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question  d20=15
Sunday October 29th, 2006 12:30:05 AM

What/how are Nauth'iz and Aiden's companion wolves reacting?

(aka do they hear or see what's going on?)

Similarly, is Squork picking up on them?

-Paul

(Aiden's roll was a 15 without any listen skill bonuses thrown in...)

DM the wolf companions both can see the dire wolves and are growling warnings
sorry still geting used to you having them.


Bohdi Nackle (AC 16, HP 26/26) & Squork (AC 16, HP 13/13) 
Sunday October 29th, 2006 9:07:15 AM

Bohdi narrowed his eyes and swirled his fingers. Four dancing, bobbing, colorful lights appeared above the head of the dire wolves and floated there. (Cast Dancing Lights--will track wolves.)

"If they can see us, might as well have us see them!"

He readied his wand and prepared for trouble.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor, Feather Fall, Color Spray, Silent Image
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Aiden 
Sunday October 29th, 2006 9:09:31 AM

Aiden's head picks up as he hears the sounds of the dire wolves growling. His eyes quickly move over towards his younger sister and then to Nauth'iz and his companion.

"Wolves....large ones...." he said quietly. In some ways, he always had found it sad that such ferocious creatures allowed themselves to be used as mounts by the orks...

And then a part of him just wondered....how wonderful it would have been to ride one into battle....

The pang of regret was pushed to the side. "I do not see them...." as he pulled out his bow and nocked it.

Yanosh  d20=11 d20=19 d20=14
Sunday October 29th, 2006 9:13:21 AM

listen untrained 11

spot 19

Yanosh trudges on towards the fissure not hearing the wolves. but ready should he see anything.

(disreguard last roll was accedent)

Neco [HP 21/21][AC 18] 
Sunday October 29th, 2006 6:31:58 PM

"First it's mammoths now it's wolves! When will we get to fight something with valuables? I am gaining nothing from these encounters!" The rogue complains to the group. The little girl traces a magic symbol over her offhand with her wand creating a wall of protective energy. "Well the sooner we get to the orcs, the sooner I'll get my prize, I guess."

--Action--

Cast Shield from wand

--Spells--

Wand of Shield 45/50 charges

Shield [20 rounds]

Wolf  d20+5=16
Sunday October 29th, 2006 7:16:08 PM

Wolf hears the low growling from ahead, and as Bohdi's lights illuminate the threat, his scimitar seem to just into his hands. He eyes the dire wolves with the same intensity as a cat studying potential prey. Up until now he had trudged along silently, content to listen to the blowing of the snow and try and fend off the ever growing tiredness that was seeping into his bones. With the appearance of a potential threat, or, even better, a test to the skill of his whirling blades, Wolf edges closer to the rest of the group so his voice will not carry too far.

"What are our choices here? I am never one to back away from a challenge, but if these creatures mean us no harm than I see no reason to resort to violence. Their growls may only indicate the presence of young or a fresh kill. If they stand between us and our goals however, let us not waste our time and simply run through the beasts..."

He stands quietly, eyes never leaving potential prey, awaiting the verdict from the group. They seemed to know this land better than he, and were in a better position to judge the situation. Even so, the tips of his blades swayed back and forth in perfect pattern in case a wolf would be so bold as to try and catch them off guard.

Wolf: free action- draws both scimitars (quickdraw feat, and two weapon fighting feat).
-fatigued
-1 non lethal damage

Nauthiz'Ull  d20+10=27 d20+4=9
Monday October 30th, 2006 1:03:14 AM

The night does what the night does best; cup its taunting hands over the ranger's eyes. Blackness begins to murk everything and Nauth open his eyes a bit wider. His sight is redirected a bit off of center to whatever he wants to see, allowing for biology (rods and cones) to pick up more of the diminutive light. As the end of the path is met, the hunter's ears pick up the growling of very large wolves indeed.

"This cannot be good wunjos. Their sight matches the girls' yet they are stronger and more than the girls. If they attack, first order of business is to get them in close and then illuminate the area around us. Half of us are blind at the moment."

Nauth's eyes catch glimpses of metallic light and the sounds of blades drawn from the new one called Wolf. He taps Aiden on the shoulder and nods towards the austlander. "Looks like you will have company up front my friend. Don't let him take too many of your count." A small smirk crosses the darkness hidden lips of the ranger.

"If they are warning us, we do not attack. They have just as much right to this path as we do. If you attack before they do, I will have words for you if you survive. Bohdi, wunjo, is there any way around them?"

Nauth extends a hand to his girl, stroking her as best as possible to help calm her. She is young, the others sound quite big, bigger than even her and her sister perhaps.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
listen.27
handle animal.9

Garrett 
Monday October 30th, 2006 8:48:12 AM

Garrett pulls his longsword, preparing for a possible battle, and readies to swing at the first wolf that comes at him.

"Let them make the first move. If it is not combat that they want, then let's give that a chance. We are likely going to have to go into that fissure, for that is where the trail has lead us. What are the chances that they are guardians or the watch of the orcs. They ride these beasts. I don't want to stand here and wait for the tuskers to come and help them. If Bohdi's lights do not scare them off, we may have to fight them in order to proceed."

"Nauth, do you have any way of determining their intent? or letting them know ours? You seem to have ways with the Ulf. I would not wish to fight them if we didn't have to, but at the moment it's not looking good."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(d)


Posting Report (ADM Kup) 
Monday October 30th, 2006 9:58:09 AM

Posting Report for Ice Vein
Week of October 23-October 27
............................M..T..W..Th.F
DM-Daniel K........x...o...x...x...+
Bohdi-Kup............x...-...x...x...x
Nauthiz'Ull-Drew...x...-...x...x...x
Garrett-Chris.........x...-...x...x...x
Aiden-Paul............x...-...x...o...x
Neco-James..........x...-...x...x...x
Wolf-Justin............x...-...o...o...x
Yanosh-Edd..........+...-...+...x...x
Dregar-Shawn...........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--Justin/Wolf was hospitalized this week.
--Yanosh/Edd joined the group this week on Thursday.
--DM post for "Friday" was made on Saturday. Some DM posts were delayed this week to allow new PC's to enter and interact.

Yanosh  d20+3=20 d20+1=17
Monday October 30th, 2006 10:41:52 AM

Yanosh stops in his tracks as he sees the lights from Bohdi and the wolves.

Drawing his axe he readies himself for battle.
(quick draw and comat reflexes)

"Someone decide soon what we are going to do. For as it was said the Tuskers ride these wolves and if they are close then we stand a chance at being found out."

Talks softly and soothingly towards the wolves.
While looking for orcs.

animal afinity
handle animal

handel animal-20
spot untrained- 17


Nauthiz'Ull [addendum]  d20+4=23
Monday October 30th, 2006 11:58:07 AM

"Wunjos, the Tuskers were riding worgs. If Bohdi and Yanosh say that these are wolves, then they sound not like a worg."

Nauth's head flashes around to Garret at the vote of confidence from the leader. Then, he slaps his head in frustration.

"I do have a way of dealing with these things. Bodhi, wunjo, can your magics allow mw to see through the Night's blanket? I have here," reaching into a pouch and withdrawing a vial, "a way to talk with these creatures. It would help greatly if I could see them though."

Nauth downs the conents of the vial, moves ahead of the group in quite a passive manner some twenty feet and begins, in growls, yelps and snarls, to communicate with the wolves.

