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Midwinter's Night
The Messenger


The Messenger (DM JohnP) 
Monday December 11th, 2006 10:45:37 PM

Thar walks over to the and asks who is there, while the others offer differing advice. When the ranger opens the door, he sees a small boy dancing from foot, shaking the wet snow from his thin canvas shoes. Clumps of wet snow cling to his threadbare jacket and cap perched atop his curly red hair. The boy beams when he looks inside, his cheeks rosy from the cold outside, and recognizes Conner and the others from the dedication of the monument.

"Message for ye, all of ya! Sent from the Float! Must be important, coming that far!"

The boy reaches into his jacket and pulls out a scroll case. After looking to make sure that Kadaz hasn't pulled weapons, he shakes out a rolled parchment and hands it to Thar. Then he tips his cap to Mira and Edmund inside the room. Then he stands in the doorway, appreciating the warmth of the apartment.

++++++


Thar takes the parchment and moves to the table. Since the scroll is still dry and pliable, he has no problem unrolling it so everyone can see the message written there.

"Adventurers of Plateau City,

I apologize for the informal address but I know of no other way to address you. I trust that this missive finds all of you well and healthy, by Alemi's healing grace.

When you parted company from the Crimson Shields here in Floating City, we had asked you to look in on the orphans that we had settled outside of Plateau City. Thank you so much for taking our gifts to them and for assistance that you provided as well. Kay and Buckle sent a message back that was effusive in their praise.

The reason that I write now, just before Midwinter, is to ask another favour of you. The other Shields and I had sent some supplies and Midwinter gifts to the orphanage, using the Von Otten trading company as we usually do. However, the carter hired to deliver the goods has not returned to Plateau City. Ashbeard Von Otten contacted us when he was overdue by two days. Remember, it is only one day's easy journey to the estate.

Unfortunately, we are unable to investigate. Could you perhaps spare the time to confirm that the carter delivered the goods? Since we had included some Midwinter gifts, time is of the essence. Steve at the Von Otten's warehouse can help and he can also deliver a message back here.

Thank you, for all your help.

Belkior Orvisson, Healer and Paragon of Alemi


++++++


The boy is still standing at the door, looking expectantly inside.

"Got anything for me to take back to Mister Steve?"


Arm 
Tuesday December 12th, 2006 5:48:08 AM

Arm smiles at the boy, approaches the table, and asks Mira for a pen. He then turns the parchment over and writes, "Yes, we will gladly investigate this matter for you and the Shields. We will be contacting Steve very soon regarding this, and will send a message as soon as we can with any news that we find. We are all well here, and we hope that this missive finds you and the Shields the same. Expect to hear from us soon. Yours in friendship, Arm Ebano.".

He then re-rolls the parchment up and places it back in the scroll case. Tossing the boy a gold piece, he says, "Take this back to Steve if you please. Tell him that he may read this, forward it on to the appropriate people, and we shall meet with him soon.". Saying so, he hands the parchment back to the boy and awaits the rest of the group's plans on leaving, after he tells them what he has written, of course.

Conner 
Tuesday December 12th, 2006 7:39:09 AM

"At last!" the fighter exclaims. "Even a missing cart is more exciting than watching Kadaz count the number of whiskers in his beard!"

Shadow 
Tuesday December 12th, 2006 8:24:10 AM

(OOC: Sorry for the silence, but have been in bed with the stomach flu for about 4 days now.)

IC: Shadow shows concern as he sees what is at the bottom of the message. When Arm looks to be writing a response Shadow reaches into his pouch and pulls out a gold coin walks over to the messenger and slips it into his hand, "Please make sure to stay as warm as possible when you deliver our reply."

Once the messenger departs, "Well our we going to get horses?" Shadow cringes at the thought of riding a horse again.

Shadow (2nd post but for character updating)  d6+2=6
Tuesday December 12th, 2006 9:05:20 AM

hp roll (6)

Kadaz 
Tuesday December 12th, 2006 11:49:17 AM

He glances over at Conner and smiles at the anticipation of something interesting to do. He has felt the lack of a new challenge as much as the others. "Drink your tea everyone!" Kadaz starts gathering up his gear. "We should be off. But I've neglected to buy winter furs. I need to get some on the way out of town."

Kadaz goes into his room and starts to put everything together. In spite of his talk it will take him an hour or so to pack his adventuring gear and get properly armored.

As the group leaves he brings up one unfinished topic. "That message called us 'Adventurers of Plateau City'. We deserve a better name, like the Crimson Shields have. Something that will look good on a shield or flag. I propose the Black Axes!" Kadaz raises his black axe and shakes it, showing where he got the idea.

Mira 
Tuesday December 12th, 2006 4:27:01 PM

Mira pours a cup of tea and after adding a generous spoonful of honey, presses the mug into the hands of the delivery boy. Pointing to the bench beside the table, she invites him to take a seat while the bard scribes the party's response.

"Let's prepare for departure, and see Steve on the way out." The sorcerer asks the boy to inform the von Otten's man to wait for them, accordingly.

While her companions make last minute preparations, Mira tidies the apartment, bringing a small basket of perishables to a neighbor, and packing other victuals in a sack. She makes sure there is a generous supply of loose tea, for the tea loving wizard. When folks are ready to go, she dons winter gear, and a her Cloak of Comfort. Lastly she takes the long staff with the carved owl's head given to her by Xenia at the last Solstice party.

"I agree, Kadaz," she answers the fighter, "we need a group name. Let's try to figure it out on the walk out to the orphan's manor."

Across Town (DM JohnP) 
Tuesday December 12th, 2006 11:38:06 PM

The boy waits while Arm scribbles out a response, then nimbly grabs the tossed coin. He makes that and the coin slipped to him by Shadow disappear with unexpected grace.

"Sure thing! I'll run this right back to Mister Steve and tell him that you're coming over!"

The boy waves as he skips away from the door.

It's about an hour later before the adventurers are ready to depart. Most of that is spent coaxing Edmund to leave the warm confines of the apartment but finally everyone is ready to walk over to the Von Otten's warehouse. It's a cold trip, just before evening, and the wet snow is getting heavier. The wind whips off the river, blowing the snow in little flurries that seem determined to get snow in everyone's hair. The streets are quiet, however, partly from the time of day but more from the weather. Finally, the party sees the sign marking the Von Otten warehouse and lights inside the building.

Conner goes up to the door and knocks. After a moment, a sliding panel in the door is moved aside and the fighter sees the eyes of the boy who brought the message. Conner can see the smile on the boy's face as he hears bolts being pulled on the other side of the door.

"Hey there! I told Mister Steve that you'd be right along! We closed up, but Steve waited for you."

The boy then heaves the door open. A gust of warm air greets the party, carrying a mixture of scents and odours. Inside the warehouse they can see unidentified bales and boxes of goods. The boy ushers them inside, holding the door until the last of them are inside.

"I'm Jack! Let me take you into Steve's office."

The boy leads the party a short distance along the front side of the warehouse to a short flight of stairs that obviously lead up to an office. Jack goes up the stairs to the landing and knocks on the door before opening it.

"Mister Steve! Them that the message went to are here."

As soon as the door is opened, whoever is in the lead can feel the heat from the small stove inside the office. Steve is standing beside the stove, tossing some more chunks of coal inside. He turns and looks at the party with a smile on his face.

"Come on in! Take a chair, or sit wherever. I didn't read the message, so what can I help you with?"


Edmund  d20+9=19
Wednesday December 13th, 2006 12:18:30 AM

Edmund grumbles a bit about leaving Sampson's, but nevertheless agrees to go along. "If the letter was not from Belkior," he declares, "I wouldn't be going. There are books to be read, tea to be drunk, baths to be... bathed. Speaking of which, I'm going to miss my third bath this evening, confusticate it all!"

Once they arrive in the office, Edmund brushes the snow out of his hair. "Snow!" he says in a way which makes it only too clear what he thinks of the stuff. Once that is taken care of, Edmund manages to smile, and becomes less miserable, if not positively courteous. (Diplomacy: 19, if needed)

"As for why we are here... apparently, a cart has gone missing, one that was transporting goods to the orphanage outside of the city. Well, you see, these goods were somewhat time-sensitive and midwinter is fast approaching. So, we're wondering if you have any information on what might have become of the carters or the cart. It was sent on behalf of Belkior Orvisson and company, and Ashbeard let them know the carters were two days overdue. We're here on behalf of Belkior, by request of the letter delivered by young Jack, here. That's about the sum of it, I suppose.

I doubt there's anything seriously the matter, anyway. But, lacking anything else to do, saving baths and tea, we figured we should check it out. What do you think?"

Arm 
Wednesday December 13th, 2006 5:50:38 AM

Leaving the explanation up to Edmund, until he gets something wrong, that is, He will wait patiently with Mira until they receive their assignment.

Kadaz  d20+1=10
Wednesday December 13th, 2006 6:04:34 AM

Kadaz trudges through the snow, watching the flakes fall from the sky and land on his beard, happy to be out doing something useful. Birdie walks along beside him, much less enthused about being out in the cold and away from the fire.

At the warehouse Kadaz looks curiously at the merchandise piled up, trying to see if anything looks out of place. But there doesn't seem to be anything amiss to him. (spot 10)



Shadow 
Wednesday December 13th, 2006 8:11:19 AM

"Hey while you guys check out the situation with 'Steve' I will go see if I can find out anything from my Guild." With that he will depart before the group and head over to the Guild. Once there he will talk to the Daymaster to see if there has been any reports about the wagon or the nearby countryside.

CDM Jerry 
Wednesday December 13th, 2006 9:27:51 AM

I need the report for last weeks posting here done by the ADM. Get that done and email me please or I'll hassle ya tomorrow.

Mira  d20*5=19
Wednesday December 13th, 2006 4:43:23 PM

The cold doesn't bother Mira one bit. The deep hood of her cloak keeps the snow from her head, and the enfolding depths keep her body warm. Stout boots ensure feet are warm and dry.

Mira loosens the cloak, when they enter the comparative warmth of the van Otten's warehouse, and removes it altogether when Steve invites the party into his cozy room.

"Thank you Edmund!" she adds brightly, "you have summed everything up quite nicely!" The sorcerer adds her support to the wizard's overture. (Diplomacy/Aid Another=19)

Posting Record (ADM Scott) 
Wednesday December 13th, 2006 4:47:18 PM

This was an interlude week:
Plateau City
DM John: XXXXX
Kadaz: OXXXX
Arm: XXXXX
Ash: OOOOO
Shadow: XOXOO
Edmund: XXXXX
Mira: XXXXX
Connor: XXOXX
Thar: XXOXX
Overall: 75% effective

(OOC: Ash decided to stay back in the Crying Woods with the Dryders. This should make our stats a little better!-Carla)


Conner 
Wednesday December 13th, 2006 5:25:27 PM

The burly human trudges through the snow, his attention split between observing the changes to the city and consdiering options for naming the party. The 'black axes' didn't ring true with the fighter, although he understood how it might inspire Kadaz.

"How about The Swords of Ellena" he asks aloud, "or The Anvil Circle, or the Mithril Company "?



Steve's Interview (DM JohnP) 
Wednesday December 13th, 2006 10:55:16 PM

Kadaz peered into the corners of the warehouse and didn't see anything out of place. A neatly run place from the looks of it. The boy, Jack, tags along with the party and slides into a corner of Steve's office to warm up. He manages to stand behind Conner to keep out of Steve's sight.

++++++


Steve nods as he listens to Edmund's summary of the letter from Belkior.

"Thought that was it. Those Shield fellows, from the Float, they sent some presents for the kids and food. Midwinter feast things, mainly, but some staples for the winter too. I tucked in some things myself, too, for the little ones out there on the farm."

"None of my boys were free that day, so I hired Tyrus to cart all of it out. He's usually a dependable sort, good with his horse and cart and not like him to miss a delivery. Still, it could have been weather so I didn't think too much of it until he was more than a day late. And I tracked down someone else who came in from the farms out that way and learned that there hadn't been any bad weather."

"So, that's what I can tell you. Tyrus would have gone out the North Gate. I gave him a map to the farm, drew it myself since I'd been there so often. I'd suggest checking at some of the roadhouses along the way. Tyrus might have stopped for a bite or a cup, maybe. Here's a map of the route out to the farm."


Steven grabs a pencil from his desk and finds a clean scrap of paper. He hurriedly scrawls a map showing the road out of Plateau City, the roadhouses and the farm. When he finishes, Steve holds the fresh map out to Edmund and Mira. Looking at it, Thar and the others are sure that they can find the way.

"The Shields didn't send any money along, so I can't promise anything except my thanks. Do any of you have questions? Either way, I'd suggest waiting 'til morning before you head out. It's still a couple days to Midwinter, so you have time."

++++++


Instead of going with the others, Shadow slipped away to go to the Daymaster. Once there, instead of waiting in the outer room, Shadow is quickly ushered in. When he asks his questions, the Daymaster shrugs.

"If it happened out of town, it wouldn't be the Guild. And most people think that it's low, real low, to steal Midwinter gifts from children. Orphans, particularly. Now, some of your less .... skilled, or scrupulous ... brothers might stoop to that. But I wouldn't put up with it."

++++++


As they walk, Kadaz and Conner banter back and forth about possible names for the group. This might be a topic for debate as they make the journey out to the farm.


Shadow 
Thursday December 14th, 2006 9:37:51 AM

Shadow meets up with the group and says, "I hope you had more luck than I did, my connections said that since it did not happen in the city that they have no way of knowing even a hint of what might have happened." He waits to hear what the group has to report.

"I like a combination of your suggestions Conner, how about the Mithril Circle?" He looks at his companions.

Arm 
Thursday December 14th, 2006 10:23:44 AM

After the meeting with Steve, Arm suggests that they find a place close by to stay until morning so that they don't have to brave the weather returning home. At Shadow's suggestion, he nods, "Yes, that name sounds very good..my vote is with you.".

Mira  d20=20
Thursday December 14th, 2006 11:52:11 AM

Mira accepts the map from Steve, and after making sure each person in the party has had a good look at it, she folds it up and stores it in a pocket.

I believe there are a couple of places we could stay near the North Gate*. We can start our enquiry there, and then get an early start in the morning, when the gate opens.

Mira grins, "Mithril Circle," she says, "kind of has a ring to it!"

(Knowledge=20)

*(OOC: If the North Gate is Quest Gate on the PC map, then the Red Dragon, Jazz's, and the Golden Griffin would be nearby!)



Kadaz 
Thursday December 14th, 2006 3:33:26 PM

Kadaz mulls over the name. "Mithril Circle? Sounds like a jewelry store. How about we keep the Mithril part but add something that describes what we do. The Mithril Shields? No, too close to the Crimson Shields. The Mithril Guard? The Mithril Protectors? The Mithril Guild? No, that's more merchants. The Mighty Mithril ..." Here his imagination runs out. "... something or other" he finishes lamely.

"Can anyone think of something related to one of our adventures that would sound good with Mithril?"

Kadaz (2nd post) 
Thursday December 14th, 2006 6:23:37 PM

After walking a bit more with no brilliant thoughts Kadaz adds "Well, at least it will be easy to embroider a mitril-colored circle on a flag."

Mira (2nd illegal post) 
Thursday December 14th, 2006 6:46:56 PM

"I agree with the mithril part," Mira walks on beside her companions, thinking aloud. "We have demonstrated a strength in combat situations," she continues musing, "as well as being devoted to Plateau City and the people who live here. We are kind of like protectors, or guardians."

Edmund 
Thursday December 14th, 2006 11:12:20 PM

Edmund listens to all of the ideas, but not venturing any of his own at present.

"I am not so certain about Mithril Protectors--sounds like we mean to protect, or guard, Mithril. Perhaps something to show we are a closely-knit group... how about The Mithril Order, instead? I think it has a nice sound.

The Inn (DM JohnP) 
Thursday December 14th, 2006 11:13:26 PM

Since no one has any further questions for Steve, they start filing out of the office within the warehouse. Just before they leave, Steve calls them back.

"Oh, yes. I should probably describe Tyrus, shouldn't I?"

"He's a older human, probably closer to 50 than 40. Bushy dark beard with gray and white patches, hair's the same. What there is of it, which is why Tyrus nearly always wears a hat, I guess. More your height and build, rather than the big guy over there. Need more to describe him?"

Steve had gestured towards Arm when describing Tyrus' height, comparing him to Conner.

It doesn't take the group long to find a comfortable inn that is within their price range. Actually, nearly anything is within their price range now. So it's the Golden Griffon for the night. The price is steep, nearly 5 gold for a single room each with dinner and a morning meal, plus a pitcher of ale each. Kadaz' eyes gleam when he considers how many of his companions drink ale. Edmund, of course, is relieved to learn that the inn boasts its own bath house, available nearly around the clock. Of course, if people decide to share rooms, the innkeeper doesn't blink an eye although he does quietly suggest that the "special" rooms are available tonight.

All in all, everyone should be ready to make t he trek to the farm tomorrow and find out where this Tyrus fellow got off to.

Arm 
Friday December 15th, 2006 5:54:23 AM

Arm winks at Mira when he hears of the innkeeper's suggestion about "special rooms". If she agrees, they will take one of those, otherwise they will take a regular room until morning comes.

Conner  d20-2=7
Friday December 15th, 2006 7:50:20 AM

Conner finds a seat near the fire and asks one of the serving girls to bring him a pitcher of ale. He wonders if Tyrus also stopped here before leaving for the orphanage and asks the girl if she knows of him. [Gather Info=7]

Mira 
Friday December 15th, 2006 7:53:01 AM

Mira smacks her head when Steve provides a description of Tyrus. "Yes," she encourages, "and the cart, was it a 2 wheeled vehicle or 4? Pulled by what manner of animal?" the sorcerer will jot down the information, adding this slip of paper to the map in her pocket. "And exactly how many days has he been missing?"

When it is time to retire, Mira will slip off with Arm.

Shadow 
Friday December 15th, 2006 2:35:18 PM

Shadow nods his head as he hears more reactions to names. When Edmund suggests order Shadow agrees, "That does sound like a good name."

When they get to the Griffin, Shadow will take his own room and have a seat next to Conner and listen to what the server has to say.

He will try and prepare himself for once again leaving his beloved city, and head out of its protective walls. He does think to himself how this is not as far away as the groups last adventure.

OOC: Sorry JohnP that I have not sent my character sheet in, but still waiting for some stuff at the catacombs. As soon as that is finished I will send in my updated character sheet.

Kadaz 
Friday December 15th, 2006 5:18:19 PM

At Edmund's suggestion Kadaz nods his head. "The Mithril Order. I can see that. Good suggestion Edmund."

At the inn Kadaz pays for him (and Birdie) and then settles in for a night of good food, fine ale, followed by a soft bed.

In the morning he eats a hearty breakfast, then dons his armor and furs. It may be a long trek in the cold and snoe and he's going to fill up with food to sustain himself. And me makes sure Birdie gets a good breakfast, too.

Thar ail Baerer 
Friday December 15th, 2006 10:32:21 PM

After following the group and listening to the discussion, Thar comments "I like the Mithral Order idea, but I'm Ok with whatever the group decides. I know we had discussed a symbol, so what sort of thing would work for that? We are a mixed bag of magic users, fighting types and religous ones, as well as stealthy and nature types. Maybe our symbol should represent that?"

He'll eat a light dinner, say his prayers and give thanksgiving for his continued health and ask Edmund and/or Shadow to share a room to save money. Once someone agrees (or not), he'll go to bed, lock the door and rest until morning.

(OOC - Sorry everyone for missing this week. I thought I had posted that I had exams and 3 papers due this week, but due to that and I found out my 5 year old has to have surgery in a week or two (nothing like needing surgery to put a kid to sleep, to scare a dad at night... Pls keep us in your prayers.), it totally slipped my mind. It's no excuse for my behavior, but I wanted to personally apoligize to everyone and let you know what was going on. Blessings, Ken.)

Edmund  d20+6=19
Friday December 15th, 2006 10:54:46 PM



Difficult to extract from the bath house, Edmund finally emerges wearing a toga of sorts, with a towel slung over his shoulder.

"Can't this looking-for-Tyrus adventure wait a bit? I was just about to have some tea. Very well, then..."

Edmund finally agrees to come along, but his mind is elsewhere, thinking about the symbol Thar mentioned. Later that evening, he cautiously extends his thoughts on that, as well. His ideas are naturally based on the experience he has with heraldry, house crests, and the like.

"How about a mithril shield emblazoned with a crossed staff and sword, ringed with laurels? An easy enough device, and something I suspect any herald in the city could designate. I don't think it is in use, either." (Knowledge Nobility=19, if needed)

When the time comes to return home, Edmund hurries off to his room where, on various little bits of parchment, he has written things like "Edmund of the Mithril Order," and "Edmund Greenleaf, Archmage, Mithril Order emeritus".

Morning (DM JohnP) 
Sunday December 17th, 2006 12:51:41 PM

Before leaving the warehouse, Mira asks about the driver and cart. The boy, Jack, pipes up in reply.

"Tyrus, he's got his old pony and a two-wheel cart. The old guy calls his pony 'Ashcan', probably 'cuz he's all grey. Tyrus doesn't say too much but he does look after his pony. Mister Steve wouldn't hire him, otherwise."

"Tyrus was supposed to be back three days ago."

++++++


The night in the inn is a nice change from the apartment. Good food - not so much better than Sampson's, but different - good ale and good company.

When the innkeeper offers up the 'special' rooms, Mira and Arm accept the offer. When they take the key up to the room it doesn't appear very special. The windows look out on the courtyard and are made from thick, wavy glass that blurs everything. They both then realize that some persistent magic is present in the room. It takes Mira a little while to realize that the room is warded so that divination and scrying magics cannot observe anything inside.

Conner asks the server about Tyrus but either she doesn't hear the question or she ignores it. Conner and Shadow look around and realizes that there aren't too many people in the main room. Most of the diners are in private dining rooms, mostly hidden from the main room. And there's a steady stream of servers carrying covered trays up to the rooms, too. With Kadaz and Thar sitting with them, they're also the only table of four in the dining room.

The others mainly discuss possible names and emblems for the group. Everyone seems to be thinking along the same lines, at least.

++++++


Morning comes gently in this inn. Those that made arrangements hear a quiet tapping at their door at the requested time and they rouse for the day. The breakfast arrangements are quite good - a buffet of hot and cold meats, eggs, fried potatoes, breads and preserves. And pots of cocoa, tea or coffee delivered to the table.

Eventually, everyone is sated and ready for the trip. With the amount of tea that he consumed, Edmund might be making quite a few stops along the road. The party wrap themselves in winter clothes and prepare to step out into the morning air.

There is a definite chill in the air outside. The breeze is light, jsut enough to ruffle Birdie's coat. The cool air seems to invigorate the dog, who dances around Kadaz. Still, they will probably all be cold by the time that they have completed this trip.

It's a matter of moments to orient themselves outside the inn, and they move together to the Quest Gate on the north wall of the City. Already at this time of day there is a stream of travellers heading in and out of the City. The gate Guards watch the procession, collecting entrance tolls and taxes from travellers heading in both directions. Occasionally, the Guards will check the contents of a wagon or cart but it isn't possible to tell what they are looking for. It's not very long before the party reaches the gate and the Guards.

"Heading out of the City? Not carrying any trade goods, are you?," asks the Sergeant of the Guards. As he speaks, the party can see
Guards on the other side of the gate collecting entrance tolls and turning away people who cannot afford the small payment.



Conner  d20-2=18
Monday December 18th, 2006 7:34:29 AM

"No...no trade goods here. We're off to find an overdue wagon and it's owner. Tyrus, bushy dark beard with gray and white patches, hair's the same, nearly always wears a hat. Have you seen him? He left here near 5 days ago with a small 2 wheeled wagon and an old grey pony."

The fighter waits at the gate to see if they have any recollection of the cart driver's departure from the city. [Gather information=18...Wahoo! a nat 20]

Posting for 12/11/06 (Scott ADM) 
Monday December 18th, 2006 9:19:23 AM

Plateau City
DM John: XXXXX
Kadaz: OXXOX
Arm: OXXXX
Ash: OOOOO
Shadow: OXXXX
Edmund: OXOXX
Mira: OXXXX
Connor: OXXOX
Thar: OOOOX
Overall: 60% effective

DM JohnP - Ash is on walkabout, so can be dropped from the reports. That would raise the posting rate to 68%. Still not great but understandable given the time of year.


Shadow 
Monday December 18th, 2006 9:23:13 AM

Shadow steps out into the crisp air and takes a long deep breath. He readies himself for the journey ahead. As the group makes its way to the gate Shadow again takes on his role of trying to keep track of the people around the group.

Once they make their way to the gate, Shadow watches closely the reaction of the guard as he answers Conner question. Although, the guards should not have anything to hide you never know.

Kadaz  d20+1=15
Monday December 18th, 2006 12:46:47 PM

Kadaz looks at the guard, just in case he recognizes him. Other than that, he keeps quiet, letting the talkers in the group do their job. (spot 15)

Thar ail Baerer 
Monday December 18th, 2006 2:12:26 PM

Thar will continue following the group and watch the guards closely. He won't say anything though to them, as diplomacy is not his strong suit.

Out of earshot of the guards, he'll say to his companions "We should have a few of us scout ahead and watch for potential ambushes, once we get on the path out of town. I'll volunteer to be one of the ones in the front, but we'll need another set of eyes."



Mira  d20+2=18
Monday December 18th, 2006 4:22:38 PM

Conner covers the basics, leaving Mira an opportunity to persue tangental questions. "What are these entrance tolls and taxes for? and what are the quantums?" While the sorcerer waits for an answer, she tries to discern the temperament of those being turned away from the city. (Sense motive=18)

Edmund 
Monday December 18th, 2006 9:45:14 PM

Edmund keeps his mouth shut and sticks with the party, still a little miffed about being denied another bath and a fourth pot of tea for all of this inconvenient adventuring business.

((OOC: It's that time of year, and I am in and out near-constantly with church and family. I apologise if I miss posts, but as I am usually extremely punctilious about making all of my posts, I hope it won't be held against me!))

Through the Gate (DM JohnP) 
Monday December 18th, 2006 11:40:28 PM

The gate Guard sergeant shrugs in a non-committal fashion when Conner asks about Tyrus. But he does ask the other Guards about the carter and one nods.

"Yep. Saw him a couple days back, driving that old pony and cart like he always does. Didn't say nothing on his way through."

The sergeant has been looking at the party's belongings as they talk with the guards. When Mira asks about the tolls and taxes, the sergeant takes a moment to explain.

"Not much really. A couple coppers a person to enter the City. Usually silvers or gold for goods going in or out, depending. And checking for contraband, too."

"You want that we should keep an eye out for this Tyrus?"

Kadaz, Shadow and Thar are looking about but don't notice anything out of place. Kadaz remembers that gate duty is usually for new members, especially during the winter. Except for the sergeant, who looks sort of familiar but can't really be placed.

With the Guards satisfied that none of the party are trying to smuggle anything out of the City, they are waved through. As they move forward, Mira gets a better look at the people outside. Those who can't afford the few cents being charged for entering the City are a pretty sorrowful lot - worse than Edmund moaning into his cape and cloak. None of the indigents appear surly or desperate though.

Noticing the sorcerer's attention, one elderly human shuffles towards the party as they leave the gate. He extends a shaking hand wrapped in rags towards Mira, clutching his thin coat with the other. His face is narrow and pinched, with several days stubble on his chin. Still, the elderly man's eyes are bright and his voice is easily heard.

"Money for the gate. Just a few pence for the toll. That's all."

Arm 
Tuesday December 19th, 2006 6:03:13 AM

Arm whispers in Mira's ear as the stranger approaches, "Don't do it, love...we give to one and we'll have the whole mob down upon us. It's not that I begrudge the man from entering, mind you...".

Kadaz 
Tuesday December 19th, 2006 6:27:17 AM

Kadaz reaches into the pocket where he keeps his stash of silver coins. He pulls one out and hands it to the old man. "With compliments from the Mithril Order."

He starts to leave, then turns back. "Say, have you seen a driver and old gray pony pulling a two-wheel cart, would have left this gate couple of days ago?"

Shadow  d20+7=15
Tuesday December 19th, 2006 8:27:20 AM

Shadow rolls his eyes as Kadaz gives the old man a coin. 'Well we will probably have the whole group following us unless we give them each some money.' he thinks to himself. "Lets get moving." He urges Kadaz on. He will keep an eye out for any of the others following them. (Spot=15)

Thar ail Baerer 
Tuesday December 19th, 2006 10:17:46 AM

Thar, feeling that they should share their wealth with those less fortunate, goes to the seargent and says "How many people do you think there are here? Maybe 100? If the toll is 1 copper per person, here is 1 gold, which should cover those people. Let the first 100 in and if there are more people than that, let me know when I come back and I'll reimburse you."

Thar will continue on his way, following Shadow and Kadaz in looking around at their surroundings.

Mira 
Tuesday December 19th, 2006 12:02:56 PM

"Arm, it is the cold season. Let these folks seek some temporary solace within the walls of the city." Lowering her voice, she adds, "it is a pittance, and I know what it is like to go without."

Mira adds 10 coins to Thar's contribution, "use this today...tomorrow...until it runs out...to waive the tax for those who wish to enter. Let those who are importing goods pay for their goods themselves, but waive the head tax for all...until the money runs out." Gesturing the elderly human aside, she slips a few more coins into his rag wrapped hand. "We must be on our way, but I would beg a favour of you, father," Mira asks the man.

Mira explains how she would like the man to seek out a willing tavern keeper to set up a station at the gates and serve hot cider to the folks waiting to gain entrance to the city. She suggests Sampsons, but leaves the decision up to the man. The money should cover the costs of the cider and a server, as well as a hot meal for the guards who must station the gate on this day, and the old man himself. "Then say a prayer to whatever god you worship for the safe return to the Mithril Order!"

With that, she passes through the gate, lifting her hood up to shield her face from the cold.

Edmund 
Tuesday December 19th, 2006 1:14:26 PM

Edmund is a nice fellow, but when it comes to the difference between commoners and gentry, he has a very traditionalist mentality, no doubt from being brought up in a political family with many ties to the wealthy and landed classes.

He doesn't attempt to dissuade Mira and company from donating money to the poor, but he makes no offer of his own funds for this purpose. Instead, he stares straight ahead, refusing to even look at the begging people. Privately, he thinks that admitting legions of poverty-stricken wretches into the city cannot but be a bad idea, and the thought of them filling up Sampson's and being quite drunk bothers him even more. Still, he says nothing about it, possibly because he is still despairing over the loss of his evening bath.

When he finally does speak, he does so smiling. "Your generosity seems to know no limits," he says. "But I for one wonder if, as Arm says, you will not merely encourage them to come a'begging at our door day and night. Let us hope not, or we'll never have the time or means for grand adventures such as this!"

Edmund pulls his cloak around him more tightly, shivvering a bit. "Of course, then I might have time for an hot evening bath," he mutters to himself.

Conner 
Tuesday December 19th, 2006 10:14:32 PM

"Never had to work hard for a meal, have ya?" The fighter looks at Edmund. "These folks may not have money, but they don't become members of death cults either". Conner presses an additional 10 gp into the old man's hands. "Make sure Sampson puts some meat in that hot meal."

Conner moves out away from the city gates after he is sure the old man has gained entry to the city.

An Act of Charity (DM JohnP) 
Tuesday December 19th, 2006 10:53:47 PM

The beggar's approach provokes a brief debate among the party. Three of their number - Arm, Edmund and Shadow - recommend not giving anything to the beggar. There is a brief moment of consternation when Arm and Edmund realize that they agree on something. But kinder hearts prevail, and the others take pity on the elderly man.

Kadaz presses a silver piece into the man's hands, enough for passage and maybe a rough meal inside the City. The dwarf fighter asks about Tyrus and the beggar pauses in thanking Kadaz to speak.

"Aye, saw him a couple days back on the road. Nothing to give an old veteran, said he."

But then Thar and Mira go further, dropping enough coins into the Guard's money boax to pay for the passage of all the people waiting outside the walls and more. The sorcerer then presses more money into the hands of the beggar, instructing him to seek out a tavern willing to come and provide food and warm drink to the people at the gate. Conner is even more generous, paying enough to provide a hearty stew for everyone.

The old man steps back after the coins have been pressed into his hands. The other people waiting to gain entrance have surged towards the gate but this elderly beggar isn't caught in the press. Instead, he thanks Conner and Mira in his surprisingly strong voice.

"Thank ye, in the name of the Creator."

The blessing stirs memories for some members of the party, and Shadow noticed that the man made a curious hand gesture when he spoke.

Knowledge Religion or Knowledge Local - DC 10= Highlight to display spoiler: {"The Creator" is a reference to Eberyon, the Fae King. The gesture noticed by Shadow is one used followers of Eberyon.}

++++++


With that curious exchange behind them, the party strikes out on the road. Close to the gates, the road is bounded by large homes or mansion set well back from the road behind high walls or hedges. Nothing defensible, by any means, but what would strike a bored noble as a version of "country living".

As they move farther into the countryside, the houses are spaced farther and farther apart. The walls or hedges don't get any lower but they are sometimes replaced by painted board fences. Expensive looking horses, cattle or other livestock are pawing through the frozen grass and snow in the pastures bounded by the fences. Once, the party even sees a hippogriff being exercised on a long lead.

The traffic on the road is relatively light, mainly expensive carriages carrying people into the City. There is little snow here, mainly what has been caught by the walls or hedges to form small drifts.

Edmund 
Wednesday December 20th, 2006 12:59:16 AM

Not wishing to be drawn into a philosophical discussion, Edmund prudently ignores Conner's jibe on the way out of the city. Soon, though, Edmund downheartedness fades and he becomes more excitable and also possibly more obnoxious. Occasionally he hops up and down, and chatters increasingly. "What quaint houses," he exclaims with delight. "I should like to have one of my own, one of these days. It would be like adventuring every day... but with baths... and tea... and books to hand." The thought of baths, books, and tea lift his spirits significantly. When the come upon the Hippogriff, Edmund is practically beside himself with exuberance, pointing excitedly. "I say! I say! It's a Hippogriff, isn't it? Good heavens! Majestic! Fearsome, but majestic! Do you think... do you think I could pet it? No, no, best not. Haven't the time. Really, though, I say!"

Edmund calms down a bit after that, musing to himself in a somewhat better mood. After a long time (for Edmund) without speaking, he says, rather out of the blue, "I suspect the Mithril Order will be one of the most famous in the city, now. We're probably going to need a more permanent establishment than some rented common rooms in Sampson's. I suspect that, even if we are not besieged day and night with requests for pecuniary aid, we will have lots of people asking for our assistance with various adventuring matters great and small, everything from dire rats to displacer beasts, and quite a lot of the in-between sort. Luckily, I've plenty of experience dealing with those sorts of things, so you have nothing to fear--but," Edmund adds quietly, before anyone can interrupt this latest explosion of arrogance, "I'm beginning to see you've even more experience, so, very possibly, I have nothing to fear."

"Whatever the case," he continues, "How much would it cost to maintain a guildhall of sorts, or a disused temple, or something of the like? Surely there have to be accomodations of the sort, what we could redo to our own uses. Maybe a communal dining room, some small offices, a meeting hall, and a place where the... the destitute might obtain some succour over the night, seeing as you are inclined to that sort of thing--not that I'm all for bodily lifting people from one station of life to the next, or setting the laws of the city at naught, but it is better than having them dead in the street if nothing else. And, it will certainly give an impressive reputation. Defenders of the weak, and all that."

"It would be nice if it had a library, and a bath house, and some kitchens for tea, too. And even possibly an infirmary. We might be able to strike up a deal with some of the other temples, letting them use the space of the infirmary, seeing as theirs are probably overcrowded. That way, they'd manage the infirmary free of charge, but get the space for free too. We end up with a lot of the good name for doing it. Everyone benefits."

After this, Edmund becomes quieter as he thinks of what the Mithril Order's establishment might look like, and how it might operate, and what his own book-lined, excessively-tidy office would be like. This leads to thoughts of tea, leaving Edmund even quieter and more hopeful for a swift end to their little trip.

