WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Ice Vein Archives


Return To Index


The Ice Witch


question  d20=15
Sunday October 29th, 2006 12:30:05 AM

What/how are Nauth'iz and Aiden's companion wolves reacting?

(aka do they hear or see what's going on?)

Similarly, is Squork picking up on them?

-Paul

(Aiden's roll was a 15 without any listen skill bonuses thrown in...)

DM the wolf companions both can see the dire wolves and are growling warnings
sorry still geting used to you having them.


Bohdi Nackle (AC 16, HP 26/26) & Squork (AC 16, HP 13/13) 
Sunday October 29th, 2006 9:07:15 AM

Bohdi narrowed his eyes and swirled his fingers. Four dancing, bobbing, colorful lights appeared above the head of the dire wolves and floated there. (Cast Dancing Lights--will track wolves.)

"If they can see us, might as well have us see them!"

He readied his wand and prepared for trouble.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor, Feather Fall, Color Spray, Silent Image
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Aiden 
Sunday October 29th, 2006 9:09:31 AM

Aiden's head picks up as he hears the sounds of the dire wolves growling. His eyes quickly move over towards his younger sister and then to Nauth'iz and his companion.

"Wolves....large ones...." he said quietly. In some ways, he always had found it sad that such ferocious creatures allowed themselves to be used as mounts by the orks...

And then a part of him just wondered....how wonderful it would have been to ride one into battle....

The pang of regret was pushed to the side. "I do not see them...." as he pulled out his bow and nocked it.

Yanosh  d20=11 d20=19 d20=14
Sunday October 29th, 2006 9:13:21 AM

listen untrained 11

spot 19

Yanosh trudges on towards the fissure not hearing the wolves. but ready should he see anything.

(disreguard last roll was accedent)

Neco [HP 21/21][AC 18] 
Sunday October 29th, 2006 6:31:58 PM

"First it's mammoths now it's wolves! When will we get to fight something with valuables? I am gaining nothing from these encounters!" The rogue complains to the group. The little girl traces a magic symbol over her offhand with her wand creating a wall of protective energy. "Well the sooner we get to the orcs, the sooner I'll get my prize, I guess."

--Action--

Cast Shield from wand

--Spells--

Wand of Shield 45/50 charges

Shield [20 rounds]

Wolf  d20+5=16
Sunday October 29th, 2006 7:16:08 PM

Wolf hears the low growling from ahead, and as Bohdi's lights illuminate the threat, his scimitar seem to just into his hands. He eyes the dire wolves with the same intensity as a cat studying potential prey. Up until now he had trudged along silently, content to listen to the blowing of the snow and try and fend off the ever growing tiredness that was seeping into his bones. With the appearance of a potential threat, or, even better, a test to the skill of his whirling blades, Wolf edges closer to the rest of the group so his voice will not carry too far.

"What are our choices here? I am never one to back away from a challenge, but if these creatures mean us no harm than I see no reason to resort to violence. Their growls may only indicate the presence of young or a fresh kill. If they stand between us and our goals however, let us not waste our time and simply run through the beasts..."

He stands quietly, eyes never leaving potential prey, awaiting the verdict from the group. They seemed to know this land better than he, and were in a better position to judge the situation. Even so, the tips of his blades swayed back and forth in perfect pattern in case a wolf would be so bold as to try and catch them off guard.

Wolf: free action- draws both scimitars (quickdraw feat, and two weapon fighting feat).
-fatigued
-1 non lethal damage

Nauthiz'Ull  d20+10=27 d20+4=9
Monday October 30th, 2006 1:03:14 AM

The night does what the night does best; cup its taunting hands over the ranger's eyes. Blackness begins to murk everything and Nauth open his eyes a bit wider. His sight is redirected a bit off of center to whatever he wants to see, allowing for biology (rods and cones) to pick up more of the diminutive light. As the end of the path is met, the hunter's ears pick up the growling of very large wolves indeed.

"This cannot be good wunjos. Their sight matches the girls' yet they are stronger and more than the girls. If they attack, first order of business is to get them in close and then illuminate the area around us. Half of us are blind at the moment."

Nauth's eyes catch glimpses of metallic light and the sounds of blades drawn from the new one called Wolf. He taps Aiden on the shoulder and nods towards the austlander. "Looks like you will have company up front my friend. Don't let him take too many of your count." A small smirk crosses the darkness hidden lips of the ranger.

"If they are warning us, we do not attack. They have just as much right to this path as we do. If you attack before they do, I will have words for you if you survive. Bohdi, wunjo, is there any way around them?"

Nauth extends a hand to his girl, stroking her as best as possible to help calm her. She is young, the others sound quite big, bigger than even her and her sister perhaps.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
listen.27
handle animal.9

Garrett 
Monday October 30th, 2006 8:48:12 AM

Garrett pulls his longsword, preparing for a possible battle, and readies to swing at the first wolf that comes at him.

"Let them make the first move. If it is not combat that they want, then let's give that a chance. We are likely going to have to go into that fissure, for that is where the trail has lead us. What are the chances that they are guardians or the watch of the orcs. They ride these beasts. I don't want to stand here and wait for the tuskers to come and help them. If Bohdi's lights do not scare them off, we may have to fight them in order to proceed."

"Nauth, do you have any way of determining their intent? or letting them know ours? You seem to have ways with the Ulf. I would not wish to fight them if we didn't have to, but at the moment it's not looking good."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(d)


Posting Report (ADM Kup) 
Monday October 30th, 2006 9:58:09 AM

Posting Report for Ice Vein
Week of October 23-October 27
............................M..T..W..Th.F
DM-Daniel K........x...o...x...x...+
Bohdi-Kup............x...-...x...x...x
Nauthiz'Ull-Drew...x...-...x...x...x
Garrett-Chris.........x...-...x...x...x
Aiden-Paul............x...-...x...o...x
Neco-James..........x...-...x...x...x
Wolf-Justin............x...-...o...o...x
Yanosh-Edd..........+...-...+...x...x
Dregar-Shawn...........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--Justin/Wolf was hospitalized this week.
--Yanosh/Edd joined the group this week on Thursday.
--DM post for "Friday" was made on Saturday. Some DM posts were delayed this week to allow new PC's to enter and interact.

Yanosh  d20+3=20 d20+1=17
Monday October 30th, 2006 10:41:52 AM

Yanosh stops in his tracks as he sees the lights from Bohdi and the wolves.

Drawing his axe he readies himself for battle.
(quick draw and comat reflexes)

"Someone decide soon what we are going to do. For as it was said the Tuskers ride these wolves and if they are close then we stand a chance at being found out."

Talks softly and soothingly towards the wolves.
While looking for orcs.

animal afinity
handle animal

handel animal-20
spot untrained- 17


Nauthiz'Ull [addendum]  d20+4=23
Monday October 30th, 2006 11:58:07 AM

"Wunjos, the Tuskers were riding worgs. If Bohdi and Yanosh say that these are wolves, then they sound not like a worg."

Nauth's head flashes around to Garret at the vote of confidence from the leader. Then, he slaps his head in frustration.

"I do have a way of dealing with these things. Bodhi, wunjo, can your magics allow mw to see through the Night's blanket? I have here," reaching into a pouch and withdrawing a vial, "a way to talk with these creatures. It would help greatly if I could see them though."

Nauth downs the conents of the vial, moves ahead of the group in quite a passive manner some twenty feet and begins, in growls, yelps and snarls, to communicate with the wolves.

