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Jaeden Ohm 
Friday September 29th, 2006 12:45:15 AM

A blast of searing heat burns away the blackness but leaves in it's wake pure emptiness. For a moment all sense of self ceases.

Then Jaeden cracks his eyes open to see light and the crispness of reality. The edges of his armor dig into him and his first waking thought is that plate armor was most definitely not designed to lay around in. Speaking of laying around... whats going on? he wonders.

Slowly the broken images of the last 30 seconds return. To Jaeden much more time has passed but such is the magic of the simulation. The reality of the simulation, the battle, and his fall come back to him but those memories pale in comparison to the life that had just flashed before his simulated dying mind.

The warrior remains quiet and introspective, only nodding in reply to Peerimus' querry at another go.

ooc
doh! I didn't get my last two rounds. I had such grand plans for them... :P Guess the last two episodes of Jaeden's formative experiences will have to wait for another time :D

Savin 
Friday September 29th, 2006 8:09:40 AM

As the battle fades, Savin's adreniline doesn't. He whirls around, eyes wide as the the battle mage speaks.

He visibly calms down and then walks over to Peerimus. "Level 14? We didn't do so good with level 13. You really want to go to level 14? I know we have Trace but we are still missing Firn'gaer. While I respect Sly, he isn't the specialist that Firg'gaer is." Obviously Savin is still a little shook from the last battle.

Savin blows his breath in and out a few times and continues. "Can we at least make a plan on some tactics before we go running in again. What spells do you have? What are you going to do? Without coordination, we are doomed to failure and I don't like failure!"

Sly and Luke 
Friday September 29th, 2006 10:04:57 AM

Sly fall from the hight he was, but he was not hurt?? As he get's up he come face to face with Big Brother Trace, "yes! I think I'm good for another round, But just because your rustie!!" Sly smiles at Trace.

But to Savin he answers "You right Savin, I'm no Firn-gare! He's the best wizard around, I'm only 3rd level because I was ask to become a Bladesinger. By now I would have become a 5th level wizard. But I make no regreates I am a better swinging a blade than throwing Spells. Come on Savin take another round and sharpen our skills!!"

Luke (who is now next to Sly) "Yes! Me Help you!"

Peerimus AC 26 HP 91/91 and Yorrick AC 23 HP 117/117 
Friday September 29th, 2006 11:08:23 AM

Peerimus looks to Savin and cocks his slightly, not quite procesing the question correctly and certainly not the tone. Straightening his head to its former and orginal orientation.

"Savin, I would think our tactics and plan would be the same as previously laid out. The plan worked well enough, we were coordinated and laid the Ice Devils support and allies low quiet effectively. It was our inability to get to the flying creature with enough force and firepower that casued the defeat. It was the disregard for the creatures superior reach and thus simply getting ourselves pounded on which lead to our defeat. It was our inability to pull back and make him come to us that caused our defeat. It was our inability to adapt to different tactics than charge and swing that caused our defeat."

The druid continues in an even and friendly tone of point, "The initial plan and basic stratedgy was good and I think should remain. Our melee fighters, Yorrick, Jaeden, Luke and Sly and in part me should be side by side and you Savin should remain mobile. We will have Trace and I assume him to want to get to the outside and use his bow with Shadow remaining in front of him to stop any from engaging him in melee. If any move towards him, that will be when our main melee group will send support. Likely in the form of Sly and Luke to assist Shadow. We no longer have Firngaer and that leaves a considerable hole. I will do what I can, but I think a shift to the attempt to overwhelm by numbers and to that course I will be summoning help as fast as I may."

Peerimus casts Greater Shillelagh immediately, not waiting for the simoulation to start. "I will be casting it every morning so." He lets the sentence drop. "Your show Jaeden."

"As to my spell capability, I am no wizard or cleric. I have and will always prepare a spell of dispelling and some healing. I have energy resistance spells, some offense and the rest are a mix and mostly non combat orientated. After this I will be returing to the catacombs to sell my shield and purchase potions, scrolls and wands in hope to cross a vast casm of no true wizard or cleric being in our company. For this sim though, we will simply have to try and make do again and I most certainly say level 14. We will learn far more through defeat."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM

Jaeden 
Saturday September 30th, 2006 1:50:54 AM

Clearly Jaeden is shaken by his simulated death but Peeriums calls on him to get things rolling again and he puts aside his thoughts.

"I think Peerimus is right. I knew beforehand our weakness was airborne creatures, and it's even more true without Firn around. I prepared for that by getting a potion but this time it seems I underestimated my opponent. Once those reds went down so easily I thought the white would follow suit.

Lesson learned.

I think 14 isn't a bad choice. We have one more with us, and that last was not just a 13. It was a 13 that was a bad matchup."

He looks at each thinking.

"You know, I don't think we really did all that bad there. To be honest I think that the only mistake that was made was done by me. I didn't realize that others could get up to Mr. White as well. If I'd known that I might have bought time until we could have grouped up."

"So yes, lets stick with the same plan and see how things pan out."

ooc

Al, if you could enter us into the simulation in a formation similar to:

- - - - - -
- Y Y J Sl Sa
- - - P - -
- - - - - -
- - - - - -
- - - - SH L
- - - - T -

Jaeden OOC 
Saturday September 30th, 2006 1:51:42 AM

Note to self... spacing with dashes doesn't work...

Choose A Setting. Any Setting. (DM/Al) 
Saturday September 30th, 2006 11:28:33 AM


Experience. Experience has taught Baird Cain that no advice that he could give would be of service unless the recipients took it into themselves and made it their own. And so, he merely stands in silence as the others talk amongst themselves about their experience, and how they might turn it to their use.

When they are ready, Cain indicates the pedestal with a motion of his hand. The Students clear a silent path, and wait for the choice of settings.

At the left side of the pedestal are stones marked from 1 to 20. These are labeled LEVELS in bold script. In the middle are two stones. One is marked SINGLE. The other is marked MULTIPLE. On the far right of the pedestal is a row of stones marked with the numbers 1 to 10. This is labeled ENTRANTS.

=== OOC ===

Next Simulation will revert to good old Woldian Group Initiative. Individual Initiative was an interesting experiment. But not interesting enough.

Oh, and yes, that's right, Jaeden. Spacing with dashes does not work. Unless you set your browser to display in a Monospaced font. And even then, you could not guarantee that everyone would have theirs displayed so either.

Savin 
Saturday September 30th, 2006 4:03:40 PM

Savin listens to Peerimus and sighs, "I understand the basic strategy Peerimus but I am more concerned about tactics. I use my magic to help my fighting prowness. My boots make my blows faster, my tattoo increases the effectivenss of my staff. I drink a potion to help me grow which also helps my battle prowness.

Do you or any of our spellweavers have spells that could help Jaeden? Can you make his stronger like the bull or graceful like the cat?
Can you provide protection from the cold or fire?

Can Sly make some of us faster like my boots do. Since we don't have a magic specialist anymore, it might make more sense for our spell users to try and buff us up or protect us with their magic.

I know it is difficult to be ready for every situtaion but in the last couple of battles, we have been fighting flying creatures. A wand of flying might be in order. This simulations are to learn from. I hate defeat and don't think dying is really enlightening. I would much rather struggle and win."

Savin looks at the choices and touches multiple and with a sour look, punches in level 14. He wonders aloud, "How do we count our Luke, Yorrick and Shadow. Are they entrants?"

Questions Answered (DM/Al) 
Saturday September 30th, 2006 4:09:11 PM

From his place by the pedestal, Baird Cain nods to Savin's question.

"Yes," he replies, "anyone who can in any way participate in the conflict is considered an Entrant. And the difficulty of the combat scales with the number of Entrants."

Jaeden 
Saturday September 30th, 2006 4:42:49 PM

Savin's comment about death and enlightenment triggers a wave of emotion in Jaeden but he pushes the sensation aside and focuses on the matter at hand.

"Scales eh? I guess I should have assumed that. Perhaps we should stick with 13?"

"Baird, how do I reset this thing? ... Ah great. So lets try this."

With the controls reset Jaeden makes the selection.

Multiple.

Thirteen.

Eight.

ooc
Even though the dashes didnt work the set up of the letters gives the right idea for initial set up. Al if you could start us off in that formation, with the frontline facing the center please.

Sly and Luke 
Sunday October 1st, 2006 8:03:32 AM

Sly listens to Savin, then replies "I have a few that might help! Bull Strenth could go to Jaeden, Dispell Magic to help all of you! But I'm not much of a wizard, never was, I'm a fighter! I had to fight all my life and most of it I spent it with all of you. I swing a sword for Justice and for the Elves and I will be doing that untill I die.
NOW let's try again!"

Luke loos to Sly asking, "Does this mean an extra Soup Bone!"

Trace and Shadow 
Sunday October 1st, 2006 11:48:26 AM

Trace steps up to the combat area, "Ok yall, Im ready. When we get in there I have three spells to cast and then I am combat ready, you just have to point out where you want me to set up." Trace leans over and pats Shadow on here side and when she looks up at him he scratches her under her chin.

HP 74/74
AC 24 /Touch 16/Flat footed 19
Spell List
1st level
Resist Energy
Summon Nature's Ally I

2nd Level
Barkskin
Catsgrace

Posting Reports for 
Monday October 2nd, 2006 7:52:40 AM

Game # 4 The Children of Chaos.
For the week of Sepy 25,2006

NAME.....MTWTF
DM Al.....XXXXXSS
Sly.......XXXXXS
Savin.....X2XXXS
Peerimus..XXXXX
Jaeden....XOXXXSS
Trace.....XXO2XS
Firn-gare<on a walk about>

Adm Ceil - We are now a closed game. So we better fight as a unit, because there will be no new players coming in this game (just old Vets)

DM/Al - OoC 
Monday October 2nd, 2006 1:44:50 PM

Keep in mind that it may be hard to find replacements. We'll just have to muddle along as best we can.

It's not easy to find old animal doctors who want to play this game.

Peerimus AC 22 HP 91/91 and Yorrick AC 23 HP 117/117 
Monday October 2nd, 2006 4:34:57 PM

Peerimus nods as Jaeden fires up the simulator. " I am going to start summoning help as soon as we arrive. at worst it will occupy our opponents while we take further preparations."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM
Extend Greater Shillelagh

trace  d8=2 d8=8
Monday October 2nd, 2006 9:52:56 PM

hp roll for Trace

[ Trace, from now on, please roll hp on the Loot and Booty board. Thanks. -- Al ]

Level 13 / Multiple Opponents / Eight Entrants - Round 0 (DM/Al) 
Monday October 2nd, 2006 9:58:01 PM


This time Jaeden selects the setting. He chooses Level 13. He chooses 8 Entrants this time.

The group steps into the great rectangle.

The Simulation Room, the gaggle of ogling Students, the pedestal beside which Baird Cain stands, all of that fades away. In it's place, comes a broad flat prairie. Dry scrub and parched earth stretch out under a clear blue sky and a big yellow sun. In the distance rocky buttes in shades of red line the horizon.

But none of sere beauty of the scenery can compare to the awe-inspiring sight center stage to this drama. A massive coiled creature, a deep purple against the brown terrain, raises its length toward the sky. Its giant maw reaches for five large fliers circling above. The fliers, dark serrated beaks and whipping tails, four wings each that beat in a humming syncopated cadence, the five fliers spin and zip in impossible trajectories as they bedevil the behemoth below.

Only then do you notice a second purple beast. It lies flaccid and motionless, sprawled across the ground like a deflated bag. Its hide is blackened and scorched. It has been slain. This is a tale as old as the Wold. A tale of life, death and survival, the constant circle of prey and be preyed upon. Unfortunately, it is not a tale that can be savored for long.

As the newcomers appear all eyes turn to them. The gargantuan purple beast turns its mouth and roars. The fliers above bank and dive to the attack, screeching with cries that crackle in the air. With the speed of animal aggression they all attack.

But, on the ground nearby, the small group of humanoids are faster.

=== OOC ===

INITIATIVE
Group 20
Opponents 18

Group Can Act First

Combat Map


Jaeden Ohm (AC see below HP 116/116) 
Monday October 2nd, 2006 10:32:32 PM

With steady and deliberate actions Jaeden lets go of his greatsword with one hand, reaches for the horn hanging from his torso and lifts it too his lips [move action]. With a great intake of breath he exhales into the enchanted instrument, producing a long, deep, and steady tone. While the tone sounds protective energies shimmer over Savin, Sly, Yorrick, Peerimus and Jaeden [Standard action: Protection from Evil 10' from horn sounding].

"Peerimus. Can you keep the worm busy for a while?"

ac
Regular: 25
VS A3: 26
VS AoO: 29
VS AoO from A3: 30

Effects
Prot. From Evil (1/600)[Jaeden, Savin, Sly, Peerimus, Yorrick.]

Sly (AC 28 97/97) and Luke (Ac 24 65/65) 
Tuesday October 3rd, 2006 7:34:34 AM

Sly look around at the bog beast, "OH! MaMa! That's a Big Snake and take a look at those fangs!" Sly lifts his shield then ask Jaeden "Alright! Who do we iretate first? the big garter snake? Or his pesty flying dinner up there?"

Luke watches the flying birds, "Master Sly! I'm hungry! Can I have one of those turky?"

Sly's Magic Spells

0- Detect Magic, Read Magic, Ray of Frost, Flaire.

1- Magic MisselsX3, Burning Hands.

2- Bull's strenth, invisibility, Mirror Image.

3- Lighting Bolts, Fire Ball, Fly.

Peerimus AC 22 HP 91/91 and Yorrick AC 23 HP 117/117  d20+18=34
Tuesday October 3rd, 2006 9:32:02 AM

"I think so Jaeden, but only a round maybe two. I will bring in some air elementals in a moment. Trace the deaa worm is blackened as if burned or struck by lightning. The flying creatures likely inflicted the damage"

With that Peerimus has Yorrick defend Jaeden for anything to come in and casts a Wall of Thorns spanning from J9 to J20.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, *Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM
Extend Greater Shillelagh

Trace and Shadow 
Tuesday October 3rd, 2006 4:26:18 PM

HP 74/74
Trace sees the situation unfold infront of him and readies himself, straining his hand Trace points his fine lined finger at Savin and in Elvish calls out a spell. Unseen Trace's Holy Leaf wich has been preserved in hardened clear sap begins to glow underneath his mithrill. Then without time goingby but a second the energy moves from the leaf to Traces hand and then flys to Savin. Trace begins to ready another spell. After casting, Trace calls out, "Who needs Cat's Grace?"

(ooc: Savin now has Barkskin +2 Nat. armor)

AC 24 /Touch 16/Flat footed 19
Spell List
1st level
Resist Energy
Summon Nature's Ally I

2nd Level
Barkskin
Catsgrace-Cast upon Savin unless told otherwise

Savin 115/115 ac 29 
Tuesday October 3rd, 2006 6:08:40 PM

Savin pulls out a potion and drinks it down enlarging himself. He then readies his spiked chain stowing the staff into his glove of storing.

"Does anyone know what those flying things are. If they can take out a purple worm, we need to be cautious. Careful of the worm, they like to swallow things. If I get swallowed, don't fret, I have the ability to get out."
enlarge 1/50
protection from evil 1/600

Level 13 / Multiple Opponents / Eight Entrants - Round 1 (DM/Al)  d20+12=27 d20+19=28 d20+19=22 d20+19=26 d20+19=30 d20+19=30 2d8(1+4)=5 2d8(5+7)=12 2d8(4+3)=7 2d8(7+2)=9 2d8(5+1)=6
Tuesday October 3rd, 2006 8:40:51 PM

Jaeden lifts a horn hanging from a cord loosely about himself. He blows it, and a Circle of Magic protection springs up in a ten foot radius about himself. (I'm assuming that from now on, your horn will be loosely attached about yourself, Jaeden.)

Sly readies his shield, and he and Luke stand ready for the coming horde.

Peerimus casts a spell, and a ten-foot thick Wall of Thorns springs up in front of the Purple Worm. Thorns cut into its skin, though on its massive form, the damage seems but a scratch. He warns Trace that the fliers may be what has slain the burnt and blackened worm.

Trace calls upon the divine power of the woods, then moves to Savin to grant him skin as hard as Bark. (Trace, you have to touch someone to deliver the spell. I've moved you next to Savin for this. In the future, call your own movement, or you will have no cause to complain about where I move you. Nice role-playing detail w/the leaf, btw.)

Savin takes out a potion and drinks it down. He grows in size, now towering over Trace. (Too many actions, Savin. You can ready your Chain next round. Also, please reduce one to AC from Size.)

The Purple Worm rears backwards, ripping itself from the Wall of Thorns. Peerimus knows that thorns must have hurt it, but there seems little or no damage.

The Fliers attack, diving downward with startling speed. (A2, A4, A5 Touch Savin AC28, AC22, AC26 Electricity Damage 5+7+12=24hp / A1, A3 Touch Yorrick AC30, AC30, Electricity Damage 9+6=15hp) The dark beaked fliers go for the larger targets. Their whipping tails shoot Rays of Electricity. Three rays touch Savin and two touch Yorrick. The affect is electrifying. (No Saves.)

Peerimus was right.

=== OOC ===

One note on Magic Circle Against Evil. The Effects are only active if you are within the 10' space around the Target. Once you leave that area, you are no longer protected. The area, of course, moves with the Target who has the spell.

= STATUS =
Purple Worm Lightly Wounded; AC??
A1 Uninjured; AC??
A2 Uninjured; AC??
A3 Uninjured; AC??
A4 Uninjured; AC??
A5 Uninjured; AC??
Savin 91/115
Yorrick 102/117

Combat Map

Trace and Shadow 
Tuesday October 3rd, 2006 11:45:22 PM

Trace watches in horror as Savin is Struck by streams of lighting crackeling in the air, lighting up his whole body and the smell of burnt flesh is undeniable. Trace toches the holly leaf once more and speaks his native elvish again. Again the leaf glows bright and the energy is passed from the leaf to Traces hand. Trace then sends the energy to Savin as he touches the now giant friend in front of him. Trace calls out to his friends, "I can cast endure elements four more times and I also have my horn of goodness along with cats grace spell. Or do I need to draw my bow and start shooting those turkeys down?"

(ooc: Savin now has endure elements from electrictity, he can ignore the first 20pts of damgae for 100 minutes.)
(ooc: Savin now has Barkskin +2 Nat. armor)
Trace 74/74
AC 24 /Touch 16/Flat footed 19
Spell List
1st level
Resist Energy-Cast upon Savin unless told otherwise
Summon Nature's Ally I

2nd Level
Barkskin-Cast upon Savin unless told otherwise
Catsgrace

Shadow 44/44
Armor Class: 20
Touch: 15
Flat-footed: 15


Sly (AC 28 97/97) and Luke (Ac 24 65/65) 
Wednesday October 4th, 2006 9:19:56 AM

Sly looks up at the flying Turkies "OH! Great MR.I could use some practice with my bow! Hurry and go get them."

Sly turns to Jaeden "Ok1 now what do you want me to do? Wait and get the shock of my life or change to my bow??"

Luke look at the flying beast, "I wonder what they taste like??"

Jaeden (AC see below HP 116/116) 
Wednesday October 4th, 2006 4:41:07 PM

"Sly drop a fire ball on those three fliers." Jaeden points to a spot in the air where he wants sly to direct his spell [roughly square T8 at a height of 40'].

"Once that's done cast Fly on Yorrick, then pull out your bow and start picking them off."

"Everyone else, lets start taking them down one by one. Lets clear them out before our purple friend joins the party."

Instructions given Jaeden retreives a potion of flight [move action] and quaffs it [standard action]. During the process he manages to get a little closer to the fliers [5' step to Z15].

ac
Regular: 25 (27 vs evil)
VS A3: 26 (28 vs evil)
VS AoO: 29 (31 vs evil)
VS AoO from A3: 30 (32 vs evil)

Effects
Prot. From Evil (2/600)(10' radius)
Fly (1/50)

Notes
Remember to give yourself ac+2 verse evil and save+2 verse evil if in 10' of where Jaeden stops.

Peerimus AC 22 HP 91/91 and Yorrick AC 23 HP 102/117  d20+20=31
Wednesday October 4th, 2006 4:47:15 PM

"All right I am going to bring in some airial assistance in a few moments for us. That wall will not hold him for long. He will either go through it or right around it and likely the latter and to the south of it. Everyone might want to gear up for that fight."

With a hand, Peerimus keeps the agitated Yorrick at his side. "Mother grant us your protection. May the skies hold no harm for us." Peerimus casts Resist Energy and shares it with Yorrick

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, *Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, *Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM
Extend Greater Shillelagh
Resist Energy Electricity 120 minutes Resistance 30

Savin 
Wednesday October 4th, 2006 9:29:59 PM

Savin reaches into his haversack pulling out a potion of flying and sucks it down.

OOC quicky post to beat Al. I will fill it the blanks later tonight

Level 13 / Multiple Opponents / Eight Entrants - Round 02 (DM/Al)  d20+19=31 d20+19=21 d20+19=27 d20+19=28 d20+19=27 2d8(4+1)=5 2d8(7+4)=11 2d8(6+6)=12 2d8(6+7)=13
Wednesday October 4th, 2006 9:40:24 PM


After seeing what the Fliers are capable of, Trace touches Savin with a spell to Resist the Electricity. He announces that he has spells to Endure Elements, and grant the Grace of a Cat. He has a horn like Jaeden's too. But ... strangely, the affect from that didn't seem to do Savin much good, even though he is well within the range of the Magic Circle. Could it be that the Fliers are not evil?

Sly calls for instructions from Jaeden. Jaeden tells Sly to use a Fireball on the Fliers. After that cast Fly on Yorrick, and when that's done start shooting the Fliers with arrows.

Jaeden then takes out a potion. After drinking it down he lifts off the ground and moves five feet forward.

Peerimus calls a warning, predicting the actions of the giant Purple Worm. He casts the same spell that Trace just did. He places it upon himself and shares it with Yorrick.

Savin takes out a potion and drinks it down. Like Jaeden, his feet float above the ground.

From their place on the ground some 80 feet away, the group can only see the fore part of The Purple Worm as it rears above the 10-foot Wall of Thorns. The Worm's mouth opens in a tremendous roar before its massive column of flesh falls from sight behind the Thorns. The earth shudders, and a cloud of dirt and debris flies into the air behind Peerimus' Wall. In the terrible earth shaking tumult, the Purple Worm's location is unknown.

Oblivious to the waving and touching of the two-legged creatures below, the Fliers continue their attack on the two largest prey. They fly above in amazing hovering maneuvers, banking at startling turns. And the Rays of Electricity shoot down once again at Savin and Yorrick (A2, A4, A5 Touch Savin AC31, AC21, AC27 Electricity Damage 5+11=16hp /0hp after Resistance / A1, A3 Touch Yorrick AC28, AC27, Electricity Damage 12+13=25hp /0hp after Resistance)

The Fliers cry out as though from anger as the Rays fail to produce the desired results.

=== OOC ===

One note on Magic Circle Against Evil. The Effects are only active if you are within the 10' space around the Target. Once you leave that area, you are no longer protected. The area, of course, moves with the Target who has the spell.

= STATUS =
Purple Worm Lightly Wounded; AC??
A1 Uninjured; AC??
A2 Uninjured; AC??
A3 Uninjured; AC??
A4 Uninjured; AC??
A5 Uninjured; AC??
Savin 91/115
Yorrick 102/117

Combat Map

Trace and Shadow  d20+17=27 d20+12=24 d8+5=13 d6=1 d8+5=11 d6=5
Wednesday October 4th, 2006 10:23:46 PM

Trace draws his bow and aims at the flyer A2. Trace draws back and lets loose two flaming arrows at the flyer. Thin trails of black smoke is left in the wake of the arrows as they speed to their target.

