World Sync (DM/Al) Thursday November 16th, 2006 9:46:05 PM
While Quinn sees to his leg, Savin makes his way with stealth, up one of the slopes. Shadows twitch and turn in his path, each potentially reaching for him, the land itself claiming its prize.
Quinn examines the flesh of his leg, touching it and eying it with his knack for healing. (Plenty of time to Take 10 on healing, Quinn. So far.) From the physician's standpoint the condition is impossible. With this much rotted flesh on his body, he should be delirious with fever at this very moment. The very impossibility of the symptoms rule out a natural cure. If his leg is to be restored, it would have to be through magic. The question is, what spell would do the job? (As to your second question, only Cure spells can be spontaneously cast. Restoration is not included in that group.)
Back in the Wold, Laima applies her intellect to the task of deciphering the picture on the screen of the Vision. At the moment, she is not up to the task. Even graced with chance blown luck, the moving lights and colors mean nothing to her. (Peerimus and Laima, you may try again whenever you wish.) She suggests a visit to the Crones as she releases Minek to enjoy the bounty of the peaceful glade, a think that Yorrick is already taking goodly advantage of.
At last Savin makes the crest of the ridge. Within the protective concealment of a gnarled, stunted and blackened tree, he looks out over the land of Koshe Marr. The slope descends several hundred feet to a road. In one direction the road disappears, empty, between the slopes of two other hills. In the other direction the road also leads between two slopes, but here Savin catches sight of a group of some six ... no, eight figures. Tall and rangy, the characteristic waddle in their walk marks them as trolls. From the looks, it's a patrol. He watches, as they disappear around the bend.
There's movement! Other direction. Up the hill and off the road, something catches Savin's eye. A group of creatures makes its way through the brush. His eye follows the movement, but the distance, the darkness, and the brush make identification impossible. Another patrol? Is this place crawling with them?
Shadow pads after Trace in the bright morning sunlight. The smalls stream burbles happily over its bed, rolling through the glade on its way to the sea. Voices drift occasionally from the direction of the town, born upon the breezes off the Great Ocean. Time approaches eight o'clock.
Jaeden holds his hand up to shield his eyes and looks in the direction which Savin had left. The action does not help. Savin has been gone long enough to make the warrior nervous. Savin himself spots a glint from the brush in the hills across the road from his position. Was that movement? Leaves rustle in the tree directly above his head!
"Lets go!" The words come from Faraday and suddenly the friendly little glade is swallowed by the darkness. For those who have been transported by Faraday before, it takes a moment to realize that the darkness has ended and they are here, under the Lavender Moon.
Shadowy figures appear out of the darkness near Quinn, Jaeden and Dalek. There is a moan of complaint and large creature rises up off the ground, a hulking darkness against the dark landscape. Several figures stand around it.
Peerimus spots a lone rider, dark and silhouetted against the moon. The glint of armor in the lavender light.
At the same time that Savin hears the rustling above, he hears movement from the downslope, back in the direction that he came from.
Savin d20+13=25 d20+13=22 d20+14=33 Friday November 17th, 2006 2:18:49 PM
Savin will take a look in the tree wondering if they have a spy. He is making the assumption that the figures appearing are his comrades so gives his full attention above him.
Spot check 25 Listen check 22
If he sees or hears anything else, he will climb the tree to see if he can spot anything in it. If he climbs the tree and sees nothing or originally sees nothing, he will rejoin his comrades and say, "This is a busy place. I spotted a patrol of trolls and saw a group of something else I couldn't identify making its way through the brush. Do any of you mages have a way to disguise us? If not, we either will be fighting a good amount of the time or hope we can avoid the patrols."
Peerimus and Yorrick d20+20=29 Friday November 17th, 2006 4:49:08 PM
Peerimus puts a hand to Yorrick as the great bear stirs up at the new location, his comforting touch easing the animal instantly. The druid instantly casts about looking for Quinn and the others. "Everyone stay still until we know where we all are." He says in a hushed tone. The very First thing he does is stow Noxy and with a slight apology to Faraday, he stows the ring as well.
"Jaeden." Again in a whisper, "Where is Savin? and there is a rider at the hill top." Soon enough the question on Savin is answered as the monk comes down the slope. "Patrols hmmm. I wonder if the mistress of the realm has been harkened to our planned appearance. S`Bat and the Vampire and possibly the ghost all escaped our conflict in teh village some days ago. They could well guess our move to come here after the shroud." Peerimus turns to the only arcane source in thier midst, "Can you? I can mask our trail, but not our presence."
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Quinn Friday November 17th, 2006 6:31:56 PM
Quinn looks at his diseased leg in disgust. "Well this will have to wait until the morning, before I can take care of it properly." Quinn looks up at Jaeden and then to his horse. "Brother Jaeden, I am in a bit of a spot regarding moving about. Does your horse accept other riders besides yourself?"
Quinn start to put himself back together and notices the return of the others and Savin. "Patrol you say. Maybe we should go have a talk with them and see if they can point us in the direction of the artifact we seek. Does anyone speak troll? What other races did you see Savin?"
0 Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Together Against a Terrible Land (DM/Al) Sunday November 19th, 2006 11:28:34 AM
Peerimus raises a hand to Yorrick to calm the fear in his friend. The bear's eyes are wide and his posture speaks to the druid of a cornered animal. He calls out to Jaeden, and finds that the mounted rider he had seen silhouetted before against the sky turns his head.
"Peerimus?" comes Jaeden's wary voice. "He's gone up the hill for a look around." The figure Peerimus had see had been Jaeden after all. Distances must be deceptive in this dark moonlit land. What had seemed the top of the hill was no more than a score of feet away.
Quinn's voice comes out of the darkness, calling to Jaeden. With the voice to guide him, Peerimus is able to pick out a figure on the ground. It resolves from the contours of the rough dark terrain. As the druid's eyes adjust it becomes easier to see Quinn's bare leg. Even in the strange purple light of the moon, the color of the flesh looks unnatural.
Up on the hill, Savin turns his attention to the tree above him. The leaves rustle again. The leaves, dark and dry, move as leaves would move upon the breeze. Savin sees nothing more, hears nothing more, and returns quickly down the slope in the direction he had left Jaeden and Quinn.
Footsteps and a skittering of loose stone announces Savin's return. The figures with Quinn and Jaeden confirm the monk's conjecture, the rest of the group has arrived. Savin brings word of what he has seen, and, as the group clusters within the depression between the dark sloping hills, discussion begins as to how to proceed.
They are here, in an unknown land. Vague names are the only paths to their goal. The Lavender Moon watches from above, shedding a chilly light. Quinn, Peerimus, Trace, and to a lesser extent, Laima feel a loss. It feels like despair. Loss of faith. Abandonment. Hopelessness. Suicide calls. Death beckons, close and comforting. Each, in their own time, comes to the realization. Their god, their faith and bastion, is barred from this land. In this land where nature weeps with pestilent sores and where death is a gibbering perversion wrapped in chains, in this terrible place, they will be weak.
A scream suddenly drifts on the air from the direction in which Savin had returned, from the direction of the road! High of pitch, the scream is filled with pain and fear.
=== OOC ===
I've had contact from Jason/Jaeden. He's been ill, but says that he should be back tomorrow/Monday. --Al
Trace and Shadow Sunday November 19th, 2006 10:31:27 PM
Trace feels sadness move over him as he enters this new world and allready feels ready to head home. Never the less he steadies himself and with his free hand pats Shadow on her side and then grasp his holy leaf to try and make himself feel better. He then hunkers down to stay out of sight and wait for direction.
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Quinn Monday November 20th, 2006 8:42:38 AM
Quinn feels a loss of contact with Gargul and goes over the spells he has to make sure he still has them.
-------------
ooc: Does Quinn still have his spells?
-------------
IF Quinn still has he spells he will approach Perrimuss. "Glad you could make it. Now I hope at the end of the day to Plane Walk back to the Wold. That will allow me to fix my leg and for us to recover our spells and make contact with our benifactors. Shall we have a look around?"
0 Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Laima Ragana d20+5=24 d20+5=13 d20+5=25 Monday November 20th, 2006 11:07:42 AM Just like that? The trip was easy, quick and relatively painless. Blinking, she looks towards the heavens and the orb of flowery purple hue. Its cast is dreary and sickly and tainted; Laima shivers. Her pale green eyes, washed over with the sticky lavender coloring scans the horizon and tries to find her bearings.
"There is something quite odd about this place." Her eyes give the look of abandonment and something wells up behind them.
"How could The Path lead me here?" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ spot.24 listen.13 know:planes.25
Posting Report - November 13-17 [aDM Drew] Monday November 20th, 2006 11:15:25 AM
Posting Report for Children of Chaos Week of November 13-November 17 ...............................M...T...W...Th...F DM-Al....................x....x....x.....x.....x Peerimus-DanK......x....x....x.....x....o Laima-Drew...........o....x....x.....o.....x Sly Foxx-Ceil.........o....o....o.....o.....o Savin-George.........x....x....x.....x.....o Jaeden-Jason.........o....o.....o.....o....o Quinn-JimF............x.....x.....x....x.....x Trace-Ted.............x.....x.....o....o.....x
x = post o = no post * = substitute post - = skipped post (no DM post) + = see notes Notes Ceil has been sick and also dealing with heavy family issues. She has requested that Sly be written out for the immediate time being. Jason/Jaeden has been ill and contacted DMAl about his absence
Savin d20+4=18 Monday November 20th, 2006 4:22:13 PM
Savin is glad to see his friends but is also uncomfortable with this strange land. He asks, "Peerimus Let me have Noxy to see if I can get a lock on the Shroud? At least that will give us an idea on which way to travel.
Quinn, I doubt that you can go back and then get here again. I think your focus was rotting away and even if it does work, I am doubtful it will bring you right to us. I think we need to get the shroud as quickly as possible and then get home."
Savin will take both Noxy and Faraday from Peerimus if he will give them to him and starts to concentrate on Noxy looking for the Shroud. He opens his mind to the whirls and swirls hoping he can understand their meaning this time. "Faraday, If I can focus in on the Shroud, can you take us to it or at least get us closer?"
wisdom check of 18
Peerimus and Yorrick Monday November 20th, 2006 5:18:30 PM
The loss is profound and though the druid had tried to brace himself mentally, to prepare for what he believed would happen when he left the Wold and nearness of Mother, The Cradle and Father, it was insufficient to the reality he found himself in. The druid physically slumps for moment and while part of himself wanted to wallow in the loss, to revel in the misery and unfairness of it all, there was another piece of him as well. The protion of him which had taken upon himself the mantle of leader, the portion of his proud heritage and that of his family and that part of his soul would not bow down to this forsaken land, that part would bring life to this dismal place and would surplant fear with joy and death with life.
Savin moves down the slope, the druids eyes quickly adjusting to the gloom and lack of color. "Noxy can't do that Savin. He can only find us and Quinn, nearer our home I would consider approaching the trolls for directions, but here in the land of evil I am goin gto assume they will not be freindly towards us." Peerimus tries to gather everyone about himself. "I want to be clear here, we have no allies in this land. This is a land of death and our resources have come up lame and we shall have to keep that in mind. The limits Quinn, Myself and Trace and Laima will have to operate under are unknown, but let us assume they are severe. Our spells and abilities will need to be conserved to thier utmost. We have no idea how long we will be here."
"First we must have a better idea of where we are and where civilization may be had. We know it exists, we just have to find it. Savin, you are going to be our best bet. We know the road must lead somewhere so I propose we head in the direction of the trolls with Savin well out in front and rely on his stealth and speed to remain hidden and get us warning if we should require it."
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Savin illegal post Monday November 20th, 2006 7:06:48 PM
Savin listens to the dispair in Peerimus's voice and asks again, "Peerimus, I thought the artifacts so up on Noxy's pages too. Let me check real quick."
Savin will start circling the druid looking for where he keeps the items. "If I am wrong, then we can try it your way. We can always ask Faraday. Bring her out and lets ask her.
(ooc Trying to keep this moving but I really want to see if the artifacts can help. If they can't teleport us there, maybe at least they can point out the right direction to go.)
Trace Monday November 20th, 2006 7:56:32 PM
(ooc: want Trace to scout? hide +16 and move silently +21 plus a natural tracker)
What Was That Again? (DM/Al) Monday November 20th, 2006 9:40:54 PM
Trace holds his position with Shadow. The big cat presses closer to her friend. This land seems bad for her as well.
Quinn feels for the spells that he had prepared earlier in the day. They all seem present.
Laima feels the loss and sense of having been abandoned. Though her knowledge of the planes tells her that it could very well just be an affect of this land. A return to the Wold would bring her a sense of the thing that she has come to know as The Path once again.
Savin asks Peerimus to bring out the Vision of Noxnyx with the hope that it will at least provide the group with direction. Peerimus suggests that this would not be possible, previous experience to the contrary. He counsels all to conserve, for the group is truly on unknown ground. In many different ways.
Once again, screams of pain and fear come from the direction of the road. Laima, her ear already listening, hears the cries distinctly. The screams, and more. (Listen vs. DC20 to pick out this in addition to the high pitched screams: Highlight to display spoiler: {You can pick out two different high pitched voices amongst the screams. Accompanying the screams is the sound of pleading. Under the screams are lower gruff commands and laughter. Trace, if you make the Listen Check, some of the words sound familiar to you, but you're too far away to make out the meaning.})
Trace and Shadow d20+6=7 Monday November 20th, 2006 10:55:12 PM
Trace hears nothing, you could say he has gone deaf!
Peerimus and Yorrick d20+9=13 d20+20=25 Tuesday November 21st, 2006 8:11:19 AM
Peerimus curses himself, this new land was already taking its toll on hiim. How coul he have not heard the first cries. Gripping his staff and grabbing a fist full of Yorrick, the druid moves rapidly towards the road and the cries. "Trace, Savin, start circling about. Find a good ranged position Trace. The rest with me." his voice is a rasping whisper to his companions.
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Quinn d20+9=11 Tuesday November 21st, 2006 8:51:53 AM
Quinn is relieved after his mental inventory of his spells. To Perrimus and Savin "We can leave this land whenever we want with my planewalk spell, unfortunately, not all of us can go. If we take the artifacts with us and leave at least one person behind, we can always use the artifacts to focus on that person or persons and return just like before. No problems."
The scream rings out, but Quinn is engrossed in conversation and does not hear it.
listen 9
"Where is everyone going?" Quinn hobbles along slowly, favoring his leg on the way.
20 feet movement.
0 Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Savin d20+13=20 Tuesday November 21st, 2006 9:11:10 AM
Savin says to Quinn, "Someone is in trouble, Stay with the main group." (listen check 20
Savin then follows orders, and launches himself at a hustle around to the flank and tries to circle behind, trusting to darkness and the crys of the victim to cover him.
Savin is conflicted with this manover though. Wouldn't this be evil just preying on evil in this dark land. How many truely innocents would be here?"
Laima Ragana & Minek d20+5=6 d20+5=6 d20+7=27 d20+5=10 d20=8 d20+6=8 Tuesday November 21st, 2006 9:26:18 AM
The screams heard are evading the half-orc now, strain as she might to hear them. She does, however, hear Peerimus go into an aggressive yet tactical state as he begins to issue commands. His words left her out, perhaps to see what this enigmatic wayward lady is capable of. She smiles, whispers a few words and runs her hands the length of the slate-colored robes griping her curvaceous body; something happens to the threads but it is not of a natural state.
Moving generally with Peerimus, Laima takes a wider arc in order to separate herself from the rest; too close of a group means an easy target. Her eyes caress the horizon with curiosity as she releases Minek from his warm, secure shelter; his feathers have the same foreign look about them as does Laima's robes.
He flutters upwards for a moment, swooping and diving close by before perching on his half-orc's shoulder. "You are to look about little one; show me what you see, what you feel my friend. Be my eyes and our warning." With that the inky bird turn's his head and looks at the corner of her eye down a charcoal beak and lightly pecks her eyebrow before spreading his wings and taking to flight. He soars upwards, silently, and begins to scout as he has always done for his half-orc.
The paleness which is her eyes still reflects the lavender hue of the moon's touch as her skin continues its sickly tinge of the same reason. Instincts try to prevail in her subconscious as her figure slouches and slinks along attempting stealth. Her gait is awkward and her entire figure looks uncomfortable and unnatural. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cast -- Mage Armor [+4AC / 11 hours] Listen.6 Spot.6 Move silent.8 [untrained] Hide.8 Minek-Spot.27 NAT20! Minek-Listen.10
spells per day --- Save DC 0- 6 / 6 --- 15 1- 7 / 8 --- 16 2- 7 / 7 --- 17 3- 7 / 7 --- 18 4- 7 / 7 --- 19 5- 5 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
active effects Mage Armor [+4AC / 11 hours]
luck points 2 / 4
Jaeden Ohm d20+9=15 d20+2=15 d20+5=14 d20+7=10 Tuesday November 21st, 2006 9:13:26 PM
Having said nothing since their arrival Jaeden continues in silence. He knees Dalek forward to keep pace with Peerimus but stops short of cresting the hill in case the others want to stop to scout it out.
Both warrior and horse do their best to stay aware of their surroundsings [jaeden spot 15 listen 15 Dalek spot 14 listen 10].
Small Folk R Fun (DM/Al) Tuesday November 21st, 2006 9:40:46 PM
Some get moving before the others. This land deceives the senses.
Savin moves with his usual extraordinary speed. Following a moment behind are Jaeden, mounted upon Dalek. Peerimus, Yorrick, with Minek, flying above are also close. Laima works her way slowly up the hill. Her attempts at concealment allow her half of her usual speed. Quinn, with his cursed leg, follows as best he can. (Quinn, your speed is reduced by ten, not to ten. That means you have a Land Speed of 20. Sorry for any misunderstanding.)
As she moves Laima feels anxiety and cold dread from Minek as he flies beneath the dark sky and strange moon. The familiar is afraid. Thankfully, though, it is not the bolt panic feel of immediate danger.