Kadaz 
Wednesday December 20th, 2006 5:47:27 AM

Kadaz's idea of being generous is vastly overwhemled by Mira's and Conner's. As for the others, well, they may not have know what it's like to be penniless and dependant on the mercy of others but Kadaz remember those days.

Edmund's talk does make the time go faster. Kadaz has learned to ignore it, like rain on a roof. It makes a soothing background noise that allows him to think about more important things, like what sort of symbol the Mithral Order should wear. Circle? Some sort of plateau-looking device?

Mostly Kadaz and Birdie trudge along in silence.

Arm  d20+4=12
Wednesday December 20th, 2006 5:57:01 AM

Arm whispers back to Mira after her donation, "I do indeed know what it is like to go without, my dear..do not forget that I have been living on my own since I was little more than an infant, and had to fight for everything that I have. I would rather NOT go without having a dagger stuck into one of our backs should one of these people have the inclination to do so.".

Saying this, he also looks around to see if anyone seems to follow them (spot=12).


Thar ail Baerer  d20+4=17
Wednesday December 20th, 2006 11:47:46 AM

As the group goes on, Thar smiles as he sees the generosity of his fellow members. To Edmund, he says "You've got some good ideas on a possible permanent place for us, and I agree that we have likely outgrown our apartment. I don't know much about finding or building a new place, but buying and upgrading an old temple or building may work well. After this adventure is over, I'll go with you to listen to some of your ideas and see them in person."

(Know (Rel) Check = 17)

(OOC - Was that gesture for Shadow only or could we see it? I wasn't sure from your post. If it was just for him, disregard the rest of my post) Seeing the old man's gesture towards Shadow, Thar notices that it looks familiar. He says to Shadow "What do you think that could mean for us? I don't know a lot about the other gods, but do recognize that one."

Conner 
Thursday December 21st, 2006 7:31:27 AM

The tattooed fighter marches along near the head of their rag-tag column. He pauses occasionally to ensure that no one is left behind and to offer his assistance to those with heavier loads.

The Road


On the Road (DM JohnP) 
Thursday December 21st, 2006 9:15:05 AM

The party is settling into the rhythms of travel. While Conner ranges ahead, the others have settled into pairs while they walk. Edmund is prattling on about a future home while Kadaz thinks on other things. Arm walks beside Mira but the sorcerer seems to be lost in thought. Similarly, Thar silently muses about the significance of the beggar's words and the gesture pointed out by the silent Shadow.

Traffic on the road has thinned as they move farther from the City. While they are still passing some country estates on either side of the road, it's more common to see working farms. Every so often a smaller road branches off to lead deeper into the countryside. Despite Edmund's fears, this isn't too bad - no roving bands of surly peasants, at least, and the weather is still nice and sunny.

Ahead, Conner can see the first of the inns mentioned by Steve. From what Steve and Jack said, Tyrus might be prone to stopping every so often for refreshments. Perhaps they might learn something by talking to the servers there.

Between the party and the inn, the party can see the bent figure of a woman carrying what looks to be a heavy sack of goods. She's walking slowly and they will pass her before they reach the inn.

Shadow  d20=19
Thursday December 21st, 2006 10:51:24 AM

Shadow notices the gesture and recognizes it for what it is. (DC=19) He notes the man and will remember his face and may search him out when they return.

Once the group has left the gates and are not surrounded by strangers, Shadow says, "That old man is a follower of Eberyon, and I hope will not cause trouble." If asked how he knows he will say that he saw and recognized the sign of the Fae King.

As they are approaching the inn, Shadow sees the old woman and is reminded of his long lost mother. He approaches and says, "Can I help you along with that, at least to the inn?"

Mira  d20=16
Thursday December 21st, 2006 4:21:59 PM

Knowledge=16+ mods

Mira accepts the blessing and files the reference to 'the creator' away for future rumination. "We must make tracks, friends! The lost Mr. Tyrus has 4 days on us."

Mira will join in various discussions with her companions as they make their way along the road. She agrees with Edmund and Thar, that a larger place in the city would be nice, as well as some help to run it. "A cook and caretaker. Maybe a couple?" Mira indicates her preference would be to stay in the same quarter, however. "Once we figure out a design, we could put our group symbol on the door or gate."

"Maybe if we become co-sponsors of the orphanage with the Crimson Shields we could use the manor as a sort of country escape as well?" she adds.

As they walk side by side, Mira will explain to Arm how she is growing to enjoy the life of a mercenary adventurer mostly due to the opportunity to visit different places, but also because it enables her to help people in need through good deeds, and as recently demonstrated, through charity.



Thar ail Baerer 
Thursday December 21st, 2006 8:00:55 PM

Thar will watch Shadow and the old woman, and then smile when he sees his companions offer of help.

To the rest of the group, he says "Why would that man show us that sign? How are we different then others? Or was it just because we were friendly? With all of the unrest going on, I'm not real happy about that."

To Mira, he comments "Yes, I like the idea of the manor and sponsoring the orphanage. Charity often comes back and helps you in the most odd times."

He muses further on that, then says "Well, I do agree that we need to make up some time on Tyrus. We should check out the inn quickly and see if anyone has info. Anyone want to join me? Elves aren't the most welcome people in many country inns and if I have a strong arm backing me up, it may help get some diplomacy going. Ed and Kadaz, what do you think?"

Edmund 
Friday December 22nd, 2006 5:14:19 AM

Edmund nods in response to Thar's request. "I think I might be able to manage something, diplomatically-speaking. I'll just lay the charm on." smiling, Edmund pauses a moment before adding thoughtfully, "...though hopefully my own pointed ears won't count too much against me!" Still, being only half-elf has its advantages at times like these, what what?"

Edmund pulls the hood of his cloak a little forward, grinning at Thar, "Very possibly, they'll agree with anything, just to shut me up!"

Arm 
Friday December 22nd, 2006 5:42:03 AM

Arm nods to Mira, only half listening to her at the moment. When he hears Ed's statement, he groans inwardly at the thought of him trying to pry information from the locals, although the last part of his statement may very well be true.

Kadaz 
Friday December 22nd, 2006 6:40:29 AM

"Yes Ed, you're right" agrees Kadaz.

Conner 
Friday December 22nd, 2006 4:58:26 PM

Conner assists Shadow as he helps the old woman with her load. "Where are you headed?" he asks her. "We may be going as far as the old plantation that has been turned into an orphanage, do you know where that is?"

Another Traveller (DM JohnP) 
Friday December 22nd, 2006 9:30:01 PM

The party continues to debate the meaning of the gesture and words offered by the old beggar outside the City gate. Reference to Eberyon is unusual still but the Fey King's influence is growing since he awakened.

Thar is concerned about how the countryfolk will react to elves. Edmund volunteers to speak on Thar's behalf, suggesting that people might tell him what he asks about simply to get him to shut up. Kadaz and Arm think that his plan may very well work.

When the adventurers come up to the old woman, Shadow and Conner move to help the woman. She shies away from them, clutching the heavy sack and nearly toppling into the ditch.

"Away with you! The lot of you! I've got nothing for you lot with your swords and armor to take!"

The woman is clearly tired and having difficulty with her load, but she seems to believe that the party wants to rob her. Probably these countryfolk simply don't see adventurers very often. Helping her would be the kind thing to do but anyone who helps her would have to be persuasive. Now that they are closer, the party can see that the woman's wrinkled face is red from the cold and her hands are twisted with arthritis.

Edmund  d20+9=20
Friday December 22nd, 2006 11:02:37 PM

Edmund looks on for a few moments as the little old lady shouts, before he intercedes. (Diplomacy=20)

"Come now, we're not robbers," he says. "We are the Mithril Order, come lately to his place that we might look for a lost shipment, sent to an orphanage. You have nothing to fear from us."

Edmund does his best to calm her by speaking in a quiet voice, and by smiling gently.

Thar ail Baerer 
Saturday December 23rd, 2006 2:34:18 PM

Thar will watch Edmund interact with the lady and he'll add to the conversation by saying in a soothing voice "Madam, I am a priest and a healer. Do you have any illnesses or pains I could do for you? We simply wish to share our friendship and bless others, as we have ourselves been blessed. Please believe us, we mean you no harm"



Conner 
Sunday December 24th, 2006 9:29:11 AM

The fighter steps back to avoid further intimidating the old woman. He will still carry her belongings if others in teh group convince her that it is safe to do so.

Kadaz 
Sunday December 24th, 2006 11:40:32 AM

Kadaz steps back with Conner and looks around. He smiles at the scene of Edmund and Thar trying to convince the old woman to let them help her. "Looks like they've met someone they can't overawe."

Mira  d20+9=13
Sunday December 24th, 2006 4:52:01 PM

Mira steps forward, pushing back the hood of her cloak to reveal her face. "You have nothing to fear from us," she says, "we only a little help and company since we seem to be heading the same way."

Mira hopes the sight of another woman will allay the old woman's fears.

(Diplomacy=13)



The Woman (DM JohnP) 
Sunday December 24th, 2006 9:42:32 PM

Faced with the woman's apparent fear of the party, some members step back while others speak to her. The efforts of Edmund and Mira, the gestures of Thar and Conner and Kadaz moving to the back all serve to convince the elderly woman that the adventurers mean no harm.

The woman, who calls herself Margie, permits Edmund or Thar to shoulder her load and leans on Mira. As they walk slowly to the inn, the woman keeps up a near continual dialog about her arthritis, the "rheumatiz" in her back, and the aching bunions on her feet. Mira soon thinks that Margie appreciates a new listener as much as having someone carry her sack of purchases.

Eventually, the party and Margie reach the innyard. Margie knows the place and seems glad to reach it.

"I need to go inside to get warm. And you keeping on the road, or coming in too?"


Arm 
Tuesday December 26th, 2006 5:44:49 AM

Arm debates for a moment, then says, "Well, we're a bit behind schedule, but I think we can stop for a moment, right?". As he says this, he looks around at the rest to see if they agree.

Kadaz  d20-3=-2
Tuesday December 26th, 2006 8:28:43 AM

"We can check to see if anyone inside saw Tyrus" Kadaz observes. He smiles at Margie but that was a big mistake. Good thing his helm is on. (diplomacy -2)

Conner 
Tuesday December 26th, 2006 10:27:10 AM

The fighter lags slightly behind the old woman and awaits the more congenial in the group to inquire about Tyrus.

Thar ail Baerer  d20+9=26
Tuesday December 26th, 2006 11:02:11 AM

Thar will carry his part of the baggage and try to diagnose anything on the woman that he can help with (Heal Check = 26 ).

Otherwise, he'll go into the tavern, grab a seat and let the diplomatic types handle the conversation regarding Tyrus.

He'll sit next to Conner and discuss his new weapon finesse feat with him, especially how to best use his weapons in upcoming battles.

Shadow  d20+7=10
Tuesday December 26th, 2006 5:18:52 PM

Shadow is taken aback by the old woman's reaction, but recovers quickly. He sees the others helping and knows they will get the woman's load quickly to where she is headed.

In the tavern he will keep an eye open for anything strange while the others ask about Tyrus. (spot=10)

Mira 
Tuesday December 26th, 2006 5:47:05 PM

Mira follows those who lead towards the inn. "Let us take refreshment, and continue our journey afterwards," she suggests.

Edmund 
Tuesday December 26th, 2006 8:31:40 PM

Edmund listens patiently to the woman's comments about her various ailements, and offers the occasional suggestion or enlightening comment about this disorder or that. For example, Edmund says,

"I have heard tell that an amulet of good silver, washed in water from a pure stream in the light of the year's first new moon will, when worn 'round the neck, avail oneself of satisfaction in relation to the rheumatism."

Worthy advice!

Edmund is only too happy to take a break at the inn. "Tea's just the thing for rheumatism, too!" he says enthusiastically

Arm 
Wednesday December 27th, 2006 5:47:26 AM

Arm will see if the tavern has some sort of hot cider to drink. Otherwise, he will partake of some ale as he awaits events.

Arm 
Thursday December 28th, 2006 5:40:56 AM

zzzzzzzzzzzzzz............

Shadow 
Thursday December 28th, 2006 8:26:35 AM

In the tavern he will order an ale because that would get the road dust out of his throat. He will continue to observe any people in the tavern while his companions ask questions about Tyrus.

Mira  d20+2=6
Thursday December 28th, 2006 9:24:49 AM

Crossing the threshold of the tavern, Mira peers at the occupants of the room in order to see if any resemble the description of Tyrus. (Spot=6)

Edmund 
Thursday December 28th, 2006 7:52:03 PM

For his part, Edmund immediately seeks out the nearest waitstaff and begins negotiations to obtain tea and a meat pie, if possible.

Kadaz  d20+1=4
Thursday December 28th, 2006 9:43:49 PM

Kadaz carefully dusts himself off before entering the tavern and wipes the mud off his boots. He bends down and tries to get the worst of the dirt off of Birdie. "Come on" he says to the dog. "We deserve a good drink." He enters the tavern with the others, looking around for anything that might be dangerous. Unfortuantely the change in light from outside to inside leaves him momentarily blind. (spot 4)

Arm 
Friday December 29th, 2006 5:45:01 AM

Arm sips at whatever is brought to him, and tries to make himself more comfortable in his chair while awaiting events. While he is waiting, he begins discussing tattoos with Mira, "What kind of tattoo do you think I should get, my dear?".

The 'Toad & Weasel' 
Friday December 29th, 2006 10:58:52 PM

The party looks up at the rather dubious sign hanging over the front of the inn. The sign appears to depict an ermine or stoat climbing over an enormously fat toad. Certainly nothing that looks in the least appetizing.

Margie hobbles over the door, walking tenderly on what Thar suspects are rather severe bunions. When she reaches the door Margie pushes it open and a gust of warm, fragrant air greets the adventurers. The scent is a mix of ale, cinnamon, baked apples, roasting meat and wood smoke. Quite appetizing, in fact.

When they step inside the dim room their eyes take several minutes to adjust after the brightness outside. No one seems to pay particular attention to them - this close to the City on a busy road, travellers are pretty common. Margie, though, seems to be a regular since she waves at a server and heads directly towards a booth close to the fire where she sits down heavily. She motions for Edmund and Thar to carry her belongings close to the booth. When they do, she beams a smile at both of them.

"Thank ye, in the Eberyon's name. Stay on the virtuous path today, unless you wish to stay."

Then Margie smiles at the server who has brought a mug of mulled cider to her table, turning away from Edmund and Thar.

The others have decided to sit at a table not too close to the door. The server takes their orders for hot cider, ale or whatever they desire. When the server returns, they listen to the description of Tyrus and nods.

"Yep, stopped in here a couple days back. Didn't say much, just had an ale and left."

Now that their eyes have adjusted, the inn looks like an inviting place on the inside. They notice that the barkeep is a tall, thin elf and when the kitchen door swings open they catch a glimpse of a short, wide dwarf directing the kitchen staff.

Mira 
Saturday December 30th, 2006 4:35:36 PM

"Which way did he go?" adds Mira when the server responds to their enquiries regarding the missing carter. "We mustn't tarry here overlong. Just long enough for refreshment," she advises her companions.

In a low voice, over the meal, Mira asks her companions, "what do you make of the influence of the fey king, Eberyon, on these people? It puzzles me greatly, for he wrought great damage upon the city, but out here, in the countryside, they invoke his name as if it were a blessing?"

Later, when Arm asks for her counsel, Mira gives the half-elf a shy smile, and then putting a hand to his ear whispers,Highlight to display spoiler: { "if you wish to weild your weapons with pupose, I would suggest Bull's Strength."} Casting her eyes down, she attends to her meal.

Thar ail Baerer 
Saturday December 30th, 2006 6:21:40 PM

Thar will place the woman's belongings where she points out and will then go to the parties table. He'll order a light meal and goat's milk, and then watch around the inn for anyone that looks suspicous.

After he notices the elf barkeep, he'll go up and say (in elven) "Hello, I am Thar, a traveling priest, and it is nice to see one of our race here amongst these humans and not being pelted with fruit or rotten vegetables (he says with a smile). How are you today? We are looking for a man that passed here a day or so ago. (Thar will then give a general description of the man to the bartender.)"



Kadaz 
Saturday December 30th, 2006 10:19:59 PM

Kadaz looks over the warm, inviting interior and takes a deep breath, inhaling as much of the appetizing scent as possible. Then he turns to leave. "We best be going. If that guy's in trouble any delay could be fatal."

Edmund 
Sunday December 31st, 2006 6:47:58 PM

Edmund hears Kadaz suggest that they leave quickly, and he turns, crestfallen, from the bar.

"No time for a bite to eat? Not even a little bit?" he asks, unable to mask his disappointment.

Kadaz 
Monday January 1st, 2007 12:53:33 PM

"Edmund, we're here to help others, not ourselves. Order something to go if you must." Kadaz is ready to go again; he's fine with his dried beef and nuts. "Maybe we can stop by here on the way back once we've solved this problem."

Conner  d20+4=24
Monday January 1st, 2007 8:54:43 PM

The fighter picks up a cured sausage and a half-loaf of bread for the road and is ready to accompany his friends. He assumes his normal position on one of the flanks of the group and prepares for another long walk. Conner maintains a steady vigilance as they walk, alert for any dangers [Spot=24; Nat 20]

Edmund 
Monday January 1st, 2007 9:47:53 PM

Sighing rather louadly, Edmund huffs a bit, obtains half of a loaf of bread himself, and immediately sets to picking at it, then following along, not without longing for warm rooms and hot meals.

Back on the Road (DM JohnP) 
Monday January 1st, 2007 11:03:57 PM

Despite the warm, inviting interior of the inn the party returns to the road. Kadaz's words about the missing man goad them into action. However, everyone takes the time to purchase some food for the road.

As she buys her food, Mira asks the server about Tyrus. The server shrugs as she explains that she didn't pay too much attention to where the carter went. Still, she does say that he was heading north towards the orphans' estate.

"North, I think. Not sure, it was kind of busy."

Thar goes over to the barkeep, asking about the carter as well. The tall elf keeps wiping down the bar as he speaks to Thar.

"Why would anyone bother me for being an elf? There's that foolishness in the City, but ... well, that's City folk for you. Out here, people judge you by what you do."

"The carter? Not sure, but he was complaining about how loaded down his cart was."

Everyone else gets their food for the road and steps back out into the cold, winter air. The directions provided by Steve are quite good and there is no difficulty with finding their way. As they walk, Mira wonders why so many folk out here in the country seem to be invoking Eberyon's name.



Shadow 
Tuesday January 2nd, 2007 9:49:19 AM

Shadow finishes his ale as Thar and Mira ask about Tyrus. As the group gets some food for the road Shadow tries to make out anything that might indicate ties to the "Guild".

As the group starts down the road again, "I guess we keep going, and hoping that we will find that he has stopped at the next inn as well." Shadow muses to himself, but loud enough for others to hear.

Posting Records (ADM Scott) 
Tuesday January 2nd, 2007 9:50:39 AM

Jerry,

JohnP (DM) said that he did not expect much posting over the holidays, so I did not do posting records for them (it was fairly sparce for all of us). Let me know if you would like them anyways.

Thar ail Baerer  d20+12=26
Tuesday January 2nd, 2007 1:19:27 PM

Thar, seeing that his discussions are not going to be fruitful with the bartender, will thank him for his help. After finishing his meal, he'll step outside and continue w/ the group down the path.

He'll take a scouting position out front, looking for any potential issues that may come up.

Spot = 26

Edmund 
Tuesday January 2nd, 2007 3:18:36 PM

Edmund cheers considerably when Shadow says the words "next inn". Munching at his bread happily as they travel along, he looks forward to the next warm stop on the road, remaining more or less quiet as they walk.

Kadaz 
Tuesday January 2nd, 2007 4:06:10 PM

Kadaz walks along and has a thought. "Mira, do you think it might help if we ask people who are walking towards Plateau City if they passed Tyrus? Since they are coming from that direction they might have seen him."



Arm 
Tuesday January 2nd, 2007 4:27:49 PM

Arm smiles broadly at Kadaz, saying "Very good idea, my friend.".

Conner 
Tuesday January 2nd, 2007 7:02:46 PM

Conner continues the long trek, maintaining his position on the flank, and his vigilance. As before, he offers to help any of his companions with their loads. His years of military service did not enamour him with long marches, but they did build a level of endurance that continues to serve him well in his new life.

Mira 
Tuesday January 2nd, 2007 9:08:54 PM

Mira pushes her glasses back, and thinks before answering Kadaz. "From what I can gather so far, it appears the carter passed this way, but didn't return. Also, he has about 4 days on us." The woman tries to remember how many days it took her and Arm to get to the orphanage last time they visited. they had brought a small cart as well.

Exiting her reverie, she adds, "Uh, yes, friend. We should ask any we find crossing our path, as well as any who live along the route."

The Thirsty Farmer (DM JohnP) 
Tuesday January 2nd, 2007 10:58:00 PM

Everyone leaves the inn, looking fondly on it's warm fire and good food. Shadow notices a subtle mark on the door indicating that the premises are "protected" by the Guild.

The country road is straight and well-graded, making the trip relatively easy. The few hills are not steep and the small streams are crossed by solid stone bridges. As the party travels they meet travellers heading towards the City and sometimes overtake slower groups heading in the same direction as them. As they meet these other travellers, the party asks Tyrus. They do get some responses from local folk who report seeing the carter travelling on the road four days before.

It's not long before they see another roadside inn ahead of them. This inn has a signpost showing a man drinking from a large flagon and the lettering "Thirsty Farmer". Edmund's hopes are almost, but not quite, dashed when the door opens and they see a mean, dark taproom. There is a smell of sour ale and stale food from inside. Everyone has to decide if they want to brave the interior of this inn. They do notice that most of the locals pass this place by and, when they ask about it, the locals mutter about "not worth stopping, might as well keep going to the Grey Owl".



Mira 
Wednesday January 3rd, 2007 12:13:09 AM

Mira wrinkles her nose at the stale smell of the tavern and doesn't relish the idea of going inside. If the carter was way-layed though, wouldn't this be the kind of place to find information about brigands and such along the road?

Mira tries to find a discrete spot and gestures the Order over. "Shadow?" she asks the rogue, "you think you could...um...sort of check this place out? Listen in on a few conversations, and such? See what you might learn in an hour of less?" Turning to Arm, she adds, "a bard wouldn't be out of place in a tavern either. You figure you could recon the place?"

While Mira waits for answers, she adds, "the rest of us could find a spot a little down the road and wait for you."

Mira pauses for a moment, then addresses Edmund, "do you have a spell in that book of yours like that other wizard from the Shields group? You know, the one that lets folks whisper messages over a certain distance?"

Arm  d20+4=13 d20+13=30
Wednesday January 3rd, 2007 5:48:24 AM

Arm wrinkles his nose in disgust at the smells coming from the Farmer, but acquieces to Mira's request, "Very well, my dear. Perhaps you and the rest should check out the Grey Owl that was spoken of, and we'll meet up there in an hour.". He then glances furtively about while waiting to see who else will enter the Farmer with him (spot=13, listen=30).

Kadaz 
Wednesday January 3rd, 2007 6:00:03 AM

Kadaz looks at the inn with a certain amount of interest. "Arm, I recognize this type of inn from my time in the Guard. You may have to watch where you sit, and strain the grit from your ale before you drink, but you can learn a lot in these places. I'll go with you."

Shadow  d20+2=17 d20+2=18
Wednesday January 3rd, 2007 9:56:22 AM

Shadow nods to Mira, "I do know how to fit in with the people that would frequent this place." He starts to move towards the tavern, but reaches down and grabs some handfuls of road dirt and starts to stain his cloak, face, hands and arms with the dirt. He even puts some in his hair to make it lighter and more unkempt. (Disguise=17)

Once inside he will move to the bar, "Ale!" he says overly loud and looks around the tavern. He will move over to an empty table, but one that is near any talkative customers. He will stay to himself and listen to the conversations. (Listen=18)

Thar ail Baerer 
Wednesday January 3rd, 2007 11:35:16 AM

It only takes one look at the tavern for Thar to realize it is no place for a man of the cloth.

"I'll stay out here with Mira and Edmund, as I would definitely stand out there. My only purpose for going in there would to be to preach the gospel to them, and I don't think they are quite in the mood for that at this time" he says with a smile to his companions. "Good luck guys," he adds to Shadow, Arm and Conner.

Edmund 
Wednesday January 3rd, 2007 3:03:03 PM

Edmund peeks inside and near-instantly steps back and shakes his head, though he says nothing. It is obvious he is more than a little disappointed, though.

When Mira asks about spells, Edmund thinks for a moment and nods.

"Oh, you mean Message, right? Yes, I've always known it, but I didn't actually take to studying it until recently--quite recently, in fact. So, you're in luck. I can cast it, if you'd like, though I can only target six people, so I'll have to leave someone out--actually, I'll just leave myself out. I was always out before, so I don't mind being out again!"

Edmund will cast the spell Message (PH 253) targetting Conner, Mira, Thar, Arm, Shadow, and Kadaz.

DM Sanity Info
Spells Cast: Message (Duration, 1 hour; range, 160ft; blocked by Silence, 1ft stone, 1in metal, 3ft wood, or a sheet of lead)

Spells Known:
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Colour Spray, Mage Armour, Obscuring Mist, Summon Monster I, True Strike
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Summon Monster III

Conner  d20-2=16
Wednesday January 3rd, 2007 5:13:32 PM

Conner steps into the tavern and it's distinctive aroma and dim lighting bring a flood of memories of a score of similar taverns from across the peninsula.

The burly fighter makes his way to the bar and orders 4 tankards of ale. He places a single gold piece on the bar, "and one fer yerself" he grumbles at the barkeep.

After collecting the tankards and delivering them to Kadaz, Shadow, and Arm he will inquire about the carter. "Looking to find a man that might have come this way. Goes by the name Tyrus. He might have been by in the last three or 4 days, headed out to the orphanage. Seems to have gone missing and we've been sent to find him." Conner desxcribes the man and his cart and hopes for an answer.

[Gather Information =16]



Mira (illegal 2nd post) 
Wednesday January 3rd, 2007 6:02:52 PM

"Excellent!" Mira grins when Edmund casts the spell. "Let's just find a spot to rest up a bit, and listen in on what the others learn. We mustn't go too far though, not beyond the range of the magic."

Whatever information those inside the tavern provide, Mira will make sure to share with Edmund.



In the 'Thirsty Farmer' (DM JohnP) 
Wednesday January 3rd, 2007 9:20:17 PM

After a whispered conference, the party splits up. Edmund makes the quick gestures to cast Message and then moves down the road with Mira and Thar. Like the sorcerer and cleric, the wizard doesn't really think that this ... establishment ... is suited for one of his temperment.

The spell allows Mira and Thar to hear what Arm, Conner, Kadaz and Shadow are saying inside the tavern. At first, they don't hear much more than orders for drinks. Moving a short way down the road, Thar keeps an eye out for traffic on the road.

Shadow took a moment to disguise himself before entering, then slid to a back corner. He called for ale but realized after a moment that there was no table service. A rather frightening-looking elderly halfling slides from a stool at the nearby table and approaches the rogue.

"I'll fetch your ale for ye, if'n ya want. If you'd rather than get it yerself. Mind you, I'm mighty thirsty me-self." The halfling then stands there expectantly, waiting for a response from Shadow. As he waits, Shadow can overhear the conversations between the mixed group of people at the table where the halfling came from. As near as Shadow can tell, the group is arguing about whether the past summer was the hottest one within memory or not. The conversation isn't helped by the inebriated and obnoxious elderly elf woman who is clearly much older than the others. Looking about the tavern, Shadow doesn't see any Guild markings but that's probably because this place would be beneath their notice.

Conner buys drinks at the bar for himself, Kadaz and Arm with another for the barkeeper. The human man's eyes open when he spots the glint of gold but he hurriedly moves to fill four flagons and make the coin disappear. When the three companions sip their ale they immediately realize that Conner paid far, far too much for it.

The barkeeper listens to Conner's questions and answers promptly. "Yep, remember him. Here three ... no, four ... days back. Said he was hauling a bunch of stuff out to a farm. Tyrus usually stopped in when he went by, said he liked the value of our ale. He headed off to this farm that you mentioned. If'n I see him, I'll pass the message along."

Arm, Conner & Kadaz - Sense Motive DC 10 - Highlight to display spoiler: {The man is speaking truthfully with no attempt to hide anything.}



Arm  d20=17 d20+4=8 d20+13=31
Thursday January 4th, 2007 5:45:45 AM

Confident that the barkeep tells the truth (sense motive=17), Arm sniffs briefly at the ale that Conner brings to the table, then pretends to drink some. When he is sure that no one is watching, he dumps the majority onto the floor under the table, certain that the smell will go totally unnoticed in this place. He then bides his time by listening for stray bits of conversation and also keeps an eye out for anyone that shows them undue notice (spot=8, listen=31).

Shadow 
Thursday January 4th, 2007 9:33:52 AM

"Blood and ashes." Shadow mumbles to himself, "Can't even seem to service in a place like this." he continues to mumble loud enough for the halfling to hear. "Well, need'n to stay off this bum hip of mine, so I reckon I can possible spring for an ale to you for getting us both some. How much be the ale here?" He asks the halfling, knowing that he will be quoted probably 3 or 4 times the real cost. Once the halfling tells Shadow, "Seems like thieving to me, but here ya go." he will grudginly give the halfling what it will cost and then wait for him to return. During the conversation Shadow will make sure he makes the sign of the Guild to see if the halfling recognizes it.

When the halfling returns Shadow will say, "Why don't you sit and you can tell me about this place. Might be wanting to stop here more regularly."

IF the halfling gives back the counter sign the conversation will take a different course, but if not then Shadow will pretend to drink the ale and see what the halfling has to say.

Kadaz  d20+1=21 d20+1=7
Thursday January 4th, 2007 10:18:40 AM

Kadaz listen intently to the barkeeper. "I believe him" he whispers to the others. (sense motive 21).

Kadaz carefully sips his beer while watching the others in the ale. The taste is so bad it makes his eyes water, spoiling his view. (spot 7)

Thar ail Baerer, Message 
Thursday January 4th, 2007 10:38:42 AM

Thar stays with his companions outside the establishment, taking the time to relax and pray.


Conner 
Thursday January 4th, 2007 5:16:55 PM

"Thanks" Conner nods his head at the barkeep. "I think we'll keep heading towards the farm and see if we come across him. Any trouble up there or have things been pretty quiet? "

Mira 
Thursday January 4th, 2007 10:17:59 PM

With bowed head, Mira concentrates on listening to what those inside the tavern say.

Edmund 
Thursday January 4th, 2007 11:49:15 PM

Edmund hovers near Mira, listening to what she relates to him from the Message spell.

Arm 
Friday January 5th, 2007 5:41:29 AM

Arm mutters under his breath, hoping that Mira will hear, "Nothing so far, other than he was here at some point.".

More Time in the 'Thirsty Farmer' (DM JohnP) 
Friday January 5th, 2007 8:45:37 AM

Apologies to everyone. I lost connection to the site twice last night while trying to do the DM post. So here goes, one more time.

Shadow tooses a couple silver coins across the table to the halfling who quickly scoops them up and totters over to the bar. The little fellow quickly returns with two flagons clutched in his palsied fists. The shaking is so bad that Shadow fears that he won't get a full measure of all. Of course, his companions would tell him that he wouldn't be missing much. Even the halfling makes a sour face when he first sips the flagon.

The halfling either doesn't notice or recognize the Guild recognition signal. Shadow feels that the elderly halfling didn't recognize the gesture, though. The halfling does respond to Shadow's questions, though.

"The Thirsty Farmer? Why'd you want to come back here? Me and the others, we come here because we can't get better. We'd walk to the Toad and Weasel or the Grey Owl, if'n we could."

Over at the bar, Arm and Kadaz don't hear anything from the occupants of the tavern besides what seems to be an endless argument over last summer's weather. When Conner asks about the road, the barkeeper shrugs.

"Nothing much going on around here. Certainly no trouble on the road. It's Midwinter and folks farther from the City don't like to be out much. 'Specially after dark. That's a superstition some of the country folk have, that's all."

Edmund, Mira and Thar have been waiting patiently out on the road. The fragments of conversation relayed by Edmund's spell aren't very entertaining. And the traffic on the road seems to be easing as time moves into early afternoon.

It's becoming apparent that the only reason that Tyrus stopped here was the cheap ale. Certainly not for any other reason. From the directions from Steve, the orphans' estate is not too many hours away and there's one more inn, the Grey Owl, along the way. That inn certainly has a better reputation than the place they're currently at. Of course, they could linger here if they wanted.

Thar ail Baerer, Message 
Friday January 5th, 2007 10:06:19 AM

Sitting and listening to the group speak, Thar says via the message spell "Well, this doesn't sound like much that will help us and I'd say we should get moving. With only one more inn before the estate, we could have more luck there."

He gets up and brushes the dust off his shirt, and readies himself for the upcoming travel. He waits patiently though for his companions to decide when to depart.

Edmund 
Friday January 5th, 2007 12:02:41 PM

Edmund manages to find a log, possibly intended for the hearth, and uses it as an impromptu seat as the stultifyingly dull conversation is occasionally relayed to him by Mira.

"Yawn-tastic," is Edmund's sole comment on the situation.

Kadaz 
Friday January 5th, 2007 5:34:11 PM

Kadaz makes it through about a third of his ale before giving up on it. Through the message he sends to the outside group "I wonder what the country superstition is. Maybe there's a kernel of truth in what they think."

Mira (Message) 
Friday January 5th, 2007 7:06:35 PM

Mira draws her voluminous cloak closer to her frame in order to stay warm. "The orphans' estate is not too many hours away and there's one more inn, the Grey Owl, along the way," she repeats. "We could, perhaps, stay there, as it has better reputation than this place." The woman hooks a thumb over her shoulder at the decripit Thirsty Farmer.

"Tyrus never made it to the orphanage, right?" she says, seeking validation from Edmund and Thar before continuing. "Whatever happened to him likely happened between here and the orphanage." In her mind, she adds four days ago. The sorcerer wonders how cold the trail has grown in those days...

"Time to move on," she whispers to those inside the tavern, using the Message spell.

On the Roady (Yet) Again (DM JohnP) 
Sunday January 7th, 2007 3:12:50 PM

The party collects itself, those inside managing to extricate from whatever exciting conversations they were having with the locals. So far, country life doesn't seem too exciting to Edmund. Or most of the others, either.

Walking again feels good after the stifling air inside the 'Thirsty Farmer'. And it's a good way of warming up again. As the party keeps walking through the countryside, they see only farms to either side of the road. Some, of course, look larger and more prosperous than others but that is only to be expected. Some of the larger farms look almost like estates, with large houses and barns and surrounding buildings. In the middle distance woodlots and patches of thicker forest can be seen. In most places the road is bordered by tall, thick elm and maple trees that would provide shade during the summer months. Traffic on the road has thinned a bit, with only occasional coaches and riders passing them and the party overtakes some slower wagons and carts. No one that they ask has any significant information about Tyrus, his pony or his cart.

After another two hours or so of walking, the party sees a large building close by the road. As they approach, the sign showing a large grey owl becomes visible. This place seems to be the centre of activity since they can see a coach pulling into what must be a large courtyard. The party can also see a half dozen riders on tall horses surrounded by a pack of hounds entering the building from the opposite direction.

Once they reach the building, they can see that this is the 'Grey Owl' inn, a far larger place than any inn or tavern than they have stopped in so far. There is a central courtyard bounded by high stone walls, a large stables and a three story main building. Inside the courtyyard the party can see several coaches, wagons, and horses hitched to rails and posts and there is still room for more. As well, across the inn yard they can see the pack of hounds dancing around a stack of hay or straw. Looking closer, the party can see that the dogs have cornered a large grey cat that is hissing fiercely and swatting at any dog that gets too close. Still, given the number of dogs, it is only a matter of time before the dogs manage to catch the cat. Right now there are no people visible in the courtyard to either rescue the cat or drive the hounds off.



Edmund 
Sunday January 7th, 2007 9:04:15 PM

Edmund spies the cat and the dogs and gives a yelp. Having had little chance to ever really mention his pets, he has never mentioned how fond he is of cats and how much he detests dogs.

