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Into the Woods


DM JohnP 
Thursday August 31st, 2006 9:37:39 PM

Interim exp awards will be distributed to everyone by e-mail. I'll get in touch if there are bounces.

Please update your character sheets and send them in if this award results in a level increase. You might as well send them all in anyway so that I know that your sheets are current.


Through the Portal (DM JohnP) 
Thursday August 31st, 2006 9:57:42 PM

Everyone lines and makes their way through the portal, handing over the money and stating their names. Belkior dashes back from the Catacombs just before the group passes through. The halfling cleric with the strange legs tells Angus, "I bought most of those things that you suggested. If you think we need more, we can pick them up in Floating City before we head across the Lake."

The transition is accomplished with little sensation. So little, in fact, that the disorientation from suddenly changing their surroundings is more profound. The Plateau City portal was located in the basement of a building. Here in Floating City, the portal is open to the sky up on Open Air Level. The sky is blue with barely a cloud in sight. A slight wind blows, ruffling the hair and tossing the cloaks of everyone.

Some Floating City guards step forward, motioning towards the bundles of supplies. Thunir allows them to search everything and they don't find anything of interest.

Thunir looks at everyone, but mainly the Floating City people.

"Where to?"

Mira 
Thursday August 31st, 2006 10:09:51 PM

Mira stands on the edge of the teleport on her arrival. She is taken aback by the devastation as Angus points out his home city to her. "And I thought Plateau City was in bad shape," she says, as she does a slow three-sixty. Realizing that she is holding up the queue, she follows the Crimson Shield's wizard.

"I suspect we'll try to find lodgings at the Giggling Ghost," she responds to Thar. "I've been there before. Sort-of." How does she explain the strange phenomena that is the Giggling Ghost, to this newcomer to their party? Before she can get into it, she is moved along, propelled forward by the throng exiting the teleport.

In answer to Thunir's question, Mira looks to Angus and asks, "The GG? Maybe your crew can show us about, and we can make some enquiries about the...cult?" Mira brushes at a stray whisp of hair, and adjusts her spectacles. "We can compare notes and formulate strategy over dinner...and escort Mr. Thunir, here, to these strange woods first thing in the morning?" Mira waits for the Shield's caster to comment, deferring to Angus' knowledge of his home.



Ash 
Thursday August 31st, 2006 10:53:00 PM

"Where to?", the guard asked Ash that question; "Where to?". That is a good question. The only problem is that Ash has no idea where he is going and as such, no idea on how to answer. To this point he has followed these new friends of his wherever they went, and so far, that has been to his advantage. He decides to follow Mira until such time as he decides where he is going.

Xenia 
Thursday August 31st, 2006 11:05:35 PM


HOME!

"We're HOME!" Xenia hugs Wynn. All wrecked up as it is, it still fills the rogue with a rush of belonging, of homeness!

"Wooooo!" Xenia does a little dance and leaps up into the air. "You can just feel the water nearby, can't you? Feel that. Smell that. And you can see how you feel just that much closer to the sky up here on Open Level. It's like you're living up in the sky."

"That's Domi's Amphitemple of Courage over there and Alemi's Temple of Truth on the other corner. And you see in the center? That's the Overlord's Palace. It's over top of the Underamp which is where we got to go to get down through the Central Pillar to the other Levels."

Xenia kicks up a slim leg and snaps her fingers in rhythm as she dances in a snaking circle.

"We're back!"

"C'mon, lets go." She grabs Mira by one hand and Arm by the other and begins dragging them up the street in a direction generally toward the center of the city. "We got three Levels to go down before we get to Fence and the Giggling Ghost."

Syr 
Thursday August 31st, 2006 11:33:33 PM

Syr walks over to where Mira and Angus are huddled an announces, "Here is what the Catacombs was able to identify,

+1 kukri (silvered) ... 2095 gps 2 sps
+1 kukri (silvered) ... 2095 gp 2 sps
+1 studded leather armor ... 1057 gps 5 sps
+1 breastplate ... 1215 gps
MW light mace ... 274 gps 5 sps
18 daggers ... 32 gps 4 sps

Unless someone tells me otherwise, I'm going to go ahead and liquidate the lot?"


Kadaz 
Friday September 1st, 2006 5:05:04 AM

Kadaz looks interestedly around at the new surroundings. While it's no Plateau City it does look interesting, and Xenia does certainly seem to like it here. Well, he's willing to keep an open mind. Sort of.

Kadaz picks up his gear and prepares to move on. "Syr, I say sell everything. Then buy the items Belkior thinks we need."

He looks around again. Where's the nearest tavern? He wonders if it'll be half a comfortable as Sampson's.

Arm 
Friday September 1st, 2006 6:00:54 AM

Arm stumbles along, led by Xenia. If he manages to catch Mira's eye, he cocks an inquisitive eyebrow at her, wondering if she's really all that familiar with their new friend.

Wynn 
Friday September 1st, 2006 9:54:43 AM

Wynn smiles. Xenia's obvious joy at being home is not something he shares. His true home is leagues away in the Windbourne Hills. Yet her enthusiasm is contagious... and a bards' home is wherever his pack is stowed... and the Giggling Ghost always felt like the Inn around the corner.

He follows the rogue to the central pillar and down towards the fence level. "The further we descend the closer you want to keep your purse", he remarks to their new companions from Plateau City.



Conner 
Friday September 1st, 2006 10:01:37 AM

Having grown up in the vineyards that surround Plateau City, the 'Float' is very foreign to him. His short stint with the military was spent in far flung outposts, far from heavily populated areas, and the idea that you could stack people one upon the other is, to say the least, amazing.

Conner follows the group downwards, his head on a swivel as he takes in the sights and sounds of this strange place.

Belkior (Sub/Al) 
Friday September 1st, 2006 11:16:02 AM


Floating City again. From habit, Belkior forms his hands in the symbol of Alemi as he faces in the direction of the Temple of Truth. The smaller temple of Alemi on Gold Level is more comforting in its scale, but there is a great deal to be said for the grandeur of the Temple of Truth here and the Temple of Light in Plateau City.

Scrolls of Delay Poison, Neutralize Poison, and Restoration, Lesser.

He himself will be the only one capable of casting a spell from the single scroll of Restoration, and it will have to be saved for battlefield emergencies.

Aside from that, the halfling cleric things to himself, Ash, Thar ... and Lang. He would have to meet with them to read over the scrolls, ensure that each had the capability to cast them, and to distribute them in a wise and strategic manner. Yes, once they were at the Giggling Ghost, perhaps.

The thought of the inn brings a small rumble to Belkior's tummy and he looks up at the sun to gauge the time of day. Time for a snack, perhaps.

Day's Spells
0 Level: Detect Magic**, Detect poison*, Light*, Read Magic*, Resistance*
1st Level: Bless**, Detect Undead*, Hide from Undead*, Magic Stone*, Sanctuary*, (Protection from Evil+)
2nd Level: Hold Person*, Owl's Wisdom*, Silence, Spiritual Weapon* (Aid*)
3rd Level: Dispel Magic*, Prayer*, Searing Light*, Speak with Dead (Magic Circle against Evil+*)
4th Level: Death Ward*, Freedom of Movement*, Summon Monster IV+, (Holy Smite+*)

Turning 4/4 per day

Angus  d20+9=17
Friday September 1st, 2006 11:53:23 AM

Angus enjoys the teleportation sensation and comments mostly to himself "That will be fun when I can do that myself."

Angus explains some of the plant battles to Mira "There were the gaint trees that sent vines that grabbed hold of the city and attempted to topple it. They also sent in humanoid shaped pods that carried away anything living to feed the main trees. It was tough. The vines were eventually severed, but it caused the city to snap back and caused tremendous damage to life and property."

On a happier note Angus takes out his flute and begins to play his flute (perform 17). It is a light and airy tune.

Angus addds to Mira "Lets go see Happy at the GG and see if he can put us all up. The GG was still standing when we left to see your fair City."

After Syr updates himself and Mira he adds "I think we should sell the lot and pool the resouces for the supplies that Belkior just purchased. They will help with the spiders and undead. Whatever we do not use we can sell and distribute the money."

Shadow  d20+3=19
Friday September 1st, 2006 12:53:31 PM

Shadow is not prepared for the sudden transportation (even though he thought he would be), and once through staggers a little and moves to the side to make sure he is all there. He pats himslef down to make sure he is whole and then starts checking all the gear he has on his person. "We were not meant to do that." he mumbles to himself.

Seeing Xenia react so positively to returning Shadow can not help himself and smile. He gives himselfa shake and realizes that they are here and he instinctively starts scanning the area for any signs of trouble. He then will follow Xenia who has Mira and Arm in tow.

Activites
Spot=19

Edmund 
Friday September 1st, 2006 9:10:15 PM

Edmund steps from the teleportation portal without much ado. If it bothered him, he certainly isn't showing it. Of course, he is a Wizard, so he is probably used to being Teleported around.

Content to look around, Edmund says things such as, "Good heavens!" and "I say!" when confronted with the various sights of Floating City. If asked, he'll beging talking about the finer points of architecture. At length.

Otherwise, he follows along with the party, content to make remarks primarily to himself.

Ash (naughty second post) 
Sunday September 3rd, 2006 9:22:26 PM

After about 10 minutes or so of stunned amazement at the sights, Ash overhears Syr describing what he found and approaches him, asking "kind sir, if I may, I would be interested in examining one of the kukri".

DM inquiry: am I correct in assuming that a kukri falls under dagger skill?

{ DM Adam to Jeff: Well, it's a Martial Weapon (as opposed to a Simple Weapon) ... but, sure - it's dagger-like. It's a heavy, foot-long, curved knife that is slightly deflected at an angle of around 20°. }

DM sanity:

Brahmah's Tattoo Type (B) infused with Cure Light Wounds

Level 0:
Cure Minor Wounds,Flare, Guidance, Read Magic

Level 1
Cure Light Wounds (x2), Goodberry, Magic Fang, Summon Nature's Ally I

Level 2
Animal Trance, Barkskin, Summon Nature's Ally II
Summon Swarm

Level 3: Cure Moderate Wounds, Summon Nature's Ally III


Thar 
Sunday September 3rd, 2006 9:23:20 PM

Puzzled by his new surroundings, Thar tries not to gape too much. Once has his bearings, he remains silent, following the group to the GG or wherever they lead him to. He does make a mental note to himself "I should see if we have a temple of my faith here, as it would be good to get any intel that they may have re: the cult."

For now though, he follows in silence, but very wary of his surroundings and watching all passerby's for any suspicous behavior.

Floating City and the Ghost (DM Adam) 
Monday September 4th, 2006 12:30:08 PM


{ OOC: Erm ... I posted on Friday - admittedly it was late on Friday - but, my post seems to have vanished. Very, very strange ... Here it is again (sorry, folks). }

Several votes for heading to the Giggling Ghost are heard as everyone makes their way down from the portal platform. Thunir simply nods and follows Xenia's lead as they head towards the Underamp.

Xenia's excitement at returning home brings a smile to several of the others. However, as she points out landmarks, the group can't help but notice the damaged state of Floating City. Many non-Teucri buildings have collapsed entirely, while others exhibit obvious signs of structural damage. Dust is occasionally whipped up by the light wind and it hampers the progress of the few strong souls who have turned their attention to repairs and rebuilding.

For most though, it is still a time of grief.

Navigating around large mounds of obstructive rubble and side-stepping large cracks in the pavement, the group makes their way under the Overlord's Palace by way of the Underamp. Descending the Central Pillar further reveals the Floating City phenomenon: massive levels for dwelling stacked upon one another!

Angus' tune is a welcome distraction from the scenes of damage and the group leaves Open Air Level behind. They pass three other levels, each with distinct differences in social classes, before arriving at Fence Level. For the unfamiliar, Wynn's earlier caution about 'keeping purses close' now makes perfect sense: Fence Level is a rough area and home to many shady-looking characters. It also smells of fish.

Heading down Crook Street, the group turns right into Dagger's Point and stands before a familiar looking tavern, the Giggling Ghost.

Inside, Happy - the tavern owner - greets them with enthusiasm. "Welcome to the Giggling Ghost!" With a wave of his hand he gestures for them to find seats. "Someone will be with you shortly." Taking in the sights and smells, the group notices the bar wraps around in an "L-shape" and runs alongside a balcony. The entrance they have just stepped through is close to two sets of stairs: one leading down to the Tavern and the other leading up to the Inn. There is plenty of seating at the bar, but the noises downstairs may be tempting ...

A pixie soon flits up from the stairwell to the sound of pots and pans crashing in the distance. She distractedly chews her lip - trying to ignore whatever disaster just occurred. "Hi-ImSparklescanItakeyourorders?" She asks rapidly.

Shadow 
Monday September 4th, 2006 12:58:29 PM

Shadow is overwhelmed by the new city, not having been outside Platuea City much at all. He seems to be following along and trying not to look around, but keeps finding himself not paying attention to anything but.

When the group descends to Fence level he starts feeling more at home. He looks at his companions and makes sure they don't see, but he makes a symbol with his hands quickly and scans to see if anyone recognizes it.

Once the group arrives at the GG he will wait with the group and once the pixie asks for orders Shadow will say, "I will have some ale." he then shakes his head, "Please" he adds.

Edmund 
Monday September 4th, 2006 5:15:02 PM

Edmund stays close to Mira. Occasionally, he remarks to the others upon various things which interest him, including the architecture, populace, flora, weather, and fashion of the inhabitants.

Entirely new to Floating City, he will not be keen to explore the city without taking along someone who is familiar with the location.

Lang & Sunshine 
Monday September 4th, 2006 5:30:39 PM

Lang drinks in the sight of the Giggling Ghost and Happy. Last time they were here there were plant creatures and vines all over the place.

Lang glances down at Sunshine and says, "Come on boy. Let's find a table and get some food."

Mira 
Monday September 4th, 2006 6:27:14 PM

Mira lets herself be dragged by the enthusiastic half-drow for a while. Once the group reaches the Fence level though, she wriggles free, and looking at the bard, Arm, she reaches out a hand for him to take. The sorcerer looks around for her friends from Plateau City and once she is satisfied they are all together, she presses on after Angus, Xenia, Wynn, and the other Crimson Shields.

It is with a sigh of relief that she enters the familiar environs of the Giggling Ghost. "One of the private rooms" she volunteers when the pixie makes her enquiry. "A couple bottles of wine, a keg of ale, some cider, and spring water, please!" she adds, tossing the pixie a small velvet pouch containing 10 GP. Mira tries to catch Angus' eye, adding, "This should get us started."

(OOC: have subtracted 10 GP from Mira's swag.-Carla


Xenia 
Monday September 4th, 2006 8:14:41 PM

"Happy!" Xenia throws her arms around the not inconsiderable girth of the proprietor of the Giggling Ghost. "We're back."

"We went to Plateau City," she adds, lifting her face. "In case you didn't know. We got the orphans settled on a plantation out there. They got a big house, fields, a barn, a stream and pond. They even got a windmill out there. And we made sure they had tutors too. They'll learn something out there. They'll learn a trade and stuff. Plateau City's nice. It's a good setup. They'll ... they'll do good out there."

The dark rogue steps back. "They'll ... do good." Her green eyes are sort of far a way, looking off to another place.

"Um, these are folks we met in Plateau City. They do kinda the same thing over there that we do here. This is Mira, and Arm, and Shadow, Ed, and Thar. That one over there is Ash. He don't talk much. That's Conner and Kaz. The dog, his name's Birdie and the leopard's um ... Shelya. I think."

"Good folks."

"Um, you know, I was thinking it would be nice to sit down and find out what's been happening in the Float. I mean, since we've been gone for a while. Must be lots of stuff on the build, huh?"

"But, um," Xenia steps in a circle, turning to glance at the door to the inn, "I think, before that, I'm gonna step around the corner. Take a look at the old apartments. What's left of them."

"I'll be right back, Wynn. Won't be long."

Xenia walks down the road, only recognizable as a road by the piles of rubble flanking both sides. It's a short walk to the crumbled heap of brick and mortar that was once their home. But instead of climbing the heap to the place where once her room was, or to the old garden, or the place on the roof where she used to go to look at the stars on the Level ceiling, instead of these things, Xenia turns to the other side of the street and walks into the open memorial space that marks the resting places of Mother Flaust and the five orphans who had died in the arson fire set by the Anvil Hearts. The grass is littered with bits of once flying detritus, but the rogue finds a clear spot, and seats herself on the ground in front of the crumbled mausoleum.

After a time, sitting in the stillness, Xenia looks up. "I'm gonna miss you guys," she says, speaking from her heart to all of them, all of the orphans, to Florin, and Tionel, and Gordo. All of them.

Kadaz  d20+1=3
Monday September 4th, 2006 8:46:44 PM

Kadaz watches his path carefully, trying to remember the way back to the portal. He also keeps an eye out for guards snd guardposts on the way. But he's too distracted by the new surroundings, and their broken condition, to really note much of anything useful. (spot 3)

Once in the GG he goes with the group to their room. "Thanks Mira" he says to her for providing initial funds. This should be an interesting party. He takes a chair with back to the wall and leans his axe and shield against it. He takes off his helm and puts it on the table. "So, what's good here?" he asks the natives.

Thar ail Baerer 
Monday September 4th, 2006 9:09:12 PM

Still trying to absorb everything around him, Thar follows the group to the GG and thanks Mira for the private room.

"I'll take an ale with some oatmeal or whatever other simple soup that you have, thanks," he says to the barmaid.

Looking at Ed, Thar says "I'll go exploring with you later, if you are interested. I'd like to see my temple, if there is one here."

Role Call - ADM Scott the Southern - UnShadow 
Monday September 4th, 2006 10:01:09 PM

Crimson Shields:
Syr X0XXX
Xenia Perfect
Lang XXXX0
Wynn XX0XX
Belk Perfect
Angus Perfect

I think that's two straight weeks for Famina not posting... Did I miss her leaving the game?

Tourists:
Shadow Perfect
Edmund Perfect
Mira 0X0XX
Ash 0X0XX
Arm Perfect
Thar X0XXX
Conner XX0XX
Kadaz X0XXX



Al - OoC 
Monday September 4th, 2006 10:10:43 PM

Yeah, you missed her leaving the game. Mikey's busy so Famina went to the Plantation to live with the orphans for a while.

Conner 
Monday September 4th, 2006 11:48:26 PM

Conner enters the familiar confines of the Giggling Ghost, although this is the first time he has not used the fireplace as an entrance. He wonders what would happen if he were to leave that way, but thinks better of it and orders a pitcher of ale instead.

Wynn 
Tuesday September 5th, 2006 12:07:55 AM

Wynn takes a seat at the table, motions for a second pitcher and sits down next to Kadaz and Conner. "Strange place isn't it. All piled up on top of itself. It was even stranger when the whole place was leaning to one side." The bard indicates a 45 degree angle with his hand before continuing. "Did I tell you that we likely saved the entire city?"

Wynn proceeds to tell the Plateau City folks of the Crimson Shields' heroic part in saving Floating City. How they barricaded themselves inside the Giggling Ghost to protect the orphans from the orcwarts that over-ran the city. How they saved Pek, a halfling alchemist who invented the serum that killed the vines that threatened to pull the city over, and how he and the others climbed out onto the vines to apply Pek's concoction.

The bard grows more animated as he continues the tale. "It was a good thing Xenia was able to use her seal of fly, or many of us would have been lost when the vines snapped and the city swung upright." He illustrated the whipsaw motion of the city with his arm.

"It was during that time when we ran into that witch and her 'Knot of Druiss'...turned Lang into a bugbear, gave me these..." he exposes the gills on his neck, "and gave poor Belkior those damn cat legs. Doesn't look like there's anything to do about it either!"



Syr 
Tuesday September 5th, 2006 2:26:29 AM

Syr watches as Wynn uses his story telling prowess to entertain their guests. He occasionally points to locations around the room that Wynn mentions in his stories.

Syr leans back in his chair and orders an ale. He stares blankly at the wall and thinks of the destruction caused by the Fey King.

Asking no one in particular, "Any idea as to what we are going to do for lodging? I mean, I'm sure Happy is grateful that we saved his life but grateful enough to cut us a permanent deal?

Arm  d20+4=21
Tuesday September 5th, 2006 6:03:37 AM

Having been many places before, Arm still has never seen a city such as this, and he can only assume that Xenia's enthusiasm is for the outer environs of the city, and not areas such as they are in at the moment. Wanting to keep his wits about him, he seats himself next to Mira and partakes of some water, keeping a watchful eye open until they retire to a private room. He then listens to Wynn's story with interest, noting many of the events that happened back home as well. (spot=21)

Ash 
Tuesday September 5th, 2006 7:34:09 AM

Ash bows and returns the Kukri to Syr. He then continues his rubbernecking,trying to see everything, all the while keeping up with Mira et al. Only having been to Plateau city before, he has no real comparison, but this place is defintely different than Platau City.

Shelya sniffs about than proceeds to follow Ash.

Angus  d20+9=25
Tuesday September 5th, 2006 8:48:09 AM

Angus just beams when he sees Happy "Good to see you are well. What is the news of the City? Is it getting back on its feet? We still saw lot of destructions on our way down here."

Angus waits for Happy's response and then adds. "We do need a place to stay for a few days, before heading out again with our new friends from the Plateau City. I trust it will not be a problem to put us all up."

In more conspiratorial tone, Angus adds "We are helping them with some problem folk that came through the gate recently. Have you heard anything about death cultist or anyone causing trouble in the city or on the shore."

gather information 25

Angus will also go to see the Ghost Daphne "How are you doing girl? Lokking beautiful as always."

Belkior 
Tuesday September 5th, 2006 9:54:13 AM

The halfling cleric looks around as the group clears the teleportal and starts walking through Floating City. So much destruction, so many people gone, Belkior thinks to himself.

It was difficult not going to the Temples to assist with all of the injured who must be there. But, from the sounds of things, they need to leave the city as soon as possible to keep up with the cultists.

"Edmund, if you want to go exploring someone should be able to go with you tomorrow. Just remember, don't go downramp from here. I can show you and Thar some of the temples, if you like." Belkior nods to both the Plateau City folk as he says this.

After they arrive at the Ghost, Belkior notices that Xenia slips away. He is pretty certain what she is up to but decides to let her do this alone. Maybe he will go there tomorrow at dawn to complete his prayers.

Belkior seats himself close to Thar and Ash inside the Ghost. The halfling asks Sparkles for a double stack of halfling pancakes with fruit and a large side order of Happy's famous baked beans.

"Can't get these in Plateau City, not that I could tell," Belkior says after he mutters a prayer over the meal.

"When we go out in the jungle, you two should be pretty comfortable. Unless it's like the Crying Woods, where no one is comfortable. But Thunir didn't mention anything about that."

"So, when we're out there, I can handle most of the healing and curing. I picked up most of the scrolls that we wanted and I can probably get more here in the Float. Of course, if something should happen to me, you should know that I carry most of my healing magics in my haversack."

"Have either of you spent much time in the jungle?"


Belkior (Illegal Second Post) 
Tuesday September 5th, 2006 10:39:37 AM

Belkior hears Angus suggesting that the pooled money be used to purchase the scrolls and other curative magics.

"I've already bought most of that, Angus. But if people want to use the money for that, I can pick up the rest of the list."

"At the end, any of the unused scrolls can be either be split between the two groups or sold and the money distributed out."

"Does that sound okay to people?"

Please indicate in a post, so that Belkior can go shopping.

DM Announcement 
Tuesday September 5th, 2006 10:40:25 AM

Adam, please keep posting this week. My home computer died over the weekend and it will probably be a couple days before it's up and running again.

{ OOC - Adam to John: Will do. Hope it's back up and running soon. }

A Private Breakfast (DM Adam) 
Tuesday September 5th, 2006 3:52:33 PM


Shadow receives a discreet sign in response, and gets the feeling at least one of them may have otherwise been a target. He can't help but eye Edmund.

-- -- -- -- -- -- -- -- -- -- -- --

Happy blinks rapidly several times before bursting into laughter. "Oh, it's you!" He beams and affectionately returns Xenia's hug. "Sorry, I haven't been myself lately; I didn't ..." He pauses. "I mean, I have been a platypus recently!" He looks up and notices a few vacant expressions. "Erm, perhaps it's best if you don't ask about that!" The tall wizard bartender adds with a smile. "Suffice to say, it's always good to see the Crimson Shields and their friends." He bows slightly for the Plateau City group. "Some familiar faces here, I see. Welcome to the Ghost!" He approaches the heroes and makes to shake hands. However, much back-slapping and hugging ensues. After a moment, it is quite obvious something has rattled him and he does his best to shrug it off. When Xenia mentions news of the orphans he visibly relaxes. "I'm so happy to hear it!" And he laughs again. "I really am, you know." He says with a wink. "Now, let me check I've got enough room for you all tonight, while Sparkles here gets some food and drink into you all. I'll join you in a bit and we can talk about the Float ... or, what's left of it." He finishes quietly and hurries towards the kitchen. "Daphne! Brussels! The Shields are here!" He calls out behind closed doors.

Sparkles flits erratically around the group in a zig-zag motion as she takes down everyone's order. A teeny pencil frequently becomes a blur of activity in her tiny hands. After Belkior's order she finally looks up and clears her throat with a squeak. "Aleinthesecondprivateroomdownstairswithbottles andbottlesandbottlesofwinebothredandwhiteand greenandorageandmaybepinkifwehaveitinkegsofale andciderandsomespringwaterforoatmealsoupanda coupleofpitchersofaleandsomestacksofpancakes withfruitandbeansbakedontheside." She fires off the list so fast it is difficult to understand anything and before anyone can modify their order, she zips back down through the stairwell.

By the time the group makes their way downstairs, their table has already been laid with enough food and drink for all: wine, ale, cider and water; breads, meats, pancakes and other pastrie sweets, fruit and vegetables, baked beans, two soups, a large bowl of oatmeal, and bacon and eggs. On the way there, Arm notes a man at the bar, another man, a halfling and a dwarf stepping into a large golden tapestry hung on the wall and a woman with an ugly toad on her shoulder and an even uglier dog-like animal with no tail and extra large head step through the green flames of one of the fireplaces.

Inside the booth, Thunir looks up from the table to Mira. "Good choice!" The dwarf smiles.

Settling down for a meal and a drink, the group soon notices a familiar face peeking through one of the booth walls. "Hellooo, Angus! Heheheeee!" A ghostly barmaid calls.

{ OOC: Sorry - I'd write more, but I'm wayyy out of (and over) time. Am I moving too slow? Please email feedback to adam#designstorm.com.au }

Angus  d20+9=23
Tuesday September 5th, 2006 4:17:44 PM

Angus seems relieved somehow, the city is a wreck, the the GG does just feel so much like home.

Upon hearing Belkior talk about all of the curative and protective items he purchased Angus adds. "Those items will help both groups. I feel we should chip in so gold each and then distribute the items to the clerics. I think we will need as much protection as possible when fighting undead and spiders. We can split up the items or sell them after our foray. I think it amounts to 300 or so gp per person. Is that correct Belkior?"

Angus goes over to Happy again as starts asking about how people are doing on the big float and then turns the converstation again. "Any word about the death cultist I mentioned earlier or giant spiders or problems with undead on the shore?"

gather information 23 (25 in lst post)



Ash 
Tuesday September 5th, 2006 7:14:33 PM

Following in the wake of everyone, Ash can't help look at everyone and everything. This place is amazing to him and he can't help but hide his fascination.



Kadaz 
Tuesday September 5th, 2006 7:15:06 PM

In the relaxing atmosphere of the Giggling Ghost Kadaz decides it's ok to take a break. He leans over the table and decides to give the halfling a run. He piles a plate high of food and sits down beside the cleric. "So Belkior, go buy me something useful. But hurry or there won't be any food left for you." Kadaz grins at Belkior and digs in.

Thar ail Baerer 
Tuesday September 5th, 2006 8:50:06 PM

Thar sits and enjoys listening to the tales of bravery by the Crimson Shields. Glad that he has met them, he is assured that he is doing the right thing by traveling with all of the newcomers.

In response to Belkior, he says "No, I haven't spent a lot of time in the jungle, but I would enjoy spending some time out exploring in it and learning about its fauna and creatures. Anything to get me out of these oppressively tight human cities. On the other hand, I too can heal, but I have had to split my time between healing people and learning how to survive in the woods and exploring the countryside."

After a moment he adds "No offense to anyone by that city comment, but I don't like small spaces where there are so many people."

OOC - I'm confused about the money. Did we sell items yet and the 300 gp will come out of that? Or do we need to take our current money and give that?

Edmund 
Tuesday September 5th, 2006 9:33:06 PM

Edmund smiles warmly at Shadow as they carry on with the rest of the party.

When they arrive at the GG, Edmund throws himself into one of the chairs with a considerable crash. "Thanks, Mira!" he exclaims when she pays up for the room. "Good to know someone around here is willing to cover all the bases, seeing as I haven't a bean. Spent it all on parchment, actually. Haven't a brass farthing left."

Edmund smiles broadly at everyone, including Shadow. He then leans back on his chair, rocking it on its legs. "Much better, this. Much better. Why bother chasing after Evil Elf Sorceress Queens or Invincible Lich Kings, when we've the nicety of this fine inn. I could get used to it, i could. Nice place. Fantastic stuff. Let's stay a while, what? No need to hurry, as I can see. No rush!"

When Thar offers to explore later, Edmund nods enthusiastically. "Oh yes, and especially any libraries. I'd like to do some more research for my invention. If it comes down to it, I've got a fantastic idea for draining the lake!"

Xenia 
Tuesday September 5th, 2006 10:53:03 PM


"Hiya, Daphne." Returning to the inn Xenia gives a little wave of her hand to the ghost as she floats on by. She wanders to the buffet and gets a kinda sorta biggish plate of strawberries and a dish of cream, then wanders around poking her head into places until she finds the private room where everyone's got themselves settled.

One dish in each hand, Xenia slides along the outside of the table till she's next to Mira and Arm. She puts the strawberries and cream out for everyone and then plucks a big plump red one from the pile and dips it into the cream. It's sweet and juicy.

She watches Wynn (her fave thing to do) as he tells about them rescuing the weird little guy and the making the Crying Woods let go of the city.

"Don't forget the Tiger, Wynn," she adds. "Don't forget the tiger you and Syr scared away."

Then she plucks up another strawberry.

"Hey, what do you guys thing of getting a pirate outfit? I mean, for the boat? You know, one of those shirts with the big puffy sleeves. Crimson sash and crimson bandana. Maybe even one of those black three corner hats." The girl rogue grins. "Pretty swank, huh?"

[ OoC: What time is it? We took the teleport pad in the morning, didn't we? ]

{ OOC - Adam to Al: It's mid-morning. }

Syr 
Tuesday September 5th, 2006 11:20:45 PM

Syr sips on his ale and updates the group about the sale, "I'm not sure about the spoils but I'm still waiting to finalize the deal. Ash over there asked to examine a Kukri and never got back to me. I've held off finalizing until he says so."

Backing up Xenia's story he echoes, "We had some hairy moments in the jungle but made it out alive. Ask Angus what it feels like to be dropped on your head by a plant from 20'."

Leaning forward in his chair, the elf cuffs Edward softly before laughing, "Drain the lake? Look around you, do you realize how much commerce and trade comes from the lake? You would be lynched before sunrise for such a deed! Now draining my nose during the cold months, that would be something!"



Arm 
Wednesday September 6th, 2006 10:02:34 AM

Arm partakes of some of the fruit, and grabs a piece or two of the bacon as well. To Syr, he says, "I don't think any of us would mind if you'd drain Edmund's head there....perhaps we'd finally find a brain, or something close to it at least.".

Thinking about the remarks regarding spiders, he says to Mira, "What say we make a stop for some anti-venom before we head out?".

Belkior 
Wednesday September 6th, 2006 12:12:22 PM

The halfling cleric looks over at the elven monk. "Syr, I think Ash gave the kukri back to you. But I think that was while we were placing our orders, and what not."

"How about I take all of the money that Syr got from the sale, buy protective and curative magics and bring it all back here. The scrolls and such are probably best carried by Thar or myself, but maybe we should spread the antitoxins around."

Belkior leans over to where Thar and Ash are sitting.

"Say, dear fellows. Did you want to spread out the healing magics, or did you want me to hold them all?"

"Out there in the jungle, are you two more likely to be fighting or staying in the back with me and healing people?"

OOC - I will use the money from the sale, buy everything listed and more. As stated before, any leftovers will be either shared out or sold and the cash distributed.

No one needs to thrown in any money right now.




Happy Answers? (DM Adam) 
Wednesday September 6th, 2006 12:29:12 PM


"Well, then ..." Happy says as he takes a place at the table. "We're basically a full-house, but I've still managed to organise two of the suites on the third floor for you all. It'll be cramped, but it's the best I can do for half-price. How long do you think you'll need them?" He takes a sip from his mug and frowns. "It seems terrible to charge even half-price for shelter when people need it so badly, but I am setting aside some of the profits for the rest of the Fence - it's the least I can do." He adds. "Now, you have some questions?"

With great patience, Angus repeats his queries and the bartender wizard finally responds with a sigh. "Not much has changed, I'm afraid. Here and there people have started rebuilding their homes and businesses - there's even a group spearheading a relief effort of sorts, but they're mainly concerning themselves with the upper-levels, from what I hear. Call themselves the 'Red Cross', or something. Down here on the Fence, most are just trying to make it from one day to the next. I get the impression they're waiting for something, or someone, to just make it all right again. Somehow, I don't think that's going to happen ... not this time. That kind of desperate hope can be dangerous, if you ask me."

When Angus asks Happy if he has heard news of death cults, giant spiders, or undead in the city, Happy raises an eyebrow. "So, nothing serious then?" He grins briefly. "No, I've not heard of any such things and I don't hope to."

-- -- -- -- -- -- -- -- -- -- -- --

While Happy answers any other questions the group may have, Thunir turns to Mira. "Will we be leaving in the morning, then?" The slight human asks.

Everyone else enjoys a late breakfast and discusses their movements for the rest of the day.

Mira 
Wednesday September 6th, 2006 1:26:35 PM

Mira sits quietly nursing a glass of wine and listening to what the others and Happy have to say. When the owner of the Giggling Ghost indicates only two rooms are available, and that the parties must share, her lips make a little moue.

Mira squeezes Arm's hand, just a little, and then releases it when Thunir addresses her. Steepling her fingers, and leaning forward with elbows on the table. "Though I'd personally like to see more of the city, I sense some of my companions are chaffing at the bit!" Mira smiles over at the newest members to the party, Ash and Thar, and winks at Edmund. "The woods it is, then. Bright and early." Turning to Angus, she asks, "do you think we have enough time to do a little exploring before retiring for the night? If so, I want an account of what everyone will be doing...and no one goes anywhere alone!"

Mira settles back into her seat, fills her goblet, and sighs, "tomorrow morning, the docks at sunrise...or whatever passes for sunrise in this place!"

(Mira is grateful that Belkior is looking after managing the party trust and setting up a first aid kit!-Carla)

Kadaz 
Wednesday September 6th, 2006 3:37:04 PM

The trip to come is finally penetrating into Kadaz's skull. "Wait, a jungle? Big trees all around? No roads or pavement or houses nearby? That sounds grim!" Kadaz is used to living in a city and his idea of nature is a small, well tended park.

"Good thing I've got a big axe. Maybe I can take care of some of those excess trees. And Birdie knows the proper use for a tree." Kadaz picks up a good chunk of meat and puts it on the floor for Birdie. "There, build up some strength to take on those trees." he orders the dog.


Xenia 
Wednesday September 6th, 2006 4:05:30 PM


There's so much to do here. Folks need help. Folks need to see someone helping out. They need so see someone on their side.

And there's Prillana still out there somewhere. Poor girl, about to have given up and insorbed by the Crying Woods to take the place of her mother gone wack crazy. That's brave. That's really brave.

But they promised the Plateau City guys they'd hunt the Lich Spider Cult with 'em. And it's not like that's not important too, you know. If these guys can get Gargul turned around to being evil the Wold might be crawling like with undead in everyone's laps and stuff. That would be bad.

"Tomorrow." Xenia stands next to Mira. "Looks like we'll only be needing the rooms for one night, Happy," Xenia replies.

"Anything in particular you wanna see, Mira? We're gonna see the docks tomorrow anyway. We got a Star Mages Guild and a League of Adventurers here. Maybe you just wanna wander the levels and see what's out there. Wonder if there's folks out there who need any help?"

Angus 
Wednesday September 6th, 2006 4:21:37 PM

Angus is happy that Happy answered his question, but not much he can do if the innkeeper has not heard of those the group pursues. "I am glad to hear you have not heard of these nasty folk we seek. They must have just passed through, and we will do the same. We will head out in the morning."

Angus looks over to Mira "Lets not leave too early, this is the last time we may be sleeping in a soft bed for awhile."

Angus listens to Xenia extoll the virtures of the Floating City to Mira "Just be carefull when you climb over all of the collasped buildings on your way to and fro. It is a good idea to buddy up here. We broke up a thieves guild on the lower levels, but we saw several of the out and about after the jail was destroyed."

Angus leans back in his chair and looks like he is in for some serious relaxing.

-----------------

OOC: Will Catacomb purchases catch up with us on the road or ship?

Shadow 
Wednesday September 6th, 2006 5:01:46 PM

(OOC: Sorry for the silence, but my work computer went down [I am on my bosses computer right now, so very brief] and I was not home yesterday except for sleeping, laugh.)

Shadow follows the group to the private room and finds his place to sit. He will observe what is going on in the room. (I hopefully will be able to post more tomorrow.)

Ash 
Wednesday September 6th, 2006 6:37:32 PM

Ash takes the opportunity to meditate. He has seen so much and has not had time to digest it.

Shelya relaxes beside him.

Edmund 
Wednesday September 6th, 2006 7:32:58 PM

Edmund raises an eyebrow at Syr and is about to respond when Arm speaks. It is then, with an expression of shock and disgust, Edmund stands up abruptly.

"I'm sorry for trying to help, but we can't all follow your sterling example, Arm, seeing as we don't have the sense to go about drinking from cursed chalices and doing our best to kill unarmed people. --Must be because our brains have all drained out, but if that's the case, better to go without brains, I say, than to end up a murderer and a wretch."

Turning to the rest of the party, Edmund shakes his head angrily. "If you will excuse me, ladies, gentlemen, I've better things to do than to sit here suffering insults for my efforts to help things along. When you want my assistance, you will probably know where to find me."

That said, Edmund turns on his heels and exits directly, and if unimpeded will return to Plateau City to take up residence at Sampson's where he will return to the various odd jobs he had been doing to earn his keep.

Wynn 
Wednesday September 6th, 2006 7:37:50 PM

"I agree. Tomorrow we visit the Crying Woods and start our quest. We should stop by the elven city in the trees first, and seek out Prionel and Prillana. They may be able to provide safe passage...course they may not since Xenia decked Prillana, and now Prillana's the spiritual guardian of the place. It's worth a shot...she probably still likes me", he gives Xenia a playful poke with his foot under the table.

"I wouldn't take to chopping down any trees while you're in there Kadaz, they chop back!"

Conner 
Wednesday September 6th, 2006 7:48:19 PM

Conner remains quiet throughout much of the conversation. He looks about for a barmaid but only sees pixies and ghosts, neither of which have ample enough bosoms for his tastes.

He sighs, takes another drink and wonders what Wynn sees in the skinny half-drow. His thoughts go to Amy...

Mira (2nd illegal post)  d20+8=21
Wednesday September 6th, 2006 8:04:38 PM

Mira rolls her eyes, thinking "here we go again" as she jumps up and dashes after the wizard. Taking up a position between Edmund and whatever exit he chooses, she does a little dance, moving her body this way and that as he tries to dodge around her.

"Don't be like that, Edmund, please?" she pleads. (Diplomacy=21) Mira reaches out her hands, to grab those of the young wizard, and she blurts out, "I've been the only magiker with...those guys," still holding Edmund's long, thin hands in hers, she swings her head to one side, indicating most of the group from Plateau City with the gesture, "for ever so long," she stares up at the mage through her little round spectacles, her eyes large and green, "since the beginning, really." Letting go of his hands, she lets hers drop at her sides, and hangs her head, "there used to be a paladin, Uriel, with us. He understood Arm, and seemed to be able to keep him in line." Mira, looks up at Edmund, her eyes shiny and brimming with tears, "I've tried my best...but...but..." maybe it is the stress, but the tears start to slip down her cheek, "please don't leave. We...I...need you."

Edmund (2nd, illegal post) 
Wednesday September 6th, 2006 8:36:51 PM

Edmund is more than a little shocked by the interposition of the sorceress between himself and the door, and tries, unsuccessfully, to step around her. Once she starts speaking, however, he stops and listens, making a rather pained face as she asks him to stay.

"I... well..." Edmund furrows his brows for a moment, trying to figure out what he should do. Unwarranted insults are not to be borne lightly, but neither is the request of a trustworthy lady so easily dismissed. He wrangles with this internal struggle for a moment, before looking up and doing his best to smile.

"Very well, then. Far be it for me to refuse the request of a lady--and our leader, as well. It would be tantamount to disobeying orders, and I would not want to be responsible for shaming my family, would I?"

"Besides," he adds with a more genuine smile, "What would you do without me? Fight the Invincible Lich King and the Evil Elf Sorceress Queen on your own? I think not!"

"Now, about the lake. What if, instead of draining the water, we just moved it all up in the air? I bet we could find a spell that would let us teleport the water. Then, we could teleport it up into the sky, which should give us plenty of time to investigate. If we were quick, by the time we left, all of the water would come back down and land in the lakebed, and there you have it. Just as we found it!"

"If you give me a bit of time, I can even tell you how far up we'd have to teleport the water. There's a formula for it... and then... well, even better, we could just all take umbrellas! Then, we could take all the time we need!"

Edmund seems to be feeling better already, excited about the prospect of doing something to help out once again.

Lang & Sunshine 
Wednesday September 6th, 2006 8:56:43 PM

Lang enjoys the food, slipping some to Sunshine every now and then.

"Do we have all the supplies we need? I think I will mosey on over to the catacombs and make a purchase."

Xenia (2nd Illegal Post) 
Wednesday September 6th, 2006 9:32:46 PM

beah Xenia sticks a pink tongue out at Wynn.

"Yeah, and I bet you really liked that kiss she gave you, Mister Smarmy Wynn Brightsong." Xenia's two feet clamp around Wynn's one and she grins as she tries to get him in a scissor hold. Not much chance of that when her attention is drawn to Mira as she runs out after Ed. So he talks a lot, at least they don't have to worry about him going whacko vengeance on them like Jancassis Boy. Glad he's gone.

"I don't think Prillana would hold a grudge, Wynn," the girl rogue says in a more serious tone. "She was an elfish princess, noble and self sacrificing. I think she be, you know, above that, don't you think?"

Thar ail Baerer 
Wednesday September 6th, 2006 9:59:07 PM

To Belkior, Thar responds "I think we should split the healing items, as I'll be mostly in back helping heal, while firing an occasional arrow or casting a spell to bless our group. I'd say you should have 2/3 of the scrolls and I'll take 1/3. Your healing is more potent than mine and if I need to enter battle, I can."

Thinking of his love for the trees, Thar asks Kadaz "Let's not get too hasty in cutting down trees. A lot of them have been my friends and I'm sure there are some sentient ones here. All I ask is that we take our time on the thinning out of trees."

He sits back and watches the interactions b/t Ed and shakes his head as he thinks to himself "I think I'm going to puke here, as I'll never understand the whole human bonding, dating or mating rituals, or whatever that is. Oh well, as long as people are happy," he concludes.

"I'm looking forward to seeing the Crying Woods tomorrow, so what time are we leaving?"


Thar ail Baerer 
Wednesday September 6th, 2006 9:59:52 PM

(Sorry, left a few words out of my post. It was the interactions b/t Ed, Mira and Ash.)

Syr 
Thursday September 7th, 2006 1:04:09 AM

Syr smirks at Thar's comments, "We certainly do see things in the same light. Aww don't mind them. The Dark Lady and Fish Face used to be much more dramatic. They've settled down some It's much more romance than drama. Heck, even Angus chases less tail now that he's stepped into Florin's old spot. Me, I don't see much use to it, I mean life is long, plenty of time, right?"

Looking at their playful interaction his eyes smile as he whispers, "Although, don't get me wrong. Those two are some of the truest friends that I've ever had."

"It is interesting to look at the group dymnamics. Take your mage friend over there, for someone so new to the group, he sure has an ego. Of course, for someone that actually invents RAIN, I guess he should."

Arm 
Thursday September 7th, 2006 6:07:09 AM

Arm snorts into his drink as he wishes he partook of something stronger, as that seems to be the only thing that allows someone to deal with Edmund.

Cocking his head in his direction as he once again prattles on about draining the lake in spite of what was previously said, Arm murmurs to Syr, "See what I mean?".

Angus (second Illegal Post)  d20+9=15
Thursday September 7th, 2006 8:40:33 AM

Angus watches the interplay between Ed, Mira and Arm and thinks to himself, interesting, but it bears watching as we can not have any flare ups at a critical situation. Angus continues to watch from across the room, before calling for Daphne.

"Hi again, Ghost girl, still beautiful I see. Have you heard about any newcomers to the Big Float that were interested in Gargul and the old times?" Angus will order another wine whatever the answer is.

gather information 15

Belkior 
Thursday September 7th, 2006 9:04:56 AM

The halfling cleric watches the interplay between Mira, Arm and Edmund with some concern. Belkior thinks that he'll have enough problems keeping this lot alive and healthy without some of them storming off. Maybe I should proposes a diversion ...

"Edmund! You wanted to see the Float? I was going to walk to the Catacombs to pick up the rest of the healing supplies. Did you want to come with me? I can tell you a bit about the Float while we walk. And I could probably use a hand carrying everything back."

"Thar, did you want to come too? We can split the healing supplies up then, if you want."



Xenia (3rd Illegal Post) 
Thursday September 7th, 2006 12:26:22 PM


The girl rogue gives her favorite bard one last mock pout before standing up and moving around the table. On the way around she pokes an elbow into Syr from behind.

"Don't call him that," she berrates her elfish collegue in a harsh whisper. "He's sensitive."

"Hi, Ed." The dark rogue comes the rest of the way around the table to where the Plateau City Wizard Guy is. "You know there's caves under the lake and all. Lots of caves. And, you know, if you can make the water rise up into the air, even for a little time, maybe that would be a good way of exploring those caves."

"You think you could, maybe, explain a bit more on how you'd do that teleporting water thing?"

Daphne (DM Adam) 
Thursday September 7th, 2006 1:11:09 PM


"Oh yooou! Heheheeee!" The shimmering ghost of Daphne laughs as she drifts down from the ceiling and onto Angus' lap. "Do you really think I'm beautiful?" She queries dramatically, raising her arms into the air and striking (what she thinks) is a flattering pose. When she realises Angus is instead waiting for an answer to his question she firmly plants her tongue in her translucent cheek and frowns. "'Newcomers' ... hmm ... let me seee ... heheee! Well, there's those new helpers, but Happy got them wrong. They're not the Red Cross, they're Red Cloaks! I should know - I saw two of them talking outside our porch one night. And, their cloaks were red. No spiders though ... except in the store-room! Heheheeee!" Bored with the lack of attention, she twirls through the table and floats up towards the ceiling again.

Roaming the Float (DM JohnP) 
Thursday September 7th, 2006 2:35:11 PM

Strange as it may seem, the atmosphere inside the Ghost is getting a little strained. Belkior and some others suggest getting out and walking Floating City.

Those that accompany the halfling cleric easily keep pace as his little cat-legs mince along the streets of Floating City. Down here on Fence level, over half of the buildings have collapsed from the jungle's attack when the Fae King awoke. Clusters of people are picking through the rubble, looking up as the small party passes by. From the street it's not possible to tell if these people are starting to rebuild or merely picking through the rubble.

It's only a short distance to the Catacombs outlet on Fence Level. Those that go inside are amazed at how ... similar ... it is compared to the one in Plateau City. Part of the magic, they guess. Belkior hurriedly conducts his transaction and transfers part of the healing magic to Thar.

After a bit of discussion, Belkior first heads over to the docks area. If nothing else, everyone can look out on New Turtle Lake and see where they've going to be sailing. Walking around Fence Level shows more of the destruction caused by the plants. Here, particularly, since some of the plant creatures gained entrance through the docks. The smell of the water or, rather, the fish that feed most of the City, grows in intensity as they group walks closer to the water. Finally, they're at the water's edge.

Those from Floating City think that there are fewer boats than before, but it's difficult to tell. It looks like refugees are still coming back from the land where they were evacuated too during the attacks. It doesn't take much for Belkior to attract a small crowd and he is quickly busy dealing with minor complaints. He thinks to ask about people sailing from the City.

"Nasty business, that. Bunch of toughs came down two nights back, stole a couple boats, including Fred's there, and took them out on the lake. Less'n they could see at night, don't know where they'd go at night."

Another fisherman looks up from mending a net and nods in agreement. His face is bruised and his voice is slurred from some missing teeth.

"'Speshly at night. Da Woods be worst at night, donya know. An' da centre da lake be not safe, nei'der. Too deep ta fish, loose nets ev'ry time ya set there. Me pals look for me boat, but I t'ink ish gone."



Angus 
Thursday September 7th, 2006 4:30:27 PM

Angus continues to people watch and do some serious relaxing. Angus is very interested in watching the young lass with the pink dress, very interesting.

Angus watches for the conclusion of the Mira, Arm, Ed situation.

Angus waves to Belkior as he and some of the group head out into the city. "Have Fun." Angus call after the group as he flags down Daphne for another wine "Where is my beautiful ghostly barmaid?"

Angus will while away the hours in the GG and then retire to the suites and he wants as much sack time in a bed as he can store up. Sleeping on the ground with out the comforts of a bath and a tavern are almost too much for Angus to bear.

Mira 
Thursday September 7th, 2006 5:48:52 PM

"Did you say red cloaks?" Mira looks 'round to the ghostly girl sitting on the wizard's lap. "Not red cross? And, on some upper level?"

The sorcerer lets Edmund be led off by the little cleric halfling bound for the Catacombs.

"Shadow?" Mira seeks the party rogue, "you up for a little recon?" "Angus?" she turns to the wizard with the ghost on his lap, "who from your party knows these...what are they called...upper levels...best? Just some scouting mind you," she adds, adjusting her glasses, "not like last time...in the tenement, okay? And, be on the docks in the morning!"

Shadow 
Thursday September 7th, 2006 6:38:18 PM

Shadow was relaxing until Mira calls his name, "Oh yes, I can do that with a little help from one of our friends here." He will look to the new companions and see which one will show him the upper levels. "Hopefully we can get an idea of what they are doing here."



Edmund 
Thursday September 7th, 2006 6:51:32 PM

Edmund looks to Belkior and nods enthusiastically. "Catacombs, eh? I'd love to. Probably lots of books there, what what? Let's go. I'm ready!"

Edmund will accompany Belkior, waving to Xenia as they go. "I'll explain when we get back! It'll be brilliant, just you wait and see. I'll have to do some research of course, but no fear there!"

Wynn 
Thursday September 7th, 2006 8:40:08 PM

Wynn's peaceful demeanour is jarred by Syr's crude depiction of the mutations he suffered from the Knot of Druiss. His first reaction is anger followed immediately by shame. He pulls the collar of his shirt up to hide the gills on his neck. When Mira suggests a trip to the upper levels he seizes the opportunity to free himself from the uncomfortable situation and volunteers to go.



Conner 
Thursday September 7th, 2006 8:42:17 PM

"I'll go to the catacombs" he looks up from his ale. "They still owe me a quiver and 18 javelins and I don't want to go into the jungle without them!"

Xenia  d20+7=17
Thursday September 7th, 2006 9:16:58 PM


"I'll be waiting, Ed," Xenia waves a gloved hand as the wizard guy makes his escape. "I'll be waiting."

"I'll go with Shadow too, Mira." The rogue purses her lips, eyes still on the door through which the funny wizard had gone. Then she shrugs. "I did a ... a survey of a good part of Gold Level a month or two ago. Think maybe I still got the map I drew around here somewhere."

"If them Red Cloak guys are with the Death Cult, then I don't think they'd be on Barrack's Level. That's almost all City Guard there. Could be Merchant Level. But, you know, I think if your Lady Lilliona is with them, then I'm betting they're spending most of their time on Gold Level."

"What do you think, Wynn?" Xenia takes the bard's arm and heads to the door. "We can maybe, you know, talk to folks and see if they can lead us to a place where the Cloakies can mostly be found. Might be a clue in that."

(Gather Information 17)

Lang & Sunshine 
Thursday September 7th, 2006 9:21:48 PM

Lang grows impatient as the catacombs' staff seems to be busy elsewhere and not helping their customers.

He waits though as his purchases are important for the upcoming trip.

Thar ail Baerer 
Thursday September 7th, 2006 9:29:43 PM

"Sure, I'd love to go there. That way, I'll be able to explore the city some more and maybe visit my temple."

He follows Belkior, Ed and whomever is going with them on their journey.



Arm 
Friday September 8th, 2006 5:56:16 AM

Arm takes a final sip of his water, and rises to join Mira, pausing to make sure that his sword is securely fastened at his belt. "At least that meddlesome fool is gone for the moment," he thinks as he accompanies her out the door.

Kadaz 
Friday September 8th, 2006 6:04:29 AM

With the information from the ghost now available it's time to get to work. "Mira, I can't be quiet or fast, but if you;d like some backup I'm willing to go with you and search the upper levels for the cult members." Kadaz finishes off his mug, puts down knife and fork, and starts gathering his gear. Birdie, not quite ready to stop, picks up a beef bone in his mouth and plans to carry it along.

Belkior 
Friday September 8th, 2006 9:26:18 AM

The halfling cleric takes delivery of his scrolls at the Catacombs. He looks over at Thar while attempting to hold them all.

"I'll just hold on to the antitoxins. I bought a total of 15 antitoxins. I was planning on passing them out to everyone once we were all in the boat."

"Here's some of the healing scrolls. This is what I got with the money: five scrolls each of Delay Poison, Neutralize Poison and Lesser Restoration; 3 scrolls of Remove Disease and 2 scrolls of Restoration. So how about you carry 2 scrolls each of the Delay Poison, Neutralize Poison and Lesser Restoration, and one of the Remove Disease scrolls. Did you want one of the Restoration scrolls?"



Mira (2nd illegal post) 
Friday September 8th, 2006 12:56:40 PM

"Sure Kadaz," says Mira, "you and Birdie be backup for Shadow, Wynn, Xenia, and anyone else going to the upper level." As the groups heads out, she calls, "remember, tact and diplomacy are likely to get you further up there, then brute strength and muscle."

As Arm approaches, ready to go with the group heading to recon the upper levels, Mira pokes a finger in his chest, and blocks the way. "You, Mr. Armathan Ebano, are staying here with me!" Mira's tone is light, but there is an undertone of seriousness. She smiles a crooked smile, but her eyes are dark, and there is a little crease of worry that is becoming a permanant feature, on her brow.

"We have to talk."

Angus (second Illegal post) 
Friday September 8th, 2006 2:22:15 PM

At Mira's inquiry, Angus adds "Xenia and Syr are the best to accompany shadow. Make sure no one draws weapons on the upper levels as they may find themselves in whatever is passing for a jail now a days. Just go find out information."

Angus then separates Mira from the rest of the group and in low tones adds "You know, we can always have Lang sit on Arm if he gets out of hand. Just look at that anchor of his." Angus finishes smiling. In a more serious tone "We need to keep the group working together and not causing strife."

Angus catches Belkior before he heads out again. "Belkior can you get a scroll or two of the spell that warded Lang from some of the vampires powers in the last battle (death ward)? It was helpful."

Belkior - 2nd Illegal Post 
Friday September 8th, 2006 2:35:59 PM

Belkior looks over to Angus before leaving.

"Sure, I can pick up a couple of those scrolls, too. Even if there aren't any vampires, we know there are death cultists out there somewhere in the jungle. And that spell will keep us safe from things like Inflict Wounds spells."

Thar 
Friday September 8th, 2006 2:44:07 PM

Responding to Belkior's query, Thar says "Sure that sounds good to me (to carry 2 scrolls each of the Delay Poison, Neutralize Poison and Lesser Restoration, and one of the Remove Disease scrolls. I can't cast Restoration yet, so you should hold onto those scrolls."

Looking at Angus and Belkior, he says "What other sorts of spells do you recommend we pray for, especially to fight the vampires or other bad guys we're likely to meet. I'd hate for us to duplicate our magic and miss something important."

Angus (thrid illegal post) 
Friday September 8th, 2006 7:17:17 PM

Angus smiles at Thar "Thats what I like, a man who thinks ahead. That is a man that will get ahead. I would take spell that will be useful against cultists, undead and spiders, athough the scrolls may take care of the spiders already. I worry about opponents that think for themselves like the cultists and high level undead, you know like lich kings."

Angus laughs and slaps Thar on the back good naturedly and looking at Angus's arms, Thar barely felt the slap.

Edmund (2nd, illegal post) 
Friday September 8th, 2006 9:13:53 PM

Once they reach the catacombs, Edmund wanders off, leaving Belkior to try and hold everything. Stepping behind a counter to examine the bottles there, he also starts poking through some of the scrolls available for sale, and looks about to investigate for books of interest.

"Good heavens, what's all this?" he says, as he picks up first one bottle, then another. Edmund is clearly excited. "I've never even heard of some of these things!"

Thelonius, Catacombs Staffer 
Friday September 8th, 2006 9:52:50 PM

Near seven feet tall and equally as broad, bald as an egg even down to his eyebrows, an extremely large man wearing a kelly green work apron across the expanse of his chest steps quietly up behind the overly curious wizard. Firm hands pink with burn scars come down upon the wizard's shoulders.

"I'm terribly sorry, Sir." Those same very very strong hands steer the wizard gently, but with a decided instance, back around to the customer side of the counter. The voice is deep and mellifluous. "I'm afraid this side of the counter is restricted to Catacombs staff, save by expressed invitation. My name is Thelonius Johnson. Did you wish to make a purchase? How can the Catacombs be of service to you today?"



Edmund (3rd, illegal post) 
Friday September 8th, 2006 10:34:36 PM

"Eh, wot?" Edmund is entirely surprised as he finds himself being manoeuvred around the counter and back to the other side.

"Oh! Very sorry! Quite sorry. My apologies. Thought it was more of a research laboratory than a shoppe. No one explained, you see. Purchase? No, no, no purchases. Well, I mean, yes. We have done, though--don't think we have any more purchases to make, do we? Belkior?"

Edmund squeaks a bit, looking to the halfing for an answer, his cheeks reddened with embarassment.

Thelonius, Catacombs Staffer 
Saturday September 9th, 2006 9:05:16 AM

"No apologies necessary, Good Sir." A smile as spreads across the expansive face of Thelonius Johnson. "None at all. Great Curiosity and the Thirst for Knowledge are great patrons of the Catacombs and therefore any friends of theirs are friends of ours."

"May I ... provide a demonstration while you wait for your friend to conduct his transaction, Sir? I am not a practitioner of magics, Arcane or Divine. However ... " There is the wooden sound of a sliding drawer and Thelonius lifts a ring from behind the counter. The plain band of steel expands to fit one of his thick and meaty fingers as he slides it onto his hand.

"With this ring upon my finger ... " He turns his hand to hide the bright pink scar-flesh that covers his palms, remnants of what at one time must have been a horrible burn. " ... I am granted the ability to lift, move and hold things with my mind."

Thelonius speaks a control word and then glances with concentration at the snack bar. A brown cookie rises of its own accord from the table. Slowly then, but with deliberation, the confectionary floats across the room into Thelonius' hand.

"Chocolate with walnuts, I believe." Thelonius offers the cookie to the wizard customer. "Ring of Telekinesis." The large man removes the steel band from his finger. "75,000 gold. Not an inconsiderable price."

Syr 
Saturday September 9th, 2006 9:38:19 AM

Syr rolls his eyes as Wynn flees the scene, "I really should think more before I speak. I just assumed he was more than two and had accepted it by now. After all what's better than living on a city in the middle of the water and be able to BREATHE it?"

Staying behind to speak with Happy for a few seconds, "Any specific deeds that these Red cloaks have done? I for one am interested in helping the rebuilding process."


Edmund (4th!, illegal post) 
Sunday September 10th, 2006 3:04:44 AM

Edmund takes the cookie in a state of shock, whilst still goggling from the demonstration of the ring.

"Ring... of... Telekin-- oh, most useful. Actually, actually, that sort of thing, that sort of thing might be... what is the limit on it? I mean, what can it lift--could it lift, say... oh, I dunno... a large body of water? Could I lift a lake with it? If so, I cou-- SEVENTY-FIVE THOUSAND GOLD PIECES!?"

As the price finally sinks in, Edmund is shocked out of his goggling. "Good God. Seventy-Five thousand... no, no. Far too expensive. Must be a better way. I'll have to learn a spell, perhaps. Some research in the libraries. No way around it. Seventy-Five thousand . . ."

Edmund looks mournfully at the ring, before thanking Thelonius for the kind demonstration. Then, with one last, avaricious glance, he turns and hurries over to help Belkior.

DM Blurb (JohnP) 
Sunday September 10th, 2006 3:12:28 PM

No time for a DM post this afternoon as I'm simply taking a break from yardwork, housework, cooking Sunday dinner and looking after the kids. Expect to see DM post tomorrow night, chivvying you along to depart from the city and get moving again.

Any Catacombs transactions that are initiated before the party departs from Floating City will be delivered. After departure, there will be no Catacombs access.

Now, I have to run because my nose tells me that there is work to do with the youngest one's diaper.

Arm 
Monday September 11th, 2006 5:52:34 AM

Smiling broadly at Mira, Arm replies, "I wouldn't want to be any place else BUT with you, my dear.". His smile falters a bit though as he accompanies her as he wonders if he's angered her.

After Angus pulls her aside for his conversation, he attempts some light conversation at first, then heads for the meat of the issue, "What is troubling you, my dear? I'm sorry we haven't had the chance to speak before now, but this business with the cultists is really bothering me. They are rapidly reaching the status of orcs in my mind, and you KNOW how I feel about that issue.".

Lang & Sunshine 
Monday September 11th, 2006 8:23:21 PM

Lang & Sunshine head back to the group after their catacombs transaction is completed.

Shadow 
Monday September 11th, 2006 9:21:32 PM

Shadow waits for the local rogue to take the lead and will follow along until needed.

Xenia 
Monday September 11th, 2006 10:01:31 PM

Instead of heading back to Crook Street, Xenia turns right onto Dagger Point.

"You can go up and down the levels through the four corner pillars too," she explains. "We'll take the northwest pillar up to Gold Level then after looking around a bit there we'll work our way back down to Merchant."

"Always worth knowing more than one way in and out of a place, you know what I mean," Xenia whispers to Shadow.

Edmund 
Monday September 11th, 2006 10:19:21 PM

Edmund looks about for Belkior and follows along meekly, entirely embarassed from his interchange with the Catacombs staff.

Mira 
Monday September 11th, 2006 10:29:00 PM

Mira returns to Arm as soon as she can, "we've got to talk," she repeats to the bard. Looking about, she finds a small vacant table in a dark corner and leads the bard to it where she takes one seat. Taking the bard's hand, she unconciously turns it palm side up, and starts to trace the lines with her index finger.

..an almond shaped hand signifying delicacy and grace, and yet with the square base of someone who values energy...long slim fingers that signify an emotional and somewhat aggressive nature...the ring finger is interesting...longer than normal it signifies an artistic talent, but also a reckless and wild nature...

Mira sighs. "Arm," she starts, "everyone in the group wants to find Iliona, the Red Cloaks, and set things to rights. The Crimson Shields, our people." The woman pauses to think, and then continues, "people are different from each other, and no amount of getting after them is going to change them. Nor is there any reason to change them, because the differences are probably good, not bad. We need everyone to work together, and stay in the group...even Edmund."

"Don't laugh!" she chides, poking at the bard across the table. "You may not see his value, but until now, I've been the only magiker in our group!" Mira lowers her voice, and staring at the lines on the bard's palm, continues quietly, "I want to be with you Arm, but, your anger scares me."

Walking Round the Floating Town (DM JohnP) 
Monday September 11th, 2006 10:37:26 PM

The two groups, those from Floating City and those from Plateau City, have split and recombined and spread in a variety of directions. Or else simply stayed put in the Giggling Ghost.

Thunir tells everyone that he is off to visit with some suppliers here in Floating City. Although, from the tone of his voice, it sounds more like he is simply checking to see if these people are still alive.

Angus is one of those who stayed in the Ghost, trying to strike up conversation with the serving staff. Syr stays behind, too, wondering about how his words affect others. Not much happens there, although it's amusing to watch how much Ash and Shelya act like one another as they both "meditate" in a warm patch of sunlight.