[arrow one hits ac 27 for 13hps dmg and 1 hps of fire damage]
[arrow two hits ac 24 for 11hps dmg and 5 hps of fire damage]

(ooc: Savin now has endure elements from electrictity, he can ignore the first 20pts of damgae for 100 minutes.)
(ooc: Savin now has Barkskin +2 Nat. armor)
Trace 74/74
AC 24 /Touch 16/Flat footed 19
Spell List
1st level
Resist Energy-Cast upon Savin unless told otherwise
Summon Nature's Ally I

2nd Level
Barkskin-Cast upon Savin unless told otherwise
Catsgrace

Shadow 44/44
Armor Class: 20
Touch: 15
Flat-footed: 15


Jaeden (AC see below HP 116/116) 
Thursday October 5th, 2006 1:37:06 AM

Following the fliers movements Jaeden continues to point as he calls to Sly. "They're on the move. Target the fireball there, Sly now, before they move again!" He points to a different place this time [roughly AB5 at a height of 40'].

"This one is ours Savin." He judges that Savin can reach the creature and attack so he spends these seconds basing the creature and setting up the flank for the monk [double move to AD17]. He still keeps and eye on A3, suspecting the beast will attempt to attack him from behind [+1 dodge ac vs. A3 still].

ac
Regular: 25 (27 vs evil)
VS A3: 26 (28 vs evil)
VS AoO: 29 (31 vs evil)
VS AoO from A3: 30 (32 vs evil)

Effects
Prot. From Evil (3/600)(10' radius)
Fly (2/50)

Notes
Remember to give yourself ac+2 verse evil and save+2 verse evil if in 10' of where Jaeden stops.

Sly (AC 28 97/97) and Luke (Ac 24 65/65)  d100=66
Thursday October 5th, 2006 8:45:18 AM

Magic 66%+2 vs Evil=68%

Sly put's his fingers together and consentrate on his Fire Ball spell. "Bail de FEU!" If the spell goes off It will go up to hit A2 first. them travel hier to A5.

Luke yell at Sly "Roast that turkey!! Yumm! Yumm!"

Sly's Spells
lv 0- Detect Magic, Read Magic, Ray of frost, Flair.

lv 1- Magic MisselsX3, Protection from Evil.

lv 2- Bull Strenth, Invisibility, Mirror Image.

lv 3- Lighting Bolts, Fly.

Jaeden (Free Action) 
Thursday October 5th, 2006 10:41:41 AM

"Nice shot Sly. Now if you can make Yorrick fly we're good to go."

Peerimus AC 22 HP 91/91 and Yorrick AC 23 HP 102/117  d20+20=34
Thursday October 5th, 2006 6:24:48 PM

The ground shudders, dirt and dust are flung skyward from behind the wall and Peerimus takes a quick look upwards. "The worm has likely gone under. Backing up may give us a few rounds. Anyone touching the ground back away while you act." With that said, Peerimus sets to following his own advise and to follow through on bringing assistance to the air. Peerimus and Yorrick move back from the wall of thorns 5' and Peerimus begins casting SNA VI

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, *Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, *Wall of Thorns, Deathward
Level 6:
**Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM
Extend Greater Shillelagh
Resist Energy Electricity 120 minutes Resistance 30

Savin 91/115 ac 30  d20+12=28 2d6(3+4)+18=25
Thursday October 5th, 2006 9:12:46 PM

Savin winces as the lightning hits him but is grateful for the protections his companions have given him. Now it is time for him to fullfill his part of the team and start smacking down these flying creatures.

He decides to stick with his spiked chain as he goes after AB5 as requested but starts off his movement staying low to ab/ac 12/13 and then climbs to within his spiked chain height. (Al get confused on how high I have to go. If I am 12' tall and have a range of 20 with the chain, not sure if I have to climb at all but will move up at least 5'. Trying to avoid AoO and put myself in position to take some.)

Savin lashes out with his chain against AB5 using his powerattack -4/+4 damage. He hits ac 28 for 25 points of damage. (add another 2d6 +2 if undead)

OOC explaination of damage 2d6 for chain, +1 for magic, +9 for two handed weapon strength, +8 for 2 handed power attack

Flying 2/50
enlarge 3/50
barkskin ?
resist elements lightning

Trace and Shadow 
Thursday October 5th, 2006 9:24:58 PM

(ooc:add 2d6 +2 to each shot if creature is evil)

Jaeden OOC 
Thursday October 5th, 2006 10:12:46 PM

OOC I didnt mention height. My intention was for Jaeden to go to whatever height is needed to base A2.

Level 13 / Multiple Opponents / Eight Entrants - Round 03 (DM/Al)  6d6(2+3+1+4+6+5)=21 d20+14=26 d20+14=15 d20+19=20 d20+19=32 2d8(8+4)=12 d20+21=41 d20+21=23 2d6(2+5)+9=16 d20+23=43 d20+23=29 d20+23=31 2d6(1+2)+9=12 2d6(1+6)+9=16 2d6(6+6)+9=21
Thursday October 5th, 2006 10:17:57 PM

Trace draws his bow and lets loose One arrow. The arrow drives up into the body of the flier and it lets out a scream. The fire, however, does not seem to burn it. Something about the Flier's make up Resists the flames, and the Holy Light of Vengence Upon Evil ... never comes. (Trace, drawing a bow is a Move Equivalent Action. You can't take a Full Attack if you use a Move or Move Equivalent.)

Jaeden spots a new place for Sly's fireball. Then he flies up into the air to set up an attack for Savin. He comes up below one of the fliers, threading a dangerous line between another one hovering lower down. He comes up close to the underside of the Large creature, and finds that their reach is not as great as it could be. No attack of opportunity comes. (Jaeden, next time give me a height please. Any further up and you would have drawn an AoO from either A2 or A3 on the other side. So I stopped you right underneath A2.)

Following Jaeden's request, Sly targets one of the Fliers with a Fireball! Unfortunately, he does not send the Fireball to the place Jaeden asked. A tiny bead leaves the Bladesinger's hands upon the completion of the spell. It rises toward the Flier and then explodes into an orange ball of flame 40 feet across that catches two of the Fliers and, ironically, Jaeden as well. (Fireball Caster Level 6; 21hp. Reflex vs DC16 for half. Reflex A2 26, Reflex A3 15 /Nat 1. Jaeden, take 21hp or Reflex vs DC16 for 10hp.) In a second the ball of flame dies away. One Flier steams a bit but is unharmed. The other is slightly scorched. Like Trace, Sly and Jaeden learn that these Fliers are Resistant to Fire. Jaeden learns, perhaps, the hard way.

Peerimus calls for an orderly retreat as the ground beneath the party's feet rumbles and shakes. He and Yorrick move five feet away from the last known position of the Purple Worm, and Peerimus works on a spell to call a little air support.

Savin ignores Jaeden's strategic set up and goes after one of the Fliers on the outside of the pack. He comes up underneath one and flicks his chain upward. The Flier shrieks in pain. (Savin, see the Jump Skill it has a chart on Vertical Reach. You have a 16foot vertical reach.)

The underground rumble grows in volume. Rocks and stones bounce up off the ground and the earth trembles beneath everyone's feet. The Purple Worm is coming!

The Flier that Savin attacked drops straight down at him. (Take an extra Attack of Opportunity next round, Savin.) It opens it's beak and bites. (A5 Bite Savin AC41 (No Crit 23), Damage 16hp)

One Flier is interested in Trace, the little creature from whom the trails of black smoke rise. It shoots a Ray at Trace. (A4 Touch Trace AC20 /Nat 1) A current catches the Flier's wings and the beam goes awry, striking the ground at Trace's feet. Frustrated, it flies in closer, but higher up.

It's last beam having had no affect on the bear, one of the fliers moves on to the next nearest target. It swoops in closer and targets the creature next to the bear. (A1 Touch Peerimus AC21, Damage 12 /After Resistance Damage 0hp). Here too, the Electric Ray has no affect.

Abandoned by his companions, Jaeden flies alone against two of the Fliers. One maneuvers smartly to flank him on a verticle diagonal and they both attack with their dark beaks. (A2 Bite Jaeden AC43 (Crit AC29, Damage 12+16=28hp; A3 Bite Jaeden AC31, Damage 21hp /Total Damage 49hp) The higher creature seizes Jaeden by the juncture of shoulder and neck. Its powerful beak draws critical blood from Jaeden's neck. The flier from below bites at Jaeden's armored leg. The flesh is rent and mangled and the bones may be broken.

Such can be the price for inattention on the battlefield. Will Jaeden ever trust his companions again?

=== OOC ===

I get the feeling that you guys are not reading each other's posts. Why do I get that feeling?

= STATUS =
Purple Worm Lightly Wounded; AC??
A1 Uninjured; AC27 and greater hits. Could be lower.??
A2 Lightly Wounded; AC27 and greater hits. Could be lower.
A3 Lightly Wounded; ACAC27 and greater hits. Could be lower.
A4 Uninjured; ACAC27 and greater hits. Could be lower.
A5 Lightly Wounded; AC27 and greater hits. Could be lower.??
Savin 75/115
Yorrick 102/117
Jaeden ???/116

Combat Map

George 
Thursday October 5th, 2006 10:42:03 PM

Jaeden posts....He points to a different place this time [roughly AB5 at a height of 40'].

"This one is ours Savin." He judges that Savin can reach the creature and attack so he spends these seconds basing the creature and setting up the flank for the monk [double move to AD17]. He still keeps and eye on A3, suspecting the beast will attempt to attack him from

Sorry I thought I was following instructions. Jaeden pointed at AB5 and said it was ours. I have been very busy with real life and haven't be able to follow things as closely as normal. Raced to get the post in before Al tonight.

[ It happens. BTW, I didn't hurt Jaeden badly on purpose. Rolls just went badly for him.

And mistakes can be the source of heroism. Now that you see this, what do you do about it? --Al
]

Trace and Shadow  3d8(1+3+6)+10=20
Thursday October 5th, 2006 11:17:15 PM

Trace screams outloud in victory "I got one, I got him good too. Then trace feels dread all over again when he sees Jaden take on a full attack by two of the fliers, "what rotten luck!". Trace hollars at the group, "Form up and draw in the ranks, we need to solidify the defense of the group, I have endure elemants scrolls to read off. I say we enable some defanse against the fliers and drop the worm when he rises then deal with the fliers as they come in."

Then Trace draws the csw wand and sepaks the commands true and sends forth healing power in a brilliant white and blue glow whipping out to envlope Jaden.

(Jaden recives 20 hps healing) If able Trace will move 5' back to give a purple worm room to sprout.

(ooc: Savin now has endure elements from electrictity, he can ignore the first 20pts of damgae for 100 minutes.)
(ooc: Savin now has Barkskin +2 Nat. armor)

Trace 74/74
AC 24 /Touch 16/Flat footed 19

Spell List

1st level

Summon Nature's Ally I

2nd Level

Catsgrace

Shadow 44/44
Armor Class: 20 /Touch: 15 /Flat-footed: 15


Jaeden (AC see below HP 57/116)  d20+12=27 d20+21=31 d20+16=22 d20+11=14 2d6(2+5)+13=20 2d6(4+6)+13=23 2d6(6+2)+13=21
Friday October 6th, 2006 12:28:09 AM

Jaeden watches in triumph when Sly's fireball heads in the general direction he had indicated. His sense of victory is quickly seared away as the spells flames wash over him... appearantly having been targetted at a location other then what he had called for. He manages to turn his back on the blast and only takes indirect damage from the heating of his plate [reflect vs 16: 27 save for 1/2].