The scene from the top of the ridge is the same as that seen by Savin before. The dirt road cuts through the low lying scrub brush, snaking its way between the low lying hills. Jaeden stops short of the hill so as not to cut a silhouette against the sky. The tops of other ridges can be seen from here, spectral landscape in the moonlight, but neither the warrior nor his mount picks anything of note out of the shadows.
At the base of the ridge upon which the group stands are five - no, six - large creatures clustered about something on the ground. Even in the moonlight the creatures are recognizable as Trolls. The screams and pleas are clear now, as is the coarse laughter of the tormentors. One troll dances away from the others, waving a scrap of something in the air. Another suddenly roars. The trolls arm rises into the air, at its end a small figure squirms, thrashes and screams in panic.
(For Trace: Highlight to display spoiler: {You now recognize the language of the high pitched voices as Goblin. One of the voices is distinctly female. The words you pick out mostly consist of "No. Don't. Stop. and Please."})
Roughly 300 feet of rough, scrub dotted slope separates the group from the scene below. There appears to be enough brush to provide cover. There is certainly enough brush and uncertain terrain to make a direct thundering charge infeasible if not decidedly dangerous.
=== OOC ===
We're not into Combat Rounds yet. I'll let you know when we are.
George Wednesday November 22nd, 2006 7:43:17 AM
ooc Do we want to get involved with this? Evil is preying on evil. Not sure how it will advance the module and will use up resourses with clerics that might be hard to get back.
Laima Ragana & Minek Wednesday November 22nd, 2006 12:49:24 PM
Maybe her perceptions are a bit off. Perhaps her sense of reasonability is skewed in this forsaken place. What other reason could have this half-orc skirting the ground like a wolf or thief? She continues to skirt the slope around its right side, stopping momentarily to chant again and point a finger to each of her travel mates. She whispers lightly and if everything goes as planned the others will hear her light, raspy voice echoing from within themselves [cast Message covering all: whispering will be heard in each of our head/ears].
Immediately she takes to utilizing her...well...utilitarian magics and whispers to the others, "Who knows what is happening down there? Just remember that we are not evil, so there is a chance that others are not as well."
For a moment her almond eyes shut and a calming look crosses her flesh as she sends out a feeling of comfort to her unsettled companion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 7 / 7 --- 17 3- 7 / 7 --- 18 4- 7 / 7 --- 19 5- 5 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
Peerimus and Yorrick d20+20=40 d20=15 d20=11 Wednesday November 22nd, 2006 4:59:23 PM A Message spell excellent, Peerimus begins with a good work to Laima, "Now we have real communication. Jaeden, slope won't make for a good ride, dismount and come on up here. Last I heard you had the battlefield. Anyone have a good ear to what is going on, or a good view?"
"Whatever it is we do not sit by while anouther creature is tortured." With that Peerimus will slowly start to pick his way down the slopes. "We close just under 200 I say and open up with missile fire. Make them come up the bad terrain to us."
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Trace and Shadow d20+16=22 d20+21=27 d20+19=30 d20+19=39 d20+14=31 d20+11=16 d20+19=32 d8+11=17 d8+11=19 d8+11=15 d6=1 d6=1 d6=6 2d6(6+5)=11 2d6(2+3)=5 2d6(2+1)=3 Wednesday November 22nd, 2006 9:29:25 PM
Trace's pulse quickens when he hears the goblins voices and just as quick his temper starts to boil. Hearing the others voices in his head he responds, "I hear goblins calling for help down there, I hate goblins but no creature good or evil deserves torture unless a purpose is served. I agree with the tatics. I'll start with the goblins picking them off one by one, hopefully the trolls feel up for a fight and charge us. Then maybe we can capture one for ourselves.
A smile comes across his face, then we can repay the torture and get the location of the place we need from him before we end his useless life.
Trace moves quickly and quitely to the edge, (move silently 22, hide 27)
if no one objects to this corse of action
Trace draws his bow and notches an arrow. Flames begins to lick and roll across the arrow. Trace picks out a Target that is goblin and lets loose four arrows down upon one of the goblins. Fire, Holy power fuel by Traces rage rain down upon the goblin below.
(+6 to damage to goblins first favored enemy)) (trace cannot pick a troll first due to his natural hattred for them))
hits ac 30 17 hps,1hp fire,11hp holy = 29hps. hits ac 39 22 hps,1hp fire,5 hp holy = 28hps. crit roll hit 32, triple dmg = 84hps. hits ac 31 15 hps,6hp fire,3 hp holy = 24hps. fourth arrow hits the ground at ac 16
total damage to goblin 137hps.
((ooc: please allow the combat action to happen, just for the sake of these rolls! Man alive....woot!!))
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Closing to 200 Feet (DM/Al) Wednesday November 22nd, 2006 9:40:12 PM
Laima casts a spell that links each member off the group. Then, per Peerimus' instructions, the group moves over the ridge and down the hill, moving through the stunted trees and rocks. It takes but a few seconds for the group to make its way a third of the way down the slope. The Trolls below don't appear to have noticed the approach. Their attention seems wholly absorbed by the thing in their midst. The Troll with the small creature gripped in one hand waves it about as it screams. Another Troll drops to its knees in the midst of the group.
Two hundred feet away from the Trolls under the cold light of the moon. There is still too much cluttered rock and brush for a charge down the hill. In fact, it appears that the same terrain that masks the group from discovery would most likely provide Cover from range fire to the Trolls should they come up the hill. The slope of the hill is not severe enough to act as a disadvantage in movement. But there may be some small advantage to being on the uphill side.
Trace puts an arrow to his magic bow, and red fire coats the arrow. He draws a bead, but the only creature that might be a goblin is the small one being waved about in the hand of the Troll. (You may still shoot it if you wish, Trace.)
=== OOC ===
I'll be going out of town for Thanksgiving. That, however, will not slow me down. I'm taking my laptop, and should get pretty good broadband speed using my cellphone as a modem. I'll be posting.
Trace Wednesday November 22nd, 2006 9:53:44 PM
((ooc: if Trace can not pickout a goblin clearly then his aim is focused on the Troll that is waiving the small creature around and then subtract 24pts from the damage total))
Trace speaks to the others after the attack or no attack, I think once we get their attention we head back up to get out of the brush and make them come up to us.
((al, Trace's attack hinges on the permission of our leader, if he deems that there is no attack and waste those awsome rolls that is his decision. My rolls were made in order to be ready for his post.))
[ Trace, Trolls are classed as Giants. So, though you might not hate them as much as Goblins, you still get some pluses against them. --Al ]
Quinn (sub George) Wednesday November 22nd, 2006 11:34:24 PM
Quinn painfully moves with the group limping along and struggling to keep up with the group. He hears the directions and wonders at the tactics of the group. He whispers or utilizes the message spell "We want to kill the goblin? Isn't this the creature being tortured? We don't mind killing it but only object to its being killed slowly or mistreated. How does this get us closer to the shroud?"
Quinn prepares for the battle the group obviously wants by pulling out his heavycrossbow and fitting it with a bolt.
20 feet movement.
0 Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Savin d20+13=23 d20+12=25 Wednesday November 22nd, 2006 11:43:09 PM
Savin keeps circling down using the darkness and the cover to keep himself hidden. When the message spell comes into his head, he will answer, "Why are we doing this? I don't like to see creatures tortured either but we are in the land of shadows where undead rule. How does this help achieve our goals? We could be risking the avatar of chaos changing the Wold causing woe to millions one goblin on a different plane of existance. We have to find the Shroud, not get involved in meaningless battles."
Savin moves to the ground level and closes with the trolls trying to keep out of site and move quietly.
move silently 23 hide 25
Jaeden d20+9=27 d20+2=3 d20+5=23 d20+7=8 Thursday November 23rd, 2006 2:28:10 AM
Jaeden dismounts and proceeds forward along side Peerimus. Various whispers ring through his head and he adds his own to the chorus.
"Trace these shadow's are playing tricks on your eyes. The only Goblin down there is the one being tortured. Be at ease Quinn, Trace was mistaken. We're after the Trolls not the Goblin. I think, frankly, we would do this without benefit. But if you're wondering how this gets us closer to the shroud look around. We're in a foreign land with no knowledge of how to get anywhere. That Goblin down there is our best chance at getting some information."
A few more steps.
"Yorrick and I will stay a few feet back from those of you would can do some ranged damage. Fall back behind us if the Trolls charge."
"Try not to do anything that will alert other patrols to our presence."
Up front Jaeden stays watchful while Dalek, now well behind the group does the same in the rear [jaeden spot 27 listen 3 dalek spot 23 listen 8].
DM/Al: Notes Thursday November 23rd, 2006 10:12:24 AM
Peerimus, when you post, please indicate whether you authorize Trace to fire or not. If you say nothing to that affect, I will consider it not authorized and it doesn't occur.
Keep in mind that Savin has placed himself roughly 130 feet from the group of Trolls. (That's 1/2 speed for Hiding, BTW, Savin. Unless you indicate that you are taking the -5 for Accelerated Hiding I will assume otherwise.) As Trace has proposed an action that would put you into combat rounds, I restricted you to one round of movement.
Peerimus and Yorrick Thursday November 23rd, 2006 2:25:57 PM
Jaeden's thoughts were mirroring his own, he liked that about the man It made everything seem the more feasible. "Jaeden has it right, Trace we are taking down the trolls, not the goblin. That rescued retch will be our source of information on the lay of land about us."
Peerimus repeats himself to the rest of the group, "We are taking out the trolls and the goblin is to survive. We need information, the means to easily get it has been placed in our lap. Open up on them."
Yorrick snorts at the druids side and Peerimus grips his staff, with Trace's flaming arrows striking into the trolls, he expects them to try and close quickly. Both bear and man ready to step in and greet any trolls who manage to get all the way to them. Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Ruffians 01 (DM/Al) d8+7=12 d8+7=14 d8+7=9 d8+7=9 d6=4 2d6(1+1)=2 d20+5=13 d20+6=17 Friday November 24th, 2006 10:12:02 AM
Trace lets his hatred of these Giant-kin flow. He lets fly with a Rapid series of shots and all four of them hit. The first two strike the nearest troll, and it does down without a sound. The second two arrows fly over it as it falls and strike the Troll beyond. It howls, and the remaining Trolls look up hill shouting in gruff alarm.
Quinn pulls out his Heavy Crossbow, taking the time to crank it laboriously back. (Keep in mind that reloading a Heavy Crossbow is a full round action.)
Savin creeps 70 feet down the hill, concealing himself in the brush. He is fairly certain that the trolls have not yet spotted him.
Both Savin and Quinn harbor doubts about the current course of action.
Jaeden, however, does not. He sets up the strategic plan and readies for action. From Savin's earlier report, these hills are possibly crawling with enemies. He and Dalek look about. The keen eyes of both master and horse see nor hear anything in the surrounding terrain. Fortune may be smiling upon them. For now.
Peerimus confirms Jaeden's plan. He waits with the main group up hill.
Oddly enough, the first action made by the Trolls is not to charge up the hill. Rather, they all reach down and pull something up off the ground. Trousers. They all pull up their trousers. The troll holding the small creature, gives it a toss and it rolls across the ground.
Then, shouting in a language incomprehensible to all in the party, they lumber off the road and toward the party. Now that the Trolls are no longer grouped together, the people up on the hill can see two goblins lying on the road.
=== OOC ===
[b]We are in combat rounds now.[b]
Status ====== All Trolls are AC16 Troll1 Wounded Troll2 Dead or Dying Troll3 Uninjured Troll4 Uninjured Troll5 Uninjured Troll6 Uninjured
Please indicate what square you are in by the square's grid coordinate if you move. Please indicate your Target by its designation on the map if you attack. If you fail to do either, then I will have to interpret these things for you, and you will be stuck with my interpretation whether you like it or not.
[b]Trace:[b] You have a +2 to Attack and Damage against the Trolls. They classify as Giants and so your Favored Enemy applies against them. Also note that a Critical hit is NOT three times one roll. It is three or whatever multiplier done that number of times.
Sorry, I missed last night's posts. I've move your two posts, George, to after this one. They will count toward the next posting. Feel free to change them, though, if you feel a new direction based upon this post.
Quinn (sub George) ac 25 hps 100 Friday November 24th, 2006 10:12:53 AM
Quinn thinks about using a spell but decides to save them for now and fires off his crossbow at one of the trolls.
He rolls a natural 20 and rolls to hit critical hitting ac 23 Quinn does either 7 points of damage or 23 if critical hit is a hit.
20 feet movement.
0 Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Savin hps 115/115 ac 29 Friday November 24th, 2006 10:13:35 AM
Savin sees the arrows start shooting off and shakes his head. He thinks Peerimus is wrong but he will support him as he acknowledged him as leader. He activates his tattoo of shillegah enchancing his staff which is suddenly in his hand and moves 70' forward. He isn't concerned with hiding right now.
DM/Al - See New Post Friday November 24th, 2006 2:43:31 PM
Two Posts Up from here.
Jaeden Ohm d20+21=41 d20+21=28 4d6(5+6+6+1)+24=42 d20+9=24 d20+2=7 d20+5=11 d20+7=22 Friday November 24th, 2006 8:18:28 PM "Again from afar." Jaeden wispers to the others. The warrior stands his ground and readies his greatsword for attack [readied action, att. vs. any troll: hit ac 41, crit confirm ac 28, dmg 42]
Dalek, stay back by my friend and watch behind us.
The horse complies and moves to a safer position [A11:B12].
Jaeden OOC Friday November 24th, 2006 8:19:27 PM
not sure what happened to my tags there...
[ You missed the slash on your first closing tag. I fixed it. --Al ]
Trace and Shadow d20+19=32 d20+19=23 d20+14=29 d20+11=19 d8+7=9 d8+7=13 d8+7=9 d8+7=10 d6=1 d6=2 d6=6 d6=3 2d6(2+5)=7 2d6(6+3)=9 2d6(3+6)=9 2d6(3+3)=6 Friday November 24th, 2006 8:24:34 PM
Trace's fury continues as he lets loose another four arrows at Troll one, Trace's voice drobs a bit and becomes husky, "Kill em all" Trace's eyes glaze over as and moves methoticly retriving arrows as he sends them along on a deadly path to the trolls. The tatoo on Traces hand darken as his fury grows.
hit ac 34 for 17hps damage hit ac 25 for 24hps damage hit ac 31 for 24hps damage hit ac 21 for 19hps damage
total damage to Troll one 84 hps.
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Peerimus AC 26 HP 91 and Yorrick AC 23 HP 117 Saturday November 25th, 2006 8:56:17 AM
Peerimus whispers into the Message spell to the others, "Just hold our positions everyone for a few more moments. We'll start closing after another volley." Peerimus edges forward 5' to create an even front line Yorrick.
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Ruffians 02 (DM/Al) d20+11=25 Saturday November 25th, 2006 11:04:29 AM
Quinn gets off a shot. Even with the range, the bolt is dead on, striking a critical spot. The force of the shot staggers the already wounded Troll. But it charges on as though unaware of how gravely injured it is. Quinn advances down the hill, empty crossbow in hand. It will take time and concentrated effort to reload the heavy weapon.
Savin activates his magic Tattoo and stands up out of concealment. He quickly advances down the hill, making it to just outside of the open area.
Jaeden holds position, readying for the attack. He order's Dalek back out of harm's way, and the warhorse steps back a few feet. All the while, the pair remain vigilant. So far so good. Neither detect any signs that their intervention has drawn unwanted attention.
Trace continues his ranged assault. Trace's first arrow strikes directly after Quinn's bolt, and the Troll goes down. He shifts his aim to the nearest Troll. That Troll goes down as well as three arrows thud into its rubbery flesh.
(Trace: Could you break your damage out into types, in the same way that you did before? It would really help me if you did. Thanks. Also, please remember to keep track of the arrows that you are expending.)
Peerimus remains in place with Jaeden and Yorrick. He moves forward to put himself into better position. Down below, it looks like Savin has placed himself into position to take on all of the Trolls by himself.
Down at the bottom of the slope, the pack of Trolls do indeed converge upon Savin. A lone human, he appears easy pickings.
The nearest Troll roars and charges across the flat ground. With the reach of its long arm it strikes out at Savin. (T4 Hit Savin, AC25) Savin does no more than turn ever so slightly, and let the massive claw pass him by.
Meanwhile, the Troll that Trace had just put down (T6) rises up off the ground. Covered in its own blood, it staggers forward toward the line of brush.
The larger of the two goblins rises from the ground. It is female. And it is naked. It staggers the few feet to the side of the other goblin and drops to its knees.
=== OOC ===
[b]We are in combat rounds now.[b]
Status ====== All Trolls are AC16 Troll1 Dead or Dying Troll2 Dead or Dying Troll3 Uninjured Troll4 Uninjured (Is AC14 after having Charged) Troll5 Uninjured Troll6 Near Death
Please indicate what square you are in by the square's grid coordinate if you move. Please indicate your Target by its designation on the map if you attack. If you fail to do either, then I will have to interpret these things for you, and you will be stuck with my interpretation whether you like it or not.
Jaeden Ohm d20+9=18 d20+2=6 d20+5=15 d20+7=27 Saturday November 25th, 2006 2:45:24 PM "Good Trace, hit a fresh one next. Savin lure them back over the next dozen seconds or so."
Jaeden is finding Laima's spell extraordinarily helpful in coordinating this fight. He' makes a mental note to thanks the half-Orc later.
"This last part is going to be tricky. We'll need some sort of fire to finish them off. See if we can get them all down low so we can finish them off at once."
Orders for the next few seconds having been delivered the warrior stands ready with an attack in case one of the beasts breaks free from Savin and charges the line.
Still man and horse stay vigilant [jaeden spot 18 listen 6, Dalek spot 15 listen 27].
notes/questions Attack from last round still readied. Al, do I need to reroll this or do I just keep the same attack readied?
