Starting out. (DM Jim) Wednesday February 21st, 2007 12:05:52 AM
The sun this morning is hotter than you have felt it for a long time as you exit the cave mouth. Still it is not surprising as you know it to be the height of the hot season in the grasses. Water will be a special problem and so will be getting burned, though part of the last problem will be taken care of by the grass itself.
Several spells are cast to deal with the heat before you start out and more may still be handed out as they are asked for.
The cave exit is surrounded by grass over fifteen feet high and this entrance would be a hard one to find if you did not know it was here. Though you do not notice the heat of the scorching sun you cannot really stop the loss of water from your bodies and is is already starting to pool a little on your under clothes.
[Please note how much water you have with you when you make a post. The hot season on the Plains will cause the group to use up twice as much water as normal to keep bodies hydrated. There is also no mention of a branch of the SMG in Rattledam so those that need or would like to visit them, will have to get special arrangements. :)]
CDM Jerry Wednesday February 21st, 2007 10:25:59 AM
I need the posting report posted and sent to me via email today please.
Posting Report (ADM MikeK) Wednesday February 21st, 2007 11:37:25 AM
Posting Report for Game 10 for the week of Feb 12-16
Name MTWTF
DM JimW OXXXX
Trellus OXXXX
Tishe OXXXX
Jake OXXOX
Gilan OXXXX
Grymash OOXOO
Flea OXOXX
Murdock OXXXO
[X = post, O = no post]
ADM Note - Stephen is still sick?
Murdock Wednesday February 21st, 2007 11:52:33 AM
Murdock nods in the affirmative when ask if we would like to be protected from the elements. Then begins thinking about something that he should have done to help the group.
Just as the group starts out into the grass, the drow calls a halt to their progress. "Mates..", the drow starts, " I am a fool! Why do we set out without knowing were we will go. I have a magical spell that will tell us the exact location of your sister Trellus, and I did not think of it until this very instant." The drow continues somewhat abashed," If you have an item that was once your sisters, or if you have say a locke of her hair, I could scry upon her and enable us to find our way more quickly. I can not guarentee anything of course, but it is possible that we could identify her location."
/ooc: I have no concept of how much water/food we really need. In over the table campaigns, the DM's typically assume we have the appropriate amount and just make us take a percentage of our monies after every adventure.
With that being said, I suppose 3 jug of water and 3 weeks of trail rations.
Trellus Wednesday February 21st, 2007 1:36:56 PM Trellus carries two waterskins
"Well if I don't have something, I can get it easily enough," the man responds to Murdock. He produces (or goes back into Rattledam and gets) a shirt Jenny used to wear, and gives it to the mage.
While Murdock is getting ready, the cleric casts Endure Elements upon him, and Jake if necessary. He himself doesn't need one. Like Flea, he wears a cloak that is currently shifting color from gray to white. "Might want to get one of these next time you get the chance," he mentions to the drow.
"Tishe, can you take care of Gry?" he asks, referring to the spell.
Jake Wednesday February 21st, 2007 6:12:02 PM
After a few years of adventuring, the half-elf warrior's aversion to magic has slowly faded. Now, he takes Trellus' spell acceptingly, and seems to be pretty okay with the weather. He dons his new armor, dull grey metal stuff that's stronger and tougher than his old suit, but perhaps a quarter the weight and more flexible to boot. Other than the breastplate and shoulder gear, he leaves his arms bare. Long marches will be still tough, but hopefully the new armor will lessen the horrible heat. Even so, as they proceed, he is soon sweating just as much as the rest. Perhaps a little less, as he is a pretty tough character.
(Jake likes to travel pretty packed. He carries a canteen on his belt, and has an additional two waterskins in his backpack. He also carries a noticeable flask of glass grass, and has three skins extra in his backpack. Yes, he carries more alcohol than regular water.)
Gilan [endure elements] and Ciaran [endure elements] Wednesday February 21st, 2007 8:52:20 PM
Gilan waits as he looks to the grasses that spread out before the group. He figures it will be a lot warmer inside the grass and even with the spell he does not really want to go in.
He looks to Murdock and gives a smile that is hidden behind his mask. "See...I knew there was a reason to have him along." It is easy to tell that he is joking by the tone of his voice and that he laughs a little about his comment. "So we see if we can locate Jenny before we leave...that should help out." He figures that Trellus has something of his sister's upon him.
Ciaran's tail thumps the ground as he waits and watches his pack talk around him. He is glad to be outside and not underground...though he would go there again for his brother.
[waterskins(5)]
Tishe' d20+15=27 Wednesday February 21st, 2007 9:26:27 PM
The brown-haired mage frowns and shakes her head at Trellus' question. "I only thought to learn one elemental spell for the day. Yet doesn't someone have a wand to weave on Grymash?"
She stands easy in the 'grasses, waiting with interest what Murdock may do to locate Jenny (Spellcraft: 27)
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Location. (DM Jim) Thursday February 22nd, 2007 12:32:27 AM
As the group is about ready to leave, Murdock lets it be know that he can cast a spell that will allow him to try and locate Trellus's sister. Trellus digs around and finds an item that was given to him by his sister as a gift to remember her by on his long trips.
As Murdock begins the preparations a monk comes running out of the tunnel you just exited. He comes to a halt and give the group a bow. "I am sorry to interrupt but the council has sent me with this last little bit of information they just got." He hands over a rolled parchment to Trellus and then races back into the tunnel and is soon lost from sight.
The rest of the group mill around in the shade of the tunnels mouth and waits for whatever to happen.
[letter] [We have just found out that your sister is being held by a druid or more than one druid. It seems they are trying some experiment that will have an effect upon Rattledam. That is what the Floral Fatales were sent to check out.]
Murdock Thursday February 22nd, 2007 12:13:45 PM
Murdock smiles as Trellus hands him an artifact from his sisters life. He says, this spell will be powerful indeed with such an artifact, but there is no way to guarentee it's success. Let us go to the "water room" and get out of this heat for the moment.
Once in the protective shelter of the cave, the drow rummages in his pack, and pulls out a finely wrought mirror made of highly polished silver. He handles the mirror reverantly, placing it in front of him. Then he starts to cast, making arcane gestures and muttering a scrying incantation.
(Save Will DC 10 + 4(spell level) + 5 (Int Mod) +4 (Plus for having her possession) DC23 Will Save for Jenny.)
As Murdock draws his incantations to a close, he channels his arcane energies to find Trellus's sister.
Trellus Thursday February 22nd, 2007 1:31:19 PM
While waiting for Murdock to finish his divinations, Trellus retreats to the side a ways with the other members of the pack to puzzle over the meaning of the message.
"I don't get it," he grouses. "If some druid is doing something that 'effects Rattledam', why not just ask him, or them? If they ain't Barons or Red Claws, are they an enemy or not? We ain't got anything against druids...."
The blond man has a thought, tries to surpress it, but the urge is just to great. "Heck, some of my best friends are druids," he cracks.
The note isn't all that useful. Murdock's work is. Once the drow is done, Trellus leads them off again.
Gilan and Ciaran Thursday February 22nd, 2007 7:13:36 PM
Gilan paces back and forth after Trell had made not of what was in the letter. His mind is trying to wrap around this newest bit of information. Suddenly he stops and turns to regard Trell. "Trees...." He snaps his fingers and then turns back to pacing as he traces his own thoughts. "Has to be trees." The thought excites him and fills him with dread at the same time. It is no secret that the council of Rattledam would never allow trees to grow freely upon the Plains. Then again it could be something else, but what and with druids involved.
Flea Thursday February 22nd, 2007 8:36:51 PM
Flea watches Murdock. The gnome knows a little bit about magic, but not as much as some of her packmates, and certainly not as much as this newest member...still. "Maybe I can help a little?" she volunteers in a whisper, hoping she doesn't distract the drow. "I've met Jenny."
(OOC: DM is it possible to 'Aid Another'? Flea has 1 level Bard, knows Jenny from previous adventure.-Carla)
Jake Thursday February 22nd, 2007 9:56:24 PM
Jake is thoroughly unimpressed. "Druids, druids, they can be just as crazy as mages sometime. Heck, remember that fae king guy? Crazy as a rapke. And he was sorta druid-ish or something." Jake elbows Gilan. "Yer head gone all grassy? Ain't no tree gonna be near here, in the plains."
Tishe' Thursday February 22nd, 2007 11:03:54 PM
The plain-faced woman laughs aloud at Jake's remark. "Druids are crazy as mages, Jake?" she shakes her head and becomes alone with her thoughts.
"Wait a minute", she asks Gilan, "What about the young druid we helped on the Grass Swift? She was intending to plant a druid tree in the Sargrass and we helped her." She thinks for a minute and gives up. "I thought it was monks vs barons. And I thought the druids, manfri, walkers, and merchants were all allies of the Monks?"
More information. (DM Jim) Thursday February 22nd, 2007 11:25:55 PM
Murdock settles upon the ground near the pool that leads into the caverns below Rattledam. As he begins his spell he reaches out over the Plains with his powers to find Jenny.
Flea sits down beside him and tries to think of a way to help him out but finally settles on just watching the mirror. She is not sure how she could help anyways, without getting in the way.
The rest pace the floor and try to figure things out as best they can. A few thoughts are thrown out and not all of them are maybe possible.
The mirror clouds as the spell take hold upon it. Murdock and Flea spend their time staring at it as the smoke finally starts to clear. The image that you see in the mirror is really cloudy and you are almost unable to make out much. You can see Jenny but she seems to be unmoving, but standing. There are a number of other standing near her but noone seems to be moving. Everything else cannot be made out in the background with the glass being so foggy in appearance.
Murdock Friday February 23rd, 2007 11:37:09 AM
Murdock is confused by what he sees. Is Jenny dead or alive? Is she in the grass or somewhere else? All of these details should be plainly visible if the spell succeeded. However, the magic seems to be almost malfuntioning.
As the mage concentrates for the 8 long minutes trying to pull whatever detail he might out of the strange images. For eight minutes the sensor does not move and follow Jenny, because Jenny herself is frozen in place?
Finally as the spell ends, Murdocks mind works over what he saw. It is clear that the spell did not function correctly, because if it had, the drow would have some very concrete answers. Finally, he packs up his mirror, and with a sigh of agitation says, "Lets go."
/ooc: I understand if there are story reasons for not allowing the spell to work properly. However, the description clearly states what the spell will and will not do. The description we got for that was not good. -Steve
Trellus Friday February 23rd, 2007 3:26:10 PM
"Could be," Trellus mumbles in agreement with Gilan. He turns to Jake. "But the Fae King is a nature guy, remember that bright forest in Rattledam when we came through here? No telling what is and ain't possible any more."
Murdock is done, and the blond man excitedly moves over to glimpse what he can of his sister. Its not much. Trellus' face falls.
"Well, she's alive anyway," he notes grimly. "Let's weave dudes."
The cleric heads back out.
Tishe' Friday February 23rd, 2007 9:27:14 PM
Mercurial attention and focus allow Tishe' to quickly release any worry from her questions, and attend to what needs to be done right now. And that now is to move out and find Jenny.
"Perhaps she is held immobile, like from wasp's poison?" She shrugs. Whatever the reason, the Bloodpack will find out and free them!
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Jake Saturday February 24th, 2007 1:50:20 PM
Jake scratches his head. "Nature guy, druid... Let's get going. We'll find out when we get to her... and ah'm sure the Bloodpack can handle just about anything the Plains'll throw at us." Jake steps forward, choosing a path through the grass in that general direction, letting his familiarity with the plains guide him towards the smaller spread out, more easy to navigate grasses.
Gilan and Ciaran Saturday February 24th, 2007 4:46:28 PM
Gilan shrugs and then moves out with the rest of the group. He easily moves through the grass that slows most of the rest. He travels up and down the line of his packmates to check on them every once in awhile.
Ciaran stays near the middle of the run so that he can get to either end of the column without too much trouble.
Into the jungle. (DM Jim) Saturday February 24th, 2007 4:57:54 PM
Murdock is frustrated about the clues he gets from his spell. He is sure that it is working right but something is interfering with it at the location of his target. Something is fuzzing the picture, not giving the best view of the surroundings and it bothers him. Jenny looks to be alive but for some reason not moving and she looks a few shades too gray. As to what little bit you can catch of the surroundings; you think that you can catch a tree or two, maybe some grass in the background...Plains grass from the size and what could be a stone as well that seems to be lit with green light.