He moves into position, setting up the flank... but finds himself alone, against two fliers and possibly a third. He decides to give it a round before he withdraws for healing.

Lets see if these things can take as well as they give! He thinks to himself.

Repeatedly the warrior cuts and pokes at the higher of the fliers. His first real attack is well placed [att1 vs. A2: hit AC31 dmg 20] but being unaccustomed to arial combat his next to blows are awkward at best [att2 vs A2: hit AC22
dmg 23][att3 vs A2: hit ac 14 dmg 21].

Knowing that he's in trouble Jaeden disengages from combat and backs off a step [5' step to AC16 40'].

ac
Regular: 25 (27 vs evil)
VS A3: 26 (28 vs evil)
VS AoO: 29 (31 vs evil)
VS AoO from A3: 30 (32 vs evil)

Effects
Prot. From Evil (3/600)(10' radius)
Fly (2/50)

Notes
- Remember to give yourself ac+2 verse evil and save+2 verse evil if in 10' of where Jaeden stops.

More Notes
This was my plan all along... I wanted to be able to finish Jaeden's death sequence. Muahahahahaha!

Trace and Shadow 
Friday October 6th, 2006 7:01:50 AM

(ooc: did jaden apply the 20 hps I sent his way.)

[ Probably not, Trace. The Cure spells are Touch Spells. You have to touch your target. That's sort of difficult in this case as Jaeden is up in the air at this time. So to speak. -- Al ]

Sly (28 97/97) and Luke ( Ac 24 65/65)  d100=62
Friday October 6th, 2006 7:45:08 AM

Sly yells Jaeson as he move (Five feet towards Yurrick to AA/17)"DAMNATIONS Jaeson! That was one of my stronest Spell! Don't go flying into it!"

Sly touches the bear and consentration again, speaks the words "YLF".

Luke watches any flying turky that drops, He's getting hungry.

Magic 62%

Sly's Spells

lvl 0- Detect Magic - Read Magic - Ray of Frost -Flair.

lvl 1- Magic Missels X3 - Burning hands.

lvl 2- Invisibility - Mirror Image - Levetate.

lvl 3- Lighting Bolts.

Peerimus AC 22 HP 91/91 and Yorrick AC 23 HP 102/117  d3=2 d20+14=21 d20+14=18 d20+14=20 d20+14=16 d20+20=21 d20+17=32 2d6(6+5)+10=21 d6=2
Friday October 6th, 2006 5:12:11 PM

Peerimus cringes slightly at the attack on Jaeden and he completes the spell. The flash of light above him, gives him no pause. The creatures electrical attacks were no longer a problem.

That Worm is going to be here very shortly, but Jaeden needs the help up there. A pair of Air Elementals materialize flanking the creature below Jeaden at 5 feet away. The pair instantly strike. (with typical die roller fashion and strike nothing.)

Peerimus sighs at the waste of the spell and returns his attention to the shuddering ground. Wanting bring Yorrick back another 20' Peerimus puts his hand to the bear and tries to head back. [Nat 1 fun continues] Peerimus checks himself and holds his ground, Yorrick has other idead and Peerimus is not going to break the protection. Instead he begins casting another spell. [SNA V]

Yorrick pauses as the ground shudders and bears his teeth and readies himself to tear into the approaching enemy. [Readied Attack Hit AC 32 Dmg 21+2 Fire]

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, *Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, *Wall of Thorns, Deathward
Level 6:
***Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM
Extend Greater Shillelagh
Resist Energy Electricity 120 minutes Resistance 30
SNA VI Large Air Elemental AC 20 HP 60 Att +12 Dmg 2d6+2 Reach 10 Air Mastery -1 att -1 Dmg DR 5- Rounds 12

Al I can't get to the map. I'll try again at home to refine the air elemental positions

Trace and Shadow  d20+15=21 d20+15=24 d20+10=18 d8+5=11 d8+5=6 d8+5=8
Friday October 6th, 2006 8:09:58 PM

(ooc: since I can not heal in distance like I thought then please let this be my post, if it is not possible then erase this post. Sorry for the mess up. I thought since it was a wand I could heal from distance.)

Trace watching the action above decides to attack one more time before he moves out of the area. He lets go three more arrows with their trails of smoke rising into the air at A2.

[arrow one hit ac 21 for 11 hps damage]
[arrow two hit ac 24 for 6 hps damage]
[arrow three hit ac 18 for 8hps damage]

Savin ac 30 hps 75/115  d20+12=14 d20+12=16 d20+12=29 d20+7=27 d20+7=20 2d6(3+2)+18=23 2d6(4+4)+18=26
Friday October 6th, 2006 8:14:35 PM

Savin sees the A5 swoop towards him and lashes out with his chain. He misses and grimaces at the creature attacks him in return. He then activates his boots of speed and attacks A5 hoping to kill it off. He swings his chain 3 more times hitting twice. (Last swing possible critical hit but missed crit. roll)

The chain lash the creature twice doing 23 and 26 points of damage.

Savin then moves up another 5' in height.

He calls to the others, "Don't attack the purple worm immediately! These creatures were fighting each other before we came. He might just attack them, now that we are distracting them. Remember they killed his companion."

Flying 3/50
enlarge 4/50
barkskin ?
resist elements lightning 2/1000
haste 1/10


Level 13 / Multiple Opponents / Eight Entrants - Round 04 (DM/Al)  d20+25=34 2d8(8+3)+12=23 d20+40=53 2d8(7+2)+12=21 d20+21=31 2d6(4+4)+9=17 d20+19=25 2d8(1+1)=2 d20+21=41 d20+21=29 2d6(1+6)+9=16 2d6(1+6)+9=16 d20+21=37 d20+21=25 2d6(6+5)+9=20 2d6(5+2)+9=16
Friday October 6th, 2006 10:14:31 PM


With Jaeden in danger, Trace fires three quick arrows into the higher of the warrior's opponents. Even with Jaeden in close combat, Trace's aim is Precise and accurate. Arrow whistle through the air and one strikes the Flier.

Even without support, Jaeden holds his position. His first cut cleaves cleanly through the Flier's foot. His second, Jaeden believes misses its mark, until he sees the blood drip from the Flier's breast. The second blow hit! The third misses, but the Flier is now at least as wounded as he. Then the warrior makes a strategic adjustment, dropping directly under the Flier above and out of the Flanking trap. (I've made A2 Semi-Transparent. You can sort of see Jaeden below.)

Sly moves to Yorrick and touches the Bear with a Fly spell. Hopefully, Yorrick will have more sense than to fly into any Fireball spells.

Peerimus completes his spell and two Large Air Elementals appear above. From the furthest extent of their reach, they flank the lower of Jaeden's attackers. They attack, but miss. Peerimus calls to Yorrick, urging him back away from the shuddering ground that grows in violence as the Purple Worm nears. Yorrick, however, infused with Sly's magic, has other ideas. He watches the ground, claws ready, awaiting the thing that makes the ground tremble. Peerimus, meanwhile, begins another summoning spell.

Savin hits his opponent twice with the spiked chain. It squawks under the impact but its four synchopated wings keep it flying.

Suddenly the ground explodes! A shower of stones, rock and dirt pelts all those on the western side of the group as the Purple Worm bursts from the ground. Mindless and animalistic, it attacks the nearest thing at hand and that's Sly Foxx. (Purple Worm Hit Sly AC34, Damage 23hp; Grapple Check for Improved Grab 53, Grapple Damage 21hp, Total 44hp Damage.) The Purple Worm comes down on top of Sly like a mountain. It grips the Bladesinger in its multi-toothed mouth and drags him in across the ground. Worse yet, the chomping mouth appears to be pulling him in ... as though to Swallow him Whole!

Wounded, Savin's Flier opponent screams in anger, and its black beak lashes out again. (A5 Hit Savin AC31, Damage 17hp) The razor beak takes another bite out of Savin, just barely quick enough to reach in and snap. Then the Flier hovers a few cautious feet away. Wounded, it eyes the flying Monk.

A squawk of surprise comes from the western most Flier as the Purple Worm rises just below it. As high as it is, it is in no danger, but it is surprised none the less. It flies a few feet east and tries for easier prey once again targetting Trace, the delicious looking morsel that he missed before. (A4 Touch Trace AC25; Damage 2hp.) From almost directly over his head, beam lances down at Trace, glancing against his arm. The shock burns, but it is no where near as bad as it could have been.

The remaining three Fliers appear taken aback by the Elementals that have suddenly appeared in their midst.

The highest one, backs a cautious five feet away before striking down at the prey that had ducked down below it. (A2 hit Jaeden AC41 (Crit AC29), Damage 16+16=32hp) Again the razor beak strikes a critical spot. Blood sprays raining down on Peerimus below.

The other two Fliers gang up on one of the Elementals. The move to Flank it, not quite achieving position. Still, they find the Elemental ready enough prey. (A1 Hit E1 AC37, Damage 20hp; A3 Hit E1 AC25, Damage 16hp Total 36hp)

The skies above are raining blood. Worse yet, the Purple Worm has arrived. It's incredibly powerful. And it's just about to eat Sly Foxx.

=== OOC ===

True AC Revealed! (Man, that dice roller doesn't like you, Jaeden.)

= STATUS =
Purple Worm Lightly Wounded; AC??
A1 Uninjured; AC22
A2 Wounded; AC22
A3 Lightly Wounded; AC22
A4 Uninjured; AC22
A5 Wounded; AC22

E1 24/60
E2 60/60

Savin 58/115
Yorrick 102/117
Jaeden 25/116
Sly 53/97 ; Grappled. See the rules on here on Grapple for what you can and can't do.
Trace 72/74

Combat Map

Trace and Shadow 
Friday October 6th, 2006 11:05:44 PM

Trace decides to stand ground and then yells at Jaden, "Jaden, flee and heal, then come back. We will stand ground."

Trace and Shadow.  d20+15=19 d20+15=34 d20+10=15 d20+15=28 d8+5=11 d20+15=22 d8+5=9 d20+11=12
Friday October 6th, 2006 11:28:15 PM

Trace reloads and sends another barage of flaming arrows at the flier A2. The first arrow screams upward to A2 and sinks into the sholder (hit ac22 for 9hps damage).

The second one could not have hit more true. The firey arrow sunk deep in the chest of the flier with a loud thunk! and crackel!!!(hit ac 34crit rolled 28 to ensure crit. hit and damage 11 for 33hps damage.)

The third arrow only missed because the second arrow hit so hard as to move the flier from his current postion.

Trace calls for Shadow to move to infront of him to protect while he continues to shoot down the fliers. [move shadow to y14-if handel animale check is needed rolled nat 1 so she probaly bit me seeing that I was moving her between me and the worm but she has a trick learned as guard wich I think fits this situation as in guard me.)

(ooc: used one hero point to reroll the first arrow shot.)

Sly (AC28 53/97) and Luke (Ac24 65/65)  3d4(2+3+2)+4=11
Saturday October 7th, 2006 8:31:06 AM

If Sly is being drag Head first, then this is what Sly Do!
Sly being draged by the upper part of his body, has his arms in frount of him, He will now call up his Magic Missels to do damages to this Snake! "Muffle! Muffle! elffum!

If Sly is being drag by the lower part of body or even side ways, then this is what Sly will do!
Sly will look his foe in the eye, point his finger toward the Big Eye1 "You! PussBucket! !eyeehtotni."

Either way his magic missiles hit the eye doing 11hp of damages.

Luke Seeing tha Sly is in trouble, will try to run between the blood rain to get to Sly as fast as He can.

Sly Magic Spells

lvl 0- Detect Magic, Read Magic, Ray of Frost, Flare.

lvl 1- Magic MisselsX2, Burning Hands.

lvl 2- Bull Strenth, Invisibility, Mirror Image.

lvl 3- Lighting Bolts.