[ You need to re-roll. Seems a shame to waste, but that's the rules. You would re-roll even if it were a poor roll. --Al ]
Trace and Shadow d20+19=31 d20+19=31 d20+14=27 d20+11=26 d8+7=9 d8+7=11 d8+7=8 d8+7=13 d6=3 d6=6 d6=5 d6=6 2d6(1+6)=7 2d6(2+6)=8 2d6(1+6)=7 2d6(6+5)=11 Saturday November 25th, 2006 9:10:13 PM
Trace sends another volly of arrows, seeing the one bloody Troll rise up again, he hits him in the chest with another arrow and moves his aim at the furtherst one on the right and sends down three arrows to him. White smoke illuminated by the purple night sky the smoke trails head all three arrows into the chest of (5)the other Troll.
((Trace thinks in his head to the others, "Dont fire the Trolls untill I retrive my arrows, not sure if I will be able to find more in this world. Wich one do we need to keep alive?"))
Troll 6 hit ac 33 (9 hps dmg,3 hps flame,7 hps holy= 19 total dmg = 19hps Troll 5 hit ac 33 (11hps dmg,6 hps flame,8 hps holy= 25 hit ac 29 (8 hps dmg,5 hps flame,7 hps holy= 20 hit ac 28 (13hps dmg,6 hps flame,11hps holy= 30 total dmg = 75hps
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Peerimus AC 26 HP 91 and Yorrick AC 23 HP 117 Sunday November 26th, 2006 1:03:48 PM
"We have to move in closer, in case Savin has the tables turned to fast. That and they are trolls, Trace is being a bit more effeicient than I anticipated." The last is added with an unseen grin in the gloom of the lavendar moon of the perpectual night sky. "Yorrick's claws have been gifted by Father with Fire. He will be able to pernamently put them down."
Peerimus and Yorrick move 30' in a straight line to col m
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Savin Sunday November 26th, 2006 7:09:11 PM
Savin suddenly finds himself face to face with 5 unfriendly trolls. He things about rushing in and killing all five but decides that would be selfish. A good warrior is generous to his comrades and if he kills all the trolls, his friends might feel slighted.
Savin decides to be a good friend and withdraws H7.
"Hi guys!" he says with a smile on his face.
Jaeden Ohm (AC see below HP 116/116) d20+21=26 2d6(3+3)+14=20 Sunday November 26th, 2006 9:51:33 PM
Jaeden presses forward to keep the frontline formed at Peerimus' position [move to M13]. "Alright, Peerimus, Yorrick and I will take the first rush. Trace if you can pull off another volley fire as you will. Savin, if they all rush us, see if you can set up a flank with whichever Yorrick is fighting."
With the onslaught now likely Jaeden again readies for the attack [Att vs first troll in range: hit ac 26 dmg 20].
Armor Class Regular: 25 VS [first troll to engage]: 26 VS AoO: 29 VS AoO from [first troll to engage]: 30
Quinn AC 25 hps 100 Monday November 27th, 2006 10:32:50 AM
Quinn see that his bolts are not necessary with Trace in attendance and he stows his heavy crossbow and takes out his heavy mace.
Quinn will hobble forward 5 feet favoring his diseased leg and await the charge of the trolls.
Quinn wonders to himself why we are attempting to fight our way to the shroud and not use the other artifacts and his detection spells, but what is done is done and he waits for the trolls.
0 Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Laima Ragana & Minek [ac30 hp48/48:mage armor, message] d20+11=30 [AC roll] Monday November 27th, 2006 11:48:27 AM
Crouched down low, peering from behind a crooked bush and a few boulders, the mysterious lady shakes her head and stands slowly. Arcing out still, she makes her way through the rubble without taking her eyes off of the battle below. She has abstained from this so far and the look of despair for the trolls would tell anyone that she will likely continue that abstinence.
"Why are you all doing this? Does this not make us just as evil as you assume them to be?"
She looks to the purpled sky searching for her companion and truest friend. Minek, come to momma friend. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Moves to 22L AC roll - d20 + 3DEX + 4RoP + 4MA
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 7 / 7 --- 17 3- 7 / 7 --- 18 4- 7 / 7 --- 19 5- 5 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
aDM Drew Monday November 27th, 2006 11:51:22 AM
posting report will have to come later today/tonight. I appologize.
Jaeden Ohm (second illegal post) Monday November 27th, 2006 8:10:24 PM
For a split second Jaeden takes his eyes off the Trolls and looks in the direction he saw Laima head off. It is doubtful the half Orc can see the look on his face but his whispered thoughts speak for themselves.
"Are you kidding? What is there about a circle of trolls raping Goblins to death that makes you think they might be anything other then the blackest evil?"
If the message spell were able to transmit emotions the others would pick up a mixture of anger and disbelief coming from the warrior.
He doesn't spare anymore time on the half Orc for now and turns his attention back to the Trolls.
Ruffians 03 (DM/Al) Monday November 27th, 2006 8:41:18 PM
Jaeden and Dalek keep their vigil. The still see nothing on any of the hills around them. Nor do any foes approach up either ends of the road.
Jaeden, Peerimus and Yorrick move down the slope to back up Savin.
Trace releases four more arrows. The wounded Troll (T6) goes down again, struck by the first arrow. The next three shots thud into the Troll next to it (T5) and it falls to the black earth as well. For a moment, Trace believes that the whispers in his ear are actually thoughts in his head. He thinks a request to his companions. None, of course, hear his thoughts.
Savin taunts the remaining Trolls and then fades back up the hill in a flash of speed, back up to a place near Trace and Shadow.
Quinn secures his crossbow and draws a heavy mace before he too limps his way down the hill toward the impending melee.
Laima calls to Minek who glides down out of the dark skies to alight upon her shoulder, grateful for her protection. As she makes her way down the slope, she whispers her misgivings through the Message spell, the same misgivings expressed by Savin earlier.
The first Troll to have fallen (T1) now rises from the ground. All three remaining Trolls, emboldened by Savin's retreat, roar in their rough language, and head into the brush and up the hill. They cannot match Savin's speed, however, and they make it less than half of the way up the hill.
Meanwhile, the female goblin cradles the smaller one in her lap.
=== OOC ===
[b]We are in combat rounds now.[b]
Status ====== All Trolls are AC16. Troll1 Near Death Troll2 Dead or Dying Troll3 Uninjured Troll4 Uninjured Troll5 Dead or Dying Troll6 Dead or Dying
Please indicate what square you are in by the square's grid coordinate if you move. Please indicate your Target by its designation on the map if you attack. If you fail to do either, then I will have to interpret these things for you, and you will be stuck with my interpretation whether you like it or not.
Hey, hey, hey! You're not implying that I would set up a scene of the blackest most perverse evil, now are you? ^_^
Jaeden Ohm (AC see below HP 116/116) d20+21=36 2d6(3+5)+14=22 Monday November 27th, 2006 10:21:56 PM
Still making use of the message spell Jaeden relays a need for a shift in the frontline. "Peerimus, shift left to cover the approach to Trace."
That said he follows his own commands and moves 30' feet to his left [single move to M8]. He takes particular note of the nearest trolls movements [+1 dodge ac vs. T4] and yet again the warrior sets himself for battle [readied att. vs first Troll to approach: hit ac 36, dmg 22].
Armor Class Regular: 25 VS [T4]: 26 VS AoO: 29 VS AoO from [T4]: 30
Trace and Shadow d20+19=22 d20+19=23 d20+14=18 d20+11=29 d8+7=10 d8+7=12 d8+7=14 d8+7=12 d6=2 d6=6 d6=1 d6=6 2d6(4+3)=7 2d6(6+5)=11 2d6(5+5)=10 2d6(1+5)=6 Monday November 27th, 2006 10:30:51 PM
Trace continues to rain death from above, dropping Troll (1) again and then sending his focus on the next Troll (3). Trace whispers to the others, "Don't forget, I need to retive my arrows before you fire the trolls. I dont want to run out in this land. Also which of these do I need to keep alive, I guess we can make that decision when all are laying down. I also dont think we let the goblins go, I would prefer that once the info is obtained that all loose ends be taken care of."
Trace notches another arrow and takes aim at the last standing troll, "filthy giants!"
(((Improved Precise Shot))) Troll 1 hit ac 24 (10 hps dmg, 2 fire, 7 holy= 19 hps) Troll 3 hit ac 25 (12 hps dmg, 6 fire, 11holy= 29 hps) hit ac 20 (14 hps dmg, 1 fire, 10holy= 25 hps) hit ac 31 (12 hps dmg, 6 fire, 6 holy= 24 hps)
arrow total (104/120)
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Jaeden Ohm (free action) Tuesday November 28th, 2006 1:24:31 AM
Another whisper on the magical winds of Laima's spell, "Leave none of the Trolls alive. It is the Goblin we need to spare no matter how we look at this as it is the Goblin who is being brutalized and it is the Goblin who just might be thankful enough to lead us to our destination. And no Trace, unless we think that the Goblin poses a threat, we will not 'tie up loose ends'. That would make Laima's last comment far too true.".
CDM Jerry Tuesday November 28th, 2006 11:17:56 AM
I need the ADM of this game to make their report for last week's posting please. Email me when this is done or I will haunt you again tomorrow.
Savin hps 115 ac 29 Tuesday November 28th, 2006 2:32:28 PM
Savin looks on at his arrow firing comrades and says, "I am going to go around them and get behind them. I will be able to put down any who rise again while you folks come up with some firebased means to finish them off. I should also be able to keep an eye on the goblins too."
Savin darts off at a hustle making sure to avoid any contact with any of the still standing trolls. He moves to 3AT on the map and awaits developments.
Quinn AC 25 hps 100 Tuesday November 28th, 2006 3:34:16 PM
Quinn looks over the battle or what is left of it. "Trace will take all the glory of this battle. Trace save your arrows, there are only a few left."
Quinn stands firm with his shield raised and his mace proped on his hip. Most of the weigh is off of Quinn's recently diseased leg. "Lets see if any make it this far."
Hear Jaeden's comments about the goblins, Quinn adds "Evil preys on both good and evil and the goblins are weak with no power or the trolls would not have been have to have their way with them. A troll may be a better prisioner or maybe we should keep one of each."
Quinn wants to edge forward, but he sees that Savin will be more effective out front.
0 Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Peerimus AC 26 HP 91 and Yorrick AC 23 HP 117 Tuesday November 28th, 2006 6:21:29 PM
Seeing Jaeden break Left, Peerimus follows with Yorrick to maintain the solid front to the approaching trolls. Trace's arrows slam home with stunning accuracey and the druid gives silent thanks to Father for seeing the ranger safely back to him on this quest. "No Trolls live." Peerimus echoes through the Message spell to the others after Jaeden.
"Trace, we'll save as many arrows as we can. Perhaps a bit slow to think it, but does anyone know goblin? Savin don't move so close that you scare the poor wretches."
Peerimus keeps his eye to the Trolls as they come, he knows they have reach and so he waits. The trolls would have to close and then perhaps he could move in with Yorrick.
move to M9
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Ruffians 04 (DM/Al) Tuesday November 28th, 2006 8:30:35 PM
Jaeden tracks across the hillside to intercept the Trolls. Over the Message spell link he sets himself up a moral bastion as well as a physical one.
Trace puts a wounded Troll down again before turning his attention to one of the uninjured ones. It drops under the impact of three magic arrows. He corrects his earlier mistake and calls for the need to retrieve his arrows. He also asks which of the Trolls to keep alive.
Jaeden replies. His order: Kill all of the Trolls. Peerimus concurs. Only Quinn dissents, suggesting one of each.
As Peerimus and Yorrick follow Jaeden, Savin speeds down the hill to circle around the single standing Troll. (Savin, I list your speed as 70. That would put your max distance at a hustle at 140ft. AT3 is 195 feet away. I placed you at AI3 instead.)
From his position, Savin watches as each of the Trolls regenerates, arrow holes and holy burns disappearing under the advance of rapidly healing Troll skin. The female goblin turns her head to watch Savin as well. Occasionally, she licks the face of the little one. Possibly in an attempt to bring it to consciousness.
Quinn and Laima watch from the south end of the hillside. Peerimus, looking to the future, asks if anyone speaks goblin.
The lone standing Troll turns as his companion, only moments before charging at his side, drops to the ground. The look on its face is near comical as it realizes the position it is in. Small as they may be, the Smooth-skins out number him. And the one with the bow has been dropping them all with a frightening ease.
The Troll runs!
Crying out in a loud voice, it wades through the underbrush in a direction that would take it furthest from any of the Smooth-skins waiting up the hill.
=== OOC ===
Status ====== All Trolls are AC16. Troll1 Dead or Dying Troll2 Dead or Dying Troll3 Dead or Dying Troll4 Uninjured Troll5 Dead or Dying Troll6 Dead or Dying
Please indicate what square you are in by the square's grid coordinate if you move. Please indicate your Target by its designation on the map if you attack. If you fail to do either, then I will have to interpret these things for you, and you will be stuck with my interpretation whether you like it or not.
Trace: BTW, I've been ignoring this as you have to roll a Natural 1 in order to miss, but you are shooting at over one range increment from your targets and should reduce your RAB by 2 as a Range Penalty. But, as I've said, it really doesn't matter unless you roll a Nat 1.
Savin ac 29 hps 115/115 d20+6=16 2d6(1+3)+24=28 Tuesday November 28th, 2006 10:28:02 PM
Savin sees the troll running and is surprised. Trolls don't normally run. In fact they never run. How strange. Hedecides to get into the action. He activates his boots of speed and moves to ac20 and hits the troll with his staff with a powerattack +9. He hits ac 16 for 28 points of damage
ooc Base speed of 100 just gets me there. Fast is good! Took +9 on power attack, doubled for two handed weapon +5 for str, +1 for shillegah gives +24
Not sure if it gets an AoO since I came up behnd it. Didn't take the +2 for flanking
Trace and Shadow d20+19=23 d20+19=27 d20+14=27 d20+11=28 d8+7=14 d8+7=14 d8+7=15 d8+7=13 d6=5 d6=4 d6=2 d6=5 2d6(2+1)=3 2d6(5+6)=11 2d6(2+6)=8 2d6(6+3)=9 Tuesday November 28th, 2006 10:45:52 PM
After seeing the final Troll drop, Trace swings his aim at the goblin in the road. " I will hold my aim for now but if it makes a move to run I will drop it without hesitation. Lets be done with this area, I also suggest we move the Trolls when we burn them, I gather that a fire will attaract unwanted attention."
Trace struggles to hold his rage due to his history with goblins.
Trace sends a final volly of arrows with deadly aim at troll 4. Troll 4 hit ac 23 (14 hps, 5 fire, 3 holy = 22 hps) hit ac 27 (14 hps, 4 fire, 11holy = 29 hps) hit ac 27 (15 hps, 2 fire, 8 holy = 25 hps) hit ac 28 (13 hps, 5 fire, 9 holy = 27 hps)
arrow total (100/120)
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Jaeden Ohm (AC see below HP 116/116) d20+5=16 d20+7=19 d20+10=14 d20+9=24 Wednesday November 29th, 2006 12:23:35 AM
"Oh hell!" Jaeden lets the curse slip from his lips as the trolls breaks and runs. He exhales in relief as Savin speeds off in pursuit and catches the fleeing monster.
"Peerimus quick, send Yorrick to finish them off. Trace, stand down. I don't want this Goblin frightened by being caught in your sights. I have no doubt that you can pick of the creature fast enough if it bolts. The rest of you, support Yorrick in case any of those Trolls have some sort of surprise."
Having issued what will hopefully be the final instructions of the battle Jaeden hustles towards the Goblins [hustle to V14]. While he moves he imparts to Dalek his wish for the horse to join him at a walk and stows his greatsword at it's resting place on his back.
Dalek takes a final look around [spot 16 listen 19] before moving at a hustle towards Jaeden [hustle to S14:T15] and stops a few feet behind him.
As the warrior sees himself noticed by the Goblin he holds up his hands to show he means no threat [diplomacy 14]. He keeps a close eye on the creature, trying to determine what the creature might do and what it's disposition towards him is [sense motive 24].
With his attention so firmly on the Goblin Jaeden doesn't have a chance to keep tabs on the surroundings.
Quinn AC 25 hps 100 Wednesday November 29th, 2006 10:39:18 AM
Quinn is glad to see Savin chase after the fleing goblin and yells out encouragment "Go wrestle him Savin, drag him back for questioning."
Quinn looks to Peerimus "No goblin or troll speak here brother. I hope someone does or this is all wasted effort."
To Trace Quinn bangs his mace on his shield in excitment "Nice Shooting brother. Save some of those arrows, they do a nice job."
Quinn will hobble down the hill toward the goblins, looking longingly at Dalek.
0 Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Peerimus AC 26 HP 91 and Yorrick AC 23 HP 117 Wednesday November 29th, 2006 5:44:43 PM
Peerimus keeps Yorrick at his pace and moves towards the troll just ahead and furhter to the left. The troll being further than 40' it take the human and bear a full round to pick their way to it. Peerimus will not be sending Yorrick in advance and beyond thier shared spells yet. At this point he does not see the need. "We are on him Jaeden". he replies throught he link.
Peerimus to x8 and Yorrick to x6 if I read our starting squares right
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Savin pursues the fleeing Troll. With a speed that widens the Trolls eyes as it takes a worried glance behind it. The Troll flails ineffectually at the speeding Smooth-skin as it closes. (T4 Hit Savin AC16) Then it is hit with a blow that brings bright spinning stars to its vision.
Then the Troll explodes in bright lights and flame as four of Trace's arrows come over Savin's shoulders and rip the Troll apart in Holy conflagration.
Jaeden calls for Dalek with his mind and then hurries down the hill toward the pair of goblins on the ground just off the road. He holds his hands up in a sign that is often a sign of peace. He is still quite far away, and it is unclear as of yet as to how his gestures are taken. The weapon, still in his hand may be a problem in this. (Sheathing a weapon is a Move Equivalent action Jaeden.) To all observation, though, the female goblin is afraid. She continues to lick the face of the smaller goblin with occasional looks over her shoulder at the battle that rages behind her. (Both Diplomacy and Sense Motive usually take around a minute, Jaeden.)
From Dalek, Jaeden receives a sense of wariness with no trace of alarm. That's a good sign. No other threats spotted yet. The gentle clop of Dalek's hooves approach behind Jaeden.
