WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Swords of Redemption Archives


Return To Index


Mykael -- HP 53/59, AC 27  d20+7=19 d20+7=13
Sunday October 15th, 2006 8:47:10 PM

Mykael notices Ari, and the humans among Yuan Ti. He turns and charges for the Pyramid. Double move.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Dm Jim: Old Friends and Foes  d20+9=22 d20+9=28 d20+6=7 d20+6=21 d8+3=4 d8+3=6 d8+3=9 d20+9=25 d20+4=8 d20+4=19 d8+3=6 d8+3=4
Sunday October 15th, 2006 9:37:19 PM

The wildcards finish their normal daily preparations when they notice the light show on top of the pyramid.

Several of the Wildcards notice Ari and the ladies in a tight spot. Questions about how and why will have to wait for later as it looks busy up top.

Val fires off four shots, but only 2 hit (15 damage).

--------------------------

OOC: -4 to fire into combat

--------------------------

Rigging, Romeo and Mykael moves toward the pyramid (120 feet way)

Appolo and Ashira run to the pyramid (40 feet from the base)

Nezamil moves over to support Val.

Cosmo as the smelly trog fires of an acid arrow the has the half blood hisss loud.

Swirl beams back that there are 3 women, Ari, 6 halfbloods and 3 pure bloods on top of the pyramid, the Satyr just started down the far stairs.

------------------------------

Two of the young long haired females are pushed off the top and fall close to 20 feet with a sickening thud. The two women do not seem to be moving.

A half blood grabs the third and uses her as a shield to the approaching wildcards. The women is screaming bloody murder!!!

Several Yaun Ti take swings at Ari.

Three hits for 29 damage. One critical.

One of the snake headed half bloods hisses at Ari "There will be no ssaving you or your cowss, meatssack!"

Two half bloods and one pure blood change weapons and move down to the next level. The three of the look for targets with their bows.

------------------------------------

ooc: I will email the concentration check information later to the wizards.

Bart 
Monday October 16th, 2006 1:31:35 AM

Only now Bart notices the things happening on the piramid he runs to catch up with his friends

Appolo Ac 23 Hp 68 
Monday October 16th, 2006 3:15:39 PM

Appolo sprints up the steps as fast as hecan heading straight for the snakeheads."They're killing the prisoners!!Rigging Mykael Goat Boy is making a break for it down the backside of the pyramid!!Nezamil I thinkwe got some young women that are going to need your assistance.!!"He yells this s he moves to the first step.

Val AC 19, HP 127/ 127 (Endure Elements)  d20+12=23 d20+12=31 d20+7=22 d20+2=16 d8+4=10 d8+4=10 d8+4=12 d8+4=11
Monday October 16th, 2006 3:19:14 PM

Val curses as two of her arrows miss their mark. She should have been practicing long before now. Firing so fast at one target in a crowd of people was harder than it sounded. Which was something since it sounded like a difficult feat. Still Val would not give up. She kept pulling arrows from the quiver, firing them off as fast as she could.

ooc: rapid shot, 4 shots at the same target. 1st- ac 23 for 10, 2nd- ac 31 for 10, 3rd- ac 22 for 12, 4th ac 16 for 11

arrows used: 8

Cosmo (AC 25; HP 63/63)  2d4(3+2)=5
Monday October 16th, 2006 6:26:11 PM

The acid arrow continues to burn the Half Blood (5 more damage).

Cosmo runs forward to get closer so that more of his spells will be effective (run for 120').

End in cell R56.

Active Spells:
Mage Armor: 10 hours
Alter Self (Troglodyte): 99+/100 minutes
Acid Arrow: 2/3 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Attendence report 
Monday October 16th, 2006 6:49:25 PM

Dm Jim xoxox
Asahira xooox
Appolo xoxox
Rigging xoxox
Val xoxox
Bart xoxox
Nezamil xoxox
Mykael xoxox
Cosmo xoxox
Ari ----x

Dm Jim was traveling and had internet connection issues

* Ari - is a returning player and Friday was his 1st post

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac 
Monday October 16th, 2006 7:40:20 PM

"I'm moving closer " growls Nezamil " not gonna leave them unsupported"

The 10'1" dwarf clicks his heels activating his boots(free action) and charges after Ashira and the others (double move 80')(to Q64)

OOC: Mykael -(Aid spell 1d8+10=13 temp Hp's)(+1 attack rolls and vs fear affects)(was cast on Mykael last rd)

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)



Ari HP 43/72 AC 16  d20+8=15 d20+3=17 d20+9=17 d6+3=8 2d6(3+6)=9 d6+3=4 2d6(6+3)=9 d6+3=9 d6=5
Monday October 16th, 2006 9:12:18 PM

Amazed that these creatures weren't disoriented with the shifting about, Ari grits his teeth in pain from the three attacks. (OOC I misread something in the last post, that's my bad). Ari wonders whether this marks the end of his days on the planet. (Not realizing who or what is around and near him).

Knowing that he's in dire straights Ari tries to clear the air around him. "See what happens when someone can fight back". Pulling his swords Ari swings at the new monsters that he's never faced before (HB's). Realizing that the monsters just killed people who are innocent Ari lets all his anger speak though his swords. As each stroke is swung Ari says , "Have you ever felt the bite of a blessed sword" swing, "or seen what it can do" swing, "or the pain of fire?" swing.

(ooc Can I take my favored enemy now? If so I think I can add +2 to damage to each hit. I may have to talk to you about the variations you can do with the +'s)

(AC 15 for 8 points of damage, another 9 if evil)
(AC 17 for 4 points of damage, another 9 if evil)
(AC 17 for 9 points of damage and 5 points of fire damages)

(Ari needs to clear the Air around him before he can cast any spells. So I will continue to attack with swords with whichever one appears to do more damage. But if there are no hits he'll continue with the holy sword as the primary)


Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Shield (spell mastery), Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger

Summon Nature's Ally I

2-level (4)

(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)

(3)Protection from Energy


Ashira (AC27, HP 108/112) Woodland Stride 
Monday October 16th, 2006 9:26:05 PM

Increasing the pace, Ashira bolts toward the forward lines. Looking over at Appolo, she hisses one word "Run!" Zipping over the ground and up the stairs, Ashira is anxious to start the tail kicking soon. (Run 4x move to P30).


John (AC16, HP35/35) Invisible---NPC Nellie 
Monday October 16th, 2006 9:31:40 PM

John watches Ashira sprint toward the battle and clicks his tongue. "Won't be long before she needs me." he mutters as he activates his ring of invisibility. He continues to move toward the battle, pulling out his wand as he does so.

Mykael -- HP (66)53/59, AC 27 (Aid) 
Monday October 16th, 2006 11:04:09 PM

Mykael continues to charge forward and follows Ashira's lead and makes a full run to Q-32.

"Forget about the Satyr, there are innocents and Ari to save!"

