions-no lasting affect? Something else? Wyman's research-just At-mah-lan-to or more? What is Lady Iliona's connection?

When?


*Sleep well, my love.

Ash 
Thursday August 24th, 2006 10:39:33 PM

Ash returns to Sampsons, getting increasingly confused by the events he is finding himself involved in.

Getting Together (DM JohnP) 
Thursday August 24th, 2006 10:54:33 PM

The parties drift back to the apartment and Sampson's where they had arranged to meet.

After muttering a few pleasantries, Edmund retreats to his room. Blessed silence lingers in his wake.

Arm and Mira walk in together, and the bard also retires. Mira sits at the table and begins scribing some notes about what they've learned. Thar waits to hear what Arm says before retiring, then goes to Sampson's.

++++++


Angus continues past the apartment and goes directly to Sampson's. Lang walks beside the sorcerer, musing about what preparations should be made. Xenia and Belkior enter together, also talking about what preparations should be made.

Once they arrive, they move over to the table that Shadow has put together. Kadaz arrives shortly and puts his feet up on the table. The dwarf debates whether departing for Floating City would leave too much danger behind. Ash drifts in shortly after, Shelya at his heels.

After talking over a meal and drinks, everyone eventually heads back to the apartment. Mira and some others are still awake but the others look to have retired for the evening. Maybe the time for planning is in the morning. Everything will seem brighter then, won't it?



Edmund  d20+9=22
Friday August 25th, 2006 12:38:48 AM

Edmund rises in the morning and, after washing up, reads over his usual spells for the day. Still unsure of what to do, he is at least certain on what he doesn't want to do. When he meets everyone else later on to begin planning what to do next, he immediately puts in his two pence worth. (Diplomacy=22)

"Setting off to destroy liches is all well and good, but if the phylactery is immune to damage, I doubt there is anyway we can truly stop this creature. Even my formidable talents, along with my exhaustive experience in defeating liches, will most likely be of little avail to you. I could not advise such a mission as this."

"I think we ought seek out this Evil Elf Sorceress Queen and put a stop to her instead. This Athamantlos fellow has been around for ages, right? But, the problems only began recently! It is reasonable to assume that the existence of this lich is not the direct cause of the problems you have suffered. It is far more likely that some malevolent force is at work directing things, and that force is clearly something new--the Evil Elf Sorceress Queen, obviously! Let us find her and dispose of her! If we dispose of the lich, she will merely find some new villainy to turn to her ends. But, if we dispose of her, I suspect the problems will cease, and there will be no need to essay upon nigh-suicidal missions in far-away lands. If the evil continues after her death, then it will be time to up the stakes and risk a little more. We will be stronger then, as well, and better ready to handle such a creature as Atlamanthys."

"Until it is necessary, why risk life and limb if we could put end to this by a safer means? Common sense dictates we risk only what is necessary. It would be folly to do otherwise!"

Xenia  d20+7=24
Friday August 25th, 2006 4:41:35 AM


New day dawns, and this time the girl rogue is ready for it. She rises early and dresses quick in shirt and leggings. With a few coppers, she bops out to a little store for some fresh baked rolls with strawberry jam centers for everyone to have with their kaffe.

"That makes sense, Ed," she says from around a mouthful of jam. "But, if your Evil Elf Sorceress Queen Ilyona is one of the leaders of this cult you got, I think she's gone off to Floating City by now. Leastwise that's what I read from the stuff we found out yesterday."

Xenia takes another sip of kaffe and looks at the mug she's borrowed. There's a rough but appealing hemisphere with rays, a sunrise over the water, embossed on the side and painted in blues and orange.

"That should be pretty easy to check," she continues. "Just ask them down at the Teleport Pad."

Rolls and Actions
Diplomacy 24 (26 if sitting near Belkior)

Arm 
Friday August 25th, 2006 6:00:06 AM

Arm doesn't settle for a simple kiss on the cheek. Summoning what strength he has remaining, he draws Mira close and kisses her full on the lips, "Thank you, my dear," he whispers to her, yet the expression in his eyes says more than words ever could.

Nodding gratefully to Thar before he leaves, Arm wearily lays down on his bed, then watches the room spin for a bit before he falls asleep. Even in sleep, he feels as if he is spinning, tumbling around a dark vortex just to land once again in the desert, just as before. He awakes with a start, thinking, "Will I ever be free of this?" just before Mira and the rest return. Going out to the common room, he accepts the food hungrily from Thar upon his return. Perhaps it was the short rest or the ingestion of food, but his dizziness seems to have passed, albeit he STILL has one killer of a headache.

After asking Thar if he knows of a cure for it, he whispers to Mira over his cup of java, "I was thinking my dear...if you are willing, I would like it if you would either move into my room or I into yours.".

Kadaz 
Friday August 25th, 2006 6:25:31 AM

Kadaz has finally had it. Edmund's words, while fine and smooth, make no sense to him. This guy thinks way too much of himself. The dwarf leans over, picks up Birdie, and sets the dog on the table in front of Edmund. "Hey, Ed, talk to the dog! Maybe he'll believe you."

To the rest of the party Kadaz summarizes his feelings. "Let's find the source of this cult in Floating City and pound it to dust. I'm ready to go."

Conner 
Friday August 25th, 2006 7:44:27 AM

Conner rises early and takes a seat at the bottom of the stairs. There is a soft 'schwkkk...schwkkk...schwkkk' as he repeatedly draws his whetstone down the blade of his sword, stopping only to search for unseen burs with the side of his thumb.

He makes room for Xenia to get by him when she returns with provisions. She squeezes past and her hair brushes against him, his thoughts turn briefly to Amy.

Wynn 
Friday August 25th, 2006 8:01:28 AM

The half-elf rises at the smell of Kaffe and bread. He finds an old chipped mug without a handle and pours himself a cup. He sits near the window, his feet propped up on the sill, thinking about the lich, the Crying Woods and what he has read about the dangers they may face. "If we are going to visit the Crying Woods we should visit the elves and check on Prionel. They may be able to provide us with assistance, or at the very least allow us safe passage." His thought turn back to their last encounter with the jungle, Prionel's daughter, Perimon's folly at establishing a colony on it's shores, and the rumors of a 'Lost City of Gold' hidden from the ages deep in the jungle.

His quiet thoughts are interrupted by Kadaz' outburst. "Talk to the Dog...", its too much for the bard and his chair tips back just a bit too far. The ground rushes up to catch him. Lying on his back, Wynn can only laugh at the proposition of Edmund and Birdie in an intellectual showdown.