Edmund swiftly charges to the rescue, pulling his Rod out and waving it over his head menacingly. It doesn't look like the Rod is really the sort of thing which would do any damage, but Edmund's purpose is to scare the dogs off and he doubts they are smart enough to realise the Rod isn't a weapon.

Thus Edmund storms into the dogs, yelling and making an enormous racket in the hope of frightening the dogs away without having to call down some sort of magic upon them to extricate the poor cat from its circumstance.

"Back you! Back, I say! BACK!" he shouts at the dogs in a voice meant to cow them. "Don't make me Daze you, you blighters! GET BACK!"

Mira 
Sunday January 7th, 2007 11:09:01 PM

Maving a preference for cats herself, Mira is glad when Edmund charges to the feline's rescue. The sorcerer selects a harmless scroll from her case, as back up, should the wizard's antics prove insufficient.


Shadow 
Sunday January 7th, 2007 11:55:49 PM

Shadow toasts with the halfling, but pretends to drink and instead spills the contents of the mug on the floor in front of him. He tries to have some small talk with the halfling as he listens to the other conversations. He realizes nothing is going to come of this, so as soon as he can he extracts himself from the tavern.

Once on the road he cleans himself up as best he can, once again taking on the appearance of a upright traveler. "Well there sure are enough places to stop along the road." Shadow says as the party approaches the Gray Owl.

"Another stop?" he looks at the group, and then heads in with those that choose to enter.

Kadaz  d20+7=13
Monday January 8th, 2007 5:48:34 AM

In armor from head to toe Kadaz is probably best suited to entering a pack of dogs. While the others get in front of the cat, Kadaz approaches the dogs and tries to calm them.

"Sit" he says firmly but calmly. (handle animal 13)

Arm 
Monday January 8th, 2007 5:52:57 AM

Glad to be free of the dingy inn, Arm smiles when he sees the Grey Owl, thinking it a far better place to be. Seeing the dog vs. cat melee, he approaches the dogs as well with his sword drawn, not meaning to harm any of them...unless they turn on him, of course.

After that business is cleared up, he straightens his clothes, and enters the Owl with the rest.

Thar ail Baerer  d20+4=22
Monday January 8th, 2007 10:31:06 AM

Thar will watch the antics of the animals, as well as his companions entering the cat vs. hounds "smackdown".

After a moment, he'll attempt to use his wild empathy abilities and Knowledge of Nature to help stop the situation and avoid the hounds from eating the cat or biting any of his companions.

Even though there are several dogs, he'll try to find the alpha male and influence it to stop the fighting.

"A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time."

Wild Empathy Check = 22


Posting (ADM Scott) 
Monday January 8th, 2007 1:20:53 PM

Plateau City
DM John: XXXXX
Kadaz: XXXXX
Arm: OXXXX
Ash: OOOOO
Shadow: OXXXX
Edmund: XXXXX
Mira: XXXXX
Connor: XXXXO
Thar: XXXXX
Overall: 82.22% effective

ed. DM JohnP - Ash is on walkabout, so not figured into posting stats. That changes the effective to 92.5%


Shadow 
Monday January 8th, 2007 1:23:16 PM

Not having any experience at all with animals, Shadow hangs back and lets the others try and deal with this situation. He will assist his companions if the dogs turn to attack them, but otherwise he will wait to see what happens.

Conner 
Monday January 8th, 2007 5:02:36 PM

Conner approaches the Grey Owl Inn with some apprehension. It is the kind of place normally occupied by those of higher station than himself. "Careful where you tread" he calls out to his companions, "lest some noble set the dogs on you rather than on those cats!"

The fighter has no love for cats or dogs. They are simply animals, no different than a pack mule or a horse. Cats are meant for rats, and dogs for fetching.

The 'Grey Owl' Courtyard (DM JohnP) 
Monday January 8th, 2007 10:20:07 PM

The pack of hounds is leaping and barking as they try to get at the big grey cat atop the haystack. Seeing that it is only a matter of time before the dogs manage to grab the cat and probably tear it to pieces, several of the party wade in to try to drive the animals off.

Edmund is the first to charge in, followed by Kadaz, Arm and Thar. Each approaches the matter slightly differently - Edmund tries to scare the dogs away, while Arm simply tries to get between them and the cat. Kadaz and Thar both try to calm or command the hounds.

As they are doing this, Mira stands ready to assist her companions with a scroll. Shadow is ready to protect his companions while Conner has other things on his mind.

Between them, the four adventurers manage to drive the pack of hounds back a little from the stack of hay. The cat takes the opportunity to leap up onto the wall, scrambling up and over it. Leaving the four adventurers facing a pack of hounds that has been denied their sport.

It's at this point that Conner and Shadow see a group of identically dressed men and women rush out of the inn's common room towards their companions. The group is dressed in red jackets, tight riding pants and funny little hats ... and they're all angry. One of them, a tall male half-elf bellows at their four companions who are clearly threatening the hounds.

"You there! Put down that stick right now! Leave our hounds alone or we'll have to knock some sense into you!"

Behind him, the other riders ... since Conner has recognized the group who entered the inn just before them ... stand close behind him. Each clutches a riding crop but the handles of daggers can be seen on every belt.

Arm  d20=17
Tuesday January 9th, 2007 5:49:35 AM

Not loosening his grip on his sword, Arm says, "Your 'hounds' had cornered a feline, something that many of us are fond of. We simply sought to give it a chance to get away. Are you that careless with your pets that they must fend for themselves for food?" (intimidate=17).

Shadow 
Tuesday January 9th, 2007 9:51:33 AM

Shadow rolls his eyes as Arm reacts to the angry group that has exited the inn. He however prepares for the worst. Slowly, as to not draw attention, he will remove his bow and get an arrow ready just in case this can not be handled with words. Hopefully it can be dealt with in a civilized manner, but not sure with the group somewhat irate about their animals.

Thar ail Baerer 
Tuesday January 9th, 2007 9:53:04 AM

Under his breath, Thar says "Um, Ed.... uh, this may be time for your diplomacy skills, as I don't want to get into a fight to early. Think you could help calm things down?"

Thar will then continue talking gently to the hounds and acts like he is impressed with them. He says to the half-elf "What fine creatures you have here. I am interesting in all animals and as a ranger, I appreciate all beautiful animals."

Edmund  d20+9=22
Tuesday January 9th, 2007 3:51:05 PM

Edmund is already angry, and when the hunters arrive and begin shouting at him and the group, his mood does not improve. As he turns around, he has half a mind to say something very nasty to them, and more than half a mind to cast something nasty upon them, but when Thar speaks, Edmund remembers there are more important things at stake.

Adopting an air of the most polite sort, Edmund bows genteely. "Edmund Greenleaf of the Mithril Order, at your service," he begins. "These are my associates--we mean your handsome dogs no harm, and, as you see, in point of fact they have come to none. They were attacking some other poor animal belonging, no doubt, to the proprietor of this worthy establishment, a situation which would have made your welcome here most tenuous. Rather than discommode you by failing to act, we decided to preserve the peace of the inn, and your dignity, through swift intervention. Surely, this cannot be a matter for anger, so, as gentlemen, let us set aside this misunderstanding." (Diplomacy=22)

Continuing to smile, Edmund adds, "Come, let us repair within--I should like to hear of your fortune at the hunt, for with dogs as determined as these, your successes must be numerous!"

Kadaz 
Tuesday January 9th, 2007 4:59:02 PM

Kadaz keeps his hands in a non-threatening position as he listens to Edmund talk. Fighting with the local nobility is a sure way to make a quick trip to the jail. And this far out in the country he's sure the local jail will be small, dirty, and full of vermin.



Conner  d20-2=14
Tuesday January 9th, 2007 9:14:53 PM

Sensing that a show of force might be required, Conner quietly steps forward and takes up a position behind Edmund. He says nothing, and folds his arms, one over the other, to display his heavily muscled arms. His longsword hangs obviously from his side. [Bluff=14].

If any of the nobles notice the tattoo on his forehead darken and intensify, it is unlikely that they would recognize the significance.

Conner hold his ground and his tongue, and awaits their response to Edmund's efforts to ease the situation.

Mira  d20+9=27
Tuesday January 9th, 2007 9:54:47 PM

Mira smiles brightly at the assembled group as she studies them through the lenses of small, round spectacles. "My esteemed friend is entirely correct," she adds to Edmund's introduction. "We are but passing through in order to reach the orphanage further along. We have been charged by the "Crimson Shield's" of Floating City to check on them from time to time." (Diplomacy/Aid Another=27)

Mira thinks it better not to reveal too much of their true quest.

In the Courtyard (DM JohnP) 
Tuesday January 9th, 2007 10:19:55 PM

The group of riders stands behind their leader, clearly ready to back him up for whatever comes. Looking at them more closely, the riders are all young and well-dressed. Clearly from a different class of folks than Shadow was talking with in the 'Thirsty Farmer'.

Between them, Edmund and Mira manage to calm the riders enough to allow some explanations. The leader chuckles when he hears about the dogs attacking the cat.

"Heh! Couldn't scare up a fox for the life of them, so they decided to sport with a cat. Good thing you stopped them, old Nell wouldn't like it if it were one of hers. Jem, get the dogs under control, please."

"Back inside, ladies and gents, the cider is getting cold!"


A older human man comes from behind the group of riders, clutching a bundle of leashes and leads in his fists. Even though is dressed more plainly than the other riders, he seems more competent. The man, clearly the Jem that the leader called, walks to the pack of dogs after whistling at them. Jem pushes through the pack ss the dogs quiet and crowd around him until he reaches an older female dog. He reaches down and clips a lead onto her collar. Then he starts leashing the other dogs before walking away with them. As he does, he speaks over his shoulder to Conner and the others.

"If'n you see Nell, don't tell her about the cat, please. She'd bar me for a month, she would."

So, clearly this 'Nell' is widely respected hereabouts. When the door to the inn opened, the party could smell fresh bread, roasted meat and pies and hear singing from inside.

Edmund 
Wednesday January 10th, 2007 2:19:19 AM

Once the hunting party heads back inside, Edmund heaves a sigh of relief, turning towards Mira and raising his eyebrows meaningfully. "Good heavens," he says, slipping his Rod into the little hoop on his belt.

Glancing inside the inn, Edmund manages a smile. "Now this is more like it! Warm cheer and good food! Do say we're stopping for the day! I could do with a rest, we've been walking for ages!"

Without waiting for a response, Edmund hurries inside and seeks out a waiter for to order some tea and pie, and to obtain a warm table for himself and his friends.

Arm 
Wednesday January 10th, 2007 5:45:02 AM

Arm smiles to himself as he sheathes his sword and enters the inn with the rest, "This 'Nell' could become useful should these pompous fools cause us any trouble," he thinks.

Kadaz  d20+1=19
Wednesday January 10th, 2007 6:28:00 AM

Kadaz watches Jem closely, trying to learn something about how to better handle dogs. "We won't say a word, Master Jem" he promises. (spot 19)

Shadow 
Wednesday January 10th, 2007 10:21:57 AM

Shadow relaxes a hair, but waits until the group re-enters the inn before he puts his arrow back. 'All over a cat, could have been a disaster.' Shadow mutters to himself as they move to the inn.

Inside he breathes in the great smells and is already relaxing, as much as the high strung thief can. "Yes, much better than the last place I was in." He says to no one in particular.

Mira 
Wednesday January 10th, 2007 4:40:45 PM

Before following her companions into the tavern, Mira approaches Jem. "Sir," she says quietly in a respectful voice, "as I said earlier, we are passing through in order to reach the orphanage further along. What I haven't mentioned, is that we are also seeking one who was on his way there, and never arrived." Waving a hand vaguely at the countryside around them, she adds, "he seems to have...got lost...somewhere around here."

The woman will describe the carter, and his cart, and the goods he was carrying, as best she can from the information they had recieved from the merchant who knew him. "While you and your companions have been moving about the countryside, have you seen anything...untoward?"

Thar ail Baerer 
Wednesday January 10th, 2007 9:31:13 PM

Walking into the inn with Ed and when he walks next to Mira (b/f she talks to the man), Thar says softly "Great job and thanks for the smooth talking. You saved us a heap load of trouble and in fact, may have gained us some positive marks with them."

He'll then follow the group into the tavern, relaxing and enjoying the atmostphere.

The 'Grey Owl' (DM JohnP) 
Wednesday January 10th, 2007 10:52:11 PM

Mira and Kadaz speak to the dog-handler before he moves off. He nods in appreciation of Kadaz's words and nods when Mira speaks. He keeps on leashing dogs, so he doesn't look at the sorcerer as he speaks.

"I recall seeing a carter like that, older with a gray pony. He was heading out towards that orphan place that you mention. 'Untoward', what do you mean by that? You don't believe in that Frost Ginny story, do you?"

The dogs are tugging on the leads and threatening to become snarled together. He shouts his last comments as he drags, or is dragged, the dogs out of the courtyard.

As the party moves towards the inn, Thar mutters his congratulations to Edmund for the smooth talking.

The doorawy to the inn is clean and a boot cleaner is prominent beside it, obviously intended for visitors to the inn. Once inside the door, the good food and cheer of the house is evident in the smiling faces and loud voices of the occupants. Edmund has to look for a moment before he sees a table with enough space for his companions. Fortunately, the group of riders seem to be moving to a private room beyond the main room for the celebrations after an invigorating ride through the countryside in pursuit of a fox that never showed itself.

Everyone squeezes in to the table, the people nearby not complaining if they are jostled. A young dwarf carrying an improbably large tub of dishes hears Edmund's order and calls to a halfling woman who approaches the table.

"Pie? We've got three kinds of meat - rabbit, chicken or kidney - and five kinds of fruit - apple, mince, squash, cherry and peach. Unless they're gone. Cook might have made something to replace, though."

"Tea? Big pot and seven mugs, or do your friends want something else? Want a special flavour, or the house tea. It's quite good, really."

The halfling woman stands there patiently while Edmund decides. The party can see other servers and staff moving around the common room, including a big half-orc moving a wine cask behind the bar. All the staff and patrons seem to be enjoying themselves, especially those close to the fire where a huge beef joint turns on a spit. No servant is nearby to turn it, so it must be some kind of magical or mechanical device.

Arm 
Thursday January 11th, 2007 5:55:25 AM

Arm looks up at the waitress and says, "If you please, I think I'll have a flagon of hot cider, if you have any available.".

Conner 
Thursday January 11th, 2007 7:45:18 AM

"Tea?" Conner looks quizzically at Edmund. "No...I think I'll have an ale...more restorative if you know what I mean".

The burly human takes a place at the table and waits for the meal to be served. "What's a Frost Ginny?, he asks the more knowledgable of his companions.

Kadaz  d20+1=4
Thursday January 11th, 2007 8:34:35 AM

Kadaz enters the inn and takes his place at the table with the others. "Ale, Miss" he asks the server "with some meat pie. The kind you think is the best, if you please."

He looks around the room, trying to be aware of who else is in it and who might be helpful or a threat. He does a rather poor job of staying alert, however. (spot 3)

Shadow  d20+2=19
Thursday January 11th, 2007 9:38:13 AM

Squeezing to the table, Shadow will take a seat, and when the halfling starts taking orders, "I will also pass on the tea and would like ale and a chicken pie." Shadow's mouth is already watering from the pleasant smells. He will try and listen into any conversations that are taking place near the group. (Listen=19)

Edmund 
Thursday January 11th, 2007 7:57:01 PM

Edmund nods as the other members of the Order make their own requests for dinner, and then Edmund chimes in with his desired meal.

"A pot of tea and one cup, if you please, and I suppose I'll try the house tea--might as well live dangerously, what what? As for the pie, how about some Kidney and some Apple? Separate plates, if possible? That's it for me, I think. Thank you!"

Edmund hurls himself into a chair with an enormous clattering and creaking. "Good heavens, I can hardly wait!" he declares to the others. "I'm famished!"

News of Frost Ginny (DM JohnP) 
Thursday January 11th, 2007 11:28:43 PM

The server takes everyone's orders, nodding as fast as they speak. She isn't taking notes but she seems to be quite competent. When Conner asks about Frost Ginny, she lets out a small, musical laugh.

"That? That's just some country superstition, about a fairy, or witch, or whatever that takes mortal travellers to serve in her court. Just a story, that's all."

Then she turns and heads towards the kitchen, stopping to speak with the bartender. In a couple minutes, she returns with the dwarf boy to carry the steaming pies. She sets the food and drinks down on the table, making sure that each goes to the person who ordered it.

As he eats, Kadaz tries to keep an eye on the room but the food is just too good. Shadow overhears a lot of comments about the weather, last season's harvests and the food. Certainly nothing about Tyrus.

The others are all enjoying the good food and tea, especially after the exercise in the cold. Edmund even thinks that the tea is quite delightful. Finally, the adventurers see an older human woman enter the common room from the kitchens. She nods to people as she walks through the common room, stopping to speak with many. After a lot of stops she reaches the party's table.

"I'm Nell, proprietor of this house. I haven't seen you here before. How do you like the food?"

Edmund 
Friday January 12th, 2007 12:42:27 AM

Edmund grins a bit at the server's tale of Frost Ginny taking people to serve in her court. "Well," Edmund remarks with a wink, "If she takes me off to serve in her court, I promise to come back and tell you all about it!"

Then, he tucks in.

When Nell shows up, Edmund is so delighted with the food that raises his teacup to Nell enthusiastically with twinkling eyes and a broad smile on his face--albeit with closed lips.

When he finishes his mouthful, he follows it up with some of the tea, managing to out the word, "Fantastic!"

This is clearly Edmund's sort of adventure.

Arm  d20+8=20
Friday January 12th, 2007 5:49:16 AM

Arm smiles at Nell and says, "Well, I cannot vouch for the food since I am not particularly hungry at the moment, but this cider is the best I've had in many a year." He then continues, "We've been hearing quite a bit about this 'Frost Ginny' legend. Could you tell us a bit more about it?"(gather info=20). He also asks about their wayward carter.

Shadow 
Friday January 12th, 2007 10:00:15 AM

Shadow is getting bored with trying to listen in on conversations that have no interest to him, but he keeps at it to see if there is anything that might help the group. Once the food arrives he digs in with vigor as he is starving from their trek, and is pleased at the taste. He relishes the ale as he remembers the nasty stuff that he was last served at that run down tavern.

When the server talks of the tale Shadow is not sure about such stories really being stories anymore. After seeing the Fey King and what happened at Plateau City, mummies coming to life, so any story might have some truth to it.

When Nell introduces herself and asks how the food is, Shadow rolls his eyes as of course Edmund is the first to respond. 'Our chatty halfling' Shadow thinks to himself. "Very good," mumbles Shadow as he finishes his chicken pie.

Thar ail Baerer 
Friday January 12th, 2007 11:20:12 AM

Thar enjoys his food and replies to Nell "Madam, it is wonderful and thank you for your warm hospitality."

He then echoes his companion's question "Yes, can you tell us about this Frost Ginny? I always like a good tale and would love to learn more."

Mira  d20+8=17
Friday January 12th, 2007 12:59:19 PM

"Ummm...ahhh...sorry!" stutters Mira, as lost in her reverie (Knowledge Arcana=17) she tries to remember if she ever heard any magical allusion to a 'Frost Ginny'. "I'll have the pie," she points to what the server is putting down in front of Kadaz, "and some tea," Mira points to the pot in front of Edmund.

Not overly worried if she is overheard by the kindly server, Mira speculates on the provenance of the 'Frost Ginny'. "Conner? You sure you don't remember anything from your youth? Thar? What about you?" Mira removes her spectacles, and starts to polish the lenses, "I wonder if this fairy story just might be another fey creature awakened when the nature king, Eberyon, came 'round? Could there be some truth to this myth?" Mira replaces her glasses, and with a smile, adds, "you know, truth is stranger than fiction!"

Kadaz 
Friday January 12th, 2007 4:34:50 PM

Kadaz asks his questions. "Miss Nell, the food is excellent, thank you. We're looking for someone who is overdue. Tyrus, older guy, always wears a hat. He's a carter and was delivering supplies to the orphanage. We've been following his trail trying to find out what happened. Might you have heard something?"

Conner 
Friday January 12th, 2007 9:11:43 PM

"It's not a story I ever heard" the fighter replies to Mira. "What can you tell us about it?" he asks the inn's owner.

Thar ail Baerer  d20+5=19 d20+4=13
Saturday January 13th, 2007 11:27:16 AM

To Mira, Thar says "Well, I'm not sure if I've heard about this Frost Ginny thing. This could be an interesting story. Let me ponder it for a moment."

He thinks intensly and tries to remember if he's ever heard of that creature, either in his religion or nature experiences and training.

Know (Nat) = 19
Know (Rel) = 13

The Story of Frost Ginny (DM JohnP) 
Sunday January 14th, 2007 4:24:17 PM

The proprietor of the 'Grey Owl' motions towards an empty chair nearby and asks the table, "May I?". When someone nods assent, she pulls the chair over and sits with the party. It isn't long before one of the wait staff delivers a steaming mug of fortified cider to Nell.

"Glad that you like the food and drink. I've run this place for many years, ever since I retired from ... well, you know. I've tried to make it a safe comfortable place." Nell pauses and sips from the mug.

"I've been here for ... well, I don't really have to tell you how long. I heard the story of Frost Ginny the first winter I was here. Course, everyone tells it a bit different. But this is what I hear most often."

"Long ago, nobody agrees exactly how long, but it was a long time, there was a woman who lived in these parts. Now, from what I could tell, this was before Plateau City was built or the safe roads or any of that, so it was long ago."

"This woman was called Ginny, of course. Everyone who tells the story agrees that she had power, small power in most stories. Most of the stories say that she was a witch. Though some say The Witch, if you catch the difference. Either way, Ginny had some power and was accustomed to having people listen to her. But she wasn't from hereabouts, people agree on that."

"Well, one winter Ginny was passing through this area near to Midwinter. It was a mighty bad winter, maybe back in the time when the Gods of Yore weren't really paying attention to people's prayers and the like. Anyway, Ginny stopped at a couple places to ask shelter. In those times it was common for travellers to do that, and it was considered good manners to grant it 'cuz you never know when you'll be needing help yourself."
Nell pauses and takes a bigger sip from the cooled mug of cider.

"Anyway, for some reason, people didn't help Ginny. Which made her mighty angry. So, Ginny laid a curse on the land hereabouts, a curse that is said to have lasted to this day. Anyone who was kind and hospitable, who didn't deal fair and honour their promises, who didn't help their neighbours and the less fortunate, would come visit Ginny so she could teach them manners." Nell tips the mug back and nearly finishes what is inside.

"So hereabouts, come Midwinter, people tell this story to remind each other about kindness and charity. And it seems to work. Part of the reason that I bought this place, years back, was how nice folks hereabouts were. Sure, there's all kinds, but it's a pretty nice place."

"Of course, nobody knows anyone that Frost Ginny has taken since she's not supposed to let her visitors leave until they've learned. Certainly no locals have disappeared in the time I've been here. Some travellers might have, but who knows."

"So, that's the story of Frost Ginny. Want anything else, or are you going to be on your way?"


Edmund 
Sunday January 14th, 2007 4:36:43 PM

Edmund listens to the story as he eats, and when it is finished, he smiles broadly. "An amusing story!" he says, "Clearly a morality tale meant to encourage the less-altruistic individuals in the area. I doubt it is an actual account of events, however."

Edmund raises his cup to Nell anyway, "Here's to a wonderful story! And, the most hospitable of proprietors!"

Conner 
Monday January 15th, 2007 7:24:30 AM

"Doesn't sound like the kind of thing that a simple carter would be involved with", the fighter muses. "We're looking for a fella named Tyrus who passed this way with a horse and cart some 4 days ago." Conner describes the man and tells the innkeeper of Tyrus' cargo. "Have you heard anything of Tyrus?" he asks.

Shadow 
Monday January 15th, 2007 8:01:23 AM

Shadow listens to the tale as finishes his chicken pie and ale. It does sound like just another country tale, but wonders if it has some truth to it. He waits for the others to finish, so they can try to track down the wayward carter.

Posting for 1/8/07 (ADM Scott) 
Monday January 15th, 2007 8:09:00 AM

DM John XXXXX
Conner XXOXX
Kadaz XXXXX
Arm XXXXX
Mira OXXOX
Shadow XXXXX
Thar XXXXX
Ash OOOOO
Edmund XXXXX
Total 82.2%


Thar ail Baerer 
Monday January 15th, 2007 10:54:31 AM

Thar enjoys his light meal as the man shares his interesting tale. "Thank you for the story and it sounds like the Ginny is quite the teacher. So ... no one knows where she is around here or how to find her? Would anyone else know any other information, as its really important to find Tyrus, as the supplies were meant for orphans that are desperately in need. Also, how did the legends say that people would meet her physically?"

Kadaz  d20+1=5
Monday January 15th, 2007 3:01:35 PM

Kadaz keeps eating the excellent food and drinking the ale. As he listens to Nell's story he looks around the room to see if anyone seems to be paying more than the normal amount of attention to them. (spot 5)

Mira 
Monday January 15th, 2007 4:31:27 PM

Mira listens to Nell's tale, unconsciously fingering her silver and green pendant. The sorcerer loves the stories, myths, and folk-tales of the Wold, and is apt to believe most of them.

"Well," she announces, "good folks should have nothing to fear from this Ginny, then, should they?" She gives a broad smile to her companions. "But what about Tyrus?" she adds, rubbing the bridge of her nose. "Where could he have got to between here and the orphanage? Where could he have gone astray, and evaded detection for nigh on four days?"

Nell's Closing Remarks (DM JohnP) 
Monday January 15th, 2007 11:05:30 PM

The proprietor of the 'Grey Owl' stands up from the table with a smile on her face. She seemed to enjoy telling the tale to you, relating a bit of local folklore to the visitors. And showing the hospitality of the house, too.

"This fellow you describe, I think he was in here a couple nights back. Maybe four. Not too friendly, had some ale and then left muttering about having to get his delivery done. Didn't tip the server, either. Talk to the boys in the stable, they might have seen what way he went."

"As for meeting Ginny ... well ... stories say that she meets you, not the other way around. Of course, if you weren't kind and hospitable and the like, maybe you'd meet her."

Nell then takes her leave and heads across the common room. Shortly after, the server returns and gathers up the plates from the pies. She smiles at all of you as she stacks the plates.

"Anything else? For the road? It's looking to be a cold evening out there, if you're pushing onwards. Or, you could stay here by the fire, if you want."

Shadow - Spot DC 10 Highlight to display spoiler: {Nell made a Guild gesture as she left the table, the gesture used to identify oneself as a member.}



Mira 
Tuesday January 16th, 2007 12:01:59 AM

Mira looks out of doors and tries to gauge the time of day. She is tempted to stay at the 'Grey Owl', and certainly isn't tempted to venture out in the dark. "You figure we can make the orphanage before nightfall?" she asks hopefully of those in her party who might gauge better the time of day, distances, and such.

If those in the know think the manor house that is the orphanage can be reached before dark, Mira will be for pushing on.

Arm 
Tuesday January 16th, 2007 5:59:31 AM

While Nell tells her tale, Arm cannot help but think back to just recently when he was suspicious of the beggar outside the City, and he wonders if that act will cause him to "meet" Ginny.

His thoughts returning to the present, he says to the group, "Since Tyrus was delivering supplies to an orphanage, I can't see where Ginny would find it in her heart to waylay him for untoward deeds, even though he IS getting paid to do it. My thought is that someone is using the legend to cover up something. I DO think, however, that we'd best spend the night here and get a fresh start on the morrow.".

Shadow  d20+7=17
Tuesday January 16th, 2007 9:54:38 AM

Shadow is just about to suggest they push on after Nell gets up and is departing, since he has not uncovered anything of interest from her tale or the surrounding conversations. He suddenly changes his mind, "I think we should stay the night and get a fresh start. If you will excuse me, I will inquire about rooms." Shadow gets up as the halfling starts collecting their plates, and slowly heads over to the proprietor and gives the counter sign as he asks, "Do you have rooms available for me and my companions." He will try and see if she knows the secret hand language of rogues or just knows the sign of the guild.

He will ask in rogue talk, "Do you know of any activity by non-guild rogues around?"

Thar ail Baerer 
Tuesday January 16th, 2007 10:04:09 AM

To Shadow and Arm, Thar says "You're right, maybe staying the night is our best course of action. I don't want to meet any unsavory types during the night."

He continues with his meal, watching as Shadow inquires about further rooms.



Edmund 
Tuesday January 16th, 2007 12:09:02 PM

Having finished the kidney pie, Edmund starts on the apple pie.

"Oh yes, staying the night! Fantastic plan! All the better so we can be refreshed for tomorrow. No good looking for him in the dark, anyway. Better to do it by day, the better to see him, what?"

Edmund is all for staying at The Grey Owl, especially if it means another meal there.

Kadaz 
Tuesday January 16th, 2007 3:59:42 PM

"OK, let's stay the night" agrees Kadaz. He digs into his meal, slipping a piece of meat pie to Birdie under the table.

"Mira, I've never actually visited the orphanage before. What's it like? How many children are there?"

Mira (2nd illegal post) 
Tuesday January 16th, 2007 6:38:54 PM

Since it seems they will be staying the night, Mira orders a slice of pie and some cheese...and a bottle of wine, and uses the opportunity to tell her companions about the orphanage.

The sorcerer tells her friends about how the Crimson Shield group were patrons and protectors of an orphanage in Floating City, and how that orphanage was destroyed when nature ran amok during the early days of the Fey King's awakening. She repeats the story told to her by Xenia, about how the Crimson Shields were sent to the manor, which was infested with vampires and undead types and how that group cleaned them out, and found the place suitable for the 20 or so kids they had rescued from Floating City. How thinking it safer in the countryside outside Plateau City, the Shields had installed the kids there with a young matron named Kay, and an ex-guardsmen named Buckle, to care for them.

Mira goes on to say that she had told Xenia she would check on the kids from time to time, and that the last time she had visited, with Arm, things had looked pretty good.

Conner 
Tuesday January 16th, 2007 8:24:36 PM

Conner nods in agreement with staying the night and orders a second helping of pie and ale. "Best confine our searching for daylight hours...to easy too miss sign of him when it's dark" he muses aloud.

A Night at the Grey Owl (DM JohnP) 
Tuesday January 16th, 2007 10:26:22 PM

After deciding to stay they night, someone mentions that to the halfling server. She beams with a smile and mentions that rooms are available, that someone simply needs to speak with Nell or the barkeep. Then she beams and suggests another round for the table. When someone nods assent, she hurries off and shortly returns with drinks for everyone. Orders for more food follow, then more drinks, and so forth.

Finally, someone thinks to check the rooms provided for the party. There were only three rooms available, but an extra bed could be shoved into the largest room. Like the food and drink in the commons, the guest rooms don't disappoint. Everything is neat, tidy and well cared for. Finally, at different times, everyone turns in for the night.

++++++


Morning comes with sounds of people moving in the corridors of the inn's upper floors where the bedrooms are located. And the smell of fresh-baked bread and other breakfast foods. Some are not quite so eager to greet the morning, especially when the shutters are opened and the bright morning light comes into the rooms. But it's another day on the road and they should make it to the orphans' estate well before lunch.

After breakfast is eaten and the tab settled, everyone moves out into the crisp morning air. The road beckons ahead so Conner sets a quick pace, partly to cover the ground and partly to keep warm in the cold morning.

The directions provided by Steve are accurate, directing the party to the orphans' estate. As they travel the road, there is no sign of Tyrus, the missing cart or pony. And, since Tyrus surely had the same directions, no way that he could have gone astray, either. The snow is deeper as they travel towards the estate, deep enough to show any tracks if the cart had been driven from the road.

Following the directions, the party turns off the main road onto one of the smaller sideroads. It's not long before they come to the farm lane that leads to the estate. Standing at the gate, they can see a couple adults or bigger children and several small children moving between the house, barn and outbuildings. The larger figures look to be working but the children seem to be making snowmen, snowforts and playing other games.



Shadow Only - (DM JohnP) 
Tuesday January 16th, 2007 10:28:47 PM

Shadow only - Highlight to display spoiler: {When Shadow approaches Nell and flashes the hand gesture, she smiles back at him. She talks about specific items on the menu as her hands subtly flash through the guild signals answering Shadow's real question. She knows of no thieves on the road, Guild or not, since it is still close enough to the City to be patrolled.}

Mira 
Tuesday January 16th, 2007 11:14:15 PM

Mira looks ahead at the manor and the figures at work or play on the snow. A thought crosses her mind, and she gives voice to it. "I wonder if Tyrus never made it back, because he never left?" She looks at Arm, and remembers the pleasant week they spent at the manor. "Maybe he found the place to his liking, and decided to stay?"

With that happy thought in mind, the woman makes her way towards the estate.

Arm  d20+4=23
Wednesday January 17th, 2007 5:47:25 AM

Upon hearing Ed's ramblings, Arm begins to wish that he'd STAY at the Gray Owl...PERMANENTLY. However, he keeps his thoughts to himself, albeit only for the moment.

In the morning, after hearing Mira's remark, says to her, "That may very well be, but we'll find out soon enough if he is still here.". He then looks around for some sign of Buckle (spot=23). If he finds him, he will approach and, after exchanging pleasantries about his health and the state of the orphanage, inquire about their missing charge.

Kadaz 
Wednesday January 17th, 2007 6:40:49 AM

Kadaz eyes eyes the orphanage carefully. He too was an orphan, but grew up in a much different environment. Can all of this fun and play be good for kids? He's not sure.

Shadow  d20+7=12
Wednesday January 17th, 2007 9:34:27 AM

Shadow continues to ask about the menu and the rooms, but really signs, "Thank you, and is there anything you would like me to pass onto the Guild?" After their conversation, Shadow returns to the table and has another ale and orders some of the fruit pie.

He will turn in fairly earlier because it has been a busy day.

As the group nears the manor, Shadow will keep an eye out for anything that does not seem right. (Spot=12)

Thar ail Baerer  d20+12=15
Wednesday January 17th, 2007 11:10:48 AM

After his morning prayers, Thar will continue with the group and when they reach the manor, he'll look around the area, and copying Shadow, looks out for any oddities or suspiscous things in the surroundings.

Spot = 15

When they reach the manor, he asks about the resident priest or healer and visits with him about the health and welfare of the orphans.

Conner 
Wednesday January 17th, 2007 5:15:23 PM

The fighter visibly relaxes when he sees Kay and the orphans at work and play. He scans the outbuildings for signs of a cart and it's owner. "Kay", he greets the woman. "We've come in search of Tyrus and his cart, we heard they'd gone missing. Have you heard anything?"

Edmund 
Wednesday January 17th, 2007 8:30:32 PM

The following day, Edmund tags along near the rear of the party and is mercifully quiet for most of the trip--not deliberately, of course. His mouth is occupied with apples, bread, cheese, and his flask of water, all of which he has stuffed into his haversack. It's amazing how much the thin half-elf is capable of eating when given the opportunity. Of course, considering there are times when he seems to eat nothing at all, perhaps it all balances out in the long run.

When they finally near the orphan's estate, Edmund keeps his mouth shut mainly because he doesn't know much about the orphanage situation and really has very little experience with orphanages in general. Rather than betray this lack of knowledge, he remains silent, and to avoid looking conspicuously so, he sets about eating another apple.

He nods enthusiastically whenever anyone in the party says something which sounds important, however.

Arm 
Thursday January 18th, 2007 5:40:33 AM

Arm waits patiently for a response from those around him (that is, if he doesn't see Buckle among them).

At the Farm (DM JohnP) 
Thursday January 18th, 2007 8:14:42 AM

The party stands at the farm gate watching the people at the house and barns. From here, Arm thinks that Buckle is the largest man outside. No one can see any sign of Kay, however.

The track into the farm is covered with snow marked only by the hoofprints of some horses. No cart tracks can be seen in the snow. Closer to the barns, Thar can pick out the signs of other common farm animals. It seems that the Von Ottens have supplied the orphans with stock to get the farm started.

