Round 12 Monday November 27th, 2006 10:42:43 AM Wolf readies and holds in his position for the next opponent, the next test of his skill.
Bohdi, knowing the spell as he does, tells Neco to send the bobbing lanterns in to the cave. Whatever is in there has certainly no care to be silent.
Garret of the same mind also asks Neco to bring the Dancing Lights to their present location and into the cave.
Yanosh looks into the black of the cave but can see nothing. He grips his axe and readies himself for whatever may emerge.
Aiden stands firm at his spot and asks if there is something that can be done to prevent evil spirits seizing the body.
Neco recalls the lights to the cave entrance, in a moment she will send the lights into the dark and unmask its secrets.
The scraping grows louder, the sickening grinding of bone on bone. All those who stand at the entrance have seen and heard a bone break. As the crunching grows louder, memories unbidden return to the present and each man and woman there is the cold can feel their own limbs ache in sympathy. The skin tightens down the spine and small hairs raise up in anticipation of what is to come. There is a large clatter upon the cave floor, like the dumping of brittle dry wood upon stone. The adrenaline surges in those that must still wait, for nothing is visible in your light.
Neco summoned the light 100' away last round. She can move the lights 100' per round
Garrett (AC:19, HP: 30/30) Monday November 27th, 2006 11:09:45 AM
"If something can prevent them from rising again, I do not know Aiden. As far as I know, once the undead are killed, they are as dead as anything else unless someone or something gives them unlife once more."
"Stay firm everyone. We have the advantage of position and teamwork. Whatever comes this way is likely not the Doden I turned previously. They too will return in time. Let us clear the undead from this place, but let them come to us first."
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)
Nauthiz'Ull [ac20 hp38/38] d20+12=20 d20+10=17 Monday November 27th, 2006 11:25:45 AM
Nauth knows that this is not exactly his place in the grand scheme of fighting tactics; he steps back and with a wave of his arm, "Wolf, be my guest. I know that your place is here; I will hold second line and replace one of you if things gets too dire."
Nauth immediately turns and picks up Ull'Heimdall's bow from the ground and inserts it into his wondrous quiver. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ spot.20 listen.17
I am assuming that my Divine Favor has worn off.
Neco [AC 14] [HP 14/14] Monday November 27th, 2006 7:59:32 PM
Neco focuses on her magic, guiding the lights further towards the ominous sounds. The words of an old nursery rhyme come to mind..."I'll grind his bones to make my bread"...and the rogue shivers.
--Spells--
Dancing Lights
Yanosh-AC15-HP29 d20=7 Monday November 27th, 2006 10:37:30 PM
Yanosh remebers once when working as a town gaurd he broke his arm in a barroom brawl. "The sound reminds me of when I broke an arm in a bar fight that myself and others in the town gaurd were trying to break up. We ended up more involved in the fight then breaking it up. It truly was a glorious fight." Yanosh grips his axe eager for the fighting to begin. "Come creature of the dark let us see what horror you are this time."
spot untrained=7
racial traits 60' darkvision
Wolf (AC: 20, flat: 15, touch 13; HP 24/24) Monday November 27th, 2006 11:00:32 PM
Wolf smiles darkly at the sounds of the bones breaking. Whatever this way comes, it sounded like it would be a worth opponent. Just as he decided to sit out the approach and let the whatever creature was hidden by the dark come to him, he had a concern.
"Thank for your help in battle, neighbours. I truly would have been floating to a much higher place if not for your skills in battle and healing. However, I am concerned about our potential prey that we have trailed so far...do these orcs look like the tuskers that kidnapped the village girl? If so, we might need to decide on a more active plan, I doubt the undead would see the same need for her as the living orcs would."
(sry for the late posts people...my emails down, but I'll try to post blind, without it. Dan, I'm working on a new email address, as the university is shutting their's down during christmas)
Aiden Monday November 27th, 2006 11:15:01 PM
Aiden had seen such battle lust such as Yanosh in many from his former tribe. Many did well, for a time, until that lust overtook them. Perhaps Yanosh's skill was stronger than they...time would tell.
He awaited the oncoming creatures. What horrors these were and through their might, they shall be sent back to their peace.
(OOC: I believe I had chosen the frozen dead as a favored enemy...I'll need to recheck on these)
Posting Report (ADM Kup) Tuesday November 28th, 2006 8:44:10 AM
Posting Report for Ice Vein Week of November 20-November 24 ............................M..T..W..Th.F DM-Daniel K........x...x...x...+...+ Bohdi-Kup............x...x...x...+...+ Nauthiz'Ull-Drew...x...x...o...+...+ Garrett-Chris.........x...x...x...+...+ Aiden-Paul............o...x...x...+...+ Neco-James..........x...x...x...+...+ Wolf-Justin............x...o...x...+...+ Yanosh-Edd..........x...x...x...+...+ Dregar-Shawn..........walkabout...
x = post o = no post * = substitute post - = skipped post (no DM post) + = see notes Notes: --"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays. --Shawn/Dregar is on walkabout. --Thursday and Friday were posting holidays in honor of US Thanksgiving.
Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13) d20+2=12 d20+4=13 d20+5=10 d20+4=7 Tuesday November 28th, 2006 8:46:37 AM
Bohdi held his position, waiting for Neco's lights to reveal the source of the noises. He kept his eyes and ears open for trouble.
Round 13 Tuesday November 28th, 2006 11:59:28 AM Garret calls for everyone to remain where they are and not give up the advantage they currently have. Soon the dancing lights should reveal the cavern in its entirety.
Nauth moves back and retrieves his bow and inserts it into his wondrous quiver.
Neco sends the lights into the cave and very shortly three great skeletal creatures are lit up. They move on four legs and as the light passes to them, they bellow from fleshless mouths at the lights and then continue to come on at the group.
Yanosh grips his axe eager for the fighting to continue.
Wolf stands his ground as the grinding gets closer. He also verbalizes a growing concern in all the minds of those set from Ice Peak to rescue one of their own. If all the orcs perished, what of their captive?
Aiden awaited the oncoming creatures.
Bohdi holds and awaits what the lights will show.
The cave heads back about 50 to 60 feet and then encounters a 10' high ledge where the opening continues. The three large quadraped skeletons seem to have come from atop that ledge, given their current course. Two move quickly towards the entrance where Aiden stands silhouetted alone in the light. The cover more than 70' of ground in seconds and jostle each other for position in efforts to get at the living creature within their senses. With both drawn nearer now, the bones can clearly be seen to be coated with a black hoar and a supernatural cold can be felt emanating from them. These two, formerly bears, by the closer inspection now afforded, are Bevroren Doden and a third is coming up quickly behind.
Aiden, Garret, Wolf, Yanosh and Bohdi can post a held action of last round as well as your full round action for this one. This can be any standard action and can be combined with a 5 foot move. I will post for Yanosh as he will be unable to today.
Aiden yes you did choose undead Nauth yes it did wear off
Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13) d20+7=14 4d6(3+4+6+1)=14 2d4(3+1)+2=6 Tuesday November 28th, 2006 2:08:12 PM
As the undead bear skeletons emerged from the darkness, Bohdi's eyes grew round as saucers. "Merciful Frigga!" he breathed, not even recognizing what he had said.
His free arm raised in a gesture and traced a rune as the bear skeletons closed. "Flamnis acribus a dictis," the gnome intoned, and a red, flaming rune burst into life before him, pulled itself into a lance of power, and flew at the undead beast!
(Held action from last round: cast Scorching Ray when Bs1 reaches 35' distance. Ranged touch attack, hits touch AC 14, fire damage 14.)
Staying where he was, he followed that scorching volley with a pair of matched bolts from his wand (this round's attack, damage 6).
"Bohdi is right. They are mindless, and hopefully will close into our midst, but if not, we will have to move two up and go two on one. If we start faring poorly, I will turn them, and give us a chance to regroup and reorganize.
Held action from last round: Garrett casts Spiritual Weapon (cast defensively: 18, if needed.)and directs it's attack against Bs1. (Attacks as a spell and therefore ignores DR.) Attack: hit ac 22 Damage: 5hp
This round, Garrett calls for the warriors to fill the gap in front. "Fill in the front row fellas. We have to put a beat down on him. My healing will be there." Garrett allows his spiritual weapon to continue it's attack of it's own accord. Attack: 9 ac Damage: 8 hp.
Garrett casts Shield of Faith upon Aiden, as he is standing right in the skeletons path, and will likely receive most of it's attacks. The spell Grants Aiden a +2 deflection bonus to AC for the next 40 rounds.
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Neco [AC 14] [HP 14/14] d4+1=4 Tuesday November 28th, 2006 10:19:24 PM
"Maybe we should run away?" asks the rogue. "Do we really want to go into that dark place...tonight?" Neco buys some time for her companions to think about her suggestion when she aims her gem-tipped wand in the direction of BS1 and discharges it. [4 pts MM dmg.]
Yanosh-AC15-HP29 d20+7=19 d8+3=10 Wednesday November 29th, 2006 2:53:39 PM Yanosh held action. The great black skeletal bear tries to smash though the entry way and Yanosh comes around the corner hard with his battle axe. Hit AC 23 Dmg 7
"Run away?? Why? The fighting is just now getting to be good," Yanosh replies to Neco. "Come monsters too stupid to realise your dead let Yanosh teach you how to stay dead like a good beast." Yanosh swings hard at the undead.
+1 magical bonus to axe
to hit=19 dmg=10
Racial Trait darkvision 60'
DM watch Wednesday November 29th, 2006 4:42:07 PM
Holding....
Aiden (AC: 21 HP: 37 ) Garret cast Shield of Faith d20=8 d8=4 d20=9 d8=1 Wednesday November 29th, 2006 7:34:14 PM
With the longer reach of the two bladed axe, Aiden struck at the creature as soon as it came into reach.
Hold action: to hit: 8 + 10 = 18 damage: 4 + 6 = 10
next strike (normal round strike): to hit: 9 + 10 = 19 damage: 1 + 6 = 7
Nauthiz'Ull [ac20 hp38/38:divine favor] Wednesday November 29th, 2006 7:45:39 PM
Watching as the advancing bears scrape their way towards his wunjos, the ranger growls in frustration.
"We just wanted to sleep!"
Gripping his scimitar Nauth notes the supernatural speel with which they close the gap.
"Frigga protect us." The exotic tingling ruches through his farearm once again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ activates Tattoo of Diving Favor
Wolf (AC: 20, flat 15, touch 13; HP 24/24) d20+7=26 d20+7=16 d6+3=9 2d6(4+1)+6=11 Wednesday November 29th, 2006 11:28:12 PM
Wolf waits until one of the undead creatures comes within range, then whirls his scimitar in a deadly arc, hoping to cut to the bone, though he knows these creatures will not die as easily as the orcs did.
to hit: 26, crit roll: 16 damage: non crit: 9, crit: 11
Neco [AC 14] [HP 14/14] d4+1=2 Thursday November 30th, 2006 12:00:24 AM
The rogue shrugs her slim shoulders, and discharges her wand again. [2 pts MM dmg.]
Round 14 d20+13=28 d20+13=14 d20+10=21 d20+7=20 d8+10=12 d6=1 Thursday November 30th, 2006 10:39:02 AM Bohdi gasps aloud as the bear like skeletons pound into his view. He recovers soon enough and with an incantation sends a blast of fire at the lead one. The ray lances across the distance and strikes. The gnomes eyes widen again as the ray comes directly back at him. The distance proves greater than the spell, however and it sizzles into nothingness about 10' from the surprised gnome. Reminding his companions and friends of a bears greater reach, he releases a pair of missiles from his wand. Each strikes and a bit of frost flies from the bear with each impact
Garret calls from everyone to stand fast and casts a spell. A shimmer of sparkling gold falls about the cleric and with a light hum that uplifts the soul, a longsword appears and strikes the first bear as it closes.
