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The Legend of the Oglian


Healing and Plans. (DM Jim) 
Friday July 28th, 2006 12:51:40 AM

Healing is dished out as the group settles on some plans to combat all the little tricks that the Olgian possess. It seems that with time the Olgian have evolved even further than they had already. Those of legend were just smart ants...but these ones make and use weapons.

Mac finds that all the spears are not that crude but are also not of highest quality. The spears are the same as the javelins...but the tips are made of a black metal. In fact it looks an awful lot like what makes up the dome of IronHome......and his axe for that fact. Tishe' is able to tell just by checking out the Olgian and the smell that it is natural in nature. It seems that a gland is able to produce it near the end of the ants. She also can guess that it is as much defensive as for warnings too.

The webs still hold the entrance so that noone can enter, but that can be solved in an instant. The entrance of the cave seems to go straight forward for about ten feet but it is pitch black from here. There is a musty smell of earth, death and something else mixed in that you cannot identify.

As of my other post we were out of combat mode and back into normal mode.

Tishe' (AC21, HP 52/53) and Stripes (AC20, HP 22/31) 
Friday July 28th, 2006 3:33:04 PM

Tishe' doesn't like going into the tunnel, but she likes the idea that the Oglians could get prepared even less. "We'd never be able to get in tomorrow", she tells the pack, "they are sure to weave greater protections than these three."

A wave of her hand dismisses the webs at the entrance, and another spell makes her wand shine like a torch.

"Trying to track where humans went may be a problem without Anuk", she begins, but then brightens. "We can have Stripes and Cirian track human scents with thier noses! I can tell them through a little spell if you want. That way we don't have to get lost in many tunnels."

The plain-faced woman frowns "but how do we get back out without getting lost?"

Stripes keeps near his human, sniffing the air and wincing.

Spells
Neutralize Poison - 70 minutes
Mage Armor - 600 minutes
Wand Magic Missles - 44 charges

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- Grease, Summon I, Shieldx2, *Mage Armor
Orange -- Glitterdust, See Invisibility, *Webx2
Yellow -- Summon III, Dispel Magicx2

Trellus (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom) 
Friday July 28th, 2006 4:20:54 PM

"Same way," Trellus answers her distractedly. "They can smell the fresh air."

Still wondering if this whole thing is a real good idea, the cleric takes a couple steps over to Flea and lays a hand on her head.
"May Domi protect you," he intones
[Protective Ward: +9 resistance bonus on next save roll]

He looks up.
"Well, unless someone's got a shady idea, I guess we go."
The blond man passes Tishe an Everburning Torch.
"Can you take that?"

-------------------

Spells in Effect:
Owls Wisdom -- 19 min
Neutralize Poison - 68 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance (d)


Gilan [HP: 97/97 - AC: 24] and Ciaran [HP: 80/80 - AC: 24] 
Saturday July 29th, 2006 12:49:25 AM

Gilan shakes himself loose and then follows along with the rest of the group. He lets his eyes adjust to the lesser light inside even with the torch. His scimitar and shield are out and he is more than ready for trouble.

Ciaran's hair is standing as he slowly enters the underground. He does not like it but he will follow his brother at least for now. At least a cave is not too far from some of his homelife.

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Oglian Hive. (DM Jim) 
Saturday July 29th, 2006 1:06:03 AM

The group enters the cavern entrance to find that it leads straight on for several feet to open into a larger chamber. With the light from the torch you are able to see across what must be a fifteen feet cavern, with a height of twenty feet. There is a blue glow to the walls that seem to writhe around, twisting and turning as if in constant motion.

The temperature has dropped at least twenty degrees from what it was outside. The air seems to be clear but still that smell of decay still hangs in the air along with something else. In the distance you can hear the steady drip of water as it falls from ceiling to floor.

It is not hard to see in the light that there are three bodies layed out near one of two tunnels in the cavern. The one leads to the north while the other goes to the east.

Trellus (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22) 
Saturday July 29th, 2006 2:00:46 PM

Trellus enters the tunnel carefully, all senses on high alert. The man can almost feel the ants watching them, gauging them. The smell is uncomfortable, and the idea that its likely to get worse isn't appealing either.

At the entrance to the cavern, the cleric notes the bodies and the tunnels.
"Mac, watch that one," he whispers, pointing to the east tunnel. The taur's ability to see in the dark should prevent any nasty surprises.
"Flea, check those dudes out. (chin bob toward the bodies) Gry - watch her back." -- again, packmates that can see in whatever light.

"Everyone else stay shuttlecocked."

Now is probably a good time for another protective spell. Trellus casts the spell on himself.
[Spell Resistance 22]
-------------------

Spells in Effect:
Spell Resistance -- 10 mins
Owls Wisdom -- 18.8 mins
Neutralize Poison - 67.8 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance* (d)


Jake 
Saturday July 29th, 2006 4:08:25 PM

"Huh, these guys are tougher than the other ants were, that's for sure... Ah hope they ain't smarter. Hmmm."
Jake picks up one of their spear-thingies and tries to poke one of the hard-shelled insects with it. Does it pierce the creature with great ease? (Aka, ignore damage reduction/whtaever that hard-shelled thing is?)
Jake then joins the group. (I think the marching order is thus: Flea in front, scouting/looking for traps, Gry following, Mac next, Gilan next, Tishe thereafter, Trellus coming along then, and Jake in the back, just in case)

Mac (HP:78/90)  d20+6=10
Saturday July 29th, 2006 6:46:49 PM

Taking a step towards the east tunnel, Mac retrives a potion and peers into the murky dark - his mind playing tricks as to where walls and floors go*. Spot Check:10

* Minotaurs do not have any special visual abilities.

Gilan [HP: 97/97 - AC: 24] and Ciaran [HP: 80/80 - AC: 24] 
Saturday July 29th, 2006 7:26:57 PM

Gilan glances to the bodies and to the walls with the blue light. "What is that?" He speaks quietly as he points a hand at all the walls that seem to be covered in it. Looking to Ciaran he taps him lightly on the head to get his attention. He points to the tunnel that Mac is guarding and brings his fist closed and nods to his brother. He pulls out a wand and gently taps both himself and Tishe' with it as he grins. "Will allow speaking with animals for a time."

Ciaran moves off to stand near Mac as he silently stares down the tunnel. With the blue light from the walls and the torch he can see well enough. You may notice that his tail is stiff and resembles a bottle brush...but he is not growling.

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 60rounds or 6minutes]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Tishe' (AC21, HP 52/53) and Stripes (AC20, HP 22/31)  d20=6
Monday July 31st, 2006 6:15:17 AM

Tishe' shakes her head at Trellus' request. "I've already got a light spell on my wand. For me to hold another won't make it any brighter. Perhaps someone else could hold it for greater light?" And then she mumbles to herself, "I should have studied Unseen Servant..."

Gilan's wand is much more welcomed. With a smile for Gilan, Tishe' turns to her hyena and kneels. "Stripes, we need to find other humans, from the IronHome pack. They have been captured by the ant-taurs and we will rescue the IronHome cubs. Can you sniff them out?"

Stripes' eyes glow at being able to understand his human. It was the right choice in joining her, joining this pack! He sniffs the air tentatively, and then proceeds to try and catch a whiff of IronHome Cubs. (Unskilled Track: 6) Unfortunetely, the hyena is not a scent hunter...

Spells
Neutralize Poison - 68 minutes
Mage Armor - 598 minutes
Wand Magic Missles - 44 charges

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- Grease, Summon I, Shieldx2, *Mage Armor
Orange -- Glitterdust, See Invisibility, *Webx2
Yellow -- Summon III, Dispel Magicx2

Flea(AC 21, 53 HP)  d20+13=23
Monday July 31st, 2006 4:28:14 PM

Flea moves over to the bodies, a single wand in her left hand. Comfortable underneath her Cloak of Comfort the coolness only registers on her exposed face. Something else, maybe the bodies, makes the hair stand up on the back of her neck, but she does as the cleric bids.

Flea takes out her short sword, and gives one of the bodies a nudge with the flat side of the blade, ready to jump back should the thing become animated. Her eyes search for anything of interest on the corpses. (Search=23)

Position: Flea would be at the feet of the corpses, looking down at them.



Ammendment. (DM Jim) 
Monday July 31st, 2006 6:52:17 PM

The bodies are about five feet from the tunnel entrance that Mac and Ciaran are guarding. I would like to know the general location of everyone in reference to the bodies and that tunnel. Is anyone near the other tunnel that leads North?

Depending on what is done at this time this information may come into play with my next post. Though I may hold off and wait for everyone to post their general location in reference to Flea, the bodies and the two tunnels. I will also be sending out a rough map for this part of the hive complex.

MikeK 
Monday July 31st, 2006 7:48:15 PM

Jim - I'd assumed the bodies were on the north entrance. If they are east, Trellus would swap things around - Mac and Ciaran to the north tunnel. Flea checking out bodies on east tunnel, Gry in the chamber within 10' of Flea. Trellus, Tishe at the tunnel entrance with Gilan and Jake behind them.

Posting Report (ADM MikeK) 
Monday July 31st, 2006 7:50:09 PM



Posting Report for Game 10 for the week of July 24-28

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake OXXOX

Gilan XXXXX

Grymash XXXO?

Mac XXXOX

Flea XOXOX

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Ulgren is on walkabout pending computer issues.


Antz and Corpses. (DM Jim) 
Tuesday August 1st, 2006 12:44:32 AM

As the group spreads out in the small cavern the start to hear a slight buzzing in your heads. You do not feel any ill effects just a buzz in your heads that is slightly annoying.

Flea moves to the bodies as Grymash moves to keep an eye upon her. When she searches the area near the bodies at first, it is easy to tell that at least the last few feet that they moved was clawing their way along. Each one is missing from the knee down on their legs and the bodies have a stench about them as if they have been here for a few weeks. They are dressed or at least what is left of thier clothing, in the same type of leather armor that the hunters' of IronHome. Large sections of flesh is missing from the bodies and they are neatly half eaten or better with some.

Mac and Ciaran wait near the north tunnel and search the area for signs of movement, finding nothing. Still both seem a little put off with the slight buzz and the tail of the wolf is still fuzzed out as if he senses danger.

Trellus, Gilan, Tishe' and Jake are still near the entrance of the cavern entrance. Even with the glow of the light from Tishe''s spell the blue lights that emminate from the walls...seems to shift. In fact if you stare long enough at it...there maybe patterns to it.

The air is still musty and scented with the smell of death...not all of it being the dead bodies.

Mac (HP:78/90)  d20+6=22 d20+1=14
Tuesday August 1st, 2006 2:52:34 AM

Mac tries to focus on the corridor beyond, trying to ignore the stench.

Spot:22, Listen:14

Tishe' (AC21, HP 52/53) and Stripes (AC20, HP 22/31)  d20+8=19 d20+8=16
Tuesday August 1st, 2006 5:11:18 AM

The plain-faced woman pushes a lock of wavy-brown hair away from her face, an apprehensive look about her. "I don't like these ant-taurs, I don't like this buzzing sound, and I don't like the lights. It is almost as if the entire system is a trap!"

Not seeing the bodies, she can but wait for an analysis from her packmates on why they dodn't have any legs from the knee down, but she can concentrate on the other sights and sounds.

"If the Oglians are hive creatures like ants, I wonder if the buzzing is thier thoughts, thier communication?" She tries to listen to catch anything understandable. (Listen:19) "Or maybe it is not the sound of voices, but the sound of tunnelling?"

Tishe' will also study the light patterns to see if she can see anything of value (Spot:16)

On edge, Stripes has his hackles raised and stays close to his human.

Spells
Neutralize Poison - 68 minutes
Mage Armor - 598 minutes
Wand Magic Missles - 44 charges

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- Grease, Summon I, Shieldx2, *Mage Armor
Orange -- Glitterdust, See Invisibility, *Webx2
Yellow -- Summon III, Dispel Magicx2

Jake  d20+4=16 d20+7=21
Tuesday August 1st, 2006 11:01:04 AM

Jake keeps his sword and shield ready, and mostly half-faces the rear of the group. Who knows, they might appear at any second. He can hear his heart beat thudding slightly...

(Spot 16, Listen 21)

Trellus (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22) 
Tuesday August 1st, 2006 11:39:35 AM

"They know we're here," Trellus declares softly. Like the rest of the pack, the blond man's senses are warped up tight.

He surveys the two tunnel entranes.
They'll want to get behind us, he thinks to himself. They're gonna wait till we get in one of those tunnels, and then follow us in.

"Tishe?" he asks softly. "You got another one of them webs? Can you block up that one?"
The red robed cleric points to the East tunnel.

At some point in the recent past, no one can quite remember when, Trellus changed outfits. The man is wearing a burgundy surcoat inscribed with silver runes that clearly mark him as a servant of Domi [Setanos Vestment]

-------------------

Spells in Effect:
Spell Resistance -- 9.9 mins
Owls Wisdom -- 18.7 mins
Neutralize Poison - 67.7 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance* (d)


Gilan [HP: 97/97 - AC: 24] and Ciaran [HP: 80/80 - AC: 24]  d20+10=28 d20+10=17 d20+3=20 d20+3=10
Tuesday August 1st, 2006 9:39:15 PM

Gilan stands his ground near the entrance as he waits for the group to come to any decisions. His eyes search the area and he listens for sounds of the ants. "What do you make of the blue walls." He states this partly to Trellus but also to Tishe' who has taken an interest.

Ciaran keeps his place near Mac as he stares into the darkness. From his actions you would guess that nothing is coming from that direction.

[listen 28 and spot 17 - listen 20 and spot 10]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 60rounds or 6minutes]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Finds. (DM Jim) 
Wednesday August 2nd, 2006 12:47:55 AM

Most of the group continue to watch for other Olgian as the bodies are looked at. Flea seems to be stuned by the looks of the corpses as she stays in a kneeling position near them.

Tishe' takes a closer look at the walls as Trellus asks her a question. Gilan comments to both Trellus and Tishe' about the walls though he does not look at them too closely.

What Tishe' sees.The walls are covered with ever changing images done in a blue substance. As she watches she can see what must be the early Oglian upon the Plains with humanoid slaves working in fields of some kind. In the pictures the sun is shining overhead as the humanoids cut down grass and take care of what must be prairie pigs. As she watches the pictures change to a settlement of somekind that is defending itself from the Oglian. What must be arrows and spears come from behind some kind of wall but the Oglian swarm over the humanoid shapes and when the pass on there is nothing left in the walls. Then the pictures shift again to that of a large altar in the middle of an underground area. Oglian stand all around this altar that a huge ant seems to be seated upon. The Oglian sway as what must represent speech comes from this diety or queen. The pictures go through another series of images and then come back to the first image of humanoids working the Oglian fields again.

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) 
Wednesday August 2nd, 2006 11:49:11 AM

"By the weft and web..." Tishe's voice trails off as she watches the blue light pictures cycle and cycle again. "They are pictures!" She comes closer to the blue radiance and watches again. "I wonder if it is only pictures or another means of communication. I wonder if it will show a picture of where they keep humans underground?"

Looking around, she guages whether the blue ambiance gives off enough light that the packmates will not need thier own light sources right now.

"Yes, I can, but do you want me to web it now? It may take them a while, but i think they would be able to cut through the webbing or even tunnel around it if they really wanted to."

Looking at the half-eaten corpses, Tishe' goes grim. "If they are missing thier legs, maybe we should be careful of where we step?"

On edge, Stripes has his hackles raised and stays close to his human.

Spells
Neutralize Poison - 68 minutes
Mage Armor - 598 minutes
Wand Magic Missles - 44 charges

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- Grease, Summon I, Shieldx2, *Mage Armor
Orange -- Glitterdust, See Invisibility, *Webx2
Yellow -- Summon III, Dispel Magicx2

Jake 
Wednesday August 2nd, 2006 2:02:58 PM

Jake curiously examines Tishe's findings. "Huh, whaddya know... ant cartoonists. Hey, this guy looks kinda like Gil... Hmmm, you know, it seems like the ones ew fought had more legs than normal. Perhaps they glue em on or something.. "
Jake shrugs, and wipes his head. At least it's somewhat cool in these tunnels, away from the beating sun. He takes a swig from his waterskin at this refreshing break, then gets back into battle mode.

Trellus (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22) 
Wednesday August 2nd, 2006 3:32:55 PM

Trellus nods decisively at the mage.
"Yeah, we're weavin'. Let's slow 'em down anyway."

"Flea - you n' Gry lead the way (North) Jake-you too. Mac, come in behind us as we pass."

-------------------

Spells in Effect:
Spell Resistance -- 9.9 mins
Owls Wisdom -- 18.7 mins
Neutralize Poison - 67.7 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance* (d)

Flea (Low-light vision)(AC 21, 53 HP) d20  d20+8=27 d20+6=21 d20+23=42 d20+11=18 d20+14=32 d20+9=23 d20+13=33
Wednesday August 2nd, 2006 5:23:42 PM

"Ugghhh!" utters the gnome, moving back from the desecrated corpses. Flea puts a hand over her nose and mouth in an effort to stiffle the involuntary wretch that comes so easily. Bumping into the big half-orc, she whispers, "you think they eat them?"

Flea glances quickly at what Tishe' is looking at (Decipher Script=27, Knowledge History=21) and quickly files through her limited store of recntly aquired plains knowledge in order to solve the riddle. She then does as Trellus bids, moving down the tunnel, taking every precaution.

Hide=42
Listen=18
Move Silently=32
Spot=23
Search/Detect Traps=33, nat 20!

If there is a trap, Flea will find it!

"You want I should light the way?" she asks from just inside the tunnel, ready to cast Dancing Lights and send the 4 glowing spheres of illumination down the tunnel about 40 ft. ahead of her.*

DM Sanity info:

Flea will only cast this spell if Trellus or Gilan give the 'okay' to do so or if there is no other way of seeing. It would last for 1 minute (10 rounds)




Mac (HP:78/90)  d20+6=12
Wednesday August 2nd, 2006 7:46:41 PM

Mac falls into line as asked, trying to see movement now on any surface. Spot:12

Gilan [HP: 97/97 - AC: 24] and Ciaran [HP: 80/80 - AC: 24] 
Wednesday August 2nd, 2006 8:54:04 PM

Gilan nods as Trellus calls for the need to move out and have a look around. He falls into the middle of the group as they move around. With the light from Tishe's spell he is able to see well enough but will it last. Glancing to Trellus he nods back at the bodies. "Should we have checked them?" He does not relish the job himself but...everything was a risk here.

Ciaran falls back to walk beside his brother. He does not look too happy to be going further into the caverns but he will follow.

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 60rounds or 6minutes]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Tishe' (2nd Post) 
Wednesday August 2nd, 2006 11:11:37 PM

Will cast her web into the other tunnel, trying to make it as sticky as possible (conjuration +1 DC = 17)

North Tunnel. (DM Jim) 
Thursday August 3rd, 2006 12:47:40 AM

Without a lot of thought to the bodies the group moves on through the north tunnel entrance and further into the hive. Tishe' takes time to web over the east entrance to at least slow the Oglian down.

This tunnel is not that long, running a mere ten feet till it opens into another cavern. The walls in here are also lit with blue but if anyone looks it is not pictures this time around.

The cavern is large...really large and split in two by a large chasm. There are three different paths that could be taken across the great chasm. Milled near the entrance of the tunnel you followed it appears the chasm must be at least fourty feet across to the other side. Looking to the ceiling reveals a large amount of stalagmites in varying sizes and shapes. Something appears to be laying upon the middle path across the chasm but you cannot tell what from here.

With the light you can also see a series of tunnels cut into the sides of the walls in varying areas. None of them are more than three feet high and about two feet across. You hear nothing from behind you yet at least in the tunnel but there is this wierd snapping noise.

All the Bloodpack are also experiencing an increase in the buzzing in your heads. In fact you keep catching words at times and it is starting to get annoying...most likely.

Words - softmeats, kill, honor, alliance, footstuffs and follow.

Trellus (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22) 
Thursday August 3rd, 2006 12:04:59 PM

Trellus looks at Gilan in confusion.
"Flea just did," he answers, assuming the gnome had given the corpses a once-over.

The buzzing words in his mind, the snapping sound behind him, and this cavern all scream 'ambush'. The cleric doesn't like it at all.

"'Softmeats'. Light."

"OK, lets get everyone in here so we can get some room."
Trellus wants everyone to stay on the near side of the chasm, and moves the group against the southeast or southwest wall - depending on which part does not have many of those small tunnels around them.

He asks Mac to stay next to the tunnel they entered from, with Grymash, Jake, and Gilan forming a semi circle from him and back to the cavern wall. Trellus and Tishe fill in.

"Flea, take a look," he says, nodding toward the object on bridge. "You see anything you don't like, get back here fast."

The cleric pulls out two potions.
"These'll help deflect attacks," he offers. "Anybody want one?"

[Shield of Faith +2]

-------------------


Spells in Effect:
Spell Resistance -- 9.8 mins
Owls Wisdom -- 18.6 mins
Neutralize Poison - 67.6 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance* (d)


Ammendment. (DM Jim) 
Thursday August 3rd, 2006 1:49:07 PM

Did I miss some search rolls or anything from Flea that I should have? I do not remember her actually stating that she was searching the bodies...just looking them over.

If Carla wants to make a search roll, I will rewind things just a little to tell you if you found anything. If not we will just move on as normal. :)

Now if Carla did have Flea search the bodies and I missed it...which is possible with things the way they are lately. I will rewind a little and add in anything that she would or might have found.

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) 
Thursday August 3rd, 2006 4:05:22 PM

Keeping the lighted wand in her hand, Tishe' keeps up with her packmates. The blue pictures of the first cavern make her immediately search out the blue flickers in here to see if they are anything different.

In fact, she will see if they are similar to the words she is hearing inside her head!

"Honor? Allies? The Oglians may be less of a single unite force than we thought." mentions Tishe'. "We should be ready to take advantage of a break in thier ranks."

"I can also conjure a creature to scout out for us, to trigger any traps that may be ahead."

On edge, Stripes has his hackles raised and stays close to his human.

Spells
Neutralize Poison - 67 minutes
Mage Armor - 597 minutes
Wand Magic Missles - 44 charges

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- Grease, Summon I, Shieldx2, *Mage Armor
Orange -- Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Flea (Ac 21, 53 HP)  d20+11=30 d20+14=29 d20+9=20 d20+13=31
Thursday August 3rd, 2006 4:18:27 PM

"I have a bad feeling about this," is all the gnome can say as she does the cleric's bidding and goes towards the thing spead out on the ground.

Listen=30
Move Silently=29
Spot=20
Search/Detect Traps=31



Gilan [HP: 97/97 - AC: 24] and Ciaran [HP: 80/80 - AC: 24]  d20+10=25 d20+10=22 d20+3=8 d20+3=10
Thursday August 3rd, 2006 10:34:43 PM

Gilan spreads out as ordered as he watches the area. He does not like the sounds that are coming from behind them but the have it covered...for awhile.

Ciaran glances left and right from his brother's left knee. He makes no sound but you can tell that he too is ready for trouble.

[listen 25 and spot 22 - listen 8 and spot 10]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 60rounds or 6minutes]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Noted the post from Flea and I am not sure why I missed it. Will remedy that with my next post and anyone that wants can make plans from there as well.

Jake 
Friday August 4th, 2006 12:34:25 AM

Jake shivers and finds himself strangely feeling like he did up in those Ice Pack lands. But it's not the cold, it's something else. And these words in his head, they're really starting to get him nervous. All of this is just as bad as the scary tales they used to tell back in Rattledam.
"Guys...uh, maybe we should withdraw. I mean, we had trouble with, what, three? And there could be hundreds of them. At least, it seems like there's lots of them..." Jake's voice sounds slightly rattlely, and he lacks his usual easygoing accent.

Pulling Souls and Oglian Dates. (DM Jim) 
Friday August 4th, 2006 12:47:10 AM

Rewind

Flea prods the corpse with her sword lightly. She notices a small book in the folds of the clothes that the middle corpse is wearing. Then the corpse explodes from her earlier touch, which sets off the other two corpses as well. A rain of puss, maggots and assorted other foul things is sudden filling the air...followed by a smell that is beyond description. Everyone is hit by this flying stinking mess and in fact the walls are now covered in it as well(Fort DC 24 for everyone).

Now

The group forms up as Flea slowly moves forward and towards the middle bridge that has a body upon it.

Tishe' scans the walls and even takes a close look. This time around though she finds no writing or pictures upon them. The walls are just marked with the same blue glowing substance but with no apparent pattern.

As Flea moves forward she scans the area for signs of traps and her eyes look to the body that lays ahead of her. She is moving as silently as she possibly can and as she gets closer the body comes more into focus. It is a woman or at least part of it is a woman but part of it is also a bear. Getting to within ten feet of the body she can make out the hand that is open towards her and in it is a earthen jar, now broken. Then it happens, there is a jerk of her being. It feels as if the very soul is being pulled out of your body through your pours. All you know is that the pain is real and you are standing on a bridge that is only five feet across.

Jake is torn by the problems they had with three ants and wants to retreat. Then there is the scuttle sound from the tunnel you came down and it is getting closer. Before long, in the magic light, you see the front pinchers of another large Oglian ant. At least it is not an ant-taur and the tunnel is too small for it to use it's stinger with it's pinchers.

Made up for my goof earlier. So you may and need to respond to both parts of this post so that I can get us synced again. Sorry for the mess up.

Trellus (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22)  d20+8=25
Friday August 4th, 2006 10:21:57 AM

Rewind
[Fort 25]

"Yuck," Trellus mumbles, vainly attempting to wipe himself off. "This bites grass. Truly"

Now
Trellus is about to agree with Jake when he hears the ant coming.
"Light, that was fast," he marvels.

"Gry, help Mac. Rip that thing as it comes out.

The cleric keeps his eyes on Flea.
Is she in trouble? He can't tell.

-------------------

Spells in Effect:
Spell Resistance -- 9.7 mins
Owls Wisdom -- 18.5 mins
Neutralize Poison - 67.5 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance* (d)


Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31)  d20+8=27
Friday August 4th, 2006 4:39:07 PM

REWIND
Not the sturdiest person, Tishe' is able to withstand the completely gross explosion of rotting meat and maggots that used to be three people. (Fort 27! YaY!)

NOW
Not able to see anything in the blue light, Tishe' watches Flea anxiously until the sounds behind her distracts the girl.

"I wonder if they went through the web or around it?" Yet now is not the time to ponder. Since there is only one, and Mac and Gry are moving into position, Tishe' will turn back to observe Flea in the middle of the cavern.

"Don't attack immediately", she cautions, "the buzzing words said there was someone who thought of us as an ally."

Stripes ensures that he is between his human and this extra large ant.

Spells
Neutralize Poison - 67 minutes
Mage Armor - 597 minutes
Wand Magic Missles - 44 charges

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- Grease, Summon I, Shieldx2, *Mage Armor
Orange -- Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Flea (AC 21, 53 HP)  d20+3=6 d20+6=15
Friday August 4th, 2006 7:06:14 PM

Rewind

Up close and personal with the corpses, Flea bears the brunt of the exploding mess (Fort=6, fail). Hopefully her quick grab was sufficient to retrieve the small book (Sleight of Hand=15). (If she is successful, she will hand it off to Tishe' when she passes by the plain female.)

Flea wretches, her eyes water, she shivers, and jumps about as she tries to shake the disgusting mess from off her small person.

Now

It is with much more caution, and with many looks back at her pack-mates, that she does Trellus' bidding.

Approaching the desecrated body Flea feels as if her very soul is being pulled out of your body. All she knows is the very real pain. Suddenly she is standing on a bridge that is only five feet across. The rogue falls to her knees, and hunches over, wrapping her hands over her head. "Domi help me!" is all she can say.


Gilan [HP: 97/97 - AC: 24] and Ciaran [HP: 80/80 - AC: 24]  d20+10=11 d20+11=26
Friday August 4th, 2006 7:33:09 PM

Rewind
Gilan finds himself covered in the debris from three forms and is not liking it too much. It stinks and crawls...it is literally nasty. he finds himself bent over in short order and throwing up on the floor of the cavern, adding to the mess that is already there.

Ciaran is a lot better off as he is able to fight off the ill effects of this crud. He keeps his place near Mac, even with his brother on his knees...purging himself.

[Fort 11 and 26]

Now
Gilan watches with tense muscles as Flea moves forward and onto the bridge. When she goes down he does not think or hesitate as he charges out onto the bridge after her. "Flea." He does not care what traps maybe around or what may happen...a friend, a sister is in trouble. He only waves Ciaran back as he races so the the wolf can watch his back.

Ciaran moves forward part of the way with his brother but stops as he is waved to stay. He does not like it but he can sense the reason. If something comes up on that bridge he will be needed.

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 10rounds or 1minute]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Mac (HP:78/90, AC:22(23 vs large ant))  d20+9=22 d20+7=11
Friday August 4th, 2006 8:54:46 PM

Rewind
Assaulted by the meat explosion Mac adds to the chorus.

Now
Mac stands to one side of the low tunnel and has his axe raised to drop once he can see more than just pincers. Readied attack hits AC:11...

Stephen 
Friday August 4th, 2006 11:37:31 PM

Sorry, you were all supposed to be informed, but Jerry forgot to mention it to anyone, even after multiple inquires of confirmation that he actually did the deed. Long story short, my computer is fried ... processor, motherboard and video card. Its all being working on, hopefully will be back up by Monday. I am feeling withdrawal symptoms for not having web access for over a week. Just want to let everyone know I did NOT abandon you. :)

Grymash will be back soon, hopefully.

Turn Up the Problems. (DM Jim) 
Saturday August 5th, 2006 1:18:16 AM

Flea is stuck on the bridge in pain as the pain continues...though it is weakening a little as the time goes by. She still feels the tug but it is not as bad as before.

Gilan pulls up near Flea and is struck by the same sudden grasp at his soul. The instant pain is just as intense as what Flea felt earlier.

As the others prepare for the arrival of the Oglian that is coming down the tunnel after them...there is a quiet in the cavern. Though you can still hear the drip of water in the distance and the smell is still there...something has changed.

The Oglian peeks it's head through the tunnel entrance and into the cavern. An axe explodes chunks out of the floor missing the neck of the thing by a good four inches. Mac is left bent over and sort of looking into a multifaceted eye. It appears that the Oglian is as surprised as the rest with the situation as it retreats a little.

Note that Flea was able to grab the book from the corpse right before it exploded. Though the call to move out stopped her from being able to read it.

Jake 
Saturday August 5th, 2006 2:26:59 AM

(Rolled and somehow post didn't go through.. got a 21 on my save. Oh well!)
Jake is hit by whatever it is whenever it hit him. To be honest, he wasn't paying much attention, looking at the pictures on the wall while Flea poked around. Too bad for him.

Now, the ant thing moves out and it levels antennas at them in a manner Jake can only interpret as threatening. Still...
"Gry, don't rush in! It could be a trap...!" Jake looks at the floor and the area around for signs of a hidden pit or something. And his packmate's words also ring out, that it might be an ally. Hmmm. Can only wait and see.
"Errr..whoever, whatever you are, come out with your hands..er, um, antennas down."

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) 
Sunday August 6th, 2006 1:04:41 AM

The plain-faced mage accepts the book from Flea and, shaking off any maggots, sticks it in a pants pocket for later.

And now, seeing her little packmate doubled over on the bridge and Gilan seeming to hit the same 'wall', Tishe' will move forward with Stripes further into the cavern, but not upon the bridge. Weaving a spell, she hopes she can detect whatever magic is picking on her packmates.

Continuing her concentration and lighted wand held high, Tishe' will call out her findings to the rest of the Bloodpack.

Stripes paces his human, not sure where the greatest threat is, but determined to face it with his strong jaws.

Spells
Neutralize Poison - 67 minutes
Mage Armor - 597 minutes
Wand Magic Missles - 44 charges
Light Spell on Wand - 59 minutes

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- Grease, Summon I, Shieldx2, *Mage Armor
Orange -- Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Gilan [HP: 97/97 - AC: 24] and Ciaran [HP: 80/80 - AC: 24]  d20+10=16 d20+10=13
Sunday August 6th, 2006 5:20:26 PM

Gilan sucks in his breathe as the sudden feeling hits him. He drops to one knee as he reaches out for Flea. "You ok." If she was feeling the same thing he is now, he knows that she is not. He glances around the area trying to spot something, anything that maybe causing this feeling.

Ciaran growls low from his spot but does not move towards his brother. He can sense the pain and surprise that wells up in his brother but cannot do anything yet.

[listen 16 and spot 13]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 9rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Flea (AC 21, 53 HP)  d20+11=28
Sunday August 6th, 2006 6:15:45 PM

Flea hears the voice of her packmate (Listen=28) over the other strange voices in her head. She turns around, and tries to crawl towards the druid, away from the bridge and the awful corpse of the dismembered woman.

"I don't think we belong here," is all she can say.

(OOC: Jim, I sent you Flea's PC sheet last week. Did you get it?-Carla)

Got it just fine Carla - JimW

Mac (HP:78/90, AC:22(23 vs large ant)) 
Monday August 7th, 2006 11:41:47 PM

"Go!" he orders the large ant away as he brings the axe back out of the rock and up to the top of its arc.

Good News - Bad News. (DM JimW)  d20+14=22
Tuesday August 8th, 2006 1:56:40 AM

Flea and Gilan find the pull on thier souls to be weakening as if their bodies are slowly fighting it off. The pain is now down to a dull ache and much easier to handle.

Tishe' moves forward and with the use of a spell sense a light bit of magic coming from the corpse...but nothing that should have brought them to thier knees. There is also an bit of magic near the corpses outstretched hand as well but it seems oddly different...otherworldly.

The Oglian makes no move to return down the tunnel or do anything that the group suggests. In fact it takes a bite at Mac with it's pinchers(hit: 22 and damage: none). Jake can see no traps of anykind near the Oglian that just showed up, in fact they had just walked over that area a few minutes ago with no ill effects.

Flea hears the scrap of insect feet upon stone coming from the direction that the corpse must have taken. That means that whatever it is will need to pass the bridge to get across and it has three available to use.

Flea (AC 21, 53 HP) 
Tuesday August 8th, 2006 5:30:14 PM

The pain lessens, and Flea regains her feet. Backing up carefully, she points in the direction of the scraping insect feet. "Something's coming!" she warns her friends.

Gilan [HP: 97/97 - AC: 24] and Ciaran [HP: 80/80 - AC: 24] 
Tuesday August 8th, 2006 7:33:58 PM

Gilan slowly backs up with the lessening of the pain that accompanied his soul pull. He nods in understanding to Flea. "I have a few ideas to slow it or them down if need be." His mind races with the possible spell that he can lose to call up help. Glancing to the corpse he nods his head in it's direction. "Maybe they will not pass across this bridge...with that there." He looks to the other two bridges and shakes his head. "That still leaves two choices." He hopes that the others heard Flea as he calls back. "Ciaran at the bridge end."

Ciaran charges forward and stops at the bridge's end as he waits for his brother to come to him. He growls low in encouragement to both packmembers.

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 8rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) 
Wednesday August 9th, 2006 12:45:49 AM

It doesn't take Tishe' long to weave cloth from threads, and she calls out to her packmates:

"The woman must have been a druid, half-changed into a bear. She has magic items on her, and something otherWoldly near her hand. Flea! The woman was holding it when she was killed, so we can pick it up, too. We need to either retrieve it or destroy it so the Oglians can't use it."

Looking at the situation (three bridges and tunnel) and the corpses of now four of the IronHome heroes all killed while fleeing the tunnels; Tishe' is suddenly frightened, more frightened than she was when swallowed by the great ranthom.

"I can try and cover the other two bridges with spells to delay anything, but it will be short duration."

She continues to concentrate on the magic to further identify what it is.

Spells
Neutralize Poison - 67 minutes
Mage Armor - 597 minutes
Wand Magic Missles - 44 charges
Light Spell on Wand - 59 minutes

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- Grease, Summon I, Shieldx2, *Mage Armor
Orange -- Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Jake 
Wednesday August 9th, 2006 1:11:29 PM

(I'm confused about the situation.)
Jake takes a look at what's going on and doesn't comment. He eyes the ant that love-munched on his fellow packmate and wonders what it would taste like for dinner.

Trellus (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22) [SteveK-Sub] 
Wednesday August 9th, 2006 1:46:55 PM

"Light", swears the blonde cleric again; too many things are happening at once.

"Mac. You and Jake cut this Oglian's thread and keep our retreat open."

"Gry, you and I will help take care of whatever's coming over the bridges!"

Trellus moves to the bridge on the left, calling a feather from his HHH. "I bet this will keep anything from coming over the bridge for a while" he calls to the Bloodpack.

-------------------

Spells in Effect:
Spell Resistance -- 9.6 mins
Owls Wisdom -- 18.4 mins
Neutralize Poison - 67.4 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance* (d)


Mac (HP:78/90, AC:22(23 vs large ant))  d20+16=24 3d6(4+4+4)+10=22 d20+11=18 3d6(2+2+2)+10=16 d20+8=14
Wednesday August 9th, 2006 4:17:39 PM

Mac attacks the Oglian.

First attack hits AC:24 for 22 damage.
Second attack hits AC:18 for 16 damage
Horn gore hits AC:14...

Between an Oglian and an Oglian. (DM Jim)  4d6(5+2+6+4)=17 d20+14=27 d8+4=6
Wednesday August 9th, 2006 5:10:54 PM

Gilan and Flea move slowly towards the end of the bridge and towards the pack, when you hear a distinct whistle sound[reflex DC 18 or take 17 damage and reflex DC 18 if hit to not fall off the bridge]. Looking up you see a stalagmite plunging at you from the ceiling and there is a Oglian ant. Ciaran is waiting patiently at he end of the bridge for his brother to get there.

Tishe' calls out findings and her suggestions not knowing the full extent of the magics she senses yet. As she continues to concentrate she gets a more definite result from what appears to be somekind of necklace around the corpse's neck...it is faint magic that seems to keep it alive. The thing by the corpse's hand radiates some kind of death magic but it does not have the feel of evil about it that is associated with evil magic.

Jake and Grymash are both too stunned by the situation and a little confused to do much of anything. At least Jake is able to think about what this ant would taste like and what would be the best way to cook it....would most likely need a lot of his special spices.

Trellus finds himself racing forward and to one of the bridges...the one to the right or left most likely. He is pulling a token from his pack as he moves, as he states his intentions.

Mac brings his axe cutting in at the Olgian with at least some satisfaction as it bites once into the thing. The cut seems to be rather deep and oozes a greenish-gray substance.

The ant retaliates with another pincher bite of it's own at Mac[hit: 27 and damage: 6]. Still staying in the tunnel, it is at least half protected though it seems to add nothing to it's defenses.

From the other side of the bridges you can hear the scuttle getting closer and then another two Oglian-ants pop out of the tunnel entrance. They are followed by a pair of Oglian-taur that bear javelins in thier one hand.

Oglian Ant AC 20

Sent out a battle map that I hope will clear things up at least a little. You will also notice that I went ahead and moved both Flea and Gilan to the edge of the bridge, this may change as this post indicates.

Flea (AC 21, 39/56 HP)  d20+6=17 d20+11=15 d20+11=12
Wednesday August 9th, 2006 5:32:13 PM

Once again the rogue makes an attempt to snatch something from a victim of the ant-creatures, choosing to remove that which is in the woman's hand, rather than that which is about her neck. (Sleight of Hand=17, to capture the artifact.)

Unfortunately, her lack of attention has dire consequences. The gnome doesn't see the stalagmite plumeting in her direction, and is struck by the falling object. (Reflex=15, fail) Windmilling her arms in vain, (Reflex=12, nat. 1) Flea looses her balance and falls off the bridge.

There is a moment of panic, and then the magic of the ring* she wears on her right hand kicks in.

*Ring of Feather Fall

Gilan [HP: 97/97 - AC: 24][wildshape: hawk] and Ciaran [HP: 80/80 - AC: 24]  d20+10=24 d20+10=21
Wednesday August 9th, 2006 10:13:05 PM

Gilan glances up just in time to see the stalagmite plummeting at Flea and himself. He dodges out of the way of the thing but notices that Flea is not so lucky. Not thinking he plunges over the side after her, his form melting as he goes. Soon in his place is a large hawk that dives after her. With her slowing decent he will be able to make a grab for her.

Ciaran goes nuts as he sees his brother go over the side. He lets out a howl of rage and pain that reverberates through the cavern. He paces a little as he waits...for his brother to return or an Oglian to come across one of the bridges.

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 7rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Trellus (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22) [SteveK-Sub]  d20+8=24 4d6(6+2+1+3)=12
Thursday August 10th, 2006 2:42:39 PM

Oglians behind, in front and now on the cieling. Two packmates plummeting into a crevasse of unknown depth, and the ant-taurs have javelins. Trellus feels despair try and creep over him as he realizes he has led the Bloodpack into a trap.

"Mac and Jake! Kill it quick, then Jake stay on rear guard and Mac come and help!"

"Tishe', do you have anything for those ant-taurs?"

"And for Domi's sake, watch out for more Oglians on the cieling!"

Seeing the bridge to the right as the closest, Trellus moves to the near end of the bridge, trying to present himself as a target for the javelins (and praying his spell resistance will work).

Pointing at the right-hand ant-taur, Trellus whips up a quick prayer to Domi, and a searing ray of light sizzles into the Oglian [AC24, Dam 12]

-------------------

Spells in Effect:
Spell Resistance -- 9.5 mins
Owls Wisdom -- 18.3 mins
Neutralize Poison - 67.3 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light*, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance* (d)

Note. (DM Jim) 
Thursday August 10th, 2006 6:35:52 PM

Noticed I did not mention it in my post but the stalagmite took out a good six foot section of the middle bridge. The missing section is located just this side of the corpse, on the Bloodpack side of the gorge.

The corpse is also positioned in such a way that it could slide off the side with a little help. There is still a magical aura, a necklace, around the the neck. Flea was able to grab the partially shattered jar that the corpse was holding.

Mac (HP:78/90, AC:22(23 vs large ant))  d20+15=28 3d6(1+4+3)+10=18 d20+10=16 d20+7=16
Thursday August 10th, 2006 8:16:03 PM

"On it Trellus!"

Mac hits the once for 18 damage.

Jake  d20+7=22 d10=4 d6=4
Friday August 11th, 2006 1:41:14 AM

Jake moves in next to Mac and gives the thing a hard, straight stab. "Sorry, bug!" he says. This is probably some worker ant, he thinks to himself... It's the big guys that he wants to tangle with.
Jake then turns and moves to guard the back of the group... though he's not sure what will come at the back.

(Hit AC 22, with power attack at 5, did 4+5+4+1+2 + 4 freezing damage = 20 damage.)

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31)  d20+6=21
Friday August 11th, 2006 4:38:59 AM

"There's a necklace, and oh! the woman is still alive!"

But then the Olgian-taurs are arriving, and Trellus is shouting out orders, and Tishe' has to break her concentration to support the plan.

Raising her arms in arcane passes, Tishe' lets fall a small bit of powdered mica and weaves a spell around the Oglian-taurs. A column of golden glittering stuff engulfs both Oglians, trying to blind them! [Glitterdust: 10 foot radius, blind for 5 rounds, Will DC 17 to negate]

Stripes barks at the one on the cieling and watches to alert his human to any other giant ants on the cieling. [Spot:21]

Spells
Neutralize Poison - 67.3 minutes
Mage Armor - 597.3 minutes
Wand Magic Missles - 44 charges
Light Spell on Wand - 59 minutes

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- Grease, Summon I, Shieldx2, *Mage Armor
Orange -- Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Between an Oglian and an Oglian, part 2. (DM Jim)  d20+15=17 d20+15=32 d20+10=22 d20+10=23 d8+11=14 d8+8=12 d8+4=8 d20+7=12 d20+7=8
Friday August 11th, 2006 1:21:43 PM

Flea is unable to get out of the way of the stalagmite, possibly because she grabbed the bottle(reflex DC 12 to hold onto the bottle). As the bridge crumbles under her feet she is thrown over the side and into the chasm...luckily her feather fall ring activates.

Gilan is able to dodge the stalagmite but without any thoughts to himself he plunges over the side after Flea. His shape changes into that of a large hawk, that swoops down after Flea(hit AC 12 to grab her). Ciaran watches from this side of the bridge as he paces back and forth. He is nervous and antsy now.

Trellus starts calling out orders and those packmates nearest him fall into command without little prompting. He feels that he has led the group into a trap. He uses a spell to smash one of the Oglian.

Mac and Jake move as one in their attack upon the Oglian ant that is in the tunnel. Jake backs off as he makes his attacks to help in covering elsewhere. Both packers draw more ichor from the Oglian but it does not go down.

Tishe' calls about a necklace and that the woman is alive. She calls upon more arcane powers to try and slow the Oglian down...as a wave of glitter envelopes them. Stripes watches the ceiling and searches for more Oglian ants, but finds nothing.

Grymash moves foward to take the place of Jake. He unleashes a series of attacks upon the Oglian ant that literally tears it apart. The head rolls across the floor to stop at Mac's feet.

The Oglian on the ceiling scuttles across it through the stalagmites. Anyone looking loses it for a few minutes but then it reappears.

The Oglain ants across the bridge move in the direction of the closest bridge. They are already scuttling across it but it is only wide enough for one at a time.

The two Oglian taurs let loose with a piercing shriek as they stumble as if blinded. They do nothing else at this time which is good for the group.

Oglian Ant AC 20
Oglian Taur AC 22


What token did Trellus use last round? I did not see a mention of what one was used to block the bridge.

Trellus [SteveK-Sub] (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22) 
Friday August 11th, 2006 2:40:17 PM

[DM Sanity: sorry, Trellus used a feather token: Tree to instantly grow a large tree on the nearest bridge, hopefully blocking any movement for 24 hours]

"Jake, light, I was thinking about the exit tunnel. There may be more Oglians coming in that way."

"Good weaving, Tishe'! Now do you have something about the one on the cieling?"

"Mac and Gry, go get those Oglians on the bridge!"

Trellus himself will move forward and look down to see if he needs to help Gilan and Flea. Satisfied his packmates will be able to get back up, he turns his attention to the two ant-taurs across the way. Monitoring them, the blonde cleric will hurry after Mac and Gry; they are going to need healing once the serious fighting starts!

-------------------

Spells in Effect:
Spell Resistance -- 9.5 mins
Owls Wisdom -- 18.3 mins
Neutralize Poison - 67.3 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light*, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance* (d)

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) 
Friday August 11th, 2006 2:49:39 PM

"Good weaving, Tishe'! Now do you have something about the one on the cieling?"

The brown-haired spellweaver spares a moment to pray to Mother Wold that the druid does not slip from the bridge, but then follows Trellus' shouted command.

She looks to find the Oglian on the cieling and Stripes barks and points, ever having his eye on the giant insect. Tishe' smiles. She does indeed have something that may work.

Another quick arcane pass and Tishe' weaves an extremely slippery patch of cieling under (over?) the Oglian's feet! [Grease: 10 foot square slippery. Reflex DC 16 or fall]

Spells
Neutralize Poison - 67.2 minutes
Mage Armor - 597.2 minutes
Wand Magic Missles - 44 charges
Light Spell on Wand - 58.5 minutes
Glitterdust: 10' radius, blind 4 rounds

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Gilan [HP: 97/97 - AC: 24][wildshape: hawk] and Ciaran [HP: 80/80 - AC: 24]  d20+8=20
Friday August 11th, 2006 11:04:42 PM

Gilan's taloned feet firmly grip the shoulders of Flea but not tight enough to hurt her. With her descent slowed by the ring she wears he finds the act of pulling her back up a little easier. His large wings pump the air as he slowly moves back up and out of the chasm. He has soon cleared the top and is ten feet above the chasm top, as he turns into a part dive.

Ciaran is growling at the approaching Oglian ants crossing the bridge. He does not move to meet them as he has other orders right now. His fur has bristled and makes him look even bigger than he actually is.

[hit: 20]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 6rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Jake  d20+9=20 d4=4
Monday August 14th, 2006 5:13:10 AM

Jake tries throwing a dagger he has handy at the ant-creature. He barely manages a hit with his overhand throw, and wonders if he even scratched the thing. They're so tough!
(Did 8 damage to it with dagger)

Mac (HP:78/90, AC:22) 
Monday August 14th, 2006 7:16:15 PM

Mac moves to face of against another approaching foe - preferably one of the taurs.

move 60' total

Flea (AC 21, 39/56 HP)  d20+14=23 d20+11=23 d20+15=22
Monday August 14th, 2006 8:00:46 PM

Falling, albeit slowly, through the dark, Flea hears doesn't know which side is up, until suddenly she feels something grab hold of her.

The leather of her magical shadow armour protects her thin shoulders from the sharpness of the creature's talons. It seems a bird of some sort. Thinking that it might be a creature summoned by one of her pack-mates, Flea tries to be very still, and very quiet, keeping her weight balanced. (Aid Another? Move Silently=23, Balance=23) If the creature drops her, she will roll with the momentum, and pop up in a crouch, ready for whatever is to come next. (Tumble=22)

Posting Report (ADM MikeK) 
Monday August 14th, 2006 8:46:27 PM

Posting Report for Game 10 for the week of Aug 7 - 11

Name MTWTF

DM JimW OXXOX

Trellus OXXOX --subbed by SteveK

Tishe OXXOX

Jake OXXOX

Gilan OXXOX

Grymash OOOO?

Mac OXXOX

Flea OXXOX

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Ulgren is on walkabout pending computer issues. Anybody know what happened to Stephen? DM Jim missed a couple as well.

(OOC: I believe I read somewhere, I think it was the DM board, that Stephen's complete computer system has tanked. Jerry was supposed to notify his games?!?!-Carla)

Between an Oglian and an Oglian, part 3. (DM Jim)  d20+5=16 4d6(3+2+3+1)=9
Monday August 14th, 2006 8:49:43 PM

One bridge is collapsed and the furthest one is blocked by a giant tree that is growing out of the rock.

The last bridge is open and that is the one that the two Oglian ants are coming across. They have reached the halfway point of the bridge by now and will be at the other side very soon.

Flea is saved from her slow decent into the vast chasm by the quick thinking of a fellow packmate...though she does not know that right now. Gilan brings her up and out of the chasm to a nice height. He is soon dropping her the last four feet to the ground and she comes up in a roll ready for action.

Trellus moves to support Mac and Grymash with healing and whatever they may need in the coming battle. His call has put Tishe' into action as she makes the ceiling rather slippery for the Oglian ant that is up there.

Jake moves forward just a little and lets fly with a dagger into the first Oglian ant. The dagger smacks into a soft spot between the things shell armor. Though maybe not a lot of damage it is the first blow struck so far.

Mac and Grymash both move towards the bridge at the same time. There is one little problem that gives them pause. The bridge is only wide enough for one of them at a time...so do they back-up the bridge and not be able to retreat or wait for the Oglian ants to come to them?

The two Oglian taurs still seem to be trying to get their bearings but you know that this cannot last and soon they will be on the attack as well.

The two Oglian ants have made it to mid-bridge where they seem to slow a little to give them time to think or at least it seems that way as antenna wiggle around.

The last Oglian ant upon the ceiling finds itself standing in a gob of grease that has appeared upon the ceiling. You see it scramble upon the ceiling as it tries to keep it's footing. It appears that it will succeed and then it just seems to lose it...the sudden stop at the end is not too pretty.

Flea (AC 21, 39/56 HP)  d20+12=21 4d4(1+4+4+4)+1=14
Monday August 14th, 2006 10:41:14 PM

Flea looks about quickly, in order to orient herself. Then, with a snap of her wrist, she flicks her wand in the direction of the first ant-thing trying to cross the bridge. (UMD=21, 14 pts. magic missile dmg.)

DM Sanity Info:

Wand of Magic Missile-36 charges remaining


Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31)  d20+5=17 d6+5=6 d20+7=13
Tuesday August 15th, 2006 3:00:34 PM

Wavy brown hair bobs up and down as Tishe' nods in satisfaction on the demise of the Oglian from the cieling. Yet, looking across the chasm, she knows her spell won't keep the ant-taurs occupied for long.

"Flea! Let's pick at the ant-taurs together; they are going to be free of my spell-woven blindness soon."

That being said, Tishe' moves five feet to the left to give her a stable place to begin a complicated summoning spell...

On the impact of the cieling Oglian onto the cavern floor, Stripes rushes forward to ensure the enemy is dead. (Readied action Ac 17; 6 dam; 13 trip)

Spells
Neutralize Poison - 67.1 minutes
Mage Armor - 597.1 minutes
Wand Magic Missles - 44 charges
Light Spell on Wand - 58.4 minutes
Glitterdust: 10' radius, blind 3 rounds

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Trellus (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Prayer) 
Tuesday August 15th, 2006 3:16:51 PM

Trellus looks around. He seems to have a couple free seconds until those ants cross.

"Just hold on Gry," he encourages. "Make them cross to us...then rip 'em."

The cleric casts a spell, calling on the God of Protection to aid his friends and hinder his foes.
Prayer: +1 luck bonus to hit, damage, saves
-1 on same to foes
anyone within 40' of Trellus


-------------------

Spells in Effect:
Spell Resistance -- 9.4 mins
Owls Wisdom -- 18.2 mins
Neutralize Poison - 67.2 mins
Prayer - 10 rounds
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance* (d)

Gilan [HP: 97/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24]  d20+15=30 4d6(5+4+2+6)+10=27
Tuesday August 15th, 2006 7:20:52 PM

Gilan comes down to drop lightly on the floor, his form changing back to his human form. He is holding his scimitar and shield once again as the hawk form disipates. "Where am I needed?" He is not sure how things are going as he was occupied just a few minutes ago.

Ciaran can see that there is a place for him to move into. He charges forward at the downed Oglian ant his teeth snaping as he does.

[hit: 30 and damage: 27]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 5rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Mac (HP:78/90, AC:22) 
Tuesday August 15th, 2006 11:30:49 PM

Mac readies a swing for when the first Oglian gets into reach.

Between an Oglian and an Oglian, part 4. (DM Jim)  d20+13=29 2d6(5+4)+6=15
Wednesday August 16th, 2006 12:24:13 AM

Flea flicks out a wand and fires off a series of missiles at the lead Oglian ant coming across the bridge. Each missile slams into the Oglian with a satisfying thud but does not seem to slow it much.

Tishe' starts weaving a spell of her own as she calls to Flea to help her in keeping the Oglian taurs across the chasm busy, as they will soon be released from her spell. Stripes meanwhile heads for the downed Oglian ant that fell from the ceiling earlier. Despite being on it's back Stripes cannot find a way through the hard shell but he does keep it on it's back for now.

Trellus calls for a wait and to face the Oglian ants on their terms. He then casts a spell that will aid all those within a certain distance from him. He just hopes that it is enough to keep them alive through this battle.

Gilan finds himself back in human form and with his weapon ready. He calls out to see where he could be of the most help as he was occupied earlier with saving Flea. Ciaran makes himself useful as he attacks and finds a nice meaty place in the flesh of the Oglian ant that Stripes it harrassing.

Mac and Gry both ready their own attacks as the Oglian ants move closer on the bridge towards them. Jake is still trying to find a place to set up for his own attacks as things are getting a little crowded near the bridge.

The two Oglian taurs are still blinded by the spell that Tishe' cast earlier.

The two Oglian ants seem to come to a decision as the first one moves on forward and towards the end of the bridge, it takes a swipe at Mac with it's pinchers[hit: 29 and damage: 15]. The other Oglian ant slips down and under the bridge where it cannot be seen.

The Oglian ant that fell from the ceiling is currently still on it's back and being attacked by a pair of animals.

AC of Oglian
Oglian taur 22
Oglian ant 20

Jake  d20+7=24 d10=9 d6=2 d6=6 d6=4
Wednesday August 16th, 2006 1:37:28 AM

Well, the main two oglians on the bridge are still far away and Mac/Gry are taking care of them. So, Jake looks over to the ant that fell down. Seems like the groups animals are keeping it busy...good thing! Jake moves to a flanking position and tries to aim for a weak spot. Since it's on the ground, he reverses his grip and stabs down with the blade into its necky-thing. Maybe he'll get lucky...
(Hit AC 24, actually AC 26 with flanking. Did 9 + 5 (power attack) + 4 (str) + 1 (magic) + 2 (specialized) + 2 (freezing) + 10 (sneak attack) = 33 damage. Nice!!!)

Mac (HP:63/90, AC:22(23 vs current target))  d20+16=27 3d6(5+2+5)+11=23 d20+16=19 d20+16=26 3d6(1+4+2)+11=18 d20+16=33 3d6(2+5+2)+11=20 d20+8=10
Wednesday August 16th, 2006 9:12:33 AM

Last round:
Readied attack against Oglian ant hits AC:27 for 23 damage.
AoO against Oglian ant hits AC:19.

This round:
Mac continues to slice his target. Not big on the conversation at the moment, but he's focused.
Attacks hit AC:26 for 18 damage, AC:28 (not 33) for 20 damage, and gores AC:10.

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31)  4d4(4+1+2+2)+4=13 d20+10=16 d20+5=18 d6+5=7 d20+5=24
Wednesday August 16th, 2006 1:54:08 PM

Her weaving complete, Tishe' calls forth a glowing Celestial Bison on the middle bridge as far as she can across the chasm (35 feet away) The augmented beast bellows as it charges the nearest ant-taur, continuing to keep the blinded Oglian occupied. (AC 16)

Flashing out a wand of magic missles, Tishe' follows the bison's attack with one of her own, and four magical bolts strike the same Oglian for 13 damage.

Stripes moves to worry the Oglian oppostie Cirian, and bites for a more tender place (Ac 18+4 prone; 7 dam; 24 trip)

Spells
Neutralize Poison - 67.0 minutes
Mage Armor - 597.0 minutes
Wand Magic Missles - 43 charges
Light Spell on Wand - 58.3 minutes
Glitterdust: 10' radius, blind 2 rounds

Celestial Bison [AC13, HP 47/47, A +10, D d8+11, drkvsn, acid/cold/elec/damred/5, smite]

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Grymash (AC 24, 104/104 hp, Prayer) SUB MIKEK  d20+16=20 d20+16=27 d20+11=23 d20+11=25 d8+9=12 d8+5=6 d8+9=16 d8+5=9
Wednesday August 16th, 2006 3:17:30 PM

Grymash's axe whirrs as it cuts into the approaching ant.

[Hit ac 20/27/23/25 for 12/6/16/9 = 43 hp damage]

Trellus (ac 22, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Prayer)  4d8(4+6+8+6)+7=31
Wednesday August 16th, 2006 3:21:54 PM


REMEMBER DUDES! Prayer: +1 luck bonus to hit, damage, saves
-1 on same to foes
anyone within 40' of Trellus


"Watch that other one coming up from the wall or something!" the cleric calls in warning.

Mac got ripped, and the blond man moves into healing pick mode. He pulls a wand and taps the taur with it.

[CCW - 31 hp healed on Mac]

-------------------

Spells in Effect:
Spell Resistance -- 9.3 mins
Owls Wisdom -- 18.1 mins
Neutralize Poison - 67.1 mins
Prayer - 9 rounds
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened), Spell Resistance* (d)


Flea (AC 21, 39/56 HP, Prayer)  d20+13=25 4d4(4+3+4+3)+4=18 (+1 prayer)
Wednesday August 16th, 2006 7:39:47 PM

Limping a little from her wounds, Flea takes one step closer to the party cleric and his holy aura aura. Once again she points her wand, and discharges it (UMD=25) sending more damaging magic. This time, she targets one of the ant-creature's caught in Tishe's magic. (19 pts magic missile dmg to closest Ogian-Ant-taur.)

DM Sanity Info:

Wand of Magic Missile-35 charges remaining





Gilan [HP: 97/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24]  d20+11=31 d20+11=26 d6+4=6 2d6(2+2)+4=8 d20+15=28 d20+10=13 2d6(2+2)+10=14 2d6(4+3)+3=10
Wednesday August 16th, 2006 9:16:41 PM

Gilan sees the spot that he can be the most useful at and moves in the direction of the downed Oglian ant. With Jake, Ciaran and Stripes already attacking it, this should not be too hard. He swings his scimitar at the things unprotected belly.

Ciaran charges back in for another couple of jabs at the things belly as well. Well at least he had started to but will bite anything that gets in his way of the Oglian's.

[Gilan - hit: 31*crit26* and damage: 6*crit8*]
[Ciaran - hit: 28/13 and damage: 14/10]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 4rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Between an Oglian and an Oglian, part 5. (DM Jim)  d20+2=16 d20+13=21 d20+13=33 d20+13=21 d8+4=9
Thursday August 17th, 2006 12:30:57 AM

Jake heads around the group and to the grounded Olgian ant. His sword cuts into the beast with the desired effect, though it does not die.

Mac's axe cuts into the Olgian ant as it nears him. He was looking to take advantage of his reach but the ant has the same advantage. So he continues his attacks on the ant for some extra damage.

Tishe' calls up a celestial bison that tries a running gore upon the stunned Oglian taur, but cannot find a purchase, even if it is blind. So she takes out a wand that would nearly match Flea's and sends off a series of missiles at the same Olgian. Stripes takes another bite out of the Oglian ant on its back with more success this time around.

Grymash turns his double axe upon the same Olgian ant as Mac. His blades bite into ant flesh with a resounding thud and greenish gray blood sprays everywhere.

Trellus calls a warning about the Oglian ant that went under the bridge. But with Mac hurt he moves forward and applies healing to him from a wand.

Flea is feeling the effects of the stalagmite that hit her earlier but she still moves towards the party cleric. She fires off another series of missiles, but this time at the same Olgian taur that Tishe' shot.

Gilan moves over to help on the Oglian ant upon his back. His scimitar cuts flesh but does not do as much damage as he would have prefered. Ciaran is able to make another of his bites count but the other bounces off hared exoskeleton.

The two Oglian taurs are still blinded by the spell that Tishe' cast earlier.

The Oglian ant brings another pincher bite at Mac but this time the tail stings in for a hit as well[hit: 21/33*crit21* and damage: none/9].

The other Oglian ant reappears near Flea and Tishe'. It is most definitely ready for business and there is noone nearby to stop it.

The Oglian ant that fell from the ceiling is unable to get up and from the looks well on its way to being dead.

Mac hears a sizzling sound as the stinger makes contact with his flesh...it also burns just like last time.

AC of Oglian
Oglian taur 22
Oglian ant 20

Mac (HP:81/90, AC:22(23 vs current target))  d20+16=32 3d6(4+2+4)+11=21 d20+11=20 3d6(4+2+5)+11=22 d20+8=13
Thursday August 17th, 2006 8:47:49 AM

"THAT...!" Mac shouts before attacking the Oglian ant again.
Hits AC:32 for 21 damage, AC:20 for 22 damage and AC:13 with the horns

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31)  4d4(2+3+1+1)+4=11 d20+10=21 d8+11=18 d20+5=21 d6+5=9 d20+5=14
Thursday August 17th, 2006 1:49:23 PM

Tishe' is not surprised that the Oglian moved out of the chasm where it could do the most damage, the Oglians seem to work perfectly together, like they were fingers of the same hand...

"Now is not the time to gather wool, but to weave cloth!" the young woman says, chastising herself. She moves to her left towards Jake, Gilan, Cirian, and stripes and away from the Oglian. (30 foot move) Even though she evades the nearest ant, she concentrates her magical fire on the ant-taur as before (11 damage)

The celestial bison also attempts to damage the Oglian in front of it, goring with sharp horns, and smiting the evil. (AC 21 [blinded -2 AC and lose Dex bonus], Dam 18 +4 smite damage)

Stripes continues to keep a good ant down. (Bite: 21, Dam 9, Trip: 14)

Spells
Neutralize Poison - 66.9 minutes
Mage Armor - 596.9 minutes
Wand Magic Missles - 42 charges
Light Spell on Wand - 58.2 minutes
Glitterdust: 10' radius, blind 1 round

Celestial Bison [AC13, HP 47/47, A +10, D d8+11, drkvsn, acid/cold/elec/damred/5, smite] 4 rounds

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Jake (AC 28, hp 57/57, prayer?)  d20+7=8
Thursday August 17th, 2006 1:54:00 PM

"Blasting light!" Jake mutters. He heaves his sword out, which takes an effort as he stuck it quite deep. "Ah got it!" the half-elf announces as he turns and darts over to the Oglian next to Tishe and Flea. He curves his path, going to the left of Flea and Tishe, and coming in on the ant-warrior's right side. It might have a bit of reach on him, but this doesn't stop him from moving in and taking a slash. "Ah got his flank, Flea!" he cries as he lifts his sword, hoping Flea or another warrior comes in to aid him. Then he goes for a hard swing, and totally misses, nearly tripping and falling off as he does so. "Errr...slippery ground here," he quickly explains, hoping they believe him.