It isn't long before the children notice the party approaching up the lane. Excited shouts and pointing catch the attention of Buckle. The former soldier stands close to the youngest children clutching a pitchfork in one hand while his other hand rests on his belt where a scabbard would hang if he were armed.

"Hullo there! Is that you, Mira and Arm? Welcome!," calls Buckle to the party.

When the party gets closer, the orphans have crowded near their guardian. Rosy cheeks and bright eyes are on every face. After Buckle recognizes Arm and Mira, he visibly relaxes and the children do as well. The children wait until Buckle has spoken to the party but the more daring clearly want to greet the party.

Buckle nods towards the pitchfork, "Sorry, had some troubles with neighbours a while back. The Shields put them to right but I still feel I need to be careful. What can we do for you?"

When the party explains their mission, Buckle frowns before looking around at the children.

"No, we haven't seen this Tyrus. I think that Steve sent him during the summer so he should have known the way. Why don't you come up to the house?"

Buckle leads those people who wish to go with him to the house. As he does, he shakes his head when Thar asks about healers. "We don't have anyone, besides what I learned in the Guard. Fortunately, no one has needed more than that."

As they walk, some of the bolder children pepper the party with questions. They seem to pay the most attention to Mira and Edmund, probably because those two seem the least threatening.

"Hi! Did you come from the City?"

"Did you walk overnight?"

"Is it cold in the City, too?"

"Have you heard from the nice Shields people?"

"Want to go sliding with me? The hill by the pond is really nice."

"Can you play with us? Buckle is too busy and the big kids think we're too small!


One little halfling girl approaches Mira and looks up at her with a shy smile on her face.

"Want to make snow angels with me? Kay doesn't play anymore."


At the rear door of the house, the one that most probably leads into the kitchen, Buckle scrapes his boots on a board left there for that purpose. He pushes the door to an entry room open, steps inside and removes his boots. Well-darned socks are evident on his feet. When the party follows, he seems to waver a bit.

"Ahhh, Kay likes to keep the kitchen and house clean. It might be best if you take your boots off."

He pushes the inner door open and moves into the kitchen. The kitchen is heated by a crackling fire inside a cookstove and the bread cooling on a counter fills the room with its scent. A woman is standing with her back to the door, kneading dough in a large bowl while two older girls peel and slice apples. Two boys look wistfully out the window while they scrub at dirty dishes in a tub placed on a low counter. When she hears the door open, the woman looks over her shoulder and smiles broadly at Buckle. She blows a tendril of hair out of her eyes as she turns to the party.

"Buckle! You should have brought them in the front door, not into the kitchen." The woman smiles, though, as Buckle moves to stand beside her. She rubs absently at her lower abdomen which seems somewhat larger than Mira and Arm remember.

Buckle slips his arm around Kay and beams down at her. "I couldn't wait to see you. Why don't we take them into the front room, anyway."

After the party follows the pair, Kay and Buckle motion towards the rough made chairs and benches around the long table. When everyone is seated, Kay speaks.

"We didn't want to raise the childrens' hopes too much. We'd got a letter saying that the Shields were sending something for Midwinter and ... well, we wanted it to be a surprise. We've got enough for the winter but Midwinter won't be much different than any other day."

"Do you think that you can find this Tyrus fellow and the Midwinter things?"

Shadow  d20+7=20
Thursday January 18th, 2007 9:30:53 AM

Once everyone seems to relax, Shadow's own tension drops a notch (not gone, but definitely not on edge as much). He still looks around to see if he notices anything. (Spot=20)

When they are bombarded with questions Shadow tries to pick one and answer, but is overwhelmed by the number of questions and kids. Shadow tries to be not noticed too much by the kids, feeling very uncomfortable around them.

When they get to the door he will follow Buckle's example and when it is his turn he will scrap his boots and then inside remove them. He will try and shove the hole he has in his sock between his toes so noone will notice it.

He will then follow the big man into the front room and take a spot on a bench.

Kadaz 
Thursday January 18th, 2007 12:56:33 PM

As Kadaz and Birdie walk up to the door Kadaz tries to ignore the multiple questions. Birdie, however, loves to play with kids. He starts romping around with them, letting them chase and catch him, and then starting again. "Go ahead, Birdie" says Kadaz. "Have some fun."

Inside the house it takes Kadaz a while to remove enough armor to allow him to bend enough to reach his feet and take off his boots. Once done though, he joins the others in their conversation.

"So Tyrus went astray between the Grey Owl and here. That certainly narrows our search. We should get out there and start looking."

Kadaz pauses a minute to think of how to search the countryside for a missing cart. "Back at the Gray Owl we should have asked those local nobels about Tyrus. They probably range all over with their dogs and may have seen something. Or their dogs may be trained to track by scent."

Mira  d20+9=24 d20+8=23
Thursday January 18th, 2007 8:31:50 PM

"Xenia from the Shield's told me about the manor being infested with undead. Are those the 'troubles with neighbours' or have there been other problems?" Mira asks her questions of Buckle, as she follows him towards the manor, her hand absentmindedly strokes the soft curls of the little halfling girl.

"Yes...from the city. No...we stayed at The Grey Owl...Yes...Yes...Sorry, sweetheart. We have to speak to Mrs. Kay and Mr. Buckle..." Mira tries to placate the children, (Diplomacy=24) while maintaining a conversation with Buckle.

Once inside, Mira removes her cloak, and boots. Sitting at the table, she listens to what Kay and Buckle have to say. "We heard a tale of a Frost Ginny and wonder if there might be more to the story than just folk's telling fairy stories." (Gather Information=23)

Edmund 
Thursday January 18th, 2007 9:33:13 PM

Everything is going splendidly until the party reaches the orphanage. At this point, it suddenly dawns upon Edmund that, being an orphanage, it will likely be full of children. He looks around a bit nervously, and nibbles on his apple.

When the children duly appear, Edmund moves nearer the centre of the party. This doesn't detract them from focusing on him and Mira, and he back away a bit from them, moving over behind Mira, trying to put her between himself and the children.

Edmund seems a little green in the face, and stares down at the children, seemingly unable to reply to their myriad questions. He manages to stammer out a few words in response to the questions, but they are hardly helpful, "Right. Right then. Ahh... ahh.. Nice to... eh... heh ... what, what?"

Edmund is not much happier inside the confines of the orphanage as he stands near a window, which he grips rather tightly with one hand. "Lovely place, lovely place, povely lace..." he repeats to himself as a mantra. "Pabsolutely povely. Lovely. Lace."

Conner 
Thursday January 18th, 2007 10:18:02 PM

Conner removes his boots and follows into the sitting room to hear what has been going on. The complete absence of any trace of Tyrus after the Grey Owl has the big man worried about the carter. A trail almost a week old will require more skill than he has to find, so any clues that Kay and Buckle can provide will be well received.

Arm 
Friday January 19th, 2007 5:51:56 AM

Arm greets Buckle warmly, and upon seeing Kay, does so as well. Sitting down across from them, he says, "These neighbors you spoke of having trouble with...do you believe it would be inside them to stoop as low as to interfere with Tyrus' doings so as to get back at you? If so, we're going to need to speak to them...perhaps we should speak to them regardless.".

Inside the House (DM JohnP) 
Friday January 19th, 2007 9:06:27 AM

The party all go inside the house with Buckle to greet Kay. The pair invite all of the adventurers into the dining room away from the children working in the kitchen. After having their say, Buckle and Kay respond to the questions from the party.

Mira's questions about undead troubles with the neighbours draws quick waves of dismissal from both Kay and Buckle. "No, no. That was all done with before we came out here. The trouble was with a bunch of brigands, bothering us and the other neighbours. The Shields dealt with that, too."

However, the mention of Frost Ginny draws looks of concern from the pair.

"We've heard the tale of Frost Ginny, of course. The neighbours are quick to talk about it, joking with the new folks mainly."

"The children must have heard about it, too, because some of them are constantly talking about Ginny. We think some of them ... well ... you know how we all came to be here, right? Some of the children had been orphans before the Fae King came to the Float but most of them lost their parents in the troubles. Some of the children seem to have imaginary friends, or siblings. Or adults who look after them, or will come to take them back to their family."

"Some of the children talked about an old woman called Ginny who visited, telling them stories and showing them old games. We though it was a neighbour but we could never tell who it was, so we thought it was another of these imaginary friends. We thought that one of the children had somehow heard the Frost Ginny story and ... well, took it from there."

"We've been pretty tolerant of that sort of thing from the children, knowing what they went through."

Kay stands, pressing both hands to the small of her back. "Excuse, I need to go back to the kitchen. Can I get you some tea? Or sweets, if there's any left after leaving those boys in the kitchen?"

After waiting for the party's response, Kay returns to the kitchen. Buckle looks to Kadaz and the others.

"Well, if Tyrus left the Grey Owl that certainly does narrow it down a bit. Nell who runs the Owl, did you meet her? She runs a tight operation, doesn't brook any nonsense and wouldn't tolerate anyone preying on her guests if she found out. Maybe you can look for signs of the cart between here and the Owl?"

"Or, if you like, you can ask the children about Ginny. I can help if you want."

DM Note (OOC) 
Friday January 19th, 2007 9:15:53 AM

Two things -

First: I've been unable to connect to the Wold site from my home computer for the past couple days. This is the reason why I started posting in the mornings. Unless my ISP gets their DNS fixed, I won't be able to post this weekend.

Second: Some of you know that the Crimson Shields are coming out to the farm to solve the problem with the neighbours in their current module. DM George of the Shields and I didn't coordinate anything so this isn't going to be a crossover. I don't know exactly what George has planned (and I don't want to know, as a player in the Shields). That adventure for the Shields has no bearing on this adventure. Kay and Buckle will refer to the Shields visit in the past tense.

In terms of game time, Plateau City is several months after the termination of the crossover while the Shields are only a couple weeks after. Part of the problem with arbitrary time flow in the Wold. In essence, the Shields are visiting Plateau City while you were all in the extended downtime.

Those of you who can post on the Shields board can go there and post in response to their visit. Please remember that the search for the missing Tyrus hasn't occurred yet for the Shields.

Thar ail Baerer 
Friday January 19th, 2007 11:49:15 AM

After taking his traveling cloak and boots off, Thar listens intently to Kay and Buckle speak, especially about the Frost Ginny. "I'll go speak with some of the children, in the context of playing with them of course, and will ask if they can tell me when she visits them or where. Maybe that'll help lead us in the right direction."

After the conversation is over, he'll go outside and begin wrestling and roughousing with the kids. He'll bring the subject of the Frost Ginny (subtly) into conversation with the kids and try to find out which children have the most information.

Shadow 
Friday January 19th, 2007 12:41:55 PM

Not sure of being any help with the children will stay inside and see if he can learn anything else.

"Are there any other places Tyrus could of gone between the Grey Owl and here off the road?"

Conner 
Saturday January 20th, 2007 7:36:07 PM

The tattooed fighter listens to Kay's stories about the Ginny and an uneasy feeling comes over the man. Raised on a farm, Conner retains some of the superstitions common amongst rural folk. "I think we'd better have a word with some of the children." he advises Mira and the others.

Kadaz 
Sunday January 21st, 2007 6:52:06 PM

"May be the children can provide some information. But it doesn't sound like this Frist Ginny, if real, would take supplies from the children. Something else must be going on." Kadaz starts out early to the kitchen. It's going to take him a while to get his shoes on.

Mira  d20+9=28 d20+8=17
Sunday January 21st, 2007 10:45:27 PM

When Kay and Buckle have finished, Mira goes looking for the children with Thar. She lends her support with gentle questioning regarding the whereabouts of the children's secretive new friend.

Diplomacy=28
Gather Info=17

Arm 
Monday January 22nd, 2007 5:49:50 AM

Sympathizing with Kay's obvious "condition", Arm offers to help her in the kitchen before he leaves with the others. While they are in the kitchen, he says quietly to her, "So tell me, my dear..how is the state of the finances here at the orphanage? We recently came into a rather large windfall, and I for one have most of it left over.".

Playtime! (DM JohnP) 
Monday January 22nd, 2007 9:17:01 AM

The party deecides that the children may have some knowledge about Frost Ginny that would be of use, so most of them trudge back outside. Edmund, of course, remains firmly planted at the table inside the house. It's cold outside and, well, there's children out there. As well, there was mention of tea.

Shadow stays at the table with Buckle, too. When he asks about places where Tyrus may have gone, Buckle shrugs. "Like I said, he was here in the summer so he should have known the way. If it were snowing and dark, he might have turned down the wrong lane. When did he leave the Grey Owl?"

Arm also stays inside, moving to assist Kay to the kitchen. She quickly answers his questions about finances, "We're good. Not comfortable, by any means, but not too bad off. We have enough to get through the winter even though we won't have anything extra for Midwinter. I was hoping ...".

Kay smiles as she stares wistfully at the children.

"Well, to have something special for them. But if you want to help us, we would gladly accept any assistance. Please excuse me, the girls can make tea and bring it to you."

Kay hurries through a door on the far side of the kitchen while the children who were helping there stare at Arm.

++++++


The party members who go outside stand and look at the children, who simply stare back. At least until Thar joins the older children in a snowball fight that involves a lot of running around the buildings. Conner and Kadaz eventually join in. The young girl who previously asked Mira about making snow angels approaches her once more with an expectant smile on her face.

It's not long before the adventurers are covered in snow, panting and grinning. Whatever the reason for joining the children outside, it is fun. Eventually, gentle questioning provides some answers to the questions.

The little girl making snow angels with Mira volunteers that "Ginny comes at the end of the day." Another girl pipes up, "Sometimes she comes in the daytime, when it's snowing." Both agree that Ginny is nice even though she always reminds them to play nice, share and keep their promises.

During one of his circuits of the barn, Thar notices a saucer of milk left by a door. When he pays attention, he notices other offerings of food including fruit and other things not desired by cats. When asked, the younger boys say:
"Ginny told us to do that, to be nice to visitors."
"Ya, the little things that like to be around people."
Knowledge Nature DC 15 - Highlight to display spoiler: {Common superstition states that offerings of food like this ensure the friendship of the smll fey.}

The children can't offer a consistent description of Ginny. Some say that she's old "like a granny" while others say that Ginny is "pretty like Kay". They do agree that Ginny dresses in gray and white but sometimes it's a long dress or robe, sometimes "old-fashioned clothes" and one boy says that she was dressed "like you, in metal".

But they all agree that grown-ups can't see Ginny "unless she wants them too". And she likes Kay and Buckle, so she Ginny doesn't let them see her.



Edmund 
Monday January 22nd, 2007 12:17:45 PM

((Sorry about the missed post. I was sick over the weekend. Doing a bit better now that the entire weekend is lost.))

Edmund is only too happy at the opportunity to stay inside where the tea is and the children aren't. He occasionally looks out the window, seeing the snow-covered adventurers and the children. At this, he smiles slightly, shakes his head, and sips his tea.

"Absolutely mad, the lot of them. Like as not, they'll all get pneumonia. Can't say I didn't warn them!"

Edmund sips his tea again thoughtfully, adding, "Well, I say that, but I suppose I didn't warn them. Oh well."



Shadow 
Monday January 22nd, 2007 12:44:50 PM

IF it is still early in the day (not sure) Shadow will suggest, "I say that some of us go take a look around the way back until we can see tracks of a cart and look and see where that goes."

IF it is not early he will suggest that they do that in the morning.

Posting Record (ADM Scott) 
Monday January 22nd, 2007 12:56:29 PM

DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Ash: OOOOO
Shadow: XXXXX
Edmund: XXXXX
Mira: OXXOX
Connor: XXOXX
Thar: XXXXX
Overall: 82.22% effective


Thar ail Baerer  d20+5=16
Monday January 22nd, 2007 3:21:23 PM

After losing in multiple snowball fights and sopping wet from melted snow, Thar finally takes a walk around the house. ON his travels, he notices several interesting items and that brings back a memory of past experiences. (Know (Nat) = 16)

When he reaches the rest of the group, he states "I remember that offering food or other things like this can improve relations with fey. The Ginny may be some sort of fey and if we could get her attention, we may make some progress in our quest. Does anyone have any ideas on how we should progress?"

Kadaz  d20+13=19
Monday January 22nd, 2007 3:57:14 PM

Birdie has a tremendous time romping with the children in the snow. He steals a hat there, a mitten there, dropping them in the snow to tempt the children to chase, then picking the item up and running away with hit. Eventually he tires and lays down in a snow-free area, panting.

Kadaz starts to behave like a statue, accepting the snow balls that hit him. Eventually he enters into the spirt of the day, trying to swing the flat part of his axe at snowballs coming at him.
(hit AC19)

Conner 
Monday January 22nd, 2007 7:12:53 PM

Conner spends some time with the kids outside, hiding behind the barn and lobbing snowballs at the younger kids, taking cover behind Kadaz, who takes a while to figure out the game, and eventually rolling down the small hill with three or four kids gathered up under his arms.

When everyone is exhausted, he sets the kids down and has a word. "I was interested in your stories about Ginny. Never heard of her when I was your age, and I guess she won't let me see her now, but if you could ask her if she knows what happened to Tyrus and his cart and pony I'd be thankful."

Conner ruffles a few heads of hair, squashes a few hats a bit further down than they're meant to go, and makes a beeline for the main house before any of the kids can find their range with a snowball.



Mira 
Monday January 22nd, 2007 7:43:58 PM

Mira enjoys the day in the snow, though she remains at the fringes with the kids that seem a little more shy and sensitive, and likely to get run over by the more rambunctious play of the others. She tries to get them to work together to make a great snowman, and then another, referring to them with a wink at the kids as 'Mrs. Kay' and 'Mr. Buckle'.

When it is time to go in, she makes a great show of stamping her feet, and shaking the snow from her cloak, encouraging the children to do the same so as not to track snow all over the floor.

******

When Mira has the chance, she suggest to the group that they stay over at the manor, using it as a base from which to reconaissance the area (that is if Kay and Buckle agree!). With her warm Cloak of Comfort, and her bedroll, she imagines bunking in the barn should be okay.

She confides to the others, "I don't need much sleep these days, and I'd be interested in keeping an eye on these little offerings that have been laid out....just to see what shows up."

Arm 
Tuesday January 23rd, 2007 5:50:17 AM

When Arm finishes with Kay in the kitchen, he ventures outside to watch the proceedings, albeit from afar. The cold weather is starting to get to him, but rather than sound like Edmund, he keeps quiet on the subject.

Once Mira comes back in, he pulls her aside and mentions to her what Kay told him, "Perhaps there is something we can do to make the children's Midwinter happier, regardless of whether we find our missing carter or not.". Looking at her meaningfully, he continues, "I've been thinking...from what we've heard of this 'Ginny', she doesn't sound like she would do anything to harm good-hearted people. Perhaps there is a dark side to our friend the carter that no one knows of, and if in fact she DID take him, it could be that she doesn't realize that the cargo he carried was for the children. Maybe if we explain the situation to her, she'll let us have the cargo and then she can do what she wishes with him. At this point, I don't think I want to be on her 'bad side'.".

Lunchtime at the Orphanage (DM JohnP) 
Tuesday January 23rd, 2007 8:12:23 AM

After the morning's play, Kay goes to the door and calls the children in for lunch. Edmund eagerly agrees to move from the table where he has been lingering over a cooling pot of tea. The girls and boys who had been working in the kitchen set out bowls and spoons for everyone, including the party.

Outside, there is a rush towards the house after Kay calls from the back door. Even so, the children are surprisingly organized as they remove their outside clothing and boots, hanging them on the numerous hooks in the entry. The older children help the younger ones with their boots before moving into the kitchen where a large basin of warm water and a bar of soap has been placed for everyone to wash before eating.

The party follows into the dining room, finding that extra places have been squeezed onto the benches for them. After everyone is at the table, Buckle nods to Thar and asks the visiting cleric to bless the meal. Then the children line up to get their bowls filled with a soup full of vegetables and bits of chicken. Perhaps the soup is bit thinner than planned before the party arrived, but it is still a warm meal for the children after being outside. There are also platters of fresh baked bread on the table with bowls of pale yellow butter beside each platter.

After the initial clamour of spoons hitting bowls and slurping, the children begin to talk. They are obviously still excited about the visitors and most are willing to talk about Ginny despite the glances from Kay and Buckle.

When Conner asks a child about relaying a message to Ginny, the little boy nods.

"But she doesn't come every day, like."

After the meal, the children take their bowls to the kitchen. A different set of children take over the scrubbing of dishes while the remainder of the children head to different parts of the house. Kay and Buckle take a moment to talk to the party.

Kay smiles at them as she replies to Mira's request, "You're welcome to stay, if you like. We can find room for you with the children, or maybe down here. Right now the children are doing some chores, then the older ones will get their lessons while the young ones nap."

"You've probably got several hours before dusk if you want to scout about. Maybe you're right about Tyrus. I mean, he was good with his pony but he wasn't the friendliest sort. Certainly, he never played with the children when he brought loads here in the summer." Buckle chews on a knuckle for a moment before continuing.

"The locals say that you shouldn't wander the winter roads at night, not without good reason. Do you know when Tyrus left the Grey Owl?"



Mira 
Tuesday January 23rd, 2007 9:09:11 AM

Mira likes the idea of spending the afternoon out of doors. With her magical cloak, she is always comfortable, no matter what the temperature.

With Arm's suggestion fresh in her mind, and a free afternoon before them, Mira suggests, "we could scout the contryside under the guise of a little hunting and gathering expedition. If we are lucky we might find a few coneys for Kay's pot, or maybe even something larger. There might be things still growing in the wild that could be gathered and used to make medicines or tea."

Mira waits for a response from her companions before adding, "of course we will be on the lookout for any traces of the lost carter or this Forst Ginny."

Mira will disclose that she has some magics that will ensure that those who do not have sufficient cold weather clothes, are able to endure the elements.

Shadow  d20+2=16
Tuesday January 23rd, 2007 9:43:18 AM

"I agree we should start to scout around to see if we can find any signs of Tyrus. As for hunting, well I have my bow and can try and look the part."

IF the group decides to go out, Shadow will use some of his stuff to try and make himself look the part of a common hunter and not a city rogue.(Disguise=16)

Edmund 
Tuesday January 23rd, 2007 11:57:15 AM

Edmund (surprisingly) agrees to go along with the expedition to scout the countryside, abandoning the warmth of the house and the presence of tea. What on earth could motivate such a decision is anyone's guess.

"The job soonest started is soonest ended," Edmund declares.

Thar ail Baerer  d20+12=32
Tuesday January 23rd, 2007 12:03:40 PM

Thar adds "I'll join Shadow and do some hunting and trapping and see if we find anything related to Tyrus. If we get any animals, we could give the meat to the orphans and cure some of the best cuts. The cured meat could be left out for the Ginny, and she may enjoy it."

He'll change into this hunting gear, gather his bow and go out hunting, in addition to trying to spot any sings of Tyrus.

Spot = 32 (Yea! Natural 20 finally!!!)

Kadaz 
Tuesday January 23rd, 2007 2:10:17 PM

Kadaz adds his agreement. "Yes, let's start searching now. Maybe we'll get lucky and find a trail."

Arm  d20+6=23 d20+11=25
Wednesday January 24th, 2007 5:49:35 AM

Arm nods in agreement to Mira's suggestion, "I shall stick with you, my dear, and even though your presence alone warms my heart, I will probably need some of your magic to keep the rest of my body warm.".

To Buckle, he says, "As far as I can recollect, we were never told what time he left the Owl. We'll be back before nightfall, though.".

While they are out and he keeps alert for any signs of Tyrus, he discusses the prospect of providing Kay and Buckle with enough funds to buy Midwinter gifts for the children. (spot=23, listen=25)

Conner 
Wednesday January 24th, 2007 7:53:29 AM

"That's alright lad" Conner replies to the young boy. "If you do see her, ask about Tyrus, and tell her there's folks that care about him and are want'n to know."

Conner gathers his gear and prepares to help out with the search. "Maybe we should ask at some of the surrounding farms. If we split up we can cover more ground" he suggests to Mira and the rest of the 'Order'.



The Hunt Resumes (DM JohnP) 
Wednesday January 24th, 2007 8:30:29 AM

The party prepares to head back out onto the cold road to find the errant Tyrus and his cart of Midwinter supplies. Everyone heads back out to the road but then they stop and debate for a moment after Conner suggests canvassing the neighbouring farms about the missing carter while others are intent on finding any trail that Tyrus may have left.

There's enough daylight left for the trackers to walk to the Grey Owl and return to the orphanage by evening. Those who choose to canvass the neighbouring farms would be able to visit maybe the six closest, depending on how mong they stay and chat.

Arm muses whether it would be simpler to just give Kay and Buckle some money for Midwinter gifts. However, it is only a two days before Midwinter and someone would have to stay at the orphanage while the pair travelled to Plateau City. And that's even if Kay is willing to make the trip.

(OOC: Please indicate which group you wish to go with, how long you want to keep looking or asking neighbours and how / where you're going to meet up.)

Shadow  d20+7=23
Wednesday January 24th, 2007 9:52:02 AM

Shadow slaps Thar on the back and waits to see who else will be with them hunting and searching.

When they head out Shadow will keep an eye out for any signs of Tyrus (or the wagon) going off the main road. (Spot=23)

Thar ail Baerer 
Wednesday January 24th, 2007 12:19:42 PM

Thar will join the group that is going to the Grey Owl and return later in the day. His plan is to search for trails as much as possible that may have come off of the road (near farmhouses) and visit the farmhouses with the rest of his team. He wants to maximize daylightand won't return until the last bit of light is gone.

He's going to maximize the daylight time and try to kindly ask about Tyrus. He'll use his clerical garb to give the impression that he is a priest asking about Tyrus as a lost parishoner, in order to try to improve the response of the farmers.

Edmund  d20+9=28
Wednesday January 24th, 2007 3:03:18 PM

Edmund is only too happy to go along back to the Grey Owl again, and will do his best to aid his friends with his diplomacy whenever it is needed. (Diplomacy = 28)

Mira  d20+3=11 d20+2=10 d20+9=28 d20+8=13 d20+6=20 d8+1=7
Wednesday January 24th, 2007 11:41:47 PM

The sorcerer is most interested in a walk through the country and any forested areas. She would be inclined to stick to small roads and paths, at least nothing smaller than a well worn game trail. Not being a natural tracker, she is at a disadvantage seaching the woods for signs of the missing man. (Search=11, Spot=10) Should she, and those with her come upon any domicile, she will knock and enquire politely if they have any knowledge of the missing carter. (Diplomacy=28, Gather Info=13)

Should it be required, Mira will use one of her scrolls and cast Endure Elements on the bard, Arm.

It has been very long time since the sorcerer has used her light crossbow, but using magic against the animals of the forest somehow doesn't seem right. Should the party come across something that would add a little protein to the orphan's diet, Mira will take a shot. (Hit AC 20, 7 pts dmg.)



Arm  d20=12 d20+4=17 d20+11=22 d20=4
Thursday January 25th, 2007 5:49:21 AM

Arm follows Mira through the woods to seek out Tyrus or any clues as to his whereabouts. He is not much better at tracking than she, (search=12, spot=17, listen=22) but he goes along anyway. If he should see any game worth eating by the children, he takes a shot as well, but misses badly (attk: 4).

Conner  d20+4=16 d20+1=13 d20-2=12
Thursday January 25th, 2007 7:59:35 AM

Conner accompanies those heading towards the Grey Owl, but stops at each of the neighbouring farms and cottages along the way, asking of Tyrus and his cart, and whether the residents have noticed any unusual activity over the last 4 days [Gather Info=12, Sense Motive=13]. He explains about the missing cart driver and their resolve to find the man and thus assist those at the orphanage.

On his way to each cottage and farmhouse he keeps his eyes open for any unusual signs [Spot=16]

[Spot=16; Sense Motive=13; Gather info=12]

Kadaz  d20+1=6
Thursday January 25th, 2007 8:31:14 AM

Looking for someone lost in the woods is not what Kadaz has trained for. But he does his best, keeping his eye out for wagon tracks heading off the trail into the woods. (spot 6)

Shadow  d20+2=12 d20+7=21 d20+10=19
Thursday January 25th, 2007 9:34:09 AM

OOC: I am not sure who is really going with each group.

IC: Shadow tries his hardest to see if they missed something from the last trip along the road to the Grey Owl.

Actions:
Listen=12
Spot=21
Search=19

Back to the Owl (DM JohnP) 
Thursday January 25th, 2007 4:23:26 PM

The party has a quick discussion and decides to retrace their steps to the Grey Owl while looking for signs of the carter. Along the way, Conner and Mira and Thar decide to check at the farmhosues and then catch up to their companions.

The open, snowswept road near the orphan's estate doesn't reveal any sign of the cart. There is nothing that would be called "game" close to the road, either. There are some errant chickens and ducks but Arm figures that catching those for the cookpot wouldn't help relations with the neighbours. And Shadow is somehow convinced that the Guild frowns upon poultry-rustling. Asking the closest farms reveals no clues to the whereabouts of Tyrus and his cart. No one saw him or has heard any news of him.

After a couple hours walking, eveyone is back at the Grey Owl. Checking with the stableboys and the servers finds that Tyrus hasn't returned this way. The stable boys confirm that Tyrus left the inn just before dusk. When the party glances at the western sky, it looks like they will have just enough daylight to return to the farm. It's difficult to tell, though, because of the gathering clouds that are already obscuring part of the sun.

Thar takes the time to check the courtyard where Tyrus parked his cart and is able to spot enough hoofprints and wheel marks to distinguish it from the other traffic on the road. As the party returns to the road, the ranger is convinced that he will be able to track the cart.

Edmund is thankful that the return trip is faster, what with the strengthening wind that tosses his cloak back and forth. Even Kadaz is beginning to feel the cold wind seeping through the chinks of his armor. It's not long before the first fluffy white flakes of snow blow past the party, not enough to obscure the traces of the cart tracks frozen in the mud of the road but clearly just the first flurries of a heavy snow. The shadows cast by the party fade as the setting sun is obscured by the clouds, bringing dusk early.

The snow gradually increases to the point where the horizon is obscured and landmarks become indistinct. The road is slowly being covered in white, erasing the faint traces of the cart tracks. When the wind gusts strongest, it is only the trees on each side of the road that provide any sign of what direction the party should go.

Finally, at a point that Thar thinks is midway between the Grey Owl and the orphanage, the ranger sees the last traces of the cart tracks veer towards the north edge of the road. When he mentions this, Arm and Edmund swear that they see the road curving off that way to a sheltering grove of trees. Thar disagrees and the other party members aren't sure.

Survival (or untrained Wisdom check) DC 15 - Highlight to display spoiler: {The correct path back to the orphanage is what Thar indicated, not the curving trail to the north.}

Kadaz  d20+1=7
Thursday January 25th, 2007 7:10:54 PM

Kadaz peers at the ground but can't see any tracks at all. "I can't see anything. Can you?" he asks?

Thar ail Baerer  d20+8=19
Thursday January 25th, 2007 9:16:27 PM

Seeing that the group isn't in agreement about what direction to go, Thar looks closer at the tracks and tries to decipher which could possibly be right.

Survival(Track) = 19

After a moment, he stands up and says "The path I identified is really the correct path back to the orphanage. I wonder here the road that curves North goes. If it isn't the proper way, then that is likely where our Tyrus went (pointing North to the curved road). He may have met with unfriendly forces, so I'd recommend a few of us go ahead and scout ahead. Shadow, want to join me?"



Thar ail Baerer 
Thursday January 25th, 2007 9:38:55 PM

(OOC - I'll be out of town this Sat'd (1/27) through next Tuesday (1/30), so I won't be able to post until late on Tuesday. I wanted to let everyone know, in case I forget to do that on Sat'd. Blessings, Ken)

Conner  d20+1=21
Thursday January 25th, 2007 11:19:33 PM

The fighter plods through the deepening snow, head down to fight the gusts of wind. When the cart tracks veer north, Conner sides with Thar. "The track north does not go to the orphanage, of that I am sure!" he states. [Wis=21; Nat 20]

If the Mithril Order chooses to move north, Conner will assume his normal position on the flank, even if that means plowing through deeper snow.

Edmund  d20+6=18
Friday January 26th, 2007 2:23:57 AM

(WIS=18)

At first, Edmund points to the curving trail as he speaks to Thar.

"Much as it pains me to disagree with you, I think that's the way, Thar," he declares emphatically. "In fac--," and then Edmund falls silent, squinting at the path and the road. (WIS=18)

"No... no, you are right. I'm sorry. But still, your path here may go back to the orphanage, but there is a track here, and it seems to me that it goes right into that glade, just there. If Tyrus could have gone off anywhere between The Grey Owl and the Orphange, doesn't it stand to reason he may have made the same mistake, seeing this trail? And to me, it seems the cart tracks run that way."

When Thar declares he wants to investigate, Edmund pipes up. "I... I should like to come along too, if you don't mind. I won't get in the way! I have a strange feeling that maybe a Wizard will come in handy this once--" Edmund pauses for a moment, and then with a wink and a grin he adds, "As I always do!"

Edmund (Important Correction) 
Friday January 26th, 2007 2:32:19 AM

((UGH. My apologies!! It is late, and I've just mixed up Ed;s WIS with his WILL save. Actually Edmund fails the above roll: as his WIS is +0, his check is actually 12, not 18.

That said, please disregard paragraph III of the above post and read this amended version instead:


Edmund stares and stares, doing his best to agree with Thar, but he just can't come to the same conclusion. "No, no, I really don't think so. Look at the tracks here." When Thar remains unconvinced, Edmund nods. "Well, you're the leader, at any rate. Lead on."

((Then, the next paragraph can follow after this. It still applies. Once again, my apologies--behold the peril of updating at 02:30 after hours of Astrometrics homework!))

Arm  d20=19
Friday January 26th, 2007 5:45:02 AM

Arm agrees with Thar, "Yes, you are correct in choosing the way back to the orphanage (wis=19). However, with this weather, it may be best if we start out early tomorrow morning. I realize that we are already far behind Tyrus, but if we lose our sense of direction in this blizzard, then we can very well become casualties ourselves.".

Shadow  d20-1=8 d20+7=25 d20+10=20
Friday January 26th, 2007 9:35:12 AM

Shadow is really confused when the group says there are two paths, "I think this one is the way," Shadow says pointing to the north towards the grove of trees. As Thar asks him to join him to scout Shadow says, "Sure let's do it." He takes out he reaches for his bow, but realizes with the snow that it will be nearly useless so he unsheaths his rapier. He will follow the ranger in the front trying to search for signs of the cart and spot anything else that might be there.

Actions:
Wisdom=8
Spot=25
Search=20

Mira  d20+2=10
Friday January 26th, 2007 7:42:59 PM

Mira is completely confounded by the swirling snow, (Wisdom=10) and doesn't know which way is the right way. Her cloak keeps her warm, but the coming of darkness worries her. "I'll go whichever way you think is right, Arm...Thar," she adds, as she uses some of her magic to cast Light onto the head of her short spear.

DM Sanity Info:

Spells:
O-level 6 (Detect Magic, Read Magic, Light#, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM, Burning Hands, Enlarge Person, Mage Armor, Shield)
2nd level 7 (Glitterdust, Invisibility, touch of Idiocy)
3rd level 5 (Fireball, Haste)


Into the Woods (DM JohnP) 
Friday January 26th, 2007 9:24:14 PM

Thar checks the tracks and identifies the correct road back to the orphanage. While he doesn't see the trail that Edmund and Shadow insist that they see leading to the north, Thar suspects that this may explain Tyrus's disappearance.

When Thar and Conner look to the north they simply see swirling patches of snow and an open stretch of field. Depending on how he turns, Arm sees either the open field or the trail leading to the north. The others - Kadaz and Mira - see only what Thar has identified as the road.

Thar suggests scouting to the north with Shadow. When the pair set out along the path that Shadow sees, the others watch them retreat. Something ... funny ... happens after a swirl of blown snow passes by. The pair seem to have suddenly travelled farther, their footsteps stretching out as if they were striding farther than humanly possible. Their images are blurry, like a veil of some kind had been dropped behind them. When Thar looks back, he sees the same effect. It's as if Thar and Shadow were slowly travelling from the road between the Grey Owl and the orphange to some other place that isn't quite there.