Calling for Wolf to step to fill the gap left by Nauthiz'Ull the cleric casts a spell upon Aiden. A nimbus moves from Garret to Aiden upon its completion. [Garret cast Shield of Faith +2 Deflection AC to Aiden]
Neco mentions the possibility of retreat and if this night is the best for pushing on and into a cave apparently bursting with undead. Her wand also speaks and a missile strikes the skeletal former bear.
Yanosh strikes hard with his axe, but each blow is turned aside by the ice and frost encased bones. The edged weapon, meant for cleaving flesh, can find no good striking angle against the skeletal bear.
Aiden swings as the bear skeleton closes and again shortly thereafter. Like Yanosh, though, he finds his axe, meant for thicker flesh, glancing off and catching up within the bones af the creature and not seeming to do any damage.
Nauthiz`Ull slightly exasperated at the onslaught, activates his Tattoo and again his sisters voice calls out in his head and this time, not only does Neco hear it, Garret does as well. "I am there my brother, always." the female voice undeniably that of Frigg`Isa.
Wolf strikes hard and fast with his scimitar, but the sharp thin weapon merely passes between a set of ribs.
The bear in the entryway stands upon his rear legs and lunges into Aiden. Claws near as large as the mans head swipe in with terrible power and speed. The first strikes hard and rips terribly deep into the rangers shoulder. Supernatural cold, the touch of deat itself reaches out from the hollowed bones made living and steals away at the living mortals essence. The second claw strike is far from the mark and then the teeth follow. Divine protection intercedes on Aidens behalf as garret's spell prevents another grevious wound from befalling Aiden at that moment. [bear Hit AC 28/14/20 Dmg 12+1 Cold]
The other skeletal bear tries to push its way through, to get at the warm blooded living creatures, but the entrance is thoroughly blocked and it's attempt is quite unsuccessful.
Garrett (AC: 19, HP: 30/30) d20+6=21 d8+1=8 d8+1=2 Thursday November 30th, 2006 11:17:40 AM
Active Spells: Spiritual Weapon: Attacks @ +6, Damage @ 1d8+1. Duration: 2 rounds.
Garrett allows the sword of Domi to continue of it's own accord. One opponent is even better than two he thinks to himself, although this is a pretty hefty opponent. Attack: hit ac 21. Damage: 8hp.
"Keep the magic missiles coming Wunjo's. They seem to be very effective at hurting them."
Garrett uses the wand of CLW on Aiden, healing him for 2hp.(great roll.)
"More coming in a second Aiden. If he gets you again, fight defensively until I can catch up."
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Garrett Thursday November 30th, 2006 11:23:16 AM
(wand of CLW: 33 charges.)
Nauthiz'Ull [ac20 hp38/38:divine favor] Thursday November 30th, 2006 11:34:06 AM
The deeply-tanned cheeks of the ranger flush and begin to burn hot as the melodious voice of his sister sings to him. Is heart lifts and plummets in the same moment tearing his thoughts from elation to abandonment. He watches with a feeling of uselessness as the bears thunder from within the cave and rake his fellow follower of the path.
"Where are these things coming from?"
The ranger watches, flustered, at what is happening and awaits an opportunity to be of use. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ active effects divine favor - 9 rounds
Yanosh-AC15-HP29 d20+7=24 d4+3=5 Thursday November 30th, 2006 11:50:48 AM
"Hmmmm interesting. But my father taught me there were two sides to every axe and if one fails the use the other flat side and hammer with it." With that Yanosh spins his axe around and uses the flat side like a warhammer. Yanosh draws back and swungs hard at the monster.
to hit-24 dmg-5 (unles im wronge of the warhammers damage and if youll let it be used as such.)
active spell +1 magic bonus to weapon
Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13) 21d4(1+2+4+1+1+2+1+2+3+2+1+4+2+4+3+4+2+4+1+1+1)+2=48 2d4(2+3)+2=7 Thursday November 30th, 2006 12:18:47 PM
"Bloody hell," Bohdi muttered as his spell rebounded and fizzled en route back to him. Squork nodded in silent, wide-eyed agreement.
Bohdi aimed his wand and fired again (damage 7--heh heh, dice roller malfunction, would be nice to roll 21 d4s, but it's just 2!).
"Aiden, if the cold of the creature's strikes become a problem, I'll cast a spell to protect you from that! In the meantime, think about using smashing weapons instead of those blades! They seem to be no good against these things!"
Aiden (AC: 21 HP:24) d20=7 d8=1 Thursday November 30th, 2006 6:35:42 PM
Aiden frowning, worked away again on the creature. This time he was aiming at the joint of the front paw of the creature. By taking down one of its legs, even by chipping away, the creature would have less stability. If that didn't work, he would be there to take the bear's strikes (if necessary).
to hit: 7 + 10 = 17 (though it is an aimed shot, I'm not sure on the penalty...is it -4?)
damage: 1 + 6 = 7
Neco [AC 14] [HP 14/14] d20+10=28 d4+1=5 Thursday November 30th, 2006 10:05:31 PM
Neco peers into the fissure from her spot beside Garrett, when she sees Bohdi's spell rebound. "What was that?" she asks aloud, trying to understand the magic (Spellcraft=28).
When the rogue hears an unfamiliar feminine voice coming from behind her, she resists the urge to look over her shoulder at Nauthiz'Ull, but quips, "Ranger? Is there something you're not telling us?"
Neco fires her wand at the beast tearing after Aiden. [5 pts MM dmg]
Nauthiz'Ull [ac20 hp38/38:divine favor] Friday December 1st, 2006 8:49:22 AM
Watching the bottleneck of reincarnated ursine, Nauth thinks a little prayer fo the cave openings smallness.
"No little one. My sister is with my wunjos and I, watching us from a distance. She has done more for the Vein than any of us could ever hope to accomplish."
Again the ranger tightens the grip on his scimitar and waits for a sign that his blade is needed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ active effects divine favor - 8 rounds
Yanosh-AC15-HP29 d20+7=24 d8+3=10 Friday December 1st, 2006 1:57:14 PM
Smashing away at the undead bear Yanosh feels a joyous rush for the combat.
Yanosh sings "Oh battle axe Oh battle axe Oh how I love my Battle axe. How true you cut mine enemies. Your gleaming blade is oh so bright. Your hefty feel is oh so right. Oh battle axe Oh Battle axe Oh how I love my battle axe."
to hit-24 dmg-10
active spell +1 magic bonus to weapon
DM This will be next round post and I will add it again after the DM post I am composing
Round 15 d20+13=17 d20+13=22 d20+8=10 d8+10=17 d6=5 Saturday December 2nd, 2006 11:37:35 AM Garrett allows the sword of Domi to continue of it's own accord. It strikes and ice flies and bones crack as Garret touches Aiden with the wand. [Heal Aiden 2HP]
Nauthiz`Ullstands ready to assist and wonders how vast is this cave they have discovered in the ice and how many undead may be lurking within.
Yanosh reverses his weapon and strikes again. The non blade side of a battle axe while blunt, does not carry the same heft as weapon designed in that regard. The strike is true, but does not carry enough power to seem to affect the ice covered bones of the bear much more than if he had used his fist.
Bohdi recovers as the fire ray doubles back. He was not in any danger as the range was too great, but the result is certainly disheartening. Tried and true methods resume and two more force missiles hit the undead. muttered as his spell rebounded and fizzled en route back to him.
Aiden brings his focus to the joining of the creatures leg bones, perhaps a weakness could be exploited. Alas no, as his axe chops in, the blade again slides off the ice covered bone. The gap of the joint was struck precisely and it seemed to Aiden the blade passed nicely into the gap, but apparently the evil necromancy which animates and holds the skeleton together with aid of flesh and tendon, cares nothing if these gaps are struck.
Neco starts a bit at the female voice, nothing in her studies has ever suggested such a connection in Tattoo magic. Her wand expels another missile which sends a loud snap from the skull of the bear through the cave. Is there more to Nauthiz`Ull's tattoo, more information on his lost sister would certainly go a long way towards understanding, but the present is likely not the best time for such mental distraction.
The bear before Aiden strikes again, the fleshless claws whistle as they cut through the air and the pallor of death flows from its gaping jaws as it barrels down upon him. [bear Hit AC 17/22/10 Dmg 17+5 Cold]
The second strike breaks bones, pulverizes flesh and rips open the rangers chest. Blood and specks of tissue arch high into the night air, back and over Aidens' left shoulder. Within the wound, unseen by any, tissue freezes to coal black and blood crystallizes.
Garrett allows the sword of Domi to continue of it's own accord. One opponent is even better than two he thinks to himself, although this is a pretty hefty opponent. Attack: hit ac 15. Damage: 5hp.
"Aiden, Back out 5', and let another in to take your place. I have no healing left that is bigger than this wand."
Garrett uses the wand of CLW on Aiden, healing him for 7hp.
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13) 2d4(4+2)+2=8 Saturday December 2nd, 2006 11:58:11 PM
Bohdi looked disgusted. "Look, these things are going to make bloody messes of us unless we fight smarter! Whoever's stepping into the gap needs to fight defensively. Stay smart! We can't seem to hurt these things with weapons, and so we need to let the magic do its work."
As if to punctuate his comments, Bohdi fired off another two rounds into the beast (damage 8).
Aiden Sunday December 3rd, 2006 12:38:12 AM
He struggled to maintain control of his axe after the second strike. Was it the cold? The unholy strength in the strike, or the loss of blood?
It didn't matter to Aiden who was fighting off the creature. Given what was happening, all he could hear was the roaring that came to his ears, the pounding of his head.
Someone yelled about fighting defensively...
With a massive two headed axe?
Whatever foolishnessness that had prompted that suggestion did not register to the Twin Tusks native...but he did have to withdraw, for perhaps healing if nothing else.
(5' step back to allow another to step forward...hopefully for healing as well)
Yanosh-AC15-HP29 d20+7=24 d8+3=10 Sunday December 3rd, 2006 5:02:27 PM DM repost from Friday December 1st, 2006 12:57:14 PM
Smashing away at the undead bear Yanosh feels a joyous rush for the combat.
Yanosh sings "Oh battle axe Oh battle axe Oh how I love my Battle axe. How true you cut mine enemies. Your gleaming blade is oh so bright. Your hefty feel is oh so right. Oh battle axe Oh Battle axe Oh how I love my battle axe."
to hit-24 dmg-10
active spell +1 magic bonus to weapon
Posting Report (ADM Kup) Sunday December 3rd, 2006 5:17:33 PM
(posting early for convenience, then edited to include later posts) Posting Report for Ice Vein Week of November 27-December 1 ............................M..T..W..Th.F DM-Daniel K........x...x...+...x...+ Bohdi-Kup............x...x...-...x...x Nauthiz'Ull-Drew...x...x...-...x...x Garrett-Chris.........x...x...-...x...x Aiden-Paul............x...x...-...x...x Neco-James..........x...x...-...x...o Wolf-Justin............x...x...-...o...x Yanosh-Edd..........x...x...-...x...x Dregar-Shawn..........walkabout...
x = post o = no post * = substitute post - = skipped post (no DM post) + = see notes Notes: --"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays. --Shawn/Dregar is on walkabout. --DM held posts on Wednesday and Friday to allow players to post. As a result, there was no Wednesday DM post and the Friday DM post came on Saturday.
Wolf (AC: 20, flat 15, touch 13; HP 24/24) d20+3=20 d20+3=11 d6+3=7 Monday December 4th, 2006 1:31:59 AM
Wolf watches as the massive bear tears into Aiden, hoping that the man can hold out against the onslaught. Gripping his scimitars tight, he brings them both to bear against his foe with relentless persistance.
to hit: 20/11 damage (only 20 roll): 7 combat reflexes (4 AOO) Fatigued (cannot run or charge) OOC: sry to go out of char, but Dan, send any emails to Cyraphim@gmail.com....will be using that address from now on.