DanK Highlight to display spoiler: {"We mean you no harm ulfs. We are trying to pass. Where are your pups or your food so that we may avoid? What other creatures are in the area?"}
~~~~~~~~~~~~~~~~~~~~~~~~~~
handle animal? 23!!!
drink potion of speak with animals

Bohdi (illegal second) 
Monday October 30th, 2006 1:14:59 PM

ooc: Everyone in the group should be able to see the dire wolves, because Bohdi cast Dancing Lights immediately above the dire wolves' heads at the beginning of the encounter, which provides full illumination on them. See below.

I assume that the DM would allow others to adjust their posts accordingly.


Bohdi Nackle (AC 16, HP 26/26) & Squork (AC 16, HP 13/13)
Sunday October 29th, 2006 8:07:15 AM
Bohdi narrowed his eyes and swirled his fingers. Four dancing, bobbing, colorful lights appeared above the head of the dire wolves and floated there. (Cast Dancing Lights--will track wolves.)

"If they can see us, might as well have us see them!"

He readied his wand and prepared for trouble.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor, Feather Fall, Color Spray, Silent Image
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


DM 
Monday October 30th, 2006 1:41:46 PM

the following is completely true.

ooc: Everyone in the group should be able to see the dire wolves, because Bohdi cast Dancing Lights immediately above the dire wolves' heads at the beginning of the encounter, which provides full illumination on them. See below.

I assume that the DM would allow others to adjust their posts accordingly.

side note. Bohdi if the wolves do not stick together, whom do the lights follow?

Kup says: Bohdi would have the lights positioned to keep the closest dire wolf to the party in the area of full illumination.

There are four lights in a "10-foot radius area." They illuminate 20 feet around each, with 40 feet around each in shadowy illumination. So, that's net 50 feet radius of full illumination (or 60 feet, depending on how you read "10-foot radius area"), net 90 foot radius of shadowy illumination (or 100'). The lights themselves can move up to 100' per round.



Fissure Entrance Round 1 
Monday October 30th, 2006 4:46:46 PM

Bohdi sees the 4 large wolves without issue, And that's great all boss but our human wunjos are essentially blind. says Squork. Bohdi quickly remedies that situation and four dancing, bobbing, colorful lights appeared above the head of the dire wolves and floated there.

Aiden hears the wolves as Bohdi's spell lights them up for all to see. Aiden readies his bow.

Yanosh moves forward and halts as the dancing Lights appear. He pulls his axe and begins to try and soothe the growling beasts. But a glint in the eyes of these animals raise the hairs on the back of his neck and calls a warning inside his head. The group needs to decide if he should attack or if they are going to 'talk' their past the wolves and do so quickly.

Neco is a bit exasperated, must everything be the no card carrying treasure variety of danger? She pulls a wand and covers herself in a magical shield that winks into invisibility as soon as it takes affect. Neco had a good view of the wolves anhe Tuskers rode, better than she would have liked. What was it Brynj called them? Not wolves, but...

Wolf draws his twin blades in one quick motion. He was tired, not helpless. He too leaves the decision to charge or not to the others. He closes up from his position in the single column walk.

Nauthiz'Ull looks through the dark towards the sounds of the growling, if only he could see. Then, Bohdi's spell appears and lights the 4 wolves. His companion whines and bristles, ready to fight, but not looking forward to the confrontation.
The ranger conveys to the group his assessment of the current wolf actions.

Garrett pulls his longsword. If the wolves attack he is ready. He expresses not wanting a fight and asks Nauthi his opinion on the animals posture.

One wolf looks to the lights and then to the others, more specifically to a black with gray streaks. The black wolf growls and then looks back to the group. Its hair bristles, another deep growl and it seems to smile at you. The other three wolves likewise bristle and growl, one moves left out of the brighter illumination and the other 2 move to the right, leaving the black and gray by himself. The lights follow the pair of wolves moving to the right and the darkening gloom quickly envelops the others. The black wolf crouches low in the deep shadow, but Bohdi and the animals can still see him. The wolf that circled to the left is completely lost to sight by everyone.

Strict Combat Rounds:
please list movment by grid
Please list AC and HP in Post Name
Please list spells in affect and upon whom with duration after post

map in email
circled areas represent bright and then shadow illumination to humans

Bohdi Nackle (AC 16, HP 26/26) and Squork (AC 16, HP 13/13) 
Monday October 30th, 2006 5:17:02 PM

Bohdi kept his wand at the ready. He muttered a chant, and then, out of the darkness above their heads, swooped down an adult silver dragon! It landed in the space between the lead dire wolves and the party.

(Cast Silent Image of adult silver dragon. Fills (8) 10' cubes (total, wide and tall), centered on intersection KL/15-16. Will Save DC 18 to disbelieve; "Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.")

"K'zzt!" Bohdi cried to the dragon. "Destroy these beasts!" The dragon peered at the dire wolves menacingly, with a look that said, you'd better run, little dogs.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor, Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining

Active spell effects:
Dancing Lights, 9 rounds remaining
Silent Image, Concentration


DM Could you twirl me a arcane know roll

Neco [HP 21/21][AC 18] 
Monday October 30th, 2006 10:59:25 PM

Now with a clearer view of the wild animals she studies them briefly. "I don't think these guys are wolves... I think they're Worgs, and unfortunately for us I think they are far more hostile than dogs." Neco waits for the next move to be made. She siphons energy from her body, into her hand causing it to glow with a static yellow-white hue.

--Action--

Cast and hold Shocking Grasp

--Spells--

Shield [19 rounds]

Aiden 
Tuesday October 31st, 2006 7:25:10 AM

Aiden glanced towards Garrett, even as his bow was at the ready. "On your word priest..."

"after my first flight, the axe will be out..."

Aiden well knew that he would have to switch to his axe once the first volley was fired. The worgs would be able to move in quickly, and that does not even include those that had slinked to the side to gain a flanking action.

"Watch for the flank..." he then added to those who could see within the dark.

Garrett (AC: 19, HP: 30/30) 
Tuesday October 31st, 2006 8:25:31 AM

Bullstrength: +4 Strength, Duration: 40 rounds.

(Garrett's sword glows, so when he pulled it, we got the effect of torchlight in our location.) YUP that double circle about the Party is you oh mighty one

"looks like they are more interested in a fight. Let's give them one."

"Bohdi, Neco, pull up closer to the group. Two are coming around looking for an easy target. Everyone stay close together, and help the people next to you. We have the advantage with range, let's use it and make them come to us. Take your shot Aiden."

Garrett casts Bullstrength upon himself, and then takes a 5' step to F22.

"Try and form up into a circle or tight group. We don't want them to see any "stragglers". If they come in, we need a quick response from more than one person."

"I am going to try and save most of my spells for the tuskers, but we still have the wand for healing."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)

Yanosh-AC 15-HP 30 
Tuesday October 31st, 2006 10:01:29 AM

"Ive got the one circling to the left. Come one dog! Come and try to get some." Yanosh taunts the animal as he moves to the left of the group watching the one in the dark.
Once in position Yanosh braces for the attack.

(Yanosh moves to Square D-20 and watches the worg on the left)

Racial traits
Dark Vision 60'
Stability +4 against bull rush and trip


Nauthiz'Ull [ac20 hp38/38:speak with animals?] 
Tuesday October 31st, 2006 10:40:11 AM

Watching as the events unfold into the worst possible scenario, Nauth shakes his head and looks at the empty vial before slamming it onto the icepack. Pulling his bow from his special quiver the ranger nocks an arrow.

"I need someone to make the girls shine, glow or radiate light in some way. They will help us find the others getting ready to flank. Make them glow!"

Nauth leans a bit closer to his girl and attempts, again, to communicate with an animal. Highlight to display spoiler: { Sister, I need your help. You need to get as close to the ulves which have separated from the pack as possible; some of us cannot see as well as you right now. You be careful, girl, but stay here until my word.}

Nauth watches to see if any of the group's magicers comply to with his request and if so he tells the ulf to get going.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
spell prepared
Endure Elements

active effects
Speak with Animals - 10 rounds

Bohdi Nackle  d20+11=23 d20+13=15 d20+4=7
Tuesday October 31st, 2006 11:49:18 AM

Roll per DM's request:

Arcane Knowledge 23.

Some related rolls, just in case:

Spellcraft 15, 17 v. Illusions

WILL save 7, 9 v. Illusions

Fissure Entrance round 2  d20+3=7 d20+3=14 d20+3=23 d20+3=14 d20+3=5
Tuesday October 31st, 2006 4:13:35 PM

Bohdi incants a few words and then, out of the darkness above their heads, swoops down a gargantuan dragon. It lands without disturbing the snow or making a sound. Massive wings fold about and the scales sparkle and glitter in the light of Garret's sword and the Dancing lights. Bohdi speaks to it and more so gives it an order and address the mighty creature by name. ""K'zzt! Destroy these beasts!" As silent as death itself, the dragon peers at the dire wolves, it's mouth opening to reveal rows of razor sharp sword like teeth.

Neco offers that these are no normal wolves but worgs, as she her Brynj call them. The rogue sorceress casts a spell and her hand crackles to life with energy.

Aiden awaits Garret's word and aims his bow to the well lit wolves. The Great dragon that has landed to the right of the group blocks his sight completely masking the original targets. Though with a massive dragon just a dozen feet away, the worgs are much less of a concern to the group.

Garret calls out for a formation adjustment to one of fighting and calls to Aiden to fire. A quick spell of strength and a step to the right and his is all but ready for them.

Yanosh calls out he has the worg moving to the left and steps to the front with his axe in hand.

Nauthiz'Ull pulls his bow and asks for some light to possibly be placed upon the wolves. With the Speak with Animals potion in effect he leans in and talks to his wolf. She looks up and nods, "I will not disappoint you, Nauthiz, but really my sister and I would like to have true names." She finishes with a wink and then turns back to the flanking worgs and growls deeply and shifts to just in front of Yanosh. The dragon throws her off and she lets out a small whine, "What's that!"

Wolf begins to step forward, but the mighty dragon, a creature of legend and surely capable of destroying them all, has stolen his nerve and the warrior freezes momentarily.

The worgs all freeze as the dragon drops to the snowy ground as well. It is apparent they are not sure at this point what to make of this creature. Like Wolf they stand momentarily transfixed upon it, perhaps in wondrous awe, perhaps curiosity, perhaps in overwhelming terror.


Bohdi Nackle 
Tuesday October 31st, 2006 6:16:29 PM

Ooc: sorry, not able to access the map at the moment but happy to supplement later with specifics as necessary.

Bohdi moved toward the rest of the group so that he was directly behind the others. He swung his lights until they revealed the dire wolf to the left.

"Nauthiz'Ull!" The gnome declared. "Tell the dire wolves that the dragon obeys our commands! Tell them that we have no quarrel with them, but unless they withdraw and let us pass we will have the dragon destroy them! And tell them that after we find our own quarry and destroy them, we will return here and direct them to fresh meat. Tell them the ones we hunt abuse and enslave wolves like them, and that we will give them vengeance and death to those who would bring their kind low!"

And Bohdi added, under his breath, "And get them to agree quick--I can't maintain this concentration forever."

Kup edits to add:

Move lights to roughly A7-11 (should be 100')
Move Bohdi to F21
Maintain concentration

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor, Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining

Active spell effects:
Dancing Lights, 8 rounds remaining
Silent Image, Concentration


Neco 
Tuesday October 31st, 2006 6:57:32 PM

The girl waits for Bohdi and Nauth to send off the worgs without violence, but in her opinion they are just wasting time.

--Action--

Hold actions

--Spells--

Shield [18 rounds]


Aiden  d20=13
Tuesday October 31st, 2006 7:12:24 PM

Quietly, Aiden growled over towards Neco, "do you have any magics that can help Bohdi on this...either noise from the dragon, or cause the ice under it to shift or melt...to fool other senses of the worgs..."

He held his bow (and arrow) nocked for the situation of the worgs charging...

<tags>

Wolf 
Tuesday October 31st, 2006 8:58:16 PM

The momentary shock of seeing a blazing silver dragon washes over Wolf as he realizes its just an illusion. He never did trust magic much!
With swords drawn, he moves forward with the intent of closing ground with the creatures. Wolves, Worgs, Wags, whatever...they were four footed and furry with claws and fangs. As long as they died like dogs he would have little qualm with this battle. However, as he tries to move forward, Wolf is suddenly met with the realization of just how tired he is. His legs burn and drag like lead as he walks, exhausted from the hours of trekking in deep snow. Deciding on a better plan, he positions himself between the wolves he can see and the main body of the party, scimitar spread wide. The meaning is clear: to pass beyond is to face death.

(sry, got mixed up on posting days)
Wolf move to H18 (20 ft.)
Combat reflexes (4 AOO)
HP: 24 (1 non lethal)
AC: 18 (touch 13, flat footed 15)
Fatigued

Garrett (AC: 19, HP: 30/30) 
Wednesday November 1st, 2006 7:21:35 AM

Bullstrength: +4 Strength, Duration: 40 rounds.

Garrett readies himself to attack the first Worg that comes into fighting range.

Other than that, he waits to see how this plays out with Bohdi's Wyrm.

"Neco, you're by yourself back there, pull up with the rest of the group."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)

Yanosh (HP30 AC15)  d20+2=11
Wednesday November 1st, 2006 7:56:33 AM

Bracing his shield and gripping his axe Yanosh flinches whenthedragon appers but never takes his attention from the Worg.
"By all that is natural where in the wold did that thing come from?" Yanosh growls softly. "We need to get on with this before we attract any more unwanted attention."

Racial traits
Dark Vision 60'
Stability +4 against bull rush and trip

saving throw vs will=11 (for the dragon)

Nauthiz'Ull [ac20 hp38/38:speak with animals]  d20+5=20
Wednesday November 1st, 2006 10:41:25 AM

More growls, snarls and barks ensue from the ranger as he tries talking the dire wolves down. Nauth walks around to the outside of the group in order to establish eye contact.

Highlight to display spoiler: {"Listen ulves, this eve is not your time to die. K'zzt here will devour all of you if you do not leave. Our purpose is to track someone down. Those someones use ulves, like you, as slaves for war. They beat and break your brothers and sisters for their own good. You are looking to die by attacking the wrong humans. We will realease K'zzt upon all of you, even the ones circling us right now."}
Keeping his bow down at his side the ranger maintains a forceful yet neutral attitude
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Move.23I
Handle animal.20


The Fissure is Yielded 
Wednesday November 1st, 2006 4:42:28 PM

Bohdi closes with the group and moves the lights to the left. A lone wolf is soon within the light. The two wolves to the right are again cloaked in the dark and lost from sight. Bohdi tells Nauthiz about the dragon and what to tell the wolves hoping it is done quickly.

Neco waits for the, but in her opinion they are just wasting time. Only Time will tel, but it should be soon enough.

Aiden asks if Neco can help with the Dragon, maybe add sound or something to lend ceredibility to it. His bow remain. At the ready, pointing left to the only wolf he can see, now that the lights have moved that way.

Wolf overcomes the shock, it is an illusion, but knowing that in the mind and convincing the eye to perceive it as such are two different things. Swords out, Wolf moves forward to the right. In the darkness beyond his vision are three worgs, but if they charge they will enter the light given by Garret's sword and he will put them down.

Garrett tells Neco to close as she is getting isolated and then waits to the success of Bohdi and Nauthiz`Ull's efforts

Yanosh like everyone else sees the dragon as a very solid object. Those he travels with certainly do not seem to care it is there, but that does not affect the dwarf's perception of it. He tries to remain focused on the wolves in the dark beyond.

Nauthiz`Ull speaks to the enemy wolves, trying to convince them of the folley that would be to attack. Tries to reason with them and point out the callas nature of their masters, the orcs of the Twin Tusk. All the while his bow is ready, but not in an offensive position.

To the right, it is unknown what the wolves may be doing, hidden as they are by the darkness. Yanosh knows they are more than 60' from him. Straight in front of the group in the darkness a growl and barking sound. Nauthiz`Ull translates, 'brothers and sisters? Nay the wolf is but our tool human as the one you keep is yours. You are greater than I was told, the fissure is yours.' There is a howl which Nauthiz`Ull again translates, 'Away we give quarter this night!'

The wolf in the dancing lights spell turns and leaves the bright light and shadow rapidly behind. Soon all is quiet but a gentle breeze in the shadow of the mountain. Unlike Burfell, though, there is no feeling of a presence here.

Future thought to remember Will save of DC 18 to see through the illusion. +4 bonus because you know it to be an illusion, but failure means to you it is a very real and solid object


Bohdi Nackle  d20+2=16 d20+4=20 d20+7=19 d20+4=9
Wednesday November 1st, 2006 6:05:26 PM

Ooc: and, presumably, the creator of the illusion can see through it translucently, too, without a save! But it didn't matter in the end ... I guess.

DM yea I'll give that to ya :)

Bohdi held his breath and his concentration for a few moments longer. The illusory dragon 'flew' up into the air sufficient to give everyone in the group a view of the surrounding ground. When Bohdi and the others were satisfied that they were truly alone again, Bohdi breathed a sigh of relief and had the dragon fly off into the darkness above before vanishing again. "Good work, wunjo," he said to Nauthiz'Ull.

He looked at the others. "Now, what the bugger was this 'I was told' business? We were stronger than the dire wolf was 'told'? 'Told' by whom? What in bloddy hell is going on out here?"

Bohdi muttered an incantation and a faint bluish rune sprang into being in front of him, wrapped him and squork in a bluish light, before vanishing (cast: Mage Armor).

"If we proceed into the fissure--and I think we should--we should be on our guard, just in case our furry friends decide an ambush is in order."

Spot Bohdi 16
Listen Bohdi 20
Spot Squork 19
Listen Squork 9

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Nauthiz'Ull 
Thursday November 2nd, 2006 1:33:48 AM

Nauth finds himself in the position of translator; his mouth widens into a gluttonous smile. He scans over his wunjos, laying eyes on Garret with curiosity.

"Well wunjos, we are allowed this night to venture through the fissure. Bodhi, I agree wunjo, something has warned them of us. Now then, before we continue..."

The ranger kneels down and whistles softly to his sister, and Aiden's too if she chooses to come over.

Highlight to display spoiler: {"Hello sisters. I needed to wait for an appropriate time to use my liquid. While I can do this, I would like to ask if you have a preferance as to what to be called. A name; mine is Nauthiz'Ull and he is Aiden. I also want you to speak up if wither of us ask you two to do something that you are not capable of or sincerely do not want to do. We do not wish to force you into anything; if our paths separate at a future time, so be it and you both will always be in our thoughts."}

Garrett 
Thursday November 2nd, 2006 9:01:20 AM

"Well done you two." Garrett says to Bohdi and Nauth. "That just saved us a good bit of fighting. Likely those were the tuskers shock troops. If we got by them, they would expect us to be worse for the wear."

"Apparently the fissure is the way they went, and so we will follow. It has been a long day though, and we are in need of rest. It would likely be a good idea to rest here for the night, and hopefully see a little in the morn. Pushing on before the fight that comes will do us no good if we can avoid it. We need to be fresh for ourselves and the child."

"I am not fond of camping right at the mouth of the tusker lair, but it is the most sheltered, and suitable. If there are no tuskers nearby, and they have gone in deep, we should be safe enough here. If not... well, we need to know that."

"what do you all think? press on, camp here, or back off and camp in the open? If we camp here, we will need to send a scout in a little ways to make sure that they are not nearby. Whether that be Squork, one of the sisters, or one of our quiet and sneaky Wunjo's."

Yanosh  d20=19 d20=10
Thursday November 2nd, 2006 11:43:57 AM

"I think we need to stop and camp here for the sake of Wolf. He is much to weary to continue." Yanosh walks over to Wolf and says," That is if you are not offended that i speak for you. i have a tent that you may use to help keep you warm, or the ladies can use it. I will be fine in my bed roll." Yanosh takes his pack off and looks around to see if any agree. as for the tuskers I think we need to make sure there are none close around. But the Worgs will tell them of our coming so we must set a watch for the night so we are not supprised by a night visit from them." Yanosh steps forward "Either here or in the open i can take first watch. But decide we must and hurry."

rolls for watch detail
listen untrained-19
spot untrained-10

Bohdi Nackle (illegal second) 
Thursday November 2nd, 2006 11:55:10 AM

"Camp here?" Bohdi echoed. "With those dire wolves, and Wardd-knows what still down in that fissure? Are y'daft?"

Bohdi shivered involuntarily. "Ta very much, but no thanks on the rest. I'd sooner we press on."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Nauthiz'Ull [interjection] 
Thursday November 2nd, 2006 2:41:17 PM

Hearing the words of the stout dwarf, Nauth shakes his head violently.

"None will be sleeping outside...ever. That is not a threat, command or anything else other than fact; you will be dead before you wake and I cannot allow that. Also, allow Aiden and myself to get the tents up, there is much to be considered when putting them up."

Kneeling down and whistling over the girls Nauth again takes advantage of the draught that he has imbibed. Highlight to display spoiler: {Girls, are you comfortable scouting the area a bit? We need to know if there are other creatures in the area. If you are not do not worry, we have a quiet girl who shouldn't get too lost."} Nauth chuckles lightly and scratches both of the sisters, simultaneously, behind their ears as his eyes glance over Neco.

Wolf 
Thursday November 2nd, 2006 4:00:08 PM

Wolf walks back to the group, but keeps his scimitars draw. It would be a warm day in this land before he ever took a wolf's words as truth.
"It is true that I could use some rest, but I do not expect the rest of the group to wait around for me. If you wish to press on ahead, I will follow. However, I believe we should take some time to form a strategy. You mentioned earlier, I believe, that these 'tusker' orcs had captured a village woman. What is the likelihood that she will still be alive when we catch up to them? A mission of vengenece takes considerably less finesse and strategy than a rescue operation."

To Go or Stay 
Thursday November 2nd, 2006 4:43:11 PM

Gathered near the descent into the fissure, the group discusses whether or not to enter it now, or wait until morning. The sun is gone and the colder night is settling. Everyone save the newest member to the group, the stout dwarf Yanosh, is magically protected and the dwarf can feel the cold working through his clothes and settling into his bones even now. Wolf conveys to the group that although he is a tired he is hardly dibilitated. If they move on he will follow. The man called wolf also brings up the thought on strategy. What is the plan?

The votes are pretty clear, some camp, some push on everyone wants to know if the Tuskers are waiting just beyond vision watching the group. They certainly may be, Garret's sword could likely be seen for miles on the flat near endless tundra on such a night.

Nauthiz`Ull speaks to his wolf again and she cocks her head in understanding but does not move. "Do you want me to go look?" The wolf too, looks at Neco and wags her tail. She is not sure what is going on, but Nauthiz`Ull seems happy and so she is as well.
Keep in mind the wolf while a companion and will grow stronger and faster still possess the int. of a normal animal. They won't really process requests in that way.

Neco  d20+7=25
Thursday November 2nd, 2006 5:52:05 PM

Neco discharges her spell expending the energy. She strides over and stands at the opening. "I think it would be best if we go on. The dogs will without a doubt give us away." Neco steps forward into the entrance. Like a mouth, leading into the depths of the earth, it swallows her in darkness. The rogue scans the interior of the cave "It looks...*...in here to me guys," echoes her voice from within.

--Actions--

Dispersing Shocking Grasp
Search [25]

--Spells--

Shield [8 rounds or so]

OOC (- Still using shield in case there is something at the entrance
- * = safe or dangerous depending on what she sees)


Bohdi Nackle 
Thursday November 2nd, 2006 10:21:38 PM

"We should get going, eh?" Bohdi queried. He sent his dancing lights, to the extent they still shone, down into the fissure ahead of Neco, and then--assuming that the rest were coming--followed her in, clutching his wand in one hand and a dagger in the other.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Aiden 
Friday November 3rd, 2006 12:03:18 AM

Aiden quietly followed the others, instead of having his bow out, his double bladed axe. It, again, marked his time as a former member of the Twin Tusk Village, or more specifically, his birth village.

He let Nauth'iz do all the talking (or growling) to the wolves. Aiden figured that if they wanted something, they'll make it known, but he won't 'domesticate' them like a simple dog.



Yanosh  d20=13 d20=7
Friday November 3rd, 2006 8:07:19 AM

Yanosh looks over at Wolf and Garrett "Well friends looks like we go on. Come nothing like walking into THE FACE OF DANGER in the dark." Yanosh state joyfully as he heads for the fissure still holding his sheild and axe.

listen untrained-13
spot untrained-7

Garrett 
Friday November 3rd, 2006 9:06:10 AM

"Press on it is then. At least for now. They will likely see us coming long before we see them, since we will have light sources and they will not. Keep your eyes peeled. And your noses." he adds towards Nauth and the Ulf's.

"Neco, they know we are coming, and may have traps in place. Since you are already up there, why don't you and Nauthiz'Ull take point and make sure they don't have any nasty surprises awaiting the unwary. A triggered rockslide would not be good."

(DM: How wide is the fissure?)

The Fissure...DM Post 1 of 2 
Friday November 3rd, 2006 11:01:57 AM

A quick description

Fissure descends out of sight at a steady 20 degrees. The end you are at is roughly 35' wide, but gets much wider. Think of a cresent shape but without the curve. Bohdi can see 200' out and at that point the fissure is about 350'. The fissure continues well beyond that. Depth is harder to determine as Garrets light does not reflect as far into the rock as is does across the snow and ice covered surface.

Post 2 will be much later. Post in bewtween if you wish. Garret has the only light source so all humans are limited to 20' clear vision from Garret.

Nauthiz'Ull  d20+10=27 d20+5=25
Friday November 3rd, 2006 12:24:10 PM

"Pressing on is not the best idea; we make ourselves more tired and weaker for the Tuskers."

He watches, still, as the rest begin to push on, and shakes his head. Kneeling, he talks with to his girl, Highlight to display spoiler: {"Okay girl. Go ahead of us and take a look please. Your abilities are perfect for this."} He will watch the ulf slink off before making up what little ground separates him from the others. The blackness of the night gives him an idea.

"Wunjos, put out your lights. The girls, coupled with Bodhi and Yanosh are enough eyes for us for now. They may have already seen us, but their sight is just as limited as ours is with no light. No needs to bring the drums with us as we march upon the Tuskers."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
listen.27
handle animal. NAT20! lol, how about that?

spell prepared
Endure Elements

Active Effects
Speak with Animals

Handle Animal check if you would, pretty much everytime. we need to get the write up on them done as well. what tricks they know and so forth


Bohdi Nackle  d20+2=14 d20+4=16 d20+7=9 d20+4=12
Friday November 3rd, 2006 1:28:16 PM

There were competing suggestions from Nauthiz'Ull and Garrett as to how to proceed, and so Bohdi waited to hear, and do, what the group decided: did it make more sense for yanosh and him to lead the others through the relative dark, or did it make more sense for Nauthiz'Ull and Neco, who required light to see, to lead the group past potential dangers? For himself, Bohdi preferred someone else lead--someone "more qualified," he explained--although the notion that there was no sense in risking his own, tiny, miserable neck was never too distant.

In the meantime, Bohdi explained to Yanosh and Wolf, "The girl we seek to rescue was no more than a child. I cannot be sure if she still lives, although we know of those who had been captured in the past by the Twin Tusks tribe and lived to adulthood. Aiden here did just that."

Spot and Listen rolls for Bohdi and Squork, as needed--

Spot Bohdi 14
Listen Bohdi 16
Spot Squork 9
Listen Squork 12

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast 2), Detect Magic (x2, cast 1)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Yanosh  d20=9 d20=18 d20+2=9
Friday November 3rd, 2006 1:32:34 PM

"Yes turning out the lights is a very good idea. I'll go up front to watch for touble as Neco checks for any suprises left for us."
YAnosh walk forward till he can see Neco and at least 40 ft beyond her.

Spot 9
Listen 18
search for stonework/traps-9

racial traits
Stone cunning +2/searches on unusal stonework
+2 search for stone work traps
60' darkvision
able to tell distance underground
find direction underground
+1 against Orcs

DM Note 
Friday November 3rd, 2006 1:50:35 PM

DM note without light only Yanosh will be able to see within the fissure. Walls of the Fissure combined with teh shadow of the mountian will99% likely block all natural light from the sky

Garrett 
Friday November 3rd, 2006 4:47:45 PM

"Walking down this crack in the ground without light is going to get somebody killed. Neco can see nothing, nor can most of the group. I would rather let the tuskers know we are coming than take a tumble and roll down the decline to land at their feet. My sword and my light stay as they are. If someone feels that they can see well enough in the pitch black to not worry about it, then they can wander ahead far enough as to be out of my light."

Garrett waits for anyone who wishes to do that, and then proceeds, waiting for Neco to check for traps before he wanders in.

Aiden 
Friday November 3rd, 2006 8:30:26 PM

There was a dead silence as Aiden allowed the others to speak their mind. "I will follow your orders ..." he spoke firmly, somehow those with nightvision could see that he was facing Garrett.

A small quirky smile appeared, and then disappeared as a memory came to mind. "no Bohdi...she was kidnapped, but she and I are far different. My lineage was of Twin Tusks, but for unknown generations. I was not a slave because they saw that I had a warrior's body."

There seemed to be a sense of irony in his voice. Though the growl was unmistakable, "I have a few things to accomplish within the Tuskan village when I am strong enough of skill..."

For those with night vision, they could see Aiden's knuckles and hands tightening around the handle of the axe. The popping sound of his hands clenching so hard that knuckles were cracking).



Yanosh  d20=16 d20=17 d20=8
Saturday November 4th, 2006 2:41:56 PM

"Yes forgive me. I sometimes forget that not everyone can see as clearly in the dark. Let us use the light ut we must stay on gaurd for the least sign of attack." Yanosh acknowledges Garretts wisdom of the situation.

spot-16
listen-17
search/stonework traps-8

racial traits
Stone cunning +2/searches on unusal stonework
+2 search for stone work traps
60' darkvision
able to tell distance underground
find direction underground
+1 against Orcs


Wolf 
Sunday November 5th, 2006 10:06:56 PM

Wolf nods in understanding of the group's position.

"It seems we must trust to hope that the girl still lives. If we should come upon the tuskers unawares, unlikely as it may seem, we should do a preliminary scout of the area first. If we can secure the girl's safety before the battle, whatever the risk, I suggest we try."

He looks at Neco with an odd gleam in his eyes.

"No matter what, though, we must give the tuskers their due for bringing us out here. I would not deprive you, Neco, of the right to battle and the ensuing rewards.

"As for moving on tonight, it will greatly depend on whether the tuskers stop at the bottom of the fissure, or continue on. The wolves may well have warned them of our coming and if forced into a fight it will be on their terms, terrain they know well and orcs, as far as I remember, have some ability to see in the night. But that is just my opinion. I will leave the grand decisions to you as you know this foe better than I."

Neco  d20+7=26
Sunday November 5th, 2006 10:12:03 PM

The human rogue stumbles ahead of the party into the dark. She feels her way around until light comes to her aid. Once able to see she will search for any obstacles that could hinder the group's passage. The rogue starts to hum a soft tune as she moves down, down, down into the depths of the fissure.

Trap sense [26]


Posting Report (ADM Kup) 
Sunday November 5th, 2006 11:19:45 PM

Posting Report for Ice Vein
Week of October 23-October 27
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...o
Bohdi-Kup............x...x...x...x...-
Nauthiz'Ull-Drew...x...x...x...x...-
Garrett-Chris.........x...x...x...x...-
Aiden-Paul............x...x...o...x...-
Neco-James..........x...x...o...x...-
Wolf-Justin............o...x...x...x...-
Yanosh-Edd..........x...x...x...x...-
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--DM post for "Friday" indicated that there would be a second, but there was not--but everyone posted between that cycle and Thursday's!

Into the Rift 
Monday November 6th, 2006 9:45:26 AM

With the light of Garret's sword giving the pair of humans at the point some light, the group begins to pick it's way down to the bottom of the fissure. Nauthiz`Ull sends his wolf up with them as well. Side by side the first three make thier way down. Garret, Yanosh and Aiden are 10' behind them and Bohdi, Nauthiz`Ull and Wolf bring up the last rank a further 10' back. The break of rock though the walls seems to absorb light where the ice and snow of the surface reflected it. Neco, though, feels she has enough light and her sharp and trained eyes scan the floor and walls near her as she proceeds. Nothing seems out of place, no small lumps of strangely undisturbed snow or cut lines in the ice of stone.

The wolf by her side seems calm and no one else seems to detect anything either. To Aiden and Nauthiz`Ull, the trail of the Tuskers is evident is spots. The Tuskers came this way. The conditions of the tracks and evidence of multiple passages of wolf and humanoid prints, makes numbers beyond thier ability to guess. After almost an hour of carefully and slowly working down the slope, the bottom is reached. The fissure has been widening during the entire descent and now the sides extend beyond anyones vision. Best guesses make it about 200' wide at this point. Vertically to the upper rim is hard to estimate, but it is at least 300' and likely more. The walls are ice and stone, Yanosh confirms this is a completely nature formation, the result of some sort of quake or other large scale and sudden shift of the land.

The floor of the fissure is snow and ice, with a jetty of rock here and there to break the terrain. Snow fall and signs of collapse near the great vertical walls is also evident. The wind across the opening high above your heads brings snow sprinkling down and lends a sound like that of a great beast breathing.

Garrett 
Monday November 6th, 2006 11:42:46 AM

"Bohdi, we have open space above. Perhaps Squork might not mind taking a little look ahead of us depending on how his vision is in the dark."

Garrett moves along behind the point, and follows them patiently.

"I have an everburning torch if someone wishes to borrow it. The light from my sword only gets so far, and we may need to move from each other a bit in combat if the situation dictates. they will already be able to see us coming, so more light can't hurt." Garrett hands over the torch to whoever first accepts the offer.

Bohdi Nackle 
Monday November 6th, 2006 1:17:14 PM

"I can carry the torch," Bohdi offered in a whisper, careful not to let his voice carry in the dark. "After all, I usually have a hand free, and the rest of you need your hands, if, er, that is, if anyone else ... shows up." He took the torch, hoping that its light would not illuminate the cowardice displayed on his face too clearly.

"As to Squork ..." Bohdi looked at the bird, who shook his head vigorously. "His vision in the dark, like mine, is only a little better than any of yours, except perhaps for Yanosh here," Bohdi explained on behalf of the raven, still whispering. "He needs some light to see, as do I. Basically, Squork and I can see about double the distance that any of you can. After that, it's just as dark to us as it is to you. And if Squork flies away from the light ...." Again the bird shook his head violently. "Well, right," Bohdi continued. "He could end up in a lot of trouble, without any of us able to help him. Unless he were carrying his own light source, there's not much advantage to having him go off on his own. And if one of us cast a Light spell on him, he'd just be a flying target. To make this work, you'd need to cast a Light spell on something small that he could carry --or drop, if the circumstances dictated it--like a small stick, sling bullet, or piece of jerky. But I haven't memorized the Light spell myself for today."

"Speaking of which," Bohdi added. The light of the everburning torch revealed him shuddering involuntarily. "Let's keep going, eh? It'd be nice to find someplace safe to camp, if we aren't going to march straight through to daybreak. If we need to, I have a scroll that would give us an extra-dimensional space to camp in, but I'd rather not use that unless it's a real emergency."



Yanosh  d20=3 d20=19
Monday November 6th, 2006 2:21:42 PM

"I dont like this. It feels like we're being lead into a trap." Yanosh grumbles.
Yanosh walks to the edge of the light and kneels down to reduce his outline. Looking into the darkness Yanosh keeps a look for any trouble. Yanosh keeps his shield infront of him and his axe in hand.

spot 3
listen 19


Nauthiz'Ull  d20+12=22 d20+10=25 d20+5=10
Monday November 6th, 2006 4:39:50 PM

"Why are we not stopping? Why are we not resting? It is good to want to catch up with the Tuskers, but if we keep this pace we will be too tired to do anything except get slaughtered."

Nauth's voice holds a sharpness of contempt and a feeling of aggravation. His eyes glance over a few in the party but none can see who. He shakes his head slowly and continues to trudge.

"If we stop here then we are subject to avalanches or ambush from above. If we push on we are subject to stumbling onto a group of Tuskers just finishing a good night's sleep and a hearty breakfast. We should have camped at the entrance to the fissure."

His voices growls here and there but still maintains the same qualities of Bohdi's endless banter and objections. The ways of the Vein are there for a reason and this group chooses to walk on, right past them, and into Gargul's lap.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spot.22
Listen.25
Handle animal.10


Bohdi Nackle (illegal second) 
Monday November 6th, 2006 4:54:28 PM

Bohdi shook his head and smiled, which was illuminated by the everburning torch. "You speak as if things are unchangeable, wunjo," he replied to Nauthiz'Ull. He kept his tone even and reasonable. "They're not. You'd rather be back outside the fissure? Fine--we can march back and set up camp there. The dire wolves knew we were there, and had spoken to someone who had told them to expect us there. As far as danger of discovery or ambush, I'd rather camp anywhere else. But it's for the group to decide, and nothing lost if we change direction now, save for time--time that, I thought, we were anxious to save, in order to save the girl."

He pulled the tip of a scroll from one pouch and glanced at it, before returning it to its place. "And I misspoke a moment ago--my scroll for a safe hiding place would only last half the night, not the whole night."

Garrett 
Tuesday November 7th, 2006 8:34:05 AM

"Where would you like to stop Nauth? right here where they can find us and encircle us in our sleep? Perhaps at the entrance where we can get surprised or surrounded by both the Worgs and the Tuskers?" Sarcasm and aggravation are evident in Garret's voice.

"You give me a good spot to camp where we are not likely to be ambushed in our sleep, and I'm all for it. I would rather fight tired than get surprised in our sleep. If you can find us an offshoot passage or large crack in the side of this canyon, we can pull into it and rest hidden. Let's follow the side of the canyon wall and see what we find."

Yanosh  d20=9 d20=14
Tuesday November 7th, 2006 9:57:25 AM

"Very good idea. We need rest and Wolf looks as if he may drop at any time." Yanosh stands straight and moves to the fissure wall and start to look for any kind of opening that my be big enough for the party to hide in and get some rest.

spot 9
listen 14

Aiden [Jerry]  d20+8=23
Tuesday November 7th, 2006 2:56:52 PM

"This is useless. We are going to get hit while resting whether it's here or in the middle of the enemy. Let's rest now. Double guard. In this crevice, we should have advance warning. Cold camp? Body warmth?"

Aiden blushes suddenly and instantly shuts up. Not his style to lead, but it's too late for that now. He looks anxiously at the others to see if anyone noticed.

He looks up to check the flow of the wind. [Survival check of 23]

The Cave 
Tuesday November 7th, 2006 5:44:58 PM

The group stands at the bottom of the great fissure, into which they have doggedly pursued the rider of the Twin Tusk village. But what now? Rest and risk the wolves and Tuskers attacking in the night? Push on and possibly engage the enemy ? The group seems fairly divided as to the best course. Both have dangers involved , but so too, does each have merit. Eyes turn to Garret, the chosen leader and voice of Domi within the group. Garret chooses to move down the side of the Fissure. If an opening presents itself where they might be able to rest with exposing themselves to being surrounded he would take it. Otherwise they will continue on until the Tuskers are met. With that Garret hands Bodhi an Everburning torch. In the same moment he staunches the suggestion that Squork fly off on his own. All can easily see that even if Bohdi thought it a reasonable plan, the raven had no intention of doing so.

Bohdi also mentions his scroll which would open an extra dimensional space to rest within if needed. He also mentions only with no other options would he like to use it and that the spell would not last the entire night. None seem overly keen on utilizing that option and Bohdi drops it. The group moves forward, Neco, Nauthiz`Ull and his wolf in front. Neco nearest the wall and Nauth furthest out. 10' back comes Bohdi, Garret and Yanosh with Bohdi nearest the wall and Yanosh furthest out. A further 10' behind them walks Wolf, Aiden and his companion wolf where Wolf is nearest the wall and Aiden furthest out. The group is on edge, the dark and the cold playing upon them. The snow swirls in and falls from above, the patterns broken and irregular, Aiden can get no true feel of the surface winds some 200' above his head. It is likely the same constant 3-5mph breeze that relentlessly crosses the tundra. Ahead of the group there is no sounds and no movements to anyone's eyes or ears. A dark chill runs up your spine and a small whine escapes the throats of the tow wolves. Squork shifts restlessly from left to right upon Bohdi's shoulder and the bird mumbles 'Feels like a tomb'

All to soon Bohdi's low light and that of Squork happen upon the source. Lying cold and frozen in the snow near a rip in the cliff face lie 5 orcs. Their limbs black from cold and twisted about them. Broken and partially buried they lie now 40' from the group upon the ground.


Garrett 
Tuesday November 7th, 2006 5:46:56 PM

"Fine then."

Garrett heads off towards the closest wall, and prepares to make camp. Upon arrival, he sheathes his sword and puts away the everburning torch so that there is no light.

"Those of you who can see in the dark will have to guide us in making camp, and one person with darkvision will need to be on each watch with 1 to 2 others."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)


Garrett 
Tuesday November 7th, 2006 5:52:16 PM

(darn simultaneous posting.)

Garrett's previous post takes place upon seeing the dead orcs. "We should be safe enough here. They seem undisturbed, and undiscovered. If we want to rest, let us do it here against the cliff."

(4' away from the orcs. No sense disturbing the dead.)

Garrett 
Tuesday November 7th, 2006 5:52:59 PM

(40' away from the orcs that is.)

Neco  d20+5=25 d20+7=21
Tuesday November 7th, 2006 8:38:00 PM

The thin human shudders at the sight of the blighted corpses and tries to learn if they died of wounds inflicted (Spot=25, nat. 20) or natural causes. Her curiousity gets the better of her, and she casts a practiced eye over the half buried bodies looking for anything of value (Search=21)

Half-hearing what the cleric says, she answers, her voice incredulous, "you want to camp here? Next to them?" The rogue rolls her eyes. "Those aren't those beveren doden things you keep talking about, are they?" she asks turning to moody human ranger.

Neco  d20+5=25 d20+7=21
Tuesday November 7th, 2006 8:39:05 PM

The thin human shudders at the sight of the blighted corpses and tries to learn if they died of wounds inflicted [Spot=25, nat. 20] or natural causes. Her curiousity gets the better of her, and she casts a practiced eye over the half buried bodies looking for anything of value [Search=21]

Half-hearing what the cleric says, she answers, her voice incredulous, "you want to camp here? Next to them?" The rogue rolls her eyes. "Those aren't those beveren doden things you keep talking about, are they?" she asks the moody human ranger.

Bohdi Nackle  d20+13=18 d20+2=16 d20+4=10 d20+7=15 d20+4=13
Tuesday November 7th, 2006 10:15:41 PM

"Aye, mate, isn't that a bit too cavalier an attitude toward the departed, even allowing as how they were orcs?" Bohdi agreed with a shiver. "We've had far too many ... visitors from the other side to have dealt with in the past."

Bohdi considered for a moment, and then, just to be certain, uttered the chant that brought his magic-detection rune into existence. Donning the rune like a pair of spectacles, he studied the dead orcs before scanning their surroundings for signs of enchantment. (cast: Detect Magic, 60' cone, directed first at the orcs, then a sweep of their surroundings. Spellcraft check, if applicable, 18.)

Assuming that Bohdi satisfied himself that the orcs and their environs were free from enchantment, and that the group decided to set camp as Garrett had proposed, Bohdi set a silent Alarm spell on the orcs and another perpendicular to the group's position opposite the wall. He offered to take the first watch, as usual, but eyed Yanosh and Wolf appraisingly. "If you're able, it may make sense for the two of you to share the middle watches with Aiden and Nauthiz'Ull, eh?"

(Spot Bohdi 16, Listen Bohdi 10
Spot Squork 15, Listen Squork 13)

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm (cast x2), Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Wolf 
Tuesday November 7th, 2006 11:13:53 PM

Wolf pulls up last, his mind evidently aware of the tiredness that has nearly overwhelmed him....still, he'd rather the rest of the group did not know that.

"I will take whatever shift you need me on. Though I have no sight in the dark, I can still cut my way through shadows if need be. I will be up just before dawn for some private rituals at any rate."

Spotting the orcs buried in the snow, he grunts in disappointment. Two less that he could test his skill against. Still, something in the back of his mind twinged warningly....dying in the cold made his stomach turn for some reason beyond his conscious knowledge.

Nauthiz'Ull  d20+10=19 d20+12=15 d20+10=27
Wednesday November 8th, 2006 12:14:22 PM

This night wears on, wearing him thinner and thinner. Finally the group decides on the best course of direction but this course, too, has a negative; camping forty feet from possible bevroren doden. Taking a moment to look over the dead orcs, Nauth spits on them in disgust before returning to set up tents with Aiden; he gets Yanosh's tent as well and sets it up.

"I guess that this is as good as any other; unless, of course, those orcs rise again. I will take the mid-watch alone tonight. Wolf needs the rest, and I am sure Yanosh would not mind as well even though his capability to see through the Night's blanket is valuable."

Nauth turns to Bodhi with a raised eyebrow and a smirk. "Is there some magics that can help with this dilemma?"

Continuing to set up the tents, the ranger looks upon his companions with a smile.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Listen.19
Survival.15
Move silent.27 (the less sound made the better)


Aiden [Jerry] 
Wednesday November 8th, 2006 12:58:30 PM

Aiden shudders thinking how many times, his life has touched death.

Forcing himself to look away, he points to Wolf and says one word: "Sleep."

He looks towards Garrat to see if he's angry. Respectfully, he waits to see who has what watch.

He yawns inadvertently and tries to cover it with a cough.

"Curse this place," he whispers. "Curse it and the evil in it."

Bohdi (illegal second) 
Wednesday November 8th, 2006 2:11:57 PM

"None that I have prepared," Bohdi answered Nauthiz'Ull. "Although I do know a spell that would allow one of us to scale that ice wall about as easily as walking ... if that's useful--say, for instance, if those dead orcs there fell ... or were pushed."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 30 charges remaining


Yanosh  d20=20 d20=8 d20=8
Wednesday November 8th, 2006 2:54:18 PM

Yanosh walks up to the Orcs. "Hmmmm disgusting creatures." Yanosh kneels down and starts to search the frozen bodies for anything that may be useful or valuable.
" Thank you Nauth. Give me a minute here and I'll come help you set them up." Once yanosh finishes searching the Orcs he goes and helps Nauth set up the tents.

search-NAT 20
spot-8
listen-8

Garrett 
Wednesday November 8th, 2006 4:51:21 PM

"Well, with new companions, and old ones no longer traveling with us, it appears we need a new watch order."

"I can not see at all in the dark, who has darkvision, and who has lowlight vision? It would be best to split up those who can see well in the dark as best as possible."

The Cave Round 1  d20+1=14 d20+1=21 d20+1=21 d20+1=18 d20=18 d20=13 d20=14 d20=17 d20=2 d20=10 d20=7 d20=2
Wednesday November 8th, 2006 5:19:43 PM

Garrett concedes to the group to rest and start again in the morning upon finding the dead orcs. 40' away and against the cliff and hopefully since nothing has disturbed the bodies, the group may pass the night undetected as well. As he sheathes his weapon and covers the torch everything becomes the singular color of black to everyone. Save Yanosh, not one member of the group can see his hand before his face. He also redraws his weapon.

Neco has reservations about camping so close to corpses. Haven't these guys been harping for awhile on the dead wandering about and trying to kill the living? Overcoming this initial reaction, she moves forward to investigate the five. Bohdi must uncover the torch and hand it over. Half buried and frozen sold, it will take some effort to chisel the frost and hoar away to really search the bodies. What she does find is they did not die of natural causes. They have been twisted, broken and beaten to death and left here. All five had weapons out, some had shields. Blunt force has punched hole through the light steel and shattered those made of wood. Two of the orcs had their heads nearly twisted off. From a valuable stand point, there is nothing without cutting into the blood frozen snow to get at their belts and pouches if they even have them.

Bohdi casts Detect Magic, and in a few moments is able to eliminate the possibility of magic eminnating from anywhere but the group. A watch needs to be set and Bohdi volunteers the first and makes suggestions to the rest of the evening.

Wolf is struck by an ungraspable thought at the sight of the orcs lying dead in the cold, abandoned and left to the ravenous elements. Something touches his mind, but, then it is gone. Wolf will take any shift required of him.

Nauthiz`Ull to looks over the orcs. He confirms to the others Neco's assessment. Nauthiz puts himself to the middle watch alone sighting Wolf's need for rest and possibly that of Yanosh as well. The only sounds are those of his companions moving about, and to the ranger, those sounds are considerable.

Aiden looks to quickly make sure his earlier comments stepped over no boundaries, Garret shows no such sign of injury. The strong ranger of Ice Peak and formerly of Twin Tusk tells Wolf, no commands Wolf to sleep. The man would be of limited use if he did not and Aiden had been in the wilderness enough to know how costly a slight misstep could be. The ranger too feels something out of place, a haunting at the edge of his mind, a blackness of malignant will. Shadows move in reflection, but always are gone when focused upon.
Yanosh also investigates the bodies, but finds nothing more than Neco. To conduct a thorough search would require hacking the bodies out of their frozen half burials.

Nauthiz`Ull, Neco and Yanosh are just finishing their investigations of the 5 orc bodies and Bohdi waits for them to clear the area so he may place an Alarm spell. Garret discusses the watch order and the rest of them wait for the quick investigation to conclude. Through the torchlight of the Everburning flame Neco holds, a shadow moves from within the cave. Not more than a second later, stepping from the wound in the icy wall steps 4 frozen horrors of walking death. Orcs by their rotted flesh and facial composition is the most likely guess. Their skin black with cold and sprinkled in white frost. Hanging off of them, is tatters of cloth and leather armor, eyes sockets stare ahead and the cracking of bones is heard as they move. Each holds a thickly rusted scimitar as they turn to the source of the light, which brought them from their darkened lair.

COMBAT
Combat rounds exclusively in our actions please
Use the grid and map. I will interpret if I must.
Please note not everything posted in your last actions actually happened. No tents are set no Alarm spells cast.


Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13)  2d4(1+4)+2=7
Wednesday November 8th, 2006 9:18:55 PM

"Bloody hell!"

Bohdi's eyes widened as his keen gnomish vision caught sight of the undead abominations that shuffled toward his companions. He stepped forward (move to T11) and drew out his wand, using it to fire two bolts of eldritch energy toward the nearest Bevroren Doden (Br: damage 7).

"Back to your sodding graves, you monsters!" he cried.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 29 charges remaining


Wolf (AC: 20, flat 17, touch 13; HP 23; 1 nonlethal) 
Thursday November 9th, 2006 2:39:52 AM

Wolf's hands immediately reached for his scimitars at the sight of the partially frozen and fully dead orcs. Just before he grabbed the hilts however, he stopped. He could not remember if he ever faced the walking dead before, but somehow he figured that deep cuts and blood loss would do little to abate them. Instead, he grabbed the morning star from his hip and loosed the shield from his back.

Moving forward he gritted his teeth. Not for the first time today did he feel the weight of his large frame weighing him down, but the orcs had made the challenge and it would take more than a weary body for him to accept the shame of cowardice.

"Come, ragged dead," he spat at the orcs, "let us see how long you can dance with death this time!"

Wolf 
Thursday November 9th, 2006 2:43:08 AM

(sorry, forgot the details...I'll get it right soon, I promise)

Draw morning start: free action (quickdraw feat)
Ready shield and move to T13 (ready shield free action with move action for BAB +1 or higher)
Combat Reflexes (4 AOO)
Fatigue (can't run or charge)

Neco [AC 18(+1 Dodge againsed Br)] [HP 14/14] 
Thursday November 9th, 2006 7:58:17 AM

Once again Neco prepares for combat. She uses her wand to establish a barrier between her and any harm. "Somehow, I told you so is just not enough." She calls to the cleric. "Well now I can find out how strong these things really are."

--Actions--

cast Shield from wand
Target Br for dodge bonus

--Spells--

Shield [6 rounds]


Nauthiz'Ull [ac24 HP38/38:Divine Favor] 
Thursday November 9th, 2006 10:49:57 AM

An audible grunt is produced when the Bevroren spill out from the mouth of the cave. Just as quickly as the figures break into the light they are upon the ranger and he has no time for a shot or two. He reaches for the distant choice of weaponry, his scimitar, which was taken from the frozen corpses near Ice Peak Village.

Without breaking his gaze he speaks a few words, "Friga, lend me your insight sister." A tingling sensation dances through the dermal inking scrolled along his forearm and seeps through his blood, muscle and bone. He tries to anticipate the movements of the corpse and, in a guttural manner, grunts, "Time for a bit of help sister." It is unclear if the statement is directed towards Neco or the wolf.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
actions
Total Defense [standard action: +4 AC]
Activate Divine Favor tattoo [standard action]

Garrett (AC: 19, HP: 30/30)  d20+2=18 2d6(4+3)+5=12
Thursday November 9th, 2006 11:29:15 AM

"Blast it anyways. Is there anything in this frozen hell that stays dead when it dies?"

Garrett moves forward 20' to U/11, and attempts to turn the unholy creatures.

Turn Check: 18 (can turn undead up to 5hd in power).
Turn Damage: 12 HD worth of undead take a powder.(if they are 1 hd or less, they are destroyed.)

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)

Yanosh -hp30-ac15  d20+1=21 d20+3=10
Thursday November 9th, 2006 1:04:02 PM

With his weapons already out Yanosh charges up to the closes one and and swings his axe with his dwarven clans warcry "BY THE HONOR OF IRONFIST."
Yansohrushes to grid X-5

-5 for two actions
battel axe-21(nat20)
dmg-10x3=30

Yanosh  d8+3=7
Thursday November 9th, 2006 1:06:41 PM

ooc dmg7x3=21 this is the proper dmg and sorry for the dubble post.

-deleted the second post for OCD reasons. -Drew

DM Note, Undead can not be critically hit and when you do crit, roll 3 dice and add str*3 so Yanosh does 3d8+9 on a crit with his battle axe

Round 2  d20+5=16 d6+3=8
Thursday November 9th, 2006 5:01:22 PM

Bohdi pulls his wand and the force missiles strike with a slight thump into the creatures chest. It continues forward without care.

Wolf starts to go for his blades but changes his mind and pulls his Morningstar and readies his shield. Wolf closes and bolsters his resolve

Neco takes amoment to prepare. Her wand activates.

Nauthiz`Ull knows they are too close for his bow and so pulls his own scimitar. Speaking to his sister the air about him stirs momentarily and both he and Neco hear 'It is yours brother'. The wolf at the rangers side steps forward and bears its teeth.

Garrett moves forward and channels the pure power of Domi through the inlaid symbol crafted within his armor. A golden wave rolls from the cleric and though insubstantial to his wunjos. It seems to hit the undead like a giant hammer. All four creatures stagger and turn to run into the cave.

Yanosh charges up to the closes one and and swings his axe with his dwarven clans warcry "BY THE HONOR OF IRONFIST." The axe strikes hard and cleave deep into the frozen flesh and bone. The zombie turns, the wound seems to bother it not at all. The scimitar in its hand sweeps across before it and catches Yanosh in the shoulder.
[Hit AC 15 Dmg 8]

The other three dead orcs move into the dark cave and quickly disappear from view.


Aiden 
Thursday November 9th, 2006 6:26:09 PM

Aiden, finally stirred from his hesitation, moves towards Wolf, to stand by the newcomer's side. On his way there, he pulls out his double bladed axe...it's shining heads twirling in a deadly arc as he prepared to strike.

(OOC: assuming I can't pull out the weapon, move to wolf's side and strike in the same round)

(OOC 2: sorry I've been out of touch...my headmaster pulled me in on a visiting committee to help him out at the last minute, so things were a bit chaotic....)

Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13)  2d4(1+1)+2=4
Thursday November 9th, 2006 8:40:20 PM

Bohdi strode up alongside Neco (Move to S7) and let the undead creature taste two more magical bolts (damage 4! Yuck!). He snorted with disgust.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 28 charges remaining


Wolf (AC 22, flat 17, touch 15; HP 24/24; 1 non lethal) 
Friday November 10th, 2006 12:27:31 AM

Wolf trudges forward, his heart pounding in his chest while his breathing is deep and somewhat laboured. Knowing that the orcs are still too far away to get into melee with, he raises his shield before him, attempting to get his wide frame fully behind the protective covering.

"Take down the one at the entrance first," he yells to the others stating the obvious, "I'd rather not stumble into that cave without any idea of how many more of these things wait within the dark."

Move to grid T9
Combat Reflexes (4 AOO)
Fatigued (cannot run or charge)
Fighting defensively (+2 dodge to AC, -4 to attack roll)
note: HP in this post are correct. Last post was wrong.

Garrett (AC: 19, HP: 30/30) 
Friday November 10th, 2006 8:29:27 AM

Garrett moves to X/6, behind Yanosh, planning to heal him next round.

"Don't follow them in." calls Garrett. "Let's drop the one fighting with Yanosh, and then we can form a defensive line in the opening to deal with the others when they return. The ones I turned will run for about a minute, and then likely return. The time will give us a chance to set up our defenses as we want them."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless, Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor] 
Friday November 10th, 2006 9:48:04 AM

Watching the ease at which Domi's powers swat the Doden away, Nauth shakes his head and lowers the point of his scimitar.

"Well wunjo, it looks as though your powers grow a bit stronger. Sure theyw ill return but you have given us the very thing that will leet this battle go without a fallen wunjo; time. Neco you go to the other side of the cave and hide at the opening as best you can; when they come Yanosh, Wolf and Aiden will be facing them so that they do not see you. I, of course, will be pulling my bow and standing behind Bodhi." The ranger chuckles slightly but knows that it is a good plan. "No worries wunjo, my sister will be next to you in case one decides that you look appetizing."

Nauth slides the scimitar back in his sheath and reaches into his special quiver retrieving the finely crafted bow of Ull'Heimdall. He nocks an arrow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
active effects
divine favor - 9 rounds [+1 att and damage]

Yanosh-AC15-HP 22  3d8(6+3+5)+9=23 d20+7=12
Friday November 10th, 2006 12:44:33 PM

ooc dmg from previous attack if needed 23

Yanosh growls from the pain of being hit but resolves himself and swing his axe. "It is a good day to die a second death you abomination of the Mother Wold."

to hit 12
(ooc a bonus of +1 for it being an orc if not then its an 11 either way Yanosh misses)

Racial traits
+1 against orcs
Darkvision 60'


Round 3 
Friday November 10th, 2006 3:47:09 PM

Two more Missiles leave Bohdi's wand and strike the walking corpse. It collapses to the ground in a crumpled pile.

The rest of the group moves forward and begins to set up about the opening of the cave. Garret tells them that the turned monstrosities will be back soon. The group has little time to prepare but they do have time.

We are Staying in Combat rounds

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  d20+2=21 d20+4=18 d20+5=25 d20+4=21
Sunday November 12th, 2006 9:48:58 PM

No new map available

Bohdi moved forward so that he could see past the orc corpses and down the cave's mouth (Move to V3--taking a +2 cover bonus from the frozen orc corpse at W3!). He kept his wand at the ready, and kept his defenses up (Full Defense, -4 to attack, +2 AC).

Spot Bohdi 21
Listen Bohdi 18
Spot Squork nat 20! 25
Listen Squork 21

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 28 charges remaining


Aiden  d20=20 d20=12 d20=20
Sunday November 12th, 2006 11:58:50 PM

Quietly, Aiden waited, his little 'sister' by his side. He listened tentatively, his eyes straining, as he watched for the frozen dead to reappear.

And if they do so, he will strike...

Listen: 20 +6 = 26 (nat)
Spot: 12 + 7 = 19
to hit: 20 (nat...holy )($#)(*#@) + 8 = 28

Neco [AC 18] [HP 14/14]  d20+8=25
Monday November 13th, 2006 8:05:33 AM

Neco is glad that the monsters where chased away for the time being. She is concerns however that perhaps there is something not rights about undead residing in the fissure. "Why would they be here of all places don't the Twin Tusk realise that they have undead aberrations stalking their entrance!?" Neco decides to move. She creeps to the other side of the mouth opposite Bohdi and hides.

--Action--

Hide [25]

--Spell--

Shield [3 rounds]


Garrett (AC: 19, HP: 30/30)  d8+4=7
Monday November 13th, 2006 8:59:42 AM

"Excellent" notes Garrett as the walking dead falls. "Let's set up quickly for them."

"Let's set up four people wide at the opening of the cave. That way we can have four swinging at them, and they should only be able to get two at a time into the fight. It will give us a two to one advantage over each of them. Neco already has a corner(X2), so put Aiden, Wolf, and Yanosh in the remaining three combat locations(x3,x4, and x5). I can stand right behind the front line, and heal or move into a spot as needed. Bohdi can stand back and use his missiles as needed, and Nauth can fire at them with the bow as they come. Neco, if you don't wish to be in a front combat spot, then either Nauth or I should take your spot, and I don't mind doing it."

Garrett converts his Bless Spell to a CLW, and casts it upon the injured Yanosh, healing him for 7hp. "That should take care of most of it Yanosh."

Garrett then moves to W3, and assumes his position, ready to move into X2 should Neco prefer.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+12=14 d20+10=19
Monday November 13th, 2006 11:52:25 AM

"There is no telling how many there are or where they are coming from. What about exploring the cave? Its dangerous, I know, but what if there is a Bevroren Doden community I there? I would rather know about it before I sleep."

Nauth holds the bow of Ull'Heimdall, arrow still nocked on the string and strains to hear and see what he can.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spot.14
Listen.19
active effects
divine favor -- 8 rounds


Bohdi Nackle (illegal second) (AC 24, HP 26/26) and Squork (AC 22, HP 13/13) 
Monday November 13th, 2006 11:58:24 AM

A thought occurred to the gnome illusionist. "Wunjos, use enchanted weapons against them," he hissed from his emplacement by the frozen dead orc. "They seem to fall to magic much more readily than anything else."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 28 charges remaining


Here They Come Round 4 
Monday November 13th, 2006 4:58:21 PM

Bohdi moves to take cover behind one of the dead orcs. Hoping he does not suddenly get fidgety. Looking into the dark cave he makes out movement and then clearly sees a dead shambling orc come into his view. His ears and that of Squork tell him there are more, many more, trudging towards him and his wunjos, their only desire to kill the living. (Bohdi see E and H)

Aiden moves up and waits. With Neco's torcha dn Garret's sword both streaming light into the cave, the sharp eyed ranger picks out 3 moving target and hears still more. (Aiden can see E, F and H) None got close enough to strike this round.

Neco takes up a hiding position on the north side of the cave as the main fighter stand before it in open challenge. What were Tuskers doing making camp or a home down here? Not even orcs would be dumb enough to set up house so close to a cave full of undead Devroren Doden orc corpses right? (Neco can see all of them)

Garrett directs his comrades to a defensive position about the cave and heals Yanosh. The glow leaves his hand as he touches the wounded dwarf. Yanosh's deep cut knits inslf and is soon just a tender scar. (Yanosh, Heal 7hp) (Garret sees E and H)

Nauth moves and peers into the darkness, now mostly lit for signs of the undead horrors. He does not have to wait long. (Nauth sees E and H).

Wolf and Yanosh too, move to the cave opening as directed ny Garret and wait. From within the flickering light of the torches the walking dead appear. The orcs' limbs are twisted at impossible angles and grey bone tears through their skin as they shuffle onward. (Wolf can see all of them) (Yanosh can see E)

The number column also represents the wall. Coordinates Y3 and Y4 is the 10' wide cave opening.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My internet at home is out temporarily so I had to post now or wait. As everyone is just lining up I thought it would be safe enough


Posting Report (ADM Kup) 
Monday November 13th, 2006 8:06:37 PM

Posting Report for Ice Vein
Week of November 6-November 10
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...x
Bohdi-Kup............x...x...x...x...x
Nauthiz'Ull-Drew...x...x...x...x...x
Garrett-Chris.........x...x...x...x...x
Aiden-Paul............*...x...o...x...x
Neco-James..........o...x...x...o...x
Wolf-Justin............o...x...x...x...o
Yanosh-Edd..........x...x...x...x...o
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--Jerry substituted for Aiden.

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(1+1)+2=4
Monday November 13th, 2006 8:55:36 PM

Bohdi thought about moving up to get a better view.

Then he thought about how there was Aiden and Garrett between him and walking, frozen, undead horrors ... and the proverbial better part of valor prevailed.

"Garrett," he whispered--not really sure why he was whispering in the midst of life and undeath peril, but whispering nonetheless--"Garrett, if you keep turning them and we keep attacking just one or two at a time, we can use the cave entrance to make a bleedin' conga line of death."

He hoped the cleric took his meaning. Meanwhile, he aimed for the nearest Bevroren Doden (E). "When you turn them, I'll blast that one," Bohdi explained. "He'll keep coming while the others run. We slay him, turn them again, pick off another. The cave entrance works like a bottleneck, just as you planned. Conga line of death."

Bohdi held his shot waiting for Garrett's action. Once Garrett acted--turning, attacking, what-have-you--Bohdi would fire his wand at Zombie E. Damage 4, feh!

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 27 charges remaining


Yanosh-HP29-AC15  d20+7=23 d8+3=10
Monday November 13th, 2006 11:29:06 PM

"Thank you Garrett." Yanosh whispers.
"Come you stinking piece of Orc filth. Come to your second death." Yanosh whispers to the undead Orc he can see.
Yanosh attacks with his axe as soon as any undead Orc comes into his reach.

to hit=23
Dmg=10

racial bonus
+1 to hit orcs
dark vision 60'



Wolf (AC:20, flat 17, touch 13; HP: 24/24; 1 non lethal)  d20=4 d8+3=7
Tuesday November 14th, 2006 12:50:31 AM

Wolf looks into the cave, his eyes showing an inner fire at the sight of a mass of undead orcs coming towards him. Let them come, he thought, they could only escape death so many times. With a wicked smile, he readied his morning star to crush flesh, no matter how rotten and frozen it may be.

Attack anything that comes within reach
Attack roll: 4+7(bab)(sry, press wrong button): 11
damage: 7
Combat Reflexes (4 AOO)
Fatigued (cannot run or charge)

Aiden  d20=7 d8=7
Tuesday November 14th, 2006 2:12:34 AM

Aiden awaited for the frozen dead to come to him (and the others). Grunting, "three others over there..." as he nodded his head at E, F, and H.

Once they come within range, he will strike with his axe.

to hit: 7 + 9 = 16
damage: 7 + 6 = 13

Neco [AC 18(+1 Vs F)] [HP 14/14]  d4+1=5
Tuesday November 14th, 2006 8:12:14 AM

Taking the defensive stance, the rogue calls out the positions of all the monsters she can see. "Seven! Seven of them! I can see them all." She draws from her belt a small wand engraved with a helix of runes marked into wood and a little pink gem on its tip. With a flick of her wand Neco sends a single mass of magical energy hurtling towards one of the frozen undead.

--Action--

Target [F] for Dodge bonus
Fire wand of Magic missile

--Spells--

Shield [2 rounds]
Magic missile [5]


Garrett 
Tuesday November 14th, 2006 8:35:35 AM

(Preliminary post for talking.)

"I have a spell that can make someones weapon magical. Who on the front line would like it?"

"I only have a few turnings per day Bohdi. My thought was to let them come in through the conga line of death, and we should be able to tear them up pretty quick. I was going to save the turnings for emergencies where someone gets pretty torn up and needs some extra healing, or we need a quick reprieve from the combat."

"I will start casting spells of healing as soon as they are needed. Most of my spells this day will not work on the dead, as I was expecting to fight live orcs, but I have a couple."

Garrett (AC: 19, HP: 30/30) 
Tuesday November 14th, 2006 11:10:34 AM

Garrett casts Magic Weapon upon Aiden's weapon, unless he says it's magical, at which point he will cast it upon Yanosh's. (+1 enhancement bonus to weapon)

"Remember guys, blunt and piercing weapons don't hurt these things very well, slashing weapons work the best. And also remember, these things aren't that hard to hit, and we have time on our side. It is probably your best bet to fight defensively, and keep yourself from getting hit."

Garrett then pulls out his wand of CLW (36 charges remain), and prepares for the dead to arrive.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2, Bulls Strength(cast)(d)


They Have Arrived Round 5  d20+7=25 d20+7=24 d6+7=8 d6+7=13 d20+5=6
Tuesday November 14th, 2006 4:57:45 PM

Bohdi entertains a few things and suggests Garret make with the turning. His wand activates and another pair of thumps hits a zombie. The results are less than desired, it keeps coming.

Yanosh thanks Garret and waits patiently. The Creature comes on heedless of danger and the dwarf strikes. Yanosh hits it squarely, but feels the axe slide off before carrying fully through the vile undead orc. The cold and frozen flesh and tissue beneath, deflecting some of the power in his blow.
DM they are no longer orc but undead, the racial bonus does not apply

Wolf spies the horrific mutilated corpse as it comes at him and strikes. The Morning star seems to bounce harmlessly off of the shoulder and reverberates slightly in his hand.

Aiden awaited for the frozen dead and then strikes with his axe. The blow cleaves off the things head, but it still comes.

Neco Calls out the targets that she can see, seven approach. Hew wand fires at the orc both Aiden and Yanosh struck and as the missile hits it shatters into hundreds of pieces. The frozen spray coats all four of the men in the front row.

