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Savin 
Thursday August 31st, 2006 10:42:39 PM

Savin watches for a couple of moments and winces when he sees Luke bitten. He knows that it isn't totally real but he doesn't like the feeling of just watching his friends battle. He says to the attendant, "When they are through, I would like a chance to test my skills. Is it possible to simulate some of the magic I would normally use, or do I really have to expend that magic in the simulation? I am heading back to the gardens. Send Sly after me, when you are ready for me. Maybe he will want another go around and we can try some team tactics.

(OOC Taking some liberties but I think a discussion of tactics is important)

Savin wonders back and catches the end of Peerimus's statement when he enteres the area. He will plop himself down in the chair and pick up some grapes. "Peerimus, my apologigies for evesdropping but I couldn't help in overing hearing your conversation. I find your observation disquieting. We all have to fight with our best skills. Sly's are his magic bonded together with his skill with a sword and his stout heart.

Mine are my mobility, my rapid striking and knowledge of the arts of grappling and tripping. Mainly it is my mobility. Yours are your ability to assume animal form and your spells."

Savin looks sternly at the two and says, "Peerimus it is your job to weld us into an effective fighting team. You need to come up with tactics that accent our strengths and minimize our weaknesses. Our group isn't suited for forming a line of fighters in the front and having our spellusers behind in support. I disagree that you need to assume that role. As we get more experienced, we seem to be fighting greater and greater horrors. Your companion Yorrick will not be able to stand up to that kind of abuse and he will fall in battle.

I think we need to form fighting teams or partners. 2 groups of 3 or 3 groups of 2 which support each other in combat. Those teams are then given specific jobs. Jaedan has the best armor and can dish out some good damage with his weapons. Team him with Trace and let them take on the larger fighters we encounter. Send them Yorrick in support.

Peerimus you should partner with Sly and Luke. You compliment each other and can take on the enemies support players. You have spells to help identify them when they are hiding and Sly seems better suited to this role then the stand up fighter.

I partner with Firn'gaer and our job is to take out the spellusers. I use my speed to close with them and get inside their range so to speak. I also have the speed to retreat if things get to hairy. Firn'gaer uses his spells from a distance to support me and the other two groups. I know this isn't ideal but unless we come up with some set tactics and work together towards a common cause, we will keep have friends die. I know you think I am brash, but when fighting I try to use my skills to protect the others as much as possible. I put myself in those crazy situations to take the heat off you. That is why I dimensioned doored to the lich. He was eating us up with his spells.

Your are our leader. It is a grave responsibility you took on. Unfortunately it is your job to pluck us out of the fire we get ourselves into. Saying we our on our own isn't what I expect from my leader. Guide us and tell us how to fight but to abandon a friend, that is unworthy of you."

Trace and Shadow 
Thursday August 31st, 2006 11:02:08 PM

Trace makes his way up to the counter, "Excuse me madam, who do I need to talk to about property ownership? It has been awhile since I have been here and not sure who to talk to." Trace notices how beautifull the girl is, "I wonder, since I havent been her in a while I wonder if you would like to show me around and we could shre some dinner? That is if your not spoken for." Trace waits for his answers.

Sly (AC 25 97/97 hp) and Luke (Ac 24 54/65 hp)  d20+15=31 d20+10=25 d8+8=11 d8+8=13 d20+12=29 d20+7=15 d8+5=12 d8+5=13
Friday September 1st, 2006 10:19:44 AM

Sly is sweating a little when Luke got hurt, But he now will consentrate on the enemy, He entones his Sister Ruby {My dear Rube help me in this pratice in becomeing a True Bladesinger.}

Sly swing at the owl bear, "Let go of the Dog!" (1st attack AC 31 - Damages 11hp) "He's only defending ME!" (2nd Attack Ac 25 - Damages 13hp).
Sly will not move from his fighting spot (F/12/13)

Luke will bite the claw that hurt him, (rage- Hit points is 62 for now} Attack AC 29 & Ac 15 Damages 12+ 13(?)=25 I hope??. (right now Luke stays where he is. I don't know if the Ouw bare will drop him?)

Jaeden Ohm 
Friday September 1st, 2006 12:18:10 PM

Jaeden listens to Savin's words as the monk jumps into the conversation. His face shows turmoil through most of the monks words but at the end the turmoil ceases.

"Savin ease up. You walked in late on that conversation and missed most of what Peerimus said. He didn't say anything about you staying behind or in the frontline. He, and I, recognize the incredible asset we have in your ability to cover distance AND dish out damage. It is the others that we're trying to find a good spot for."

He pause for a moment to collect his thoughts.

"I agree with you Savin, at least in theory. With this group, splitting into teams with roles would be great except for one thing. Until now we've shown a complete lack of ability to coordinate even in the most simple of encounters. Given that, how can we expect everyone to work together in a format that is even harder to coordinate?"

"Actually, the last fight we did something very similar to what you just proposed except that it was Peerimus, Trace, and I in one group while Sly, Magog, and Jasper made up another. You and Firn were left on your own to do what you do best. That worked out horribly."

"In all honesty, I would prefer that we didn't need a preset plan as it will always have limitations. But given our weaknesses, specifically our inability to coordinate, there seems to be no other way."

Peerimus and Yorrick 
Friday September 1st, 2006 2:50:36 PM

Peerimus gestures to a seat for Savin and listens to the monk. "I agree with almost everything you said." Holding his hand up in a calming motion, "You misunderstand some though, likely because I am not a gifted speaker. Abandon is not what I meant. I meant that if anyone shoots off into the heart of danger they will need to do so with a plan to get back out of it that does not require friends to place themselves at grave risk. What the rest of us need to also do is have more faith that they can indeed do so. Since you mentioned the lich it is a fine example. You went, thinking it to be the best course. Sly and Magog should not have followed, but held faith that you could escape if need be. That is what I meant."

"To our strengths? I agree those are indeed our strengths for the most part. Our weakness lies precisely as Jaeden said. I like your idea of partners, but I would also add we should stay within assistance of each other. Yours is the hardest of this as you can cover so much more ground than any of us. If we are to create partners within our group those partners must stay with and support each other as well as supporting the others. I am, for better or worse, the only one capable of healing, so I can no longer be out of reach of anyone. It also means I will not be joining Yorrick in battle, but rather fighting next to him." Peerimus takes another bite of cheese and washes it down.

"We need communication in combat, that is how we will prevail against greater enemies. In that thought I would alter some of what you said. Not 3 teams but 1 team where each of us has a partner and no one goes anywhere in combat without their partner."

"I would be far more inclined to partner you and Trace or Sly over Firngaer. For if you were with Firngaer, I fear he would quickly find himself quite alone. Which is not strike at you Savin. Firngaer operates from a distance and you simply need to be up close. The polar opposites should not be responsible for each other. I would stay with Yorrick and I think Jaeden. I could then use healing on the two most powerful fighters we have. But again, as Jaeden said, the more difficult to figure is Trace and Sly."
Peerimus slumps back into the chair and breathes out a sigh.

"It boils down to Jaeden is very much right. We seem incapable of coordination in combat on even the simplest level, although I disagree we tried the multiple teams. We really just split up in the beginning and did what we always do, wing it. I honestly believe that we need stick together and not become so dispersed. It allows communication and assistance and that we can see what the others are doing. This is also a conversation that everyone needs to be in on. Hell I would even be happy just be able to predict our own actions over a 12-18 second period but I can't even do that save for Jaeden."

Peerimus puts up his hand, "I know every situation is different and I do not want a contingent plan upon plan for everything, but general knowledge would be nice."

Savin "illegal post" 
Friday September 1st, 2006 4:44:30 PM

Savin listens to his two companions and visibly tries to relax and slow his motions. He then grabs a glass of wine and gulps it down. He looks at the cup and sighs, "You know, I can't even really get drunk anymore. Wine and other alcohol is a kind of a poison and my chi automatically fends it off."

He looks back up at the two earnest members of the Children. "I think we have a couple basic problems. The first is knowledge. I don't have a great understanding of what you can do. Peerimus, you can change shape and cast spells but I don't know which spells you normally have prepared. I don't know what your personal battle plan is? Do you cast defensive spells first? Are you going to summon animals to help in battle? Will you enhance the rest of us with your magic?

The same can be said of Firn'gaer. Will he shoot balls of fire when he sees more than six opponents. Will he always use his magic to strike at the largest threat facing us?"

Savin looks over to Jaeden. "You also are a mystery? What is your favorite style? Do you prefer combat from a mount or on your on legs. Do you want to fence with your opponents or strike them down with powerful blows?

We have to learn each others tendencies so we can learn to trust each other in combat. That is our second problem. Trust. We need to learn to trust each other. I have been thinking of becoming a Hand of Domi. This code almost insists I close with my opponents and show no fear. Still I know that between the magic I possess (Savin taps his blink ring) and my speed, I can escape most sticky situations. I am best suited out of all of the group to fight solo, helping those who need it and closing with the stand off spellusers. I only choose Firn'gaer as a partner because he is most likely to also stand off and use his magic. He can fly, and become invisible to get himself out of sticky situations.

Still we have to trust each others skills to be able to survive those situations. When I dart off, I don't expect anyone to follow. Either I will be successful, like the last battle, and strike fast and move away or I will be dead before anyone can get there. Either way it doesn't make sense to chase after me.

Sly and Trace are the hardest pair to team up. Not to mention Luke. It is a quandry."

Trace "illegal post" 
Friday September 1st, 2006 10:43:26 PM

When leaving town yall had to notice that trace sold his swords and bought a new fancy bow. would be hard to miss

Reception (DM/Al) 
Saturday September 2nd, 2006 11:16:04 AM

The woman is a half-elf as evidenced by the exotic tilt of her eyes and the slight point to the tip of her ear exposed as she brushes her dark hair back with one hand in a gesture of surprise and discomfort.

"Property ownership ... " Her eyes flutter as she steals a look into Trace's face. " ... is on the second floor. In the Auditor's office," she replies.

"I ... but I don't know you ... " She appears indecisive. (Charisma check, Trace, if you wish to continue with this.)

Level 2 / Skeleton Owlbear / Sly and Luke - End Combat (DM/Al) 
Saturday September 2nd, 2006 11:16:29 AM

Luke acts before Sly. He bites the claw that struck him, and with a single tear the bones of the Skeleton Owlbear come apart and fall to the ground.

The simulation fades, and Sly and Luke find themselves back in the large rectangle room. Luke's injury is gone. In fact Luke seems to feel just a little more than fine, having just bitten a large chunk out of a rather large and nasty enemy. All that remains is the memory of the pain which is a funny thing because feels like it hurt only moments ago, but doesn't really now. His only regret is that all the bones have disappeared.

"There you go!" Baird smiles. "That was Level 2. Good job. You downed your opponent in two rounds. Two points you might want to take away from that battle: One, most kinds of Skeletons are resistant to damage by slashing weapons like your longsword, Sly. And Two, you need to watch out for creatures with a longer reach than you have. When you approach them, they can take an attack of opportunity against you. Wait till someone with a lot of armor draws that Attack of Opportunity. Tumble in. Step in slowly, if you can. Or, another way around it, is to use magic to enlarge yourself."

"Good job. You're friend wanted to go next. You can go in with him if you want. The simulation will take up to ten combatants."

"Oh, and tell him that you can use any magic you want. The magic itself won't be expended when the simulation ends."

Mulling the Facts (DM/Al) 
Saturday September 2nd, 2006 11:16:54 AM

Firn'gaer returns to the main menu. He stares at the items displayed in his mind's eye. So much information. What is important and what is not? What is useful and what is not?

He spends a few moments mulling over what he's read so far.

Catacombs, The
Children of Chaos
Crones of the Gateway Downs
Crystal Forest
Dimensional Breach(es)
Giggling Ghost, The
Goblin(s)
Harrowed Moon
Heranmar
Inn, The
Koshe Marr
Lilac Moon

Marteaus
Marteaus, Machine Of
Montoya, Roderigo
Nightshade Crypt
Skull(s)
Troll(s)
Twilight Palace, The
Undead
Vampire(s)
Void, The
Werewolve(s)



Productive Debate (DM/Al) 
Saturday September 2nd, 2006 11:17:20 AM

Savin returns from the Simulation Room. The Student, a plain, bespectacled, mouse haired girl, having been drawn from her studies twice already, has learned, and waits upon his whim nearby.

He, Peerimus and Jaeden continue to discuss the strategies and tactics of their group's dynamic. Sly and Luke appear, guided by another student, a dwarven boy. Both students give each other weary looks. They announce that the Simulation Room is now open. Twenty Levels of Difficulty. Single or Multiple Opponents. Up to ten combatants.

Jaeden Ohm 
Saturday September 2nd, 2006 8:13:22 PM

Jaeden things for a moment about how to proceed in this conversation of strategy. His deliberation is interupted as the Sly and Luke are escorted back by the student. It is then that the idea strikes him.

"Wait a second. What we need is practice. Practice with plenty of time to prepare and no fear of error. We seem to have that opportunity right here before us. Why don't we try a couple simulations with all of us? I'm not sure how it works, but maybe we can even ask for specific environments."

"Peerimus, why don't you draw up partners, taking into consideration Savin's choices. Then we give it a go a few times. See if we can work into some sort of rythme."

Savin 
Saturday September 2nd, 2006 11:22:53 PM

Savin leaps up with Jaeden's suggestion and says, "I wonder if they can simulate ivampires for the simulation. I have a feeling we are going to be facing them. Should we try it already buffed up or like we are suprised?"

Savin eagerly heads back to the magical room anxious to try. He turns and says, "We are going to need Firn'gaer if this is going to be a true simulation."

Trace and Shadow  d20+13=30
Saturday September 2nd, 2006 11:49:39 PM

Trace moves a bit closer as not to talk too loud while he entertains the thought of company with this lady. "You havent heard of me, I am part of champions 452, the southern lights. The group I am part of won the great race. Any way, I need to go upstairs and discuss some things but I would still like to spend some time with you and share some dinner, my treat. (cha. check 30)

Trace waits for an answer before he heads upstairs to the land manager.

Firn'gaer 
Sunday September 3rd, 2006 9:15:57 AM

Firn'gaer looks long at the list. He decides to look at the following subjects.

Catacombs, The
Children of Chaos
Crones of the Gateway Downs
Heranmar
Inn, The
Marteaus, Machine Of
Montoya, Roderigo


Sly and Luke 
Sunday September 3rd, 2006 9:35:58 AM

Luke looks around then ask "WHERE DID BONES GO?? NO! BONE REWARD??"

Sly could almost hear Lukes heart brake, so he goes into the dog armor pouch, gets a soup bone and give it to Luke as a reward. "There is a bone over here. See It's even has your teeth marks on it!"

Sly following the Baird, tell him "Your right! that was too easy, the dog won that round, But I always though that skellatins could be brought down with a aword as well as a blunt weapon. But then again you never know what you'll find on other planes of exestance."

At this point they (Sly and Baird) arives where the others are resting. Sly headr some of the conversation, "I was going to ask Savin to go at a another fight, BUT Jaeson is right we should all go in, and do some fighting together. How about it Peerimus? I really need this because LUKE WON THE BATTLE!"

Jaeden Ohm (second Illegal) 
Sunday September 3rd, 2006 4:55:09 PM

Glad that his idea took hold Jaeden rises with a smile but pats the air with both hands to slow things down a bit. "Hold it, hold it. Savin's right, we need Firngaer to suceed in what we're trying to do here. As a matter of fact, we need Trace too. Let's give each of them the rest of the day to finish their business. Then, later tonight we can enter as a group and test out Savin's 'partner' theory."

This next he directs to Savin and Peerimus. "Would you two rather start with partnering off completely or perhaps try a hybrid plan. Maybe we keep Savin and Firngaer as a 'strike' unit while the rest of us act as a 'base' unit. This keeps cohesion a bit more simple but gives us some of the flexibility that Savin's plan promises. The Yorrick and I can be the anchor, Sly and Trace act as support and guard our flanks, while Peerimus keeps us alive and perhaps offers some spell support to the strike unit if they're in range. Luke and Shadow can stand in reserve, perhaps to set up flanks for us or to cover in an emergency."

Posting Report For 
Monday September 4th, 2006 8:14:58 AM

Game # 4 The Children of Chaos
The week of Aug 28,2006

Name...MTWTF...Miss
DM Al...XXXXXS
Sly.....OXXXXS..1
Savin...OXXXXS..1
Peerimus,OXXXX,,1
Firn-gare.XXXXOS.1
Jaeden...XXXXS
Trace....XXXXS

Adm Ceil..No problem Here.

Intriguing Stranger (DM/Al) 
Monday September 4th, 2006 9:03:51 AM

=== OOC === Giving Trace a head start here.

The receptionist's lips curve into a wry smile.

"Alright mysterious member of Champions 452, The Southern Lights, and the group who won the Great Race. I work her until four in the afternoon. If you're here then, I'll have dinner with you."

"My name is Lydia, by the way," she calls after Trace as he heads up one of two sets of marble steps behind her that ascend to the floor above.

On the second floor, Trace finds a door labeled with a sign for the Office of the Auditor. Inside is a small waiting room with two hard chairs and a small low table between them. Opposite the chairs is a long counter behind which a young man in the outfit of a scribe stands looking down at something below the counter that clearly occupies all of his attentiong. Behind him is a door through which can be seen shelves of files stacked to the ceiling. (If you wish to ask questions, Trace, roll Gather Information.)

[ OoC: Trace, a Charisma Check or any Ability Check for that matter, is not done with your Ability Score. Rather, it is rolled with your Ability Modifier. In your case, with a CHA of 13, the Modifier is +1. So, instead of a Charisma Check of 30, you actually have a Charisma Check of 18. Still enough to get a date if you still want. Please remember these things. In the upper levels you need to know how to play the game as well as how to tell a story. ]

Flood of Information (DM/Al) 
Monday September 4th, 2006 9:05:03 AM

=== OOC === Giving Firn'gaer a head start here.

Catacombs, The

This entry has an extensive write up of the Wold-spanning quasi-franchise known as The Catacombs. There's a lot of information to wade through, but near the bottom of the text is a list of known outlets, and one of the items catches Firn'gaer's attention: "The Inn, Koshe Marr?"

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Children of Chaos

Winners of the Great Race Year, One of the Fifth Age. Barnum Berrybrawn, Halfling; Ilsidur Wayfinder, Dwarf; Niobe uiCrevan, Half-Elf; Peerimus [No Surname], Human; Savin [No Surname], Human; Shiraz [No Surname], Minotaur; Sly Foxx, Elf; Teleheri Truagdin, Human; Trace Jacobs, Elf/Affiliation in question.

This group is of unknown political and ethical affiliation, but they can be identified by spiral tattoos on their bodies. Of the group only Barnum Berrybrawn, Teleheri Truagdin and Sly Foxx are known to have Arcane abilities.

Niobe uiCrevan is a known resident of Hook City with connections to both the caravaning as well as the gem cutting indistries. What her connection is to the group is unknown.

Word of mouth reports trace this group back to the Threshold area of the Gateway Downs at the time of the Void incident and the reappearance of the town of Abandon. It is from this time and this area that we date the first records of the land of Koshe Marr, and is through this circumstantial evidence that some postulate a connection between this group, The Void, and the land of Koshe Marr.