Peerimus AC 22 HP 91/91 and Yorrick DR 10 AC 23 HP 122/137  d3=2 d20+13=21 d20+13=22 d20+8=18 d20+13=27 d20+13=22 d20+8=21 d8+8=12 d8+8=11 2d6(3+5)+4=12 d8+8=9 d8+8=9 2d6(1+1)+4=6 d20+20=21 d20+14=30 d20+14=21 2d6(6+5)+2=13 d20+14=23 d20+14=27 2d6(1+5)+2=8 2d6(5+3)+2=10 d20+20=21 d20+20=24 d20+18=32 3d6(3+2+3)+14=22 3d6(3+4+5)+7=19 d6=3
Saturday October 7th, 2006 12:18:55 PM

The spell completes and a pair of brown bears appear. One at location Y.Z/15.16 and the other on the far side of the Worm at S.T/15.16. Both tear at the monstrous worm on sight.
Bear 1 Hit AC 21/22/18 Dmg 12/11/12]
Bear 2 Hit AC 27/22/21 Dmg 9/9/6]

Peerimus is not done with them yet though, "Father! Your sons need your power!" A bright violet glow wraps the druids hands and springs green like a vine, quickly wrapping Yorrick and the nearest bear. (Bear 2) Peerimus will also direct the spell to Shadow and Luke, though he is unsure if Luke will benefit.

Yorrick's bulk grows and he now occupies AA.AB.AC/18.19.20 and Peerimus urges his friend to attack the worm and steps up with him. Yorrick to Z/17 and Peerimus to AC/17.
Flames leap from Yorricks great claws as the power of Father Wold coarses through him and he lays into the worm.
[Hit AC 21/24/32 Dmg 22+3 Fire/19]
[handle Animal nat 1 again though]

The elementals also continue. E1 moves to EF/22 and attacks A3 As E2 moves to AF/17 and also attacks A3 in the flank.
E1 Hit AC 30/21 Dmg 13
E2 Hit AC 23/27 Dmg 8/10

Calling to the party above him, "I will hold off the worm, concentrate everything on the flyers"
Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, *Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
*Animal Growth, *Extend Greater Shillelagh, *Wall of Thorns, *Deathward
Level 6:
***Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM
Extend Greater Shillelagh
Resist Energy Electricity 120 minutes Resistance 30
SNA VI Large Air Elemental AC 20 HP 60 Att +12 Dmg 2d6+2 Reach 10 Air Mastery -1 att -1 Dmg DR 5- Rounds 11
SNA V BB1 AC 15 HP 51 Att +11/6 Dmg 1d8+8/2d6+4
BB2 AC 15 HP 63 DR 10 Magic Att +14/9 Dmg 2d6+12/3d6+6 Rounds 12

Al would the -1 attack and damage apply from Air mastery for the elementals?



Savin ac 30 hps 57/115  d20+12=17 d20+12=32 d20+12=17 d20+12=22 d20+7=21 2d6(3+1)+18=22 2d6(2+3)+18=23
Saturday October 7th, 2006 3:02:09 PM

Al, You have listed Savin's at 40 hps but I believe I am at 58. Had 75 last round and took 17 points this round

Savin looks at horror at Sly's situation but really doesn't know how he can help. If Sly is swallowed he will dive in after him with his blink ring. He decides to at least take out one opponent. He lashes out hard with his spike chain again hitting the creature twice, (missed my critical hit chance again!)

Savin does another 45 points of damage to the creature. He stays where he is but climbs another 5' higher into the air.

Flying 4/50
enlarge 5/50
barkskin ?
resist elements lightning 3/1000
haste 20 (boots of speed)

[ Right, I was looking at Jaeden's HP when I did the subtraction. Thanks. --Al ]

Jaeden (AC see below HP 25/116) 
Monday October 9th, 2006 2:13:13 AM

Every ounce of pride housed in Jaeden's body compels the man to attack. To see if the flier can withstand a full attack from him. To see who is the stronger. But death does things to a man, even if that death was simulated.

Feinghting upward with a strike Jaeden creates just enough room for him to turn tail and run without provoking an attack in response. He retreats to where he hopes healing hands await. [Full Retreat to AC17 Ground Level].

Posting Reports for 
Monday October 9th, 2006 5:29:03 AM

Game #4 The Children of Chaos
the Week of Oct 2,2006

NAME.....MTWTF
DM Al....2XXXX
Sly......XXXXXS
Savin....OXX2XS
Peerimus.XX2XXS
Jaeden...XOX23
Trace....X2X22

Firn-gare,on walk about>

Adm Ceil - OH! Oh! DM al Is after Sly again? and Jaeden walks into exploding Spells.

Sly & Luke 
Monday October 9th, 2006 6:28:26 PM

Sly is in the mouth o9f the snake, But Sly need more info, because he does not know witch way hes going in??

[ Head-first, Sly. --Al ]

Level 13 / Multiple Opponents / Eight Entrants - Round 05 (DM/Al)  d20+40=44 2d8(2+6)+12=20 d20+20=37 2d6(1+6)+6=13 d20+19=23 d20+19=34 2d8(6+4)=10 2d8(7+1)=8 d20+21=29 d20+21=29 2d6(1+4)+9=14 2d6(1+1)+9=11
Monday October 9th, 2006 8:32:08 PM


Trace calls out to Jaeden to come in for healing. Then he fires another barrage of shots. The first one appears to miss, but such is the luck of Heroes, that fate intervenes and the Flier actually moves into the path of the arrow. It strikes home. The second arrow does as well. This one, unfortunately suffers the opposite fate. A strike that appears to Critically wound, does not. Still, the Flier is gravely wounded, and near death. (Trace, the longbow only Criticals on a Natural 20.) Trace calls to Shadow to Guard. But the Black Leopard is too busy snarling at the bizarre and alien attackers to heed.

In the mouth of the Great Worm, Sly tries a spell to hurt the creature even as he goes down its gullet. But the Bladesinger is about to learn a dire lesson about the precision required to cast a spell. Because of the tight confines of the Grapple, Sly's hands cannot move in exactly the right motions to cast the spell!!! The spell does not go off. (Sly, you can't cast a spell with Somatic components while in a Grapple. Somatic Components are Hand motions.)

Luke rushes forward to Sly's aide, heedless of any Attack of Opportunity that might come from the Worm's great reach. Fortunately for the Wardog, the Worm has its mouth full Grappling Sly and cannot attack. The brave dog comes up right along side the Worm.

Peerimus completes his second Summoning spell and two Large Brown Bears appear flanking the Purple Worm. The first bear (B1) Hits with his claws and just barely misses with his bite. The second bear (B2) hits with both claws and its bite. Purple gore flows down the Giant Worm's side. Then the druid calls on another favorite spell, blessing Yorrick, the nearest Summoned Bear, Luke and Shadow with Growth. Luke remains his original size, a sure sign that he is now no longer truly an Animal.

Peerimus commands an Attack. His voice is weak, but unnecessary. His friend had been waiting to sink his teeth into the Worm for some time now. Yorrick tears great holes in the Worm's skin, and flecks of Purple goo fly everywhere. (Note: Had to place B1 5 feet further North. The space was already occupied by Luke. It effectively changes nothing.)

Above, the Elementals continue their attacks. E1 backs away and hits with superior reach. It slams the Flier once. E2 closes to a Flanking position and slams the same Flier twice.

Savin lashes his Flier once again with the long length of chain. Something cracks within the Flier, and, losing consciousness, it plummets to the ground. It strikes the ground with a crunch.

Jaeden yields to discretion as the better part of valor. He drops straight down and away from the Flier above him, coming to ground next to Peerimus. (Sorry, Jaeden, Peerimus claimed AC17 first. I put you next to him in AC16.)

+++++++++++++++++++++

Wounded now, and under attack from all sides, the Purple Worm works to clear it's mouth. It can either spit Sly out or Swallow him. Either would produce the same result. And both require the same amount of effort. It is the Worm's nature to eat, and so it swallows. (Worm Grapple Sly 44, Grapple Damage 20hp. Sly is Swallowed Whole.) The Worm gives a toss of its head and Sly goes down its gullet. The Bladesinger's only hope now is to Cut his Way Out!!! (Sly see below for instructions on how to cut your way out from inside.)

The Worm then lashes out with the stinger in its tail. (Worm Sting Yorrick AC37, Damage 13hp /3hp after DR, Poison Fortitude DC 25, initial damage 1d6 Str, secondary damage 2d6 Str) The Worm strikes out at the creature that hurt it the most, Yorrick. The stinger of the Purple Worm drives through even the powerful magic of the Animal Growth spell, and Yorrick feels the Poison of the Purple Worm enter his system.

Up above the Flier hit by Trace's arrows retaliates and the other Flier continues its attack. (A2 Touch Trace AC23, A4 Touch Trace AC34, Damage 10+8=18hp) Two Rays of Electricity shoot down from above and touch Trace. His skin burns and shocks shoot throughout his nerves and muscles.

The two Fliers fighting the Elementals continue their attack on the one. They keep pace with the moves of the Elementals. (A1 Hit E1 AC29, Damage 13hp; A3 Hit E1 AC29, Damage 10hp Total 23hp. I took two extra away from the last round damage for Air Mastery.)

One Flier is down and another is near death. But Sly is Swallowed! And Yorrick is possibly Poisoned! And one of the Air Elementals is a breath away from expiring!

=== OOC ===

Worm's AC Revealed!

= STATUS =
Purple Worm Wounded; AC19
A1 Uninjured; AC22
A2 Near Death; AC22
A3 Wounded; AC22
A4 Uninjured; AC22
A5 Dead

B1 51/51
B2 51/51
E1 3/60
E2 60/60

Savin 58/115
Yorrick 99/117
Jaeden 25/116
Sly 33/97 (Swallowed Whole 25/25 to Cut Way Out)
Trace 54/74

Combat Map

Swallow Whole (Ex)
Once inside, the opponent takes 2d8+12 points of crushing damage plus 8 points of acid damage per round from the worm's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon (like a Dagger) to deal 25 points of damage to the gizzard (AC 17).


Trace and Shadow  d20+17=36 d8+5=10 3d8(1+6+2)+10=19
Monday October 9th, 2006 9:02:23 PM

(ooc: watch, when we hit real battle I'll be rolling nat. one's)

Trace shoots another arrow up at the flier and not even waiting to see it it hits he runs to Jaden and takes out the cure serious wound wand and delivers some much needed health. Trace touches Jaden and delivers 19hps of health.
[arrow one hits ac 36 for 10hps dmg]
[wand gives jaden 19 hps back]

(ooc: Savin now has endure elements from electrictity, he can ignore the first 20pts of damgae for 100 minutes.)
(ooc: Savin now has Barkskin +2 Nat. armor)
Trace 54/74
AC 24 /Touch 16/Flat footed 19
Spell List
1st level
Resist Energy-Cast upon Savin unless told otherwise
Summon Nature's Ally I

2nd Level
Barkskin-Cast upon Savin unless told otherwise
Catsgrace

Shadow 44/44
Armor Class: 20
Touch: 15
Flat-footed: 15

Sly (AC28 25/25) Luke (Ac 24 65/65)  d20+14=22 d20+9=12 d4+5=9 d20+17=28 d20+13=28 d6+12=16 d6+12=14
Tuesday October 10th, 2006 8:48:04 AM

Sly is very limited in his movements, But still he can reach his dagger of returning and spell storage, (on his belt) But cannot remember If He put a spell in there?? "Well I'll find out once I use this dagger to cut my way out!!"

Sly start cutting at what he thinks is a wall of flesh, First cut AC 22 for 9hp of damages, but as he tries for a scond cut, The snake moves, and he misses (AC 12), almost cutting himself, "Boy! It's dangerious in here??"

Luke rages at this Monster because He's eating His Master!! He a mad Barbarian attaching with his teeth, First attact (AC 28 damages 16hp), he shakes his head trying to open his side, then attacks again (AC28 damages 14hp) Shaking his head again foe a better opening.