Garret casts a spell and Yanosh's weapon becomes magical, a soft golden glow ripples across the axe head. With his shield still stowed, he has a free hand to pull a wand of curing.

The undead shows no sign of discomfort at being struck, no emotion of need or concern for safety. They simply move forward, the weapons in front of them and they strike. Not with precision, but with pure power. The first to the entrance strikes at Wolf. For such previously slow lumbering creatures, the speed of the blade catches him a little off guard. The power of the attack barrels through his parry and the rusted blade strikes Wolf just under his rib cage and carries through most of his abdomen. His right side goes numb and blood quickly covers his hip, leg and begins showing upon the snowy ground under him. A warming sensation quickly flows down his arm.
[Hit AC 25 crit 24 Dmg 8+13=21]

The other steps to the position where the first zombie had just shattered and strikes at Aiden with a dented and corroded scimitar. The ranger, more familiar with the frozen dead, easily blocks the strike.
[Hit AC 6]

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(3+2)+2=7
Tuesday November 14th, 2006 7:02:00 PM

"Bugger all! Wolf, don't you end up like one of those popsicles!"

Bohdi aimed and fired his wand at the same undead orc (E, damage 7).

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 26 charges remaining


Yanosh-HP29-AC15  d20+7=16 d8+3=9
Tuesday November 14th, 2006 8:42:28 PM

Yanosh calls out "Wolf is hit Cleric help him. Come on you monsters come to your deaths." With a wild gleam in his eye Yanosh starts to sing a Dwarven war song he lerned as a child.

"Crushing and smash
Hacking and mashing
Tis a good day to die.
Clerics know the way to save
The ones out on the front lines."
(Ooc sung to the tune of over the river)

+1 magic bonus to axe
to hit=16
dmg=9

racial bonus
dark vision 60'


Wolf (AC: 18, flat 15, touch 13; HP 3/24; 1 non lethal)  d20+7=19 d6+3=9
Tuesday November 14th, 2006 11:52:47 PM

In a mere moment Wolf feels the rusty blade cleave into his flesh, corroded metal scraping again bone. His breath suddenly becomes sharper as his vision blurs. A warm, irony taste fills his mouth as he drops to one knee. Gone are the images of undead orcs and desperate companions. Instead he can only remember darkness and terror. That memory that blocked out all others in his past; the last thing he could recall before awakening in the monestary surrounded by monks. Had he been this close to death before? Closer perhaps, for he felt none of the terror, only remembered it.
Then, in an instant, it was gone, replaced by familiar settings and undead flesh once again. Wolf stared down at the morning star in his hands, recalling the words of Garrett about blunt weapons. Spitting the blood from his mouth onto the ground, Wolf let the bludgeoning club slip from his grip to the ground. Grunting with the pain of reach across his body, Wolf loosen the shield on his arm and let it too fall beside the discarded weapon. If he was to die, then he would do so fighting a fight he knew well. His hands quickly grasped the hilts of scimitars faster than would seem normal for a dying man. With a fierce roar, the giant man reared to life, once again tall on two feet. Standing imposingly before the orcs, not like they cared, he knocked the orc's scimitar up and away, his own blades diving in almost simultaneously intent on repaying an eye for an eye.

Actions:
Drop morning star (free action)
Loose shield to ground (move equivalent)
Draw scimitars (free action: quickdraw feat)
Possible actions (2 free actions and a move actions, not sure if that constitutes a full round or not):
Attack undead orc 'E' or 'I' if E is dead
Attack: 19, Dam: 9


Aiden 
Wednesday November 15th, 2006 7:13:49 AM

Aiden once again strikes at the shambling dead. He knew that the one next to him had been struck hard, but there was no help, at least in healing him, at the moment. First he needed to protect the others, and then the strangers.

Being in the confined area, he struck, but with only one of the two blades that were a part of his axe.

"Next time..." he grunts, "buy fire at Catacombs..."

Frowning as his blade (probably) did not do much to the creature, "and a stronger blade..." he then added.

to hit: 17 (+magick weapon cast by Garrett) + 10 = 27

damage: 2 + 6 = 8

(OOC: I tried posting before (hence the rolls), but my browser (and/or) this site was giving me grief. I hope I didn't send duplicates.)

Garrett (AC: 19, HP: 30/30)  2d8(8+6)+4=18
Wednesday November 15th, 2006 12:56:29 PM

"The name is Garrett" Garrett responds to Yanosh, saying nothing about the obviousness of Wolf's need for healing.

"Don't think the wand is going to quite cover that wound, so much for a hold person."

Garrett then converts one of his hold persons to a CMW and casts it upon Wolf, healing him for 18hp (2 off of max., not bad). "There you go Wolf, that should feel better."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x1), Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+12=17 d20+10=24
Wednesday November 15th, 2006 4:46:53 PM

Frustration mounts as the ranger watches the others hack away the animated corpses. There was not much Nauth could do until one of his wunjos backed off or fell.

"I will watch our backs. Never know who may be watching."

His weak, human eyes try desperatly to piece the blanket of darkness. His ears try to separate the scrum behind him from the silence of the night.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
spot.17
listen.24

active effects
divine favor - 7 rounds

Round 6  d20+7=27 d20+7=21 d20+5=10 2d6(1+5)+14=20
Wednesday November 15th, 2006 4:55:38 PM

Bohdi takes aim again and fires. Two more missiles strike and still the undead comes.

Yanosh calls for the cleric and moves into song as he attacks. The corner of the cave opening catches his hand and the blow falls short of striking.

Wolf staggers, his muscles not responding as required and his mind momentarily drifts to a not so distant time in a not so very far away place.
Perhaps the horror or lack thereof was indeed proof that his mind has been in this position before, but without others about him. Alone, desperate and the cause of the deaths of those who put their trust and faith in him. Misplaced trust. The thoughts are haunting and most of all distracting, the warrior refuses to bend to their weight. Scimitars flash and drive, his thrust plunges full drawn through the creatures chest. A fatal wound to any living thing, but this orc, this foe was already dead and paid no heed to the strike.

Aiden strikes at the undead that stepped into the gap before him. The axe carries much deeper than he expected. It seems the flesh of this zombie is not as thoroughly frozen as the other.
spot DC 20 Highlight to display spoiler: { The skin is gray and dark, but not the souless black color of the other zombie.}

Garret knows the wound received by Wolf well beyond the wand he holds and again draws forth of the power of Domi that was at his call. A golden nimbus forms about his hands and as he touches the stricken warrior, the near fatal wound almost all but vanishes in a blink. (Wolf heal 18HP)

The frozen horror ignores Wolf's thrust through its chest and brings its own blade back across and up. The scimitar slashes across Wolf's throat and blood bursts forth in a macabe fountain of gore.
[Hit AC 27 crit 21 Dmg 20]

While the zombie on Wolf seems to have the man's number, Aiden finds his opponent not near as devastating and again bats the attack aside.
[Hit AC 10]

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 24, HP 13/13)  2d4(4+2)+2=8
Wednesday November 15th, 2006 9:40:37 PM

Bohdi fired his wand at the undead orc. (Zombie E, Damage 8)

He pulled a scroll from his pouch. "Wunjos!" he said. "I have a spell that would end this encounter, in a hurry. It would ignite a fireball that would likely destroy the Bevroren Doden. But I had planned to save the spell for an emergency only. If you think now is the time to use it, tell me!"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 25 charges remaining


Wolf (AC: 20, flat 15, touch 13; HP: 1/24; 1 non lethal)  d20+3=9 d20+3=20 d6+3=5
Wednesday November 15th, 2006 11:20:18 PM

Wolf feels the scimitar bite deep into his flesh once again. This time, however, his entire world seems to shudder from the blow and he nearly looses consciousness. Still on his feet, he barely has any energy left to slice inward ineffectively with his blade.

to hit: 9 (sry, pressed button twice by mistake)
damage: 5
Staggered (only perform move or standard action)

DM Staggered is an optional rule the Wold does not employ. You may do so to your PC if you like of course. Barring a reply stating otherwise upon my post I will continue your attack action using your second d20 roll

Yanosh-HP29-AC15  d20+7=19 d8+3=11
Thursday November 16th, 2006 12:27:55 AM

"Wolf step back and save your strength. Let Garrett help you."
Yanosh presses hard into the undead monsters swining his axe with all the strenght he can force into the swing.
Singing still Yanosh releshes the fight.

to hit=19 (+1 magic bonus)
dmg=11

racial bonus
dark vision 60'


Garrett (AC: 19, HP: 30/30)  2d8(4+8)+4=16
Thursday November 16th, 2006 8:14:05 AM

Garrett once again converts a hold person into a CMW to help Wolf, healing him for 16hp.

"Fight Defensively guys, my healing can't keep up with the injuries at this rate." Garrett calls to all those within reach of the undead."

"I don't think we need something that drastic yet Bohdi, that is a great spell, but we should be able to handle these guys. Gotta concentrate more on defense. This is a battle of attrition, and if they have a hard time hitting, it should not be too difficult fight. If there is another round like the last, I will turn the undead to give us a round or so to recover."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor] 
Thursday November 16th, 2006 10:13:36 AM

Hearing the commotion coming form behind him now and the urgency in the voices yelling at Wolf to fall back, Nauth turns and notices the spraying blood and the crimson stained track at the human's feet. His hand releases the treasured bow of his father and reaches for the backup scimitar. He rushes forward.

"Wolf pull back! I am taking your place wunjo. You will not die today."

Nauth grabs the shoulder of the supposed warrior and pulls him back; he slides into Wolf's former position at the bottleneck of the cave. He readies himself for the draining cold that is the Bevroren Doden.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Drops bow [free]
Draws scimitar [move]
Pulls Wolf back and assumes his position [move]

active effects
Divine favor -- 6 rounds [+1 attack and damage]


DM INTERJECTION NAUTH AND WOLF 
Thursday November 16th, 2006 3:20:18 PM

DM interjection:

Nauth to do what you want requires a Grapple to grab Wolf and then a Grapple check to move him. The two moves requiring more than 1 round. For the first round both would occupy the same square and no dex to AC would apply


Wolf if you wish you can alter your post to make a withdraw move, where all you do is move and thus do not provoke an Attack of Opportunity from your initial square if you like.



Wolf (AC:20, flat 15. touch 13; HP 1/24; 1 non lethal) 
Thursday November 16th, 2006 4:06:37 PM

The battle around Wolf is filled with sounds that he can't quite make out. However, Nauth's voice filters in above all. Knowing that he will need more than just grim determination to defeat this foe, Wolf grudgingly decides to pull back and find a new way to fight.

Move to W2

DM 
Thursday November 16th, 2006 4:39:13 PM

DM Done ymy post is coming.

Thanks guys good work

Two More Down Round 7  d20+5=11 d20+5=7
Thursday November 16th, 2006 5:19:40 PM

Bohdi fires another pair of Missiles and these destroy the undead upon impact. Like a snowball against a hard rock, the creature bursts and another film of frozen decay coats the front line. Is desperation enough for Bohdi to use his Fireball. Could the gnome squeeze the fiery bead past all of his companions and undead so that it would detonate far enough away and not envelope those he thinks to save with it? Bohdi pulls the scroll out incase it is decided that he should try.

Wolf takes the better part of Valor and moves back to allow Nauthiz`Ull to step up.

Yanosh urges Wolf to step back and not overly risk his life. The dwarf then falls back to verse and his axe splits the standing zombie nearly in half. Without protest or notice of the wound, the creature collapses silently in a heap.

Garrett again calls for the fighters to fight Defensively and again Channels Domi's powers into Wolf. The fighter's neck closes instantly and strength pours back into his limbs. (Wolf Heal 16)
Garret asks Bohdi to hold off on the Fireball, he could turn them without losing a truly 1 shot spell at this point if need be.

Nauth sees the crimson spray and he calls for the mans retreat, boldly stepping in hiself. The trade is executed flawlessly. Scimitar in hand, Nauth faces death.

Two more zombies have fallen, but the push from the back as the other yearn to rend the flesh from your bones. Stepping up one swings at Nauthiz`Ull and one swings at Aiden. Neither come close to striking.
[Aiden Hit AC 11]
[Nauth Hit AC 7]

Aiden  d20=7 d8=5
Thursday November 16th, 2006 9:10:26 PM

Aiden, momentarily stunned by what was happening, shook his head to clear the 'cobwebs'. With a deep breath, he swings his axe, again using two hands but for one strike.

~I need to find something smaller....~ he grimaced to himself as the large weapon was difficult to maneuver in such tight quarters

To HIt: 7 + 10 = 17
damage: 5 + 6 = 11

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(3+2)+2=7
Thursday November 16th, 2006 9:52:19 PM

Bohdi took aim once more (at G) and fired (damage 7).

He sighed--was it with relief?--as he pocketed the scroll once more.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 24 charges remaining


Yanosh-HP29-AC15  d20+7=12 d8+3=9
Thursday November 16th, 2006 11:06:58 PM

Yanosh swings his axe again at the nearest monstrosity.
"Come you dead beast and we will send you the rest of your way over to the other side." Yanosh taunts the dead orcs.

Yanosh sing with a savage glee.
"Over the Ice and through the snow
a killing we will go
Orcs know the way
to die today
in the deep and bloody snow. HEY!"

to hit=12
dmg=9

Garrett (AC: 19, HP: 30/30)  d8+1=9
Friday November 17th, 2006 8:21:13 AM

Garrett uses the wand of CLW upon Wolf, trying to heal up the rest of the warriors wounds(heal for 9 hp). Fortunately none of the front line folks got hit this round.

"If someone gets torn up on the front line, switch with wolf. We can sub people in and out as needed. We have a lot of dead orcs to kill again. I'm thinking that with the number of undead orcs running around, that the group we were coming after may not be alive anymore."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+8=9
Friday November 17th, 2006 9:47:09 AM

Steping in with a two-handed, white knuckled grip on his scimitar, Nauth twists his body out of the way to the rusted blade arking towards him. A growl rumbles from deep within.

"It is not our time Doden!"

Swinging with as much might as he can muster, Nauth sends the blade well clear of the Doden. he grunts in frustration and looks down at the blade with a scowl and a sigh.

"How do you use these things?"

There is still the tingle racing through the inked scars on his right forearm; Friga's face hauntingly floating down its entirety, arm extended to point down the length of his pointer finger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
attack.8 NAT 1

active effects
divine favor - 6 rounds

Yansoh -HP29-AC15  d20+7=9 d8+3=9
Friday November 17th, 2006 12:07:38 PM

Yanosh growles his anger into the frozen night air as he fully throws himself in to the battle as a true dwarven warrior.

to hit=9 (+1 magic bonus)
dmg=9

DM This will be your round 9 after I post Round 8 today

Aiden (AC 19 HP 37) 
Friday November 17th, 2006 5:55:59 PM

OOC: forgot to list those pieces of info.

Wolf (AC: 20, flat 15, touch 13 HP 24/24) 
Saturday November 18th, 2006 3:27:38 AM

Wolf feels a surge of cold as the healing spells wash over him, his wounds reknitting in a most uncomfortable and almost painful fashion. Still, the discomfort is well worth the end result. Trying to catch the eye of Garett, he gives a nod of appreciation and graditude...magic had its uses after all.

Standing behind the front row of combatants, he stalked eagerly back and forth, waiting for a hole in the line he could fit a sword through.

Round 8  d20+5=8 d20+5=16
Saturday November 18th, 2006 2:15:48 PM

Aiden sets his axe into the zombie orc and cleaves deeply into it.

Bohdi sends two Missiles to the same foe and it falls to so many decayed pieces of rotting meat. The scroll is stowed with some measure of relief.

Yanosh swings his axe, but again the corner of the cave wall just catches his blow and sends it off target.

Garrett a small prayer for the errant strikes of the enemy, uses his wand on Wolf (Wolf Heal 9HP) The cleric begins to suspect that perhaps these undead foes are what is left of the Tuskers. If so, What of their child captive? Will they need to strike down a once so familiar face?

Nauthiz`Ull slashes hard with the scimitar, but inused to it as he is the blade twists in his hand and for a moment it seems he may drop it, though he does not.

Wolf is healed and nods his thanks to the cleric. Now he just needs to get back in the fight.

The two foes swing again at the Ice Vein rangers before them. The scimitars hum in the cold dark night air.
[Aiden Hit AC 8]
[Nauth Hit AC 16]
Both attacks are again defeated

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(3+4)+2=9
Saturday November 18th, 2006 11:30:51 PM

Bohdi took aim at the next undead orc (H) and fired (damage 9). But one of the others caught his eye.

"Neco! Get out of there if you won't fight! Wolf needs an opening to get through! You can step back and use your wand, same as me, see?"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 23 charges remaining


Draft Posting Report (ADM Kup) 
Sunday November 19th, 2006 8:43:21 PM

(Putting this up early because I suspect that I may be busy tomorrow night)
Posting Report for Ice Vein
Week of November 13-November 17
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...+
Bohdi-Kup............x...x...x...x...x
Nauthiz'Ull-Drew...o...x...x...x...x
Garrett-Chris.........x...x...x...x...x
Aiden-Paul............x...x...o...x...x
Neco-James..........x...o...o...o...x
Wolf-Justin............x...x...x...x...x
Yanosh-Edd..........x...x...x...x...x
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--"Friday" DM post was on Saturday.

This post edited by Kup on Monday night

Aiden  d20=5 d8=1
Sunday November 19th, 2006 8:51:18 PM

Aiden with two quick snorts through his nose, raised his axe high and then tried to smash the axe head into the creatures.

To hit: 5 + 10 (-2 for power attack) = 13
Damage: 1 + 6 + 2 (power attack) = 9
As a Power Attack with a 2 handed weapon you get double the powerattack in damage +4

Neco [AC 14] [HP 14/14]  d4+1=4
Monday November 20th, 2006 6:57:00 AM

"Arrggh!" cries Neco as feeling ineffectual she moves back to let the newcomer through. "Sorry! Sorry!" is all she can stammer as she falls back simultaneously pointing her wand at the undead before her and firing a charge.

--Action--

Move backwards
Fire wand of Magic missile

--Spells--

Magic missile [4]

(OOC: I am very sorry for not posting. Homework has taken all my time this week.-James)



Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+8=21 d8+4=6
Monday November 20th, 2006 10:27:16 AM

This time Nauth was sure to take a chunk out of the Bevroren Doden. His growl continued to digress more into the guttural, bestial instincts that man recedes into during moments of life-or-death. With a two-handed flailing the metal blade arcs again towards the fleshy iceness. This time a clank or crack or crunch is heard.

"Wolf. You let me know."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Attack.21
Damage.6 [d8+2, +1 for 1.5x two-handed, +1 divine favor]

active effects
Divine favor -- 5 rounds


Garrett (AC: 19, HP: 30/30) 
Monday November 20th, 2006 11:09:38 AM

Garrett stands by, wand at the ready should it be needed. The fight seems to be back under control, and his wunjo's doing well. His only wish would be enough room for him to get in there too. But he is needed where he is, and that is the role he shall play in this fight.

"Well done everyone, stick with what we have, and we should be able to tear them apart."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)



Yanosh-HP29-AC15  d20+7=19 d8+3=11
Monday November 20th, 2006 11:12:24 AM

Yanosh swings his axe in an overhand swingletting the wieght of the axe head and the strenght of his arm lend power to his strike.
"Come you frozen monsters come and lets dance the dance of death together."

to hit=19 (+1 magic bonus)
dmg=11

racial ability
darkvision 60'

Wolf (AC: 20, flat 15, touch 13; HP 24/24)  d20+7=26 d20+7=27 2d6(5+2)+3=10 d6+3=9
Monday November 20th, 2006 4:35:51 PM

As Neco moves back, Wolf takes her place, trying to jab his scimitar into the orc from between the wall and Nauth.

Move to cell Neco just left (emails down so I don't have the grid #)
to hit: 19 +7 = 26 crit
crit roll: 27
damage:crit:10 (non crit: 9)
fatigued cannot run or charge
Combat Reflexes (4 AOO)

Round 9  d20+5=8 d20+5=17
Monday November 20th, 2006 5:03:34 PM

Yanosh can not get the corner fight to go his way, his frustration works against him and the axe again misses.

Bohdi fires again and strikes the undead in front of Nauthiz`Ull as he calls fro Neco to get a grip and step back to allow Wolf back into the fight.

Aiden grips his axe and with a grunt brings it hard into the zombie. The axe cleaves off the creatures right arm through the shoulder. It raises it's scimitar in reply to strike..

Neco snaps from her horrified stupor with a cry and then an apology, she moves to let Wolf take her spot. A bolt of force hums from her wand as well.. It strikes the uncaring undead before Nauthiz`Ull. The creature comes on still.

Nauth bats the opposing weapon aside and strikes. The scimitar punches through the zombies torso and the ranger yanks it free. As the blade disengages the undead collapses, but another steps ever quickly to replace it.
Garret stands ready, the fight is now much more in control. The team is performing in concert quite well.

Wolf takes Neco's place and waits for another undead. His wait is short and he plants his scimitar in the zombie's chest.

The zombies, mindless and relentless push against the wall of steel weaving before them. heedless of the strikes, missing body parts and thier fallen, they press. the rusted scimitars are again repelled by Aiden and Nauthiz`Ull
[Aiden Hit AC 8]
[Nauth Hit AC 17]

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(1+1)+2=4
Monday November 20th, 2006 10:12:41 PM

Feeling somewhat more confident on the flow of the battle, Bohdi gave another magical contribution (attack J, damage 4). He didn't even seem to mind that his effect was so poor.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 22 charges remaining


Neco [AC 14] [HP 14/14]  d4+1=5
Monday November 20th, 2006 11:59:10 PM

Neco steps in to stand beside Garrett. The girl wrinkles her nose, as she wonders if the cleric ever bathed. Her thoughts are soon back on the task at hand, and with a flick of her wand, she fires another ball of magical energy into the fissure.

--Action--

Move 5 ft
Fire wand of Magic Missile (most suitable enemy)

--Spells--

Magic missile [5]


Garrett 
Tuesday November 21st, 2006 7:58:29 AM

Garrett stands behind the front line, observing the battle, wand at the ready.

"Neco, keep an eye out on our rear. We wouldn't want any surprises coming up from behind."

Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+8=18 d8+4=9
Tuesday November 21st, 2006 9:36:59 AM

Nauth winces in surprise as a blade jabs past his head from the left and into a Bevroren Doden. His surprise is replaced with a smile for a moment as the entirety of his body shifts into a manner of anticipation.

"Wolf! Get ready to take my place. Time to really prove your worth to us."

The ranger swings one more time and gets ready to dart out of combat when Wolf is prepared to step in and tighten up the bottleneck. The blade arcs in a true manner in hopes of slicing through its mark; a scowl wrinkles the entirety of the ranger's face.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Attack.18
Damage.9 [d8+2, +1 for 1.5x two-handed, +1 divine favor]

active effects
Divine favor -- 4 rounds


Yanosh  d20+7=15 d8+3=11
Tuesday November 21st, 2006 11:31:06 AM

Feeling the anger building in him Yanosh controls his desire to charge into the zombies slashing his axe to cause the most damage he can. knowing that the monsters do not have any fear in them for the acts of a brave warrior or a crazy one.
Yanosh screams his anger into the night and swings yet again at the frozen monsters.

to hit=15
dmg=11



Wolf (AC: 20, flat 15, touch 13; HP 24/24)  d20+3=10 d6+3=6 d20+3=16 d6+3=6
Tuesday November 21st, 2006 3:52:44 PM

As the next undead steps forward, Wolf's scimitars begin their twirl, moving in a sharp arch with the sounds of rushing wind. Sizing up the walking dead, he waits for its feet to get into just the right position, then his blades sweep out perfectly timing high and low trying to find a hole big enough to stab through.

to hit: 10 and 16
damage: 6 and 6 respectively
fatigued (cannot run or charge)
Combat reflexes (4 AOO)

Round 10  d20+5=22 d6+4=8
Tuesday November 21st, 2006 5:00:22 PM

Bohdi continues firing his wand. Should be wrapped up nicely in a few moments.
Neco steps in to stand beside Garrett. Her wand ignites and strikes a zombie.
Garrett stands his ground and cautions against attacks from the rear.
Nauth may be surprised , but his next swing strike home as well and the foul undead falls to crumpled decay at his feet. He calls for Wolf to ready to switch places with him again. But Wolf is already standing just to his left.
Yanosh is getting mad, the things are just stupidly standing ther and yet he can no tget a good connection with his axe. Another cry of protest and he swings. This time, not to be denied his axe strikes and strikes hard. The orc collapses lifelessly to ground.
Wolf waits for the next undead to step forward and then his scimitars strike. The first is poorly placed and the rock face catches the blade, but the second slices deeply through the orcs chest.

The zombie again strikes out, heedless of its doom.
[Hit Nauthiz`Ull AC 22 Dmg 8] But this time the blade slides across Nauthiz`Ull's shoulder and tears into his muscle below his furs.


Aiden  d20=9 d8=3
Tuesday November 21st, 2006 7:16:16 PM

Aiden continued to frown as he heard his wunjos grunt (ooc: assuming there is a grunt off of a hit). If he is able to, he will strike at the creature with his axe.

To hit: 9 + 10 = 19
Damage: 3 + 6 = 9

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(2+3)+2=7
Tuesday November 21st, 2006 8:35:31 PM

Bohdi held his fire until after all of his wunjos had a chance to strike the monstrosity down. If their blows did not fell the beast, he would direct another two magical blasts into its frozen chest (READY a shot IF zombie still standing after all others go: if necessary, damage 7).

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 22 or 21 charges remaining


Neco [AC 14] [HP 14/14]  d20+5=24 d20+5=14
Tuesday November 21st, 2006 10:58:46 PM

"As you wish," the girl answers Garrett, and takes a step to stand behind the cleric and next to Bohdi. She casts a simple cantrup and 4 illusionary lights appear about 100 ft. behind the party. Neco concentrates her attention on checking out the party's backtrail.

--Action--

Move 5 ft
Spot - 24
Listen - 14

--Spells--

Dancing Lights



Garrett (AC: 19, HP: 30/30)  d8+1=8
Wednesday November 22nd, 2006 11:11:56 AM

Garrett uses the wand of CLW on Nauth, healing him for 8hp.

"Great job all the way around guys. This one is just about over. At least until we have a look in the cave."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38:divine favor]  d20+8=22 d8+4=12
Wednesday November 22nd, 2006 11:36:55 AM

Grunting at the icy sting of frosted metal to warm, blood-filled flesh, Nauth glares hard at the abomination before striking it with his scimitar.
A surprise arcs through the ranger's eyebrows as he finds another heap of frostbitten flesh falling to his feet. "Hopefully this is the last time these bodies rise."
He notices that everyone is getting their swings in and with the lack of response from the newcomer, stands his ground, confirming his resolve with another swing and a spat.
The blade, again, strikes true but this time Nauth feels as though the blade could not have eaten more flesh in the process.
Feeling the warming sensation of healing pulse through his shoulder and chest, Nauth allows the tingling to dance its course. Without turning to address the cleric he grunts, "Thanks wunjo!"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Attack.22
Damage.12 (max damage) [d8+2, +1 for 1.5x two-handed, +1 divine favor]

active effects
Divine favor -- 3 rounds


Yanosh-AC15-HP29  d20+7=25 d8+3=6
Wednesday November 22nd, 2006 2:55:02 PM

Yanosh eger to finish the fight rushes the zombie swinging his axe fully with all the strength he can.
"Time to DIE once more monster." Yanosh calls out as he moves into Y-4 swing his axe heedlessly at the monster.

to hit-25
dmg-6


Round 11 
Wednesday November 22nd, 2006 5:07:37 PM

The zombie is chopped and skewered and collapses to a lifeless heap upon the ground. Aiden's axe, Nauthiz`Ull's scimitar and Yanosh's axe make short work of it.
Bohdi holds his wand, there is no need to expend another charge.
Garret does use a charge of his wand to heal the wound just recieved by Nauthiz`Ull.
Neco casts a spell of Light back the way they came, it reveals nothing but lifeless snow and shadows.

The three zombies turned should be returning shortly, depending on the depth of the cave is how far they could have fled from Domi's righteous powers. But there is another sound in the cave as well, the sound of bones grinding scrape, clack, scrape, click and the sound is growing louder.

Still in combat rounds. Last Map still good. the zombie is dead. tomorrow is Thanksgiving, happy Holidays all, I likely will not get to post again until the weekend.

Wolf (AC: 20, flat 15, touch 13; HP 24/24)  d20+3=20 d6+3=5 d20+3=21 d20+3=11 2d6(5+6)+3=14 d6+3=9
Wednesday November 22nd, 2006 6:29:32 PM

With only a precious few undead left, Wolf concentrates his attacks on the only one he can reach.

to hit: 20, 21 threat, crit: 11
damage: 5, crit 14, non crit: 9
fatigued (cannot run or charge)
Combat reflexes (4 AOO)

DM all opponents currently within reach have been destroyed.

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13) 
Wednesday November 22nd, 2006 11:13:58 PM

"What new devilry is this?" Bohdi muttered at the sound of scraping and clacking.

"Neco! Guide your lights inside the cave!"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 22 charges remaining


Garrett (AC: 19, HP: 30/30) 
Thursday November 23rd, 2006 9:52:19 AM

"Back in formation everyone. It has worked well, and should serve us again. More things come this way, let us wait for them to come to us. The zombies I have turned will return at the least."

"Good idea on the lights if you can move them Neco."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)


Yanosh-AC15-HP29  d20=4
Thursday November 23rd, 2006 2:07:31 PM

Yanosh peers in to the dark cave to see what is coming their way as he moves back into the formation into his original spot.
"come on what ever you are come and die again like the rest."

spot untrained=4

Aiden 
Thursday November 23rd, 2006 3:04:37 PM

Aiden, hearing Garrett's orders, gives a brief nod. Garrett had been selected as leader (which was fine for Aiden), and had proven himself capable, and right now, there was nothing that he would disagree with (in terms of Garrett's 'orders').

"Is there a way to make sure that these bodies will not be taken by the evil spirit's again?"

For a small part of Aiden felt the need for some sort of blessing for the dead creatures. He, after all, would not want to be stuck in this 'unlife' should his body fail.

Neco [AC 14] [HP 14/14] 
Thursday November 23rd, 2006 8:48:35 PM

"Will do, Bohdi!" calls the rogue in answer to Bohdi's request, and with a graceful wave of her hand she dirrects the dancing lights in the area of the scraping sound.

--Spells--

Dancing Lights


Round 12 
Monday November 27th, 2006 10:42:43 AM

Wolf readies and holds in his position for the next opponent, the next test of his skill.

Bohdi, knowing the spell as he does, tells Neco to send the bobbing lanterns in to the cave. Whatever is in there has certainly no care to be silent.

Garret of the same mind also asks Neco to bring the Dancing Lights to their present location and into the cave.

Yanosh looks into the black of the cave but can see nothing. He grips his axe and readies himself for whatever may emerge.

Aiden stands firm at his spot and asks if there is something that can be done to prevent evil spirits seizing the body.

Neco recalls the lights to the cave entrance, in a moment she will send the lights into the dark and unmask its secrets.

The scraping grows louder, the sickening grinding of bone on bone. All those who stand at the entrance have seen and heard a bone break. As the crunching grows louder, memories unbidden return to the present and each man and woman there is the cold can feel their own limbs ache in sympathy. The skin tightens down the spine and small hairs raise up in anticipation of what is to come. There is a large clatter upon the cave floor, like the dumping of brittle dry wood upon stone. The adrenaline surges in those that must still wait, for nothing is visible in your light.

Neco summoned the light 100' away last round. She can move the lights 100' per round

Garrett (AC:19, HP: 30/30) 
Monday November 27th, 2006 11:09:45 AM

"If something can prevent them from rising again, I do not know Aiden. As far as I know, once the undead are killed, they are as dead as anything else unless someone or something gives them unlife once more."

"Stay firm everyone. We have the advantage of position and teamwork. Whatever comes this way is likely not the Doden I turned previously. They too will return in time. Let us clear the undead from this place, but let them come to us first."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith, Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon, Hold Person x2(cast x2), Bulls Strength(cast)(d)


Nauthiz'Ull [ac20 hp38/38]  d20+12=20 d20+10=17
Monday November 27th, 2006 11:25:45 AM

Nauth knows that this is not exactly his place in the grand scheme of fighting tactics; he steps back and with a wave of his arm, "Wolf, be my guest. I know that your place is here; I will hold second line and replace one of you if things gets too dire."

Nauth immediately turns and picks up Ull'Heimdall's bow from the ground and inserts it into his wondrous quiver.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
spot.20
listen.17

I am assuming that my Divine Favor has worn off.

Neco [AC 14] [HP 14/14] 
Monday November 27th, 2006 7:59:32 PM

Neco focuses on her magic, guiding the lights further towards the ominous sounds. The words of an old nursery rhyme come to mind..."I'll grind his bones to make my bread"...and the rogue shivers.

--Spells--

Dancing Lights


Yanosh-AC15-HP29  d20=7
Monday November 27th, 2006 10:37:30 PM

Yanosh remebers once when working as a town gaurd he broke his arm in a barroom brawl. "The sound reminds me of when I broke an arm in a bar fight that myself and others in the town gaurd were trying to break up. We ended up more involved in the fight then breaking it up. It truly was a glorious fight."
Yanosh grips his axe eager for the fighting to begin. "Come creature of the dark let us see what horror you are this time."

spot untrained=7

racial traits
60' darkvision

Wolf (AC: 20, flat: 15, touch 13; HP 24/24) 
Monday November 27th, 2006 11:00:32 PM

Wolf smiles darkly at the sounds of the bones breaking. Whatever this way comes, it sounded like it would be a worth opponent. Just as he decided to sit out the approach and let the whatever creature was hidden by the dark come to him, he had a concern.

"Thank for your help in battle, neighbours. I truly would have been floating to a much higher place if not for your skills in battle and healing. However, I am concerned about our potential prey that we have trailed so far...do these orcs look like the tuskers that kidnapped the village girl? If so, we might need to decide on a more active plan, I doubt the undead would see the same need for her as the living orcs would."

(sry for the late posts people...my emails down, but I'll try to post blind, without it. Dan, I'm working on a new email address, as the university is shutting their's down during christmas)

Aiden 
Monday November 27th, 2006 11:15:01 PM

Aiden had seen such battle lust such as Yanosh in many from his former tribe. Many did well, for a time, until that lust overtook them. Perhaps Yanosh's skill was stronger than they...time would tell.

He awaited the oncoming creatures. What horrors these were and through their might, they shall be sent back to their peace.

(OOC: I believe I had chosen the frozen dead as a favored enemy...I'll need to recheck on these)

Posting Report (ADM Kup) 
Tuesday November 28th, 2006 8:44:10 AM

Posting Report for Ice Vein
Week of November 20-November 24
............................M..T..W..Th.F
DM-Daniel K........x...x...x...+...+
Bohdi-Kup............x...x...x...+...+
Nauthiz'Ull-Drew...x...x...o...+...+
Garrett-Chris.........x...x...x...+...+
Aiden-Paul............o...x...x...+...+
Neco-James..........x...x...x...+...+
Wolf-Justin............x...o...x...+...+
Yanosh-Edd..........x...x...x...+...+
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--Thursday and Friday were posting holidays in honor of US Thanksgiving.

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  d20+2=12 d20+4=13 d20+5=10 d20+4=7
Tuesday November 28th, 2006 8:46:37 AM

Bohdi held his position, waiting for Neco's lights to reveal the source of the noises. He kept his eyes and ears open for trouble.

Spot Bohdi 12
Listen Bohdi 13
Spot Squork 10
Listen Squork 7

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray, Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 22 charges remaining


Round 13 
Tuesday November 28th, 2006 11:59:28 AM

Garret calls for everyone to remain where they are and not give up the advantage they currently have. Soon the dancing lights should reveal the cavern in its entirety.

Nauth moves back and retrieves his bow and inserts it into his wondrous quiver.

Neco sends the lights into the cave and very shortly three great skeletal creatures are lit up. They move on four legs and as the light passes to them, they bellow from fleshless mouths at the lights and then continue to come on at the group.

Yanosh grips his axe eager for the fighting to continue.

Wolf stands his ground as the grinding gets closer. He also verbalizes a growing concern in all the minds of those set from Ice Peak to rescue one of their own. If all the orcs perished, what of their captive?

Aiden awaited the oncoming creatures.

Bohdi holds and awaits what the lights will show.

The cave heads back about 50 to 60 feet and then encounters a 10' high ledge where the opening continues. The three large quadraped skeletons seem to have come from atop that ledge, given their current course. Two move quickly towards the entrance where Aiden stands silhouetted alone in the light. The cover more than 70' of ground in seconds and jostle each other for position in efforts to get at the living creature within their senses. With both drawn nearer now, the bones can clearly be seen to be coated with a black hoar and a supernatural cold can be felt emanating from them. These two, formerly bears, by the closer inspection now afforded, are Bevroren Doden and a third is coming up quickly behind.

Aiden, Garret, Wolf, Yanosh and Bohdi can post a held action of last round as well as your full round action for this one. This can be any standard action and can be combined with a 5 foot move. I will post for Yanosh as he will be unable to today.

Aiden yes you did choose undead
Nauth yes it did wear off


Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  d20+7=14 4d6(3+4+6+1)=14 2d4(3+1)+2=6
Tuesday November 28th, 2006 2:08:12 PM

As the undead bear skeletons emerged from the darkness, Bohdi's eyes grew round as saucers. "Merciful Frigga!" he breathed, not even recognizing what he had said.

His free arm raised in a gesture and traced a rune as the bear skeletons closed. "Flamnis acribus a dictis," the gnome intoned, and a red, flaming rune burst into life before him, pulled itself into a lance of power, and flew at the undead beast!

(Held action from last round: cast Scorching Ray when Bs1 reaches 35' distance. Ranged touch attack, hits touch AC 14, fire damage 14.)

Staying where he was, he followed that scorching volley with a pair of matched bolts from his wand (this round's attack, damage 6).

"Mind the beasts' reach!" he warned the others.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 21 charges remaining


Garrett (AC: 19, HP: 30/30)  d20+6=22 d8+1=5 d20+9=18 d20+6=9 d8+1=8
Tuesday November 28th, 2006 4:03:37 PM

Active Spells:
Spiritual Weapon: Attacks @ +6, Damage @ 1d8+1. Duration: 3 rounds.

"Bohdi is right. They are mindless, and hopefully will close into our midst, but if not, we will have to move two up and go two on one. If we start faring poorly, I will turn them, and give us a chance to regroup and reorganize.

Held action from last round: Garrett casts Spiritual Weapon (cast defensively: 18, if needed.)and directs it's attack against Bs1. (Attacks as a spell and therefore ignores DR.) Attack: hit ac 22 Damage: 5hp

This round, Garrett calls for the warriors to fill the gap in front. "Fill in the front row fellas. We have to put a beat down on him. My healing will be there."
Garrett allows his spiritual weapon to continue it's attack of it's own accord. Attack: 9 ac Damage: 8 hp.

Garrett casts Shield of Faith upon Aiden, as he is standing right in the skeletons path, and will likely receive most of it's attacks. The spell Grants Aiden a +2 deflection bonus to AC for the next 40 rounds.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)


Neco [AC 14] [HP 14/14]  d4+1=4
Tuesday November 28th, 2006 10:19:24 PM

"Maybe we should run away?" asks the rogue. "Do we really want to go into that dark place...tonight?" Neco buys some time for her companions to think about her suggestion when she aims her gem-tipped wand in the direction of BS1 and discharges it. [4 pts MM dmg.]



Yanosh-AC15-HP29  d20+7=19 d8+3=10
Wednesday November 29th, 2006 2:53:39 PM

Yanosh held action. The great black skeletal bear tries to smash though the entry way and Yanosh comes around the corner hard with his battle axe.
Hit AC 23 Dmg 7

"Run away?? Why? The fighting is just now getting to be good," Yanosh replies to Neco.
"Come monsters too stupid to realise your dead let Yanosh teach you how to stay dead like a good beast."
Yanosh swings hard at the undead.

+1 magical bonus to axe

to hit=19
dmg=10

Racial Trait
darkvision 60'

DM watch 
Wednesday November 29th, 2006 4:42:07 PM

Holding....

Aiden (AC: 21 HP: 37 ) Garret cast Shield of Faith  d20=8 d8=4 d20=9 d8=1
Wednesday November 29th, 2006 7:34:14 PM

With the longer reach of the two bladed axe, Aiden struck at the creature as soon as it came into reach.

Hold action:
to hit: 8 + 10 = 18
damage: 4 + 6 = 10

next strike (normal round strike):
to hit: 9 + 10 = 19
damage: 1 + 6 = 7

Nauthiz'Ull [ac20 hp38/38:divine favor] 
Wednesday November 29th, 2006 7:45:39 PM

Watching as the advancing bears scrape their way towards his wunjos, the ranger growls in frustration.

"We just wanted to sleep!"

Gripping his scimitar Nauth notes the supernatural speel with which they close the gap.

"Frigga protect us." The exotic tingling ruches through his farearm once again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
activates Tattoo of Diving Favor

Wolf (AC: 20, flat 15, touch 13; HP 24/24)  d20+7=26 d20+7=16 d6+3=9 2d6(4+1)+6=11
Wednesday November 29th, 2006 11:28:12 PM

Wolf waits until one of the undead creatures comes within range, then whirls his scimitar in a deadly arc, hoping to cut to the bone, though he knows these creatures will not die as easily as the orcs did.

to hit: 26, crit roll: 16
damage: non crit: 9, crit: 11



Neco [AC 14] [HP 14/14]  d4+1=2
Thursday November 30th, 2006 12:00:24 AM

The rogue shrugs her slim shoulders, and discharges her wand again. [2 pts MM dmg.]

Round 14  d20+13=28 d20+13=14 d20+10=21 d20+7=20 d8+10=12 d6=1
Thursday November 30th, 2006 10:39:02 AM

Bohdi gasps aloud as the bear like skeletons pound into his view. He recovers soon enough and with an incantation sends a blast of fire at the lead one. The ray lances across the distance and strikes. The gnomes eyes widen again as the ray comes directly back at him. The distance proves greater than the spell, however and it sizzles into nothingness about 10' from the surprised gnome.
Reminding his companions and friends of a bears greater reach, he releases a pair of missiles from his wand. Each strikes and a bit of frost flies from the bear with each impact

Garret calls from everyone to stand fast and casts a spell. A shimmer of sparkling gold falls about the cleric and with a light hum that uplifts the soul, a longsword appears and strikes the first bear as it closes.

Calling for Wolf to step to fill the gap left by Nauthiz'Ull the cleric casts a spell upon Aiden. A nimbus moves from Garret to Aiden upon its completion. [Garret cast Shield of Faith +2 Deflection AC to Aiden]

Neco mentions the possibility of retreat and if this night is the best for pushing on and into a cave apparently bursting with undead. Her wand also speaks and a missile strikes the skeletal former bear.

Yanosh strikes hard with his axe, but each blow is turned aside by the ice and frost encased bones. The edged weapon, meant for cleaving flesh, can find no good striking angle against the skeletal bear.

Aiden swings as the bear skeleton closes and again shortly thereafter. Like Yanosh, though, he finds his axe, meant for thicker flesh, glancing off and catching up within the bones af the creature and not seeming to do any damage.

Nauthiz`Ull slightly exasperated at the onslaught, activates his Tattoo and again his sisters voice calls out in his head and this time, not only does Neco hear it, Garret does as well. "I am there my brother, always." the female voice undeniably that of Frigg`Isa.

Wolf strikes hard and fast with his scimitar, but the sharp thin weapon merely passes between a set of ribs.

The bear in the entryway stands upon his rear legs and lunges into Aiden. Claws near as large as the mans head swipe in with terrible power and speed. The first strikes hard and rips terribly deep into the rangers shoulder. Supernatural cold, the touch of deat itself reaches out from the hollowed bones made living and steals away at the living mortals essence. The second claw strike is far from the mark and then the teeth follow. Divine protection intercedes on Aidens behalf as garret's spell prevents another grevious wound from befalling Aiden at that moment.
[bear Hit AC 28/14/20 Dmg 12+1 Cold]

The other skeletal bear tries to push its way through, to get at the warm blooded living creatures, but the entrance is thoroughly blocked and it's attempt is quite unsuccessful.


Garrett (AC: 19, HP: 30/30)  d20+6=21 d8+1=8 d8+1=2
Thursday November 30th, 2006 11:17:40 AM

Active Spells:
Spiritual Weapon: Attacks @ +6, Damage @ 1d8+1. Duration: 2 rounds.

Garrett allows the sword of Domi to continue of it's own accord. One opponent is even better than two he thinks to himself, although this is a pretty hefty opponent. Attack: hit ac 21. Damage: 8hp.

"Keep the magic missiles coming Wunjo's. They seem to be very effective at hurting them."

Garrett uses the wand of CLW on Aiden, healing him for 2hp.(great roll.)

"More coming in a second Aiden. If he gets you again, fight defensively until I can catch up."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)


Garrett 
Thursday November 30th, 2006 11:23:16 AM

(wand of CLW: 33 charges.)

Nauthiz'Ull [ac20 hp38/38:divine favor] 
Thursday November 30th, 2006 11:34:06 AM

The deeply-tanned cheeks of the ranger flush and begin to burn hot as the melodious voice of his sister sings to him. Is heart lifts and plummets in the same moment tearing his thoughts from elation to abandonment. He watches with a feeling of uselessness as the bears thunder from within the cave and rake his fellow follower of the path.

"Where are these things coming from?"

The ranger watches, flustered, at what is happening and awaits an opportunity to be of use.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
active effects
divine favor - 9 rounds


Yanosh-AC15-HP29  d20+7=24 d4+3=5
Thursday November 30th, 2006 11:50:48 AM

"Hmmmm interesting. But my father taught me there were two sides to every axe and if one fails the use the other flat side and hammer with it." With that Yanosh spins his axe around and uses the flat side like a warhammer.
Yanosh draws back and swungs hard at the monster.

to hit-24
dmg-5 (unles im wronge of the warhammers damage and if youll let it be used as such.)

active spell
+1 magic bonus to weapon


Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  21d4(1+2+4+1+1+2+1+2+3+2+1+4+2+4+3+4+2+4+1+1+1)+2=48 2d4(2+3)+2=7
Thursday November 30th, 2006 12:18:47 PM

"Bloody hell," Bohdi muttered as his spell rebounded and fizzled en route back to him. Squork nodded in silent, wide-eyed agreement.

Bohdi aimed his wand and fired again (damage 7--heh heh, dice roller malfunction, would be nice to roll 21 d4s, but it's just 2!).

"Aiden, if the cold of the creature's strikes become a problem, I'll cast a spell to protect you from that! In the meantime, think about using smashing weapons instead of those blades! They seem to be no good against these things!"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 20 charges remaining



Aiden (AC: 21 HP:24)  d20=7 d8=1
Thursday November 30th, 2006 6:35:42 PM

Aiden frowning, worked away again on the creature. This time he was aiming at the joint of the front paw of the creature. By taking down one of its legs, even by chipping away, the creature would have less stability. If that didn't work, he would be there to take the bear's strikes (if necessary).

to hit: 7 + 10 = 17 (though it is an aimed shot, I'm not sure on the penalty...is it -4?)

damage: 1 + 6 = 7

Neco [AC 14] [HP 14/14]  d20+10=28 d4+1=5
Thursday November 30th, 2006 10:05:31 PM

Neco peers into the fissure from her spot beside Garrett, when she sees Bohdi's spell rebound. "What was that?" she asks aloud, trying to understand the magic (Spellcraft=28).

When the rogue hears an unfamiliar feminine voice coming from behind her, she resists the urge to look over her shoulder at Nauthiz'Ull, but quips, "Ranger? Is there something you're not telling us?"

Neco fires her wand at the beast tearing after Aiden. [5 pts MM dmg]

Nauthiz'Ull [ac20 hp38/38:divine favor] 
Friday December 1st, 2006 8:49:22 AM

Watching the bottleneck of reincarnated ursine, Nauth thinks a little prayer fo the cave openings smallness.

"No little one. My sister is with my wunjos and I, watching us from a distance. She has done more for the Vein than any of us could ever hope to accomplish."

Again the ranger tightens the grip on his scimitar and waits for a sign that his blade is needed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
active effects
divine favor - 8 rounds

Yanosh-AC15-HP29  d20+7=24 d8+3=10
Friday December 1st, 2006 1:57:14 PM

Smashing away at the undead bear Yanosh feels a joyous rush for the combat.

Yanosh sings
"Oh battle axe
Oh battle axe
Oh how I love my Battle axe.
How true you cut mine enemies.
Your gleaming blade is oh so bright.
Your hefty feel is oh so right.
Oh battle axe
Oh Battle axe
Oh how I love my battle axe."

to hit-24
dmg-10

active spell
+1 magic bonus to weapon

DM This will be next round post and I will add it again after the DM post I am composing


Round 15  d20+13=17 d20+13=22 d20+8=10 d8+10=17 d6=5
Saturday December 2nd, 2006 11:37:35 AM

Garrett allows the sword of Domi to continue of it's own accord. It strikes and ice flies and bones crack as Garret touches Aiden with the wand. [Heal Aiden 2HP]

Nauthiz`Ullstands ready to assist and wonders how vast is this cave they have discovered in the ice and how many undead may be lurking within.

Yanosh reverses his weapon and strikes again. The non blade side of a battle axe while blunt, does not carry the same heft as weapon designed in that regard. The strike is true, but does not carry enough power to seem to affect the ice covered bones of the bear much more than if he had used his fist.

Bohdi recovers as the fire ray doubles back. He was not in any danger as the range was too great, but the result is certainly disheartening. Tried and true methods resume and two more force missiles hit the undead. muttered as his spell rebounded and fizzled en route back to him.

Aiden brings his focus to the joining of the creatures leg bones, perhaps a weakness could be exploited. Alas no, as his axe chops in, the blade again slides off the ice covered bone. The gap of the joint was struck precisely and it seemed to Aiden the blade passed nicely into the gap, but apparently the evil necromancy which animates and holds the skeleton together with aid of flesh and tendon, cares nothing if these gaps are struck.

Neco starts a bit at the female voice, nothing in her studies has ever suggested such a connection in Tattoo magic. Her wand expels another missile which sends a loud snap from the skull of the bear through the cave. Is there more to Nauthiz`Ull's tattoo, more information on his lost sister would certainly go a long way towards understanding, but the present is likely not the best time for such mental distraction.

The bear before Aiden strikes again, the fleshless claws whistle as they cut through the air and the pallor of death flows from its gaping jaws as it barrels down upon him.
[bear Hit AC 17/22/10 Dmg 17+5 Cold]

The second strike breaks bones, pulverizes flesh and rips open the rangers chest. Blood and specks of tissue arch high into the night air, back and over Aidens' left shoulder. Within the wound, unseen by any, tissue freezes to coal black and blood crystallizes.


Garrett (AC: 19, HP: 30/30)  d20+6=15 d8+1=5 d8+1=7
Saturday December 2nd, 2006 12:57:19 PM

Active Spells:
Spiritual Weapon: Attacks @ +6, Damage @ 1d8+1. Duration: 1 rounds.

Garrett allows the sword of Domi to continue of it's own accord. One opponent is even better than two he thinks to himself, although this is a pretty hefty opponent. Attack: hit ac 15. Damage: 5hp.

"Aiden, Back out 5', and let another in to take your place. I have no healing left that is bigger than this wand."

Garrett uses the wand of CLW on Aiden, healing him for 7hp.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)


Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(4+2)+2=8
Saturday December 2nd, 2006 11:58:11 PM

Bohdi looked disgusted. "Look, these things are going to make bloody messes of us unless we fight smarter! Whoever's stepping into the gap needs to fight defensively. Stay smart! We can't seem to hurt these things with weapons, and so we need to let the magic do its work."

As if to punctuate his comments, Bohdi fired off another two rounds into the beast (damage 8).

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 19 charges remaining


Aiden 
Sunday December 3rd, 2006 12:38:12 AM

He struggled to maintain control of his axe after the second strike. Was it the cold? The unholy strength in the strike, or the loss of blood?

It didn't matter to Aiden who was fighting off the creature. Given what was happening, all he could hear was the roaring that came to his ears, the pounding of his head.

Someone yelled about fighting defensively...

With a massive two headed axe?

Whatever foolishnessness that had prompted that suggestion did not register to the Twin Tusks native...but he did have to withdraw, for perhaps healing if nothing else.

(5' step back to allow another to step forward...hopefully for healing as well)

Yanosh-AC15-HP29  d20+7=24 d8+3=10
Sunday December 3rd, 2006 5:02:27 PM

DM repost from Friday December 1st, 2006 12:57:14 PM

Smashing away at the undead bear Yanosh feels a joyous rush for the combat.

Yanosh sings
"Oh battle axe
Oh battle axe
Oh how I love my Battle axe.
How true you cut mine enemies.
Your gleaming blade is oh so bright.
Your hefty feel is oh so right.
Oh battle axe
Oh Battle axe
Oh how I love my battle axe."

to hit-24
dmg-10

active spell
+1 magic bonus to weapon


Posting Report (ADM Kup) 
Sunday December 3rd, 2006 5:17:33 PM

(posting early for convenience, then edited to include later posts)
Posting Report for Ice Vein
Week of November 27-December 1
............................M..T..W..Th.F
DM-Daniel K........x...x...+...x...+
Bohdi-Kup............x...x...-...x...x
Nauthiz'Ull-Drew...x...x...-...x...x
Garrett-Chris.........x...x...-...x...x
Aiden-Paul............x...x...-...x...x
Neco-James..........x...x...-...x...o
Wolf-Justin............x...x...-...o...x
Yanosh-Edd..........x...x...-...x...x
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--DM held posts on Wednesday and Friday to allow players to post. As a result, there was no Wednesday DM post and the Friday DM post came on Saturday.

Wolf (AC: 20, flat 15, touch 13; HP 24/24)  d20+3=20 d20+3=11 d6+3=7
Monday December 4th, 2006 1:31:59 AM

Wolf watches as the massive bear tears into Aiden, hoping that the man can hold out against the onslaught. Gripping his scimitars tight, he brings them both to bear against his foe with relentless persistance.

to hit: 20/11
damage (only 20 roll): 7
combat reflexes (4 AOO)
Fatigued (cannot run or charge)
OOC: sry to go out of char, but Dan, send any emails to Cyraphim@gmail.com....will be using that address from now on.

Yanosh-AC15-HP29  d20=6 d20+4=9
Monday December 4th, 2006 9:12:19 AM

Disgusted at the results of his attacks Yanosh kneels behind his shield and reaches for his pack.
"Never thought I would have to stoop to this kind of act but lets see if itll work or at least help some." The dwarf mumbles.
Yanosh removes a pint sized flask and tears away a peice of his scarf. he opens the flask and stuffs some of the scarf into the flask. Then he turns the flask upside down and lets the liquid wet the scrap of scarf. Yanosh taks his flint and steel and strikes them together sparking it against the scrap of wetted scarf hoping to ignight the oil that is now on it.
once lit Yanosh stands and steps around the corner and throws it onto the undead bear.

roll to light the wick-6
roll to hit-9



Nauthiz'Ull 
Monday December 4th, 2006 11:29:52 AM

Frustration is boiling over to the point htat Nauth lets loose a string of traditional, Ice Peak curses typically directed towards drunken debates about the Tuskers.

"We need to think of something fast! How about a cave in? Can someone produce a loud enough sound?"

Nauth hacks the frozen ground with his scimitar and growls in disgust.

Bohdi (illegal second) 
Monday December 4th, 2006 12:22:18 PM

Bohdi noticed his idle wunjo. "Nauthiz'Ull, instead of hacking up the ground, try to find something useful!" the gnome scolded. "These skeletons don't seem vulnerable to slashing weapons, and they repel fire! So check these dead bloody orcs and see if there are better weapons to use--clubs, maces, anything!"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 19 charges remaining


Round 16 Turning Tides  d100=71 d20+13=21 d8+10=17 d6=3
Monday December 4th, 2006 5:00:05 PM

Garett lets the sword continue and calls for Aiden to step back, someone else will need to stand in. Garret heals Aiden with the wand. [Aiden heal 7HP]
The sword of Domi misses by the smallest of margins.

Bohdi echoes Garret from a few moments ago for Aiden and the others in front to fight defensively. His wand sends another pair of missiles and upon impact the skeletal bear falls to pieces.

Aiden struggles a moment, defensive fighting is no longer an option for him, he had to step back for a moment or two. He does so as Garret touches him with the wand of curing.

Wolf continues with his scimitars. The skeleton falling apart as he weapons strike, though the careful observer would not the magic from Bohdi's wand was the true cause of the creatures destruction.

Yanosh takes to digging into his pack and muttering to himself. Fortune is on his side this day, for if the bear had not been destroyed the dwarf would have left himself quite open to an attack. He quickly produces a flask and sets to work at turning it into a fire bomb.

Move action to retrieve an item from a pack and I am calling it a move action to ready it, which includes the lighting.

Nauthiz`Ull is found by frustration and it boils over a bit. His weapon rings off the ice covered stone about the cave. Bring it down? Another thought dimly sounds in his mind as his eyes scan upward over 200' of sheer ice and snow nearly overhead. "How would you control it such my brother?"

As one bear falls, so another readily takes its place. This time the bear moves out of the cave, as none were able to step into the area vacated by Aiden. The fearsome servant of death silently roars with only the sound of crunching snow, snapping bone and the scraping of claw on ice issuing forth. Stepping forward it rear and slashes at the cleric.
[Garret Hit AC 21 Dmg 17+3 Cold]
Steel screams in protest as the unnatural claws tear through it. Garret cries out to create an unholy harmony with the peeling metal. Claws tear deep into his shoulder severing tendon and muscle from bone. The chill cold touch of death is also there, stealing at his very soul. Behind this creature is yet a third and the three zombies turned earlier.


Neco [AC 14] [HP 14/14]  d4+1=3
Monday December 4th, 2006 5:23:16 PM

"I don't think this is going to be enough! We must retreat...to live, and fight another day!" cries the rogue. Unwilling to abandon her companions, the rogue fires her wand once again.

This isn't going to do it... she thinks to herself when the magical missiles strike the creature. [3 pts. dmg.]



Garrett (AC: 19, HP: 10/30)  d20+2=18 2d6(5+5)+6=16
Monday December 4th, 2006 5:32:05 PM

"I will turn them again, and hopefully give us a little time to prepare and recover. If they go running, someone check the orcs for blunt wepons while I heal myself and Aiden."

Turning check: can affect 6hd undead
Turning Damage: 16 hd of undead are affected.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)



Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 20, HP 13/13)  d20+4=5 d20+4=22 2d4(3+2)+2=7
Monday December 4th, 2006 6:01:52 PM

IF Garrett's turn check succeeds in turning the bear skeleton, THEN Bohdi will hand Garrett his two Pearls of Power (one 1st level, one 2d). "Look, mate, I haven't used these yet today, and you can make better use of them than I can against these buggers! You can use them to summon another of those Swords of Domi, I'd wager--or even use your healing power to sap the undeath from them! Don't forget that Domi's power to heal can also rob them of their energy!" Then Bohdi would turn his attention to seeing if there are any bludgeoning weapons among the dead orcs (Search nat 1!), but the activity and anxiety of the moment was making him useless. Squork tried on his own (Search 22)--he knew he was looking for those heavy sticks that the Walking Folk sometimes used, but would he find any?

In the meantime, Bohdi instructed the others: "We need bludgeoning weapons--maybe there are some here, among the dead, or maybe one of the skeleton's own bones could be used as a club--and we need coordination. Wunjos, if we're forced to fight with swords and axes, we need one, powerful attacker to lead the main attack with all of his strength, while everyone else aids his attack by flanking and distracting the beast!"

BUT IF the bear skeleton is still there, THEN Bohdi will fire off another salvo from his wand (damage 7). He would still hand Garrett the Pearls, if possible, and Squork would still search for clubs and maces.

Edit by Kup: Either way, Bohdi would answer Neco: "Run where, love? They advance, and we fall back. We run, they advance, and we fall back. There's not likely to be anywhere for us to go to escape these undead horrors--no place for us to rest our weary heads until they are finished. No, love--it's not courage, but my usual cowardice, that tells me that the line must be drawn here."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 19 or 18 charges remaining


Aiden (AC: 21 hp: 9/24) 
Monday December 4th, 2006 11:55:38 PM

The healing magic coursed through his body, but Aiden still felt weak. Was it the cold, the loss of blood, or something more sinister? It didn't matter to Aiden whose eyes scanned for something 'blunt' to strike at the creatures.

"one more...and then I will step back..." he said to Garrett. He was obviously not ready to take his role as the lead warrior at the head of the battle given all of his injuries...but his ego would not allow him any less.

(ooc: due to its size and unwieldiness, I am presuming that he couldn't strike with the 'flat of the blade' with the ork axe. Is that correct?)

Nauthiz'Ull [AC22 HP38/38:divine favor]  d20+4=10 d20=19
Tuesday December 5th, 2006 11:51:09 AM

The whisper does it; nauth is resolved to do whatever it takes to end this combat.

Two hands curl around the leather-wrapped handle of the curved blade found on a frozen corpse outside of Ice Peak. Fur-lined boots crunch through snow and icepack as the ranger strides to his fate; he will not let his brother stand alone. Nauth pushes past Neco and Wolf, grunting at the supposed fighter for his lack of tactical knowledge in typical Nauth fashion. Ice blue eyes affixed to the ursine skeleton and a scowl of unknown expression cracking his brow he yells, "Bevroren Doden! Your time will end before ours!"

Instead of a full out assault, however, Nauth tries to distract the unholy creature in an attempt at allowing Aiden some relief. His stance is cautious and defensive.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
move - X3
Defensive stance (-4 attack +2 AC)
Aid Another.10 success (barely!) [attack bonus as follows: 7melee-4defensive+1divine favor=4] +2 to Aiden's AC
Bluff (untrained w/ no CHA bonus)-19! to distract the bear

active effects
divine favor

Yanosh-AC15-HP29  d20=9
Tuesday December 5th, 2006 2:12:23 PM

Yanosh looks around for something that can be used as a weapon as he quickly lites the wick. and readies it to be thrown.

spot=9

DM I had it lit last round, so you can throw this round. using a ranged weapon, essentially what you are doing, invokes an AoO from the opponent. a free 5 fott step back would eliminate this


DM note 
Tuesday December 5th, 2006 4:29:55 PM

you can use a flat blade at a -4 attack

Round 17  d20+5=17 2d4(2+1)=3 d20+13=21 d20+13=28 d20+7=17 d8+10=13 d6=1
Tuesday December 5th, 2006 6:31:57 PM

Neco Concern etches across the young woman's face, not only were 2 of them now gravely wounded, but they were already giving ground, perhaps a retreat down the crevice? Still she stays herself and fires her wand.

Garret stands firm even as the skeletal creature towers before him. The Cleric can feel the harnessed powers of Domi flow through him and it sets his entire body to a tingle once again, but his wound distracts him and he feels some of Domi's power slip. The golden wave again pushes forth, but neither bear moves. The orc zombies do and again flee from the power Garret is able to present.

Bohdi fires wand and grabs one of his pearls of power. The Bears are still right there and both Garret and Aiden are a single stroke from death of these powerful creatures of darkness. Bohdi calls for Squork or anyone else really, to look around for some sort of club or bludgeoning weapon. As to running, where could they go. While Bohdi is a bit preoccupied, Squork spots several thigh bones of the fallen orcs about the group that would suffice quite well. Any grey circle on the map contains a club like weapon

Aiden waits on one more touch of the healing powers of the wand Garret possess. Garret is now harshly wounded as well and either of then could die within the next few seconds, but Aiden will step to the fight before the bear has a chance of Garret, hopefully. [attacks with the flat of the blade can be made at a -4]

Nauthiz cries against the careless opponent so decimating his wunjos. Moving in with the scimitar gripped for a defensive block he feints into the bear hoping to disrupt any attack against Aiden and by seeing heavily now to his own defense, hopes to buy the rest a few more precious seconds.

Yanosh steps back and hurls the flaming flask at the bones of the bear. It strikes and erupts into ta low burning flame. The fire quickly turns ice to steam across the location of impact. Nearby lies the frozen femur of a dead and partially chewed upon orc.

The distraction apparently works, perhaps too well. The skeletal bear turns on the new opponent just before it and it strikes out with claws and teeth. The first attack is fast, almost too fast, but Nauthiz gets the scimitar in the way at the last moment. AS the second strike comes across from the other direction, the ranger sees the world slow. He will never get his blade all the way back across and part of his mind braces for the impact. Another part of his mind starts his body into a tuck. Most of the power of the blow deflects off of armor. Though blood is still drawn and muscle deeply bruised and the touch of ice is again known to Nauthiz'Ull, it could have been worse.
[Bear Hit AC 21/28/17 Dmg 13+1 Cold]

Bohdi Nackle (AC 22, HP 26/26) and Squork (AC 20, HP 13/13) 
Tuesday December 5th, 2006 7:42:53 PM

"Right, that does it!" the gnome exclaimed. He pulled a bead free from the necklace that Flea had given him, in what seemed now like another age. Taking aim past the bear skeleton in the cave entrance, Bohdi hurled the bead past the first skeleton's head and into the cave, causing the magic's effect to fire within the cave itself.

Use Necklace of Molasses, targeted on intersection AE4/AF5. (I see no difficulty in passing the bead beyond the bear skeleton so long as the cave entrance is taller than the skeleton itself--and if not, that should have become clear much earlier!)

The bead discharges an area Slow Spell, with a 30 ft. radius, Will save DC 18. "An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed."


Meanwhile, Bohdi passed his other Pearl of Power to Garrett while he relayed Squork's observations to the others. "The bones! Use the bones as clubs and smash this bleedin' bugger!"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 18 charges remaining


Neco [AC 14] [HP 14/14]  d4+1=4
Tuesday December 5th, 2006 11:50:04 PM

Neco's arm trembles a little from the constant use of the wand, but she doesn't let up. Choosing as target the bear attacking Nauthiz'ull, she discharges it once again. [4pts dmg.]

Nauthiz'Ull [AC22 HP24/38:divine favor]  d20+4=24 d20=7
Wednesday December 6th, 2006 10:00:55 AM

The weight of the claw pushes Nauth sideways and he replants a foot in order to stay standing. The cold begins, as it always does for him, from his core and pulls outwards to the wound; a shiver ensues. Grunting from the weight and claw and battered flesh, Nauth does exactly what he set out to do; buy time for the main fighters.

"I got this creature for a moment! Aiden, Bohdi says there are bones...grab one for me too! Everyone drop your weapons and grab a bone!"

Still the ranger holds a very cautious stance, choosing defense over offense. Again his idea is the distraction of the ursine skeleton from the others; he attacks knowing little will come of it, save attention.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Defensive stance (-4 attack +2 AC)
Attack. 24 wasted NAT20! [attack bonus as follows: 7melee-4defensive+1divine favor=4]Bluff (untrained w/ no CHA bonus)- 7

active effects
divine favor


Garrett (AC: 19, HP: 10/30)  d8+1=9
Wednesday December 6th, 2006 10:57:55 AM

Garrett has little choice but to heal his wounded companions and hope for the best. It is obvious to him that these skeletons are beyond his ability to turn.

"At least I bought us a little time before the orc dead return."

"Aiden, stay where you are to plug the gap. Yanosh, grab several bones and bring them back. We must keep the bear from advancing or risk taking the both of them on at once."

Garrett uses the wand of CLW on Aiden, healing the Ranger for 9hp. Garrett will then take the pearls from Bohdi.
"Thank you Wunjo. As much as I would like to send another spiritual weapon about, I may need the second level pearl for a CMW. Let us see what the next attack brings."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 31 remain

Yanosh-AC15-HP29  d20+6=9
Wednesday December 6th, 2006 11:33:01 AM

Yanosh drops his axe and grabs a thigh bone.
Charging into the fray Yanosh refuses to let his new friends die with out his help.
"Tonight may be a good night to die but not my friends beast." With that growled Yanosh swings his new weapon at the undead bear.

Yanosh rushes to Space X-4

to hit=9



Aiden (AC: 21 HP: 18/34)  d20=15 d8=4
Wednesday December 6th, 2006 3:09:36 PM

Aiden listens to the 'leader' of the group, Garret. His words had kept them alive through their journeys, and now would be no different. Fighting defensively, Aiden attempted to keep the skeleton from advancing further, or striking any of the others. What made things even more difficult was that even while fighting defensively, he tried to hit the creature with the flat of his axe, in the hope that the reach and weight of the blade would bludgeon the creature.

to hit: 15 + 10 -4 (flat) -4 (defensively) = 17
damage: 4 + 6 = 10 (not sure what hitting with the flat would do other than bludgeon type of damage)



Round 18  d20+6=17 d20+6=7 d20+12=32 d20+12=15 d8+10=14 d6=6
Wednesday December 6th, 2006 5:25:37 PM

Bohdi Rigpulls a bead from the necklace that Flea had given him, was it only a few months ago? Seems like a lifetime, but that gift could very well save them. Bohdi gives the small bead a good high throw and it arcs into the cave, detonating with a deep WHUMP! Breifly, a deep amber colored wave can be seen behind the skeletons and then they both seem to slow greatly.

Neco fires again, her arm beginning to tire, or her nerves beginning to fray.

Nauthiz plants his back foot and regains himself well, he had to buy more time and with that though he again feints and attack and sees to intercept one of those deadly retaliatory strikes of the bear.

Garret tries to direct his wunjos and hem up the line. Nauth could not stand there forever. He heals Aiden again. [Aiden Heal 9HP] and takes the 2 Pearls of Power from Bohdi. The spiritual weapon hangs near worthless in the air, Garret unfortunately can not take the necessary time to redirect it just now.

Yanosh drops his axe, grabs a thigh bone lying at his feet and moves to face the bear.
move action to pick up 'club' and move to X4 as it is more than 5'

Aiden listens to the 'leader' of the group, Garret. His words had kept them alive through their journeys, and now would be no different. With Yanosh stepping in front of him, he is forced to step towards the outside to close with the bear. Turning the blade slightly the ranger swings, but from his back leg. His axe catches the side of the rock face, the same issue Yanosh had on several strikes when he stood there, and as a result the attack comes up short of the mark.

The bear launches a ice coated claw straight ahead at Nauthiz`Ull and though the ranger brings the scimitar down the power of the undead bear is simply too much The attack catches him deep into the abdomen.
[Claw Hit AC 32 crit 15 Dmg 14+6 Cold]

Bohdi Nackle (AC 24, HP 26/26) and Squork (AC 22, HP 13/13)  2d4(1+1)+2=4
Wednesday December 6th, 2006 5:43:54 PM

"Come now wunjos, hold the line! Hold the line!" Bohdi encouraged his companions. "The bears are slowing!" He fired his wand at the bear again (damage 4).

Quickly, he picked up a promising-looking thigh bone and handed it to Garrett. "Give this to Nauthiz'Ull!"

Looking up, he noticed that one of the group had fallen back. "Wolf! Do you need help?"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 17 charges remaining


Neco [AC 14] [HP 14/14]  d4+1=5
Wednesday December 6th, 2006 9:20:15 PM

"Can anyone tell if we are making any headway?" calls the thin girl as another missile flies from her wand. [5 pts. MM dmg.]


Nauthiz'Ull [AC22 HP4/38:divine favor]  d20+4=13
Thursday December 7th, 2006 11:28:30 AM

Watching as blood gushes from his stomach the ranger curses as he swears that intestine is showing. He clutches his stomach with one hand in an attempt to hold its contents in and he lets out a growl of pain.

"It appears I will see Frigga much sooner than any expected. Ull'Heimdall, your son in coming home."

Nauth lets loose another swing, knowing that any assault on this creature is buying his wunjos the time that they need. His swing, again is determined to distract the ursine and help his brother of the path get the best angle possible.
~~~~~~~~~~~~~~~~~~~~~~~~~~
aid another.13 success +2 to Aiden's next attack!
defensive stance as before

