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Taking Time to Recover (DM JohnP) 
Monday December 4th, 2006 11:03:28 PM

The party spends an uneventful night after their return from Floating City. Mornign dawns bright and clear. Too bright, in fact, for Conner and Kadaz but their problems are nothing that a quick visit to Sampson's won't fix.

The first day back is a rush of shopping, catching up and other errands that have been postponed while the party was out of the City. Actually, much of the first week was the same. Over time, though, everyone settled back into a routine.

Kadaz and Conner spent a fair bit of time at Sampson's, although they each had other things to do. Kadaz checked in occasionally with his former comrades on the Guard and Conner needed to check on the monument.

After spending most of the week either in bed with a pot of tea close to hand or at the bathhouse immersed up to his neck with a pot of tea close by, Edmund was finally thinking that he might be clean. Mira and Arm talked about making a trip out to the orphan's but didn't manage to get there. Too many other things to do, but they intended to get right on it.

Shadow lounged around the apartment. Or he lounged around the Day Master's. Either way, it was relaxing. And Thar spent several days at his chapel, either in prayer or assisting other members of the congregation.

Each of the heroes was thinking about what they might do now that they had no money pressures, no need to go out and work to pay the rent and put food on the table.

DM Note - As mentioned, we're doing a one week interlude. Use that time to update character sheets, finish Catacombs transactions, figure out your character and update your character sheets.

For your posts, figure on approximately one month of in-game time. That will take the game calendar from late spring / early summer to early winter. You can either be very general or specific. Either way, I will try to respond to your posts.

Next week we'll kick off the new module and I'll need character sheets. Am I getting repetitive?




Conner 
Monday December 4th, 2006 11:23:46 PM

Conner spends his second week helping clear the site for the monument down by the river in Open Palm Market. The work is hard and physical, but gradually the rubble left behind by the flood is cleared away and a flat level site is ready for the dwarven stonemasons.

Any additional time is spent helping the local citizenry near Sampsons as they continue to put their lives back together. That and a little practice with his new weapons.

Arm 
Tuesday December 5th, 2006 5:47:06 AM

Arm smiles at Mira's suggestion. Taking her hand, he says, "I'd be glad to, my dear.". When she is ready, they will leave for the orphanage.

Posting Record (Scott - ADM) 
Tuesday December 5th, 2006 6:59:37 AM

Posts:
DM John XXXXX
Conner XXXXX
Kadaz XXXXX
Arm XXXXX
Mira XXXOO
Shadow XXXOX
Thar XXXXX
Ash XOOOO
Edmund XXXXX
Total 87%


Shadow (OOC question) 
Tuesday December 5th, 2006 7:02:05 AM

OOC - John did you send us experience for the last module (to totally update character sheets)?

Kadaz 
Tuesday December 5th, 2006 7:46:49 AM

Kadaz spends a relaxing week finally catching up on all those little things he's put off. His mornings are spent on polishing armor, oiling leather, sparring with Conner, and playing with Birdie. He does visit his old friends in the guard, taking them out for several lunches and catching up on what's been going on in Plateau City. Most afternoons are spend resting up for a night at Sampson's.

But one fine afternoon Kadaz corners Edmund. "Hey Ed, you need some practice. Here, take this dagger. You may know a lot about magic but you need to brush up on your fighting skills. You really should know how to defend yourself just in case an enemy gets too close." Kadaz will spend some time showing Edmund how to hold a blade and not cut himself, how to more quickly reload a cross bow, and even a little hand to hand fighting. Afterwards, Kadaz will treat him to a round or two at Sampson's.

When Kadaz sees Mira he commiserates. "I see you got a tattoo also. What did you get? I got two - one to make me stronger and the other to protect me from evil. And check this out." Kadaz clambers up to the roof and then jumps off. He floats to the ground, grinning, holding up his hand to show a new ring. "Feather fall. Isn't that cool!"

On a more serious note Kadaz will get together with the other fighters and ask them to help him train. Kadaz wants to practice holding a position and not letting anyone pass.

DM Note (JohnP) 
Tuesday December 5th, 2006 9:13:21 AM

For any who didn't receive the e-mail, the exp award was 5000 experience. When you update your CS, please include your preferred e-mail address since I thinkt I have a couple outdated addresses.

Thar ail Baerer 
Tuesday December 5th, 2006 11:18:32 AM

During the interim, Thar will join Kadaz in his sparring sessions, especially regardin his short swords. "Thanks Kadaz for running the training session. I know we all can greatly benefit from it," Thar comments to Kadaz.

