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Bohdi Nackle 
Sunday January 21st, 2007 9:28:46 PM

Bohdi slumped, exhausted, into his bedroll. "Help with magic in the mmm-mornin'," he mumbled. Snores followed.

Spell list:
Gnome abilities: Prestidigitation (cast), Dancing Lights (cast), Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Message (x2, cast x2), Detect Magic (x2, cast x2)
Level 1: Alarm (cast), Mage Armor (cast), Feather Fall, Color Spray, Silent Image (cast)
Level 2: Scorching Ray (cast), Resist Energy (cast), Spider Climb (cast), Invisibility (cast)
Wand of Magic Missiles 3d, 16 charges remaining


Posting Report (ADM Kup) 
Sunday January 21st, 2007 9:35:10 PM

Posting Report for Ice Vein
Week of January 15-January 19
............................M..T..W..Th.F
DM-Daniel K........x...x...x...o...+
Bohdi-Kup............x...x...x...-...x
Nauthiz'Ull-Drew...x...x...o...-...x
Garrett-Chris.........x...x...x...-...x
Aiden-Paul............o...x...x...-...x
Neco-James..........x...o...x..-...x
Wolf-Justin............o...o...o...-...x
Yanosh-Edd..........x...x...x...-...x
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Shawn/Dregar is on walkabout.
--We're still missing Wolf-Justin.
--Monday, January 15 was Martin Luther King, Jr.'s Day.
--DM held on Thursday for missing player posts, then posted twice on Friday! Everyone had posted during the day Friday, so the second Friday post was essentially a "bonus" post. Nice!

Neco  d20+9=27
Monday January 22nd, 2007 6:38:38 AM

Neco smirks. "Clever, clever" she says, as she begins to understand the creative crafting of the box. "Moving this box would prove to be a very bad idea, and a potentially lethal one. This one is trapped!" Looking over the arcane trap, she decides that is would be best to deal with it first.

Neco removing a rolled canvas from her pack and opens it up. The light jingle of small metal tools hitting each other is accompanied by the glint of hooks, knives, files and various other little trinkets. Taking a deep breath the rogue starts her work

Disable device [27]

Waking up from being tossed around in his companions search for her tools, weezle looks out from inside the safety, and shelter of the back pack.

OOC : Im not sure if I got MW tools or not so I ether rolled 27 or 29. DM I have you at +9 with your tools, final number 27. The trap is still armed

Yanosh 
Monday January 22nd, 2007 11:43:09 AM

"Lethal?? Are you sure you wish to try it then? No offence intended. You are the expert in such matters and know your skills better then I. Just let me know if I am in the way but I will stay here with you and assist if I can." Yanosh states as he nervously watches the rogue do her work.
The gruff dwarf has no fear of physical combat its magical enchantments that brings a fear to his chest.


What is in the Chest 
Monday January 22nd, 2007 5:20:25 PM

The group retires, some faster than others. Neco, her curiosity peeked unfolds the tools of her trade and begins trying to subtley altering a few choice glyphs to render the trap useless. Careful as she is and precise as she is, her efforts are daunted. No sooner does she alter one glyph in the snow chest, than another glyph appears. The rogue sits back, of the hundreds of glyphs carefully inscribed about the seal, it is likely only one will allow her entry. It is jsut as likely that ome will set it off if they are tampered with. So far the battle of wits between crafter and cracker is a draw.

Yanosh stands nearby the rogue not sure if this is the best idea, but Neco seems much more at ease about such things and so Yanosh tries to relax as she works.

Aiden's first look for anything else that may have been left in the witch's exit reveals what one would expect, nothing.

Garret stays with the girl and thinks deeply on what has happened and what is the best way to get home with the girl.

The cave is quiet and dark. High overhead there is the sound of blowing wind and as you drift to sleep it seems to take on the sound of a softly singing woman. The melody is clean and clear stirring you to dreams of powerful emotion, triumph and a feeling of exhileration.

Garrett 
Monday January 22nd, 2007 5:51:08 PM

"Thank you Wunjo." Garrett responds to Aiden.

Looking towards Neco and anyone else by the chest, "Let's leave the chest be for now. I am not questioning your abilities, but now is not the time. The witch was obviously powerful, as were her magics. Let us try some dispels in the morning and see what transpires. Either way, only one person at a time should be up here messing with it. no sense risking everyone to satisfy our curiosity."

garrett turns his attention back to the child, taking care to keep her as warm as possible, and give her food and water. He will do his best to comfort her until she falls back asleep. (is she dressed well enough for traveling home?)