++++++


Belkior leads Edmund off on a little trip around Fence Level, intending to show him the sights. Conner, Lang and Thar go along too because they have business in the Catacombs. Belkior and Lang manage to conduct their business in the Catacombs. While they're doing this, Edmund wanders off behind the counter and gets into a metaphysical debate with one of the staffers. And Conner is filing a complaint form with the management about the tardy delivery of a previous order. The management calmly states that all deliveries will be made before Conner and the others leave town.

Walking on towards the docks, the group hears about the theft of some boats a couple nights before. People readily volunteer to Belkior that a pair of boats, each capable of holding 10 or so people, were taken. And the descriptions are familiar -- red cloaks and magic to cloak sight and sound. From what the dockhands say, the thieves rowed out under the cover of magic and darkness.

++++++


Mira looked up when Daphne mentions the red-cloaked visitors. She persuades Shadow to go on a scouting expedition. Wynn[b] decides to tag along, partly to cool off after Syr's remarks. And [b]Xenia volunteers to go along, too, to use her knowledge of the upper levels of the Float. Arm joins up with Mira and the others, looking back at Edmund as he chatters to Belkior. Kadaz volunteers to go along, too.

As the party heads out, Xenia takes the lead and shows off the sites on Fence Level. They retrace their steps, heading back up the ramps that they descended after arriving. Periodically, Xenia and the other locals will exchange words with some people that they recognize, or dart into a shop. Over time, they manage to find some traces of the death cultists. A glimpse in the street, small purchases and the like is all that they hear. From what they can piece together, the death cultists might have stayed briefly someplace on Merchant Level but then left a couple days before.

++++++


After a couple hours, everyone makes their way back to the Ghost. Before ordering an evening meal, everyone shares what they have learned. Thunir comes back, too. When he hears what each group has to say, he thinks for a moment.

"Sounds like they'll be two days ahead of us. How much distance that means depends on things like winds and currents but mainly whether they stop at night. Safer and better to stop ashore at night, but they might press straight across the lake."

"We really should be getting after them. How soon do you want to sail, tonight or tomorrow? Or do you want to wait some more?"

People begin debating this when Happy walks over to the table. The proprietor of the Ghost looks around at the grim faces.

"Hopefully not something that you ate, these long faces. Should I tell you what we're serving tonight, or send Daphne later? Oh, and there's some messengers looking for some of you."

Happy barely dances aside as a procession of small winged creatures lug some heavy packages to the tables. Packages are dropped for Conner, Lang and anyone else who purchased something at the Catacombs. When Conner opens his package, he finds a quiver and some javelins. And, in way of an apology, a thin package whose wrapper states "Finest Elven Trail Rations -- Chocolate".



Xenia 
Monday September 11th, 2006 11:19:28 PM


Long day. Xenia sits in the Ghost next to Wynn a ceramic cup of grape drink in her hands. It had been a long day. Wandering around Gold before finally coming down to Merchant. Looks like the Cloakies hadn't stayed on Gold after all. The rogue turns the cup of drink between the palms of her hands as her mind goes back to earlier that afternoon, passing the site of the orphanage. The second orphanage, they'd just built it up after the fire. Brand new up on Merchant Level. Then the plants came and shook the tower. The memory reflects in the green of Xenia's eyes. The first floor of the orphanage had given way and been flattened under the weight of the upper floors. Later they had heard how Gordo had held up the ceiling with his body while the children escaped up the stairs. But eventually the weight had been too much. Gordo hadn't made it.

"How do you ... " Xenia's voice comes out thick with emotion. She stops. Breathes. Clears herself of emotion before continuing. "Can you sail at night?" she asks Thunir. "I mean, like, how can you see to steer? We been out on the lake at night on turtle ferries before. But that's turtles."

"If we can go, I say we go now."

Edmund 
Monday September 11th, 2006 11:19:39 PM

Edmund smiles broadly at Belkior as they head back, grateful for having been dragged along on what other people might have considered a rather boring outing. Edmund is always interested in seeing new things, even if they are seventy-five thousand gold pieces out of his price range.

When they get back to the GG, Edmund addresses the whole group--but Xenia in particular.

"Now, as for my idea for cleaning out those tunnels for you--I don't see why one couldn't teleport the water out of the way, or even use telekinesis to shove it out of the way. Of course, I'd need to do some research to learn the necessary spell, but I imagine the libraries around here would have just the sort of thing.

Of course, if not, there's always a backup plan. As I mentioned to the rest of my group back when I agreed to come along, Xenia, I've built plenty of little machines for this or that job. I bet I could make a pump, maybe even steam-driven, which we could use to empty out the caves if I can't find a spell quickly enough."

Edmund smiles broadly, leaning back in his chair with a bright smile.

"So, what do you think? It's very likely guaranteed to probably succeed!"

Angus 
Monday September 11th, 2006 11:21:42 PM

Angus watches the Shields and those of Plateau City make their way back to the GG. Once all are assembled and information exchanged, Angus adds to all "It sounds like we have some time to make up. Lets get a good night sleep and leave early after once of Happy's excellent breakfast's. It may be awhile before someone cooks for us."

Angus calls happy over before retiring himself and wants to have Happy send someone to deliver a note to their boat benefactor "Happy I hope this note is not too much trouble for you."

In the morning, Angus packs up his possesions in his new haversack and heads downstairs to collect all of his friends new and old and announces "lets go find our ride. If you get seasick sit at the prow of the boat as I will be in the back." Angus places his big floppy leather hat on his head and heads out of the inn, eager to find some answers on the far shore.

Xenia 
Monday September 11th, 2006 11:32:45 PM


The rogue turns her head and listens in silence to Edmund's idea ... ideas.

"Sure, Ed," she replies as he finishes. "Tell you what, can you work up some sketches? Maybe a demonstration of what you're talkin' 'bout? Folks aren't likely to buy what they can't see. Know what I mean?"

The dark rogue turns her attention back to the discussion of when they would be leaving. Good ideas come from all over. Never hurts to listen. But, then again, Marcus The Fixer Merryman didn't raise his daughter to buy a pig in a poke either.

Kadaz 
Tuesday September 12th, 2006 5:48:25 AM

"The Red Cloaks have 2 days on us. Once they get to their destination they'll have time to set up and prepare for us. So time is vital. We should go now if traveling by night isn't too dangerous." Kadaz looks around to see if others are swayed by his logic.

Belkior 
Tuesday September 12th, 2006 10:32:41 AM

The halfling cleric ponders what Thunir has said. No more or less than anyone else, Belkior doesn't want the cultists to get too much of a lead. But his cautious nature wonders what the risks might be if they sail at night.

"Thunir, what do you mean about it being better and safer to stop ashore at night? Are you concerned about being able to navigate? Or what?"

Belkior looks around at his companions, trying to gauge what they're thinking.

"How long, exactly, do you think it will take to sail down the lake?"

Thunir's Response (DM JohnP) 
Tuesday September 12th, 2006 10:49:22 AM

Thunir Von Otten rubs his chin and scowls. The expression looks a little unusual on his "human" face. The Shields, who remember his real appearance, realize that it's in character for the dwarf.

"Took me over a week to sail back, last time. And I wasn't nearly as far as we're thinking to go."

"Of course, now the winds seem to be better and favouring us so there won't be as much need to tack and lose time."

The dwarf looks around at the assembled group.

"Do any of you know how to sail? I can teach you the basics, easily enough. But having another experienced sailor would be nice. And there's enough of you who can see well at night that we could easily sail then."

"I figure three days straight sailing, day and night. Or a week, at least, if we stop on shore every night. We lose a good part of sailing time, not to mention having to travel farther."

When Belkior asks about specific problems, the disguised dwarf smiles briefly.

"My boat's not too big, and there's how many of you? Fourteen, now that the big lass with the big sword has gone. Plus two dogs and a wolf. We'll be too cramped for sleeping easily. So you wizards probably won't be able to meditate, or whatever it is you do, to regain spells."

"And the locals say the center of the lake is haunted. Or cursed. Or just plain bad luck. Not just the fishermen from here in the Float, but the local tribes too. Don't rightly know, but I'd like to see for myself."

DM Addendum - I ran out of time last night. Feel free to make additional posts in light of this information.


Angus 
Tuesday September 12th, 2006 10:57:26 AM

Angus smiles at Thunir "We can sail day and night if you like. We will not have to change spells unless we use some. I trust you are taking us by a way that is not fraught with danger, or are you holding back on us? Is there something out on the water that we need to prepare for?" Angus cocks his head to the side and raises one eyebrow while waiting for an answer from the disguised dwarf.

Angus adds "If it is safe to do so we can sleep and practice sailing in shifts, or should we rent a bigger boat?"

Arm 
Tuesday September 12th, 2006 2:17:19 PM

Arm's grin drops almost instantly at Mira's last comment. He takes both her hands in his and says, "My dear, I'm am eternally sorry to put you through such distress. It's just that I worry that we are not doing enough to rid the Wold of this cult. If even ONE member is to escape, that can be the cultist that one day ends your life, and that would be something that I am FAR from prepared to deal with. Any that are allowed to go free could warn Ilonia of us, and we can be chasing her from one end of the Wold to the next and NEVER be closer than days behind her. THAT is why I feel we need to systematically rid this place of them, one way or another.".

Pausing for a moment, he continues, "As far as the group is concerned, I'm OK for the most part with them. The only ones I have problems with are Edmund and Angus. Whatever spell your little wizard tried to cast upon me, THAT will not be forgotten. Who's to say that HE is not a member of the cult himself? That would explain his general incompetence and ability to provide any benefit of much worth to the group. Also, what better way for Ilonia to keep tabs on our plans than to have a spy in our very midst? Nay, I fear I shall NEVER be able to trust him. Perhaps I should pay more attention to my magical studies so as to aid you when needed...at least you know I am not part of the cult. As far as Angus goes, well...he'd best mind his tongue around me, or the next time he may not be keeping it, so it's best that we avoid each other."

Squeezing her hands as tenderly as he can, he concludes, "I hope you can understand what I'm feeling right now. If any harm were to come to you or to any of our 'home group', excluding Edmund of course, especially if I could have prevented it, I'd never forgive myself.".

Xenia 
Tuesday September 12th, 2006 3:44:06 PM

The slim rogue takes a sip of her drink before standing and beginning a slow walk around the table.

"Alright. We know they got a two day head start. We know they nabbed a boat at night, so they ain't afraid to sail at night either. That gives them at least two days on us that we know of."

"We also know that they're going 'cause they want to find this At-mah-lan-to elven wizard lich guy. They have to find him and find out from him how to turn Gargul back to the way he was before the ... um ... the Fifth Age."

"What we don't know is how long this might take them, right? I mean, getting in to see an Evil Lich can't be too easy. Even if you're evil yourself, you think? Then finding from him a way to turn a god back to what he was before. That don't sound too easy either. Even if At-mah-lan-to has things like that just lying around after ump-teen I don't know how many years."

"But, can we risk it? This is big stuff. I think we're talking undead rising up all over the Wold sorta stuff. Can we risk thinking that they're not gonna walk right in and get what they want with us just a couple hours behind?"

"And if we do wait till morning, what are we gonna gain from it? Is the gain worth the risk?"

"Remember, we're not just trying to catch these guys. We're trying to stop something very very bad from happening."

Syr 
Tuesday September 12th, 2006 4:30:18 PM

Syr listens to the debate around him and nods at Kadaz, "Well, if it was nearby, I'd worry about sailing into a possible ambush but that doesn't really make much sense. Are there any reasons why these Red Cloaks expect to be followed? I'd say nope. Now is the time to give chase and make up ground, or water if you prefer."

With a grin, he gives a brief salute, "Captain, I'm one to volunteer as a sailor, at the very least I can swim. This doesn't mean that we have to swab the decks and such do we?"

Wynn 
Tuesday September 12th, 2006 5:58:45 PM

The bard listens to the various points made on either side of the argument before having his say. "Sounds like it's as well to leave now as morning. I've everything I need and can leave now if that is the group's desire. As for sailing, I have little experience and what there was ended in being shipwrecked, but these gills must be of some use and I am a strong swimmer if need be."

The bard secures the buckles and drawchords of his pack to emphasize his readiness.

Conner 
Tuesday September 12th, 2006 6:10:59 PM

The fighter grunts with satisfaction when he opens the package from the catacombs. He balances one of the javelins in his hand, feeling it's weight and judging the trueness of the shaft. The hint of a smile crosses his face before he places the javelin's, 18 in all, into the quiver. He then places his bow into a second compartment and finally loads approximately 50 finely fletched arrows into the third compartment.

Once the quiver is loaded, Conner examines the various potions that were delivered, checking their labels and finally storing them in his belt pouches, vest pockets or pack, depending on their contents.

"I've never sailed before, but I'm more than happy to learn. Just keep us out afloat is all I ask!" Conner is clearly ready to go whenever they decide to move out.

Lang & Sunshine 
Tuesday September 12th, 2006 7:45:41 PM

Lang accepts the package from the catacombs representative. He opens it up and finds the two items in purchased inside. He takes out the armor and calls Susnhine to his side.

"Here ya go boy. This should help out a little against any nasties we meet."

Lang puts the newly magicked armor on Sunshine.

He takes the other item out of the package and fastens it to his cloak.

Mira 
Tuesday September 12th, 2006 7:48:18 PM

Mira takes one last look at the palm of the bard and the lines that prophesize his future. Curling his fingers to cover the lines, she sighs. "For our sake, keep your head and keep the peace, Arm."

Mira rises from her seat, and goes to join the others. Soberly she informs those nearby, "I've had some experience on the Endless River in Plateau City, but I know nothing of your lake or the dangers it holds. As such, I will defer to whatever course the Crimson Shield's and Mr. Thunir think best.

The sorcerer seeks out Conner, and finds him admiring his new aquisitions. "What's that!?" she calls excitedly, pointing to the thin package of trail rations. Mira reads the elvish print, and draping an arm over the burly fighter's muscled shoulder, she asks, "are you going to share?"

The Last Supper (DM JohnP) 
Tuesday September 12th, 2006 10:23:17 PM

The debate goes back and forth about whether to leave immediately or wait until morning. Not much really changes when Thunir responds to Belkior's questions. Trust the Halfling cleric to see both advantages and disadvantages to either option.

On the side advocating immediate departure are Xenia, Kadaz, Syr, and Wynn.

Angus first advocates for early departure.

Edmund doesn't really care, either way. Nor do Conner, Lang or Mira. From his questions, Belkior simply wants to get on the lake and sailing. The others remain silent.

Thunir listens to this debate and then nods. "Well, sounds like we're going tonight. Might as well eat supper before we sail. Unless you think that you might have a weak stomach."

"Doubt we can rent a boat. Not if the fishermen hear what we want to do. We'll manage, one way or the other."

Thunir gestures to summon Daphne or another server to the table. "Drinks are on me! I'll have tonight's special and I think some others are hungry too."

"We'll head over to the docks after the meal. If any of you have business that you still want to attend to, better do it quick. We'll head out right quick, now that you've decided."


Thar ail Baerer 
Tuesday September 12th, 2006 11:47:25 PM

Thar sits for a while, thinking about what the heck a steam powered thingy is that Edmund's talking about. Eventually, he adds "I'd like to go tonight too, as I don't want them to get to far ahead. I would be interested in learning to sail from Belkior though, as that's a skill that I have little experience in. Anything to get me out of the city."

He sits back and waits to hear what the final decision is.

Angus 
Tuesday September 12th, 2006 11:50:23 PM

Angus listens to Thunir and the others and exclaims "I take a wine my dear Daphne, as it looks like I will miss out on my good night sleep. I will be trading my feather bed for planks at the bottom of the boat. Time to deaden the pain." Angus holds up his flagon to Thunir and finishes "Lets get this party on the road....lake."

After packing Angus pulls Syr and Lang aside and talks to them in low tones "Keep and eye on that Arm character. If he acts up again and causes problems in a bad spot, we may have to sit on him so that we he does not hurt himself or anyone else. Keep your eyes opem for more important things though, like giant spiders, evil red cloaks and the occasional lich king."

Angus holds the door open at the GG for all to leave and head to the docks.

Syr 
Wednesday September 13th, 2006 12:33:32 AM

At Wynn's comments about his own gills Syr's ears perk up. As he turns to speak to Angus and away from Wynn, he says through a smile, "Will do boss!" He nods quickly and departs with the others for the dock.

As they are leaving, he reaches down and squeezes a finger in between Sunshine's armor giving the dog a quick scratch. "Hey Lang, nice new duds, Sunshine seems to move a bit easier now too."

Kadaz 
Wednesday September 13th, 2006 5:38:28 AM

Kadaz looks up at the decision to leave sooner rather than later. "Great. But just one thing, the water's not very deep, right?"

Arm 
Wednesday September 13th, 2006 6:04:14 AM

Arm doesn't know how to respond to Mira, except to say, "Well, for you..I'll keep the peace. That does NOT mean that I'm turning a blind eye to them, though.". Sighing, he continues, "Is there anything else we may need before we leave?".

Conner 
Wednesday September 13th, 2006 7:52:56 AM

The fighter looks puzzled at Mira's request. "Say's here they're elven trail rations. Last time I tried those I thought I'd choke. You're more than welcome to the whole lot."

Wynn 
Wednesday September 13th, 2006 7:55:07 AM

The bard retreats to the corner of the inn and opens his journal. He flips to a new page and starts...
The Lich King


Shadow 
Wednesday September 13th, 2006 8:30:32 AM

Shadow makes sure his last meal in town is a good one, and will order what the special is. He is apprehensive and at the same time a little excited to be heading out. He remembers the last time he left the civilized areas and wonders what awaits this time.

Xenia 
Wednesday September 13th, 2006 12:53:43 PM


The best and most tender cuts of the beef, soft, warm fresh baked bread, sharp cream white cheddar and some soft cheese that smells of dill. Xenia fixes two plates. Small pickles. Some strawberries. Two bowls of steaming corn and potato stew.

The rogue gathers her haul and balances it over to the place Wynn has staked out in the corner. Without a disturbing word, she places the food within easy reach. Then she seats herself nearby to eat and watch.

Belkior 
Wednesday September 13th, 2006 2:53:12 PM

The halfling cleric orders a doubel stack of halfling pancakes with fruit syrups. And a extra large bowl of Happy's famous baked beans. They're going to be spending the next while out of doors living rough so this wonderful food won't be available. And no one will really complain, either.

Since it's a special occasion, Belkior also orders a mug of the hardened cider. Probably going to be hard to get, following the destruction that occurred with the Fae King's coming. Once all of this arrives, Belkior settles down to clear his plate and bowl after muttering a quiet prayer over his meal.

After eating, he goes over to check on Ash and Shelya. Even if they are simply "meditating", someone needs to make sure that they eat before setting sail.


Mira 
Wednesday September 13th, 2006 7:27:05 PM

Mira makes up a plate for herself and gathering up an opened bottle and a glass, she finds a seat and tries to enjoy the meal. Her mind is preoccupied however by the things that Thunir has said. She thinks on the used Quall Feather Token that made a boat for her party when the Endless River overflowed its banks, and she wishes she had another. She still had the anchor, but what good would it be? And then there was the matter of crowding. She only needed 2 hours of rest to be at her best, thanks to her new ring, but what about Edmund, and Angus, or any of the others who depended on a good night's rest for the restoration of their powers?

Letting her mind wander, the sorcerer worries about her party and the tensions that threaten to undermine their ability to work as a team. Mira had tried diplomacy, but Arm and Edmund were so different one from the other. Being stuck in the cramped quarter's of the boat weren't going to help matters. Thar and Ash, seemed to anticipate the forest adventure, so no worries there, but a boat for 3 days or more was another matter. Shadow was so quiet, you would hardly know he was there half the time. But he liked to be off by himself a lot. Could the introverted rogue handle close proximity to so many?

Mira's eyes move over Conner and Kadaz, and the dwarf's dog. The woman shudders at the thought of the smell after a couple of days without bathing. The sorcerer makes a mental note to situate herself near the front of the vessel, and with a sigh drains her glass.

Lang & Sunshine 
Wednesday September 13th, 2006 9:10:09 PM

Lang nods his head in agreement after hearing Angus's concern of 1 of the other groups' members.

He enjoys the meal at the Giggling Ghost, knowing it may be his last warm one for a while.

Thar ail Baerer 
Wednesday September 13th, 2006 10:20:37 PM

Thar sits and ponders the comments about Arm that he's been hearing. "I'm not comfortable with a lot of the negative things that are being said about my companions, especially Arm and Ed."

Deciding to make sure that both know where he stands, he goes over to Arm and says "I know you're having some difficult times, but I want you to know I've got your back and know that you've got mine. We've fought in several battles and I'll stick by your side."

He goes over to Edmund and echoes his comments that were said to Arm, hoping that both realize that he's on their side and won't let anyone abuse either of them.

He offers to pray with either one of them, hoping to help dissolve any fears or trepidations that they might have.

Onto Turtle Lake (DM JohnP) 
Wednesday September 13th, 2006 11:01:31 PM

After everyone finishes their meals, Thunir pats his vest pocket to ensure that the box is still there. Then he stands, motioning to Daphne and the other servers. When they approach, he passes a couple platinum coins into their palms. The money is more than enough to pay for the meals of everyone at the table. Wynn finishes scribing in his book and then closes it with a snap.

"Let's get going. I hope that everyone is ready to go."

Thunir walks to the door of the Ghost as Angus holds it open. He turns west on Dagger Street and veryone follows him out of the street. Syr reaches down to pat Sunshine as the dog follows Lang from the Ghost.

Thunir looks over to Kadaz as they walk and jokes, "It's deep enough. Over our heads, anyway."

They keep walking and turn on Rogue's Alley to head towards the water. Mira walks close to Arm and Conner, thinking to herself. But she's not so wrapped up that she doesn't reach out for the trail rations.

Shadow walks in the back, trailing behind everyone else with Syr. Thar and Belkior are in the middle of the pack, keeping an eye on Ash and Shelya. Xenia also keeps an eye on everyone else.

Finally the group reaches the dock area. Thunir moves towards an open area where no boat is docked. He climbs down a ladder and hangs from it with one hand while pulling the box from his vest. He mutters the Dwarven word <Azhar> ("open") and lets go of the box as it unfolds into a small boat suitable for four people. Thunir smiles up at the group.

"Don't worry, it'll be big enough."

Then he mutters another Dwarven word, <Ukbar> ("Bigger") and the boat expands into a small ship. The ship contains five benches with oars, a small cabin and a mast with a furled sail.

"Don't usually sail this way, but we can manage. Come on board, stow your gear in the cabin. There should be some hammocks in there already."

"Some of you bigger types better take an oar. We'll need to row out aways before we can put the sail up. The rest of you should stay out of the way while we're getting out. Once the sail's up, you can move around a bit."

As people enter the boat, Thunir moves about and directs them. His suggestions start to sound more and more like orders, especially as Belkior gets in the way more than once before he is banished to the cabin. Finally, though, everyone is loaded and the animals are persuaded to board also.

The people on the oars start pulling and Thunir gets even more exasperated.

"Okay! Okay! I'm going to call the stroke and you try to keep up."

"Stroke!"

"Stroke!"

"Stroke!"

"Harder on the left, stroke!"

"Keep pulling, stroke!"

Eventually the rowers get the rhythm and the boat moves more quickly, if not more gracefully. Finally it is far enough out from shore and Thunir moves from the steering oar to the sail.

"Someone help me and we'll get this up."

It's not long before the evening wind pushes the boat along. The speed isn't great but it is steady. The lights of the Floating City recede in the distance. The dark shoreline also shrinks as the sound of wind and waves fills the air. With the darkness, the boat seems to be alone upon the waters of Turtle Lake. But everyone knows that there a couple boats two days ahead, also heading to the same destination.

As the boat settles into sailing, Thunir moves about adjusting ropes and securing things. The constant motion of the boat moving through the water is almost soothing. Although some people are beginning to experience some discomfort.

Fortitude DC 5 save or experience seasickness



Mira  d20-1=4 d20+3=9 d20+5=20
Wednesday September 13th, 2006 11:26:56 PM

Mira stows the rations, and makes her way on board. The sorcerer isn't one of the 'bigger types' but there are 5 benches after all, and what harm could be done, right?

Str=4
Dex=9

The woman makes a complete muddle of the exercise and red faced, retreats into the stuffy darkness of the cabin. The gentle rocking of the boat isn't so bad though.

Fort.=20

Finding an unoccupied hammock, Mira wraps herself up in her voluminous cloak, and settles in for a snooze.


Edmund  d20+4=5
Wednesday September 13th, 2006 11:34:03 PM

((OOC: DC Fortitude 5 save vs. sea-sickness yields a CRITICAL MISS, which I suspect results in an automatic fail, yes? I am not familiar with the 3.5 rules on such things, so I am going to write this post as if I failed the roll.))

Edmund is disappointed by not having the time to do teleport spell research or build a mock-up pump for Xenia, but doesn't grumble overmuch when it comes time to leave. After all, his experience with the Navy no doubt leaves him feeling confident.

Of course, as for that experience with the Navy, it must have been a long time ago, for not long after sitting down in the boat, Edmund beguns to look a little green, his eyes glassy and unfocused as he does his best to row in time, which he seems entirely unable to do.

"Not... quite much like... sort of thing I'm used to... putting about in rowboats... used to... sails... ugh."

Edmund looks more than a little queasy, and leans over the bulwark a bit, unable to handle his oar any longer. "I think... must have gotten... bad sausage for breakfast... Someone else... take over?"

He looks almost as bad as he feels. Almost.

Conner  d20+4=20 d20+3=20 d20+4=17 d20+7=12
Wednesday September 13th, 2006 11:43:35 PM

Conner welcomes the opportunity to use his muscles after a couple of days of relative inactivity. He puts all 190 lbs. of muscle on his 5ft. 8 in. frame to work on the oars. (St.=20, Dex.=20). Later, when Thunir calls for help with the sail, Conner is the first to volunteer. (St.=17)

The rolling of the deck underfoot is disconcerting, but doesn't cause the fighter any real problems. (Fort=12)



Angus  d20+9=16 d20+4=19
Thursday September 14th, 2006 1:05:12 AM

Angus makes no effort to grab and oar as his frame speak volumes that it would be a futile effort. Instead after stowing his gear, he pulls out his flute and picks a tune to go with the beat of Thunir drum.

Perform 16

Between notes Angus calls out "Any words of encouragement for this new crew Wynn?"

Fort save 19

Angus keeps his meager dinner down and goes over to the rail by Edmund and pats the wizard on the back "Don't worry it passes in a few days. It happens to all of us at one point or another."

Angus goes into the cabin and finds a hammock and lies down for a good rest. "Night Mira. Sleep well." Angus places his big hat on his head and quickly dozes off.



Arm  d20+2=7
Thursday September 14th, 2006 6:03:27 AM

Arm makes himself as comfortable as possible on the boat, feeling a minor discomfort but not to the point of being debilitating (fort=7). Glancing momentarity at Edmund, he shakes his head and takes a seat near Thar, saying that he will take him up on the offer of prayer, even though he is not a 'religious man'. As time goes on, he relates to Thar much of his life's story...his parents death at the hands of orcs and his subsequent hatred of them, his visions after drinking from the chalice (where HAS that cursed object gotten to, by the way?), and his current concerns. Perhaps he can provide some solace for him that has been missing since Uriel left the party.

Kadaz  d20+8=11 d20+4=10
Thursday September 14th, 2006 7:00:49 AM

Kadaz takes his place at the oars, finding a position suitable for one of his relatively short height. He grasps the wood shaft of the oar strongly and pulls as directed. (fort save 11)

Kadaz keeps rowing in a very focused manner with his eyes closed. He finds that if he concentrates on the feel of the wood in his hands he can almost ignore the presence of water under him, water so deep that it would swallow him up with no trace, water that his little armored body would sink into faster than a rock, water hiding sea monsters that could crush their ship effortlessly, water so deep that ... . He gulps and rows a bit harder. Once the rowing is done Kadaz stays in his seat, grasping the oar, eyes closed. He quitely mutters a prayer to Domi.

Birdie, on the other other hand, is enjoying this trip. He sits at the very bow of the ship feeling the wind in his hair, eagerly looking into the darkness trying to see what is out there. (fort save 10)

Wynn  d20+5=22
Thursday September 14th, 2006 7:51:40 AM

His pack at his feet, Wynn takes a seat on the hard bench behind an oar. At Angus' bidding, he breaks into a song, with a wink at Xenia:

Anne Bonney's the queen of the pirates
Anne Bonney flies over the sea
Anne Bonney will teach you
Yes, let me beseech you
To come be a pirate with me.

Well, first you need a ship
And then you need a crew
And only a leaky, creaky ship
And a nasty crew will do!

And then you need a chest
Full of lots of gold and loot
And a flag with a skull
And a few seagulls
And a dirty old pipe to toot!

To the ship! To the ship!
To the ship, ship, ship!

Aye, some would say we're mean
And some would say we're bad
But they all admit
When they're trying it
It's the most fun they've ever had had!


Fort=22







Xenia  d20+3=20 d20+9=19 d20+8=28 d20+19=28
Thursday September 14th, 2006 10:40:25 AM


"Lots of gold and loot!"

Xenia echoes the lyrics to Wynn's song and breaks into a jig. Her feet drum a beat against the deck of the ship, rhythm to fill the weaving melodies of Wynn's song and Angus' flute.

"We're pirates!" She laughs as she dances on the rolling deck of the ship.

When the dwarf in human clothing calls for help with the sail, Xenia springs to the big pole thing in the middle of the ship.

"Aye, aye, Cap'n!" she salutes and sets about learning the sail part of this sailing thing. Booms and masts and cleats and rigging. Xenia handles the ropes with ease.

And when the sail finally goes up, filling with wind and swelling out into a beautiful curving arc beneath the starlit sky, Xenia heads for the bow.

"Hey, Guy." She ruffles the fur on Birdie's head as they both face into the wind and spray. It's a bigger boat than the one they took with that old pervo Minos, but it's the same feeling. A wind in your face sorta feeling. A big grin spreads across the rogue's dark features. She pats Birdie's side. "You know the place to be. Doncha?"

Standing in the prow, Xenia keeps watch as the ship cleaves the dark waters of Turtle Lake.

Rolls and Actions
Fort 20
Perform(Dance) 19
Use Rope 28 /Nat 20
Spot 28

Belkior  d20+15=17 d20+21=23
Thursday September 14th, 2006 2:38:49 PM

The halfling cleric enjoys the wind in his face. Seeing that Edmund is a little ... green ... Belkior skips across the deck, his claws gripping the wood.

"So, feeling a mite unwell? Did you have too much to drink? Oh, bad sausage ... of course. You know, if you didn't eat meat that wouldn't happen. Never met a pancake or baked beans that would do that to you."

Belkior stretches up to put a hand on Edmund's forehead. After some tsking under his breath, Belkior leans back.

"Maybe you should stay out here. Thunir doesn't seem too friendly and I doubt that he would like it if you .... ah, decorated ... the cabin. Besides, feeling the wind and seeing the horizon should do you some good."

Belkior then makes the rounds of the rest of the boat, making sure that everyone is okay. When Kadaz starts frettign about armor and water, that gets Belkior thinking. He moves into the cabin and removes his breastplate, figuring that they should have time to get re-armored before meeting any danger.

Fort = 17
Heal = 23

Ash  d20+6=19
Thursday September 14th, 2006 5:16:28 PM

Ash continues his fascinated examination of his environs, speaking not a word to anyone.

OOC: Sorry everyone, I've been out of sorts this week, but will try to post regularly from now on.

Fort=19

Syr  d20=18
Thursday September 14th, 2006 7:01:06 PM

Syr makes his way to the bow of the boat and motions with a nod to Lang to take the opposing first oar. From there, he is able to keep an eye on Arm but does so very casually and only because he promised Angus.

Handling the rolling waves easily (save 20+) he sees Edmund move to the edge and empty his stomach. He winces in sympathy, calling out, "Just let it come up. Whatever you do, don't lie down. It only gets worse then. I've been there before, standing and flexing your knees with the waves is the best way to beat it. Look on the bright side, you've got a few days of practice coming up!" He grins once at the sickly mage, "Ya know, if we had worked out the details of the water teleportation then we COULD be walking now." His voice trails off into a sympathetic cchuckle and a slight shake of his head.

Lang & Sunshine  d20+14=32 d20+7=9
Thursday September 14th, 2006 8:51:17 PM

Lang and Sunshine nimbly jump onto the boat after the magic expands it.

"Neat, where can I get one of these?"

Lang slides into an oar position near Syr, dropping his backpack by his feet. Now this is more like it, he thinks. A little exercise to get the blood flowing. Sunshine finds a spot near Lang, but out of the way and lays down to watch all the activity.

"Come on Syr let's get this boat a rockin."

Lang helps row the boat. With his new strength and great size, he almost feels he could row the boat himself. The gently rocking of the boat reminds him of the forest and how the wind would blow through the tall grass. The rocking, however, keeps Sunshine from dozing off in the warm sun.

Fort 32
Fort (Sunshine) 9

"Nope, no sailing experience here."


Thar ail Baerer  d20+9=10
Thursday September 14th, 2006 10:19:10 PM

Thar will laugh at his companions, who are singing a range of sailing and campfire songs. He does feel better now that everyone is being merry, instead of fighting and feuding.

When Arm joins him, Thar says "I understand my friend. Life often throws us curves and it is never easy. But these challenges make us all the better for it."

After a moment, he pulls out his cross, folds his hands and begins praying softly with Arm, praying for a safe journey for their group, thanks for the friendship he and everyone else has with Arm and for the gifts that YHWH has given Arm. He asks for guidance in re: to Arm's life and that blessings be placed upon Arm throughout the coming days. Lastly, he asks for grace and compassion, as well as healing be given to Arm, as he is a good man who has had some tough times in his recent life.

After Arm adds anything he desires, Thar will get up, shake Arm's hand and tell him "I'm here for you when you need me." He then gets up and tries to begin learning how to sail this contraption, as he loves the wide open lake. After a moment though, he feels quesy and runs to the edge of the boat, vomiting up most of his previous meal. "Crap, this must be what it's like sailing. I'm not sure I'm going to like this," he adds as he continues vomiting over the side.

(OK, I rolled a one on my Fort save vs. the seasickness. I assume I failed it, even with a +9 on my fortitude save.)

Blue Sky Above, Blue Water Below (DM JohnP) 
Thursday September 14th, 2006 10:43:01 PM

DM Note - Yes, a roll of 1 is an automatic failure, just like a 20 is an automatic success.

When the sun rises above the distant mountains, the Floating City is no longer in view behind the boat. In fact, the west shore is no more than a distant green smudge on the horizon. Ahead of the boat, the tops of the mountain range can already be seen above the waves.

The sky is like a blue bowl upended over the boat, the only clouds far behind them. The clouds were briefly lit pink by the sunrise and then faded to grey smudges. The water around the boat is blue and featureless, just a light swell on the water. But that swell was enough to cause Edmund some discomfort. Who is joined by Thar, after the cleric spends some time speaking with Arm.

People have pretty much sorted themselves out by now. Some assisted Thunir with the sailing while others simply stayed out of the way. Thunir suggested that those with darkvision or low-light vision do the night shift with him, while the others do the day. Sometime during the night, the scout let the disguise go so that he now is a dwarf again.

Mira was one who simply stayed out of the way, along with Belkior and Angus. Arm heads to the front of the boat, well away and definitely upwind of Edmund. Ash and Shelya also keep out of the way.

Conner and Kadaz both pulled on the oars, with Wynn lending a song to encourage everyone's efforts. Xenia turns out to be very good with the rigging of the boat and helps get the sail arranged to Thunir's liking. Syr and Lang take seats near the front of the boat.

Actually, once the sails are set there is very little to do. The wind doesn't change much during the night hours and Thunir retires to the cabin some time after the sun rises.

It's actually a pretty lazy day. The wind stays constant although it does pick up speed. No adjustments of the sail are needed and the rhythmic motion of the boat is enough to make everyone drowsy. If they aren't seasick, of course.

DC 10 Fort save, -2 if already seasick

Anyone keeping watch notice nothing more than distant flocks of birds flying across the sky.

Those people who do fall asleep do rest easily. Those who are susceptible face an unsettling dream.

Will save DC 15 or Highlight to display spoiler: {You are barely asleep when you begin falling.

Falling ....

Falling endlessly.

Far below you, through the blackness, you begin to see something. Something moving ...

As you continue to fall, the movement resolves into a great mass of scaled flesh ... snakes or something similar ... winding endlessly over and back across each other. But no head nor tail is evident, simply a great mass of writhing scaled flesh.

You continue to fall and the immense scale of the scaled flesh becomes evident. This serpent, if that is what it is, is greater in size than anything that you have seen before. It is greater than the entire Float ...

And then, seemingly just before you strike the coils of scaled flesh, you snap awake ....
}



Angus  d20+9=19 d20+4=5
Thursday September 14th, 2006 11:09:10 PM

Angus snaps awake and grabs his hat that was covering his face. Angus sits up and practically falls out of the hammock. "What was that!" Angus stammers, now fully awake.

Angus goes outside the cabin and has a look around to make sure everything is ok. "Anyone see any snakes or dragons out here?" Angus asks those minding the sails and the watch, not even recognizing who is on deck.

Angus explains "That dream was just too vivid. Dragon or snake coils going on forever. I have never had dreams like that, at least not since I was younger and those were took a much more interest tract. Anyone else have strange dreams too?"

Angus then feel the rocking of the boat and heads to the rail and dry heaves for a few minutes.

Fort save 5 (natural 1)

Arm  d20+5=11
Friday September 15th, 2006 6:01:22 AM

Thankful for the courtesy provided by Thar, Arm smiles at him, but bows his head in silence when asked for his own intentions. He prays to whomever will listen for strength that he may endure the coming trials, then thanks Thar profusely for his kindness.

After he leaves, Arm leans against the side of the boat and falls into a fitful sleep, where he dreams not the usual dream, but something eerily similar. He jerks awake, reaching for his sword until he realizes where he is. Standing up, he says to those within earshot, "Did anyone else feel that?" realizing that 'feel' is probably the wrong term to use, but sufficient for the moment. Depending on what the others say, he then heads off to find Mira to report what happened to him (will=11).

Kadaz  d20+3=20 d20+4=11
Friday September 15th, 2006 6:46:28 AM

Kadaz rows and watches during the night. Come daylight he wanders into the cabin and rolls out a blanket on the foor. He is more than ready to sleep in order to take his mind off this unnatural situation. He drops his head onto the side of the boat and nods off. His sleep is thankfully dreamfree - a welcome break from his fears of being so far away from firm land. (didn't try to make fort save, accepted it; 20 will save)

In the bow of the boat Birdie gets drowsie but is too interested in watching the birds and the waves. He occasionally barks at a larger swell. When Xenia comes by he goes to her feet and wags his tale, shamelessly begging for a bit of attention. (fort 11)

Belkior  d20+15=21 d20+15=28
Friday September 15th, 2006 9:34:48 AM

[Fort = 21, Will = 28]

The halfling cleric stirs just before the sun peeks above the distant mountains and finds a spot on deck where he can pray. Settling himself into a comfortable pose, he begins his meditations and silent prayers to Alemi. Somehow, he expects that he will need much assistance from the God of Healing in the coming days.

After completing his devotions, Belkior moves about the boat to check on his companions. Unfortunately, more of his companions are now suffering from nausea. And, since they've been unable to eat, dry retching.

Ginger. That might work, but I'll have to persuade them to eat it somehow. I'll have to check the supplies to see if we have any with the food."

Belkior goes to the cabin and starts examining the food rations. Really, not too much here but the woodsy types should be able to get something once they make it to shore.

As teh day wears on, Belkior decides that a nap might be nice. He finds a quiet corner of the deck, out of the way of the others, and curls up. He sleeps peacefully, untroubled by any dreams.

When his companions report their dreams, it's apparent to Belkior that everyone has experienced the same thing. Maybe he will have to assist his companions so that they can rest.

Xenia  d20+4=14 d20+3=15 d20+19=31
Friday September 15th, 2006 11:33:54 AM

[Fort 14, Will 15, Spot 31]

The warm pup and her Comfy Cloak had been ample guard against the night chill. Woulda been better with Wynn. But, when you're keeping watch you gotta keep watch, you know?

The sun comes up and folks start movin' about. The water could be, like, this big dark really smooth humpy floor. The girl rogue can almost imagine walkin' out onto it, 'cept that it's always moving. Be nice to stick a hand into it. But the sides on this boat are a bit high.

The rogue does a stretchy cat yawn. Time to sleep. Maybe wake up when it starts to get warm. The hammocks are novel. And the spark off lots of ideas in the slim rogue's head. None of them they can use here, 'cause there's just too many folks with 'em to be private. So Xenia just curls up in the dark cabin and drifts off to the gentle sway of the boat.

Later in the day the rogue wakes to reports of dreams. Dragon-snake dreams and other stuff that's got folks upset. Xenia unbinds her hair and lets the red curls blow in the wind as she scans the horizon in all directions.

"I didn't dream nothing," she replies.

Edmund  d20+2=19 d20+5=11
Friday September 15th, 2006 2:12:02 PM

Edmund manages tolerably as a result of Belkior and Syr's advice, comforted most of all by the fresh air. Soon enough, however, he drifts off to an unfit sleep accompanied by a miserable dream. (Will Save: 11) Waking up with a startled cry, he looks around, evidently shocked. He is not accustomed to having nightmares.

"Good heavens!" he says breathlessly, lying down again with one hand pressed over his eyes. "What a miserable outing this is turning out to be!"

Despite the unsettled sleep, the seasickness seems to have gone away for the present. (Fort Save: 19) "There's a mercy," Edmund thinks to himself, closing his eyes once more as he attempts to put the dream out of his mind.

Syr  d20+8=25
Friday September 15th, 2006 8:16:45 PM

Syr stays where he is and stretches out on the bench. Nodding to the bugbear, he says, "Wake me after your watch?" He then rests in peace for the next 4 hours letting the gentle motion of the waves rock him.

Thar ail Baerer  d20+9=28
Friday September 15th, 2006 9:49:12 PM

Thar takes his turn at watch during the night and during his reverie (in between bouts of vomiting), has some eerie dreams of snakes and falling in water. "I've never heard of sea sickness being this bad and I don't think I'm looking forward to going through that again. Now I know why I've avoided the sea before," he comments to his nearest companion.

In the morning, he awakens and suddenly feels refreshed, as the sea sickness appears to be gone. "All I needed was a good night of reverie, albet with bad dreams", he thinks to himself. (For save 28-2 = 26 - Forgot the -2 on my initial roll)

After eating a light meal, he continues to watch the surrounding sky, hoping to spot anything suspicous or dangerous to the crew. After a while, he takes a break and does his morning prayers, along with thanks for the group's safety last night.

Wynn  d20+5=17 d20+6=18
Friday September 15th, 2006 9:59:16 PM

Wynn turns in for the night, finding a dark corner of the ship and using his pack as a pillow. His sleep is uninterrupted and he awakes refreshed and ready for a new day.

The bard scans the horizon for the masts of other ships, or the outline of far away lands. "Isn't this great?" he slaps Edmund across the back of his shoulder. "The wind in your face, the rocking of the waves...have you ever breathed air as fresh as this?" Wynn is clearly in his elements on board the ship.

[Fort=17, Will=18]

Conner  d20+7=20 d20+3=17
Friday September 15th, 2006 10:03:30 PM

Conner finds a spot against the cabin wall and falls asleep. The cool night air and the gentle rocking of the boat more than make up for the hard planks beneath him, and the incessant snoring of his companions. [Fort=20, Will=17]

Mira  d20+5=9 d20+7=14
Friday September 15th, 2006 11:06:27 PM

Mira tosses and turns, finding the hammock an uncomfortable fit. When she finally falls asleep, her sleep is plagued by dreams of an enormous serpent (Will Check=14). She wakes up, and wrapping herself in her cloak, exits the cabin to find Arm. Making her way across the deck, the wave action gets the better of her, and she feels a wave a nausea overcome her. (Fort Check=9)

Pale, with dark circles under her eyes, Mira grips the half-elf's arm for support, leaning heavily against him, as he tells her about his dream.

Edmund (2nd, illegal post) 
Saturday September 16th, 2006 1:19:30 AM

Edmund finds himself unable to sleep after so disturbing and unuusal an event as the past nightmare, and so takes to his feet to walk about the ship a bit. In the doing, he bumps into the surprisingly jovial Wynn.

Whilst Wynn enthusiastically lauds the joys of seafaring life, Edmund stares at him as if listening to the ravings of an instutitionalised maniac. Unable to formulate a cogent, thoughtful, eloquent response to Wynns, "Isn't this great?" after a day of seasickness and a night of ill-tempered dreams, Edmund purses his lips.

"It's rubbish."

Edmund apparently considers this an end to the conversation, for he makes his way aft to the larboard quarter, there to stare into the water. He is careful to keep windward of his ill companions so as to avoid experiencing the smell of sick, which would doubtless unsettle his only recently-calmed stomach.

Lang & Sunshine  d20+14=27 d20+7=20 d20+4=15
Saturday September 16th, 2006 5:05:05 PM

Lang rests comfortably after the sails are put up. He is only slightly winded from the oaring. Lang's sleep is uninterrupted. He is surprised when others in the group report having a strange dream.

Fort saves 27 & 20.
Will save 15.

Ash  d20+6=26 d20+8=23 d20+10=24
Saturday September 16th, 2006 9:00:28 PM

Will: 26
Fort: 23

Ash relaxes on the boat, watching the birds fly and trying to classify the birds. "Are they seagulls? Or another type of bird? Hmmm" (Knowledge: Nature =24)



Arm  d20+5=6
Monday September 18th, 2006 6:02:31 AM

Perhaps it is the bumping so suddenly into Mira as she exits the cabin, or perhaps moreso it is from the rocking of the ship and the feeling of dread after the dream, Arm joins his love at the railing to rid himself of what little he has eaten (fort=6, nat. 1). After the waves of nausea have passed, at least for the moment, Arm relates to her what he dreamt, but from the look in her eyes, she has experienced much the same, "It is eerily similar to MY dream, yet worse somehow. I wonder if that means that we are fast approaching the danger I have dreaded?".

DM Apology (DM JohnP) 
Monday September 18th, 2006 7:58:15 AM

Mea culpa.

Okay, you'd think that I would have learned by now. If I don't make the DM post on Friday night, I'm never going to find enough time on the weekend to make it.

Feel free to make roleplay posts today, and we'll return to the regular DM post schedule tonight.

Lang & Sunshine 
Monday September 18th, 2006 6:21:19 PM

"Did everyone really have the same dream?"

"Belkior is there any religious significance to these dreams?"

Xenia 
Monday September 18th, 2006 6:29:16 PM

"I didn't have no dream, Lang," Xenia replies. Standing next to Mira and Arm, she rubs their backs with the flat of her hand in the way that Sliver used to confort her when she was younger.

"I know, it's not much fun being sick. We'll be on dry land soon enough and it'll be over."

Wynn  d20+5=20 d20+6=23
Monday September 18th, 2006 7:13:28 PM

The cool sea breeze invigorates the bard and he clambers to the top of the main mast [Climb=20]. Standing atop the main spar, one hand firmly clenched around a rope, he scans the horizon for signs of life [Spot= 23]

"Ahoy!, Xenia" he calls out to the small figures below." "Shiver me timbers and call me a keel-hauled octopus!" He has no idea what that might mean, but it seems to fit the circumstances.

Conner 
Monday September 18th, 2006 7:16:28 PM

The burly fighter looks up from honing the blade of his sword and wonders just what Wynn is blathering about. When it is clear that no danger is immediate he returns to his work, spitting on the whetstone before rubbing it along the blade in long smooth strokes.

Kadaz 
Monday September 18th, 2006 7:53:45 PM

Kadaz wakes around noon and comes out onto the main deck. He leaves his armor behind in the hope that he might sink a little less slowly without it.

He looks around at all of the water and decides to sit down on the nearest bench. "Birdie, come here" he orders. How can that dog not be disturbed by this? he wonders. And who is that fool on top of that stick in the middle of the floor? It makes him dizzy to look up.

At least Conner has the right idea. Kadaz moves to sit beside him, pulls out his whetstone, and starts sharpening his axe. "Do you like fish?" he asks Conner, passing the time.

Birdie tears himself away from the bow and moves back to greet Kadaz. He tries to get Kadaz interested in moving forward to feel the breeze but the dwarf has no interest in moving away from the center of the boat. Birdie quickly loses interest and moves back to the bow to sniff the wind.

Edmund 
Monday September 18th, 2006 7:58:04 PM

Edmund looks up at Wynn and shakes his head, raising an eyebrow a bit before carrying on his little walk around the ship. Happily (for Edmund, at least), he bumps into Conner, who, Edmund notices, was also looking at Wynn.

"Nonsense that, what? Shiver me timbers--it's an exclamation referring to the planks of a ship coming to bits, and keel-hauling is a punishment whereby one is dragged under the keel of the ship from stem to stern. As for Ahoy, it's a sort of salutation and call to attention which implies the target can be seen."

Edmund grins broadly, winking at Conner before continuing. "I know you'd love to know more about the terminology of the seas--I can see the excitement in your eyes--but I want to have a look from near the prow--the front, you see--and see the water rushing away. So, maybe some other time, what!"

Glancing up at Wynn, Edmund puts one hand to his mouth and calls out to him. "'Vast shouting there! Don't call alarum unless there's something worth calling alarum about!"

Still grinning, Edmund makes his way forward to negotiate his way into a vantage point where he can see the water racing past.

Xenia 
Monday September 18th, 2006 9:32:08 PM

Xenia turns from Mira and Arm and waves with big sweeps of her arm up at Wynn on top of the Mast Thingie.

Hey you Crazy Weirdo! Whachoo saying up there?" Xenia's smile sparkles in the sunshine. She shades her eyes with one hand while, with the other, she blows him a kiss.

Sailing, Sailing, Sailing upon the Blue (DM JohnP) 
Monday September 18th, 2006 10:15:06 PM

The remainder of the first full day on the water passes like the morning did. Quiet, gently rocking and distant flocks of what Ash thinks are ducks or geese.

Angus jumps awake and moves about the boat. Either the dream or the motion of the boat sends him to joins Kadaz at the gunwale of the boat, hoping that the fresh air and light will help settle his stomach.

Arm and Edmund also experience the same dream of endless reptilian coils lying beneath the earth. But at least Edmund has stopped being sick, maybe because there's nothing left to lose.

Others like Belkior, Xenia, Wynn, Conner, Lang, and Ash escape both seasickness and the dream. The elves, Syr and Thar, don't need to sleep and manage to resist the motion of the boat.

Mira suffers from both seasickness and the bad dream. When she compares what she experienced with both Arm and Edmund, they quickly realize that everyone experienced the same dream. When they discuss it with Belkior, the little cleric can't recall anything from his religious education. Thurin wasn't bothered by either the seasickness or the dream but he thinks that this might be the reason that the centre of the lake is considered 'haunted'.

Still, it's a pretty relaxing day on the water. The afternoon passes uneventfully and the wind eases as the sun sets. Thunir expects that the crossing should take at least one more day. That would be followed by sailing along the shore to locate where the cultists put ashore.

The wind has eased enough that even those who suffered the worst from seasickness recover and almost enjoy this trip. However, sleep still holds terrors for those who are neither elves nor strong-willed.

Everyone who sleeps will need to make a Will save DC 15 -- or experience the same dream.

Anyone who has now failed 2 such saves is now Fatigued (cannot Run or Charge, -2 DEX, -2 STR) until you manage to sleep. Of course, where would you run or charge on the boat?

Arcane spellcasters who fail this save cannot recover or change spells.


For others, though, the first night in the centre of the lake holds no terrors.

+++++++


The morning of the second full day on the water again dawns clear and bright. The sailing continues without problem. More flocks of birds are sighted now and those on watch notice some distant things.

Spot DC 20 -- Highlight to display spoiler: {In the distance, you spot an extremely large fish or other water creature break the surface and fall back into the water, throwing spray high into the air.}

Spot DC 25 -- Highlight to display spoiler: {Just before sunset, when the last light of the day highlights the distant mountain peaks, you catch sight of a very large flying creature. It seems to be gliding or soaring on the winds rising up the mountains and you only notice the reflection of light from its wide wings.}

Thunir is certain that you should sight shore tomorrow and can begin searching for the boats used by the cultists.


DM Addendum (DM JohnP) 
Monday September 18th, 2006 10:40:59 PM

Someone (I can't remember who) asked a while back about the chalice. Syr attempted to sell it in the Catacombs but it was deemed to be worthless to them.

So the chalice is:
a) still being carried by someone
b) tucked safely away in the apartment in Plateau City
c) stored in Happy's safety deposit box (that no one knew existed)

Allow yourselves some retroactive decision making about this.


Xenia - OoC 
Monday September 18th, 2006 10:45:22 PM

Recollections:

Arm was the one who asked about the Chalice. Xenia was the last to be holding it. It was in her Haversack. But she'll gladly have relinquished it to whomever might have asked for it.

Arm  d20+4=9
Tuesday September 19th, 2006 5:58:44 AM

Relieved to be feeling better, Arm hopes that Mira is feeling the same. Turning to Xenia, he smiles at her and nods his thanks for her gesture of comfort, thereby missing anything else that is going on (spot=9).

Wynn  d20+6=12
Tuesday September 19th, 2006 7:28:34 AM

Wynn spends the day learning how to set and trim sail and the art of navigating the vessel in such a featureless environment. He also spends a little time penning a sea shanty for later.

That night he falls into a fitfull sleep, plagued by dreams of a giant serpent [Will=12, OOC not sure I needed to make this roll - Wynn made the roll on the first night and is 1/2 elf]

Mira  d20+7=26 d20+2=20
Tuesday September 19th, 2006 7:45:12 AM

Quiet throughout the day, Mira studies the dynamics of the group confined to the boat, glad when her stomach eventually settles. That night, when she eventually falls asleep, it is a dreamless and restorative sleep. (Will Save-26)

On the second day, Mira points out the spot where she sees the large fish (Spot-20) and tries to explain what she sees to the others.

Kadaz  d20+3=22 d20+1=19
Tuesday September 19th, 2006 7:46:25 AM

Kadaz spends a a long and boring day with naught to do but sharpen all of his weapons (twice!) and then moving onto maintenance of both sets of armor. During the day he'll talk tactics with the other fighters, then ask Belkior about the Gods.

That night Kadaz sleeps the sleep of the just with no dreams. He awakens refreshed in the morning, wondering what all the fuss is about. (will save 22, spot 19).



Conner  d20+3=16 d20+4=20
Tuesday September 19th, 2006 7:51:26 AM

The day wears long for the fighter. The endless monotony of the waves wears thin on Conner. To combat the boredom he moves forward and keeps a watch where he spots a large fish breaking the surface of the water in the distance. He excitedly points it out to those around him.

Conner's dreams that night are of home [WILL=16]

Angus  d20+2=5 d20+2=17 d20+9=28
Tuesday September 19th, 2006 8:22:08 AM

Angus just spends the day relaxing. Just after mid day Angus takes out two bottles of red wine from his new haversack and several pounds of chocolate. "Snack time." Angus announces as he recleans his own mug and pours himself a glass of wine and will pour one for any one who wants one. Angus lays the chocolate out on a cloth napkin and nibbles away.

Angus is oblivious to his surroundings as he spends most of the day with hisbig floppy hat hung low over his eyes. (Spot 5 and 17)

Angus has no problems avoiding the dream on the second night and awakes refreshed. With a stretch, Angus exclaims to the new sun "That was much better."

Belkior  d20+15=33 d20+15=17 d20+6=11
Tuesday September 19th, 2006 11:22:14 AM

The halfling cleric is still not bothered by either the motion of the boat as it crosses New Turtle Lake. Belkior still avoids doing anything with the rigging or other parts of the boat - Thunir's words from the night they departed the Floating City still rankle. Besides, with thirteen other people aboard there are more than enough people to serve as crew.

Belkior instead ministers to the health and wellbeing of the crew. He reminds everyone about not getting too hot, or too much sun or too little sleep. Of course, his sleep isn't burdened by any bad dreams. Try as he might, he cannot recall anything from his education that might explain the dreams.

During quiet moments, Belkior plans for the coming days. No one really knows what to expect. Thunir did mention giant reptiles or snakes, and the big spiders of course. And, since they're chasing death cultists there will surely be undead. Maybe he should concentrate on protecting people? Or maybe lead from the front if he would be unaffected by poison or whatever they are going to face?



Xenia  d20+4=7 d20+19=27
Tuesday September 19th, 2006 1:10:04 PM


The second night is different from the first. Xenia takes an early watch shift, keepin' a green eye peeled for any danger that might approach across the star-lit waves. Early shift is good. 'Cause it means she can curl up with Wynn for at least part of the night.

But Wynn doesn't look like he's sleeping so good. The rogue rolls a caress across his cheek and places as soft kiss upon his brow. She settles in to watch over him, in case he needs her when he wakes. The ship rocks, though. And it's snuggly next to Wynn. Xenia drifts down into darkness. A darkness filled with snakes. (Will 7)

Xenia wakes with a start, arms and legs pulled into a fetal ball.

"Snakes," she whispers. "I seen 'em now. Snakes."

The next day reveals even more stuff. This time, they are not in dream.

"I seen it Mira," she says, "it was, like, this big dark spraying thing that just come rolling up and then slipped back down into the water, right?"

Then there's the big flying thing up in the mountains. From how far away it is, it must be pretty big. Xenia points, but she wonders how many of the others actually see it. (Spot 27)

Shadow  d20=12 d20=16
Tuesday September 19th, 2006 2:39:38 PM

(OOC: Sorry had to go out of town and missed Friday-Monday, but trying to catch up)

Seems like Shadow did not have a great first night on the boat, but his second night is better. He is still not feeling all that great on the third day aboard the ship. He listens and watches what is going on seeming to be sulleng to everyone. He now knows that he does not enjoy being surrounded by water.

Posting (ADM Scott PC) 
Tuesday September 19th, 2006 2:59:53 PM

Plateau City
DM John: perfect
Kadaz: perfect
Arm: perfect
Ash: OOOXX
Shadow:XOXOO
Edmund:perfect
Mira: perfect
Connor: OXXOX
Thar: OXXXX
Overall: 80% effective

Crimson Shields
Syr: OXXXX
Lang: perfect
Belk: OXXXX
Wynn: OXXXX
Angus: perfect
Xenia: perfect
Overall: 90% effective


Edmund  d20+3=11 d20+5=15
Tuesday September 19th, 2006 3:01:02 PM

Edmund's position near the prow gives him a pretty good view ahead, but Edmund seems far less interested in the horizon than the water, and consequently notices nothing (Spot=11).

Having thus occupied himself, he moves aft again, deciding to try sleep once more. This time, he sleeps the sleep of the just--or at least the mostly-just. At any rate, he doesn't experience unpleasant dreams. (Will Save=15)

Ash 
Tuesday September 19th, 2006 4:10:57 PM

Ash continues to study the scenery.

Thar  d20+10=21
Tuesday September 19th, 2006 9:01:28 PM

Thar will continue to enjoy the outdoors, now that he isn't seasick and finally is used to the waves.

He'll keep working with the crew and learning about sailing, since there is little else to do.

Spot = 21

Syr  d20+8=27
Tuesday September 19th, 2006 9:30:02 PM

Done with sleep for the time being, Syr spends his time watching the others and keeping watch on the horizon. despite the lulling motion, his keen eyes spot the large bird in the distance and he points it out to those that will listen.

Dawn of a New Day (DM JohnP) 
Tuesday September 19th, 2006 10:35:20 PM

The second full day on the water passes without much of note. More water creatures are spotted by the observant, including what might have been a large sea serpent. It was too far away to tell for sure and it certainly wasn't interested in the boat.

The mountains ahead loom higher and higher. Through some trick of the light, the mountains sometimes appear close enough to touch but Thunir assures everyone that at least another day of sailing is required before shore is sighted. The weather has been very nice, especially considering what it might be like to be stuck in a boat for such a time. Whether it is the change in the weather or just the time spent on the water, no one is bothered by the motion of the boat any longer.

The second night in the centre of the lake is much like the first. Terrors still lurk in sleep for those who are not strong-willed.

Everyone sleeping, please make DC 15 Will save -- or experience the same dream. Failing this two nights in a row results in being Fatigued.

++++++


The third day on the water bodes well. The boat is now close enough to the mountains that some details are visible as the sun rises in the morning. The peaks are high and rugged, seeming to present a barrier to travel beyond. More flocks of birds are seen, including some that the rangers and druid think are shorebirds.

Finally, just after the midday meal, a green smudge can be seen on the horizon. "Land, ho!", shouts the lookout.

Thunir nimbly climbs the mast and peers ahead, studying the distant shore. After spending more than thirty minutes up there, he comes down and adjust course southwards. "We'll make shore before sunset, then head south. Maybe we'll anchor for the night, don't want to miss them in the darkness. Unless some of you want to keep pressing."

As the boat approaches the wild shore, a group of flying creatures can be seen diving into the water. Presumably the creatures are after fish, but they are not birds or more common creatures. The flyers have bat-like wings, long tails and large beaks but seem to be reptiles.

The distance to shore is deceiving, as well, because the trees are much taller than anyone expected. The nearest trees appear to be several hundred feet high and the forest stretches to the mountains. Nothing can yet be seen through the trees, so the forest remains a mystery.

As night falls, Thunir looks for a good spot to prepare for setting anchor. Having seen the shore, he's not too keen on camping there before he needs to. Of course, if people insist and volunteer to watch the shore, he will try to keep moving along the shore.


Edmund  d20+5=12
Tuesday September 19th, 2006 11:59:06 PM

On the final night, Edmund rests and, after the pleasant night before, has the unpleasant dream again (Will Save=12), waking with a start in the morning. "Ugh!" he says to himself, shaking his head and rising to the day.

When Edmund sees land, he is pleased, but this rapidly gives way to horror when he sees the flying creatures diving into the water. "My God," he exclaims, "Cockatrices!!"

Edmund immediately goes into panic mode and dashes aft and below to avoid having to deal with the 'Cockatrices'. He will be extremely difficult to coax out, whatever the case may be.

Mira  d20+7=13 d20+8=23
Wednesday September 20th, 2006 12:17:37 AM

Mira tries to delay sleep as long as possible, but eventually she succumbs. Alas, the nightmare returns (Will=13, fail). The sorcerer seeks out Angus and Edmund for a conference. Remembering the Wold wide shared dream of the elves, she asks the magikers if they have any speculation regarding the provenance of such dreams, as she puzzles over the matter herself. (Knowledge Arcana=23).

Though anxious to put ashore (just to feel firm ground under her feet), the woman defers to the decision of the Crimson Shield's. Finding Xenia, she asks, "you've been here before, right?"

Wynn  d20+6=25
Wednesday September 20th, 2006 12:25:54 AM

Wynn is more subdued after a fitful night plagued by dreams of a great serpent. The beautiful day soon restores his spirits, and he can't resist referring to his ship-mates as "sprogs" and "scurvy dogs" when the opportunity presents itself. When Xenia passes by, the half-elf smacks his hand loudly on her skinny bottom, and refers to her as his "bonnie wench."

Conner  d20+3=14
Wednesday September 20th, 2006 12:35:06 AM

Conner is glad of the opportunity to talk strategy and combat tactics with the dwarf, Kadaz. He beckons for Lang to join the discussion, figuring him for the only real muscle in the other party. Later he suggests that Syr and Shadow be included in the discussion.

That night, he dreams of an enormous scaled serpent. (Will=14) In the morning, he listens to what the others have to say, but doesn't volunteer that he, too, shared the dream.

"We camp on the beach tonight?" he asks, when land is sighted.

Kadaz  d20+3=17
Wednesday September 20th, 2006 5:51:42 AM

The last night on board Kadaz sleeps much easier knowing that land is in sight. Again he sleeps soundly, undisturbed by bad dreams. Guess these dreams just don't come to dwarves.(will save 17)

As land gets closer and closer the next day Kadaz starts to feel much more relaxed on the water. A bit boring certainly, but not too bad.

Once Edmund runs quaking in fear for shelter Kadaz looks more closely at the flying creatures. It seems best to do exactly the opposite of what Edmund says, he's just the sort of person to get everything exactly wrong. But just in case, Kadaz gets his crossbow out and keeps watch.



Arm  d20+5=17 d20+4=15 d20+11=15
Wednesday September 20th, 2006 5:57:19 AM

Arm spends the rest of his time talking with Mira about the finer points of Majiking, hoping to be of more use to the party that way. He doesn't think he can roll his eyes up any higher in his head when he notices Edmund heading for ze hills, but out of respect for Mira, he says nothing. When he DOES sleep, he is thankfully dreamless (will=17).

Once they are on dry land, he helps Mira alight from the boat then looks around their new environment, his hand on the pommel of his sword in case it is needed (spot=15, listen=15).

Angus  d20+9=28 d20+8=17
Wednesday September 20th, 2006 9:28:12 AM

Angus wiles away the day and head off to sleep (Will save 28) and has no problem keeping the reptilian terrors away for a second night.

When Mira comes for a meeting on the dream in the morning, Angus give her reasoning deep consideration (Arcane Knowledge 19). "Mira, you a a nice line of thought going there about the dream. I do think that the dream effected those that are not spell users too, but more food for thought."

Angus looks to Thunir "So, now that it is morning, how do we get to land. I am not keen on swimming, If I can avoid it."

Angus call all of the adventurers together "Good Morning Everyone. We are going into an area we are not familiar with. I suggest that once we hit shore, we send out our trackers to see if they can find any trails or sign of the Red Cloaks. Who is best suited for tracking besides Lang?"

Shadow  d20=19
Wednesday September 20th, 2006 10:43:45 AM

Shadow has a good nights rest, so is feeling very good in the morning looking at the mountains. He hopes this will be the last day without true sight of land. Knowing how to swim and being able to make it to land are too different things, and is looking forward to be able to step once more on land, even if it is wilderness and not a proper city.

"I would really like to sleep on solid ground, but understand if it is too risky out here." He says when the group discusses the matter.

Lang & Sunshine  d20+4=21
Wednesday September 20th, 2006 1:06:20 PM

Lang gets another nights good rest and is unaffected by the strange dream.

"Sure Angus, I will scout out the area and see if I can pick up any trails."

Xenia  d20+4=23
Wednesday September 20th, 2006 2:09:04 PM


"Yipe!"

The rogue jumps like a cat at the sharp spank to her bottom. She whirls and leaps at her attacker, wrapping her legs about his waist and kissing him full on the lips.

"Mmmm. You're yummy."

Then freefall. Xenia lets go and falls backwards, turning it into a roll across the deck of the ship. It's good to wake up after a good night's sleep. (Will 23)

"Cock-a-whoozis?" The rogues eyes follow Edmunds. Flying lizards. Her eyes scan the trees. Big as anything she's ever seen. Land of the Giant Lizards.

"We're in the Land of the Giant Lizards." The words are as much for herself as for anybody else. "Thundering Lizards. Thunder Lizards." Xenia chants the quiet mantra as she walks toward the bow of the ship taking in the towering forest. It make her feel so small. Who knows what big lizard heads might emerge from amidst the massive boles of the trees.

"Um, I can spot tracks, Angus," Xenia calls over her shoulder. Her voice sounds hushed to her own ears, awed before the mysterious new land. "I dunno if I'd know what they meant or anything. But I can find tracks with the best of 'em."

Belkior  d20+8=26 d20+15=18 d20+5=16
Wednesday September 20th, 2006 2:43:34 PM

The halfling cleric looks ahead at the strange shore of the lost forest. To Belkior, all trees are tall so it doesn't matter too much that these ones are a hundred times his height compared to the usual ten times. Even the flying reptiles aren't too bothersome, especially since they take little notice of the boat and its passengers. When Edmund runs muttering and jibbering into the cabin, Belkior follows after him. The reptiles looked nothing like what he recalled of cockatrices.

"I don't think that those are really cockatrices, Edmund. I mean, cockatrices have feathers on ... well, at least part of their bodies. These things have nothing like that. Maybe Xenia's right about them."
Knowledge Nature = 26, Diplomacy = 16

He'd slept well the previous evening (Will save = 18) so Belkior is pretty refreshed. When the others start suggesting that they camp ashore rather than stay on board the boat, his cautious nature comes forth.

"Isn't it too late to ask Lang and Thar to check things out? Who really knows what is lurking under those trees. Don't you see how dark it is under there? I mean, if there's giant spiders doesn't it make sense that there are little ones too? Not to mention other poisonous things?"

"I vote for staying on board tonight. Then we can go tomorrow and find where the cultists left their boat."



Edmund (2nd, illegal post) 
Wednesday September 20th, 2006 3:23:18 PM

When Belkior tries to convince Edmund about the cockatrices, Edmund shakes his head and refuses to leave the cabin.

"Beaks! Bat wings! Long tails! Reptilian! No, they are the very definition of cockatrices, and I'm certainly not going to muck about with them. They'll attack anyone who comes near them, and I, for one, have no desire to spend the rest of eternity as a statue, being worn away by the wind and rain. No, sir. They are cockatrices!

Edmund steadfastly refuses to go out whilst the cockatrices are in sight, unless someone can conclusively and decidedly prove they are not what he claims they are.

Syr  d20+7=11
Wednesday September 20th, 2006 5:32:57 PM

The elf has a fitful night as he shares the same dream that the others have been discussing during the day.

Relieved to be included, Syr welcomes the tactics discussion gladly, "Normally, we are partnered together and try to double team anything we face. It also helps to have someone watching your back. Unfortunately, my partner was Famina..." He lapses into silence as he mutters, "I lose alot of partners... I wonder why?"

Coasting (DM JohnP) 
Wednesday September 20th, 2006 10:18:25 PM

As the boat approaches shore, everyone debates whether to anchor for the night or keep sailing. Actually, most of the debate is whether to go ashore and camp or to stay on board the boat.

Edmund, of course, can't be coaxed out of the boat's cabin for any reason. Belkior tries to talk him out and the Halfling cleric is in favor of staying on the boat.

Wynn doesn't care either way about going ashore, possibly because he seems to enjoy playing pirate. Kadaz keeps watch but the flying reptiles don't bother with the boat. The "flock" dwindles as the creatures fly off towards the distant mountain until, just before evening, none remain over the water.

Mira would like to go ashore but is willing to listen to everyone else. Angus wants to plan for the future, rather than actually going ashore or staying aboard. Syr also wants to plan. Shadow also defers to the group although, like Mira, he would like to go ashore.

Conner wants to camp ashore, as does Arm. Lang volunteers to scout the shore area, as does Xenia.

Bowing to the majority who seem to want to go ashore, Thunir anchors close to a small wooded point of land that juts out into the lake. The trees are thinner here and smaller than farther back from the shore. While it may not be the most comfortable, it would probably be more defensible from land-borne predators. The dwarven ranger brings the boat in close enough that the bottom can be seen through the clear water. At this point, it would be no more than chest deep on Lang.

Those who want to scout can slip over the side of the boat and go ashore without much difficulty. Looking around, there is no sign of intelligent creatures on the small point. There are numerous small reptiles and amphibians in the undergrowth but none that seem overtly aggressive to the visitors. Insects, spiders and other similar creatures are also numerous. As soon as the scouts plunge into the undergrowth they are surrounded by clouds of small insects that land and try to bite. Nothing more than annoyances, right now. All in all, it looks like a safe place to camp for the night.

While the scouts are ashore, Mira and Angus think back on the dreams, realizing that they only occurred when the boat was far from shore. No one complained of any dreams during the first night when the boat was still relatively close to the Floating City. Maybe tonight will be safe, too.

All those who want to camp ashore can do so. Thunir mutters something about "staying in his comfortable hammock" and stays on the boat. Although he does later complain about Edmund's whimpering.

++++++


The night passes without problem. At least, no one experiences any bad dreams and no danger presents itself while people are sleeping. The sounds of the nighttime forest, though, are unfamiliar and loud. There seems to be an continuous chorus of squeaking, chirping, rasping, croaking and other noises from all the creatures that live on this point.

++++++


Morning dawns late, this close to the mountains and the tall forest that lines the shore. When it does, what are probably birds start calling in a cacophony of sound that serves better than any alarm or crier. Thunir deigns to come ashore to share in whatever breakfast meal is prepared.

"I'm thinking that we should head south along the shore. From what the dockhands said, the stolen boats are big enough to spot pretty easy. Unless, of course, they hauled them up a creek or something. But, from the sounds of it, they're in a hurry."

"But we'll have to row for a bit, at least until the wind comes around."

After breaking camp and boarding the boat again, Thunir directs the bigger party members to the oars and steers the boat southwards. The boat coasts by the shore, allowing everyone to see the large trees. Occasionally, they can see where a large tree has fallen and created a small clearing. At these points, the party can see that the largest trees loom over a thicker mass of trees whose tops are barely over one hundred feet above the ground. Under them is a mass of short trees, shrubs and giant ferns that coat the ground. Scale is difficult to determine, but everyone thinks that these lowest trees would be above their heads.

After several false alarms, someone finally spots three boats pulled up onto a narrow stretch of sand. The boats seem to be abandoned but it's difficult to tell much from a distance. Thunir carefully approaches, hugging the shore as close as he dares without grounding the boat. Finally, the boats can be clearly seen.

Who chooses to go ashore first? What do they want to examine, and how do they go about it?

Please make Spot and Listen rolls, Search if it seems appropriate


Xenia  d20+19=21 d20+14=27 d20+12=27 d20+16=32 d20+16=20
Wednesday September 20th, 2006 10:38:29 PM

Xenia squints as she scans the treeline. (Spot 21)

"I'll take a look at the boats, Angus," the dark rogue offers. Maybe they left something on board that could tell us where they're headed. Probs not, but I can take a quick look."

With her eyes otherwise occupied searching through things, she relies on her hearing to alert her to trouble. (Search 27, Listen 27) The girl rogue stays to the shadows, quietly rifling through things as she moves from boat to boat. (Hide 32, Move Silently 20)

Thar ail Baerer  d20+10=20 d20+7=8 d20+10=11 d20+4=23
Wednesday September 20th, 2006 10:51:23 PM

Now that the gorup has a chance to spend some time on dry land, Thar will gladly leave the boat and assist Xenia in searching the boat and watching the surrounding treeline.

He'll als try to discover more about the flying animals that frightened Edmund. He will attempt to calm him and describe what a real cockatrice looks like and then show why these creatures aren't really what Ed thinks. If necessary, he'll embellish it slightly, hoping to calm down his friend.

Spot=20
Search=8 (1 failed)
Listen=11 (another 1? what's with the dice roller?)
Know (Nature) = 23

Syr  d20+4=15
Thursday September 21st, 2006 12:27:46 AM

The elf moves as 'Captain' directs and takes a front oar again. Grinning he challenges Lang, "Have at it big guy, let's see what you are made of?" The elf then pushes the pace forcing the bugbear to keep up (str 15).

With his back turned around, he misses the initial appearance of the boats and is content to listen to the other's commentary.

Seeing the boats, he suggests to Angus, "It would be interesting if we borrowed the opposition's transportation. At the very least it gives us barginning power... Why not just anchor them well offshore and let Thunir be the ferryman? It keeps him out of harm's way and still allows us to get the job done."

Arm  d20=13 d20+4=5 d20+11=27
Thursday September 21st, 2006 6:51:03 AM

Glancing at Mira to see if she will be staying on the boat again (OOC: sorry about the last post...I misread what was happening), Arm alights and begins looking around yet again for trouble (search=13, spot=5, listen=27).

Kadaz 
Thursday September 21st, 2006 6:51:28 AM

Kadaz is tense the entire first night on shore. Too many trees, too many strange noises. Birdie, however, is enchanted by the many new spells. He finally finds something chewy hidden in the sand, digs it up, and enjoys a little snack.

Once the small boats are sighted Kadaz knows the vacation is over. "They're probably inland somewhere. But Xenia, be careful. They may have left a guard or trap on the boats."

Angus 
Thursday September 21st, 2006 8:44:33 AM

Angus is glad to catch sight of their quarries mode of transportation and Syr gives him an idea. "We should move the boats, up or down shore, so that we know where they are and the Red Cloaks can not easily use them again. Syr it was your idea, can you find a place to move the boats and keep them hidden?"

Angus looks to Thar and Lang "Why don't you two go help Xenia and see if you can pick up the Red Cloaks trail. The rest of us can move the boats."

Angus seeks out Mira. "Lets go see Thunir." Once the two sorcerers find the disguised dwarf Angus begins "So what are your plans now that we found the Red Cloaks trailhead? We do want to pursue the cultists, but you have your own agenda too? How can we continue to work together as I think this arrangement has been working out nicely. Thanks again for the use of your boat."



Shadow  d20+3=11 d20+3=16 d20+10=21 d20+10=18 d20+9=26
Thursday September 21st, 2006 10:16:48 AM

Shadow will follow Xenia and search the boats trying to stay out of sight. He will try and match the female rogue stealth.

Actions:
Spot=11
Listen=16
Move Silently=21
Hide=18
Search=26

Mira  d20+2=14 d20+2=7 d20+2=11
Thursday September 21st, 2006 5:46:46 PM

Despite the possible dangers lurking in this new place, Mira is anxious to get on dry land. She finds a spot to camp that is close to shore, and sets up the two-man tent that was a Winter Solstice party prize. When it appears most folks are retiring for the night she locates the bard, Arm and inclines her head in the direction of the tent.

*****

The requirement for sleep having been minimized by the aquisition of the bauble worn on her right hand, Mira wakes early. Taking her fishing net, she inexpertly tries her hand at the art (Survival=14) until the rest of the large party wake. Hopefully, she will have something to offer at breakfast time!

Back on board the boat Mira watches as the more adventurous check out the shore. She grabs Conner before he heads out and repeats Syr and Angus' suggestion. "I have rope and an anchor!" she volunteers.

Mira is one of the last to depart, and will try to coax the reluctant Edmund out of hiding (cautioning him to keep quiet!)

Spot=7
Listen=11

Conner  d20+4=17 d20+3=21
Thursday September 21st, 2006 5:55:44 PM

Spot=17
Listen=21

Conner jumps out of the boat, and splashes ashore. The fighter stands guard close by, while the nimble types investigate the boats.

Wynn  d20+6=20 d20+2=14
Thursday September 21st, 2006 6:00:14 PM

Spot=20
Listen=14

Wynn leaves the boat soon after Xenia has slipped overboard. The half-elf leaves the rogue to her work, skirting the boats and while still staying on the beach, moves closer to the forest where he scans the green gloom.

Edmund 
Thursday September 21st, 2006 7:19:38 PM

Edmund listens to Thar patiently, but remains decidedly unconvinced that the creatures outside were not cockatrices. However, upon hearing they have moved away, Edmund calms almost instantly.

"Ah! That's good news. They generally only attack in self-defence. We just have to avoid blundering into their nests!"

When Mira shows up to lend her weight to getting him to leave the ship, Edmund aquiesces, and makes ready to go ashore, giving his crossbow a quick once-over first.

Lang & Sunshine  d20+6=25 d20+14=27 d20+14=26 d20+14=21 d20+6=22
Thursday September 21st, 2006 9:55:01 PM

Lang hops lightly off the boat onto the beach. He surveys the area as some of the group inspects the 3 boats that were probably used by the red cloaks.

Spot 25
Listen 22

Assuming the coast is clear, he whistles softly for Sunshine. The large dog in his newly magicked armor also jumps to shore. The two or them do what they do best, track.

"Everyone stay off the beach area for a few moments. If there are any tracks here I do not want them disturbed."

Lang starts scanning the sand for tracks. If he finds some he will try to determine type and quantity.

Track: 27
Track (additional if needed): 26 & 21

Belkior 
Thursday September 21st, 2006 10:16:11 PM

The halfling cleric waits impatiently on the boat. As he does so, he repeatedly checks his pouch, scroll case and pack to ensure that all of his healing magics are in place.

"Before we go too far into the jungle, I should distribute the antitoxins. Don't drink them right away, these potions are only good for a limited time. But they will help resist poison if we are attacked by spiders or snakes. Or anything like that."

On the Beach (DM JohnP) 
Thursday September 21st, 2006 10:38:26 PM

Thunir gently guides the boat towards the sand beach where the cultists' boats are drawn up. Everyone seems to be holding their breath as they watch the scouts slip from the boat and cross the strand towards the boats. Kadaz cautions the scouts before they leave.

Xenia leads the way, carefully studying the jungle as she prepares to slide from the boat. She moves quietly across the sand, sliding silently up to the boats. As she does, she can hear sounds from a short distance inside the jungle. Looking in that direction, she can see a path roughly hacked through the undergrowth leading into the depths of the forest. There are many small creatures moving about what looks like an abandoned camp just inside the treeline. Searching the boats reveals nothing but discarded junk -- broken buckles and straps, some red fibres snagged on a protruding nail and similar things. The cultists seem to have completely unloaded their boats.

As Xenia does this, Thar quietly talks to Edmund and then joins the rogue on the shore. He doesn't learn anything beyond what Xenia has already seen. Arm and Shadow later join them and also don't learn anything more from the boats on the beach.

Conner and Wynn splash ashore. The fighter stands to guard the scouts from anything in the forest, while the bard looks into the gloom.

Birdie and Shelya both whine excitedly from the boat. They smell something interesting in the jungle. Lang and Sunshine jump ashore and move to examine any tracks left by the cultists. The ranger announces that he sees many different bootprints in the sand, too many to count. Moving to the edge of the trees, he can see the prints more clearly and can estimate numbers. It looks to be at least 15 cultists, ranging in size from a barefooted child or halfling to big dwarf boots. Mixed in with the other prints, he can see the signs of a finely made woman's city boot totally unsuited for jungle travel. And his nose tells him more, now that he is on the edge of the jungle.

Lang -- Highlight to display spoiler: {Your nose picks up the Scent of blood, lots of it and spilled about two days before. There's also the acrid smell of decaying insects or spiders and something else, something wild and different.

Your eyes are keen enough in the half light under the jungle canopies to see more of the abandoned campsite ahead. There are all sorts of small reptiles, other animals and insects crawling over crumpled bodies laying about the clearing. There are both humanoid corpses and the bodies of giant spiders and some kind of large reptile. But you don't see any guards ... still alive, anyway.

In your professional opinion, a person skilled in survival could follow this trail (DC 10) hacked through the undergrowth. But a ranger's skill would be required to see details, or determine if anyone left the party.
}

Waiting on the boat, Syr suggests moving the cultists' boats, anchoring them out away from shore. Thunir looks over at this suggestion. Angus thinks this is a good suggestion and suggests that Syr look after it.

Mira continues to speak with Edmund, trying to get him out of the boat. She is successful and the wizard comes on deck. He is visibly relieved to be away from the flying reptiles. Those things looked to have been at least 10 feet long, with a wingspan at least double that, even if they were rather lightly built. Still, his courage is up and he ventures onto the sandy beach with his crossbow.

Belkior, of course, is cautious. He thinks that now would be a good time to distribute the protective potions. Ash stands beside him, looking into the jungle.

Thunir looks at Angus and Mira. "I want to come with you. From the looks of it, I wouldn't be able to travel here myself and it looks very interesting. Besides, I can take my boat with me when we don't need it any longer, don't you know. You might need me out in the woods and, besides, the family isn't all that keen on these cultists."


Thar ail Baerer  d20+6=21
Friday September 22nd, 2006 12:05:01 AM

Once he has finished searching the boats, Thar will join Lang and help him look at the tracks. He admits that he is a less skilled ranger than Lang, but does have some training in identifying tracks and following them to their source.

"Do you want to move into the jungle and we take point, along w/ Xenia and perhaps Shadow?"

Survival (Track) = 21

Arm  d20=9 d20+4=11 d20+11=31
Friday September 22nd, 2006 6:02:19 AM

A broad smile passes over Arm's face when Mira suggests the tent, but as they enter, he is overcome with a deep feeling of weariness. Relishing in the closeness and comfort of his love, he falls quickly to sleep...that being a thankfully dreamless one.

Come morning, he exits the tent and quickly scans the area to see if anything has changed overnight (search=9, spot=11, listen=31 nat. 20).

Kadaz 
Friday September 22nd, 2006 7:28:23 AM

Kadaz watches the activity on the shore carefully, and finally makes his way to the beach. He gladly takes one of the antitoxins from Belkor and stores it carefully in pouch with his other potions.

Onshore, he takes a guard position near the jungle, axe at the ready. "Lang, lead on, we'll all follow."

Birdie is going a bit hyper at Kadaz's feet. There are many, many new smells here and he has no idea which way to look first.

Angus 
Friday September 22nd, 2006 8:14:46 AM

After the inital search and recon, Angus splashes to shore and has a look around. "Excellent job everyone, very professional."

Angus lets everyone mill about for a minute or two and then calls out. "Lets get ourselves organized to move out. Syr had an excellent idea of moving or hiding the boats. What are your plans Syr. Once the boats are taken care of we need to head out. I suggest that Lang and Thar lead the way so they can help each other track our quarry. I would say that would make them combat buddies in the future."

Angus pulls Thunir and Mira aside once again. "I am glad you want to come with us Thunir, but what are your capabilities in things turn ugly. Do we have to protect you? What do you have that can help the group?" Then to Mira, Angus adds. "We normally fight in pairs or small groups. The fighters paired to support the spell users. Belkior and I are a buddy pair. Wynn and Xenia are a reserve. We are without two of our number recently so Lang and Syr need combat partners. I think Thar makes sence for Lang. What do you suggest for Syr and the others?" Angus waits patiently for Mira's answer and he seems to be giving this great improtance.

Belkior  d20+7=11
Friday September 22nd, 2006 9:15:12 AM

The halfling cleric jumps nimbly ashore, almost making the beach without getting wet. Ever since he gained these cat-feet, Belkior has been reluctant to get them wet.
Jump = 14

The Paragon moves up onto the beach, shaking his feet and flickign water droplets about. Unfortunately, the sand is clinging to his wet fur and starting to bother him. The others watch in amusement as Belkior hops from foot to foot, trying to get the offending sand grains off his feet.

Once he is on the beach, Belkior reaches into his pack and removes the bundle of potions. He passes them around so that each person has 1 antitoxin. As he does so, he reminds them to save the potion until they're facing snakes or spiders or other poisonous things.

Belkior then hauls his armor from his haversack and starts donning it. While he does so, he listens absently to his companions.

"Lang, what did you see up ahead? Do you want me to check for undead?"

Edmund  d20+3=12 d20+3=6
Friday September 22nd, 2006 9:41:27 AM

Once Edmund gets ashore and receives his Antitoxin, he stands near the party but looks about furtively, perhaps worried that the cockatrices might return.

"Giant Cockatrices, Giant Trees..." he mutters.

(Spot=12, Listen=6)

NPC Thunir 
Friday September 22nd, 2006 9:47:20 AM

Seeing that there is no immediate danger, the dwarven ranger goes into the cabin of the boat and starts moving supply bags out to the deck of the boat. Looking over at the people on the beach, he tosses the bags and packs across into a pile.

When he gets to a haversack, he reaches inside and withdraws a pair of waraxes attacehd to a complicated harness. Thunir withdraws a thick composite bow from the pack, placing it carefully on the deck. Finally, he withdraws a long, strange-looking tool or weapon with a pointed shaft and an axehead. After some convolutions, Thunir gets himself into the weapon harness and haversack. The end result is that the two waraxes hang at his sides but don't interfere with his movement while the bow is also easy to reach.

"I should be able to protect myself. Remember, I normally work alone."

The ranger hops ashore, more nimbly than would be expected for a dwrf loaded down with so much gear. He takes a look at the tracks on the beach and concurs with Lang's assessment.

"So, big guy, you gonna lead the way or am I?"

Xenia  d20+16=26 d20+16=19 d20+19=38 d20+14=30
Friday September 22nd, 2006 10:08:04 AM

"Nothing in here." Xenia hops out of the last of the captured fishing boats, and tracks across the sand to take a vial from Belkior.

"But, you know, I'm thinking that we should maybe wait on moving the boats, til Lang gives us the go." Her eyes turn to the bugbear ranger standing at the edge of the Big Tree forest. He's looking in like he's seeing more than just the trees.

"In case we need to pull back off the beach that is. Know what I mean? Always leave yourself a way out." Xenia winks at Shadow. "Right?"

"Whacha got, Lang?" Voice at a whisper, the dark rogue pads up the beach behind Lang. She angles herself to keep him between herself and the opening in the brush. Concealment. And as much quiet as you can get while whispering up a beach. (Hide 26, Move Silently 19) Her eyes and ears are peeled for spider or giant lizard action. (Spot 38, Listen 30)


Syr 
Friday September 22nd, 2006 3:06:06 PM

After Xenia gives the all clear Syr slips over the side to the other boats, "Hey, anyone want to help here and speed up the process I'd like a person per boat and then Thunir to pick us up? Let's get these moved out of sight." He proceeds to push a boat into the water and hop into it. Then as he sees the dwarf get out of the boat, he looks up perplexed, "Thunir! Does that mean my ride back is now a swim?"

Wynn  d20+6=8 d20+2=20
Friday September 22nd, 2006 8:22:24 PM

The bard accepts an antitoxin from the halfling and stores it in his vest. The gloom of the jungle is unsettling and he draws his sword in anticipation of danger. He readies to follow Lang and Thunir and will assume a position near the front of the column, counting on his agility and ability to see in low light to protect him. [Spot=8, Listen =20]

Conner 
Friday September 22nd, 2006 8:26:20 PM

The fighter helps Thunir ferry packs and other supplies from the boat and distributes them among the party. He then readies himself for the journey ahead. He secures his shield to his left forearm and shoulders his quiver,testing his ability to withdraw a javelin if needed. "Ready" he announces.

Thar ail Baerer  d20+10=12 d20+8=26 d20+10=14 d20+8=18
Saturday September 23rd, 2006 3:34:04 PM

Thar will follow Xenia and Belkior, hoping to spot anything of interest. He'll do his best to remain silent and hidden, while moving behind the point position.

Spot = 12
MS = 26
Listen = 14
HiS = 18

Ash 
Saturday September 23rd, 2006 10:43:43 PM

Ash continues to study everything for learning is the greatest gift.

The Campsite Battle (DM JohnP) 
Saturday September 23rd, 2006 10:53:47 PM

The scene in the abandoned campsite has rendered Lang silent. The other scouts, Thar and Xenia creep forward and begin to investigate the campsite. They see the scene of a battle. The corpses of brown-skinned elves and spiders are laid out around the small clearing, bearing the signs of both battle and magical injury. The two do a quick survey and count seven dead elves and what might be four giant spiders. It's difficult to tell because the spider corpses have begun to decay due to the heat and the forest life that is teeming over them.

Off to one side is the body of some kind of reptile. Like the spiders, this body is bloated and attacked by the scavengers of the forest. Looking more closely, the two think that someone has arranged the bodies of the elves and spiders.

The others start to come into the clearing. Kadaz, Conner and Wynn have moved up and prepare to support the scouts. The trio looks around the clearing, seeing the same things. What seem to be missing are the bodies of any cultists. But when the scouts look more closely, they see ample evidence of the cultists being injured and probably killed. When Belkior comes up, he mutters something about undead, that the cultists probably took their dead with them.

Arm sticks close to Mira. Edmund stands nearby, scanning the sky for more flying reptiles. He's relieved when they go under the trees, at least until he sees some of the insects and small creatures on the corpses. Angus comes along, organizing and planning as he does so.

Back on the beach, Thunir finishes the unloading of the boat when Syr asks about being brought back. "Go ahead and move them, I'll pick you up in a bit." He goes back to moving the packs around and then touches the boat, muttering a dwarven word that causes the boat to shrink back down in size. Thunir clambers aboard and grabs the oars, sculling the boat over to where Syr has moved the cultists' boats. After waiting for the monk to board, he brings Syr back to the beach. When the two step out, he mutters another word and the boat folds itself up into the box again. Thunir tucks the box into his vest before turning and following everyone into the clearing.

Ash brings up the rear, accompanied by Shelya. The hacked trail clearly leaves the campsite, heading away from the water and deeper into the forest.

Make Search, Spot, Survival (Track) rolls as desired to investigate the clearing more closely.



Edmund 
Sunday September 24th, 2006 12:11:16 AM

When Edmund sees the bodies of the elves, spiders, and reptile, his stomach turns and he goes a rather ghastly shade of green. Quickly turning away, he moves to sit down on a rock near the edge of the clearing, his back to the corpses.

After this latest development, Edmund is clearly not interested in searching for, spotting, or tracking anything. Instead, he looks like he might be sick. He just sits on the rock, shaking his head occasionally, silent and miserable.

Kadaz  d20+1=21 d20+5=22
Sunday September 24th, 2006 8:01:46 AM

Kadaz and Birdie take up position where the hacked trail leads deeper into the jungle. They watch carefully, on guard for spiders or lizards or anything else unfriendly. (spot 21 for Kadaz, spot 22 for Birdie)

Syr 
Sunday September 24th, 2006 9:58:02 AM

As his foot touches the shore he calls out to Angus, "All done, let's see them try and swim back three days!"

Coming back from moving the boats, the elf sidles up to Lang, "How long have they been here? I mean if it's less than a day then we have an advantage assuming they already used up their magic. I figure a battle this bloody and afterwards animating the dead would use up alot of magic." Looking at the tracks, "Heck at the very least you should be able to track them easier with a few walking corpses along. Or can you tell if they are riding?"

Lang & Sunshine  d20+14=23 d20+14=34 d20+14=26 d20+6=10 d20+6=7 d20+6=16 d20+6=25 d20+6=9 d20+6=23 d20+6=26
Sunday September 24th, 2006 11:03:43 AM

OOC - Sorry for the missed post

"This battle occurred about 2 days ago. There is a trail off the clearing that we should be able to follow fairly easily. Hopefully, I will be able to tell if any of the group in front of us break off from the path."

But before they move down the trail there may be more information that can be found from the dead bodies and battle scene.

Lang scouts out the campsite and then searches/views each of the dead bodies.

Survival (Track): 23, 34 & 26
Search (elves): 10, 7, 16, 25, 9, 23 & 26

Xenia  d20+19=25 d20+14=31 d20+17=35 d20+2=20
Sunday September 24th, 2006 3:09:34 PM

Xenia stands in the middle of the clearing, in the middle of the old blood and bug scavenger covered carnage. Slowly she turns, taking in the trees around them, all the confusing multiple layers green and brown shades, listening to the chitter and whish and the crack and drop of leaves and branches. (Spot 25, Listen 31) She turns, poised, you know, like you'd imagine deers and stuff would, listening in a place that just smells of danger.

Then she takes off her lenses, and swaps them out for a pair of goggles. And Xenia begins going over the ground, looking for things the Cultists might have dropped and quickly looking over the bodies of the elves. (Search 35) Thorough, methodical, and professional. Afterwards, she stands, pulling the goggles off of her head and stepping back. The goggles go back into her pouch and the lenses go back on the bridge of her nose.

"Hey, anybody here think these bodies have been arranged in some sort of pattern here?" She waves her hand to take in the dead bodies. "Wonder what for?" She takes another step back to look at it all from a wider angle. (INT 20, to figure out why the bodies might have been "arranged".)

"What do you think ... " She turns, but the rest of her question goes unfinished. Her gaze is on the wizard, sitting with his back to the clearing. The girl rogue walks across the clearing and sits on the rock next to Edmund.

"Hey, Ed." She pulls her black bandana from a pouch and begins folding it on her lap. "Not liking this much, huh?" Black cloth in a folded square upon her lap, she reaches back and binds her hair back tight. "I mean, yeah, it's not the best place in the Wold to be. We come all this way to a Giant Lizard Forest and first thing we find is this battle site where folks are all, like, killed. And you can't help thinking, well, that could be me. What am I doing here? Did I come all this way to be eaten by bugs and lizards? I could be home eating strawberries in a hot bath, or making a steam-pump-driving thing, or ... you know, something."

The dark rogue lifts the cloth off her lap and carefully positions the folded front edge against her brow before tying it in place behind her head.

"And, you know, when I ask myself those questions, I look around at the guys I'm with. They're my friends, and ... well, I don't know what your sitch is like, you know, but we got something special. All of us. Together. Didn't start out that way. I remember first time we killed someone, I tossed everything I had in my stomach onto the forest floor. Only ones who remember that probs are Syr and Angus. Since then, we've gone through lots of different stuff. We've met good folks and bad folks. We've seen stuff that's really shake your knees bad, we've seen stuff that's so beautiful it'd just melt your heart, and we've done stuff that's really important. And every time I think of being somewhere else, I a'member these things. I 'member these things, and I think that there's no place else I'd rather be than with my friends. And if I'm gonna die, there's no place I'd rather die than with them."

Xenia stands and holds a gloved hand out to Edmund.

"But we'll make it through. We always do. 'Cause we work together, and that makes us strong."

"Why don't you hang with Belkie for a bit, huh Ed?" She waves her other hand in the direction of the Cat-Legged halfling. "He's a good solid guy. And he knows stuff. He and Angus are usually the center of our protection. It's a good place to be."

Shadow  d20+3=8 d20+3=7 d20+10=22
Sunday September 24th, 2006 3:15:31 PM

Shadow is very disturbed by the staging of the battle and asks, "So do we think the cultists killed all of these?" He points to the bodies of the elves and the spiders. He knows the answer to his question. "I think we should follow them, and if they have undead it should be fairly easy for our two rangers to track them." He will follow the group knowing that he usually would be in a scout position but in the forest he thinks he should follow the up true scouts. Keeping his eyes open as they enter the forest.

Actions:
Listen=8
Spot=7
Search=22

Thar  d20+10=17 d20+6=19 d20+4=23
Sunday September 24th, 2006 3:48:52 PM

Thar, seeing that Xenia and lange searching the bodies, helps out by looking at both the tracks and the pattern of arranged bodies, hoping to decipher why they are in that pattern. Maybe they could be related to a ritual or something else related to undead creation.

"Shadow, I agree with you. I'm not comfortable standing around here, especially now knowing what's really going on."

To the rest of the group, he says "We should move soon, and I'm comfortable backing up Lang or Xenia in tracking our foes. We should keep a close eye out for ambushes though."

Spot = 17
Surv (track) = 19
Know (Relig) (for looking at pattern) = 23

Wynn  d20+3=23
Sunday September 24th, 2006 5:23:53 PM

The bard follows Xenia into the clearing and moves methodically from body to body, examining each of the elves to determine what precisely caused their deaths. He also tries to determine if they are of the same tribe that watches over the Crying Woods from Elvenguard [Search = 23; Nat 20]

Conner  d20+4=18 d20+3=19
Sunday September 24th, 2006 5:29:43 PM

Conner takes in the aftermath of the battle and it's effect on the newestr member of the party. He'd seen his share of massacres while patrolling with the military. The scene was always the same, bodies bloated in the heat as they decomposed, the thick smell of dried blood, and the insects...always there were insects.

He instinctively takes a position on the left flank and stays alert for any new danger, even though it is unlikely that the victors of this battle would be returning.

[Spot=18, Listen=19]

Mira 
Sunday September 24th, 2006 7:56:53 PM

One of the last out of the boat and across the shore, Mira leaves the initial investigations to the scouts.

After a quick look at the bodies of the casualties, she goes to stand near Edmond and Xenia. "I wonder who, or what, was fighting whom? You know?" she says, looking at the dark drow and then turning to see who else if around from the Crimson Shields. "You guys have been here before, right?" she says, making eye contact with the half-elven bard, Wynn. "Did the forest elves ally with other creatures? Would they be more likely to ally with one like this?" the woman points to the lizard, "or ones like these?" Mira points to the spiders.

Mira turns back to the bodies, and placing her fingers against her temples she scans the bodies for magical auras. (Detect Magic)

DM Sanity Info:

Spells: (0-level 6 oper day, 1st level 6+1 per day, 2nd level 5+1 per day, 3rd level 3+1 per day)
0-level (DC 14): Detect Magic(#), Read Magic, Light, Mage Hand, Open/Close, Ray of Frost,
1st-level (DC 15) Magic Missile, Burning Hands, Mage Armour, Sheild
2nd-level (DC 16) Glitterdust, Invisibility
3rd-level (DC 17): Fireball




Xenia (2nd Illegal Post) 
Sunday September 24th, 2006 8:38:01 PM

"Not this part of the shore, Mira," the girl rogue answers. "Other side of the lake. Crying Woods side. This could be completely different. Bet it probs is. Soon as you step off the beach the Crying Woods lets you know if it wants you or not. You can feel it."

Xenia looks around again.

"Don't feel nothing here. That's good and bad. Good 'cause the Crying Woods can be nasty. Bad 'cause the Crying Woods controls what's in it. It don't want you there, you aren't there. Here ... " she shrugs. "Could be anything here."

"Whaddya think, Wynn?" She waves a finger at he bodies. "I think it's Spiders, Lizards and Elves against Cultists. Things already here against things that just come." She kneels and picks a twig up off the ground, twirling it between her fingers. "That could mean that the elves have some way of controlling the spiders and the lizards. Don't make 'em bad, though. 'Specially from what we know about the Cultists."

"Whatcha think, Thunir," Xenia asks the dwarf. "You heard of any elf tribes living on these shores?"

Ash 
Sunday September 24th, 2006 9:57:38 PM

"Hmmm....more violence. It seems to follow us wherever we go." Ash mutters as he steps around the bodies.

"Any evidence of survivors?"

Shelya sniffs around the bodies.

Angus 
Monday September 25th, 2006 12:22:23 AM

Angus surveys the scene and lets the rangers and rouge do their work. Angus calls out to the rangers "Lang and Thar can you lead the way? I suggest you two get to know one another as you most likely will be helping each other in a scrap. I bet the walking dead slow down the cultist or maybe they are ment to slow us down. Be wary you two."

Angus slaps the wet back of Syr. "Good job with the boats. See if you can introduce yourself to one of the fighting folk from the Plateau City. You need a new fighting partner."

Angus then searches out Thunir. "You look ready for the road. What can you tell us about the lay of the land and these nasty inhabitants? Are the elves hostile or just defending their turf? Thunir it may be best if you follow behind Lang and Thar and tell them what you know of the area and its creatures."

Angus seeks out Belkior, Ash, Mira and Ed. "I suggest that we stay in the middle of the group so that we can use our varied talents to help all the warriors."

Angus calls out to all "We need a strong pair of warrior for rear guard. Any volunteers? Xenia and Wynn, you two want to be in front of us spell users, maybe even add Shadow to your group. Talk to him, I bet he would work well with you two. Everyone ready? Lang, Thar, lead on."



Arm  d20=3 d20+4=5
Monday September 25th, 2006 5:56:00 AM

Poking among the bodies, Arm cannot help but get a feeling of revulsion at the carnage, even if it IS the drow, whom he doesn't particularly care for in the first place, "Even here, elves are murdered..." he thinks. Searching the area a bit more, he fails to find anything (search=3 spot=5), then joins the rear of the group for wherever they may be heading.

Belkior  d20+8=27 d20+21=41
Monday September 25th, 2006 7:57:27 AM

The halfling cleric mvoes towards the bodies once he's been given the all-clear by the scouts. Belkior crouches beside the nearest one, waving away the flies that rise from the gaping wound in the body. Bending close, he examines how the body was arranged and then peers into the wound.
Knowledge Religion - 27, Heal = 41 (natural 20)

"Hmm, interesting ..."

When Angus and the others suggest pursuing immediately, Belkior stands and nods.

"Yep, we should be going as soon as possible. If nothing else, the cultists won't be going any faster if they raised their dead to fight for them. They might even be able to keep going longer than normal since they now have porters who don't tire."

Belkior looks down at the elf bodies, looking pensive.

"If they raised their own companions, why wouldn't they do that to their opponents? I mean, they should be able to unless ... well, I can think of a couple reasons. Maybe they used up all of their components. Or they'd reached their limit for controlling undead. Lang, can you count how many undead walked away from here? Or how many cultists died in battle?"

Or ... hmm, maybe they tried and couldn't raise these things." Belkior bends down and grimaces as he forces the mouth of the elven corpse open. "Nope, no onyx or other gems in here. Why didn't they try to raise these things?"

After carefully cleaning his hands, Belkior stands and looks around. "Let's get moving. Thar, I hope that you're up to some undead hunting."

Angus (second illegal post) 
Monday September 25th, 2006 9:54:31 AM

After the group forms up and prepares to follow the rangers as they track, Angus will cast mage armor on himself. Angus comments to Mira and Edmund after casting his spell. "Can never be too careful. Never know when a spider will drop from the trees?" Angus smiles at the two spellcasters and them moves to form up with Belkior and then waits for Mira and Edmund to catch up.

Kadaz (2nd post) 
Monday September 25th, 2006 9:54:41 AM

Kadaz, while watching ahead for danger, hears what the others are saying in the clearing. In reply to Angus' questions he says "Angus, Birdie and I will take rear guard."

Scott the Southern one 
Monday September 25th, 2006 7:25:16 PM

Plateau City Residents
Arm XXXXX
Kadaz XXXXX
Ash XOOXX
Mira XXX0X
Conner XXXXX
Thar XOXXX
Shadow XXXOX
Edmund XXXXX
88.5% EFFECTIVE

Floating City
Syr XXXXX
Xenia XXXXX
Lang OXXOX
Wynn XXXXX
Angus XXXXX
BelkiorXXXXX
93% EFFECTIVE



Edmund (2nd, illegal post) 
Monday September 25th, 2006 8:51:26 PM

Edmund nods to Xenia and shakes her hand when it is offered.

"Thank you. I appreciate everything you've said. It's just that I never really expected to run into this sort of thing. I suppose adventures are not all flash and glory, what?"

Edmund stands up swiftly, taking a deep breath.

"All right, then. I suppose I had better find Belkior. No reason to give those villains another elf target to pick off so easily. When we run into them, I'm going to do my best to ensure they never leave this island."

Edmund moves over to Angus and Belkior, taking out his crossbow as he does so, just to be sure. He fully intends not to be caught unawares with nothing but his support magic.

DM Sanity Info
L.0: Daze(x2), Detect Magic, Read Magic (x2)
L.1: Charm Person (x2), Colour Spray (x2), Obscuring Mist, Sleep
L.2: Daze Monster (x2), Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Jungle Trekking (DM JohnP) 
Monday September 25th, 2006 10:27:59 PM

The adventurers look around the scene of the battle. Some look for information, while others simply stare at the bodies of the fallen elves.

Kadaz and Birdie look deeper into the jungle along the trail left by the cultists when they left their first campsite. Both of them spot nothing out of the ordinary -- simply birds and insects flying through the beams of sunlight that shine through the forest canopies far overhead. Conner takes a position on the opposite side of the clearing, but sees nothing different.

Syr comes up beside Lang as the ranger examines the tracks in the clearing. Lang recounts what he learned before as he bends to examine the ground. The signs left by the cultists are pretty clear. From what he can tell, he thinks that eight living cultists -- including the woman in the fancy boots -- walked from the clearing and were followed by ten undead, probably zombies.

The ranger then moves over to the bodies of the elves and examines them with Xenia and Wynn. Each looks to have been laid out, arranged on the ground with their arms roughly at their sides. Each has one or more broken weapons on the ground beside them. The weapons are serviceable, made with crudely forged iron and steel but with great attention to the wooden portions. Besides that, no other goods besides some trinkets and remnants of clothing remain on the bodies. The strangest thing, from what the ranger's examination can tell, is that the elven bodies were arranged by a spider, not by elves.

Xenia and Wynn don't recognize what family or kin group these elves are from. They look nothing like the elves in the Crying Woods on the opposite side of New Turtle Lake. And they are brown-skinned, not black like Xenia's full-blooded relatives.

The lizard body was hacked to pieces. Lang thinks that it is some kind of giant lizard that died out in most parts of the Wold but supposedly lingered on in others, which might be the case here. If these things are around it could be trouble because it has big claws on both front and rear feet, not to mention a mouthful of teeth.

Mira comes over and magically examines the bodies and clearing. She detects no sign of magical items, besides what the party carries with them, and no lingering magical auras. And Thunir fairly blazes with signs of magical enhancements on his gear.

After Xenia finishes her examination, she walks over to where Edmund sits to one side, keeping out of the way of the others who are investigating. She talks with the wizard for a bit, trying to calm his fears.

Thar and Belkior move in for their examination of the bodies. They both feel that the bodies were arranged ritually, maybe as if for funeral rites, but it's not any method that they are familiar with. The Halfling cleric observes both wounds and magical destruction on the bodies. In his opinion, the bodies were either hacked after death or somehow survived much more damage than he would have expected.

Shadow also stays out of the way of the rangers. He starts thinking of the trip through the jungle and how he is more comfortable in the city. Ash also stays out of the way, even though he sends Shelya to pick up the scent of the cultists. Arm pokes around for a bit and then joins them.

After watching the examinations, several of the party including Angus share some theories about what they see here. The sorcerer suggests a marching order for when they decide to move out.

There are a couple hours of daylight left to the party before darkness comes. The rangers and Ash think that night will come quickly here under the tree canopies.

++++++


The party strikes off into the forest. Lang and Thar find that the trail is very easy to follow, especially with the shuffling and dragging steps of the zombies that now make up most of the cultist party. They don't see any sign of anyone leaving the party. And nothing like an ambush materializes.

Marching through the jungle is an unusual experience. The party usually cannot see more than 15 or 20 feet in any direction because of the thickness of the undergrowth. The jungle floor is damp, formed from rotting leaves and other debris. Insects and other small creatures are commonly spotted on the ground and ferns that make up much of this layer in the jungle. Most are recognizable, albeit larger than any of them have seen before. The worst thing was a yellow and black mass sliding across the path on a trail of slime. It gave even Thar and Lang a fright until they realized that the foot long thing was a harmless slug -- although the biggest one that they had ever seen.

Occasionally there are gaps in the undergrowth and the party spends some time walking through the giant trees. The largest ones, the ones whose tops are 300 feet or more overhead, are more than 15 feet through at the base. Even the smaller trees, the ones whose tops form the second canopy only 150 feet or so above the ground are each more than five feet across.

All the while, the birds and other creatures high in the canopies overhead continue to sing and call to one another. With their steps silenced by the soft ground, the party is walking through a strange landscape. What is unusual for the city types, particularly, is the absence of any stone, pavement or other hard surface. Thunir explains that the bedrock is often deep underground in forests like this, even this close to the mountains.

After two or three hours of walking, the light begins to dim. Looking ahead, Lang and Thar spot a large boulder, the first one that they have seen since beginning this trek through the forest. There is an open area in the undergrowth and it's not too far back the last stream that they crossed. The two rangers suggest that this is a good camp to spend the night. The boulder is so large, easily 30 feet on a side, and looks easily climbed so it would serve as a defensible position if they were attacked in the night.



DM Request 
Monday September 25th, 2006 10:31:41 PM

Adam S, please contact me by e-mail at petherick AT personainternet DOT com.

Thar ail Baerer 
Monday September 25th, 2006 10:49:23 PM

"I think we should stay here for the night and set up some sort of watch schedule, maybe intermingling humans and non-humans, to get the advantage of our lowlight vision. Do you agree, Lang?" he asks his ranger companion.

"I'm going to set up a "hide" in a tree for my watch, as that'll give me the best angle. I'll also volunteer to take 1st watch w/ someone else," he adds.

After helping scout out the nearest area and gathering some firewood, he waits to see what his companions say.

Xenia  d20+7=16 d20+16=36 d20+16=33 d20+19=30 d20+14=28
Monday September 25th, 2006 11:00:35 PM

Xenia unshoulders a shortbow as the party moves out through the forest after Lang and Thar. Maybe it's walking next to Wynn. That always seems to make things better than they maybe might look, but ... this place could be kinda beautiful in a way. If you weren't always worried something's gonna come along and eat you, that is. The big old trees, and the birds and stuff. It's nice. In a jungle sorta way. Sure not as creepy grody as the Crying Woods.

The call comes up for camp, and they make their way toward this really big rock.

"I'm gonna climb up the rock and have a look around," the dark rogue whispers to Angus and Wynn. "Anybody else comes up, tell 'em to keep a low profile. Thing about places high up is, you see, you can see a long ways around you, but others can see you pretty easy too if you're not careful."

The rogue skins the rock face like she'd go up a brick wall on a second story job, finding the shadowy places, going slow and close, so you're part of the stone. (Climb 16, Hide 36 /Nat 20, Move Silently 33) At the top, she keeps flat on her belly, creeping round low on all fours, like just another one of them lizards. Going to all four points of the compass, the girl rogue takes a look at what can be seen from above. (Spot 30, Listen 28)

Coming back down, she looks for a place she can jam a stick or something, someplace she can place an anchor around which she can tie a rope. That way, maybe, the folks less liable to be climbers might have an easier time going up if the need should arise.

Wynn  d20+6=20 d20+2=15
Monday September 25th, 2006 11:04:09 PM

The bard keeps his own countenance during the trip. Any thoughts he might have as to his observations at the campsite would be little more than conjecture and serve little purpose.

He offers to one of the last watches to best take advantage of his visual acuity [Spot=20, Listen=15]

Conner 
Monday September 25th, 2006 11:08:20 PM

The fighter marches in silence, keeping his eyes and ears open to danger. When he arrives at the rock he watches Xenia scout the surroundings and nods his head in appreciation of her talent. For his part he scouts out the immdeiate surroundings, looking for lanes of fire and areas that might offer additional concealment should they be attacked [Take 20 on Search = 21]

Arm  d20=4 d20+4=6 d20+11=26
Tuesday September 26th, 2006 5:53:56 AM

Sensing Lang's confusion at the placement of the bodies, he attempts to explain in a friendly way, "Don't let the placement of the bodies bother you. The drow consider spiders to be their brethren, and vice versa.".

As they trek through the jungle, he cannot help but be amazed at his surroundings. Even though he has spent much of his life in the forests, he has never seen foilage as dense as this. Keeping a firm grip on his sword, he is ever-watchful for trouble (search=4, spot=6, listen=26).

Kadaz 
Tuesday September 26th, 2006 7:15:30 AM

On the march Kadaz keeps his mind busy by imagining just how long it would take to drop one of those big trees. And how much noise would it make? And how many chairs could you build out of one? At the back of the party he mutters to Arm "I miss Sampsons right now. How about you?"

At the rock Kadaz is comforted to see something that isn't green. He gets ready for the night by gathering firewood and setting up 2 piles of wood, one near one side of the rock and the other on top of it just in case they need fire in the night to keep safe.

"I'll take middle watch" he volunteers.


Mira 
Tuesday September 26th, 2006 8:31:05 AM

Mira treks along with the rest, trying not to trip over any exposed roots along the way. When the group sets up camp, she asks Arm to help her with the little tent, choosing a spot close to where others are setting up.

In a low voice Mira speaks to the bard, if he agrees to help her with the tent. "Arm?" she says, "I don't think the elves who perished were, drow. You know? Their skin was brown like they might get out in the sun or something. There wasn't much gear around, either. I figure them for locals, right?"

Later, she will help make the cooking fire, and prepare any food the party are able to cobble together.

Angus  d20+9=24
Tuesday September 26th, 2006 8:41:57 AM

Angus rubs his sore calf muscules when they reach the rock as he is not use to all this physical activity.

Angus is happy to see what Xenia is setting up and thanks her "That looks like a good idea, as there is no way I can climb that rock all by myself."

Upon hearing talk of the watch Angus suggests "The spell users should have first watch in order to recover their spell come morning."

Angus casts two light spells in the dying light to aid in setting up camp.

Angus looks to Lang and Thar "Do you two want to recon a bit to make sure the area is safe. There is nothing stopping a spider from climbing up a rock. Also can you two determine if we are gaining on the cultists? Are we having a fire? Do you think it is safe or will it attract unwanted attention from the local creatures?"

Once everyone is on the rock, Angus gets everyones attention. "We are going up agains a formidable foe in these cultists, especially is they just created 10 zombies. We have to be prepared. I suggest we form up in teams to 2 or 3 so that there is always someone to watch your back. If we get into a fight, we keep the spell users in the middle to support the warriors. In the past, we have used Xenia and Wynn as our reserve to plug any holes in our line and to support as needed. I think Shadow can be an excellent addition to that group. We have Lang Thar and Thunir up front. We also have Kadaz for rear guard. Who can help support Kadaz as rear guard? We should also form at least one more fighting group? Any suggestions?"

Angus waits for an answer from the group and takes out his flute and plays a light tune.

perform 24

Belkior 
Tuesday September 26th, 2006 9:04:52 AM

The halfling cleric easily keeps up with the party as they move through the jungle. Belkior might even have an easier time of it, down below the tops of most of the undergrowth. Of course, he gets and even better view of the giant slug when he passes it. The thing is almost as big as he is ... and Belkior really hopes that it prefers plants rather than halfling flesh.

The only annoyance is how all the leaf litter on the jungle floor gets into his fur. Belkior hadn't needed to do much to keep his furry legs neat when he was in the city but he now wishes that he had purchased that comb and brush set.

Once the campsite is reached, Belkior will assist with making it ready. While someone gets the fire going, Belkior asks if someone will go with him to fetch water from the last stream. Some warm water for washing might be nice and they can also make a spot of tea.

When he overhears Angus' suggestions, Belkior agrees with the notion of keeping the healers and spellcasters in the centre. He has some suggestions of his own, though.

"Angus, what about Ash? He and his companion could fight, or he could stay in the centre with us and cast spells."

Shadow 
Tuesday September 26th, 2006 9:36:37 AM

As the group moves off into the jungle, Shadow tries to concentrate on the keeping an eye out for anything that could be dangerous to the group. However, his mind keeps coming back to the closeness of the jungle, he is getting more and more edgy as the group moves away from the clearing. Even though the thief is used to cramp places, that are stone and not living wood and plants. He is also disturbed by the groups inability to see very far into the jungle. The day finally ends at the boulder the group determines would be the best place to set up camp. He sees Xenia climb up the boulder, and is about to follow. He decides that he will search around the boulder instead. He will then help gather fire wood and start setting up what needs to be set up.

"I am not sure when would be best for me to take watch, so let me know." He will then sit down and make sure his gear is taken care of.

Angus (second illegal post) 
Tuesday September 26th, 2006 11:31:08 AM

Angus smiles down on his halfling battle partner "An excellent suggest about Ash, but I was hoping to hear from him on the subject. Maybe he has a battle partner among his plateau city friends or maybe Syr wants to buddy up with him. I am just trying to get a feel for the groups strenghts and weakness before we run into the cultists."

Xenia (2nd Illegal Post)  d20+16=19 d20+16=29
Tuesday September 26th, 2006 12:07:08 PM

Xenia hops down off the rock face.

"I'll take watch with Wynn," she offers, and flashes a the bard a smile.

"Hey, Belkie, you want clean, we can do this." From her haversack she draws a wand. She kneels next to Belkior. "Here you go." She wraps her tongue around a trigger word. (UMD 19)

Nothing.

"Fram," the dark rogue whispers a curse. "This works. I've done it." Again, she tries. (UMD 29) This time, she feels the magic enter her hands. "Gotcha!"

Sweeping her hands over Belkior's legs in even downward motions, Xenia removes the dirt and grime from the fur with the magic from the wand.

(Prestidigitation: Burned two charges)

Lang & Sunshine  d20+14=28
Tuesday September 26th, 2006 12:21:05 PM

Lang finishes up his examination of the battle scene and takes the lead as the large group follows the trail of the cultists and zombies. His confusion on why the bodies were displayed that way is cleared up by Arm.

"Arm, I hope you are tight and that is the reason. It is strange though. I will have to remember that for the future."

The trail is easy to follow and fairly easy on the body with the ground being so soft. Visibility is at a minimum so Lang hikes with his quarterstaff in his hands. Lang is comfortable with the fact that it will be hard for an armored group to approach them with it being so quiet and everything. But then same goes for their group.

When the slug goes by on the trail, Lang wonders if he will ever see a forest like the one he grew up in. So far he is 0 for 2 as the Crying Woods and now this forest are extremely different from what he has encountered in his past. Near dark the group approaches the large boulder. The three all agree it would make a decent place to camp.

"If we need a fire we can build it close to the boulder and that will block most of the light."

Lang scouts out the rock and the area looking for any signs of the cultists. He tries to determine where they went, if they camped here and how long ago it may have been.

Track 28

"My biggest concern of camping here or anywhere in this forest is the tree tops. They are quite a ways off the ground and anything can be moving up there without us hearing or seeing it. Spiders can easily drop in on us at any moment. So be alert to the trees along with the path when you are on guard duty. As Sunshine cannot climb the rock I will make camp at the base of the boulder. I would like first sleep and will pull a double guard duty in the middle of the night into morning."

Lang rolls out his bedroll and he and Sunshine hunker down for some rest until it is time for their guard duty.

OOC -- How big is the clearing around the boulder?

Edmund 
Tuesday September 26th, 2006 6:47:12 PM

Edmund finds himself a place to sit relatively quickly, only too happy to stop walking. Looking around, he feels safe enough, all things considered.

(OOC: Sorry about the brevity of the above post, but it's crunch time and I have to write a paper and study for some tests tonight. Expect more thorough posts after this week is done with!)

Thar ail Baerer  d20+6=12
Tuesday September 26th, 2006 8:54:48 PM

In response to Angus' plans, Thar says "I'm not sure if I'm the best person to be in the front lines of a battle. I'm one of only two healers and would be best used in a reserve capacity. Last time I took on a fighter, I got my rear kicked pretty good and Arm pulled me out of a mess."

"I'll take the first watch, and yes (to Xenia), I'll be careful up high in my "hide" and thank you for the advice.

Thar joins Lang in scouting out the area, looking for tracks and trying to get a feel of the drow group's movements. Also, he'll try to ensure find a spot that he can get a good view of any possible approaches.

"Who wants to take first watch with me? Arm and/or Mira, would one of you all like to join me?

Track = 12

(OOC - John, how high up on the trees does the thick foilage start? I'd like to get up 30-50' up, but it depends on the foilage.

My plan, if foilage is available, to climb up the tree, make a hide and once concealed, tie my rope to the tree and make a slipknot around myself, anchoring me to the tree. The knot will be arranged so that with a twist, the rope will be loosened from the tree (but not me) and I can rappel down the tree if needed to get into battle quickly)

Ash 
Tuesday September 26th, 2006 8:58:58 PM

Ash breaths deeply of the forest air. Both he and Shelya seem, despite the violence they have seen, happy to be back in the forest, even if it isn't their home forest.

Syr 
Tuesday September 26th, 2006 9:51:00 PM

Syr looks at the corpses and then at Xenia. "Nope, don't look alike at all." Looking down at his own white skin, "Not like this elf either. Maybe it's a new elf. I mean nature has sure been chaotic of late."

Hearing Angus' suggestion for the watch he shrugs, "Sure, I'll hang with Ash. he seems comfortable enough. How about we reserve last watch. I like to rest with no interruptions."

Camping at the Rock (DM JohnP) 
Tuesday September 26th, 2006 10:58:08 PM

Everyone starts to prepare the evening campsite against the large rock. There is an open area, roughly 40 feet in diameter on one side of the rock that looks like the best place to camp. There is no sign that the cultists stopped here.

As watch schedules are discussed, Thar thinks that he would like to take first watch from a hide in a tree. However, the lowest branches are 50 or 60 feet above the ground on thick trunks. Climbing up would be a real trial and the shorter trees are too thin to support his weight. If he wanted, he might be able to scale one of the large trunked ferns that are close by.

On the ground, Conner pores over the clear area and beyond, looking for cover and other little tricks of ground that might hold surprises if it comes to a battle. He finds nothing besides some rotting logs.

Wynn takes one of the last watches while Kadaz volunteers for the middle watch. The dwarf busies himself with finding deadwood that can be used for the fire. As he does so, he notices that the rock seems oddly shaped, not at all like it would be if it was here for natural reasons.

Xenia clambers up onto the rock to examine the surrounding area from a higher vantage point. As she climbs, she spots another of the giant slugs squeezed into a crevice of the rock. As she looks out over the forest floor, something about the rock seems odd. It doesn't make sense until she stops for a moment and looks at the rock ... the crevice with slug could be a .... and that's a ... there's a depression there, and another there. The rogue then realizes that she is crouched on top of an immense carved stone sculpture of a man's face and head, toppled onto one side. Moving around and brushing some leaves out of the way, she finds a pointed ear and what might be an attempt to depict a circlet.

Arm settles in to the camp, helping Mira with her small tent. As he does so, he and Mira discuss whether the dead elves were drow or some other unknown variety of elf. After he scouts the immediate area of the rock, Shadow sits down with them also. Syr drifts up to hear the tail end of the conversation between Arm and Mira, contributing a few thoughts himself.

Angus plops down to rest his legs when they arrive at the campsite, tired from the unaccustomed exercise of walking in the jungle. He suggests that the spellcasters take the first watch to ensure their being rested. He asks the rangers to scout the area, perhaps a bit farther out than Conner has already done. And he continues to fret over the combined groups will work in combat. Belkior sits down beside him after helping get the fire going. The Halfling cleric is relieved when Xenia uses some magic to clean the twigs and leaves from his legs. Edmund also rests his weary feet.

The bugbear ranger looks up when Angus asks about the cultists. From what Lang can tell, they haven't gained much time on the cultists so far. The cultists did not camp here and they haven't passed a campsite yet.

Ash isn't troubled by the jungle and neither his companion. While he would be as comfortable sleeping out under the ferns, he does camp with his friend.

++++++


The night passes quietly, with nothing more than the sounds of insects and night birds to disturb sleep. Morning dawns gradually under the trees, with the light slowly growing in intensity until it is possible to distinguish fine details.


Arm 
Wednesday September 27th, 2006 5:54:58 AM

Smiling at Mira, he graciously agrees to help Mira set up the tent. Once she mentions his slip-up, however, he slumps down on the nearest rock and rubs his eyes, feeling an ache that goes from the front to the back of his skull, "I'm sorry, my dear...of course you are correct.".

When Thar requests his help, Arm agrees...hoping that this will take his mind off of things. After making sure that Mira is settled, he says to her, "I'll be back soon," kissing her on the lips then joining his friend for their turn at watch. Once that is completed, he crawls into their tent, once again thankful for finding someone like Mira.

Kadaz 
Wednesday September 27th, 2006 7:10:41 AM

Before nightfall Kadaz walks around the stone very carefully, looking for any indication that it has 'woken up' in the past and moved by itself. That would be quite a nasty surprise in the middle of the night. "This stone is a bit odd," he announces to the rest of the party as he inspects it.

Kadaz spends his watch looking out into the darkness at small nocturnal animals going about their normal activities. He wonders just how much bigger this jungle can be having spent an entire day going into it. The other side of it must be close.

In the morning Kadaz spends some time making sure no rust gets a chance to start on his metalwork.

Birdie is getting tired of this new environment. He's smelled the smells and licked what seemed tasty. Now his paws are getting a bit tender. He misses his bed back in Plateau City.

Xenia 
Wednesday September 27th, 2006 7:51:39 AM


"Hey, look! Hey!" In the morning light, the dark rogue makes the second of two turns around the big stone, looking up at it from below.

Yup. Sure enough.

"Lookit that!" Xenia points at a ledge-ish sort of pointed bit of rock. "Dun't that look like a nose? And that one over there's an ear. It's a head. This rocks a big, like, statue head. It's an elf head."

"And whazzat? It's, like wearing a tiara or sump'in."

Xenia backs up to the edge of the clearing for a wider angle, and stands, hands on hips taking in the scale of the thing.

"Wouldja look at that. Wonder what this place used to be? Must be something underneath us, some lost city or something maybe, you think?"

Angus 
Wednesday September 27th, 2006 9:28:32 AM

In the morning, Angus rolls up his bedroll and dons his oversized floppy leather hat. Angus streches and exclaims "Where is my feather bed when you need it."

Angus then smiles up at Xenia on top of the big rock "So Girlie, it appears that you found evidence of an ancient cililization. I believe that gives you the right to name them, as the discoverer that is, think of a good one for the elves."

Angus walks up to the rangers before everyone set out. "Thar you have nothing to worry about if you are by Lang and Thunir, not to mention Sunshine. This is the tip of the spear and they will need a cleric is things get rough. Do not worry about us in the back as we have Belkior and Wynn can do a bit of curing if need be." Angus slaps Lang and Thar each on the back and adds "Happy hunting. Lead on and lets make up some time."

Angus moves back to the middle of the group with Mira, Belkior, and Edmund.

Angus waves to Syr and Ash as it seems they are getting better acquainted.

Angus calls Conner over "Good Sir, can you or one of your fellows bolster the rear guard today. Kadaz looked a bit lonely back there yesterday."

Edmund 
Wednesday September 27th, 2006 2:30:36 PM

Edmund looks over to Angus as he speaks with Xenia about the stone head.

"All elven civilisations are ancient--and I think you should ask them what they call themselves before you go about naming them arrogantly. Clearly they are still here... Or were, until recently. Let's hope they still are. All the more reason to hurry on."

The discovery of the giant stone head only worries Edmund. He finds himself thinking of the dead elves they found earlier. Occupied with feelings of grief and anger, his fears diminish and leave him impatient to stop the cultists before they can harm any more of the Elven inhabitants. Edmund might only be half-elven, but he has always identified more with his elven heritage than the human side of his ancestry.

"I'm ready to go when you are," he says grimly, crossbow in hand. "Let's find them and put a stop to this."

Shadow 
Wednesday September 27th, 2006 3:58:46 PM

Shadow takes his turn at watch (not sure), and is relieved that nothign occurs during the night. Especially with undead around.

In the morning he is refreshed (especially since they are not on the boat during the night and have solid ground under them).

He will take out his weapons and make sure they are in order and then puts them back in place and makes sure they are at the ready. "Does anyone feel we will catch them today?" He asks the group.

Lang & Sunshine  d20+14=30
Wednesday September 27th, 2006 9:28:24 PM

Lang enjoys the nights rest under the stars. He is surpised to find out that the boulder is in fact a statue.

"Angus perhaps you should fly up there and see what it looks like from above."

Lang takes his palce in the front when the group moves out. He picks up the cultists trail fairly easily.

Track 30


Syr 
Wednesday September 27th, 2006 9:47:19 PM

"How about both of us?" he responds to Angus. "I've always had a fondness for three letter names. Whatcha think Ash? Feel like being in the back for a while?"

Once everyone is awake he asks the groups, "Any sign of the brown elves last night or anything else for that matter?"

Thar ail Baerer  d20+6=11
Wednesday September 27th, 2006 9:48:04 PM

After an uneventful night (maybe?), Thar feels relieved that they are back to hunting the cultists.

"Xenia, great job figuring out where we were staying. Do you think there is anything under this rocky area, maybe hidden? Lang, what do you think?"

Taking a lead position with Lang, he heads out and begins tracking.

Track = 11 (another crappy roll...)

Belkior 
Wednesday September 27th, 2006 10:08:24 PM

The halfling cleric is excited about Xenia's discovery. He fairly bounces up and down on his feet, wondering how this might be linked with the elves currently living in this area. He also tries to see what he can of the massive statue but it's eroded with time. Aside from the ear, there's no sign that this was an elf.

Belkior wakes before it's light here, deep beneath the canopies. Years of waking at dawn for prayers have conditioned him and he no longer needs light or anything else to wake. He completes his prayers while the birds are waking and then stirs the fire and begins brewing tea for the others.

When the parties strike out on the trail, he takes up his usual spot in the middle. Now that his interest has been piqued, he continues to look for signs of past glories in this jungle.

Trekking - Day 2 (DM JohnP)  d20+3=9
Wednesday September 27th, 2006 10:36:11 PM

DM Note - Sorry for the short post. Busy tonight, getting ready for a quick trip out of town.

The second day of jungle trekking proceeds more smoothly. Everyone now has a bit of experience walking through the undergrowth and have recovered from the days of idleness aboard the boat. Now that they know what to look for, they spot two more massive pieces of stone. One is another head with similar features while the second looks like a massive hand.

At the front of the party, Lang and Thar easily follow the trail left by the cultists. The zombies have cleared a wide path through the undergrowth. From all signs, the cultists are setting a fairly quick pass and they see no signs of them stopping for more than brief rests. Certainly, by midday Lang is convinced that the cultists did not stop overnight and continued travelling at night.

Everyone else follows along, not complaining (too much) about the pace. After midday, it is evident that they are slowly climbing. Not steep, by any means, but they must be getting closer to the foothills of the mountains.

Near the end of the day, the party can see light through the trees ahead. Slowly, they approach an open area in the jungle, a gap in the forest giants arching high overhead. The clearing is covered in thick ferns and other, strange plants that look like fern-trees. Lang calls a halt before proceeding, even though the cultist's trail continues directly across the clearing.

Standing there, the party sees the open sky for the first time in two days. Birds and small flying creatures fill the air above the clearing. Edmund ducks when they see a small flock of the flying reptiles approach, gliding on the air currents above the forest. The flyers circle above the clearing and then begin descending. Scale is difficult to judge, after so many days under trees, but the outdoors types figure the flyers to have a wingspan over 10 feet.

The flyers are down below the treetops when one must have got too close to the trees. Instead of the graceful glide, it suddenly crumples and drops until it jerks to a stop above the ground.

Spot DC 9 - Highlight to display spoiler: {A spider crouches on the trunk of a giant tree across the clearing, a thick rope of webbing connecting it to the flyer that it has caught. It seems small until you realize that the treetrunk is probably the same size as the ones you've walked past all day - making the spider's body easily 10 feet across and it's legs that much or more.}

Edmund  d20+3=15
Wednesday September 27th, 2006 11:00:53 PM

As the reptiles fly over head, Edmund instinctively ducks, pointing his crossbow up above his head in a manner entirely inconsistent with the user manual.

When the 'cockatrices' pass by, Edmund looks up to see the lizard crumpled and stuck some distance above the ground. Squinting, Edmund points at the lizard with his crossbow. (Spot=15)

"Look at that! It's stuck in a spider-web... only... at this distance... the spider would have to be HUGE! Good God. And it's just over there. There's likely to be more!"

Edmund turns around, looking for more spiders elsewhere, brandishing his crossbow at every thing which moves, makes noise, or gives him cause for alarm.

Arm  d20+4=14 d20+11=29
Thursday September 28th, 2006 5:52:50 AM

As the realization dawns that the rock is actually a stone head, and an elven one at that, Arm removes his hat and touches the tips of his ears lightly while he looks at Mira to see if she has any input.

Choosing to leave the hat off, he tucks it away and falls in with Mira in their journey. His sharp eyes pick out the spider in the tree as well (spot=14), and he grips his sword that much tighter while he scans for possibly more of the spiders (listen=29).

Kadaz  d20+1=10
Thursday September 28th, 2006 7:10:09 AM

Being short, and at the rear of the party, Kadaz doesn't have a good view of what's ahead until they're already upon it. But he tries to keep a sharp eye out for what is behind them.

Once they're in the clearing he looks up, finally glad to see the sky again. But the appearance of giant spiders makes it clear he's very far from Plateau City. (spot 10)

"Hey guys" he says to his fellows. "This kinda reminds me of when we were shrunk and everything else was very large. I wonder what happened to this area."

Angus - Mage Armor  d20+3=19
Thursday September 28th, 2006 9:14:01 AM

Angus laughs when Edmund scolds him about elves. "You have to take life a bit less seriously there Ed and you just might enjoy it more." Angus goes and takes his place in the march.

Angus trudges on through the day and is one of the people that doesn't complain too much, but he still does. "This is tough on the feet." and aa little later "Lang are we catching up to the cultists yet?."

At the clearing, Angus spots the spiders attack and its huge size. Angus whispers forward "Lang, Thar, can you two lead us around and still pick up the trail? We do not want to lose time fighting all of the forest creatures." Angus is a bit frustrated when Edmund calls out.

Angus looks at Mira and then Edmund "Ed keep it down, we do not want to alert every creature in the forest to our presence."

Angus casts mage armor on himself. "Always good to be prepared." Angus smiles at Mira.

Xenia  d20+19=32 d20+14=22 d20+16=17 d20+16=17
Thursday September 28th, 2006 10:29:05 AM

Xenia is eyes and ears as the group moves through the forest, shortbow in hand. But something in the light today tricks her eye, and the shadows are hard to find. (Spot 32, Listen 22, Hide 17 /Nat 1, Move Silently 17 /Nat 1)

At the edge of the clearing, the dark rogue turns a frowny mean look on Angus as he berates Edmund in a tone that can only cause more distraction at a time when they all need to be working together. She puts her finger to her lips, then she turns to Edmund.

"Cool. Quiet. Focused," she whispers. "This is an unsecured area." Then she flashes him a wink and a quick thumbs-up.

Then the dark rogue turns her gaze straight up to see whether the same kind of spider nesting on the tree across the clearing might not be on the trees directly above them at this very moment. (See previous Spot Roll.)

Wynn  d20+6=7 d20+6=15
Thursday September 28th, 2006 3:44:34 PM

The bard considers the carved elven heads he has seen and wonders if they are connected in some way to what they have learned back at the library. [Bardic Knowledge = 7 Nat 1].

When they reach the clearing he stands by Xenia and searches the treetops for more spiders [Spot=15]

Lang & Sunshine  d20+14=20 d20+6=17
Thursday September 28th, 2006 9:46:12 PM

Lang contemplates Thar's question about what may be underneath the boulder.

"I guess anything is possible. I am not sure how we can go about trying to move something that large though."

Lang could follow the cultist's trail in his sleep. Between the quantity of the cultist's, the soft ground they are walking over and them not really trying to hide their trail, it makes for easy tracking. Perhaps when they get to the mountains the trail will go over some rocks and then he can test his ability to track.

The clearing comes up and Lang and Thar call for the group to halt. Everyone gathers around and one by one start to point or gasp towards the flying creature as it gets trapped by the spider (spot 17).

Lang is one or two steps into the clearing before he realizes he has drawn his swords, itching to fight either the spider or the flying lizard or maybe even both. Lang turns around rather sheepishly and gets back in place.

He watches to see what happens when the spider tries to claim his prize.

"Does anyone see any evidence of the cultist's being attacked as they crossed the clearing?"

Syr 
Thursday September 28th, 2006 10:18:53 PM

Syr matches along silently matching Kadaz's easy pace. "Being at the rear has it's advantages, look at all the people in front to wear down the trail for us... Anyway you were saying about 'shrunk'? What happened to you guys? Some evil Wizard?"

Belkior  d20+6=21
Thursday September 28th, 2006 10:27:29 PM

The halfling cleric stares across the clearing, a strange mix of feelings playing on his face. While he realizes that the natural world includes predators that consume other beings, it doesn't mean that he has to like it. Not the mention the deep instinctive fear that a creature weighing less than 35 pounds has when confronted with a much larger beast.

Belkior quietly whispers to Angus and the others nearby, "Maybe it will be satisfied and not bother hunting us."

Still, as he watches the struggling flyer drawn up by the spider, he can't help but check the locations of the healing magics on his person.

Under the Open Sky (DM JohnP) 
Thursday September 28th, 2006 10:43:08 PM

DM Note - not waiting for the laggards. A couple have let me know they aren't able to post.

Nearly everyone is taken aback by the sight of the spider capturing the reptile flyer. Once it has drawn the struggling flyer up close enough, they can see it biting and the struggles slow. Then the spider retreats into the canopy. Only Xenia is able to follow it's movements through the treetops. She also spots an unusual movement in the tall undergrowth, off to one side of the cultists' trail.

Edmund whirls around with his crossbow up and loaded, looking for more giant spiders. But none are in sight and, despite how skilled it might be, something that large isn't easy to hide. Angus and Belkior are both nearby, the sorcerer casting a protective spell on himself.

Arm, standing near the silent Mira, also looks about for more spiders. Wynn has been thinking about the statues, trying to remember anything about what he learned about the history of this area back in Plateau City. There were those mentions of a great city ruled by a necromancer but nothing specifically about elves.

At the back of the party, Kadaz and Syr look ahead at the others. Kadaz notices Birdie whining and acting nervous abou something that he cannot see. Ahead of them, the druid's companion wolf is also acting strangely.

At the front of the party, Lang draws his weapons and steps into the clearing before he realizes what he is doing. He is just asking the others about whether they've spotted signs of combat when he pauses, Sunshine stiff at his side.

Lang only - Highlight to display spoiler: {Your nose catches a wild Scent in the clearing, just like you smelled back at the campsite. You don't know what direction it is coming from, but the wind is at your back blowing across the clearing.}

Thar ail Baerer  d20+10=20 d20+6=17
Thursday September 28th, 2006 10:51:00 PM

As everyone starts taking about a spider above them, Thar looks up and sees what they were referring to(Spot 20). "We need to get moving, as I don't feel like getting into a fight with one of these things. Let's keep on the cultists trail and get past this clearing" he urges.

Track = 17


Xenia  d20+19=37 d20+14=31 d20+12=30 d100=48
Thursday September 28th, 2006 10:54:13 PM


"There!" The dark rogue's voice is a low hiss. "Angus. Wynn. Lang. Movement. In the grass. I'll mark it."

She draws a feathered shaft back to her ear and lets fly at the spot at which she had seen the movement. (If you need: Hit AC30, Miss Chance 48 /51 and Greater is a Miss)

Quickly drawing another arrow, she does a quick turn to scan the surroundings in all directions. (Spot 37, Listen 31.)

Edmund  d20+4=23 d20+4=21 d4=4 d20+4=23 d4=3
Friday September 29th, 2006 12:08:30 AM

When Xenia whispers and shoots, Edmund also whirls and lowers his crossbow on the indicated area. No one has ever actually seen him use this crossbow, and in fact, Edmund has never spoken about what sort of weapons training he has, so it is quite up in the air as to whether he has any idea what he is doing or not.

Edmund doesn't fire yet. Perhaps this is because he is waiting to see the outcome of Xenia's shot, or maybe it is because he is paralyzed by fear, or just possibly he simply doesn't know how to operate the crossbow. It is clear he knows how to load it, at the very least, and his aim seems fairly steady. He certainly doesn't look like he's fooling around--his features express more anger than anyone in the party has ever seen from him.

But still, he doesn't shoot.

Edmund will, if provoked, fire his crossbow at any enemy which should attack or approach in a threatening fashion. (AC=23 causes Threat (Nat. 19), Threat Roll AC=21, Dmg. Roll=4, Crit. Dmg. [if threat succeeds] Roll=3) He will not fire until such an enemy is visually identified and until that enemy makes some sort of threatening move.

(OOC: Ignore that second d20+4=23 roll, I meant to hit the d4 button instead. Sorry!)

Arm  d20+4=6 d20+11=14
Friday September 29th, 2006 6:06:30 AM

Arm cannot help but think that they are slowly and methodically being surrounded. Trying as best he can, he struggles to identify threats, but doesn't seem to be able to (spot=6, listen=14).

Kadaz  d20+1=9
Friday September 29th, 2006 7:19:01 AM

Birdie is rarely wrong and Kadaz knows that the dog's senses are better than his. "Danger is close. Get ready." he announces in a clear voice easily heard by most of the party. And then, a bit more softly, "Syr, I'll tell you the story another time. We're going to be in battle soon I fear."

Kadaz turns around and faces the rear, feet planted squarely in the path and axe held ready to strike. He peers into the undergrowth trying to see any threats. (spot 9)

Angus Mage Armor & Message 
Friday September 29th, 2006 8:01:49 AM

Angus is concerned, the tracker are watching a potential foe and now the rear guard is alarmed. Angus quickly casts message on himself and points to Lang, Thar, Mira, Belkior, Ash, Syr, Xenia and Kadaz. Angus then speaks in hushed tones "What is going on? Can we make it through or do we go around?"

Spell Slots used:

0 Level 1/6
1 Level 1/8
2 level 0/8
3 Level 0/6
4 Level 0/4

Spells in Effect:

Mage Armor 8 hours
Message 80 minutes

Shadow  d20+3=10 d20+3=18 d20+3=8
Friday September 29th, 2006 12:35:33 PM

Not wanting to take a chance with huge spiders, Shadow agrees with Thar about moving to the clearing. Quietly Shadow says, "We do need to move out from here because we don't know what is above us." He readies his bow by nocking an arrow hoping not to have to use it. 'I hate spiders, and now these creatures' he thinks to himself as he shudders from the dread of these things attacking.

Lang & Sunshine  d20+6=22 d20+6=17 d20=10
Friday September 29th, 2006 6:10:29 PM

Lang freezes as soon as the smell invades his nose. He draws his two short swords and tries to pin point where the smell is coming from.

Lang also hears Xenia's warning and sees her shoot an arrow into the brush.

"Something is approaching. It has a smell similar to a scent I smelled back at the battle scene. Fighters spread out, but stay close. Non-combatants get in the middle."

Lang takes up position facing the brush where the movement came from.

Spot 22
Listen 17
Scent 10

Syr 
Friday September 29th, 2006 7:33:28 PM

Syr rolls his eyes as Kadaz turns serious. "Bah! it's just a bunch of spiders at worst. I was moving the boats, did Lang ever figure out if the Spiders attacked the undead or were they allied with them? That might play a small role." He pinches his fingers close together to further illustrate the point. "Besides the last forest we were in tried to eat Angus, this place is so peaceful compared to that... nothing to worry about." Contrary to his words and casual attitude the elf focuses on the rear of the group and in particular, threats from above.

Mira (Mage Armour AC 17, 40 HP)  d20+2=5
Friday September 29th, 2006 10:56:21 PM

Mira looks about nervously (Spot=5). Then, as if to block out any distractions, she closes her eyes. Selecting a dry, curled, piece of cured leather from her velvet spell componant pouch, she wraps herself in an invisible field of force.

DM Sanity Info:

Mage Armour (cast on self) - 6 hours duration
Position: middle, to end of group formation

Spells: (0-level 6 per day, 1st level 6+1 per day, 2nd level 5+1 per day, 3rd level 3+1 per day)
0-level (DC 14): Detect Magic(#), Read Magic, Light, Mage Hand, Open/Close, Ray of Frost,
1st-level (DC 15) Magic Missile, Burning Hands, Mage Armour#, Sheild
2nd-level (DC 16) Glitterdust, Invisibility
3rd-level (DC 17): Fireball




Thar ail Baerer 
Saturday September 30th, 2006 9:51:35 AM

Knowing that trouble is about to arise, Thar will ready his swords and says "Let's not stop and keep moving everyone. If we wait, they'll likely encircle us!"



Ash 
Saturday September 30th, 2006 12:14:10 PM

Shelya growls warning. Ash attempts to convince the spiders that easier food can be found elsewhere.

OOC: Not sure exactly how it works but am trying to use Wild Empathy on the spiders.


Xenia (2nd Illegal Post) 
Saturday September 30th, 2006 1:17:09 PM

As the dark rogue scans their surroundings, she takes in the whole of it with a tactical eye.

Nothing up above. But that don't mean nothing couldn't come around and over them. But for now, above is not a problem. What is a problem is the tall grass and big ferns along the side of the trail. They're hiding stuff. There's the fliers up over head too. And the spider most definitely up above the exit from the clearing on the other side.

"No! Hold here," Xenia whispers. "We maybe got cover here. We try to cross and we'll be walking right into whatever's in the brush at the side of the trail. One thing that we do know is that there's a really big spider in the trees just above where we need to go and there's some flying things circling around up above.

What do you think, Angus? Think there's time to get an invisible flying scout in to the air to take a look first?"


=== Questions ===

1) How much cover do the trees give us now?
2) How much concealment do the ferns and grasses give anything at the sides of the trail? That is to say, how far can we see into the undergrowth at the sides of the trail?
3) Is the undergrowth such that within it we might take concealment from attacks from above?
4) How big is the clearing?
5) How wide is the trail?


Wynn [AC=21; HP=59]  d20+6=25
Saturday September 30th, 2006 8:36:25 PM

Wynn reacts instantly to Xenia's release of an arrow. His eyes scan the general vicinity of the arrow for any signs of movement[Spot=25] as he unshoulders his bow and knocks an arrow. The bard edges slightly away from the rest of the group but not into the clearing.

"May be best to spread out just in case one of these spiders has a mind to trap us all in a web"

Conner [AC=22 HP=62]  d20+10=29 d6+4=7 d20+4=16
Saturday September 30th, 2006 8:46:47 PM

Conner raises his shield arm in defence and spins to face the new danger. He reaches into his quiver and withdraws a javelin.

It's black wooden shaft is tapered at both ends and fitted with a small pointed spearhead. The smooth wood rests comfortably in his hand as he awaits what may come. If an attacker emerges from the jungle within 30 feet of him, he will hurl the javelin at it.

[Held Action Hit AC=29 for 7 HP, Spot=16]

Belkior 
Saturday September 30th, 2006 10:44:52 PM

The halfling cleric crouches as his companions prepare for combat. He looks in all directions, as they do, searching for spiders or other things approaching through the tall grass.

Out of the Grass (DM JohnP) 
Saturday September 30th, 2006 11:11:36 PM

The combined party has been on edge since entering the jungle and the sight of the spider feasting on a reptile flyer may have unnerved them. The party is standing on the edge of the clearing, staring 50 yards across to the other side where the spider is hiding. The edge of the clearing is thick with small trees, ferns and whatnot. The snaeky types figure that they would have no problem hiding and would be completely unseen until they approached closer than 10 feet to a foe.

The path cut by the cultists and zombies is about 10 feet across. While they would be concealed from opponents on the ground, anything flying or more than 10 feet tall would easily spot party members.

While Thar is urging everyone to quickly cross the clearing, Xenia fires an arrow off into the grass where she saw movement. Edmund simply raises his crossbow, searching for targets.

In the centre of the group, Arm vainly looks for any opponents. Shadow is also looking for opponents, dreading the thought of fighting spiders.

Angus casts a communication spell and tries to determine what is happening. Beside him, Mira casts a protective spell while Belkior simply looks for opponents. As Shelya quivers beside him, Ash looks for spiders, intending to calm them and dissaude them from attacking.

Wynn and Conner both prepare for battle, readying weapons in case an attacker shows themselves.

At the back, Kadaz spins to guard their backtrail but does not spot anything approaching. Beside him, Syr starts scanning the trees even while he questions if they have anything to fear.

Lang turns towards the motion in the grass, Scenting that this is the direction the wild scent is coming from.

As everyone does this, a deep resonant voice calls from the long grasses. The voice comes from near where Xenia fired her arrow, towards where Lang is facing. It asks a question, waiting for responses and then repeats itself in another language. The question is meaningless to anyone who does not speak these tongues.

Those who speak Elven - Highlight to display spoiler: {The dialect is guttural and archaic, allowing you to catch only a few words.

"Who ... forest ... peace .... friend .... foe ... forest ..."
}

Those who speak Sylvan - Highlight to display spoiler: {The diction is formal and old-fashioned, but the language spoken by woodland creatures changes little.

"Who are you to walk the Cursed Forest? Did you come in peace? Are you friend or foe of those who killed my fellow Cursed? Speak now or I shall feed your bones to the Forest!"
}


Edmund 
Saturday September 30th, 2006 11:54:53 PM

On hearing the words, Edmund raises his crossbow instantly, making a logical guess, and not wanting to threaten any elves. He answers in Elven, "Peace. Peace. Friends. Friends."

Looking to the rest of the group, he speaks in Common, It's the elves, speaking some kind of old Elvish with which I am not entirely familiar. They seem to be asking if we come in peace--if we are friend or foe, and who we are. You should lower your weapons, do not threaten them!

Edmund turns towards the place from which the sound originated and speaks in Elven once more, "We are friends. We want peace. We come to stop those who would harm you. We come to stop those who would defile your forest. We come to prevent evil. We are friends. We want peace." Edmund is not certain if the elves will understand him, but is fairly certain they will get the general thrust.

Edmund slowly puts his crossbow down on the ground in front of himself and raises both hands, palms outwards, in a sign of peace. "Peace. Friends," he says in Elven once more.

Kadaz (AC 24, HP 63)  d20+1=7 d20+5=10
Sunday October 1st, 2006 12:16:45 AM

At the back of the party Kadaz hears the voice from the weeds, then Edmund replying, first in a strange language and then in common. It's a good sign they're talking, not firing from ambush. But until proven otherwise, the voice is a potential threat. Kadaz and Birdie remain on guard, ready for trouble, but letting the talky types do their thing. (Kadaz spot 7, Birdie spot 10)

Xenia  d20+7=15
Sunday October 1st, 2006 8:33:14 AM


"Cool, Ed," Xenia cuts in. "Cool and focused. What I could pick up word for word was 'Who ... forest ... peace .... friend .... foe ... forest ... ' Anybody catch the rest of it? For all we know they're saying we're foes of the forest and they want to have us for lunch with us as the lunch."

"Angus, you speak elvish. Wynn? Syr? Let's turn on some charm here." The dark rogue stands from her crouch, her arms open with one hand empty. The shortbow with nocked arrow remains in the other. She calls out across the clearing in elfish. (Diplomacy 15)

"Mae govannen," she begins in elvish. "Lye soora kshqualentie sina men karna. Manke naa lle? Lle puttaaya lyre, lyre dagoruva."

"I told them we're following the evil people who made this trail. I asked them who they are. And I told them that if they try to stop us we'd have to fight."

OoC: Elvish Language from Gray Company.

Shadow 
Sunday October 1st, 2006 11:13:46 AM

Shadow continues to be watchful of the surroundings as the group tries to communicate with whatever is out there in the grass. He is not sure if he trusts the voice, but is allowing the rest of the group to figure it out. He does understand some of what is being said, but is very hesitant to add anything to the conversation in fear of provoking whatever is there.

Thar  d20+2=15
Sunday October 1st, 2006 11:20:06 AM

As Thar hears the odd dialect of elven and Edmund's response, he halts and adds (in elven) "We mean you no harm, oh great one. We simply wish to follow those who have injured your mighty forest and gain retribution on them for the injury they have inflicted upon you. We beg of you, please let us pass."

Diplomacy = +2 = 15

Angus - Mage Armor & Message & Invisible & Polymorph  d20+3=20
Sunday October 1st, 2006 12:02:56 PM

Angus smiles and lightly pats Edmund on the back and whispers "We spoken."

Angus also followed the brief elven words and tries a few of his own in addition to Xenia and Edmund. "As my friends of spoken, we are friends of the forest and do not want to disturb it. We only wish to pass through in search of those that defile the living. Will you let us pass unharmed?"

Angus takes up Xenia's suggestion and turns himself in visible, but uses his rod to extend the spell and if time permits then into a pixie, his new favorite form.

Angus will then gain 30 feet of altitude and have a look around.

Spot 20

Angus will make sure he still has contact with his message mate. Very quitely he will add "Going up about 30 feet to have a better look in the trees and grasses."

Spell Slots used:

0 Level 1/6
1 Level 1/8
2 Level 1/8
3 Level 0/6
4 Level 1/4

Spells in Effect:

Mage Armor 8 hours
Message 80 minutes
Invisiblity 16 minutes
Poylmorph 8 minutes

Edmund (2nd, illegal post) 
Sunday October 1st, 2006 2:29:42 PM

Edmund looks at Xenia and does his best not to roll his eyes when she starts talking about being cool and focused. He responds [in Common] with a smirk,

"If they thought we were foes of the forest, and if they wanted to eat us for lunch, do you think they would stand there and inform us of their villainous plan, whilst giving us ample time to respond with force? No. I think not. It is clear they are asking whether we are friends or foes, and they want to know who we are--reasonable questions and the sort of thing you'd expect them to ask having wandered upon trespassers in their woods. Logic, Xenia. Logic. How's that for 'cool and focused'?"

Shaking his head, he nods to the efforts of Thar, adding, in Elven, "There are evil people in your forest. They have slain your brethen and are using undead to do their bidding. We wish to stop them."

Mira  d20+2=6 d20+2=7
Sunday October 1st, 2006 4:17:15 PM

'Who ... forest ... peace .... friend .... foe ... forest ... '

Mira is able to make out the words spoken haltingly. She wishes she could understand the more flowing speach that followed, but, alas, she could not. "Arm," she stage whispers to her companion, "do you understand this foreign tongue?"

The sorcerer stands still, amidst her companions, as words of peace are spoken. She tries to see over the shoulders of the taller ones (Spot=6), and listen for other sounds coming from the forest (Listen=8) but isn't particularly adept.

Xenia (2nd Illegal Post) 
Sunday October 1st, 2006 4:19:19 PM

"I think you're probs right, Ed. I hope you are." With even voice the dark rogue continues to watch the clearing. Her arms remain out, exposed, but her bow remains in her hand.

"But have you considered that there's at least one out in the brush already, and there's at least one up in the trees over there? It would be a good plan to wait till we were half way across the clearing, and then attack from the brush. We'd run for the other side then the tree guys would drop down on us. That's logical, right? And it's got facts to back it up. 'Cept we're not moving, 'cause we saw the spider tag that flier. So have you thought that they're trying to get around back of us now? Good bet they know the forest better than we do and they can move faster through it. 'Specially if you agree that it's probs their home."

"Logical so far?"

"So could be this guy is trying to buy time. Could be. Could be either. We gotta hope that you're logic's right, 'cause that's the peaceable way. But you notice, guy out there hasn't come out? Hasn't exposed himself. Best case scenario, he's being cautious. Sound logical? So what could it hurt to make a gesture of, like, peace without goin' and throwing your weapons down in a dangerous wood, huh? Even if the guy and his friends out there aren't gonna attack us, no telling whether the fliers up there won't."

"That make sense, Ed? And does it also make sense not to try and rile one of your own group with the smirky face thing while your in a possibly dangerous situation?" Xenia pauses to listen to the sounds coming from the brush around them. "Probs not a good idea, Ed."

Edmund (3rd, illegal post) 
Sunday October 1st, 2006 6:37:06 PM

Edmund shakes his head at Xenia.

"Keep waving your bow at them and I suspect we shall soon find out what they are willing to stand for. After all, there are several dead elves behind us, and you're waving weapons about. This strikes me as being somewhat unwise.

As for him not showing himself, I think he has a jolly good reason not to come out, considering that as far as he knows, we could be the people responsible for the murder of his friends. I should point out none of our party are lying dead on the ground, and this is not our island. The impetus is upon us to make the first signs of peace--not them. For God's sake, put your bow down."

Lang & Sunshine 
Sunday October 1st, 2006 7:52:26 PM

Lang stands facing the voice. He remains silent as he doesn't understand the language being spoken.

Xenia (3rd Illegal Post) 
Sunday October 1st, 2006 8:22:38 PM


"I'm not waving it, Ed. I'm standing perfectly still. Maybe you're hysterical and you're seeing stuff or something." Xenia continues to watch the clearing and listen to the brush.

"What do you think everyone? Do we all want to put our weapons down? You think that's the best thing to do?"

Edmund 
Sunday October 1st, 2006 9:43:36 PM

Tired of being systematically patronised over the past few days, culminating in this latest round, Edmund gives up entirely, shrugging his shoulders with plaintive resignation.

"Do whatever you like. If they intend to kill us, I can at least rest assured in the knowledge that I'll die last. They can quickly surmise I am the stupidest, most useless person here, having fallen so easily for their very devious plan, and therefore I pose no threat to them whatsoever.

Anyway, If I am to die, at least it'll be a change from all the delightful walking, the charming scenery, and the lovely fauna."

With this, Edmund shoves his crossbow away with his foot and sits down on the ground, looking over towards the bushes. "Tea?" he asks in Elven, figuring, if he is very lucky, this word will make sense even in the older language. If he is even luckier, they might even have some tea with them.

Edmund hopes so.

Ash 
Sunday October 1st, 2006 10:49:12 PM

Ash considers the comments made by the voice. Waving the others and Shelya back, he walks forward, and bowing speaks both in Druidic and Elven, "Greetings fellow Forest-dweller, we mean no harm to any who come to us in peace, as I am sure you do. We apologize for any actions which you might have considered threatening."

Wynn  d20+9=27
Sunday October 1st, 2006 11:53:37 PM

The bard furrows his brow in concentration, trying to pick out words in the ancient language; "Who ... forest ... peace .... friend .... foe ... forest ..." It doesn't quite make sense. He searches his memory for place names from songs and stories he has heard for many of them slip in and out of the ancient languages [Bardic Knowledge 27]

Conner 
Sunday October 1st, 2006 11:56:07 PM

Conner maintains his vigilance as the voices sing out across the clearing. He does however lower the javelin into a slightly less menacing position.

Arm  d20+9=20
Monday October 2nd, 2006 8:19:40 AM

Arm whispers back to Mira in Common ,"Yes, I can understand most of what they say, but have your friend Edmund stay his weapon before he hurts someone, most likely himself.".

Addressing them in halting elven, he says, "We mean you no harm. Many of us are elves, though we are unlike you, we share the same bloodline. We only seek those who have no business here, as they seek to harm you as well (diplomacy=20)".

Edmund (OOC) 
Monday October 2nd, 2006 9:11:22 AM

(OOC: I thought I had made this pretty clear in my post, but from Arm's post, I guess it is not: Edmund is not armed, and his weapon is on the ground.)

ADM Record keeping (Scott - PC) 
Monday October 2nd, 2006 1:00:32 PM

Plateau City
DM John: XXXX
Kadaz: XXXXX
Arm: XXXXX
Ash: OXXXX
Shadow: OXXXX
Edmund: XXXXX
Mira: OXOXX
Connor: XOOXX
Thar: XXXXX
Overall: 87% effective

Crimson Shields
Syr: OXXXX
Lang: XXXXX
Belk: XXXXX
Wynn: XOXXX
Angus: XXXXX
Xenia: XXXXX
Overall: 93% effective


Shadow 
Monday October 2nd, 2006 1:01:31 PM

Shadow looks around for a place to hide in the shadows if the situation calls for that, but will maintain his position with his bow held with an arrow nocked.

Belkior 
Monday October 2nd, 2006 1:31:29 PM

The halfling cleric hears the voice from the grass but, like the others, only catches a few words. Belkior listens to the words of his companions and can't really think of anything to add.

He hunkers down and casts a spell, scanning the area where the voice is coming from. He is attempting to determine if any evil creatures are lurking in the grass. Belkior will whisper his findings to his companions.

Action - Cast Detect Evil

Spells
0 - DC 15 - Detect Magic, Detect Poison, Guidance, Purify Food and Drink, Resistance
1 - DC 16 - Bless, Detect Evil*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 - DC 17 - Delay Poison, Lesser Restoration(2), Spiritual Weapon (D - Aid)
3 - DC 18 - Dispel Magic, Prayer, Protection from Energy, Remove Disease (D - Magic Circle of Protection from Evil)
4 - DC 19 - Death Ward(2), Restoration (D - Holy Smite)

Syr 
Monday October 2nd, 2006 2:39:34 PM

Hearing the gibberish and Xenia's question, Syr's face turns a bright shade of red, "Umm, no, my parents left when I was too young. I never learned elvish."

"Weapons? I have no weapons." He calls out with an innocent smile. "Like I said, Didn't the evidence at the beach suggest a fight between the spiders and the undead? 'The enemy of my enemy is my friend.'"

Kadaz (2nd post) 
Monday October 2nd, 2006 6:49:24 PM

Kadaz overhears Syr's optimistic view about enemies. "Syr, in my experience the enemy of my enemy is just sizing me up. Don't relax your guard," Kadaz says over his shoulder while watching the back trail.

Strange Sights (DM JohnP) 
Monday October 2nd, 2006 10:22:28 PM

The words from the grass don't do much to ease the fears of the group. Some people think the person, or thing, out there is friendly. Others aren't so sure.

Edmund replies with some of the words that he understood while suggesting to his companions that they lower their weapons. He lowers his crossbow as an example. Xenia tries much of the same thing, but doesn't release the grip on her bow. Several other people say much the same thing - Thar, Angus and Arm -- but perhaps the speaker in the grass has the same problems understanding their Elven words.

Angus also casts a spell to make himself invisible, but doesn't get a chance to do any more.

Shadow, Mira, Lang, Conner and Belkior opt for silence, not wanting to perhaps provoke their visitor. The Halfling cleric casts a spell but does not detect any evil creatures within its range. He whispers this finding to his companions.

Wynn wracks his brain and recalls that the very oldest elven songs that he knows are in a dialect very similar to that spoken by the voice in the grass.

At the rear of the party, Kadaz crouches and scans for threats. Neither he nor Birdie spots anything. He and Syr have a whispered conversation about enemies and allies.

Ash replies in Elven and then repeats himself in Druidic. The voice in the grass hadn't replied to any of the elven speech but does when he hears Druidic. A flow of words in the ritual tongue of druids comes from the grass.

Ash only -- Highlight to display spoiler: {Greetings, from one Guardian to another. I wish to converse with your companions. Tell them that I will be stepping from the grass. My years have shown me that your kind do not take kindly to those who are Cursed.}

++++++


The grasses wave in front of Lang and a brown-skinned male elf appears above them, looking down and across at the party. The face is weathered, seamed with long exposure to the sun and elements, and the elf's graying hair is pulled back in a simple bun. The elf speaks again, directing his words towards the druid.

Ash only -- Highlight to display spoiler: {I shall not approach closer until I have the measure of your fellows. Are you pursuing those who do not allow the dead to return to the earth? Their passage through the Cursed Forest causes the stones deep underground to scream out in memory of the Corrupter.}

The elf studies the party, particularly the animals that accompany Ash, Kadaz and Lang. When no one makes an aggressive motion, the elf parts the grass and steps onto the path cleared by the cultists.

Everyone pauses, seeing a creature unlike anything seen before. The upper body of an elf rises seamlessly from the thorax and abdomen of a large spider. The brown skin of the elven body blends into the striped tan and black body of the spider, becoming entirely on the underside and legs. When he holds himself erect, the spider-elf would be taller than any of the party.

The elf-spider speaks again, still directing his words to Ash.

Ash only -- Highlight to display spoiler: {If you truly oppose them, destroy their vessel that one of you carries.}



Thar ail Baerer  d20+4=8
Monday October 2nd, 2006 10:46:40 PM

For a moment, Thar listens to Ed and Xenia's amusing exhange. When the creature steps up, Thar's mouth drops open as he sees the strange creature leave concealment. He's heard of driders in the past, but isn't sure if this is the same sort of creature as he's used to seeing. (Know Nat check = 8).

He remains silent though, glad that at least Ash can talk to whatever it is.

During intermissions, he says in Elven "Ash, what's it saying? What sort of language is it speaking? What does it want?"

Edmund 
Monday October 2nd, 2006 10:48:12 PM

When more speech in a seemingly friendly tone, this time in Druidic, come from the undergrowth, Edmund smirks, certain, as usual, of his first conclusions. "That sounds encouraging," he says in Common. "Maybe they do have some tea after all!"

Edmund folds his arms across his chest and smiles broadly. He continues to beam until the Elven-Spider emerges from the brush.

Edmund literally tips over, falling backwards, managing to exclaim one word before he becomes a bundle of jumbled-up half-elf. "Driders!" he squeaks, before he becomes inescapably tangled in his cloak. Muffled words come from within--very probably unhelpful words.

Xenia  d20+19=37 d20+14=27
Monday October 2nd, 2006 10:53:18 PM

The dark rogue remains silent, holding position while Ash speaks to the guy out in the brush. But when it emerges, when it steps onto the path, its body in full view, one word screams through her head ... Drider.

Xenia's eyes narrrow and the muscle at the corner her jaw jumps with tension.

Still she doesn't move.

Ash is talking. The Drider guy's not black. Everything's cool. Everything's calm. Sort of. For now. Listen. Watch. Be ready. (Spot 37, Listen 27)

"What's it say, Ash?" Tension clings thick to the rogue's words. "What language is that you're speaking." At least it isn't Undercommon. That she knows.

Wynn  d20+10=23
Monday October 2nd, 2006 11:33:38 PM

The bard recalls a number of older tunes and begins to piece together more of the ancient elvish and is about to ask who or what has been 'cursed' when the Drider steps out from the vegetation. Wynn is pretty sure who has been cursed but not why and by whom. He steps forward from his own concealment and shoulders his bow.

"We mean no harm...We pursue an evil force that has passed this way...those who butchered your bretheren near the beach." Wynn calls out in his best attempt at ancient elvish. His words are awkward and stilted, but he hopes his voice carries his good intentions [Diplomacy=23]



Conner 
Monday October 2nd, 2006 11:36:11 PM

The fighter maintains as neutral a posture as possible for as long as the conversation continues. He does not know what this creature is, nor understand it's language. There have been no signs of aggression, so he will hold his course.

Mira  d20+8=18 d20+2=14
Monday October 2nd, 2006 11:38:16 PM

Having found plenty of adventure within the walls of Plateau City, and having only ventured briefly and not far beyond its immediate environs, Mira has never seen anything like the half-elf/half-spider, unless it is the funny little cleric with the cat legs. Mira wonders at what type of magic could have created such a strange...construct. (Knowledge Arcana=18)

The sorcerer is unable to understand the words of the third language spoken by the half-elven creature others in her party are calling a drider, but she focuses on the tone of the aged one's voice, and his general demeanor in an attempt to discern his intentions. (Sense Motive=14)

Leaning close to Arm, she continues her whispered enquiry. "The cleric, Belkior says he does not sense evil from...from...the creature. What do you make of him?"



Kadaz  d20+1=6 d20+5=21
Tuesday October 3rd, 2006 7:39:21 AM

"Hey, Syr, it's a spelf" Kadaz notices, making up a word to describe the odd creature. But it's not attacking, so that's a good sign. He keep watch on the trail, just in case this is a diversion, but as usual he has trouble seeing much beyond the grass in front of his eyes. (spot 6)

Birdie also keeps on guard for oncoming enemies, doing a bit better at sensing what's around them. (spot 21)

Angus Mage Armor & Message 
Tuesday October 3rd, 2006 8:08:23 AM

Angus sees that the spider-elf is not threatening the group and be cancels his invisibility spell. Angus tries hard to concentrate on the words being spoken by Ash and the spider-elf but can not make them out.

Angus whispers "What does it want?"

Spell Slots used:

0 Level 1/6
1 Level 1/8
2 Level 1/8
3 Level 0/6
4 Level 0/4

Spells in Effect:

Mage Armor 8 hours
Message 80 minutes Lang, Thar, Mira, Belkior, Ash, Syr, Xenia and Kadaz.



Ash (DM JohnP - sub) 
Tuesday October 3rd, 2006 9:15:23 AM

DM JohnP - I'll plead being tired last night. Feel free to make additional posts based on this post. Ash - post for yourself, too.

Ash quickly translates the words spoken by the elf-spider, whispering them to anyone else linked by Angus' spell.

"He's coming out of the grass, calling me another Guardian like him. Something about being Cursed ... whatever that means."

"He's asking if we're pursuing the 'ones who don't allow the dead to return to earth', the cultists I guess. Something about their passing through the 'Cursed Forest' making the stones cry out in memory of the 'Corrupter'."

"Ummm ... ahhh, he wants us to destroy the cultists' vessel. That one of us carries."


Shadow  d20+3=20 d20+3=4
Tuesday October 3rd, 2006 9:41:37 AM

Shadow almost lets his fear overwhelm him when he sees the 'creature' emerge from the grasses. He shakes himself and mumbles, "You need to get back to the city, you are getting too jumpy." He is not sure the 'creature' is friendly but it has not made any menacing moves towards the group. Once Ash tells the group what the creature is saying, Shadow relaxes a bit. He will lower his bow, but not put it away. He will continue to scan the area.

Listen=20
Spot=4

Xenia (2nd Illegal Post) 
Tuesday October 3rd, 2006 10:12:01 AM

"I've got it." Xenia reaches over her shoulder and lifts the flap of her haversack. First thing on top is the stone cup and she raises it above her head.

"Anyone want to take this? Someone strong enough to smash it?"

"Ash," she whispers into the Message spell, "do you trust it? Ask it how it knows we had the cup."

"How 'bout the rest of you? Whaddya think? If it's drow-born ... "
The rogue leaves the sentence hanging. A war rages inside her head. Drow-born but not drow.

"We found you just outside a sewer culvert, Xenia." The dark little red-headed girl nestled warm in Sliver Merryman's arms. "Now I'm guessing your mother was human. Your real mother, that is. I suppose she had her reasons for giving you up." There's a look of sad sympathy in Sliver Merryman's eyes. "I'm just glad that she did or you'd never have come to us."
The memory echoes through Xenia's thoughts. It was a memory to return to her time and time again. Whenever her sensitive ears would pick up the words whispered in her presence. Drow.

It would be years from the time that Sliver Merryman had told her adopted daughter how she was found. It would be years before little Xenia came to hear that men would at times force themselves upon women. But it was not long after that, however, that she would connect this idea with the story of her unknown birth mother, and guess at the origin of her own conception.

Edmund (2nd, illegal post) 
Tuesday October 3rd, 2006 10:30:28 AM

Edmund continues to fumble around inside of his cloak, making little progress in extricating himself. He can be heard squeaking rather violently within, uttering all sorts of nonsense. When Ash translates the words of the drider, Edmund calms down a bit and speaks slowly enough that he can finally be understood.

"Do what it asks! Destroy the chalice! Destroy the bloody chalice! Don't expect me to do it--get Thar! He's strong enough! Thar! Thar! Destroy the chalice!"

This sort of thing continues until Edmund exhausts himself and falls more or less silent. He continues to struggle, less violently, to escape from the confines of his own cloak.

"Could... ah... someone... help me out? Please?"

Arm 
Tuesday October 3rd, 2006 11:52:10 AM

Even though he was proven wrong previously about the drow, Arm gives Mira a brief description of what he knows of driders, then adds, "It's a good but unusual thing that it doesn't resonate evil. Let us see what it has to say, but be on guard.".

As Ash translates for the group, he turns to Xenia and says, "My dear, if it would please you, I would like to be the one to destroy the chalice. It has caused me much turmoil and pain since I drank from the cursed thing, so I think it only fitting that I be the one to end it's existance.". He then looks to Mira for moral support, then to the rest of the group to see if they concur.

Belkior  d20+4=22
Tuesday October 3rd, 2006 11:59:23 AM

The halfling cleric relaxes slightly when he hears Ash's translation of the spider-elf's words. As Xenia debates, Belkior whispers through the spell to his companions.

"It's not asking for the chalice, it want's the thing broken. I say do it, but take your own counsel. Kadaz or Lang can probably shatter it."

Belkior thinks about Ash's translation and what they learned in Plateau City before striking out.

"This lich, At-mah-lan-to, was supposed to use spiders, wasn't he? Maybe the lich is the 'Corrupter' that this elf-spider is talking about. We know that the lich used to rule this area a long time ago. Maybe the 'corruption' is what 'cursed' this forest, and this fellow there.'"

"Ash, ask him about the Curse!"



Xenia (3rd Illegal Post) 
Tuesday October 3rd, 2006 12:34:19 PM


Eyes still on the drider-elf, Xenia nods to Arm. She raises the stone cup up higher to make sure that it's seen. Then she passes it to the Arm.

"If you can't break it right at first go," she says, mindful of Belkior's suggestion, "you can ask maybe Kadaz to give you a hand with it."

"Hey, Ash," Xenia continues almost silently over the Message spell, "I still want to know how it knew we had the cup, huh? Even if that thing out there is friendly, it might give us a clue as to what's going on here."

Edmund (3rd, illegal post) 
Tuesday October 3rd, 2006 1:43:52 PM

At Arm's suggestion, which Edmund hears, the bundle of half-elf-plus-cloak nods.

"Yes. I think it is probably only fitting that Arm should destroy it, if he wants to. He has the greatest claim to such a thing."

Edmund's head finally peeps out from beneath the cloak, which is now wrapped about him like a toga. "But of course, if he needs help, that's fine too. I doubt as he will, though."

Edmund stumbles to his feet and bows, awkwardly, to the Drider. Maybe Edmund is shaking--or perhaps it is just the tangle of his cloak.

Ash 
Tuesday October 3rd, 2006 3:02:59 PM

OOC: Most of what I was going to post was co-opted by DM somehow :)

Only additions:

Ash bows respectfully and greets the stranger. He asks, very carefully, in Druidic, "M'lord, I apologize for my ignorance and if I am overly forward in asking; but, what do you mean when you refer to yourself as cursed?"

During a lull in the conversation, he advises the others than their new acquaintance speaks the high holy tongue of his order.

He returns to speaking Druidic to the Spider-Elf, "m'lord, I will admit further confusion; what vessel? what is it? why must we destroy it? I do not mean to act the ignorant buffoon, but I have only recently left the Grove and my knowledge of these events is not as it should be expected."

Mira 
Tuesday October 3rd, 2006 6:08:10 PM

"Yes, Xenia," says Mira, "let Arm destroy the thing that has caused...so much grief." The sorcerer steps out of the way to allow the bard his space. As she steps past the half-drow girl, she adds, "it wasn't worth anything, right? And there was no residual magic?" Mira is pretty sure she is correct.

Seeing that Edmund has got himself tangled up, and appreciating the wizard's potential, she lends a hand. "You know, Edmund, that was pretty good..the polite words, and stuff." As the wizard sorts himself out, Mira stoops to pick up the crossbow by one bow end. She lets it dangle in a non-threatening manner as she hands it back to Edmund.

"You any good with this?" she enquires in a low whisper, intended for Edmund's pointy ears only.

Lang & Sunshine  d20+6=25 d20+6=9
Tuesday October 3rd, 2006 7:04:08 PM

Lang remains silent as the elf spider comes out of the brush. As it does not appear threatening and his comrades are talking to it, Lang shifts his attention elsewhere. Lang does not sheathe his swords, but looks out onto the field for other movement.

Sunshine sniffs the air as the creature approaches the group. He lays down at Lang's feet.

Spot 25
Listen 9

Syr 
Tuesday October 3rd, 2006 7:54:33 PM

Syr looks over at Kadaz and chuckles aloud, "SPELF?" "Where in the Wold did you hear that one?"

When he hears the word 'Drider' that brings out a very diferent reaction. Muttering out of the side of his mouth, "uhoh! I've seen her reaction to the dark side of herself before." Telling Kadaz, "I'll be a couple steps away." He moves toward Xenia with a purpose unsure of whether to protect or restrain her."

Edmund (4th, illegal post) 
Tuesday October 3rd, 2006 8:18:50 PM

Edmund looks over to Mira as he slowly manages to untangle himself from the complicated and very difficult-to-operate Ordinary Cloak. "Oh? Don't mention it, it's the truth, after all. Who of us can claim better personal reasons to destroy the chalice."

When Mira hands Edmund the crossbow, he leans over and whispers very quietly to her, "Oh, I think so. All things considered, I mean, I think, at least, very probably, I'm very likely a tolerable, if not entirely indecent, shot. If you know what I mean."

Ash (this is either a 2nd or 3rd post---i've lost count) 
Tuesday October 3rd, 2006 9:07:46 PM

Ash turns and looks at the rest of the people and asks them kindly to put theoir weapons away.

He then turns back to the "drider" and begins introductions with "this is my companion Shelya, and this is..um...Mira, and ..."; introducing everyone.


Thar ail Baerer 
Tuesday October 3rd, 2006 9:47:25 PM

Seeing that Arm would be a better person for destroying the chalice, Thar nods thanks to Edmund for his confidence (in his ability to destory the chalice) and decides to wait until the group get some answers re: the chalice before destroying it.

"If we decide to destroy it, we should conduct some sort of rite to eliminate any evil that is in it and prevent it from doing any more evil," he adds.

When introduced to the stranger, he says in elven "Blessings to you and I'm glad to meet you." He does make sure that his hands are empty, ready to grab his swords and fight if needed.

The Spider-Elf Speaks (DM JohnP) 
Tuesday October 3rd, 2006 10:39:39 PM


Edmund had fallen to the ground after seeing the creature and then proceeds to get entangled in his cloak.

Conner watches and waits while Mira studies the spider-elf, trying to figure out how it may have been assembled. She has heard many things about humanoid-creature hybrids and how they might have been created. Perhaps the spider-elf knows himself. Angus is curious as well as he listen to Belkior's musings about the origins of this creature.

Wynn keeps speaking Elven to the spider-elf and it seems to catch some of his words. Thar also speaks in Elven and the creature seems to follow along. Shadow keeps watching for other creatures approaching, even if he does relax after Ash translates.

At the back of the party, Kadaz and Birdie guard the trail while Lang looks to the front. Syr moves up closer to Xenia in case the rogue does something rash.

The spider-elf watches as Ash translates his words and Xenia hauls out the chalice. It recoils, holding one hand to its face as soon as the chalice is visible. From its motion, it seems to be able to smell the chalice and can't tolerate the smell of it.

Ash only -- Highlight to display spoiler: {"Break it!"}

Near him, Xenia holds the chalice above her head. Her face trembles a bit as she thinks about her drow heritage and how this spider-elf might be connected to it. Arm steps forward to break the chalice and Xenia passes it over.

After looking to his companions for confirmation, Arm grips the chalice in both hands. Looking about, he spies a block of stone peeking through the grass to one side of the cultists' trail. He steps across to the stone, raising the chalice above his head and then throws it down. The chalice cracks with a low ringing tone, a split running through the centre of the bowl. The tone hasn't died away before Arm pitches to the turf, barely catching himself.

But it's only a moment before he stands and looks around at his companions. Brushing some grass from his hands, Arm looks back at the spider-elf. That creature looks at Arm and the others, stopping at Ash. He speaks rapidly in the ceremonial language of the Druids. Ash can barely keep up as he translates.

"I am Guardian. I am Cursed because I walk the paths of the Cursed Forest. My brethren and I accepted the Curse to guard this Forest against those who might by chance or purpose disturb the Corrupter. Our people took this burden years ago to atone for what we did when the Corrupter made us into this form."

"Our people's sages hoped that our age-old burden might be at an end when the Changer awoke. Our people's sages hoped that the Fae King would end the ageless sleep of the Corrupter, restoring balance to Nature. And, perhaps, releasing us from the Curse."

"Our burden will be ended if those whom you pursue are able to release the Corrupter. But not in the way that my brethren would choose."

"Come! Follow me! I will show you a quicker path that leads to the upper edge of the Forest."



Edmund 
Tuesday October 3rd, 2006 11:01:25 PM

Edmund accepts his crossbow from Thar and, after unloading it, slings it over his back. He smiles, returning Thar's nod. After all, Edmund has never ceased being impressed with Thar's sword-in-each-hand trick.

When Arm destroys the chalice and falls over, Edmund steps over to help him to his feet, but stops when Arm manages to get up by himself. Smiling brightly, Edmund shakes his fist in a sign of encouragement. "Well done! Well done, indeed! Glad we are finally rid of that miserable burden! I feel better about this whole hopeless cause already!"

Moving back near the centre of the group, he watches (and listens) as the Drider and Ash converse in a language entirely unknown to Edmund.

"Guess they haven't any tea after all," Edmund says with a hint of a grin. "All the more reason to get this over with as soon as possible. I'm ready when you are.--it's time to stomp the Evil Elf Sorceress Queen and put an end to the Invincible Lich King! The sooner, the better"

Xenia 
Tuesday October 3rd, 2006 11:04:54 PM

The words wash over the rogue as though the drider-not-drider speaks with Ash's voice. Xenia's green eyes remain narrow and skeptical. Though, when the critter offers a faster way through the woods, she looks to each of her companions and simply gives a shrug of her thin shoulders, acknowledgement of the value that this opportunity presents.

"If we can get a jump on the Cultists we could, like, set up an ambush," is all she says before turning to the broken stone cup lying in the grass. Gingerly, she reaches out a hand, like a cat extending an exploratory paw, and bats at the cup. When nothing happens, she lifts it up off the grass, eying it in the light. Xenia turns to Arm and Mira.

"Maybe there was some magic in it after all," she says. "Funny to think of magic leaking outta a cup when you break it." She shrugs again. She tucks the broken cup back into her haversack. "Lets go," Xenia says, and forms up next to Wynn.

Arm 
Wednesday October 4th, 2006 6:02:18 AM

After breaking the cup and regaining his composure, Arm stands a bit straighter, his head held a bit higher. Smiling at Mira, he approaches her and evelops her in a tight hug. As the company prepares to leave though, he looks inquiringly at Xenia, "Are you sure it is wise to take that cursed thing with us? Perhaps we should let Kadaz smash it until it is unrecognizable and leave it where it lays. If by some chance we are captured and that is found on us, we will surely be held liable for it, and I'm sure that would not bode well for us.".

Ash 
Wednesday October 4th, 2006 6:47:54 AM

Ash notices that the "drider" didn't answer the question about the "cup" but keeps it to himself. Having finished translating for everyone else, he waits to see if the others decide to take the "drider" up on his offer.

Kadaz 
Wednesday October 4th, 2006 6:58:05 AM

From the back Kadaz yells forward. "Hey Ash. Does that spelf have any actual name other than Guardian? And does he know how many are in the party we're pursuing? And we'd better be off right now. Don't want the others to actuall reach their destination before we get there."

Once again Kadaz trudges along at the end of the party, slowing everyone down. He may be slow, but he keep up this pace all day.


Angus Mage Armor & Message 
Wednesday October 4th, 2006 7:47:23 AM

Angus has mixed feelings about the chalise being broken as it is lost as a bargining tool, but they may have gained a friend and guide.

Angus nods at Xenia "Ambushes are very good as long as we are the ones doing the ambushing."

Angus looks from Kadaz to Ash. "Yes, find out the guardians name and see if his leading us will keep the creatures of the forest at bay. Then lets see if we can make some time."

Angus uses his message spell "Lang and Thar, keep leading us, but keep your eyes open for any traps, just incase our new friend is less than genuine."

Belkior  d20+21=33 d20+6=16
Wednesday October 4th, 2006 8:41:37 AM

The halfling cleric watches as Arm breaks the chalice and then falls to the ground. He moves over to check his companion as Arm rises to his feet.
Heal = 33

"You seem okay, Arm. Did you simply slip when you broke the chalice? Or was it something else?"

Belkior isn't quite sure about the spider-elf, what with the language differences and all.
Sense Motive = 16

Since his companions seem to be trusting the spider-elf, Belkior tightens the straps on his haversack and prepares to walk. He's hoping, though, that this "short-cut" doesn't involve climbing. He likes the ground well enough and doesn't see any need to get any farther from it than he needs to.


Shadow 
Wednesday October 4th, 2006 10:19:31 AM

Shadow keeps quiet during the exchange, and sees the reaction of the 'spider-elf' when Xenia brings the chalice out. He watches patiently as Arm gets it and then breaks it on the rock. He is startled to see what happens to Arm, but does nothing. He notices the 'guardian' seems okay once the chalice broke.

Not wanting to be noticed, Shadow will remain near the back and make sure the group is covered just in case the 'guardian' is not as friendly as it seems.

Xenia (2nd Illegal Post)  d20+19=33 d20+14=24
Wednesday October 4th, 2006 10:28:14 AM


"Much easier to ditch something later than it is to get something back once you need it, Arm," the girl rogue replies. "Looks like maybe the crack you made let all the air out of it anyway. Leastwise, Spider Guy there don't seem bothered by it anymore."

"Hey, Ash," Xenia calls over the message spell, "you ask the Drider how he knew we had the Cup?"

Then, out loud, "Anyone else here notice that Spelfie over there knew that what we were carrying was a ... whadja call it, Ash? ... a vessel? I mean, without seeing it, Spider Guy knows it's a cup thing."

"Now I'm not saying this makes him a bad guy and all. But it means there's more here that we're not seeing. Maybe clues to stuff that might be important."

"Sure wish we all could talk to him. Got a lotta questions."

The rogue takes a good look around before the group moves out after the ... Spelf? (Spot 33, Listen 24)

Thar ail Baerer 
Wednesday October 4th, 2006 10:49:15 AM

Seeing that Arm stumbled after breaking the chalice, Thar runs over to check him and make sure he is OK. (Heal Check???)

If he is OK, Thar will say "OK group, we should consider following this Spelf thing, as we've been talking for a while and I'm still not happy being in this wide open area, where we could be attacked easily."

He'll move to the front and wait for his fellow ranger to join him in taking point.

Wynn  d20+6=16 d20+2=7
Wednesday October 4th, 2006 5:50:22 PM

The bard takes up position next to Xenia and readies to follow the drider. "Ask him his name!" he calls out to Ash. [Spot=16; Listen=7]

Conner  d20+4=20 d20+3=12
Wednesday October 4th, 2006 5:53:10 PM

The fighter replaces the javelin into his quiver, re-shoulders his pack and readies to leave. "Better to have a guide than stumble about in a foreign land" he mumbles to anyone within hearing distance [Spot=20; Listen=12]

Mira 
Wednesday October 4th, 2006 6:29:38 PM

"Excuse me," says Mira, nodding to the wizard, as she goes to check on Arm. Arriving after the little cleric has already made his enquiry, she waits for the bard's response.

When they start the trek, following the half-spider creature, Mira admits to Arm that she would like to see the chalice ground into powder as well, but she explains that she trusts Xenia, and is sure the half-drow wouldn't let it fall into the wrong hands.

Secretly, the sorcerer is worried about Arm's reaction when the chalice was broken. She wonders at what the connection must be between the bard and the goblet, but no answers come.

Lang & Sunshine 
Wednesday October 4th, 2006 7:32:09 PM

Lang nods silently at Angus's wish.

"Sunshine heel."

With his shortswords out he is ready to follow the creature and lead the large group.

Edmund (2nd, illegal post) 
Wednesday October 4th, 2006 10:24:34 PM

When Xenia picks up the chalice and puts it in her pack, Edmund's brow furrows.

"I think it is better to smash it into little bits. The sooner we are entirely rid of it, the better," he opines.

Edmund looks around, trying to remember who he was supposed to stay near. Angus, was it? Now, which one was he?

Syr 
Wednesday October 4th, 2006 10:27:32 PM

Syr nudges Kadaz with an elbow, " 'Spelf' See you started a trend." Calling from his position in the rear, "I'm all for the fast route. If not get ahead, I at least want to pull even."

Short-Cut (DM JohnP) 
Wednesday October 4th, 2006 10:44:48 PM

Xenia gathers the fragments of the chalice, wondering about the lingering magic that it seemed to hold. After she does this and looks around the clearing, the spider-elf leads the party away from the clearing and the cultists' trail through the jungle. Lang and Thar are not too far behind the creature and Ash has moved closer to be able to translate. The creature talks quietly over his shoulder as he walks. As he moves, the two rangers notice that he does not leave a trail that can be followed by conventional means but the bugbear ranger still notices the spider-elf's unique scent. The spider-elf doesn't seem to be following any path but the way is easy and free of obstructions. The two rangers and Ash think that the spider-elf is taking a direct path through the woods.

"Guardian is my name. I gave up any other when I chose to walk the forest paths and accepted the Curse. The Corrupter placed the Curse upon my people ages ago, when this land was his domain. My ancestors were the Corrupter's soldiers and killers, guarding his borders against those who would attack him. Now, we still guard the borders of his land to keep away those who would awaken him."

"This group you pursue is the most serious threat my people have faced for many, many years. Even now, they are crossing the Plain of Stones and should arrive at the Corrupter's tomb tonight. My people spied that much out but could not follow them."


When Ash translates Kadaz's question about the cultist party, the spider-elf pauses for a moment before answering.

"When they entered the Plain of Stones, there were eight living and ten walking dead, carrying the burdens. The path that I am taking will get us to the Plain of Stones more quickly, perhaps early enough that you can deal with those who wake the Corrupter before they break into his tomb."

Xenia falls in with Arm, who suggests disposing of the fragments. The bard, however, doesn't disclose what happened to him when he collapsed. Not even to Mira, who walks nearby. Both clerics, Belkior and Thar, examined him and could not find anything wrong. Xenia worries about how Guardian knew about the chalice and when Ash asks again, Guardian answers.

"The Corrupter made us sensitive to his magic, and that practiced by his followers. Whatever the reason, today it allows my people to identify those who use the same magics."

Edmund stumbles along with the others, trying not to think about tea and crumpets at his favorite lunching spot or the pleasures of studying an arcane text for hours, puzzling out a spell. Wynn and Conner join the line following the spider-elf through the jungle.

Behind them all, Shadow and Syr keep pace while watching the spider-elf.

++++++

The spider-elf guides the party quickly through the forest. The rangers' impressions were correct -- Guardian took a route that was both more direct and easier. The party quickly left the clearing and were back under the high canopies for the remainder of the day. During the trip, even the rangers did not see any threatening wildlife even though they could hear sounds and see (and smell, for Lang) sign of large beasts.

As he walks, he quietly converses with Thar in Elven. As the day progresses, Guardian gradually speaks in a version of Elven that is closer to modern, close enough to be understood by most of the party at least.

Near the end of the day, the observant notice a structure or platform built high in the trees, over 200 feet above the forest floor. Watching carefully, they can see humanoid figures moving about the platform, seeming to perform household activities. A watcher notices the party and calls down in the ancient elven that Guardian speaks.

Friend! Foe!

Guardian raises two forelegs from the ground, waving them in acknowledgement. When pressed, Guardian answers evasively.

"My people, those who have not accepted the Curse. You cannot disturb them. We shall meet more Cursed soon and they will have word of those we pursue. We will be spending the night near the upper edge, not far from the Plain of Stones. It is best if you travel the plain during the cool morning hours."

The party travels into the early evening, after dusk under the tree canopy. Pointing ahead, the party sees a mass of webbing suspended a short height above the forest floor between two trees. Guardian leads them to a ramp that leads up the webbed mass. The ramp has been covered with leaves and twigs and whoever steps on it finds that they can move freely without becoming stuck. Guardian motions up towards the webbing.

"Come, my fellow Cursed have built this place for you."

Edmund 
Wednesday October 4th, 2006 11:23:58 PM

Trudging along, Edmund finds himself in the unpleasant situation of trying not to think about something. This, of course, only makes him think about it all the more. By the time the group reaches the shelter the Cursed have constructed, Edmund's thoughts are practically consumed by thoughts of scones, crumpets with butter, steaming tea, and mountains upon mountains of books. Only the most cursory of examinatory glances is necessary to destroy any hope of finding tea, scones, or books. Edmund sighs.

"No tea anywhere, I'll warrant."

After looking around, Edmund is only too happy to rest until the morning, when they are due to set out for the Plain of Stones. In fact, when Edmund finally sits down, he almost immediately dozes off sitting upright, smiling faintly as he dreams of a Plain of Scones, bordered by the shores of a steaming lake of tea.

Thunir 
Thursday October 5th, 2006 1:51:29 AM

Hefting the Urgosh onto his left shoulder, I walk stoicly and without word with the others. Watching and listening to everything around the group.

When arriving at what will be called the camp for the night, I volunteer to take the first and last watch.

We may be in a camp of supposed friends, but I will not throw caution to the wind.

And then I proceed to set up my bedding and then help those others do the same.

Arm 
Thursday October 5th, 2006 5:59:41 AM

Grateful for the assistance, Arm smiles at Thar, Belkior and Kadaz, assuring them that he is ok.

As they continue their march, he leans close to Mira and whispers, "When the chalice broke, I felt as if something was wrenched from my soul, and suddenly I felt better than I have in a long time. Perhaps that will be the end of my nightmares. As for disposing of the chalice..I am more concerned with the enemy finding it on us and taking out their aggression for its demise rather than it falling into the wrong hands.".

Once they reach the encampment, Arm looks apprehensively at their accomodations, then reaches out tentatively to touch the webbing, confident that if he becomes stuck, the others will help him. IF everything seems ok, he follows the rest to their lodgings then says, "I still think we should post a watch, even if our hosts aren't aware of it. Who wants to go first?".

Kadaz 
Thursday October 5th, 2006 7:17:22 AM

Kadaz replies to Arm's question about watches. "We have enough fighters to allow the spell casters to sleep the whole night. And I doubt that any real threat will pass by these spelfs unnoticed."

Kadaz carefully climbs onto the web loft and makes himself comfortable. He bounces up and down a bit to make sure the surface will hold him. "I wonder why this is in the air. Insects on the ground maybe?" he wonders aloud.

Angus Mage Armor 
Thursday October 5th, 2006 8:43:33 AM

Angus is somewhat excited about all of the happening. "This is all very interesting." Angus mumbles to himself.

When Ash translates that the Guardian feels the magic that is practiced by the corrupter and his follower Angus asks Ash to translate a question from his elvish "Ash, what types of magic can Guardian feel and what has he felt lately from the evil cultists? Also, please ask him if he knows why the evil cultists are in his land." Angus is hopeful that it is not to easy to reanimate a lich king.

Upon seeing the web house, Angus looks to Guardian and in elvish adds "Thank you for your help and this fine abode."

Shadow 
Thursday October 5th, 2006 9:30:27 AM

Shadow starts feeling better about the situation right now, but then as they travel and he remembers why they are here. He tries to keep a watchful eye out, but is starting to succumb to the feeling that they are safe with the 'spelf'.

When they reach their 'lodging' he looks at it and waits for others to test it out. He will remain on the forest floor until he sees Kadaz jump up and down on it. He then proceeds upwards. "I agree we should keep watch, and I can do any of the watches." He starts to get his dinner of trail rations together and sits and eats quietly. Listening for the answers from the 'spelf' of the groups questions.

Xenia 
Thursday October 5th, 2006 11:46:15 AM

Not a word. Xenia moves with the group without a word as they make their way through the forest behind the mysterious Spider Guy. Instead, she tunes herself to all the stuff around her, the little sounds and movements of the Big Lizard Forest, the ways of her companions around her, the trail as it changes putting roots and holes and rocks under her feet. But most of all, she tunes herself to Wynn. Swinging her eyes in sync with him to cover more of the forest, moving her body with his rhythm. The passage through the woods moves like a dream this way.

Even the dark of evening under the canopy of trees is lit bright to Xenia's elf-born sight. She lifts her eyes to take in the web platform the Spidies made for them. They're in this deep now. Nothing to do but go on with the idea that these Spider Guys are helping them. No sense taking it any other way.

"I'll take a watch with Wynn," she volunteers. "You need to rest now?" She reaches out to him, her arm slipping around his waist, her hand to the small of his back. "I'll be right up. I ... I just gotta check one thing. It's ... probs nothing ... " The rogue's face contracts into a frown of concern. "But I gotta check it."

With a small hug, she disengages from Wynn. Then she walks straight over to the Guardian Guy. Straight up, she stare s at him, straight into his eyes, watching his face.

"Xun dos harl'il'cik ulu l' ilythiiri?" she says in her book learned Undercommon.

Mira 
Thursday October 5th, 2006 12:55:07 PM

Intrigued by the drider, Mira tries to work her way closer to the front of the group in order to hear what he is saying and catch Ash's translation. She finds the creature's dissimulation a little sad, and wonders at the self esteem of one who would refer to himself as 'cursed'. Although his form is odd, even kind of ugly, it certainly provides the half-elf/half-spider with some...benefits.

Clutching the silver and emerald pendant at her neck, the woman wonders if others of mixed race consider their heritage a blessing or a curse.

Following the group up the leaf strewn ramp, she stops, unconsciously holding her breath, when the dusky skinned rogue confronts the one who calls himself Guardian, in a foreign tongue.


Belkior 
Thursday October 5th, 2006 1:17:24 PM

The halfling cleric follows along with his companions, skipping over the small obstacles and making short detours for the larger ones. It's times like these ... along with stairs in big people sized buildings ... that he wonders why he tries to keep up with big people. Still, there are times that he can simply duck under branches and fern fronds that his companions have to push aside.

When they party reaches the sleeping .. web, for lack of a better term ... Blkior moves up beside Ash. He's had a question bothering him all day.

"Ash, Guardian said that there were eight living people in the cultist party. But he didn't say more, could you ask him about that?"

After watching kadaz enter and bounce on the webbing, Belkior will gingerly follow. This is getting very close to climbing into the trees. Why doesn't this spider-elf sleep in a nice, snug burrow under a tree root?


Angus (second illegal post) 
Thursday October 5th, 2006 7:24:08 PM

Angus stretches and asks Guardian. "Should we have a fire? Or is it dangerous here?"

Angus looks around as the others start to set up a camp. "The spellusers should take first watch again. If there are not objections. It looks like we will have a big day tomorrow."

Ash 
Thursday October 5th, 2006 8:10:23 PM

While not his home, the "Guardian" has led him to a place close enough to cause Ash to feel homesick. Keeping his misgivings about the "Guardian" to himself, Ash follows quietly, listening to everyone and everything, but keeping close to Shelya (just in case).

Considering Belkior's request, he turns to Guardian while walking, and asks about the living people in the cultists party.

Thar ail Baerer 
Thursday October 5th, 2006 9:51:14 PM

Thar will closely follow "Guardian" through the undergrowth, watching for any unwelcome surprises. Once their final destination is reached safely, Thar nods appreciaively at the impressive structure that the elves have set up.

"Very nice home you all have. Your architecture is truly beautiful," he adds, enjoying the sight of homes made out of natural items. "I'm truly sorry that you are in this situation though and I'll do my best to help you eliminate these evil cultists."

"I'll take a watch, and will go 2nd," he says to his companions.

While waiting, he unobtrusively walks around the area, especially looking for escape routes, if the elves become hostile.

DM Announcement (DM JohnP) 
Thursday October 5th, 2006 10:14:24 PM

Crimson Shields - BigTim has asked all of us to post over on the Shields board as a planning and introduction process.

See you there!


Syr 
Thursday October 5th, 2006 10:29:45 PM

Calling from the back of the group when they stop, "Hey Ed! Maybe no 'T' but at least we have a few I's around." He points a finger at his left eye keeping a solemn expression on his face.

Yawning and streching out on the webs, "I'm for last watch again, besides I like these wierd hammocks. Just grab me when it's my time."

Last Day in the Woods (DM JohnP) 
Thursday October 5th, 2006 11:02:25 PM

Almost everyone has entered the webbing when they see the other Cursed that Guardian mentioned. It's difficult to tell, but these creatures seem younger and they defer to Guardian when he enters. After Ash asks about the cultist party, Guardian converses with the other spider-elves. Their hushed conversation is in the ancient form of Elven and some members of the party are able to overhear. Those who speak Elven understand more of the words after listening to Guardian for the day.

Listen DC 10 -- Highlight to display spoiler: {Group .... Gone ... Fight ... Away ... Negative ... Return ..."}

Guardian turns to Ash and speaks slowly, allowing the druid to translate.

"As I said, eight living. They entered the Plain of Stones this afternoon and my fellows could not follow them any further. But my fellows heard signs of a fight out there, probably with the plains beasts. That is why you should go in the morning when it is cool and the plains beasts are less active."

"My fellows say that one or two of the living ones were either tied or being assisted by the others. Some were injured in the fight near their boats, so it may either way."


It seems that the spider-elves have also provided hammocks for everyone to sleep in, familiar after the time aboard Thunir's boat. While everyone is dropping packs and preparing to rest, some of the spider-elves carry in great wooden containers holding water. Their gestures make it plain that these are for washing. Looking around, the party notices that these people use very little metal. Their weapons look very similar to those found at the scene of the first battle -- well crafted wood and leather but crude metal.

After people wash, the spider-elves carry in baskets of fruit and vegetables. Some are familiar while others are exotic -- strange fluted fruit shaped like a star; prickly shells with sweet-smelling flesh the consistency of custard; something that smells appalling to most of the party; and a cabbage-like thing that smells like new-mown hay. When Guardian sees the party looking for more food, he speaks and Ash translates for him.

"Sorry. My people rarely use fire, living as we do in structures like this either on the ground or above. I thought that these things would satisfy you, since I understand that your people rarely enjoy flesh unless it has been seared with fire. If I am wrong, my fellows will acquire reptile, bird or furred as you desire -- living or dead. Your companions, though, are much like the furred creatures in the Cursed Forest. They may find some food below the webbing that is to their liking."

When people start trying the fruit, they find all of it to be quite tasteful. They even find the fruit that smells like worn foot-wrappings forgotten for weeks under a bed tasty, if they can get it past their noses. With the clear, fresh water provided by the spider-elves, it's a simply and barely satisfying meal.

Guardian bids the party goodnight and begins ascending the webbing. When he reaches the peak of the structure, his front spider-legs start tugging at webbing that he produces from the underside of his spider body. In a very short time, Guardian has bound himself to the webbing and allows himself to hang freely. It's a strange sight, after days of unusual sights, and will probably plague the sleep of Belkior.

++++++


The night passes quietly for all. Those on watch do not see any sign of creatures although they occasionally hear what seem to be other spider-elves moving in the trees. Perhaps their patrols are keeping the jungle creatures away.

The spider-elves bring in more fruits after the party begins waking in the morning. Again, Belkior rises with the dawn to pray and request spells. While the fresh fruit is a nice treat for the vegan cleric, he thinks that his companions may be breaking out trail rations this morning.

As everyone is eating and preparing for the day, Guardian stirs and climbs down from his perch. He stretches his forelegs and reaches back with his elven hand to pluck at a patch of matted fur on his back. When everyone is ready to proceed, Guardian leads the way through the forest. The jungle appears different in this last stretch. More stone outcroppings and boulders are visible through the undergrowth. The giant trees that form the uppermost canopy are fewer and it is now possible to catch glimpses of the mountains. The mountains are much closer than anyone expected -- either they traveled further or faster yesterday than they thought or this is simply a spur of the mountain range.

Finally, the edge of the jungle is in sight. The giant trees end and even the second canopy trees diminish until the party is walking through only the ferns. Suddenly, like a line drawn by a ruler, the ferns end and the grassland of the Plain of Stones begins. The reason that Guardian and his fellows use that name isn't apparent, since it looks simply like verdant grassland. Across the grass, the party can see herds of creatures and the foothills of the mountains. One hill, closer than the others, stands out because of it's cone shape.

Guardian speaks to Ash again, pointing across the Plain of Stones and then to the north.

"I can approach no closer. The trail of those you pursue is only a short distance in that direction. Even if you do not find the trail, that hill is the Corruptor's Tomb and it is their destination."

"Cross now, before the plains beasts become active. If those you pursue turn back, my fellows and I will prevent their departure."


Guardian stands there, waiting. He might be willing to answer questions or he might simply be waiting for the party to depart.


Thunir  d20+13=27
Friday October 6th, 2006 3:33:41 AM

Slinging his Urgrosh across his back and pulling out and readying his bow, I will begin looking for signs of recent tracks. (Within the last hour)
Search for tracks: 27

Thunir opts to take the lead, using his ranger abilities to guide the party across the grassland before, like the guardian suggested, the beasts begin stirring.


Supplemental (DM JohnP) 
Friday October 6th, 2006 7:24:21 AM

When Xenia speaks a few words of Undercommon, Guardian looks at here and then to Ash.

"What language is it that she speaks?", Guardian asks Ash.



Kadaz 
Friday October 6th, 2006 7:27:50 AM

Kadaz looks at the Plain of Stone in front of them and tries to think about what could be out there.

"Ash, please ask the spelf some questions for me. These plains beasts, how big are they? What do they look like? And how do they fight, singly or in packs, in the open or from ambush? And when we get to the Corruptor's Tomb is there anything we should take care not to do?

Angus - Mage Armor 
Friday October 6th, 2006 8:45:26 AM

Angus's thoughts echo those of Kadaz and he nods his head at the warrior at his well thought out questions for Guardian.

At the grass lands, Angus coats himself in mage armor. "Ah, that feels soo good."

Angus turns to Guardian and attempts to thank the drider in elvish. "Thank you sir. You have been and honored host and we appreciate your hospitality. If we do not meet again, live well."

When the group heads out, Angus takes his spot in the middle with the other spell users and suggests "We are getting close, lets spread out our line a bit to avoid any nasty spell type surprises."

Angus looks to the front of the line "Lead on Lang and Thar, show us the way." Angus dons his big leather floppy hat.

Arm  d20+11=29 d20+4=19 d20+11=28
Friday October 6th, 2006 9:52:38 AM

Arm eats tentatively of the food provided, but once he sees that no others are adversely affected, he eats his fill. He has no trouble overhearing the conversation (listen=29), though he has no idea what to make of it. Turning to Mira, he relates what he hears in hopes that she may have a clue.

Once they reach the edge of the jungle, Arm draws his sword in preparation of a fight, if need be (spot=19, listen=28).

Shadow  d20+3=12 d20+3=15
Friday October 6th, 2006 11:02:38 AM

Shadow even though is suspicious of the 'spelf' he will enjoy the meal and the hammock that has been fashoned for him. Once it is his turn for watch he will find a comfortable place near the ramp up to their 'web cabin' to watch for anything out of the ordinary. He then thinks, 'How is any of this ordinary?'

Once the group arrives at the 'plains' he follows the gestures of Guardian and waits for translation from Ash, since he can only catch a phrase or two. He then unslings his bow and nocks an arrow. "Well we should get moving."

Actions:
Listen=12
Spot=15

Xenia  d20+19=25 d20+14=23
Friday October 6th, 2006 12:09:54 PM

The confused look upon the face of the Spider Elf Guy hits Xenia like a fresh comforting breeze. She closes her eyes and her body visibly relaxes.

"Diole lle." Thank you, she says in elfish. "Diole lle." She smiles, and dips in a little curtsy before the Guardian.

Worries of the evil drow now banished from her mind, the forest loses some of its previous menace. The girl rogue dives with relish into the feast of new weird fruit stuff. Even trying the stinky fruit. Collecting her own stash of fruits of each kind, Xenia settles in next to Wynn. Carving and peeling, she feeds the choicest pieces to her guy.

"Wonder what they call this stinky fruit, Wynn?" she asks. "Prickly Bomb. No. Ouchie Fruit. No. Dorian. No. I guess we'll never know. Not bad stuff, though."

The night passes peaceful between the big old trees, all snuggly with Wynn. It's a good way to spend the night before you gotta head out to a place called the Plain of Stones.

"Aa' lasser en lle coia orn n' omenta gurtha," Xenia says to the Spider Elf Guy at the edge of the Plain of Stones. Kinda formalish. And not the kind of thing she'd say every day. But here, on the edge of the Big Lizard Forest bordering on the Plain of Stones it just seems ... kinda right.

May the leaves of your life never turn brown.

It's, like, a goodbye. Never knowing if you're gonna see each other again. And just before marching out across the plain into monsterland where you're gonna be chasing down some culties bent on raising up a crazy lich guy, well, that just seems right.

Xenia draws a potion out of her bag and grips it in her hand. Not gonna be any place to hide out here.

"Yup, lets get going," she says, echoing Shadow's words. Eyes and ears peeled, the dark rogue walks out onto the Plain of Stones, good or bad, today feels like a day of destiny. (Spot 25, Listen 23)

Wynn 
Friday October 6th, 2006 12:13:08 PM

The bard spends a restfull night in the safety of the drider's lair. He spends as much time as possible asking questions and listening to the story of the corrupter, his vanquish, and their cursed role in life.

In the morning he takes his normal position in the marching order. Once at the Plain of Stones he cannot help but wonder why it bears such a name. He asks the Guardian why it is so.

Conner  d20+4=18
Friday October 6th, 2006 12:18:20 PM

The fighter marches along with little effort. Years of military service have accustomed him to long marches. He knows how to set a pace that can be kept, when to rest, and when to simply knuckle down and move on.

Once they arrive at the grassland he surveys the area for danger and the safest route to the tomb site. [Spot=18]

Conner secures his shield to his forearm and slips a javelin from the quiver across his back in preparataion for the next stage of teh march.

Mira 
Friday October 6th, 2006 1:15:47 PM

Mira helps herself to the foodstuffs provided by their hosts. She makes sure she takes only enough to satisfy her hunger, ensuring she leaves plenty for the rest of the party.

The sorcerer is quiet, preferring to keep her eyes and ears open as she watches the interactions of her party and the spider folk.

Thar ail Baerer  d20+6=12 d20+10=14
Friday October 6th, 2006 2:22:28 PM

Thar will follow Thunir, helping to watch their path and look for trails. He'll keep his eyes and ears open, looking for footprints or any other tell tale signs that their foe has left.

Knowing that Thunir is more experienced than he is, Thar will gladly pick up any advice that Thunir can give on tracking. "I'm looking forward to eliminating anything that evil, especially those who create undead," he adds to the conversation

He'll have his swords ready, hoping that he doesn't need to use them in battle.

Track =12 (ouch, another low roll...)
Spot = 14 (yet another, what is it w/ this dice roller...)


Edmund 
Friday October 6th, 2006 3:08:41 PM

When Edmund wakes up--which he does with a bit of a start--he rubs his eyes and looks around.

"So it wasn't all a dream, what? How disappointing. I guess we really will have to fight the Evil Elf Sorceress Queen and the Invincible Lich King after all."

Picking up a few pieces of fruit, he wrinkles his nose and manages a few mouthfuls, coughing a bit. "Not entirely pleasant, eh? I think... I think I've had enough."

Edmund looks to the other group members nearby and shakes his head.

"Strange dream I had--I was in a great library, and there were all these books, and tea, and the most wonderful scones. It was lovely! But, there was also this fruity voice which kept talking in undercommon. It asked me, over and over again, if I knelt to the Drow. The strange thing was, every time it asked, I had my mouth full. When I swallowed and answered, the voice had already... left. If that makes sense? Then, I'd go and take another bite, and it would come back and ask me, again! It was very frustrating. Just the sort of thing you'd expect to dream after the past day's events, though. No tea anywhere, and these things what are very similar to driders."

After relating this, Edmund goes off to study his spellbook, readying himself for the day's upcoming pleasantries. He returns in due course, smiling broadly.

"Well, I'm all set, if you are. No reason to delay, I suppose. It's the early bird as catches the worm, and it's early still. Anyway, the way I see it, the sooner we go the better. Either we go to triumph, in which case I shall soon have tea and books to hand once more; or we go to death, in which case, the tea and scones won't be a matter for concern. In either case, the longer we delay, the hungrier I become, so let's make an end of it for good or ill. It's not the dying I'm afraid of--just the waiting for an outcome which is so intolerable."

Edmund sets about his final preparations, fussing for some time with his cloak, despite all his protestations of 'readiness'. Soon enough, though, he is ready to go, surprisingly even more cheery than before. Indeed, the closer the moment of peril draws, the brighter his countenance seems to become. Perhaps there is something to his philosophy after all.

Syr 
Friday October 6th, 2006 7:55:01 PM

Syr tries to hide his disappointment when he hears that the other group is still ahead of them. Moving over to Angus, "Hey boss, it sounds like we are still playing catch up. You may want the scouts to range farther ahead to avoid an ambush."

Lang & Sunshine  d20+14=28 d20+6=20 d20+6=19
Friday October 6th, 2006 9:12:57 PM

Lang & Sunshine move back in front with Thar. For the most part Lang walks with his quarterstaff in hand.

"Go ahead Thar you take point. I'll follow a short distance behind with Sunshine"

Track 28
Spot 20
Listen 19

When they get to the spot where the spider creature will not advance, Lang will switch to his long bow.

"Thank you Guardian", Lang says in common even though the creature cannot understand him.

"Well let's get going. We have some undead to return to the earth. And probably a few live ones also."

Lang strides forth onto to plains taking point.

Belkior 
Friday October 6th, 2006 10:57:14 PM

The halfling cleric grimly tightens the straps on his haversack and performs another check of his pouches and cases, ensuring that all of his healing magics are present. His little cat feet are shuffling as he waits for Guardian to answer all the questions.

"We've got cultists to fight and undead to put down. And I don't want to meet these plains beasts that Guardian is talking about."

On the Plain of Stones (DM JohnP) 
Saturday October 7th, 2006 11:13:08 AM

Before the party bids farewell to Guardian, they have some parting questions. Ash dutifully translates and waits for Guardian's response.

"Some plains beasts may be no larger than you but many, most actually, are many times my size. The plains beasts are all scaled. Some fly but most walk upon the earth. It is the smaller meat eaters, the ones that hunt in packs, those you should worry most about. They sometimes pursue prey into the Cursed Forest, too close to my people's lodges. The large meat eaters usually do not bother with something as small as myself, let alone you. The big ones rarely enter the Cursed Forest."

"It is ages since my people went to the Corrupter's Tomb. We no longer have any knowledge of what it contains, except that the closest and most trusted servants of the Corrupter were sealed there to serve him for eternity."

"The Plain is now mostly grassland. Ages ago, the Corrupter's city stood there. The name comes from that time, when it was covered with buildings."


Considering that Guardian is larger than any of the party, nearly eight feet high and more than that long, the plains beasts must surely be massive. While thinking about that, the party bids Guardian farewell and they strike into the grassland. Guardian clasps his elven hands over his torso and dips his body slightly. He stays there, watching the party as they move deeper into the grassland.

++++++


It's only a short time before Thunir and Thar pick up the trail of the cultists. As before, the cultists have made no effort to hide their tracks. After some study, the three rangers conclude that the same number of cultists and undead are still walking. The trail leads straight into the grassland. The ground dips and rises, often allowing the party glimpses of things across the Plain. The mountains, of course, are always visible directly ahead. At this time of morning, the western faces are still cloaked in shadow. The conical hill that Guardian identified as the tomb is also directly ahead.

Finally, they spot of herd of creatures to the south. After judging distance, those skilled in estimating opponents figures that the smallest of these things is twice the size of Guardian. Fortunately, the creatures seem to be grazing on the grass which is now higher than Belkior, waist or chest high on everyone else.

Knowledge Nature DC 10 -- Highlight to display spoiler: {The creatures are giant reptiles called dinosaurs, herbivores and unlikely to bother the party unless the party approaches too closely and frightens them into a stampede.}

Xenia and the others who are watching occasionally spot bleached white stone sticking through the turf. As they move deeper into the grassland, the stone becomes more frequent. Finally, the scouts see what could be portions of two massive pillars lying on their sides. If the pillars were completely exposed, they might be 20 feet in diameter and over 100 feet in length.

However, the scouts' attention is drawn to the flattened grass near the pillars and the bodies heaped there. Some shiny and reflective things, they can't tell what, lie on the grass near the bodies. Lang and the animals can smell putrefying flesh that the cool morning breeze can't dispel.

Lang spots some movement in the grass on the far side of the clearing and hisses a warning to Thar, Thunir and the others behind him and Sunshine.

Crouching at the edge of the clear area where the path enters, the party has time to decide how to investigate. Or decide to simply detour and avoid this potential trap. Looking into the clearing, Xenia and Shadow figure that there is enough cover to sneak out. And the distance to far side of the clearing is great enough to have warning of whatever is lurking there.

Xenia  d20+19=20 d100=58
Saturday October 7th, 2006 5:19:17 PM


"Don't like this setup."

Crouching at the edge of the grass, Xenia looks out over the clearing.

"I mean, that look natural to you, Lang? Ash? The way the grass is all flat like that? And, you know, maybe it's just the way my mind works and stuff, but I see a rolly thing like those pillars, and I see flat grass and dead bodies. Well, it's like, my mind just sorta puts the two together. You know what I mean?"

Xenia eyes the length of the pillars and the area of the flattened grass, comparing the length of the pillars to the width of the grass.

"Way I see it, if this is some sorta really really big trap, then we can do things three ways. One, we can try go around. Two, we can try run right though it. Three, we can try and disarm it. Sum'pin this big, I dunno, could take a bit of time to disarm. Going around could take time too. And not only we gotta catch those Culties, but the longer we stay out here the more chance we got of being lizard food."

"That sound about right, Shadow?" she consults with the rogue from the Plateau City group.

"Plus ... we got whatever-it-is waiting on the other side." The rogue strains her eyes to pick out what it is over there, but something in the rays of the sun or the wave of the grass makes everything look the same. (Spot 20 /Nat 1)

"Angus, you know, if we could get one of the Scoutie types up into the air, they could maybe tell us what it might cost us in time to go around. Could maybe even get a glimpse of what's on the other side of the clearing."

"Meanwhile, I might have something here that may tell us if this thing is a trap or not." The rogue pulls a gray bag out of her haversack. She reaches into the bag and pulls out a ball of fur. She lays it on the ground and it becomes a rat. (Bag of Tricks, Gray 58=Rat)

"Hey, guy." She pets the rat on the top of its head with the tip of her finger. "I got a job for you."

Edmund 
Saturday October 7th, 2006 7:52:40 PM

At the hissed warning from Lang, Edmund smiles--though rather emptily. Looking about the field, which lives up to its name, he lowers his head for a moment. "So we've come to it, eh?"

Drawing his crossbow and readying it, he prepares to shoot at the first thing which threatens the party.

"They're not going to be interested in surrender this time around--not these ones. So, if I'm going to die, I'd like to go out with a bit of a sting to my touch, what?"

Edmund takes up a position near the rear of the group, a wan smile on his face.

"Now, it's your move."

Kadaz 
Saturday October 7th, 2006 8:33:30 PM

The chest-high grass has made it difficult for Kadaz to see much more than the butt of the person in front of him. But he does notice Edmund preparing his cross bow.

"Hey, Edmund" the dwarf whispers. "I know you haven't been in many fights. I have. So here is a tip. Everyone should do what they're best at. Fighter types like me move up and face the enemy. Quiet, sneaky types scout out the opposition, then hang back and use bows. And spell casters like you are supposed to use your brains and cast appropriate spells, either to attack the enemy or aid others in our party. And I guarantee that you will be much more effective casting spells than trying to shoot that bow."

Kadaz explains this in a calm, rational tone of voice. But if that mage really tries to shoot his crossbow Kadaz fears for those in the front of the party.

"Holding that bow will prevent you living up to your potential. Can you please put it away? I promise you, I've got your back."

Edmund (2nd, illegal post) 
Saturday October 7th, 2006 9:12:06 PM

Edmund listens to Kadaz, but shakes his head.

"If you absolutely insist, but I hope you realise I don't know a single attack spell--in fact, I can't even learn them, or use items which cast them. And, out here in a field, the spells I have are not going to be of much use. If we were were in a little room, or a corridor, or a cave... it would be different.

Frankly, I don't know how much use Web will be, and my Mist will just diffuse. There's very little I can do with my spells."

DM Sanity Info.
L.0: Daze, Detect Magic (x2), Read Magic (x2)
L.1: Charm Person, Colour Spray (x2), Grease, Obscuring Mist, Sleep
L.2: Daze Monster, Glitterdust, Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Kadaz (2nd post)  d20+1=12 d20+5=14
Sunday October 8th, 2006 6:37:01 AM

"Ed, I think you're selling yourself short," Kadaz whispers back. "While all of your spells might not be effective everytime we meet enemies, I think with a little imagination you could be the difference between life and death in some cases. You just have to watch, be ready, and make the best use of your spells. What spells can you cast?"

While talking with Edmund Kadaz keeps an eye on their back trail, and the grass surrounding them. Birdie is also on high alert now, he senses something is up. (Kadaz spot 12, Birdie spot 14)



Xenia (2nd Illegal Post) 
Sunday October 8th, 2006 9:33:31 AM


Xenia reaches behind to her bag again, though her attention never leaves the strange clear field of flat grass.

"Here Ed," she holds out a wand, "take this. It's got magic in it that'll shoot a ray. The ray weakens guys for about a minute. Might even work against Zombies, and the ray just needs to touch 'em to work."

"If we're lucky, they're wearing enough armor to stick'em down to the ground with this. Very least, it'll save some of our fighter guys some pain, I'd think."

"I was thinking to stick near Belkie and use it myself. But now I think it's probs best for me to get in there quick and foozle the Cultie magic guys. I'm not quite used to working magic anyway. You probs put better use to it, yeah?"

"Take it if you want. It's good stuff."

(Wand of Ray of Enfeeblement.)

Ash 
Sunday October 8th, 2006 10:36:47 AM

<OOC: Sorry guys, lost track of time and didn't realize I'd missed a post>

After a day of translating, Ash, is still no wiser as to the situation. However, he is defintely more cautious. Keeping his thoughts to himself, he watches as the rest of the party discuss options.

Thar ail Baerer  d20+4=5
Sunday October 8th, 2006 12:26:54 PM

Thar listens to Xenia and sees her plan with the rat. "Good idea, Xenia. I'm not fond of entering a trap, but we need to keep moving, as I don't want the cult to walk up on us, if we're ahead of them. I like your idea of someone flying up in the air and doing some recon work. Shadow or you would be prime candidates for that."

After observing the creatures in the distance, Thar is unable to decipher what they might be (Know (Nat) Check = Nat'l 1). "What do you guys think those might be?" he asks his fellow ranger.

"Ed, Kadaz has a good point re: your spells. Those 1st level spells you've memorized can change a battle quickly. After all, charming an enemy caster can tilt the balance in our favor."

Edmund (3rd, illegal post) 
Sunday October 8th, 2006 12:56:50 PM

Edmund frowns darkly, beginning to look a bit annoyed--and also a bit angry. He shakes his head bitterly as he looks to Xenia.

"Do I tell you what to do, or what you can and cannot accomplish? No, you are an adult--I presume you know how to do things. But you ignore me, you patronise me, you treat me like an idiot. Did you not listen to me? I have just said I cannot use such things. I am not wrong--I know my own abilities!"

Edmund turns away, scowling at the ground. This is too much like being at home, in some ways. He feels a knot in the pit of his stomach, and clenches his fists in frustration.

"Just because I am new to the group... it does not mean I am stupid! I am tired of being treated like a child who does not know his own name. I am tired of being patronised and pushed about. I wish you would just stop!"

Edmund turns around and walks as far away from Xenia and the others as he safely dares. He folds his arms and stares across the plain, biting his lip to prevent tears.

"I hate it," he whispers. "If this is an adventure, I could have stayed at home for the same thing--only without the threat of death. I wish I had!"

Syr 
Sunday October 8th, 2006 6:58:28 PM

Listening to the others telling Edmund what to do he frowns to himself. As the spell caster approaches whispering to himself, he waves a hand over beckoning the human. "Ed, don't worry about them. Shake it off. Remember the goal. We are here to stop the cultists and their evil magic. You just do what you think is right. If things do get hairy, I wouldn't mind a little help from your bow with whoever I am going up against. However, you will have to be fast to keep up with me."

Giving the mage a tap on the back, the whispers in his ear, "Now c'mon think of the big picture and get back up there and make a difference."

Xenia (3rd Illegal Post) 
Sunday October 8th, 2006 7:01:26 PM


A dark cloud moves across the face of the flame-headed rogue. Her eyes narrow and her gloved hand tightens into a fist.

But then her gaze flicks to the opposite side of the clearing. Slowly, she pulls in a deep breath. And slowly she lets it out again.

"Was just offering," she says pretty much to no one at all. "Mira, Angus, if you think you might wanna use it, just sing out."

Then she puts the wand back into her havrsack and returns her attention to the stuff that needs to get done.

Lang & Sunshine  d20+3=12 d20+6=20
Sunday October 8th, 2006 7:57:08 PM

Dinosaurs?! Lang thought they were creatures of myth.

"They're dinosaurs. They are large and stupid. Shouldn't bother us unless we get to close to them."

Lang ignores the heated conversation going on behind him. He tries to see more details of the movement and the flattened area.

Spot 20

"I don't thinks so Xenia. The pillars look like they haven't moved in a long time. More likely it is just the aftermath of another battle."

"I could go up and take a look."

Edmund (IVth, illegal post) 
Sunday October 8th, 2006 9:38:37 PM

Edmund looks up from his reverie when Syr speaks and, after a moment, joins him. Edmund's eyes turn down again, focusing on a point somewhere between his feet, as Syr speaks. At first, Edmund doesn't give much indication he has even heard what Syr said. He simply stands, looking at the ground. After a moment, he nods slowly. "I suppose," he says. "I suppose."

Edmund glances over to the rest of the group unhappily before speaking quietly to Syr. "When I was at home, my younger brother always treated me as if I was an idiot. 'Explain everything to Edmund. Tell Edmund precisely what to do. Make sure you use small words so Edmund can understand.' One of the reasons I was so keen to leave was to get away from being treated like a child. No matter how far I go, though, I am still shoved around, ignored, and treated like an infant."

Edmund frowns at the ground. "I know I'm not the smartest half-elf in the world, I know I'm not the best Wizard, or the cleverest fellow. Still, I hoped..."

Edmund shakes his head and turns away. "'Do as you're told, Edmund.'" he says, wryly, with a bitter smile on his lips. "Yes, I'll be over there in a moment. It's not as if I have any real choice, anyway, do I?"

Belkior 
Sunday October 8th, 2006 10:01:44 PM


Belkior watches the exchange between Edmund and the others with unease. It is with a sigh of relief that he turns back to the clearing as Syr steps up to patch things together.

"Getting someone up above might give us an idea of how far we have left go go as well, Angus," the cat-legged halfling adds to the opinions expressed so far. "And they might spot the Cultist from up there too."

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, Hide from Undead, Magic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, Owl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (Magic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (Holy Smite+*)

Shadow  d20+3=19 d20+3=10
Monday October 9th, 2006 9:40:18 AM

"Yes, that sums it up fairly well, except that I can think of a fourth although really part of three. That is for the two of us to follow the cover and see what this is all about with the rest of the group ready to back us up." Shadow looks at Xenia and shrugs.

When Edmund, Kadaz and then Xenia get into it, Shadow just steps back and listens to the discussions. He shakes his head, but does not offer anything.

Actions:
Spot=19
Listen=10

Arm  d20=12
Monday October 9th, 2006 11:19:18 AM

Having only heard descriptions of them and seen some crudely drawn pictures, Arm is amazed at the sight of actual dinosaurs (knowledge: nature=12). He is more drawn to the hint of treasure among the bodies. He is tempted to go and investigate, but seeing the caution of the others, he holds back for the moment. Searching the ground, he finds a palm-sized rock and heaves it as far as he can in the general direction of the bodies, hoping to trigger a trap if there is one (OOC: I don't know if I needed an attack roll for this...if so, I'll do it on tomorrow's turn).

Depending on what happens (if nothing), Arm seeks out Angus and apologizes for his recent temper towards him and the rest of his group, "Since the chalice has been broken, I feel much more myself, though I'd STILL like to see the end of this cultist threat.".

Syr (5th illegal 2nd post ever) 
Monday October 9th, 2006 3:46:26 PM

"Bah! Pay them no mind, 'idiots' are those like me that don't seem to have a knack for magic and spells." He shrugs his shoulders and points to his head.

As the belaguered mage walks off with his head down he grins ruefully at his back, "Choice? Well... not unless you ironed out the details for draining the lake. It might be a long swim home otherwise."

Edmund (5th!, illegal post) 
Monday October 9th, 2006 4:58:48 PM

When Syr mentions draining the lake, even Edmund's dark mood cannot prevent the tiniest hint of a smile crossing his lips. Despite himself, he feels a little better.

Scott the Southern One 
Monday October 9th, 2006 5:34:37 PM

Role Call

Crimson Shields
Syr XXXXX
Xenia XXXXX
Lang XX0XX
Wynn XX0XX
Angus XXXXX
Belkior XXXXX

Plateau City
Ed XXXXX
Ash XXXOX
Arm XXXXX
Shadow XXXXX
Kadaz XXXXX
Thar XXXXX
Mira XXXXX
Conner XXOXX


At the Clearing (DM JohnP) 
Monday October 9th, 2006 10:17:39 PM

The party bunches up at the entrance of the clearing, staring across it and wondering how to proceed. The fallen columns lie half-buried in the turf with small shrubs and other vegetation growing around and over them. The grass has been flattened, presumably from the battle that resulted in the dead bodies heaped in the centre of the clearing.

Xenia frets over the possibility that this is a trap of some kind. She can't make out anything about whatever is waiting in the grass on the far side of the clearing. After asking Angus to get an aerial scout, she summons a scout creature of her own.

Edmund fades to the back of the group, drawing and arming his crossbow. He frets that his selection of spells will be less than useful in this situation. Kadaz offers some advice about the coming fight, if there is one, and the two discuss the matter. The discussion prompts Xenia to offer a wand

Ash stands by.

Thar also can't spot anything about what is waiting on the opposite side of the clearing.

As the debate concerning magical tactics continues, Syr offers the mage some encouragement.

Lang sees a bit better, thinking that creatures of some description are lurking in the grass on the far side of the clearing. From what the ranger can see, the bodies heaped in the centre of the clearing seem more decayed than they should be for a battle that happened less than a day before. His nose tells him the same thing. The shiny things look to be weapons. Lang offers to advance and investigate.

Belkior watches the goings-on with some concern. He also urges Angus to send an aerial scout out.

Shadow suggests that he and Xenia go ahead to scout, with everyone else ready to pile in if things go bad.

Bored with waiting, Arm picks up a chunk of stone from the turf and hurls it into the centre of the clearing near the bodies. Absolutely nothing happens except that some small carrion-eaters scurry away from the corpses.

Nothing else happens in the clearing. The corpses are still heaped in the centre of the clearing. The things still lurk in the grass on the opposite side. Looking about, Lang and Thar think that the group can go around the long side of the clearing and avoid whatever is lurking in the grass.

DM Addendum -- I realize that today was a holiday for many people. I made a DM post to keep things moving and hopefully clarify some points. I can have a map of the clearing posted up tomorrow, if that would help.


Xenia (AC24, HP 48/48)  d20+16=32 d20+19=24 d20+14=32 d20+16=30 d20+16=31
Monday October 9th, 2006 10:34:55 PM


"Alright, so we scout. But first I wanna little edge."

Xenia draws a scroll from her haversack. She opens it and takes a look. With a little frown, she edges closer to Belkior. Then she smiles, and as she reads from the scroll, the parchment crumbles and the magic transfers to her, adding speed to her stride.

She draws two potions. One, she holds onto. The other, pops its seal with a flick of her thumb. As she drinks her dark skin hardens.

"Right. I'm ready," she whispers. She reaches up on her toes and brushes Wynn a kiss on the cheek. "I'll be right back."

"Who's going with me? Gonna go out as far enough to see what's waiting on the other side. Maybe see what's up with the bodies in the middle too."

"Angus, got that Message thing still? Would sure come in handy."

"Alright, c'mon little Ratty Guy. You take off first.
She gives the rat the Seek command and a 30 foot lead before she follows it across the grass, low and slow, using the shadows of the natural cover.

Rolls and Actions
UMD 32 vs DC21 for scroll of Longstrider
Spot 24
Listen 32
Move Silently 30
Hide 31 (1/2 speed)

Active Effects
Longstrider (1 hour)
Barkskin (30 min)

Arm  d20+4=10 d20+11=31
Tuesday October 10th, 2006 5:51:36 AM

It having been far too long since the last time he could use his sword, Arm grips its pommel firmly and sets off after Xenia to provide backup for her, ever watchful for danger (spot=10, listen=31-nat. 20).

Wynn 
Tuesday October 10th, 2006 6:56:58 AM

The bard shakes his head in disbelief at Edmund's petulance. "So much for the dignity of elven blood" he thinks to himself.

When Xenia readies to go forward, Wynn readies his bow and moves to the very edge of the clearing in support.

"It must have been quite a battle" he comments to the guardian. "I'll want to hear the full story when I return, "as well as what magic keeps you from venturing across the area."

Conner 
Tuesday October 10th, 2006 7:00:18 AM

The fighter moves forward to support the scouting party should it form. "If we are going to go, then let's go!" he urges. "The guardian said we should go before these plains beasts awaken. A quick and rapid movement enmasse should give us the greatest tactical advantage."

Kadaz  d20+1=11 d20+5=14
Tuesday October 10th, 2006 7:08:04 AM

Watching Edmund sulk makes Kadaz wonder what in the Wold could have driven this mage out and into an environment he's obviously totally unsuited for. But right now, that's not his problem.

"Heads up everyone" he whispers. "Sounds like they're going to try something up at the front." Kadaz keeps his attention focused on the back. (Kadaz spot 11, Birdie spot 14)


Belkior  d20+8=14 d20+8=23
Tuesday October 10th, 2006 9:32:05 AM


"Wait!" The cat-footed halfling holds up a hand to those about to go out to scout the battle site. "Have you considered that the bodies out there may be the undead that the Cultists created the act as porters? Now that they're near, they no longer need them and have set them here as a guard or maybe a trap in case they were followed."

Belkior hops up and down once or twice to get a better look at the view beyond.

"No use," he sighs. "If I could get up closer I might be able to detect the evil from them. But as it is, I can tell you that the most common way to create undead produces zombies and skeletons. So look for those among the bodies up ahead."

"This may help as well." Belkior holds his hands out, forming the symbol of Alemi. He intones a prayer and then touches each of the scouts. "You should be undetectable to most undead now. Be warned, though, the spell will end if you attack them in any way."

"Keep in mind that this may be an attempt to slow us down too. To give them time to reach the Tomb and raise the Lich."

Rolls and Actions
Cast Hide from Undead (Can cast on up to 8 people)
Spellcraft 14 (These rolls to justify player knowledge.)
Knowledge Religion 23

Active Effects
Hide from Undead (80 minutes)

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, Hide from Undead, Magic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, Owl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (Magic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (Holy Smite+*)

Thar ail Baerer  d20+10=20 d20+8=17 d20+8=12
Tuesday October 10th, 2006 10:26:09 AM

Anxious to get moving, Thar will join the scouting group, but stay near the rear, knowing that the more skilled members should be up front. He has his swords ready, hoping that they won't be needed. Knowing that he has nothing of relevance to add to the conversation, he simply says "I'll join you in the scouting group."

Otherwise, he tries to be as stealthy in the weeds and grass, hoping to make as little noise as possible and not attract undue attention. He closely watches what Xenia does and ensures that he is supporting Conner and Arm.

Spot = 20
MS = 17
HiS = 12

Lang & Sunshine  d20+6=9
Tuesday October 10th, 2006 12:33:46 PM

Lang & Sunshine follows along behind the scouting group. They will space a little distance away from the rest of the support group.

"Everybody stay alert. And make sure nothing approaches from the back unseen."

Spot 9


Angus 
Tuesday October 10th, 2006 12:35:11 PM

"Belkior I could change you into a flying creature if you want to move forward in the air. I could change anyone else for that matter."

Angus remains near Belkior amongst all the fighters.

Edmund 
Tuesday October 10th, 2006 12:35:24 PM

Edmund slowly moves back towards the rest of the group, but keeps his crossbow out as he has nothing to cast for the moment. When and if he has a use for his spells, he will use them, as he has in the past.

He keeps the crossbow lowered and, when Belkior mentions the corpses might be an undead trap, turns and faces those bodies in the intention of shooting any of them which might take to their feet, provided he can get a clear shot in.

DM Sanity Info.
L.0: Daze, Detect Magic (x2), Read Magic (x2)
L.1: Charm Person, Colour Spray (x2), Grease, Obscuring Mist, Sleep
L.2: Daze Monster, Glitterdust, Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Shadow  d20+3=8 d20+3=22 d20+10=17
Tuesday October 10th, 2006 1:20:35 PM

Shadow follows Xenia out into the clearing trying to stay at the edge of the tall grasses. He will have his bow out just in case of trouble. He knows he can not keep pace with his fellow rogue, so he tries to move forward quickly.

Actions:
Spot=8
Listen=22

IF needed:
Hide=17

Ash  d20=18
Tuesday October 10th, 2006 6:22:11 PM

Ash asks Shelya to guard Xenia. He then prepares to cast Barkskin on Shelya.

Syr 
Tuesday October 10th, 2006 8:21:25 PM

From the back of the group, the elf watches Belkior hop up and down trying to see, "Interesting." is his only brief comment. With that he continues his scan behind the group looking for any signs of trouble. To Kadaz, "You know an attack from above would be very effective with so little cover around on the plains..."

NPC Thunir (DM JohnP) 
Tuesday October 10th, 2006 10:04:28 PM

The dwarf ranger draws his bow and stands back with Wynn. He would have joined the scouts but didn't act before Belkior had shielded all of them with his spell.

Into the Clearing - Round 1 (DM JohnP) 
Tuesday October 10th, 2006 10:55:16 PM

A decision is reached and several scouts prepare to venture across the clearing towards the bodies clustered near one of the fallen columns. Before they strike out, Xenia commands her rat to range ahead, heading towards the corpses. Then she has to wait while the tiny creature moves through the grass.
DM Note -- Minimum of 1 round for the rat to make this distance.

Belkior's whispers for the scouts and others to wait and accept a spell that will hide them from any undead.

Ash casts a protective spell on his companion Shelya and asks her to guard Xenia.
DM Reminder -- Please make Handle Animal rolls to command Shelya. If you want her to use skills like Hide, or to Track, please make skill rolls for her.

Xenia leads a scouting party with Shadow across the grass towards the corpses. Shelya paces at Xenia's heel, possibly giving away the rogue's location. Of course, if it is undead watching, all of them are shielded by Belkior's spell.

Arm, Conner, Thar follow to support the scouts. Lang and Thunir are slightly ahead of them with Sunshine.

Wynn moves to the edge of the grass with his bow drawn, preparing to cover the ones doing the scouting.

Angus stays near Belkior, behind Wynn. Edmund is nearby, still holding his crossbow since he thinks that none of his spells will be effective in this open area against undead. Ash is also there, watching his companion cross the grass. Mira waits patiently with them.

At the back of the party, Kadaz keeps making sure that nothing sneaks up on them from the back. Syr is back there with them, scanning the skies as well in case there is an airborne opponent.

The rat has just made it up to the corpses when a human male without weapons or armor runs into the clearing from the other side. He's nearly to the centre of the clearing before he notices the scouts and others inside the clear and is skidding to a stop on the grass.

"What!? Who are you lot?", the man manages to shout before some skeletal monsters burst from the grass from the spot where Lang had spotted the movement. The monsters run and jump on their hind legs and are nearly able to reach the recent arrival but cannot attack.

Spot DC 10 -- Highlight to display spoiler: {The skeleton looks a lot like the creature's body at the boat landing. Right down the impressive teeth, the claws on each front leg and the ripping claw on each hind leg.}

Covered by Hide from Undead
Arm
Conner
Lang
Shadow
Shelya
Sunshine
Thar
Xenia

Hide from Undead information.

DM Note -- Combat Time now. Map is linked showing approximate positions. Please post intended destination or I will simply place you where I think you intended to go.

Players act next -- then monsters.


MAP


Bin  d20+6=25 d20+4=5 d20+3=11
Wednesday October 11th, 2006 12:27:49 AM

Seeing the skeletons before he hears them, the small frail human stands boldly before the undead and says "By the power of Domi, be gone from here!" Not altogether taking his attention from the group.

Spot 25
Listen 5
Turn Undead 11

ed. DM JohnP - Bin, you've rolled your turning check to determine how powerful of undead you can turn. Can you roll a turning damage (2d6 + turning levels + CHA modifier)? I'll roll for you if you don't check the board before tonight.

Arm (ac: 14 hp 27/27)  d20+4=22 d20+11=29
Wednesday October 11th, 2006 5:55:21 AM

Under cover of the hide spell, Arm pauses for a moment to watch the scene play out before him, unwilling to give away their positions to the undead. As an aside, he says to whomever is closest to him, "If that fool isn't careful, he'll give us all away.". He then scans the area for more undead (spot=22, listen=29).

OOC: The map is down, so I couldn't give an exact position for Arm.

DM JohnP 
Wednesday October 11th, 2006 7:49:19 AM

Yep, it looks like my ISP's web server is down so no map right now.

I'll keep checking and, if it's still down, go to my second option. That option is still available, Al?

[ Yes. Fortunately I had the map up last night and it's still there now. All I have to do is copy it and then put it up on Imageshack. Here it is. --Al ]

Map

Mira (AC 13, 40 HP) 
Wednesday October 11th, 2006 9:31:49 AM

"Move or let me through!" hisses Mira. The sorcerer will follow her companions as they move forward, or else squeeze past them in order to get a better view of the man who is calling out. "For good or bad, we can not let this man be taken by the creatures!"

Mira will do her best to get close enough for her magic to reach the things that are chasing the man, trying to stay behind any of the party that move forwards to help him.

Mira feels the palms of her hands tingle as she anticipates the use of magic.

DM Sanity Info:

Full round action to get within 100 ft. of creature closest to Bin. If possible, place Mira somewhere along line 30.


Thar ail Baerer 
Wednesday October 11th, 2006 9:43:32 AM

"Oh heck" he mumbles to himself, trying to decide whether to remain hidden or help the man running from the skeletons. "I'm going to mover closer, as I can't turn them from this far. I may be able to do it in a moment," he says to Arm and Conner.

He decides to move forward as far as possible, but ensures that he remains within the spell hiding him from the undead.

Move = 30'(Assuming each square is 5') to T28.

Shadow  d20+3=6 d20+3=6 d20+3=15
Wednesday October 11th, 2006 9:51:27 AM

Shadow will move up and to his right (AD,40). He will remain ready to assist, but does not want to break the spell just yet. He will look for further danger to the man and group. He however is distracted by the skeletal creatures, trying to figure out where he has seen them before.

Actions:
Spot=6
Listen=6
Spot=15

Xenia (AC24, HP 48/48)  d20+19=39 d20+14=16
Wednesday October 11th, 2006 11:20:28 AM


Blown! They're blown. Doesn't matter who this guy is with. If there are Culties out there, they know something's stirring now.

"HEY YOU!" The slim dark-skinned girl dressed in midnight black stands up in the grass and shouts at the little guy facing off against the lizard skelies. "Run this way! Draw 'em this way!"

"Shadow," Xenia talks fast as she pops the seal from the potion in her hand, "the Culties are out there somewhere, whether they're making for the Tomb or they're waiting to ambush us. Either way, we gotta find out. I'm gonna go up in the air and take a look."

"Meanwhile, try and make it so they come to us instead of us going to them. Could be Culties behind the pillars waiting to ambush us. We'll find out."

The rogue drains the potion.

"Bye, Kitty." She pets the fur on top of Shelya's head. "Wish me luck." Then the dark rogue shoots straight up into the air and spins in a circle, searching the ground for sign of the cultists.

Rolls and Actions
Drink Potion
Spot 39 /Nat 20!!!!
Listen 16

Movement and Position
Y25 (30 feet up)
(1/2 speed for upward incline)

Active Effects
Longstrider (1 hour)
Barkskin (30 min)
Fly (3 min)

Belkior (AC20, HP 60/60)  d20+6=20 d20+8=27
Wednesday October 11th, 2006 11:52:20 AM

Something's going on up ahead.

Belkior calls upon Alemi for greater Wisdom. Then as quickly as possible he scrambles forward and out into the open to a position at Arm's side.

"Looks like the Cultists have made undead of some of your Dinosaurs, Lang," he says. As he surveys the scene Belkior wracks his brains for what he might have learned in Seminary regarding Skeletal Undead, their strengths and vulnerabilities. He must have been particularly attentive that day for it all comes streaming back to him.

Rolls and Actions
Cast Owl's Wisdom
Spot 20
Knowledge Religion 27 (Undead Lore for Skeletons)

Movement and Position
20 feet to T34

Active Effects
Hide from Undead (80 minutes)
Owl's Wisdom (8 minutes)

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, Magic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (Magic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (Holy Smite+*)

Ash 
Wednesday October 11th, 2006 1:41:18 PM

"Oh dear, more of these undead beasts-things like we encountered in the CITY. I must help Shelya."

Ash casts Magic Fang on Shelya. He then proceeds to look for a good location to overlook the party so that he can run to aid anyone who might need healing.

Kadaz (AC 24, HP 63)  d20+9=16 d20+5=23
Wednesday October 11th, 2006 4:10:54 PM

At the back Kadaz sees nothing of what's coming. But by what Xenia said something is attacking someone in the clearing.

He reaches ahead to touch Edmund on the back. "Birdie, defend" he orders, hoping the dog can give the mage some help. Birdie obediently trots up to stand by Edmund's feet. The guard dog bristles a bit as he looks around for threats, growling at the grass. (Kadaz handle animal 16, Birdie spot 23)

Kadaz will remain at the back of the party, advancing behind the last person. He will move as fast has he can (20' normal, 40' move move) if the next to last person moves up that much.



Edmund 
Wednesday October 11th, 2006 7:58:25 PM

Edmund jumps when the undead creature spring into view and finds himself frozen in position for a moment, just staring as events unfound. "Good heavens!" he exlaims, entirely shocked by the creatures, even though he had been trying to prepare himself.

When Kadaz touches his shoulder, though, he recovers himself and moves forward (as far as he can, if necessary) into the clearing, being careful to stay near other group members who are capable of protecting him.

Unsure of what to do specifically, and not wanting to hit any of the people running around, he doesn't fire his crossbow, but remains ready to act if a spell is needed or a clear shot becomes available.

Bin Berry (AC 11/23, HP 45)  2d6(6+1)+11=18
Wednesday October 11th, 2006 8:30:31 PM

The power of Domi fills the small man as he unleashes holy power against the animated foes.
Hit Dice 18

Spells
0-*Detect Magic, *Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- **Cure Moderate Wounds, **Find Traps, *Bull's Strength
3- ***Cure Serious Wounds, *Dispel Magic, *Prayer
4- **Cure Critical Wounds, *Divine Power, *Air Walk

Wynn 
Wednesday October 11th, 2006 8:40:16 PM

The bard moves forward, sliding to his right. If the stranger runs towards the party, and the skeletons follow, they may expose themselves. Wynn will also provide cover for any who remain behind him.

Position Y27

Conner 
Wednesday October 11th, 2006 8:45:03 PM

"Lets go boys!" calls the fighter, as he swings his shield around to cover his burly chest. Conner stays abreast of Thar.

Position: V28

Syr 
Wednesday October 11th, 2006 8:59:50 PM

Hissing to Kadaz, "What's going on? I can't see between everyone and this darn grass." The 4'10" elf bounces up and down trying to figure out what is happening in the clearing up front. Mindful of the others, he begins to work his way as close to the front as possible. (will rely on DM's discretion)

Lang (AC 24; HP 100/100; Sunshine AC 23; HP 47/47)  d20+10=25 d8+5=10 d8+5=7 d20+6=9 d20+6=9
Wednesday October 11th, 2006 9:05:09 PM

Lang watches as the Shields and their new friends move into action to help the man who is running from the skeletons. He hopes this is not part of a big trap.

"Let's not get too separated. Stay with your partner. This could still be a trap. We do not know if this guy is a cultist or not. Be alert!"

Lang moves closer to the man and the battle scene. Ending up in cell W25. He readys an arrow shot if enemy approaches him.

Ready Standard action:
Longbow (PBSm) - Hit AC 25; damage 10 & 7 before DR

Lang continues to look and listen.

Spot 9
Listen 9

Angus 
Wednesday October 11th, 2006 9:20:16 PM

Angus moves forward with Belkior. He is a little too far away for he magic to be effective at this point.

Cell S34.

Spell Slots:
0 level 0/6
1st level 0/8
2nd level 0/8
3rd level 0/6
4th level 0/4

Into the Clearing - End of Combat (DM JohnP) 
Wednesday October 11th, 2006 9:49:16 PM

The party begins reacting as soon as they see the human run into the clearing and the undead charge out of the bushes. Arm, shielded by Belkior's spell, scans for other opponents but doesn't see any.

Mira pushes her way past the others on the pathway and runs into the clearing. She gets as close as she dares and then halts. The undead skeletons seem to notice her but are intent on their first prey. Thar also moves closer.

Closer to the action, Shadow moves close to the corpses while watching the skeletons. As he nears the corpses, he sees no signs of movement among the obviously decayed bodies.

Xenia drinks a potion and soars into the air above the clearing. From this vantage point, she looks over the area and sees ... nothing except grass, the skeletons and the decayed corpses. And she sees more whitened stone sticking above the grass in all directions.

Belkior casts a spell upon himself and moves into the clearing. Looking at the skeletons, she recalls everything that he ever learned about them. They resist anything but bludgeoning weapons, and are immune to cold and quick. From the looks of them, he should be able to turn them if he got close enough. Angus moves along with him.

Ash realizes that he can't get close to Shelya to cast the spell upon her. He stays where he is, trying to determine where everyone is heading and wanting to be in the centre.
DM Note -- Magic Fang is a touch spell

Kadaz commands Birdie to protect Edmund and then charges into the clearing, the elven monk Syr beside him. Edmund stands ready to fire his crossbow or cast a spell, but sees nothing requiring either action.

Wynn runs ahead to near Xenia, trying to cover the people behind him and get a shot at the skeletons. Conner, Lang and Sunshine also run ahead towards the undead opponents.

As everyone is doing this, the newcomer holds aloft a symbol and calls forth divine energy. All of the skeletons collapse, falling to the ground in a shower of bone fragments and dust.

COMBAT OVER

++++++


In the silence that follows, everyone realizes that there are no more opponents only the destroyed bodies of undead animated by the cultists. From her vantage point, Xenia sees only herds of the plains beasts moving through the long grass. When she looks ahead she can see the steep-sided hill identified by Guardian as their destination. It looks like three or four hours of walking should get them to the hill.

The people on the ground can examine the area in peace now, without the threat of and undead. The rangers pore over the tracks and come to the conclusion that the cultists were attacked by a pack of the dinosaurs. With several of the zombies destroyed, the cultists animated the dinosaurs to guard their trail from any pursuers. The cultists don't seem to care about material goods since the shiny objects turn out to be silvered weapons. The final tally is four short swords and three longswords, all masterwork quality.

The newcomer also stands there, looking across the clearing at the party.

Loot
4 silvered masterwork short swords
3 silvered masterwork longswords



Thunir 
Wednesday October 11th, 2006 10:53:39 PM

Standing there quite impressed with this stranger, I walk up to him.

Placing a hand on his right shoulder, and looking at him in his eyes.
Well done lad, well done.

M'name is Thunir and anyone who uses the name of Domi and destroys dead stuff like that is a friend of mine. But tell me, what brings you out this way in just your skivvies and your god symbol?

Xenia (AC24, HP 48/48) 
Wednesday October 11th, 2006 10:55:12 PM


Um ... Like ... Whoa!

The dark rogue swoops down from above.

"No Culties in sight!" she reports. "Not from here all the way to the Tomb. They must be there already!"

"Hi." Floating in the air above, Xenia gives the little guy a wave of her gloved hand. "I'm Xenia. Who are you?"

Active Effects
Longstrider (1 hour)
Barkskin (30 min)
Fly (3 min)

Kadaz  d20+9=28
Wednesday October 11th, 2006 11:18:51 PM

"Hmmm, these undead don't seem to be so tough." Kadaz notices.

Birdie, release" Kadaz orders, letting Birdie leave Edmund. Birdie moves back to Kadaz. "Good job, you were ready for anything, weren't you" Kadaz says to the dog as he rubs his head and gives him a doggie treat.

Arm  d20+4=20 d20+11=18
Thursday October 12th, 2006 6:01:01 AM

Stepping up to the swords, Arm clears his throat and speaks a few arcane words in order to determine if they have any magical properties (spell: detect magic). Aftwards, he seeks out Thar to see if there is an evil aura about them.

If everything seems ok, he will stoop and pick up one of the longswords, sheathing his original one as well. If one of them has magic about it, that will be the one he takes.

When this is done, he looks toward their destination and prepares to set off (spot=14, listen=18).

Belkior  d20+8=19 d20+21=36
Thursday October 12th, 2006 10:18:52 AM


Belkior runs across the grass as fast as his cat legs can carry him. As he runs he examines the man for signs of religious affiliation, for surely this man must be a devotee of a God of power to perform such a feat.

"That was truly amazing." The halfling stands near the human and surveys the array of bones into which this man had deconstructed the Undead. "Four separate undead creatures at once."

"I'm Belkior Orvisson, Healer and Paragon of Alemi. It is an honor to meet someone with devotion so pure as to defeat these undead so quickly."

Then he lifts his eyes to Xenia.

"Are you certain that you see no Cultists?" he asks. "If that's the case, then they must already be somewhere in or very near the Tomb. We should hurry."

Then the halfling cleric hops quickly to the circle of fleshy corpses and runs a quick practiced eye over the remains.

"What did you say before, Lang? Eight living cultists and some ten zombies?" Belkior eyes reconstruct the remains upon the ground to come up with a body count of both freshly dead and destroyed undead. "That means that there are possibly eight cultists left and maybe three zombies, wouldn't you say?"

Rolls and Actions
Knowledge Religion 19 (To ID Bin's Religion)
Heal 36 (To identify the bodies)

Active Effects
Hide from Undead (80 minutes)
Owl's Wisdom (8 minutes)

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, Magic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (Magic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (Holy Smite+*)

Thar ail Baerer 
Thursday October 12th, 2006 10:24:01 AM

Once the battle is over, Thar takes a deep breath and gives thanks that things turned out well. He moves to the new person and offers a hand, "Hello, my name is Thar ail Bearer, but you can call me Thar. Its nice to meet you and how did you come to be chased by those creatures? It appears that you are a fellow priest and again, its good to meet a member of the cloth." After a moment, he adds "What can you tell us about the cultists? We know quite a bit, but anything you can add is good."

He will pick up one of the shortswords, admiring its quality, especially that it is silvered.

"Well group, should we continue on and finish those cultists off? It appears it is still several hours to our destination."

Shadow  d20+3=16 d20+3=17
Thursday October 12th, 2006 12:55:37 PM

Shadow sees the newcomer deal with the skeletal 'dinosaurs', but thinks to himself, 'How convienent that was.' He will remain cautious and wait to see what happens when the others approach him. He will not put the bow away or the arrow that is nocked, but will lower the bow showing no sign of aggression.

Actions:
Spot=16
Listen=17

Bin Berry (Ac 11/23, HP 45)  d20+9=10
Thursday October 12th, 2006 2:08:34 PM

As those that greet him approch his face turns from one of rage at the unholy spirits inhabiting the animated bones to one of boyish good looks and a wide smile. The only thing preventing him from looking like a youth is the days long stubble that dots his normally clean face. His light blond hair is accented by his deep blue eyes. Wearing nothing but a loin cloth, his pale skin covers what looks to be bones, very little fat and scrawny limbs. As immaciated as he appears though, he seems full of energy and enthusiasim, waving to the people that seem to be a gift from Domi.
"Well hello to you as well, and thanks for the attempt to assist me. My name is Bin. Bin Berry to be exact. I am a priest to Domi and designated a Protector of Domi. It's a pleasure to meet you." He shakes each persons hand in turn, those that are there first and the others later.
"Wow, I knew Domi had a purpose for me, to be kidnapped by these fiends but when they spoke of sacrificing me to their gods was when I decided I needed to make an exit. I get ahead of myself though. So I will start at the beginning." His hands move about as he talks, as if he is casting some unknown spell. What a very animated person he appears to be. "So, no dung, there I was, on my way to visit this nice little old lady that likes to make me pies." His eyes glaze over as he thinks of the pie, then he snaps back to reality. "Anyway, I was walking my horse when I was hit by a spell, I presume. I went unconcious and when I awoke, my head didn't hurt, but I was bound, gagged and hooded. The degenerates carried me through my own city in a bag and I was helpless to escape. Once I even heard them stop a guard patrol for directions, while I was being hauled around. The indignity of it all. Anyway, they got a boat and we traveled through the jungle awhile. Then we got into the plains. They had two different battles that I heard of. One at a boat landing and another one here. There were more then there are now but I am still not sure how many remain. At least 2 men and a woman that I heard, all in need of some lessons on how to respect others." Hands and arms moving around faster as the story reaches it's end. "Well after the last battle here. I heard the zombies digging for hours and the cultists giving them orders until they found what they were looking for. They all sounded very excited, except the zombies of course, then they left me. When I got free I saw this large hole in the ground and that is where I presume they were going." Bin dosn't seem the least bit winded by his story so he continues on, "So, now I have a dilemma." he motions to himself from top to bottom. The only thing he holds is a piece of wood shaped like a shield with two twigs depicting crossed swords attached to the face of the wood. "I think my equipment was near the entrance, but I didn't dare try to retreave them in case they came back. However, if you will assist me to get my equipment, I will certainly help you bring them to justice. I can only reason that Domi wanted me here at this specific time and manner for a reason, I would like to follow through on this corse set before me." he finishes with a humble bow to his would be rescuers.

Diplomacy - 10

Xenia (AC24, HP 48/48) 2nd Illegal Post 
Thursday October 12th, 2006 3:05:33 PM


Xenia continues to hover in the air, her face screwed up into a mask of concentration as she works on sorting through all the stuff the little guy is saying.

Then the light goes on.

"So that's why I couldn't see the Culties anywhere! They went down a hole!" She swoops down quick and grabs up one of the silver shortswords.

"Show us where, Bin Berry! We'll help you get your stuff back. 'Specially if you can do the same thing you did here to the rest of their Cultie Undead."

Active Effects
Longstrider (1 hour)
Barkskin (30 min)
Fly (3 min)

Edmund  d20+4=24
Thursday October 12th, 2006 6:44:40 PM

Shocked and surprised by the sudden demise of the undead creatures, Edmund is silent when Bin Berry approaches. After the young fellow finishes his introductions, during which Edmund has been grinning like a maniac, Edmund extends his hand to Bin, beaming broadly when they shake hands. Edmund instantly decides he likes the animated Bin, and considers him the finest person they've encountered so far.

"Good heavens, what a tale you have to tell, my good man!" Edmund exclaims with delight. "I must hear it all again! --Though, perhaps, when the need to pursue an enemy is not so pressing? As for your equipment, yes, I agree, let us get it at once, that you might revenge yourself upon these foul cultists!"

Edmund himself is an animated and verbose fellow, and wastes no time getting to know Bin, smiling broadly and congenially all the while. In fact, it is the first time Edmund has had anyone truly interesting to talk to--that is to say, someone who talks as much, and as expressively, as Edmund does. Encounters of this sort are rare enough, and Edmund wants to make the most of it.

"Edmund Greenleaf. Pleasure to make your acquaintence, I'm sure. I think you mentioned pies? Good heavens, what I wouldn't give for a nice hot pie myself. Let me ask you, do you happen to have any tea on you? You know, we set out and no one thought to bring any? Leastaways I have an excuse, being preoccupied with my studies--but these good ladies and gents brought no tea, only these vials of medicine which, I suspect, is hardly the sort of thing one can settle down with of an evening. Dreadful! No bathing, either. Nor books. Nor proper beds, not by half. It's been a right mess, it has. Quite inconvenient. What with evil elf sorceress queens and invincible lich kings and cockatrices and ersatz driders, well, a fellow doesn't know which way to look, what? For my part, I just want to go home, have some tea, and pursue adventures of a slightly less daring sort. Perhaps we could rescue damsels from rather ill-mannered poodles, or some such."

"Luckily, of course, they've brought me along, and though I don't particularly care for this sort of in-depth, over-the-top, save-the-world adventure, I'm utterly averse to abandoning those in need, and certainly could not conscience letting the present company go down to death and defeat. No, in fact, I've saved us all a few times. Quite mightily, in fact. And provided invaluable and timely aid. I'm just far too modest to mention it. Often. But one does one's best, what what? Must forge ahead, protect one another, find the tea, and come out all right at the end. At least, that's the goal. The quest, you might say. You seem like the sort who knows this sort of thing! A fair fortune it is to meet you out here on the back of beyond! Well-met, well-met, and well-met again, Bin Berry!

(Diplomacy=24 [Natural 20!])

Syr 
Thursday October 12th, 2006 10:29:57 PM

Syr gets to the front just in time to see the action end. Shrugging his shoulders to show his lack of concern with the previous danger, he moves to the newcomer and interjects during one of edmund's pauses to breath, "Pleased to meet you, the name's Syrdeth."

In the Home Stretch (DM JohnP) 
Thursday October 12th, 2006 10:48:41 PM

The aftermath of the battle -- fight or squabble, rather -- is short and to the point. Several people, including Thunir and Xenia, approach the newcomer and greet him.

At the rear of the party, Kadaz calls Birdie to his side and rewards him for good behaviour.

Arm is more interested in investigating the bodies and the swords. He utters a few words and gestures, then studies them. He confirms that all of them have a faint magical aura about them. When Thar is called over, the cleric explains that he would have to use a spell to detect evil. After thinking about it for a bit, the two realize that any truly evil weapon would radiate a much stronger magic aura than these weapons do.

After Belkior introduces himself and briefly studies the newcomer. From what he can tell, the newcomer is a follower of Domi. Then he looks over the bodies of the fallen zombies and determines that there are three humans, a dwarf, a half-orc and two half-elves among them. While he is doing this, Shadow is studying the ground and notices that there is far more blood and gore than he would think from the combat. After conferring with the Halfling cleric, the two think that maybe more cultists were killed here and were raised as undead.

After all of the introductions, the newcomer names himself Bin Berry and launches into a lengthy explanation of how he ended up nearly naked in the middle of the Plain of Stones. The short version involved his being kidnapped by the cultists to serve as a sacrifice for their ritual, getting carried all this way and then escaping after the three surviving cultists descended into a hole of some sort. Edmund, sensing a kindred soul, eagerly explains what the group is doing. Except that he does so in a florid, highly entertaining manner that charms the new Protector.

During this lengthy discussion, Syr manages to squeeze in an introduction. Everyone else prepares themselves for the continuing hike. From her vantage point Xenia cannot see any cultists or other threats nearby. From her observations and Bin's recollections, it will take several hours to reach the hill. Depending on the number of breaks they take, the party should arrive in mid to late afternoon.

++++++


The walk through the grassland is both relaxing and tense. The setting is idyllic, in a way. The skies are clear and the mountains appear to be almost close enough to touch. In the distance, the keen-eyed spot huge flying creatures soaring on winds rising over the mountains. But those distant creatures remain in the distance. Closer, the party sees a few distant herds of the plains beasts grazing on the grass. Once, a large bipedal plains beast raised its gore-covered face from the body of a larger beast and gazed at the party. Obviously, it dismissed them as a threat when it returned to its interrupted meal.

The pieces of bleached stone become more frequent. Near the middle of the day, the party crosses a section where large flat panels of stone prevented the grass from growing. This spot seemed like a nice place to rest. Thunir pointed to a section of stone still standing and explained that the carvings were identical to those he had found in the ruins during his first trip to this area. When people look, they can see the repeated forms of what is now recognizable as spider-elves like Guardian.

Finally, after several hours of walking, the party is near the base of the steep hill. The hill is possibly a hundred feet high with steeply sloped sides covered in the same grass as the Plains.

Bin remembered that the zombies had beaten down the grass near the tunnel they had dug, maybe 40 feet or so out from the tunnel. When Lang and Thar figure that they are a couple hundred feet from the base of the tunnel, they halt the party. While the path is about 10 feet wide and stretches ahead, it wanders enough that the open area near the base of the hill cannot be seen. Or the party seen from there.

Now is the time to determine if they charge in en masse, or send scouts ahead to learn what awaits them.

Spot checks from everyone, please

Loot
4 silvered masterwork short swords (all with faint aura)
3 silvered masterwork longswords (all with faint aura)

DM Note - Please confirm in your next post if your character has chosen to use one of these weapons. If you use it in combat, treat it as a masterwork weapon (+1 Attack) and I will add any bonus.

DM Note 2 - The grass offers concealment at distances greater than 5 feet, but causes half movement. The trail is full movement.

DM Addendum - No post tomorrow night, as usual. Post on probably Sunday afternoon.


Angus - Mage Armor  d20+3=22
Friday October 13th, 2006 12:09:38 AM

Angus is impressed with this Bin character. Could be a nice addition.

Angus moves forward slapping backs and shaking hands "Nice to see everyone snap into action. I think we will work well once we do get to the cultists." There is a glint in Angus's eye when he speaks of the cultists.

Once he reaches Bin he extends his hand a thin hand "Angus Deminoff. Pleased to meet you. Very impressive work out there. Think you can do it again? Those we all pursue, and that now includes you, may very well have more undead to deal with. Are you ready to ruin the cultist's day and get your stuff back. If so lets go. Lead our rangers to their trail."

Angus looks around and then back at the hole. "Lets form up. Find a battle buddy. Bin you stay with the ranger as that will make a group of four in front."

Spot 22

Angus will make sure he is in the middle of the group with Belkior, Mira and Edmund.

Spell Slots:
0 level 0/6
1st level 1/8
2nd level 0/8
3rd level 0/6
4th level 0/4


Arm  d20+4=16 d20+11=14
Friday October 13th, 2006 6:00:43 AM

Going off by himself for a moment, Arm swings his new sword experimentally, and is satisfied with the balance of it. Before heading out, he makes a point of introducing himself to the newcomer, then falls in alongside Mira while he shows her his new acquisition. He is obviously very proud of it.

Once they get closer to the hole, Arm once again makes himself battle-ready and scans the area for trouble (spot=16, listen=14).

OOC: Arm took one of the silver longswords. :)


Xenia  d100=30 d20+19=30 d20+14=34 d20+16=35 d20+14=29 d20+8=23 d20+8=23
Friday October 13th, 2006 9:54:03 AM

With the hole now in sight, the girl rogue sets up to scout the way. After a good look and listen, she brings out the little gray bag again. This time, the ball of fur becomes a Bat instead of a Rat.

"Perfect. Your just the little guy we need." Actually it's kind of amazing how much uglier bats are than you'd imagine they'd be. Her haversack produces a scroll, and gets herself up close next to Belkior. Somehow reading these things is much easier around the little guy, and pretty soon the magic takes over and she can talk to the batty guy.

"I need you to fly down around that hole there and see if there are any living people like us, or any dead things that are strangely acting like they're living. Then come back here and tell me how many and where they are. Okay?"

"You guys ever work with bats before?" Xenia asks the woodsy type guys. "Dunno how smart they are. Hope this works."

Rolls and Actions
Bag of Tricks 30=Bat
Spot 30
Listen 34 /Nat 20
UMD 35 vs DC21 (Speak with Animals)
Bat Hide 29
Bat Spot 23 (Blindsense)
Bat Listen 23

Speak with Animals (1 minute)
Bat (10 minutes)
Bag of Tricks 2/10 per week.

Thar ail Baerer  d20+10=30
Friday October 13th, 2006 10:43:15 AM

Responding to Xenia, Thar says "I don't think they're very bright, but its worth a shot. It should be able to at least tell us if there ar a lot or a few and if they are close or not to the entrance."

"I recommend we have Belkior, Shadow, myself and Xenia scout ahead, if the bat idea doesn't work. I want to make sure we don't walk into an ambush, but you never know what will happen."

He begins admiring his new silver short sword and likes that it is silver. His preferred weapon is a short sword and this is a nice addition to his collection.

Spot = (nat'l 20, finally...) = 30

Edmund  d20+10=30 d20+3=7
Friday October 13th, 2006 11:42:13 AM

Edmund follows along with everyone else, chatting amicably with Bin if the opportunity presents itself, and explaining a great deal about his own past, very possibly to the surprise of everyone else. During this, he does not look around much, and probably sees very little of anything, so engrossed is he in conversation. (Bluff=30 [Natural 20!], Spot=7)

It emerges that Edmund has a younger (but apparently wiser) brother named Caspian who took over the family business of politics and oratory back in the Windbourne Hills. When Edmund left, Caspian was extremely supportive, and gave Edmund everything he wanted to speed him on his way. Edmund had the usual training in the Navy, the mage university, and a Wizard tutor, all of which ended much sooner than usual. Edmund is convinced this is because of his amazing capacity for quick learning.

Edmund tells some comparatively brief stories about some other adventures in which he stomped vampires (by removing their little hats), defeated an immense animated dire turnip (by pulling its sprouts out), and saw off two dozen imps (by singing deliberately off-pitch hymns).

Edmund also relates what the rest of the group recognises as a highly fictionalised account of the battle in Plateau City. In his version of events, the rest of the group was trapped in one of the store-rooms, pleading with him to save them. He duly obliged. Edmund apparently trapped the cultists in a web, destroyed the skeletons, and strong-armed the bugbear into submission single-handedly, aided only by a menacing tone of voice, his little dagger, and the single web spell.

Perhaps Edmund's memory is faulty. It seems each time he relates a series of events, they become even more grandiose.

If the other people in the group contradict him, Edmund will acknowledge whatever they say happily, but carry on as if they had not contradicted him at all, not amending his story in the least. Whatever the case, it is clear he is not operating from malice, as he is extremely pleasant and clement--in fact, he seems happier than anyone has seen him since they met him in Plateau City.

He's still sad about the tea, though.

Belkior  d20+6=18
Friday October 13th, 2006 11:51:47 AM

"I'm afraid I'm not very quiet, Thar," Belkior apologizes. "But, maybe I won't have to be if we'll be sneaking up on Zombies.

"And I should be able to detect any Evil presence even through the concealment of the grass."

Rolls and Actions
Spot 18

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, Magic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (Magic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (Holy Smite+*)

Shadow  d20+3=4 d20+3=7 d20+3=22 d20+3=18
Friday October 13th, 2006 12:27:38 PM

Once it is clear to Shadow that the group feels there is no threat from this chatty fellow, he will move forward and lower his bow all the way. "I am called Shadow." he catches Bin's attention and nods then moves off to the end of the clearing checking out the trail.

Once the group starts moving again he will continue to try and spot any possible dangers to the group. He mumbles, "we couldn't be in a nice city doing recon, but out in this infernal tall grass." and shakes his head.

When Xania produces the ball of fur and it turns into yet a different animal Shadow says, "You will have to let me know the secrets behind that, how handy would that be?" the last part more to himself as he ponders something.

He is ready when the group is to enter the tunnel/hole.

Actions:
Spot=4
Listen=7

second set of actions:
Spot=22
Listen=18

Mira 
Friday October 13th, 2006 1:51:56 PM

While Bin explains his predicament and others in the large party introduce themselves, Mira drops her pack and digs around inside. Finding what she is looking for, she approaches the newcomer. "Here Bin, take this," she says, holding out a generic cotton tunic of the one-size-fits-all-unisex variety. "Sorry I don't have any breaches," she says, continuing, "my name is Mira, and I'm with a group of folks from Plateau City. You've met Edmund and Shadow, then there's Arm, Ash, Thar, Conner, Kadaz and some critters." Mira nods at the different folks as she says their names. "The rest are a group from Floating City. We're working together to track down the cultists of which you speak."

*****

Later, Mira asks Arm if she can have a look at his new weapon. "Must make sure there are no evil magics cast upon it," she says, looking meaningfully into the half-elf's eyes. (Detect Magic) Mira will share whatever information she gathers with Arm, and the rest of the party.

*****

Still later, as the group anticipate going down the hole, Mira asks those preparing to go out first if they want to be made Invisible?

DM Sanity Info:

Spells: (0-level 6 per day, 1st level 6+1 per day, 2nd level 5+1 per day, 3rd level 3+1 per day)
0-level (DC 14): Detect Magic(#), Read Magic, Light, Mage Hand, Open/Close, Ray of Frost,
1st-level (DC 15) Magic Missile, Burning Hands, Mage Armour, Sheild
2nd-level (DC 16) Glitterdust, Invisibility
3rd-level (DC 17): Fireball




Xenia 
Friday October 13th, 2006 2:04:00 PM

Grins big at Mira and raises her hand.

Angus (Second Illegal Post) 
Friday October 13th, 2006 5:08:08 PM

Angus smiles at Xenia "Nice combination you are trying there batgirl. I like the way your mind works."

Angus approaches Bin again "Do you have any armor or weapons to shiled and defend yourself? If not maybe we can scrounge you some protection. Anyone have a spare shiled or club for Bin? Do you like swords?" Angus indicates the silvered ones on the ground.

Syr 
Friday October 13th, 2006 8:43:03 PM

Tired of walking the monk sits down facing rearward and waits for the others to proceed.

Lang & Sunshine 
Friday October 13th, 2006 9:01:00 PM

Lang steps up to the rescued man and introduces himself.

"I am Lang and this is my best friend Sunshine. We are glad to have helped you escaped from the cultists. We will also be happy to liberate your equipment from them."

After the spellusers determine that the swords are just swords, Lang will take a shortsword for use against the undead. Unless someone else has better need of it.

Bin  d20+6=22 d20+5=19 d20+5=6
Friday October 13th, 2006 9:33:28 PM

When Xenia asks about the hole he gladly points in that direction.

Then turning to meet Edmund he smiles patiently while he explains his inconvenient situation at not having a bath or tea. When asked how he feels about it he simply says. "believe it or not, there was a time in my life when I owned less then a loin cloth, so dirt and such isn't a problem for me, but I feel sympathy for those that is not used to it. Pleasant it is not. Sorry, no tea. I do have some rations and such with my gear if that helps.

To Angus he answers his question, "I can do it many times in a day, with more then just undead as well." He holds up his holy symbol proudly. "I made this spur of the moment before I escaped and I know it has been blessed by Domi, so all is good until it gets better or worse."

He is grateful to Mira for the tunic. "Thank you very much. You can have it back when I am properly attired with armor." His white smile flashing across his face.

To Angus he replies, "All my possessions are near where I came from. It's not much but I own some magic and my armor is of superior quality. I can only use daggers and light hammer with ease but I will carry sword if you like. I doubt I will use it though.

So to those that welcomed him without questions, he greets warmly and thanks all for their help as well. He seems to relax as time goes on. He was very excited to see others, and lets face it, not all adventuring groups are friendly. He may have gone from the pan to the fire if not for the grace of Domi.

Bin tolerates Edmund and his tales of heroic deeds with a quiet smile. Watching some of the reactions from those around him he attempts to sense the motives of this talkative individual.

Seeing Edmund truly in distress over not having a tea, Bin will look for a substitute in the wild that might replace his favorite drink. Using his Herbalism skill, if there is something out here tasty to add to hot water, he may know it.

Spot roll for DM = 22
Sense Motive =19
Herbalism = 6

Ash  d20+6=12
Friday October 13th, 2006 11:48:05 PM

Ash Spot: 12
Shelya scent?

Ash can barely contain his excitement, another stranger!!! How exciting. However, to the outside world, a single raised eyebrow is the only outward sign.

Mira (2nd illegal post) 
Saturday October 14th, 2006 5:40:29 PM

"Bin," says Mira, "I can provide you with an armor of sorts, if you wish. It is invisible and magic, made of force you see. It will not hinder your movements, and incorporeal creatures can not bypass it."

If Bin accepts the offer, Mira will cast Mage Armor upon him, after casting Invisibility upon the half-drow, Xenia.

DM Sanity Info:

Spells: (0-level 6 per day, 1st level 6+1 per day, 2nd level 5+1 per day, 3rd level 3+1 per day)
0-level (DC 14): Detect Magic(#), Read Magic, Light, Mage Hand, Open/Close, Ray of Frost,
1st-level (DC 15) Magic Missile, Burning Hands, Mage Armour#, Sheild
2nd-level (DC 16) Glitterdust, Invisibility#
3rd-level (DC 17): Fireball


(OOC: DM, please advise if Mira's actions are okay, or if she has tried to do too much during the round.-Carla)



Kadaz 
Saturday October 14th, 2006 10:29:57 PM

Kadaz walks up to Bin and introduces himself and Birdie. "We're both from Plateau City and are very very far away from home. Can I interest you in one very talkative mage?"

Conner  d20+4=18
Sunday October 15th, 2006 11:27:47 AM

Conner nods his head in acknowledgement of the introduction made by Mira and offers Bin teh use of a javelin if he is so inclined, otherwise he simply checks his supply of potions and ensures that his oil of Bless Weapon is close at hand and ready for use.

[OOC Spot=18]

Bin 
Sunday October 15th, 2006 11:36:59 AM

Looking to Mira with gratitude, he responds, "I sure would feel more comfortable with some protection. That is certain. Thank you for your generosity."

When Kadaz offers me a deal on a mage he simply smiles and shrugs almost uncomfortably at the jest toward another.

To Connor Bin replies, "Thank you. I will carry it with me until I find my gear. A missle weapon is always handy when without one.

So with his magical armor and handy javelin, he travels with the intrepid adventurers into the unknown.

Wynn  d20+6=18 d20+9=10 d20+2=15
Sunday October 15th, 2006 11:44:02 AM

The bard slips up close to Edmund and in a hushed voice passes along some friendly advice "Better to acknowledge the contributions of others than to find yourself alone at the front, my friend."

Wynn then prepares to accompany Xenia down the hole. He retrieves one of the silvered longswords and slips it into his belt. Just before slipping down the hole behind the rogue he will cast Invisibility on himself as well as Message on Xenia, Angus, Mira, and two of whom ever accompanies the scouting party down the hole. "This will allow us to communicate at distance in but the merest of whispers" he explains.

[Spot=18, Listen=15, Move Silently=10 if needed]

Arm 
Monday October 16th, 2006 5:51:40 AM

Arm hands his new weapon over to Mira, grimly nodding in agreement to her statement. He knows all too well what the effects of evil magic can have on someone, and he has no desire to revisit that.

Posting Record 10/9/06 (Scott ADM PC) 
Monday October 16th, 2006 9:39:08 AM

Plateau City
DM John: XXXX
Kadaz: XXXXX
Arm: XXXXX
Ash: XXXOX
Shadow: XXXXX
Edmund: XXXXX
Mira: OOXXX
Connor: OXXOX
Thar: XXXXX
Overall: 88% effective

Crimson Shields
Syr: OXXXX
Lang: XXXOX
Belk: XXXXX
Wynn: XOXOX
Angus: OXXXX
Xenia: XOXXX
Overall: 82% effective

Bin: XXXXX


Shadow  d20+3=14 d20+3=22
Monday October 16th, 2006 9:40:43 AM

Shadow will continue to keep up his guard as they approach the 'hole' the cultists made. He will search aroung the entrance for anything that would suggest a trap.

Actions:
Search=14
Listen=22

Bin  d20+6=7
Monday October 16th, 2006 5:07:22 PM

Bin paying attention to his surroundings is anxious to find his gear. He follows the group patiently, hoping that his items are still present and intact. "If we are lucky, the cultists won't even know I am missing and we can catch them by surprise."

Spot to look for gear = 7

Kadaz (2nd post)  d20+1=17
Monday October 16th, 2006 8:36:40 PM

Once near the tunnel Kadaz looks around very carefully. "I'm good in tunnels" the dwarf reminds the group's thinkers, as he swings his axe back and forth, loosening up his muscles. "I'd like to be near the front of the group when it enters." (spot 17)

Before the Hill (DM JohnP)  d20+9=29 d20+2=10 d20+2=11 d20+2=14 d20+2=10 d20+2=14 d20+2=22
Monday October 16th, 2006 10:11:43 PM


The newcomer is welcomed into the group, especially since he seems so handy at destroying undead. Angus shakes his hand and directs the group for the trail ahead. Shadow also introduces himself before resigning himself to more walking through nature, then Mira completes the introductions of the others from Plateau City after offering the cleric a garment to cover his less than impressive physique. Bin replies to the kind words and charity of Mira and the others with a smile.

Before heading out on the trail, Arm takes some trial swings with the silvered sword at some weeds. It seems very balanced in his hand. Lang and Thar each pick up a weapon also.

Edmund welcomes the new set of ears with relish. Someone, finally, who hasn't heard his stories already. Maybe even an appreciative audience for his lavishly embellished tales. Bin smiles and nods, thinking back to his days listening to the interminable stories of the elderly worshippers at the temple where he first ministered.

++++++


Once the party nears the hill, everyone looks towards it and wonders what they might find. Bin, of course, has related what he remembered from his escape. The party is able to form a rough idea of what to expect from his descriptions.

Xenia reaches into a marvellous sack and draws forth another creature. Then she unfurls a scroll, reading it and then squeaking at the summoned bat. She hurls the creature into the air and it starts flying away towards the hill. Since the tunnel is 200 feet away, it will take the bat nearly a minute to return.
DM Note -- Belkior's bonus to CHA looks to be personal only, not to nearby people as well. At least that is my reading.

While they are waiting, Thar crouches beside Xenia and discusses who to send forward. Belkior doesn't think that he'd be a very good scout, at least with his armor on, but knows that zombies are not exactly watchful.

As Thar discusses this, he spots a reflected gleam of light from something metal or reflective on the hill above where they think the tunnel is. Hunkering down and studying the spot, the ranger thinks that the cultists have a lookout posted on the hill.

Everyone makes use of the time while they are waiting for the bat. Mira is worried that Arm may have picked up a cursed item and is about to cast a detection spell over the sword when the bard tells her that he has already determined that it is magical. And that a truly evil weapon would radiate much greater magic than this sword did.

Angus comes over to Bin and tries to organize some weapons and armor for the cleric. Bin is confident that they will find his gear when the party reaches the tunnel entrance. Even so, he accepts the offer of magical protection from Mira and the use of a javelin from Conner.

As he speaks with Angus, Bin is searching the ground but doesn't find anything that he recognizes as being good tea material. Kadaz comes over and jokes with Bin, leaving the cleric uncomfortable.
DM Note -- You really don't have the time necessary for a Take 20 check using this skill.

Syr sits down and rests while watching their trail through the grass. Ash and Shelya are, as ever, trying to appear stoic and inscrutable.

Wynn decides to take one of the silvered longswords and thinks of what he will do when the time comes to enter the tunnel. He stops and revises his plan when the bat returns and lands in Xenia's red hair, chittering excitedly. The sounds are fast-paced and bats might always sound that way. Regardless, Xenia translates what she is being told by the bat. She also questions it based on what Thar spotted but no one is wholly satisfied with the report of a creature no more intelligent than a dog or horse.

"Some movers, person-sized, slow outside hill. Nothing tunnel, not even bugs. Big, big, big space ... good roost ... down below. Some things moving but too far to tell before fly back."

"Nothing move on hill."

"Space big big. Bigger than anything. Closed long time. Room for many bats but none live there."


Xenia's spell ends not long after she, or the others, ask some more questions. Then it comes down to planning for the approach to the tunnel entrance. Thar is pretty certain that there is a lookout posted and he doubts that the entire group can sneak up there without being spotted. A small group of stealthy types may be able to get close.

Loot
4 silvered masterwork short swords (all with faint aura) (Lang, Thar)
3 silvered masterwork longswords (all with faint aura) (Arm, Wynn)

MAP

DM Request -- Take this next post to ask any more questions of the bat, organize yourselves, cast preparatory spells and start approaching the hill.
- You are approximately 200 feet from the hill.
- The approach will NOT be played out round by round of sneaking through the grass, but will jump to contact with any enemies.
- that means that any preparatory spells, etc. will be incremented by the time required to make the desired approach.
- the long grass (off the trail) provides concealment but slows movement to half normal. So even slower if trying to move hidden.
- the hill is steep, ~45 degrees. Each 5' square means a 5' rise in height, requires a DC 0 Climb check to move at one quarter normal speed or a DC 5 Climb check to move at half speed.



Xenia  d20+13=30 d20+5=7 d20+5=19 d20+5=22 d20+5=23 d20+16=35 d20+19=38 d20+14=30
Monday October 16th, 2006 10:50:30 PM

"Hey Thar, point out the guy you spotted and I'll have Batty Guy here fly up that way and Seek him out. That way the rest of us can get a fix on him."

Xenia eyes the shortsword she snagged back at the pillars. Could come in handy. Could *have* come in handy against the Vampie Sarah. Then she sheathes it and draws a scroll, the last one of its kind she's got. Should last long enough. Wish she had saved the Fly potion, though.

The scroll reads fine, and puts speed into her feet.

"Alright, I'll take that invisible stuff now, Mira. And with the Message spell I should be able to get up pretty close and tell you what's up there."

"That's not gonna get us into the hole, though. You guys want to know what's up there before coming in? Or you wanna just head in fast?"

After receiving the Invisibility and the Message spells, Xenia heads straight down the trail, quick and quiet, headed for the spot where Thar saw the lookout.

Rolls and Actions
UMD 30 vs DC21 for Longstrider
Climb checks: 7, 19, 22, 23 for 160 feet of double moves.
Move Silently 35
Spot 38
Listen 30

Note: Xenia avoids the dirt piles and begins climbing at a point to the outside of them.

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Invisibility (3 minutes)
Message?

Bag of Tricks 2/10 per week.

Mira (Mage Armour AC 17, 40 HP)  d20+3=16 d20+3=8 d20+3=22 d20+3=10
Monday October 16th, 2006 11:20:22 PM

"Bits of leather...gum arabic...eyelash..." Mira mutters to herself as she gets busy with her magic and casts spells on her companions and on herself. She offers invisibility to Kadaz as well, since he is volunteering to be one of the first.

Invisibility - on Xenia - 3 minutes
Invisibility - on Kadaz - 3 minutes
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours

The green eyed sorcerer will then select a trio of scrolls and stick them in her belt along with her wand, where they will be easy to access. Moving along the path, she keeps behind those better equiped for hand-to-hand combat, seeking out Edmund as a companion.

DM Sanity Info:

Position: Please place Mira where it seems most appropriate. She would be behind the scouts and fighters. Climb Checks 16, 8, 22, and 10 for good measure.

Message - on Mira, cast by Wynn

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor##, shield
2nd-level: glitterdust, invisibility##
3rd-fireball




Arm  d20=17 d20+4=8 d20+11=19
Tuesday October 17th, 2006 5:53:09 AM

readying his newfound weapon, Arm takes up a position in front of Mira as they enter the hole area which he has no difficulty reaching (climb=17). As they approach, he asks Mira if she still has another mage armor spell for himself. He then peers into the hole to see if he can see anything (spot=8, listen=19).

Kadaz (AC 24, HP 63)  d20-6=-3 d20+2=3 d20+2=19 d20+2=12 d20+2=4 d20+2=20 d20+2=9 d20+2=21 d20+2=12 d20+2=18 d20+2=21 d20+2=4 d20+2=13 d20+2=19 d20+2=15 d20+2=16 d20+2=22 d20+2=14 d20+2=19 d20+2=3 d20+2=19 d20+2=21 d20+2=6
Tuesday October 17th, 2006 6:57:13 AM

Kadaz thanks Mira for the the offer but waves off the spell. "I am very slow and noisy. You should cast the spell on someone who can move up the hill faster. But what I can do is be a decoy. I'll march up the hill, attracting attention, and you fast invisible types get behind whoever is watching me."

With that, Kadaz holds his shield in front of him and starts slowly marching up the hill, armor clanking with every step.

(Kadaz has +10 in climb and +2 on move silent but a -8 armor check penalty. On a successful climb check move 10, if fail then 5.
Move silent: -3
Climb: 3, 19, 12, 4, 20, 9, 21, 12, 18, 21, 4, 13, 19, 15, 16, 22, 14, 19, 3, 19, 21, 6.

It takes Kadaz 23 rounds to move 200' uphill on the path. Luckily he has endurance.)


Wynn [AC=21 HP=59]Invisible, Message  d20+9=28 d20+6=19 d20+2=3 d20+5=14 d20+5=10 d20+5=24 d20+5=13 d20+5=12 d20+5=24 d20+5=10 d20+5=19 d20+5=20
Tuesday October 17th, 2006 7:44:18 AM

Wynn casts invisibility on himself and message on those around him including Xenia. He draws his sword and follows Xenia up the hill. There is no danger that he will bump into the rogue as she moves far more quickly than he.

The bard keeps Xenia, Mira, Angus, and two others up to date on his progress via the message spell.

Move Silently=28
Spot=19
Listen=3
Climb=14,10,24,13,12,24,10,19,20

Conner [AC=22 HP=62]  d20+2=12 d20+4=24 d20+3=6 d20+4=13 d20+4=15 d20+4=8 d20+4=12 d20+4=8 d20+4=23 d20+4=24 d20+4=22 d20+4=13 d20+4=13 d20+4=24 d20+4=18 d20+4=13
Tuesday October 17th, 2006 7:51:06 AM

The fighter steps off the trail and begins climbing the hill through the long grass, hoping it will conceal his movement, and provide some element of surprise should Kadaz become a target.

Conner parrallels the dwarfs progress from 15-20 feet away in the grass, he carries a single javelin in his right hand. The weapon assists him in parting the vegetation and could prove most effective at medium range.

Move Silently=12
Spot=24 (Nat 20)
Listen=6
Climb=13,15,8,12,8,23,24,22,13,13,24,18,13

DM Addendum & Clarification (DM JohnP) 
Tuesday October 17th, 2006 8:06:16 AM

The hill rises sharply from the nearly level grassland. Looking at the hill, coupled with Xenia's translation of the bat's speech, Kadaz suspects that the hill isn't natural. Instead, it may have been made many, many years before.

DM Clarification

What I intended and hoped that the map showed was:

- party is on plains, 200 feet from hill
- the hill, once someone gets there, is steep and requires Climb checks
- no Climb checks are required to get TO the hill's base.
- the tunnel is located at the hill's base


Feel free to repost, based on this.


Xenia - Slight Backpost 
Tuesday October 17th, 2006 9:07:15 AM


... a bit before leaving ...

"Um, um, um, um ... " With gentle but insistent hands, the girl rogue transfers the bat from hair to shoulder. "That's better." Kneeling in the trail, she maps out the area. With the tip of the silver shortsword, Xenia draws lines and dots showing the locations of things as she sees it from the description of the bat, with Thar's info thrown in.

"Here's the edge of that weird hill thing. And here's the hole the Culties dug down at the base. That's where we need to go. But I'm thinking that there are zombies down around the bottom here clustered around the hole. Now that would be fine. But from what Thar is saying, there's someone up on the hill too. Maybe a look out. Maybe someone sitting up there waiting to throw down on guys below when they come in close."

"So, how 'bout this? A small group gets Invisible with a link to the main group with your, Message spells. The small group gets up the hill and finds that guy or whatever is up there that Thar spotted. We attack from there."

"While the zombies and everything are looking up the hill, the rest of you come in from behind them and take 'em."

"Sound good?"

"Um, if whatever is up there is really powerful, then we'll have to change this. But we can let you know through the Message spell if that's what's going on, 'kay?"

Shadow [AC 21/18 HP 28/28]  d20+10=14 d20+10=16 d20+10=14 d20+10=21 d20=4 d20=1 d20=5 d20=1 d20=17 d20+10=15 d20+10=28
Tuesday October 17th, 2006 9:37:59 AM

"Xenia, that sounds like a good plan. Xenia, myself and one or both of the rangers would be good to move quietly to take out the threat on top of the hill. If we have enough invisibility that would be the best, but I can try to make it without it though." Shadow looks to the mages around the group to see what they think. "Oh, and I think that I might want to try out that last short sword, you never know what we might need." He takes the short sword if it is offered to him.

If the group is formed and headed to the hill here are the actions:

Move silenty = 14,16,14,21
Climb=4,1,5,1,17
Hide (if needed)=15 & 28

(not good climb rolls, good thing he was sneakinig up and not trying to move fast, lol)

Xenia (2nd Illegal Backpost) 
Tuesday October 17th, 2006 10:16:28 AM

"And Wynn." The bat jumps, its wings spreading to lift off the ground in a reflexive reaction as the girl rogue throws an arm around her bard with a smile. "And Wynn too."

Bin  d20+1=15 d20-2=16
Tuesday October 17th, 2006 10:23:01 AM

Bin's small fist tightens around the javelin as the group discusses it's plans. "I am not known for stealth and shadows. Perhaps I should stay here and wait for you to signal it is clear?"

Hide = 15
Climb = 16

Edmund (AC: 12, HP: 27/27) 
Tuesday October 17th, 2006 11:35:34 AM

Edmund looks at the hill dubiously. "A barrow! Just the sort of thing one might expect to find a Lich in. Not to mention wights, and God only know what else."

"But yes, Xenia is right. Best to take a small party up there. I don't know that I could manage it, to be honest. It looks right steep. Better if you take the sort of fellows who can scale that grassy mess."

"I'd be happy to stay down here at the bottom, near the door. I think I could probably hide us for a little while in a mist, whilst you investigate the hill top, if you think it would help. I don't know how long the mist will hold out-of-doors... not more than a few minutes, I warrant. Maybe enough time for you to get up and down, if you don't hang around the top too long, and if you are quick about getting up there."

Otherwise, Edmund will remain near the bottom of the hill with the 'sentry' group, letting the 'scout' group do their thing until they specifically request his aid.

DM Sanity Info.
L.0: Daze, Detect Magic (x2), Read Magic (x2)
L.1: Charm Person, Colour Spray (x2), Grease, Obscuring Mist, Sleep
L.2: Daze Monster, Glitterdust, Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Belkior 
Tuesday October 17th, 2006 12:08:40 PM

The halfling cleric of Alemi listens quietly to the plan, in the full knowledge that he will never be able to match the speed of the others.

Forming his hands into the symbol of his patron god, he mutters an incantation before reaching to the ground and plucking three stones from the path. Each stone, in turn, glows with divine magic.

"Would you like one or two?" Belkior holds them out, offering to Edmund. "I don't think I will have time to throw all of them. The blessing on them is especially effective against undead."

Rolls and Actions
Cast Magic Stone.

Active Effects
Magic Stone (3 stones for 30 minutes)

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (Magic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (Holy Smite+*)

Angus AC 20 HP 33 Spells listed below 
Tuesday October 17th, 2006 12:23:37 PM

Angus considers the situation and then casts several spells on himself. "Wynn, good Idea. I will add a message spell of my own also.

Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior.

Angus clears his throat and points at several people "Testing, Testing, lets go sneak forward. I will do a quick recon via the air and invisible. Talk to you soon. Race you to the top." Angus adds with mirth.

Angus then casts protection from evil and invisibility (both extended), followed by polymorph (pixie).

Angus takes flight and gains altitude as he move forward. Angus squeaks "The view is great from of up hear. Angus will report what he sees to the group through the message spell.

Spell Slots:
0 level 1/6
1st level 2/8
2nd level 1/8
3rd level 0/6
4th level 1/4

Mage armor - 8 hours total
Protection from evil - 16 minutes
Invisibility - 16 minutes
Polymorph - 8 minutes


Syr 
Tuesday October 17th, 2006 8:27:24 PM

The elf rises easily and accepts Angus' touch for the message spell. He whispers back, "That shape changing thing you do is like a new toy for a kid. Just don't commit yourself to anything hazardous, we can't afford to lose you. For now, I'll hang back. Let me know when to bring Kadaz and myself as the cavalry." He looks over at the dwarf's short legs and then smiles, "Well, cavalry astride small ponies maybe..." As he sees Kadaz try to start up the hill he grabs his arm, "Easy there speedy, we'll just go in the hole."

After a moments pause he whispers to Xenia in the message, "Hey Red, any chance we can look for a second entrance, methinks the narrow entrance is definitely to their advantage."



Kadaz (AC 24, HP 63) 
Tuesday October 17th, 2006 8:35:51 PM

(sorry for the misunderstandin)

Kadaz is just starting off when the elf grabs and stops him. "Hey" growls Kadaz, "this sneaking around isn't for me. I still think I should walk slowly up towards the entrance. You all can sneak around the back, up on top, fly over, whatever. I'll go slowly enough so that you can get in place and ambush whatever is waiting for me."

Lang (AC 24; HP 100/100; Sunshine AC 23; HP 47/47)  d20+15=31 d20+17=32 d20+6=21
Tuesday October 17th, 2006 9:28:35 PM

Lang quickly casts the spell Longstrider on himself.

Lang watches as everyone takes off in different directions and by different modes. So much for sticking together and working as a team he thinks.

Well one this is certain, the bad guys went into the hole. Plus that is where this Bin guys stuff is. So that is where Lang is going.

"Come on Thar let's sneak up there and see what we can see and what fun we can scare up."

"Sunshine stay."

Lang moves off the path, into the tall grasses. Using his stealth he sneaks closer to the entrance to and tries to see what enemy is visible.

Lang Hide 31
Lang Move Silently 32
Spot 21

OOC - Lang still has his Longbow out.

Longstrider - duration 3 hours

Ash  d20+5=18
Tuesday October 17th, 2006 10:07:08 PM

Ash prepares for the impending battle, and decides to follow Kadaz, asking Shelya to defend (handle animal=18)



Thar ail Baerer, Message  d20+9=17 d20+8=26 d20+10=27
Tuesday October 17th, 2006 10:51:12 PM

Thar will point out what he saw on the hill and says "I'm not a great climber, so othersof you should handle that." After hearing Lang's offer, he smiles and says to Lang, "Great idea and lead the way. I'm all for stirring up this hornets nest and seeing what shakes out.

Thar will follow Lang and do his best to HiS, MS and Spot any other things. He'll have two short swords ready for action. He'll be carrying his new silver magical SS in his right hand and one of his +1 SS's in the other. Lastly, he'll make sure he has his crucifix nearby, ready to turn undead or cast spells.

As he follows Lang, he'll watch the surrounding area closely and try to discern any possible ambushes or telltale tracks.

He doesn't cast any spells right away, due to the fact that most will only last 3 minutes anyway.

MS = 16 (should be 16 only, since I accidently put in a 9 bonus instead of 8)
HiS = 26
Spot = 27

Edmund (2nd, illegal post) 
Tuesday October 17th, 2006 11:01:09 PM

Edmund nods enthusiastically to Belkior.

"Much appreciated! Yes, I'd love one. I should be a tolerable shot--I used to play at skittles and didn't do entirely awfully!"

Hillside - Round 0 (DM JohnP) 
d20+2=17 d20+9=21 d20+7=11 d20+7=20 Angus' Spot d20+2=10
Tuesday October 17th, 2006 11:24:39 PM


After some discussion, the party decides to send a scouting group ahead while the main body follows behind. The scouting group includes Angus, Lang, Shadow, Thar, Wynn and Xenia. Everyone else decides to follow along. One of the preparations is the casting of Message spells to allow everyone to speak to one another over distances.
DM Note -- If I'm wrong, correct me in the next post, please. For the Message spells, please see below, and the casters can revise who they put their spells on.

The main group prepares to move ahead after waiting a short time for the scouts. Mira casts some more preparatory spells and then moves into the centre of the group. Arm prepares for battle by putting himself between Mira and potential harm. Edmund figures that t he middle of the group is a good spot for him, as well.

Bin moves to the rear of the group while Belkior moves ahead of the arcane casters. Ash moves beside Belkior, as well while keeping an eye on Shelya.

The front ranks of the main group include Kadaz and Syr. Conner slips into the grass to the side of the trail.

++++++


Xenia accepts the invisibility spell from Mira and then silently moves forward. Lang also casts a spell on himself and moves quickly through the long grass towards the tunnel entrance at the base of the hill. Thar tries to keep up to the bugbear. And Angus turns himself into an invisible flying pixie to scout overhead. He has the best view of anyone, seeing Lang move through the grass and looking down at the tunnel entrance.
Angus -- Please post exactly how high you are flying. Why, you ask?

The other two scouts, Wynn and Shadow, follow along behind, trying to keep an eye out for danger to the others. The bard is invisible so he keeps to the centre of the path while Shadow keeps to the edges.

Angus reports what he sees through the spell to his companions.

"I see eight zombies moving around down there. The tunnel looks to go straight into the hillside. It's narrow, too, only about 5 feet wide. I can't see the lookout or anything else."

After hearing this report, Wynn, Xenia and Lang add their comments. They've spotted the archer and describe his location to the others, about 20 feet directly above and behind the tunnel entrance on the hillside. They also stammer some words about something else that Angus hasn't spotted.

"Oh sweet Gods ... they're horrible ...

Lang, Thar, Wynn and Xenia -- Highlight to display spoiler: {DC 16 Will save (vs. Fear), please. Failure results in Paralysis (no actions, including speech through Message spell). I'll tell you how long next round.}

This garbled news causes concern among the others and they wonder what to do. But none of the zombies or the hidden lookout have made any hostile action. Yet ... anyway ... maybe ...

Message Ring 1 (Wynn's) -- Angus, Mira, Wynn, Xenia + 2 more
Message Ring 2 (Angus') - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior

Loot
4 silvered masterwork short swords (all with faint aura) (Lang, Shadow, Thar, Xenia)
3 silvered masterwork longswords (all with faint aura) (Arm, Wynn)

DM Addendum
Positions on the map are approximate, especially for scouts. If you want to be somewhere else, please tell me now.[/i]

MAP


Xenia (AC22, HP 48/48)  d20+4=23
Tuesday October 17th, 2006 11:41:20 PM


" ... ka ka ka gak ... " Gagging sounds from the dark rogue come down the Message spell. " ... stars ... That is so guh-roh-deee. But I'm fine."

"Sound off. Everyone else. Wynn? Lang? Thar?"

Rolls and Actions
Will Save 23

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Invisibility (3 minutes)
Message (60 minutes)

Bag of Tricks 2/10 per week.

Al: Map is 404 again. More pending recovery of the map.

Angus 
Tuesday October 17th, 2006 11:52:02 PM

Angus is 40 feet high

Arm  d20+4=21 d20+11=29
Wednesday October 18th, 2006 6:03:48 AM

A bit disconcerted by what the scouts see, Arm glances back at Mira and prepares for the worst. He was willing to head to the top of the hill to scout out, but apparently the group has more pressing concerns. (spot=21, listen=29)

OOC: Am I covered by Wynn's 'message spell'?



Arm OOC2 
Wednesday October 18th, 2006 6:04:14 AM

the map is down again... :(


Kadaz (AC 24, HP 63) 
Wednesday October 18th, 2006 7:02:02 AM

Kadaz learns of the archer on the hill and hopes that the flying ones can get up there and remove this threat. He keeps trudging forward, making sure his body shields Birdie from any arrow.

DM Addendum (JohnP) 
Wednesday October 18th, 2006 7:52:04 AM

Map should be working now. At least it was before I left home. Stupid ISP ...

Lang, Thar, Wynn, Xenia only - Highlight to display spoiler: {This is what you saw that nearly fightened you into paralysis:

You see two horrid, dessicated corpses slumped against the heaps of earth as if they had been carelessly tossed there by the zombies. Then, to your horror, you notice that they move ever so slightly. These things are alive ... AND THEY SHOULD BE DEAD!

Knowledge Religion DC 18 to identify
}

If you made the skill roll - Highlight to display spoiler: {The horrid undead things are mummies.}

Wynn [AC=21 HP=59] Invisible, Message  d20+6=19 d20+6=8 d20+2=18 d20+9=15
Wednesday October 18th, 2006 7:53:29 AM

Wynn continues to make his way carefully up the path in support of Xenia and Shadow. He startles momentarily at what appears before him but manages to regain his composure. He continues to close the gap between himself, the zombies and their accomplices.

Wynn whispers to those with whom he shares his message spell, describing what he has seen and the disposition and strength of their foes.

Will=19
Spot=8
Listen=18
Move Silently=15

Wynn's message spell should include Conner, Arm, Xenia, Kadaz and Ash


Conner [AC=22 HP=62] Message  d20+2=5 d20+4=20 d20+3=8
Wednesday October 18th, 2006 8:01:04 AM

The former soldier picks his way through the grasses, sliding by the larger clumps with the aid of his javelin.

The garbled messages from Wynn are at first an annoyance, but his second attempts make it quite clear that there are a number of different undead. Conner pats his pouch and reassures himself that the potions he has purchased are secure.

Spot=20
Move Silently=5
Listen=8


Angus AC 18 - 20 verses evil Hp 33  d20+3=5 d20+3=7
Wednesday October 18th, 2006 9:27:37 AM

Angus is still flying forward and keeping 40 feet above the ground, even when it slopes up. Angus will end up just behind the hold. Angus is concerned about what is worrying his friends. "What do you see? What is it?"

Angus scans 360 degrees looking for all possible bad guy especially leader or special types.

Spot 5 (not good)
Listen 7 (better, but not much)

If Angus spots B or A he will relate the information to the group through his and Wynn's message spell.

Spell Slots:
0 level 1/6
1st level 2/8
2nd level 1/8
3rd level 0/6
4th level 1/4

Mage armor - 8 hours total
Protection from evil - 16 minutes (extended)
Invisibility - 16 minutes (extended)
Polymorph - 8 minutes
Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior
Message from Wynn to Angus

Rod of Extend 2/3

Xenia (AC22, HP 48/48)  d20+5=15 d20+16=27
Wednesday October 18th, 2006 10:25:50 AM


Relief floods into Xenia like a breath of fresh morning air as Wynn's voice whispers over the Message spell. But what about the others?

"I'm going in," she announces in a terse whisper. She continues in silence down the trail as Wynn fills the others in on the two really horrible things up on the mounds of dirt.

"I see a break between the zombies and I'm going through. Gonna try and make it up and above the archer. I'll be in position to foozle him in a sec."

Off to her right the rogue catches sight of the bat flapping through the air. She draws her rapier, keeping the silver shortsword in her left hand as she slips through the line of zombies and begins a quick climb up the slope.

Rolls and Actions
Climb 15
Move Silently 27
Draw Rapier as part of Move

Movement and Position
Double Move to AR15 (Hit Slope at 55 feet. Climb 10 more feet at 1/2 speed.)

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Invisibility (3 minutes)
Message (60 minutes)

Bag of Tricks 2/10 per week.

Could you place the Bat at AQ19?

Belkior (AC22, HP 60/60; Magic Circle Against Evil) 
Wednesday October 18th, 2006 10:52:13 AM

Belkior listens closely to the whispered Message traffic. Xenia's words and voice carry a hint of horror.

"From the sound of things, there may be something horrible or terrifying ahead," the halfling announces quietly to those around him. "This magic should give those around me some strength to resist it."

The Magic Circle forms around Belkior as he holds his hands before him in the symbol of Alemi.

"Shall we go?" he says, skipping forward a short twenty feet on dark cat legs.

Rolls and Actions
Magic Circle Against Evil

Movement and Position
K12 (Move 20ft)

Active Effects
Magic Stone (3 stones for 30 minutes)
Magic Circle Against Evil (80 minutes)

Note: All within 10 feet of Belkior gain +2 to Saves from Protection from Evil

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (uMagic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (Holy Smite+*)

Question: Is the Save from B and C a Fear effect?

Bin  d20+11=13 2d6(4+3)+11=18
Wednesday October 18th, 2006 2:08:42 PM

Following the group with his holy symbol in one hand, javelin in the other he mentally prepares himself for battle against his would be captors and their minions. As soon as he sees undead, he blasts them with the holy power of Domi.

Turn Undead = 13
Hit Dice = 18

Edmund 
Wednesday October 18th, 2006 5:12:46 PM

Edmund moves along with the party, doing his best to maintain his position in the group as they draw nearer to the Zombies. He does not take any action as yet, however, until he can see how the situation begins to unfold.

As they move forward, he fingers the little rock which Belkior gave him. He's eager to use it, and keeps his eyes open for a chance to throw the rock at the head of the first Zombie he has an open shot to.

Mira (AC 13 + 4 Mage Armor, 40 HP) 
Wednesday October 18th, 2006 6:00:15 PM

(OOC: Those who have magics on them, don't forget to add the info to your Post Name header. Mage Armor info is p. 249 PHB).

"Good luck then, Kadaz," whispers Mira when the dwarf declines the magic of Invisibility. When the bard asks about Mage Armor Mira casts the spell and lays her hands on Arm. "Good thinking Edmund!" exclaims Mira when the wizard suggests casting a spell that will hide the party. "I don't have anything like that, but I've got this!" The sorcerer shows Edmund one of her scrolls. Highlight to display spoiler: {It is a scroll of Wall of Fire p. 299 PHB}.

"Wait a minute," calls Mira as she stops close behind the half catling. She concentrates as she listens in to the information being communicated by the circle of allies.

"Zombies!"

DM Sanity Info:

Position: I12 (or J12)

Invisibility - on Xenia - 3 minutes
Mage Armour - on Arm - 3 hours
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours

Message - on Mira, cast by Wynn (or Angus?)
Magic Circle Against Evil - from Belkior

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor###, shield
2nd-level: glitterdust, invisibility#
3rd-fireball




Shadow (AC 21/18 HP 28/28)  d20+10=25 d20+10=13
Wednesday October 18th, 2006 8:33:19 PM

Shadow will continue to move forward towards the zombies and whatever else there is at the entrance to the narrow tunnel. He will continue on his path using the grass to hide him from them.

Actions:
Move Silently=25
Hide=13

Lang (AC 24; HP 100/100; Sunshine AC 23; HP 47/47)  d20+4=5
Wednesday October 18th, 2006 10:05:00 PM

Lang stands completely still, not moving a muscle. He also remains silent.

Sunshine waits with most of the group for his master to come back.

Longstrider - duration 3 hours

Thar ail Baerer AC 19, hp 41  d20+8=18 d20+4=13
Wednesday October 18th, 2006 10:30:58 PM

Will save = 18

Horrified for a moment, Thar composes himself and realizes that something awful is up ahead. He messages (in whispers) what he has seen to his companions "It looks like we've got some mummies ahead of us and something has happened to Lang. I think he's terrified into immovability by them, but I'll keep an eye on him and if they get close, I'll pull him away".

Know (Religion) = 13, Thar will try to figure out what kind of undead mummies those may be, but appears to be unable to remember anything specific about them.

He'll maintain his position, unmoving and observing. If Z5 and/or Z6 move towards him (in a threatening manner, as if they have found him or Lang), then he'll try to turn them next round.

Syr (AC20/19 hp 61 
Wednesday October 18th, 2006 10:46:51 PM

Syr relates anything that the others are saying to those near him. He continues to mirror Kadaz next to him.

Ash 
Wednesday October 18th, 2006 10:52:18 PM

Ash follows Kadaz and Belkior closely, preparing to heal combatants if need be.

Edmund (AC 12, HP: 27/27) (2nd, illegal post) 
Wednesday October 18th, 2006 11:24:42 PM

Edmund looks at the scroll Mira offers him, but shakes his head quickly. "Can't use it, I'm afraid. Thank you for the offer, though," he says.

He smiles wanly before continuing, "I have a spell which will make a fog around me for a little while. It won't make us invisible, technically speaking, but it will make us extremely difficult to see. You'll have to stay near the place I cast it from, though... within 20 feet or so. The fog won't follow me or anything, of course."

Edmund pauses for a moment, thinking. Then, he adds as an afterthought, "Oh, I figure I should probably add that we won't be able to see out of the fog any better than the Zombies can see into it. That might be important."

((Question for DM: What's the wind direction/speed?))

DM Sanity Info.
L.0: Daze, Detect Magic (x2), Read Magic (x2)
L.1: Charm Person, Colour Spray (x2), Grease, Obscuring Mist, Sleep
L.2: Daze Monster, Glitterdust, Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Arm (ac: 18 (20) base + mage armor [+2 vs. evil] hp 27/27)  d20=15 d20+4=20 d20+11=28
Thursday October 19th, 2006 6:05:47 AM

Arm advances to an area somewhere near Xenia and Wynn (climb=15). While he waits for the rest to meet the enemy, he contemplates a spell to cast on himself, then scans the area quickly (spot=20, listen=28).

Mira (2nd illegal post) 
Thursday October 19th, 2006 11:12:52 PM

Mira watches Arm move ahead, and her heart skips a beat.

Bin (AC 11/23 HP 45) 
Friday October 20th, 2006 1:29:07 AM

OOC: Sorry all, my last roll for turn was wrong. I believe the roll should be this instead.
Turn=8
Hit Dice=18

Bin asks Edmund about his spell. "I am curious if this spell of yours is visible to those we are attempting to deceive? If so, then it might give away the fact we are here more then aid us, unless spontaneous fog is common in this area?"
He takes instruction from the group on when to move in.

Arm (ac: 18 (20) base + mage armor [+2 vs. evil] hp 27/27) 
Friday October 20th, 2006 5:42:25 AM

Arm waits patiently while the others decide how to proceed.

DM Advice (JohnP) 
Friday October 20th, 2006 8:36:16 AM

DM post coming tonight.

To save your DM and fellow players some headaches, please include the following in your Post Name:
- Character Name (you all do that)
- AC (however you like, as long as I understand it)
- HP (current / full format is VASTLY preferred by the clerics. If you don't do it, don't complain when they fail to heal you.
- Active Effects (specifically those that affect AC or Attack)

Casters - Somewhere in the body of your post, please list the active spells and targets (unless it's an area effect centred on your character, like Magic Circle or Take Under Wing).

And, as a favour to the person doing the maps, please use the co-ordinates on the map. Otherwise, I'll do my best to follow your intention but you may not like my literal reading of your words.

Answering Questions
Arm - per Wynn's post, you are included in his Message spell
Belkior - Yes, it is a Fear effect.
Edmund - The wind is at your backs (from the west), moving slowly (say 10 feet per round)



Edmund (3rd, illegal post) (AC: 12, HP 27/27) 
Friday October 20th, 2006 9:43:12 AM

When Bin voices his concerns, Edmund nods. "Yes, there's that as well. It's the best I can do, however. And, once they know where we are, anyway, it'll make it very, very difficult for them to attack us."

"I wouldn't advise doing it right now, standing here on this path, but once battle really gets going, it'll be quite useful if we need to get out of danger. The wind is light enough that it won't disperse very quickly, so it should provide adequate cover in a pinch."

"If, God Forbid, we need retreat, well, in that case, it'll be invaluable!"

Bin 
Friday October 20th, 2006 12:49:38 PM

OOC: LOL, still learning how to turn undead. Sorry for the mistakes all. It's like learning a new language here. I appreciate your patience.

Bin smiles at Edmund as he agrees with the fog best used for covering their retreat if one is necessary.

DM Addendum (JohnP) 
Friday October 20th, 2006 1:51:38 PM

Bin

As far as I'm concerned, what I would like to see is something like this:

Turning check = 13 (9 HD monsters)
Turning damage = 18 HD

That tells me what I need to know as a DM since I remember that you are level 8.

Hillside - Round 1 (DM JohnP)  d4=4 d4=1 d20+2=13 d4=1 d20+5=13 d20+10=13 d20+5=10
Friday October 20th, 2006 8:59:11 PM


The scouts relay messages back to the others about what they see near the tunnel entrance. Their disgust is evident in the stuttered exclamations and the ominous silence from Lang.

Xenia keeps her lunch down and moves silently through the zombies and other nasty things around the tunnel entrance, intent on her target on the hillside. The bat flitters along above the ground.

Arm glances back nervously at Mira before moving ahead of Kadaz and Syr. He scans ahead and sees something horrible hiding on a pile of dirt.
DC 16 Will save (vs. Fear) -- or Paralyzed for 4 rounds
DM Note -- Double move, 60 feet, straight ahead on path.

Kadaz, with Birdie at his heels, keeps moving towards the enemy. He can now plainly see some of the zombies in front of the tunnel.
DM Note -- Double move, 40 feet, straight ahead.

Wynn also manages to keep moving despite the horrible things hiding near the tunnel and ghosts forward on silent feet towards the tunnel entrance. He is now close to the first of the zombies.
DM Note -- Double move at half speed for Move Silent, 40 feet, straight ahead.

Conner easily keeps pace with the slower dwarf while staying within the grass.
DM Note -- Double move at half speed due to grass, 40 feet, straight ahead.

Angus flies invisibly 40 feet above the ground until he is just behind the tunnel entrance. Despite his efforts he cannot spot the hidden opponents who so bothered his companions.

Belkior casts a protective spell to shield himself and some companions against evil, then moves ahead. He can also now see some of the zombies.
DM Note -- Magic Circle also provides +2 AC (deflection) vs. evil

Bin moves head with the others until he can see some of the undead. Then he again invokes Domi's holy presence to destroy the foul zombies and ... Nothing happens.
Knowledge Religion DC 10 -- Highlight to display spoiler: {Maximum range on Turn Undead is 60 feet.}

Edmund moves ahead slowly, trying not to overtake the little catling Healer and put himself too close to the front lines. He's fingering a throwing stone that he will throw at one of the undead.

Mira moves ahead to keep pace with Belkior while conversing with Edmund.

Shadow moves head through the grass to remain hidden from the undead and lookout above the tunnel.

Lang does nothing . He gradually feels the Paralysis leaving his body. Sunshine keeps pace with the group.
DM Note -- Only 1 round of paralysis, so you can act next round.

Thar manages to resist the paralyzing fright and continues to watch the zombies, guarding Lang.

Syr trots ahead beside Kadaz, ensuring that everyone hears what he does through the Message spell. He can now clearly see the tunnel entrance and the undead.

Ash also keeps pace with the main group, Shelya pacing along in front of him.

++++++


The lookout on the hillside sees the party moving forward well enough to tell how much armour each is wearing. He looses two arrows at the one gesturing to repel his allies but both missiles soar over Bin's head. Xenia and Angus can see that the lookout is wielding a powerful composite longbow while wearing full plate armor.
Spot = 13, Knowledge Religion = 13
1st missile attack misses AC 7 (due to intervening characters)
2nd missile attack misses AC 4


The zombies move into a solid block in front of the tunnel entrance. Each zombie clutches a silvered longsword and wears the remnants of studded leather armor.

The two undead things heave themselves up from the pile of dirt and advance towards the party. Nearly everyone can now see the horrid, dessicated features of the things that are slowly moving towards them. Each of the things clutches a silver longsword and armor can be seen under the cloth strips wrapped around their bodies.
Knowledge Religion DC 18 - Highlight to display spoiler: {The undead things are mummies.}

Everyone but Conner not previously affected, including the animals - Will DC 16 (Fear) or Paralyzed 1d4 rounds. And the undead are Evil, so those within 10 feet of Belkior get +2 on saves.

DM Notes
- Ash, Lang & Thar - please roll for your animals
- Al, please roll for Flappy the Bat and, if he's Paralyzed, take 1d6 falling damage.
- Angus, if you are Paralyzed roll an additional 2d6 falling damage.


Paralyzed

MAP

ed. JohnP - Heh! The map works first try!


Kadaz (AC 24, HP 63)  d20+3=15 d20+1=12
Friday October 20th, 2006 10:09:24 PM

The sight of the undead sends a wave of revulsion and fear over Kadaz, causing a momentary hesitation. He shivers, and then pulls himeslf together. "Not me, you foul things" he snarls at the undead. (will save 15)

Birdie, peaking through Kadaz's legs, catches a glance of the mummies and freezes in place. (will save 12)

"Arm, let's get them" says. Kadaz doesn't notice what has happened to his dog and advances at a steady pace, 40'.

Thar ail Baerer AC 20/21, hp 41, Message, Prot from Evil (maybe) 
Friday October 20th, 2006 10:14:38 PM

Still hidden, Thar will continue waiting in the grass and stays concerned about Lang, who is still in shocked silence. As he looks around, he sees that his companions have not yet entered battle and as such, he'll wait until melee is met to bring his powers into play. He may cast a spell to prepare for battle (see #1 and #2)

1. DM John - Since he is hidden and not invisible, would casting a spell upon himself count as making himself "observable" now? If not, he'll cast Protection from Evil upon himself.

2. Protection From Evil is cast at 4th level, due to Thar's "good domain"

PfE Length = 40/40 rds, +2 def bonus AC, +2 ST's

3. He'll use his dodge feat to get his AC up by 1 (to 19 b/f the PfE spell and 21 a/f the spell) against any undead that would spot him and move to attack.

Spells

1st - bless, shield of faith, summon monster 1, protection from evil (still memorized if he can't cast it)
2nd - restoration (lessor), summon monster 2, spiritual weapon

OOC - I don't have an animal to roll for DM?

ed. JohnP - My bad. I was thinking "rangers and druids".

Unless you have the Still Spell and Silent Spell metamagic feats and have applied them to the spell, then spellcasting will reveal Thar.


Lang (AC 24; HP 96/100; Sunshine AC 23; HP 47/47)  d20+4=17 d20+2=18 d20+15=26 3d6(4+3+1)+6=14 d6=4
Saturday October 21st, 2006 1:03:08 AM

Lang snaps out of the fear of the undead creatures only to have another wave of fear hit him. This time it does not affect him.

Will save 17

"Thar you ok? Those undead creatures put a little bit of a fright in me. I think I'm ok now."

Sunshine whimpers softly at the sight of the walking dead. The dog continues to move forward with the group.

Will save 18

"Hey Thar, now is the time to have some of that fun we were talking about. These guys are in our way in getting to those cultists. Let's take the ugly one down first."

With a determined look on his face, Lang moves foward to cell AJ12 and swings at creature B.

Hit AC 26; damage 14; damage to Lang 4

"Sunshine boy I need you. Heel."

Sunshine moves forward 80 feet.

Longstrider - duration 3 hours

Xenia (Half Post)  d20+19=30 d20+2=21 d20+2=20
Saturday October 21st, 2006 7:31:29 AM

From down the slope, the girl rogue pauses to take the measure of the Bow Guy. Her keen eye searches or Holy Symbols, the sure sign this is a Magic Using Cultie guy. If she can maybe, like, take these things away from him, it'd pull some of his teeth right off.

And weapons, the dark rogue looks for other weapons and gear besides the bow. Something also tells her to look at his hands. (Spot 30, Knowledge Religion/INT Check 21)

Meanwhile, Flappy, the Bat Guy flies past the horrific animated copses below with little interest. (Will Save 20) His rudimentary brain catalogs them as a thing to avoid, but little more.

Questions
Any Holy Symbols on this guy? Where is it and how is it secured on his person?
Any other weapons aside from the bow?

Rest of Post Pending Answers

ed. DM JohnP - Answers:
- There's something that looks like a holy symbol on a thong looped around his right wrist
- He's got a bastard sword in a back sheath (that I should have mentioned)


Angus Ac 18/20 (evil) Hp 33 Spells listed below  d20+9=28 d20+3=7 d20+2=17
Saturday October 21st, 2006 2:05:20 PM

Angus finally catches sight of what has been bothering everyone, and the now pixie shudders, but is uneffected by the horror.

Will save 28

Angus then sees arrows fly toward his friends, most specifically Bin and Angus thinks to himself, the cultist do not like Bin, that speaks well of him.

Angus tries to find the origin of the arrows ar at least follow the trajectory back to the area of origin.

On the message hot line Angus whispers "Anyone spot the archer? I want to neutralize him."

Spot 7 (better than last time)
Int Check 17

Angus will then fly toward the area that the arrows came from, since he trusts his mind more than his eyes.

Angus will then call on his Haversack to get his scroll of protection of arrows and he will cast it on himself.

Spell Slots:
0 level 1/6
1st level 2/8
2nd level 1/8
3rd level 0/6
4th level 1/4

Mage armor - 8 hours total
Protection from evil - 16 minutes (extended)
Invisibility - 16 minutes (extended)
Polymorph - 8 minutes
Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior
Message from Wynn to Angus
Protection from Arrows - scroll 3rd level

Rod of Extend 2/3


Edmund (AC: 12, HP 27/27)  d20+7=18
Saturday October 21st, 2006 6:46:02 PM

Edmund advances forward fearlessly (Will Save=18) (to square O-14, or P-13) and readies Web (against the bottom-right corner of square AK-14), speaking the arcane words and making the necessary gestures, intent upon catching the entire sorry lot of undead minions in his spell. He doesn't bother with materials because, of course, he has learned not to need such things for most spells.

DM Sanity Info.
Spells in Effect: Web (Duration: 50 minutes or 300 rounds)

L.0: Daze, Detect Magic (x2), Read Magic (x2)
L.1: Charm Person, Colour Spray (x2), Grease, Obscuring Mist, Sleep
L.2: Daze Monster, Glitterdust, Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Wynn [AC=21 HP=59] Message  d20+9=19 d20+4=23 d20+4=19 d8+2=10 d8+2=10
Saturday October 21st, 2006 9:20:02 PM

"Not Yet!" Wynn whispers to his companions, but Lang springs the trap on the amassed undead before Xenia has dealt with the archer above. The bard has little choice and steps forward to assist his bugbear friend.

The silvered sword slips easily into his hand as he moves and the blade flashes across his victim, first down and to the left, and then back across and up beneath the chin [Atk 'B' AC=19 and 23 threat (19 to confirm - not much use against undead though) for 10 + 10 HP plus any damage bonuses for the weapon]

The bard becomes visible as soon as his sword strikes the creature and he prepares to dodge his foe [AC=22 vs 'B']

Position=AI-14

Conner [AC=22 HP=62] Message 
Saturday October 21st, 2006 9:34:44 PM

Hearing the battle joined ahead of him, the fighter tightens his grip on the javelin in his hand and runs forward through the tall grasses. Any thoughts of concealment are gone as he tramples the grass before him, a gutteral cry escapes his throat as he urges hismself and his comrades forward. "To Battle!"he yells.

New Position = X11

Shadow (AC 21/18 HP 28/28)  d20+1=7
Saturday October 21st, 2006 10:14:53 PM

Shadow is in midstride as he approaches the group keeping to the grass, when the creatures pop up out of the dirt. He sees these evil creatures and freezes. (Will Save 7)


Xenia (AC22, HP 48/48)  d20+5=13 d20+16=25 d20+9=19 d20+9=26 d20=2
Saturday October 21st, 2006 10:35:29 PM


Fram jamblies!!!

The sounds tell it all. Xenia doesn't even need to turn around to know what's happening.

"I'm going for Arrow Boy. He looks like some kind of Holy Magicer. I'm gonna try and take that away from him." The rogue whispers this quick over the Message spell. "I'll try keep him occupied as long as possible. Be nice to have some back up."

Then she drops the silver sword, and it becomes visible as it falls into the hole.

"C'mon Batty Guy, Attack." The rogue shouts the command and then immediately changes location, scrambling quietly up the slope. She pulls up even with the armored Cultie just as the bat comes flying up toward the guy and buzzes over his head.

Xenia reaches out for the danglie hanging from a thong from the guy's wrist. "Gimme that." With a quick grab she snags it !!!

But the thong doesn't give. The rogue becomes visible, one hand wrapped around the guy's medallion, the two of them linked by a leather thong. Then the dark rogue grits her teeth, and gives a heroic tug.

The thong parts, the holy symbol comes away in her hand. And Xenia holds up her prize.

"Hi there," the dark rogue grins, holy symbol in one hand, rapier in the other. "Give up. You're surrounded."

Rolls and Actions
Drop Silver Sword
Climb 13
Move Silently 28
Grabbing Items
Disarm 19 (+11 BAB, +4 Poorly Secured, -4 Light Weapon, -4 Not Monk, Duelist, or Hand, +2 Invisible)
Disarm 26 (Burn Hero Point)
Flappy Hit AC2 (Oops. Doesn't matter. Not enough action to attack anyway. Flappy is ascending and as such is moving 1/2 speed.)

Movement and Position
Xenia AV18 (Climb 1/2 speed)
Flappy AW13 (No AoO from Ranged Weapon.)

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Message (60 minutes)

Bag of Tricks 2/10 per week.

Belkior (AC22, HP 60/60; Magic Circle Against Evil)  d20+17=29 d20+8=25
Saturday October 21st, 2006 11:01:08 PM


"They're Mummies," Belkior announces. His voice is flat, carrying little inflection. These undead carry little terror for him.

"Lets go. We can't help them from back here." Belkior beings to run. As his dark cat legs drive his heavy plate armor across the ground, the halfling cleric wracks his brain for anything he might know of the vulnerabilities of the undead, especially Mummies.

Rolls and Actions
Will Save 31 (+2 Racial vs Fear, +2 Protection From Evil)
Knowledge Religion 25 (For a way to fight mummies.)

Movement and Position
W14 (Move 60ft Run)

Active Effects
Magic Stone (3 stones for 30 minutes /Belkior 2, Edmund 1)
Magic Circle Against Evil (80 minutes)

Note: All within 10 feet of Belkior gain +2 to Saves from Protection from Evil

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (uMagic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (Holy Smite+*)

Bin (AC11/23 HP's 45)  d20+11=24 d20+4=16
Sunday October 22nd, 2006 12:42:09 AM

Upon hearing about the mummies, a growl is emitted from Bin at his disgust of such things and their unholy presence. "I will teach you to respect the dead." He promises the cultists though his words are unheard by them.

Bin sighs under his breath at not having enough intelligence to know he wasn't close enough to the enemy to turn them, but his thought quickly turns from the past to the present as the arrows whiz near him. He makes movement with the others, staying near Belkior even when running until he thinks he has another attempt to turn the undead again. "I hope that is the right range anyway." He knows there are others that will deal with the archer but he keeps an eye open up there during movement so if something changes, he can also. Once close enough, he turns again.

He also ponders how best to fight the mummies, and at what level he would need to turn such vile monsters.

Rolls and actions:Will save and being near Belkior=24
Knowledge Religion=16

Movement and position:W14 (Move 60ft run)

Active effects:Mage armor=AC23
In Belkior's magic circle=+2 (80 minutes or until out of area of affect).

Spells
0-*Detect Magic, *Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- **Cure Moderate Wounds, **Find Traps, *Bull's Strength
3- ***Cure Serious Wounds, *Dispel Magic, *Prayer
4- **Cure Critical Wounds, *Divine Power, *Air Walk

Mira (AC 13 + 4 Mage Armor, 40 HP)  d20+7+2=29
Sunday October 22nd, 2006 11:37:33 PM

The tones of their voices carry a sense of urgency as their words communicate what is going on. As she jogs after the catling cleric, the sorcerer catches sight of what waits at the entrance of the cave (Will Save=29, nat. 20), but is undaunted.


DM Sanity Info:

Position: V14

Mage Armour - on Arm - 3 hours
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours

Message - on Mira, cast by Wynn (or Angus?)
Magic Circle Against Evil - from Belkior

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor###, shield
2nd-level: glitterdust, invisibility#
3rd-fireball




Syr Hp 62 AC 19/20 m  d20+7=19
Monday October 23rd, 2006 5:35:13 AM

Syr closes in on the pyramid beside Kadaz. He auses only slightly as he sees the 'mummy' (will 19). Asking the dwarf out of the side of his mouth, "What's the weakness of a mummy? Silver?"

Arm (AC 18 [20] base + mage armor [+2 vs. evil], HP 27/27  d20+5=18 d20+6=25 d8+5=13
Monday October 23rd, 2006 5:53:43 AM

Seemingly unfazed by whatever he sees in the dirt (will=18), Arm calls out to Kadaz to hold, then depending on what it is he sees, he strikes at it with his newly found blade and makes solid contact (attk: 25, dmg: 13).

Ash (hp 26)  d20+8=16 d20+2=21
Monday October 23rd, 2006 7:46:19 AM

Ash watches over everyone he can see, concerned for their health. He otherwise, waits, nervously.

Will checks:
Ash: 16
Shelya: 21

Spells:
Brahmah's Tattoo Type (B) infused with Cure Light Wounds
Level 0:
Cure Minor Wounds
Flare
Guidance
Read Magic

Level 1
Cure Light Wounds (x2)
Goodberry
Magic Fang
Summon Nature's Ally I

Level 2
Animal Trance: Fascinates 2d6 HD of animals.
Barkskin (cast on Shelya)
Summon Nature's Ally II
Summon Swarm

Level 3:
Cure Moderate Wounds
Summon Nature's Ally III



Thar ail Baerer, AC 20/21, hp 41, Message, Prot from Evil 
Monday October 23rd, 2006 9:55:27 AM

Now that the battle has begun, Thar decideds the need for secrecy is past and casts protection from evil upon himself, trying to give himself some added protection before entering the battle.

AC 21 (Dodge) vs. the closest creature that moves towards him.

(OOC - John, re: the animals, no problem ;-) that's what I thought you had in mind and in a level or 2, I'll have a companion.)

Rounds left PfE = 40/40

Spells

1st - bless, shield of faith, summon monster 1
2nd - restoration (lesser), summon monster 2, spiritual weapon



Hillside - Round 2 (DM JohnP)  Kadaz d4=1 Birdie d4=3 Lookout d20+1=17 Edmund Spellcraft d20+15=21 Shadow d4=3 Lookout d20+17=18 Zombie 1 d20+3=8 Zombie 3 d20+3=13 Zombie 5 d20+3=20 Zombie 6 d20+3=14 Mummy B d20+12=32 d20+12=28 2d8(6+5)+16=27
Monday October 23rd, 2006 11:46:21 AM

The lookout has fired his bow and the undead have begun moving, including the foul mummies that had been hidden near the tunnel entrance. The horrid appearances of the mummies have had their effect, freezing several of the party in place.

Kadaz and Birdie both stop in fright. The dwarf fighter will be able to move soon, but Birdie can only whimper in fright.
DM Note -- DC was 16, so both are Paralyzed. Kadaz frozen for this round only, Birdie for this and two more rounds.

Crouching in the grass, Thar tries to determine whether it is better to cast a protective magic or wait until the undead notice him. He sees Lang charge in, so he casts Protection from Evil on himself.

Unshaken by the mummy, Lang and Sunshine charge into combat. The mummy's tough body absorbs some of the force of Lang's shortsword but the flash of energy damages it fully.
DM Note -- Lang, please Vicious damage separately from weapon damage.

From her vantage point on the hillside, Xenia sees how things are playing out. She studies the lookout and sees what she thinks is a holy symbol looped to his wrist. The flame-haired rogue stretches out her hand and plucks it from his wrist, becoming visible. Then she taunts him, expecting that he might falter in his devotion to the cult. Now that she is closer, Xenia also sees that the human lookout has some goggles pushed up on his forehead and he is wearing the typical red cloak of the cultists. Flappy flaps up to the cultist.
DM Note -- Left you adjacent to the lookout, as opposed to posted location.

Angus briefly thanks whoever he prays to that he wasn't flying lower because the arrows went under his invisible feet. The polymorphed sorcerer clearly sees where the lookout is standing on the hillside. He pulls a scroll from his pack and recites the words upon it. The cultist turns his head towards Angus but doesn't do more than that.
DM Note -- Did not move you, otherwise there is no time for reading the scroll.

The wizard from Plateau City considers casting a Web spell but then mutters to himself without doing so. Even so, Edmund is now up beside Kadaz and feels better for having the solid, albeit unmoving, bulk of the fighter beside him.
DM Note -- Spellcraft vs. DC 12 to remember limitations of the spell.

Cursing silently, Wynn steps forward and swings twice at the nearest mummy. To his dismay his attacks do not manage to get past the thing's defenses.

Conner shouts and charges forward through the grass.

In the grass, Shadow freezes at the sight of the mummies.
DM Note -- Paralyzed for this and two more rounds.

Belkior recognizes the undead as mummies and recalls what he can about them. Resistant to damage, he thinks, and vulnerable to fire. Then he runs closer to the action.

Bin and Mira follow the catling cleric towards the sound of battle.

Syr and Arm both speak to Kadaz before seeing that the dwarf is briefly paralyzed. They both turn and run toward the battle.
DM Note - Moved Syr anyway. Arm isn't in contact with opponents to be able to attack, so made double move. If you want to change, let me know.

Ash remains on the path, watching his companions run towards the tunnel entrance. Shelya remains at his side.
DM Note - Left you behind. If you'd rather keep pace, let me know.

++++++


The lookout snarls at Xenia, "Too late, fool! We'll release the lich soon enough, and then you shall cower!". He drops the bow and draws the bastard sword from his back, glowing with a sickly green light. Swinging wildly, the sword passes nowhere close to Xenia.
Attack misses AC 18 (natural 1)

The zombies begin shuffling forward to attack. Their movements are uncoordinated and often interfere with one another. Zombie Z1 moves slightly and clumsily swings its sword and misses Wynn. Zombie Z2 slowly moves towards Wynn and isn't able to attack.
Zombie Z1 misses AC 8

Zombie Z3 steps towards Lang and swings, also missing. Zombie Z4 moves around to get closer to Lang. Zombie Z5 swings its sword in Lang's direction and misses.
Zombie Z3 misses AC 13
Zombie 5 misses AC 20


Zombie Z6 steps into Wynn and swings wide. Zombie Z7 moves around the pack of undead to get close to Wynn while Zombie Z8 does the same on the other side.
Zombie 6 misses AC 14

Mummy B swings its silver sword at Lang, hitting the bugbear ranger very hard. Mummy C rigidly steps into the long grass, moving even slower than the zombies. It manages to get behind Wynn even so.
Mummy B hits AC 32 (threat), confirmed AC 28, 27 damage to Lang

Message Ring 1 (Wynn's) -- Angus, Mira, Wynn, Xenia + 2 more
Message Ring 2 (Angus') - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior

Loot
4 silvered masterwork short swords (all with faint aura) (Lang, Shadow, Thar, Xenia)
3 silvered masterwork longswords (all with faint aura) (Arm, Wynn)

Map going up tonight.


Belkior (AC22, HP 60/60; Magic Circle Against Evil)  4d8(1+1+7+7)=16
Monday October 23rd, 2006 12:32:22 PM


"The mummies resist the damage of weapons!" Belkior shouts. "Attack them with Fire if you can."

The he holds his hands forth, forming the Symbol of Alemi and calls down a Holy light that bathes the melee and Smites all within who bear the taint of Evil.

"That might hold them for a while, but not for long," the little cleric says before rushing forward to aide those already embroiled with the undead.

Rolls and Actions
Cast Holy Smite Centered at Intersection of AI/AJ/13/14 (Evil Only: 16hp and Blind for 1 round in 20-ft radius. Will vs DC20 for 1/2 damage and no Blindness.)

Movement and Position
AA14 (20ft move)

Active Effects
Magic Stone (3 stones for 30 minutes /Belkior 2, Edmund 1)
Magic Circle Against Evil (80 minutes)

Note: All within 10 feet of Belkior gain +2 to Saves from Protection from Evil

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (uMagic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (uHoly Smite+*)

Edmund (AC: 12, HP 27/27) 
Monday October 23rd, 2006 12:38:53 PM

Edmund recalls the limitations of Web at the last moment, having initially forgotten the need for anchoring surfaces, lest the web collapse and disappear. His original plan was to catch the Zombies in a sort of sticky blanket, but he realises this would not be the case, either. (Spellcraft 15 v. DC 12)

Thus advanced, he is glad to find himself next to Kadaz, though at the same time confused by Kadaz's seeming unwillingness to advance. "What ho there, Kadaz--what's the problem?" Edmund asks in a surprisingly normal tone of voice, despite the battle raging before them. "Are you all right?"

Edmund will put his hand on Kadaz's shoulder and give him a bit of a shake, if Kadaz doesn't respond in the affirmative.

Turning to the battle ahead, Edmund watches with somewhat amused disinterest as the Zombies blunder about incompetently, flailing their swords to no avail. With a bit of a smirk, Edmund remarks, "Well, that's not much of threat, what?"

Then, one of the other things, the Mommies--a name Edmund doesn't quite understand--swings and deals Lang a blow that would have felled Edmund instantly. The wizard stops smirking, and goes a rather ghastly shade of grey.

As he watches the weapons of his friends seeming to have no effect upon these creatures, Edmund suddenly realises just why everyone else is so concerned. He racks his brain for something useful, some spell, some sort of ability, and realises there isn't much he can do. Colour Spray seems best, but he doesn't want to hit his friends, either.

And then Edmund feels the little rock in his hand.

((Saved by the DM! I'll post the rest later, from home, when the map is up.))

Xenia (AC22, HP 48/48)  d20+5=19
Monday October 23rd, 2006 12:53:24 PM


"Yipe! This guy is strong." Xenia's voice comes down the Message Spell. "But lets see if he can catch me!"

"Right, Foo Brain. Look again. See how fast we're chewing up your Undead Guys?" With the slightest twitch of the his eyes, the dark rogue breaks off and scrambles further up the hill.

"Down, Batty Guy! Down." Xenia commands the bat to pull back as well.

"Come catch me, you Tin Pot!" she taunts the Cultie from her position up the hill. "You want this back?" Xenia holds up the symbol dangling from its leather thong. "COME CHASE ME! CAN YOU CLIMB? LETS SEE HOW WELL YOU CLIMB!!!"

And the dark rogue laughs.

Rolls and Actions
Climb 19

Movement and Position
Xenia BA15 (Climb 25 feet Off Map)
Flappy AX12, 15 ft above the surface of the hill.

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Message (60 minutes)

Bag of Tricks 2/10 per week.

Angus Ac 20/22 (vs. evil) Hp 33 - Spells listed below  d20+8=23 d20+8=14 6d6(2+1+5+5+4+1)+6=24 6d6(4+5+2+5+2+5)+6=29 6d4(3+3+1+1+4+4)+6=22
Monday October 23rd, 2006 2:59:47 PM

Angus smiles at Xenia's antics, but decides to take a more forceful approach since the tin can did not surrender.

Angus makes sure he is still well out of sword range and check his distance to the tin can and then he unleashes two empowered scorching rays.

Touch Ac 23 & 14 (Please note that I did not add +2 for flanking for being invisible)

Damage 18 & 23 (Ignore the +6) total of 41

From above the tin can Angus squeeks "That had to hurt!"

If for some reason the archer is out of range Angus will empower a magic missile.

damage 22

Invisibility ends

Spell Slots:
0 level 1/6
1st level 2/8
2nd level 1/8
3rd level 0/6
4th level 2/4

Mage armor - 8 hours total
Protection from evil - 16 minutes (extended)
Polymorph - 8 minutes
Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior
Message from Wynn to Angus
Protection from Arrows - scroll 3rd level

Rod of Extend 2/3

----------------------------

ooc: Made an error on my AC +4 mage armor, +4 dex (pixie), +1 size (pixie), +1 natural (pixie), and +2 for pro evil for 20/22

Edmund (Update 1)  d20+15=27
Monday October 23rd, 2006 3:55:40 PM

((DM, this is the spellcraft roll from my previous post. I thought I rolled it, but after I put down the base number for reference, I forgot to do the roll after writing the post! Sorry! Rest of previous post still to follow after the map is up.))

(Spellcraft=27)

Mira (AC 13 + 4 Mage Armor, 40 HP)  d20+6=19
Monday October 23rd, 2006 7:05:35 PM

Mira takes in the scene at a glance, as her mind works to filter the messages coming to her from her magically linked friends as well as those called out by companions around her. Never one to hold her aces, the combat sorcerer pulls the scroll from her belt and almost before the parchment is unfolded intones the magic she has memorized.

The challenge of a higher magic is easily mastered (Caster Level Check=19). The sorcerer calls a warning to her friends, as she holds the magic until the last possible moment, in order to give them a chance to escape. With a single step forward, and final cry, "Nar tuarninin!" the scroll crumbles and a wall of fire is laid down through the zombies, and mummies at the cave entrance.

DM Sanity Info:

Position: W14

Mage Armour - on Arm - 3 hours
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours
Wall of Fire - duration 9 rounds **(trying to encircle the undead and avoid the 'good guys', focusing the burning inward towards the undead. p. 298 PHB (2d4 pts dmg to those within 10 ft., 1d4 pts dmg to those past 10 ft. but within 20 ft., 2d6+4 to creatures passing through wall. DM, please roll damage vs your creatures. Please note double damage vs undead in addition to vulnerability of mummies.))**

Message - on Mira, cast by Wynn (and Angus)
Magic Circle Against Evil - from Belkior

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor###, shield
2nd-level: glitterdust, invisibility#
3rd-fireball




Shadow (AC 21/18 HP 28/28) 
Monday October 23rd, 2006 7:19:37 PM

Shadow is so taken aback by the unholy creatures that have arisen that he is unable to even move from fright. 'I am going to die by these creatures!' Continuously runs through his mind.

Kadaz 
Monday October 23rd, 2006 8:21:36 PM

Kadaz tries to advance. But while his brain says go his body says no. Kadaz freezes in place long enough for most of the party to pass him by. Edmund stops by and makes idle chit chat and that seems to be enough.

Kadaz shudders as his body starts to respond. He looks grimly at Edmund. "Don't get close to them, Ed." Kadaz starts running towards the battle, hoping to get close enough to be useful next round.

(Kadaz runs ahead as fast as he can as far as he can.)



Thar ail Baerer AC 20/21, hp 41, Message, Prot from Evil (maybe)  d20+1=19 2d6(4+4)+4=12
Monday October 23rd, 2006 8:32:17 PM

Now that he has some protection, Thar stays where he is and attempts to turn the nearest Zombies. Grabbing his cross, he faces them and while praying, says "By the power of all that is good and mightly, begone you unholy creatures."

Turns/Day = 3/4 (after this one)
Turn Check = 19 = Max HD monster afffected = 6
Turn Dmg = 12 = Total HD affected.
Turn Duration = 10/10 rounds


MAP (DM JohnP) 
Monday October 23rd, 2006 9:53:08 PM

Here's the MAP.

Feel free to alter movements or spell targets based on this.



Bin (11/23 HP's 45)  d20=16 2d6(4+2)+11=17
Monday October 23rd, 2006 10:04:49 PM

Bin follows Belkior with Mira up until he stops and begins to cast. Bin wants to be sure he gets the undead in his Turn ability this time so he quickly moves as close as he needs to, to turn the undead this round.

If he can not get close enough to Turn this round, he moves as far as he can instead.

"Glory be to Domi! Feel his power and suffer his wrath foul minions of the dark!"

Turn Undead check=11 HD
(Buzz-it's d20+cha not d20+cha+level. 16+3(cha)=19 hence cleric lvl+3)

Turn damage=17 HD

Modified by DM BigTim


Xenia (2nd Illegal Post) 
Monday October 23rd, 2006 10:22:49 PM

The touch of a frown compresses the girl rogue's dark lips at the sight of all the zombies and stuff surrounding Wynn.

"You get 'im, Angus!" she shouts at the armored Cultie. "You call off your zombies or we're gonna burn you down! You call 'em off now and throw down your weapon or you'll die in fire."

Ash 
Monday October 23rd, 2006 10:27:50 PM

Ash sees his new friends getting hurt and runs up to help them. He hopes to be able to heal them as soon as possible.

Edmund (AC: 12, HP: 27/27) 
Monday October 23rd, 2006 11:16:08 PM

Edmund watches Kadaz charge forward, and then looks over to the Mommies and the Zombies far ahead. He fingers the magic stone he received from Belkior, and internally debates what he should do. Then, he decides. Too far to throw it with a clear shot, he runs after Kadaz, though not as far, desiring to stay away from monsters capable of instantly killing him outright. (Double Move to position AA-15, 55 feet)

DM Sanity Info.
Spells & Effects: +2 Protection from Evil (Belkior)

L.0: Daze, Detect Magic (x2), Read Magic (x2)
L.1: Charm Person, Colour Spray (x2), Grease, Obscuring Mist, Sleep
L.2: Daze Monster, Glitterdust, Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Lang (AC 24; HP 61/100; Sunshine AC 23; HP 47/47)  d20+13=25 d20+13=23 d20+8=21 d20+8=26 d6+6=9 2d6(3+3)=6 d6=6 d6+6=10 d6+6=8 2d6(2+3)=5 d6=2 d6+6=9
Monday October 23rd, 2006 11:25:20 PM

Lang staggers under the mighty blow from the Mummy. This is not exactly how Lang planned it. But then again Lang knows that he has a lot of friends backing him up. Let's see if I can chop this guy down to size, he thinks.

RH Hit AC 25; damage 9 + 6; 6 damage to me
LH Hit AC 23; damage 10
RH Hit AC 21; damage 8 + 5; 2 damage to me
LH Hit AC 26; damage 9

Lang gets a few good smacks in. Hopefully all are able to penetrate the undead's armor.

Lang looks at the battle scene, trying to figure out where Sunshine may be effective.

"Sunshine heel"

Sunshine moves off into the grass to get to Lang. He ends up in cell AJ11.

Longstrider - duration 3 hours

Mira (2nd illegal post) 
Monday October 23rd, 2006 11:33:59 PM

Mira will try to set the wall of fire in a line that runs through points in AK10 and AI15. The wall is 160 ft. long and 20 ft. wide. (Hopefully the allies' reflexes are better than the enemies!)

Wynn [AC=21 HP=59] Message  d20+11=27 d20+11=29
Monday October 23rd, 2006 11:44:39 PM

Wynn readies to try yet another attack when he hears Mira's warning call and he quickly tumbles back away from the tunnel entrance towards Sunshine [Tumble=27 & 29 to avoid 'C' and 'Z7'; new position = AE 15]

"The ugly ones are really tough" he calls out to all those listening

Conner [AC=22 HP=62] Message  d20+3=13 d6+4=6
Monday October 23rd, 2006 11:55:13 PM

Conner hears the commotion ahead and spots a zombie trying to sneak behind Lang. The muscled fighter runs forward and hurls his javelin with all his might. The projectile whistles toward Z4 in a shallow arc just as Mira's spell appears. [Hit AC=13; -2 for range increment, -4 for opponent in melee, 6 HP if successful]

New Position = AB 11

Arm 
Tuesday October 24th, 2006 5:56:36 AM

OOC: I'm going to forego movement for today simply because I'm just too confused:

1) If I was able to see something hiding in a mound of dirt and wasn't affected by fear, why couldn't I attack it?

2) If Shadow is hidden and paralyzed (I'm assuming the red 's' on the map), then what is the GREEN 's' directly behind me?

Sorry if this hurts the party, but I really don't know what's going on... :(

ed. JohnP - To answer your questions:
1. Arm moved to a position on the path where he had Line of Sight to the dirt mound that the mummy was hiding behind. And he rolled high enough to spot them. However, at that point he was still over 100 feet away. I read your attack as melee, rather than missile.

2. The green 'S' north of Arm is Shadow (hidden and paralyzed). The red 'S' west of Arm is Syr from the Crimson Shields.

I apologize for any confusion, Len.


Bin 
Tuesday October 24th, 2006 10:55:10 AM

OOC OK guys, I'm getting confused now also and I thought I had this figured out until you just corrected me so lets go through all this ONE MORE TIME!
I am a "Protector of Domi" which gives me a +1 per caster level to my turn check, so where do I put the bonus? It's not to the damage roll or it would say +1 to Turning Damage instead of what it says now. Please refer to the Black Cathedral for verification. I will check back in later today to clear this up.

ed. JohnP - Bin, here goes with the explanation.

- Turning, depends on cleric levels or, in other words, the # of levels in the cleric base class.
- in Bin's case, he has levels in the Protector prestige class which can also Turn Undead. Add cleric levels and Protector levels to determine "Effective Cleric Levels" for purposes of Turning.

In Bin's case, that's a total of 8.

The Turning Check (d20 + CHA modifier) result is compared to the Turning Undead table to determine the HD of the most powerful undead turned relative to the "Effective Cleric Level".

For this most recent turning attempt, the d20+CHA result was 19, so an undead with 3 HD more than Bin's effective level (8) can be turned (an 11 HD monster).

Effective Cleric Level also figures into Turning Damage (2d6 + cleric level + CHA) or 17 HD for this last attempt.

Compare this to Belkior who has only 3 cleric levels. His remaining levels are in the Healer and Paragon prestige classes that do not grant Turning. So he Turns Undead as if he were a 3rd level cleric.


Angus 
Tuesday October 24th, 2006 11:35:41 AM

Angus looks down at the smoking lookout "Last chance to surrender." Angus squeeks.

Hillside - Round 3 (DM JohnP)  Z1 d20+3=15 Z2 d20+3=12 Z3 d20+3=20 Z4 d20+3=16 Z5 d20+3=21 Z6 d20+3=17 Z7 d20+3=13 B d20+10=25 C d20+10=12 AoO d20+17=23 Wall of Fire Z3 4d6(3+3+4+3)+14=27 Z4 4d6(3+3+1+5)+14=26 Z5 4d6(2+1+6+1)+14=24 Z6 4d6(4+2+2+6)+14=28 Z8 4d6(4+5+2+6)+14=31 B 4d6(5+1+1+2)+14=23 C 4d6(3+1+3+3)+14=24 Lookout d20+1=8 d20+2=14
Tuesday October 24th, 2006 12:19:21 PM

The allied parties close in on the undead and the lookout in an attempt to end this fight as soon as possible. The mummies are far tougher than they seem but at least they are slow.

Forming his hands into the symbol of Alemi, Belkior calls down divine light onto the pack of undead. The light diminishes and blinds most of the zombies and they howl mindlessly. Three of the animated cultist corpses are destroyed outright, the evil animating force driven away. The mummies are made of tougher stuff, however, but one is more severely damaged than the other.

Edmund waits, fingering the stone given to him by Belkior. He's hoping that Kadaz will get into the fight.

Xenia scrambles away from the lookout, trusting in her agility to protect her. She's correct, and his swing misses her crimson locks. Xenia stands higher on the hill, laughing at the cultist and trying to distract him from the larger fight. Flappy also manages to get away.

Hoping to take advantage of the distraction provided by Xenia, Angus begins casting a spell at the lookout.

Mira steps forward, pulling a scroll out as she goes. She flawlessly recites the arcane inscription on the parchment and calls forth a Wall of Fire near her companions. The sorcerer carefully controls the spell and places it just beyond her companions fighting the undead with the hot side towards the tunnel entrance. The wall immolates all of the remaining zombies and the farthest of the mummies also crumples into a mass of burning bandages and bone fragments.
DM Note -- As shown, it was possible to position the line so that it did not go through squares containing Lang or Wynn.

Hidden in the grass, Shadow remains motionless.
DM Note -- Paralyzed for this and 1 more round.

Freed from his momentary paralysis, Kadaz charges towards the remaining opponents. Edmund easily keeps pace with the dwarf. Birdie remains behind, staring at the sole remaining mummy.
DM Note -- Birdie paralyzed for this and 1 more round.

Thar was going to turn the zombies but only one mummy remains. With the same idea, Bin moves ahead and focuses the energy granted him by Domi on the remaining mummy. It flees blindly away from the unseen Protector directly into the Wall of Fire. It manages to stagger a step beyond the Wall before it collapses into burning cinders.

Lang and Wynn see all of their opponents crumpled on the ground around them and the lookout remaining on the hill on the other side of the fiery Wall. Sunshine moves up beside the bugbear ranger, sniffing at the rapidly rotting remains on the ground nearby.

Conner charges ahead through the grass, a javelin held ready to hurl at an opponent.

Angus completes his spell now and sends two fiery rays towards the lookout, burning him badly.

++++++


No zombies or mummies remain on the battlefied.

After being burned himself and witnessing the destruction of his servants, the lookout leaves his bow and moves downslope. He slips under the flying Angus and lightly drops over the tunnel lip. His parting words before he disappears into the inky blackness are, "Kill me or burn me, I welcome it! I'll come back more powerful in death!"

Lang sees the cultist retreating down into the tunnel, not pausing. Most of the remains of the undead are on the opposite side of the Wall of Fire and everyone can see the weapons, armor and other gear lying with the remains. Lang can spot a bundle of gear near one of the piles of dirt, presumably belonging to Bin who escaped here from the cultists.

++++++


You can choose to pursue the lookout into the tunnel. Those on the west side of the Wall of Fire can move 80 feet to either end and then back, or move through the wall and take damage. Xenia, Angus and Flappy the Bat can pursue him more easily. The entrance of the tunnel is 5 feet wide and it does not appear to narrow or widen farther in. The tunnel is pitch black inside without any light sources.

Wall of Fire duration = Concentration + 7 rounds

Message Ring 1 (Wynn's) -- Angus, Mira, Wynn, Xenia + 2 more
Message Ring 2 (Angus') - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior

Loot
4 silvered masterwork short swords (all with faint aura) (Lang, Shadow, Thar, Xenia)
3 silvered masterwork longswords (all with faint aura) (Arm, Wynn)

Map tonight, but not really needed.

Xenia (AC22, HP 48/48)  d20+5=25 d20+19=24 d20+14=33
Tuesday October 24th, 2006 1:33:56 PM


"Wooo!" The dark rogue gives a war whoop. But under all that she's whispering.

"Angus! Can you get me invisible again? No. Better yet, yourself. Flyin' like that, you're faster than me. I'll distract the Tin Guy. He can't have gone far in all that armor."

"Seek!" The rogue gives the command to the bat and drops the holy symbol in the grass. She begins scrambling quickly down the slope. At the top of the hole, she stops and looks down into the dark, listening carefully for the movements of the guy she knows can't have gotten too far down inside.

"Hey. Tin Guy," she whispers. "Better run. We're coming for you. Better run quick."

Rolls and Actions
Climb 25 /Nat 20
Spot 24
Listen 33

Movement and Position
Xenia AS14 (40 foot climb)
Flappy Into the Tunnel. (2x speed for descending from height. Find and remain one five foot square away.)

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Message (60 minutes)

Bag of Tricks 2/10 per week.

BIn  d20+7=12 d20+6=26
Tuesday October 24th, 2006 1:43:33 PM

OOC: So basically, I just need to forget about the +1/caster level since I was a cleric before I became a protector, all it's trying to tell me is they stack, it's not a bonus. Sheesh, it's like pulling wisdom teeth I know.

Bin Blindly throws his javelin at the escaping cultist through the Wall of Fire. A blind shot is better then just letting him get away. "Dead it is then you misguided creature, may Domi protect your soul when it's released."
(Modifers please? I know I can't see him through the wall but if he's running away, I may get a bonus from behind. I'm not sure what all is involved here, but it looks like he misses with the javelin.)

Bin then makes movement to his pack when he sees it.

Javelin throw to hit=12
Spot check to see gear=26


Angus Ac 20/22 (evil) Hp 33 spells below 
Tuesday October 24th, 2006 5:15:29 PM

Angus is excited at the damage his new and old friends have wrought.

Upon hearing Xenia's plan, Angus turns himself invisible and comments "I am right behind you carrot top. Let go crack that tin can."

On the message line Angus adds "Xenia and I are heading into the hole, follow quickly, as I am sure there are more rats holed up. Bring torches or the like to light the way."

Angus flys after Xenia and Flappy into the hole.

Spell Slots:
0 level 1/6
1st level 2/8
2nd level 2/8
3rd level 0/6
4th level 2/4

Mage armor - 8 hours total
Protection from evil - 16 minutes (extended)
Polymorph - 8 minutes
Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior
Message from Wynn to Angus
Protection from Arrows - scroll 3rd level
Invisibility 8 minutes

Rod of Extend 2/3


Thar ail Baerer AC 20/21, hp 41, Message, Prot from Evil (maybe)  d20+10=24 d20+8=18 d20+8=16
Tuesday October 24th, 2006 6:02:55 PM

"Great call on the wall of fire!" shouts Thar to Mira, glad that her wise choice of magic eliminated the undead.

Turning to watch the remaining enemy run into the tunnel, he says to his ranger companion, "Lang, how about we follow that guy and give our invisible friends some back up?"

He'll move into the tunnel, trying to be silent and quiet, watching for any possible traps or ambushes.

Spot = 24
MS = 18
HiS = 16

Rounds left PfE = 39/40

Spells

1st - bless, shield of faith, summon monster 1
2nd - restoration (lesser), summon monster 2, spiritual weapon

Edmund (AC: 12, HP: 27/27) 
Tuesday October 24th, 2006 6:10:40 PM

Edmund tags along at the back of the group, still clutching the rock Belkior gave him. "Wish I could do that," he says of the Wall of Fire. "Right useful in a pinch."

Edmund will not walk through the wall of fire and take damage, but will instead carefully circumvent it, even if it takes longer. If it cannot be circumvented, he will wait until it expires. Nothing can compel him to walk through it.

Mira (AC 13 + 4 Mage Armor, 40 HP) 
Tuesday October 24th, 2006 8:31:07 PM

The sorcerer is tempted to keep the blazing curtain of shimmering violet fire going a little longer, but time is of the essence, and it is blocking the party's progress. Mira drops her concentration, and the opaque sheet of flame is gone.

Mira blushes at the praise from her comrades, but her wide grin shows that she is pleased.

"Let's form up, and go after the cultists, but first somebody better check for traps at the entrance. Maybe we can get to this Ah-mah-fellow first?!"

Mira will advance as fast as she can stopping just short of the entrance of the cave. "Anyone want to be invisible?" she enquires, reaching once again into her spell component pouch.

DM Sanity Info:

Position: AL14 (or where ever the DM sees fit)

Mage Armour - on Arm - 3 hours
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours

Message - on Mira, cast by Wynn (and Angus)
Magic Circle Against Evil - from Belkior (if applicable)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor###, shield
2nd-level: glitterdust, invisibility#
3rd-fireball

Map Post (DM JohnP) 
Tuesday October 24th, 2006 9:14:26 PM

MAP is here.

Anyone can choose to move around or through the Wall of Fire. It will remain active for another 7 rounds even if Mira drops concentration (it's not Dismissable).

The cultist lookout is barely within the tunnel, still visible to Lang. In other words, Lang could reach him with a double move or charge if he goes through the Fire.

Xenia (2nd Illegal Post) 
Tuesday October 24th, 2006 9:15:09 PM


"I'll take that Invisible stuff, Mira," Xenia grins from atop the hole.

"If there are any traps, Mira, they'd be all magic," the rogue offers. "Any mechanical traps Stove Pipe Boy would be setting off as he runs off down the hole." The rogue grins down at the Cultie down below. "Glyphs and stuff, though, all he'd need was a password and he could fly right by."

"That sort of stuff takes time to put up, though. I don't think there will be any traps," she says.

I hope.

Belkior (AC22, HP 60/60; Magic Circle Against Evil) 
Tuesday October 24th, 2006 9:22:56 PM


Life it seems for the short of leg is filled with running. Belkior hustles forward in his heavy armor, sighting the Lookout just before the entrance to the hole.

Cat legs braced apart, Belkior raises his hands again and shouts out, "Hold!"

"By the Holy Power of Alemi, Hold!"

Movement and Position
Cast Hold Person on Lookout (Will Save DC17 or be Held for 8 rounds)

Movement and Position
AE14 (20ft move)

Active Effects
Magic Stone (3 stones for 30 minutes /Belkior 2, Edmund 1)
Magic Circle Against Evil (80 minutes)

Note: All within 10 feet of Belkior gain +2 to Saves from Protection from Evil

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (uMagic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (uHoly Smite+*)


Lang (AC 24; HP 69/100; Sunshine AC 23; HP 47/47)  d20+6=14 d20+6=24
Tuesday October 24th, 2006 9:29:58 PM

OOC - added back 8 HP's for vicious damage from sword attacks not needed last round.

Lang hears the message from Angus about the retreating cultist and mummy going down into the tunnel. He eyeballs the fire wall and decides that he has taken enough damage and will not damage himself needlessly by going through it. He wondered who cast the nicely timed spell.

"Yes, Thar let's follow them. At least a short distance into the tunnel."

Lang and Sunshine move with Thar towards the tunnel entrance. He sees the cultist and moves towards him. He will try to get to him to swing at him, but does not think it is possible this round.

OOC - I move 40' per round. Does it look like he is moving less than that?

OOC - double movement means no swing this round right?

Spot 14
Listen 24

Longstrider - duration 3 hours

Mira (AC 13 + 4 Mage Armor, 30?/40 HP)(2nd illegal post)  2d6(2+4)+4=10
Tuesday October 24th, 2006 10:01:46 PM

Mira is startled when the wall of fire stays in place, even though she no longer bends her mind to the magic of maintaining it. Finding her way blocked by comrades and allies, she gets as close to the cave as she can. (If the momentum of her run carries her through the violet wall, the mage takes a little heat. (10 pts. dmg.) and tries to get as far away from the burning side as possible.)

(OOC: DM JohnP you are a very evil DM!)

Kadaz (AC 24, HP 63) 
Tuesday October 24th, 2006 10:19:58 PM

Kadaz eyes the wall of fire and sees how far it extends into the grass. It will take him over a minute to make his way through the grass around the wall. He quickly makes up his mind.

"Wynn, get outta my way" he yells as he starts running straight for the wall of fire. At the last minute he puts his shield over his face and jumps through it.
"AAAARRRRGGGGGGGG" he yells, smoking on the other side.

(run 60', end at AM15)

Wynn [AC=21 HP=59] Message  2d6(5+4)+4=13
Tuesday October 24th, 2006 10:22:31 PM

Wynn stands back from the sorceress' wall of flame and admires her handiwork. The acrid smell of burnt flesh reaches his nostrils and he grimaces at the sour odor. "Nice work" he calls back to her. "Can you douse the flames or must they die of their own accord?"

Wynn waits for a reply from Mira before proceeding and will follow her through the flames if she proceeds. He covers himself with his cloak as best he can and dives through [13 HP damage], moving hastily towards the tunnel entrance and away from the heat.


Conner [AC=22 HP=62] Message  2d6(4+1)+4=9
Tuesday October 24th, 2006 10:31:54 PM

Conner's first reaction to Mira's spell is amazement, for he had no idea just how her powers had grown. His second thought is one of caution, but that choice is immediately taken from him by the dwarf and half-elf who charge through the flames.

"Damn bezerker!" he cries out in dwarvish as he follows on Kadaz' heels. [9HP damage]

Edmund (Follow-up post) 
Tuesday October 24th, 2006 11:01:19 PM

Edmund sets off through the grass to the southeast, intent upon walking around the wall of fire. (Double move at half speed = 30 foot move to AF-21)

Ash  2d8(4+3)+5=12
Tuesday October 24th, 2006 11:36:12 PM

Having seen Lang injured earlier, Ash attempts to move foward to his side in order to heal him.

If I'm successful:
Cure Moderate Wounds on Lang (12)

Arm (ac: 18 (20) base + mage armor [+2 vs. evil] hp 27/27)  2d6(3+3)+4=10
Wednesday October 25th, 2006 5:47:32 AM

Frustrated at not being able to attack the initial wave, Arm approaches, then jumps through the wall of fire, taking no little damage to himself (10 pts dmg). Before he approaches the hole, he seeks out Ash or Thar to provide healing for himself.

Kadaz (AC 24, HP 55/63) 2nd post  2d6(3+1)+4=8
Wednesday October 25th, 2006 7:13:21 AM

On the other side Kadaz takes a split second to figure out how much he was hurt. His body posture makes it clear he intends to keep running into the tunnel, if possible.

Thar ail Baerer AC 20/21, hp 26/41, Message, Prot from Evil (maybe)  2d6(5+6)+4=15
Wednesday October 25th, 2006 9:42:28 AM

Thar will also go through the fire, knowing that he'll suffer somewhat, but he'll have the abiity to heal himself and others if needed. He grits his teeth and charges through it. Once through, he notes the wounds and burn marks that he suffered from the fire.

He looks back through the fire and sees that Arm may need some help in a round or two (if he goes through the fire) and says "I'll heal you if you need it, once we get into the cave after this lookout!".

Unless any of his companions are dying, he'll turn and follow Lang into the fire and try to move silently, hiding in the cave walls shadows and trying to spot anything out of the ordinary.

Double Move = 60' max, but he'll only go enough to stay up with Lang (40'?)

(OOC - Just assume that Thar will use the HiS, MS and Spot rolls, since I wasn't clear before on him going through the fire.)

Dmg from Fire = 15
Spells
1st - bless, shield of faith, summon monster 1
2nd - restoration (lesser), summon monster 2, spiritual weapon

CDM Jerry 
Wednesday October 25th, 2006 3:55:31 PM

Please post the report for last week's posting habits please....both for Game 8 and 12. Email me when this is done.

Thanks!

Hillside - Round 4 (DM JohnP)  d20+6=12 2d6(5+6)+4=15 d20+6=14

Wednesday October 25th, 2006 10:06:10 PM

The combat has rapidly switched from nearly being overwhelmed by undead to pursuing the sole surviving opponent. The cultist lookout is sorely wounded as well and may not put up much of a fight.

Xenia carefully scrambles down the hill to a position just above the tunnel entrance. She tells her summoned creature to pursue the cultist lookout and Flappy flies down and into the tunnel entrance.

Wanting to stop the fleeing cultist lookout, Bin hurls a javelin at his back. The spear catches fire as it passes through the Wall of Fire but doesn't come anywhere close to the cultist lookout. Bin then runs up to the wall, seeing a bag that probably contains his gear beside the southern pile of dirt.
DM Note -- Single move forward. Gear is in AM17.

Angus casts an Invisibility spell on himself and then flies down and into the tunnel. He finds the cultist (and Flappy the Bat) only 10 feet inside the tunnel.

Seeing the cultist lookout only a little way inside the tunnel, Thar plunges through the Wall of Fire. He is about to attack the armored human inside the tunnel when he runs into an invisible creature. Thar restrains himself from swinging wildly because he saw Angus turn himself invisible.

Edmund is having nothing with walking through the fire so he starts moving to the south around the Wall.

Satisfied with having destroyed all of the undead, Mira stops concentrating on the spell. But the Wall won't disappear immediately so she decides to run through it after the cultist lookout.

Belkior summons divine energy from Alemi and casts a holding spell at the cultist lookout. The evil human stops in his tracks, helpless in the tunnel.

Lang pursues the cultist, running through the Wall of Fire.
DM Note -- If you did go through the wall, take 15 fire damage. And, continuing in the Evil DM(tm) mode, make an Handle Animals roll DC 25 to persuade Sunshine to go through the Fire.

Kadaz covers his eyes and runs through the fire, shouting a dwarf war song. Behind him, Birdie can move again after both mummies were destroyed. The dog moves ahead towards his master but is nervous of the fire.
DM Note -- Same thing, DC 25 Handle Animal check to persuade Birdie through the Wall of Fire.

Following the dwarf, Wynn covers his face and runs through the Wall of Fire to just outside the tunnel. Conner does just the same. Arm joins the others, feeling the flames lick over his skin but not being too badly hurt.

Ash runs up to the wall but Lang has already moved away.
DM Note -- Same thing again, DC 25 Handle Animal check to persuade Birdie through the Wall of Fire.

Syr waits. Shadow can move again, but doesn't do anything.

++++++


The cultist lookout seems to tremble in front of Angus, but cannot break free of Belkior's spell.

Angus, or anyone who can push by the pixie-mage, can now freely attack the cultist lookout. Or do something else to the evil human.

STAYING IN COMBAT TIME


Tunnel Line-up
10 feet inside - Cultist Lookout (Held)
5 feet inside - Angus (invisible, polymorphed) & Flappy the bat (in same square because Flappy is Diminutive)
0 Feet -- Thar
Outside -- A crowd of other people

Wall of Fire duration = 6 rounds

Message Ring 1 (Wynn's) -- Angus, Mira, Wynn, Xenia + 2 more
Message Ring 2 (Angus') - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior

Loot
4 silvered masterwork short swords (all with faint aura) (Lang, Shadow, Thar, Xenia)
3 silvered masterwork longswords (all with faint aura) (Arm, Wynn)

MAP


Xenia (AC22, HP 48/48)  d20+16=32 d20+19=32 d20+14=20 d20+12=21 d6=1 4d6(6+3+2+2)=13
Wednesday October 25th, 2006 10:14:00 PM


"Hehe." The dark rogue slips down over the lip of the hole, taking up the impact in her legs and rolling to the far side of the frozen Cultist.

Look first. Listen, then turn.

The dark girl rogue peers up the tunnel before turning to the cultist and sticking him with her rapier.

"Lets put him down," she whispers to the others. "I don't think he's gonna give up any information." Then she turns to the bat.

"Go. Seek. Find them Culties."

In her mind, she's thinking about what she can do to prepare before going along down this awfully narrow tunnel after some pretty dangerous folk.

Rolls and Actions
Tumble 32
Spot 32
Listen 20
Hit Lookout AC 21 (forgot the +2 for flanking)
Damage 1+13Sneak = 14hp

Movement and Position
Xenia (Just the other side of the Cultist)
Flappy Into the Tunnel. (Seek any living thing then return.)

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Message (60 minutes)

Bag of Tricks 2/10 per week.

DM REMINDER - STILL IN COMBAT TIME (DM JohnP) 
Wednesday October 25th, 2006 10:14:55 PM

Stay in combat time, please, to assist with duration of spells and exploration of tunnel.

Unless, with consensus, there will be a 10 round drop from combat to allow:
- Wall to expire
- healing to occur
- looting and dressing

Edmund (AC: 21, HP: 27/27) 
Wednesday October 25th, 2006 10:28:29 PM

((I'm all for staying in combat time, personally. It makes keeping track of things a lot easier.))

Edmund suddenly arrives at the fire wall much sooner than he expected; why, it's almost as if the wall has rotated on its axis clockwise!

((The wall appears to have spun a bit, so Edmund is now closer to the wall than he would have been if it had held the position in the previous map.))

More than a little nervous, Edmund carefully picks his way around the wall of fire, intent on heading back towards the party. (Double Move, 30 feet, new position AI-21)

((I am under the assumption that the Wall of Fire does not extend into square AF-24, and that square AF-24 is grass. If the Wall of Fire extends into AF-24, Edmund will walk as far south as is necessary to entirely avoid it.))

Angus Ac 20/22 (evil) Hp 33 spells below 
Wednesday October 25th, 2006 10:41:51 PM

Angus is bumped by Thar as he enters the hole and he squeeks "Hey, I'm flying here."

Angus then sees Xenia jump down and responds to her practical mind "Just do it quick and then I will make you invisible. We need your eyes in front."

Angus then looks at Thar "Heal yourself, you look a bit cooked and then lead everyone forward."

Angus will wait for Xenia to dispatch the lookout and then cast invisibility on her. "Lets go Carrot top" Angus squeeks.

Spell Slots:
0 level 1/6
1st level 2/8
2nd level 3/8
3rd level 0/6
4th level 2/4

Mage armor - 8 hours total
Protection from evil - 16 minutes (extended)
Polymorph - 8 minutes
Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior
Message from Wynn to Angus
Protection from Arrows - scroll 3rd level
Invisibility 8 minutes
Invisibility on Xenia 8 minutes

Rod of Extend 2/3



Edmund (Typo Correction) 
Wednesday October 25th, 2006 10:53:28 PM

((In the above post, Edmund's AC is 12, not 21. Sorry about that!))

Matt C. 
Wednesday October 25th, 2006 11:16:10 PM

OOC - Lang & Sunshine ran around the Wall of Fire not through it (rate of movement is 40').

Mira (AC 13 + 4 Mage Armor, 40 HP) 
Wednesday October 25th, 2006 11:21:20 PM

Mira starts digging around in her component pouch, pulling out a bit of phosphorescent moss. "Lumen lanta" she whispers and with an elegant flick of her wrist she casts a light spell on the pointy end of her short spear. The object glows like a torch, shedding a bright light in a 20 ft. radius (dim light for 20 ft. beyond.)

"Stay in the shadows if you do not wish to be seen," she whispers across the message spell. "I will wait here for the others."

DM Sanity Info:

Position: AO14 (Mira will move out of the way 5 ft. if she is blocking someone!)

Mage Armour - on Arm - 3 hours
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours
Light - on Mira's short spear - 1 hour

Message - on Mira, cast by Wynn (and Angus)
Magic Circle Against Evil - from Belkior (if applicable)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light#, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor###, shield
2nd-level: glitterdust, invisibility#
3rd-fireball



Wynn [AC=21 HP=46/59] Message  d20+9=25 d8+3=8 d20+4=24 d20+4=9 d8+3=4
Wednesday October 25th, 2006 11:28:22 PM

The bard steps 5 feet into the tunnel, sliding by Thar. He can make out the cultist in the dim light (low light vision) and delivers a wicked blow to the lookout [Hit AC=25 for 8 HP]. If the cultist still stands, he will try to finish him with a second swing [Hit AC=24; failed critical for 4 HP].

Wynn looks about to see who else has joined them and passes along Angus' plan to those in his message chain.

Conner [AC=22 HP=53/62] Message, Dark Vision 
Wednesday October 25th, 2006 11:32:48 PM

Conner steps forward towards the opening of the tunnel and readies himself to advance. "I will follow the scouts at a short distance" he announces. "This draught should let me see even without Mira's magic." He reaches into his pouch and retrieves a potion which he consumes.

Arm (ac: 18 (20) base + mage armor [+2 vs. evil] hp 17/27) 
Thursday October 26th, 2006 5:48:40 AM

Not wanting to hit any of the party, but pleased that they are taking out the cultist, Arm waits patiently while they finish the job. Once he is dispatched, he enters the tunnel and approaches Thar, saying, "About that healing...?".

Kadaz (AC 24, HP 55/63)  d20+9=29
Thursday October 26th, 2006 5:55:16 AM

Kadaz waits outside the tunnel for his turn to enter. "What is that frozen guy carring? Let's tie him up before he comes to so that he can't attack us again. And let's be quick about it! Those cultists are probably doing something nasty right now."

Looking back at Birdie Kadaz asks the dog "Where have you been?" Then he orders "defend" as he points to Edmund. Birdie takes off after Ed, intending to protect the mage. As the dog passes he growls at the wall of fire, warning it to stay away from the mage. (handle animal 29)

Thar ail Baerer AC 20/21, hp 26/41, Message, Prot from Evil (maybe)  d8+3=10
Thursday October 26th, 2006 10:24:25 AM

Seeing that his companions will handle the magically held cultist, Thar will walk over and simulcasts cure light wounds upon Arm, healing 10 points of his fire damage.

Spells Left

1st - shield of faith, summon monster 1
2nd - restoration (lesser), summon monster 2, spiritual weapon

Rounds left of PfE = 37/40

Thar ail Baerer AC 20/21, hp 26/41, Message, Prot from Evil 
Thursday October 26th, 2006 10:25:11 AM

(Sorry. Disregard the PfE (maybe) comment. I fixed it for future reference)

Lang & Sunshine 
Thursday October 26th, 2006 1:13:20 PM

Lang & Sunshine join up with the rest of the group as they gather around the captured cultist.

"Well what do we do with him?"

Bin/Sub Al (AC15, HP34/45)  2d6(4+3)+4=11
Thursday October 26th, 2006 2:12:19 PM

"My gear!" Bin grits his teeth before shielding his face with is arms and rushing through the wall of fire. Hair and skin pops and sizzles, but he's through.

"Go on ahead. I'll follow behind!" The Protector of Domi grabs up the bag and begins rumaging for his armor.

Rolls and Actions
11 hp from Wall of Fire
Take Chain Shirt from bag

Estimated time to GST 12 rounds.

Movement and Position
AN16 (30-ft move)

Active Effects
Mage Armor (3 hours)

Spells
0-*Detect Magic, *Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- **Cure Moderate Wounds, **Find Traps, *Bull's Strength
3- ***Cure Serious Wounds, *Dispel Magic, *Prayer
4- **Cure Critical Wounds, *Divine Power, *Air Walk

Turn 6/8

Belkior/Sub Al (AC22, HP 52/60; Magic Circle Against Evil)  2d6(2+2)+4=8
Thursday October 26th, 2006 2:19:38 PM


There is little time to savor success as the cultist freezes in the grip of the Hold spell. Without hesitation Belkior drives forward, plunging through the flames. The smell of singed cat hair fills the air as the halfling cleric of Alemi pulls up next to Bin, breathing a sigh of relief.

"If someone could remain here to help," Belkior adds, "Bin could equip himself in half the time."

Rolls and Actions
8hp from Wall of Fire

Movement and Position
AN15 (40ft double move)

Active Effects
Magic Stone (3 stones for 30 minutes /Belkior 2, Edmund 1)
Magic Circle Against Evil (80 minutes)
Hold on Cultist (7/8 rounds)

Note: All within 10 feet of Belkior gain +2 to Saves from Protection from Evil

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (uMagic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (uHoly Smite+*)

Edmund (2nd, illegal post) 
Thursday October 26th, 2006 5:04:05 PM

When Birdie shows up, Edmund cheers considerably. He stumbles through the grass as quickly as he can, intending on getting around the wall of fire in the next few seconds (should take 2-3 more rounds or so).

Ash (hp 26)  d20+5=18
Thursday October 26th, 2006 9:20:13 PM

"Well, I tried", he shrugs. "Well Shelya, should be go on the other side of this wall? What do you think?"

Shelya responds by backing further away from the fire.

"Okay", makes sense to me. We will wait to see if anyone needs healing.

Hillside - Round 5 (DM JohnP)  d20+6=9

Thursday October 26th, 2006 10:17:39 PM

DM Note -- Playing fast and loose with movement in the tunnel.

With a chuckle on her lips, Xenia flips over the edge of the tunnel and slips past everyone there until she lands just beyond the cultist lookout. She stabs the helpless man with her rapier but doesn't do much damage.

Angus was going to cast a spell on Xenia but the rogue is beyond the cultist lookout. Who isn't dead yet, either. But he manages to get past the two of them and makes Xenia invisible.

Wynn squeezes into the hole, too, and slashes the helpless cultist lookout twice.

Wanting to be able to see down in the hole, Mira casts a Light spell on the end of her spear.

After pulling a potion from his pouch, Conner drinks it down and feels ready to explore the dark depths of the tunnel.

Arm asks about some healing from Thar. The cleric turns and heals his companion.

Down to the south, Edmund walks around the end of the Wall of Fire and starts heading back towards the tunnel.

Kadaz decides that tying the cultist lookout is the better method of controlling him, rather than striking down a helpless man. Then he turns and commands Birdie to guard Edmund. The dog scrambles to the south and around the Wall of Fire.

Lang and Sunshine get around the north end of the Wall of Fire and start heading towards the tunnel entrance.

Seeing his gear on the ground, Bin charges through the Wall of Fire and grabs his armor from the sack. The Protector starts donning the armor.
DM Note -- 10 rounds to don, 5 rounds to don hastily with penalties. For a chain shirt, help doesn't speed things up.

Following behind the other cleric, Belkior dashes through the flames.

On the other side of the Wall, Ash cannot persuade Shelya to cross so the druid waits to see if anyone needs healing.

Shadow and Syr are lost in thought.

Flappy hasn't yet returned from his scouting mission.

++++++


The cultist lookout trembles, but cannot break free of Belkior's spell.

If the party wants to tie him up, someone will need to get up there with a rope. Either that, or stop with the namby-pamby poking and slashing and simply put him out of his misery.

Tunnel Line-up
20 feet inside -- Angus (invisible, polymorphed)
15 feet inside - Xenia
10 feet inside - Cultist Lookout (Held)
5 feet inside -- Wynn & Flappy the bat (in same square because Flappy is Diminutive)
0 Feet -- Thar
Outside -- A crowd of other people

Wall of Fire duration = 5 rounds

Message Ring 1 (Wynn's) -- Angus, Mira, Wynn, Xenia + 2 more
Message Ring 2 (Angus') - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior

Loot
4 silvered masterwork short swords (all with faint aura) (Lang, Shadow, Thar, Xenia)
3 silvered masterwork longswords (all with faint aura) (Arm, Wynn)

MAP

Posting Report - October 16 to 20 (DM JohnP) 
Thursday October 26th, 2006 10:39:44 PM

Doing this for the ADM's who both appear to have gone AWOL.

DM posting was off due to Tim's computer crash when I was out of town.

Plateau City
DM John: 2200X
Kadaz: XX00X
Arm: XXXXX
Ash: XX00X
Shadow: XX00X
Edmund: XXXXX
Mira: XXX0X
Connor: XX00X
Thar: XX002
Overall: 64% effective (100% on days that the DM posted)

Crimson Shields
Syr: XX00X
Lang: XX00X
Belk: XX00X
Wynn: XX00X
Angus: XX00X
Xenia: XX00X
Bin: XXXXX
Overall: 66% effective (100% on the days that the DM posted)



Xenia (AC22, HP 48/48) /Active Spells Listed Below  d20+31=44 d20+16=28 d20+17=36 d20+14=28
Thursday October 26th, 2006 10:48:16 PM


The dark rogue holds up her invisible hand and turns it in the dim light.

"Thanks, Angus. I'm invisible." She reaches into her pouch and brings out a pair of Goggles.

"Gonna leave the Cult Guy to all of you. Heading down the tunnel, making a sweep for traps. Going slow. Gonna keep talking. If I stop, you know something's wrong, 'kay?"

"Angus, can you detect magic up the tunnel? That might be even better. Don't think there will be any physical traps. But coulda left some magic ones."


Plenty of light from Mira's burning spear. Enough, sure for Xenia's elfish eyesight. Cautiously, she makes her way down the narrow tunnel. Eyes on every surface of the tunnel, she trusts her ears to pick up any possible approaching danger.

"The little Batty Guy's not back yet. Might mean this tunnel is pretty long."

"That, or it means they've got him somehow."


Rolls and Actions
MEA: Take out Goggles of Minute See
Hide 44 (+20 for Invisible, -5 Full Speed)
Move Silently 28
Search 36 (1/2 speed)
Listen 28

Movement and Position
Xenia AW14 (20ft at 1/2 speed)
Flappy Into the Tunnel. (Seek any living thing then return.)

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Message (60 minutes)
Invisibility (8 min)

Bag of Tricks 2/10 per week.

Belkior/Sub Al (AC22, HP 52/60; Magic Circle Against Evil)  2d8(6+4)+3=13
Thursday October 26th, 2006 11:04:58 PM


Belkior shakes his head, throwing off sparks. He reaches to his Haversack for a wand.

"Conner, allow me." A trigger word and a single touch closes all of the fighter's wounds. "Thar, you're hurt too. You're next, please."

Rolls and Actions
MEA: Draw Wand of CMW
CMW from Wand Heal Conner 13hp

Movement and Position
AO15 (5-ft Step)

Active Effects
Magic Stone (3 stones for 30 minutes /Belkior 2, Edmund 1)
Magic Circle Against Evil (80 minutes)
Hold on Cultist (7/8 rounds)

Note: All within 10 feet of Belkior gain +2 to Saves from Protection from Evil

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (uMagic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (uHoly Smite+*)

Wand of Cure Moderate Wounds (3/50 - level 3)


Bin/Sub Al (AC15, HP34/45) 
Thursday October 26th, 2006 11:12:30 PM

"Thanks to Domi! It is all here." Bin pulls his arms through the shirt of chain mail. "I will do this quickly. It will have to do," he says.

Rolls and Actions
Donning Chain Shirt (Hasty 5/5 rounds)

Movement and Position
AN16

Active Effects
Mage Armor (3 hours)

Spells
0-*Detect Magic, *Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- **Cure Moderate Wounds, **Find Traps, *Bull's Strength
3- ***Cure Serious Wounds, *Dispel Magic, *Prayer
4- **Cure Critical Wounds, *Divine Power, *Air Walk

Turn 6/8

Edmund (AC: 12, HP: 27/27) 
Friday October 27th, 2006 12:07:34 AM

Edmund continues his hasty movement through the grass to join the rest of his party, finally arriving to find Bin putting on his armour. ((Move to AL-17 = 10feet at half speed, 10 feet at normal speed))

"If you need some sort of help, it'd be my pleasure. Despite my appearances, I know a lot about armour!"

If Bin accepts, Edmund will help him equip his armour ((Do I need to make some sort of roll for this?)), and will prattle on with various armour-related trivia, minutae, and somewhat doubtful information.

"Did you know the halflings of Greenhill-on-Water wear plate mail fashioned entirely from cured ham? It's true--apparently it drives off the wild wildebeests which occupy the area, and provides sustenance in a pinch."

Otherwise, Edmund will wait until the party begins to advance into the tunnel which leads, presumably, into the barrow.

Angus Ac 20/22 (evil) Hp 33 spells below 
Friday October 27th, 2006 12:19:51 AM

Angus beams an invisible smile as Xenia goes invisible. "Move in front of me as I cast my detect magic. You search in front and I will check for magic."

On the message line Angus adds "Xenia and I are moving forward slowly and looking for traps. Someone take care of the lookout, one way or another."

Angus whipsers to Xenia "Lead on."

Spell Slots:
0 level 2/6
1st level 2/8
2nd level 3/8
3rd level 0/6
4th level 2/4

Mage armor - 8 hours total
Protection from evil - 16 minutes (extended)
Polymorph - 8 minutes
Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior
Message from Wynn to Angus
Protection from Arrows - scroll 3rd level
Invisibility 8 minutes
Invisibility on Xenia 8 minutes
Detect Magic

Rod of Extend 2/3



Mira (AC 17 Mage Armor, 30/ 40 HP) 
Friday October 27th, 2006 12:22:10 AM

Mira looks over to see Arm next to her, and Thar ministering to the bard's burns. "You guys alright?" she asks. "I'll stay here and wait for the others if you want to be with the first group to follow the scouts."

"Hey Conner, let me make you invisible!" she calls sotto vocce when she spots the big fighter. If the man is in agreement, Mira will cast the spell.

DM Sanity Info:

Position: AO14 (Mira will move out of the way 5 ft. if she is blocking someone!)

Mage Armour - on Arm - 3 hours
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours
Light - on Mira's short spear - 1 hour
Invisibility - on Conner - 6 minutes

Message - on Mira, cast by Wynn (and Angus)
Magic Circle Against Evil - from Belkior (if applicable)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light#, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor###, shield
2nd-level: glitterdust, invisibility##
3rd-fireball



Arm (ac: 18 (20) base + mage armor [+2 vs. evil] hp 27/27)  d20+6=25 d8+5=13
Friday October 27th, 2006 5:55:02 AM

Arm looks at the cultist with distaste, "If no one will tie him up, I'll be happy to sever his ties with this existance.". Depending on the response, he swings at the lookout, doing none too little damage (attk: 25, dmg: 13).

If he doesn't strike, after affirming to Mira that he is now OK (After a nod of thanks to Thar), he will head down the tunnel after Xenia, saying to Mira, "Be careful, my dear.".

Kadaz (AC 24, HP 55/63)  d20+2=12
Friday October 27th, 2006 6:39:54 AM

Kadaz walks up the cultist and quickly disarms him, throwing all weapons outside the tunnel. Then he takes off any rings or anything that looks like it might be magical. Also, any pack or pouches. Then Kadaz takes his rope (50') and tries to securely tie the cultist. (use rope 12)

"Can someone check these knots to see if they are good enough?" he asks those remaining outside.

Conner [AC=22 HP=62/62] Message, Dark Vision, Invisible  d20+4=17 d20+2=20 d20+3=8
Friday October 27th, 2006 8:04:54 AM

Conner gratefully accepts the healing spell from Belkior and the Invisibility spell from Mira. The raw soreness of his burns ebb under the cleric's touch just as his muscular form fades from view.

He trots after Xenia and Angus, following some 15 feet behind untill they reach the edge of Mira's light spell. At this point the fighter peers into the inky darkness and scans the tunnel as far as he can see. He relays any information he gathers through the message spell.

[Spot=17, Move Silently=20, listen=8]



Wynn [AC=21 HP=46/59] Message  d20+3=18 d20+4=17
Friday October 27th, 2006 8:14:03 AM

Realizing that the cultist has been incapacitated, the bard ceases his attack and proceeds to disarm their captive. "Leave him to me Arm" he steps between Mira's beau and the cultist.

The bard then searches the captive for wands, rings, amulets and the like, and removes those items. "I will bind this one" he announces as he searches his pack for rope.

[Search the captive=18, Use rope=17]

[Wynn will spend several rounds to search and bind the cultist at the DM's discretion]



Lang & Sunshine 
Friday October 27th, 2006 12:32:28 PM

Lang & Sunshine move past the group of people standing around the cultist. They make their way further into the tunnel, following Xenia and Angus.

Thar ail Baerer AC 20/21, hp 26/41, Message, Prot from Evil 
Friday October 27th, 2006 12:48:39 PM

Thar says "Thanks Belkior" as he walks over to him to recieve the healing that was offered.

He keeps his bow ready, keeping an eye out for any problems that may arise.

Spells Left

1st - shield of faith, summon monster 1
2nd - restoration (lesser), summon monster 2, spiritual weapon

Rounds left of PfE = 36/40

NPC Thunir (DM JohnP) (AC 20; HP 86/94)  2d6(3+1)+4=8
Saturday October 28th, 2006 10:38:02 PM

The dwarf ranger trots up the Wall of Fire, looking across at most of the party. Seeing that the fight will be going underground, Thunir ducks and passes through the flames to join the party.

"Thought that you'd finish this without me? Not on your life, folks!," mutters the dwarf as he snuffs out flaming bits of beard.

"Let's take the fight to those dead-worshippers!"

Hillside - Round 6 (DM JohnP) 
Saturday October 28th, 2006 10:42:42 PM

People begin preparing to descend into the stygian depths of the tunnel. Where does it lead beyond deep into the heart of the hill? What dangers lurk in the dark, waiting for the intrepid heroes to visit? Flappy the Bat may know, but he isn't telling.

Leading the way, the flame-haired rogue Xenia slowly examines the narrow tunnel for traps. She finds nothing, although a dwarf would probably not consider the tunnel to be particularly safe. After a short distance from the open air the tunnel begins to descend steadily into the hillside through tightly packed loam and clay. The tunnel is only 5 feet wide and shored up every so often by scraps of wood. Looking ahead, Xenia can see to the limits of what Mira's Light spell illuminates but she does not see the end of the tunnel.

Flappy the Bat returns, flying as fast as he can. After fluttering around Xenia's head, he lands in her hair and begins squeaking excitedly

Behind the rogue, Angus casts Detect Magic and begins scanning the tunnel as he follows Xenia. He detects nothing beyond what Xenia and himself are carrying and the summoned bat. He can see no farther than Xenia.

Outside, Belkior pulls a wand from his haversack and heals Conner. So many people to heal, and so little time to do it. Beside the catling cleric, Bin starts pulling his chain shirt over his head.
DM Note -- 4 rounds to go, -1 AC and +1 armor penalty when donned hastily.

Edmund and Birdie rejoin the party and the wizard is ready to stand and around and wait. It probably reminds him of his time in the navy ... or was it the army. It all blurs together after a while.

Mira is ready to cast Invisibility on Conner or whoever else wants it. With a nod and wave to the sorcerer, Arm ducks into the tunnel and pushes past the cultist lookout, with Conner just behind. The fighter's newly enhanced vision sees the tunnel in shades of gray and black, with the darkest regions beyond Xenia. He cannot see the end of the tunnel, either.

Kadaz follow behind Arm with a coil of rope, going up the cultist lookout and begins disarming the human with Wynn's assistance. When the dwarf pulls the man's sword from his hand, Kadaz feels weakened and diminished somehow. The feeling ends when he tosses the sword out onto the ground. Taking a moment to look for possible magic items, Wynn finds a ring on one of the human's hands. The pair also strip off the cultist's cloak and the goggles pushed up on the human's head.
DM Note -- Binding a character is normally a 1 minute action but doing it together will cut down the time.

Lang and Sunshine have to wait outside the tunnel. The narrow, 5 foot wide tunnel allows people squeeze past each other but nothing more. And there's already a line of people behind Xenia all the way to the entrance.

With his burns still fresh, Thar moves back to Belkior for healing.

The dwarf ranger, Thunir, runs through the Wall of Fire to join the party.

Ash, Syr and Shadow wait for the Wall of Fire to expire.

Tunnel Lineup
35 feet inside -- Xenia (invisible) & Flappy the bat (in same square because Flappy is Diminutive)
30 feet inside - Angus (invisible, polymorphed, Detect Magic)
25 feet inside -- Arm
20 feet inside -- Conner
15 feet inside -- Wynn (tying up cultist)
10 feet inside - Cultist Lookout (Held)
5 feet inside -- Kadaz (tying up cultist)
0 Feet -- Lang
Outside -- A crowd of other people

Wall of Fire duration = 4 rounds

Message Ring 1 (Wynn's) -- Angus, Mira, Wynn, Xenia + 2 more
Message Ring 2 (Angus') - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior

Loot
4 silvered masterwork short swords (all with faint aura) (Lang, Shadow, Thar, Xenia)
3 silvered masterwork longswords (all with faint aura) (Arm, Wynn)

MAP


Xenia (AC22, HP 48/48) /Active Spells Listed Below  d20+13=28 d20+14=30 d20+14=31
Sunday October 29th, 2006 7:48:09 AM


"Hair! Hair! Not the hair!" Yah! Bats.

Eyes and ears cast down the tunnel, Xenia draws a scroll from her haversack.

Last one. Gotta make it count. The scroll crumbles and falls as the rogue reads the magic and feels the spell translate the bat's excited squeaks into Common.

"The Bat's come back from down the Tunnel," Xenia broadcasts through the Message spell. The rogue gauges the Bat's speed from the distance it had covered outside. Ten? Fifteen seconds? "Whatever he found, looks to be some hundred to two hundred fifty feet on down. Looks like that's down a hill with loose dirt too."

"That means, if we go in, then coming back out ain't gonna be easy. I'm gonna talk to the Bat and see what he saw. If you go any preparing to do, you should do it now. Once we go in, I don't think we're coming out easy. Sure wish you could do that thing with the Hiding from Undead again, Belkie."


"Alright, Mister Flappy Bat," the invisible rogue addresses the little guy in her hair as she scoots five feet further down the tunnel to make room for those behind. "What did you see down there? How many things did you see moving around down there? How far away are they? And what are they doing?"

Rolls and Actions
UMD 28 vs DC21
Cast Speak with Animals
Spot 30
Listen 31

Movement and Position
Xenia AY14 (5-foot step)
Flappy AY14

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Message (60 minutes)
Invisibility (8 min)
Speak with Animals (1 min)

Bag of Tricks 2/10 per week.

Bin/Sub Al (AC15, HP34/45)  d20+4=6
Sunday October 29th, 2006 7:56:14 AM

Bin struggles with the laces.

"This will be incomplete. But it will have to do."

The Protector of Domi considers how powerful these cultists would have to be to have done the things that they've done so far. The rush to dress, however, is distracting. His mind will not divide itself between the two tasks.

Rolls and Actions
Knowledge Religion 6 (arg)
Donning Chain Shirt (Hasty 4/5 rounds)

Movement and Position
AN16

Active Effects
Mage Armor (3 hours)

Spells
0-*Detect Magic, *Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- **Cure Moderate Wounds, **Find Traps, *Bull's Strength
3- ***Cure Serious Wounds, *Dispel Magic, *Prayer
4- **Cure Critical Wounds, *Divine Power, *Air Walk

Turn 6/8

Belkior/Sub Al (AC22, HP 52/60; Magic Circle Against Evil)  2d8(6+6)+3=15
Sunday October 29th, 2006 8:13:16 AM


"Xenia, I can still Hide us from the Undead," Belkior replies through the Message Spell. "Up to eight of us. I only need to touch each person."

As Thar steps up, Belkior touches him with the wand and all of his wounds close, the blood retreating back into his body to restore him to full health.

"What do you think, Angus? Do we have time to place a spell to Hide from Undead upon eight people?"

Looking around, the Healer of Alemi spots Mira and her burns. Deeper in is Kadaz, burned as well. Lang is hurt as well, but in the shadows, the extent of his injuries is difficult to determine. He crosses to the other side of the tunnel to better reach those inside.

Rolls and Actions
CMW from Wand Heal Thar 15hp

Movement and Position
AP13 (Move)

Active Effects
Magic Stone (3 stones for 30 minutes /Belkior 2, Edmund 1)
Magic Circle Against Evil (80 minutes)
Hold on Cultist (7/8 rounds)

Note: All within 10 feet of Belkior gain +2 to Saves from Protection from Evil

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (uMagic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (uHoly Smite+*)

Wand of Cure Moderate Wounds (2/50 - level 3)

Question for DM
Would it take eight rounds to touch eight PC's and deliver the Hide from Undead spell?

Lang, what's your HP? Last I saw you weren't doing well, but I need numbers to set up a triage.

ed. JohnP - Per the SRD, it looks to be a full-round action to touch up to 6 friends. DM fiat would allow you to use a Move action to touch half-that many.

Shadow (AC 21/18 HP 28/28) 
Sunday October 29th, 2006 10:23:44 AM

OOC: Sorry for my silence but was in that nasty snow storm in Colorado and lost power for 2 days.

IC: "We have to wait for this nasty wall to come down before we join you. Might want to wait for us before going too far down." Shadow tries to communicate with the group on the other side. He will get his bow out and be ready to join the group.

Angus Ac 24/26 (evil) Hp 33 spells below 
Sunday October 29th, 2006 11:52:48 AM

Angus whispers to the invisible rouge when he hers her squeeking to the bat "Nice job bat girl."

On the message line. "Go ahead Belkior with the hide we will move ahead carefully. Heal who you can also. We need the light passed forward."

ANgus will cast shield on himself and move 5 feet forward, but mostly just hovers.

Spell Slots:
0 level 2/6
1st level 2/8
2nd level 3/8
3rd level 0/6
4th level 2/4

Mage armor - 8 hours total
Protection from evil - 16 minutes (extended)
Polymorph - 8 minutes
Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior
Message from Wynn to Angus
Protection from Arrows - scroll 3rd level
Invisibility 8 minutes
Invisibility on Xenia 8 minutes
Detect Magic
Shield 8 minutes

Rod of Extend 2/3


Edmund (AC: 12, HP: 27/27) 
Sunday October 29th, 2006 12:14:20 PM

Edmund, seeing he hasn't many practical options, settles with taking up a position to the rear centre of the group. (Move to AM-14 = 15 feet)

DM Sanity Info.

L.0: Daze, Detect Magic (x2), Read Magic (x2)
L.1: Charm Person, Colour Spray (x2), Grease, Obscuring Mist, Sleep
L.2: Daze Monster, Glitterdust, Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Wynn [AC=21 HP=46/59] Message 
Sunday October 29th, 2006 4:10:29 PM

Wynn pockets the ring taken from the lookout before tearing a long strip of cloth from the man's clothing (not the cloak). The bard ties a knot in the middle before shoving it forcefully into the cultist's mouth. He then ties the two ends around the back of the cultist's head. The gag secured, he lends his assistance to Kadaz.

"No point in letting him shout out a warning...or a spell!" he justifies his actions to the dwarf.

Conner [AC=22 HP=62/62] Message, Dark Vision, Invisible 
Sunday October 29th, 2006 4:20:48 PM

Conner squeezes his way forward to where the bat is relaying it's frantic message. "If you're going to cast this spell on us you had better get up here and do so!" whispers the fighter to the rest of he message ring. The invisible fighter peers into the darkness hoping to see what the bat is so interested in.

"We can't wait here for long or we'll lose whatever surprise we have...when we do go in, those in front need to move out of the way quickly to let the rest of us in...we'll never be more vulnerable than if we are stuck in a logjamb at the entry." Conner recalls the incursion exercises that were drilled repeatedly into his his fellow soldiers during training .

Kadaz (AC 24, HP 55/63)  d20+1=9 d20+5=19
Sunday October 29th, 2006 7:52:56 PM

Kadaz drops the foul weapon as quickly as he can. "Don't touch that" he hisses to those nearby. "It's cursed somehow. I will destroy it later."

He is very torn about the proper course of action. His place is up front, advancing on the enemy warriors. However, this cultist here must be restrained. And while it may take too much time Kadaz's ethics do not allow him to take the easy way out and strike at a helpless person, as others have already done. Kadaz continues to tie the cultist, while listening for action. (listen 9)

Birdie says beside Edmund, looking out for any threat. (spot 19)

Mira (AC 17 Mage Armor, 30/ 40 HP)  d20+4=14
Sunday October 29th, 2006 9:50:17 PM

"Kadaz!" calls Mira, "you should be up front where you can put your good eyes to use for all of us. Send the cultist back here (AO13) and I will look after him for you!" Mira beckons to Edmund, and holds out her short spear with the light spell cast upon it. If the wizard will hold the spear for her, Mira move out of the line in order to let the others through and will continue the job of trussing up the bad guy started by the others. (Use rope=14)

DM Sanity Info:

Position: AN13

Mage Armour - on Arm - 3 hours
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours
Light - on Mira's short spear - 1 hour
Invisibility - on Conner - 6 minutes

Message - on Mira, cast by Wynn (and Angus)
Magic Circle Against Evil - from Belkior (if applicable)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light#, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor###, shield
2nd-level: glitterdust, invisibility##
3rd-fireball



Lang (AC 24; HP 77/100; Sunshine AC 23; HP 47/47)  d8+1=8
Sunday October 29th, 2006 10:03:44 PM

Lang tries to find a way to squeeze by everybody to get into the tunnel. He does not have much luck.

Lang hears Belkior's concern over his wounds.

"Belkior I took a pretty good hit, and could probably used a little cure. More importantly you should check the wound for evil/undead stuff that may cause me more harm."

Lang doesn't like the tight confines of the tunnel. It seems like a nice funnel into a death trap.

"I think we should back out and let the invisible scouts do some searching. We can get ourselves into serious trouble if we go haphazardly down this tunnel."

Lang and Sunshine move over to Belkior. Lang pulls out his CLW wand and cures himself for 8 points.

Longstrider - duration 3 hours

Edmund (2nd, illegal post) 
Sunday October 29th, 2006 10:30:06 PM

((Edmund cannot use the Light spell, as it is prohibited to him. That said, the PHB (p.57) states only that he cannot learn the spell, use it from a scroll, or fire it from a wand. However, in this case, Mira has cast the spell. Can Edmund at least hold the spear and continue to use her light effect, or is he incapable of doing even that?))

If Edmund can hold the spear and not extinguish the light, he will do so for the present, seeing as he hasn't much else to do. Once they are in danger, however, Edmund will hasten to return it to Mira.

If Edmund cannot hold the spear or continue the Light effect, he will say, "Alas, yet another spell I can't manage, I'm afraid--not even items, in fact. Sorry, Mira."

DM BigTim 
Monday October 30th, 2006 2:04:10 AM

Does something none of you can yet see.
/evil laughter


Arm (ac: 18 (20) base + mage armor [+2 vs. evil] hp 27/27)  d20+4=5 d20+11=24
Monday October 30th, 2006 5:49:32 AM

Arm nods to Wynn, trusting him to take care of the lookout. As he peers into the darkness (spot=5 (nat. 1), listen=24), he hears Belkior's message and moves back to him to take advantage of the invisibility once again.

Once that is done, he again takes his place behind Angus, ready to proceed.

Thar ail Baerer AC 20/21, hp 41, Message, Prot from Evil 
Monday October 30th, 2006 9:39:54 AM

"You're a good friend Belkior, thanks for the healing" Thar says, glad that his wounds have been healed.

He'll take his place in the 3rd rank of the party (behind the Arm, Angus, etc.), knowing that he can be used to either help in combat or heal his companions.

He'll place his swords in their sheaths and ready his bow.

"Lead on, and I'll follow" he says.

Spells Left

1st - shield of faith, summon monster 1
2nd - restoration (lesser), summon monster 2, spiritual weapon

Rounds left of PfE = 35/40


Shadow  d20+3=11 d20+3=21
Monday October 30th, 2006 6:50:10 PM

Once the wall of fire drops, Shadow will approach the tunnel and follow the group down into the 'tomb'.

Actions:
Spot=11
Listen=21

Thunir (NPC - DM JohnP) (AC 20; HP 86/94) 
Monday October 30th, 2006 9:02:41 PM

"Hehe, going down the throat of a hole. Seems natural for a dwarf like me, don't it. Save your healing for those that need it more, friend."

With that, Thunir draws his two axes and moves down into the tunnel behind Kadaz.



HIllside - Round 7 (DM JohnP) 
Monday October 30th, 2006 9:16:47 PM

The dark tunnel leads down into the hillside. Wanting to learn what Flappy has seen, Xenia retrieves her last copy of this scroll and recites a spell so that she can understand Flappy's squeaking. To everyone else, it simply sounds like high-pitched twittering but the squeaks have meaning for the rogue.

Xenia only Highlight to display spoiler: {"Big cavern. Small hill center. Many small roost places. Many things moving. Close and far and on hill. Torches but no insects. Not seen what they do before. Look like you but not alive. Those on hill mostly live. Dressed like you swarm-mates." There's a lot more squeaking but Xenia gets the impression that the space under the hill contains structures or buildings and a central hill of some kind. The bat has seen several things moving about under the hill, humanoid but not alive. The living cultists are on the central hill with one or more unliving things.}

Bin keeps dressing himself, worrying about whether he will be ready to face whatever the cultists have been preparing.
DM Note -- 3 rounds to go.

After asking how Lang was feeling, Belkior heals Thar and debates hiding his companions from undead. It would be worthwhile, especially to get any extra advantage so Belkior moves to be able to reach more of his companions.
DM Note -- If you cast Hide from Undead next round, consider touching 3 people to be a Move-Equivalent action after casting the spell. Then a full-round action would be required to touch up to 6 others. And you can touch those people if they are within Move range (20 feet). The rules for holding charges on touch range spells in combat make absolutely no sense ... unless you aren't supposed to be able to do it.

On the otherside of the Wall of Fire, Shadow limbers his bow and moves forward. He wants to be ready for when the spell expires.

Down in the tunnel, Angus casts another protective magic on himself and stays right behind Xenia and Flappy.

Edmund moves closer to the tunnel entrance in preparation for following the others into the hill.

Wynn keeps binding the cultist lookout, making sure to pocket the ring and gag the human. Kadaz keeps working beside him although he really feels that he should be at the front of the group. His decision is easier when Mira directs the two fighters to pass the cultist back so that the human can be bound outside. She hands her illuminated spear to Edmund and then prepares to bind the captive.
DM Note -- Edmund has no problem using the spear. It's no different than an Everburning Torch or similar item.

Pushing past the others, Conner makes his way to just behind Xenia and Angus. The magic affecting his eyes allows him to see down the length of the tunnel beyond where Mira's spell illuminates.
Conner only -- Highlight to display spoiler: {Conner can see the end of the tunnel, the final 10 feet passing between dressed stone blocks. Nothing but a bare stone floor can be seen beyond that. No movement is seen within the tunnel or in the space beyond.}

Lang helps haul the cultist lookout from the tunnel and then moves beside Belkior for healing.

Arm moves back to receive the protective magic from Belkior which may come next turn. At the same time, Thar pushes forward to take his place.

Thunir pushes his way into the tunnel.

Ash and Syr keep waiting for the Wall of Fire to end. The people outside look around at the equipment dropped by the zombies and mummies -- silvered weapons, cloaks and armor from the mummies. Not to mention the things taken from the cultist lookout, although Kadaz is convinced that the cultist's sword is cursed.

DM REMINDER
We're playing fast and loose with character actions and movement. Within the tunnel, there are no additional movement costs for moving through a square occupied by an ally.

Tunnel Lineup
40 feet inside -- Xenia (invisible) & Flappy the bat (in same square because Flappy is Diminutive)
35 feet inside - Angus (invisible, polymorphed, Detect Magic)
30 feet inside -- Conner (invisible, darkvision)
25 feet inside -- Thar
20 feet inside -- Wynn
15 feet inside -- Kadaz
10 feet inside -- Thunir
5 feet inside - Arm
0 Feet -- Lang
Outside -- a gaggle

Wall of Fire duration = 3 rounds

Message Ring 1 (Wynn's) -- Angus, Mira, Wynn, Xenia + 2 more
Message Ring 2 (Angus') - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior

Loot
4 silvered masterwork short swords (all with faint aura) (Lang, Shadow, Thar, Xenia)
3 silvered masterwork longswords (all with faint aura) (Arm, Wynn)
Ring

MAP

Xenia (AC22, HP 48/48) /Active Spells Listed Below  d20+17=27 d20+14=28 d20+31=38 d20+14=27
Monday October 30th, 2006 9:55:51 PM


"Alright, here's what the Bat says." Xenia relays the bat's words through the Message Spell. "Sounds like this tunnel comes out into a big cave in the center of the hill. We got some undead close to the tunnel, and the Culties on a smaller hill in the middle of the cave. We maybe got some buildings in this cave too. So that means the Culties maybe got cover from us till we get close."

"I think getting that Undead thing you got there, Belkie would help us get into the cavern before the undead hit us and get us plugged up in the tunnel."

"I'm gonna move ahead and search until the tunnel opens out into the cave."

"Okay, Batty Guy. Fly into the cave and roost. Wait for my signal. We're gonna have to attack soon."

"You finding any magic out there, Angus?


The rogue draws an Everburning and drops it to the ground, then she moves further down the tunnel, searching as she goes, listening for the sounds of death awaiting, up in the cavern ahead.

Rolls and Actions
Search 27 (1/2 speed)
Listen 28
Hide 38 (+20 Invisible, -5 Full Speed)
Move Silently 27
MEA: Take out Everburning Torch
FA: Drop Torch.

Movement and Position
Xenia BC14 (20ft Move)
Flappy Inside the Cave

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Message (60 minutes)
Invisibility (8 min)
Speak with Animals (1 min)

Bag of Tricks 2/10 per week.

Bin/Sub Al (AC15, HP34/45) 
Monday October 30th, 2006 10:07:04 PM

Bin continues lacing up his chain mail. "What are you all whispering about?" he asks, looking around at the others.

Rolls and Actions
Donning Chain Shirt (Hasty 3/5 rounds)

Movement and Position
AN16

Active Effects
Mage Armor (3 hours)

Spells
0-*Detect Magic, *Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- **Cure Moderate Wounds, **Find Traps, *Bull's Strength
3- ***Cure Serious Wounds, *Dispel Magic, *Prayer
4- **Cure Critical Wounds, *Divine Power, *Air Walk

Turn 6/8

Belkior/Sub Al (AC22, HP 52/60; Magic Circle Against Evil)  2d8(8+7)+3=18 d20+8=25
Monday October 30th, 2006 10:20:24 PM


The halfling cleric gives a sober nod as he hears about the undead waiting near the mouth of the tunnel.

"I'll try to touch everyone who has to go in first," Belkior whispers. "Sound off if you'll be one of the first eight into the cavern."

"In the meantime, Lang ... " The Healer reaches around the corner and touches the bugbear ranger. Lang's wounds come close to complete healing. "Your body is a Temple Lang," he says, voice full of disapproval, "that weapon you have ... " Belkior shakes his head.

Rolls and Actions
CMW from Wand Heal Thar 18hp
Knowledge Religion 25 (To determine how strong a cleric would be required to create a Mummy.)

Movement and Position
AP13 (Move)

Active Effects
Magic Stone (3 stones for 30 minutes /Belkior 2, Edmund 1)
Magic Circle Against Evil (80 minutes)
Hold on Cultist (5/8 rounds)

Note: All within 10 feet of Belkior gain +2 to Saves from Protection from Evil

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (uMagic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (uHoly Smite+*)

Wand of Cure Moderate Wounds (1/50 - level 3)

Mira (AC 17 Mage Armor, 30/ 40 HP)  d20+4=13
Tuesday October 31st, 2006 12:12:20 AM

"A little higher, Edmund," directs Mira as she continues trussing up the cultist lookout. (Use Rope=13)

"Looks like the scouts are on to something," continues the sorcerer, as she repeats the information coming over the message spell for those who don't have the benefit.

"Edmund," she asks without looking up from her work with the rope, "have we got everyone? Anyone still outside? Everyone okay?"

DM Sanity Info:

Position: AN13 (unchanged)

Mage Armour - on Arm - 3 hours
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours
Light - on Mira's short spear - 1 hour
Invisibility - on Conner - 6 minutes

Message - on Mira, cast by Wynn (and Angus)
Magic Circle Against Evil - from Belkior (if applicable)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light#, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor###, shield
2nd-level: glitterdust, invisibility##
3rd-fireball


Edmund (AC: 12, HP: 27/27) 
Tuesday October 31st, 2006 1:05:18 AM

Edmund holds Mira's spear rather awkwardly. His reluctance to handle something so obviously emanating power he can not comprehend conflicts with his sincere desire to provide at least some little help. Clearly, however, Edmund's assistance as a torchbearer is limited. The light from the spear is all over the place, for Edmund keeps turning around, looking for the onrush of Very Terrible Things which are sure to arrive any moment now, any moment, very soon indeed, in fact, quite soon, just wait for it.

When Mira tells him to hold the light steady, Edmund manages to do this with his hands, only to offset the steadiness by further movement of his body as he cranes his neck, squints, and peers like an owl for other group members. Unwilling to admit he still doesn't know how many they number, or what their names are, or even who's who, he turns back to Mira, shrugging his shoulders. The light from the spear dances around like some sort of medieval disco as he explains.

"Outside? Ah... yes, a lot of people are here. There's... ah... Bin, putting his armour on... and er... the dog, here... and some people behind the fire, I think. Maybe we should wait for the fire to go away before we go in to the barrow? It might be best to be certain we have everyone. Not to mention how nice it would be to have a clear path for retreat--should it be necessary, I mean."

Edmund shrugs again. The light bounces around, and he returns to looking about for those Very Terrible Things. Any moment now, really!

DM Sanity Info.
L.0: Daze, Detect Magic (x2), Read Magic (x2)
L.1: Charm Person, Colour Spray (x2), Grease, Obscuring Mist, Sleep
L.2: Daze Monster, Glitterdust, Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Kadaz (AC 24, HP 55/63) 
Tuesday October 31st, 2006 6:02:37 AM

Kadaz nods gratefully at Mira as he passes the motionless cultist over to others for more binding. He looks forward, peering around Wynn and through his legs. "What are we waiting for?" he whispers towards the front.

Conner [AC=22 HP=62/62] Message, Dark Vision, Invisible 
Tuesday October 31st, 2006 8:04:13 AM

Conner follows Xenia down the tunnel, peering into the darkness "I don't see anything yet" he whispers back.



Wynn [AC=21 HP=46/59] Message 
Tuesday October 31st, 2006 8:09:13 AM

Wynn stands up, satisfied with the binding on their captive. "Don't know Kadaz...must be a bottle neck, or Xenia's looking for traps. She can be very thorough!"

The bard pats his vest to make sure his most important potions are at hand and waits his turn in the tunnel. "I'd like to be unseen by the undead" he calls out.

Angus Ac 24/26 (evil) Hp 33 spells below 
Tuesday October 31st, 2006 8:45:41 AM

Angus whispers to Xenia "Nice work. Information is power. No magic yet Xenia, besides us that is."

On the message line Angus adds "With undead ahead, we need Belkior's hide from undead spell. The three people that are invisible need to move forward and try to get in the chamber. The next group needs to be those that have Belkior's protective hide magic."

Angus looks where he thinks Conner is "Conner take the light spear and drop it 20 feet in front of us as we move forward. This will light our way as we move forward and those behind us can pick it up again."

Angus whispers to Xenia and Conner "lets move out and see what we can see. Xenia you may want to range ahead of Conner and me."

If Conner does not take the spear, Angus will cast light spell on his dagger, in preparation of dropping farther down the corridor.

Angus will move forward, five feet to give Xenia time to get some distance.

Spell Slots:
0 level 2/6
1st level 2/8
2nd level 3/8
3rd level 0/6
4th level 2/4

Mage armor - 8 hours total
Protection from evil - 16 minutes (extended)
Polymorph - 8 minutes
Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior
Message from Wynn to Angus
Protection from Arrows - scroll 3rd level
Invisibility 8 minutes
Invisibility on Xenia 8 minutes
Detect Magic
Shield 8 minutes

Rod of Extend 2/3


Thunir (NPC - DM JohnP) (AC 20; HP 86/94) 
Tuesday October 31st, 2006 1:43:44 PM

The dwarf ranger looks back up the tunnel when Belkior mentions casting the Hide from Undead spell.

"I'll take some of that. Help me get a couple good licks in and maybe put one of them dried up pile of bones down fast."

"Can't be too careful either," the dwarf says as he drops one axe, takes a potion from his pouch and downs it.

Antitoxin - 1 hour

Arm (ac: 18 (20) base + mage armor [+2 vs. evil] hp 27/27) 
Tuesday October 31st, 2006 2:56:37 PM

Already protected by the invisibility to undead spell and itching for action, Arm holds his place for the moment and waits for the rest to become ready. Once they are, he proceeds, eager to be done with this.

Conner (Illegal Second Post) 
Tuesday October 31st, 2006 5:31:30 PM

Conner will take whatever source of light is available and drop it up ahead. He shields the light by concealing it behind his shield as he advances, and then drops it on the ground behind him where the pixie-mage has instructed

Thar ail Baerer AC 20/21, hp 41, Message, Prot from Evil 
Tuesday October 31st, 2006 8:24:23 PM

"Count me in as one of the eight going in. I'll try to turn some of them as soon as the battle starts," adds Thar to Belkior.

"Ready Conner and Wynn?" he whispers, hoping that he whispered in the right direction to his invisible friends.

He'll watch the action around him and let anyone in front of him that needs to go to the fight ahead or scouting, especially the stealthy and buffed up types.

Spells Left

1st - shield of faith, summon monster 1
2nd - restoration (lesser), summon monster 2, spiritual weapon

Rounds left of PfE = 34/40

Lang (AC 24; HP 100/100; Sunshine AC 23; HP 47/47) 
Tuesday October 31st, 2006 9:34:27 PM

Lang puts away the cure wand and watches his wounds heal from Belkior's magic.

"Thank you. That undead creature hurt me alot more than my sword did. One day when I have a little more coin I will replace my sword with something less self-punishing."

"Belkior give everyone else the hide from undead spell. I want them to see me so I do not have to go chasing them around."

"Come on Thar we need to get back to the front where we belong."

Lang & Sunshine enter the tunnel and try to move to the front of the pack, but behind Angus and Xenia.

Hillside - Round 8 (DM JohnP) 
Tuesday October 31st, 2006 11:08:51 PM

The party continues to carefully explore and prepare for the presumed battle inside the hill. Flappy isn't the best scout, however, so it's not certain exactly what is occurring inside.

Wanting to light the way into the inky blackness of the cavern, Xenia pulls a magic torch from her pack and drops it onto the ground. The tunnel is suddenly illuminated, allowing everyone to better see the packed clay walls and ceiling. In the glow of the torch, Xenia continues to creep forward while checking for traps. She hasn't found any so far but it never hurts to be careful. Xenia can now see Flappy flying between the dressed stone blocks before entering the space beyond. The stone pavement beyond the blocks is marked by muddy footsteps going into and out of the tunnel. At the limits of her vision the rogue can see a wall made from stone blocks. She can't see enough of the wall to tell if there any openings in it or how high it extends.

Outside, Bin keeps donning his armor. He's wondering why everyone is whispering.
DM Note -- 2 rounds to go.

Belkior heals Lang with his wand and then prepares to cast his protective spell. Thinking about it, the catling cleric realizes that making a mummy is quite difficult. The spellcaster would have to be nearly twice as experienced as himself to attempt the task.

Mira keeps looping bonds of rope around the body of the paralyzed cultist. She looks up as the shadows dance about because Edmund is nervously looking all around while holding her magicked spear. The two spellcasters quickly do a head count and determine who has entered the tunnel and who is still waiting.

Inside the tunnel, Kadaz wonders what everyone is waiting for until Wynn reminds him about the protective magic from Belkior. The pair waits for Belkior to cast the spell.

Conner keeps pace with Xenia and Angus. Conner looks back up the tunnel when Angus suggests fetching the spear enchanted by Mira, then shrugs and follows Xenia. After picking up a Light dagger from Angus, the fighter moves just behind the rogue. The sorcerer moves ahead to where Xenia dropped the torch after enchanting one of his daggers.

While Thunir waits for Belkior to cast his spell, he removes a potion and downs it.

Arm is still waiting for Belkior to cast that spell. Why doesn't the halfling hurry? Thar is waiting for the spell, too.

Lang thanks Belkior for the healing and then moves through the tunnel until he is just behind Xenia and Conner. Sunshine trots along at his heel.

Ash, Shadow and Syr are apparently waiting for the Wall of Fire to come down.

Tunnel Lineup
60 feet inside -- Xenia (invisible)
55 feet inside - Conner (invisible, darkvision), Dagger with Light
50 feet inside -- Lang
45 feet inside - Sunshine
40 feet inside -- Everburning torch & Angus (invisible, polymorphed, Detect Magic)
25 feet inside -- Thar
20 feet inside -- Wynn
15 feet inside -- Kadaz
10 feet inside -- Thunir
5 feet inside - Arm
Outside -- a gaggle

Wall of Fire duration = 2 rounds

Message Ring 1 (Wynn's) -- Angus, Mira, Wynn, Xenia + 2 more
Message Ring 2 (Angus') - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior

Loot
4 silvered masterwork short swords (all with faint aura) (Lang, Shadow, Thar, Xenia)
3 silvered masterwork longswords (all with faint aura) (Arm, Wynn)
Ring

MAP

Xenia (AC22, HP 48/48) /Active Spells Listed Below  d20+17=28 d20+31=38 d20+16=34 d20+14=21 d20+14=19
Tuesday October 31st, 2006 11:30:56 PM


"Xenia again," the rogue reports through the Message spell, "All good so far. I see the entrance to the cave and a wall inside. Don't hear nothing. That's good."

"I'm gonna exit outta the tunnel and make sure things are clear both sides, for folks to pile out. I scream or go silent, it means you got a welcoming committee."


Searching and searching, the dark rogue covers the rest of the tunnel. Eye still on the ground, she crosses to the wall, before turning to place her back against it, and looking both left then right.

Rolls and Actions
Search 28 (1/2 speed)
Hide 38 (+20 Invisible, -5 Full Speed)
Move Silently 34
Spot 21
Listen 19

Movement and Position
Xenia BJ14 (Double Move at 1/2 speed)
Flappy Inside the Cave Somewhere.

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Message (60 minutes)
Invisibility (8 min)
Speak with Animals (1 min)

Bag of Tricks 2/10 per week.

Belkior/Sub Al (AC22, HP 52/60; Magic Circle Against Evil) 
Tuesday October 31st, 2006 11:43:12 PM

"Angus. Xenia," Belkior whispers. "Take extra care in the cave. These cultists are nothing like the ones we encountered in Plateau City. They are extremely powerful."

The Paragon of Alemi shapes his hands again into a living holy symbol.

"They are extremely powerful clerics," he repeats for the benefit of those outside the Message spell. "Their power must be staggering to be able to raise a Mummy, let alone two of them."

"This will hide you from all but intelligent undead," he says as he moves among then delivering the spell. "But remember, the first one of you who attacks, breaks the spell for all."

Rolls and Actions
Cast Hide from Undead (Recall the spell with Pearl of Power)
Don't know how many I can touch, given the crowding in the tunnel. Here's the list I have of recipients. Tell me if I've left anyone out.
Kadaz
Wynn
Thunir
Arm
Thar
Two More Available.

Movement and Position
??????

Active Effects
Magic Stone (3 stones for 30 minutes /Belkior 2, Edmund 1)
Magic Circle Against Evil (80 minutes)
Hold on Cultist (4/8 rounds)

Note: All within 10 feet of Belkior gain +2 to Saves from Protection from Evil

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (uMagic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (uHoly Smite+*)

Wand of Cure Moderate Wounds (1/50 - level 3)
Pearl of Power L1 Used for the Day

Bin/Sub Al (AC15, HP34/45) 
Tuesday October 31st, 2006 11:49:49 PM

Bin Berry nods at Belkior's assessment of the power wielded by the cultists.

"I'm almost done," is his reply. "Then we'll see how they fare against Domi's power."

Rolls and Actions
Donning Chain Shirt (Hasty 2/5 rounds)

Movement and Position
AN16

Active Effects
Mage Armor (3 hours)

Spells
0-*Detect Magic, *Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- **Cure Moderate Wounds, **Find Traps, *Bull's Strength
3- ***Cure Serious Wounds, *Dispel Magic, *Prayer
4- **Cure Critical Wounds, *Divine Power, *Air Walk

Turn 6/8

Role Call 
Wednesday November 1st, 2006 2:15:19 AM

Plateau City
Kadaz perfect
Arm perfect
Ash xxxoo
Shadow xooox
Ed perfect
Mira perfect
Connor perfect
Thar perfect

Crimson Shields (also known as Team AL with all the subs)
Syr ABSENT (computer problem)
Lang Perfect
Belk Perfect
Wynn Perfect
Angus Perfect
Xenia Perfect
Bin Perfect


Syr 
Wednesday November 1st, 2006 2:17:50 AM

Transfixed by the blazing wall in front of him, Syr absent mindedly wipes the trickle of drool from his mouth. With a shake of his head to clear it, he assesses the situation. Deciding to wait out the fire a bit longer as it appears to be dying down, he listens in on the message spell for what's going on up front.

Arm (ac: 18 (20) base + mage armor [+2 vs. evil] hp 27/27) 
Wednesday November 1st, 2006 5:50:12 AM

After Belkior casts his spell, Arm moves in directly behind Angus...determined not to miss out on the "fun". When the lead group starts to move, he does as well.

Kadaz (AC 24, HP 55/63), hide from undead  d20+3=4
Wednesday November 1st, 2006 6:04:23 AM

Kadaz nods gratefully as the short cleric passes by and tags him with a spell. Kadaz waits patiently in this conga line, waiting for movement from the front. To pass the time he examines the stone blocks that make up the wall next to him. However, he is so distracted that he barely notices the the wall. (search check 4, includes dwarf +2 racial bonus)

Conner [AC=22 HP=62/62] Message, Dark Vision, Invisible  d20+3=10 d20+4=18 d20+2=16
Wednesday November 1st, 2006 8:08:55 AM

Conner keeps the illumunating dagger safely concealed behind his shield and creeps forward to the entrance to the cave. He waits at the entrance for Xenia's assessment of the situation and then drops in quietly if given the OK.

[Lisen=10, Spot=18, Move Silently=16]

Wynn [AC=21 HP=46/59] Message, Hide from Undead 
Wednesday November 1st, 2006 8:10:59 AM

The bard waits his turn and receives the spell from the catling cleric. "Thanks Belkior, this may give us the advantage we need." Wynn then waits his turn to move forward in the tunnel.



Angus Ac 24/26 (evil) Hp 33 spells below  d4=4
Wednesday November 1st, 2006 9:01:42 AM

Angus is pleased that everyone is moving forward and he follows, hovering most of the time. On the message line Angus whispers in his new high squeeky voice. "Once we enter the larger room, move off to the sides, right or left so that those behind can get into the room. Each person alternate sides so we do not bunch up. Keep spread out so as to avoid the enemies area spells."

Angus flys over Sunshine and takes out a scroll and casts mirror image on Lang. "Have fun with this. I am trying something new." Angus squeeks.

Spell Slots:
0 level 3/6
1st level 2/8
2nd level 3/8
3rd level 0/6
4th level 2/4

Mage armor - 8 hours total
Protection from evil - 16 minutes (extended)
Polymorph - 8 minutes
Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior
Message from Wynn to Angus
Protection from Arrows - scroll 3rd level
Invisibility 8 minutes
Invisibility on Xenia 8 minutes
Detect Magic
Shield 8 minutes
Mirror Image from scroll 3rd level on Lang 5 images

Rod of Extend 2/3



Shadow (AC 21/18 HP 28/28) 
Wednesday November 1st, 2006 9:31:35 AM

OOC: Not sure if Shadow is one with the message spell on him, but if he is use the following.

IC: Shadow finally sees the wall of flame disappear and he moves forward to see how far the group has gotten. He can just make out Arm disappearing into the tunnel. Message, 'We are on our way inside finally.' He will move up to be right behind Arm.

Thar ail Baerer AC 20/21, hp 41, Message, Prot from Evil, Hide from Undead 
Wednesday November 1st, 2006 9:57:55 AM

"Thanks for the hide spell" says Thar, once he receives the assistance.

Looking ahead, Thar says "I'm right behind you" to Lang, ready for combat to begin.

He moves up to a position behind Angus (trying not to bump into his invisible comrade), while whispering a few short prayers for their group's well being.

Once in position, he'll wait to see what happens next.

Undead Turns left for Today = 3/4

Spells Left

1st - shield of faith, summon monster 1
2nd - restoration (lesser), summon monster 2, spiritual weapon

Rounds left of PfE = 33/40

Edmund (AC: 12, HP: 27/27) 
Wednesday November 1st, 2006 11:38:01 AM

((DM post indicates Edmund still has Mira's spear, yes? I don't know how I could have been more clear in my post about him having it. Let me know if I am doing something wrong, okay? :/ ))

Edmund remains outside of the cave, not wanting to continue further in until the others are able to come through the persistent wall of fire.

"How long does this thing last for?" he asks Mira. "Maybe it would be better if they just went around? It didn't take me very long."

Edmund looks at the wall dubiously for a moment before becoming distracted by the En-Lightened spear. Amused by the light, he shakes the spear violently, surprised that he is unable to put the light out or shake it off by so doing.

"Quite impressive this, and rather useful too, I expect. Sort of like a torch... but no danger of setting oneself ablaze. Not very fun, that, I can tell you."

Edmund points the light at the entrance to the cave, and might even succeed in seeing Arm's back as he heads off towards Angus. The benefits of this are admittedly dubious.

"I hope we can finish up soon," Edmund says. "I'm hungry."

Thunir (NPC - DM JohnP) (AC 20; HP 86/94) 
Wednesday November 1st, 2006 2:52:19 PM

After receiving the spell from Belkior, Thunir moves forward down the tunnel. He glances at the sides and ceiling, not too impressed with the construction but it should be safe. Unless something really bad happens, of course.

Mira (AC 17 Mage Armor, 30/ 40 HP)  d20+4=18
Wednesday November 1st, 2006 7:50:55 PM

"Just...about...finished..." announces Mira as she continues tying up the cultist (Use Rope=18) lookout, "just...hold...my spear...a little...longer...Edmund!" she continues.

Speaking through the message spell, Mira adds, "Shadow! Syr! If you can't make it 'round the wall, join us as soon as it is down! We're going to need everyone!"

Mira registers Belkior's findings, and thinks on the spells she has, trying to formulate a strategy that will give the party the best advantage. "We must work together...help each other..." she mutters distractedly.

DM Sanity Info:

Position: AN13 (unchanged)

Mage Armour - on Arm - 3 hours
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours
Light - on Mira's short spear - 1 hour
Invisibility - on Conner - 6 minutes

Message - on Mira, cast by Wynn (and Angus)
Magic Circle Against Evil - from Belkior (if applicable)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light#, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor###, shield
2nd-level: glitterdust, invisibility##
3rd-fireball



Lang (AC 24; HP 100/100; Sunshine AC 23; HP 47/47)  d20+17=34 d20+15=32 d20+6=7 d20+6=19
Wednesday November 1st, 2006 10:20:40 PM

Lang & Sunshine continue their forward movement, although at a slower rate as Xenia scouts ahead. He attemps to stay in the shadows, but that may prove more difficult as there are now 6 of him in the passageway.

Lang silently signals back to Thar that he is slowing down and to pace along behind him.

Move Silent 34
Hide 32
Listen 7
Spot 19

Longstrider - duration 3 hours

Hillside - Round 9 (DM JohnP) 
Wednesday November 1st, 2006 10:38:43 PM

Preparations are nearly complete and the scouts are creeping inside the tomb. What dangers await them inside?

Creeping along with her senses tuned, Xenia moves to the end of the tunnel and across to the wall. Once she entered the tomb proper the rogue saw that the wall was only 10 feet high, insignificant compared to the ceiling that arches 30 to 40 feet overhead. Beyond the wall, somewhere in the distance, Xenia sees sickly green torchlight reflected from the high point of the ceiling. At that point, the ceiling is probably 80 feet above the floor. But she sees nothing else as she looks about the space. She hears distant, echoing conversation but the acoustics of this place do not allow her to determine exactly where the voices are coming from.

Outside, Belkior casts his spell and scurries about to hide his companions from undead. After completing that, he returns to the tunnel entrance to protect three more people with his spell.
DM Note -- Belkior was able to touch all of these people, plus three more after this. He can protect a total of 8 people.

Bin is nearly finished donning his armor.
DM Note -- Finished after next round.

On the opposite side of the Wall of Fire, Syr stirs from his reverie and listens to what is occurring. He and Shadow wait for the Wall of Fire to end, which should be next round.

After receiving the spell from Belkior, Arm moves past the others in the tunnel until he is just behind Angus.

Kadaz decides to wait rather than pushing past the people ahead of him. Wynn does the same. Thar and Thunir also move forward.

After watching Xenia cross the open space, Conner moves ahead to the end of the tunnel and peers both ways into the space. His darkvision sees that the tunnel enters into a large alcove of a much larger space since it extends far past the limits of his vision. He can see the ends of the wall that Xenia is sheltering against but cannot make out any other details. On the plus side, he doesn't see anything lurking to attack the party as they exit the tunnel.

Angus directs the fighters and others in the tunnel after hearing Xenia's report. Then he flies ahead and pulls out a scroll.

Edmund is getting bored with holding the spear with the Light spell. Mira keeps binding the cultist lookout.

Lang pushes ahead until he is just behind Wynn and Conner in the tunnel, Sunshine at his heels.

Ash is still waiting for the Wall of Fire to end. Finally, it gutters out and the group will be able to move ahead.

Tunnel Lineup
Inside cavern - Xenia (invisible)
80 feet inside - Conner (invisible, darkvision), Dagger with Light
75 feet inside -- Wynn
70 feet inside -- Lang
65 feet inside - Sunshine
60 feet inside -- Arm
55 feet inside - Kadaz
50 feet inside -- Lang
45 feet inside -- Angus (invisible, polymorphed, Detect Magic)
40 feet inside -- Everburning torch & Thar
35 feet inside -- Thunir
5 feet inside -
Outside -- a gaggle

Message Ring 1 (Wynn's) -- Angus, Mira, Wynn, Xenia + 2 more
Message Ring 2 (Angus') - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior

Hide from Undead -- Arm, Kadaz, Thar, Thunir, Wynn (three more available)

Loot
4 silvered masterwork short swords (all with faint aura) (Lang, Shadow, Thar, Xenia)
3 silvered masterwork longswords (all with faint aura) (Arm, Wynn)
Ring

MAP


Xenia (AC22, HP 48/48) /Active Spells Listed Below  d20+31=42 d20+14=29 d20+19=38 d20+14=23
Wednesday November 1st, 2006 11:08:21 PM

"All clear," the rogue reports. "No undead at the entrance. Going right."

Xenia pulls the goggles over her head and stores them in a pouch. Her lenses go back on her face, then she quietly steps five feet to the right.

Rolls and Actions
MEA: Stow Goggles
SA: Put on Lenses
Hide 42 (+20 Invisible, -5 Full Speed)
Move Silently 29
Spot 38
Listen 23

Movement and Position
Xenia BJ15 (Double Move at 1/2 speed)
Flappy Inside the Cave Somewhere.

Active Effects
Bat (10 minutes)
Longstrider (1 hour)
Message (60 minutes)
Invisibility (8 min)
Speak with Animals (1 min)

Bag of Tricks 2/10 per week.

Conner [AC=22 HP=62/62] Message, Dark Vision, Invisible  d20+3=15 d20+4=13 d20+11=28
Wednesday November 1st, 2006 11:19:54 PM

Conner drops the lit dagger at the mouth of the tunnel and slips to the floor of the cavern and immediately heads to the left to secure the flank. He moves as quietly as possible until he reaches the end of the wall and then peers around the corner.

If no enemies are immediately present he will whisper his observations to the group, otherwise he will withdraw back behind the wall and pass along his message from a safer distance.

Move silently=15
Spot=13
Hide=28 (+10 invisible)

Position = Bj 11



Wynn [AC=21 HP=46/59] Message, Hide from Undead  d20+6=11 d20+6=9 d20+7=19 d20+7=18
Wednesday November 1st, 2006 11:24:33 PM

Wynn follows Conner out of the cramped confines of the tunnel and immediately heads to the right to join the rogue. He draws his longsword as he moves and keeps his eyes peeled for danger. "Right behind you Xenia" he whispers as he moves.

Spot=11
Listen=9
Move Silently=19
Hide=18

Position = BH 17

Belkior/Sub Al (AC22, HP 52/60; Magic Circle Against Evil) 
Wednesday November 1st, 2006 11:26:46 PM

Belkior lays the spell upon himself as well. As the Wall of Fire burns itself out, he turns and enters the hole, hustling down the crumbling dirt and into the darkness.

Rolls and Actions
Touch Self (I know that sounds bad.)

Movement and Position
AW14 (Double Move)

Active Effects
Magic Stone (3 stones for 30 minutes /Belkior 2, Edmund 1)
Magic Circle Against Evil (80 minutes)
Hold on Cultist (3/8 rounds)

Note: All within 10 feet of Belkior gain +2 to Saves from Protection from Evil

Day's Spells
0 - Detect Magic**, Detect poison*, Mending*, Read Magic*
1st - Bless*, Detect Evil, uHide from Undead, uMagic Stone, Sanctuary* (Protection from Evil+)
2nd - Delay Poison*, Hold Person*, uOwl's Wisdom*, Resist Energy*, Spiritual Weapon (Aid*)
3rd - Blindness/Deafness, Dispel Magic*, Prayer*, Searing Light* (uMagic Circle against Evil+*)
4th - Death Ward, Neutralize Poison+*, Summon Monster IV (uHoly Smite+*)

Wand of Cure Moderate Wounds (1/50 - level 3)
Pearl of Power L1 Used for the Day

Bin/Sub Al (AC22, HP34/45) 
Wednesday November 1st, 2006 11:32:27 PM

The final laces go through their eyes. No time to make them tight and fast. Not time.

"I'm done. Be right there." Bin looks up from dressing to catch Mira and Edmund nearby. Syr, Shadow and Ash wait on the other side of the black line of ash.

Rolls and Actions
Donning Chain Shirt (Hasty 1/5 rounds)

Movement and Position
AN16

Active Effects
Mage Armor (3 hours)

Spells
0-*Detect Magic, *Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- **Cure Moderate Wounds, **Find Traps, *Bull's Strength
3- ***Cure Serious Wounds, *Dispel Magic, *Prayer
4- **Cure Critical Wounds, *Divine Power, *Air Walk

Turn 6/8

Mira (AC 17 Mage Armor, 30/ 40 HP) 
Thursday November 2nd, 2006 12:36:23 AM

Mira straightens up after assuring herself that the cultist isn't going anywhere in the near future. Placing her hands on her low back, she stretches backwards, and scans the others approaching the tunnel entrance. "'bout ready?" she asks those who are making up the rear guard.

Catching Edmund's eye, she addresses the wizard: "Edmund, there's no sense in me going invisible 'cause I've been trained up as a combat sorcerer. You know, fire, frost, that kind of thing." Mira reaches out to take the shortspear with the light spell before continuing, "I'm gonna' make you invisible! That way, you can move around, open doors, do spells that help us out, and such without being seen. You'll only become visible if you threaten a foe with a weapon or a spell. Okay?"

The green-eyed sorcerer then casts the magic over her friend.

DM Sanity Info:

Position: AN13 (unchanged)

Mage Armour - on Arm - 3 hours
Mage Armour - on Bin - 3 hours
Mage Armour - on Mira - 3 hours
Light - on Mira's short spear - 1 hour
Invisibility - on Conner - 6 minutes
Invisibility - on Edmund - 6 minutes

Message - on Mira, cast by Wynn (and Angus)
Magic Circle Against Evil - from Belkior (if applicable)

- Spells: (0-level 6 per day, 1st level 7 per day, 2nd level 6 per day, 3rd level 4 per day)
0-level: detect magic, read magic, light#, mage hand, open/close, ray of frost
1st-level: magic missile, burning hands, mage armor###, shield
2nd-level: glitterdust, invisibility###
3rd-fireball




Syr 
Thursday November 2nd, 2006 12:45:15 AM

Syr stands patiently by as the wall begins to flicker and die down. He positions himself near the shortest point to rejoin the main group and prepares for a sprint. To Mira through the message spell, "Just a few more seconds and I'll race to the back of the group." As he stares at the wall ready to move, he shares the contents of the message spell with Shadow and Bin.

Arm (ac: 18 (20) base + mage armor [+2 vs. evil] hp 27/27)  d20+4=21 d20+11=30
Thursday November 2nd, 2006 5:52:24 AM

Assuming that Sunshine will go with Lang to the left, Arm slips in behind him and moves to the right to stand next to Wynn. As the rest file in, he nudges him down the wall further so that they all may fit in. While he awaits to rest of the formation, Arm peers intently into the gloom (spot=21, listen=30).

Kadaz (AC 24, HP 55/63), hide from undead 
Thursday November 2nd, 2006 6:20:36 AM

Kadaz advances with the line, headed for the darkness. During this wait he opens his vial of antitoxin and drinks it. The big battle is probably coming up so it time to get ready. He positions his other potion in a convenient yet secure pouch, ready to pull it out and drink it if necessary.

antitoxin - 600 rounds
hide from undead - 10 min/level of Belkior


Thunir (NPC - DM JohnP) 
Thursday November 2nd, 2006 7:44:50 AM

The dwarf ranger heads straight down the tunnel and into the space, ending up near Xenia and the wall facing the tunnel.

Thunir looks at the floor and walls as he moves. Nodding, he whispers to whomever may be close by, "Old, really old, stonework. No mortar and look how close they fitted the stones together."

Position = BI14

Ash (AC 15; HP 26/26) & Shelya (AC 19; HP 37/37) - Barkskin (Sub - DM JohnP) 
Thursday November 2nd, 2006 8:10:38 AM

Ash wakes from his reverie and moves closer to the tunnel entrance. Suspecting that he and Shelya will need as much protection as possible, he casts Barkskin on himself and shares it with Shelya.

Actions
Move - 20 feet, AL14 or closer to tunnel
Standard - cast Barkskin

Active Effects
Barkskin (Self & Shelya) = +2 natural AC, 50 minutes

Spells
0 - DC 14 - Cure Minor Wounds, Guidance, Read Magic, Resistance, Resistance
1 - DC 15 - Cure Light Wounds, Cure Light Wounds, Magic Fang, Produce Flame
2 - DC 16 - Barkskin*, Lesser Restoration, Summon Swarm
3 - DC 17 - Call Lightning, Cure Moderate Wounds


Shadow (AC 21/18 HP 28/28) 
Thursday November 2nd, 2006 9:16:18 AM

Shadow is starting to get concerned as the he hears the group has already headed into the cavern while some of them are still way outside. He tries to wait patiently for the wall of flame to disappear, but is having a hard time of it.

Once the wall disappears he will run forward to the cave entrance and then slow down, but try to catch up with the group.

Angus Ac 24/26 (evil) Hp 34 spells below  d20+3=12
Thursday November 2nd, 2006 9:18:15 AM

Angus is happy with his handiwork as Lang and his images march forward.

Angus flys up to the ceiling (10 feet) and then over the heads of his fellows and into the chamber.

On the message line Angus whispers "I am taking top cover in the room. Everyone keep your eyes open and don't bunch up."

Angus gains altitude upon entering the chamber and has a look around.

spot 12

Spell Slots:
0 level 3/6
1st level 2/8
2nd level 3/8
3rd level 0/6
4th level 2/4

Mage armor - 8 hours total
Protection from evil - 16 minutes (extended)
Polymorph - 8 minutes
Message - Angus, Lang, Thar, Mira, Xenia, Syr, Shadow, Belkior
Message from Wynn to Angus
Protection from Arrows - scroll 3rd level
Invisibility 8 minutes
Invisibility on Xenia 8 minutes
Detect Magic
Shield 8 minutes
Mirror Image from scroll 3rd level on Lang 5 images

Rod of Extend 2/3


Thar ail Baerer AC 20/21, hp 41, Message, Hide from Undead, Prot from Evil 
Thursday November 2nd, 2006 10:05:15 AM

Thar will silently move into the cavern, trying to remain as quiet and unobtrusive as possible. He'll remain near Arm, and keep his swords ready. Using his darkvision, he'll try to see if anything is apparent in the cavern that looks threatening.

Undead Turns left for Today = 3/4

Spells Left

1st - shield of faith, summon monster 1
2nd - restoration (lesser), summon monster 2, spiritual weapon

Rounds left of PfE = 32/40



Edmund (AC: 12, HP: 27/27, Invisible) 
Thursday November 2nd, 2006 4:16:40 PM

Edmund looks up from his reverie with the spear as Mira takes it from him. As she begins speaking, he glances over his shoulder at the wall of fire. Her words quickly catch his attention, however.

"Invisible?" he asks in a voice whice belies both skepticism and doubt. "Oh, I don't know about that. I'd rather not, in fact. What if I don't reappear? No, best to stay visible. I rather like being able to see my hands. Thank you anywa--"

And suddenly he is invisible. The response is immediate.

"AHHH! I can't see my feet! I can't see my feet!"

Dust rises as Edmund seems to be jumping up and down.

"I can't see my hands! I can't see my hands! AHHH!"

After several moments of this, Edmund quiets down, possibly because he has fallen over. A series of seemingly unending and uninterrupted questions quickly follows.

"What if I don't reappear? What if I am invisible forever? What if the monsters die before I can threaten them? How long is it supposed to last? What if I bump into someone? What if only part of me reappears? What if my head doesn't reappear? What if my head appears, but nothing else does!?"

Edmund is hardly distracted by the wall of fire finally extinguishing itself (at the end of this round, yes?). He continues to ask paranoid questions, though with decreasing frequency, eventually just petering out to moaning unhappily to himself something aking to, "What will I do? What will I do?"

Edmund will still do as Mira asks, however, and remains standing near-at hand.

DM Sanity Info.
Spells in Effect: Invisibility (from Mira)

Spells Memorised:
L.0: Daze, Detect Magic (x2), Read Magic (x2)
L.1: Charm Person, Colour Spray (x2), Grease, Obscuring Mist, Sleep
L.2: Daze Monster, Glitterdust, Hypnotic Pattern, Web
L.3: Hold Person, Slow, Suggestion

Lang (AC 24; HP 100/100; Sunshine AC 23; HP 47/47)  d20+17=27 d20+15=25 d20+6=12 d20+6=23
Thursday November 2nd, 2006 10:21:26 PM

Lang can see that the passageway opens up into a much larger area. He continues his methodical movement forward. Once into the larger area he will move to one side, hugging the wall and trying to remain hidden and silent. This will also let his comrades move into the open area.

Move Silent 27
Hide 25
Listen 12
Spot 23

Longstrider - duration 3 hours

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