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Jaeden Ohm 
Thursday August 3rd, 2006 9:52:14 PM

Various party members come and go. There is much to buy and with the days adrenaline now worn off the toll a body takes in battle comes to the forfront. Jaeden finishes his glass of wine and orders another.

He leaves two gold on the table. Well aware that it is way to much for a tip. He turns his chair towards the open street and looks at the sky, relaxing in companionable silense.

Savin (sub Jason) 
Thursday August 3rd, 2006 9:54:36 PM

Savin too sits in silence, but for different reasons. His inner turmoil brews and the monk nearly radiates anger. It won't be long before he calls for action.

Emotional the monk may be but he's not stupid. He rises from his chair with only a short sentence to the others.

"I'm off to the Catacombs myself. Could use some goods..."

A New Day in Heranmar (DM/Al) 
Thursday August 3rd, 2006 9:57:15 PM

Night passes quietly at the Inn. The night sky is clear, but the air is pleasantly warm with the approach of Summer. Morning comes and the Sun greets another day in the Wold. With the new day come new spells for the casters. This means new avenues for improvement. It also means new avenues for investigation.

It also means that the price of some old wounds come due. Peerimus feels the draw upon his soul, there since he was struck so hard by the Black Knight's sword, he feels the draw pulling part of him with it into death. Now is the time to fight or lose. (Peerimus, make a Fortitude Save vs DC16 or permanently lose 1 level.)

Trace and Shadow 
Thursday August 3rd, 2006 10:01:59 PM

Trace and Shadow make there way to the livery and ask a local working there if he can rent out the hay loft to him and his friendly cat for the night. Trace offers two gold for the trouble. Assuming he is not turned away, Trace beds down for the night and Shadow lays down beside him with here head and front paws laid across Traces legs.

The long days events catch up to the both of them and sleep comes to them.

Trace and Shadow 
Thursday August 3rd, 2006 10:13:56 PM

Traces new standered spell list
1st level
longstrider
entangel
2nd level
cure light wounds
cats grace

Peerimus and Yorrick  d20+12=16
Friday August 4th, 2006 8:15:44 AM

Peerimus nods to the inn keeper and gives the man a small smile. "The stables will be quite satisfactory. I will be staying with them, if I could get a few blankets."

Peerimus goes over all the animals, grooms them and checks them for injury and general health. Satisfied hed spreads out several blankets and extinguishes the lantern.

Blackness, a void without sound or substance pulls at him. He calls out to Mother for protection, Father for the power to attack, but there is no answer in the void. His voice does not even find its own echo. His mind tumbles in confusion, where was he and how did he end up here alone, naked and with none of the powers that are at his command. Again the blackness seems to reach out, no more reach into, and pull him. So small so helpless, Peerimus starts to lose hope and faith and lets himmself be drawn to whatever the black has in store. Somewhere in the dark then, there is a flash, a twist in the darkness of more a curtain of black that is faded and thus noticable in the utterness about him. Curiosity ignites and the hopeless feeling is caged for a time.

A human hand draws the curtain aside, his hand? Possibly, it is hard to tell. Beyond a dull grey field awaits, with a colorless sky and trees. All are shades of black. Could this be Koshe Marr? Was I killed in my sleep? questions form and fragment, thought is as elusive as a morning mist. Peerimus steps through and again feels the blackness pullfrom the other side, but this time the pull is different, savage brutal and full of hate. This time the druids will sets fire within him and he recognizes the evil for what it is. His world of perspective alters rapidly, like a bird taking high to the air sees the land below anew, the blackness shrinks before his sight and takes form. The Greatsword of the dark knight. Peerimus walks upon the blade and the deeper powers within that blade beckon to him.


Sweating, Cold and shaking, Peerimus bolts awake with a great sucking in of breath. His disordered mind grasps about for the familiar. Yorrick, Dalek, the barn, his own pounding heart. All register that he is alive and he is still whole. He had won.

Peerimus eventually gets back to sleep in the deep hours of the night and with the rise of a new dawn, he sits cross-legged at the barn door and meditates. Recalling his battle in the night, his victory and what inner secrets such an encounter may reveal.

Jaeden Ohm 
Friday August 4th, 2006 11:00:27 AM

As the new dawn breaks Jaeden rises with the sun. He limbers up his body, puts on his armor, and gathers his gear. Strange to be gearing up with no impending action but the man doesn't feel like taking any chances.

His next thought is to greet Dalek. He does this first mentally as he enters the common room of the inn and then in person as heads to the stables. He stops before the door, looking down at a meditating Peerimus.

"You look tired my friend. Tired, but somehow the shadow that hung over your head yesterday is gone. Let me know if you need anything."

Letting the druid go back to his meditations he passes him and see's to Dalek.


Firn'gaer 
Friday August 4th, 2006 11:31:04 AM

Having slept a pieceful night, the long in a while, he prepares his spells and comes down for morning meal.

"I ready to do this if Peerimus is ready." He says referring to permanent casting of magic fang spells.

"Barring any places we should look first, I think we need to research a way to Koshe Marr. I'd like to exhaust other options before the Crones have to open a portal. Besides my new spell could have us to Hook City likity-split."

Savin (sub Jason) 
Friday August 4th, 2006 6:04:59 PM

Savin too wakes with the dawn. He rises from his bed and spends a few minutes loosening up. His feet come together and he places his hands intentfully at his side. His eyes close. He is still for a moment, his mind making the journey to each part of his body and residing there for a brief moment. Acknowledging, experiencing, and being in that place.

With his awareness peaked the monks eyes open. Without yet having moved, already the monks naked body gleams with light sweat. A short slow routine and Savin is fully warmed up.

Gone is the anger and frustrations of the day before. He has some time he figures, and so he he spends the next thirty minutes in vigorous exercise. This morning he looks to work on this grappling. Without a partner that means conditioning and drills. Lunge after lunge after lunge as he pushes himself to further extremes of physical condition. He sprawls repeatedly to the ground, working the best defense available to counter a grapple attempt.

By the time 30 minutes is up Savin is breathing hard, sweating hard, and smiling like a child at a summer festival. He wipes himself down, clothes himself and gathers his items. Out he goes to join the others.

Sly and Luke 
Friday August 4th, 2006 7:03:36 PM

Sly sleep his four hours, a sleep of nothing, no trees, no meadow, no hills, no sky, not even earth, some thing to stand on. Just blackness.

Sly washes and feed Luke, then walk up to Savin, "Savin I have to do some thing beside just waiting! I'll be your sparing partner!"

They wrestle and graple, fight alittle with hands, un till the bouth of then was soak with sweat, the clean them selves, the to breackfast they went.

Luke follow behind knowing that he's going to get his share.

Savin (sub Jason)(Illegal Second) 
Saturday August 5th, 2006 11:42:16 AM

Peerimus is meditating, Jaeden is busy with Dalek, and undoubtedly Firgaer is busy with his spells and preparations. So when Sly offers to play for a while Savin is elated.

He turns it into an excerise of awareness, curious about a wrestlers openings to a second attacker. Whatever position he and Sly end up in the monk keeps an eye on Luke, imagining that the dog would try to attack.

Where could he get me while I'm tied up like this? Where am I vulnerable? If he did attack now, how could I counter?

Savin is in his element. His mind is where it most wants to be. No complications. Just personal improvement. If only all of life were this easy.

Waking Stronger (DM/Al) 
Sunday August 6th, 2006 11:26:31 AM

Each to their own inclinations, the Children of Chaos wake from their various beds.

Peerimus draws back his life essence, winning a battle by a margin closer than can be called comfortable. But he is whole now. The taint of the Black Knight's sword has lifted from his body. But it is a reminder to the druid that the Undead have a great jealousy and thirst for the essence of the living.

It's a new day, they are back from the distant mountains, and they, unlike others, are alive. There is an old saying of the Monks from the Sargrass Plains, stretch the weave and if it does not burst, it will tighten and become stronger. And so does the group feel stronger after facing their evil opponents and waking to see the new dawn.

But the dangers of Koshe Marr loom ahead. Each concerns his self with how he will survive this land. Little seems to be known of it, save it's reputation for cruelty and death, a thing the group has seen a plenty in their former opponents.

Firn'gaer announces that he is ready to cast the spells that will make permanent, an enhance to the power of their animal friends.

=== OOC ===

Still need Day's Spells from some of you. Please key them to your new level, even though new character sheets are not yet in.

Trace and Shadow (Greater Magic Fang?) 
Sunday August 6th, 2006 7:18:16 PM

Trace comes back from the Catacombs with his shopping. When he makes his way back to the group he shows off his new weapon and magic item along with the horn of goodness, "Well I think I am prepared for the upcoming journey, plenty of water in skins and if it helps I have this little pellet that if I throw it will unleash 100 gallons of water. Well I think we need to head back to the village and try and track the way those evil chaos creatures were making there way back and forth, maybe even if there is a portal that was left open for their return that is still open since they are not here to close it. I suggest we move quick since they might be expected back and the longer we wait the more likely someone will come looking for them. I say we beat them to the punch."

(ooc: what is the greater magic fang bonus?)

Savin 
Sunday August 6th, 2006 10:01:13 PM

Thanks for the help Jason.

Savin seems to be darting back and forth between the Catacombs and the group. "I am thinking of getting a circlet of blasting. Good against undead. I am concerned about trolls. Do we have adequate fire generation to take care of them? Savin waits for the answers and darts back to the Catacombs.

Trace and Shadow (Greater Magic Fang?) 
Sunday August 6th, 2006 10:19:41 PM

I have about 2200 gp left, I could go and buy a necklace of fireballs. I bought a horn of goodness and I traded in my swords for a +1 long comp bow with holy and fire.

Posting Report For 
Monday August 7th, 2006 5:08:53 AM

Game #4 Children of Chaos
For the week of July31,2006

Name MTWTF
DM Al XXXXXS
Sly XOXXX
Savin OXXXXSS
Peerimus XXXOX
Firn-gare XXXOX
Jaesen XX2XX
Trace XXXXOS

Adm Ceil Savin was sub by Jason

Sly and Luke 
Monday August 7th, 2006 5:15:18 AM

Sly pop in the Inn, where the party is having breackfast, "I'll be with you guy in a few minutes! Both Luke and I are getting tattoos!"
Sly runs back to the Catacumbs> > >

OOC DM AL; Both Sly and Luke has gone up a level and some Xpoints, That's all nothing else has change. Magic list will come after visit to the Catacumbs>

Firn'gaer (OOC) 
Monday August 7th, 2006 6:57:05 AM

Greater Magic Fang makes all natural attacks +1 weapons.

Peerimus and Yorrick 
Monday August 7th, 2006 8:42:43 AM

The druid nods to Jaeden, "Indeed I am my warrior friend, but whole as well." Peerimus meditates for a couple hours this morning before informing the others he would be in the catacombs for a bit after breakfast. He meets Firmgaer immediately after for the casting of the Greater Magic Fang on Yorrick and to see if the wizard plans to bestow Shadow and Luke with the same. Peerimus will also mention that Greater Magic Fang on Luke would make his single attack at +3.

Upon returning and Trace's mention of extra gold, the druid speaks up, "I would like to ask all extra monies be pooled to see if a Curing wand could be purchased. I have a Light wound wand, but as it will be our only means of curing we need another and a more powerful one at that. I have about 3,000.

Spell List:
Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Bull Str, Heat Metal
Level 3:
Greater Magic Fang x2, Protection from Energy, Neutralize Poison, Greater Shillelagh
Level 4:
CSW, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, Heighten Flame Strike, Wall of Thorns, Deathward
Level 6:
Spell Staff, Mass CLW

Firn'gaer 
Monday August 7th, 2006 9:14:42 AM

That morning, Firn'gaer makes Read Magic permanent on himself.

Firn'gaer cast Permancy on the great bear targeting the Greater Magic Fang spell. "That should do for Yorrick." He says.

"Shadow is next?" He says looking to the hunting cat and companion to Trace. "I can give Luke the Greater Magic Fang as well. If Peerimus has enough prepared. If not use my Pearl of Power to bring one back to cast on Luke." He waits with the Permanency spells for the additional castings.

"I have about 1700 in coins and almost 1000 in various gems. I'd help out with a cure wand. Let me know how much is required. Also, we no longer need the Catacombs to identify items. I've learned a new spell that makes that an easier process."

Prepared Spells
0 - arcane mark, dancing lights(r), disrupt undead, ghost sound(r), mage hand, prestidigitation(r), read magic*

1 - expeditous retreat, magic missile x2, ray of enfeeblement, shield

2 - extended mage armor, invisibility, knock, mirror image, resist energy, scorching ray

3 - dispel magic, fly, haste, lightning bolt, slow

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - permanent x4

6 - chain lightning, mage's lucubration, shadow walk

* - Spells cast
(r) - racial spells

Peerimus and Yorrick illegal second 
Monday August 7th, 2006 9:12:55 PM

Peerimus smiles to Firngear, "I have a Pearl for 3rd level spells, you are doing quite enough." Placing the spell on Luke gives the dog a +3 to his bite both to hit and Damage

Transformations (DM/Al) 
Monday August 7th, 2006 9:30:19 PM

The group spends most of the morning at the Catacombs. So far the little they know about the land of Koshe Marr leaves the impression that it will be almost entirely and overwhelmingly against them in all aspects.

... great cruelty and true evil ...

Those had been the words. And yet this says nothing of what they may face once there. Will they be foreced to wade through miles of gore and evil blood at every step, fighting for every foot of ground to find an Artifact who's location they do not yet even know?

Peerimus and Firn'gaer prepare for just such an eventuality, endowing their animals with greater power.

As Peerimus casts his spell, Yorrick's claws grow longer and sharper, his teeth take on a wicked curve. Then Firn'gaer uses arcane energies to lock the druidic magic in place. Yorrick has become more than he was.

They turn to Trace. And they turn to Sly. With their approval, the pair will perform the change on both Shadow and Luke as well. But such acts are not to be performed lightly. And most certainly not without consent. Trace and Sly must respond, or there will be no transformation.

Within Firn'gaer there is a hollowness. It had happened the first time. When he had endowed himself with the abilities to Detect Magic and See the Invisible. And here it was again. All things great in Arcane Magics come with their price, and this price had been taken from his Life essence.

Trace and Shadow 
Monday August 7th, 2006 10:05:08 PM

Trace steps up to the others, I asked Shadow if this was ok, she said she is capable but more power is allways better for combat. So please endow Shadow with Greater magic fang.

As far as the money, I think it is a great idea to get a healing wand, you are more than welcome to my 2200 for wand to save my life.

Jaeden Ohm 
Tuesday August 8th, 2006 12:38:49 AM

"Here Peerimus, I'd be a fool not to chip in on a cure wand." Jaeden hands their leader 3,350 golden coins. "With three thousand from you, twenty seven hundred from Firngaer, and twenty two hundred from Trace, that should get us a cure serious wounds wand if I remember the list price at the catacombs."



Sly and Luke 
Tuesday August 8th, 2006 8:46:54 AM

Sly rushes in the dinning roon, pick up a couple of toast and a glass of milk, tell Fir-gare "OK! give Luke the spell, and is ther any thing I can get you while I'm at the catacumbs?"

Luke shout at Slu "HEY! WHAT ABOUT BONES? MINE YOU KNOW?"

Sly to Luke, "Don't worry I'll get them for you!" Them rushes off again, thinking to himself 'I'll have to get me a speed spell if i go back and forth like this! I wonder how Savin does this??'

Peerimus and Yorrick 
Tuesday August 8th, 2006 5:24:35 PM

With Trace and Luke both consenting to the spell, Peerimus casts Greater Magic Fang on Shadow, covering all of the cats natural weapons and then with his Pearl he recalls the spell and places it upon Luke, enhancing only the dog's bite attack, but in doing so the Bite is like a +3 weapon.

Peerimus nods to all on the offered extra coin, "Well done then. CSW wand will certainly assist more in the heat of battle. I will return shortly.

-OOC Al should we assume immediate aquisistion of CC purchases?

Firn'gaer 
Tuesday August 8th, 2006 9:13:01 PM

After the castings of Greater Magic Fang on Luke and Shadow, Firn'gaer seals the magic. Soon after the mage wobbles slightly and slowly massages his temples. Finding a place to sit, he is quiet for a few minutes as he recovers from the life drain.

Great Sacrifice (DM/Al) 
Tuesday August 8th, 2006 9:37:58 PM

The group continues to make preparations. With the departure of Father Jasper, Peerimus proposes a wand of Curing.

Sly and Trace give their consent to have their animals enhanced. Peerimus places the blessings of the Father and Mother upon Luke and Shadow. Firn'gaer gives more of himself. The expenditure of his life force today has been extraordinary. Can any but another mage appreciate the sacrifice he has given this day?

=== OOC ===

Go ahead, apply all Catacombs purchases to your Character Sheets. I'll handle them with the general integration of things.

BTW, treat your animals with care and even handed tactical common sense. Firn'gaer has expended a total of 5000XP on the four Permanency spells today. It would be a shame to waste that by getting your animals killed.

Sly and Luke 
Wednesday August 9th, 2006 6:52:46 AM

Sly goes over to Firn-gare, "Are you alright? You just use up a lot of energy there, my Friend, I'll get you some vitamin in the catacumbs."

Off goes Sly, back to the catacumbs.

Luke runs hot on Sly's heels, "Me too Come."

Jaeden Ohm  d20+9=15 d20+2=8 d20+5=9 d20+6=9
Wednesday August 9th, 2006 2:22:25 PM

Watching the proceedings, Jaeden takes a closer look at Firngaer. He can see the cost to the Gnome clearly as the drain is writ clearly upon his face. With a new level of respect for the mage Jaeden saddles Dalek and leads him from the barn.

"I'm going to make a circuit of the town. Just want to make sure there's no mischief happening. If you see Dalek running back without me that means I'm in trouble and need you to come."

He mounts the horse and proceeds at a walk down the city streets, keeping an eye out for any sign of their remaining foes.

notes
Jaeden spot 18 listen 8
Dalek spot 9 listen 9

Peerimus and Yorrick 
Wednesday August 9th, 2006 6:18:50 PM

Peerimus puts his hand on the Gnomes shoulder for a moment and then turns back to Jaeden and gives a smile, "Very well might have guessed that on our own." he says with mirth. "Enjoy your ride."

"We still have how to get to Marr and discovery of what we might encounter once we arrive. Firngaer , you mentioned Hook City, still want to head that way. I would like to wait until tomorrow if so. I want to shift some spells based on the Catacombs purchases and conduct a small test."

Looking to everyone still present. "As far as I am concerned we are in no real hurry. Things are coming to a head yes, but a few days should make no difference. Enjoy the rest and better food than what we are likely to get for awhile once we leave."

Trace and Shadow (greater magic fang +1) 
Wednesday August 9th, 2006 6:40:46 PM

Trace saddels up his horse, "Wait Jaden, Me and Shaddow will go along, I need to get used to my new mount anywayand and none of use should venture out alone." Trace swings his leg up and over the (from his perspective) giant warhorse. Shadow gives a yaoll and takes off ahead of Trace and the horse. Dont worry Jaden, I'll protect you. Trace draws a dagger just to have somthing at the ready.

Savin 
Wednesday August 9th, 2006 6:50:24 PM

Savin runs out of the Catacombs entrance and says, "I have finally gotten service. Working on my order now. Has anyone figured out how to get to the Koshe Marr? Maybe we can hire the services of a sage? I would like some more information but where do we hire a sage around here?

Firn'gaer 
Wednesday August 9th, 2006 8:48:53 PM

Firn'gaer starts to feel better after sealing the magic. He lifts his head, "I'm fine, Sly. That spell takes quite a bit out of you and with so many castings in a short time the drain compounded. I should be fine in a bit."

"I think we should still head to Hook City, don't you. There is a Star Mage Guild there. The guild should have information on Koshe Marr. They might even have something on the Fidelia woman. We still have very little in the way of information about Koshe Marr other than evil and dark and a purple moon. I'd like to know how magic is effected, arcane and divine. It would be in our best interest to at least make the journey." He pauses. "Might know of a way to there without the Crones. They're not certain they can do it and I don't want to get stuck there."

Prepared Spells
0 - arcane mark, dancing lights(r), disrupt undead, ghost sound(r), mage hand, prestidigitation(r), read magic*

1 - expeditous retreat, magic missile x2, ray of enfeeblement, shield

2 - extended mage armor, invisibility, knock, mirror image, resist energy, scorching ray

3 - dispel magic, fly, haste, lightning bolt, slow

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - permanent x4****

6 - chain lightning, mage's lucubration, shadow walk

* - Spells cast
(r) - racial spells

Getting Down To It (DM/Al) 
Wednesday August 9th, 2006 9:46:20 PM

Sly and Savin spend more time at the Catacombs.

Jaeden and Trace climb upon their mounts and move out to patrol the perimeter of the town. (Please tell me if you have a specific route. Here is a Map of the town.) The Townspeople scramble away in fear as Shadow leaps down the street in sinewy strides. They watch, wary from windows as Trace and Jaeden proceed sedatedly up the road. It's one thing to know in your mind that these people are your protectors. It's another thing entirely to muster the faith and courage to stand your ground against a charging black leopard.

Firn'gaer and Peerimus begin thinking toward their raid into Koshe Marr. Firn'gaer still thinks a trip to Hook City is in order. Peerimus proposes that they wait until the morrow. And he mentions a little test.

Wonder what that might be?

So far, no one has commented on Traces idea of returning to the Plateau of the burnt elfish town.

Jaeden Ohm 
Wednesday August 9th, 2006 10:05:06 PM

Having mounted up just NE of the South gate Jaeden leads Trace on a counter clockwise circuit of the road that runs just inside the wall. "Trace, call shadow back if you can. You see how the villagers are reacting." He nods to a towns women as she grabs her child and hurries inside.

When the trio reach the northern gate Jaeden calls for a short stop while he peers down the central street and out the northern gate. If all is clear he leads them to complete their circuit.

Trace and Shadow  d20+5=14 d20+9=19 d20+6=9 d20+6=20
Thursday August 10th, 2006 1:38:53 AM

Trace only cocks a slight grin that Shadow is causing a stir and then reins her in. Shadow ...Trail...

Shadow then drops back behind the horses and pulls up the rear keeping a an eye out.

Trace spot 19 listen 14
Shadow spot 9 listen 20

I am not sure if the track will stay long enough to go to Hook City and then back unless we can find a elven highway. Even then, every day that passes the trail will degrade some. Maybe we ought to verify that there is nothing back at the village before we go to Hook and if there is something we need to note where it is and make haste before those creatures come up missing and someone closes what path that may or may not be open. In any reguards, I feel time slipping away and cant explain why. It may be nothing but my gut has kept me going this long.

Trace continues to talk to Jaden while they patrol while he keeps an eye and ear trained on the surrondings.

Sly and Luke 
Thursday August 10th, 2006 6:21:26 AM

Sly tell Firn-gare, "Alright then, I'm almost finish in the catacumbs, I'll be right back with your Vitamins!" Off Sly goes with Luke hot on his heels, "My soup bones!"

Jaeden and Dalek OOC Notes  d20+9=28 d20+2=19 d20+5=19 d20+6=20
Thursday August 10th, 2006 7:43:55 PM

*** OOC ***

Jaeden spot 28 listen 19
Dalek spot 19 listen 20

Peerimus and Yorrick 
Thursday August 10th, 2006 9:16:59 PM

Peerimus discusses more of Hook City with Firngaer as the two go about a patrol and Sly heads back to the catacombs.

"I agree more information is better and The Star Mages Guild would be a good place for you and indeed us to ask and possibly get some Sage Advise. But what of you think on Trace and trying to pick up a trail leading out of the Elf Encampment?"

Peerimus listens and adds his own thoughts. Those of the enemies ability to cover great distance at speed and by magic. to the druid a trail is highly unlikely, Thogh he does support a return to look for a possible portal that was within the encampement itself. He again points to the Troll speaking of being left behind only after the Shadow dancer took the Chime and left the temple proper. Though why she did not follow on her departure is beyond his reason.

Life Goes On (DM/Al) 
Thursday August 10th, 2006 9:58:46 PM

Shadow heels at Trace's call, then ranger and companion accompany Jaeden on a from the South Gate around then interior of the wall to the east. Before they leave, a wagon becomes visible coming up the south road, more peddlers arriving in town. Life, it seems, goes on.

The pair continue up the road. Outside one of the houses a woman in worn skirt and apron scrubs at the stones before the doorway. The trace of a brown stain wears away at each stroke of her bristle brush. Life goes on.

Both Peerimus and Firn'gaer and Trace and Jaeden discuss the idea of returning to the plateau of the elfish town. Peerimus wonders at the Shadowdancer's motivations. Why had she not escaped with the Chime? That must have been at least part of their mission, must it have not? Perhaps there is something they overlooked? Or, perhaps they simply fail to imagine the Wold through Evil eyes, to truly feel the drives and motivations. It's a shame that many of the woman's possessions had burned when her body had been hacked by Trace's flaming sword. But the anger had been understandable given that the woman had come so close to killing the defenseless Shadow. Or had it been Luke?

Meanwhile, in the Catacombs, both Savin and Sly come close to finishing their orders. Live goes on.

But where will the search for a way into Koshe Marr take the group? What will they try? What skills or magics will they bring to bear?

Jaeden Ohm 
Thursday August 10th, 2006 11:25:20 PM

Returning from his circuit Jaeden dismounts and waits for Peerimus and Firgaer to finish their conversation as his report is quite uneventful.

"Everything seems clear and nothing looks to be out of place. If that Shadow Dancer were still around that wouldn't mean much..." he shrugs.

He turns to Firngaer.

"I've heard you mention a couple times now that you wanted to head to the Star Mages guild. Are you a member of that order? Or do you simply see their advice?"

Sly and Luke 
Friday August 11th, 2006 10:13:07 AM

Sly come running in again. "Don't leave with out me! I'm almost done, then I'll pay her then I'll be right back!" Sly runs out the door (not even taking a drink of water.

Luke come running in after Sly, bur sly is faster, He's already out the door. "Where did he go??"

Peerimus and Yorrick 
Friday August 11th, 2006 8:40:30 PM

Peerimus continues his talk with Firngaer, "I have been thinking more on the wisdom of returning to the ecampment and think we should before heading to Hook City. If there is a trail picking up tomorrow will be far easier than in several days. We need not cross through to Koshe marr, only find the front of the trail. then we will be able to mark the locationand travel to Hook city to inquire at the Guild. Information in hand we return to the trail and move forward. It involvves so large if's I know. If there is no trail we waste little in travelling to the encampment and could simply divert to Hook City, but if there is a trail we need to be there sooner rather than later."

"No matter what we need to wait until tomorrow so I can travel back and act as a beacon for Faraday. So for today I am going to ask Yorrick to wait in the glade where he might fish and nap and I am going to locate a farmer and assist where I may."

Peerimus will also ask though he knows the answer, Sly about storing the left over gold in the magic snuff box

Spell List:
Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Bull Str, Heat Metal
Level 3:
Greater Magic Fang x2, Protection from Energy, Neutralize Poison, Greater Shillelagh
Level 4:
CSW, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, Heighten Flame Strike, Wall of Thorns, Deathward
Level 6:
Spell Staff, Mass CLW


Waiting For Tomorrow (DM/Al) 
Friday August 11th, 2006 11:02:59 PM

Jaeden and Trace make the circuit of the town and return with a report of all peaceful. At least within the walls.

Jaeden reveals his Northern roots with knowledge of the Star Mages Guild where the Guild is much more widely and openly known. He inquires as to Firn'gaer's affiliation.

Sly runs back from the Catacombs and then out again.

Peerimus continues to discuss the avenues in which the group might find out about Koshe Marr and the location of the Shroud of Atman. Whatever path they should follow, however, it looks as though they must wait until the morrow for the proper travel spells.

=== OOC ===

I'm off to Seattle tomorrow for vacation. It's on the other side of the mountains, but I hear they have internet there. But I don't know how much time I'll have. I will try my best to put in all the DM posts. But I can't guarantee the quality.

I'll also try to finish off the Character Sheets.

Savin 
Friday August 11th, 2006 11:21:41 PM

Savin walks out of the catacombs with a new circlet around his head swing his new upgraded spiked chain.

"Sorry that took so long. They are real busy in there. I don't mind going to the hook city, but I am ready to finish this business too. Information is power, but speed and decisiveness is also important. I don't think it will be to wise to delay to long and let them regroup and find out where we are."

Jaeden Ohm 
Saturday August 12th, 2006 4:55:15 AM

"Tactically I agree with Savin. For this descision though I leave it up to those with an understanding of magic. For me it is hard to judge what risk may exist."

After a moments consideration, "If it were up to me however, I think I would ask Faraday to take us there as soon as we are prepared for it. His last reply seemed to imply that he could do it."

"But then again," he nods towards Peerimus' finger as he shows a matching ring on his own hand. "... waiting a week will ensure that these start offering us their sustenance."

He shrugs, reminding the group of when he first joined them. It seems the warrior is better suited for making decisions in the midst of battle then while relaxed.

Trace and Shadow 
Sunday August 13th, 2006 10:58:24 AM

Trace ride up to the others, ok.....If we can get in and out of Hook City in a days time by teleporting then lets do it but can we teleport to the village or are we going to try and find a way other than me tracking?

Posting Report For 
Monday August 14th, 2006 8:11:51 AM

Children of Chaos
Game #4
The week of aug 7,2006

Name-----MTWTF
Dm Al----XXXXX
Sly------XXXXX
Savin----OOXO2
Peerimus-2XXXX
Firn-gar-2XXXX
Jaeden---XO2XXS
Trace----XXOXXS

Adm Ceil

Peerimus 
Monday August 14th, 2006 8:54:08 AM

Small OOC Peerimus bought the wand. I have 4,000gp so I need 7,250gp to complete it.

Firn'gaer 
Monday August 14th, 2006 10:10:44 AM

"I guess I'm a little confused on how we plan on getting back to the elven village. Faraday can only transport us if there is a Chaos Signature. I don't remember mention of any other than us."

"If there is, then what. There is a way to get to Koshe Marr and we go? Again we head off knowing nothing of our destination. Again we go off with our enemies having more information then we. How many times must we do this...I guess until it kills us..." He says looking at the group. "I don't understand the great rush everyone has. Rush here, rush there, blindly we go because we're too stupid or stubborn to actually learn a little bit before we go. I say this. I'll go to Hook City and you go to the encampment. If you find anything, Faraday can teleport to me. If I find anything, I'll come to you. Either way, I'm not blindly running off where we know little or nothing of what we might face other than 'there's undead'."

Prepared Spells
0 - arcane mark, dancing lights(r), disrupt undead, ghost sound(r), mage hand, prestidigitation(r), read magic*

1 - expeditous retreat, magic missile x2, ray of enfeeblement, shield

2 - extended mage armor, invisibility, knock, mirror image, resist energy, scorching ray

3 - dispel magic, fly, haste, lightning bolt, slow

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - permanent x4****

6 - chain lightning, mage's lucubration, shadow walk

* - Spells cast
(r) - racial spells

[Firn'gaer will give Peerimus 9 gems worth 100 each and 1000 gp coins.]

Jaeden OOC 
Monday August 14th, 2006 11:21:29 AM

*** OOC ***
Jaeden already gave you 3,350 gp Peerimus. Go ahead and mark that on your character sheet as I've done the same.

Peerimus 
Monday August 14th, 2006 11:46:36 AM

OK and with Trace's 2200 earlier we got it covered. Firngaer only need the 1000 and 7 gems

wand purchased

Sly and Luke 
Monday August 14th, 2006 2:41:44 PM

Sly run's in and gives the vitamins to firn-gare, Eats two toast, Gulps a Mug of Goat's milk. Then tell Peerinus, "My Cleatk at the Catacumb is of to the sand boxand then powders her nose? I just don't understand what they do that?? Their nose are not that BIG?".

Sly goes back to the Catacombs again.

Luke come in the Inn and ask " Sly Come Back? Now gone?".

Firn'gaer 
Monday August 14th, 2006 3:33:08 PM

"Thanks Sly," He says. "You didn't need to do that, but I do appreciate it."

"And thank you too, Luke." He says.

Savin illegal post 
Monday August 14th, 2006 3:33:30 PM

Savin agrees with Firn'gaer, "I think our mage is correct. We should go to the Hookcity and do our research. We are pressed for time but time wisely spent now is better than a trip to Gargul later and having Chaos unleashed on the Wold."

Peerimus and Yorrick 
Monday August 14th, 2006 3:49:42 PM

The druid tilts his head and then shakes it a cfew times in small motions, "We get back to the Elven encampment the same way we came here." He glances at all of them. "Trace and I will not be able to follow any trails if we go to Hook City first and spend several days there. Answers in Hook city are not goint to be easily found. So tomorrow we go to the encampment to see if a trail exists. After that we go to Hook City and delve further into Koshe Marr. Then we work on how to get to Koshe Marr and once there we find the Shroud with Noxy."

"I can go instantly back to the encampment, Hopefully Niobe erected the Feather Tokken Tree in Hook city or very close by, thus giving us instant transport there as well. and if she didn't we got Firngaers way and I will put down a tokken for later use. It is also one of my thoughts to leave Koshe Marr. Though I am unsure on Planar travel if Koshe Marr is indeed non-Woldly as we suspect."

Trace and Shadow 
Monday August 14th, 2006 5:05:56 PM

Trace cracks a smile, Amen Peermius, The trail is limited if there is one and Hook city will still be there. We need to go to the trail first (stupid or not) just because of time or we will kiss away an easy entrance there. and if teleporting can be done to a feather token tree then as soon as we have a entrance we can drop a tree and teleport back to Hook City and then in time teleport to the Kosh Mar tree when we are good and ready. Only problem is if they find the tree. none the less we need to make sure there is not a easy route into kosh mar in the village.

Firn'gaer 
Monday August 14th, 2006 6:12:26 PM

Firn'gaer looks at Peerimus, "Very well. We check out the elven encampment first. Perhaps there is something of value and you're right, we can't overlook anything at this point. I was just unaware of your ability to get there, hence my confusion."


Plans Set for the New Morning (DM/Al) 
Monday August 14th, 2006 6:44:11 PM

The trips to the Catacombs appear near completion. The ideas filter through the group and they come to a decision to return first to the site of the elven town, there to search for a possible overland route to Koshe Marr by following the tracks of their Evil counterparts. Next, they will find their way to Hook City to glean all they can of the mysterious and apparently deadly land.

The day finishes pleasantly enough in the town of Heranmar. The sun sets. The moon rises. The night passes and a new day begins.

=== OOC ===

New spells Spellcasters, please.

Savin 
Monday August 14th, 2006 10:10:58 PM

Savin wakes before dawn and heads out to the courtyard for his morning exercises of stretching and decides to take a jog. He will slowly for him, any observers will think him sprinting, jog around the town looking for a bakery. When he finds one, he will cheerifully buy some fresh baked bread and then head to the market. He will find a farmer selling some cheese and 3 dozen eggs. If possible he will buy some fruit juice or cidar and then head back to the Inn.
With permission of the Innkeepers cook, he will borrow the fire and scramble up the eggs, melting the cheese into them and then toast the bread. He will make egg sandwiches for his companions and then start banging on the doors of his companions yelling "Get up! It is a beautiful day. Breakfast is ready!"

Jaeden 
Tuesday August 15th, 2006 11:20:27 AM

Dressed in his loose fitting blacks Jaeden opens the doors to Savin's knock. "Ah breakfast you say ... you must have heard my stomach grumbling all the way from your room. Give me a moment to get my things together and I'll be down."

A couple minutes later Jaeden comes down carrying his armor and personal gear. He walks out of the inn and to the stables and leaves his gear with Dalek. A few minutes later he returns, unarmored but obviously armed and with only his belt pouches for gear. He removes his massive sword from his back so he can sit and joins whoever is now down at the breakfast table.

When Firngaer arrives and settles in he asks, "So Firn, I asked a question yesterday but it got lost in the debate about where to go next. Are you a member of the Star Mages? Or do you simply go to them as a source of knowledge?"

He takes a bit of the food before him. "Oh Savin... this is excellent!"


Firn'gaer 
Tuesday August 15th, 2006 12:41:46 PM

Savin puts a savage beating on the doors to the bed chambers. Firn'gaer already awake and in concentration says nothing at the sound.

Savin, and those within earshot, can hear the loud squeeking from inside the room. A small head peeks out under the monk and the rodent procedes to give the much larger human a fierce tongue-lashing.

A few minutes later, Firn'gaer dresses and comes down to the common area. "Savin I have to appologize for Rufus and his rude behavior. The only thing he loves more than eating is his beauty rest, which he need a lot of." He gives a slight smirk at his comment. "Anyway, I'm sorry for his harse language."

Ugly am I! I'll have you know I'm the Casanova of the rodent world...'sides I see you don't stand infront of many mirrors yourself. He scurries out of Firn'gaer's robes and towards a table.

"I would do that. The owner might not be pleased with a rat running around in the dinning area. You might get stepped on."

The Rufus pauses and sits back on his hind legs. He looks about the room for large boots intent on making mashed-rat.

Ahhh...maybe good idea. Didn't want to walk anyway...

In a quick dash he is back in the folds of Firn'gaer's robe.

At the table he responds to Jaeden's question. "Yes I am...was a member. I think my dues are a little late for the year so I don't know what standing within the guild I hold. I had planned on working my way up the hierarchy of the guild, but that'll be on hold for now. Besides the requirements for moving up aren't possible for anyone who moves around as much as us adventuring types, crafting unique spells and magical items. Things that aren't possible unless you can spend most of your time in a guildhouse. Far as that goes, don't think I've ever benefitted from the open access to spells and libraries that the guild offers. Again another drawback for us adventuring types."

[post spells later]

Peerimus 
Tuesday August 15th, 2006 4:55:47 PM

Peerimus finishes his evening in a small ceremony and places Deathward within his quarterstaff. The following morning he meditates and asks Mother for her guidance this day as those who trust him look to him for guidance.

Peerimus arrives at the tavern with Yorrick in tow and while the bear heads around back to see what he can find Peerimus enters. He is fully dressed in his full Plate armor made from Dragon hide and walks with his quarterstaff in hand. "Savin, Looks like you have out done yourself."

He sits and takes several large helpings of everything. "After breakfast, finish what you need to and we meet at the grove. I'll go and take Savin and Yorrick and we will wait for your arrival. Then we shall see what we shall see."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
Transport Via Plants x3

Quarter Staff (spell staff -Deathward)

Sly and Luke 
Tuesday August 15th, 2006 5:28:46 PM

Sly enter the tavern, all disshuveled and sit down with the others at the table "I never work so hard as to be served by a female cleark. It has taken me this long to get my business done. Here Luke your soup bones! I have a wand of Cure moderate Wounds fully charged, and I want to have a drink of elven wine!"

Back to the Plateau (DM/Al)  d100=48
Tuesday August 15th, 2006 8:33:56 PM

The Children of Chaos gather on the new morning to break their fast. The Innkeeper cedes the kitchen to one of the Heroes and Savin produces a breakfast fit for such.

As planned, Peerimus repeats his transport in reverse. With the blessings of the Mother and Father, he steps into a tree taking Yorrick and Savin with him. The three emerge from a pine on the slopes of the great mountains. One hour later, the rest of the group joins them, brought by Faraday with the aide of Noxnyx.

The black skeletal frames of the houses stand, surrounding the dark hulking mass of the temple. It's a brisk and beautiful cloudless morning in the foothills.

=== OOC ===

Make the appropriate rolls and such for your various investigations. Results depend on both the nature of your questions as well as your rolls.


Jaeden Ohm  d20+9=16 d20+2=20 d20+7=25 d20+5=11
Tuesday August 15th, 2006 9:01:26 PM

Having arrived back at the scene of death (now fully armored) Jaeden falls into his old habits and puts himself on guard. He can do little to help the search he figures, so may as well keep his eyes open for foes (jaeden spot 16 listen 20 dalek spot 11 listen 25).

Mounted on Dalek he moves between the others.

Trace and Shadow  d20+9=24 d20+5=25 d20+4=16 d20+4=19 d20+6=25 d20+6=20 d20+13=29 d20+13=33 d20+11=20 d20+18=23
Wednesday August 16th, 2006 12:59:59 AM

Trace rides slowly up to the temple.
spot 24, listen 25

Traces mount stands near by at the front entrance
spot 16, listen 16

Trace ask Shadow if she would seek out a trail or any thing that was left behind by the evil ones
(((seeking)))))
spot 25, listen 20

Trace then moves in and out methodicly looking for tracks or traps or hidden doors, in around under or above Trace moves slowly but surly as he was taught so long ago by his Uncle. In allmost a secong nature.

search 29
nature 33, geography 20

All the while, Trace tries to move as quite as he can.

move silently 23

Sly and Luke  d20+5=18 d20+8=28 d20+9=12 d20+9=12
Wednesday August 16th, 2006 9:33:57 AM

Sly is transported and arrives on the slopes of the mountain, the first thing he sees is the burnt Village of these elves. He is filled sorrow and wonders as to what these elves were up to to get them all killed??

Sly sit's on his heels, not saying a word.

Spot 18
Listens 28

Luke coms through the phazinf with his soup bone in his mouth, he goes to his master ans sits next to him. But Luke is alert and listens to his surounging.

Spot 12
Listens 12

Sly's Spells

Lvl 0- Dectec Magic - Read Magic - Concentration - Resistance.

Lvl 1- Magic MissilesX2 - Endure Elements - Protection from Evil.

Lvl 2- Bull's strenth - Invisisility - Mirror Image.

Lvl 3- Lighting Bolts - Rage - Fly.

Savin 
Wednesday August 16th, 2006 12:11:01 PM

While they are waiting for the others to arrive, Savin says to Peerimus, "Do you have a way to magically track these guys? I doubt that we are going to be able to tell there tracks from others. I also think they were powerful enough to move around magically. They obviously attacked the town while we weren't there and they surely didn't walk to it."

Firn'gaer 
Wednesday August 16th, 2006 12:44:46 PM

The group arrives via Faraday. The location is a grim reminder of how precarious the balance of the Wold is with Ebyron on one side and Queen Maab on the other.

Firn'gaer waits as others more adept at tracking begin to search for signs and clues that might give some insight into their opponents.

"Be careful." He says as they move out. "They have a knack for guessing out next moves. There may be a welcome waiting."

Active Effects
Detect Magic - requires concentration
Read Magic - requires concentration
See Invisibility
Mage Armor - 24 hours

Spells Prepared
0 - dancing lights(r), disrupt undead x2, ghost sound(r), mage hand x2, prestidigitation(r)

1 - expeditous retreat, magic missile x2, ray of enfeeblement x2, shield

2 - extended mage armor*, invisibility, mirror image, resist energy, scorching ray x2

3 - dispel magic x2, empowered magic missile x2, fly, haste

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - heightened resilent sphere, heightened slow, telekinesis, wall of force

6 - analyze dweomer, mage's lucubration, shadow walk

* - Spells cast
(r) - racial spells

Peerimus and Yorrick  d20+15=26 d20+9=21 d20+18=23 d20+24=40
Wednesday August 16th, 2006 4:44:32 PM

The tree peels away like shadow to sun and the druid finds himself near the burned encampment. Yorrick gives a small grunt of recognition and Peerimus absently gives the big bear a pat. "You well may be right. I am not expecting much. We know the elves came in on foot, Trace followed them. Trace also followed our enemies for a while so they too arrived by foot to this place. But more than finding a trail I am hoping to eliminate a trail head by conducting a thorough search of the surrounding countryside." While they wait he casts Longstrider on himself.

The others arrive and Perimus nods to Firngaer. "He's right, now Trace and I will be point in this search. The rest of you stay on our heels and alert for anything unpleasant."

Peerimus moves up with Trace on the rangers right with Yorrick just to his own right. During the approach he keeps scans the nearby shadows and trees for signs that something unnatural may be about. [Spot 26 Listen 21]

Once upon the small enscarpment, he lets a small sigh of relief and then gives a qucik survey about himself. "Trace, a perimeter search for exiting trails and then we shall go through the interior.

Peerimus picks carefully around the edge with Trace for signs of a trail made by bipeds. [Know Nature 23 Survival 40]

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
Transport Via Plants x3

Quarter Staff (spell staff -Deathward)


Covering Old Ground (DM/Al) 
Wednesday August 16th, 2006 7:48:33 PM

The Children of Chaos move into the town. Trace goes to the dark and silent Temple. Scorch marks climb the sides of the stone building. He searches the building inside and out, but finds nothing either new, unusual, or hidden.

Shadow looks about, but sees nothing unusual. (Trace, you may find tracks with a Search roll, but you cannot read anything from them with that. In order to Read or Follow tracks, you need the Track Feat and you need a Survival roll.)

Sly remains silent, while Jaeden keeps a watchful eye.

Savin asks Firn'gaer whether he has a way to track their opponents through magic. It has been several days since the battle where a great deal of magic was released by both sides. Firn'gaer would know that only overwhelmingly strong magic auras would linger this long. It might be difficult to infer anything from such a reading, but ingenuity could possibly win the way. One never knows.

Peerimus walks the perimeter of the plateau. His years of experience and his connection with nature allow the druid to read the ground as if it were a ballad printed upon a scroll. There are many trails off the plateau. Many of these bear older prints made from elfish boots. The troll prints are easy to pick out. They are much larger. And the footsteps of the armored Knight are also distinct, sinking heavily into the ground. A running skirmish had come from within the town and moved all the way out to the edge of the slope of skree. The elves had taken a stand at the edge and fought to the last man and woman. There was evidence that the bodies had later been dragged back into town. These prints might date from five weeks ago or so.

Moving closer into town, there are signs that the Troll, at least, moved in what appeared to be guard patrols through the streets and buildings. The Knight's prints do not seem to come much out of the Temple. The prints of the others are difficult to distinguish from the older elfish prints. The prints of the Troll go down the slope at several points, and when they return they appear to sink deeper, as though returning with a burden. That can be explained by hunting forays into the woods. During one of these, perhaps, the Evil Villains of Chaos had destroyed the party of arms runners that Trace had been trailing.

In no place does there seem to be anything that might be interpreted as a path well traveled by the Villains as a whole. Certainly nothing that leads to a realm outside the Wold.

Sly and Luke 
Thursday August 17th, 2006 7:18:41 AM

Sly get to his feet, walks to Jaeden, Savin and Peerimus, he ask them "What do you want me to do? look for a trail? Go with Trace into the Temple? Or some thing else?
Because I grow angrier when I see what happen here, even if these Elves were Good or Evil!" Sly pauses, "Alot of question I would like to answer, But to the task at hand!"

Luke is by Sly's side.

Sly's Spells

L 0- Detect Magic - Read Magic - Consentration - Resistance.

L 1- Magic MisselsX2 - Endure Elements - Protection from Evil.

L 2- Bull's Strenth - Invisibility - Mirror Image.

L 3- Lighting Bolts - Rage - Fly.

Savin  d20+14=18
Thursday August 17th, 2006 10:31:14 AM

Savin watches Peerimus and Firn'gaer to see if they are having luck in their tracking efforts. Having no particular skill in tracking, Savin looks for other clues.(Spot check 18) His frustration mounts as he sees the burnt out buildings and walks over to Jaeden and says, "This is a desolate place. I doubt we will learn much more here. Still I understand the attempt. I just don't think our adversarys are travelling by normal means. They can either teleport or have some other magical means of transportation, just like we do."



Jaeden  d20+9=17 d20+2=5 d20+5=12 d20+7=27
Thursday August 17th, 2006 3:36:23 PM

Jaeden shrugs in reply. His eye's do not stop scanning the area (spot 17 liseten 5). "It's cost us a day, but if we are planning to go to Hook City anyway I don't think a day will matter much. I think you're right though. It is not likely we'll find anything here."