With that little bit to go on the pack moves out and into the grass. At least Murdock had gotten a general direction from what he had scryed...northeast. So the pack finds themselves back in the tall grass and moving in that general direction.
The heat inside of the grass is lessened from the sun, but the air that can move around you is also lessened...so it feels hotter. This registers in your brains but not too much with your bodies...though it does little to lessen the moisture loss. Looking up gives you the view of a large plain of multicolored green sky, which you know to be the grass itself. In this taller grass you know that you will never be able to see the sky.
Spot DC 14:Highlight to display spoiler: {"You notice a few bladders just peeking from the ground in a number of places. Not enough to make a big deal but enough to set your nerves on end. It is also a good source of extra water."}
Spot DC 20Highlight to display spoiler: {"You notice a small silver bladder in the ground as well. This most likely should hold a bit of silver glass wine in it or the makings really. It is not as rare as some of the grass wines but it does pack a nice punch."}
Flea (AC 21, 56 HP) d20+9=20 d20+6=22 Saturday February 24th, 2007 7:29:19 PM
"Whoah ho! What is this!" announces Flea as she just spots a silver coloured bladder amongst the ordinary ones. Deftly (Sleight of Hand=22) she tries to remove the item, figuring it could prove useful...if not necessary to the survivival of the party!
DM Sanity:
Flea wears a Cloak of Comfort Carries 1 skin of water
Trellus d20+10=21 Sunday February 25th, 2007 1:20:34 PM
[Spot 21]
The cleric also notices the silver and regular bladders emerging from the ground. "Watch your step," he warns Murdock. "Those things break open..." Trellus shudders.
"Open water attracts bugs from miles around," he continues. "They'll eat you alive to get at water." He pauses thoughtfully. "On the other hand, those things might work as waterskins too. Flea, you think you can pick a couple of the smaller ones without breaking them?"
[OOC - Grymash has got that water barrel in a portable hole or something. Anybody heard from Stephen?]
Jake d20+4=19 Monday February 26th, 2007 2:11:19 AM
Jake weaves his way through the grasses pretty good...though not nearly as smoothly as Flea, let alone Gilan. Seeing as he's thirsty from the heat, he waits to see Flea's response so that he can take one and get a refreshing mouthful of water while he can. Jake keeps a lookout for signs of rapke or bounder passage, especially. So much water, those big guys are bound to come by occasionally.
Murdock d20+7=16 Monday February 26th, 2007 11:15:49 AM [Spot 16]
Murdocks eyes sting and water through the brightness of the day. Those of his heritage do not belong in conditions such as this. The smoke-glass goggles help a bit, but it is still a painful reminder of his races history.
The drow spies the bladders through his smoked-glass goggles, but has no idea what they are until Trellus explains it to him. The drow nods his thanks to the Cleric. Murdock, still sullen, marches on, careful to avoid the bladders.
The heat of the day, and the march through the grass, causes him to struggle. Murdock is not a strong man, and is sourly tempted to use his magic to speed up the journey. He knows though that he may need to call on his arcane abilities for more grim task soon.
/ooc: Thank you for the little bit improved descript Jim. :) /Steve
Tishe' d20+8=18 Monday February 26th, 2007 9:35:33 PM
Tishe' nods at Trellus' warning, "I remember when we ran through a nest of these pods by accident and nearly got eaten alive by bugs!" She keeps well away from all the bladders (Spot 18) that she can see.
She eats sparingly and drinks from her two waterskins to keep hydrated, knowing that even create water spells are less effective on the Sargrass.
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Bladders of blessings. (DM Jim) Tuesday February 27th, 2007 2:44:57 AM
There are a number of bladders that lay around though you are in no present danger. A quick count by those that have noticed them and those that they have been pointed out to yields maybe two dozen. They range in size from a human fist all the way up to the size of a human head.
The one that contains the makings for a good grass wine is about the size of two human hands balled up and put together. If distilled properly it would yield at least three skins full of nice silver liquid.
There are no signs of danger otherwise and the coast seems to be clear. Those that have gathered bladders before know that it will take at least a good five minutes per bladder collected, so that you do not make any mistakes.
There are at least twenty of the fist sized bladders near the group and four the size of a human's head. The rest vary in sizes that range in between the rest.
[Sorry for a early morning post. Had some trouble getting into the Wold. Not sure if it was the site itself or maybe my internet connection.]
Posting Report (ADM MikeK) Tuesday February 27th, 2007 9:59:34 AM
Posting Report for Game 10 for the week of Feb 19-24
Name MTWTF
DM JimW XXXXX
Trellus XXXXX
Tishe XXXXX
Jake XXXXX
Gilan XXXXO
Grymash OOOOO
Flea XOXOX
Murdock XXXXX
[X = post, O = no post]
ADM Note - Stephen is still missing. I sent an email over the weekend, and he replied he was still under the weather.
Tishe' d20+6=9 Tuesday February 27th, 2007 12:06:21 PM
Curious, Tishe' will participate in the water harvesting to learn more about the survival skills in the Sargrass (Survival:8). Any bladders she is given will go into her Pants O Plenty to protect the bladders from jolts and protect the pack from stray water.
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Murdock d20=15 Tuesday February 27th, 2007 12:11:21 PM
Murdock will observe some of the more nature oriented members as they pull the bladders from their resting places. The drow is however, anxious to move on with their mission.
Survival : 15
Trellus Tuesday February 27th, 2007 4:19:20 PM
Trellus isn't about to trust his own hands to the delicate task of harvesting the water bladders.
"Just six or seven of the smaller ones," he tells whoever tries the pick. "And if one of those break, run."
Like Murdock, the cleric is visibly impatient. Domi knows how long it will take to get to Jenny. Time's a wasting.
Grymash d20+9=21 Tuesday February 27th, 2007 5:43:11 PM
(Sorry, I've been dealing with Strep throat and Pneumonia, among of other things.)
Grymash steps forward with his survival expertise, having lived among orcs. To mess up with such a delicate operation, as bladder harvesting, could have disastrous consequences. The orcs didn't mind losing a slave or two to the job. Which accounts to much of why Grymash is still living. "Heres, dis how ta doos it! Be verys carefully!"
(Survival 21)
Flea d20+6=25 Tuesday February 27th, 2007 8:21:32 PM
Flea keeps her eyes on the prize, namely the silver bladder that stands out, oh! so tantalizingly, compared to the 'regular' water bladders. Carefully, she continues the act of harvesting the thing.
Sleight of Hand=25
Gilan and Ciaran Tuesday February 27th, 2007 11:49:50 PM
Gilan stands off to the side near Trellus and waits with the others. "This should go rather easily...at least they do not have to try and harvest near crystal grass." He can see that those doing the harvesting are having an easy go of it anyways or at least it appears that way.
Ciaran is seated by his brother's side and is watching. He does not know what is going on but some of his pack is digging in the ground. Maybe he should help them out...he can dig.
Harvest. (DM Jim) Wednesday February 28th, 2007 2:26:11 AM
The harvest goes easily, if not a little too slow for some of those waiting. It takes a good fifteen minutes for both Grymash and Tishe' with the assistance of a few others to get seven of the smaller pods harvested. While they go about that Flea is messing with the wine pod and soon has it harvested as well.
With this done the group moves out and continues your trek through the grass. You are not sure how close you are to your destination but you hope that you did not waste too much time.
[i][listen DC 14 and survival DC 14: Highlight to display spoiler: {{You smell something in the air, kind of like burning. There are also the occassional catch of what maybe a scream on the air.}]}
Trellus d20+10=27 d20+9=19 d20+7=10 Wednesday February 28th, 2007 10:44:28 AM
[Listen 27] [Survival (Sargrass) 19]
Relieved to finally be on their way, Trellus joins his packmates in slogging through the tough grass. As usual, the blond man is soon sweating from the effort required to simply move through this stuff.
Even so, Trellus pauses often, in both his movement and his speech, to listen for anything odd.
"Wait," he commands suddenly. "Everyone stop." Trellus listens intently. He looks over Grymash. "I think I hear screaming," he says. "Over that way. Maybe rapke? [Local Knowledge 10] " He pauses again, straining his senses. "And something's burning," he continues, concern now creeping into his voice. Fire on the Grass is not a good thing.
"Gilan, maybe you better weave up top and look around," he suggests. "Everyone else, keep going. Stay shuttlecocked."
Tishe' d20+8=11 d20+6=14 Wednesday February 28th, 2007 12:27:17 PM
Tishe's brown eyes shine in triumph at learning a new skill as she carefully places a few small water bladders in her pants. The extra-dimensional pockets smoothly engulf the otherwise bulky containers.
And then, they are off. Tishe' listens to Trellus as he goes on about the Sargrass, more to refamiliar herself than to learn anything new (Listen:11, Survival:14), and so doesn't hear what brings up the cleric of Domi short.
Gripping her Staff of Frost, she sniffs the air and waits for the packleader to tell her what to do.
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Jake d20+7=22 d20+4=21 Wednesday February 28th, 2007 6:30:38 PM
The distant scream is dangerous! Jake reacts swiftly, putting the water bladder he's holding down and drawing his sword with a shink and looking about alertly with shield ready in other hand. Trellus is already giving the warning, so Jake just keeps his eyes on the grass (spot 21). Is there smoke in the sky? He looks, trying to figure out where the fire is, and specifically how close they are to it.
Flea d20+11=13 Wednesday February 28th, 2007 7:32:39 PM
Craddleing the silver coloured bladder, Flea's face is split with a huge grin. "Hey! Jake!" she calls, "get a load of this!"
In her excitement, the rogue doesn't hear what the others do. "What's up?" she says, suddenly getting serious. "What do you see? What do you hear?" she adds, picking up on Trellus' and Jake's reactions.
Murdock thanks Trellus several times during his running commentary of the plains. Trellus will find the mage a quick and willing student.
Murdock stops short at the same time Trellus does, the drows sensative ears picking up the sound of the scream. The mage starts to say something, but Trellus' orders stop the drow.
Murdock figures that a calamity of one type or another is near at hand. He drops back to near Flea, and says quietly, "Listen, little mouse.." The drows original pet name coming back into use in this time of uncertainty. Murdock continues, "listen for the screams!" the mage says in a hushed but urgent tone.
The drow finishes by casting an intimately familiar spell, Mage Armor, upon himself.
Spells Active: Endure Elements (unknown length) Mage Armor (480 Turns)
Gilan and Ciaran d20+10=15 d20+22=29 Wednesday February 28th, 2007 11:12:23 PM
Gilan stops and listens for more sounds though they sound to be farther away from the group, though in the grass it can be hard to tell.
Without a second though he nods his head and soon in his place is a larger than average wasp that flies straight up and through the grass canopy.
Ciaran though, does not like the sudden change in everyones' attitude and goes on alert. His ears are laid back and he does not seem too friendly right now.
Grymash d20+2=12 d20+5=10 d20+9=16 Thursday March 1st, 2007 12:03:40 AM
(Spot 12, Listen 10, Survival 16)
Grymash hears Trellus' inquiry and puts his pointed ear to the wind. Not hearing anything, he gives the air a good sniff with his snout. "Where it be comin' froms?" If Trellus points out the direction, the barbarian will head off in that direction.
Where there is smoke....... (DM Jim) Thursday March 1st, 2007 10:34:28 PM
With the suggestion of Trellus, Gilan takes to the air in wasp form to check out the situation. He can see several plumes of smoke rising in the direction that they had been heading. Though it is at least a couple of miles away he can still make out the sounds of screams, both human and nonhuman.
The rest down under the grass get the idea that what they hear is still further off in the distance. Sound carries pretty well in the open grass. There is no way for anyone to see the smoke in the distance with the canopy of grass above them, but if you can get above it, it is a different story.
Trellus Friday March 2nd, 2007 8:19:10 AM
Understanding that the sounds and smells are still a good hour or so away, Trellus holds up his hand at Grymash's question.
"Let's keep together until we get closer," he responds. "C'mon dudes, let's see what's weaving."
The cleric plunges on in the direction Gilan indicates.