Quinn cheers his new companions on before hobbling down the hill where the group will, no doubt, have to deal with the regenerating Trolls.
Peerimus and Yorrick walk with spell enhanced speed down the hill toward the nearest downed Troll. They approach to within 15 feet. From that distance, Peerimus can see the burns from Trace's arrows. But around the burns, the wounds have come very close to healing.
[ Trace, T2 is Two Range Increments away. That will be a -4 penalty to your shots. ]
Suddenly two more of the Trolls rise from the ground. They look about at their bloody companions, and then they too begin to run. This time there are two. And they run in different directions. They scream loudly up into the hills.
=== OOC ===
Status ====== All Trolls are AC16. Troll1 Dead or Dying Troll2 Near Death Troll3 Dead or Dying Troll4 Dead or Dying Troll5 Near Death Troll6 Dead or Dying
Please indicate what square you are in by the square's grid coordinate if you move. Please indicate your Target by its designation on the map if you attack. If you fail to do either, then I will have to interpret these things for you, and you will be stuck with my interpretation whether you like it or not.
Trace and Shadow d20+15=24 d20+15=25 d20+10=20 d20+7=16 d8+7=10 d8+7=12 d8+7=12 d8+7=14 d6=6 d6=1 d6=6 d6=1 2d6(3+6)=9 2d6(5+1)=6 2d6(4+4)=8 2d6(2+6)=8 Wednesday November 29th, 2006 10:17:47 PM
Traces attention is diverted from the goblins as he sees the Trolls rise and run, Trace unloads two at the troll headed for the road and drops him before he gets too far and the same for the other as he is knocked down. Trace whispers to the others, "I think yall need to start setting fire to these trolls soon. I rember my Uncle giving me a speach about the law of average and I dont rember the whole story but the meat of it is that I am closer to missing than I was at the beginning so lets not reach that point."
Trace ignores the goblins for now and stays focused on the big uglies, waiting for the next one to pop his head up. "don't forget to loot the trolls just incase they have somthing usefull that we might need or can use."
Troll 2 hit ac 26 (10 hps dmg, 6 fire, 9 holy = 25 hps) hit ac 27 (12 hps dmg, 1 fire, 6 holy = 19 hps) total= 44hps dmg Troll 5 hit ac 22 (12 hps dmg, 6 fire, 8 holy = 26 hps) hit ac 18 (14 hps dmg, 1 fire, 8 holy = 23 hps) total= 49hps dmg
arrow total (96/120)
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Jaeden Ohm d20+5=21 d20+7=23 Thursday November 30th, 2006 12:45:00 AM
Jaeden sheathes his greatsword at his back and continues to move closer to the Goblin. The warrior does everything a man wearing full plate can do to appear unthreatening.
His focus is fully on the Goblins ahead and trusts that his companions can handle the Trolls.
Dalek continues to trail Jaeden by a few feet and keeps the vigil that his companion is too absorbed to keep [spot 21 listen 23].
Notes *I believe drawing or sheathing a weapon can be done as a free action IF combined with a regular move action.
Depending on your ruling Jaeden is either at AB14 or AH14.
[ Note that it says that Drawing *and* sheathing a weapon is a Move Action. Note also, that when it allows the drawing of a weapon during a Move Action, it *only* mentions Drawing. Sheathing remains a Move Action. This is not just my ruling. It is common practice among players. You will often see players Drop weapons as a Free action when changing to a different weapon. --Al ]
Laima Ragana [ac30 hp48/48:mage armor, message] d20+16=29 10d6(2+6+4+6+1+6+2+6+1+6)=40 Thursday November 30th, 2006 12:06:29 PM
After several moments of contemplation the Kismetic realizes that the human makes a compelling point; raping is evil incarnate.
"I understand your point Jaeden. Let me handle this situation." Surveying the field before her she watches as the two newly risen trolls take to flight and scatter as base animals instincts tell them. She knows that they must be stopped.
Full, lush lips move as Arcanum is chanted; it rises and drops in audibility through the mental link that the group holds but nothing distinguishable can be discerned. Pulling her left arm back to resemble a chicken-wing she opens her eyes, focusing on the two fleeing trolls before thrusting an open palm, fingers pointing upwards, towards them. A great heat and rumbling ball of fire bursts forth from her palm and sails towards her target, erupting into a conflagration at his back.
"I will talk to the Goblin as well, Jaeden. Do not scare the poor creature." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cast: Shadow Evocation(fireball) targeted at BB7 (the lower left corner of T2) Save DC 21 (illusion spell) for WILL save to disbelieve (I am not sure if they get this roll as their backs are to me) Spell Resistance check-29 (d20 + 15(caster level 11 +4 for Greater Spell Penetration) + 1 Luck Point) Damage: 40 (1/5 if they disbelieve for 8 damage)
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 7 / 7 --- 17 3- 7 / 7 --- 18 4- 7 / 7 --- 19 5- 4 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
I am trully sorry everyone for not being here...hopefully this spell will start to make up for my absence. I also hope that my skills as a magic user will be adequate in replacing Firn...most likely not though, he was good. -Drew
Incredibly LATE Posting Report Week of 11.20-24 [aDM Drew] Thursday November 30th, 2006 12:21:35 PM
Posting Report for Children of Chaos Week of November 20-November 24 ...............................M...T...W...Th...F DM-Al....................x....x....2.....+.....2 Peerimus-DanK......2....x....x.....+....2 Laima-Drew...........x....x....o.....+.....x Savin-George.........2....o....x.....+.....2 Jaeden-Jason.........x....o.....x.....+....2 Quinn-JimF............x.....o.....x....+.....3 Trace-Ted.............x.....x.....x....+.....2
x = post o = no post * = substitute post - = skipped post (no DM post) + = see notes Notes DMAl's Thursday post was a clarification for battle. He posted Friday to make up and posted Saturday to make up for Friday's post. Everything is back on track now.
Quinn AC 25 hps 100 Thursday November 30th, 2006 5:20:40 PM
Quinn continues his slow plod down the hill and watch the troll that is dancing with Savin with interest. Quinn wonders if the troll will be alive or subdued by the time he reaches Savin, 50/50 shot.
Quinn is pleased to hear that Laima will be able to speak to the goblins so this may not be a complete waste. "Nice job sister, I think you cooked him." Quinn shouts encouragement.
Quinn spots Peerimus on the field "We must hurry this along if we are to find the Shroud today. I do not wish to tary in this land for more than a day, not with this leg."
0 Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Peerimus AC 26 HP 91 and Yorrick AC 23 HP 117 d20+20=26 d20+16=17 Thursday November 30th, 2006 8:11:18 PM
Peerimus and Yorrick move along side the down troll and further down the hill to be able to move on the others more quickly. But keeping Yorrick within striking distance and one almosyt past, Peerimus gives Yorrick the attack comand. Immediately the bear turns and slashes into the troll. The flames leaing to life about his great claw from the Tear of Ebyron impanted upon it. [yet somehow he missed the helpless practically dead troll.] Peerimus shakes his head slightly side to side, 'Silly old bear'.
Move to AD 8 then attack
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Trace and Shadow Thursday November 30th, 2006 8:21:40 PM
has Peerimus posted yet?
[ Yes. Just above. --Al ]
Savin d20+10=18 d20+10=23 d20+10=11 2d6(4+3)+16=23 2d6(3+6)+16=25 Thursday November 30th, 2006 9:40:00 PM
Savin sees the trolls getting up and thinks, "Sorry fellows but not today. He sees arrows fly and magic go off and decides to make sure his troll doesn't get up anytime soon. He swings 3 times somehow missing once and does another 48 points of damage to T4
Trace splits his attacks between the two fleeing Trolls. Both go down, hit by bright impacts of fire and holy light.
Jaeden sheathes his greatsword and continues his way down the hill, his focus on the goblins. Dalek follows behind. The vigilant warhorse sees nor hears any other dangers.
Laima prepares an illusion, the stuff of shadows. But when she looks up, her target is gone, dropped by Trace's arrows. Knowing full well that the illusion would not affect an unconscious being, she holds her spell. (You may retain the spell, Laima.)
Quinn counsels speed as he continues down the hill in the direction of Savin.
Peerimus and Yorrick move downhill from one of the downed Trolls. Yorrick strikes out with a flaming paw, but the new flames startle the bear and he misses.
Savin continues to beat on the Troll by which he is standing. Bones break. Blood and pulpy flesh splatter and splash. This one isn't getting up for at least two or three minutes.
Just then the Troll (T3) under Yorrick's paws opens its eyes. It is still staggered by its wounds, and in no condition to fight. Closing its eyes again it attempts to play dead and buy time to heal. (Bluff 15 vs Sense Motive from Yorrick and Peerimus only.)
Just outside the line of brush, another Troll rises from unconsciousness (T6). It takes it but a moment to assess its situation and run screaming up the road.
The female goblin clutches the small one to her self, and rises to her feet. From 100 plus feet away Jaeden can see her eyes dart about in fear. Whether that is due to his approach and that of the group or because of the Trolls that rise around her is not readily clear.
=== OOC ===
Status ====== All Trolls are AC16. Troll1 Dead or Dying Troll2 Dead or Dying Troll3 Staggered Troll4 Dead or Dying Troll5 Dead or Dying Troll6 Near Death
Please indicate what square you are in by the square's grid coordinate if you move. Please indicate your Target by its designation on the map if you attack. If you fail to do either, then I will have to interpret these things for you, and you will be stuck with my interpretation whether you like it or not.
Trace and Shadow d20+15=34 d20+15=16 d20+10=20 d20+7=22 d8+7=11 d8+7=12 d8+7=14 d8+7=10 d6=4 d6=5 d6=3 d6=4 2d6(5+2)=7 2d6(1+4)=5 2d6(3+6)=9 2d6(2+1)=3 Thursday November 30th, 2006 10:14:25 PM
Trace continues to stay on guard knocking down the Trolls as the get back up.
Troll 3 hit ac 36, 11 hps dmg, 4 fire, 7 holy = 22dmg) hit ac 18, 12 hps dmg, 5 fire, 5 holy = 22dmg) 44 dmg Troll 6 hit ac 22, 14 hps dmg, 3 fire, 9 holy = 26dmg) hit ac 24, 10 hps dmg, 4 fire, 3 holy = 17dmg) 43 dmg
arrow total (92/120)
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
DM/Al Thursday November 30th, 2006 10:16:58 PM
As far as you know, Trace. Troll3 is still down. Unless you can justify a reason to shoot at it, I don't think you would.
Jaeden Ohm d20+9=21 d20+2=8 d20+5=19 d20+7=23 Thursday November 30th, 2006 11:01:29 PM
After a brief pause Laima speaks again and to Jaeden's surprise she conceeds his point. Not many would so freely do so. Yet another point of value to this new Half Orc he thinks to himself.
"I think you're right Laima, you might do better here. Look, she's skitish at my approach. Besides language, this situation might be better handled by a woman. I know it's a bit ruthless, but keep in mind we're trying to get her to guide us to our goal."
Hoping to not cause the Goblin to bolt Jaeden stops, then takes a step back [5' step to AA14]. Trusting in his new companion to handle this, he goes back to keeping an eye one the surroundings [Jaeden spot 21 listen 8 dalek spot 19 listen 23].
Notes Ah, I didn't catch that the language limited it to drawing as being couplable with a free action. On another note, how did you get the link working? :P
Trace and Shadow Friday December 1st, 2006 7:16:37 AM
no, Trace would not have known, show all four at the standing troll. Sorry, was posting in a hurry and only paid attention to the Troll status at the bottom of your post. Wont happen again.
Savin ac 29 hps 115/115 d20+10=28 2d6(4+5)+16=25 Friday December 1st, 2006 9:02:17 AM
Savin looks down in satisfaction on his pulped troll. He calls out, "Does anyone have a way to finish this thing off?"
Savin then moves toward the goblins and T6. He swings a mighty blow at T6 hoping to put it back down and keep it down. He moves to AO19. Savin hits ac 28 for 25 points of damage using +5 on his powerattack
(OOC Al after quick post yesterday, I meant to tell you that I turned off my boots of speed. Didn't take the extra attack. Trying to conserve resorces)
Laima Ragana [ac30 hp48/48:mage armor, message] d20+16=33 10d6(3+5+6+6+4+2+4+5+3+6)=44 Friday December 1st, 2006 9:49:08 AM
Something deep down forces her to hold onto the arcanum that was set to spew forth from her palm; that same something screams in her ear to let it go now. The slate-grey robe tussles as her left hand thrusts forward and emits a fiery orb of immolation; to only the most perceptive it takes on a dark, inky look during the first fraction of a moment of manifestation.
The fireball arcs forward, almost in slow motion, before landing and detonating between the newly risen troll and the fallen one near it.
Heat warps the landscape. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cast: Shadow Evocation(fireball) targeted at AN14 (between trolls T1, T5 and T6-all within 20' burst radius - even if the two unconscious trolls take 1/5 damage it is still fire damage none-the-less) Save DC 21 (illusion spell) for WILL save to disbelieve (I am not sure if they get this roll as their backs are to me) Spell Resistance check-33 (d20 + 15(caster level 11 +4 for Greater Spell Penetration) + 1 Luck Point) Damage: 44 (1/5 damage if they make WILL save)
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 7 / 7 --- 17 3- 7 / 7 --- 18 4- 7 / 7 --- 19 5- 4 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
Jaeden Ohm (Free Action Post) d20+13=23 Friday December 1st, 2006 4:12:12 PM
The flash of erupting flames pulls Jaeden's attention from the surroundings to Laima's ball of fire. He takes note of the flickering shadows that seem to make up the flames [will vs DC21: 23, Success].
"Interesting..." he whispers.
Peerimus AC 26 HP 91 and Yorrick AC 23 HP 117 d20+17=35 d20+17=32 2d6(6+2)+11=19 d6=1 2d6(3+4)+11=18 d6=2 d20+7=12 d20+20=35 Friday December 1st, 2006 4:43:13 PM
Peerimus and Yorrick stay where they are. It does not matter much to the druid how dead the troll is. Until a great deal of Fire or acid is applied the simple truth of the matter is the troll is not dead. With that thought, Peerimus directs Yorrick to strike again with his claws. Which the kodiak obliges with. Each of the powerful strokes tears deeply, but the damage from fire is very limited. "This could take a while" Peerimus whispers through the spell to the others.
[Yorrick Hit AC 35/32 Dmg 19+1 Fire and 18+2 Fire]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Trace and Shadow Friday December 1st, 2006 5:59:36 PM
Free action
Trace whispers, quick, someone build a fire
Quinn AC 25 hps 100 d3=1 Friday December 1st, 2006 7:06:55 PM
Quinn is concerned that this is taking too long and secures his mace to his belt and he calls on Gargul's blessing and summons a fire elemental
Summon VI
One small fire elemental will apprear next round and begin burning trolls, starting with T4.
"That should speed things up." A satisfied Quinn exclaims.
0 Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV * Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Trace shifts his aim again and slams two arrows into the single standing Troll. The Troll's shout is cut off, and it skids to the ground.
Jaeden backs five paces and stands watch with Dalek, leaving contact with the female goblin to the new female addition to the group. The hills around this section of the road appear free of threats to man and horse.
Savin speeds out of the concealment of brush and slams his staff into the Troll just recently brought down by Trace's arrows. There is a wet crunch of bone, ensuring that this one will stay down just that much longer. Then, in a rather loud voice, Savin calls out to his companions.
Laima casts a spell, and an orange ball of flame blooms in the open area by the side of the road. It engulfs two of the downed Trolls before it fades. It's a narrow miss for Savin at the very edge of the blaze. Jaeden, watching from the hillside, senses a wrongness to the Fireball. It is different, lacking in substance, from the Fireballs that he had seen Firn'gaer produce. And yet, it does appear to be effective as smoke now rises from the bodies of the two trolls.
Bluff or no bluff, Yorrick hits the downed Troll, sending it down into unconsciousness. The Tear affixed to his fur glows red and fire dances along the great bear's claws.
Quinn begins a spell of Summoning. The presence of Gargul feels indistinct. Distant. Out of reach. Quinn gropes for the power. He quests with his spirit. And he finds it. (30% spell Failure Result: 68/Pass) The Gods are there! Outside the boundaries of Koshe Marr. One need but have the strength to reach them.
+++++++++++++++++++++++++++++++++++++++
Another Troll rises and Trace's arrows once again put it down. (T1. Trace, I used your shots intended for T3 if you don't mind. You have 92 left.)
The battlefield is still. The Children of Chaos have bought themselves some breathing space. Quinn's Small Elemental pops into existence next to one of the Trolls. Then, as the only creatures with renewable fire attacks, the Elemental and Yorrick begin moving from Troll to Troll aiming killing blows. Fire is capricious and the Trolls are strong in Fortitude. Still, it takes Yorrick and the Elemental little over one minute to dispatch them all, just in time for the Elemental to expend its time on this plane and disappear.
Trace moves from Troll to Troll in search of Arrows that he might recover. He finds that the Magic bestowed upon the ammunition by his bow has consumed them all. There is not a single one left. (All magic ammunition is destroyed, Trace.)
There are still no signs of the roving bands that Savin had seen earlier. But how long can that last? The bodies of four Trolls lie, easily visible from the road. Wisps of smoke rise from the mangled flesh.
The feeling of distance from his God lingers long after Quinn's attempt at a spell. What a forsaken land this is, where these Trolls, so easily defeated, are the common population. The full horror descends on the cold lavender rays of the awful moon. In this place, one cannot count upon divine assistance.
Next to the road, the small figure in the arms of the female goblin stirs. The female goblin remains rooted to the spot. Her eyes move from one to the next of these alien beings who arrive and slaughter the Trolls with such ease. Her eyes fall to the bundle in her arms. It is a young goblin, possibly around four years of age, and male. The female goblin looks up again. There is resignation in her eyes. She places the young goblin gently upon the ground. Then she herself lies down upon her back. Her legs fall apart and she turns her face away.
=== OOC ===
Feel free to post actions that occur at the same time that Yorrick and the Fire Elemental are dispatching the Trolls.