Ghem, get up high and on the other side of the big stone pyramid. Watch for Yuan Ti coming to help. And dont lose the Goatman that is running. If he keeps going and gets out of range, let me know. I may want you to follow him.

(Aid - 10 mins)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Rigging ac 17 hps 77  8d6(6+5+5+6+1+3+2+6)=34 d20+8=17 d20+8=16 d20+8=13 d20+8=21 d20+8=21 d20+8=21 d20+2=16
Monday October 16th, 2006 11:13:14 PM

Rigging sees Ari getting cut apart and decides to take a spell from Redux's spellbook. He raises a hand and launches a fireball at the top of the pyramid, centered on Ari. It explodes around him doing 34 points of damage to all creatures in the area. (DC 17 vs reflex)

Rigging then moves forward 30'

spell resistance
HB1 17
HB2 16
HB6 21
PB1 21
PB3 21

Swirl does a flyby attack on PB2 from the rear staying out of the way of the fireball. He charges from the behind and bullrushes PB2 trying to knock him off the pyramid. Bullrush attack results 16. If a normal pureblood with normal strength it should work taking 10. Didn't take any modifiers from coming from behind.

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile x 3 , mage armor, Ray of Enfeeblement x 2, true strike, monster summoning 1
Second level spells: Scorching rays x 3, dark vision
Third level spells: Haste x 2, dispel magic, fire ball*
Fourth Level spells: Evards tentacles, SM 4, Mass enlarge



DM Jim: Closer and Closer......  d20+10=22 d20+5=17 d20+7=19 d20+9=27 d20+9=11 d20+5=19 d20+5=17 d20+6=21 d8+2=4 d8+2=4 d8+2=5 d8+2=10 d20+6=8 d20+6=16 d20+6=9 d20+8=16
Monday October 16th, 2006 11:21:25 PM

Val continues to fire her bow and the half blood that just took out his bow falls foward and lands on his head, one level down, his melon looks cracked not to mention all of the arrow sticking out of him.

Bart, Cosmo, Appolo, Ashira, John (The outlined glowing ball), Nezamil, and Mykael all run forward, looking to help their old friend in trouble.

Rigging lags behind and cast a fireball.

----------------------------

Ari decides it is time to fight back.

Ari lands three blows on the acid injured half blood and he slumps out of the melee. The half blood is fighting to remain concious.

----------------------------

The Yaun Ti look to exact revenge on the Wildcards.

The surviving bowmen (PB & HB) shoot at those running up the stairs.

The three arrows bounce harmlessly off of Mykael and Ashira.

Ari is another matter.

All Yuan Ti at the top of the pyramid live and do 23 points of damage to Ari.

Ari roll your save verses Rigging's fireball to see if you live.

Spell resistance 16 for the YuanTi holding the scorched remains of his female hostage. He lives and drops the dead body down on the next lower level.

George 
Monday October 16th, 2006 11:34:47 PM

Jim by centering the fireball on Ari, I don't think I would have hit the woman. Did my fireball seem larger than normal. Also were the YT's affected?

DM Jim: Rigging can not see the top of the pyramid, and only occasional glimps of people. You got a random chance and effected everyone. The pyramid is over 60 feet high so there is no way to aim accurately from your angle.

Walter 
Tuesday October 17th, 2006 4:41:46 AM

I see people mentioning square locations. Was there a map sent out? If so I never got it.

Ari HP 3/72 AC 16  d20+7=22 d20+8=17 d20+3=8 d20+9=23 d6+3=7 2d6(4+6)=10 d6+3=8 d6=3
Tuesday October 17th, 2006 7:03:35 AM

Ari screams in pain as all the damage rolls across him. (Made save with 22) He vaguely wonders where the fireball came from.

It takes all the will power in him to hold onto his swords with his skin blistering. Thinking the end is near Ari wonders if Alemi approves of him. Ari continues to hack at anything in range.

(AC 17, 8, and 23)
(two hits for 7 (plus 10 for evil), 8 points and 3 points of fire)



Appolo Ac 23 Hp68  d20+15=29 d20+10=28
Tuesday October 17th, 2006 11:32:05 AM

As the fireball wisses over head and explodes Appolo continues up the stairs at full speed.Leaping the steps two at a time.{Double Move Run feat}"Get out of there Ari We'll take care of these snakes."

Balance 29 Jump 28

Val AC 19, HP 127/ 127 (Endure Elements)  d20+12=18 d20+12=32 d20+12=28 d20+7=21 d20+2=20 d8+4=10 3d8(6+5+8)+12=31 d8+4=11 d8+4=7
Tuesday October 17th, 2006 1:45:57 PM

Spotting the two archers taking aim on her friends, Val adjusts her aim away from the scimitar weilding yuan-ti. Her arms continue to move without slowing. One constant fluid motion of drawing and firing arrows. Val's eyes narrow as she focuses on the pure blood archer. She tries to keep her mind clear and keep the worries out. Did she adjust for the wind properly? Does she need more elevation on her shot? What about the following shots. Can she adjust that quickly? Val holds her breath and clears her mind once more.

ooc: rapid shot, four attacks on the pureblood archer. 1st attack hit ac 18 for 10. 2nd attack crit with ac 28 to confirm for 31. 3rd attack hit ac 21 for 11. 4th attack hit ac 20 for 7.

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac 
Tuesday October 17th, 2006 4:27:38 PM

Nezamil keeps moving towards the pyramid.....running hard(run x3)(move 40x 3=120') at the stairs

" maybe i should move around to another side of the pyramid " as the 10'1" dwarf peers up at the pyramid and then out towards its corners

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)

Boots of speed (2/10) used

Nezamil 
Tuesday October 17th, 2006 4:29:36 PM

location Q40



Rigging ac 18 hps 77/77  d20+8=26 2d6(2+6)=8
Tuesday October 17th, 2006 6:24:00 PM

Rigging sprints towards the temple moving to Q43.

ooc Jim you missed Swirl's action last time. Since you did this I am going to say he spotted the Satyr and is pursuing him closing the distance last round.

Swirl forms into a whirlwind and attacks the Saytr trying to lift him up. Into the air.
Not sure if it is needed but hit ac 26 and did
8 points of damage this round. DC of 16 need for reflex save which is strength based.

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile x 3 , mage armor, Ray of Enfeeblement x 2, true strike, monster summoning 1
Second level spells: Scorching rays x 3, dark vision
Third level spells: Haste x 2, dispel magic, fire ball*
Fourth Level spells: Evards tentacles, SM 4, Mass enlarge



Cosmo (AC 25; HP 63/63)  2d4(4+4)=8 d20+10=26
Tuesday October 17th, 2006 8:59:32 PM

The acid arrow burns the half blood for a 3rd time (8 damage).

Cosmo moves forward another 30' and retrieves his Maximize Rod. He casts a Maximized Magic Missile spell targeting HB2.