Yanosh-AC15-HP29 d20=6 d20+4=9 Monday December 4th, 2006 9:12:19 AM
Disgusted at the results of his attacks Yanosh kneels behind his shield and reaches for his pack. "Never thought I would have to stoop to this kind of act but lets see if itll work or at least help some." The dwarf mumbles. Yanosh removes a pint sized flask and tears away a peice of his scarf. he opens the flask and stuffs some of the scarf into the flask. Then he turns the flask upside down and lets the liquid wet the scrap of scarf. Yanosh taks his flint and steel and strikes them together sparking it against the scrap of wetted scarf hoping to ignight the oil that is now on it. once lit Yanosh stands and steps around the corner and throws it onto the undead bear.
roll to light the wick-6 roll to hit-9
Nauthiz'Ull Monday December 4th, 2006 11:29:52 AM
Frustration is boiling over to the point htat Nauth lets loose a string of traditional, Ice Peak curses typically directed towards drunken debates about the Tuskers.
"We need to think of something fast! How about a cave in? Can someone produce a loud enough sound?"
Nauth hacks the frozen ground with his scimitar and growls in disgust.
Bohdi (illegal second) Monday December 4th, 2006 12:22:18 PM
Bohdi noticed his idle wunjo. "Nauthiz'Ull, instead of hacking up the ground, try to find something useful!" the gnome scolded. "These skeletons don't seem vulnerable to slashing weapons, and they repel fire! So check these dead bloody orcs and see if there are better weapons to use--clubs, maces, anything!"
Round 16 Turning Tides d100=71 d20+13=21 d8+10=17 d6=3 Monday December 4th, 2006 5:00:05 PM Garett lets the sword continue and calls for Aiden to step back, someone else will need to stand in. Garret heals Aiden with the wand. [Aiden heal 7HP] The sword of Domi misses by the smallest of margins.
Bohdi echoes Garret from a few moments ago for Aiden and the others in front to fight defensively. His wand sends another pair of missiles and upon impact the skeletal bear falls to pieces.
Aiden struggles a moment, defensive fighting is no longer an option for him, he had to step back for a moment or two. He does so as Garret touches him with the wand of curing.
Wolf continues with his scimitars. The skeleton falling apart as he weapons strike, though the careful observer would not the magic from Bohdi's wand was the true cause of the creatures destruction.
Yanosh takes to digging into his pack and muttering to himself. Fortune is on his side this day, for if the bear had not been destroyed the dwarf would have left himself quite open to an attack. He quickly produces a flask and sets to work at turning it into a fire bomb.
Move action to retrieve an item from a pack and I am calling it a move action to ready it, which includes the lighting.
Nauthiz`Ull is found by frustration and it boils over a bit. His weapon rings off the ice covered stone about the cave. Bring it down? Another thought dimly sounds in his mind as his eyes scan upward over 200' of sheer ice and snow nearly overhead. "How would you control it such my brother?"
As one bear falls, so another readily takes its place. This time the bear moves out of the cave, as none were able to step into the area vacated by Aiden. The fearsome servant of death silently roars with only the sound of crunching snow, snapping bone and the scraping of claw on ice issuing forth. Stepping forward it rear and slashes at the cleric. [Garret Hit AC 21 Dmg 17+3 Cold] Steel screams in protest as the unnatural claws tear through it. Garret cries out to create an unholy harmony with the peeling metal. Claws tear deep into his shoulder severing tendon and muscle from bone. The chill cold touch of death is also there, stealing at his very soul. Behind this creature is yet a third and the three zombies turned earlier.
Neco [AC 14] [HP 14/14] d4+1=3 Monday December 4th, 2006 5:23:16 PM
"I don't think this is going to be enough! We must retreat...to live, and fight another day!" cries the rogue. Unwilling to abandon her companions, the rogue fires her wand once again.
This isn't going to do it... she thinks to herself when the magical missiles strike the creature. [3 pts. dmg.]
Garrett (AC: 19, HP: 10/30) d20+2=18 2d6(5+5)+6=16 Monday December 4th, 2006 5:32:05 PM
"I will turn them again, and hopefully give us a little time to prepare and recover. If they go running, someone check the orcs for blunt wepons while I heal myself and Aiden."
Turning check: can affect 6hd undead Turning Damage: 16 hd of undead are affected.
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 20, HP 13/13) d20+4=5 d20+4=22 2d4(3+2)+2=7 Monday December 4th, 2006 6:01:52 PM
IF Garrett's turn check succeeds in turning the bear skeleton, THEN Bohdi will hand Garrett his two Pearls of Power (one 1st level, one 2d). "Look, mate, I haven't used these yet today, and you can make better use of them than I can against these buggers! You can use them to summon another of those Swords of Domi, I'd wager--or even use your healing power to sap the undeath from them! Don't forget that Domi's power to heal can also rob them of their energy!" Then Bohdi would turn his attention to seeing if there are any bludgeoning weapons among the dead orcs (Search nat 1!), but the activity and anxiety of the moment was making him useless. Squork tried on his own (Search 22)--he knew he was looking for those heavy sticks that the Walking Folk sometimes used, but would he find any?
In the meantime, Bohdi instructed the others: "We need bludgeoning weapons--maybe there are some here, among the dead, or maybe one of the skeleton's own bones could be used as a club--and we need coordination. Wunjos, if we're forced to fight with swords and axes, we need one, powerful attacker to lead the main attack with all of his strength, while everyone else aids his attack by flanking and distracting the beast!"
BUT IF the bear skeleton is still there, THEN Bohdi will fire off another salvo from his wand (damage 7). He would still hand Garrett the Pearls, if possible, and Squork would still search for clubs and maces.
Edit by Kup: Either way, Bohdi would answer Neco: "Run where, love? They advance, and we fall back. We run, they advance, and we fall back. There's not likely to be anywhere for us to go to escape these undead horrors--no place for us to rest our weary heads until they are finished. No, love--it's not courage, but my usual cowardice, that tells me that the line must be drawn here."
Aiden (AC: 21 hp: 9/24) Monday December 4th, 2006 11:55:38 PM
The healing magic coursed through his body, but Aiden still felt weak. Was it the cold, the loss of blood, or something more sinister? It didn't matter to Aiden whose eyes scanned for something 'blunt' to strike at the creatures.
"one more...and then I will step back..." he said to Garrett. He was obviously not ready to take his role as the lead warrior at the head of the battle given all of his injuries...but his ego would not allow him any less.
(ooc: due to its size and unwieldiness, I am presuming that he couldn't strike with the 'flat of the blade' with the ork axe. Is that correct?)
Nauthiz'Ull [AC22 HP38/38:divine favor] d20+4=10 d20=19 Tuesday December 5th, 2006 11:51:09 AM
The whisper does it; nauth is resolved to do whatever it takes to end this combat.
Two hands curl around the leather-wrapped handle of the curved blade found on a frozen corpse outside of Ice Peak. Fur-lined boots crunch through snow and icepack as the ranger strides to his fate; he will not let his brother stand alone. Nauth pushes past Neco and Wolf, grunting at the supposed fighter for his lack of tactical knowledge in typical Nauth fashion. Ice blue eyes affixed to the ursine skeleton and a scowl of unknown expression cracking his brow he yells, "Bevroren Doden! Your time will end before ours!"
Instead of a full out assault, however, Nauth tries to distract the unholy creature in an attempt at allowing Aiden some relief. His stance is cautious and defensive. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ move - X3 Defensive stance (-4 attack +2 AC) Aid Another.10 success (barely!) [attack bonus as follows: 7melee-4defensive+1divine favor=4] +2 to Aiden's AC Bluff (untrained w/ no CHA bonus)-19! to distract the bear
active effects divine favor
Yanosh-AC15-HP29 d20=9 Tuesday December 5th, 2006 2:12:23 PM
Yanosh looks around for something that can be used as a weapon as he quickly lites the wick. and readies it to be thrown.
spot=9
DM I had it lit last round, so you can throw this round. using a ranged weapon, essentially what you are doing, invokes an AoO from the opponent. a free 5 fott step back would eliminate this
DM note Tuesday December 5th, 2006 4:29:55 PM
you can use a flat blade at a -4 attack
Round 17 d20+5=17 2d4(2+1)=3 d20+13=21 d20+13=28 d20+7=17 d8+10=13 d6=1 Tuesday December 5th, 2006 6:31:57 PM Neco Concern etches across the young woman's face, not only were 2 of them now gravely wounded, but they were already giving ground, perhaps a retreat down the crevice? Still she stays herself and fires her wand.
Garret stands firm even as the skeletal creature towers before him. The Cleric can feel the harnessed powers of Domi flow through him and it sets his entire body to a tingle once again, but his wound distracts him and he feels some of Domi's power slip. The golden wave again pushes forth, but neither bear moves. The orc zombies do and again flee from the power Garret is able to present.
Bohdi fires wand and grabs one of his pearls of power. The Bears are still right there and both Garret and Aiden are a single stroke from death of these powerful creatures of darkness. Bohdi calls for Squork or anyone else really, to look around for some sort of club or bludgeoning weapon. As to running, where could they go. While Bohdi is a bit preoccupied, Squork spots several thigh bones of the fallen orcs about the group that would suffice quite well. Any grey circle on the map contains a club like weapon
Aiden waits on one more touch of the healing powers of the wand Garret possess. Garret is now harshly wounded as well and either of then could die within the next few seconds, but Aiden will step to the fight before the bear has a chance of Garret, hopefully. [attacks with the flat of the blade can be made at a -4]
Nauthiz cries against the careless opponent so decimating his wunjos. Moving in with the scimitar gripped for a defensive block he feints into the bear hoping to disrupt any attack against Aiden and by seeing heavily now to his own defense, hopes to buy the rest a few more precious seconds.
Yanosh steps back and hurls the flaming flask at the bones of the bear. It strikes and erupts into ta low burning flame. The fire quickly turns ice to steam across the location of impact. Nearby lies the frozen femur of a dead and partially chewed upon orc.
The distraction apparently works, perhaps too well. The skeletal bear turns on the new opponent just before it and it strikes out with claws and teeth. The first attack is fast, almost too fast, but Nauthiz gets the scimitar in the way at the last moment. AS the second strike comes across from the other direction, the ranger sees the world slow. He will never get his blade all the way back across and part of his mind braces for the impact. Another part of his mind starts his body into a tuck. Most of the power of the blow deflects off of armor. Though blood is still drawn and muscle deeply bruised and the touch of ice is again known to Nauthiz'Ull, it could have been worse. [Bear Hit AC 21/28/17 Dmg 13+1 Cold]
Bohdi Nackle (AC 22, HP 26/26) and Squork (AC 20, HP 13/13) Tuesday December 5th, 2006 7:42:53 PM
"Right, that does it!" the gnome exclaimed. He pulled a bead free from the necklace that Flea had given him, in what seemed now like another age. Taking aim past the bear skeleton in the cave entrance, Bohdi hurled the bead past the first skeleton's head and into the cave, causing the magic's effect to fire within the cave itself.
Use Necklace of Molasses, targeted on intersection AE4/AF5. (I see no difficulty in passing the bead beyond the bear skeleton so long as the cave entrance is taller than the skeleton itself--and if not, that should have become clear much earlier!)
The bead discharges an area Slow Spell, with a 30 ft. radius, Will save DC 18. "An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed."
Meanwhile, Bohdi passed his other Pearl of Power to Garrett while he relayed Squork's observations to the others. "The bones! Use the bones as clubs and smash this bleedin' bugger!"
Neco [AC 14] [HP 14/14] d4+1=4 Tuesday December 5th, 2006 11:50:04 PM
Neco's arm trembles a little from the constant use of the wand, but she doesn't let up. Choosing as target the bear attacking Nauthiz'ull, she discharges it once again. [4pts dmg.]