Grymash (AC 24, 104/104 hp, Prayer) SUB MIKEK  d20+16=27 d20+16=32 d20+11=15 d20+11=30 d8+9=12 d8+9=11 d8+5=6
Thursday August 17th, 2006 3:49:45 PM

Grymash continues to hack and slash.

[Hit ac 27/32/15/30 for 12/11/0/6 = 29 hp damage]

Trellus (ac 25, hp 75/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Prayer, Shld Faith)  d20+11=16 4d8(7+8+8+5)+11=39
Thursday August 17th, 2006 4:07:11 PM


REMEMBER DUDES! Prayer: +1 luck bonus to hit, damage, saves
-1 on same to foes
anyone within 40' of Trellus


Mac and Gry surely have this one under control, leaving that last one Jake is trying to take on by himself. Looking back at the two fighters, Trellus decides all he's gotta do is delay that treadle a second or two.

With a word, he activates a prepared spell
[Shield of Faith (Quickened)]
crosses to the ant opposite Jake,
and slams it with the palms of his hands.
[Inflict Critical Wounds - Touch attack hits ac16 for 39 hp damage. Will DC 20 halves]

-------------------

Spells in Effect:
Spell Resistance -- 9.2 mins
Owls Wisdom -- 18.0 mins
Neutralize Poison - 67.0 mins
Prayer - 8 rounds
Shield of Faith (+3) - 10 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Gilan [HP: 97/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24]  d20+11=27 d6+4=7 d20+15=32 d20+10=30 d20+10=18 2d6(3+5)+10=18 2d6(2+5)+6=13
Thursday August 17th, 2006 9:42:26 PM

Gilan moves off and around the downed Oglian to help out with the one that has just come up from the chasm. His scimitar slashes at the exposed parts of the Oglian ant.

Ciaran takes another pair of bites at the downed Oglian. He feels his own brother's revulsion at these abberations and he is fighting for his own life.

[Gilan - hit: 28/ and damage: 8/]
[Ciaran - hit: 32/30*crit18* and damage: 18/13]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 3rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Between an Oglian and an Oglian, part 6. (DM Jim)  d20+13=28 d20+13=18 d20+13=29 d20+13=25 d20+13=32 2d6(3+3)+6=12 2d6(1+2)+6=9 2d6(6+3)+6=15 2d6(1+4)+6=11 d8+4=10 d8=8 d20+7=17
Friday August 18th, 2006 12:36:18 AM

Mac once again tears into the Oglian ant that has crossed the bridge. His axe cuts deep into the ant.

Tishe' moves off to the side and away from the Oglian ant that came up out of the chasm. She then fires off another series of missiles at the Oglian taur across the chasm. Stripes takes another bite at the ant that is on its back. The celestial bison slams into the Oglian taur again with a wicked horn gore.

Jake leaves the Oglian ant he is currently at to take a stab at the newest one to arrive. He slips, just barely catching himself before he falls on hit butt.

Grymash unleashes his own volley of attacks upon the Oglian ant that Mac and him face. Three of his attacks find purchase upon the flesh of the ant but one slips off the things shell.

Trellus calls up more defense for himself and then moves over to the newest Oglian ant arrival. His hand reaches out to touch it and he channels energy into the thing to damage it.

Gilan also moves over to help out Jake with the newest Oglain ant. His scimitar finds a niche in the shell but is not too damaging. Ciaran on the other hand helps in the death of the ant upon its back.

Flea is not sure where to move or what to do with the arrival of another Oglian ant.

The two Oglian taurs are still blinded by the spell that Tishe' cast earlier.

The Oglian ant on the bridge by Mac and Grymash slumps to the ground, very much dead.

The Oglian ant unleashes an attack upon Trellus[hit: 28 and damage: 12] as he draws near as well as one on Jake[hit: 18 and damage: 9] and Gilan[hit: 29 and damage: 15] in turn. Then it turns it's sights upon Trellus once again, answering with a bite of it's pinchers and a sting from it's tail{hit: 25/32 and damage: 11/10].

The Oglian ant that fell from the ceiling is now unmoving after the combined attacks of Stripes and Ciaran.

The sting that was delivered to Trellus sizzles and burns, leaving behind the smell of burnt flesh. Mac finds his own sting hurting him again, doing 8 damage.

AC of Oglian
Oglian taur 22
Oglian ant 20

Oglian Will Save 17

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31)  d20+10=25 2d6(4+3)+2=9 2d6(1+4)=5 d20+10=19
Friday August 18th, 2006 3:29:04 PM

"The ant-taurs are free of my spell!" shouts the plain-faced girl in warning. She looks around, but her packmates are all on this side of the chasm, and one ant-taur Oglian is not engaged. What sort of damage could he cause while they are crossing the bridge?

Better to keep it occupied thinks Tishe', and she reaches into her Pants o Plenty and retrieves an orangish colored gem (Elemental Gem). Cocking her arm, the gem goes soaring across the chasm to strike the far side, break, and erupt into an animated flame sixteen feet high (Large Fire Elemental) that moves forward to strike the unwounded Oglian! (AC 25, Dam 9+5fire + Save DC 17 or burn)

The celestial bison is put off by the Oglian regaining its sight and fails to connect (AC 19)

Stripes spits out the last bit of dead ant, and moves to place himself between Tishe' and the still-alive Oglian on this side of the chasm.

Spells
Neutralize Poison - 66.8 minutes
Prayer[from Trellus]
Mage Armor - 596.8 minutes
Wand Magic Missles - 42 charges
Light Spell on Wand - 58.1 minutes
Glitterdust: Spell Ends

Celestial Bison [AC13, HP 47/47, A +10, D d8+11, drkvsn, acid/cold/elec/damred/5, smite] [3 rounds]

Large Fire Elemental [AC18, HP 60/60, A +10x2, D 2d6+2 +2d6fire, Burn DC17 or d4 rounds, Dam red 5/--, drkvsn 60 ft., elemental traits, immune fire, vulnerable cold, when hit by natural or unarmed attacks: attacker suffer 2d6 fire + burn [11 rounds]

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2


Trellus (ac 25, hp 68/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Prayer, Shld Faith)  4d8(7+4+3+1)+7=22 d8=5
Friday August 18th, 2006 4:44:16 PM


REMEMBER DUDES! Prayer: +1 luck bonus to hit, damage, saves
-1 on same to foes
anyone within 40' of Trellus


"OW!!" Trellus cries. Acid. Piggie dumps.

OK. He just wanted to stall until Mac and Gry were free. Well, they're free.
"Gry!" he calls, backing away from the ant.
[20' move, backing away]

Once he gets some distance, the cleric taps himself with his healing wand.
[CCW - 26 hp healed]

-------------------

Spells in Effect:
Spell Resistance -- 9.1 mins
Owls Wisdom -- 17.9 mins
Neutralize Poison - 66.9 mins
Prayer - 7 rounds
Shield of Faith (+3) - 9.9 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Jake  d20+10=24 d10=10 d6=3 d6=3 d6=4 d20+5=25 d20+5=10 d10=7 d6=3 d6=6 d6=5
Friday August 18th, 2006 7:57:54 PM

"Let's thrash this beater!" Jake calls over to Gil. Already in flanking position, he now tries to take advantage of it by darting it and chopping at the ants shoulder. Then he twirls around and slashes again, this time cutting the ant creature directly in its underbelly.
(Power attack, with flanking +2 and prayer +1, hit AC 24, nice damage roll: 10 + 4 str + 2 spe + 1 mag + 5 PA +3 freezing + 7 sneak attack damage = 32 damage! And another hit, natural 20 but no crit, did 7 + 4 + 2 + 1 + 5 + 3 + 11 = 33 damage wah! 65 damage! I'm nearly at Gry's or Mac's level!)


Gilan [HP: 97/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24] 
Friday August 18th, 2006 8:43:59 PM

Gilan slips back and around the Oglian ant so that the more beefy fighters can get into the mess. He moves on around the other side and nearer Trellus. "Ciaran to me." He decides to call of Ciaran as well so that he is out of the way.

Ciaran growls at the Oglian ant with displeasure but does back up at his brother's urging. He does not like it but he also knows that his brother may need him soon.

[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 2rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Grymash (AC 24, 104/104 hp, Prayer, pwr atk 3) SUB MIKEK  d20+13=21 d20+8=19 d8+12=20
Saturday August 19th, 2006 10:09:47 AM

Grymash steps into the opening left by Gilan and rips at the ant.

[Hit ac 21/19 for 20 hp damage]

Mac (HP:73/90, AC:22(23 vs nearest opponent)) 
Sunday August 20th, 2006 8:57:58 AM

Mac looks for a vantage point from which to attack either of the Oglian ants with no luck, so he begins to test the nearest bridge with the idea of putting himself in the way of oncoming ant-taurs.

OOC: Sorry - posting is getting a little patchy now and perhaps for the next few days. Baby Joshua is due to be born in another 17 hours or so. : )

Flea (AC 21, 39/56 HP, Prayer)  d20+13=23 4d4(2+4+3+3)+4=16(+1 Prayer)
Sunday August 20th, 2006 7:18:26 PM

Flea scans the action, and makes a quick decision to attack the ant creature crossing the bridge nearest her. She discharges her wand successfully (UMD=23) sending a charge towards her enemy (17 pts. dmg. towards the nearest Oglian crossing a 'bridge'.)

Between an Oglian and an Oglian, part 7. (DM Jim)  d100=97 d3=2 d20+9=29 d20+16=25 d20+13=27 d20+16=26 d20+13=31 2d6(6+5)+8=19 2d6(6+1)+8=15 2d6(5+6)+8=19 2d6(4+1)+8=13
Monday August 21st, 2006 8:51:19 PM

Tishe' calls out a warning that the two ant taurs are now free to enter the combat. Do deal with this she pulls out a reddish gem and crushes it in her hand, letting it spill to the ground. A fire elemental appears near the unengaged ant taur and slams into it. He bison takes another shot at the ant taur it is by but misses. Stripes moves out of the way so that he can cover his human.

Trellus feels the biting burn of acid from the sting and then moves back as he lets Gry move into his place. He has done his job in stalling for time, so he taps himself with his healing wand.

Jake uses his flanking position with Gilan to lays some hurt upon the Oglian ant before him. He is more than happy with the damage that he sees inflicted upon the Oglian.

Gilan moves back and calls Ciaran to follow. He knows that there are others better equipped to handle this than him. Only in another form would he fair better but he has few uses of wildshape left to him....better to save them.

Grymash moves in to take the place of Gilan. His axe swings twice but only bites once into the hard shell of the Oglian ant.

Mac sees no room for himself in the current battle so he decides to test the bridge and put himself between the Oglian ant-taurs and the rest of the group...buy time really.

Flea sends a series of magic missiles across the chasm to slam into the Oglian ant-taur that Tishe's celestial bison is attacking. She sees no other targets really as the big fighters seem to have the lone ant taken care of.

The two Oglian taurs turn their attentions to their own troubles. The first one backs off some and brings a longspear to bear upon the celestial bison[hit: 25/27 and damage: 19/15]. The other one does the same thing but aimed at the fire elemental[hit: 261 and damage: 19/13]

The Oglian ant slumps after all the attacks are done and does not seem to move, not that it could as Gry's axe cuts the head off to roll across the floor. It stops at the feet of Flea, looking up at her.

The Oglian ant that fell from the ceiling is dead, another lays at the entrance you came through dead as well and the one that had gotten to this edge of the bridge is dead.

Mixed in with the sounds of the battle and dying you can still feel the buzzing inside of your skulls. There is now an urgency to it that was not there before and things are a little clearer but you still only catch bits and pieces....."attack....kill....help....alliance.".

The sting that was delivered to both Trellus(damage) and Mac(damage) continues to burn as each takes some damage from it.

listen DC 16 - Highlight to display spoiler: {You hear the sounds of Oglian ant feet coming from the tunnel that you first entered this cavern from.}

AC of Oglian
Oglian taur 22
Oglian ant 20

[i]Sorry for no post Friday...had to ask a question about the elemental gem. For future reference you do not need to throw it...just break it and the elemental is summoned just like the spell, with all the range and stuff.


Posting Report (ADM MikeK) 
Monday August 21st, 2006 8:52:30 PM

Posting Report for Game 10 for the week of Aug 14 - 18

Name MTWTF

DM JimW XXXXO

Trellus XXXXO

Tishe XXXXO

Jake OXXXO

Gilan XXXXO

Grymash OXXXO

Mac XXXXO

Flea XXOXO

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Ulgren is on walkabout pending computer issues. Stephen is also having computer issues, MikeK subbed.

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31)  4d4(2+3+4+3)+4=16 d20+10=29 d8+11=17 d20+10=15 d20+10=25 2d6(5+1)+2=8 2d6(2+2)=4 d20+8=17
Tuesday August 22nd, 2006 2:19:34 PM

OOC: got the map

OOC2: did the Oglian the fire elemental hit do his Fort Save of 17? If not, he is burning for d4 rounds at an additional 2d6 each round...

"Mac!" Tishe' shouts desperately, "My bison won't keep the Ant-taur occupied for long. As soon as it is free, it's going to start throwing those lightning bolts around! Go get them!"

Tishe' punctuates her plea with four magic missles into the Oglian faced off with the bison (16 damage)

The celestial bison bellows at the wounds, yet is able to continue fighting (damage reduction). It moves up five feet to once more close the distance. Its head smashes against the Oglian, crushing into a shoulder (AC29, Dam 17)

The fire elemental blazes up, also reducing some of the damage caused by the longspear. It too, closes five feet with the Oglian even though it's 10 foot reach could have been sufficient. Its first flaming arm misses (AC15), but the second connects(AC25, D 8+4 fire, DC 17 or burn d4 rounds)

Stripes hears movement (Listen: 17) and turns towards the packs exit, growling fiercely with hackles raised.

Spells
Neutralize Poison - 66.7 minutes
Prayer[from Trellus]
Mage Armor - 596.7 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 58.0 minutes

Celestial Bison [AC13, HP 23/47, A +10, D d8+11, drkvsn, acid/cold/elec/damred/5, smite] [2 rounds]

Large Fire Elemental [AC18, HP 38/60, A +10x2, D 2d6+2 +2d6fire, Burn DC17 or d4 rounds, Dam red 5/--, drkvsn 60 ft., elemental traits, immune fire, vulnerable cold, when hit by natural or unarmed attacks: attacker suffer 2d6 fire + burn [10 rounds]

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Forgot to mention it in my post. Oglian taur Fort save 29. ~~ DM JimW


Grymash (AC 22, 122/122 rage hp/normal hp 104, Rage1, Prayer, pwr atk 5)  d20+15=26 d8+25=30 d20+10=24 d8+25=31
Tuesday August 22nd, 2006 7:52:18 PM

Grymash has had about enough of this! The beast within is unleashed and his axe becomes an fangs and claws of that fury.

(Switching to twohanded style <not twoweapon style>
Powerattack5, twohanded +10dam/-5hit
Attack 1: HitAC 26 for 30 damage.
Attack 2: HitAC 24 for 31 damage.
Total damage: 61 points.)

All of the Oglian that are close are dead. The only lives ones are across the chasm for now. The ones that maybe heard or warned about have not arrived yet.

Stephen - If you want to make new post or edit this one...if you can...by all means do so.


Trellus (ac 25, hp 68/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Prayer, Shld Faith, Air Walk) 
Tuesday August 22nd, 2006 7:52:35 PM


REMEMBER DUDES! Prayer: +1 luck bonus to hit, damage, saves
-1 on same to foes
anyone within 40' of Trellus


Trellus was pretty much happy to have everyone stay where they were and force the ants to come to them. But with Tishe's words, plus with Mac halfway over already, the cleric rethinks his strategy. Those grass biting javelins make staying put dangerous.

"Gry go with Mac," he says. "Jake - you and Gilan watch that other hole. More are coming, and they don't sound happy."

The blond man casts another spell on himself [Air Walk] and heads for the middle bridge. If he gets just a few more seconds, he might get to that body.
-------------------
[i]
Spells in Effect:
Spell Resistance -- 9.0 mins
Owls Wisdom -- 17.8 mins
Neutralize Poison - 66.8 mins
Prayer - 6 rounds
Shield of Faith (+3) - 9.8 mins
Air Walk - 100 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)

Gilan [HP: 97/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24] 
Tuesday August 22nd, 2006 10:52:53 PM

Gilan nods his head as he moves towards the tunnel that leads into this side of the chasm. Glancing to Jake he gives the half-elf a smile. "Ready for a little more fun." Not that this is what he would really call fun.

Ciaran keeps pace with his brother as he moves forward. The large wolf is more than ready for a little more rough and tumble.

[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]
[speak with animals(Gilan & Tishe') - 1round]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Flea ( AC 21, 53 HP, Prayer)  d20+11=18 d20+12=31 4d4(3+2+2+1)+4+1=13
Tuesday August 22nd, 2006 11:19:34 PM

Flea's ears hear the hustle of many ant feet, and she calls out a warning to her pack-mates.

Turning, and taking a step towards the tunnel where the sound is coming from, she fires into the rock just above the opening, hoping the sound, and a few falling rocks, will give the ant-like-creatures second thoughts about coming after the rogue and her friend. (UMD=31, magic missile 13 pts dmg vs rock)

DM Sanity Info:

Wand of magic missile: 33 charges remaining
Prayer: +1 luck bonus to hit, damage, saves-from Trellus




Jake 
Wednesday August 23rd, 2006 2:56:53 AM

Jake grins and joins Gilan. "It's like herding piggies up for the slaughter," he comments as he peers over the hole. "Ah can feel trell's spells all weavin' around me, like a warm buzzin'...or a pretty gal's perfume. You know... ah can't see or sense it, but still noticeable..."
He chuckles and glances back. "Well, we seem to be doing okay, but we haven't seen the BIG beaters yet, that's what ah'm afraid of."

Between an Oglian and an Oglian, part 8. (DM Jim)  d8=7 d8=3 d8=4 d8=1
Wednesday August 23rd, 2006 10:31:30 AM

As the pack unleashes another torrent of attacks and prepares for the oncoming Oglian that are coming down the tunnel...a alien voice breaks through your heads, loud and clear. "Fall back!" The sound in your heads is enough to stagger you and possibly drop you to your knees(Will DC 22 or drop to your knees ears ringing).

You see the two Oglian taurs look up for a few seconds and then they move as one towards the tunnel and are soon gone down it. The scuttling sounds from the tunnel you entered this room from recede.

Once again you hear the voice rumble in your heads, but this time it is more controled. "Come softmeats...bow before your superiors."

The sting that was delivered to both Trellus and Mac continues to burn as they take another bit of damage. Damage last round, since I forgot to stat it, (Trell 7 and Mac 3) and damage this round (Trell 4 and Mac 1).

Trellus (ac 25, hp 57/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Prayer, Shld Faith, Air Walk)  d20+12=16 d20+9=16
Wednesday August 23rd, 2006 1:16:08 PM


REMEMBER DUDES! Prayer: +1 luck bonus to hit, damage, saves
-1 on same to foes
anyone within 40' of Trellus


LIGHT!
The acid in his wound stings, but that is managable. The clap of thunder inside his head is another matter altogether. The normally resolute cleric pitches to his knees as he attempts to recover from the powerful command.
[Will 16]

The echoing finally subides, and Trellus looks about to see the ants retreat. He reaches up with his right hand, touching at his ear, and looking at his fingertips. He's not sure if he's bleeding from them or not.
"Dude. That hurt," he mutters to nobody in particular.

The blond man raises his voice. "We don't plan on bowing, but if you want to talk, we're willing to listen."
Maybe The Voice can hear him, maybe it can't. But it should buy him enough time to....

The cleric jogs over to the druid-bear in the center bridge. Thanks to the Air Walk spell, he ignores the fact that no bridge exists in places and just takes a straight line approach.

Trellus quickly checks for any sign of life.
[Heal 16]

-------------------

Spells in Effect:
Spell Resistance -- 8.9 mins
Owls Wisdom -- 17.7 mins
Neutralize Poison - 66.7 mins
Prayer - 5 rounds
Shield of Faith (+3) - 9.7 mins
Air Walk - 99.9 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31)  d20+11=20
Wednesday August 23rd, 2006 3:02:47 PM

The Voice strikes Tishe' to her knees. By the time she raises her head, the Oglians have retreated and her summoned friends have no one to fight. The Celestial Bison is dismissed with thanks, but Tishe' used a gem to conjure the elemental, and besides, she doesn't speak ingan. The elemental will have to stay where it is and burn until the spell ends.

Sticking a pinkie finger in her ear and trying to pop it, she listens to the words of the Voice. "Maybe we can still talk our way to free the Ironhome villagers?", she asks, but not very hopefully.

And looking at Trellus going to the body, she again reminds him about the magical necklace that seems to be keeping her life essence from joining the Woldsblood.

Stripes, hackles still raised, sticks close to his human and makes sure she is paying attention as they go over the bridge. Looking at Trellus floating in the air, the hyena whimpers, remembering all too vividly his own flying experience.

Spells
Neutralize Poison - 66.6 minutes
Prayer[from Trellus]
Mage Armor - 596.6 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 57.9 minutes

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Flea ( AC 21, 53 HP, Prayer)  d20+3=1=19 d20+9=28 d20+11=26
Wednesday August 23rd, 2006 3:20:49 PM

Flea wavers for a moment, fighting the sound, then she too succumbs (Will Save=19). Dropping her wand, she claps her hands over her ears, and squeezes her eyes shut.

When the noise is over, she retrieves her wand and sticks it back through her belt. Moving back to cover the entrance to the bridge with the body, and now her friend, Flea watches to see what will happen next. Her hand on the pommel of her sword, she scans the space for enemy.

Spot=28
Listen=26

DM Sanity Info:

Prayer: +1 luck bonus to hit, damage, saves-from Trellus




Mac (HP:77/90, AC:22(23 vs current target))  d20+4=19
Wednesday August 23rd, 2006 6:30:51 PM

Mac falls to the bridge under the weight of the word. He then slowly gets back to his feet, wondering when the pain is going to stop.

Gilan [HP: 97/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24]  d20+15=28 d20+5=10 d20+11=19 d20+11=16
Wednesday August 23rd, 2006 7:56:38 PM

The voice explodes in Gilan's head but he is able to fight off the worst of it with an iron will. He looks around to the rest of the group as many of them fall to knees. His eyes continue to scan the area for signs of danger as he moves closer to the open bridge. "Do you think that command was for us as well...or just the Oglian?" He tries to keep a smile upon his face as he speaks but it is hard to do with the light ring in his own ears.

He does not like the sounds of the voice in his head but he stops near Flea. "I agree...she is taunting us and I fear that she is waiting for us to come to her." He seems a little shaken at the thought. This Queen has to be strong to have cliped into their heads so well and loud. He glances to Ciaran and shakes his head...his brother is ok but he wonders about taking him further into this cavern complex.

Ciaran whimpers in pain as the voice in his own head slams him to the ground. For him it was a feeling and not a voice but he could get the idea of what it wanted....surrender.

[Gilan- Will 28 : Ciaran- Will 10]
[Gilan- listen 19 and spot 16]

[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Speak with Animals has ended for both Gilan and Tishe'.

Grymash (AC 20, 122/122 rage hp/normal hp 104, Rage2, Prayer, pwr atk8 )  d20+15=23 d20+19=30 d20+11=20 d20+11=27 d20+16=28 d8+30=35 d20+16=17
Wednesday August 23rd, 2006 10:24:35 PM

(Last move redo: Grymash charges across the bridge in front of him. Halfway across the bridge, he leaps the rest of the way <long jump 23 feet> and lands on the other side with a feral roar and a blinding flash of sparks from his adamantine axe biting into the stone floor. <Intimidate Str. check: 30 [if allowed] otherwise normal Intimidate check: 20>)

-------------------------------------------
Todays Turn (Will save: 27)

Grymash's mind seems shut off from the outside world. The rage he feels seems to fortify is resolve as much as it fuels his thirst for blood. He charges at the first taur-ant thing that he sees. The one locked in combat with the bison. I almost feel sorry for him.

(Charge +2hit/-2ac. Powerattack +8dam/-8hit, twohanded +16dam. HitAC: 28. Damage: 35.)

(If that drops the first taur-ant, Gry will cleave into the other. HitAC: 17. Miss!)

Jake  d20+4=15
Wednesday August 23rd, 2006 11:10:09 PM

Jake's easy going mind is easy prey for the mental slam, and he goes crosseyed for a few seconds. "Whah..whah was that?" he mutters, and somewhat desparately, automatically, backs away from the hole.
"Trell, ah'm now pretty sure we gotta get outta here. These beaters have weird magic..."

Long Live the Queen. (DM Jim) 
Thursday August 24th, 2006 1:12:38 PM

Despite some of the packs attempts at communication, there is no answer in your heads. A quick trip to the body of the druid on the bridge finds that it is a female and very much dead. Flea having already acquired the broken ceramic jar, only leaves a pendant that Tishe' mentions around her neck.

The celestial bison winks out with a dip of it's horns to Tishe' but the fire elemental continues to burn in its place. With nothing to combat it does not seem to be interested in much and there is noone to command it.

Grymash finds himself on the other side of the bridge where the Oglian had been just a few minutes ago. The mental speak had been just enough of a distraction that both of the Oglian had already moved back down and into the tunnel leading away.

Jake, with his magic fearing mindset, finds that this newest assault upon his mind is very much not to his liking. His thoughts and voiced opinion is to get out of here while they still can.

No more damage from the stings. Sorry but the Oglian got out of Dodge before Grymash had gotten a chance to try and hack one up. In the state of mind that he is in currently though he could have chased them into the tunnel...your choice Stephen.

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) 
Thursday August 24th, 2006 2:03:39 PM

"No Jake, we must go on", Tishe' says after a second of serious consideration. "The children are still missing even if we have found most of the young adventurers that went after them. And we promised our best try. It's twice now that we have beaten the Oglians, and I think the Queen means to let us approach her without further challenge."

Thinking a bit more, the brown eyes turn to Gilan. "Even though they look like ants, they can't be as plentiful as ants, or else they would have taken all of Ironhome at one raid. They must be few in number and every Oglian thread cut can hurt thier overall tapestry."

"Let's press on."

Whatever the group decides, Tishe' does a quick check of her things and Stripes to make sure they are ready to march. Almost surprised, she finds the book from the dead bodies earlier and impulsively opens it to the last page with writing on it to see what it says.

Spells
Neutralize Poison - 65.6 minutes
Prayer[from Trellus]
Mage Armor - 59.56 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 56.9 minutes

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Grymash (ac 22. hp 122. rage4, prayer, confused)  d20+10=11
Thursday August 24th, 2006 6:49:52 PM

Grymash looks around confused, wondering where the battle has gone! He scans the area, trying to find some ant bodies to mutilate. Grymash glances back at his pack. They kinda look like ant-men too! (Will check: 11, natural 1!!!) Is this some kind of trick... some mind trick!! His grip tightens on this double axe, a low growl begins to grow in his throat. He slowly begins to make this way back across the bridge toward his Bloodpack imposters. Each step almost seems to be a prelude to a charge. The grimace etched into his face is an equal mix of rage and bewilderment. "WHERE BE GRY'S BLOODPACCKKK!!"

Flea ( AC 21, 53 HP, Prayer) 
Thursday August 24th, 2006 11:20:18 PM

Dazed, and confused, with a headache the size of the Lotophagi Ocean, Flea spins 'round at the sound of Grymash's shouting. The rogue has one nerve, and right now, the half-orc is standing on it.

"Grymash Mountainback, aru skrarlm logk a karbarld! Og darn't ant tar mrak aru?"* she barks out in Black Speech.

*Translation: Highlight to display spoiler: {Grymash Mountainback, you scream like a Kobold! Do you want me to smack you?}

Tishe' (Second Post) 
Thursday August 24th, 2006 11:21:15 PM

Non-plussed at Grymash's stiff-legged gait, it takes the plain-faced girl a moment to realize what is happening. "I've got to get to the Catacombs and buy a couple Calm Emotion spells for just this circumstance." she says to no one in particular.

Trying a different tack, she sends a heart-touch to Grymash through thier Second Circle link. "Gry, sweetie, there is only your packmates here! Unravel and don't be too shuttlecocked."

Gilan [HP: 97/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24] 
Friday August 25th, 2006 12:08:03 AM

Gilan nods his head as Tishe' speaks. "She is right Jake...we gave a promise and we have not put our total effort into finding the kids...do you think that we have?" For Jake sometimes he needs to think things over and Gilan was not one to push his packmate.

Looking to Gry as Ciaran starts a low rumble he backs off a little, hands held before him. "Gry...come on buddy...lets not go there." He glances at the rest scattered around and knows that Mac is really the closest to Gry...especially since there is only one bridge he could have crossed.

[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Trellus (ac 25, hp 57/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Prayer, Shld Faith, Air Walk, Sanctuary) 
Friday August 25th, 2006 1:25:07 PM


REMEMBER DUDES! Prayer: +1 luck bonus to hit, damage, saves
-1 on same to foes
anyone within 40' of Trellus


Trellus is in the process of answering Jake while reaching for the dead dude's necklace when Grymash alters his priorities a tad.

And Flea throws in her two cents. Trellus understands orc. He also understands calling this particular orc names rarely calms him down.
"Your not helping," he sing-songs to her in sotto voce.

One of these days, this pick is gonna get me killed he thinks as he moves to repeat a stunt he's pulled a dozen or so times before. This time, the blond man casts a quick spell on himself for a bit of insurance.
[Sanctary - requires Will Save DC 16 to attack Trellus]

Then he dashes through the air to plant himself on Gry's bridge, blocking the half-orc's path to the rest of the Bloodpack.

"GRY!" he bellows, "WARP DOWN, DUDE!"

-------------------

Spells in Effect:
Spell Resistance -- 8.8 mins
Owls Wisdom -- 17.6 mins
Neutralize Poison - 66.6 mins
Prayer - 4 rounds
Sanctuary - 10 rounds
Shield of Faith (+3) - 9.6 mins
Air Walk - 99.8 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Jake  d20+12=20 d20+11=30
Friday August 25th, 2006 5:58:04 PM

Jake first addresses Gry, trying to calm him down. "Sweet shade, Gry! Take a breath!" What to do when you're faced with a raging guy... If Gry moves ot attack anyone, Jake will tackle him and try to bring him down.
(Move to grapple, hit AC 20 so I touch him, grappled with a 30)

Hopefully, the barbarian becomes more peaceful, and Jake instead turns his attention to their responses. "Ah know we have to kill these guys...but ah'm suggesting we retreat a little, draw 'em out. You know they're waiting to ambush us, and they've probably got some traps ready or something. If we go on, Flea'll have to go in the front, try and spot it first. And I should go next. Ah'm harder to hit than Gry or Mac, and they'll probably pound the first tough guy they see."
Jake's voice is concerned, and underneath he's kinda worried about Gry and Mac getting killed again. Practically every fight they've had the two big guys have been nearly killed...heck, one fight one DID get killed.

Killed By One of Your Own. (DM Jim) 
Friday August 25th, 2006 6:22:47 PM

Gry starts back over the bridge that he had crossed earlier, seeing only Oglian on that side now.

Mac finds that there is a half-orc, on mad half-orc, coming in his direction and is not sure what to do.

The rest of the group attempt to calm the big guy down before something nasty happens. Some maybe a little more successful than others but a friend now does not mean much to raging Gry.

Trellus was just able to snag the pendant before he has to put himself between Gry and the rest of the group.

Tishe' was in the middle of looking over the first page of the book in her hands. It appears to be a journal of the dead man that they had gotten it off of near the entrance. She has read at least enough of the first page to find out that he likes some girl by the name of Amber.

The rest is as they say...SILENCE.

Grymash (ac 23, hp102. fatigued, prayer)  d20+10=17
Friday August 25th, 2006 7:15:37 PM

(Will save 17)

Grymash suddenly stops. His face goes blank and he seems to reset like some kind of clockwork machine. "Ohhh!?" He gives everyone a nod that he understands. He looks a Flea with disbelief! "Whoa!! Where Flea learn dat kinda talkin'!? Gry ears be bleedin'!"

Flea 
Friday August 25th, 2006 9:35:01 PM

"Lat ul gijak-ishi, Grymash!"*shouts Flea, a grin spreading over her face as her voice echos in the tunnel. "Of course I speak Orc! And, Dwarven, and Draconic, and Gnome, and..."

Regaining an appreciation of their situation, Flea draws her sword, "Gajup! Vras Oglian! Gimb vogal nis!"*

*Translation: Highlight to display spoiler: {"You have flowers in the blood, Grymash!" "Hunt! Kill Oglain! Find little ones."}

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) 
Friday August 25th, 2006 11:16:15 PM

Whether to go on or retreat to draw out the Oglian is far from Tishe's mind. Her mercurial attention has fastened on the book. She feels sorry for this Amber the young man was charmed by (and slightly jelous too if truth be known). Yet she is more interested in if the book contains any reference to the Oglian and the tunnels. Scanning to the back page, she reads the journal backwards to get a sense of under what circumstances he made his last few entries.

Hair bristling, Stripes keeps a low growl going through his throat. Doesn't like this rival ant-pack, doesn't like them at all!

Spells
Neutralize Poison - 65.6 minutes
Prayer[from Trellus]
Mage Armor - 55.6 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 56.8 minutes

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Mac (HP:78/90, AC:22(23 vs Gry)) 
Saturday August 26th, 2006 9:56:08 PM

"So, why are we being let deeper into this... place?"

Gilan [HP: 97/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24] 
Saturday August 26th, 2006 10:00:10 PM

Gilan lets out a breathe he had not realized he had been holding since earlier. He shakes his head and gives Gry a smile. "Good to see that you are back with us." He shivers as he thinks of what could have happened.

Ciaran just watches all of this with mild interest. He does not understand human ways but figures that his pack can figure it out.

[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Jake 
Sunday August 27th, 2006 12:08:09 PM

"Gry's his usual self, looks like.. Let's get going, ah guess." Jake looks around, and mutters, "Ah still feel like we're being watched."


Trellus (ac 25, hp 57/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Prayer, Shld Faith, Air Walk, Sanctuary) 
Monday August 28th, 2006 9:10:39 AM


REMEMBER DUDES! Prayer: +1 luck bonus to hit, damage, saves
-1 on same to foes
anyone within 40' of Trellus


The blond man's shoulders visibly relax as a look of comprehension returns to Grymash's face. Looks like he'll live a bit longer.

How much longer isn't something he wants to think about right now. Like most of the pack, Trellus isn't all that sure he wants to go deeper into this nest or whatever.

The cleric pulls out a potion while crossing over to Mac, and hands it to the taur.
"Healing potion", he says. "Drink up."
[Potion of CMW [2d8 + 10]]

Then, he waves over Gilan and Tishe, and speaks to them quietly. Maybe the ants can hear, maybe they can't, but he's gonna keep this conversation as quiet as possible.
"Dudes, I got some healing spells left, but nothing that'll do any damage. How're you two looking?"

-------------------

Spells in Effect:
Spell Resistance -- 8.6 mins
Owls Wisdom -- 17.4 mins
Neutralize Poison - 66.4 mins
Prayer - 2 rounds
Sanctuary - 8 rounds
Shield of Faith (+3) - 9.4 mins
Air Walk - 99.6 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Legends No More. (DM Jim) 
Monday August 28th, 2006 3:17:45 PM

As Gry is rattled back to his senses by most of the group talking to him he stares at Flea. She had yelled at him, in obscenities...orcen obscenities, and he states his bewilderment at this.

Trell calls a meeting of those that will have spells left to see how the group stands. It would appear that if his spells left is any indication...they are running low on damaging stuff.

Tishe' spends some more time reading the journal, since that is what she has found out it is. She finds out the following as she reads the last couple of pages this time.

"We left after the first attack to find out the location of the Oglian entrance. We had a two fold mission...to find this entrance and to rescue the first set of captives taken. Oh, we found the entrance easily and now we enter into it to have a look around.

Having stopped to rest after going into a large chasm, we have found at least four levels to this hive. Yes it is a hive and a big one too. Draven is not sure how deep it is or how many Oglian maybe around here but he seems nervous.

Having come another maybe twenty levels into this hive...I think as I have lost count in the levels. I write this as we look over the rise and down upon what I would call a staging area. We can see a number of prisoners set up in pens but at this distance we cannot make them out well enough to see if they are the ones we search for. Draven is sending out Illiah to search the area and get closer to the prisoners.

It has been four hours and Illiah has returned but looks green. She reported that the Oglian indeed have some of our people prisoner and some other as well that look white...maybe from living underground for many years. As she recounts what she has seen we all feel the contents of our stomachs wanting to empty. On spits around the camp the Oglians are cooking meat...human meat...the prisoners.

I am hiding for a chance to escape as the ants traverse this upper level of the hive. I am maybe one room from the exit as I can smell the fresh air...

[b]*this last is three words written in blood* "THEY EAT US........"


Grymash 
Monday August 28th, 2006 8:42:20 PM

Answering Trellus, "Gry be shady. No see flowers in da blood, like Flea say. But dis not Gry blood. Dis be other piggies blood. Any of yaz gots uh rag... dis piggie dumpings smellin' bader than Jake's female bait!"

Posting Report 
Monday August 28th, 2006 9:07:05 PM


Posting Report for Game 10 for the week of Aug 21 - 25

Name MTWTF

DM JimW XXOXX

Trellus XXOXX

Tishe XXOXX

Jake XXOXX

Gilan XXOXX

Grymash XXOXX

Mac OXOOX

Flea XXOXX

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Ulgren is on walkabout pending computer issues.

Tishe (SUB MIKEK) 
Monday August 28th, 2006 9:10:02 PM

Tishe turns a bit green, and whispers "Oh sweet Alemi..."

Raising her voice, she reads the passage to the Bloodpack.

After letting that sink in, the small woman relays that she has a few summoning spells left, but nothing really strong.

Gilan [HP: 97/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24] 
Monday August 28th, 2006 10:01:56 PM

Gilan nods in understanding to Trell. "I have one damaging spell and then a number that will help in a fight...increasing strength and defense...I can also summon help if it is needed." He does not like the sounds of some of this and without Ulgren they rely on Tishe' who has said she is running low on flash as well. "If we fall back we could rest...but what would they put in our way next...depending on if the Queen is the joiner type we may have a chance to at least drive them below." He looks up as Tishe' reads from the book and turns a little green himself. They eat their prisoners for food...so the legends are true...we are cattle to them.

Ciaran keeps a lookout for signs of danger as the others mingle around near him. He is not sure what is going on but a scent of fear is present in the air.

[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Flea 
Monday August 28th, 2006 10:13:10 PM

Flea puts her conversation with the orc on hold to listen in on Tishe's reading of the journal. The recount of the logs sends a shiver down the gnome's spine, a shiver that shakes her soul. With a facial expression very similar to the human wizard's, she swallows a bitter taste in her mouth. "I hope the Oglians don't eat gnomes too," She says. "I'm not so sure I look forward to being eaten" Happy for any change of topic Flea reports her status. "I'm ok and ready to move on your notice."

Mac (AC:22, HP:90/90)  2d8(6+7)+10=23
Tuesday August 29th, 2006 6:18:26 AM

Mac drink's the potion (heals 23 damage) and then rummages through his backpack for a few things as he listens. After a few moments he has two potions and three scrolls. He keeps one potion at the ready and hands the rest to Trellus (1 Potion of Cure Moderate Wounds(2d8+3), 1 Divine Scroll of Bear's Endurance, 1 Divine Scroll of Bull's Strength, and 1 Divine Scroll of Cat's Grace).
"At a time you see fit. Otherwise I'm ready!"

Jake  d20+12=18
Tuesday August 29th, 2006 7:38:17 AM

The half-elf scratches his chin and grins, "Ah'll have you know, my 'female bait' as you call it, Gry, is ba secret, powerful combination only passed down through the ages by a legendarysmall group of cheaersand women-chasers. For example, the membership ritual, my favorite, is..." Jake goes on to make up a few interesting things he has never done.(Bluff 18)

Trellus (ac 25, hp 57/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Prayer, Shld Faith, Air Walk, Sanctuary) 
Tuesday August 29th, 2006 10:26:44 AM


REMEMBER DUDES! Prayer: +1 luck bonus to hit, damage, saves
-1 on same to foes
anyone within 40' of Trellus


Trellus takes the items Mac hands to him, all the while nodding along to what the others are saying. The fighter types are in good shape, but the caster types have got maybe one fight left....

The blond man makes up his mind.
"OK," he declares, with an upraised finger. "One more room. We can go a bit farther. But if this thing has 20 levels, we need to be able to get out. We go one more this way, then we back up to the entrance and see what's what."

"Flea and Gry, take lead. Mac, watch our backs."
-------------------

Spells in Effect:
Spell Resistance -- 8.5 mins
Owls Wisdom -- 17.3 mins
Neutralize Poison - 66.3 mins
Prayer - 1 rounds
Sanctuary - 7 rounds
Shield of Faith (+3) - 9.3 mins
Air Walk - 99.5 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


One Last Room. (DM Jim) 
Tuesday August 29th, 2006 10:42:52 PM

With the pack coming to an arrangement the group looks across at the tunnel on the other side of the chasm. You cross with no problems and the tunnel entrance and as far as you can see is clear.

You travel twenty feet down the tunnel when it branches. The tunnel goes straight but it now has a branch that goes to your right. You find that you have a decision to make or you need to do something.

Your heads are buzzing with the sound of alien voices again. They are actually an almost solid buzz that is rather distracting. You can still make out bits and pieces of words...but a lot of it is just noise.

Grymash (AC 24, hp104)  d20+2=15 d20+2=14 d20+4=16 d20+3=22
Tuesday August 29th, 2006 11:13:59 PM

Grymash listen intently to Jakes stories for a short time (Sense Motive: 15) and doesnt have a reason not to believe him. He then takes his spot in the front, keeping a sharp eye and ear to what could be ahead. He carefully walks at half his normal speed to better silence his movement.

(Spot: 14, Listen: 16, Move Silently: 22)

Flea  d20+13=33
Tuesday August 29th, 2006 11:52:34 PM

Putting her hands to her little ears to try and block out buzzing the noise that fills her mind. Flea moves close to the group leader and removes her hand from her ears, cups them around his ears, and says over the din, "Where do we go now?" Looking straight in the direction the group are going and then to the tunnel on the right-hand side. The reddish-blond haired gnome gets the instinctual feeling that the one on the right is the way they want to go first. The rogue examines the tunnel floor, walls, and ceiling of the right-hand tunnel to those of the straight one. (Search=33 nat) She will try and determine which one is most commonly used.

Trellus (ac 25, hp 57/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Shld Faith, Air Walk, Sanctuary) 
Wednesday August 30th, 2006 7:45:42 AM

"Light," the cleric growls. His plan is already twisted. The blond man takes a deep cleansing breath.

"OK Flea," he says without much enthusiasm. "Pick one."

-------------------

Spells in Effect:
Spell Resistance -- 8.2 mins
Owls Wisdom -- 17.0 mins
Neutralize Poison - 66.0 mins
Sanctuary - 4 rounds
Shield of Faith (+3) - 9.0 mins
Air Walk - 99.2 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) SteveK is Back! 
Wednesday August 30th, 2006 9:14:49 AM

Tishe' keeps her wand out and ready to help her pack whatever may come.

Stripes keeps near his human.

Spells
Neutralize Poison - 65.6 minutes
Prayer[from Trellus]
Mage Armor - 55.6 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 56.8 minutes

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Mac (AC:22, HP:90/90)  d20+6=8 d20+1=18
Wednesday August 30th, 2006 10:39:08 AM

Mac steps purposefully to cover the back of the pack, trying to hear sounds over the voices in his head. [Spot:8, Listen:18]

Jake 
Wednesday August 30th, 2006 2:28:26 PM

Well, if they're gonna go on, no purpose in being afraid, Jake thinks to himself. He steels his resolve, and wraps a cloth around his sword-clutching hand, making his grip easier. With a deep breath, he draws in his focus and tries to concentrate on dispelling all the things unessential to his surroundings, especially the voices. It's not something he's very good at, but hopefully the exercise at least gets rid of his noticing the buzzing in his head.
"I think they are frightened. And they should be. We're here to kick some thorax."

Gilan [HP: 97/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24] 
Wednesday August 30th, 2006 3:57:54 PM

Gilan falls into step with the rest of the group. He silently goes over the last of the spells he has, somewhat glad that they are defensive in nature. "Before we charge in...let me take the time to enhance some of our defenses...it might be a good idea to allow me to bolster the strength of a couple of you as well...we will need to decide that before we attack as well." Something tells him they are walking into a trap or the worst fight of their lives.

Ciaran seems to be a little jumpy as they take the tunnel. He waits patiently as they reach the branch in the tunnel.

[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Decision to Right or Straight. (DM Jim) 
Wednesday August 30th, 2006 11:47:18 PM

Gry near the lead of the group finds that his ears pick up the sounds of actual voices coming from the forward tunnel.

Mac from behind the group can register voices as well and would say that they come from straight ahead as well.

Flea takes the time to search the ground and finds that the path straight and to this right tunnel is littered with marks made from Oglian feet. There are as many coming as there are going but she does find one little oddity. Small humanoid feet have also come this way as she can just make out some booted prints in the soft layer of soil that covers the ground. They lead straight ahead and come from the right tunnel.

The rest of the pack waits patiently for Flea to make a decision on which tunnel to take. Trell in fact leaves the decision totally to her to make.

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) 
Thursday August 31st, 2006 8:09:20 AM

Tishe' agrees with Gilan that some spell augmentation would be in order. Unfortuneately, the only augmentation spell she has is her wand of enlarge person, which would be of limited value.

Yet, she will tap whomever wants to get larger.

Spells
Neutralize Poison - 64.6 minutes
Prayer[from Trellus]
Mage Armor - 54.6 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 55.8 minutes

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Flea 
Thursday August 31st, 2006 2:03:11 PM

"Um, let's see... right!" The gnome makes her decision and begins to explain why. "Oglians have been going to and from the two directions but people have been moved from the right to the one in front only. The people going strait have never come back this way. It is my belief that it is safer to go the right. People have been imprisoned or taken captive from the right to being enslaved and eaten down there." The rogue points down the strait path

Trellus 
Thursday August 31st, 2006 4:27:43 PM

"Works for me," the cleric says. "Let's go right."

Gilan and Ciaran 
Thursday August 31st, 2006 9:11:34 PM

Gilan glances to the tracks that were found and then shrugs his shoulders. His own personal opinion is lost in the thoughts of what they might find. Though the underground is a part of nature he misses the sun upon his face as well as the caress of the grass upon his skin.

Ciaran growls as the party waits but makes no other signs of anything coming their way. He just seems to be in as big a hurry as the rest to get out...though he is unaware that they have a mission.

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Cavern of Shrooms. (DM Jim) 
Friday September 1st, 2006 12:40:26 AM

Taking the right path leads the group down another long corridor. Traveling along this tunnel leads to what appears to be light in the distance, though dim.

As you draw closer you can see the opening of a cavern that is light with a greenish light source. Getting to within ten feet of the entrance it is easy to see the shrooms that grow in the cavern. You notice that they grow in clusters of five to nine and come in a wide variety of colors. No sound is heard from the cavern but that does not settle nerves in this place.

The buzzing in your heads has weakened just a little and mixed in seems to be what you would classify as laughter. The very buzzing seems to fill you with a sense that someone is laughing at you.

Flea ( AC 21, 39/56 HP, Prayer)  d20+9=17 d20+11=22
Friday September 1st, 2006 9:39:47 AM

For better or for worse, Flea leads the way into the tunnel, her short sword firmly gripped in one hand.

"Anyone home?" she calls in a tremulous voice.

Spot=17
Listen=22


Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) 
Friday September 1st, 2006 1:28:04 PM

Wand in hand, Tishe' looks around curiously. "Multi-colored mushrooms... I wonder if there is any connection to our different kinds of grasses..."

Spells
Neutralize Poison - 64.6 minutes
Prayer[from Trellus]
Mage Armor - 54.6 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 55.8 minutes

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Trellus (ac 25, hp 57/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Shld Faith, Air Walk, Sanctuary) 
Friday September 1st, 2006 2:55:30 PM

The feeling of being laughed at starts boiling the blood, but Trellus forces the feeling down. He can't afford to be reactive, here.

"I'd say our hosts know we took a wrong turn," he notes, trying to keep the mood light. "Probably walked into their pantry or something. Let's go back the other way."

-------------------

Spells in Effect:
Spell Resistance -- 7.9 mins
Owls Wisdom -- 16.7 mins
Neutralize Poison - 65.7 mins
Sanctuary - 1 round
Shield of Faith (+3) - 8.7 mins
Air Walk - 98.9 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Jake 
Friday September 1st, 2006 3:31:56 PM

"Woah, big shrooms!" Jake can't help himself and wanders over near one. He looks for a smaller one, and cuts a piece off.
Of course, this is 90% likeyl to cause a shroom trap or something to go off... SO if anybody posts a warning to Jake he'll stop before doing it. Then, he'll look back, say, "Aww, it's just a mushroom, you're being paranoid..." but not cut it. Still, he eyes it hungrily.

Gilan and Ciaran  d20+19=35 d20+17=24
Friday September 1st, 2006 8:24:34 PM

Gilan cannot believe what he feels inside his head. They are laughing at the whole group. What did these ants thinks, they were stupid to possibly leave enemies at their back. "Better to be safe than sorry...there could have been more this way and still might." He watches as Jake heads into the cavern and towards one group of shrooms. Well he could not say that he was not curious as well.

[knowledge(nature) 35 and profession(heralist) 24]

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Shroom Room. (DM Jim) 
Saturday September 2nd, 2006 4:01:07 AM

Jake and Gilan both enter the chamber that contains the shrooms. They look around at some of them and Jake even pulls out a dagger to cut off a hunk of one. He has picked one that is about three feet tall and is currently standing near it.

The rest of the group is still standing a ways back in the tunnel, maybe five feet from the entrance. Plans are being made.

Gilan can find no references in all of his knowledge of nature to go with these shrooms. With a little bit of study, by looking at the few shrooms he is close to, he would say that at least two of them are edible.

Gilan and Jake cannot help but also notice a number of fist sized crystals near each batch of shrooms that dot the room or anyways the ones they can see. Each crystal is as clear as glass and reflecting the blue light in the room, adding light.

Tishe' (AC21, HP 55/56) and Stripes (AC20, HP 22/31) 
Saturday September 2nd, 2006 6:10:04 AM

"Bullies love to laugh at any appearance of the inferiority of others", Tishe' tells Trellus philisophically, "makes them feel important. Not that it will help them any..." she promises darkly.

Standing close together, Tishe' and Stripes are ready to return to the crossways.

Spells
Neutralize Poison - 64.6 minutes
Prayer[from Trellus]
Mage Armor - 54.6 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 55.8 minutes

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Mac (AC:22, HP:90/90) 
Saturday September 2nd, 2006 10:26:39 PM

"No troubles back here yet." notes Mac

Trellus (ac 25, hp 57/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Shld Faith, Air Walk) 
Sunday September 3rd, 2006 11:30:48 AM

Trellus lets slip a small grin and shakes his head in resignation as Jake goes off on another, well, Jake-pick. Even here, some things don't change.

"C'mon dudes," he says. "Let's weave the other way."

-------------------

Spells in Effect:
Spell Resistance -- 7.8 mins
Owls Wisdom -- 16.6 mins
Neutralize Poison - 65.6 mins
Shield of Faith (+3) - 8.6 mins
Air Walk - 98.8 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Flea ( AC 21, 39/56 HP, Prayer) 
Sunday September 3rd, 2006 9:27:50 PM

The gnome hangs her head, disappointed that she interpreted the signs wrong. Resignedly, she follows the party leader, as Trellus sets the course for the party.

Gilan and Ciaran 
Monday September 4th, 2006 1:50:50 AM

Looking to Jake and no enemies seeming to show themselves he nods to the entrance they came in. "Come on Jake...seems we have a different place to be." He takes one last look at the room and the mushrooms...he will collect a sample when the leave here.

Ciaran back out in the tunnels with the rest has been pacing and not at all happy with the situation. He is more than happy to get the idea that they will soon be moving along.

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Jake 
Monday September 4th, 2006 1:22:01 PM

Jake shoves the shroom into his backpack, muttering "this'll be a good lunch", then glances over and takes a handful of the red glowy rocks, too, puting them in a pocket of the pack.
"Okay, ready to go," the youth shoulders his pack and then draws his weapons again, ready for trouble. "Say," the half-elf goes on a second later, "maybe we should check for tracks to see if we're headed the rightw ay. Ummm, can anyone do that pretty well?"

Grymash (AC 24, hp104)  d20+9=15 d20+2=5 d20+5=15
Monday September 4th, 2006 6:36:28 PM

(Survival 15, Spot 5, Listen 15)

Grymash keeps a continual watch while the others take in the local culinary delights. He gives out a low distinct grunt and then whispers, "Dis mus be whut da ant-piggies feed da slaves. 'Cause da ant-piggies feed on da slaves! Give none of dat ta Gry!"

Have a grenade. (DM Jim)  3d4(2+3+1)=6 3d4(3+1+2)=6 3d4(4+1+4)=9 3d4(4+1+3)=8 d6=2 d6=4 2d4(1+4)=5 2d4(1+4)=5
Monday September 4th, 2006 9:39:13 PM

The group is preparing to turn back and go to the intersection again. Jake has collected a piece of shroom and is just about to get a piece of red crystal when six crystals in the area start to lightly humm.

As Jake speaks the crystals continue to humm but it increases in intensity. Without any warning the smallest shrooms at the base of the larger ones seem to expand and then explode in a torrent of effects.

For Jake and Gilan there is nowhere to go and nothing to hide behind as the little shrooms explode. Those in the hallway are suddenly enveloped in a cloud of gas as some of the shrooms send waves of gas into the room and down the tunnel.

Gilan and Jake need to make four Reflex DC 20 saves.
* Reflex 1 - fire for 6 damage or save for half
* Reflex 2 - fire for 6 damage or save for half
* Reflex 3 - ice for 9 damage or save for half
* Reflex 4 - lightning for 8 damage or save for half

Everyone, including Gilan and Jake, need to make two Fortitude DC 22 saves.
* Fortitude 1 - gas for Dexterity loss -5
* Fortitude 2 - gas for Intelligence loss -5


Posting Report (ADM MikeK) 
Tuesday September 5th, 2006 8:04:33 AM

Posting Report for Game 10 for the week of August 28 - Sept 1

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake XXOXX

Gilan XXXXX

Grymash XXOOX

Mac XXOOX

Flea XXXXX

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Ulgren is on walkabout pending computer issues.

Tishe' (AC21, HP 55/56) -5 Dex and Stripes (AC20, HP 22/31) -5 Dex and Int  d20+8=19 d20+8=27 d20+5=8 d20+5=6
Tuesday September 5th, 2006 8:23:04 AM

Tishe' doesn't notice the crystals until they explode and gas floods the area! She is startled and takes a breath of the first gas, making her ungainly, but is strong enough to withstand the second effects. Stripes is not so lucky and is totally effected.

The human and hyena stumble out into the corridor and away from the gases. "Oh! Oh, no! <koff>"

Spells
Neutralize Poison - 64.6 minutes
Prayer[from Trellus]
Mage Armor - 54.6 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 55.8 minutes

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Jake  d20+7=19 d20+7=12 d20+7=15
Tuesday September 5th, 2006 1:21:31 PM

In the middle of replying to Gry, "Hey, some of the best food can come from unexpected-" Then suddenly BOOM!
Jake barely reacts in time, rolling away. It is only with the help of Domi's blessing (+1 to saves) that he manages to be so quick on his feet. He avoids it entirely (with improved evasion. He's not so lucky thereafter with the affects, being too far within the area to avoid coughing up some of them.
"..(hack,cough,wheeze...) Guys ah'm sorry..."

Jake missed one Reflex save and both of the Fortitude saves that he needed to make.

Trellus (ac 22, hp 57/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Shld Faith, Air Walk, -5 Dex)  d20+8=20 d20+8=26
Tuesday September 5th, 2006 4:17:58 PM

[OOC - DM, do either Neutralize Poison or Spell Resistance apply?]

The explosion catches the blond cleric completely off guard. In the process of leaving, his head whips around at the sound and he sees the noxious cloud heading for the group.

Frantically, Trellus tries to shove the pack back down the tunnel, but its far too late. As the cloud passes over them, he drops to a knee, coughing and wheezing and gasping for breath.
[Fort 20, Fort 26]

"Light, Jake!" he growls in frustration once the reaction subsides. Trellus remains on one knee for a few more minutes, prentending to get his breath back while in reality trying to calm down. It ain't really Jake's fault - shouldn't snap at him.

The blond man collects himself and rises.
"OK <cough>. Who's hurt?"

-------------------

Spells in Effect:
Spell Resistance -- 7.7 mins
Owls Wisdom -- 16.5 mins
Neutralize Poison - 65.5 mins
Shield of Faith (+3) - 8.5 mins
Air Walk - 98.7 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Gilan [HP: 72/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 24][-5dex and int]  d20+7=13 d20+7=19 d20+7=10 d20+7=23 d20+13=24 d20+13=26 d20+11=18 d20+11=16
Tuesday September 5th, 2006 10:29:29 PM

Gilan feels the effects of three different elements wash over his body. He feels his body resist the last elemental effect but he is still touched by the electricity. "Light...." He is only able to get out that one word as the last two shrooms go off and the room is flooded with a gas. He is luckier as his body is able to fight off both gases in turn.

Ciaran out in the tunnel backs off with the sudden eruption from the chamber. He is not at all happy about any of this and even less so as the gas filters out into the tunnel.

In all the confusion Gilan is able to get out of the chamber and into the tunnel with the rest of the pack. He will move on down the tunnel if there is room to get away from the gas. Blisters have formed on his skin from both fire and lightning, while frost is evident from the extreme cold. "Guess that includes me...but I got a little healing left of my own." Still he will let Trell heal him if he wants...not really in the mood to argue.

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Sorry, the gas is not poison based and magic resistance would have no effect there. Now if you would have been in the room the other would have been effected by your magic resistance.

Mac (AC:22, HP:90/90, Dex:-5)  d20+9=16 d20+9=26
Wednesday September 6th, 2006 3:46:11 AM

Mac gets a lung full of gas and makes pace towards the previous cavern - after all, being at the back he's now just in the way.

Flea ( AC 21, 39/56 HP, Prayer)  d20+3+1=8 d20+3+1=12
Wednesday September 6th, 2006 7:22:05 PM

"Jake! You idiot!" gasps Flea (despite the fact that she was thinking of taking a slash at the 'shrooms with her fancy new short sword herself). She follows after Tishe', coughing in a barking, wheezing kind of way.

Fort=8 (fail, thus -5 to Dex)
Fort=12 (fail, thus -5 to Int)

Grymash (AC 24, hp104. Really really stupid!)  d20+12=23 d20+12=14
Wednesday September 6th, 2006 9:18:45 PM

Fort saves: 23 and 14. -5 to Intelligence! Grymash as an Int 2. Equal to an animal!)

GrYmaSh gRoWls ... AngEry! BaD gas! "Uhh GRowwL... GRRRR! Blahh, GRRRRrr!!!" GRy faLL BacK to WaLL, aWaY GAs. LoOk eVeryWheREs. CoNFuseD... ScaReD!. FiGHt or RuN?! EyEs Wide! TeEtH GnaSH ... SpIT ... GrOwLL!!!

Meet the Side...Effects. (DM Jim) 
Wednesday September 6th, 2006 9:20:20 PM

Most of the group is struck by one ailment or the other from the gas shrooms. Some feel their wits failing them and other feel a numbing of their reflexes that leave them slow and sluggish.

Still the group finds that retreating back down the tunnel and to the bend is a wise idea. The gas does not follow far and you find that you are not effected any further by the fumes.

Now there is a bigger decision to make and the group has been weakened a little more before what most might think is the final battle. The real question is...what will be faced and how many will be there.

Carla - Did you really make a Reflex save? You needed to make a Fortitude save instead. If you made the wrong save, please make new ones. :)

(OOC: Corrected to Fort Saves, and now even worse. Actually, though I posted 'reflex' I had rolled 'fort', but with my level 10 T-game Flea+5 and not my level 8 Bloodpack Flea+3. My bad!-Carla)

Tishe' (AC19, HP 55/56) -5 Dex and Stripes (AC18, HP 22/31) -5 Dex and Int 
Thursday September 7th, 2006 12:08:42 PM

Tishe' privately agrees with Flea as to the state of Jake's mental facilities, but on the other hand... "There was no way of knowing they trapped thier pharmacy. Hey! What if it was a trap? That means the mushrooms have to be important. And if it is important enough to trap, it may be important enough to destroy or hold for ransom?"

Spells
Neutralize Poison - 63.6 minutes
Prayer[from Trellus]
Mage Armor - 53.6 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 54.8 minutes

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Trellus (ac 22, hp 57/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Shld Faith, Air Walk, -5 Dex)  2d8(6+1)+10=17 d8=8
Thursday September 7th, 2006 3:47:30 PM

Trellus nods at Gilan's answer. "Can you fix yourself?" he asks as he instead heals up Flea's wounds.

[CMW over Hold Person - 24 hp healed on Flea]

The cleric sighs audibly in response to Tishe's suggestion of "destroy or hold for ransom".
"No," he answers decisively. "There's enough thread in the loom already."

Trellus rubs his hand over the stubble on the back of his head feverishly - a sign he's doing some serious thinking.
"Time to pull back, dudes," he declares. "Before we end up like the hunters in the foyer."

He looks over the pack, sizing up who's still mostly intact and mobile.
"Mac, take lead," he instructs.

Then his tone changes to friendly persuasion as he addresses the befuddled barbarian.
"Grymash, stay with me dude. Right here next to me."

He looks back at Mac.
"Let's get out of here."
-------------------

Spells in Effect:
Spell Resistance -- 7.6 mins
Owls Wisdom -- 16.4 mins
Neutralize Poison - 65.4 mins
Shield of Faith (+3) - 8.4 mins
Air Walk - 98.6 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person*, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Gilan [HP: 93/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 22][-5dex and int]  3d8(7+4+1)+9=21
Thursday September 7th, 2006 4:23:01 PM

Gilan nods as he lays a hand upon himself and sends natural healing into his own body. "That is better..." He listens to Trell as he speaks and nods his head. "Lets retreat back out then and rest up...depending we maybe able to hit them in the morning before they can regroup." He does not really think it will be that easy but it is an idea.

Looking to Trell he shakes his head. "Of course we will need to decide on that...it is just an idea to think over." So far this has been the hardest thing they have done and the one that has given them the most setback.

Ciaran is more than ready to move out of the caves as he falls into step with the group. Gilan cannot surpress a smile as he watches his brother looking to get out.

[greater magic fang(Ciaran) - 8hours - +3hit/damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw*, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Grymash (AC 24, hp104. Really really stupid!)  d20-4=11 d20+2=13 d20+15=31 d20+7=20
Thursday September 7th, 2006 10:02:30 PM

(Int check: 11. Wis check: 13)

"UHh Uh...aRrgGhH, hUh!"

The slobbering orcish hulk suddenly hears something that sounds vaguely familiar. Grymash suddenly goes silent. His head jerks around to focus on one he used to remember being called Trellus. With wide vacant eyes and flaring nostrils, he takes a moment to examine the cleric of Domi. Grymash drops his favored weapon, as if it were a meaningless trinket, and hunkers down on all fours. "UUGH!!" is all he utters as he leaps forward at Trellus.

(Grapple attack on Trellus. HitTouchAC: 31. Strength check: 20 to pin Trellus to the floor.)

IF GRY'S GRAPPLE IS SUCCESSFUL:
The large barbarian tackles Trellus to the floor, grunting sharply and excitedly! Grymash slaps his own chest repeatedly. Then in turn, he slaps Trellus' own chestplate in a similar fashion. His strikes are obviously not meant to inflict damage, but Gry isn't fully aware of his size or strength. "OHH OHHH OHH, UGHGH.. OHH ARGG!!" Grymash snorts and holds his ear down to Trellus' face... wondering if the cleric will make another noise, like he did before!

Flea ( AC 21, 56/56 HP, -5 Int., -5 Dex.)  d20+9=21 d20+11=17 d20+11=25
Thursday September 7th, 2006 10:56:35 PM

"Uh, thanks, Trellus," stutters Flea, when the cleric lays his healing hands on her and cures her wounds. Looking at her sword, she whispers under her breath, "and you too, Domi!"

Moving just a little beyond the group, but staying close to Mac, Flea scouts as the group recoups.