Damage 25
Spell Resistance 26

End in Cell R51.

Active Spells:
Mage Armor: 10 hours
Alter Self (Troglodyte): 99+/100 minutes
Acid Arrow: 1/3 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Mykael -- HP (66)53/59, AC 27 (Aid)  d20+12=16 d20+7=8 d10=5
Tuesday October 17th, 2006 11:31:01 PM

Mykael makes a move action to P-29 and intends to bring his sword down on HB4. However, the stairs or the injured women have distracted him, probably the crispy one that he cant believe was just roasted in front of him.

(AC 16, for 9 dam)
(AC 8, nat 1)

(Aid - 10 mins)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Dm Jim: With Friends like this.........  d20+5=22 d20+9=14 d20+5=17 d20+9=18 d20+9=23 d20+5=10 d20+5=9 d20+9=25 d20+9=19 d20+5=6 d20+5=7 d20+5=11 d20+2=7
Tuesday October 17th, 2006 11:39:40 PM

The bright blue and white light is still dancing on top of the pyramid for all to see

------------------------

Ari is worried. Blows are raining down on him and so is fire. Ari has too many thoughts flash through his head. Is this the end? Ouch! Will he be able to save the young lasses? Duck! Were those friendly voices he heard earlier or not? Use this snake thing as a shield from the fire, Ouch! Why are all of my magic items glowing, but not my amulet?

At least his foes are take damage too. Some look like they are ready to fall where they stand. Is that Swirl or not up above? Ouch!, that is going to leave a nasty mark.

Ari tears into one of the crispy snake headed creatures, dropping it with two well placed thrusts to the chest.

People seem to be rushing up the pyramid stairs toward Ari. Was that Ashira's blue hair he spotted?

----------------

Swirl beams back to Rigging "Warn me next time you are going to do that." As Swirl breaks off to attack the satyr.

-------------------

OOC: I did not post Swirls action since you amended your post after I posted and added his action. Is Swirl a he?

Acid arrow was done last round as Ari killed th HB.

---------------------

Cosmo can not see HB2 and retargets HB3 and brings him down wit his magical darts. HB3 rolls down on top of the burned and dead female human.

Ashira, Mykael and Appolo, followed by the glowing ball that is the invisible John race up the stairs in an effort to save Ari. Will they get there in time?

The YT closest to the hero's on the stairs drop their bows and draw the scimitars and move forward to block the Wildcards path to the top, and attempt to take a pound of oh so tasty flesh along the way.

Val drops several arrows into the reptilian flesh of the halfblood moving to engage her friends on the stairs. Ashira, Mykael, Appolo and John can only be thankful that the help this time did not come in the form of another fireball!

Mykael strikes out and wounds HB4 before taking a wild swing.

PB slashes at Appolo - misses as the scimitar is turned by all of the rouges magical protections.

HB slashes at Appolo - misses as he can not take advantage of his elevation.

Two HB attack the blue haired ranger. They miss the unmoving misstress of the sword.

Grapple check for the wiley satyr (I used a +9 modifier, by accident, but he still rolled a 16 without "+" so he made the save."

The satyr twists away and takes out his wand and steps away from the dervish.

--------------------------

Ari is still surrounded but by weakened foes with slumped shoulders. They press the attack none the less.

Ari dodges blows left and right, but one finds its way home.

7 damage and Ari slumps.

The Half blood turns and looks to the sound of battle on the stairs.

The two pure bloods grab Ari's arms and start to drag.

-----------------------------

OOC: I will post at 7:30 pm tomorrow EST. Please post accordingly.



Ashira (AC27, HP 108/112)  d20+16=25 d8+5=9
Wednesday October 18th, 2006 12:48:24 AM

The ranger blows past the Yuan Ti trying to get in her way, drawing AoO's if necessary. She takes a double move to close Ari (N21). "Hang on Ari!" she calls to the unconscious hero. She motions to Appolo and the glowing John. "Up here, fellows. Ari needs some help."

OOC: DM, please note that I changed my post to better reflect the information from your latest map.

John (AC16, HP35/35) Invisible (Glowing ball)---NPC Nellie 
Wednesday October 18th, 2006 12:49:47 AM

John nods. He moves forward, ready to heal up Ari as soon as the path is cleared.

Bart 
Wednesday October 18th, 2006 1:11:33 AM

Bartr is still running to the top

Mykael -- HP (66)53/59, AC 27 (Aid)  d20+7=23
Wednesday October 18th, 2006 1:16:30 AM

"Go help him, I got these. Cant leave them to the women." Mykael comments to the group as they head up the pyramid.

"I dont have time for you!" Mykael curses as he moves to O-32 and Bull Rushes HB4 off the edge onto the next level down.

(Bull Rush Str check = 23)(Improved Bull Rush)

(Aid - 10 mins)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

Ari HP -4/72 AC 16 
Wednesday October 18th, 2006 6:36:38 AM

In a haze of pain Ari doesn't even think about his movements as they can only happen out of instinct. Sometimes instincts can be very powerful although it isn't quite enough to dodge all of the blows that come his way.

In his last moments of consciousness he can only envision what his friends are up to. He's not seen them in a long time. He can just imagine them fighting along side of him and what would have happened had they been here. He almost sees and feels their presence as he slumps to the ground. Not wanting to give up in spirit, but his body can go no further.... and then he dreams.

Rigging ac 17 hp 77/77  d20+8=23 d20+10=22 d20+10=16 4d6(6+2+3+6)=17 4d6(3+3+6+6)=18 d20+12=26 d20+12=26 2d6(1+3)+2=6
Wednesday October 18th, 2006 8:56:40 AM

Rigging advances to the pyramid and starts climbing the stairs to Q37. He pauses and casts scorching ray targeting HB5. Rigging hits HB5 with a touch attack of 22 and 16 (spell resistance roll of 23) The rays burning into the snakeman doing 17 and 18 points of damage each.

Swirl sees the Saytr pull a wand and decides to mimic a move that he saw Val pull on Bart while sparring. Instead of attacking the Saytr, Swirl attacks the weapon trying to knock it from his hand.

Swirl comes out of his whirlwind form and attacks. He hits the Saytr's hand with a disarm attempt. He has a disarm attempt of 26 (base +12, +4 size, -4 for being untrained in it. Taking 10 for the Satyr, I assume it works. Saytr normally only get +2, so unless he gets +14 from somewhere it should be successful.

Swirl then snatches the wand up and holds it above his head moving back 5' from the pissed off Saytr.

If he can't pick it up he follows up with a slam against the saytr hitting ac 26 for 6 points of damage.