Nauthiz'Ull [AC22 HP24/38:divine favor] d20+4=24 d20=7 Wednesday December 6th, 2006 10:00:55 AM
The weight of the claw pushes Nauth sideways and he replants a foot in order to stay standing. The cold begins, as it always does for him, from his core and pulls outwards to the wound; a shiver ensues. Grunting from the weight and claw and battered flesh, Nauth does exactly what he set out to do; buy time for the main fighters.
"I got this creature for a moment! Aiden, Bohdi says there are bones...grab one for me too! Everyone drop your weapons and grab a bone!"
Still the ranger holds a very cautious stance, choosing defense over offense. Again his idea is the distraction of the ursine skeleton from the others; he attacks knowing little will come of it, save attention. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defensive stance (-4 attack +2 AC) Attack. 24 wasted NAT20! [attack bonus as follows: 7melee-4defensive+1divine favor=4]Bluff (untrained w/ no CHA bonus)- 7
active effects divine favor
Garrett (AC: 19, HP: 10/30) d8+1=9 Wednesday December 6th, 2006 10:57:55 AM
Garrett has little choice but to heal his wounded companions and hope for the best. It is obvious to him that these skeletons are beyond his ability to turn.
"At least I bought us a little time before the orc dead return."
"Aiden, stay where you are to plug the gap. Yanosh, grab several bones and bring them back. We must keep the bear from advancing or risk taking the both of them on at once."
Garrett uses the wand of CLW on Aiden, healing the Ranger for 9hp. Garrett will then take the pearls from Bohdi. "Thank you Wunjo. As much as I would like to send another spiritual weapon about, I may need the second level pearl for a CMW. Let us see what the next attack brings."
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Wand CLW: 31 remain
Yanosh-AC15-HP29 d20+6=9 Wednesday December 6th, 2006 11:33:01 AM
Yanosh drops his axe and grabs a thigh bone. Charging into the fray Yanosh refuses to let his new friends die with out his help. "Tonight may be a good night to die but not my friends beast." With that growled Yanosh swings his new weapon at the undead bear.
Yanosh rushes to Space X-4
to hit=9
Aiden (AC: 21 HP: 18/34) d20=15 d8=4 Wednesday December 6th, 2006 3:09:36 PM
Aiden listens to the 'leader' of the group, Garret. His words had kept them alive through their journeys, and now would be no different. Fighting defensively, Aiden attempted to keep the skeleton from advancing further, or striking any of the others. What made things even more difficult was that even while fighting defensively, he tried to hit the creature with the flat of his axe, in the hope that the reach and weight of the blade would bludgeon the creature.
to hit: 15 + 10 -4 (flat) -4 (defensively) = 17 damage: 4 + 6 = 10 (not sure what hitting with the flat would do other than bludgeon type of damage)
Round 18 d20+6=17 d20+6=7 d20+12=32 d20+12=15 d8+10=14 d6=6 Wednesday December 6th, 2006 5:25:37 PM Bohdi Rigpulls a bead from the necklace that Flea had given him, was it only a few months ago? Seems like a lifetime, but that gift could very well save them. Bohdi gives the small bead a good high throw and it arcs into the cave, detonating with a deep WHUMP! Breifly, a deep amber colored wave can be seen behind the skeletons and then they both seem to slow greatly.
Neco fires again, her arm beginning to tire, or her nerves beginning to fray.
Nauthiz plants his back foot and regains himself well, he had to buy more time and with that though he again feints and attack and sees to intercept one of those deadly retaliatory strikes of the bear.
Garret tries to direct his wunjos and hem up the line. Nauth could not stand there forever. He heals Aiden again. [Aiden Heal 9HP] and takes the 2 Pearls of Power from Bohdi. The spiritual weapon hangs near worthless in the air, Garret unfortunately can not take the necessary time to redirect it just now.
Yanosh drops his axe, grabs a thigh bone lying at his feet and moves to face the bear. move action to pick up 'club' and move to X4 as it is more than 5'
Aiden listens to the 'leader' of the group, Garret. His words had kept them alive through their journeys, and now would be no different. With Yanosh stepping in front of him, he is forced to step towards the outside to close with the bear. Turning the blade slightly the ranger swings, but from his back leg. His axe catches the side of the rock face, the same issue Yanosh had on several strikes when he stood there, and as a result the attack comes up short of the mark.
The bear launches a ice coated claw straight ahead at Nauthiz`Ull and though the ranger brings the scimitar down the power of the undead bear is simply too much The attack catches him deep into the abdomen. [Claw Hit AC 32 crit 15 Dmg 14+6 Cold]
Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13) 2d4(1+1)+2=4 Wednesday December 6th, 2006 5:43:54 PM
"Come now wunjos, hold the line! Hold the line!" Bohdi encouraged his companions. "The bears are slowing!" He fired his wand at the bear again (damage 4).
Quickly, he picked up a promising-looking thigh bone and handed it to Garrett. "Give this to Nauthiz'Ull!"
Looking up, he noticed that one of the group had fallen back. "Wolf! Do you need help?"
Neco [AC 14] [HP 14/14] d4+1=5 Wednesday December 6th, 2006 9:20:15 PM
"Can anyone tell if we are making any headway?" calls the thin girl as another missile flies from her wand. [5 pts. MM dmg.]
Nauthiz'Ull [AC22 HP4/38:divine favor] d20+4=13 Thursday December 7th, 2006 11:28:30 AM
Watching as blood gushes from his stomach the ranger curses as he swears that intestine is showing. He clutches his stomach with one hand in an attempt to hold its contents in and he lets out a growl of pain.
"It appears I will see Frigga much sooner than any expected. Ull'Heimdall, your son in coming home."
Nauth lets loose another swing, knowing that any assault on this creature is buying his wunjos the time that they need. His swing, again is determined to distract the ursine and help his brother of the path get the best angle possible. ~~~~~~~~~~~~~~~~~~~~~~~~~~ aid another.13 success +2 to Aiden's next attack! defensive stance as before
active effects divine favor
Garrett (AC: 19, HP: 10/30) 2d8(5+7)+4=16 Thursday December 7th, 2006 11:34:24 AM
(Note to Dan: Spiritual weapon is gone, only 1 round/level duration)
(Note to Aiden: I healed you for 9 last round)
Garrett observes the terrible toll being taken on his Wunjo's. "Got a little help coming for you Nauth, thanks to Bohdi's pearl. Aiden, you're next after Nauth for more healing. If anyone needs to pull out, do it. I'll be passing a thigh bone to you in a sec Nauth."
Garrett uses Bohdi's pearl (2nd level), and casts CMW again, this time on Nauthiz'Ull, Healing him for 16 hp.
Garrett then takes the bone from Bohdi and reaches it forward to Nauthiz'Ull.
"It would be nice if this thing missed once in a while. We need to do a little catch up on healing. Hopefully Bohdi's spell will make a big difference."
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Wand CLW: 31 remain
Yanosh-AC15-HP29 d20+6=9 Thursday December 7th, 2006 3:33:24 PM
Yanosh see Aiden miss what should have been a sure hit and thinks "Hes having the same problem I had."
Yanosh looks to his left and yells out to Nauth and Garret "Move back with me some let the beast come out a little so Wolf and Aiden can flank it better. We are cutting off their attack advantage." With that Yanosh moves back to W-4 "Come monster come forward to your demise." Yanosh swings his club (Femur bone) at the beast. Swinging at the beast Yanosh misses but still Taunts the monster forward.
Bohdi (illegal second) Thursday December 7th, 2006 3:57:35 PM
Bohdi still has a "five-foot step" available to him this round, and would comply with Yanosh's request to step backward, if permitted, to make room for the others. His AC would drop from 24 to 22 due to lost cover from the dead orc.
Aiden (AC: 21 HP: 27/34) d20=14 d8=2 Thursday December 7th, 2006 6:05:01 PM
Aiden scowls as he readies and strikes with his axe.
to hit: 14 +5 = 19 (using 5 points from power attack)
damage: 2 + 6 (normal damage bonus with axe) + 10 (taking 5 points of to hit and doubling for power attack) = 18?
DM can only PowerAttack up to your BAB. In Aidens case 4
Round 19 d20+12=26 d8+10=11 d6=5 Thursday December 7th, 2006 9:20:48 PM Bohdi shouts encouragement and fires his wand at the bear again. This time the impacts splinter off small pieces of the undead thing. Stepping to the corpse behind Garret, he reaches down and grabs one of the frozen femors. it comes free into his hand with a loud Snap!
Is Wolf in trouble, the gnome looks over, the warrior seems caugh tin the grips of some primal fear, not releasing him from its grip, he stands witness in mute horror to the macabre scene before him.
Neco sends another bolt and she too, see small bone splinters fly from the impact. it was small but it does appear to be progress. if only one of the heavy hitters could get in a good shot.
Nauthiz`Ull with tenacity and stuborness one can only burn freely with in youth, stands his ground. Ducking, poking, weaving and always with his scimitar out in front of him, Nauthiz`Ull holds his ground. The shadows of memory touch him lightly. His father gave his life for a friend, Frigg freely interposed herself for them all and now he would do so here for those he sttod with.
Garrett uses the pearl of Power to recall a healing spell and immediately places a hand upon Nauthiz`Ull. Domi's strength flows through Garret and into his wunjo healing much of the abdemon wound (Nauth Heal 16HP)
Yanosh hits on the idea of luring the creature out a bit further. Aiden and Wolf would be in flanking positions at that point and still only one creature could come at them at the same time. Yanosh steps back and swings, but off the wrong foot and the arc of the swing comes short.
Aiden does not hear the dwarf and brings his axe around hard with a grunt of effort. The swing was for all he was worth. The Bear steps into the attack while trying to adjust to Nauthiz`Ulls feint. Bone cracks and ice flies as several ribs are torn from the creature. It looks far more shattered now with Aiden's powerful strike, but it's mindless undead state does not acknowledge such wounds
DM can only PowerAttack up to your BAB. In Aidens case 4. PowerAttack subtracts the number from your to hit. Aidens attack is as follows Att roll 14+4str+1WF+1MW+2Nauth Aid-4Power Attack=18 dmg 2+6Str (str +4x1.5)+2favored enemy+8 Power Attack=18
The Bear heedless of its condition, feeling no pain or fear of death strikes again at Nauthiz`Ull. The claw reopens the stomach wound and the man from Ice Peak feels as if more of his soul is drawn away, sealed in a miniature frozen tomb. [Bear Hit AC 26 Dmg 11+5 Cold]
Monster Stats: Skeletal Bear 3 AC 15 major cracks and shattered bones Skeletal Bear 2 AC 15 unwounded I will start putting in AC of many creatures so you know exactly when you hit and may embellish on affects. See recent LnB posts by Jerry on this
Bohdi Nackle (AC 22, HP 26/26) and Squork (AC 20, HP 13/13) 2d4(1+4)+2=7 Thursday December 7th, 2006 10:45:11 PM
"Nauthiz'Ull! NO!"
Bohdi's eyes went wide with horror as the bear skeleton ripped its way through his friend. With a fierce determination, the gnome fired his wand again (damage 7).
IF that shot is not enough to drop the skeleton, Bohdi THEN stepped forward to stand over the fallen ranger (move to X3, fighting defensively). He brandished the makeshift club menacingly at the skeleton.
"Come on! You want to fight someone? Fight me, you bloody ghit!"
Gritting his teeth, he added to his companions, "NOW, wunjos! Just a few more strikes should fell this monster!"
BUT IF the skeleton falls, Bohdi would take the opportunity to try to pull Nauthiz'Ull back so that Garrett could tend to him.