Spot=21
Listen=17
Search/Detect Traps=25 (including -2 due to - 5 Int.)

She will advise her companion of anything she sees or hears, paying particular attention to any further traps.

(OOC: I'm assuming Trellus' Prayer is over?-Carla)



Jake (47/57, -5 int and dex) 
Friday September 8th, 2006 2:33:03 AM

Jake is at first ashamed and somewhat abashed by the others words. Time to retreat sounds pretty good to him...
Then Grymash pounces on Trellus and Jake bursts into laughter. Wow, Gry's like a big dog... The poor half-orc looks so ridiculous.


Trellus - Grapple Check  d20+7=21
Friday September 8th, 2006 7:49:23 AM

"Domi, give me strength," Trellus breathes as Grymash grabs him.
[Feat of Strength (free action): +9 to strength for one round]

The cleric tears free of his friend's grasp
[Strength check 21]

"GRY, WARP DOWN!"

Trellus takes one of Gry's arms and leads him back toward the entrance.

Outside. (DM Jim) 
Friday September 8th, 2006 1:29:30 PM

The pack makes it back outside of the cavern complex with no troubles. All you feel is a parting tingle and some mental laughter from the Oglian.

Gry has become no more than a poor animal that needs to be lead out by his hand. The poor half-orc was hit hard by the decrease in his intelligence and Trell hopes that it is not permanent.

The group is currently standing ten feet from the entrance to the cavern complex held by the Oglian.

Sorry guys and gal, this has been a rather bad week for me.

Jake 
Friday September 8th, 2006 6:09:41 PM

Jake pats Gry on the head as they lead the poor half-orc along. "Gooooood Gry. Very good. You want some grubs?" He holds out a handful of jerky-style grubs to the half-orc and makes sure to withdraw his hand before it, too, is consumed. Yuck, orc-slobber.
"Ya know, instead of tackling these guys head on, maybe we can find something else around here to help. Like...umm, an enemy group of ants or something. Or, we could dress Gry as a female ant and have him lure them out... nah, that won't work. He doesn't have that mental thing..."
Jake ponders that, and steps to the edge of the group towards the ants, and tries sending out very graphic image thoughts of horrible things... Then he realizes ants probably don't care about most human horrible things, they probably have ant-fears of their own. So, he tries sending out images of things ant-things may fear. Gigantic crystals on high, focusing the power of the sun down on them. Toxic gases spewed out of cylindrical wands that will poison them. A gigantic creature with a long nose like a vacuum, that would suck them out and into its hungry mouth... You know, ant stuff.


Mac (Dex:-5) 
Friday September 8th, 2006 6:56:51 PM

Mac squats down and thinks for a moment. "What did we do wrong and how do we do it better next time? To put it another way: How did we get out of their without any of our threads getting cut?!"

He looks around - something is not right. "Where are the guards... or their replacements?"


Flea ( AC 21, 56/56 HP, -5 Int., -5 Dex.) 
Friday September 8th, 2006 8:19:15 PM

Flea drops her pack and starts to rummage around in it trying to find something, anything, that might make Gry smarter. "Little tools, some daggers, two wands, a gray bag with some magic in it, a couple of potions." The rogue makes an inventory of her worldly posessions, but doesn't find anything that she thinks would work.

The rogue is feeling a little slower as well. Her mind isn't as sharp, nor does she feel as sure footed, as usual.

"Tishe'?" she asks the party mage, "you figger this will wear off?"

Gilan [HP: 93/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 22][-5dex and int] 
Friday September 8th, 2006 10:52:48 PM

Gilan slumps to the ground as they are now outside the tunnels. He pulls his pack in front of him and starts to rummage through it. "I have some healing potions here." With a thought he starts to rummage through the hidden pockets in his cloak and pulls out a set of four potions. "Trell, try this if you can get Gry to drink it....lesser restoration...should help." He has no idea if the effects are premanent but he is hoping that they will not be.

Ciaran curls up and lays his snout upon his front feet. He seems tired and a little depressed as well.

He shakes his head as he is not sure that they did go wrong. This was most definitely going to be a challenge and the fact that there is no guards out here was a good sign...or a bad one. "Could mean that they had no way to get new guards out here or they did not think it necessary." Looking to Trell he cannot help but smile. "Seems I know what type of potions to work on next time I have time." Seems that restoration would be a good idea...maybe some scrolls would not hurt either.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw*, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Mac (AC:22, HP:90/90, Dex:-5) 
Saturday September 9th, 2006 11:32:50 PM

Mac nods to Gilan in response before asking, "Then where are the guards we killed on the way in? We all heard them behind us, trying to stop our retreat when we got to the cavern with the bridges. Maybe they've been and collected their fallen - that makes some sense, but why not repost guards?"

Tishe' (AC19, HP 55/56) -5 Dex and Stripes (AC18, HP 22/31) -5 Dex and Int 
Sunday September 10th, 2006 3:35:46 PM

Shuttlecocked the whole way back to the surface, Tishe' keeps close to Stripes and there is a visible sigh of relief getting to the surface.

"I'm sure this will wear off eventually," she says to Flea, "that bridge was really difficult being affected by that gas."

She seriously considers Mac's worry about more guards and comes up with a solution. "Maybe we hurt them really badly? As long as we cut thier strings and they don't cut any of ours, perhaps we can whittle them down to giving the IronHome piggies back?"

Her hope sours while she continues thinking. "Of course, they may eat the piggies to make more Oglians instead of freeing them. The next time we go in, we need to go all the way or risk losing the children."

Spells
Neutralize Poison - 63.6 minutes
Prayer[from Trellus]
Mage Armor - 53.6 minutes
Wand Magic Missles - 41 charges
Light Spell on Wand - 54.8 minutes

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2


Trellus (ac 22, hp 57/79, Mgc Vstmnt, Neut Pois, Owl Wisdom, SR 22, Shld Faith, Air Walk, -5 Dex) 
Monday September 11th, 2006 8:56:34 AM

Trellus thinks about the question of the guards while taking the lesser restoration potion from Gilan.
"The queen was totally serious with that 'Fall Back' command," he reminds them. "I'd guess they got the bodies while we were fighting and then did what the beater told 'em."

The cleric turns to the dubious prospect of getting a liquid into the half-orc. Finally he pantomines drinking the potion, and breaks out into a big smile while rubbing his stomach happily. Then, the blond man pops the stopper.
"Say ah!" he encourages, and then (hopefully) pours the liquid into the barbarian.

Regardless of the outcome, Trellus wants to get away from the entrance.
"Let's move north aways, and then double back to the Baron's," he says. "I think this'll wear off, and I got spells if it don't. But we're gonna need to warp down and regroup for a day or two before trying this again."
-------------------

Spells in Effect:
Spell Resistance -- 7.0 mins
Owls Wisdom -- 15.8 mins
Neutralize Poison - 64.8 mins
Shield of Faith (+3) - 7.8 mins
Air Walk - 98.0 mins
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person*, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Posting Report (ADM MikeK) 
Monday September 11th, 2006 8:58:06 PM



Posting Report for Game 10 for the week of Sep 4 - 8

Name MTWTF

DM JimW XOXOX

Trellus XOXOX

Tishe XOXOX

Jake XOXOX

Gilan XOXOX

Grymash OXXOX

Mac OXOOX

Flea OXXOX

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Not so good everyone. I'm not sending out any reminder emails due to Jim having trouble, but we need to step it up. Ulgren is on walkabout pending computer issues.

Edited by MikeK to add Grymash's Monday post

Grymash (AC 24, hp104. Really really stupid!)  d20-4=9 d20+2=17 d20+2=19 d20+2=22
Monday September 11th, 2006 10:39:58 PM

(Intel check: 9, Wisdom check: 17)

Grymash eagerly dashes off ahead to the entrance after he realizes his pack is heading back to the light and fresh air. He doesnt even think to pick up his beloved double axe that he earlier disgarded. He was far more concerned with getting out of his cramped and disorienting situation. Once getting to the entrance, he stops to sniff the air and waits for the others to catch up.

When presented with the strange smelling water, Grymash approaches it with curiosity and apprehension. If it wasnt for Trellus' enthusiastic presentation of the substance, he wouldn't have had anything to do with it. But he smells it harder, blowing ripples into the fluid with each sniff. (Sense Motive: 19) Grymash has no reason to distrust his friend... he knows he wont harm him. But Grymash is pretty sure by the scent of the water that it wont taste very good. Taking the initative, weary of the half-orcs diminished state, Trellus pours the potion into Gry's mouth. "AAugghh, GULP!! Gakk puzzzttp! blaahhh!!"

Grymash leaps backwards, grunting and gagging with displeasure! "AUUUGHH...psspptt! GRRRRRR!!" In fact, Grymash looks to be much displeasured. Maybe Trellus' ear will take the bad taste from his mouth!!!

Back to IronHome. (DM Jim)  d4=3
Monday September 11th, 2006 11:44:23 PM

Trell gets Gry to drink the potion and it does not taste that great. But Gry does feel different as some of his mental faculties return to him(+3Intelligence).

It is a slightly slower pack that starts back into the grasses. Right now it is not decided to return to IronHome or find a good place to camp after traveling as far as possible.

Those that know nature and her ways can tell that it is a little past midday. The pace that you can set right now will not get you to the Baron village as everyone is tired. Trellus and those with healing skills know that fatigue will set in before long and then you will be slowed even further.

The pace slows further as the day wears on and it is getting to late evening, the sun starting to dip low in the sky. To hazard a guess would put you a couple of days travel from IronHome...it does not help that you are taking a circuit and then doubling back.

Jake 
Tuesday September 12th, 2006 2:10:40 AM

Jake grabs Gry's big ol' axe and drags it along with him. He can't help but chuckle whenever he glances at the half-orc's antics. "To be honest, guys, ah think it was worth popping that thing just to see this. Ah mean, once we get back on good footin' we'll tackle these grass-suckers. They're already afraid of us anyways.
"Hmmmm... where's our guide anyways?"

Flea ( AC 21, 56/56 HP, -5 Int., -5 Dex.)  d20+9=27 d20+11=18
Tuesday September 12th, 2006 7:32:37 AM

Flea shoulders her pack and trudges along with the rest of her pack, wondering what they are going to do next. "What do you figger we do next, Trellus?" she asks brilliantly.

The rogue will follow whoever takes the lead, but will roam a little from side to side, keeping a lookout for anything untoward. In their diminished state, she doesn't want any new surprises sprung on her friends.

Spot=27
Listen=18



Tishe' (AC19, HP 55/56) -5 Dex and Stripes (AC18, HP 22/31) -5 Dex and Int 
Tuesday September 12th, 2006 8:18:49 AM

Tishe' tries to march along with the rest, but the gas has made her uncoordinated, and she trips and stumbles more than once. Stripes stupidly follows her every motion, even to the point of falling down whenever the human does.

Whatever her body is doing to betray her, her mind is still sharp and active. "We'll be able at least to tell IronHome what has happened to their younger heroes." she says morbidly. "They will want to know."

"Did't our guide say she needed to return once she showed us the way?" Tishe' twists her hair back out of her eyes. "We'll see her again back at IronHome. We know more about the Oglians though, and we can be better prepared for our next confrontation."

Half-heartedly, Tishe' will help set up camp Plains-style, to keep the insects away.

Wand Magic Missles - 41 charges

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Trellus (ac 22, hp 57/79) 
Tuesday September 12th, 2006 2:15:46 PM

Trellus is quite relieved when Grymash stops acting totally like a praire pig and starts thinking a bit more clearly. The blond man shoots Jake an irritated look. He doesn't say anything - it never helps - but he's clearly not in the mood.

In answer to Flea, the blond man looks about for shelter to magically appear before them, but of course doesn't find any.

[ooc - I'm assuming the pack is at least a mile from the Oglian entrance]

"Let's camp here," he replies wearily. "Gil, we're gonna need to make those Grass mats to keep the bugs off. Can you remind us how to make 'em? Watches are Tishe and Flea, Grymash and Gilan, Mac and Jake, then me."
-------------------

Spells in Effect:
Magic Vestment (+2) - Shield
Magic Vestment (+2) - Armor

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person*, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Gilan [HP: 93/97 - AC: 24][wildshape: ] and Ciaran [HP: 80/80 - AC: 22][-5dex and int]  d20+21=32
Tuesday September 12th, 2006 7:54:27 PM

Gilan is starting to feel the effects of fatigue as well as some of the others. You can see it in body posture and the way everyone is moving. When a place to camp is finally called for the night, he is more than ready to lay down and sleep.

Trell brings him out of his own thoughts with the need for protection. He nods as he looks to the grass around the area. "Help me gather some of this grass and we can get started...Tishe', you feel up to a little weaving as well?" What he wouldn't give for his bed back in Rattledam about now.

Ciaran seems as ready to drop as the rest of the group. He lays down as soon as camp is called and watches the group move around.

Gilan asks over his own work about a might be needed thing. "Should we chance a fire and warm food?" He is hungry and his stomache rumbling is indication enough that he needs to eat.

[survival 32]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw*, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Flea  d20-1=4 d20+5=20
Tuesday September 12th, 2006 8:14:49 PM

Flea is glad when the pack decides to make camp on the plains. Despite the dangers, she didn't feel up to confessing the Bloodpack's failure to the stern folks back at Iron Home, even if the party didn't really owe them any alliegance.

Besides, the rogue was in no hurry to go back down the tunnel and face the laughing ant creatures.

Flea isn't bright enough to pick up on the feelings of the others (Sense Motive=4), but she is in tune with her own feelings of failure and dejection, and starts to sing a little song to pick up her spirits. Those around her will hear the gnome's thin childish voice sing in elvish,

Uich gwen-nen-na 'wanath ah na dhinan.
Uich gwen-nen-na ring-gynembarhan boenaid bain gwan-na thar, boe cuilban firithar.
*

Perform=20

DM Sanity Info:
Bardic Music-Inspire Courage (+1 morale bonus on saving throws vs charm and fear effects, +1 on attack and weapon dmg rolls) lasts while bard singing and 5 rounds afterwards. **Hopefully, this will help us digest Jake's cooking!**

*Elvish for: You are not bound to loss and to silence.
For you are not bound to the circles of this world.




Grymash (AC 24, hp104. really stupid!) 
Tuesday September 12th, 2006 11:52:17 PM

(Int is now 5)

"Huhh!?" mumbles Grymash as the lights suddenly start to flicker back on ... dimly, but on anyway. "Whuh happun in da ...uhh, da bottums? Noo, Gry means in da ... uhh, da deeep ... No! Uhh, in da down places?! Whuh call it?" The half-orc seems frustrated. Though he can now talk again, he can't remember all the right words. Grymash suddenly spots his double axe in Jake's hands. "Heey!? Dat bee Gry's... uhh, fightin' stick!? Give it!" Once his trusted double axe is back in his hands, Grymash begins to calm down somewhat, finding comfort in its cold, hard adamantine.

Getting ready and the night. (DM Jim)  d100=75 d100=100 d100=89 d100=69
Wednesday September 13th, 2006 12:32:48 AM

The group hunkers down for the night. Grass mats are woven and soon everyone is asleep or those that are not on guard duty at the time.

Sleep is still fast coming for those that stay on guard duty and they find it hard to keep eyes open with all the stress of the past few hours(Willpower DC 14 to stay awake). This night is enough to make anyone jumpy as the bugs go about thier normal duties at night and imaginations run wild.

Grymash and Gilan(listen DC 14 if you are awake)Highlight to display spoiler: {In the night you hear the sound of three beasts closing on your camp from the direction that the Oglian caves were.}

The group is at least a mile and a half from the Oglian entrance. It is not morning yet so you can post accordingly. :)

Grymash (AC 24, hp104. really stupid!)  d20+4=14 d20+7=21
Wednesday September 13th, 2006 1:48:35 AM

(Listen check: 14. Will save: 21)

"huhhh?!" quietly mutters the half-orc! "gilliah, do ear dat noisy?! shhhhhh!"

If the sounds continue to get closer, Grymash will place his hand over Trellus' mouth and gently (for a half-orc) shakes the cleric's head to wake him up. "shhhhhhh ... comes dis way piggies do!"

Tishe' (AC18, HP 55/56) -5 Dex and Stripes (AC17, HP 22/31) -5 Dex and Int  d20+12=28 d20+11=15
Wednesday September 13th, 2006 3:44:11 AM

Tishe' is more than happy to help weave the grass mats (weaving: 28 -3 for Dex) and can let her hands work without thinking too much. Likewise, though it is hard to stay awake, years of magical lessons have honed her willpower to overcome small inconsequentials like weariness (Will: 15)

Stripes is exhausted and uncoordinated and so quickly curls up on the first completed mat to sleep.

If woken up, Tishe' will blearily rub the sleep from her eyes and then test her motions to see if the gas is still affecting her...

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Gilan [HP: 93/97 - AC: 19][wildshape: ] and Ciaran [HP: 80/80 - AC: 22][-5dex and int]  d20+15=34 d20+11=18 d20+5=16 d20+3=18
Wednesday September 13th, 2006 1:31:36 PM

Gilan looks to Gry and nods his head. "I hear it too Gry and it seems to be coming this way." He slips up to his feet, picking up his scimitar and shield from the ground as he moves. Taking the clue from Gry, though he had already been moving in that direction he moves towards some of his friends. He shakes Tishe', Flea and Jake in turn but makes a shushing motion with his hand to keep them from saying anything. He then points to his ears and then to the darkness of the grasses. If nothing else the fact that he is armed and ready to fight should be enough to set them in the right direction.

Ciaran is also up, serving a watch with his brothers. His ears perk up with the sounds of movement and he stands. He is a little wobbly on his feet but otherwise seems fit to fight.

[Gilan - Willpower 34 and listen 18]
[Ciaran - Willpower 16 and listen 18]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw*, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Trellus (ac 21, hp 57/79, -5 Dex, Shld Faith) 
Wednesday September 13th, 2006 1:41:51 PM

Trellus helps prep the camp, and gratefully collapses on a grass mat the minute preparations are over. The blond man is asleep within seconds.

However, the cleric has been in the Grass awhile now. And waking up slowly here can be very unhealthy. At Grymash's shake, Trellus' eyes pop open and focus instantly on the half-orc. He nods his understanding and rises with the rest of the pack. With quick hand motions, he points Grymash to a spot centered on the incoming noises. He points Mac to a spot 15' to the right of Gry, and Jake 10' to the left.

He positions himself 10' behind the barbarian, and casts a spell of protection on himself.
[Shield of Faith]

Then, he waits.

-------------------

Spells in Effect:
Shield of Faith

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith*, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person*, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity (d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Mac (AC:22, HP:90/90, Dex:-5) 
Wednesday September 13th, 2006 7:02:39 PM

Somewhat bleary-eyed, Mac takes Trellus' direction.

Flea ( AC 21, 56/56 HP, -5 Int., -5 Dex.)  d20+3=8
Wednesday September 13th, 2006 7:39:15 PM

Flea is an utter failure at keeping awake during her shift at guard duty. (Will Save=8) When awakened by Gillan, she finds she is curled up under her wonderful cloak with her head resting comfortably on the rump of Tishe's weird dog.

Jake 
Wednesday September 13th, 2006 10:45:35 PM

Jake's doesn't really snore, and is a pretty light sleeper. It's the result of a lifetime of pranks and sneaking, and usually having to be quick reacting in case a father walks in...
So, when he's tapped, he opens his eyes and quickly moves to his feet. He first grabs his sword and shield, then starts putting on his armor, which takes a bit.
His food of last night was actually pretty mediocre fair, as far as spiciness at least. In fact, it's darned near mild! Must be his intelligence drain.

Mini Stampede. (DM Jim)  12d4(4+2+3+4+2+4+3+4+1+4+1+2)=34
Wednesday September 13th, 2006 11:20:22 PM

Everyone is rolled out of bed as the noises start to get even closer. As Trellus calls a battle formation the grass suddenly parts in front of the group.

Charging into the miniature clearing that was made are a dozen prairie pigs. There is little room to maneuver as they stampede through the camp.

With the passing of all the priarie pigs the camp is left in shambles. Most of your food has been destroyed and at least one waterskin from each person has been burst from being ran over.

[Reflex DC 16 or be trampled for 34 damage or half if you pass the save. There is no way to avoid the damage in full or part. There are just too many prairie pigs for that.]

[Surviving food has been cut in half and one waterskin is destroyed and beyond the ability to even mend.]

Flea ( AC 21, 22/56 HP, -5 Int., -5 Dex.)  d20+8=9
Thursday September 14th, 2006 12:05:02 AM

*Thump*

*Whump*

*Splat*

*Bash*

*Bump*

Flea gets beat around as the herd of slug-like creatures the size of large dogs stampede through the small encampment.

Crawling on hands and knees once the herd has passed, the gnome eventually pushes herself into a standing position and surveys the remains of the camp. She finds her backpack several feet away, half her rations spoiled and her one water skin split.

Flea's head throbs. Her back aches, and the fingers of her left hand feel like they might be broken. The dusty, dirty, and dishevelled gnome wails, "Waaaah! I want to go home to Rattledam!"

Reflex=9, fail

Grymash (AC 24, hp70/104. really stupid!)  d20+6=11 d20+13=28 d8+7=12
Thursday September 14th, 2006 2:03:05 AM

(Reflex: 11, fail)

Grymash gets bowled over by the stampeding prairie pigs. When he finally rolls to a stop, he smears the slime and dirt splatterings from his face, but not before yelling, "PIGGIE DUMMMPPSS ... AUUGHHH!!!" It doesnt help that the slime trail left behind by the piggies becomes more sticky and stringy when they get excited and run. Gross!!

Grymash suddenly jumps up and takes his bow, and an arrow, to see if he can get off a quick shot. Maybe get some meat for their trouble!

(Ranged attack. HitAC: 28. Damage: 12)

Tishe' (AC18, HP 38/56) -5 Dex and Stripes (AC17, HP -12/31) -5 Dex and Int d20+12=28 d20+11=15  d20+6=22 d20+5=12
Thursday September 14th, 2006 2:47:41 AM

Prepared for nearly anything, Tishe' is surprised by the passage of the Prairie Pigs. Still with a great deal more agility than she has shown all day (Reflex: 22) she manages to avoid the worst of the group.

Stripes is not so lucky. Slowed by the gas and fatigue (Reflex 12), he blunders into the path of the lead beast and is slimed into the ground. More piggies topple the hyena, and it is left broken and lifeless on the ground.

Tishe' immediately notices that something is wrong. A presense that has always been with her is gone. She moves to the body of her recent companion and kneels down in the slime to softly stroke the matted fur.

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Gilan [HP: 59/97 - AC: 19][wildshape: ] and Ciaran [HP: 63/80 - AC: 22][-5dex and int]  d20+7=9 d20+8=26
Thursday September 14th, 2006 4:00:21 PM

Gilan finds himself neatly flattened to the ground as he is run over by a great number of slugs. There had been no time to get out of the way or even think of cover. He finds his breathing slightly labored and his right side is hurting, along with a shoulder that does not work the way it should and a finger that is bent the wrong way as well. "That was interesting." He bites through the pain to slowly stand but immediately feels his head swim with a sick feeling from the pain.

Ciaran is a lot luckier as he is mowed over by the first prairie pig in the lead but is able to keep his feet and just be buffeted by them as they pass. He does not look all that bad for the pounding he has just taken as he moves over to his brother.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2), greater magic fang(2)*
4th(3): csw*, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Trellus (ac 21, hp 46/79, -5 Dex, Shld Faith)  d20+3=7 4d8(1+2+3+5)+10=21 d8=3
Thursday September 14th, 2006 4:57:53 PM

The cleric plants himself behind Grymash, ready for anything.

Expect the possibility he might need to get out of the way in a hurry. Trellus' eyes widen as the Prairie Pigs bear down on him. He has time to get his shield up....
BAM!
POW!
SNARFLE!

piggie dumps

Trellus wearily gets to his feet, and casts a healing spell on himself
[CCW over Spell Immunity - 23 hp healed]

Then he gets out his healing wand, and starts making his way over to Flea, having picked her out as the most in need of healing.

-------------------

Spells in Effect:
Shield of Faith

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith*, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person*, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity *(d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Jake (23/57)  d20+7=13
Friday September 15th, 2006 1:29:54 AM

Jake is buckling on some armor when the piggies come zooming faster than his brain can react. He is knocked over, buffeted, trampled upon, and finally, gets up just in time to watch them depart. "GAHHH!" he yells annoyedly, looking around. "Damn piggies! That's gotta be an attack... damn those sneaky ants..." He straps on his armor and seems ready to go off charging, when he looks about. Everyone else is hurt as well.
With a moment of sadness, he walks over and pats Tishe gently on the shoulder. "Poor guy..." he says, looking at the broken ..er.. dog-thingie that Tishe has always liked. "Hey, Trell, can you doa nything for this guy?"

Mac (AC:22, HP:56/90, Dex:-5)  d20+2=8
Friday September 15th, 2006 1:32:53 AM

Mac looks up at the night sky - pretty he thinks to himself. Slowly he peels his back off the ground to sit upright, and begins to survey the damage. His face falls noticeably as he sees Stripes, and Tishe'.

Bludgeoned and bleeding. (DM Jim) 
Friday September 15th, 2006 11:07:31 AM

The whole pack is neatly smashed, trampled and broken with the passing of the prairie pigs. As the group pulls themselves together, they survey the damage and think of healing.

Grymash gets off a shot at the last prairie pig that is starting to enter the grass on the other side of the camp. There is a squeal and then it drops to the ground not moving.

Tishe' finds her life turned upside down as she moves over to her animal companion, Stripes. He is not moving and there are no signs of life to be found in the poor animal anymore.

Trellus hits himself with a little healing as he pulls out a wand to continue healing up the group. He first heads for Flea who seems to be hurt the worst out of the group.

Grymash 
Friday September 15th, 2006 7:01:59 PM

"YESSS!!" shouts Grymash in a celebratory tone!

With great satisfaction, he draws his dagger and advances on the prairie pig carcass.

Flea ( AC 21, 22/56 HP, -5 Int., -5 Dex.) 
Saturday September 16th, 2006 8:19:35 PM

"Sniffle!"

Flea kneels next to the remains of Tishe's funny looking dog, and gently rests a hand on the blood-matted fur of his rump.

"Oh! Tishe', I'm so sorry!"

Gilan [HP: 80/97 - AC: 19][wildshape: ] and Ciaran [HP: 63/80 - AC: 22][-5dex and int]  2d8(7+5)+9=21
Sunday September 17th, 2006 10:35:15 PM

Biting through the pain and feelings of sickness that threaten to drop him back down to the ground, he channels a little natural healing.

The feeling of healing warmth drives off most of the pain but he can still feel a soreness in his ribs. He also finds himself with a new delimma...this finger is still bent wrong and his arm does not work right. "A could I get a little help here...my finger is broke and my should I think is out of place." It is then that he hears the words spoken by Flea and he turns his head slowly.

Ciaran has moved over to the body of Stripes. He noses it a couple of times, trying to get Stripes to stand. He looks first to Tishe' and then to the rest of the group with mournful eyes, that come to rest upon his brother.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2)*, greater magic fang(2)*
4th(3): csw*, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

Trellus (ac 21, hp 46/79, -5 Dex, Shld Faith)  4d8(6+1+2+1)+7=17 d8=5 d8=2 4d8(3+4+4+8)+7=26 3d8(1+2+4)+5=12 d8=3
Monday September 18th, 2006 10:20:15 AM

"Coming, coming" Trellus answers everyone as his mind moves into triage mode.
He taps Flea with the healing wand and glances over at Tishe and Stripes.
[CCW - heal Flea for 22 hp]

Tishe has healing skills, and based on her reaction, there is no help for Stripes.
The blond haired cleric doesn't even pause at the druid, instead heading for Mac and Jake. He taps each with a different wand.

[CCW - heal Mac 26 hp]
[CSW - heal Jake 14 hp]

[OOC - not sure if we're in combat mode or not]
-------------------

Spells in Effect:
Shield of Faith

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith*, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person*, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity *(d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Jake 
Monday September 18th, 2006 2:25:58 PM

Jake glares at the darkness. "Ah bet this ain't no natural thing, ah bet those danged ants sent them this way! They think they're smart, sending little traps and stuff...and maybe they are," he grudgingly admits. "Guys, we can't let this stop us, we gotta kick these treadles outta their hole and over the mountains."

Posting Report (ADM MikeK) 
Monday September 18th, 2006 8:54:11 PM



Posting Report for Game 10 for the week of Sep 11 - 15

Name MTWTF

DM JimW XXXXO

Trellus XXXOX

Tishe XXXOO

Jake XXXOX

Gilan XXXOX

Grymash XXXXO

Mac OXXOO

Flea XXXOX

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Ulgren is on walkabout pending computer issues.

Amid speculation. (DM Jim) 
Monday September 18th, 2006 11:10:48 PM

While most of the group goes into triage mode some of them are wondering about the possibility of this being an attack from the Oglian. Having seen no signs you can only wonder and speculate about this.

Trellus is doing his best to heal those that need it. While Grymash is delighted by his ability to take down a prairie pig for food.

Some are tidying the camp back up so that maybe sleep can be finished? The group can move onto a better location?

Tishe' (AC18, HP 38/56 
Tuesday September 19th, 2006 2:33:17 AM

Sadly, Tishe' prepares the body of Stripes for internment in the Sargrass. "It is a wonder whether he would have had a longer thread with the manfri than these few weeks with me. Stripes was a good hyena, though he didn't really like getting almost swallowed by a ranthom or flying."

"Um, with the burst waterskins, shouldn't we move camp before the insects get here?"

Another skin of water poured over Stripes is an appropriate burial, thinks Tishe', as she prepares to move the camp.

"And I don't think it is an attack, only an unfortuneate series of events. But we DO need to move and then get some rest in order to be ready for the Oglians again."

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Trellus (ac 21, hp 46/79, -5 Dex, Shld Faith)  3d8(5+8+5)+5=23
Tuesday September 19th, 2006 4:43:07 PM

"Water." The word intrudes on the cleric's mind.

"Right," he says decisively. "Let's weave another mile, and try resting again."

Trellus taps Tishe with his healing wand, and gives the others a quick glance to see who needs help.
[CSW - 23 hp healed on Tishe]

The blond man relunctantly pushes into the Grass.
-------------------

Spells in Effect:
Shield of Faith

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith*, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Hold Person*, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity *(d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Gilan [HP: 80/97 - AC: 19][wildshape: ] and Ciaran [HP: 63/80 - AC: 22][-5dex and int] 
Tuesday September 19th, 2006 6:55:51 PM

Gilan finds that he still cannot make use of his left arm but he figures that it will work it's way out once they get to a new camp. Glancing to his oddly bent finger he feels his stomach wanting to loose its contents. "Ok, lets move out." He starts to push his way through the grass, following the others to a new place to camp.

Ciaran follows along seeming more subdued than normal as he just seems to keep going foward. The only thing that he does is keep his ears open for sounds that may represent danger.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2)*, greater magic fang(2)*
4th(3): csw*, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

New camp. (DM Jim) 
Tuesday September 19th, 2006 11:58:42 PM

The pack pulls up and moves out as the sounds of insects start to buzz all around them. It does not take too long before the area that you once were in is covered in bugs looking for the water that has fallen.

The grass is more imposing during the night when you can not see that far in front of you and it makes you jumpy. Little sounds are suddenly more terrifying and as the group moves they become hyper sensitive to every little sound.

At last you are a mile away from the previous camp site and even more tired than before. Some are still hurt but you are also that much closer to the village of IronHome. In fact if you had to estimate...it was only about a days travel away.

Flea ( AC 21, 44/56 HP, -5 Int., -5 Dex.)  d20+9=17 d20+11=18 d20+13=31
Wednesday September 20th, 2006 12:49:54 AM

When Trellus taps her with his wand, the gnome starts to feel significantly better. Still, a kind of general misery envelopes the rogue, and she doesn't acknowledge the cleric's healing gift. Flea searches (Search=31) for any of the woven artifacts that haven't been completely destroyed, and follows after the pack dragging what she salvaged behind her.

"I dunno' guys," she says, "maybe we should go back to Rattledam?" Flea isn't too enthusiastic about facing the folks back at the village. "Mebe the Ironhome people won't take is so good that we're coming back without their piggies?" Flea rubs her nose vigourously, and without looking any of the Bloodpack in the eye, adds, "this eats grass, but I figger we either go back to the tunnel and try again, or weave for home."

Not wanting to get into any more trouble, Flea is more vigilant. (spot=17, Listen=18)


Tishe' (AC17, HP 56/56) 
Wednesday September 20th, 2006 2:21:53 AM

OOC: is the gas effects gone or still affecting people?


"No", says the brown-haired woman in response to her little packmate, "I think we need to go to IronHome. We'll get to rest and prepare, and they can learn some of what has gone on with thier young heroes." Cocking her head to one side, the plain-faced mage considers for a minute. "They were'nt able to stop the Oglians. Knowing some of their fighting methods and that they can be killed may be vaulable information for the IronHome leaders, too."

Once at the new camp, Tishe' will try to get a full night's rest in order to replenish her spells. It is an uncomfortable night without a shaggy body to lay next to for comfort and warmth...

Druid Spells
0- Know Direction, *Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Speak w Animals
2- Fog Cloud, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, *Lightx2, Prestidigitation
Red -- *Grease, Summon I, Shieldx2, *Mage Armor
Orange -- *Glitterdust, See Invisibility, **Webx2
Yellow -- Summon III, Dispel Magicx2

Trellus (ac 21, hp 75/79, -5 Dex)  d8=4 3d8(7+6+6)+10=29
Wednesday September 20th, 2006 4:14:53 PM

Trellus notices Gilan's painful movement, and takes a moment to cast a healing spells to help him out.
[CLW over Remove Fear - 9 hp healed]

Truth be told, he doesn't feel so good himself.
Broken rib, he thinks, gingerly touching his side. Another spell helps.
[CSW over Dispel Magic - 29 hp healed]

A mile is a long way in the Grass. Once Gilan announces they've covered the asked for distance, the blond man drops to his knees and just breathes for a while.
"Maybe next time we just do half a mile," he comments.

Flea and Tishe have their say. Trellus listens carefully to both.
"There's some risk going back empty handed to IronHome", he agrees with the gnome. "And I wanna go home as much as anybody. But, Light, look at us. We're tore up. Plus we know where the kids are, plus we know what happened to their junior hunters, plus we know what the Oglian are up to, plus they ain't got a whole lot of folks to spend fightin' us."

He looks thoughtful.

"I think Tishe is right. I think we'll be shady at IronHome. And I don't think we can get home without stopping someplace like that to rest up. And, well, we owe them the news."

He brightens. "And we can get Ulgen to come with us next time. A couple fireballs in there would be the night soil."

-------------------

Spells in Effect:
none

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith*, Obscuring Mist, Doom, Prot from Evil, Remove Fear*, Sanctuary(d)*
2 -- Hold Person*, Owls Wisdom*, Spiritual Weapon (x2)*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer*, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds*, Resistance(Quickened), Spell Immunity *(d)
5 -- Flame Strike*, Shield of Faith (Quickened)*, Spell Resistance* (d)


Gilan [HP: 89/97 - AC: 19][wildshape: ] and Ciaran [HP: 63/80 - AC: 22][-5dex and int] 
Wednesday September 20th, 2006 4:48:33 PM

Gilan gives Trell a wane smile as he pours some healing into his body. "You may need to just pop this arm back into place." Up close you may notice that his arm shoulder is most definitely not looking like normal. "I would have to agree...the leader of IronHome will most likely be ok with us coming back...but they may have issues if we decide to abandon thier piggies." He laugs lightly as he says the word and then lays his good hand upon his ribs as they still hurt. "I never noticed before but it takes both healing magic and adrenaline to make things not hurt." He has stopped with the rest and slumps to the ground with a sigh.

Ciaran stops with the group as well and moves over to lay by Tishe'. Though he had only known the hyena for a short while he had thought of him as a brother or at least part of the pack.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): spider climb(2), bull's strength(2), barkskin
3rd(4): cmw(2)*, greater magic fang(2)*
4th(3): csw*, flamestrike(2)*
5th(2): stoneskin, ccw
* used spell

The gas effect has not left you yet.

Needed Rest. (DM Jim) 
Thursday September 21st, 2006 12:06:29 AM

Having moved to a new camping area the group finds that camp is easy to set up. The grass mats from the other camp had survived pretty much intact and only needed a little repair to them.

Bedding down and soon asleep, except for watches, the group finds a nice restful sleep. It is undisturbed for once and you wake feeling a lot better than you did the previous day.

Natural healing applies for those not fully healed. You also gain back 1 point to all abilities that suffered from the gas....meaning that a -3 is now a -2. :)

Grymash (almost normal level of stupid!) 
Thursday September 21st, 2006 1:30:19 AM

Grymash wakes and feels a little bit of his memory and reasoning ability has recovered somewhat. Before morning breakfast, he remembered to pray to Gargul and decides to change up some of the spells he normally prepares.

---------------

Level 1:
Longstrider (Travel domain spell)
Protection from Evil (2)
Divine Favor

Level 2:
Locate Object (Travel domain spell)
Bulls Strength
Silence


Tishe' (AC17, HP 56/56) -4 DEX 
Thursday September 21st, 2006 2:48:43 AM

Tishe' smilingly strokes Stripes' fur as they lay together on the grass mats. Yet her mind quickly realizes that it is not the same fur and she comes rapidly awake to see that Ciaran is snoozing beside her.

With a lonely expression on her face, the druidic mage moves to the side of the camp to contemplate Mother Wold with her spellbook in her lap.

Upon completion of her studies and breaking her fast on some dried bread and prarie pig jerky, Tishe' stands, alone, and ready to march with the pack.

"I've taken more combative magics to battle the Oglian this time", she tells Trellus and Gilan, and then describes which spells she took in order for the leaders to understand her capabilities.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste


Jake 
Thursday September 21st, 2006 3:59:36 PM

(Sorry about the last few days...swamped by work so much)

The thin half-elf has been quiet along the journey. If anything, the half-elf is feeling a bit depressed about this little adventure. Where even the death of a packmate was a shock, to him, this has been a failure, and it's primarily his fault. He has thought about apologizing for his actions, but figures that'd just make it worse. The best way to avoid notice is just to avoid saying much of anything. Jake keeps quiet to himself and doesn't bother to do much of anything around camp; he excuses himself from cooking (which probably gets sighs of relief), does only what he needs to for guard duty, and barely even practices with his sword. For the most part, he just lounges and stares at nothing in particular.
Those familiar with him since childhood might recognize his slump, but very little could be done about it. The last thing Jake would want to do would be to talk about his feelings at this moment.
In any case, he agrees with the others, with a nod, that heading back to the town might be best.

Mac (AC:22, HP:90/90, Dex:-4) 
Thursday September 21st, 2006 6:19:50 PM

(My apologies too.)

Mac shakes his head. "It's a rout!"

He looks from Gilan back to Trellus and adds, "If you are going back to Ironholm then you can tell them that at least one of us is still out here trying. Returning to Ironholm without the children, or proof they never will, is not an option for me."

Trellus  d4=2 d4=1 d4=3 d4=4
Thursday September 21st, 2006 9:33:23 PM

Come morning, Trellus wakes up feeling quite a bit better, although still sluggish from the gas. Recognizing Jake's mood, the Rattledam native leaves his friend alone. Instead, he fold his garment over his head and prays to Domi for some very specific spells.

He is done in time to get the spell report from Tishe and Mac's refusal to return to IronHome.
Piggie dumps, the cleric thinks to himself. That's all I need. He looks around. Flea just wants to go home, and Mac just wants to stay here. Everyone else seems shady with his idea though.

Instead of answering, Trellus gets up and starts casting spells.
[Restoration on Ciaran - cures all temp ability damage]
[Restoration on Flea]
[Restoration on Tishe]
[Lesser Restoration on Mac - 2 dex pts healed]
[Lesser Restoration on himself - 1 dex pt healed]
[Lesser Restoration on Mac - 3 dex pts healed]
[Lesser Restoration on himself - 4 dex pts healed]

After the last spell, he looks up at Mac.
"Well, we can go back in now if you like, but I'm pretty much out of spells again."

"C'mon, dude. There's a difference between running away and takin' a few threads to warp up. Ulgren is at IronHome. We could use his help. And there's some very smart folks back there that might be able to weave a defense against that smell attack that ripped us at the entrance. I don't like very many of them, but I'll take their help to stay alive. An' they'll give it to help their kids."

He takes in Flea. "We said we'd find the kids, and we ain't found 'em yet. I think we're bound by Ulgren's life to give it another shot" - back to Mac - "AFTER we've geared up for it. Them ant dudes ain't gonna do nothing to the kids they ain't done already. Couple of days won't make any difference."

He looks around. "If none of you want to go back, then at least wait here a day so I can get us all totally shady."
-------------------

Spells in Effect:
none

Spells Prepared:
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Lesser Restoration (x4)****, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)
4 -- Restoration (x3)***, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Flea 
Thursday September 21st, 2006 9:35:52 PM

"Ah Mac! Snap out of it!" says Flea giving the big taur a punch in the thigh with her small fist. Taking off her pointed gnome hat, she runs a hand through her dry, sun-bleached hair, pushing it back off her face.

Adjusting the hat back on her head, she looks up into the minotaur's dark liquid eyes, "Trellus' is probably right, and 'sides, we need you." Flea punches the big guy in the thigh once again, and cocks her head over in the direction of the girl making her devotions to Mother Wold, and repeats, "she needs you."

Gilan and Ciaran 
Thursday September 21st, 2006 11:41:21 PM

Gilan wakes in the morning feeling a lot better than the night before. He is still sore in the rib area as well as the shoulder. He moves off to go about his morning prayers but not after smiling about Ciaran.

With his morning prayers through he moves back to the group. "Anyone still feeling the effects of the gas?" He has gotten some of the same spells that Trell had just used just in case. Listening he nods his head. "So how about we do what they least expect and start back now...camp a ways away so that we can tackle this fresh in the morning." With that he sits down and ponders the effects of the stench that the Oglian give off, trying to come up with something. With a thought he moves over to Tishe' and sits by her. "Do you think that we could come up with a paste that would kill their odor...it would of course kill our own sense of smell but we do not rely upon smell...well except for Ciaran."

Ciaran has not left Tishe's side since they have come back out of the caverns and the tragedy. He is even now laying near her knee trying to give comfort.

Gilan looks at Tishe' with a pained expression. "Will you try again sister?" He knows that she will know to what he refers to. His help is there if she is willing to take it and some of his new gifts will make the finding of a friend easier...not that the scar will fade.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): lesser restoration(5)
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw*, flamestrike(2)
5th(2): stoneskin, ccw
* used spell

Who wants to be the leader? (DM Jim) 
Friday September 22nd, 2006 12:29:09 AM

Morning comes to the pack and they are soon patched up. Though it seems that the group is divided on what to do at this time. It is times like these that the group will most likely look to its leader for the final decision.

Survival or Knowledge(nature) DC 18; You come up with the idea for a paste that would deaden your sense of smell enough to stop the gas from the ants themselves. Survival or Profession(herbalist) DC 22 to find the things that you will be needing in this part of the Plains.

Grymash  d20+9=15 d20+9=10
Friday September 22nd, 2006 2:24:18 AM

Though his survival skills are great, Grymash comes up with nothing. "Whut gas?!"

Tishe' (AC17, HP 56/56)  d20+12=24
Friday September 22nd, 2006 2:55:08 AM

Tishe' absently strokes Ciaran's fur while Gilan talks with her, then with more emotion. "Yes, of course I'll weave with one of the gifts of the Mother again. Every tapestry has many threads, and all of them have a beginning and end. It is not so much when those ends are, but what is done with the thread. Even the smallest thread can bind the tapestry together."

But Gilan has successfully diverted her attention to another problem, and the average-looking woman's brown eyes flash as she contemplates the question. (Nature: 24) "Shady! Yes, I think I know a way to deaden the stink that comes off the Oglians, but we will need some help to collect all the ingrediants."

"Trellus, it is more important than ever to get to IronHome. There, I'll be able to create a concoction to help us against the Oglian, and give the recipe to the IronHome people as well. Better prepared, we will be able to succeed this time!"

She is nearly bouncing with excitement and her mercurial attention has momentarily forgotten her recent loss.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste


Mac (AC:22, HP:90/90) 
Saturday September 23rd, 2006 6:10:00 PM

"Thank you. I had to say it - I meant it, but I won't abandon the pack. Ready to move when you are!"

Mac shoulders his gear and prepares to leave.

Gilan and Ciaran  d20+21=35
Saturday September 23rd, 2006 7:22:32 PM

Gilan nods his head in understanding of what Tishe' maybe thinking. He has an idea of his own but has not had the chance to check and see if the things they will need are nearby. "Then we make for IronHome but look for the things we will need on the way there." Looking to Tishe' he wonders if they will find all they will need...maybe IronHome will have some of them. "Let's give a description of what we need to some of the others and see if we can find what we are looking for on the way then." He will take the time to describe some of the herbs to the others so that they have a better shot.

Ciaran stays near his brother most of the time they travel. Still he does float around, spending more time near Tishe' than anyone else.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): lesser restoration(5)
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw*, flamestrike(2)
5th(2): stoneskin, ccw
* used spell

Jake 
Sunday September 24th, 2006 12:26:09 AM

The skinny half-elf doesn't add anything, and is somewhat reclusive in general. Usually, you can't shut him up. He doesn't bother to eat anything for breakfast and only a bite for dinner.
Still, the half-elf does write a lot in his diary.

Flea 
Sunday September 24th, 2006 8:19:52 PM

Flea lines up, ready to head back to Ironhome to face the music.

Grymash 
Monday September 25th, 2006 7:58:33 PM

"Well!? Whut Gas?!"

Return to IronHome. (DM Jim) 
Monday September 25th, 2006 10:43:19 PM

The sun is starting to set in the sky but the pack is finally looking out to see the torches of IronHome. As you draw even closer to the metal dome you find that all seems to be quiet.

Then you enter the outer ring of the torch light and a young voice calls out to you from the inside. "Name yourselves and state your business at this late hour." You know from what happened the first time that you came here that there are a number of crossbows aimed at you.

You hear a call go up inside of the metal dome now and the sound of feet upon ground. Then the quiet is cut by another voice...a voice that you know all too well....Rayla. "What is the problem...the Oglian back..." This is cut off by a number of hissed orders and you know that those behind the wall are preparing for the worst.

Jerry - Gave Justin the message.

Tishe' (AC17, HP 56/56) 
Tuesday September 26th, 2006 2:52:58 AM

After a day's walk, some of the vibrancy has left the brown-haired woman, and she is content to let those with more charming words speak to the people of IronHome.

All day, she has been comforted and irked in turns at the hovering of Ciaran (since he both comforts and reminds her of her own loss), but as of now, Tishe' is willing to not make any hasty moves in order to not become a pincusion.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Posting Report (ADM MikeK) 
Tuesday September 26th, 2006 8:08:27 AM

Posting Report for Game 10 for the week of Sep 18 - 22

Name MTWTF

DM JimW XXXXO

Trellus XXXOO

Tishe XXXXO

Jake OOXOX

Gilan XXXOX

Grymash OOXXX

Mac OOXOX

Flea OXXOX

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Except for SteveK, we all need to get better.
Ulgren is on walkabout pending computer issues.

Flea 
Tuesday September 26th, 2006 8:39:22 AM

Flea ducks her head, and hunches her shoulders, as she prepares to enter Ironhome.

"It is the Bloodpack come come back," she responds to the challenge. Her voice is a flat monotone.

(OOC: I will be on a mini vacation through to Saturday. Expect to be able to post enroute.-Carla

Jake  d20+18=29
Tuesday September 26th, 2006 2:35:33 PM

The half-elf grins and ruffles Flea's hair, "Cheer up short grass,". Putting a hand on his hat, Jake throws his easygoing voice well, so that it reaches the townsfolk even though he keeps his tone relaxed. "Howdy there folks, Flea's right, it's the Bloodpack. Guess what, on our first little trip, we took quite a few of them down. And instead of coming at us, they fled into their tunnels. We're back to take a breather, then we'll go back and take another snap at 'em." (Diplomacy 29)


Mac  d20+6=25 d20+1=21
Tuesday September 26th, 2006 4:17:38 PM

Leaving the talking to those better at it, Mac takes in Ironhome - trying to notice any significant changes since their departure. [Spot:25, Sense Motive:21 (Nat.20!)]

Trellus  d20+5=25
Tuesday September 26th, 2006 5:14:12 PM

Trellus gives Flea and Jake a wink, and waits for the response.

Like, Mac, the cleric also notes the reaction to their arrival, and wonders if IronHome has been attacked again.
[Sense Motive - 25 - also a nat 20]

Gilan and Ciaran  d20+6=18
Tuesday September 26th, 2006 10:11:41 PM

Gilan is weary as they reach the metal dome of IronHome. Breathing slowly so that he can get his second wind he lets the others speak...not that he needs to say anything.

Ciaran can sense an unease from the plain girl and starts to keep his distance a little more. It is just something that animals can sense a lot better than any human and he gives her space.

[Ciaran - sense motive 18]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang, clw(3)
2nd(5): lesser restoration(5)
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw*, flamestrike(2)
5th(2): stoneskin, ccw
* used spell

Back Again. (DM Jim) 
Wednesday September 27th, 2006 3:00:54 AM

The call from the Bloodpack is heard and the gates open slightly to allow some people out. You see four people slowly approaching you. You recognize the shapes of both Jalian and Rayla, but the other two are hunters that you do not remember...though you did not see all of them or even make too much note of them.

Rayla snorts as she reaches within six feet of the group. "Told you that you should have sent me and my hunters." She glares at the Bloodpack and you get the idea that she still has not forgiven anyone for letting the group off the hook. "They come back without our children and seek to enter to sleep. Supposedly to rest up and try again." She does not look all that happy to see you.

Jalian shakes her head and then speaks. "Rayla...they have come back when they could have very well left for thier home." She gives the pack an apologetic smile and motions them to follow along with her. "Please forgive Rayla, she is fed by emotions for her missing brother." She makes haste to get back into the metal dome of IronHome but does not seem overly worried otherwise.

The dome and the surrounding seem to be in the same shape that they were in before you left. Some repairs have been made that is for sure and you get the feeling that a few enchantments have been laid out on the metal as well. Once inside you notice that the hunters are quick to close the doors and then relax with the possible danger gone.

Rayla moves off ahead of the group and heads in the general direction of the domed house you stayed in the last time you were here. Jalian watches her go and shakes her head again. "She takes her duty too seriously...but she also is one of the few that I can trust." She looks to the group with the sudden realization that she has spoken out loud and that she might have said too much. "Please stay in the house that you stayed in when here before...rest and relax through as much of tomorrow as you want...we will help as best we can." She leads you to the house and then will leave you to your own devices.

Sorry for the late or early morning post. Kind of fell asleep without making my DM post first.

Tishe' (AC17, HP 56/56) 
Wednesday September 27th, 2006 4:18:22 AM

Tishe' is pleased to see Jalian and even happy to see Rayla (her causitc remarks completely lost on the brown-eyed mage).

"This is too public a place, but we have information that may be important enough to lose a candlemark of sleep."

She looks concernedly at Jalian and the retreating back of Rayla. "Jalian, we found some of your people.", and with this she holds out the diary from the dead man.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Jake  d20+10=23
Wednesday September 27th, 2006 3:24:21 PM

This looks like a job for the Jakester, the half-elf thinks to himself, looking at the retreating fem. Since the others are probably not paying attention, Jake will make an exeunt stage left in the neatest way possible; by letting the others step on forward past him, and then cutting to the left behind a hut. He does it so fluidly, it's not likely too many will notice (Hide 23). Having done so, he strides along behind a hut, and another, then cuts over so he's now about even with Rayla.
He comes out and catches up with the huntress and says softly, "Now hold on a minute here, Rayla... Ah'm sorry that we didn't get the children back in the first trip, and trust me, we're worried about them. But you've fought them. These Ants are tough and smart, and if we'd charged on in further we would have died. And I'm sure your brother wouldn't want that to happen." He puts a hand on her shoulder, gently. "Ah know what it's like when your brother gets hurt. Tell you what.. Ah promise we'll get out your brother. And ah'm sure he'll be fine. If he's anything like you, ah'm sure he'd be less afraid of the ants than they would be of him."
Jake's actually genuinely sympathetic, so he doesn't even have to fake any emotion this time. And he hopes his words do cheer up the poor girl.

Trellus 
Wednesday September 27th, 2006 4:54:29 PM

Trellus glares right back at the hunter, refusing to dignify her outburst with a response.

After staring at the her for several heartbeats, he very obviously shifts his focus to Jalian, and addresses her equal to equal.
"Like Tishe said, we've found out some things. We also think we got a pick against that stink attack - shift again to Rayla - nobody told us about. - back to Jalian - Tishe's got some ingredients she needs."

"Can we go somewhere and compare notes?"

Gilan and Ciaran 
Wednesday September 27th, 2006 6:33:08 PM

Gilan takes it all in stride as he could care less what this hunter thought of him. Only his own packs feelings had any hold on him and he knows that they are not unhappy at the present. Oh, they maybe a little upset about having to quit a mission midstride but they would get it done.

Ciaran paces along with his brother and seems to be feeling the effects of so much travel. He was still adjusting to the temperature difference but it was getting better.

Mac 
Wednesday September 27th, 2006 9:40:13 PM

This is what he was expecting. With all day to consider what they would face on returning empty-handed, Mac has a few choice phrases in mind. Rayla's comments are understandable, but ill placed.
At the house he takes Rayla aside and quietly states, "Don't give up hope for your brother, and the others. Also, don't give up hope for your people and yourself." Only if she does not understand his meaning does he add, "Leading your hunters to their death... weakening you defences here... only lends aid to your enemy."

Grymash 
Wednesday September 27th, 2006 10:08:24 PM

"Gry want food, drink an sleep." And the half-orc doesnt waste time trying to find it. "Wake Gry in da morn. Keep down da talkin." Grymash is in a foul mood and his patience is in limited supply. "Naw, Gry change mind. No wake in da morn!" Grymash beds down for the night after his immediate needs are met.

Best Prepared. (DM Jim) 
Thursday September 28th, 2006 1:12:39 AM

Rayla jerks her arm away from Mac as he stops her. She turns on him and gets in his face. "Yes, but have you ever felt powerless...he is my brother and I should be doing something...as for the defenses, those ants walked right through them before." She twirls and makes off without a backwards glance or word. It is more than just pride or hate that drives her that is for sure.

As the others continue onto the house, Jake slips off and soon finds Rayla though it had not been a hard thing to do. Though she does not slow her pace she is listening to Jake. You may notice that her shoulder rise and fall a little as if she is starting to cry. With a sudden action she stops and just leans into Jake. "I am sorry...its just that he is my brother and I am powerless to help him...I have always been short tempered and I took my grief and anger out on you." Tears are running down her face and you finally see the defenseless side of a hard woman.

Back at the house the talks have turned to other things. Jalian had just been about to leave when Tishe' brought out the diary. With shaky hands she turns and takes it. "Thank you...Merle will be glad to get this back...though I doubt that Gertie will be." She looks to the diary in her hands and the tears begin to flow, slowly at first. She listens for awhile and then shakes her head. "You will have anything that you need...I had feared that the party sent in to rescue our children had been killed." She slumps into a chair and then lays the book upon the table as she looks up at the young man that had just entered. "Food and drink for our guests...then I want privacy." She waits till the food arrives and then putting other things aside she gets to business. "You have questions I would suppose, though I am not sure what more I can tell you." She waits to hear what is to be said and compare notes as Trellus puts it.

Tishe' (AC17, HP 56/56) 
Thursday September 28th, 2006 8:09:23 AM

Tishe' is all for telling everything they found in the tunnels to Jalian in order to see if anything, even what seems inconsequential, might be important. And so she will talk, and help others to talk by interrupting when an additional point needs to be made.

She'll talk about the stink of the Oglians, the two different types encountered, thier lightning weapons, thier ability to walk on the cieling.

She'll mention the bodies and show the recovered magical items (especially the druid-animal and the amulet) "Perhaps Rayla or another can bring the young hero back as she did to Ulgren."

She will talk of the lighting and the voices, and the pictures on the wall that she has seen.

And all this time, her plain face and brown eyes are alive and vibrant with the exchanging of knowledge. A stray hand settles on Cirain and strokes his rough fur.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Trellus 
Thursday September 28th, 2006 3:43:25 PM

Trellus sits nearby, eating whatever he can. He listens attentively as Tishe talks, interjecting what he can, which isn't much.

Light, that girl can talk! And she remembers everything!.

"Is Ulgren around?" he asks suddenly. Time to get that dude helping out a bit.



Grymash 
Friday September 29th, 2006 12:47:44 AM

Grymash sleeps. He has that same dream again. The one with the whirlwind tearing a path through plains. However, this time its different. Instead of chasing it like he always did, the tornado chases after him.

Gilan and Ciaran 
Friday September 29th, 2006 1:56:26 AM

Gilan finds himself leaning against one of the walls of the domed house and relaxing out. He munches on a bit of food as he listens, not having to add anything as Tishe' knows her business.

Ciaran is content to lay near Tishe' as she is stroking his fur. He wonders if Tishe' will ever get him a new brother or sister to play with. For some reason she does not seem whole to him without one.

Mac 
Friday September 29th, 2006 2:28:22 AM

After Rayla's departure Mac settles into a quiet evening.

Tishe' (Second Post) 
Friday September 29th, 2006 3:07:21 AM

"Oh, yes, and another thing. The Oglians all have hard armor and some sort of pick against normal blows, but magical attacks didn't have that problem. Perhaps large energy sources like fire could cut thier threads too."

"And then there is the salve that we could pick. I'll need these ingredients (lists) and (this much) time. But with Wardd's Luck and the Mother's help, we could weave a defense against the Oglian's defense."

Mac 
Friday September 29th, 2006 6:44:14 AM

After Rayla's departure Mac settles into a quiet evening.

Planning for the Big One. (DM Jim) 
Friday September 29th, 2006 8:29:02 PM

Jalian nods her head as she listens to the report as well as what is needed. "We never really had to deal with this stink attack...they hit us by surprise really and we never had a lot of time to fight back...the one that we killed went down rather fast." She ponders this new turn of events and wonders if the plan to battle it will work. "I can have all those supplies to you by morning...if that is alright." She stands slowly a new weight upon her shoulders as a new leader. She slowly makes her way to the door and then turns just as she is about to leave. "Your drow friend left two days ago...somekind of message from home he said." If there are no more questions than she slips out the door and will let the pack rest.

The morning comes fast for everyone and you will open your eyes and noses to the sounds of people moving inside the house you sleep in. Four people are setting up large platters of food and drink that maybe partaken of at anytime.

A half an hour later Bertina comes into the house with two young woman following her. "These are the herbs that you needed." The two woman lay a pair of large baskets just inside the door and then back out. Bertina does not look at all happy and gives you a scathing look before she too leaves.

knowledge(nature) 22, craft(alchemy) 20 or profession(herbalism) 20 to make the salve that will need to be made

Jake 
Friday September 29th, 2006 9:37:42 PM

A crying woman, worried about her brother. Defenseless in more ways than one, and easily open to kind words and comfort. Though he might usually take advantage of such a situation, Jake in this case...
---Wait, what am I talking about? Of course Jake takes advantage of the situation with Rayla. Holding her while she is crying, he lets her lean in and let it all out. From there, with soft talking and such, he lets things go where they will. Even if they don't lead to success, the half-elf has other girls to chase, and he doesn't mind too much.
In the morning, he's back with the pack before most of them wake up, and thus they might not even notice his absence. He smiles at the young women coming in, ignoring the scathing look.
"Well, let's get ready to head back out, then?"


Flea  d20+2=18
Saturday September 30th, 2006 2:10:53 PM

Flea doesn't say much, staying in the shadows and keeping a low profile. When the food comes out, she takes a good helping and is seen to eat slowly and deliberately, as if the meal might be her last. When the food is gone, she returns for more.

When Tishe' starts to weave with herbs and such, Flea silently takes a place at her elbow. "I can help," she says quietly, "I know a little bit about this kind of stuff." The gnome taps the side of her nose lightly with her finger. (Aid Another (Alchemy)=18)


Tishe' (AC17, HP 56/56)  d20+12=31
Sunday October 1st, 2006 12:36:12 PM

The morning comes where Tishe' again confers with nature and her spellbook, and, after a quick breaking of her fast, she looks to make the salve. "I'm willing for any kind of assistance, because I'm sure this won't be an easy process." (Knowledge: Nature: 31)

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Gilan and Ciaran  d20+21=31 d20+17=25
Monday October 2nd, 2006 12:20:22 AM

Gilan wakes in the morning and goes about his morning ritual for spells from Mother and Father. As he sits in the grass outside he does not notice much of anything going on.

When at last he returns to the small house they are staying in he looks to Tishe' and nods. "Looks like we have an almost full day of work ahead of us." He looks at each of the two baskets and then moves over to dig through them.

With another look to Tishe' and Flea, who offers to help he pulls out the items that he uses to brew his own potions and sets them up on the floor. "We might as well make use of my own supplies." Then it is off to work with the two woman to make the salve that they will need for both parties in the future.

[knowledge(nature) 31 and profession(herbalism) 25]

Mac 
Monday October 2nd, 2006 6:21:44 PM

Knowing he has nothing to contribute to the salve and potion making, Mac spends the better part of the morning in training - trying to recenter his focus.

Trellus 
Monday October 2nd, 2006 7:17:40 PM

"Ulgren left?" Trellus asks in surprise. The cleric sighs deeply, but says nothing more. At least not until the pack is alone again.

"Domi's Light!" he cries out exasperated. "What is that dude doing?" He stomps off to brood for a bit, clearly unhappy that the point of his coming back here has up and left on some other task.

When Bertina comes in with the herbs, he returns to the group. Her glare doesn't faze him, she's just a Baron after all.

"Well, I can't figure out what to do with any of this," he tells Tishe, Flea, and Gilan. "But you tell me what to mash up, and I'll get to work."

Posting Report (ADM MikeK) 
Monday October 2nd, 2006 8:00:14 PM

Posting Report for Game 10 for the week of Sep 25 - 29

Name MTWTF

DM JimW XXXOX

Trellus XXXOX

Tishe XXXOX

Jake XXOOX

Gilan XXXOX

Grymash OXXOO

Mac XXXOX

Flea XOOOX

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Ulgren is on walkabout pending computer issues.

Making a Salve. (DM Jim) 
Monday October 2nd, 2006 8:53:38 PM

The better part of the day is spent inside the small house. At one point the windows are opened to allow fresh air in as various herbs and stuff are mixed and mashed. The acidic smoke that fills the house is hard on both the breathing and the eyes but those that are dealing with the making of the paste they need tolerate it as best they can.

Outside the citizens of IronHome find that they want to stray from the house as much as possible. The stench is almost unbearable and the smoke that is coming outside hurts most peoples' eyes and lungs.

Breaks are taken, especially at lunch and later in the day as those working need time to clear their heads and lungs of the fumes. The smoke is soon gone from the hut but the smell is still there and it is not too appealing. When at last supper is served ten feet from the house; Tishe', Flea, Gilan and Trellus; emerge with a pair of jars.

In each jar is a green pastie substance that has a smell of something akin to decaying plantmatter in a swamp. It is a good bet that this will deaden the ability of that stink attack to effect anyone...but it will most likely kill all sense of smell as well.

The jar is as large as a jar of peanut butter...the pound jar size that is.

Flea 
Monday October 2nd, 2006 11:47:38 PM

Surprisingly quiet, Flea keeps her opinions about the process of making the stinky paste to herself. Tired, and sweaty from the experience, she exits the hut at the end of the day.

"Jake! Gry! Mac! Look what we made!" she calls out to the fighters, pointing out the disgusting green sludge in the large containers.

Tishe' (AC17, HP 56/56) 
Tuesday October 3rd, 2006 2:23:17 PM

"Shouldn't be too hard, just about a 31 step process..."

"Oh, that smell is almost worse than an Oglian..."

...hack, cough, wheeze...

"aha! Oops, nobody worry!"

At last, bedraggled like a day's march through the 'Grass, Tishe' emerges triumphant carrying one of the two jars of paste, as well as meticulous notes on how to make the smelly stuff. "Each jar has about xxx number of applications." And then decribes how th estuff should be used.

"I need another day's rest before going back." And without any more fanfare, she cleans up and goes to sleep.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Gilan and Ciaran 
Tuesday October 3rd, 2006 6:26:42 PM

He lets the two woman head on out as he clean up all of his gear for potion making. The smell earlier had been horrible and he knew that each of those inside had to smell just as bad.