active effects
divine favor

Garrett (AC: 19, HP: 10/30)  2d8(5+7)+4=16
Thursday December 7th, 2006 11:34:24 AM

(Note to Dan: Spiritual weapon is gone, only 1 round/level duration)

(Note to Aiden: I healed you for 9 last round)

Garrett observes the terrible toll being taken on his Wunjo's. "Got a little help coming for you Nauth, thanks to Bohdi's pearl. Aiden, you're next after Nauth for more healing. If anyone needs to pull out, do it. I'll be passing a thigh bone to you in a sec Nauth."

Garrett uses Bohdi's pearl (2nd level), and casts CMW again, this time on Nauthiz'Ull, Healing him for 16 hp.

Garrett then takes the bone from Bohdi and reaches it forward to Nauthiz'Ull.

"It would be nice if this thing missed once in a while. We need to do a little catch up on healing. Hopefully Bohdi's spell will make a big difference."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command, Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 31 remain


Yanosh-AC15-HP29  d20+6=9
Thursday December 7th, 2006 3:33:24 PM

Yanosh see Aiden miss what should have been a sure hit and thinks "Hes having the same problem I had."

Yanosh looks to his left and yells out to Nauth and Garret "Move back with me some let the beast come out a little so Wolf and Aiden can flank it better. We are cutting off their attack advantage."
With that Yanosh moves back to W-4
"Come monster come forward to your demise." Yanosh swings his club (Femur bone) at the beast.
Swinging at the beast Yanosh misses but still Taunts the monster forward.



Bohdi (illegal second) 
Thursday December 7th, 2006 3:57:35 PM

Bohdi still has a "five-foot step" available to him this round, and would comply with Yanosh's request to step backward, if permitted, to make room for the others. His AC would drop from 24 to 22 due to lost cover from the dead orc.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy, Spider Climb, InvisibilityWand of Magic Missiles 3d, 17 charges remaining


Aiden (AC: 21 HP: 27/34)  d20=14 d8=2
Thursday December 7th, 2006 6:05:01 PM

Aiden scowls as he readies and strikes with his axe.

to hit: 14 +5 = 19 (using 5 points from power attack)

damage: 2 + 6 (normal damage bonus with axe) + 10 (taking 5 points of to hit and doubling for power attack) = 18?

DM can only PowerAttack up to your BAB. In Aidens case 4


Round 19  d20+12=26 d8+10=11 d6=5
Thursday December 7th, 2006 9:20:48 PM

Bohdi shouts encouragement and fires his wand at the bear again. This time the impacts splinter off small pieces of the undead thing. Stepping to the corpse behind Garret, he reaches down and grabs one of the frozen femors. it comes free into his hand with a loud Snap!

Is Wolf in trouble, the gnome looks over, the warrior seems caugh tin the grips of some primal fear, not releasing him from its grip, he stands witness in mute horror to the macabre scene before him.

Neco sends another bolt and she too, see small bone splinters fly from the impact. it was small but it does appear to be progress. if only one of the heavy hitters could get in a good shot.

Nauthiz`Ull with tenacity and stuborness one can only burn freely with in youth, stands his ground. Ducking, poking, weaving and always with his scimitar out in front of him, Nauthiz`Ull holds his ground. The shadows of memory touch him lightly. His father gave his life for a friend, Frigg freely interposed herself for them all and now he would do so here for those he sttod with.

Garrett uses the pearl of Power to recall a healing spell and immediately places a hand upon Nauthiz`Ull. Domi's strength flows through Garret and into his wunjo healing much of the abdemon wound (Nauth Heal 16HP)

Yanosh hits on the idea of luring the creature out a bit further. Aiden and Wolf would be in flanking positions at that point and still only one creature could come at them at the same time. Yanosh steps back and swings, but off the wrong foot and the arc of the swing comes short.

Aiden does not hear the dwarf and brings his axe around hard with a grunt of effort. The swing was for all he was worth. The Bear steps into the attack while trying to adjust to Nauthiz`Ulls feint. Bone cracks and ice flies as several ribs are torn from the creature. It looks far more shattered now with Aiden's powerful strike, but it's mindless undead state does not acknowledge such wounds

DM can only PowerAttack up to your BAB. In Aidens case 4. PowerAttack subtracts the number from your to hit. Aidens attack is as follows Att roll 14+4str+1WF+1MW+2Nauth Aid-4Power Attack=18 dmg 2+6Str (str +4x1.5)+2favored enemy+8 Power Attack=18

The Bear heedless of its condition, feeling no pain or fear of death strikes again at Nauthiz`Ull. The claw reopens the stomach wound and the man from Ice Peak feels as if more of his soul is drawn away, sealed in a miniature frozen tomb.
[Bear Hit AC 26 Dmg 11+5 Cold]

Monster Stats:
Skeletal Bear 3 AC 15 major cracks and shattered bones
Skeletal Bear 2 AC 15 unwounded
I will start putting in AC of many creatures so you know exactly when you hit and may embellish on affects. See recent LnB posts by Jerry on this


Bohdi Nackle (AC 22, HP 26/26) and Squork (AC 20, HP 13/13)  2d4(1+4)+2=7
Thursday December 7th, 2006 10:45:11 PM

"Nauthiz'Ull! NO!"