NOTE TO DM: You mean the bear skeletons have AC 15 following Bohdi's Slow spell, right? And if, by chance, Bohdi's MM this round take down the skeleton, would it be fair to inform the others mid-round so that they can plan their actions accordingly, such as healing or readying an attack on the next skeleton? DM Edit: Yes and I corrceted that on the stat. thanks Kup
EDIT by Kup: OOPS! Re-read the DM's post and realized that I had miscounted. Nauthiz'Ull isn't down! So there no way Bohdi could stand in the same square as him, and the heroics were unnecessary. Please have Bohdi pass the bone club to Garrett as his move action, staying where he is.
Neco [AC 14] [HP 14/14] d4+1=4 Thursday December 7th, 2006 11:05:50 PM
There is blood everywhere, but not from the frozen creatures. Bile rises in the rogue's throat, almost making her gag. "I'm right behind you," calls the rogue to her companions as she fires another missile. [4 pts. MM dmg.]
[OOC: No map recently. Neco will take a 5 ft. step in order to stay out of range of the attackers.]
Garrett (AC: 19, HP: 10/30) d8+4=11 Friday December 8th, 2006 8:12:41 AM
"Yanosh's idea is a good one. I will back off 5', and Nauth, you do the same. The horseshoe formation will make the swings more effective."
Garrett knows that his healing spells are more effective than the wand, and decides to convert his command spell to a CLW, healing the badly wounded ranger for 11 hp.
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Wand CLW: 31 remain
Garrett Friday December 8th, 2006 8:14:23 AM
Garrett then takes a 5' step backward, expecting Nauth to do the same.
DM Update Friday December 8th, 2006 10:06:48 AM
The skeletal bears collapses upon the impact from the missiles from Bohdi's wand.
Neco, resent map
Nauthiz'Ull [AC22 HP15/38:divine favor] Friday December 8th, 2006 12:52:29 PM
Nauth watches as his stomach closes up a good deal and a small sense of relief settles within him. In the next instant it is ripped from his abdomen by claw and fur. The icy grip of death sucks forth yet again, but the ranger stands.
Hearing his wunjos planning to give a bit of ground Nauth hopes that they are in the right. Then the ursine skeleton falls and some relief washes over the ranger. He steps back.
Quickly snapping his scimitar back in its sheath, Nauth grabs the femur from his wunjo of Domi.
"Quickly recollect. Wolf get in on that side, this next one must drop quicker!" ~~~~~~~~~~~~~~~~~~~~~~~~~~ 5' step back sheath scimitar grab femur
active effects divine favor - 3 rounds
Yanosh-AC15-HP29 d20+6=23 d6+3=5 Friday December 8th, 2006 2:37:52 PM
Feeling as if he is finally contributing to this fight Yanosh awaits the next monstrosity to exit the fissure crack. Yanosh gripps his Club as his fellow wunjos move ack into a horseshoe and readys for the next monster. Yanosh swings as soon as the new one is with in range. Yanoshs swing smashes into the next creature with a satifying thud.
to hit-23 dmg-5
Aiden (AC 21 HP: 24/37) d20=13 d8=1 Saturday December 9th, 2006 8:43:20 AM
Aiden readies his axe for another strong blow. ~Once it steps close enough...~ he thinks to himself.
~it SHALL fall~...
As soon as it does step forward, Aiden gives a mighty yell and slams his axe hard into the creature.
To hit: (using the same math as the gm had given in the last round...sorry if I'm slow to catch onto all the plus/minus :( ) = 17
damage: 17
ooc: Is there a ready made chart that puts into a nice table all of the plusses/minuses for hitting/damage from 3.5?
DM Post Saturday December 9th, 2006 3:20:12 PM
I will post around 11pm Woldian time tonight and delete this
Round 20 Sunday December 10th, 2006 9:20:17 AM Bohdi sends another set of Missiles into the undead creature and it falls apart under the impact. They would have a little time before the other bear closed. The gnome passes Garret a frozen femur.
Neco's mind reels a bit under the weight of evidence. In this battle, all of the gore and blood splashed about the field is from her friends. Men willing to stand in harms way and endure the pain of having flesh rent so that Bohdi and herself have time to use their wands. It is a sobering thought indeed. Her wand sends another missile, this one to the new target.
Garret backs Yanosh's idea and calls for a slight adjustment to the line. The Skeletal bear is slowed and will afford the time. Then, using the other Pearl of Power heal casts a spell of healin upon Nauthinz`Ull. Most of the near mortal wound mends. [Nauth Heal 11HP]
Nauthiz`Ull steps back and accepts the femur from Garret, the scimitar returning to its sheath.
Yanosh grips the make shift club and waits for the bear thing. He does not have to wait long. The creature comes on and the dwarf hits it. The femur vibrates in his hand slightly and frost sprays from both make shift weapon and target. Yanosh has been in enough fights and guesses the frozen femur will be good for another 2 maybe 4 strikes.
Aiden waits on the bear as well and as it moves by him he strikes. The axe sends for a shattering spray of ice and bits of bone.
Monster Stats: Skeletal Bear 2 AC 15 Moderate cracks
Yanosh-AC15-HP29 d20+6=21 d6+3=7 Sunday December 10th, 2006 10:00:51 AM
"If anyone can cast a spell that can help harden or streagthen these bones do it they will not last long as a club. mine will break soon. please keep handing bones to us if anyone can for we will need them." Yanosh glances at his axe lying in the snow and growls his sorrow at having to drop the weapon he made with his own hands. Using the anger at the damage wrought to his new friends Yanosh strikes the undead again. Ice sprays as his club strike home again vibrating from the impact. Yanosh hears cracking and prays that it is the creature and not his weapon breaking, yet. Yanosh's heart swells at the turn of his contribution to the fight and again he starts to sing.
"Oh come all ye monsters Come and let us destroy you Oh come all ye mooooonsterrrrrsssss tooo yourrrrr doooooooom."
to hit-21 dmg-7
Aiden (AC: 21 HP: 24/37) d20=18 d8=3 Sunday December 10th, 2006 10:04:12 AM
~this dwarf would fit well among the orks of Twin Tusks...~ as he sees Yanosh singing for the monster's doom.
Grunting, "You will not need the club much LONGERRRR!!! " as he heaved and struck again.
to hit: 22 damage: 19
Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13) Sunday December 10th, 2006 6:16:56 PM
"Yes!" Bohdi exulted in the massive, solid blows that Yanosh and Aiden had delivered on the final bear skeleton. Somehow, with the reverberations that resonated off of the undead bones and echoed across the cave and fissure walls, he knew that the creature's demise was at hand.
He smiled and relaxed his stance, nodding at his companions. He clenched a fist and thrust it aloft in victory. "Smashed the bloody buggers! I knew you could do it!"
The gnome's eyes narrowed with a grim determination, and a thin smile spread across his face. "Now those other bloody zombies should seem like a walk in the bloody Sargrass."
Just as a bit of a security measure, Bohdi muttered a few words, and a ice-blue rune appeared in the air before him. The gnome illusionist clutched the rune and draped it across Aiden's back, where it enveloped the tall ranger in a bluish light before fading (cast: Resist Energy, cold, Aiden gets DR 10 v. Cold attacks! Duration 40 minutes Should he really not want it, a Fort save DC 16 would dispel it.).
He patted the tall ranger on the back. "Sorry I couldn't do that before now, mate--but we were.a mite occupied! But that should help against those other bloody popsicles inside the cave--and whatever else may be waiting for us in there."
Posting Report (ADM Kup) Sunday December 10th, 2006 10:37:22 PM
(posting early) Posting Report for Ice Vein Week of December 4-December 8 ............................M..T..W..Th.F DM-Daniel K........x...x...x...x...+ Bohdi-Kup............x...x...x...x...x Nauthiz'Ull-Drew...x...x...x...x...x Garrett-Chris.........x...x...x...x...x Aiden-Paul............x...x...x...x...x Neco-James..........x...x...x...x...x Wolf-Justin............o...o...o...o...o Yanosh-Edd..........x...x...x...x...x Dregar-Shawn..........walkabout...
x = post o = no post * = substitute post - = skipped post (no DM post) + = see notes Notes: --"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays. --Shawn/Dregar is on walkabout. --Friday DM post came on Sunday. --Justin ("Wolf") missed the whole week. He sent a message last week saying that he was losing Internet access at work/school and was moving to a new e-mail address. Possibly he cannot connect to the site? (Daniel, I've just tried sending him an e-mail--do you want to put him on "auto-pilot" for a time? The group lost his contributions through its toughest battle yet!)
Neco [AC 14] [HP 14/14] d4+1=4 Sunday December 10th, 2006 11:14:02 PM
Neco shifts 5 feet to her right and stands on tip-toes and strains to see past the combatants. The dwarf is no bard, but his words give the girl some measure of courage as she releases the magic from her wand at the new threat. [4 pts. MM dmg.]
Garrett (AC: 19, HP: 10/30) d8+1=6 Monday December 11th, 2006 11:17:22 AM
Garrett decides to hold off on Bohdi's final pearl, and uses the wand of CLW once again, Healing Nauth for 6hp.
"Once he goes down, hold the formation where it is. the zombies will return, and we will need to switch back from the clubs to slashing weapons. I will try and heal everyone as best I can before they return."
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Wand CLW: 30 remain
Nauthiz'Ull [AC22 HP21/38:divine favor] Monday December 11th, 2006 12:11:40 PM
Wringing the femur in two clenched hands, Nauth growls at the ursine beast that has taken the place of its once living brethren. Then, a tingling, warming sensation begins to trickle through the gashes, gouges and cracks within his abdomen and side as Garret's spell washes over him. With an intent of destruction, Nauth's stature switches to an offensive nature as both hands tighten to white-knuckle levels as he pulls the femur back and swings it with all gusto mustered. ~~~~~~~~~~~~~~~~~~~~~~~~~~ attack.27 damage.7 or 8 (depending on if femur is d8 or d6)
active effects divine favor - 2 rounds
my internet went down just before I posted this...luckily I copied it before closing down the window. The rolls were lost, however.
Yanosh -AC15-HP29 Monday December 11th, 2006 1:43:54 PM
"Someone will have to get my axe then, its behind Aiden, if possile. other wise I do have a back up I can use." Yanosh states as he waits for the demise of the undead bear.
Bear Down Monday December 11th, 2006 10:51:46 PM
Under the combined assault of the entire party, bones snap and frost flies as axe, club and magic missile strike th undead creature. It falls to pieces in the cave entrance. Nauthiz`Ull is healed by Garret with the wand and Bohdi casts a protection from Cold on the ranger. Hopefully it will provide protedction from the touch of the Bevroren. There are three more zombies that will be heading back towards the group in about 40 seconds, though slowed as they are it may take them a bit longer to actually arrive back at the cave entrance. The question now is what to do with the minute repreve.
We are out of combat bit keep posts in a reasonable time frame of say a few rounds worth.
Garrett (AC: 19, HP: 10/30) d8+1=8 d8+1=8 d8+1=3 d8+1=4 d8+1=6 Tuesday December 12th, 2006 8:23:20 AM
"We have a few moments, everyone switch back to slashing weapons, and return to formation. I will keep healing. Nauth and Aiden first, then myself. Is anyone else injured?"
"I can use Bohdi's pearl to cast bless, and give everyone a bonus to hit once they return. If things start getting hairy, I'll turn them again to give us a few rounds to heal."
Garrett touches the wand to Nauth twice, healing him for 8hp and 8hp, 16 total
Then Aiden for 3hp, 4hp, and 6 hp. 13 total
(5 rounds healing, if I have more, let me know, and I will start on Garrett next post.)
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Wand CLW: 25 remain
Neco [AC 18] [HP 14/14] Tuesday December 12th, 2006 9:56:51 AM
"I could slip through the fissure and hide in the shadows. When the enemy approaches, I could attack from behind, flanking them. This would make my attacks more lethal. Maybe someone else will come through with me?" The rogue raises an eyebrow, and looks at the dark skinned ranger with the weird hair.