Murdock AC:21 (AC:17 + 4 Mage Armor) Friday March 2nd, 2007 6:05:48 PM
Murdock keeps up with the pack, sticking near to flea now.
Spells Active: Endure Elements (unknown length) Mage Armor (480 Turns)
Jake Friday March 2nd, 2007 7:00:26 PM
Jake keeps his sword and shield ready, wondering what sorta thing they might find... A battle? That would be totally shady!
Gilan and Ciaran Friday March 2nd, 2007 8:07:50 PM
Gilan buzzes back down and easily slips back into his human form. "It is still a long ways off...but I can see the smoke in the air, though the screams are too hard to make out." He troops along with the rest of the group as they make their way in that direction. That was fine as it seems to be the direction they had been needing to go anyways.
Ciaran plods along with them, though his hair is slightly standing now as if he senses something.
SPELLS
Smoke and fire. (DM Jim) Friday March 2nd, 2007 10:59:57 PM
The group moves out with all haste in the direction of the smoke though you cannot see it in the grass. The smell of it on the other hand gets stronger as you move in that direction as do the cries.
It is more of a forced march to get close enough to see what is going on and everyone is starting to sweat a little more. You can also feel yourselves getting a slight bit tired as well with the pace.
Time seems to pass slowly as you are moving through the grass but you know that this cannot be true. Suddenly you can tell that the grass is starting to thin out and a large open area is straight ahead of you. The smoke smell is very strong now as are the cries.
There is a sudden ear splitting scream that those of the grass know all too well...wild rapke and bounders. Mixed in are the sounds of humanoid cries as well, some hollering orders while others are cries of those that are dying. Still it is all hidden from you by the wall of grass that separates you from what you know to be a clearing.
Tishe' AC 19 HP 56/56 d20+8=25 d20+8=13 Saturday March 3rd, 2007 9:43:02 AM
Casting her mage armor to mirror Murdock, the brown-haired woman quickly follows the pack towards the sound of battle.
Upon the scream of the wild Rapke, Tishe' actually heaves a sigh of relief. "At least it is not Barons," she says. "I wonder if this place is one of the temporary orphan camps the Monks set up around the Sargrass?"
Scanning the grasses(Spot:25, Listen:13), she keeps near to Grymash, ready to cast her Haste spell when the battlefield is seen.
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Trellus Monday March 5th, 2007 1:29:43 PM
The blond cleric pauses.
"Rapke attacking people? Or the other way around?" he wonders aloud. "We better make sure this ain't no Baron round up or some bright pick like that. Flea and Gry, get a few steps in front of us."
Trellus takes the couple seconds needed by the two to cast a spell on Jake. [Bulls Strength - 10 minutes]
He waves the others forward.
Jake Monday March 5th, 2007 3:53:49 PM
Buoyed by the strength spell, Jake sheaths his sword momentarily and gets out his bow, just in case. "Time to test this out with a shot or two," he says, twanging the string happily. "Ah'll stay in the back, giving you guys some cover fire for now."
Gilan and Ciaran [extended magic fang] Monday March 5th, 2007 8:01:42 PM
Gilan slips forward to stand near Trellus as he pulls a simple rod from his pack. He uses it to cast a spell upon Ciaran as he nods towards the wall of grass that divides them from the....situation. "If you had to guess?" He waits to see what other preparations he may want to do before he moves through the wall or even takes a look himself.
Ciaran slips up to be beside his brother. The spell invigorates him and he bares his teeth in what could pass as a smile.
SPELLS
Flea (Haste) d20+13=29 d20+11=31 d20+14=20 d20+9=24 Monday March 5th, 2007 11:40:37 PM
Flea clicks the heels of her glorious magic boots together. Once the magic is activated, she tears through the grass, leading the pack towards the sounds in the grass.
As she gets closer, she slows, just enough, to search out any traps or other warning devices that may have been set out, and steels herself for the horrors she is about to see.
Grymash d20+2=6 d20+5=25 d20+9=23 Monday March 5th, 2007 11:53:26 PM
Grymash takes his position in the front. He keeps his keen eyes and ears to help ward off any possible attack. He even checks the ground for tracks.
(Spot 6, Listen 25 nat.20, Survival Track 23)
Preparations. (DM Jim) Tuesday March 6th, 2007 12:10:02 AM
Gymash, leading the way finds a multitude of tracks and it is hard to sort them all out. He can tell that they are from bounders and rapke but as to a number...there are just too many. If he was to guess the number he would say somewhere between twenty and thirty, assorted, of the beasts.
As the pack moves on, not too far really as the clearing was not that far...you spot a nice clearing with a big problem. There is a large grass ship tipped on it's side, making it stranded on the dead area of the grass. There are a number of rapke and bounders in the clearing, some of them are ripping at things in the short grass.
Looking back to the ship reveals that it is on fire and smoking, most likely from it's tip off the tall grass and the impact from slamming into the short grass. There are three young men standing with pieces of broken wood trying to fend off six bounders. They also appear to be protecting a young woman who is seated upon her rump in the grass.
As you watch four other young men are taken down by a group of bounders and rapke. The screams now are terrifying and enough to set you on edge. It is the carnage of the attack though that is beyond your understanding.
It must be a good hundred or hundred and twenty feet that needs to be traveled to get into the thick of the combat. There are also a lot of animals in there that will call for finesse and with the addition of innocents...more so.
[Will get a map ASAP.]
CDM Jerry Tuesday March 6th, 2007 11:52:01 AM
I need the ADM to post the report for last week and email it to me as well. Thanks.
The cleric takes about a half second to survey the scene and figure out what to do. Despite the carnage in the clearing, he is surprisingly calm.
"OK dudes," he says. "They're just animals, so they oughtta run, if we encourage 'em a bit."
"Grymash, get over there - waves toward the three men and the lady - and help out. We'll get to you in a sec."
"Everyone else, stick together. Move and spell. Move and spell, till we link up with Gry. NO FIRE."
Trellus pushes 30' toward the dudes with the lady, and then casts a protective spell on the group. It isn't much, but the cleric doesn't have any good spells for the situation in front of him. The pack is gonna hafta cover.
[Prayer 1/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]
Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp 4d4(3+2+3+2)+4=14 Tuesday March 6th, 2007 3:44:06 PM
Murdock follows Trellus's orders. After following the cleric 30' forward, the drow cast magic missle at one of the more aggressive and larger attacking animals. Hoping not to kill the thing, but merely to knock it unconscious or scare it away. The missles slam home, one after another, for a total of 14 damage.
Posting Report (ADM MikeK) Tuesday March 6th, 2007 4:24:23 PM
Posting Report for Game 10 for the week of Feb 26 - Mar 2
Name MTWTF
DM JimW XXOXX
Trellus XXOXX
Tishe XXOOX
Jake OXOXX
Gilan XXOXX
Grymash XXOOX
Flea XXOOX
Murdock XXOXO
[X = post, O = no post]
ADM Note - Battle coming.
Flea (AC 21, 56 HP, Bless) d20+12+1=32 4d4(1+2+4+4)+1=12 Tuesday March 6th, 2007 7:07:08 PM
Flea waits for the pack to catch up, then takes her instructions from Trellus. Fanning out slightly to one side of the cleric, but still within his range, she draws her wand and flicks it at the herd. (Use Magic Device=32, 12 points Magic Missile dmg.
DM Sanity Info:
Wand of Magic Missile 34/50 charges left
Tishe' AC 19 HP 56/56 Tuesday March 6th, 2007 8:51:54 PM
Tishe' sees an opportunity to see how well her new staff can weave on the hot and arid Sargrass Plains. Striding forward (30 foot move) she calls forth the powers of her staff of frost to create a Wall of Ice surrounding the young men and woman to keep the rapke from them.
"There Grymash!", she calls, "now they'll be safe while you deal with the rapke and bounders!"
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Grymash (ac25, hp104. Prayer) d20+14=31 d8+8=16 d20+9=23 d8+8=11 Tuesday March 6th, 2007 9:30:41 PM
Grymash quickly moves into the open and draws an arrow back on his mighty composite bow. He aims it carefully at any of the beasts that appear to be in the lead, nearest the surviving victims. Rapke or Bounder, it doesn't matter. He lets it fly. The hollow tipped arrow whistles through the air as it sails towards its target.
(1. Ranged attack on #16. HitAC 31. Damage: 16. 2. Ranged attack on #16. HitAC 23. Damage: 11. Total possible damage: 27.)
Grymash then drops his bow and grabs his double axe. "HEY PIGGIES!! TIMES FOR DINNER ... GRY HUNGRY!! AHHHAGGHHH!"
Grymash thinks his attack will get there attention. The beasts will have to charge toward them. Hopefully by that time, he hopes the finger-wigglers can blast the field of battle before he needs to tangle with the herd.
Jake d20+8=12 d20+8=16 d20+3=17 d8=1 d8=5 Wednesday March 7th, 2007 4:03:37 AM
Jake stays where he is and takes some shots at animals that are unengaged. Hopefully, a stray round or two will send them running! But in his heart, he's pretty sure that soon they'll be faced with dozens of ferocious animals... "Trell, maybe we should build a fire, or throw some water, or otherwise make a diversion... but I don't know what..." He speaks quite clearly, his drawl a bit gone as he focuses, firing twice. His shots are pretty random (Hit AC 12 and AC 17, did 6 and 10 damage to them.)
Gilan [AC: 24 - HP: 106/106][prayer] and Ciaran [AC: 24 - HP: 80/80][extended magic fang] Wednesday March 7th, 2007 9:53:33 PM
Gilan moves foward and further into the short grass. He draws his sword and shield as he moves and nods his head. He can feel the effects of the spell from Trellus and this is a good start.
Ciaran follows his brother forward as well to give him support and aid in the battle to come. His abilities have already been improved with the spell from his brother and the one from Trellus.
Rapke in the grass. (DM Jim) d20+18=23 d20+18=24 d6+6=8 d6+6=11 d20+18=26 d20+18=22 d6+6=7 d6+6=8 Wednesday March 7th, 2007 10:02:09 PM
Trellus moves foward into the short grass and casts a spell as he calls out to the group their new orders. He is hoping to break them and make the pack scatter.
Murdock also moves forward and launches a volley of magic missiles into one of the larger rapke. His thoughts are the same as Trellus, to scare them away or at least not kill them.
Flea follows suit as well and with the wand that she has in her hand, brings some missiles of her own to bear upon one of the many animals.
Tishe' decides to move forward and bring up an ice wall with her new staff. That should provide some cover for the people being attacked and allow the pack to get into action.
Grymash has more fatal ideas on his side as he pulls up his bow and sends a couple of arrows into the pack. His arrows fly true and both slam into a rapke but it does not go down under his two attacks.
Jake has the same idea as Grymash and puts up a pair of arrows as well. Both of them go flying past their targets and thankfully the ice wall is there to get in their way...or he might have hit one of the people under attack.
Gilan moves foward with, drawing his sword and shield as he goes. He is preparing himself for melee combat as he does not want to start a larger fire. Ciaran is right beside him as he too moves forward to help in the battle.
Bounder(9&10) rush forward and throw themselves at Grymash, jaws snapping at him[hit: 23 and damage: 8 - hit: 24 and damage: 11].
Bounder(2&3) rush forward and attack Gilan as he sets himself for the battle. Powerful jaws try to tear him up[hit: 26 and damage: 7 - hit: 22 and damage: 8].
Bounder(7&8&11) move forward and into a flanking position, heading towards Flea and Grymash's side.
Rapke(1&4&5&6) all let out a loud scream as they near the group. This piercing wail from all four sends shivers down the spine and could stop the blood in some[Will DC 20 or be stunned for 1d4 rounds and you need to make 4 saves].
The rest of the rapke and bounders seem to be milling around the ice wall and the dead bodies. They are either picking at the bodies, tearing off hunks of meat or tearing at the ice wall with powerful claws.
ENEMY Rapke AC 24 Bounder AC ??
{New map in the mail. Had something come up so will try and make up a post over the weekend if possible.}
Grymash (ac25, hp104. Prayer) d20+11=30 d20+11=25 d20+6=24 d20+6=17 d8+19=23 d8+15=22 d8+19=25 d20+11=27 d8+19=24 Thursday March 8th, 2007 1:47:05 AM
Grymash grins oh so slightly as the bounders charge him. A grim satisfaction fills him as he eagerly awaits the warm splash of their blood. Then the massive blades of his double axe blur in a hazy cloud of crimson. Brought to sudden life and deathly precision.