DM Al - Luke has turned in to a Barbarian and will die trying to get sly out of there. I hope I read thing right??

Savin 58/115 ac 30  d20+12=20
Tuesday October 10th, 2006 12:35:46 PM

Savin yells down, "Someone get Sly out of there!" Without new orders, Savin decides to follow his old ones and keep fighting the flyers. He soars up another 30' I think that is the max climb with a fly spell) and over AC/AD 13 and lashout out with his spiked chain. If A2 is still alive, not sure with Traces arrow, Savin will lashout against him. He hits ac 20 so misses this round.

Savin is trying to get into a place where he can get AoO on A2 or A4

(OOC Since Savin couldn't use the movement this turn, he will have deactivate his boots of speed)

Flying 5/50
enlarge 6/50
barkskin ? +2 to ac
resist elements lightning 4/1000
haste 2/10 (boots of speed)


Peerimus AC 22 HP 91/91 and Yorrick DR 10 AC 23 HP 119/137  3d8(4+8+5)+5=22 d20+19=36 d20+20=21 d20+20=34 d20+15=26 3d6(4+4+1)+15=24 3d6(1+2+2)+8=13 d6=6 d20+14=34 d20+14=28 4d6(2+2+1+4)+4=13 d20+14=24 d20+14=33 2d6(1+2)+2=5 2d6(6+5)+2=13 d20+13=24 d20+13=19 d20+8=9 d8+8=12 2d6(1+4)+4=9 d20+16=26 d20+16=23 d20+11=23 2d6(5+3)+12=20 2d6(4+6)+12=22 3d6(4+1+4)+6=15
Tuesday October 10th, 2006 5:01:51 PM


Peerimus pulls his healing wand and touches Jaeden, healing him for 22. He calls out to Savin and the rest, "I will get to Sly!" Hopefully in time

Yorrick bellows back at the worm as the stinger strikes. The great ursine's ability to fend off poisons was great even before the magical spell. The worms poison does nothing more than make Yorrick angrier. [Save 36]
With flaming claws and greath teeth, Yorrick tears into the great worm striking through the touch outer skin twice.
[Hit AC 21 nat 1/34/26 Dmg 24+6 Fire/13]

The wounded Elemental shifts to his Fly by attack and strikes while shooting upward 100'. The other elemental strikes from his flanking position after closing into short range, so if the first is pusued he might get an Attack of Opportunity.
[E1 attack A3 Hit AC 34 crit 28 Dmg 13]
[E2 attack A3 Hit AC 24/33 Dmg 5+13]

The summoned bears, likewise slash and tear at the enormous and powerful worm. Icor and goo pour from the gaping rents torn into the creatures side.
[B1 Hit AC 24/19/8 Dmg 18/9]
[B2 Hit AC 26/23/23 Dmg 20/22/15]

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, *Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
*Animal Growth, *Extend Greater Shillelagh, *Wall of Thorns, *Deathward
Level 6:
***Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM
Extend Greater Shillelagh
Resist Energy Electricity 120 minutes Resistance 30
SNA VI Large Air Elemental AC 20 HP 60 Att +12 Dmg 2d6+2 Reach 10 Air Mastery -1 att -1 Dmg DR 5- Rounds 10
SNA V BB1 AC 15 HP 51 Att +11/6 Dmg 1d8+8/2d6+4
BB2 AC 15 HP 63 DR 10 Magic Att +14/9 Dmg 2d6+12/3d6+6 Rounds 11

Al Animal Growth also provides increasse in HP at 2/HD so Yorrick has an extra 20HP

Level 13 / Multiple Opponents / Eight Entrants - Round 06 (DM/Al)  2d8(1+3)+6=10 d20+21=36 2d6(6+4)+9=19 d20+19=31 d20+19=25 d20+21=34 d20+21=39 2d8(4+8)=12 2d8(8+4)=12 2d6(4+2)+8=14 2d6(1+3)+8=12
Tuesday October 10th, 2006 9:53:20 PM

Trace fires another arrow and then takes a 5-foot step to put himself next to Jaeden. It strikes the Flier in the breastbone, drawing a squawk of pain. But the flier continues to hover above. (Too many actions, Trace. You can shoot, make a 5-foot step, and draw the wand in one round. But you can't cast a spell as well. No healing. And, if you want to shoot, you have to put the wand away or drop it. BTW, I noticed that you've switched to the new character sheet mid-battle. Tsk, tsk. Not very sporting. And you're not even completely approved. Please use the old one.)

All is blackness inside the gizzard of the Worm. Sly draws his dagger and cuts into the wall of flesh that surrounds him, desperate to cut his way to freedom. (Crushing Damage 10+8 Acid Damage = 18hp) Suddenly the walls of the gizzard contract, squeezing Sly's bones. A rush of wet digestive fluid washes over the half-elven Bladesinger and he feels his flesh being eaten away. Sly is being digested alive!

Luke sees Red. As Sly disappears into the gullet of the Worm, the wardog goes into a Rage. With powerful bites, he rips into the Worm, spraying purple slime everywhere.

With a cry to save Sly, Savin flies up into the air to engage the Fliers. His chain lashes out, but it misses this time.

Peerimus calls out that he will get to Sly and then reaches out to heal Jaeden.

Yorrick, shakes off the Worm's poison, and then attacks! One flaming claw brings the Worm close to death. The second sends it into unconsciousness. The Purple Worm lies upon the prairie dirt as dead to the Wold as its mate. Inside the Worm, the crushing stops. But Sly is still trapped, and the dagger is his only way out. (Sly, now that the Worm is dead, the AC to hit is 0.)

Peerimus' two Summoned Bears move in on the Worm carcass, tearing and ripping. Inside, Sly feels some moving and pushing around still.

Up above, one Elemental makes a Flyby attack from a very very short distance away. It strikes, but as it moves away, the Flier behind it takes an Attack of Opportunity. (A1 Hit E1 AC36, Damage 19hp) The cruel beak of the Flier shreds the last essence of the Elemental and sends it back to the Plane of Air. Without noticing the Flier on the other side, the remaining Elemental closes and slams one of the Fliers twice. Though wounded, the Flier doesn't look to be going down. And now the Elemental is alone.

Jaeden takes a breather after having been wounded and healed.

+++++++++++++++++++++

Only the four Fliers now remain above. Two of these are wounded, one quite badly.

The two Fliers that had been attacking Trace watch as Savin flies up toward them. Still, they continue to attack the prey down below. (A4 Touch Trace AC31, Damage 12hp; A2 Touch Trace AC 25, Damage 12hp /Total 24hp) They blast away with their Rays and Trace takes a Shocking amount of Damage. Then they move away from Savin.

The two Fliers fighting the Elementals switch to the lone remaining one. (A1 Hit E2 AC34, Damage 14hp; A3 Hit E2 AC39, Damage 12hp = Total 26hp. Peerimus, Take an AoO against A1.) One comes in, without regard for the Elemental's reach. They both hit, but one draws an attack from the Elemental.

=== OOC ===

Worm's AC Revealed!

= STATUS =
Purple Worm Dead
A1 Uninjured; AC22
A2 Near Death; AC22
A3 Wounded; AC22
A4 Uninjured; AC22
A5 Dead

B1 51/51
B2 51/51
E1 Unsummoned
E2 34/60

Savin 58/115
Yorrick 119/137
Jaeden 47/116
Sly 15/97 (Swallowed Whole 16/25 to Cut Way Out, AC0 now that it is dead.)
Trace 30/74

Combat Map

Swallow Whole (Ex)
Once inside, the opponent takes 2d8+12 points of crushing damage plus 8 points of acid damage per round from the worm's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon (like a Dagger) to deal 25 points of damage to the gizzard (AC 17).


Savin (Attacks of opportunity)  d20+12=31 d20+12=25 3d6(4+3+4)+18=29 3d6(5+6+1)+18=30
Tuesday October 10th, 2006 10:29:59 PM

Savin's chain snaps out twice as the flyers glide away (combat reflexes to attack both) He hit both (A2 ac 31 and A4 ac 25) A2 takes 25 points of damage and A4 takes 29 points of damage. (Al I rolled 3d6 when I only should have rolled 2d6. I just dropped the last number rolled.)

Trace and Shadow  3d8(2+7+1)+10=20
Tuesday October 10th, 2006 11:18:20 PM

Trace decides not to send the healing away after a shocking reminder that he is still a target. Trace speaks the command and directs the healing onto himself. Trace continues his way to Jaden.

[Trace gains 20hps]

(ooc: Savin now has endure elements from electrictity, he can ignore the first 20pts of damgae for 100 minutes.)
(ooc: Savin now has Barkskin +2 Nat. armor)
Trace 50/74
AC 24 /Touch 16/Flat footed 19
Spell List
1st level
Resist Energy-Cast upon Savin unless told otherwise
Summon Nature's Ally I

2nd Level
Barkskin-Cast upon Savin unless told otherwise
Catsgrace

Shadow 44/44
Armor Class: 20
Touch: 15
Flat-footed: 15

Jaeden (AC see below HP 62/116)  3d8(2+4+4)+5=15
Wednesday October 11th, 2006 1:36:32 PM

Jaeden fishes out a potion from a pouch at his waist [move action] and downs it while he floats upwards 5' [quaff potion of cure critical + 15hp][5' step to AC16-5'].

"Everyone who can focus on that one!" He points to the most injured of the fliers [A2]."

ac
Regular: 25 (27 vs evil)
VS A3: 26 (28 vs evil)
VS AoO: 29 (31 vs evil)
VS AoO from A3: 30 (32 vs evil)

Effects
Prot. From Evil (3/600)(10' radius)
Fly (2/50)

Notes
- Remember to give yourself ac+2 verse evil and save+2 verse evil if in 10' of where Jaeden stops.

OOC
Sorry about the missed posts. I was travelling for business and thought I could keep up posting. I was wrong. Thing next time I'll have to ask for a sub.

George 
Wednesday October 11th, 2006 2:12:31 PM

Pretty sure I killed A2 with my AoO. Focus on the others if you can.

[ George is correct. A2 is down as of Savin's AoO. --Al ]

Peerimus AC 22 HP 91/91 and Yorrick DR 10 AC 23 HP 119/137  d20+12=16 d20+12=27 d20+12=15 2d6(4+2)+2=8 3d8(7+4+2)+5=18
Wednesday October 11th, 2006 4:42:37 PM

The Air elemental misses as the bird like creatures close. [Hit AC 16]

The elemental shifts down 5 feet and attacks A 3 again. This time only a single slam strikes well enough. [Hit AC 27/15 Dmg 8]

Peerimus looks to the battle in the sky, he could fly up and engage, but to trmendous effect. The flight skills of his would be opponents were perfect, like that of the elemental. Sly would hopefully cut himself out soon. Sending the bears further into the worm and they could shread sly as much as the carcass, so no he would not do that. Trace had a bow and Jeaden needed to return to engage. Peerimus touchs the warrior again. Muscle knits, skin resurfaces itself and some of the slower rivlets of blood stem and dam. Peerimus gives the man a wink, "I would say Savin must be missing you by now."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, **Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
*Animal Growth, *Extend Greater Shillelagh, *Wall of Thorns, *Deathward
Level 6:
***Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM
Extend Greater Shillelagh
Resist Energy Electricity 120 minutes Resistance 30
SNA VI Large Air Elemental AC 20 HP 60 Att +12 Dmg 2d6+2 Reach 10 Air Mastery -1 att -1 Dmg DR 5- Rounds 9
SNA V BB1 AC 15 HP 51 Att +11/6 Dmg 1d8+8/2d6+4
BB2 AC 15 HP 63 DR 10 Magic Att +14/9 Dmg 2d6+12/3d6+6 Rounds 10

Looks like this ((A1 Hit E2 AC34, Damage 14hp; A3 Hit E2 AC39, Damage 12hp = Total 26hp.) was physical so I ask if the DR 5 and the Air Mastery -1 were already subtracted for each strike

Sly (AC 28 15/97hp0 and Luke (Ac24 65/65hp)  d20+14=29 d4+5=9 d20+12=22 d20+7=19 d6+5=8 d6+5=9
Wednesday October 11th, 2006 5:29:41 PM

Sly is hurting, buring, and suffercation! But with one last slash and or stab at the inside wall of the Darn Snake, "Die! Gatter Snake! Die!" Stab the inside skin of the monster, Hoping to opend a hole big enough to get some air before he Passes out!