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile x 3 , mage armor, Ray of Enfeeblement x 2, true strike, monster summoning 1
Second level spells: Scorching rays x 3*, dark vision
Third level spells: Haste x 2, dispel magic, fire ball*
Fourth Level spells: Evards tentacles, SM 4, Mass enlarge



Appolo Ac 23 Hp68  d20+16=28 d6+2=7 d6=5 d6=2 d6=1 d6=1 d6=5 d6=3
Wednesday October 18th, 2006 1:08:32 PM

Appolo ignores his attackers and heads for Ari,He will head straight for HB 2.Throwing his assins dagger at the snak man as he comes up to the top and charges forward.Hopefully backstabbing the creature as he trie to drag Ari off."Ok Mykeal you deal with these Bozos Ahira and I will get Ari."

Attack 28 damage 7 Possible backstab damage17

Cosmo (AC 25; HP 63/63) 
Wednesday October 18th, 2006 1:20:20 PM

Cosmo moves forward following the group up the pyramid.

Move up to 120'.

Active Spells:
Mage Armor: 10 hours
Alter Self (Troglodyte): 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3


Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac 
Wednesday October 18th, 2006 4:52:07 PM

Deactivating his magical boots Nezamil charges(x2 double move)(to p32) up the stairs after his fellow Wildcards .....drawing his mace and setting his shield in place as he goes.

"Domiiiiiiii" roars the Cleric as he closes on the snakemen

"keep going to the top Ashira.....i'll handle these slimy worms "

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)

Boots of speed (2/10) used



Val AC 19, HP 127/ 127 (Endure Elements  d20+12=25 d20+12=22 d20+7=14 d20+2=20 d8+4=5 d8+4=5 d8+4=6 d8+4=11
Wednesday October 18th, 2006 5:39:58 PM

Val continues to draw arrows, firing them off as fast as she can. She turns her attention to the pureblood on the left. One thats all alone and clear as a moonlight night.

ooc: rapid shot against PB2. 1st attack ac 25 for 5, 2nd attack ac 22 for 5, 3rd attack ac 14 for 6, 4th attack ac 20 for 11.

arrows used: 16

Dm Jim: The Table Turn and Fast!  d6=6 d20+9=11 d20+5=22 d20+5=25
Wednesday October 18th, 2006 8:22:57 PM

The bright blue and white light fades as Ari is dragged out of the big circle on the top of the pyramid. To those on top it seems if some sort of connect has been severed. Ari seems so much like a rag doll, but that this doll is covered in blood and burned.

John becomes visible as the invisibility seems to have run its course.

----------------------------

OOC: Arcane spells that require a concentration check have only a two combat round life on the pyramid, just as if you failed your concentration check.

-----------------------------
Cosmo feels that he will not be able to hold his alter self or mage armor much longer.

Swirl lands into the Satyr and steals his wand. Swirl is absolutely beaming happy thoughts back to Rigging. At least until the three small air elemental appear and give chase.

The Satyr takes off for the cover of the jungle.

Mykael tries an old trick and pushes a Half blood down a level, he falls, wind milling his arms, but recovers on the lower level. The half blood seems to hiss all kinds of nastiness at Mykael.

Val makes a Pure blood pay for attacking his friends and he drops to the next lower level same as the half blood that Mykael pushed, although he will never rise again. Landing on his head did not help.

Nezamil and Romeo pace each other up the stairs "Can you keep up there or should we stop half way to rest." Romeo smiles as he easily climbs the stairs two at a time.

Appolo does not back stabe HB2, but the creature looks dully at the dagger sticking out of his chest. His tounge stops flicking and he falls to his knees and then to his side.

HB5 is stunned at Mykael's brash move and does not duck Rigging's scorching rays. He thinks better of further belligerance and takes off toward stairs that are less well guarded, smoking the whole way.

Ashira is close to Ari now. The pure blood dragging him stops and takes his two magic short swords. The pure blood is outside the circle, Ashira is in it and there seems to be a powerful pull on all of her magic items toward the surface of the pyramid. The pull is slowing the ranger down.

One pure blood does take an AoO on Ashira and then a regular attack. Both slashes of the scimitar are well place, but can not penetrate Ashira's armor.

-------------------------

OOC: I will post at 5 pm EST tomorrow. Map tomorrow AM.

Running Satyr and HB.

2 hurt PB on top of pyramid

Dog fighting elementals



Ashira (AC27, HP 108/112) Woodland Stride  d20+14=31 d20+14=25 2d8(6+4)+10=20 d20+9=13 d8+5=8 d20+4=17 d8+5=11 d20+14=29 d8+5=11 d20+6=23 d20+6=18 2d6(4+3)+6=13 d20-4=-2
Thursday October 19th, 2006 12:33:06 AM

Ashira turns with a look of pure rage aimed at the pathetic pureblood in front of her. "You're dead, and you don't even know it..." The strange ranger lands blow after blow upon her foe, determined to kill it and free Ari. (AC31/25 crit. for 20, AC29 for 11, AC23/18 crit. for 13) She looks over at the now visible John. "Quick, heal Ari while we've got the chance!"

John (AC16, HP35/35) NPC Nellie  2d8(8+1)+5=14
Thursday October 19th, 2006 12:37:23 AM

John looks down at his visible hands. Hmmm...should have lasted longer than that... He looks a little hesitant to obey Ashira's order, uncomfortable about entering the fray without his glowing invisibility bubble. But in the end, loyalty wins out, and John moves over beside Ashira and taps Ari with the wand (14 HP restored).

Rigging ac 17 hps 77  d20+8=23 4d4(4+3+3+4)+4=18
Thursday October 19th, 2006 8:30:56 AM

OOC Jim trying to get the post in but without map slightly confused on where stuff is.

Rigging decides to try and finish off his smoking adversary and launches several missiles at him. (Spell resistance 23 magic missile damage 18)

Rigging senses Swirl's plight and tells him that the air elementals are summoned and should disappear quickly if from the pyramid.

Rigging moves another 30" up the stairs but avoids getting to close to any snakeman.

Swirl zips to the top of the pyramid, ready to bat away any of the smaller elemental with his longer reach.

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile x 3* , mage armor, Ray of Enfeeblement x 2, true strike, monster summoning 1
Second level spells: Scorching rays x 3*, dark vision
Third level spells: Haste x 2, dispel magic, fire ball*
Fourth Level spells: Evards tentacles, SM 4, Mass enlarge



Appolo Ac 23 Hp 68  d20+14=26 d20+14=27 d10+4=11 d8+4=9
Thursday October 19th, 2006 11:27:32 AM

Appolo continues stiaght ahead blowing by the fallen HB2 and attacking PB1 swing and connecting twice with the creature.

Attack 27 26 Damage 11 9 total 20

Bart hp 86/86 ac 27  d20+17=22 d10+9=16
Thursday October 19th, 2006 2:14:35 PM

OOC I dont know where Bart is didnt got a map.