If Bounder12 falls, Gry will cleave into Bounder9. HitAC 27. Damage 24.)
Trellus (ac25, 79/79 hp, prayer,shield of faith) d20+13=20 d20+13=16 d20+13=23 d20+13=21 d20+13=32 10d6(3+1+5+6+5+6+6+5+2+6)=45 Thursday March 8th, 2007 8:35:30 AM
The pack fires off some arrows and magic missiles, and the rapke are coming.
"Um, a little harder than THAT, dudes," he comments.
The screams of the rapke wash over him, and the cleric struggles to keep himself from getting twisted. Save 20, 16 (hero pt reroll 23), 21, 32
Don't remember it being that strong, he thinks worriedly.
Thank Domi Gry is up, but its time for a new plan. The cleric casts a spell, and a column of flame roars down from the heavens.
[Flame Strikes Rapke 1, 4 and bounder 3 for 45 hp damage (Reflex 21 halves)]. "Jake! Get up here with Gilan!" he roars.
He then moves to the square due east of Flea, passing her on the south side, while pulling out his rarely used mace. Getting in position in front of the menacing bounders, Trellus utters a single word, bringing up a blue field around his body. [Quickened Shield of Faith]
------
[Prayer 2/10: +1 on just about everything INCLUDING SAVES. -1 for enemies. 40' radius around Trellus.]
Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 35/35 Hp (Prayer, Endure Elements, Hasted) d20+7=20 d20+7=22 d20+7=15 d20+7=24 d4=1 Thursday March 8th, 2007 9:39:48 AM If Murdock is not stunned this round:
Murdock grimaces at the ear splitting sonic attacks of the bounders and rapke. He know's his friends are in trouble. Murdock see's the savage Grymash reveling in the bloodlust of his kills. He makes sure he is close to his friend and cast Haste, quickening all of his friends actions.
If Murdock is stunned: Murdock's blood runs cold, as he hears the terrifying screams of the planes beast. The mage stands in horrow and shock, wondering for a moment how his friends will cope with such a challenge.
/ooc I'm somewhat confused, the other players are taking actions, but if I understand it right, we could all be stunned for a maximum of 16 rounds? Are we supposed to act on this effect immediately or play it out round by round? - Steve
Spells Active: Endure Elements (unknown length) Mage Armor (480 Turns) Haste (8/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Jake d20+3=10 d20+3=17 d20+3=13 d20+3=10 d4=1 d4=3 d4=1 d4=4 Thursday March 8th, 2007 1:01:14 PM
((No way I'd ever make four will saves that high... well.. maybe. 3/20^4 = 81/16000 chance I could make it..but...) Perhaps he's unlike the others, but the rapke have always been the stuff of Jake's nightmares. Their distant screams kept him awake at night, and both the stories and the grisly truth he'd seen of them stuck in the back of his mind. So it is that, though he was prepared to rush to the aid of others, as the screams wash over him his blood turns to cold ice and he freezes up. ((I guess I'm stunned for either 4 rounds (highest roll) or 9 rounds))
Gilan [AC: 24 - HP: 99/106][prayer] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] d20+16=32 d20+16=22 d20+16=34 d20+16=34 d20+6=22 d20+6=11 d20+6=7 d20+6=9 d4=3 d4=4 d4=1 d20+11=22 d20+6=19 d6+4=10 d6+4=9 Thursday March 8th, 2007 2:24:56 PM
Gilan feels the cries wash over him and his shield helps to bolster his ability to shrug it off. Still it raises the hairs on his neck and he shivers. Then the bounders are upon him and he has a new worry. Blood wells from a bite upon his thigh, but he answers with a pair of attacks of his own with his scimitar. "Things are changing fast around here." He does not remember the scream of the rapke being that strong before, but a few other things have seemed different as well lately.
Ciaran is able to keep his wits about him as the first scream passes over him. But when the next three hit, the fight goes out of him as he hunkers to the ground. He whines as he cannot move further than this and he so wants to retreat right now.
Tishe' AC 19 HP 56/56 d20+11=20 d20+11=23 d20+11=28 d20+11=29 Thursday March 8th, 2007 4:39:47 PM
Tishe' is satisfied that she has temporarily saved the people from more deaths, now all they have to do is...
Screams! (Save 20, 23, 28, 29), piercing the skull, stronger and more terrible than any she has heard before, and the woman in sage takes a step back to steady herself. "Unexpected result of loosing Ebyron into the Sargrass", she comments to no on in particular.
But the tremendous odds against her friends requires immediate reprisal. Keeping her legs shoulder width apart, she lets a few pinches of flakey powder fall from her hands as she weaves her spell.
Bounder 7, 8, and 11 are engulfed in a glittering pillar of gold. Impossible to see, impossible to hide, the bounders are in danger of losing thier sight! (Will save DC 17 or blind)
She then puts her hand into a pocket of her grass-pants for a scroll...
Spells Cast Endure Elements, extended (48 hours) Mage Armor (5 hours) +4 AC Glitterdust (20 foot radius) 5 rounds, Will DC17 or blind
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Grymash d20+9=17 d20+9=27 d20+9=26 d20+9=26 d20+9=22 Thursday March 8th, 2007 8:48:37 PM
Sorry, didn't notice the Scream attack Will saves. Here they are.
Will Saves: 1. 17, hero point 27 2. 26 3. 26 4. 22
Flea (AC 21, 56 HP, Bless)-Stunned d20+3+1=15 d20+3+1=19 d20+3+1=21 d20+3+1=21 d4=3 d20+23=43 Thursday March 8th, 2007 8:50:14 PM The screams... The rogue's greatest fear.
A thought...if I survive this, I'm going to buy the biggest periapt of wisdom I can carry...
Flea brings her hands up to cover her ears, and huddles down, making herself as small and inconspicuous as she can be.
Rapke in the grass, 2. (DM Jim) d20+18=32 d20+18=31 d20+18=36 d20+18=23 d20+18=28 d20+18=33 d20+18=21 d6+6=7 d6+6=12 d6+6=9 d6+6=9 d6+6=10 d6+6=9 d6+6=7 d20+4=15 d20+4=8 d20+4=5 Thursday March 8th, 2007 11:31:43 PM
Murdock, Jake, Flea and Ciaran find themselves unable to move as the screams tear into them. It brings on a primal fear that just will not allow your bodies to move...at least for now.
Grymash is able to shrug off his own fear and tears into the two bounders that face him. One of them goes down in a shower of blood and the other does not look to be in too good of shape.
Trellus is also able to fight off the growing fear from the screams. He drops first some fire into the center of three of the rapke and bounders. Seeing that things might be going bad he moves to help out Flea. Once there he casts another spell that he hopes will be enough.
Gilan brings his scimitar slicing into one of the bounders before him, twice. The fear had little effect upon him and he does not know yet that Ciaran is in trouble.
Tishe' can see that some of the pack is in big trouble and she knows she needs to do something. She brings up a blinding, glittering pillar of gold against some of the bounders. Then she goes digging for a scroll that will help further.
Bounder(9&10) falls to the ground, very much dead and torn to pieces. The other bounder though takes another bite at Grymash[hit: 32 and damage 7].
Bounder(2&3) are still standing though one is just barely standing. Still they both come back in biting at the druid before them[hit: 31 and damage: 12 - hit: 36 and damage: 9].
Bounder(7&8&11) stop and shake their heads as if trying to clear them. One of them even starts to wipe it's face in the short grass.
Rapke(1&4&5&6) Now race in, though they do split up. Each one leads their own charge in at the nearest pack member.[1(Gilan)-hit: 23 and damage 9, 4(Grymash)-hit: 28 and damage 10, 5(Grymash)-hit: 33 and damage 9, 6(Flea)-hit: 21 and damage 7]
The rest of the rapke and bounders continue to mill around near the dead bodies eating or the icewall, trying to tear it down. The icewall is starting to show gouge marks from the claws of the rapke and bounders.
ENEMY Rapke AC 24 Bounder AC 18
[Sorry to say but the stunning stacks from each scream that you failed against.]
[Grymash gets an AoA against Rapke6 as it passes by him to get to Flea.]
Grymash (ac23, hp78/rage hp96. Rage1, Prayer) d20+11=31 d20+11=19 d8+33=40 d20+14=19 d20+14=26 d20+9=14 d20+9=27 d20+14=34 d20+14=25 d8+19=22 d8+14=22 d8+14=21 d8+19=24 d8+19=22 d8+19=25 Friday March 9th, 2007 1:58:27 AM
Grymash takes his opportunity to inflict as much damage as he can.
(AoO on rapke6. Twohanded Powerattack -8hit/+16dam. HitAC 31 threat, 19 no crit. Damage 40. Sorry i couldn't pull off the crit.)
Grymash seeing his pack apparently frozen in fear, he can't help but lose his temper. His double axe twirls up a storm of blood and bone. A tempest of gore flung in every direction.
(Attacks on Last standing Bounder. If it falls after the first couple attacks, then remainding attacks go to the 1st rapke. Twohanded powerattack -4hit/+8dam. 1st attack. HitAC 19. Damage 22. 2nd attack. HitAC 26. Damage 22. 3rd attack. HitAC 14. Miss 4th attack. HitAC 25. Damage 21.
If the bounder falls, cleave attack goes to the 2nd rapke. HitAC 34 threat, 25 crit, woot! x3Damage 24+22+25=71
Total possible damage dealt: 136.)
Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 35/35 Hp (Prayer, Endure Elements, Hasted) Friday March 9th, 2007 9:04:22 AM
Murdock's heart begins to pump slightly slower as the cold fright of the screams ebb away.
The drow's wits return to him, and he knows that the pack is in danger. The mage moves forward 10' and then cast haste on his friends, the spell encompasses everyone giving them incredible speed.
Spells Active: Endure Elements (unknown length) Mage Armor (479.8 Turns) Haste (8/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Trellus (ac26, 79/79 hp, prayer,shield of faith, haste, feat of strength) d20+17=37 d20+17=21 d20+17=31 d20+12=30 d8+9=12 d8+9=16 d8+9=10 Friday March 9th, 2007 9:46:38 AM
Tishe has done something to the bounders - that's shady. But this rapke is ripping Flea, who can't move - that's sunbaked.
"Tishe, Gilan's gonna need some summoned help," Trellus points out. Personally, he's gonna pull a pretty bright pick.
The cleric takes a 5' step into the rapke attacking Flea, praying to Domi that Tishe's spell keeps the bounder right in front of him from taking advantage. And while he's in a praying mood...Domi give me strength. [Strength domain - Feat of Strength: +9 STR enhancement for 1 round. Free action]
Buoyed by a surge in strength and speed, the blond haired cleric slams his mace into the rapke. Hopefully, this'll get the beater's attention.
[Attack Rapke 6: atk 1 - nat 20!, crit threat 21 (miss), 12 hp damage. atk 2 - hits ac 31 for 16 hp damage. atk 3 (haste) - hits ac 30 for 10 hp damage
total 38 hp damage. Not bad for a cleric...]
--------------------- [Prayer 3/10: +1 on just about everything INCLUDING SAVES. -1 for enemies. 40' radius around Trellus.]
Haste (8/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Tishe' AC 19 HP 56/56 d20+4=9 d20+9=22 d20+9=24 d20+9=24 d20+9=20 d4+7=8 d4+7=11 d8+4=10 Friday March 9th, 2007 2:49:44 PM
Grabbing a summoning scroll from the pocket of her Grass Pants o Plenty, Tishe' looks up and nods to herself; Gilan will need some help with the Rapke.
The Summon IV spell in the scroll is beyond Tishe's abilities, but she is able to sucessfully activate the difficult spell (DC 5 = 9 success). And since the scroll is only activated by a single action, a Celestial Lion immediately pops into existance behind the Rapke attacking Gilan.
The Celestial Lion sees the enemy before it and makes a full attack. (AC 24, 26, 26, with +2 flanking bonus) Both claws and mighty fangs puncture the rapke's flesh (8-claw, 11-claw, 10-bite = 29 damage), and the rear claws come around to rip the enemy's bowels (AC 22, miss)
The brown hair flies in the wind as she backs up another five feet, and flexes her hands to call up a full summoning.
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Gilan [AC: 24 - HP: 78/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] d20+12=29 d20+7=19 d20+12=25 d6+4=5 d6+4=10 d6+4=5 Friday March 9th, 2007 10:41:29 PM
Gilan feels another number of bites get through his guard. Still he cannot fall back as the pack is in trouble and so is his brother. Not paying too much attention to anything else he cuts back into the bounder before him, wondering if he will live to fight the other two.
Ciaran is still stunned from the scream earlier.
[hit: 29/19/25 and damage: 5/10/5] [Ciaran - stunned 2/8rounds]
Rapke in the grass, 3. (DM Jim) d20+18=22 d20+18=36 d20+18=22 d20+18=37 d20+18=32 d6+6=7 d6+6=10 d6+6=11 d6+6=10 d6+6=10 Friday March 9th, 2007 11:27:19 PM
Grymash slashes into the passing bounder and though it is greatly hurt is just barely stays upon it's feet. He then turns his attention to the rest of the bounders and rapke before him. The other bounder goes down in a spray of blood and gore, as he turns the double axe just barely to cut into the rapke.
Murdock is able to get himself to move finally and he steps forward falling into the use of an age old spell of wizards...haste. This might even the odds at least a little.
Trellus moves over and pumps his mace into the rapke that is after Flea. All of his strikes hit and it does get the things attention right before it slumps into the short grass.
Tishe' understands what is needed even as Trellus calls for it. Using a scroll she is able to give the druid, Gilan, some assistance in the form of a celestial lion. As she falls into another spell the lion tears into the rapke that is attacking the druid.
Gilan realizes that he is hard pressed by the combined attacks of three enemies. He tries to hold his own as he brings his scimitar back into play against the bounder he hit earlier.
Bounder(2) continue to push the attack upon the druid, though one of their numbers is now among the dead[hit: 22 and damage: 7 - hit: 36 and damage: 10].
Bounder(7&8&11) are still trying to get thier senses back. Though you do notice that one appears to be scenting the air.
Rapke(1&4&5) each attack the enemy that they are near. You notice a renewed interest in the fight with the smell of blood in the air.[1(Gilan)-hit: 22 and damage 11, 4(Grymash)-hit: 37 and damage 10, 5(Grymash)-hit: 32 and damage 10]
Bounder(12&13&17) split off from what they were doing to race down towards the battle. They seem intent upon getting into the fresh killing.
The rest of the rapke and bounders continue to mill around near the dead bodies eating or the icewall, trying to tear it down. The icewall is starting to show gouge marks from the claws of the rapke and bounders.
ENEMY Rapke AC 24 Bounder AC 18
Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements) d20+11=22 d20+11=19 d20+6=7 d3=2 Saturday March 10th, 2007 9:41:43 AM
The plain-faced magician looks over the battle and notices new bounders coming to the fight, and the ice wall looking the worse for wear. With her packmates so decidedly engaged, she can do little to help beyond the ice wall, and only hopes that she is left alone long enough to complete her summoning spell.
The complicated motions and voice inflections are masterfully woven into a tapestry to call forth more allies.
The Celestial Lion deperately clings to the back of Rapke #1, but in loosening a claw to make another attack, finds itself unable to connect with any part of the enemy (Ac 22,19,7).
Spells Cast Haste (by Murdock) +1 AC, to hit, Reflex, attack Endure Elements, extended (48 hours) Mage Armor (5 hours) +4 AC Glitterdust (20 foot radius) (3 rounds), Will DC17 or blind Celestial lion (6 rounds) AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Jake Sunday March 11th, 2007 2:26:01 PM
Jake is trembling, a cold sweat filmed over his forehead. He should be charging, he should be dodging to and fro, but his muscles are seized up. The rapke's howls continue to echo in his mind, leaving him unable to act upon his thoughts. He tries to focus, but nothing seems to work. (Round 3/9)
Trellus (ac26, 79/79 hp, prayer,shield of faith, haste, Sunday March 11th, 2007 7:57:51 PM
More than happy that the rapke is down, Trellus looks around. This thread is still weaving. Why aren't these sunbaked critters running off? he wonders to himself. Has the Fae King made them even more agressive?
Another voice intercedes - dude, there's a fight on....
"Tishe, heal Gilan. Murdock, fire up those incoming bounders."
Gry looks like he'll last a bit longer, so the cleric works to get Jake and Flea back in the fight. He calls out an incantation to Domi, calling for his patron to suppress the fearful effects of the rapke's call.
[Remove Fear cast on Flea, Jake, and Murdock. Suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes.]
--------------------- [Prayer 5/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]
Haste (3/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Grymash (ac24, hp58/rage hp76. Rage2, Prayer, Haste) d20+13=25 d8+31=36 d20+14=25 d20+14=16 d20+9=27 d20+9=23 d20+14=26 d8+21=26 d8+21=26 d8+21=27 Sunday March 11th, 2007 11:00:01 PM
Lost in his fury, the barbarian priest slashes at all with claw and fang within reach. His double axe reaching out like an extension of his own body. Snapping and biting into the flesh of his prey. Gorging himself with meat like a ravenous animal.
(Haste attack on injured rapke or bounder in reach. Im unsure who among my attackers is injured or not. Haste attack. Twohanded Powerattack -8hit/+16damage. HitAC 25. Damage 36.
Cleave Attack if one of the rapke fall. On whichever one is still standing. HitAC 26. Damage 27.
Total possible damage: 115.)
Flea (AC 21, 47/56 HP, Bless) d4=1 (2nd roll for 'stunned') d20+12=27 4d4(4+4+3+4)+1=16 Sunday March 11th, 2007 11:48:20 PM
The creature chomps down on her, and still the rogue stands, petrified, gripping her wand, unable to utter the words that would activate it. There is a moment of respite when the beast is distracted by those attacking it...and then the cleric invokes Domi!
The gnome grits her teeth, and points her wand at the closest enemy, discharging it point blank at the creature. (UMD=27, 16 pts. Magic Missile dmg.(17 if Bless adds +1))
DM Sanity Info: -Bless cast by Trellus -Stunned 4 rounds (2/4 round) removed by... -Remove Fear cast by Trellus-suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes. -Haste cast by Murdock
Wand of Magic Missile 33/50 charges left
Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 35/35 Hp (Prayer, Endure Elements, Hasted) d20+5=21 d20+5=25 d20+5=18 4d6(5+2+5+3)=15 4d6(2+6+4+1)=13 Monday March 12th, 2007 2:36:56 PM /ooc: Is #3 out of the fight? Trellus also has haste 1 round to soon. Murdock was stunned the first round he was going to cast it. -Steve
Murdock smiles wickedly, and silently remembers to thank Trellus for the order to "FIRE" up the bounders. The mage is much better with fire magic than any other type.
Murdock speaks several rushed arcane syllables as arcane energy starts to swirl around his outstreched right hand. A beam issues forth from his delicate fingertips. Murdock hopes that his aim is true as the beam approaches the bounders and rapke near Gilan.
(Ranged Touch 21 on monster #3 / #1 (Possible 15 dmg)) (Ranged Touch 25 on monster #4 (possible CRIT touch AC 18) ( Possible 26 dmg))
Spells Active: Endure Elements (unknown length) Mage Armor (479.8 Turns) Haste (7/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Gilan [AC: 24 - HP: 68/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] d20+12=17 d20+7=15 d20+12=31 d20+12=13 d6+4=9 d6+4=8 d6+4=10 2d6(3+6)+4=13 d20+15=23 d8+8=15 Monday March 12th, 2007 10:34:46 PM
Though having taken a bit of punishment so far he can tell that he is still in fairly decent shape. He glances around the battlefield, especially with fire flashing around him. "I will hold for another couple of attacks...keep up the press." He knows that he can fall back and heal himself if needed and the magic might be needed elsewhere. Feeling a little better about the situation he brings his scimitar cutting in a couple more times at the bounder, trying to level it with the help of the lion.
Ciaran feels the effects of magic wash over him and as he is let loose his lips curl back. He throws himself at the smoking bounder to his brother's right, jaws snapping.
[hit: 17/15/31*crit13* and damage: 9/8/10*crit13*] [Ciaran - hit: 23/ and damage: 15/]
Rapke in the grass, 4. (DM Jim) d20+18=37 d20+18=26 d20+18=27 d20+18=26 d20+18=26 d6+6=8 d6+6=11 d6+6=10 d6+6=11 d6+6=11 Monday March 12th, 2007 11:13:51 PM
Tishe' continues to work up her spell to summon up more help in the battle. Her lion cannot find any grip upon the rapke it is battling and so cannot help in the battle.
Jake still cannot move though he fights to get into the battle himself. Then he feels the fear ebb away from his mind and he is free.
Trellus calls upon the power of Domi to smite the fear that tears at his fellow packmates brains and hearts.
Grymash tears into the rapke to his left and brings it to the ground. His axe then tears into the other rapke that is there...but it still stands.
Flea calls up magic from the wand that she is holding, finally being loose from the fear. It slams into the bounder(11) that is the closest to her.
Murdock, with the ok from Trellus, burns a searing ray of light into both the rapke and bounder attacking Gilan. Both rays strike true and just barely miss the poor druid as he continues to press his own advantage.
Gilan finds his scimitar only finding purchase in the bounder's tough hide. Ciaran, free of the fear, throws himself into the rapke near his brother...his jaws snapping shut on the things front leg.
Another bounder, near Gilan, and a rapke, near Grymash, goes down with the combined assault from the bloodpack.
Bounder(7&8&11) are still trying to get thier senses back. Though you do notice that one appears to be scenting the air.
Rapke(1&5) each attack the enemy that they are near. You notice a renewed interest in the fight with the smell of blood in the air.[1(Gilan)-hit: 37 and damage 8, 5(Grymash)-hit: 26 and damage 11]
Bounder(12&13&17) each head for a different packmate as they travel across the grass. Each tries to take a stinging bite out of the person they are attacking[12(Murdock)-hit: 27 and damage 10; 13(Trellus)-hit: 26 and damage: 11; 17(Lion)-hit: 26 and damage: 11].
The rest of the rapke and bounders continue to mill around near the dead bodies eating or the icewall, trying to tear it down. The icewall is starting to show gouge marks from the claws of the rapke and bounders.
ENEMY Rapke AC 24 Bounder AC 18
Grymash (ac24, hp47/rage hp65. Rage3, Prayer, Haste) d20+13=27 d8+31=36 d20+14=24 d20+14=15 d20+9=13 d20+9=12 d8+21=29 d20+14=32 d8+21=23 Monday March 12th, 2007 11:51:44 PM
Enraptured with a rage-induced ecstasy, Grymash Mountainback continues to hack and cleave is way through his more than willing victims. "YESSS, YESS ... DEATH BE WAITIN'!! COME TA DEATH, NO BE SHY!! Another head goes flying off and Grymash wastes no time helping another along in their journey to the infernal realm.
Haste attack, same as before. HitAC 27. Damage 36.
If by glorious chance the rapke falls after this pathetic round of attacks, then Gry will cleave into the nearest enemy within reach. Cleave attack. HitAC 32. Damage 23.
Total possible damage: a measly 68. I suck!)
Jake (AC 28, hp 57/57, prayer, bull's strength) d20+16=19 Tuesday March 13th, 2007 3:25:31 AM
Jake's mind is yelling and suddenly he lurches forward. He manages to recover and quickly gauges what to actually do now that he can move. One's taking on Gilan, and tho his packmate always feels like he can go into battle, he ain't as tuff as Grymash... but that's why he's got pals like Jake. Jake into a position that will put the rapke intoa slightly more difficult spot. (Moving into flanking, and probably taking an attack of opportunity, since tI assume rapke is large... He gets +4 AC against that attack) Then, he carefully pokes his sword, trying to sink it deep into the Rapke's stomach. (And... I missed, hit AC 19 with prayer and flanking) However, the angle is all wrong, and Jake snorts in self-derision as it bounces off tough rapke hide.
Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 25/35 Hp (Prayer, Endure Elements, Hasted, Fly ) d20+14=25 Tuesday March 13th, 2007 9:28:33 AM
Murdock reels under the agony of the bite and grimmly determines that this beasty has earned his wrath.
Murdock takes a 5 foot step backwards, effectively removing himself from combat with the bouder in front of him without taking an attack of opprotunity. He then defensively cast fly: DC25 and rises into the air out of the bounders reach.
Spells Active: Endure Elements (unknown length) Mage Armor (479.7 Turns) Haste (6/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement) Fly (8 Turns)
Posting Report (ADM MikeK) Tuesday March 13th, 2007 9:48:14 AM
Posting Report for Game 10 for the week of Mar 5 - 9
Name MTWTF
DM JimW XOXXX
Trellus XOXXX
Tishe XOXXX
Jake OXXOX
Gilan OXXXX
Grymash XOXXX
Flea XOXOX
Murdock XOXXX
[X = post, O = no post]
ADM Note - Fun with rapke!
Trellus (ac26, 68/79 hp, prayer,shield of faith, haste) d20+12=14 d20+7=22 d20+12=25 d8+4=6 d8+4=5 Tuesday March 13th, 2007 10:05:30 AM unh Trellus grunts in pain as the bounder rips his arm. Gotta pay attention.
Murdock is out of the way, and leaving Flea to this bounder seems sunbaked. "Gry! Little help!" Trellus calls, as he flails away at the critter attacking him.
[Atk bounder 13. atk 1 - miss atk 2 - hits ac 22 for 6 hp damage haste atk - hits ac 25 for 5 hp damage]
--------------------- [Prayer 6/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]
Haste (4/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Flea (AC 21, 47/56 HP, Bless) d20+12=30 4d4(3+4+2+3)+4=16 Tuesday March 13th, 2007 5:55:39 PM
The gnome activates her wand again. She aims for the closest monster. Flea unleashes a flurry of energy bolts into the beast. (UMD=27, 16 pts. Magic Missile dmg.)
DM Sanity Info: -Bless cast by Trellus -Stunned 4 rounds (2/4 round) removed by... -Remove Fear cast by Trellus-suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes. -Haste cast by Murdock
Wand of Magic Missile 32/50 charges left
Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements) d3=2 d20+6=15 d20+6=25 d4+3=6 d20+9=29 d4+7=8 d20+9=29 d20+9=25 d20+4=22 d20+9=23 d4+7=11 d4+7=9 d8+4=12 d4+4=7 d20+9=11 Tuesday March 13th, 2007 6:49:03 PM
The complicated motions and voice inflections are masterfully woven into a tapestry to call forth more allies. Two Celestial Beetles arrive flanking the Bounder that took a bite out of Murdock. The pearl on Tishe's arm glows briefly, and she retains her summoning spell.
Seeing that the attackers are momentarily contained, Tishe' keeps her place and begins weaving another summoning spell with the help of a rod in her hand.
Bombadier #1 thrusts with open mandibles at the Bounder, but misses. (AC 15)
Bombadier #2 moves in on the other side (AC 25), and with its flanking bonus, takes a bite of its own from the plains beast (damage: 6)
The Celestial Lion swipes at the incoming bounder (AOO: AC 29 Dam: 7) and then roars as it is bitten by the mouthy thing. Swiftly turning to confront the new threat, the Celestial Lion mauls the unfortunate Bounder before it. (Ac 29 [CRIT 11], 25, 22, rake 23) (Dam: 11,9,12,7 = 39! )
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Gilan [AC: 24 - HP: 60/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] d20+12=16 d20+7=21 d20+12=29 d20+15=28 d20+13=19 d20+15=18 d6+4=8 d6+4=7 d6+4=7 d8+8=12 d8+5=11 d8+8=11 d20+20=36 Tuesday March 13th, 2007 11:28:06 PM
Gilan feels another snap of jaws get through his defenses, but he does not pull back yet. He knows that he still has a little grass up with sleeves when it comes to this fight. "We might just win this after all." The odds are slowly turning in their favor and he slices in again at the rapke that faces him.
Ciaran leads his own attack upon the rapke, his teeth once again trying to sink into the beast. This time around he also tries to bring the beast to the ground so that it will be easier to kill.
[hit: 16/21/29 and damage: 8/7/7] [Ciaran - hit: 28/18/18 and damage: 12/11/11; trip: 36]
Rapke in the grass, 5. (DM Jim) d20+16=25 d20+16=27 d6+6=11 d6+6=10 d20+18=25 d6+6=12 d20+18=30 d20+18=35 d20+18=23 d6+6=9 d6+6=8 d6+6=12 d20+10=22 d20+10=19 d20+10=30 d20+18=38 d20+18=36 d6+6=11 2d6(6+3)+6=15 Wednesday March 14th, 2007 12:17:23 AM
Grymash tears into the rapke and though he does a good deal of damage the thing does not die.
Jake moves in to help out Gilan with his rapke and though he has all the advantages against his foe he cannot seem to find a weakness in the things tough hide.
Murdock is struck by the sudden pain and decides that taking to the air would benefit him more. Taking the steps to put himself out of reach he casts a spell that allows him to rise slowly into the air.
Though he has helped out Flea, Trellus finds himself on the receiving end of a nasty bite...it rips at his forearm but the worst is the searing pain in his hand.. Still he brings his mace in to deliver a few well placed blows of his own.
Flea once again uses the wand in her hand, but this time the missiles fly out to catch the bounder attacking Trellus. All the missiles slam home and add to the things expected death...soon.
Tishe' is thankful for both her pearl and the fact that she was able to get out her spell. Bringing into exhistance a pair of beetles they both flank the bounder near her lion. The lion meanwhile continues to meet out as much damage as it can upon the rapke that it has ahold of.
Gilan finds that only one of his attacks is able to slip through and get to his opponent...still every little bit helps. Ciaran finds that only his first attack is able to get through as well, though he goes for the things legs.
The rapke near Gilan falls, not just from the trip by Ciaran but also from all the damage that it has received.
Bounder(7&8&11) all start to scent the air and with unnerving accuracy head for a member of the pack with ease. Two are easily able to attack right away, falling on the poor Trellus[hit: 25 and damage: 11 - hit: 27 and damage: 10]. The last starts to make it's way around, seeming to seek and get behind the pack.
Rapke(5) despite the wounds once again throws itself at Grymash with abandon[hit: 25 and damage 12]
Bounder(12&13&17) each head for a different packmate as they travel across the grass. Each tries to take a stinging bite out of the person they are attacking[12(Gilan)-hit: 30 and damage 9; 13(Trellus)-hit: 35 and damage: 8; 17(Lion)-hit: 23 and damage: 12].
Though two of the bounders continue to mill around the icewall and tear at it, the others break off with a cry from the grass. The bounder and two rapke head straight for the group, both rapke letting out another of those screams[2 Will DC 20 or be stunned for 1d4 rounds].
Another eight rapke come out of the grass. The one at the back has a frill of horns running down it's head and it gives off a few shrill calls. They are all of larger size than any of the rapke that you are currently fighting. Everything seems to be out of proportion upon them, making them bigger and meaner from the looks.
ENEMY Rapke AC 24 Bounder AC 18 Bounder(blind) AC 16
[AoA versus Jake - hit: 38*crit36* and damage: 11*crit15*]
Trellus (ac26, 57/79 hp, prayer,shield of faith, haste) d20+13=32 d20+13=14 d20+13=26 4d8(6+3+6+3)+10=28 d20+13=30 Wednesday March 14th, 2007 9:17:02 AM ow. OW. OW!
Trellus suddenly finds himself the main course for not one, but THREE bounders. And none of 'em are having any trouble getting past his defenses.
Rapke scream washes over the group again, and Trellus breathes deep to fight over the growing fear inside his mind. [Will saves 32, 14 - hero pt reroll 26]
And THEN, the big ugly rapke show up.
"Light."
Mentally collecting himself, the cleric barks a few commands. His tone is level and business like. "Murdock, those new dudes so much as look over here, fireball the bunch. Flea back up. Jake, KILL something!"
Once Flea gets out of the way, Trellus takes a 5' step backward, moving into the space she just evacuated, and casts a spell on himself. [If Flea doesn't move, take a 5' step toward Grymash]
[Defensive casting to avoid AoO- Concentration check 30 to successfully cast spell. Spontaneously cast CCW over Spell Immunity, healing self for 28 hp damage]
--------------------- [Prayer 7/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]
Haste (5/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements) d20+6=17 d20+6=9 d20+11=24 d20+11=17 d20+6=19 d4+7=9 d8+4=5 d20+11=30 d20+11=31 d3=2 d20+7=23 d20+7=18 d6+3=6 d6+3=5 d20+6=22 d20+6=12 Wednesday March 14th, 2007 1:49:50 PM
Bombadier #1 attacks Bounder 17 thrusts with open mandibles at the Bounder, but misses. (AC 17)
Bombadier #2 continues to flank Bounder 17, but also misses with its mandibles. (AC 9)
The Celestial Lion is beginning to show fatigue as blood soaks its golden fur, but the strong attacks continue to pummel Bounder 17 (AC 24, 17miss, 19) and rip its scaley flesh (9,5 = 14 damage)
The new rapke's screams barely register to Tishe' (Will: 30, 31) and she completes her spontaneous summoning (in place of Cat's Grace) to bring forth two wolves directly in front of Bounder 11.
"Keep it at bay, my friends!", Tishe' calls to the wolves, "until the rest of the pack can bring it down!" The wolves dart, fient, and nip, keeping a defensive movement to confuse the bounder (+2 AC fighting defensively) The wolves, flanking Bounder 11, both manage to get a bite in. (AC 23, 18) (Dam 6, 5) By latching on, the wolves each try to trip up the bounder to bring it to the ground. (Trip: 22 success; 12)
Her eyes widen at the arrival of the new rapke, and then narrow at Trellus being assaulted by multiple bounders. She makes her hands pass in quick supplication to the Wold Mother and casts Entangle to the right of Trellus. Any animal trying to get around him is going to be in for a surprise!
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Jake (AC 28, hp 31/57) d20+4=23 d20+4=23 d20+11=19 d10=4 d6=2 d20+6=12 Wednesday March 14th, 2007 6:22:50 PM
Jake does a pretty bad job his first try, rushing in only to get a gashing blow to his forehead from a rapke swat. ((Wow... I actually made both of my will saves. given that it's only a 1/25 or 4% chance of that hapepning, that's pretty neat!)) Jake somehow musters the strength to ignore the fierce calls...instead, Trellus' words ring in his head. Do something, allright, do something! First, check his softer packmates; Tishe, Flea, nad Murdock. They're okay...but Trellus, he's got bounders all about him. Could say he's bound to be in trouble, Jake thinks to himself, but wisely doesn't say it. Instead, he charges at the closest one, trying to bring it down with a powerful hack. He slashes deep into it, and hopefully deals it a big enough blow. (Power attack at 5, hit AC 19, -2 AC for a round 'cause of a charge, did 16 plus 2 cold damage) "Trell, get behind me, ah can take a few more hits," Jake suggests to his friend, pushing his round shield out towards the rapke he just hit. The lion's head emblem animates, roaring and biting down at the rapke, but bounces off tough flesh.
Taking a step to the right, to better position himself between several of the beasts (5-ft step to the right, closer to Trellus), Grymash continues his onslaught. He's glad to see more coming. More souls to feed to his god! His double axe blurs into into a mist of flying blood.
If anyone falls, Cleave attack on any rapke/bounder in reach. Cleave attack. HitAC 22. Damage 27.
Total Possible Damage: 216. Bounder13 needs to Fort Save DC 15 or die instantly from massive damage, if he hadn't already!)
Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 25/35 Hp (Prayer, Endure Elements, Hasted, Fly ) d20+5=20 d20+5=23 8d6(4+2+4+2+6+5+3+4)=30 Wednesday March 14th, 2007 10:53:17 PM
Saves 20 and 23 (I got lucky)
Floating 30 feet above the battle, Murdock is intent with anger upon the bounder that injured him. He begins to call forth magic missles but stops short as he hears Trellus's orders and looks outward to see the monsters preparing to charge and most probably end the pack.
With the site of these new enemies, Murdock summons a tiny red bead at his fingertip and aims it to the center of the gathering. The fireball detonates at the feet of the center most creature in the far group doing a possible 30 points of dmg. Save DC18 Reflex for half.
Murdock then moves to hover over the gnomish thief, but still far enough into the air to hover out of the reach of the rapke and bounders.
(I would give you a number, but my battle map is on my laptop at present. The fireball should explode in the center of the new group. I'm also going on an interview tommorrow and will be away from my PC for most of the day. If I miss my post, please have Murdock pull Flea out of the battle.)
Spells Active: Endure Elements (unknown length) Mage Armor (479.5 Turns) Haste (4/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement) Fly (7.8 Turns)
Flea (AC 21, 47/56 HP, Bless, Haste) d20+4=16 d20+4=24 4d4(4+3+1+3)+4=15 d20+13=22 Thursday March 15th, 2007 3:47:35 PM
"Thank Domi and Wardd," breathes Flea, lowering her hands from her ears. This time the beastly screams didn't get to her, thanks to Trellus' magic and plain dumb luck. (Will 16 + 4* and nat. 20!)
Doing as she is told, the rogue backs up, discharging her wand into the fray as she moves (UMD=23, 15 pts MM dmg.)
DM Sanity Info:
Position: between Tishe' and Murdock (or under Murdock?)
-Bless cast by Trellus *-Remove Fear cast by Trellus-suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes. -Haste cast by Murdock
Wand of Magic Missile 31/50 charges left
Gilan [AC: 24 - HP: 51/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] d20+18=28 d20+18=24 d20+10=24 d20+10=24 d20+12=22 d20+7=18 d20+12=19 d20+15=19 d6+4=10 d6+4=9 d6+4=9 d8+8=9 d20+20=32 Thursday March 15th, 2007 6:38:00 PM
Gilan feels the screams wash over him for the second time in this battle, but he still does not feel the need to cower. Gritting his teeth he turns on the bounder that had moved in on him, his scimitar leading the way.
Ciaran circles around his brother and snaps at the legs of the stupid beast. He is intent upon bringing it down to the ground, were he will be less trouble.
[hit: 22/18/19 and damage: 10/9/9] [Ciaran - hit: 19// and damage: 19//; trip: 32]
Rapke in the grass, 6. (DM Jim) d20+18=33 d20+18=21 d20+16=28 d20+18=28 d20+18=31 d20+18=32 d6+6=11 d6+6=11 d6+6=12 d6+6=7 d6+6=8 d6+6=10 d20+10=24 d20+10=24 d20+10=26 Thursday March 15th, 2007 11:50:31 PM
Trellus finds himself in assaulted by not one, but three bounders now. Luckily he is able to withstand the two screams and keep his wits. He falls back and sends healing into himself to help out.
Tishe' brings to life a pair of wolves to keep the last blind bounder from getting any closer. All of her summoned animals attack, though some are able to get through while others cannot. Without much thought she puts up a area of entangle so that no more bounders or rapke can get to this side.
Jake moves away from his current area and to Trellus's aid. His sword finds purchase in the bounder's hide doing a little damage.
Grymash sends his axes into another turn of death, cutting down another creature. He then moves off to give Trellus some cover.
Murdock sends a pearl of power into the middle of the newest arrivals. It explodes and soon the whole area is ablaze with fire and the light wind has it spreading.
Flea backs off so that Trellus can step back and fires off her wand. It slams into one of the bounders that was attacking Trellus. She is currently under Murdock's position.
Gilan and Ciaran turn on the newest bounder that has moved over towards him. His scimitar and the jaws of his brother bring the beast up short but not dead.
The rapke by Grymash falls to the axes of the half-orc and a bounder by Gilan falls to the combined might of the group over there.
Bounder(7&8&11) continue to throw their full might at Trellus as they move foward at him[hit: 33 and damage: 11 - hit: 21 and damage: 11]. The last bounder feels the bites of the wolves but cannot sense them, but he can sense something else as he moves foward at Tishe'[hit: 28 and damage: 12].
Bounder(13&17) turns on Grymash as Trellus moves away from him, while the other bounder continues to try and drop the lion it faces[13(Grymash)-hit: 28 and damage: 7; 17(Lion)-hit: 31 and damage: 8].
Two bounders(19&18) start to weave their way through the pack, heading for those in the center of the group. Rapke(15) heads straight for the major problem and tries to take a chunk out of Grymash[hit: 32 and damage: 10].
Though two of the bounders continue to mill around the icewall and tear at it, the others break off with a cry from the grass.
The eight newest rapke do not seem to be over worried about the flames that rage around them. Their skin puckers but a little and the continue to watch the fight before them. The wind will drive the fire directly into the group.
ENEMY Rapke AC 24 Bounder AC 18 Bounder(blind) AC 16
[Wolf 2 gets an AoA against bounder 11 as it moves around him to get to Tishe'.]
Grymash (ac24, hp18/rage hp36. Rage5, Prayer, Haste) d20+14=26 d8+31=38 d20+17=27 d20+17=33 d20+13=18 d20+13=33 d20+13=25 d8+19=26 d8+14=16 d8+19=26 d8+14=18 d8+14=18 d8+14=18 d20+17=31 d8+19=26 Friday March 16th, 2007 2:10:16 AM
With a feral roar, Grymash welcomes the oncoming rapke to his death. The barbarian shakes off a severed head still attached to one end of his double axe. It's lifeless expression forever frozen with wide eyes of shock and disbelief. The bounder's headless body, having not yet fallen, is kicked aside. Its bodily fluids splash from the sudden impact with the ground. The carnage is beginning to pile up around Grymash. He pays it no mind ... not having much mind to spare at the moment.
(Attacks same as before. Haste attack on rapke15. HitAC 26. Damage 38.
2handed Powerattack. -4hit/+8dam. 1st Attack. HitAC 27. Damage 26. 2nd Attack. HitAC 33. Damage 16. 3rd Attack. HitAC 18. Damage 26. 4th Attack. HitAC 33threat, 25crit. x3Damage 18+18+18=54. If the rapke falls before my attacks are done, remaining attacks/damage switch to bounder13. Whoever took the critical hit must make a Fort save DC 15 or die instantly from massive damage.
If either rapke or bounder fall, Cleave attack goes to next available combatant within reach. Cleave Attack. HitAC 31. Damage 26.
Total possible damage: 186.)
Jake (AC 28, hp 31/57, Prayer, Haste) d20+16=20 d20+16=25 d20+11=22 d20+6=22 d10=5 d6=6 d6=1 d6=4 d10=3 d6=3 d6=2 d6=2 d10=8 d6=5 d6=6 d6=3 d6=2 d6=1 Friday March 16th, 2007 5:05:36 AM
The bounders wanna continue going after Trellus? Well fine! Jake, already next to one, takes a 5' step into flanking position and attempts to slash down at that one with a flurry of blows, induced to greater speed by the haste. Only one gets through, as Jake swings so wildly, hitting the bounder hard in the spine. His shield, also, bites into the grass creature's tail, perhaps more of an annoyance than anything. (Hit AC 20, AC 25, and AC 22, and my shield hit AC 22. If one of my attacks takes the bounder down, i'll aim the next ones at the other ones, but they will not get the sneak attack damage. Did 17 base + 6 frost +5 SA on first hit (28), 10 base + 3 frost + 4 SA on 2nd (17), 15 base + 5 frost + 9 SA (29) and my shield bit for 3 damage.)
Trellus (ac26, 46/79 hp, prayer,shield of faith, haste) d20+13=24 4d8(7+6+2+5)+10=30 Friday March 16th, 2007 11:38:29 AM
The bounders keep on him, but Trellus manages to fend one off. With the arrival of Grymash and Jake, he'll take the opportunity to get out of the way. The cleric steps in behind Jake, putting him within touching distance of the severely bleeding barbarian.
Stowing his mace, Trellus then casts a spell, healing some of Gry's wounds.
[Defensive casting to avoid AoO- Concentration check 24 to successfully cast spell. Spontaneously cast CCW over Restoration, healing Grymash of 30 hp damage]
The fire is headed this way, naturally. But the pack of rapke are just standing there.
"Tishe, can you do that ice wall pick around the fire?" "Gil, what's the deal with them dudes over there?" --------------------- [Prayer 8/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]
Haste (6/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Murdock d20+14=17 Friday March 16th, 2007 12:53:24 PM
Murdock figures his next move out before Trellus orders the command. Knowing the bringing the wall of ice into existance will exhaust most of his magical energies, Murdock looks for a way to save his friends.
He had thought to scoop the gnome up at least, but that seems less important now as the fire from the magical explosion is bearing down on his friends.
Murdock calls the ice wall into being with a quick defensive casting (DC17), exhausting the last of his most powerful spells. The drow thinks that he may need to start tearing pages out of his spell book if things get any worse.
The summoned ice wall appears between the new monsters and the primary battle. The ice wall should also contain the now spreading fire, so that it does not hit the group. The wall is 80' long, 8 feet high, and 8 inches deep.
Spells Active: Endure Elements (unknown length) Mage Armor (479.4 Turns) Haste (3/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement) Fly (7.7 Turns)
Tishe' AC 20 HP 44/56 (Mage Armor, Haste, Endure Elements) d20+6=18 d20+6=20 d4+3=5 d4+3=6 d20+11=21 d20+11=16 d20+6=12 d4+7=9 d20+5=22 d20+5=23 d6+3=6 d6+3=8 d20+6=26 d20+6=22 d20+4=19 Friday March 16th, 2007 3:15:07 PM
(OOC: Wolf #1 tripped Bounder #11. Was the Trip attempt of 22 unsuccessful?)
Bombadier #1 and #2 both flank and attack Bounder 17, large mandibles seeking the soft skin. (AC 18, 20) (Dam 5,6)
Celestial Lion is locked in a death struggle with the Bounder, and continues to seek lethal damage on Bounder 17 (AC 21, 16, 12) hitting with one claw (Dam 9)
Wolf #1 and Wolf #2 determidly attack Bounder 11 to keep it down on the ground. (AC 22, 23) (Dam 6, 8) (Trip: 26, 22) And both wolves succeed in pulling Bounder 11 to the earth.
Tishe', attacked directly by the Bounder, stifles a scream of pain. Casting Defensively (Concentration: 19) she succeeds in weaving a spell of flight and soars 40 feet into the air to escape the attack. (30 move + 10 help by Haste)
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, Fly, Haste
Gilan [AC: 24 - HP: 51/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] d20+15=19 d20+8=15 d20+20=40 Friday March 16th, 2007 8:38:36 PM
Gilan moves a little bit forward as he lays his hands upon himself. He channels a spell into his own body and smiles at the added protection. "Ciaran...attack." He gives out the order to aid Tishe', who has suddenly become interesting to the bounders. Shaking his head he draws a few conclusions. "If I had to guess...they have some tolerance for fire that allows them to just stand there...I would also guess that they have some average intelligence." He does not like the sounds of his ideas but it seems to be the best ones at this time.
Ciaran charges in the direction of Tishe', slamming his body into the bounder or at least trying to. His teeth are the dangerous part though as he tries to tear into and bring the thing down to the ground.
[hit: // and damage: //] [Ciaran - hit: 19// and damage: 15//; trip: 40] [stoneskin(Gilan) - 90points]
Sacrifice of one. (DM Jim) Sunday March 18th, 2007 1:23:05 AM
With a series of shrill calls the entire pack, or what is left of it slip back into the sea of grass. Those that were engaged still with the pack bob and weave their way out of the area in a full retreat from the group.
What is left is the spreading fire, which is getting bigger by the minute. In fact it has spread over and has overtaken the two beetles and celestial lion.
Carnage lays all around the group, except for at the floating feet of Tishe'. She has a very much alive bounder below her, having been taken down by the combined might of three wolves. All three have a hold upon the bounder, the summon wolves by the rear legs and Ciaran by the throat. It seems to be well in hand at this time.
The real danger is the fire that is fast approaching. It will only be minutes before it hits the area that Grymash and Jake are standing at right now. It must cover an area of at least an eighty feet radius. From their position, Tishe' and Murdock, can see that the flames are also making it way towards the ship and the wall of ice.
Murdock's wall from earlier was only enough to slow it for a few minutes. It is burning hot and fast, whipped on by the wind and dry conditions.
Tishe' AC 20 HP 44/56 (Mage Armor, Haste, Endure Elements) d20+6=18 d20+6=14 d20+8=14 d6+3=5 Sunday March 18th, 2007 5:52:02 PM
Squealing and roaring, the Celestial Animals disappear in the face of the intense heat of the encroaching fire. Tishe' sees that her pack and the others are in danger of recieving the same fate and tries to stem the tide of the fire by coordinating with her dark packmate.
"Murdock, if you have an cold or water spell, let us strike the fire together, and perhaps extinguish the blaze!"
Putting actions to words, the plain-faced woman holds her diamond-tipped white staff like a halbred and calls forth a second Wall of Ice between the Bloodpack and the flames, 100 feet long and semi-circular like a C pointing towards the fire. "With the short grasses, hopefully this will last long enough to let the fire burn out.
Then, hoping the others will be able to stop the flames on this side, she flies in an arc over the fire towards the people near the sticken GrassShip. (Move 60 feet with Haste)
The two summoned wolves grin at the arrival of an alpha male, and keep thier dogged attacks against the Bounder, but the thrashing Bounder loosens thier grip. (AC 18, 14miss) (Dam 5) (Trip 14miss)
Spells Cast Haste (by Murdock) +1 AC, to hit, Reflex, attack Endure Elements, extended (48 hours) Mage Armor (5 hours) +4 AC 2 Wolves (4 rounds) AC14 HP17 A +5(bite) D d6+3; low light; scent; trip(+1)
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- Summon III, *Fly, Haste
Flea (AC 21, 47/56 HP, Bless, Haste) d20+12=19 Sunday March 18th, 2007 10:03:39 PM
Flea continues to back up, and away from the fire. She aims her wand at the departing plains monsters, and though it makes a surprising *bang* no missiles are discharged (UMD=19 (fail))
The rogue wonders if she should make a run for it, but realises she would never abandon the Bloodpack.
DM Sanity Info:
Position: DM's discretion
-Bless cast by Trellus -Haste cast by Murdock
Wand of Magic Missile 30/50 charges left
Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 25/35 Hp (Prayer, Endure Elements, Hasted, Fly) Monday March 19th, 2007 10:27:02 AM
Murdock cries out to Tishe', "I don't have any magic of that sort left! Best to get out of here!"
Then Murdock see's the less powerful mage create an impressive Wall of Ice. Hopefully it will be enough for Murdock to use whats left of his magic to rescue the party.
The drow moves in the air ever so slightly and lands on the ground right beside Grymash.(Movement 20') Then the Mage opens his spell book, sighs, and rips out a page. The mage uses the page like a scroll, casting Fly on Grymash.
(Murdock no longer has the fly spell in his spell book after this action)
Murdock shouts to the bloodhazed orc, "Grymash fly Trellus and Jake away from the FIRE!"
Then Murdock calls out to the Gnome, Flea come over here and grab on, we're going for a ride!
The mage moves again this time to stand between flea and Ciaran (25' movement). The drow flips frantically though his spellbook again, finding the spell deminsional door and preparing to cast it as soon as he is able.
Spells Active: Endure Elements (unknown length) Mage Armor (479.3 Turns) Haste (2/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement) Fly (7.6 Turns)
Trellus (ac26, 46/79 hp, prayer,shield of faith, haste) Monday March 19th, 2007 3:37:43 PM
[OOC - you did say "minutes" :) ]
"Hold on, Murdock," Trellus counsels as he eyes the approaching flames. "Let's not panic quite yet."
"Gilan, Tishe - Have you got any of them elemental picks? Maybe water or earth or air can contain that?" he asks.
"Everybody get over to that boat. Let's see if them dudes can help."
Trellus runs to the boat.
Jake d20+21=38 Monday March 19th, 2007 4:06:11 PM
"Ah'll go make sure they're okay!" Jake enthusiastically volunteers. He takes off running to the boat, keeping up if not passing his buddy Trellus. Of primary importance is making sure that the people are okay, so when Jake gets close enough, he'll say, "Hey, we're here to help you!" and try to put on a friendly, nonaggressive stance towards them. (Diplomacy 38)
Gilan [AC: 24 - HP: 51/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] Monday March 19th, 2007 7:57:34 PM
Gilan glances to the fire and recoils back a few feet. Then the icewall appears and he stops short. "I can summon up several different types of elementals...but water will only come with the presence of water." With a shot to his head he looks to the rapidly melting ice wall and smiles. "Problem solved." He looks to Tishe' as he moves in her direction. "What do you say...earth or water...maybe a combination of both would suffice." He is already starting on the conjuration that will bring forth an elemental...he just hopes it is enough.
Ciaran backs off as well. He does not seem too happy about all the fire and is putting a little distance from it.
Grymash (ac23, hp48, Prayer, Haste) d20+14=25 d8+31=38 d20+9=25 Monday March 19th, 2007 9:09:48 PM
Grymash takes one last final swing as the beasts flee from his obviously overwhelming might.
(AoO of any rapke/bounders in reach as they run. Max 2handed powerattack. HitAC 25. Damage 38.)
A grim satisfaction fills him. Many dead, much blood was spilled, more than enough for a song or two. Grymash then feels an intense heat lashing at his back side. He spins around to see who is biting into him. Not who! What!! "FIRREEE!!"
The sight of the huge wall of fire heading his way is more than enough to sober him. The urge to fight is suddenly turned to flight. Grabbing his bow from the ground he covers only half the distance to the boat. Grymash tries his best to follow Trellus' lead and help herd his pack. He puts his survival skills to use (Survival 25). Living with the orc raiders taught him many things. Most of which involved brutalty and cruelty. Life was hard, so were the ways of survival. There was no way to stop the destruction, but there was one way, save running like a scared piggie, to avoid becoming fuel for its flames. That was to start another fire!!
"Trellus!! Whut 'bout makin' more FIRES down wind!? Make uh Fireback! Burn da grass down ahead of da big fire. Wit no grass ta burn ... No more Fires be burnin' da Pack!!"
Grymash starts pulling up bundles of grass by the fist full to start wrapping the tips of a few arrows.
Fire defense. (DM Jim) Monday March 19th, 2007 11:41:38 PM
The pack breaks up and some heading for the ship, while others start the process of trying to control the fire.
Several good ideas are thrown out and it becomes evident that the pack will have a total of four minutes to make a decision and implement it before the fire is once again loose from the icewall.
[We are remaining in an amplified combat time of a minute each round. I am taking it that Murdock still has his fly spell in his spellbook and it has not been ripped out as well. That is with the call from Trellus to hold on.]
Trellus (ac26, 61/79 hp, prayer,shield of faith, haste) d8+10=15 Tuesday March 20th, 2007 9:10:44 AM
The blond cleric does his best to direct traffic.
"Gry, wait. We can't control new fires either. Lets let Tishe and Gilan weave their picks. You help Jake get the dudes from the boat.
"Tishe, put up another wall. Try to surround this thing, and maybe earth elemental can rip up grass and make Gry's firebreak."
While he's generally near everyone, the cleric casts another spell. Everyone feels the healing power of Domi flow into them.
[Cast Mass Cure Light Wounds spontaneously over Spell Resistance - everybody healed for 15 hp]
Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp (Prayer, Endure Elements, Fly) Tuesday March 20th, 2007 10:00:43 AM
Fire dances in Murdock's eyes. The fire of the plains that he started. This fire, the power of his arcana. The fire that whips him into a frenzy as he starts to take steps to rescue his friends. Only Trellus's cool even tones cool the raging fire in Murdock's soul and bring him back to reality. The drow pauses, looking at his spell book, thankful he did not have to mangle one of his prized possesions. Then nods his assent to wait for Trellus's orders.
The Drow says, " I will go over to the others near the boat and offer my assistance there. " With that, the drow flys off toward the boat.
/ooc: DM Jim, thank you for allowing me to keep the fly spell.
Tishe' AC 20 HP 44/56 (Mage Armor, Haste, Endure Elements) d20+13=16 Tuesday March 20th, 2007 2:06:32 PM
Tishe' carefully considers Gilan's thoughts and comes to her own conclusions (Arcana: 16). "Water elementals will be better, because they can quench fires. We only have to provide the water to summon them!"
It takes less than a minute to fly over to the burning GrassShip (1 round full flight with Haste = 240') and the people still alive within her first ice wall. "Many Shadows!", she calls out, "We're the Bloodpack, and we'll take down the wall as soon as we weave this fire out!"
Using her Staff of Frost, she extends the Ice Wall another 100 feet, encircling the fire and letting it burn itself out. (1 round)
She then concentrates on creating another summoning (Summon III), weaving magical knowledge, voice, and hands to bring forth a Tiny Water Elemental from the Ice Wall. "Quench the fires, my friend!", she calls to the small elemental, and the watery wave marches across the grasses to reduce the conflagration. (1 round)
The two summoned wolves coninue to attack and hold the tripped Bounder until Cirian and the pack is able to kill it. They then disappear to whence they came.
Spells Cast Haste (by Murdock) +1 AC, to hit, Reflex, attack Endure Elements, extended (48 hours) Mage Armor (5 hours) +4 AC 2 Wolves (4 rounds) AC14 HP17 A +5(bite) D d6+3; low light; scent; trip(+1) Elemental, Small (5 rounds) HD 2 by type acid/cold/electric/5; SR 7; smite Drench: The elemental's touch puts out open flames of nonmagical origin of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD).
Arcane Spells White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended) Yellow -- *Summon III, *Fly, Haste
Posting Report (ADM MikeK) Tuesday March 20th, 2007 2:25:53 PM
Posting Report for Game 10 for the week of Mar 12 - 16
Name MTWTF
DM JimW XXOXX
Trellus XXOXX
Tishe XXOXX
Jake XXOXX
Gilan XXOXX
Grymash XXOXX
Flea XXOOX
Murdock XXOXX
[X = post, O = no post]
ADM Note - Good posting everybody!
Gilan [AC: 24 - HP: 66/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] d20+7=20 Tuesday March 20th, 2007 6:44:33 PM
Gilan finishes his own spell and with a smile of satisfaction sends his own, larger water elemental to quench the fire. "We need your help sister of the water to put out this fire." The elemental moves in that direction, turning into a vortex of water as she goes.
Ciaran is dragging along the bounder with the help of the other two wolves. He still has it by the neck and every once in awhile growls lightly in warning to the beast.
[flamestrike for summon nature's ally III - water elemental]
Flea d20+9=26 Tuesday March 20th, 2007 11:21:38 PM
There isn't much the rogue can do while her companions fight the fire with their magics. Flea cranes her neck, trying to see past the conflict between fire and water to discern the fate of the plains ship and its passengers and crew.
Spot=26
Grymash 2d8(5+8)+3=16 2d8(5+5)+3=13 Tuesday March 20th, 2007 11:29:53 PM
Grymash shrugs and runs rest of the way to the ship. He will provide aid to the survivors if they will allow.
(Two Cure Moderate wounds spells to whom ever needs it. 16 and 13 points of healing.)
Long live the flames. (DM Jim) Tuesday March 20th, 2007 11:59:14 PM
The fire tries to spread further by burning through the icewall and that spells its undoing. With the water that it creates the elementals are born and they whip into a frenzy. As they go into their drenching of the area, the fire is sputtering to keep going and soon it is gone.
Still you can tell the intensity of the fire by the fact that even the new icewall is diminished in size by half and the other icewalls are virtually gone.
Those closest to Ciaran hear the unmistakable sound of bones snapping and separating. The larger wolf has neatly twisted the head of the bounder as it struggles for freedom. The beast now lays completely motionless upon the short grass and the large wolf raises his head to the sky. The next thing you hear is the howl of victory that is soon replaced by the sounds of clicking and clacking. The very ground seems to be crawling and that can only herald one thing in the grass...insects.
The large ship, cargo from the looks of it, is not that badly damaged. The fires have been put out but the ship is still partially stuck in the short grass, at least a third of it in fact. The captain is currently looking over the situation himself and noone that is alive seems to be that badly hurt.
The two young men from earlier are helping the still visibly trembling woman to her feet. She is just starting to brush her clothes of the dirt when she gives a shriek and starts for the ship. It seems that she has noticed the movement of the ground and is not too keen on insects. The two men start to laugh as they follow her to the ship.
The two elementals seem to be frollicking in the aftermath of the battle with the fire. The short grass they are in is covered in water and they playfully kick it around.