Note on Area Spells: Please choose an Intersection for the center for your spell rather than a Square. Thanks.
Laima, to answer one of your questions, there is really no Back or Front to characters in the core rules of D&D, so unless they were actively avoiding a look at you, they would see you. If, um ... if they had been conscious, that is.
Here's how it works. All Divine spells have a chance of Spell Failure in Koshe Marr. Scrolls of Divine spells as well. The spell failure increases per Spell level. (Caster Level is not affected.) Here is the chart.
(BTW, if you think this is grossly unfair, you should see the chart that DM/Inge used before I modified it. Ouch.)
Coup de Grace Rolls against the Trolls (If you're interested) ====================================== Total: 12 rounds Elemental vs T4 Critical Fire 6 vs Fort 16 / Alive Yorrick vs T3 Claw Critical Fire 7 vs Fort 31 / Alive Elemental vs T4 Critical Fire 6 vs Fort 16 / Alive Yorrick vs T3 Claw Critical Fire 8 vs Fort 17 / Dead Elemental vs T4 Critical Fire 4 vs Fort 29 / Alive Yorrick Move Elemental vs T4 Critical Fire 5 vs Fort 16 / Alive Yorrick vs T1 Claw Critical Fire 3 vs Fort 29 / Alive Elemental vs T4 Critical Fire 4 vs Fort 12 / Dead Yorrick vs T1 Claw Critical Fire 6 vs Fort 16 / Alive Elemental Move Yorrick vs T1 Claw Critical Fire 3 vs Fort 21 / Alive Elemental vs T6 Critical Fire 4 vs Fort 18 / Alive Yorrick vs T1 Claw Critical Fire 3 vs Fort 24 / Alive Elemental vs T6 Critical Fire 8 vs Fort 29 / Alive Yorrick vs T1 Claw Critical Fire 7 vs Fort 30 / Alive Elemental vs T6 Critical Fire 7 vs Fort 14 / Dead Yorrick vs T1 Claw Critical Fire 9 vs Fort 17 / Dead Elemental Move Yorrick Move Elemental vs T2 Critical Fire 4 vs Fort 12 / Dead Yorrick vs T5 Claw Critical Fire 6 vs Fort 16 / Alive Elemental Move Yorrick vs T5 Claw Critical Fire 5 vs Fort 15 / Alive Elemental Gone Yorrick vs T5 Claw Critical Fire 7 vs Fort 16 / Dead
Quinn Sunday December 3rd, 2006 3:48:49 PM
Quinn is unconcerned about the goblins as he directs his fire element and walks beside it "Hi sparky, good to see you again. Yes we are in a bit of a fix. I am sure you will like going home in a few minutes. We are not leaving until tomorrow."
Once the trolls are all dead for good, Quinn will walk over toward the goblins and the rest of the group. Quinn seeks out Perrimus "We have problems. It was real hard to summon the elemental. We need to push hard, because I think it will be next to impossible to recover our spells. I feel so lost somehow. Tomorrow, if we have not found the Shroud, I suggest at least you and I go back to the Wold using my plane walk, if it is sucessfull, to recover our spells and the return using the artifact."
Jaeden Ohm Sunday December 3rd, 2006 4:38:18 PM Dalek please, bring Laima quickly. A thought and the warhorse speeds off to allow Laima to mount [move to M21:N22].
"Laima, Dalek will speed you to the Goblin. We're going to need your touch on this I think. See if you can build her trust enough to get her to show us to where we need to go." A whispered communication over the strands of Laima's magic.
"Ok Peerimus, our immediate danger is clear. The reigns are back in your hands."
Laima Ragana d20+6=14 d20+6=14 d20+5=6 d20+9=14 Monday December 4th, 2006 11:16:45 AM
Laima pulls herself onto the horse and holds tightly as the mount trots her towards the goblins. She pulls up on the reigns and slides off of the side of the horse, pulling her backpack off and reaching into it; she pulls out a few articles of fine cloth, pale green and rust colors stripped with slate. Laima approaches slowly, wearing a large smile and warm eyes, walks up lightly next the sprawled goblin and the little one; delicately covering up the body of the baby before turning to the mother. Kneeling next to her, Laima places a hand on her knee and pushes her legs closed before offering the other cloth to the goblinette. She watches the pathetic creature with mixed emotions and if the goblin tries to scamper away or appears startled, Laima will try to calm her with a gentle shhhh-ing sound. "Its okay 'ittle one, its okay." She watches the goblin woman for a moment and hopes that she will cover herself up. Turning to the baby, Laima looks upon it for signs of life and will examine the pup quickly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rides Dalek to within 20' of the goblins before dismounting and approaching slowly. Ride.14 Spot.5 Diplomacy.14 Heal.14
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 7 / 7 --- 17 3- 7 / 7 --- 18 4- 7 / 7 --- 19 5- 4 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
luck points 3 / 4 (get mine expended +1 back for successful spell)
Savin d20+13=24 d20+13=18 Monday December 4th, 2006 11:30:41 AM
Savin will look to Jaeden and Peerimus and say, "While Peerimus's negotiates, why don't we at least try to move these bodies off the road and cover them up. Don't want it to be too obvious that we are here.
I have some rope. If we could tie the trolls off, maybe Dalek and Yorrick could exert their strength to pull them off road?"
Savin will quickly go to one troll and loop a rope under its long arms grimacing at the smell. If one of the animals moves over, he will tie it off. He will pat down the trolls as well during this process looking for loot and that paper one was waving before.
He will try and keep an eye and ear open as well for trouble.
Spot 24 Listen 18
Peerimus and Yorrick d20+20=35 Monday December 4th, 2006 3:27:55 PM
To be completed....
What Quinn says disturbs Peerimus on multiple levels, the sense of loss or rather the feeling of isolation so unknown until now was one thing he had tried to prepare for, had expected and understood. This new aspect that Quinn brought forth though, the ability to channel and reach out despite distance and barrier was for some reason unexpected. Why had he not thought of it and how far did it extend. It was a thought he must leave uncompleted for now. The fight was over and several things needed to be done at the same time. Laima was moving to assist the goblin and looking like she was in the right thinking towards it.
Savin was certainly in the right, getting the most obvious signs of the dead trolls from the road was important. The presence of a forced killing trolls and 6 of them so thoroghly did not need to be shouted across the landscape. Throught the Message spell: Jaeden come with us to assist on moving the trolls off, Savin is right. It won't be perfect or close at all, but if the casual traveller misses it we may buy needed time. Lamia, repeat anything she says through the message spell. Do your best.
He's not sure what to say to Quinn just yet, so just shakes his head at the current plan laid out by the cleric. "Keep your eyess open with Trace." Peerimus will then attempt to get Yorrick to assist if he can, but it s something he never has worked on with the bear. Hopefully the charred troll remains would not be so much heavy as disgusting. The druid tries to set to the unpleasant task best he can. [handle animal 35]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Hide! (DM/Al) d100=41 Monday December 4th, 2006 9:34:39 PM
Quinn informs Peerimus of the unsettling experience he had while casting his spell. Peerimus takes it for the dire news that it is. Quinn plans to escape tomorrow. If he can. The Lavender Moon looks down from above like the baleful eye of a cat as spies out a passel of unlucky mice fallen into its trap.
Jaeden sends Dalek up slope to bring Laima while he watches for trouble. He passes leadership back to Peerimus.
Savin moves swiftly from Troll to Troll. None seems to have a single thing of even marginal worth on their person. Bone trinkets, colored stones, bits of cloth dipped in a dried mix that smells foul, old meat of dubious edibility. When Savin reaches the one that had been waving the scrap above his head, he finds that the scrap is actually cloth. It is a worn sleeveless shift that clearly belongs to the female goblin. It is surprisingly clean and looks to be of fine make, though it has very plainly seen better times.
Savin begins to move the bodies, dragging them to the brush on the hillside. Yorrick understands the idea after only a simple example from Peerimus, and takes the charred arm of one of the Trolls in his mouth and begins dragging a carcass in the same direction as Savin. The dragged bodies leave bloody trails in the dirt, but one skilled in the arts of woodcraft might be able to conceal these with a little effort.
Savin looks up occasionally eying the road and the surrounding hills. The group has been very lucky so far. No sign of patrols. But how long can it be before one appears?
The female goblin remains still and passive, turning her head to look only at the quiet sound of Laima as she approaches with clothing. Though she lifts her head, the female goblin makes no move to rise. Even with Laima right above her, she remains prone. Instead, however, she watches with wary eyes. To Laima's best judgment, the female goblin is past the bloom of youth. Care and the ravages of a hard life seem to have aged her beyond her years, though at one time she may have been much more attractive. The boy appears around four or five years of age. Both bear fairly severe wounds.
As Laima kneels to offer the clothing to the female, the boy stirs and rises.
"Chakacha pahka pa jah!" The boy rolls swiftly to his feet and slams himself between Laima and the female goblin. He grows and bares his teeth. "Jahkee grjeek deedee ah!"
A look of decision enters the female goblin's eyes. "Keeah, Rogo. Ritee demba deeahm." She gathers the cloth about herself and stands. With one hand she holds the little one to herself, restraining and protecting.
"I Sleema," she says in Common. With a renewal of hope comes a sense of fear. She looks about at the hills above and the road that disappears in both directions. "Must need hide!" She hurries the boy toward the brush at the side of the road. "We go! Hide, hide, yes?"
For Trace: Highlight to display spoiler: {"Hey! What do you think you're doing! You don't touch my mother!" "Stop, Rogo. I think they may help us."}
Quinn Monday December 4th, 2006 10:29:51 PM
At Savin's suggest, Quinn has sparky burn up as much troll blood as he can before he leaves. Quinn bides his fire elemental good bye "See you on the other side Sparky, literally."
Quinn moves back to Peerimus "Brother, after Sister Lamia get what she can from the goblins, I suggest we try your artifact toys to find the shroud. If the artifacts do not work we can try my find the path divination, if it works." Quinn lets his voice trail off as he is not too optimistic.
Quinn continues "Our curing may be suspect. Do we have a cure wand to test? To see what effect this place has on divine magics."
Trace and Shadow d20+21=36 d20+16=19 d20+10=17 d20+6=18 Monday December 4th, 2006 11:40:00 PM
Trace becomes stealth while keeping his eyes and ears open. hide 19, silent 36, spot 17, listen 18
Trace whispers to the others, "I forgot that I can speak with goblins, I probly meant to quit considering what they have done to my kind. The child is telling us not to touch his mother, she is telling him to stop that she thinks we might help, I wonder what gives her that idea? If she only knew my feelings on the matter. Tell her ,yes we help and do as she says everyone hide, she seems to understand common. I will try and hide the tracks the best that I can."
Trace comes out of hiding and moves down the hill and is able to move through the brush as if it was not even there (woodland stride) Trace uses his tracking ablities to try and hide the scenes of their work on the road. (swift tracking ability)
arrow total (92/120)
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
DM/Al to Trace Tuesday December 5th, 2006 8:19:55 AM
Any use of Tracking is a Survival Roll. Please roll Survival to see how successful you are hiding traces of the fight.
If you don't see this message before posting time tonight, I'll roll for you.
Jaeden Ohm Tuesday December 5th, 2006 12:01:31 PM
Jaeden nods in agreement with Savin and in compliance with Peerimus' request for him to help. With a brisk stride he moves to assist and with a thought he brings Dalek over to do the same. Once the beasts are hidden he stays out of the way so that Trace can do his work.
The ranger's translations of the Goblin tongue bring a bit of satisfaction to Jaeden. Looks like this time at least the call was correct. He is also satisfied with his new companions and they way they acted, both militarily and morally.
Hoping that the sight of him won't change the Goblin's mind he begins to approach, doing his best to appear non-threatening.
Laima & Minek d20+5=12 d20+5=19 d20+5=12 d20+9=19 d20+7=15 d20+5=17 Tuesday December 5th, 2006 12:19:26 PM
Wishing that she could fully understand what the boy-goblin was saying, Laima shakes her head slowly. Then his mother speaks a broken Common and Laima nods encouragingly, the fan of black hair bobbing back and forth behind her. As the female says to get off of the path, Laima perks up and begins to look around.
"We are here, my child, on urgent matters. We mean you no harm; not like those dirty trolls. Why were they assaulting you, hon?"
Laima's eyes are as warm as they are pale and her smile melds into the shape of comfort. Holding herself in the most non-threatening way that she knows she reaches into her backpack and withdraws a tiny, grey leather pouch. Pulling out three clear glass balls with fancy swirls of color through them, she extends them in an opened palm to the boy.
Tilting her head to the side, "Marbles?"
After a moment, she will replace the marbles in the pouch if the boy does not take them otherwise she smiles widely at his acceptance and replaces the pouch minus three marbles. Standing slowly, Laima runs her hands over her robes to smooth out the wrinkles.
Turning her head to look at Minek, perched on her shoulder, she clicks and nods her head to the lavender sky.
"Wanna take a peak little one? Fear not, just stay within sight."
Shaking his head in an apprehensive manner, Minek shows his wariness to scouting in this distant land, but after a moment takes off, leaving the security of his orc's shoulder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Spot.14 Listen.19 CHA.12 Diplomacy.19 (to ease the apprehensions of the boy-goblin) Minek Spot.15 Minek Listne.17
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 7 / 7 --- 17 3- 7 / 7 --- 18 4- 7 / 7 --- 19 5- 4 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
Savin d20+12=30 Tuesday December 5th, 2006 1:16:12 PM
Savin sees that the goblins at least seem to be friendly and follows the female goblin closely. He urges the others to get off the road and leads them up to an area where they can all hide. He will look for a depression or a hill or some kind of obstacle big enough to hide the group and with Dalek and Yorrick.
spot check 30
If he finds one, he will lead the group towards it, moving ahead to make sure nothing else is in its place. Once they all get comfortable, Savin will dig into his haversack and pull out some food for their guests. As he hands it over he will say slowly in common, "I understand that this land doesn't promote trust, but we mean you no harm."
He will look to Quinn and Peerimus and ask, "Can you heal them? I am sure that might help the situation."
Peerimus and Yorrick d20+24=44 Tuesday December 5th, 2006 2:24:58 PM
Trace begins to work on removing the evidence of the dragged trolls and knowing time is precious, Peerimus does so as well. [Survival 44] As he works he whispers back throuh the message, "Everyone go and find a place to hide out in while Trace and I conceal the road, we will join you when our task is complete. Yes Quinn, we can heal her and the both and hopefully quite easily with a wand instead of spell." Peerimus will keep Yorrick still near him, so as not to break the shared spells, confident that as they deaprt the raod he will be able to cover thier trail.
"Tell her we shall heal both her and her son in short order and ask if she has ever heard of 'The Inn' or 'The Vault'?"
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
A Moment's Peace (DM/Al) d20+14=29 Tuesday December 5th, 2006 8:40:37 PM
Quinn turns again to his Fire Elemental, but it is already gone. He makes several suggestions. One to test the powers of the Chaos Artifacts. The other to test a Wand of Curing.
Trace slips silently from out of the brush. After translating the words of the two goblins, he sets about obscuring the signs of the battle with a speed that only one born to Tracking can. (Trace, Survival 29 to cover the traces of battle. Full speed from Swift Track.) Peerimus aides the effort. Despite the desolation of the land, the druid seems to have keen eye for the way the land should appear and he arranges it so. As quickly as Jaeden, Dalek, Yorrick and Savin pull the Troll bodies out of sight, Trace and Peerimus cover the signs of passage, leaving behind a setting as visually pristine as though the battle had never occurred.
Sleema, as she had named herself, turns her head to Laima's question as she hurries the boy goblin into the brush and up the slope.
"Why? Why?" she whispers in rhetorical reply. "They mens." She forms the thumb and forefinger of one hand into a hole and jams a finger from the other hand repeatedly into it. "Mens. This they do. Because they mens."
The boy reaches out for the clear round spheres as Laima offers them. He palms one and thrusts it into his mouth. His progress up the rough ground of the slope lags as his cheeks move about in exploration of the smooth sphere. Finally, he spits it back out onto his hand and looks at it with puzzlement. His mother hurries him along, and, after a quick wary look in Laima's direction, the little goblin stuffs all three marbles into his belted shirt.
Savin looks around at the dark hills. One looks like the next, and each might hold an marauding patrol of only Domi knows what. The only haven that he knows of might be the space between the hills into which the group first appeared. That, at least, appeared safe at the time, so he leads the group back over the crest of the hill and back down into to the little dell.
Once at a place of relative safety, Laima releases Minek to keep watch over the land from the skies. Waves of anxiety coming from the bird, it obeys its mistress and climbs into the dark sky.
Sleema and the boy fall upon the food that Savin produces as though this were the first food they'd seen in days. For a while, the only sound is that of munching, chomping and chewing.
At Peerimus' words, Sleema pulls the boy to her and inspects the long wounds made by the claws of the Troll.
"Inn," she replies, "yes. Inn. Everybody know Inn. Very far. Far, far. Bad place. Goblin no can go."
"Vault?" She shakes her head. "No Vault. No." She licks the little boy's wounds, holding him still despite his struggling. Then she looks up and tips her head up to look at Peerimus. "You mean Crypt?"
Quinn Tuesday December 5th, 2006 11:09:02 PM
Quinn is disappointed that he could not help with help with the hiding of the battle marks as he thought Sparky was going to last longer.
Quinn then limps after Savin as he moves the group back into the hollow. "Out to the road and then back again, Brother I have seen this part of the Koshe Mar already. Is the Shroud we seek in this Inn or Crypt? If so lets get going and snatch it from this evil land. Brother Trace see if the creature can tell us which direction to go. I will attempt to confirm with my divinatation." Quinn will sit down gingerly and take the weight off his diseased leg.
Savin d20+12=26 d20+13=17 d20+13=29 Wednesday December 6th, 2006 9:09:43 AM
Savin will pull Peerimus aside and say, "I still think that Noxy and Faraday can bring us at least closer to the Shroud. Why don't you ask Faraday?"