Bart makes an attack to the nearest foe (spring attack AC 22 for 16)

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac  d20+15=24 d20+10=12 2d6(4+2)+7=13
Thursday October 19th, 2006 2:27:02 PM

The snakemen come into Nezamil's vision as Ashira charges past them.....the 10'1" dwarf unleashes a devastating overhead smash on the nearest one (hb3 or hb4)(no map so unsure of locations)(1st swing d20+15=24)(2d6(4+2)+7=13 dam) but the over zealous dwarf misses with his 2nd attack)

With a quick step back (5'ft move to Q32)Nezamil looks about assessing the situation of his fellow Wildcards.

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)

Boots of speed (2/10) used



Val AC 19, HP 127/ 127 (Endure Elements) 
Thursday October 19th, 2006 4:11:00 PM

With no clear target Val stops her storm of arrows. Instead she sprints toward the pyramid, closing the distance quickly.

ooc: full move, 160', to P48

arrows used: 16

Dm Jim: Snakes leave but the wind stays  d20+3=21 d20+3=12 d20+3=13 d4+1=2
Thursday October 19th, 2006 6:00:30 PM

OOC: Arcane spells that require a concentration check have only a two combat round life on the pyramid, just as if you failed your concentration check.

-------------------------------------------

Rigging sees one of the half blood snake heads trying to get away. The smoking snake head is easily brought down by the four magical darts. The half blood rolls and falls to the next level of the pyramid.

As Ashira moves to confront the pure blood holding her friends limp wrist she feels the pull on her magical items end when she leaves the circle. Ashira dispatches the burned pure blood with her two sword thrusts, one to each lung. The momentum of Ashira's pushes the Pure Blood down the stairs, but he is dead before he stops. One of Ari's short swords clangs down the stairs with the pure blood.

John rushes into the void created by Ashira and kneels next to Ari. "This should help." As he cures Ari.

Ari's eyes flutter and open and he asks "Ashira is that you?" as he looks up at the Mistress of the Sword.

Appolo sees Ashira dispatch one pure blood and he takes care of the other on top of the pyramid.

Nezamil take a smash at the half blood that Mykael knocked off the third level and down to the second.

Val runs forward to join her friends.

Cosmo does not move as he seems concerned about the lose of mage armor and alter self.

----------------------------

The lone surviving halfblood sees the menacing Nezamil and heads down the stairs, right toward Val.

The three small elemental chase swirl and catch him at the top of the pyramid.

ooc; Swirl gets one Aoo

Swirl is buffetted by one of his smaller cousins for 2 points of damage.



Mykael -- HP (66)53/59, AC 27 (Aid)  d20+1=6 d20+1=16 d20+1=3 d20+1=13 d20+1=14 d20+12=29 d20+7=24 d10+4=10 d10+4=14
Thursday October 19th, 2006 6:48:54 PM

OOC: Not sure I understood everything that happened. And didnt get a map.

IC: If both HBs that were on the level with him are gone, one he pushed off, the other ?, then Mykael will attempt his healing skill on both women. He will try to determine there situation and help the one that is worse off first. (Healing rolls - 6, 13, 3, 13, 14)(Will use Hero Points, if this is there last chance, otherwise he will wait until next round to try again on any he missed)

If HB is there, he unleashes a full attack.
(AC 29 for 10 dam)
(AC 24 for 14 dam)

(Aid - 10 mins)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

Cosmo (AC 19; HP 63/63)  d20+5=11
Thursday October 19th, 2006 9:15:45 PM

Cosmo is not happy when the power of the pyramid disrupts his 2 active spells. His normal halfling form comes back as his spells end.

"There is definitely some powerful force in or on this pyramid. My spells just ended on there own. Different than in the jungle. Most interesting."

From his vantage point Cosmo looks around for more enemies that are not apparent.

Spot 11

u]Active Spells:[/u]
none

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Ashira (AC27, HP 108/112) Woodland Stride 
Friday October 20th, 2006 12:26:50 AM

Ashira smiles warmly at Ari. "Who else would be up at the top of an enemy infested pyramid saving your bacon? Of course it's me." Ashira helps Ari to his feet. "John, hit him again. Then let's get off this thing." Ashira scans the pyramid to see where Rigging has gotten off to.

John (AC16, HP35/35) NPC Nellie  2d8(5+5)+5=15
Friday October 20th, 2006 12:29:47 AM

John nods. "You got it." He prodes Ari once more with the wand (15 hp returned). "Ready to leave when you are." John grins as he scans the area for more bad guys.

Bart hp 86/86 ac 27  d20+17=32 d10+9=16
Friday October 20th, 2006 1:23:48 AM

Hello???

Again Bart makes a spring attack to any foe in his neighboorhood hit ac 32 for 16

(Bart must have a foe in his neighboorhood, last past bart actions where ignored so i guess he was still running to come cloes to a foe)

Ari HP 25/72 AC 16 
Friday October 20th, 2006 6:35:31 AM

Taking Ashira's hand, Ari gets back on his feet. The memory of the burns makes him wince a little bit and then when the new person heals him, he feels better.

Taking a second to look the new person up and down, Ari smiles and says, "Thanks for that."

Looking around Ari asks, "Where are we? For a brief moment I was completely surround by these things. But that evidently isn't where I am now."

Double checking his person Ari realizes that he's missing some items. "I seem to be missing some things" (ooc it was unclear where the 2nd sword went)

As he looks around for his missing items Ari thinks so that was not a dream about my friends being here. Thank you Alemi for somehow making my friends available to me.

Rigging and Swirl  4d4(4+4+3+2)+4=17 d20+8=20 d20+12=19 2d6(6+4)+2=12
Friday October 20th, 2006 8:04:16 AM

Rigging (totally confused on whats left) If Rigging has line of sight, he will launch another set of magic missiles at a fighting or fleeing foe. Spell resistance roll is 20.

If the foes are gone or out of site, Rigging will make his way up to the top of the pyramid and examine the wounded women and say hello to Ari.

Swirl will will take his AOO and swing at one of his little cousins. hitting ac 19 for 12 points of damage. He will then soar away withdrawing straight up.

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile x 3** , mage armor, Ray of Enfeeblement x 2, true strike, monster summoning 1
Second level spells: Scorching rays x 3*, dark vision
Third level spells: Haste x 2, dispel magic, fire ball*
Fourth Level spells: Evards tentacles, SM 4, Mass enlarge


Appolo Ac 23 Hp 68  d20+14=32 d20+14=25 d20+6=20 d10+4=5 d10+4=7 d8+4=9
Friday October 20th, 2006 10:03:52 AM

Appolo move over next Ashira to check on Ari."Hey buddy hows it going?Long time no see."While he's at it he luanches a full attack on PB1.