Garrett too will get some sleep. Standard watch with Yanosh filling Dregar's spot.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic(cast)
1st lvl: Endure Elements (cast), Shield of Faith(cast), Bless(cast), Command(cast), Magic Weapon(d)(cast),(plus pearl)(used)
2nd lvl: Spiritual Weapon(cast), Hold Person x2(cast x2), Bulls Strength(cast)(d)

Wand CLW: 21 remain


Aiden  d20=7 d20=8 d20=10
Tuesday January 23rd, 2007 8:38:50 AM

Aiden, looking at the child, decides to take one of his furs and drape it over the child. It was a simple gesture, and one that he did in silence. There was a small, quick look of softness, before it returned to its impassive, neutral state.

Stepping to the side, to Bohdi, he quietly says, "she will need your protective magicks against the cold..." and then moved out to take his normal guard position at the front of the cave.

Spot: 7 + 8 = 15
Listen: 8 + 7 = 15
Survival (weather): 10 + 7 = 17

Bohdi Nackle  d20+4=16 d4=2
Tuesday January 23rd, 2007 10:08:49 AM

Bohdi slept like he had fought four pitched battles. Which, in fact, he had.

In the morning, Bohdi prepared spells. He studied the witch's chest over a scrap of breakfast. "You know," he said, chewing thoughtfully, "If Neco can't get through the trap, that scroll I have to dispel magic could probably work. Let's have everyone else clear out, and she and I can stay up here. If her efforts don't work, then I'll cast the spell. I must admit that I'm curious about the contents of the chest. I don't think the Ice Witch would have left it here if she hadn't meant for us to have it."

If it sounded like a rationalization, then Bohdi certainly seemed ready to believe it. He stood back to watch Neco's work, with the scroll of Dispel Magic at the ready in his hand and partially in his mind. If Neco were unsuccessful--or if there were a mishap--Bohdi would finish the casting in hopes of averting disaster. (If needed, targeted dispel on chest or as counterspell, dispels DC 16 (i.e., caster level 5), suppression lasts for 2 rounds against an object.)

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Feather Fall, Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility


Yanosh  d20=12 d20=5
Tuesday January 23rd, 2007 11:17:03 AM

Placing a hand lightly on Necos shoulder "Garrett is right lets sleep first. Try it in the morrow when you are fresh and the spell casters are fresh too. Come Neco you need your sleep."
Yanosh then goes out of the cave and sees Aiden already there. "I'll be inside the cave entrance. If you need me come get me."
With that Yanosh then steps back in and realizes he left his pack with Wolf down in the main cave. "Oh well I hope Wolf uses it for his betterment." Yanosh then wrapes his cloak tighter around him and lays down, using his shield as a mat to keep him from laying on the ice floor.

On his turn for watch Yanosh stands outside the cave entrance. Cautious of the past dangers Yanosh hopes all is well with Wolf and the young wolves.

listen=12
spot=5

Nauthiz'Ull 
Tuesday January 23rd, 2007 1:42:21 PM

Watching everything unfold Nauth shakes his head at the unbridled curiosity that his wunjos possess.

"You should not mess with such magics. Bohdi, wunjo, can you flutter away like snow? Does you magic reach such powers? Her powers are beyond our capabilities to handle."

Nauth stays right by the throne for the night, sleeping deeply and dreaming of Frigga watching over him and singing sweetly to him. In the morning he addresses Bohdi again.

"I am sorry to undermine your powers wunjo but she is quite powerful as far as I can tell. I want nothing to happen to you is all."

After a moments thought Nauth turns to Garrett and back to Bohdi, "I will not need your protections from the Vein this day; I think I have figured out how to protect myself; plus, the little one needs it more."

Nauth walks to a place where he is relatively alone and closes his eyes. He beings to whisper something that only the best ears could pick up [DC18 Listen Highlight to display spoiler: {Celsiun. Frigga. Please shed your protection over my body this day, keep me warm and unaffected by the extremes of our land."}]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cast endure elements

Neco 
Tuesday January 23rd, 2007 3:51:13 PM

"I could have solved it, but I'll give it time. At least we're not sleeping out in the cold," the rogue comments as she reconsiders her actions. "I'll do it at sunup."

Dawn Breaks 
Tuesday January 23rd, 2007 9:04:02 PM

The cave, and specifically the home of the Ice Witch, bestows a sense of peace as the group sleeps. Each person in turn on watch has a distinctly different feeling though. Sounds seems tom push down through the snow and ice that make up the roof and walls bestowing a feeling of dread and uneasiness. despite the ever growing apprehention while on watch though, as soon as the relief person is woke and one lays down, the feeling vanishes and weariness overtakes you.

The sun shines through the crack in the roof and reflects about the cave, lighting nearly every crack and crevice. A glint easily catches any eye casting its gaze down the terraces the group must navigate to exit the cave and of course there is still the chest. from below, Wolf calls up a good morning and the two wolves give a yip to Aiden and Nauthiz`Ull.