The party is faced with a choice. Explore the northern trail together or return to the orphanage and try again in the morning, as Arm suggests.


Conner 
Saturday January 27th, 2007 1:24:09 PM

The tattooed fighter wraps his cloak more securely about his massive frame and walks northward behind Thar and Shadow. "C'mon" he says. "Now's not the time to split up"

Edmund 
Sunday January 28th, 2007 1:59:38 AM

Edmund eagerly hurries off after Thar and Shadow, waving his arm as he rushes to catch up. "Hey, wait for me!" he exclaims worriedly.

Kadaz 
Sunday January 28th, 2007 10:22:30 AM

"I agree" the dwarf says. "Let's follow the trail now. No guarantee we'll be able to find it in the morning." He takes off with the others northward.

Arm 
Monday January 29th, 2007 5:43:23 AM

Seeing that the rest are resolute about pressing forward, Arm follows along behind his companions. To Mira he says, "Um..my dear, about that heating spell you mentioned earlier?".

Shadow  d20+2=22 d20+7=11 d20+10=14
Monday January 29th, 2007 9:41:04 AM

Shadow notices the effect only after Thar points it out. As he sees indecision behind him, he waves the others on, "We need to check this out now." He looks over at Thar and says, "Let's push on." He will keep his eyes and ears open.

Actions taken:
Listen=22 (nat. 20)
Spot=11
Search=14

Posting for 1/22/07 (ADM Scott) 
Monday January 29th, 2007 9:46:22 AM

Plateau City
DM John: XXXXX
Kadaz: XXOXX
Arm: XXXXX
Ash: OOOOO
Shadow: XXXXX
Edmund: XXXXX
Mira: XXXOX
Connor: XXXXX
Thar: XXXXX
Overall: 84.44% effective


Mira 
Monday January 29th, 2007 1:04:14 PM

Mira plows on after the others, trying to follow the track made by the fighters in the lead. "You're not going anywhere without me!" she calls.

Into the Glade


On the Twilight Path (DM JohnP) 
Monday January 29th, 2007 9:26:30 PM

After seeing what was happening to Thar and Shadow as the pair walked away from the road on the north path, everyone else hurries to catch up. Somehow, it takes longer than it should for the others to reach the scouts and, when they look back, the road seems farther away.

Once they are together, the party starts moving to the north with the scouts ahead. As they move, the wind slows until it barely stirs the falling snow. A hush falls over the landscape as they follow the north path through the edge of a forest. The party doesn't recall seeing woods as thick as this close to the road, adding to the unnatural semblance of this path. Those who looked back and paid careful attention noted that the road seemed fade from sight rather than recede into the distance. The trail that they are following seems to stretch into the distance, much farther than they have walked from the road.

Ahead of the party, the path descends into a heavily wooded glade. Thar is certain that the area near Plateau City doesn't have trees as large as what he sees ahead. The snow seems deeper here, too, and is marked by only the path ahead of them. Despite the large snowflakes that are falling and clinging to their cloaks, everyone can plainly see the tracks left by a horse and cart. Either the snow has only just begun falling here or the carter, somehow, is barely ahead of them because everyone can see that the trail is fresh.

Shadow is listening intently and hears traces of music and singing coming from the glade. He doesn't recognize the tune but it sounds like an elf singing.

The party may find Tyrus if they continue down the path. There is a chance, too, that they might be able to find their way back to the road if they turn around now.

Knowledge Religion, Knowledge Planes or Bardic Knowledge DC 20 - to recall the following information (for this roll only, 5 ranks in one of these skills provides a +2 synergy bonus)
Highlight to display spoiler: {The fey normally reside in either Wold's Cradle (Eberyon's Kingdom) or in the Lands of Shadow with Queen Maab. Of course, there are some weak fey commonly found in the Wold. Sometimes, though, a powerful fey noble can create a "bubble" or "pocket" that is neither completely in the Wold, the Wold's Cradle or Queen's Maab's Lands. Time and nature often proceed strangely in these pockets, much as in the Wold's Cradle. These fey pockets can be both a refuge and a trap since mortals can rarely find their way out without a guide.

It seems that Tyrus, and the party, have stumbled into one such pocket.
}


Arm  d20=8 d20+4=7 d20+11=26
Tuesday January 30th, 2007 5:40:17 AM

Arm wracks his brain to see if he has heard of a phenomenon such as this, but nothing at all comes to mind (bardic knowledge=8). Already having voices his opinion abour turning around, he waits patiently while the others decide where to go, casting glances around for anything out of the ordinary (or MORE out of the ordinary) in the area (spot=7, listen=26).

Shadow  d20=9 d20+2=8 d20+7=16 d20+10=24
Tuesday January 30th, 2007 9:31:05 AM

Shadow has no clue about what is going on, but says, "Well here are the tracks we probably have been looking for, so I say we continue on."

He will keep his ears and eyes open for anything in the area.

Actions:
Knowledge=9
Listen=8
Spot=16
Search=24

Thar ail Baerer  d20=17
Tuesday January 30th, 2007 4:58:25 PM

Thar agrees with Shadow and says "I'm with you. I'd like to know more about this path and where the music is coming from."

He continues forward w/ Shadow and carefully listens to the music (PS = I don't have my sheet in front of me, as its at home on laptop, but I think Thar's Relig is +4, so my Religion Check is ~ 21)and realizes that it is some sort of dimensional pocket that a powerful fey creature has created and is outside normal time and bounds. "This Ginny must be pretty poweful to have made this on her own. I'd say we continue forward, but exercise extreme caution. Also, we need to be careful and somehow mark our path, as we mortals have difficult times finding our ways back home from these pockets."



Kadaz  d20+1=19
Tuesday January 30th, 2007 5:20:53 PM

Kadaz has heard of the strange traps that dot the countryside. "I agree with Thar. We must be very careful." Plateau City seems very far away right now. And all these trees seems very omnious. He grips his axe tighter.

Mira 
Tuesday January 30th, 2007 10:49:45 PM

Mira's knowledge is in the realm of magics, but not the kind of magics she is now experiencing. "These are nature magics, right?" she asks Thar. "Are they dangerous?" The sorcerer finds the clean wintery whiteness and the music oddly romantic, and shifts closer to the bard. "Come, Arm," she invites, "are you not curious?"

At Thar's suggestion Mira frowns, "the snow would likely hide any trail of dropped things, and I do not think we should mar the bark of these great trees, ominous though they are." Turning to her companions, she asks, "doesn anyone have anything we could use to make a mark on these trees? To mark our coming?"

Conner  d20+4=12 d20+3=20
Tuesday January 30th, 2007 10:58:41 PM

Conner shrugs his shoulders by way of answer when Mira looks at him. Conner moves past the halted group, and stares down the path and into the wood where the music is coming from.

Spot=12
Listen=20



Arm  d20+11=15
Wednesday January 31st, 2007 5:45:46 AM

Arm smiles at Mira and says, "Yes, I AM curious, my dear," although it is with more conviction that he actually feels. He strains his ears to try and discern where the music is coming from, but is so far coming up with nothing (listen=15).

A Familiar Guide (DM JohnP) 
Wednesday January 31st, 2007 8:32:47 AM

DM APology - Sorry, missed posting last night.

The party mills about after Thar realizes what has occurred. They wonder about some method of marking their path down into the glade in case the cart tracks become obscured by the snow. Realizing that it's probably not a good idea to make blazes on the bark of the trees in a fey glade, Mira inquires whether anyone else has something to make a mark. The sorcerer also recalls the children's tale of wanderers in a fey wood who marked their trail with bread crumbs, only to have them eaten by birds.

Finally, someone comes up with some chalk or string to mark the trees beside the path and the party moves ahead. The trail leads them down into the glade, moving between the large pine and beech trees. There are still many golden-brown leaves on the branches of the beech trees that rustle in the wind. Occasionally, slender birch trees are visible among the other trees. Each of the trees, particularly the birch trees, seem to glow with reflected light from a large fire that is now visible in the centre of the glade. The flickering flames cast dancing shadows through the woods but the trees still block sight of whoever is singing.

Now, the party sees a grey lump on the trail ahead of them. When they approach, they see that a grey cat sits on the trail. When the party gets within 10 feet of the cat, it stnads and turns to walk down the trail after giving a shake of its tail. If the party lags or pauses, the cat stops and looks over its shoulder at them before shaking its tail again.

As they near the central clearing in the glade, the party can see more of the gathering there. A large fire burns in the centre of the glade while a boar's carcass turns on a spit above it. Two long rows of tables flank the fire and people seem to be sitting at the tables. In the dim light beyond the fire, they catch glimpses of a cart.

Then, after going around a final cluster of small birch trees, the party can see the entire clearing. The two rows of tables flank an open area beyond the fire. At the far end of this open area, under the spreading branches of a great pine tree, a woman clad all in grey sits upon a great chair made of some gleaming white wood. The chair is raised slightly over the open area so that the woman looks down upon the men and women sitting silently at the tables. Around the base of the chair are a cluster of people but the party cannot tell much about them.

The cat stops leading the party and turns towards them. By now, the party recognizes the grey cat that they rescued from the hounds at the Grey Owl Inn. After licking a paw, the cat looks up at the party and yawns. Hardly anyone is surprised when the cat speaks to them.

"My Lady awaits. Approach so that you may be greeted in the manner that you have shown to others."

Shadow 
Wednesday January 31st, 2007 9:29:39 AM

After what has happened to him in the last year, Shadow is not too surprised when the cat starts talking to them. He does worry about what the cat says about 'the manner that you have shown others'. He feels that he has helped much more than harmed, but does not know how the 'Ginny' will think of it. He will definitely not be the first, but does not hesitate too long to be the last.

With the group he will move forward.

Thar ail Baerer  d20+12=23 d20+5=23
Wednesday January 31st, 2007 10:32:35 AM

Thar smiles at the cat and says "thank you for leading us here safely!" He reaches into his pack and throws some dried meat to the cat.

His scouting duties over, Thar looks around at the people and tries to see if he recognizes anyone. He also looks around the opening, trying to get a good feel for anything that is out of the ordinary.

Spot = 23
Know (Nat) = 23

He then walks toward the woman, but remains silent, knowing that diplomacy is not his strong point. He looks toward Ed and Mira, waiting for them to start the conversation.

Kadaz 
Wednesday January 31st, 2007 4:34:41 PM

Kadaz looks around the clearing very carefully. This is weird.

Birdie looks intently at the cat, his tail wagging. He looks at the cat, then Kadaz. "No boy, better stay here" Kadaz warns.

Conner  d20-2=0
Wednesday January 31st, 2007 7:06:32 PM

The tattooed fighter is momentarily caught off stride by the talking cat, but manages to regain his composure and steps forward. "Conner Baelson ma'am" he replies. "We're looking for a lost carter, goes by the name Tyrus...worried about his well being and the supplies he carries for the orphanage."

Conner ends his introduction abruptly, waiting for some kind of response from either the lady or perhaps the missing carter. He hopes he hasn't soured the milk for his companions by being too brusk [Diplomacy = 0]

Arm  d20+12=30
Thursday February 1st, 2007 5:49:54 AM

Arm bows to the cat and says, "Thank you for your assistance.".

Taking Mira's hand, he approaches to woman's chair. When they get a few feet away, he bows deeper this time and says, "We are sorry for the intrusion, m'lady...yes, it is true that we seek Tyrus, as we were commissione to do so. He was carrying Midwinter gifts for the children of the orphanage...children that we have grown quite fond of, as well as the proprietors. If Tyrus has done anything to offend, please rest assured that we are not in league with him...we only seek to aid the orphanage."(diplomacy=30) He then squeezes Mira's hand gently as if to say, "If you have anything else to add, now would be the time".

Approaching Ginny (DM JohnP0 
Thursday February 1st, 2007 8:52:55 AM

The party mills about for a short time before responding to the cat's words. Here in the lands of the fey, many strange things may occur. Perhaps it was very wise that no one harmed the trees that shelter the glade. And a really good idea that Kadaz has Birdie under control.

As their eyes grow accustomed to the flickering light of the great fire, the party can see more of the clearing. Arrayed around the edge of the clearing are a number of snug cabins nestled under the snow. Plumes of smoke curl from chimneys to be swept away by the wind, becoming lost in the snow. But farther from the fire, under the cold bare branches of the beech trees, Thar can spot meaner lean-tos and shacks. Huddled inside and around these crude dwellings are a small number of men and women.

Recalling everything that he knows of the fey, Thar notes some other things that confirm his opinion that the party has followed Tyrus into a realm of the fey. Despite the constantly swirling snow, the party's tracks never seem to be filled and the snow covering the ground never gets any deeper.

More significantly, he recognizes many of the beings who cluster around the white chair occupied by Ginny - the beggar outside Plateau City, the old woman on the road, one of the oldsters from the tavern. There are others there too, both animal and humanoid. And all of them are looking at the party.

Finally, Conner strides forth and addresses Ginny. Arm follows in his wake, explaining their mission. Ginny nods from her high white chair then speaks in a rich, strong voice. Her speech is tinged with archaic usages but she is clearly knowledgeable of happenings in the Wold. She nods to the two who have introduced themselves.

"It has been some time since anyone sought my hearthfire."

"Welcome, Conner Baelson. You are plain spoken but honor the forms."

"Welcome, too, Armathen Ebano. You are eloquent, sir."

"But there are others who need to introduce themselves before they can be welcomed."


Ginny then looks expectantly at the remainder of the party.

Shadow 
Thursday February 1st, 2007 9:30:26 AM

Feeling a little chastised and hoping his hesitation does not cause a problem, Shadow approaches the Ginny and says, "Analiiat Bashil, m'lady" taking the form from Arm and does his best bow (which is not very good). Shadow is a little too intimidated to really say more.

Thar ail Baerer 
Thursday February 1st, 2007 11:19:49 AM

Thar approaches Ginny, smiles, bows and says "Madam, I am Thar ail Baerer and am honored to make your acquaintance. I am both a healer and ranger and offer my services of healing if there are any who need it. As one who adores nature, it is nice to be in such a location where such things are revered."

He then steps back and awaits the rest of the group's introductions and her response.

Edmund  d20+9=20 d20+3=17 d20=4 d20+3=23
Thursday February 1st, 2007 3:02:23 PM

((It's good to be back online. Sorry about the sudden disappearance. +S))

Edmund surveys the scene and finally begins to admit to himself that maybe, just maybe, there is something to these rumours of Frost Ginny. He steps forward a little bit, bows genteely, and says,

"Edmund Eustace Greenleaf the Second, at your service--researcher and... rhetorician of the Mithril Order--oh, and Wizard-at-Large as well." (Diplomacy=20)

Edmund continues to peer about himself all the while, taking in as much of the situation as possible. (Spot=17, Sense Motive=4, Listen (Nat. 20)=23)

Kadaz 
Thursday February 1st, 2007 4:30:34 PM

"Kadaz Guardson, at your service, with Birdie." Kadaz steps forward to make his introduction, then back. He watches everyone else to make sure this goes well.

Mira  d20+9=22 d20+2=3
Thursday February 1st, 2007 7:20:24 PM

Mira follows the talking grey cat. That it has a voice at first startles her, but then she tries to strike up a conversation with the feline. "What are you called in these parts?" she asks, "do you have a name?"

Mira is thinking of asking the creature if it belongs to anyone, or has a companion, when she relizes she has been addressed by the woman on the dias of sorts.

"Dear madam," says Mira, paying full attention to the woman on the dias, "I am called Mira, Mira Silver." Mira takes a breath to gauge the party's reception. "Me and my companions," the sorcerer opens her hands away from her body, and in the direction of Kadaz, Conner, Shadow, Thar, Edmund, and Arm, "me and my companions are keeping an eye on the orphans in yon manor for their patrons, the Crimson Shield's who reside in Floating City. A delivery of goods intended for the children has gone astray, and we seek it, and the carter charged with its delivery." (Diplomacy=22)

Mira tries to make eye contact with the woman, and gauge her reception of the group. (Sense Motive=3, blah!) The mage is, however distracted by the people clustered about the dias.

Arm 
Friday February 2nd, 2007 5:46:26 AM

While waiting for Ginny to continue, Arm stifles a laugh in a fit of coughing at hearing Ed's middle name. "Eustace," he thinks, "Why am I surprised?".

Having Introduced Yourselves (DM JohnP) 
Friday February 2nd, 2007 9:25:42 AM

Sorry, again, folks. An early start at work this morning, followed by coming home to look after my children.

Frost Ginny inclines her head as each member of the Mithril Guard steps forward to introduce themselves.

Welcome to each of you - Analiiat Bashil, Thar ail Baerer, Edmund Eustace Greenleaf the Second, Kadaz Guardson and Mira Silver."

"And I am Gwenever, Mistress of Winter Glade. Though some know me simply as Ginny. I care not if they take liberties with my name, I ask solely that they remember those qualities that separate man from the beasts."

"If thou had not deigned to introduce yourselves, I would have sent thee to stand with those with cold and stiff hearts who will not listen."


Gwenever (or Ginny) motions towards the figures huddled near the rough buildings far from the fire.

"Now that thee hath observed the simplest forms, thou art welcome to join my table. Unless, as you say, you have pressing business."

Edmund and Mira together state that the party has pressing business with retrieving the Midwinter supplies for the orphanage. Gwenever leans sideways to whisper to the figures near her. The beggar from outside the gates of Plateau City moves forward and speaks.

"He cursed me when I asked for charity. Not like most of you."

In turn some other figures that the party recognizes from their trip from the City to the orphanage take their turns, enumerating how Tyrus failed to be hospitable and charitable. It ends with the cat which has not moved from near the party.

"He threw a stone at me." The cat then looks up at Mira and seems to smile. "Of course I have a name, young one. Hereabouts I am known as Gray Tabby Mouse-eater, Leaper-at-Shadows, Master of the Eastern Doorstep and the Night Hearth, Slayer of Fearsome Beasts and Lizards, Firstborne of the Seventh Litter of the the Great Fistandibulus the Master Mouser of the Realm and boon Companion of our Lady in her troubles, Beloved of Winston of Oshirr House. That is only the honorifics, and only to the first generation. But I sense that you do not have time for more."

"You may refer to me as Mouser."


In the pause that follows, Gwenever smiles at the voluble cat. Then she gestures to a group of people standing around the edge of the clearing, neither at the tables nor out in the cold.

"Suffice to say, this Tyrus Carter travelled to my glade where he shall learn of his errors and how to properly hospitable. He has introduced himself and begged our hospitality. But he not yet chosen whether to join my table, or listen to the frost in his heart and enter the forest. Like the others, there, he lingers betwixt and between. He is not yet ready to leave my Glade."

"The goods for the children, I would like to see them delivered. I am fond of them and hope for them. Take what you will, if you choose. But leave Tyrus to his lessons."


Gwenever pauses for a moment, then continues.

"To mark the season, though, you may essay to win his release. If you so choose, entertain our court. If your performance merits it, you shall win his release."

"If not, Mouser there will show you to the cart and guide you back to the road."


(OOC - Perform check required, if you choose to try to release Tyrus. You may wish to "Aid Another" to improve the best roll.")

Mira  d20+5=25
Friday February 2nd, 2007 11:02:14 PM

"I am no bard, like my friend here," Mira says, but I do know the words of a song that puts me in mind of Mouser, here." Mira starts to clap her gloved hands. "I can not lay claim to the composition," she adds as she claps, "I first heard it sung by a bard named Jethro Tull."

"...And The Mouse Police Never Sleeps"

Muscled, black with steel-green eye
swishing through the rye grass
with thoughts of mouse-and-apple pie.
Tail balancing at half-mast.
...And the mouse police never sleeps ---
lying in the cherry tree.
Savage bed foot-warmer of purest feline ancestry.
Look out, little furry folk!
He's the all-night working cat.
Eats but one in every ten ---
leaves the others on the mat.
...And the mouse police never sleeps ---
waiting by the cellar door.
Window-box town crier;
birth and death registrar.
With claws that rake a furrow red ---
licensed to multilate.
From warm milk on a lazy day
to dawn patrol on hungry hate.
...No, the mouse police never sleeps ---
climbing on the ivy.
Windy roof-top weathercock.
Warm-blooded night on a cold tile.


Perform (untrained)=25 (nat. 20! Woohoo!)



Edmund  d20+3=20
Saturday February 3rd, 2007 12:18:32 AM

At the cat's speech, Edmund breaks into a delighted smile. "Marvelous creature!" he declares enthusiastically, "Paragon of creation!"

Edmund bows a second time, even more deeply, to the cat. "At your service, and your family's!" he says.

When it comes time to perform, Edmund thinks for a moment or two. "You won't want me to sing," he says wryly, "But I think I can turn a verse or two for the occasion."

Clearing his throat, Edmund raises one hand a bit, and begins to speak in a dignified and careful manner,

"The feline, domesticated, cannot be compared
With other less intelligent beasts.
This is why mice, wild, are frequently scared
And frequently part of Cat's feasts!

Though mousetraps are made for the catching of mice,
And the elimination, costly, of rodents thereof,
To employ a cat incurs a much smaller price
For it can catch mice with its own clawed glove!

Nature may build a better mouse
If man builds a better mousetrap.
But I'd rather have, in my own house
A cat, at my side, whilst I nap.

So in the end, a cat is the only choice
For thinking creatures the go on two feet.
And so to the praise of cats I give voice,
Thus so saying, I conclude this fete!


With a smile, he takes a step backward and gives Mouser a quick wink.

(Perform (untrained)=20)

Arm  d20+13=32
Saturday February 3rd, 2007 5:46:09 AM

Arm then chimes in, "I apologize that I do not have my lute with me, but I shall attempt to entertain thee nonetheless." He then begins to sing a song of nature, it's beauty, and the need to preserve it. (perform=32)

OOC: Sorry, guys...I didn't have time to compose anything or look up a long...I'm on overtime today, dontcha know... ;)


Arm-illegal post 
Saturday February 3rd, 2007 5:47:06 AM

sorry...~song. :)


Conner  d20+4=17
Saturday February 3rd, 2007 11:05:46 AM

The fighter knows his limitations, and singing and dancing are among them. "If only feats of strength were as appreciated" he muses to himself as he selects one of the larger 8' logs and places it carefully on the fire.

[Strength=17; the log can weigh as much as 260 lbs and be readily maneuvered by Conner]

Thar ail Baerer 
Sunday February 4th, 2007 10:16:01 AM

"I have little to no talent in performing for others, and will leave that to Ed, Mira and Arm, an am not as strong as my friend Conner, but if I may, I'd like to share a story of love and kindness that a man shared for his son."

Thar will reach into his pack, obtain his copy of the Christian Bible (NRSV)(OOC - Sorry, I'm metagaming here, but as a pastor in real life, its all I could think of ;-) ) and read the story of the Prodigal Son.

Once done with the story he comments "This story truly shows how a person can be redeemed and I hope that Tyrus can open up to his shame and poor behavior and ask forgiveness from you Ginny."

He smiles at Ginny and listens to his companion's stories.

Arm 
Monday February 5th, 2007 5:42:10 AM

Arm spirit lags when he hears Thar's reading. He struggles to fight back a tear when he thinks back to his OWN father, and how early in his young life he was taken from him by the orcs. Squeezing Mira's hand, he tries his best to concentrate on the scene around him while waiting for Ginny's decision.

Shadow  d20+4=23 d20+7=24
Monday February 5th, 2007 9:53:23 AM

Caught up in the moment, as he sees his companions entertaining 'Ginny' and her group of people, Shadow waits his turn. When the others have completed their entertainment Shadow will move forward, "My voice does not compare with my companions, but I will try my best to entertain you with a couple feats of magic, oh not the type of our great lady, but that of quick reflexes and ardous training." With that Shadow picks up four small rocks and begins to juggle them. He will have them going in a simple circle, then into a more complex figure eight. He will then pick up yet another one while he continues to juggle the other four and adds it to his more complex figure created by the stones. Then he has all 5 disappear one at a time (simply putting them up his sleeve when he has the groups attention on the other ones) until he has one left and then it seems to magically turn into piece of dried fish and a small emerald. "What do we have here? Well it looks like a piece of dried fish for our wonderful guide." He places the dried fish in front of the gray cat. "And a very small gem that matches the color of the forest around us when it is not covered in this wonderful whiteness. I would offer it to you powerful mistress, but I do not mean to offend or bribe." With that he will bow and if approach Ginny if she desires the gem or will slide it back in his pouch. He will then back up and when the eyes of the crowd are on another he will drop the stones out of his sleeve.

Shadow (2nd post) 
Monday February 5th, 2007 9:54:03 AM

Actions:
Perform=23
Sleight of Hand=24

Posting for 1/29/07 (ADM Scott) 
Monday February 5th, 2007 10:15:12 AM

DM John: XOXXX
Kadaz: OXXXO
Arm: XXXXX
Shadow: XXXXO
Edmund: OOOXX
Mira: XXOXX
Connor: OXXOX
Thar: OXXXX
Overall: 72.5% effective


Kadaz  d20-3=-2
Monday February 5th, 2007 4:01:04 PM

Kadaz steps forward to add his contribution.
"Mistress Gwenever, Master Mouser. Here is a song I learned as a youth, concerning another feline. It is titled Cat and is by the great bard Tolkien.

Cat

The fat cat on the mat
may seem to dream
of nice mice that suffice
for him, or cream;
but he free, maybe,
walks in thought
unbowed, proud, where loud
roared and fought
his kin, lean and slim,
or deep in den
in the East feasted on beasts
and tender men.
The giant lion with iron
claw in paw,
and huge ruthless tooth
in gory jaw;
the pard dark-starred,
fleet upon feet,
that oft soft from aloft
leaps upon his meat
where woods loom in gloom --
far now they be,
fierce and free,
and tamed is he;
but fat cat on the mat
kept as a pet
he does not forget.

Kadaz does his best, but mumbles, looks down at his feet, forgets the words, and has to restart.But at least he tries.(perform -2)



The Tomcat's Strut (DM JohnP) 
Monday February 5th, 2007 10:17:18 PM

One by one, the party members attempt to persuade Gwenever to release Tyrus from his term of rehabilitation. The fey court look at one another with grins on their faces, perhaps because a new amusement in this glade is something to be cherished.

Mira explains away her voice, but manages to perfectly catch the tone and tempo of the song. As she sings, Mouser sits up straight and then cleans his paws in an ostentatious manner.

"Excellent selection my dear," whispers the fey cat. "I admire your choice of songs."

When Edmund begins his song the cat settles down and watches the wizard with what can only be described as a smug expression. It soon becomes evident that Mouser is nodding in time with the poem.

"An excellent selection, most excellent. Perhaps I should tell you some time about how I became the Champion Mouser of the Cradle. Would you like to hear that?"

Mouser settles down and seems disappointed that Arm, Thar and Conner do not choose to extol his virtues. He stares at the three of them, perhaps making mental notes that these people may not appreciate his feline virtues. The rest of the court, though, do appreciate their efforts and some seem to be laughing at Mouser. When Shadow starts juggling, everyone watches, including Mouser.

Finally, Kadaz' recitation is greeted by Mouser with a languid stretch and mincng steps towards the dwarf.

"There's hope for you. Have you considered losing the dog?"

When the performances conclude, Gwenever claps her hands and, after a moment, the rest of the court follows suit. The sound seems foreign in this clearing and the blanket of snow on everything seems to muffle the sound. Still, everyone notes that even some of the people seated at the tables are smiling.

"Enough! You have proven your case! The carter Tyrus is free to accompany you, if he chooses. Come forth, Tyrus, to meet your champions!"

The bearded man standing on the edge of the clearing seems to awaken and then slowly steps towards the fire and the party. As he moves closer to the warmth, he becomes quicker and more enlivened. When he comes up to the party, his face breaks into an unaccustomed smile.

"Thank you! Thank you! It's ... hard for me to say this, but thank you so much. Please, let's get my pony Ashcan and get out of here!"

As he implores the party, Gwenever stirs on her throne. She glowers at the carter and motions him to come towards her.

"Remember this, mortal. This release is but a reprieve, a parole. My glade will welcome you again if you should not learn from this. Be warned, or be ready to come back. Now, off with you."

Her voice mellows when she speaks to the party.

"As I said, it has been some time since anyone sought my glade. You care deeply for these children if you would brave the trip. I understand that, for I feel the same. Take this mortal and deliver the Midwinter cheer to the children."

"Mouser shall be your guide from the glade. I bid you farewell."


The big grey tomcat struts to the party, his tail held erect in the air. He looks up at the party and speaks to them.

"I will lead you true, you cat lovers. Remember your manners, though."



Arm  d20+12=26
Tuesday February 6th, 2007 5:47:50 AM

On the way back, Arm says to Master Mouser, "I noticed that you did not particularly approve of my performance, perhaps because it wasn't about you? I sincerely apologize for that, but I assumed that too much flattery could be considered false after a while, and we speak nothing but the truth to yourself and Ginny. I would hope that you'd remember that I was one of the first ones to draw my weapon and come to your aid when you were menaced by the dogs at the Owl, however, as respect sometimes takes on a face that more than words can say." (diplomacy=26).

To Tyrus, he is a bit more gruff, "I hope this is a lesson to you, sir. Be more aware of the feelings of those around you, as you'll never know when you may meet up with them again.". After a moments introspection, he realizes that HE has been guilty of that same offense from time to time, but he chooses to keep silent about that for now.

Conner 
Tuesday February 6th, 2007 7:43:56 AM

Conner helps Tyrus hitch up Ashcan to the cart and prepares to depart. As he passes Ginny he brings a closed right fist gently up to his left breast in a subtle salute. "If we can be of service in the future, you can call upon us in Plateau City. Ask for the Mithril Order."

Shadow  d20=1
Tuesday February 6th, 2007 9:32:17 AM

Shadow admires all the performances and is taken by surprise when the Ginny and the rest applaud their efforts. He did not expect this even though he knows the group did their best, but would not be called to court anytime soon.

"Ginny, we appreciate your generosity and hope that you find what ever it is you need or want." Shadow knows this is a poor attempt at diplomacy, but he usually does not provide any type of diplomacy. (diplomacy=1)

Thar 
Tuesday February 6th, 2007 11:33:32 AM

As they are leaving, Thar says to Ginny "Madam, it was my pleasure to be meet you and if you ever need my assistance, either as a ranger or healer type, please contact me and I will be glad to help. In addition, I echo Conner's comments about our group being willing to be of service to you."

To their new feline friend, Thar bends down, gives it a piece of dried meat as an offering and says "I am not a poet, but if I was one, your majesty would be the subject of my first writing."

To Tyrus, he comments sternly "You have been lucky this time and even though you've been saved by our intervention, don't assume it will be so easy next time. Treat with respect those who are less fortunate than yourself."

"Want to lead with me Shadow?" Thar says, as he politely follows the cat out of the forest glen.

Edmund 
Tuesday February 6th, 2007 12:02:32 PM

Edmund smiles happily when the efforts of the members of the Order pay off. Yet, he isn't entirely in a hurry to leave the glade, and only goes regretfully, following after Mouser whom, Edmund has decided, is a capital fellow in every regard.

Kadaz  d20+7=15
Tuesday February 6th, 2007 2:32:03 PM

Since the lady was gracious about his poor recitation efforts, Kadaz bows in appreciation. He then turns to bow at the cat. He puts his hand down on Birdie's head and mutters "Better behave yourself, stay by my side." (handle animal 15)

Birdie eyes the cat very carefully, confused about a cat that talks like a person. But he obeys and stays by Kadaz's side.

Mira 
Tuesday February 6th, 2007 9:14:38 PM

Mira follows behind Arm, and adds her voice to his when he cautions Tyrus. "You shall have an opportunity to redeem yourself! You shall play the role of gift-giver to the children!" Mira winks at Arm, "and if you do it right, we shall have Kay feed you, and then we shall set you free."

Mira bows low to Ginny, and it is with some regret that she turns her back on the magical place.

As the party follow mouser, she addresses the feline, "perhaps, if I am very lucky, I shall attract an animal friend as companionable as yourself."

Looking for a Pony (DM JohnP) 
Tuesday February 6th, 2007 11:05:55 PM

Ginny absently acknowledges those who bid farewell to her while she speaks to her court. The people seated around the table variously nod or wave when the party prepares to depart.

Tyrus seems too grateful to be daunted by the admonitions, but he does nearly continually murmur commitments to improve his behaviour in the future. The carter is actually more concerned with finding his cart, getting Ashcan and getting out of the glade. The party follows him to the edge of the clearing where the cart has been left. All the while, Mouser twines about the legs of the party and keeps up a running monologue.

"I promised to tell you about how I became the Champion Mouser. Well, it was quite the story but I probably have time to tell you, don't I. Back then I was young and very full of myself, thought I was the greatest cat ever. With age, I've mellowed and changed my ways. Anyway, there I was, taking a journey through one of the side routes within the Queen's realm when I got tired. There happened to be a nice pile of grain bags there because it was a part of the realm where they stored that sort of thing. Anyway, they were warm and soft and I made myself a little nest there. A nice little nest and I laid down. well, along came the biggest mouse ever. Bigger than a house, he was, that mouse. So, thinking quickly, I decided that I didn't have a chance of killing that house mouse by attacking it. Not that I had a choice because that mouse came up and started eating the grain. So I laid really still down inside a bag. And the mouse swallowed me, if you believe it! Well, that gave me the chance I needed for I started clawing my way out. Well, I managed to kill that great mouse. Which turned out to be a monster that had been threatening the realm and the Queen, well, she named my Champion Mouser for what I did."

By now Tyrus has checked the contents of the cart and is looking for Ashcan. The pony is nowhere in sight, the only sign being a set of tracks leading off into the trees. Again, despite the swirling snow, Thar thinks that he will have no problem following the tracks because they aren't being filled in.

When it is pointed out to him, Mouser stops speaking and looks at where the tracks lead into the trees.

"Oh my. My. Oh dear. This is bad. Someone was supposed to mind the pony, or take him back to the road. Now he's wandered off. We better find him soon."

The party looks at the thick woods where the pony's tracks lead and prepare to retrieve the horse. This might be dangerous, or it might not, but it is sensible to take precautions.


Arm  d20+4=8 d20+11=29
Wednesday February 7th, 2007 5:51:07 AM

Arm peers into the woods intently, thinking that perhaps this job was far too easy after all. (spot=4, listen=29).

Kadaz 
Wednesday February 7th, 2007 6:32:10 AM

Kadaz believes that Master Mouser probably knows what he is talking about. He makes sure his armor and shield are properly placed and runs his hand up and down the axe handle to make sure it will move smoothly when needed. "More giant mice, Master Mouser?" he asks with a smile.

Shadow  d20+2=15 d20+7=11
Wednesday February 7th, 2007 9:50:20 AM

Shadow unslings his bow getting ready to enter the woods in search of the wayward horse. He will try and be as cautious as possible as they enter the woods.

Listen=15
Spot=11

Edmund 
Wednesday February 7th, 2007 12:17:42 PM

Edmund nods to the others and whips out his brand new Rod.

"Say the word," he whispers quietly. "I'm ready!"

DM Sanity Info.
Spells Per Day:
L.1: Daze, Detect Magic, Message, Read Magic, Resistance
L.2: Charm Person, Colour Spray, Grease, Mage Armour, Obscuring Mist, Summon Monster I
L.3: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.4: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Thar 
Wednesday February 7th, 2007 5:43:35 PM

Tilting his head towards Shadow with his usual "Wanna have some fun scouting?" look, Thar will attempt to track where the Pony could have wandered off to. If the snow isn't covering up tracks, the pony's current location should be easily found.

He'll be cautious though while following the tracks, remembering that possible danger could appear at any moment and ready to battle if needed.

He will ensure that he remains close to the party, since slugging it out alone with an enemy isn't something that he relishes.

(OOC = John, I'm from a public PC at the library and don't have my stick drive w/ Thar on it. But I wanted to do a Spot and Tracking check. Thar does have the tracking feat though and a high modifier on both his wisdom and spot rolls.)

Mira 
Wednesday February 7th, 2007 7:50:36 PM

Mira listens to Mouser's tale, a smile playing on her lips all the while. The story-telling cat is cut from the same cloth as the party wizard, she thinks to herself.