Savin leaves the questions to the others and climbs back up the embankment to get a view of the road. Once he finds a place where he can see but remain unseen he lays down to keep watch.
Hide 26 Spot 17 Listen 29
CDM Jerry Wednesday December 6th, 2006 12:37:21 PM
Please post the report from last week's posting please. ADM Email me when this is done.
Peerimus and Yorrick 3d8(3+7+1)+5=16 3d8(6+3+1)+5=15 Wednesday December 6th, 2006 5:06:22 PM
Peerimus sits down and pulls out the curing wand as he listens toteh goblin through Trace's Translation and the broken Common "Yes Crypt, I mean Crypt. Where and how far?" Peerimus gestures in a slow circle about them as he asks. Poitning to the wand "Will Heal." He then touches the female goblin I hope and with that thought he touches her and if all goes well he touches the boy.
"Savin, Noxy can only see us, not them, and while she made be willing to help I do not plan to take her with us and would prefer she know as little as possible about us and what we are doing. Once we are away I will though."
"Quinn, our information says the crypt, I asked about the Inn because our information says it is our only refuge in this entire land and pardon my bluntness, but if you die, our only way home. I for one want to know where this Inn is if the worst happens."
Peerimus then captures everyones gaze "We are in another world, by virtue of this and all we know. Quinn and my seperation as it were, the evil that flows and lives here. If things go horrible, This Inn is your only chance. On another note, if Quinn's god is the lord of the dead and that god is seperated from us it stands to reason that death here could take on a whole new meaning of horror and pernamence. Keep thta in your minds freinds, this is not the place for unue risks or to slip up."
Peerimus returns his attention to the goblin, "The Crypt? The Inn? Where and how far?"
Posting Report for Nov 27 - Dec 1 [aDM Drew] Wednesday December 6th, 2006 6:10:23 PM
Posting Report for Children of Chaos Week of November 27-December 1 ...............................M...T...W...Th...F DM-Al....................x....x....x.....x.....x Peerimus-DanK......x....x....x.....x....x Laima-Drew...........o....o....x.....x.....x Savin-George.........x....x....x.....x.....x Jaeden-Jason.........2....x.....x.....2....x Quinn-JimF............x.....x.....x....x.....x Trace-Ted.............x.....x.....x....x.....o
x = post o = no post * = substitute post - = skipped post (no DM post) + = see notes Notes Nothing to note except school on my part which is one reason for tardiness.
Laima Wednesday December 6th, 2006 6:41:22 PM
Watching as the little boy-goblin tries to eat the marbles, Laima cannot help but giggle softly. As to his mother's response to the assault, Laima cannot help but blush violently.
"Well, um...yes...yes, of course they do."
She turns quickly and scurries up the bank, trying her best to blend in with the environment. Looking to the sky to find her companion, she feels happiness and warmth when he flutters overhead and she lets Minek know that as well.
"Well, let us hope that nothing of the sort happens, Peer. The Path has brought us to this tainted place and perhaps she will show us a safe path through it and home?" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 7 / 7 --- 17 3- 7 / 7 --- 18 4- 7 / 7 --- 19 5- 4 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
Trace and Shadow Wednesday December 6th, 2006 8:08:02 PM
Before talking to the goblins, Trace whispers to the others, "I think I should only talk in common to her unless we just can get anywhere with the conversation. I think my being able to talk goblin needs to be hidden right now incase she takes us to another goblin that way I can tell if they are planning good or evil. If told to do otherwise Trace will then speak in goblin and gather the locations of where they need to go and how to get there adding in land marks and such for guidance.
arrow total (92/120)
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Many Patrols (DM/Al) d100=21 d100=15 d100=59 d4=3 d20+14=16 d20+10=13 Wednesday December 6th, 2006 9:33:49 PM
Quinn is anxious to get where the group needs to to get get to. To get the Shroud of Atman and leave this cursed realm. If only someone knew where that might be.
Savin insists that Faraday and Noxy might be able to help. To at least bet the group closer than they are now. He voices his opinion and then climbs back up in the direction of the ridge overlooking the road. The ridge stands a bit more than a hundred feet from where the group huddles at the lowest point between the hills.
Peerimus takes out a wand of healing and touches the Sleema with healing magic. Even with the wand, he feels the gulfs of darkness that stand between himself and the Divine Nature of the Wold. (21%) The magic nearly fails. He turns to the boy, and this time desolation comes for Peerimus. All around are rock and stunted growth. Plants and earth they are, but they are all dead. Twisted and dead. The magic fails. A third attempt, though succeeds and both goblins find their wounds completely healed. (15% and 59%)
"You a magic," Sleema says, a touch of awe in her voice. "My man, he a magic too. Great wizard!" Sleema raises both hands describing a great arc.
"Chakbak piah!" The boy stands calls out and copies her movements. It appears he's seen the movement before and knows the meaning, no matter the language.
"Inn very far," Sleema waves away further explanation before continuing quickly on. "Crypt near near." She points. "Go road. My village same way. Very more near." She kneels in and takes up a sharp bit of stone and begins drawing in the dirt. The lines and crosses resemble nothing like a map. Instead, it becomes apparent that Sleema is making calculations. While Trace whispers of the advantages of not revealing his skill in the Goblin language, she continues puzzling over numbers. "Fourteen mile," she says at last. "Crypt, fourteen mile. Village eleven mile."
"But many patrol. Very, very. Yes, yes. Near Crypt, so many patrol. You hiding. Go hiding. Sleema and Rogo help you hiding."
Laima looks into the sky to send comfort to her brave friend above. A dark bird against a dark sky, he is not easy to find, but he is there, high above. Suddenly, Laima feels a stab of fear! At the same time, Savin hears a distant rustle from the hills to his right. It is either very quiet or far away, and it sounds remotely of a snake's hiss.
(Laima, I need a Hide check from Minek, especially, but everyone may as well make Hide checks. Move Silently if you are inclined to move.)
For Trace: (Highlight to display spoiler: {Boy: 'Great wizard!' })
=== OOC ===
You may roll your own Spell Failure for Divine spells if you'd like.
Quinn d20+7=11 Wednesday December 6th, 2006 10:47:48 PM
Quinn slaps his thighs and stands. "Alright, brothers and sisters, if we are to believe these creatures, then lets get going."
sense motive 11
Quinn listens to Seelma's words, but hears what he wants "Brother Jaeden may I borrow your horse as I will slow us down greatly with this leg. I will not be able to heal myself until the morning, when I attempt to go back to the Wold. I can take 8 with me when the time comes. These artifacts of yours make it so easy to return." Quinn smiles as he twists his goatee in happy reflection.
Quinn looks to Peerimus and Savin "I am new to the group, does brother Savin now scout while the rest of us follow? In lower tones, will our new friends reveal us to their great wizard that may think we have captured them?"
Jaeden Wednesday December 6th, 2006 11:06:39 PM "What do you think Peerimus? Do we follow this Goblin to her village and then on to this crypt?"
Coming upon the She Goblin Jaeden asks in hushed tones, "Can we make it to this Crypt while hiding? Can we avoid the patrols?"
Peerimus and yorrick d20+15=32 d20+9=26 d20-5=14 d20-5=12 d20+2=9 d20+2=9 Thursday December 7th, 2006 2:46:45 PM
"I think we go and go now Jaeden." Looking at the goblin "Sleema yes. Lead and quickly." Looking at Dalek, and the some of the more heavily armored individuals Peerimus lets a small sigh slip. Moving quietly and unseen was not the groups fortie. The best he could think of was to get the group moving and keep thier eyes and ears about them. "Trace and Savin take our rear guard. Laima, just behind Yorrick and then Jaeden you lead Dalek if Quinn will tolerate him as a rider. Silent and low." Peerimus can barely keep the smile off his face at the absurdity of the sentence, but their it was anyway.
Peerimus urges Sleema ahead and stays right in her wake, yorrick just behind him. The druids head is on a swivel checking re checking thier flanks. Searching the dim for sight or sound.
Trace and Shadow d20+16=31 d20+6=12 d20+21=24 d20+10=24 d20+9=15 d20+6=21 d20+9=24 d20+6=12 Thursday December 7th, 2006 6:20:01 PM
Trace nods his agreement as he pets Shadow and then moves out with the others with Shadow sticking to his side.
Quinn (second illegal post) Thursday December 7th, 2006 7:27:27 PM
Quinn hears Peerimus's suggestions and can not help himself but to respond "Brother Peerimus, will there be no scouts or pickets, only a rearguard. I do not think this creature is being false with us, but it could be decived itself. We need at least a scout out front to prepare us for what may be in our path. I am concerned for the groups saftey in this dangerous land."
Peerimus and Yorrick (second illegal post) Thursday December 7th, 2006 7:32:00 PM
"Quinn I wholly agree, the problem I see is that none but the goblins know this terrain and where we are headed. None of us can lead cause we know where not to lead to."
Savin d20+4=21 Thursday December 7th, 2006 7:53:35 PM
Savin moves up to Peerimus and asks politely but firmly, "Can I please take a look at Noxy? I think you are mistaken in your assumptions and I will try to see if I can find the Shroud while we prepare to go."
Once Savin gets Noxy he will open the book and let his mind take in the swirls and dots. He says to Peerimus, "Just give me a couple of minutes please. If I am wrong then I promise I will circle the group as we walk and keep a flanking and rear guard up."
Savin rolls a 21 to see if he can figure out Noxy and where the Shroud might be.
Quinn is ready to go. He eyes the female goblin first, trying to determine how trustworthy she may be. She seems sincere in her willingness to help. But, then again, the impression could be due to a temporary failure in judgment on Quinn's part.
Jaeden, decked in full plate mail, has good reason to doubt the group's ability to make their way by stealth for fourteen miles across a land full of patrols. But Peerimus sees no other choice. He sets up a marching order. Yorrick crunches through the brush as they begin to move out. This may prove difficult.
Sleema turns at the sound with alarm. She waves her arms for a stop.
"Choice now. One, go by road. Two, go by overland. Road more fast. But hiding more hard. Overland slow. But hiding more easy. I know both way. You choice now."
Despite the hissing sound from the nearby hills, Savin leaves the ridge and returns to the group. He takes the opportunity to press his idea of using the Vision of Noxnyx to find the shroud. When handed the mirror-like Artifact, he looks into it, allowing his intuition to guide him. Savin can easily identify the members of the party. The view appears to be as though looking down from above this time. He recalls the Firn'gaer was able to move the view about somehow. Could it be as simple as changing the way one controls the perspective of one's own eyes? After some experimentation, he finds that it is indeed as simple as that. But how to tell the Vision to find a thing when one doesn't know the location one's self? He points it in the direction that the Goblin had pointed toward. Nothing particular distinguishes itself upon the screen. Considering the vast expanses of land in the direction in which a relatively small Shroud might exist, the result is not surprising. It's the needle in the haystack problem.
Minek comes streaking down out of the sky in a flutter of agitated wings. If the raven had made an attempt to hide it was a miserable failure. (Hide 7 /Nat 1) He shivers, and makes small bird noises in the language that he and Laima share. (For Laima: Highlight to display spoiler: {"Skulls! Flying in the air! Flying skulls!"})
Jaeden Ohm Friday December 8th, 2006 1:47:30 AM Dalek can you assist the new man Quinn? He is injured and can't move well.
A sense of reluctance travels the mental link between horse and man as the horse expresses revulsion towards Quinn's decaying leg. Still, their bond is strong and Dalek can sense the warrior's. He moves to Quinn and allows the priest to mount.
Without further comment or question Jaeden falls into marching order, leading Dalek as requested.
Quinn Friday December 8th, 2006 7:23:19 AM
Quinn is very interested in Savin's sucess with the artifact as he wants to use it tomorrow to return from the Wold. Quinn intently watches Savin at work. "A good plan and Valiant attempt brother Savin."
Quinn winks at Savin "Is it possible for you to range a few hundred yeards in front of the group without getting lost brother Savin. Have you ever been the eyes of the group before?"
Quinn is very pleased to mount the horse. "Brother Jaeden, I am honored to be allowed to mount your noble steed."
When the goblin asks about the choice of speed or steath Quinn answers "I feel our best option is speed."
Savin d20+13=23 Friday December 8th, 2006 9:09:51 AM
Savin is frustrated with the bookish artifact. "How come in can find us on another plane but it can't find one of its brothers on this one. That doesn't make any sense.
Savin has Peerimus pull out Faraday and asks, "Faraday, can you tell Noxy what we are looking for? You seem to communicate with him well." If he doesn't get any other results after this, Savin will put both artifacts away and say, "Guess we have to do this the hardway. I too vote for speed.
I think this land will have ill effects on us the longer we stay. Firn'gaer's research seemed to indicate the same thing."
When Minek comes streaking down, Savin will wait for an explanation and then say, "We need to find some cover quick. We won't be able to stop them all if they try to run and then the masters of this land will know we are here.
Can any of our mages cast spells to help hide us? Ilusions or darkness. Invisibility? Something?
Savin looks around for anything that might hide them which is a tall task with such a large group. He pulls out a potion of flying in case he needs it later.
Laima & Minek d20+5=24 d20+5=16 d20+6=26 Friday December 8th, 2006 1:15:07 PM
Minek's words do not fully register at first. "What? What do you mean?" But she holds up a hand to stop the group.
Utilizing the enchantment which she granted the group she whispers softly yet her mildly-raspy voice echoes true in everyone's ear.
"Minek says that he spotted flying skulls approaching. I am not sure what he means, but his descriptions have never been wrong or exagerated before."
Crouching low to the ground, Laima's eyes and ears are as open as possible. She awaits the thoughts of the others. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ spot.24 listen.16 hide.26 NAT20!
Peerimus and Yorrick Friday December 8th, 2006 7:17:28 PM
"Right now right here is not the time or the place Savin, we need to be elsewhere." The report of the incoming flying skulls interrupts the druid before he continues. Leaving Faraday right where the artifact is, he looks to Sleema, "Flying Skulls? The road go quickly." Peerimus practically shoves the goblin along encouraging her to take flight and put haste to her movements. "Savin, the only arcane powers at our disposal rest in Laima" as they are moving quickly he talks over his shoulder towards, "Do you have anything of the like?"
Peerimus moves teh goblin guide ahead and quickly as he can, Yorrick right on his heels, the druid does not spend time to see if the others are following, he merely assumes they are.
Skull Patrol 01 (DM/Al) Saturday December 9th, 2006 12:24:35 PM
Jaeden instructs Dalek to allow Quinn to ride, and with a reluctance born of loyalty, the warhorse lets Quinn mount.
Savin remains undeterred by his failed first attempt to locate the Shroud in this land through the use of the Vision of Noxnyx. He calls for Faraday to guide his sight. Peerimus, however, refuses to take the Circle out, and it remains within his pack.
Meanwhile, Sleema's eyes are wide with fear. She looks back and forth from the black bird that had returned in a state of obvious agitation, to the sky from which it had come.
Laima warns everyone through the Message spell of the Flying Skulls that Minek had seen, and Peerimus leaves Faraday on the ground and hurries with Yorrick to encourage Sleema to push on up the slope in the direction of the road. He asks Laima if she might have any way of hiding the entire group.
It may, however, be too late.
The white of bone gleams in the light of the Lavender Moon. At the top of the ridge, just northwest of the group and within easy position to cut off the group's path to the road, Five figures appear gliding silently through the air. Two are large and three are of medium size.
(You must have ranks in these Knowledge Categories to roll for them.)
One is a large humanoid head with wisps of scraggly hair that trail from the tatters of flesh still sticking to the bone. (NS on the map.) (Knowledge Dungeoneering DC20 to identify this creature and acquire all of the knowledge that the player cares to give the PC: Highlight to display spoiler: {This is the skull of a Spirit Naga.})
The other large skull appears almost draconic, but it is smaller than most other dragon heads. It's coloration is black. (CS on the map.) (Knowledge Arcana DC20 to identify this creature and acquire all of the knowledge that the player cares to give the PC: Highlight to display spoiler: {This is the skull from one of the heads of a Chimera.})
One of the smaller skulls is long, with a pointed chin. (BS on the map.) (Knowledge Planes or Knowledge Religion DC20 to identify this creature and acquire all of the knowledge that the player cares to give the PC: Highlight to display spoiler: {This is the skull of a Bodak.})
The two remaining smaller skulls churn with hair that writhes in the moonlight. (M1 and M2 on the map.) (Knowledge Nature DC20 to identify this creature and acquire all of the knowledge that the player cares to give the PC: Highlight to display spoiler: {These are the skulls of Medusa.})
Sleema wails in despair. The boy, previously brave in the face of the trolls, this time, screams in terror. Sleema scoops up her boy and flees away from the skulls. Burdened by the weight of the boy, she doesn't make it far.
=== OOC ===
We're in Combat Rounds again!
The slope of the terrain and the brush on the ground should present no movement penalties. It will, however, prevent Charging. All those on the ground also are considered to have Cover vs Ranged attacks but not Melee attacks.
Savin, note that you have the vision of Noxnyx in one hand and a potion of Fly in the other.
Peerimus AC 26 Hp 91 Yorrick AC 23 HP 117 d20+18=22 d100=23 d20+10=24 d6+5=10 d20+12=29 Sunday December 10th, 2006 9:17:50 PM
Peerimus surveys the group coming over the hill and his nose screws up. "Two of the smaller ones appear to be of Medusa and given thier animated nature I would fully suspect thier gazing abilities are fully functional." Shortly thereafter the druid can be heard cursing at his own stupidity for not having gotten a sling.
"Does anyone kow what else those things are. Laima, you mentioned the Black Tentacle spell, hit as many as you can as soon as they get in range. Unless some of those others have Range attacks, make sure to get the medusas"
Keeping Yorrick Back Slightly, Peerimus focuses his mind and recalls the words of power taught to him by the Cabal. "Ay`a huaava`a shu`umaye." A small ball of deep living green flame appears in his right hand. Holding until the skulls close just a bit before throwing it at M1. [Cast Produe Flame range touch attack hit AC 24 dmg 10 SR check 29]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, *Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider
Trace and Shadow d20+19=30 d20+19=39 d20+14=29 d20+11=24 d20+19=35 d8+5=8 d8+5=10 d8+5=13 d8+5=8 d6=2 d6=5 d6=1 d6=3 2d6(1+5)=6 2d6(1+6)=7 2d6(3+4)=7 2d6(6+6)=12 Monday December 11th, 2006 12:26:23 AM
Trace looks to the others and then starts firing at the smaller ones first. Trace watches the fire ball take off and aims at the same target. He lets loose four arrows with his aim still in lock.