Mira 
Friday August 25th, 2006 10:56:59 AM

Mira marvels at how good she feels after only a couple of hours of sleep. Holding out her hand, she looks at her newest acquisition, and smiles. The sorcerer sets things up for breakfast, then takes up her pack and heads out to the public baths. It is early and still dark outside. She will likely be one of the first at the facility, but who knows when next she will have the luxury, or the opportunity.

On her way back, she runs into Xenia. Sniffing at the bag held by the rogue, she licks her lips, and then grins. "I've never been to Floating City, well not beyond the confines of the Giggling Ghost, anyway," she says. The sorcerer remembers what Angus and Belkior said about the destruction that occurred, and grabs Xenia's arm. "The Ghost! It still stands? And Happy? Is he okay? I don't suppose we could stay there, if we go back with you and the Crimson Shields?"

Back at the apartment, she pours herself a coffee and listens to what folks have to say. She is about to answer Arm's question when Kadaz's outburst draws her attention. Mira's melodic laugh join's that of the others, and she ruffles the half-elven wizard's hair.

Shadow 
Friday August 25th, 2006 11:00:24 AM

After a good meal and a couple of ales at Sampson's Shadow is ready to head back to the apartment. When he sees that decisions won't be made until morning and since he is not ready for bed Shadow says, "I am going to head over to the guild to see if they have any more information." With that Shadow will gear up and then make his way through the early evening towards the rogue hideout. Once he is there he will let them know that he needs to see the nightmaster (or daymaster if he is still there). He will chat with some of his one time accomplaces if they are around waiting for his meeting.

Once in with the day/night master he will explain what has transpired and let them know it seems like he and his companions are headed to Floating City in search of more ringleaders. He states that he is sorry to inform them that he does not yet know where Lady Ilonia is, but hopes they are still on the right trail.

Angus 
Friday August 25th, 2006 12:10:56 PM

Angus muses to himself after taking in all of the information at Sampson's "Lets go cash in the supplies we liberated from the death cultists and use the funds to fight them. I like your idea Belkior about the lessor restoration wand, but lets see what kind of funds we get. We also may want to get a few delay poisons or neutralize poison scrolls to spread around, just in case. Who will do the shopping?" Angus finishes looking full at Xenia.

Hearing Edmond complain about changing focus, Angus adds. "Edmond, this is our most solid lead right now. As Xenia stated, your lady may even be in our fair city and not your at the moment. Two groups of cultists have been smashed to date, let our combined forces track down this third lead and see what we can learn. If we discover the lich and it is too much for our combined might, we can always retreat and seek council with the Platinum Dragons as they spend alot of time in the Floating City. In fact, the Paltinum Dragons came to the defense of the City during the troubles."

Angus looks around att he group. "Any reason we should not leave for the Floating City tomorrow morning? We can stop by and tell Thunir our plans today."

After lunch, Angus will leave word for Ashbeard and Thundir of the groups plans and where to reach them.

Belkior (Sub/Al) 
Friday August 25th, 2006 1:32:48 PM

Belkior enters the room after tending to his morning's devotions.

"Some Antitoxin may be useful as well, Angus." He reaches up to the table for one of the rolls and examines one carefully before nibbling a small bite. "They provide an inexpensive boost to the body's defenses for those of heartier constitution."

The roll tastes nutritious, but the sugar in the jam at the center worries the little healer. Perhaps he would eat around it.

Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, Speak with Dead (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day

Syr 
Friday August 25th, 2006 5:08:48 PM

Entering Sampson's he spies the rest of the group and reports in as he sits down, "Still waiting to hear from the people at the Catacombs but we should know soon."

(OOC: I'll post the ID results once I get it except for the chalice which was with someone else, although technically I guess I could toss it in and now will)

He nudges Angus, "'fair city'? Weren't you there the last time?"

Hearing that the party will be returning to Floating City, he takes a little skip as they rise from the table, "Home at last!" Then with a puzzled look, "...although we don't really have a home." Just as quick a smile returns, "Well, at least we'll be in familair territory."

Xenia (2nd Illegal Post) 
Friday August 25th, 2006 5:11:58 PM

"hehe." Walking back up the street with Mira, Xenia sighs. "Yeah. The Ghost is pretty much one of the only buildings that made it through the mess down on Fence Level. I mean, after the vines let go and the whole city went swinging back and forth, whatever buildings that were standing just came apart. 'Cept the Ghost. That's Teruci building for you. Even after all that it still held up. Not our apartments, though. Did I tell you, we used to live just around the corner from the Giggling Ghost?"

"Anyway, just by chance, Happy was out of the city when things let go. He was down by the docks just outside with those Chaos guys I was talking about. Got a dunking in the lake. But that was about it. Pretty lucky, don'cha think?"

Bag of rolls in her arms, the girl rogue leans in and bumps Mira's shoulder with her own.

"'Course we'll stay at the Ghost. Happy likes us. We saved Daphne once from Witches in the Crying Woods. He'll like you guys too. He's got some Lux Suites up on the third floor that, maybe he'll give us. The Giggling Ghost was pretty much the only place left to stay anyway. Leastwise it was at the time we left."

+++++++++++++++++++++++++

Later, with the practiced ease of a tumbler, the rogue slips and rolls to the floor from her cross legged seat on a chair. Lying on her back next to Wynn, she holds out her roll so that he can take a bite between laughs.

To Angus, she grins and gives a thumbs up.

"Just gimme the cash and I'll do the buying," she replies.

Angus (Second Illegal Post) 
Friday August 25th, 2006 7:52:24 PM

Angus throws his head back and laughs when Xenia is sooo ready to go shopping. "Let get the count from Syr first. You'll get your chance."

Thar ail Baerer  d20+8=28
Friday August 25th, 2006 8:32:51 PM

In the apartment, Thar will attempt to use some of his healing knowledge and aid in helping to relieve Arm's headache.

(Heal = +8= 28 (Good ole' natural 20. That's got to help me somehow....)

Once done there, he'll return to Sampson's and listen to the group's deliberations. "I'm indifferent to whichever way you all want to go. I'll support the consensus and will help where i can. I just want to destroy the cult in any way possible."

Lang & Sunshine 
Saturday August 26th, 2006 1:05:02 AM

Going back to the Floating City. Hopefully it is in better shape than when the Shields left. It will be nice to see Happy again.