Over the next month, Thar will continue to spend other parts of his time at the chapel, helping out with whatever is needed, including giving sacraments to worshipers, taking care of small errands, etc.

Initially (before he begins "training" for 6th level), Thar will go to the WLA post in Plateau City and request a membership at 5th levl. He asks for the information and once given to him, he'll fill out the paperwork or so any tasks that are needed.

Lastly, he'll ask Shadow if he'll help Thar practice his stalking and hiding skills, as those are ones he is going to focus on for his next level (6th, which he'll gain this month).

Edmund 
Tuesday December 5th, 2006 5:04:01 PM

After several baths, Edmund heads off to the library to find a master wizard willing to train him. This is not easy, considering every wizard he has ever studied under has warned him never to return.

Edmund eventually finds a wizard new to the area, and schedules some studying and training time. He'll be very busy learning new spells, honing his mind, and practising his old abilities as well--but not too busy for the occasional bath and the frequent pot of tea.

((Good time for a hiatus! Final exams run from now until next Wednesday, so I'll be very busy. Expect my character sheet, updated for L.6, soon.))

More Downtime (DM JohnP) 
Tuesday December 5th, 2006 11:35:02 PM

The adventurers continue with their activities in Plateau City. Arm and Mira take the time to walk out to the orphanage set up by the Crimson Shields. Since it is a warm day in early summer, they take their time and stop at some of the small taverns along the way to rest their feet. Still, they easily make the walk within a day. The adults and children are glad to see them, but for different reasons. The adults are glad of some news from the City and the children scream with delight once they see the candy sent by Xenia. When Mira passes the greeting from Xenia to Kyria, the small girl beams with delight.

"You'll come back to see us again, won't you?," Kyria asks. "And maybe bring some more candy?"

Once Conner has completed the work near Open Palm Market, he goes to the dwarf stone carver to check on the monument. Looking at the stone, it seems that the dwarf has outdone himself. It looks to be a simple, yet elegant, master example of the stone carver's craft. Conner, for one, would be proud to see this marker near the market. Next month the monument can be set into place.

Kadaz starts drilling the others in combat techniques, even Edmund. Although the wizard escapes at any chance he gets to "study", as he puts it. Strangely, studying frequently involves a tub, a tea pot and hot water. Thar is a more enthusiastic student, of course.



Mira  d20+8=27
Wednesday December 6th, 2006 12:39:54 AM

Mira lifts her sleeve to show Kadaz the High Woldian glyph traced in blue ink just above her wrist. The area is pink and tender looking, but appears to be healing up quite nicely. "The minotaur who did the work was mercifully quick, thank Alemi! But then, the healing magic of the tatoo seems to be working as well."

The group notice that from time to time there is a small pink and green sphere orbitting the sorcerer's head. If she senses the group staring, she quickly captures the Ioun Stone and pops it into her spell component pouch.

One night, when the group is taking a meal together, she will volunteer that she is working on some new magics. Ones she can share with the group. Ones that might allow them to be faster on their feet, and strike more often with their weapons.

After a week of downtime at the flat, Mira lets the party know she will be visiting the plantation where the Crimson Shields had set up an orphanage. She collects all the gear and goods provided by the folks from Floating City and uses her skills (Diplomacy=27) to weedle the use of a small cart from the dwarven merchant they had helped. She spends the better part of a week at the plantation, visiting with the kids and their caretakers, and becoming familiar with the environs. She also uses the time to get to know the half-elf bard, Arm, a little better. Before she takes her leave of the plantation, Mira passes a small pouch (100 GP) to the matron managing the place.

Shortly after their return to the apartment, the woman will ask Arm if he wants to move his things into her room...

Conner 
Wednesday December 6th, 2006 12:50:55 AM

Used to work, and finding that it was one of the better ways to maintain his muscular physique, the tatooed fighter helps the locals as they work on reconstructing their ruined homes. Given the opportunity, he will discreetly check in on some of the folks the party had helped in the past: Baldis, the widowed leather worker, and Fendrick, who had lost his family just recently. He will tell them about the upcoming installation of monument in the little park just off Open Palm Market, and invite them to attend.


Edmund  d20+16=29 d20+16=31 d20+16=25 d20+16=36 d20+16=28 d20+16=29 d20+16=31 d20+16=28 d20+16=18 d20+16=21 d20+16=21 d20+16=25 d20+16=22 d20+16=26 d20+16=32 d20+16=20 d20+16=31 d20+16=31 d20+16=28 d20+16=33
Wednesday December 6th, 2006 3:00:20 AM

((This post presumes the Catacombs transaction I'm currently working on goes through. That said, it's slightly ahead of schedule, but I may be unable to post until the weekend, so I figure I'll post it now.