The party makes ready to leave and of course, give Neco and Bohdi a few more cracks at the chest. The night was particularly refreshing for Nauthiz`Ull. The ranger awakens with a sense of connection to the Icy land in which he lives. perhaps it was this place, perhaps the blood bonding from a week ago. But as he instinctively seems to say a small prayer to Celsiun and Frigga, a comforting cloak seems to momentarily wrap about him and it banishes all touch of the cold.

The girl is awake and eats and drinks in silence, almost glued to Garret. The cleric will certainly have no trouble in keeping track of her. With the aid of Rope the entire group save Neco and Bohdi clinb down and give some room. In case the worst happens they should not all be caught in it and especially not the small girl they just rescued.

Bohdi has a scroll at the ready, though Nauthiz`Ull cautions the illusionist that using the scroll could prove quite futile against magics such as it appeared the witch had at her disposal. Said out of concern, there is no slight taken though and perhaps Neco will be more successful this morning and the scroll will not be required.

Neco prepares for round to in the battle of wits.

Neco 
Tuesday January 23rd, 2007 10:43:02 PM

In the night, the gears turn, and the wheels grind in the little rogue's mind. Deep in sleep Neco's brain ponders the glyph. "No, not that one... Zzz... not good, this one's lies parallel to the other... Zzz..." Neco works her way through the scenario, and deeper into the cycles of sleep.

Garrett 
Wednesday January 24th, 2007 8:30:50 AM

Garrett reminds Bohdi to memorize an endure elements spell, and he will memorize two, which with the continuing use of the rod will keep the whole party covered.(including the girl since Nauth covers himself.)

Garrett stays with the girl, comforting her as best he is able. He waits for Bohdi and Neco to finish investigating the chest, and hopes neither of them gets killed in the process.

Garrett will call up to Neco and Bohdi "Remember wunjo's. We already have what we came for. Do not take chances with the chest. It's better to walk away empty handed than not walk away at all."

Garrett prays for spells

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic(cast)
1st lvl: Endure Elements X2, Shield of Faith, Bless, Magic Weapon(d)
2nd lvl: Spiritual Weapon, Hold Person, Augury, Bulls Strength(d)

Wand CLW: 21 remain


Bohdi Nackle  d20+4=21 d4=1
Wednesday January 24th, 2007 9:43:24 AM

The normally fairly rational Bohdi was, in comparison, practically foaming at the mouth at the opportunity to open the Ice Witch's chest. He rubbed his hands together and waited for Neco to try disabling the magical trap once more. Scroll at the ready in case of mishap, Bohdi watched and waited.

(Assuming that Neco will try again in the morning as suggested in the DM post. Dispel Magic, if needed, targeted on chest or as counterspell, dispels DC 21, i.e., caster level 10, suppresses object magic for 1 round.)

"Neco: trying again, love?"

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility

EDIT by Kup to change Feather Fall to Endure Elements per Garrett's request in overlapping post. Hope that's okay!


Nauthiz'Ull  d20+12=28 d20+10=23 d20+12=30 d20+12=21
Wednesday January 24th, 2007 9:50:01 AM

After reaching the bottom Nauth heads for Wolf and the pups. Extending his arm out in typical Ice Peak fashion, Nauth gives his thanks for watching the girls in his absence. He kneels down and begins to scratch behind his girl's ear before palming her head and shaking it around a bit to rough her up; a large smile beams across his tanned face exposing a nice set of teeth.

"Today do we make back for home wunjo or do we press on and find the witch's artifact?" Nauth's eyes blanket the cleric, awaiting an answer and once one is given the lanky man will head outside to scout around.