Luke look for signs on the snake skin, YES! there is a slash of dagger. That's the place tha Luke will attack to get to Sly.
Luke attaks at that spot (Attack AC 22 & AC19 - damages are 8+9=17hp)

Hopefully Luke can drag Sly out??

Savin ac 30 hps 58/115  d20+12=32 d20+12=20 2d6(6+1)+18=25
Wednesday October 11th, 2006 7:22:41 PM

Savin swoops over to where A2 was but at the height of 45' and attacks A3 hitting it with a chance critical hit but missed critical roll...again. Do 25 points of damage using my normal powerattack.

Savin calls down, "Can you slow them down somehow? Web their wings or something!"

Still trying to put Savin in range for is AoO with his chain.

Flying 6/50
enlarge 7/50
barkskin ? +2 to ac
resist elements lightning 5/1000
haste 2/10 (boots of speed)



Level 13 / Multiple Opponents / Eight Entrants - Round 07 (DM/Al)  2d6(3+4)=7 d20+21=31 2d6(4+3)+9=16 d20+21=34 2d6(2+2)+8=12 d20+19=34 2d8(1+7)=8
Wednesday October 11th, 2006 9:14:14 PM

As the two Fliers attacking Trace retreat, they find out just how far this strange flying creature can strike. It's quite far, and one of the Fliers pays for the lesson with its life. (A2) is struck by Savin's chain and plummets to the prairie below. The dead weight of the monster plunges forty feet onto Yorrick. Druidic magic protects the bear from damage, but it's still unexpected, and Yorrick mauls the dead Flier as though attacked.

Trace turns the wand of healing on himself. Burnt skin heals and jangled nerves calm.

Jaeden draws a potion and drinks it down before floating back up in the direction of the remaining Fliers.

The Air Elemental shifts down and slams the wounded Flier. (Sorry, I took the Air Mastery into account, but hadn't noticed the DR. Will note it from now on. BTW, Yorrick has Fly from Sly Foxx.)

A hand suddenly appears out of the side of the dead Purple Worm, a hand holding a dagger. Then a shoulder, and a head. Sly Foxx gasps for air having cut himself out of the belly of the Worm. Luke rushes around and grasps Sly's sleeve in his teeth and pulls him the rest of the way out.

Savin slides in next to the Air Elemental and slams his spiked chain against the wounded Flier. Bones break and wings falter. The Flier (A3) is now near death.

+++++++++++++++++++++

One more Flier falls from the sky, and one is near death.

One of the healthy Fliers moves in to attack the new flying human. (A1 Hit Savin AC31, Damage 16hp) The cruel beak slips past Savin's defenses, and the monk's blood drops down onto those below.

Instead of fleeing, the grave injuries of the second Flier only push it to attack. (A3 Hit E2 AC34, Damage 12hp w/DR 7hp) The Flier's beak strikes, but the Elemental is not injured nearly as bad as it should be. Not by a long sight. (Added back 10 for DR from last round.)

The third Flier swoops down from its height to attack the one of the ground bound Summoned Bears in a tactic bred into it by generations of experience. (A4 Touch B1 AC34, Damage 8hp) The Ray of Electricity shoots down and burns the Summoned bear.

The Flier opens its beak and screams! Would these interlopers not leave so that they might eat?

=== OOC ===

= STATUS =
Purple Worm Dead
A1 Uninjured; AC22
A2 Dead
A3 Near Death; AC22
A4 Uninjured; AC22
A5 Dead

B1 63/71
B2 51/51
E1 Unsummoned
E2 39/60

Savin 42/115
Yorrick 119/137
Jaeden 62/116
Sly 15/97
Trace 50/74

Combat Map

Trace and Shadow  d20+15=23 d20+15=25 d20+10=17 d8+5=11 d8+5=8
Wednesday October 11th, 2006 9:57:05 PM

Trace drops the wand and calls for Shadow to fetch, and draws arrows and sends forth three flaming arrows at A4. Three streaks of black smoke shoot up into the air again. The first two sink into the flier with the third sailing out and away with the smoke trail arching out.

[arrow one. hit ac 23 and does 11 hps damgage]
[arrow two. hit ac 25 and does 8 hps damgage]
[arrow three. miss ac 17 and no damage.]

(ooc: Savin now has endure elements from electrictity, he can ignore the first 20pts of damgae for 100 minutes.)
(ooc: Savin now has Barkskin +2 Nat. armor)
Trace 50/74
AC 24 /Touch 16/Flat footed 19
Spell List
1st level
Resist Energy-Cast upon Savin unless told otherwise
Summon Nature's Ally I

2nd Level
Barkskin-Cast upon Savin unless told otherwise
Catsgrace

Shadow 44/44
Armor Class: 20
Touch: 15
Flat-footed: 15

Savin hps 42 ac 31  d20+12=25 d20+12=30 d20+7=27 d20+7=8 2d6(3+5)+18=26 2d6(3+3)+18=24 2d6(4+2)+18=24 2d6(3+4)+18=25 2d6(2+2)+18=22
Wednesday October 11th, 2006 10:23:46 PM

Savin winces in pain as the beak tears into his flesh. "OK if that's the way you want it!" Savin activates his boots of speed (free action) and his chain becomes a blur. It lashes the flying creature 3 times. (Third time again could have been a critical hit but yes I blew it again. Still hitting 3 times was sweet)

Savin pounds the creature for 74 points of damage.

"Wanna play some more?" Savin grins.

Flying 7/50
enlarge 8/50
barkskin ? +2 to ac
resist elements lightning 6/1000
haste 3/10 (boots of speed)


Jaeden (AC see below HP 62/116)  d20+23=24
Thursday October 12th, 2006 2:16:01 AM

Back to firmer grasp of life Jaeden turns his eyes to the remaining fliers. He watches as one in reach is pelted by two of Trace's arrows and decides to close with the creature.

Pulling back his massive blade Jaeden launches into flight directly at the creature in an airborn charge. He thrusts the Ohm Family greatsword at the beast but alas his unfamiliarity with airborn combat tharts hims and he strike misses by far [charge to AB13-45'][att1 vs. A4: Hit AC 24, crit miss].

Dismayed as his sloppiness Jaeden waits on guard and observes the creatures movements [+1 dodge ac vs. A4].

ac
Regular: 25 (27 vs evil)
VS A4: 26 (28 vs evil)
VS AoO: 29 (31 vs evil)
VS AoO from A4: 30 (32 vs evil)

Effects
Prot. From Evil (6/600)(10' radius)
Fly (5/50)

Notes
- Remember to give yourself ac+2 verse evil and save+2 verse evil if in 10' of where Jaeden stops.

OOC
wow the dice roller has it in for me this combat.


Sly (AC 28 15/97hp) and Luke (Ac 24 65/65hp)  2d6(6+3)+4=13
Thursday October 12th, 2006 12:27:33 PM

Sly finnaly with the help of Luke, Pops out of the worm! "Sly ask luke "Got some warer? I'm burning up with acid!" Sly will go into the pouch of Luke Armor and will drink the cure moderate wounds. Then will drench himself with his drinking water.

Luke watches his master, then ask sly "Dark in there?"

Air Elemental AC 20/21 HP 39/60  d20+12=23 d20+12=20 2d6(2+4)+2=8
Thursday October 12th, 2006 5:10:53 PM

The elemental pivots again and glides 5 feet down as it strikes the creature before it with heavy buffeting winds.
[Hit AC 23/20 Dmg 8]

SNA VI Large Air Elemental AC 20 HP 60 Att +12 Dmg 2d6+2 Reach 10 Air Mastery -1 att -1 Dmg DR 5- Rounds 8


Peerimus AC 22 HP 91/91 and Yorrick DR 10 AC 27 HP 119/137  d20+20=35 d20+20=36 3d6(1+2+4)+15=22 d6=2 d20+29=42
Thursday October 12th, 2006 7:06:57 PM

Peerimus lets out a sigh of relief as Sly emerges through the wall of goo from the depths of the worm. "I will be to heal you in a moment good Sly." Peerimus first touches Yorrick, A small prayer upon his lips for his great freinds protection from their enemies. [Cast barkskin on Yorrick] Then gesturing to one of the creatures directly above he urges his great and powerful friend to attack.

Yorrick launches into the air at A1, straight up 30'. With a great flaming claw, Yorrick strikes. [Hit AC 36 Dmg 22+2Fire grapple 42] the unfortunate creature is quickly pulled into the massive ursines crushing embrace.

The other bears, without direction look towards the enemies, but have no way to attack them. The Magically enlarged bear stands and roars his displeasure at his assailant, but there is little else the creature can do to the high flying antagonist.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2
Level 2:
*Barkskin x2, Chill Metal, Heat Metal, **Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Freedom of Movement, Dispel Magic x2, Ice Storm
Level 5:
*Animal Growth, *Extend Greater Shillelagh, *Wall of Thorns, *Deathward
Level 6:
***Transport Via Plants x3

Quarter Staff (spell staff -Deathward)
Active Spell Longstrider cast in early AM
Extend Greater Shillelagh
Resist Energy Electricity 120 minutes Resistance 30

On Yorrick Barkskin

SNA VI Large Air Elemental AC 20 HP 60 Att +12 Dmg 2d6+2 Reach 10 Air Mastery -1 att -1 Dmg DR 5- Rounds 8
SNA V BB1 AC 15 HP 51 Att +11/6 Dmg 1d8+8/2d6+4
BB2 AC 15 HP 63 DR 10 Magic Att +14/9 Dmg 2d6+12/3d6+6 Rounds 9



Level 13 / Multiple Opponents / Eight Entrants - End Combat (DM/Al)  d20+11=19
Thursday October 12th, 2006 8:49:33 PM

Trace drops the wand and sends three arrows at the western most Flier. Two hit, and the Flier is wounded. Shadow hears Trace this time. (Handle Animal 19) She steps up, now large and muscular, and scoops the wand up in her mouth.

Savin flails the chain through the air with powerful strokes. Deep gashes appear in the Flier's body. Bones break. But it remains flying, an evil glint in its dark eye.

Jaeden charges straight up into the air! He swings the Ohm Family Greatsword, but an unexpected thermal turns his aim and the sword swings within a hair's breath of the Flier's neck.

Sly pulls a potion out of Luke's saddlebags and drinks down the healing draught. Crushed bones knit and burned skin heals. It feels much better. Luke looks at the giant body of the Worm and wonders what it had been like in there.

The Air Elemental slides down again and slams the wounded Flier for a second time. The blow is not strong, but it's enough to send the Flier into unconsciousness. It falls from the sky, striking the ground with a crunch of breaking bones.

Peerimus casts Barkskin upon Yorrick and sends him up into the air to attack. Like a great behemoth, Yorrick rises up under Savin and snatches the Flier from the air. It has time to squawk once before is crushed to Yorrick's massive body.

With a snap of his jaws, Yorrick dispatches what remains of the Flier within his grasp.

The other lone remaining Flier, stuck with arrows and facing a flying human with a long nasty sting, decides to flee instead of fight. It jets straight up into the air 120 feet, a speed that none other than perhaps the Air Elemental can match.