Attack 32 25 and 20 Damage 5 7 9 Total 21

Val AC 19, HP 127/ 127 (Endure Elements)  d20+12=27 d20+12=29 d20+7=21 d20+2=21 d8+4=8 d8+4=12 d8+4=11 d8+4=6
Friday October 20th, 2006 1:19:15 PM

Seeing a target present itself and move closer, Val skids to a stop. She quickly draws arrows from her quiver, firing at the halfblood that moved past Nezamil.

ooc: rapid shot. 1st ac 27 for 8, 2nd ac 29 for 12, 3rd ac 21 for 11, 4th ac 21 for 6.

arrows used: 20

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac  2d8(2+1)+5=8
Friday October 20th, 2006 3:38:03 PM

The Cleric of Domi quickly steps over to (O28)the fallen female's and checks for signs of life .

"Romeo check the other one " growls Nezamil

Nezamil will fish out a wand and tap the which ever women he can/if save (2d8(2+1)+5=8 cmw)

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)

Boots of speed (2/10) used



DM Jim: All quite on the ground  d20+3=21 d20+3=12 d6+1=3
Friday October 20th, 2006 8:51:32 PM

Rigging finishes off the one fleeing half blood and the combination of Bart's sword and Val's bow finish off the last one.

There are no hostiles on top of the pyramid as Ashira and Apollo dispatched them last round. The only thing left is reacquiantance. Ashira, Appolo and Ari wonder how things came to be that they are together again.

John cures Air again with his wand and Ari is getting some of his color back.

Mykael checks on the injured ladies and neither is doing well. Both seem to be beyond his capabilities, but Nezamil comes and cures them. Each women is whole again and very frightened. One screams at the sight of Nezamil "OGRE!!!!'" and she hides behind Mykael.

Romeo comes over to attempt to sooth the ladies. "There, there, ladies, this here ogre is friendly." The sight of the dirty, but very attractive Romeo seems to have some effect, if maybe not confusion on the ladies.

---------------------------------------------

The two small elementals finally track down Swirl again and attack again.

AoO for Swirl

Swirl is smashed for 3 damage.

Roll 50/50 for which Swirl attacks. The one who hit him is low.

-------------------------------

No one is currently standing in the large or small circles on top of the pyramid.

The pure blood that Ashira killed had one of Ari's swords and it is half way down the pyramid. The other pure blood has the other one and it is still on top. The pure blood was attempting to move into the large circle with Ari's Sword, before Appolo killed him.

Ashira (AC27, HP 108/112) Woodland Stride 
Saturday October 21st, 2006 12:12:50 AM

The ranger claps Ari on the back. "Where are we??" she chuckles "You are looking at the future site of our new base of operations. We're thinking about calling it fantasy island. Nice, eh? But how in the world did you get here?"

Gathering all the Wildcards, Ashira begins escourting them down the pyramid. When she hooks up with Rigging, Ashira whispers. "Well, chief, what's the plan?"

Val AC 19, HP 127/ 127 (Endure Elements) 
Sunday October 22nd, 2006 9:40:05 AM

Val waited for a few minutes, arrow notched and ready, before relaxing. She starts up the long flight of stairs hoping to retrieve some of her arrows. There was no telling how long they would be here and the jungle wood wouldn't be suitable for arrow making. Not that she knew how to make arrows anyway.

"I like this battle a lot more than the last one."

Bart 
Sunday October 22nd, 2006 3:44:36 PM

Welcome back Ari, that was a dramatic entrance , sure you dont want to become a bard?

Ari 
Sunday October 22nd, 2006 6:22:56 PM

Still not realizing his luck at finding his friends. Ari looks around and sees many of them coming to greet him. As he speaks there is a momentary choke in his voice before he is able to continue.

I had been tracking this Satyr and the women to aa almost deserted village. He had convinced these woman to come with him under strange circumstances. There was a pyramid just like this one where I fought a couple of these creatures. While we were fighting I seemed to have been tranported to another pyramid where there was a sea of these things. Going almost horizon to horizon. We immediately teleported to this last pyramid and that's what brought the extra creatures with me.

During all that teleportation my amulet of natural armor got drained."

As Ari recites his tale he works on picking up the stolen sword(s).

Mykael 
Sunday October 22nd, 2006 9:10:23 PM

Mykael turns and gives warm smile to the ladies. "You are alright ladies. Your safe," Mykael comforts as Nezamil patches them up. "This is Romeo, and that is Nezamil. They are friends."

"Nezamil is actually a dwarf. He is just the first one to make it past puberty..." Mykael jests. "Naw, he is just magically enhanced. His size matches his compassion. He is the one that healed you. See? He wears the symbol of Domi."

"Glad to see you again, Ari. It sounds as if the stored magic in your amulet activated and powered your teleportation." Mykael contemplates. "What you think, Cosmo? Rigging?."

Mykael leads the ladies down toward the safety of the stone wall.

"We are here, should we finally go in and see whats in there?" Mykael motions to the pyramid as he speaks to Rigging.

Rigging  d20+12=28 d20+12=18 d20+12=27 d20+12=15 2d6(2+1)+1=4 2d6(6+6)+1=13 2d6(4+5)+1=10
Sunday October 22nd, 2006 9:31:14 PM

Rigging looks at the dead and goes over and gives Ari a hug. "We have some catching up to do but you have jumped yourself into a dangereous situation. We are going to want to pick your brain on the pyramids and other things you have seen but we need to get moving right now. Lets get off this magic eating pyramid first"

Rigging looks at the new ladies and winces when he sees his handywork on the scorched one who was caught in his fireball. Rigging comes to a quick decision, "Romeo, you seem to move the best in the forest, so I want you to escort our newest recruits back to the ship, report in to Thomas and then come straight back here. I will send Swirl with you and he can help track us down through our link.

While you do that, we need to do some research on this pyramid. See if we can disable it from this end. I think we should go into it and see if we can achieve that while Romeo makes the round trip. Cosmo, do you see anything that makes sense at the top. A way to shut it off from there? At least we might be able to stop them from hoping in behind us."

Swirl decides to stop and fight. He does minor damage to one as it closes with his AoO and then pounds on the other for 23 points of damage.

Zero Level: dancing lights x 2, resistance, message x 2.
First level spells: magic missile x 3** , mage armor, Ray of Enfeeblement x 2, true strike, monster summoning 1
Second level spells: Scorching rays x 3*, dark vision
Third level spells: Haste x 2, dispel magic, fire ball*
Fourth Level spells: Evards tentacles, SM 4, Mass enlarge



Cosmo (AC 19; HP 63/63)  d20+24=40 d20+24=39 d20+19=34
Sunday October 22nd, 2006 9:39:23 PM

Cosmo thinks on Mykael's question on how Ari, the women and the snake creatures got there.

Spellcraft 40 or 42 of conjuration based.

"We should get off the pyramid. We do not want to lose any more magic items if it is capable of draining the power out of them."

Cosmo looks around the top of the pyramid, careful not to step in any of the circles. He will report to Rigging if he sees anything that may shut down the pyramid.