"Going to give a quick scout; never know what could be instore for us out there."
~~~~~~~~~~~~~~~~~~~~~~~~~~~
not sure on my stats but I think that I have them right.
spot.28
listen.23
survival[looking for tracks].30
survival[determine weather].21

Yanosh  d20=16 d20=13 d20+2=21
Wednesday January 24th, 2007 12:16:44 PM

Once back at the bottom Yanosh gathers his gear up and repacks his pack. Looking up at the Ice Witches cave Yanosh prays that the two are careful. Yanosh sees Nauth head for the cave entrance and calls out, "Nauth I'll come with you. As you said never kow whats in store. Better two then just one."
Yanosh heads out behind Nauth to help look around.

spot=16
listen=13
knowlege nature=21


Neco (illegal 2nd post)  d20+9=25
Wednesday January 24th, 2007 12:39:20 PM

Disable device [25]

Neco approaches the chest with excitement. Once again she talks to herself as she works the glyphs. "Just a little more...gently now..."



Garrett (illegal 2nd) 
Wednesday January 24th, 2007 12:59:24 PM

"We head home wunjo. We have a young lady here that will be most happy to see her parents, and vice versa. We must also inform the village of what we have learned."

Garrett walks the girl outside the room, and back into the main crevice, and waits there with her. He stays just outside the crack/entryway used to enter the room. In case anything bad happens, he does not wish her to be in the room. He waits patiently, hoping Bohdi and Neco can do this quickly, wasting daylight with a long journey ahead is not a good idea. Of course, neither is messing with a very powerful witch's treasure. But everyone must follow their own paths, and Garrett knows that trying to dissuade them from their present course of action would not be met happily.

Aiden  d20=11 d20=10 d20=7 d20=10
Wednesday January 24th, 2007 6:07:30 PM

Aiden could only shake his head in silence at seeing Neco and Bohdi try to work the chest. Too many legends tied greed to the witch, but they apparently were in no mood to listen. Stepping outward he awaited Nauth'iz and Yanosh to reach the ground first.

Looking into Garrett's eyes, "I'll take the girl down wunjo...I am used to climbing more than you..." He kept his phrasing to a minimum, not feeling comfortable about how his accent, which was Tuskan, would affect the girl.

And awaiting Garrett's answer, Aiden either helps climb down, with the additional responsibility of the girl, or by himself.

Once he did get down, he smiled at the wolves, and for the one that had bonded with him, he took the moment to greet (pet) her. He also made sure to tell the wolf to 'protect'/'guard' the little girl.

spot.18
listen.16
survival[looking for tracks].15
survival[determine weather].18



Another Draw 
Wednesday January 24th, 2007 8:53:20 PM

Nauthiz`Ull and Yanosh make there way down the terraces to the first level so to speak. Jumping down 10 feet is far easier than climbing up and thus there is no issues. Garrett and the girl also climb down from the witches small cubby to stand 20 feet below the inquisitive pair of Neco and Bohdi. Neco and Bohdi pull the rope up to themselves and then set back to the chest.

Garrett and Aiden head dwon after them, Aiden taking the girl and with a little assurance form Garrett she locks her arms about his neck. The trip is not difficult and soo all of the group is at the bottom with the pair of wolves and the warrior Wolf.

Neco studies the snow craftsmanship and then, with a small file begins to remove or rather alter, a few choice runes to render the trap ineffectual. Bohdi stands ready to use the scroll to counter the trap should the worst happen. Again the runes recreate themselves and again Neco does not trigger any unfortunate occurences. The chest is still trapped, another draw.

Kup I read Bohdi as only trying the dispel if the trap goes off, so he is still holding his action with the scroll. Change of spells is just fine

Bohdi Nackle  d20=7 d20=15
Thursday January 25th, 2007 10:34:18 AM

ooc: Correct, Bohdi was holding the spell and not casting unless needed.

Bohdi pouted and put the scroll away unused. "Here now, love, let me try to help you," he offered. He came around to the other side of the chest and began to study the runes. "Let's see now ... the runes appear to cycle like a locking mechanism as you work on them, right? So if I watch over here, and Squork watches over there--" the gnome pointed, and the raven hopped over to triangulate with Bohdi and Neco-- "Then perhaps we'll determine the patterns as they happen, and be able to tell you when the cylinder 'clicks,' eh?"

Bohdi grinned and shifted his attention to the glyphs. "Now, then, if this umsatz rune here--I'm talking about the one that looks like a fishhook with eyes--were to change to a mapach pashtah--that squiggly one with the tail--and then be followed by a zakef katan--this one here, the little circle walking on hind legs--then you would get a munach segol over there ...."

Squork peere with beady eyes from his vantage point and cawed, pointing with his beak as certain runes appeared.

(Attempting to Aid Another on Neco's Disable Device check. If successful, Neco could gain a +2 to her check. Squork will try, too, because Aid Anothers can stack!