+++++++++++++++++++++++++++++++++++++++++++++++

The Prairie-scape fades and once again becomes the Simulation room. Surprisingly, the group finds themselves, not up in the air or lying upon the ground. Everyone, rather stands upon the floor, arrayed in a loose circle, facing outwards. Not the slightest trace of physical injury remains. The memory of pain is all that is left. Potions remain untouched within bags and pouches. Wands still hold their previous charges. All is as it was.

The sound of cheers rise from the crowd of Students. Baird Cain walks down from the Pedestal.

"Much better this time." His eyes smile. "Much better. You make good use of your magics. Take care, though. There are many ways of taking that magic away."

"Now, if you don't mind, the next appointment is here for their session."

Sure enough, in the corner stand a group of five. Two humans, a man and a woman, an elf in flowing robes, a gnome floating upon a small carpet, and a large hulking figure standing obscured by the shadows wait patiently across the room. The elf raises his hands and claps politely. The humans and the gnome nod in silent greeting.

The Students make way for the group as they clear off of the rectangular arena. One of the Students steps forward to guide the group back to the Dark Portal. Firn'gaer waits in the Garden Atrium where Trace had left him. What has he learned in the mysterious libraries of the Star Mages Guild? And how would it help the group in their quest to spirit the Shroud of Atman out of the land of Koshe Marr?


=== OOC ===

= FINAL STATUS =

B1 63/71
B2 51/51
E1 Unsummoned
E2 39/60

Savin 42/115
Yorrick 119/137
Jaeden 62/116
Sly 28/97
Trace 50/74

Sly and Luke 
Friday October 13th, 2006 9:33:10 AM

Sly gets to his feet, "It wasvery dark in there and painful. You! my Faithfull Friend! deserve another Soup Bone."
Sly will check his body for further aches and pain, then follow the Student out of the arena. Waving to the next group that will enter, also waving to the other observers.
Sly cannot wait to sit down some place to rest.

Luke is over excited that Sly would give another bone. "I'm right behind you, Master"

Trace and Shadow 
Friday October 13th, 2006 6:29:33 PM

Trace retrives the wand from shadow and sholders his bow. "Wow that was intense, I think a scroll of mass heal or mass anything would really come in handy so that we could reduce the time of trying to add points or spells to everyone." Trace continues to walk and talke as he waves hi to the next group.

Trace turns to Sly, "Hey little brother, do you still have the stones that Madam Chole gave us to unlock the wharehouse? We need them to help show ownership. I surely hope you kept them. I figure we cold sell off all the armor and equipment out of there and turn it into a real home for all of us. Bring in some carpenters and add on to the second floor and make the first floor a formal room with a library for study of spells and maybe a small sparing area and even a corner set up as a bar to relax after a battle. I think maybe we could get someone to start on it while we are in kosh mar and maybe it will be done when we get back. What do yall think?"

Peerimus and Yorrick  d20+20=24
Friday October 13th, 2006 8:01:39 PM

Peerimus takes a moment to orientate himself and more importantly to ease Yorrick. An accidental swipe from him could be costly in many ways. The human druid nods to his companions and turns his head to make eye contact with the elf. Upon achieving it, Peerimus dips his head once with slow purpose and then resumes his interlude with his friends. The group walks to the garden and the druid is also discussing the last encounter.

"It did go very well, not breaking concentration of foes I think was quite important. Anyone without a ranged weapon should get one. Mass Heal would certainly be wondrous, but no of us can cast it. To other Mass spells I woul rather we posses items that pernamently enhance our attributes. It takes reliance off of me and is not as threatened by dispel magics." They walk some more and return to the garden, his mind working back to the puzzle that is engaging Koshe Marr. Trace diverts its path again.

"A residence in Hook City hmm? It as been a very long time since I was anywhere I could or dared call home. To call one so with all of you does ring well to me. We should look into what we can do in that regard. "

The group arrives at the Garden and speak then at length with Firngaer about all he had learned while enjoying the fruit, cheese and a few glasses of wine.

Sly and Luke 
Saturday October 14th, 2006 8:26:56 AM

Sly speaks to Peerimus and Jaeden, What happen to me back there was unexpected, SO don't blame your self for the Monster grabing me and swalod Me. I hope I fare well in your eyes."

To Trace, "Now Big Brother, I remember the stone but if I have it! Itwould be in my MagiC Chest. So let's go some where and we'll look into it!"
The both of then arrive at the garden. Sly takes out his Ivory and Gold snoff Box, open the lid and takes out the Gold Key, insert it into the key hole, twist it "POOF"! There in frount of them is a Ivory and Gold Chest.

Sly opens the lid, start to take out the comtents. Takes out a statue of a Ferret, "Ahh!
this little statue is cursed, to me. It has saved my life countless times, also started a lot of trouble. JUST Don't RUB HIM! Next a Belt of Kobodian Kind, "That's also cursed, Don't wear it unless you wanr to turn into a Kobod! A Deck of Cards "Remember these? there still a lot of them that are empty. then a rag doll of Ilsidur.
Sly lokk anain but ther's nothing left in the Chest?? Sly sit down on the ground, "That's funny I though I put it in here to keep it safe?? WAIT a minute! I thing I know where it is!" Sly picks up the doll if Ilsidur then goes through the little pokets and there was a little stones that Madam Chole gave them!

As Sly puts everything back into the chest (except the stones) including the Doll, As he pulls out the key from the chest "POOF!"
There at there feet is the Inory and Gold Snuff Box and the stones are now regular size.

Sly put the Snuff box away in one of his poushes, then hand Tarce the stones. "Here are the stones, Why the suprised look on your face??"

Sly calls Luke , goes into one of the dog pockets, then Sly gives the well deserved Soup Bone. "Go and enjoy!"

Luke grabs the bone and before Sly could finish his sentance, he was off to chew on his reward.

Savin 
Saturday October 14th, 2006 1:18:01 PM

Savin finds himself back on the ground. He coils his spiked chain and puts it back on his belt. When given the advice by Baird Cain, Savin bows and says, "You are of course correct Sir. Unfortunately there is always something bigger, nastier or smarter out there. Wisdom in your tactics is always needed, so is flexibility. My master, a very wise man, once gave me some very astute advice. Fear of your opponent can cripple you to non action. Sometimes even doing the wrong thing is better than doing nothing at all. Yes our spells can be countered or dispeled but if we never cast them in fear of that, why have them?"

Savin bows again and holds out his hand, "Thank you for the education and chance to use this amazing device. Hopefully our actions helped you in its calibration."

Savin then nods to the new entrants and says, "Good luck!"

Savin joins his friends back in the garden and listens to Firn'gaer's report.

Under The Trees Again (DM/Al) 
Sunday October 15th, 2006 10:55:34 AM

The Children of Chaos collect themselves and have parting words with Baird Cain. A Student leads them into the small room beyond the Dark Portal. When they emerge, they are in the Garden Atrium. The sunlight slants through the trees from the glass panels above, the angle telling of the passage of time. It is now fully mid-afternoon, possibly as late as three o'clock.

"Welcome back." Firn'gaer closes his spellbook and rises from his place between the roots of a large pine. "I hope the Combat Simulation room was instructive." He brushes pine needles from the back of his robe. "The Libraries are amazing. Not at all what I had expected. And very informative. I think I have some ideas of where we may have to go in order to recover the Shroud of Atman once we're in Koshe Marr."

"But that will be the trick. I still don't know how we might get there. I say we ... " The sentence trails into a frown upon the gnomish face.

"But lets sit and talk about this. Let me tell you what I've learned, especially about the two places that I think the Shroud may be held. And I'd like to hear your ideas on how we might break through into Koshe Marr itself."

Firn'gaer's spellbook disappears into his haversack, and he climbs up to a seat in one of the chairs around the table. The chair adjusts automatically to his size and Firn'gaer takes a slice of cheese with bits of hot pepper mixed within it.

Yorrick lumbers under the shade of the trees only to find that the carcass of the roast boar that he had been working on is now largely stripped of the best meat. Shadow slinks aside with tail low and lashing from side to side. She remains behind Trace, peering out from behind his legs, wary of the great bear.

Trace asks Sly the question he's been dying for hours to ask, and Sly begins digging through the small mountain of stored possessions that he has been keeping for the group. Spare clothing, magic bedrolls, cursed magic trinkets. A pile of items grows on the ground near the chest. Sly even brings out the shrunken form of Ilsidur and searches through the miniature pockets and pouches. On Ilsidur, Sly finds some stones. The are tiny and do nothing. Strangely enough, they look like nothing more than simple stones.

Finally, Sly empties his own pouch. At the bottom, underneath all of the coins, he finds the three stones given to Lok Muddlefoot so long ago. They had been taken for care by Sir Thomas, then passed on to Trace before the paladin left for his Temple. Then, just before the Great Race, Trace had given them to Sly so that he and Shiraz could get supplies from the warehouse. From there, they must have been overlooked in all of the excitement ... and here they are.

Jaeden 
Sunday October 15th, 2006 11:53:58 PM

Jaeden trails after the others, close enough to hear the talking but far enough away to not be pulled into the conversation. He is weary now and it shows. The haunted look that was on his face after the first simulation has returned and he looks pre-occupied.

When they reach the trees again Jaeden strips off his armor once again and lays down on a patch of grass to nap for a time. His eyes shut, clips of his death visions flicker across the backs of his eyelids, and he fades in and out of light sleep.

Trace and Shadow 
Monday October 16th, 2006 12:46:09 AM

Trace takes the stones and puts them in his handy haversack. Trace turns to one of the students, "Excuse me, is there someway you can summon one of the city officals here? I went and spoke to them earlier today about ownership and they needed evidence of property that I didnot have earlier. I had asked them if they would come by the guild so that I could show them the stones and they seemed agreeable to the request. If you could send them word that I am ready when they are to view the stones to open Madam Choles former wharehouse so that we can make the name change final I would like that very much."

Trace sits down at a nearby table and gets ready for a battle plan for the entrance into Kosh Mar. Trace looks through Firn'gaer's notes from his study time, "Hey! It seems that Firn'gaer has maybe found our way to Kosh Mar. I cant read his writing verywell but it seems that there is a machine of marteus that might be able to take us there and another note here it that it is rumored to be near a lake called abandon. I know that there is a town called abandon near Hernamar. Very nice work Firn'gaer. What do yall think?"

(ooc: I hope it is ok that I put the notes in there, I thought it might help since Firn'gaer is not posting that I did some research on the past posting.)

Posting Reports fot 
Monday October 16th, 2006 8:22:57 AM

Game # 4 The Children of Chaos
For the Week of Oct 9,2006

Name-----MTWTF
DM Al----XXXXXSS
Sly------XXXXXS
Savin----OX2OOS
Peerimus-OXX2X
Jaeden---XOXXOS
Trace----XXXOXS

Fern-gare <walk about>

Adm Ceil - Very goo game with only five players! But who's counting?

Sly and Luke 
Monday October 16th, 2006 8:25:25 AM

Sly is busy puting his Items back, "Gee1 I didn't think I had this much Junk in Here??"

Luke is not listening, just chewing on his Soup Bone.

Savin 
Monday October 16th, 2006 6:52:24 PM

Savin listens to the discussions and picks up on Firn'gaer's stumble. He looks keenly at the mage and says, "Firn'gaer. What is the matter? You are planning on going with us right?"

Peerimus and Yorrick  d20+20=37
Monday October 16th, 2006 7:58:06 PM

Upon arriving and Yorrick's investigation, Peerimus gives the bear a wink, "It's all right friend, we'll come up with some more soon." Looking to Firngaer, he reads the wizard and had already guessed much from his lack of presence in the last simulation when he and Trace were in the same place to start. But he will have to tell the others himself. It is a great decision and I'll not lighten it

Trying to keep a jovial and friendly tone, "So we well may have a may in and or a way to lcate the shroud once there? Excellent work, especially with the possibility of finding it oonce there. To me that was the most critcal piece. We have the stone then as well excellent." Peerimus looks to the valet heading out with Savin's direction and asks about the chance of getting another shank of meat.

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