The woman wonders what other adventures lie in store for the party before they exit the enchanted wood?

Conner 
Wednesday February 7th, 2007 8:14:51 PM

The burly human takes his leave from the glade, only to be sidetracked by a lost pony. "Hope Ashcan isn't someone's lunch" he muses in a low voice. Conner fixes his shield to his left forearm and slides a single javelin from his quiver. The javelin rests comfortably in his large hands and proves it's usefulness in pushing aside any stray branches that cross his path.

Thar  d20+12=28 d20+10=29
Wednesday February 7th, 2007 9:45:44 PM

(Back home now. here are my rolls for Thar)

Spot = +12 = 28
(Also, animals are my favored enemy and I forgot to add the +2 to my spot checks to find the horsey. So my real modifier is +14 for a total of 30 on the check)

Survival (for tracking) = +8 +2 favored enemy = 29


Stalking through the Snow (DM JohnP)  d20+12=20 d20+8=20
Wednesday February 7th, 2007 10:16:16 PM

Led by Thar and Shadow, the party follows the trail of the pony through the deep snow. Tyrus is clearly concerned about the pony and walks near the front of the party. The ranger is easily able to follow the tracks where the pony moved through the woods, possibly seeking a sheltered spot where grass might be exposed.
DM - Rolled for Thar: Spot = 20, Survival (Track) = 20

The rest of the party trudge through the snow. Mouser doesn't respond to Kadaz' jibe, turning his nose up and ignoring the dwarf and his dog. Everyone is able to spot the tracks that join with those of the pony, booted feet that seem to be following the pony. The party hears an exclamation from Mouser walking near the back of the party.

"Oh dear. These look like cold ones, ones that have wandered away from the clearing. You had better hurry."

It's not long after that Arm hears some moaning from a thick grove of trees ahead of them and Thar notices some movement. Inside the grove, Ashcan has been cornered by some humanoid figures wearing frost-rimed, tattered clothes. The pony seems unharmed but the intent of the cold ones is evident. Tyrus, however, hasn't noticed yet.

The party can choose to charge in, sneak in, or attack from a distance.

MAP



Edmund 
Wednesday February 7th, 2007 10:59:29 PM

Edmund, upon seeing the cold ones in the glade, does the first sensible thing which comes to mind--he puts one of his new spells to work. Clutching a small piece of leather from his spell pouch in his hand, he gestures quickly in the air with it.

"Arma Magum!" he whispers emphatically, one hand moving to thump his chest to initiate the Mage Armour effect. Then, he takes up a position as close to the centre of the group as he can, as usual, trying to surround himself with human shiel--er, dependable allies.

DM Sanity Info.
Spells Cast: Mage Armour

Spells Per Day:
L.1: Daze, Detect Magic, Message, Read Magic, Resistance
L.2: Charm Person, Colour Spray, Grease, Mage Armour, Obscuring Mist, Summon Monster I
L.3: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.4: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Kadaz (AC 24, HP 75/75) effects: bulls's strength 30/30 
Thursday February 8th, 2007 12:32:29 AM

Kadaz looks ahead at the possible confrontation and decides to prepare for battle. He concentrates and commands "Strenghten!" His muscles strengthen and his grip on his axe tightens.

"Master Mouser, are these creatures a great threat?" he asks.

** Brahmah's Tattoo (Lvl 2, Bull's Strength, 2/day)

Shadow  d20+15=21 d20+8=28 d20=1 d4+1=5
Thursday February 8th, 2007 9:25:09 AM

Shadow will make his way quietly to the edge of the clearing that will give him the best shot at the 'cold ones' and still leave a path for the melee group to advance. (not sure where we really are by the map)

He will take aim and when the group advances he will fire at #9 or #7 (which ever one is closer to him).

Actions:
Move Silently=21
To Hit=28 (nat 20 - no crit)
dmg=5

Thar ail Baerer, AC 21/22, hp 48 
Thursday February 8th, 2007 10:52:12 AM

Once he spots the "cold ones", Thar notifies his companions and moves to the side, knowing in melee combat, Conner and Kadaz are much more skilled then he.

Moving to the side, he casts "Protection from Evil" to strengthen his defenses.

DM Sanity Info

+1 AC and +2 to ST's

40/40 rounds on PfE spell

Thar ail Baerer, AC 21/22, hp 48 
Thursday February 8th, 2007 10:52:12 AM

Once he spots the "cold ones", Thar notifies his companions and moves to the side, knowing in melee combat, Conner and Kadaz are much more skilled then he.

Moving to the side, he casts "Protection from Evil" to strengthen his defenses.

DM Sanity Info

+1 AC and +2 to ST's

40/40 rounds on PfE spell

Thar ail Baerer, AC 23/24, hp 48 
Thursday February 8th, 2007 10:54:21 AM

(Corrected Post = Accidently hit the wrong button)

PfE Spell = The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves.

New AC is 23/24 (24 vs. nearest target)

Spells per Day

0 Level = 4/4
1 Level = 4/5
2 Level = 3/3

Mira  d20+2=8
Thursday February 8th, 2007 8:09:45 PM

"Quick, Mouser!" Mira asks, "can these 'cold ones' be redeemed, or are they beyond hope?" (Sense Motive=8) The sorcerer tries to make a quick determination, but appearances can be deceiving. Having earned a reprieve for the fallen carter, the sorcerer hopes there is a second chance for the poor souls going after Ashcan.

Removing her gloves, she fumbles in her component pouch for a piece of licorice root. Speaking the arcane words, she transfers the magic to the dwarf standing in front of her with a touch of her hand on his shoulder.

DM Sanity Info:

Haste on Kadaz (p. 239 PHB)-when making a full round action, a hasted creature may make one extra attack with any weapon he is holding. (Use full base attack bonus plus any mods. +1 attack bonus rolls and +1 dodge bonus to AC and Reflex saves. Movement increases bu 30 ft. 7 rounds

Spells:
O-level 6 (Detect Magic, Read Magic, Light#, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM, Burning Hands, Enlarge Person, Mage Armor, Shield)
2nd level 7 (Glitterdust, Invisibility, touch of Idiocy)
3rd level 5 (Fireball, Haste#)




Conner [AC=24, HP=74] 
Thursday February 8th, 2007 10:57:51 PM

Conner steps into the clearing and calls out to the mob that threatens Tyrus' pony. "Leave the beast alone, or you'll face me!" He keeps the single javelin plainly visible to emphasize his threat.

Battle in the Clearing - Round 0 (DM JohnP) 
Thursday February 8th, 2007 11:18:18 PM

The party creeps closer to the clearing where the Cold Ones are threatening the carter's pony. The Cold Ones are covered from head to toe in frost, even to small icicles hanging from their beards, hair and clothing. Even though they don't seem to carry any weapons, their intent for the pony is obvious.

The party members begin preparations, including casting preparatory spells. Edmund casts a protective magic, while Kadaz activates his Tattoo. Shadow creeps ahead to find a spot to shoot from while Thar protects himself. Finally, Mira casts Haste to give everyone in the party an added boost. Then Conner steps into the clearing and confronts the creatures.
OOC - Haste is a group spell, consider everyone and animals affected.

Arm holds back. By now, Tyrus has seen what is occurring and he bellows, "Ashcan!", before charging into the clearing. The Cold Ones turn after hearing both Conner and this this new threat. The two rearmost turn to deal with Tyrus and Conner.

(OOC - Choose a square on the bottom or sides of the clearing, outside the ring of trees. From that spot, either move to engage the Cold Ones or attack from a distance.)

MAP

Arm 
Friday February 9th, 2007 5:54:36 AM

Before moving to E21, Arm murmurs to Mira, "I hope we are not making a mistake by attacking this group...even though Ginny does not look fondly upon them, she STILL keeps them within her circle, as it were.".

He then moves to his chosen area, unslings his crossbow, and prepares to engage.

Kadaz (AC 25, HP 75/75) effects: bulls's strength 29/30, haste 7/7  d20+16=18 d10+7=17
Friday February 9th, 2007 7:08:14 AM

These things are threatening the pony, and the cat hasn't held them back. So, time to get to work.

Kadaz runs forward, and is amazed to notice that he moves much faster than normal for him. Nifty spell! And once he advances upon a creature he discovers he is able to move his axe faster too!

He advances upon one of the ice creatures and starts to swing at it. The waves of cold coming off its body do start to affect Kadaz and manage to throw off his swing. (hit AC 18, damage 17)

Shadow (AC 22/19 HP 40/40)  d20+8=24 d4+1=5
Friday February 9th, 2007 10:01:48 AM

Shadow will move to square Z21 and fire an arrow at 'cold one' #9.

Actions:
To hit=24
dmg=5

Thar ail Baerer, AC 24 (all others)/AC 25 (vs #7), hp 48, PfE, Haste  d20+11=21 d20+11=14 d20+11=31 d20+11=23 d6+3=8 d6+3=7 d6+3=9 d6+3=4
Friday February 9th, 2007 1:40:51 PM

Feeling the energy course through his veins as the haste spell effects him, Thar quickly moves in to Q13 and attacks cold #7 with his twin swords. Suprisingly, he is able to get off a 3rd attack against the creature.

Move = Go to Q13

Attack = Use both swords (both are +1 weapons, but primary is silver) and get 3rd attack w/ primary weapon (silver +1 Short Sword)

Attacks = Hit AC 21, 14, 31 (Critical Possible on 3rd)
Critical Check on 3rd attack = 23

Dmg on attacks = 1d6+3 = 8, 7, 9, (Crit Dmg = 4)

DM Sanity Info

1. Both swords have +10 bonus +1 for haste = +11
2. 3rd attack w/ primary weapon = +11
3. New AC is AC 25 vs #7 (due to Haste) and AC 24 to all others. (dodge bonus stacks)
4. Spells/Day

0 Level = 4/4
1 Level = 4/5
2 Level = 3/3

5. PfE spell 39/40 rounds left

Conner [AC=25; HP=74] Hasted  d20+11=26 d6+4=6
Friday February 9th, 2007 5:31:17 PM

Conner skids to a stop near the middle of the eastern side of the glade. His right arm fires forward from just behind his ear and he follows through with a powerful turn of his shoulders and torso. The javelin streaks through the air in a low but powerful trajectory heading for the frosted creature on the far right of the main mob [Hit #3 AC=26 for 6HP].

Edmund (Mage Armour, Haste) 
Friday February 9th, 2007 11:54:43 PM

Watching as the rest of the party enters from the various parts of the glade, Edmund decides to bolt around the length of the clearing to cut off the northwestern-most entrance, taking up his position at F-7, rod at the ready.

((Going to assume this would require a double-move, even if Edmund is under Haste, so he'll take no action upon arrival.))

DM Sanity Info.
Spells in Effect: Mage Armour (Six Hours, from Self), Haste (from Mira)

Spells Per Day:
L.1: Daze, Detect Magic, Message, Read Magic, Resistance
L.2: Charm Person, Colour Spray, Grease, Mage Armour, Obscuring Mist, Summon Monster I
L.3: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.4: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Arm (ac: 14 hp 27/27)  d20=17 d8=5
Saturday February 10th, 2007 5:47:28 AM

Arm takes careful aim from his new position as the closest of those threatening Ashcan, and fires a crossbow bolt at him. (attk:17, dmg: 5).

OOC: I don't have my PHB in work, so my AC is probably affected by the haste spell, though I don't know how much... ;)


Battle in the Clearing - Round 1  d20+5=23 d4=4 d4=3 d3=1 d4=4 d4=4 d3=2
Sunday February 11th, 2007 6:47:18 PM

Arm creeps ahead into a gap in the trees and levels his crossbow at the closest of the Cold Ones threatening the pony. His bolt flies true and hits the creature.

Taking advantage of the spell cast by Mira, Kadaz charges across the clearing and attacks one of the two Cold Ones threatening Tyrus. His axe bites deeply into the creature, but seems to do less damage than expected.

Shadow levels his bow and hits the same Cold One. Kadaz sees the arrow strike the creature but it appears to do no damage.

Following in Kadaz's path, Thar also moves to engage the other Cold One. His shortswords flash out and he scores a hit with his main weapon. The second sword almost catches but slides off the creature's frozen clothing.
DM Note - Extra attack provided by Haste is only when making a Full Attack without movement.

Conner charges in and launches a javelin at one of the Cold Ones. It strikes squarely but seems to do very little damage. Edmund runs around the other side of the clearing to flank the creatures.

Mira stands just outside, considering her strategy.

Everyone is surprised, to some degree, when a bundle of grey fur streaks from the trees and twists through the legs of the Cold Ones before leaping onto the back of the pony. Hissing and spitting, Mouser appears to be daring the Cold Ones to approach closer.

Tyrus, seeing his path blocked and not having a weapon, moves to circle around the Cold Ones. Hopefully they will all move to face the threat posed by the party.

Most of the Cold Ones continue to try to reach the pony. However, only two can get close. When they try to grab the pony, Mouser's claws flash out to fend off the attacks.

The Cold One [#6] hit by Arm's crossbow bolt turns and lumbers slowly across the clearing towards the bard. Similarly, the creature hit by Conner turns and advances on the fighter. It is able to reach Conner to swing a frost-rimed fist, just missing.

The Cold One hit by Thar's sword opens its mouth and breathes a mixture of ice and frigid air into the ranger's face. The ice crystals sting any exposed skin, possibly slowing Thar's ability to fight.
Breath weapon deals 4 cold damage, DC 13 Reflex for half damage. Failing the save also means -4AC and -2 Attack for 1 round.

The other Cold One does the same to Kadaz, blowing ice and frigid air at the dwarf.
Breath weapon deals 4 cold damage, DC 13 Reflex for half damage. Failing the save also means -4AC and -2 Attack for 2 rounds.

Opponent Info
AC about 15
Injury status next round

MAP

Conner [AC=25; HP=74] Hasted  d20+11=25 d20+11=28 d20+9=22 d8+7=12 d8+7=8 d6+4=10
Sunday February 11th, 2007 7:41:16 PM

Conner slides the longsword from his scabbard with smooth and practiced ease. The blade hisses as it escapes the confines of the intricately embossed leather. Twice the blade flashes towards his opponent. The first time low, across the midriff. The second time higher, aimed at the neck and shoulders. In between, Conner thrusts his spiked shield at the frosted figure, hoping to impale it. [Hit AC=25, 28, and 22 for 12, 8, and 10 HP respectively]

The tattooed fighter does not call upon all of the magic in his sword, fearful that the cold damage it should inflict might simply invigorate the creature.



Mira (AC 13 46 HP)  5d4(2+1+3+4+3)=13
Monday February 12th, 2007 12:02:18 AM

Mira runs into the clearing until she is within range of the cold one that has broken away from the others (#6). Thrusting her hands out towards the creature she speaks the words, "naar cam", and sends a cone of searing flame in the direction of the creature. (Burning Hands=13 pts. dmg., reflex save vs DC 16 for half.)

DM Sanity Info:

Position: K16

Haste on party (p. 239 PHB)

Spells:
O-level 6 (Detect Magic, Read Magic, Light#, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM, Burning Hands#, Enlarge Person, Mage Armor, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Arm (ac: 14 hp 27/27)  d20=17 d8=1
Monday February 12th, 2007 5:47:56 AM

Arm stays his ground and fires one more shot at #6 (albeit a glancing blow), before he drops the crossbow and draws his sword to attack it face to face. (attk: 17, dmg: 1).

Shadow (AC 22/19 HP 40/40)  d20+8=26 d4+1=3
Monday February 12th, 2007 9:26:57 AM

Shadow will fire one more arrow (these act as +1 arrows from his magical bow) to see if his arrows truly have no affect on these creatures. (fire at #8)

Position: remains at Z21

Actions:
To Hit=26
Dmg=3

Posting Record for week of 2/5 (Scott ADM) 
Monday February 12th, 2007 9:32:34 AM

DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: OXXXX
Mira: OXXXX
Connor: XXXXX
Thar: OXXXX
Overall: 92.5% effective


Kadaz (AC 21, HP 71/75) effects: bulls's strength 28/30, haste 6/7  d20+6=11 d20+15=16 d20+15=30 d20+10=24 d10+7=10 d10+7=17 d10+7=14
Monday February 12th, 2007 10:31:53 AM

Kadaz twists to avoid the breath of the cold creature but fails, he inhales at the wrong moment takin in a full breath of cold and ice. He starts coughing out the ice but it interferes with his fighting.

Undeterred,he swings, taking advantage of his new speed to try for 3 attacks.

(hit ac 14, 28, 22, damage 10, 17, 14)

(4AC and -2 Attack for 2 rounds)


Thar ail Baerer, AC 23/24, hp 46/48, PfE, Hasted  d20+12=27 d20+11=23 d20+11=31 d20+11=12 d20+11=31 d6+3=5 2d6(3+1)+3=7
Monday February 12th, 2007 11:11:32 AM

Getting a chill from his icy foe, Thar attempts to duck under the chilled breath to minimize its damage. Luckily, he is able to avoid most of the damage and only feels his ears tingle from the winter cold. (2 pts dmg)

(Reflex Save = +10 + 2 from PfE = 27)

Feeling a bit warmer due to the quickened blood flow caused by the haste spell, Thar takes a full attack at #7 and attempts to get 3 attacks in on his foe.

Attacks = Hit AC 23, 31 (Potential Critical), 12 (Miss and Potential Flop?)

Critical Check = 31 (Made it)

Dmg = 5, 7 (2nd is Critical one)

(Finally, I'm getting decent rolls but the 1 does kind of stink...)

DM Sanity Info

1. Both swords have +10 bonus +1 for haste = +11
2. 3rd attack w/ primary weapon = +11
3. New AC is AC 25 vs #7 (due to Haste) and AC 24 to all others. (dodge bonus stacks)
4. Spells/Day

0 Level = 4/4
1 Level = 4/5
2 Level = 3/3

5. PfE spell 38/40 rounds left
Haste 5/7 rounds left

Edmund (AC: 12, HP: 33/33), Mage Armour, Haste  d100=37 6d6(5+1+3+5+2+1)=17
Monday February 12th, 2007 2:01:40 PM

Edmund dashes forward into the clearing (to J-9), takes aim at the cluster of cold ones, and thusts the wand out towards them, closing his eyes as he does so. (Rod of Wonder = 37)

With an explosive crackle that causes Edmund's hair to stand on end, a lightning bolt shoots from the end of the wand towards the unfortunate creatures. (17 Damage, Reflex Save DC 15 for half)

((I'm not certain how this "Lightning Bolt" spell is targetted. The bolt is 70ft. long and 5ft. wide--does it fill a row or column, or is it still targetted on square intersections? That would result in a 10ft wide bolt, so I assume not. Anyway, the desired area of effect, if possible, is a 70ft. line from K-9 to X-9, the last of which seems to be occupied by some sort of tree.))

When Edmund opens his eyes to survey the results of the Rod, he stares in disbelief.

"It really IS wonderful!" he exclaims with delight.

DM Sanity Info.
Spells in Effect: Mage Armour (6 Hours, from Edmund), Haste (from Mira)

Spells Per Day:
L.1: Daze, Detect Magic, Message, Read Magic, Resistance
L.2: Charm Person, Colour Spray, Grease, [s]Mage Armour[/s], Obscuring Mist, Summon Monster I
L.3: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.4: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Battle in the Clearing -- Round 2 (DM JohnP)  #6 d20+3=9 #5 d20+3=6 #8 d20+3=6 #4 d20+3=22 #1 d20+3=12 #3 d4=2 d3=3 d4=4 #6 d4=3 d3=3 d4=2 #7 d20+3=14 d20+3=12
Monday February 12th, 2007 10:41:00 PM


The first blows have been exchanged as the party attempts to rescue Ashcan from the these Cold Ones, people that have wandered far from Gwenever's clearing into the cold fey woods.

Conner slides his longsword from its sheath and swings at the Cold One in front of him. The fighter hits it easily but the frozen flesh of the creature is not damaged as much as Conner expected. The follow-up bash with the shield also only partly damages the creature.
DM Note -- Draw (without movement) is Move Equivalent, so only one primary attack and the shield.

Hoping to protect her lover by melting the Cold One advancing on Arm, Mira moves towards it from near Arm. Her spell melts all of the frost from the thing and then causes what looks like extra damage to it's cold flesh. But the thing isn't down, yet.

Arm fires another bolt at the Cold One and watches his shot hit the creature dead centre, even with the distraction of his loved one standing next to the thing. But the Cold One seems to take no damage from the bolt.

On the other side of the clearing, Shadow has the same experience of seeing his arrow cleanly hit the Cold One but not do more than glance from its frozen covering.

Kadaz gets a face full of ice fragments but chops back at the Cold One. He is a bit sluggish from the cold but manages to keep fighting. His first swing is wide of the target but his next two hit the Cold One and drop it.
DM Note - First roll was natural 1, so missed regardless of AC.

Thar is more fortunate, avoiding the worst of the Cold One's frozen breath, and hitting it twice. Unfortunately, his shortswords do little more than pierce the thing's frozen shell and cannot hit anything vital.

Displaying a rather more aggressive approach than usual, Edmund approaches the cluster of Cold Ones and holds out his new rod. To his wonder and amazement, a bolt of electricity shoots forth to strike the rearmost Cold Ones and then continues to scorch through the trees. Fortunately, none of his companions were in the path of the bolt.
DM Note -- Lightning Bolt is a "line" spell. Targetting is by drawing a line from any corner of the square occupied by Edmund towards the targets. It affects any creature occupying a square that the line passes through. In this case, it was I placed the line so it passed through #'s 5, 8, 4 and 1.

++++++


The Cold Ones hit by the Lightning Bolt swing towards the wizard and start advancing. Fortunately for Edmund, the tree branches prevented the closest one from reaching and being able to attack.

The remaining Cold Ones continue to try to get past the defence provided by Mouser. The cat is growling quite formidably and managing to keep the pony from harm. Tyrus pushes his way through the tree to reach Ashcan, crying with concern for his pony.

The Cold One [#3] in front of Conner blows a 10 foot cone of ice shards and frigid air at the fighter but doesn't swing its fists.
2 points Cold damage, DC 13 Reflex save for half. Failing save means 3 rounds of --4 to AC and --2 Attack.

Cold One [#6] turns to the closer and greater danger presented by Mira and opens its mouth to blow ice and frigid air at the sorcerer.
3 points Cold damage, DC 13 Reflex save for half. Failing save means 3 rounds of --4 to AC and --2 Attack.

The Cold One [#7] in front of Thar swings both fists at the ranger but neither attack comes close.
Cold One #7 -- first attack misses AC 14, second attack misses AC 12

DM Note -- Treat the trees (spiky green things as "Difficult Terrain" that costs double to move through, but also provides Concealment.

Opponent Info
- some kind of damage reduction that has affected every melee or missile attack so far.
- AC about 15 (each one different, see below)
- 10 foot cone breath weapon (cold)

Opponent Condition:
#1 - hurt (<50%)
#2 - unharmed
#3 - wounded (>50%), AC 15
#4 - scratched (>75%)
#5 - nearly dead (<10%)
#6 - wounded, AC 9 (now)
#7 - scratched, AC 15
#8 -- hurt

Knowledge Nature / The Planes DC 20 -- Highlight to display spoiler: {Fey creatures commonly have DR / cold iron}

MAP - Round 2

Conner [AC=25; HP=73/74] Hasted  d20+5=15 d20+12=28 d20+12=31 d20+12=24 d20+10=30 d20+10=25 d8+7=12 d8+7=10 d8+7=8 d6+4=10 d6+4=7
Monday February 12th, 2007 10:59:06 PM

Conner manages to duck beneath the frost creature's attack and is only lightly injured by the ice shards and frigid cold.[Reflex=15]

Years of training take over as the tattooed soldier slips easily into a pattern of deadly movements punctuated by fast and efficient bladework. First he strikes upward with the blade of his longsword, and then, without hestitation, he spins and drives the sword backwards and into the creature's torso. Completing the spin, he drives his shield up and into the cold one, impaling the creature on the deadly shield spikes. It is all over in an instant. [Hit AC=28 and 31 (24 to confirm critical) with longsword and AC=30 (25 to confirm critical) with shield bash for 12+18+17 HP]

Edmund (AC: 12, HP: 33/33) Mage Armour, Haste 
Tuesday February 13th, 2007 12:23:24 AM

Edmund's initial delight melts from his face with a comic absurdity which might be amusing if his situation was not so dire. As not one but four of the frosty creatures descend upon him, he realises his action was not, perhaps, the most prudent of all possible options.

After goggling at the Cold Ones a bit, he manages to declare, "Discretion is the better part of valour!"

Upon saying this, Edmund does what he does best: he turns and runs (to A-20). (Withdraw)

((Withdraw will allow Edmund to move double his speed which is already doubled to 60ft. from Haste, thus 120ft. Doing so, he will move to the northeast and then south around the clearing to A-20, which should use up his total distance.))

DM Sanity Info.
Full-Round Action: Withdraw to A-20 (120ft.)

Spells in Effect: Mage Armour (6 Hours, from Self), Haste (from Mira)

Spells Per Day:
L.1: Daze, Detect Magic, Message, Read Magic, Resistance
L.2: Charm Person, Colour Spray, Grease, Mage Armour, Obscuring Mist, Summon Monster I
L.3: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.4: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Arm (ac: 14 hp 27/27) Haste  d20=15 d20+8=15 d8=8
Tuesday February 13th, 2007 5:53:09 AM

Arm advances to his beloved's side (K17)and strikes at the one threatening her, delivering a solid blow this time (attk: 15, dmg:8, ignore 2nd roll).

Shadow (AC 22/19 HP 40/40)  d20+9=21
Tuesday February 13th, 2007 9:35:43 AM

Seeing that his arrows are not harming these creatures, Shadow will drop his bow and move towards the cold one (#3, move to X16) that is engaged with Conner. He will draw his rapier and stab at the cold one.

ed. JohnP - If you come back to roll damage, please also indicate an alternate target.

Thar ail Baerer, AC 23/24, hp 46/48, PfE, Hasted  d20+5=13 d20+10=28 d8+1=7 d20+8=27
Tuesday February 13th, 2007 11:26:02 AM

Trying to figure out why his attacks have had little affect, Thar quickly tries to remember what could be stopping him from injuring them.

Know(Nature) = 13

Sadly, he can't remember what it is that could pierce the creatures resistance. He yells "Anyone got any ideas on how to take these things out? I've only scratched him!"

Frustrated at his ineffective attacks, he decides to take a chance and casts "Spiritual Weapon" in the form of a Short Sword and orders it to attack the creature.

Conc Check (if needed) = 27

DM Sanity Info

1. Spiritual Weapon

Rounds = 3/3

Attack = +5BAB +5 Wisdom = 28
Dmg (force/spell damage that bypasses DR) = 1d8+1=7

(A weapon made of pure force springs into existence and attacks opponents at a distance, as you direct it, dealing 1d8 force damage per hit, +1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so, for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the normal miss chance associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers)

Spells =

2. New AC is AC 25 vs #7 (due to Haste) and AC 24 to all others. (dodge bonus stacks)
4. Spells/Day

0 Level = 4/4
1 Level = 4/5
2 Level = 2/3

5. PfE spell 37/40 rounds left
Haste 4/7 rounds left



Kadaz (AC 21, HP 71/75) effects: bulls's strength 27/30, haste 5/7  d20+12=19 d20+12=21 d20+8=9 d10+7=15 d10+7=11
Tuesday February 13th, 2007 12:13:32 PM

Kadaz takes a short step to put him in range of the cold one attacking Thar. "I <cough> can damage them <cough> for some reason, Thar. <cough, wheeze, cough>" He tries to make his actions match his words as he takes 3 swings at the creature. And he is very glad as he can sense he is almost done coughing up ice shards.

(to hit 19, 21, 9 (a natural 1), damage 15, 11).

Birdie has so far ignored most of the battle, instead been watching the cat. He's very glad he didn't try to take a bite out of it earlier. He runs up behind Kadaz and starts growling at the remains of the snow creature lying there.


Mira (AC13+4 Shield-3 for 4 rounds=14, 43/46 HP)  d20+5=7 d20+17=30
Tuesday February 13th, 2007 6:19:10 PM

When the creature opens it's mouth to breath, Mira raises a hand and turns her head to avoid the icey blast. Her actions are insufficient to protect her, however.

Feeling vulnerable, the woman concentrates on casting a protective spell, anxious as to the cold one's next moves. (Concentration=30, casts Shield)

DM Sanity Info:

Position: K16

-4 to AC and -2 to attack for 4 rounds (1/4)
Haste on party (p. 239 PHB)
Shield on Mira 70 rounds

Spells:
O-level 6 (Detect Magic, Read Magic, Light#, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM, Burning Hands#, Enlarge Person, Mage Armor, Shield#)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)






Battle in the Clearing - Round 3 (DM JohnP)  d20+3=22 d6+2=6 d4=2 d20+3=4
Tuesday February 13th, 2007 9:54:43 PM

Conner whirls and spins, cutting into the frozen body of the Cold One with his sword. The frozen thing falls into the snow, crimson blood slowly leaking from the gaping wounds.

Realizing that he now has the attention of the creatures and presumably saved Ashcan, Edmund spins and runs around the outside of the clearing.

Arm charges up beside Mira and stabs at the Cold One that has just breathed on the sorcerer. Without the frozen covering, it is far easier to hit and injure the Cold One but its body still is not damaged as much as it should.

Seeing that his arrows aren't doing much to the creatures, Shadow drops his bow and moves to engage the Cold One that Thar is fighting. The rogue hits with his rapier but does no damage.

Thar casts a spell to attack the Cold One, avoiding any distraction. The magical force hits the creature and is not absorbed. Then the dwarf steps in, swinging his axe. When Kadaz finishes, the Cold One is laying in pieces in the snow.

After being partly frozen by the Cold One's breath, Mira casts a protective spell on herself.

The lone Cold One threatening Ashcan cannot get past the claws of Mouser but it doesn't turn from its intended prey.

Four of the Cold Ones continue to stumble after Edmund, trailing the wizard like kites on a string.

The Cold One [#6] that breathed on Mira now flails at her with its fists. It hits solidly with one but is totally off-balance for the second swing.
Cold One -- first attack hits AC 22, 6 damage (blunt) plus 2 cold damage
- second attack misses AC 4 (natural 1)


Opponent Condition:
#1 - hurt (<50%)
#2 - unharmed
#4 - scratched (>75%)
#5 - nearly dead (<10%)
#6 - hurt, AC 9 (now)
#8 - hurt

MAP

Conner [AC=25; HP=73/74] Hasted  d20+14=25 d8+7=11
Tuesday February 13th, 2007 11:20:29 PM

The fighter watches with grim satisfaction as the cold one crumples to the ground, but the time for self congratulation is not now. Conner pushes forward towards the remaining creature threatening the pony and once again his sword goes to work [Hit #2 AC=25 for 11 HP]

"Kadaz! Help Mira and Arm! The rest of you keep an eye on the 4 heading northwest! Has anyone seen Edmund?" The fighter shouts out commands in the heat of battle.

[OOC New position = S9]

Arm  d20+5=21 d20+5=13 d8=6
Wednesday February 14th, 2007 8:07:38 AM

Angered by the things pummeling of Mira, Arm swings again, and once again connects (attk:21, dmg: 6).

OOC: bummer, forgot to add my pluses in for the sword yesterday... :(


Shadow (AC 22/19 HP 40/40)  d20+5=22 d20+9=28
Wednesday February 14th, 2007 10:45:33 AM

Shadow puts his rapier away seeing that it probably will not do anything against these creatures. He grabs into his haversack and gets out one of his lengths of rope. He starts to prepare a loop with a slip knot, and starts to approach Cold One (#2) (he will go to S9). If he can act this turn he will try and throw the loop over the head of the Cold One and then tie him up.

Actions:
To hit=22
Use Rope=28

Edmund (AC: 12, HP: 33/33) Mage Armour, Haste  d100=72 6d6(2+2+3+4+2+5)=18
Wednesday February 14th, 2007 4:42:41 PM

Stopping to catch his breath, Edmund turns around to see the four cold ones are still following him, albeit very slowly. Pleased at the distance he has covered, Edmund moves back through the trees to see them more clearly (to A-15).

When he hears Conner shouting, Edmund shouts back "I'm over here! Those four are chasing me!" However, Edmund doesn't seem to realise that the words "over here" are hardly the best directions, but then, maybe Conner can follow his voice.

Then, hoping for more wonder Edmund raises his rod over his head and thrusts it out towards the approaching creatures with a flourish. (Rod of Wonder = 72)

With an blast of explosive power, a Fireball bursts from the tip of wand towards the foremost Cold One (Target D-7, 18 damage, 20ft. spread, DC 15 Reflex save for half).

Edmund nearly falls over with surprise. "Good heavens!" he exclaims breathlessly. "MOST amazing!"

DM Sanity Info.
Move: 35ft. to A-15
Action: Rod of Wonder
Effects: Mage Armour (6 Hours, from Self), Haste (from Mira)

Spells Per Day:
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Colour Spray, Grease, Mage Armour, Obscuring Mist, Summon Monster I
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Thar ail Baerer, AC 24/25, hp 46/48, PfE, Hasted  d20+10=25 d8+1=6
Wednesday February 14th, 2007 5:00:40 PM

Glad that something is finally affecting the enemy and that Kadaz helped finish it off, Thar (as a move action) directs the weapon to move toward #1 and attack it.

He also yells "thanks Kadaz. Sounds like you're doing something that will help destroy these annoying things. Hopefully, we'll finish them off for good."

1. Spiritual Weapon

Rounds left = 1/3 (after this one)

Attack = +5BAB +5 Wisdom = 25
Dmg (force/spell damage that bypasses DR) = 6
Spells =

2. New AC is AC 25 vs #7 (due to Haste) and AC 24 to all others. (dodge bonus stacks)
3. Spells/Day

0 Level = 4/4
1 Level = 4/5
2 Level = 2/3

5. PfE spell 36/40 rounds left
Haste 3/7 rounds left

Kadaz (AC 21, HP 71/75) effects: bulls's strength 26/30, haste 4/7  d20+19=34 d10+7=9
Wednesday February 14th, 2007 8:45:20 PM

With his newfound speed Kadaz is able to plough through the snow to come to the aid of Arm and Mira. He is able to get on the other side of the creature and strike at its back, hitting it with a striking glance. (hit AC 34, damage 9). He keeps coughing, hoping to finally get the warmth back into his lungs.

Mira (AC13+4 Shield-3 for 4 rounds=14, 43/46 HP)  6d6(2+2+1+5+1+5)=16
Wednesday February 14th, 2007 10:51:38 PM

"I shall leave this one to you!" says the sorcerer to Arm and Kadaz, as she moves farther into the clearing in order to get a clear line of sight on the 4 slow cold ones persuing Edmund. Mira targets the group, and sends a second Fireball in their direction. (16 pts dmg)

DM Sanity Info:

Position: K16

-4 to AC and -2 to attack for 4 rounds (2/4)
Haste on party (p. 239 PHB)
Shield on Mira 70 rounds

Spells:
O-level 6 (Detect Magic, Read Magic, Light#, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM, Burning Hands#, Enlarge Person, Mage Armor, Shield#)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball#, Haste#)




Battle in the Clearing -- Round 4 (DM JohnP)  d8=5 d20+3=6 d20+3=12 d20+3=8 d20+3=4 d4=3 d3=1 d4=3 d4=1 d3=1 d4=1
d20+3=6
Wednesday February 14th, 2007 11:00:57 PM

A third of the Cold Ones have been dispatched and nearly half of them are heading to the northwest. The party -- minus Edmund -- should be able to deal with the two that are left in the clearing. The wizard is otherwise occupied ...

Conner shouts directions to the others and moves to engage the Cold One still threatening the pony. His sword bites deep into the thing's back, making it turn away from Ashcan and Mouser.

Hoping to protect Mira, Arm lashes out twice at the Cold One. He hits both times but only his first strike is able to do any damage.

After the Cold One in front of him is dropped, Shadow will sheathe his rapier and remove a rope from his haversack.
DM Note -- Sheathe weapon and remove item from HHHaversack are both move equivalent, so that's it this turn.