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Crones of the Gateway Downs

Basic Description:

Lady Justice: Possess neither her right nor her left hand. Instead a metal hand exists where the left should be and a burned stump where should be the right.

Lady Mercy: Has no right hand. Instead a wooden fist exists in its place.

Lady Sorrow: Has no hands at all, and has clearly lost her eyes in some horrable accident. Black pearls have, instead, been set in her eyesockets.

Lady Watcher: Thought to be the youngest looking of the five, she has no ears. In place of ears, she has two small, flat, red gems

Lady Wisdom: Has no ears, however nothing else seems to be wrong with her.

The Five Crones of the Gateway Downs are thought to be one of the one of the most powerful forces on the continent. They inspire a near god-like respect amongst the people of the Gateway Downs. In a land without indigenous gods, the Five Crones fulfill a roll as protective powers.

Direct evidence for their existance is said to lie a circle of five stones that lie just outside of the town of Heranmar. This is where it is rumored that they gave their lives to close a portal between this Wold and a land of the dead. This tale is thought to have connections to the Void incident of The Threshold and concequently to the many reports of the land of Koshe Marr.

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Heranmar

"A coastal town of the Gateway Downs ... "

The report goes on to list numerous demographic, geographic, and economic facts and statistics about the town of Heranmar. Near the end, however is a section on notable areas in and around the town. In that section there is brief mention of a circle of five stones located just outside of town. Within this mention is a even briefer note of a rumor that the stones are carved in a representation of the Five Crones of the Gateway Downs and have supposedly been set there to guard a portal to either The Void or to Koshe Marr.

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Inn, The

Among the many stories of Koshe Marr, one of the most commonly shared locations is known as "The Inn". It is said to be a location free from the cruel and corrupt undead influence of the land in addition to being a hub between many different lands. It is also decribed as having a physical connection to a branch of the Catacombs.

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Marteaus, Machine Of

If rumors of its existance are true, the Machine of Marteaus is an Artifact Level machine that may possibly qualify as a Living Machine. It is said to have been the primary focus of The Void incident and the mechanism by which the Void was to be opened into The Wold.

It is for this reason that many point to the Machine of Marteaus as the origin of the many reports of Koshe Marr since the time of the Void incident.

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Montoya, Roderigo

Paladin of Alemi, Scholar and Adventurer, Roderigo Montoya was among one first to attempt an exploration of the recently reported land of Koshe Marr. He and his party departed via unknown means and were never seen again.

Parts of a journal and a diary that have been attributed to him were reportedly discovered, and then either lost or stolen. All we have are word of mouth reports of the contents of second hand notes transcribed by those who claim to have found the documents.

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Savin 
Monday September 4th, 2006 4:02:22 PM

Savin walks over to the combat simulation area, sees the operater and says, "We are going to try this with our entire party. There are 6 of us plus a dog and a bear. Will that cause you problems? I know we can go on mulitple levels but what would you suggest? I would like it to be with undead and or trolls since I believe where we are heading will have those kinds of villians next. Will that pose a problem?"

Once everyone gets together, Savin will inquire to the others days and what information they have found.

Trace and Shadow  d20+1=14
Monday September 4th, 2006 4:49:13 PM

Trace looks back and waves at Lydia. "I tell you what, after I report back to my group, If I have time, well go tonight. If not I'll catch up with you later."

Trace makes his way upstairs and moves into the room and address's the auditor. "Excuse me sir, Lydia said that you could help me with some information about land ownership inside the city. My names is Trace Jacobs. I am a part of the Children of Chaos. When we were last here we were also known as the Southern Lights and are registerd as the protectors 452 hired by deceased Madem Chole, before she had passed she had left a will with a city offical that she had passed ownership to us in the event that she was killed. After she had passed a messenger informed us of the situation and not too long after we entered the great race I was thrown from the wagon and had temprory memory lost. Since I moved back into the wild and when my memory came back I tracked and found myself back with the group that I started.

The reason I am here today is that when we returned to our city, the town guard with a memory stond did not show any record of us owning the armory formaly the property of madam Chole. I came here to find out what needs to be to fix the records.

Upon the answers givin Trace and make his way back by Lydia and tell her if he hopes to see her later. He will then make his way back to the group. And report what he has learned.

(gather information 14)

Teamwork Training And Time Slots (DM/Al) 
Monday September 4th, 2006 8:36:23 PM

With the aim of using the Combat Simulator of the Star Mages Tower as a tool for testing team strategies, Savin, Jaeden, Sly and Luke follow their Student guide back to the Simulator room. Peerimus tags along in silence, non-committal as to how this might work for them.

Baird welcomes Sly, Luke and Savin back with a grin and tries to answer the questions as they come at him.

"Six plus a dog and a bear, huh?" Baird eyes the group. "The numbers shouldn't be a problem, the simulation will take up to ten of you. And ... I think I'd try any setting between 10 and 14. I think those should be good levels for you. And I'm sorry, the system is configured for random opponents now. Specific requests are usually ordered at the time the time slot is booked, as things like that require calibration of the equipment."

"Speaking of which ... " The wizard counts the numbers again. "I'll have to tell you, if you're waiting for two more of you to show up, you won't have much time. The next appointment is scheduled to arrive in 15 minutes. From the records, they booked their time slot 14 months ago. You're lucky we have this time open today after reconfiguration and maintenance."

=== OOC ===
Shadow remains in the Garden Atrium. Does Yorrick come along? Dalek? Trace's horse has been stabled.

Jaeden 
Monday September 4th, 2006 9:06:43 PM

Before leaving the garden Jaeden puts his armor back on. He gives Dalek a pat and sends a tendril of thought suggesting the horse stay put.

Once the group hears of their limited time with the simulation Jaeden sighs. "Damn. I had hoped we'd have a few goes at it. Alright then, lets see what we can do in one shot with only part of our team."

Sly and Luke 
Tuesday September 5th, 2006 7:30:18 AM

Sly is running down the hallway trying to catch up with the group, (But really sly was trying to out run Luke.) "Poff! Poof! Are we set to go?" Sly ask.

But then a voice behind Sly Ask "Luke Go Too?"

Firn'gaer 
Tuesday September 5th, 2006 1:42:24 PM

Firn'gaer continues to look over the records in the library. The reading is intensive and exhausting to normal men, but a wizard is no normal man and this is no normal wizard. So Firn'gaer continues to read.

Peerimus and Yorrick 
Tuesday September 5th, 2006 5:00:45 PM

Peerimus turns to locate Yorrick and the bear moves in quickly to follow. Hearing the limits and expecting some sort of time limit before the paying patrons started to want to get their promised service, Peerimus nods in agreement. "It would certainly be better if Trace and Firgaer were hear, mostly Trace, but they are not so we will make do. I say we move for setting 14 or 15. I want us overmatched and hopefully the random opponents will be multiple. For What I see as our weakness is coordination and concentration on opponents. I also still believe that our melee fighters, Yorrick, Jaeden, Luke and Sly and in part me should be side by side and you Savin should remain mobile. When Trace is about I assume him to want to get to the outside and use his bow with Shadow remaining in front of im to stop any from engaging him in melee. If any move towards him that will be when our main melee group will send support. Likely in the form of Sly and Luke to assist Shadow. All the while Firgaer uses his spells against the opponents ranged attackers and that is what you do as well Savin. Now in this upcoming scenerio we will not have Trace and Firngaer, but I think their role as I just put down is acceptable to be assumed and we can judge our results on that basis. Agreed?"

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM


Savin 
Tuesday September 5th, 2006 9:22:47 PM

Savin listens to the attendant and then looks over at Peerimus, "I guess we will have to use smaller team tactics. I think we are better off getting some practice than no practice. I have no problems running solo and will attack anything that seems to have a ranged attack or a spell user. Still with only 4 of us, I would dial down the skill level to what our friend here suggests. (Savin points at the attendant) We want this to be a test of tactics and something where we can work together. If we are swarmed over, we won't learn anything. This way we will have time to coordinate and communicate. That has been our problem in the past."

Savin then looks at the attendent and asks, "I know that our buff spells are assumed in this but do we still need to take them, drink potions and cast our spells in the scenerio or does the simulator just assume them?"

Changing Names (DM/Al) 
Tuesday September 5th, 2006 9:33:57 PM

The young man raises his bespectacled eyes and blinks at Trace like an owl caught in the light of a bull's-eye lantern.

"I'm sorry? Armory? Madam Cloe? You ... fix the record. Yes, alright. There's a fee for that. Let me ... " He turns first one way, and then he turns another. " ... find the record. Let me find the record first." He shuffles out the door behind the counter and disappears into the stacks.

"Cloe, Madam ... Cizzenia. Clarrisa. Cleo, Dontobrix. Cleo, Tarintella. Cloe, Madam." There's the sound of pages turning, paper against paper. "Armory. Here we are. Soldier City, Plat 865 B and C."

The sound of paper shifting again mixes with the shuffle of feet, and the young man returns from the backroom and dumps a heavy book on the ledge behind the counter with a thump. A cloud of white dust rises into the air.

"Armory," he reads. "Soldier City, Plat 865 B and C, the land is registered to a group and ownership resides in possession of the Key Stones. The name of the group listed here is ... Swords of Light."

"What would you like it changed to? You'll have to present proof of ownership. And there's a fee."

(Roll and INT check if you're confused.)

Reading. Reading. (DM/Al) 
Tuesday September 5th, 2006 9:34:22 PM

Firn'gaer continues to read. Datum, data, information, meaning. Magic or mundane, the search for truth, efficacy and significance is a difficut road.

Catacombs, The
Children of Chaos
Crones of the Gateway Downs
Crystal Forest
Dimensional Breach(es)
Giggling Ghost, The
Goblin(s)
Harrowed Moon
Heranmar
Inn, The
Koshe Marr
Lilac Moon

Marteaus
Marteaus, Machine Of
Montoya, Roderigo
Nightshade Crypt
Skull(s)
Troll(s)
Twilight Palace, The
Undead
Vampire(s)
Void, The
Werewolve(s)



Choose a Level. Any Level. (DM/Al) 
Tuesday September 5th, 2006 9:34:46 PM

"Alright. Four people and two animals." Baird Cain speaks as he steps to the back of the pedestal and presses the stone for Six Entrants. "If you have potions other magics, take them as you normally would. You'll have them back after the simulation is over." He touches the center stone labeled for Multiple opponents. With a wave of his hand, he indicates the left side of the pedestal, the section for Level.

"Go ahead. Choose. Then step within the dark rectangle. Good luck."

Savin 
Tuesday September 5th, 2006 10:02:42 PM

Savin looks at the numbers and then at the group. "Lets split the difference. I say we go with 12. Should be a good test but still allow us a chance to work together. Wonder if we will even fight an intelligent monster or a group. Could be a dragon or something very large."

Savin leaves the touching of the buttons to Peerimus and enters the rectangle

Trace and Shadow  d20+1=18 d20+15=33 d20+20=33
Tuesday September 5th, 2006 10:09:46 PM

Int roll 18

Ok, it is supposed to be Southern Lights and changing to Children of Chaos. Also, what proof do you require? The request for ownership to be transfered to us should be in city records since it was a city offical that brought us the news that she had assigned the ownership of the property to us. I also can go back to One of the other party member and bring back the keys to the armory. But like I said it should be in the records of the ownership transfer and should show the missprint from that to your records.

Anyway, I feel pressed for time, the name changed from Southern Lights to Children of Chaos and as for the fee send me a bill. I am staying at the Star Mages guild. Who you send to collect the fee we can show them the keys to the building, they are a set of gems that work the lock.

Trace is not sure but he feels urgency to get back to the group. Trace uses his skills to get back to the group unnoticed and with out minimal attention. (Hide 33) (move silently 33)

Peerimus and Yorrick 
Wednesday September 6th, 2006 5:00:57 PM

"Twelve? Where is your sence of adventure and Challenge?" The druid responds with smile as he hits the 13.

Stepping in with Yorrick, "Remember this a cooperation test and to see how fast we can be how lethal if need be. Jaeden it is your show, but remember everyone. One listen to Jaeden, two trust Savin is all grwon up and can take care of himself. When Savin pops off let him" Peerimus gives the monk a grin, "He knows what he is doing."

Still smiling he adds after a momnet, "Oh and Three, Savin don't get yourself killed."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM


Sly (AC 25 97/97 hp) and Luke (Ac 24 65/65 hp) 
Wednesday September 6th, 2006 6:08:13 PM

Sly Stand behind Jaesen, wrinkle his brow and his nose "Adventure, Chanllenge, Cooperation??"
Sly tuns to Luke, "Can you do all those things??"

Luke (And you swear that the dog's chest bulges out) answers " YEP!"

Firn'gaer 
Wednesday September 6th, 2006 7:52:34 PM

Firn'gaer continues to read the entries.

This sucks...why didn't you get something to eat before coming in here. You know I don't have one of those nifty trickets you wear...I eat...and rather enjoy it too.... Rufus grumbles. Does this place have room service...? When are you going to be done...I'm starving...ooohhh...wasting away...you're a cruel master...soooo cruellll.....

What's In a Name? (DM/Al) 
Wednesday September 6th, 2006 9:34:05 PM

Trace stands before the counter wondering what happened and why the Armory is registered under the name of the Southern Lights when he had thought that it was not. He plays back the conversation with the guard at the gate in his head. The had introduced themselves at the Children of Chaos. The guard had said that they had no record of landholders under the name of The Children of Chaos. He checked the records again after Trace had identified them as Champions Protector 452 as well. After checking he said that 452 is registered under the name of The Swords of Light, but that it wasn't clear whether they were the registered owners of Madame Cloe's Armory, and he said that ownership would reside with whoever who possess the Key Stones and that The Key Stones for the Armory were listed as missing.

The visit here proves the link to the Swords of Light. And this pencil neck behind the counter has said pretty much the same thing. Ownership resides in possession of the Key Stones. But who has the Stones?

"Er, um, Star Mage's Guild. Very well. And the Key Stones would be just the thing to prove ... " The young man's voice fades as Trace leaves and makes for the stairs. Using all his skill, he conceals his presence as he makes the long trip back to the Star Mage's Tower. It's slow going.

[ Hide is executed at 1/2 speed. Unless you perform an Accelerated Hide. ]

What? No Munchies? (DM/Al) 
Wednesday September 6th, 2006 9:34:33 PM

A high pitched chitter comes from Firn'gaer's clothing as he continues to read. Rufus complains, but the booth is scrupulously clean and food free.

Catacombs, The
Children of Chaos
Crones of the Gateway Downs
Crystal Forest
Dimensional Breach(es)
Giggling Ghost, The
Goblin(s)
Harrowed Moon
Heranmar
Inn, The
Koshe Marr
Lilac Moon

Marteaus
Marteaus, Machine Of
Montoya, Roderigo
Nightshade Crypt
Skull(s)
Troll(s)
Twilight Palace, The
Undead
Vampire(s)
Void, The
Werewolve(s)

[ OoC: If you wish to read something different you'll need to choose the topic. ]


Level 13 / Multiple Opponents / Six Entrants (DM/Al)  d20+1=9 d20+1=3 d20+1=17 d20+2=9 d20+2=18 d20+3=10 d20+3=9 d20+4=7 d20+5=16
Wednesday September 6th, 2006 9:35:13 PM

Peerimus touches Stone number 13 and six step into the dark bounds of the rectangle. The scene suddenly becomes a blasted rocky plain. The sky above is red. Around one hundred feet away three figures turn their heads toward the newcomers. Two are medium size, thin and six feet tall, they sport long claws on thin arms. Their skin is red and runs with a sheen of wetness.

The third is large and frost white with segmented body plates that look hard as armor. It carries a spear in clawed hands, and it has a small insect-like head with large faceted eyes. It's tail whips about behind it, barbed, the tail glints with bright menace.

One of the red ones acts first (B2). A hemisphere of darkness springs up around it and then it slinks back a few paces. The large white one acts next (G). It turns its head a certain way and suddenly both of the red ones are surrounded by a dark aura. The white one brandishes its spear at the Children of Chaos and hisses in an alien tongue, then it steps forward to cover the other red one who has not yet acted.

=== OOC ===

Luke, your action will count before the actions described above. If it disrupts either of them, I will rewrite.

Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
Luke, B2, G, Jaeden, Sly, Yorrick, Peerimus, Savin, B1

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Initiative Rolls:
Peerimus 9
B1 3
B2 17
Yorrick 9
Luke 18
Jaeden 10
Sly 9
Savin 7
G 16

Combat Map


Savin ac 28 hps 115/115 enlarge 
Thursday September 7th, 2006 7:49:37 AM

Savin reaches into his haversack and pulls out an enlarge potion that he sucks down. He then banishes his staff to his glove of storing with a snap and pulls out his new spiked chain from that is looped to his belt.

He looks down at Jaeden and asks, "So what is the plan?"

Peerimus AC 30 HP 91 and Yorrick AC 27 HP 117 
Thursday September 7th, 2006 8:24:47 AM

"They look to be melee combantants and have spell ability." The druid responds to Savin as he eyes the trio. "I have a Dispel Magic, but not seeing them actually cast anything I would guess they could simply erect their defenses again. But we have our own we can see to."

With that Peerimus casts Barkskin and shares it with Yorrick. "when we engage I will summon a creature to thier rear and give us flanking."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM


Trace and Shadow  d20+20=31 d20+15=26
Thursday September 7th, 2006 4:31:09 PM

Trace continues to make his way back sure that Sly has held onto the key stones for the armory to finalize the name change.

His mind travels a bit as he makes his way back to the guild. I bet we can sell of the armor to some small outpost and then refinish the inside to suit our needs, make the second floor larger for rooms for all of us and turn the bottom into a common room / library so we can study. It would be nice not to have to depend on someone else when we return. Hire a caretaker and maybe pay a new local champion protector group to watch out for the outside of the building.

Maybe it wouldnt be such a hassel to return to Hook if we are well established in the city.

Trace continues to conceal himself as he makes his way back to the others.
hide 26 move silently 31

Sly (AC 25 95/95 hp) and Luke (Ac 21 65/65 hp)  d20+9=19 d20+9=20 d20+10=18
Thursday September 7th, 2006 5:43:39 PM

Luke Spots the enermy, he stand still for a moment just stearing at them. He will growl in their direction "gerrrrr!" (a low growl)

Sly listen to Luke and turns toward their direction "Hold Luke! Ok! what's are going to do? Swords or Magic".

Sly's Magic Spells

0- Detect Magic, Read Magic, Ray of Frost, Flare.

1- Magic Missels X3, Burning Hands,

2- Invisibility, Levitate, Mirror Image,

3- Fire Ball, Lighting Bolts, Fly,

Jaeden Ohm (AC see below HP 116/116) 
Thursday September 7th, 2006 6:09:14 PM

Following Savin's lead Jaeden too pulls out a potion of enlarge and sucks it down. He eye's the white chitinous creature and marks it's movements well [-1 dodge AC vs. G].