DanK Highlight to display spoiler: {"We mean you no harm ulfs. We are trying to pass. Where are your pups or your food so that we may avoid? What other creatures are in the area?"}
~~~~~~~~~~~~~~~~~~~~~~~~~~
handle animal? 23!!!
drink potion of speak with animals

Bohdi (illegal second) 
Monday October 30th, 2006 1:14:59 PM

ooc: Everyone in the group should be able to see the dire wolves, because Bohdi cast Dancing Lights immediately above the dire wolves' heads at the beginning of the encounter, which provides full illumination on them. See below.

I assume that the DM would allow others to adjust their posts accordingly.


Bohdi Nackle (AC 16, HP 26/26) & Squork (AC 16, HP 13/13)
Sunday October 29th, 2006 8:07:15 AM
Bohdi narrowed his eyes and swirled his fingers. Four dancing, bobbing, colorful lights appeared above the head of the dire wolves and floated there. (Cast Dancing Lights--will track wolves.)

"If they can see us, might as well have us see them!"

He readied his wand and prepared for trouble.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor, Feather Fall, Color Spray, Silent Image
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


DM 
Monday October 30th, 2006 1:41:46 PM

the following is completely true.

ooc: Everyone in the group should be able to see the dire wolves, because Bohdi cast Dancing Lights immediately above the dire wolves' heads at the beginning of the encounter, which provides full illumination on them. See below.

I assume that the DM would allow others to adjust their posts accordingly.

side note. Bohdi if the wolves do not stick together, whom do the lights follow?

Kup says: Bohdi would have the lights positioned to keep the closest dire wolf to the party in the area of full illumination.

There are four lights in a "10-foot radius area." They illuminate 20 feet around each, with 40 feet around each in shadowy illumination. So, that's net 50 feet radius of full illumination (or 60 feet, depending on how you read "10-foot radius area"), net 90 foot radius of shadowy illumination (or 100'). The lights themselves can move up to 100' per round.



Fissure Entrance Round 1 
Monday October 30th, 2006 4:46:46 PM

Bohdi sees the 4 large wolves without issue, And that's great all boss but our human wunjos are essentially blind. says Squork. Bohdi quickly remedies that situation and four dancing, bobbing, colorful lights appeared above the head of the dire wolves and floated there.

Aiden hears the wolves as Bohdi's spell lights them up for all to see. Aiden readies his bow.

Yanosh moves forward and halts as the dancing Lights appear. He pulls his axe and begins to try and soothe the growling beasts. But a glint in the eyes of these animals raise the hairs on the back of his neck and calls a warning inside his head. The group needs to decide if he should attack or if they are going to 'talk' their past the wolves and do so quickly.

Neco is a bit exasperated, must everything be the no card carrying treasure variety of danger? She pulls a wand and covers herself in a magical shield that winks into invisibility as soon as it takes affect. Neco had a good view of the wolves anhe Tuskers rode, better than she would have liked. What was it Brynj called them? Not wolves, but...

Wolf draws his twin blades in one quick motion. He was tired, not helpless. He too leaves the decision to charge or not to the others. He closes up from his position in the single column walk.

Nauthiz'Ull looks through the dark towards the sounds of the growling, if only he could see. Then, Bohdi's spell appears and lights the 4 wolves. His companion whines and bristles, ready to fight, but not looking forward to the confrontation.
The ranger conveys to the group his assessment of the current wolf actions.

Garrett pulls his longsword. If the wolves attack he is ready. He expresses not wanting a fight and asks Nauthi his opinion on the animals posture.

One wolf looks to the lights and then to the others, more specifically to a black with gray streaks. The black wolf growls and then looks back to the group. Its hair bristles, another deep growl and it seems to smile at you. The other three wolves likewise bristle and growl, one moves left out of the brighter illumination and the other 2 move to the right, leaving the black and gray by himself. The lights follow the pair of wolves moving to the right and the darkening gloom quickly envelops the others. The black wolf crouches low in the deep shadow, but Bohdi and the animals can still see him. The wolf that circled to the left is completely lost to sight by everyone.

Strict Combat Rounds:
please list movment by grid
Please list AC and HP in Post Name
Please list spells in affect and upon whom with duration after post

map in email
circled areas represent bright and then shadow illumination to humans

Bohdi Nackle (AC 16, HP 26/26) and Squork (AC 16, HP 13/13) 
Monday October 30th, 2006 5:17:02 PM

Bohdi kept his wand at the ready. He muttered a chant, and then, out of the darkness above their heads, swooped down an adult silver dragon! It landed in the space between the lead dire wolves and the party.

(Cast Silent Image of adult silver dragon. Fills (8) 10' cubes (total, wide and tall), centered on intersection KL/15-16. Will Save DC 18 to disbelieve; "Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.")

"K'zzt!" Bohdi cried to the dragon. "Destroy these beasts!" The dragon peered at the dire wolves menacingly, with a look that said, you'd better run, little dogs.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor, Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining

Active spell effects:
Dancing Lights, 9 rounds remaining
Silent Image, Concentration


DM Could you twirl me a arcane know roll

Neco [HP 21/21][AC 18] 
Monday October 30th, 2006 10:59:25 PM

Now with a clearer view of the wild animals she studies them briefly. "I don't think these guys are wolves... I think they're Worgs, and unfortunately for us I think they are far more hostile than dogs." Neco waits for the next move to be made. She siphons energy from her body, into her hand causing it to glow with a static yellow-white hue.

--Action--

Cast and hold Shocking Grasp

--Spells--

Shield [19 rounds]

Aiden 
Tuesday October 31st, 2006 7:25:10 AM

Aiden glanced towards Garrett, even as his bow was at the ready. "On your word priest..."

"after my first flight, the axe will be out..."

Aiden well knew that he would have to switch to his axe once the first volley was fired. The worgs would be able to move in quickly, and that does not even include those that had slinked to the side to gain a flanking action.

"Watch for the flank..." he then added to those who could see within the dark.

Garrett (AC: 19, HP: 30/30) 
Tuesday October 31st, 2006 8:25:31 AM

Bullstrength: +4 Strength, Duration: 40 rounds.

(Garrett's sword glows, so when he pulled it, we got the effect of torchlight in our location.) YUP that double circle about the Party is you oh mighty one

"looks like they are more interested in a fight. Let's give them one."

"Bohdi, Neco, pull up closer to the group. Two are coming around looking for an easy target. Everyone stay close together, and help the people next to you. We have the advantage with range, let's use it and make them come to us. Take your shot Aiden."

Garrett casts Bullstrength upon himself, and then takes a 5' step to F22.

"Try and form up into a circle or tight group. We don't want them to see any "stragglers". If they come in, we need a quick response from more than one person."

"I am going to try and save most of my spells for the tuskers, but we still have the wand for healing."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)

Yanosh-AC 15-HP 30 
Tuesday October 31st, 2006 10:01:29 AM

"Ive got the one circling to the left. Come one dog! Come and try to get some." Yanosh taunts the animal as he moves to the left of the group watching the one in the dark.
Once in position Yanosh braces for the attack.

(Yanosh moves to Square D-20 and watches the worg on the left)

Racial traits
Dark Vision 60'
Stability +4 against bull rush and trip


Nauthiz'Ull [ac20 hp38/38:speak with animals?] 
Tuesday October 31st, 2006 10:40:11 AM

Watching as the events unfold into the worst possible scenario, Nauth shakes his head and looks at the empty vial before slamming it onto the icepack. Pulling his bow from his special quiver the ranger nocks an arrow.

"I need someone to make the girls shine, glow or radiate light in some way. They will help us find the others getting ready to flank. Make them glow!"

Nauth leans a bit closer to his girl and attempts, again, to communicate with an animal. Highlight to display spoiler: { Sister, I need your help. You need to get as close to the ulves which have separated from the pack as possible; some of us cannot see as well as you right now. You be careful, girl, but stay here until my word.}

Nauth watches to see if any of the group's magicers comply to with his request and if so he tells the ulf to get going.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
spell prepared
Endure Elements

active effects
Speak with Animals - 10 rounds

Bohdi Nackle  d20+11=23 d20+13=15 d20+4=7
Tuesday October 31st, 2006 11:49:18 AM

Roll per DM's request:

Arcane Knowledge 23.

Some related rolls, just in case:

Spellcraft 15, 17 v. Illusions

WILL save 7, 9 v. Illusions

Fissure Entrance round 2  d20+3=7 d20+3=14 d20+3=23 d20+3=14 d20+3=5
Tuesday October 31st, 2006 4:13:35 PM

Bohdi incants a few words and then, out of the darkness above their heads, swoops down a gargantuan dragon. It lands without disturbing the snow or making a sound. Massive wings fold about and the scales sparkle and glitter in the light of Garret's sword and the Dancing lights. Bohdi speaks to it and more so gives it an order and address the mighty creature by name. ""K'zzt! Destroy these beasts!" As silent as death itself, the dragon peers at the dire wolves, it's mouth opening to reveal rows of razor sharp sword like teeth.

Neco offers that these are no normal wolves but worgs, as she her Brynj call them. The rogue sorceress casts a spell and her hand crackles to life with energy.

Aiden awaits Garret's word and aims his bow to the well lit wolves. The Great dragon that has landed to the right of the group blocks his sight completely masking the original targets. Though with a massive dragon just a dozen feet away, the worgs are much less of a concern to the group.

Garret calls out for a formation adjustment to one of fighting and calls to Aiden to fire. A quick spell of strength and a step to the right and his is all but ready for them.

Yanosh calls out he has the worg moving to the left and steps to the front with his axe in hand.

Nauthiz'Ull pulls his bow and asks for some light to possibly be placed upon the wolves. With the Speak with Animals potion in effect he leans in and talks to his wolf. She looks up and nods, "I will not disappoint you, Nauthiz, but really my sister and I would like to have true names." She finishes with a wink and then turns back to the flanking worgs and growls deeply and shifts to just in front of Yanosh. The dragon throws her off and she lets out a small whine, "What's that!"

Wolf begins to step forward, but the mighty dragon, a creature of legend and surely capable of destroying them all, has stolen his nerve and the warrior freezes momentarily.

The worgs all freeze as the dragon drops to the snowy ground as well. It is apparent they are not sure at this point what to make of this creature. Like Wolf they stand momentarily transfixed upon it, perhaps in wondrous awe, perhaps curiosity, perhaps in overwhelming terror.


Bohdi Nackle 
Tuesday October 31st, 2006 6:16:29 PM

Ooc: sorry, not able to access the map at the moment but happy to supplement later with specifics as necessary.

Bohdi moved toward the rest of the group so that he was directly behind the others. He swung his lights until they revealed the dire wolf to the left.

"Nauthiz'Ull!" The gnome declared. "Tell the dire wolves that the dragon obeys our commands! Tell them that we have no quarrel with them, but unless they withdraw and let us pass we will have the dragon destroy them! And tell them that after we find our own quarry and destroy them, we will return here and direct them to fresh meat. Tell them the ones we hunt abuse and enslave wolves like them, and that we will give them vengeance and death to those who would bring their kind low!"

And Bohdi added, under his breath, "And get them to agree quick--I can't maintain this concentration forever."

Kup edits to add:

Move lights to roughly A7-11 (should be 100')
Move Bohdi to F21
Maintain concentration

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor, Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining

Active spell effects:
Dancing Lights, 8 rounds remaining
Silent Image, Concentration


Neco 
Tuesday October 31st, 2006 6:57:32 PM

The girl waits for Bohdi and Nauth to send off the worgs without violence, but in her opinion they are just wasting time.

--Action--

Hold actions

--Spells--

Shield [18 rounds]


Aiden  d20=13
Tuesday October 31st, 2006 7:12:24 PM

Quietly, Aiden growled over towards Neco, "do you have any magics that can help Bohdi on this...either noise from the dragon, or cause the ice under it to shift or melt...to fool other senses of the worgs..."

He held his bow (and arrow) nocked for the situation of the worgs charging...

<tags>

Wolf 
Tuesday October 31st, 2006 8:58:16 PM

The momentary shock of seeing a blazing silver dragon washes over Wolf as he realizes its just an illusion. He never did trust magic much!
With swords drawn, he moves forward with the intent of closing ground with the creatures. Wolves, Worgs, Wags, whatever...they were four footed and furry with claws and fangs. As long as they died like dogs he would have little qualm with this battle. However, as he tries to move forward, Wolf is suddenly met with the realization of just how tired he is. His legs burn and drag like lead as he walks, exhausted from the hours of trekking in deep snow. Deciding on a better plan, he positions himself between the wolves he can see and the main body of the party, scimitar spread wide. The meaning is clear: to pass beyond is to face death.

(sry, got mixed up on posting days)
Wolf move to H18 (20 ft.)
Combat reflexes (4 AOO)
HP: 24 (1 non lethal)
AC: 18 (touch 13, flat footed 15)
Fatigued

Garrett (AC: 19, HP: 30/30) 
Wednesday November 1st, 2006 7:21:35 AM

Bullstrength: +4 Strength, Duration: 40 rounds.

Garrett readies himself to attack the first Worg that comes into fighting range.

Other than that, he waits to see how this plays out with Bohdi's Wyrm.

"Neco, you're by yourself back there, pull up with the rest of the group."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)

Yanosh (HP30 AC15)  d20+2=11
Wednesday November 1st, 2006 7:56:33 AM

Bracing his shield and gripping his axe Yanosh flinches whenthedragon appers but never takes his attention from the Worg.
"By all that is natural where in the wold did that thing come from?" Yanosh growls softly. "We need to get on with this before we attract any more unwanted attention."

Racial traits
Dark Vision 60'
Stability +4 against bull rush and trip

saving throw vs will=11 (for the dragon)

Nauthiz'Ull [ac20 hp38/38:speak with animals]  d20+5=20
Wednesday November 1st, 2006 10:41:25 AM

More growls, snarls and barks ensue from the ranger as he tries talking the dire wolves down. Nauth walks around to the outside of the group in order to establish eye contact.

Highlight to display spoiler: {"Listen ulves, this eve is not your time to die. K'zzt here will devour all of you if you do not leave. Our purpose is to track someone down. Those someones use ulves, like you, as slaves for war. They beat and break your brothers and sisters for their own good. You are looking to die by attacking the wrong humans. We will realease K'zzt upon all of you, even the ones circling us right now."}