Bohdi's eyes went wide with horror as the bear skeleton ripped its way through his friend. With a fierce determination, the gnome fired his wand again (damage 7).

IF that shot is not enough to drop the skeleton, Bohdi THEN stepped forward to stand over the fallen ranger (move to X3, fighting defensively). He brandished the makeshift club menacingly at the skeleton.

"Come on! You want to fight someone? Fight me, you bloody ghit!"

Gritting his teeth, he added to his companions, "NOW, wunjos! Just a few more strikes should fell this monster!"

BUT IF the skeleton falls, Bohdi would take the opportunity to try to pull Nauthiz'Ull back so that Garrett could tend to him.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy, Spider Climb, Invisibility
Wand of Magic Missiles 3d, 16 charges remaining

NOTE TO DM: You mean the bear skeletons have AC 15 following Bohdi's Slow spell, right? And if, by chance, Bohdi's MM this round take down the skeleton, would it be fair to inform the others mid-round so that they can plan their actions accordingly, such as healing or readying an attack on the next skeleton?
DM Edit: Yes and I corrceted that on the stat. thanks Kup

EDIT by Kup: OOPS! Re-read the DM's post and realized that I had miscounted. Nauthiz'Ull isn't down! So there no way Bohdi could stand in the same square as him, and the heroics were unnecessary. Please have Bohdi pass the bone club to Garrett as his move action, staying where he is.


Neco [AC 14] [HP 14/14]  d4+1=4
Thursday December 7th, 2006 11:05:50 PM

There is blood everywhere, but not from the frozen creatures. Bile rises in the rogue's throat, almost making her gag. "I'm right behind you," calls the rogue to her companions as she fires another missile. [4 pts. MM dmg.]

[OOC: No map recently. Neco will take a 5 ft. step in order to stay out of range of the attackers.]



Garrett (AC: 19, HP: 10/30)  d8+4=11
Friday December 8th, 2006 8:12:41 AM

"Yanosh's idea is a good one. I will back off 5', and Nauth, you do the same. The horseshoe formation will make the swings more effective."

Garrett knows that his healing spells are more effective than the wand, and decides to convert his command spell to a CLW, healing the badly wounded ranger for 11 hp.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 31 remain


Garrett 
Friday December 8th, 2006 8:14:23 AM

Garrett then takes a 5' step backward, expecting Nauth to do the same.

DM Update 
Friday December 8th, 2006 10:06:48 AM

The skeletal bears collapses upon the impact from the missiles from Bohdi's wand.

Neco, resent map

Nauthiz'Ull [AC22 HP15/38:divine favor] 
Friday December 8th, 2006 12:52:29 PM

Nauth watches as his stomach closes up a good deal and a small sense of relief settles within him. In the next instant it is ripped from his abdomen by claw and fur. The icy grip of death sucks forth yet again, but the ranger stands.

Hearing his wunjos planning to give a bit of ground Nauth hopes that they are in the right. Then the ursine skeleton falls and some relief washes over the ranger. He steps back.

Quickly snapping his scimitar back in its sheath, Nauth grabs the femur from his wunjo of Domi.

"Quickly recollect. Wolf get in on that side, this next one must drop quicker!"
~~~~~~~~~~~~~~~~~~~~~~~~~~
5' step back
sheath scimitar
grab femur

active effects
divine favor - 3 rounds

Yanosh-AC15-HP29  d20+6=23 d6+3=5
Friday December 8th, 2006 2:37:52 PM

Feeling as if he is finally contributing to this fight Yanosh awaits the next monstrosity to exit the fissure crack.
Yanosh gripps his Club as his fellow wunjos move ack into a horseshoe and readys for the next monster.
Yanosh swings as soon as the new one is with in range. Yanoshs swing smashes into the next creature with a satifying thud.

to hit-23
dmg-5

Aiden (AC 21 HP: 24/37)  d20=13 d8=1
Saturday December 9th, 2006 8:43:20 AM

Aiden readies his axe for another strong blow. ~Once it steps close enough...~ he thinks to himself.

~it SHALL fall~...

As soon as it does step forward, Aiden gives a mighty yell and slams his axe hard into the creature.

To hit: (using the same math as the gm had given in the last round...sorry if I'm slow to catch onto all the plus/minus :( ) = 17

damage: 17

ooc: Is there a ready made chart that puts into a nice table all of the plusses/minuses for hitting/damage from 3.5?

DM Post 
Saturday December 9th, 2006 3:20:12 PM

I will post around 11pm Woldian time tonight and delete this

Round 20 
Sunday December 10th, 2006 9:20:17 AM

Bohdi sends another set of Missiles into the undead creature and it falls apart under the impact. They would have a little time before the other bear closed. The gnome passes Garret a frozen femur.

Neco's mind reels a bit under the weight of evidence. In this battle, all of the gore and blood splashed about the field is from her friends. Men willing to stand in harms way and endure the pain of having flesh rent so that Bohdi and herself have time to use their wands. It is a sobering thought indeed. Her wand sends another missile, this one to the new target.

Garret backs Yanosh's idea and calls for a slight adjustment to the line. The Skeletal bear is slowed and will afford the time. Then, using the other Pearl of Power heal casts a spell of healin upon Nauthinz`Ull. Most of the near mortal wound mends. [Nauth Heal 11HP]

Nauthiz`Ull steps back and accepts the femur from Garret, the scimitar returning to its sheath.

Yanosh grips the make shift club and waits for the bear thing. He does not have to wait long. The creature comes on and the dwarf hits it. The femur vibrates in his hand slightly and frost sprays from both make shift weapon and target. Yanosh has been in enough fights and guesses the frozen femur will be good for another 2 maybe 4 strikes.

Aiden waits on the bear as well and as it moves by him he strikes. The axe sends for a shattering spray of ice and bits of bone.

Monster Stats:
Skeletal Bear 2 AC 15 Moderate cracks


Yanosh-AC15-HP29  d20+6=21 d6+3=7
Sunday December 10th, 2006 10:00:51 AM

"If anyone can cast a spell that can help harden or streagthen these bones do it they will not last long as a club. mine will break soon. please keep handing bones to us if anyone can for we will need them." Yanosh glances at his axe lying in the snow and growls his sorrow at having to drop the weapon he made with his own hands. Using the anger at the damage wrought to his new friends Yanosh strikes the undead again.
Ice sprays as his club strike home again vibrating from the impact. Yanosh hears cracking and prays that it is the creature and not his weapon breaking, yet.
Yanosh's heart swells at the turn of his contribution to the fight and again he starts to sing.

"Oh come all ye monsters
Come and let us destroy you
Oh come all ye mooooonsterrrrrsssss
tooo yourrrrr doooooooom."

to hit-21
dmg-7



Aiden (AC: 21 HP: 24/37)  d20=18 d8=3
Sunday December 10th, 2006 10:04:12 AM

~this dwarf would fit well among the orks of Twin Tusks...~ as he sees Yanosh singing for the monster's doom.

Grunting, "You will not need the club much LONGERRRR!!! " as he heaved and struck again.

to hit: 22
damage: 19

Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13) 
Sunday December 10th, 2006 6:16:56 PM

"Yes!" Bohdi exulted in the massive, solid blows that Yanosh and Aiden had delivered on the final bear skeleton. Somehow, with the reverberations that resonated off of the undead bones and echoed across the cave and fissure walls, he knew that the creature's demise was at hand.

He smiled and relaxed his stance, nodding at his companions. He clenched a fist and thrust it aloft in victory. "Smashed the bloody buggers! I knew you could do it!"

The gnome's eyes narrowed with a grim determination, and a thin smile spread across his face. "Now those other bloody zombies should seem like a walk in the bloody Sargrass."

Just as a bit of a security measure, Bohdi muttered a few words, and a ice-blue rune appeared in the air before him. The gnome illusionist clutched the rune and draped it across Aiden's back, where it enveloped the tall ranger in a bluish light before fading (cast: Resist Energy, cold, Aiden gets DR 10 v. Cold attacks! Duration 40 minutes Should he really not want it, a Fort save DC 16 would dispel it.).

He patted the tall ranger on the back. "Sorry I couldn't do that before now, mate--but we were.a mite occupied! But that should help against those other bloody popsicles inside the cave--and whatever else may be waiting for us in there."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb, Invisibility
Wand of Magic Missiles 3d, 16 charges remaining


Posting Report (ADM Kup) 
Sunday December 10th, 2006 10:37:22 PM

(posting early)
Posting Report for Ice Vein
Week of December 4-December 8
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...+
Bohdi-Kup............x...x...x...x...x
Nauthiz'Ull-Drew...x...x...x...x...x
Garrett-Chris.........x...x...x...x...x
Aiden-Paul............x...x...x...x...x
Neco-James..........x...x...x...x...x
Wolf-Justin............o...o...o...o...o
Yanosh-Edd..........x...x...x...x...x
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--Friday DM post came on Sunday.
--Justin ("Wolf") missed the whole week. He sent a message last week saying that he was losing Internet access at work/school and was moving to a new e-mail address. Possibly he cannot connect to the site? (Daniel, I've just tried sending him an e-mail--do you want to put him on "auto-pilot" for a time? The group lost his contributions through its toughest battle yet!)

Bohdi's spell list:
Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb, Invisibility
Wand of Magic Missiles 3d, 16 charges remaining


Neco [AC 14] [HP 14/14]  d4+1=4
Sunday December 10th, 2006 11:14:02 PM

Neco shifts 5 feet to her right and stands on tip-toes and strains to see past the combatants. The dwarf is no bard, but his words give the girl some measure of courage as she releases the magic from her wand at the new threat. [4 pts. MM dmg.]

Garrett (AC: 19, HP: 10/30)  d8+1=6
Monday December 11th, 2006 11:17:22 AM

Garrett decides to hold off on Bohdi's final pearl, and uses the wand of CLW once again, Healing Nauth for 6hp.

"Once he goes down, hold the formation where it is. the zombies will return, and we will need to switch back from the clubs to slashing weapons. I will try and heal everyone as best I can before they return."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 30 remain



Nauthiz'Ull [AC22 HP21/38:divine favor] 
Monday December 11th, 2006 12:11:40 PM

Wringing the femur in two clenched hands, Nauth growls at the ursine beast that has taken the place of its once living brethren. Then, a tingling, warming sensation begins to trickle through the gashes, gouges and cracks within his abdomen and side as Garret's spell washes over him.
With an intent of destruction, Nauth's stature switches to an offensive nature as both hands tighten to white-knuckle levels as he pulls the femur back and swings it with all gusto mustered.
~~~~~~~~~~~~~~~~~~~~~~~~~~
attack.27
damage.7 or 8 (depending on if femur is d8 or d6)

active effects
divine favor - 2 rounds

my internet went down just before I posted this...luckily I copied it before closing down the window. The rolls were lost, however.

Yanosh -AC15-HP29 
Monday December 11th, 2006 1:43:54 PM

"Someone will have to get my axe then, its behind Aiden, if possile. other wise I do have a back up I can use." Yanosh states as he waits for the demise of the undead bear.

Bear Down 
Monday December 11th, 2006 10:51:46 PM

Under the combined assault of the entire party, bones snap and frost flies as axe, club and magic missile strike th undead creature. It falls to pieces in the cave entrance. Nauthiz`Ull is healed by Garret with the wand and Bohdi casts a protection from Cold on the ranger. Hopefully it will provide protedction from the touch of the Bevroren. There are three more zombies that will be heading back towards the group in about 40 seconds, though slowed as they are it may take them a bit longer to actually arrive back at the cave entrance. The question now is what to do with the minute repreve.

We are out of combat bit keep posts in a reasonable time frame of say a few rounds worth.

Garrett (AC: 19, HP: 10/30)  d8+1=8 d8+1=8 d8+1=3 d8+1=4 d8+1=6
Tuesday December 12th, 2006 8:23:20 AM

"We have a few moments, everyone switch back to slashing weapons, and return to formation. I will keep healing. Nauth and Aiden first, then myself. Is anyone else injured?"

"I can use Bohdi's pearl to cast bless, and give everyone a bonus to hit once they return. If things start getting hairy, I'll turn them again to give us a few rounds to heal."

Garrett touches the wand to Nauth twice, healing him for 8hp and 8hp, 16 total

Then Aiden for 3hp, 4hp, and 6 hp. 13 total

(5 rounds healing, if I have more, let me know, and I will start on Garrett next post.)

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 25 remain

Neco [AC 18] [HP 14/14] 
Tuesday December 12th, 2006 9:56:51 AM

"I could slip through the fissure and hide in the shadows. When the enemy approaches, I could attack from behind, flanking them. This would make my attacks more lethal. Maybe someone else will come through with me?" The rogue raises an eyebrow, and looks at the dark skinned ranger with the weird hair.

Regardless of how her plan is recieved, Neco will cast another protective Shield upon herself just before combat enjoins.

Sheild [3 rounds]

Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13)  d20+4=9 d20+2=12 d20+4=9 d20+7=13
Tuesday December 12th, 2006 10:32:09 AM

Bohdi listened to Neco. "Flanking our opponents is a good idea, of course," he observed. "But how in the Wold would sneaking up on those frozen zombies make your attacks more lethal? They have no bleedin' vital spots to target!"

But the gnome nodded along. "Still, it makes sense for us to know a little more about what's inside the cave before the Bevroren Doden return. Maybe one of us should take a look."

He looked around the group. "Yanosh, would you be willing to look? We'll lose Neco's lights soon, and without them, it'd take your dwarven eyesight to see in the dark. I'm thinking just to look around for half a minute or so, then come back here before the zombies arrive."

If Yanosh were unwilling, but Neco's lights were still active, then Bohdi would cast Invisibility and Spider Climb on himself and enter the cave by way of the cave wall to look around.

Listen Bohdi 9, Spot Bohdi 12
Listen Squork 9, Spot Squork 13

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb, Invisibility
Wand of Magic Missiles 3d, 16 charges remaining


Nauthiz'Ull [AC22 HP37/38] 
Tuesday December 12th, 2006 11:34:23 AM

Nauth watches as the skeleton drops with ease this time. He shakes his head at how well the group acted once they were prepared.

"All we wanted was some damned sleep."

Nauth nods his head at Bodhi's suggestion of scouting the cave. He looks sideways at Neco's suggestion for shanking the already dead and scratches his beard while staring into the cave.

"Wunjo, thank you for your magics. I feel much better."

Still staring deeply into the cave, a fur-covered hand loosely drops a femur and reaches for the hilt of a scimitar hanging from his waist.

Yanosh -AC15-HP29  d20+2=18 d20=7 d20=15
Tuesday December 12th, 2006 12:27:13 PM

"I'd love to have a look Bohdi." With that Yanosh drops the leg bone and draws his short sword. "If some one wouldnt mind picking up my axe for when I return." Yanosh then steps slowly and as quietly as he can through the cave entrence. The stout dwarf moves quietly for one of his race and class.
Yanosh moves to Z-5 just inside the opening and to a side and looks around.

move silently-18
listen-7
spot-15

Aiden 
Tuesday December 12th, 2006 1:07:09 PM

With a deep breath and then exhale, Aiden settled his nerves. He hated the unnatural such as the walking dead. What dark spirits could cause the remains to move and strike, even against former friends? A shiver went down his spine as he hoped that if/when he passed, somehow his body would not be abused in such a manner.

A slight smirk appeared on his face..."thank you..." he said to Garrett as the healing powers of the wand coursed through his body. He still needed to learn more about 'magic' from both Garrett and Bodhi. They seemed so different, especially in comparison to those from Twin Tusks.

Without it, and his 'friends', he would be dead.
The thought of having 'friends' felt so alien in comparison to what he had lived and faced in Twin Tusks. He would need to see what he could do for them...after all he would need their help to achieve his goal of freeing the village of Twin Tusks from its, how would Bohdi say it, bleeding barbarism...

Aiden stirred as his thoughts returned back to the present. "we may need more light...not all of us can see in the dark." A grin began to break out more, "perhaps the catacombs can solve that dilemna the next time we return with the girl home..."

And for the first time...Aiden referred to Ice Peaks as that...home.



The Cave 
Tuesday December 12th, 2006 4:12:59 PM

A bit of exhuberance mixed with relief rolls through most of the part as the skeletal horror falls to pieces. Garret quickly continues working and heals Nauthiz twice, [16HP] and then Aiden three times [13HP]

As Garret works with the wand, Neco suggests herself or someone slip in and look about the cave while the zombies are still under the affects of Domi. If she goes, then perhaps she can more easily flank them as well. As she speaks the Dancing Lights wink out and the cave turns to pitch to all sight save Yanosh.

The choices are quickly narrowed down by that and the fact that the undead have no vital areas to strike and Yanosh moves into the dark. For the first 30, light pours in from Garrets glowing sword and the Everburning torch in Neco's hand and all can see the dwarf as he looks about. The cave, he reports extends about 15' to his left before ending in a great slanting ice sheet from the ceiling. Like a wall, but tipped 45 degrees instead of vertical. In front of him is a 10' ledge that would need to be climbed if the group wished to push further in. To the right it extends almost 80 to a similar wall. The inward slanting walls give the feeling this cave is more dome like in build.

This takes about 45 seconds in which time Yanosh could see the 3 zombies clawing at the ice in the far right portion of the intial cave area. Beyond the ledge, all was black and the dwarf has the most uneasy feeling than ever he has felt while underground as he looked into that darkness. As Yanosh moves back out of the cave and zombies at the far end are heard to stop clawing at the ice. They are 90' from the cave entrance. the party is encircled just outside of that entrance, with wahtever weapons you wish to have in hand.

Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13)  2d4(2+2)+2=6
Tuesday December 12th, 2006 9:19:12 PM

"With some light and a little luck, Neco, Nauthiz'Ull and I might be able to take down one or two of those zombies before they even get back to us," Bohdi observed after Yanosh gave his report. "Neco, if you and I step inside the cave mouth, your light should allow me to see the zombies clearly enough--my eyes see almost twice as far as yours do in dim light like that. And even if you can see them only dimly, you'll still be able to hit them with that Wand of Magic Missiles of yours. If we concentrate on one at a time, we might take one down pretty rapidly."

Bohdi turned to Nauthiz'Ull. "Then there's you, Nauthiz'Ull. Remember, the Bevroren Doden seemed more susceptible to magic weapons, just like the skeletons seemed easier to smash with the clubs. Does Ull'Heimdall's bow have any enchantments upon it? If it does, then your archery may be able to rid us of another of the bloody things." He looked at the others. "Once they get close, Aiden and Yanosh, we'll need more of those enchanted axes of yours." With a thoughtful pout, Bohdi said nothing to Wolf--it was not uncommon, the gnome had come to realize, for warriors to lose their nerve in their first battle in the ice.

Bohdi waited for Neco or Garrett to move inside the cave mouth. Assuming one did, Bohdi followed and targeted the first undead zombie he saw (damage 6).

"Remember, concentrate your fire on one until it drops!" he reminded the others.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb, Invisibility
Wand of Magic Missiles 3d, 15 charges remaining


Aiden (AC: 21 HP: 37/37) 
Tuesday December 12th, 2006 9:38:34 PM

Aiden nodded in appreciation of Bohdi's plan and words. Looking over towards Garrett with an upraised eyebrow, he awaited any sort of response before moving into a good location (as described by Bohdi and Garrett).

Garrett (AC: 19, HP: 17/30)  d8+1=7
Wednesday December 13th, 2006 8:24:14 AM

"If we had more time, your plan would work well wunjo. We know how fast they move, and they are already on the way back. If we move in now, and try to set up, we may get caught out of position. By the time two warriors moved up, and then Bohdi and Neco, they would be on us, and have the advantage of position. Let's hold our position here. We know we have advantage. If things get rough, I will turn them again, and we can move in behind them and Bohdi and Neco can start shooting at them while they are a good ways away. There is a chance that there could be even more, or something else upon that shelf in there. I would not want to have to deal with something else and all the dead at once. I think it's safest to wait here and take them when they come."

"If everyone who can reach, concentrate attacks on one at a time, they should go down pretty fast like the bear."

"I could use your pearl to make someone's weapon magical instead of casting a bless if you think that might suit us better?"

Garrett uses the wand on himself, as he appears to be the only person remaining with serious injuries. healing himself for 7hp.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 24 remain

Bohdi (illegal second) 
Wednesday December 13th, 2006 9:43:35 AM

"All right, fair enough," Bohdi agreed with Garrett. He held his position (no MM this round). "The zombies are slowed, remember, for at least a time. By the time they get back here, though, I'd expect that they'll be fully mobile again."

The gnome nodded at Garrett's question. "I think another enchanted weapon can only help. It's just my observation, but it seemed that magic weapons cut through the zombies faster than non-magical ones did. Since Yanosh and Aiden already have magic wepons--right?--maybe enchanting Nauthiz'Ull's blade, or even your own, would help."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb, Invisibility
Wand of Magic Missiles 3d, 16 charges remaining


Nauthiz'Ull [AC22 HP37/38] 
Wednesday December 13th, 2006 11:14:55 AM

Contemplating the use of Ull'Heimdall's bow, Nauth shakes his head finaly.

"I can get off a few shots. It will be better and I happen to be better with the bow if none of you noticed."

Smirking, Nauth puts away his scimitar and pulls his bow and an arrow from the seemingly cavernous quiver.

Nocking his arrow, Nauth watches the darkness of the cave, waiting for the first tattered mass of frozen flesh to emerge.

"Neco, why don't you throw the torch into the cave and give us some light?"

ooc: Dan, I would like Nauth to have a readied shot in case the zombies get within sight this turn. I am at work now, so I do not have nauth's sheet with me. -Drew

Yanosh -AC15-HP29 
Wednesday December 13th, 2006 1:39:37 PM

Yanosh picks up his axe and moves back to his possition in the formation.(W4)
Fighting the impulse to charge in and attack the on coming dead Yanosh checks his axe blade and sees that it has a few mars and nicks from his last battle with the undead orcs. "Blasted cave wall. Nicked my axe blade on it. Oh well time for a quick fix later. Come monsters. Come and join the pile of bones befor us."
Yanosh chalanges the undead to come with in range.

Neco 
Wednesday December 13th, 2006 4:32:13 PM

Torch in one hand, wand in the other, the rogue prepares to creep into the cavern. Then Garrett puts an end to that little adventure. Neco sighs, and waits for the inevitable.

Awaiting the return 
Wednesday December 13th, 2006 5:15:50 PM

A quickly discussion about meeting the zombies in the cave is struck down. There could be more upon the ledge and the risk outweighs the reward so the group reforms about the mouth of the cave. Garret heals himself with the wand [Heal 7HP]

The fighters form up and prepare themselves. Wolf snaps out of his haze, shaking his head as if something had a grip upon him. Hearts beat in thier chests as they the adrenaline pumps and they reequip themselves with more familiar and trusted weapons. Garret could Bless everyone through the power of Domi in their fight, or he could create a second magic weapon. Which would be better is what must be decided. The scraping of shuffling feet grows louder. Nauthiz suggests the everburning torch in Neco's hand be tossed into the room. Bohdi suggests the Magic Weapon, upon his belief the Bevroren seem to have a greater vulnerability to magic weapons. Shuffling feet and the scrape of steel on ice grows still louder in the cave, they are coming.

From anyone's current position outside of the cave, no on e can actually see the zombies. Either line of sight is simply blocked by the cave itself as in Bohdi's case, or the zombies have not progressed far enough. It has been another three rounds.

Neco I meant to say last time, if you wished to hold off on Casting Shield you can. It would have been known by you at the time you posted casting it that the zombies would take several rounds longer than 3 to get back to the group.

Neco [AC 14] [HP 14/14] 
Wednesday December 13th, 2006 6:36:51 PM

Neco defers casting her protective spell, and instead selects a simple cantrip. With a nod of her head, she sends the Dancing Lights back into the cavern.

For DM Sanity:

0 level Cantrips (5)
Dancing Lights##, Detect Magic, Open/close, Read Magic, Touch of Fatigue
Level 1 (2)
Shield#, Shocking Grasp

Wand Mage Armor 46/50
Want Magic Missile 35/50

Garrett (AC: 19, HP: 30/30)  d8+1=6 d8+1=7
Wednesday December 13th, 2006 8:59:34 PM

In the three rounds:
1. Garrett will use the wand of CLW on himself for 6 hp of healing, and move 5' to W2.
2. Use wand again for 7hp, put away wand
3. Cast Magic weapon(+1 enhancement for 40 rounds.) on Nauth's Bow, and draw his own sword.

"I'll join the melee to start, and see if I can help drop them faster. If we start taking damage, I'll either back off and heal, or turn them."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 22 remain

Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13) 
Thursday December 14th, 2006 9:40:30 AM

For once, Bohdi didn't make himself a busybody or offer unsolicited advice to his comrades. In the few seconds before the zombies arrived, he watched his comrades, took note of their calm preparations ... and waited.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb, Invisibility
Wand of Magic Missiles 3d, 16 charges remaining


Nauthiz'Ull [AC22 HP37/38]  d20+8=10 d20+8=21 d8+4=9
Thursday December 14th, 2006 12:03:53 PM

"Wunjo, use your magics elsewhere. Ull'Heimdall's bow has all of the enchantments that it needs."

Nauth tries to stop Garret from using the spell, a look of hesitation and almost fear crossing his face; he uses his back to shield the bow.

He straightens up and once again looks towards the girl.

"Neco, throw your light down the tunnel so that I can see these things earlier."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Readied shots (rapid shot)
a1.10
a2.21
d2.9
BAB = + 9 + 1(point blank, assuming that I cannot see them until they are within 30') - 2(rapids shot) = +8 total

Yanosh-AC15-HP-29 
Thursday December 14th, 2006 1:34:02 PM

Yansosh readys his axe and checks himself for wounds. Yanosh sees that he has a small wound and wounders when he recieved it. "Hmmmm must have been a lucky blow." The slight cut to his left leg seems to be clotting on its own and no longer bleeding at the time.
"I do have a lantern if any think we have time to light it we could set it where it could give us better lighting if there is time." Yanosh mentions at the request for more lighting. "Let them save spells for what is neccessary."

(OOC If there is time Yanosh hangs his axe and reaches into his pack and lifts out his lantern. Then uses his flint and steel fron his belt pouch to light it. "Where do we wish to put it?" if there is no time then he will not get it out.)


Return round 2 through 4 
Thursday December 14th, 2006 5:13:27 PM

Neco defers casting her protective spell, and instead selects a simple cantrip. With a nod of her head, she sends the Dancing Lights back into the cavern.

Garret uses the wand and few times on himself. Skin knits, blood clots and dries and pain eases with each touch. Placing a spell of Enhancement on Nauthiz`Ull's bow, he draws his sword and stands to post.
Bohdi take calm from the aura about his comrades, the group is becoming very much more a group.

Nauthiz`Ull stops Garret from using Domi's Power upon his bow, citing it is already enchanted. With Neco's placement of the Dancing Lights, the ranger snaps off a pair of shots at the far outside zombie. Striking once, the arrow snaps upon impact as if it had hit a stone wall. Indeed it virtually had against the solid frozen creature of death. Nauthiz int check DC 12 Highlight to display spoiler: { The Piercing nature of arrows has never seemed be effective against the Bevroren Doden }

Yansosh readys his axe and checks himself for wounds. A minor woulnd to the leg is of no concern. Knowing he has a bit of time he pulls open his pack and retrieves his lantern and lights it. The lanternis handed back and set upon the ground by Bohdi and the dwarf resumes his readied stance
DM take over Wolf, who has the best view of the approaching zombies starts to call out his best guess on their distance to the group. "Just in the shadows of the light...20' I see them clearly...They will exit the cave any second." During this he retrieves his morning star and then re-draws his twin scimitars.

The scraping upon the ice floor gets louder and an unearthly groan issues from the cavern. Wolf can clearly see the hideous wretches of unlife and confirms one of them groaned as it entered the light. Lifeless eyes search out the living and Wolf also reports from his vantage point none of them have weapons. Rigor set and frozen flesh decayed fingers reach out from the ends of their arms already starting to grope for victims.

OoC 2 more rounds elapse. the monsters just took round 5 and 6. make sense?


Garrett 
Thursday December 14th, 2006 5:51:16 PM

(Last round: Since Nauth preferred I not cast Magic Weapon on his bow, I'll cast it on my sword instead)

done

Garrett (AC: 19, HP: 30/30)  d20+9=22 d8+5=10
Thursday December 14th, 2006 5:56:58 PM

Active Spells: Magic Weapon: +1 enhancement, duration: 39 rounds.

Garrett readies to swing at the first undead that steps within his sword reach.

Attack 1: hit ac 22
Damage 2: 10 hp.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 22 remain


Aiden (AC: 21 HP 37/37)  d20=8 d8=7
Thursday December 14th, 2006 8:26:04 PM

Aiden stood at his position, patiently waiting. His 'father' had taught him that patience was a good thing, not to just charge at your enemy, screaming and frothing at the mouth.

And so, when the creatures appeared to be in striking range, the whistle from his axe slicing through the air is heard.

to hit: 12 (using power attack...)
damage: 23 (if it happens to hit)

Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13) 
Thursday December 14th, 2006 10:42:44 PM

"Well in hand, well in hand," Bohdi kept reminding himself. He continued his patient watchfulness.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb, Invisibility
Wand of Magic Missiles 3d, 16 charges remaining


Yanosh-AC15-HP-29  d20+7=14 d8+3=9
Friday December 15th, 2006 11:58:08 AM

Yanosh cant bare the wait for the vile monsters to arrive.
"Come monster come and be destroyed." When the first comes with in range Yanosh swings with his axe.

"Silent night
Deadly night
Axes fall at the sight
Of undead creatures
Chopping and splitting
To save our lives
Choping and spliting them."

to hit-14
dmg-9



Nauthiz'Ull [AC22 HP37/38]  d20+2=19 d20+7=25 d6+3=8
Friday December 15th, 2006 7:38:04 PM

One day the ranger will take practicality over familial piety; he watches as the arrow shatters against the bevroren and does nothing in the way of harm to it.

"Bah. Going back to the blade."

Storing Ull'Heimdall's bow back in the quiver, Nauth again reaches for the leathered handle of the scimitar.

He readies an attack as the staggering skeletons scrape their way onward.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
attack.25
damage.8 [2 handed]

Neco (AC 14, 14/14 HP]  d4+1=4
Friday December 15th, 2006 8:59:05 PM

In a preemptive strike, the rogue aims her wand and fires it at the slow moving enemy illuminated by her lights. [4 pts. MM dmg to nearest monster]

For DM Sanity:

0 level Cantrips (5)
Dancing Lights##, Detect Magic, Open/close, Read Magic, Touch of Fatigue
Level 1 (2)
Shield#, Shocking Grasp

Wand Mage Armor 46/50
Want Magic Missile 34/50


round 5 
Sunday December 17th, 2006 9:28:53 AM

The fighters see and hear the undead wretches shamble towards them, arms reaching for flesh and the life blood of the living. Wolf, Yanosh and Aiden's blows are turned aside by the hardened frozen flesh, leaving no visible signs of their passing.
Garret is more fortunate and slashes one of them through the stomach. Flecks of black ice and frozen flesh scatter from the blade.
Neco activates her wand and a Missile thunps into the chest of one of them
Nauthiz`Ull finishes the creature with a blow from his scimitar.

Beyond the zombies nothing stirs in the lights of Neco's spell. For now it seems nothing else is coming to see what te excitement at the entrance is.


Garrett (AC: 19, HP: 30/30)  d20+7=26 d8+7=11
Sunday December 17th, 2006 9:57:56 AM

Active Spells: Magic Weapon: +1 enhancement, duration: 39 rounds.

Remembering Wolf's tendency to freeze, Garrett steps in 5' to W3, and swings at Zombie A.(pa by 2)

"I'm just getting a quick swing in to help hurry along it's demise. I'll back into formation next round." Garrett calls out to his companions.

Attack 1: hit ac 26
Damage 1: 11hp

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 22 remain


Yanosh -AC15-HP29  d20+7=12
Sunday December 17th, 2006 1:58:34 PM

Yanosh again swings at the monster. "Welcome to your final demise monster let it be finished soon."
Yanosh growls with disappointment as his axe impacts with no effect against the creature.

Bohdi Nackle (AC 20, HP 26/26) and Squork (AC 20, HP 13/13) 
Sunday December 17th, 2006 8:44:29 PM

"Hmm, seemed to be still slowed," Bohdi observed. He fingered the sole remaining globe on his Necklace of Molasses, given to him by Flea just a few short months ago. It seemed like years, and still more years ago since they first met. How had that happened, anyway? Was it just a dream, that strange inn that he had visited with the Solstice Party and the magical tree? But then, Flea had been real enough--how had he managed to find himself there?

Bohdi pondered these deep mysteries as his companions disposed of the remaining undead.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb, Invisibility
Wand of Magic Missiles 3d, 16 charges remaining


Aiden (AC: 21 HP 37/37)  d20=10 d8=4
Sunday December 17th, 2006 11:39:25 PM

Aiden, his sore muscles almost resisting him due to the constant use within the very short period of time (between battles), swung his axe, hoping that the enchanted head would bite into the frozen flesh of the creature.

TO Hit: 14 (again using the power attack)
Damage: 19

Neco [AC 14, 14/14 HP]  d4+1=4
Monday December 18th, 2006 12:14:05 AM

The rogue points and fires. [4 pts. MM dmg to nearest monster] "Will this night never end!" she wonders aloud.

For DM Sanity:

0 level Cantrips (5)
Dancing Lights##, Detect Magic, Open/close, Read Magic, Touch of Fatigue
Level 1 (2)
Shield#, Shocking Grasp

Wand Mage Armor 46/50
Wand Magic Missile 33/50



Posting Report (ADM Kup) 
Monday December 18th, 2006 8:05:54 AM

Posting Report for Ice Vein
Week of December 11-December 15
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...+
Bohdi-Kup............x...x...x...x...x
Nauthiz'Ull-Drew...x...x...x...x...x
Garrett-Chris.........x...x...x...x...x
Aiden-Paul............x...x...o...x...x
Neco-James..........x...x...x...x...x
Wolf-Justin............o...o...o...o...?
Yanosh-Edd..........x...x...x...x...x
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
? = post due at time of report

Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--Friday DM post came on Sunday.


Nauthiz'Ull [AC22 HP37/38]  d20+7=17 d6+3=4
Monday December 18th, 2006 11:41:40 AM

Anothera doden fell to his blade and the ranger could not help but smirk.

"Little Neco. Are you still keeping track of body counts?"

Turning back to the other standing zombie, Nauth clenches tightly onto the leathered handle of his found weapon and swings another arc.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
attack.17
damage.4

Yanosh -AC15-HP29  d20+7=10
Monday December 18th, 2006 2:54:20 PM

Yanosh swings at his closest opponent missing it terribly. Curesing his turn of luck Yanosh remains resiliant in his determination that he will die efore any of his new friends are hurt again to the degree of the previos fighting with the undead bears.

The Dead are Dead 
Monday December 18th, 2006 5:18:18 PM

The two remaining shambling orcs are quickly cut down as the group is able surround them. Neither creature lands any substantial blow to the party. The sounds of frustration, pain and cleaving ice are now replaced with labored breathing as the front men quickly catch ther breath. The Dancing lights still hang in the cavern of ice, casting thier soft glow about them. The wind still blows softly through the valley crevice the group stands in, stirring snow about your feet. Snow now mixed with blood and what appears to be black ice. Flakes of frozen skin from the Bevroren now broken about the party.

While the evening is getting on, it is hardly late. No more than an hour or two past dinner. The group was setting up thier shelters when the first orcs appeared. The question is, should you return to sleep by this cave or should you continue?

End of Combat I jumped ahead, hope no one minds.

Bohdi Nackle 
Monday December 18th, 2006 6:55:26 PM

"We have to go in," Bohdi replied to the unasked question in the group. "Beat as we are, we must. We dare not camp outside without knowing what lies within."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb, Invisibility
Wand of Magic Missiles 3d, 16 charges remaining


Neco 
Monday December 18th, 2006 8:42:58 PM

The rogue nods her head in agreement with Bohdi. "I sure don't want to camp here tonight." Neco sends the dancing lights up ahead as she wraps and tucks her winter clothes tighter about her body.

The rogue answers Nauthiz'Ull. "There must have been a woman's hand guiding yours that time, ranger!" Neco tears a piece off the tough jerky that passes for trail rations, and offers what remains to the ranger.

Garrett 
Tuesday December 19th, 2006 9:11:18 AM

"Agreed, we must go on. Somewhere in this place a child needs to be rescued. Hopefully."

Garrett prepares to move on again, healing anyone injured if needed.

"We should explore the cave they came from first."

Nauthiz'Ull  d20+12=29 d20+10=12 d20+10=18 d20+3=7 d20+3=6 d20+3=5
Tuesday December 19th, 2006 11:18:27 AM

Neco's comment throws out a chuckle that the ranger is not quick enough to catch. He looks down to his forearm and pulls the furred sleeves back just enough to see the image of Frigg'Isa's face and nods his head slowly.

"True enough little one. True enough."

With a low, sharp whistle Nauth calls over his pup and together they slink together towards the front. At one point he kneels down next to her and scratches under her jaw. "It is time to hunt sister." He rises after giving her a command and continues on cautiously.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
spot.29
listen.12
move silent.18
spot(w).7
listen(w).6
move silent(w).5

Yanosh  d20=16 d20+4=10
Tuesday December 19th, 2006 2:30:55 PM

"We must search the cave. With some help if needed I'll search the ledge to see if it is safe up there to rest or what maybe there."
Yanosh then slowly begeins to enter the ice cave. Yanosh moves over to the ledge as silently as he can (move silent 16).
Yanso then sets his pack down and begeins to climb up the ledge.



Yanosh 
Tuesday December 19th, 2006 2:31:36 PM

climb check was 10

Aiden 
Tuesday December 19th, 2006 5:59:01 PM

It was clear as to what their next move was goin go be.