Regardless of how her plan is recieved, Neco will cast another protective Shield upon herself just before combat enjoins.
Sheild [3 rounds]
Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13) d20+4=9 d20+2=12 d20+4=9 d20+7=13 Tuesday December 12th, 2006 10:32:09 AM
Bohdi listened to Neco. "Flanking our opponents is a good idea, of course," he observed. "But how in the Wold would sneaking up on those frozen zombies make your attacks more lethal? They have no bleedin' vital spots to target!"
But the gnome nodded along. "Still, it makes sense for us to know a little more about what's inside the cave before the Bevroren Doden return. Maybe one of us should take a look."
He looked around the group. "Yanosh, would you be willing to look? We'll lose Neco's lights soon, and without them, it'd take your dwarven eyesight to see in the dark. I'm thinking just to look around for half a minute or so, then come back here before the zombies arrive."
If Yanosh were unwilling, but Neco's lights were still active, then Bohdi would cast Invisibility and Spider Climb on himself and enter the cave by way of the cave wall to look around.
Nauthiz'Ull [AC22 HP37/38] Tuesday December 12th, 2006 11:34:23 AM
Nauth watches as the skeleton drops with ease this time. He shakes his head at how well the group acted once they were prepared.
"All we wanted was some damned sleep."
Nauth nods his head at Bodhi's suggestion of scouting the cave. He looks sideways at Neco's suggestion for shanking the already dead and scratches his beard while staring into the cave.
"Wunjo, thank you for your magics. I feel much better."
Still staring deeply into the cave, a fur-covered hand loosely drops a femur and reaches for the hilt of a scimitar hanging from his waist.
Yanosh -AC15-HP29 d20+2=18 d20=7 d20=15 Tuesday December 12th, 2006 12:27:13 PM
"I'd love to have a look Bohdi." With that Yanosh drops the leg bone and draws his short sword. "If some one wouldnt mind picking up my axe for when I return." Yanosh then steps slowly and as quietly as he can through the cave entrence. The stout dwarf moves quietly for one of his race and class. Yanosh moves to Z-5 just inside the opening and to a side and looks around.
move silently-18 listen-7 spot-15
Aiden Tuesday December 12th, 2006 1:07:09 PM
With a deep breath and then exhale, Aiden settled his nerves. He hated the unnatural such as the walking dead. What dark spirits could cause the remains to move and strike, even against former friends? A shiver went down his spine as he hoped that if/when he passed, somehow his body would not be abused in such a manner.
A slight smirk appeared on his face..."thank you..." he said to Garrett as the healing powers of the wand coursed through his body. He still needed to learn more about 'magic' from both Garrett and Bodhi. They seemed so different, especially in comparison to those from Twin Tusks.
Without it, and his 'friends', he would be dead. The thought of having 'friends' felt so alien in comparison to what he had lived and faced in Twin Tusks. He would need to see what he could do for them...after all he would need their help to achieve his goal of freeing the village of Twin Tusks from its, how would Bohdi say it, bleeding barbarism...
Aiden stirred as his thoughts returned back to the present. "we may need more light...not all of us can see in the dark." A grin began to break out more, "perhaps the catacombs can solve that dilemna the next time we return with the girl home..."
And for the first time...Aiden referred to Ice Peaks as that...home.
The Cave Tuesday December 12th, 2006 4:12:59 PM
A bit of exhuberance mixed with relief rolls through most of the part as the skeletal horror falls to pieces. Garret quickly continues working and heals Nauthiz twice, [16HP] and then Aiden three times [13HP]
As Garret works with the wand, Neco suggests herself or someone slip in and look about the cave while the zombies are still under the affects of Domi. If she goes, then perhaps she can more easily flank them as well. As she speaks the Dancing Lights wink out and the cave turns to pitch to all sight save Yanosh.
The choices are quickly narrowed down by that and the fact that the undead have no vital areas to strike and Yanosh moves into the dark. For the first 30, light pours in from Garrets glowing sword and the Everburning torch in Neco's hand and all can see the dwarf as he looks about. The cave, he reports extends about 15' to his left before ending in a great slanting ice sheet from the ceiling. Like a wall, but tipped 45 degrees instead of vertical. In front of him is a 10' ledge that would need to be climbed if the group wished to push further in. To the right it extends almost 80 to a similar wall. The inward slanting walls give the feeling this cave is more dome like in build.
This takes about 45 seconds in which time Yanosh could see the 3 zombies clawing at the ice in the far right portion of the intial cave area. Beyond the ledge, all was black and the dwarf has the most uneasy feeling than ever he has felt while underground as he looked into that darkness. As Yanosh moves back out of the cave and zombies at the far end are heard to stop clawing at the ice. They are 90' from the cave entrance. the party is encircled just outside of that entrance, with wahtever weapons you wish to have in hand.
Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13) 2d4(2+2)+2=6 Tuesday December 12th, 2006 9:19:12 PM
"With some light and a little luck, Neco, Nauthiz'Ull and I might be able to take down one or two of those zombies before they even get back to us," Bohdi observed after Yanosh gave his report. "Neco, if you and I step inside the cave mouth, your light should allow me to see the zombies clearly enough--my eyes see almost twice as far as yours do in dim light like that. And even if you can see them only dimly, you'll still be able to hit them with that Wand of Magic Missiles of yours. If we concentrate on one at a time, we might take one down pretty rapidly."
Bohdi turned to Nauthiz'Ull. "Then there's you, Nauthiz'Ull. Remember, the Bevroren Doden seemed more susceptible to magic weapons, just like the skeletons seemed easier to smash with the clubs. Does Ull'Heimdall's bow have any enchantments upon it? If it does, then your archery may be able to rid us of another of the bloody things." He looked at the others. "Once they get close, Aiden and Yanosh, we'll need more of those enchanted axes of yours." With a thoughtful pout, Bohdi said nothing to Wolf--it was not uncommon, the gnome had come to realize, for warriors to lose their nerve in their first battle in the ice.
Bohdi waited for Neco or Garrett to move inside the cave mouth. Assuming one did, Bohdi followed and targeted the first undead zombie he saw (damage 6).
"Remember, concentrate your fire on one until it drops!" he reminded the others.
Aiden (AC: 21 HP: 37/37) Tuesday December 12th, 2006 9:38:34 PM
Aiden nodded in appreciation of Bohdi's plan and words. Looking over towards Garrett with an upraised eyebrow, he awaited any sort of response before moving into a good location (as described by Bohdi and Garrett).
Garrett (AC: 19, HP: 17/30) d8+1=7 Wednesday December 13th, 2006 8:24:14 AM
"If we had more time, your plan would work well wunjo. We know how fast they move, and they are already on the way back. If we move in now, and try to set up, we may get caught out of position. By the time two warriors moved up, and then Bohdi and Neco, they would be on us, and have the advantage of position. Let's hold our position here. We know we have advantage. If things get rough, I will turn them again, and we can move in behind them and Bohdi and Neco can start shooting at them while they are a good ways away. There is a chance that there could be even more, or something else upon that shelf in there. I would not want to have to deal with something else and all the dead at once. I think it's safest to wait here and take them when they come."
"If everyone who can reach, concentrate attacks on one at a time, they should go down pretty fast like the bear."
"I could use your pearl to make someone's weapon magical instead of casting a bless if you think that might suit us better?"
Garrett uses the wand on himself, as he appears to be the only person remaining with serious injuries. healing himself for 7hp.
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Wand CLW: 24 remain
Bohdi (illegal second) Wednesday December 13th, 2006 9:43:35 AM
"All right, fair enough," Bohdi agreed with Garrett. He held his position (no MM this round). "The zombies are slowed, remember, for at least a time. By the time they get back here, though, I'd expect that they'll be fully mobile again."
The gnome nodded at Garrett's question. "I think another enchanted weapon can only help. It's just my observation, but it seemed that magic weapons cut through the zombies faster than non-magical ones did. Since Yanosh and Aiden already have magic wepons--right?--maybe enchanting Nauthiz'Ull's blade, or even your own, would help."
Nauthiz'Ull [AC22 HP37/38] Wednesday December 13th, 2006 11:14:55 AM
Contemplating the use of Ull'Heimdall's bow, Nauth shakes his head finaly.
"I can get off a few shots. It will be better and I happen to be better with the bow if none of you noticed."
Smirking, Nauth puts away his scimitar and pulls his bow and an arrow from the seemingly cavernous quiver.
Nocking his arrow, Nauth watches the darkness of the cave, waiting for the first tattered mass of frozen flesh to emerge.
"Neco, why don't you throw the torch into the cave and give us some light?"
ooc: Dan, I would like Nauth to have a readied shot in case the zombies get within sight this turn. I am at work now, so I do not have nauth's sheet with me. -Drew
Yanosh -AC15-HP29 Wednesday December 13th, 2006 1:39:37 PM
Yanosh picks up his axe and moves back to his possition in the formation.(W4) Fighting the impulse to charge in and attack the on coming dead Yanosh checks his axe blade and sees that it has a few mars and nicks from his last battle with the undead orcs. "Blasted cave wall. Nicked my axe blade on it. Oh well time for a quick fix later. Come monsters. Come and join the pile of bones befor us." Yanosh chalanges the undead to come with in range.
Neco Wednesday December 13th, 2006 4:32:13 PM
Torch in one hand, wand in the other, the rogue prepares to creep into the cavern. Then Garrett puts an end to that little adventure. Neco sighs, and waits for the inevitable.
Awaiting the return Wednesday December 13th, 2006 5:15:50 PM
A quickly discussion about meeting the zombies in the cave is struck down. There could be more upon the ledge and the risk outweighs the reward so the group reforms about the mouth of the cave. Garret heals himself with the wand [Heal 7HP]
The fighters form up and prepare themselves. Wolf snaps out of his haze, shaking his head as if something had a grip upon him. Hearts beat in thier chests as they the adrenaline pumps and they reequip themselves with more familiar and trusted weapons. Garret could Bless everyone through the power of Domi in their fight, or he could create a second magic weapon. Which would be better is what must be decided. The scraping of shuffling feet grows louder. Nauthiz suggests the everburning torch in Neco's hand be tossed into the room. Bohdi suggests the Magic Weapon, upon his belief the Bevroren seem to have a greater vulnerability to magic weapons. Shuffling feet and the scrape of steel on ice grows still louder in the cave, they are coming.
From anyone's current position outside of the cave, no on e can actually see the zombies. Either line of sight is simply blocked by the cave itself as in Bohdi's case, or the zombies have not progressed far enough. It has been another three rounds.
Neco I meant to say last time, if you wished to hold off on Casting Shield you can. It would have been known by you at the time you posted casting it that the zombies would take several rounds longer than 3 to get back to the group.
Neco [AC 14] [HP 14/14] Wednesday December 13th, 2006 6:36:51 PM
Neco defers casting her protective spell, and instead selects a simple cantrip. With a nod of her head, she sends the Dancing Lights back into the cavern.
Garrett (AC: 19, HP: 30/30) d8+1=6 d8+1=7 Wednesday December 13th, 2006 8:59:34 PM
In the three rounds: 1. Garrett will use the wand of CLW on himself for 6 hp of healing, and move 5' to W2. 2. Use wand again for 7hp, put away wand 3. Cast Magic weapon(+1 enhancement for 40 rounds.) on Nauth's Bow, and draw his own sword.
"I'll join the melee to start, and see if I can help drop them faster. If we start taking damage, I'll either back off and heal, or turn them."
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Wand CLW: 22 remain
Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13) Thursday December 14th, 2006 9:40:30 AM
For once, Bohdi didn't make himself a busybody or offer unsolicited advice to his comrades. In the few seconds before the zombies arrived, he watched his comrades, took note of their calm preparations ... and waited.
Nauthiz'Ull [AC22 HP37/38] d20+8=10 d20+8=21 d8+4=9 Thursday December 14th, 2006 12:03:53 PM
"Wunjo, use your magics elsewhere. Ull'Heimdall's bow has all of the enchantments that it needs."