Keeping his bow down at his side the ranger maintains a forceful yet neutral attitude
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Move.23I
Handle animal.20


The Fissure is Yielded 
Wednesday November 1st, 2006 4:42:28 PM

Bohdi closes with the group and moves the lights to the left. A lone wolf is soon within the light. The two wolves to the right are again cloaked in the dark and lost from sight. Bohdi tells Nauthiz about the dragon and what to tell the wolves hoping it is done quickly.

Neco waits for the, but in her opinion they are just wasting time. Only Time will tel, but it should be soon enough.

Aiden asks if Neco can help with the Dragon, maybe add sound or something to lend ceredibility to it. His bow remain. At the ready, pointing left to the only wolf he can see, now that the lights have moved that way.

Wolf overcomes the shock, it is an illusion, but knowing that in the mind and convincing the eye to perceive it as such are two different things. Swords out, Wolf moves forward to the right. In the darkness beyond his vision are three worgs, but if they charge they will enter the light given by Garret's sword and he will put them down.

Garrett tells Neco to close as she is getting isolated and then waits to the success of Bohdi and Nauthiz`Ull's efforts

Yanosh like everyone else sees the dragon as a very solid object. Those he travels with certainly do not seem to care it is there, but that does not affect the dwarf's perception of it. He tries to remain focused on the wolves in the dark beyond.

Nauthiz`Ull speaks to the enemy wolves, trying to convince them of the folley that would be to attack. Tries to reason with them and point out the callas nature of their masters, the orcs of the Twin Tusk. All the while his bow is ready, but not in an offensive position.

To the right, it is unknown what the wolves may be doing, hidden as they are by the darkness. Yanosh knows they are more than 60' from him. Straight in front of the group in the darkness a growl and barking sound. Nauthiz`Ull translates, 'brothers and sisters? Nay the wolf is but our tool human as the one you keep is yours. You are greater than I was told, the fissure is yours.' There is a howl which Nauthiz`Ull again translates, 'Away we give quarter this night!'

The wolf in the dancing lights spell turns and leaves the bright light and shadow rapidly behind. Soon all is quiet but a gentle breeze in the shadow of the mountain. Unlike Burfell, though, there is no feeling of a presence here.

Future thought to remember Will save of DC 18 to see through the illusion. +4 bonus because you know it to be an illusion, but failure means to you it is a very real and solid object


Bohdi Nackle  d20+2=16 d20+4=20 d20+7=19 d20+4=9
Wednesday November 1st, 2006 6:05:26 PM

Ooc: and, presumably, the creator of the illusion can see through it translucently, too, without a save! But it didn't matter in the end ... I guess.

DM yea I'll give that to ya :)

Bohdi held his breath and his concentration for a few moments longer. The illusory dragon 'flew' up into the air sufficient to give everyone in the group a view of the surrounding ground. When Bohdi and the others were satisfied that they were truly alone again, Bohdi breathed a sigh of relief and had the dragon fly off into the darkness above before vanishing again. "Good work, wunjo," he said to Nauthiz'Ull.

He looked at the others. "Now, what the bugger was this 'I was told' business? We were stronger than the dire wolf was 'told'? 'Told' by whom? What in bloddy hell is going on out here?"

Bohdi muttered an incantation and a faint bluish rune sprang into being in front of him, wrapped him and squork in a bluish light, before vanishing (cast: Mage Armor).

"If we proceed into the fissure--and I think we should--we should be on our guard, just in case our furry friends decide an ambush is in order."

Spot Bohdi 16
Listen Bohdi 20
Spot Squork 19
Listen Squork 9

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Nauthiz'Ull 
Thursday November 2nd, 2006 1:33:48 AM

Nauth finds himself in the position of translator; his mouth widens into a gluttonous smile. He scans over his wunjos, laying eyes on Garret with curiosity.

"Well wunjos, we are allowed this night to venture through the fissure. Bodhi, I agree wunjo, something has warned them of us. Now then, before we continue..."

The ranger kneels down and whistles softly to his sister, and Aiden's too if she chooses to come over.

Highlight to display spoiler: {"Hello sisters. I needed to wait for an appropriate time to use my liquid. While I can do this, I would like to ask if you have a preferance as to what to be called. A name; mine is Nauthiz'Ull and he is Aiden. I also want you to speak up if wither of us ask you two to do something that you are not capable of or sincerely do not want to do. We do not wish to force you into anything; if our paths separate at a future time, so be it and you both will always be in our thoughts."}

Garrett 
Thursday November 2nd, 2006 9:01:20 AM

"Well done you two." Garrett says to Bohdi and Nauth. "That just saved us a good bit of fighting. Likely those were the tuskers shock troops. If we got by them, they would expect us to be worse for the wear."

"Apparently the fissure is the way they went, and so we will follow. It has been a long day though, and we are in need of rest. It would likely be a good idea to rest here for the night, and hopefully see a little in the morn. Pushing on before the fight that comes will do us no good if we can avoid it. We need to be fresh for ourselves and the child."

"I am not fond of camping right at the mouth of the tusker lair, but it is the most sheltered, and suitable. If there are no tuskers nearby, and they have gone in deep, we should be safe enough here. If not... well, we need to know that."

"what do you all think? press on, camp here, or back off and camp in the open? If we camp here, we will need to send a scout in a little ways to make sure that they are not nearby. Whether that be Squork, one of the sisters, or one of our quiet and sneaky Wunjo's."

Yanosh  d20=19 d20=10
Thursday November 2nd, 2006 11:43:57 AM

"I think we need to stop and camp here for the sake of Wolf. He is much to weary to continue." Yanosh walks over to Wolf and says," That is if you are not offended that i speak for you. i have a tent that you may use to help keep you warm, or the ladies can use it. I will be fine in my bed roll." Yanosh takes his pack off and looks around to see if any agree. as for the tuskers I think we need to make sure there are none close around. But the Worgs will tell them of our coming so we must set a watch for the night so we are not supprised by a night visit from them." Yanosh steps forward "Either here or in the open i can take first watch. But decide we must and hurry."

rolls for watch detail
listen untrained-19
spot untrained-10

Bohdi Nackle (illegal second) 
Thursday November 2nd, 2006 11:55:10 AM

"Camp here?" Bohdi echoed. "With those dire wolves, and Wardd-knows what still down in that fissure? Are y'daft?"

Bohdi shivered involuntarily. "Ta very much, but no thanks on the rest. I'd sooner we press on."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Nauthiz'Ull [interjection] 
Thursday November 2nd, 2006 2:41:17 PM

Hearing the words of the stout dwarf, Nauth shakes his head violently.

"None will be sleeping outside...ever. That is not a threat, command or anything else other than fact; you will be dead before you wake and I cannot allow that. Also, allow Aiden and myself to get the tents up, there is much to be considered when putting them up."

Kneeling down and whistling over the girls Nauth again takes advantage of the draught that he has imbibed. Highlight to display spoiler: {Girls, are you comfortable scouting the area a bit? We need to know if there are other creatures in the area. If you are not do not worry, we have a quiet girl who shouldn't get too lost."} Nauth chuckles lightly and scratches both of the sisters, simultaneously, behind their ears as his eyes glance over Neco.

Wolf 
Thursday November 2nd, 2006 4:00:08 PM

Wolf walks back to the group, but keeps his scimitars draw. It would be a warm day in this land before he ever took a wolf's words as truth.
"It is true that I could use some rest, but I do not expect the rest of the group to wait around for me. If you wish to press on ahead, I will follow. However, I believe we should take some time to form a strategy. You mentioned earlier, I believe, that these 'tusker' orcs had captured a village woman. What is the likelihood that she will still be alive when we catch up to them? A mission of vengenece takes considerably less finesse and strategy than a rescue operation."

To Go or Stay 
Thursday November 2nd, 2006 4:43:11 PM

Gathered near the descent into the fissure, the group discusses whether or not to enter it now, or wait until morning. The sun is gone and the colder night is settling. Everyone save the newest member to the group, the stout dwarf Yanosh, is magically protected and the dwarf can feel the cold working through his clothes and settling into his bones even now. Wolf conveys to the group that although he is a tired he is hardly dibilitated. If they move on he will follow. The man called wolf also brings up the thought on strategy. What is the plan?

The votes are pretty clear, some camp, some push on everyone wants to know if the Tuskers are waiting just beyond vision watching the group. They certainly may be, Garret's sword could likely be seen for miles on the flat near endless tundra on such a night.

Nauthiz`Ull speaks to his wolf again and she cocks her head in understanding but does not move. "Do you want me to go look?" The wolf too, looks at Neco and wags her tail. She is not sure what is going on, but Nauthiz`Ull seems happy and so she is as well.
Keep in mind the wolf while a companion and will grow stronger and faster still possess the int. of a normal animal. They won't really process requests in that way.

Neco  d20+7=25
Thursday November 2nd, 2006 5:52:05 PM

Neco discharges her spell expending the energy. She strides over and stands at the opening. "I think it would be best if we go on. The dogs will without a doubt give us away." Neco steps forward into the entrance. Like a mouth, leading into the depths of the earth, it swallows her in darkness. The rogue scans the interior of the cave "It looks...*...in here to me guys," echoes her voice from within.

--Actions--

Dispersing Shocking Grasp
Search [25]

--Spells--

Shield [8 rounds or so]

OOC (- Still using shield in case there is something at the entrance
- * = safe or dangerous depending on what she sees)


Bohdi Nackle 
Thursday November 2nd, 2006 10:21:38 PM

"We should get going, eh?" Bohdi queried. He sent his dancing lights, to the extent they still shone, down into the fissure ahead of Neco, and then--assuming that the rest were coming--followed her in, clutching his wand in one hand and a dagger in the other.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Aiden 
Friday November 3rd, 2006 12:03:18 AM

Aiden quietly followed the others, instead of having his bow out, his double bladed axe. It, again, marked his time as a former member of the Twin Tusk Village, or more specifically, his birth village.

He let Nauth'iz do all the talking (or growling) to the wolves. Aiden figured that if they wanted something, they'll make it known, but he won't 'domesticate' them like a simple dog.



Yanosh  d20=13 d20=7
Friday November 3rd, 2006 8:07:19 AM

Yanosh looks over at Wolf and Garrett "Well friends looks like we go on. Come nothing like walking into THE FACE OF DANGER in the dark." Yanosh state joyfully as he heads for the fissure still holding his sheild and axe.

listen untrained-13
spot untrained-7

Garrett 
Friday November 3rd, 2006 9:06:10 AM

"Press on it is then. At least for now. They will likely see us coming long before we see them, since we will have light sources and they will not. Keep your eyes peeled. And your noses." he adds towards Nauth and the Ulf's.

"Neco, they know we are coming, and may have traps in place. Since you are already up there, why don't you and Nauthiz'Ull take point and make sure they don't have any nasty surprises awaiting the unwary. A triggered rockslide would not be good."

(DM: How wide is the fissure?)

The Fissure...DM Post 1 of 2 
Friday November 3rd, 2006 11:01:57 AM

A quick description

Fissure descends out of sight at a steady 20 degrees. The end you are at is roughly 35' wide, but gets much wider. Think of a cresent shape but without the curve. Bohdi can see 200' out and at that point the fissure is about 350'. The fissure continues well beyond that. Depth is harder to determine as Garrets light does not reflect as far into the rock as is does across the snow and ice covered surface.

Post 2 will be much later. Post in bewtween if you wish. Garret has the only light source so all humans are limited to 20' clear vision from Garret.

Nauthiz'Ull  d20+10=27 d20+5=25
Friday November 3rd, 2006 12:24:10 PM

"Pressing on is not the best idea; we make ourselves more tired and weaker for the Tuskers."

He watches, still, as the rest begin to push on, and shakes his head. Kneeling, he talks with to his girl, Highlight to display spoiler: {"Okay girl. Go ahead of us and take a look please. Your abilities are perfect for this."} He will watch the ulf slink off before making up what little ground separates him from the others. The blackness of the night gives him an idea.

"Wunjos, put out your lights. The girls, coupled with Bodhi and Yanosh are enough eyes for us for now. They may have already seen us, but their sight is just as limited as ours is with no light. No needs to bring the drums with us as we march upon the Tuskers."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
listen.27
handle animal. NAT20! lol, how about that?

spell prepared
Endure Elements

Active Effects
Speak with Animals

Handle Animal check if you would, pretty much everytime. we need to get the write up on them done as well. what tricks they know and so forth


Bohdi Nackle  d20+2=14 d20+4=16 d20+7=9 d20+4=12
Friday November 3rd, 2006 1:28:16 PM

There were competing suggestions from Nauthiz'Ull and Garrett as to how to proceed, and so Bohdi waited to hear, and do, what the group decided: did it make more sense for yanosh and him to lead the others through the relative dark, or did it make more sense for Nauthiz'Ull and Neco, who required light to see, to lead the group past potential dangers? For himself, Bohdi preferred someone else lead--someone "more qualified," he explained--although the notion that there was no sense in risking his own, tiny, miserable neck was never too distant.

In the meantime, Bohdi explained to Yanosh and Wolf, "The girl we seek to rescue was no more than a child. I cannot be sure if she still lives, although we know of those who had been captured in the past by the Twin Tusks tribe and lived to adulthood. Aiden here did just that."

Spot and Listen rolls for Bohdi and Squork, as needed--

Spot Bohdi 14
Listen Bohdi 16
Spot Squork 9
Listen Squork 12

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Yanosh  d20=9 d20=18 d20+2=9
Friday November 3rd, 2006 1:32:34 PM

"Yes turning out the lights is a very good idea. I'll go up front to watch for touble as Neco checks for any suprises left for us."
YAnosh walk forward till he can see Neco and at least 40 ft beyond her.

Spot 9
Listen 18
search for stonework/traps-9

racial traits
Stone cunning +2/searches on unusal stonework
+2 search for stone work traps
60' darkvision
able to tell distance underground