"Seems straight forward here. Peerimus, you and Yorrick move with me. Bring Yorrick to my side and stay behind us yourself. Sly, starting hitting the white thing with any range spells you have. Once you're out, join me on the opposite side from Yorrick. Savin, use your mobility to get behind and flank along with whatever Peerimus summons."

"I want all focus on one beast. The only exception will be possibly Savin. Savin, if one ends up lagging behind and casting go after him. Otherwise, keep on the same one as we're hitting."

"When he drops I'll call out the next target but make sure we're on the same one."

With the plan set Jaeden moves to take position [move to w11,x12].

ac
Regular: 25
VS G: 26
VS AoO: 29
VS AoO from G: 30

Jaeden (addendum - free action) 
Thursday September 7th, 2006 6:10:46 PM

Getting into position Jaeden realizes his opponents are lined up.

"Sly, can you hit them with a lightning bolt?"

Home Is Where You Hang Your Longsword (DM/Al) 
Thursday September 7th, 2006 9:19:08 PM

Creeping from shadow to shadow, Trace makes his way through Soldier City toward the great Hooked Bridge with Magic City on the otherside, the Star Mages' Tower and his friends. Through his head run plans and possibilities for a new home. The Armory. He can almost see it with a new coat of paint.

Now, as long as Sly Foxx still has those Key Stones ...

Lost in Thought (DM/Al) 
Thursday September 7th, 2006 9:19:31 PM

Firn'gaer considers the information he's read so far as the Main Menu hands in the air before his eyes.

Catacombs, The
Children of Chaos
Crones of the Gateway Downs
Crystal Forest
Dimensional Breach(es)
Giggling Ghost, The
Goblin(s)
Harrowed Moon
Heranmar
Inn, The
Koshe Marr
Lilac Moon

Marteaus
Marteaus, Machine Of
Montoya, Roderigo
Nightshade Crypt
Skull(s)
Troll(s)
Twilight Palace, The
Undead
Vampire(s)
Void, The
Werewolve(s)

[ OoC: If you wish to read something different you'll need to choose the topic. ]


Level 13 / Multiple Opponents / Six Entrants - Round 02 (DM/Al)  d20+7=22 d20+7=25 d20+7=16 d20+7=27 d20+7=15
Thursday September 7th, 2006 9:22:49 PM

Round 01

Luke lunges forward, growling for the kill, but with a word, Sly holds him in formation.

After the red creature creates his area of darkness and the white creature places black auras around the other two (last post) ...

Jaeden takes a page from Savin's playbook and drinks a potion of Enlarge Person. After a few commands, he moves 30 feet (If your speed is 30, you can only move as far as X14/Y15. Remember, every other diagonal you cross is 5 feet more. See the diagram called Diagonal Movement on PHB pg 147.).

Jaeden calls for Sly to cast a Lightning Bolt at the two creatures while they are lined up, but the Bladesinger is busy holding Luke back.

Yorrick hold his place by Peerimus as his friend casts a spell of protection upon them both.

Savin like Jaeden, drinks down a potion of Enlarge Person. Then he swaps out staff for spiked chain.

The other tall red creature (B2) hisses like a tea kettle and points a clawed hand at the group. A force whirls through the group and rips at the magics upon the group. Jaeden loses his Enlarge Person spell and shrinks back down. The Barkskin on Yorrick fades away. Peerimus feels his own Barkskin hold, but his speed dies as the Longstrider spell is dispeled. Savin feels the dispel come upon him, but his Enlarge Person spell holds. The thin red creature then slinks back into the hemisphere of darkness.

Round 02

Luke, you may move twice here. Once for Round 2, and, if you wish, once for round 1. Last chance.

The first red creature (B1) slinks to the north. Another area of darkness springs up around it.

The large white (G) creature shakes its spear and suddenly lifts up into the air, flying 5 feet forward and 30 feet up into the air.

=== OOC ===

Luke move for both Rounds 2 and 3. Then we'll pick up the Initiative Cycle as below.

Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
Round 1 Luke, Jaeden, Sly, Yorrick, Peerimus, Savin, B1,
Round 2 Luke, B2, G,

Starting Next Post:
Jaeden, Sly, Yorrick, Peerimus, Savin, B1, Luke, B2, G, (Trying to sync the Init Order so that the Opponents are mostly at the end.)

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
G Uninjured
B1 Uninjured
B2 Uninjured

Combat Map

Firn'gaer 
Thursday September 7th, 2006 9:28:08 PM

Firn'gaer checks the remaining entries.

[Sorry for the weak post. First week of school and just really busy.]

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+20=36 d20+11=28 d20+6=15 d6+4=9
Friday September 8th, 2006 8:24:13 AM

OOC; I hope I get this right>

Luke half way listens to Sly, Backs up five feet and when Sly mind is on Jaeden. Luke bolts fouty- five feet toward D-2(putting Luke at T/12 (first round)).
But when their magic hit the Children, Luke is still in motion and still running at the enermy in frount of him.
Luke will Attack Enermy(GE)At (I-12)his right side, First jumping 36, Then attacking area or anything (by bite) AC 28 &AC 15 (miss??) - Damages 9hp.

Sly starts chanting his spell, But something happens and is unable to cast the spell?? "What Happen? I didn't get a chance to cast my spell! I'll Have to use my Bow?
Oh! No! There goes Luke!"

Sly Spells

0) Detect Magic, Read Magic, Ray od Frost, Flare.

1) Magic MisslesX3,Burning Hands,

2) Invivibiliyi, Levitate, Mirror Image,

3) Lighting Bolts, Fire Ball, Fly.


Jaeden Ohm (AC see below HP 116/116) 
Friday September 8th, 2006 12:44:31 PM

Ok, there goes simple. Jaeden thinks as his magical growth is ripped away and he returns to normal size. At least we'll get a real test.

"CASTERS!" he shouts as he grabs a javelin and readies it. "Savin, we need them out of the picture asap but wait until we can support you." He knows that as soon as Savin closes the white beast will descend to tear him up.

The takes mark on one of the tall red creatures [D2] and lets fly with the javelin. Within a couple feet of leaving his hand the javelin explodes into crackling electricity and flies towards the creature. It hits it and continues on for another 25' or so [5d6 lightning bolt, save reflex 14 for half].

The warrior stays where he is to allow the others time to advance.

ac
Regular: 25
VS G: 26
VS AoO: 29
VS AoO from G: 30

notes
sorry for the mis-move last round Al. I always forget that potions require actions.

Peerimus AC 30 HP 91 and Yorrick AC 23 HP 117  d20+10=18 d20+10=14 d20+10=20 d20+10=30 d20+10=27
Friday September 8th, 2006 5:01:17 PM

The magic is ripped from the druid and his face grimaces. The fact they were powerful enough casters to dispel his magics annoyed him to say the least. The druid reminds himself that he did push the 13 button. Yorrick now no longer needs to stick near him to benefit from the spell though, "Yorrick stay with Jaeden keep him safe" As though the bear understands the Common language, Yorrick moves to Jaedens right. (Pardon I can not access the map at work. Image shack is blocked)

Peerimus checks the flier, You allies are not the only ones in control of magic "Father I ask of your power to strip them of thiers."
Dispel Magic at the flying creature [Targetted Dispel Check 18, 14, 20, 30, 27]

Peerimus says to the others, "I will take out the reds in the darkness in a moment."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

DeathWard in Staff


Trace and Shadow  d20+20=34 d20+15=35
Friday September 8th, 2006 5:21:50 PM

Trace keeps moveing back to his friends.
hide 35 move silently 34

Savin ac 28 hps 115/115 enlarge haste  d20+15=34 d20+16=25 d20+17=27 2d6(6+2)+7=15
Friday September 8th, 2006 6:24:12 PM

Savin nods to Jaeden and says, I am after the spelluser (Points at B2) He then activates his boots of speed and darts to the south around the darkness and ends up at D/E 15/16 with his spike chain in hand just waiting for B2 to do something.

range 20'

Ready action for attack of opportunity touch attack hits ac 34 trip attack DC roll 25. If successful, Follow up attack hits ac 25 for 15 points of damage. If trip check fails Savin will drop his chain.

trip modifiers +6 str, +4 size, +4 improved trip, +2 spiked chain)

enlarge 2/30
haste 1/10 boots

Long Way Back (DM/Al) 
Saturday September 9th, 2006 11:17:20 AM

Hook City is a big town. Trace creeps his way back. How long did it take for him to get here from the Tower in the first place? Hours?

Wonder what the others are doing back in the ... Garden Atrium? Eating, Drinking, lolling about. Relaxing and getting soft.

At this rate, it might be early evening before he'd be back.

Level 13 / Multiple Opponents / Six Entrants - Round 02/03 (DM/Al)  d20+20=35 2d6(2+3)+9=14 d20+23=35 d20+5=18 d20+7=15 d20+7=25 d20+20=26
Saturday September 9th, 2006 11:17:59 AM

Round 02

Luke having rushed forward earlier finds himself in just the right place to attack the white creature. Unfortunately, Luke hasn't learned that approaching larger creatures can come at a price. As he nears it takes the Attack of Opportunity. (AoO GE Hit Luke AC35, Damage 14hp; Fort vs DC23 or be Slowed as in the Slow Spell for 1d6 rounds.) The frost white spear hits Luke and the Wardog feels the creeping cold slowing his limbs. Will he be able to fight it off?

After taking the hit, Luke makes a bite of his own. It's a good bite. It would take a chunk from an orc. It would even take a chunk from Savin. But!!! In this case, Luke's teeth fail to penetrate the white creature's tough natural armor. The creature Concentrates (35) and casts it's spell and then lifts up off the ground. (Luke, you can take a AoO vs GE on your next post as it rises up off the ground.)

(Note here, Ceil, that Luke got only one attack. If you move more than 5 feet in the same round, you only get one attack.)

Jaeden casts a Javelin of Lightning at one of the tall red creatures. Blue electricity crackles about it's slim form. But when the light show fades, the creature remains unharmed. It appears that these things are Immune to Electricity!

Sly hesitates. Should he use magic or use his bow? (Sly, I need to know what you want to do.)

Yorrick Moves forward to protect Jaeden.

Peerimus casts Dispel Magic, aimed at the White Creature flying above. It appears to have had no affect.

Savin clicks his heels and receives a rush of speed from his boots. He flies across the blasted stone plain to come around behind one of the red creatures. With spiked chain in hand, he awaits the Opportunity to attack should the creature let it's guard down.

The threatened Red creature (B2) eye's Savin. It Concentrates (18) to activate its powers defensively, and then Targets Savin with a clawed hand. (15 vs Haste CL10; 25 vs Enlarge Person CL5) Savin's Haste remains, but the monk quickly shrinks down to normal size. The red creature then moves five feet forward. It gives its companion a look. Even though they say nothing, it almost looks as though they are speaking.

Round 03

The first Red creature (B1) grins. Suddenly it is gone. Just as suddenly, it appears directly behind Savin.

The large white (GE) looks behind it to Savin who now appears to be surrounded. It flies down to the outside range of Savin's Chain and it strikes down with its spear. (GE Hit Savin AC26) Savin's luck is with him and the White creature swings wild.

=== OOC ===

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
G Uninjured; AC >28
B1 Uninjured; AC ???
B2 Uninjured; AC ???

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.



Topic Exhausted (DM/Al) 
Saturday September 9th, 2006 11:18:41 AM

Topic by topic, Firn'gaer goes through the rest of the selection on Koshe Marr.

Crystal Forest
The Crystal Forest is one of the most consistently described locales described in the many reports on the unsubstantiated land of Koshe Marr. It is reputed to be a forest of crystalline trees. When disturbed by vibration energies, they are said to shed razor sharp shards of crystal. To be caught below such a crystal fall is to court death.

In this way the Crystal Forest is very similar to the Crystal Mountains that divide the Great Sargrass Plains.

[RETURN TO PREVIOUS MENU]

Giggling Ghost, The
This entry has an extensive write up of the dream phenomena known as the Giggling Ghost. There's a lot of information to wade through, but near the bottom of the text is a list of entryways and speculated entryways. One of the items catches Firn'gaer's attention: "The Inn, Koshe Marr?"

[RETURN TO PREVIOUS MENU]

Goblin(s)
Skimming the paragraphs, Firn'gaer pegs this as a book length treatise on goblins. Far down its length is a section on Habitats. Within that section there is a short paragraph that mentions Koshe Marr. Within this paragraph it notes that goblins are said to live in open communities.

[RETURN TO PREVIOUS MENU]

Marteaus
Ruler of the Gods of Testing. He strives to bring suffering through disease upon the Noble Races of Wold. It is only through true suffering that one discovers his true need ... There are pages and pages of text on Marteaus, his manifestations and his history. But under a section entitled "Sphere of Influence" there is a short paragraph on Koshe Marr. It mentions that there are indications that Marteaus may ultimately be the power behind Koshe Marr and that the land may even be a creation of his. This, it is speculated, is the reason that the influence of all other Divine forces is so diminished in that land.

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Nightshade Crypt
Described by an unidentified adventurer, mad and on the brink of death, the Nightshade Crypt reported to be a vault used by Fidelia of the unsubstantiated land of Koshe Marr to store items under maximum security.

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Skull(s)
"This same skull was Yorick's skull, the king's jester. Alas, poor Yorick! I knew him, Horatio: a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is!"

Skimming the paragraphs, Firn'gaer pegs this as a treatise on the skeletal cranium written purely for its satirical merits. Far down its length is a section supposedly set in Koshe Marr in which skulls from all manners of creatures fly about crying and shouting various nonsense phrases. The skull of a noted politician local to Hook City sells sausages to any who might pass and the picture described of a sausage waved about in its mouth is lurid and suggestive.

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Troll(s)
Skimming the paragraphs, Firn'gaer pegs this as a book length treatise on trolls. Far down its length is a section on Habitats. Within that section there is a short paragraph that mentions Koshe Marr. Within this paragraph it notes that trolls are said to live in open communities.

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Undead
Skimming the paragraphs, Firn'gaer pegs this as a book length treatise on the Undead. Far down its length is a section on Habitats. Within that section there is a short paragraph that mentions Koshe Marr. Within this paragraph it notes that Undead are said to thrive within Koshe Marr where, it is said, they roam with impunity.

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Vampire(s)
Skimming the paragraphs, Firn'gaer pegs this as a book length treatise on vampires. Far down its length is a section on Habitats. Within that section there is a short paragraph that mentions Koshe Marr. Within this paragraph it notes that vampires, are said to live as aristocracy in this land where the sun never shines.

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Trace and Shadow  d20+9=12
Saturday September 9th, 2006 8:09:12 PM

Trace seeing that it is taking too long to make his way back moves out of the shadows and resumes normal speed on his way back to his friends. He keeps a wary eye out around him.
spop 12

Peerimus AC 30 HP 91 and Yorrick AC 23 HP 117 
Sunday September 10th, 2006 11:51:26 AM

Peerimus moves up 40' [Y/14]. The dimensionally shifting creature brings a small frown. No use in trying to entrap one. And how were they going to be able to do anything to the flier? It had a greater reach than any of them No the first momnets of this partcular test the druid was not liking. He had another dispel, but most creatures capable of innate spell use could do so more than once.

Yorrick will move with Jaeden, defending the human as Peerimus asked.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, *Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

DeathWard in Staff



Savin ac 29 hps 115 
Sunday September 10th, 2006 11:31:01 PM

Savin wants to stay and fight but remembers that this was supposed to be a group event and dicides to theave some of these creatures to his friends He remembers that his master telling him about being greedy and to share his toys.

He decides to withdraw back towards his friends sckirting the darkness and ends up. He will get himself up to W15 before his stops his movemnts. He would have made sure to stay out of the darkness."

He wiisphers back to Jaeden, "That plan looked painful.

Sly (AC 28 85/85 hp) and Luke (Ac 24 51/65 hp)  d20+10=24 d20+6=18
Monday September 11th, 2006 7:35:09 AM

Sly cannot see any enermy there, "Jaeden! I cannot use my magic un some one I cannot see? All I see beside the Blackness is Luke! Now what is the PLAN??" Sly tries hard not to enter the Blackness, Knowing that it is fruitless. Do you want me to fly over there? Or Wait?" Jasesen can see that Sly is using all his restrain not to run around the Black spot. (Sly will move to AA/13)

Luke (Makes His Fort Save 24) is confused? he sniff the ground where the enermy was? Looking for a scent?? (Luke is moving around in the same Spot looking to pick up a scent.)

Sly's Spells

0-Detect Magic, Read Magic, Ray of Frost, Flare.

1- Magic MissilsX3,Burning Hands.

2- Levitate, Invisibility, Mirror Image.

3- Lighting Bolts, Fire Ball, Fly.


Posting Report For 
Monday September 11th, 2006 8:40:17 AM

Game # 4 The children of Chaos
For the week of Sept 4,2006

Name----MTWTF
DM Al----XXXXXS
Sly------OXXXX < Yummy Ache
Savin----X2OXXS
Peerimus-OXOXXS < Him Too!
Firn-gare-OXXXO < Ditto!
Jaeden---XOOXX < Also??
Trace----XXOXXS

Adm Ceil - Well Fore belly aches out of six players Is not Bad??

Jaeden Ohm 
Monday September 11th, 2006 5:26:20 PM

Not positive on how to proceed Jaeden takes further action to help protect both he and Yorrick. He reaches for the horn strapped around his torso and with a great inhalation blows a deep resonating note. For the briefest of moments he and Yorrick shimmer with protective energy [circle of protection vs evil: Jaeden & Yorrick in range]. Once done, the warrior moves forward to close the distance between the group and their foes [move to Y13].

"We need to close with them Sly. Slow and steady. If you have anything you can use against the flier let it fly. The red ones at least seem to be immune to electricity."

"Press forward, on my call we'll charge them!"

Picking Up the Pace (DM/Al) 
Monday September 11th, 2006 9:31:44 PM

Trace tires of the slow pace. Out in plain sight, he heads up the stairs from Soldier City onto the bridge. He looks about himself, but sees only the market crowd. No one seems to be following him. But he knows that someone even moderately skilled in the arts of concealment could be following him and he would not have spotted them.

By the sun it is passing true noon.

Paging (DM/Al) 
Monday September 11th, 2006 9:32:13 PM

The links reveal their information, but it is not so much the length of each piece that presents problems so much as it is the fact that buried within all of the information are bits that may or may not be of use to them. It is the sifting of the information, the wheat from the chaff, that becomes a tedious job.

Level 13 / Multiple Opponents / Six Entrants - Round 03/04 (DM/Al)  d20+7=20 d20+7=13 13d6(2+1+3+5+1+2+4+4+3+6+6+2+6)=45
Monday September 11th, 2006 9:32:50 PM

Round 03

Jaeden is having difficulty getting the measure of his opponents. He takes out a magic horn and sounds a blast. A circle of Magic surrounds him, protecting all within it's sphere against Evil. He takes a 5-foot step to the northwest. (Jaeden, drawing the horn is a Move Equivalent action. You can't move any more than 5 feet after drawing and activating the Horn of Goodness.)

Itching to confront his foes, Sly comes up directly behind Jaeden and calls again for guidance. Jaeden tells him to attack the flying creature if he can.

Following Peerimus' instructions, Yorrick follows in Jaeden's footsteps.