Aid Another usually means succeeding against a DC 10. But a DC 10 in what? Bohdi is untrained in Disable Device. If his Spellcraft check counts for anything, he gets +13. If his Knowledge Arcana counts, it's +11. And if Knowledge High Woldian counts, it's +7. And his Decipher Script check is +7, too. Not knowing which, if any, of those apply, I rolled a d20--and got a 7.

Squork will try to help, too. A familiar uses its master's skill checks in most instances, if those checks are better than its own, so the same factors could apply! Squork's d20 check is 15!)

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility


DM sorry Kup but you can't aid another to grant a bonus to a task that your character couldn't achieve alone. The Task is Disabling Device and as a Trained only Skill you can't help unless you ranks in it


Nauthiz'Ull 
Thursday January 25th, 2007 2:10:23 PM

Taking a look at the skies and the immediate ground Nauth continues surveying for signs of activites since they entered the cave the day before.

Yanosh  d20=1 d20=7 d20+2=21
Thursday January 25th, 2007 2:11:28 PM

Yanosh fallows Nauth outside the cavern entrance and quietly looks around squinting in the brighter light. the light blinding him Yanosh cant see anything and hears nothing also.

spot=1
listen=7
knowlege nature=21

Bohdi (illegal second)  d20+4=5
Thursday January 25th, 2007 4:01:01 PM

Ooc: phooey! You're right, of course. But, wait, that means ...

After a few vain moments, Bohdi gave up. "I can't bloody well figure it out," he confessed. "But, wait--if your connection with Weezle is the same as my connection to Squork, then Weezle should be able to help you!"

Squork blanched at the mention of the furry little predator. Feathers thoroughly ruffled, he flapped up to Bohdi's shoulder for protection and glared balefully toward Neco's bag.

Bohdi pulled out his scroll once more and readied for any mishap (readying Dispel Magic again, DC 5! Yuck! Hope it isn't needed!).

"It's all you, love," the gnome told Neco.

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility


Garrett 
Thursday January 25th, 2007 6:32:45 PM

"Thanks Aiden." Responds Garrett to aiden's offer to escort the girl down. "Wouldn't do for me to fall on her."

Garrett walks the girl outside the room, and back into the main crevice, and waits there with her. He stays just outside the crack/entryway used to enter the room. In case anything bad happens, he does not wish her to be in the room. Garrett keeps the girl close, wary of more undead.

Aiden  d20=20 d20=18 d20=13 d20=18
Thursday January 25th, 2007 9:13:04 PM

Aiden gave a small curt nod to Garrett. To have a leader admit to a weakness was something that Aiden had not expected, but then again, Garrett had shown eccentric leadership moments, at least in the tracker's point of view.

"They should let it go..." he muttered to Garrett, "we can always return when better prepared..."

"Till then...here..." as he thrust some extra cloak or winter resistant item towards Garrett. "The girl may need this..."

"It has my smell so our little sisters will accept her more during the trek..." And with that he took his position as guard, still awaiting whether his wolf would follow him, or guard the girl.

Spot: 20 + 7 =27
Listen: 18 + 6 = 24
Survival: 13 + 8 = 21
Aid another (little girl/survival): 18 + 8 = 26

The Ice Witch's Cave 
Friday January 26th, 2007 8:33:06 AM

Neco sits back and studies the Chest and the magic wrapped about it that is confounding her. Bohdi stands nearby giving advise on what might be done to enhance the odds of success. The rogue, however, does not appear to hear him.

Down below, all else is gathered at the entrance. Yanosh and Nauthiz`Ull have stepped outside. High above, the sky is gray and not much can be told from such a limited view on what the weather may hold for this day. The bodies of orcs lie still where they were cut down last night. New to the area are wolf prints. Aiden is able to discern 5 distinct sets. Three came from one direction and two from the other. They mingled for a time and then set out together down towards the south. The Opposite direction the party came from.

The girl seems to be mostly an extension of Garrets leg. Nauthiz`Ull's wolf stands to the right and just a pace behind the human as does the wolf with Aiden.

{Animal Companions require Handle animal checks as free actions to get the animal to do things. http://www.d20srd.org/srd/skills/handleAnimal.htm Animal Companioins work just like with Druids, but level is half rounded down. Each Wolf knows the bonus trick for being your companion automatically. Just need to pick one. You can also give any one trick of 15 or less. That would have been taught back in the Village. Each wolf can learn 6 tricks in addition to the bonus tricks they get being animal companions.}


Yanosh 
Friday January 26th, 2007 2:22:05 PM

Yanosh looks at the wolf traks on the ground and then to Nauth, "You think maybe they belong to the Dire Wolves from lastnight? Or are they just wolf tracks?"
Yanosh slides his sheild into possition from his back and draws his axe from his back as well. "Sure hope its just regular wolves because I dont think the Dire Wolves will talk down the next time we meet them. But if it is then so be it."


Neco  d20+11=31
Friday January 26th, 2007 7:04:08 PM