Nauth tries to stop Garret from using the spell, a look of hesitation and almost fear crossing his face; he uses his back to shield the bow.
He straightens up and once again looks towards the girl.
"Neco, throw your light down the tunnel so that I can see these things earlier." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Readied shots (rapid shot) a1.10 a2.21 d2.9 BAB = + 9 + 1(point blank, assuming that I cannot see them until they are within 30') - 2(rapids shot) = +8 total
Yanosh-AC15-HP-29 Thursday December 14th, 2006 1:34:02 PM
Yansosh readys his axe and checks himself for wounds. Yanosh sees that he has a small wound and wounders when he recieved it. "Hmmmm must have been a lucky blow." The slight cut to his left leg seems to be clotting on its own and no longer bleeding at the time. "I do have a lantern if any think we have time to light it we could set it where it could give us better lighting if there is time." Yanosh mentions at the request for more lighting. "Let them save spells for what is neccessary."
(OOC If there is time Yanosh hangs his axe and reaches into his pack and lifts out his lantern. Then uses his flint and steel fron his belt pouch to light it. "Where do we wish to put it?" if there is no time then he will not get it out.)
Return round 2 through 4 Thursday December 14th, 2006 5:13:27 PM Neco defers casting her protective spell, and instead selects a simple cantrip. With a nod of her head, she sends the Dancing Lights back into the cavern.
Garret uses the wand and few times on himself. Skin knits, blood clots and dries and pain eases with each touch. Placing a spell of Enhancement on Nauthiz`Ull's bow, he draws his sword and stands to post. Bohdi take calm from the aura about his comrades, the group is becoming very much more a group.
Nauthiz`Ull stops Garret from using Domi's Power upon his bow, citing it is already enchanted. With Neco's placement of the Dancing Lights, the ranger snaps off a pair of shots at the far outside zombie. Striking once, the arrow snaps upon impact as if it had hit a stone wall. Indeed it virtually had against the solid frozen creature of death. Nauthiz int check DC 12 Highlight to display spoiler: { The Piercing nature of arrows has never seemed be effective against the Bevroren Doden }
Yansosh readys his axe and checks himself for wounds. A minor woulnd to the leg is of no concern. Knowing he has a bit of time he pulls open his pack and retrieves his lantern and lights it. The lanternis handed back and set upon the ground by Bohdi and the dwarf resumes his readied stance DM take over Wolf, who has the best view of the approaching zombies starts to call out his best guess on their distance to the group. "Just in the shadows of the light...20' I see them clearly...They will exit the cave any second." During this he retrieves his morning star and then re-draws his twin scimitars.
The scraping upon the ice floor gets louder and an unearthly groan issues from the cavern. Wolf can clearly see the hideous wretches of unlife and confirms one of them groaned as it entered the light. Lifeless eyes search out the living and Wolf also reports from his vantage point none of them have weapons. Rigor set and frozen flesh decayed fingers reach out from the ends of their arms already starting to grope for victims.
OoC 2 more rounds elapse. the monsters just took round 5 and 6. make sense?
Garrett Thursday December 14th, 2006 5:51:16 PM
(Last round: Since Nauth preferred I not cast Magic Weapon on his bow, I'll cast it on my sword instead)
Garrett readies to swing at the first undead that steps within his sword reach.
Attack 1: hit ac 22 Damage 2: 10 hp.
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Wand CLW: 22 remain
Aiden (AC: 21 HP 37/37) d20=8 d8=7 Thursday December 14th, 2006 8:26:04 PM
Aiden stood at his position, patiently waiting. His 'father' had taught him that patience was a good thing, not to just charge at your enemy, screaming and frothing at the mouth.
And so, when the creatures appeared to be in striking range, the whistle from his axe slicing through the air is heard.
to hit: 12 (using power attack...) damage: 23 (if it happens to hit)
Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13) Thursday December 14th, 2006 10:42:44 PM
"Well in hand, well in hand," Bohdi kept reminding himself. He continued his patient watchfulness.
Yanosh-AC15-HP-29 d20+7=14 d8+3=9 Friday December 15th, 2006 11:58:08 AM
Yanosh cant bare the wait for the vile monsters to arrive. "Come monster come and be destroyed." When the first comes with in range Yanosh swings with his axe.
"Silent night Deadly night Axes fall at the sight Of undead creatures Chopping and splitting To save our lives Choping and spliting them."
to hit-14 dmg-9
Nauthiz'Ull [AC22 HP37/38] d20+2=19 d20+7=25 d6+3=8 Friday December 15th, 2006 7:38:04 PM
One day the ranger will take practicality over familial piety; he watches as the arrow shatters against the bevroren and does nothing in the way of harm to it.
"Bah. Going back to the blade."
Storing Ull'Heimdall's bow back in the quiver, Nauth again reaches for the leathered handle of the scimitar.
He readies an attack as the staggering skeletons scrape their way onward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ attack.25 damage.8 [2 handed]
Neco (AC 14, 14/14 HP] d4+1=4 Friday December 15th, 2006 8:59:05 PM
In a preemptive strike, the rogue aims her wand and fires it at the slow moving enemy illuminated by her lights. [4 pts. MM dmg to nearest monster]
round 5 Sunday December 17th, 2006 9:28:53 AM
The fighters see and hear the undead wretches shamble towards them, arms reaching for flesh and the life blood of the living. Wolf, Yanosh and Aiden's blows are turned aside by the hardened frozen flesh, leaving no visible signs of their passing. Garret is more fortunate and slashes one of them through the stomach. Flecks of black ice and frozen flesh scatter from the blade. Neco activates her wand and a Missile thunps into the chest of one of them Nauthiz`Ull finishes the creature with a blow from his scimitar.
Beyond the zombies nothing stirs in the lights of Neco's spell. For now it seems nothing else is coming to see what te excitement at the entrance is.
Garrett (AC: 19, HP: 30/30) d20+7=26 d8+7=11 Sunday December 17th, 2006 9:57:56 AM
Active Spells: Magic Weapon: +1 enhancement, duration: 39 rounds.
Remembering Wolf's tendency to freeze, Garrett steps in 5' to W3, and swings at Zombie A.(pa by 2)
"I'm just getting a quick swing in to help hurry along it's demise. I'll back into formation next round." Garrett calls out to his companions.
Attack 1: hit ac 26 Damage 1: 11hp
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Wand CLW: 22 remain
Yanosh -AC15-HP29 d20+7=12 Sunday December 17th, 2006 1:58:34 PM
Yanosh again swings at the monster. "Welcome to your final demise monster let it be finished soon." Yanosh growls with disappointment as his axe impacts with no effect against the creature.
Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13) Sunday December 17th, 2006 8:44:29 PM
"Hmm, seemed to be still slowed," Bohdi observed. He fingered the sole remaining globe on his Necklace of Molasses, given to him by Flea just a few short months ago. It seemed like years, and still more years ago since they first met. How had that happened, anyway? Was it just a dream, that strange inn that he had visited with the Solstice Party and the magical tree? But then, Flea had been real enough--how had he managed to find himself there?
Bohdi pondered these deep mysteries as his companions disposed of the remaining undead.
Aiden (AC: 21 HP 37/37) d20=10 d8=4 Sunday December 17th, 2006 11:39:25 PM
Aiden, his sore muscles almost resisting him due to the constant use within the very short period of time (between battles), swung his axe, hoping that the enchanted head would bite into the frozen flesh of the creature.
TO Hit: 14 (again using the power attack) Damage: 19
Neco [AC 14, 14/14 HP] d4+1=4 Monday December 18th, 2006 12:14:05 AM
The rogue points and fires. [4 pts. MM dmg to nearest monster] "Will this night never end!" she wonders aloud.
Posting Report (ADM Kup) Monday December 18th, 2006 8:05:54 AM
Posting Report for Ice Vein
Week of December 11-December 15
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...+
Bohdi-Kup............x...x...x...x...x
Nauthiz'Ull-Drew...x...x...x...x...x
Garrett-Chris.........x...x...x...x...x
Aiden-Paul............x...x...o...x...x
Neco-James..........x...x...x...x...x
Wolf-Justin............o...o...o...o...?
Yanosh-Edd..........x...x...x...x...x
Dregar-Shawn..........walkabout...
x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
? = post due at time of report
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--Friday DM post came on Sunday.
Nauthiz'Ull [AC22 HP37/38] d20+7=17 d6+3=4 Monday December 18th, 2006 11:41:40 AM Anothera doden fell to his blade and the ranger could not help but smirk.
"Little Neco. Are you still keeping track of body counts?"
Turning back to the other standing zombie, Nauth clenches tightly onto the leathered handle of his found weapon and swings another arc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ attack.17 damage.4
Yanosh -AC15-HP29 d20+7=10 Monday December 18th, 2006 2:54:20 PM
Yanosh swings at his closest opponent missing it terribly. Curesing his turn of luck Yanosh remains resiliant in his determination that he will die efore any of his new friends are hurt again to the degree of the previos fighting with the undead bears.
The Dead are Dead Monday December 18th, 2006 5:18:18 PM
The two remaining shambling orcs are quickly cut down as the group is able surround them. Neither creature lands any substantial blow to the party. The sounds of frustration, pain and cleaving ice are now replaced with labored breathing as the front men quickly catch ther breath. The Dancing lights still hang in the cavern of ice, casting thier soft glow about them. The wind still blows softly through the valley crevice the group stands in, stirring snow about your feet. Snow now mixed with blood and what appears to be black ice. Flakes of frozen skin from the Bevroren now broken about the party.
While the evening is getting on, it is hardly late. No more than an hour or two past dinner. The group was setting up thier shelters when the first orcs appeared. The question is, should you return to sleep by this cave or should you continue?
End of Combat I jumped ahead, hope no one minds.
Bohdi Nackle Monday December 18th, 2006 6:55:26 PM
"We have to go in," Bohdi replied to the unasked question in the group. "Beat as we are, we must. We dare not camp outside without knowing what lies within."
Neco Monday December 18th, 2006 8:42:58 PM
The rogue nods her head in agreement with Bohdi. "I sure don't want to camp here tonight." Neco sends the dancing lights up ahead as she wraps and tucks her winter clothes tighter about her body.
The rogue answers Nauthiz'Ull. "There must have been a woman's hand guiding yours that time, ranger!" Neco tears a piece off the tough jerky that passes for trail rations, and offers what remains to the ranger.
Garrett Tuesday December 19th, 2006 9:11:18 AM
"Agreed, we must go on. Somewhere in this place a child needs to be rescued. Hopefully."
Garrett prepares to move on again, healing anyone injured if needed.
"We should explore the cave they came from first."
Nauthiz'Ull d20+12=29 d20+10=12 d20+10=18 d20+3=7 d20+3=6 d20+3=5 Tuesday December 19th, 2006 11:18:27 AM
Neco's comment throws out a chuckle that the ranger is not quick enough to catch. He looks down to his forearm and pulls the furred sleeves back just enough to see the image of Frigg'Isa's face and nods his head slowly.
"True enough little one. True enough."
With a low, sharp whistle Nauth calls over his pup and together they slink together towards the front. At one point he kneels down next to her and scratches under her jaw. "It is time to hunt sister." He rises after giving her a command and continues on cautiously. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ spot.29 listen.12 move silent.18 spot(w).7 listen(w).6 move silent(w).5
Yanosh d20=16 d20+4=10 Tuesday December 19th, 2006 2:30:55 PM
"We must search the cave. With some help if needed I'll search the ledge to see if it is safe up there to rest or what maybe there." Yanosh then slowly begeins to enter the ice cave. Yanosh moves over to the ledge as silently as he can (move silent 16). Yanso then sets his pack down and begeins to climb up the ledge.