Spellcraft 39

Knowledge Arcana 34

Active Spells:
none

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac 
Sunday October 22nd, 2006 10:21:04 PM

Nezamil smiles at the ladies " have no fear ...i'm here to help you"

The 10'1" dwarf laughs heartily at Mykael's joke " very funny " but then clasps his shoulder " and thenk you my friend "

With a nod at the Captain " yes it would be best to get these ladies to the safety of the ship "

"Good shooting " adds Nezamil as he spots Val climbing the stairs

"we have old friends come to meet us " as he points out Ari to Val

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)

Boots of speed (2/10) used



Appolo 
Monday October 23rd, 2006 12:18:16 AM

Appolo sheaths his swords and walks over to Ari"Helleo and welcome back.As you can see nothing has changed we're still neck deep in trouble."He then heads back down the pyramid"Yes we need to destroy this thing.Can't head into the jungle with this thing still operating."

Dm Jim: Welcome 
Monday October 23rd, 2006 1:24:56 PM

OOC: 250 experience points to Mykael for making me laugh out loud at his post. Very entertaining.

-------------------------

Swirl defeats the two smaller elemental at only the loss of 5 hp.

Swirl drops of the Satyr's wand to Rigging.

-------------------------

The Wildcards meet and greet their old friend Ari as Ari tell the tale of how he came to be on this island.

Upon Rigging's urging, Romeo agrees to take the women to the Sword. "No Problem. Well ladies are you ready to be escorted." Romeo winks at Rigging as he leaves. One of the young women protest weakly "What about Liz?" as she point up at the horribly burned and still smoking body of her friend. Romeo adds "It is too late for her. Let worry about gettin you safe first. Nezamil will take care of her remains." Romeo slips a consoling arm over the young girl's shoulder and they leave the enclosure.

Cosmo listens to Ari's tale of three pyramids and seems to think that Ari activated the first pyramid with his amulet an it transported him, the satyr and the ladies to the Yuan Ti main village. The YT must have been about to activate their pyramid and you and your group were sent along as a bonus.

Cosmo ponders further and it is his thought that the pyrmaid converts arcane magical energies into teleportation energy, but further study is needed.

The large cirlce on top of the pyramid must be for transporting people, but the small circle is a mystery.

-----------------------------

Ashira is looking for direction for the group from Rigging.

attendence report 
Monday October 23rd, 2006 1:49:37 PM

Dm Jim xxxxxs
Ashira xoxxxs
Appolo xxxxxo
Rigging xxxxxs
Val xxxxxs
Bart xoxxxs
Nezamil xxxxxs
Mykael xxxoxs
Cosmo xxxoxs
Ari xxxoxs

x = post
o = missed
s = sat/sun posted

Val AC 19, HP 127/ 127 (Endure Elements) 
Monday October 23rd, 2006 4:45:28 PM

"Captain how about we use this opportunity to head inside the pyramid and check things out? Eventually we will have to do just that." Val says as she works on salvaging her arrows.

OOC: arrows used 20. She will try to salvage all she can from the bodies of the yuan ti.

Ashira (AC27, HP 108/112) Woodland Stride 
Monday October 23rd, 2006 9:44:42 PM

Ashira glances over at Rigging. "Let's get somewhere somewhat secure before we talk tactics. I'd be more than happy to have a look around when you pick a location...maybe the village again."

Mykael  d20+10=23 d20+6=11 d20+12=15 d20+5=19 d20+7=18 d20+5=13 d20+5=8
Monday October 23rd, 2006 11:03:02 PM

Seeing that Romeo has the ladies taken care of, he heads back for the pyramid.

Climbing to the top, he stays out of the circles and contemplates with Cosmo.

After combining knowledge, running through phlosophies, and a brain-storming session, Mykael decides on a little experimentation. He tosses a small rock on to the small circle.

"I wonder what would happen if the rock had an enchantment on it. It may not need to be a permanent one. Hmmm...," he ponders.

"More experimentation? or inside?"

(Knowledge Arcana = 23)
(Knowledge Planes = 11)
(Spellcraft = 15)
(Knowledge Arch & Eng = 19)
(Spot = 18)
(Search = 13)
(Decipher Script = 8)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3, Invisibility
3 lvl: Slow, Lightning Bolt, Haste

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac 
Tuesday October 24th, 2006 12:22:10 AM

Nezamil replies to the women " i will take care of Liz and pay our respects to her "

The 10'1" dwarf will start to gather the body/bodies of the dead women and set up a buriel plot at the villages edge.

Over hearing Mykaels comments " hmm intresting thought Mykael....find another pebble and i'll cast a light spell on it"

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)

Boots of speed (2/10) used


Ari 25/72 HP's 
Tuesday October 24th, 2006 6:45:30 AM

Ari is glad as he gets his chance to greet each person. "What is going on that brings you guys out here? Do we have time to sit here and ponder these things, or should we get out of the open and at least go inside? What is going on with all this discussion of magic?"

Being ever inquisitive, Ari does his best to help out with the various discussions as he tries to get up to date with what the group is doing.

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Shield (spell mastery), Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger

Summon Nature's Ally I

2-level (4)

(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)

(3)Protection from Energy


Appolo Ac 23 Hp 68 
Tuesday October 24th, 2006 7:56:24 AM

Appolo smiles at Ari"Just the usaul Chaos and Mayhem."He then heads back down the steps and over to the pavillon taking a seat in the shade.

Rigging 
Tuesday October 24th, 2006 8:28:48 AM

Rigging says, "I think we should check out the interior of the pyramid. Cosmo, Do you want to try your prying eyes? Or do you think it would be a waste with magic being so erratic?

Appolo, get off your butt and start checking out if the pyramid's entrance is trapped. Does anyone have any torches? Don't think our light spells will work so we have to go back to more mundane methods.

Nezamil, I am sorry but we don't have time to bury her right now. Say some words if you must but I am more concerned with the living right now. Ari still looks like a mess. Can you give him some more healing?

Mykael, feel free to experiment but don't go into the circle. Remember I am trying to turn this thing off, not power it up for my snakes to come through. I also don't want you to taking any unexpected journey.

Let's get moving folks, I want to get this thing quickly explored but don't want to get trapped in it when reinforcements show up. Can bet we are still being spied upon."

Rigging walks over to Ashira and slips his arm around her waist. "So what am I missing?"



Bart 
Tuesday October 24th, 2006 11:18:19 AM

I was thinking `to ga back to the base of the pyramid. But if we go in I can save the energy. I will wait here for the outcome of the investigation by cosmo and apollo

Cosmo 
Tuesday October 24th, 2006 11:49:26 AM

"Rigging I tried the Prying Eyes spell when we were in the village before. It was unsuccessful. If we do decide to go inside the pyramid, we should go in without any of our magic. Or at least only bring magic that you would not mind losing. Perhaps we can tie some rope to some various magic items, toss them into the pyramid and then pull them out and see what has happened to them. Three different magic items that quickly come to mind would be a spelled item, such as a light stone, a potion or scroll and a permanent item. We can also try this testing in the circles at the top of the pyramid. But that may activate it and bring more snake creatures here."