Edmund, feeling safe that he is so much faster than the Cold Ones, comes back a bit and triggers his wonderful new rod once more. This time a burst of flame erupts and washes over the four Cold Ones. When his eyes recover, Edmund sees that only one of the four fey creatures is still standing and it looks very hurt.

Also seeing the effect of the fire, Thar directs his spiritual weapon to strike the one Cold One that remains. The glowing force strikes the Cold One down.

Kadaz charges across the clearing towards the one Cold One still threatening Mira. His axe bites deeply into the thing's back, but not deeply enough.

Mira moves away from the Cold One, allowing it to make a slow swing at her back. She was going to cast a spell at the group of four Cold Ones but none of them are standing.

++++++


The Cold One [#2] hit by Conner turns and breathes on the fighter, blowing ice and frigid air into his face.
Conner -- 3 points Cold damage, DC 13 Reflex save for half. Failing save results in --4 AC and --2 Attack for 1 round.

On the other side of the clearing, the Cold One [#6] by Mira and Arm moves slightly and turns to blow ice and frigid air at the new threat. Kadaz = 1 point Cold damage, DC 13 Reflex save for 0 damage. Failing save results in -4 AC and -2 Attack for 1 round round.

Opponent Condition:
#2 - wounded (>50%), AC 15
#6 - badly hurt (<25%), AC 9

MAP

DM Note - Map not completely accurate, but I didn't want to edit and re-post. Mira's position is as posted.

Edmund (AC: 12, HP: 33/33), Mage Armour, Haste 
Wednesday February 14th, 2007 11:43:19 PM

When the dust clears and the four cold ones are lying on the ground, Edmund can hardly restrain himself from jumping around like a maniac. He holds up his rod and looks at it admiringly for a few moments, shaking his head in disbelief. Then, he turns and heads back the way he came, amazed at how much ground he can travel without even hardly trying. (to G-7, 60ft)

As Edmund comes back around the corner, he sees a cold one up ahead, surrounded by Kadaz, Mira, and Arm. With a grin, Edmund raises his rod.

Just then, he pauses for a moment, one arm holding the rod straight up in the air over his head as he recalls what happened the last two times he used it. And, a closer look at that cold one shows it is about to fall anyway.

Slowly, Edmund lowers the rod and slips it back into the little loop on his belt. He can't contain a sigh as he does so.

Very soon though, Edmund realises that he has near-single-handedly taken out the majority of the cold ones with nothing but his rod, and as this dawns upon him, he smiles proudly, waving his hand over his head.

"I'm over here! I'm all right! Nothing I couldn't handle!"

DM Sanity Info.
Move: 60ft. to G-7
Effects: Mage Armour (6 Hours, from Self), Haste (from Mira)

Spells Per Day:
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Colour Spray, Grease, Mage Armour, Obscuring Mist, Summon Monster I
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Arm (AC14, HP 27/27) Hasted  d20+5=19 d20+5=24 d8+5=7
Thursday February 15th, 2007 7:09:30 AM

Arm moves around Mira to K15 and slashes at #6, hopefully finishing it off for good this time (Attk: 19,24...dmg: 7x2=14).

OOC: Just realized I didn't add my pluses for dmg yesterday...must be getting old... :-O

Shadow (AC 22/19 HP 40/40)  d20+8=19 d20+9=15
Thursday February 15th, 2007 9:27:17 AM

Shadow will move next to Connor (T9), and prepare his rope. If needed he will try and loop the rope over the cold one and try to restrain it.

Actions:
To hit=19
Use Rope=15

Conner [AC=25; HP=71/74] Hasted  d20+6=14 d20+13=31 d20+13=17 d20+9=22 d8+7=8 d8+7=11 d8+7=14
Thursday February 15th, 2007 5:12:30 PM

Conner manages to sidestep most of the ice shards and frigid breath [Reflex=14] before launching into a series of powerful strikes with his longsword [Hit AC=31, 17, and 22 for 8, 11 and 14 HP respectively]. The fighter's menacing look appears even more grim than usual as the tattoo on his temple intensifies with his heightened emotions.

Kadaz (AC 21, HP 71/75) effects: bulls's strength 25/30, haste 3/7  d20+5=16 d20+15=31 d20+15=34 d20+10=12 d10+7=13 d10+7=14
Thursday February 15th, 2007 9:15:09 PM

The cold one's breath envelopes Kadaz but this time he manages to turn his head and hold his breath so it has no affect.

With Arm on the opposite side distracting it Kadaz is able to swing more easily at the creature. With frost hanging from his beard and covering his armor Kadaz is starting to look like one these creatures himself. (hit AC 31, 34, 12, damage 13, 14)


Battle in the Clearing - Round 5 (DM JohnP) 
Thursday February 15th, 2007 11:33:36 PM

Having dispatched most of the Cold Ones, Edmund dashes back towards the top of the clearing. He almost triggers his rod once more but thinks better of it before waving to his companions.

d8+5=9

Arm slashes the Cold One after moving around Mira to reach it. His sword bites into the thing's flesh but not deeply enough to drop it. Enough, though, that the first swing of Kadaz's axe is enough to fell the thing.

Close to the carter and pony, Shadow moves up to subdue the Cold One. But it's not to be as Conner destroys the thing with his sword and shield combination.

COMBAT ENDS


Mouser hops down from the back of the pony as Tyrus moves up to determine if his animal is injured. While the carter examines Ashcan, Mouser stalks over to the party.

"Well! Not difficult at all, really. Did you see how I fended all of them off? Only a matter of time, a matter of time, before I wore them out and did them in. Thank you for helping me dispatch those things."

Mouser stops to clean himself and preen a little bit, all the while glancing up to see if anyone is looking at him with admiration. When no one immediately fawns over him, the cat gets back to his feet.

"Let's give Tyrus a moment to get Ashcan settled, then we'll head back to see Gwenever. She will be relieved that we've stopped these things and kept Ashcan safe. It would be horrible if a guest like the pony came to harm while in her domain."

Mouser waits while the party and Tyrus prepare to depart.


Mira 
Thursday February 15th, 2007 11:51:39 PM

"Is everyone all right?" Mira calls out from near the middle of the clearing. "Anyone hurt?" The woman isn't worried about her own hurts, they will mend with time.

"So you figure we shoulde go back?" Mira querries the talking cat. "You do not think we should continue? Get Tyrus, Ashcan, and the supplies to the orphans?" The sorcerer is now anxious to return to the real Wold, but doesn't want to insult the creatures of this fey place if she can avoid it.

Edmund 
Friday February 16th, 2007 12:34:37 AM

Edmund hurries over to the group and smiles at Mouser. "Glad to be of service, actually! It was... fun!"

Edmund stands ready to leave with the rest of the group.

Arm 
Friday February 16th, 2007 5:45:39 AM

Figuring to humor the cat, Arm says to Mouser, "That was truly conduct of a champion, Master Mouser. For that, you should get a title more fitting of your position.".

As the party prepares to move out, he says softly to Mira, "I share your desire to be gone from this place, but I think it best that we go along with them for a bit longer. The last thing we want is to fall in Ginny's bad graces. How are your injuries, my dear? Is there anything I can do to help you?".

Kadaz 
Friday February 16th, 2007 6:42:57 AM

Kadaz starts to try to clean some of the frost off his armor but quickly realizes that out here, in the cold, it is a hopless task. He listens to Master Mouser claim credit for the victory and glances sidewise at Edmund. Sounds like those two have more in common than a very long name.

Birdie looks over at Master Mouser and moves behind Kadaz. He believes the cat.

Conner  d20+1=13
Friday February 16th, 2007 7:43:12 AM

"Hope you're right." Conner grumbles at the cat. "I was worried that she might not like us 'dispatching' so many of her residents." Conner spends a few moments searching the remains of the various cold ones. "Never know if someone on the other side is still interested in their whereabouts" he explains. If Conner finds anything that might be used to identify an individual he will remove it.

[Search=13]



Shadow  d20+10=27
Friday February 16th, 2007 9:36:11 AM

"You were both wonderful and did a great job of defending Ashcan." Shadow says to both Mouser and Edmund, he hides his sarcasm well and realizes that they did much more than he did. He will search the bodies as he gathers up his bow and any arrows he can reuse.

Actions:
Search=27

Thar ail Baerer  d8+3=5 d8+3=9 d8+3=9
Saturday February 17th, 2007 10:10:13 AM

Thar slowly catches his breath, glad that the battle is finally over. Now that things are finally quiet, he checks each companion over for injuries and begins casting spont CLW's on the following people. "Here, let me help get you patched up a little bit, if that's OK" he says to each one in turn. His hands glow slighly as the touches each wound and tries to stop whatever bleeding or bruising has occurred.

3 CLW's = 1d8+3 each

Kadaz = 5
Mira = 9
Conner = 9

Thar ail Baerer (2nd Post) 
Saturday February 17th, 2007 10:12:16 AM

(Sorry, forgot the DM Sanity info)

Spells left after CLW's

0 Level = 4/4 Det Magic 2x, Det Poison, Read Magic
1 Level = 1/5 Shield of Faith
2 Level = 2/3 Sum Mons2, Restoration (lessor)


Back to Gwenever's Table (DM JohnP) 
Saturday February 17th, 2007 10:11:07 PM

Mouser stalks around the fallen bodies of the Cold Ones as the party prepares to depart. He sniffs at the bodies, paying attention as the party searches the bodies. Nothing except frozen clothing and scraps of old, stale food are found on the bodies.

When Conner worries about how Gwenever would feel about their treatment of the Cold Ones, the cat stops and stares at the fighter.

"What? Why would she be worried? These are folk that turned from the hospitality of her table and went into the woods until their visage mirrored their cold hearts. And it's not as if they're really dead, is it? None of you used cold iron, did you? That's what would be needed to truly kill their kind here in this forest."

The cat looks over at where Tyrus is fussing over Ashcan. Then back at the party, before turning and walking back towards Gwenever's fire. Mouser speaks over his shoulder at the party.

"Step smartly! Let's get all of you back to the fire so the carter there can harness his fine pony to the cart. Then I'll lead you back to the road and you can take everything to these orphans."

The procession moves through the snow towards the central fire, Mouser leading the party who are followed by Tyrus and Ashcan the pony. It's not long before the firelight can be seen again through the trees. When the party gets close to the cart, Mouser races off towards Gwenever's white throne. Though the distance is great, the party can catch snatches of Mouser telling Gwenever how the Cold Ones were driven off with the party's assistance. Tyrus, of course, pays this no mind as he moves Ashcan between the shafts of the cart. Once he is ready, he asks Conner and Kadaz to help lift the shafts so that he can harness the pony to the cart. Mouser trots back to the party with what can only be a grin on his feline face.

"Gwenever was pleased with what we did, preserving her hospitality to this fine beast. Carter! Are you ready to travel?"

With that, Mouser leads the party back the way they came. At first, the trail is easy to follow since their footprints are still visible despite the swirling snow. As the party follows the cat up out of the glade, though, the trail becomes less distinct. Mouser slows, looking back to ensure that everyone is behind him. After climbing the rise to open ground, even Thar thinks that the trail leads in all directions. It's only when they focus on the cat leading the way does a definite path become visible.

Finally, the party looks up and realizes that they are standing on the road. As they get their bearings, the party sees the nearby road and surrounding fields in a pale, rosy light. There is no sign of where they crossed the fields into the fey glade. Thar takes a moment to get his bearings and realizes that the sun is about to rise over the eastern horizon.

Mouser looks about, then strides back to the cart. With the easy grace of a cat, he leaps up and scrambles onto the top of the cartload of Midwinter fare and gifts. Once on top, Mouser finds a low point in the canvas covering the load and kneads it with his feet. After circling two times, he lays down on the bed that he has made. Mouser lays his head down and moves his tail to cover his nose. A slightly muffled voice comes from the cat.

"I got you here, now I think that I will ride. Tell me about this orphanage where we're going. Do they have cats?"



Thar ail Baerer 
Sunday February 18th, 2007 1:56:47 PM

Now that he has his bearings, Thar comments "Thanks for getting us here Mouser. Here is some more dried meat that you may enjoy (and Thar gives him a few pieces of his rations)"

Taking the lead, he figures out what direction they need to go and says with a grin "Well, I'm not the most articulate person but our resident bard or one of our two magic using types could surely tell you much more than I can about the orphanage and with much more elan. I'll take the lead spot in heading back to the orphanage."


Kadaz  d20+1=2
Sunday February 18th, 2007 2:48:22 PM

Kadaz walks back to Gwenever's grove, watching carefully for more of the Cold Ones. However, something, perhaps the cold, perhaps worry about not offending these Fey, keeps him from noticing much more than the clouds that form in front of his face whenever he exhales. (spot 2)

He decides that he is calling is as the strong, short, silent type. Kadaz quietly follows along behind the group, trying to keep warm.

Edmund 
Sunday February 18th, 2007 8:14:38 PM

When Thar finishes speaking, Edmund looks up into the sky, considering how best to describe the orphanage.

After a short time passes, he clears his throat. "So you want to know about the orphanage?" he begins, "I can tell you everything you need to know about it."

As expectant eyes--or perhaps those are looks of dread?--are turned upon Edmund, he raises one hand carefully and pronounces the words with firmness and resonance.

"The orphange," Edmund declares, "is full of children."

Further information is not forthcoming.

Conner 
Sunday February 18th, 2007 9:03:31 PM

The fighter assists Tyrus with harnassing the pony to the cart and follows mouser out of the glade. When the question of cats arises, he replies, "I'd think ther'd be several cats. The orphangae has a couple of barns and there's most likely mice and farm cats."

Mira 
Monday February 19th, 2007 3:36:06 PM

The sorcerer giggles uncharacteristically once she recognizes the party is no longer in the fey kingdom. From relief or for some other reason isn't clear. "Wasn't that fun?!" she says to Edmund, hoping the wizard had the same enthusiasm for otherworldly spaces that she had.

On hearing the cat's enquiry, Mira approaches the cart, and walking alongside it, she tells what she knows of the orphanage and the personages at the manor.

Mira recounts the story told to her by her half-drow friend, Xenia, about the origins of the orphanage in Floating City, and how after suffering a massive amount of damage, the city was no longer a fit place for the children who survived the collapse of their former home. How, after ridding the place of vampires and undead, the manor was purified and restored to some semblance of normalcy befire the children were installed and Kay and Buckle were recruited to stay on a the manor as guardians for the children in the absence of the Crimson Shield's of Floating City.

Mira will then talk about how she agreed to check on the orphans from time to time, and write to Xenia to let her know how they were making out. How she and Arm had made the trip at least twice. Once, about a month after meeting the Shields, and again once during the harvest season.

Mira will say a little about how the place seems to get on quite well, though not without some hard work on the part of the inhabitants, and with little to spare afterwards. She concludes by saying the safe delivery of the cart full of goods will be appreciately very much.

Shadow  d20+7=23
Monday February 19th, 2007 4:59:51 PM

While Mira laughs, Shadow lets out a quiet sigh of relief. He is very glad to be out of the unnatural 'Fey' glade. He will watch out for anything else unusual.

Actions
Spot=23

Posting Record for 2/12/07 (ADM Scott) 
Monday February 19th, 2007 5:10:41 PM

DM John: XXXOX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: XXXXX
Mira: OXXXX
Connor: XXXXX
Thar: XXXXX
Overall: 95% effective


Back Home


Back to the Orphanage (DM JohnP) 
Monday February 19th, 2007 10:41:04 PM

The party is relieved to be back in the mortal world and out of whatever part of the fey realm that Ginny controls. Still, a little of that realm remains because Mouser keeps speaking to the party after politely accepting the gifts offered by Thar. Mouser actually wants to get a conversation going with Mira and Edmund since their opinions of the orphanage seem to vary so much.

"What is wrong with children? In my experience, they are very good at dropping scraps to the floor and sharing food with a poor starving cat. I would never, of course, allow them to dress my in doll clothes or similar indignity. Would you allow such a thing?"

Meanwhile, Kadaz and Conner keep an eye out. There is no traffic on the road and the pair think that a bit unusual, based on what they saw on their way out here. The country folk must have started before dawn to reach the City when they did.

Tyrus walks quietly beside his pony. When someone notices him, the man looks up and smiles. "It's nice to see the sun rise. Never did, there, back in the glade. Always evening, like, and cold. Some of the others, when they spoke, had been there for a long time. Some didn't know that Plateau City had been built. Still gives me shivers, being stuck there that long. Thanks, for getting me back here. I'm going to try to do better, so let's get these things to the little ones."

The road is frozen hard still so the pony makes good speed. The prospect of a warm stall and feed in the barn might be motivating it, too. It's not long before the gates to the orphanage are reached and Tyrus turns the cart into the lane. As they approach the house, the only sign of life are smoke coming from the chimneys. Finally, they see a figure that must be Buckle crossing the yard from house to barn. When he notices them, he shouts a greeting.

"Hallo! Midwinter's Blessing to You!"

That cry caused a pair of the older boys to come from the barn and some children from the kitchen. They are also shouting greetings. Before long, all the orphans will be out to greet the party. The pony picks up a bit of speed, getting closer to the house and the barn.

Mouser looks up from his perch atop the cart at the children. The cat looks over to Edmund and yawns. Just before the cart reaches the gathering crowd of children, Mouser asks a question.

"So, are these the horrible creatures that you were warning me about?"



Arm 
Tuesday February 20th, 2007 5:50:12 AM

Arm smiles at Mouser and says, "I don't believe I have seen any cats at the orphanage, so I'm sure you'll be quite welcome. One word of caution...you'll have more attention than 100 cats I'm sure.".

Thar ail Baerer 
Tuesday February 20th, 2007 11:25:11 AM

"Mouser, they're not too bad, just don't let them grab your tail" Thar adds with a grin.

He smiles as the children run towards the party and he begins wrestling and rolling on the ground with the kids, showing his joy at seeing them again.

Edmund 
Tuesday February 20th, 2007 2:00:28 PM

At Mouser's question, Edmund nods stoically.

"Yes, yes they are. I'd watch my tail if I were you, lest you be swung about by it, or hung from a tree, or who-knows-what."

Edmund sighs, "All good things..." he says to himself. "Oh well, at least there's some tea inside--and you can have my cream," he adds, looking to Mouser.

Kadaz 
Tuesday February 20th, 2007 5:07:06 PM

Kadaz watches as Birdie sprints ahead of the group to greet the children. The dog starts playing tag with a group, allowing him to get close but then pulling away at the last second, darting through a child's legs. He looks back at the cart, as if showing the cat how it's done.

Mira 
Tuesday February 20th, 2007 10:41:48 PM

Mira smiles at Mouser, and holds out her arm stiffly, hand palm down. "You can climb up on my shoulder if you like, and survey the children from a better vantage point. They might get a little excited, what with cart full of presents" Mira suggests, while in her head she thinks not to mention a talking cat!

Conner 
Tuesday February 20th, 2007 10:50:33 PM

Conner leaves the cart and with a few quick strides reaches Buckle. "Greetings to you friend". He grabs buckles forearm in the traditional military hand shake.

"Everything alright here?" he inquires.

Unloading the Cart (DM JohnP) 
Tuesday February 20th, 2007 11:17:37 PM

The excited children awamr about the cart, shouting out greetings.

"Where were you?"

"Why'd you stay away?"

"Yay! Presents! And food!"


Tyrus has already loosened the canvas covering the cart's load, disturbing Mouser from his rest. A small halfling girl approaches Mira with a questioning look. She shyly whispers to the sorcerer, "Why are you talking to the cat that way? He's pretty, can I play with him?" Mouser stoically endures the child's grip on his fur, darting a glance at Edmund and seeming to stick out his tongue before the child picks him up with both arms. With all his thick fur, Mouser seems only slightly smaller than the child.

When Conner clasps Buckle's hand, the former guardsman smiles at the fighter. Buckle says happily, "It's Midwinter morning, you've been gone nearly two days. But you're here, and in time for Kay to do something with this. Let's get it all inside! You boys, start carrying everything inside! Girls, inside to help Kay put everything away."

There is a lot to carry - wrapped small packages, sacks of flour and beans, several smoked hams and other preserved meats and magically sealed containers of fruit from the far south. Not just the fixings of a Midwinter feast, but enough to see the orphanage through the winter in comfort. Everyone pitches in to help, even Birdie in a way since he keeps the younger ones out of the way by running in circles and letting them chase him. Mouser has disappeared with the halfling girl.

After a short while, the cart is empty and Tyrus takes his pony to the barn. Everyone heads into the house, hanging coats by the door and seeking the warmth of the fire. From the smells, Kay and the children helping in the kitchen have already started on the meal. Inside, the children crowd close to the party.

"Tell us what happened? Did you rescue Tyrus and the presents from a monster? Or three? Tell us all about it, please!"

Edmund 
Wednesday February 21st, 2007 1:55:37 AM

Edmund does his best to stay out of the way. However, when everyone crowds around demanding a recounting of the battle, Edmund finds himself torn. This is, he knows, the very first time he's actually been decisively useful to the other adventurers. Yet at the same time, he has trouble taking credit for his actions. Maybe it is because of the way it was done--it was almost as if the rod did all the work, and Edmund was just the lucky boob who happened to be holding it.

Whilst Edmund is thinking about this he does nothing to satiate the children who are jumping about asking for details. Is the rod the real reason? No, perhaps not. Perhaps it is because he was actually useful. Normally, there is a need to be economical with the truth in order to maintain the illusion of being valuable to the group. But not this time. And strangely, he isn't pleased.

Here is the moment Edmund has been waiting for ever since he left his brother and his home. Finally, he seems to have accomplished something worth being proud of. But he cannot savour his victory, because for him this victory is an hollow one, one which he has not earned.

Edmund rises suddenly and shakes his head. "No, do not ask me. Mouser saw it all--and he is clearly better fit to tell it. Besides which, it is not every day you children see a talking cat, eh? Better make the most of it whilst you can. I am certain he will be happy to tell you of how he bested our foes. For my part, I think I need some fresh air."

Excusing himself, Edmund steps outside to get away from the press of children, adventurers, and animals. Once outside, he takes his rod out and looks it over before returning it to its belt loop with a sigh. "Oh well," he thinks to himself, "Oh well."

Arm 
Wednesday February 21st, 2007 5:47:48 AM

Deciding on a tactful approach, Arm downplays their battle with the Cold Ones to the children, "We had a bit of trouble, but not from Ginny, mind you...she was quite nice to us.".

Kadaz 
Wednesday February 21st, 2007 6:34:19 AM

Inside the house, beside the fire, Kadaz looks quizzically at Edmund. This reticence is so unlike him. He steps back from the noise and follows Edmund outside. Kadaz stands quietly beside him for a while, looking out over the snow draped landscape.

"What's the matter Ed?" Kadaz finally asks. "You did very well out there in the cold."

Shadow 
Wednesday February 21st, 2007 10:14:55 AM

Shadow helps get everything into the house, and does not say anything about what happened. He looks at Edmund when he has his outburst but says and does nothing. He will sit quietly and reflect what really did happen as his companions relate what happened with Ginny.

Edmund (2nd, illegal post) 
Wednesday February 21st, 2007 6:35:25 PM

When Kadaz shows up, Edmund remains silent for a few moments. It is only when Kadaz compliments his performance that Edmund speaks.

"Did I?" he asks with a hint of bitterness. "Did I? No, I will tell you, I did not. Nothing to do with me, old man. Just my latest toy. When those creatures showed up in front of me like that, I thought I might very well be for it at last. I turned and ran--that is what I did. If anyone is responsible for 'my' victory, it is the person who made my rod."

Edmund stares at the snow, frowning. "I actually started to think--no, nothing more to say about it, really. That's that."

He shrugs, and then shakes his head.

"I'm fine. Let's go inside and have some tea."

Conner 
Wednesday February 21st, 2007 8:01:09 PM

"Well...Tyrus here lost his way and found himself in a cold, cold place, and couldn't find his way out. The Frost Ginny found him and invited him and the pony to her fire for warmth and food, but only the pony could find his way there. Wasn't till we found Tyrus and called out for him, and showed him how to get out from the cold and dark that he found the fire. Problem was a bunch of frost monsters found ol' Ashcan out there and were goin' to make a meal of him. Tyrus and the rest of us rescued him, and defeated the frost monsters. And now we're here and ol'Ashcan has a belly full of oats and a carrot, and Tyrus is finally gettin' warmed up. I don' reckon you'll lose yer way again, will ya?" Conner gives Tyrus a knowing look with his final statement.

Thar ail Baerer 
Wednesday February 21st, 2007 8:11:05 PM

Thar listens to the children's innumerable questions and nods at appropriate places when Conner tells the story.

He becomes a little concerned about Ed's frustration and quick exit from the room, but it looks like Kadaz has the matter in hand.

Realizing that he is no story teller, Thar tries to find something else to keep him busy. "I'll be right back everyone and will be checking up on the kids health," he comments to his companions. As the children are entertained by the parties adventure stories, Thar goes to Kay and explains to her that he'd like to attend to any medical conditions that need help and if there aren't any, he'll just do checkups and physicals on the kids.

In the Front Room (DM JohnP) 
Wednesday February 21st, 2007 11:09:20 PM

The children are crowding around to here the story of rescuing Tyrus and Ashcan. When Edmund suggests that Mouser tell the story, the children are quiet and stare at the wizard. Then, one child titters nervously and then everyone lets out a chuckle. Without really meaning to, Edmund had amused the children. One little girl, the one playing "swat the shoestring" with Mouser, speaks up.

"Silly! Cats can't talk!," she exclaims. And when the party looks, Mouser is doing an extremely good impression of an ordinary housecat.

Edmund was already heading outside, followed by Kadaz, so he didn't hear much of that remark. It's for Conner and the others to tell the story of what happened. Tyrus isn't there to say anything, although an older man's laugh is heard from the kitchen.

Thar heads out to the kitchen to speak with Kay, seeing the carter sitting in a chair in a corner by the stove, telling stories to the children helping to prepare the meal. When Thar asks about healing, Kay shrugs while in the middle of preparing some kind of stuffing.

"Sure, if you can catch them. Being out here in the country, most of the usual things have passed by. Some might have splinters, or the like, but nothing serious."

If Thar suggests the idea of medical examinations to the children, they suddenly find various chores or lessons to occupy them. Except for the halfling girl that has, more or less, adopted Mouser. She lugs the big cat over to Thar and tells the cleric that, "His purr is funny. Is he okay?". Then she struggles to lift up the cat for Thar to examine. He isn't sure, but Mouser might be smirking.

After Thar scares the children away, some hours pass in chores and lessons. The party might find different things to do, but staying out of the kitchen while Kay works is the best idea. Finally, after hours of delicious odours from the kitchen, Kay calls everyone to dinner.

When the party comes back to the dining room, they find places set for all of them and Tyrus. The children assemble, then Buckle stands for a moment before nodding to the adventurers.

"It's been quite a year, for all of us. The Coming of the Fey King and the near destruction of the Float, then coming here. This place, and the children, have been both work and a pleasure. And, now, this last moment deliver of a Midwinter Feast."

"But the greatest thing that I have to be thankful for, is meeting Kay. She is, by far, the best person that I have ever met. We were thrown together, but ... we've prospered. And grown together. And we'll soon enough be adding to the work around here."


Kay smiles and blushes when Buckle says these things. She does, however, reach out to take his hand while rubbing her stomach with the other.

"I'm sure that all of us have something to be thankful for. But, before we eat, can you please say a blessing?"

Buckle directs that request to Thar, since he is the obvious choice.



Kadaz 
Thursday February 22nd, 2007 12:49:59 AM

Kadaz tries to reason with Edmund. "We all have our tools. I'm strong, but with this axe" Kadaz waves his magic adamantine axe that he is never without and even sleeps with, "I am a much better fighter. But in battle this axe doesn't have a will of its own - I am in charge. I think that rod of yours makes you a more effective mage. But put that thing on the ground and you're still a mage while that is just a piece of wood."

Kadaz pauses to consider what happened out there. "And as for your running away, I think you did the exactly the right thing. It's my job to stand in front of those who attack us and fight. It's your job to stay back at a distance and use your magic. It's actually a failure of mine if I let creatures get close enough to hit you. Likewise, it's your job to keep enemy magic users from attacking me from a distance."

"To each his own. My talent is with this axe, yours is waving your fingers and making magic. So let's make a deal, I won't feel bad about not casting spells if you don't fee bad about avoiding combat. I think that together we, and our friends, make an effective group, don't you?"

Kadaz waits to see if his words have any affect on Edmund. He stands on the porch, watching the mage out of the corner of his eye.

Arm 
Thursday February 22nd, 2007 5:48:14 AM

Arm is silent for the moment...reflecting back on everything that has happened this past year, both good and bad. Seeking out Mira's hand, he squeezes it gently and whispers to her, "I am thankful for YOU this year, my dear.".

Shadow 
Thursday February 22nd, 2007 9:35:21 AM

Shadow relaxes during the day while the kids do chores/lessons and Kay cooks. He is not sure what is expected of the group, but he is content to not really have any thing to do at the moment. He considers their past encounters and thinks about how he might contribute to the group more. He thinks out loud, "I need to find some more effective arrows."

When dinner is called, Shadow will head into the dining area. He is almost on the verge of tears as Buckle comments about the past year and his love for Kay. He is happy that the orphans have such caring people to watch over them. He determines that in the morning he will make some permanent marks of the Guild on the buildings, so all rogues will know that this is a protected site.

Thar ail Baerer 
Thursday February 22nd, 2007 10:30:27 AM

In response to the girl's question about Mouser, Thar will pretend to examine him and says "Well, he looks healthy to me. He'd make a great friend for you so enjoy your time with him!"

Seeing that Kay and Buckle will soon be adding a member to the family, Thar subtly looks at their ring fingers to see if they have been combined in matrimony yet. If not, he'll subtly offer to preside at a wedding ceremony between the two, if that is something that they would desire. He comments that they make an excellent couple and it would be good for the kids to see two people in love become man and wife.

At the dinnner, Thar says grace and gives thanks for their safety and rescue of Tyrus, as well as the kids health and the coming birth of Kay's baby.



Edmund 
Thursday February 22nd, 2007 3:33:21 PM

Edmund nods in reply to Kadaz's words.

"I suppose so," he says, "But really, anyone could operate this rod. As for your axe, I doubt I could even lift it! But you are probably right. After all, he who turns and runs away lives to fight another day."

Edmund smiles a little, at last. "Let's go inside," he says. "Whatever they've made, it smells excellent. I'd like to get some before it is all gone!"

Kadaz (2nd post) 
Thursday February 22nd, 2007 4:45:17 PM

Kadaz looks at Edmund closely. "You say anyone can use that rod. Show me how!" May he could strap a rod like this to his axe!

Conner 
Thursday February 22nd, 2007 5:36:24 PM

Conner sits quietly through Thar's grace, respectful of the religious leanings of Thar and some of the others in thr group.

Gods have meant little to the tattooed fighter. The wine grapes his family had tended grew at the mercy of the soil, the weather, and the occassional outbreaks of insects and molds. His own families sweat was the other key ingredient, and it seemed to him that a man's future was mostly his own to determine.

Gods just seemed to get men excited and their petty jealousies had been the start of more than a few wars. True there was evil in the Wold, but it seemed to feed on the greed of men, and in the end, men had overcome. The battle in the tomb of Atmahlanto had showed him that...

Edmund (2nd, illegal post)  d100=73 6d6(4+5+2+5+4+1)=21
Thursday February 22nd, 2007 9:20:40 PM

Edmund hesitates for a moment, looking back at the Orphanage, and then nods. "Right, then," he says decisively. "I'll show you."

He pulls the sceptrelike metal rod out of its loop on his belt and shows it to Kadaz. "Twelve thousand gold for this, and you get what you pay for. Lightning bolts and fireballs! Marvelous thing. Let's see... ah..."

Edmund looks around and then points to a pile of stones a short way off, just outside of the orphanage grounds. "There, watch this."

With a smooth movement, Edmund pulls the wand back and thrusts it forward, rather like one would strike a foe with a mace, or the flicking of a magic wand.

With a FWOOMP, a Fireball blasts out towards the rocks where it detonates ((presumably)) with a marvelous BOOM ((for 21 damage vs. the pile of rocks)).

Edmund, for his part, nearly falls over. After he recovers from the initial shock, he grins a bit at Kadaz.

"I'm not sure how it works, really, or why it is lightning sometimes and fireballs at others, but I won't complain. It's a heck of a lot better than a light crossbow though, don't you think?"

Mira  d20+3=22
Thursday February 22nd, 2007 10:58:49 PM

Mira is quiet and subdued, reluctant to return entirely to the mundane affairs of the regular Wold. Despite the cold of the place, the Fey Wold and Frost Ginny had unexpectedly thrilled the sorcerer.

When folks spread out before dinner, Mira put on her heavy cloak and returned out of doors to ponder the possibility that there might be other pockets of mystery and magic in the Wold. From a distance she is witness to the growing friendship between the skinny wizard, and the stout dwarf. She keeps her presence a secret (Hide=22), happy in the knowledge that Edmund was finding his place in the group.

*****

Mira bows her head at Arm's generous compliment. She returns a gentle pressure on his hand, but then looses her hand from his when it is time to eat. The delicious smells overwhelm her, and Mira realizes she is really quite hungry. They never did get to partake of Frost Ginny's banquet, and Buckle said they had been gone for two whole days...

Food! Presents! (DM JohnP) 
Thursday February 22nd, 2007 11:15:48 PM

After Thar's blessing of the meal, the children dig in hurriedly. kadaz and Edmund are just in time when they return from outside.

Bowls are passed around the table and the older ones help the younger. From the looks of things, Kay has outdone herself - fresh-baked bread, churned butter, at least two potato dishes, baked squash, preserved vegetables, a very tasty ham and a goose. Over on the sideboard, two kinds of pie are waiting for desert.

After the initial rush, things quiet as the children pay more attention to eating that talking. Kay and Buckle smile when Thar offers to bless their union and then explain that Belkior already did so.

All of the party enjoy the meal, basking in the thanks from the children. Tyrus is sitting down at one end of the table, on his best behaviour with the children around. Shadow catches a glimpse of Mouser under the table, quietly threading his way through as he cleans up scraps of meat and other tidbits that "fall" down to him.

After Kay has served the pies, and everyone is finished their meals, the children gather the cutlery, dishes and food and carry it into the kitchen. Buckle nods to Tyrus and the carter slips outside, returning in a moment with a large, bulging sack that he carries into the other front room near the fire. Buckle waves the party to the room, offering mugs of hot cider for those who want something to drink. The former guard pulls two chairs over and than waits for Kay to return. After letting her sit, Buckle reaches inside the sack to remove a wrapped gift. When the children come back into the room, he calls the little halfling girl forward. She shyly goes to Buckle and takes the gift, then quickly removes the wrapping to reveal a small doll that clearly is a halfling woman dressed in chain mail. She runs back to where Mouser sits and starts playing with her present.

Buckle continues, pulling out gifts that have been sent from Floating City to each of the children. Clearly, the Shields have put some thought into the presents because all of them are appreciated. Then, at the end, Mouser runs from where he has been alternately been the monster being slain by the halfling warrioress and the doll's mount. The cat skitters through the wrapping paper and nearly collides with Buckle, twisting as he slips on the sack before shooting through the door. His heavy feet can be heard running up the stairs to some safe refuge. Buckle looks down holds up a grey silk bag. A note is attached and he turns the paper to read it.

"I didn't see this before. Must have been down in the bottom corner. It's for all of you, from the envelope."

When Buckle holds the silk bag forward, it seems to shift and shimmer in the light of the candles and fire. Whoever is closest takes the bag and looks at the note, which is actually a small envelope. Clearly written on it in an archaic script are the words:

Mithril Guard


Which is a bit odd because that name hadn't been settled on until they were on the road out here. It's mystery as to how anyone knew that they would be taking that name. Clearly, the bag and envelope are intended for them, but who sent it?

DM Note (JohnP) 
Thursday February 22nd, 2007 11:18:14 PM

I intended to do more, but ran out of time and had problems staying logged into the site. And I posted while Carla was doing so. Someone needs to take the bag and open the envelope. Or post about how much your character ate.

Depending on tomorrow morning's schedule at work, I'll either add a post or wait to tomorrow night.


Mira  d20+8=21 d20+15=27
Thursday February 22nd, 2007 11:44:46 PM

"Here, let me have a look at that!" calls Mira, adding, "Edmund, come help me with this." The sorcerer waves the shimmering sac, indicating the wizard should take it for the moment.

Mira will open the envelope addressed to the group, and after examining the contents, she will share the information with the party. The sorcerer will then turn her attention to the sac. (Knowledge Arcana=21, Spellcraft=27, Aid Another to help Edmund figure out what the bag is all about.)

Edmund  d20+10=27 d20+16=25
Friday February 23rd, 2007 12:09:41 AM

Edmund hurries over when called, and takes the bag, peering at the envelope as Mira opens it.

"Well! Mithril Order, shouldn't it say? Are you sure it is for us? And who could have sent it?"

Edmund directs his attention to the bag and does his best to figure out why it is shimmering, and what might be inside it. (Knowledge Arcana=27, Spellcraft=25)

Arm 
Friday February 23rd, 2007 5:55:32 AM

Arm sits back, sips some hot cider,and feigns disinterest while the children open their presents. In reality he is quite saddened by the scene...during his childhood he received NO presents, and had no one to watch over him. He muses that may be the reason why he is so cynical now...he never had a chance to BE a child.

When the pouch is produced, it gladly draws his attention. His hand unconsciously drops to the hilt of his sword should he have need of it, all the while keeping a close eye on the mysterious package.

Kadaz 
Friday February 23rd, 2007 6:31:07 AM

Kadaz eats his share of the meal and even manages to find a bit for Birdie. For his part, Birdie lies next to Kadaz, pretending to be asleep but really keeping an eye on that cat. He hasn't made up his mind yet but he dreams of chasing it up a tree.

Once the note is found Kadaz is sure immediately what is going on. His eyes search out the room for Master Mouser. "More Fey business, I'm sure" he says to himself.

Shadow  d20+7=26 d20+2=3
Friday February 23rd, 2007 9:34:26 AM

Having thoroughly enjoyed the meal (a true feast), "Kay, this is wonderful and thank you and Buckle for sharing this with us." He is confused a little bit by the seeming change from the little gray cat, but who is he to say what those of the fey really do.

He will watch the kids faces light up as each receives a gift and he can tell that they truly do appreciate them. He enjoys the warm cider as they all relax.

When Buckle finds the mysterious grey bag, Shadow suddenly becomes wary. He hopes it is from Ginny, but is a little suspicious considering all things lately. He will keep an eye out for anything that could happen.

Actions:
Spot=26
Listen=3

Thar ail Baerer 
Friday February 23rd, 2007 10:44:19 AM

Smiling as he hears that Belkior beat him to blessing the union, Thar says "That's good to hear and I'm glad you two are blessing each other's lives."

He also enjoys seeing the kids play and enjoy each other's presents. Celebrations like this are what make life's problems seem so much smaller.

When the group discovers the bag, he frowns and moves closer to Arm, knowing that if something bad occurs, he'll at least his back covered. "I don't like surprises like this Arm, especially when they interrupt a gala like this," he whispers to his companion.

Conner 
Friday February 23rd, 2007 4:02:28 PM

"It's just a bag!" Conner responds to his friends aprehension. "What harm can come from such a small and harmless thing?"

With that, Conner will reach for the bag and peer inside.

The Bag (DM JohnP) 
Friday February 23rd, 2007 10:18:51 PM

Mira reaches out for the bag and envelope. After examining the writing on the envelope, the sorcerer pries open the envelope and finds a tightly folded sheet of fine paper inside. After looking over the paper, even holding it out for Arm and Shadow to examine it, she pries it open and scans what is written upon it. Then Mira reads it aloud to the others.

To the Mithril Order,

As I stated, a great deal of time has passed since anyone sought out my Court. And your reasons for doing so were noble, without concern for yourselves.

In addition, without promise of compensation, you acted to preserve my hospitality and saved an innocent animal. Considering how I view such things, even inadvertently failing to protect one under my protection would have been a serious fault.

In thanks, each of you may take what you find in the bag. The bag's magic works for Midwinter Day only, so do not hesitate. Please use this gift as many times as you wish, but I ask you to neither slight my gratitude nor abuse it.

Gwenever


While she was reading the note, Edmund had been fingering the bag. Despite his examination of the bag's exterior, he cannot recall hearing of anything like it. There are several magic items that utilize space-twisting magics to hold far more than they should but he senses that this is not what this item is.

The others are generally cautious of the bag, wondering whether they should trust something provided by a powerful fey. Arm unconciously moves to grip his sword and Thar moves closer, seeking support in the event of an attack. Shadow and Kadaz look around for threats, catching a glimpse of Mouser looking on from the hallway.

But it's obvious from the note that Frost Ginny expects them to use it. Conner takes a more direct approach, grabbing the bag away from Edmund's fingers and opening it. When he looks inside, he experiences a momentary vertigo before his vision settles. The bag is dark inside but he is certain that, for a moment, he saw an glittering pile of weapons, armor, gems and other treasure inside. If he reached inside, he might be able to retrieve one of those things ...

During all of this, the children are hushed and expectant. They've heard Mira read the contents of the note and realize that this might be something that they can talk about for a long time.

OOC - Indicate how many times your character will reach into the bag, and roll d100 for each attempt to determine what you retrieve.

Kadaz  d100=85 d100=85 d100=39
Saturday February 24th, 2007 8:51:48 AM

Kadaz is willing to try first. "I am willing to reach in and see what is in there for me. But I think that one of the lessons Ginny teaches is not to be greedy. So I will take only the first item I come across. And I will thank her whenever I use it."

Kadaz takes the bag, whispers a quick prayer, and reaches in and grabs. (85)

He then looks at Master Mouser closely. "I have one addition. As Master Mouser has clearly shown us, it's not only dwarves, elves, and humans that are member of the Order. I will pick again, this time for Birdie. I hope he gets something useful. (rolled another 85!)

(ignore the 39, accidently hit the wrong key)

Edmund  d100=91 d100=52
Saturday February 24th, 2007 11:26:53 AM

Edmund looks at the bag suspiciously, possibly because of his inability to discern exactly how it works. Still, the prospect of Free Presents! is enough to overcome any doubts he may have.

He nods to Kadaz and takes his own turn with the bag. "Once for myself and once for luck!" he says, and reaches in twice, once with each hand, his eyes closed until both lucky dips have been completed.

Edmund opens his eyes slowly to see what he has drawn out...

Thar ail Baerer  d100=61
Saturday February 24th, 2007 12:01:32 PM

Thar will put his hand in the bag and hopefully will find something that benefits the party or himself. (61)

Assuming everything goes OK, he'll consider drawing again.

Conner  d100=35 d100=24
Saturday February 24th, 2007 6:28:58 PM

The fighter reaches into the bag twice, once with each hand.

Mira  d100=55 d100=61 d100=76
Saturday February 24th, 2007 7:22:46 PM

"3 is my lucky number!" announces the sorcerer, "so I shall select 3 gifts as Ginny sees fit to offer."

Mira reaches deep into the bag, grinning at the kids, Kay, Buckle, and her companions of the Mithril Order (and secretly saying a quick prayer to Wardd, that she doesn't loose her arm to the contents of the bag!)

DM Sanity:

Rolled 55, 61, 76


Arm  d100=12 d100=57 d100=60
Monday February 26th, 2007 5:57:14 AM

With a sidelong glance at Thar, Arm says, "Apparently its on the up-and-up. Ginny treated us with courtesy when she could have at any time done much worse to us. I think overall this is a safe thing.".

Thinking for a minute, he then says, "I say three is a fair and honest amount. If there is something I pick that I do not have use of, I will give it to Kay and Buckle so that they may either use it or sell it to profit the orphanage.". Saying so, he deftly picks 3 times from the bag (12,57,60).

Shadow  d100=45 d100=29
Monday February 26th, 2007 12:56:06 PM

Shadow waits his turn and then says, "I will draw twice hoping to not slight or abuse the Ginny's offering." With that he will reach in twice and pull whatever comes out.

Rolls (45 & 29)

Posting Record for 2/19/07 (Scott ADM) 
Monday February 26th, 2007 1:01:45 PM

DM John: XXXXX
Kadaz: XXXXX
Arm: OXXXX
Shadow: XOXXX
Edmund: XXXXX
Mira: XXXXX
Connor: XXXXX
Thar: XXXXX
Overall: 95% effective


The Bag's Products (DM JohnP)  d100=11 d100=11 d4=3 d100=82 d100=6 d100=41 d100=97 d100=74 d100=100 d100=11 d100=38 d100=67 d100=57 d100=18 d100=76 d100=69 d100=18 d100=86 d100=97 d100=63 d100=29 d100=53 d100=7 d100=78 d100=69 d100=99 d100=47 d100=7 d100=48 d100=58 d100=47
Monday February 26th, 2007 10:34:03 PM

Kadaz leans over and plunges his hand into the bag, groping around for whatever might be inside. He grasps a small, warm stone that seems to fit his hand and then draws it out. As his hand emerges from the bag, the stone seems to grow in his hand and become pointed. When the dwarf opens his fist, he sees that he is gripping a clear, colorless six-sided crystal and he senses something of what it can do.
Highlight to display spoiler: {Grip crystal and to drop temperature within close range by 10 degrees, usable once per week.}

The dwarf then reaches in and grabs another stone for Birdie. He has the same sensation, then feels the stone grow and lengthen into a thin collar that will fit around Birdie's neck beside a collar. Again, Kadaz senses what the item does as soon as he looks at it.
Highlight to display spoiler: {Causes the wearer to have sweetly scented breath at all times, continual use while worn. Does not occupy neck slot.}

Edmund then comes over to reach into the bag with each hand. He experiences the same as Kadaz -- a warm stone that fits to his hand, then transforms after he removes his hand from the bag. The stone in his first hand becomes odd-shaped with indentations and, like Kadaz, the wizard senses what the item will do. The second stone splits within his hand and becomes three small vials.
Highlight to display spoiler: {First stone - a rat's skull. If crushed, it provides +1 to all combat and skill rolls vs. rodents, lasting for one scene.
The second stone has transformed into 3 flasks of Frostfire. Treat each vial as Alchemist's Fire, except that it causes cold damage, and cannot be extinguished.
}

Thar reaches into the bag only once, removing a stone that grows dramatically in his hand until he is clutching a bundle of 50 finely made masterwork arrows.

Conner plunges both fists into the bag, gripping a stone with each hand. The first stone stretches and twists until he removes a circlet that can be worn on the head. The second stone transforms into a vial.
Highlight to display spoiler: {First stone - Circlet of Persuasion
Second stone - vial of Silversheen
}

Mira reaches into the bag three times, although she nearly re-considers after the first stone suddenly turns into a full set of plate armor, big enough to fit any of her companions. Her next two stones turn into small items -- a small silver whistle and a black gem.
Highlight to display spoiler: {First stone - Medium full plate
Second stone -- a small silver Cat Whistle. When blown, produces a metallic whirring sound that calls any one feline of the animal type within 100 feet. It simply makes the feline come to the blower, not alter attitude or even make the cat move any faster than it desires. Usable 1/week.
Third stone -- This black stone keeps the wielder's feet warm while squeezed and make their footsteps glow warmly. The heat is sufficient to melt snow, but not ice or other materials.
}

Arm dares to reach into the sack three times, thinking that Ginny truly means to reward them. His faith is returned when the first stone grows cold in his hand even as it twists and stretches. When he removes his hand from the sack, he is holding a gleaming white light crossbow. The second stone also stretches in his hand until he withdraws a well-made shortspear. The final stone turns into a white, three-lobed stone.
Highlight to display spoiler: {First stone - +2 Icy Burst Light Crossbow
Second stone -- masterwork shortspear
Third stone -- This white stone can summon a medium-sized snowman 1/week. If melted, a snowman provides one day supply of water for the group.
}

Shadow reaches into the bag twice, retrieving stones that turn into items both times. The first is a telescoping tube fitted with glass lenses that others recognize as a spyglass. The second stone turns into a heavy mace.
Highlight to display spoiler: {First stone -- Spyglass
Second stone - +1 heavy mace
}

A chorus of "ooh's" and "aah's" follow each time someone draws something from the bag. When it is all done, all the children wait expectantly to see if anyone draws more items.



Arm 
Tuesday February 27th, 2007 5:50:01 AM

Arm is pleased with his gifts, although the short spear he does not particularly need. He would like to ask his companions if any of them could use it, but then remembers his oath before choosing and approaches Buckle, saying "I don't think I should have much use for this. I am presenting this to you should you require protection for yourself and your lady fair. If not, you are free to sell it for whatever necessities you'd require around here.".

With that, he hurries to assist Mira with her burden, not sure if she can handle the weight of plate armor on her own.

Conner 
Tuesday February 27th, 2007 7:48:39 AM

The fighter eyes the solver bad of metal with curiosity. It seems strange to him that such a simple thing can have the power he senses it does. Carefully, he places it on his head and waits for some feeling of magic to wash over his body. He is mildly dissapointed when he feels nothing. The silversheen, he places in his backpack for the future.

Finished with his own gifts from the Frost Ginny, he wanders over to see what the others have recieved. He admires Mira's full plate and Arm's crossbow in particular.

"That looks like a fine weapon Arm. Does it have magical properties?"

Shadow 
Tuesday February 27th, 2007 9:26:22 AM

Shadow watches in amazement as the group starts pulling many different items out of the bag. When it is his turn he gets a spyglass, "Wow, this might really prove useful in our future work." He says showing it off to everyone.

His second stone turns out to be a mace that seems to be more than just a mace, "Well is anyone able to use this weapon, it does seem to be more than just an ordinary mace?" He will either give it to one of his companions or use it to possibly purchase a different magical item.

Thar ail Baerer  d100=70 d100=27
Tuesday February 27th, 2007 10:21:21 AM

"Well, the arrows are nice and I think I may see what other goodies that may be in the bag. These arrows will go with my bow and maybe I can get something to help heal people or enchant my weapons."

He admires his companions weapons and says "Great things you guys have and congrats to each of you"

Thar will reach twice again into the bag and see what he gets. (70, 27)

Edmund  d100=87 d100=43
Tuesday February 27th, 2007 11:56:55 AM

Edmund recoils a bit when he opens one hand to find a skull, which he quickly deposits into his haversack. The other hand, with three vials of liquid, is somewhat less disconcerting. He examines them for a few minutes, peering into the vials, before they too go into the haversack.

When Edmund sees Thar reach again, Edmund's eyes widen. "There's more," he asks incredulously. "Well, let's go for it again!"

Edmund reaches in twice more, as before, once with each hand--except hoping to come out without dessicated body parts this time round.
(87, 43)


Kadaz  d100=21 d100=42
Tuesday February 27th, 2007 6:30:30 PM

Kadaz looks at the gem in his hand. "This will occassionally make the air cooler, I believe. An appropriate gift from Ginny. And this" here he holds up a narrow collar "means Birdie will always have sweet smelling breath."

He bends down and ties the new collar just behind Birdies current one. "There you go boy. This is more for me than you, come to think of it.

Kadaz looks at the others pulling more items from the bag. "It appears I was wrong, Ginny is willing to be generous with her gifts. I will try again." When his turn comes Kadaz reaches into the bag and tries to pull out 2 more items. He does so gingerly, not quite sure this will work. (21, 42)

Mira 
Tuesday February 27th, 2007 8:13:07 PM

Mira laughs at the full set of plate armor, and slowly and methodically starts to done the gear that would fit any of her companions better than herself. "Come help me Conner! Kadaz! You would know better how this works!" she calls as she fumbles with the buckles and straps. Putting the large visored helmet on her head, she pulls a face for the kids. "I see Frost Ginny has a sense of humour!" she concludes as she gives up on the project of dressing up in the gear.

"I am well recompensed for my efforts," announces the mage as she lifts up the stone and silver whistle, then adjusts the helm the tilts precariously on her head. "I shall not draw again."

Studying the silver whistle she contemplates using it. "I wonder if Mouser would come?" she says, eyeing the halfling child who had taken a liking to the feline. "Shall I blow on it and see?"

More Things from the Bag (DM JohnP)  d100=74 d100=84 d100=99 d100=89 d100=43 d100=68 d100=91 d100=82
Tuesday February 27th, 2007 10:34:50 PM

Everyone is pleased with their new items, so some decide to try again.

Thar reaches into the bag twice more while hoping for something useful. His second stone shifts into a thin spindle as he removes his hand from the bag. The third stone extends and stretches as his hand leaves the bag until the ranger is holding a finely crafted composite longbow.
Highlight to display spoiler: {Second stone -- A clear spindle that can be triggered to cast Mending once per week.
Third stone -- Masterwork composite longbow +4 str
}

Edmund also reaches in twice more, withdrawing a stone that grows in size and weight as he withdraws his hand. When he opens it, the black stone is in his palm has left smudges on his skin. The other hand holds a small green stone that is the size of a pea.
Highlight to display spoiler: {Third stone -- a lump of coal.
Fourth stone -- Small green gem, will turn wearer and all equipment green once / week (providing +5 bonus to Hide in vegetation)
}

Kadaz plunges his hands into the bag twice more. The second stone stretches into a thin wooden stick that everyone recognizes as a wand. The third stone twists into his hand and he also withdraws a composite longbow.
Highlight to display spoiler: {Second stone -- Wand of Bull Strength, 50/50 charge
Third stone -- Masterwork composite longbow +1 STR
}

While they are drawing items from the bag, Arm hands his new shortspear to Buckle. As soon as the weapon leaves Arm's hand, it transforms into a clear green stone that Buckle peers at in surprise. When the former guardsman holds it up to the light, everyone can see the stone sparkle in the firelight. Buckle passes the stone back to Arm with a shrug and it remains a small green gem.

After fiddling with his new items, Conner joins Arm in helping Mira with the plate armor. The two help Mira with moving the armor about, even helping her don the helm. Nothing happens to the armor when either Conner or Arm handle it. After mugging for the children, Mira wonders if Mouser will come when she blows the whistle. When she looks, the big gray cat is sitting smugly in the hallway just outside the room.

Shadow offers his new mace to his companions since it seems that they can handle each other's gifts. Perhaps some experimentation is needed to determine exactly what can be done with these items.

The little Halfling girl smiles back at Mira when the sorcerer looks that way. She's nearly bouncing with excitement since the little girl can see how the party likes their gifts.

"Are you going to try again? This is so exciting?"


Edmund 
Wednesday February 28th, 2007 1:23:57 AM

When Edmund looks into his hands this time around, he is momentarily confused, and then he starts laughing.

"I suppose this is her way of saying I'm done," he says with a grin. "A piece of coal, and a pea!" Well, you never know when coal might come in handy, out in the cold... but this is a bit heavy for a pea, though... Oh!"

Edmund notices it is not a pea, but a stone, and he peers at it curiously. "I say, small little thing. I wonder what it is... a tourmaline, maybe? Hmmm... it's magical!"

Edmund puts the coal into his haversack, before shaking the green stone, and then rubbing it, in a desire to activate its functions.

"Hopefully it doesn't explode!" he says with a wink.

Arm  d100=33
Wednesday February 28th, 2007 5:49:39 AM

Smiling at Conner, he says, "Yes it IS magical...I can tell just by the feel of it.".

With some surprise, he looks over the green gem that now seems the gift's permanent state. After a moment, he hands it back to Buckle, saying, "You can use this as you like to pay for things for the orphanage, my friend.".

Deciding once more to pick from the bag, he sticks his hand in. (33)

Shadow  d100=56
Wednesday February 28th, 2007 9:38:53 AM

Noticing that the group was successful with three attempts for the most part, 'except maybe the coal' Shadow thinks. He will try only one more time.

Roll=56

Kadaz 
Wednesday February 28th, 2007 11:33:07 AM

Kadaz pulls a wand out of the bag and holds it up. "Hey, Edmund, look what I got" he shouts in glee! "This does the same thing as my tatto, it will make me stronger. Now I just have to figure out how to make it work. Any suggestions?"

He plunges his hand into the bag again and pulls out a long bow. "Hmmm" the fighter ponders. "Never really thought about using one of these. But if that's Ginny's gift, then maybe I should consider it. This is very well made, but not magical."

He looks around at the group and the children watching with wide eyes. "Here kids, check Birdie out. His breath is now fresh" Kadaz nudges Birdie in the direction of the children.

3 pulls for himself are quite enough, Kadaz feels. He looks around at the others trying their gifts. Mira in a plate helmet is quite a sight. Edmund with a lump of coal and a disppointed look is also funny.

Thar ail Baerer 
Wednesday February 28th, 2007 11:48:06 AM

Seeing that all of the items will be of good use, Thar will keep them and be content with what he has. He'll put the spindle away and keep the bow, even though he can't use it.

To himself, he says "Well, I could sell it for some handy items in the future. We'll see what is needed as we go."

He'll patiently wait for the others to finish their turns and then will ask his companions "Well, is everyone ready to head back to Plateau City or is there other business to conclude here?"

Mira  d20=9=19
Wednesday February 28th, 2007 3:56:12 PM

"No! No!" laughs Mira, putting up a hand to steady the large helm tilting on her head, "I have all the presents I need, and then some!"

Noticing the cat in the hall, Mira addresses the feline, as if it is the most natural thing in the Wold to do. "Mouser? Do you think Ginny would mind if any one of us re-gifted one of our presents to another?" While waiting for the cat to answer, she continues, "I believe I could admire my present all the more, if one of my companions were to wear it!"

Diplomacy=19

Conner  d20+1=18
Wednesday February 28th, 2007 7:19:46 PM

Satisfied with his own good fortune, the fighter resists the temptation to return to the bag. Instead, he assists Mira in tightening the various plates and greaves of her new armor. He notes that while Mira is now shiny, she no longer possesses the typical curves of a female, and has begun to resemble a shiny metal urn, lid and spout included.

Conner does his best to resists the urge to ask if the 'Silverware' needs a polish and instead manages a feeble compliment. Perhaps it's his new headband, he thinks to himself.

"Er...nice Mira, very....nice."

[Diplomacy=18]


Final Touches (DM JohnP)  d100=53 d100=5 d100=16
Wednesday February 28th, 2007 9:59:22 PM


After passing the green gem to Buckle with a suggestion to fund the orphanage with it, Arm reaches into the bag a fourth time, trusting that his luck will hold out. The stone grows in both length and weight as he removes his hand until Arm is holding a very large, very heavy sword that should be wielded in both hands.
Highlight to display spoiler: {Fourth stone = Masterwork greatsword}

Shadow reaches in again, too. This time his hand holds a small, white glowing stone.
Highlight to display spoiler: {Third stone -- Squeezing the stone will cool the holder to ambient temperature, usable once / week.}

Edmund stores away the items that he just received while Kadaz brandishes his new wand. Since the dwarf has identified the wand as something beneficial, no one dives for cover as he does so.

On the other side of the room, Conner finishes helping Mira into the armor before sitting back to chuckle at the appearance of the sorcerer. A muffled voice comes from inside the armor asks Mouser if Ginny would mind if the party passed their gifts to others. The children chuckle as the big gray cat rolls onto his back and then emits a very loud, "Mew!".

From where he sits, Thar asks if anyone else wants to try the bag. If they don't, maybe it would be time to wrap it up and let the magic expire. It's too late to start back to Plateau City tonight, but tomorrow promises to be a good day to travel.


Arm 
Thursday March 1st, 2007 5:44:20 AM

Stumbling a bit from the unexpected weight of his newest acquisition, Arm takes a firm grip on the sword and walks over to Mira. He holds it out to her and says with a wry grin, "Perhaps this would complement your new look, my dear." "Ah, if only I had a way to record this scene for future merriment," he thinks.

After the joking is over, he approaches Conner with the sword and hands it to him, "I think YOU would make better use of this than I, my friend.".

Kadaz 
Thursday March 1st, 2007 7:48:46 AM

Kadaz holds up the wand he has just received. "This wand can cast bull strength. But I can already do that on myself. Is there someone here who can use this better than I can?"

Thar ail Baerer 
Thursday March 1st, 2007 10:16:39 AM

Looking at Mira's new garb and weapon, Thar says, with a broad smile, "It looks like we've found our new front line fighter. Conner and Kadaz, maybe you should take up sorcery as a new vocation?"

Since it is getting late in the day, he'll go to his room, say his evening devotions and rest until the next morning.

Shadow 
Thursday March 1st, 2007 11:34:55 AM

Shadow draws out the little white crystal, "Well it looks like this would help if I get into any really hot situations." With that he will put into his haversack and enjoy watching Mira stumble around in the full plate.

"Well I think it is time to say goodnight and get some needed sleep." He looks around to see if everyone else is going to go to bed.

Edmund 
Thursday March 1st, 2007 5:24:49 PM

Edmund's ears perk up at the mention of sleep.

"Sleep? Yes, I'm exhausted! And, the sooner to bed, the sooner we can return to Plateau City. The sooner we return, the sooner I can enjoy some of <i>Sampson's</i> meat pies, tea, and baths, baths, baths!"

Conner 
Thursday March 1st, 2007 5:37:42 PM

"Thank you Arm", the fighter looks over the greatsword and sees that it is obviously of fine quality. "Alas, as fine a blade as it is, I fear I cannot wield it and use my shield at the same time. Perhaps it is more to Kadaz' liking." Conner returns to blade to Arm and hopes he has not offended Arm by refusing the gift.

Kadaz (2nd post) 
Thursday March 1st, 2007 6:04:06 PM

Kadaz looks over at Conner. "Thanks for thinking of me but I will stick with my axe. This is what I'm good at, other weapons are just for when I don't have this with me. And I always have this with me."

Mira  d20+11=17
Thursday March 1st, 2007 9:03:00 PM

Using both hands, Mira removes the helm. "I see," she says, looking over at the cat. Setting the heavy head-piece aside, the sorcerer in paladin's clothing shambles over to the feline.

*chink* *chink* *chink*

Bending over the furball she whispers, "don't come me-owing to me when that little moppet starts hauling you around by the tail!" The sorcerer's face is flushed from the effort, her hair damp from the exertion, but her green eyes sparkle merrily, and the cat should sense no real threat.(Bluff=17)

Returning to the party she asks Arm to help her out of her armor...then promptly regrets voicing her request out loud. "Let us have a 'night-cap' to drink a toast to the manor home, and good health to all who sleep under its roof. Then, we must retire." Out of earshot of the children she says, "we should return to Plateau City and send word to the Crimson Shield's that all is well with the orphans...as soon as possible." Turning to Kay and Buckle, she adds, "give us a list of anything else you think you might need. We will bring it back to the city. One way of the other, these children will have what they need to grow and prosper."

Wrapping Up (DM JohnP) 
Thursday March 1st, 2007 11:00:44 PM

The party sits with the children, Kay and Buckle in the front room of the orphanage. No one wants to try their luck again with the bag, so it is closed and folded away. Mira continues to joke with her companions and the children, clomping across the floor to quietly berate the innocent-seeming Mouser. The cat rolls around on the floor, seeming to enjoy the attention without any sign of understanding the sorcerer's words.

There are offers to trade or exchange items amongst the party but no one makes any definite commitment. Kay and Buckle use this moment, as the excitement of watching the party draw from the bag fades, to begin sending children upstairs to bed. The youngest and oldest are sent first, the older ones assigned to help the younger. It's not very long before all of the children are upstairs and the party is sitting by themselves while Kay and Buckle finish bedtime. Mouser has been sitting quietly while all of this has been happening, watching the children go upstairs and tolerating any hugs or squeezes. Once the room is empty of everyone but the party, the cat looks up at Mira.

"Don't blow my cover! I want to be just a cat while I'm here, so don't talk to me. I might slip back and forth, to Gwenever's and back, depending on how I get treated."

"Gwenever's gifts are for you to use, although you can share amongst yourselves. You've seen what happened when Arm gave his gift away. Use the gifts in health, but don't expect wealth from Gwenever's purse."


Mouser must have heard something because he glances towards the hall and then slinks out towards the kitchen. A moment later, Kay and Buckle return to the room, holding hands. Kay sits in her chair while Buckle picks up various bits of wrapping and mess from the presents. When Mira suggests making up a list of needed goods, the pair smiles.

"Thank you, for everything. The food, the gifts, it was all so much. Please take word back to the Crimson Shields that it all arrived. As for a list, I'm sure that Kay can make something up by morning. It's been a long and tiring day, so we're off to bed. If you want to stay, please ensure that the fire is banked and the doors bolted. See you in the morning."

Kay and Buckle stand and head upstairs, still holding hands. Several of the party follow suit, getting ready to head back to Plateau City in the morning. Eventually, everyone finishes talking and prepares to sleep.

++++++


The night passes quietly except for the wind outside. Once, somewhere in the middle of the night, the sounds of heavy cat feet can be heard on the stairs but that's the only disturbance. Even the children are quiet all night.

The party is invited to breakfast in the morning, with Kay insisting on them eating before they start the trip back to Plateau City with Tyrus and his cart.




Edmund 
Friday March 2nd, 2007 2:11:38 AM

Edmund sleeps well and extensively, getting more than his fair share of shut-eye in before rising, almost too late for breakfast. He appears almost as if summoned right as the food is being laid out. It's uncanny, really!

"Off soon!?" he enquires, cheerily. "Fine place this, but I want--nay, need--a bath!"

Arm 
Friday March 2nd, 2007 5:45:59 AM

Smiling at Conner, he whispers to him, "If Kadaz DID take the sword, it would be as humorous as having Mira wield it, I'd wager.".

The next morning, Arm eats heartily of the repast before him, not realizing until now how hungry he is. As far as the sword goes, he contemplates hanging it up in the apartment once they get home, both as decoration and as an inspiration of the group's strength.

Before they leave, he inquires with Kay about the list of things they may need.


Conner 
Friday March 2nd, 2007 8:09:57 AM

"She did look a bit funny dressed up like a tin of peas, didn't she?" he grins at Arm. The fighter eats a hasty morning meal and then spends the rest of the time before departure chopping and stacking firewood beside the manor. He hums as he works, and seems to enjoy the exertion as small beads of sweat adorn his heavy frame.

Mira 
Friday March 2nd, 2007 10:41:28 AM

"More fitting to decorate a castle or manor home than our humble abode, don't you think?" says Mira referring to the armor neatly piled and waiting transport in Tyrus cart.

Mira thanks Kay for the breakfast, and the hospitality, volunteering to send a letter to the Crimson Shields once the party arrives back in Plateau City and pledgeing to return again to check on the estate and the orphans.

Mira dons her heavy cloak, hoping for a crisp bright day for the return trip to the city.

Shadow 
Friday March 2nd, 2007 2:06:25 PM

Shadow has enjoyed the trip, but he is anxious to get back to the city.

"Thank you Kay and Buckle for everything and we are glad the children got their gifts afterall."

Kadaz 
Friday March 2nd, 2007 7:16:25 PM

Kadaz starts loading up for a trip home. "Thank you very much for your hospitality" he says to Kay and Buckle. "I am very glad we were able to help. Do you have any requests for items from Plateau City?"

Thar ail Baerer 
Friday March 2nd, 2007 8:50:36 PM

Thar adds his thanks to Kay and Buckle and offers free medical care for the orphans if anything major ever occurs, along with religous services such as weddings and funerals in the future. "Thank you so much for your work with these orphans and please know that we're glad they are enjoying their gifts. You are good people and let us know if you ever need anything."

Finishing his breakfast, he packs his bags and readies for the trip home. He checks their path and prepares to take the lead scout position for the trip home, once everyone is ready.

Back At Home (DM JohnP) 
Friday March 2nd, 2007 10:55:40 PM

Kay, Buckle and all of the children come outside to bid the party farewell. There are lots of waves as they depart and shouts of "Bye!" as they head up the lane with Tyrus and the cart.

Unless they really care to stop, the trip back to Plateau City is uneventful. There isn't much traffic on the day after Midwinter but there is some, mainly people heading back and forth from visiting friends and family. The inns are open, if anyone chooses to stop, but Tyrus would much rather push to get back to the City.

The guards at the gate request the toll as the cart rolls beneath the portcullis. The streets of the City seem crowded and close after spending a couple days out in the countryside, but the sounds and smells are those of home. Just inside the gate, Tyrus stops the cart and holds out his hand to thank the party. After doing so, he turns to head towards the Von Otten's warehouse. He offers to take the messages and letters to Floating City, or the party can hang onto them.

Crossing the river into the Trade Quarter brings the party into their own backyard. The apartment beckons, but so does Sampson's. They can choose to go to either place.


Conner 
Friday March 2nd, 2007 11:16:05 PM

The burly fighter announces his intention to visit Sampson's for a meal. On his way he stops by the memorial in the Open Palm Market and pauses to reflect for a moment on the happier days before the Fae uprising. "All that destruction" he thinks, "yet the Frost Ginny was not so bad". He finds himself tracing Amy's name in the stone as he puzzles through the contradictions.

Thar ail Baerer 
Saturday March 3rd, 2007 11:59:18 AM

After leaving his things at the apartment, Thar checks in at his temple and sees if there are any issues that have come up or new news that he needs to know.

Once that's completed, he'll go to Sampsons and have a bite to eat.

Edmund 
Saturday March 3rd, 2007 3:48:07 PM

Upon arriving in Plateau City, Edmund dashes off to the apartment where he seals himself in his room.

For some hours thereafter, a great deal of splashing can be heard from within, and a trickle of water makes its way out from under the door.

Kadaz 
Saturday March 3rd, 2007 10:07:44 PM

On the way home Kadaz tries to figure out how to use his new wand. He pushes and pulls at it, waves it in the air, and batting others with it, trying to get it to cast its spell. He finally turns to Edmund. "You know about these things. How do I get this wand to cast its spell on me?"

Once in Plateau City Kadaz votes for sitting in front of a warm fire at Sampson's, with a drink in hand.

Edmund (2nd, illegal post) 
Sunday March 4th, 2007 1:56:18 PM

When Kadaz enquires about the use of the wand, Edmund turns to him with raised eyebrows.

"To use it? Oh! Quite simple. You just swish and flick."

Arm 
Monday March 5th, 2007 5:45:10 AM

After the nonstop hike home, Arm feels especially hungry. After he grabs something to eat, he stops at the bath house for a quick wash-up, then returns to the apartment.

Shadow 
Monday March 5th, 2007 9:30:19 AM

Once the group arrives back in the city, Shadow lets out a great sigh of relief. "I am sure glad to be back, and I do vote for Sampson's. I will meet you all there." With that he will go to the apartment and drop off his gear and then heads over to Sampson's. He is planning on having a nice relaxing meal and an ale before he heads over to the "guild" to see what he has missed and report.

Posting Record (2/26/07 ADM Scott) 
Monday March 5th, 2007 9:35:17 AM

DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: XXXXX
Mira: XXXXX
Connor: XXXXX
Thar: XXXXX
Overall: 100% effective

Perfect! Great work everyone!

Mira 
Monday March 5th, 2007 6:31:47 PM

Mira uses the time spent in transit to reflect on the newly formed Mithril Order and the role that each member of the party played. The newer members are finding their place in the group, as the older members skills grow.

The woman is happy with Edmund's newfound confidence, and growing friendship with the dwarf. Shadow seems to be coming out of his shell a little. Arm seems less conflicted, though by no means less complex, the more Mira learns about him. As Thar leads the way home, Mira wonders if he may be one to lead the group in more ways than one.

Bringing up a topic the party had started to discuss earlier, Mira asks if folks have put any more thought into the idea of getting a bigger place, and maybe engaging someone to look after the place when the group is away. Hooking her thumb over her shoulder, she adds, "I'll be needing a place to display my armor, you know!"

*****

After unloading the gear, Mira will go to the bath house with Arm. She will spend a little extra coin to have the ragged ends trimmed off her hair. Back at the apartment she will write a letter to Xenia and the Crimson Shield's, updating them on the affairs of the orphans, Kay, and Buckle. After dropping the note off at the Van Ottens, she will head for Sampson's for a meal.

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