Yanosh Tuesday December 19th, 2006 2:31:36 PM
climb check was 10
Aiden Tuesday December 19th, 2006 5:59:01 PM
It was clear as to what their next move was goin go be.
Garrett had stated it...even several of the others agreed. They had more than enough time to enter the 'protective' (at least in terms of the weather) confines of the cave.
Looking down towards his companion, there was a small nod of the head and a short bark of a command from Aiden. They would enter in as vanguard, with the wolf using his senses to hopefully pick up anything strange.
The caves Tuesday December 19th, 2006 6:37:01 PM
The group quickly decides the most prudent action is to indeed proceed inside. Neco's light lasts for about half a minute before winking out. The torch hnaded to her by Garret and the Clerics sword, though provide plenty of light after the magic dissipates.
The floor of the cave is a mix of stone and ice, but more ice than stone. I seems to be almost a series of steps that lead off in a single direction. Before the magic waned, Neco has the ability to send her 'lanterns' further and up into the caves. At least two more ledges beyond the first lay before the group adn the snow and ice covering them will make climbing straight up a challenge to say the least.
Looking about this bottom cave, the wolves do not seem to pick any particular scents. Nauthiz`Ull sharps eys cast about on the floor and while there are some marks of boot and worg, he does not see anything that lends to an occupation of this cave for any period of time at all.
Yanosh moves to the ice wall to see just how hard it may be to scale it. The slick cold surface betrays no good footing or handspots and Yanosh is done before he even begins. Perhaps a different spot would yield different results?
The lowest level is fairly measured out to be just over 90' left to right and 60' deep to the ledge. From this level the others are much harder to judge, but the next ledge is guessed at about a further 40' from the lip once it is obtained. The third ledge perhaps 30' beyond that. Aside from the crunch of snow and ice under boot, your own voices and the stray rattle of steel, the cave is as silent as a tomb.
Bohdi Nackle Wednesday December 20th, 2006 12:42:37 AM
Bohdi studied the ledge. (I understand it to be tall, at least 30', right?DM The ledge it 10' high, not 30') He frowned.
"I could cast a spell on Aiden or another of the strong climbers," he mused. "Make it easier for him to climb up to the next ledge. Tie a rope to him, have him hoist up the rest of us. We've done that before--on Burfell, with the Bloodpack. But then, what if we're wanting to get back down, eh? Maybe in a hurry. Would be trouble. We might be better off down here, where there's an avenue of escape back out through the cave entrance."
He pondered, then shook his head. "No. Seems too risky for all of us to go up at once. Garrett, what do you think? I could cast the spell on a scout to send up there, to report back down--but it would seem that camping down here is our best option for the group. Give us time to refresh our minds and our strength."
"If there's a willing scout to go up the ledge--with a weapon and possibly a light source--then I can cast my climbing spell on that person to help on the way up, and I can offer my knotted 50' silk rope to help on the way back down. I could even turn the scout invisible--although, if that person has to carry a light, then the light might shine out of the invisibility spell. Hmm. Maybe that suggests that Yanosh, who doesn't need a light, or Neco, who can summon more dancing lights, might be the best choice as an invisible scout."
"Well? What do you all think?"
Bohdi would cast Spider Climb and Invisibility on any volunteer. He would stand by with his Feather Fall spell at the ready, just if needed. He would also retrieve his two pearls from Garrett and use the still fresh 1st-level pearl to help cast two silent Alarm spells--one just outside the cave entrance, and one, following the scout's return, on the path of descent from the ledge.
Neco d20+6=14 d20+5=19 d20+5=22 Wednesday December 20th, 2006 7:11:10 AM
Neco sends the dancing lights down the series of steps that lead off in a single direction before they wink out. It seems the path of least resistance. Arriving at the first ledge, she tests the surface holding the light between tightly clenched teeth.
Climb [14] Spot [19] Listen [22]
Garrett d8+1=9 Wednesday December 20th, 2006 8:24:58 AM
"Crap. I wish we had a way to know where the girl was."
"Alright, Bohdi's idea seems good. Seems like Yanosh is the best bet for a scout in this instance because of his ability to see in the dark. That is if you are willing to go Yanosh? Spider climb and Invisibility should give you a good chance to take a look around without being detected. Don't take chances, if you find something, report back. If something finds you, run back."
"Anyone see a major drawback to this that I'm overlooking?"
(I believe Yanosh said before that he was still wounded, if that's the case, then Garrett uses the wand on him for 9hp.)
Spells: 0 lvl: CMW, Light x2, Mending, Detect Magic 1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used) 2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)
Wand CLW: 21 remain
Nauthiz'Ull d20+5=16 Wednesday December 20th, 2006 10:54:50 AM
"I would go but my eyes are of little use in the dark as you all understand. I need to work on that. I have one final potion to grant me the ability to see as Yanosh does; does this warrant such a time?"
Nauth will reach into a pouch and pull out a small vial of inky black liquid which seems to glow at the center.
"I would be more than happy to use this now, but no other nights will I be able to see."
Nauth paces back and forth, eyeing the ledges and the tunnel past with determination. He looks towards Bodhi and Garret with a raised eyebrow before turning and walking towards the ledges to looks them over and perhaps try to climb them naturally. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ climb.16
Bohdi (illegal second) Wednesday December 20th, 2006 11:22:57 AM ooc: Note DM's clarification in Bohdi's post above--the ledge is only 10' tall!
Bohdi laughed at himself. "What are we worrying about? I guess my short stature has finally caught up to me. We should have no problem exploring the ledge--all we'll need is a short hoist up, and, if need be, a short jump back down! Come on, I think we should all go."
(Alarm, Spider Climb, Invisibility not cast--pearls recovered from Garrett)
Yanosh Wednesday December 20th, 2006 12:45:00 PM
"I'll go!"The stocky Dwarf states. "Did anyone get my lantern? I handed it to Bohdi I thought." Yanosh walks over to Bohdi "Come now cast your climbing spell and invisility spell and I'll go look around." Grimicing at the thouht of eating the live spider Yanosh crunches the thing.
Once the spell are cast Yanosh returns to the ledge wall and climbs to the next level.
Exploring the cave Wednesday December 20th, 2006 4:53:29 PM
Bohdi begins to mentally tally the tasks and spells required and or desired to mount the ledge and explore in relative safety the area beyond. Who knows what dangers lurk up there or how fast they will need to extradite themselves from the upper reaches. Somwhere in the complex working of the gnomish mind a small voice pops in. 'UM boss it's just a 10' hop, why not just boost someone' With a self chuckling smile Bohdi reorganizes his thinking to everyone going up the ledge.
The rest of the group is still of the mind to send a lone scout and Yanosh seems a good choice. The Dwarven race was born of stone in a land of perpectual darkness. They could naturaly see in such condidtions albeit to a limited distance. But far greater than any other of the group certainly. yanosh himself is not so sure he's game to eat a live spider for the first spell, but he knows the advantage nature of being invisible on a scouting mission. Bohdi turns the dwarf invisible right after Garret uses another charge of the wand of healing to close the minor wound to Yanosh's leg. Then, Garret and Wolf are easily able to provide the needed boost for the dwarf to reach the top and while he works on a good handhold, Nauthiz`Ull demonstartes another of his talents. The human ranger locates and climbs a spot on the ledge wall and mounts the top. Not without issue, but he suceeds. Nauthiz`Ull then walks the short distance to Yanosh and assists him the rest of the way.
Neco had sent the lights up the series of ledges and revealed much of the upper ceiling of this cave area. The ceiling appears very clear and refelctive, almost mirror like. Moving to the ledge itself she looks up it and scans for a suitable place to climb it. Her first approach meets with unsatisfactory results and she makes no progress up. Survival DC 20 Highlight to display spoiler: {Flashes of intense heat will create a very slick and mirror like finish to ice in Cold extremes such as this cave.}
Upon the second ledge, Nauthiz`Ull can see little. the light sources are gathered at the base of the ledge and the icy wall blocks much of the light from climbing up into the gloom about him. Yanosh though, can see nearly the entire ledge from where he stands.
It runs about 30' to his left and 40' to his right. Directly in front of him, the half ice and stone plateau travels away 30' before encountering a similar 10' to another higher ledge. This repeats one more time with a 20' plateau to a third ledge. This 'cave' is certainly a rather defined series of steps. Each one slightly smaller than the last in both depth and width. A stepped funnel if you will.
Currently Yanosh is invisble on the second ledge. Nauthi`Ull is on the second ledge and very visible. Everyone else is below them, almost straight down 10'.
Aiden Thursday December 21st, 2006 7:51:32 AM
(ooc: sorry for being incognito...massive amount of stuff happeningin professional and personal life this week)
Aiden smiled wryly as he had entertained thoughts of throwing the gnome the necessary 10 feet, but having seen the others gather a plan and execute it so well, he let the frivolous thought flitter away.
It was still a fun thought though....
However, seeing the others make their moves, he reached for the rope that he had carried, and that they had used to tie each other close together earlier when they were traversing the icy ledges. (OOC: assuming they were untied during the battles)
A slight cough, and lifting the rope for the others to see, he was curious whether it would be used.
Muttering to someone nearby him, "can Nauthiz levitate as he had done in the earlier battle?"
(OOC: to be honest I forget whether it was a potion or something else that allowed him to do this)
Bohdi Nackle Thursday December 21st, 2006 11:56:52 AM
Bohdi waited for Yanosh or Nauthiz'Ull to report their findings. He stamped his feet for warmth reflexively, despite the enchantments that assured his comfort.
"What's up there?" He whispered to no one in particular.
Yanosh d20=4 d20=12 Thursday December 21st, 2006 2:06:04 PM
"The ledge runs 30' to the left and 40' to the right. Then goes to a second 10'ledge high ledge and then to a third ledge. they keep getting s,aller the farther they go." Yanosh whispers back,"Its like a steped funnel. I dont like the feeling of it." Yanosh goes to the second ledge and looks for a spot to climb up. lookins and listening for any trouble along the way.
Spot-4 Listen-12
Neco d20+6=16 Thursday December 21st, 2006 9:28:24 PM
Not one to give up easily, Neco tries once again to scale the first 'step' and reach her companions above.
Climb [16]
Further into the cave Friday December 22nd, 2006 10:35:54 AM
The second ledge of the cave complex is much like the area the group first entered. Neco locates a section where there is not so much ice and climbs to up without undo difficulty. With her, comes a welcomed torch. Yanosh is still invisible and Nauthiz can now see the entire area. The ice on the walls and ceiling reflect the light about and cast its revealing presence over a greater area than it might otherwise show. Some scratches in the rock and stray print in a spot of ice tell the group the skeletal bears were here and came to investigate the light at the mouth of the cave.
It is then, that Yanosh hears a sound in one of the higher caves. A clunking like sound, faint but noticable. The sound is similar to that the skeletons made moving across the stone adn ice of the caves. Similar but not exactly.
Holiday season is here I will be checking in on the board between now and Tuesday and will answer questions but not move anything forward with an official DM post. Merry Christmas and Happy Holidays.
Yanosh d20=18 d20=3 d20=5 Friday December 22nd, 2006 1:48:35 PM
Yanosh hisses to the one behind him "I hear something above us do something with that light!" Yanosh then trys to climb up the ledge to see if he can see anything up there. climb-18 spot-3 listen-5
Bohdi Nackle Friday December 22nd, 2006 4:15:20 PM
Bohdi tensed at the bottom step, waiting for this new devilry to emerge from the darkness.
(1) Happy holidays, everyone! (2) I will be traveling this upcoming week. Checking in is usually possible, but sometimes limited email access--i.e., maps are harder to check. (3) Usually at this time of year there is a "posting amnesty" declared. In keeping with that, and my increased difficulty to check the board while traveling, I will not, unless Jerry or Daniel insist, be posting Posting Reports for the next two weeks. The next Posting Report here will cover January 2-5 and will be posted January 8.