Neco stares at the chest then pushes herself away to get a better view of the box in its entirety. Scanning it over from a distance she realizes, or rather seems to think she realizes, that it was all rather simple. She takes a swig from her water skin and approaches the box for a final attack. Grabbing a small square file and a miniscule blade she goes at the box once more. There is no doubt in her mind that this box will stay trapped for long.

OOC: Disable Device = 31 (Nat 20)



Bohdi Nackle 
Saturday January 27th, 2007 9:14:29 PM

Bohdi watched Neco work and held his breath, anticipating the results. The scroll sagged, forgotten, in his hand.

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility


Aiden  d20=20
Sunday January 28th, 2007 10:41:16 AM

(OOC: trick-wise...would make sense for him to have the first one be SEEK (would use it as a precursor for TRACK). Now a question, could we be training AS we're going through the adventure? If so, can you give me the reader's digest version of the mechanics?)

"hrm..." as he looked at the footprints. (OOC: are they Worg or wolf? Also, checking to see if they are deeper into the ground (aka carrying weight) than normals of their type. And how long were they made?)

He did chuckle to himself as he gave a side glance over towards the little girl who clung to Garrett.

~if he is not careful...~ he thought to himself, ~he will have a friend for a very long time...~ It just seemed that the little girl was following actions that a wild animal, sprung from a trap, would take.

Survival (read tracks): 20 (nat!)+8 = 28

(OOC: *laughs* it's funny...Aiden has tried to be actually 'kind' and the girl seems to be moving away from him. Must be the accent...)


Yanosh  d20=16 d20=5
Sunday January 28th, 2007 4:28:16 PM

Yanosh looks around more moving away from the cave entrance some to see if he can find any other prints.

spot=16
listen=5

Posting Report (ADM Kup) 
Monday January 29th, 2007 12:05:04 AM

Posting Report for Ice Vein
Week of January 22-January 26
(posting early because traveling tomorrow)
............................M..T..W..Th.F
DM-Daniel K........x...x...x...o...+
Bohdi-Kup............x...x...x...-...x
Nauthiz'Ull-Drew...x...x...x...-...?
Garrett-Chris.........x...x...x...-...?
Aiden-Paul............x...x...x...-...x
Neco-James..........x...x...o..-...x
Yanosh-Edd..........x...x...x...-...x
Wolf-Justin............o...o...o...-...o
Dregar-Shawn..........walkabout...

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Missed DM post on Thursday may have been from lags on Wednesday and Thursday awaiting player posts.
--Shawn/Dregar is on walkabout.
--We're still missing Wolf-Justin. No posts from him, or word off-line, in over a month. When do we decide he's on walkabout or just MIA?


Garrett 
Monday January 29th, 2007 8:02:57 AM

Garrett continues to wait for Bohdi and Neco. He continues to comfort and keep close the girl that's now attached to him.

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements X2(cast x2), Shield of Faith, Bless, Magic Weapon(d)
2nd lvl: Spiritual Weapon, Hold Person, Augury, Bulls Strength(d)

Wand CLW: 21 remain


Cracked Chest 
Monday January 29th, 2007 8:56:18 AM

Neco sets about to work on the chest again and as she works Bohdi finds himself not breathing. The weasel also comes out and starts to scrutinze the markings about the chest. Sniffing here and there and then flicking one of the glyphs away with a claw. As Neco performs the same operation on the far side of the chest, the entire structure falls apart into what it is, a pile of snow. However, there are several things in that pile of snow and Neco is quick to uncover them. What the snow reveals is far more than could have fit into the chest to begin with. Hundreds, maybe thousands of gold coins sparkle and gleem as if they had just been maticulously polished. Three vials made of crystal with a clear liquid stopped by a small orange stone. 9 vials made from walrus tusk, a gentle swirl confirms a liquid being stored under the nickel cap. Made from Polar bear skin and fur, she finds a beautifully crafted pair of boots and from a skin not readily identifyable by any of the 4, is a set of Studded Leather armor. The studs appear to have been crafted out of molar teeth of a fairly large animal. There is a necklace, crafted of small black beads and attached to it is a black and withered hand of a humanoid. It's condition makes the former owners race impossible to determine, orc, human even gnome is possible. Lastly, Neco uncovers a small jar with a thick white paste. Everything but the gold itself radiates magic.

At the Entrance, Aiden moves about and studies the prints with more care. Definately Worgs, but none carried any riders. The prints are likely about 5 hours old. When speaking with Garrett, it is apparent that the girl does not so much pull away from Aiden, but is just not planning on leaving the Domi symbol wearing man she is holding onto.

Other than the tracks, the wind high above and the group, there is no sound or anything to see.

Wolves have Track as Feat already. Yes we will certainly assume 'trick' teaching is an ever on going type of thing.

Tricks have rated DC's to teach you roll handle animal check vs DC. Teaching Animal companions gives +4. to have the animal perform any trick is a Handle animal check. the +4 applies here as well.