Trace whispers to the others, I suggest that once we get past this current threat we find a way to get me more arrows or try a hidden way to travel. I seem to be able to run through my arrows pretty quickly. After that it will be daggers and my deep threat will be gone. Sorry for the situation but I didnt think I would need more than 120 arrows. Those Trolls used up alot of my stock and I think this round will do the same."
Trace notches another arrow while Shadow sits in front of him watching intently for any advancement to her master and friend.
hit ac 30 8hps, 2 fire, 6 holy, total 16 hps hit ac 39 crit 30 hps, 5 fire, 7 holy, total 42 hps hit ac 29 13 hps, 1 fire, 7 holy total 21hps hit ac 24 8 hps, 3 fire, 12 holy total 23hps
total damage 102 hps damage arrow total (88/120)
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Laima Ragana [ac21 hp48:mage armor, message] d20+7=21 Monday December 11th, 2006 12:52:06 PM
The flustered bird, coupled with the new sight of flying skulls racing towards her completely takes her back and shocks her mind; she cannot identify any of the forms of the skulls.
Not much is registering except for the sudden exclamation of Peerimus to halt the approaching foes. Without thinking, her slate hands begin to weave an intricate pattern as a raspy voice begins chanting words of arcanum.
Pointing a finger in the general direction of the centermost skull she turns her hand upwards, opens her palm and begins wiggling her fingers in an upward motion. Suddenly thick, rubbery black tentacles begin to burst forth from the ground below the approaching threats. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cast -- Evard's Black Tentacles centered on N9 (Al, I think that the 20' radius hits all of the skulls at this point...if I am wrong for some reason, could you please position the center for maximum effect?) Tentacle Stats BAB-19 [CL +8] Considered Large 11/11 rounds
Move -- AO17
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 7 / 7 --- 17 3- 7 / 7 --- 18 4- 6 / 7 --- 19 5- 4 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
I failed all four rolls as well, but refreshed the page and lost those rolls.
Posting Report 12.4-8 [aDM Drew] Monday December 11th, 2006 12:56:58 PM
Posting Report for Children of Chaos Week of December 4 -- December 8 ...............................M...T...W...Th...F DM-Al....................x....x....x.....x.....x Peerimus-DanK......x....x....2.....x....x Laima-Drew...........x....x....o.....x.....x Savin-George.........x....x....x.....x.....o Jaeden-Jason.........x....o.....x.....x....o Quinn-JimF............x.....x.....2....x.....o Trace-Ted.............x.....x.....x....o.....x
x = post o = no post * = substitute post - = skipped post (no DM post) + = see notes Notes Nothing to note except school on my part which is one reason for tardiness.
DM/Al to Laima Monday December 11th, 2006 1:24:04 PM
The size of the area may coincide with an area that may catch a few of the skulls. However, you might note the little numbers tagged with each creature on the map. This is the elevation each has above the ground. The two large ones, for example are each 15ft above ground level.
Evard's Black Tentacles covers a field with tentacles each 10ft long. As such, the spell would not be able to reach any of the skulls at this time.
The convention of tagging the elevation with the icon on the map is one that I started before your entry into the game. Your character would also be aware that the tentacles could not possibly reach it's intended victims. Taking these facts into account, I will allow you to keep the spell and redo your move. (But not the knowledge check rolls.)
If you do not read this and redo your move by posting time tonight, I will consider you not to have moved. Even so, you will still get the spell back.
Quinn (posted by George) d100=69 Monday December 11th, 2006 7:43:45 PM
Quinn grumbles, "I will try and turn them once they are closer but just in case it doesn't work..." Quinn reaches over and casts fly spell on Jaeden. (Rolled a 69 for spell failure)
Jaeden gets fly for 120 combat rounds
OOC Jim is having a some computer problems and asked me to post for tonight.
Level(6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d) Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV * Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Savin ac 29 hps 115 Monday December 11th, 2006 7:46:15 PM
Savin quaffs down the potion of flying that he has in one hand and stuffs Noxy into his haversack protecting it. He then pulls out his spiked chain and readies it for combat.
Skull Patrol 02 (DM/Al) Monday December 11th, 2006 9:47:53 PM
Peerimus calls out to the wellspring of nature for a spell. The stunted and blackened land around him fights the druid's will. But Peerimus prevails, and a ball of fire appears in his hand. With a toss, the flaming ball strikes one of the snake haired skulls squarely in the face. There is no resistance to the spell. The Medusa skull wails, writhing in green flame, and yet continues to approach.
Trace releases a rapid barrage of shots. His demeanor is cool and even. With his second shot, the Medusa skull first wounded by Peerimus explodes into bone fragments, completely destroyed by a critical strike. He shifts his aim across the field of battle to the other Medusa skull. Two arrows strike the horror with burning fire and holy light. It loses all semblance of life and falls to the ground like a stone.
Quinn calls to his distant divine patron for a spell. Fortune favors him with an easier time of it than Peerimus had. He reaches over Dalek's neck to touch Jaeden.
Savin too readies to Fly. He downs the potion with one hand and stows the Vision with the other. At a snap of his fingers, the spiked chain pops out of his glove.
Laima considers Peerimus' request for the spell of Black Tentacles. She gauges the height wondering whether the spell will reach that high. By the time she decides that the spell would be of no use, the remaining skulls have moved, and it is too late. With Minek flapping on her shoulder, Laima moves north and west, away from the body of the group.
+++++++++++++++++++++++++++++++++++++++++++++++++
The large skull with the stringy hair begins to chant. Suddenly it vanishes, becoming Invisible.
The other two skulls fly down from the height of the ridge. Turning their height advantage into greater speed, the close with alarming speed.
Sleema, boy in her arms, continues to flee. She runs behind Quinn and Dalek.
=== OOC ===
We're in Combat Rounds again!
REMEMBER: Your Flight Maneuverability is GOOD. That means 1/2 speed for upward flight and 2x speed for downward.
The slope of the terrain and the brush on the ground should present no movement penalties. It will, however, prevent Charging. All those on the ground also are considered to have Cover vs Ranged attacks but not Melee attacks.
Jaeden (AC see below HP 116/116) d20+21=35 2d6(4+1)+12=17 Monday December 11th, 2006 10:28:56 PM
"Trace, Savin, take the big one. I've got this one. Casters, help where you can."
Making use of the Gargul granted flight Jaeden takes off in an airborn charge at the nearest skull [charge to ac24 15']. Reaching the skull quickly the warrior brings his greatsword around in a massive sweeping strike [att vs. BS: Hit AC 35 dmg 17].
Trace and Shadow d20+19=23 d20+19=38 d20+14=31 d20+11=25 d8+5=9 d8+5=7 d8+5=8 d8+5=7 d6=2 d6=2 d6=1 d6=6 2d6(6+1)=7 2d6(3+1)=4 2d6(2+4)=6 2d6(3+6)=9 Monday December 11th, 2006 11:09:06 PM
Any excitement on knocking down two more foes is quickly set aside. Trace draws his aim down on the large one moving quickly his way. Four streaks of light leap from his bow and head to their target.
hit ac 23, 9 hps dmg, 2 fire, 7 holy, = 18 hps hit ac 38, 7 hps dmg, 2 fire, 4 holy, = 13 hps hit ac 31, 8 hps dmg, 1 fire, 6 holy, = 15 hps hit ac 25, 7 hps dmg, 7 fire, 9 holy, = 23 hps
total damage = 69 hps
arrow total (84/120)
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Laima [ac25 hp48/48:mage armor, message, see invisibility] d20+5=19 d20+7=25 Tuesday December 12th, 2006 11:49:28 AM
Watching as the skulls approach, two splintering and dropping from the air Laima notices the one disappear. She shakes her head quickly and begins another low, raspy chant of arcanum. Suddenly a pair of glowing orange spectacles appears floating in the air before her; she grabs them and places them over her eyes. The orange seeps into her skin and begins to swim around in her eyes. To the observant eye, you can see the orange also seep through her shoulder and up the legs of her inky familiar; Minek's eyes to swim with glowing orange.
"The one that went invisible is mine."
Laima begins to scan the horizon, looking for the one that has separated and vanished from sight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cast -- See Invisibility on myself and Minek.
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 6 / 7 --- 17 3- 7 / 7 --- 18 4- 7 / 7 --- 19 5- 4 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
active effects Mage Armor [+4AC / 11 hours] Message [109 minutes] See Invisibility [110 minutes]
luck points 3 / 4
Quinn d20+3=13 2d6(3+2)=5 Tuesday December 12th, 2006 1:18:10 PM
ooc: Still haveing some computer problems the AC above is an estimate. I also apologize for any undead turning as I do not have the proper information at hand.
------------------------------
Quinn pats the horses neck as it is good to be off his leg. In the mean time, Lamina beats Quinn to castings see invisible so he hold his spell and readies his all seeing eye of Gargul to turn the undead.
Turn Undead (1/10):
10 +3 for Cha = 13 (I am unsure if there are any other modifiers or if I should roll turning damage)
Turning Damage (2D6) 5 (unmodified)
Quinn will attempt to use the horse as a shield to keep the skulls from the goblins.
Level 0 (6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d)* Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV * Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Magical Vestments +3 on shield, extended to 24 hours Magical Vestments +3 on Armor, extended to 24 hours
Rod of Extend 2/3
Peerimus AC 26 Hp 91 Yorrick AC 23 HP 117 d20+10=23 d6+5=8 Tuesday December 12th, 2006 4:48:56 PM
Peerimus is not entirely thrilled Jaeden is playing lone ranger, but is not going to bring it up now. In private and later definately, but not now. With one that is invisible and one claimed by Jaeden, Peerimus turns his attention to the only one left. He hurls another ball of fire towards CS. The ball strikes and encapsulates it momentarily. [Touch attack AC 23 Dmg 8]
Not wanting to be caught in a bunch, Peerimuand Yorrick move towards the road 30' [If I can get on at Home I will use a map Coordinate]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, *Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider Produce Flame 10 throws or 10 minutes
Savin ac 29 hitpoints 115/115 Tuesday December 12th, 2006 4:51:54 PM
Savin lauches himself into the air trying to get some height. He flies 30 straight up using a double movement manuvering for the next round.
ooc Al I am assuming Savin is SH on the map?
[ Sorry, no. Savin is the SA a bit to the right of there. SH is Shadow. That's why it's with TR/Trace. If that affects your move, go ahead and change it. --Al ]
Skull Patrol 03 (DM/Al) Tuesday December 12th, 2006 8:45:07 PM
Jaeden charges through the air, coming up under the long-eyed alien skull and swinging the Ohm Greatsword in a backward arc that thunks handily into its jaw. But something's wrong. The blow should have made a deeper cut! Something about this creature Reduces the Damage. The Skull begins to turn its Gaze upon Jaeden and those near about.
Trace turns to the large Dragon-head skull. thu-tu-tu-tu-tu! The Dragon-head is bathed in fire and light. When the conflagration dims, though, it still floats in the air. Blackened and brittle, it still floats. And it begins to open its mouth.
Laima casts an arcane spell, and the stringy haired skull pops into sight up the hill. Minek raises his wings, and his yellow beak opens as he sees it too. (Location of Skull for Laima: Highlight to display spoiler: {At this point it is at S14. But it will move, and I will post that in a spoiler below as well.})
Some things come from within. Faith is one of them. Quinn calls on the strength of his faith to Turn the hateful undead. As Quinn raises his holy symbol, the Alien-eyed skull stops its Gaze and it quavers in fear. (Quinn, if you wish to keep track of Sleema and Rogo behind you, direct Dalek to move, and Turn Undead in front of you, then you need to beat a Ride DC of 10.)
(Quinn, you get +2 to Turn check because you have 5 or more ranks in Knowledge Religion. With a Check of 15, you can Turn Undead up to 13HD. Turning Damage is Cleric Level +Roll +CHA. So your you can Turn up to 20HD of Undead. The Range and Area for Turning is a 60-foot cone. So you can only catch BS for this Turning.)
Peerimus throws another ball of fire. This one splashes against the Dragon-headed skull. The heat sears away one hinge of its jaw, and the Dragon-head falls to the ground! Peerimus and Yorrick move forward, passing underneath Jaeden and the Alien-eyed skull.
Savin rockets straight upward into the air. Spiked chain in both hands, he prepares for a downward strike. (A double move is actually 60 feet upward. You have a movement range of 60 with Fly. But, if you'd prefer to be 30 feet up, then consider that done. Either is fine with me.)
+++++++++++++++++++++++++++++++++++++++++++++++++
The Alien-eyed skull flees! It tracks northeast straight across the hillside without changing elevation. (Double move/Withdraw. No AoO.)
Laima sees the Stringy-haired skull move its mouth. A sharp ear might detect the casting of a spell to the north west. (Spellcraft vs DC23 to recognize the spell: Highlight to display spoiler: {Displacement}) To Laima who can see the skull: (Highlight to display spoiler: {It suddenly jumps two feet to one side. Then it begins gliding down the hill toward Peerimus, Yorrick, and Jaeden. It is currently at AA22, 20 feet up in the air.})
Next to Peerimus, Yorrick lifts his head and sniffs the air. The great bear looks about himself in confusion, eyes searching the empty air. He smells something nearby.
Sleema runs a few feet more. Then she stops and surveys the skies, amazed that the dreaded skulls have been decimated so quickly.
=== OOC ===
We're in Combat Rounds again!
REMEMBER: Your Flight Maneuverability is GOOD. That means 1/2 speed for upward flight and 2x speed for downward.
The slope of the terrain and the brush on the ground should present no movement penalties. It will, however, prevent Charging. All those on the ground also are considered to have Cover vs Ranged attacks but not Melee attacks.
Trace and Shadow d20+19=39 d20+19=38 d20+19=24 d20+19=33 d8+5=8 d8+5=8 d8+5=6 d8+5=6 d6=6 d6=3 d6=4 d6=3 2d6(1+2)=3 2d6(3+2)=5 2d6(5+5)=10 2d6(3+2)=5 Tuesday December 12th, 2006 10:23:06 PM
Trace turns his attention to the next target and sends out another four arrows......
hit ac 39 crit 24 hps, 6 fire, 3 holy = 33 hps hit ac 38 8 hps, 3 fire, 5 holy, = 16 hps hit ac 19 6 hps, 4 fire, 10holy, = 20 hps hit ac 25 6 hps, 3 fire, 5 holy, = 14 hps
83 hps damage total.
arrow total (80/120)
Trace 86/86 AC 24 /Touch 16/Flat footed 19 Spell List
Savin ac 28hps 115/115 d20+18=30 d8+8=15 Wednesday December 13th, 2006 9:36:54 AM
(OOC Al you are right but I would rather keep myself at 30' height at this point)
Savin is about to go after the fleeing skull when he sees a blizzard of arrows leap from Trace's bow. (assuming Trace is shooting BS since that is the only visible skull). If the Skull falls to the ground, Savin complains, "Hey your taking all the fun!" He then drift over towards AI21 with his spiked chain ready to swing at anything that pops up.
He calls out, "Do any of you see the one that turned invisible?"
If Traces firestorm of arrows didn't put down the fleeing skull, Savin will charge BS slashing at it with his chain hitting ac 30 for 15 points of damage Savin will be at AP6 Height of 20.
Quinn AC 25 100 HP d20+9=12 d20+3=9 Wednesday December 13th, 2006 9:41:34 AM
Quinn is not sure what Trace is firing at and comments "Save your arrow for targets that are not fleeing brother, I sent that skull packing and he won't be back for awhile."
Quinn move the horse in an attempt to shield the goblins from the invisible skull based on watching Lamina "Sister point out the invisible skull"
Spot 12 Ride 9
Quinn is unable to work the horse and spends his time pulling on the reins.
-------------------
OOC: Turning damage did not destroy the Skull?? Very interesting and not good.
Laima [ac25 hp48/48:mage armor, message, see invisibility] d20+13=32 d20+11=16 d20+11=31 Wednesday December 13th, 2006 11:50:05 AM "Peerimus! It's above and next to you! Throw some dust into the air! Yorrick could probably smell it too! The damned thing is shifting on you....its a spell called Displacement!"
After her efforts to cast away the displacement and invisibility, Laima reaches into a fold of her robes and withdraws a knotty, jagged wand and holds it at her side.
"Jaeden, stay where you are until I can bring this thing to light!"
"Trace, get after the one fleeing! It will just go for reinforcements!"
Pale greens eyes race around as the newest member of the Children does her best to prove her worth to the bunch. They are destined along the Path and they only have the faint idea of its purpose; she has none, but her knowledge of the Path is greater and she wants their trust in order to teach them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Spellcraft check (2 luck points used) -- 32 -- success gaining me 3 luck points in return. Casts Dispel Magic on invisible skull. Dispel Checks -- 16 & 31 (2 luck points spent) Draws wand of Lightning Bolt
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 6 / 7 --- 17 3- 6 / 7 --- 18 4- 7 / 7 --- 19 5- 4 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
active effects Mage Armor [+4AC / 11 hours] Message [109 minutes] See Invisibility [110 minutes]
luck points 2 / 4
DM/Al Update Wednesday December 13th, 2006 12:23:39 PM
To Peerimus, Jaeden, who have not posted yet, and to Quinn who still has a Standard Action available: The Stringy-haired Skull is still Invisible.
To Laima, who can see the Skull: Highlight to display spoiler: {The Skull jumps back two feet in the direction opposite which it had jumped before.}
Jaeden Ohm d20+21=31 2d6(4+3)+12=19 Wednesday December 13th, 2006 8:03:15 PM
Jaeden is anxious to move to the next foe but a companions call is something that should be trusted. True, she was a new companion, but still the warrior would give her this.
He stands his ground.
"Keep me posted Laima. Let me know once it's clear."
The respite allows Jaeden to see Quinn struggling with Dalek. Be easy Dalek. I know you've grown accustomed to working with me by thought but Quinn has no way to speak to you. Let him guide you as long as he doesn't lead to you to danger.
He stands ready, waiting for a skull to appear [readied att. vs any enemy: hit ac31 dmg 19].
Peerimus AC 26 Hp 91 Yorrick AC 23 HP 117 Wednesday December 13th, 2006 8:40:01 PM
Peerimus instinctively looks up at Laima's call of warning. Yorrick likely could smell it, but it was too high up to pinpoint or reach. Peerimus moves to w/19 with Yorrick right next to him. As he goes, not knowing a great deal about invisibility, he scoops up a handful of dirt and debris. Laima was the more knowledgable one here, had to go with her assesment. He does call to Trace, "Save your ammo! You are a limited supply friend and presently it is not a threat."
and to Quinn "My understanding was such projections of force against teh undead were fairly shortlived. How long does this Gargul banish them for and does Trace's attack have any affect on that?"
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, *Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider Produce Flame 10 throws or 10 minutes
Skull Patrol 04 (DM/Al) d20+10=17 9d4(2+4+4+3+3+2+2+4+3)=27 d4+1=2 Wednesday December 13th, 2006 9:09:40 PM
Trace sends four arrows after the only remaining visible target: The Alien-eyed skull that is fleeing after having been turned. This time, the results are less than spectacular. The Flames do not appear to hurt the creature at all. Just as Jaeden's blade did not bite as deep, none of the impacts from the arrows seems to dent the skull in the slightest. The third shot actually misses, whizzing past by the slimmest of margins. Only the Holy damage has any affect. (BTW, Trace, Undead are not subject to Critical Hits. You got away with one earlier. My bad. Your lucky break.)
Savin hurtles down from above, striking out at the Alien-eyed skull with his spiked chain. But, like Jaeden, the Skull repels most of the damage. The spiked chain leaves no more than a scratch.
Quinn attempts to turn Dalek into a protective position. But as the Cleric of Gargul looks simultaneously about for the invisible skull, his tugs on the only serve to confuse Dalek.
Laima turns a spell upon the invisible Stringy-haired skull. She is rewarded with the sight of its form as it jumps two feet in a direction opposite to which it had when it had cast its last spell. Her success, however, is only partial. The skull still remains invisible to all other eyes. Laima watches as it turns its hollow eyed gaze on her.
Jaeden trust to the word of the new half-orc woman. He remains poised and ready, awaiting the appearance of a foe that he trusts is nearby.
On Laima's advice, Peerimus scoops up a handful of dirt and tosses it into the air. Pebbles rain down upon he and Yorrick, before they move out of the area. Nothing more.
+++++++++++++++++++++++++++++++++++++++++++++++++
The Alien-eyed skull turns west and continues its flight. Heading up the slope does not slow its progress. It's mastery of flight is Perfect.
The Stringy-haired skull appears to hesitate. It turns from Laima at the last minute. Jaeden suddenly feels the breeze of a large body passing nearby. He turns to strike, but there is nothing visible to strike at.
Trace and Shadow feel the wind of passage a split second later. As the elfish ranger turns to follow its path, a terrible Scream splits the air. The Scream tears the flesh and chills the blood with paralyzing fear. (Trace and Shadow, each take 27hp Sonic damage from the Scream Attack. No Save vs the Damage. Also, Trace and Shadow roll a Will Save vs DC14 or be Paralyzed for 2 rounds.)
Quinn and Dalek, at the very edge of the sonic Scream, feel chills, though they are not affected. All watch as the large Stringy-haired Skull appears, looming directly above Trace and Shadow. Sleema screams and runs for her life.
=== OOC ===
REMEMBER: Your Flight Maneuverability is GOOD. That means 1/2 speed for upward flight and 2x speed for downward.
The slope of the terrain and the brush on the ground should present no movement penalties. It will, however, prevent Charging. All those on the ground also are considered to have Cover vs Ranged attacks but not Melee attacks.
Savin hps 115 ac 27 -2 for charge d20+10=29 2d6(3+5)=8 d8+28=34 2d6(3+5)=8 Wednesday December 13th, 2006 10:51:16 PM
OOC Savin forgot his bane damage last round from using his spike chain vs undead. Please add 8 points of damage from last round. Also need to add 2 more points for strength damage since I was using a two handed weapon)
Savin swoops after the creature (BS) again charging. This time he adds some strength to his strike with the power attack feat. His deadly chain crushing into the flying skull smashing it for 34 points of damage + anohter 8 points of damage for bane. Total 42 points Hit ac 29
(ooc explaination of attack. +9 base, +5 str, +3 magic weapon vs undead, +2 for charge total of +19 -9 for powerattack = total of +10. Damage 1d8 for spiked chain, +3 for magic weapon, +7 for strength bonus, +18 for two handed powerattack)
Savin is at R6
Jaeden (AC see below HP 116/116) d20+21=35 2d6(5+4)+12=21 Wednesday December 13th, 2006 11:08:01 PM
The nearby motion puts Jaeden in a state of heightened readiness. He shifts his sense away from his eyes and prepares to parry the incoming attack.
It never comes but the skull appears above Trace and the warrior is ready to pounce. For the second time in a dozen seconds Jaeden makes a mid air charge at his foe [charge to AO23][att. vs. NS: hit ac35 dmg 21]. He watches the skull before him closely, marking it's methods of combat [dodge vs. NS]
Something about the skulls position doesn't jive with Jaeden's other senses. The warrior relaxes his reliance on vision yet again and prepares for the unexpected [blind fighting: reroll missed conceal check, opponent gets no advantage for attacking while concealed)].
Notes Al, I didn't roll against coceal for displacement because I don't remember if you do high or low. Please roll for me, and remember that Jaeden gets a reroll if missed.
Armor Class Regular: 25 VS NS: 26 VS AoO: 29 VS AoO from NS: 30
Quinn ac 25 hps 100 d100=80 d20+10=27 10d6(3+2+1+1+4+6+5+4+3+3)=32 Wednesday December 13th, 2006 11:12:39 PM
Quinn finally sees the undead spellcaster appear and quickly casts a spell at it. A beam of light lances out from his palm and strikes the creature (touch ac of 27 spell failure 80%)
OOC cast a searing light spell. No save allowed. Total of 32 points of damage.
Level 0 (6) (DC: 17) Light x2 Read magic x2 Detect Magic x2 1st Level(7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Protection From Evil x2 2nd Level(7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level(6/1) (DC: 20) Fly (d)* Dispel Magic x2 Magical Vestments x2 ** Searing Light x2 4th Level (4/1)(DC: 21) Dimension Door (d) Summon Monster IV * Spell Immunity Divine Power Greater Magic Weapon 5th Level(4/1) (DC: 22) Teleport (d) Summon Monster V Plane Walk x2 * Spell Resistance 6th Level(3/1) (DC:23) Find the path (d) Summon Monster VI Greater Dispel Magic Banishment
Trace and Shadow d20+7=17 d20+3=6 Wednesday December 13th, 2006 11:38:03 PM
Trace is shocked and starteled by the scream. He quickly grabs the encrusted holly leaf on the chain on his neck and recites the words "casstas ..resistaas...engerii.... " ((resist energy cast upon the paralized Shadow)) Trace whispers to the others, " Kill it quick so I dont have to use anymore arrows."
Trace readies his second resist energy for himself.
Trace will save 17 Shadow fails will save with 6
arrow total (80/120)
Trace 59/86 AC 24 /Touch 16/Flat footed 19 Spell List
1st level Resist Energy (cast upon Shadow) Resist Energy
Laima [ac25 hp48/48:mage armor, message, see invisibility] 5d6(4+1+1+5+6)=17 d20+13=32 Thursday December 14th, 2006 12:30:52 PM
The skull has reappeared but it has already done damage to some of the group. It is time for a bit of harm to find its way to the skull. Pointing the knotty wand towards the skull, she chants a single word of arcanum and bolts of blue lightning streak from its tip.
"Jaeden, do not fear, trust its location. I dissolved its magic shifting."
Laima watches the skull, hoping that the tri-fold onslaught will drop it quickly; its powers could prove devastating to the entire group. Her wand stays pointed at it, waiting for another blast if it does not fall. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UMD -- 32 (used 2 luck points) Wand of Lightning Bolt (5th level) -- 17 damage @ NS
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 6 / 7 --- 17 3- 6 / 7 --- 18 4- 7 / 7 --- 19 5- 4 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
active effects Mage Armor [+4AC / 11 hours] Message [109 minutes] See Invisibility [110 minutes]
luck points 5 / 4
Wand of Lightning Bolt 49 / 50 charges
Peerimus AC 26 Hp 91 Yorrick AC 23 HP 117 d20+10=22 d6+5=9 Thursday December 14th, 2006 9:07:15 PM
Peerimus notes that the fire of Trace's arrows did nothing to the fleeing skull. It would only make sense the flame he held in his hand would prove equally ineffective against it. that left only a single target and so he moves [AD/18] towards the floating abomination and a bit more to the left. If the onslaught has not caused its destruction, he throws another green flaming orb at it. Touch AC 22 dmg 9
Yorrick follows on the humans heels to stay close and in case his might is needed.
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, *Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider Produce Flame 10 throws or 10 minutes
Skull Patrol End of Combat (DM/Al) d100=71 d20+9=11 d20+6=24 d20+13=14 Thursday December 14th, 2006 9:16:23 PM
Savin pursues the Alien skull. Rushing up behind it and swings his chain with a powerful stroke. The bone resists, but can only resist so much. The skull cracks and drops like a rock striking the fallen skull of the medusa below and rolling away, motionless and destroyed.
Jaeden rushes after the big Stringy-haired skull, coming above it, he slashes downward with the Ohm Family Greatsword. His blade cuts a deep gash in the bone of the skull. It seems that the Skull is not Displaced. Perhaps Laima's Magic had something to do with that.
A beam of Searing Light comes from Quinn. It cuts past Jaeden and Trace, striking the Skull square on. The air is filled with the revolting smell of burnt skin and hair. (-4 for firing into Melee, but still hit.)
Trace turns his attention away from the Skull to cast a spell on Shadow. The ranger feels the baleful presence of the unnatural Nature that surrounds him, but his spell succeeds. (Spell Failure, Trace. I rolled for you. 71, you succeed.) The Skull takes the opportunity to Bite at Trace with Poisoned fangs. (AoO: NS Hit Trace AC11.) The bite is ill timed, and Trace moves easily away from it as he places a Resistance spell upon Shadow. (Trace: What kind of Energy are you protecting Shadow from? Fire, Cold, Acid, Electricity, Sonic? You must declare it when you cast the spell. Under the circumstances, I'll assume it's Sonic.)
Laima speaks at trigger word and a bolt of lightening streaks toward the skull. The large fanged skull jogs to one side, its Reflexes saving it from the worst of the Lightning strike. (You don't needn't roll UMD to cast Lightning Bolt, Laima. It's on the Sorcerer spell list. I don't mind if you roll it. But if you fail, I'll hold you to a possible mishap.)
Peerimus throws a ball of fire at the lone remaining Skull. The flames char a dark hole in one temple, but the Evil Thing remains afloat, a red glow burns in the black pits of its eyes.
+++++++++++++++++++++++++++++++++++++++++++++++++
The last remaining Skull is cracked and burnt. The skin and lanky hair that had hung from its surface has been consumed by fire, divine and electric. It clings to its Undead existence by a thread. It opens its hinged mouth to cast a spell ... and its Concentration slips. (Nat 1).
Jaeden, you may take an AoO against the last Skull. The AC is 16. It has 5hp left. If you roll a Natural 1, then the spell goes off, and the Skull becomes Invisible. If you hit, then, at the very least, you disrupt the spell. Sorry, Trace, no AoO if all you're holding is a Range weapon.
Sleema scrambles around the corner of a low boulder. She and the boy watch from behind protection of the screening rock.
=== OOC ===
Combat is effectively over. The noise level has not been exceptionally high. The group has managed to remain reasonably quiet in melee. That one Scream, though. The one from the Skull. That was pretty loud.
Trace and Shadow d20+21=36 d8+6=11 d6=2 2d6(5+5)=10 3d8(5+2+3)+5=15 3d8(1+5+2)+5=13 Thursday December 14th, 2006 11:48:50 PM
(ooc: I wrote this in case I am right. Trace has point blank shot, dose that not give him the ability to attack and if no, trace also has the ability to move and shoot without penalty.)
AOo ,Trace takes five steps back and sends one arrow at the last skull if noone else knocks it down. If no attack is needed then trace will take out the cure serious wounds wand and heal Shadow of her injuries.
hit ac 37, 11 hps dmg, 2 fire, 10 holy = 23pts +1 to attack and damage on point blank shots. total dmg. 23 pts damage.
[ Sorry, Trace, Point Blank Shot wouldn't give you an AoO with a Ranged weapon. Also keep in mind that you are not allowed any Movement with an AoO. Not even a 5-foot step. --Al ]
Savin d20+13=23 Friday December 15th, 2006 10:09:24 AM
Savin sees that the combat is basically over so he decides to take advantage of his fly spell and starts climbing into the air to see what can see. He is looking for more patrols, building or anything else of interest. (spot check 23)
After he takes a quick look around, he will swoop back to the ground and land next to his comrades looking at their handy work. He rolls his neck producing several loud pops and cracks and says with a smile, "I am suddenly glad I have a neck to do that with."
Savin will then report in with anything he has learned in his flight and recommend, "Peerimus, we need to start moving more quickly. We have barely just arrived to this cursed land and we have already been in two skirmishes. While they haven't been taxing, they are using up resourses."
Quinn ( sub by George) Friday December 15th, 2006 10:18:52 AM
Quinn looks around in satisfaction at the downfall of the skulls. He calls out to Gargul, "My Lord, We have brought down more abominations in your eyes. May my new brothers and sisters in arms bring down even more and receive your glory."
Quinn looks at Peerimus and adds, "We are only fighting the weak ones now, the ones they put on patrol to keep their slaves in line. We need to find the Shroud and hopefully kill some of the more powerful undead at the same time. When we stand in front of Gargul for judgement some day, he will find that pleasing."
Peerimus and Yorrick Friday December 15th, 2006 2:37:12 PM
The druid is already moving towards Sleema and her son as Savin urges them to make haste, "Precisely my thoughts Savin." he adds shortly and while we did not make a tremendous amount of noise I would venture teh flash of lightning, Trace's firey arrows and the green flame I added could be seen at t a considerable distance."
Looking to Sleema, "We must hurry and the road offers our best chance. As you have witnessed, we are quite capable of defending ourselves and not so goo at concealment. So we make haste." Peerimus tells everyone to get to position and for Laima to keep the bird by her.
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, *Long strider, Obscuring Mist, Pass without Trace, *Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm Level 5: Animal Growth, *Extend Greater Shillelagh, Wall of Fire, Deathward Level 6: Heighten x2 Flame strike, Transport via Plants, Extended Wall of Fire
Death Ward in staff Extend Greater Shillelagh on Staff 24 hours Endure Elements Longstrider Produce Flame 10 throws or 10 minutes
Laima [ac25 hp48/48:mage armor, message, see invisibility] 5d6(3+6+2+5+2)=18 Friday December 15th, 2006 7:55:13 PM
"Save your arrows Trace, you will need them later." With another flick of the wand, bolts of electricity shoot forth and strike the skull again.
Looking towards Peerimus, Laima nods in agreement. "I could send Minek into the sky, invisible or I could do the same for Savin here. Nothing would see him up there unless they were enchanted to see him; he could even fight and stay invisible if we encounter others."
Her eyes scan continuously across the desolate, lavender shrouded landscape. She waits for an answer and will take Peerimus' decision as final as the make haste towards and down the path. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Use Wand of Lightning Bolt -- 18 damage
spells per day --- Save DC 0- 5 / 6 --- 15 1- 7 / 8 --- 16 2- 6 / 7 --- 17 3- 6 / 7 --- 18 4- 7 / 7 --- 19 5- 4 / 5 --- 20 +1 to the Difficulty Class for all saving throws against illusion spells
spells prepared 0- Resistance -- Resistance -- Create water 1- Bless Water -- Bless -- Longstrider (d)
active effects Mage Armor [+4AC / 11 hours] Message [109 minutes] See Invisibility [110 minutes]
Trace works immediately to heal poor Shadow. Her dark fur stands on end, and her wide eyes only calm at Trace's touch. Trace himself, though, remains wounded. Red sores and cracks show on his skin from the sonic attack. A line of blood leaks from his nose.
Savin jets up into the air for an aerial view. He can see well for roughly two hundred and thrity feet around. Beyond that the landscape is all shapes, shadows and uncertain movement until it fades into an unrecognizable blur of distance and darkness. The monk sees nothing close by. But, in the distance, Savin does catch a gleam in the moonlight. It could be something. Or it might not. It seems to come from the distant hills in the direction opposite that in which Sleema had indicated lay the Nightshade Crypt and her village. (Savin, you may make a Hide check if you wish. As, if there is something there, then if you can catch sight of it, then it, logically, might catch sight of you. Your choice.)
Both Savin and Quinn are anxious to make their way quickly to the group's destination. But each for different reasons.
Peerimus is already on the move. He fires a few quick words at Sleema. Laima offers invisibility to aide the effort.
The goblin woman looks at each of the group as though through new eyes. The bear, the horse, the man.
"Rogo, he ride?" she says, and points to Quinn riding upon Dalek. "Two? Man and Rogo? Ride?" She chatters at the boy for a moment. He looks anxiously at Quinn upon the horse, but he nods. She walks the boy over to the horse and the boy raises his arms up to be lifted. Then Sleema goes to Savin. She then lifts her arms up to him.
"Ride?" she says. "You fast. We go first. Me ride."
=== OOC ===
Can I have that Marching Order again?
Also, I would advise spot and listen checks as you move down the road.