find direction underground
+1 against Orcs

DM Note 
Friday November 3rd, 2006 1:50:35 PM

DM note without light only Yanosh will be able to see within the fissure. Walls of the Fissure combined with teh shadow of the mountian will99% likely block all natural light from the sky

Garrett 
Friday November 3rd, 2006 4:47:45 PM

"Walking down this crack in the ground without light is going to get somebody killed. Neco can see nothing, nor can most of the group. I would rather let the tuskers know we are coming than take a tumble and roll down the decline to land at their feet. My sword and my light stay as they are. If someone feels that they can see well enough in the pitch black to not worry about it, then they can wander ahead far enough as to be out of my light."

Garrett waits for anyone who wishes to do that, and then proceeds, waiting for Neco to check for traps before he wanders in.

Aiden 
Friday November 3rd, 2006 8:30:26 PM

There was a dead silence as Aiden allowed the others to speak their mind. "I will follow your orders ..." he spoke firmly, somehow those with nightvision could see that he was facing Garrett.

A small quirky smile appeared, and then disappeared as a memory came to mind. "no Bohdi...she was kidnapped, but she and I are far different. My lineage was of Twin Tusks, but for unknown generations. I was not a slave because they saw that I had a warrior's body."

There seemed to be a sense of irony in his voice. Though the growl was unmistakable, "I have a few things to accomplish within the Tuskan village when I am strong enough of skill..."

For those with night vision, they could see Aiden's knuckles and hands tightening around the handle of the axe. The popping sound of his hands clenching so hard that knuckles were cracking).



Yanosh  d20=16 d20=17 d20=8
Saturday November 4th, 2006 2:41:56 PM

"Yes forgive me. I sometimes forget that not everyone can see as clearly in the dark. Let us use the light ut we must stay on gaurd for the least sign of attack." Yanosh acknowledges Garretts wisdom of the situation.

spot-16
listen-17
search/stonework traps-8

racial traits
Stone cunning +2/searches on unusal stonework
+2 search for stone work traps
60' darkvision
able to tell distance underground
find direction underground
+1 against Orcs


Wolf 
Sunday November 5th, 2006 10:06:56 PM

Wolf nods in understanding of the group's position.

"It seems we must trust to hope that the girl still lives. If we should come upon the tuskers unawares, unlikely as it may seem, we should do a preliminary scout of the area first. If we can secure the girl's safety before the battle, whatever the risk, I suggest we try."

He looks at Neco with an odd gleam in his eyes.

"No matter what, though, we must give the tuskers their due for bringing us out here. I would not deprive you, Neco, of the right to battle and the ensuing rewards.

"As for moving on tonight, it will greatly depend on whether the tuskers stop at the bottom of the fissure, or continue on. The wolves may well have warned them of our coming and if forced into a fight it will be on their terms, terrain they know well and orcs, as far as I remember, have some ability to see in the night. But that is just my opinion. I will leave the grand decisions to you as you know this foe better than I."

Neco  d20+7=26
Sunday November 5th, 2006 10:12:03 PM

The human rogue stumbles ahead of the party into the dark. She feels her way around until light comes to her aid. Once able to see she will search for any obstacles that could hinder the group's passage. The rogue starts to hum a soft tune as she moves down, down, down into the depths of the fissure.

Trap sense [26]


Posting Report (ADM Kup) 
Sunday November 5th, 2006 11:19:45 PM

Posting Report for Ice Vein
Week of October 23-October 27
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...o
Bohdi-Kup............x...x...x...x...-
Nauthiz'Ull-Drew...x...x...x...x...-
Garrett-Chris.........x...x...x...x...-
Aiden-Paul............x...x...o...x...-
Neco-James..........x...x...o...x...-
Wolf-Justin............o...x...x...x...-
Yanosh-Edd..........x...x...x...x...-
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--DM post for "Friday" indicated that there would be a second, but there was not--but everyone posted between that cycle and Thursday's!

Into the Rift 
Monday November 6th, 2006 9:45:26 AM

With the light of Garret's sword giving the pair of humans at the point some light, the group begins to pick it's way down to the bottom of the fissure. Nauthiz`Ull sends his wolf up with them as well. Side by side the first three make thier way down. Garret, Yanosh and Aiden are 10' behind them and Bohdi, Nauthiz`Ull and Wolf bring up the last rank a further 10' back. The break of rock though the walls seems to absorb light where the ice and snow of the surface reflected it. Neco, though, feels she has enough light and her sharp and trained eyes scan the floor and walls near her as she proceeds. Nothing seems out of place, no small lumps of strangely undisturbed snow or cut lines in the ice of stone.

The wolf by her side seems calm and no one else seems to detect anything either. To Aiden and Nauthiz`Ull, the trail of the Tuskers is evident is spots. The Tuskers came this way. The conditions of the tracks and evidence of multiple passages of wolf and humanoid prints, makes numbers beyond thier ability to guess. After almost an hour of carefully and slowly working down the slope, the bottom is reached. The fissure has been widening during the entire descent and now the sides extend beyond anyones vision. Best guesses make it about 200' wide at this point. Vertically to the upper rim is hard to estimate, but it is at least 300' and likely more. The walls are ice and stone, Yanosh confirms this is a completely nature formation, the result of some sort of quake or other large scale and sudden shift of the land.

The floor of the fissure is snow and ice, with a jetty of rock here and there to break the terrain. Snow fall and signs of collapse near the great vertical walls is also evident. The wind across the opening high above your heads brings snow sprinkling down and lends a sound like that of a great beast breathing.

Garrett 
Monday November 6th, 2006 11:42:46 AM

"Bohdi, we have open space above. Perhaps Squork might not mind taking a little look ahead of us depending on how his vision is in the dark."

Garrett moves along behind the point, and follows them patiently.

"I have an everburning torch if someone wishes to borrow it. The light from my sword only gets so far, and we may need to move from each other a bit in combat if the situation dictates. they will already be able to see us coming, so more light can't hurt." Garrett hands over the torch to whoever first accepts the offer.

Bohdi Nackle 
Monday November 6th, 2006 1:17:14 PM

"I can carry the torch," Bohdi offered in a whisper, careful not to let his voice carry in the dark. "After all, I usually have a hand free, and the rest of you need your hands, if, er, that is, if anyone else ... shows up." He took the torch, hoping that its light would not illuminate the cowardice displayed on his face too clearly.

"As to Squork ..." Bohdi looked at the bird, who shook his head vigorously. "His vision in the dark, like mine, is only a little better than any of yours, except perhaps for Yanosh here," Bohdi explained on behalf of the raven, still whispering. "He needs some light to see, as do I. Basically, Squork and I can see about double the distance that any of you can. After that, it's just as dark to us as it is to you. And if Squork flies away from the light ...." Again the bird shook his head violently. "Well, right," Bohdi continued. "He could end up in a lot of trouble, without any of us able to help him. Unless he were carrying his own light source, there's not much advantage to having him go off on his own. And if one of us cast a Light spell on him, he'd just be a flying target. To make this work, you'd need to cast a Light spell on something small that he could carry --or drop, if the circumstances dictated it--like a small stick, sling bullet, or piece of jerky. But I haven't memorized the Light spell myself for today."

"Speaking of which," Bohdi added. The light of the everburning torch revealed him shuddering involuntarily. "Let's keep going, eh? It'd be nice to find someplace safe to camp, if we aren't going to march straight through to daybreak. If we need to, I have a scroll that would give us an extra-dimensional space to camp in, but I'd rather not use that unless it's a real emergency."



Yanosh  d20=3 d20=19
Monday November 6th, 2006 2:21:42 PM

"I dont like this. It feels like we're being lead into a trap." Yanosh grumbles.
Yanosh walks to the edge of the light and kneels down to reduce his outline. Looking into the darkness Yanosh keeps a look for any trouble. Yanosh keeps his shield infront of him and his axe in hand.

spot 3
listen 19


Nauthiz'Ull  d20+12=22 d20+10=25 d20+5=10
Monday November 6th, 2006 4:39:50 PM

"Why are we not stopping? Why are we not resting? It is good to want to catch up with the Tuskers, but if we keep this pace we will be too tired to do anything except get slaughtered."

Nauth's voice holds a sharpness of contempt and a feeling of aggravation. His eyes glance over a few in the party but none can see who. He shakes his head slowly and continues to trudge.

"If we stop here then we are subject to avalanches or ambush from above. If we push on we are subject to stumbling onto a group of Tuskers just finishing a good night's sleep and a hearty breakfast. We should have camped at the entrance to the fissure."

His voices growls here and there but still maintains the same qualities of Bohdi's endless banter and objections. The ways of the Vein are there for a reason and this group chooses to walk on, right past them, and into Gargul's lap.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spot.22
Listen.25
Handle animal.10


Bohdi Nackle (illegal second) 
Monday November 6th, 2006 4:54:28 PM

Bohdi shook his head and smiled, which was illuminated by the everburning torch. "You speak as if things are unchangeable, wunjo," he replied to Nauthiz'Ull. He kept his tone even and reasonable. "They're not. You'd rather be back outside the fissure? Fine--we can march back and set up camp there. The dire wolves knew we were there, and had spoken to someone who had told them to expect us there. As far as danger of discovery or ambush, I'd rather camp anywhere else. But it's for the group to decide, and nothing lost if we change direction now, save for time--time that, I thought, we were anxious to save, in order to save the girl."

He pulled the tip of a scroll from one pouch and glanced at it, before returning it to its place. "And I misspoke a moment ago--my scroll for a safe hiding place would only last half the night, not the whole night."

Garrett 
Tuesday November 7th, 2006 8:34:05 AM

"Where would you like to stop Nauth? right here where they can find us and encircle us in our sleep? Perhaps at the entrance where we can get surprised or surrounded by both the Worgs and the Tuskers?" Sarcasm and aggravation are evident in Garret's voice.

"You give me a good spot to camp where we are not likely to be ambushed in our sleep, and I'm all for it. I would rather fight tired than get surprised in our sleep. If you can find us an offshoot passage or large crack in the side of this canyon, we can pull into it and rest hidden. Let's follow the side of the canyon wall and see what we find."

Yanosh  d20=9 d20=14
Tuesday November 7th, 2006 9:57:25 AM

"Very good idea. We need rest and Wolf looks as if he may drop at any time." Yanosh stands straight and moves to the fissure wall and start to look for any kind of opening that my be big enough for the party to hide in and get some rest.

spot 9
listen 14

Aiden [Jerry]  d20+8=23
Tuesday November 7th, 2006 2:56:52 PM

"This is useless. We are going to get hit while resting whether it's here or in the middle of the enemy. Let's rest now. Double guard. In this crevice, we should have advance warning. Cold camp? Body warmth?"

Aiden blushes suddenly and instantly shuts up. Not his style to lead, but it's too late for that now. He looks anxiously at the others to see if anyone noticed.

He looks up to check the flow of the wind. [Survival check of 23]

The Cave 
Tuesday November 7th, 2006 5:44:58 PM

The group stands at the bottom of the great fissure, into which they have doggedly pursued the rider of the Twin Tusk village. But what now? Rest and risk the wolves and Tuskers attacking in the night? Push on and possibly engage the enemy ? The group seems fairly divided as to the best course. Both have dangers involved , but so too, does each have merit. Eyes turn to Garret, the chosen leader and voice of Domi within the group. Garret chooses to move down the side of the Fissure. If an opening presents itself where they might be able to rest with exposing themselves to being surrounded he would take it. Otherwise they will continue on until the Tuskers are met. With that Garret hands Bodhi an Everburning torch. In the same moment he staunches the suggestion that Squork fly off on his own. All can easily see that even if Bohdi thought it a reasonable plan, the raven had no intention of doing so.

Bohdi also mentions his scroll which would open an extra dimensional space to rest within if needed. He also mentions only with no other options would he like to use it and that the spell would not last the entire night. None seem overly keen on utilizing that option and Bohdi drops it. The group moves forward, Neco, Nauthiz`Ull and his wolf in front. Neco nearest the wall and Nauth furthest out. 10' back comes Bohdi, Garret and Yanosh with Bohdi nearest the wall and Yanosh furthest out. A further 10' behind them walks Wolf, Aiden and his companion wolf where Wolf is nearest the wall and Aiden furthest out. The group is on edge, the dark and the cold playing upon them. The snow swirls in and falls from above, the patterns broken and irregular, Aiden can get no true feel of the surface winds some 200' above his head. It is likely the same constant 3-5mph breeze that relentlessly crosses the tundra. Ahead of the group there is no sounds and no movements to anyone's eyes or ears. A dark chill runs up your spine and a small whine escapes the throats of the tow wolves. Squork shifts restlessly from left to right upon Bohdi's shoulder and the bird mumbles 'Feels like a tomb'

All to soon Bohdi's low light and that of Squork happen upon the source. Lying cold and frozen in the snow near a rip in the cliff face lie 5 orcs. Their limbs black from cold and twisted about them. Broken and partially buried they lie now 40' from the group upon the ground.


Garrett 
Tuesday November 7th, 2006 5:46:56 PM

"Fine then."

Garrett heads off towards the closest wall, and prepares to make camp. Upon arrival, he sheathes his sword and puts away the everburning torch so that there is no light.

"Those of you who can see in the dark will have to guide us in making camp, and one person with darkvision will need to be on each watch with 1 to 2 others."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)


Garrett 
Tuesday November 7th, 2006 5:52:16 PM

(darn simultaneous posting.)

Garrett's previous post takes place upon seeing the dead orcs. "We should be safe enough here. They seem undisturbed, and undiscovered. If we want to rest, let us do it here against the cliff."

(4' away from the orcs. No sense disturbing the dead.)

Garrett 
Tuesday November 7th, 2006 5:52:59 PM

(40' away from the orcs that is.)

Neco  d20+5=25 d20+7=21
Tuesday November 7th, 2006 8:38:00 PM

The thin human shudders at the sight of the blighted corpses and tries to learn if they died of wounds inflicted (Spot=25, nat. 20) or natural causes. Her curiousity gets the better of her, and she casts a practiced eye over the half buried bodies looking for anything of value (Search=21)

Half-hearing what the cleric says, she answers, her voice incredulous, "you want to camp here? Next to them?" The rogue rolls her eyes. "Those aren't those beveren doden things you keep talking about, are they?" she asks turning to moody human ranger.

Neco  d20+5=25 d20+7=21
Tuesday November 7th, 2006 8:39:05 PM

The thin human shudders at the sight of the blighted corpses and tries to learn if they died of wounds inflicted [Spot=25, nat. 20] or natural causes. Her curiousity gets the better of her, and she casts a practiced eye over the half buried bodies looking for anything of value [Search=21]

Half-hearing what the cleric says, she answers, her voice incredulous, "you want to camp here? Next to them?" The rogue rolls her eyes. "Those aren't those beveren doden things you keep talking about, are they?" she asks the moody human ranger.

Bohdi Nackle  d20+13=18 d20+2=16 d20+4=10 d20+7=15 d20+4=13
Tuesday November 7th, 2006 10:15:41 PM

"Aye, mate, isn't that a bit too cavalier an attitude toward the departed, even allowing as how they were orcs?" Bohdi agreed with a shiver. "We've had far too many ... visitors from the other side to have dealt with in the past."

Bohdi considered for a moment, and then, just to be certain, uttered the chant that brought his magic-detection rune into existence. Donning the rune like a pair of spectacles, he studied the dead orcs before scanning their surroundings for signs of enchantment. (cast: Detect Magic, 60' cone, directed first at the orcs, then a sweep of their surroundings. Spellcraft check, if applicable, 18.)

Assuming that Bohdi satisfied himself that the orcs and their environs were free from enchantment, and that the group decided to set camp as Garrett had proposed, Bohdi set a silent Alarm spell on the orcs and another perpendicular to the group's position opposite the wall. He offered to take the first watch, as usual, but eyed Yanosh and Wolf appraisingly. "If you're able, it may make sense for the two of you to share the middle watches with Aiden and Nauthiz'Ull, eh?"

(Spot Bohdi 16, Listen Bohdi 10
Spot Squork 15, Listen Squork 13)

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm (cast x2), Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Wolf 
Tuesday November 7th, 2006 11:13:53 PM

Wolf pulls up last, his mind evidently aware of the tiredness that has nearly overwhelmed him....still, he'd rather the rest of the group did not know that.

"I will take whatever shift you need me on. Though I have no sight in the dark, I can still cut my way through shadows if need be. I will be up just before dawn for some private rituals at any rate."

Spotting the orcs buried in the snow, he grunts in disappointment. Two less that he could test his skill against. Still, something in the back of his mind twinged warningly....dying in the cold made his stomach turn for some reason beyond his conscious knowledge.

Nauthiz'Ull  d20+10=19 d20+12=15 d20+10=27
Wednesday November 8th, 2006 12:14:22 PM

This night wears on, wearing him thinner and thinner. Finally the group decides on the best course of direction but this course, too, has a negative; camping forty feet from possible bevroren doden. Taking a moment to look over the dead orcs, Nauth spits on them in disgust before returning to set up tents with Aiden; he gets Yanosh's tent as well and sets it up.

"I guess that this is as good as any other; unless, of course, those orcs rise again. I will take the mid-watch alone tonight. Wolf needs the rest, and I am sure Yanosh would not mind as well even though his capability to see through the Night's blanket is valuable."

Nauth turns to Bodhi with a raised eyebrow and a smirk. "Is there some magics that can help with this dilemma?"

Continuing to set up the tents, the ranger looks upon his companions with a smile.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Listen.19
Survival.15
Move silent.27 (the less sound made the better)


Aiden [Jerry] 
Wednesday November 8th, 2006 12:58:30 PM

Aiden shudders thinking how many times, his life has touched death.

Forcing himself to look away, he points to Wolf and says one word: "Sleep."

He looks towards Garrat to see if he's angry. Respectfully, he waits to see who has what watch.

He yawns inadvertently and tries to cover it with a cough.

"Curse this place," he whispers. "Curse it and the evil in it."

Bohdi (illegal second) 
Wednesday November 8th, 2006 2:11:57 PM

"None that I have prepared," Bohdi answered Nauthiz'Ull. "Although I do know a spell that would allow one of us to scale that ice wall about as easily as walking ... if that's useful--say, for instance, if those dead orcs there fell ... or were pushed."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Yanosh  d20=20 d20=8 d20=8
Wednesday November 8th, 2006 2:54:18 PM

Yanosh walks up to the Orcs. "Hmmmm disgusting creatures." Yanosh kneels down and starts to search the frozen bodies for anything that may be useful or valuable.
" Thank you Nauth. Give me a minute here and I'll come help you set them up." Once yanosh finishes searching the Orcs he goes and helps Nauth set up the tents.

search-NAT 20
spot-8
listen-8

Garrett 
Wednesday November 8th, 2006 4:51:21 PM

"Well, with new companions, and old ones no longer traveling with us, it appears we need a new watch order."

"I can not see at all in the dark, who has darkvision, and who has lowlight vision? It would be best to split up those who can see well in the dark as best as possible."

The Cave Round 1  d20+1=14 d20+1=21 d20+1=21 d20+1=18 d20=18 d20=13 d20=14 d20=17 d20=2 d20=10 d20=7 d20=2
Wednesday November 8th, 2006 5:19:43 PM

Garrett concedes to the group to rest and start again in the morning upon finding the dead orcs. 40' away and against the cliff and hopefully since nothing has disturbed the bodies, the group may pass the night undetected as well. As he sheathes his weapon and covers the torch everything becomes the singular color of black to everyone. Save Yanosh, not one member of the group can see his hand before his face. He also redraws his weapon.

Neco has reservations about camping so close to corpses. Haven't these guys been harping for awhile on the dead wandering about and trying to kill the living? Overcoming this initial reaction, she moves forward to investigate the five. Bohdi must uncover the torch and hand it over. Half buried and frozen sold, it will take some effort to chisel the frost and hoar away to really search the bodies. What she does find is they did not die of natural causes. They have been twisted, broken and beaten to death and left here. All five had weapons out, some had shields. Blunt force has punched hole through the light steel and shattered those made of wood. Two of the orcs had their heads nearly twisted off. From a valuable stand point, there is nothing without cutting into the blood frozen snow to get at their belts and pouches if they even have them.

Bohdi casts Detect Magic, and in a few moments is able to eliminate the possibility of magic eminnating from anywhere but the group. A watch needs to be set and Bohdi volunteers the first and makes suggestions to the rest of the evening.

Wolf is struck by an ungraspable thought at the sight of the orcs lying dead in the cold, abandoned and left to the ravenous elements. Something touches his mind, but, then it is gone. Wolf will take any shift required of him.

Nauthiz`Ull to looks over the orcs. He confirms to the others Neco's assessment. Nauthiz puts himself to the middle watch alone sighting Wolf's need for rest and possibly that of Yanosh as well. The only sounds are those of his companions moving about, and to the ranger, those sounds are considerable.

Aiden looks to quickly make sure his earlier comments stepped over no boundaries, Garret shows no such sign of injury. The strong ranger of Ice Peak and formerly of Twin Tusk tells Wolf, no commands Wolf to sleep. The man would be of limited use if he did not and Aiden had been in the wilderness enough to know how costly a slight misstep could be. The ranger too feels something out of place, a haunting at the edge of his mind, a blackness of malignant will. Shadows move in reflection, but always are gone when focused upon.
Yanosh also investigates the bodies, but finds nothing more than Neco. To conduct a thorough search would require hacking the bodies out of their frozen half burials.

Nauthiz`Ull, Neco and Yanosh are just finishing their investigations of the 5 orc bodies and Bohdi waits for them to clear the area so he may place an Alarm spell. Garret discusses the watch order and the rest of them wait for the quick investigation to conclude. Through the torchlight of the Everburning flame Neco holds, a shadow moves from within the cave. Not more than a second later, stepping from the wound in the icy wall steps 4 frozen horrors of walking death. Orcs by their rotted flesh and facial composition is the most likely guess. Their skin black with cold and sprinkled in white frost. Hanging off of them, is tatters of cloth and leather armor, eyes sockets stare ahead and the cracking of bones is heard as they move. Each holds a thickly rusted scimitar as they turn to the source of the light, which brought them from their darkened lair.

COMBAT
Combat rounds exclusively in our actions please
Use the grid and map. I will interpret if I must.
Please note not everything posted in your last actions actually happened. No tents are set no Alarm spells cast.


Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13)  2d4(1+4)+2=7
Wednesday November 8th, 2006 9:18:55 PM

"Bloody hell!"

Bohdi's eyes widened as his keen gnomish vision caught sight of the undead abominations that shuffled toward his companions. He stepped forward (move to T11) and drew out his wand, using it to fire two bolts of eldritch energy toward the nearest Bevroren Doden (Br: damage 7).

"Back to your sodding graves, you monsters!" he cried.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 29 charges remaining


Wolf (AC: 20, flat 17, touch 13; HP 23; 1 nonlethal) 
Thursday November 9th, 2006 2:39:52 AM

Wolf's hands immediately reached for his scimitars at the sight of the partially frozen and fully dead orcs. Just before he grabbed the hilts however, he stopped. He could not remember if he ever faced the walking dead before, but somehow he figured that deep cuts and blood loss would do little to abate them. Instead, he grabbed the morning star from his hip and loosed the shield from his back.

Moving forward he gritted his teeth. Not for the first time today did he feel the weight of his large frame weighing him down, but the orcs had made the challenge and it would take more than a weary body for him to accept the shame of cowardice.

"Come, ragged dead," he spat at the orcs, "let us see how long you can dance with death this time!"

Wolf 
Thursday November 9th, 2006 2:43:08 AM

(sorry, forgot the details...I'll get it right soon, I promise)

Draw morning start: free action (quickdraw feat)
Ready shield and move to T13 (ready shield free action with move action for BAB +1 or higher)
Combat Reflexes (4 AOO)
Fatigue (can't run or charge)

Neco [AC 18(+1 Dodge againsed Br)] [HP 14/14] 
Thursday November 9th, 2006 7:58:17 AM

Once again Neco prepares for combat. She uses her wand to establish a barrier between her and any harm. "Somehow, I told you so is just not enough." She calls to the cleric. "Well now I can find out how strong these things really are."

--Actions--

cast Shield from wand
Target Br for dodge bonus

--Spells--

Shield [6 rounds]


Nauthiz'Ull [ac24 HP38/38:Divine Favor] 
Thursday November 9th, 2006 10:49:57 AM

An audible grunt is produced when the Bevroren spill out from the mouth of the cave. Just as quickly as the figures break into the light they are upon the ranger and he has no time for a shot or two. He reaches for the distant choice of weaponry, his scimitar, which was taken from the frozen corpses near Ice Peak Village.

Without breaking his gaze he speaks a few words, "Friga, lend me your insight sister." A tingling sensation dances through the dermal inking scrolled along his forearm and seeps through his blood, muscle and bone. He tries to anticipate the movements of the corpse and, in a guttural manner, grunts, "Time for a bit of help sister." It is unclear if the statement is directed towards Neco or the wolf.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
actions
Total Defense [standard action: +4 AC]
Activate Divine Favor tattoo [standard action]

Garrett (AC: 19, HP: 30/30)  d20+2=18 2d6(4+3)+5=12
Thursday November 9th, 2006 11:29:15 AM

"Blast it anyways. Is there anything in this frozen hell that stays dead when it dies?"

Garrett moves forward 20' to U/11, and attempts to turn the unholy creatures.

Turn Check: 18 (can turn undead up to 5hd in power).
Turn Damage: 12 HD worth of undead take a powder.(if they are 1 hd or less, they are destroyed.)

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)

Yanosh -hp30-ac15  d20+1=21 d20+3=10
Thursday November 9th, 2006 1:04:02 PM

With his weapons already out Yanosh charges up to the closes one and and swings his axe with his dwarven clans warcry "BY THE HONOR OF IRONFIST."
Yansohrushes to grid X-5

-5 for two actions
battel axe-21(nat20)
dmg-10x3=30

Yanosh  d8+3=7
Thursday November 9th, 2006 1:06:41 PM

ooc dmg7x3=21 this is the proper dmg and sorry for the dubble post.

-deleted the second post for OCD reasons. -Drew

DM Note, Undead can not be critically hit and when you do crit, roll 3 dice and add str*3 so Yanosh does 3d8+9 on a crit with his battle axe

Round 2  d20+5=16 d6+3=8
Thursday November 9th, 2006 5:01:22 PM

Bohdi pulls his wand and the force missiles strike with a slight thump into the creatures chest. It continues forward without care.

Wolf starts to go for his blades but changes his mind and pulls his Morningstar and readies his shield. Wolf closes and bolsters his resolve

Neco takes amoment to prepare. Her wand activates.

Nauthiz`Ull knows they are too close for his bow and so pulls his own scimitar. Speaking to his sister the air about him stirs momentarily and both he and Neco hear 'It is yours brother'. The wolf at the rangers side steps forward and bears its teeth.

Garrett moves forward and channels the pure power of Domi through the inlaid symbol crafted within his armor. A golden wave rolls from the cleric and though insubstantial to his wunjos. It seems to hit the undead like a giant hammer. All four creatures stagger and turn to run into the cave.

Yanosh charges up to the closes one and and swings his axe with his dwarven clans warcry "BY THE HONOR OF IRONFIST." The axe strikes hard and cleave deep into the frozen flesh and bone. The zombie turns, the wound seems to bother it not at all. The scimitar in its hand sweeps across before it and catches Yanosh in the shoulder.
[Hit AC 15 Dmg 8]

The other three dead orcs move into the dark cave and quickly disappear from view.


Aiden 
Thursday November 9th, 2006 6:26:09 PM

Aiden, finally stirred from his hesitation, moves towards Wolf, to stand by the newcomer's side. On his way there, he pulls out his double bladed axe...it's shining heads twirling in a deadly arc as he prepared to strike.

(OOC: assuming I can't pull out the weapon, move to wolf's side and strike in the same round)

(OOC 2: sorry I've been out of touch...my headmaster pulled me in on a visiting committee to help him out at the last minute, so things were a bit chaotic....)

Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13)  2d4(1+1)+2=4
Thursday November 9th, 2006 8:40:20 PM

Bohdi strode up alongside Neco (Move to S7) and let the undead creature taste two more magical bolts (damage 4! Yuck!). He snorted with disgust.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 28 charges remaining


Wolf (AC 22, flat 17, touch 15; HP 24/24; 1 non lethal) 
Friday November 10th, 2006 12:27:31 AM

Wolf trudges forward, his heart pounding in his chest while his breathing is deep and somewhat laboured. Knowing that the orcs are still too far away to get into melee with, he raises his shield before him, attempting to get his wide frame fully behind the protective covering.

"Take down the one at the entrance first," he yells to the others stating the obvious, "I'd rather not stumble into that cave without any idea of how many more of these things wait within the dark."

Move to grid T9
Combat Reflexes (4 AOO)
Fatigued (cannot run or charge)
Fighting defensively (+2 dodge to AC, -4 to attack roll)
note: HP in this post are correct. Last post was wrong.

Garrett (AC: 19, HP: 30/30) 
Friday November 10th, 2006 8:29:27 AM

Garrett moves to X/6, behind Yanosh, planning to heal him next round.

"Don't follow them in." calls Garrett. "Let's drop the one fighting with Yanosh, and then we can form a defensive line in the opening to deal with the others when they return. The ones I turned will run for about a minute, and then likely return. The time will give us a chance to set up our defenses as we want them."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor] 
Friday November 10th, 2006 9:48:04 AM

Watching the ease at which Domi's powers swat the Doden away, Nauth shakes his head and lowers the point of his scimitar.

"Well wunjo, it looks as though your powers grow a bit stronger. Sure theyw ill return but you have given us the very thing that will leet this battle go without a fallen wunjo; time. Neco you go to the other side of the cave and hide at the opening as best you can; when they come Yanosh, Wolf and Aiden will be facing them so that they do not see you. I, of course, will be pulling my bow and standing behind Bodhi." The ranger chuckles slightly but knows that it is a good plan. "No worries wunjo, my sister will be next to you in case one decides that you look appetizing."

Nauth slides the scimitar back in his sheath and reaches into his special quiver retrieving the finely crafted bow of Ull'Heimdall. He nocks an arrow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
active effects
divine favor - 9 rounds [+1 att and damage]

Yanosh-AC15-HP 22  3d8(6+3+5)+9=23 d20+7=12
Friday November 10th, 2006 12:44:33 PM

ooc dmg from previous attack if needed 23

Yanosh growls from the pain of being hit but resolves himself and swing his axe. "It is a good day to die a second death you abomination of the Mother Wold."

to hit 12
(ooc a bonus of +1 for it being an orc if not then its an 11 either way Yanosh misses)

Racial traits
+1 against orcs
Darkvision 60'


Round 3 
Friday November 10th, 2006 3:47:09 PM

Two more Missiles leave Bohdi's wand and strike the walking corpse. It collapses to the ground in a crumpled pile.

The rest of the group moves forward and begins to set up about the opening of the cave. Garret tells them that the turned monstrosities will be back soon. The group has little time to prepare but they do have time.

We are Staying in Combat rounds

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  d20+2=21 d20+4=18 d20+5=25 d20+4=21
Sunday November 12th, 2006 9:48:58 PM

No new map available

Bohdi moved forward so that he could see past the orc corpses and down the cave's mouth (Move to V3--taking a +2 cover bonus from the frozen orc corpse at W3!). He kept his wand at the ready, and kept his defenses up (Full Defense, -4 to attack, +2 AC).

Spot Bohdi 21
Listen Bohdi 18
Spot Squork nat 20! 25
Listen Squork 21

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 28 charges remaining


Aiden  d20=20 d20=12 d20=20
Sunday November 12th, 2006 11:58:50 PM

Quietly, Aiden waited, his little 'sister' by his side. He listened tentatively, his eyes straining, as he watched for the frozen dead to reappear.

And if they do so, he will strike...

Listen: 20 +6 = 26 (nat)
Spot: 12 + 7 = 19
to hit: 20 (nat...holy )($#)(*#@) + 8 = 28

Neco [AC 18] [HP 14/14]  d20+8=25
Monday November 13th, 2006 8:05:33 AM

Neco is glad that the monsters where chased away for the time being. She is concerns however that perhaps there is something not rights about undead residing in the fissure. "Why would they be here of all places don't the Twin Tusk realise that they have undead aberrations stalking their entrance!?" Neco decides to move. She creeps to the other side of the mouth opposite Bohdi and hides.

--Action--

Hide [25]

--Spell--

Shield [3 rounds]


Garrett (AC: 19, HP: 30/30)  d8+4=7
Monday November 13th, 2006 8:59:42 AM

"Excellent" notes Garrett as the walking dead falls. "Let's set up quickly for them."

"Let's set up four people wide at the opening of the cave. That way we can have four swinging at them, and they should only be able to get two at a time into the fight. It will give us a two to one advantage over each of them. Neco already has a corner(X2), so put Aiden, Wolf, and Yanosh in the remaining three combat locations(x3,x4, and x5). I can stand right behind the front line, and heal or move into a spot as needed. Bohdi can stand back and use his missiles as needed, and Nauth can fire at them with the bow as they come. Neco, if you don't wish to be in a front combat spot, then either Nauth or I should take your spot, and I don't mind doing it."

Garrett converts his Bless Spell to a CLW, and casts it upon the injured Yanosh, healing him for 7hp. "That should take care of most of it Yanosh."

Garrett then moves to W3, and assumes his position, ready to move into X2 should Neco prefer.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+12=14 d20+10=19
Monday November 13th, 2006 11:52:25 AM

"There is no telling how many there are or where they are coming from. What about exploring the cave? Its dangerous, I know, but what if there is a Bevroren Doden community I there? I would rather know about it before I sleep."

Nauth holds the bow of Ull'Heimdall, arrow still nocked on the string and strains to hear and see what he can.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spot.14
Listen.19
active effects
divine favor -- 8 rounds


Bohdi Nackle (illegal second) (AC 24, HP 26/26) and Squork (AC 22, HP 13/13) 
Monday November 13th, 2006 11:58:24 AM

A thought occurred to the gnome illusionist. "Wunjos, use enchanted weapons against them," he hissed from his emplacement by the frozen dead orc. "They seem to fall to magic much more readily than anything else."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 28 charges remaining


Here They Come Round 4 
Monday November 13th, 2006 4:58:21 PM

Bohdi moves to take cover behind one of the dead orcs. Hoping he does not suddenly get fidgety. Looking into the dark cave he makes out movement and then clearly sees a dead shambling orc come into his view. His ears and that of Squork tell him there are more, many more, trudging towards him and his wunjos, their only desire to kill the living. (Bohdi see E and H)

Aiden moves up and waits. With Neco's torcha dn Garret's sword both streaming light into the cave, the sharp eyed ranger picks out 3 moving target and hears still more. (Aiden can see E, F and H) None got close enough to strike this round.

Neco takes up a hiding position on the north side of the cave as the main fighter stand before it in open challenge. What were Tuskers doing making camp or a home down here? Not even orcs would be dumb enough to set up house so close to a cave full of undead Devroren Doden orc corpses right? (Neco can see all of them)

Garrett directs his comrades to a defensive position about the cave and heals Yanosh. The glow leaves his hand as he touches the wounded dwarf. Yanosh's deep cut knits inslf and is soon just a tender scar. (Yanosh, Heal 7hp) (Garret sees E and H)

Nauth moves and peers into the darkness, now mostly lit for signs of the undead horrors. He does not have to wait long. (Nauth sees E and H).

Wolf and Yanosh too, move to the cave opening as directed ny Garret and wait. From within the flickering light of the torches the walking dead appear. The orcs' limbs are twisted at impossible angles and grey bone tears through their skin as they shuffle onward. (Wolf can see all of them) (Yanosh can see E)

The number column also represents the wall. Coordinates Y3 and Y4 is the 10' wide cave opening.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My internet at home is out temporarily so I had to post now or wait. As everyone is just lining up I thought it would be safe enough


Posting Report (ADM Kup) 
Monday November 13th, 2006 8:06:37 PM

Posting Report for Ice Vein
Week of November 6-November 10
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...x
Bohdi-Kup............x...x...x...x...x
Nauthiz'Ull-Drew...x...x...x...x...x
Garrett-Chris.........x...x...x...x...x
Aiden-Paul............*...x...o...x...x
Neco-James..........o...x...x...o...x
Wolf-Justin............o...x...x...x...o
Yanosh-Edd..........x...x...x...x...o
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--Jerry substituted for Aiden.

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(1+1)+2=4
Monday November 13th, 2006 8:55:36 PM

Bohdi thought about moving up to get a better view.

Then he thought about how there was Aiden and Garrett between him and walking, frozen, undead horrors ... and the proverbial better part of valor prevailed.

"Garrett," he whispered--not really sure why he was whispering in the midst of life and undeath peril, but whispering nonetheless--"Garrett, if you keep turning them and we keep attacking just one or two at a time, we can use the cave entrance to make a bleedin' conga line of death."

He hoped the cleric took his meaning. Meanwhile, he aimed for the nearest Bevroren Doden (E). "When you turn them, I'll blast that one," Bohdi explained. "He'll keep coming while the others run. We slay him, turn them again, pick off another. The cave entrance works like a bottleneck, just as you planned. Conga line of death."

Bohdi held his shot waiting for Garrett's action. Once Garrett acted--turning, attacking, what-have-you--Bohdi would fire his wand at Zombie E. Damage 4, feh!

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 27 charges remaining


Yanosh-HP29-AC15  d20+7=23 d8+3=10
Monday November 13th, 2006 11:29:06 PM

"Thank you Garrett." Yanosh whispers.
"Come you stinking piece of Orc filth. Come to your second death." Yanosh whispers to the undead Orc he can see.
Yanosh attacks with his axe as soon as any undead Orc comes into his reach.

to hit=23
Dmg=10

racial bonus
+1 to hit orcs
dark vision 60'



Wolf (AC:20, flat 17, touch 13; HP: 24/24; 1 non lethal)  d20=4 d8+3=7
Tuesday November 14th, 2006 12:50:31 AM

Wolf looks into the cave, his eyes showing an inner fire at the sight of a mass of undead orcs coming towards him. Let them come, he thought, they could only escape death so many times. With a wicked smile, he readied his morning star to crush flesh, no matter how rotten and frozen it may be.

Attack anything that comes within reach
Attack roll: 4+7(bab)(sry, press wrong button): 11
damage: 7
Combat Reflexes (4 AOO)
Fatigued (cannot run or charge)

Aiden  d20=7 d8=7
Tuesday November 14th, 2006 2:12:34 AM

Aiden awaited for the frozen dead to come to him (and the others). Grunting, "three others over there..." as he nodded his head at E, F, and H.

Once they come within range, he will strike with his axe.

to hit: 7 + 9 = 16
damage: 7 + 6 = 13

Neco [AC 18(+1 Vs F)] [HP 14/14]  d4+1=5
Tuesday November 14th, 2006 8:12:14 AM

Taking the defensive stance, the rogue calls out the positions of all the monsters she can see. "Seven! Seven of them! I can see them all." She draws from her belt a small wand engraved with a helix of runes marked into wood and a little pink gem on its tip. With a flick of her wand Neco sends a single mass of magical energy hurtling towards one of the frozen undead.

--Action--

Target [F] for Dodge bonus
Fire wand of Magic missile

--Spells--

Shield [2 rounds]
Magic missile [5]


Garrett 
Tuesday November 14th, 2006 8:35:35 AM

(Preliminary post for talking.)

"I have a spell that can make someones weapon magical. Who on the front line would like it?"

"I only have a few turnings per day Bohdi. My thought was to let them come in through the conga line of death, and we should be able to tear them up pretty quick. I was going to save the turnings for emergencies where someone gets pretty torn up and needs some extra healing, or we need a quick reprieve from the combat."

"I will start casting spells of healing as soon as they are needed. Most of my spells this day will not work on the dead, as I was expecting to fight live orcs, but I have a couple."

Garrett (AC: 19, HP: 30/30) 
Tuesday November 14th, 2006 11:10:34 AM

Garrett casts Magic Weapon upon Aiden's weapon, unless he says it's magical, at which point he will cast it upon Yanosh's. (+1 enhancement bonus to weapon)

"Remember guys, blunt and piercing weapons don't hurt these things very well, slashing weapons work the best. And also remember, these things aren't that hard to hit, and we have time on our side. It is probably your best bet to fight defensively, and keep yourself from getting hit."

Garrett then pulls out his wand of CLW (36 charges remain), and prepares for the dead to arrive.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)


They Have Arrived Round 5  d20+7=25 d20+7=24 d6+7=8 d6+7=13 d20+5=6
Tuesday November 14th, 2006 4:57:45 PM

Bohdi entertains a few things and suggests Garret make with the turning. His wand activates and another pair of thumps hits a zombie. The results are less than desired, it keeps coming.

Yanosh thanks Garret and waits patiently. The Creature comes on heedless of danger and the dwarf strikes. Yanosh hits it squarely, but feels the axe slide off before carrying fully through the vile undead orc. The cold and frozen flesh and tissue beneath, deflecting some of the power in his blow.
DM they are no longer orc but undead, the racial bonus does not apply

Wolf spies the horrific mutilated corpse as it comes at him and strikes. The Morning star seems to bounce harmlessly off of the shoulder and reverberates slightly in his hand.

Aiden awaited for the frozen dead and then strikes with his axe. The blow cleaves off the things head, but it still comes.

Neco Calls out the targets that she can see, seven approach. Hew wand fires at the orc both Aiden and Yanosh struck and as the missile hits it shatters into hundreds of pieces. The frozen spray coats all four of the men in the front row.

Garret casts a spell and Yanosh's weapon becomes magical, a soft golden glow ripples across the axe head. With his shield still stowed, he has a free hand to pull a wand of curing.

The undead shows no sign of discomfort at being struck, no emotion of need or concern for safety. They simply move forward, the weapons in front of them and they strike. Not with precision, but with pure power. The first to the entrance strikes at Wolf. For such previously slow lumbering creatures, the speed of the blade catches him a little off guard. The power of the attack barrels through his parry and the rusted blade strikes Wolf just under his rib cage and carries through most of his abdomen. His right side goes numb and blood quickly covers his hip, leg and begins showing upon the snowy ground under him. A warming sensation quickly flows down his arm.
[Hit AC 25 crit 24 Dmg 8+13=21]

The other steps to the position where the first zombie had just shattered and strikes at Aiden with a dented and corroded scimitar. The ranger, more familiar with the frozen dead, easily blocks the strike.
[Hit AC 6]

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(3+2)+2=7
Tuesday November 14th, 2006 7:02:00 PM

"Bugger all! Wolf, don't you end up like one of those popsicles!"

Bohdi aimed and fired his wand at the same undead orc (E, damage 7).

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 26 charges remaining


Yanosh-HP29-AC15  d20+7=16 d8+3=9
Tuesday November 14th, 2006 8:42:28 PM

Yanosh calls out "Wolf is hit Cleric help him. Come on you monsters come to your deaths." With a wild gleam in his eye Yanosh starts to sing a Dwarven war song he lerned as a child.

"Crushing and smash
Hacking and mashing
Tis a good day to die.
Clerics know the way to save
The ones out on the front lines."
(Ooc sung to the tune of over the river)

+1 magic bonus to axe
to hit=16
dmg=9

racial bonus
dark vision 60'


Wolf (AC: 18, flat 15, touch 13; HP 3/24; 1 non lethal)  d20+7=19 d6+3=9
Tuesday November 14th, 2006 11:52:47 PM

In a mere moment Wolf feels the rusty blade cleave into his flesh, corroded metal scraping again bone. His breath suddenly becomes sharper as his vision blurs. A warm, irony taste fills his mouth as he drops to one knee. Gone are the images of undead orcs and desperate companions. Instead he can only remember darkness and terror. That memory that blocked out all others in his past; the last thing he could recall before awakening in the monestary surrounded by monks. Had he been this close to death before? Closer perhaps, for he felt none of the terror, only remembered it.
Then, in an instant, it was gone, replaced by familiar settings and undead flesh once again. Wolf stared down at the morning star in his hands, recalling the words of Garrett about blunt weapons. Spitting the blood from his mouth onto the ground, Wolf let the bludgeoning club slip from his grip to the ground. Grunting with the pain of reach across his body, Wolf loosen the shield on his arm and let it too fall beside the discarded weapon. If he was to die, then he would do so fighting a fight he knew well. His hands quickly grasped the hilts of scimitars faster than would seem normal for a dying man. With a fierce roar, the giant man reared to life, once again tall on two feet. Standing imposingly before the orcs, not like they cared, he knocked the orc's scimitar up and away, his own blades diving in almost simultaneously intent on repaying an eye for an eye.

Actions:
Drop morning star (free action)
Loose shield to ground (move equivalent)
Draw scimitars (free action: quickdraw feat)
Possible actions (2 free actions and a move actions, not sure if that constitutes a full round or not):
Attack undead orc 'E' or 'I' if E is dead
Attack: 19, Dam: 9


Aiden 
Wednesday November 15th, 2006 7:13:49 AM

Aiden once again strikes at the shambling dead. He knew that the one next to him had been struck hard, but there was no help, at least in healing him, at the moment. First he needed to protect the others, and then the strangers.

Being in the confined area, he struck, but with only one of the two blades that were a part of his axe.

"Next time..." he grunts, "buy fire at Catacombs..."

Frowning as his blade (probably) did not do much to the creature, "and a stronger blade..." he then added.

to hit: 17 (+magick weapon cast by Garrett) + 10 = 27

damage: 2 + 6 = 8

(OOC: I tried posting before (hence the rolls), but my browser (and/or) this site was giving me grief. I hope I didn't send duplicates.)

Garrett (AC: 19, HP: 30/30)  2d8(8+6)+4=18
Wednesday November 15th, 2006 12:56:29 PM

"The name is Garrett" Garrett responds to Yanosh, saying nothing about the obviousness of Wolf's need for healing.

"Don't think the wand is going to quite cover that wound, so much for a hold person."

Garrett then converts one of his hold persons to a CMW and casts it upon Wolf, healing him for 18hp (2 off of max., not bad). "There you go Wolf, that should feel better."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x1), Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+12=17 d20+10=24
Wednesday November 15th, 2006 4:46:53 PM

Frustration mounts as the ranger watches the others hack away the animated corpses. There was not much Nauth could do until one of his wunjos backed off or fell.

"I will watch our backs. Never know who may be watching."

His weak, human eyes try desperatly to piece the blanket of darkness. His ears try to separate the scrum behind him from the silence of the night.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
spot.17
listen.24

active effects
divine favor - 7 rounds

Round 6  d20+7=27 d20+7=21 d20+5=10 2d6(1+5)+14=20
Wednesday November 15th, 2006 4:55:38 PM

Bohdi takes aim again and fires. Two more missiles strike and still the undead comes.

Yanosh calls for the cleric and moves into song as he attacks. The corner of the cave opening catches his hand and the blow falls short of striking.

Wolf staggers, his muscles not responding as required and his mind momentarily drifts to a not so distant time in a not so very far away place.
Perhaps the horror or lack thereof was indeed proof that his mind has been in this position before, but without others about him. Alone, desperate and the cause of the deaths of those who put their trust and faith in him. Misplaced trust. The thoughts are haunting and most of all distracting, the warrior refuses to bend to their weight. Scimitars flash and drive, his thrust plunges full drawn through the creatures chest. A fatal wound to any living thing, but this orc, this foe was already dead and paid no heed to the strike.

Aiden strikes at the undead that stepped into the gap before him. The axe carries much deeper than he expected. It seems the flesh of this zombie is not as thoroughly frozen as the other.
spot DC 20 Highlight to display spoiler: { The skin is gray and dark, but not the souless black color of the other zombie.}

Garret knows the wound received by Wolf well beyond the wand he holds and again draws forth of the power of Domi that was at his call. A golden nimbus forms about his hands and as he touches the stricken warrior, the near fatal wound almost all but vanishes in a blink. (Wolf heal 18HP)

The frozen horror ignores Wolf's thrust through its chest and brings its own blade back across and up. The scimitar slashes across Wolf's throat and blood bursts forth in a macabe fountain of gore.
[Hit AC 27 crit 21 Dmg 20]

While the zombie on Wolf seems to have the man's number, Aiden finds his opponent not near as devastating and again bats the attack aside.
[Hit AC 10]

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 24, HP 13/13)  2d4(4+2)+2=8
Wednesday November 15th, 2006 9:40:37 PM

Bohdi fired his wand at the undead orc. (Zombie E, Damage 8)

He pulled a scroll from his pouch. "Wunjos!" he said. "I have a spell that would end this encounter, in a hurry. It would ignite a fireball that would likely destroy the Bevroren Doden. But I had planned to save the spell for an emergency only. If you think now is the time to use it, tell me!"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 25 charges remaining


Wolf (AC: 20, flat 15, touch 13; HP: 1/24; 1 non lethal)  d20+3=9 d20+3=20 d6+3=5
Wednesday November 15th, 2006 11:20:18 PM

Wolf feels the scimitar bite deep into his flesh once again. This time, however, his entire world seems to shudder from the blow and he nearly looses consciousness. Still on his feet, he barely has any energy left to slice inward ineffectively with his blade.

to hit: 9 (sry, pressed button twice by mistake)
damage: 5
Staggered (only perform move or standard action)

DM Staggered is an optional rule the Wold does not employ. You may do so to your PC if you like of course. Barring a reply stating otherwise upon my post I will continue your attack action using your second d20 roll

Yanosh-HP29-AC15  d20+7=19 d8+3=11
Thursday November 16th, 2006 12:27:55 AM

"Wolf step back and save your strength. Let Garrett help you."
Yanosh presses hard into the undead monsters swining his axe with all the strenght he can force into the swing.
Singing still Yanosh releshes the fight.

to hit=19 (+1 magic bonus)
dmg=11

racial bonus
dark vision 60'


Garrett (AC: 19, HP: 30/30)  2d8(4+8)+4=16
Thursday November 16th, 2006 8:14:05 AM

Garrett once again converts a hold person into a CMW to help Wolf, healing him for 16hp.

"Fight Defensively guys, my healing can't keep up with the injuries at this rate." Garrett calls to all those within reach of the undead."

"I don't think we need something that drastic yet Bohdi, that is a great spell, but we should be able to handle these guys. Gotta concentrate more on defense. This is a battle of attrition, and if they have a hard time hitting, it should not be too difficult fight. If there is another round like the last, I will turn the undead to give us a round or so to recover."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor] 
Thursday November 16th, 2006 10:13:36 AM

Hearing the commotion coming form behind him now and the urgency in the voices yelling at Wolf to fall back, Nauth turns and notices the spraying blood and the crimson stained track at the human's feet. His hand releases the treasured bow of his father and reaches for the backup scimitar. He rushes forward.

"Wolf pull back! I am taking your place wunjo. You will not die today."

Nauth grabs the shoulder of the supposed warrior and pulls him back; he slides into Wolf's former position at the bottleneck of the cave. He readies himself for the draining cold that is the Bevroren Doden.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Drops bow [free]
Draws scimitar [move]
Pulls Wolf back and assumes his position [move]

active effects
Divine favor -- 6 rounds [+1 attack and damage]


DM INTERJECTION NAUTH AND WOLF 
Thursday November 16th, 2006 3:20:18 PM

DM interjection:

Nauth to do what you want requires a Grapple to grab Wolf and then a Grapple check to move him. The two moves requiring more than 1 round. For the first round both would occupy the same square and no dex to AC would apply


Wolf if you wish you can alter your post to make a withdraw move, where all you do is move and thus do not provoke an Attack of Opportunity from your initial square if you like.



Wolf (AC:20, flat 15. touch 13; HP 1/24; 1 non lethal) 
Thursday November 16th, 2006 4:06:37 PM

The battle around Wolf is filled with sounds that he can't quite make out. However, Nauth's voice filters in above all. Knowing that he will need more than just grim determination to defeat this foe, Wolf grudgingly decides to pull back and find a new way to fight.

Move to W2

DM 
Thursday November 16th, 2006 4:39:13 PM

DM Done ymy post is coming.

Thanks guys good work

Two More Down Round 7  d20+5=11 d20+5=7
Thursday November 16th, 2006 5:19:40 PM

Bohdi fires another pair of Missiles and these destroy the undead upon impact. Like a snowball against a hard rock, the creature bursts and another film of frozen decay coats the front line. Is desperation enough for Bohdi to use his Fireball. Could the gnome squeeze the fiery bead past all of his companions and undead so that it would detonate far enough away and not envelope those he thinks to save with it? Bohdi pulls the scroll out incase it is decided that he should try.

Wolf takes the better part of Valor and moves back to allow Nauthiz`Ull to step up.

Yanosh urges Wolf to step back and not overly risk his life. The dwarf then falls back to verse and his axe splits the standing zombie nearly in half. Without protest or notice of the wound, the creature collapses silently in a heap.

Garrett again calls for the fighters to fight Defensively and again Channels Domi's powers into Wolf. The fighter's neck closes instantly and strength pours back into his limbs. (Wolf Heal 16)
Garret asks Bohdi to hold off on the Fireball, he could turn them without losing a truly 1 shot spell at this point if need be.

Nauth sees the crimson spray and he calls for the mans retreat, boldly stepping in hiself. The trade is executed flawlessly. Scimitar in hand, Nauth faces death.

Two more zombies have fallen, but the push from the back as the other yearn to rend the flesh from your bones. Stepping up one swings at Nauthiz`Ull and one swings at Aiden. Neither come close to striking.
[Aiden Hit AC 11]
[Nauth Hit AC 7]

Aiden  d20=7 d8=5
Thursday November 16th, 2006 9:10:26 PM

Aiden, momentarily stunned by what was happening, shook his head to clear the 'cobwebs'. With a deep breath, he swings his axe, again using two hands but for one strike.

~I need to find something smaller....~ he grimaced to himself as the large weapon was difficult to maneuver in such tight quarters

To HIt: 7 + 10 = 17
damage: 5 + 6 = 11

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(3+2)+2=7
Thursday November 16th, 2006 9:52:19 PM

Bohdi took aim once more (at G) and fired (damage 7).

He sighed--was it with relief?--as he pocketed the scroll once more.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 24 charges remaining


Yanosh-HP29-AC15  d20+7=12 d8+3=9
Thursday November 16th, 2006 11:06:58 PM

Yanosh swings his axe again at the nearest monstrosity.
"Come you dead beast and we will send you the rest of your way over to the other side." Yanosh taunts the dead orcs.

Yanosh sing with a savage glee.
"Over the Ice and through the snow
a killing we will go
Orcs know the way
to die today
in the deep and bloody snow. HEY!"

to hit=12
dmg=9

Garrett (AC: 19, HP: 30/30)  d8+1=9
Friday November 17th, 2006 8:21:13 AM

Garrett uses the wand of CLW upon Wolf, trying to heal up the rest of the warriors wounds(heal for 9 hp). Fortunately none of the front line folks got hit this round.

"If someone gets torn up on the front line, switch with wolf. We can sub people in and out as needed. We have a lot of dead orcs to kill again. I'm thinking that with the number of undead orcs running around, that the group we were coming after may not be alive anymore."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+8=9
Friday November 17th, 2006 9:47:09 AM

Steping in with a two-handed, white knuckled grip on his scimitar, Nauth twists his body out of the way to the rusted blade arking towards him. A growl rumbles from deep within.

"It is not our time Doden!"

Swinging with as much might as he can muster, Nauth sends the blade well clear of the Doden. he grunts in frustration and looks down at the blade with a scowl and a sigh.

"How do you use these things?"

There is still the tingle racing through the inked scars on his right forearm; Friga's face hauntingly floating down its entirety, arm extended to point down the length of his pointer finger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
attack.8 NAT 1

active effects
divine favor - 6 rounds

Yansoh -HP29-AC15  d20+7=9 d8+3=9
Friday November 17th, 2006 12:07:38 PM

Yanosh growles his anger into the frozen night air as he fully throws himself in to the battle as a true dwarven warrior.

to hit=9 (+1 magic bonus)
dmg=9

DM This will be your round 9 after I post Round 8 today

Aiden (AC 19 HP 37) 
Friday November 17th, 2006 5:55:59 PM

OOC: forgot to list those pieces of info.

Wolf (AC: 20, flat 15, touch 13 HP 24/24) 
Saturday November 18th, 2006 3:27:38 AM

Wolf feels a surge of cold as the healing spells wash over him, his wounds reknitting in a most uncomfortable and almost painful fashion. Still, the discomfort is well worth the end result. Trying to catch the eye of Garett, he gives a nod of appreciation and graditude...magic had its uses after all.

Standing behind the front row of combatants, he stalked eagerly back and forth, waiting for a hole in the line he could fit a sword through.

Round 8  d20+5=8 d20+5=16
Saturday November 18th, 2006 2:15:48 PM

Aiden sets his axe into the zombie orc and cleaves deeply into it.

Bohdi sends two Missiles to the same foe and it falls to so many decayed pieces of rotting meat. The scroll is stowed with some measure of relief.

Yanosh swings his axe, but again the corner of the cave wall just catches his blow and sends it off target.

Garrett a small prayer for the errant strikes of the enemy, uses his wand on Wolf (Wolf Heal 9HP) The cleric begins to suspect that perhaps these undead foes are what is left of the Tuskers. If so, What of their child captive? Will they need to strike down a once so familiar face?

Nauthiz`Ull slashes hard with the scimitar, but inused to it as he is the blade twists in his hand and for a moment it seems he may drop it, though he does not.

Wolf is healed and nods his thanks to the cleric. Now he just needs to get back in the fight.

The two foes swing again at the Ice Vein rangers before them. The scimitars hum in the cold dark night air.
[Aiden Hit AC 8]
[Nauth Hit AC 16]
Both attacks are again defeated

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(3+4)+2=9
Saturday November 18th, 2006 11:30:51 PM

Bohdi took aim at the next undead orc (H) and fired (damage 9). But one of the others caught his eye.

"Neco! Get out of there if you won't fight! Wolf needs an opening to get through! You can step back and use your wand, same as me, see?"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 23 charges remaining


Draft Posting Report (ADM Kup) 
Sunday November 19th, 2006 8:43:21 PM

(Putting this up early because I suspect that I may be busy tomorrow night)
Posting Report for Ice Vein
Week of November 13-November 17
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...+
Bohdi-Kup............x...x...x...x...x
Nauthiz'Ull-Drew...o...x...x...x...x
Garrett-Chris.........x...x...x...x...x
Aiden-Paul............x...x...o...x...x
Neco-James..........x...o...o...o...x
Wolf-Justin............x...x...x...x...x
Yanosh-Edd..........x...x...x...x...x
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--"Friday" DM post was on Saturday.

This post edited by Kup on Monday night

Aiden  d20=5 d8=1
Sunday November 19th, 2006 8:51:18 PM

Aiden with two quick snorts through his nose, raised his axe high and then tried to smash the axe head into the creatures.

To hit: 5 + 10 (-2 for power attack) = 13
Damage: 1 + 6 + 2 (power attack) = 9
As a Power Attack with a 2 handed weapon you get double the powerattack in damage +4

Neco [AC 14] [HP 14/14]  d4+1=4
Monday November 20th, 2006 6:57:00 AM

"Arrggh!" cries Neco as feeling ineffectual she moves back to let the newcomer through. "Sorry! Sorry!" is all she can stammer as she falls back simultaneously pointing her wand at the undead before her and firing a charge.

--Action--

Move backwards
Fire wand of Magic missile

--Spells--

Magic missile [4]

(OOC: I am very sorry for not posting. Homework has taken all my time this week.-James)



Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+8=21 d8+4=6
Monday November 20th, 2006 10:27:16 AM

This time Nauth was sure to take a chunk out of the Bevroren Doden. His growl continued to digress more into the guttural, bestial instincts that man recedes into during moments of life-or-death. With a two-handed flailing the metal blade arcs again towards the fleshy iceness. This time a clank or crack or crunch is heard.

"Wolf. You let me know."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Attack.21
Damage.6 [d8+2, +1 for 1.5x two-handed, +1 divine favor]

active effects
Divine favor -- 5 rounds


Garrett (AC: 19, HP: 30/30) 
Monday November 20th, 2006 11:09:38 AM

Garrett stands by, wand at the ready should it be needed. The fight seems to be back under control, and his wunjo's doing well. His only wish would be enough room for him to get in there too. But he is needed where he is, and that is the role he shall play in this fight.

"Well done everyone, stick with what we have, and we should be able to tear them apart."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)



Yanosh-HP29-AC15  d20+7=19 d8+3=11
Monday November 20th, 2006 11:12:24 AM

Yanosh swings his axe in an overhand swingletting the wieght of the axe head and the strenght of his arm lend power to his strike.
"Come you frozen monsters come and lets dance the dance of death together."

to hit=19 (+1 magic bonus)
dmg=11

racial ability
darkvision 60'

Wolf (AC: 20, flat 15, touch 13; HP 24/24)  d20+7=26 d20+7=27 2d6(5+2)+3=10 d6+3=9
Monday November 20th, 2006 4:35:51 PM

As Neco moves back, Wolf takes her place, trying to jab his scimitar into the orc from between the wall and Nauth.

Move to cell Neco just left (emails down so I don't have the grid #)
to hit: 19 +7 = 26 crit
crit roll: 27
damage:crit:10 (non crit: 9)
fatigued cannot run or charge
Combat Reflexes (4 AOO)

Round 9  d20+5=8 d20+5=17
Monday November 20th, 2006 5:03:34 PM

Yanosh can not get the corner fight to go his way, his frustration works against him and the axe again misses.

Bohdi fires again and strikes the undead in front of Nauthiz`Ull as he calls fro Neco to get a grip and step back to allow Wolf back into the fight.

Aiden grips his axe and with a grunt brings it hard into the zombie. The axe cleaves off the creatures right arm through the shoulder. It raises it's scimitar in reply to strike..

Neco snaps from her horrified stupor with a cry and then an apology, she moves to let Wolf take her spot. A bolt of force hums from her wand as well.. It strikes the uncaring undead before Nauthiz`Ull. The creature comes on still.

Nauth bats the opposing weapon aside and strikes. The scimitar punches through the zombies torso and the ranger yanks it free. As the blade disengages the undead collapses, but another steps ever quickly to replace it.
Garret stands ready, the fight is now much more in control. The team is performing in concert quite well.

Wolf takes Neco's place and waits for another undead. His wait is short and he plants his scimitar in the zombie's chest.

The zombies, mindless and relentless push against the wall of steel weaving before them. heedless of the strikes, missing body parts and thier fallen, they press. the rusted scimitars are again repelled by Aiden and Nauthiz`Ull
[Aiden Hit AC 8]
[Nauth Hit AC 17]

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(1+1)+2=4
Monday November 20th, 2006 10:12:41 PM

Feeling somewhat more confident on the flow of the battle, Bohdi gave another magical contribution (attack J, damage 4). He didn't even seem to mind that his effect was so poor.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 22 charges remaining


Neco [AC 14] [HP 14/14]  d4+1=5
Monday November 20th, 2006 11:59:10 PM

Neco steps in to stand beside Garrett. The girl wrinkles her nose, as she wonders if the cleric ever bathed. Her thoughts are soon back on the task at hand, and with a flick of her wand, she fires another ball of magical energy into the fissure.

--Action--

Move 5 ft
Fire wand of Magic Missile (most suitable enemy)

--Spells--

Magic missile [5]


Garrett 
Tuesday November 21st, 2006 7:58:29 AM

Garrett stands behind the front line, observing the battle, wand at the ready.

"Neco, keep an eye out on our rear. We wouldn't want any surprises coming up from behind."

Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+8=18 d8+4=9
Tuesday November 21st, 2006 9:36:59 AM

Nauth winces in surprise as a blade jabs past his head from the left and into a Bevroren Doden. His surprise is replaced with a smile for a moment as the entirety of his body shifts into a manner of anticipation.

"Wolf! Get ready to take my place. Time to really prove your worth to us."

The ranger swings one more time and gets ready to dart out of combat when Wolf is prepared to step in and tighten up the bottleneck. The blade arcs in a true manner in hopes of slicing through its mark; a scowl wrinkles the entirety of the ranger's face.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Attack.18
Damage.9 [d8+2, +1 for 1.5x two-handed, +1 divine favor]

active effects
Divine favor -- 4 rounds


Yanosh  d20+7=15 d8+3=11
Tuesday November 21st, 2006 11:31:06 AM

Feeling the anger building in him Yanosh controls his desire to charge into the zombies slashing his axe to cause the most damage he can. knowing that the monsters do not have any fear in them for the acts of a brave warrior or a crazy one.
Yanosh screams his anger into the night and swings yet again at the frozen monsters.

to hit=15
dmg=11



Wolf (AC: 20, flat 15, touch 13; HP 24/24)  d20+3=10 d6+3=6 d20+3=16 d6+3=6
Tuesday November 21st, 2006 3:52:44 PM

As the next undead steps forward, Wolf's scimitars begin their twirl, moving in a sharp arch with the sounds of rushing wind. Sizing up the walking dead, he waits for its feet to get into just the right position, then his blades sweep out perfectly timing high and low trying to find a hole big enough to stab through.

to hit: 10 and 16
damage: 6 and 6 respectively
fatigued (cannot run or charge)
Combat reflexes (4 AOO)

Round 10  d20+5=22 d6+4=8
Tuesday November 21st, 2006 5:00:22 PM

Bohdi continues firing his wand. Should be wrapped up nicely in a few moments.
Neco steps in to stand beside Garrett. Her wand ignites and strikes a zombie.
Garrett stands his ground and cautions against attacks from the rear.
Nauth may be surprised , but his next swing strike home as well and the foul undead falls to crumpled decay at his feet. He calls for Wolf to ready to switch places with him again. But Wolf is already standing just to his left.
Yanosh is getting mad, the things are just stupidly standing ther and yet he can no tget a good connection with his axe. Another cry of protest and he swings. This time, not to be denied his axe strikes and strikes hard. The orc collapses lifelessly to ground.
Wolf waits for the next undead to step forward and then his scimitars strike. The first is poorly placed and the rock face catches the blade, but the second slices deeply through the orcs chest.

The zombie again strikes out, heedless of its doom.
[Hit Nauthiz`Ull AC 22 Dmg 8] But this time the blade slides across Nauthiz`Ull's shoulder and tears into his muscle below his furs.


Aiden  d20=9 d8=3
Tuesday November 21st, 2006 7:16:16 PM

Aiden continued to frown as he heard his wunjos grunt (ooc: assuming there is a grunt off of a hit). If he is able to, he will strike at the creature with his axe.

To hit: 9 + 10 = 19
Damage: 3 + 6 = 9

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(2+3)+2=7
Tuesday November 21st, 2006 8:35:31 PM

Bohdi held his fire until after all of his wunjos had a chance to strike the monstrosity down. If their blows did not fell the beast, he would direct another two magical blasts into its frozen chest (READY a shot IF zombie still standing after all others go: if necessary, damage 7).

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 22 or 21 charges remaining


Neco [AC 14] [HP 14/14]  d20+5=24 d20+5=14
Tuesday November 21st, 2006 10:58:46 PM

"As you wish," the girl answers Garrett, and takes a step to stand behind the cleric and next to Bohdi. She casts a simple cantrup and 4 illusionary lights appear about 100 ft. behind the party. Neco concentrates her attention on checking out the party's backtrail.

--Action--

Move 5 ft
Spot - 24
Listen - 14

--Spells--

Dancing Lights



Garrett (AC: 19, HP: 30/30)  d8+1=8
Wednesday November 22nd, 2006 11:11:56 AM

Garrett uses the wand of CLW on Nauth, healing him for 8hp.

"Great job all the way around guys. This one is just about over. At least until we have a look in the cave."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+8=22 d8+4=12
Wednesday November 22nd, 2006 11:36:55 AM

Grunting at the icy sting of frosted metal to warm, blood-filled flesh, Nauth glares hard at the abomination before striking it with his scimitar.
A surprise arcs through the ranger's eyebrows as he finds another heap of frostbitten flesh falling to his feet. "Hopefully this is the last time these bodies rise."
He notices that everyone is getting their swings in and with the lack of response from the newcomer, stands his ground, confirming his resolve with another swing and a spat.
The blade, again, strikes true but this time Nauth feels as though the blade could not have eaten more flesh in the process.
Feeling the warming sensation of healing pulse through his shoulder and chest, Nauth allows the tingling to dance its course. Without turning to address the cleric he grunts, "Thanks wunjo!"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Attack.22
Damage.12 (max damage) [d8+2, +1 for 1.5x two-handed, +1 divine favor]

active effects
Divine favor -- 3 rounds


Yanosh-AC15-HP29  d20+7=25 d8+3=6
Wednesday November 22nd, 2006 2:55:02 PM

Yanosh eger to finish the fight rushes the zombie swinging his axe fully with all the strength he can.
"Time to DIE once more monster." Yanosh calls out as he moves into Y-4 swing his axe heedlessly at the monster.

to hit-25
dmg-6


Round 11 
Wednesday November 22nd, 2006 5:07:37 PM

The zombie is chopped and skewered and collapses to a lifeless heap upon the ground. Aiden's axe, Nauthiz`Ull's scimitar and Yanosh's axe make short work of it.
Bohdi holds his wand, there is no need to expend another charge.
Garret does use a charge of his wand to heal the wound just recieved by Nauthiz`Ull.
Neco casts a spell of Light back the way they came, it reveals nothing but lifeless snow and shadows.

The three zombies turned should be returning shortly, depending on the depth of the cave is how far they could have fled from Domi's righteous powers. But there is another sound in the cave as well, the sound of bones grinding scrape, clack, scrape, click and the sound is growing louder.

Still in combat rounds. Last Map still good. the zombie is dead. tomorrow is Thanksgiving, happy Holidays all, I likely will not get to post again until the weekend.

Wolf (AC: 20, flat 15, touch 13; HP 24/24)  d20+3=20 d6+3=5 d20+3=21 d20+3=11 2d6(5+6)+3=14 d6+3=9
Wednesday November 22nd, 2006 6:29:32 PM

With only a precious few undead left, Wolf concentrates his attacks on the only one he can reach.

to hit: 20, 21 threat, crit: 11
damage: 5, crit 14, non crit: 9
fatigued (cannot run or charge)
Combat reflexes (4 AOO)

DM all opponents currently within reach have been destroyed.

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13) 
Wednesday November 22nd, 2006 11:13:58 PM

"What new devilry is this?" Bohdi muttered at the sound of scraping and clacking.

"Neco! Guide your lights inside the cave!"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 22 charges remaining


Garrett (AC: 19, HP: 30/30) 
Thursday November 23rd, 2006 9:52:19 AM

"Back in formation everyone. It has worked well, and should serve us again. More things come this way, let us wait for them to come to us. The zombies I have turned will return at the least."

"Good idea on the lights if you can move them Neco."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)


Yanosh-AC15-HP29  d20=4
Thursday November 23rd, 2006 2:07:31 PM

Yanosh peers in to the dark cave to see what is coming their way as he moves back into the formation into his original spot.
"come on what ever you are come and die again like the rest."

spot untrained=4

Aiden 
Thursday November 23rd, 2006 3:04:37 PM

Aiden, hearing Garrett's orders, gives a brief nod. Garrett had been selected as leader (which was fine for Aiden), and had proven himself capable, and right now, there was nothing that he would disagree with (in terms of Garrett's 'orders').

"Is there a way to make sure that these bodies will not be taken by the evil spirit's again?"

For a small part of Aiden felt the need for some sort of blessing for the dead creatures. He, after all, would not want to be stuck in this 'unlife' should his body fail.

Neco [AC 14] [HP 14/14] 
Thursday November 23rd, 2006 8:48:35 PM

"Will do, Bohdi!" calls the rogue in answer to Bohdi's request, and with a graceful wave of her hand she dirrects the dancing lights in the area of the scraping sound.

--Spells--

Dancing Lights


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