Gilan is as equally tired as the rest when he exits the hut. The past hours have been grueling work that he has not had a chance to do for awhile. Though happy with the results he is not happy with the end smell. It might not be as bad as the one that the Oglian lets off but it was not that nice either. "I could use a long hot bath...some food and then lots of sleep."

Ciaran whines and keeps his distance from his brother. His poor sharp nose cannot take the extreme smell that has been produced.

Between the two jars...there is enough for around 200 applications or enough to help 200 people. The best method is to take a finger worth of the paste and smooth it below the nose. It will deaden any other smell but the paste itself...which is not appetizing.

Grymash  d20-2=7
Tuesday October 3rd, 2006 11:20:32 PM

(Int check 7)

"Three one steps ta make dat?! Dat not dat many!" Grymash counts off four (3+1) of his fingers. "Maybeez need ta makes more!?"

For the Morning. (DM Jim) 
Wednesday October 4th, 2006 12:40:54 AM

That evening the group is entertained by the people of the village that put on a play of sorts. Several of the citizens are dressed up in costumes and act out an old fable of the dragonslayer. Following that is a recreation of what the IronHome citizens call "The Moth" that runs the entire lifecycle of that leads top the birth of the great Sargrass Moth that you guys remember seeing the birth of once. It involves the war of two different battling armies of nature that are trying to stop and protect the natural order.

As the group returns to the seclusion of the house they have been staying in, you are met by Jalian who walks along with you. "You have done a greater service to our village than you realize." She drops a small bag into the hand of Trellus with a smile. From inside you can hear the jingle of a fair amount of coins. "That is for the journal that you returned to us...it is more precious than you can know." She is both sad and happy as she speaks and you get a sense that she would like to say or do more. "You will return to their lair and try again...will you not." There is a hint of worry there...but not that you might not do it...but that you will. She does not say anything more till you reach the door of the house and then she shakes her head. "I will leave you." She beats a hasty retreat though you think she was about to ask something of you...still it is too late to ask now, unless you chase her down.

Tishe' (AC17, HP 56/56)  d20=9
Wednesday October 4th, 2006 1:51:08 AM

The druidic mage smiles at Grymash and pats his arm. "You are such a sweetie!", but overlooks his problems with arithmatic. :-)

Tishe' enjoys the food and the plays about the Dragonslayer and the Cycle. (Sense Motive: 9) There is a lot to learn about the meanings of the plays, or even why the people of IronHome would present these particular plays, but Tishe' doesn't care about any of that.

Equally, she doesn't question Jallian's actions, but accepts what she provides Trellus, and then gets ready to see the Oglians.

Spells ready, equipment ready, Tishe' ready.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Jake 
Wednesday October 4th, 2006 1:25:05 PM

Jake has been withholding comment from the ugly smell as much as possible. He tries to put on a cheerful face about it, "Well, with this we'll be pretty shady..." But, he's cringing inwardly. He avoided much of the actual work anyways, prefering to cruise the town and watch the villagers (well, the women at least) at work.
Now, however, the girl looks concerned again, and Jake glances at the others. "Ya know, ah can't help but feel that half these villagers hate us, or have some weird thing going on here... Ah mean other than we're an enemy pack, and their masters wish our destruction, yet we're working for them. Something else's there."
Jake stands up and heads after the girl, and will walk up after Jalian.
"Hey there.. Don't worry, ah'm not here to tell you we're backing down, just to ask, well, something seems wrong ma'am, and ah'm wondering if there's something you'd like to talk about. Ah'm all ears." Jake tucks his hat up and shows his long half-elven ears as the punchline.

Trellus 
Wednesday October 4th, 2006 5:27:50 PM

Trellus emerges from the work of paste making pretty satisfied, even with the smell. After all, physical labor is good for what ails you.

The play is VERY interesting, and the Rattledam native tries to remember as much of it as he can. These dudes know about the circle, so that little battle play is probably based in truth.

Jalian's reaction is not expected at all. The blond man looks at her with some confusion, but keeps the bag.
"Uh, yeah. We're going back. Your kids might still be alive. And we promised to find out."



Flea 
Wednesday October 4th, 2006 8:56:27 PM

Tired, but satisfied with the results of her day of work, Flea takes some time off. Working her way to the front of the assembly, she sits with the children, near the front, and watches the story telling and reenactments. Unconsciously she stands up during the combat scene, and taking out a dagger goes through the pantomime of cutting and slitting at a pretend enemy.

Talki Fresal, Dondit Liki! she calls out, barely remembering what the words mean.

Images of lost pack-mates run through her mind's eye...Milo, Liana, Sterlin...the pack of manfri with the blue marks on their faces who perished during the battle...the dark face of the walker, Black...

Talki Fresal, Donit Liki!


Gilan and Ciaran 
Wednesday October 4th, 2006 11:23:50 PM

Gilan finds that a relaxing bath is always a good start to a good meal. Though he would have liked to have fallen into a bed and slept for a few weeks he finds that he is beside all the rest when the plays start.

As he watches the first play he cannot help but be drawn into it. "That is a realistic dragon." He cannot believe how well they have gotten the look of a dragon and he has only seen a few once. Then begins the other play that is almost a recreation of what they did themselves. "And the good even win." He just cannot help himself with his out loud statements. When it is all over he cannot help but sit and stare at the stage still...recounting each part in his mind.

By this time sleep is quick catching up to him and he cannot keep his eyes open for long. Taking no notice of the goings on around him he just stumblingly follows the others. It is only by shere chance that he ends up in a bed at all and not on the floor.

Ciaran has been absent through all of this as he has stayed behind in the house. With the stench cleared out he is more than happy to remain out of the watchful eyes of the kids...as well as the grownups.

Tishe' (Second Post) 
Thursday October 5th, 2006 9:43:44 AM

Tishe' is happy and proud that the good guys won in the play, but wonders why. "Unless THEY think the Barons are the good guys and trying to protect the Plains?" she whispers to Mac.

The Return. (DM Jim) 
Thursday October 5th, 2006 2:36:32 PM

Jake catches up with Jalian easily fifty feet from where the group had been standing. His talks with her get only a couple of comments. "You do this out of honor or maybe something more...but it is not right to make you put your lives on the line for us." Looking around the village she already has a few tears growing in her eyes. "I guess that we all do what we must...when we must." With that she pulls away and makes her way to the hut she shares with her grandfather.

The rest of the group have already returned to the house they have been staying at. Each finds a place to sleep as well as the house has been aired out. In a slightly more protected environment the pack sleeps a little easier.

Morning comes the next day and some are up early, while others sleep in a little later. A battle plan still needs to be formed and an idea of what they will do as well. Four woman come bearing platters loaded with things to eat and pitchers of drink. Tishe' finds a man is shown to the house they are staying at who wishes to see her. He is dressed in kaki pants and shirt with boots and emblazoned on the left side of his breast is the double golden CC. "Ma'am...I have a package here for you. Sorry about the slow delivery but this place is hard to find and very remote...though it is warmer than some other places that I have been to." Once he gets the package delivered he turns and leaves not needing anything else.

Stephen - Catacombs purchase is delivered and ready for use. MikeK - If you open the bag that Jalian gave you, there are 100 platinum coins inside of it.

Sorry for no DM post last night. Had to get rid of a virus before I could do anything.

Mac 
Friday October 6th, 2006 7:19:44 AM

Mac replies in hushed tones, "Tishe', other packmates have mentioned their suspicions of the mon... beaters. Maybe we just have to observe who is doing what, and judge accordingly."

Jake 
Friday October 6th, 2006 1:50:33 PM

Jake returns to his tent and looks at ease. He knows why the pack's doing this; because they're heroes, and that's the sort of thing they do. There's no doubt in the half-elf's mind about that.
"Well, pack, let's get eatin', then movin'. No reason ta stay any longer, so we can go whoop some more of those treadles up!"

Trellus 
Friday October 6th, 2006 3:47:13 PM

Like Jake, Trellus is eager to get out of the gate and start weaving. The half-elf seems to be out of his funk, and the cleric throws him a quick "We shady?" to confirm.

Once the pack starts moving, Trellus asks about tactics.
"OK dudes, I'm wondering if we should just show up at the top of that pit and say "We're back!". The queen pulled everyone away before, maybe she'll do it again and let us walk right in there."

----

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom, Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)
4 -- Air Walk, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2), Spell Resistance (d)




Gilan and Ciaran 
Friday October 6th, 2006 4:58:23 PM

Gilan is up the next morning early when breakfast arrives. He goes through his morning song to Mother and Father before he moves back to have a light feast. "I would suggest eating light...that paste may just make you lose your breakfast, lunch or supper." He is ready to leave when the rest of the group is. As Trel mentions tactics he is quick to mention the idea of doing some buffing early. "How about doing some early buffing with the help of my own magical rod, I can make spells last twice as long."

Ciaran seems as eager to leave as the rest. The constant attention from the younger members of the village is driving him nuts. Before joining the pack he had been a lone wolf out in the snows of Ice Vein.

Grymash 
Friday October 6th, 2006 7:00:11 PM

Grymash prays and polishes his weapon making himself ready for the battles to come.

An Unwelcome Sight. (DM Jim) 
Saturday October 7th, 2006 12:48:33 AM

The next couple of days pass a little too fast as the pack makes its way back to the sight of the hive entrance. A quiet Sargrass is not always a good sign and it might leave more than a few jumpy at times.

As you come upon the rise that leads down everyone slows and then you reach the top. Looking down into the bowl you can see the entrance. It is free of guards but there are signs even on the ridge of Oglian having been out.

(track DC 16 or survival DC 16: Highlight to display spoiler: {The amount of tracks leads you to believe that the groups that come out are of four Oglian recon teams. The tracks travel all around as far as you can see as if they come out and watch every so often. The newest tracks are only an hour old.}

Tishe' (AC17, HP 56/56)  d20+4=6
Saturday October 7th, 2006 3:13:37 AM

Happily surprised, Tishe' thanks the man for the package and eagerly sorts and puts away the contents. "Much better", she says to herself.

The brown-haired spellweaver nods at Trellus' suggestion and thinks it a great idea until she sees the ridge and Oglian entrance. (Survival: 6) She doesn't know anything for certain, but... "if we have had these days to prepare, you can be sure the Oglians have used the same time to weave traps and other black-handed tricks."

"I think those preparation spells would be a good idea right about now. And maybe some magical scouting and detection?"

But she waits for Trellus to give the nod before beginning.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Tishe' (Sub Needed) 
Monday October 9th, 2006 10:27:09 AM

11 - 18 October. I'll be in Ireland and unable to post.

MikeK says - I'll take it. Send me her sheet.

Trellus  d20+8=25
Monday October 9th, 2006 3:07:26 PM

The blond man looks around at the tracks as he listens to Tishe's theory about traps. To his own surprise, he's pretty sure what the ant-taurs have been up to.
[Survival - Sargass: 25]

He points out the tracks to Gilan and Grymash. "The dudes have been coming out and walking around. What do you think? They been out looking for us? Or just looking? And the last group was out here not too long ago. Maybe we hit the changing of the guard just right."

He shakes his head at Tishe. "I'm hoping they're too much like the beaters to think they even need traps. I'm thinking we warp up and just walk in."

He looks to the fighters. "I got Enlarge Person, Bulls Strength, and Shield of Faith - that one don't work if you already got a ring. Anybody want anything.

Trellus had already cast Magic Vestment (extended) on his own armor and shield - using pearl of power the second time.

--------

Spells in effect:
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom, Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2), Spell Resistance (d)


Jake 
Monday October 9th, 2006 6:20:34 PM

"Hmmm, anything y'all can do ta make me or Gry a bit stronger would be shady... Ah've already got a shield," Jake taps his shield with his longsword, "so ah'm okay without that last one." (Of course Jake doesn't know the spell)
Jake looks around, "Well, they've all retreated, but ah bet they've been setting up traps and whatnot while we've been gone too." Jake shrugs. "Nothing we can't deal with..."

Gilan [barkskin] and Ciaran [greater magic fang] 
Monday October 9th, 2006 9:29:34 PM

Gilan nods his head not bothering to look at all the tracks. He knows that the others know their business as well as he does. Instead he moves around the group and touches several of the pack in turn, sending nature magic into them. "That is all I would want to do for now." Though he does moves over and touch Ciaran as well. "I have a number of other spells that will come in handy once we get inside...some right before we get into a battle as well."

Ciaran's tail is once again stiff and he paces a little as he waits. When his brother approaches he holds still for the warmth of nature to infuse his body.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Grymash (AC 27, hp104, barkskin)  d20+9=20 d20+9=17
Monday October 9th, 2006 11:47:25 PM

Grymash examines the ground and spots the tracks as well. "Mmmm, Gry see da tracks too. Wheres do da tracks go? Gry readys ta cut some heads!!" He pulls out his bow and readies an arrow to be drawn.

(I need the Track feat to follow tracks with a DC greater than 10. Otherwise all he sees are a bunch of marks on the ground with no sense of which direction they lead.)

So it begins. (DM Jim) 
Tuesday October 10th, 2006 12:36:43 AM

The group takes the time to start buffing each other up with spells. Gilan lays out a number of spells as Trellus lets it be known what he has to help in the enhancing of others.

The tracks are not that hard to read, even for an amateur. It runs a circuit outside and then always go back inside of the hive entrance. It does not appear that they are setting anything up outside as the tracks are all over and they would have sprung their own trap.

The entrance is so far open with no guards and you are feeling a little better about this...so far. Some wonder though as to how their luck will hold and how much nasty surprises the Oglian have set up for all of you.

Tishe' (AC17, HP 56/56) 
Tuesday October 10th, 2006 7:26:59 AM

Tishe' spells up by casting Mage Armor, Unseen Servant, and See Invisibility on herself.

She also offers a Mage Armor potion to anyone who needs it.

"I can use a summoned animal as a scout without risking Flea if necessary."

And then, with crossbow loaded and in hand, Tishe' is ready to rescue those kids.

Active Spells
Mage Armor: 300 turns (+4 armor)
Unseen Servant: 300 turns (200 coin lift)
See Invisibility: 50 turns

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Trellus (AC 22, 79 hp) 
Tuesday October 10th, 2006 5:55:52 PM

Trellus shakes his head.
"Nah, let's weave while we got the chance. Gry, Mac, and Jake spread out front, and the rest behind. When we get to the entrance, Flea, then Gry, then me, then Jake. Mac in the back."

Trellus casts Bulls Strength (extended) on Jake
[+4 STR enhancement for 20 minutes].

If they get to the entrance without incident, he lays hands on Flea.
[Protective Ward: +10 to next save]

--------

Spells in effect:
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2), Spell Resistance (d)


Gilan [HP: 97/97 - AC: 27] [barkskin] and Ciaran [HP: 80/80 - 24] [greater magic fang] 
Tuesday October 10th, 2006 6:48:16 PM

Gilan looks to the others and nods his head. He will hang near the middle of the group for now. "I will stay near the middle of the group with my healing and other spells...I can also support in a fight if needed." He will slowly move down the slope after the others as he thinks about his spells and wonders what would be next to cast.

Ciaran follows his brother down the slope as well. He knows his roll in this and every other fight that they will get into. He must protect his brother or anyone that looks to be in need...as long as his brother is not in danger.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Flea (AC 21, 56 HP, Protective Ward) 
Tuesday October 10th, 2006 11:24:14 PM

Flea positions herself as dirrected by Trellus. With a quiet *schnick* she pulls a short sword from it's scabbard, turning it this way and that in her right hand. What light there is at the very entrance of the tunnel gleams on the weapon's surface, highlighting the script* of the weapon bearing Domi's blessing.

*Highlight to display spoiler: {GET TO GNO ME DOMI!}

DM Sanity Info:

Protective Ward: +10 to next save from Trellus




Grymash (AC 27, hp104, barkskin)  d20+2=19 d20+4=5
Tuesday October 10th, 2006 11:55:42 PM

Grymash takes his position and follows along as the plan. He keeps his eyes and ears open for anything. Unfortunately a bug flew into his ear and got lodged in, uhh ... oh, whatever! The bug isnt very happy!

(Spot 19, Listen 5, natural 1)

A sign of nothing. (DM Jim) 
Wednesday October 11th, 2006 12:16:48 AM

The pack moves down the hill as one unit. Flea leads with Grymash not far behind her. As you reach the entrance to the hive you hear no sounds from inside and everyone is on high alert. No traps or the like have been found yet but you are still on your toes.

Stepping back into the tunnel that leads to the first area you still hear nothing from inside. As Flea gets to the opeing into the first room, the one with the severed leg corpse, she once again sees the bluish light from the walls and the moving pictures just inside.

Jake 
Wednesday October 11th, 2006 5:33:51 AM

"Ah feel stronger than that drink we tasted back in that frozen water place... Let's get goin'." Jake is a bit impatient, but doesn't push the others forward or anything. He keeps his weapons out and his eyes open.


Flea ( AC21, 56 HP, Protective Ward)  d20+9=15 d20+13=32 d20+11=30 d20+14=27
Wednesday October 11th, 2006 7:48:14 AM

Flea pushes further into the tunnel, confident that the rest of Bloodpack will follow, and that her rear will be covered by the big half-orc.

Spot=15
Search/Detect Traps=32
Listen=30
Move Silently=27

Remembering that the ant creatures seemed to have an awareness of their presence last time, and recollecting how the taunting voice had got inside her head, Flea is particularly careful as she enters the place.

"Careful," she cautions in a low whisper, "they knew we were here last time. They might have set traps for us while we were gone."

DM Sanity Info:

Protective Ward: +10 to next save from Trellus



Trellus (AC 22, 79 hp)  d20+9=13 d20+9=17
Wednesday October 11th, 2006 12:32:13 PM

Eyes and ears peeled as best he's able, Trellus merely points Flea to the left tunnel (the one leading to the big room with the chasm).

[Listen 13, Spot 17]
--------

Spells in effect:
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2), Spell Resistance (d)


Gilan [HP: 97/97 - AC: 27] [barkskin] and Ciaran [HP: 80/80 - 24] [greater magic fang] 
Wednesday October 11th, 2006 8:33:45 PM

Gilan follows along as they enter the tunnels. His scimitar and shield are out as he scans the area for signs of trouble. He is ready to dive in and help out Flea at a minutes notice.

Ciaran is right beside his brother as the move into the first of the caverns. He is nervous but also ready for anything that might happen.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Not playing nice. (DM Jim) 
Thursday October 12th, 2006 1:02:39 AM

As Flea turns and starts down the tunnel that Trellus indicates her senses are on high alert. This is a good thing for as she reaches the mid point of the tunnel that leads to the chasm chamber...she finds a thin length of cord stretched across the floor about two inches from the floor.

The rest of the group is following along at a nice distance to give the resident rogue a chance to do her job. As you strain ears to hear and eyes to see, you can hear the constant drip of water in the distance and a rattle. It reminds you of an exoskeleton being scraped across stone.

Jake  d20+7=22 d20+4=14
Thursday October 12th, 2006 5:43:08 AM

Jake feels on the edge, and moves slightly backwards, watching the party's back. He shuffles along slowly, moving surprisingly quiet for a guy in armor. Must be the shoes.
Though he wants to make a wry remark, he feels that this might not be the best time.
(listen 22, Spot 14)

CDM Jerry 
Thursday October 12th, 2006 1:07:30 PM

Hey all! There was no posting report for last week done on Monday. I need the ADM for this game to get that done please and then email me that it is up and posted. Thanks!

Trellus (ac 22, 79 hp) 
Thursday October 12th, 2006 8:09:20 PM

"Guess we're doing it the hard way," the blond man says softly.
"Flea, can you disable it?"

The cleric keeps his eyes forward, watching for anything that might appear in front of the gnome.
--------

Spells in effect:
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2), Spell Resistance (d)


Mac 
Thursday October 12th, 2006 8:51:45 PM

Watching at the rear, Mac remains quiet and obervant.

Late posting report (ADM MikeK) 
Thursday October 12th, 2006 8:52:20 PM

Posting Report for Game 10 for the week of Oct 2 - 6

Name MTWTF

DM JimW XXOXX

Trellus OXOXX

Tishe XXOOX

Jake OXOXX

Gilan XXOXX

Grymash XOOXX

Mac OOOXO

Flea XXOOO

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Ulgren is still on walkabout pending computer issues, I think.
Anybody heard if he's coming back?

Ain't none of us doing very well in the posting department.

Tishe' (AC17, HP 56/56) (Sub MikeK( 
Thursday October 12th, 2006 9:17:11 PM

Standing behind Gilan, Tishe waits impatiently for something to happen.
"I hate waiting," she mutters to herself



Active Spells
Mage Armor: 300 turns (+4 armor)
Unseen Servant: 300 turns (200 coin lift)
See Invisibility: 50 turns

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste



Gilan [HP: 97/97 - AC: 27] [barkskin] and Ciaran [HP: 80/80 - 24] [greater magic fang] 
Thursday October 12th, 2006 10:39:32 PM

Gilan slows and then stops as Flea inspects something. He is not sure what she is looking at but he knows enough to let her go about her work. As he waits he turns to Trell and moves closer. "I have a couple of spells that would be very useful...do you know stoneskin?" He waits only a couple of minutes as he looks to Gry, Jake and Mac. "I was thinking of using the two uses of the spell that I have to make two of our fighters more effective...who do you think?" Once he finds out who Trell feels would benefit from it most he will cast the one now and one later.

Ciaran is happy to be stopped but he paces a little. As he waits he dreams a little of the wild tundra and his original home. Then he thinks about his new home and finds that he likes both. He is happy to stay here though with his brother.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Grymash (AC 29, hp104, barkskin, prot from evil)  d20+2=16 d20+4=11
Thursday October 12th, 2006 10:52:38 PM

Grymash takes the time to mutter softly under his breath some words of protection. (casting protection from evil). He readies his double axe and guards over Flea as she attempts to disarm the trap ... thingy?!

Thankfully, Gry has successfully fished that bug out of his ear. The bug is simply disguarded on the cavern floor. Unable to break free from its sticky orc ear wax prison, it soon dies. Countless generations pass uneventfully as the wax hardens into an amber-like resin, preserving the poor little bug completely intact. To be later discovered by mages of a new age, employing the magic of science, they extract the DNA from half-orc and rapke blood within. The new creature that it spawns will be called the Grypke. Which in turn will bring upon the destruction of the Wold as we know it.

(Spot 16, Listen 11)

Flea ( AC21, 56 HP, Protective Ward, Trap Sense, Evasion)  d20+14=29
Friday October 13th, 2006 1:25:00 AM

A small smile crosses the gnome's face, as she returns her sword to its scabbard, and collects her tools from her pouch.

Hunkering down over the trap, she gets to work (Disable Device=29. "I sure hope this works," whispers the rogue, "I have no desire to pay Gargul another visit any time soon."

DM Sanity Info:

Protective Ward: +10 to next save from Trellus






Jake 
Friday October 13th, 2006 1:38:02 AM

Jake notices a patch of dirt that seems outta place and shifts slightly...but it's nothing. He keeps himself calm... "Hate, we digging out that smelly stuff yet?"

Not a good sign. (DM Jim) 
Friday October 13th, 2006 6:23:36 PM

The others stop as Flea goes to work and just have a little time to do their own thing. Most are getting a little further prepared for the upcoming battle. The adrenaline is pumping and everyone is on high alert.

As Flea crouches to have a look at the thin cord across the way she kicks up a little bit of dust. As it passes in the direction of the thin cord she notices that it is blow to the right a little by wind. A closer look reveals a small hole, about the size of a copper, in both sides of the wall three inches from the top of the thin cord. With a smile she sets to work first on the thin cord with a sharp pair of cutters. She knows that if it is pulled just a little too hard that it will trigger whatever is at the other end.

Flea ( AC21, 56 HP, Protective Ward, Trap Sense, Evasion)  d20+14=34 d20+14=34
Sunday October 15th, 2006 12:35:43 PM

Flea continues to work on the trap, her nimble fingers manipulating the tiny tools expertly (Disable Device=34, Nat. 20 yahoo!.)

DM Sanity Info:

Protective Ward: +10 to next save from Trellus


Flea gets the sense that there is another trap, just above the line that she is cutting.

Flea Addendum: The rogue quickly realizes that the trap is more complicated then originally anticipated, but having entered a 'zone' she continues to work to make it safe for her friends. (Disable Device=34, another nat 20!)

Mac  d20+6=23 d20+1=19
Sunday October 15th, 2006 8:41:27 PM

Patiently, Mac continues to guard the rear of the Pack. {Spot: 23, Listen:19}

Trellus 
Monday October 16th, 2006 5:22:20 PM

Grypke?

Trellus waits, poised for...well, whatever happens next. At Gilan's commment regarding the protective spell, he nods to Grymash and Mac.



Gilan [HP: 97/97 - AC: 27] [barkskin] and Ciaran [HP: 80/80 - 24] [greater magic fang] 
Monday October 16th, 2006 5:51:05 PM

Gilan nods his head as he moves first to Gry and then to Mac in turn. He lays a hand upon them as he casts another simple spell. A grayish cast surrounds them as the spell takes effect. "This will make each of you more impervious to damage." He waits for Flea who seems to have run into another matter with what appears to be a trap.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)**
* used spell

Tishe 
Monday October 16th, 2006 8:09:29 PM

The small brown haired girl awaits the results of Flea's work with baited breath.

Posting Report (ADM MikeK) 
Monday October 16th, 2006 8:13:41 PM

Posting Report for Game 10 for the week of Oct 9 - 15

Name MTWTF

DM JimW XXXOX

Trellus XXXOX

Tishe XOXOX

Jake OXXOO

Gilan XXXOX

Grymash XOXOO

Mac OOXOX

Flea XXXOX

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Ulgren is still on walkabout pending computer issues, I think.
Anybody heard if he's coming back?

SteveK was out on vacation, and was subbed for (poorly) by me.

Not sure if Ulgren is coming back to the group or not as I have not heard anything from him. Jerry is in the works now, about getting us a new player. I do not know if this will be old or new but I am hoping for a new arcane user.

Nasty little traps. (DM Jim) 
Monday October 16th, 2006 11:37:33 PM

Flea makes quick work of the first trap. As she looks over the second one she get the feeling that they have a couple of choices. The group could step high and avoid the trap altogether or she could plug up the holes above the one that the air is coming out off. There are a series of eight holes on each side of the wall that run up it.

Gilan moves between Mac and Grymash layering another spell upon the two for the combat that will most likely come.

The rest of the group waits patiently as they make some final preparations. You are starting to get that familiar buzz in your heads again that tells you that there is somekind of communication going on with the Oglian.

Grymash (AC 29, hp104, barkskin, prot from evil, stoneskin, bless) 
Monday October 16th, 2006 11:47:17 PM

Grymash gives Gilan a toothy grin for his touch of stony skin. Kinda made the barkskin a little less itchy. He answers with a few words of Blessing of his own. (Casting Bless. Everyone gets +1 to hit and saves vs. fear.)

Jake/Mike 
Tuesday October 17th, 2006 1:45:26 PM

(I'm really sorry... Can I get someone to post for me for the next week? I'm currently in Chile)
Jake stays in the back and considers the mind buzz. He tries to keep his own thoughts blank and just watchful...maybe that'll stop 'em from barraging him with it.

Mac (AC:22, HP:90/90, +Barkskin, Stoneskin, Longstrider, Blessed)  d20+6=13 d20+1=13
Tuesday October 17th, 2006 8:06:58 PM

"Thanks Gilan!"

He turns to Trellus and asks, "Will you be makin' use of my scrolls?"

Otherwise he continues to keep watch at the rear. [Spot:13, Listen:13]

Trellus (ac 22, 79 hp, Bless) 
Tuesday October 17th, 2006 8:47:05 PM

"If you can weave a pick to knock out the trap," Trellus replies to Flea when told of her choice, "that'd be best. I hate to be coming back in a hurry and forget I'm supposed to step up."

In reply to Mac, the blond man looks at the taur blankly for a moment.
"I'm sorry dude. I can't remember what scrolls you got."

The buzzing in his voice gets louder.
"So, they know we're here," he mutters. "Shady". The tone of sarcasm betrays the cleric's true feelings.
--------

Spells in effect:
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2), Spell Resistance (d)


Tishe 
Tuesday October 17th, 2006 8:47:49 PM

The girl nods along with Trellus.

"I hate traps," she remarks.

Gilan [HP: 97/97 - AC: 27] [barkskin] and Ciaran [HP: 80/80 - 24] [greater magic fang] 
Tuesday October 17th, 2006 9:56:21 PM

Gilan watches from his spot in the tunnel. He feels a little giddy with all the magic that he has been casting. He can still feel the excess magical power that he has channeled from each of his spells. "Hate those Oglian." He feels the slight buzz in his head and it is not comforting. Looking to the others he does get a slight smile upon his face though. "This time it will be different." His hand drifts to lay upon Ciaran for both their support.

Ciaran looks up at his brother as he touches him. He is not sure what his brother said but he can feel the shift in stance and the attitude behind the words. He growls a little as he waits and watches. To him this is turning into another hunt...a fun one at that.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)**
* used spell

Flea ( AC21, 56 HP, Protective Ward, Trap Sense, Evasion)  d20+14=23 d20+14=34 d20+14=18 d20+14=19 d20+14=27 d20+14=33 d20+14=31 d20+14=18
Tuesday October 17th, 2006 11:46:24 PM

Sweat shines on the rogue's upper lip and brow as she continues to work on the complicated trap. She nods wordlessly in acknowledgement of her companions' encouragement. (Note: 3 Disable Device rolls rolled previously, 8 more for good measure Disable Device=23, 34, 18, 19, 27, 33, 31, 18).

DM Sanity Info:

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash


One down....a hundred to go. (DM Jim) 
Tuesday October 17th, 2006 11:53:42 PM

Flea finds her concentration to be worth it as she disarms the trap within a trap. As she finishes she can motion the rest that they can move.

The rest of the group is soon on the move again and you reach the section of the hive that houses the bridges. There is no sign of anything around that can just be seen. The center bridge is still destroyed but the other two are still intact. The passage on the other side of the chasm is also free of blockage and guards.

The buzzing has increased in tempo a little as if in anticipation of what is to happen.

Mac (AC:22, HP:90/90, +Barkskin, Stoneskin, Longstrider, Blessed)  d20+6=7 d20+1=21
Wednesday October 18th, 2006 6:34:26 PM

"It was just before the mushroom gas." he replies to Trellus. "One each Bull, Bear & Cat."

He returns his focus to the watch. [Spot:7(Botch), Listen:21(Nat20!)]

Gilan [HP: 97/97 - AC: 27] [barkskin] and Ciaran [HP: 80/80 - 24] [greater magic fang] 
Wednesday October 18th, 2006 7:41:04 PM

Gilan moves out into the open area of the chasm. He tries to get a clear picture of the surroundings so that he can help in seeing any dangers. Mostly he watches the ceiling for trouble, since that is where it came from last time. "I really am starting to hate these ants."

Ciaran follows his brother out not as much bothered by the buzz, then again he is more alien than the ants would most likely talk to. What kind of thoughts would they get from him anyways.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)**
* used spell

Flea ( AC21, 56 HP, Protective Ward, Trap Sense, Evasion)  d20+9=10 d20+13=33 d20+11=17 d20+14=32 d20+23=25
Wednesday October 18th, 2006 8:47:17 PM

Flea winces as the buzzing sound increases in intensity. Trying to ignore the distraction, she moves along with her party, trying to scout a little ahead of the eager fighters and keeping her eyes open for things that might trip up the Bloodpack.

Spot=10
Search/Detect Traps=33 (nat. 20! this rogue's on a roll!)
Listen=17
Move Silently=32
Hide=25

DM Sanity Info:

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash



Grymash (AC 29, hp104, barkskin, prot from evil, stoneskin, bless)  d20+2=9 d20+4=13
Wednesday October 18th, 2006 9:16:16 PM

(Spot 9, Listen 13)

Grymash creeps along. On constant watch for the inevitable attack.

Trellus (ac 22, 79 hp, Bless 
Wednesday October 18th, 2006 9:53:46 PM

Trellus nods vigorously as Mac reminds him of the scrolls.
"Right. Yeah, I'll take 'em."

By the time the get to the empty chamber, Trellus is about as warped up as humanly possible. This waiting for an inevitable attack pick is totally sunbaked, and he's not enjoying the experience much.

"Let's weave across these bridges in a hurry, dudes," he states softly. "I totally don't want to be split up or stuck on them if the beaters show up."

The blond man moves quickly in behind Grymash to get across a bridge.
--------

Spells in effect:
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2), Spell Resistance (d)


The bridge to nowhere. (DM Jim) 
Thursday October 19th, 2006 12:27:51 AM

Flea scouts ahead for traps and signs of danger but has found nothing yet. She stays one step ahead of the pack as they move towards the first bridge.

The simple crossing is more nerve racking than it should be. The Oglian have not tipped their hand yet and the danger lurks around every next corner. It is a wonder that all the group has not gone mad yet.

The tunnel entrance looms before the group. You remember this part as going down a ways and then branching to the right. That path lead to the room with all the shrooms and crystals. The other path...was unexplored.

Trellus (ac 22, 79 hp, Bless)  d20+9=24 d20+9=28
Thursday October 19th, 2006 11:30:36 AM

"Weave straight this time," Trellus says. The cleric stays in his spot behind Grymash.

[Listen 24, Spot 28]

Tishe' (AC17, HP 56/56)  d20+6=18 d20+6=24 d20+2=8 d20+2=8
Thursday October 19th, 2006 4:22:35 PM

Tishe' keeps a steady look-around (Spot: 18, Listen: 24), and Wart peers out of her satchel to assist (assist Spot 8, assist Listen 8).

Her wand of magic missles is in her hand as she moves quickly across the bridge. Her breath comes quicker, and wonders again at what type of communication will be available with the Oglians. "I wonder if we'll be able to talk at all?"

Active Spells
Mage Armor: 297 turns (+4 armor)
Unseen Servant: 297 turns (200 coin lift)
See Invisibility: 47 turns

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Mac (AC:22, HP:90/90, +Barkskin, Stoneskin, Longstrider, Bless)  d20+6=22 d20+1=21
Thursday October 19th, 2006 7:15:33 PM

Once all else are across the bridge, Mac brings up the rear. [Spot:22, Listen:21(Nat20!)]

Flea ( AC21, 56 HP, Protective Ward, Trap Sense, Evasion) 
Thursday October 19th, 2006 7:42:41 PM

"Will do, Trellus," answers Flea as she keeps a little ahead of the pack, sword in one hand, wand in the other.

Gilan [HP: 97/97 - AC: 27] [barkskin] and Ciaran [HP: 80/80 - 24] [greater magic fang] 
Thursday October 19th, 2006 8:20:42 PM

Gilan crosses the bridge with the rest of the group. His eyes keep a watch for trouble that is not there and then he follows along slowly down the tunnel after Flea.

Ciaran is by his brother's side. The closer they get the worse his feelings of danger get.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)**
* used spell

Grymash (AC 29, hp104, barkskin, prot from evil, stoneskin, bless)  d20+2=13 d20+4=20 d20+3=18
Thursday October 19th, 2006 10:07:26 PM

Grymash is beginning to get impatient. He wants to end this sneaking around and just get to it. If he wasnt with his pack, he would just yell and call the buggers out. However, he feels his Bloodpack wouldnt appreciate that too much. Grymash thinks his double axe is thirsty. Time to feed his baby.

(Spot 13, Listen 20, Move silently 18)

Is that....voices? (DM Jim) 
Friday October 20th, 2006 12:17:07 AM

Having sliped past the path that you took to get to the shroom room, you start to hear actual voices. One of them is decidely humanoid in nature but the other has a difference to it...a sense of the unhuman.

Flea, being in front can start to make out light ahead. This is real light and not that created by the bluish words and pictures upon the walls. She will be able to report that the opening into whatever room that is ahead...is only twenty feet away.

The buzzing inside of your heads has gotten even louder, but is not enough to drive you to your knees like last time. A lot of this is accompanied by pictures that flit through your heads as well. You see a great many things...great standing hives under the sun...humanoids working fields while ants watch over them...a battle that ends in darkness.

Trellus (ac 22, 79 hp, Owls Wisdom) 
Friday October 20th, 2006 1:28:16 PM

"Just a quick peek," the cleric directs the gnome.

Trellus holds his position and casts a spell. He will need all the wisdom Domi can provide very soon, he is sure.
[Owls Wisdom]
--------

Spells in effect:

Owls Wisdom: 10.0 minutes
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2), Spell Resistance (d)


Mac (AC:22, HP:90/90, +Barkskin, Stoneskin, Longstrider, Bless)  d20+6=23 d20+1=6
Saturday October 21st, 2006 12:20:12 AM

At the rear, Mac keeps watchful and alert.
[Spot:23, Listen:6]
Though the extra buzzing is beginning to get on his nerves.

Tishe' (AC 20, HP 56/56)  d20+6=8
Saturday October 21st, 2006 5:09:44 AM

The pictures are facinating to Tishe', who forgets for a moment while they are down in the tunnels until she recieves a gentle push from Mac. "There are hive-like structures on the plains that people called the Builders make... I wonder if there is a connection?"

Touching herself with her Wand of Speak with Animals (recently gotten from the Catacombs), Tishe' listens to the words ahead with little success. (Listen: 8)

Active Spells
Mage Armor: 297 turns (+4 armor)
Unseen Servant: 297 turns (200 coin lift)
See Invisibility: 47 turns
Speak with Animals:

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Now it gets interesting (ADM MikeK) 
Sunday October 22nd, 2006 12:49:46 PM

Heeding Trellus' words of caution, Flea quietly creeps up the the entrance and peeks through the opening.
Tishe wonders aloud about the pictures in her head, thinking maybe there is a connection between the ants and the Builders. Her comment draws little more than a warning glance from Gilan, which can only be interpreted as "time to be quiet".
Grymash, Mac, and Jake can only wait impatiently. All three are well past ready to rip into something solid.

Peering ahead, the gnome takes in sights and sounds before her. The opening leads into the southwest corner of huge vaulted chamber, lit by both the strange blue lights and several mundane looking torches. The chamber is roughly square shaped, nearly 200 feet in length and width, its sides gradually sloping down to a large, dark pit in the north end. Numerous smaller holes are scattered about the floor. As Flea watches, one of those big soldier ants climbs out of one of the smaller holes into to the chamber, and scuttles toward a group of ants - and a human! - on the far side.

There is so much happening here it takes a while for Flea to take it all in. The big ant stops near the group on the far side - four of the smaller ants flanking (two to a side) a red robed human. The human is unconcerned with them, as well as with the (now) two soldier types taking up position near the eastern wall. He is conversing leisurely, in common, with a grotesquely fat ant lying just in front of the large pit. Clumped together between and slightly to the left of human and the fat ant are eight humanoid bodies lying on the floor, wrapped up cocoon-like with some kind of substance.

In the far northeast corner, nearly 300' from the relative safety of the door, Flea can see a dozen children. They are not bound, but are huddled together as far back into the wall as physics will allow. Not a sound emanates from the group, but a dozen pairs of wide eyes stare fearfully at the ants, who don't appear to be paying them the slightest bit of attention.

Flea's sharp ears pick up the conversation between Red Robe and Fat Ant. He speaks in a confident baritone - the ant in a breathy, silibant, inhuman alto:

(RED ROBE)"The RedClaws will support the Queen if she sees fit to leave us alone. All that we want is to be able to rule over some of what remains and in return we will pay tribute to
you."
(FAT ANT)"What is your offer, Softmeat?"
(RED ROBE)Thirty humans - half male and half female for your breeding use. This will be paid every four cycles."

Flea  d20+14=19 d20+23=39
Sunday October 22nd, 2006 11:02:13 PM

Breathlessly, Flea takes in the negotiations of the red-robed one and the fat ant-queen.

Backtracking to her pack, (and making sure she isn't seen or heard) she recounts everything that she sees. "I think we have found the children from Ironhome she concludes.

Move Silently=19
Hide=39




Tishe' (AC 20, HP 56/56) 
Monday October 23rd, 2006 7:08:00 AM

The brown-eyed mage listens intently to Flea's report and then turns eager eyes on Trellus. "A quick rush to the piggies and fight our way out?" she asks.

Active Spells
Mage Armor: 297 turns (+4 armor)
Unseen Servant: 297 turns (200 coin lift)
See Invisibility: 47 turns
Speak with Animals:

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Magic Missle, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste

Trellus (ac 22, 79 hp, Owls Wisdom) 
Monday October 23rd, 2006 4:10:12 PM

Trellus also listens carefully to Flea's description of the chamber, and is about to give a few quick instructions to the Pack, when Tishe makes her comment.

The blond man pauses. For he was, in fact, about to go charging into the cavern, rip the treadles, and free the kiddies.. And the only thing stopping him now is that the impetuous girl from Hook City is thinking the exact same thing he's thinking. And now, Trellus is thinking that's not a good sign.

The blond man stares at Tishe for a good thirty seconds, trying in vain to find a reason NOT to charge. He can't.

"Yeah," he answers. "We're going in."
He turns to Grymash.
"You want me to make you bigger?" he asks

If yes - casts Enlarge Person on Grymash.

"Everybody warp up," he says.
--------

Spells in effect:

Owls Wisdom: 9.9 minutes
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2), Spell Resistance (d)


Showtime (ADM MikeK) 
Monday October 23rd, 2006 10:28:47 PM

Flea relays what she has seen and the pack warps up. Prep spells are cast, and then the Bloodpack steps into the chamber, ready for the worst.

DM Note - if you didn't post last time, I'll give you one round for a prep move + this current round. Map coming.

Posting Report (ADM MikeK) 
Monday October 23rd, 2006 10:39:02 PM

Posting Report for Game 10 for the week of Oct 16 - 22

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe XOXXX

Jake XOOOO

Gilan XXXOO

Grymash XXXOO

Mac XXXXO

Flea XXXOX

Ulgren (walkabout)

[X = post, O = no post]

ADM MikeK Note: Reading back, the Bloodpack appears to be under attack by the computer bug. JimW is out of action, and I think Mikey may be out of contact as well.

Grymash (AC 28, hp104, barkskin, prot from evil, stoneskin, bless, enlarge)  d20-2=14 d20+14=28 d8+7=14
Tuesday October 24th, 2006 12:52:33 AM

Grymash nods to Trellus and accepts his gift of Largeness. Noticing the great deal of distance between them and the enemy. It would be best, he thinks, that they come to us. Remembering his last mistake of charging into the fray before everyone else was ready (Int 14).

(If the order to attack is given) Grymash casts a spell upon one of his arrows. He chuckles low under his breath at finally being given the opportunity to try this little trick. He then steps into the room and fires the arrow at the red robed figure.

(Ranged Attack: HitAC: 28. Damage: 14. Arrow has the Silence spell cast on it. 20' radius of silence centered on the arrow. No spell casting with verbal components in area.)

Tishe' (AC 20, HP 56/56) 
Tuesday October 24th, 2006 6:42:30 AM

A fierce delight sparks in Tishe's eyes. "These bullies have messed with the wrong pack this time", she vows.

While most of the pack is together, Tishe' pulls out a rod from her Pants o' Plenty and weaves a new spell with quick decisive hand chopping gestures and staccato words.

Haste on Grymash, Mac, Jake, Gilan, and Trellus for 10 rounds

Thinking about Flea's report, Tishe' then has time to wonder. "The robed figure called his group the RedClaws. I wonder if it is a group from IronHome?"

She shakes her head; now is no time for woolgathering! The brown-haired mage keeps her footing in the tunnel to cast more spells in support of the Bloodpack.

Active Spells
Mage Armor: 295 turns (+4 armor)
Unseen Servant: 295 turns (200 coin lift)
See Invisibility: 45 turns
Speak with Animals: 49 rounds

Haste: on Grymash, Mac, Jake, Gilan, Trellus 10 rounds - +1 attack, to hit, AC(dodge), and Reflex saves; +30 foot move (with Rod of Extend)

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste*

Mac (AC:26, HP:90/90, Stoneskin:90/90, Longstrider, Bless, Haste)  d20+11=28 3d6(3+4+1)+26=34
Tuesday October 24th, 2006 9:04:31 AM

Mac lines up the ant warrior positioned furthest from the Qu... big, fat ant. "This should distract them!"
Reckoning he can get to striking distance of it within 120', the taur charges!

At the last moment he brings the great axe and a whole lot of momentum to bear.

Power attack hits AC:28 for 34 damage.
_____
DM Sanity Info:
AC:24 with Charge(Dodge AC:25 vs target), Mobility(just in case), Power Attack(8), Move:60', Charge 120', Weapon: Large Adamantine Greataxe(+3), Combat Reflexes (4 AoOs awaiting).

Jake (AC 27 (charging), hp 59/59, hasted) )  d20+9=28 d20+9=25 d10=9 d10=2 d6=1 d6=4 d6=4
Tuesday October 24th, 2006 4:18:43 PM

Jake's been pretty quiet, 'cause he's been paying attention to the back. But when Flea relates what's happening, his eyes flash. Coccooned up bodies, little kids being traded as slaves to ants... And Jake can't help but think that one of the kids is that poor girl's little brother. He's suddenly enraged at what's going on. Others may be surprised... Jake never gets angry, even when his tricks backfire. Using the prep round, Jake gets out one of those potions that they concocted to get rid of the smell. He uses it just as they move forward.
For a second it's silent, as Gry casts his spell and shoots his arrow. But then, Jake's voice rings out, in an angry yell as he charges after the arrow, right at the red-robed guy. As he enters the silenced area, his voice vanishes again, but nevertheless it's ringing in his own ears as he slashes into the fat ant guy with all his strength.
(Swinging with Power attack at full, WOO! Potential critical, crit confirmed against AC 25. I think I pulled a grymash. I don't think Power attack damage doubles, nor does the other stuff. But that's still 5 (PA) + 2 (spec) + 1 (+1) + 1 (freezing) + 9+2 (d10) + 8 (strx2) + 8 (backstab if surprised) = 9+11+16=36 damage!)


Flea (AC 21, 56 HP, Hasted) 
Tuesday October 24th, 2006 8:49:39 PM

Flea smears some of the smelly gunk on her chest. It is with a pang, that she comes into contact with the cold red stone embedded there. "Trellus! I'm going for the kids!" whispers Flea sotto voce. Having activated her special boots*, she runs as quick as the wind in a north-easterly direction, avoiding the holes and sweeping past Mac.

DM Sanity

Position: I figure Flea is 11 sq. down, 4 sq. left from the far right side after 160 ft. hasted run?

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)


Trellus (ac 22, 79 hp, Owls Wisdom)  10d6(1+2+2+6+2+1+5+3+5+3)=30
Tuesday October 24th, 2006 8:58:09 PM

After making Grymash a lot bigger, Trellus follows the barbarian through the entrance into the cavern. The cleric notes with approval Gry's decision to let the battle come to him.

And then shakes his head as Mac and especially Jake go charging into the fray.
Different thread, same pattern, he tells himself.

The cleric decides to join in the mayhem, and causes a pillar of fire to slam down among the Red Robe, the Fat Ant, and that other ant that's unlucky enough to be close.

[Flame Strike - 30 hp damage. Reflex DC 21 halves]
--------

Spells in effect:

Owls Wisdom: 9.8 minutes
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2)*, Spell Resistance (d)


Gilan [HP: 97/97 - AC: 27] [barkskin, haste] and Ciaran [HP: 80/80 - 24] [greater magic fang] 
Tuesday October 24th, 2006 9:45:02 PM

Gilan takes time to use some of the paste that they had made back at IronHome. With that done he moves into the chamber slightly and channels some natural energies into a spell of his own. A pillar of flame slams down shortly after the one from Trellus does. "Gry takes it easy and Jake is charging." He cannot believe his eyes on this one.

Ciaran comes out on his brothers heels but does not move into the fray. He knows that he will be needed most likely to defend the others as the use their magics.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)**
* used spell

I am officially back but will not be able to get a DM post in soon enough for today. If MikeK does not make one for today than I will get one out tomorrow. Sorry for the absence folks.

Tishe' (OOC) 
Wednesday October 25th, 2006 1:58:49 AM

Haste for five Bloodpack members

Grymash,

Mac,

Jake,

Gilan,

+1 additional attack,
+1 to hit,
+1 AC(dodge),
+1 Reflex saves;
+30 foot move each round

:-)

Well laid plans.......... (DM Jim)  d20+9=26 d20+9=21 d20+16=28 d20+14=17 d8+6=11 d8+6=11 d20+16=31 d20+14=34 d20+14=22 d8+6=7 d8+6=10 2d8(8+2)+6=16 d20+16=18 d8+6=10 d20+5=15 d20+6=15 d20+10=24 d20+5=21 d20+6=17 d20+10=25 9d6(3+6+3+2+3+4+4+4+6)=35
Wednesday October 25th, 2006 9:52:44 PM

Grymash fires off an arrow that has a simple spell cast upon it. His arrow flies true and slams into the red robed man that is actually turned to look in your direction. Tishe' meanwhile pulls a simple rod out of the pants that she wears and casts a spell through it, enhancing and making it last longer. Mac makes a headlong charge in the direction of the large Queen ant, but finds his movement slowed to the barest of crawls as he hits thick mud three feet thick. Jake also charges in behind Mac but at the red robed man. He also finds his own movement slowed as he runs into the same problem as Mac, he is deep in three feet of mud as well. Flea makes a beeline for the kids but her circuit as she tries to avoid detection leads her around the mess of mud that her other friends have fallen into. Trellus slams a pillar of flame down upon the red robed figure and the Oglian Queen and it is only the barest of luck that his friends were not also there to taste the effects. The one warrior ant also appears to get a little taste of the flames as well. Gilan follows in the footsteps of his buddy Trellus and drops a pillar of flame in the exact same spot, catching all the the same enemies in it.

Oglian warrior(1) seems to be unaffected by the flames though he does take damage from the spell. He moves forward and positions himself in the way of the group getting to his Queen. Oglian warrior(2) does not seem to be surprised at all by the appearance of the group and turns just in time to loose a pair of javelins at Mac as he closes[hit: 28/17 and damage: 11/11]. Oglian warrior(3) is also unaffected by the sudden appearance of the pack as he throws a pair of javelins of his own at Jake as he gets caught in the mud[hit: 31/34*crit22* and damage: 7/10*crit16*]. Oglian warrior(4) launches his own attack of a javelin at Jake[hit: 18 and damage: 10] as he then moves forward to help in the guarding of his Queen. Oglian worker(5) picks up the body of one of the cocooned victims and slips down the hole near the Queen and is soon lost from sight. Olgian worker(6) moves over to be in the way of Flea as he moves to get to the children. The Queen casts a spell of her own seemingly unhampered by the silence spell that was placed upon the arrow. The red robed man smiles as the arrow slams into him and then wags his finger as he casts not one...but two spells.

Enemy AC
RedClaw: 26

Player Sanity
An arrow is destroyed when it hits a target so the arrow would be destroyed upon impact with the red robed man. This would make the spell effect end as well.

Mac and Jake are currently -2 to AC.They also can only move 5 feet as they are in three feet of mud.

Flea (AC 21+1 Hasted, 56 HP)  d20+13=32 d20+13=24 2d4(1+2)+4=7 2d6(1+3)=4 d20+13=29 d4+2=3 2d6(2+2)=4
Wednesday October 25th, 2006 11:55:14 PM

Flea's magic boots add speed to her weapon arm as she attacks the Oglian worker blocking her way. The gnome stabs at the creature with her new holy short sword (hit AC=32, 24 to confirm critical for 3 HP (or 7 if critical) +4 HP if evil, and hit AC =29 for 3 HP +4 HP if evil.)

The rogue then prepares to dodge any counter attack by the Oglian worker. (Effective AC vs Oglian Worker is 23.)

DM Sanity

Position: same

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 2/10 rounds (not required to be consecutive rounds)


Jake (hp 33/59, AC 31, haste, barkskin) 
Thursday October 26th, 2006 4:08:12 AM

"it's a trap!!!" Jake yells out, angrily. And...there's nothing he can do about it. This damned mud! Not only that, but then he's slammed by not one, but two javelins. He manages to skitter his shiedl up to block yet another one.
"Blast...one's getting away, too!" Jake feels incredibly frustrated by the mud as he slugs forward, a scant five feet closer. If only he had a bow...or any other sort of weapon. Nope.



Grymash (AC 28, hp104, haste, barkskin, prot from evil, stoneskin, bless, enlarge)  d20+15=35 d20+15=28 d20+15=26 d20+10=22 d8+7=11 d8+7=15 d8+7=12 d8+7=13 d8+7=10
Thursday October 26th, 2006 7:47:12 AM

(Bad Call. Arrow is destroyed as far as being a usable arrow. Its still an object. The arrow didnt evaporate into a cloud of ash upon impact.)

Angered by the results of his clever first attack, he fires another volley of arrows at the robed figure.

(Attack 1. HitAC 35 threat. HitAC 28 crit. Damage: 38.
Attack 2. HitAC 26. Damage: 13.
Attack 3. HitAC 22. Damage: 10.
Possible 51 points of damage.)

Trellus (ac 23, 79 hp, Owls Wisdom, Hasted) 
Thursday October 26th, 2006 10:35:59 AM

"Jake, you pigge, back up and climb out!" Trellus calls. "You'll take all day to go all the way across!"

The cleric moves past Grymash on his left, positions himself on the edge of the mud next to Mac, and leans over to cast a spell on the taur.
[Air Walk]
"You're shady now," he tells the taur.

"Tishe, maybe one of your friends can help Flea?"

Trellus pulls out his healing wand.
Gonna need this soon, he thinks glumly.

--------

Spells in effect:

Owls Wisdom: 9.7 minutes
Haste
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2)*, Spell Resistance (d)


Tishe' (AC 20, HP 56/56) 
Thursday October 26th, 2006 2:20:39 PM

Tishe' listens in consternation as her pack gets hit with traps despite all they tried to do to avoid them.

But her best affects are with her spells, and so she continues. Staying in the tunnel, she weaves hand and voice to begin calling her summoned creatures...

Active Spells
Mage Armor: 294.9 turns (+4 armor)
Unseen Servant: 294.9 turns (200 coin lift)
See Invisibility: 44.9 turns
Speak with Animals: 48 rounds

Haste: on Grymash, Mac, Jake, Gilan, Trellus 9 rounds - +1 attack, to hit, AC(dodge), and Reflex saves; +30 foot move (with Rod of Extend)

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste*

Mac (AC:26, HP:89/90, Stoneskin:80/90, Longstrider, Bless, Haste) 
Thursday October 26th, 2006 7:05:05 PM

Stuck in the mud! he thinks to himself.

He smiles back at Trellus after the spell, and adds, "Thank you! Help Jake."

With his initial plan out the window, Mac steps forward and upward out of the mud and into the air.

Limited to a 5' move, that's all he can do for the round, but being out of the mud I hope removes the -2 AC. penalty.

Gilan [HP: 97/97 - AC: 27] [barkskin, haste] and Ciaran [HP: 80/80 - 24] [greater magic fang]  9d6(1+2+6+2+1+4+4+6+6)=32
Thursday October 26th, 2006 8:16:20 PM

Gilan not at all phased by the turn of events, calls upon his nature powers again to slam another pillar of flame upon the enemy. This time he positions it between the two Oglian warriors nearest the robed man and Queen.

Ciaran keeps his position so that he can keep his brother covered. He is in no position to bring the fight to the enemy anyways.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]
[flamestrike - 32 damage - Reflex DC 20 for half]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)
4th(3): csw, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Finale Oglian Battle. (DM Jim)  d20+6=11 d20+6=20 d20+16=29 d20+14=24 d20+16=34 d20+14=24 d20+16=19 d20+14=34 d20+14=29 d8+8=15 d8+8=15 d8+8=12 d8+8=14 d8+8=13 d8+8=16 2d8(6+8)+8=22 d20+14=25 d20+14=28 d8+6=9 d6+4=7 d20+20=26
Friday October 27th, 2006 3:17:44 PM

Flea moves in and stabs her sword at the Oglian worker that is blocking her way to the children. Her stab is a good one drawing a little more damage than she would have originally intended.

Jake finds himself three feet in mud and yells out a warning to the others. Not that anyone looking in his direction for a second could not tell that. Still it means that a large area is covered in mud and hard to detect as mud.

Grymash fires off another volley of arrows at the red robed man. His first two arrows slam into the mans armored body but the third is deflected by the same armor.

Trellus yells at Jake for continueing his move through the mud. He uses a simple spell upon Mac so that he can get out of the mud and make a move upon the enemy. He pulls a wand and calls for support from Tishe'.

Tishe' can see her place in this battle for now. She starts the call for a friend to join the battle.

Mac gets himself out of the mud with the aid of the spell from Trellus. Still he can feel the remants of the mud hanging to his body that will take a lot to clean later.

Gilan brings another pillar of fire down upon two of the enemy warrior Oglians, trying to bring the odds in their favor. Ciaran stays near his side and waits for the real fighting to begin.

Oglian warrior1 feels the fire burn around him and his skin puckers. Still he is able to get a pair of javelins into the air at the stuck in the mud Jake[hit: 29/24 and damage: 15/15].

Oglian warrior2 throws another pair of javelins at the now floating Mac[hit: 34/24 and damage: 12/14]. He is also burned by the sudden eruption of a pillar of fire upon him.

Oglian warrior3 turns his attention to the now floating Mac with a pair of javelins[hit: 19/34*crit29* and damage: 13/16*crit22*].

Oglian warrior4 skitters across the mud as if it was not even there, heading in the direction of the main group.

Oglian worker5 is now gone from the battle, having taken one of the cocooned victims with him.

Oglian worker6 feels the bite of Flea's sword and does not like it much. Still he needs to protect the food source. He uses his pinchers to try and take a bite out of Flea, following it up with a sting[hit: 25/28 and damage: 9/7 ; grapple: 26].

The Queen seems unphased by the whole thing but you get the idea that she is calling for something as the buzzing in your heads turns different. Her movements have become more percise, though she says not words just like last time...is she casting?

The RedClaw accepts the arrows for what they are and starts to slowly move out and across the mud. He does not seem overly concerned yet as he watches Grymash with narrowed eyes.

Enemy AC
RedClaw: 26
Oglian worker6: 24


Player Sanity
Jake is still AC -2 as he is in the mud and can only move 5 feet. He is also now 10 feet from the edge of the mud. Mac is no longer hampered since he is now in the air.

Jake 
Friday October 27th, 2006 3:38:20 PM

Jake is aggravated, but he really can't do much. So he backs up, like Trellus says. Now he's stuck another round.

Grymash (AC 26, rage hp122, rage1, freedom of movement, haste, barkskin, prot from evil, stoneskin, bless, enlarge)  d20+15=35 d20+15=23 d20+15=31 2d6(4+6)+32=42 2d6(2+4)+32=38 2d6(4+5)+32=41 d20+26=39
Friday October 27th, 2006 8:46:23 PM

Grymash sneers with a wicked grin at the pathetic little robed man. "WHAH YOOZ LOOKIN' AT?! YAZ LOOKIN' AT GRYMASH MOUNTAINBACK, YA PIGGIE MEAT! YOOZ NO IDEAS WHOZ YA CALLIN' OUT!! YOOZ CALLIN' OUT DA DEEMMON IN GRYYY!!!"

The audacity of this puny little human is more than the giant-sized half-orc can stand. Grymash's eyes turn blood red as he lets out a blood curdling feral roar. His veins and muscles tense so tightly that his armor whines under the strain to contain them. Standing well over 13 feet tall, the hulking goliath drops his bow to the floor. Grymash makes a menacing gesture and instantly sprints into his charge, pulling out his adamantine double axe along the way. (Max charge distance while hasted is 140 feet) "NNOWW YAAZZ DIIEEE! AUUUGGGHHH!!"

Grymash enters the muddy field and doesnt seem to be bothered by the quagmire either. His god, Lord Gargul grants him Freedom of Movement (thru the Travel Domain). Before reaching his target, Grymash takes a mighty leap, clearing higher than 9 feet in the air (high jump check 39. You get a +4 bonus for every +10 speed past 30. Gry's speed is 70). All 2,200 pounds of the half-orc's spikey-armored bulk, a millstone-sized axe blade, and a bag of chips comes crashing down upon the unsuspecting little man. As the ever growing shadow of the barbarian begins to envelope the robed man, he begins to realize that never in his wildest dreams had he ever expected to see something like this when he got up this morning!

(Charging attack +2hit/-2ac. Max distance in charge 140 feet. PowerAttack -8hit/+16 twohanded damage. Adamantine +1 doubleaxe. HitAC: 35, woot! threat. HitAC: 23 miss, reroll with hero point. HitAC: 31, crit! woot! Crit Damage(x3): 42+38+39=119. The red robed man must make a Fortitude Save DC 15 or die instantly from massive damage.

Flea (AC 21+1 Hasted, 40/56 HP)  d20+13=26 d4+2=4 2d6(1+3)=4 d20+13=16
Sunday October 29th, 2006 9:57:57 PM

Caught by the Oglian worker, Flea strikes out with her sword. The magic of her boots adds speed to her attack, but unfortunately not accuracy and the rogue only hits the worker once. (Hit AC 26 (and 16) for 4 pts dmg, +4 more if it is evil.)

DM Sanity

Position: same

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 3/10 rounds (not required to be consecutive rounds)



Mac (AC:26, HP:71/90, Stoneskin:50/90, Air Walk, Longstrider, Bless, Haste)  d20+11=19 3d6(3+2+3)+26=34
Sunday October 29th, 2006 10:53:07 PM

[OOC] Thanks again! : ) [/OOC]

Mac looks at Gry, fully convinced that if the Red Claw is still capable of drawing breath, then he'd better be able to breath mud!

The taur glides 10' around next to Jake (between him and the Gry mound). Calling to Jake, "Grab m' leg!" he attacks Og.warrior4 (Hitting AC:19 for 34 damage).

If Jake grabs a hold, he drags him back out of the mud (towards Gilan). Spring Attack

Dodge (AC:27 vs OW4).

Tishe' (AC 20, HP 56/56) 
Monday October 30th, 2006 1:20:49 AM

Using her rod of extend, Tishe' summons forth a Celestial Bison 35 feet to her right. She calls to it calmly but with urgency in Celestial. Highlight to display spoiler: {"Assist the gnome called Flea by attacking anything that attacks her."}

Obeying his summoners orders, the bison (glowing faintly in celestial light) runs around the muddy area and Oglian #3 to reach Flea as quickly as possible and doubles his move (100 foot move).

On her arm, a pearl in a wooden woven armband flashes, and the mage/druid begins casting the same spell again, using the last charge in her rod of extend.

Active Spells
Mage Armor: 294.8 turns (+4 armor)
Unseen Servant: 294.8 turns (200 coin lift)
See Invisibility: 44.8 turns
Speak with Animals: 47 rounds

Augmented Celestial Bison [10 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Haste: on Grymash, Mac, Jake, Gilan, Trellus 8 rounds - +1 attack, to hit, AC(dodge), and Reflex saves; +30 foot move (with Rod of Extend)

Activated Items
Rod of Extend: 2
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Lightning Bolt, Haste*

Trellus (ac 23, 79 hp, Owls Wisdom, Hasted)  10d6(3+5+6+4+4+1+2+2+6+3)=36
Monday October 30th, 2006 2:52:00 PM

Trellus mentally writes off the dude in the red robes, and looks the party over. So far, so good.

The cleric uses the available time to send yet another pillar of fire on top of O1 and O2.
[Flame Strike - 36 hp damage, Reflex 21 halves]

"Flea? You shady?"
--------

Spells in effect:

Owls Wisdom: 9.6 minutes
Haste
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened) (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


Gilan [HP: 97/97 - AC: 27] [barkskin, haste] and Ciaran [HP: 80/80 - 24] [greater magic fang] 
Monday October 30th, 2006 7:10:35 PM

Gilan shrugs his shoulder to ease the tension as he decides to use a spell to cast one to summon up more help. He starts the movements and pulls on the power that will allow him to bring an ally into the battle. "Seems that we are doing rather well."

Ciaran stays near his brother and continues to watch. The closing Oglian brings his hackles up and he is ready for the fight.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]
[flamestrike - 32 damage - Reflex DC 20 for half]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)*
4th(3): csw, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Finale Oglian Battle, 2. (DM Jim)  d20+15=29 d20+9=21 d20+9=29 d20+19=24 d8+8=15 5d6(5+3+6+4+6)=24 d20+19=37 d20+17=26 d8+8=16 d8+8=14 d20+19=31 d20+17=26 d8+8=12 d8+8=14 d20+19=31 2d6(3+4)+10=17 d20+16=24 d20+16=22 d8+8=11 d6+5=9 d20+20=37
Monday October 30th, 2006 11:20:03 PM

Flea whittles a little more damage on the worker that is in her way.