list of tricks under Handle animal
http://www.d20srd.org/srd/skills/handleAnimal.htm


Nauthiz'Ull 
Monday January 29th, 2007 11:16:30 AM

The tracks are alarming indeed; what's more is the fact that there are two sets of tracks from two different directions and they mingled without sign of struggle.

"Something is guiding these worgs and they are working together."

Nauth waits pateintly, taking in the chasm walls and the greyed sky above.

Yanosh 
Monday January 29th, 2007 11:35:54 AM

"Come lets go get the other and get moving back to your village. These are obviously sent to find us and maybe the child too. Let us get moving befor a hoard of Orks show up." Yanosh states flatly to those with him.

Yanosh checks his armor and shield. Looking at his axe he remembers the nicks from the last battle. "Gods! I forgot to fix my axe blade lastnight." Running his thumb over the edge he finds it is still sharp enought to do the job but not as much as it should be.

If time permits Yanosh retrieves his whet stone and sharpens his axe and fixes the slight nicks in it.

Bohdi Nackle 
Monday January 29th, 2007 5:40:17 PM

Bohdi stared as the chest vanished away into snow, silently. His first sound was barely audible.

"Huh."

Then again, still barely heard.

"Huh."

"Huh. Huh. Huh. Huh."

The sounds built in volume and came faster, closer together, like an animal beginning to run.

"Huh, huh, hunh, huh-huh, a-huh-huh, a-huh-huh-huh-huh ...."

"A-HA HA HA HA HA HA HA HA HAHHH! Neco! You did it! You bloody well did it!"

The gnome laughed and danced, skipping and clicking his heels together (well, thudding, in his thick boots). He grabbed the rogue by the hands and danced her around in circles.

"You did it! You did it! You diiiiiiiid it!" The gnome was laughing so hard he wiped tears from his eyes. Pausing to catch his breath, he smiled and added, "Ah, duckie, that was one to remember. I only wish Flea were here to see it. She--she would have been proud." Bohdi swallowed hard, and his eyes rimmed once more.

After a moment, he turned to the cave entrance and shouted down. "She did it! She opened the case! Garrett, we'll need your magic storage for some of this--there's a lot!"

The gnome chortled and rubbed his gloved hands together.

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb, Scorching Ray, Web, Invisibility


Garrett 
Monday January 29th, 2007 6:11:59 PM

Garrett heads back into the room. "Nice job guys. You'll have to bring the stuff down though. There's no way I'm climbing up there again. We can fill up my bag with the cash, but no magic goes in. They warned me about that when I bought it. If it has or might have extra space abilites, it would be very bad to put it in the bag."

Garrett waits for Bohdi and Neco to either bring the treasure down, or come get his bag.

Neco  d20+3=16
Monday January 29th, 2007 6:12:56 PM

"Bohdi, get a load of this!" Neco tosses the mummified hand to the gnome. Rifling through the coins she pulls out the pair of boots. "These look so much warmer than mine!" she says. Without concern over the cold, the rogue removes her current foot and dons the new boots, saying "hopefully they will fit nicely."

The excited girl hands out more loot; she throws the leather to one of the rangers, counts the coins, and examines vials. Basking in the light of the rewards Neco finds a wall of reflective ice. She gives a little twirl enjoying the new threads.

Appraise [16]

OOC: Sorry for any confusion with my disable device bonuses. I have MW thieves' tools. My bonus should be +11 for all of the previous rolls.


Aiden 
Monday January 29th, 2007 9:12:41 PM

Aiden's head turned sharply, his voice a husky snarl. "Will you tell that fool to shut up!!! Before he brings every ork and worg within three miles upon us!!! Or cause an avalanche!!"

It was easy to tell that he was barely containing his anger.

(OOC: assuming that there is some echo to the yelling of Bohdi's)

Grin Oh there most certainly is an echo. You could say the shape of the concical cave in which he stands acts as a megephone


Heading Home 
Tuesday January 30th, 2007 10:56:07 AM

A cry roars through the cave and into the crevice beyond. Bohdi's cry in the face of Neco's triumph and the rogues own glee at the small mountain of coins and items. Not everyone is happy about this and Adien calls into the cave his displeasure at the volume coming from the pair. There are enemies about, icy cliffs hanging over their heads and who knows what else.

Neco slips the boots on, the fit is near perfect, but beyond that she notices nothing. The counting of coins begins and Garret calls out that someone should simply take his bag back up there and fill it. Counting and specifics can be done later. Currently 3 10 ice walls and one 20 foot ice wall separate the cleric and his magical bag from the pair and the found treasure.

Nauthiz'Ull has his own concerns, worgs just don't wander in, chat and then wander off. Something or someone directs them. Or maybe they do. Worgs are not wolves, they are not merely creatures of nature, they are magical beasts.