Peerimus moves forward, assessing the capabilities that the creatures have exhibited so far.

Savin withdraws quickly from out of the midst of the three creatures. He comes in at the head of the group. (Savin, did you deactivate your Boots of Speed? Or did you burn another round of use?)

The Red creature (B2) points a clawed hand at Jaeden and his horn. Jaeden feels the Magic Circle fade and then vanish, dispelled. It moves to the far edge of the sphere of Darkness, away from Luke.

Round 04

Luke shakes off the numbing cold and tries to find his opponents. He finds that he can actually see quite well into the sphere's of darkness. In fact, because he can smell the Red creatures, he should have no problem biting them either, even though they are partially concealed by the dark. (Here are the affects of Darkness Luke.)

The first Red creature (B1) also enters the sphere of darkness. It points at Peerimus. The druid feels a dispelling magic wash over him. But the magic has no affect.

The large white creature(GE) flies forward, slicing through the air. It holds out a clawed hand pointing in the direction of the clustered group. A Cone of biting Cold shoots from his hand and engulfs Savin, Yorrick, Peerimus, Jaeden, and Sly. (All five of you take 45hp damage. Make a Reflex Save vs DC20 and take half.)

=== OOC ===

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
G Uninjured; AC >28
B1 Uninjured; AC ???
B2 Uninjured; AC ???
Luke 51/65

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.



Jaeden Ohm (AC see below HP 116/116) 
Monday September 11th, 2006 10:22:59 PM

"We need to close or we're going to get hammered. Let's take the reds down then figure out how to get the big white."

"Everyone, full advance now!"

With that the warrior makes a full on sprint in a straight line [4x move to G15: straight line, 4x should cover]

ac
Regular: 25
VS GE: 26
VS AoO: 29
VS AoO from GE: 30

[ Jaeden, you forgot to make your Reflex Save vs the Cone of Cold. If you don't make one before time to post tomorrow I'll make it for you. Don't worry. I roll well. Sometimes. -- Al ]

Trace and Shadow  d20+9=29
Monday September 11th, 2006 10:46:48 PM

Trace continues on his way back keeping a wary eye for anyone following him.
spot 29

Savin ac 29 hps 115/115  d20+13=30 d20+14=21
Tuesday September 12th, 2006 8:31:52 AM

OOC I forgot to mark a round on the boots, but yes I did use them last round)

Savin easily rolls away from the cone of cold taking no damage. (evasion)

Savin hears Jaeden's orders and agrees with them but is worried about the reach of the flying monster. He calls out a warning, "Careful to go around that thing."
Savin then decides that even at their full sprint, he has time to do something and touches his circlet shooting a beam of searing light at the flying behometh threatening them.

Savin hits touch ac 21 with a beam of light doing 40 points of damage to the creature, no save.

He then still using his boots of speed races around the flying monster avoiding the range of aoo and ends up at H18 in the darkness. He still has his spiked chain out.

boot of speed 3/10

Sly (AC 28 66.5/97 hp) and Luke (Ac 24 65/65 hp)  d20+8=22 d20+11=26 d6+4=7
Tuesday September 12th, 2006 9:56:10 AM

Fort Save 22 (DM AL your mean, making me do math!)

Sly will move closer to the dark spot, he want to see better. He moves to (U/13)

Luke now can make out where D2 is,hemakes towards him. He'll move to (H/18) and attack him (AC 26 - Damage 7hp)

DM Luke has gone up a levet to lve 8, I have not adjusted his hp yet, Sorry.

Firn'gaer 
Tuesday September 12th, 2006 4:49:13 PM

Firn'gaer files away the information. "Don't know if I want to go to Koshe Marr." He says looking down at Rufus.

The rat lifts his head from his nap. I'd say that's obvious. So why don't we stay, get some good food and a hot bath, then head home and forget all about that thing on your hand.

"Very funny." He says. If it were only that easy... He thinks smiling down at his furry companion. "We've one more thing to attend to and then we can get that meal and bath you want."

Fine... He replies with a huff.

When Firn'gaer finishes reading the material, he will find his way to administrative offices of the Star Mage Guild. He is going to pay his dues for another year.

Peerimus AC 30 HP 69-91 and Yorrick AC 23 HP 117  d20+8=23 d20+10=20 d20+10=30
Tuesday September 12th, 2006 6:50:10 PM

The Cone of frost blasts into the druid and Yorrick. Yorrick rolls to the right and evades the cone entirely. Peerimus moves behind his shield blocking some of the blast.
[Peerimus reflex 23, Yorrick Reflex 20 Evasion]

More blasts like that and things could get ugly. "Jaeden the big one is right in Yorrick's path." But Peerimus does not stop the bear, he can't leave Jaeden all by himself. Instead Peerimus says a prayer to other for his safe keeping.

Peerimus himself refocuses. Then moves to V-12, "Doing my best to keep up." and will ready a Dispel Magic on the next spell the G3 tries. [Dispel Check 30]

Yorrick moves with Jaeden keeping pace with the slower armored man. [Move and Move]

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, *Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

DeathWard in Staff


Hey Ranger ... (DM/Al) 
Tuesday September 12th, 2006 9:35:41 PM

The sound of vendors hawking their wares comes from all around Trace as he makes his way across the Great Hooked Bridge. He takes a good look around. No one seems to be following. None seem suspicious. This time he's fairly certain.

The elfish ranger does spot one train wreck though, as it comes straight for him. A halfling makes his way through the crowd in a bee-line directly for him. He swaggers with a confident air, and he wears a leering smile upon his face.

"Hey, Ranger!" he calls. "You're a Ranger right? Am I right? New in town? On your own, footloose and fancy free? Tell me I'm wrong. Well this is your lucky day. I've got just what you need. Yes that's right. I know what you need and I can get it for you."

"You ... are looking for a date. Right? Am I right? I'm right. Right?" The halfling follows along, somehow keeping pace with Trace and the ranger's longer stride. Blondes, brunettes, red-heads, tall, short; he keeps up the patter as they walk along.

Administration Offices (DM/Al) 
Tuesday September 12th, 2006 9:36:05 PM

Firn'gaer deposits the Link Stone in the depression in the top of the desk from which he had gotten it. When he emerges from the booth a Student is waiting to guide him to wherever he might wish to go. In the Administrative offices an attractive middle aged woman sits behind a desk, her eyes far away. In her hand is a Link Stone.

"I'm sorry," she blinks and focuses on Firn'gaer. "You wished to pay Guild Dues? Firn'gaer Gyddyn, was it? Could you place your hand over the Glyph, please?" On the surface of the desk are two glyphs blended into one. From what Firn'gaer can make of them they were originally the Woldian glyphs for Read and for Soul.

"You're due for a raise from Journeyman to Star Mage, aren't you?" she asks. Her look is warm and friendly. "Any idea what you're going to write your treatise on?"

"Oh, will this be a yearly renewal? Or a lifetime membership?"

Level 13 / Multiple Opponents / Six Entrants - Round 04/05 (DM/Al)  d20+20=21 d20+12=28 d20+20=30 2d6(5+2)+9=16 d20+17=35 d20+12=16 d20+12=22 d20+7=17 d20+12=23 d20+12=17 d20+7=14 d20+20=33 2d6(2+2)+9=13 d100=38
Tuesday September 12th, 2006 9:36:49 PM

Round 04

Jaeden decides that closing with the enemy is the only course of action. He Runs in the direction of one of the Red creatures. (Lose Dex to AC.) He passes close enough to the flying white creature to allow it a swipe of Opportunity. (AoO GE Hit Jaeden AC21 - Nat 1) The wind whistles as the spear slices the air, but it misses Jaeden. (Reflex 28. You made your Reflex Save. Take only 22hp damage from the Cone of Cold.)

Sly is cautious and moves forward only a little. He sees the shapes of the two Red creatures in the darkness and he sees the large White creature floating above.

Yorrick passes under the White Creature as well as he follows to protect Jaeden. (AoO GE Hit Yorrick AC30, Damage 16hp; Fort vs DC23 or be Slowed as in the Slow Spell for 1d6 rounds.) Superior reflexes allow the creature to make an Attack of Opportunity against Yorrick as well, and this time the spear finds it's mark. Like Luke, Yorrick feels the numbing cold creeping through his flesh. His movements begin to slow.

Peerimus tromps over next to Sly. The druid keeps his eyes on the White flying creature. He stands ready to counter any spell the thing might attempt.

Savin activates the Circlet around his head, and a beam of Searing Light shoots from his finger toward the White creature. For the tiniest of moments the creature Resists the spell. Then it breaks through. The Circlet was created by a powerful mage. The White creature smokes and steams from its wound. Savin rushes around the space controlled by the White creature, but not before noticing that the White creatures wounds are already beginning to close.

The Red creature (B2) takes a 5-foot step to the south of Savin and attacks with both claws and a bite. (B2 Hit Savin Claw AC16, Claw AC22, Bite AC17. Miss chances for darkness not rolled because all misses.) None of the attacks penetrate Savin's defenses.

Round 05

Luke sees his enemy in the darkness, and he rushes in for a bite. Savin is in the place he wants to go, but that's alright, the space next to him should be fine now. Luke rushes past Yorrick, in for the kill. But just before his teeth close, Luke notices a red slime that covers the Red creature's skin. More than that, there's a dark aura surrounding the creature. Luke remembers the spell that the White creature cast at the beginning of the fight. It made this dark aura.

Luke bites the Red Creature. The red slime burns like acid! The dark aura tries to drain his strength! (Luke, make a Reflex Save vs DC18 or take 1d8 Acid damage; Also make a Fortitude Save vs DC23 or lose 1d6 temporary Strength damage.)

The first Red creature (B1) takes a 5-foot step away from Jaeden and toward Savin. It attacks the monk. (B2 Hit Savin Claw AC23, Claw AC17, Bite AC14. Miss chances for darkness not rolled because all misses.)

The large White creature(GE) flies to Savin and attacks the one who wounded it. (GE Hit Savin AC33, Damage 13hp, 20% Miss Chance = 38/Hit; Fort vs DC23 or be Slowed as in the Slow Spell for 1d6 rounds.) The white white spear pierces Savin's flesh and the cold begins to spread, numbing his muscles and slowing him down.

=== OOC ===

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Savin, B1, (Top of Round) Luke, B2, Peerimus, G

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Lightly Wounded; AC >28, AC21 touches
B1 Uninjured; AC 26 hits
B2 Lightly Wounded; AC 26 hits
Jaeden 94/116
Luke 51/65
Yorrick 101/117
Peerimus 69/91
Savin 102/115

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.


Sly (AC 28 66.5/97) and Luke (AC24 61/65)  d20+2=17 d20+5=14 d8=3 d6=5
Wednesday September 13th, 2006 4:49:19 AM

Luke's Reflex saves 17 losing 3hp of damage.

Luke's Fort save 14 His strenth was (16 +3) is now (11 +0)

Luke yelps and back up 6 feet,Growling at his enermy.

Luke runs to N/19 he will start to conger the Magic Missels Spell.

Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 101/117  d20+13=27 d20+16=33 2d6(1+6)+11=18 d6=1 d20+21=28
Wednesday September 13th, 2006 10:58:13 AM

The Spear strikes and Yorrick grunts but not much else. The wound was slight to the powerful ursine and the super natural effects easily overcome. [Fort 27]
Yorrick then moves 10 to close with B1 attacking Jaeden and strikes with a great claw.
[Hit AC 33 Dmg 18 +1 Fire, Grapple 28]
Peerimus moves to S14 and casts Produce Fire.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, *Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

DeathWard in Staff
Barkskin 120 mnutes
Produce Fire 12 minutes

Trace and Shadow  d20+20=35 d20+15=31 d20+9=19
Wednesday September 13th, 2006 4:38:36 PM

Trace keeps up his pace and evens moves quicker for a moment to try and distance himself from the flesh peddler. "Sir, I am allready spoken for so thank you and good day." Trace continues to move in and out of the crowd. Trace does his best to use the crowd and slip out of sight from the pesky peddler pushing his pretty people parts painfully.

While moving Trace keeps an eye out for the peddler to continue evading him.
spot 19

Savin ac 30 hps 102/115 haste  d20+11=24 d20+9=14 d20+9=21 d20+9=28 d20+9=16 d20+4=24 d20+4=8 d8+15=19 d8+15=19
Wednesday September 13th, 2006 6:40:39 PM

Savin feels the slowness hit him but is able to shake it off. (fort save 24) Savin drops his spiked chain and summons his staff to his hand.

He launches into a flurry of blows with his staff using powerattack (+5) to try and take down an opponent quickly. He srikes at B2 and hits him twice (ac 28 and 24 but natural 20, missed critical roll)doing 38 points of damage to the creature.

haste 4/10

Jaeden (AC see below HP 94/116)  d20+21=39 d20+21=38 d20+16=23 d20+11=30 d20+11=22 4d6(1+4+3+6)+26=40 2d6(5+4)+13=22 2d6(2+5)+13=20 2d6(3+3)+13=19
Wednesday September 13th, 2006 6:48:54 PM

Near to range Jaeden takes a 5' step to set up a flank across from Savin [5' step to F16]. He wants at least one of these creatures down quickly and lets loose a barrage of attacks at the creature before him [att1 vs. B1: hit AC 39 confirm crit AC 38 DMG 40][att2 vs. B1: hit ac 23 DMG 22][att3 vs B1 hit ac 30 confirm crit ac 22 DMG 20 (39 if crit confirms)].



Jaeden (attack conceal checks)  d100=72 d100=38 d100=65
Wednesday September 13th, 2006 6:50:38 PM

att1: no conceal
att2: no conceal
att3: no conceal


Jaeden (modifiers on attack) 
Wednesday September 13th, 2006 6:54:51 PM

OOC: didn't account for flanking

Att1 hit ac41 confirm crit ac40, dmg 40
Att2 hit ac25, dmg 22
Att3 hit ac32 confirm crit ac24, dmg 20 (39 if crit confirms)

Firn'gaer 
Wednesday September 13th, 2006 7:24:25 PM

"I'm sorry, here." Firn'gaer hands over the stone. "Yes, I wish to pay dues," He thinks over the money he's spent, "No, it will only be my annual due."

Should have given less for the wands...come to think of it...I shouldn't have given any...live and learn...

"Yes I am eligible for promotion. I may write it on Koshe Marr, since so little is known and that's where I'm headed."

Spoken For (DM/Al) 
Wednesday September 13th, 2006 9:03:59 PM

The halfling pimp spins away, targetting another potential customer as Trace begins to leave him behind. Trace keeps a wary eye out for the pest as he wends his way across the Bridge, but he sees no more of the halfling. Trace arrives at the other end of the Great Hooked Bridge and begins descending to Magic City below.

Chatty Kathy (DM/Al) 
Wednesday September 13th, 2006 9:04:18 PM

"Koshe Marr?" The woman's hand closes about the Link stone for a moment. She blinks a few times, then she returns and shakes her head. "I don't think I have access to that topic. A place, huh? Well, I hope the beaches are nice." She winks and takes Firn'gaer's gold.

"How are you liking our Tower here in Hook City?" she deposits the gold in a drawer without counting it. "We like to think its every bit as good as Star Tower in Plateau City. More so, as we have more recent magic innovations. You know, not everyone receives the welcome that you have here. Especially not mere Journeymen. Your name must be on someone's list somewhere."


Level 13 / Multiple Opponents / Six Entrants - Round 05/06 (DM/Al)  d100=53 d100=34 d20+12=29 d20+20=28 d20+15=31 d20+10=25 d20+14=19 d20+20=28 d100=42 2d6(5+1)+9=15
Wednesday September 13th, 2006 9:04:59 PM

Round 05

Jaeden flanks one of the Red creatures opposite Savin. The Red creature feels bite of the The Ohm Family Greatsword three times, though the last time is not as damaging as Jaeden had hoped. Still, it is enough to bring the creature down. But not before red slime sprays all over Jaeden's weapon and the dark aura of magic travels up its length to work evil magic upon the weapon's weilder. (Jaeden, make Three Reflex Saves vs DC18. For each Save Failed, the Ohm Family Greatsword takes 1d8 points of Acid Damage. Hardness does not reduce the damage to the weapon. A two handed blade has 10hp, Jaeden. Also, make Three Fortitude Saves vs DC23. For each Save Failed, take 1d6 STR damage.)

Sly hustles toward the knot of melee, preparing to cast a Magic Missile spell.

Yorrick moves forward, and with a claw, pulls one of the Red creatures under him. Only now, though, does he notice that it is dead, slain only moments ago by Jaeden. Dead now, the Red creature's slime no longer burns.

Savin drops the spiked chain and a stout quarterstaff jumps into his hands as from thin air. Two blows from a flurry strike the Red creature, breaking bone and pulping flesh. (Miss Chances 53 and 34; both hit.) Red slime leaps to the quarterstaff and dark energy climbs its length to Savin's body. (Savin, make Two Reflex Saves vs DC18. For each Save Failed, your quarterstaff takes 1d8 points of Acid Damage. Hardness does not reduce the damage to the weapon. A quarterstaff has 10hp, Savin. Also, make Two Fortitude Saves vs DC23. For each Save Failed, take 1d6 STR damage.)

The Red creature (B2) takes a 5-foot step to the south of Savin and then suddenly disappears. It reappears directly behind Peerimus.

Round 06

Luke, hit by both acid and dark energy, backs up and growls.

Peerimus, unaware that the Red creature has teleported behind him, heads in the direction of the melee. (AoO B2 Hit Peerimus AC29) The druid feels the wind of passing claws as they brush past his neck, and then he's gone. Then he conjures fire in the palm of his hand.

The large White creature(GE) attacks Savin again. This time it goes all out. (Hit Savin Spear AC28, AC31, AC25; Bite AC19; Tail AC28, Miss Chance 42; Damge 15hp; ; Fort vs DC23 or be Slowed as in the Slow Spell for 1d6 rounds.)

=== OOC ===

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Lightly Wounded; AC >28, AC21 touches
B1 Dead; AC23
B2 Wounded; AC23
Jaeden 94/116
Luke 48/65, -5 STR
Yorrick 101/117
Peerimus 69/91
Savin 87/115

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.



Trace and Shadow 
Wednesday September 13th, 2006 9:26:14 PM

Trace moves back out of the shadows and moves double time back to the tower. He is really starting to miss the wild.

Savin 87/115  d20+13=15 d20+13=23 d8=3 d20+11=30 d20+11=23 d20+11=27 d20+11=31 d20+12=29 d8+9=15
Wednesday September 13th, 2006 10:06:48 PM

Savin looks on in dismay as his staff bubbles a little. He is thankful that this is just a simulation! Failed one reflex, made all 3 forts.

He yells to Peerimus, "What out behind you!"

He decides to leave the big nasty to someone else and darts away to attack the disappearing/reappearing B2. He moves to V13 (taking the AOO from the GE. Made fort save of 31 if necessary against the AOO)and attacks.