Jake backs up in the mud as continueing forward would be a mistake.

Grymash drops his bow and charges forward to meet the red robed man over top of the mud. His axe comes down in a killing blow that should be lethal.

Trellus calls down another pillar of flames upon the Oglian warriors from earlier.

Tishe' gives quick orders to the celestial bison that appears and then starts up another summoning spell of her own. The celestial bison has charged across the mud and is even now closing on the worker by Flea.

Mac air walks so that he is right above Jake and calls for him to grab ahold.

Gilan starts his own summoning spell as the group appears to be doing a rather nice job. Ciaran stays near his side and waits for the real fighting to begin.

Oglian warrior1 feels the fire burn around him and his skin puckers[Ref 21]. The warrior ant pulls up a pair of javelins and sends them both soaring in the direction of Jake. The first javelin is normal[hit: 24 and damage: 15], but the second one turns into a bolt of pure lightning shortly after leaving the Oglians hand[damage: 24, Reflex DC 14 for half].

Oglian warrior2 throws another pair of javelins at the now floating Mac[hit: 37/26 and damage: 16/14]. He is also burned by the sudden eruption of a pillar of fire upon him[Ref 29].

Oglian warrior3 turns his attention to the now floating Mac with a pair of javelins[hit: 31/26 and damage: 12/14].

Oglian warrior4 comes across the mud and ends up near the center of the group. In his hand is that large spear again that he stabs at Trellus[hit: 31 and damage: 17].

Oglian worker5 returns with three other Oglian workers, who all move in to grab up cocooned food.

Oglian worker6 feels the bite of Flea's sword but retaliates on the little gnome with another bite and sting[hit: 24/22 and damage: 11/9 ; grapple: 37].

The Queen gives silent orders to the fiendish giant praying mantis that appears. She then begins another spell as she watches the fight before her. The fiendish gaint praying mantis takes to the air and heads in the direction of the main body of the group and lands there.

The RedClaw smiles as the axe blow lands but does not end up in the mud as everyone would have expected[Fort 29]. "You do good work...but let me return the favor." He touches something upon his hand and then his form melts into that of a four armed large gorilla.

Enemy AC
RedClaw: 26
Oglian worker6: 24


Player Sanity
[Reflex DC 14 for javelin of lightning for Grymash, Jake, Mac, Ciaran and Gilan]

Grymash (AC 28, rage hp122, rage2, freedom of movement, haste, barkskin, prot from evil, stoneskin, bless, enlarge)  d20+16=26 d20+14=30 d20+14=21 d20+12=29 d20+12=30 d20+16=27 2d6(4+6)+26=36 2d6(1+3)+16=20 2d6(6+2)+16=24 2d6(6+6)+16=28 2d6(5+1)+26=32 d20+7=22
Tuesday October 31st, 2006 12:26:25 AM

Grymash answers with a furry of slicing and dicing, hacks and slashes.

(Two-weapon fighting with haste. Powerattack -5hit/+5dam. Except haste attack is twohanded, +10dam.
Haste Attack: HitAC 26. Damage: 36.
Attack #1: HitAC 30. Damage: 20.
Attack #2: HitAC 21. Miss
Attack #3: HitAC 29. Damage: 24.
Attack #4: HitAC 30. Damage: 28.

Attack of Opportunity. Spellcasting within threat range. If allowed. HitAC: 27. Damage: 32.

Total Possible Damage: 36+20+24+28+32=140)

(Reflex save 22? You didnt say Gry was a target of a javelin, but asked for save anyway?)

Jake (AC 31, hp 33/59, barkskin, Hasted)  d20+7=23 d20+12=27 d10=3 d6=5
Tuesday October 31st, 2006 12:41:30 AM

"Yikes!" Jake slurps to the side, avoiding a bolt of lightning and blocking a bouncing spear off his shoulder. "Hah! Nice try, ya dumb, fat ant!"
(Evasion save DC 23 for no damage)
"Ok, let's get them, big Mac!" Jake happily grabs onto the arm, his feet slurping out of the mud as he is lifted up.
(holding action to move with Mac)
When Mac moves up, Jake will go with him, and be dropped off next to the ant. He moves into flanking position around it, though he knows that they don't really flank well against these guys. (+4 AC from mobility when he does this)
Then he gives the guy a single swfit slash, cutting it in the side a little. (10+5freezing damage)

Tishe' (AC 20, HP 56/56)  d20+13=24 d8+11=13
Tuesday October 31st, 2006 2:21:48 AM

The buff-and-sage clothing of Tishe' is covered in dirt and sweat as she completes her summoning of a second Celestial Bison. She gives a glance at the summoned Mantis before her and gives a five foot step to the right, but sends the second bison after the first with a Celestial word to Highlight to display spoiler: {"protect the children"}. "Gilan and Trellus will take care of the mantis", she speaks aloud to herself, "I need to weave with Flea."

And it looks like the children will be taken away unless Tishe' can do something to block the tunnel... A quick stab of a hand into her Pants O Plenty brings out another Rod, and, coupled with a hasty spell, conjures twenty feet of sticky webs in the tunnel entrance where the workers are trying to take the children! [300 foot range with Rod of Enlarge]

Celestial Bison #1 flanking Worker #6(+1 to hit), charges (+2 to hit, -2 AC) into the Worker facing off with Flea with a mighty stroke, smiting the Oglian in the thorax (13 +4 for smite = 17 damage)

Celestial Bison #2 runs to protect the children and into the same area as Flea.

Active Spells
Mage Armor: 294.7 turns (+4 armor)
Unseen Servant: 294.7 turns (200 coin lift)
See Invisibility: 44.7 turns
Speak with Animals: 46 rounds

Web: 500 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Celestial Bison #1 [9 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Augmented Celestial Bison #2 [10 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Haste: on Grymash, Mac, Jake, Gilan, Trellus 7 rounds - +1 attack, to hit, AC(dodge), and Reflex saves; +30 foot move (with Rod of Enlarge)

Activated Items
Rod of Extend: 3
Rod of Enlarge: 1
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt, Haste*

Flea (AC 21+1 Hasted, 20/56 HP)  d20+13=26 d4+2=6 2d6(2+5)=7(if evil) d20+13=27 d4+2=3 2d6(1+5)=6(if evil)
Tuesday October 31st, 2006 4:30:56 AM

"Let...me...go...!" grunts Flea, as she hacks at the Oglian fighter squeezing her in it's pinchers. "In...the name...of...Domi...let...me...go!"

The rogue's holy short sword cuts at the ant creature, hit AC 26 for 6 pts dmg, +7 if evil and AC 27 for 3 pts dmg, +6 if evil.

Position: same

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 4/10 rounds (not required to be consecutive rounds)



Mac (AC:26, HP:55(60)/90, Stoneskin:10/90, Air Walk, Longstrider, Bless, Haste)  d20+11=31 d20+11=31 3d6(3+6+2)+26=37 3d6(1+4+1)+26=32 3d6(4+6+3)+26=39 d20+11=15 d20+6=26 d20+6=25 3d6(2+4+2)+26=34 3d6(1+6+5)+26=38 3d6(6+4+2)+26=38 d20+5=21
Tuesday October 31st, 2006 3:05:09 PM

Mac takes a 5' step getting Jake out of the mud, and attacks the oglian warrior 4, declaring Dodge (AC:27) against the Mantis.

Haste Attack: AC:31(Crit:31) for 37+32+39=108 damage. Fort Save vs massive damage.
Attack 1: AC:15 (Miss)
Attack 2: AC:26(Crit:25) for 34+38+38=110 damage. 2nd Fort Save vs massive damage

Reflex Save: 21.

Gilan [HP: 85/97 - AC: 27 ; 28 vs mantis] [barkskin, haste, bless] and Ciaran [HP: 56/80 - 24] [greater magic fang, bless]  d20+7=21 d20+9=13 d20+12=27 d20+7=25 d20+12=18 d6+4=10 d6+4=8 d6+4=9 d20+16=31 d20+11=28 2d6(5+3)+10=18 2d6(5+4)+6=15
Tuesday October 31st, 2006 5:00:53 PM

Gilan is able to dodge the worst of the lightning that passes over his body. He watches the fight for just a few seconds. "The red robe is a druid." With a sinking feeling he moves in at the giant mantis with scimitar in hand. Setting his scimitar to work he tries to tear at least some damage into the giant bug.

Ciaran is not as lucky as his brother as he gets a full jolt from the lightning. With a growl he moves with his brother in the direction of the giant mantis as well. His teeth snap at the giant bug trying to get a good spot on the leg.

[Gilan - hit: 27/25/18 and damage: 10/8/9]
[Ciaran - hit: 31/28 and damage: 18/15]

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)*
4th(3): csw, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Trellus (ac 23, 38/79 hp, Owls Wisdom, Hasted, Sanctuary)  d20+7=9 d20+10=18
Tuesday October 31st, 2006 9:32:25 PM

Trellus is caught looking one way while lightning bolts and large ants are coming the other way. Both rip into the cleric, eliciting a grunt of pain.
[Reflex 9]

Light, things went from shady to sunbaked in a hurry.

Trellus takes a 5' step northeast to try and get away from Oglian 4.

He then casts a spell at the Mantis.
[Dispel Magic - caster check 18 (should dispel it if 7th level spell or less)]

And finally, he shouts a command word to activate a second spell
[Sanctuary (Quickened) - Will DC 17 to attack Trellus]

--------

Spells in effect:

Owls Wisdom: 9.5 minutes
Haste
Sanctuary: 10 rounds
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


Finale Oglian Battle, 3. (DM Jim)  d100=53 d100=22 d100=51 d100=29 d20+7=22 d20+7=27 d3=2 d20+19=24 d20+17=33 d20+19=27 d8+8=9 d8+8=10 d8+8=12 d20+19=24 d20+17=28 d20+19=27 d8+8=10 d8+8=9 d8+8=9 5d6(5+4+4+3+6)=22 5d6(3+5+3+6+3)=20 d20+19=27 d20+17=30 2d6(3+3)+10=16 2d6(1+4)+10=15 d20+16=32 d6+5=11 d20+20=27 d20+19=27 d20+19=39 d20+19=34 d20+19=32 d20+19=35 d20+19=26 d20+15=16 d8+10=12 d8+10=14 2d8(4+8)+10=22 d8+10=17 d8+10=17 d8+10=17 d8+7=10
Wednesday November 1st, 2006 12:06:10 AM

Flea now in the clutches of the large worker finds her work cut out for her. She once again sends her sword stabbing at the thing. She is not sure if she is just making it mad or maybe killing it.

Jake just barely avoids the lightning that comes spearing at him. He gets off a single attack upon the warrior ant that just attacked Trellus.

Grymash sends his axe into a spin that sends a series of attacks upon the large gorilla. His first attack and third attack find nothing but air, despite the fact that he could have sworn that they hit. The other two attacks hit the druid though and rended the gorilla's flesh.

Trellus finds that his spell is enough to send the mantis back to where it came from. He does hope that his next spell works out better for him as he casts sanctuary.

Tishe' sends the second bison to help out the first one and it storms off. She then puts another plan into action and forms a web over the hole that the workers are coming out of so that they cannot go back that way. Her first bison slams it's horns into the worker that is holding Flea.

Mac tears into the warrior Oglain with his own brand of vengeance. His axe cuts deep into the creature.

Gilan moves in on the mantis only to find that it is already been taken care off. Ciaran is not too happy to find that his enemy is already gone. Gilan sends his dire wolf that just appeared off to harasses the worker that has Flea in a death grip.

Oglian warrior1 puts a series of three javelins into the air at Grymash[hit: 24/33/27 and damage: 9/10/12].

Oglian warrior2 throws a series of three javelins at Grymash as well[hit: 24/28/27 and damage: 10/9/9].

Oglian warrior3 pulls up a pair of javelins and throws them in the direction of Jake, all three go but a short distance before they burst into lightning[damage: 22/20].

Oglian warrior4 brings his large spear bearing in on Trellus with a pair of jabs(Will 27/30)[hit: 31/ and damage: 16/15].

Oglian worker group scoop up four cocooned prisoners that they are near. They then move to one of the holes that are not webed over.

Oglian worker6 once again feels the sting of Fleas sword, but it retaliates with a sting from it's tail[hit: 32 and damage: 11 ; grapple: 27].

The Queen gives some silent orders to the two earth elementals that appear. Turning her sights upon the second bison she casts another of her spells at the creature. The two earth elementals sink into the ground and start their way towards the group.

The RedClaw accepts the few blows that land from the enlarged Grymash. The girallon sends a series of claw attacks at Grymash, but ends it with a bite[hit: 27/39*crit34*/32/35/28/16 and damage: 12/14*crit22*/17/17/17/10].

Enemy AC
RedClaw: 26
Oglian worker6: 24


[b]Player Sanity
[Reflex DC 14 for javelin of lightning for Jake, Gilan, Ciaran and Tishe']

[Dismissal on celestial bison: Will DC 23 or return to own plane.]

[Grymash: Fort DC 23 or 1d10 CON damage, Fort DC 15 or die from massive damage.]


Tishe' (AC 20, HP 56/56)  d20+1=5 d20+13=23 d20+10=13 d20+10=24 4d6(6+6+5+4)+2=23
Wednesday November 1st, 2006 2:54:10 AM

"There are too many holes and too many children to stop the Oglians!" Tishe' cries in frustration. She thinks furiously and then sees another plan. "The Queen is the key!", she shouts at Trellus, "just like real ants, she can get the others to stop fighting and bring back the children. We must get HER to surrender!"

Pulling out a reddish gem from her Pants O Plenty, the mage crushes it in her hand, summoning a Large Fire Elemental to appear next to Warrior #4. She then moves further into the cavern and to her right to get a better line of sight on the Queen.

With the Oglian on Trellus being the closest enemy, the Fire Elemental attacks.

Celestial Bison #1 wavers as the Queen's spell strikes him, (Will: 5) and then fades to the Lands of Rest.

Celestial Bison #2 closing with Flea and the grappling ant, attempts what his brother did scant minutes before, but the hard carapace of the ant sheds any damage (AC23).

Large Fire Elemental spies the closest enemy and surges towards Oglian #4. One Slamming fist of fire is close (AC 24) and delivers severe burns (23 damage + Save Con DC 17 or burn)

Active Spells
Mage Armor: 294.6 turns (+4 armor)
Unseen Servant: 294.6 turns (200 coin lift)
See Invisibility: 44.6 turns
Speak with Animals: 45 rounds

Web: 499 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Celestial Bison #1 dispelled

Augmented Celestial Bison #2 [9 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Large Fire Elelmental [9 rounds] AC:18 HP:60 A: 2 Slams +10 D: 2d6+2 plus 2d6 fire; Damage reduction 5/--, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold; Burn: Con Save DC 17 or afire for d4 rounds for 2d6 dam per round. Dodge, Mobility, Spring Attack

Haste: on Grymash, Mac, Jake, Gilan, Trellus rounds - +1 attack, to hit, AC(dodge), and Reflex saves; +30 foot move (with Rod of Enlarge)

Activated Items
Rod of Extend: 3
Rod of Enlarge: 1
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt, Haste*

Posting Report (Bad ADM MikeK) 
Wednesday November 1st, 2006 1:43:52 PM

Posting Report for Game 10 for the week of Oct 23-27

Name MTWTF

DM JimW XOXOX

Trellus XOXOX

Tishe XOXOX

Jake XOXOX

Gilan XOXOX

Grymash XOXOX

Mac XOXOX

Flea XOXOX

[X = post, O = no post]

ADM MikeK Note: Tuesday ended up being a trasition day from ADM MikeK back to DM JimW.

Important Note from Dumb DM. (DM Jim) 
Wednesday November 1st, 2006 2:50:39 PM

For those of you that maybe wondering and since I have forgotten to stat it in my posts.

The cocooned foodstuffs that are being taken away are not the children. They are some other bodies that you saw in the cavern when you entered.

Please also be advised that I had to do some editing to my post to make up for a few miscues on my part. Guess that is what happens you are sick, tired and on cold medicine while trying to do a good DM post.

Trellus (ac 23, 28/79 hp, Owls Wisdom, Hasted, Sanctuary)  4d8(2+1+3+6)+7=19 d8=3
Wednesday November 1st, 2006 3:31:55 PM



The anttaur rips very large holes in the cleric. Trellus has few options. He retreats behind Mac, and taps himself with his healing wand.

[CCW - 21 hp healed]
--------

Spells in effect:

Owls Wisdom: 9.4 minutes
Haste
Sanctuary: 9 rounds - Will DC 17 to attack Trellus
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


Grymash (AC 28, rage hp 69/(104)122, rage3, freedom of movement3, haste, barkskin, prot from evil, stoneskin(31/90), bless, enlarge)  d20+16=33 d20+14=22 d20+14=34 d20+14=32 d20+12=27 d20+12=19 2d6(2+6)+26=34 2d6(3+2)+16=21 2d6(2+2)+16=20 2d6(6+5)+16=27 2d6(6+4)+16=26 d20+14=22 d10=4
Wednesday November 1st, 2006 7:41:23 PM

Grymash's eyes widen with fury with the sudden presence of the large four-armed furry man-thing?! It only gods his resolve to drop this treadle with another flurry of hack and slashes.

(Same attack plan as before.

Haste Attack. HitAC 33. Damage: 34.
1st Attack. HitAC 22. miss.
2nd Attack. HitAC 34, threat. HitAC 32, crit. DamageX3: 21+20+27=68
3rd Attack. HitAC 27. Damage: 26.
4th Attack. HitAC 19. miss.

(Total Possible Damage: 128; Fortitude Save DC 15 or die from massive damage)

(Fort 22; -4 to Con)

Gilan [HP: 74/97 - AC: 27 ; 28 vs mantis] [barkskin, haste, bless] and Ciaran [HP: 34/80 - 24] [greater magic fang, bless]  d20+7=25 d20+9=11 d20+7=26 d20+9=17 d20+12=24 d20+7=22 d20+12=18 d6+4=9 d6+4=10 d6+4=9 d20+16=17 d20+11=14 2d6(3+1)+10=14 2d6(2+2)+10=14 d20+11=20 d8+10=15
Wednesday November 1st, 2006 8:00:48 PM

Gilan is really starting to hate the fact that these Oglian have those javelins. He moves in closer to the warrior Oglian near then and takes a number of swings at it with his scimitar.

Ciaran is by far the unluckies of the two as he takes the full brunt of yet another bit of lightning, though he is able to twist out of the way of the second one. He comes in low and hard at the same warrior as his brother.

The dire wolf comes in low to try and get at the worker's legs.

[Gilan - hit: 26/24/20 and damage: 9/10/9]
[Ciaran - hit: 19/16 and damage: 14/14]
[dire wolf - hit: 20 and damage: 15]

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]
[summon nature's ally III - 8round - HP: 45 - AC: 14]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)*
4th(3): csw, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Mac (AC:26, HP:60/90, Stoneskin:10/90, Air Walk, Longstrider, Bless, Haste)  d20+12=28 3d6(5+2+2)+26=35 d20+12=19 d20+7=12
Wednesday November 1st, 2006 10:00:31 PM

Dodge vs Oglian Warrior 4 (AC:27)

Unimpressed that the warrior is still upright after two 'hundredweight' hits last round, and seeing he is now the only thing between it and it's intended target (Trellus), Mac sees little choice but to take another rising 5' step, and attempt to replicate or better his previous attacks. In amongst it all he yells, "Trellus! ...swing... "Scrolls!" ...swing... "any time" ...swing... "you're ready!"

Haste Attack hits AC:28 for 35 damage
1st Attack hits AC:19 for a miss
2nd Attack hits AC:12 for a miss

Flea (AC 21+1 Hasted, 9/56 HP)  d20+13=25 d4+2=6 2d6(2+3)=5 d20+13=27 d4+2=4 2d6(6+1)=7
Thursday November 2nd, 2006 12:09:32 AM

"Ah...ah...ah!" cries the rogue as the pincers squeeze harder. Unable to get away, even if she tried, Flea calls out as she hacks at the creature in desperation "Domi! Give me courage!"

The rogue's holy short sword cuts at the ant creature, hit AC 25 for 6 pts dmg, +5 if evil and AC 27 for 4 pts dmg, +7 if evil.

Position: same

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 5/10 rounds (not required to be consecutive rounds)



Finale Oglian Battle, 4. (DM Jim)  d100=76 d100=49 d100=3 d20+19=35 d20+17=28 d20+19=22 d8+8=13 d8+8=14 d8+8=10 d20+19=21 d20+17=28 d20+19=28 d8+8=12 d8+8=16 d8+8=11 d20+16=25 d6+5=8 d20+20=33 d20+19=23 d20+19=20 d20+19=28 d20+19=28 d20+19=35 d20+15=32 d8+10=12 d8+10=18 d8+10=14 d8+10=11 d8+10=11 d8+7=9 d20+14=28 d20+14=28 d20+18=36 d20+18=34
Thursday November 2nd, 2006 12:29:16 AM

Flea prays to Domi as she takes another couple of stabs at the worker that is holding her.

Jake is momentarily blinded by the flash of lightning that goes off not once but twice near him.

Grymash sends his axe into another flurry of blows, especially after the last rips from the claws of the thing. Still he is only able to get one strike to bite deep into the druid. The others seem to be on target but never find anything substantial to hit.

Trellus falls into retreat mode and moves behind the large Mac for protection. He then taps himself with the wand in his hand, for some healing.

Tishe' calls out a new plan to attack the Queen who should be the brains of this operation. She crushes an elemental gem that brings to life a fire elemental near the Oglian warrior nearest her. With one bison gone the other takes it's place but cannot find a hold for it's horns. The fire elemental slams a fist into the warrior ant but does not seem to be effected much by the fire.

Mac finally gets the large Oglian warrior to drop to the ground in defeat. It took a lot of work but it did happen.

Gilan and Ciaran both move a little closer in to attach the warrior ant, but find that it is already dead after the hits from Mac.

Oglian warrior1 continues his assault upon Grymash on the orders of his Queen[hit: 35/28/22 and damage: 13/14/10].

Oglian warrior2 gets the same orders and three more javelins fly[hit: 21/28/28 and damage: 12/16/11].

Oglian warrior3 scuttles across the mud as if it was not there, drawing it's spear as it moves.

Oglian warrior4 slumps to the floor, falling on top of the very spear that it was wielding.

Oglian worker group find a different hole that they can slip down, one by one.

Oglian worker6 brings it's tail back around for a strike at the held Flea[hit: 25 and damage: 8 ; grapple: 33].

The Queen sends silent commands to the bison to stop it's attack and turn on the true enemies(Will DC 20 or move back in the direction of the Pack). You once again feel that buzz in your heads and know that she is starting to cast another spell.

The RedClaw is once again torn by the axe of Grymash but the return blows from claw and bite are telling[hit: 23/20/28/28/35/32 and damage: 12/18/14/11/11/9].

Earth Elementals both reach up through the ground right under Mac. Two sets of hand grab at his legs and try to pull him down[hit(flat-footed): 28/28 and grapple: 36/34].

Enemy AC
RedClaw: 26
Oglian worker: 24
Oglian warrior: 26


Player Sanity
[The children are not being carried away yet.]

Tishe' (AC 20, HP 56/56)  5d6(5+5+5+5+6)=26 d20+1=20 d20+11=15
Thursday November 2nd, 2006 2:42:28 AM

(OOC: Tishe' moves 30 feet forward and to the right last round [see last post] Lots of stuff going on, DM, great job and I'm wondering how we're going to win this one. I'm loving it!)

The druidic mage moves another thirty feet to her right and forward, intending to line up and assist Flea as well as get closer to the queen. She uses the Rod of Enlarge in her hand to boost a spell to strike the Queen.

A flash and the acrid stench of ozone fills the cavern as a Lightning Bolt arcs impossibly long (240 feet) through the Queen (and Warrior in the way if possible) for 26 damage (Save Reflex DC 17 or half) The bolt also is intended to disrupt the Queen's casting! (Concentration DC 10 + damage (26 or 13) + level of spell Queen is casting)

Celestial Bison #2 (amazingly) shrugs off the Queen's suggestion, and continues to flank the Worker Ant (and giving Flea flanking!), but again fails to connect. (AC 15)

Large Fire Elemental exults as the Warrior falls before it, and rushes to meet the next enemy. Unfortunately, the fire elemental is unable to enter any non-flammable liquid (like mud), and so he double-moves 100 feet towards the Queen and her guards.

Active Spells
Mage Armor: 294.5 turns (+4 armor)
Unseen Servant: 294.5 turns (200 coin lift)
See Invisibility: 44.5 turns
Speak with Animals: 44 rounds

Web: 498 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Celestial Bison #2 [8 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Large Fire Elelmental [8 rounds] AC:18 HP:60 A: 2 Slams +10 D: 2d6+2 plus 2d6 fire; Damage reduction 5/--, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold; Burn: Con Save DC 17 or afire for d4 rounds for 2d6 dam per round. Dodge, Mobility, Spring Attack

Haste: 5 rounds :Grymash, Mac, Jake, Gilan, Trellus - +1 attack, to hit, AC(dodge), and Reflex saves; +30 foot move (with Rod of Extend)

Activated Items
Rod of Extend: 3
Rod of Enlarge: 2
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Jake (AC 31, hp -9/59, barkskin, Hasted)  d20+7=13 d20+7=13
Thursday November 2nd, 2006 4:09:38 AM

The first bolt of lightning knocks him off-balance, the second flings him off his feet and tumbling to the ground. Jake is out and really hurt.

Gilan [HP: 74/97 - AC: 27 ; 28 vs mantis] [barkskin, haste, bless] and Ciaran [HP: 34/80 - 24] [greater magic fang, bless]  3d8(4+8+1)+9=22 d8=5
Thursday November 2nd, 2006 2:01:55 PM

Cursing under his breath as he sees everything going wrong he moves to the one person that he can help out now.

He comes to kneel at the form of Jake and lays a hand upon him. "Have to get you back up my friend...I doubt we can make this one too easily." He pours nature healing into Jake(csw for 26) and hopes it is enough.

Ciaran moves back to the side of his brother. Still he keeps some distance as he nurses the number of burn marks upon his skin and fur.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]
[summon nature's ally III - 7round - HP: 45 - AC: 14]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Mac (AC:26, HP:60/90, Stoneskin:10/90, Air Walk, Longstrider, Bless, Haste)  d20+12=30 3d6(5+6+4)+26=41 d20+12=32 d20+12=29 3d6(5+6+6)+26=43 3d6(2+1+1)+26=30 3d6(4+5+3)+26=38 d20+7=19
Thursday November 2nd, 2006 3:21:06 PM

Mac casts a glance about from his position - 7' clear of the stony ground below - and sees only one threat within 50' - Olgian warrior 3. Taking a 5' step towards it, he tries to mete out more punishment.

Haste Attack hits AC:30 for 41 damage
1st Attack hits AC:32(Crit AC:29) for 43+30+38=111 damage (Fort save DC15 or die from massive damage)
2nd Attack hits AC:19 (miss)

Need to check out my post for the earth elementals. They both are attempting to grab your feet from under you. They can more than reach seven feet into the air if they wish.

Flea (AC 21+1 Hasted, 1/56 HP)  d20+6=19
Thursday November 2nd, 2006 8:16:31 PM

In the grasp of the Oglian worker, Flea registers that help has been sent her way in the form of the bison and the wolf. Close to passing out, the sorely wounded gnome does the only thing she can think of: she lets her wonderful sword drop from her hand, and she goes completely limp in the creature's grasp. (Bluff=19) The rogue trusts that the worker won't have the sense to figure out her ruse.

With her eyes closed, Flea focuses on the cold gem embedded in her chest. Praying that its magic hasn't completely vanished, she tries to send a message to her friends that she is still alive...for now.

Position: same

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 5/10 rounds (not required to be consecutive rounds)


(OOC: I don't believe flanking applies when one is grappled! DM correct me if I am wrong.-Carla)

Trellus (ac 23, 28/79 hp, Owls Wisdom, Hasted, Sanctuary)  d20+10=16
Thursday November 2nd, 2006 9:02:50 PM

There are way too many picks weaving, and not many the cleric can do anything about.

Gilan has Jake. Flea is already down. Trellus decides to try for those arms grabbing Mac.

He casts a spell at the first one.
[Dispel Magic - caster check 16]

"Which spell do you want?" he asks the taur.
--------

Spells in effect:

Owls Wisdom: 9.4 minutes
Haste
Sanctuary: 9 rounds - Will DC 17 to attack Trellus
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)**, Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


Grymash (AC 30, rage hp 31/122, rage4, haste, barkskin, prot from evil, bless, enlarge, fighting defensively)  d20+17=29 d20+15=24 d20+15=35 d20+15=29 d20+10=21 d20+10=26 2d6(3+2)+16=21 2d6(6+6)+10=22 2d6(6+3)+10=19 2d6(5+2)+10=17 2d6(2+3)+10=15
Thursday November 2nd, 2006 9:21:55 PM

(Does Gry see why his hits are missing? Because he has been hitting the AC more than once.)

Grymash continues his onslaught but after feeling so much of his life leaving him, so much of his boiling crimson spewing from his body. He takes a more defensive posture. A raging defensive posture. Yeah, that's the ticket.

(Fighting Defensively: +2AC, -4hit)

(Twohanded haste attack: HitAC 29. Damage: 21.
1st Attack. HitAC 24. Miss.
2nd Attack. HitAC 35 threat, HitAC 29 crit. Damage(x3): 22+19+17=58.
3rd Attack. HitAC 21. Miss.
4th Attack. HitAC 26. Damage: 15.

Total Possible Damage: 94.

Must make Fortitude Save DC 15 or die from massive damage.)

Finale Oglian Battle, 5. (DM Jim)  d100=2 d100=44 d100=29 d20+8=28 d20+8=11 d6=3 d20+19=34 d20+17=19 d20+19=32 2d6(5+6)+10=21 2d6(6+2)+10=18 2d6(2+4)+10=16 d20+19=37 d20+19=27 d20+19=29 d20+19=23 d20+19=30 d20+15=24 d8+10=16 d8+10=18 d8+10=16 d8+10=14 d8+10=11 d8+7=12 d20+22=34 d20+22=38
Thursday November 2nd, 2006 11:46:18 PM

Flea slumps in the workers mandibles, trying to fool the thing into thinking she is out of the fight. She attempts to send a message to those that are still receiving them that she is still alive.

Jake goes down under the combined assault of the lightning.

Grymash falls back into a defensive posture and tries to hit the druid. Though he could have sworn his hits were on target none of his swipes hit the druid.

Trellus uses a spell to try and free up Mac from one of the elementals, but the arms do not disappear.

Tishe' sends a bolt of lightning across the way to slam into the Queen. Her second bison is not effected by the will of the Queen and slams it horns in again at the worker but misses. The large fire elemental moves around the mud area and towards the Queen.

Mac is grabbed from below and he feels himself being tugged back down to the ground by a pair of somethings.

Gilan moves to the side of Jake and sends healing into him. Ciaran moves with his brother but tries to stay in a position that he does not need to take anymore damage for now. The dire wolf comes in again at the worker trying to get a hold of flesh.

Oglian warrior1 switches to his spear and scuttles across the mud and towards the group.

Oglian warrior2 seems to be able to tell that the druid is handling things well enough and pulls up his spear. He also scuttles across the mud.

Oglian warrior3 moves towards Mac to keep him busy and let the elementals do thier job. He brings his spear stabbing in at the taur, three jabs[hit: 34/19/32 and damage: 21/18/16].

Oglian warrior4 is dead.

Oglian worker group have moved out with four of the victims.

Oglian worker6 feels Flea go limp in it's mandibles and figures she is out of the fight. He throws her in the direction of the side wall, rather hard[damage: 3, tumble DC 14 for half damage].

The Queen simply stays put as the spell washes over her. She seems totally unaffected by the spell and took no damage. For some reason she seems to be doing nothing at this time, kind of like she is watching and waiting for something.

The RedClaw smiles as all the axe attacks go wide. "Have you not figured it out yet barbarian...I am protected." The druid seems intent to gloat even in the form of a girallon, but he does tear at Grymash with claws and teeth again as well[hit: 37/27/29/23/30/24 and damage: 16/18/16/14/11/12].

Earth Elementals have pulled Mac down so that he is now up to his knees in the solid ground[grapple: 34/38].

Murdock finds himself standing in the middle of a large cavern. One minute he was eating a nice meal at Rattledam and now you find yourself in this cavern. You see a group of people being attacked by what appear to be large ants but with some differences. He appears in a blinding flash of light that leaves him still holding a fork and knife.

Enemy AC
RedClaw: 26
Oglian worker: 24
Oglian warrior: 26


Player Sanity
[The children are not being carried away yet.]
[druid has a spell that is helping him out with taking damage, spellcraft DC 23:Highlight to display spoiler: {"displacement"}.]
[No flanking while grappled for the grappled person anyways.]
[Gry's Fort should have succeeded as I forgot about the protection]
[Figured Grymash's hitpoints at 21 before this round of combat.]
[Queen has SR 14.]


Tishe' (AC 20, HP 56/56)  d20+13=22 d20+7=20 d20+11=16 d20+10=20 4d6(6+6+2+6)+2=22 2d6(5+2)=7
Friday November 3rd, 2006 3:36:20 AM

Tishe' sees that her fire elemental is about to engage the Queen so that should keep her distracted enough. Now to help her packmates!

Her brown eyes are amazed at the beating that the RedClaw is taking at the axe of Grymash. Why, a dragon would have succumbed by now! But wait... (Spellcraft: 22) almost she is able to see how he is doing it, but not quite. Nevertheless, there is something that she can do about it.

The Pants O Plenty come alive again as a scroll easily slips into her hand. Reading the scroll, Tishe' focuses a dispelling force against the RedClaw's protections. (DC 20)

"Hit him now, Grymash!" she calls. And then moves 30 more feet to her right, cause that Oglian Warrior is getting entirely too close!

Celestial Bison #2 flanks the Worker with the wolf to keep the Oglian occupied, and again fails to connect with its sharp horns.

Large Fire Elemental charges 100 more feet into the Queen and strikes. With great agility (mobility and spring attack) the elemental avoids any immediate retaliation by the Queen. (AC 20, D; 22 + DC 17 or burn for 7)

Active Spells
Mage Armor: 294.4 turns (+4 armor)
Unseen Servant: 294.4 turns (200 coin lift)
See Invisibility: 44.4 turns
Speak with Animals: 43 rounds

Web: 497 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Celestial Bison #2 [6 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Large Fire Elelmental [7 rounds] AC:18 HP:60 A: 2 Slams +10 D: 2d6+2 plus 2d6 fire; Damage reduction 5/--, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold; Burn: Con Save DC 17 or afire for d4 rounds for 2d6 dam per round. Dodge, Mobility, Spring Attack

Haste: 4 rounds :Grymash, Mac, Jake, Gilan, Trellus - +1 attack, to hit, AC(dodge), and Reflex saves; +30 foot move (with Rod of Extend)

Activated Items
Rod of Extend: 3
Rod of Enlarge: 2
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Mac (AC:26, HP:60/90, Stoneskin:10/90, Air Walk, Longstrider, Bless, Haste)  d20+17=18 d20+17=33 d20+17=22
Friday November 3rd, 2006 6:04:30 AM

[OOC] What size are the earth elementals?
If I understand thing correctly I can make 1 check for every attack Mac would have per round. With Haste that is 3. And please confirm that Mac has been dragged 10' down, and as such is now buried up to his knees in solid rock?[/OOC]

Mac struggles to loosen the grip of the... 7' long arms!

Grapple Check 1: 18 (Natural 1!)
Grapple Check 2: 33 (vs 34)
Grapple Check 3: 22 (vs 34)... all unsuccessful.

To Trellus he calls back, [b]"Bull's would be a great start. Enlarge would be positively shady, if y' had a spare!"[b]

Murdock AC:20 (16+4 Mage Armor), HP:35 
Friday November 3rd, 2006 11:20:31 AM

After the momentary suprise of being transported away from his nice dinner, Murdock realizes he is in a combat situation. Such calamities being typical in his life, he is well practiced at being defensive. Muttering a inimately familiar incantation, Murdock cast Mage Armor on himself granting +4 AC.

Now Murdock carefully skirts around the fracess between the giant ant, the wolf, and the glowing-beast thing toward to motionless gnome crupled against the wall. Movement (30' toward Flea)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep*, Armor, Obscuring Mist*
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb*
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles, Wall of Ice

Murdock an Introduction 
Friday November 3rd, 2006 11:39:56 AM

(OOC:Wasn't really sure what to put here so I will recap and then through roleplay I will tell you all a bit about the character)

A midnight black elf with lavender eyes appears in a blinding white flash of light in the cave. He is still holding a knife and fork, with an utterly suprised look on his face.

The elf (surfance drow) has brilliant white and silver tattoos crawling up his arms to the base of his neck. Shortly after the suprise fades, the elf starts to mutter an incantation. After the incantation is finished, a glowing and shimmering field of force surrounds him, and he makes his way to the crumpled form of the gnome.

When he reaches the gnome, his says simply, "little mice shouldn't venture where cats lie in wait. My name is Murdock Trizica, and I suppose I am here to help you."



Trellus (ac 23, 28/79 hp, Owls Wisdom, Hasted, Sanctuary)  d20+5=15
Friday November 3rd, 2006 3:46:40 PM

The cleric reaches into the back of his HHH and a scroll appears in his hand. Ripping it open, he casts Bulls Strength on Mac.

A flash of light, and a startled looking dark elf appears and heads over to Flea.
Trellus figures he's not a bad guy [Sense Motive 15] and he's a spellcaster. The blond man yells "Whoever you are, BLAST something!"
...
and then quickly changes his mind.

"No! Wait! Get the gnome and get over here!"
--------

Spells in effect:

Owls Wisdom: 9.2 minutes
Haste
Sanctuary: 7 rounds - Will DC 17 to attack Trellus
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


Jake 
Friday November 3rd, 2006 10:26:34 PM

Jake gets up this round, and picks up his sword. He'd do more, but I think both of those take move actions.
"I HATE ants. You can't even eat them..." he mutters angrily. "Catterpillars are okay, and those big juicy slugs...but ants, ugh."

Gilan [HP: 74/97 - AC: 23] [barkskin, haste, bless] and Ciaran [HP: 34/80 - 24] [greater magic fang, bless]  2d8(8+5)+9=22 d20+15=16
Saturday November 4th, 2006 12:27:18 AM

Gilan does not like the idea but he takes the time to send some more nature healing (heal 22 HP to Jake) into Jake as he stands. "Try to get you back to good Jake...just give me a couple here." He gives the man a smile as he does. "Trell...we need to help Gry get rid of that druid...then we can deal with Mac as he takes care of the warriors." It is a crazy plan and he is not sure how they are going to do it. Still he pulls out his sling and a couple of bullets, letting his shield and scimitar stay on the cavern floor.

Ciaran is growling at the approaching ants, not at all liking the way this is going. Still he moves between Jake and Gilan to protect them till they are ready.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]
[summon nature's ally III - 6round - HP: 45 - AC: 14]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Will make a DM post later. Wanted to get replies from both Flea and Gry first...though I can make an action for them.

Grymash (AC 16, rage hp -6/122, prone, rage5, haste, barkskin, prot from evil, bless, enlarge)  d100=11
Saturday November 4th, 2006 3:35:14 AM

(If Gry only has 21 hitpoints, as Jim said, then Gry's screwed. However, I counted 31 hitpoints.)

Grymash doesnt get it. His attacks should have connected. Many more times than they did. Even when blinded, Grymash had the insight to find his opponent with his third eye, the unblinking, ever watching eye of Lord Gargul (Blind-Fight Feat granted by the Insight Domain).

Alas, the mighty reaper of Gargul falls to the muddy floor. His body still tense and rigid with fury fueled by adrenaline. However, even though the half-orc was able to stabilize (Stabilize roll: 11%), its only a hollow victory. For his very life, the mere threads of his existence, is being kept alive by his anger. As his feral nature quickly begins to fade away so does the last few beats of his heart, before all goes cold and dark.

"Lord Gargul ... I fear I have failed you, my Lord. I fought in your name, and I failed. Please forgive me. Im lost. I dont deserve your mercy or love. I offer you my soul to do with what you will. Cast me into the infernal flames, if you must. I deserve no better."

Maybe, just maybe, the red claw druid is actually not as protected as he thought he was. Could've the magic he has put so much faith in actually conceal the fact that his wounds go much deeper than he'd expected?! No one, not even those whose power rivals that of the dragons is beyond the reach of Lord Gargul.

(If Gry does have 31hp, he'd still be up and kicking. If that's the case, I will post a different action. Otherwise, Gry has three rounds of life left until his rage ends.)

Flea (AC 21, 0/56 HP)  d20+15=29
Sunday November 5th, 2006 12:41:23 AM

When the worker-ant casts her aside, the rogue rolls with the momentum (tumble=29), but it is not enough. The final ingnomy is enough to disable her. Flea lies sprawled on the ground, then is blinded by a flash of white light. "Domi? Is that you?" she says in barely more than a whisper.

Position:

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 5/10 rounds (not required to be consecutive rounds)


Finale Oglian Battle, 6. (DM Jim)  d20+17=24 d20+17=29 d20+17=31 d20+19=23 2d6(6+5)+10=21 d20+19=21 2d6(4+6)+10=20 d20+19=38 d20+17=32 d20+19=28 2d6(3+1)+10=14 2d6(2+4)+10=16 2d6(6+5)+10=21 d20+17=36 d20+15=18 d8+6=13 d6+4=8 d20+22=35 d20+22=37 2d8(2+2)+16=20 2d8(4+4)+16=24 d20+20=40 d20+20=22
Sunday November 5th, 2006 3:00:10 PM

Flea is able to roll with the toss but it brings her into contact with the wall and that is enough to bump what little wits she has about her. She remembers a light and a form walking towards her as she passes out.

Jake slowly gets to his feet, retrieving his sword and shield as he does. His comments are most likely taken in by the rest or just pasted off.

Grymash is still on his feet but with little life in his body(HP: 4). He sucks in air as he prepares himself for what maybe his last attack.

Trellus calls for the new person to blast something, then he has a better idea and calls him to rally with the rest of the group.

Tishe' casts a simple spell that may have just taken care of the whole problem with the druid. He fire elemental has finally reached the Queen who does not seem at all bothered, even with it slaming her. Her celestial bison has no luck as it cannot find a purchase upon the workers carapace.

Mac is now up to his a little above his chest in the solid cavern floor as he calls for more assistance.

Gilan pours more healing into Jake to get him back into better condition. Ciaran is still by his side but more than ready for a little fracas. The dire wolf slams in from the other side of the worker, timing his attacks with the celestial bison.

Murdock casts a spell to aid in his own protection as he moves to Flea, who is now crumpled against the wall but breathing.

Oglian warrior1 moves at Trellus and brings his spear jabbing in at the poor man[hit: 23 and damage: 21].

Oglian warrior2 scuttles in the direction of Jake and Gilan but finds Ciaran in his way. His spear intends to deal with this arrogant wolf as he stabs at the beast[hit: 21 and damage: 20].

Oglian warrior3 seems to think that the situation is funny as you hear a buzzing laugh in your heads. Stil he brings his spear to bear upon Mac[hit: 38/32/28 and damage: 14/16/21].

Oglian warrior4 is dead.

Oglian worker group returns and seems to be ready to take the last of the cocooned group down to the lower caverns. They are even now making ready to pick them up and leave.

Oglian worker6 turns on the dire wolf with mandibles snapping and stinger coming in over its head[hit: 36/18 and damage: 13/8].

The Queen smashes out with her own set of arms at the fire elemental[hit: 35/37 and damage: 20/24]. She does not seem to fear the fire at all.

The RedClaw is in suspended animation till Grymash can do a new post. :)

Earth Elementals pull Mac down a little further still as they try to get him up to his neck in a bad situation[grapple: 40/22].

Enemy AC
RedClaw: 26
Oglian worker: 24
Oglian warrior: 26


Player Sanity
[The children are not being carried away yet.]
[No flanking while grappled for the grappled person anyways.]
[Figured Grymash's hitpoints at 21 before this round of combat.]
[Queen has SR 14.]


I decided to rule in favor of Grymash and give him the 31 hit points. I will also be expecting a dual post from Grymash or a new one depending on what Stephen wants to do. Sorry but the druid is still alive even taking into account blind-fighting.

I will also try to get out a battle map ASAP. Things are getting a little out of sorts around here. :(

Grymash (AC 28, rage hp 4/122, rage5, haste, barkskin, prot from evil, bless, enlarge)  d20+16=29 d20+14=27 d20+14=31 d20+10=30 d20+10=14 d20+10=20 2d6(6+5)+25=36 2d6(4+1)+16=21 2d6(6+3)+16=25 2d6(6+1)+16=23
Sunday November 5th, 2006 10:54:02 PM

Grymash looks weakened. His body is a bloody mess with the pummeling he's been taking from this four-armed beast. Its easy to see that this reaper of Gargul is on his last legs. If he doesnt drop this druid now, he's not going to live for another chance. If he's not pounded to death by this treadle, the wounds he's taken so far will certain finish him off after his adrenaline rush subsides.

For one last onslaught, Grymash musters up all the strength he has left. His double axe, drenched in blood, prepares to gorge itself on last, fateful time.

(No defensive fighting. Powerattack -5hit/+5dam or +10dam twohanded.
Haste attack. HitAC 29. Damage: 36.
1st attack. HitAC 27. Damage: 21.
2nd attack. HitAC 31. Damage: 25.
3rd attack. HitAC 30 threat, HitAC 14 no crit. Damage: 23.
4th attack. HitAC 20 miss.

Total Possible Damage: 105.

Tishe' (AC 20, HP 11/56)  d20+11=20 d20+10=28 d20+10=11 4d6(6+4+2+3)+2=17 2d6(4+4)=8
Monday November 6th, 2006 3:09:15 AM

The plain-faced girl moves further into the room and looks to see who else needs her help. Flea is being helped by a new black-skinned warrior and the bison and wolf are keeping the ant in play. Good. Grymash looks dead on his feet and still hacking at the druid, so Tishe' helps through the gem embedded in her chest. The Dragon's Eye flashes and Grymash's endurance increases (Grymash gains 15 hit points; Tishe' loses 45 hit points)

Gilan is helping Jake, Trellus is hard-pressed with an ant and Mac is ... Sweet Mother! Mac is buried up to his neck! A quick casting and Tishe' gives Mac the only help she can think of in a short time; she weaves a grease spell on one of the earth elementals. (Reflex DC 16 or drop whatever holding i.e. Mac)

Celestial Bison #2 flanks the Worker with the wolf to keep the Oglian occupied, and again fails to connect with its sharp horns. (AC 20)

Large Fire Elemental is pummelled by the Queen but still continues its relentless buffeting with two slams. (AC 28/11, D; 17 + DC 17 or burn for 8)

Active Spells
Mage Armor: 294.3 turns (+4 armor)
Unseen Servant: 294.3 turns (200 coin lift)
See Invisibility: 44.3 turns
Speak with Animals: 42 rounds

Web: 496 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Celestial Bison #2 [5 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Large Fire Elelmental [6 rounds] AC:18 HP:26/60 A: 2 Slams +10 D: 2d6+2 plus 2d6 fire; Damage reduction 5/--, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold; Burn: Con Save DC 17 or afire for d4 rounds for 2d6 dam per round. Dodge, Mobility, Spring Attack

Haste: 3 rounds :Grymash, Mac, Jake, Gilan, Trellus - +1 attack, to hit, AC(dodge), and Reflex saves; +30 foot move (with Rod of Extend)

Activated Items
Rod of Extend: 3
Rod of Enlarge: 2
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Murdock AC:20 (16+4 Mage Armor), HP:35  d8+1=7
Monday November 6th, 2006 10:19:55 AM

The drow draws close to the little gnome (Movement 5')and lays his hands on the bloodied and battered form. He speaks in ancient Woldian for a moment, and his tattoo's glow a brilliant cobalt for just a second before returning back to their silver/white lattice. (Cure Light Wounds on Flea: Healed for 7 points of dmg.)

He then tells the gnome, let us go see about your companions, and then he moves back to his original location (Movement 25') once again giving the embattled ant creature a wide berth.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles, Wall of Ice
(*=used)

Jake(AC 27, barkskin, hp 33/59)  d20+12=23 d10=5 d6=6
Monday November 6th, 2006 6:51:02 PM

Jake wants to go rush help his packmate, Gry, as the half-orc stands on his last legs, fighting against the warrior that has torn him quite a bit up. Or, to help Trellus, his best bud, who in Jake's mind has never really been good at direct combat (his and Gry's job). Or, he could even do the most honorable and warrior-like thing, and take on the ant that's coming towards him but is blocked by the wolf.
However, in his mind, he hears the words of that poor girl he met back in town, and the villagers' pleas. And the worried looks. His eyes light upon the insignificant ant workers that are pulling the kids away, dragging them off to their doom.
If they survive this battle, they may have to retreat again...and what would that leave them with? Dead opponents do not mean saved lives...
And I made a promise, he thinks to himself, gripping his sword. "Guys, I'll be there in a sec!" he yells out to his assaulted buddies. Then he dashes across the room, carefully avoiding the muddy areas, and suffering as many attacks as necessary to get by the oglians between him and the cocoons that are being pulled away. Then he whoops loudly and brings his sword down hard on the ant-workers, trying to scatter them and scare them away from the orphans.

(I move between the ant and the cocoons, and if I still have move attacks, I will try to smash him for (wielding sword two handed, hit AC 23), damage 16 and 6 freezing damage)



Gilan [HP: 74/97 - AC: 23] [barkskin, haste, bless] and Ciaran [HP: 34/80 - 24] [greater magic fang, bless]  d20+12=19 d4+2=4 d20+16=35 d20+11=29 2d6(2+2)+10=14 2d6(2+5)+6=13 d20+8=12 d6+4=8
Monday November 6th, 2006 8:46:52 PM

Gilan sets his sling to twirling as he takes a mark upon the druid. With Ciaran covering him for the time being he needs to get Gry free to help out and get healed.

Ciaran easily dodges the spear that comes in at him and comes charging back in, biting at the ant.

[Gilan - hit: 19 and damage: 4]
[Ciaran - hit: 35/29 and damage: 14/13]
[Dire Wolf - hit: 12 and damage: 8]

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]
[summon nature's ally III - 5round - HP: 45 - AC: 14]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Flea (AC 21, 7/56 HP)  d20+13=21 d20+6=14 d20-1=14
Monday November 6th, 2006 9:10:45 PM

The rogue's eyes flutter briefly, before opening, "Gargul's eye!" she squeeks, "Who are you!"

Flea scrambles to find the sword she had previously dropped (Search=21) and tries to retrieve it (Sleight of Hand=14) while the ant-worker is distracted by the conjured bison and wolf.

Figuring the dark elf for a good-guy (Sense Motive=14) she whispers, "lets get behind the queen, and stick her!" Flea will, however stay by the newcomer.

DM Sanity:

Position: South and a little West from the Oglian Worker?-working with an old map :-(

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 5/10 rounds (not required to be consecutive rounds)




Mac (AC:26, HP:19/90, Stoneskin:Gone, Air Walk, Longstrider, Bless, Haste)  d20+19=25 d20+19=36 d20+19=23
Monday November 6th, 2006 9:36:24 PM

OOC: One of the elementals looses his grip (fail on a 1,2 or 3 - rolled a 2). If Tishe's spell effects the other one, then the following post makes no sense whatsoever.

With the benefit of the spell Trellus casts, Mac fights back against the earth elementals, easily breaking the grip of one, but not the other.

Declared Dodge (AC:27... that should be higher, given he has 75+% cover... AC:31?) against Oglian Warrior 3.

Trellus (ac 23, 7/79 hp, Owls Wisdom, Hasted, Sanctuary)  d20+7=24 5d8(1+7+5+8+8)=29
Monday November 6th, 2006 10:23:51 PM

Trellus is rocked by the ant taur.
We're gonna lose, the cleric thinks unbelievingly. How in Domi's name did that happen?
Gry, Mac, Jake - all gone. Just him and this thrice baked treadle sticking him.

Trellus backs up 30' and fires off a spell. Maybe he can take somebody with him.

[Searing Light on Oglian 1. Ranged touch attack hits ac 24 for 29 hp damage]
--------

Spells in effect:

Owls Wisdom: 9.1 minutes
Haste
Sanctuary: 6 rounds - Will DC 17 to attack Trellus
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


Posting Report (ADM MikeK) 
Tuesday November 7th, 2006 12:56:41 PM

Posting Report for Game 10 for the week of Oct 30 - Nov 3

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake XOXXX

Gilan XXXXX

Grymash XXXXX

Mac XXXXX

Flea XXXXX

Murdock ---XX

[X = post, O = no post]

ADM MikeK Note: Murdock started on Thursday, so no worries there.
Bloodpack getting it handed to them by these sunbaked ants.

Finale Oglian Battle, 7. (DM Jim)  d20+18=21 d20+16=19 2d6(5+5)+10=20 2d6(3+4)+10=17 d20+18=38 d20+18=34 d20+16=30 2d6(5+4)+10=19 4d6(4+5+4+5)+10=28 2d6(6+6)+10=22 d20+15=34 d20+13=32 d8+6=9 d6+4=8 d20+22=33 d20+22=37 2d8(2+2)+16=20 2d8(7+4)+16=27 d20+4=21 d20+4=15 d20+4=14
Wednesday November 8th, 2006 10:37:21 AM

Flea picks up her sword and then has the idea of sticking the Queen. Still when Murdock moves towards the others she follows.

Jake hustles across the cavern and skirts the mud to get to the group of workers who are not carrying off the kids but will most likely be up to that very soon.

Grymash is weakend by all the blood that he has lost and he knows that this cannot go on for much longer. With all the will he can muster he slams his axe into the druid for all he is worth. His second hit sets off somekind of spell as his last two hits go through nothing but vapor.

Trellus cannot believe that they are getting their tails handed to them again. They had been on the verge of winning and now it appears that Wardd is favoring the enemy. He back off and uses a spell upon the warrior Oglian that just stuck him.

Tishe' sends healing to the ailing Gry through the use of the dragon tear. She then turns her attention to Mac, who is buried up to his waist in the cavern floor. She hopes the spell she casts will have an effect upon the elemental. Both of her summoned creatures continue thier own assaults, the bison still not being able to hit and the fire elemental getting in a good slam on the Queen.

Mac finds himself suddenly free of the grasping arms of the two elementals. He has broken the ones grip and the other slips off thanks to the spell from Tishe'. Now all he has to do is figure a way out of the ground that he is in or fight this way.

Gilan sets his sling to work and sends a bullet at the druid, but his aim is off and the bullet flies on past and somewhere in the cavern. Ciaran brings his teeth snapping at the warrior Oglian that he has moved to stop.

Murdock sends healing into Flea's body through the use of his tattoo. He then races with her back towards the group and safety.

Oglian warrior1 ever so slowly slumps to the ground his spear making a cracking sound as the creature tries to hold himself up with it. At last it cannot take the pressure and snaps in half.

Oglian warrior2 is not happy with the telling blows from the wolf and turns his attention to the animal that it now faces[hit: 21/19 and damage: 20/17].

Oglian warrior3 continues it's assault upon the stuck Mac, spear once again leading the way[hit: 38*crit34*/30 and damage: 19*crit28*/22].

Oglian warrior4 is dead.

Oglian worker group turn their collective heads to regard Jake as they hike up a cocooned body. They seem to not care as they move in the direction of a hole in the cavern floor.

Oglian worker6 is starting to slow a little though this may not be due to damage, it is hard to tell with these creatures. Still it beings it's mandibles and stinger in at the dire wolf[hit: 34/32 and damage: 9/8].

The Queen once again smashes her arms into the fire elemental, seemingly unhurt by the flames[hit: 33/37 and damage: 20/27].

The RedClaw goes into a gaseous form as the second attack lands upon the druid. "You have done well Bloodpack...but we will meet again and know that the RedClaws will remember you always." His form floats straight up and through the ceiling of the cavern.

Earth Elementals surface and now are standing on the ground near Mac. The turns as one at the stuck taur and seems focused upon him.

There is the sound of a low rumble in the cavern that can be heard by all. Bits of dust and small pieces of rock fall to the floor from the ceiling.

Enemy AC
RedClaw: 26
Oglian worker: 24
Oglian warrior: 26


Player Sanity
[The children are not being carried away yet.]
[Queen has SR 14.]


Sorry for the absence. Had a little trouble with the computer and could not get into the Wold. Not exactly sure what happened till I called my provider and they were having some problems that was making access limited or something.

Murdock AC:20 (16+4 Mage Armor), HP:35  d20+15=33 d20+15=19
Wednesday November 8th, 2006 12:53:22 PM

(ooc: this is a revised turn to replace the one where I cast scorching ray)

Murdock see's the bloody mess that is the half-orc slam his axe down toward the druid in three devastating attacks. It seems that those attacks may be all that is left in the feirce warrior. He starts to prepare a casting but see's the druid fade into mist, and escape through the cieling.

Murdock can see that the half orc is severely injured and draws closer to him with the intention of helping. (Movement 30' toward Gry)

As Murdock surveys the room he notes that the others seem to be holding their own for the time being, and takes aim at the queen.

Murdock begins casting Evard's Black Tenticles on the ground that the queen occupies and summoning long thick black rubbery tenticles, in the 20' radius spread centered on the queen. The long tenticles attack the queen with attempts to grapple.

Grapple Check : 33 on Queen
Grapple Check : 19 on any other creature in the area (think this would be the fire elemental not sure though)

Spell's Active:

Evard's Black Tenticles (7 rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles*, Wall of Ice
(*=used)

Mac (AC:--, HP:-31/90, Dead) 
Wednesday November 8th, 2006 1:22:18 PM

Mac finds himself suddenly free of the grasping arms of the two elementals. He has broken the ones grip and the other slips off thanks to the spell from Tishe'. Now all he has to do is figure a way out of the ground that he is in or fight this way...

...then the warrior skewers him twice.

Mac's head and arms slump forward, all signs of life slipping away.

OOC: And while I don't want to have to remind people, from the Tear of the Dragon: If a character dies, while implanted, all the others will feel immense pain and take 5 points of permanent hp loss. Only a wish will restore these lost hitpoints.

[Mac's AC with the cover provided from the ground would allow him an AC of 32 that would be 33 with dodge vs the ant.]

Quick Note. 
Wednesday November 8th, 2006 3:06:47 PM

Grymash should have his silence spell back and useable. You will also have that one arrow back as well...if you are keeping track.

Now onto the great news. It is an official ruling that in the Wold an arrow that has silence cast upon it will stay with the part that is still inside the victim, if it hits. This in effect allows the spell to be used to greater effect this way.

I am going to apologize for my earlier ruling with regards to the silence arrow. That was a rookie mistake that I should not have made. Sometimes you have to beat some people over the head with a tarrasque to get them to make a good decision.

Trellus (ac 23, 7/79 hp, Owls Wisdom, Hasted, Sanctuary)  4d8(6+8+3+7)+7=31
Wednesday November 8th, 2006 8:49:28 PM

Ant down. Red Robe down. Red Claws? Who the blazes are they? Ground shaking. Mac down. Dare we face Gargul again? Concentrate on now, before you do anyway...

"Gry!" Trellus calls. "Over here!"

Assuming the half-orc comes toward him, the cleric comes up and taps him with the healing wand.
[CCW - 31 hp healed on Grymash]

[Note - If Gry doesn't get close enough, and Mac is still breathing, Trellus heals him.]

Trellus keeps the barbarian between himself and the ants.

"Dudes! We really could use some help over here!" he shouts out toward the far side of the cavern.

--------

Spells in effect:

Owls Wisdom: 9.0 minutes
Haste
Sanctuary: 5 rounds - Will DC 17 to attack Trellus
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


Grymash (AC 28, rage hp 19/122, rage6, haste, barkskin, prot from evil, bless, enlarge)  d20+14=27 d20+5=12
Wednesday November 8th, 2006 9:06:31 PM

"AAAUUUGGGGGHHHHHH!!! COWARDD!!" Denied his kill, Grymash sends a barrage of spit and curses skyward at the gaseous druid. He also attempts to stomp his way to the edge of the mud, some 15-ft away. (Strength check 27 to move out of mud.)

If Grymash is able to get out, (Listen 12) he hears Trellus' call and makes haste to reach his side. (Total movement possible this around 140')

(If Gry gets to Trellus, I will add his heal amount.)

Jake 
Thursday November 9th, 2006 5:23:03 AM

(Ok, the dice roller isn't working for me. I dunno why, and I can't switch computers, so, I'll just assume that my action succeeds, since it's mainly an RP action anyways)

Jake grabs onto the coccoooned body the workers are trying tot ake and tugs it away. With his other hand, if he still must, he slashes the workers down. "Let him go, you stupid, dumb, worthless bugs!"

Tishe' (AC 20, HP 11/56)  4d4(3+2+4+4)+4=17 d20+11=26 d8+11=16
Thursday November 9th, 2006 7:55:12 AM

Tishe' pulls a wand and fires at the Warrior assaulting Mac. "Get away, you ant-taur!", she screams. Four bolts of magical energy strike the Oglian. (Magic missles: 17 damage)

Celestial Bison #2 flanks the Worker with the wolf , and this time the horns strike into the thorax. (AC: 26. D: 16)

Large Fire Elemental is pummelled by the Queen and disperses into mutliple wisps of flame.

Active Spells
Mage Armor: 294.2 turns (+4 armor)
Unseen Servant: 294.2 turns (200 coin lift)
See Invisibility: 44.2 turns
Speak with Animals: 41 rounds

Web: 495 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Celestial Bison #2 [4 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Large Fire Elelmental: dissapated

Haste: 2 rounds :Grymash, Mac, Jake, Gilan, Trellus - +1 attack, to hit, AC(dodge), and Reflex saves; +30 foot move (with Rod of Extend)

Activated Items
Rod of Extend: 3
Rod of Enlarge: 2
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Gilan [HP: 74/97 - AC: 23] [barkskin, haste, bless] and Ciaran [HP: 34/80 - 24] [greater magic fang, bless]  d20+16=27 d20+11=29 2d6(1+1)+10=12 2d6(3+5)+10=18 d20+10=29 d6+4=10
Thursday November 9th, 2006 8:04:12 PM

Gilan glances around and sees a possible friend to help but is not sure how to go about it. He picks up his scimitar and shield as he moves a few feet closer to the closest elemental to him. "Hey rockhead...over hear!" He tries to get the beast's attention...not sure if he can succeed.

Ciaran is able to twist himself around the spear and then comes back in with teeth leading the way.

The dire wolf comes back in on the worker trying to help out the bison on the other side.

[Gilan - hit: and damage: ]
[Ciaran - hit: 27/29 and damage: 12/28]
[Dire Wolf - hit: 29 and damage: 10]

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]
[summon nature's ally III - 4round - HP: 28/45 - AC: 14]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2), greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Flea (AC 21, 7/56 HP)  d20+13=29 4d4(1+3+4+3)+1=12
Thursday November 9th, 2006 10:26:07 PM

Her sword in one hand, Flea draws her wand from her belt with the other. Flick and swish! The rogue activates (UMD=29) her wand and sends 4 balls of magical energy after Murdock's tentacles, watching with satisfaction as they slam into the queen. (12 points Magic Missile dmg.) She then takes a 5 foot step closer to the dark newcomer.

DM Sanity:

Position: Working without a map :-(

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash
Wand of Magic Missile in off hand 35 charges remaining

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 5/10 rounds (not required to be consecutive rounds)

Finale Oglian Battle, 8. (DM Jim)  d20+20=24 d20+10=14 d20+18=36 d20+16=33 2d6(5+6)+10=21 2d6(5+4)+10=19 d20+15=26 d20+13=27 d8+6=11 d6+4=10 d20+34=51 d20+13=17 d20+13=28 2d8(4+2)+7=13 2d8(3+8)+7=18 d20+2=20 d20+13=21 d20+13=29 2d8(5+8)+7=20 2d8(3+4)+7=14
Thursday November 9th, 2006 11:23:02 PM

Flea pulls out a wand with her free hand as she follows the stranger. Missiles fly from the wand as she aims it at the Queen, slamming home.

Jake finds himself in a wrestling match with one of the workers for a cocooned body. He is slowly pulled towards the hole that the ant is taking as he cannot out muscle it.

Grymash in the mud cannot move more than a few feet as he tries to make his way back to his pack to help them out.

Trellus sends healing into Mac as Gry has to sludge his way through the mud.

Tishe' pulls up a wand and fires off a number of magical missiles at the warrior attacking Mac. They all slam home and rock the warrior ant but it does not go down. Her bison finally gets a horn through the defenses of the worker it is fighting with the dire wolf.

Mac finds himself suddenly free of the grasping arms of the two elementals. He has broken the ones grip and the other slips off thanks to the spell from Tishe'. Now all he has to do is figure a way out of the ground that he is in or fight this way.

Gilan scoops up his sword and shield as he moves towards the closest elemental, calling it names.

Murdock calls upon his own power to produce a number of black tentacles that try to grab the Queen in their grip.

Oglian warrior1 is dead.

Oglian warrior2 can no longer stay up with the attacks from the wolf before him and slumps to the ground.

Oglian warrior3 seems to be slowing slightly as it takes another couple of swipes at Mac with it's spear[hit: 36/33 and damage: 21/19].

Oglian warrior4 is dead.

Oglian worker group all slip down the hole with thier cargo but the last one as it wrestles with Jake. Both are currently ten feet from the hole.

Oglian worker6 sends another set of attacks at the dire wolf as it seems relentless[hit: 26/27 and damage: 11/10].

The Queen heaves her great body around a little and you get this inhuman voice in your heads. "You will not live for long softmeats...the time of the Oglian is upon you." Her gargantuan body slowly slips down the large hole that she has been resting partly inside of...the black tentacles not even standing a chance against her immense size[Grapple 51].

The RedClaw is long gone...but his parting words still remain, at least with Trellus.

Earth Elemental1 turns slowly to face Gilan who just called it a name. A massive arm comes up in the air as the things tries to squish him[hit: 17/28 and damage: 13/18].

Earth Elemental2 sends a large arm at Trellus who moves in to give healing to Mac[Will 20][hit: 21/29 and damage: 20/14].

More debris starts to fall from the ceiling and a lot of it is not small pieces anymore. Not ten feet from Tishe' a large stalagmite slams into the ground, leaving rubble all over and sending up a cloud of dust. Seventy feet to the right of the group a large section of the ceiling falls and covers a large area of the floor, plugging many holes in the floor and blocking off your view with a huge dust cloud.

Enemy AC
Oglian worker: 24
Oglian warrior: 26


Player Sanity
[The children are not being carried away yet.]
[Queen has SR 14.]
[Jake will need to be making grapple checks to get the cocooned person from the worker.]
[The fight with the worker and the struggle of Jake's cannot be seen at this time.
[Unless freedom of movement is still up on Gry, than he can only move 5' in the mud]


Battle Map will be in the mail. Sorry about the absence of one lately.

Trellus (ac 23, -7/79 hp, Owls Wisdom, Hasted, Sanctuary) 
Friday November 10th, 2006 8:55:07 AM

Gry can't clear himself from the mud!?! Light!

Trellus dives over to tap Mac with the healing wand instead.

He never even sees the stony arm that slams him in the back of the head. The cleric pitches forward onto the floor of cavern, and doesn't move.

--------

Spells in effect:

Owls Wisdom: 8.9 minutes
Haste
Sanctuary: 4 rounds - Will DC 17 to attack Trellus
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


Murdock AC:20 (16+4 Mage Armor), HP:35  d20+6=26 d20+6=12 d20+6=23 4d6(6+2+4+4)=16 4d6(3+3+4+4)=14 d20+15=17
Friday November 10th, 2006 11:23:41 AM

Murdock shouts the obvious as loudly as possible, " IT'S GONNA CAVE IN!!!!!!and makes a run to the edge of the mud (25' movement to the square beside the dark spot on the map.)

He then cast scorching ray and directs the beams toward the last large ant remaining and the elemental that just crashed it's massive fist into the now unconcious Trellus.

Scorching Ray 1: HitAC:26 threat, HitAC:12 (no crit), Dmg: 16
Scorching Ray 2: HitAC: 23, Dmg: 14

Murdock wonders how he got into this mess. He was really enjoying his steak in rattledam. He sighs, his shoulders visibly slumping from the emmence concentration it takes to cast the spell and the chaos around him.

Spells Active:

Evard's Black Tenticles (6 rounds) : 17 to grapple anything in the area.
Mage Armor: +4 AC (239 turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles*, Wall of Ice
(*=used)

Grymash (AC 28, rage hp 19/122, rage7, haste, barkskin, prot from evil, bless, enlarge) 
Friday November 10th, 2006 7:47:32 PM

Grymash continues to snarl and spit, wild with fury, as he advances slowly through the mud.

(Just wondering - on most of the maps, Gry is within 15ft from one of the edges of the mud pit. Now, on the latest map, he is stuck way out in the middle of the pit. Which is it? If he was within 15ft, and moved 5 feet this last turn, and has a 10 foot reach, couldnt he now pull himself to shore?)

{Sorry about that. Had to make up a totally new map with all the things that are going on. You are only ten feet from the edge of the mud. You may have a hard time finding something to grab ahold of though. I might allow you to grab something nearby though.}

Gilan [HP: 56/97 - AC: 27] [barkskin, haste, bless] and Ciaran [HP: 34/80 - 24] [greater magic fang, bless]  2d8(7+8)+9=24 d20+16=25 2d6(6+3)+10=19
Friday November 10th, 2006 11:33:44 PM

Gilan is shocked by the crushing blow of the elemental. He knows that he has a decision to make...get to Trell or save his own hide...where is the choice. "I got Trell...someone see if we can put down these blockheads." Once out of range he casts a spell that will get Trell back into the action. "Come on bud...we need your healing." The channeled healing should help out though the elemental is a little close(Trell healed 24HP).

Ciaran moves in to fill his brothers place in the combat. His teeth versus stone is not a good idea but they are enchanted by magic and may have the edge.

The dire wolf disappears in a cloud of smoke as the Oglian worker neatly tears it in two.

[Gilan - hit: and damage: ]
[Ciaran - hit: 25 and damage: 19]

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[stoneskin(Gry and Mac) - 90minutes - 10/adamantine for 90 damage]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2)*, greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Jake  d20+8=20
Monday November 13th, 2006 12:54:07 PM

"Let go, you dumb treadle!" Jake yells at the stupid ant, pulling hard. (Grapple check 20) He's convinced that the best thing he can do is try to save the poor thing in the coccoon. If he can break ti away from the ant, he'll take it back to his buddies up there.

Tishe' (AC 20, HP 11/56)  d20+10=11
Monday November 13th, 2006 2:36:11 PM

Startled at the stalagtite slamming into the ground, Tishe' looks up and sees the rest of the ceiling fall in. And the rest of the cavern doesn't look very good either. Trellus is down and there is no one to give the orders. OK. Time for thier own retreat.

"JAKE!!!" she calls with all her voice. "We need the CHILDREN!!! We NEED to leave!!!"

"Gilan!", she turns her attention to her fellow druid. "You take charge of the fighting retreat with Gry, Mac, and Trellus."

"Flea, do you have enough haste to grab one of the children?"

"Silver Tattoo", she calls at Murdock. Not knowing his name, she latches on to his most obvious feature. "we need to quickly grab those children (points them out) and get out of here without getting killed. Anything you can do to help?"

"I'm going to bring some friends to help get the kids." And Tishe' begins another weaving of voice and hands to spontaneously cast Summon Nature's Ally over Cat's Grace.

Celestial Bison #2 lunges at the Worker, but without the wolf flanking the ant, it doesn't even get close. (AC: nat 1)

Active Spells
Mage Armor: 294.1 turns (+4 armor)
Unseen Servant: 294.1 turns (200 coin lift)
See Invisibility: 44.1 turns
Speak with Animals: 40 rounds

Web: 494 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Celestial Bison #2 [3 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Haste: 1 round :Grymash, Mac, Jake, Gilan, Trellus - +1 attack, to hit, AC(dodge), and Reflex saves; +30 foot move (with Rod of Extend)

Activated Items
Rod of Extend: 3
Rod of Enlarge: 2
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace*, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Finale Oglian Battle, 9. (DM Jim)  d20+15=18 d20+13=33 d8+6=12 d8+4=5 d20+13=14 2d6(5+3)+4=12 d20+14=19 d20+13=24 d20+13=18 2d8(4+3)+7=14 2d8(8+6)+7=21 d20+13=14 2d8(5+2)+7=14 d20+13=30 d20+13=25 2d8(6+5)+7=18 2d8(6+8)+7=21
Monday November 13th, 2006 5:37:23 PM

Flea is distracted a little by all that is going on.*I will move Flea to have followed the orders of Tishe', let me know if this is not ok?*

Jake continues to struggle with the Oglian worker for the cocoon and you are able to pull the bundle away. {Jake;Highlight to display spoiler: {You noticed a rather nice pile of stuff as you were getting over here to the Oglian group...weapons, armor and a few bags.}}

Grymash is within ten feet of getting out of the mud. He knows that he could reach the edge of the muddy area with his increased reach but what to grab ahold of.

Trellus gets the healing into Mac but the elemental stops him cold after that. Trellus is laying upon the ground near Mac.

Tishe' flies into action as she calls out for a retreat, but with the children. This place is coming down and there is nothing that can be done about that. She begins a spell that should help out with getting people out of here. The celestial bison is still keeping the Oglian worker busy but cannot find a weak spot in it's armor this time.

Mac is still trying to find a way out of the cavern floor that he is stuck up to his waist in. To make matter worse the place is going to cave in.

Gilan turns his attentions to Trellus who is in need of his help. He channels healing into his friend and hopes that he can work it through with the elemental so close to him. Ciaran comes in fast and hard upon the elemental that just attacked his brother, trying to get it's attention.

Murdock sends out a two pronged shot of scorching fire at the Oglain warrior and the elemental that just smashed Trellus. He really wishes he was back in Rattledam eating his prairie pig steak.

Oglian warrior1 is dead.

Oglian warrior2 is dead.

Oglian warrior3 feels the searing pain in it's chest and then the light slowly dims in it's eyes. The things weapon clatters to the ground and it slumps to the floor.

Oglian warrior4 is dead.

Oglian worker is currently wrestling with Jake for the cocooned body that it is holding in it's pinchers[grapple 19].

Oglian worker6 turns on the last opponent that it faces. Mandibles and stinger try to find a weakness in the creatures defenses[hit: 18/33*crit14* and damage: 12/5*crit12*].

The Queen has left the building.

The RedClaw has left the building.

Earth Elemental1 slams an arm at Gilan as he goes by towards the downed form of Trellus[hit: 14 and damage: 14]. Then it turns back on the wolf that just bit into it, once again trying to slam the poor beast into the ground[hit: 24/18 and damage: 14/21].

Earth Elemental2 brings both of it's arms in to slam at the poor traped Mac[hit: 30/25 and damage: 18/21].

No more of the ceiling has fallen...yet. There is still a groaning from the ceiling in this cavern and small pieces of debrie are still falling. There is also the occassional bit of falling dust and dirt as well from the ceiling and things are not looking good in here.

Enemy AC
Oglian worker: 24
Oglian warrior: 26
Earth Elemental: 18


Player Sanity
[The children are not being carried away yet.]
[Unless freedom of movement is still up on Gry, than he can only move 5' in the mud]


Murdock AC:20 (16+4 Mage Armor), HP:35  d20+15=25
Monday November 13th, 2006 9:59:31 PM

Seeing the ant thing drop to the ground gives Murdock a surge of momentary elation. With the last of the ant things down, he doesn't feel so hopeless about the situation.

One of the adventurers yells at Silver Tatoo's and Murdock realizes she is talking to him. He yells back, "How's killing that ant thing for helping out?" Then follows her pointing to the pile of debris in whats left of the caved in cavern, seeing nothing. (No line of sight)

Murdock holds out his quarterstaff and anchor's himself as best he can at the edge of the mud, hoping to provide enough of a leverage for the half orc to grab ahold of to get himself out of the mud. He knows that if the huge half orc can get free of the mud, that he can probably take out those earth elementals.

Spells Active:

Evard's Black Tenticles (5 rounds) : 25 to grapple anything in the area.
Mage Armor: +4 AC (239 turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles*, Wall of Ice
(*=used)


Flea (AC 21, 7/56 HP, Haste) 
Tuesday November 14th, 2006 12:17:33 AM

Being of a mind with Tishe' Flea will be on the run even as the words are out of the druid's mouth. Tucking her wand back through her belt, she runs for the kids.

DM Sanity:

Position: Been waiting for a map. Unsure of distances and what Flea can do. Working without a map :-(

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 6/10 rounds (not required to be consecutive rounds)




Tishe' (AC 20, HP 11/56)  d3=2 d20+10=23
Tuesday November 14th, 2006 8:53:41 AM

Concentrating on her spell, the short human ignores the stalagtite and completes her spell, causing two wolves to appear 30 feet closer to the huddled children. Using her Speak with Animals spell, she calls to the animals; Highlight to display spoiler: { "Grab a child and return to me. Treat them as gentle as wolf cubs!"}

Any sarcasm by Murdock is completly lost on the brown-haired girl as she smiles her thanks at the drow. "Yes, that was very good", she says seriously.

Tishe' takes a five foot step back towards the Bloodpack's exit, willing her packmates to do as she asked. Holding her Rod of Enlarge in one hand and Magic Missle wand in the other, she again begins her incantations to summon more assistance with the children, spontaneously casting Summon Nature's Ally over Summon Swarm.

Celestial Bison #2 grunts at the Worker's attacks, but its damage reduction takes care of most of the damage. It lunges at the Worker, but again doesn't get close. (AC: 23)

Two wolves hear and obey thier mistress who can speak with them, and over the rubble they streak (double move 100 feet). Each of them seek a child huddled against the wall, and, clamping strong but gentle jaws on the scruff of thier collar, begin to carry/drag them back to Tishe'.

Active Spells
Mage Armor: 294.0 turns (+4 armor)
Unseen Servant: 294.0 turns (200 coin lift)
See Invisibility: 44.0 turns
Speak with Animals: 39 rounds

Web: 493 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Celestial Bison #2 [2 rounds] AC:13 HP:34/47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Augmented Wolves [2 each] [3 rounds]

Haste: ended

Activated Items
Rod of Extend: 3
Rod of Enlarge: 3
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace*, Summon Swarm*

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Gilan [HP: 56/97 - AC: 27] [barkskin, haste, bless] and Ciaran [HP: 20/80 - 24] [greater magic fang, bless]  d20+12=26 d20+7=16 d6+4=10 d6+4=10 d20+16=25 d20+11=18 2d6(5+2)+7=14 2d6(2+2)+3=7
Tuesday November 14th, 2006 7:52:05 PM

Gilan nods his head as he stands and sends his scimitar in to peck at the elemental that Ciaran is attacking. He cannot help out too much with them this close and he can tell that Ciaran is getting into bad shape. "We will hold them off or put them down as fast as we can...just get the kids."

Ciaran tears back into the elemental as well as he cannot back away. His pack is riding on his fighting skills and he must help them out as best he can.

[Gilan - hit: 26/16 and damage: 10/10]
[Ciaran - hit: 25/18 and damage: 14/7]

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength
3rd(4): cmw(2)*, greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Battle Map

Grymash (AC 28, rage hp 19/122, rage8, haste, barkskin, prot from evil, bless, enlarge)  d20+2=14 d20-2=18
Tuesday November 14th, 2006 8:27:27 PM

Grymash still spraying spit and bile from rage. The quagmire he finds himself in only gods his fury. He sees the dark-skinned, pointy ear stranger holding out his staff for him. What is this, Gry thinks. Friend or foe ... sunbaked treadle or soon-to-dead piggie?! (Wis: 14, Int: 18, nat 20. lucky dog!) Lucky for this elf, the raging Grymash doesn't interpret his actions as hostile. The giant-sized half-orc grabs on the staff, whatever little support it may provide him, but not without a warning. "GRY NO KNOWS YOOZ ... WIGGLE DA FINGERS AT GRY AN GRY WILLS HACK OFF DA FLESH MEATS AN EAT YOOZ RAW!!"

(Movement 5ft or more)

Posting Report (ADM MikeK) 
Tuesday November 14th, 2006 8:44:10 PM

Posting Report for Game 10 for the week of Nov 6 - 10

Name MTWTF

DM JimW OXOXO

Trellus OXOXO

Tishe OXOXO

Jake OXOXO

Gilan OXOXO

Grymash OXOXO

Mac OXOOO

Flea OXOOO

Murdock OXOXO

[X = post, O = no post]

ADM MikeK Note: Um...not so good.

(ed. Carla-Flea posted x 2. Monday and Thursday.)

Trellus (ac 23, 17/79 hp, Owls Wisdom, Hasted, Sanctuary)  4d8(3+8+7+7)+7=32
Tuesday November 14th, 2006 8:51:27 PM

[OOC - Jim, the link didn't work]

As Gilan's healing flows through him, Trellus' eyes flick open and the sounds of battle, cave-ins, and Gry's bellowing intrude upon his senses.

One look at Mac is enough to tell the cleric where to start. He reaches out again with his healing wand and taps the taur.
[CCW - 32 hp healed on Mac]

Hoping he doesn't get ripped in the process, Trellus scrambles to his feet.

--------

Spells in effect:

Owls Wisdom: 8.8 minutes
Haste
Sanctuary: 3 rounds - Will DC 17 to attack Trellus
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


[For those of you having the same problem with the link. I am also sending out the map through email. Please be advised this is not an updated new map but one for the last round of activities.]

Finale Oglian Battle, 10. (DM Jim)  d20+13=21 d6+4=8 d20+15=20 d20+13=29 d8+7=15 d6+4=6 d20+13=26 2d8(2+1)+7=10 d20+13=23 d20+13=16 2d8(5+5)+7=17
Wednesday November 15th, 2006 12:44:54 AM

Flea races over and finds herself right near the children.

Jake is able to pull the cocooned body away from the Oglian worker. Out of the corner of his eye he notes the stuff he passed earlier.

Grymash even in his state of rage is able to take the drow at his offer. Grabbing the staff will help in pulling him out, but he does give the newcomer a warning.

Trellus is able to get back on his feet with the healing from Gilan. He steps forward to send more healing into Mac who is stuck in the ground.

Tishe' sends a pair of wolves to help in getting the children out of the area and fast. To save even more time she starts to cast another spell to help out further. He bison can still not find purhcase on the carapace of the Oglian worker.

Mac struggles in the tight grasp of the earth. He brings his axe down and slowly starts to chip his way out of the floor.

Gilan turns and puts his full attention into taking out one of the elementals, his scimitar trying to do the work. Ciaran meets his brother there and he also brings his teeth once more at the stone beast.

Murdock banters with Tishe' as he sets himself to help Grymash out of the mud.

Oglian warrior1 is dead.

Oglian warrior2 is dead.

Oglian warrior3 is dead.

Oglian warrior4 is dead.

Oglian worker loses his grip upon the cocooned body and brings a stinger around at Jake[hit: 21 and damage: 8].

Oglian worker6 once again bites and stings the bison that it is facing[hit: 20/29 and damage: 15/6].

The Queen has left the building.

The RedClaw has left the building.

Earth Elemental1 crumbles into pieces under the combined attack of Ciaran and Gilan.

Earth Elemental2 takes a strike at Trellus as he moves in to heal Mac[hit: 26 and damage: 10]. It then turns it's attention back to the struggling taur[hit: 23/16 and damage: 16/17].

Three older kids look up as Flea approaches and then move in front of the other five. Though they do not seem threatened they are most definitely ready to defend themselves. The appearance of wolves startles them even more and they are quick to get in the way of the wolves. The oldest of the group, a young girl of about sixteen, falls into a crouch with fists balled up. "First these ants want us and now you would sick wolves on us...we will fight to the death." The other two nod their heads as well and pick up some fair sized rocks.

There is once again a low rumble from the ceiling and another large section of the ceiling caves in, burying a portion of the room. The room has been neatly cut in half by the falling ceiling and the debris tops seven feet in most places and as high as thirty in others.

Enemy AC
Oglian worker: 24
Earth Elemental: 18


Player Sanity
[The children are not being carried away yet.]
[Need a strength check from both Grymash and Murdock, DC 12. I will also be needing a dexterity check from Murdock as well to keep from falling into the mud, DC 14]


Tishe' (AC 20, HP 11/56)  d3=2 d20+6=16 4d4(2+3+3+1)+4=13 d20+10=25 d8+11=16
Wednesday November 15th, 2006 2:33:48 AM

The brown-haired woman completes her spell and two more wolves appear, but with the help of the rod they are already 110 feet closer to the children than Tishe' is! She calls to her friends (both new and from last round) in the language of wolves; Speak with Animals Highlight to display spoiler: { "Help the human children to get to me. Treat them like wolf cubs!" }

The shrill voices of children come to her over the bass rumbling of the cavern (Listen: 16) and Tishe' realizes that she hasn't told the piggies the plan! Quickly she calls out; "Flea! My wolves will help carry the children to safety, and we can get them to Rayla! The cavern is collapsing they must hurry!"

"Gilan, spontaneously cast your own earth elemental to pull Mac out!", she calls to her druid friend, "even a tiny one will help, for he'll never get out in time otherwise!"

"Gry sweetie!", she calls to the enraged orc, "earth thingy BAD! KILL IT!" Hopefully that will get through her green-skinned friend's red-fogged brain.

"So", she says conversationally to Murdock, "got anything to hold up a cieling?"

Tishe' will use her own abilities with a wand to have four magic missles strike the earth elemental pummelling Mac. (13 damage)

Celestial Bison #2 grunts at the Worker's attacks, but its damage reduction takes care of most of the damage. It lunges at the Worker for a final gouge in the Oglian's abdomen. (AC: 25 D: 16)

The four wolves beside Flea hesitate to grapple with what thier mistress called 'wolf cubs', and will wait for the gnome to bring sense into the cubs before carrying them off (100 feet per round). They ready an action to take them away quickly.

Active Spells
Mage Armor: 293.9 turns (+4 armor)
Unseen Servant: 293.9 turns (200 coin lift)
See Invisibility: 43.9 turns
Speak with Animals: 38 rounds

Web: 492 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Celestial Bison #2 [1 round] AC:13 HP:23/47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Augmented Wolves [2 each] [2 rounds]

Augmented Wolves [2 each] [3 rounds]

Activated Items
Rod of Extend: 3
Rod of Enlarge: 3
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace*, Summon Swarm*

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Jake 
Wednesday November 15th, 2006 4:16:54 PM

The stinger bounces off of Jake's armor, and he ignores the pitiful ant. Instead, he hauls the bundle he's holding over to the pile of stuff and grabs as much of it as he can, and stuffs the rest into sacks. No sense in wasting loot! Then, somewhat apologetically, he picks up the coccooned body and the sacks with his other hand and begins to skidaddle towards Trell and the others.

Grymash (AC 30, hp 16/122, haste, barkskin, prot from evil, bless, enlarge)  d20+12=22 2d8(7+5)+3=15
Wednesday November 15th, 2006 8:16:54 PM

(Strength check 22)

Suddenly Grymash seems to almost shrink a little bit. Much of his vigor and spirit seems to fail the half-orc (rage falls, and so does 18 hitpoints. Reducing him to 1hp). The intense pain from his wounds finally hits him, and he grunts in agony.

Grymash pauses for the moment, shakes his head clear of the pain and spits out a mouth full of blood. "Kreeh mochtu me brahma Soh, Gargul Mog!" (Spontaneous Casting Cure Moderate Wounds in place of Bulls Strength. 15 points). A brilliant energy leaves his hand and enters his chest. His wounds seem to be somewhat lessened, but he's far from healthy.

Feeling a little relief from his pain, Grymash looks to the dark elf stranger, "No get in da muddy! Help da pack! Gry gute ta go!" Turning his ahead back toward Tishe, he yells, "Gry be comin'!!" And again, the barbarian cleric struggles to climb up out of the muck. (Move 5-ft)

Gilan [HP: 56/97 - AC: 27] [barkskin, haste, bless] and Ciaran [HP: 20/80 - 24] [greater magic fang, bless] 
Wednesday November 15th, 2006 9:15:57 PM

Gilan nods his head not turning to look at Tishe'. He begins the needed start for the spell as he backs away from the elemental near Mac. He does hold a hand out to stay Ciaran from rushing in and doing anything stupid.

Ciaran backs off a little as well but eyes the elemental with a look of pure need. Oh, he would love to attack this thing and have done with it but his brother has told him to wait.

[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[spontaneous casting of summon nature's ally II over bull's strength]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength*
3rd(4): cmw(2)*, greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Trellus (ac 23, 7/79 hp, Owls Wisdom, Hasted, Sanctuary)  4d8(2+3+8+5)+7=25 d20+8=21
Wednesday November 15th, 2006 9:52:17 PM

Eyeing the last elemental, Trellus works his way around Mac until the taur is between him and the elemental.

"Rip him, Mac" the cleric encourages, as he taps the warrior again with his healing wand.
[CCW - 25 hp healed on Mac]

Finally noticing the collapsing roof - he's been a tad busy - the blond haired man calls out loudly.
"Children of Ironhome, to me! We're getting out of this treadle-hole!"
[Diplomacy 21]

--------

Spells in effect:

Owls Wisdom: 8.6 minutes
Haste
Sanctuary: 2 rounds - Will DC 17 to attack Trellus
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


Flea (AC 21, 7/56 HP)  d20+3=11
Wednesday November 15th, 2006 11:49:38 PM

Flea rolls her eyes at the girl's protestations. "We're friends! We've been sent by your folks to fetch you out of this place. Do we look like we eat kids!" Flea calls to the one who seems to lead the children. "Follow me, and quickly!" she adds. "Can't you see this place is going to come crashing down?" (Diplomacy=11)

Flea will trust that the reality of their predicament will help to persuade the leader of the children to trust the rogue. If the children look like they will follow, she will try to lead them the safest way out.

DM Sanity Info:

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 6/10 rounds (not required to be consecutive rounds)





Can we all get out....alive. (DM Jim) 
Thursday November 16th, 2006 2:57:08 AM

The last elemental goes down with the might of Mac is brought to bare upon the elemental. It collapses into another pile of rock, dirt and stone near Mac.

Between the call of Trellus and the gentle coaxing of Flea the young girl finally nods her head in understanding. "We will follow you...but I am not sure about those beasts." She points to the wolves having never seen one before in her life.

The Oglian worker turns and moves back towards the main central hole and is soon gone. It does not seem to want to fight any longer but then again that is a good thing with the ceiling falling in. The other Oglian worker and celestial bison, still caught in a life/death struggle, trade jabs at each other for just a little more. Just as suddenly both are gone, buried in a new collapse from the ceiling that is getting way too close to the children and Flea.

Jake reaches the caved in area and finds that he will have his work cut out for him in getting things up that pile of rubble. Flea soon reaches his side as well with the three older kids leading the younger ones, though they do avoid the wolves. What stands before all of you on this side is only one place that is seven feet of debris high and maybe a couple of feet wide.

Those on the other side of the debris from Flea, Jake and the kids find that they are also looking at a large pile of debris that has cut off the cavern. The lowest area to climb onto the debris is ten feet from the floor.

There is still the sound of rumbling as the ceiling shifts some more and more dirt and the like falls from the ceiling. Things are actually starting to get hard to breathe with all the dust in the air and the slowly depleting supply of air.

Tishe' (AC 20, HP 11/56) 
Thursday November 16th, 2006 8:19:44 AM

No more enemies about, Gilan's elemental will soon pull Mac free, and Flea and Jake are leading the children to the exit. Now the only thing to worry about is getting out before the entire complex collapses.

"Don't forget we have many caverns before we get back to the surface, too." cautions Tishe'. "And is our way really clear?"

Now that Trellus is back in the picture and in control of his facilities, the brown-eyed girl is perfectly happy to let him give the orders and she will support whatever is the decision. And her posture says she is nothing but relieved at NOT having the burden of leadership.

Thinking, she doesn't know of any spells or actions that she can do to further help the children, Jake and Flea over the rubble pile. All she can do is call encouragement. "Quickly now! (cough, cough) The wolves will help you; just grab some fur and hang on!" and to the wolves Highlight to display spoiler: { Help the children. Let them ride you if they will. Grab any that fall and drag them to me }

The only other thing she can think of is move into the tunnel and start moving back to the surface. She casts "Light" on her wand to see in the darkened tunnels.

The four wolves beside Flea and Jake listen to Tishe' and try to assist to the best of thier ability.

Active Spells
Mage Armor: 293.8 turns (+4 armor)
Unseen Servant: 293.8 turns (200 coin lift)
See Invisibility: 43.8 turns
Speak with Animals: 37 rounds

Web: 491 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Wolves [2 each] [1 rounds]

Augmented Wolves [2 each] [2 rounds]

Activated Items
Rod of Extend: 3
Rod of Enlarge: 3
Pearl of Power: used

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace*, Summon Swarm*

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Murdock AC:20 (16+4 Mage Armor), HP:35  d20=12 d20+15=27
Thursday November 16th, 2006 4:33:28 PM

Murdock struggles to help the brutish half orc out of the mud, and ignores the foul threats coming from the beast. Gry's fetid breath hot on Murdock's face. He is not sure if the half-orc called Gry is evil, or if he is just in some sort of bloodgrunt rage. (Sense Motive 12)

Murdock knows that the children and the gnome are trapped behind the rubble of the cave and will likely die unless someone acts quickly.

He trys to take a deep breath to calm his nerves before casting by starts to hack and cough from the grit and dirt in the air. Never the less, he finds the inner peace to get off a spell, and his skin takes on the darker slightly shiny hue of a black spider. ( Cast Spider Climb. on self ) He then moves 30 feet skirting the mud pit heading toward the wall to his left and starts to climb over with the intention of throwing a rope down to the children who are trapped on the other side.

Spells Active:
Mage Armor: +4 AC (239 turns)
Spider Climb (420 turns)
Evard's Black Tenticles: (3 rounds) 27 to grapple anything in the area

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles*, Wall of Ice
(*=used)



Trellus (ac 23, 7/79 hp, Owls Wisdom, Hasted, Sanctuary)  d20+7=19
Thursday November 16th, 2006 9:42:44 PM

Trellus gratefully notes the collapse of the last of the enemy.

"Gil, help the kids," he directs. "Me an' Gry should be able to get Mac out of this."

"Gry, c'mere and grab Mac's shoulder."

The cleric grabs one of Mac's arms and lets Grymash grab the other.
"Pull on three," he says, and whispers a quick prayer Domi grant me strength, before continuing..

"One,
two,
THREE!

With the power of his god pulsing through him, Trellus plants his feet and pulls the taur upward.

[Strength check 19 (using Domain Power - Feat of Strength)]

--------

Spells in effect:

Owls Wisdom: 8.5 minutes
Haste
Sanctuary: 1 rounds - Will DC 17 to attack Trellus
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


Gilan [HP: 56/97 - AC: 27] [barkskin, bless] and Ciaran [HP: 20/80 - 24] [greater magic fang, bless] 
Thursday November 16th, 2006 9:49:30 PM

Gilan shakes his head and then moves off to help with the kids. He does take the time to give orders to his earth elemental. "Go below and help to get the minotaur out of the ground." He then follows the drow in the same direction so that he can provide assistance.

Ciaran moves back and stands nearer the exit. He knows that he cannot be of help right now and will not chance getting in the way.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[spontaneous casting of summon nature's ally II over bull's strength - earth elemental]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength*
3rd(4): cmw(2)*, greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Grymash (AC 29, hp 16/122, fatigue, haste, barkskin, prot from evil, bless, enlarge)  d20+11=22
Thursday November 16th, 2006 10:07:45 PM

Grymash nods and limps over to Trellus' side. After grabbing a hold of Mac, he adds his strength when the cleric of Domi attempts to lift the minotaur. (Strength check: 22)

The effort puts a massive strain on Grymash. Being already fatigued, he becomes ever closer to falling from exhaustion.

Jake  d20+21=41 d20+8=21
Friday November 17th, 2006 12:08:18 PM

Just a bit more to go, Jake thinks to himself as he sheathes his sword with a quick shink. He reaches into his spacious backpack and removes the rope, while shoving most of the stuff into the same backpack. "Flea, take this end..."
Jake notices the kids are still rightly wary of the Bloodpack, and so he decides he has to give them a little motivational speech. Even though he's speaking as he's moving, he somehow takes the moment to look into each of their eyes, and his voice, though soft, is tenorous and welcoming to them. He takes on the persona of the big brother that some of them might have. He tries to inspire them to be brave and move as quickly as possible, mimicking his own movements.
"Hey, guys. Cheer up! Your sister, Reyla, sent us here to rescue you and her brother from these smelly ants. We defeated them, now we just gotta get outta here. So I want you to listen to me... We're all gonna get outta here. Each of you is gonna climb up this debris, climbing up with the help of this rope, and if you're too afraid, your Aunt Flea here will help you. Then once we get outta here, we'll break out some water and sweetgrass cookies."
With that, he quickly skitters up the debris, his feet digging in yet moving surprisingly light along the rocks. It comes from some training sneaking up the walls of Rattledam. (Climb DC 21, hope that's good enough to get up the debris. If the coccoon is too heavy, like over 60 pounds, he'll have to secure it to Flea's end and pull it up :( )

Once he gets up the debris, he securely holds the rope and helps the kids get up there. He hopes the rest of the pack either finds its own way out or somehow gets through the collapsing areas to them....


Escape and Evade. (DM Jim) 
Saturday November 18th, 2006 12:07:28 AM

Tishe' moves back to give room and be ready to move out as the rest of the group gets things gathered around. Jake and Flea are on the other side of the debris pile and are currently working together to get the kids up the seven foot high area.

Murdock on the other side is also climbing up that side of the debris so that he can anchor a rope of his own and then see what aid he can lend. Gilan gives his earth elemental some orders to help in getting Mac out of the ground as he moves over to help out in anyway that he can.

Mac feels both Grymash and Trellus start to pull on him to get him out of the ground. The pulling is painful and he can not feel any movement of his large body out of the hole. In fact there is the sound of a loud pop and then sudden pain in his right shoulder. Then he feels the touch of the earth elemental under the ground and he is slowly being pulled up through the ground. He knows that he will soon be free of the ground and then that much closer to getting out.

The kids seem to rally a little behind Jake and his speech. One of the taller lads, though younger than the girl, gives Jake a funny look. "My sister is worried about me?" Then under his breathe and not out loud enough to really be heard, unless you were listening for it. "Great...I am in for it when I get home." Still he helps in getting the younger kids up to Jake and Flea. The girl just flips her hair back and gives him that look, that I told you so look.

From down the tunnel way that you came you hear another loud rumble and the sounds of more falling debris. A wave of dust shoots out of the mouth of the tunnel and into the room.

Tishe' (AC 20, HP 11/56)  d20+6=8 d20+6=19
Saturday November 18th, 2006 6:50:26 AM

Coughing and hacking with the dust and debris that comes through the tunnel, Tishe' takes her red silk scarf and wraps it around her mouth and eyes. Not liking the implications of the dust, she holds her lighted wand high and moves forward. (Listen: 8, Spot: 19)

"Stay in front of me", she tells the Unseen Servant, "and push me if you hit a wall or pit." Tishe' knows the Unseen Servant couldn't push her over, but it will be able to give her warning if something bad is ahead.

Two of the wolves fade out, and the remaining two keep behind the children to encourage them to move quickly.

Active Spells
Mage Armor: 293.7 turns (+4 armor)
Unseen Servant: 293.7 turns (200 coin lift)
See Invisibility: 43.7 turns
Speak with Animals: 36 rounds
Light: 49.9 turns

Web: 490 rounds [300 foot range with Rod of Extend] Reflex save DC 17 or stuck

Augmented Wolves [2 each] [1 round]

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace*, Summon Swarm*

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*


Flea (AC 21, 7/56 HP)  d20+4=10 d20+4=8 d20+4=9 d20+4=19 d20+4=23 d20+4=11
Monday November 20th, 2006 12:27:44 AM

"Quickly! Quickly!" continues the gnome as she ties a few quick knots in the rope tendered by Jake. Flea is nervous and the first knots are inexpert. (Use Rope=10, 8, 9, 19, 23, 11)

"You are stronger, Jake. Get to the top, and I'll boost the kids from down here. I'll come last" calls the rogue as she counts off the kids.

DM Sanity Info:

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 6/10 rounds (not required to be consecutive rounds)




Murdock AC:20 (16+4 Mage Armor), HP:35  d20+15=31
Monday November 20th, 2006 10:13:40 AM

Murdock crest the top of the debris pile and looks over to the otherside, seeing the small gnome that he had helped before, another adventurer, and some children. The gnome has some knotted rope and the man is about to start climbing up the side of the debris pile. Murdock shouts out to the gnome about the din of the collapsing cavern, "Little Mouse!! Throw the rope to me, I will anchor it for your friends to climb!"

Spells Active:
Mage Armor: +4 AC (238 turns)
Spider Climb (419 turns)
Evard's Black Tenticles: (2 rounds) 31 to grapple anything in the area

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb*
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles*, Wall of Ice
(*=used)

Jake 
Monday November 20th, 2006 1:15:01 PM

Jake manages to climb up the debris just in time to nearly bump into the strange man he'd noticed fighting on their side. The guy's just barely finished calling out to Flea. Guy doesn't LOOK like an ant, so he's probably all right, Jake thinks to himself.
"She ain't no mouse, she's a Flea!" Jake responds, and chuckles just enough to begin hacking and coughing from all the dust. "Okay, bud.. you take this end of the rope, and I'll catch the kids Flea boosts up."

So, with a three-man team, they hopefully get the kids up and through the debris in no time. One person holding the rope (not gonna make Grymash's mistake!), one person boosting the kids just a little, and one person leaning down and helping pull the kids up the rest of the way. Jake being probably the strongest of the three, he probably does most of the actual lifting on his part.

Narrow Escape. (DM JimW) 
Monday November 20th, 2006 7:21:37 PM

The kids are soon out and all the pack reunited on this side of the debris. As you start to follow behind Tishe' you hear the ceiling in the cavern you just left come down some more. The dirt and dust that suddenly shoots up the passage cuts visibility to nil and breathing gets hard(Fort DC 14 or start choking and only able to make partial movements; movement is already half normal).

Tishe' out ahead of the rest is being lead by the unseen servant. Just as suddenly all goes black for Tishe' as well as it did for the rest of her friends behind her.

The older three youngsters seem to be able to handle the dust but the other five are soon coughing in fits. The older ones soon have three piggy-backed but the others they cannot help. The oldest, the girl, calls out as best she can to those near her. "We neee...cough, cough...help here....cough,cough...got three...cough,cough...two left." She then starts coughing herself and has to slowly get her breathing back under control.

[Will try to get out a location map for everyone. Those that remember the first map will know that you are in the tunnel leading to the bridge are or branching off to the mushroom area.]

Grymash (AC 29, hp 16/122, fatigued, barkskin, prot from evil, enlarge)  d20+12=17 d20+9=19
Monday November 20th, 2006 8:46:07 PM

(Fort save: 17)

Grymash continues to limping along. He tries to stay afoot and helping any of his pack that might require help. He tries his best to protect others from the natural disaster crumbling all around him.

(Survival check: 19. DC 15 to help others avoid natural hazards and getting lost.)

Flea (AC 21, 7/56 HP, Hasted)  d20+3=9
Tuesday November 21st, 2006 12:09:33 AM

"*Cought!*"The dust really gets to the gnome as she stumbles after her party, and the kids, trying to act as a rear guard. "*Cough!*" The rogue will activate the magic of her boots, if required, in order to keep up.

DM Sanity Info:

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 7/10 rounds (not required to be consecutive rounds)


Jake 
Tuesday November 21st, 2006 1:58:04 AM

"Dust.." the young man curses quietly. "Okay, I've got it." Jake wanders to the kids and spends a moment helping them. "Here, tie some rags... Okay, wear them over your mouths so you won't cough. Are you thirsty? here, have some water, each of you small gulps." Jake gives his waterskin out, and gives them some help with the dust. "Okay, one of you crawl up on my back, keep a good grip... and you, here." He picks another one up in his arms. "Don't worry, I'm stronger than I look...nothing compared to Gry or Big Mac there, but I won't drop you. Gry, Mac, you guys grab one or two, but keep ready for battle."

Tishe' (AC 20, HP 11/56)  d20+8=16
Tuesday November 21st, 2006 9:08:09 AM

Hacking and coughing, Tishe' manages to keep her breathing slow and steady through the silken red scarf (Fort: 16)

She waits at the fork of the tunnel for her packmates to catch up. While she waits, she casts a small White Spell and uses the Prestidigitation to clear some of the dust from the air.

Once she is able to see (or feel) another of her packmates, she sends the Unseen Servant ahead of her, moves back towards the cavern of bridges. Holding aloft her wand glowing with Light, she hopes to see some of the path before getting to the drop-off.

"Why", she wonders aloud, "is the caverns collapsing? Could the Worker Oglians be actively trying to bury us?"

Active Spells
Mage Armor: 292.7 turns (+4 armor)
Unseen Servant: 292.7 turns (200 coin lift)
See Invisibility: 42.7 turns
Speak with Animals: 26 rounds
Light: 48.9 turns

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace*, Summon Swarm*

Arcane Spells
White -- Acid Splash, Read Magic, Light*, Mage Hand, Prestidigitation*
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Murdock AC:20 (16+4 Mage Armor), HP:35  d20=14
Tuesday November 21st, 2006 7:32:45 PM

Murdock sheppards the children along with the rest of the group. He is breathing heavily from all the exertions and the dust in the air begins to make him cough. He slows momentarily noticing Flea seems to be effected more severly before regaining his stride. (Fort = 14)

Murdock also see's the children being picked up and carried down the hall by the other members of the adventuring group. "Little Flea, do you need help to keep your pace?" Murdock says, his dark vision able to clearly make out the gnomes strugling form.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb*
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles*, Wall of Ice
(*=used)


Gilan [HP: 56/97 - AC: 27] [barkskin, bless] and Ciaran [HP: 20/80 - 24] [greater magic fang, bless]  d20+13=30 d20+11=22
Tuesday November 21st, 2006 8:08:19 PM

Gilan is able to keep most of the dust and dirt out of his nose and throat, keeping from coughing. He moves along with the others, keeping near the middle of the group so that he can lend aid as needed.

Ciaran plods along with his brother, not bothering to do much of anything else. He just focuses on putting one foot in front of the other, but feeling before he puts down each foot.

The small earth elemental is moving it's way underground and following the group. It will lend aid as needed too...though someone will need to give it orders.

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]
[spontaneous casting of summon nature's ally II over bull's strength - earth elemental - 7rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength*
3rd(4): cmw(2)*, greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

The bridge. (DM Jim) 
Wednesday November 22nd, 2006 12:09:46 AM

Tishe' busts through to the bridge cavern with her unseen servant leading the way. She is able to see now and the sight that greets her is not a good one.

The others are hot on her heels. The children of IronHome now going piggyback with part of the pack.

Everyone enters into the area with the bridges to find that there is only one bridge left that is standing. The far one and the middle one are now collapsed and part of the othe side is covered in debris from the ceiling.

[Survival DC 10 to notice the small fissure cracks in the last remaining bridge. Intelligence DC 10 to realize that most of you can get across with no problems...the enlarged Grymash and the enlarged Mac may present problems...then again the unenlarged Mac may cause problems.]

Tishe' (AC 20, HP 11/56)  d20+6=11 d20+4=22
Wednesday November 22nd, 2006 2:36:35 AM

Feeling more cocnfident now that she has her pack behind her, Tishe' at first is relieved that they have made it to the bridge cavern, yet her looks fall at seeing the two collapsed bridges. A quick look (Survival:11, Intelligence: 22) confirms that while the bridge is currently up, it is not stable, and another earth shake (or Mac or Gry) will bring it and anyone on it down.

Keeping the red silk sash around her nose and mouth, she calls to those following. "There is only one bridge left, so we must be quick! But it won't hold BigGry or Mac."

She pauses and takes inventory. "I've got a Spider Climb potion for Gry, and a Jump spell for Mac. With the extra magic they should be able to make it across without using the bridge!"

Per her modus operandi, Tishe' waits for Trellus to give directions before she casts or hands out potions.

Active Spells
Mage Armor: 291.7 turns (+4 armor)
Unseen Servant: 291.7 turns (200 coin lift)
See Invisibility: 41.7 turns
Speak with Animals: 16 rounds
Light: 47.9 turns

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace*, Summon Swarm*

Arcane Spells
White -- Acid Splash, Read Magic, Light*, Mage Hand, Prestidigitation*
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Jake 
Wednesday November 22nd, 2006 1:36:10 PM

"Sure, let's do that, but we don't have much time to do this... Flea goes across first, then Gilan, then me, then the kids, by then Gry and Mac should be magicked up to get across and everyone else can come along. Is that shady, Trell?"
Jake will hold his action till his turn, then heads on over.

Trellus (ac 23, 7/79 hp, Owls Wisdom) 
Wednesday November 22nd, 2006 3:18:56 PM

The blond haired cleric waves Tishe and Jake off.
"Mac's got Air Walk on him. He can carry Gry over. Everybody move! Flea and the kids first."

Trellus lets the bulk of the group across, and then follows.
--------

Spells in effect:

Owls Wisdom: 8.5 minutes
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)


[DM sanity - Trellus post from Thursday October 26th, 2006 9:35:59 AM
"Jake, you pigge, back up and climb out!" Trellus calls. "You'll take all day to go all the way across!"

The cleric moves past Grymash on his left, positions himself on the edge of the mud next to Mac, and leans over to cast a spell on the taur.
[Air Walk]

Murdock AC:20 (16+4 Mage Armor), HP:35  d20=12 d20+5=24
Wednesday November 22nd, 2006 4:39:33 PM

Murdock hears the confusion about the course of actions that should be taken, but the blonde haired cleric seems to make the decisions with this group. He wonders to himself how these people intend to get so many children across the vast spaces that exist in this cavern... He also wonders how the children and the humans are seeing in the pitch black. As he stops at the Bridge, he cast Dancing Lights above the bridge, dully illuminating the area.

Murdock looks at the walls of the cavern, perhaps he thinks to himself, he could climb along the caverns walls to reach the far side of the bridge. (Int Check 24 to determine if he can. If so, he does the following action.)

Murdock looks at the blonde haired cleric, saying, "Trell-us, I will run across to the other side as a spider would and string a rope for the children to transit. It is the only way, no?"

Murdock waits for Trellus to repond to him before he starts off climbing along the walls of the cavern to reach the far side.

Spells Active:
Mage Armor: +4 AC (238 turns)
Spider Climb (419 turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights*, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb*
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles*, Wall of Ice
(*=used)


Flea (AC 21, 7/56 HP, Hasted)  d20-1=1 d20+3=7 d20+3=13
Wednesday November 22nd, 2006 7:21:33 PM

Flea huffs and puffs and chases after the rest, making sure no kid gets left behind. Pulling up to the pack, she catches the tail end of a discussion...

Flea goes across first...

Flea and the kids first...

The rogue casts a quick glance at the route the group must take (Survival=1, Intelligence=7). "Sure!" she thinks, "get Flea to do it!"

But, before the rogue can think of a come-back, the newcomer volunteers. Sensing the dark guy may be looking out for her, the rogue reciprocates. "We'll cross together. I've got Jake's rope, and this one." Flea holds up a coil of silk rope 50 ft. in length. "'sides," she adds, "I've got this!" The gnome holds out her right hand, with the ring of Feather Fall.

"Mac, and uh, Gry can anchor the rope while the kids cross the bridge...holding on...just in case, you know?"

The rogue explains this to the Bloodpack but includes the kids, hoping they will understand her plain words (Diplomacy=13).

DM Sanity Info:

Protective Ward: +10 to next save from Trellus
Bless: +1 to hit and saves vs. fear from Grymash

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 7/10 rounds (not required to be consecutive rounds)




Getting Out. (DM Jim)  d6=4 d6=3 d6=3 d6=1 d6=2
Thursday November 23rd, 2006 12:24:10 AM

The plan is put into motion with both Flea and Murdock setting up a rope to be used to get everyone across. As each person or small group of people move across the six foot wide bridge you can feel it give slightly under your weight, but it does not collapse. That is until the last person is coming across and then it is a mad dash for Trellus to get across. The entire bridge but a short one foot expanse on each side is not in the great gorge and lost to sight.

With all of the group across you hear another great rumble and the entire cavern ceiling collapses on that side and over the gorge.

Another mad race ensues with all of the younger kids now being carried in one form or another. The ceiling above your very heads is falling in and you feel bits and pieces of debris hit you as you run. Then you come out of the last tunnel and into the entrance area to the whole hive complex. The images and writings on the walls still move in thier pale blue light, giving off light to see by.

Then you are out in the open area of the Plains. The entrance has caved in on itself and buried the entrance neatly but you can fear rightly that another entrance will open...someday. As you take stock of your condition you notice that a lot of the last bits of falling debris has done it's job. Still the Sargrass Plains has never seemed so welcome or the air so sweet...let alone the feeling of wind and sun upon your bodies.

[Everyone finds scratches, bruises and sore spots on your bodies that has dealt you all some damage...7 normal and 6 subdual damage to everyone.]

Tishe' (AC 20, HP 4/56 +6 subdual)  2d8(2+1)+3=6 2d8(3+7)+3=13
Thursday November 23rd, 2006 6:25:06 AM

Tishe' holds her wand high to give the pack and children more light to see by. With Murdock's Dancing Lights and the colored, glowing walls, she is not worried about not beeing able to see (as long as the dust doesn't block the lights).

Trellus and Flea are the first to fall from the falling debris (assumedly from the DM post), and Tishe' uses two healing potions to give them more energy to make it.

Trellus - CMW = 6 healing
Flea - CMW = 13 healing


For the rest of the mad dash to the surface, she ALMOST makes it, succumbing at the last to the pelting rocks and chocking dust. (7 damage, 6 subdual) Rendered unconscious, her last thought is that the pack got the children out.

Active Spells
Mage Armor: 288.7 turns (+4 armor)
Unseen Servant: 289.7 turns (200 coin lift)
See Invisibility: 39.7 turns
Light: 45.9 turns

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace*, Summon Swarm*

Arcane Spells
White -- Acid Splash, Read Magic, Light*, Mage Hand, Prestidigitation*
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Trellus (ac 23, 6/79 hp, Owls Wisdom, 6 subdual, Staggered) 
Thursday November 23rd, 2006 9:04:48 AM

With the rest of the pack, Trellus dashes toward the entrance of the hive, cradling one of the kids under his hunched form as he runs.

Tishe passes his a potion, which he gratefully swallows. But the falling rock continues to take a toll. By the time Tishe falls, the cleric is too beat up to do much about it.
"Mac," he croaks, "grab Tishe."

Finally, the group emerges. Trellus immediately starts casting healing spells, one upon himself, and then he starts working the kids. He nods toward Gilan and Flea to do the same.

To the new guy he says - "if you got healing help, start with her" - he nods toward Tishe.

[Gonna cast a mess of CLWs. Let me know how many.]
--------

Spells in effect:

Owls Wisdom: 8.5 minutes
Magic Vestment(armor)+2
Magic Vestment (shield)+2

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Enlarge Person(d)*
2 -- Lesser Restoration (x2), Owls Wisdom*, Spiritual Weapon, Bulls Strength (d)*
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)*
4 -- Air Walk*, Inflict Critical Wounds, Restoration, Sanctuary (Quickened)* (d)
5 -- Flame Strike (x2)**, Spell Resistance (d)



Murdock AC:20 (16+4 Mage Armor), HP:22  d8+1=6
Thursday November 23rd, 2006 12:48:48 PM

The well dressed surface drow finds his clothing now somewhat worn. With tiny pinpoints of blood starting to find their way through his white tunic. His dark navy skin in streaked with trails of dirt and sweat. Bruises are starting to develop and turn his skin even darker in some places. His beautiful silvery white tatoos are now dulled into a silver-grey with a coating of dust and setiment. The platinum blonde and lime green hair also so neatly coifed when he arrived now is somewhat darker from the dirt and filth of the caverns.

The strain of being snatched away by some mysterious magic, into a battle that was not his, starts to emerge. The surface drow's personality takes a turn for the sarcastic.

"The names Murdock, your Majesty", Murdock says with a sneer. "I don't need to be told what to do by the likes of you." He grumbles quietly to himself as he stalks off to help the wounded woman.

He bends over the woman, seeing the deep lines of worry starting to soften on her face. This softens his sour mood momentarily and he lays his hands on her. His tatoos flair once again into a brilliant white, softening to a cobalt blue, and then back to their normal silvery white. (CLW = 6 points to Tishe')

The drow still moody then sits down beside Tishe and looks onward, trying to wrap his mind around his change in circumstance.

Spells Active:
Mage Armor: +4 AC (238 turns)
Spider Climb (419 turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights*, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb*
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles*, Wall of Ice
(*=used)

Grymash (AC 29, hp 9/122, nonlethal 6, fatigued, barkskin, prot from evil, enlarge) 
Thursday November 23rd, 2006 7:53:00 PM

Upon reaching the grass of the open plains, Grymash collapses from exhaustion. He lies there and tries to catch his breath. His chest expands with fresh air. He coughs out the bad. After a few moments, the barbarian cleric slowly gathers what little strength he has left to get to his feet.

"Weez," COUGH!! "All heres?"

Flea (AC 21, 6/56 HP, Hasted) 
Thursday November 23rd, 2006 10:41:46 PM

Flea runs for all she is worth. "Hurry! Hurry!" she goads as once across the chasm, she again assumes the position of rearguard.

The rocks and debris falling from the ceiling of the cavern take their toll, and things get hazy as Flea stumbles. A potion from Tishe', and the rogue drags herself to her feet and stumbles for the exit.

Outside under the Sargrass sky, she crawls to a place near the newcomer. Sprawling out on the ground, she turns her head to watch as he heals her friend, Tishe'. "Thanks Mr. Mudock," she croaks weakly, "thanks for...for back there, for helping me, an' for helping the kids, an' for helping Tishe'." The gnome looks up at the sky as her voice trails off, "names Furtif Aeanora Flibbertigibbet....but you can call me Flea."

Jake (Hp 4/59, 10/59 lethal, AC 26)  d20+21=31
Friday November 24th, 2006 4:04:30 AM

Jake groans in pain and rubs at his back, where a particularly large rock stuck in deep. "Owww... everyone okay? Hey, we're all out. We're out! YAAAAAAAH!" Jake gives a triumphant whoop and jumps up and down a few times happily, pumping his fist in the air. Anyone else who gets happy is fully encouraged by back clappings and laughing relief-filled hugs.
Then, the half-elf turns his attention to everyone. First, he gives out his waterskin to the kids. "Okay, don't get all sunbaked, you'll all be fixed up in a sec by Trellus and Gilan here. They know a few weaves about bandages and stuff. We're the Bloodpack, and we're here to rescue you kids, as ah said already."
Jake also breaks out some of the food the villagers gave them and gives it to the kids, and does whatever else he can to make them feel better. In general, he's using his good words and smooth charms to appease the kids and get them cheered up. (Diplomacy 31)

Gilan [HP: 49/97 - AC: 27] [barkskin, bless] and Ciaran [HP: 13/80 - 24] [greater magic fang, bless] [6subdual to both]  2d8(7+2)+9=18 d8+5=6 d8+5=7 d8+5=13 d8+5=10
Friday November 24th, 2006 6:17:13 PM

Gilan nods his head in answer to Trell's command. They had just barely made it out but the trip is not over yet and they still have a lot to do. He looks at the newcomer and shakes his head...stress, always stress. "I have a little healing left." He will move around and pass it out to those that are hurt the most, leaving himself for last as he has other means of healing. "I also have a few potions as well for those that are still battered and bruised.

[clw(Jake) - 7+13=20HPs]
[clw(Flea) - 10HPs]
[cmw(Flea) - 18HPs]

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength*
3rd(4): cmw(2)*, greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Return to IronHome. (DM Jim) 
Saturday November 25th, 2006 12:10:42 AM

The pack fell into order rather quick after exiting the cave and healing started to be passed out as need. Trellus, Gilan and the others that lend healing soon find that the kids are mostly unhurt, as they had been shielded by the pack as they made a run for it.

That left only the pack to be healed as needed and a trip that would lead the kids home. That was a word that had special meaning to the pack and the looked forward to it as well.....HOME.

[The kids are only scrapes and bruises that just need minor attention with no magical healing. The rest of the pack is a different story.]

[PS: Gilan still has access to a couple of spells that will give healing so we do not need to use up charges from healing wands. Also if we get sufficient time he can also brew a few replacement potions if we want to use them.]

Tishe' (AC 20, HP 10/56 +6 subdual) 
Monday November 27th, 2006 2:52:15 AM

At the drow's touch, Tishe's brown eyes flutter open to stare into the bedraggled image of Murdock. "Greetings, Ulgren, many shadows", she says, and then blinks in confusion. "Wait. No, that's not right." Some more blinking and slowly sitting up follows. "You are Silver Tattoo who was so effective in weaving an end to the ant-taurs."

Seeing that there is no immediate danger, the dirt-covered girl slowly takes assessment of her injuries, and stands. She winces as her hands encounter each bruise and scrape, and when her hands fail to encounter a large, ugly, furry head, her face momentarily pales as if from a greivious injury.

Yet it quickly passes as she turns to the tall, dark stranger. "Many Shadows", she begins formally in the patios of Rattledam, "I am Tishe' of the Bloodpack. As we are in the middle of the sunbaked Sargrass without protection, would you weave with us for a time?"

Active Spells
Mage Armor: 287.7 turns (+4 armor)
Unseen Servant: 288.7 turns (200 coin lift)
See Invisibility: 38.7 turns
Light: 44.9 turns

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Longstrider, Faerie Fire, Jump
2- Cat's Grace*, Summon Swarm*

Arcane Spells
White -- Acid Splash, Read Magic, Light*, Mage Hand, Prestidigitation*
Red -- Grease*, Unseen Servant*, Shield, Magic Missle, Mage Armor*
Orange -- Glitterdust, See Invisibility*, Web*, Scorching Ray
Yellow -- Summon III*, Lightning Bolt*, Haste*

Grymash 
Monday November 27th, 2006 7:21:53 PM

"Uhhh ... weez theres yet," ponders Grymash? The barbarian cleric is ready for some meat, drink and a bed. He is somewhat perturbed, having been denied his kill. No sense of release. Like when the light fades in the eyes of his prey after receiving the killing blow. No souls for Lord Gargul. A part of him is glad for the children being saved from a horrible fate, but his dark side still needs to be fed.

Gilan [HP: 49/97 - AC: 27] [barkskin, bless] and Ciaran [HP: 21/80 - 24] [greater magic fang, bless] [6subdual to both]  d8+5=8 2d8(4+7)+9=20
Monday November 27th, 2006 7:47:11 PM

Gilan looks around at the others and gives a wane smile as he moves back around the group. He tries to evaluate how everyone is doing and apply the last of his healing as needed.

Ciaran is more than ready to leave as well. He wants to have a little rest and get some food as well. It would be nice to not have to worry about his life so often.

[pearl clw(Ciaran) - 8HPs]
[pearl cmw(Tishe') - 20HPs]

[barkskin(Gry, Jake, Mac, Gilan) - 90minutes - +3 to AC]
[greater magic fang(Ciaran) - 9hours - +3 to hit and damage]
[longstrider(Mac and Jake) - 9hours - +10feet to movement]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2)**, magic fang, clw(3)
2nd(5): barkskin(4)****, bull's strength*
3rd(4): cmw(2)*, greater magic fang*, protection from energy(fire)*
4th(3): csw*, flamestrike(2)**
5th(2): stoneskin(2)**
* used spell

Murdock AC:20 (16+4 Mage Armor), HP:22 
Monday November 27th, 2006 10:35:26 PM

Murdock's mood still sour, he remains silent as Tishe's eyes open and she blinks back confusion. His lavender eyes stare down into her's for just an instant, before he breaks the contact, depthless sadness can be seen in them.

Murdock then settles himself on the ground beside her. Thinking for mere moments before the voice of the gnome disrupts his thoughts. As she introduces herself and thanks him, he waves his hands in dismissal.

"My lady gnome, Flea", Murdock says " I am glad I could help you. I am Murdock Trizica, and there is no need to call me Mister. I still think little mouse is a better name for you, but Flea will do. It is a pleasure to meet you."

The woman with the stange dialect that he healed stands before him now. Introducing herself. Murdock responds, "The pleasure is mine Tishe' of the Bloodpack, please call me Murdock. My tatoo's are but a small vanity. You will honor me more by calling me by my given name."

He is able to understand from his time in Rattledam that Tishe' wishes him to travel with them until such time as they leave these plains. During these musings, a stray bit of sunshine catches Murdocks sensitive eyes. Covering them hurridly, Murdock digs in his satchel and produces a pair of goggles that he fits over his eyes. The darkelf sighs in relief as he does so.

Murdock says, " Tishe' provided that your companions are amiable, I would greatly like to journey with your troupe. I do not know what foul or blessed magic conspired to bring me to your aid, but I am here now, and would much prefer to travel in the company of others than alone."

Spells Active:
Mage Armor: +4 AC (237.9 turns)
Spider Climb (418.9 turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights*, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb*
Level 3: Fireball, Gaseous Form, Haste
Level 4: Evard's Black Tenticles*, Wall of Ice
(*=used)

Heading out. (DM Jim) 
Monday November 27th, 2006 11:50:09 PM

The healing is handed out and the group is soon on the move, though some are tired. It would not be best to stay this close to the area of an entrance to the complex.

Having traveled maybe a mile away the group stops for the first night on thier way to IronHome. Though uneventful the group is able to get to know their new member a little more.

Traveling well into the next couple of days the tired group finally makes it back to IronHome as the sun is starting to get low in the sky.

Before you is once again the large metal dome of IronHome, so much like you own home. Torches are already flickering near the entrance though the gates are closed and you are not close enough for anyone to have notice you yet.

Jake (Hp 24/59, 30/59 lethal, AC 26) 
Tuesday November 28th, 2006 1:28:33 AM

"Murdock, huh. Name sounds catchy." Jake scratches his chin, wondering if he should shave the faint growth or keep it growing to look manlier. Yah, as soon as they get back, he decides. "Well, ya seem pretty okay, a lot like that last drow we was with. You ever heard of the Bloodpack? We're one of the packs of Rattledam, and the best of 'em. Right now, we're helping get these kids back to raiders... even though the raiders aren't exactly our pals, these bugs took children, which if you ask me is worse than anything else."
Jake travels along the rest of the way, learning the kids names and watching over them companionably. He gives off the vibe of being an older brother that just happened to be mistaken for an adult. He eagerly teaches them all jokes and songs, how to catch prairie pigs easier, tells them a few stories of their travels, and gives them the wisdom of his practical joking. Hence it is that Grymash wakes up with little pink bows tied to his jutting tusks.
When they arrive back at the gates, mindful of their last reception, Jake motions and holds the kids back... "The Bloodpack is back, and we've rescued your kids!" He calls to the gates, hoping to get a much better reception. Dancing girls throwing their arms around him, hopefully.

Tishe' (AC 20, HP 30/56) 
Tuesday November 28th, 2006 3:57:59 AM

The plain-faced woman accepts Murdock's words matter-of-factly, and Gilan's healing gratefully. Knowing that the entrance is a bad place to camp out, she eagerly moves with the group and children back towards IronHome.

The days are spent keeping the group moving and ensuring all the children are together. Tishe' daily casts seven Endure Elements spells to protect herself and six of the children from the burning sun on the plains.

The nights are spent with Jake's dubious cooking, teaching the children how to survive on the Sargrass, talking to Murdock, and sleeping with her back to the immense protection of Machastai. She tells Murdock of her childhood in HookCity, the fourth daughter of a weaver of Rattledam and a travelling bard, how her sisters were all much prettier and better at weaving than Tishe', how she learned of her magical affinity and became a mage apprentice. She talks of her decision to find out about her parents' mysterious past in Rattledam, and took passage on a 'Grass ship to Rattledam. How she met Mac on the trader's boat and how they met the Bloodpack outside the city of Rattledam. She talks about thier adventures against the Barons, lost in huge forests in the Scar, flying over the ocean by dragonback, fighting icy undead in a frozen wasteland, and fighting the Fey King's avatar on the Plains. She tells all in a bright manner that shows her interest in nearly everything, and also demonstrates that Tishe' is easily distracted: one question and she is off on another tangent, talking and listening with equal intensity.

At the entrance to IronHome, Tishe' keeps quiet and waits for the more eloquent to speak, only looking around to ensure that all the children are close by.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Endure Elements x3***
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Endure Elementsx4****
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

CDM Jerry 
Tuesday November 28th, 2006 11:18:51 AM

I need the ADM of this game to make their report for last week's posting please. Email me when this is done or I will haunt you again tomorrow.

Posting Report (ADM MikeK) 
Tuesday November 28th, 2006 1:29:18 PM

Posting Report for Game 10 for the week of Nov 20-24

Name MTWTF

DM JimW XXXOX

Trellus OXXOO

Tishe XXXOX

Jake XXOXO

Gilan XOOXX

Grymash XOXOX

Flea XXXOO

Murdock XXXOX

[X = post, O = no post]

ADM MikeK Note: Holiday week. I'm not going to be able to get this report out earlier than Tuesday night. Our week isn't over until DM Jim's late night Monday post, and I don't want to miss anybody.

Trellus  d20+8=14
Tuesday November 28th, 2006 3:13:53 PM

Noting that the kids all seem to be relatively OK, Trellus works his way around the pack, casting healing spell after healing spell in order to get his friends healthy for whatever pick comes next.

At Murdock's sneering comeback, the cleric pulls up and gives the drow a long, level look. The flash of displeasure that crosses the blond human's face reveals he is not used to such a reaction. However, Murdock does move toward Tishe, and Trellus has spells to cast, so he makes no comment.

Later, Jake and the others introduce themselves to the new guy, and Trellus follows suit.
"Many shadows," he says. "I'm Trellus," he grins "not Majesty". "We were gonna drop these kids off and then weave back to Rattledam. You're welcome to come along."

The smile drops while the cleric maintains eye contact. "I gotta tell ya, though, if things get all sunbaked, I tend to shout orders."
Trellus gives Jake a wink
"Sometimes these dudes actually weave the pick. But, none of 'em give me grief about it until everything's shady."

"Is that shady with you?"

Trellus' affiliation is rather obvious. The cleric wears a burgundy surcoat over a suit of fine silver chainmail. Multiple icons and woldian symbols related to Domi are inlaid throughout the surcoat.

At the sight of IronHome, Trellus calls out to the kids. "Just stay with us a bit longer, dudes. Let's make sure the sky is shady before you go running off."

Trellus leads the group toward the dome, keeping his eyes out for anything suspicious looking.
[Spot 14]

Gilan and Ciaran 
Tuesday November 28th, 2006 7:03:11 PM

Gilan has been having a nice time back under the open sky. The heat is not all that pressing as he makes sure that the last of the kids are covered with endure elements if Tishe' runs out. He does take the time to at least give his name to the new drow. "My name is Gilan and this is Ciaran." He watches the new guy and wonders how the drow came to be in such a place...then again magic was a strange thing.

Ciaran looks to the newcomer as he hears his name and his tongue lolls out in a smile. He does not get too near the new guy as he does not know him that well. He is having enough problems with the kids who started out scared of him and now some want to ride on him.

Murdock 
Tuesday November 28th, 2006 10:20:22 PM

Murdock listen's to the blonde cleric. Still annoyed with this human's penchant for barking orders to persons unknown to him.

Murdock can not resist the tempting thought that comes to his mind, as this cleric of Domi speaks to him. Murdock replies, "Hail brother of Domi. I can certainly understand your faithful zeel at leading in combat, but I thought your order tutored diplomacy too? At any rate, forgive my sharp tounge, I am just not acustom to people who do not know me barking orders at me. You were of course right to Request my assistance with this most bueatiful and brave of women." Murdock gestures to Tishe'. "As for my part, I will do as you request." Murdock says, adding a silent addendum to do so only when he thinks the clerics orders are for the greater good.

Murdock continues, "Trellus, I am Murdock Trizica, and it is ......shady.... to meet you too." Murdock seems to stumble for a moment as he uses the native phrase and then continues. "I do desire to travel with you, and would appreciate the company. I've heard of many dangers in these plains, and I for one, do not intend to be caught like a .....piggy.... in this place."

As they approach the large metal dome of Ironhome, Murdock walks quietly toward the back of the group, intent on being more cautious in his position than the cleric and fighters.



Flea 
Tuesday November 28th, 2006 10:33:58 PM

Flea recovers her spirit quickly once the healing spells are doled out. Predisposed already to liking the new guy, the gnome can't help but start to giggle when he refers to the plain Tishe' as 'this most beautiful and brave of women.'

Poor Tishe'! thinks the rogue as she claps her hands over her mouth to stiffle the sound. Poor Jake! she thinks next, wondering what the philandering ne'er do well half-elf is going to think of this new tatooed competitor for the affections of the Sargrass females!

A good welcome. (DM Jim) 
Wednesday November 29th, 2006 12:35:38 AM

The twin doors of IronHome open and out march six archers with Rayla and Jalian in the lead of the whole group. Jalian is smiling as she looks upon the group, Rayla on the other hand is not looking too happy.

The kids move slowly forward as they spot the group of adults coming out of their home. As they stop in front of the adults, Jalian gives them a stern look but keeps silent...it is Rayla that speaks. "I will have the lot of you peeling grass tubers for the next month and if you ever pull a stunt like this again..." She leave the rest unspoken as her eyes lift to take in the whole pack that stands before them. "You have the gratitude of the hunters of IronHome." You can tell that she does not give this honor to anyone but you have proven your friendship. Jalian nods her head as she steps to the side for the group to fall into line with her. "Rayla is right...you have done much for our village and I do not know how to repay you." She slowly moves towards the twin doors...fully expecting you to follow along...though there is a tinge of grief in her voice(Sense Motive 18).

You also might notice a not so happy looking Bertina at the doors to IronHome as well but she is partly in the shadow(Spot 22). Those that may have spotted her will not see her there if they glance back a few minutes later.

As the kids start to move on towards IronHome the elder of the boys is cuffed on the back of the head by Rayla. "We will talk later...consider yourself on double peeling duty." There is venom in her voice that cannot be disguised but also a sense of relief as well. Two men come running out of the gates about this time as well and between the two of them they sweep the oldest girl, that had taken the time to stand against Flea, into their arms. Tears can be seen upon their faces as they just stand there and hold her.

Mac seems to be a little lost as if he is in a daze. You get the feeling that something is wrong but he does not say anything, but he has been keeping to himself lately.

LOOT
chainshirt
morningstar
ring
rod(2)
small stick(2)
bracers
shield
vial(7)
scroll(5)
gem(2)
pendant
broken ceramic jar with a little dirt left in it


EXPERIENCE
2500 for Tishe', Flea, Jake, Trellus, Grymash, Gilan.
1500 for Murdock.


This will be the start of Mac's write-out of the group. He could return in the future, I am just not sure when.

Tishe' 
Wednesday November 29th, 2006 2:18:15 AM

Tishe's brow furrows in puzzlement as she tries to figure out Murdock's words. "Is he being serious or sarcastic?", she wonders at a whisper. A shrug of her shoulders and toss of her head telegraph that the plain-faced woman thinks their new friend is a little sunbaked, but harmless for all that.

She thinks about the loot Jake was able to get and decides that it can wait until the Bloodpack is alone.

And then she focuses on Jalian and her words.

Waiting until the group gets her alone, she starts with the most important news she can think of. "Do you know of a group called the Red Claws?"

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Endure Elements x3***
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Endure Elementsx4****
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Jake  d20+10=24
Wednesday November 29th, 2006 1:02:59 PM

When Murdock gives Tishe the glowing compliments, Jake suddenly develops a fit of coughing. The half-elf grins to himself, both at Murdocks behavior and Tishe's expected behavior. No need to warn either... See what happens next.
(darn... 770 exp tnl! can i kill a few mobs? J/k)
Jake enjoys watching the kids get punished, seeing himself in all of them. He also looks forward to a reward, and is doing his best to look heroically stoic at the moment. "So, now that we've saved your guys town, you still think Rattledam's so bad? Ah mean, we helped y'all out some back there."

Trellus  d20+5=18 d20+9=26
Wednesday November 29th, 2006 6:15:06 PM

Trellus grins at Murdock's comments regarding Tishe. The drow is a loner, which is fine, that's how the Bloodpack got together in the first place.

At the gates of IronHome, the sharp-eyed cleric spots the upset Bertina [Spot 26]. He also gets the sense Rayla is hiding something [Sense Motive 18].

"Something else is going on," he replies to the retreating leader. "What is it?"
The Barons have their kids, and lacking that bargaining chip, Trellus isn't about to enter their dome until he's got a better feeling.

Murdock  d20+7=12 d20+5=21
Wednesday November 29th, 2006 7:35:56 PM

Murdock sees the exchange from his place near the back of the group. He is however, blissfully oblivious to any hidden agenda's or threats. Never the less, he knows little about these people he travels with and even less about these barons and their village of Ironhome and is on his guard.

Murdock smiles inwardly at himself when his penchant for caution is rewarded. Murdock studies the situation intently as the Brother of Domi stops following the woman into the gates of Ironhome and ask the question that seems always a prelude to danger....."Whats going on here?"



Grymash  d20+2=9
Wednesday November 29th, 2006 8:23:45 PM

Grymash doesnt notice anything as they enter Ironhome. He does hear 'tuber peeling' and his pointy ears perk up a little. "Hmmm, tubers," the half-orc mumbles to himself. "Yeah, betters start ta peelin'! Gry hungry!"

Witnessing the greeting the two men give the oldest girl, it cracks a faint smile on Grymash's face. How silly they act ... cryin' like babies, he thinks. However, it reminds of someone he misses. He curses being reminded of the memory. The feeling of loss compounded with the loss of the kill he deserved. Gry pulls on one of the many leather strands that hang around his neck. This particular cord contains a single bronze colored scale. A name scratched on its underside reads, 'Many bites & scratches, Grand Maw.' Grymash cant help but sigh. Even though the half-orc's body contains countless scars and cuts, there's one on his backside that he's particularly fond of. He gives it slight pat and a chuckle. The grin returns to his face.

Suddenly, loot is presented. It grabs his attention and Grymash starts to look it over.



Flea  d20+9=20 d20-1=16
Wednesday November 29th, 2006 11:57:18 PM

Standing near the back of the pack, Flea misses the action at the front with the Ironholme folks. Not entirely sure she knows what Murdock is asking, she volunteers, a little sadly, "you know, we didn't get everyone back..."

Gilan and Ciaran 
Thursday November 30th, 2006 7:37:30 PM

Gilan watches the goings on but only with mild interest. He has been thinking about things from back in the cavern. This new group that seems to be working with the Oglian and a human to boot. How is it that they thought they could trust the Oglian to keep their deal or did they have a plan that would give them the advantage. He stops at the very entrance to the city and looks to both Trell and Jalian. "Trouble...what trouble." He had not been paying enough attention it seemed.

Ciaran is happy to finally be rid of the children and being left alone. He bumps into his brother's leg when he stops and cocks his head to look up at him.

Bloodpack senses tingleing. (DM Jim) 
Thursday November 30th, 2006 8:00:17 PM

Jalian looks to Trellus as he speaks and then looks around as well to see what he saw that she had not. She still does not see anything out of place and shrugs her shoulders. "There are no problems." The brothers and Rayla have since led the kids the rest of the way into the city and are even now taking them home.

Jalian stays near the entracne and turns to regard Trellus with an even eye. "We will throw a party tonight that will last well into the morning for your group and the help that you have given us." She turns to Jake and gives him a smile. "The city of IronHome will always remember the debt that it owes to the Bloodpack...but remember that we do not always choose our way...the Barons will make the ultimate decision and we are too far away to get help from anyone else if they were to attack us." You can tell that she is thinking about the future of her people and not of an anciet feud that has developed between their peoples. "What is it that has set you on edge...as I will not allow anything to happen her without my express say." It does appear to be funny that she is making all the decision when it is her grandfather that was in charge.

Then in the distance of the village you hear the light beat of funeral drums.

LOOT
chainshirt {moderate conjuration}
morningstar {strong evocation}
ring {faint abjuration}
rod(2) {strong magic}
small stick(2) {conjuration/evocation}
staff {moderate evocation}
bracers {moderate conjuration}
shield {moderate conjuration}
vial(7)
scroll(5)
gem(2)
pendant {powerful mixture}
broken ceramic jar with a little dirt left in it {powerful necromancy}


[JimW - Storms yesterday, will try to make up a post over the weekend.]

[I also need all of you to start thinking about who deserves a hero point for the past battle. Of course send me all your votes through email so that I might go through and see those deserving.]

Murdock 
Friday December 1st, 2006 8:51:56 AM

Still at the rear of the group. Murdock looks at Flea, he has remained silent thus far. When Flea burst out with that statement about getting everone back, any momentary happiness he may have felt vanishes. His face takes on look of sadness.

He reaches into his beltside pouch and pulls out a locke of curly hair. He Responds to Flea quietly, "That is how it often is, my gnomish friend." Then he places the locke of hair back into his pouch again.

Player Sanity: Murdock was making a comment about Trellus's statement. He made no comment of his own.

OOC: I will be traveling Tuesday, Wednesday, and Thursday of next week to Laredo, TX for a managers conference for the company I work for. I do not know how much time I will have during that trip to post.

Tishe' 
Friday December 1st, 2006 2:15:07 PM

Tishe' doesn't understand many of the overtures in the air, concentrating as she is on her own question... "Do you know of a group called the Red Claws?" She is rather persistant, and is not willing to give up any further information until she knows how much or little IronHome knows about the 'allies' of the Oglians.

She notices some of her packmates looking at the loot and drops a quick bit of information... "I've got a wand that casts Identify spells: it won't be hard to sort the treasure this time."

She absently strokes the head of a large toad that pokes its head out of her shoulder satchel, but keeps her eyes on Jalian... the one person that can answer her question.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Endure Elements x3***
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Endure Elementsx4****
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Jake 
Friday December 1st, 2006 4:40:00 PM

Jake gets a little of what Trellus is saying... something bad. And he has been caught off guard way too often in the past. He instinctively gets his shield ready, just in case.
"Hmm, some hero's welcome." Jake looks around. "Where's the women flying up and throwing their arms around me in thanks? Dust." Jake is only half-kidding.
"So...now what, guys? Ah mean... we pack up, then head where?"

(What size shield is that, out of curiousity?)

Gilan and Ciaran 
Friday December 1st, 2006 11:24:51 PM

Gilan watches the interplay between their leader and the leader of IronHome. He does look to the few that have looked at the treasure a little. "Are we welcome here or do we move on." He is hoping that they can get a good nights sleep somewhere and it does not seem that anything is out of the ordinary.

Ciaran seems at ease as if nothing is out of the ordinary. He does not act as if their is any danger nearby and usually animals have a keen sense of this.

[Shield is large steel.]

Deep in thought. (DM Jim) 
Sunday December 3rd, 2006 9:45:05 PM

As Jalian waits to see what the problem was, obviously not spotting Bertina from earlier she glances to Tishe'. "I am sorry but that is another legend that you must have heard taught at Rattledam as well." Picking through what she remembers of the legends, though they are not really that old...she begins.

"Some sixty years ago a group of like minded people came together to build what would later be known as The RedClaw Cult. The man that started it, Jared, was a druid and saw nothing as sacred like most druids do. He contrived ways to bend and warp nature to his own desires and so started his cult as he gained like minded people. The leadership of the cult was mainly Jared with four under-druids that answered only to him. It is told that they would seek out those abominations of nature and try to make them better or pervert those nature things of nature with some force...that is still unknown today. Jared is the first to have dealt with the corruption of treants and the splicing of trolls...forming the fabled ogrol. Unknown to anyone it was said that Jared was killed, burned alive in one of his own experiments...a body was shown to the masses and the Cult was said to have dispersed."

Her eyes show hints of fear as she states something that she fears. "I am inclined to believe that Jared survived...either as some kind of sentient undead or maybe a liche...he loved abominations so much." With a more curious look her eyes probe Tishe'. "Why do you ask though." In her lifetime she has never heard anyone speak of the RedClaws but in legends.

Tishe' 
Monday December 4th, 2006 2:39:13 AM

Hoping to hear about a group of Barons, Tishe' is shocked beyond all senses as Jalian tells of the legend of the Red Claws. She listens, facinated despite herself, hearing about: "these... these... anti-druids. A reason for the evilness of the Plains. A backing force for the Barons." And then in a whisper, "and the Oglians."

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Endure Elements x3***
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Endure Elementsx4****
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Trellus 
Monday December 4th, 2006 9:45:27 PM

The funeral drums are pounding for the old man. Well, that explains some of it. Trellus nods sadly and waves the group forward.
"We can go in," he reports with a sigh. To Jaina, he adds, "we don't need a party. You're probably not up to it."

Then comes the discussion about the RedClaws, and the cleric's mood darkens.
"We ask, cause one was there. Treating with the Oglian queen. He offered her IronHome and Rattledam. You better keep being careful."

Trellus leads the group into the dome, presumably toward the same hut as last time. Once there, he gives Tishe and Flea some room to sort through the stuff they've brought back.

[OOC - Can someone go through and get a complete list? Trellus was given a chest at one point, but I don't have time to research.]

Grymash 
Monday December 4th, 2006 10:49:17 PM

"Red Claw Cowards!! Dat whut Red Claws be," snarls Grymash! "Gry fights wit da Red Coward treadle! Da coward ran from Gry, leavin' uh dumpy trail behinds like cryin' prairie piggies! Gry no done wit dis! Dat piggies days are short. Gonna dance wit Gry's axe again. An when dat happen, Gry will be wearin' Red Claw skin when dones!!"

Grymash retreats to a corner and sits down to clean his gear and sharpen his double axe. His eyes follow the path of his whetstone along the edge of his ax blade. His hand guides it with machine-like precision. A stream of sparks fall away with each stroke. Each one illuminates the red in the half-orc's eyes. Eyes filled with vengeful determination.

Jake  d20+10=29
Monday December 4th, 2006 10:50:57 PM

"Well, if that guy was..um.. an anti-druid, he probably was there to make some allies and stuff with the Oglians. Makes sense with what Tish is sayin'." Jake shrugs and lowers his shield, since Trellus is relaxing.

Jake will wait till everyone's sorting through loot, then sneak out the hut. (hide 29) He sneaks through the town, intent on finding where the food is prepared. No doubt he's familiar with the layout since the last time he was here. No doubt he finds the boy who they rescued from the oglians, forced at work already.
(All of the following is in hopes that jake DOES find the boy or the girl who escaped from the oglians)
When Jake encounters the youth, or the girl who managed to also be part of the escape and led them out, he finds a moment when nobody else is around and walks on up, holding his hands up non-threateningly. "Ah understand you and the others got in trouble for having escaped. Good job surviving there. Don't let these adults get you down... You gotta get in trouble a few times to learn how to deal with it.
"You know, back in Rattledam, there's groups of likeminded youths who get together and try to have adventures. That's how the Bloodpack got started. And we had troubles with our own elders..boy did we have some troubles with them. But once you get together with your pack, you can do anything. Sometimes you gotta break a few rules to do what's right."
With that little inspirational speech, Jake grins and tosses the kid a small pouch. In it is 100 gold. "We got plenty of treasure tackling, all kinds of magic stuff, and ah think you and the other kids deserve a bit of it, since y'all helped get yourselves outta there. But ya gotta promise to share the money with all the kids, equally." Jake fusses up the kid's hair, and skedaddles.
Jake's next target is to scout out the town's femmes one last time. No sense in wasting his time looking at treasure or magic items...there's beautiful girls out there to find!
He's especially hoping to find the pretty Rayla, and get some thankful embraces there.

Gilan and Ciaran 
Monday December 4th, 2006 11:18:11 PM

Gilan follows along now that the group is moving once again into IronHome. He has been listening and makes a mental note that he has never heard that particular legend in Rattledam. Another thing to file away to think about and maybe pose to Malafret when they get back to Rattledam. "Trellus is right...no need for a party or anything of that sort...you have other things to worry about." He figures that the death drums they are hearing must be for her grandfather. Though weak the man seemed to have been in fairly decent health...but that is none of his affair.

Ciaran follows along as well and slips into the house as soon as the door is opened. He seems to visually relax as all the extra attention is brought away from him inside the house.

The good, the bad....... (DM Jim) 
Tuesday December 5th, 2006 12:41:17 AM

As the group moves into the village you notice that a lot of the villagers are watching you. Some give smiles and small waves to the group as a whole. Then there are a few that seem to be glancing at you with little more than tolerance. It had been this way earlier as well but you might have hoped that your rescue of the kids would have changed much of this.

One group that seems particularly angered for some reason, is a group of young people that are hanging out near one house. Some of them you know to be apprentices of Bertina but little more. There is most definitely an undercurrent of tension and hate here with the change of power in the village of IronHome.

Once inside the house that you used the past two times you were in the village, Jalian regards the group with troubled eyes. "If you did see a RedClaw, that would mean that they are still active in the area." She shakes her head with a couple of the statements that are made. "I am not sure if they would work even with the Barons...thier ideals are somewhat the same but their methods and ultimate goal is not." She doe not go into further detail but you get the idea that she is not happy about the news that you have brought.

Jake sneaks off sometime later to find the young lad that was given grass tuber peeling duty. He finds the lad seated at a large table set up outside with a knife in hand, along with a tuber. In front of him on the table are ten rather large baskets of tubers that need to be peeled. Seated with him are all the others that had snuck away with him, peeling as well...though they look up at Jake's approach. His speech is well taken by the lads and ladies at the table though, Jake is soon chased off by a matronly woman with a rather large wooden ladel. "Doncha be comin around er again...tey havn work ta do." Jake finds several of the young ladies in the village to be open and talk to him. It seems there will be a party tomorrow in honor of the old chief of the village. But he never does find Rayla...but something worse as he is making his way back to the house the pack is staying in. Six of the IronHome males come across Jake, or actually were looking for him and each is armed with a cudgel. Jake was able to note one other thing on his wandering before he is found by the group...there is another of those dog things like Tishe' had here in one of the pens.

Back at the hut, Jalian is talking to the rest of the pack...except those that maybe looking at the loot. "No, there will be a party tomorrow morning for my Grandfather and you will be honored guest...if you will join us." Her eyes seems to hope that you will agree and there is a shadow there as well.

[Sense Motive DC 10 to realize that there is something going on and Jalian knows what it is.]

[Jake is still a fair distance from the house the rest of the pack is at.]

[Jake - Spot DC 16]

LOOT
chainshirt {moderate conjuration}
morningstar {strong evocation}
ring {faint abjuration}
rod(2) {strong magic}
small stick(2) {conjuration/evocation}
staff {moderate evocation}
bracers {moderate conjuration}
shield {moderate conjuration}
vial(7)
scroll(5)
gem(2)
pendant {powerful mixture}
broken ceramic jar with a little dirt left in it {powerful necromancy}
bag from Jalian w/ 100platinum coins


Tishe' 
Tuesday December 5th, 2006 2:40:21 AM

Back in the house the Bloodpack used when they last stayed in IronHome, Tishe' tries to shake off the feeling that "It feels like we are caught in a Grass Lightning Storm without shelter."

To get her mind off of too many possibilities, she gets out her Wand of Identification and, in order, casts 10 spells.

chainshirt {moderate conjuration}
morningstar {strong evocation}
ring {faint abjuration}
one of the rods(2) {strong magic}
one of the small sticks(2) {conjuration/evocation}
staff {moderate evocation}
bracers {moderate conjuration}
shield {moderate conjuration}
pendant {powerful mixture}
broken ceramic jar with a little dirt left in it {powerful necromancy}

"Murdock, would you like to cast Read Magic on the scrolls?" Given his answer, she will let the drow peruse the scrolls or cast the spell herself after she is done Identifying the loot.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Endure Elements x3***
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Endure Elementsx4****
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Murdock  d20=17
Tuesday December 5th, 2006 5:58:55 AM

Murdock has been relatively quiet up to the point of arriving here. His spider senses are tingling badly and he thinks that their host knows about it.

As soon as he gets settled in the house, he turns to the rest of the pack and says so matter of factly. "There is something going on here, and the woman, Jalian, knows about it. I don't trust any of them, and to be frank, I'm more often right about these things, then wrong. I think that we may be better off leaving sooner rather than later."

Tishe' then catches his attention, asking if he can read the scrolls. With an ease born of long familarity with such items, he casually cast Read Magic and identifies the scrolls.



Posting Report (ADM MikeK) 
Tuesday December 5th, 2006 12:36:15 PM

Posting Report for Game 10 for the week of Nov 27- Dec 1

Name MTWTF

DM JimW XXOXX

Trellus XXOOX

Tishe XXOXX

Jake XXOXX

Gilan XXOXX

Grymash OXOOX

Flea XXOOO

Murdock XXOXO

[X = post, O = no post]

Jake  d20+4=16 d20+18=38 d20+10=25
Tuesday December 5th, 2006 1:55:04 PM

(Spot 16, on the mark!)
Jake stops by the strange dog and kneels down next to its cage. "Hey there, boy. Hmmm, you look kinda familiar for some reason. Guess ah'll have to tell Tishe about you."
Jake gets up and begins heading back to the tent, when suddenly he is accosted by these youths. With cudgels. Probably ain't good... time to give a good spin, Jake thinks to himself.
"There you guys are!" Jake grins disarmingly. "Ah've been looking around for some townsfolk to buy drinks for. You guys are great fighters, ah hear, but ah have no idea how many glass grasses you can battle before fallin'. Drinks are on me!"
Hopefully, said with such a casual air and with such enormous ease, this can disarm what might be a violent affair beforehand. The funny part is, Jake also plans on drinking with them, then getting into a barfight with them. Nothing like a good fight... except a good drinking and then a good fight!
(Diplomacy 38... I always get high rolls on these diplomacy rolls. Must be Jake's hat)

This might work... Still, if they ARE wanting to fight and refuse to go drinking with him, Jake won't back down. "What's wrong... you guys afraid to go barehanded with me?" (Bluff 25) Jake tries to convince them that they don't need to use weapons...because Jake doesn't want to kill any, nor really get hurt.

Jake also glances around, and his half-elven eyesight is keen. (Spot 16)
(Jake is, of course, assuming these guys are local hicks and not extremely well trained fighters. Things could go very badly if so.)

Gilan and Ciaran  d20+5=14
Tuesday December 5th, 2006 8:52:07 PM

Gilan looks around the room but does not pay too much attention to things. He is more than happy to allow Tishe' and Murdock the fun of going over the loot. "Tishe', if you or Murdock ever have a need...I have a few identify scrolls as well." It should be no surprise as he has always kept a few on hand, even though he cannot use them himself.

Though maybe not as adept as some of the others he can tell that something is bothering Jalian or she knows something. He moves over to take a seat near Trell. "Something is wrong as Murdock said." He points to Jalian who has to of heard Murdock talk openly and plainly. "We need to find out if she will tell us anything...I really do not want to have to fight my way out of here."

From the corner comes a loud snorting snore. Anyone looking over will see Ciaran sacked out on the floor, laying on his back.

Trellus  d20+5=10 d20+8=20
Tuesday December 5th, 2006 10:20:05 PM

[Sense Motive 10]

Trellus nods quietly.

"Jalian," he replies neutrally, "you're not telling us everything. Rayla already hates us, and Bertina was at the gate looking totally warped up."
The cleric spreads his hands and shrugs.
"Its not your grandfather, its something else. And we aren't all that comfy with staying right now. What can you tell us?"
[Diplomacy 20, 19 if she is of a faith opposing Domi, 22 if she worships the Woldian gods]

Up to no good. (DM Jim)  d20+6=9 d20+6=11 d20+6=11 d6+4=6 d6+4=5 d6+4=7 d20+12=20 d20+12=25 d20+12=29 d6+4=10 d6+4=10 d6+4=10
Wednesday December 6th, 2006 1:18:30 AM

Tishe' and Murdock tend to the magical items and scrolls as the rest of the group go about thier own things. They find out a few interesting little tid-bits about all the stuff. A few of them show more potential but they do not seem to want to give away their secrets yet.

Trellus and Gilan turn to Jalian with a look of interest in what is going on. There are signs of hatred within the very village itself and it seems to be directed at the pack as a whole.

Jake finds himself confronted by a group of armed men, that do not seem to be taking too well to his sweet talking. The lead man turns his head to take in the group as a whole and smiles. "Bertina said that you would come back to gloat...poisoning the elder of the village would not be enough." Each of them advance with what seems to be no intentions of fighting fair, though only three of them seem to have the measured steps of true fighters.

Jalian nods her head at the words from Trellus though she looks to Murdock with a shudder. "It is not all the village that is angry...just those that loved my Grandfather. It has been speculated that he died of unnatural causes and that your group had something to do with it." With a look of pure anguish she shakes her head but cannot hide the tears. "Rayla is thankful to your group, though she does not know how to say so...it is her own inability to save her brother let alone her people that sways her emotions." Not sure if she is making any sense at all she tries to gather her thoughts. "My Grandfather was in high spirits when you came to the village...though weak he was in almost perfect health...then shortly after you left the first time he started to wither away. I do not know what happened but a few...Bertina among them said that it was your doing and that you would try to take control of the village. You would succeed in your fight with the Oglian because you are helping them." She shrugs her shoulders and holds her hands out helplessly. "I cannot stop her as I do not have the authority yet and if I am right than...." Her last statement is cut short as there is a knock at the door.

Rayla enters the house just a few minutes after the knock and she does not look happy, but you are not sure what it is about. "Jalian is right...I also fear that Bertina was the cause of her Grandfather's death...our Elder." You can see waring emotions on her face as she glances around the room. "I came here to apologize for my actions earlier and my hostility...it was uncalled for....thank each of you for saving my brother and my people." She glances around the room one last time and her eyes widen in fright. "Where is the handsome one with the funny hat?" She looks to the door and Jalian is on her feet as well and covers her mouth with her hand. Rayla is the first to break the silence and then rips the door open and disappears into the night. "That fool...it is not safe out there right now." Jalian looks to Trellus and nods her head. "Bertina has been whipping those that will listen into a frenzy...none of you are safe out alone.

Jake finds himself doing his best to avoid the attackers as they move at him. The first three that approach are not very practiced with thier cudgel swings, no discipline(hit: 9/11/11 and damage: 6/5/7). The other three though are more versed in fighting and it is easy to see that you are in trouble alone. These three coordinate their attacks upon you to fight as one unit, seeming to anticipate each other too well{hit: 20/25/29 and damage: 10/10/10).

[Jake does not have his shield ready or a weapon yet. Your are not flat-footed though and half of the damage is subdual.]

LOOT
[i]mithril chainshirt+2
morningstar of spell storing+1
ring of protection+3
extend rod
rod{strong magic}
staff of frost(20charges)
wand of melf's acid arrow(28charges)
small stick{evocation}
bracers of armor+4
lion's shield+2
death ward scroll(CL7)[divine]
greater magic weapon scroll(CL7)[divine]
tonguesscroll(CL7)[divine]
silencescroll(CL3)[arcane]
blindness scroll(CL2)[arcane]
vial(7)
gem(2)
pendant of order
* +4wisdom
broken ceramic jar with a little dirt left in it {powerful necromancy}
bag from Jalian w/ 100platinum coin


[The pendant seems to have other mysteries to it that it does not want to give up now. The broken ceramic jar turn up nothing with an identify, so the spell was not used from the wand.]

Tishe' 
Wednesday December 6th, 2006 2:47:23 AM

9 Identify spells work, and Tishe' is poring over the treasure with Murdock when Jalian accuses Bertina of killing the old man. Her head snaps up with wavy brown locks flying about as pieces of a puzzle come together for her. "Bertina must be warp and weft with the Red Claws! How else could the druid guarantee a steady supply of children to the Oglian without violence? And now she will be trying to cut Jalian's threads."

Further implications sink in and Tishe' agrees; if Jake is on his own, he could be in very real danger. She tries to guage his relative health with the Dragon Tear embedded in her chest, not knowing if it will work since thier jaunt to Gargul's realm... (she will report any findings from the Dragon's Tear)

"Some of the pack needs to get Jake, and some need to stay and protect Jalian in order to help clear our name and keep IronHome safe", she announces. Yet who that might be is not aired by the spellweaver, not being the leader of the pack.

Echoes of a revving engine play in the back of her mind...

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Endure Elements x3***
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Endure Elementsx4****
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Jake 
Wednesday December 6th, 2006 6:01:21 PM

The youths come at him, obviously pissed off. And Jake has a slight fear... he could really be in danger here!

There's a few things he could do here... And they all flash in his mind as he's beaten. One is draw his sword and defend himself. But if he ends up killing one of these guys, he could very well wind up in worse trouble. Another option is to run away... but then, Jake's never run away from anything. Well, not by himself.

But most of all, there's that guy's comment, about them poisoning the elder. Jake figures that if he ran, or if he attacked back, he'd be basically proving their comment true. And that would mean that the whole pack could get in trouble.
So Jake makes yet another try.. and impassioned plea even as they begin to beat at him with the sticks. "Look... I really don't know what you're talking about *UNF!*" He curls up slightly from the blow and dodges a few of the clumsier strikes. "We didn't *Smack* ahh! poison your elder!"
And so it is, pleading his innocence, eventually curling up into the fetal position, Jake gets a horrendous beating that fades till he's unconscious.
[Logically, Jake could just keep dodging attacks. He's pretty much untouchable to these guys.. While on full defense tumbling he's got an AC of 30. BUT out of character and for story purposes I imagine that Jake would let himself get beat up. I'm trusting that they are trying to beat him into unconscious, not to death. Also, while I find it amusing that a single guy can stand amidst a group of thugs and somehow avoid blows for five minutes without effort, I also don't think it's very realistic or particularly story-adding. But, if you decide to kill off Jake here, I guess it'll be time to roll a new character.]

Gilan and Ciaran 
Wednesday December 6th, 2006 7:23:01 PM

Gilan is swiftly on his feet and then lays a hand upon Trell's shoulder. "I will take care of this." He looks at the others and then shrugs his shoulders. "Flea and Ciaran...feel like getting Jake out of a little trouble." He has healing and can take care of most trouble and that still will leave Trellus with the best fighter in the group and enough magical backup.

He slips out the door and silently wishes that his own heart gem was working. He just catches a bit of motion that must be Rayla and takes off after her.

Ciaran is out the door as well and follows along with his brother. Though not exactly understanding the words...the tone was clear. He was going to get to have some sport.

Grymash  d20+2=18 d20+5=16 d20+10=24
Wednesday December 6th, 2006 8:15:45 PM

(Wisdom check 18)

Grymash looks up from his axe sharpening and wonders at first who Rayla is referring to as 'the handsome one'? Then she calls him 'the Fool'! Having been the target of countless taunts, tricks and jests from a certain member of the Bloodpack, there's no mistaking now who she was talking about ... "Jake!"

With a sigh, Grymash gets to his feet and half-heartedly strolls out the door. He puts his ear to the air and listens for the sounds of angry parents, a crying female, sword play, a ranting mob, furious clerics and even nervious prairie pigs. (Listen 16) Fortunately, his ears become satisfied to which direction and starts to walk off in that direction.

If Grymash finds the scuffle in the streets. He just stands there with crossed arms and a crooked smile. An expression that seems more amused than concerned for Jake's safety. A confident and piercing gaze at Jake's attackers. Almost as if the presence of the mountain-backed hulk of a half-orc was enough to cower the weaker ones. (Intimidate check 24)

Flea  d20+9=25
Wednesday December 6th, 2006 9:06:58 PM

While folks are discussing the politics and intrigues of Ironholme Flea is busy poking around the items recovered by the party. With the information provided by Tishe' she tries to get a general idea as to the value of the haul. (Appraise=25)

"You want me to sniff the vials?" she volunteers. But the pack seem distracted. Flea will abandon the loot, and follow the others into the street.

Trellus 
Wednesday December 6th, 2006 9:09:54 PM

Trellus nods as Gilan heads out the door. Grymash immediately follows. That wasn't in the plan, but the blond haired cleric does nothing but roll his eyes.

"Flea, go ahead. The rest of you dudes stay here. Tishe, you can still heart touch Gry, right? Just let me know if he gets in trouble."

He turns to Rayla. "You're pretty powerful. Can't you subject Bertina to a Zone of Truth or something and ask her straight up? I mean, if we just leave, what happens to you dudes?"

Lots of trouble. (DM Jim)  d20+6=25 d20+6=9 d20+6=15 d20+12=13 d20+12=18 d20+12=26 d6+4=10 d6+4=8 d6+4=10 d6+4=10 d6+4=9 d6+4=10
Thursday December 7th, 2006 2:28:33 AM

As Rayla, Gilan, Ciaran, Flea and Grymash race out to find Jake and see what type of trouble he might have gotten into, the others talk a little more.

Trellus queries Jalian as Rayla is no longer there about putting Bertina to the test, so to speak. Jalian shakes her head. "She is the village wise woman and without being able to take my Grandfather's mantle..." She shrugs her shoulders and then shakes her head. "If Rayla was to do that without somekind of consent on either Bertina's part or the Elder's order...she would be stripped naked and sent out into the grass." Jalian shudders as she says this last, not wanting to lose one ally.

Jalian stands and paces the floor as she waits for the return of Rayla and the rest of the Bloodpack. She knew that Bertina was looking for power and would most likely take over the village if she could, but that was to be years down the road...now she was defenseless. "If you leave now...you will be safe and not a bad idea." She cannot bring herself to meet Trellus's eyes as she gives an idea of what will happen. "Bertina will most likely have me killed...oh it will seem like an accident of some kind...then she will take over the village. She has never been happy with our idea of staying partially neutral with the Barons. She wants to fully join the Barons and become a power under them." She cannot bring herself to say more as she falls onto one of the chairs and drops her head into her hands.

Murdock watches all of this with mild interest as she fingers one of the scrolls, mostly to keep busy. He does look to see if Tishe' wants to deal with the other items that lay on the table unidentified. He remembers Gilan commenting about scrolls in his backpack if they wanted to use them.

Jake finds himself being beaten by the group of thugs. The three skilled fighters are the only ones that seem to be able to hit...but it is enough. Jake can just barely make out one of them talking as he tries to at least keep himself partially safe. "He is not even trying to defend himself." One of the others speaks up laughing. "He must be the coward of the bunch." The one that is obvously in charge speaks up, putting an end to all the banter. "Just shut up...knock him silly and lets get him back to Bertina." Another rain of blows come in from the cludgels, trying to put out Jake's lights[hit: 25/6/15/13/18/26 and damage: 10/8/10/10/9/10]. Unfortunately one of the attackers loses his cudgel and it sails across the way to slam into one of the iron dome shaped houses.

In the distance Grymash can hear the sounds of what must be a small fight. Rayla has already turned that direction as well, with Gilan right behind him. Flea is also making her way in that direction, taking her cue from the retreating form of Grymash.

[Jake has taken so far...15 points of real damage and 15 points of subdual damage. Please let me know where Jake stands as far as hit points as the thugs are trying to knock you unconscious.]

[Flea was able to identify the two pearls as being worth roughly 100 gold apiece.]

LOOT
mithril chainshirt+2
morningstar of spell storing+1
ring of protection+3
extend rod
rod{strong magic}
staff of frost(20charges)
wand of melf's acid arrow(28charges)
small stick{evocation}
bracers of armor+4
lion's shield+2
death ward scroll(CL7)[divine]
greater magic weapon scroll(CL7)[divine]
tonguesscroll(CL7)[divine]
silencescroll(CL3)[arcane]
blindness scroll(CL2)[arcane]
vial(7)
gem(2)
pendant of order
* +4wisdom
broken ceramic jar with a little dirt left in it {powerful necromancy}
bag from Jalian w/ 100platinum coin


[Be advised that Murdock will be absent for the 6th and 7th at least. Please count my post as one for him so that he does not miss any posts till he gets back. Thanks.]

Tishe'  d20+8=28 d20+8=28
Thursday December 7th, 2006 4:15:02 AM

She nods in response to Trellus' question, yes, the heart-touch and Dragon Tear still works between her and the half-orc.

With another look she encourages Murdock to use the Identify scrolls Gilan left to get the rest of the magic. "Try to identify the dust", she suggests, "for though it radiates magic, the jar is perfectly ordinary."

Tishe' keeps an ear out for any sounds around the house (Listen: 28), and an eye on the door (Spot: 28), to ensure Jalian will be safe. Then she thinks hard about the situation.

"It sounds like we'll have to proove her guilt, protect Jalian, and clear our name all at the same time." She turns to Trellus, once more stating the obvious, "if we leave, IronHome will become an enemy camp and the power of the Barons will grow."

"We need to sneak into Bertina's house and find evidence against her. Perhaps see Grandfather's body and determine what killed him. And of course, prove it."

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Endure Elements x3***
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Endure Elementsx4****
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Jake (AC 24, +6 from total defense w/tumbling 5, hp 29/59) 
Thursday December 7th, 2006 7:19:10 PM

Jake continues to dodge, though the men's words sting. "Coward? To fight one on six? I'll take any of you on, one on one. But ah guess y'all are too dustblooded treadles, too cowardous to lick piggie slimem, then do that." He's been dodging all the attacks by pulling a series of rather interesting twists and bends. Suddenly he avoids a low blow by doing a standing back flip. Very fancy!
"But ah don't expect much from guys who lick the Raiders' boots everytime they pass through."

Gilan and Ciaran 
Thursday December 7th, 2006 7:38:45 PM

Gilan is still following Rayla as she makes her way in the direction of all the noise. He has a sinking feeling that Jake is in trouble or at least someone is in trouble. He keeps up his pace not wanting to waste breathe speaking.

Ciaran is right behind his brother, though he could have passed him awhile ago. Just not knowing what he is doing or looking for is what makes him stay.

Trellus 
Thursday December 7th, 2006 9:03:12 PM

Trellus begins pacing and rubbing the back of his head. He nods absently in response to Tishe. He'd already been thinking along the same thread - better a sorta friendly Jalian than an enemy Bertina in charge of IronHome.

"I don't suppose there's some trial by combat or something we could use to prove our innocence?" he asks without conviction.

"Maybe Flea can get into her place...."

Trellus stands in front of Jalian.
"We'll help you. Any idea how?"

Grymash  d20+10=27
Thursday December 7th, 2006 9:56:40 PM

Grymash makes his way to the fight. He watches on with an amused expression. Chuckling quietly. He takes the dagger-sized red dragon fang, that hangs on a red leather cord from around his neck, and starts to carefully dig the grime out from underneath his finger nails with its sharp tip. He looks up from his manicure and clears his throat, loudly! Loud enough for many to hear. Obviously trying to draw attention to his draco-dentistry skills! Ready to see new patients.

(Intimidate check: 27)

Flea (Hasted) 
Friday December 8th, 2006 12:17:31 AM

Flea kicks the heels of her boots together, and races to catch up to the half-orc as they move towards the sounds of fighting.

What some would like to do. (DM Jim) 
Friday December 8th, 2006 2:30:12 AM

Tishe' and Murdock continue to pour over the treasure though they are both thinking about this new problem. Murdock is also thinking about fate and what a cruel twist this was to his thread. Tishe' makes a suggestion that is along the same lines that Trellus was currently running with. He does question Jalian further to see what they can do to help her out.

Rayla is the first to the scene of Jake getting abused. Gilan and Ciaran are right behind her, followed closely by Grymash and Flea. As Grymash takes in the scene and begins to minister to his nails, it is Rayla that speaks first. "What do you men think you are doing?" She does not know any of them as members of the Hunters but the three are part of Bertina's group, that she knows. "Stop this at once...or I will." Her eyes narrow as she pulls the shortsword at her side.

The three had been playing with Jake, only half listening to his rantings. They look up as Rayla and then Grymash make their appearance known. The bigger of the well trained sneers and plants his feet, towering over Jake. "Well if it isn't the Huntress...we are capturing a murderer." He points a finger at the other packmembers that are present. "They are all in on this...they poisoned the Elder." Though the three less trained seem to back off a little not exactly liking where this is going. It appears that noone is going to back down from this group...it is just a matter of how to handle it.

Back at the hut Jalian shakes her head. "I am not sure...trial by combat is not an option." She stands and starts to pacing again racking her brain for some way out of this. "I can of course allow you to look over the body, even use magic to detect poison...or the absence of. Still that will do little good unless there is no posion." She looks around to the remaining packmembers with a questioning gaze as if seeking help. "Maybe it would be best if you left...got away from here before the real trouble starts...you will always be well thought of by a few of the villagers." You get the feeling that she is losing hope fast.

LOOT
mithril chainshirt+2
morningstar of spell storing+1
ring of protection+3
extend rod
lesser empower rod
staff of frost(20charges)
wand of melf's acid arrow(28charges)
wand of cure critical wounds(8charges)
bracers of armor+4
lion's shield+2
death ward scroll(CL7)[divine]
greater magic weapon scroll(CL7)[divine]
tonguesscroll(CL7)[divine]
silencescroll(CL3)[arcane]
blindness scroll(CL2)[arcane]
vial(7)
pearl(2)[100gold per gem]
pendant of order
* +4wisdom
broken ceramic jar with a little dirt left in it {powerful necromancy}
bag from Jalian w/ 100platinum coin


[The dirt inside of the broken jar does not seem to reveal any hidden properties, though it does radiate magic of some kind.]

Tishe' 
Saturday December 9th, 2006 6:28:43 AM

Tishe' may be very thick when it comes to matters of love, but she knows all the signs when someone is being picked on a bully. "We're here and we aren't leaving", she states with finality.

"I, Murdock, and Gilan should be able to find out anything about Grandfather if we were able to see him." She thinks hard. "I think it very important that we pay our respects. I know there are a couple of 'special' prayers from HookCity that I would like to give to the departed and grieving." She touches her spellpouch and looks at Trellus to give another meaning to her words.

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Endure Elements x3***
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Endure Elementsx4****
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Murdock  d20+15=28
Saturday December 9th, 2006 11:23:09 AM

So absorbed is he in studying the magical artifacts that Murdock nods absently and mumbles a consent to do whatever is needed as Tishe' volunteers him for a visit to the dead man. Murdock has already picked out the items he think will most benefit him out of the treasure horde.

Murdock takes a closer look at broken jar with its magical dirt. He decides to study it intently for awhile, drawing on his knowledge as a member of the order of Star Mages and his own peoples history of using necromatic magics.

(Take 20 on Spellcraft or Knowledge(Arcana) check to identify the magic and mysteries of the substance. Also rolled the check of 28 for the knowledge arcana)



Grymash  d20+17=34 d8+19=25 d20+17=28 d8+19=23
Saturday December 9th, 2006 9:13:36 PM

"BLAHHH!" booms Grymash! "Yooz piggies saay GRYMASH MOUNTAINBACK ... KILLS DA ELDER ... WIT POISON ... BLAHHH!" Suddenly the half-orc's double axe materializes, seemingly out of nowhere! (from his magical quiver hanging off his belt.)

Grymash takes on a far more threatening posture as he gives his weapon a twirl and he strikes the young warrior's weapon, hopeing to reduce it to splinters.

(Sunder Attack. Adamantine weapon: ignor the hardness of the weapon struck. Powerattack: -4hit/+8dam. HitAC: 34. Damage: 25 to weapon. If another weapon is in reach, Gry will cleave a second weapon. HitAC: 28. Damage: 23.)

"TA KILL WIT POISON IS UH COWARDS WAY! IF GRY KILLED DA ELDER, DA HEAD WOULD BE HANGIN' OFF GRY'S BELT, PIGGIE! YOOZ CALLIN' GRY UH COWARD!?"

Flea  d20-1=8
Sunday December 10th, 2006 11:29:33 PM

The rogue stands behind, and her hand hovers over the handle of her holy sword as she narrows her eyes and studies the group of bullies trying to figure what they are about (Sense Motive=8).

Jake (AC 24, hp 29/59)  d20+5=17
Monday December 11th, 2006 12:36:42 PM

Finally, help arrives. Jake shakes his head as the man makes his charges.. "oh boy, you guys are gonna get it.." And sure enough, Gry charges in. Jake steps back, letting the moving mountain do his job, and is somewhat happy that Gry is only disarming them, not attacking them.
Jake is trying to figure out one thing, though; are they really thinking that the Pack is guilty, or are they just trying to point figures? (Sense motive 17 directed at the three guys)

Gilan and Ciaran 
Monday December 11th, 2006 7:37:18 PM

Gilan shakes his head at the insanity of it all. He holds out one hand to still Ciaran who was about ready to join Grymash in the fray. "What makes you so sure that we had anything to do with it and when would we have had the time." His eyebrow arches for a second as he takes in the three speakers who are even now losing weapons. He is hoping that this will make them more open to listening. "We were off saving the youths of IronHome." He lets his hand drop to the head of Ciaran so that his friend will feel his presence.

Ciaran continues to growl lightly from his spot at his brother's side. He does not like the tone of this other human...there was a threat there. The only thing keeping him back is the solid hand upon his head and the scratches.

Trellus 
Monday December 11th, 2006 7:50:28 PM

The cleric sighs heavily as he answers Tishe.
"Gonna be our word 'gainst theirs," he points out. "And them dudes ain't gonna believe us."

"Still," he tells Jalian. "We really should take a look at your grandfather and see if we can find something."

"And if we're forced to leave, it might be the shady pick for you to come with us."

The end and beginning of trouble. (DM Jim) 
Tuesday December 12th, 2006 10:16:02 AM

Back in the hut Tishe' lets it be known that they will not leave without at least giving all the help that they can. Trellus is a little bit more realistic, knowing that the people here are not that likely to believe them. While Murdock pours through all the knowledge that he can remember about necromancy and try to figure out the dirt. Something seems to skirt just out of the center of his brain but he comes up with nothing about the dirt.

Jalian nods her head and slumping further in the chair she rubs her face. "That will be all the help that I can ask for." She does look up and shake her head with the last thought of Trellus. "I cannot leave my home...I am to take my Grandfathers place as Elder and I am the only one that has been trained for the position." Her face is set in a determined look now and it is obvious that she does not intend to let Bertina win.

Outside the hut the six men find themselves set upon by Grymash who has neatly cut two of their cudgels into kindling. Flea, Gilan and Ciaran are hanging back right now as Grymash has things well in hand.

Rayla is not as nice as she moves in with her shortsword, not at all happy. It cuts in almost too fast to see and the third leader is soon holding his arm that is bleeding from four spots. "I would leave and return to your homes...but be aware that I will call all six of you out tomorrow." Her eyes flash as she just barely controls her anger over this course of events.

The three lesser skilled men have already started to back off with the appearance of the packmembers and Rayla. They take off running now and are soon lost to the night. The last three are slowly backing off with looks of pure hatred. The leader of the group sneers. "Jalian has sealed her fate." He points a finger at Rayla as he continues to back away. "You will not last long either Huntress Leader." With that last they all three turn and flee into the night.

Jake has slowly gotten to his feet and tries his best to figure out the situation, now that he can think instead of try to save his life. He gets the idea from the guys, as he goes back over all the talks in his head, that they actually believe all that they said.

At last the whole pack is back at the hut and safe. Rayla is with you as she escorts the group back to the hut. She is still a little steamed as she enters the hut and you get the idea that heads will roll tomorrow. "I apologize for the acts that citizen of IronHome have taken." Jalian uses a little water and a rag to wipe the face of Jake lightly. Jalian and Rayla will only stay around the hut for a few minutes to make sure the pack is settled in. "Goodnight and the party will be all day tomorrow...I will make sure that you can have access to the body of my Grandfather." Rayla and Jalian leave as Rayla nods to the group...is that respect and just a little bit of guilt.

LOOT
mithril chainshirt+2
morningstar of spell storing+1
ring of protection+3
extend rod
lesser empower rod
staff of frost(20charges)
wand of melf's acid arrow(28charges)
wand of cure critical wounds(8charges)
bracers of armor+4
lion's shield+2
death ward scroll(CL7)[divine]
greater magic weapon scroll(CL7)[divine]
tonguesscroll(CL7)[divine]
silencescroll(CL3)[arcane]
blindness scroll(CL2)[arcane]
vial(7)
pearl(2)[100gold per gem]
pendant of order
* +4wisdom
broken ceramic jar with a little dirt left in it {powerful necromancy}
bag from Jalian w/ 100platinum coin


[Sorry guys, came back up to make my post and then the power went out. Not sure where it happened at but it did not come back on for six hours.]

Murdock 
Tuesday December 12th, 2006 4:56:31 PM

Murdock stands up, angry that he has not been able to figure out the secrets of the necromantic magic! "Fah!" he growls in frustration. He turns with a angry glare to the others in the hut. "The magic of the dirt eludes me! I know not it's secrets!" He seems to calm, "perhaps with less noise and a well equiped lab I could discover it's mysteries."



Flea 
Tuesday December 12th, 2006 6:01:56 PM

Flea troops along after her pack-mates and the huntress. There are as many intrigues in this place as there are back in Rattledam! Trying to figure them out gives the gnome a headache.

Back at the place that is acting as their temporary headquarters, Flea siddles up to Trellus, "um, why don't we just collect out loot, and head home? We got as many of the kids back as possible, and the tunnel is all caved in." Flea lowers her voice even lower, "this place is full of trouble, an' I don't think we can fix it."

Trellus 
Tuesday December 12th, 2006 8:11:21 PM

Before Rayla leaves again, Trellus steps in close to quietly ask her some questions.
"You have divine power. Surely a Speak with Dead spell or a Commune spell would answer some of your questions. Why haven't you cast them?"

The IronHome natives leave, and Trellus regards the Bloodpack.
"We may have to," he answers Flea. "But I think we should try to keep Jalian in charge. IronHome becomes another danger without Jalian at the loom. If we can prevent that, we help Rattledam."

The blond man rubs his neck.
"And I think with Rayla on our side, none of the rest have the power to truly twist us much."

"As long as we don't go weaving picks all by ourselves in the middle of the night, right Jake?"
This last sentence is uttered while Trellus gives the elfin fighter the ol' "You're such a piggie" look.
The cleric unloads a series of healing spells to bring Jake up to speed.

Then he turns to the treasure.
"As long as we got some time, anybody want anything?"

[OOC - What's a Pendant of Order?]

Tishe' 
Wednesday December 13th, 2006 1:01:09 AM

With Murdock's outburst, Tishe' comes over to peer at the jar and dirt. "Warp down, sweetie", she says to the silver-tattooed drow, "although I agree that with a dead Elder in the middle of a mystery, necromantic magic may be our answer." And then her brown eyes brighten with an idea.

"Murdock, use my wand on the dirt." The plain-faced girl hands over her Wand of Identify. "Necromantic magic escapes me, and I am unable to use it. Perhaps I am unable to Identify it as well!"

"And if we're identifying equipment to hi-hosie, I would be interested in the bracers of armor, the wand of acid arrow, or the staff of frost. I won't be able to cast mid-rainbow spells until I learn a lot more so the rod of extend is useless for me. I've also already got all the rings I need. I will also take the pearls to help power my Identify spells." She pauses, to wait and see if anyone else wants the same things.
- Bracers of Armor
- Wand of Acid Arrow
- Staff of Frost
- Pearls

Then she turns to the main returning group. "I agree with Trellus. With Jalian as Elder of IronHome, we may have a secret ally in the Barons camp. With Bertina, even though we've won we will have lost."

And to Jalian "Is Grandfather still available for viewing tomorrow, or do we have to go tonight in order to see him? And could you explain the funeral rites that we may understand more of what is going to happen?"

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Endure Elements x3***
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Endure Elementsx4****
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Jake  d20+10=24
Wednesday December 13th, 2006 4:58:28 AM

Jake is relieved. When the others are alone, he speaks up to them a little. "Ya know, those idiots really did believe we were to blame, and ah don't think we can convince them otherwise. But, the gal's right.. some here trust us now. And that's an improvement at least. Heck, we're done here now... We've done as much as we can do anyways." Jake scratches his chin, and looks over at Flea thinking. Jake gets to work on cooking, and makes food that is especially filling that night, strangely staying away from anything spicy or mysterious. Roasted piggies with lots of grass stuffings. It is the kind of meal that makes one eager to rest and sleep.
While everyone is comfortably recovering, Jake sets up his bedding. He pulls a blanket over and slides in. For an hour or so, into the first watch, he idly stays half-awake, tapping into that slight reverie that his elven blood is good at.
At the end of the hour, he carefully eyes the packmate on guard. Hopefully it's Gry... the poor half-orc is hardly the most observant guy. Jake rolls over, secretly sliding out of his bedroll. He stuffs it with some of his extra stuff, including that chain shirt they found. Quietly and with the aid of the low light in the room, he crawls out of the room.
Jake is careful as he moves through the town, and in particular is trying to avoid meeting any of those locals he met earlier that day. He's headed over to meet up with the fascinating Rayla, and in particular, enjoy what might be the Pack's last night in the city.

((Sorry guys, even after being beaten up I don't think Jake can resist the possibility of a fem...))

CDM Jerry 
Wednesday December 13th, 2006 9:26:33 AM

I need the report for last weeks posting here done by the ADM. Get that done and email me please or I'll hassle ya tomorrow.

Gilan and Ciaran 
Wednesday December 13th, 2006 12:56:07 PM

Gilan listens to the group talk and then nods his head in understanding of what everyone is saying. "Trell is right...Jalian and Rayla both could make useful allies in the future...Bertina could and most likely would end up a loose thread." He finds that he is rather hungry when the food is prepared by Jake, though they had eaten a little bit earlier.

Ciaran eats his fair share of the food as well and then moves off to the cot that Gilan has his stuff near. After turning in place at least a million times he finally lays down on the floor and falls to sleep.

[Pendant of Order is something special...enjoy.]

Rest, relaxation and more.........(DM Jim) 
Wednesday December 13th, 2006 1:12:18 PM

Jalian stops as Trellus nears her and though she looks awfully tired she nods her head. "Yes, I am sorry about that slip. You will be able to view the body tomorrow and I will make sure it is private. As for the funeral rights, that will be a large party for my Grandfather in the middle of town. At this time all grievances are left behind as you celebrate the life of the person that has died. Later his body will be prepared for it's travel to Gargul and then burned as the first bodies were...the day you came to help us." She looks wearily to Rayla and leans on the woman as they leave.

The group breaks up in the house to go about their own little jobs. Soon the house is filled with the smells of one of Jakes better stews and it tastes great. Splitting the loot is also brought up, at least till you can make complete arrangements to take care of it.

Tishe' and Murdock go back to the broken jar and dirt inside. This time Murdock uses the wand to identify it and comes away with a puzzled look. Though the spell did not do anything for the dirt he has the feeling that still this thing is important in some way. With a little more thought he has come up with another idea...the dirt or jar or both, are linked to a power magic...really powerful.

As everyone beds down for the night, Jake is restless and is soon up and prowling through the streets of IronHome once again. The rest of the group had not really set up a watch so the slipping away was way too easy.

Jake is silently moving through the area, in the direction of the main gates. He had gotten the impression that Rayla had a home in that direction, since that is where she dragged her brother. A light rap on the door turns up a rather beautiful looking Rayla totally in the buff, who shakes her head at him. "You are whitehand...you know that." She invites him inside not bothering to take the time to put on clothes of anykind. This night it appears will be good for all and to all a good night.

[Jake - Spot DC 14:Highlight to display spoiler: {You notice seven figures slipping through the front gates of IronHome but cannot tell too much more from there."}

LOOT
mithril chainshirt+2
morningstar of spell storing+1
ring of protection+3
extend rod
lesser empower rod
staff of frost(20charges)
wand of melf's acid arrow(28charges)
wand of cure critical wounds(8charges)
bracers of armor+4
lion's shield+2
death ward scroll(CL7)[divine]
greater magic weapon scroll(CL7)[divine]
tonguesscroll(CL7)[divine]
silencescroll(CL3)[arcane]
blindness scroll(CL2)[arcane]
vial(7)
pearl(2)[100gold per gem]
pendant of order
* +4wisdom(still has more secrets)
broken ceramic jar with a little dirt left in it {powerful necromancy}
bag from Jalian w/ 100platinum coin


[I am sorry for kind of dragging this out. Waiting for the next module to get approved before I do too much. There is a branch of the Catacombs here and everyone is officially on a short bit of a break. Want to make a scroll, potion or start another project...have at it.]

Grymash 
Wednesday December 13th, 2006 10:18:33 PM

Grymash sleeps well through the night. At least he was able to release some of his furious tension with a little destruction.

Posting Report - Dec4-8 (ADM MikeK) 
Thursday December 14th, 2006 7:43:18 AM

Posting Report for Game 10 for the week of Dec 4-8

Name MTWTF

DM JimW XXXXO

Trellus XXXOO

Tishe XXXXO

Jake XXXXO

Gilan XXXOO

Grymash OXXXO

Flea OXXXO

Murdock XOOXO

[X = post, O = no post]

Tishe' 
Thursday December 14th, 2006 3:56:11 PM

Things Tishe' asked for
- Bracers of Armor
- Wand of Acid Arrow
- Staff of Frost
- Pearls

Eating, sleeping, and then meditating in the morning, Tishe' is ready to view Grandfather.

"I think we should get a neutral party to view the body with us", she mentions over breakfast. "What about Rayla?"

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Jump, Endure Elements, Detect Poison
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Mage Hand, Summon I, Shield, Magic Missle
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Jake  d20+5=19
Thursday December 14th, 2006 5:03:38 PM

Jake notices the guys leaving, but decides it's unimportant compared to current matters. He heads on inside, grinning to himself as he takes off his hat and tossing it to the side.

The next morning Jake heads on back just before dawn and sneaks back to the group. While the others begin to wake up, he prepares some breakfast; simple bread grasses toasted with cheese. He can't help but mention the subject, rather vociferously, of how great he feels. "What a shady night! Ah feel great! How about you guys?" Jake ponders the equipment and can't help but taking a liking to the lion's shield. It's just so shiny and heroic!
"Hey, you guys mind if I upgrade to this big guy here? Oh, hey, just thought I should mention. When we leave today, we should watch out... I saw seven guys sneaking outta the gates last night. I dunno what they were up to, but they might not like us..."


Murdock  d20+17=32
Thursday December 14th, 2006 6:39:01 PM

Murdock listens to the questions about the loot, and although he does not feel entirely comfortable asking for any of the gear. He does speak up however, as he did help these adventurers a bit.

"I would like to ask for the bracers of armor and ring of protection. This would help me not to get hit so hard, as my order can not wear normal armor. If you would like, I can also make use of the powerful wand and staff to bring arcane spellcraft to aid us all.", Murdock says.

As Murdock finishes his attention turns back to his food and the mystery's of the magical items. He thinks back to his days in Star Tower, and his time at Star Tower. His thoughts then toward even further back to his hated teacher, that vile woman of house Bral'fah who used to torment him when he first began studying the arcane arts. He focuses all of his energies on figuring out a test to determine what the dirt and jar do. He knows they they are linked and are the source of enourmously powerful magics. (Knowledge Arcana Check : 32)



Gilan and Ciaran  d20+10=30
Thursday December 14th, 2006 6:40:41 PM

Gilan is up early this morning like all the others in the past. He is meditating over his morning spells as the door opens but he does not open his eyes. The only indication he noticed anything was the partial smile that crosses his face.

Later at breakfast he cannot help but agree with Tishe'. "I think somebody other than Rayla would be a good idea...they may have problems with her as an impartial." He is not sure who they could get to do this but figures that someone will be found.

Ciaran shares breakfast this fine morning with his fellow pack. He feels a lot better than he has in a long time.

Trellus  d20+12=29 d20+12=16 d20+12=29 d20+12=19 d20+12=18 d20+12=23 d20+12=13
Thursday December 14th, 2006 8:26:16 PM

Before going to sleep, Trellus takes a look at the vials to see if he can determine what type of potions they are.
[Spellcraft 29, 16, 29, 19, 18, 23, nat 1]

"I'd like to take a closer look at that pendant, and the Wand of Extend would be shady," he adds.

In the morning, the cleric is up early to study spells. He thinks about his choices for quite some time before he settles down to pray. After an hour, he rises, and immediately casts protection spells on his armor and shield. It might be one of those days....

The blond man nods is agreement with Gilan. "Rayla might already be marked since she sided with you dudes last night. So, who do we know that might be thought of as neutral? None of us have been out of this building...." Trellus trails off, a funny look crossing his face. The funny look slides slowly into a suspicious look as the man watches his half elven friend happily humming to himself as he prepares breakfast.

"Perhaps," he asks lightly, "our resident Walker has met a girl, or two, that might be willing to help?"

Jake's mention of the dudes leaving the town last night breaks the cleric's teasing mood.
"Ah LIGHT, JAKE! If them dudes are weft and web with that Red Claw dude, they could be halfway here by now. Or they're getting more Barons. Or they're setting up a trap." Trellus sighs audibly. "Domi's Light, dude - girls are gonna get your thread cut someday."

He spends several minutes thinking of options, as his fingers drum restlessly on the table.

"Well, the water's left the dam now. Let's just go ahead with the viewing. Everyone keep their eyes open for trouble, though."

Trellus goes back to the potions while he waits for Jalian.

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Comprehend Languages, Shield of Faith, Obscuring Mist, Doom, Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Hold Person, Owls Wisdom, Silence, Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Wind Wall, Magic Vestment(d)*
4 -- Air Walk, Inflict Critical Wounds, Resistance(Quickened), Sanctuary(Quickened) (d)
5 -- Flame Strike, Commune, Spell Resistance (d)


To the bottom. (DM Jim)  d20+15=25 d20+15=21 d20+15=32 d20+15=18 d20+15=19
Friday December 15th, 2006 12:02:12 AM

The pack is up and breakfast set. The group goes about its normal activities and talk over the treasure. It seems that more than a few could make use of some it.

Trellus is not happy about the idea of help coming from the Barons or this new problem...the RedClaws. This also should send out warning bells that someone was out last night, though most of the pack would most likely laugh it off.

As Trellus goes about his work first with the potions and then thinking over their next course of events, Gilan joins him. He slips whatever potions that Trellus has no luck with and tries his own hand.

A knock comes at the door, around nine. Entering is a pair that you know all too well...Jalian and Rayla. The both come to stop just inside the door and it is Jalian that is first to speak. "Hope you saved room...my Grandfathers party is in full swing." As the two exit the house that you all are sharing you can hear the drums in the middle of the village, along with peoples' festive voices.

As you move along through the village and to the building that is houseing the body of Jalian's Grandfather, a couple stop you. The man takes Trellus's hand and pumps it enthusiastically. "We want to thank you for bringing back out boy." The woman is beaming from ear to ear as she plants a kiss upon everyones' cheek, standing on tiptoe to reach Grymash's. "You would have to be a mother to realize the thing you have done for me." They leave you with a pair of smile and a wave.

Jalian and Rayla both smile as they shake thier heads. "You told you that not everyone was hateful towards you." In fact if you look around a fair number of people are pointing, waving in your direction, holding up mugs in toast and smiling at you.

As you pull up to the small temple, for that is what it is, you notice three people waiting for you. A burly man wearing a heavy leather apron, muscles knoted and corded from hours and years of hard work. An old woman of advanced age that has seen too many deaths and from the sparkle in her eyes, a great many births as well. The last is a young woman with her hands crossed over her chest. Emblazoned upon the chest of the blood red robes she wears is an open gold eye, but the center is red as well. They all seem to be appraising you as you come closer, not really smiling but not frowning either.

[NOTE: The Pendant of Order still has magic too it that is not known, this much both Tishe' and Murdock can attest too.]

LOOT
mithril chainshirt+2
morningstar of spell storing+1
ring of protection+3[Murdock]
extend rod[Trellus]
lesser empower rod
staff of frost(20charges)[Tishe' or Murdock]
wand of melf's acid arrow(28charges)[Tishe' or Murdock]
wand of cure critical wounds(8charges)
bracers of armor+4[Tishe' or Murdock]
lion's shield+2[Jake]
death ward scroll(CL7)[divine]
greater magic weapon scroll(CL7)[divine]
tonguesscroll(CL7)[divine]
silencescroll(CL3)[arcane]
blindness scroll(CL2)[arcane]
vial(3)
cat's grace potion(2)
cure moderate wound potion
fly potion
pearl(2)[100gold per gem]
pendant of order[Trellus]
* +4wisdom(still has more secrets)
broken ceramic jar with a little dirt left in it {powerful necromancy}
bag from Jalian w/ 100platinum coin


[How do we want to do treasure division right now? Does someone want to pull it apart according to what people are interested in and then sell everything else?]

Tishe' 
Friday December 15th, 2006 1:40:06 AM

(OOC: I better not be the loot-man, since I'm not going to be able to post as of next Wednesday until late January)

Things Tishe' asked for
- Bracers of Armor
- Wand of Acid Arrow
- Staff of Frost
- Pearls

Tishe' goes with the others, Jalian, and Rayla. She doesn't care much about Jake's amorous adventures, but the men sneaking about last night are interesting. "They may have been taking evidence away, or why else would there be so many of them? And would we be able to find out who they are? I think it would be hard for so many to move about without someone knowing."

Before going out, she casts her own Mage Armor with her Rod of Extend to keep some extra protection.

The couple who shakes hands and bestows kisses makes Tishe' bemused. "I never thought of what my mother's motivation for pushing us to excel was. A thread for thought."

She keeps silent until introduced to the three standing in front of the Bloodpack. Knowing her acting abilities rank up there with Jake's ability to resist a pretty girl, she tries to look like her competent, curious self. I am who I am she thinks with a salty air.

Spells
Mage Armor [10 hours] +4 AC

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Jump, Endure Elements, Detect Poison
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, *Mage Armor, Summon I, Shield, Magic Missle
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste


Murdock  d20+18=33
Friday December 15th, 2006 9:45:52 AM

Murdock watches as Tishe' cast her spell. (Spellcraft of 33 to determine it is mage armor cast with a rod of extend.)

If he figures out what the spell is, he walks up to Tishe' and says, "Are you expecting trouble?" He then request that he be allowed to use her rod of extend to cast his own mage armor.

If he doesn't figure out what the spell is, then he will simply go with the flow, not expecting any trouble at the celebrations in the town.

Murdock further request the jar and dirt that radiates the powerful necromancy, as he has spent so much time trying to figure it out.



Flea  d20+9=25 d20+11=14 d20-1=12
Friday December 15th, 2006 9:12:19 PM

Flea runs a small finger along the wand of powerful curing. Remembering the debacle in the formian's cave, when she broke Trellus' wand, causes the rogue to hesitate. Eventually her desire for the thing gets the better of her, and she pipes up, "Um, I can use a wand...sometimes..." she volunteers, continuing shyly, "maybe I could have this one?"

****

Flea can't figure out why folks are so happy...at a funeral for a dead old-guy. The gratitude of the folks who got their kid back, that she can understand, but a feast to celebrate someone's road trip to the Shadowlands...that's something the gnome can't fathom.

Flea keeps her eyes and ears open, trying to gauge the temperament of the crowd towards the Bloodpack.

Spot=25
Listen=14
Sense Motive=12


Tishe' (Second Post) 
Saturday December 16th, 2006 3:09:55 PM

Has no problem letting Murdock use her Rod of Extend to prepare his own 'armor. "When Trellus gets ready, it's good weaving to prepare. It may not be needed, but we may not have time to weave when the piggie dumps hit the spinning wheel."

Gilan  d20+5=6
Saturday December 16th, 2006 4:19:19 PM

Gilan moves along with the group. He keeps his eyes open and for once feels like this is not so bad. "Party for the dead...not a bad idea I guess." It is kind of new to him but as a druid, death is only the beginning.

Ciaran keeps close to his brother and closer still as people come forward to talk to them. With this many people he feels rather uncomfortable but he refused to stay behind in that building.

Gilan nods his head and accepts the thanks with ease. "We are just glad to have been in time for the kids." He does try to take note of the overall feel of the crowd, finds other distractions...like the three waiting for them.

Testing the dead. (DM Jim) 
Saturday December 16th, 2006 4:35:47 PM

Jalian and Rayla are both beaming as some of the citizens come forward to make the pack feel welcome. To be enemies is one thing but then again they are not really enemies persay.

The pack had prepared for a lot of stuff but nothing like this. This whole party thing kind of seems strange and the idea of celebrating death...is new. There are a few that may see the appeal behind it and it might just be a reason to celebrate.

As you come upon the three standing before the small temple, Jalian and Rayla stop. Greetings are exchanged between the five of them and then all eyes turn to the pack. The burly man is the first to speak. "Names Olaf." He holds out his hand to each of you in turn and give it a few pumps, with a gentle squeeze...despite his size. The older woman shambles forward and nods her head to each in turn. Her voice is light as she speaks and somewhat hard to hear. "My name is Neela, dears." She has a motherly appearance and manner about her that naturally puts people at ease. The last to move forward is the young priestess, her eyes settle upon first the holy symbol of Domi and then to the open eye upon Grymash. She gives him a bow of respect for a fellow priest of Gargul, though she worships the old Gargul. "My name is Edinea...the Priestess of Gargul for this small village." As they step to the side so that everyone can enter the temple, Jalian speaks up.

"Olaf is our blacksmith, weaponsmith and armorer...rather good at his job really. Neela is the villages midwife and herbalist...she has seen more come into this world than most have seen. Then there is Edinea, our village priestess and a fair minded woman." With a glance at the pack to see how they are taking all of this, she clears her throat. "They are to witness the tests and were chosen by the town as a whole...well almost a whole." Her brows furrow as she waits for everyone to enter the temple, being the last in.

[The crowd seems rather nonhostile towards the group. You do get a few strange looks, evil glares and the like but most is friendly smiles.]

LOOT
mithril chainshirt+2
morningstar of spell storing+1
ring of protection+3[Murdock]
extend rod[Trellus]
lesser empower rod
staff of frost(20charges)[Tishe' or Murdock]
wand of melf's acid arrow(28charges)[Tishe' or Murdock]
wand of cure critical wounds(8charges)[Flea]
bracers of armor+4[Tishe' or Murdock]
lion's shield+2[Jake]
death ward scroll(CL7)[divine]
greater magic weapon scroll(CL7)[divine]
tonguesscroll(CL7)[divine]
silencescroll(CL3)[arcane]
blindness scroll(CL2)[arcane]
vial(3)
cat's grace potion(2)
cure moderate wound potion
fly potion
pearl(2)[100gold per gem][Tishe']
pendant of order[Trellus]
* +4wisdom(still has more secrets)
broken ceramic jar with a little dirt left in it {powerful necromancy}
bag from Jalian w/ 100platinum coin


Tishe' 
Sunday December 17th, 2006 5:12:49 AM

Things Tishe' asked for:
- Staff of Frost

Bowing to each of the "neutral party" in turn, Tishe' shakes hands with each of them, ensuring all three see the Mark of Gargul on her own palm. The party outside makes sense to the brown-haired spellweaver, for "since the old Gargul was god of death, then a death should be celebrated."

Once into the temple, the first thing she does is ensure the watchers can see everything. "I want to see if there is any magic about the body of the Elder.", she states to the three. And then to the Bloodpack, she explains herself: "I think we should be very obvious in everything we do to ensure the watchers see we are truthful. And since we suspect poison, perhaps starting with a magic detection will show we are doing all we can."

At a nod by one, she will cast a small white spell to detect magic, and slowly takes in all the area around Grandfather.

Spells
Mage Armor [10 hours] +4 AC
Detect Magic

Druid Spells
0- Know Direction, Detect Magicx2, Mending
1- Jump, Endure Elements, Detect Poison
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, *Mage Armor, Summon I, Shield, Magic Missle
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Murdock  d20+18=21
Monday December 18th, 2006 10:15:41 AM

Murdock respectfully recieves the welcome of the three citizens of the village. "I am Murdock Trizica, and it is my honor to meet with you.", he says to each in turn. He then turns to enter the temple with the rest of the pack.

He her's Tishe' take the lead in front of the elders and cast a detect magic. (spellcraft 21). However, he feels somewhat disconnected from the events, and so stay's silent as the others of the pack begin the work of uncovering the truth of this mystery.

Jake  d20+5=8
Monday December 18th, 2006 1:59:59 PM

Jake happily shakes hands and says your welcome to all who are happy and is on something of a high as they get to the temple. "It's great to see we're heroes... Man, ah can't wait for us to be treated like that when we get back to Rattledam." Jake seems pretty sure they'll still get back somehow.
"It's a pleasure to meet y'all," he tips his hat to the three. He's more wary than usual of hitting on the young woman; she's a priestess of gargul, and he figures that means she'll probably be as crazy as Grymash. Nope, not getting near that. Still, he does subtly check her out.
He glances around for anybody in the crowd who looks suspicious, or anybody who might be trying to skulk about. Never knowing what might happen next. But most of all he loses interest in his vigilance, instead examining the femmes in the village assembled. (Bleh, spot 8)

Flea  d20+9=17 d20+11=29
Monday December 18th, 2006 8:54:47 PM

Flea mumbles and ducks her head at the attention. The rogue is not entirely confortable with things related to the god of death and life, and worries that another audience with the grey-eyed one might be in the offing.

Flea places her hand on her chest where the gem has been embedded. She tries to tell if it is warmer or colder than her own body. She wonders if it still carries any magic...any magic at all...

Though she gives the appearance of being lost in a reverie, the gnome's sharp eyes and ears don't miss much.

Spot=17
Listen=29

Trellus  d20+8=20
Monday December 18th, 2006 9:44:57 PM

The cleric briefly toys with putting on this pendant, but in the end decides to wait. If it belonged to a former citizen of IronHome, he might not be doing himself many favors by wearing it.

Trellus returns the greeting of everyone he can, making sure to put in a good word for the various sons and daughters and their actions as well - "She led all the rest of the kids out of harm's way -- He held a smaller child beneath his own body to keep her safe -- etc
[Diplomacy 20]

Upon meeting the three witnesses, he nods and smiles warmly.
"Many shadows," he greets them. "May your chief cross quickly to the Lands of Rest."

Trellus follows the three in, nodding acknowledgement of Tishe's words. He waits to see what happens next.

Gilan and Ciaran 
Monday December 18th, 2006 11:05:15 PM

Gilan takes the praises and thank yous in stride. He is not too much for the attention and several times he colors before he can even try to stop it.

Finally, and thankfully, they are at the entrance to the small temple. He greets each in turn and shakes hands with those that offer. After they have entered the building and as he stands off to the side for now...allowing Tishe' to take the lead on this one, he speaks to the three witnesses, Jalian and Rayla. "What is the reason for the party...if I am making no offense by asking?" He was a little curious and could not help but asking.

Ciaran is stiff-legged through all of the welcomes and all. Though none of it was directly aimed at him, he still felt nervous as people drew that close. Even inside of the temple he felt nervous. Maybe it was the unnatural surroundings, both dead and civilization.

Checks and measures. (DM Jim) 
Monday December 18th, 2006 11:20:00 PM

The neutrals enter the small temple and move off to the side. There are seats but they do not move to them but come to stand near the platform that the body is laying upon. You will notice that they have an unobstructed view of everything that will be going on but not be in the way.

Tishe' takes the lead in the whole process that they are about to work themselves into. Stating exactly what she is going to do and then doing just that. She does wait just long enough for questions, if any are asked. As she slowly moves around the body she notices no signs of magic about the former leader of IronHome.

The rest of the group moves off to the side alittle so that they too can watch and be ready if Tishe' asks for anything. Gilan poses a question to the group of neutrals, Jalian and Rayla. This question gets a smile from all five and it is the young priestess Eninea that answers. "Is it not so among your people to celebrate the continues life of someone that has died? You do realize that they go on to stand before Gargul and then enter into his realm, there to continue life anew." She glances to Grymash, finding it hard that a man of the faith would not believe this or maybe Gargul is not their main deity. She has of course been aware of the presence of another priest in the group, one of Domi...or could they revel in nature and all her glory?

Neela speaks up for a few seconds but it is to Tishe' that she speaks, though it is pitched so that the others have to hear as well. "You will check for poison as well then?" She looks upon the body of the Elder with a bit more grief and affection than most people that are not family or something else. "I remember the day he was brought into this village and he was as vital and healthy then as he was the day he died." This last is said almost forcefully as if she was reminding herself that this man should not have died yet.

Overtly noone sees or hears anything that would set your warrior tuned senses on their ear. There are also no signs of immediate magic around the body, though the pool of water some five feet away does have a faint aura of magic too it. There is also a faint glow of magic around the altar and statue of Gargul ahead of the area that the body is laying.

Tishe' 
Tuesday December 19th, 2006 1:16:29 PM

(OOC: My last post until living in Texas. MikeK is taking over Tishe' until I get settled.)

Tishe' nods to herself; it is as she expected. "No lingering magic", she confirms to her packmates.

Another nod to Neela, and Tishe' casts Detect Poison, once again looking at Grandfather and then at the surrounding area and people for any sign of poison.

Spells
Mage Armor [10 hours] +4 AC
Detect Poison

Druid Spells
0- Know Direction, Detect Magicx2*, Mending
1- Jump, Endure Elements, Detect Poison*
2- Cat's Grace, Summon Swarm

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, *Mage Armor, Summon I, Shield, Magic Missle
Orange -- Glitterdust, See Invisibility, Web, Scorching Ray
Yellow -- Summon III, Fly, Haste

Jake 
Tuesday December 19th, 2006 2:14:30 PM

"Ah guess we don't, really. Ah mean, we have these rituals and stuff, and people...especially packs, mourn those who are lost. Ummm. In Rattledam, it's mainly Pantheon in charge, that's what most of the monks follow. But y'know, if ah were to die, ah'd like it if one or two pretty gals cried at my funeral." Jake winks at the girl, not hitting on her, just trying to make her laugh. He probably won't succeed; priests of the dead aren't known for their humor.
"Light, even if we do find something wrong, ah dunno what we'll do about it. This town is pretty set in its ways.. We should just move on, looking for Rattledam again."

Trellus  d20+7=17 d20+7=9 d20+7=8 d20+9=14
Tuesday December 19th, 2006 10:10:40 PM

"I'll check for poisoning, as well as anything else I can find non-magically," the cleric states. "If that doesn't work, I can cast a spell to ask some questions of Domi, if he knows."
He looks up.
"Would that be acceptable?"

Trellus casts Detect Poison, and then breaks out a seldom used Healer's Kit to inspect the body.
[Knowledge Arcana 17]
[Knowledge Religion 9]
[Knowledge Sargass 8]
[Heal 14]

Gilan and Ciaran 
Tuesday December 19th, 2006 10:36:12 PM

Gilan takes the answer to his question as a good thing. It was actually a good way to look at death. Was not moving on to live in Gargul's realm not a new life.

Ciaran lays down and tries to keep himself out of trouble as best he can.

Good news, bad news. (DM Jim) 
Tuesday December 19th, 2006 11:33:34 PM

The five IronHome natives watch with some interest as the pack goes about thier own testing. Neela shakes her head as she has already done a simple spell to detect poison. To that she speaks up. "Unless the poison has degraded in his blood...you will find traces." She says no more as she has not tested the poison to see what kind it is.

Tishe' and Trellus both find traces of poison in the body of the Elder. Trellus, using more mundane means, finds that the poison was ingested. The Elder's tongue is slightly discolored on the underside, as is his throat.

The five watchers nod there heads as Trellus mentions asking for help from Domi, in the form of answers. You get the idea that to all five of these people it is important to find out the truth.

LOOT
mithril chainshirt+2
morningstar of spell storing+1
ring of protection+3[Murdock]
extend rod
lesser empower rod
staff of frost(20charges)[Tishe' or Murdock]
wand of melf's acid arrow(28charges)[Murdock]
wand of cure critical wounds(8charges)[party treasure(Flea)]
bracers of armor+4[Murdock]
lion's shield+2[Jake][/b]
death ward scroll(CL7)[divine]
greater magic weapon scroll(CL7)[divine]
tonguesscroll(CL7)[divine]
silencescroll(CL3)[arcane]
blindness scroll(CL2)[arcane]
vial(3)
cat's grace potion(2)
cure moderate wound potion
fly potion
pearl(2)[100gold per gem][Tishe']
pendant of order[Trellus]
* +4wisdom(still has more secrets)
broken ceramic jar with a little dirt left in it {powerful necromancy}
bag from Jalian w/ 100platinum coin


[I will let the group know once again that yes you are allowed to visit the Catacombs and make purchases. You will not have the extra money from these items yet though as things are still being ironed out.]

Grymash  d20=12 d20+2=16
Tuesday December 19th, 2006 11:42:11 PM

Grymash slowly pulls away the hood of his blackened priestly cloak away from his head. The shadows retreat from his face showing his eyes closed. His lips silently muttering the conclusion to a prayer. His head nods and a tusk-filled grin forms across his face, as if receiving favorable responses to his mute queries. "Hmmmm ... yess! Gargul bless yooz for speakin' words true," replies Grymash to the priestess. "It be written ... Da eye which Grymash sees Gargul, be da same eye Gargul sees Grymash. An what Grymash sees, Gargul sees too. So, witness ta Grymash an Gargul too will beez yoorz witness an hears da words yooz speak. An Grymash wills speak da words of Lord Gargul. Confess da stories of his life, so dat he gets his proper wage in death. Da Elder be wit Lord Gargul now an he know da truth. It be written!"

Murdock 
Wednesday December 20th, 2006 4:04:28 AM

Murdock remains silent, watching the proceedings and taking in the action of the pack.

Jake 
Wednesday December 20th, 2006 4:20:34 PM

Jake also remains silent...because he really has nothing to say. In fact, he's kinda bored, but he doesn't want to display it and embarass his packmates. Well, that and there's a dead body right nearby. Best not to do anything stupid or embarassing in front of that.

Trellus  d20+5=18
Wednesday December 20th, 2006 9:32:47 PM

The cleric of Domi can't determine the type of poison either (Wisdom check 18), but he does point out to the IronHome dudes that the Elder ate or drank it.

Having received permission to continue, Trellus sets about preparing a spell he's never tried before. He scatters incense on the ground, and pours holy water in a circle about it. Stepping into the circle, the cleric lifts the small silver hammer he carries as high as he can while chanting an incantation. It takes some time. After many minutes of unitelligible syllables, a question --
[Cast Commune]

"Is the one who poisoned this man within the wall of IronHome?"

"Does the one who poisoned this man reside within the walls of IronHome?

"Is the one who poisoned this man male?"

[OOC - that's about as far as I can go without some answers. Still have 7 questions left]

Tishe 
Wednesday December 20th, 2006 9:34:10 PM

Tishe watches the Trellus intensely. A new pick! She LOVES new picks!

Gilan and Ciaran 
Wednesday December 20th, 2006 10:36:15 PM

Gilan stands back and lets Trellus and Tishe' go about thier work. He knows that he would only get in the way if he tried to help. Something about too many hands in the pot, spoiling the stew. He does watch with interest as Trellus starts to ask his questions with the conclusion of a spell.

Ciaran is lightly snoring in a corner, catching up on some needed sleep. Though occassionally you notice that his ears twitch as does his nose.

Answers. (DM Jim) 
Friday December 22nd, 2006 4:41:11 PM

As Trellus makes his preparations the others watch with some interest. Not that Neela is too happy about nonGargul magic being used in her temple...but it is for a good cause.

The others watch and wait as Trellus asks his first questions. For in front of him has formed the spectral form of a large hammer that even without eyes seems to regard him with pleasure. For each question there is an answer and he is in Domi's favor.

"No...Yes...No."

The spectral form of the hammer seems to quiver as it waits for anymore questions from Trellus. There is a flooding of faith in the room that touches everyone, easing everyones' minds.

[Sorry guys, had a few problems yesterday that had to be dealt with.]

Murdock 
Friday December 22nd, 2006 10:13:56 PM

Sits and waits, somewhat interested in the divine magic of the cleric of Domi, but mostly bored of the proceedings.

Grymash 
Wednesday December 27th, 2006 1:26:08 AM

"Hmmmphf," thinks Grymash as he watches the floating hammer. Why didnt he think of that?! He has that magic too ... at least he thinks he does? Oh well.

Trellus 
Wednesday December 27th, 2006 1:35:01 PM

"Did Bertina of IronHome poison this man?"

Jake 
Wednesday December 27th, 2006 3:33:36 PM

The half-elf looks over at Trellus. That's some guess!

Flea  d20+9=13 d20-1=11
Tuesday January 2nd, 2007 9:41:05 PM

The rogue isn't too keen on the dark Gargul stuff, but when Trellus starts to invoke Domi, and then the hammer appears! Flea has seen the hammer enough to know what that means!

Forgetting the place they are in, and the people who surround them, she looses her holy short sword from its scabbard, and with a ringing sound pulls it free. Waving the small blade in the air, she shouts, "I know you Domi! Get to know me!"

The gnome is rewarded by the warmth generated by the flood of faith that spreads throughout the room. Her quick eyes take in the reactions of the other participants in the room, wondering if their response might give them away. (Spot=13, Sense Motive=11)

Gilan and Ciaran 
Tuesday January 2nd, 2007 10:52:23 PM

Gilan continues to watch, now with a little more eye for detail as Trellus seems to be getting some answers. Then Flea pulls out her sword and he inwardly groans at this move. Maybe not the most delicate thing to do during a funeral or an inquiry.

Not a definite. (DM Jim) 
Tuesday January 2nd, 2007 10:58:30 PM

The large hammer seems to pulse and humm as Trellus asks this newest question. A minute passes and then four, till finally there is a reply.

"Impossible to answer."

The five people attending this turn to each other and fall into quick discussion. They seem to be trying to figure out the meaning behind this answer. The others had been straight and to the point but this one was not that easy.

Flea's display with her own sword does draw a few frowns from all those attending the questioning. Rayla and Neela both seem to frown the deepest but only roll their eyes, shaking their heads. It might be safe to say that noone in this room is guilty of much that is concerned with the Elder.

Murdock 
Wednesday January 3rd, 2007 8:41:32 AM

Murdock knows the hammer is divine magic, something he is not very interested in. The drow feels that true faith does not require proof of a gods existance granted by magic. However, Murdock keeps his mouth shut.

Being one of the more useless participants in this inqiry, as it is obviously the priest of the small band that are ment to truly be here, Murdock looks for a way to exit the premise without causing a sensation.

He knows that with a branch for the catacombs near by, he may be able to also find a way to link up with the guild of Star Mages, and find out more about this mysterious dirt.

Mudock is thinking about his very exit during the long minutes the spirit takes to answer the last question. When the spirit answers, his mind is set a spark, and he says, "Perhaps the spirit is not able to answer because the assasin had some form of magic to changes her shape?" It is the first words the drow has uttered since he has been in the chapel. "If this is the case, such magic would surely be a trail to the assasin, for no simple commoner could cast such a spell, or would possess a magic item capable of doing so."

Trellus 
Wednesday January 3rd, 2007 11:52:10 AM

The cleric is way too busy concentrating on his spell to dwell on the implications of the answers just yet. Knowing he has only a bit of time left to ask more questions, Trellus keeps weaving.

"Did a person not residing within IronHome order the death of this man?"

[If yes, was it the Barons? Else the RedClaws?]

Flea  d20-1=9
Thursday January 4th, 2007 12:09:59 AM

Flea wishes there was some way she could help Trellus out with his questions, but she doesn't know how. The gnome lowers her sword, but doesn't sheath it. Instead, she continues to study the faces around her and tries to gauge their responses to the cleric's questions and the hammer's answers. (Sense Motive=9)

Is it really safe to say that no one in the room is guilty of much that is concerned with the Elder, she wonders.



Grymash  d20+2=15
Thursday January 4th, 2007 1:29:39 AM

Grymash prays silently to Gargul a little more. "Uhhh Lord Gargul ... how dis treadle die? Gry means, Uhhh, hows he bite da deep dirt? Dis seem ta beez importent to da piggies heres in Ironhut. Gry no know why ... dead be dead."

He opens his eyes and looks around. Wondering if anyone is holding a bloody weapon, vials of poison and the like. Anyone that looks guilty or nervous.

(Spot 15)

Gilan and Ciaran 
Thursday January 4th, 2007 11:00:39 PM

Gilan relaxes into the wall with this newest revelation. This could have many implications but he will not speak them now. He to, goes to watching all those around him. Spending extra time upon those that had been voted to witness this quest for answers.

Ciaran continues to snore on blissfully unaware of what is going on around him. Those paying attention will notice that his ears twitch every once in awhile as if he is still listening and his nose seems to be working.

A twisted tale. (DM Jim) 
Thursday January 4th, 2007 11:09:29 PM

The hammer flares for a few minutes as the last couple of questions are asked. Still in the favor of Domi Trellus gets those answers...though as to how much help...that is uncertain.

"Impossible to answer."

With the last question now hanging in the air as Trellus has no reason to ask it, he wonders the import of this latest bit of news.

Rayla and Jalian have been whispering for a few moments now with the answer to the next to last question. They seem to be putting together some ideas of what may have happened.

The other three watchers seem to be frowning as this has not been as productive as they would have hoped. Though each keeps his thoughts hidden from being voiced or read on their faces...they do not believe the group had anything to do with this.

No answer seems to be forthcoming from Gargul as Grymash mulls thoughts around in his head. Though there are several thoughts going on about seeking answers from another God by one of the witnesses...maybe Grymash is thinking the same thing...but does he have access to the spell or will he actually think of it himself.

Jalian and Rayla seem to come to a decision. Jalian nods her head to Rayla and then speaks. "Go get Bertina...I think we have a few questions for her and maybe she can explain some of this." You can easily tell by the set of her eyes that she has her doubts as to how much help that woman will be.

Jake 
Friday January 5th, 2007 6:08:10 AM

Jake ponders what's going on. He concentrates a bit more, thinking about it, and giving some of his thoughts out loud. "Hmm... could be that it's someone who left last night. Or, could be that somebody did it 'cause they were ordered to... Or possessed by magic... or could be another god... There's too many things that could be to know for sure."


Trellus 
Friday January 5th, 2007 9:31:33 AM

A bead of sweat dribbles down the temple of the blond haired man wearing the robes of Domi. Trellus has time to ask more questions, but given the last two answers, he's not sure what to ask.

After several heartbeats, he decides to start at the beginning of the thread.

"Do you know who poisoned this man?"

[If yes - If I guess that person's name, will you confirm it?"]

Murdock 
Friday January 5th, 2007 10:13:48 AM

Murdock ignores Jake's supposition, although it is probably right on target. This man's death is quite obviously the result of a weak leader and someones evil ambitions, the mage thinks. The fact that Pantheon has judged this man unworthy of further life is simply a fact that must be accepted by this community.

Murdock has plainly had enough of sitting around on his hands waiting for this proceeding to conclude. He decides to wait just a short time longer, hoping without much hope that Trellus will conclude his spell and they can be gone from this place. If this continues much longer, the darkelf may just decide to leave the temple and attend to his business in the catacombs.


Jake/Mike ---Loot 
Friday January 5th, 2007 1:52:21 PM

((This is a summary, basically a reposting of Michael Knott's excellent division of how we did loot. Wanted tomake sure everyone took a good look.

mithril chainshirt+2 (5100gp)
morningstar of spell storing+1 (8308 gp)
(Murdock?) ring of protection+3 (18,000 gp)
extend rod (11,000 gp)
lesser empower rod (9000 gp)
(Tishe) staff of frost(20charges) (22,500 gp)
(Murdock?) wand of melf's acid arrow(28charges) (2250 gp)
(Flea) wand of cure critical wounds(8charges)
(Murdock?) bracers of armor+4 (16,000)
(Jake) lion's shield+2 (9170 gp)
death ward scroll(CL7)[divine] (700 gp)
greater magic weapon scroll(CL7)[divine] (700 gp)
tongues scroll (CL7)[divine] (700 gp)
silence scroll (CL3)[arcane] (375 gp)
blindness scroll(CL2)[arcane] (150 gp)
vial(3) (guesstimated value 1000 gp)
cat's grace potion(2) (600 gp)
cure moderate wound potion
(Jake) Fly potion (750 gp)
(Tishe) pearl(2)[100gold per gem] (200 gp)
(Trellus) pendant of order (16,000 +)
* +4wisdom(still has more secrets)
broken ceramic jar with a little dirt left in it {powerful necromancy}
bag from Jalian w/ 100platinum coin (1000 gp)

Total (does not include jar or healing wand or healing potion) = 123503
Share value = 17, 643 and change.

Explanation: Basically, everyone gets 17,643 gold pieces. Keep in mind that items traded to the Catacombs for loot are only worth 90%... They can, if they want, take the items that are next to their names for full value. So, there's some math to do... Did it for Jake here as example:
Jake: 750 (potion) + Lion's shield (9170) = 9920
Leftover money share he receives: 17,643-9920 = 7723.
90% cost from catacombs = .9*7723 = 2.7+18+630+6300= 6950.7

Math note aside: Now I could discount the 1000 gold split 7 ways out of this 90%... but that's just too much math for me to bother with for an extra 20 or so gold.

So Jake gets the potion of flight, lion's shield, and 6950.7 gold.

The advantage of all this math is that we each can get what we want, but if we take what the DM gives us, it saves a bit of money. Besides, most of the items he gave us are cool.
Some people may want to have more items than they received in money. If you have the cash, you can pay into it to get those items. If you don't have the cash, it probably isn't worth it having those items at this time...just save your money up for it and get them next chance.)

Murdock 
Friday January 5th, 2007 4:31:56 PM

/ooc all of this

So let me make sure I understand. If I chose the ring, I would owe the group money. If I chose the bracers, the group with owe me money. If I can benefit from and chose both, I owe the group ALOT of money?

So if we run across stuff that we can use, but we dont have the money to pay in, the group just sells it, instead of awarding it to the person who can use it in the name of being fair?

I seem the wisdom of the system, but I also think that if we have item that can benefit the group by making a party member stronger, then the stuff should be used by the people who would benefit rather than just being sold because its fair.

It would be like selling your prized bag of dice, just because you got some more dice during christmas.

Following the system that you guys have in place. I will take the bracers and the cash.

Jake/Mikey 
Friday January 5th, 2007 6:38:17 PM

/ooc response:
Logically, whenever anyone can use an item they should just take it. But because this is one of those games where any character can go to the Catacombs and get a magic item for the price, there really is no reason not to just take the cash and save up till you can buy it.
I know what you're thinking: some characters may need a LOT of cash to get stuff they need to make themselves really powerful. Mages at any level, for example, can really benefit from lots of cash. Whereas with warriors, it might take an extra 10,000 gp or so just to get to the next +1 on their weapon or armor. So, should we give money just to the mages, and let the warriors have less? The mages can probably make more use of them. And at what point does it balance out?
The real penalty comes from us NOT taking the magic items that are suggested if you can afford them. Keep in mind that you take the 90% value of items sold. That means if we were to get 100k gold of items and we divied it up, we'd only get 90k of items in the end.
So in the end, let each person decide personally what they want, and avoid the idea of group buffing... tho, Murdock, if you need a few thousand gold, Jake can lend it to you to be able to afford that magical item.

Gilan and Ciaran 
Sunday January 7th, 2007 9:38:30 PM

Gilan watches as Jalian calls for the summoning of the woman who was a fixer of potions. He does not realize that he has spoken till he looks to the others, who are most likely giving him odd looks. "She would have the skills and time." He blushes deeply as he finds something interesting with the ceiling.

Ciaran continues to snore, lost in his own little world as things go on around him.

Hammer falls. (DM Jim) 
Sunday January 7th, 2007 9:49:09 PM

The hammer wavers for a few minutes as if it is thinking. Then it booms in a voice that all can hear inside the small temple.

"Yes."

Jalian sends Rayla out to get Bertina, as the rest seem to be nodding their heads. It is Edinea that speaks though and it is no surprise. "Something does seem strange here." She turns a withering eye upon the druid Gilan and then starts laughing. "He has the right of it." Both Olaf and Neela start to shake their own heads as they get sour looks upon their faces. Jalian goes white as she watches three of her fellow IronHomers seeming to come to an agreement. "But what would......." He statement stops as she realizes exactly what it is that Bertina would have to gain and what her outspoken thoughts have been all along.

Flea 
Sunday January 7th, 2007 11:12:02 PM

Flea just stares at the folks of Ironholme, then looks to her feet. As she turns the handle of her blade over in her hand, she mutters under her breath, "twisted threads...twisted threads..."

Grymash  d20+2=7
Monday January 8th, 2007 1:14:30 AM

ooc: been saving my gold ginglies for a long time for something nice. funny, Gry's level 9 and his most powerful item is a +1 adamantine double axe. The cash in this treasure is the best thing for him. Nothing else he would use. Except he may be interested in the necromantic jar of dust, being a cleric of Gargul and all.
------------------

Grymash wonders what the others have planned to do. He hasn't the slightest clue. He looks around to see if any food is being served at this gathering.

Murdock 
Monday January 8th, 2007 12:55:37 PM

Murdock walks out with Rayla, thinking that if Bertina puts up a fight, he may be needed to subdue her.

Trellus 
Monday January 8th, 2007 3:45:34 PM

"If I correctly guess the identity of person who poisoned this man, would you confirm it?"

Trellus asks the question with a frown. Logically, a 'No' gets him back to Bertina. But he's not at all sure he wants that answer.

Gilan and Ciaran 
Monday January 8th, 2007 11:46:30 PM

Gilan tries to fight back the waves of shame that he feels for opening his mouth without thinking. Finding anything else to look at he tries to keep his eyes off the others in the temple. Even going as far as to pick at some imaginary dirt upon his clothes.

Ciaran continues to snore on, not caring about what is going on. He is probably the only one that is going to be well rested it seems.

The Woes of IronHome. (DM Jim) 
Monday January 8th, 2007 11:53:44 PM

Rayla looks at Murdock as he follows her out but says nothing. She does not really need a keeper but at least he is staying out of trouble this way. She marches off to the house that Bertina lives in, stopping to knock on the door. After a few minutes and no answer she pushes the door open to find the small house stripped nearly bare. "You idiot." She does not bother to say anything as she races back to the temple to let Jalian know the bad news.

Being inside the temple and not outside where all the people are at, Grymash can only find the body of the Elder that could be eaten. That is if he would want to eat the dead.

Trellus on the other hand has a sinking feeling that he knows where this might be going. He askes his next question of the hammer avatar. Knowing that he is not going to like this he can already see his next question and this one will not bode well for IronHome.

The hammer does not seem to be bothered by the question within a question, but answers in a clear voice.

"Yes."

[It will take at least one days post to get back to the temple and give the news to everyone. It is possible that those there may already have an answer.]

Murdock  d20+10=30
Tuesday January 9th, 2007 9:43:18 AM

Murdock smiles at Rayla, guessing her thoughts as he exits the temple with her, and walks in companionable silence with her until they reach Bertina's house.

As Murdock gets his first looks at the empty house, his mind begins working. Bertina curses and then storms off. Murdock remains behind, knowing that something is always left behind when someone lives at a place for a long period of time. He also knows of powerful arcane magics that could help track Bertina's movements if he could find some personal belonging of hers. He starts to methodically search the house, looking for anything personal that Bertina may have left behind, down to a single hair shed from her head. (Search DC= 30 Natural 20)



CDM Jerry 
Tuesday January 9th, 2007 11:55:58 AM

Would the ADM please do the report for last week's posting and email me to let me know it's done. Thanks friends :)

Jake 
Tuesday January 9th, 2007 4:40:52 PM

Jake claps Trellus on the back. "Sweet Shade, looks like you're on the right track, here. Now, we just gotta guess the right person. But you already guessed Bertina...so it has to be one of the other girls. Can't be Rilay..."

Posting Report (ADM MikeK) 
Tuesday January 9th, 2007 9:57:03 PM

Posting Report for Game 10 for the week of Jan 1 - 5

Name MTWTF

DM JimW OXOXX

Trellus OXOXX

Tishe OOOOO

Jake OOOXO

Gilan OOXXX

Grymash OOXOX

Flea OXOOX

Murdock OXOXX

[X = post, O = no post]

ADM Note - Holiday weeks are over now.
SteveK(Tishe) in transit till Jan 20. MikeK theoretically subbing.

Flea 
Tuesday January 9th, 2007 9:57:27 PM

Flea studies the tips of her embroidered boots, but doesn't miss a word that is being spoken.

Trellus 
Tuesday January 9th, 2007 9:59:47 PM

Two questions left.
Its not Bertina? Maybe the name is wrong?

Trellus is running out of ideas. Maybe something different.

"Did the one who poisoned this man do so by the command of another?"

Gilan and Ciaran 
Wednesday January 10th, 2007 12:19:18 AM

Gilan keeps himself quiet this time around as he is truely interested in what the larger plot is here. He has an idea but will not voice it as soon Trell is on the same route.

The right question, the right answer. (DM Jim) 
Wednesday January 10th, 2007 12:24:39 AM

As Rayla races back to the temple, Murdock stays behind to check things out. As he stumbles through the few items that are left he is not fully prepared for what he finds. There are a number of small chests left behind, the lids open on two of them with clothes in disarray...the other three closed still. He also finds a large amount of herbs and other household items that she did not take along. What he does not find is what should bother him most...no hair or other parts of her remain...except for one black feather he finds in the corner.

In the temple the other quiet back down as Trellus asks his next question. There are held breathes as you all wait for the answer for this question. The hammer flares a little as it gets a little dimmer, telling all that the answers are almost done.

"Yes."

[Got the newest module approved so should be moving onto that...but this will be important in the future...I think. :)]

Grymash 
Wednesday January 10th, 2007 2:02:27 AM

While contemplating his navel, Grymash finds nothing of interest. He looks to Trellus for an explaination to what his hammer is talking about.

Murdock 
Wednesday January 10th, 2007 11:38:04 AM

Murdock knows that finding nothing of the occupant of a house is very strange indeed. Murdock raises an eyebrow in curiosity and then bends down to pick up the feather. He is no nature lover, but perhaps one of his friends can identify the source of the feather. He cast detect magic and walks through the house again, looking for any magical auras.

If Murdock finds no magical aura's he will move to the three closed chest and inspect them. If the chest are locked, he will leave them alone. Otherwise, Murdock will open all the chest to inspect there contents for lingering signs of Bertina.

After he has gathered up as much information as possible about the contents of the house, Murdock makes his way back to the temple, with the feather in hand, and questions on his mind.

Trellus 
Wednesday January 10th, 2007 9:11:17 PM

Last question. Time for a wild thread.

"Did the Red Claws order the death of this man?"

Gilan and Ciaran 
Thursday January 11th, 2007 1:16:40 AM

Gilan frowns at the newest question, wondering if it is possible. He nods as it very well could be possible that the RedClaws had something to do with the old man's death.

Ciaran wakes and looks around, finding nothing different really from when he went to sleep. Two people are missing but that is not enough to bother him.

The Good and the Bad. (DM Jim)  5d8(7+3+7+5+8)=30
Thursday January 11th, 2007 1:30:47 AM

Murdock is still going around the house when he finds the feather. He stoops to pick it up and a blast goes off in his face. The whole interior of the small house is blasted and left smoking or charred as the magic blasts the inside(30 damage, Reflex 24 for half damage). Once you are able to see again you notice that the few unopened chests have been neatly scorched and some of the contents emptied out on the floor, some of them liquids.

Trellus asks the last question of the hammer and it flickers for a few minutes before giving it's answers.

"No."

This last bit of news may put some questions in order but also open up a whole lot more of them. About this time, Rayla comes bursting through the door out of breathe. She glances to everyone a nasty look upon her face. "Bertina is gone, her house cleaned out pretty much and her couple of apprentices with her." Her eyes flash with hatred as she has never liked the woman but kept her tongue as the Elder had asked.

The three witnesses shake thier heads and begin to speak amongst themselves. You catch bits of it and get the general idea that they do not believe that the pack had anything to do with the murder. It is not hard to guess as to who they think was the principle player. Jalian shakes her head and then looks to the rest. "She is gone and we cannot chase her down." Though she has a worried look upon her face she also seems a little relieved. "Bertina would not dirty her own hands to commit a crime anyways...she lets others do that for her...remember the mysterious way her teacher died." She leaves it at that as she motions to the door. "Maybe it is time to rejoin the others and wish my Grandfather a fond farewell." She moves to the door not bothering to look to Rayla who's mouth is twitching. It is not hard to read her thoughts as they are plain upon her face...if she ever sees Bertina again it will be for the last time.

Murdock on fire! (11/35HP)  d20+5=20 d20+18=36 d8+1=2 d8+1=6
Thursday January 11th, 2007 10:05:34 AM

(/ooc all for the want of picking up the feather before I cast the detect....../sigh!)

Murdock is at the epicenter of the fireball as it explodes. (Spellcraft DC=36 to determine it was a fireball) He feels the intense heat start to blister his skin, as his feet rise up off the floor. He is blown hard against the far wall, angry red blood oozes from his torn body.

Murdock struggles in wretched agony for a few moments before he finally stands again. His silvery white tatoos pulse a brilliant blue and then fade back to normal, giving the drow some much needed healing. (Rerolling the 1 for healing) Feeling slightly better, Murdock's body is still bloodied and beaten.

He cast a detect magic, and scans the liquids and the remaining contents of the chest for magical auras. After the brief scanning of the chest, he leaves the house, on his way back to the temple, still limping badly.

Jake  d20+7=9
Thursday January 11th, 2007 3:06:20 PM

Jake nods. "Bertina.. not very nice person. Ah could tell that 'bout her from the start." Then the fireball goes off!
"What in the heck was that! Must be an attack!" He draws his sword and rushes off towards the sound.

Trellus 
Thursday January 11th, 2007 5:35:05 PM

Trellus follows Jalian's lead, and makes for the door to leave.

At the sound of the explosion, he looks over at Rayla and Jalian.
"What's that?"

Jake is running toward the sound, but heck, it might just be fireworks or something.

Grymash 
Thursday January 11th, 2007 10:21:24 PM

Grymash turns his head toward the sound of the explosion. "Hmmm, dat not better be Gry's supper gettin' burnt!!" He sniffs the air. His snout aroused by the first scent of broiled flesh. "Piggie Dumps! Gry's supper gettin' burnt!! GRRRRR!!" The half-orc quickly turns and exits the temple to follow the smoke trail.

Gilan and Ciaran 
Thursday January 11th, 2007 11:00:34 PM

Gilan is also exiting the temple, having taken the time to let Ciaran know that they are leaving. This had been a moot point really as the wolf had been on his feet before he got to within five feet of him.

So they exit together and then their is the sound of an explosion, though he is not sure what is in that direction. He looks to the others, but Jake who is already racing off. "Ahhh...that had better not be the Oglian back for another round." He does not really want to see those ants again or at least for awhile.

Fire burns....:). (DM Jim) 
Saturday January 13th, 2007 12:45:56 AM

Murdock casts his simple spell and searches the room for any other signs of magic. Disturbing his senses, is the fact that some of the liquids that are even now coming together...are magical. He can see nothing else of magical make or otherwise in the house. The few fires that burn inside of the metal house are starting to spread through the little things that were left behind.

Jake runs into Murdock as he is limping back to the temple. Both of you are only about a hundred yards from the metal house that once belonged to Bertina and it has flames, though not big, licking out of the couple of windows and door. Grymash comes upon the two just a couple of minutes after Jake had found Murdock in his not so healthy state. At least it was not his supper burning.

The rest of the group are back near the temple still but can just barely make out the starting of smoke in the distance of the village. Jalian and Rayla are quick to start getting the people together to stop the fire and you notice Rayla shaking her head. Jalian is the one that speaks. "Now you know why the houses here are made of metal...don't burn as easily and spread...just get really, really hot depending on the size of the fire." Soon she has a brigade of citizens marching off with buckets in hand and a few starting to mumble a few incantations under their breathe.

Trellus  2d8(7+7)+10=24
Monday January 15th, 2007 12:59:11 PM

Trellus nods to himself as Jalian explains the use of metal houses to control the spread of fires.
As long as you got the metal, he finishes silently. No way Rattledam has that much iron laying around.

The burgundy vested cleric trots along with everyone toward the scene of the fire, and soon spots the scorched dark elf. His first thought is not a generous one...Light. That dude better not have ripped our picks to make friends here. But, Trellus keeps the thought to himself as he moves over to Murdock.

"Help you out?" he asks, and then casts a healing spell on the drow.
[CMW - 24 hp healed]

Murdock (35/35 HP) 
Monday January 15th, 2007 6:06:22 PM

Murdock observes Trellus's stern look as he approaches, but can not guess it's source. The drow smiles greatfully as Trellus sends an large amount of healing energy through his body. As Murdock's mind clears and the agony of being roasted alive fades to an unpleasant memory, the surface drow relates the events that led to the explosion.

Murdock starts quietly, " As you all know, I left with Rayla, to come and find Bertina. I did not know if my services would be required to apprehend the villian. After we determined that Bertina had left, Rayla went back to the temple. I stayed behind, and surveyed the house, looking for traces of Bertina, that I might scry her whereabouts." Murdock shakes his head, obviously frustrated, "but there where no remenants of human occupation of that house, its like it hasn't been lived in for years. The only thing I found was a bird like feather, but when I reached to pick it up, the room exploded in a fireball!" Murdock crys out, "ALL FOR THE WANT OF A DETECT MAGIC! I AM SUCH A FOOL!" scolding himself for his stupidity more severely than he deserves.

Flea 
Monday January 15th, 2007 6:40:11 PM

The rogue trots after her pack as they follow the sound of the explosion and then the smoke from the strange metal house. She winces at the sight of the singed drow, but knows, from experience, that Trellus can ease the strange magikers hurts.

Despite her best attempts, she can not keep a smile from creeping across her face. Another curious cat! she thinks to herself.

Standing next to the cleric, she tugs on his tabard, and enquires, "can we go home now?"

Grymash 
Monday January 15th, 2007 9:00:15 PM

"Feather fire?! Feathers no burst inta fires!? Do thays? Murduck's brain pan boiled overs. Talkin' crazy Murdockers is." Then the half-orc thinks a little more. "If Murlock wants uh magical divination, Gry could haves done its for ya! Gry could have learned yaz."

Turning to Flea after her comment. "Yeah, Flea right. When pack go back ta Rattleham?"

Gilan and Ciaran 
Tuesday January 16th, 2007 12:02:09 AM

Gilan moves along with towards the source of the fire. He does not lend a hand as the people here seem to be able to handle it just fine. As they come upon Murdock, he wonders what type of trouble they have gotten themselve into now. "I have to agree with Flea...I yearn for home as well." He stretches lightly as he watches the villagers go to work. Seems like a metal home would be hot, not just because of the fire either.

Ciaran padded along as well but stops to sit on the grass and watch. He would not get closer, well maybe if one of his pack was in trouble...but fire bothered him.

The long wait....is over. (DM Jim) 
Tuesday January 16th, 2007 12:14:03 AM

The villagers are quick to put out the fire and most go back to the celebration. Nothing was destroyed and the house will be liveable in a few days time.

Jalian and Rayla move off to the side with the Bloodpack in tow. Jalian smiles as she looks to each member of the pack in turn. "I want to thank you once again for everything that you have done. Both for us earlier and then with the death of my Grandfather." She glances around the village that will soon be under her command and shivers. "They council has decided that I will be given the position of Elder tomorrow and work towards the betterment of IronHome." Glancing to Rayla who gives her a smile and grips her shoulder lightly. "I have many around me to help keep me grounded and make the right choices. Do not think that IronHome will not give you shelter in the future if you need it while in the grass. We may provide the Barons with warriors and rapke but we still are able to make our own choices." It was something that her grandfather had been very proud off and something that had gotten him killed.

The rest of the night is uneventful and passes quickly, but you get warm welcomes and conversation by almost all of the citizens. It seems that things are not as bad here as it would have first seemed and that you may have won a future friend.

In the morning you find Rayla at the door of the place that you have been staying. She ushers in a group of seven women with a mighty breakfast, twelve large platters of food. Most of it you recognize as leftovers from last night, prepared in different ways for breakfast. "There is a grass ship here unloading supplies and the Captain has said that you may have passage aboard to Rattledam." She settles into a chair to wait for the group and possibly answer any questions that may have been left over from last night or this morning.

Then it is time to go.....HOME.

Jake 
Tuesday January 16th, 2007 1:10:39 AM


"Rattledam," Jake exhales... "Rattledam! This is great!" Jake pounds a fist in the air and pats his nearest companion heartily on the back. "Bloodpack, we're heading home, finally! And...we come in style, on a big ol' boat! Ah bet the blackpack'll be in tears of envy." Jake laughs happily.
"And we left this town pretty good, didn't we guys? Ah mean, we saved the kids, uncovered a murderer, and spread good will into raider lands. And we came here only because we were lost." Jake chuckles. "And ah think we've seen the last of those ant-guys for a while."

Trellus 
Tuesday January 16th, 2007 10:00:53 AM

Trellus' response to Flea is a nod and a weary sigh. "We're sure gonna try," he tells her.

That evening, the cleric puts on the Pendant of Order.

In the morning, Rayla delivers the most welcome news the blond man has heard in a long time.
"Totally shady!" he cries happily, helping himself to some of the offered food. He thanks Rayla for her help, and the other villagers for the breakfast, and starts packing.

"Dudes," he says with a grin. "Let's weave."

Trellus heads for this boat, eager to get on before something ELSE happens.

Posting Report (ADM MikeK) 
Tuesday January 16th, 2007 10:51:39 AM

Posting Report for Game 10 for the week of Jan 8 - 12

Name MTWTF

DM JimW XXXOX

Trellus XXXOX

Tishe OOOOO

Jake XOXOO

Gilan XXXOX

Grymash OXXOX

Flea XOOOX

Murdock XXXOX

[X = post, O = no post]
ADM Note - Tishe(SteveK) enroute to his new house. MikeK should be subbing, but doesn't know what to say. Starting with next week's report, I'll start sending out posting reminders again.

Murdock 
Tuesday January 16th, 2007 4:03:01 PM

As the day closes, everyone seems to be excited about the possibility of returning to Rattledam, except Murdock. The drow has found people he is has grown familiar with and finds now that he actually cares for. He does not want to part ways with his new friends when he at last arrives back in Rattledam.

That next morning, as the breakfast plates are brought in, Murdock is openly growchy and agitated, having spent most of the night brooding about his impending seperation from the bloodpack.

Will they want me to continue with them..... the question hangs over his head, like an axe, ready to fall.



Gilan and Ciaran 
Tuesday January 16th, 2007 11:06:04 PM

Gilan seems rather aggitated this morning, though it is not obvious why. As he sets off to the side to do his morning prayers to Mother Wold you get the impression that he maybe a little worried about thier return home. He eats only sparingly of the food brought in and does not converse much, though he does glare at Jake when he gets close.

Ciaran is aware of his brother's actions but cannot understand them. He can sense the change in everyone else that seems to be a feeling of relief and happiness over something...only two seem to be unhappy or maybe a little worried.

The voyage over grass. (DM Jim) 
Wednesday January 17th, 2007 12:14:45 AM

With a last bit of fanfare from the villagers of IronHome, the Bloodpack board the ship that is going to take them home.

A female Captain meets you at the gangplank and takes in each of you with a nod of her head. "I have heard of the Bloodpack before...just never got the chance to meet you." Her free hand, that is not holding a line, sweeps the ship with a widening smile. "My ship is at your service and we happen to be going to Rattledam next anyways." With the arrival and boarding of the last memeber of the pack she sets the ship on the right coarse by a wave to her second.

As she strolls easily across the deck of the slightly rocking ship she indicates a door that leads down into the lower parts of the ship. "I have a large room, usually for cargo...but open for your use while you are onboard my ship." With that she moves to the front rail and leans slightly on it to watch the sea of grass before her.

Jake 
Wednesday January 17th, 2007 4:46:22 AM

Jake easily crosses the gangplank, eyeing the grass underneath somewhat interestedly. The handsome warrior turns, and waves to the villagers, happily cheering at a few of the kids and prettier girls. Until they get out of view of the city, he leans on the railing looking at the strange town they have just left, wondering what will become of it. A disconcerting thought arises, that they are, technically, the Enemy. Even those little kids will someday grow up and be forced into the Baron's armies...
It's a troubling thought, and the usually lighthearted half-elf easily diverts himself from it by wandering the ship. Something about being on a grassboat... Jake always had a dream about that, wandering the plains, being maybe a pirate or a raider. A romantic version of that sort of life, anyways, with only fun Baron-bashing, and pretty women begging him to steal them away from their homes...
Anyways as he balances about on the balls of his feet, the lecherous rogue can't help but take a gander about the ship for anybody interesting. Particularly of the feminine variety. The Captain herself might be worth a look or two, though that sort of confidence in a woman can be resistant to the suave maneuvers of Rattledam's most notorious womanizer. (Well, the most current one anyways...Jake HAD to have had a mentor when he was a kid.)

Murdock 
Wednesday January 17th, 2007 10:47:06 AM

Murdock crosses the gang blank and with a smile and a nod of thanks to the captain. His mood is still sour, but he is making an effort to stop brooding.

If Murdock gets a chance, he brings up the subject that evening with the members of the Bloodpack while they are settling down in the large cargo hold, "I am greatly pleased to be travelling back to Rattledam, but I wouldn't mind traveling with you for awhile after we get back to Rattledam."

Trellus 
Wednesday January 17th, 2007 1:15:02 PM

Trellus happily bounds aboard the ship. They have made friends here, surely that will help the cause against the Barons in the future.

Plus, they're going home! Totally shady!

Except for Murdock and Gilan. The erstwhile pack leader leans on the rail of the ship, idly fiddling with the pendant around his neck, and ponders why. Gilan especially. When he spots the druid, Trellus ambles over.

"Why so sunbaked, dude?" he asks his longtime friend.

Later on, Murdock makes his request.
So that's it, Trellus thinks.
The blond man grins widely.
"As long as you don't mind hanging out with a bunch of outcasts...oh, and getting ordered about by a blond haired human."
He winks at Jake.
"I do that, sometimes."

Gilan and Ciaran 
Wednesday January 17th, 2007 11:27:38 PM

Gilan slips onto the ship with just the smallest hint of reluctance. He moves to the back of the ship and finds a nice spot that is fairly open and avoided by the crew.

He digs through his pack and comes out with the stuff that he uses to prepare his potions when away from home. Actually he has a mixture of different herbs on a low fire when Trel approaches him. Looking up he frowns and then stirs the mixture slowly. "I am worried about returning home...we have been gone now for several months or at least it seems that long, maybe longer." Setting the spoon to the side he looks to Trel and gives a half-hearted smile. "I fear what I may find when I return." He reaches over and absently scratches the head of his brother and then shakes his head as well.

Unable to leave the beginnings of a potion unattended he is not present for the problem that Murdock is having, but if approached on the deck he may have a few things to say.

Flea 
Wednesday January 17th, 2007 11:51:42 PM

The gnome bounds happily up the gang plank. Though not particularly excited about the mode of transportation, she is excited to be going 'home'.

Remembering that they had barely arrived in the city when they had to quit it, the rogue also remembers that the city was dealing with some sort of upheaval or attack...

Flea replaces Trellus, next to Gillan, catching his last words. "You figger our house is okay, Gillan? You figger the little hut is still there?" It suddenly dawns on the gnome that they might not have a place to stay, once they get back. "What'cher figger we should do when we get back? Just settle in or go see the council?" The gnome shivers a little, remembering the pack's last encounter with the haughty monk, Galafar.

Return. (DM Jim) 
Thursday January 18th, 2007 1:05:31 AM

Speculation runs the gambit through the pack, no matter if they bring it up or not. The boat sails on towards their home with it's small compliment of ten sailors.

Jake finds that his advances get him nowhere with any of the females upon the ship. One replies with a dagger that comes close to neatly cutting off some parts that he would rather have. A more burly female offers to pitch him overboard to see how he fares in the grass without help. The Captain keeps a tight reign upon her four girls and just shakes her head at Jake's attempts.

It has been four days of sailing and you have not seen much in the way of anything upon the grasses. Once you spotted three walkers making their way through the grass upon their stilts. There were also the eerie sounds of rapke hunting something in the dark of the night, twice.

It is the fifth day, with the sun almost reaching the high point in the sky, that you notice the unmistakable dome in the distance. The Captain has a spyglass to her eye when she nods her head to the call from the nest. She cannot suppress a smile as she states a single word. "Rattledam."

An hour later and the dome is much larger and you can make many things out. People are running around on the docks near the grass and the dome seems to be repaired...looking as though nothing had happened. The Captain moves to stand near Trellus. "Happy to be home?" She gives a whistle and four of the crew start to get the cargo ready for offloading.

[For those that do the math in their heads...the Bloodpack as been gone for going on fourteen months now.]

Trellus 
Thursday January 18th, 2007 9:37:08 AM

Trellus nods in understanding of Gilan's plight, and claps the druid reassuringly on the shoulder. But he knows better than to make promises both of them know he can't make.

"Its not the house," he explains later to Flea - out of earshot of Gilan - "Its the girl."

"As for once we get back, we gotta see the council. They gotta know what's going on out there."
He smiles at Flea, guessing the reason for the look on her face.
"Don't get twisted about Galafar," he assures her confidently. "He yells a lot, but he's pretty much just the beater keeping order. And we're all beyond getting in pack fights by the Rattledam."

The cleric spots Jake hastily backing away from yet another female crewmembmer.
"Well, most of us anyway."

The dome of Rattledam appears, and Trellus' face lights with anticipation. The captain asks if he's happy to be home.
"Totally," he responds.

The blond man looks on, and any thoughts of Oglian or Baron or crabs or Dark Fae or Ice Dudes or Galafar or the Council are erased. Trellus isn't thinking of that. He's thinking of Mom and Dad, wrestling with Danner, teasing Jenny, eating homemade piggie stew, and counting down the fountain at Rattledam.

I'm home

Murdock 
Thursday January 18th, 2007 4:02:54 PM

That evening, Murdock replies to Trellus, "Only when your orders make sense.....human!" with a smile and a wink to let Trellus know that he accepts the condition.

Later that evening, as the night settles more heavily over the ship, Murdock makes his way to the stern of the ship, and looks out over the Sargrass Plains. He see's a low fire with one of the pack leaning over a pot of smelly herbs. "Hello, Gilan, what are you brewing up there? " , the drow says, hoping to start an idle conversation.



Jake 
Thursday January 18th, 2007 4:43:51 PM

Jake finally gives up on his more outward attempts, as the femmes seem a bit too difficult and intractable. Instead, he passes his times with the grass sailors. Telling stories of the Bloodpack's exploits, gambling at cards (and losing a few gold, he's trying to make friends), learning what he can about sailing. Towards the end of it, he's even picked up a bit of knowledge about sailing.
((plan to reflect this by buying a rank or two of profession: sailor or whatever the appropriate skill is))
Since Trellus said he was shady, Jake also invites Murdock in to play cards. Even if the strange dark elf declines, Jake later finds some excuse to chat with the dark elf about femmes. Either way the conversation, and questions, goes somewhat like this;
"So...ya wizards know magic stuff that can pick up girls easy, neh? Can you give me a charm or something to do that? Ah mean, y'know Lana, that sailor gal with the bright red hair...?" ((Jake, trying to recruit a partner in crime))

"Hey, ah remember ya vaguely back in Rattledam. But ya never joined our pack. What was that pack ye were in?"
((Open response; just be creative and describe some of what Murdock did as a kid in Rattledam))

"Hey, can you return this to Tishe and not tell her where you got it? Ah found it in my backpack this morning and realized she musta dropped it or something." ((Probably something like a wand or silly trinket Jake pickpocketed from Tishe))

Jake (illegal 2nd post) 
Thursday January 18th, 2007 6:22:36 PM

((just read my post and realized... I never even responded to getting to Rattledam :P))

Jake sees the dome off in the distance and cheers, thrusting his hat in the air. "We're home! And things look good as ever!" Jake pounds the nearest packmate on the back happily, then realizes.. "Man ah gotta shine my armor and look all heroic!" The half-elf dashes off to get some polishing stuff.

Gilan and Ciaran 
Thursday January 18th, 2007 7:57:01 PM

Gilan nods his head in understanding to Trell, though he has his own doubts...maybe it is something else that he cannot put a finger on. He gives Flea a hoping smile. "I suppose that it will be fine...it was off to the far side of the town." His eyes seem to be haunted by other memories as well of the loss of family before...his whole world crumbling around him.

Later that night he finds his attention brought up from his cauldron of herbs and he gives a smile. "Just working up some remedies for the group." He passes over two vials that he already has prepared and lets the drow check them out. "Healing potions made the druid way...though they still require magic...I am hoping to get two more before we arrive home." He spends the night and most of the next few days talking to Murdock, seeing what the man thinks of creating magic of his own.

The rest of the voyage passes uneventfully for Gilan as he goes about his morning routine. When the call is made that they are approaching home he starts to put away his brewing gear, cleaning what needs to be cleaned.

Moving to the rail near Trell he watches the fast approaching docks with mild interest. "Does not seem that much has changed." There does seem to be a little more activity at the docks but little else different, at least not noticeable from here.

[Remember that I will be needing updated CSs for anyone that bought stuff in the Catacombs or added new equipment to their sheets. Thanks. ~ JimW]

Flea 
Thursday January 18th, 2007 8:49:12 PM

Flea's eyes strain to pick out the details of Rattledam across the sea of grass. She strains to pick out the figures on the docks. "Hey, Jake!" she calls to the gangly fighter, "you figger Tishe's back home? Waiting for us?" Turning to Trellus, she continues, "you figger she's finished her stuff in Hook City and come back?"

The closer the party get to the domed city, the more anxious she grows. "Gillan, you figger they'll be glad to see us? We haven't been gone, too long, eh?" she asks the druid.

Flea remembers how there is an understanding among the people that discussing the outside world is not only discouraged, but forbidden, and, though there is no written law frobidding discussion of the outside wold, those who bring up the subject tend to be asked to leave. Flea isn't sure she wants to be asked to leave, but she isn't sure that the pack shouldn't tell...someone...about all that has befallen them...in the long year and a half since they have been gone.

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