He remains quite for a moment longer while he checks with Dalek to see if the horse has seen or heard anything (spot 12, listen 27 crit success).

"But you know, I can't complain as I really don't have a better idea. The problems we've had with this group are completely new to me and I admit to being at a loss as to how to play this game. I've had plenty experience with filling specific roles in specific campaigns, but the major descision were always passed down. This game requires a bit more ingenuity and it may take me a while to get used to it."

"You're welcome to keep me company while I make a few more rounds if you want."

He spurs Dalek forward to get closer to another member of the group, continuing his vigilance.



Firn'gaer 
Thursday August 17th, 2006 8:09:18 PM

Firn'gaer will scan for magic. He will try to determine the type of magic if any, Take 10 on Spellcraft DC 34.

Active Effects
Detect Magic - requires concentration
Read Magic - requires concentration
See Invisibility
Mage Armor - 24 hours

Spells Prepared
0 - dancing lights(r), disrupt undead x2, ghost sound(r), mage hand x2, prestidigitation(r)

1 - expeditous retreat, magic missile x2, ray of enfeeblement x2, shield

2 - extended mage armor*, invisibility, mirror image, resist energy, scorching ray x2

3 - dispel magic x2, empowered magic missile x2, fly, haste

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - heightened resilent sphere, heightened slow, telekinesis, wall of force

6 - analyze dweomer, mage's lucubration, shadow walk

* - Spells cast
(r) - racial spells

Peerimus and Yorrick  d20+22=39
Thursday August 17th, 2006 9:10:25 PM

The druid tunes out most of the background conversations while he picks his way around. He drops his pack a the location of the 'last stand' occurred and keeps going until he comletes the circle. "I have where they entered, the town and especially the temple should be checked." Peerimus stares a moment or two at teh group and his head takes on the ever famliar thinking tilt to the left. Then his eyebrows arch and he squints slightly as if what had been said just finally registered with him.

"Jaeden with me, Everyone else go over the temple with a fine tooth comb. Peerimus goes back to where he dropped his pack and stops for Jaeden to check up. "They made their final stand here, but more than that the encampment came out to meet them here. So they did not appear here, they came in, were seen and the encampment had enough time to mount a response that met them here." With that Peerimus goes through the small area in hopes of learning still more and from where the troll and Knight came in from.
[survival 39]

Learning a Little More (DM/Al) 
Thursday August 17th, 2006 9:32:39 PM

This is a bad place for Sly. Slaughtered elves. Elves being bad. All sorts of things to get a Bladesinger's blood to boiling. But it's where they need to be.

Or is it? Both Savin and Jaeden have their doubts. But how could their Evil counterparts have traveled from Koshe Marr? How could they have traveled from here to Heranmar or to the Sargrass Plains and back, for that matter? And why would the Shadowdancer have been in the store with the portal to the Catacombs in the middle of the day the very day after having escaped the night before? What would have been the point to be there in disguise, and then reveal herself so dramatically?

Jaeden and Savin watch for danger, but nothing more threatening than a distant mountain eagle presents itself.

Firn'gaer looks about with his Permanent magic sight. He scans the main street and then walks down through to the Temple. Outside the Temple no trace of magic remains. The Temple itself is still unnaturally Dark inside even though all of the windows on the ground floor are open, the shutters having been consumed by the tremendous heat of the burning town. Within, Firn'gaer picks up four Moderate Auras of Evocation magic. They seem to fill the four corners of the Temple. There is another Aura of Faint Evocation magic that appears to be attached to the existence of the other four.

Peerimus completes his circuit of the town and works his way in down the main street. From the prints and the traces of blood in the ground, it appears that the elves may have been fighting from the inside of their town out to the cliff of skree. Peerimus backtracks the traces of battle into the town to the place where most of the elves most likely fell. It's at a spot in the middle of the main street. Blood soaks the ground deep in a circle around a clear space some 30 feet wide, as though the elves had attempted to attack something within it's center. From the amount of blood in the ground, Jaeden could estimate that they lost most of their forces here before being forced to attempt an escape to the woods. From all accounts, not one of them made it.

Not coincidently, the area where most of the battle seems to have occured is next to the building in which the bodies were found.

=== OOC ===

BTW, Trace, meant to say this last time, there's no sense having your horse make spot or listen checks. If you can't communicate with it, as, for example, Jaeden can communicate with Dalek, then it won't matter what he sees.

Trace and Shadow  d20+12=18
Friday August 18th, 2006 12:31:47 AM

Trace checks around the tempel for any tracks

surrival 18


Sly and Luke  d20+10=29 d20+9=18 d20+12=23 d20+9=16
Friday August 18th, 2006 9:33:20 AM

Sly gets his answer, "Alright! I'll go in the temple with Trace is. But I want you to know this place grind on my nerves, because even if the Elves were Evil! Why slauter them all??
I'm off to the temple! Come Luke."

Sly will enter the temple,with his wits about him. (Spot 29 - Listens 18)

Luke follows Sly, he will try to track any scent and listen for odd noise. (Track 23 - listens 16)

Sly's Spells
lvl 0- Detect Magic, Read Magic, Concentration, Resistance.

lvl 1- Magic MisselsX2, Endure Elements, Protection From Evil.

lvl 2- Bull's Strenth, Invisibility, Mirror Image.

lvl 3- Lighting Bolts, Rage, Fly.

Savin 
Friday August 18th, 2006 11:24:56 PM

Savin tries to wait patently as the spellusers make their studies. He isn't really sure what they are looking for.

He says aloud to anyone who will listen, "This reminds me of a time when I was training with my Master. Yes Firn'gaer, it was before the time they threw me out. Anyway my Master was training my footwork. He had me sit in a low stance and would take a staff and beat my legs. He did this for a very long time. Weeks if I remember right and truthfully I wasn't sure what he was accomplishing aside from giving me buises. Finally I asked what this training accomplished and I will never forget what he said. He said you can beat a dead horse but a smart monk knows when to get out of the way and stop getting beat up.

I am not sure what made me think of that." Savin then asks if anyone knows directions to Hook City and how far it is."

Peerimus and Yorrick  d20+18=32
Friday August 18th, 2006 11:31:42 PM

Peerimus comes back into the burned out center of town. "Unless any has a reason to stay let us begone. As we thought there is no evidence that they used anythhing less than magical transit to get here. There is no trail."

Peerimus moves back to the the tree into which they entered. Once everyone arrives, "The plan is simple, I am going to attempt to stride to Hook City and thus allow Faraday to follow. It might not work if Niobe has not put down the oak tree or there is no oak tree near the city. If that is the case I will be back within minutes. So if I do not return in a minute, I and Savin will be in Hook City and waiting for you."

The druid first see if a suitable oak tree is about the mostly pine forest. Perhaps he'll get lucky. If not, he finds a good spot where an oak may thrive and puts down one of his feather tokens, casts Transport via Plants and steps in with Yorrick and Savin to Hook City.
[know nature 32 for tree placement]

Ceil to DM Al 
Saturday August 19th, 2006 8:47:10 AM

DM Al,
I hope that Peerimus remembers that he has sent Trace and Sly into the Temple?? And not to leave them behind!

Then again Sly was a pain in the (err!) rump, maybe that his plan? Sly and Trace will have to walk all the way to Hook City.

OK! Peerimus try to find the key to the frount door of the house!

To Hook City (DM/Al) 
Saturday August 19th, 2006 10:46:35 AM

Sly, Luke and Trace go over the interior of the Temple for tracks. The hard floor of the Temple does not seem to hold tracks and Trace finds it almost impossible to pick up a thing. Luke has more luck. The air has traces of the scent of the Troll and the Drow woman, both scents he recognizes. But they are days old and faint. They are also largely obscured by the persistent over-riding smell of burnt wood smoke, a smell that lingers everywhere and tickles Luke's nose.

Peerimus announces his intention to move on from here to Hook City. That would leave the group plenty of time to conclude what they are doing here in the hour that Faraday requires to teleport them to Peerimus' location. Peerimus finds a Blue Oak in and small clearing in the mountain pines. He, Yorrick and Savin step through once again ...

... and emerge on the edge of the great plain of mud that surrounds Hook City. The walls of the city itself rise above the tents and crowds camped outside the gate. Looks like they'll have to walk in as it doesn't seem that Niobe has placed the anchoring tree yet. Darn her. But, then again, it's been only a week or so since they parted ways in Heranmar. So many things have happened since then that it seems longer. Perhaps she hasn't yet arrived. Or, another possible reason for the failure of the spell to take them into the city proper is that those who govern this City of Magic don't like unauthorized entry within their walls. There could likely be powerful wards against anything but teleportation by authorized persons.

After concluding their investigations, the rest of the group gathers around, Firn'gaer, Noxnyx and Faraday. On the Noxnyx's screen two dots show, one for Peerimus and the second for Savin. There is a sense of dislocation, as though one's head were suddenly where one's right elbow should be. Then they are all on the edge of the sea of mud, all together once again.

Sly and Luke 
Sunday August 20th, 2006 7:43:31 AM

As Sly and Luke looks around, They pick up nothing, But Luke a couple of scent that he remembers but too old to do any good.

Luke "AH! AH! CHOO! Me nose is getting stoffy"

Sly turn to Trace, "Let's go there nothing here any more but dust and the snell of burnt wood!"

They all go back with the others, But Peerimus and Savin has already gone, "Jusst in time to leave!" Sly smiles, but he puts the memory of these Elves from his mind.

They arrive at Mud Town as everybody call it, "Ahh Almost Home! All we have to do now is check in and pay a Magic Tax! It won't be too much because WE are property OWNERS!" But under Sly's breath, he mutters "I hope!"

Firn'gaer 
Sunday August 20th, 2006 11:29:11 AM

Space and time warps and the wizard stands with the others before Hook City. "Thank you, Faraday."

"So that's Hook City." He says staring out over the sea of mud a slight disappointment in his voice. "I expected a little more...no matter. Now where is the Star Mage Guild I wonder...anyone know?"

"Magic tax?" He says to Sly. "What kind of magic do they tax and how much..." Remembering spending quite a bit at the Catacombs recently. "Hope it's not too much."

Active Effects
Detect Magic - requires concentration
Read Magic - requires concentration
See Invisibility
Mage Armor - 24 hours

Spells Prepared
0 - dancing lights(r), disrupt undead x2, ghost sound(r), mage hand x2, prestidigitation(r)

1 - expeditous retreat, magic missile x2, ray of enfeeblement x2, shield

2 - extended mage armor*, invisibility, mirror image, resist energy, scorching ray x2

3 - dispel magic x2, empowered magic missile x2, fly, haste

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - heightened resilent sphere, heightened slow, telekinesis, wall of force

6 - analyze dweomer, mage's lucubration, shadow walk

* - Spells cast
(r) - racial spells

Trace and Shadow  d20+9=15 d20+5=19
Sunday August 20th, 2006 10:19:01 PM

Trace rides up next to Firn'gaer. This is mud city, so dont be so down, we have to cut through this heap to get to Hook City wich I promise you, you will be impressed. If not for the giant hooks suspended in the sky holding up a huge bridge. They are not my kind of people but I have to admit. They did allright with this city.

But like I said first, this is mud city and we have to make our way through here first and keep one hand own your weapons and the other on you money. Their is a large theif population here in Mud City since they are not welcome in Hook. We did some security work for awhile in Hook fighting orcs wich some how had some legal status in Hook. I can be quite political at times so mind you tounge in certain situations or well spend most of our time with the law.

We do have a wharehouse here full of arms and armor along with some wagons as well. It's been quite some time since I left here and I really dont rember who we left to take care of it. I hope it hasnt been taken over by someone. I just dont want to argue right when we arrive. I would like to have a chance to enjoy some fine wine and cheese. That is really something that I missed about this place.

Trace rides while talking to Firn'gaer and Shadow keeps close on Traces mounts heels.
spot (15) listen (19)

Posting Report For 
Monday August 21st, 2006 7:52:43 AM

Game #4 Tha Children Of Chaos
For the week of Aug, 14,2006

Name.....MTWTF
DM Al....XXXXOS
Sly......XXXXXS
Savin....XOXXX
Peerimus.XXX22S
Jaeden...X2XXO
Trace....XXOXOS

Adm Ceil (Tee Hee! Wait until these guys go to the White Swan Spa!!

Sly and Luke 
Monday August 21st, 2006 8:29:42 AM

Sly smiles at the memories this place bring back, He answers Firm-gare question. "Ahh! Yes! this place has it's good and bad memories. I wonder if Sir Thomas is still at the Temple? I would like to visit him, he was pretty bad off mentally. BUT we had a good time getting rid of the Bad guys in the White Swan Spa!!
As to how much? well I don't really remember but we are still owners of a big business."

Sly will go into the snuff box, open the Magic Trunk and take out a set or two of keys. then put's away the magic snuff box.

Then again the curency here is not the same, We'll have to go to the Exchange Office and wait in line!"

Luke tell Sly, "I like Mud!"

Jaeden Ohm 
Monday August 21st, 2006 3:09:57 PM

Jaeden appears with others and this time is completely unphased by the transport. By now he's an old pro and no longer needs time to recover after the ordeal.

Burdened with the weight of gear and an armored rider Dalek's feel sink a ways into the mud. Each step he makes produces a queer sucking noise. Old news to the members of the party who are familiar with this city.

He stays mounted and proceeds with the others as they approach the city proper. Once they approach the gates he defers to one of the party members more familiar with the local custom.

Peerimus and Yorrick 
Monday August 21st, 2006 5:11:37 PM

Peerimus smiles as he steps from the tree. The very fact that he is as close as he is makes him smile. "As good as we could have hoped for I think Savin. Now we just have to relax a bit for the others."

Once the rest arrive, Peerimus takes up walking to Mud City. Several have already answered Firngaer, so the Druid just walks in silence, a happy look on his face and enjoying the blue sky and sun. If memory served Trace was spot on, they would need to move through the city to one of the bridges to Hook City suspended above. Exactly how all that went he could not recall, but one of the others likely would.

Savin 
Monday August 21st, 2006 9:32:58 PM

Savin moves into the city with wide eyes. Upon hearing the description, he tucks his meager collection of coins away and tries to cover any other valuables as well. He will ask, "So how far is the Star Mage Guild anyway? Can I go there too? Or should we hole up in a good inn while our mages go and do some research.

Through To The Gates (DM/Al) 
Monday August 21st, 2006 10:03:14 PM

The group wades in, across the outer perimeter of mud. At places it is thigh high. No wonder that all of the people milling in and about the sprawling city of tents are covered in dirt and mud. There's a tall post that rises only slightly above the tops of the tents. On that post, someone has put up a very beat up sign that says, "Welcome to Mud City!"

Voices come from all sides. Some hawk wares. Some speak of the days they've spent waiting here in Mud City for entry through the gates. Some even hawk places in line. There are cries and screams and laughs and roars. All seem to quiet as the group passes between the tents. People stare and then pick up where they left off when the powerful group passes out of view. No one approaches or disturbs them. The people camped in Mud City know dangerous people when they see them.

When the group arrives at the front gate, they are splattered and plastered in mud and only the Moon and Stars know what else. Guards stand before an outer gate before a line of carts, wagons, and people on foot, all waiting to enter. Within the gate a trio of peddlers are answering questions and laying their items upon a table as two guards pass a glowing wand over their bodies.

The eyes of the guards immediately turn as the clearly powerful group of people and animals approaches through the mud. A tall guard, wearing a shortsword, studded leather cuirass, and a plumed helm detaches from the contingent at the gate and approaches the Children of Chaos.

"Do you seek emergency entrance?" he asks. His voice is deep and resonant, a voice accustomed to command. Within the eyeholes of his helm, the man's eyes are blue and level and penetrating.

Sly and Luke 
Tuesday August 22nd, 2006 6:00:52 AM

Sly standing between Preemus, Savin and Trace, answere for the group "Yes! Sir! We are business and land owners in Hook City. We are regestered as the Children of Chaos. It's been a while and would like a nice bed in our own Home!"
Sly tell the the tall guard. (All the time Sly is holding Luke mouth shout.)

Peerimus and Yorrick 
Tuesday August 22nd, 2006 4:31:23 PM

Peerimus nods at Sly's statement and meets unfliching the gaze of the man at arms. he shifts his quarterstaff to his left hand and his right gets tucked into his armpit as he relaxes in stance. Yorrick gives a small nudge to the druid and the looks to regard the others about him.

Savin 
Tuesday August 22nd, 2006 9:06:08 PM

Savin looks at the officer and thinks about restraining but just can't help himself. "Why do you call it emergency entrance? Is the City under some kind of attack?"

Trace and Shadow 
Tuesday August 22nd, 2006 9:23:51 PM

We can wait our turn but none the less we are here to check up on our shop and resupply and enjoy the inns.

Jaeden 
Tuesday August 22nd, 2006 9:25:18 PM

Still mounted and still deferring to the others who are familiar with the town, Jaeden say's nothing. He smiles and nods when the blue eye gaze sweeps over him.

Your Papers Are *Not* in Order (DM/Al) 
Tuesday August 22nd, 2006 9:32:38 PM

"Children of Chaos." The guardsman stands fast watching the elf with his hands clamped around a big dog's muzzle. "Alright." He reaches into a pouch and pulls out a stone. To any familiar eye it looks like a memory stone. The guard holds the stone in his hand. His fingers close around it, and his eyes go blank and far away. The far away look turns to a frown.

"We have no record of landholders under the name of The Children of Chaos," he replies, his gaze still off in an unseen distance. "The business records also show nothing." Then he tips his head to one side and looks up and to the right. "There is, however a record of a group named The Children of Chaos who entered the Great Race. Congratulations if you are they, but that still doesn't gain you admittance to the city."

The guard's fingers open, releasing the stone and he replaces it in his pouch. He takes a single step backwards, and the entire squad guarding the gate stop what they're doing. They are still, but their attention is focused on the group of interlopers and the single guard confronting them. The merchants and petitioners lined for their turn shuffle a few nervous paces away.

"We try to be fair," the guard says. Thus far there is no weapon in his hands. "Not often, but occasionally people leave for an extended period. Sometimes they forget things. Sometimes they even forget the important things, like what they're called or where they live. Not often. But occasionally. And I've taken the liberty of assuming that you wished to enter the city under the grounds of an emergency, because you have casually bypassed all of these other people who have waited legitimately in line for entry. Why else would you do such unless you had emergency circumstances?"

"We take security seriously here in Hook City. Especially with the recent rumors of attacks in the outlying areas by groups of elves who rally around a powerful being who they call the Sleeper. No one really knows who was responsible for the attacks by the mutated plant and animals, but many have their suspicions." The guard's eyes do not waver. Neither do they specifically drift to either Sly nor Trace. But the two elves can feel the prickle of eyes as they are watched.

"As I said, we try to be fair here, and we don't want any trouble. So I suggest that you state your business now, clear and straight forward. Either that, or leave. You're inconveniencing all of these people who are waiting in line for Customs and Processing."

Trace and Shadow 
Tuesday August 22nd, 2006 10:08:36 PM

Well if you rember madam Chole then you will rember us, our group has changed a bit but some of us are still here. Trace kicks the horse a bit and if your thinking that I am part of some rebel elf movment then say so instead of judgeing me with you insulting eyes. We have purpose here and we are residents here. To that affect we have as much right to be here as you. If you want us to stand in line so be it but there is not posted rules about that I see about, form a line to the right please. So check our magic or let us pass and we will gladly stand in your line sir. As for our history we have been registered with the city as Champions Protector 452 and now owners of departed Madame Chloe's armory. You will find that in your stone sir. Trace show his frustration by sighing alot and scratching his head but never moves for a weapon since he knows it is unnesscary for entry and would only make matters worse.

Trace truns to the others, same circus as last time when we came here, lets let these guards do their civic duty and well be in soon enogh. Be ready to divy out all our magical items so that they can get their two copper from us.

Trace whips his head around sharply at the guard, since WE ARE leagle residnets we get a tax break and that is something that Madame Chloe informed me.

Savin 
Tuesday August 22nd, 2006 10:37:25 PM

Savin sighs as he thinks of all the red tape but quickly looks behind him to see the line of other applicants who are behind them and who they unfairly cut off. He is surprised that he didn't notice the line when they first arrived.

Savin will then step forward and say, "My name is Savin. I was part of the team of the great race and a member of the Children of Chaos. I will admit that I was a junior member then only recently joined but a member nontheless.

You have inquired about our mission here and I am willing to tell you though it will strain the limits of your imagination and belief. Basically we are here to have our mages visit the Star Mage Guild. For some reason they don't want me to go with them, so I will take the opportunity to do some sightseeing in your fair city.

Don't fret, we will not be able to stay long because we have to travel to the lands of the Koshe Marr, an land of nasty reputation. While there we will try to retrieve an artifact which we will use to summon the Avatar of Chaos. Lucky us we then get to battle this creature and scatter him amongst the cosmos assuring all llife in the Wold as we know it. Our mages are here to study about this magical land and do research on what we might expect to find there."

Savin will look at the guardsmen and purse his lips, "I don't know if doing research to help save the Wold is considered an emergency but that is why we are here. I am willing to wait in the back of the line, since I don't really want to have to fight an Avatar anyway. In fact, if you want, we can find a much better suited person...such as yourself! You seem very responsible and honorable. Do you want to switch jobs?"

Savin looks around and notes the looks on both Peerimus and Firn'gaer's faces and says, "What? It's the truth. My master always taught me to tell the truth."

Savin looks back to the guard and says, "Ahhh you might want to keep this quiet. Wouldn't want to start a panic or anything."

Rufus 
Wednesday August 23rd, 2006 7:28:19 AM

A squeek and then another is heard from the folds of Firn'gaer's robes. "How convenient for us the monk decides this is a time to listen to his master's teaching. Why doesn't just declare we have the plague or something."

Firn'gaer  d20+1=9 d20+6=21 d20+8=16
Wednesday August 23rd, 2006 7:50:08 AM

Firn'gaer tries to hide his annoyance with Savin but is unable to do so [Bluff DC9]. "Yes how convenient for us." He responds. Note to self, Savin's not allow to speak to guard-types.

The guard drops the stone and Firn'gaer decides he'd like to know what type of magic is on the rock. Concentrating he starts to look for magical auras. Mostly the stone, but he is also interested in what the guards carry.

Other than that Firn'gaer says nothing more unless spoken to as Savin has made mess enough of the the situation. He doesn't wish to fan the flames.

********************

[Spot DC21, Listen DC16]

Detect Magic
1st Round - Presence or absence of magical auras.

2nd Round - Number of different magical auras and the power of the most potent aura.

3rd Round - The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

[Taking 10 on Spellcraft DC34]

Active Effects
Detect Magic - requires concentration
Read Magic - requires concentration
See Invisibility
Mage Armor - 24 hours

Spells Prepared
0 - dancing lights(r), disrupt undead x2, ghost sound(r), mage hand x2, prestidigitation(r)

1 - expeditous retreat, magic missile x2, ray of enfeeblement x2, shield

2 - extended mage armor*, invisibility, mirror image, resist energy, scorching ray x2

3 - dispel magic x2, empowered magic missile x2, fly, haste

4 - black tentacles, dimension door, mass enlarge person, polymorph

5 - heightened resilent sphere, heightened slow, telekinesis, wall of force

6 - analyze dweomer, mage's lucubration, shadow walk

* - Spells cast
(r) - racial spells

Sly and Luke 
Wednesday August 23rd, 2006 8:22:37 AM

Sly let's go of Loke mouth and will turn to Trace, "Easy Trace! After all we are Elves, But I wonder is this guard is talking about the village of Evil Elves we just came back from? Their master and his pals, killed them all. We had a hard time with his minions but he finnaly vanish to Koshi Marr with the Chimes.
We Need to rest and recoup before we go into Koshi Marr, To get this Mad man before he invades this Hook City of ours."

Luke now free to speak, "Nice Lady house, Me hungry! Want soup bone!" he tell the guard.

Sly's Spells
----- ------
l-0} Detect Magic - Read Magic - Consentration - Resistance.

l-1} Magic MisselsX2 - Endure Elements - Protection From Evil.

l-2} Bull's Strenth - invisibility - Mirror Image.

l-3} Lighting Bolts - Rage - Fly.


Peerimus and Yorrick 
Wednesday August 23rd, 2006 8:52:36 AM

Peerimus's right hand goes up and pinches the bridge of his nose and his chin dips into his chest. That did not just happen did it Father? After a breif moment with a long but relatively quiet exhale he opens his eyes and look up again to the guard. His right brow arches as he looks at Savin upon the man's question and still looking soley at the monk "Yes, one might think it best to keep such things quiet indeed."

The druid looks to Sly, "No he was not and tha..." Luke speaking halts the druid cold in mid word. His lips purse for a moment and then he looks back at the guard and the rest about them, with a rather stupid smile on his face. "Well and there you are then." Peerimus rests back on his heels and just looks at the group of guard.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM

Jaeden Ohm 
Wednesday August 23rd, 2006 4:43:49 PM

And just like that Jaeden Ohm makes a descision.

Next time he'll make sure that it's he that speaks first, regardless of whether he's familiar with the area or not. Of course only Dalek is aware of this decision...

Surprisingly, Trace seems to know exactly what information is needed to prove residency. Surprising for the simple reason that to Jaeden Trace is the newcomer here. The rangers knowledge serves as a great reminder that this is not the case.

So he waits to hear the Guards reaction to Trace before intervening. He can only hope that Savin's outburst doesn't erase everything that Trace may have accomplished.

Trace 
Wednesday August 23rd, 2006 7:24:49 PM

(ooc: only recent newcomer, rember Trace is only one left from the very first day and Sly was soon to follow, hint, use archives when you cant rember, wich I had to do. I dont have that good of a memory.)

To the Star Mage's Guild (DM/Al) 
Wednesday August 23rd, 2006 8:55:05 PM

Water off a duck's back. In many ways, the phrase describes the guard's reaction to the many different responses that he gets from the Children of Chaos. Trace's anger. Savin's story full of magic, unknown lands and apocalypse. The talking dog. The squeak of the rat. Before all of this, his demeanor is calm and unchanged. Hook City is a city of magic, after all. The guard simply reaches back into his pouch and once again grasps the stone in the palm of his hand.

Firn'gaer detects the decided presence of magic.

"Champions Protector 452 is registered under the name of The Swords of Light not the Children of Chaos," the guard says. His eyes move as though viewing things unseen.

For Firn'gaer the magic auras begin to separate and become distinct. There are more auras that can be easily counted, the most powerful is Strong.

"It is not clear whether they are the registered owner of Madame Cloe's Armory, though the record states that they resided there for a time. The Key Stones for the Armory are listed as missing and ownership would reside with those who possess the stones."

The Aura's glow in their separate locations. The guard's sword, his armor, his bracers, the amulet at his neck. Many more auras glow from behind him. They glow on the other guards, in the wagons of the merchants, on the gate itself and around the wall. The Stone in the guard's hand, however, holds the strongest aura. Firn'gaer identifies the aura as a blend of Transmutation, Divination, and Illusion magic. The art of blending three auras is unheard of, and how it is done is a mystery.

"Star Mage's Guild?" The guard opens his palm and quickly stores the stone back in his pouch. "The Link shows a bulletin put out by the Star Mage's Guild." His eyes within the eyeholes of his helm squint as he examines the group with greater scrutiny. From Savin to Peerimus to Firn'gaer to Sly, Jaeden and Trace.

"Please come with me," he says.

Guards and petitioners part, leaving an aisle as the guard leads the group into the outer gate. But instead of passing through the tunnel like gate area and into the city beyond, he stops half way and goes through a door leading into the bulk of the Wall of Tears itself. The door leads into a small unlit room. In one corner stands a pedestal topped by rods of different glowing colors. Next to the pedestal is a single guard standing by a winch. Across the way is door sealed by a grated portcullis. On the other side of the portcullis, sunlight filters down from above illuminating a raised dais some ten by ten feet across.

"Raise the inner gate," the guard commands, and the one attending the winch begins turning the cogs.

"The teleport pad will take you to the Star Mages Guild. You may go four at a time. The horse and bear will count as two people I'm afraid."

Entering the room with the Teleport Pad, you can see a latice of iron grillwork set into the ceiling. Those standing on the top of the wall would be able to look down from above. The guard who lead you here touches the colored rods in a certain order and the first four disappear.

When the last of the group to Teleport arrives, they find themselves in a large domed room surrounded by many arching windows. At the same height as the windows and to the west the view is dominated by the row of Great Hooks. Suspended in mid air, they hold up the cables of a massive bridge. And down below, on the bridge, people mill about, each and everyone engaged in commerce of one sort or another.

"Hello, hello." A tall human, bald and almost impossibly gaunt appears as from thin air. "You're the one's sent by the Gate. Welcome to the Star Mage's Guild. My name is Prothro Sstemn. I can likely guess who you are and why you've come to the Star Mage's Guild. But it's more customary for you to state it formally for the record."

[ OoC: Glad you're using the Archives, Trace. That's a lot of detail to hold in your mind without a Memory Stone. ]

Savin 
Wednesday August 23rd, 2006 9:17:32 PM

Savin grins in triumph and sticks his nose in the air. "You see. My master was right. Truth is the best policy. You don't always have to hide things or be sneaky. Not everyone in the Wold is evil or not worthy of trust. If you never trust anyone, how can they trust you?"

Savin moves over to the pad to be teleported with the first group. Savin smiles at the thin man and sticks out his hand, "My name is Savin. You know who we are? How is that?" Savin then shuts up with the glaring look he gets from Firn'gaer. "Uh I am sorry. I suppose I should let our mage talk to you. This is his territory after all."

Sly and Luke 
Thursday August 24th, 2006 8:53:45 AM

Sly watches Savin and thinking to himself 'You really have to Love that Monk!'

Sly will listen and watch, but in hismind will wonder what happen while we were gone?? I know we the city didnot like it when we rid of that gang. But Time is not on our side.

Luke just sits beside Sly (after all Sly is scraching his ears, the next best thing beside his Soup Bones.)

Firn'gaer 
Thursday August 24th, 2006 9:09:34 AM

"Very well." He says at Savin's lead. "Greetings Prothro Sstemn, my name is Firn'gaer Gyddyn. I am a Journeyman member of the Star Mage Guild from New Elenna. We need information on a land called Koshe Marr and its ruler Queen Fidelia. We have only basic information and because of what we've learned more research is needed. I request access to the guild's library for this." He says to Prothro. "Also, I have guild business I wish to handle for myself."

Trace and Shadow 
Thursday August 24th, 2006 4:12:56 PM

Trace turns to the others, If you dont need me for awhile, I am going to stable my horse and find a inn that dosnt mind elves and panthers, ...... if there is one.

Oh and dont forget, our official name around here is Southern Lights Champions Protector 452. We had moved on from here when we changed our name. Oh and I am going to go check on the armory and see why it is not in our name. Anyone want to join?
(((Trace says this looking at Sly)))))

Sly and Luke 
Thursday August 24th, 2006 6:18:05 PM

"I go with you if you don't mind!" Sly pipe in, "Your right We were the Southern Light Champion Protector 452. I have forgoten that!"

Luke pick's his head "Me Too!" and follow the Cat. Muttering cats dont like soup bones!

Jaeden Ohm 
Thursday August 24th, 2006 6:49:13 PM

"Trace if you wait a moment I'll come along. I'd like to here a few things first. Remember, we might have came here to find out answers but that is NOT why we were brought here. We were brought here because the Star Mages were looking for us. Plus, I'm not so sure you'll be allowed to wander these halls freely."

Jaeden returns his eyes to the starmage.

Firn'gaer 
Thursday August 24th, 2006 7:49:40 PM

He listens to the others and in specific Jaeden. "That's true, Prothro there was apparently a bulletin issued by the guild. I am unaware of anything that would warrent a thing. Is the guild looking for us or me?"

How Are You Who You Are? (DM/Al) 
Thursday August 24th, 2006 9:15:11 PM

"I didn't say that I *knew* who you were." The man extends his hand to take Savin's. His grip is weak and slightly effeminate, but his skin is dry and warm. "I said I could guess who you were. That is a very clear distinction. Precision in wording can be very important, you know. There are unlikely to be many groups of your power and your particular composition, and therefore it should be fairly simple to guess who you are." He smiles.

And the smile remains frozen upon his face as he turns, following Trace, Sly, the leopard, the talking dog, and a warhorse with his eyes as they make a circuit of the very large teleport room. The views that Trace and Sly see from the windows that ring the circular room are awe inspiring. The Sargrass Plains stretch off to the south across a large slow moving river, to the north the plain of Mud City and the wooded hills of the Gateway Downs.

But there does not seem to be any way to leave this room.

"Yes ... Well ... I'm sorry. But, I'm afraid we'll need you to remain here for the moment. Alright?" He raises a hand and waves at the small parade as they continue around the room. *ehem* He clears his throat. "Excuse me."

The long pale fingers of one hand reach into a pocket of his robe and come out with a stone identical to the one that the guard at the gate had used. He closes his fingers around it, and his eyes too, stare off into the middle distance.

"Firn'gaer Gyddyn ... Firn'gaer Gyddyn ... By the Moons of the Wold!" His hand opens and his eyes seek out Firn'gaer. "You're several weeks overdue. And you don't look a thing like the description. We thought you had aborted your visit to our tower in Hook City. The last record we have of you is a sighting in the Floating City." Again he closes his hand and his eyes move as though viewing a thing that only he can see. "You were reported in the company of a group who call themselves The Children of Chaos. Wait. Wait, there are several annotations under Children of Chaos. See Reference, Great Race. See Reference Crones of the Gateway Downs. See Reference ... Koshe Marr."

Prothro lapses into silence as his eyes move about, taking information from his unknown source.

"Interesting. How very interesting," he mutters to himself. "Did you know that it is believed that your group is largely responsible for the many tears that have opened leading to Koshe Marr? Very little wonder there is a bulletin out on you."

"First things first, though." Prothro opens his hand focuses upon the stone for a moment. A pattern of colored waves appears above his hand rippling with light. He tucks the stone back into his pocket, and the colored waves vanish. "Please remove your Headband of Intellect, Firn'gaer Gyddyn. Thank you. Xi tien xia hwa jian." He intones a spell and then stares intently at Firn'gaer. Or, rather, Firn'gaer's head.

"Hmmm. Yes, you are he. Firn'gaer Gyddyn. We'll have to change the record from Human to Gnome, but your thought patterns are the same. You're a member in good standing for several months more, and as such, you're entitled to the use of our labs and access to any of the unrestricted material in our libraries. That includes what little information we have on Koshe Marr."

"However, I was wondering if you could do us a small favor. The bulletin in question is coded 475. That indicates that you are a non-hostile group of great interest for whom our records are incomplete. If, while you remain within our tower, you would be so kind as to fill in our missing information by telling our recorders of your activities and such, we would be ever so grateful. We are always seeking to improve the quality of our Libraries, you know."

"We will, of course, deposit your fellows on the street level should they want. Or provide them with refreshments, as they wish." He turns and smiles at Trace and Sly.

"Mind you, we don't provide services such as this for Journeymen. But, if you don't mind me saying, you seem rather powerful for a simple Journeyman."

"Please come this way." He leads the group across the room towards ... well, apparently nothing. Then suddenly a long corridor materializes around the group as though they had passed through an invisible door. At the far end of the corridor, quite a distance away, is a dark portal. "Right this way, please. As we walk tell me what it is that you'd like to do and where you'd like to go, if you will, thank you."

"Now, exactly what sort of information are you looking for on Koshe Marr, Firn'gaer. I might be able to point you in the right direction."

Trace and Shadow 
Thursday August 24th, 2006 11:22:36 PM

Trace relaxes a bit, when he is addressed he gives his needs, "Thank you for your hospitality, If I can get some Hare with some bread cheese and wine, stable my horse and provide me some parchment and a couriour to the city land manager or deed holder I would be very greatfull and glad to pay for these services with a good tip. If I can get this with out having to wander around the streets that would be just great and after I would be more than happy to share any information that I can. So where can I hole up for now? Also before evening I would like to make my way over to Chole's Armory to check up on the property."

Sly and Luke 
Friday August 25th, 2006 7:15:54 AM

Sly has his eyes on the forest beyond Mud City. He hungers for the forest once more, the peace and the hunting with his friends!

Then the memory fades, now he is with his friends in Hook City.
So to Prothro he tell him "Sir Prothro, I also have changed, I'm no longer a young fighter that was last here?? I'm now a Blade-singer!
I need more training with my blade! I need more training with my spells! Is there any place for me to train here?? I must follow my Vows."
Sly looks into the old man with his even older eyes.

Jaeden Ohm 
Friday August 25th, 2006 1:38:41 PM

Jaeden settles in a waits as patiently as a soldier on guard duty. He has his own questions to be sure, but too many people talking at once does more harm then good. Besides, for now this Firngaer's show.

Savin 
Friday August 25th, 2006 11:11:12 PM

Savin perks up on the request to tell the history of the group. "Maybe while the others are doing the research, I can fill in your histories. I am now one of the older members of the group. We have done some interesting things. Let's see, we have fought a dragon, vampires, a lich, multiple golems, a crazy mage who made golems...well anyway, let me know when you want to have me meet with your sages."

Peerimus and Yorrick 
Saturday August 26th, 2006 9:18:59 AM

The druid moves about the room and looks out of the windows, "Beautiful." he says to no one in particular. The other wizard starts talking and for the most part it is just a background hum to Peerimus. Then the thought that he and his friends are responsible for 'tears to Koshe Marr' is mentioned and Peerimus becomes very interested to the point of interrupting. "Thought largely responsible for the many tears that have opened leading to Koshe Marr? On what possible basis is that absurd idea founded good sir?"

The answer no matter what it may be produces pursed lips and Peerimus itching his ear absently. "And that is why Savin we should not inform everyone who may ask our business of the complete unvarnished truth. It is not a matter of trust in them but of thier trust in us." Peerimus lets it drop with that and his tone remains friendly and smile is on his face as he spoke.
Savin, Sly Trace, all of them were good people. They are just a bit overzealous sometimes. You just have to deal with it as they have to deal with you. Peerimus shakes his head with the thought and turns his attention back to the wizard.

"I think deposit on the street would fine for all of us. It would give us a chance to see more of the city."

Garden or Streets or Somewhere Else? (DM/Al) 
Saturday August 26th, 2006 11:53:17 AM


"Absurd idea?" Prothro turns as the group arrives at the end of the long corridor and stops before the dark portal. "Hmmm." He reaches into his pocket again and closes his hand about the white stone.

"There is an annotation referencing the Children of Chaos in a record involving the death and rebirth of the powers known as the Crones of the Gateway Downs." Prothro's eyes flick quickly from one place to another in the empty air. "Your part in things is sketchy. Most of the record centers around the Five Stones located outside of the town of Heranmar. It's thought that they mark a portal between the Wold and something described as The Void. Annotations by Sillius of Ailsildur and Chamalor Dawn among others debate the connection between The Void and Koshe Marr, but the prevailing hypothesis is that The Void was the proto-state within which Koshe Marr would develop."

"We have nothing but second hand evidence, but there are reports that a group known as The Children of Chaos passed from the Void and into the Wold at the site of the Five Stones and that this was the first tear between The Wold and Koshe Marr."

"There is really not much in the record save for unsubstantiated second-hand stories and the physical fact of the stones themselves," he says, releasing the white stone. "Perhaps you could help fill in the details for us."

"Now, I had planned on settling you in the Garden Atrium. And we have fine facilities for the care of many different varieties of mounts. Firn'gaer, you of course, would have to follow me to a Library Link if you wish to research our stacks. The rest of you could wait quite comfortably with your needs cared for in the meantime."

"But, if you wish to be delivered to street level ... " The sentence trails off and Prothro stands with a flummoxed look upon his face. "Er, who would like to go to the street level and who would like to go to the Garden Atrium?"

Jaeden Ohm 
Saturday August 26th, 2006 12:57:30 PM

Finally Jaeden joins the conversation.

"Prothro excuse me. You said the Children of Chaos came from the void back into this world. Can you tell me when the annotation says this happened?"

Forgetting the mage for a moment Jaeden address the party as a whole. "Earlier I heard mention that this other group might be our counterparts in this endeavor. If this is true, could they have styled themselves as the cildren of chaos as well? Could that have been them that entered through the portal? If there were a portal near the encampment as well that would explain their fast travel."


Sly and Luke 
Sunday August 27th, 2006 9:07:05 AM

"Hmm! You might have something there Jaeden, It was quite a battle in there!" Sly stears out into space.

"I'll follow where ever Peerimus and the rest of the Childern go!". Sly waits.

Luke replies "Me Too!"

Peerimus and Yorrick 
Sunday August 27th, 2006 6:35:05 PM

Peerimus nods to the wizard, "The Atrium would be excellent. My choice of words were out of ignorance of Hook City." The druid nods to Savin, Trace and then to Sly. "You three as far as I am aware are the only ones who would be able to 'fill in the blanks' for the Star Mages Guild. In this concern I think a wise thing to do concerning the Crones and what has occurred elsewhere on the southern continnet in relation to us."

Trace and Shadow  d20+11=19
Monday August 28th, 2006 12:02:05 AM

Trace places his mount in a stable and tells Shadow to guard the horse, "I dont think it would be wise for you to follow me around the city, might makes somep people nervous." Trace then answers what history questions there is and ask to be placed on the street.

After being placed on the street, Trace makes his way to the city officals office after going by and checking on the armory to find out why it is not show in the records as the childern of chaos or southern lights as the owner of madem choles armory.

dc check , knowlage geography 19

Firn'gaer 
Monday August 28th, 2006 8:41:29 AM

[A little back-posting]

"I know I'm a little over due. I ran into some orcs on the way through the Ice Veins and was helped by these gentlemen. As it turns out, I found out the information I was coming here for while traveling with them." He pauses.

"My appearance? We were in the Floating City during the great upheaval and came in contact with an artifact called the Knot of Druiss. That encounter left me in the state I'm currently in, reincarnated as a gnome. But I'm getting use to the new me."

Prothro mentions his journeyman status and Firn'gaer blushes slightly, "Well as you know, the next step requires an article on the nature of magic and to put it bluntly, New Elenna didn't offer any inspiration for my topic. So I was content in remaining a journeyman mage." He says. "I have found the nature of Chaos to be an interesting topic, but I'm not sure I've the time needed to adequately research the subject given my current circumstances."

Jaeden asks Prothro his question and Firn'gaer starts to think. It is possible that this opposing group also are known by CoC and that they are responsible for the tears into Koshe Marr and not us. He strokes his beard as he thinks. I've never been and from what I've learned from the others, they went into this void a while ago. It does make sense the more I think.

"I'm not sure how much of the holes we can fill in, but I would be happy to give you what information we have."

"Yes, I'll come to the Library Link. I have some personal matters with the guild to attand to as well."

Posting Report For 
Monday August 28th, 2006 8:42:18 AM

Game #4 the Children of Chaos
For the week of Aug 21,2006

Name.....MTWTF
DM Al....XXXXOS
Sly......XXX2XS
Savin....X2XOX
Peerimus.X22XOS
Firn-gare.XXX2O
Jaeden...XXXXXS
Trace....X2X2OS

Adm Ceil WoW What a game!!


Savin 
Monday August 28th, 2006 2:17:31 PM

Savin, scratching his chin, says," I don't remember any 5 stones. Does anyone remember 5 stones around Heranmar. What does that mean?"

Peerimus and Yorrick 
Monday August 28th, 2006 2:22:03 PM

Peerimus interjects to Savins question, "They may be referring to the grave markers at the Abbey of the Crones that came before the current reincarnations. The Crones did tell us they can die and such."

Class A Facilities (DM/Al) 
Monday August 28th, 2006 8:50:11 PM

Prothro stand before the dark portal with the Children of Chaos around him rapt in the details that fly about him. His hand closes again around the stone.

"Yes. Yes, there is mention of an older building nearby. An Abbey, you say? And the stones are grave markers? Current reincarnations? We must get this into memory stones right away."

"In answer to your question," he releases the stone and turns to Jaeden, "the record has a transcription date of Oh-three Oh-nine, post Ascension. But there is an annotation stating that the records come from paper notes that actually date from *before* the Ascension of the North Continent Gods. Quite old."

"Well ... " Prothro looks about himself at the small crowd of persons and animals all with their own needs and their own places to go. "Lets start with the Garden Atrium, shall we?" He turns and enters the dark portal.

Within the portal is a small windowless room, lit with a soft white light from above. As each new person or animal enters, the room seems to expand to accommodate them.

"Once your satisfied and settled into the Garden Atrium, I will send someone with refreshments, a box of Memory Stones, and any other materials you may need to conduct the various transactions that you might have in mind." He looks up into the air and nods his head as if listening to inaudible music. "Ah, here we are." Then he steps back out of the portal.

Stepping through the dark portal again places the Children of Chaos in an immense solarium. Softly rolling slopes of evenly cropped grass stretch off through towering oak, alder and pine. Through the boles and branches one can see the panes of glass that encase the entirety of the small forest. The sharp of eye may even recognize the view beyond as the endless plains of the Sargrass to the south.

Nearby is a clear space paved with rough, but flat paving stones. On it are several tables of finely polished wood. Comfortable chairs are scattered about the space as well, and two backless divans flank the whole at opposite sides of the periphery. The sound of running water comes from through the trees to the left.

"Well, here we are." Prothro turns to Trace. "If you'd still like to be taken to the streets the Star Mage's Guild would be pleased to oblige you. But I assure you that any business that you might wish to can conduct can be handled from right here. Well ... almost any business at any rate."

"You, Sir," Prothro turns to Sly Foxx, "you expressed the desire to train. Martial training, I'm assuming. We have ... well, we have a combat simulation that we keep for Weapon Mages. I'm sorry to say that it is currently being overhauled. Even were it not, though, it's tremendously popular. Time on the simulation is booked for nearly an entire year in advance ... " He trails off into a sigh. Then ... "One moment," he says. Once more his hand closes about the white stone. Though his lips do not move, his head nods as though in the midst of conversation.

"Luck is with you," he smiles. "They're in the final stages of repair, and you'd even be doing them a favor by testing the system out for them. What do you say? Think about it, please. I'll send a Student down momentarily. You can tell him whether you'd like to try the combat simulation or not."

"In the meantime, Firn'gaer?" Prothro gestures back into the portal and the two wizards depart.

The next destination is a smaller and very quiet room with booths draped in rich purple velvet. The light is dim, streaming in only from narrow arched windows.

"These booths allow access to the Link," Prothro whispers to Firn'gaer. "Within each booth is a Limited Link Stone. Just place it within your palm and close your fingers about it and you will have access. Just ask with your mind and it will answer. It may take a little time to get used to forming a query, but anyone with a modicum of intellect soon gets used to it."

"The booths themselves are soundproofed for privacy. No sound can get in or out. I must warn you that the Stones themselves are warded to keep them from being removed from the booths by unauthorized persons, and there are harsh penalties for those who attempt enspell them to allow their removal. We are an organization that is serious about our security."

"Any questions, now before I leave you to your research?"


=== OOC ===

Trace, or anyone, if you still wish to be taken to the streets please don't hesitate to speak up. I'll put you there next post.

Trace and Shadow 
Monday August 28th, 2006 10:44:08 PM

After being placed on the street, Trace makes his way to the city officals office after going by and checking on the armory to find out why it is not show in the records as the childern of chaos or southern lights as the owner of madem choles armory.

Trace's mount and Shadow are left behind as not to draw any mor attention than needed.

Sly and Luke 
Tuesday August 29th, 2006 8:28:20 AM

Sly bows to Prothro, "I thank you that you are able to extend my training in the art of a blade-singer. An Elf in training not only trains to the point of making his blade sing in a fight, whitch is what I yearn for. But the use of magic. To this aim I thank you."

Sly bows once more, then goes off to a nice little glen, and Takes off his armor. With a sword in hand and a loin cloth around his loins, He start to fight an a imagenery enermy, well the paces and trust that he has already learn. This training will go on untill he will be interupted.

Firn'gaer 
Tuesday August 29th, 2006 8:10:56 PM

[Sorry this is going to be brief. I start Law School tomorow and I have lots of work to do before tomorrow. I expand with tomorrows post.]

Firn'gaer will probe the library for information on Koshe Marr and of Queen Fidelia. That should take a bit.

Savin 
Tuesday August 29th, 2006 9:03:36 PM

Savin hears the comments about combat simulations and his interests peaks. "Do you have to be a mage to try this simulation. My master always warned me to keep my practice up and since we are soon heading into peril, I want to be sharp. If I am allowed, I would be honored to try this.

I am also willing to speak to anyone who wants to hear my tales. Peerimus stop rolling your eyes. We should have our story told. How many others have seen what we have? Our story should be told so others can learn from our mistakes and victories."

Peerimus and Yorrick 
Tuesday August 29th, 2006 9:10:00 PM

Peerimus stiffles a slight grin at Savin's comment on eye rolling. Yes the monk did know the druid well. "Savin it is sometimes that I fear our stories smell of boasting is why I caution their telling. Ungifted as we are in that realm we seem to just roll off a fight night highlight reel and much of the story and lessons could be lost. You are right though and that our battles both martial and mental should be chronicled."

Peerimus then steps into and settles in and takes in the atrium of the Star Mages Guild, "A very nice Arborium master wizard. My compliments to the Star Mages Guild." Peerimus gathers those that came to the garden, before any exploring is done, have something for you so that mother's children are not overly disturbed."
With that Peerimus casts Pass without Trace and places it on each of them. He then looks to Yorrick, "Go and relax my friend, enjoy a rest on the grass." As Yorrick takes a stroll about, Peerimus shifts to a tiny non descript brown feathered bird and takes wing to a high tree top. Mostly to be by himself and connect with Father and Mother, but also to get a better view of the plains rolling away to the south.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM


Jaeden Ohm 
Tuesday August 29th, 2006 9:11:45 PM

For now Jaeden stays with Dalek so the horse wont be penned up. Through their connection he can sense that Dalek is beginning to get a bit worn out and needs some time to just wander a bit and chew some grass.

Not sure if the mages of the Starmage Guild will like Dalek nibbling at their garden, Jaeden shrugs and figures they'll speak up if theres a problem.

Different Ways (DM/Al) 
Tuesday August 29th, 2006 9:25:56 PM

After Prothro leaves with Firn'gaer, there is only the briefest of minutes before another figure steps through the dark portal. Before him he pushes a cart that moves silently over the grassy ground. A look at the nether parts of the cart would reveal that the cart has no wheels. Rather, it is levitating inches above the ground.

"Erm, Greetings," he says without looking up from the cart. "I'm Jerm Sterndrawer. And I'm told that I'm to help you in, er, any way you want." He begins placing various food items from the cart onto the table. Several jugs of drink, plates of cheese, bread, a leg of mutton, a tureen of soup and some bowls. There's a platter of fruit. A large boar's carcass rolls out of a compartment under the cart for Yorrick and Shadow. He places pens, ink and parchment upon the table. And he also opens the lid to a box in which slit many white stones, each about the size of the end of a human thumb.

"These, erm, are, ah, Memory Stones. Yes. Memory stones. You, er, activate them, you see by placing them in your hand and closing your fingers around them. Then you speak, and they'll take in your words. You can even press your fist to your head, and they will take in your thoughts. Erm," he places the box on the table as well, "they're for you."

"Erm, now, lets see." Jerm counts off on his fingers as he speaks. "You have some animals to stable. Someone wants to go to street level. And, erm, I suppose it's you who is expected at the training simulation." He points a finger tentatively at Sly Foxx who makes a few practice swipes and lunges with his longsword. "Well," he swings his arms in an awkward attempt at joviality. "Follow me. Erm. Yes."

While those who remain behind relax in the Garden Atrium, the room beyond the dark portal takes the party to their various destinations.

On the Street Jerm points to a Star shaped design next to the door. It opens as he passes his hand across its surface revealing a bell pull within.

"When you want to come back in, pull the rope," he says. Then he gives an awkward wave and steps back in, closing the door behind him.

The streets around the Tower of the Star Mages Guild are clear of traffic, but just beyond the streets swirl with people. The Great Bridge, held suspended by the famous Hooks can be seen up above. This is obviously Magic City. But how to get from here to where you wish to go? (Please roll either Knowledge Local, Knowledge Geography, or Gather Information. Or, if you know specifically how to get where you're going, please detail your route.)

At the Training Simulation you are met by a spry and canny eyed wizard. "Baird Cain," he says introducing himself. His grip is strong, firm and dry. "I understand you're going to be the ones testing out the simulation before we put it on line. Let me show you the control panel and let you make your choice of levels."

He shows you to a flat pedestal at the edge of a large featureless room. At the left side of the pedestal are stones marked from 1 to 20. These are labeled LEVELS in bold script. In the middle are two stones. One is marked SINGLE. The other is marked MULTIPLE. On the far right of the pedestal is a row of stones marked with the numbers 1 to 10. This is labeled ENTRANTS.

"You select your Level on the left," explains Baird. "In the center, choose whether you want to face one opponent or multiple opponents. Then, on the right, you select how many people you'll be going into the simulation with. Lets not overwork the system to start. Lets start with no more than three of you going in at once, alright? It'll hurt. Hehe. Sometimes hurts like hell. But you can't die, so no worry on that account."

"Go ahead, give it a try. Any of you are welcome to go at it."

In the Library Link Firn'gaer steps into one of the booths. There's a small table furnished with pen and paper sitting before a very comfortable looking chair. He takes the Link Stone from a small hollow at the upper left corner of the desk and calls up all information with references to Koshe Marr and Fidelia. Before his eyes a list of text begins to scroll down in mid air. As the list grows longer and longer the text grows smaller and smaller. Each word has a raised quality to the text, as though each word wished, in some way, to be selected.

Some of the items are clearly of little use and most likely carry either an erroneous reference or one of such tangential connection as to be meaningless. But from the list, a shorter list catches the wizard's eye.

Catacombs, The
Children of Chaos
Crones of the Gateway Downs
Crystal Forest
Dimensional Breach(es)
Giggling Ghost, The
Goblin(s)
Harrowed Moon
Heranmar
Inn, The
Koshe Marr
Lilac Moon
Marteaus
Marteaus, Machine Of
Montoya, Roderigo
Nightshade Crypt
Skull(s)
Troll(s)
Twilight Palace, The
Undead
Vampire(s)
Void, The
Werewolve(s)


Trace and Shadow  d20+11=31 d20+9=15
Tuesday August 29th, 2006 10:22:38 PM

Trace makes his way down to street level, having been here before and even patrolled the area as a champion he quickly rembers where he is at in the city and makes his way to the armory to check up on the condition and see if it has been left alone. (knowlage geog. 31)

As trace makes his way he travels to one of the exchange counters to convert 20 gold to city currency so that he has some walking around money. He takes his time and walks the bridge to get where he is going. As he is going he stops and shops the local market getting some fruit and trinkets and such.

He then continues on his way to the armory. While he travels he keeps his eyes open
spot (15)

Sly and Luke 
Wednesday August 30th, 2006 3:44:31 PM

He look at Jerm, "well I guess I'll go first!" Now he follows Jerm to meet Baird Cain, Luke follows Sly.
Sly greet Baird Cain, Luke Sits next to sly,

Batrd Cain shows Sly the Panal at the far end of the wall, Sly listen to the stones and buttons and sliding door. Luke is thinking about his soup bone.

Sly step up to the panal , pushing level Two, he then goes to push the single button. Now Sly will wait to see what entrance will open?

Luke Follows Sly.

Firn'gaer 
Wednesday August 30th, 2006 7:51:56 PM

That's a lot of interesting entries. This might take a while. I hope the others can find something to keep them busy.

Firn'gaer looks at the list and decides that he'll get primary information before looking into other curiousities. He decides to look at information about Kosh Marr first then the Twilight Palace.

Peerimus and Yorrick  d20+2=4
Wednesday August 30th, 2006 8:44:51 PM

Yorrick comes through the carefully cropped bushes and trees at the smell of the boar being brought out. He may consider Peerimus more than family and Peerimus him, but right now the human was not about and little was going to stop the massive kodiak from claiming the prize. Luckily, Peerimus too was paying somewhat attention and that the only competition the bear might encounter was the panther. Peerimus keeps his eye on Yorrick and Shadow for a bit just to be sure the panther does not try anything foolish. It was a magnificent animal, but the druid knew it to be no match for the bear. There was other food and Shadow seemed perfectly happy with a choice Mutton leg. Peerimus returned to his view and thoughts on Mother and Father bounty and beauty of infinite variety.

He almost blends everything else out when he remembers Jaeden. The man was of good heart and may or may not want to sit about the atrium for hours by himself. Peerimus flies back down and shifts back, "It appears I chased everyone off and you drew the stay with the druid stick." A smile plays at the corner of his mouth, but he tries his bests to seem absolutely serious.
[Bluff 4]

On The Streets Today (DM/Al) 
Wednesday August 30th, 2006 9:28:04 PM

The layout of the city comes back to Trace with startling clarity. He finds a place that describes itself as a place to exchange the gold used in the outer Wold for the Magic Chits used in Hook City. The man at the window laughs at the twenty gold disks that Trace lays out.

"I'm sorry, Lad, but that would be but a fraction of a single White Chit. Come back when you've got a hundred."

Fortunately one of the vendors in the market is willing to exchange fruit for nothing but a few coppers. There's another who tries to entice Trace with roast meat on a stick from an animal that he calls a Prairie Pig. Yet a third vendor sells bracelets, headbands, small mats, baskets and belts all woven from grass. All of these will take the silvers and coppers from Outside.

Trace descends the Stairs and walks through Labor Town, taking in the sights as he goes.. Then from there he moves into Soldier City where he had once stood guard over Madame Cloe's Armory with the rest of the Southern Lights. The warehouse is not hard to find. The neighborhood hasn't changed much. It all feels very familiar. It even feels comfortable. The outside of the warehouse itself could use a new coat of paint. But aside from that, it seems intact. The door is locked, however, and there are no windows on the ground level.


Level 2 / Single Opponent / Two Entrants  d20+6=19 d20+3=11 d20+2=12 d20+9=11
Wednesday August 30th, 2006 9:28:27 PM

The stone next to the number 2 lights to a bright white as Sly selects the second lowest Combat Level. The center stone for a Single Opponent lights as well. And on the right side of the pedestal the stone indicating that 2 Entrants will be going in lights white telling the system that both Sly and Luke will be going in.

"See the outline that marks the combat square?" Baird points to a dark line that runs around most of the room forming a large rectangle. Just step in. Go ahead."

Sly crosses the line first, and then Luke. Suddenly the Wold changes around them. The scene is now a dark graveyard. Sickly weeds grow all around from out of black soil. The sky is covered in a gray pall of clouds.

Suddenly, there is a the creak and clack of bones and a large figure appears from behind a low rise. It towers at over twice Sly's height with huge hooked claws and a curved wicked beak. It is part owl and part bear, but its flesh has been stripped away. Sly and Luke face a Skeleton Owlbear.

As large as it may be, the Skeleton Owlbear is quick and alert. It moves first and charges, opening its beak in a tonguless roar from which no sound emerges. It stops outside a five foot span from Sly and swings a claw. (Hit AC11). Sly dodges easily.

Initiative Order: Luke, Sly, Skeleton Owlbear.

== OOC ==
Skeleton Owlbear (19) Wins the Initiative
Then Luke (12), then Sly (11)

Status
Skeleton, Owlbear: Uninjured

Please Post your Location by Grid Coordinate.

Combat Map

Koshe Marr and The Twilight Palace (DM/Al) 
Wednesday August 30th, 2006 9:28:57 PM

Koshe Marr

Koshe Marr is described as a bleak land of darkness and exceptional cruelty. Daylight in Koshe Marr is reported to be lit by nothing but a moon, and night is entirely without light. The land itself is inhospitable, and there are reports that water and basic foodstuffs are not readily had across the countryside. What flora exist is reported to be largely poisonous, and what fauna is reported to be deadly.

Goblins and Trolls are said to work in cooperative groups, much in the way of towns, but with social dynamics so foreign and so anti-social as to appear unworkable. It's said that they may be held together by fear as the land is ruled by an Autocracy under a queen who we known only by the name of Fidelia. She has a great many troops of werewolves as well as trolls and goblins. And there are reports of special guards lead by Liches or a Lich. The specifics of these special guards are sketchy, and though we would like to acquire greater detail, it is speculated that the details are few because those who encounter these special guards do not live to return and tell about it.

From the reports, it is thought that Koshe Marr is a land where Necromancy abounds. There is strongly corroborating information that Fidelia herself is a Vampire of immense power. There is even speculation that Koshe Marr was formed from an extraplanar area known only in theory as The Void. The Void is the theoretical Land of the Undead, postulated by the Axioms of Symmetry.

As of this recordning the existence of Koshe Marr is only corroborated by the consistency of various eye witness accounts. None have been able to find a reliable path through to this land and reports come only from those who have stumbled upon it and have been fortunate enough to be able to return.

[RETURN TO PREVIOUS MENU]

The Twilight Palace

The Twilight Palace is the most consistantly recorded name for the residence of Fidelia of Koshe Marr. At the time of this recording we have no further information on either the character of The Twilight Palace or its location.

[RETURN TO PREVIOUS MENU]


Peaceful Forest (DM/Al) 
Wednesday August 30th, 2006 9:29:20 PM

The Garden Atrium is peaceful. Even fierce predetors, lie down and eat with each other.

Peerimus, Jaeden and Savin bask in the filtered sunlight. Then the druid notices a brass bell with a wooden handle standing on the table near the platter of fruit. Most likely it is there to summon a Student, should they wish anything else, or wish to go elsewhere within the Star Mages' Tower.


Savin 
Wednesday August 30th, 2006 10:08:45 PM

OOC Sorry Al, got delayed today.

Savin watches Sly pick her choice and eyes light up with the Owlbear. "Oh I have to try this next!" he says.

"Is there any chance of me joining the battle?"

Trace and Shadow 
Thursday August 31st, 2006 12:02:54 AM

Trace satisfied that the armory has remained undistrubed decides not to go in and instead heads for the city officalas building to discuss the records on the building and why the guard didnt show ownership of the building to belong to the Southern Lights aka Children of Chaos.

Jaeden Ohm 
Thursday August 31st, 2006 1:49:09 AM

Reasonably sure that things will be calm for a time, Jeaden removes and stows his silvery platemail. His new cloak, this one also crimson, is removed while the pieces are being taken off. Once unarmored the warrior throws on his loose fitting black silks and once again fastens his cloak.

He relaxes and enjoys a sample of meats, cheeses, fruits and breads.

He smiles at Peerimus' comment. "I don't find it the short straw to stay here with you Peerimus. To be honest I am glad for the moment of peace and quiet. It seems that when our group is together it's not easy to follow a rational course."

He pauses his words while he consumes another piece of cheese and a bite of moist, dense, dark rye. "You know, after the fight with those demon frogs I really thought we were going to pull it together. But last fight we lost it all again."

He sighs. "Perhaps I should have kept the plan simple."

"Wow these cheeses are amazing." He grabs another and motions for Peerimus to do the same. "You've been with these people longer then I have Peerimus. Has it always been like this? Or is it because of all the new blood coming and going? Perhaps I am being unrealistic. Maybe I'm expecting the precision of a trained military group where that precision is not possible, or even appropriate."

He pours him self a glass of wine and washes the food down with a swallow. "Excellent." He states as he pours a glass for Peerimus.

Jaeden

Sly (AC 25 97/97 hp) and Luke (Ac 24 65/65 hp)  d20+11=25 d20+6=23 d6+4=10 d6+4=5 d20+15=34 d20+10=25 d8+8=12 d8+8=11
Thursday August 31st, 2006 6:08:56 AM

Luke Enter the arena, sit a little behind Sly. Watching all around, BUT when to Skeleton Owlbear enters the arena, Luke shouts "BONES!"
Luke attacks the enermy's bony legs (Twice).

Luke move to 11/G Biting the leg AC 25 & AC 23 - Damages 10+5+15hp

Sly advances a few feet (a little bit into 13/F) Raises his Undead Ability Long Sword, attacking the monster Twice, (Attacling AC 34 & AC 25 - Damages 12+11+23hp)



Firn'gaer 
Thursday August 31st, 2006 7:56:38 AM

Firn'gaer will go to the next few topics.

Dimensional Breach(es)
Harrowed Moon
Lilac Moon
Void, The


Peerimus and Yorrick 
Thursday August 31st, 2006 5:02:25 PM

Peerimus takes a piece of the cheese and the poured glass, "Thank you." Peerimus listens to Jaeden and he is nodding at just about the entire conversation. "When my path lead me to the gates of Hermaner those many months ago the group was quite different. Shiraz, Thomas and Ilsidur were with the group and those three I think were the rocks upon which the group braced themselves." the druid takes a drink and sits down obviously trying to think of how to phrase his thoughts.

"I think our coordination and fighting falls apart on the lack of a formed front line. You are the only one completely suited to such." Peerimus then looks to the full plate of Dragon Hide he wears and adds, "Until now that it is. AS we venture forth it is my intention that you I and Yorrick will be that line. Firngaer would be our back support. The issue then becomes Sly, Trace and Savin. A group needs mobility and flanking support, but not 50% of the group. One of them, I would lean to Sly needs to not run off. And all three of them." Peerimus pauses again but decides to forge on with the thought, "They need to know that if they break and attack I no longer will be following them, they will need to find thier own way back if they step too deeply."

Level 2 / Skeleton Owlbear / Sly and Luke (DM/Al)  d20+6=16 d20+6=24 d20+6=11 d20+1=7 d6+5=11
Thursday August 31st, 2006 9:36:15 PM

Savin finds the Garden Atrium too staid for his liking. A student takes him to the Combat Simulation room, but when he arrives, Sly and Luke are already in the midst of a bout with a Skeleton Owlbear.

"Sorry, Mate," the wiry wizard replies. "Can't join in after the simulation has started. There's a barrier around it now. It's locked until one or the other side is dead or they call it quits. They don't really die, of course. But they do go unconscious."

From outside the rectangle, Savin and the wizard Baird watch Sly and Luke in combat. But inside the rectangle, neither Sly nor Luke can see out.

Luke runs around to the Skeleton Owlbear's flank. But as he closes, the Owlbear's superior Reach allows him an Attack of Opportunity. The sweep of the Owlbear's claw is slow and Luke ducks under it biting the Owlbear's leg once. The bludgeoning power of Luke's teeth crush the leg bone of the Owlbear.

Sly steps five feet in and performs a full attack. His longsword hits twice, but the edge of the blade doesn't seem to do as much damage as Luke's teeth did. The bone of the Owlbear has damage reduction against the slashing longsword.

The Owlbear is not focused on Luke. It strikes down on the Wardog with both claws and a bite. One claw comes down on Luke's back. There's a loud crack as one of Luke's ribs break.

== OOC ==

Combat Notes:
1) You can only attack once if you move more than 5 feet in one round.
2) Watch out for creatures larger than you. Their reach can give them an Attack of Opportunity against you if you approach too fast.

Initiative Order: Luke, Sly, Skeleton Owlbear.

Status
Skeleton, Owlbear: Wounded
Sly 85/85
Luke 54/65

Please Post your Location by Grid Coordinate.

Combat Map

The City Office (DM/Al) 
Thursday August 31st, 2006 9:36:38 PM

Trace makes his way from the Armory to the City Office which is also in Soldier City. The building which houses the City Office is of stone, and Trace walks up the steps and into the cool shade of the large vaulted ceiling. Guards, scribes, merchants and other common people of Hook City move with purpose all around him. Straight ahead is a large raised desk behind which sits an attractive young woman. Upon the desk is a rectangle of stone with the script for the word "Reception" carved upon it.


Strategy in the Garden (DM/Al) 
Thursday August 31st, 2006 9:37:04 PM

Seated at one of the tables, Jaeden and Peerimus discuss past and future strategies for the group while they dine upon the wine and cheese provided by the Star Mages Guild.

Dimensional Breach(es) Harrowed Moon Lilac Moon The Void (DM/Al) 
Thursday August 31st, 2006 9:37:37 PM


Dimensional Breach(es)

A rather lengthy text scrolls down before Firn'gaer's eyes when he selects Dimensional Breache(es). Skimming downward reveals that almost none of it is related to Koshe Marr. There is, however, as small paragraph embedded in the center of the work.

"It is thought that dimensional breaches link the Wold to the unsubstantiated land of Koshe Marr. There are records from several sources reporting a walk into dense fog that results in a crossing to this land. All attempts to date to replicate the crossings have been unsuccessful, and it is theorized that these dimensional breaches, if that is indeed what they are, may move about in a fashion that is not understood."

[RETURN TO PREVIOUS MENU]

Harrowed Moon

Harrowed Moon is a name often used synonymously to refer to the as of yet unsubstantiated land of Koshe Marr. It is thought by some, however, that Harrowed Moon is actually only one of the lands within Koshe Marr. Some theorize that it is a kingdom. Others, that it is a demi-plane. For further details see: Koshe Marr.

[RETURN TO PREVIOUS MENU]

Lilac Moon

A moon of lilac color. The only celestial body to light the unsubstantiated land of Koshe Marr is said to be lilac in color. The hours when not lit by the Lilac Moon are said to be pitch black.

[RETURN TO PREVIOUS MENU]

The Void

A Pre-Ascension term. Also known as The Vague Lands. Also known as Kash Marr. Also known as Koshe Marr. Thought to be ruled over by Marteaus, God of Testing and once connected to an area near Lake Abandon in the Threshold of the Gateway Downs. Parents in the town of Abandon are said to frighten their children into obedience with stories of a Machine constructed to open a rift between the Void and the Wold to swallow them up, but the stories are varied and non-specific.

[RETURN TO PREVIOUS MENU]


Savin 
Thursday August 31st, 2006 10:42:39 PM

Savin watches for a couple of moments and winces when he sees Luke bitten. He knows that it isn't totally real but he doesn't like the feeling of just watching his friends battle. He says to the attendant, "When they are through, I would like a chance to test my skills. Is it possible to simulate some of the magic I would normally use, or do I really have to expend that magic in the simulation? I am heading back to the gardens. Send Sly after me, when you are ready for me. Maybe he will want another go around and we can try some team tactics.

(OOC Taking some liberties but I think a discussion of tactics is important)

Savin wonders back and catches the end of Peerimus's statement when he enteres the area. He will plop himself down in the chair and pick up some grapes. "Peerimus, my apologigies for evesdropping but I couldn't help in overing hearing your conversation. I find your observation disquieting. We all have to fight with our best skills. Sly's are his magic bonded together with his skill with a sword and his stout heart.

Mine are my mobility, my rapid striking and knowledge of the arts of grappling and tripping. Mainly it is my mobility. Yours are your ability to assume animal form and your spells."

Savin looks sternly at the two and says, "Peerimus it is your job to weld us into an effective fighting team. You need to come up with tactics that accent our strengths and minimize our weaknesses. Our group isn't suited for forming a line of fighters in the front and having our spellusers behind in support. I disagree that you need to assume that role. As we get more experienced, we seem to be fighting greater and greater horrors. Your companion Yorrick will not be able to stand up to that kind of abuse and he will fall in battle.

I think we need to form fighting teams or partners. 2 groups of 3 or 3 groups of 2 which support each other in combat. Those teams are then given specific jobs. Jaedan has the best armor and can dish out some good damage with his weapons. Team him with Trace and let them take on the larger fighters we encounter. Send them Yorrick in support.

Peerimus you should partner with Sly and Luke. You compliment each other and can take on the enemies support players. You have spells to help identify them when they are hiding and Sly seems better suited to this role then the stand up fighter.

I partner with Firn'gaer and our job is to take out the spellusers. I use my speed to close with them and get inside their range so to speak. I also have the speed to retreat if things get to hairy. Firn'gaer uses his spells from a distance to support me and the other two groups. I know this isn't ideal but unless we come up with some set tactics and work together towards a common cause, we will keep have friends die. I know you think I am brash, but when fighting I try to use my skills to protect the others as much as possible. I put myself in those crazy situations to take the heat off you. That is why I dimensioned doored to the lich. He was eating us up with his spells.

Your are our leader. It is a grave responsibility you took on. Unfortunately it is your job to pluck us out of the fire we get ourselves into. Saying we our on our own isn't what I expect from my leader. Guide us and tell us how to fight but to abandon a friend, that is unworthy of you."

Trace and Shadow 
Thursday August 31st, 2006 11:02:08 PM

Trace makes his way up to the counter, "Excuse me madam, who do I need to talk to about property ownership? It has been awhile since I have been here and not sure who to talk to." Trace notices how beautifull the girl is, "I wonder, since I havent been her in a while I wonder if you would like to show me around and we could shre some dinner? That is if your not spoken for." Trace waits for his answers.

Sly (AC 25 97/97 hp) and Luke (Ac 24 54/65 hp)  d20+15=31 d20+10=25 d8+8=11 d8+8=13 d20+12=29 d20+7=15 d8+5=12 d8+5=13
Friday September 1st, 2006 10:19:44 AM

Sly is sweating a little when Luke got hurt, But he now will consentrate on the enemy, He entones his Sister Ruby {My dear Rube help me in this pratice in becomeing a True Bladesinger.}

Sly swing at the owl bear, "Let go of the Dog!" (1st attack AC 31 - Damages 11hp) "He's only defending ME!" (2nd Attack Ac 25 - Damages 13hp).
Sly will not move from his fighting spot (F/12/13)

Luke will bite the claw that hurt him, (rage- Hit points is 62 for now} Attack AC 29 & Ac 15 Damages 12+ 13(?)=25 I hope??. (right now Luke stays where he is. I don't know if the Ouw bare will drop him?)

Jaeden Ohm 
Friday September 1st, 2006 12:18:10 PM

Jaeden listens to Savin's words as the monk jumps into the conversation. His face shows turmoil through most of the monks words but at the end the turmoil ceases.

"Savin ease up. You walked in late on that conversation and missed most of what Peerimus said. He didn't say anything about you staying behind or in the frontline. He, and I, recognize the incredible asset we have in your ability to cover distance AND dish out damage. It is the others that we're trying to find a good spot for."

He pause for a moment to collect his thoughts.

"I agree with you Savin, at least in theory. With this group, splitting into teams with roles would be great except for one thing. Until now we've shown a complete lack of ability to coordinate even in the most simple of encounters. Given that, how can we expect everyone to work together in a format that is even harder to coordinate?"

"Actually, the last fight we did something very similar to what you just proposed except that it was Peerimus, Trace, and I in one group while Sly, Magog, and Jasper made up another. You and Firn were left on your own to do what you do best. That worked out horribly."

"In all honesty, I would prefer that we didn't need a preset plan as it will always have limitations. But given our weaknesses, specifically our inability to coordinate, there seems to be no other way."

Peerimus and Yorrick 
Friday September 1st, 2006 2:50:36 PM

Peerimus gestures to a seat for Savin and listens to the monk. "I agree with almost everything you said." Holding his hand up in a calming motion, "You misunderstand some though, likely because I am not a gifted speaker. Abandon is not what I meant. I meant that if anyone shoots off into the heart of danger they will need to do so with a plan to get back out of it that does not require friends to place themselves at grave risk. What the rest of us need to also do is have more faith that they can indeed do so. Since you mentioned the lich it is a fine example. You went, thinking it to be the best course. Sly and Magog should not have followed, but held faith that you could escape if need be. That is what I meant."

"To our strengths? I agree those are indeed our strengths for the most part. Our weakness lies precisely as Jaeden said. I like your idea of partners, but I would also add we should stay within assistance of each other. Yours is the hardest of this as you can cover so much more ground than any of us. If we are to create partners within our group those partners must stay with and support each other as well as supporting the others. I am, for better or worse, the only one capable of healing, so I can no longer be out of reach of anyone. It also means I will not be joining Yorrick in battle, but rather fighting next to him." Peerimus takes another bite of cheese and washes it down.

"We need communication in combat, that is how we will prevail against greater enemies. In that thought I would alter some of what you said. Not 3 teams but 1 team where each of us has a partner and no one goes anywhere in combat without their partner."

"I would be far more inclined to partner you and Trace or Sly over Firngaer. For if you were with Firngaer, I fear he would quickly find himself quite alone. Which is not strike at you Savin. Firngaer operates from a distance and you simply need to be up close. The polar opposites should not be responsible for each other. I would stay with Yorrick and I think Jaeden. I could then use healing on the two most powerful fighters we have. But again, as Jaeden said, the more difficult to figure is Trace and Sly."
Peerimus slumps back into the chair and breathes out a sigh.

"It boils down to Jaeden is very much right. We seem incapable of coordination in combat on even the simplest level, although I disagree we tried the multiple teams. We really just split up in the beginning and did what we always do, wing it. I honestly believe that we need stick together and not become so dispersed. It allows communication and assistance and that we can see what the others are doing. This is also a conversation that everyone needs to be in on. Hell I would even be happy just be able to predict our own actions over a 12-18 second period but I can't even do that save for Jaeden."

Peerimus puts up his hand, "I know every situation is different and I do not want a contingent plan upon plan for everything, but general knowledge would be nice."

Savin "illegal post" 
Friday September 1st, 2006 4:44:30 PM

Savin listens to his two companions and visibly tries to relax and slow his motions. He then grabs a glass of wine and gulps it down. He looks at the cup and sighs, "You know, I can't even really get drunk anymore. Wine and other alcohol is a kind of a poison and my chi automatically fends it off."

He looks back up at the two earnest members of the Children. "I think we have a couple basic problems. The first is knowledge. I don't have a great understanding of what you can do. Peerimus, you can change shape and cast spells but I don't know which spells you normally have prepared. I don't know what your personal battle plan is? Do you cast defensive spells first? Are you going to summon animals to help in battle? Will you enhance the rest of us with your magic?

The same can be said of Firn'gaer. Will he shoot balls of fire when he sees more than six opponents. Will he always use his magic to strike at the largest threat facing us?"

Savin looks over to Jaeden. "You also are a mystery? What is your favorite style? Do you prefer combat from a mount or on your on legs. Do you want to fence with your opponents or strike them down with powerful blows?

We have to learn each others tendencies so we can learn to trust each other in combat. That is our second problem. Trust. We need to learn to trust each other. I have been thinking of becoming a Hand of Domi. This code almost insists I close with my opponents and show no fear. Still I know that between the magic I possess (Savin taps his blink ring) and my speed, I can escape most sticky situations. I am best suited out of all of the group to fight solo, helping those who need it and closing with the stand off spellusers. I only choose Firn'gaer as a partner because he is most likely to also stand off and use his magic. He can fly, and become invisible to get himself out of sticky situations.

Still we have to trust each others skills to be able to survive those situations. When I dart off, I don't expect anyone to follow. Either I will be successful, like the last battle, and strike fast and move away or I will be dead before anyone can get there. Either way it doesn't make sense to chase after me.

Sly and Trace are the hardest pair to team up. Not to mention Luke. It is a quandry."

Trace "illegal post" 
Friday September 1st, 2006 10:43:26 PM

When leaving town yall had to notice that trace sold his swords and bought a new fancy bow. would be hard to miss

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