He hits ac29 doing a small powerattack. He does 15 points of damage to the creature. (powerattack +2)

Haste 5/10


Jaeden Ohm (AC see below HP 94/116)(str -6, AC +3)  d20+12=19 d20+12=29 d20+12=28 d20+15=24 d20+15=21 d20+15=16 d6=3 d6=3
Thursday September 14th, 2006 1:21:29 AM

As his foe falls Jaeden whips his blade to the right and finishes with a snap. Acid droplets fly off the Ohm Family Greatsword and sizzle agains the ground as they splatter against it. The magnificent blade however remains untouched [reflex vs. 18: 19, 29, 28].

While the quick manuever served well in removing the acidic substance it does nothing against the cold darkness clinging to his blade. It travels to his hands and up his arms, clinging and sapping the warriors strengh [fort save vs. 23: 24, 21, 16][str dmg: 3+3=6].

He grits his teeth and scans the illusory battlefield. He knows this ins't real but still his sword seems heavier. And his armor, never has it been such a burden before.

We can do this if we can get the other red down. he thinks to himself just before he shouts to his companions. "The red! All on the red!"

As the battle leader makes the call he pulls out a stoppered vial. He takes a step towards Yorrick [5'step to G15] as he gulps down the contents and for the briefest of moments a deflective field of force shimmers around him [shield of faith +3 deflective bonus to AC].

Armor Class
Regular: 25(28)
VS GE: 26(29)
VS AoO: 29(32)
VS AoO from GE: 30(33)

Effects
-6 Str (time unknown)
+3 AC, deflective (1/60 rounds)

Sly (AC 28 66.5/97hp) And Luke (AC 24 48/65hp)  3d4(4+2+2)+3=11 d20+11=25 d20+6=22 d6+4=5 d6+4=7
Thursday September 14th, 2006 8:32:58 AM

Sly Consentrat on enermy at hand, He lets go of three magic missels at the red enermy. Damaged 11hp. But stays where he is for the moment. (Magic Missels Damages 11hp.)

All Luke hears is 'attact red!' not to question as to who sait it. He attakes again, Attack by bitting (AC 25 & AC 22? - Damages 5+7=12hp)

Sly's Spells

0- Detect Magis, Read Magic, Ray of Frost, Flare.

1- Magic Missels X2, Burnind Hands, Protection From Evil.

2-Invisibility, Mirror Image, Levetate.

3- Lighting Bolts, Fire Ball, Fly.

Back At Last. But ... (DM/Al) 
Thursday September 14th, 2006 9:40:09 PM

Trace makes his way into Magic City, wending his way to the Tower of the Star Mages' Guild. The door waits on the street. It's a plain ordinary door, but there is no handle on the outside. No windows in sight either. Rather, there is only a Star shaped design next to the right of the doorjamb.

Spacing Out (DM/Al) 
Thursday September 14th, 2006 9:40:36 PM

"Er ... Hello? The woman waves as Firn'gaer stares off into empty air.

Level 13 / Multiple Opponents / Six Entrants - Round 06/07 (DM/Al)  d20+6=25 d20+20=24
Thursday September 14th, 2006 9:44:43 PM

Round 06

Jaeden calls for an all out attack on the remaining Red creature. Draws a potion and after a short move, drinks it down, adding to the protection that surounds him. (Jaeden, you need only roll for each actual strike against the creature. Not each Roll that you made. The 4th Crit roll doesn't count. So you take only -3 STR damage.)

Sly directshis Magic Missiles at the remaining Red creature. For a moment, the creature's natural Resistance to spells holds. Then Sly's Missiles break through, burning the creature badly.

Yorrick growls and savages the dead body of the Red creature

Savin rushes off and as he goes, the White creature slams his spear down from above. (AoO GE Hit Savin 24) Savin escapes unscathed. He slams his quarterstaff into the body of the Red creature. It drops to the ground, but not before more of the Red slime splashes onto Savin's quarterstaff. More dark energy also leaps to Savin's body. (Savin, make One Reflex Saves vs DC18. With a Failed Save, your quarterstaff takes 1d8 points of Acid Damage. Hardness does not reduce the damage to the weapon. A quarterstaff has 10hp, Savin. Also, make One Fortitude Save vs DC23. With a Failed Save, take 1d6 STR damage.)

Round 07

Luke hears Jaeden and attacks the nearest Red creature. He bites the one in Yorrick's claws, but it's already dead.

Peerimus turns to find the Red creature behind him dead at Savin's hand. He turns back with the ball of flame in his hands, but appears lost in thought.

The large White creature(GE) points in the direction of Peerimus and Savin. Suddenly a hemisphere of solid ice forms around them trapping them in. It is 13 inches thick and quite hard. (36hp or Break of DC28. 1/2 hp for all damage except from fire.) Then the White creature flies to the other side of Sly, watching the Bladesinger as it goes. Sly can see the burn wounds upon its body closing up and healing.

:: Peerimus and Savin, if you wish to create a breach in the Ice Hemisphere, please tell me at what point you are creating the Breach. ::

=== OOC ===

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Lightly Wounded; AC >28, AC21 touches; SR ??
B1 Dead; AC23
B2 Dead or Dying; AC23; SR < 25
Jaeden 94/116, -3 STR
Luke 48/65, -5 STR
Yorrick 101/117
Peerimus 69/91
Savin 87/115, Staff -3hp

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.



Trace and Shadow 
Thursday September 14th, 2006 10:39:22 PM

Trace knocks on the door hoping for a speedy entrance.

If no one answers the door, Trace will concentrate on Shadow and get her to come to the door. Maybe that would draw the attention to the door.

Savin hps 87/115 ac 30  d20+13=18 d20+11=13 d6=1
Thursday September 14th, 2006 10:57:30 PM

Savin jerks his staff away from the acid and barely keeps it from being splashed. dex save 18. Unfortunately his concentration is distracted and he fails his fortitude save taking a one point lose of strength.

Savin sighs in dismay. He deactivates his boots of speed this round (free action)and zips his staff into his glove of storing (free action) He calls over to Peerimus and says, "I am going to blink through the wall. Do you have a way out?"

Savin will activate his blink ring. He then takes his movement to pull out a another potion of enlarge for next round.

haste 5/10
blinking 1/7

Jaeden (AC see below HP 94/116) 
Friday September 15th, 2006 11:28:18 AM

Yes! Jaeden thinks to himself. Hopefully the white one can't do the same tricks.

One more potion is fished out of Jaeden's pack and gulped down [potion of flying] and the warrior takes a single step behind Yorrick's cover [5' step to G16].

Armor Class
Regular: 25(28)
VS GE: 26(29)
VS AoO: 29(32)
VS AoO from GE: 30(33)

Effects
-3 Str (time unknown)
+3 AC, deflective (2/60 rounds)
Fly 60' [40' in heavy armor](1/50)

Sly (AC 28 66.5/97) & Luke (AC24 48/65)  3d4(2+4+3)+3=12
Friday September 15th, 2006 3:22:05 PM

Luke let's go of the dead body in yourric mouth, then tee yourick "Sorry! Mw Help!".

Sly is only five feet next to the bid white ine, BUT he is 15 feei in the air? Sly cannot swing that high, So he'll use magic instead, the blade singer will use Magic missels again on this bad guy.

Damares 12 hp. to GE.

Sly''s Magic Spells

0- Detect Magic, Read Magic. Ray of frost, Flar.

1- Magic Missels, Burning Hands,

2- Levitate,Fire Ball, Mirror Image.

3- Lighting Bolts, Fire Ball, Fly.

Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 101/117  d20+10=14
Friday September 15th, 2006 9:44:40 PM

Peerimus scrunches his nose at the ice wall and answers Savin, "I do and hopefully a way for us both." With that Peerimus casts Dispel magic at the Ice Wall. [CL 14 not likely] The druid frowns as the spell does little. "Well that being the case, I should be able to burn through shortly" glancing at the fire in his hand.

Yorrick remains where he is, drops the dead red thing and looks at Jaeden and then to the larger white creature with the spear.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, **Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

DeathWard in Staff
Barkskin 120 mnutes
Produce Fire 12 minutes

Locked Out (DM/Al) 
Saturday September 16th, 2006 9:18:09 AM

Trace knocks at the door. He waits.

Nothing.

He concentrates on Shadow. He waits.

Nothing. Trace has heard of the special Empathetic connections that Wizards have with their familiars and Paladins have with their mounts. It would be nice to have such a Magical connection sometimes. And it's true that Shadow is a special animal. But it doesn't seem as though he and she have that special ability to communicate.

Trace stares at the plain wooden door, the blank wall of the tower and the star-shaped design to the right side of the door. Now ... what had the student ... Jerm was his name ... what was it that he said just before closing the door?


Wizards Are Like That (DM/Al) 
Saturday September 16th, 2006 9:18:30 AM

The woman shrugs and continues with her work as Firn'gaer stands lost in thought. Apparently it's not that unusual for the members of the Star Mages' Guild to lapse into near catatonic states of thought at the drop of a pointed hat.

Level 13 / Multiple Opponents / Six Entrants - Round 07/08 (DM/Al)  d20+6=18 3d6(5+6+1)=12 2d6(2+6)=8
Saturday September 16th, 2006 9:19:02 AM

Round 07

Jaeden draws a potion and drinks. He feels a lightness to his feet and the viceral knowledge that, should he but wish it, he could soar into the sky. Then he tucks in behind the protective bulk of Yorrick.

Sly sends three more Magic Missiles at the White creature. This time, however, the Missiles of light are repelled by the creature's natural Spell Resistance. (Sly's Caster Level Check = 18.)

Note to All: If you cast a spell at the White Creature, roll a Caster Level Check to defeat its Spell Resistance (1d20 + your caster level)

Yorrick drops the dead Red creature and continues to guard Jaeden.

Savin speaks a command word to his ring and beings to Blink back and forth between the Ethereal and Material planes. He takes out a potion and prepares to leave the confines of the hemisphere of ice.

Round 08

Luke releases the body of the Red creature as well and it falls to the ground. He stays with Yorrick.

Peerimus turns a spell on the ice that surrounds he and Savin. But luck is not with him today. His spell fails to Dispel the entrapping ice.

The large White creature(GE) raises its arms as, at the same time, it rises up into the air. A 40-foot high column of great magical hailstones pound down from above striking Sly, Yorrick, and Luke. (Sly, Yorrick and Luke take 20hp damage, No Saving Throws. 12 from bludgeoning. 8 from cold. Also, all land based movement within the area of Ice Storm is at 1/2 speed.)

:: Peerimus and Savin, if you wish to create a breach in the Ice Hemisphere, please tell me at what point you are creating the Breach. ::

=== OOC ===

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Lightly Wounded; AC >28, AC21 touches; SR > 18
B1 Dead; AC23; SR 14
B2 Dead or Dying; AC23; SR 14
Jaeden 94/116, -3 STR
Sly 46/97
Luke 28/65, -5 STR
Yorrick 81/117
Peerimus 69/91
Savin 87/115, Staff -3hp; -1 STR

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.



Sly (AC 28 66.5/97 & Luke (AC 24 48/65)  d20+4=9
Sunday September 17th, 2006 7:16:57 AM

Sly Stand there looking at his hand and wondering as to what HAPPEN??

Luke will run to sly's side.

Firn'gaer 
Sunday September 17th, 2006 7:49:52 AM

The wizard's attention suddenly snaps back from the white sand beach with scantily clad serving wenches.

He sighs, "I'm sorry what was that...oh Plateau City...I like the guild here. It seems like forever since I was there." He say a little hurried. He seems a little embarrased but soon recovers. "I had noticed I've received more attention then is usually extended to a Journeyman. It's possible that could have something to do with my companions. They mentioned something about being landowners."

Trace and Shadow 
Sunday September 17th, 2006 11:51:38 AM

Trace shakes his head, I need to start paying better attention to the little things. Trace thinks back and rembers the wizzard passing his hand over somthing.

Trace looks around and sees a star shaped stone on the wall and then passes his hand over it. Behind the stone appears a rope. Trace reaches in and pulls............

Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 81/117  d6+5=8 d6+5=6 d20+10=26 d20+5=12
Sunday September 17th, 2006 2:04:55 PM

"One opening coming shortly Savin." and with that Peerimus lobs a pair flaming ball at the North end [T/10 and U/10 Touch Attack 26 and 12 Dmg 8 and 6] Hearing another roar from Yorrick is obviously getting the ruid excited and needing to get into the combat more. "Let's move!"

Yorrick weathers the ice storm, grunts a bit at the impacts, but again the spell does not so much hurt the mighty kodiak. He stands and bellows challenge to the spear wielding creature and waits by Jaeden for the man he is defending to move.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, **Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

DeathWard in Staff
Barkskin 120 minutes
Produce Fire 10 minutes

Jaeden (AC see below HP 94/116) 
Sunday September 17th, 2006 11:26:18 PM

Jaeden knows the moment is now and hopes to whatever gods that watch that he can pull this off. He hustles to the south, skirting and hugging the edge of the hailstorm. Once around the effect he moves towards the white creature, moving up 5' for every 5' forward [hustle to O22 25' off ground, see below for path and move count].

Armor Class
Regular: 25(28)
VS GE: 26(29)
VS AoO: 29(32)
VS AoO from GE: 30(33)

Effects
-3 Str (time unknown)
+3 AC, deflective (3/60 rounds)
Fly 60' [40' in heavy armor](2/50)

Movement & Path
Jaeden gets 8 movement squares per move action. Using two move actions. Path as follows:

Square, height [5' moves]
G16, ground [1]
G17, ground [2]
G18, ground [3]
G19, ground [4]
H20, ground [5]
I21, ground [7]
J22, ground [8]
K22, 5' up [10]
L22, 10' up [11]
M22, 15' up [13]
N22, 20' up [14]
O22, 25' up [16]

Notes
Jaeden is essentially approaching at a diagonal because of the height gain. I believe this means that the creature will only get 2 AoO instead of 3 as the square 10' away and 5 feet down would count as 2 for the creatures reach.

Al to Jaeden - OoC 
Sunday September 17th, 2006 11:39:06 PM

The creature would only get one AoO regardless. There is only one AoO per Opportunity presented. If a creature approaches, even a Huge Creature with a 15 foot reach only gets One AoO despite how many squares another creature must traverse to reach it.

If there are two Opportunities, say, rising from Prone and Drinking a Potion. Then a creature with Combat Reflexes might get Two AoO's. But the rule is one AoO per Opportunity.

DM Al - OoC 
Sunday September 17th, 2006 11:52:42 PM

== On Counting Movement ==

Keep two things in mind when counting distance.

1) If you traverse Diagonals, ever other square adds an additional 5 feet.
2) Unless your Fly mode is Perfect, then you travel 1/2 speed going up. Double speed going down. Your Fly Mode is only Good.
3) You have to do some prorating if you wish to use mixed modes of Movement.

Full Ground distance = 60
Full Fly distance = 120
% Ground Traveled: 75 40/60 = 67%
% Fly Remaining = 0.67 * 120 = 39.6 or 39 rounded down

G16, ground [1] -5 feet
G17, ground [2] -10 feet
G18, ground [3] -15 feet
G19, ground [4] -20 feet
H20, ground [5] -25 feet
I21, ground [7] -35 feet (Extra 5 feet here)
J22, ground [8] -40 feet (39 fly feet remaining)
K22, 5' up [10] -50 feet (29 fly feet remaining)
L22, 10' up [11] 60 feet (19 fly feet remaining)
M22, 15' up [13] 70 feet (9 fly feet remaining)
N22, 20' up [14] 80 feet

So, technically, you can only get as far as N22 at a height of 20 feet off the floor.

You'll notice that I haven't clipped you for diagonal feet risen.

You can't attack from here. But, then again, you couldn't attack before either. And, you provoke no AoO from this either.

Given this information, if you'd like to change your move, Jaeden, feel free.

Posting Reports For 
Monday September 18th, 2006 6:30:36 AM

Game # 4 The Children Of Chaos
For the week of Sept 11,2006

NAME-----MTWTF
DM Al-----XXXXX
Sly-------XXXXXS
Savin-----OXXXO
Peerimus--OXXOXS
Frin-gare-OXXOXS
Jaeden----2O2XXS
Trace-----XO2XOS

ADM Ceil - No problem here! Except School Exams!

Savin hps 87/115 ac 29 
Monday September 18th, 2006 7:17:11 PM

OOC..I don't think I am missing that many posts. I might post on weekends too.

Savin decides to not wait on Peerimus melting through the ice but decides to blink through. He moves to V18 and then drinks down his enlarge potion.

He calls to Jaeden, "Isn't this one yours?"

haste 5/10
blinking 2/7
enlarge 1/30


Firn'gaer 
Monday September 18th, 2006 7:28:38 PM

After Firn'gaer finishes he will make his way back to that last place he saw the others.

The Details That Matter (DM/Al) 
Monday September 18th, 2006 8:58:54 PM

The star-shaped design vanishes below his hand as Trace reaches out palm forward. Set within the exposed recess within the wall is a yellow silken rope. Trace pulls it and a deep bell sounds. Or does it sound only within his own head?

The door opens and Jerm the Student peers out around the slab of wooden door.

"Oh. It's you. Did you get everything taken care of to your satisfaction? Come in. Come in. Welcome back to the Star Mages' Guild."

"Well, where is it you wish to go now? Back to the Garden Atrium? I hear that you're allowed to go wherever you like. Or, wherever I'm allowed to go at least. Someone must like you. You sure get the special treatment."

Talks, Perhaps, A Little Too Much (DM/Al) 
Monday September 18th, 2006 8:59:31 PM

"It could be your friends," the woman behind the desk replies as she examines her nails. "Though I doubt it would be because they own property here in Hook City. More likely something they picked up on the Scan as you came through. Maybe it's a result of the Precognition. Or maybe it's from something you're carrying. Whatever it is, it must be something important. Looks to me as though someone here is very interested in being friends with you and your friends."

When Firn'gaer turns, the Student who had lead him here is still waiting.

"I, I ... I hear that your friends have mostly left the Garden Atrium. They're all in the Combat Simulation room now. Would you like to go there?" he asks.


Level 13 / Multiple Opponents / Six Entrants - Round 08/09 (DM/Al)  d20+20=39 2d6(4+4)+9=17 d20+20=39 d20+15=24 d20+10=26 d20+14=32 d20+14=28 2d6(3+3)+9=15 2d6(1+2)+3=6
Monday September 18th, 2006 9:00:11 PM

Round 08

With feet a bare few inches off the ground, Jaeden sweeps across the floor, flying around the edge of the Ice Storm, then soaring upward as he comes around the curve. He slows as he climbs, reaching the same height as the White creature as he closes. (AoO GE Hit Jaeden AC39, Damage 17hp) The White creature swings its spear and strikes Jaeden as he comes within range, the wound is deadly cold and threatens to slow the warrior.

Sly wonders what happened to his Magic Missiles. Maybe later he can ask Firn'gaer about Spell Resistance.

Yorrick roars defiant of the White creature. He stays with Jaeden as his friend Peerimus asked. (Next round you may move Yorrick to follow Jaeden as you would have this round. That is in addition to Yorrick's move next round.)

Blinking allows Savin to walk straight through the Wall of Ice. Once outside, he drinks his second Potion of Enlarge Person and grows once more to Large size. He's bigger now, but still not big enough to reach the White creature up above. His spiked chain is lying on the ground some sixty feet away. (In H18) And it is still in its original size.

Round 09

Luke Rushes to Sly's side, looking up at the combat above.

Peerimus casts two balls of flame at a spot on the Ice Wall. They both hit Automatically. There is the hiss of steam as ice becomes vapor. The beginnings of a Breach is created as over a third of the Wall melts away.

The large White creature(GE) hisses like a tea kettle and attacks the ironclad thing with its full armament. (GE Hit Jaeden Spear AC39, AC24, AC26, Bite AC32, Tail AC28, Damage 15 + 6 = 21hp) One spear strike and the creature's bite both penetrate Jaeden's armor. The warrior is bleeding from numerous wounds. Blood drips and strikes the stones blow.

Jaeden: Make two Fort checks vs DC23 -One from the AoO and another from the Spear Hit- Fail and be Slowed as in the Slow Spell for 1d6 rounds.)

=== OOC ===

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Lightly Wounded; AC >28, AC21 touches; SR > 18
B1 Dead; AC23
B2 Dead or Dying; AC23; SR < 25
Jaeden 56/116, -3 STR
Sly 46/97
Luke 28/65, -5 STR
Yorrick 81/117
Peerimus 69/91
Savin 87/115, Staff -3hp; -1 STR
Wall of Ice at T&U 22/36

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.



Jaeden (AC see below HP 55/116)  d20+15=24 d20+15=21 d6=3 d20+20=30 2d6(4+6)+13=23
Tuesday September 19th, 2006 1:37:56 AM

Flying up to face the white creature Jaeden is throttled by his foes incoming spear thrust. He feels the cold seep into his flesh but shakes the effect off before it reaches his bones [fort vs 23: 24]. The next spear thrust hits him too and this time the coldness overwhelms him [fort vs 23: 21 slowed for 3 rounds].

Even with his movements slowed Jaeden does what every good warrior does... he attacks [att1 vs GE: hit AC 30, DMG 23].

Remembering that this is all simulation Jaeden does something he's never before done. He replies to Savin's words with banter of his own. "No problems here friend." he shouts with a slight slur from the slow effect. "But I'd be a bad companion indeed if I kept him all for myself. Have at him!

Armor Class
VS GE: 26(28)
VS AoO from GE: 30(32)

Effects
-3 Str (time unknown)
+3 AC, deflective (4/60 rounds)
Fly 60' [40' in heavy armor](3/50 rounds)
Slowed (1/3 rounds)


Sly (AC28 46/97)hp) and Luke(AC24 28/65hp)  d3=3 d20+20=40 d20+11=26 d20+6=12 d6+4=8
Tuesday September 19th, 2006 7:32:07 AM

Sly cannot reach the enermy and all magic users are thowing spell at him, Sly decides to saty on the ground, Instead Sly will use Ray of frost, "chilly chilly Brrr!" Hopefully doing three hit points of damages.

Luke jumps up and tries to bite the big Bully. Biting him (AC26 & AC12 (miss) - Damages 8hp)

Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 81/117 
Tuesday September 19th, 2006 3:31:43 PM

Peerimus moves north out of the entrapping ice wall. [Q/9] Seeing the creature still flying above he calls for Yorrick to make his way back to him. There was little the grounded bear could do except get frustrated and wounded. Yorrick moves back to the druid. [P/9]

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, **Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

DeathWard in Staff
Barkskin 120 minutes
Produce Fire 10 minutes

DM Al to Peerimus 
Tuesday September 19th, 2006 3:39:40 PM

The Ice Wall is not yet breeched. It is only 1/3 melted through. 22/36 hitpoints left to go.

Firn'gaer 
Tuesday September 19th, 2006 5:29:00 PM

"Yes please take me back to the atrium." He says to the student. "Oh, would it be possible to get something to eat on the way?"

Savin ac 29 hps 87/115 
Tuesday September 19th, 2006 8:46:52 PM

Savin hears Jaeden's sad call for help and sighs. He calls out, "I will come help but I thought you might want the challenge for yourself!"

Savin reaches into his haversack and pulls out another potion which he drinks down. He will then make a 5' step towards the combat to U20

haste 5/10
blinking 2/7
enlarge 2/30
flying 1/10


Garden Atrium. Again for the First Time. (DM/Al) 
Tuesday September 19th, 2006 9:32:14 PM

The Student guides Firn'gaer to an immense solarium. Softly rolling slopes of evenly cropped grass stretch off through towering oak, alder and pine. Through the boles and branches one can see the panes of glass that encase the entirety of the small forest.

Nearby is a clear space paved with rough, but flat stones. On it are several tables of finely polished wood. Comfortable chairs are scattered about the space as well, and two backless divans flank the whole at opposite sides of the periphery. The sound of running water comes from through the trees to the left.

On the table the remains of a meal lie upon various plates. Slices of meats and cheezes still wait upon a tray. Pitchers of beverage stand, condensation running down onto coasters beneath them. Nearby, Shadow looks up, wide-eyed from the carcass of a wild boar. She backs away with ears drawn down, as though pentinent after having been caught at something she should not have been doing. Nearby is a hambone, already stripped clean of meat.

Several low wooden trays lie on the tables. Some contain paper, quills and pots of ink. Others contain round white memory stones.

Trace, in the Garden (DM/Al) 
Tuesday September 19th, 2006 9:32:39 PM

For lack of anywhere else to bring him, the Jerm takes Trace back up to the Garden Atrium. There, they find Firn'gaer. Shadow is also here. She looks very guilty for some reason.

Level 13 / Multiple Opponents / Six Entrants - Round 09/10 (DM/Al)  d20+10=20 d20+6=14 d20+25=27 d20+20=36 d20+15=29 d20+10=15 d20+14=33 d20+14=25 2d6(6+2)+9=17 2d6(3+6)+9=18 2d6(3+2)+3=8
Tuesday September 19th, 2006 9:33:43 PM

Round 09

Jaeden feels his muscles freeze and slow. He strikes a mighty blow at the White creature! But horror of horrors, the Ohm Family Blade does no more than rebound off of the tough scale of the creature's plate hide.

Sly fires a Ray of Frost at the White Creature. (Ranged Touch = 20 /Hit; Caster Level Check = 14 /Miss) The ray hits the creature, but the thing protecting the creature from magic turns the Ray of Frost away.

(Sly, you need a ranged touch attack for the Ray of Frost Spell. Plus, please roll a Caster Level Check when directing a spell at this creature that can be defeated by Spell Resistance.)

Yorrick comes at Peerimus' call, moving out of the darkness.

Savin draws a potion and drinks. His feet lift off the ground and he moves five feet toward the creature. (Savin, I think your Fly potion should last 50 rounds.)

Round 10

Luke jumps without a 20-foot running start. (Jump Check 27.) Luke jumps no higher than three feet above the ground. Not nearly far enough to bite the White creature.

Peerimus approaches the melted Ice Wall only to find that it is not yet completely breeched. (22/36 hp) He cannot yet get out. (Peerimus, you can hit the wall with two more balls of fire for this round if you wish, in addition to the two you will have for the next round.)

The large White creature(GE) attacks Jaeden again. (GE Hit Jaeden Spear AC36, AC29, AC15, Bite AC33, Tail AC25, Damage 17 + 18 + 8 = 43hp) Two spear strikes and the creature's bite penetrate Jaeden's armor. The warrior is battered and badly hurt. It is doubtful whether he will withstand another attack.

=== OOC ===

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Lightly Wounded; AC >30, AC20 touches; SR > 18
B1 Dead; AC23
B2 Dead or Dying; AC23; SR < 25
Jaeden 13/116, -3 STR
Sly 46/97
Luke 28/65, -5 STR
Yorrick 81/117
Peerimus 69/91
Savin 87/115, Staff -3hp; -1 STR
Wall of Ice at T&U 22/36

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.


Trace and Shadow 
Tuesday September 19th, 2006 10:04:17 PM

Trace moves over and grabs a memory stone and sits down with some food. As he eats he passes his history into the stone and when done eating and talking he reutrns the stone to whoever is willing to take it. "I know this is for history purposes but it sure feels like a last will and testamont. Ok now where is the rest of my friends so that I can go over what I have learned."

Sly (AC28 46/97) and Luke Luke (AC 24 28/65) 
Wednesday September 20th, 2006 8:22:50 AM

Sly sees that his magic has no effect on this monster, so he calls out to Jaeden "Jaeden! My mgic is not working, There's only one way yo do this, for me that is, I have to fly up to him and go into a hand to hand combat! Does this alright with all of you??"

Luke just sits next to sly.

Firn'gaer 
Wednesday September 20th, 2006 6:21:06 PM

Firn'gaer arrives back in the atrium, "Thanks you." He says to the student.

"Shadow you better have left enough for Rufus." He says as the animal has the hand in the cooky jar look.

"I'm here." He says to Trace from a quite place of shade. "Don't know where the others are. When they get back we can go over what I've learned from the library."

Savin ac 34 hps 87/115 
Wednesday September 20th, 2006 7:16:58 PM

Savin suspects that magic is needed to harm the creature so he summons his staff (free action) and activates his tattoo of shillegah. He then moves to RS23/24 also gaining as much height as possible at the same time. He will yell out hoping to distract the creature from Jaedan, "Come on puss face. What was your mother? A giant toad? Jaeden, get to Peerimus. I handle this thing...I hope."

Savin is using his combat expertise feat to increase his ac making it tougher to hit him.

haste 5/10
blinking 3/7
enlarge 3/30
flying 2/50
shillehah 1/10



Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 81/117  d6+5=6 d6+5=10 d6+5=7
Wednesday September 20th, 2006 8:34:10 PM

Peerimus sends ball afater ball of flame into the sides of the icy prison he finds himself within. The magical heat was working well, but the rest needed him. The druid had already seen the effeciency to which thier opponent put the spear it wielded to use. Likely Jaeden was in serious trouble by now.

It takes time, possibly too much, but he exited after the third strike through the northern breach. [move to T9]
He calls to Savin and Jaeden, "I'm on it, Jaeden pull back my way."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, **Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

DeathWard in Staff
Barkskin 120 minutes
Produce Fire 7 minutes


Jaeden (AC see below HP 12/116)  d20+20=29
Wednesday September 20th, 2006 9:53:15 PM

Simulation it may be but the pain is real and those last strikes hurt. They hurt real bad...

Strangely, despite the ferocity of the attacks being launched his way Jaeden's mind has time to work and wonder. 'So this is how it ends?' it thinks, regardless of the warrior conscious understanding of the simulation.

The thought process doesn't stop him from delivering his own last ditch attack. With a might heave he lifts his blade up high and brings it crashing down upon the beasts collar bone... only to have the fabulous blade once again bounce from the creatures armored flesh.

'Yep... it's the end.' still his mind moves on as if it were somehow apart from the combat happening in the here and now.

Armor Class
VS GE: 26(28)
VS AoO from GE: 30(32)

Effects
-3 Str (time unknown)
+3 AC, deflective (5/60 rounds)
Fly 60' [40' in heavy armor](4/50 rounds)
Slowed (2/3 rounds)

A Loaf of Bread, a Jug of Wine, and Dictation. (DM/Al) 
Wednesday September 20th, 2006 10:21:42 PM


Trace grabs a white Memory Stone and sits down with some food. With a modest bit of concentration, Trace makes the stone glow from its center. Must be working now. He talks while eating. There's a lot to tell. This might take a while.

[ Tsk, tsk. The DM does not like bending time and space. ]

Shadow eyes the carcass of the boar. Her tail lashes back and forth. She walks past it, her nose sniffing the air. She walks past again, as though it weren't there. Then she finally walks on, as though she had never wanted it in the first place.

Firn'gaer settles into a shady spot beneath a spreading chestnut tree. He announces himself to Trace.

"The others are in the Combat Simulation room," one of the Student's pipes in. "I'll take you there if you'd like." From the look on the student's face, he'd much rather be there watching the fight than here catering to Trace and Firn'gaer.


Level 13 / Multiple Opponents / Six Entrants - Round 10/11 (DM/Al)  d20+20=39 2d6(4+5)+9=18 d20+20=36 d20+15=29 d20+10=18 d20+14=33 d20+14=26 2d6(5+1)+9=15 2d6(2+2)+9=13 2d6(5+3)+3=11 d20+20=24 d100=39 d100=28 d100=4
Wednesday September 20th, 2006 10:22:25 PM

Round 10

Bloody, battered, limbs still slow and frozen, Jaeden makes one last strike at the White creature. Again, his sword does no more than rebound from its tough chitinous plates. Without Jaeden's concentration to keep himself aloft, his body floats gently to the ground, landing at Luke's feet.

Sly calls out to Jaeden asking if he should use his Fly spell and join the melee in mid-air.

Yorrick remains where he is at, watching as Peerimus tries to escape.

With the snap of a finger, the staff jumps again into Savin's hands. He speaks a word, and a special tattoo lends power to his wood in his hands. Hasted, Savin flies up into the air, coming in from the southeast. But he approaches too close, and the creature takes an Attack of Opportunity as Savin closes with it. (AoO GE Hit Savin AC39, Damage 18hp, 39 Miss Chance = Hit) The savage attack with the Spear rips through Savin's flesh. He feels the cold beginning to creep into him.

(You cannot use Combat Expertise unless you are Attacking. You trade Attack for AC. If you are not Attacking, you get no AC.)

Round 11

Luke, like Yorrick, can do nothing but watch from below.

Peerimus melts a Breach in the Ice Wall with one more ball of flame. He exits the ice prison and calls to Jaeden.

The large White creature(GE) divides attacks between Jaeden and Savin. (GE Hit Jaeden Spear AC36, Damage 15; GE Hit Savin Spear AC29, AC18, Bite AC33, Tail AC26, Damage 13 + 11 = 24hp, Cleave vs Savin AC24, 28, 4 Miss Chance = Hit, Hit) The White Spear hits Jaeden and sends the warrior into unconsciousness with a spray of blood. Cleaving through it comes around, but misses the monk. Then the Spear again and again, the bite and the tail. Savin is blood as well. And now he's alone.

Worse yet, Savin cannot help but notice that the burns from his earlier blast against this creature, have all but closed up and healed.

(Savin: Make two Fort checks vs DC23 -One from the AoO and another from the Spear Hit- Fail and be Slowed as in the Slow Spell for 1d6 rounds.)

=== OOC ===

All 50% Miss Chances are Hit <= 50 < Miss

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Lightly Wounded; AC >30, AC20 touches; SR > 18
B1 Dead; AC23
B2 Dead or Dying; AC23; SR < 25
Jaeden -2/116, -3 STR
Sly 46/97
Luke 28/65, -5 STR
Yorrick 81/117
Peerimus 69/91
Savin 45/115, Staff -3hp; -1 STR
Wall of Ice Breached at T&U

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.


Jaeden Ohm (unconscious -3hp) 
Wednesday September 20th, 2006 11:03:16 PM

Freed from the merciless constraints of Jaeden's will the magic of the potion of flying slowly disperses. The Ohm Family Greatsword falls from the warriors limp grasp to land tip first in the ground below both warrior and creature. In a matter of seconds the unconscious man lands beside both his families blade and the peculiar dog barbarian know only as Luke.

Savin hps ? AC30  d20+11=25 d20+11=27 d100=31 d100=95 d20+15=30 d20+15=22 d20+15=32 d20+15=34 d20+10=21 d100=60 d100=39 d100=21 3d6(1+4+6)+10=21 3d6(1+4+5)+10=20 3d6(6+5+6)+10=27
Thursday September 21st, 2006 7:44:53 AM

OOC Al, Savin is blinking. I don't see where you rolled the 50% chance to miss. I have rolled and think you have missed once. Rolled two saves and made them anyway but you can correct as you think best.

Savin goes into a flurry of blows with his staff. He hits ac 30, miss 60, ac 32 miss 39, ac 35 miss chance 21

OOC +9 base, +5 str (how long is Savin down 1 strength?), +1 shillegah, +2 flanking) Did a power attack of +2 to give +4 to my damage

Total damage assuming no damage reduction 21+20+27=68

haste 7/10 (took two rounds of haste, didn't have it activated last round but looks like you thought I did)
blinking 4/7
enlarge 4/30
flying 3/50
shillehah 2/10

[ Sorry about that. I've rolled the Miss Chances and edited. Unfortunately all 3 have hit. Savin should be at 45hp.

Note that in the OOC section I have listed how the Miss Chances will go. This is to keep me consistent. 50 and under will be a Hit.

Also, if you did not have Haste Active last round, then you are lower. You are at 20 feet. -- Al
]

Sly (Ac 28 48/97) and Luke (ac 24 28/65) 
Thursday September 21st, 2006 9:25:01 AM

It's seem Jaesen did not hear him, so sly will cast fly on himself, telling himself "Well ! here goes nothing!"
Sly put a hand on himself and a sword in the other, Chanting the fly spell.

Sly leaves Luke behind as he start to rise.

Trace and Shadow 
Thursday September 21st, 2006 3:46:03 PM

Trace walks behind Shadow and scruffs her neck gently and with the other hand scratches her chin., "Looks like you have allready had enough darlin" He then pats her on the side and walks over to Firn'gaer, "I have been working on putting the correct name on the armory that belongs to us. I hope Sly has kept the key stones for the building to show proof of ownership otherwise it might take a bit more work to finalize this. I think we can turn it inoto a stronghold for us on downtime and somewhere to store spoils of war or heck a place to call home really. Anyway I'm going to look in on the group and see how there doing." Trace moves over to the attendant and ask to be lead to the rest of the group.

Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 81/117 
Thursday September 21st, 2006 8:12:32 PM

Peerimus stays where he is and starts casting, damn my slowness. Should have done this long ago. "Father we beseech thee. Aid us." The druid's hair blows and his cloak billows about him as he calls upon the elements to help him do battle.
[spontaneously cast SNA VI Huge Air elemental]

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, **Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
***Transport Via Plants x3

DeathWard in Staff
Barkskin 120 minutes
Produce Fire 7 minutes

Relaxing on the Sidelines. (DM/Al) 
Thursday September 21st, 2006 9:38:05 PM

"Oh yes, Sir. That would be great, Sir. Maybe we can catch the end of the battle. I hear they chose Level 13." The Student, a young beardless lad, seems more than happy to lead him down to the Combat Simulation room after Trace leaves off his dictation without completing much at all.

Leaving Firn'gear to relax in the Garden Atrium, Trace and the Student enter the room beyond the dark portal. When they step out, they are in a large rectangular room. Within a rectangular area that takes up most of the room, a large White creature with insectile plating fights with Savin high up in the air. Jaeden lies very still below with Luke and Sly while Peerimus and Yorrick stand a few feet away near an white mound of ice. Sly begins lifting upward toward the melee.

Clustered around a pedestal is a group of six to eight brown robed Students and one man in wizard's robes. The Students watch and chatter amongst themselves cheering on one or the other of the combatants.

Level 13 / Multiple Opponents / Six Entrants - Round 11/12 (DM/Al)  d100=19 d20+20=26 d20+15=27 d20+10=18 d20+14=24 d20+14=33 d100=90
Thursday September 21st, 2006 9:38:37 PM

Round 11

Jaeden continues to bleed. More of his life slips away. (Stabilization 19 vs 10%)

Sly Casts a Fly spell on himself. He rises 20 feet up into the air. He is in range, should the creature wish to attack him. But he has not come so close as to draw an Attack of Opportunity. A five-foot move closer will bring Sly into striking range of the creature.

Yorrick watches from below, near enough to his friend Peerimus to come to his aide, should he need it.

Savin drives home blows with his staff. The White creature cannot seem to follow Savin as he blinks back and forth, and is unable to dodge Savin's blows. All three blows land. But the damage from the blows is less than it would be for a normal creature. Blue ooze leaks out of cracks in the white carapace, but the wounds begin to repair themselves before Savin's eyes. (See Status for Additions.)

(Note to Savin: You would recover one point of Ability damage per day.)

Round 12

Luke watches Sly rise up. He stands near the body of Jaeden. Blood leaks across the rocks toward the wardog's feet.

Peerimus begins casting a spell of summoning. Help lies at the other end.

The large White creature(GE) sends a flurry of spear, tail and tooth strikes against Savin. (GE Hit Savin Spear AC27, AC18, Bite AC24, Tail AC33, 90 Miss Chance = Miss) The tail sweeps right through Savin's Torso. Had he been on the Material Plane, he would have been hit.

"Fear ... " The echo hisses in the brains of Savin and Sly. Suddenly a wave of Fear radiates from the White creature in a 10 foot area around it. Both heroes feel Fear strike their souls. (Savin and Sly, roll a Will Save vs DC 22. If you Fail, you are Panicked for 13 rounds. Even if you succeed, you are Shaken for One Round.)

=== OOC ===

All 50% Miss Chances are Hit <= 50 < Miss

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Wounded; AC = 32, AC20 touches; AC27 Flatfooted; SR > 18; Damage Reduction 10/???
Jaeden -3/116, -3 STR
Sly 46/97
Luke 28/65, -5 STR
Yorrick 81/117
Peerimus 69/91
Savin 45/115, Staff -3hp; -1 STR
Wall of Ice Breached at T&U

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.

Shaken
A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Shaken is a less severe state of fear than frightened or panicked.


Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 81/117  d20+19=39 d20+19=29 d20+19=36 2d8(7+6)+4=17 2d8(3+3)+4=10 d20+20=31
Friday September 22nd, 2006 12:18:50 PM

Peerimus directs the elemental to appear in a location at 30' up and behind the creature [O-R/25-27], that the servant of the clouds immediately attacks. The elemental connects solidly with both blows and then backs up to 20' away [O-R/26-28]
Elemental Hit AC 39 crit 29/36 Dmg 17 and 10

The druid himself moves to O/13 he had to treat this as an actual battle and thus had to get to Jaeden before the warrior bled out. As he moves past Yorrick, he touches the bear under the chin to indicate that Yorrick was to stay in front of him as they got closer to the battle. [Handle animal 31] Yorrick knows precisely what his friend wants and heads towards the fight as well. [move to O/14 and ready in case]

Elemental AC 21 HP 136 Reach 15 Att+19 Dmg 2d8+4 DR 5- Fly 100 perfect Fort +9 Reflex +19 Will +5 Air Mastery Airbourne creature -1 Attack and Damage
Round 11/12

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, **Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
***Transport Via Plants x3

DeathWard in Staff
Barkskin 120 minutes
Produce Fire 7 minutes

Sly (Ac 28 46/97hp & Luke (Ac 24 28/65hp)  d20+9=25 d20+13=29 d20+8=25 d8+8=15 d8+8=13
Friday September 22nd, 2006 3:32:15 PM

(Will Save - 25 Sly is shaken.)
(Attack AC 29 - AC25 _ Damages 15+13=28hp)

Sly tries to recover but he'll attack thi big dummy antway. Sly will fly in swinging His aword, Hit the enermy once, Spins hitting him again, then drop five feet trying to gwt away for the Thing.

Luke who is next to jeson tell him "Jaeon! Can hear luke? Go into poket of Luke armor, there is a vile of CMW. drink it!"

Savin 45 hps ac 30  d20+15=21 d20+15=19 d20+15=35 d20+15=30 d20+15=27 d20+10=23 3d6(5+3+1)+6=15 3d6(6+4+2)+6=18 d20+12=30 d100=54
Friday September 22nd, 2006 6:26:51 PM

Savin makes his fort save against the fear and is only shaken for the round. Because of this he forgos his normal powerattack and just attacks the creature with his normal flurry of blows. He only manages to hit once but it was a critical hit doing 33 points of damage before damage reduction. (miss chance 54. Do you want me to play 80-100 as a miss or 1-20 is a miss)

He calls down to Peerimus, "This thing is regenerating! Do you have any fire spells?"

haste 8/10
blinking 6/7
enlarge 5/30
flying 4/50
shillehah 2/10


Late Arrivals. (DM/Al) 
Saturday September 23rd, 2006 11:15:30 AM

While Firn'gaer relaxes in the Garden Atrium, Trace approaches the crowd around the pedestal.

"Welcome," the wizard says. "I'm Baird Cain. I see you've come to join your friends. You'll have to wait. The area is shielded during bouts. No one in. No one out. But there may be time for one more after this. If you're up for it."

Level 13 / Multiple Opponents / Six Entrants - Round 12/13 (DM/Al)  d100=69 3d6(1+6+1)+6=14 d20+23=26
Saturday September 23rd, 2006 11:16:08 AM

Round 12

The crimson pool beneath Jaeden's body continues spread. (Stabilization 69 vs 10%)

Sly stands strong against the waves of Fear. He flies 5 feet closer and strikes twice. The first cut of his sword slices into the White creature's armor plating, drawing a trickle of blue oozing ichor. The second blow bounces harmlessly from the tough white plates of natural armor. Sly tries to back away. But after two strikes, there is no more time. He stands exposed to attack from the White creature!!!

(Sly, I have your attack with Long Sword of Spell Storing +2 at +16/+11. You have -2 from Shaken, but you also have a +2 because you are Flanking across from Savin. I suspect that you are using your Base Attack without considering the bonuses you get from the Longsword. I've adjusted your numbers.)

Yorrick moves as Peerimus directs, ready to protect his friend should the White creature approach.

Savin also withstands the Fear. His staff turns in a blur. Two cracks split the air as one of the White creature's chitinous plates is shattered and another is slightly damaged.

(Savin, when Sly moved in you got a Flanking bonus in addition to your bonus for striking as an invisible creature. That allows your fourth strike to hit against the White creature without its Dex to AC. I rolled Damage for you at 14hp before DR.)

(Note to Savin: 1-20 is fine. A 20% roll is prettty clear. There is only ambiguity with a 50% roll.)

Round 13

Luke urges Jaeden to reach into his pack for a healing potion. Jaeden, however, is unconscious and beyond hearing. If only dogs had hands.

Peerimus completes his summoning spell and a Huge Air Elemental appears to the south. With its extended reach, the Elemental pummels the White creature. But the White creature's natural resistance to damage staves off most of the harm. The Elemental withdraws 5 feet to the south.

Peerimus himself hurries around the curve of the Ice Wall on his way to Jaeden. He comes in behind the protection of Yorrick.

The large White creature(GE), now dripping blue ooze to the blasted stones below, backs five feet away from Sly and Savin. It concentrates on defense, then it disappears. The next instant it reappears behind the Air Elemental and at 40 feet in height.

"Fear ... " Again the echo hisses, this time in the mind of the Air Elemental. Fear washes over the Elemental. (The Elemental, rolls a Will Save vs DC 22. If it Fails, it is Panicked for 13 rounds. Even if it succeeds, it is Shaken for One Round.)

=== OOC ===

All 50% Miss Chances are Hit <= 50 < Miss

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Wounded; AC = 32, AC20 touches; AC27 Flatfooted; SR > 18; Damage Reduction 10/???
Jaeden -4/116, -3 STR
Sly 46/97
Luke 28/65, -5 STR
Yorrick 81/117
Peerimus 69/91
Savin 45/115, Staff -3hp; -1 STR
Wall of Ice Breached at T&U

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.

Shaken
A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Shaken is a less severe state of fear than frightened or panicked.



Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 81/117  d20+5=22 d20+19=24 d20+19=34 2d8(3+3)+4=10
Saturday September 23rd, 2006 5:11:49 PM

The elemental reacts instantly as the creature vanishes to appear behind it. It pays no heed to the compulsion emminating from this strange creature. Instead it turns and strikes and this time moves away and downward 5 feet.
[Save 22 Hit AC 24/34 dmg 10]

Peerimus answers Savin as he closes with jaeden, Yes and as soon as I heal Jaeden I plan to use it." He advances on the fallen warrior. [P/21] Yorrick moves with him taking up a readied position at [Q21]

Elemental AC 22 HP 136 Reach 15 Att+19 Dmg 2d8+4 DR 5- Fly 100 perfect Fort +9 Reflex +19 Will +5 Air Mastery Airbourne creature -1 Attack and Damage
Round 10/12

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, **Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
***Transport Via Plants x3

DeathWard in Staff
Barkskin 120 minutes
Produce Fire 7 minutes

Sly (AC 28 46/97hp) and Luke (AC24 28/65hp)  d100=69 d20+18=32 d20+12=15 5d6(3+5+5+3+5)=21
Sunday September 24th, 2006 8:15:32 AM

OOC: I was rust into a role play, It Was Importent. I also forgot the the Sword Had a Spell of lighting in it. It's my fault I shoule have put off my play.

Sly will fly around the air elemantal to get at The Big Dummy, This time he rembers the spell in his sword, as he hits his enermy Sly yell "ZITTS" that will discharge the spell into the Dummy's body. The second attack sly misses, spinning off to some where???

Damages from spell 21hp.

Sly Spells

0lv- Detect Magic, Read Magic, Flair.

1lv-Magic MisselsX2, Burning Hands.

2lv- Invisibility, Levetate, Mirror Image.

3lve- Fire Ball.



Jaeden Ohm (Jaeden -5/116)  d100=63
Sunday September 24th, 2006 7:06:12 PM

[d100 vs 10% to stabilize: 63 fail. For future reference is 1-10 stabilize or 91-100?]

Blackness gives way to spotted memory lived again as if for the first time. A fourteen year old Jaeden stands in the courtyard of the Ohm Manor in Plateau City. His pratice sword rests comfortably in his hands and he breathes heavily. The man across from him holds his own practice blade and his breath is still regular dispite their long session. Jaeden was always amazed at how easily his father moved his blade.

Father and son began to circle, waiting for the opening one of them would eventually leave.

"Jaeden! Can hear luke?"

What the...? To Jaeden's surprise there was a talking dog nosing at his legs. He gently kicks the dog away, knowing that this could give his father the opening he needs.

"Go into poket of Luke armor, there is a vile of CMW. drink it!"

Again he kicks the dog away and this time his father comes at him hard. He's forced into a hasty parry, the dog completely forgotten.

Back in the simulation Jaeden lies still, blood seeping from behind his many metal plates.

Posting Reports for 
Monday September 25th, 2006 7:03:58 AM

The Game # 4 Children of Chaos
The Week of Sept 18, 2006

NAME-----MTWTF
DM Al----2XXXOS
Sly------OXXXXS
Savin----XXXXX
Peerimus-OX2XXS
Firn-gare-XXXOO
Jaeden---OXOXO

Adm Ceil - This is one of the best games going, and YES! I'm bragging.


Trace 
Monday September 25th, 2006 6:22:21 PM

How sad ........Trace left out of the posting report. Should I get the hint?

Trace and Shadow 
Monday September 25th, 2006 6:29:14 PM

Trace pats his leg for Shadow to come, "Come Shadow, its time to practice." Trace pulls his hair back and ties it up and tightens his bracers. He then taks out the strenght stone and commands it to hover above him and then pulls off his bow and pulls the string a couple of times with magical flames starting to roll off the string each time he pulls back.

Trace turns to one of the wizards, "ok just let me know when I can step in," Shadow pushes up against Traces leg and lets out a loud growling hiss as she senses the adrialin starting to stir.

Sly and Luke 
Monday September 25th, 2006 7:58:51 PM

Awaites the Dungion Master?? Who knows all!

Savin 45 hps ac 30  d20+15=29
Monday September 25th, 2006 9:00:17 PM

Savin deactivates his boots of speed wisely seeing that they can't help him this round. Using the fly spell moves straight up and then comes over the top of the air elemental to R27. He takes one swing at the monster but misses hitting ac 29.

"Ah guys, Can I get some help here. This thing is pesky."

haste 8/10
blinking 7/7
enlarge 6/30
flying 5/50
shillehah 3/10



Color Commentary. (DM/Al) 
Monday September 25th, 2006 9:22:10 PM

"Your friends are not bad," Baird Cain says as Trace waits with Shadow by his side for the current encounter to end. "See that there? That's a Gelugon, an Ice Devil. Very nasty. Tough and cunning."

"And the two dead. See them? Those are Babau. Demons. Strike them, and the slime on their skin damages your weapons. Both devils and demons have innate magic powers and they know how to use them. That's a tough fight."

Back in the Garden Atrium, Firn'gaer considers all of the information that he has learned.

Level 13 / Multiple Opponents / Six Entrants - Round 13/14 (DM/Al)  d20+20=36 2d6(2+5)+9=16 d20+23=35 d20+23=42
Monday September 25th, 2006 9:23:25 PM

Round 13

Jaeden continues his descent toward death. Visions come to him, strange and otherwise, to herald him unto his final rest. (Jaeden, 1-10 is fine. It's the more natural way to do it.)

Sly flies in to attack the White creature again. He rises up five feet as he comes. But he forgets again about the White creature's longer reach. The White creature takes an Attack of Opportunity. (AoO GE Hit Sly AC36, Damage 16hp, Sly: Make a Fort check vs DC23. Fail and be Slowed as in the Slow Spell for 1d6 rounds.) The spear lashes out as Sly approaches. Sly feels the cold cut him deeply. He swings his sword and the blow nearly strikes a solid blow, but at the last minute it is turned against the White creature's plated hide. The spell stays in the sword.

(Sly, I have your attack with Long Sword of Spell Storing +2 at +16/+11. You aren't shaken this round. But you don't have Flanking either. So that's +16/+11 not +18/+12. Also, you only get one Hit when you move more than 5 feet. So only one. I've adjusted your number. You hit a 30 not 32. You don't hit, and the spell is still in the Sword.)

Yorrick moves in tandem with Peerimus, ready to attack should his friend be threatened.

Savin climbs 15 feet up into the air to come over the Air Elemental. He launches an attack from the edge of the White creature's reach. I bounces off the creature's hard plate.

Round 14

Luke continues to snuff at Jaeden's still and silent body.

Peerimus squeezes past Luke and ends up next to Jaeden.

The Huge Air Elemental fends off the fear. Shaken as it is, it still hits the White Creature. The blow, however, does not seem to do any damage.

The large White creature(GE), continues to regenerate. It Concentrates, and again Defensively activates a spell. Again it disappears. This time it reappears 5 feet above the ground and behind Peerimus. Yorrick, standing ready for an attack on his friend, launches an attack of his own. (Peerimus, Yorrick can take his Ready attack on the Ice Devil before it makes its Free Action to activate the Aura of Fear. If Yorrick does over 42 points of damage, the Aura of Fear is disrupted. Otherwise ... )

"Fear ... " Again the echo hisses, this time in the minds of the Peerimus, Luke, and Yorrick. Fear washes over them. (Peerimus, Luke and Yorrick, roll a Will Save vs DC 22. If you Fail, you are Panicked for 13 rounds. Even if you succeed, you are Shaken for One Round.)

=== OOC ===

All 50% Miss Chances are Hit <= 50 < Miss

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Wounded; AC = 32, AC20 touches; AC27 Flatfooted; SR > 18; Damage Reduction 10/???
Jaeden -5/116, -3 STR
Sly 30/97
Luke 28/65, -5 STR
Yorrick 81/117
Peerimus 69/91
Savin 45/115, Staff -3hp; -1 STR
Wall of Ice Breached at T&U

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.

Shaken
A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Shaken is a less severe state of fear than frightened or panicked.


Jaeden Ohm (Jaeden -6/116)  d100=85
Monday September 25th, 2006 10:47:00 PM

[d100 vs 10% to stabilize: 85 fail]

Jaeden manages to parry his father's first attack. The second too is blocked and each to come is deflected or turned in proper order. Eventually the two combatants clinch, blades locked in preparation for the most subtle of blade play.

Blackness swirls... encompassing the warrior's reality for an unknown period of time. Still he bleeds and still the magic of the simulation continues to do its thorough job, tricking his mind into the belief of death and bringing to the surface those thoughts that rise just before death.

A sensation of a wet nose penetrates the blackness for an instant, strangely comforting.

Blackness...

He sat there across an old dining room table from his father. He was shocked. He had just returned from a training expedition to find out that his family had lost its fortune. His father had just explained it to him and had risen to retrieve a small fine pouch embroidered with the Ohm family coat of arms from the bedroom. Jaeden recognized the pouch as one of the two Ohm family heirlooms. With his first coins Jaeden's ancestor had purchased this pouch and had proclaimed that this pouch would be the beginning of the Ohm fortune. Addicus tossed the bag on the table and with a heavy clink it landed before Jaeden. "50 gold coins." He stated matter-of-factly. "You won't be able to live like you're use to, but it'll help to get yourself started." For a few moments they just sat there considering the turn of events before his father continued. "You'll always be welcome here Jaeden, but it's time you made your own way in the Wold."

Blackness...


Sly (AC 28 30/97hp) and Luke (Ac 24 28/65)  d20+7=20 d6=4 5d4(3+1+1+2+2)=9
Tuesday September 26th, 2006 8:07:45 AM

OOC: Fort Save 20 (close but fail) Slow for 4 rounds. (I hope I'm right!)

Sly being so close to the Wall if Ice creture, will put his hand out and slowly chant the Spell of Burning Hands "toh toh chuo" (Doing 9hp of damages)

Luke is still trying to get throught to Jaeson, "Come on Kid! your Strong, Get the Vile out of my Saddel Pack! but leave my soop bones alone!.

Sly's Spells
lvl 0- Detect Magic, Read Magic, Ray of Frost, Flair.

lvl 1- Magic MisselsX2,

lvl 2- Invisibility, Mirror Image, Bull Strenth.

lvl 3- Lighting Bolts, Fire Ball.

Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 81/117  d20+4=15 d20+18=21 d20+16=24 d20+19=22
Tuesday September 26th, 2006 9:16:23 AM

The Creature appears, Yorrick misses and then Peerimus and the bear scream and flee from the monstrousity. "Ahhhhh!!!! Mother help us we're all going to die! Ahhh! Run for your lives."

The elemental flies straight over and passes the creature below it by 20'. It then drops straight down to the ground level and closes to 15'. Manifesting a heavy fist, it tries again to bludgeon the White creature, but to no avail. The Elemental then moves dierctly upwards to a height of 20'.

[Hit AC 22 miss. Move vertical 55' P16/ down 25'/ up 20' total move 100' with Spring attack]

[Yorrick save 15 fail Peerimus save 21 fail]

Elemental AC 22 HP 136 Reach 15 Att+19 Dmg 2d8+4 DR 5- Fly 100 perfect Fort +9 Reflex +19 Will +5 Air Mastery Airbourne creature -1 Attack and Damage
Round 9/12

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, **Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
***Transport Via Plants x3

DeathWard in Staff
Barkskin 120 minutes
Produce Fire 7 minutes

Trace and Shadow 
Tuesday September 26th, 2006 3:46:33 PM

Trace continues to watch his friends battle, feels strange watching them fight and not being able to step in to do his part.

Trace simply nods at the descriptiosn given about the creatures and keeps his eyes glued to the action not wanting to miss a moment.

Savin 45 hps ac 30  d20+23=34
Tuesday September 26th, 2006 8:05:38 PM

Savin sighs as the creature disappears yet again. "Face me you foul beast!" He then sighs again when Peerimus goes crying for his Mommy.

Savin decides to change tactics and tries to take one of the devils weapons away. He swoops down ending up at PQ2122 at 10' and swings a mighty blow at the devil's spear trying to disarm the creature. Disarm attempt is 38

Modifies are base + strength is 15, +4 for improved disarm and +4 for two handed weapon.
Taking 10 for the devil and his other minues, I believe his spear clatters to the ground.

haste 8/10
enlarge 7/30
flying 6/50
shillehah 4/10


Tides Turn in the Tank. (DM/Al) 
Tuesday September 26th, 2006 9:22:49 PM

Both Baird Cain and Trace Jacobs turn their eyes to the rectangular arena as Wardd turns a card face up to reveal the Hanged Man. In but a moment, all things go bad and death leers from the other side of a razor's edge, waiting his due. A gasp goes up from the crowd of students as the heroes fight for their lives.

Firn'gaer waits patiently upstairs.

Level 13 / Multiple Opponents / Six Entrants - Round 14/15 (DM/Al)  d20+19=39 d20+5=19 d20+19=31 d20+19=28 d20+14=19 d20+14=15 d10+6=8
Tuesday September 26th, 2006 9:23:53 PM

Round 14

An irregular heartbeat slows. Jaeden's heart stutters as his blood pressure drops. Scenes of his life play before his inner eye as the light comes to claim him.

Sly feels the deadly cold slow his muscles, his thoughts, everything. He turns in mid-air and casts a spell. A cone shaped blast of fire rips from his fingertips in the direction of the Ice Devil. Short. Way too short. The fire only goes 15 feet. Instead of reaching the Ice Devil, the fire catches Peerimus' Air Elemental. The Elemental shies from the flames, coming away with only a minor burn. (Reflex 39 for 1/2 damage)

Savin descends and slams his staff against the Ice Devil's spear. The spear drops from the claws of the Ice Devil and falls near Jaeden's cooling body.

Round 15

Then disaster strikes.

Luke, Peerimus, and Yorrick all succumb to the unnatural Aura of Fear that radiates from the Ice Devil. In a panick they flee from the Ice Devil, scattering to all points of the compass. Jaeden lies in their wake with on one to halt his descent into death. (Luke's Will Save = 19 /Failed)

The Huge Air Elemental tracks across the sky, then slams suddenly down on top of the Ice Devil. The blow, though startling, fails to have sufficient impact to breech the Ice Devil's defenses.

The Ice Devil(GE) strikes out at Savin with it's natural weapons. (GE Hit Savin Claws AC31, AC28, Bite AC19, Tail AC15, Damage 8hp) One claw rakes across Savin's arm. Blood drips from Savin's very solid arm. He is no longer Blinking!

=== OOC ===

All 50% Miss Chances are Hit <= 50 < Miss

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Wounded; AC = 32, AC20 touches; AC27 Flatfooted; SR > 18; Damage Reduction 10/???
Jaeden -6/116, -3 STR
Sly 30/97, Slowed 4/4 rounds
Luke 28/65, -5 STR, Panicked 13/13 rounds. Now 45 feet off map to the west..
Yorrick 81/117, Panicked 13/13 rounds.
Peerimus 69/91, Panicked 13/13 rounds.
Savin 37/115, Staff -3hp; -1 STR
Air Elemental 132/136
Wall of Ice Breached at T&U

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.


Savin 37/115 ac 30  d20+13=32 d20+13=21 d20+13=21 d20+13=28 d20+8=15 3d6(3+5+6)+10=24
Tuesday September 26th, 2006 10:03:32 PM

Savin watches Jaeden fall, sees Sly's spell fall short, the air elemental miss and his allies flee. He thinks to himself, Thank the Gods this is only a simulation!

He activates his boots of speed knowing that he he will have to get lucky. He goes into a flurry of blows adding a small power attack (3) to his blows. All but one miss but at least one does some good. He hits for 24-10=14 points of damage.

"Sly Can you do anything for Peerimus? Dispel his fear or something? I don't think I can beat this thing alone."

haste 9/10
enlarge 8/30
flying 7/50
shillehah 5/10


Jaeden Ohm (Jaeden -7/116)  d100=64
Wednesday September 27th, 2006 1:26:57 AM

[d100 vs 10% to stabilize: 85 fail]

Shock registers clearly across a young Jaeden's face. Here was his father handing him the second of the Ohm treasures. "I don't know what path you'll choose, but this should at least help to keep you safe." With those words he hands Jaeden the fabulous greatsword that his grandfather had first acquired as a gift for his father, an enchanted weapon with a adamantine blade.

Jaeden gazes deeply into the mirror polish of the blade he had dreamt about, only to have his stare met by the wavering eyes of his distorted reflection.

His father, the room, and the cool morning air fade to black an all that exists is the reflection of those wavering eyes staring back at him from deep within the Ohm Family Greatsword...

Blade and reflection shatter into a hundred pieces and scatter, lost to blackness...



Sly (ac 28 30/97) and Luke (ac 24 28/65)  d100=88
Wednesday September 27th, 2006 8:54:37 AM

Magic percentage 88

Sly is now weaken and slow in moving (to space 22/S) Once there he'll start to conger Magic Missels.

Luke is so sceard that he is running around, Screeming in fear, "YIEP! ... Bark! ... Me Dying! KahoooOO!"

Sly's Magic Spells

lvl 0- Detect Magic, Read Magic, Flair.

lvl 1- Magic misselsX2, Protection from evil,

lvl 2- Invisibility, Mirror Image, Bulls Strenth..

lvl 3- Lighting Bolts, Fire Ball.

Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 81/117  d20+19=32 d20+19=23 2d8(5+5)+4=14
Wednesday September 27th, 2006 3:22:09 PM

The battle forgotten, Jaeden forgotten, Yorrick and indeed his whole very life, it seemed at the time, forgotten. All he knew was the hear the wrenching fear that consumed him, over powered him and brought him mercilessly low. Across the cracked rocked and under the parched and burnt sky he ran and ran.

The servant of cloud and breath attacks again and tries to crush the life from the smaller white creature it has been summoned to destroy.
It strikes hard enough to wound it's opponent once. [Hit AC 32/23 Dmg 14] Elemental will move 5' north row 15

Elemental AC 22 HP 136 Reach 15 Att+19 Dmg 2d8+4 DR 5- Fly 100 perfect Fort +9 Reflex +19 Will +5 Air Mastery Airbourne creature -1 Attack and Damage
Round 8/12

Yorrick is but a speck on the horizon as the bear runs on.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, **Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
***Transport Via Plants x3

DeathWard in Staff
Barkskin 120 minutes
Produce Fire 7 minutes

Approach of the Inevitable End (DM/Al) 
Wednesday September 27th, 2006 8:38:48 PM

Baird Cain shakes his head.

"They had a chance for a while there," he says to Trace. "But I don't think they can hurt the Ice Devil fast enough now. Your flying monk there is going to fall soon enough. And the Air Elemental can't hit hard enough. See how the Devil is ignoring it?"

"Unless they can raise a miracle ... " Cain shakes his head.

In the Garden Atrium, Firn'gaer opens his spellbook and begins studying. The shafts of sunlight from outside feel good. There are so many marvels here.

Level 13 / Multiple Opponents / Six Entrants - Round 15/16 (DM/Al)  d20+23=32 3d6(4+2+1)=7 2d6(4+4)=8
Wednesday September 27th, 2006 8:39:27 PM

Round 15

Visions of home, visions of the fall. They roll through Jaeden's head as he bleeds. His heartbeat slows. It won't be long now.

Sly flies slowly through the air. He cannot even make it as far as he would like. Almost. But not quite. He prepares to cast Magic Missile.

Savin attacks. One blow lands good, splashing blue ooze. The Ice Devil seems unconcerned. The human is bloodied and will soon be dead.

Round 16

Luke, Peerimus, and Yorrick all continue running.

The Huge Air Elemental strikes downward, drawing blue ichor. Then it shifts away.

The Ice Devil(GE) flies five feet to the west. It raises a claw and Concentrates on a Spell-like Ability while on the Defense. Again, a 40-foot column of magic hailstones comes down in a column. (Savin, Sly, Air Elemental, take 7hp Cold Damage, 8 hp Bludgeoning Damage, No Saves.) The hail pounds downward in a terrible roar!

(Sly, if you stay in the area of Hail, you must make a Concentration Check vs DC15 or you lose your spell. And you cannot take a 5-foot step while Slowed.)

=== OOC ===

All 50% Miss Chances are Hit <= 50 < Miss

Next Initiative Order (All actions will be executed in this order unless Delay or Ready actions are used)
(Bottom of Round) Jaeden, Sly, Yorrick, Peerimus, Savin, B1, (Top of Round) Luke, B2, G,

NOTE: You don't have to post in Initiative order, but I will resolve the combat in Initiative order.

Status
GE Wounded; AC = 32, AC20 touches; AC27 Flatfooted; SR > 18; Damage Reduction 10/???
Jaeden -7/116, -3 STR
Sly 15/97, Slowed 4/4 rounds
Luke 28/65, -5 STR, Panicked 12/13 rounds. Now off map to the west.
Yorrick 81/117, Panicked 12/13 rounds. Now off map to the southeast.
Peerimus 69/91, Panicked 12/13 rounds. Now off map to the south.
Savin 22/115, Staff -3hp; -1 STR
Air Elemental 117/136
Wall of Ice Breached at T&U

Combat Map

Slow Effect
An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.



Savin hps 22/115  d20+6=15 d20+6=15 d20+6=26 d20+18=34 d20+5=16 d20+5=14 3d6(2+4+6)+23=35 3d6(1+5+6)+23=35
Wednesday September 27th, 2006 9:52:45 PM

Savin is frustrated and desperate. He finds himself almost hyperventilating. Can it be that this opponent is to much for him? Could he actually lose? He remembers his master sitting by a pond one day discussing a battle. He words ring out in his head. "Sometimes desperate times call for desperate measures."

Savin knows this is only a simulation but it is striking at his core. It is striking at who he is? He is the defender of the Children. The Crones told him that. Jaeden lies dead and his friends scattered. Sly is surely next.

Savin bursts into one last desperate ploy. He swings his staff with blinding speed and power. Not trusting to skill but trusting to luck. His first two swings bounce of the armor of his foe, the third hits, as it hits he throws his entire being into making it count (used every hero point I have to increase the critical hit chance) He drives the blow through. (natural 20 on the third swing, hit ac 34 with follow up)

Spent Savin 2 follow up swings also miss but he hopes he has done enough. At least he wipes the smirk of the devil's face.

Savin does 70 points of damage - 10 for damage reduction for a total of 60.

haste 10/10
enlarge 9/30
flying 8/50
shillehah 6/10


Jaeden Ohm (Jaeden -8/116)  d100=91
Thursday September 28th, 2006 1:49:58 AM

[d100 vs 10% to stabilize: 85 fail][doh if only we're rolling high....]

His duty at watch was done and Jaeden's step carried a spring as the young mercenary hurried back to his tent to join the game and drinking he knew must be going on. It was early evening and he could still see the face and expressions of each of the men he passed. Like him, most of them wore charcoal grey plate and all of them wore a deep purple colored tabard with the 'black sun rising from the black horizon' emblem of the Ebon Dawn. Moral was high and most of those he passed gave smile and nod. Those he knew personally gave a wave and some even called out some greeting or jest.

It was good to know your place. Good to have friends. Good to know your commander was a good man who chose his employers carefully. Good to be young and good to be good.

Blackness for a time...

They sat circled around the fire in front of their tent. Shadows flickered and the wine skins made their rounds while leaving their kiss with each of the men who spend a moment to embrace them. And all of them did. It was how they bonded.

Friends... faces... blackness...

The face of Garimoore Twindell...

Blackness...

The face of Blain Deirtic...

Blackness...

Each of his comrades in turn displayed their disembodied face against the blackdrop...

Blackness...

Sly (AC 28 30/97hp) and luke (AC 24 28/65hp)  d20+4=18 5d6(4+4+5+6+2)=21
Thursday September 28th, 2006 8:23:01 AM

Sly holds out his hand, He's so tired and ( even thow he's flying) he feel heavy, out of his mouth Come the wrong spell the fire ball spell, "llaB eriF" at the ice denom.

When he saw what he did, he yelled "OOOPS!"

Luke is still in fear and running around seeking safty.

Made my Dc Check 18.

Damages on the ice demon 21hp.

Sly's Spells

0- Detect magic, Read Magic.

1- Magic MisselX2, Protection from Evil.

2- Bull's Strenth, Invisibilaty, Mirror image.

3- Lighting Bolts.

Trace and Shadow 
Thursday September 28th, 2006 3:46:54 PM

Trace takes a step foward and pulls an arrow, looking at Cain, "Is there no way I can get in there, they are being killed, are you sure this is practice only?" Trace starting to fear for his friends since the scene is so real, fire starts rolling off the bow and arrow as Trace looks on worried.

Peerimus AC 30 HP 69/91 and Yorrick AC 23 HP 81/117 
Thursday September 28th, 2006 4:00:19 PM

Must get away, must put more distance between himself and the unearthly horros that hounded him. It made no difference if he coudl see them, smell them or hear them or not. He knew they were there. The druids mind was shut to a a single purpose, self preservation. his legs were beginning to warm now, his breaths coming harder as his lungs filled with fire. Peerimus continued to set his feet down, one after the other.

End of Simulation (DM/Al)  d100=42 d20+12=21 d20+19=25 d20+23=29
Thursday September 28th, 2006 8:50:27 PM



Round 16

Jaeden lies still upon the ground while battle rages around him.

Sly concentrates in the midst of the pain caused by the driving pelting hail. His armor constricts, but he overcomes that too. (Arcane spell failure pass at 42.) A tiny bead leaves his fingers and speeds toward the Ice Devil. It explodes, swelling into a brilliant orange Fireball that engulfs not only the Ice Demon, but Savin, the Air Elemental and Jaeden's prone body as well. (Reflex Saves vs DC16: Savin 21, Air Elemental 25) Savin twists in the air, Evading the blast entirely. The Air Elemental also shies away, taking half of the burn. Jaeden, clinging to edge of life by the tips of his spiritual fingers, is killed in the blast.

When the fire shrinks away, the Ice Demon remains unharmed. The Ice Demon is immune to Fire.

Savin throws every bit of power that he has into a wild and flailing flurry of blows. The staff swings in crazed arcs through the air, missing and bounding harmlessly off the Ice Demon's body. kKhshhhh! A cracking liquid pop and Savin is showered in freezing blue gore. When he clears his eyes, the Ice Demon stares from alien eyes filled with shock. Its abdomen has exploded, burst from its shell of plating to leave the soft organs within naked and exposed.

But even as Savin watches ... they begin to heal.

Round 17

Luke, Peerimus, and Yorrick run. The panorama of the blasted land jerks and jogs past their wide eyes as they pound across the ground in flight.

The Huge Air Elemental holds its position, as though stunned by the scene below.

The Ice Devil(GE) backs through the air. It lets out a deep roar like the birth of a mighty ice island as it break from its glacial mother and falls calving into the ocean.

Then it's gone.

The land of cracked naked rock is replaced with the smooth cool floor of the Simulation Chamber. Light, sound, the hard angles of his plate armor and the acrid smell of his own sweat all flood Jaeden's senses. Peerimus, Yorrick, and Luke awaken to find themselves standing at the edge of the large rectangular floor. Savin and Sly stand over Jaeden as he begins to move.

Suddenly whoops and cries break out from the side of the room. A group of robes Students cheer and raise their fists into the air. In their midst is Baird Cain. And next to Cain is Trace. Baird Cain nods.

Of the terrible wounds and debilitation taken in the fight, nothing remains. A check into pouches and packs reveals that the magic items used are still there. Everything is as it was before. Except for the memory.

"Well done. You held your own." Baird Cain strides forward. "Just barely. And you lost one of your own. You also took damage from your own people. If you'll take advice from an old Weapon Mage, you need more magics. And you need to support each other much more than you did here. If you can't work out how to hit your opponent, start thinking about how you can help your companions hit your opponent."

"Now, I think you've got time for one more. If you're up to facing it again. I hear you have one more friend in the tower somewhere, but it doesn't look like he'll be joining you."

"What will it be? One more time? Or pack it up?"

=== OOC ===

Final Status
GE Near Death; AC = 32, AC20 touches; AC27 Flatfooted; SR > 18; Damage Reduction 10/???
Jaeden -28/116, -3 STR
Sly 15/97, Slowed 4/4 rounds
Luke 28/65, -5 STR, Panicked 11/13 rounds. Now off map to the west.
Yorrick 81/117, Panicked 11/13 rounds. Now off map to the southeast.
Peerimus 69/91, Panicked 11/13 rounds. Now off map to the south.
Savin 22/115, Staff -3hp; -1 STR


Peerimus and Yorrick 
Thursday September 28th, 2006 9:11:22 PM

Peerimus looks to the group as he replies, "Yes a few weaknesses were certainly exposed in a rather dramatic way. First and foremost I think is that of a lack of ability to truly get to airborne opponents and again my friends I must urge caution against larger creatures. They can do avoidable damage as you close. Tumble if you have the skill, assume a defensive stance and await more help or merely close slowly to not allow the enemy to freely swing at you."

"For my part I fear a rather grevious weakness with my good friend here, that of magic of the mind. Though really I am at a loss on what to do of it."

"But we should also all take heart that Trace was not with us and his prowess with a bow is quite well nigh on impressive. Our main Arcane power of Firngaer was also not present." Peerimus falls silent though and breathes deeply once. The wizards abscence from the current location spoke volumes of lore as if the very Star Mages Guild library were bared to all and teh contents f those vsat and miraculous tomes all read at once and in every language Peerimus could understand. Even if that were to come about, the din would be welcome respit from the empty hollow of silence that now met his ears and eyes upon not seeing the wizard present.

Again taking a deep breath he looked to his companions, "we more certainly need to take advantage of a second simulation as surely as we need to breathe air. Trace you are in this time I pressume?" Then looking to Baird Cain, "Yes my good sir, another go around indeed. Level 14 I would say."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, *Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

DeathWard in Staff
Longstrider

Trace and Shadow 
Thursday September 28th, 2006 9:25:11 PM

Trace relaxes once he sees everyone is ok, he returns his his arrow and walks up to greet everyone.

"Good show guys if yall want to have at it again, I would like a chance to use my bow and get used to firing shots again. It has been some time since I have used it in combat."

Trace steps up and claps Sly on the back, "You ok little brother?"

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