Yanosh too, wishes to get moving. Standing at the bottom of a chasm in which you can be easily trapped does not sit well with the dwarf. It does seem there will be time enough to ply a stone to his blade. Neco and Bohdi still need to gather the treasure and get down, let alone the fact that the magical bag in which to transport the treasure needs to be taken up to them.

The Bag of Holding is eventually taken to the highest ledge and Neco and Bohdi load it up with coin and magical treasure. Neco stopped at 2850 gold upon arrival of the Bag as it is very evident the group wants to get moving. Counting can be done later. All of the items fit into the Bag and soon the pair and treasure are with the whole group and the journey home begins.

Hiking out of the crevice, backtracking your descent, you hit the open tundra again. The feel of the land around you though is different than when you arrived. It feels wilder, more dangerous and almost as if the very ground about you is poised to strike. The skis are clouded and from the south east deep threatening weather seems to be gathering. [Survival DC 20 Highlight to display spoiler: { But the Gathering storm is not moving it is simply gathering about some unseen peak}

The tracks are evident at the top where the worgs entered and indicate the animals came from the south east. Home is to the West.


Yanosh  d20=11 d20=11 d20=12
Tuesday January 30th, 2007 1:11:31 PM

Looking around the scared Dwarf sees gathering clouds. "I dont like the looks of that." Yanosh states pointing at the clouds.

Yanosh takes his place behind the group as a rear gaurd and says, "You will have to lead the way. I do not know where I am at. Remember last I was out in the open snow it was a blizard and when it cleared I was here with you."

survival=11
listen=11
spot=12


Neco  d20+6=15 d20+8=20
Tuesday January 30th, 2007 10:30:35 PM

Neco loads up the coins into the bag stuffing the glittering gold by the hand full. Carefully she puts all the other goods into her pack, all but the boots of course. "No magic goes in" she says to herself as she puts the last of the scattered coins into the bag. Once ready she will commence the descent of the wall.

Climb [15]

Tumble [20] In case of fall


Bohdi Nackle 
Wednesday January 31st, 2007 8:11:37 AM

Wistfully, Bohdi allowed Neco to put away all of the magical items. He sighed as the last one vanished from view, and he, too, prepared to descend from the cave. A muttered incantation and a traced rune later, the gnome was able to climb down as nimbly as a spider in its web (cast: Spider Climb).

"I agree that we should head for home with all speed. We need to get this pretty young girl back to her family." The gnome smiled at the little girl--easy enough, seeing as he was eye level with her.

Spell list:
Gnome abilities: Ghost Sound, Prestidigitation, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x3), Message
Level 1: Endure Elements (cast), Mage Armor, Alarm, Identify, Silent Image
Level 2: Spider Climb (cast), Scorching Ray, Web, Invisibility


Garrett  d20+3=22
Wednesday January 31st, 2007 8:36:24 AM

Survival: 22 (untrained)

Garrett moves with everyone outside and prepares quickly for the journey home. He feels the danger present in the land itself and looks about. "Look, that storm isn't moving, it seems to be hovering over some sort of peak. It feels like death itself is on the move today."

As Garrett begins to head out toward home with everyone else, more thoughts occur to him. " These worg tracks come from the direction of that storm. And the storm hovers, like it waits for something. Remember what the Ice witch said, "the mountains and the snow and the ice have told me of a sacred relic. They said it was taken from the mighty peaks to lay them low. That the tundra would soon rise at the base of the mighty mountain and pour upon humans destroying them all. They must have known you were coming young warrior and that is what you seek". I wonder if the peak where that storm gathers is our mighty mountain?"

"Either way, we have much to discuss with the elders when we get home. Let us waste no time."

Spells:
0 lvl: CMW, Light x2, Mending, Detect Magic
1st lvl: Endure Elements X2(cast x2), Shield of Faith, Bless, Magic Weapon(d)
2nd lvl: Spiritual Weapon, Hold Person, Augury, Bulls Strength(d)

Wand CLW: 21 remain


Nauthiz'Ull  d20+12=19 d20+12=21 d20+10=29 d20+12=13
Wednesday January 31st, 2007 10:11:12 AM

The clouds in the distance have something quite disturbing about them yet the ranger is just off being able to place it; then Garrett points out the problem and Nauth nods in reassurance.

"Ummm, yeah. Those clouds are still and gathering about that peak. I have never seen such a thing before."

Nauth eyes the others warily and begins heading westward. Scanning the horizon and the snow in front of him, the ranger is extra cautious in his trek. He keeps his new pup to his left and slightly behind him, out of harms way.

Acting a little skitish, Nauth noticably steers clear of Garrett and the newly acquired contents of the Ice Witch.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
survival check.19
spot.21
listen.29
survival[track]. Nat 1 = 13

Yanosh  d20=6 d20=13
Wednesday January 31st, 2007 1:26:18 PM

Yanosh fallows the group closly trying not to be overly concerned with the 'storm' that is in the distance.

listen=6
spot=13


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