Garrett had stated it...even several of the others agreed. They had more than enough time to enter the 'protective' (at least in terms of the weather) confines of the cave.

Looking down towards his companion, there was a small nod of the head and a short bark of a command from Aiden. They would enter in as vanguard, with the wolf using his senses to hopefully pick up anything strange.



The caves 
Tuesday December 19th, 2006 6:37:01 PM

The group quickly decides the most prudent action is to indeed proceed inside. Neco's light lasts for about half a minute before winking out. The torch hnaded to her by Garret and the Clerics sword, though provide plenty of light after the magic dissipates.

The floor of the cave is a mix of stone and ice, but more ice than stone. I seems to be almost a series of steps that lead off in a single direction. Before the magic waned, Neco has the ability to send her 'lanterns' further and up into the caves. At least two more ledges beyond the first lay before the group adn the snow and ice covering them will make climbing straight up a challenge to say the least.

Looking about this bottom cave, the wolves do not seem to pick any particular scents. Nauthiz`Ull sharps eys cast about on the floor and while there are some marks of boot and worg, he does not see anything that lends to an occupation of this cave for any period of time at all.

Yanosh moves to the ice wall to see just how hard it may be to scale it. The slick cold surface betrays no good footing or handspots and Yanosh is done before he even begins. Perhaps a different spot would yield different results?

The lowest level is fairly measured out to be just over 90' left to right and 60' deep to the ledge. From this level the others are much harder to judge, but the next ledge is guessed at about a further 40' from the lip once it is obtained. The third ledge perhaps 30' beyond that. Aside from the crunch of snow and ice under boot, your own voices and the stray rattle of steel, the cave is as silent as a tomb.

Bohdi Nackle 
Wednesday December 20th, 2006 12:42:37 AM

Bohdi studied the ledge. (I understand it to be tall, at least 30', right? DM The ledge it 10' high, not 30') He frowned.

"I could cast a spell on Aiden or another of the strong climbers," he mused. "Make it easier for him to climb up to the next ledge. Tie a rope to him, have him hoist up the rest of us. We've done that before--on Burfell, with the Bloodpack. But then, what if we're wanting to get back down, eh? Maybe in a hurry. Would be trouble. We might be better off down here, where there's an avenue of escape back out through the cave entrance."

He pondered, then shook his head. "No. Seems too risky for all of us to go up at once. Garrett, what do you think? I could cast the spell on a scout to send up there, to report back down--but it would seem that camping down here is our best option for the group. Give us time to refresh our minds and our strength."

"If there's a willing scout to go up the ledge--with a weapon and possibly a light source--then I can cast my climbing spell on that person to help on the way up, and I can offer my knotted 50' silk rope to help on the way back down. I could even turn the scout invisible--although, if that person has to carry a light, then the light might shine out of the invisibility spell. Hmm. Maybe that suggests that Yanosh, who doesn't need a light, or Neco, who can summon more dancing lights, might be the best choice as an invisible scout."

"Well? What do you all think?"

Bohdi would cast Spider Climb and Invisibility on any volunteer. He would stand by with his Feather Fall spell at the ready, just if needed. He would also retrieve his two pearls from Garrett and use the still fresh 1st-level pearl to help cast two silent Alarm spells--one just outside the cave entrance, and one, following the scout's return, on the path of descent from the ledge.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm (cast x2), Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining




Neco  d20+6=14 d20+5=19 d20+5=22
Wednesday December 20th, 2006 7:11:10 AM

Neco sends the dancing lights down the series of steps that lead off in a single direction before they wink out. It seems the path of least resistance. Arriving at the first ledge, she tests the surface holding the light between tightly clenched teeth.

Climb [14]
Spot [19]
Listen [22]

Garrett  d8+1=9
Wednesday December 20th, 2006 8:24:58 AM

"Crap. I wish we had a way to know where the girl was."

"Alright, Bohdi's idea seems good. Seems like Yanosh is the best bet for a scout in this instance because of his ability to see in the dark. That is if you are willing to go Yanosh? Spider climb and Invisibility should give you a good chance to take a look around without being detected. Don't take chances, if you find something, report back. If something finds you, run back."

"Anyone see a major drawback to this that I'm overlooking?"

(I believe Yanosh said before that he was still wounded, if that's the case, then Garrett uses the wand on him for 9hp.)

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 21 remain


Nauthiz'Ull  d20+5=16
Wednesday December 20th, 2006 10:54:50 AM

"I would go but my eyes are of little use in the dark as you all understand. I need to work on that. I have one final potion to grant me the ability to see as Yanosh does; does this warrant such a time?"

Nauth will reach into a pouch and pull out a small vial of inky black liquid which seems to glow at the center.

"I would be more than happy to use this now, but no other nights will I be able to see."

Nauth paces back and forth, eyeing the ledges and the tunnel past with determination. He looks towards Bodhi and Garret with a raised eyebrow before turning and walking towards the ledges to looks them over and perhaps try to climb them naturally.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
climb.16

Bohdi (illegal second) 
Wednesday December 20th, 2006 11:22:57 AM

ooc: Note DM's clarification in Bohdi's post above--the ledge is only 10' tall!

Bohdi laughed at himself. "What are we worrying about? I guess my short stature has finally caught up to me. We should have no problem exploring the ledge--all we'll need is a short hoist up, and, if need be, a short jump back down! Come on, I think we should all go."

(Alarm, Spider Climb, Invisibility not cast--pearls recovered from Garrett)

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb, Invisibility
Wand of Magic Missiles 3d, 16 charges remaining


Yanosh 
Wednesday December 20th, 2006 12:45:00 PM

"I'll go!"The stocky Dwarf states. "Did anyone get my lantern? I handed it to Bohdi I thought." Yanosh walks over to Bohdi "Come now cast your climbing spell and invisility spell and I'll go look around." Grimicing at the thouht of eating the live spider Yanosh crunches the thing.

Once the spell are cast Yanosh returns to the ledge wall and climbs to the next level.

Exploring the cave 
Wednesday December 20th, 2006 4:53:29 PM

Bohdi begins to mentally tally the tasks and spells required and or desired to mount the ledge and explore in relative safety the area beyond. Who knows what dangers lurk up there or how fast they will need to extradite themselves from the upper reaches. Somwhere in the complex working of the gnomish mind a small voice pops in. 'UM boss it's just a 10' hop, why not just boost someone' With a self chuckling smile Bohdi reorganizes his thinking to everyone going up the ledge.

The rest of the group is still of the mind to send a lone scout and Yanosh seems a good choice. The Dwarven race was born of stone in a land of perpectual darkness. They could naturaly see in such condidtions albeit to a limited distance. But far greater than any other of the group certainly. yanosh himself is not so sure he's game to eat a live spider for the first spell, but he knows the advantage nature of being invisible on a scouting mission. Bohdi turns the dwarf invisible right after Garret uses another charge of the wand of healing to close the minor wound to Yanosh's leg. Then, Garret and Wolf are easily able to provide the needed boost for the dwarf to reach the top and while he works on a good handhold, Nauthiz`Ull demonstartes another of his talents. The human ranger locates and climbs a spot on the ledge wall and mounts the top. Not without issue, but he suceeds. Nauthiz`Ull then walks the short distance to Yanosh and assists him the rest of the way.

Neco had sent the lights up the series of ledges and revealed much of the upper ceiling of this cave area. The ceiling appears very clear and refelctive, almost mirror like. Moving to the ledge itself she looks up it and scans for a suitable place to climb it. Her first approach meets with unsatisfactory results and she makes no progress up.
Survival DC 20 Highlight to display spoiler: {Flashes of intense heat will create a very slick and mirror like finish to ice in Cold extremes such as this cave.}

Upon the second ledge, Nauthiz`Ull can see little. the light sources are gathered at the base of the ledge and the icy wall blocks much of the light from climbing up into the gloom about him. Yanosh though, can see nearly the entire ledge from where he stands.

It runs about 30' to his left and 40' to his right. Directly in front of him, the half ice and stone plateau travels away 30' before encountering a similar 10' to another higher ledge. This repeats one more time with a 20' plateau to a third ledge. This 'cave' is certainly a rather defined series of steps. Each one slightly smaller than the last in both depth and width. A stepped funnel if you will.

Currently Yanosh is invisble on the second ledge. Nauthi`Ull is on the second ledge and very visible. Everyone else is below them, almost straight down 10'.

Aiden 
Thursday December 21st, 2006 7:51:32 AM

(ooc: sorry for being incognito...massive amount of stuff happeningin professional and personal life this week)

Aiden smiled wryly as he had entertained thoughts of throwing the gnome the necessary 10 feet, but having seen the others gather a plan and execute it so well, he let the frivolous thought flitter away.

It was still a fun thought though....

However, seeing the others make their moves, he reached for the rope that he had carried, and that they had used to tie each other close together earlier when they were traversing the icy ledges. (OOC: assuming they were untied during the battles)

A slight cough, and lifting the rope for the others to see, he was curious whether it would be used.

Muttering to someone nearby him, "can Nauthiz levitate as he had done in the earlier battle?"

(OOC: to be honest I forget whether it was a potion or something else that allowed him to do this)

Bohdi Nackle 
Thursday December 21st, 2006 11:56:52 AM

Bohdi waited for Yanosh or Nauthiz'Ull to report their findings. He stamped his feet for warmth reflexively, despite the enchantments that assured his comfort.

"What's up there?" He whispered to no one in particular.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Yanosh  d20=4 d20=12
Thursday December 21st, 2006 2:06:04 PM

"The ledge runs 30' to the left and 40' to the right. Then goes to a second 10'ledge high ledge and then to a third ledge. they keep getting s,aller the farther they go." Yanosh whispers back,"Its like a steped funnel. I dont like the feeling of it." Yanosh goes to the second ledge and looks for a spot to climb up. lookins and listening for any trouble along the way.

Spot-4
Listen-12

Neco  d20+6=16
Thursday December 21st, 2006 9:28:24 PM

Not one to give up easily, Neco tries once again to scale the first 'step' and reach her companions above.

Climb [16]


Further into the cave 
Friday December 22nd, 2006 10:35:54 AM

The second ledge of the cave complex is much like the area the group first entered. Neco locates a section where there is not so much ice and climbs to up without undo difficulty. With her, comes a welcomed torch. Yanosh is still invisible and Nauthiz can now see the entire area. The ice on the walls and ceiling reflect the light about and cast its revealing presence over a greater area than it might otherwise show. Some scratches in the rock and stray print in a spot of ice tell the group the skeletal bears were here and came to investigate the light at the mouth of the cave.

It is then, that Yanosh hears a sound in one of the higher caves. A clunking like sound, faint but noticable. The sound is similar to that the skeletons made moving across the stone adn ice of the caves. Similar but not exactly.

Holiday season is here I will be checking in on the board between now and Tuesday and will answer questions but not move anything forward with an official DM post. Merry Christmas and Happy Holidays.

Yanosh  d20=18 d20=3 d20=5
Friday December 22nd, 2006 1:48:35 PM

Yanosh hisses to the one behind him "I hear something above us do something with that light!" Yanosh then trys to climb up the ledge to see if he can see anything up there.
climb-18
spot-3
listen-5

Bohdi Nackle 
Friday December 22nd, 2006 4:15:20 PM

Bohdi tensed at the bottom step, waiting for this new devilry to emerge from the darkness.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining

Ooc: personal and administrative notes--

(1) Happy holidays, everyone!
(2) I will be traveling this upcoming week. Checking in is usually possible, but sometimes limited email access--i.e., maps are harder to check.
(3) Usually at this time of year there is a "posting amnesty" declared. In keeping with that, and my increased difficulty to check the board while traveling, I will not, unless Jerry or Daniel insist, be posting Posting Reports for the next two weeks. The next Posting Report here will cover January 2-5 and will be posted January 8.


Aiden  d20=11 d20=18 d20=10 d20=13
Monday December 25th, 2006 8:37:15 PM

Aiden, who had been trying to follow the others on their climb, stopped and waited, as words came down from Yanosh.

Listen:11 + 6 = 17
Move Silently: 18 + 7 = 25
Spot: 10 + 7 = 17
Climb: 13 + 5 = 18

Somewhere lost in time 
Tuesday December 26th, 2006 10:57:39 PM

Yanosh whispers to Neco to put out the light. Easier said than done when teh light is an everburning torch. The dwarf heard something though and as Aiden locates and successfully climbs to the second ledge his training at filtering out the background noise and focusing in on enemies, also hears a small creek and click from above.

Bohdi waits in the mounting tension below with Wolf and Garret. Whispered warnings to douse the lights? The others quickly scampering up? Does anyone see anything? Is splitting up like this such a waise idea? Is his imagination and slight pessemism to expect the worse just getting to him? Could he really be asking himself so many questions? Did you leave the Fire lit? Fire?! Squork, there is enough going on without your help...just lightening your mood.....

Bohdi Nackle 
Wednesday December 27th, 2006 10:01:32 AM

"Bloody bird," Bohdi muttered. And here the gnome was without a prestidigitation spell left for the day. He couldn't afford to get too excited.

"Steady on, mate, steady on," he counseled himself.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Garrett 
Wednesday December 27th, 2006 4:58:23 PM

Garrett sheathes his sword as requested, trusting those on the ledge to make the best decisions possible. He waits below for word.

(I'll be hit and miss for the next week. Holidays and all. Happy Holidays to you all.)

Yanosh 
Thursday December 28th, 2006 11:52:10 AM

Yanosh peers over the edge of the ledge and looks around trying to see what is up there. Silently he says a prayer to the gods as he looks around.

Aiden  d20=6 d20=5
Thursday December 28th, 2006 3:30:41 PM

Aiden continued to await the orders from the others whether to continue to climb to stay in his current position.

listen:6 + 6 = 12
spot:5 + 7 = 12

Neco  d20+8=27
Thursday December 28th, 2006 7:00:00 PM

"Put it out! Put it out! You can't just put this kind of thing out!" The rogue thinks to herself as she stuffs the brightly glowing torch into her cloak, to blanket out the light. The rogue questions in her mind if putting away the lights is right. It can't be worse than frozen undead. Heeding the cautions, Neco hides on the dark ledge.

--Actions--

Hide [27]

Utter Dark 
Friday December 29th, 2006 2:41:08 PM

Bohdi mentally calms himself down, this waiting stuff was not his fortie, but he could certainly do it. Then Garret's sword sings into his scabbard and the lower area goes black. The light from Neco's torch shines out from above, but in a moment it too dims to nothing and all the cave is plunged into complete and utter blackness. Save for Yanosh alone, no one can see anything.

The trace of the sounds above are gone. There is movement on the second ledge, the crunch of boot on ice and slight clink of metal and russle of leather and cloth. Something is moving up there.

Yanosh looks up the second 10' climb, his darkvision, easily piercing the nothingness of this now lightless world below ground. Beyond the third ledge, he can see there will be two more climbs to reach the upper areas. One set to the left and about 20' higher then that third ledge the other to the right and only a 3-5' hop.

Bohdi Nackle 
Saturday December 30th, 2006 11:50:53 PM

Bohdi waited in the dark.

I hate waiting in the dark, he thought to himself. It felt too much like time itself had vanished along with the light. And yet, somehow, he sensed as if the pause was merely a signal--a sign that one period of time was coming to an end, and that another was about to begin.

He thought about the wizardmeets back in Zarnan City, with the great assemblages of teams competing from different schools, that would occur at the end of each year. Bohdi always had looked forward to the great wizard games that occurred at the wizardmeets. Each school brought forth wizards of awesome prowess, wearing the heraldry of their proud institutions. There was the red of the evokers, the purple of the conjurers, the yellow of the diviners, the black of the necromancers.... Bohdi, of course, was with the illusionists.

"Go Blue," he whispered to the darkness.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Yanosh 
Sunday December 31st, 2006 9:15:21 AM

"Beyond the third ledge, I can see two more climbs to reach the upper areas. One set to the left and about 20' higher then that third ledge the other to the right and only a 3-5' hop. Looks like we can have some light now. I'm sure bohdi will like to have some." Yanosh whispers back. "I dont see anything dangerouslooking on this level."


Aiden 
Sunday December 31st, 2006 1:43:52 PM

Hearing what Yanosh and Bohdi had said, Aiden waited for the orders to move onwards.

"he's not the only one..." he muttered in reply to Yanosh's whispers.

Neco  d20+6=26
Monday January 1st, 2007 3:57:13 PM

Neco uncovers her torch letting the light drive back the obscuring darkness. Looking up to the ledges above, she wonders, "What is up their?" Neco attempts to climb up to the next ledge.

--Actions--

Climb (26) NAT! :)


Nauthiz'Ull  d20+5=24 d20+10=25
Monday January 1st, 2007 7:05:01 PM

Nauth's fur-covered hand slowly begins to rub the icy ledge that he is perched on while his eyes are milky and glazed as if his spirit were elsewhere. He looks around scruntching his face to try and break the casket of darkness.

Hearing the slight whisper of his favorite gnome Nauth's head moves towards his voice and nods smoothly.

Turning his lithe frame back towards the next ledge Nauth begins to feel for some holds to grip onto as he tries to scale up further and with Yanosh.
~~~~~~~~~~~~~~~~~~~~~~
climb.24
listen.25

Recap and Progress 
Tuesday January 2nd, 2007 3:33:25 PM

After a hard fought battle the group has entered the cave where the trail has led. In essence, this hole in the side of the crevace, seems to be a single large cavern of a somewhat dome shape. Opposite the groups entrance lie several shelves or ledges that force a climb up as one would want to progress towards the back reaches of the structure.

the two animal companion wolves, Bohdi, Wolf and Garret stand at the very lowest level, while the group investigates. Aiden and Yanosh are both on the second shelf and Neco and Nauthiz`Ull have both just climbed to the third shelf. From here, Neco and Nauthiz look about themselves by the flickering orange light of the Everburning torch jammed into the rogues sword belt.

The the pairs left, a ledge wall can be made out. It is about 20' and almost entirely made of ice. To the right, just at the shadowed edge of the light, appears to be a small niche or burrow perhaps 3' off the ground. As the pair look about themselves a crackling female voice as ancient as the Vein itself breaks the silence and is easily heard by all.

"Who comes to seek my audience? Who is that slithering about in the shadows near my home?"

Neco, Aiden, Garret and Bohdi Int DC 15 (d20+int modifier if any) Highlight to display spoiler: {The speech carries a distinct orcish accent}

Bohdi Nackle  d20+4=6
Tuesday January 2nd, 2007 5:10:37 PM

Bohdi listened to the voice and shivered. (INT check 6) It was creepy enough to think of someone who lived in a place infested with Bevroren Doden and called it 'home' that he noticed nothing else about the voice itself.

He waited for one of the others to reply.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Garrett  d20+1=8
Tuesday January 2nd, 2007 8:41:20 PM

Garrett hears the voice from above. and calls back before any of his comrades get hasty in their actions. He also pulls out his sword to spread some more light.

"We know not who you are, nor have we come seeking you. We come searching for a child. A human child stolen from our village by Tuskers. And, we are not slithering, we are merely being quiet. We have already met and killed many of the walking dead, and wish to learn what we can before more descend upon us."

"Step forth and show yourself. We mean you no harm unless you mean harm to us or the child we seek. Do you know of the child of which I speak? and if so can you help us to find her?"

Garrett awaits response or action by the ancient sounding woman.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 21 remain



Aiden  d20=18 d20=14
Wednesday January 3rd, 2007 9:39:30 AM

Aiden spoke back. "The other spoke well." Then, after a moment of thought, he added, "It was not our intension to invade your home. If you wish to speak in young other tongue, I can translate to those who do not understand."

notice the ork accent: 18 + 1 = 19
(OOC: is it similar to Aiden's as he had grown up in Twin Tusks?)

knowledge (local and having lived in twinn tusks) of who this could be: 14 + 2 = 16

Neco  d20+3=16 d20+1=12
Wednesday January 3rd, 2007 11:47:13 AM

Neco's torch gives away her position. There is not no use in trying to hide. Still, she can't help but stop from moving or making noise. Standing quietly on the ledge Neco tries to visualize the speaker.

--Actions--

Int [16]
Sense Motive [12]


The Voice 
Wednesday January 3rd, 2007 4:01:39 PM

The voice crackles off the walls, filling some with dread and others with curiosity. Garret speaks first and tells the phantom voice of the group's purpose in the cave and what has befallen them so far. At mention of the walking the dead, the old voice chuckles but says no more. Garret asks of the child and Aiden volunteers to translate if the old voice wishes to speak in its native tongue. The astute ranger having picked up the probable source of her accent. Neco, Bohdi and the rest stand quiet, little to add at this time to the conversation. Neco concentrates on the fluctuations of the voice, for the hidden meanings and unnatural pauses that could provide more information of intent. She can discern nothing however. The cave echoes and not knowing who or what she is listening to makes deciphering the motivation behind the voice quite hard if not impossible.

The voice speaks again and as Aiden dwells upon it a single being matches all he currently knows. That of a very old, female orc living within a cave of unnatural ice. These three things all fit the star of many Tusker fire tales, The Ice Witch. She is hero, villain or uncaring third party but always a force of power and one not to taken lightly. The memory sends an involuntary shiver up the young man's spine.

The Voice crackles through the dimly lit cave, "Speak you of stepping forth? This is my home and if you wish to treat with me, you must do the stepping. Before you do I would know the answer to my first question." The voice echoes and fades slightly before continuing, "Child you say though, a human girl perhaps?" As this last sounds rebound from high above most there is another softer gentler sound as well, the coo of a female, likely a young girl.


Yanosh  d20+1=20
Wednesday January 3rd, 2007 4:23:51 PM

Yanosh quickly and as sighlently as possible finished his climb to where his friends are at.(Ooc If he is not already there.) Yanosh listens to what the old voice has to say (Yanosh can speak orc though he has yet to let any know he can.) Still invisible Yanosh approches the hole in the cave wall to sneak a peek in after he arrives by his friends.

climb-19


Yanosh-Edd 
Wednesday January 3rd, 2007 4:24:49 PM

Ooc Sorry dont know what i was thinking climb check is a 20 not a 19.

Bohdi Nackle  d20=7
Wednesday January 3rd, 2007 4:59:25 PM

Something about the voice made Bohdi think that this was not a being to be trifled with.

"It's Bohdi Nackle, illusionist, formerly of Zarnan City, now of Ice Peak Village," the gnome called from the cave floor. He began to climb (Climb check, untrained, 7), badly as usual. "And I'm--oof!--I'm coming up."

"At least, I'm bloody well trying," the gnome muttered.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Garrett 
Wednesday January 3rd, 2007 5:08:20 PM

Garrett calls back after hearing the womans voice, and what sounds like a child.

"I am Garrett, Cleric of Domi from Ice peak village. These are my friends Nauthiz'Ull, Aiden, Bohdi, Neco, Yanosh, and Wolf. I will be happy to step forth. Just give me a moment to do it for I am not quite as nimble as some of my companions."

Garrett begins to climb up the ledges towards the voice at the top, requesting help from his Wunjo's while climbing as may be necessary.

Aiden  d20=15 d20=17
Wednesday January 3rd, 2007 10:23:31 PM

Aiden continued to climb up, after reaching the next 'step' he lowered the rope to the others to help them climb as well (though making sure to anchor himself so that he doesn't fall).

Speaking in ork, "I am Aiden, and I am...was from Twin Tusks. Yes....we are seeking a human girl."

Within the tales about the Ice Witch, the brave (read....foolhardy) who danced around the truth often had a difficult time about it. True...giving the full information about the hunt was not the wisest of decisions. BUT, the stories of her icy glare that could freeze a man's soul, or her breath that could encase a man in ice....Aiden knew that being brusk or foolhardy (or trying to sly their way out of things) would be an even worse decision.

climb: 15 + 5 = 20
knowledge (more on ice witch...like name, background why she left twin tusks, more stories, so we know what type of 'etiquette' to serve here and not become part of the glacier): 17 + 2 = 19

Nauthiz'Ull  d20+10=23 d20+5=15 d20+5=12 d20+5=14 d20+5=7 d20+4=21 d20+4=10
Thursday January 4th, 2007 12:03:08 PM

Looking about trying to capture the location of the voice Nauth straightens up into a powerful stance of pride.

"I am Nauthiz'Ull, son of Ull'Heimdall and brother always to Frigg'Isa daughter of Volva'Frigg from the Domi blessed Ice Peak Village."

Nauth will climb down the ledges and back to the ground floor in order to help others make their way up the ice shelves; he then turns to the ulfs and smiles.

"I will try my best to get you two up there, but I will need a bit of help on your part."

Nauth will attempt to help lift the pups up to the next ledge if they cannot jump up on their own.
~~~~~~~~~~~~~~~~~~~~~~~~~~
listen.23
climb.15,14,12,7
handle animal.21,10

multiple rolls just in case you require them for multiple actions

Neco 
Thursday January 4th, 2007 5:28:40 PM

Having been already introduced, Neco keeps quiet, and waits for things to get going or to get really bad. The rogue thinks to herself, about how untrustworthy orcs usually are, and how this could end up being really bad.

Climbing the Last Ledge  d20+11=18 d20+9=28 d20+9=13 d20+9=26 d20+11=26 d20+11=29
Thursday January 4th, 2007 6:30:40 PM

Names and titles are boldly declared by most and the group as a whole seeks the higher ledges. Yanosh moves to the last climb, a 20' wall of frosted stone and ice and begins to climb. The surface is trecherous and slow, but he progresses upward. [one more climb check DC 20 to reach the top. Failure of 5 or more results in a fall and 1d6 damage]

Bohdi and Garret are in a spot, a very obvious spot. Neither has a prayer of climbing unassisted as Bohdi demonstrates. Nauthiz`Ull comes back down to assist and Aiden secures a rope to himself and sends it down. First Bohdi and then Garret climb up with the rangers' assistance. Nauth looks to the pair of wolves and then up the 10 vertical, the first of three. The pair make several valiant efforts and though the leaps are impressive, covering almost 8 feet, they can not quite get to the upper ledge. Lifting the animals is equally futile. The wolves are going to need to be hauled in a makeshift harness or something to that affect. Wolf then says to Nauthiz`Ull, "I will stay here on the lower level with them and keep them safe until you and the others return." A look on his face conveys to Nauthiz`Ull that nothing would befall the wolves while he stood by them at this time.

Neco keeps quiet, Garret had given her name and she waits for the others on the lower ledges to arrive at her position.

Within the span of 15 minutes the party is gathered at the base of the final 20' climb. Yanosh is invisible, though the group generally knows he kept going and is likely already up. During the last final climbs Aiden shares some of what he remebers about the Ice Witch of the Twin Tusks, if this is indeed her. She was said to a witch in every sense of the word. She was old and always was as far as any memory could say and her true name lost long ago, she was The Ice Witch and that was all any need know. Likewise why she left the Tusk or even if she was ever part of the tribe was lost. But the stories all told of the brave and desperate would sek her out for advise, power over rivals or for teaching. Some disappeared, others returned triumphant and still others as near mindless creatures. The rule is The Ice Witch is unpredictable and those who treastie with her do so at thier peril. All manner of evil acts have been atributed to her, but so to have acts of generosity and benevolance. A common start to any tale with her is 'When one speaks to a creature without a heart, one never knows how it will respond.'



Yanosh  d20+1=3 d6=4
Thursday January 4th, 2007 9:45:11 PM

"I am Yanosh Ironfist I am climbing up the final level. I come to speak not to fight. I am new with my friends and I seek what they seek." Yanosh calls from the face of the Ice wall he is climbing up.
Slipping and loosing his grip Yanosh plunges to the level the rest of his companions are on.
"WHAOOOOOOOOOOOOOOOO" Landing hard Yanosh lays there staring up at the cave ceiling making sure he can still move all of his parts.
"Well" he states out loud, "I'm not climbing anymore." Then a laugh breaks from his lips at his carelessness.

HP-26


Bohdi Nackle  d20=16
Friday January 5th, 2007 9:12:12 AM

ooc: Yanosh and DM: Bohdi cast Invisibility and Spider Climb on Yanosh, remember? (If he hadn't, Bohdi would have cast Spider Climb on himself at the base of the climbs!) So Yanosh probably didn't need the climb check, or if he did should have gotten a massive bonus--or if he still missed it, should have been a ...

BIC: "Falling invisible dwarf!" Bohdi warned his compatriots. He shook his head as the invisible bulk of dwarf and equipment landed in the snow and ice of the ledge, narrowly missing the gnome and the rest of the group. "Bloody starkers," he muttered.

He regarded the final climb. "Well, we've bloody well come this far, haven't we?" he asked with a shiver. It wasn't clear whether he was addressing the others or himself. Then he looked at the others. "Put away your weapons," he recommended, while sheathing his own wand. "I sense that swords will be of no use here."

Bohdi readied to climb when the others did, using what assistance the could offer (Climb 16).

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Garrett 
Friday January 5th, 2007 9:24:54 AM

Garrett thanks his wunjo's for their help in getting him up the ledges. He climbs as high as he can get, trying to reach the ice witch, and waiting for her response to his original questions.

Garrett  d20+4=14 d20+4=17 d20+4=11 d20+4=16 d20+4=10
Friday January 5th, 2007 9:28:05 AM

Climb Checks: 14, 17, 11, 16, 10.

Yanosh  d20+5=14
Friday January 5th, 2007 11:52:00 AM

(Ooc I had forgoten of the spider climb spell. oh well it is ice he's climbing I'll take the fall if need be. just for the sake of the game.)

BIC... Yanosh stands up and flexes his arms and legs. Rubbing is head he looks around and sees the imprint of his landing in the snow.
"HAHAHA look a snow DWARF. HAHAHA. Oh well back to the climb." Yanosh laughs at his own harsh landing. Calling out, "Ice Witch I am Yanosh of the clan Ironfist and I come to talk with you of what we seek."

(Ooc climb check with atleast a +5 for spider climb will still make him fall so let me know if i need to take more damage or if he makes it.)

Nauthiz'Ull [hp33/38]  aid another rolls-d20+5=13 d20+5=6 d20+5=20 d20+5=14 d20+5=10 d20+5=13 d20+5=12 d20+5=18 d20+5=25
Climb Check- d20+5=10 d20+5=16 d20+5=24 d6=5
Friday January 5th, 2007 12:40:45 PM

Stroking the frost crusted fir of the sisters, the ranger nods to the stoic warrior with warm eyes of gratitude.

"Right. Lets get you all up these ledges..."

Nauth quickly begins boosting his wunjos up the ledges, aiding whenever possible. The first two attempts by the ranger find him flat on his his back and gripping and climbing as he slides down to the ledge below.

"Looks like third time's the charm."

Once the top is reached he will take a moment to catch his breath and nod to Garret that he is ready to procede.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Not sure how you want to do this but I want Nauth to be the last one up after ensuring that the others are all up safely...
aid anothers.13,6,20,14,10,13,12,18,25
Climb check.10,16,24
climb damage.5

DM Note 
Friday January 5th, 2007 4:04:16 PM

NOTE: I only have Yanosh as invisible. There was minor confusion on how high the ledges were and upon clarification I was under the impression Bohdi only cast his Invisibility to allow Yanosh to scout as the relatively easy 10' climbs were not dangerous to that extent. see dec 19 and 20.

Neco  d20+6=26 d20+6=23
Saturday January 6th, 2007 7:44:42 AM

Neco waits another round for a few members of the group to get to the top. The rogue would rather not be the first to see the witch. Neco will offer her help to those who need it. "Anyone need a boost?" If there are two or more people already up top she will start to make her way to them.

--Actions--

Climb aid another [26]

Climb [23]


Yanosh  d6=5
Saturday January 6th, 2007 12:25:19 PM

Ooc he is right the spider climb was never cast so Yanosh take 5 more points of dmg.


Aiden  d20=19 d20=7 d20=5
Sunday January 7th, 2007 2:05:33 AM

Aiden looking at Garret, says quietly to him, "I will go with you to meet her..." It didn't come out as a request, but more a fact.

And Aiden led the way. Once he gets to the top, he nods, respectfully to the witch (if she is visible there). "Hello..." he says in ork to her in whatever 'respectful' tone that the language could muster.

Aiden, even as most of the other Tuskers were raised, respected their elders since they had to be VERY tough to become that age.

And the Ice Witch was one individual who was at the top of the list due to her infamy, ability to cast magicks that were strange and powerful, and be able to survive on her own.

Again, he will lower the rope, and try to help the others up...(Unless there is something up there too dangerous for him to divert his attention away)

Climb: 19 + 5 = 24
Aid climb: 7 + 5 = 12 (used climb in with this) and 5+ 5 = 10

Bohdi Nackle 
Sunday January 7th, 2007 3:31:20 PM

Given the DM's and Yanosh's comments, Bohdi will cast Spider Climb on himself before attempting the final climb.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Trying to Climb 
Monday January 8th, 2007 9:33:08 AM

Yanosh continues climbing the icy edifice, but as he moves upward his foot slips and the dwarf quickly finds himself disengaged with the rock and falling. The cave echoes with his short cry and solid landing. Dwarves are hearty people though and with a small joke on his lips he looks to begin again. At the moment he is not having any luck.

Bohdi gives a warning to the others as Yanosh comes hurtling down and then looks back to the 20' near vertical climb before him. One Spider snack later and Bohdi is set to go. Advising the others to sheathe weapons and getting his wand located, the gnome begins his own much less perilous climb. He quickly moves up 10' and waits to see if the others will be able to make it.

Garrett looks for a good location to make the final 20'. There are few to choose from and despite a boost from Nauthiz'Ull, the cleric of Domi make no progress. .

Nautiz`Ull gives Garret a boost, back against the wall and hands cupped as a step for the man. Garret steps in and up but makes it no further

Neco waits to see if anyone is going to make it to the top of the last 20' climb. So far no one is even close.

Aiden calls out a hello in what is likely the woman above's native tongue and sets to climbing with Garrett. Unlike the cleric, Aiden progresses up the face of the 20' wall rather well and is soon halfway up.

The party is all at the same area of the cave. The last 20' near vertical climb to where the voice was emanating from. Bohdi, having spider climb is 10' up and waiting for someone else to make the top. Aiden is also 10' up. Everyone else either failed the climb check or stated they were waiting for others to get there first. The climb DC is 20, it takes 2 consecutive successful checks to make it. Failing by 5 or more results in a fall. Currently I can think of any way other than a boost to AID Another in a climb check until someone makes it to the top. It takes 2 hands to climb.

The cubby above has fallen quiet. Whoever or whatever awaits you is doing simply that waiting. The resulting silence is rather unnerving really. Is the creature Aiden has labled The Ice Witch waiting with some horrid spell or nasty trap to spring on the first to pull themselves over the lip to her lair? Perhaps an enchantment to bend your minds one at a time as each makes the top?


Bohdi Nackle  d20=18
Monday January 8th, 2007 3:07:36 PM

Bohdi finished climbing the rest of the way to the top of the cliff. Once there, he looked around tentatively. "He-hello?" he said, part salutation and part inquiry.

Assuming that he wasn't immediately subject to a Baleful Polymorph, there was a way for Bohdi to help the others climb, of course--he retrieved and lowered the length of his knotted 50' silk rope, and looked for a place to secure it at the top. Should there be no place to tie off the rope, Bohdi would tie the end around himself and brace as best he could--with the aid of his Spider Climb enchantment, of course--to enable the others to climb up more readily.

(I believe that climbing a knotted rope with a wall to brace against is a DC 0. Slippery surface is DC +5. What's the modifier for climbing a rope supported by a Spider Climb-enhanced gnome? Hard to say--maybe a +2 difficulty? STR check for Bohdi to bear the strain of supporting the first climber, presumably Aiden--18, not bad, and not including any circumstance bonus for Spider Climb!)

BTW--we all forgot that Bohdi also has a Feather Fall spell prepared! Should anyone fall this round, including himself, Bohdi will use the spell--it's a free action usable any time.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


DM Comment-Well if it makes you feel better. Not really on the Feather Fall forgetting. The only one who has 'wandered' from the wall has been Yanosh and as an invisible guy you couldn't really cast the spell on him anyway.

othere notes. No Baleful Polymorph or other nasty attack comes. While there is no where to tie the rope, Bohdi can readily loop around a low rock and use it as an arrest to hold against for the others.


Garrett 
Monday January 8th, 2007 5:40:11 PM

Garrett continues to try and get up the frozen wall, waiting for a rope if necessary.


Posting Report (ADM Kup) 
Monday January 8th, 2007 9:29:19 PM

Posting Report for Ice Vein
Week of January 1-January 5
............................M..T..W..Th.F
DM-Daniel K........+...x...x...x...+
Bohdi-Kup............-...x...x...x...-
Nauthiz'Ull-Drew...-...o...x...x...-
Garrett-Chris.........-...x...x...x...-
Aiden-Paul............-...x...x...x...-
Neco-James..........-...x...x...x...-
Wolf-Justin............-...o...o...o...-
Yanosh-Edd..........-...o...x...x...-
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--Monday, January 1 was a date that will live in college football infamy. No DM post in solidarity. Yet we soldier on
--There was a DM "Note" post on Friday but no new substantive post.
--We're still missing Wolf-Justin. I sent him a message back in December when he first missed a week of posts--his email and Internet access were changing during the holiday season. No indication when he'll be back.

Aiden  d20=16
Monday January 8th, 2007 10:20:20 PM

Aiden (presumably) finishes the climb, albeit without the magical aid that Bohdi seemed to possess. With each 'step' a wry grin of delight seemed to be born on his face. Once at the top, he, too, tries to help the others through lowering a rope.

Climbing: 16+ 5 = 21 (where are these rolls during combat?!?)

Yanosh  d20+6=10 d20+1=12
Tuesday January 9th, 2007 11:51:38 AM

Remebering something he was once told about climbing Yanosh pulls out both of his daggers in an attempt to use them as climbing "spikes".
He jams one into the ice at about shoulders hight and tries to pull himself up.
befor he climbs Yanosh removes his pack and resettles his axe and shield on his back.

(Ooc ok not sure if youll let him use them to climb with but its a thought. if he can what would the ac be of a large unmoving ice wall? and do i need to roll dmg? and do i need to roll a to-hit everytime as well as a climb or just a climb with a bonus and what bonus?)

to hit-10
climb-12

Nauthiz'Ull  d20+10=23 d20+12=14 d20+5=14 d20+5=21 d20+5=11 d20+5=10 d20+5=10 d20+5=22
Tuesday January 9th, 2007 3:04:44 PM

Watching as each wunjo attempts to scale this iced wall, Nauth shakes his head at inexperience and the anability of everyone to work together...still.

Hearing Yanosh's daggers splitting ice and snow Nauth turns to the spot where the invisible dwarf pressumably stands.

"Yanosh, let me help you up the wall friend."

Nauth will take the time to show proper footholes and grips for the invisible one to cling to as best he can. He will not ascend until all of the others are up on the ledge.
~~~~~~~~~~~~~~~~~~~~~~~
listen.23
spot.14
aid another rolls.14, 21, 11, 10, 10, 22

Two on Top 
Tuesday January 9th, 2007 6:06:12 PM

Bohdi makes the top in short order, and secures a knotted rope line for the less enchanted to make the climb with. As the gnome tosses the rope down and creates an arrest around a 'will have to do rock jetty' Aiden pulls himself over the top of the ledge on his own. The light from Neco's torch down below does very very little to illuminate this cubby anymore than 2-3 feet. Bohdi feels a good tug and a grunt of effort as Garret starts to haul himself up. So far so good, though Bohdi will not be able to use his Feather Fall should anyone fall. Those below the edge are very much out of sight.

Yanosh sets to trying to use his daggers, slamming one into the ice and then the other. Ice flies on the impact of the blade, however the strike did not put the dagger into a good enough position to use as a wall pin. Nauthiz`Ull moves over to the invisible dwarf to assist him. Both men know that using daggers as driving pitons will work, but will take far longer and be a bit more dangerous than climbing the rope hanging nearby.

From the dark beyond Aiden the shadows seem content to wait

Bohdi Nackle 
Tuesday January 9th, 2007 8:52:32 PM

In the dark, one could hear the sound of a gnome's eyes rolling.

"The rope, you fools, use the bloody rope!" an exasperated voice came from the top of the cliff. A careful listener, however, would discern the following (Listen 10, say? Highlight to display spoiler: {The voice is Squork's, doing a spot-on imitation of his master!}).

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Garrett 
Wednesday January 10th, 2007 8:03:29 AM

"Aiden, since you are already up, can you help Bohdi hold the rope. Everyone use the rope, one at a time. We can't afford any painful falls or broken limbs."

This must be a rather amusing sight Garrett thinks to himself. Look, look at yon heroes trying to climb the ice wall. Garrett continues to pull himself up the knotted rope, cursing ice and snow in his head.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 21 remain


Yanosh  d20+1=21
Wednesday January 10th, 2007 12:46:27 PM

"Now they say we dont need any 'painful' falls. Couldnt mention that before someone left two dwarf shaped imprints in the snow below."
Reaching over to the rop Yanosh grasps it and begines to haul himself up and over the ledge, after Garrett.
"Thank you Bohdi and to you too Nauth. Come now all up the rope." Yanosh states as he helps to hold the rope.

Neco  d20+6=20
Wednesday January 10th, 2007 5:23:12 PM

Now that there are more than one person on top Neco decides that it is safe to move up. Carfully The rogue moves up.

--Action--

Climb [20]

Nauthiz'Ull  d20+5=15 d20+5=15 d20+5=25 d20+5=12
Wednesday January 10th, 2007 5:28:51 PM

Watching the oddity that is a rope under the weight of an invisible climbing dwarf, Nauth again shakes his head; a slight chuckle sputters from his throat.

"I will head up last if our wunjo the anchor does not give out before that. Neco," Nauth turns to the better-than-plain girl and swipes a hand in front of him, "after you my dear." A wide smile and a twinkling eye follow the gesture.

Once his turn comes, Nauth grabs the rope and with a hefty tug to insure the anchor is set, begins to grip above each knot and search for footholes along the way.

"You know, I have heard that gnomes are great inventors and it seems that the gnomish grappling hook is no exception."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
climb checks.15,15,25 Nat20!,12

Together Again 
Wednesday January 10th, 2007 6:19:43 PM

Garret reaches the top and soon is followed by Yanosh and Nauthiz`Ull on the rope. Neco too, makes the ledge and the light from the torch spills out into the recess. The entire room, for lack of a better word, progresses away from you and narrows as it goes. Again very funnel-like. The voice breaks the relative silence, "Was not quite what I expected, do come closer dears." By the shadowy light of Bohdi enhanced vision he can just make out a medium figure, likely sitting and humanoid about 70 feet away. Next to this figure is the shadow of a smaller figure which also appears to be wrapped by one of the arms of the other figure, possibly in protection, possibly to hold the smaller one still and quiet.

"Yes not quite what I expected, but do come on young ones." The ancient voice intones.

Garrett 
Thursday January 11th, 2007 8:06:48 AM

Garrett, relieved to finally be up the wall, thanks his wunjo's for the assist. He then walks forward, approaching the woman in the darkness.

Garrett pulls out his sword as he moves forward, lighting up the path for him. He lets it hang loosely at his side and calls to the woman, "I mean you no harm or disrespect. My eyes were not made for the dark, and my sword allows me to light the way."

Garrett will continue forward unless the woman objects or asks him to stop. He is quite mindful of the person holding what may be the missing child, and until otherwise shown, considers the child a captive.

Bohdi Nackle  d20+11=19
Thursday January 11th, 2007 8:41:17 AM

Bohdi stayed back behind Garrett, gathering up his rope. It was not so much fear, but a keen appreciation of how little he could do in such circumstances, that guided him. The hideous creatures that the party had fought below had convinced him that they were now facing a creature of great power.

Slowly and without comment, Bohdi stepped forward as the creature had requested. His mind raced: had his arcane instruction taught him anything about what to do when treating with a witch of great power? (Knowledge Arcana, 19)

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Nauthiz'Ull 
Thursday January 11th, 2007 11:30:21 AM

Hearing the voice bounce off of iced walls and echo through the chamber Nauth gets a shiver down the back of his neck. Stretching to his fullest height the ranger continues down the hallway and the presence of the voice.

Frigga watch over us, sis.

His thoughts remain just that, thoughts. There is no attempt for teh deeply tanned man to speak.

Yanosh 
Thursday January 11th, 2007 12:00:55 PM

Yanosh moves down the corridor. "I am Yanosh you may not see me for I am invisable to normal sight. I meen to harm or disrepect. I come with my friends seeking what they seek." Yanosh states in orcish.

Aiden 
Thursday January 11th, 2007 5:26:28 PM

Aiden kept silent for it was not his place to speak for the group. No, that was Garrett's task. Aiden had told them of the witch, and what little he knew.

Instead of stepping forward with the others, he stayed back. His eyes were deep in thought, as he stood by Bohdi.

Leaning down, towards him (and possibly Neco) if they are nearby, quieting speaking to them, "Perhaps she set the raid to get the girl as bait...for perhaps a task for her, or that she needs something of whoever found her?" He really wasn't quite sure of himself, but for some reason, 'it' had felt as if a test. And the Ice Witch was manipulative enough to set things into motion for it.

<tags>

Face to Face with Ice Witch  d20+10=28
Thursday January 11th, 2007 5:51:37 PM

Garrets sword adds more light to the area and he, Yanosh and Nauthiz`Ull move forward to meet the creature in the shadows. Yanosh sees everything clearly before any of the others with his ability to see into the black. What he sees is almost enough to rutn even his dwarven stomach. Perched upon a flat slab of ice is a humanoid, an amagamation of orc and human. The creature wears little, despite the cold, rags of a cloak and scraps wrapped about other areas. Her skin is sunken and pulled tight about her as if she has not eaten in years. Boils, potting and scars are eveident all over her. The left eye appears to have been forcibly removed, a great hump grows on her back and her nose is twisted and bent to be almost unrecognizable as such. "You disapprove of what greets your eyes master dwarf Yanosh?" her voice cracks. The light from Garrets sword soon shows the rest of the group her hideous features as well.

In her left hand she holds a staff, crafted of some dull grey silver like material topped by a crystal clear teardrop carved piece of ice. Her left arm is about the shoulders of a small girl, whom appears to be sleeping. the childs head in the Ice Witch's lap. "If you come at me with force, she will pay dearly for it. She is mine now, though I am surprised to see your like here. What do you plan to do Ice Peakers?"

Bohdi Nackle 
Thursday January 11th, 2007 7:09:48 PM

"Do?" Bohdi echoed, his voice returning to him. He stepped forward. "What do we plan to do?"

He nodded toward the little girl. "You lay claim to a girl of our village. By what rights do you claim her? Did you bear her? Did you rear her, nurture her, give her suck? Did you come to her in the night when she cried, soothe her when she fell, give her the knowledge she needs to survive in the Vein? Did you welcome her into the pack, teach her the value of the hunt, teach her of her ancestors, her people, her heritage, her community? Did you do any of those things?"

He shook his head as he stepped forward again. Echoing through the chamber came the sounds of the Ice Peak Village--the sounds of children playing, of hunters greeting one another in the commons, of people coming and going. (Cast: Ghost Sound)

"No, old woman," Bohdi continued. "You are not of her clan or kin. You have not fought off the chill of the Vein to nurture the flame of her life. You have not paid the price of blood and iron that she might live. Not like her parents. Not like Kayra, Bjorn'Ursa, and Molka'Frodr. Not like the village that is her home. You have no claim over her. Her place is with us."

He extended his hand, and spoke in a clear, but gentle voice. "Come, Elfr'Ásleif. Get up. Time to go home."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Yanosh  d20-2=16
Friday January 12th, 2007 1:16:08 PM

"Witch the sight of you is not pleasent to my eyes true. But then again I am not a stranger to being ill treated because of what I look like." With that said Yanosh unwraps his head and face. It is the first time that any of his new friends have seen what he trully looks like. Yanosh is bald with the exception of a flaming red goatee and moustache. His head and face are coverd in severe burn scars now healed but leaving the dwarf with a verry unapealing apearance. "As you can see witch I am defaced as well, so your apearance means little to me. Now the child is not yours she belongs to her parents and family in the village that my friends are from as well. Release her for we mean you no harm. What is it that you wish for the childs release? Tell us for maybe we can give what it is you trully want. For we want the childs safe return to her family."

Yanosh chr is a 7

diplomacy check untrained = 16

Nauthiz'Ull  d20+12=23 d20+2=12
Friday January 12th, 2007 3:02:09 PM

The sight is truly enough to gag those of a weak stomach; Nauth, however, has seen horrible sights before.

He starts to stiffen and grow tense in every muscle at the witch's words and moves to address her in typicall Nauthiz'Ull fashion when Bohdi, gnome of sense, clear thought and suprising moments of courage emerges from the shadows and soundly addresses this being's motives. He eases a bit and holds his lip for the time being.

Icy-blue eyes scan the illuminated areas of the chamber and try as valiantly as a human's set can to pierce the corners of darkness.
~~~~~~~~~~~~~~~~~~~
spot.23
sense motive (untrained).12

Aiden  d20=18 d20=17
Sunday January 14th, 2007 3:08:02 PM

Aiden, blanched slightly, at the sight of the hag. He had, having been raised among orcs, and other...things..., seen many an ugly and deformed creatures. But perhaps this creature was one of the worst that he had seen.

He was surprised by Bohdi's vehemence, and felt a bit of pride in the small magician. Such courage was something that many of the tales within Twin Tusks spoke of about their heroes (whether they were doomed or not). However, it was Garrett that was selected leader, and Aiden, had little words he could offer in exchange.

However, he also knew that they could not simply overtake her (the Ice Witch) with force or even Bodhi's magic.

No...something else had to be done instead...And the dwarf, rather eloquently, put it to the Ice Witch most bluntly.

Aiden waited for the response, BUT did keep his wary eyes looking about to see if anything was trying for a tactical advantage in the shadows.

Spot:7 + 18 = 25
Listen: 6 + 17 = 23
(OOC: *winces at the rolls...why do I have a feeling that in our next battle, I'll be hammered by 1's and 2's?)

Staring Down the Witch 
Monday January 15th, 2007 11:51:56 AM

Bohdi moves a few steps closer, Garret stands silently nearby with his glowing sword in hand. As the gnome speaks, sounds, almost like those of human voices fill the cavern and the gnome advances. His companions move with him and the lone eye of the Witch grows wider and the hand grapsed about the staff starts to tremble. Clenching her jaw slightly she summons what appears to be some courage and replies.

"What Claim? I saved this creature. She was in the hands of a brutal and horrid orc war leader Jkull and were it not for me the rest of her relatively short life would have been painful indeed. But do not hurt an old woman I did not think Ice Peakers would come. It is not in your nature, but you perhaps are not like the others." Her eye shifts to Neco for a moment and then back to Bohdi, "But I see you have your own Austlander slave."

She pauses to see what the party might do

Yanosh  d20=13 d20=20
Monday January 15th, 2007 1:06:54 PM

"Slave?" Yanosh looks around the group wondering who the witch could be speaking of?
Seeing the Witches gaze shift but not sure to who Yansoh can only wonder who the witch was speaking of.
"There are none slaved here. We are all free men and women. Are we not?" Yanosh mutters.
Yanosh looks around for any possible dangers that may try to surprise them as he lets those more capable do the talking.

perception-13
spot-NAT 20

Posting Report (ADM Kup) 
Monday January 15th, 2007 1:35:34 PM

Posting Report for Ice Vein
Week of January 8-January 12
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...o
Bohdi-Kup............x...x...x...x...-
Nauthiz'Ull-Drew...x...x...x...x...-
Garrett-Chris.........x...x...x...o...-
Aiden-Paul............x...o...x...x...-
Neco-James..........o...x...o..o...-
Wolf-Justin............o...o...o...o...-
Yanosh-Edd..........x...x...x...x...-
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--We're still missing Wolf-Justin.

Bohdi Nackle 
Monday January 15th, 2007 2:02:06 PM

Bohdi scowled. "What's she on about, then?" he wondered aloud.

The sounds of the village continued. "We don't believe in violence for violence's sake, if that's what you mean," he said deliberately. "We don't use violence except when necessary. We try to live in balance with our environment and take no more than is needed, to respect the land and the Wold around us."

"We haven't come here with the intention to hurt you. We came to rescue the girl and bring her home. So, release her, and let us all go in peace, and no harm will come to you."

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Nauthiz'Ull 
Monday January 15th, 2007 3:40:07 PM

Something was not right here but Nauth knew not what that something was. Looking around, he saw the shifting eye of the woman and a slight look of fear but Nauth knew that could just be the broken-leg routine of the cunning.

"You mettle with tradition and the keystone of survival...mother, and that jeopardizes our way of life; I will not let that happen. We are guided by higher powers," Nauth pulls up his mottled sleeve to expose the tattoo of Frigg'Isa, "Powers that are in the court of Celsiun himself. All we want is the girl and we will ask peaceably for her again, but you are right, we are unlike the others of Ice Peak and we are not as patient."

Nauth, standing well over six feet tall and deeply tanned with almost sparkling blue eyes, pulls his stature to it utmost lengths and pushes out his chest a bit as well.

"Come Elfr'Ásleif, you are to go home with us where you belong. Leave her side child and stand behind me."

Neco 
Monday January 15th, 2007 11:56:05 PM

It is the staff, crafted of some dull grey silver like material topped by a crystal clear teardrop carved piece of ice that catches Neco's eye, and keeps her silent as the party negotiates for the child, asleep in the old crone's lap.

The rogue is in the process of drawing closer to the party, when the witch refers to her as a...slave.

The small grey-eyed girl is startled at first, and her answer is abrupt, "old woman, you do not know as much as you pretend. You may know the name of the village where we live, but you know nothing of our ways. I am no one's slave, any more than that girl belongs to you." Neco points a mittened hand at the child, and her voice softens, "if you saved this child, then you must care about her. Why not bring her back to her village? We will show you the way. Her parents will be grateful, and you will be rewarded."

Garrett 
Tuesday January 16th, 2007 8:53:50 AM

(sorry bout the missed post, been extremely busy.)

Garrett holds up his hand to try and calm down the emotions that are running high with the group.

"You are right." Garrett says to the witch. "If not for you, she would probably not be alive now. For that we thank you, and are in your debt. I do not know what you believe to be our nature, but we here would do whatever necessary to protect our village and it's people. If need be, we would have followed after this child to the ends of the vein. As far as the Austlander goes, she is our friend, not our slave. She is as much one of us as any other."

"I can only begin to understand your thoughts and your desire for this child to remain with you, but her place is at home. Her parents wait for her return, and we promised to do everything within our power to bring her back. We have seen enough violence and death this day, and wish for no more, but the child must come home with us."

"Perhaps there is something we can offer in exchange to thank you for saving her. What keeps you here in this frozen cavern, huddled alone in the dark. Have you no family, no kin." Garrett's face softens as he begins to realize just how sad and lonely a life this poor woman likely endures. "Has anyone ever asked you what they can do for you, or if you need help? When was the last time that you sat over a meal and talked to someone just to talk. Let me ask you then, is ther anything that we can do for you?"

Garrett sets his sword down on the floor, and lowers himself to one knee so that they are about the same level as the sitting woman, and awaits her response.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 21 remain



Yanosh  d20=13
Tuesday January 16th, 2007 2:00:29 PM

Yanosh stands to the side letting other do the talking. Hoping that the Witch will allow them to take the child and not be forced to use force. He does not believe that they could better the Witch if force is used. Who or what made the undead they had fought? If the Witch made them them her powers must be verry stonge to change so many into undead and to control them to keep them from killing her. No force must not be used here if at all possible.
Yanosh continues to stay watchful for other dangers.

spot untrained-13

Bohdi (second) 
Tuesday January 16th, 2007 3:39:58 PM

Bohdi listened to Garrett's words and his face lit with dawning realization. He nodded his agreement. "Yes, it's true--I've had it all wrong. We all have. I came here expecting to find a threat, and I saw what I wanted to see--not what was there. It's almost like illusion magic." He smiled at the cleric of Domi, then turned back to the old woman.

"He is right, and I was wrong. My apologies. We owe you thanks and appreciation for rescuing the young girl. Let us show you our thanks, however meager they might be. Would you not accompany us to our village, and let all of Ice Peak express its gratitude to you? How may we be of service to you?"

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Treastie 
Tuesday January 16th, 2007 4:48:47 PM

The witch again seems to visibly shrink back as Bohdi speaks, the veiled promise of violence is certainly there. All in the cave know that if need be blood will be spilt in efforts to bring Elfr'Ásleif home. The witch seems less than confident in her ability to fight off the entire party. She cracks a smile that seems more a sneer born of contempt than humor at Yanosh's momentary confusion on the reference to Neco. It is a look that vanishes like the heat of a fire upon the tundra under the glare and words of Nauthiz`Ull. And while Bohdi made her unsure, it seems the powerful ranger before her, invoking the name of Celsiun causes downright fear to cross her face.

The small child is still deeply sleeping in apparent complete comfort on the old woman's lap during these exchanges.

Neco, rightfully so deals with the intended insult first and foremost. Illiciting a smirk of non belief from the old woman. "As you should rightfully say child." Is her cold reply. Neco is already shifting gears though and her voice alters with the tact. The witch maintains a weary eye towards nautiz and Bohdi, tough the reward aspect has certainly garnered more of her attention and a shift in her body language

Garret continues along the softer avenue, his sword in laid down and he takes a knee to put himself more on her physical level, instead of towering over her. Bohdi changes his manner as well, reinforcing the thanks and seconding thhe offer to come back with them.

"Back? To Ice Peak, no, I do not think my health could handle such a long journey. Sense Motive 20 Spot 25 Highlight to display spoiler: { She admirably disguises her disgust at such a thought}

But I will say what you can do for this poor old woman in wastes, labelled witch and feared so by all. What can you do is a fine question and I have an answer that answers much of your questions. Since the devastation of Ash the Tuskans have been torn asunder. The old and mighty city is destroyed and buried, the mighty fallen into disarray and squabble. Warlords have taken up where the proud Kull'Gjirn once ruled. He now is dead and the warlords have fractured the Tuskian people and they are scattered. To the river. To the great lake, the tundra and beyond." The invoking of the great leader Kull`Gjirn sends several shivers down the spines of those who grew up in Ice Peak and especially Twin Tusks. He was ruthless, vile, some thought evil incarnate, but also terribly powerful. Proud was never a trait any has heard attached to him, but the witch continues. "They have spit upon our heritage our pride our sense of worth. Their honor is as the Ash of destruction that fell upon them. One especially, those who call themselves Tundra Walkers. They took from the Tusk an ancient relic and I would have that returned to me. It was I who presented it to Twin Tusks and with their death it is mine to claim again."

The Witch's anger shows now as she thinks upon the item. Spot DC 20 Highlight to display spoiler: { the staff seems to give off a slight flutter of heat, but for an instant} "But I am but old and feeble now and could no more hold this child from you then take back what is mine. So I return you this child and offer a gift if you would do this for me, by your word and honor Ice Peakers."

The child still sleeps despite being irectly addressed on several occassions and the considerable noise brought into close proximity to her.

Yanosh Highlight to display spoiler: { something is amiss about what the witch is saying. A bad feeling is all you have to go on and given what you fought to get here and with whom you are talking , maybe it is just your nerves. The witch's recoil to Nauthiz`Ull did not happen to the name Celsiun, but when Nauthiz revealed his tattoo and mentions Frigga`Isa. This witch of the Wastes knows the name and face of the rangers dead sister.}

Aiden  d20=8 d20=12 d20=5 d20=8 d20=5
Tuesday January 16th, 2007 7:34:41 PM

(ooc: same here on yesterday's miss, this week is exams for the kids, which means LOTS of correcting on my end. Plus being a private school, we didn't have MLK day off to help..:(
)

Aiden allowed a small smile to appear on his face upon hearing Garrett's words. This was one method that none of the Tuskan's had ever tried before. Almost sympathizing, in some manner, much like what his master helped to foster in him with wild animals (those injured or infirm).

It was a good choice to have chosen Garrett as leader, Aiden admitted to himself, silently. He would not have thought of that tact...

However, his draw dropped with the incredible news of the former leader of the Tuskans, Kull'Gjirn, dying. "He is dead?!?" Aiden asked in a shocked, almost strangled voice.

Many a challenger had fallen to the whims (and weapons) of the tyrannical chieftain. Aiden privately thought that nothing short of these 'gods' that the Ice Peak villagers speak of would have been able to kill him.

With her reply, Aiden well understood the changes, and the resulting chaos, that would begin with Kull'Gjirn's death. He trusted little in his lieutenants, many boasting their skill, but never within earshot of Kull.

spot (for her disguising disgust): 8 + 7 = 15

knowledge (local- trying to figure out who possible warlords are and what possible territories they have carved out already):
12 + 2 = 14

knowledge (local - tundra walkers): 5 + 2 = 7

knowledge (local - Tusk...the story behind it, mythical powers/etc from when he was in the village): 8 + 2 = 10

spot (trying to see if the 'girl' that is in her lap is an illusion or spell...basically is she causing a shadow from our light/etc): 5 + 7 = 12



Garrett  d20+3=17 d20+7=22 d20+7=9
Wednesday January 17th, 2007 9:38:18 AM

Sense Motive: 17
Spot: 22
Spot: 9

Garrett thinks for a moment upon what the old woman has said. "Tell us about these Tundra Walkers, and about this ancient relic." a brief pause follows his question, followed by another. "And let me also ask you this, since we are discussing lost relics. The shield of Domi that long resided in our village, given to us by Domi, what has happened to it?"

"You are obviously quite aware that these Tundra Walkers will not give up their treasure willingly. What would you do with this relic of yours?"

Garrett waits for more answers, obviously unwilling to agree to her request without more information. Wether the woman cares for the child or simply uses her as a pawn, Garrett will do what is necessary to secure her release as long as it does not jeopardize the village or the people of ice peak.



Bohdi Nackle  d20+4=8 d20+13=20
Wednesday January 17th, 2007 10:54:27 AM

Bohdi again nodded his agreement at Garrett's words. "Aye, there is much we would need to know. But first, if you would, show us your good faith--release the child."

Bohdi's eyes narrowed and he studied the child's sleeping form carefully. There was still something not right here. (WILL save to disbelieve illusions, 8: Spellcraft check to ascertain whether spells are active, and if so what kind, 20) He reached into his pouch for a scroll and fingered it thoughtfully. (Dispel Magic--not using it yet but having it readied.)

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Nauthiz'Ull  d20+12=22 d20+12=16
Wednesday January 17th, 2007 12:17:08 PM

The protruding chest of the ranger deflates a bit at the 'leaders' words; an interesting tactic indeed. A sideways glance and a crinkled corner of the mouth shows that Nauth is childishly jealous of Garret's idea.

Not really getting much of a read on the witch, Nauth looks down upon Bohdi and nods; if it is good enough with his little wunjo, it is good enough for him.

Yanosh  d20=13 d20=12 d20=5 d20=15
Wednesday January 17th, 2007 3:36:15 PM

"Nauthiz what is it about your tattoo that makes her recoil so for it was not the mention of Celsiun that made her react so." Yanosh states. "There is something not right here something wronge with this all. Something I just cant put in its place," Yanosh mutters to himself, not so quietly. Yanosh again keeps looking into the darkness around them knowing that something is wronge but not knowing what or where from.

spot-13
sense motive-12
spot-5
listen-15


Treastie Part II 
Wednesday January 17th, 2007 4:22:14 PM

The Ice Witch nods vigorously towards Aiden, "Ah yes you know you have seen and heard him first hand." Her face splitting into a stomach wrenching grin revealing the blackest and most foulest of tooth and decay. "Yes boy! Dead, dead, dead, dead, DEAD!" Her voice rises and falls, almost as if mad in her mutterings on this subject.
"Not by foe or beast though, OH NO! They could not touch him and as you know." Her finger is hurled straight into Aiden's direction and then retracts to the girl and the witch's voice drops to a whisper.
"Fallen by the Ash, strangled with the life of fire and now too is dusssst"

The woman peers at Garret for a moment or two, when he speaks of the Tundra Walkers and the relic stolen from Ice Peak so very long ago. "It is the name one of the warlords has given himself and those that follow him." At this point she harrumphs and spits, "Tundra Walkers indeed, more like vile plague, Dre`gaman `Iss Veerneet Suul." And she spits again to the floor. "Shield of who? Eh? fah, Lost your trinket too have you. I know it not, but the mountains and the snow and the ice have told me of a sacred relic. They said it was taken from the mighty peaks to lay them low. That the tundra would soon rise at the base of the mighty mountain and pour upon humans destroying them all. They must have known you were coming young warrior and that is what you seek." Her eye then narrows and her lip curls slightly, bringing her face to an even more twisted posture. "As for what I do with my own things that is my concern and what you do with yours is yours."

"Ah yes perhaps I should release the child, but then I am not holding her so release her I can not dear Bohdi of the Gnome city of Zaran. She is quite well, just tired" and with that the witch starts petting the girls hair ever so gently and almost cooing to the child. "There, there my love, sleep and dream pretty one." Her attention quickly leaves the girl and focuses back upon the party. "I will renounce my claim upon this girl when you agree."

As Yanosh speaks, The witch makes quite a point to not react or make comment to his musing in any way.

Bohdi can not determine if any spells are currently in place, nothing stands out as he watches. Not even the petting and cooing of the witch strike any cords of magic.

Aiden on local knowledge. If Kull'Gjirn is dead, who else may be. The list of possible and even probable now warlords is near endless.
The Tundra Walkers is a completely new name to Aiden
The story behind the Tusk (to be honest no one has written it but none of it would tie in here. The Twin Tusks has been around for a long time. Kull'Gjirn is one is a string of powerful rulers through the generations.
The girl is no illusion.


Neco 
Wednesday January 17th, 2007 5:56:22 PM

The young rogue watches the witch and waits for the little girl to be handed over to the custody of the group, so she can get out of this dark hole. Still, it is the staff, gleaming faintly in the lack of light that gathers the most attention from the human girl. Magical no doubt it is, probably something with a high selling value.

Bohdi Nackle  d20+13=17
Wednesday January 17th, 2007 8:47:03 PM

Bohdi scowled again. "Bugger," he cursed at the witch's words.

"Look here, I think we've all had about enough of this rubbish. You claim the girl, yet you have no right to her. You offer us a quest and a reward, yet you won't renounce your 'claim' on the girl. You speak in bloody riddles, old woman, and we STILL HAVE YET TO SEE THE GIRL'S BLOODY FACE."

That last part was amplified by the village sounds, still present, and now (Ghost Sound at Caster Level 4 = sound of 16 humans!) were quite loud. "Oh, dearie! Little dearie! Wakie, wakie! Lots of sweets and Gnomish Delight out here! Up and at 'em, dearie! Or are y'still pinin' for the fjords?"

The gnome waited for a response, either from the witch or from the 'girl.' His hands held the Scroll of Dispel Magic, and he stood prepared to cast it.

(Spellcraft check to ascertain whether the girl was under an enchantment, such as a Sleep spell, or was the product of a transmutation, such as a Polymorph, 17)

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm, Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Garrett 
Thursday January 18th, 2007 12:00:26 PM

Garrett looks at the woman again. "What happened to all the tuskers that brought the girl here? Are any still alive? how did they come to meet their fate as the walking dead?"

"Perhaps we should let the child sleep for now Bohdi. I see no reason for a trick. What she asks of us would be void if there were any sort of deception with the child. Let us learn what we can, and decide what we will do before the child wakes. She has been through much, and sleep will probably do her good. She still has a long journey home awaiting her tired body."

Yanosh 
Thursday January 18th, 2007 1:45:42 PM

Starting to become restless with the witch Yanosh starts to clench and and unclench his right fist loosening it up preparing to draw his axe quickly if needed. "This is getting us no where fast. Witch release the girl! Show the good faith on your side. Let us know that the girl is real and not some trick of magic or some kind of undead or just dead."
Yanosh glares at the witch flexing his hand.

DM 
Thursday January 18th, 2007 5:24:18 PM

going to hold for Aiden and Nauth

Aiden 
Thursday January 18th, 2007 6:27:15 PM

Aiden stepped forward, first to Yanosh. Making sure that the dwarf is aware that it is him (and that he meant no harm), Aiden lay a hand on his shoulder.

The warmth of the knowledge that the Twin Tuskers were in chaos still ran through his mind and blood. This was an ideal time to build up his skill and then unite them...and bring an end to the idiocy of unfocused war that plagues the tribe.

Aiden, then, stepped forward, well aware of the various stories (and dangers of paying heed to the word of the witch). His sharp eyes focused directly on the witch, his voice quite even, "I will not speak for them, but I will retrieve the Tusk from the Tundra Walkers. This howling and screaming of trickery is giving me a headache. If she keeps to her word, then an artifact is away from those of the Tusk until a worthy successor arrives. And the girl returns safe. If her words are false, then the Tusk is still away, and we move closer to our mark."

Treastie Part III 
Friday January 19th, 2007 8:19:20 AM

The witch recoils from Bohdi as his voice rises with his ending patience. The gnome is also now fairly certain the girl is under some type of sleep spell, though far more powerful than the common one. Garret speaks to ease the situation, but the dwarf's patiance in this conversation has reached an end. The witch seems to become terrified on the thought that Yanosh will spring across at her, "At ease master, there is no need to make a poor old woman start so." and she blows softly into the girls ear and she immediatley awakens.

"No do not hurt a poor feeble woman. Here take the child, but do not kill me." The Witch scoops and half throws half sets the girl upon her feet and towards Yanosh. A feat from a seated position with a single hand that belies the frail frame of the creature before you. "Whispers on the wind, secrets in the ice young Bohdi. The ansers are there, but not always plain." With these final words, the witch dissolves into a cascade of snow that flies upward through a crack in the ceiling on a mighty gust of wind. Leaving the party, the girl and a partially exposed chest in the floor. The wind having blown some of the snow from it.

Nauthiz'Ull 
Friday January 19th, 2007 11:50:16 AM

These events are quite beyond Nauth's comprehension and he shakes his head furiously to make that known. His stature diminishes a bit but bow and arrow are produced as he darts to where the snow blew up and out of.

"Is this the joke of evil? What is Gargul's realm would do this?"

Nauth turns with bow at his side and arrows nocked to Bohdi and to Aiden both.

"Aiden who is this witch and how does she get her powers. Bohdi how was that possible?"

Fear and anger both rise quickly in the eyes of the ranger; he has been tricked and played for a child. His chest rises and falls with heavy, sharp breaths.

Bohdi Nackle  d20+13=21
Friday January 19th, 2007 1:27:43 PM

Bohdi shook his head wordlessly back at Nauthiz'Ull. The mystification on his face was clear to see.

He crossed the ice chamber to the girl's side and examined her. With a concerned look, he gazed into her eyes and studied her expression. "Are y'well, love? Anything hurt? Feel all right? We're here to bring y'home, love, is that all right then?" His worried gaze turned to Garrett as the group's healer.

When he was satisfied that the girl was being tended, Bohdi turned his attention to the now-exposed chest. "Was that to be our 'reward,' then, I wonder?" he asked. He pocketed the scroll that he had been fingering and reached instead for his Pearl of Power. "I've never tried this before," he advised the others. But, drawing upon the Pearl's power, he tried to summon his magic-detecting spectacles. (Cast Detect Magic)

(ooc note to DM--not clear whether this can work. The unused Pearl of Power 1st can refresh a 1st-level spell. But can it be used instead to refresh a 0-level cantrip? Usually magic items like this can be used for their designated level 'or lower,' but the SRD says that "the spell must be of a particular level," so I don't know whether refreshing a lower-level spell is permitted. If it works, then Bohdi will examine first the girl, then the chest, and then sweep the room. Spellcraft check, if applicable, 21.)

(Assuming that it doesn't work:) "I won't be able to check for enchantments again until we've gotten some rest, and this place seems about as safe as any for that. Maybe we should rest--at last--and set out in the morning?" He looked at Neco and added, "It might not be safe to tamper with the chest until then."

If the group agreed to camp in the cave, Bohdi would send Squork down to advise Wolf of the group's plan. Then. Bohdi would set his Alarm spell at the entrance to the ice cave--and, if the Pearl remained unused, another at the crack in the ceiling where the snow-witch had escaped--and ready for sleep.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm (cast), Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Aiden  d20=13 d20=19
Friday January 19th, 2007 2:20:56 PM

(ooc: Aiden would have tried to catch the thrown child or at least stand in front of her /protectively if something bad was going to come from the ice witch)

Hearing Nauth'iz questions, "She is the ice witch...she has been in ou-" as he almost said 'our' "Tuskan legends for years without end. She has aided and tricked many who sought her advice, blessing, and power. What she does is something that most cannot dare to reason, and her magick feared and coveted. But we should leave this place..."

His eyes looked around, as did his ears listen, in case something occurred to the witch's home with her disappearance. (OOC: just in case we get the infamous villain leaves and home suddenly crumbles in moment)

A wry smile appeared, "once we return to the village...perhaps the elder that I accompanied into the last meeting, could tell us more..."

(OOC: I can't remember the name of the elder that was reputed to be a warlock/etc, and knew the chieftain's grandfather...)

Spot: 13 + 7 = 20
Listen: 19 + 7 = 26

Yanosh 
Friday January 19th, 2007 3:57:51 PM

Yanosh steps forward to protect the girl as the witch turns into snow and departs.
Looking at the group a sightly embarrassed Yanosh says,"I really didnt meen any harm. I am willing to find this tusk and return it to the witch as she wanted. She did release the child."
Yanosh looks around the room as he approches the chest cautiously. Looking down at it Yanosh thinks out loud "Wounder whats in it?" Yanosh's ingrained Dwarven curiosity is starting to take over as he thinks of the possible treasure inside.
"Neco my dear your a rogue are you not? Maybe you will seach for some traps on this as Bohdi checks for magic? Or I have a shovel we can use to pry it out with just in case you know." Yanosh smiles at the group with a smile that shows hes dieing to find out whats inside.

Garrett  d20+7=17
Friday January 19th, 2007 3:57:53 PM

At the hint of action on her part, Garrett grabbed his sword and stood, ready to cut the old woman in half. Instead, he tried to pick his jaw up off the floor as he watched the old woman turn to snow and fly away. "What in the Wold...." was all he could manage.

He quickly tried to gather his wits. Seeing that Bohdi was with the girl, Garrett tried to make sure of where we stood. "Neco, Yanosh, can you guys check out the rest of the back of this cave behind where the old lady was.(assuming there is more, if not, disregard.) That snow bit could have been a simple illusion designed to disguise her real movement."

"None of us are in any condition to go trapsing around outside right now. I think it a good idea to rest and recover here. It may be a little... odd. But it's better than having undead sneak up on us while we rest. This seems to be a very safe spot as long as the witch is gone."

"I'll give you one thing Bohdi, you saved us from agreeing to recover her trinket for her. Speaking of that, let us not touch the chest. She has given us the girl, and us taking the chest could constitute her part of the agreement that was discussed. I'm not sure if she magicked it, but let's wait til tommorow and discuss it before we mess with it."

"Aiden, and Nauth, can you check the place out up here for tracks, or whatever else you might be able to find. It's not my birthday so I don't feel like any surprises. I'll tend to the child."

Garrett moves over to the girl. "Hello little one. Your parents and Kayra sent us after you. We are here to take you home. Are you hurt child? When you are ready, could you also tell us what happened and what you remember since the tuskers grabbed you?"

Garrett checks the girl out for injuries, (heal check: 17) and attempts to treat any minor ones she might have. He will use the wand if she has anything more serious.

After that, Garrett will cast detect magic and have a look around the cave, and at the snow and chest, telling Bohdi to save the pearl in case it was needed for something more.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic(cast)
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 21 remain


Neco  d20+7=25
Friday January 19th, 2007 8:41:20 PM

Neco sets her eyes on the chest half buried in the snow. The former seat of the old hag, calls for inspection. "Don't worry, I have the chest covered" she holds her hands in front of her and crakes her fingers. The excited rogue activates one of her spells just to be sure that the chest is an illusion. Neco jumps at the partially revealed box, sliding on her knees in front of it. The young girl, full of joy, brushes off the snow. Half closing her eyes she feels her way around its contours, familiarizing herself with the box, rapping it sharply to feel its strength and the quality of its make. She analyses the difficulties of opening it, taking into account any hinges, locks, and any distinct qualities of the chest. Silently she evaluates the box before even considering opening it.

Detect Magic
Search / Detect traps [25]



The Lost Child Found 
Friday January 19th, 2007 10:46:26 PM

Nauthiz`Ull turns to Bohdi, but the gnome is just as mystified. This 'Ice Witch' certainly had magical skills and they were defeinately not in the normal books of study Bohdi looked at. The witch could wait though, the girl was awake, confused and becoming scared. Bohdi gives her a quick glance and uses soft tones to calm her until Garret is there in less than a second. The Cleric of Domi takes the girl and moves a few steps away. She catches sight of the symbol on his armor and relaxes into his arms. The weight of the ordeal lifting from her, she buries her face in his chest and starts crying.

Garret cautions against doing anything with the chest and Bohdi echoes the thought at least until tomorrow when he can cast Detect Magic. The Pearl operates in a very specific manner and even though the spell is easier, the Pearl can not recall it to his mind.

Neco, however does not need to rely on Bohdi for such things. She was a woman of her own resources and talent. Summoning power of her own she examines the partially buried chest. An ever so faint aura comes from within it, partially masked by the container itself. Nothing further can be detected by the spell, other than the party's own equipment. Running trained fingers about the chest, she finds the hinges, the lock and the full dimensions of the piece. She also discovers that despite it's appearance, to the touch, it seems to be crafted of snow. He keen eyes and mind for such things also finds the small magical symbols lightly etched about the perimeter. If the chest is opened, some sort of magical affect will occur. It is highly likely that destroying the chest would trigger the trap as well. Being made of snow and seemingly no sturdier than a 3' square hand packed snow block, attempting to move it would almost certainly destroy the box and release the magic.

Yanosh asks about the chest and gets the details from Neco. The dwarf volunteers his shovel if needed. Can't just leave a box unopened.

Bohdi sends Squork to tell Wolf what is going on. the fighter is still well and has moved to the far right and back section of the lowest level with the two wolves. They will be there in the morning when you come down he assures you and Squork returns. Alarm spells are set, what safer location than the seat of the Ice Witch. Nothing suggests the place is about to come down about your heads.

Garret sees to the girl, she is unharmed from elements or treatment aside from a few small bruises almost healed. Likely during the original garbbing. No injury appears more recent than that. She is hungry and thirsty but not dangerously so and her memory is foggy since about 2 days ago. She remembers all to well being taken and the first days of flight. Most of the terror is cried about. She has no memory of a witch, but did dream of a beautiful princess dressed in flowing scarlet and golden gowns. Her hair a shock of white with deep brown eyes. there is little else she recalls until these moments. Garret's spell reveals nothing beyond the party's own magic, the cave is quiet in that regard.

Aiden half whispers again about the powers and dread and shifting nature of the Ice Witch as the Twin Tuskers knew her. Perhaps once they get back the old man could enlighten them on the ways of such creatures.

For now, the girl is safe, Alarm spells guard the two only ways to approach and it has been a very, very long day. Then again there is a trapped chest made of snow....


Aiden  d20=4
Sunday January 21st, 2007 2:52:00 PM

Aiden nods towards Garrett. "I will..."

Though his reply was positive, Aiden's personal feelings were not as such. The woman had turned into snow, and so there was doubt within his mind that any tracks would be left.

But Garrett was more knowledgable about magick, so perhaps that was why he sent the trackers to search for signs.

However, Aiden was as unsuccessful as his inner thoughts had suspected...

Tracking: 4 + 8 = 12

Bohdi Nackle 
Sunday January 21st, 2007 9:28:46 PM

Bohdi slumped, exhausted, into his bedroll. "Help with magic in the mmm-mornin'," he mumbled. Snores followed.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm (cast), Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Posting Report (ADM Kup) 
Sunday January 21st, 2007 9:35:10 PM

Posting Report for Ice Vein
Week of January 15-January 19
............................M..T..W..Th.F
DM-Daniel K........x...x...x...o...+
Bohdi-Kup............x...x...x...-...x
Nauthiz'Ull-Drew...x...x...o...-...x
Garrett-Chris.........x...x...x...-...x
Aiden-Paul............o...x...x...-...x
Neco-James..........x...o...x..-...x
Wolf-Justin............o...o...o...-...x
Yanosh-Edd..........x...x...x...-...x
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--We're still missing Wolf-Justin.
--Monday, January 15 was Martin Luther King, Jr.'s Day.
--DM held on Thursday for missing player posts, then posted twice on Friday! Everyone had posted during the day Friday, so the second Friday post was essentially a "bonus" post. Nice!

Neco  d20+9=27
Monday January 22nd, 2007 6:38:38 AM

Neco smirks. "Clever, clever" she says, as she begins to understand the creative crafting of the box. "Moving this box would prove to be a very bad idea, and a potentially lethal one. This one is trapped!" Looking over the arcane trap, she decides that is would be best to deal with it first.

Neco removing a rolled canvas from her pack and opens it up. The light jingle of small metal tools hitting each other is accompanied by the glint of hooks, knives, files and various other little trinkets. Taking a deep breath the rogue starts her work

Disable device [27]

Waking up from being tossed around in his companions search for her tools, weezle looks out from inside the safety, and shelter of the back pack.

OOC : Im not sure if I got MW tools or not so I ether rolled 27 or 29. DM I have you at +9 with your tools, final number 27. The trap is still armed

Yanosh 
Monday January 22nd, 2007 11:43:09 AM

"Lethal?? Are you sure you wish to try it then? No offence intended. You are the expert in such matters and know your skills better then I. Just let me know if I am in the way but I will stay here with you and assist if I can." Yanosh states as he nervously watches the rogue do her work.
The gruff dwarf has no fear of physical combat its magical enchantments that brings a fear to his chest.


What is in the Chest 
Monday January 22nd, 2007 5:20:25 PM

The group retires, some faster than others. Neco, her curiosity peeked unfolds the tools of her trade and begins trying to subtley altering a few choice glyphs to render the trap useless. Careful as she is and precise as she is, her efforts are daunted. No sooner does she alter one glyph in the snow chest, than another glyph appears. The rogue sits back, of the hundreds of glyphs carefully inscribed about the seal, it is likely only one will allow her entry. It is jsut as likely that ome will set it off if they are tampered with. So far the battle of wits between crafter and cracker is a draw.

Yanosh stands nearby the rogue not sure if this is the best idea, but Neco seems much more at ease about such things and so Yanosh tries to relax as she works.

Aiden's first look for anything else that may have been left in the witch's exit reveals what one would expect, nothing.

Garret stays with the girl and thinks deeply on what has happened and what is the best way to get home with the girl.

The cave is quiet and dark. High overhead there is the sound of blowing wind and as you drift to sleep it seems to take on the sound of a softly singing woman. The melody is clean and clear stirring you to dreams of powerful emotion, triumph and a feeling of exhileration.

Garrett 
Monday January 22nd, 2007 5:51:08 PM

"Thank you Wunjo." Garrett responds to Aiden.

Looking towards Neco and anyone else by the chest, "Let's leave the chest be for now. I am not questioning your abilities, but now is not the time. The witch was obviously powerful, as were her magics. Let us try some dispels in the morning and see what transpires. Either way, only one person at a time should be up here messing with it. no sense risking everyone to satisfy our curiosity."

garrett turns his attention back to the child, taking care to keep her as warm as possible, and give her food and water. He will do his best to comfort her until she falls back asleep. (is she dressed well enough for traveling home?)

Garrett too will get some sleep. Standard watch with Yanosh filling Dregar's spot.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic(cast)
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 21 remain


Aiden  d20=7 d20=8 d20=10
Tuesday January 23rd, 2007 8:38:50 AM

Aiden, looking at the child, decides to take one of his furs and drape it over the child. It was a simple gesture, and one that he did in silence. There was a small, quick look of softness, before it returned to its impassive, neutral state.

Stepping to the side, to Bohdi, he quietly says, "she will need your protective magicks against the cold..." and then moved out to take his normal guard position at the front of the cave.

Spot: 7 + 8 = 15
Listen: 8 + 7 = 15
Survival (weather): 10 + 7 = 17

Bohdi Nackle  d20+4=16 d4=2
Tuesday January 23rd, 2007 10:08:49 AM

Bohdi slept like he had fought four pitched battles. Which, in fact, he had.

In the morning, Bohdi prepared spells. He studied the witch's chest over a scrap of breakfast. "You know," he said, chewing thoughtfully, "If Neco can't get through the trap, that scroll I have to dispel magic could probably work. Let's have everyone else clear out, and she and I can stay up here. If her efforts don't work, then I'll cast the spell. I must admit that I'm curious about the contents of the chest. I don't think the Ice Witch would have left it here if she hadn't meant for us to have it."

If it sounded like a rationalization, then Bohdi certainly seemed ready to believe it. He stood back to watch Neco's work, with the scroll of Dispel Magic at the ready in his hand and partially in his mind. If Neco were unsuccessful--or if there were a mishap--Bohdi would finish the casting in hopes of averting disaster. (If needed, targeted dispel on chest or as counterspell, dispels DC 16 (i.e., caster level 5), suppression lasts for 2 rounds against an object.)

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Feather Fall, Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility


Yanosh  d20=12 d20=5
Tuesday January 23rd, 2007 11:17:03 AM

Placing a hand lightly on Necos shoulder "Garrett is right lets sleep first. Try it in the morrow when you are fresh and the spell casters are fresh too. Come Neco you need your sleep."
Yanosh then goes out of the cave and sees Aiden already there. "I'll be inside the cave entrance. If you need me come get me."
With that Yanosh then steps back in and realizes he left his pack with Wolf down in the main cave. "Oh well I hope Wolf uses it for his betterment." Yanosh then wrapes his cloak tighter around him and lays down, using his shield as a mat to keep him from laying on the ice floor.

On his turn for watch Yanosh stands outside the cave entrance. Cautious of the past dangers Yanosh hopes all is well with Wolf and the young wolves.

listen=12
spot=5

Nauthiz'Ull 
Tuesday January 23rd, 2007 1:42:21 PM

Watching everything unfold Nauth shakes his head at the unbridled curiosity that his wunjos possess.

"You should not mess with such magics. Bohdi, wunjo, can you flutter away like snow? Does you magic reach such powers? Her powers are beyond our capabilities to handle."

Nauth stays right by the throne for the night, sleeping deeply and dreaming of Frigga watching over him and singing sweetly to him. In the morning he addresses Bohdi again.

"I am sorry to undermine your powers wunjo but she is quite powerful as far as I can tell. I want nothing to happen to you is all."

After a moments thought Nauth turns to Garrett and back to Bohdi, "I will not need your protections from the Vein this day; I think I have figured out how to protect myself; plus, the little one needs it more."

Nauth walks to a place where he is relatively alone and closes his eyes. He beings to whisper something that only the best ears could pick up [DC18 Listen Highlight to display spoiler: {Celsiun. Frigga. Please shed your protection over my body this day, keep me warm and unaffected by the extremes of our land."}]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cast endure elements

Neco 
Tuesday January 23rd, 2007 3:51:13 PM

"I could have solved it, but I'll give it time. At least we're not sleeping out in the cold," the rogue comments as she reconsiders her actions. "I'll do it at sunup."

Dawn Breaks 
Tuesday January 23rd, 2007 9:04:02 PM

The cave, and specifically the home of the Ice Witch, bestows a sense of peace as the group sleeps. Each person in turn on watch has a distinctly different feeling though. Sounds seems tom push down through the snow and ice that make up the roof and walls bestowing a feeling of dread and uneasiness. despite the ever growing apprehention while on watch though, as soon as the relief person is woke and one lays down, the feeling vanishes and weariness overtakes you.

The sun shines through the crack in the roof and reflects about the cave, lighting nearly every crack and crevice. A glint easily catches any eye casting its gaze down the terraces the group must navigate to exit the cave and of course there is still the chest. from below, Wolf calls up a good morning and the two wolves give a yip to Aiden and Nauthiz`Ull.

The party makes ready to leave and of course, give Neco and Bohdi a few more cracks at the chest. The night was particularly refreshing for Nauthiz`Ull. The ranger awakens with a sense of connection to the Icy land in which he lives. perhaps it was this place, perhaps the blood bonding from a week ago. But as he instinctively seems to say a small prayer to Celsiun and Frigga, a comforting cloak seems to momentarily wrap about him and it banishes all touch of the cold.

The girl is awake and eats and drinks in silence, almost glued to Garret. The cleric will certainly have no trouble in keeping track of her. With the aid of Rope the entire group save Neco and Bohdi clinb down and give some room. In case the worst happens they should not all be caught in it and especially not the small girl they just rescued.

Bohdi has a scroll at the ready, though Nauthiz`Ull cautions the illusionist that using the scroll could prove quite futile against magics such as it appeared the witch had at her disposal. Said out of concern, there is no slight taken though and perhaps Neco will be more successful this morning and the scroll will not be required.

Neco prepares for round to in the battle of wits.

Neco 
Tuesday January 23rd, 2007 10:43:02 PM

In the night, the gears turn, and the wheels grind in the little rogue's mind. Deep in sleep Neco's brain ponders the glyph. "No, not that one... Zzz... not good, this one's lies parallel to the other... Zzz..." Neco works her way through the scenario, and deeper into the cycles of sleep.

Garrett 
Wednesday January 24th, 2007 8:30:50 AM

Garrett reminds Bohdi to memorize an endure elements spell, and he will memorize two, which with the continuing use of the rod will keep the whole party covered.(including the girl since Nauth covers himself.)

Garrett stays with the girl, comforting her as best he is able. He waits for Bohdi and Neco to finish investigating the chest, and hopes neither of them gets killed in the process.

Garrett will call up to Neco and Bohdi "Remember wunjo's. We already have what we came for. Do not take chances with the chest. It's better to walk away empty handed than not walk away at all."

Garrett prays for spells

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic(cast)
1st lvl: Endure Elements X2, Shield of Faith, Bless, Magic Weapon(d)
2nd lvl: Spiritual Weapon, Hold Person, Augury, Bulls Strength(d)

Wand CLW: 21 remain


Bohdi Nackle  d20+4=21 d4=1
Wednesday January 24th, 2007 9:43:24 AM

The normally fairly rational Bohdi was, in comparison, practically foaming at the mouth at the opportunity to open the Ice Witch's chest. He rubbed his hands together and waited for Neco to try disabling the magical trap once more. Scroll at the ready in case of mishap, Bohdi watched and waited.

(Assuming that Neco will try again in the morning as suggested in the DM post. Dispel Magic, if needed, targeted on chest or as counterspell, dispels DC 21, i.e., caster level 10, suppresses object magic for 1 round.)

"Neco: trying again, love?"

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility

EDIT by Kup to change Feather Fall to Endure Elements per Garrett's request in overlapping post. Hope that's okay!


Nauthiz'Ull  d20+12=28 d20+10=23 d20+12=30 d20+12=21
Wednesday January 24th, 2007 9:50:01 AM

After reaching the bottom Nauth heads for Wolf and the pups. Extending his arm out in typical Ice Peak fashion, Nauth gives his thanks for watching the girls in his absence. He kneels down and begins to scratch behind his girl's ear before palming her head and shaking it around a bit to rough her up; a large smile beams across his tanned face exposing a nice set of teeth.

"Today do we make back for home wunjo or do we press on and find the witch's artifact?" Nauth's eyes blanket the cleric, awaiting an answer and once one is given the lanky man will head outside to scout around.

"Going to give a quick scout; never know what could be instore for us out there."
~~~~~~~~~~~~~~~~~~~~~~~~~~~
not sure on my stats but I think that I have them right.
spot.28
listen.23
survival[looking for tracks].30
survival[determine weather].21

Yanosh  d20=16 d20=13 d20+2=21
Wednesday January 24th, 2007 12:16:44 PM

Once back at the bottom Yanosh gathers his gear up and repacks his pack. Looking up at the Ice Witches cave Yanosh prays that the two are careful. Yanosh sees Nauth head for the cave entrance and calls out, "Nauth I'll come with you. As you said never kow whats in store. Better two then just one."
Yanosh heads out behind Nauth to help look around.

spot=16
listen=13
knowlege nature=21


Neco (illegal 2nd post)  d20+9=25
Wednesday January 24th, 2007 12:39:20 PM

Disable device [25]

Neco approaches the chest with excitement. Once again she talks to herself as she works the glyphs. "Just a little more...gently now..."



Garrett (illegal 2nd) 
Wednesday January 24th, 2007 12:59:24 PM

"We head home wunjo. We have a young lady here that will be most happy to see her parents, and vice versa. We must also inform the village of what we have learned."

Garrett walks the girl outside the room, and back into the main crevice, and waits there with her. He stays just outside the crack/entryway used to enter the room. In case anything bad happens, he does not wish her to be in the room. He waits patiently, hoping Bohdi and Neco can do this quickly, wasting daylight with a long journey ahead is not a good idea. Of course, neither is messing with a very powerful witch's treasure. But everyone must follow their own paths, and Garrett knows that trying to dissuade them from their present course of action would not be met happily.

Aiden  d20=11 d20=10 d20=7 d20=10
Wednesday January 24th, 2007 6:07:30 PM

Aiden could only shake his head in silence at seeing Neco and Bohdi try to work the chest. Too many legends tied greed to the witch, but they apparently were in no mood to listen. Stepping outward he awaited Nauth'iz and Yanosh to reach the ground first.

Looking into Garrett's eyes, "I'll take the girl down wunjo...I am used to climbing more than you..." He kept his phrasing to a minimum, not feeling comfortable about how his accent, which was Tuskan, would affect the girl.

And awaiting Garrett's answer, Aiden either helps climb down, with the additional responsibility of the girl, or by himself.

Once he did get down, he smiled at the wolves, and for the one that had bonded with him, he took the moment to greet (pet) her. He also made sure to tell the wolf to 'protect'/'guard' the little girl.

spot.18
listen.16
survival[looking for tracks].15
survival[determine weather].18



Another Draw 
Wednesday January 24th, 2007 8:53:20 PM

Nauthiz`Ull and Yanosh make there way down the terraces to the first level so to speak. Jumping down 10 feet is far easier than climbing up and thus there is no issues. Garrett and the girl also climb down from the witches small cubby to stand 20 feet below the inquisitive pair of Neco and Bohdi. Neco and Bohdi pull the rope up to themselves and then set back to the chest.

Garrett and Aiden head dwon after them, Aiden taking the girl and with a little assurance form Garrett she locks her arms about his neck. The trip is not difficult and soo all of the group is at the bottom with the pair of wolves and the warrior Wolf.

Neco studies the snow craftsmanship and then, with a small file begins to remove or rather alter, a few choice runes to render the trap ineffectual. Bohdi stands ready to use the scroll to counter the trap should the worst happen. Again the runes recreate themselves and again Neco does not trigger any unfortunate occurences. The chest is still trapped, another draw.

Kup I read Bohdi as only trying the dispel if the trap goes off, so he is still holding his action with the scroll. Change of spells is just fine

Bohdi Nackle  d20=7 d20=15
Thursday January 25th, 2007 10:34:18 AM

ooc: Correct, Bohdi was holding the spell and not casting unless needed.

Bohdi pouted and put the scroll away unused. "Here now, love, let me try to help you," he offered. He came around to the other side of the chest and began to study the runes. "Let's see now ... the runes appear to cycle like a locking mechanism as you work on them, right? So if I watch over here, and Squork watches over there--" the gnome pointed, and the raven hopped over to triangulate with Bohdi and Neco-- "Then perhaps we'll determine the patterns as they happen, and be able to tell you when the cylinder 'clicks,' eh?"

Bohdi grinned and shifted his attention to the glyphs. "Now, then, if this umsatz rune here--I'm talking about the one that looks like a fishhook with eyes--were to change to a mapach pashtah--that squiggly one with the tail--and then be followed by a zakef katan--this one here, the little circle walking on hind legs--then you would get a munach segol over there ...."

Squork peere with beady eyes from his vantage point and cawed, pointing with his beak as certain runes appeared.

(Attempting to Aid Another on Neco's Disable Device check. If successful, Neco could gain a +2 to her check. Squork will try, too, because Aid Anothers can stack!

Aid Another usually means succeeding against a DC 10. But a DC 10 in what? Bohdi is untrained in Disable Device. If his Spellcraft check counts for anything, he gets +13. If his Knowledge Arcana counts, it's +11. And if Knowledge High Woldian counts, it's +7. And his Decipher Script check is +7, too. Not knowing which, if any, of those apply, I rolled a d20--and got a 7.

Squork will try to help, too. A familiar uses its master's skill checks in most instances, if those checks are better than its own, so the same factors could apply! Squork's d20 check is 15!)

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility


DM sorry Kup but you can't aid another to grant a bonus to a task that your character couldn't achieve alone. The Task is Disabling Device and as a Trained only Skill you can't help unless you ranks in it


Nauthiz'Ull 
Thursday January 25th, 2007 2:10:23 PM

Taking a look at the skies and the immediate ground Nauth continues surveying for signs of activites since they entered the cave the day before.

Yanosh  d20=1 d20=7 d20+2=21
Thursday January 25th, 2007 2:11:28 PM

Yanosh fallows Nauth outside the cavern entrance and quietly looks around squinting in the brighter light. the light blinding him Yanosh cant see anything and hears nothing also.

spot=1
listen=7
knowlege nature=21

Bohdi (illegal second)  d20+4=5
Thursday January 25th, 2007 4:01:01 PM

Ooc: phooey! You're right, of course. But, wait, that means ...

After a few vain moments, Bohdi gave up. "I can't bloody well figure it out," he confessed. "But, wait--if your connection with Weezle is the same as my connection to Squork, then Weezle should be able to help you!"

Squork blanched at the mention of the furry little predator. Feathers thoroughly ruffled, he flapped up to Bohdi's shoulder for protection and glared balefully toward Neco's bag.

Bohdi pulled out his scroll once more and readied for any mishap (readying Dispel Magic again, DC 5! Yuck! Hope it isn't needed!).

"It's all you, love," the gnome told Neco.

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility


Garrett 
Thursday January 25th, 2007 6:32:45 PM

"Thanks Aiden." Responds Garrett to aiden's offer to escort the girl down. "Wouldn't do for me to fall on her."

Garrett walks the girl outside the room, and back into the main crevice, and waits there with her. He stays just outside the crack/entryway used to enter the room. In case anything bad happens, he does not wish her to be in the room. Garrett keeps the girl close, wary of more undead.

Aiden  d20=20 d20=18 d20=13 d20=18
Thursday January 25th, 2007 9:13:04 PM

Aiden gave a small curt nod to Garrett. To have a leader admit to a weakness was something that Aiden had not expected, but then again, Garrett had shown eccentric leadership moments, at least in the tracker's point of view.

"They should let it go..." he muttered to Garrett, "we can always return when better prepared..."

"Till then...here..." as he thrust some extra cloak or winter resistant item towards Garrett. "The girl may need this..."

"It has my smell so our little sisters will accept her more during the trek..." And with that he took his position as guard, still awaiting whether his wolf would follow him, or guard the girl.

Spot: 20 + 7 =27
Listen: 18 + 6 = 24
Survival: 13 + 8 = 21
Aid another (little girl/survival): 18 + 8 = 26

The Ice Witch's Cave 
Friday January 26th, 2007 8:33:06 AM

Neco sits back and studies the Chest and the magic wrapped about it that is confounding her. Bohdi stands nearby giving advise on what might be done to enhance the odds of success. The rogue, however, does not appear to hear him.

Down below, all else is gathered at the entrance. Yanosh and Nauthiz`Ull have stepped outside. High above, the sky is gray and not much can be told from such a limited view on what the weather may hold for this day. The bodies of orcs lie still where they were cut down last night. New to the area are wolf prints. Aiden is able to discern 5 distinct sets. Three came from one direction and two from the other. They mingled for a time and then set out together down towards the south. The Opposite direction the party came from.

The girl seems to be mostly an extension of Garrets leg. Nauthiz`Ull's wolf stands to the right and just a pace behind the human as does the wolf with Aiden.

{Animal Companions require Handle animal checks as free actions to get the animal to do things. http://www.d20srd.org/srd/skills/handleAnimal.htm Animal Companioins work just like with Druids, but level is half rounded down. Each Wolf knows the bonus trick for being your companion automatically. Just need to pick one. You can also give any one trick of 15 or less. That would have been taught back in the Village. Each wolf can learn 6 tricks in addition to the bonus tricks they get being animal companions.}


Yanosh 
Friday January 26th, 2007 2:22:05 PM

Yanosh looks at the wolf traks on the ground and then to Nauth, "You think maybe they belong to the Dire Wolves from lastnight? Or are they just wolf tracks?"
Yanosh slides his sheild into possition from his back and draws his axe from his back as well. "Sure hope its just regular wolves because I dont think the Dire Wolves will talk down the next time we meet them. But if it is then so be it."


Neco  d20+11=31
Friday January 26th, 2007 7:04:08 PM

Neco stares at the chest then pushes herself away to get a better view of the box in its entirety. Scanning it over from a distance she realizes, or rather seems to think she realizes, that it was all rather simple. She takes a swig from her water skin and approaches the box for a final attack. Grabbing a small square file and a miniscule blade she goes at the box once more. There is no doubt in her mind that this box will stay trapped for long.

OOC: Disable Device = 31 (Nat 20)



Bohdi Nackle 
Saturday January 27th, 2007 9:14:29 PM

Bohdi watched Neco work and held his breath, anticipating the results. The scroll sagged, forgotten, in his hand.

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility


Aiden  d20=20
Sunday January 28th, 2007 10:41:16 AM

(OOC: trick-wise...would make sense for him to have the first one be SEEK (would use it as a precursor for TRACK). Now a question, could we be training AS we're going through the adventure? If so, can you give me the reader's digest version of the mechanics?)

"hrm..." as he looked at the footprints. (OOC: are they Worg or wolf? Also, checking to see if they are deeper into the ground (aka carrying weight) than normals of their type. And how long were they made?)

He did chuckle to himself as he gave a side glance over towards the little girl who clung to Garrett.

~if he is not careful...~ he thought to himself, ~he will have a friend for a very long time...~ It just seemed that the little girl was following actions that a wild animal, sprung from a trap, would take.

Survival (read tracks): 20 (nat!)+8 = 28

(OOC: *laughs* it's funny...Aiden has tried to be actually 'kind' and the girl seems to be moving away from him. Must be the accent...)


Yanosh  d20=16 d20=5
Sunday January 28th, 2007 4:28:16 PM

Yanosh looks around more moving away from the cave entrance some to see if he can find any other prints.

spot=16
listen=5

Posting Report (ADM Kup) 
Monday January 29th, 2007 12:05:04 AM

Posting Report for Ice Vein
Week of January 22-January 26
(posting early because traveling tomorrow)
............................M..T..W..Th.F
DM-Daniel K........x...x...x...o...+
Bohdi-Kup............x...x...x...-...x
Nauthiz'Ull-Drew...x...x...x...-...?
Garrett-Chris.........x...x...x...-...?
Aiden-Paul............x...x...x...-...x
Neco-James..........x...x...o..-...x
Yanosh-Edd..........x...x...x...-...x
Wolf-Justin............o...o...o...-...o
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Missed DM post on Thursday may have been from lags on Wednesday and Thursday awaiting player posts.
--Shawn/Dregar is on walkabout.
--We're still missing Wolf-Justin. No posts from him, or word off-line, in over a month. When do we decide he's on walkabout or just MIA?


Garrett 
Monday January 29th, 2007 8:02:57 AM

Garrett continues to wait for Bohdi and Neco. He continues to comfort and keep close the girl that's now attached to him.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements X2(cast x2), Shield of Faith, Bless, Magic Weapon(d)
2nd lvl: Spiritual Weapon, Hold Person, Augury, Bulls Strength(d)

Wand CLW: 21 remain


Cracked Chest 
Monday January 29th, 2007 8:56:18 AM

Neco sets about to work on the chest again and as she works Bohdi finds himself not breathing. The weasel also comes out and starts to scrutinze the markings about the chest. Sniffing here and there and then flicking one of the glyphs away with a claw. As Neco performs the same operation on the far side of the chest, the entire structure falls apart into what it is, a pile of snow. However, there are several things in that pile of snow and Neco is quick to uncover them. What the snow reveals is far more than could have fit into the chest to begin with. Hundreds, maybe thousands of gold coins sparkle and gleem as if they had just been maticulously polished. Three vials made of crystal with a clear liquid stopped by a small orange stone. 9 vials made from walrus tusk, a gentle swirl confirms a liquid being stored under the nickel cap. Made from Polar bear skin and fur, she finds a beautifully crafted pair of boots and from a skin not readily identifyable by any of the 4, is a set of Studded Leather armor. The studs appear to have been crafted out of molar teeth of a fairly large animal. There is a necklace, crafted of small black beads and attached to it is a black and withered hand of a humanoid. It's condition makes the former owners race impossible to determine, orc, human even gnome is possible. Lastly, Neco uncovers a small jar with a thick white paste. Everything but the gold itself radiates magic.

At the Entrance, Aiden moves about and studies the prints with more care. Definately Worgs, but none carried any riders. The prints are likely about 5 hours old. When speaking with Garrett, it is apparent that the girl does not so much pull away from Aiden, but is just not planning on leaving the Domi symbol wearing man she is holding onto.

Other than the tracks, the wind high above and the group, there is no sound or anything to see.

Wolves have Track as Feat already. Yes we will certainly assume 'trick' teaching is an ever on going type of thing.

Tricks have rated DC's to teach you roll handle animal check vs DC. Teaching Animal companions gives +4. to have the animal perform any trick is a Handle animal check. the +4 applies here as well.
list of tricks under Handle animal
http://www.d20srd.org/srd/skills/handleAnimal.htm


Nauthiz'Ull 
Monday January 29th, 2007 11:16:30 AM

The tracks are alarming indeed; what's more is the fact that there are two sets of tracks from two different directions and they mingled without sign of struggle.

"Something is guiding these worgs and they are working together."

Nauth waits pateintly, taking in the chasm walls and the greyed sky above.

Yanosh 
Monday January 29th, 2007 11:35:54 AM

"Come lets go get the other and get moving back to your village. These are obviously sent to find us and maybe the child too. Let us get moving befor a hoard of Orks show up." Yanosh states flatly to those with him.

Yanosh checks his armor and shield. Looking at his axe he remembers the nicks from the last battle. "Gods! I forgot to fix my axe blade lastnight." Running his thumb over the edge he finds it is still sharp enought to do the job but not as much as it should be.

If time permits Yanosh retrieves his whet stone and sharpens his axe and fixes the slight nicks in it.

Bohdi Nackle 
Monday January 29th, 2007 5:40:17 PM

Bohdi stared as the chest vanished away into snow, silently. His first sound was barely audible.

"Huh."

Then again, still barely heard.

"Huh."

"Huh. Huh. Huh. Huh."

The sounds built in volume and came faster, closer together, like an animal beginning to run.

"Huh, huh, hunh, huh-huh, a-huh-huh, a-huh-huh-huh-huh ...."

"A-HA HA HA HA HA HA HA HA HAHHH! Neco! You did it! You bloody well did it!"

The gnome laughed and danced, skipping and clicking his heels together (well, thudding, in his thick boots). He grabbed the rogue by the hands and danced her around in circles.

"You did it! You did it! You diiiiiiiid it!" The gnome was laughing so hard he wiped tears from his eyes. Pausing to catch his breath, he smiled and added, "Ah, duckie, that was one to remember. I only wish Flea were here to see it. She--she would have been proud." Bohdi swallowed hard, and his eyes rimmed once more.

After a moment, he turned to the cave entrance and shouted down. "She did it! She opened the case! Garrett, we'll need your magic storage for some of this--there's a lot!"

The gnome chortled and rubbed his gloved hands together.

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility


Garrett 
Monday January 29th, 2007 6:11:59 PM

Garrett heads back into the room. "Nice job guys. You'll have to bring the stuff down though. There's no way I'm climbing up there again. We can fill up my bag with the cash, but no magic goes in. They warned me about that when I bought it. If it has or might have extra space abilites, it would be very bad to put it in the bag."

Garrett waits for Bohdi and Neco to either bring the treasure down, or come get his bag.

Neco  d20+3=16
Monday January 29th, 2007 6:12:56 PM

"Bohdi, get a load of this!" Neco tosses the mummified hand to the gnome. Rifling through the coins she pulls out the pair of boots. "These look so much warmer than mine!" she says. Without concern over the cold, the rogue removes her current foot and dons the new boots, saying "hopefully they will fit nicely."

The excited girl hands out more loot; she throws the leather to one of the rangers, counts the coins, and examines vials. Basking in the light of the rewards Neco finds a wall of reflective ice. She gives a little twirl enjoying the new threads.

Appraise [16]

OOC: Sorry for any confusion with my disable device bonuses. I have MW thieves' tools. My bonus should be +11 for all of the previous rolls.


Aiden 
Monday January 29th, 2007 9:12:41 PM

Aiden's head turned sharply, his voice a husky snarl. "Will you tell that fool to shut up!!! Before he brings every ork and worg within three miles upon us!!! Or cause an avalanche!!"

It was easy to tell that he was barely containing his anger.

(OOC: assuming that there is some echo to the yelling of Bohdi's)

Grin Oh there most certainly is an echo. You could say the shape of the concical cave in which he stands acts as a megephone


Heading Home 
Tuesday January 30th, 2007 10:56:07 AM

A cry roars through the cave and into the crevice beyond. Bohdi's cry in the face of Neco's triumph and the rogues own glee at the small mountain of coins and items. Not everyone is happy about this and Adien calls into the cave his displeasure at the volume coming from the pair. There are enemies about, icy cliffs hanging over their heads and who knows what else.

Neco slips the boots on, the fit is near perfect, but beyond that she notices nothing. The counting of coins begins and Garret calls out that someone should simply take his bag back up there and fill it. Counting and specifics can be done later. Currently 3 10 ice walls and one 20 foot ice wall separate the cleric and his magical bag from the pair and the found treasure.

Nauthiz'Ull has his own concerns, worgs just don't wander in, chat and then wander off. Something or someone directs them. Or maybe they do. Worgs are not wolves, they are not merely creatures of nature, they are magical beasts.

Yanosh too, wishes to get moving. Standing at the bottom of a chasm in which you can be easily trapped does not sit well with the dwarf. It does seem there will be time enough to ply a stone to his blade. Neco and Bohdi still need to gather the treasure and get down, let alone the fact that the magical bag in which to transport the treasure needs to be taken up to them.

The Bag of Holding is eventually taken to the highest ledge and Neco and Bohdi load it up with coin and magical treasure. Neco stopped at 2850 gold upon arrival of the Bag as it is very evident the group wants to get moving. Counting can be done later. All of the items fit into the Bag and soon the pair and treasure are with the whole group and the journey home begins.

Hiking out of the crevice, backtracking your descent, you hit the open tundra again. The feel of the land around you though is different than when you arrived. It feels wilder, more dangerous and almost as if the very ground about you is poised to strike. The skis are clouded and from the south east deep threatening weather seems to be gathering. [Survival DC 20 Highlight to display spoiler: { But the Gathering storm is not moving it is simply gathering about some unseen peak}

The tracks are evident at the top where the worgs entered and indicate the animals came from the south east. Home is to the West.


Yanosh  d20=11 d20=11 d20=12
Tuesday January 30th, 2007 1:11:31 PM

Looking around the scared Dwarf sees gathering clouds. "I dont like the looks of that." Yanosh states pointing at the clouds.

Yanosh takes his place behind the group as a rear gaurd and says, "You will have to lead the way. I do not know where I am at. Remember last I was out in the open snow it was a blizard and when it cleared I was here with you."

survival=11
listen=11
spot=12


Neco  d20+6=15 d20+8=20
Tuesday January 30th, 2007 10:30:35 PM

Neco loads up the coins into the bag stuffing the glittering gold by the hand full. Carefully she puts all the other goods into her pack, all but the boots of course. "No magic goes in" she says to herself as she puts the last of the scattered coins into the bag. Once ready she will commence the descent of the wall.

Climb [15]

Tumble [20] In case of fall


Bohdi Nackle 
Wednesday January 31st, 2007 8:11:37 AM

Wistfully, Bohdi allowed Neco to put away all of the magical items. He sighed as the last one vanished from view, and he, too, prepared to descend from the cave. A muttered incantation and a traced rune later, the gnome was able to climb down as nimbly as a spider in its web (cast: Spider Climb).

"I agree that we should head for home with all speed. We need to get this pretty young girl back to her family." The gnome smiled at the little girl--easy enough, seeing as he was eye level with her.

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb (cast), Scorching Ray, Web, Invisibility


Garrett  d20+3=22
Wednesday January 31st, 2007 8:36:24 AM

Survival: 22 (untrained)

Garrett moves with everyone outside and prepares quickly for the journey home. He feels the danger present in the land itself and looks about. "Look, that storm isn't moving, it seems to be hovering over some sort of peak. It feels like death itself is on the move today."

As Garrett begins to head out toward home with everyone else, more thoughts occur to him. " These worg tracks come from the direction of that storm. And the storm hovers, like it waits for something. Remember what the Ice witch said, "the mountains and the snow and the ice have told me of a sacred relic. They said it was taken from the mighty peaks to lay them low. That the tundra would soon rise at the base of the mighty mountain and pour upon humans destroying them all. They must have known you were coming young warrior and that is what you seek". I wonder if the peak where that storm gathers is our mighty mountain?"

"Either way, we have much to discuss with the elders when we get home. Let us waste no time."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements X2(cast x2), Shield of Faith, Bless, Magic Weapon(d)
2nd lvl: Spiritual Weapon, Hold Person, Augury, Bulls Strength(d)

Wand CLW: 21 remain


Nauthiz'Ull  d20+12=19 d20+12=21 d20+10=29 d20+12=13
Wednesday January 31st, 2007 10:11:12 AM

The clouds in the distance have something quite disturbing about them yet the ranger is just off being able to place it; then Garrett points out the problem and Nauth nods in reassurance.

"Ummm, yeah. Those clouds are still and gathering about that peak. I have never seen such a thing before."

Nauth eyes the others warily and begins heading westward. Scanning the horizon and the snow in front of him, the ranger is extra cautious in his trek. He keeps his new pup to his left and slightly behind him, out of harms way.

Acting a little skitish, Nauth noticably steers clear of Garrett and the newly acquired contents of the Ice Witch.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
survival check.19
spot.21
listen.29
survival[track]. Nat 1 = 13

Yanosh  d20=6 d20=13
Wednesday January 31st, 2007 1:26:18 PM

Yanosh fallows the group closly trying not to be overly concerned with the 'storm' that is in the distance.

listen=6
spot=13


Return To Index      Next Scene (Returning Home)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage