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Gaining Entry


Desperate for Information (DM/Al) 
Monday October 16th, 2006 9:28:41 PM


Firn'gaer sighs.

"I tell myself that it is because there is much I could do here to prepare us for the coming conflict. We almost have all of the artifacts."

Firn'gaer takes the Vision of Noxnyx out and places it upon the table followed by the Circle of Far and Away.

"I was only able to follow a fraction of the clues that I might have on Koshe Marr, and even that I can barely assimilate. If I can find something that might help us when we finally meet the Destroyer, it will all have been worth it."

He lifts his small gnomish hand and turns it, observing the tattoo. It is now in the form of a black teardrop. All of the tattoos are in the form of a teardrop. The artistry of the image is such that it almost glistens like a dark oil.

"I never asked for this. But in the time since I found myself in the orc raider's tent in Ice Vein, I've come to believe in the thing behind these tattoos. I believe in the destiny that we are to fulfill." Firn'gaer looks up at the others gathered around. "And I feel that I can best fulfill that destiny right here at this time."

"So. What exactly do you mean that the Machine of Marteaus can take us there? The only thing that I could get from the Library Link is that the Machine of Marteaus has something to do with something called the Void Incident that happened near Lake Abandon in a place called the Threshold. What makes you think that it can take us there?"

"I've been thinking myself, that we never found S'bat's Phylactery. He may reappear in Koshe Marr somewhere. Scrying on him may find us a way in. But if there is another way, that may be better. Scrying on a Lich is a dangerous thing."

"Anyone have any other ideas?"

"While you think about that, let me tell you of the two places in Koshe Marr that I think the Shroud may be kept. One is the palace of the vampire who rules Koshe Marr. Her name is Fidelia. I can imagine that she'd have all of her power there and as many trials as we've faced, I don't think we would be able to fight our way in and then out again."

"And so I'm hoping that it is being kept in the other place. The archives mention a vault that Fidelia uses called the Nightshade Crypt. The archives used the word Maximum Security. If it is there, I think we may stand a chance getting in. And maybe getting out again as well."

While Jaeden drifts through a fitful doze, Trace asks the Student if they might not summon a City Official to complete some sort of transaction. The Student looks at Trace as one views the very naive, but he shrugs and says that he'll ask if they can send a runner to the City Office. On the way out, Peerimus asks for another shank of meat, and the Student nods his head, thankful for a request that he has some hope of completing.

Sly and Luke 
Tuesday October 17th, 2006 9:57:02 AM

Sly listens with his mouth open, "But Fern-gare, the Machien of Marteaus will kill our body, but not our Soel, if I remember corectly! Both Isidor and I got caught up in it! It took the Arches to bring us back! We might get caught in Koshe Marr forever!"

Luke sits next to sly, while his master pets him.

Trace and Shadow 
Tuesday October 17th, 2006 3:51:17 PM

Trace sits down next to shadow and starts to rub his chin a bit, "Do you think the arches can bring us back again? Maybe going over as souls could help our defense a bit? Or is this just crazy talk?"

Peerimus and Yorrick 
Tuesday October 17th, 2006 4:33:56 PM

Peerimus listens thinks, thinks and listens. 'Oh the places you will go, the things you shall see and do', Peerimus was pretty sure dying within Marteus's soul machine was not at the foremost of his father's mind when he uttered that. "I would certainly like to enterain ideas that do not involve our deaths. It is going to take a little time to srot out everything Firngaer has thus far discovered. I think we should start withthe assumption of the item being in this vault. from what we know of the power level of Fidelia, if she actually has it, we are not getting it without a great deal more knowledge. One way we can gain such is by penetrating the vault. It teaches of us ourselves and of the land we will find ourselves in. So if it is not there, we will be more well armed when we must move against her." Peerimus pours a glass of water and takes a bite of bread.

"So we review what has been learned and try to think our way in."

Savin 
Tuesday October 17th, 2006 6:29:37 PM

Savin looks at the others and querys, "Can we not use the items we have to lead us to the other item? Shall we ask the circle? Have no others been to the land of the dead? Can we get somehow hire a guide to one of the entrances?"

Let Me Find The Ways (DM/Al) 
Tuesday October 17th, 2006 9:31:44 PM


Firn'gaer leans forward in his chair, a look of alarm on his face.

"What exactly do you mean, Sly, when you say, 'the Machine of Marteaus will kill our bodies but not our souls?' When did you encounter this Machine of Marteaus and what happened?"

The gnome, grabs one of the white stones from a tray lying upon the table. He concentrates on it for a moment and then lays it upon the table to record as Trace picks up the conversation. It's clear to the wizard that these two have actually encountered what the Star Mages only know from rumors.

Then he sighs heavily and sits back, pulled from the brink of his intellectual curiosity by Peerimus' talk of death.

"Yes," he agrees, "if we can find a way that doesn't involve our deaths, I think that would be preferable."

Firn'gaer distributes his notes.

Savin tosses out quite a few different possibilities.

"I found mention of several people who are known to have been to Koshe Marr, Savin," Firn'gaer replies. "Most seem to be either missing now or insane."

"Always talk about me as though I weren't here." The voice of Faraday drifts up from the bronze circle lying on the table. "People always talk about me as though I wasn't here. Do you have any idea how irritating that is? Of course not, you're a warm blooded corporeal. How would you know? People talk to you." A long suffering sigh rises from the Circle.

"Er ... what was that you wanted to know again?"

=== OOC ===

Well, if you haven't guessed by now, it's up to you to think of a way into Koshe Marr. There is no settled upon and decided way in. You have many powers and resources at hand. They come from the powers your character has. They come from details in the history of the game. They come from things in your environment.

They can be utilized in many different ways to craft a plausible way into Koshe Marr.

There is no right way in, and the only wrong way is a way that fails or gets you hurt or both. The more plausible the method, the more reasonably you connect the dots, and the more detailed you can describe how and why it works, the better chance you have.

You can find the information Firn'gaer looked up Here in the Archives.

Sly and Luke 
Wednesday October 18th, 2006 7:42:49 AM

Sly looks at Fern-gare with a far away loo in his eyes, "I have tried to forget that little trip, But I'll do my best. If some of you older one can think of your trip to the Land of the Dead, I'm sure our wizard here would like to know about it.

I remember that we entered thi big Room, so big that it had balconies around it, We can face to face with this machine, nothing would harm it,no arrows no sword no spears nothing would put a dent in IT!
Ilsidur got an idea in his head the the machine had an opening at the top, so he goes up the stairs. Me all I saw was those arms taking people and doing something to them when they died.
Iknew Ilsidur was in danger so I followed him. When I caught up with him, he was in the process of a spell, something grab Ilsadur while I was trying to get the wizard back fro the edge of the balcony, the spell went off and the machine golden steem englof us, something pick us up.
And the next thing I remember we were in the Land of the Dead, But we had our sole! we could think for our selves while the others who tranfered there was more zombie like.

when the fight was over, we came back throught the portal That the witches open for us. It took a toll on the witches for they turn into Stone Statue. I go there every once in a while to visit then next to the broken Arc. That's all I can remember."

Sly pets Luke for a few more minutes.

Trace and Shadow 
Wednesday October 18th, 2006 8:36:41 PM

Trace scratches his head and keeps thinking, "Ive got a better idea, Prothro said the first tear into Kosh Mar. Prothro said there are five stones near the port town of Hernamar. Before we go and tangel with the machine of Marteus I think we ought to try and find the tear at the five stones first. Either way the town Abandon is past Hernamar on the Southern Trade road. So if we cant go through the tear at the stones we can head on to Abandon. What do yall think?"

Trace reaches down and pats Shadow on her side. "Either way I am starting to get itchy feet and have the need to get moving."

"Hey Firngaer, since your going to be in town for a while, I wonder if I leave you some gold if during your breaks from study for a clue to fight in Kosh Mar if you would see to the name change of Madam Choles wharehouse that she left to the Children of Chaos and also over see the construction of the second floor. if you agree to do this, before we leave, I'll put together a floor plan that has something of what everyone wants in it.



Savin 
Wednesday October 18th, 2006 9:10:47 PM

Savin haven listened to some of Firn'gaer's revelations points out, "You mentioned that the gateway to the Koshe Marr seems to be connected to us somehow. It seems that we, well our predecessors in the Children of Chaos, might have opened a portal. It seems that these stones seem to lead to the Koshe Mar if we could find a way to activate them.

Faraday, in your travels from the past, have you every heard of portals to this place of undead, this Koshe Mar? I wonder if you could interpret the stones? They seem to have a power simular to yours."

Peerimus and Yorrick 
Wednesday October 18th, 2006 9:20:32 PM

Peerimus goes over and over and for good measure goes over the information they had. Trace's voice stirs him from thought. "The stones which we know to the the grave markers, in a way, of the Crones, whom so acted in Sly and your behalf, as well as that of Shiraz and the others would be a good starting place. the only though that nags me is they gave thier lives to seal the rift at that point." He stops here not wanting to vocalize the rest of his thought. I am not wholly sure I want to try and recreate a rift there.

"Just ideas right now, I think we come up with as many as we can, no idea off limits. So we have the stones, It also sounds to me like me might try and work the idea of the catacombs. It is mentioned a couple times in relation to this 'Inn'. My last thought is finding out more on Rodriego Montoya. He mounted an expedition and vanished. He likely made it there."

Ideas And the Man Under Guard (DM/Al) 
Wednesday October 18th, 2006 9:57:10 PM


Firn'gaer listens with full concentration as Sly tells of his encounter with the Machine of Marteaus.

"That sounds like quite an ordeal, Sly." The wizard's voice is low and quiet.

"I'll see what I can do, Trace," the gnomish wizard replies. "Will I need the Key that you and Sly just ... rediscovered?" The shadow of a smile lingers on Firn'gaer's lips. "It occurred to me that we could search the stones near Heranmar. We're familiar with the area at least. And from what Sly has just said, it sounds like it was connected with your run in with the Machine of Marteaus."

"Well, there are always stories of people traveling to the land of the undead, Savin," the Circle of Far and Away replies to Savin. "As I said before, I only get out for short periods, and lots of time passes in between, so I've never heard of this Koshe Marr before. But it could be the new Land of the Dead."

"Sssst. Who's the new elf?" the Circle whispers. "Um. Never mind. Hi. You there. Elf. Yeah, you. I you're new here. You can call me Faraday."

"Where was I? Oh yeah. Too bad Noxy can't see there or I might be able to take us there. You don't think you could maybe point him in the right direction somehow, could you? Maybe if he knew where it was he could see there. Never tried it before. Who's crazy enough to *want* to go to the land of the dead in the first place?"

There's the rattle of wheels from the direction of the Dark Portal and a Student enters pushing before him a cart on which is a leg of beef.

"We sent a runner to the City Office," the student announces, "but it being as late as it's getting to, I don't think th*eep*!" The Student jumps and whirls around as armored footsteps sound from the same direction from which he himself had just come. A square of six armed guards approach in lock step with one green robed Star Mage trailing behind. In the center of the square walks a man of moderate height and build. The fit of the brown robe that he wears makes it clear that this article of clothing that he wears is not his own. Though quite clearly a prisoner, he holds his head high. His dark black hair is still in a neat ponytail, and the goatee upon his chin is still neat and trimmed.

All of this aside, the most startling feature of this man is the tattoo on the back of his hand. The tattoo depicts a dark glistening teardrop just like the one on each of your own hands. This man too is one of the chosen.

The Star Mage is one that you have not yet met. His features are cold, with narrow eyes and a cruel hooked nose. He glances from the man to the group seated around the tables, his eyes searching for signs of recognition.

"Do you know this man?" he asks. "He came to the gates of Hook City several days ago asking for entrance to the Tower. As a dangerous devotee of a foreign god, we took him into custody. Only recently have we realized that the tattoo on his hand links him to your group."

"Do you know him?" the Star Mage asks again.

Jaeden Ohm 
Wednesday October 18th, 2006 10:32:27 PM

Finally roused from his nearnap by the entrance of the man and his armed escort Jaeden sits up from his prone position. Loose fitting black silk covers his chest and legs in the form of both shirt and pants. His head is covered in very short, brown stubble and a hooded, crimson cloak hangs from his shoulders.

On the ground beside him is a pile silvery mail and a huge greatsword. Slowly he rises to standing and watches the proceedings.

Behind the group a ways, the single horse lifts it's head to watch as well, as if it understood as well as the man that something was happening.

Sly & Luke 
Thursday October 19th, 2006 5:06:00 AM

Sly raises his head to take a good look at the stranger. He knows that he has never seen him before, BUT he does have the Tattoo of theirs.
Sly gets to his feet goes over to the stranger, he takes a good look at the stranger's face.

The half elf speak to him so everybody can hear, "Well! Well! The last time we were together, I was blinded by some mad Mage and you led me to safty!! Welcome back!" Sly winks at the stranger as if to say 'Go With The Lie, Chap!'

Luke follows Sly, then sniff at the stranger boots!

Savin  d20+12=21
Thursday October 19th, 2006 8:17:23 AM

Savin hears Sly's lie and sighs in resignation. When will Sly learn that Savin just won't do that to people who have treated him fairly and well.

Savin rises to his feet and bows low before the Star Mage official. He then straightens and lightly slaps Sly across the top of the head. "Sir, We haven't met this man before but his tattoo brands him as one of us. He is joined to our destiny by this marking (holds up the tatto) as we all are."

Savin turns to the prisoner and says, "My name is Savin and we are the Children of Chaos. The marking on your arm suggests you should be with us. Still you need to know that we travel to the Koshe Mar, a very dangerous place. Peopled by goblins, trolls and ruled over by sundry undead. We travel there to retrieve an artifact necessary to complete a set which will then pit us against even more formidable foe. A foe which if given the chance would dominate this Wold and forever change it towards chaos."

Savin grins at the man, "So while you are marked with this tattoo which proclaims you to be one of us, you do have a choice. You can come with us towards greatness, adventure and maybe even a little loot or you can stay in the hands of these good people who will treat you well if limit your movement but you will be safe. Know that the last few who have joined us with the tattoo now sit by Gargul's side not being worthy of the task or just plain unlucky."

Savin takes a hard look at the man trying to figure out which strange God he worships and any other clues about him that might tell of his character. (spot 21)

Quinn deMarco 
Thursday October 19th, 2006 11:15:05 AM

Quinn is very annoyed at all of this inconvenience, but Quinn thinks to himself, this group could be allies in the cause. Quinn is a human that in addition to the tear drop tattoo on his hand has two eyes tattooed under his god given ones.

Quinn straightens and looks over the group and then back at the Star Mage. "I know none of them, but I feel kindred to them if they wish to visit the Koshe Marr."

Quinn again looks back at the Star Mage "It is not that Gargul is unheard of. I am sure you will get to meet him some day, as no one lives forever. I will attempt to put a good word in for you as I do not want him to hold your ignorance against you." Quinn seems very sincere and his voice holds no malice.

Quinn looks back at his tear drop tattoo and then to the man with the horse. "Brother, does your tear drop move on its own. Mine does. It can be disturbing at times."

Quinn then looks to the Child called Savin. "Brother, if you are worried about goblin, trolls and undead you best stay home, the Koshe Marr may be too dangerous for you. The group I recruited to visit the Koshe Marr had no such worries. Unfortunately, they have recently been judged by Gargul. My plans were discovered by Fidelia and my brothers and sisters met there end in an ambush. I heard echos that they were killed by a ghost and some of its minions. I need to give this ghost some eternal peace, not to mention others." Quinn then touches his holy symbol and has a quite moment of reflection, before twirling his pointed goatee and smiling. "When do we leave for the Koshe Marr?"

Sly Foxx 
Thursday October 19th, 2006 2:23:33 PM

"OUCH! Savin!, You'll mess up my hair cut that Flea just gave me!" said Sly as he rubs his head.

"Well! Befor we leave, we have to know what to call you, besides Hey YOU?" Smiles Sly.
i'm call Sly Foxx, I was a fighter/wizard, Before my baby siister, ask me to becomb a Blade-Singer. And this dog Is Luke, An altered beast, Say Hello to the err?... Errr? New member here!" Sly looks to ward Luke.

Luke (Who is not very intrested, look up at the new Member of the Children Of Chaos. "Hello! Got Soup Bones?"

Peerimus and Yorrick 
Thursday October 19th, 2006 4:10:21 PM

Peerimus stands as the Star Mage, thier hosts after all, enters with 'the prisoner' in tow and gives a short nod. Savin and Sly have answered the mans question, he sees no need to eleborate in any direction. He does address the prisoner, Peerimus' tone is as always even and relatively devoid of inflection

"Gargul and the gods of the north have very little influence here on the southern continent. To Hook City and all the lands beyond you are a devouted follower to a little known and foreign god." Looking to the Star Mage, "Dangerous may be an overzealous label to attach, but as you are marked as we, it is likely accurate."

Still addressing the Star Mage, as he really does not want to go into great personal business in front of them, and since the guild technically still holds him prisoner, "Through the powers of the Crones he has been marked as us, it is safe to remand him into our keeping sir. Is there anything else?"

Yorrick moves in on the newly delivered meat and takes it off to the side and sits down.

Trace and Shadow 
Thursday October 19th, 2006 4:50:03 PM

Trace sits cross leged whit his bow in his lap keeping the maintance up. He wears mithrill armor stained black with a dark brown vest over it. After you get past the multiple knives you see the remarkable bow that seems to have a flicker of flame and a bit of a glow from time to time everytime it is touched. Trace is an elven Ranger with olive skin and hazel eyes toped with long black hair. A scar on his face that he recived when fighting a orc named Bear and another on his chin when he was thrown from the wagon in the great race.

Without standing he talks to the stranger named Quinn, "Sir, ..Quinn, I've got a couple of questions for curosity sake. I take it that your a magic user, please if you dont mind tell me what your strengths are. I am curious if you will be protecting us or need protection, merely a stratergy question, try not to take offense.

Just to give you a heads up on what I mean, I am a ranger, my bow and daggers are my tools and this beautifull black leopard here is Shadow, she is my Shadow, she protects me as I work my bow and if needed I can summon a couple of Lions to help her. So now that you now a little of my ablities, what can you do for us? This is kind of an important information for us to where we are going. We dont plan on meeting our god's for some time now and need to know if you can help prevent that from happening."

Trace continuse to maintain his bow. Shadow sits up and stretches, she seems ready to get moving as well.

Quinn (second illegal post) 
Thursday October 19th, 2006 6:07:29 PM

Attempting to guage the reactions of this strange group, Quinn speaks again the the one called Sly "You can call me what you like brother, but most in my company call me Quinn. I am Quinn deMarco of Threshold City."

Then looking around again Quinn continues. "I am not a magic user, but a follower of Gargul. I am attempting to bring his word to the Southern Continent, but they still have their....ways."

Looking over his shoulder at the Star Mage. "This follower of magic has slowed me down in my search for the gateway to the Koshe Marr. Maybe you fellowe have the key?"

Peerimus and Yorrick 
Thursday October 19th, 2006 9:03:10 PM

Quick description:

Peerimus is of average height and size for a human, his long hair is slicked straight back and held in place with berry juice, which provides a bluish black sheen as well. his left hand holds a Ashwood staff and a large wooden shield sits on the ground near him. head to toe, he is armored in thick leatherlike armor, insimilar construction to full platemail but made from leathered hide.

Yorrick is a powerfully build kodiak bear of about 12' in height when standing and weighing in close to 2,000 pounds. A small blue stone orbits his head.

Custody of the Prisoner (DM/Al) 
Thursday October 19th, 2006 9:06:59 PM


Firn'gaer sits back in his seat and watches as the others speak with the newcomer. Finally, he raises his hand in greeting.

"Firn'gaer Gyddyn," he says and nods in greeting. Then he turns the hand around, displaying the dark glistening teardrop tattoo. "In my experience it is these tattoos that bind us together, and define whether we know each other as much as any common acquaintance might," the gnomish wizard says calmly, his eyes on the hooked nosed Star Mage. "So, in a way, you could say that we know, Quinn, yes."

"Will you release him into our care?"

"He is a fanatic and very possibly dangerous," the Star Mage replies. "Witness the tattoos under his eyes. He came to the City Gates and his demeanor was such that he was nearly turned away. When he mentioned the Tower the guards sent him to us and we took him into custody. He is belligerent, but we have determined that he does not even know why he has sought out our Tower. He raves continually of a dream."

"Will you vouchsafe such a madman, Firn'gaer Gyddyn? He worships death."

Firn'gaer does not drop his gaze. "Gargul is not Death," he replies. "He is the custodian of souls and the bane of the undead. Many in the North worship Gargul," he says to the Star Mage. "You should read your own Libraries."

"I trust the tattoos. There is something about them that works with forces that I can only describe as coincidence. And I scarcely think it a coincidence that at the very time we have been discussing ways to find our way into Koshe Marr, we come upon you, Quinn, who also wants to enter. It speaks to me of things of cosmic importance. Powerful forces at work. Forces that one would want to be on the good side of."

"And I'm also certain that someone very high up in the Star Mages agrees with me on some level. I can see very few other reasons why they would be providing all of this for us. Can you?" This last Firn'gaer delivers directly to the Star Mage with the economy of cold hard fact. The Star Mage stands in silence. His eyes are hard chips of flint.

"I will release this man to you, then," is all he says and signals the guards to follow as he turns to leave.

"And deliver all of his equipment here as well," Firn'gaer adds. The Star Mage stops. His back stiffens. "Yes. It will be done," he replies, then he and the guards leave.

"Politics," Firn'gaer sighs quietly. "Another reason why I must stay and ferret things out."

"Well," the voice comes from the large brass ring on the table, "I don't think I've ever seen so many of you called at one time. The girl, the old priest, the quiet little man, and the half-orc. Now you. Hello. I'm the Circle of Far and Away, but you can call me Faraday."

"Now, where were we?"

=== OOC ===

Jim, here's a repost from an earlier DM OoC. Worry not about your equipment. It will be delivered in one or two posts.

Well, if you haven't guessed by now, it's up to you to think of a way into Koshe Marr. There is no settled upon and decided way in. You have many powers and resources at hand. They come from the powers your character has. They come from details in the history of the game. They come from things in your environment.

They can be utilized in many different ways to craft a plausible way into Koshe Marr.

There is no right way in, and the only wrong way is a way that fails or gets you hurt or both. The more plausible the method, the more reasonably you connect the dots, and the more detailed you can describe how and why it works, the better chance you have.

You can find the information Firn'gaer looked up Here in the Archives.

Trace and Shadow 
Thursday October 19th, 2006 11:11:03 PM

Trace stands up and starts to pack his gear, "I feel a since of urgancy to get moving. I vote that we head for the stones and see if we can try and enter the tare there. Maybe we can use the machine of martus to open the tare with out turning the machine on. Maybe if we just place the machine near the stones it might activate the portal. I also saw in the notes that there were several openings that our evil counterparts have opened, I wonder if they are still open?

Jaeden Ohm 
Friday October 20th, 2006 1:35:36 AM

At the prisoners words Jaeden checks the back of his handed. He hadn't noticed the changed tattoo yet. "Can't say that I've seen it moving, but it does seem to change designs from time to time."

He shrugs and keeps his attention on the proceedings.

***

"Wait a second. Before we make any descisions about where to go next we should find out what Quinn here knows."

His gaze focus' on the priest. "You did say your previous group had made it to Koshe Marr didn't you? How did you get there before?"


Sly & Luke 
Friday October 20th, 2006 8:06:21 AM

Rubbing his head where Savin had lightly hit him, "Peerimus! I just remembered something! When we went the the five statues and the Old Abby? was it Savin or You Leader, We had entered the abby and about to decend into the cellar, we heared a noise of some sort?? But had to leave because of the Murders in the town!

I wonder if that was not another way to enter Koshe Marr?? With out finding the machien with the arms??" Wonders Sly??

Luke takes his Soup Bone, Follows Yurrick with his meal, he lay down next to the bear and Chew away at his beloved Soup Bone in safty.

Quinn 
Friday October 20th, 2006 8:38:15 PM

Quinn smiles broadly at his newly found benifactors. "Thank you Firn'gaer, for your explaination of the tear drop. That explains some of what Gargul had hinted at when I communed with him. It has brought me to Hook City. I was hoping to use the library at the Star Mage guile, but...things got difficult. I needed to check on some instances of planer travel."

Quinn looks around the group and starts counting "If we can make it to the Koshe Marr via planer travel, it is only good for 8, we may have to leave some of the pets behind. It would be very time consuming to make two trips, and I already lost one group, because I was away from them. Losing two groups would just be bad luck."

Quinn comments to Sly "Unfortunately brother, I never made to the Koshe Marr the first time. My friends were ambushed right before we were to shove off."

Quinn finally comes face to face with the Star Mage guild wizard. "May I please use your Library for some research?"

Trace and Shadow (illeagle post) 
Friday October 20th, 2006 11:17:42 PM

Trace perks up at the las comment, pets you call them, we or I will not be going anywhere without my so called pet. Shadow is one with me. Heck she is me on four legs. So to squash that dream right now, the so called pets will be traveling with me. I also dont think I will be alone on this one.

Savin 
Saturday October 21st, 2006 12:25:03 PM

After much picking of Firn'gaer's brain and coversation Savn brings up the following points. The monk starts jotting down what he believes is important information gathered from Firn'gaer. He writes his impressions and points them out to the group.

None have been able to find a reliable path through to this land and reports come only from those who have stumbled upon it and have been fortunate enough to be able to return.

"It is thought that dimensional breaches link the Wold to the unsubstantiated land of Koshe Marr. There are records from several sources reporting a walk into dense fog that results in a crossing to this land. All attempts to date to replicate the crossings have been unsuccessful, and it is theorized that these dimensional breaches, if that is indeed what they are, may move about in a fashion that is not understood."


It looks like we are just going to stumble on the Koshe Mar. Either we have to find a way magically possibly by spell or device.

The Void

A Pre-Ascension term. Also known as The Vague Lands. Also known as Kash Marr. Also known as Koshe Marr. Thought to be ruled over by Marteaus, God of Testing and once connected to an area near Lake Abandon in the Threshold of the Gateway Downs. Parents in the town of Abandon are said to frighten their children into obedience with stories of a Machine constructed to open a rift between the Void and the Wold to swallow them up, but the stories are varied and non-specific.

Word of mouth reports trace this group back to the Threshold area of the Gateway Downs at the time of the Void incident and the reappearance of the town of Abandon. It is from this time and this area that we date the first records of the land of Koshe Marr, and is through this circumstantial evidence that some postulate a connection between this group, The Void, and the land of Koshe Marr.

Direct evidence for their existance is said to lie a circle of five stones that lie just outside of the town of Heranmar. This is where it is rumored that they gave their lives to close a portal between this Wold and a land of the dead. This tale is thought to have connections to the Void incident of The Threshold and concequently to the many reports of the land of Koshe Marr.

The report goes on to list numerous demographic, geographic, and economic facts and statistics about the town of Heranmar. Near the end, however is a section on notable areas in and around the town. In that section there is brief mention of a circle of five stones located just outside of town. Within this mention is a even briefer note of a rumor that the stones are carved in a representation of the Five Crones of the Gateway Downs and have supposedly been set there to guard a portal to either The Void or to Koshe Marr.


Not sure how far they are apart but sounds like clues to the land of the dead are both in Abandon and Hernamar. I personally like Hernamar since we have been there before and it seems that is where the crones are from. They might be able to aid us in the crossing.

Among the many stories of Koshe Marr, one of the most commonly shared locations is known as "The Inn". It is said to be a location free from the cruel and corrupt undead influence of the land in addition to being a hub between many different lands. It is also decribed as having a physical connection to a branch of the Catacombs.

One of the items catches Firn'gaer's attention: "The Inn, Koshe Marr?"


Could the Inn be the Giggling Ghost? They do have a resident ghost who might be able to give us some information. The tapestries also could represent a gateway to the Koshe Mar.

Looks like we have a couple of different ways we might be able to reach this place. We need to be careful though. Hints from the archives also hint that our clerical spells might be limited. Peerimus and Quinn might not be able to contact their gods here to renew their spells. Healing magic and scrolls of commonly used spells might be a good idea. Healing wands too.

I think our best course of action is to head back to Hernamar. Not sure how far Abandon is away from it either.



Sly and Luke 
Saturday October 21st, 2006 4:15:56 PM

Sly's head snaps up, "Savin! I think you have something there, if i remember right and this is before the make over. T^here use to be a elevater that went into a dungon for differant adventers. It was magical much like the Tapestries that are there now. I wonder if it's still there under the floor boards. We could give it a chance to ask the oldest Ghost and ask Happy if we could check his cellar.
What do you think!"

Questions (DM/Al) 
Sunday October 22nd, 2006 9:13:50 AM

Quinn turns to ask his former captor for access to the facilities of the Tower. The sound of marching feet disappears behind the screen of hot-house flora. The Star Mage and the contingent of guards is already gone.

Firn'gaer shakes his head.

"From what I've seen, they are very jealous of their library, Quinn. I doubt they would allow you access to it. They don't seem to trust you very much on top of the fact that you're not a Guild member. What questions did you have? I might be able to get access to the Library Link a second time."

"In the meantime, take a look at these notes." The gnomish wizard pushes various papers in Quinn's direction. "They're questions I asked last time I was there."

"Um, alright. Sure. Fine." Faraday mumbles from the table. It begins humming in the tuneless way that it has of occupying itself with its own voice. It's a soft arrhythmic drone. The wind through the trees might provide such a background, the gurgle of a stream, or the buzzing of bees.

Peerimus sits quietly nearby, listening to all of the ideas as they are presented. Which one to act upon first, if at all? And how to fill in the details of the more broadly sketched ideas? Such are the questions a leader must ask.

Jaeden Ohm 
Sunday October 22nd, 2006 1:32:25 PM

"Wait a second Savin, that part about the Catacombs. Your notes say the inn has a connection to a branch of the Catacombs. Why don't we take a trip to the catacombs here and ask what branch is connected this inn? It would save us a whole lot of trouble if we could just travel to a city we know and 'step into' the inn in Koshe Marr."

Jaeden starts gathering his armor and re-equiping himself. Each silvery piece of armor is carefully fitted and strapped and before long the warrior stands, now in beautifull full plate with no helm.

"Should be easy to check the catacombs here and ask. Anyone want to come with me?"


Peerimus and Yorrick 
Sunday October 22nd, 2006 3:04:58 PM

Peerimus sitting and listening and thinking, leans forward a bit. Quinn is apparently a priest and that was good news given where they were attempting to get. Peerimus knew little of Gargul, or indeed any of the so called gods of the north lands. He had lived in and around 'The Downs' all of his life. He knew of the powers they weilded and that was enough for now.

"I agree the catacombs is the best starting point. It is surely the easiest, but for the part about all attepmts to reproduce a journey to Koshe Marr have failed. One would think the Star mages would have simply gone through the Catacombs." The druid casts a side glance towards the table, "Really Faraday, now is not precisely the time."

"I think 'The Inn' is in Koshe Marr. We know the Ghost is in Floating City and our agreement was not to return. That path should be a last resort. The reports also mention Fog and the apparent randomness of the gates and obviously not all fog takes you to Koshe Marr."

"Jaeden, why don't you investigate The Catacombs here, ask the staff about Koshe Marr deliveries. Perhaps we will purchase something for delivery to The Inn and then follow the delivery through." Peerimus continues, "Assuming this yields not enough I would propose returning to the Abbey and the basement. Sly could be right. Our opponents counted a lich and vampire in thier number and we may find some clues or evidence to assist us on our way. They came from Marr and likely returned."

Jaeden Ohm (Illegal 2nd) 
Monday October 23rd, 2006 2:17:01 AM

"Certainly can't hurt. At worst it costs us a couple hours."

Now armored Jaeden heads towards the door and calls for their student host. "I'd like to go to the catacombs. Can you show me the way out and perhaps provide a map?"

With that he leaves to investigate whatever he can find.

Quinn 
Monday October 23rd, 2006 9:07:07 AM

Quinn takes the gnome wizards advice and does not pursue study at the Star mage Guild "Hey, I can read. Gargul had guided me to the Library for information, but maybe you have already done the work for me."

Quinn graciously takes the notes that Firn'gaer offers and sits down to read. "Thanks, you must be one of the signs I was seeking."

While reading Quinn mumbles to himself "Trolls....there was the report of the troll with the chain that attacked my group....and another reference to Fidelia.....eyewitnesses said the attackers invoked her name."

Quinn returned the notes to Firn'gaer. "Thank you brother, your a very efficient. Your notes do mention that the Koshe Marr is on another plane. I can plane travel, but can only take eight and with pets we are over that number. A return trip is a concern as I may not get back to the exact location as the first trip and then our group will be split."

Quinn moves over to Savin. "Brother if you can find a gateway or such, by name or description, I have plenty of location and divination spells that Gargul can provide as he grants me great insite at times."

Sly and Luke 
Monday October 23rd, 2006 10:07:39 AM

Sly Sits and listens, then add "I vote for the abbe's basement!!"

Posting Reports for 
Monday October 23rd, 2006 10:14:49 AM

Game #4 The Children of Chaos
For te Week of Oct 16,2006

Name.....MTWTF
DM Al.....XXXXXS
Sly.......XXX2XS
Savin.....XXXXOS
Peerimus..XX22OS
Jaden.....XO2OXS
Trace.....XXX22
Quinn.....>>>2X <Jim started on Thursday.

Fern-gare<walk about>

Adm Ceil - Good Posting!!

Peerimus and Yorrick 2nd  d20+20=28
Monday October 23rd, 2006 11:32:23 AM

Peerimus's brows about leap from his forehead, "Troll with a chain!?" The druid shoots off of his chair violently with the proclamamtion. Yorrick picks up on the urgency instantly and stands, but Peerimus stays him with a hand. "The troll was certainly with S'Bat and the others."

Composing himself more, "Quinn, you should know the troll is dead by our hands as is almost all of the other responcible. S'Bat a lich and a vampire escaped and likely returned to Koshe Marr. And we shall follow."

Jaeden Ohm 
Monday October 23rd, 2006 1:38:45 PM

*** OOC ***
today's post for Jaeden is on the catacombs board

Trace and Shadow 
Monday October 23rd, 2006 7:02:32 PM

Trace suits up and gathers his thing and puts the saddle back on his horse and tightens down the tack. Trace then leads his horse back to the group. "Ok I am ready to go now."

The Kismetic (DM/Al) 
Monday October 23rd, 2006 9:30:48 PM

"That's sound reasoning, Peerimus," Firn'gaer adds and nods to Jaeden as he prepares to leave for the Catacombs. "Quinn, you mentioned that you had Divination spells. Do you think it might be possible to just ask Gargul how to get into Koshe Marr? Or, if we're limited in the kinds of questions we can ask, then can we at least ask how some things may work out before we travel long distances to find out?"

"You see," Firn'gaer says to Trace and Sly, both eager to be off for Heranmar, "when you leave the Guild Tower, I won't be going with you."

"A ghost may still be at large too," Firn'gaer says as Peerimus recognizes Quinn's description of the Troll Monk. "Though we disposed of a Drow Shadowdancer, and what I believe was likely an Anti-Paladin."

"Which brings me to another subject that may not be to your liking, Quinn. We have a very specific purpose ... I'm sorry, it's hard for me to believe that I'm not going. The Children of Chaos have a very specific purpose for entering Koshe Marr. It's vitally important that the Artifact is found and returned to the Wold, and I don't think that there will be time for vengeance along the way."

The gnomish wizard looks to Peerimus for confirmation, as Jaeden readies to leave for the Catacombs.

"Excuse me ... " A young female voice comes through the brush in the direction of the Dark Portal.

"Announcing Mistress Laima Ragana the Kismetic." One of the brown robed Students, this one a towheaded girl in spectacles, emerges from behind a bush. Behind her a female half-orc stands a good head and a half taller than her. With pale green eyes almond eyes and dark hair which fans out behind her head, she cuts an exotic figure. She stands next to the girl, and gives both a warm smile and a polite nod as she is introduced. Her hands are folded in front of her, the back of the hand which would hold the tattoo is covered.

"She came to the front door and I recognized the mark on her hand, same as yours. So I let her in and sneaked her her up here. Here she is."

The Student dips her head and then steps back. Her eyes lift one last time to the half-orc's face and in thier depths they betray a hint of sadness. Then the Student turns and scurries away, leaving the group with Laima Ragana the Kismetic.

Laima Ragana the Kismetic 
Monday October 23rd, 2006 11:51:50 PM

Large, prominent eyes blink slowly as the young girl walks away. She clears her throat quickly, perhaps hoping to catch the student's attention.

"Thank you friend." A small smile creeps through the corner of her lips. "As my newest friend, Lan, said, I am Laima Ragana the Kismetic. I hear that you collective are known as the Children of Chaos. I like that; it has a ring to it. It is my belief that we are fated to be together. The Path has led me here; can any of you tell me why?"

A slate colored set of robes holds a voluptuous, elongated torso. As the robes hold her waist the slate begins to transform into a rusty colored bottom; a keen eye catches that the robe's threading matches her pale, misty-green eyes. A heavy, platinum pendant nestles nicely between gray cleavage and a cloak that seems to blend the half-orc's natural colors with each individual's preferences drapes wistfully over her shoulders.

Her hands unfold, revealing an inky tattoo that matches the ones which stain all of you. She spins on her heel, facing the direction that the student took off towards.

"Lan, I will see you again, I am sure. You are talented and more importantly, intuitive. There is much potential in you my dear."

Another smooth spin on her heel and she is facing the group again.


Sly and Luke  d20+1=18
Tuesday October 24th, 2006 7:07:12 AM

Sly look at the Half-Orc standing before then, "Eeer! Excuse me please, but you remind me of another Half-orc that was with us not too long ago! He was not so beautiful as you!
The Half-elf rises to his feet, with rusty hair he advances to kiss her hand. "Your Welcome to out little group, The Children of Chaos!" Sly smiles sweetly at Laima.

Sly totaly forgets to introduce Luke.

Luke is still chewing on his Soup Bone.

Cha Check 18 (for once I wanted Sly to get a slap in the face! and I go and make my Check of 18)

Savin 
Tuesday October 24th, 2006 8:38:06 AM

Savin gracefully rises and moves over to meet the newest member of their group. "My name is Savin. Welcome to the the Children of Chaos. We seem to be getting a few new friends lately. Your tattoo seems to bind you to us." Savin holds up his own tattoo.

"We are currently contemplating how to gain entrance to the Koshe Mar. It is an evil land ruled by undead and peopled by trolls and goblins. We travel there on a hunt for an artifact needed to save the Wold from the avatar of Chaos. Interested?"

Savin looks the good looking half orc up and down trying to determine what her skills could be. "I am a monk, skilled in hand to hand combat. To incorporate you into this group and to insure that you can handle yourself in the dangerous place we are going, can you tell us about your skills? We have recently had a few join us also with the tattoos only to have them fall in the first battle. We would save you from that if you aren't ready." Savin holds his hands palm up and adds, "I don't mean to be insulting but I have seen to many friends die lately."

Quinn 
Tuesday October 24th, 2006 10:02:44 AM

Quinn waits his turn and then approaches "Hello sister Laima, I am Quinn deMarco and am a devote follower of Gargul. I just joined this merry band about 10 minutes ago, since I also carry the teardrop tattoo."

Quinn twists his pointed black goatee with his left and while smiling "Brother Savin understated the best part about the Koshe Marr...It is populated by hordes of undead that need to be set to rest. What say you sister, so you wish to join this band that seems joined by fate?"

Trace and Shadow 
Tuesday October 24th, 2006 6:51:01 PM

Standing next to his horse and Shadow next to him, Trace simply nods in the direction of the half orc.

Peerimus and Yorrick 
Tuesday October 24th, 2006 7:40:37 PM

The human in full leather nods his head towards the newest person in the area in a short and subtle fashion and apparenty deciding his earlier outburst a bit non becoming, he sits back down. "My name is Peerimus and back there is Yorrick, Dalek and Luke. Another of our number, Jaeden is currently investigating the possibility of using the Catacombs to enter Koshe Marr." he then turns his attention towards Quinn. "Quinn, to what Firngaer was just saying, could you commune with Gargul on such a topic even if the mission was soley to enter, gain the artifact and depart. We will be vanquishing as little as possible while there."

When Life Seems Chaotic (DM/Al) 
Tuesday October 24th, 2006 8:41:00 PM

As has been true of life for what seems eons, life has been chaotic for
the Children of Chaos. The arrival of yet another chosen by the Tattoo mark adds to the distractions from the group's mission.

Firn'gaer waits in silence as the brass circle upon the table continues to hum. He waits upon the introductions that each member of the group make to this exotic and attractive half-orc.

A student leads Jaeden back into the Dark Portal to another featureless corridor, through a square courtyard and eventually to a plain wooden door. Outside, the student instructs Jaeden how to place his hand over the star shaped design to the right of the door to reveal the silken bell pull, then the Student gives some brief directions to the Catacombs.

Trace waits patiently with Shadow and his horse, certain in the conviction that the answer to how to enter Koshe Marr lies elsewhere.

When asked by Peerimus whether a Commune with Gargul might be possible at this time, the cleric of a foreign god considers his recent ascendancy of power. At this time, a spell such as that could tax him to the the extent that it could cause him harm. A spell that requires the experience stored in the soul would have to wait until he is stronger.

Just then, a sound comes from up the path. More footsteps along with the roll of wheels. A Student pushing a cart appears flanked by two guards. From the cart comes the glint of mithril, circle of a shield, the weathered leather of a pack: Quinn's equipment has arrived.

Time passes as Quinn deMarco re-equips himself. Time to think, discuss and decide.



Savin 
Tuesday October 24th, 2006 10:48:56 PM

Savin listens to the conversation and says, "Somehow I think that we should either travel to Abandon. It seems to be linked to the Void or Koshe Mar. It would be nice to think we can get there from the Catacombs but our lives aren't that easy.

Hernanmar is also mentioned frequently but with the Crones names attached to it. I think they would have informed us if that was the way to go. No I think we need to travel to this town of Abandon. It seems to have a connection to the Koshe Mar for a while.

Faraday, Have you ever heard of Abandon? Can you take us there? If we get a map of the current Wold, and let you see it. Will that help get your bearings?"

Laima Ragana 
Wednesday October 25th, 2006 12:16:55 AM

As the regal man takes her hand and places a genteel kiss upon it, the slightest coloration speckles her cheeks. A quarter curtsey returns the formal introduction as Laima's full lips mouth the words, "thank you."

Eyes widening at the mention of the Crones, the half-orc clears her throat and with eager voice says, "The Crones? Yes, I have dreamt of the Crones; I have seen their faces." Her eyes seem to recede, gloss over and travel to some nonexistent location. "Their faces and the horrors that I believe are Koshe Marr. Golems and werecreatures; monsters rising from watery depths. The Path has been showing me this for a while."

Walking with a sure stride, Laima stops just short of the large bear, Yorrick, extends the back of her hand for a sniff and then begins stroking him with care along the side of his snout.

"I am not sure how much my opinion counts but The Path has been whispering in my ear for the past weeks. She has been showing me the Crones for a reason; they or their whereabouts is the key to Koshe Marr."


Trace and Shadow 
Wednesday October 25th, 2006 1:07:26 AM

If we cant use the catacombs then lets head to Hernamar. It is on the way to Abandon. Abandon is in a valley of the Great toothed mountains just off the side road of the trade road south leading out of Hernamar. I have seen this map before. I think the map is in Hernamar.

Sly and Luke 
Wednesday October 25th, 2006 7:53:29 AM

Sly watches Laima as she advances on the animals, Sly follows the Lady. That brown Bear is named Yurrick, he's Peerimus friend. This lazy Altered Dog (chewing on a Soup bone) is Luke, He's my friend" to Luke sly ask "Luke Please meet Lady Laima! She'll will be traveling with us!"

Luke stops chewing, look uo toward the Lady, "Hi! Do you reward nice dogs with Soup Bones?"

Sly smiles, "You have to forgive him, He's some what of a barbarian, always thinking of food!" Then sly points to Shadow, "The horse is called Shadow, he and Trace are special Friends. The Rat you see peeking from our wizard's sleeves is Fern-gare Special friend."

Quinn 
Wednesday October 25th, 2006 9:14:29 AM

Quinn is very happy to have his equipment back and put everything on with care. Quinn even takes out a small silver bell and give it a jingel and then looks around "Undead hate that." he adds to no one in particular.

Quinn looks from Trace to Savin "Hernamar or Abandon are both not far from my hometown of Threshold. We can travel fast or slow. I prefer fast. I can teleport more than half of us and then return the next day to pick up the rest. It will be a three day process as Gargul only grants me one teleport per day, but what the heck it sure beats walking."

Quinn looks around at his new friends. "Where half of us dine tonight in Abandon or Hernamar?"



Peerimus and Yorrick  d20+1=13 d20+1=13 d20+1=6 d20+1=2 d20+1=17
Wednesday October 25th, 2006 4:55:58 PM

Peerimus thanks Quinn for the offer, "If you go anywhere in this Wold, we can follow within the hour." he pauses on this thought and his face scrunches slightly. "Maybe" he then adds. "Friends Firngaer has been using Noxy and well now one of us will need to try and very quickly assume the experience he has accumulated over the past several months." With that he asks for and takes Noxy from Firngaer and attempts to have the vision spring to life upon thier current location and then to move to Jaeden and then again to Niobe and back.

i believe an int check [13] initial view [13, 6,2,17] for the alterations desired.

Not having much luck the druid frowns, "This could certainly be an issue. Trace, you might want to sit back down, we might still be a bit."

"When Jaeden returns, our best course is to go back to the abbey and search the basement, perhaps a lesser divination from Quinn will assist once at the locale. From there we can investigate Abandon and as a last resort implore upon the Crones. They have said as much that they could get us there. Though it also seemed to be at great risk and possible destruction of thier current avatars. So I would like to do this on our own. I will also plan on speaking with Mother and Father and maybe summon assistance from The Cradle once we are at the Abbey" Peerimus states all of the above as what shall be done and not as a quest for opinion. The entire time he focuses on Noxy and tries to read and interpret the patterns springing across the screen.

Evening Comes To the Garden Atrium (DM/Al) 
Wednesday October 25th, 2006 9:07:44 PM

"Abandon?" the voice from the large brass circle replies to Savin's question. "As in cavorting with Wild Abandon? I've heard of that. Never done it, though. No legs. But, um, aside from that. No."

"Besides, I don't think it's me who you need to help get bearings, Savin. It's Noxy. You see, I can try and explain to him what I think you want. But, in the end, it's him that has to know where he's putting you. He's the one who has to get you there. He's always been able to do that just fine with the energy from one of you guys to fix on. That, or the energy from one of us. If he can see it, he can take you there."

"Um, um, um, um ... " Peerimus is having little luck interpreting the swirl of flashing motes, lines and swirling blobs on the screen of the Vision of Noxnyx. To him, they all seem like no more than a hopeless riot of color. "Um, um, um, Peerimus? Peerimus? If I could offer a word of advice. Don't try to understand it. Understanding is alright for some people. Mostly for people who understand things well. Other people do better with an Intuitive grasp of things. Sometimes it's Wiser to just let things come to you instead of pursuing them."

As the various activities proceed, each at its own pace, the sunlight streaming through the glass panes above wane toward evening. Somewhere in the city Lydia, the girl at the reception desk in the City Office, taps her foot. With an unkind word for elves, she finally leaves for home.

Footsteps once again come from the direction of the Dark Portal. Jaeden, returned from the Catacombs, walks into the clearing lead by a Student.

"If you wish, I can arrange for dinner to be delivered," the Student offers before he leaves.

Jaeden Ohm 
Thursday October 26th, 2006 12:42:47 AM

In from the dark portal strides Jaeden Ohm. A quick clip closes the distance betweent he portal and party. At this point his face is neutral.

"Well," he begins, his voice tinged with a sigh. "It's not going to be that easy. Looks like the connection to the inn does exist. And, it looks like it exists to this very branch of the Catacombs. The only problem is that it's one way."

He shrugs and his face brightens.

"The good news however is that there is a way out. From the description I got there is a statue of a Dwarf in this inn. Once you touch it a portal to the Catacombs here opens."

"There was something else I should share. The Halfling that helped me told me of a lady that would come in regularly disquised as an old man. The Halfling, Tympani if any of you know her, seemed to think that this lady was very evil. She said that money would come through this portal when this lady was there and she'd use it to buy things, mostly teleport scrolls."

Jaeden is quiet for a moment while everyone digests what he's told them.

"On another note. Before I left Quinn here mentioned something about being able to port us there. While I was walking I was thinking about this... and, couldn't we use the same method to get there that we've been using around here. What if Quinn took me, Dalek, and Savin with him. Then you Peerimus use one of us as an anchor for Noxy to mark. Is there a reason why that wouldn't work?"

Sly and Luke 
Thursday October 26th, 2006 6:48:19 AM

Sly is listening the all the comments, but what Jaesen's Idea sound the best to him, to all he replies "Sounds Good To Me!"

Luke chew on his bone!

Quinn 
Thursday October 26th, 2006 9:18:29 AM

Quinn smiles broadly and he is obviously excited at the news brought by Jaeden. "Excellent news brother Jaeden, good work. Well now we can go visit the Koshe Marr."

Quinn looks around at his new companions "Well everyone ready? We have some undead to vanquish....what is everyone waiting for, do you want to live forever." With a wink Quinn picks up his gear and in moments is ready to travel.

Laima Ragana  d20+8=21 d20+6=7 d20+5=20
Thursday October 26th, 2006 10:48:49 AM

A sure stride carries the shapely robed woman to the table where the talking ring sits. She looks it over as her brow wrinkles in an inquisitive manner. She turns to the man with slicked back hair and markings upon his face, "What exactly are you trying to figure out, hon?"

As the student enters to inform of dinner time, Laima spins on her heel and clears her throat. "Dinner in here should be fine. Please find Lan and ask her to join us as well." Turning to the others who bear the tattoo, "Do any of you request anything in particular." Laima's demeanor suggests a straightforward attitude and a glimmer of impatience or excitement; it is a bit confusing.

Sitting on the edge of the table, long fingers taps slightly on her full lips as her foot taps in unison. Thinking hard on the signs that she has received as of late and of The Path's intentions for her she speaks up yet again.

"You know me very little thus far. Let me tell you that my life is led by The Path; she shows me the way, with signs, nudges and other little quandaries that suggest an appropriate destination. I have been hearing a bell ringing for many days now and it has brought me to you. I heard a man trying to gain entrance here; I heard him shouting. When I was able to see him, his hand passed over the star emblem next to the door and a bell pull was revealed for him to pull on. That is how The Path works. She has been sending me dreams lately; the faces of the Crones, the werecreatures, the golems pounding and other horrible thoughts. The Path points to the Crones; if we bypass them, we may miss something important."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
know:arcane.21
know:religion.7
know:planes.20

[ What exactly are you trying to know with those checks, Laima? --Al ]

Sorry. Knowledge checks to see if anything rings a bell in terms of accessing Koshe Marr. I thought that each check could shed knowledge in each realm's regard (i.e. the Know:planes possibly talking of how to planeswalk to Koshe Marr, the Arcane hinting towards previous magically vehicled ventures to the land of the dead, etc.)

Savin  d20+4=20
Thursday October 26th, 2006 7:59:09 PM

Savin looks over Peerimus shoulder and looks at the swirls and wriggles of the Noxnyx. He relaxexs his mind and tries to follow Faraday's advice. Just let the vision take him. (DC 20 using wisdom instead of intelligence)

If something happens, he will tell the group, otherwise he will pull his eyes away and say, "I like Jaeden's plan and I am willing to try it. We would be alone for a while and it could be dangerous but I am willing to try it.

Once we all get to Abandon, then what? Just explore or does anyone have any spells which might open this doorway? Maybe Quinn's idea of travelling the plains would work but sounds like all of us won't be able to go."

Savin listens to their newest member still trying to figure her out. He asks, "Laima, I am not sure I understand you path. Are you a witch? One that follows a different path to power? I am not sure I understand."

Ready Not Ready (DM/Al) 
Thursday October 26th, 2006 9:38:44 PM

Jaeden returns with news, both good news and bad. But any news is more information than was had before. He continues a thought he had before he left for the Catacombs. Could not Quinn teleport a portion of the group to Koshe Marr? Then, with the understanding that the Vision of Noxnyx has of either Jaeden, Savin, or Quinn's signature, could the Artifact not pinpoint their location? In this way, the Circle of Far and Away could use that location to bring the rest of the group in its slow and unhurried fashion.

Without a single question about the process, Quinn readily agrees. He picks up his gear and is ready to go. (BTW, Quinn, I'm assuming that you have your default spell list for the day.)

Laima, on the other hand, is more inquisitive. She turns to Peerimus as he looks into the unusual bronze hand mirror built on a small tripod. Across the mirror's face shoot colored lines, motes of light flash here and there, and blobs of colors float and morph in patterns that appear random. Also, as opposed to Quinn, she appears ready to stay a while.

The Student nods. "Lan? You want Lan?" he mutters under his breath, and then leaves to order up dinner.

Even as she explains herself, she rustles through her memory to conjure up a solution of their problem. They wish to go to this mysterious and terrible sounding Koshe Marr place. Could it be the source of the monsters in her vision? If it is ... oh dear. If it is indeed as they describe, then it must be another plane of existence. And so far they've mentioned teleportation. Hmmm. But arcane lore suggests that the classic teleportation spell will not cross planar borders. What are they thinking?

Savin looks over Peerimus' shoulder. A few moments, and a burst of intuition, and some of the colors on the screen of the Vision begin to make sense. That's Sly. The other dense blob must be Laima. The one to the left and behind must be Quinn. The active swirling one, from its position is Trace. This other one at the top right should be Jaeden. Is this what Firn'gaer sees?

"Hi there, Sweet Thing." The dull bronze ring or metal about the size of a large head says from its place on the tabletop. "I'm the Circle of Far and Away. Call me Faraday. "You, Dear Heart, have the look of someone who doesn't know what she's getting into. But, then, you don't look like that bothers you much either."

Jaeden 
Thursday October 26th, 2006 11:09:52 PM

For the first time since his return Jaeden notices the addition of the shapely half-Orc. Instantly his eyes search the backs of her hands for the telltale clue. Satisfied, he relaxes his gaze and studies the woman for a few moments while she orders their dinner and ponders unknown questions with exaggerated animation.

Eventually his eyes shift to the cleric that has so recently joined. So much change in so short a time. I wonder if this is how the others felt when I arrived. Good thing for the tattoos...



Trace and Shadow 
Friday October 27th, 2006 12:17:23 AM

Trace remains ready and quite. When the explantions of what needs to be done come in Trace's eyes glaze over and he decides to simply wait for a directions.

Sly and Luke 
Friday October 27th, 2006 6:59:51 AM

Sly studies his spells, hoping to chose som that will damage the Kosh Maw citizen. "Good chance I bought a silver dagger and a holly simbel of Domi! I forgot to get a holly synble for Luke?? But i don't think that vampires bits dogs?? not enought blood!"

Peerimus and Yorrick  d20+7=11
Friday October 27th, 2006 8:02:39 AM

Peerimus attempts to relax his mind, but too much is going on right now and he simply can't dot. Fine then, not going to drive myself nuts with this Noting Savin right there and whose eyes are telling that he is having some luck, Peerimus stands and hands Savin the mirror. "You seem to be setling well with it so here you are. Welcome to your new job." The last is added with a bit of a smile. It is then that Jaeden's return is noted and what the warrior was saying registers.

"Exactly what I was just saying Jaeden." He looks to Quinn, "Our good friend and companion Farady, you see, can take us anywhere that Noxy can see. And Noxy can see anyone marked. So only one of us need to be able to instanlty travel to Abandon, or here, or anywhere. I have been Mother's highway, but it has its limits. Correct me if I am wrong, but does not teleport have accuracy issues as well as physical limitations to the distance Quinn?"

A light seems to go off in the druids head and his shoulders slump slightly a hand coming up to allow his fingers to pinch his nose. A sign that whatever he just thought of annoys him. Remaining fixed in that position, "Trace? Weren't we going to get back to the Clerks about the stone and assuming some property to our name?" Nodding as it is confirmed, "Very well, we are staying in Hook City tonight. Here in the Guild if Firngaer can swing that, or at an Inn if it puts him out too much. Tomorrow we firm our residence and then depart to the Abbey."

OoC Al the Town of Abandon and the Abbey are 2 different places right? The Abbey is outside of Hernenmar and Abadon is......

[ Yes, that's correct. The Abbey is just outside Heranmar. Abandon is a completely different town somewhere to the south and east of Heranmar. Where exactly it is, however ... You do not know. ^_^ --Al ]

Laima Ragana 
Friday October 27th, 2006 11:56:16 AM

Chuckling lightly to Savin's thought of her being a witch, Laima turns to face him with a slight shake of the head.

"No, no, hon. I am not a witch. It is hard for me to explain my powers; I have a strong sense of things arcane but I also posses a small connection to the divine; to The Path. My knowledge of these magical aspects also tells me something that any arcanist would know; teleporting to Koshe Marr will not happen. You cannot teleport to another plane unless you are a Planeswalker; I doubt anyone here has that kind of power."

Hearing the voice of the artifact on the table Laima cocks her head to the right in inquisition. She runs a hand down a wrinkle in her flowing robes and clears her throat lightly.

"Yes, umm, well." Laima finds herself in an odd predicament; she is almost lost of words for a moment. "I know that The Path sends me here. I know that I am bound to these others, at least for a while, due to the matching tattoos and I know that my dreams will not disperse until I reach the place of pounding golems, stalking werecreatures and monstrous beasts rising from the depths. I know that I must see these things but I guess I am wondering why the rest of you are determined to venture to such a place."

There is an air of defensive tones coming from the half-orc; is it that easy to ruffle her feathers? She looks to each, searching for their reasons to venture to Koshe Marr and for someone else to suggest a more plausible route.


Savin 
Friday October 27th, 2006 1:33:38 PM

Savin is lost in Noxy's pictures. "Look Peerimus, I think that is you. He points to a swirl. Looks that is Trace. See these our our two new companions which I guess confirms that they should be coming with us.....Wait...What did you say? I can't hold Noxy. If I do I have to stay with the second group right? I have to go ahead to protect the others. What if they are attacked and I am not there?" The distress is clear on Savin's face.

Savin is then distracted by Laima's description of herself. "My pretty lady, I wish you would be more clear. We have enough troubles fighting as a group and without a clear understanding of your skills we don't know how to best utilize your skills in combat. I have a feeling that that little point is going to be important where we are going.

Do you cast spells like Firn'gaer or follow a God like Peerimus and Quinn? Do you swing a blade or someother weapon like Jaeden or myself? Or are you more like Sly who is good at rushing in and getting whacked by the enemy." Savin says with his eyes lite up in a grin. "I don't mean to pry but we have lost several newbies recently and I think coordination was part of the trouble."

Quinn  d20+5=16
Friday October 27th, 2006 2:01:49 PM

Quinn chuckles at Sly's comments "I have released a vampire dog into the afterlife before brother, so do not be so hasty. Vampire are vile creatures, but they do what serves their purpose. Be every watchful of your mut and see that he does not run off and get himself bitten."

Quinn looks to Laima "Of course we have a planeswalker sister. The would be me. Gargul grants many gifts. What are yours? How do you intend to fight the undead and their minons? Are you on the front line?"

Quinn looks at this noxy thing and attempts to figure out what it is?

Arcane Knowledge 16



Laima Ragana [retort] 
Friday October 27th, 2006 2:32:00 PM

Looking between the newly clad messanger of Gargul and the one called Savin she, again, shakes her head slightly.

"I think you two are too caught up in technicalities. Savin, I am and can do everything that you just described, plus more. I prefer my magics but," looking back towards Quinn, "I have some powers against the undead as well; limited powers but powers none-the-less."

Sucking on a slightly oversized tooth she seems to be weighing her words for a moment.

"The Path grants me many unique abilities Quinn. Sometimes she rewards me greatly for my trust in Her and my womanly intuitions; sometimes she punishes me to show me how fortunate I am to have her. Perhaps those moments of punishment are just that to me as I do not posses the breadth of vision that She does."

Pulling from a fold in her robes, Laima lifts up a dark wooden club; the head is carved into an intricate intertwining of question marks and myriad items which are superstitiously lucky.

"This, gentlemen, is my last resort. If I have to use this against my will, you will all most likely be dead or incapacitated. Now, I am sorry that I cannot explain the exactness of my talents but they are still yet a mystery to me in some ways."

Savin "illegal post" 
Friday October 27th, 2006 5:07:49 PM

"I get it Laima...well I really don't but I guess time will tell. Sounds like you don't prefer hack and slash combat but would rather stay to the rear and have this Mother of your strike down your foes with spells. We can work that into our tactics."

Savin looks at Quinn and hands him Noxy saying, "Can you figure this thing out?" The look of hope is obvious on Savin's face.

Sly and Luke 
Friday October 27th, 2006 5:43:58 PM

Sly with his nose in his book, answers Savins little joke, "I told you where the witch ahd what we were looking for before she disapered did I not??" Sly looks up from his book with a smile. But to Luke "Did you hear what she said?? You stick with me!! You hear?"

Luke keeps chewing on his bone.

Quinn (second illegal post)  d20+7=16
Friday October 27th, 2006 7:04:52 PM

Quinn takes the "noxy" from Savin with some trepidation "What is this thing?"

Quinn will look at the "noxy" and attempt to relex and free his mind "Lets see what Gargul wants me to see." Quinn takes his index finger and touches each of the eye tattoo under his natural eyes and then his shoulders.

Quinn lest out a deep breath and closes his eyes. Now only his tattooed eyes are visible.

Wisdom roll 16

Night Falls On a New Group (DM/Al) 
Saturday October 28th, 2006 10:22:51 AM

Dinner is delivered by a small caravan of Students. The bulk of the train of carts, however, is devoted to food for the animals. Buckets of water, oats and a small bale of hay for Dalek and Trace's horse. There's a haunch of venison for Shadow. On a cart is a small tub of silvery fish for Yorrick, along with a large bowl of dark berries. For Luke there is a platter with both a haunch of beef and one of ham.

For the humans there are a multitude of dishes and drinks. One, the native Southerners recognize as Grass Wine from the nearby Sargrass Plains. Firn'gaer frowns in contemplation at the feast.

"I'm fairly sure that the Guild would not feed us this well only to deny us lodging," Firn'gaer replies to Peerimus. "But I doubt we will be allowed free movement within the tower. Did you wish to stay here in this place or ask for actual rooms?"

The Students bustle about, placing dishes and setting dinner. Lan is not among them.

Peerimus passes the Vision of Noxnyx to Savin. As the hand mirror sized Artifact moves, so too does the entire scene within the screen shift. Savin has the feeling that he might even be able to influence the view within. But that would only come with practice.

Quinn mentions that he has the ability to Walk the Planes, a cryptic reference that Laima seems to understand, then he attempts to suss out the nature of this unusual hand mirror like object mounted upon its own tripod. His understanding of Arcane Lore tells him no more than the fact that this must be an object of magic. The one called Savin hands the object to him and Quinn looks into the screen. The riotous chaos of color and movement separates into flashing bursts, streaking lines, and slow pulsing colors. But what these may be escapes the Cleric of Gargul. Perhaps persistence is the key to success here.

As the light of evening dims to darkness, one of the Students speaks a word, and an extra-dimensional space opens in one corner of the rock slab upon which the woodland furniture rests. From within the rest of the Students take long poles with a torch-like glow burning at one end. These they plant around the area, lighting the clearing for night.

"I can make a hut here for us," Firn'gaer tells one of the Students. "You know of the spell, don't you? If you could get permission for that, please," he asks.

Plans come together for the approaching night. What plans, though, await the coming morn?

Jaeden Ohm  d20+9=23
Saturday October 28th, 2006 2:37:27 PM

Much passes back and forth among members new and old. Jaeden cringes at Quinn's comments as an image of a Vampiric Luke spings to mind... Scary.

The warrior is about to open his mouth and clarify to Savin what Laima is saying but the Half Orc seems comfortable taking that responsibility for herself so he leaves it be.

Then Quinn speaks again. This time about being a Planeswalker. "Peeriumus that is what I meant. I didn't mean we should use our travel technique to get to Heranmar or Abandon. Can't we use it to go directly to Koshe Marr.?"

"Quinn has already said that he can take up to eight of us directly there. With 3 or four signatures there, Noxy should be able use us for anchors. I figure that Quinn, Savin, Dalek and myself should go. Savin is himself mobile enough to stay out of trouble and Quinn and I can ride double on Dalek."

With that out Jaeden returns to observering the newcomers. A glance at the Half Orc tells the man that she is getting a bit defensive at having to give so much information without getting anything in return [sense motive 23]. He moves closer to her and does his best to explain.

"Laima, I think you deserve to know a bit more about us and what we plan to do. Each of us has been called or forcefully pulled to each other by the Crones and through the Chaos Bell. Some of our members have been together for some time while others, like myself, are still fairly new to the group."

"We've been collecting a number of artifacts that we need to accomplish our mission. Both Noxy and Faraday are two of the five we need. We believe another of them to be held in Koshe Marr."

"As for our mission, it seems Chaos itself is gathering and building it's strength before it manifests in this Wold. Our task is to wake this force before it is ready so that we have some sort of chance at neutralizing it."

"I know, seems crazy." He shrugs and smiles good naturedly.

Peerimus and Yorrick  d20+7=19
Saturday October 28th, 2006 8:55:44 PM

Peerimus exhales out his nose and chews his lip slightly, "Savin." he begins, but then he just breathes a resigned sigh and keeping Noxy he sits back down. Easing his mind he lets Noxy focus where they are all gathered and tries to again heed Faraday's advise and just use his intuition and not try to move anything just yet. [Wis 19]

Continuing to keep most of his focus on Noxy he answers Jaeden, "I had misunderstod certainly. Quinn you are going to need to be more clear. Can you open a portal to Koshe Marr? If so we have our entrance. Tomorrow morning Quinn will take himself, Jaeden, Dalek and Savin. wherever you appear you wait for an hour and the rest of us will along shortly through Faraday. I suggest everyone eat and drink and relax. I for one will be sleeping here with Yorrick."

"Jaeden as our tactitian it is going to be up to you to incorporate Quinn and Lamia. I would give council if you wish."

Savin 
Saturday October 28th, 2006 10:03:22 PM

Savin asks Faraday, "Faraday, I understand that you can take us to most places, but can you take us to other planes? Is the Koshe Mar really another plane? Will Noxy be able to sense us there?"

Savin turns to Peerimus and says, "I think this plan is very risky without that information."

Jaeden Ohm (follow up) 
Sunday October 29th, 2006 3:42:29 AM

"Of course, Peerimus. And yes I'd be glad for any council you have to offer."

"You're right Savin. I admit I'm making a big assumption. Farday, what can you tell us?"

As he listens Jaeden goes about removing each piece of his armor and doing what maintenance is required.

Sly and Luke 
Sunday October 29th, 2006 7:10:51 AM

Sly ask the students, Now You students have gone and done it, Luke is an altered Beast, He is now part Barbarien, Look at him now! He's has bothe the Beef and Ham and will not share!
Luke! don"t be so selfish! you'll lose your friend Yurrick that way!"

Luke answers Sly "MINE! ALL MINEI" he starts to eat on both haunches.

Sly knows better to put his hands any where near that food, but will tell the students "I think I'll sleep here under this tree, to keep an eye on Luke! I don't want to let himself be killed, because of his temper!"

Quinn 
Sunday October 29th, 2006 12:06:54 PM

Quinn looks sadly at Jaeden. "Brother, do we need to bring your horse as he will count at least 2 for those I take on a planeswalk. Also, planes travel is not real accurate. That is why it is best to do it all at once. If I have to make a return trip, I may be off by a few hundred miles and then we have split the group."

Quinn looks to Peerimus. "Brother I think your bear friend might even count for 4 of my eight and if he does then we may have three trips on our hands. Brother I want to join your group and I see that all of the people have the tear drop tattoo, but none of the pets do, maybe they are not fated to travel to the land of Koshe Marr? You have more experience with the tattoo so I will leave it up to you brother."

Peerimus and Yorrick 
Sunday October 29th, 2006 4:41:17 PM

Yorrick looks up from the large tub of fish with a grunt, as Luke starts up about the ham and beef being all his. He then looks at Sly and seems to shrug and goes back to the tub of fish. Peerimus casts a look towards him to verify his suspitions of the outcome between Luke and Yorrick and smiles as his thoughts are confirmed. "Worry not Sly, as tasty as those beef and Ham bones might be, they simply don't compare to Yorrick's mind as his fish."

The druid then returns to more serious matters. "The weak link in the plan is Quinn and his god, friends. Faraday is taking us to the realm of Chaos to battle the entity before formed. I submit this is most defintely off plane. If Quinn can get to Marr with a couple guards in case you land somewhere unpleasant, then Faraday will take the rest of us."

Here Peerimus actually looks up from his study of 'The Vision'. "So Mr. Quinn, your accuracy is only in contention in preventing you, Savin, Jaden and Dalek from arriving somewhere where your survival over the next hour is in peril. You will not be travelling back and forth. That also eliminates issues with your limitations in assisting with travel for all of those who are marked as Children of Chaos."

"Jaeden I would honored later this evening over a nice brandy."

Trace and Shadow 
Monday October 30th, 2006 12:03:41 AM

Trace starts to dig in his haversack and draws out some viles of silversheens. He rises to his feet and passes them out to everyone, "Here yall, I got these for us incase we run into some ware creatures."

Laima Ragana 
Monday October 30th, 2006 1:27:34 AM

Looking over the entire group again a look of trepidation smears the exotic lady's face. She looks across to the most bizarre artifacts which are being examined, talked to and responding. She shakes her head and begins to wring her hands. Reaching into another fold of her robes and letting out a short sharp whistle, an inky feathered head appears.

"Minek, go. Have some fish my friend. I trust that the bear means you no harm."

She watches as the raven bursts forth from her, a few ebony feathers floating towards the ground, and seems to stare down the gigantic bear as if anticipating its next few movements.

"I sleep very little Children. If there is anything you would like for me to study or research that needs completion before tomorrow's day breaks, I would be more than happy to assist. You all should heed my warnings one last time however. We are missing something quite important by not venturing to Abandon or Heranmar. Furthermore, we are losing valuable knowledge not seeking out the Crones. The Path has told me so."

Turning to look upon Savin yet again, "IF you wish to know how I handle myself in dire situations I will give you my first typical reaction. If there is enough room between me and my threat I will summon an area of thick, black tentacles from the earth. They help to slow and stop my threat. I typically follow that up with whatever comes to mind; my skills are quite versatile. Minek, there, will most likely be flying around, invisible. Our connection is strong enough so that I can channel my gifts through him. If he lands on any of your shoulders, be not alarmed, he generally comes bearing gifts."

A large toothy grin breaks free at her last statement.


Jaeden 
Monday October 30th, 2006 2:18:37 AM

On the verge of correcting Quinn, Jaeden closes his mouth before he can say anything as Peerimus beats him to the explanation. He shrugs, gives a stretch upwards to help him settle out of his armor, and walks over to one of the students.

"So, any way we can get a good bottle of brandy? If it's needed I wouldn't mind paying for it."

Posting Report (week of Oct. 23-27) [aDM.Drew] 
Monday October 30th, 2006 8:59:02 AM

Posting Report for Children of Chaos
Week of October 23-October 27
...............................M..T...W..Th...F
DM-Al....................x...x....x.....x.....+
Peerimus-DanK......x....x....o....x....+2
Laima-Drew...........x....x....x....2.....+
Sly Foxx-Ceil.........x....x....x....2.....+
Savin-George.........o....x....o....2.....+
Jaeden-Jason.........+....+....x.....x....+3
Quinn-JimF.............x....x....x....2.....+
Trace-Ted..............x.....x....o....x.....+

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes
No DM post on Friday-DM-Al posted on Saturday and gave us the weekend to interact which resulted in multiple posts by some.
Jaeden/Jason's posts for Monday and Tuesday are in the Catacombs.


Savin 
Monday October 30th, 2006 12:44:44 PM

Savin smiles at the pretty half orc lady. "Ah those tenacle things. Yes they are a pain in the butt for us warrior types."

Savin looks over to Peerimus and says, "I agree with and trust Laima's feelings. I too think we should head to this town called Abandon. It is mentioned several times in the research Firn'gaer did. It seems to have some kind of connection. While I like our friend Quinn's enthusasim, I don't want to fail in this quest. Sounds like our failure will not only end our lives but could adversly affect everyone we know in the Wold. Care should be taken to assure our success. If a quick trip to Abandon can provide valuable insight or even a portal to the Koshe Mar, I think we have to go."

New Day. New Directions (DM/Al) 
Monday October 30th, 2006 7:23:05 PM

"Weeeeell." The Circle on the table stretches the word out long. "I've never done it before. Sure, I go to the Place-That-Isn't-A-Place, and I can take you all along. That's what I do. And I can take you to other places in the Wold too. If I have a good fix on it. But I've never tried to go between planes before. There's never been a need."

"Things are so different with you this time. Things have never really taken this long before. I've never seen so many of you before. Never ... never had to go to another plane before. Unless you count the Place-That-Isn't-A-Place. That's another plane. I guess. I mean, you said so. Right?"

The rest of the evening proceeds without incident. The students leave, and, after some minutes, one returns. He tells Firn'gaer that he has permission to use magic to build a shelter within the Garden Atrium. He also leaves a bottle of brandy.

Lan does not reappear.

Evening turns to night. Firn'gaer conjures a Secure Shelter for those who prepare a bed. Otherwise, under the glass dome, the night air is quite comfortable.

Morning comes soon enough, sunlight streaming down through the leaves of the dome grown trees. With the new day come new opportunities. Magic can be prepared to fit the outline of plans. Whatever those plans might be.

== OOC ===

Sly, Trace, Peerimus, Quinn, and Laima, please list your Spells for the Day at the bottom of your next post.

Trace and Shadow 
Monday October 30th, 2006 10:05:35 PM

Trace finnaly speaks up, "Ok, we dont need to go to Hernamar or Abandon, or at least not right now. The Only reason I brought up Hernamar and Abandon is because I read in his notes that the Macine of Martus is in Abandon and I thought we could take it to the stones of the Crones to open the rift again but now that we know we have a planes walker and that we can use the mirror to anchor us to him that solves the problem of going to Kosh Mar. So now there is no need to track down the machine of martus or see the Crones again. At least not yet. I thought we could place the machine near the stones and see if it would activate the rift but as I said now there is no need as long as we pull the planes walking off ok.

I know I am no longer a leader of the group but simply a follower, I hope I am not stepping on any toes with this speach. I only speak out because our next course of action is very clear to me and if anyone is not following this please let me know and I will go into more detail. Also I feel to hesitate and plan longer will possibly put us in danger for ffear of enemies spying on us and the sooner we get going the less likely we will have oppsition that is prepared for our arrival.

Trace 74/74
AC 24 /Touch 16/Flat footed 19
Spell List

1st level
Resist Energy
Resist Energy

2nd Level
Barkskin
Catsgrace

3rd Level
Summon Natures Aly
Summon Natures Aly

Shadow 44/44
Armor Class: 20
Touch: 15
Flat-footed: 15

Trace 
Monday October 30th, 2006 11:19:13 PM

hp 86/86

Jaeden Ohm 
Monday October 30th, 2006 11:27:27 PM

Evening...

"To speak plainly I can go either way on this. Usually I would agree with the spirit of Trace's comments but here," Jaeden sweeps his arm out to indicate the Tower they occupy, "... I seriously doubt that there will be any spying on us being done. At least, not by our enemies."

He faces Savin. "Firngaer's notes contain reference to many things multiple times. I don't see how that alone is clue enough to go to Abandon unless we didn't have another clear alternative."

Now his faces pivots to the new half Orc. "Laima's story on the other hand rings differently. She says that this 'Path' has lead her to us and now it leads to Abandon. That gives me pause."

Finally he turns to Peerimus. "I'm afraid it's on you my friend." He says with an apologetic smile.

Later that night, over a bottle of brandy...

With the others either snuggled away in the magical shelter or laid out under the stars Jaeden and Peerimus sit cross-legged on the grass facing each other. Between them rests a bottle of brandy and two recently emptied cups.

Jaeden lifts the bottle and refills first Peerimus' cup then his own. He sets the bottle down and lifts his cup in toast. "To strange lands, impossible quests, deaths that could have been, and new friends. May the Children work as one and may Chaos find balance and leave us the hells alone!"

He drinks from his brandy and allows a few moments in companionable silence.

Eventually though the warrior in him comes to the surface and he brings up the topic Peerimus had mentioned before. "I like the position we started in that last fight. It gave us our wall, allowed for Savin to venture out without compromising our position, and protected our ranged threat. I think the two newcomers could fit easily into that structure. Quinn can take position near you so he can both support the frontline and be shielded from direct combat. And Laima can stay back with Trace for more firepower."

"The only problem I see with that formation is that it's only strong from the front. If we find ourselves surrounded we'll have to change. "

"Earlier it sounded as if you had some ideas."


Laima Ragana 
Tuesday October 31st, 2006 1:29:08 AM

A mock curtsey is directed towards Savin and his vote of confidence. She smiles widely and nods at his summation of a possible course of action. A strong, angular jaw is lifted closer to her strong, angular cheekbones while meticulous lichen eyes continue weighing the new company.

"Look everyone. I am just an outside voice in your process here but I know what I feel. This Farady here even admits to not knowing the true outcome of jumping planes. It is tricky business from everything I have heard."

Things are interesting from where Laima stands; this place oozes magic, mystery and power. She spends the night exploring the room that the group is confined to. She watches the two friends, apparently a tight bond holds the two together, as they sip their liqueur and confide within each other. Throughout the night she sits, allows Minek to flutter about in the wonderful woodland environment.

As the morning rises, the half orc finds a spot, separate from the others and sits; her back against a tree, her head the same and eyelids drawn down in utter relaxation. She does not move from that position for a few hours, even with the others stirring a bit. After a few hours her eyes pop open and she looks around, smiling, with eyes full of energy.

"So today is the day you plan on beginning your travels?"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spells Preapared
Cantrips: Read Magic, Resistance, Light
First Lvl: CLW, Doom, Longstrider (Travel)


Sly And Luke 
Tuesday October 31st, 2006 7:21:15 AM

For once Sly over slept, Waking to see Luke sleeping on his back with a big bulge where his stomack should be. "Oh! Luke what did you do? I hope your not going to leaves little doggie gift all over the place/ Now Wake and get ready to leave!"

Luke wakes, moans "I don't believe that I eat the whole things?? OOHH!"

Sly's Spells

lv 0 - Detect Magic, Read Magic, Consentration, Resistance.

lv 1 - Magic Misselsx2, Endore Elements, Protection from Evil.

lv 2 - Bull's Strenth, Invisibility. Mirror Image.

lv 3 - Lighting BoltsX2, Fly.

Jaeden - Deep Into the Night 
Tuesday October 31st, 2006 9:37:26 AM

After some time at talk and Brandy Jaeden notices Laima looking about. He had assumed that all would be sleeping... but she did say that she hardly sleeps.

He looks at Peerimus, tilts his head, and lifts his eyebrows just a bit as if to ask 'Mind if I call her over?'

Knowing the Druid won't mind in the slightest Jaeden waits until the Half Orc is likely to see him, rises, and waves her over. They don't have a third cup but he's content with what he's had and so fills his own and offers it to her.

"I guess you really don't sleep much eh?"

Laima Ragana [addendum] 
Tuesday October 31st, 2006 10:57:15 AM

Smiling warmly to the offered cup and the gesture, Laima does indeed like the idea of conversation; she rises from the base of a tree and walks over to the duo.

"Thank you kindly." She sips of the liqueur and follows a draw with a tight inhalation to help enhance the body of it. "You all have been most accommodating since my arrival. I want you both to understand that I would like to help as much as possible. I am telling you what my intuition, my stomach and my womanly instincts are telling me. The Path has really changed my life since I have opened my eyes to it. I have begun to see just how powerful our intuitions can be." She takes another pull followed by the inhalation again.

"In terms of fighting, I do try to avoid such things, yet I do not think there will be much choice in Koshe Marr. My niche tends to be a debilitating one. I am not very strong, so the sticky situations that I have been in have forced me to wear down, slow and weaken my threats long enough to allow my escape or to bring them closer to my level."

Laima spends the rest of the night chatting with the two but will excuse herself at the above mentioned time for her relaxation.


Peerimus and Yorrick 
Tuesday October 31st, 2006 11:40:49 AM

Evening
Peerimus sits back and places his hands together, fingers flat against each other and his thumbs tucked under his chin. Really he knew that Faraday would not be able to take them, he surmised that Quinn would get no closer in his attempt. The entire Star Mages Guild had never reproduced the trip, a cleric of the north lands, in his mind, had little chance. Lamia and her path was a much easier scenerio, so that is where he chooses to start.
"Laima, not to take overt liberty with your interpretations, but I think you are in error on them. From my view, 'The Path' has been showing you OUR past. I surmise to allow you to know us and confirm our story when you finally caught us."

Peerimus puts his hands down and continues, "For our journey to fate and this form of Chaos began with bell tolls, we travelled into the Ice Vein and struggled against mighty golems. From there we were whisked to a place called The Floating City and did mightily battle with a great number of were creatures and finally. We left 'The Float' upon rafts and fought a kraken upon the great lake, a true beast from the depths. Upon all of these adventures the Crones set our feet first." The druid stops here and having leaned forward as he spoke, he returns to a more relaxed and proper position.

"To opening a gate to Koshe Marr and Quinn simply stepping through and Faraday following?" Peerimus shrugs, "You and Savin could be correct and it will fail as all the Star Mage attempts before have. I think Faraday's chances of following where Noxy points are far more probable then Quinn getting there in the first place. that is why I am holding to the original course. Quinn takes Jaeden, Dalek and Savin." He then looks to Jaeden and Savin, "If either of you feel this too foolish, then I and Yorrick will go in your steads. I'll not ask you to do what I will not."

Lights out time
Peerimus takes the glass and raises it slightly, To be continued too much to type right now

Savin 
Tuesday October 31st, 2006 12:57:34 PM

Savin wakes and stretches his arms. He rolls his neck producing several cracking sounds and he gets up. He looks around and starts him morning ritual of stretching and calistintics, finally performing kata. To anyone who watches it seems that Savin is acutally fighting something or someone. His moves are crisp and powerful. His punches and kicks snap out quickly. Savin then produces his staff and twirls it around him in a whirlwind of movement. Finally he produces his spiked chain and makes that also dance around him creating a whistling sound.

Once he is done with his morning routine a fine bead of sweat covers him, he pulls a towel out of his pack and wipes himself down. He moves over to the others and asks, "So what is the plan? I am willing to go ahead but where are we going?"

Quinn 
Tuesday October 31st, 2006 1:15:54 PM

Quinn goes and samples some of the fine fare that is outlayed before the group. Quinn even opens his own jar of "food" that he uses as a dip for all types of food. The paste in the jar smells just terrible and is jet balck in color. When people look at him he adds "It is an acquired taste."

After eating Quinn asks the group a question "I am confused about this Noxy and Faraday artifacts. What exactly do they do and why are we looking for three more?"

In the morning, Quinn goes through his morning rituals and prepares his spells for the day. Quinn dons his armor and casts several spells on himself (magical vestments).

0 Level(6) (DC: 17)
Light x2
Read magic x2
Detect Magic x2

1st Level(7/1) (DC: 18)
True Strike (d)
Hide from Undead x2
Entropic Shield
Shield of Faith
Divine Favor
Comprehend Languages
Protection From Evil

2 level(7/1) (DC: 19)
See Invisible (d)
Aid
Bull Str.
Bears Endurance
Silence
Consecrate
Resist Energy
Align weapon

3rd Level(6/1) (DC: 20)
Fly (d)
Dispel Magic x2
Magical Vestments x2 **
Searing Light x2

4th Level (4/1) (DC: 21)
Dimension Door (d)
Summon Monster IV
Death Ward
Divine Power
Greater Magic Weapon

5th Level(4/1) (DC: 22)
Teleport (d)
Summon Monster V
Flame Strike
Spell Resistance
Plane Shift

6th Level(3/1) (DC:23)
Find the path (d)
Greater Dispel Magic
Summon Monster VI
Banishment

Spells in effect:

Magical Vestments extended on armor 24 hours (+3)
Magical Vestments extended on shield 24 hours (+3)

Peerimus and Yorrick 
Tuesday October 31st, 2006 3:08:26 PM

"I agree with your account of it in concern with Lamia and Quinn. It is really how I envisioned it. If we are surrounded we will simply have to do what we can. In such occurences I think Savin, Sly and Trace with Shadow will be our best bet to hold off the flanks. You, Yorrick and to an extent myself will always want to be the anchor position for Quinn and Laima to rally. Though, he does seem fairly combat ready, which is a good thing, Quinn of course. Though I am concerned about the multiple references to going off to destroy undead. We can ill afford a vigilante in that regard with this realm from what we have learned." As Jaeden waves Laima over, Peerimus nods and slightly raises his glass in welcome. "Yes by all means please sit with us."

"Know that all of us save maybe Quinn are very familiar with the Black Tentacle spell, it was a favorite of Firngaer's. Debilitating spells" Peerimus smiles and his left brow rises, "Well excellent then, Firngaer favored those as well and I think Jaeden we can easily work with that in mind. Laima will assist in slowing and taxing the enemy and hopefully make your life in such things more free of pain." Peerimus gives a slight raise to his glass again, as if he'd just made a toast and takes a small sip. "My spells are utilitarian, little combat but with the ability to bring Father's chosen to a battle they serve well. That does make me wonder though. I may not be able to do so in Koshe Marr."

Peerimus holds paryer and thanks to Father and Mother in the early hours of sunrise and casts Blackthorn upon his staff.

"Our plan is simple. We enjoy breakfast and Quinn tries to breech Koshe Marr with Jaeden, Savin and Dalek. If successful, the rest of us follow after Noxy finds them."
Peerimus spell list

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, Transport via Plants, Heighten Call Lightning Storm


Trace and Shadow 
Tuesday October 31st, 2006 5:38:47 PM

Trace rises in the morning and mock fights Shadow to get both their blood pumping to help get them ready for the day.

Trace turns to the others, "Mornin, do yall think that Laima Ragana or Quinn should take the CSW wand that way I wont have to drop it to concentrate and flinging arrows? I could drop my summon natures aly III spells for cure moderate wound spells instead or one of each?" Trace continues to secure his clothes and armor. He then sets the saddel back on his horse and secures the straps for oncoming battle.

Trace 86/86
AC 24 /Touch 16/Flat footed 19
Spell List

1st level
Resist Energy
Resist Energy

2nd Level
Barkskin
Catsgrace

3rd Level
Summon Natures Aly III
Summon Natures Aly III

Shadow 44/44
Armor Class: 20
Touch: 15
Flat-footed: 15

On the Road Again (DM/Al) 
Tuesday October 31st, 2006 7:30:43 PM

The legion of robed Students appear once more. This time they wheel carts of fruit, fresh baked bread and clear sweet water. The take down the lights from the night before as Firn'gaer dismisses the Secure Shelter.

Discussion had gone on into the night. Now, in the cold light of morning, Peerimus makes a decision.

"If we want to attempt any significant magics, then I suggest we leave the Guild Tower," Firn'gaer suggests. "Partly as a courtesy. Partly ... " The gnomish wizard looks around himself. "They've been extremely accommodating hosts," is all that he says. "In fact, I'm not confident that teleporting into and out of the city would be a good idea. You would think that a city famed for Magic and one that bothers to keep up a wall would have wards against teleportation as well." He stands and climbs off of his chair.

"I'll walk with you to the city gates."

+++++++++++++++++++++++

"We already have four of the five Artifacts, Quinn," Firn'gaer explains as the group exits to the Tower through the very unassuming wooden door. "The first one we rescued from a mad Archmage in tunnels under Ice Vein. That was the Vision of Noxnyx. The second, as Peerimus mentioned, we were transported to Floating City to fetch. That was the Amulet of Seribond. You still have that, don't you, Savin? The third was the Circle of Faraday, who you've already met. And the fourth was the Chime of Xaos. We rescued that from the same group who your friends, apparently fell to."

"I'm sorry, by the way. My condolences on your loss."

"Jaeden has already described the destiny that we've been tasked with. But Lady Watcher also left us with a verse that explains things in a way."

"The Vision is to Find Him
Chaos Bane to Bind Him
The Circle Knows the Way, and
The Chime will call him to his Fate
Then when at last, you have him Slain
The Shroud will Offer Up his Soul"

"Faraday says he's been through this many times, and when the time comes, I suppose we'll be counting on him to talk us through this. But for now, we're after the last Artifact, the Shroud of Atman."

The group reaches the gate up to which they had come before being teleported directly to the Tower of the Star Mage's Guild. Leavening is much easier than entering had been. Firn'gaer steps back as the rest of the group exits into the filth of Mud City. The group goes unchallenged by the thieves and mercenaries who inhabit the city of tents. No one in their right mind would dare threaten such a group. A short walk brings the Children of Chaos to the woods again. They find a quiet open area, screened from the road by a stand of trees.

=== OOC ===

Apologies for the extremely swift fast forward, but I thought it best to get you clear of the city walls. This is for no reason other than stated. I don't believe that a City of Magic would take too kindly to unauthorized people teleporting into or out of their boundaries. And I thought it rather pointless and boring to rp through an argument with the city authorities over teleportation rights.

At any rate, what now?

Jaeden Ohm 
Tuesday October 31st, 2006 10:16:41 PM

The last to rise is Jaeden Ohm. It's a wonder he was able to remain asleep on the grass with the comotion about but Brandy has a way of making such things possible.

A couple of splashes of cold water on his face do wonders for the warrior and with no hair to be a mess he sits with the others looking mostly presentable.

"Good Morning everyone."

He goes about filling his belly and responding where necessary.

"No Quin, I didn't say we need three of the artifacts still. I only said that Noxy and Faraday were two of the five. We seek one more of these in Koshe Marr."

"I'm fine with that plan, as I was yesterday afternoon."

The group gathers it's gear and leaves town, Jaeden listening closing as Firn offers up many more details then he had originally offered. When the time comes he mounts Dalek and draws his sword, waiting for the Planeswalker to work his deed.

Sly and Luke 
Wednesday November 1st, 2006 7:15:24 AM

Sly rises early, washes himself but before he dresses himself. He'll wake Luke and while the dog is half a sleep Sly will wash the dog. "Oh! be quiet! I'm not hurting you! we must leave the city. Now Hurry!"

Luke is not very happy at being wash, "Water is for drinking! Not washing!" after being releast. Luke goes to a patch of grass and roll himself dry. "OK! Now ready"

The both of then will go as a group out side to a sight that Peerimus has chose. Sly Yells At Trace "Come on! Brother Trace. Your lagging!"

Sly Speels

lv 0- Detect Magic - Read Magic - Cocentration - Resistance.

lv 1- Magic Missels - Endure Elements - Protection form Evil.

lv 2- Bull's Strenth - Invisibility - Mirror Images.

lv 3- Lighting BoltsX2 - Fly.


Laima Ragana 
Wednesday November 1st, 2006 11:46:33 AM

The morning goes by in a swift fashion; Laima takes a piece of one ripe fruit and savors it. After that she spends a minute washing her face followed by letting her hair down. Long, wavy black hair sets down upon her shoulders for a moment before she spins, loops, ties and fans out a compact bun on the back of her head.

"Well, if you all don't mind, perhaps I could tag along for a while. Perhaps The Path will guide me in the same direction for a while."

Turning to look upon the gnome who seems to be the taproot of knowledge for this group, Laima cocks her head to the side. "Who is this Watcher Lady that you speak of?"

As the group makes their way through Mud City, Laima's pale green eyes continuously scan the surroundings.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spells Prepared
Cantrips: Read Magic, Resistance, Light
First Lvl: CLW, Doom, Longstrider (Travel)


DM/Al - OoC 
Wednesday November 1st, 2006 12:22:21 PM

If you are going to split up, please tell me who is going to carry which artifact before you do so.

Here's the information that I have.

Vision of Noxnyx: Was Firn'gaer. Now?
Amulet of Seribond: Savin
Circle of Far and Away: Was Firn'gaer. Now?
Chime of Xaos: Now?

Quinn 
Wednesday November 1st, 2006 1:37:01 PM

Quinn finish combing and trimming his beard and puts away mirror, brush and sissors and stands up and announces. "One has to look presentable when vanquishing undead. You never know who you might meet along the way."

Quinn scans his new friends to make sure they are ready. "So what is it? Planes walking to Koshe Marr or teleportation to Abandon. Either way I can not take everyone. Let line up. I can take 8 planeswalking and 2 teleporting."

0 Level(6) (DC: 17)
Light x2
Read magic x2
Detect Magic x2

1st Level(7/1) (DC: 18)
True Strike (d)
Hide from Undead x2
Entropic Shield
Shield of Faith
Divine Favor
Comprehend Languages
Protection From Evil

2 level(7/1) (DC: 19)
See Invisible (d)
Aid
Bull Str.
Bears Endurance
Silence
Consecrate
Resist Energy
Align weapon

3rd Level(6/1) (DC: 20)
Fly (d)
Dispel Magic x2
Magical Vestments x2 **
Searing Light x2

4th Level (4/1) (DC: 21)
Dimension Door (d)
Summon Monster IV
Death Ward
Divine Power
Greater Magic Weapon

5th Level(4/1) (DC: 22)
Teleport (d)
Summon Monster V
Flame Strike
Spell Resistance
Plane Shift

6th Level(3/1) (DC:23)
Find the path (d)
Greater Dispel Magic
Summon Monster VI
Banishment

Spells in effect:

Magical Vestments extended on armor 24 hours (+3)
Magical Vestments extended on shield 24 hours (+3)
Rod of Extend 2/3

Peerimus and Yorrick on Artifacts 
Wednesday November 1st, 2006 3:36:14 PM

Vision of Noxnyx: Was Firn'gaer. Now? Peerimus
Amulet of Seribond: Savin
Circle of Far and Away: Was Firn'gaer. Now? Peerimus
Chime of Xaos: Now? Peerimus


Trace and Shadow 
Wednesday November 1st, 2006 4:50:44 PM

Trace mounts his war horse and is glad to get moving. Trace steers his horse through mud city without incident but keeps a wary eye on the thives that plague the outskirts of Hook City.

As the group comes to a stop, Trace draws his bow and notches an arrow, "I guess we really dont know where we will actly land, we could land smak dab in the middle of a den of ware wolves I guess. Somebody that has a free hand needs to take this cure serious wounds wand so that I can fling arrows at a constant with reckless abandon and not worry about having to drop it after healing."

Trace takes out a bottle of silversheen and applies it to 20 arrows. "Ok, now I am ready."

Trace 86/86
AC 24 /Touch 16/Flat footed 19
Spell List

1st level
Resist Energy
Resist Energy

2nd Level
Barkskin
Catsgrace

3rd Level
Summon Natures Aly III
Summon Natures Aly III

Shadow 44/44
Armor Class: 20
Touch: 15
Flat-footed: 15

Peerimus and Yorrick 
Wednesday November 1st, 2006 7:02:59 PM

Peerimus agrees with Firngaer, "Of course we will leave the city before trying the travelling. Fare you well my friend, we shall hopefully be back soon." Here he looks to Trace, "We still have the matter of conversion of the wharehouse into suitable living accomidations and all. Hook City seems an excellent location for such."

The groups travels into and out of Mud City.

When they were sufficiently away, "Trace as you Quinn and Jaden are going to be the only one there if this works and Jaeden can not use the wand and Quinn can cast more powerful healing then the wand. For now you need to keep it. When we arrive I believe Laima a good candidate to possess it, but not until we get there."

"and so everyone is clear, if this does not work I will stride to the grove outside of Hermramdar with Yorrick and Savin and the rest of you will use Faraday and Noxy to follow. We investigate the lower abbey area and possibly try to use the Chime and proximity to the Crones stones to open a rift. I am still forming plan c and d."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, Transport via Plants, Heighten Call Lightning Storm
Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours

Complications (DM/Al) 
Wednesday November 1st, 2006 8:49:18 PM

Bird chirp in the trees. The soft sound of myriad leaves rustling in the breeze drifts across the grassy sward. The morning is so normal. So ordinary. Bearing no hint of the powerful group standing together in the field. No darkening clouds, no dramatic storm to foreshadow their march into danger and the unknown.

Each prepares him or herself in a manner unique to him or herself. Quinn presents himself as the conduit for travel. Peerimus dictates the plan, and it is a Plane Shift. Quinn, Jaeden, Dalek, Trace, Shadow, Trace's horse. Peerimus takes possession of he Vision, the Circle, and the Chime. Quinn prepares the spell.

The cleric of an outland god calls the ritual to mind ... Then he remembers the forked metal rod. The spell requires a forked metal rod of the proper material. The nature of the material determines the plane to which the spell brings the group. There is no rod. Worse yet, lacking is the knowledge of what material might take them to Koshe Marr.

There will be no spell.

*crack*

From the nearby grove of trees, the sound of a breaking twig!

In the Kismetic's head a voice, radiant as honey, chuckles softly so that only she can hear. It is a voice so cheerful, appealing, and friendly.

"Fortune can cast the most delicious devices into one's path. Can they not, Little Daughter?" And again, the warm and silvery laugh.

the Kismetic 
Wednesday November 1st, 2006 10:18:02 PM

She looks upon the others with a bit of satisfaction; she has not traveled with many others previously. A nice change of pace. However, some of the Children do not see things in as clear of a light as her; Savin does, it seems, but the cleric of the distant god obviously does not. Well, let us find out how well his god blesses him.

There are many things most would define as characteristically bizarre; the truth is, they just do not have the proper scope to their view on life. Today, this moment, with the sweet whispering, most would find that bizarre; Laima does not. She allows the honeyed words to flow through her and embraces the chuckle's tender echo. Her eyes close.

Highlight to display spoiler: {"Daughter? Are you? Does this mean? I...I do not know what to say. What delicious device do you speak of?"}

A puzzled look smears across well groomed eyebrows as the exotic one's head turns towards the grove, eyes still closed. She turns, paying no heed to the others at this point, especially to the boastful cleric who's short on change, and takes slow, carefree steps towards the trees.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spells Prepared
Cantrips: Read Magic, Resistance, Light
First Lvl: CLW, Doom, Longstrider (Travel)


Sly and Luke 
Thursday November 2nd, 2006 5:50:55 AM

Sly stop and waits, Consous of every thing going on. He waits for his turn to enter, BUT it seem that waiting is the hardest thing to do. He'll lean on his sheild, untill further orders.

Luke Jumps when the branch falls.

Sly's Spells

1- Detect Magic, Read Magic, Consentration, Resistance.

2- Magic Missels, Endure Elements, Protection from Evil,

3- Lighting BoltsX2, Fly.

Quinn 
Thursday November 2nd, 2006 1:26:32 PM

Quinn is confused. This has worked in the past as he stare at his holy symbol of Gargul, the always seeing eye. Exasperated Quinn mumbles "I am sorry, I have been foresaken."

--------------------------

OOC: I took the spell components off my character sheet as you requested since you told me all I need to cast spells was my holy symbol.

-------------------------

Level(6) (DC: 17)
Light x2
Read magic x2
Detect Magic x2

1st Level(7/1) (DC: 18)
True Strike (d)
Hide from Undead x2
Entropic Shield
Shield of Faith
Divine Favor
Comprehend Languages
Protection From Evil

2 level(7/1) (DC: 19)
See Invisible (d)
Aid
Bull Str.
Bears Endurance
Silence
Consecrate
Resist Energy
Align weapon

3rd Level(6/1) (DC: 20)
Fly (d)
Dispel Magic x2
Magical Vestments x2 **
Searing Light x2

4th Level (4/1) (DC: 21)
Dimension Door (d)
Summon Monster IV
Death Ward
Divine Power
Greater Magic Weapon

5th Level(4/1) (DC: 22)
Teleport (d)
Summon Monster V
Flame Strike
Spell Resistance
Plane Shift *

6th Level(3/1) (DC:23)
Find the path (d)
Greater Dispel Magic
Summon Monster VI
Banishment

Spells in effect:

Magical Vestments extended on armor 24 hours (+3)
Magical Vestments extended on shield 24 hours (+3)
Rod of Extend 2/3


Peerimus and Yorrick  d20+15=19 d20+20=32 d20+9=25 d20+6=18
Thursday November 2nd, 2006 2:56:24 PM

Peerimus stands stoically through the event and failure. Quinn's reaction did not sit to well with him, but he was not going to go into it as long as no one else popped in the matter will drop and that would be that. About to speak, the druid closes his mouth at the sound of the breaking branch and his head turns to follow the sight line of Laima and her now newly embarking direction. [Spot 19]

The fact that anything stole her attention in such a manner caused the druid to give pause. "Laima? Few things happen near us by chance, what did you hear?" Peerimus nods to Jaeden and Savin to follow her in and a kiss like sound towards Yorrick brings the kodiak to immediate attention. Both bear and human focus thier hearing forward to the copse of trees to locate the source of the breaking branch.
[Peerimus Listen 25 Yorrick 18]

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, Transport via Plants, Heighten Call Lightning Storm

Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours


Trace and Shadow 
Thursday November 2nd, 2006 5:50:08 PM

Trace un nocks his arrow and scratches his heads with it while he waits to find out what has happened. "oh the horror, the pain, I kills me truly when things do go as planned. Well, there goes a $250 bottle of silversheen down the drain. Maybe I could go to mud city and sell them before they loose their silver." Trace chuckels to himself at that last comment.

Jaeden Ohm  d20+9=19 d20+2=16 d20+5=10 d20+7=25
Thursday November 2nd, 2006 8:25:08 PM

On the Peerimus' call Jaeden moves Dalek forward to keep pace with Laima. He guards her left flank, sword in hand and ready to spur Dalek into a charge if necessary [Jaeden spot 19 listen 16][Dalek spot 10 listen 25].

The Wages of Fortune (DM/Al)  d20=16 d20=10
Thursday November 2nd, 2006 9:31:50 PM

Laima closes her eyes, but no reply comes to her. Around the Kismetic, her new companions react, some to the sound from the woods, some to her own unusual behavior. Some to both.

Jaeden and Peerimus spot a figure in the shadows behind one of the trees. The movement in the brush comes clearly to Dalek and Yorrick's ears as well as to the ears of their companions.

A strangled *eep* comes from the stand of trees and a figure swathed in brown robes stumbles into the open. A hand rises to brush away the hood, revealing soft brown hair and a heart-shaped face with spectacles perched upon a small nose. It is the girl who had stepped out to introduced Laima back in the Garden Atrium. It is Lan.

She takes a few halting steps on shaky legs before collapsing to her knees in the grass.

"They, they dismissed me. From the Tower, Laima. I broke the rules by letting you in, and they dismissed me." She looks around at the circle of powerful titans, the very ones she had seen handle demons and a mountainous purple worm. "I ... I waited outside the Tower. And, and, and ... and when you came out, I followed you. I don't have anywhere else to go, Laima." Her eyes plead, then flick with fear from one to the next of the Children of Chaos.

Poor little bird. The voice chuckles again in Laima's head.

The girl in the grass suddenly gasps. She clutches her chest and her eyes stare skyward in shock.

"Oh! Oh, oh, oh, oh .... Laima? Laima!"

The girl's body rises into the air. Her body jerks. Strangled choking noises fall from her mouth, open in a round Oh of surprise. Then, in an exploding spray of blood, the girl turns inside out. Skin folds back, wrapped in blood and shattered bone, turning and shaping with wet crackling snaps. A sluice of blood drenches the grass beneath as the girl is wrung, shaped and compressed.

Fortune can fill the need, Little Daughter. There is a languid mirth in the voice that only Laima can hear. But she can also extract a price. Remember that, Little Daughter, Little Cassandra. And give Marteaus a kick or two for me too, if you will. The chuckle is low and self satisfied. It fades into the sky, and then is gone.

In the air before the group, the girl's body ceases its transformation and drops to the bloody grass with a splash. And there it lies, in a pool of blood, flesh-red streaked with bone-white: A small forked rod. Just the thing for the Plane Shift spell.

Savin 
Thursday November 2nd, 2006 10:28:59 PM

Savin looks on when the girl stumbles out of the woods about to send her away as gracefully as he can. She would surely perish if see stays with them not having the experience or skills necessary for where they are hopefully going.

Suddenly she is twisted inside out, he gore splattering everywhere. Savin watches in horror as this sweet girl is transformed into a tool. He falls to his knees and vomit erupts from his stomach and out his mouth. After he is through, he steps up wiping his mouth and gingerly picks his way over to the girl. He picks up the fork and walks over to Quinn thrusting the bloody fork into his hand.

He steps back and eyes the two newcomers and says, "If I ever learn that either one of your were responsible for this, I will personally slaughter you like that poor girl was killed.

Peerimus, what do you want? Do we take care the remains or do we go and finish this horror here and now?" Savin's eyes look almost haunted.

Sly and Luke 
Friday November 3rd, 2006 7:14:43 AM

Sly watches with out much feelings as the tiny little whisp of a girl come into view. She talk to Laima, BUT what happens next make this Blade-singer sick to his stumack.

Sly drops to his knees with his sword in his hand, but there is nothing he can do but to watch helplessly. H e watches as the poor girl is turn inside out and the body drop at their feet.

He cannot move until Savin tell the two new commer off. With sword in hand, Sly will go to stand beside Savin, "What Savin told you, I will also have the pleasure of helping him kill you!! Even though I will be punish dearly in doing so! I'll be watching the both of you!"

Luke comes to sit beside his master, "Who do this!" Sly answers the dog "A very pourful heartless Beings!"



Peerimus and Yorrick  d20+20=24
Friday November 3rd, 2006 8:57:20 AM

Peerimus and relaxes as the girl steps out and Yorrick too, settles and has a seat. The posture does not last long. Yorrick stands and bellows, he can feel the perversion about him, his animal sences telling him that something is terribly wrong. Peerimus picks up the cue and as the girl doubles and then lifts into the air he runs for her. The space between him and her, endless, agonizingly distant. His feet feel as lead his brain racing commanding his limbs and body to greater and greater speed. Time crawls to every sence, but his racing mind and then as if the level had suddenly been thrust to another position, space and time return and he is sliding upon his knees to the girl. Far to late to do anything. What in the name of the Shadow realm just happened? There would be time to contemplate that later, for another situation was already beginning
"Enough!" Peerimus mostly spits the word rather than speaks it. "You two will reign it in." Peerimus stands trying to put his composure back to together, unfortunately he was in a position now where he could not strike out. He had to be like the great hickory and anchor the hillside. Both Laima and Quinn come under narrow eyes after Savin and Sly.

"We go no where until a few answers are had and.." he pauses his mind unable to recall the girl's name and he hated himself for that failure at that moment. "and we properly bury this girl. Laima, your face showed that much more was happening. Did you see more than us? Did ANYONE see or hear anything?" Peerimus sweeps his gaze across the group, he is trying to keep composure and for some measure he is succeeding, but it is a tenuous control at best.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, Transport via Plants, Heighten Call Lightning Storm

Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours

Laima Ragana 
Friday November 3rd, 2006 1:07:54 PM

It is odd how even a great smile, such as Laima's was when Lan stumbled from the brush, could stay on a face while tears are shooting forth. Something in the half-orc's brain could not register that the smile was supposed to be gone as she watched the evisceration of her former newest friend; it was the abomination before her that stopped the switch from being flipped. She too found herself running for the poor girl, just as late as Peerimus was as well. She collapses or trips or dives, never-the-less she finds herself immediately clawing back up off of the ground.

"LAN! Oh Lan! Oh Laaan."

Getting up, pale eyes erupting in fire, she turns on those who slough blame upon her. Staring back at Savin and Sly, hands wringing upon themselves feverishly she opens her mouth to speak; then she closes it. She closes her eyes instead; her composure seems to return to her a bit. DMAl Highlight to display spoiler: {Why her? I know that your ways are beyond my vision, but that was unnecessary wasn't it? This group, these Children will not be able to see the good in this. I, however, see the path clearly for the moment."}

Her eyes flutter open and a rogue tear escapes. She looks over slowly to Peerimus and then back to Savin.

"She spoke to me. The Path spoke to me just before Lan came out of the woods and during her display of power." Her chest rises and falls heavy with a sigh. "I do not expect any of you to understand what just happened; I am still quite confused myself. She has given us our key to getting to Koshe Marr. Her provision, however, comes at a price. Sometimes The Path seems fickle and it takes a great deal of time to begin understanding the scope of Her view. I ask for your patience." Her composure has returned and her demeanor is as it was since she happened upon the Children of Chaos. "Look! No one knew La.n." her eyes flash towards Peerimus, " No one knew Lan except for me. She was a sweet, confused and innocent girl but I am sure that her resting place is quite suited to her tastes. I am now cemented into this group, on my own volition, until this journey is finished and Koshe Marr yields to us what we are seeking. We need to get going."

Her demeanor tells them that in her eyes the matter is settled. She looks over her robes, sees the stains upon her robes and shakes her head. With a swipe of her hand over the wrinkled areas where grass, dirt and blood stains taint the fabric they all begint o melt away, disappearing altogether.

Quinn 
Friday November 3rd, 2006 7:50:22 PM

Quinn is revolted at the way that he has come by the metal fork and takes out a rag to clean it. "This is a distressing sign from Gargul, but one I must heed."

Quinn moves over to Savin and Peerimus. "I fear this tragic scene is my fault. I will take care of the girls remains properly. I also fear that this event may replay itself on my new brothers and sister." Quinn waves his hand at his new companions.

Quinn clears his throat and continues, obviously distressed by the recent happenings "Gargul is speaking to me. We can planes walk to Koshe Marr that much is true, now that I have this fork. I suggest that I make a trip to the Catacombs in Hook City or even the Star Mage Guilde so that I can get a fork that is tuned to the Wold, so we can return when needed." Quinn will let his last words sink in before continuing. "I will take a few hours to ease the resently departed journey to be judged and then I will leave for Hook City. I can not take the first group to the Koshe Marr until the morn, brothers and that is if all goes well in the Catacombs."

Quinn moves over to the body of the girl and begins to concecrate the ground.

Aftermath of Horror (DM/Al) 
Saturday November 4th, 2006 1:15:31 PM

The reaction from the Children of Chaos is swift and in keeping for heroes committed to good and the protection of the innocent.

Savin, ever swift, is the first to the bloody grass where the girl had stood but moments ago. After retching, he picks up the red and white mottled forked rod and pushes it at Quinn. Both men feel the slick wetness of the rod as they handle it. It has the yielding texture of meat. Strands of brown hair still sprout from a scrap of skin that pokes out of one end of the rod.

Horror and the heat of the moment cause accusations to fly from both Savin and Sly Foxx. Peerimus steps in to mediate the hot words. He turns to Laima for explanation.

Try as Laima might to contact the voice, no reply returns to her. The voice, whether her Path or merely a figment of her imagination, is gone. She urges the group to press on.

Quinn has different ideas. He takes blame for the horror upon himself, then calls for a return to Hook City for a forked rod that is attuned to the Wold. The cleric of the foreign god then begins to cover a forty-foot area with equal measures of silver dust and water from a special font. (Quinn, if you really wish to Consecrate the area, you must expend the spell.)

Trace and Shadow 
Saturday November 4th, 2006 8:35:08 PM

Trace turns his head from the horror. Over the years Trace himself has been a bit blood thirsty for combat but the slaughter of innocent blood is a bit muhc. His blood boils a bit but keeps his head cool and steady.

"Too me it is obvious who has sacraficed this girl, but it is not the time or place to handel such things now. Lets take this evil act to do good and then return to Hook City to set things right for this crime, for that is truly what it was. Too clear the group, I can see why it might be thought someone new might have done this but I think from me it is obvious that someone from the star mage guild is truly responsible for this, her dismisal and all the help we recived while at the guild someone has something to gain from our adventure to kosh mar." Trace remains stead fast and ready for the travel.

Quinn 
Sunday November 5th, 2006 11:50:35 AM

Quinn finishes his Concerate ritual and says a few words over what is left of the girl "Be at peace sister and know that you have a friend when you stand to be judged." Quinn will trace the sign of Gargul over the remains.

Quinn will then turn and face each of his new companions in turn and trace the sign of Gargul in the air and mumbles "Please do not take my new brothers and sisters, at least not until we have completes your good works in the Koshe Marr."

Quinn looks around at his new friends "I'm off to the Catacombs. Anyone up for a walk or quick teleport?"

0 Level(6) (DC: 17)
Light x2
Read magic x2
Detect Magic x2

1st Level(7/1) (DC: 18)
True Strike (d)
Hide from Undead x2
Entropic Shield
Shield of Faith
Divine Favor
Comprehend Languages
Protection From Evil

2 level(7/1) (DC: 19)
See Invisible (d)
Aid
Bull Str.
Bears Endurance
Silence
Consecrate *
Resist Energy
Align weapon

3rd Level(6/1) (DC: 20)
Fly (d)
Dispel Magic x2
Magical Vestments x2 **
Searing Light x2

4th Level (4/1) (DC: 21)
Dimension Door (d)
Summon Monster IV
Death Ward
Divine Power
Greater Magic Weapon

5th Level(4/1) (DC: 22)
Teleport (d)
Summon Monster V
Flame Strike
Spell Resistance
Plane Shift *

6th Level(3/1) (DC:23)
Find the path (d)
Greater Dispel Magic
Summon Monster VI
Banishment

Spells in effect:

Magical Vestments extended on armor 24 hours (+3)
Magical Vestments extended on shield 24 hours (+3)
Rod of Extend 2/3



DM/Al - OoC 
Sunday November 5th, 2006 11:56:08 AM

If you use the Teleport spell, please specify the location to which you are Teleporting. I will roll for Familiarity and any potential mishap based on your description.

Peerimus and Yorrick 
Sunday November 5th, 2006 9:45:28 PM

Peerimus remains where he is by the body as the northlander cleric performs the rituals of his god. Trace's words roll off his back, now was not the time for him to think of it. He ignores the returned look from Laima and focuses his mind in prayer to Mother. Look after this child, your child Mother. Care for her, take her into your arms and comfort her for she is home. To my Father I ask the power to apply retribution to guilty party for this act

As Quinn finishes, Peerimus unpacks his winter cloak and some canvas. Looking at the cleric, he offers an explanantion of what he is doing. "She has family in Hook City and should be buried with them. Do not attempt to teleport in. Hook City is a realm of magic and will not only have preventing wards but you will also bring the authorities against you and us."

For now he keeps Quinn's confession, Laima's comments on this Path and Trace's thoughts that the Star Mages Guild was somehow responsible to himself.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, Transport via Plants, Heighten Call Lightning Storm

Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours

Savin 
Monday November 6th, 2006 7:37:45 AM

Savin listens to the conversation and agrees with this new cleric Quinn. "It only makes tactical sense that we can leave the Koshe Mar once we get there. Losing a day isn't much in the overall scheme of things. Also we might want to make sure our clerics have all the correct spells. Quinn can you take two of these plain walks? I don't know if you will be able to communicate with your gods in this evil land. Don't want to get stuck there."

Laima Ragana 
Monday November 6th, 2006 1:01:55 PM

Laima watches another day offered up as wasted. She watches as the others turn quiet of the moment's past events and how the plan to ride upon the back of a the cleric to a foreign god is further developed.

"We have little choice in the matter now; the fork is our sign as to how reaching Koshe Marr will be accomplished. We still need to make haste though, each day that we waste here increases the chance that something knows of our coming there."

Laima kneels next to the pile of pulpy flesh and soupy grass and closes her eyes. She, a few times, clenches her eyes tighter than normal as a strained expression crosses her face. After several minutes she rises with watery eyes and clears a congested throat.

"Quinn, please hurry dear, there is much to be done and the sooner we start the faster it can all be resolved. Oh, and on your way, please fail to mention Lan and the incident to anyone; best not to stir up too much trouble before we try this planesjump thing."


Posting Report: Oct.30-Nov.3 [aDM.Drew] 
Monday November 6th, 2006 1:06:21 PM

Posting Report for Children of Chaos
Week of October 30-November 3
...............................M...T...W...Th...F
DM-Al....................x....x....x.....x.....+
Peerimus-DanK......2....2....x.....x....+
Laima-Drew...........2....x....x.....x.....+
Sly Foxx-Ceil.........x....x....x.....x.....o
Savin-George.........x....o....o.....x.....+
Jaeden-Jason.........2....x.....x.....o....x
Quinn-JimF............x.....x.....x....x.....x
Trace-Ted.............2.....x.....x....o.....x

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes
No DM post on Friday-DM-Al posted on Saturday and gave us the weekend to interact which resulted in multiple posts by some.


Jaeden Ohm 
Monday November 6th, 2006 9:14:10 PM

Jaeden stands in absolute shock as the girl is turned inside out. He sits there, atop Dalek with his mouth hanging open.

He is still. As still as only one who's insides are in turmoil can be. He says nothing while the accusations fly and still remains quiet when Peerimus breaks it up and the others discuss alternatives.



Returning to Hook City (DM/Al) 
Monday November 6th, 2006 9:20:37 PM

Quinn completes his Consecration of the ground, and the area takes on a feeling of peace, health and well-being, almost a light in and of itself.

The general consensus is to follow the Priest and return to Hook City, though the motives for doing so are mixed. Peerimus cautions against an attempt to teleport into the walls of the city. He also kneels by the girls remains, laying out material within which to wrap her. Laima too kneels close by. There is not much left of the girl. As compact as the forked rod may be, it appears that much of her went into its making. There is a pulpy unrecognizable meat residue. And there is blood. There is much blood. It occurs to those inclined to the study of the divine, that this making, if attempted by a mortal, would be a decidedly evil act.

After seeing the girl to rest, the group moves around the copse of trees and back to the road. It is a short way to the edge of the field of mud and the city of tents that surrounds the Main Gate. Even from here, the group can see the long line of people, carts and wagons. It backs up beyond the outer fringe of tents and half way to where they stand right now. More people arrive even as they watch, all waiting to get through the Main Gate.

The sun climbs through the sky on its way to full noon. Half way up as it is now, the air is quite warm. The day promises to be hot. But what would one expect for a day in early Summer at a place just across the river from the unforgiving Sargrass Plains?

Trace and Shadow 
Monday November 6th, 2006 11:14:28 PM

Trace speaks up, "Just teleport to the catacombs in Hernamar, there is no rules about teleporting there. I bet this would go quicker than the buracratic mess that it is to enter and exit Hook.

Laima Ragana 
Tuesday November 7th, 2006 11:41:22 AM

Chewing on the right corner of her full lips, Laima begins weighing some unmentioned options. Her eyes continuously scan or close slowly as her thoughts intertwine, diverge and string back together. Opening her eyes as Trace speaks she begins to nod her head; the fan of black hair bobs against her nods.

"Well, as Jaeden said before, there is a portal into the Catacombs from Koshe Marr. Why not just get going and we will find the portal once we are there. It sounds risky, I know, but sometimes you must trust instinct. The fork is here, now, and someone's life was sacrificed for it; let us not waste this burden."

She looks to Peerimus with raised eyebrows and glassy eyes. "Do you carry the artifact which speaks? Could you ask if it knows of where the portal to the Catacombs is in Koshe Marr? Someone said something about the artifact doing this several times; could it take us to a safe place there?"


Quinn  d100=23
Tuesday November 7th, 2006 1:00:04 PM

Quinn does not see that any of his new friends want to join him so he strikes out on his own, whistling off tune as he goes. Over his shoulder he calls back. "Hope to be back for supper. Meet you here."

The Cleric of Gargul walks out of view.

Quinn will attempt to get himself to the branch of the Catacombs in Hook City. If it proves difficult he will return to the group and teleport to his home town of Threshold, to visit the Catacomb branch there. It will take him a day to return as he will then have to restudy teleport and he will inform the group of the unfortunate delay.

Teleport roll to Threshold if necessary 23

DM Al - OoC 
Tuesday November 7th, 2006 1:21:25 PM

There is no Catacombs branch in Threshold. There is one in Heranmar and one in Hook City.

Also, I'm not sure what you mean by "attempt to get himself to the branch of the Catacombs in Hook City." Are you attempting to walk in? Or are you attempting a Teleport?

If you do not specify, then I will sometimes be forced to interpret what you might mean. That may not be your intent, but in many cases, you will be stuck with it. It is incentive to be as specific with your actions as possible.

----------------

JimF - Quinn is walking to Hook City.

Sly and Luke 
Tuesday November 7th, 2006 5:13:35 PM

Sly tell the party the he is sorry to be Late! He had a bit ov a sower stomack, anf turns to the leadre If you dont believe me! Well just step up and I'll up chuck on your boots!"

Luke sit beside Sly and you can head the dog laught.

OOC I had an unpleasent five days!

Peerimus and Yorrick 
Tuesday November 7th, 2006 7:13:47 PM

Peerimus looks towards Quinn as he moves off and purses his lips. The man was of a mind to a task and the druid didn't feel up to arguing at this point. The poor girl was takenn care of as far as he was concerned with her rest. What or who did the deed was fairly foremost in his mind. Not to mention the apparent anxiousness of his fellows, or at least some of them. "Quinn feels the need to get the diving rod to be able to return from Koshe Marr and he has the most knowledge in the subject." Is all he offers to those about him. To Laima he responds, "Yes I have Farday and Noxy, which in theory can locate and transport all of us to any location where another currently marked in the quest against the avatar of Chaos is. We used thta method to come to this grove initially from Heranmar. I teleported and the rest followed." he then addresses everyone, "To the need for all of us to accompany Quinn and the great hurry to get to Koshe Marr I simply do not see one more day having an impact. Our mission, our path, is to summon the avatar of Chaos before he is ready and to destroy him and then use the shroud to ressurect him into his reborn and much weaker form and thus prevent absolute chaos or law from ruling the Wold. Quinn will be back tomorrow and we will be on our way to that goal. We still need to locate the vault where we 'think' the Shroud is, then develop and follow a plan to get it and then escape Koshe Marr. We are not going to do that in a single day or possibly even a single week. I suggest everyone take a breath and relax."

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, Transport via Plants, Heighten Call Lightning Storm

Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours

Quinn's Shopping Trip Ep 1 (DM/Al) 
Tuesday November 7th, 2006 9:34:04 PM

The rest of the Children of Chaos remain at the edge of the mud plain, while Quinn strides through toward the distant gates of Hook City. The armored priest with odd tattoos under painted under his eyes draws many eyes of his own. People watch. People whisper. People move amongst the tents.

Many smells come from amongst the tents. The pungent odor of human offal comes and goes. There is an occasional charred waft from wood fires. Sometimes the smell of food comes to Quinn's nostrils. But the one smell that remains with the priest no matter where he turns, is a faint sickly sweet smell of meat.

There is a sudden tug at Quinn's thigh. A look down reveals a small boy, his skin filthy and mottled with mud. He cannot be more than three or four. One small chubby hand grips Quinn's pant leg, while the other is held to his mouth, sucking his thumb. The child walks along at Quinn's side his eyes exploring the world around him, confident in the safety provided by the adult to whom he clings.

A break appears between two tents through which the line can be seen, the line of patrons waiting to enter the city.

Jaeden Ohm 
Tuesday November 7th, 2006 11:11:27 PM

Still at a loss from recent events Jaeden watches Quinn's back as the man departs. New people, new personalities, again we'll be unable to work as a team. He sighs.



Savin  d20+12=13
Wednesday November 8th, 2006 8:22:01 AM

Savin looks at the others and asks, "How are we set for food? If we are going to the land of undead and might be staying there for awhile, we might want to stock up on food and water. Especially if our divine spells might not work as expected. I am going to catch up with Quinn and get some more food. Besides, I don't like any one of us to be completely alone."

Savin takes off after the priest. With his superior speed, he makes up the distance quickly and notices the child grab Quinn's pant leg. He follows behind for a few moments scanning the crowd, looking for a mother or some other threat. (of course I roll a natural 1)

Laima Ragana 
Wednesday November 8th, 2006 12:55:39 PM

With foot tapping impatiently Laima lets out a short sigh. Her faces wears a look of annoyance and doubt.

"Well, soon enough we may make a start on this quest. Getting back into Hook City will take him quite some time. Heranmar would have been the best way to go."

She turns to Peerimus as if ready to continue pursuit of her earlier questioning. "So Farady, is it? can teleport us to any place that he has been or that has been fixed on Nonyx? Can we not just ask Faraday if it has gone to Koshe Marr? That could save us tons of trouble. We could even ask Faraday to take us to the last place in Koshe Marr that it was. Would that not work?"


Quinn  d20+11=20 d20+10=28
Wednesday November 8th, 2006 12:58:21 PM

Quinn sees the small boy and smiles down on him. "Lets get you some lunch. Where are your parents?"

Quinn will cast detect magic and scan the boy and the surrounding area. Quinn thinks Hook City could be a nice place, just have to clean it up a bit.

Quinn looks at the boy again and says "Well lets queue up his son." and he moves into line keeping his eyes and ears open.

spot 20
Listen 28

Quinn is taking in the sights of the city, hopefully from better vantage this time around. Reminder to self, keep a reign on your own tounge, like that is possible.

0 Level(6) (DC: 17)
Light x2
Read magic x2
Detect Magic x2 *

1st Level(7/1) (DC: 18)
True Strike (d)
Hide from Undead x2
Entropic Shield
Shield of Faith
Divine Favor
Comprehend Languages
Protection From Evil

2 level(7/1) (DC: 19)
See Invisible (d)
Aid
Bull Str.
Bears Endurance
Silence
Consecrate *
Resist Energy
Align weapon

3rd Level(6/1) (DC: 20)
Fly (d)
Dispel Magic x2
Magical Vestments x2 **
Searing Light x2

4th Level (4/1) (DC: 21)
Dimension Door (d)
Summon Monster IV
Death Ward
Divine Power
Greater Magic Weapon

5th Level(4/1) (DC: 22)
Teleport (d)
Summon Monster V
Flame Strike
Spell Resistance
Plane Shift *

6th Level(3/1) (DC:23)
Find the path (d)
Greater Dispel Magic
Summon Monster VI
Banishment

Spells in effect:

Magical Vestments extended on armor 24 hours (+3)
Magical Vestments extended on shield 24 hours (+3)
Rod of Extend 2/3


Peerimus and Yorrick 
Wednesday November 8th, 2006 2:51:38 PM

Savin begins off after Quinn and Laima's suggestion of not waiting to get back into Hook is already being executed by Peerimus before she says it. "Savin since you're off, bring Quinn back here or rather to the tree line. I don't really care how Savin, just do it."

Peerimus then beckons the others, "Let's get out of the sun. They should be back soon enough. To answer you Laima, The Circel of Far and Away can not do that. Faraday can take us where Noxy shows." Peerimus holds up the mirror. "Noxy can show where anyone with our mark is. So if none of us are in Koshe Marr Noxy can't show Faraday how to get there." He continues walking and then adds shortly, "Also far as we can tell Koshe Marr didn't exist before the Age of Ascension and the artifacts were scattered and buried long before then and only in the past year have we begun to retrieve them. Until a few days ago Farday have never heard of Koshe Marr, let alone been there. No. Until one of us makes it there, Faraday can not follow." Peerimus keeps the end of the thought to himself. That of his personal doubhts that Faraday can follow at all into this land of nightmares. Those in the first trip may be stranded for some time.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, Transport via Plants, Heighten Call Lightning Storm

Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours

Quinn's Shopping Trip Ep 2 (DM/Al)  d20+12=14 d20+12=18
Wednesday November 8th, 2006 9:36:33 PM

Quinn stops and speaks to the boy. The young one does no more than look up at Quinn with large dark eyes, his thumb still stuck into his mouth. The priest takes hold of the outland symbol and casts a spell. With one hand he directs it down at the boy. The boy shows no sign of magic. Quinn plays the cone of the spell around him. A magic signature is revealed in the direction from which he had come. There are many signatures and one is quite strong. A look beyond the magic, reveals the source of the magic to be the unarmed Child of Chaos from the Star Mage Tower. He calls himself, Savin.

Savin is looking about the tents and people through which they walk. Quinn steers the boy toward the line queued up for entry into the city proper. They have to head back the way they came as the line is quite long, stretching out past the furthest of the tents. It looks like it may take all day to get into the city. Maybe even until tomorrow.

"Gavick! Gavick! Gavick!!!"

Over the thump and patter of the usual camp noises both Savin and Quinn hear a woman's voice calls. Suddenly, out of the crowd runs a small dark haired woman. "Gavick!" Her voice is filled with fear as she slams into Quinn and snatches the boy into her arms. Breathing hard, she backs away. Her large terrified eyes shift from Quinn to Savin and back again.

Oddly, even amidst the excitement, Savin notes an unusual odor. It's an olfactory undercurrent with the slight hint of foulness that often accompanies meat.

++++++++++++++++++++++++++++++++++++++++

Back at the edge of the Plain of Mud, the rest of the party waits. Jaeden laments the wayward nature of the newcomers. Then again, if chaos is a requisite, then are they not true Children of Chaos in this way?

Peerimus, as he waits for Savin to bring Quinn back, explains some of the things that the group has found out about Faraday and Noxnyx. His command of the details is clear, as is his understanding of their limitations and how they function on a practical level.

Sly and Luke 
Thursday November 9th, 2006 6:53:11 AM

Sly Sits on his hounches, petting Luke, I don't think it will be long now! I can almost smell the rotting meat!"

Savin 
Thursday November 9th, 2006 9:01:47 AM

Savin sees Quinn and trotts over to him gently tugging on his sleeve. "Peerimus wants us back. I think he believes that Noxy and Faraday can get us to the Koshe Mar. He doesn't want to be delayed with all this. (Rigging waves at the milling crowd waiting to get in.)

I know that he is worried that our counterparts will strike again soon, hurting innocents or sending them prematurely to be judged by your masters. Even if he wants you to do the spell, I think we are better off teleporting to another city or branch of the catacombs and avoiding all this."

Savin will start leading Quinn back.

Quinn  d100=21 d20+12=28
Thursday November 9th, 2006 1:38:06 PM

Quinn kneels down by the boy and make sure there are no forks ready to explode from his body and then he hand sthe boy over to his mother and gives her a silver piece. "Nice boy you have there sister."

Diplomancy 28

Quinn greets Savin "Hi Brother." and then looks at him with concern before patting him on the shouler "Just checking for forks. Hate to have Gargul send me another one through a friend or innocent. You look clean...for now."

After Savin tells Quinn about the Peerimus he smiles and requests "Ok lets go see brother Peerimus. I will race you there. I should give you a head start."

Quinn will then teleport to the cospe and then look for Peerimus "What's up? You do realize that I lost my place in line. This back and forth is wasting time."

When Savin returns Quinn smiles broadly "Finally, what took you so long?"

teleport roll 21

0 Level(6) (DC: 17)
Light x2
Read magic x2
Detect Magic x2 *

1st Level(7/1) (DC: 18)
True Strike (d)
Hide from Undead x2
Entropic Shield
Shield of Faith
Divine Favor
Comprehend Languages
Protection From Evil

2 level(7/1) (DC: 19)
See Invisible (d)
Aid
Bull Str.
Bears Endurance
Silence
Consecrate *
Resist Energy
Align weapon

3rd Level(6/1) (DC: 20)
Fly (d)
Dispel Magic x2
Magical Vestments x2 **
Searing Light x2

4th Level (4/1) (DC: 21)
Dimension Door (d)
Summon Monster IV
Death Ward
Divine Power
Greater Magic Weapon

5th Level(4/1) (DC: 22)
Teleport (d)*
Summon Monster V
Flame Strike
Spell Resistance
Plane Shift *

6th Level(3/1) (DC:23)
Find the path (d)
Greater Dispel Magic
Summon Monster VI
Banishment

Spells in effect:

Magical Vestments extended on armor 24 hours (+3)
Magical Vestments extended on shield 24 hours (+3)
Rod of Extend 2/3


Laima Ragana  d20+6=21
Thursday November 9th, 2006 3:11:28 PM

Walking back into the shade with companions and assorted fauna Laima listens intently to Peerimus' words about the nature of the artifacts. She tries to remember everything that she can about what he is saying in order to not speak so many completely wrong utterances at one time.

"I see. Well, we could still get to Heranmar this afternoon correct?" She looks over the sludgy wasteland that is Mud City and shakes her head. "I do not like being here."

As she twiddles her thumbs, kicks some sticks or leaves on the ground and otherwise passes the time in boredom she is quite surprised when a full armored cleric of a distant god pops up next to her. She sucks an enlarged canine dryly and stares at him through narrowed eyes. Her head shakes sharply from right to left again.

'You know, you may loose your god's favor some day if you take advantage of his gifts and waste them like so; especially if you are truly vested by who you say you are. He is a fickle god and will just as soon turn his powers against you as grant them to you."

She turns and smiles as the large, sentient dog comments on a smell which escapes her humanoid olfactory glands. She reaches a hand out to pet Luke if he will allow; scratching him behind the ears and under the chin.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Know:religion.21 (recalling information on how clerics get their spells and on Gargul)


Peerimus and Yorrick 
Thursday November 9th, 2006 5:11:30 PM

Peerimus nods to Laima, "Yes indeed we can and will be to Hernemar today and soon." Spotting Savin and then noticing Quinn already there, "Ah and well here we are then. Savin I think at this moment yo are best to operate Noxy and Faraday in my absence. I will take Sly, Yorrick and Luke for safety. As soon as we leave get Noxy to locate us and use Faraday for teh rest. We will be waiting." Peerimus wrinkles his nose slightly and his eyes betray a bit of nervous thought that the druid is likely not vocalizing.

Placing the artifacts with Savin he touches Sly, Yorrick and Luke and steps into a tree, vanishing.

Teleport via plants to Hernemar

Trace and Shadow 
Thursday November 9th, 2006 6:53:32 PM

Trace spurs his horse hard and heads to intercept Quinn, "Check your belongings, quickly. I saw that woman bump you, that town is crawling with theives and if I know better she took something from you or at least tried."

Savin  d20+4=22
Thursday November 9th, 2006 7:50:50 PM

Savin races back to the encampment only to hear Quinn's comment. "Yeah but I bet I could beat you back to the line now!" Savin then sticks his tongue at the cleric and grins.

Savin accepts the artifacts with a sigh. "I am supposed to go ahead and protect you but if you feel this is best, I will abide your wishes. I will kick your tail though if you get into a fight without me."

Savin then sits down and looks at Noxy trying to figure out where they all went. He quickly sees Peerimus and Sly reappear on the opposite page and says to Faraday, "There they are. Take us to them please."

made wisdom check of 22 but not sure if that is the correct roll.

Heranmar for Shopping (DM/Al) 
Thursday November 9th, 2006 9:32:17 PM

Savin calls Quinn back. After leaving the boy's mother with a silver piece, the two make their way back: Each in his own way. Quinn returns in a sharp displacement of air. Savin speeds across the mud a few minutes later.

Trace late and suddenly develops a concern for the priest. He imagines a woman, a thief and pick pocket, with the trusting priest in and among the tents where Trace could not possibly see because of the distance. He leaps to horseback. But Quinn has already returned. (Violations of space and time will eventually come back to haunt you, Trace. They are extremely unforgiving.)

With the cleric back also comes a smell. It's subtle, but it holds a hint of foulness. Like meat. The animals don't seem to like it. Luke with Laima scratching his ears and Sly nearby listening, sneezes and shakes his head.

Peerimus hands the Vision of Noxnyx and the Circle of Far and Away to Savin.

"Hi! Hey we're outside," come words from the bronze circle. "Hi ya, Honey!" Without arms, legs or head, it's difficult to really tell who Faraday is talking to. But it's not hard to guess. Then the circle starts up again with the same tuneless humming that it always uses to amuse itself.

Peerimus takes Sly, Yorrick and Luke on a journey from one tree to another miles away. They appear in the grove outside Heranmar. The brook gurgles. It does not smell here.

Back outside the mud plain, Savin looks into the screen. All six other members of the group appear on the screen, easily recognizable to the monk as he allows his intuition to filter the swirling chaos of images. When Savin holds the screen up and moves it, the figures move around and sometimes off the edge. Then, as Peerimus and company enter the tree, he and Sly disappear from the screen. "You want to follow them. Right?" Faraday asks. There is a moment of silence, then the screen jumps. Six images are replaced by two. "There we go. Get you there in a jiffy."

Once again, 'a jiffy' to a magic Artifact that has lived for centuries takes an interminable hour. The sun continues along its final leg toward noon. Even in the shade of the trees the air becomes warm. And the smell lingers.

An hour passes, and in a flash the group blinks ... and appears in the grove with Sly, Peerimus, Yorrick and Luke. The white walls of Heranmar can be seen through the trees in this small grove. Peerimus and Sly note that with the reunion of the group the smell has returned. (Your roll was fine, Savin.)

Jaeden Ohm  d20+9=22 d20+2=22 d20+5=16 d20+7=21
Thursday November 9th, 2006 11:31:15 PM

Along with the others Jaeden nudges Dalek into a walk towards Heranmar. With no need to visit the Catacombs again, and remembering well what happened here last time, Jaeden sits astride Dalek outside of the catacombs branch and keeps his eyes on the surroundings [Jaeden spot 22 listen 22 crit success][Dalek spot 16 listen 21]

Quinn 
Friday November 10th, 2006 9:01:54 AM

When the transportation is complete, Quinn comments "Well that was interesting. It took longer than expedected. Well, brothers and sister, I am off to the Catacombs to get the fork attuned to the Wold and see if they have a map of the Koshe Marr. The Catacombs are so useful sometimes."

Quinn takes off immediately for the city at a brisk walk.

Savin 
Friday November 10th, 2006 11:30:18 AM

Savin calls after the cleric and says, "Ahh Quinn, no disrespect intended but you mihgt want to find a way to preserve that fleshy fork of yours. I think it is already starting to smell.

I also want to pick up some supplies...foodstuffs, water, and such. Maybe some more spices." (Al do I have to go to the catacombs for this stuff or can I assume I pick it up at a local market?)

Savin looks over at Peerimus and asks, "Do you want me to hold on to Faraway and Noxy? Do you want them back? If you do, why don't you take the Bane of Seribond. Don't think it is wise for one of us to hold to many of them. If the enemy figures that out, we could lose the lot very easily."

[ No need to go to the Catacombs for these things. Just go to the local market. --Al ]

Peerimus and Yorrick 
Friday November 10th, 2006 4:21:25 PM

Peerimus nods to Savin upon thier arrival and to the others as well. The smell is instantly noticable to the druid and the stank of what it stands for and represents turns his stomach. He tries to not associate it with Quinn his god and Laima and her Path, but it is hard and so he avoids eye contact with them.

"Savin, I will take Farday and Noxy. You keep Seribold and good idea on the supplies." Peerimus moves to sit down by the brook and dips his hand into it, splashing water on his face. "Good idea Jaeden to go with them. I will stay here and remember we are leaving first thing in the morning."

The great bear moves to a sunny spot and lies down.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, *Transport via Plants, Heighten Call Lightning Storm

Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours

Laima Ragana 
Saturday November 11th, 2006 10:59:28 AM

Blinking from the outskirts of Mud City and Hook City by extension Laima lets out a clickish-tick from the roof of her mouth.

"Well. I have never been able to get used to that sensation."

Laima begins to wander around, taking in the sights that are Haranmar's environment. She blinks slowly and stretches her neck. Looking at the sun she chuckles.

"This sort of seems like cheating, doesn't it?

She too begins being put off by the stagnating stench of the fork. She strides up to Quinn and looks deep into his eyes.

"May I see the fork please? I will take care of this fetid smell."

Once the fork is exposed, Laima begins a small chant as her hands begin a 'shooing' motion towards, over and past the fork; the smell vanishes completely yet nothing takes its place save the earthiness of grass.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Casts Prestidigitation [remove the smell of the fork]


Going Bad (DM/Al) 
Saturday November 11th, 2006 1:21:48 PM

Peerimus and Yorrick remain behind, taking back Noxnyx and Faraday, as Quinn heads to the road, with the North gate to Heranmar visible just down the way. To the right, softly rolling grassy swards meet the blue of the endless Ocean. To the left, the same grassy expanse rises to the forest and the distant backdrop of the mountains. Off on a diagonal, between the party and the dark wall of the forest, stands the old Abbey, old and decrepit in the light of the late morning sun.

The reception this time is striking in it's difference. There are a few curious stares for the armored man with strange outland marks under his eyes and the oddly attractive gray half-orc in exotic garb, but far above and beyond that, are the smiles and waves of greeting that meet the group as they enter the gate and pass long the road.

Jaeden stands guard outside the shop as Quinn enters and heads through the mundane shop and into the door that puts him into the Catacombs itself. The warrior and his mount, alert as they are, detect nothing but the peace of the usual market day.

Savin strolls the market. Most of the items for sale are fresh. There are scallions and mushrooms, green sprigs of basil and parsley. Many of the vendors are willing to make free donations to the heroes of Heranmar.

Quinn's trip to the Catacombs is made long by the unusual nature of his requests. In the end, he receives his spell components. The maps, though, are not to be had. And, though the staff of the Catacombs is too polite to mention it, many of the customers within the small shop outside turn their heads at the smell as Quinn passes back through and out into the street. Laima has had enough of the smell. When Quinn reappears, she requests the forked rod be brought out for a deodorant treatment.

The forked rod, created from the flesh of the Star Mage girl, has changed. No more so, than any piece of flesh, cut and left to sit, but changed none the less. Whereas before it had been red, now it is a dull gray, with portions turning to a sickly green. The odor fills the air as the rod is brought out, confirmation that this is indeed where the smell emanates from. The small forked rod of flesh is spoiling. As a piece of meat, most people would consider it suspect. The more hearty of constitution, though, might still think it good to be cooked and eaten. As the component for a spell ... who knows? Could it be too late even now? What material would be required to connect with the terrible and mysterious land of Koshe Marr? Would such a spell require fresh blood as its sacrifice? Would this opportunity be lost?

Laima Ragana 
Monday November 13th, 2006 11:24:56 AM

A change of scenery; how refreshing. Laima's eyes widen with excitement and the prospects of getting going down the Path which has presented itself to her and the others. She lingers, watching as a few of the people taking kindly to the others instantly.

"So you all have been here before, huh? I would like to hear that story sometime."

As everyone returns and the deodorization is complete the half-orc looks upon the others with a raised eyebrow. "I think, again, that we should get to jumping. I would be more than happy to go first if you need a bit more...protection." Her eyes twinkle a bit brighter as her hands wring themselves slowly.

"Most of the magical abilities that you are relying on, are by your own admission, most likely going to be retarded in Koshe Marr. My abilities, as blended by both, will most likely have a better chance of staying true."


Posting Report: Week of Nov.6-10 [aDM Drew] 
Monday November 13th, 2006 11:30:52 AM

Posting Report for Children of Chaos
Week of November 6-November 10
...............................M...T...W...Th...F
DM-Al....................2....x....x.....x.....x
Peerimus-DanK......x....x....x.....x....x
Laima-Drew...........x....x....x.....x.....x
Sly Foxx-Ceil.........x....o....x.....o.....o
Savin-George.........o....x....2.....x.....o
Jaeden-Jason.........x....x.....o.....x....o
Quinn-JimF............x.....x.....x....x.....o
Trace-Ted.............x.....o.....x....o.....o

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes
Ceil has been sick and also dealing with heavy family issues. She has requested that Sly be written out for the immediate time being.


Quinn 
Monday November 13th, 2006 1:01:10 PM

Quinn is very pleased to have the fork that is tuned to the Wold, now he can come back from the Koshe Marr. Quinn compares the two forks. One smells of death, as it should, the new one, seems fitting for the Wold.

Quinn comes back to the group and announces "I have the forks we need. All I need is to replenish my spells in the morning and we should be ready to plane walk. I tried to purchase a map of the Koshe Marr, but one does not exist yet. We may want to consider creating one as we go as it should be a valuable item." Quinn shows his two forks to the group. "I must contemplate the new arrangement of gifts that Gargul will grant me in the morning."

Quinn goes off and sits down beside a tree and closes his eyes, apparently deep in thought and reflection.

Peerimus and Yorrick 
Monday November 13th, 2006 4:50:57 PM

Peerimus too wonders if the 'rod' will last through until morning, but what choice did they have. Attempt to create a rift without it perhaps? It was decaying at an accelerated rate to be sure which did seem to suggest it was temporary. Waiting until the next day was the prudent move, but not the only one. Well assuming a rift could be forced open between then and now. "Laima, it is not so much a matter of wanting to delay, it may be a matter of no other viable option. Quinn can not go now, as I understand him, even if he wanted to. It is a gift of his god and not without limit. I am inclined to not sit and wait though. We move to the Abbey and try and force a rift in the basement where the foul lich and his minions laired while preying upon this town. With luck, the Fork, the Chime and the proximity to where evil lurked so many months will allow us to do so."

With that Peerimus sets foot at a brisk and determined pace towards the Abbey, going around the town proper and not through it.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Chill Metal, Heat Metal, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, *Transport via Plants, Heighten Call Lightning Storm

Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours

Savin 
Monday November 13th, 2006 6:46:34 PM

Savin smiles as he greets the townsfolk. He does some quick shopping picking up some food items, spices, brandy and some rope.

2 weeks iron rations
1 wineskin of brandy
4 water skins which he fills
100' of rope
whatever spices are available currently

(OOC please let me know how much to pay Al)

Savin will place the items in his haversack and follow along behind Peerimus.

Trace and Shadow  d20+6=19 d20+10=16
Monday November 13th, 2006 7:52:33 PM

Trace looks to the others, "While shopping is being done I am going to ride to the gate and back so as to keep an eye on the area."

If no objections to this Trace nudges his horse and sly quickly follows behind just quick enough to let the wind lift his hair but not too fast as being reckless.

spot 16, listen 19

A Fine Town (DM/Al) 
Monday November 13th, 2006 9:37:50 PM


The rest of the day is spent in Heranmar. Laima notes the friendly disposition and the respect with which the townspeople regard her new companions. But again she urges the group to press on to their goal.

Trace rides the town. The rolling gait of the horse rocks beneath his hips. The scent of the sea is on the wind. All is peaceful here. Could this be the place to which he and the others had first arrived so long ago?

Savin returns with an armload of goods donated by the people of the town. It's said that one man's gift is another man's bribe. After all, if a few coils of rope and some food stuffs will keep these powerful protectors around, these favored children of the Five Crones, well, then who can count the money wasted?

The specter of hospitality raises its head once more come evening when the group is invited to the Inn for a free meal and ale on the house. The patrons now smile in welcome. But the ghosts of memories live here as well. Near the bar is the place where Kon, the stunted caravaner had danced and played his drum. The table sits empty where Reena had sat next to Savin.

Sly, for his part, sits apart from the others. He sits in a corner absently rubbing Luke behind the ears. His ice blue eyes look to the east, as though they see straight through the towering Gray Tooth Mountains and into distant Dremoria.

Come the fall of night, the corpse forked rod looks worse than before. The sickly greenish tinge covers all surfaces. The foulness is now clearly that of a the rotting dead. Parts of the rod are drying, and hairline seams, invisible before, where the flesh and bone had been compressed together, have now begun to appear. The divining focus that would lead to Koshe Marr is beginning to peel apart.

=== OOC ===

If you wait till tomorrow to attempt the Plane Shift, please be specific as to what time you wake, and what time you make the attempt. If you do not, I will decide that for you.

Quinn 
Tuesday November 14th, 2006 1:43:44 PM

Quinn meditates under the tree, letting his mind relax and go with Gargul. When the time comes, Quinn will go to rest and continue to fast.

Upon waking in the morning, Quinn will perform his morning rituals and rearrange his spells.

Quinn will then eat a hearty breakfast as the sun rises and proclaim "Everyone ready to go?"

0 Level(6) (DC: 17)
Light x2
Read magic x2
Detect Magic x2
1st Level(7/1) (DC: 18)
True Strike (d)
Hide from Undead x2
Entropic Shield
Shield of Faith
Divine Favor
Protection From Evil x2
2nd Level(7/1) (DC: 19)
See Invisible (d)
Aid
Bull Str.
Bears Endurance
Silence
Consecrate
Align weapon
3rd Level(6/1) (DC: 20)
Fly (d)
Dispel Magic x2
Magical Vestments x2
Searing Light x2
4th Level (4/1)(DC: 21)
Dimension Door (d)
Summon Monster IV
Spell Immunity
Divine Power
Greater Magic Weapon
5th Level(4/1) (DC: 22)
Teleport (d)
Summon Monster V
Plane Walk x2
Spell Resistance
6th Level(3/1) (DC:23)
Find the path (d)
Summon Monster VI
Greater Dispel Magic
Banishment


Peerimus and Yorrick  d20+7=14
Tuesday November 14th, 2006 5:17:25 PM

Peerimus intended to go to the Abbey and attempt to open a rift that day as soon as Quinn returned. Using the basement for proximity, the rotting 'rod' as a focus and ringing the chime to try and create the rift.

Failing that, Peerimus remains outside of town at the Abbey and upon hearing what happened to Savin he asks that no one ge back into town. "They are working on a false notion and one we may not be able to ammend." Here he pauses in thought as another has come to him. Would have to continue mull over that one, it had positives, but also carried some powerful setbacks. After Koshe Marr he would address teh rest of them with the thought. No need to bother anyones mind with something that was unimportant until then.

Peerimus will sure the group is ready at first light, "Breakfast can wait Quinn. Savin, Jaeden and Dalek go, now."

If they vanish, Peerimus take out Faraday and the vision and relaxes his mind. Thinking of Savin, he opens his eyes upon the Mirror. "That would be them, right Faraday? And lickidysplit we go eh?"

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire

Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours

Trace and Shadow 
Tuesday November 14th, 2006 5:48:15 PM

(ooc: sounds like a hint, )

Trace rides back quickly to the group, "Ok yall, I am ready and prepared.z" Trace sits on his war horse checking his gear and the strap for the horn of goodness. Trace checks his arrows and adds another dose of silver sheen on them to extend the time that is needed to be silver. He holds a bow and a notched arrow in one hand and the reins in the other.

(ooc: sorry for the short post latly, will get better somedays and hopfully all the time after Thanksgiving. Having to work alot.)

Savin 
Tuesday November 14th, 2006 7:34:41 PM

Savin prepares himself in the morning and joins his comrades ready to face the Koshe Mar.

Directions, Departures, and Dysentery (DM/Al) 
Tuesday November 14th, 2006 9:46:22 PM


Peerimus attempts an experiment. Taking the corpse rod and the Chime of Xaos, he ascends the gentle slope outside the walls of Heranmar to the crumbling Abbey. He descends to the basement. Nothing has changed from the time they had been here before. Even the blond wig that the Drow woman had discarded still lies upon the dirt floor.

Once things are prepared, he takes out the Chime. It is a plain bronze-colored two pronged fork. One would hardly expect such thing to be an Artifact of Power. Peerimus taps it with the nail of his finger, and the Chime fills fills the air with a low hum. The anticipated Rift does not appear. But each of the Children of Chaos, from wherever they may be, feels drawn in the direction of the Chime. The dark teardrop tattoo on the back of each hand ripples, standing up off the skin like a sea-worm. And then the sound dies away.

As Peerimus and company leave the Abbey, a figure comes around from the back of the structure. She floats off the ground on a nearly substantial wisp of white. It is Ruby Foxx. Color has decidedly returned to her face and the upper half of her body. But below that, she is still the white soul stuff, the material that the Quadroprenolepis had become after Jason's parents, Sly's mother and Ruby his sister, had torn their essence from the nightmare creature that the mad Archmage Meznock had grafted their heads to.

"Hello, Sly. I'm getting much better," she says. Sly and Luke remain behind with Ruby while the others return down the slope to the grove outside the town gates.

Night passes without incident. The group wakes with the rise of the sun, and after an hour's preparation for spells, Peerimus urges them to leave. It is around seven in the morning. 21 hours since the group witnessed the making of the corpse rod outside Hook City. The corpse rod looks worse than ever. The seams that had appeared yesterday evening are splitting and portions of the rod, dry and dessicated, curl away from the whole. It would not last much longer, and that is most likely a good thing as the smell is now abominable.

Sly Foxx then appears walking up one of the banks of the stream that runs nearby. "I'm staying," he announces. "I've been thinking of my sister Ruby ever since I saw her again when the old Witches appeared to us. I have a responsibility. I have to care for her. We'll be here for a while, but if you don't find us here, we'll be in Dremoria."

Luke walks up to Trace. His cold nose nuzzles Traces hand. "Going with Sly," he says. He looks up and licks Trace's fingers. "Goodbye old master," Luke says, and then the wardog turns and follows the Bladesinger.

Quinn gathers the advanced team and readies for the Plane Shift. He holds the corpse rod. There is an slime to its touch. It feels unhealthy to the touch, if that is possible. The cleric of the northern god begins the words to the spell.

"Watch and learn, Little Daughter." The voice comes from inside the shell of Laima's ear. "Fortune can be a generous mistress. But she can be a real beast too when her gifts are snubbed. Grasp your luck when you can, lest it grasp you and shake you for its own amusement." Again the laughter, so self amused as it fades into the back of Laima's mind.

The small group of planes shifters disappear from the Wold plane. The transition is instantaneous, but to those caught within its grip time takes on a different meaning. All the world is sickness and pain of a kind that would make one wish to vomit up one's very existence.

Meanwhile, back in the glade, Peerimus brings out the Circle and the Vision. The Vision still swims with unknowable colors, he still has not mastered the knack. But Faraday answers his question anyway.

"Yup! Noxy sees them. They're ... somewhere. They're somewhere alright. And that's a somewhere I can get you to." Faraday begins humming.

=== OOC ===

1) Peerimus, Trace, Quinn, and Laima, please list spells for the day.
2) All those going with Quinn, please roll the following.
-a) Fortitude Save
-b) a 1d6
I'm assuming that is as stated, Quinn, Jaeden, Dalek, and Savin.

Savin  d20+11=28 d6=2 d20+13=23 d20+13=23
Wednesday November 15th, 2006 4:20:59 PM

Savin arrives whereever his arrives at and hunches down feeling sick to his stomach. The feeling passes as he scans his surroundings.

(Savin makes fort save of 28 for 2 of whatever he rolls a 23 spot check and a 23 listen check)

Peerimus and Yorrick 
Wednesday November 15th, 2006 4:31:47 PM

Peerimus tries again, using the sickly dying meat rod to strike the bell. Again no planar rift. The druid is disappointed but not surprised. The whole travelling accidently on purpose to Koshe Marr, a plane of death and unnatural horror simply eluded his reason. The morning it would be then. Peerimus keeps the group at the Abbey for the night, so at first Light Quinn and the others could be away. It happened soon enough and they were gone.

Blessed Mother, thank you for Faraday Again the screen of the artifact simply defied his attempt. A fine tiime to put your boots of Firngaer. And now Sly as well Peerimus gives the Blade Singer a deep bow and then a hug. And now except for Savin, his family was gone. Those still here seemed good, but he had not yet allowed himself to think of them in that way. "Take care old man." he says with a smile to the elf, "and you too Luke. We shall be back soon enough."

Now there was naught to do but wait for Faraday to open the gate and take the rest of them through and see what this 'Land of the Lavendar Moon' would present to them. While waiting he casts Endure Elements and Longstrider, sharing both spells with Yorrcik.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire

Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours
Endure Elements
Longstrider

Laima Ragana 
Wednesday November 15th, 2006 5:26:18 PM

The next sun and moon go by in a blur and Laima finds herself thinking about everything. Again The Path has spoken to her and again She taunted the half-orc. This is an oddity in-and-of-itself but coupled with what has happened in the last three moons it eludes her vision as to a greater meaning.

As the morning breaks through the heavens residing above Heranmar, Laima shakes her head as the metallic whispers retreat yet again. "You all need to be leaving, now. The Path has given us a gift; if we do not use it, it will be our last and the first of many unfortunate happenings."

Then, after a moment, the group is gone and she is still standing about near Heranmar.

Her thoughts suck her inwards for a little while longer and it is not until Faraday's chiming voice speaks that she cracks out from her shell. Noticing Peerimus holding three different artifacts she walks up to him, smiling,

"Would you like some help?" is all she says.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
spells prepared
cantrips: Resistance -- Resistance -- Create water
first level: Bless Water -- Bless -- Longstrider (d)



Trace and Shadow 
Wednesday November 15th, 2006 5:55:48 PM

Trace seems a bit sad and neals down and gives his old dog Luke a hug. "See you soon Luke, please watch out for little brohter." Trace then walks over to Sly, "By little brother, dont worry, our paths seems to cross so I will see you soon. Take care of your family and return to us. If you need help call on us and well be there." Trace gives Sly a deep hug and then returns to his horse, ready for battle. Trace has his bow with arrow notched and the horn of goodness hanging around his neck. Trace watches the other dissapear from sight and then turns to the remaining, yall ready to follow? At the last minute Trace has a change of heart and dismounts and calls for a local stable, "please take care of my mount for me, I will return." Trace tosses a gold coin for a down payment. Trace looks at the others, "I dont think it would be fair to my horse to take him to this dead place."

Trace 86/86
AC 24 /Touch 16/Flat footed 19
Spell List

1st level
Resist Energy
Resist Energy

2nd Level
Barkskin
Catsgrace

3rd Level
Summon Natures Aly
Summon Natures Aly

Shadow 44/44
Armor Class: 20
Touch: 15
Flat-footed: 15

Quinn  d20+10=19 d6=3
Wednesday November 15th, 2006 7:38:45 PM

Quinn finishes his meditations and spell collection and then casts several spells on his armor and shield in conjunction with his magical rod of extend.

Quinn will then take out the stinking flesh fork, tuned to the Koshe Marr, and he prepares his plane walk incantation. Quinn arranges Savin, the horse, and Jaeden. "Now hold hands and someone hang onto the horse."

Quinn finds himself and his friends in a new land as he gets his bearings. Quinn also inspects the flesh fork before stowing it away.

Fort Save 19
D6 = 3

0 Level(6) (DC: 17)
Light x2
Read magic x2
Detect Magic x2
1st Level(7/1) (DC: 18)
True Strike (d)
Hide from Undead x2
Entropic Shield
Shield of Faith
Divine Favor
Protection From Evil x2
2nd Level(7/1) (DC: 19)
See Invisible (d)
Aid
Bull Str.
Bears Endurance
Silence
Consecrate
Align weapon
3rd Level(6/1) (DC: 20)
Fly (d)
Dispel Magic x2
Magical Vestments x2
Searing Light x2
4th Level (4/1)(DC: 21)
Dimension Door (d)
Summon Monster IV
Spell Immunity
Divine Power
Greater Magic Weapon
5th Level(4/1) (DC: 22)
Teleport (d)
Summon Monster V
Plane Walk x2
Spell Resistance
6th Level(3/1) (DC:23)
Find the path (d)
Summon Monster VI
Greater Dispel Magic
Banishment

Magical Vestments +3 on shield, extended to 24 hours
Magical Vestments +3 on Armor, extended to 24 hours

Rod of Extend 2/3

Stradling Worlds (DM/Al)  d20+15=33 d20+10=24
Wednesday November 15th, 2006 9:51:53 PM


In a wash of sickness, Savin, Quinn, and Jaeden stride Dalek appear on a dark twilight landscape. They stand at the bottom of a shallow depression amidst barren desolate slopes. Across the slopes, stray boulders and tortured stunted plant-life cast jagged shadows in the light of the enormous purple moon above.

A sound! A clack. Stone against stone.

A whisper. A movement at the corner of the eye.

All the senses work as if at a fever's pitch. The skin prickles with the Evil of the land.

Quinn glances down at the focus. It is as it was but a moment ago. No worse, but certainly no better, dried and disassembling. 21 hours from the time of its creation, the corpse rod will not stay intact much longer. Worse yet, Quinn feels a weakness in his left leg. Examination finds the flesh gray and withered, It is stiff, poisoned by the corruption of the decaying forked rod. Heaven only knows what magics might be brought to bear to restore it to health. (Quinn, your Land Speed is reduced by 10ft. Fort was vs DC21, if you hadn't guessed.)

Jaeden Fort 33
Dalek Fort 24

Back in the Wold, Trace makes a decision and raced back into town. He rides to the town stable and leaves the horse, surely a kindness to the animal considering where the group is going. Peerimus, Yorrick, Laima and Minek wait. Laima, looking over the druid's shoulder, offers her aide. She gazes into the flat portion of the Vision. It looks like nothing more than a hand mirror mounted upon a tripod. Colors in waves and blobs move and shimmer across its surface punctuated by streaks of shooting light. (You may make a Wisdom or Intelligence check, Laima to understand the Vision.)

Trace returns along the path with Shadow and the group waits while Faraday continues to hum.

Back on the dark landscape, the air creaks with threat, as though Koshe Marr itself senses the goodness in these interlopers. Even from his vantage astride Dalek, Jaeden cannot see over the crest of the slopes that surround the advanced group. There may be greater visibility from the crest of one of these slopes.

=== OOC ===

Trace: Silversheen only lasts for one hour. You would know that Faraday usually takes about one hour to teleport, so you may save the vial of Silversheen that you had applied last round if you wish.

Savin  d20+14=19 d20+12=22 d20+13=29 d20+13=14
Thursday November 16th, 2006 7:46:46 AM

Savin looks at his companions and says, "I will do a quick scout trip. Stay here so Faraday has something to lock on to. Savin will moving as quietly as he can go up the embankment and take a look around. He will try to keep to the shadows, not sure how effective that will be.

move silently 19
hide 22
spot 29
listen 14 (natural one)



Laima Ragana  d20+4=15
Thursday November 16th, 2006 10:36:27 AM

Watching the group disappear and Trace bolt to the town to save his companion Laima finds herself with the Man-of-the-Earth, watching the very debonair man with the large, talking dog walk away. The mirror flashes with colors and she does her best to sort those out. She relaxes her mind and attempts to find The Path dancing around the mirrored surface.

After a moment she sighs and turns to the druid. "I will take whatever you like. Perhaps with some time I can get the hang of this thing? If you do not trust me yet, I cannot blame you at this point."

Her figure squirms upright into a straightened posture and she rolls her shoulders back. Her smile is, as usual, warm and wide. "Perhaps a quick visit to the Crones would be in order? Maybe they can offer some last minute advice before we jump into this other world? They were in my dreams you know."

As she talks to Peerimus she unfurls a fold of her close-fitting robes and an inky black head peaks out. A long bill opens into a squawk and a split-second's struggle releases the bird from his pocket. Minek takes flight for a while, stretching his wings and feeding from the healthy grasses.

"He is a good friend and my most valued asset. He allows my magics to channel through him which has saved my life countless times. I owe much to that bird." She chuckles slightly and adds, as an afterthought, "He is quite witty too."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INT check -- 15 [2 LPs used in roll if possible]

spells prepared
cantrips: Resistance -- Resistance -- Create water
first level: Bless Water -- Bless -- Longstrider (d)

luck points
2 / 4

Quinn  d20+9=12
Thursday November 16th, 2006 2:00:01 PM

Quinn sits down and looks at his throbbing leg. "Just great. Well I may not be running anywhere fast."

When Savin goes to scout, Qunn answers "I will be sitting right here." Quinn goes about poking at his leg. Quinn will see what he can determine with his Woldly healing skill first.

Healing 12

---------------

OOC: Can clerics only spontaneously cast cure spells or can they do restoration also?

Does Quinn have enough time to take 10 or 20 on his healing skill?

---------------

0 Level(6) (DC: 17)
Light x2
Read magic x2
Detect Magic x2
1st Level(7/1) (DC: 18)
True Strike (d)
Hide from Undead x2
Entropic Shield
Shield of Faith
Divine Favor
Protection From Evil x2
2nd Level(7/1) (DC: 19)
See Invisible (d)
Aid
Bull Str.
Bears Endurance
Silence
Consecrate
Align weapon
3rd Level(6/1) (DC: 20)
Fly (d)
Dispel Magic x2
Magical Vestments x2 **
Searing Light x2
4th Level (4/1)(DC: 21)
Dimension Door (d)
Summon Monster IV
Spell Immunity
Divine Power
Greater Magic Weapon
5th Level(4/1) (DC: 22)
Teleport (d)
Summon Monster V
Plane Walk x2
Spell Resistance
6th Level(3/1) (DC:23)
Find the path (d)
Summon Monster VI
Greater Dispel Magic
Banishment

Magical Vestments +3 on shield, extended to 24 hours
Magical Vestments +3 on Armor, extended to 24 hours

Rod of Extend 2/3


Peerimus and Yorrick 
Thursday November 16th, 2006 2:38:22 PM

Peerimus glances at Laima and his head cocks to one side as if in question at her. It rights soon enough and his lips purse and relax before his reply, "Trust?" his lips purse slightly again and relax as before. "Trust is not an issue Laima. By all means, if you can sort Noxy's Vision then blessed be you for sparing me another headache." Peerimus gestures to teh mirror and takes a step from being in directly ahead of it. Peerimus notes the raven and nods his agreement to Laima as his hand touches the great kodiak lying in the sun next to him. "I well know what you mean."

Trace moves off, "You have an hour, be swift." Peerimus animates his shield to hover next to him and thinking of no other preparations he might make, he waits on Faraday and sets his boody and mind at ease.

Level 0:
Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2
Level 2:
Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2
Level 3:
CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight
Level 4:
Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward
Level 6:
Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire

Death Ward in staff
Extend Greater Shillelagh on Staff 24 hours
Endure Elements
Longstrider

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