DM: The rolls above are the spellcraft checks to understand scrolls and to scribe them into Edmund's spellbook. He failed on Feather Fall the first time round, and had to try again with the second scroll. That time, he succeeded. The rolls are for, in this order:

Spellcraft Checks to Understand Arcane Text:
L.3, DC=23: Fly (29), Haste (31)
L.2, DC=22: Summon Monster II (25), Invisibility (36)
L.1, DC=21: Expeditious Retreat (28), Mage Armour (29), Summon Monster I (31), True Strike (28), Feather Fall (18, Failed)

Spellcraft Checks to Copy to Spellbook:
L.3, DC=18: Fly (21), Haste (21)
L.2, DC=17: Summon Monster II (25), Invisibility (22)
L.1, DC=16: Expeditious Retreat (26), Mage Armour (32), Summon Monster I (20), True Strike (31), Feather Fall (31, but failed above)

Retry for Feather Fall, using 2nd scroll:
To Understand: DC21, Feather Fall (28)
To Copy: DC16, Feather Fall (33)

Phew! Edmund will be adding those scrolls to his purchase in the Catacombs, and dropping the Ring of Protection order later today. Once that goes through and is approved, I'll send you the updated character sheet. Now for the post...))


One evening, after days of studying, and following his trip to the Catacombs, Edmund shows up in the common room at Sampson's. As the various other members of the party make their way in, Edmund calls them over. On the table in front of him is a large, leather-bound book with a metal clasp. Edmund smiles, addressing the group.

"What ho, everyone! I'd like you to have a look at this and offer some advice. Now that I've finished training and learned some new spells, I'd be interested in hearing your suggestions for the future! This is my spellbook, and I'd appreciate if you could look it over and give me your opinions about what you think would be most useful for me to memorise on a daily basis!"

Edmund unlatches the book and opens it. Though one might assume the book to be a convoluted jumble of text, much like Edmund's speech, it is actually incredibly tidy and organised. In fact, it almost appears to have been typeset rather than written. Edmund's notes for the party are not written with anything like this sort of care, and are largely illegible. The book, however, has all the appearance of an illuminated manuscript. It has been carefully indexed, and it is written in Elven, with translations in common. There are also marginal notes with interesting information. For example, the note next to Web reads "Very useful inside of tiny enclosed rooms full of cultists". In some places, Edmund has drawn intricate illustrations of what the spells do.

"I hope you can understand it," he begins, "I've taken great trouble to make it as clear as possible. Why don't you look it over and give it a thought, and then let me know if there is something you think I shouldn't be without!"

That said, Edmund lets the party peruse his Spellbook. It contains the following spells:

Edmund's Spellbook
L.0: Acid Splash, Arcane Mark, Daze, Detect Poison, Detect Magic, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance

L.1: Charm Person, Colour Spray, Expeditious Retreat, Feather Fall, Grease, Hypnotism, Identify, Mage Armour, Obscuring Mist, Shield, Summon Monster I, Sleep, True Strike

L.2: Daze Monster, Fog Cloud, Glitterdust, Hypnotic Pattern, Invisibility, Mirror Image, See Invisibility, Summon Monster II, Web

L.3: Fly, Haste, Hold Person, Sleet Storm, Slow, Suggestion, Summon Monster III


"If you need some time to think about it, that's okay," Edmund says, cheerily. "Just leave me a note, and I'll do my best to take it all into account. No promises, of course, seeing as I can only memorise so many things in a given day, but I'd like to do my best! Working together and all that, what what?"

Arm 
Wednesday December 6th, 2006 5:53:19 AM

Arm enjoys the time spent with Mira at the orphanage both to be with the children and to be with her without the worry of constant danger. When time comes to leave, he makes a donation himself (100gp as well), and heads out for the trek back to the apartment.

On the way, he muses to himself how nice it would be for Mira and himself to adopt one of the children or even to have one of their own, but then he sobers at the thought that they would rarely be around to take care of him/her, and the constant threat of their demise should not be placed on one who has probably already experienced that. With a sigh, he contends himself with the presence of Mira, and with a broad smile he heartily accepts her invitation to move in with her when the get back.

The Months of Summer (DM JohnP) 
Wednesday December 6th, 2006 11:05:19 PM

Things progress through the summer. Edmund isn't seen much as he is spending his time studying with a tutor. He returns to the apartment every night to chat and have a cup of tea with his fellow adventurers.

It's actually several weeks before he notices that Arm and Mira are sharing accomodations. The others either haven't noticed, or certainly haven't said anything, so he treats it like a great secret.

The new couple spent almost a week out at the orphanage. They contacted Steve, the Von Otten's factor, to borrow a cart and take some supplies out. The trip was a relaxing change of pace from the City - out in the countryside in that time when the first crop of hay is being harvested. Both Mira and Arm gave a small purse to Kay, who promptly turned it over to Buckle. He's the former ensign from Floating City who stayed with the orphans. Both Mira and Arm noticed that Buckle and Kay shared one of the rooms at the estate. When the two adventurers left, it was with an open invitation to return. Especially near harvest time, when adult hands would be most welcome.

It was just after Midsummer when the monument was ready to be placed in Open Palm Market. Although Conner didn't say anything, the others all attended the small ceremony. Conner was surprised by how many people from the Quarter came. Some simply stopped as they walked by, others stood and looked at the monument for long periods of time. At the back of the crowd, Conner could see some of the Defense League bravos but none of them made trouble. It wasn't many days before the monument regularly attracted visitors. Many left a token of their visit - flowers, candles, simple jewelry or scraps of folded paper jammed between the cobblestones.

The other members of the group were too busy with shopping or other activities.

DM NOTE - Please get those character sheets in.

Arm 
Thursday December 7th, 2006 5:57:18 AM

After he gets his belongings moved into Mira's room, he awaits delivery of his new armor and he admires Mira's tattoo, saying, "My, that is very becoming of you, my dear. Perhaps I shall get one as well.".

Kadaz 
Thursday December 7th, 2006 9:17:45 AM

Kadaz has spent a relaxing couple of weeks engaged in training and preparing. He's done nothing special other than visit with friends over lunch, nap the afternoon away in the sun, and drink away the evenings at Sampson's.

It's all getting very boring.

At the ceremonial unveiling of Conner's monument Kadaz stood just behind the Defense League idiots, making sure that they knew this was a time for contemplation, not troublemaking. And if anything happened to that monument Kadaz would know who had done it. And where they lived. If you know what I mean. Word to the wise. Say no more.

In recognition of Arm and Mira finally publically acknowledging what has been evident for months Kadaz treats them to a private dinner at a fine restaurant. He arranges for dinner for 2, pays for everything, then leaves them to themselves. "Come on, Birdie. Let's go see what Ed's up to. Maybe we can pretend to doodle in his magic book."

Fall Rains (DM JohnP) 
Thursday December 7th, 2006 11:04:08 PM

The party has had an easy summer. And the fall is equally pleasant. Not many things to do besides keep in practice ... whether that be swinging weapons or studying arcane texts. Somehow, everyone has a premonition that this is unlikely to last.



Mira 
Friday December 8th, 2006 12:01:11 AM

As the seasons go by, Mira pays a visit to Juster's Eyepieces to get her eyes checked and her glasses repaired. Visits to Grub and Chub and The Last Adventure are made and the woman makes an investment in a couple of outfits. Most of the clothes are for daily wear, but one outfit is rather fancy, for formal occaisions, and another is for the cold weather that is inevitable. Mira also replenishes her collection of spell components, and invests in some other gear that might prove useful down the road.

After a month or two of idleness, the woman visits the Adventurer's Repose and scans the boards for interesting work opportunities. If there isn't anything appropriate, the sorcerer will make enquiries at various establishments in hopes of landing some contract work using her skills in alchemy and spellcraft, or even deciphering script. She will encourage Arm to practice his art, and perhaps see if there is work to be had at the local taverns. A little income is required after all, in order to meet the expenses for the upkeep of the flat.

Though she values all her friends, and gets to know them all the better over the seasons, she can not hide her obvious fondness for the bard. The woman is reserved and circumspect in the company of the others, keeping her demonstrations of affection for when she and Arm are alone or behind closed doors.

Mira actually rather enjoys Edmund's company and will debate the merits of inate abilities vs learned ones over many a pot of tea. She is touched by Kadaz's gesture, and uses the opportunity of the special night out to don her fancy green velvet outfit, fitting of a courtier.

If appropriate, Mira will make another visit to the manor outside the city to check on the orphans set up by the Crimson Shields.



Arm  d20+13=32
Friday December 8th, 2006 5:44:42 AM

Arm profusely thanks his friend for the proferred dinner, "Kadaz, you are a true friend..if you are ever in need, know that I will assist you.".

While still waiting for his armor shipment, Arm dons his normal street clothing and cloak, which to say it is very fashionable as per his original profession. He and Mira greatly enjoy their dinner together.

The following day, assuming the environment seems friendly toward him, he strolls the streets near the flat, playing for anyone who stops to listen. He plays and sings with renewed vigor, finally feeling light of heart both for the love of a good woman and that the ugly business with the cult finally seems to be over (perform=32).

Edmund 
Friday December 8th, 2006 2:23:14 PM

Once Edmund finishes his studies, he can be seen around Sampson's frequently. Occasionally he helps tidy up with his magic, casting prestidigitation or mending to help out--though his attempt to help grease the axles of a cart was not as successful.

"Oh well, a lesson learned, what? I'll just leave you to clean that up, then, shall I?"

All that time at sea must have had an impact, for jugs of steaming water seem to be endlessly brought up to his room for the prodigous numbers of baths Edmund takes--two a day at least, and often a mid-afternoon bath, as well.

"Hasn't anyone ever told you the body is the temple of the spirit? Well, I like my temple to be clean. Anyway, it helps me think."

Edmund isn't averse to discussion (obviously), and enjoys the frequent (not frequent enough for Edmund's taste, and probably too frequent for the tastes of everyone else) discussions he has with the other members of the group, when they happen by of an evening.

"But by learning spells, the mind is exercised, the senses are sharpened, and the library of potential knowledge increases! In such diversity, there is strength!"

Of course, Edmund's 'diverse' knowledge of magic hasn't been entirely helpful for the group, though he considers the use of Web an high point in his adventures. He can frequently be heard narrating the adventure to whatever [poor] individual happens to listen in the common room of Sampson's.

"And then, with the leader of the cultists quailing for mercy, and making great supplication unto me that I should spare him death, I granted his request that justice might be fulfilled, for I had already saved my comrades from certain doom, and felt no further bloodshed was necessary."

Happily, however, he seems to be keeping busy, which prevents him becoming terribly bored--a fate worse than death, perhaps, for Edmund.

"Good heavens, it does take a long time to clean up grease, doesn't it? Time for a break, don't you think? Where's the tea?"

Kadaz 
Friday December 8th, 2006 5:30:33 PM

One day, relaxing in the shade while Birdie played tag with a bunch of neighborhood kids, Kadaz started thinking about these children. They seem to be everywhere but no one really pays them much mind. Maybe that's useful.

Kadaz will call several of the older ones over to him. "Have you seen anything unusual in the neighborhood. Strangers? Odd wagons? Flying dragons? I'm interested in keeping track of what goes on around here. Since the problems we had in the spring with the big plants you can't be too careful. Would you be interested in helping me? And I'd pay for information." Kadaz will try to set up a system of informants among the children. They probably cannot provide any detailed intelligence but advance notice of an unusual person might be invaluable. Kadaz makes sure he always has a pocket full of silver pieces in order to pay for useful information.

Kadaz will also take time to visit Sergeant Tomlin who had been so very helpful in clearing up the confusion the night they invaded Lady Illonia's place. He makes sure to take a box of tasty pastries with him when he goes. Kadaz will give Tomlin a brief update on what happened. ("Lady Illonia was surprised to discover that the death cult she was so enamored of was more than willing to start with her.") He then asks the sergeant to pass along a message to Gormley or Rabbitsfoot. "If they want to hear how the story ended just get a message to me at Sampson's. Any one of us can fill them in. Except perhaps Edmund. That kid can't get a story straight to save his life."



Conner 
Friday December 8th, 2006 5:40:07 PM

The burly fighter spends his days as before, assisting the locals in reconstruction, sparring with Kadaz, and tossing a few back at Sampsons. Occasionally he can be found sitting quietly in the Open Palm Market where he appears to be contemplating the reflections of the river in the stone monument.

Winter Is Coming (DM JohnP) 
Friday December 8th, 2006 11:10:19 PM

Finally a day comes when a storm takes the last of the leaves from the trees in Druid Quarter. The leaves are blown throughout the streets, piling in windrows on the lee sides of buildings and swirling in little cul de sacs that are more often haunted by Shadow's friends in the Guild. The next day dawns bright and clear but everyone knows that autumn is over and winter is coming.

It's only a matter of days before a cold rainstorm passes over the plateaus and soaks the City. Fortunately, that was a day that Conner and Kadaz had decided to shelter inside Sampsons and discuss "strategy" rather than spar outside. Of course, that cold soaking rain provides just the excuse for practising clothes-drying cantrips that Edmund has been looking for.

The highlight of the fall season is the arrival of new wines from the vineyards growing outside the City. Actually, none of these wines are from this year's vintages but the growers have been busy bottling and transferring wine to casks to make room for this year's crop. The city has a week-long festival of wine and fall food - sausages, fresh game, apples and other fruit. It's a time when couple usually spend time together, so it's not unusual that Mira and Arm are not often seen by the others.

Thar also keeps busy at the chapel and sometimes practising with the others. It's on one of those cold, crisp mornings when the adventurers see the first flakes of snow drift down. That early snow doesn't last but everyone knows that winter will soon be there in full. Finally, after several mornings where the first person up has to clear frost from the windows to peer outside, they are greeted with the sight of shallow white drifts of snow accumulated on the street.

Of course, by this time everyone is looking forward to Midwinter. Here in Plateau City, winter is neither long nor hard, but everyone still looks ahead to the festival marking the time when the days get longer. While every temple marks the festival differently, most encourage acts of charity. It's popular for people to give gifts to friends and family, and then gather for a feast.

Everyone is sitting inside the apartment on an afternoon when wet snow is falling. Some, like Edmund, are probably checking their lists while sipping tea. Others may be planning Midwinter Feast in their heads. And some are probably simply dozing by the fire. Either way, their thoughts are disrupted when they hear a knock at the door of the apartment.


Thar ail Baerer 
Saturday December 9th, 2006 1:59:04 PM

Thar will get up and, at the door but without opening it, says "Who is it and how may we help you?"

(OOC - John - Did anything occur w/ Thar trying to get into the Woldian Adv. Guild? I had posted that he went there to visit, but never heard back from you.)

Kadaz 
Saturday December 9th, 2006 8:24:11 PM

Near the fire Kadaz is lazily sharpening his axe with a stone. However, since the axe is adamantine it seems to be the stone that is being sharpened instead.

As the nock comes on the door Kadaz looks up and glances around the room. "Are we expecting anyone?"

Birdie, a little fatter after a season of relaxing, stirs a bit at the nock but settles and resumes snoring in front of the fire.



Edmund 
Sunday December 10th, 2006 4:54:09 PM

When the knock comes at the door, Edmund doesn't even look up from the ream of paper which passes for a present list. Whilst one hand holds the list, another holds a cup of tea which passes frequently between table and mouth.

"Already got one," he says, loudly enough that the person on the other side of the door might hear him, if the person on the other side of the door had good hearing. "No solicitors!"

Conner 
Sunday December 10th, 2006 5:15:51 PM

The burly human looks up from his work and sees that Thar is by the door. "Just open it...it's bad luck to keep people waiting."

Conner rises from his chair at one end of the table, strides across the room and swings the door open. He leaves his arrows and whetstone by his chair.

Thar ail Baerer 
Sunday December 10th, 2006 9:28:33 PM

Thar will step aside and let Conner face whomever is at the door. While he waits to see who the visitor is, he'll step back and give Conner room to work, if needed. "If they were going to cause us harm, they surely wouldn't have knocked" he says to no one in particular.

Mira 
Sunday December 10th, 2006 11:24:56 PM

In the process of making a fresh pot of tea for herself, Edmund, and anyone else interested in the hot beverage, Mira doesn't waver as she pours the hot water from the kettle into the pot. "Should I set another cup?" she asks as the door opens.

DM Note (JohnP) 
Monday December 11th, 2006 1:49:07 PM

My apologies for not getting back earlier.

Thar - consider that the application to the WLA was successful and you've had training. I should have included it in the last DM post but failed to do so.

Everyone - Please add one (1) Hero Point for the last adventure. Additional rewards will be by e-mail.

And, as a reminder, please get your updated character sheets into me as soon as possible. The new adventure kicks off tonight so you'll need to be ready.

Holiday Reminder - I am planning on keeping up the posting schedule during thecoming month. Expect to see a nightly DM post except for Christmas week. I will be out of town for a couple days between Christmas and New Years without access. That week expect to see only a couple DM posts.

During the next month, I hold off on DM posts if less than 50% of the characters have posted. I intentionally wrote the module as a "Holiday" with the expectation that people wouldn't always be able to post.

If you expect to be longer without access, please arrange for a sub. You can either directly ask another player on this board or post in the Loot'n'Booty for a sub.

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