This Way ... or That Way (DM JohnP) 
Sunday August 27th, 2006 4:16:15 PM

The groups' consensus seems to be that the investigation should be pursued in Floating City. Two groups of the death cult have been broken up here in Plateau City and, as someone pointed out, the leadership seems to have left for Floating City for their own purposes.

Of course, the Floating City folks are a little anxious to see their homes. Not to mention worried about what might happen if the cultist's were able to awaken the master lich that is supposed to lurk in the nearby jungle.

After they've discussed that, everyone gradually turns in for the night. Some, of course, prefer to close Sampson's before turnign in and others want to take an evening stroll.

++++++


Come morning, it's time to make preparations. There's been a lot of discussion of what might be needed for this excursion. And since the status of shops, even the Catacombs outlet, in Floating City is unknown it would probably be best to do the shopping here.

Not to mention that they need to do something while they're waiting for the Teucri portal to open for traffic to Floating City. When they sent word to the Von Ottens, Thunir sent word back that he would be waiting at the portal after the noon hour when traffic started going towards Floating City.

Angus 
Sunday August 27th, 2006 5:30:58 PM

Angus is ready for morning as he is happy to soon be seeing the Floating city again. At breakfast Angus announces "Lets get pack up and everyone meet at the teleportation portal for noon. Thunir will met us to take us through. Everyone make what arrangements need to be made."

Angus silent wishes that Syr and the Catacombs selling would go faster, but we may be able to continue the transaction from the Floating city also.

Angus will bid farewell to Famina. "Take care of the kids and watch for undead. We may send word for you to assist us. Your sword arm will be missed."

On his way to the Teleportation platform, Angus will stop by the guard to see how Wymann and Otto are getting along in their new surroundings.

Once at the platform, Angus is anxious and ready to step through, but waits for the full head count. Angus practices his dwarvish on Thunir when he appears.

Kadaz 
Sunday August 27th, 2006 6:08:21 PM

Kadaz spends the morning getting ready for departure. His preparations involve buying food for him and Birdie for a week, sharpening weapons, cleaning armor, oiling leather, and finally giving Birdie a quick bath.

While working he'll ask those who know "What's the best way to fight undead? Holy water maybe? Any spells that can make my axe more effective? And since I've never teleported before, what should I expect?"


Xenia 
Sunday August 27th, 2006 10:32:15 PM

Xenia licks jam off the tips of her fingers. From the corner of her eye, she watches as Famina leaves for the Plantation. "Weird girl," she comments to herself. "Got no sense."

"You know, Angus, I don't know how much gold we got left for supplies. I mean, I think we spent a lot of our Resurrection Fund these last few weeks. I know I don't have but a few hundred gold left. Don't think we're gonna get that much from the stuff off the bugbear and the cult priest either. Not with splitting it with the Plateau City guys. Sure's not gonna buy enough stuff for fighting Liches and giant spiders. What we gonna use for cash?"

Walking to the teleport pad, Xenia drifts next to Mira.

"You ready with a description of this Illiyona Death Cult Queen of Evil, Mira? 'Course, she coulda gone through in disguise. But best to ask if she's been through anyway. I mean, long as we're here, you know?"

Edmund 
Monday August 28th, 2006 12:10:29 AM

Rising in the morning, Edmund runs over his usual spells in the most sulky and sullen manner he has heretofore displayed. He stomps about a bit, washes up quickly, and hardly touches his breakfast. He does drink his tea, of course.

When the time comes for everyone to head to the teleport pad, Edmund tags along at the back, dragging his feet and proceeding with an entirely dismal aspect about his person. He is clearly not enthusiastic about going to Floating City, whatever he might have said about his expertise in these matters.

If asked about his behaviour, Edmund will smile weakly and explain it away. "Didn't sleep well, breakfast not agreeing with me, that's all. Ready to take on the Invincible Lich King. Glad to be here. Wouldn't let you fellows sink alone, dontcha know. Gotta have someone about who knows how to do these things..."

For all of his confident prattle, Edmund looks a bit green and seems as if he might be ill at any moment. Nevertheless, he goes along with the party, though without the usual endless chatter.

Arm 
Monday August 28th, 2006 6:03:27 AM

Arm laughs aloud as well at Kadaz' comment, thinking that Birdie would probably win any arguement that he was put to by Edmund.

Preparing to set off for the day as well, he wonders why Mira did not answer his request, "Perhaps I spoke too hastily, and it is not yet time," he thinks to himself.

Thar ail Baerer 
Monday August 28th, 2006 9:24:53 AM

Thar agrees with the party's decision and after notifying his temple of their plans to go to Floating City, buys several more days of food, to ensure that he has a week's worth.

He follows the rest of the group to their planned destination at noon.

Syr 
Monday August 28th, 2006 10:33:46 AM

Overhearing Angus' comment about supplies he steps in between Xenia and the sorceror, "If we need some specific supplies, I can take care of it from my own funds. I have a nice little deal coming a bit infrequently with royalties. Just let me know what we need and I'll take care of it."

OOC: I wasn't quite sure how to roleplay the slow moving catacmobs and continuing to stay with the rest of the group, so I figure a messenger to Syr with transaction details should cover things? Of course, I prolonged things with a bit of debate :).

Shadow 
Monday August 28th, 2006 10:46:39 AM

Once back from the Thieves Guild (DM John, hint, hint, wink, wink) he will check back in at Sampson's (if it is not too late), and let the group know if there is any news there. He will stay with them until they return to the apartment. Having a quite night at the apartment, Shadow is ready to help the group do what ever is needed to prepare for their trip.

Once the group heads to the transporter he will watch closely as what happens having never really seen what goes on here. He is a little apprehensive about this, but sees the confidence in others so will not say anything.

Belkior (Sub/Al) 
Monday August 28th, 2006 10:56:09 AM


Fifteen people ... No. Fourteen without Famina.

The halfling cleric taps the quill pen against his lips as he stands upon the chair at the breakfast table composing his list.

After breakfast, he hops down off the chair and presents the list to Angus.

"I've cataloged our contingent of people from both the Shields and Plateau City group. We have several people who should be able to cast the Lesser Restoration spell and the Delay Poison spell. But I believe that I am the only one with the ability to completely Neutralize Poison once it is in a person's system. The same goes for a full Restoration of a person's abilities once they've been damaged. But I think that Restoration should only be necessary if we experience an attack from an Undead with the ability to strip away one's life experience."

"What do you think?"


Antitoxin 50gp - 10
Scroll Restoration, Lesser 150 gp - 5
Scroll Restoration 800 gp - 1
Scroll Delay Poison 150 gp - 5
Scroll Neutralize Poison 375 gp - 3

Total 3325 gp???


Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, Speak with Dead (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day


Weekly Post Update (8/21/06) - ADM Scott (Shadow) 
Monday August 28th, 2006 11:00:06 AM

Posting for week of 8/21/06

Plateau City
DM John: perfect
Kadaz: XXXOX
Arm: perfect
Ash: XXXXO
Shadow:XOXXX
Edmund:perfect
Mira: perfect
Connor: XXXOX
Thar: perfect
Overall: 91% effective

Crimson Shields
Syr: XXXOX
Lang: XXOXX
Belk: perfect
Famina:OOOOO
Wynn: XXXOX
Angus: perfect
Xenia: perfect
Overall: 78% effective


Xenia (2nd Illegal Post) 
Monday August 28th, 2006 12:03:26 PM


Xenia eyes Mira's guy, Arm, as they walk on their way to the Teleport Pad. She angles her path to intersect with his.

"Each girl is different, you know," she says, sorta half looking up at the sky and half not. "And I don't mean to say that I know what you and Mira are about or nothing. But sometimes it's hard to make something to be so just by the saying of it, you know what I mean? I mean, sometimes it's better to get there by the doing of things, Arm."

"I still remember seeing Wynn for the first time. Coming up out of the water in that cave outside the Crying Woods, he coulda been like, you know, a god or something rising up outta the sea. Since then, we've had sorta some ups and some downs, you know. Mostly me, I guess. But it's been worth it. Going through, I mean." The rogue nods to herself. "Yeah. Even the down parts. I don't think I'd trade any of it for anything in the Wold, 'cause it's all what makes up what we got right now, me and Wynn."

"And I guess that's what I'm trying to say now, Arm. It's like, the important thing in being with someone isn't in getting there. It's in the ride, Arm. It's in the getting there."

"Just, you know, be with her. Keep treating her in the way you think she should be treated and feel the way you feel about her. Things will come along. You know?"

"Anywho." Xenia tucks her hands behind her back and looks up at one of the big fluffy clouds up above. "Just wanted to let you know you weren't alone in all this, you know? Good luck."

"Hmm-hmm-hmm ... " The girl rogue wanders back to Wynn's side. She takes his arm and hugs it to her. She's such a lucky girl.

Angus (Second Ilegal Post) 
Monday August 28th, 2006 1:22:41 PM

To Syr and Xenia, Angus adds "I have no money to spare in fact I owe the big furball 200 gp." As Angus hooks his thumb in the direction of Lang. Angus continues "Syr, I think the Catacomb's branch was still open even during the worst of the troubles so you should be able to continue your transaction from there."

To Belkior "Not a bad start for the supply list, but we do need to find out how much coin we will get back from our sale of the cultists supplies."

Kadaz (2nd ilegal post) 
Monday August 28th, 2006 5:22:13 PM

On the way to the transporter Kadaz finally notices Edmund's sulk. Is that his fault? he thinks to himself. Well, a quiet Edmund is a step in the right direction. But can't have him this way in combat.

Kadaz walks over to Edmund and gives him a hearty slap on the back. "Cheer up Ed! We're off for some adventure. And I'm looking forward to seeing a new city. I wonder if they brew a good ale there?" he asks, somewhat rhetorically.

Lang & Sunshine 
Monday August 28th, 2006 7:47:27 PM

Lang & Sunshine take position in the back of the large group as it makes its way to the teleporter to the Floating City.

He chuckles softly when Angus refers to him as a "furball".

"Don't forget that the interest is compounded daily. It adds up quickly at 25%."

Lang has his quarterstaff out in case anyone makes any trouble to the two groups.

Wynn 
Monday August 28th, 2006 8:16:41 PM

Wynn walks along with the others towards the portal, taking in all he can of Plateau City, the names of the streets, the bars, the oddity and curio shops. He takes mental note of the architecture of important buildings. He barely notices when Xenia leaves his side to speak with Arm, but he gives her a quick smile when she returns.



Conner 
Monday August 28th, 2006 8:19:51 PM

The fighter takes a backward glance at Sampsons and again at the Open Palm Market where one day a monument will stand in memory of all those who perished. He wonders if he will return to see it...

Departure Time (DM JohnP) 
Monday August 28th, 2006 10:54:12 PM

Preparations are made for the departure from Plateau City. Angus and the other Shields say goodbye to Famina as she departs for the plantation. They might miss her fighting skills in the coming days but everyone knows how barbarians are about these premonitions.

A debate swirls in the apartment over what to purchase in preparation for the possible fight on the other side. Kadaz wonders about holy water or weapon enhancements while Xenia, ever sensible, wonders how the necessary money will be acquired. Syr suggests that he might be able to provide some of the funds. Thar recognizes the importance of trip planning and buys several days worth of trail rations for himself. Belkior is the first one to make some specific suggestions, mainly for protective and healing magics.
DM Note - I'm prepared to allow some retroactive purchases, or delivery of goods in Floating City. And ... nudge, nudge ... Belkior can put up some cash, too.

Before they leave the house, a quiet tapping is heard on one of the windows of the apartment. When someone goes to look, they see what looks to be a levitating package with a note attached to it. Glancing at the note, it's clearly addressed to WYNN and bears the label of a well known Plateau City delivery and retrieval service that uses the motto "Anytime, Any Place, Anyone ... We'll Get It There and Back".

++++++



The procession to Merchant Quarter and the Teucri portal is somber. Everyone wonders exactly what they will encounter on the far side. Even Edmund is quiet although, for some reason, Birdie seems to be paying particular attention to the wizard. Arm, of course, thinks this to be funny and a distraction from his personal romantic entanglements. He glances over at the silent Mira and wonders what she is thinking.

Lang takes the rearguard position, watching for anyone taking too much interest in the party. Wynn and Conner aren't too far ahead. Ash is somewhere around, too.

++++++


Shadow thinks back on his conversation with the local Daymaster. The news that Lady Ilonia was still missing was greeted with a shrug but the Guild boss did look up when Shadow mentioned going to Floating City.

"Be careful over there. They've got some rough and ready types there, not like here in our City. Especially on the lower levels, so watch your step. With the refugees here, there's been some trouble with them wanting to set up shop here."

"You might be interested that there's been some unusual traffic heading to the Float lately. And the Guards on the Float end have clamped down, searching most shipments through."


++++++


The Central Guard headquarters isn't too far from the Teucri portal in the centre of the city, so it's not out of the way for Angus to go by there. He cannot gain admittance to see the prisoners, however. The desk sergeant gruffly responds to his request, "No Visitors. None but Constables and their lawyers get in to see them."

++++++


When everyone reaches the Teucri portal, they see a low building with several ramps leading to large doors below ground. The Floating City people came to Plateau City through this portal but it was a very rushed time. They recall that the Floating City portal is in the uppermost Open Air level while here in Plateau City the portal seemed to be below ground. The actual travel seemed instantaneous, if a little nauseating.

A slight human walks up to Angus and extends his hand.

"Thunir, here. Thought it best to look different, as it were. At least until we're out of Floating City. All of you know what happened last time."

Looking around, the Floating City folks see a small pile of packed goods guarded by a couple of teamsters. The teamsters look familiar from the Von Otten's business, so this is probably what Thunir has brought. There's no sign of a boat, though.

"I've booked our departure slot. Unless things speed up, we're looking at about two hours before we can get through. Is there anything that you want to do before we go? Or anyone that you want to talk to?"

"Cousin sent along enough provisions for the trip. I guessed maybe a week, more of less, to sail down the lake to where your map is marked. Then maybe another week to this place marked, depending on how hard the traveling is. If we have to clear trails or find our own way around cliffs or rivers, it might be longer. We might be able to hunt or fish for food but sometimes that's not a good idea."

"I was thinking of sailing down the shore, putting in every night. With all of us, it'll be pretty squeezed in the boat and it would be better to camp ashore. Not to mention that no one seems to have good charts for the south end of the lake. Any questions?"



Edmund 
Monday August 28th, 2006 11:10:17 PM

"Boats? We're going to be putting about in boats?" Edmund cannot keep the shock out of his voice. "I say, this merry little adventure gets better with every passing moment. Invincible lich kings, evil elf sorceress queens, and now boats. Next they'll be telling me we're going to have to sleep in dragon nests for warmth!"

"Yes, yes, I had some naval training. It was required. Sent off on it, really. My brother and I both had a thorough grounding in that sort of thing--it was deemed necessary for any sort of politician of merit to have a knowledge of military affairs. And, of course, I excelled at it. In fact, they put me off the ship in less than a quarter of the time it usually took to graduate. Saw the excellence of my ability and didn't feel the need to carry on testing what was clearly solid gold... but boats, why must we use boats? Couldn't we just... build a bridge? Or perhaps drain the lake? I'm certain there is a spell for it somewhere. Perhaps, if I were able to simply take all of the water out and put it somewhere else . . ."

Slightly less sulky, and already dreaming of an invention to drain the water from the lake, Edmund seems to be back to his old self again.

Arm 
Tuesday August 29th, 2006 6:02:56 AM

Somewhat startled by Xenia's openness, Arm looks at her curiously, then listens intently while she passes along her sage advice. Smiling at her and telling her "Thanks!" whe she is done, he smiles inwardly as well, thinking, "Perhaps they are not ALL bad, these newcomers.".

After she returns to her chosen, Arm grips Mira's hand firmly but tenderly, thinking he is a lucky man as well.

Wynn 
Tuesday August 29th, 2006 8:09:08 AM

Wynn grabs the package and opens it. A puzzled expression crosses his face as the contents are revealed. [OOC I think the package was meant for Conner]

When they meet Thunir at the portal he greets the adventurer and listens to his advise. "Yes" he replies, I think I will visit the catacombs for a few provisions, anyone interested in joining me?"

Wynn heads back to the catacombs with whoever is interested in joining him.

Conner 
Tuesday August 29th, 2006 9:14:27 AM

"I'll go with you" Conner replies to the bard. "I've got a few potions to replenish".

Shadow 
Tuesday August 29th, 2006 12:20:05 PM

Shadow is a little concerned with what the Daymaster has to say about the lower levels of the city, and the inspections of those going to the Float. He is not sure what this all means, but will definitly pass this information on to his companions. Once he is with the group and headed to the portal he will ask, "Could someone explain the general layout of the Floating City, and what is meant by the Float? I am a little confused and do not feel that comfortable jumping into this without some knowledge." He hopes his new companions can shed some light on the subject.

If some of the group is staying at the portal while they wait and no one has anything for him to do, Shadow will find a quiet place and rest his eyes while they wait. When the time comes to depart he will show a brave face, but is not very comfortable with this type of transport that he has not had any experience with.

Angus 
Tuesday August 29th, 2006 3:00:53 PM

Angus is pleased to see Thunir is disguise and smiles "One can never be too careful. So you have food for the trip, excellent. Now this boat of yours, what can you tell me about it. Do we need to hire a crew? I am just glad we do not have to travel by giant turtle."

Angus is pleased with Shadow "You have now given us more pieces to the puzzle. The Floating City gets poorer and more cutthroat as you go down in levels or safer and richer as you rise. It depends on your perspective."

Angus will wait with Thunir and the other for the backlog to clear as he has no money to spend. Angus does look at Lang "Any more spare change in those fur lined pockets of your that you want to part with?"

----------------------------------

OOC: John can you give us an estimate on how much money we expect from the loot so that we can do some planning in advance. It may speed things along. The Catacombs is being painfully slow with Syr.

Xenia  d20+3=18
Tuesday August 29th, 2006 3:09:59 PM

"The Turtle ride was great, Angus." Xenia is all grins at the memory.

Floating City is, like, this huge tower that floats around on Turtle Lake, you see?" Xenia says to the guy who just calls himself Shadow. "It's got these levels where everyone lives. And it's totally enclosed, but you can see the sky on each level 'cause there's, like, this projection of the sky on the ceiling that comes through by magic."

"Well, everywhere 'cept Trash Level, that is."

"There's six common levels. On top is Open Level. That's open to the sky, and it's where the Overlord lives. Next is Gold Level. That's where the nobles and the mega-wealthy live. It's also where we have our Temple of Alemi. Next is Merchant Level, then Barracks Level for the City Guard, then Fence Level. Fence Level is flush with the surface of the lake outside. That's where the Giggling Ghost is, Mira," she adds. "And it's where we used to live. I mean, it's where our apartments used to be 'til they got flattened."

"Underneath that is Trash Level. Most of the poor people live down there. And the gangs. There's not supposed to be any gangs in Floating City. But they spring up now and again."

"Some people say there's even levels lower than Trash. Some sort of Teucri built levels that no one can get to. Some even say that the Underlord lives there."

"Nothing really to worry about. It's safe as walking around here." (Knowledge Local 18)

"Hey! Wait up, Wynn!" Xenia scrambles after the bard as he heads off for the Catacombs. After all, who in their right mind would pass up a chance to go shopping with their Honey?

Belkior (Sub/Al) 
Tuesday August 29th, 2006 3:23:10 PM


"It may pay to stop at the Giggling Ghost on the way down to the docks," Belkior suggests as they meet Thunir on the Floating City side of the Teleport Pad. "He usually seems to know what is happening in the city."

"It's on the way, at least."

Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, Speak with Dead (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day

Lang & Sunshine 
Tuesday August 29th, 2006 7:33:50 PM

"Angus I have a little money left, but not much. How much do you need?"

"What are we going to do first when we get to the Floating City?"



Mira 
Tuesday August 29th, 2006 8:06:30 PM

The sorceress accompanies the two groups to te portal. She notes that Conner and Edmund seem quieter than normal and wonders if they share her own self-doubt at leaving the familiar streets of Plateau City for the unknowns of the Crying Woods and Floating City.

When Wynn and the others leave for the Catacombs she stays behind and speaks with Thunir, asking him about Floating City, his adventures in the wilds, and anything he might know about libraries and mages guilds in Floating City.

Ash 
Tuesday August 29th, 2006 8:43:20 PM

Ash can barely contain his excitement....he is going to see a new city...not too long ago he had never left the grove; and now, he was going to see a second City.

Stopping, he rubs Shelya once for good luck and then tries to enter a meditative state. "Ohm Nadda Shi, Ohm Nadda Shi". Unfortunately, he is too excited and can't do it. He mumbles under his breath "The Master would rap me on the knuckles for behaving like such a schoolboy".

"Ohm Nadda Shi", the second time is the charm and he calms down sufficiently.

All through this crisis, Ash has stood motionless, showing no signs of the internal conflict.

Waiting in Line (DM JohnP) 
Tuesday August 29th, 2006 10:32:44 PM

Everyone is milling about as they wait for the line to start moving. Thunir explains that it's often like this, especially when the afternoon shift is coming on. As he said before, probably a couple hours until they can get through the portal.

Several people take advantage of the time to dash off and make some quick purchases. Even if they want special orders, the magic of the Catacombs means that they can still get service even on the other side in Floating City. At least until they get out of delivery range. Wynn and Conner lead the way to the Catacombs. Syr comes back from the Catacombs, muttering about surly mind-flayers and slow service.

Edmund doesn't go shopping. Instead, he seems to be fretting over the prospect of boating on the incompletely charted waters of New Turtle Lake. Or was it the Floating City folks telling him about the sea serpents and other monsters rumored to lurk in the lake?

Belkior suggests stopping by the Giggling Ghost in Floating City to catch up on gossip. Not to mention the group will need a place to stay since the Shield's apartment was destroyed. Lang is simply anxious to get going. Ash tries to pass the time in meditation, but inside he is excited about the prospects of seeing a wild area that few people have disturbed. Thar also seems anxious to get back into the wild.

On the other side of the pile of supplies, Shadow sits with Xenia. He listens intently while the more experienced rogue describes the basics of Floating City.

Arm stands by Mira and Angus as they converse with Thunir Von Otten. The dwarf is pretty talkative, although he tries to stay in character as a young human.

"Ahh, I should tell you that the portal Guards will want to take down names and similar information before we go through. Standard practice, but they're more vigilant now, even before the Float got up in arms. People were thinking that some fey-touched people or creatures crossed through during the Troubles."

"I don't know much about Floating City. I've just passed through a couple times on my way into the wilds. Like my cousin said, I'm the one who looks for new markets or suppliers. Not to mention prospecting and the like. Once I find it, it's up to others to negotiate terms but I sometimes have to get them there."

"My boat is right here,"
and he pats his haversack. "No crew needed, good thing too with all of you going along. I'll show the basics of sailing and we'll get along."

While he is talking, the line finally starts moving. Shortly, the parties can see the portal ahead of them. There is a circle of eight low pillars spaced with enough room that a small cart or wagon can fit between. The pillars and the centre of the circle are somehow marked with complex patterns that no one recognizes.

There's still time for people to come back from the Catacombs before the group goes through the portal to Floating City.

DM Addendum - Everyone can expect about 450 gp from the sale of the items, after paying for identification and then splitting 14 ways.

Thar ail Baerer 
Tuesday August 29th, 2006 10:55:34 PM

Thar sighs to himself, resigned to waiting for their trip to resume. "Well, at least I get to see a new city. I was finally getting used to this city and learning about it, but I guess you have to go where goodness leads you," he thinks to himself.

During their waiting time, Thar will try to cheer Ed up and ask him some nonsensical questions about sailing and such. Mostly, it is to get him talking about anything, which usually has seemed to work in the past.

Syr 
Wednesday August 30th, 2006 3:48:13 AM

Syr decides to spend the time in line grumbling to himself, replaying the conversation with the mind flayer in his mind. As they begin to approach the gate, his attention is diverted to the process going on before him.

OOC: Thanks for the heads up on the appraisal, service is a might slow, I've held off posting because of that.

Kadaz 
Wednesday August 30th, 2006 6:11:57 AM

Kadaz watched quietly as the party waits for their turn at the portal. Now that they are getting closer he starts to get some butterflies in his stomach. He kneels down to pet Birdie. "Hey, we're going to have some fun" he says to the dog.

The dwarf fighter takes this time to make sure all of his gear is securely tied to his pack or belt. Wouldn't want anything coming lose during the trip - don't know where it might end up.

Arm 
Wednesday August 30th, 2006 7:35:38 AM

With all the talk about money, Arm leans in to Mira and whispers, "Are we paid up to date on the apartment, especially since we may be gone for a while? The last thing we need is to come home homeless...".

Depending on what Mira says, Arm will rush back to Sampson's to pay for at least 3 months more on the apartment, then return to her.

Angus 
Wednesday August 30th, 2006 8:55:37 AM

When Angus sees Syr return he asks and finds out about his troubles with the evil mindflayer at the Catacombs "I think we will have enough money if we pool our recent gains to purchase the items that Belkior indicated. That will leave some pocket change for everyone and bolster our magical protections. Syr, just go place the order and we can pick it up on the other side after everything is identified."

Angus suffles along on his way to the gate.

Hearing Lang respond to his money question "I will take whatever you can spare. No need to weigh you down with it. Are there any magical enhancement you want to puchase that I can cast on you with a momnts notice?"

To Mira Angus adds "Are you folk, pure city people or have you camped out under the stars before? I prefer the city, but we have ventured out into a forest or two. Not to mention the jungle that attacked the Floating city during the troubles."

Xenia 
Wednesday August 30th, 2006 11:33:50 AM

Just on her way to hot foot it to the Catacombs after Wynn, the dark rogue holds up at something Angus says.

"Hey, you mean like you keep a scroll for us and cast it when we need it, Angus?" she asks. "That's a good idea. And it would be cheaper. I wasn't gonna buy anything, but maybe I should buy one of them Flying scrolls. It's cheaper than the potion."

"By the way, Angus, you might tell them about the Crying Woods while your at it. I mean, the beach is pretty harmless. But remember them Assassin Vines? And those vine things that grew out of the ground when we were sleeping? The ones that tried to suck our blood?"

"Yucko." Then Xenia's gone, running up the street after Wynn.

Belkior (Sub/Al) 
Wednesday August 30th, 2006 11:51:42 AM


Belkior taps his chin as he does some mental calculation.

"Angus," he says, tapping the sorcerer on the side of the leg, "with the proceeds that will come to the six of us from the sale of the Cultist items, I don't think that we will be able to meet the budget for that list."

"Unless you are including the portion that belongs to the group from Plateau City, that is."

"Er," the halfling healer of Alemi fidgets uncomfortably. "Is that what you had intended?"

Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, Speak with Dead (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day

Edmund 
Wednesday August 30th, 2006 2:35:00 PM

Edmund trudges along, talking to himself as he follows the party into the queue for the teleport pad. Most of what he says will probably sound like nonsense to the party. "Yes... with a series of screws, and possibly a large flywheel to keep inertia... hmm maybe several thousand gallons? No, probably not... with runoff--but somesort of wetskin, oiled leathers... yes, yes. Much more efficient. . ."

When Thar tries to speak to him about his experience with sailing and the navy, Edmund stops talking to himself and focuses on Thar, beaming broadly. "Oh, you want to know about that, do you? Where should I begin?"

Thar will probably regret his essay into the Land of Small-Talk with Edmund, as Edmund launches into a veritable barrage of anecdotes, stories, and tales of a nautical nature. Carrying on for some time as they wait in line, Edmund says things like:

"Quite simple, really. Leviathans are nothing to be concerned about if you know just what to do, as you see! Most people never think to tickle the chin, but then it's all a matter of applying pressure in the right place--every creature has its weak spot, dontcha know. With Displacer Beasts it's just as simple, though in that case one wants to gently stroke the tentacles in a counter-clockwise manner, best to try to get in at a bit of a run, all things considered, but easy enough once you settle to it. In fact, I used to keep one as a pet. Caged, mind you. Big, giant cage. More of a room with bars. Lots of bars. Still, one just had to stroke those tentacles in just the right way--there's a right way and a wrong way, mind--and it'd go to sleep just as nice as you'd like. 'Course, I let other people try on occasion. Taught a few myself, in fact. Not my fault they couldn't follow instructions and ended up--well, at any rate; the navy! Had a great deal of fun. Didn't learn much, but that's because I did a bit of studying before I ever set foot on the dock. The Captain was incredibly surprised at my aptitude. In fact, he uttered quite a string of oaths whenever I set out to prove myself. Quite invaluable, in fact. Once, I was able to fix some sort of problem they had, the sails were all wound up with cords, quite inextricable to be sure, and I managed to cast Web and use it as a sort of impromptu topsail! Quite effective, seeing as we were just tossing about in that storm until I took decisive action. Of course, the topsail did break off, but I can hardly be faulted for mechanical failures and faulty design! They were VERY grateful for the service, expressed it most enthusiastically, and felt I should be of even greater benefit on other vessels. Quite selfless of them, not to keep me all to themselves, what? Tremendous times. Came to an end too quickly, though. Supposed to last four years, barely lasted six months, but that's life. We can't always do what we want. Well, I suppose one could if one was rich enough and had reasonable enough wants. Still, there you have it."

This continues until Thar escapes Edmund's range of discussion ((OOC: I have no idea what the saving throw versus Verbosity is, or how it would work. Perhaps Will saves, DC 15 or suffer boredom?)) or until someone else comes along to distract Edmund, offering him a new target to converse with. Alternately, Edmund will shut up when it comes time to enter the teleport portal.

"Exciting this, I think. Should prove interesting. I've got a great idea about the lake, too! Just wait until we get there!"

Angus (second illegal post) 
Wednesday August 30th, 2006 2:44:27 PM

Angus just shakes his haed and tunes out Edmond, before looking down at what is pulling on his leg. "Hi Belkior. I though your list was for 3325 gp that would leave us almost 3000 gp to distribute to individuals for personal use? I think we will have to forego the wand if that is what you mean, unless we have a generous benefactor to help.

Belkior (Sub/Al) - Second Illegal Post 
Wednesday August 30th, 2006 4:24:43 PM

Belkior shrugs and again looks away with discomfort.

"The list is largely our idea, Angus," he replies. "And it is not something that has been approved of by their group yet. I hate to be using any of their money despite the fact that they will still be getting some to spend."

Kadaz (2nd illegal post)  d20+6=9
Wednesday August 30th, 2006 4:41:15 PM

Kadaz overhears Belkior's worrying about costs. "Belkior, feel free to use my share of what was found in the cellar. You're buying items that will help us all. I believe most of us will feel the same. And when my friends and I return home we can worry about spitting up what is left. "

Meanwhile, overhearing Ed go on at length with Thar. He nudges Birdie with his foot towards Edmund. "Go on, go play with him". But Birdie doesn't take the hint and just sits by Kadaz's feet. (handle animal 9)

Shadow 
Wednesday August 30th, 2006 6:23:48 PM

Shadow has rested his eyes a little too much, and he suddenly jumps when the group moves futher down the line. "Sorry about that." he says to the group as they continue to wait.

Lang & Sunshine 
Wednesday August 30th, 2006 9:01:22 PM

Lang & Sunshine wait patiently as the line moves forward towards the teleport portal. It wasn't this slow or crowded when they cam over from the Floating City.

Hopefully they will not have too much trouble getting their large group through.

Thar 
Wednesday August 30th, 2006 10:26:00 PM

Listening to Edmund's discourse and thinking that it would make quite the treatise, Thar eventually gets a headache and wonders if Edmund ever breathes in between sentences.

Quickly thinking of a distraction, he says to Angua "I have experience in camping outside, as I prefer it to being in a city. In fact, there is an animal that I'd like," while pretending to see some sort of prey that he can pursue (while waiting for the group to enter the teleport pad).

Getting to The Threshold (DM JohnP) 
Wednesday August 30th, 2006 11:02:09 PM

The line slowly moves ahead. Not fast enough for Thar, who simply wanted to distract Edmund and is now being lectured. The prospect of silently scouting ahead of the party through a forest of towering trees seems like such an idyllic prospect right now.

Syr, Wynn and Conner amble back from the Catacombs, passing Belkior as the halfling cleric goes to purchase some items.

Kadaz and Arm are thinking of some last minute things before departure. Angus and Xenia discuss some of their experiences in the woods around New Turtle Lake with Mira, hopefully away from where Edmund might overhear. And Shadow and Lang simply can't wait to get going. Ash is pretty quiet, too.

Thunir simply waits patiently, not really talking. Finally, it is nearly the party's turn to depart. The guards approach as the stevedores prepare to carry the packed food and supplies onto the Teucri portal pad. In bored voices, they ask for both the names of people traveling and request the 10 gold fare. Looking about, the party can see that several other guards are lounging around tables, reading and simply passing the time. From their appearance, it looks like the City takes portal security seriously enough to pay for mages and clerics to guard the portal.

"Name and Place of Residence, please. City alone will do. Hurry it up, keep moving."


Mira 
Wednesday August 30th, 2006 11:30:37 PM

Mira can only smile inwardly as Edmund recounts his naval experience to the unwitting Thar. Her quite reverie is broken by Angus' question. "I have some experience with river travel" she offers, "but for the most part I have spent my time within the confines of the city and the farmlands that surround it."

When it is her turn to pass through the portal she answers the guard simply. "Mira Silver, Pateau City" and then steps through with Thunir and Arm.

Edmund 
Wednesday August 30th, 2006 11:32:36 PM

Constitutionally incapable of hurrying up his response to any sort of question, Edmund isn't entirely concise in responding to the guard, taking special care to include all of his various titles, some of which seem practically laughable, such as "Sacred Cultivator of the Holy Bramblebush of Chaos".

Soon enough, though, he exhausts the redundant complexity of his titles and gives his full name and place of residence as "Edmund Eustace Greenleaf II, Late of the Windbourne Hills, now residing in Plateau City."

Presuming he is clear to proceed, he'll approach the portal with some trepidation, following whomever is lucky enough to be in front of him (and preceding any unlucky enough to be waiting behind him).

Arm 
Thursday August 31st, 2006 5:59:43 AM

Returning just in time to unfortunately hear more of Edmund's ramblings, Arm fervently wishes that the guardian of the pad will turn him away, but that doesn't seem to be the case.

Holding his head up in a show of dignity, he hopes that the guard isn't one of them who has an abhorrance for elves, he announces, "Armathen Ebano-Plateau City" as he waits patiently to pass through the portal.

Kadaz 
Thursday August 31st, 2006 6:32:46 AM

Kadaz steps up behind Arm. "Kadaz Guardson, Plateau City, with Birdie." Both take their place in the transport area.

Ash 
Thursday August 31st, 2006 7:24:33 AM

Ash walks up to the pad, fascinated by all he sees, looking for any markings on the device, Shelya following warily behind him. He is too distracted to notice the guard, just keeps looking around.

A growl from Shelya wakes him from his revelry and , looking at the guard "Uh...Ash and Shelya". They both then step on the pad.

Shadow 
Thursday August 31st, 2006 10:03:07 AM

As the group starts to give name and city of residence, Shadow waits his turn, "Shadow of Plateau City." He states simply and heads up to the platform.

Belkior (Sub/Al) 
Thursday August 31st, 2006 11:03:33 AM


Belkior draws a deep breath that speaks heavily of relief.

"Thank you Kadaz," he replies.

"Belkior Orvisson of Floating City," he says when time comes to declare himself.

Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, Speak with Dead (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day

Lang & Sunshine 
Thursday August 31st, 2006 12:27:35 PM

Lang waits his turn and then speaks.

"Lang Madchel from the Floating City."

Wynn 
Thursday August 31st, 2006 1:32:42 PM

"Hurry Xenia!" Wynn extorts the half-drow rogue. "We don't want to miss our appointment at the portal." He grabs her hand and helps steer her through any crowds. They arrive just as Lang and Sunshine step forward.

"Wynn Brightsong from... well from Floating City" he concludes. "One or two more coming right behind me!"

Conner 
Thursday August 31st, 2006 1:36:24 PM

Conner hustles back towards the portal as best he can. He admires the two half-elves ahead of him for their ability to dart back and forth between the people who seem determined to impede his own progress.

"S'cuse me...Pardon me...Watch it...Uumph! Sorry about that. Wynn! Xenia! tell them I'm on my way!"

Xenia 
Thursday August 31st, 2006 1:42:18 PM

"I'm coming, Wynn." Xenia wends her way through the crowd in the bard's wake. "I'm coming." The rogue throws an occasional look over her shoulder at Conner the Tattoo Eye guy.

"Alexandria Merryman Next." She dips reflexively in a small curtsy. "Fence Level of Floating City."

Angus 
Thursday August 31st, 2006 8:20:55 PM

Angus shuffles forward and waits his turn. Angus announces is a strong and maybe overly loud voice "Angus Deminoff of the Floating City."

Once in the Floating City Angus seeks out Mira "This is what is left of our fair City." Angus only uses the greeting as an opening and in a lower voice "What do you think of our plan to sell the cultist booty and purchase group items for our latest foray. The Shields are very group orientated, but we just met you and your friends. How do you want to proceed?"

Syr 
Thursday August 31st, 2006 8:57:11 PM

Syr is still distracted by the events at the store but does manage to mention to the guards, "Syrdeth Redbow of Floating City sir, nice place that you have here but it's good to go home."

Thar ail Baerer 
Thursday August 31st, 2006 9:00:36 PM

Bringing up the rear and glad they are finally moving, Thar responds "Thar ail Baerer of Plateau City." He ensures that no one has been left behind and then goes into the portal.

Once the group reaches it's destination, he goes up to Mira and asks her "Where should we head first? I'd like us to consider scouting out the woods that we've been hearing about, but I don't think the whole group needs to go there.

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