Cosmo moves off the pyramid and gets out a cure potion.

"Here is a cure potion that can be used for the testing."

Active Spells:
None

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x2, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3


Dm Jim: Experimentation 
Tuesday October 24th, 2006 12:48:41 PM

Nezamil assures the two female survivors that he will take care of their friends smoking remains. The smell of burnt flesh is wafting down on the group and the blackened remains are a smudge on the grey stone of the pyramid.

Mykael climbs the pyramd again and checks out the two circles carved into the flat stone top. Not very clean work and it is weathered, but no outstanding features. Mykeal then tosses a rock into the circle and....nothing happens.

Rigging tries to set the Wildcards into motion by giving out orders to several of his crew.

Rigging waits for Appolo to check the Archways for traps as the rouge relaxes in the shade of an orange tree.

Cosmo suggests a course of action to test the pyramid with several types of magic items and reminds Rigging of the failure of the prying eyes previously.

Bart concurrs with Rigging that checking out the pyramid is a good idea as long as it is not too taxing on the spell users.

Ari is still getting his bearings and tries to jump into the magical discussions.

-----------------------------------------

What will the Wildcards do next?????

The day is young, the sun is warm, there is plenty of food in the village.....whats the rush.....

Ashira (AC27, HP 108/112) Woodland Stride 
Tuesday October 24th, 2006 11:28:56 PM

The ranger sighs. "We really don't have any great choices. If we go into the jungle they will track us down. If we return to the Sword, they'll burn it down. We can't attack the main village right now. So I guess the pyramid is the best option we've got right now. Let's do it."

Nezamil Ac 20 Hp 81/81 Endure elements,Magic vestments +2 ac 
Wednesday October 25th, 2006 1:20:44 AM

Nezamil joins Mykael investiagtion of the circles " lets try it with a little magic " as he picks up a pebble " Domi's light " and the stone flares to light " here you throw it " grins Nezamil as he hands it to Mykael " might need me to cure you " laughs the 10'1" dwarf " if anything goes wrong "

" yeah "agrees Nezamil with Ashira" we should investitage this thing while were here "

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear(enlarge)
2nd-Aid x2*,darkness,RE x2,(bull str)
3rd-Dispel magic x2,Windwall,Deeper Darkness(magic vestment*)
4th-Fom x3,Dismissal,(spell immunity)
5th-True seeing*,CLW-mass,Wall of stone(Sr)

Spells cast *

Endure elements 24 hour duration
Aid 1 min a level (10 mins)
Mv 1 hour level (10 hours)

Boots of speed (2/10) used


Mykael 
Wednesday October 25th, 2006 1:29:09 AM

Mykael observes his 1st stone toss into the circles " hmm nothing "

" ha very funny Nez " as he accepts the lighted stone

With a mischievous grin " well he goes nothing" and Mykael tosses the magical stone into the circle and cringes slightly as they await it's result

(post by Chris)



Val AC 19, HP 127/ 127 (Endure Elements) 
Wednesday October 25th, 2006 2:06:37 AM

"We don't have much to loose. Besides whatever affects us in there would affect them as well. If we can't see inside then they can't either. If we can fortify a position inside it would greatly improve our chances of survival."

ooc: Val spent the last two posts looking to see if any of her arrows were salvageable. Can I please get something to cover this action? Even if it was as simple as all 20 were damaged upon impact.

Arrows used: 20?

----------------

Dm Jim: I kept meaning too, but I kept forgeting to add it to the post. All misses are destroyed and you recover half of all non magical hits, it this case.

Ari 25/72 HP's 
Wednesday October 25th, 2006 7:34:04 AM

Looking around at his friends and looking around the Ari, Ari figures that they are up to their eyeballs again. He might have to stay silent for a little while until he gets a handle on what's going on.

"I know only what I've told you so I'm not sure what if anything that I should say."

Ari starts to stretch and try to relax but it turns into a grimace as he can feel some of his previously scorched skin refuse to give.

Spells
-------
0-level (5)
Resistance, Detect Poison, Daze, Detect Magic, Read Magic

1-level (5) wiz
Shield (spell mastery), Magic Missile, Burning Hands, Mage Armor, Spider Climb (spell mastery)

1-level (1) Ranger

Summon Nature's Ally I

2-level (4)

(2) Alter Self (spell mastery), (2) Resist Energy (acid, cold, electricity, fire, or sonic),

3-level (3)

(3)Protection from Energy


Appolo Ac 23 Hp 68  d20+10=18 d20+9=28
Wednesday October 25th, 2006 11:22:32 AM

Appolo gets up and moves to the entrance to the pyramid and studies it and the surrounding area carefully,Searching for traps or anything of interest.

Spot 18 Search 28

Bart 
Wednesday October 25th, 2006 11:57:56 AM

Bart is still waiting about the outcome of the investigation. In the meantime he looks around in the jungle if he sees anything

Rigging 
Wednesday October 25th, 2006 12:53:38 PM

Rigging organizes the Wildcards calling them down to the entrance of the pyramid. "Mykael, I want you to keep Ghem on the outside in a tree or somewhere out of the way, where she can watch for snakemen.

Appolo? Have you found anything? I was wondering if we will even need mundane torches since we are glowing so brightly anyway.

OK the marching order is Appolo and Ashira. Keep an eye out for traps, then Nezamil paired with Mykael, Val and John, Ari and Cosmo and finally Bart and Me" Lets keep our eyes open and be alert." Rigging motions for Ashira and Appolo to lead off.

Dm Jim: Investigations 
Wednesday October 25th, 2006 1:39:25 PM

Mykael and Nezamil try an experiment on top of the pyramid. Nezamil cast a light spell on a rock and then Mykael tosses it into the large circle on top of the pyramid.

Nothing happens initially and then after about 10 or so seconds the spell ends. Very anticlimatic.

Ashira suggest investigating the interior of the pyramid. Rigging set up a marching order as the Wildcards form up by one of the archways.

Rigging suggest that Ghem watch from the tree line of the jungle to see if any nasties appear.

Appolo checks the archway and it is constructed of the same rough stone as the rest of the pyramid. The opening is about 8 feet wide and the corridor is 10 feet by 8 feet high. The natural light of the day illuminate for about 25 feet and then shadows for the 15 or so feet before darkness. Like when the group investigated previously the archways and tunnels, there is a light farther down the tunnel.

Nezamil can tell its going to be a real tight fit. No one will be able to see or get past him once he is in the tunnel. Will he be able to move full speed?

Appolo can find no traps on or around the archways.

There are still the shafts cut into the sides of the pyramid that seem to all point to the interior of the pyramid. The shaft opening are approximatley six inches square.

Return To Index      Next Module (Snakes snakes and more snakes)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage