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The Hundred Year Curse
The Ghost Ship


DM Shegger 
Monday September 18th, 2006 9:40:07 PM

Oni Highlight to display spoiler: {"Me name is Fintan Finnliath. Me ship is the Odinjar Dreki. And me crew..." He chuckles and looks as the last of your four compatriots disappear below decks. "Yerself and yer friends be the crew of this majestic vessel."}

Everyone else Highlight to display spoiler: {Berlon calls forth his boat. A giant white swan-boat appears, floating lazily in the choppy waters. It is long enough to easily carry the seven of you.

Vorelle leaves Champ to watch the Merchants' boat. The dog woofs once and prances off to take shelter from the rain under the overhang of a nearby storage building, easily within quick reach of the boat should any ne'er-do-goods attempt to lift the boat.

With nothing left to do but board the boat, everyone quickly does. Theodore has some difficulty and Rose gives him a proper scolding.

The boat moves easily across the water, going where Berlon mentally directs the vessel. The ship slowly becomes more visible. It appears to be a longship. It's main purpose: war.

Across the side of the ship, several shutters for lower oars into the water. The boat itself seems unusually still in the harsh weather. Rising from the deck of the ship, a mast pierces the sky. A square black sail spreads from the timber. Strangely, the sail does not move even slightly in the hard wind.

Halfway to the ship and Vauhwyt puts the swan-boat into shadow. Ten minutes out and she casts alter self upon herself.

OOC - What are your plans for approaching the boat? How do you board? Who goes, who stays? Etc., etc.
}

Posting Report for 9/11/06 
Monday September 18th, 2006 9:48:33 PM

MTWTF

DM Shegger XXXXX
Berlon XXXOX
Dietrich XXXX
Olyn XXXXX
Oni OOOXX
Rose XXXOX
Theodore XXXXX
Vauhwyt XXXXO
Vorelle XOXOX

Welcome Jack/Oni back everyone!

Dietrich 
Tuesday September 19th, 2006 8:21:37 AM

Dietrich can´t help himself but to admire the vessel. Such a ship with the right crew can cause quite some havoc.

The knight takes the longbow at hands and readies an arrow. He prayes to Domi for the magic concealing the boat to work.

He will stay in the magic boat at first, waiting for the boarding party to call.
"Friends, we don´t really know if we´re dealing with undead here, so I´d say that even Olyn and Berlon should stay back first. Only somenone stealthy and possibly invisible should go first, have a quick look, and return to report. Than we see if we all can go with the protection of divine magic, or if others have to stay back, or we all go for a fight."

Vauhwyt (AC20, 21 vs evil, HP57) and Mookie (AC18, 20 vs evil, HP26) (see below for active effects)  d20+10=12 d20+10=22 d20+13=24 d20+25=28 d20+25=42
Tuesday September 19th, 2006 1:50:54 PM


As the boat approaches, Vauhwyt quietly urges whoever is working the tiller to try to keep the boat in fog banks and such.

Before she casts the Alter Self, she stows her armor in her pack and sets aside the following:

Grey Leather Sectioned Belt Pouch with scrolls, potions, and seals
150 feet silk rope
Bag of Tricks
Disguise kit
Masterwork thieves tools
+1 Amulet of Natural Armor
+1 Ring of Protection
+1 Ishgaran Gloves of Dexterity
Mookie's tiny light-proof pack with two tiny ceramic rings in it. One ring (in pack) has Continual Flame cast on it ... the other (held by Mookie) has the Darkness spell cast on it.

All her other gear disappears when she casts Alter Self ... the above she puts on to wear in elf form.

Then she changes into a male elf. Sharing the spell, Mookie changes into a monkey.

Vauhwyt reads a scroll of Mage Armor as well. Then she drinks her Elixers of Hiding and of Sneaking.

As the swan boat comes near the ghost ship, Vauhwyt uses a scroll of Disguise Self and the disguise kit to make herself look like a zombie elf. On a whim, she adds a few pirate touches to her disguise, like an eye patch. Sharing the spell, Mookie looks like a zombie pirate monkey.

"Arrr! Shiver me timbers and get me some brains!" she says softly.

"Pieces of eight! Pieces of eight!" says Mookie, even softer. "I be lookin' fer pieces of eight!"

A minute out from the ship, Vauhwt starts reading scrolls, casting spells, etc. See below for list in order cast.

Vauhwyt looks at the ship and judges how hard it would be to scale (see below). If it is a harder than DC16 climb, then she casts another Alter Self on Mookie only, so that he can keep his monkey form even if he moves more than 5 feet from V.

Two of these scrolls are divine spells, and require Use Magic Device checks. Vauhwyt reads the Hide From Undead on the first try (a 24), and Mookie needs two tries (12 and 22) to read the Detect Evil.

Now right at the ship, Vauhwyt ansd Mookie concentrate to see if they can detect evil or undead from here.

Then, with Mookie clinging to Vauhwyt, Vauhwyt climbs up the side of the Ghost Ship. Her climb ability is a +6, so if she can scale the boat by taking 10 on a DC16 climb, she will do so. If scaling the boat is tougher DC than 16, then she will direct Mookie to climb up with one end of the rope. In monkey form, Mookie can beat a climb DC 25 without rolling (30 ft climb speed).

So either by rope or unaided, Vauwhyt climbs into the Ghost Ship. She is within the shadowy illumination and concealment of the Darkness spell, so she is hiding and moving silently. She takes a quick look around without going anywhere, and then whispers (via Message) for the other sneaky types to climb up.

"Ahoy," she whispers, "drag yer scuppers up the rope, me hearties!"

Move Silent: 28. Hide in Shadows: 42.

Active Effects (in order cast):

Darkness (15 minutes of 30 used)
Alter Self (10 minutes of 40 used)
Mage Armor (5 minutes of 60 used)
Elixer of Hiding (5 minutes of 60 used)
Elixer of Sneaking (5 minutes of 60 used)
Two Message cantrips so everyone can whisper. (5 minutes of 40)
Expeditious Retreat (10 rounds of 40 used)
Disguise Self (9 rounds of 100 used)
Hide from Undead (8 rounds of 100 used)
Protection from Evil (caster level 4) 2 rounds of 40 used)
Detect Undead (Vauhwyt) (concentration, up to 10 minutes)
Detect Evil (Mookie) (concentration, up to 10 minutes)

Spell slots used:
2 of 6 0 level spells used
1 of 7 1st level spells used
1 of 3 2nd level spells used

NOTE: All effects except Detects are shared with Mookie!

Rose 
Tuesday September 19th, 2006 4:35:05 PM

Rose will follow Vauhwyt's example, except she has very few spells to cast most of hers are offensive. but she will quickly use a wand or two and offer them to the others (some are self only and she cant use the wand on the others but they can try to use it)

Rose will quickly take wands and cast shield, temp control, prestidation, and unseen servant.
Shield is shared with piper.
unseen servant is given the bag of tricks to hold and told to obey piper.

Rose will also make sure that her everburning ribbons are tucked away where the light wont show, but where she can get to them easily and that her holy water, oils, and potions are in the correct belt pouches for easy access.

wands people can use or have cast on them
Prestidigitation, 49/50 charges
Temp control, 50/50 charges, 24 hrs 5 cu feet, see spell for more detail
Shield, (can only use on self) 47/50 charges, +4 to ac & negate magic missiles lasts 1 min
Unseen servant, 50/50 charges. Range 25' from caster. Can lift 20 pounds or drag 100. lasts 1 hour.

ooc: I think I didnt send out my new character sheet so I'll do that today.

Berlon 
Tuesday September 19th, 2006 9:13:23 PM

Despite all the bustle of activity, Berlon remains relatively quiet, only taking the time to meditate a few moments. Once everyone starts doing their thing, Berlon starts with his spells.

First, he will cast Air Walk on himself (70 minutes) so he doesn't sink like a stone.

Second and third, he takes the time to cast both Eagle's Splendor and Owl's Wisdom on himself. (7 minutes each, new CHA 15 new WIS 20)

Fourth, and most inexplicably, he adds his own minor enchantment to Mookie, casting Prestidigitation (1 hour). First, a dark black cowl appears over the bird, much like what ninja's use. Then Mookie's left wing and half his face seemingly turn to metal! The eye not covered by the eyepatch turns into a glowing, red eye!

"Ninja Pirate Zombie Robot Monkey," the gnome deadpans.

Spells

0th Level - Light, Read Magic, Mending, Purify Food & Drink, Detect Magic, Guidance
1st Level - Hide From Undead, Remove Fear, Summon I, Bless, Sanctuary/Nystul's
2nd Level - Silence, Consecrate, Eagle's Splendor, Owl's Wisdom/Identify
3rd Level - Invisibility Purge, Daylight, Searing Light/Dispel Magic
4th Level - Divine Power, Air Walk/Imbue w/Spell


Theodore & Macaw 
Tuesday September 19th, 2006 9:31:07 PM

The familiar tingling sensation creeps over Theodore. A bit of fear, a bit of excitement mingling into adrenaline. Adventure!

Taking a deep breath to steady himself, Theodore casts mage armor. (Lasts 7 hours.) When they reach the ship, Theodore casts invisibility on himself and then dimension door to put him up on the boat.

He keeps close to Vauhwyt on the ship, looking about for clues about the purpose of the mysterious ship.

Mookie 
Tuesday September 19th, 2006 9:47:36 PM


"Arrr! Me rust is itchy!" he says.

Then he adds, "Boss, why is the kid wasting a Dim Door when we could just climb up there and lower a rope?"

Vauhwyt says, "Aye, Matey. Now hush yer gob."

DM Shegger 
Tuesday September 19th, 2006 9:54:39 PM

Oni Highlight to display spoiler: {As Captain Finlath is talking with you, a curious look comes upon his face and he looks out towards the harbor of Dirt City. "It be seeming that our crew do be increasing." He chuckles and steps toward the railing.}

Everyone else Highlight to display spoiler: {One minute out from the Ghost Ship, the swan-boat suddenly stops. Shaking violently, it LIFTS from the very water and levitates up to just above the deck of the ship. Then it jerks forward and speeds to the boat. As it lowers to the deck, you see the translucent image of an old but stout man in a wide brimmed hat. Beside him, of all things, stands a centaur.}

Oni Highlight to display spoiler: {You see an oddly shaped boat (like a swan?) float up into the sky and then shoot towards you to stop just above the Captain's ship.}

About a foot above the deck, the swan-boat disappears, depositing everyone on the wood of the ship. (Reflex 15 to keep on your feet)

"Welcome," says the ghost. "To the Odinjar Dreki! We set sail in the morn! Har!"

Oni 
Tuesday September 19th, 2006 10:11:11 PM

Oni spots a few people he has met before. Then he sees Vorelle.

"As The captain said welcome aboard. We are off to save the mans niece, or daughter. There are 4 young men below decks as well. Vorelle who are your companions? I am Oni for those who I have not met."

Standing before you is a short and stocky centaur. His skin is the color of a drow, with corresponding white hair. Strapped over his green dragonhide breastplate is a long bow, quiver of arrows and a great axe. He also has a large knapsack.


Olyn  d20+5=23
Tuesday September 19th, 2006 10:24:57 PM

Landing deftly on the deck of the boat, I come to a stop about 15 feet from the translucent man.
We go nowhere until questions are answered.



Vorelle  d20+9=21
Tuesday September 19th, 2006 11:59:03 PM

[OOC: I have unexpectedly been asked to work a lot of overtime this week. I will apologize in advance for what will likely be erratic posting.]

Vorelle easily keeps her feet as the swan-boat disappears. Worse than the nonmagic ones, then, she thinks as she looks about her.

"O-Oni?" she asks, seeing the druid on the ship. "B-b-b-but h-how---? Wh-wh-what---?"

Rose  d20+8=12
Wednesday September 20th, 2006 2:38:54 AM

Rose spills on the deck and lands under someone "Hey get off me!" Rose says as she struggles to get up.

Vauhwyt and Mookie  d20+11=28
Wednesday September 20th, 2006 8:03:02 AM


Still standing, Vauhwyt and Mookie keep concentrating on their Detect Undead and Detect Evil spells while continuing to hide (Spot DC 42 from last turn).

[OOC to Oni: Unless you can make a Spot DC 42, you do not see an elf zombie with a robotic undead pirate monkey on his shoulder. LOL!]

Dietrich  d20+6=10
Wednesday September 20th, 2006 8:42:06 AM

Dietrich watches as his friends prepare, casting spells and reading wands. But something seems to go wrong, as the boat suddely lifts and than throws everyone on the deck of the ghost ship! "&¨$*&¨)(*&("

Despite his normally excellent reflexes, the knight wasn´t counting on that, and falls flat on the floor, swearing again:
"&¨%% magic swan! What could you expect from a *(&¨( swan!"

Dietrich  d20+6=10
Wednesday September 20th, 2006 8:42:07 AM

Dietrich watches as his friends prepare, casting spells and reading wands. But something seems to go wrong, as the boat suddely lifts and than throws everyone on the deck of the ghost ship! "&¨$*&¨)(*&("

Despite his normally excellent reflexes, the knight wasn´t counting on that, and falls flat on the floor, swearing again:
"&¨%% magic swan! What could you expect from a *(&¨( swan!"

Theodore & Macaw  d20+4=14
Wednesday September 20th, 2006 12:03:11 PM

It looks like Theodore might actually keep his feet as the boat goes out from under him, staggering forward to stabilize his balance. Unfortunately, Dietrich did not keep his feet and the large warrior's body serves as an unavoidable obstacle to the normally clumsy wizard who trips and lands with an "oof!"

Picking himself back up, he looks from the ghost to the centaur. What an odd couple, he thinks to himself.

The centaur seems polite enough, so the thin mage offers his name, "I'm Theodore. Pleased to meet you, Oni. How was it that you got here, if I may ask?"

DM Shegger  d20=1
Wednesday September 20th, 2006 9:25:08 PM

The pirate ghost lets you all get back to your feet before addressing you. "Arr! It's me lass. She be kidnapped by me mortal enemy!" He turns about and shakes a fist in fury. "Hunnerds o' years!" He turns back to your group, teeth gritted. "Hunnerds!"

He steps off a few feet and seems to collect himself. "Yer gonna be the ones to save me lass. Me blood tells me so!"

Oni 
Wednesday September 20th, 2006 9:41:01 PM

Just as he was about to speak the Captain piped up.

Looking over to Theodore, "Theodore is it? Well met sir. I was trying to find Vorelle when the overpowering urge took upon me to come to the docks. I thought that may have been where she was. Upon arriving, 4 young men also stood waiting. We rowed out to this boat. And now your here. Hunting lass I guess we are."

Berlon - Air Walk, Owl's Wisdom, Eagle's Splendor  d20+2=21
Wednesday September 20th, 2006 10:38:19 PM

The gnome is surprisingly able to keep his balance. (Reflex Save 21) He takes turns alternately nodding and shaking his head as the conversation unfolds, knowing better than to say anything, and simply tosses Mookie an imaginary Banana Flavored Metal Cracker.

Vauhwyt and Mookie 
Wednesday September 20th, 2006 11:21:30 PM

The liontaur in Zombie Elf form and the raven in Robotic Undead Monkey form continue to concentrate on their spells, hoping to detect evil and undead presences on the ship. While they do so, they are also hiding.

"Boss," whispers Mookie through a shared message spell, "Why aren't our spells working?"

"I dunno, Mookie," whispers Vauhwyt back. "Just keep concentrating and maybe they will kick in."

Vorelle 
Thursday September 21st, 2006 12:58:21 AM

Vorelle swallows and tries to forget that she is still on a boat. "Wh-wh-what e-enemy?" she asks the ghost.

Olyn 
Thursday September 21st, 2006 12:31:00 PM

Who?
Where?
How?

Vorelle, your dog, if you leave him he wont be there when we come back.

Dietrich 
Thursday September 21st, 2006 2:43:44 PM

After the ridiculous fall, Dietrich stands up and sees a centaur together with ghost. And he seems to know Vorelle.
Dietrich thinks to himself: "Vorelle has always some strange acquaintancies..."

Listening to the ghost, Dietrich doesn´t feel at ease to simply greet them and go on. Undead dont´put him at ease..
He´ll wait for more information, letting the diplomats of the party talk.

Theodore & Macaw 
Thursday September 21st, 2006 9:23:19 PM

Theodore only now seems to notice the ghost and the situation they're in. He begins to look about the ship.

"Where are we going?" he asks the ghost.

DM Shegger 
Thursday September 21st, 2006 9:42:28 PM

Vauhwyt Highlight to display spoiler: {The only undead you detect is the captain. You feel a strong aura about him. You detect no evil.}

"What enemy? WHAT ENEMY?" the captain roars, stomping back up to the group. He pauses and furrows his ghostly brow. "Hum, well I be a sea dog's bottom! I don't be knowing the bastard's name. Didn't happen ta be gettin' it while he were slaughtren me crew and stealin' me daughter!"

He stomps about some more before speaking again. "I do be knowing where he's weighin' anchor, so ta speak. Me Dreki'll get us there in eight days. I do hope ye've all brought food n' water enough fer the trip. Har!"

Vauhwyt and Mookie  d20+25=28 d20+25=34
Friday September 22nd, 2006 12:00:18 AM


Still masked and protected for minutes (tens of minutes, for some spells), Vauhwyt and Mookie explore the entire ship, top to bottom, keeping both silent and hiding in the Darkness that masks them.

Move silent 28, Hide 34.

They continue to concentrate on detecting evil and undead.


Rose 
Friday September 22nd, 2006 3:33:38 AM

Rose brushes herself off and speaks to the captain "Um sir, if it's been several hundred years your daughter is probably dead by now. And you should have let people know to bring food, we barely have enough for one day much less more than two weeks. How can anybody be expected to get your daughter back if they are dead or weakened by hunger and thirst?"

Berlon - Air Walk, Owl's Wisdom, Eagle's Splendor 
Friday September 22nd, 2006 10:24:41 AM

"Now, now, Rose, food and water is easy enough to come by, don't worry about that..."

Berlon turns to the captain.

"It's very odd. The tales in the city speak of a ghost ship that kidnaps children. I suppose this rival that took your daughter might be the same one that raids the city?"

"Fate certainly has a way, does it not, Captain..." the gnome trails off, obviously looking for the captain to introduce himself by name.

Theodore & Macaw 
Friday September 22nd, 2006 1:32:15 PM

Theodore feels a sudden clutch of fear when the captain informs them they'll be at sea for eight days. And I've only brought food enough for one day! he thinks to himself.

Then Berlon alleviates his excitement with an assurance not to worry about sustenance. Hmm. I wonder what exactly he means by that. He doesn't say anything out loud, knowing the gnome appreciates a little dramatic flourish from time to time.

"Would it be all right if I looked around a bit?" he asks the ghost captain.

Oni 
Friday September 22nd, 2006 5:51:57 PM

Oni watches the new group closely. Each one seems so different rom the other. Where is Vauhwyt he wonders. Weird they would have come without her.

Olyn 
Friday September 22nd, 2006 6:01:10 PM

Am I the only here with any lick of sense?
We came out here to stop a ghost ship from raiding the city and kidnapping children and now we are contemplating going with strangers on a boat someplace else to find some ghosts' kid?
And when asked questions this ghost is not very forthcoming and seems to say we have no choice. I do have a choice.
I can cast a couple spells and swim back to the city.

I am tired of strangers dictating what I will or wont do. I am tired and need a break as do all of you yet we are thrust yet into a game of cat and mouse.
I go noplace without answers and being asked for help, not being told to help.

Its all on you mister ghost. Answer the questions asked of you.
Ask for help.

Or watch me leave.

loretta 
Friday September 22nd, 2006 7:11:13 PM

was olyn speaking to people or thinking to himself?

DM Shegger 
Friday September 22nd, 2006 10:16:18 PM

Vauhwyt Highlight to display spoiler: {As you search about the ship, you don't notice any other undead nor do you detect any evil.

The ship seems to be a fairly normal longship. There's one ballista at the bow of the ship. It's rotted and broken, of no use now. Below decks, you find four sturdy young men conversing happily amongst themselves about the adventures they're sure to see on their journey.
}

Above decks, the ghost captain continues speaking with the heroes. "Captain Fintan Finnliath," he responds to Berlon with a flourish. "An' there be no raids on yer city. Tis the call of adventure. A mix of the sea's nat'ral song and, I s'pose meself might be addin' a bit ta the song. Har!"

He stomps over to Oni, "This one, and four others below, felt that call. As ta leavin', ye've made a commitment ta me when ye stepped aboard me ship. Ta leave now'd be mutinous. I'd be hoping none o' ya be mutinous, now would ya?"

Any who try to leave run into an invisible, but very physical force keeping you from going over the rail or more than thirty feet above the ship. Any magical attempts to discover, or bypass the force, also fail without leaving any clue as to why.

BigTim to Loretta 
Saturday September 23rd, 2006 1:11:00 AM

I dont think to myself and post it.
Not saying anyone here does but too many people do act on what someone posts that they are thinking.

Olyn 
Saturday September 23rd, 2006 1:17:50 AM

We did not come here of our own accord. We were on the water heading towards this vessel when you took it over, and dumped us uncerimoniously on board your deck.
You said you arent here to raid the city yet you have taken us hostage. And erected a barrier to prevent us leaving.
So know this. I will act as if I am a prisoner of war. And with all the powers inside me and through Wardd, I will destroy you, this boat and all who call you captain.

Dropping to my knees I begin praying, then looking straight at the Ghost I cast a spell.
Centered on the middle of the ship.
Consecrate.

Dietrich 
Saturday September 23rd, 2006 12:43:13 PM

Although Dietrich finds Olyn´s reaction a little exagerated, he agrees with the Cleric on the essence of the matter. He keeps his hands ready at the holy water flasks brought with him.

"I´m Dietrich the Bear, knight and swordmaster of the WIndbourne Hills, and can´t remember to have entered into your service at all, Cap. Finnliath! I´ve served for long enough under brave soldiers, to know what are the obligations of one!

You say it´s just the call of adventure that takes away youth of this City every century, withouth returning them? What happened to all the youths? Why is it nobody returns from your adventures?

If you speak truth, and are not an evil soul cursed to stay undead, doing evil to Dirt City and now to us, you better explain yourself."

Vorelle 
Sunday September 24th, 2006 1:33:55 PM

Vorelle looks unhappily toward the shore. Eight days. Champ will die without food or water. Or he will leave his post, driven by hunger and thirst, and then what will happen to him? Either way, she will never see her friend again.

And, she is stuck on a boat. She hates boats.

"L-l-let us g-g-g-g-go," she tells the Captain, without much hope of success.

Rose 
Sunday September 24th, 2006 3:01:47 PM

"Why do you come every hundred years and take people away never to return? You're daughter is dead, you cant help her. Why steal other people's children?"

Rose says to the ghost

Berlon 
Monday September 25th, 2006 1:09:52 AM

With all the flurry of activity, the gnome tries his best to stay out of everyone's way. "I'm pretty sure we can talk him into picking up the dog," he mutters under his breath, "once we get finished doing... whatever it is we do..."

Vauhwyt 
Monday September 25th, 2006 3:36:30 PM

Vauhwyt continues to search the ship. What is in the captain's quarters? Where is the crew? Who is working the ines and the sails? Is there a crew quarters? Who is in it?

The liontaur continues to roam until she has seen it all.

Oni 
Monday September 25th, 2006 5:13:17 PM

Oni looks over to Vorelle. "you left Champ at the dock?"

Turning to the captain, "we need to get the dog on the dock captain. See there he is, we cannot go without him."

Theodore & Macaw 
Monday September 25th, 2006 8:45:42 PM

Theodore quickly scoots out of the way as things start snowballing. He looks to head into a door, going down into the ship.

DM Shegger 
Monday September 25th, 2006 9:27:37 PM

Vauhwyt Highlight to display spoiler: {Everything appears fairly normal for a longhsip of this caliber. Really, the only difference would be the age of the implements on the ship. The items in the captain's quarters are rotted and ancient, of no practical use anymore.

The rest of your search reveals no trace of anyone aboard other than the four youths from before and your friends above deck.
}

Olyn is legitimately upset concerning their imprisonment on the ship. As he drops to his knees to cast a spell.

At first, it looks like Captain Finnliath will attack the cleric of Wardd. His already ghastly face contorts into rage and he advances a step towards the kneeling half-elf.

He stops when the consecrate spell initiates. His form wavers slightly and his visage calms. "It's not only me. It were the man 'oo took me daughter. Sumthin' happened. Powers and emotions. Magic. It shuddered the timbers o' me ship and destroyed me body. I swore revenge, and felt the curse clamp tight on me ship."

His form flickers again. "Even if I wanted ta let ye go, I could not. I've been killt afore, if'n it can be called as such. It does not matter. I come back, and ye cannae leave the ship. It's yer choice lubbers. Ye can fight me til yer blue in the face. Or ye can save yer strength for the real test."

Posting Report for 9/18/06 
Monday September 25th, 2006 9:34:48 PM

MTWTF

DM Shegger XXXXX
Berlon XOXXX
Dietrich XXXOX
Olyn OXXXX
Oni OXXXX
Rose XXOXX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle OXXOX

ADM Shegger

Vorelle 
Monday September 25th, 2006 10:33:20 PM

Closing her eyes, Vorelle seems to think she can feel a link to Champ in her mind. Concentrating for all she is worth, she tries to send a message along it.

Go. Find food. Take care. I will come back when I can.

She keeps concentrating, eyes closed, reaching for some kind of signal tha Champ understood her.

Rose 
Tuesday September 26th, 2006 5:03:21 AM

Rose gives in but mumbles for a while under her breath. "Great I carry that food all around koshe mar and now when we need it it's sitting on the shelves in the kitchen. Well at least I left my snacks in the bag, that should last us a while."

rose has dried apples, jerky, dried beef sausage, crackers, and candy with her. The tea, honey, oatmeal, flour, sugar, and spices were left behind as she didnt expect to be gone for more than a day.

Vauhwyt 
Tuesday September 26th, 2006 4:45:39 PM


Vauhwyt finds an isolated spot and whispers to her friends via her previously cast Message spells:

This place is dead. No crew. No cargo, Nothing of worth. Nothing of note. An empty shell. HOWEVER, there is no evil aboard! The only undead is the captain. There are four other recruits in the ship -- they are raw noobs, so far as I can tell.

She asks her friends if they have found anything out. What do they want to do? It has occurred to her that they could burn the ship to ashes. That might not leave them in a very good position, though.

She does think that helping the captain and breaking his curse will probably solve the problem of the ghost ship returning every hundred years ... and satisfy their contract, most likely.

Berlon 
Tuesday September 26th, 2006 6:22:39 PM

"The contract won't be an issue. Unless, of course, someone steals or smashes the boat once Vorelle's pet wanders off in search of a meal..."

"We boarded, and we certainly have plenty to report back..."

Oni 
Tuesday September 26th, 2006 7:37:12 PM

the Captain had ignored his plea to rescue the abandoned dog. Sad really. Althogh he was sure the dog would take care of itself, if needed. So, with the others clamoring on about their needs he looks to the captain and asks,

"Captain, good sir, please tell us about our journey to come. Better yet, you have made this journey before, maybe you could enlighten us on what we have to expect. Like who is to be our enemy? What tactics have been used in the past that have failed? Anything that you would find of import."

Olyn 
Tuesday September 26th, 2006 9:07:31 PM

With a look of complete disgust on his face I walk over to the aft of the vessel. Leaning on his elbows and watching the water splash against the hull of the boat I mutter to myself.

Theodore & Macaw 
Tuesday September 26th, 2006 9:28:35 PM

Hey, Vauhwyt! I don't think I've ever told you, but I really like this spell. It's pretty nifty. Theodore neglects to communicate any pertinent information, though. Ah well, I'm sure Vauhwyt's used to it, by now.

Theodore explores the ship, looking specifically for Vauhwyt or the other four on the ship.

DM Shegger 
Tuesday September 26th, 2006 10:00:15 PM

Theodore walks about below decks, he discovers the room with the four youths. They introduce themselves enthusiastically and the wizard gets drawn into a conversation.

Above decks, the ghost turns to Oni. "Ah, laddie! The problem that eats me up as much as the loss o' me daughter! I cannae leave me ship, ye see!" He shakes his ghostly head. "I'm more trapped than ye all! I can only take ye from here ta there."

"None that I've taken ta the island have returned. I can only wait an mourn their loss. Tha bastard that took me daughter is an ugly thing, with squid arms coming from his face. Evil as sin! Not a soul'd miss tha bastard after ya take 'im out!"

The captain looks up to the sky as the rain continues to fall through his ghostly form. "Will be a lovely day fer sailing, I'm sure. Ye all should get yer sleep. Will be several hard days o' sailing ahead o' us! Yer quarters are below."

Vorelle Highlight to display spoiler: {Champ swipes his nose with his paw and trots off into the rain.}

Vauhwyt 
Tuesday September 26th, 2006 10:22:12 PM

Vauhwyt's spells are starting to expire, and it seems that the party's choices are limited.

She sheds her disguise and her darkness, a little disgusted at the uselessness of all the expendable magic she has now wasted. Ah, well.

She listens to the Ghost Captain and introduces herself. She also says hi to the centaur and the four swabbies.

But as she listens to the Captain's description of the foe, and as she begins to empathize with him as to the fate of his poor daughter, she begins to feel some obligation.

"Maybe, just maybe, we were meant to be herre," she says to the Captain and to her friends. Her accent, and a certain look in her eyes, reveals an inner revelation.

"Maybe we were sent here to satisfy your honor, Captain," the liontaur says. "You have been wronged. You have suffered. You desire satisfaction and closurre."

She pauses a moment and mutters a prayer. If you can make a Listen DC12 check, then Highlight to display spoiler: {Vauhwyt says, "Oh, Holy Motherr, guide me to do the right thing."}

Then, standing straight and determined, she says, "Captain, you have been wronged, and you have suffered! You deserve satisfaction and vengeance! I swear by the lady of the spider that I will do my best to give you satisfaction, or die trying! That is my duty and my oath!"

Then she asks the ghost quietly, "Is there any chance that you have a token from your enemy? A lock of hair? A weapon or cloth stained with his blood? Anything like that?"

Dietrich  d20+4=5 d20+7=18 d20+4=5
Wednesday September 27th, 2006 8:44:24 AM

Although the Captain didn´t take notice of his contestation, and Dietrich still doesn´t trust the story completely, there´s nothing to be done and maybe it´s like Vauhwyt says. At least there´s no clear evil on board.

He´ll go under deck to protect himself from the rain, and takes a closer look at the "crew", mustering them for their military (equipment, age, experience) and human quality:
military knowledge 5; Sense motive 18

He also muster the ship closer: carpentry 5

Olyn 
Wednesday September 27th, 2006 9:54:14 AM

Walks over to the ghost.

Now, if we are going to risk our lives to help you, our captor, you will tell me Exactly what happened in regards to your kid and those who were forced to serve on this ship. Leave absolutely and I mean Absolutely no detail untold.
And tell me about this curse you said you are under. All of it. I want to hear no lies or as Wardd is my witness, this ship and all aboard will not make it to your destination.



Oni 
Wednesday September 27th, 2006 5:53:20 PM

Oni hears the elfzombie thing speak of revenge and rtetyibution, so he sticks out his chest, pride filling him. As the elf guy repeats the same he has asked from the captain, Oni moves to allow the captain to address the elf.

Theodore & Macaw 
Wednesday September 27th, 2006 9:02:40 PM

Theodore greets Dietrich when his friend meets up with the four others below decks. "Hi, Dietrich. What's going on up above? Are we going or staying?"

DM Shegger 
Wednesday September 27th, 2006 9:31:50 PM

Vauhwyt swears an oath to help the captain exact his revenge. The ghost's face drops for a moment, appearing human and...sad?

"The return o' me daughter be more important than the killin' o' the fiend. If'n ya can do both, then I won't be poutin'."

"I ain't got nothin' o' his, lassie," he replies to Vauhwyt.

When Olyn approaches the ghost captain with demands that he reveal his story, the ghost chuckles. "You do be an uppity one, ain'tcha?"

"We made berth on a small island, hiding from a storm. Me crew, daughter, and meself went onta tha island. Tha bastard attacked us so fiercely we had no choice but ta run back ta tha ship. He slaughtered me crew along the way, and snatched me daughter right offa the ship. I tried ta pursue but he blasted me dead."

"Tha curse, I donnae how it came about. It didnae feel like any magic. I jes 'member how angry and afeard I was. An' the power o' the bastard! I donnae..."

Below decks, the four youths identify themselves as Sharif, Thorir, Arngrim, and Leo. Dietrich decides they should be able to handle themselves in a tight situation, though not on the level that his group of friends could.

Rose 
Wednesday September 27th, 2006 9:37:21 PM

Rose listens to what the captain has to say while she sucks on a lemon drop.

Cayzle OOC to Oni 
Wednesday September 27th, 2006 10:20:58 PM

Note that Vauhwyt was not in disguise when she stepped out to talk to the Captain. She looked like herself.

"She sheds her disguise..."

Berlon 
Wednesday September 27th, 2006 10:44:56 PM

The gnome listens intently to the captain's story, although he doesn't say much. If and when the need arises, he will make sure to memorize Create Food and Water each day, just to make sure no one goes without.

Other than that, Berlon keeps strangely to himself as the boat moves onward...

Vorelle 
Thursday September 28th, 2006 12:00:31 AM

A ghost captain, four strangers, water all around. Vorelle tries to work out which of these is the least unpalatable, then gives up and sticks as closely to Vauhwyt or Dietrich as she can. From time to time, she still looks wistfully towards the shore.

Dietrich  d20+4=10
Thursday September 28th, 2006 8:19:49 AM

Dietrich returns Theos greeting and tells the mage that the party will stay and try to help to unmake the curse.

Happy to be out of the heavy rain, the warrior takes some beverage from his stuff and offers it to Theo and the four youths, presenting himself (hopefully the guys know the party as heroes and will be willing to integrate/obey).

Diplomacy: 10
"Hail! So, what brings you to this &¨%&¨$ cursed ship? I´m Dietrich the Bear, and you probably already know Theodore the Wise, disciple of the great master Geoffrey (?)
Here, have some of this stuff, it could even make this undead captain wake up again."

He also asks them about the centaur guy upstairs.



Oni 
Thursday September 28th, 2006 5:13:53 PM

Oni enjoys the feeling of rain upon his body. Sea rain was not as invigorating as a good forest diluge, but still refreshing. The others seemed to be having problems wrapping thir brains and efforts around the problem at hand. He would allow them their space. They would come to him when they were ready.

Spotting the gnome by himself, Oni waves a friendly hand at him.

Vauhwyt 
Thursday September 28th, 2006 5:17:44 PM


Vauhwyt nods and paces.

Mookie says, "What mess are we in now, Boss?"

"Darned if I know," says Vauhwyt.

Theodore & Macaw 
Thursday September 28th, 2006 9:40:03 PM

Theodore is glad to see the youths in such high spirits. "Well, so far, it hasn't been what I expected. Just a little bit of gloom and doom. I suppose we should get ready for a sea trip."

Theodore gathers up his gear and looks for an empty cot, or if not one, just some vacant space.

DM Shegger 
Thursday September 28th, 2006 9:55:21 PM

Below decks, Dietrich and Theodore make nice with the recruits. Looking about, the pair find the quarters are pretty close. There's not much room for personal space. Only two rooms with three bunk beds in each (twelve bed total).

Above, the party comes to a majority decision to support Captain Finnliath. "I thank ye all fer yer help. Now, get some rest. Ye'll be needin' it." With that said, the captain gives a sweeping bow and vanishes. "I'll see ye all tomorra!"

Olyn 
Friday September 29th, 2006 1:35:56 AM

Begins a search of the vessel. Will take my time looking in every nook and cranny. When asked what I am doing my response is always the same.
If we are to be forced to do someones fighting, I am going to see what we have available to me and my companions to assist us in that endeavor.

I search everywhere, including what would of been or still is the Captains' quarters.

<*> I take 20 on everything, since I am sure I have plenty of time to search thoroughly, including secret and hidden compartments, making my search rolls a 23. <*>

Rose 
Saturday September 30th, 2006 3:07:11 AM

Rose will claim a room for the girls, and luckily she keeps her camping gear in her bag of holding as it isnt needed at the apartment. She'll fix up one of the bunks with her feather mattress, sheets, and a blanket, but no pillow as she forgot to put it in the bag.

If he needs it Rose will let Berlon use her bedroll and fur lined sleeping bag, she'll also let some of the others use her extra blankets (blankets are medium size.)

Rose will then set down to wait out the next seven days, she'll start out by asking Theo "Theo, can I borrow your spellbook? I accidently brought supplies to add pages to my book and so I thought it would give me something to do."

Theodore & Macaw 
Saturday September 30th, 2006 3:17:54 PM

Theodore claims one of the cots and beds down for the night. In the morning, he goes above decks to look at the sea. If it's still raining, he'll only stay for a moment.

DM Shegger 
Saturday September 30th, 2006 4:52:29 PM

The night passes without incident. With the coming of morning, all those who go to the main deck find the weather has calmed. The boat creaks gently in the rolling waters. All about, thick fog keeps you from seeing very far. The city is invisible from your current location.

As you are all surveying the scene before you, a strength and knowledge seeps into your very being.

The ghost of the captain appears. "Now, lubbers! Tis a hard day's work fer ya, taday!"

Then he starts stamping about barking orders. With the spirit of some long dead sailor in your blood, you all begin to run here and there, tugging on ropes, raising and lowering sails, manning the wheel, and various other tasks. No one is left idle for half the day. You also find that the labor is not disheartening. In fact, it's very enjoyable as you sail across the oceans. The weather is beautiful, the sun is warm, the wind is strong enough to keep the ship moving, and the skies are a deep blue.

As dusk comes upon the ship, the captain bids you to rest for the night. "I ken steer us fer the rest o' the day. Eat an' git some sleep fer tomorra!"

The day has taken its toll on you. You feel tired, but the kind of tired where you know you've put in a good day's work. With a good night's sleep, you'll be ready for the next day.

Olyn Highlight to display spoiler: {Assuming you wanted to get eight hours of sleep last night, you only had time enough to search the captain's quarters. You found nothing of interest. Normal things you would find in such a place. No hidden compartments or secret doors, either.}

Rose  d20+10=12 d20+10=24 d20+10=27
Saturday September 30th, 2006 8:32:11 PM

Since Theo isnt paying any attention to Rose she decides to just borrow his spellbook. At some time during the day Rose will enter the room where theo is bunking and look for his spellbook. once she finds it she'll take it back to her room and use read magic to quickly read over the spells and decide which one(s) she wants to copy.

If the spellbook isnt in the room Rose will try to figure out where it is.

search: 12, 24, 27

Olyn 
Sunday October 1st, 2006 12:00:01 AM

Is there a way to resist the possession by the spirits of dead sailors?
DM-Highlight to display spoiler: { Not trying to make things difficult. Just thinking that if Olyn thinks he was shanghied onboard this ship to do some dead guys' bidding that anything beyond that he has the desire and will to resist. Olyn would rather study and pray and attempt to decipher through the ships' old logs what the squid faced creature is and its' powers than help this guy run the ship. }

Vauhwyt and Mookie 
Sunday October 1st, 2006 8:07:41 AM

Vauhwyt takes to a sailor's life with enthusiasm.

Mookie looks on amazed.

Oni 
Sunday October 1st, 2006 9:58:14 PM

Whenever working hand in hand with other group members, he talks about the challenge to come. Has anyone ever heard of the monster that the captain explained?

Dietrich 
Monday October 2nd, 2006 8:05:51 AM

Although Dietrich doesn´t like to be posessed like that, he quite enjoys the work, his muscles being put to use and the freedom of the see (particularly comparing with being undergroud in Dirt City).

The warrior will stay near Oni, sharing his ideas and experiences with the centaur, and asking questions in return. He ´s never heard about that monster before, and he´d like the captain to answer the questions made about it too.

Berlon - OOC 
Monday October 2nd, 2006 11:15:20 AM

OOC: One one hand, I think Shegger was speaking metaphorically, talking about the spirit of some sailor in the blood. I hope we don't have to fight a gazebo.

On the other hand, I can't really see any scenario that involves Berlon doing any sort of labor on the ghost ship, so maybe it's best if we go with the literal "possessed" option.

Vorelle 
Monday October 2nd, 2006 7:39:37 PM

The sun is shining, the wind is fresh, no dirt filters through the air to land on hair, skin, and clothing. Vorelle finds she quite enjoys that part.

On the other hand, they are far out to sea, on a boat, with land but a distant memory behind them. Vorelle hates that part.

So, with all due respect to the GM and the spirit of the departed sailor, Vorelle is not entirely enjoying herself. When she works hard, she can forget she's on a boat; however, working hard also brings up blisters on hands unaccustomed to such tasks. At the end of the day, Vorelle is glad to leave the world of water and ropes and water and sails and boats and water, and try to figure out how to tend her own hurts with her healer's kit.

Theodore & Macaw 
Monday October 2nd, 2006 9:01:40 PM

Theodore enjoys the hard work. Something his body's not used to. He also enjoys spending the day on the sea.

At night, he plops down on his cot to rest his tired body. If Berlon provides food, he accepts with a thank you. If not, he has rations for one day. He tries to parcel it out over a few days.

He also lets Rose borrow his spellbook. "Sorry, Rose. I guess I'm a little protective of my magic. I apologize."

OOC - Will send Loretta an email with spells.

DM Shegger 
Monday October 2nd, 2006 9:18:08 PM

Berlon Highlight to display spoiler: {Looking over the spell create food and water, it only creates enough for seven people, seeing as you're seventh level. If you want to feed everyone, you'll have to pray for the spell twice each day. For your notes, the four youths also aboard brought their own food. }

As several of you grumble about being forced to run about on the ship, the captain appears again. "If'n ye be havin' issues with the work, I won't be workin' ye. Ye should be knowin' that it be takin' twice as long if'n ye don't be workin'. I ken only pilot the Dreki at night. It be yer choice, lubbers!"

The four young men from the City give their consent immediately, throwing odd looks at the heroes.

"I'll be needin' decisions from the rest o' ye," continues the captain. "Then ye should grab a bite and catch a wink."

Posting Report for 9/25/06 
Monday October 2nd, 2006 9:26:35 PM

MTWTF

DM Shegger XXXXX
Berlon XOXOX
Dietrich OXXOX
Olyn XXOXX
Oni XXXOX
Rose XOXXX
Theodore XXXXX
Vauhwyt XXXOX
Vorelle XOXOX

We're falling behind people. Let's get it together!

ADM Shegger

Vauhwyt and Mookie 
Monday October 2nd, 2006 9:26:35 PM


Vauhwyt is willing to work as a sailor in order to help the Captain get his revenge. She puts even more effort into it tomorrow.

Mookie decides that his natural place is the Crow's Nest, from which he keeps a look-out.

Olyn 
Tuesday October 3rd, 2006 12:33:19 AM

Just be glad im not in the hold busting my way through it to sick this tub. So no, Ill be in the captains cabin going through books and logs searching for clues as to what this creature is and will be looking for maps of the island we are heading to.

Vorelle 
Tuesday October 3rd, 2006 1:19:38 AM

Miserable on the open water, Vorelle does everthing in her power to make the journey go faster. She wraps up her blistered hands as best she can, grits her teeth, and does the work. It is clearly taking its toll on her, however.

BigTim ooc 
Tuesday October 3rd, 2006 3:59:35 AM

I know this is early but I will be out of town from the 12th - 16th of october and was wondering if someone could run Olyn for me.?

Dietrich 
Tuesday October 3rd, 2006 8:08:14 AM

Dietrich wants to get it done, so he gives his best at work and keeps enjoying it.

The warrior continues to talk with the others to exchange information. At night, he asks Olyn about his discoveries and eats the divine rations provided by Berlon.

If they can, he´ll have some beers with the youths, and play cards.

Berlon 
Tuesday October 3rd, 2006 3:57:24 PM

In between doing whatever needs to be done, Berlon will take the time to cast Create Food and Water. It conjures up clean water, as well as something that looks like a cross between oatmeal and mashed potatoes. At least it's more than enough for everyone.

(OOC: CF&W is 3 humans or one horse per level, so it should make plenty, regarless of what Vauhwyt, er, counts as, right?)

"If anyone has any non-perishable food, save it for the last day of the trip so I don't have to use a spell. Any volunteers?"

Rose 
Tuesday October 3rd, 2006 3:59:46 PM

Rose will help out on the ship, however she will take time to read theo's spell book and copy the spell(s) she chooses.

ooc: theo my email is loretta_boshell@hotmail.com

Vauhwyt 
Tuesday October 3rd, 2006 5:02:43 PM


Vauhwyt is grateful for her mush and thanks Berlon. She wolfs down a horseload of meal every day!

She also asks Berlon if he could spare a cure for Vorelle's hands.

Oni 
Tuesday October 3rd, 2006 5:07:10 PM

Standing at the front of the ship, Oni enjoys the air blowing on his skin. Hope. Yes it seemed that he was full of hope. All could be good.

Fiding Dietrich above ships he asks him about the fellow companions. Afterwords Oni makes a point of talking to each member of the party. Discussions include history, values, and tactics on any strife that would come up. Dirt City is also a major topic, he wants to know as much about the city as possible.

Theodore & Macaw 
Tuesday October 3rd, 2006 9:38:01 PM

Theodore is eager to help the captain. He really enjoys working on the ship. He also tries to speak with Oni, as the centaur appears friendly and eager to get to know his friends.

Macaw joins Mookie in the Crow's Nest, enjoying the scenery.

DM Shegger 
Tuesday October 3rd, 2006 10:10:02 PM

Day 2

Everyone save Olyn decides to help out on the ship for the coming days. The weather holds, and the crew enjoys another day at sea. Save for the physical labor, everything seems right.

Thorir starts to sing a bawdy song familiar to those from Dirt City. His lyrics are loud and off key, but the other three men quickly join in. Spirits are riding high throughout the day.

When evening begins to fall, Captain Finnliath seems to become more tangible. "Ah, lubbers! Another good day o' work! I'll be takin' over fer the night, don't ye be worryin'! Eat an' drink an' be merry!"

"This is the greatest," says Sharif, clapping Arngrim on the shoulder as they march below decks.

"Yep," agrees Leo, smiling broadly. "It's everything I expected. I can't wait to rescue the daughter. No doubt I'll be the one to put my blade between the monster's ribs." The other three chuckle.

"What about you, Dietrich?" asks Arngrim. "I've heard many stories about you and your group. You need to take a name for yourselves, though. Make it easier to relay stories"

"Yeah." Sharif nods his head. "Like the Dirties. Ooh, or the Black Bird Gang, seeing as you have a bunch of 'em."

Below decks, Berlon conjures up a satisfying meal for everyone. The four youths are very thankful to the gnome, quite interested in his magic. Leo is even interested in finding out about Berlon's deity.

Olyn Highlight to display spoiler: {You discover the captain keeps no log. Or if he did, it has long since rotted away. Going over his cabin again, you find no new details.}

Vauhwyt and Mookie 
Tuesday October 3rd, 2006 11:25:32 PM


Mookie enjoys bantering with the four swabbies. "Yup, I keep telling the Boss we should call ourselves the Black Bird Gang, but the ones who don't have black bird friends are jealous and keep saying no."

Meanwhile, in private, Vauhwyt whispers to her friends, "Guys, this ghost ship has been coming to Dirt City every hundred years for a while, right? So what do we do if the Captain's daughter is long dead, as I expect? What if his foe is dead too? Just food for thought."

Dietrich 
Wednesday October 4th, 2006 8:37:45 AM

Dietrich is glad to exchange ideas with Oni and tells him about the adventures the party´s had. He´s quite curious to know about Oni, what he does and where he´s from.

The warrior also enjoys telling the youth´s about their glorious deeds. But listening to them, he worries and wonders how many of them will get out of this task alive. The knight makes a silent prayer to Domi for them.

He goes over to Olyn and asks his budy about any discoveries made that could help the party. What does the captain´s log tell about this ship, its crew, the daughter and the monster? Also, he pleads the cleric to join the comrades in the workload tomorrow.

Concerning Vauhwyt´s comment, Dietrich is thoughtful. He guesses the daughter is already a ghost too, maybe breaking the curse involves freeing her too.



Vorelle 
Wednesday October 4th, 2006 9:18:51 AM

When the talk turns to fighting, Vorelle flexes her blistered hands under the table. After days of hauling on ropes, will she even be able to fire her bow?

"Th-the Order of the L-Loose C-C-C-Cannon," she murmurs with a smile, when the others start to talk about a group name.

Vauhwyt and Mookie 
Wednesday October 4th, 2006 11:17:27 AM


Vauhwyt laughs at Vorelle's suggestion. " 'The Loose Cannons'! I like that!" she says. "And Mookie can be a BB Gun."

The bird caws in delight. "The BB stands for Black Bird!"

Then the raven cocks his head quizzically. "Hey Boss?"

"Uh huh," says Vauhwyt.

"What's a 'cannon'? What's a 'gun'?"

"Hmmm ... umm .... Shoot! I dunno!"

Oni 
Wednesday October 4th, 2006 1:01:22 PM

Since Dietrich asks him about his past he recites his story above decks. Everyone should be able to hear, he does so when Olyn peeks out for some fresh air, during his ruminations.

"I set out from the Centaur islands with my fathers merchant ship. I was aboard to help protect the cargo. I really liked the fight back then. Well as luck would have it, we were shipwrecked. Only a few of us lived, and found oursaelves lost. Alas, a raiding party of filthy Drow came upon us. Captives we all were.

"Because of my stature, I was assigned to a lumber getting group. We would leave the caves for some days, to return with lumber. It was during one of those foraysa an ambush killed the Drow, saving 2 of us. The ambushers were a collective group of druids that invested their lives fighting the Drow incursion in their land. I signed on to help the cause.

"Several years later, i was approached by a cleric of Jancassis. Since I had be terribly wronged in the past, seemed like a good fit for worship. It was decided that I should leave and explore the world, the land having been alliviated of Drow for some time. The cleric suggested Dirt City as a begining spot. There I would learn of some city life, yet close to the frontier as well.

"So, the cleric gave me some odd blessing and I was off. On the voyage to Dirt City, my coat and hair, my essence changed. Now look at me, i now look like my hated enemy. The Gods have strange ways, no? One thing is for sure, I will never forgive the Drow."

Berlon 
Wednesday October 4th, 2006 1:30:17 PM

The gnome is a little surprised at the reaction his conjuration brings, as the foodstuffs are extremely plain tasting. Obviously the sailors haven't had a proper meal in many a moon.

He walks over to Vorelle and smiles slightly. He strokes his twin beards slightly as he looks at her overused hands. A quick flash of deep red covers them as the gnome uses one of his healing cantrips. He will then look to see if any more assistance is needed. (0 level spell heals 1 hp)

When he sees that Leo seems interested in his magics, Berlon takes a few moments to speak with him. "In many ways, I have always felt that Alemi is one of the most misunderstood dieties. Most people are aware of the nature of healing..."

Using Prestidigitation (gnome spell-like ability) he makes a small, red lily appear as he speaks.

"Alemi is always there in times of need, to help those in pain. There are even those who follow the Path of healing, and devote their whole lives to easing the suffering of others."

As he speaks, a discoloration appears at the top of the stem of the flower. The flower then starts to droop and whither slightly.

"Those are the ones that are there to heal the wound."

With those words the flower seems to grow stronger, even though the discoloration remains.

"On the other hand, there are those that strive to not just heal the damage, but to cure the disease. Much of the Wold needs Fixing, and Alemi also enlightens those that choose to follow that path."

Suddenly the top of the flower disappears, as if it were cut off just below the discoloration. After a few moments the flower starts regrowth, and eventually blooms again.

As this minor light show is going on, Berlon quietly moves away, towards Oni.

"I do not know much about your past, and wouldn't claim to be in a position to give you advice," he says quietly to Oni.

"But," he says, barely above a whisper, "when it comes to the City..." he pauses slightly, "you have been given poor advice."

Theodore & Macaw 
Wednesday October 4th, 2006 9:39:37 PM

Theodore is saddened by Oni's tale. "I'm sorry, friend. Life can be difficult."

Theodore also thanks Berlon for the food and water. "It might be bland, but I think we're all pretty used to as much, by now. You know, with all the rations we eat. Because we're on the road all the time. You know?"

He's more than slightly surprised that Vorelle made a joke. "Cannon fodder?! Hah!" He smiles widely at her for a moment. The grin slowly drops, his brow following. "Wait. I'm confused."

DM Shegger 
Wednesday October 4th, 2006 9:57:08 PM

Day 3

The conversation is light-hearted as the second day at sea draws to a close.

Oni discloses a quick summation of his life to his new friends. "Wow," Sharif says sadly. He pats the centaur on his shoulder. "My life's been pretty decent, save for a few bumps and bruises. I'm hoping this will make things more exciting."

In another part of the room, Berlon gives a short lesson, along with visual aids, to an interested Leo. When the gnome has finished, Leo extends his hand for shaking. "Thank you. I hope you don't mind if I pick your brain on the topic every now and then."

The next day, there are a few clouds on the horizon. A few drizzles cross over the ship as you all scamper about. But nothing major. The four youngsters quickly take to song, and everyone seems to be getting into a good rhythm.

Again the day ends, and everyone troops below decks as Finnliath takes over. Sharif grins widely as he takes a full skin. "Mead." He takes a swallow and passes it along.

Olyn 
Thursday October 5th, 2006 1:42:27 AM

Since staying below during the day, looking for clues and answers through prayer, and finding none, and am well rested when the others come down, I will take a chair upstairs and on deck, and sit with the captain and talk.
About anything and everything on his mind.
I will at one point try to get him to talk about where he is from, his family and about his daughter.

Rose 
Thursday October 5th, 2006 5:49:37 AM

rose will continue to work around the ship and bug theo about his spellbook.

ooc: email is loretta_boshell@hotmail.com

Vorelle 
Thursday October 5th, 2006 2:37:05 PM

Vorelle stammers her thanks when Berlon fixes her hands. Experimentally, she flexes them again. She's glad to see that her hard-won calluses are still there; only the wounds are gone.

She listens to Oni's tale with her eyes downcast, very still. It's hard to know what she might be thinking.

The next evening, she watches the skin of mead warily, but does not drink from it.

Theodore & Macaw 
Thursday October 5th, 2006 9:44:54 PM

Theodore passes on the mead, waving "no thank you." He's glad that the youths are enjoying themselves. They remind him of himself.

He is eager for the next day of work, and goes to bed early.

Rose 
Thursday October 5th, 2006 9:53:15 PM

Rose will spend a few days copying invisibility from theos spell book to her own.

DM Shegger 
Thursday October 5th, 2006 10:05:33 PM

Day 4 - 7

Olyn tries to make small talk with the captain, but he's always busy. Either directing the crew, or piloting the ship, he simply doesn't have time.

Over the next few days, the schedule is pretty much the same. You work hard, and you spend your evenings talking and enjoying yourself. The gentle sea rocks you to sleep at night.

The evening of the seventh day at sea, Captain Finnliath has a stern look about him. "The sea be telling me we're within two days o' the island. I'd be preparin' yerselves."

OOC - Spellcasters, let me know what spells you're memorizing/praying for the coming couple of days.

Berlon 
Thursday October 5th, 2006 11:40:54 PM

The gnome will continue to provide the magically created food for everyone, reminding all who have it so save some for the last day.

He will also talk to Leo whenever he has any questions about Alemi. He won't actively pursue the subject matter, but will gladly offer any insights he can.

OOC: Spells to follow

Oni 
Thursday October 5th, 2006 11:58:20 PM

As the trip seems to be coming to an end, he talks to the 4 young men about their fighting skills. It will be important to know what they expect of the battle to come. After listening to Dietrich, oni is confident he will come up with a good strategy.

OOC Spells later, Olyn I will sub for you, remind me of the dates.

Vauhwyt and Mookie 
Friday October 6th, 2006 7:39:00 AM

[OOC: Gosh Darn Missed a Post! Sorry!]

Vauhwyt doesn't think too much about getting ready. She is as ready as she ever will be.

She asks the Captain if he will be coming along. And what will they see when they get there?

Dietrich 
Friday October 6th, 2006 8:26:34 AM

Dietrich listened to Oni´s story and is again reminded of the hardship and struggle that is life in the Wold. On the other hand, those struggles have made Oni a valuable piece in the fight against evil.

Dietrich wants to know the four youth´s abilities in more detail, so as to find a place for them in the overall operations.

As firtst proposals for the debate, he suggests:

"When we reach the island, I´d say that we send first a smaller, sneakies scouting party, with divine abbilities to discover undead. Also, with the ability to magically scan the near surroundings. Finally, this scouting party should find a good place for a camp.

After that, the main party lands and we build up camp at the choosen place, as there´s the possibility that we-ll take some time to solve the mistery."

Vauhwyt 
Friday October 6th, 2006 10:34:18 AM


The liontaur is a little nerv ous or hesitant around the new Taur. Belatedly, she walks up to him and holds out a hand. "Hi. It is good to have you aboard. We must trade stories and talk more when we get back to Dirt City."

Vayhwyt laughs at Dietrich's words about sneakign around to scout for undead. "I tried that when we approached the boat, with dismal results! But hey! Fool me once! I'm game to try again!"


Vorelle 
Friday October 6th, 2006 7:41:39 PM

As usual, Vorelle is largely silent during her remaining time on the ship. As she gradually gets accustomed to the four youths, she stops avoiding them like demonic lepers and is content with avoiding them like regular lepers.

She volunteers to help scout the island, and especially to help find a good camping spot.

Theodore & Macaw 
Friday October 6th, 2006 9:46:56 PM

Theodore begins to feel the rising excitement and fear that comes when adventure looms. Not that he hadn't been riding high on adrenaline these past few days, already.

He takes the captain's warning to heart. In the morning, he begins memorizing spells he thinks would be beneficial to the party.

Dietrcih begins a discussion on what to do when they reach the island. Theodore listens intently. When he gets a chance to speak, he says, "It might be hard to take our enemies by surprise when we arrive in such a large ship. Just a thought."

The Monster of the Deep


DM Shegger 
Friday October 6th, 2006 10:00:40 PM

Day 8

The dawn is gray. The air is thick and heavy and cold. As the crew begins to troop above decks to begin the day's work, Captain Finnliath appears.

"Lubbers! We be close. Very close. Can ye feel it right in yer bones?!" His ghostly features twist into anger. "I know it. I tell ye all. I know that this be the time I come away with me daughter!"

The day's work is done in relative quietness, save for the captain's orders. The weather, along with the Finnliath's prophetic words, instill an erie feeling throughout the ship.

That night, you are ripped into wakefulness by a loud crack that shakes the entire boat. Moments later, the captain's voice floats down to you. "To arms! To arms! We are attacked!"

Oni AC19 61/61hp 
Sunday October 8th, 2006 2:11:45 AM

At the sound of the captains shouts, Oni is up and gripping his bow. He straightens his quiver for easy retrieval of arrrows as well.

Spells
0--DC13--6-Know Direction, Lightx2, Purify Food and Drinkx3
1--DC14--6-Produce Flame 1d6+4 0-120ftx3, Jumpx2, Speak w/animals
2--DC15--5-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/eve/x2, Call lighnting 3d6/10 bolts
Spontaneously cast Summon Natures Ally


Theodore & Macaw 
Sunday October 8th, 2006 1:49:25 PM

Theodore tumbles out of bed and pulls his clothes on. His face is stern, the muscle that operates his jaw bunches as he fidgets with the straps of his haversack.

After loading his crossbow, he quickly moves to main deck.

Rose 
Sunday October 8th, 2006 2:38:53 PM

Rose wakes and ties a everburning ribbon in her hair. She quickly dresses and grabs her equipment.

She'll hand her remaining everburning ribbons to three other people so they can see and heads up to the main deck.

Piper flies along carrying her bag of tricks.

rose continued 
Sunday October 8th, 2006 2:39:50 PM

dm sanity info
Rose hp: 41/41 AC: 17

Active spells

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat x2, protection from evil, magic missile (2 bullets)
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 46/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3


Vorelle 
Sunday October 8th, 2006 4:49:13 PM

Grabbing her bow and quiver, Vorelle rushes up on deck.

Vauhwyt and Mookie 
Monday October 9th, 2006 7:25:30 AM

Vauhwyt casts Alter Self. She changes herself into a liontaur and Mookie into a Monkey. Then she takes a move towards the deck where the ruckus is.

Dietrich 
Monday October 9th, 2006 8:47:58 AM

"*&%¨&%(*&" Dietrich wakes and starts putting his gear on as fast as he can. He´s a feeling his going to need it.

The warrior feels the adrenalin and a strange and irrational happiness about the attack. ONce he´s ready, he says "Domi be with us!", takes the bow and runs upstairs.

Berlon 
Monday October 9th, 2006 7:27:55 PM

Berlon races to the captain's yell, crossbow loaded and ready.

Light, Read Magic, Mending, Purify Food & Drink, Detect Magic, Guidance
Hide From Undead, Remove Fear, Summon I, Bless, Sanctuary/Nystul's
Silence, Consecrate, Eagle's Splendor, Owl's Wisdom/Identify
Invisibility Purge, Daylight, Searing Light/Dispel Magic
Divine Power, Air Walk/Imbue w/Spell


Olyn -- ac23 hp80 Bless 
Monday October 9th, 2006 9:38:24 PM

Upon hearing the shout for battle, I automatically cast Bless.

0 - Level
Detect Magic
Guidance
Light
Resistance
2x Virtue

1 - Level
Bless (used)
4x Summon Monster I

2 - Level
Sound Burst
3x Summon Monster II

3 - Level
Daylight
Summon Monster III
Water Breathing

4 - Level
Summon Monster IV

Domain

1 - Disguise Self
2 - Aid
3 - Protection from energy
4 - Freedom of movement



DM Shegger 
Monday October 9th, 2006 9:48:54 PM

Above, chaos reigns. As your burst onto the scene, you enter into any seaman's worst nightmare.

A violent thunderstorm rocks the longship. Rain lashes the swinging deck, making the wood slippery. The wind is fierce, whipping cloaks, and blowing out torches.

To make matters worse, several tentacles as thick as Dietrich's legs sprout from the sea on the right side of the ship. Captain Finnliath turns as you come from below. "Lubbers! It's a fight!"

OOC - Unfortunately, I don't have excel, so I can't make a map, unless there are other suggestions.

The stairs leading below are 10' from either side of the ship. The creature takes up 10' on the side of the ship, so four people could initiate melee with it.

Everyone must make a Fortitude DC 15 check against the wind EACH ROUND. Small creatures who fail are knocked down. Medium creatures who fail are checked (meaning they can't move for that round, though you can still take actions).

Everyone must make a Fortitude DC 12 check or get seasick for 2 rounds (can take no action other than vomiting).

Everyone must make a Balance DC 15 check due to the slick deck EACH ROUND. If you fail the check by 4 or less means you can't move for 1 round. A failure by 5 or more means you fall.

If anyone moves, the Balance DC increases to DC 18 due to the heavy wind.

The order in which you come above decks is Oni, Theo, Rose, Vorelle, Vauhwyt, Dietrich, and Berlon as per posting order. Olyn is still below decks.

DM Shegger 
Monday October 9th, 2006 9:58:06 PM

OOC - Amendment: Olyn comes up last. Musta posted while I was posting.

ADM Shegger Posting Report for week of 10/2/06 
Monday October 9th, 2006 9:59:11 PM

MTWTF

DM Shegger XXXXX
Berlon XXOXX
Dietrich XXOXX
Olyn XOXOX
Oni XXOXX
Rose XOXOX
Theodore XXXXX
Vauhwyt XXOXX
Vorelle XXXXX

ADM Shegger

Vorelle [AC 18; hp 63/63]  d20+8=25 d20+8=22 d20+4=6
Tuesday October 10th, 2006 12:03:17 AM

As she comes up on deck, Vorelle remains steady despite the lashing wind [Fort 25], and the rocking of the boat doesn't seem to affect her stomach [Fort 22].

The slippery deck, however, proves to be her undoing. She takes one step and falls flat on her face [Balance 6].

[OOC: If Vorelle remains prone, does she still need to make the Fort save to battle the wind?]

rose & piper  d20+5=6 d20+5=8 d20+5=25 d20+5=21 d20+2=3 d20+2=6 d20+4=5 d20+4=13
Tuesday October 10th, 2006 1:00:09 AM

Rose steps out onto the deck and is immediatly buffeted by the wind which knocks her over, that combined with the movement of the boat causes her to be violently ill.

Meanwhile piper has just as bad of a time if not worse, unable to fly in the wind and rain piper will do her best to get back down to the cabin.

rose saves
fort 1: 6, nat 1 rosie's on the ground and probably sliding
fort 2: 8, while she's sliding on the deck she's throwing up.
balance 1: 25
balance 2: 21

piper's saves
fort 1: 3, nat 1
fort 2: 6
balance 1: 5, nat 1
balance 2: 13

ooc 1: why fort to stay on feet & stuff? why not reflex?
ooc 2: for map use paint, or one of the free tile systems out in the wonderful web. dungeoncrafter is good and I've used it before, but I lost it when I switched comps and the web site isnt loading anymore.

Oni AC19 61/61hp  d20+10=27 d20+10=20 d20+3=10
Tuesday October 10th, 2006 1:19:33 AM

Oni lands on the deck with legs sprawled. The rocking of the boat doesnt seem to bother him. The wind is a mighty gale, and as he leanshis large frame in that direction, his footing fails. He lands without anything to break his fall. Only saving grace is he hangs onto his bow.

Spells
0--DC13--6-Know Direction, Lightx2, Purify Food and Drinkx3
1--DC14--6-Produce Flame 1d6+4 0-120ftx3, Jumpx2, Speak w/animals
2--DC15--5-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/eve/x2, Call lighnting 3d6/10 bolts
Spontaneously cast Summon Natures Ally



Dietrich AC 20 HP 71  d20+7=15 d20+7=14 d20+6=14 d20-1=3
Tuesday October 10th, 2006 8:29:56 AM

Dietrich comes on deck and can hold against the wind (fort 15) and against the shaking (fort 14). (ooc ignore the second 14, took a reflex save instead of balance test). But the slippery deck, together with the hindrances presented by his armour, make the warrior fall to the floor.

"%$#&¨%!" Even laying flat, Dietrich puts away the bow and fast-draws the great-sword (free action). Should any tentacles come near...

He yells: "Make some magic to protect us from wind and water! Otherwise we´ll be dead meat!"

Mookie (AC15, HP28) to the Rescue! and Vauhwyt (AC19, HP57)  d20+7=11 d20+7=11 d20+5=19 d20+5=25 d20+5=20 d20+2=15 d100=55 d100=51 d20+5=19 d20+5=15 d20+2=8 d20-1=16 d6+1=7 d20+1=8
Tuesday October 10th, 2006 10:39:40 AM

[OOC: I forgot to roll for my spell fail chance last round! Sorry! Rolling now ... a 55 is no problem.]

Fortitude DC 15 EACH ROUND. Small creatures who fail are knocked down. Medium creatures who fail are checked.

Vauhwyt, size large, is unaffected either way? Her Fort save is an 11, so let me know if that adversely affects her.

Mookie, size tiny, gets a nat 20 and is steady as a rock.

Fortitude DC 12 check or get seasick for 2 rounds (can take no action other than vomiting).

Vauhwyt rolls an 11 on this check. She is sick and inactive for this round.

Mookie rolls a 20 -- his cast iron stomach stands him in good stead.

Balance DC 15 check due to the slick deck EACH ROUND. If you fail the check by 4 or less means you can't move for 1 round. A failure by 5 or more means you fall.

Vauhwyt has no problem with her balance despite her queasiness.

Mookie, in monkey form, clings ably to Vauhwyt's shoulder.

ACTION:

Mookie caws into the storm, "Jeezum Crow! You wimps can't even deal with a liitle breeze!"

Vauhwyt throws up.

Mookie flaps his arms, forgetting that they are not wings, and says disgustedly, "Boss! Eww, BOSS! Turn your head! You almost got puke on me! Gross!"

Looking around, so far the raven-in-monkey's-clothing sees no action being taken against the monster. "I guess it's up to me to save us!"

Mookie pulls a ball of fur out of the bag of tricks and tosses it in front of the monster. A 51 means that a wolf appears.

The wolf rolls a 19 and a 15 on his fort saves. He rolls an 8 on his balance check. The wolf is prone.

"Stupid Wolf!" caws Mookie.

If the wolf can stand from prone, he will (though that will provoke an AoO). If not, he'll just bite from prone. The wolf bites AC16 while prone, or AC20 if he has managed to stand up. The wolf bites for 7 hp damage. He also uses his trip ability, His trip roll is an 8 -- not enough by far!

==========

WOLF STATS
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+5=12 d20+5=11 d20+2=17 d20+5=25 d20+11=21
Tuesday October 10th, 2006 9:29:47 PM

The wind is too powerful for Theodore and he can't move after coming up to the main deck. (Fort 12) He almost loses his supper from the violence of the storm and the unstability of the ship (Fort 11) but manages to tough it out and focus on the danger they are all in. (Hero Point for Fort 25) He also manages to keep his balance and peers at what exactly is going on. (Balance 17)

Seeing tentacles, he aims a web spell among the tentacles to entrap or slow them.

DM Shegger  d20+6=16 d20+6=18 d20+3=7 d20+7=26 d20+7=17 d20=16 d20+8=24 d20+8=23 d20+5=25 d20+5=24 d20+5=11 d20=17 d20+9=20 d8+3=8 d8+6=14 d4+5=7 d20+8=15 d20+8=17 d20+8=22 d20+8=9 d20+7=21 2d4(4+2)+1=7 d20+10=24 d20+10=20 d20+10=27 d4+5=9 d4+5=8 d4+5=9
Tuesday October 10th, 2006 10:45:37 PM

(OOC - Large creatures don't have to make the first Fort check against the wind. Also, ranged weapons are useless in this storm. Should've said so last post.)

The storm alone proves to be much to handle for the heroes. Vorelle's spirit is strong, but her feet aren't accustomed to the slippery deck and she finds herself kissing the floor. (OOC - Yes, you can stay prone and avoid the Fort check for the wind)

Rose is completely overcome by the storm and falls to the deck spewing out her guts. (OOC - No sliding. You're good. Just out for this and next round being sick)

Oni, like Vorelle, resists the wind and his stomach stays cool, but the wet deck proves to be stronger than he and he collapses to the deck.

Dietrich also slips and falls to the deck. He has the presence of mind to draw his greatsword, though.

Vauhwyt keeps her feet but the contents of her stomach decide to escape when given the chance. Vauhwyt doubles over in sickness. (Unable to act for this and next round.)

The monkey, Mookie, tosses a wolf which promptly slips to the ground but quickly bounds back up, taking a clubbing blow to the back of his head. (7 hp damage to tentactle 2) The wolf growls and takes a hunk
out of the same tentacle.

Theodore's movement is stopped by the wind. With heroic effort, he keeps his dinner down and his balance stable. He manages to get off a spell and a thick, gooey web appears amongst the tentacles. It appears that two of the four showing tentacles are entangled and cannot extend beyond five feet of the railing.

Berlon and Olyn remain just below the entrance to the main deck.

The four warriors burst to the top, ready for action.

Sharif manages to resist the wind and his roiling guts, but takes one step and falls on his rear.

Thorir manages to shrug off all effects of the storm and moves forward to slice at one tentacle with an ornate battleaxe, chopping almost completely through. (8hp damage to tentacle 1)

Arngrim moves five feet foward, maintaining ten feet from the rail and spins a deadly spiked chain about for a second before it shoots out and takes the rest of Thorir's tentacle off (7 hp damage to tentacle 1. Severed)

Leo takes a stand against the wind, and keeps his balance on the swinging deck. Unfortunately, the combination of storm and rocking ship are too much for his stomach and he joins Rose and Vauhwyt in their endeavor to coat the ship with barf.

In a flash of lightning, you can see a great bulbous head just beyond the side of the ship. It looks as if your enemy is a giant octopus. It currently has three working tentacles above the deck, one stuck neatly to the rail of the ship.

With a powerful downward blow from one of the tentacles, the octopus snaps the spine of Mookie's summoned wolf. The wolf yelps once and lies still. (Tentacle 2 hits wolf for 9 hp damage)

With a sideways blow, another two tentacles lash out and hit Thorir hard, and grip him about the waist and chest. (8 and 9 hp damage and grappled Thorir with tentacle 3 & 4)

Vorelle [AC 18; hp 63/63]  d20+8=16 d20+4=16
Wednesday October 11th, 2006 1:14:08 AM

Vorelle quickdraws her handaxes [free action] and stands up [move-equvilant action]. The wind again attempts to buffet her, but she resists [Fort 16]. She tries to move forward to engage the creature, but can't quite catch her balance on the slippery deck [Balance 16].

[I'm assuming Vorelle still has to move to get over to where the creature is?]

Oni AC19 61/61hp 
Wednesday October 11th, 2006 1:34:10 AM

Oni decides that the ocking of the boat may cause him severe problems. He begins o recall a spell of lightning. As he waves his hand in the air, calling upon the force of nature, he sees the giant head. Good he thinks to himself, a veriable target.

1 Round to cast, make attack rolls next round.

Olyn ac12, hp80, Bless 
Wednesday October 11th, 2006 1:48:44 AM

DM Highlight to display spoiler: {
Im gonna try something that may either kill me, or save the group.
I cast a spell on myself. Water Breathing.
}



Oni AC19 61/61hp  d20+3=14
Wednesday October 11th, 2006 1:58:20 AM

Oni decides to try and get up. He is almost there when a rope slides under his foot and he loses his balance again. (Fail Balance 14)>

Ignoe above post i do not have lightning spell.

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jumpx2, Speak w/animals
2--DC15--3-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvl,
Spontaneously cast Summon Natures Ally



Berlon - AC 20, HP 51/51  d20+6=18 d20+6=18
Wednesday October 11th, 2006 11:59:55 AM

Seeing the chaos caused by the tentacles, Berlon takes a moment before going on deck, to cast Divine Power on himself.

Once that is done he will take a move action to move on deck, drawing his mace as he goes. He manages to keep from being knocked down by the fierce winds (Fort Check 18) and seasickness doesn't yet seem to be a problem for him either. (Fort Check 18)

Divine Power: 7 rounds, new str = 21, new hp 51, new attack bonus +14/+9

Dietrich AC 20 HP 71 blessed (Olyn´s spell)  d4=3 d20+10=25 2d6(6+3)+13=22 d20+10=14 2d6(5+3)+13=21
Wednesday October 11th, 2006 3:56:12 PM

As there´s no target at hand, Dietrich crouches to the next one, staying low, so as to avoid the effects of the storm.

If he can reach anything, he attacks the tentacle (Wardd´s amullett gives +1 this round, +1 blessing), puting some extra power into the blow (powerattack -3 to hit; +3 damage)
Hits ac 25; damage 22
If there´s another tentacle nearby, the mighty sword continues its movement (cleave feat) and attacks again:
hits ac 14, damage 21

Should Dietrich not be able to crouch to any target, he´ll grab the next best piece of rope he can, and lace it on himself, so as to avoid being thrown into the sea.

The warrior yells again:
"If anyone can, do something about this &¨$¨%$ wind and slippery deck!"

rose & piper 
Wednesday October 11th, 2006 7:47:25 PM

Rose & piper are still laying on the deck puking.

dm sanity info
Rose hp: 41/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells
None

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat x2, protection from evil, magic missile (2 bullets)
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 46/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3


Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+5=6 d20+2=15 7d6(3+6+3+6+3+5+2)=28
Wednesday October 11th, 2006 8:04:14 PM

Theodore again can't muscle his way into the fierce wind, but retains his balance. (Fort 6, Balance 15)

"I don't have any spells to calm the storm!" he yells in response to Dietrich's request. Then he points his finger, squinting into the rain. A firey pea streaks out beyond the ship and blossoms into a large sphere of flame.

(OOC - Casts fireball so it detonates within range to hit the octopus but not the ship. Damage 28 unless save Reflex DC 17 for half damage)

DM Shegger Round 2  d20+15=24 d20+15=18 d20+15=31 d20+15=23 d20+8=11 d20+8=16 d20+6=18 d20+3=12 d20+9=24 d20+7=15
Wednesday October 11th, 2006 10:12:38 PM

The giant octopus tries to drag Thorir over the edge of the ship. With a herculean effort, Thorir drops his battleaxe and plants his feet against the rail of the ship. "Graaaaaah!!"

Even through the storm you can see the raw terrified look on his face as he struggles to keep his life. His head is thrown back as he pushes with his legs to escape the double-tentacled grip.

The octopus is simply too powerful. With a desperate shrieking plea for help, he is lifted from the deck and plunges into the boiling sea.

Only one working tentacle remains on the ship, stuck by the webbing to the railing. The tentacle rises as if to rip the webbing away. After a few struggling attempts, it remains stuck.

Vorelle stands strong against the wind, maintains her balance, but cannot move forward. (OOC - Yes, you must move to the side of the ship which is 10' away)

Oni also stands, but cannot move forward. (OOC - You have to get 10 or less on your balance check to fall. You are standing)

Olyn remains just inside the stairway and casts a spell upon himself.

Berlon casts a spell on himself, managing to withstand the storm. (OOC - Make sure you make the Balance check)

Dietrich rises up to attack, but doesn't have the time to swing his powerful sword. (OOC - Standard move to stand up. You can move to tentacle 10' away, but cannot attack)

Rose and Vauhwyt continue dry retching; Rose flat on the deck, and Vauhwyt still standing.

Theodore spits out a fireball that explodes prettily in the sky, singeing the body of the great octopus. The massive head shakes violently in pain. (Reflex 16, takes full 28 damage)

Sharif, seeing his friend disappear overboard, roars in rage, pushing himself up from the deck. He completely ignores the wind, but as he attempts to charge to his friend's aid, his feet go out from under him again. He tumbles back to the wood with a pathetic cry of helplessness.

Arngrim moves to the side of the ship, shouting profanity at the great beast, he gnashes the air with his teeth, and strikes out with his chain. The heavy rain proves too much, and his aim is poor.

Leo continues to dry heave, completely doubled over.

(OOC - It's very important that everyone make a Fortitude 15 check to move against the wind, and a Balance 15 check to keep your balance, or Balance 18 to move EACH ROUND. If you don't, I will make it for you.)

Olyn ac12, hp80, Bless 
Wednesday October 11th, 2006 10:47:42 PM

DM Highlight to display spoiler: {
Casts a spell from a scroll, Tongues.

I assume that being not on the deck, I dont need to make those checks yet?
}

Vorelle [AC 18; hp 63/63]  d20+8=24 d20+4=18 d20+12=21 d6+1=7
Thursday October 12th, 2006 12:46:45 AM

Vorelle continues to battle the wind [Fort 24], and this time she is able to move forward [Balance 18]. She lashes out with one of her axes, and scores a pretty decent hit on one of the tentacles. [Hit AC 21 for 7 damage]

Oni AC19 61/61hp  d20+3=19
Thursday October 12th, 2006 5:55:16 PM

Oni finally finds the ability to stand on the rocking deck. The last time he was at sea he had seen fish that were called sharks. Closing his eyes he begins to encant the summoning of a water creature. Focusing all the time on the body and essence of the shark.

Cast Summon ally 2 Med Shark
4 rounds, 15AC, 16HP, +4 d6+1dam.
1 full round to summon
Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jumpx2, Speak w/animals
2--DC15--3-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvl, X-1BarkX
Spontaneously cast Summon Natures Ally


Berlon - AC 20, HP 51/51 - Divine Power 7r  d20+6=25 d20+2=14
Thursday October 12th, 2006 7:50:11 PM

While he still isn't affected by the wind (Fort Check 25) Berlon can't keep his balance enough to move (Balance check 14)


Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+5=9 d20+2=15 4d4(3+2+2+2)+4=13
Thursday October 12th, 2006 7:59:14 PM

Theodore presses against the wind, but again can't scrounge up any forward momentum, although he does keep his balance. (Fort 9, Balance 15)

"Thorir!" he howls into the wind and fires off four silvery streaks at the giant octopus' body. "Thorir!"

(OOC - Cast magic missile for 13 damage)

Dietrich AC 20 HP 71 blessed  d20+7=16 d20+7=19 d20=6 d20=3
Thursday October 12th, 2006 8:14:20 PM

Dietrich manages to fight against the wind (fort 16, fort 19), but again he can´t hold his balance on the slippery floor (balance 6, Wards´coin to try it again, but got just a 3).

"&¨%$*(&¨)(*&**" he swears as he falls and sees one of the youths beeing thrown into the sea.

"Grab ropes and ties yourself to them!" (as he did last round)

The warrior feels annoyed at his impotence and just hopes magic will be able to fight off the monster and maybe even save Thorir.

Vauhwyt and Mookie 
Thursday October 12th, 2006 8:26:38 PM


Vauhwyt casts Enlarge.

(Sorry for lame short post)

DM Shegger Round 3  d20+5=15 d20+6=26 d20+3=15 d20+8=17 d20+1=18 d20+8=12 d20+3=23 d20+3=4 2d4(1+2)+1=4 d20+5=25 d20-1=3 d20+8=19 d20+12=26 d20+15=23 d20+15=28
Thursday October 12th, 2006 10:25:16 PM

Still standing in the stairs, Olyn reads from a scroll. (OOC - As long as you're on the stairs or below, you don't have to make the checks)

Vorelle rushes forward and chops into the remaining tentacle, still stuck in the webbing. Her axe bites into the rubbery flesh and brings forth a greenish, thick blood. (7 hp damage to tentacle 4)

Oni manages to keep his balance and begins the incantation of a spell. (Summoned creature will arrive next round)

Berlon struggles to keep his feet.

Theodore lets go of four magic missiles, each striking true at the bulging head bobbing in the water. (13 hp damage)

Dietrich struggles to stand and slips again.

Vauhwyt keeps her balance. (Made balance check at 15) Suddenly, she is now much larger.

Rose lies where she is, still recovering from her sickness.

Sharif stands again and draws a beautiful broad bladed sword. "I'm gonna skewer you!" he bellows. But as he tries to move forward, his feet slip a bit. He flings his hands out and manages to keep his balance.

Arngrim, at the side of the ship wails away with furor at the octopus' bulbous body. His first swing is hampered by a fierce wind. His second lands true, causing slight damage. (4 hp damage)

Leo takes a couple deep breaths to calm his stomach, and looks to be good. Then the ship takes a strange tilt, and he tumbles to the ground.

The remaining tentacle rips up from the webbing and disappears into the ocean. The octopus' body quickly follows beneath choppy waters.

Vorelle [AC 18; hp 63/63]  d20+8=19 d20+12=25
Friday October 13th, 2006 12:44:20 AM

Since the creature has apparently slipped beneath the waves, Vorelle scans the water for Thorir.

[Fort save 19; Spot 25]

Rose  d20+5=10 d20+5=12 d4+1=3 d4+1=5
Friday October 13th, 2006 4:40:46 AM

Rose tries her best to stand. Whether or not she stands she'll cast magic missile at the octopus.

fort: 10
balance: 12
magic missile: 8

dm sanity info
Rose hp: 41/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells
None

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat x2, protection from evil
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 46/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3


Vauhwyt and Mookie  d20+7=16 d20+8=12 d20+12=13
Friday October 13th, 2006 3:12:27 PM


Vauhwyt tries to grab the octopus as it runs away. The now-huge-size Vauhwyt has double reach. Maybe the octopus provoked an attack of opportunity when it "moved the grapple" or "left a threatened square"?

Mookie tries to help his boss. His roll of a 16 gives Vauhwyt a +2 to grab.

If she can grab at it, Vauhwyt makes a touch attack vs AC12. That might hit it. But even so, her grapple check of a nat 1 is a failure!

"Darn it!"

She keeps a look out for any returning threat.

Berlon - AC 20, HP 51/51 - Divine Power 6r  d20+2=18 d20+2=3
Friday October 13th, 2006 7:29:52 PM

Berlon would like to try to help, but falls to the ground with a thud and a clatter.

Fort Check 18 Balance Check 3

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+5=10 d20+2=18
Friday October 13th, 2006 10:04:58 PM

Theodore tries to make his way to the side of the ship, but again is thwarted by the powerful wind. "Can someone save Thorir?"

Oni AC19 61/61hp  d20+3=9
Saturday October 14th, 2006 5:00:15 AM

Oni says to Theo above the wind, "I summoned ashark, maybe I can direct it to pick him up."

As Oni makes his way over to the ships railing, he slips and falls back down on the deck. Not having ever called upon a fish to help him, and not being able to see it, he just begins shouting, "Save The Man." Over and over.

Dietrich ac 20 hp 71  d20+7=16 d20+7=23 d20-1=4
Saturday October 14th, 2006 10:54:48 AM

Dietrich is alliviated that the monster seems to be fleeing. He tries to go back to enter the ship, and again he holds against the wind, but slips (balance 4). It´s starting to annoy the warrior. Laying on the floor, he starts pulling himself on the rope towards the entrance to the lower decks.

Dietrich listens to his friends and can only hope Oni´s shark can rescue Thorir. Just to be safe, the knight repeat to his comrades:

"Grab some rope and tie yourselves to it before someone else falls into the sea!"

DM Shegger OOC 
Saturday October 14th, 2006 1:54:11 PM

In an attempt to get the posting back on a schedule better suited to me, the next post will be tomorrow around 9pm Eastern. From now on, I will post Sunday, Monday, Tuesday, Wednesday, and Thursday nights at around 9pm.

DM Shegger 
Sunday October 15th, 2006 9:25:22 PM

Vauhwyt lunges for the octopus, but the sea beast is gone before she can grab it.

Oni screams into the water for the shark to "save the man." Whether his voice can travel through the storm and into the water, and whether the shark could understand anyway, will never be known.

Several of you look over the rail of the ship, hoping that Thorir will resurface. You wait helplessly as nothing happens.

Finally, Captain Finnliath breaks the silence. "He's gone," he says sympathetically. "He's gone back ta the sea. A warrior's death. Naught ta be shamed of."

The storm still rages and Finnliath urges everyone below decks for the rest of the night. "We be makin' berth tamorrow. Ye'll be needin' yer sleep."

Vorelle 
Sunday October 15th, 2006 11:02:25 PM

Vorelle glares at the captain, and goes on scanning the waves. A warrior's death? She doubts it. Sliding farther and farther beneath the waves, your armor dragging you down, your lungs screaming for air, your struggles in vain... No. It's no way for anyone to die, let alone a warrior.

She keeps her vigil until it grows too dark to see, then, reluctantly, retires below.

Vauhwyt and Mookie 
Monday October 16th, 2006 9:15:19 AM


Mookie laughs. "A miss is as good as a mile, huh Boss? A mile down to Davey Jones Locker!"

Annoyed, Vauhwyt says, "Hush Mookie!" with less tolerance than usual.

She goes back to bed with unhappy thoughts in her mind.


Dietrich 
Monday October 16th, 2006 9:26:38 AM

Dietrich can´t believe the summoned shark wasn´t able to rescue Thorir. He´s upset they´ve lost the youth and makes a prayer for Domi and Gargul to receive his soul.

The captain is right that there´s no shame in his death, but it´s a terrible waste nevertheless. Without saying anything, Dietrich goes under deck. There, he asks his clerical friends to say some words to the remaining youths.

Olyn 
Monday October 16th, 2006 12:34:50 PM

Will attend to anyone who is hurt by using his CLW wand.
Then, like the others, I return to the hammock and try getting some sleep before the big day tomorrow.



Rose 
Monday October 16th, 2006 12:52:58 PM

Rose carefully goes back down stairs, sorry she couldnt be more of a help during the fight.

Piper also goes downstairs, but she'll scold her brother for his bad remarks and for not helping her.

Theodore & Macaw 
Monday October 16th, 2006 9:19:07 PM

Theodore stands against the storm as long as he can, then goes below decks with his head hung low. He moves to his cot and sits. Swallowing hard, he avoids the eyes of his friends as he gets out of his wet clothes.

Lieing on his cot, he stares at the ceiling for a couple of hours before finding sleep.

The Bastard's Island


DM Shegger 
Monday October 16th, 2006 9:56:01 PM

"Sleep as long as ye need," says the captain as you troop down the stairs.

The only luck that came from the fight is that no one else is hurt. Thorir's sacrifice quite possibly saved everyone else.

The mood is dreary in the sleeping rooms. There's little talk.

Sharif rolls into his cot and cries quietly to himself. Arngrim sits on his cot and stares silently at the wall. Leo tries to act like he isn't bothered, but anyone looking close can see the jaw muscles clenching and notice the rapid blinking of his eyes.

The night passes in relative calm, save for the storm outside. The captain is true to his word and doesn't call for his crew, letting you all come up at your leisure.

When you do go to the main deck, you notice the storm has passed and left the new day cool and sharp. The sky is still adorned in grey clouds, but is currently not raining.

"The bastard's island be two hours from here," says the phantom Finnliath. "Get prepared."

Posting Report for 10/9/06 
Monday October 16th, 2006 10:04:20 PM

MTWTF

DM Shegger XXXXO
Berlon OXXXO
Dietrich XXXXO
Olyn OXXO
Oni XXXXO
Rose XXOXO
Theodore XXXXO
Vauhwyt XOXXO
Vorelle XXXXO

ADM Shegger

Dietrich 
Tuesday October 17th, 2006 8:33:48 AM

Dietrich wakes up and distracts himself with some exercise and taking care of his equippment.

When the Captain says the Island is in just two hours distance, he says to everybody:

"I think we should consider Theodore´s advice and keep the surprise element, by letting the ship out of sight of the Island and landing on a boat. Maybe we could use that magic boat again, as we don´t have any sailor among us to steer.

Also, I´d like to have a decision about our proceedings. Does everyone agree with that first suggestion I made some days ago?
Having a sneaky scout party ahead, with magic support, to detect the presence of anything unnatural on the Island and finding a good place to camp (water supply, protection against weather and attacks). Than the rest lands and we build up camp."

Vauhwyt 
Tuesday October 17th, 2006 10:37:13 AM

The liontaur agrees with Dietrich. She does not have another darkness, but she can get ashore all by herself if there is no more magic boat.

Mookie pipes up, "But this time, how's about only the sneaky folks coming!"

Olyn 
Tuesday October 17th, 2006 1:02:55 PM

In the morning, after praying for new spells to replace the old ones, I head up on deck.
Passing out trail rations to everyone. Eat this, you may not be hungry now, but in a few hours you'll be thankful you did.

I eat while watching the islands approaching and passing for any sign of life and if so, what kind.

Oni 
Tuesday October 17th, 2006 2:21:31 PM

Oni broods for some time on the failed encounter with the fish creature. While on deck, he looks to the sea for answers. More inward study ould be needed to examine how his magicl power worked. And he decided that ship travel was not the best way.

Upon hearing Dietrichs counsel, Oni himself thinks it sound. There is one thing that he feels needs to be examined.

"I think we should all disembark. Send out the search party as you wish. I for one do not want to be trapped on this ship, as it traels again to who knows where. 100 years back to Dirt City is a long trip.

"After getting off the ship, i will stay with whomever is not in the search party."

Theodore & Macaw 
Tuesday October 17th, 2006 9:25:40 PM

"I also think we should all go to the island," Theodore agrees with Oni. "I don't think it wise to split the party. If the scouts are attacked, the rest of us won't have any expediant means of helping. Perhaps we should all get to the island, and then send the scouts out."

Vorelle 
Tuesday October 17th, 2006 9:41:35 PM

Vorelle agrees to Dietrich's plan, and volunteers to be one of the "sneaky people."

Mostly, she just wants to get off the boat. It smells, and it rocks, and the fact that big ugly monsters can rear up out of the water and drag you back down with them does not improve matters.

DM Shegger 
Tuesday October 17th, 2006 9:49:37 PM

"There be no boats above me ship," says Finnliath. "What I did have rotted years and years ago. I'll have ta be taken me ship right ta the island, unless ya be wanting ta swim."

Soon, an ominous black shadow appears directly ahead. "The island," the captain says unnecessarily. As the ship continues to sail, the shadow grows bigger and more defined.

Sharif, Arngrim, and Leo troop up to watch as you get closer to your goal. "We'll do as you direct," Sharif says to Dietrich, then turns back to watch the approaching land mass.

rose 
Wednesday October 18th, 2006 12:33:09 AM

"How about Piper, Mookie, and Macaw go scout for us?"

Rose suggests

"No matter what we all stay together, not staying together can kill us."

Dietrich 
Wednesday October 18th, 2006 8:39:58 AM

Dietrich summerizes the consensus as such: We all together land on the Island (preferentially with a magic boat). The scouts go examine it, the rest stays on the beach till they return.

As always, the fighter would agree with the point of not splitting the party, but for scouting, there´s no use in having everybody accompanying and making noise, giving away their position. The whole point is exactly for the scouts not to be seen or heard, and consequently not to be attacked.

Regarding Rose´s suggestion, he agrees and would send them scouting right away, before the rest, if the birds are willing to do it.

Finally, he asks the Captain to stop the ship.
"Does anyone have the means of calling that magic boat we used before? I´d really like to avoid landing with the ghost ship and calling the attention of the whole Island"

Olyn 
Wednesday October 18th, 2006 11:18:21 AM

Waits...

Vauhwyt and Mookie 
Wednesday October 18th, 2006 1:18:07 PM


"Uh, sorry," says Vauhywt, "but Mookie stays with me. We're a team."

"You tell 'em, Boss!" caws Mookie.

"Well, actually, it is just that I would expect him to die on his own."

"Hey!"

"Anyway," Vauhwyt continues, "As soon as the captain tells us that we can leave the ship, I'll change into a sea elf, and Mookie into an octopus, and we'll swim for shorre. We'll swim within Message spell range, about 140 feet, so that we can talk with you at all times. We'll swim ahead and to one side of the ship. That way at least some of us will get to the beach undetected."

"Then we'll scout the shore nearby. After that we'll change back into normal form and scout on land, at last meeting up again."

Vauhwyt follows through with this plan, casting Message, Alter Self, and then swimming ahead of the ship to the island.

Oni 
Wednesday October 18th, 2006 5:09:35 PM

Oni listens to the liontaur with awe. Could someone actually do all that? Looking around the group, he sees no awe in any of the others faces. When the change comes forth, and vauhwyt takes the leap, he hangs his jaw open in surprise. Again he looks to the others. Shock fills his bones as the others show no reaction.

"Does she do that all the time?" He directs the question at dietrich, then the others.

Theodore & Macaw 
Wednesday October 18th, 2006 8:15:15 PM

Theodore shakes his head. "I don't have anything to get us to shore," he says to Dietrich.

He turns to watch the approaching land. "Who will be in the scouting party, then? I guess I'm not. Not...sneaky...enough." He smiles at Vauhwyt.

Vorelle 
Wednesday October 18th, 2006 9:28:18 PM

Vorelle watches anxiously after Vauhwyt and Mookie. She wishes her impetuous friend weren't in quite such a hurry to put herself in danger.

"A-all the t-t-time," she confirms to Oni. "Y-you should s-s-s-see the b-b-blood st-stuff she c-c-calls up. Yuk."

DM Shegger 
Wednesday October 18th, 2006 9:49:10 PM

As you make plans for departure from the ship, the island continues to grow larger.

"I'd hold off on jumpin' ship, lassie," he says "We're still an hour out, unless you be wantin' ta tread water fer that long." (OOC - Although the sea elf form grants you a swim movement, I'm ruling that the automatically successful swim check that goes along with it does not apply with an alter self spell. Swimming is a skill that requires training, so you'll need to make a check every round.)

"If ye be havin' another means o' transport ta the shore, then I can stop the ship. Do ye?"

Mer-Vauhwyt and Octomookie  d20+15=35 d20+15=17 d20+2=21 d20+2=7
Thursday October 19th, 2006 7:09:21 AM


[OOC: Shegger, that sounds fine. I'll take Mer-folk form rather than Sea-elf. The Alter Self grants racial skill bonuses, so with a mermaid's +8 and Vauhwyt's own +2, she'll have a +10 on checks, even untrained. I figure that's fine for normal, non-rough water. Please roll whatever checks might be needed.]

Vauhwyt looks at the water and thanks the captain for his good advice. She'll cast the spell when the ship is 15 minutes out.

She listens to Oni and reassures him that she is nothing special. "Look, Theo can do more powerful magic with his eyes closed! Olyn too! And Berlon here knows how to make magic items. Altering my self is the most potent trick I know ... and sure it is useful, but it is really not such a big idea."

She hears Vorelle's comment and says as well, "You know, ever since the Fae King was defeated, my blood magic has not worked. Funny." [OOC: Lost the blood magic (which came from a seal) when they revamped the seals. Oh well.]

Vauhwyt looks at the water and heeds the captain's advice "On second thought, I'll be a mermaid. Better swimmers, and I need all the help I can get!"

She'll cast the spell about 15 minutes out, slipping into the water and using waves, surf, rocks, reefs, and kelp to hide in as she scouts ahead of the boat towards the island.

About five minutes out, she'll cast her Message spell to be able to talk with her friends.

Hide and Move Silent Checks: Hide 35 (Nat 20! Woot!) and Move Silent 17. Maybe the sound of the surf will cover the splashing noises of the swimming liontaur in mermaid's clothing.

As she goes, Vauhwyt keeps her eyes and ears open.

Spot 21, Listen 7.

Well, mostly her eyes. The sound of her own splashing kinda cancels out whatever she might have heard.

Dietrich 
Thursday October 19th, 2006 8:53:41 AM

Dietrich smiles at Oni´s surprise and has to think about the party´s adventures and Vauhwyt´s deeds. He thinks the same as Vorelle...
Vauhwyt going alone ahead was not exactly what the party had decided...

As there´s no possibility to land without the ship (where´s Berlon anyway?), Dietrich just takes his bow and keeps himself at the front, ready for battle. Before the ship arrives, the party should already have some information from their lionine friend.

Finally, he wonders about the possibility of Piper and Macaw flying ahead, as Rose had proposed.

Berlon 
Thursday October 19th, 2006 3:32:51 PM

Berlon remains quiet as plans are made. He keeps to himself and doesn't say much as the ship approaches the island.

(OOC: I am back from my work related trip, Shegger got an email saying I would be gone a few days. I think.)

Theodore & Macaw 
Thursday October 19th, 2006 7:46:46 PM

"Yeah, I don't mind sending Macaw out," says Theodore. Macaw gives the skinny wizard a sharp peck on the noggin and flaps away towards the island.

Rubbing his head, Theodore smiles when Vauhwyt and Mookie leap overboard. "It looks like we're all back to our normal ways." He nods to each of his friends and pats the three newbies on their shoulders.

DM Shegger 
Thursday October 19th, 2006 9:42:51 PM

When the ship gets within a reasonable distance of the island, Vauhwyt and Mookie change form and bail into the water. Luckily, the strange force field that kept you from leaving is not there. Theodore and Rose also let Macaw and Piper take to the air to scout ahead.

The island turns out to be little more than a mountain rising up from the sea. A little way up the mountain, sitting precariously among the jagged stones, a dark monastery awaits.

Captain Finnliath stands at the front of his ship as you coast into a rickety dock and slow to a stop. The dock leads to a stone causeway which winds up the mountain to the door of the monastery.

Before anyone else has a chance to disembark, Captain Finnliath turns to face the group. "I do be appreciative of yer effort, lubbers. To show it, please take what ye need from this here chest."

He draws your attention to a wooden chest, reinforced by iron strips, to his side. You could've sworn it wasn't there before.

Vauhwyt Highlight to display spoiler: {You discover little, other than the water is icy cold. You see no opposition or suspicious looking objects as you glide through the water. The only trouble you come up against is how to get out of the water. The rocks are steep and slippery. (DC climb 30) An easier option would be to cruise over to the dock where the ship has berthed.}

Theodore and Rose Highlight to display spoiler: {You get no definite sense of danger from your familiars. Just a stubborn ominous feeling.}

Vorelle 
Thursday October 19th, 2006 10:42:57 PM

[argh! missed a post! sorry!]

Suspiciously, Vorelle eyes the chest. Then pokes the chest. It seems real enough. What's in it?

Oni 
Friday October 20th, 2006 1:28:13 AM

As the group disembarks oni feels better, land under his feet once again. He too is curious about the chest, but not enough to check it.

"Dietrich, what say you on how we should preceed? I believe we should use ranged attacks before all else. It seems several of us have bows, or crossbows. What is your opinion on the building up ahead?" Oni looks to the others for support, and confidence.

Rose 
Friday October 20th, 2006 5:15:55 AM

Rose looks in the chest as the captain suggests.

Piper flies with Macaw trying to locate their opponent.

ooc: sorry about the missed post i have a bad cold.

Dietrich 
Friday October 20th, 2006 8:11:16 AM

As the Island turns out to be little less than a rock with a strange looking temple, probably the whole scouting idea will be a little useless.

Nevertheless, the warrior would like to have a scan of the exterior part of it, by Piper and Macaw (who have already been sent out) and by Vauhwyt.

Concerning the chest, Dietrich is quite curious and not that suspicious, expecting something good and useful out of it. He´ll wait for Rose to open it, and for the spell-casters to have a look on stuff.

When Oni asks him about procedures, he agrees about the use of long-range weapons, at least for the first rounds of combat.
"I share this position. But our fight will probably be underground, with limited space, so the long-range weapons and magic will be of use only for short.
I´d suggest the following:
1) We listen to the preliminar report of Vauhwyt and the birds.
2) We see what´s in the chest and if it can help us.
3) Providing there is no extra-ordinary information, we head to the entry of the Temple in a spread-out formation (to avoid any surprises like fire-balls).
Vorelle some feet ahead, using her sharp senses. The main party with the warriors at the outside circle. The clerics at a second range, ready to help in combat and cast. ROse and Theo in the inner circle.
4) At the temple, we check the entrance magically and on traps.
5) If we can enter, I´d like to have some scouting at least some feet ahead of the main party. The 'sneaky' guys and people with scanning abilities (such as detect undead) should have a first look, possibly supported by invisibility and similar spells.
Some distance behind, just as not to give away the position of the scouting group, the main group advances, with warriors in front, clerics second, caster in the middle, a warrior as rear-guard. Everybody with his long-range weapon ready.

After that we see again.


Vauhwyt and Mookie 
Friday October 20th, 2006 10:34:10 AM

Since the rock is so small, Vauhwyt will circle it once, even if it means going out of Message range. Then she and Mookie will return to the ship at the dock and report back her findings.

Berlon 
Friday October 20th, 2006 5:08:51 PM

The gnome nods, listening to Dietrich's plan as he seems more interested in the chest. "Whatever you think is best, Dietrich. It won't matter a lick what we plan, but whatever you think is best..."

He then asks the captain for a rundown of the contents of the chest, burning an Identify spell in the unlikely event the captain doesn't know what something is.

Theodore & Macaw 
Sunday October 22nd, 2006 9:27:24 PM

"There's no definitive danger. At least that Macaw can identify." Theodore sends a mental command for the bird to come back. "I don't want him getting too far away."

He then turns his attention to the chest that just appeared. He's curious as to what the captain's giving them.

Theodore & Macaw 
Sunday October 22nd, 2006 9:27:24 PM

"There's no definitive danger. At least that Macaw can identify." Theodore sends a mental command for the bird to come back. "I don't want him getting too far away."

He then turns his attention to the chest that just appeared. He's curious as to what the captain's giving them.

DM Shegger 
Sunday October 22nd, 2006 9:45:26 PM

Theodore and Rose inform the party that there is no obvious danger sensed by the ravens. You hear nothing from Vauhwyt. Oni and Dietrich discuss plans to enter the monastery.

Oni quickly hops off the ship and onto the dock, which proves stable enough. The centaur is glad to have an unmoving base beneath him.

Vorelle opens the chest. Within, you find a scroll with magical runes, two vials of differing liquids, a metal chime, many pieces of gold, and assorted gems.

"Just some things I've been findin' in me journeys." He laughs. "Can't be usin' 'em, now can I? Don't know what they are, or if they even do anythin' at all."

Vauhwyt Highlight to display spoiler: {You circle the island in about fifteen minutes, but find nothing of interest. The rocks shoot high from the ocean, and you can't find any place to easily get onto the island other than the dock.}

DM Shegger 
Sunday October 22nd, 2006 9:45:26 PM

Theodore and Rose inform the party that there is no obvious danger sensed by the ravens. You hear nothing from Vauhwyt. Oni and Dietrich discuss plans to enter the monastery.

Oni quickly hops off the ship and onto the dock, which proves stable enough. The centaur is glad to have an unmoving base beneath him.

Vorelle opens the chest. Within, you find a scroll with magical runes, two vials of differing liquids, a metal chime, many pieces of gold, and assorted gems.

"Just some things I've been findin' in me journeys." He laughs. "Can't be usin' 'em, now can I? Don't know what they are, or if they even do anythin' at all."

Vauhwyt Highlight to display spoiler: {You circle the island in about fifteen minutes, but find nothing of interest. The rocks shoot high from the ocean, and you can't find any place to easily get onto the island other than the dock.}

Vorelle 
Sunday October 22nd, 2006 11:03:42 PM

Seeing nothing of interest in the chest, Vorelle prepares to go ashore and scout the island.

Vorelle 
Sunday October 22nd, 2006 11:03:42 PM

Seeing nothing of interest in the chest, Vorelle prepares to go ashore and scout the island.

Vauhwyt and Mookie 
Monday October 23rd, 2006 12:41:20 AM


Vauhwyt takes 15 minutes to circle the little isle, and reports no interesting sights or places to climb ashore.

Ashore at the dock, she changes back to liontaur form, ending the spell.

Dietrich 
Monday October 23rd, 2006 8:08:09 AM

Dietrich listens to BErlon and just hopes the gnome isn´t right this time...

Contrary to Vorelle, Dietrich is still very interested in the chest. As the captain can´t say anything about its contents, Dietrich would like some quick analisys, maybe there´re interesting magic items that can help them.

After that, he´ll go on shore, hopefully with everybody taking position and moving as has been suggested.

Berlon  d20+3=21
Monday October 23rd, 2006 11:18:08 AM

Berlon scratches his beard some more as he goes over the contents of the chest with Dietrich.

"I didn't mean we don't have a chance of succeeding," he says to Dietrich while he reaches into his cloak, "it's just that whatever we plan isn't very likely to be what we actually do."

That being said, the gnome prepares to help with the contents of the chest.

First, he closes his eyes and waves his hands over the chest, casting Detect Magic.

Once that is done, he will touch his holy symbol to the scroll, casting Identify.

After that, he will take the item he searched for in his cloak, his Pearl of Power (II), and recast Identify on the chimes.

Finally he'll pitch in and count up the gold and gems. He'll spend a few moments going over the gems, using his limited knowledge to see if he can deduce how much they are worth. (Appraise check 21)

Oni 
Monday October 23rd, 2006 5:26:28 PM

Oni simply watches the proceedings

Theodore & Macaw 
Monday October 23rd, 2006 9:20:31 PM

"Is this something we can leave here and retreive when we come back?" Theodore asks the ghost, pointing at the chest. "It's probably not something we want to lug into the monastery."

He seems particularly interested in whatever Berlon might discover that's magical in the chest.

DM Shegger 
Monday October 23rd, 2006 9:38:26 PM

Berlon Highlight to display spoiler: {The coins and gems don't give off any hint of magic. The scroll does, faintly. The two vials, as well. The chimes to a moderate extent. The scroll holds two arcane spells; jump and shield. The chime is a chime of opening.}

Berlon concentrates over the contents of the chest while the rest of the party looks on.

"Aye, aye," replies Finnliath to Theodore. "O' course ya can be leaving anythin' on board. It'll be waitin' fer ya."

A few of the others seem impatient to get going. "Ya can be countin' the gold on the return trip, laddie," says the captain to Berlon.

(There are many, many gold coins. It will take at least an hour to count everything and appraise the gems.)

Vorelle  d20+12=28
Tuesday October 24th, 2006 12:08:57 AM

"Th-there's n-n-nothing to b-b-buy here," Vorelle points out to her friends. "L-l-leave it for n-n-now."

She scans the island, looking for any signs of danger.

[Spot 28]

Rose 
Tuesday October 24th, 2006 3:10:15 AM

Rose asks the captain "Could you tell us what's in the vials?"



Dietrich 
Tuesday October 24th, 2006 8:41:51 AM

Dietrich waits for the party to start moving.

He makes a silent prayer for Domi, Gargul and Wardd, asking for courage, for luck and for his soul to be received by the God of Death, should things go wrong.

Vauhwyt and Mookie  d20+11=17 d20+16=22 d20+2=22
Tuesday October 24th, 2006 4:36:09 PM


"Come on, everybody!" I think there is nothing for it but for us all to go togetherr!"

She casts Alter Self on Mookie (using Share Spells ability) so that he will be in monkey form.

Vauhwyt will scout about 100 feet ahead, hiding and moving silently as she dashes from crag to rock to brush. Hide 17, Move Silent 22, Spot 22 (NAT 20!!).

Spells Cast:

level 0: 1
level 1: 0
level 2: 2

Spells Active: Message, Alter Self (Mookie)



Oni 
Tuesday October 24th, 2006 6:20:40 PM

"That is one odd cat." He says this to no one inparticular, as he watches Vauhwyt take off.

Theodore & Macaw 
Tuesday October 24th, 2006 6:41:04 PM

"Yes, bring what might be useful," Theodore says to Berlon. "We'll leave the rest for later."

Cinching his sack tight against his body, the thin wizard looks towards the monastery. "Is everybody ready? I am."

Berlon 
Tuesday October 24th, 2006 6:51:39 PM

After scooping up te scroll and chime, as well as the unidentified potions, Berlon hands off the scroll to Theodore.

"Shield and Jump spells. I know, try to contain your excitement."

With a slight sigh, he readies himself for what comes next.

Posting Report for 10/16/06 
Tuesday October 24th, 2006 9:23:32 PM

MTWTF

DM Shegger XXXXX
Berlon OXOXX
Dietrich XXXXX
Olyn XXXOO
Oni OXXOX
Rose XOXOX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle XXXOX

ADM Shegger

DM Shegger 
Tuesday October 24th, 2006 9:40:52 PM

It seems everyone is ready to get the show on the road. As you disembark, the captain wishes you luck and speed.

Berlon takes the chime and two vials, giving the scroll to Theodore, who is happy to accept it. Mookie turns from bird to monkey. He and Vauhwyt begin to move up the trail leading towards the monastery, darting from spot to spot in an attempt to keep from being seen.

No one sees anything dangerous or suspicious. Just the grey, jagged island and the equally grey monastery about half a mile up the trail.

Vorelle  d20+19=32 d20+19=20 d20+12=30 d20+12=18
Wednesday October 25th, 2006 12:12:53 AM

Vorelle ghosts along beside the party, looking and listening for anything out of the ordinary.

[Hide 32; Move Silently 20; Spot 30; Listen 18]

Rose  d20+8=24 d20+8=11 d20+10=24
Wednesday October 25th, 2006 2:11:25 AM

Piper perches on a tree near the temple.

rose walks with the others towards the temple.

listen: 24
move silently: 11
spot: 24

dm sanity info
Rose hp: 41/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells
None

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat x2, protection from evil, magic missile
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 46/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3


Dietrich 
Wednesday October 25th, 2006 7:44:35 AM

Dietrich marches with the other, longbow ready to fire.

He makes sure the remaining youths stay with the main group, guarding the flanks and rear of the party.

Vauhwyt 
Wednesday October 25th, 2006 10:18:39 AM

Ranging and sneaking, Vauhwyt scouts ahead as the grup crosses the half a mile to the monastary.

She looks at the terrain -- what is the plant-life? Any sign of animals? Is there cover for hiding?

She also keeps alert for dangers of any kind.

Olyn  d20+4=5 d20+5=15
Wednesday October 25th, 2006 12:59:04 PM

Armor on.
Weapons at the ready.

Follows with the group. Spells ready to fly at a moments notice.

Spot 5 <nat.1>
Listen 15

Oni 
Wednesday October 25th, 2006 6:13:48 PM

Continues the sight seeing trip to the monestery.

Berlon 
Wednesday October 25th, 2006 7:55:07 PM

The gnome keeps his crossbow loaded and at the ready as the group moves forward.

Theodore & Macaw 
Wednesday October 25th, 2006 9:13:50 PM

Theodore takes up a position towards the middle of group, as Dietrich suggested. He tries to keep quiet as they march towards the monastery. Keeping his eyes peeled, he's ready for anything.

DM Shegger 
Wednesday October 25th, 2006 9:27:57 PM

As you all troop up the twisting trail towards the monastery, you notice no animal or plant life. The island is barren save for the sharp rocks sprouting everywhere.

You soon find yourself a few hundred feet before the monastery. The building appears fairly basic. Double doors made of steel seem to be the only entrance. Perhaps thirty or forty feet to the right of the entrance, stands a squat tower. The monastery falls back and extends to the left another seventy feet. Upwards, the monastery extends another story. The top of the monastery is lined by stone gargoyles. Many of them chipped, or missing parts.

Vorelle 
Wednesday October 25th, 2006 11:52:20 PM

"Th-that entrance l-l-looks ex-exposed," Vorelle says, low. "I c-c-can tr-try to sn-sneak up."

Dietrich 
Thursday October 26th, 2006 8:20:55 AM

Coming closer to the monastery, Dietrich makes a sign for the mainparty to stop.

He agrees with Vorelle scouting and also asks to send the birds up the tower to check out for hidden threats.

"The rest waits just a little, keep your weapons ready."

Vauhwyt 
Thursday October 26th, 2006 3:00:01 PM


Listening to Dietrich for a change, Vauhwyt and Mookie waits just a little. She has her spear in one hand and her buckler on her arm. Her spiked gauntlet, spiked armor, and claws are always ready.

Olyn 
Thursday October 26th, 2006 4:48:35 PM

Stands ready. Wary of not only the building, but the rocks to either side and behind.

Oni 
Thursday October 26th, 2006 5:18:15 PM

Oni stands at the ready, bow out arrow knocked.

Theodore & Macaw 
Thursday October 26th, 2006 9:06:38 PM

Seeing everyone else taking out their ranged weapons, Theodore does the same. He smiles slightly as he loads his beautiful darkwood crossbow.

He watches as Vorelle creeps to the door, looking about for enemies.

DM Shegger 
Thursday October 26th, 2006 9:14:38 PM

While the rest of the party waits a distance back, Vorelle creeps up to the steel double doors. As you stand, the wind begins to pick up a bit, a chill flows through the air.

Vorelle Highlight to display spoiler: {The double doors have rusted and pitted circle knockers. Seeing no hinges, you assume the doors open inward into the monastery. Fairly common for a building used to welcoming strangers and the like. You see no sign of anything suspicious.}

Berlon 
Thursday October 26th, 2006 10:22:35 PM

"Hmmm," Berlon says as he sees Vorelle creep towards the doors. He retrieves the Chimes of Opening he's recently pocketed and strikes them once, seeing if it does anything to the doors.

Light, Read Magic, Mending, Purify Food & Drink, Guidance
Hide From Undead, Remove Fear, Summon I, Bless, Sanctuary/Nystul's
Silence, Consecrate, Eagle's Splendor, Owl's Wisdom
Invisibility Purge, Daylight, Searing Light/Dispel Magic
Divine Power, Air Walk/Imbue w/Spell

Vorelle 
Friday October 27th, 2006 2:25:52 AM

From her position near the doors, Vorelle turns and beckons to her friends. If they cannot see her in her present position, she moves to where they can see her, and beckons.

Rose  d20+8=9 d20+10=19 d20+6=25 d20+5=16 d20+10=16
Friday October 27th, 2006 3:16:01 AM

Rose heads towards Vorelle, while Piper flies inside the door as soon as it is opened.

rose
listen: 9, nat 1
spot: 19

piper
listen: 25
move silently: 16
spot: 16

Vauhwyt and Mookie  d100=71 d100=7 d100=26 d100=92 d20+16=33 d20+17=18
Friday October 27th, 2006 7:25:17 AM


Answering Vorelle's wave, Vauhwyt moves up to join her. She casts Expeditious Retreat and Reduce Person to make her sneakiness faster and better.

She hides pretty well (33) but trips and lets out a soft "Ow!" (nat 1 on silence!)

Spell Status

Active on both: Reduce Person, Expeditious Retreat, Message
Active on Mookie: Alter Self (monkey)

Spells Used

1 of 6 cantrips
2 of 7 first level spells
2 of 4 second level spells



Dietrich 
Friday October 27th, 2006 8:32:57 AM

Seeing Vorelle´s sign, Dietrich will march with the rest of the main group.

He asks again for one of the birds to take a look at the Tower, as it would be an excellent spot for a sniper to fire at the advancing party.

Oni 
Friday October 27th, 2006 7:14:52 PM

Oni takes up a spot in therear guard. Hopefully he can keep anything from sneaking up on them.

Olyn 
Saturday October 28th, 2006 12:20:52 AM

Waits.

Theodore & Macaw 
Sunday October 29th, 2006 3:55:47 PM

Theodore keeps his crossbow at the ready. He is interested to see what happens when Berlon rings the chimes.

At Vorelle's sign, he moves towards her.

DM Shegger  d2=1
Sunday October 29th, 2006 9:50:21 PM

Berlon, Rose, Vauhwyt, Dietrich, and Theodore move to the doors at Vorelle's signal. Once there, Berlons strikes the chime obtained from Captain Finnliath's chest. With an ominous shudder, the double doors swing inward, with a piercing squeal.

Inside, the hall appears to be sixty feet deep and twenty-five feet wide. Fifteen feet in, and to the left, stairs march up to the next level. Further beyond, the hall opens to the left to a room you can't see.

The inside of the monastery appears to be made of simple stone. The decor is very basic, most of it has rotted away long ago. There are some threadbare curtains and tapestries along the wall, though. At the back of the hall, a black and twisted altar stands. Before that, a long broken table dominates the center of the hall. What takes place at the table is an image directly out of a nightmare.

About the table sit five animated corpses in tattered clothes and armor. On the table lies another corpse, this one fresher than the others. Those around the table are ripping gobs of flesh, limbs, and innards from the body laid out before them, devouring the bloody mess as you look on in horror.

Turning your way, the five corpses stand and begin to move towards you. Fresh meat. (Closest is 25' from the door.)

As you watch them advance, those at the door to the monastery feel a light rain of debris upon your heads. Looking up, you see that pebbles and loose mortar has been dislodged by four of the once stationary gargoyles atop the roof of the building. The monsters gaze down upon you with baleful eyes. (15' above those at the door.)

Prepare for combat!

(OOC - Berlon, Dietrich, Rose, Theodore, Vauhwyt, and Vorelle are at the doors. Olyn, Oni and the three youths from the City are 30' back down the trail. They can see the gargoyles animate, but do not know about the enemies inside.)

Vorelle  d20+10=25 d20+10=19 d20+5=23 d8+1=6 d8+1=3 d8+1=8
Monday October 30th, 2006 12:40:54 AM

Vorelle shudders at the sight of the macabre feast. As the animated corpses move toward the group, she reacts on instinct, drawing her bow and firing three quick arrows at the nearest target.

[Draw bow (free action; Quick Draw feat); Rapid Shot. Hit AC 25 for 6 damage. Hit AC 19 for 3 damage. Hit AC 23 for 8 damage.]

Olyn  1d3=3
Monday October 30th, 2006 2:01:33 AM

I expected as much.

Cast spell, Summon Monster IV
(Choose to summon 1d3 from the III list)
Beginning of my next round, 3 Celestial Hippogriffs materialize.

Side note, I do speak celestial, so communication isnt a problem.


Vauhwyt (AC21/19, HP57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC11, HP19)  d100=98 d20+13=24 d20+28=34 d20+8=18 d4+4=6 d20+4=24 2d6(4+2)+1=7
Monday October 30th, 2006 6:23:40 AM


Reduced, Monkey-shaped Mookie, sitting on Vauhwyt, grabs the Bag of Tricks, reaches in, and throws a ball of fluff at the undead. It expands to become a (roll 98) Black Bear.

The bear charges an undead. It hits AC18 for 6. The bear's AC during and after a charge is 11 ... next round it will rise to its normal 13.

Vauhwyt runs forward, around or over the undead. If needed, she rolls a tumble check of 24 and a jump check of 34. She wants to end up between the broken table and the altar, hopefully so she will have some cover or maybe be able to use the terrain to limit how many can attack her at once.

Her tumble check is reduced to 19 if she has to move between 35 and 70 feet. She won't move more than 70 feet. While she is moving, she is still reduced, so her AC is 21.

After 70 feet (at most), she stops and cancels the Reduce for herself (it remains on Mookie). Now she is normal size and her AC is 19.

Since the nearest undead was 25 feet from her, and since she has moved 25 feet to them, then past them, then to the altar, odds are she is quite a ways behind them. So she hopes that if a caster wants to cast an area spell, she will be well out of the way. That may not be true of the bear, but oh well. There are more bears where that one came from!

She has her spear in hand (10 foot reach), so if an undead advances on her, she hopes to get an attack of opportunity first as it closes.

Possible attack of opportunity with spear: Hits AC24! Nat 20. But undead are immune to crits, so no reason to follow up. Damage: 7.

Note to DM: Shegger, next round Vauhwyt will cast Enlarge Person and the round after that she intends to grapple. So please consider posting the enemies' grapple DCs.

SPELLS

Active on both: Expeditious Retreat, Message
Active on Mookie: Reduce, Alter Self (monkey)

Spells Used

1 of 6 cantrips
2 of 7 first level spells
2 of 4 second level spells

BEAR STATS

Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Dietrich AC 20 HP 71  d20+9=14 d8+5=8
Monday October 30th, 2006 7:31:10 AM

Dietrich swears as they are attacked by the undead and the gargoyles at once. Again the party couldn´t get good enough intelligence before acting and has to fight on disadvantageous conditions.

The warrior lets loose an arrow at the same monster Vorelle shot at:
hits ac 14; damage 8 (magic)

He lets the bow down and fast-draws the great-sword. He should be at Vorelle´s side right now, blocking the door with her, each-one covering the other´s flank.

To Berlon he calls: "Do your holy stuff against this foul things, quick!!"


Berlon  d20+2=6 d20+2=15 2d6(3+4)+7=14
Monday October 30th, 2006 5:10:57 PM

"'Holy Stuff'?" the gnome mutters quizzically as he produces his holy symbol from under his cloak. It glows with a faint, deep redness as Berlon attempts to Turn Undead.

Turn Check 15 (6 rerolled with Hero Point) turns 14 HD worth of creatures, affects up to 8 HD undead.

Theodore & Macaw 
Monday October 30th, 2006 9:08:31 PM

Theodore quickly backpedals from the monastery, moving back to be with those who stayed down the path.

After moving thirty feet, he casts mage armor upon himself.

"There are undead in the monastery! Five of them!" he says excitedly to those still on the path. Then he trains his crossbow on one of the gargoyles and prepares to fire.

DM Shegger  d20+8=16 d20+10=22 d10+3=5 d20+6=22 d4+4=6 d4+6=8 d4+6=9 d4+6=10 d4+6=9 d20+6=12 d20+6=7 d20+6=24 d20+6=25 d4+2=5 d4+2=3
Monday October 30th, 2006 10:33:25 PM

As chaos ensues, Vorelle is the first to react. Drawing her bow, she fires three shots, her hands blurring as she draws and releases each arrow. Two shafts blossom from the chest of the nearest corpse, the third sprouts from his forehead. Besides the three brief jerks from the arrows, the zombie continues on, grinning evilly at Vorelle. A deep, throaty hiss issues from behind bared teeth. (Damage for 17 HP)

Olyn begins the incantation for a summoning spell.

Monkey Mookie chucks a furry ball which turns into a rushing black bear which rises up and deals a powerful blow to the arrowed monster. The blow jars the creature, but doesn't finish the job. (Damage for 6 HP)

Vauhwyt attempts to use the distraction to rush to the far side of the hall. The path of least resistance is, unfortunately, past two enemies. The first deader throws a wild haymaker, which the liontaur tumbles under. She comes up right into the arc of a bastard sword swung by the second corpse. The rusted blade cuts neatly into the left shoulder of Vauhwyt as she continues on. (Vauhwyt takes 5 HP damage) She ends between the busted table and a horrible blood-stained altar. Ending the reduce person spell, Vauhwyt returns to her normal size.

Dietrich looses an arrow at the nearest zombie. The shaft flies just past his ear and shatters against the wall. The large warrior drops his bow and pulls forth his blade, preparing for the descending gargoyles.

Berlon brandishes his holy symbol towards the approaching zombies. The two nearest to the left of the table turn in fear and run towards the back of the hall. The one closest to the bear takes another blow to his back, staggers a bit, but continues on. (Damage for 6 HP)

Theodore retreats back down the trail and casts a protective spell upon himself.

Sharif, Arngrim, and Leo draw their weapons and move up the trail to stand at the door to the monastery.

The four gargoyles descend on their prey. Two of the gargoyles strike at Dietrich, but their claws fail to penetrate the bulky warriors army. The other two both connect on Rose, ripping into her shoulder and torso. (Rose hit twice for 5 & 3 HP damage)

Inside, the two zombies turned by Berlon try to exit the hall. The first takes the point of Vauhwyt's spear in its side. (Damage for 7 HP)

Two zombies with bastard swords advance and flank Vauhwyt. The last moves to engage with the summoned bear.

(Zombie AC 15, grapple 18)
(Two zombies are flanking Vauhwyt. Two more, both wounded, are heading west out of the hall. The third is fifteen feet from the monastery door next to the bear.)

(Oni, Olyn, and Theodore are thirty feet from the monastery. Everyone else is still outside the doors. Two gargoyles are next to Dietrich and two next to Rose.)

Posting Report for 10/23/06 
Monday October 30th, 2006 10:38:12 PM

MTWTF

DM Shegger XXXXX
Berlon XXXOX
Dietrich XXXXX
Olyn OOXXX
Oni XXXXX
Rose OXXOX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle XXXXX

ADM Shegger

Vorelle [AC 18; hp 63/63] 
Monday October 30th, 2006 11:29:38 PM

Vorelle considers taking more shots, but she is not concerned with the fleeing zombies and the others are too close to Vauhwyt. She's afraid she might hit her friend instead.

So, she puts away her bow and moves to flank one of the zombies with Vauhwyt, drawing her axes as she goes.

Olyn ac23/24 (dodge:Gargoyle attacking Rose), hp80  d20+9=23 d20+9=22 d20+3=17 d4+6=9 d4+6=7 d8+3=9 d20+11=27 d20+11=31 d20+11=24 d4+6=8 d4+6=7 d4+6=8 d20+3=5 d20+11=13 d20+11=22 d4+6=8 d4+6=10 d20+3=4
Tuesday October 31st, 2006 12:35:50 AM

Happily seeing his friends from the other realm appear to help the group in this foray, as they appear 25 feet ahead of him, 5 feet behind Rose.

Yelling in Celestial: Destroy the Gargoyles, starting with the 2 on the Halfling.

Whereupon the 3 Celestial Hippogriffs move forward and engage the 2 Gargoyles attacking Rose.
(since there is no map I will assign Griff #1 and 2 to attack the left one (?), aquiring flanking positions and Griff #3 to engage the right one (?), also aquiring a flanking position with Rose.)

Being they only had to take a 5 foot step to become engaged, they get their full attack of 2 claws and a bite.

Griff #1 on left Gargoyle attacking Rose:
Ripping at its stony flesh with both claws, hitting ac 23 and 22 for 16 points of damage. Followed up with a bite, hitting ac 17 for 9 points of damage. Total damage - 25.

Griff #2 on left Gargoyle attacking Rose:
Tearing at its stony hide with both claws, hitting ac 27 and 31 <nat.20, poss crit, followed up with a 24, crit.> for 23 points of damage. Then attempting to bite into its flesh, hitting ac 5, a miss. Total damage - 23.

Griff #3 on the right Gargoyle attacking Rose:
Slashing at the Gargoyle, hitting ac 13 (miss?) and 22 for 18 damage (if ac 13 misses, only did 10 with claws). And then attempting to bite the creature, and stubbing its hind claw on a rock, missing by a mile. hitting ac4 <nat.1>. Total damage - 18/10 (if ac13 misses).

As the Hippogriffs enter the fray I move up to be behind Rose, within arm reach, preparing to use a wand for next round.

Augment Summoning feat

*Celestial Hippogriff*
Size/Type: Large Magical Beast
Hit Dice: 3d10+12
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Claw +9 melee (1d4+6)
Full Attack: 2 claws +9 melee (1d4+6) and bite +3 melee (1d8+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite Evil (Su)
Special Qualities: Darkvision 60 ft., low-light vision, scent, Resistance to acid, cold and electricity / 5, Spell resistance 8
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 22, Dex 15, Con 20, Int 3, Wis 13, Cha 8
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover




Rose  d100=80 d4=3 d20+7=13 d8+4=7 2d6(1+4)=5
Tuesday October 31st, 2006 2:43:19 AM

ooc: great I go to post 3hrs after the dm did :(

If dm allows me to post for last round
Last round Rose used her wand of unseen servant and told it to obey piper.
Piper told it to hold the bag of tricks and dove in for a ball of fur which she throws at Rose's feet. The ball of fur turns into a boar

If dm doesnt allow me to post for last round rose spent the last round in shock

this round
rose draws her sword and swings at one of the gargoyles attacking her. hopefully a boar is flanking the gargoyle and attacking it.

attack: 13, +1 amulet of wardd
damage: 7
sneak: 5

ooc: cayzle where can I get the animal info for the bag of tricks? I really dont want to type it into a word page.

rose sanity info 
Tuesday October 31st, 2006 2:44:26 AM

dm sanity info
Rose hp: 33/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells
None

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat x2, protection from evil, magic missile
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 46/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3


Cayzle to Loretta OOC 
Tuesday October 31st, 2006 5:17:19 AM


My favorite source for online rules is d20SRD.org. Here is the link to the Bag of Tricks. And here is the link to all the monsters, including animals.

Dietrich AC 20 HP 71  d4=2 d20+11=26 2d6(2+5)+8=15
Tuesday October 31st, 2006 7:39:45 AM

Dietrich is baffled by the ensuing chaos. But he focuses on the threat at hand and attacks the nearest gargoyle that stroke at him. (wardds amullet gives 0 this turn)

hits ac 26, damage 15 (magical)

He wonders why the group that stood behind didn´t shoot at the flying gargoyles. Hopefully they´ll arrive soon to help.


Vauhwyt (AC19/17, HP52+possibleAoO, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP19)  d20+12=14 d20+12=17 d20+10=13 d100=93 d20+6=24 d20+16=23 2d6(6+2)+2=10 d20+6=15 d4+4=6 d20+6=9 d20+1=5
Tuesday October 31st, 2006 12:39:22 PM

Vauhwyt tumbles back 15 feet out of reach of the undead (Tumble Check 12 is a failure, so Vauhwyt (AC19) is open to an AoO from one undead; Tumble Check 17 beats the DC needed to tumble past the other one.)

Maybe she ends up on top of the altar?

Now out of reach, she casts Enlarge Person on herself. Her arcane failure roll of 93 is no problem. Her AC is now 17.

Mookie takes a Cure Light Wounds scroll out of Vauhwyt's pack and reads it using his supernatural voice, his dexterous monkey fingers, and a share of Vauhwyt's Use Magic Device skill. His UMD check is a +10 with a Decipher Script synergy. He rolls a 13 and fails to cast the spell.

Huge Vauhwyt now has a natural reach of 10 feet. If she gets a chance to make an attack of opportunity as undead approach, she will do so with her hand, to initiate a grapple.

The bear attacks the undead that has engaged it: paw hits AC15 for 6 points. Other paw and bite miss.

Potential AoO Grapple from Vauhwyt: Roll to grab foe: hits AC24. Roll to grapple: 23 beats the target DC18. Damage (armor spikes): 10 plus now we are grappled.

SPELLS

Active on both: Enlarge, Expeditious Retreat, Message
Active on Mookie: Reduce, Alter Self (monkey)

Spells Used

1 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

BEAR STATS

Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Berlon 
Tuesday October 31st, 2006 5:57:06 PM

Advancing 15 feet (move action) Berlon raises his arms in the air, beseeching Alemi for a Blessing.

Bless - duration 7 minutes, all allies within 50' of caster gets +1 morale bonus to attacks and saves vs. fear

Oni 61/61 hp 19AC 
Tuesday October 31st, 2006 6:30:54 PM

Oni moves up to flank Theodore. He raises his boe ready to fire. Since he can hear the battle but see nothing, he guards Theodore the best he can.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  4d4(2+2+4+3)+4=15
Tuesday October 31st, 2006 9:28:51 PM

"Rose!" Theodore yells as the halfling takes two blows from the descending gargoyles. The mage remains where he is and four silvery projectiles streak from his left hand and strike one of the gargoyles attacking Rose.

(Cast magic missile for 15 damage)

DM Shegger Round 2  d20+9=16 d6+3=7 d20+11=21 d20+12=31 d20+12=19 d6+3=4 2d10(6+8)+8=22 d20+6=15 d20+6=18 d20+4=14 d20+4=12 d20+6=22 d20+6=14 d20+4=23 d20+4=12 d4+2=6 d4+2=5 d6+1=2 d20+6=24 d20+6=19 d20+4=9 d20+4=19 d20+6=13 d20+6=13 d20+4=9 d20+4=18 d4+2=4 d20+11=23 d6+3=4 d20+10=16 d20+4=15 d20+7=17 d20+2=18 d20+10=17 d20+5=8
Tuesday October 31st, 2006 10:40:43 PM

The zombie by the bear slams his body into the animal, giving the beast a mighty knock on his noggin. (Hits bear for 7 HP damage)

The two turned zombies continue to flee into the adjoining room.

The unarmed zombie attacking Vauhwyt, on the left side of the hall, gives a powerful hammerblow to her shoulder. (Hits Vauhwyt for 4 HP damage)

The other zombie flanking Vauhwyt, on the right side of the hall, carves a mighty chunk from the side of the liontaur with his rusty bastard sword. (Made a critical against Vauhwyt for 22 HP damage)

The two gargoyles surrounding Rose attack the halfling in a flurry of fangs, claws, and horns. The halfling is agile, dodging most of the attacks, but two claws get through and one manages to bite into her arm. (Hits Rose for 6, 5, & 2 HP damage)

The other gargoyles pound on Dietrich, but only one claw gets through his defenses, leaving a bloody trail across his cheek. (Hits Dietrich for 4 HP damage)

Vorelle stashes her bow and draws her axes as she moves into the monastery to help out Vauhwyt. Moving to the left side of the hall to go behind the summoned bear (to avoid an AoO) Vorelle moves to flank the unarmed zombie attacking the liontaur.

Olyn's three celestial hippogriffs appear and rip into the gargoyles attacking Rose. One of them falls beneath the vicious claws and bite of two hippogriffs. (One gargoyle dead)

The remaining hippogriff catches the other gargoyle a powerful blow. (Hits gargoyle for 10 HP damage)

Olyn then moves quickly into the fray, drawing a wand as he does.

Rose was taken by surprise when the battle started and only now manages to draw her short sword and take a feeble swing that kills nothing but air. Her wounds might be taking their toll.

Dietrich decides to fight back, dealing a heavy blow against the gargoyle that slipped past his own defenses. The stone monster staggers but regains his feet and hisses at Dietrich.

Back in the monastery, Vauhwyt tries to get out of a tight situation, tumbling from between her assailants. One of the zombies sees it coming and lands a heavy fist along her jaw. (Hits Vauhwyt for 4 HP damage)

She then summons her power and grows in size. She sets her spear, prepared for the coming attack.

The bear summoned by Mookie slashes into its zombie. (Hits zombie for 6 HP damage)

Berlon moves into the monastery, right up to the zombie fighting the bear, and casts his bless spell. (Affects everyone.)

Oni moves beside Theodore and readies his bow.

Theodore fires off four magic missiles which strike the remaining gargoyle attacking Rose. (Hits gargoyle for 15 HP damage)

The three Dirt City warriors hack at Rose's gargoyle but their weapons bounce off the monster's stone skin without doing any damage.

Oni 61/61 hp 19AC  d20+6=14 d20+6=20 2d6(6+4)+4=14 2d6(2+4)+4=10
Wednesday November 1st, 2006 12:15:57 AM

Oni gets a clear shot at the Gargoyle attacking Rose. He shoots his bow twice in quick order.

Hit AC 14, 20
Damage 14, 10

Olyn ac 23 hp 80 Bless  d20+9=16 d4+6=10 d20+11=28 d4+6=9 d20+11=17 d20+11=23 d20+5=25 d20+5=13 d4+6=9 d4+6=7 d8+3=9 2d8(6+5)+4=15
Wednesday November 1st, 2006 1:41:16 AM

Awed by the power of his summoned friends, I ask the 2 that just felled the gargoyle to assist Dietrich with the 2 on him.
*The one gargoyle D hasnt engaged, Griff #1 and #2 will engage, assuming flanking positions. Both having to move more than 5 feet only get 1 attack each this round.*

Griff #1 claws at the Gargoyle, rakeing a claw across its stoney hide, hitting ac 16 for 10 points of damage.
Griff #2 slashes at the same Gargoyle, digging its claw into the skin of the creature, hitting ac 28 for 9 points of damage.

Griff #3 continues its assault on the remaining Gargoyle attacking Rose. Striking true this round with its flurry of attacks, hitting ac 17 and 23 with its claws for a total of 16 points of damage and following up that with an almost critical bite for 9 points of damage.

I in turn point my wand of cure moderate wounds at Rose, healing her for 15 points.

Griff #1 - 34hp
Griff #2 - 24hp
Griff #3 - 31hp

Dietrich AC 20 HP 67/71 blessed  d20+9=17 2d6(1+3)+11=15
Wednesday November 1st, 2006 7:21:37 AM

Dietrich ignores the scratch received and is glad to see the hyppogrifs arriving, he was getting worried about Rose.

The warrior attacks the same gargoyle as before, putting some extra power on the blow (powerattack, -3 to hit, +3 damage).

hits ac 17, damage 15

Vauhwyt (AC17, HP30 of 57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP12 of 19)  d20+10=25 d8+1=8 d20+8=28 d20+16=34 2d6(1+3)+2=6 d20+6=23 d20+6=15 d20+1=10 d4+4=6 d4+4=7
Wednesday November 1st, 2006 9:48:51 AM


Vauhywt yelps, "OUCH!" as the undead creature strikes home. "Mookie!"

"Tryin' Boss! Tryin'!" says the familiar. The monkey graps another scroll (now has two) and hops off the liontaur's rump (five foot step), out of reach of the undead. Then he tries again to read a scroll. This time he rolls a 25! Good enough! 8 points of healing flow into Mookie's master.

Vauhwyt herself grabs at a zombie -- the one Vorelle is flanking with her. She grabs AC28! Her follow up grapple check is a 34. Vauhwyt successfully grapples the zombie, inflicting 6 hp damage with her armor spikes.

The bear attacks the undead that just hit it: paws hit AC23 amd 15; the bite misses. The bear does 13 hp damage to its foe.

Note that while Vauhwyt is grappling, her AC to the grappled foe is 17, but her AC to other foes is only 12, since she loses her Dex bonus to AC vs non-grappled foes!

SPELLS

Active on both: Enlarge, Expeditious Retreat, Message
Active on Mookie: Reduce, Alter Self (monkey)

Spells Used

1 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

BEAR STATS

Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Vorelle [AC 18; hp 63/63]  d20+10=18 d20+10=21 d20+5=23 d20+5=6 d6+3=8 d6+3=9 d6+3=6
Wednesday November 1st, 2006 10:36:15 AM

Vorelle lets the zombie have both barrels. Er, axes.

[Hit AC 18 for 8 points damage; hit AC 21 for 9 points damage; hit AC 23 for 6 points damage. Natural 1 on the last attack, miss.]

Berlon - AC 20 HP 44/44 - Bless (7r)  d20+1=17 7d6(4+4+5+6+6+2+6)=33
Wednesday November 1st, 2006 1:50:43 PM

When he sees Vauhwyt get damaged heavily, Berlon calls on more desperate measures.

Taking a five foot step if necessary to avoid being interrupted, Berlon pulls his holy symbol out again. This time, however, it starts to glow a brighter and brighter red, until a beam of dark red shoots out from it, striking one of the creatures attacking Vauhwyt.

Searing Light (ranged touch attack hits AC 17) does 33 damage to undead. (no saving throw, range 170')

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+5=22 d8=8
Wednesday November 1st, 2006 8:13:54 PM

Theodore moves ten feet up the trail and, his crossbow out and pointed at the remaining gargoyle on Rose. He does not fire, for fear of hitting a friend. If the gargoyle decides to fly, though, he shoots. (Hits AC 22 for 8 damage)

DM Shegger Round 3  d20+9=13 d20+7=10 d20+10=15 d20+6=24 d20+6=23 d20+4=20 d20+4=19 d4+2=6 d4+2=3 d6+1=4 d20+8=27 d6+3=7 d20+10=12
Wednesday November 1st, 2006 10:02:54 PM

Oni lets two arrows fly. The first flies wide, but the second strikes true, pushing the monster against the side of the monastery. The gargoyle points a feeble finger at the centaur. (Hits gargoyle for 10 HP damage)

Olyn's summoned hippogriff finishes him off, leaving a greasy stain of the gargoyle's blood on the wall and little more. (Gargoyle dead)

The two other hippogriffs flit over to help out Dietrich. They each power through one of the gargoyle's defenses. (Hits gargoyle for 10 and 9 HP damage)

Olyn gives Rose some much needed healing and she looks a lot better than she had a moment ago.

Dietrich seals the fate of the gargoyle, felling him with his sword, almost taking his wing off.

Mookie manages to read a scroll to heal Vauhwyt.

Vauhwyt snatches the unarmed zombie with her mighty arms, spearing it with armor spikes. (Hits zombie for 6 HP damage)

Mookie's bear rips its zombie to shreds, trampling the undead in its rage.

Vorelle's axes flurry in experienced form, striking the zombie that Vauhwyt holds once, twice, three times. Although she chops the deader like a log, he's still fighting. (Hits zombie for 8, 9, & 6 HP damage)

Berlon raises his holy symbol and focuses his wrath into a single fiery beam upon the sword wielding zombie. It strikes true, leaving a blackened patch which wisps of smoke rise from. (Hits zombie for 33 HP damage)

Theodore moves closer to the monastery, but takes no action

The three Dirt City warriors rush to attack the remaining gargoyle. In their haste, they're attacks miss their marks.

Desperately, the remaining gargoyle rips into Dietrich. Both of his claws sink into the warrior, and he bites into the man's shoulder. (Hits Dietrich for 6, 3, & 4 HP damage)

The zombie in Vauhwyt's grasp rears back his ugly, rotting head and slams it right into the liontaur's teeth. (Hits Vauhwyt for 7 HP damage)

The last zombie takes a feeble stroke with his sword, but his balance is off from the power of Berlon's spell, and he misses.

(OOC - Only one gargoyle remains by Dietrich. Vauhwyt has one zombie grappled and another by her side. The two turned zombies are out of sight.)

Rose  d100=90
Wednesday November 1st, 2006 11:42:10 PM

ooc: shegger what time are you posting? either I post right after you or end up missing a post.

Rose was in such pain that she froze for a few seconds, but then feels healing warmth and is much better. "Thanks" Rose calls to whomever healed her (she beleives that it was olyn but maybe it was someone else.

Rose now grabs her wand of unseen servant and activates it telling it to help Piper.

Piper orders it to hold open the rust colored bag she's been carrying about and then standing on the edge of the bag dives in and pulls out a furry ball and tosses it toward's her brother and Vauhwyt. The ball turns into a black bear and moves to start swiping at a zombie.

dm sanity info
Rose hp: 35/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells
None

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat x2, protection from evil, magic missile
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 46/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3

Black Bear
Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run
Environment: Temperate forests
Organization: Solitary or pair
Challenge Rating: 2
Advancement: 4-5 HD (Medium)
Level Adjustment: --


Olyn ac 23 / 24 (zombie flanking Vauhwyt) hp 80 Bless  d20+11=25 d20+11=24 d4+6=8 d4+6=5 d20+5=19 d8+3=5 d20+11=21 d20+11=27 d4+6=8 d4+6=10 d20+5=21 d8+3=11 d20+9=18 d4+6=7 3d8(5+8+8)+7=28
Thursday November 2nd, 2006 12:24:46 AM

Griff #1 continues to assault the last Gargoyle. Taking 2 swings of her claws, hitting ac 25 and 24, doing 13points of damage. Then following it up with a bite, hitting ac 19, doing 5 points of damage. Total damage - 18hp.

Griff #2 attacks with her sister on the same Gargoyle. 2 claw attacks, hitting ac 21 and 27 for 18 points of damage. 1 bite, hitting ac 21 for 11 points of damage. Total damage - 29hp.

Griff #3 moves to assist Vauhwyt on the Zombie flanking her, taking a swipe with her claw at the undead creature, hitting ac 18 for 7 points of damage. Total damage - 7hp.

I will move over to Vauhwyt, seeing she is in dire need of assistance via much needed life energy. Spontaneous casting of cure serious wounds, healing Vauhwyt for 28 hit points.

Vorelle [AC 18; hp 63/63]  d20+12=14 d20+12=20 d20+7=8 d20+7=20 d6+3=9 d6+3=8 d6+3=5
Thursday November 2nd, 2006 12:57:15 AM

Vorelle continues to chop at the zombie. [Forgot to add the flanking bonus last time]

[Hit AC 14 for 9 damage. Hit AC 20 for 8 damage. Hit AC 8. Hit AC 20 for 5 damage.]

Vauhwyt (AC17, HP51 of 57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP12 of 19)  d20+8=20 d4+4=7 d20+16=17
Thursday November 2nd, 2006 2:07:50 PM

Vauhywt gasps out a "THANKS!" to Olyn as she wrestles the undead.

Mookie sees that Vauhwyt is now mostly healed and does not try to read a scroll this round.

The bear charges the sword-bearing zombie. The bear hits AC20 for 7 damage.

Vauhwyt tries to pin her foe so that he cannot hurt her again. She fails to pin (rolled a nat 1) but remains grappling.

Note that while Vauhwyt is grappling, her AC to the grappled foe is 17, but her AC to other foes is only 12, since she loses her Dex bonus to AC vs non-grappled foes!

SPELLS

Active on both: Enlarge, Expeditious Retreat, Message
Active on Mookie: Reduce, Alter Self (monkey)

Spells Used

1 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

BEAR STATS

Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Oni 61/61 hp 19AC 
Thursday November 2nd, 2006 6:32:07 PM

Oni moves up to the front of the monestery where he can see the gioings on inside.

Dietrich AC 24, HP 54/71 blessed  d20+8=21 2d6(3+1)+8=12
Thursday November 2nd, 2006 6:37:22 PM

Dietrich bites his teeth at the pain by the gargoyle´s last strikes.
Seeing the enemy completely surrounded, the warrior takes a more defensive stance ( combat expertise +4 AC, -4 to hit) and attacks again.

hits ac 21, damage 12

He calls: "Comrades, hold your magic! This enemies are done, don´t waste your powers, we´re going to need it!"

Vauhwyt 
Thursday November 2nd, 2006 6:59:58 PM

Vauhwyt looks around. Where are those newbie fellows?

Berlon - AC 20 HP 44/44 - Bless (6r)  2d8(3+1)+8=12 d8+8=15
Thursday November 2nd, 2006 8:32:37 PM

With things seemingly well in hand, Berlon rushes to Dietrich's aid, healing 18 hp with a Cure Mod.

(OOC: Cure Mod spontaneously replaces Owl's Wisdom, 1 rerolled to a 7.)

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Thursday November 2nd, 2006 9:17:09 PM

Theodore, crossbow hefted, moves another ten feet forward. "What's going on inside?!" he hollers.

DM Shegger Round 4 
Thursday November 2nd, 2006 9:51:44 PM

The remaining gargoyle notices the look of pain on Dietrich's face and shrieks in excitement, attacking again, throwing his whole body against the large fighter. But Dietrich knows the gargoyle is outmatched and shores up his defenses, parrying expertly save for one claw that manages to get through and rake a leg. (Hits Dietrich for 4 HP damage)

The zombie grappled with Vauhwyt tries another headbutt, but the liontaur feels him rear back and manages to avoid the blow. The sword wielding zombie slashes at Vauhwyt again, connecting with the heavy blade into her flank. (Hits Vauwhyt for 12 HP damage)

Rose, having regained her senses, uses her wand to call forth an unseen servant for Piper. With the assistance of the unseen servant, the bird flings a fuzzy ball which turns into another black bear. Unfortunately, the bear is too far from the remaining zombies to attack and can do nothing but move closer.

Between two of the celestial hippogriffs, the last gargoyle is ripped to pieces, roaring in agony as he goes down beneath razor claws. (Gargoyle dead)

The other hippogriff moves into the monastery, but can do nothing but move up beside the sword holding zombie.

Olyn follows the hippogriff into the monastery, but can't get within range to heal her. (10' out from Vauhwyt and will have to go by the zombie with the sword)

(VAUHWYT IS AT 26 HP)

Vorelle finishes the zombie gripped by Vauhwyt and the deader goes limp in the liontaur's arms. (Zombie dead)

Mookie's bear has to move around the table to get at zombie and thus can't attack this round.

Oni moves to the monastery and peers inside to see the carnage.

Berlon moves back to give Dietrich a healing hand. (Heals Dietrich for 18 HP)

Theodore moves further up the path while the three lads from Dirt City rush into the monastery towards the remaining zombie.

Vorelle [AC 18; hp 63/63]  d20+10=13 d20+10=26 d20+5=7 d20+5=12 d6+3=8 d6+3=5 d6+3=5
Friday November 3rd, 2006 12:35:05 AM

Not stopping to catch her breath, Vorelle steps over to the other zombie, axes flashing.

[If Vorelle has to move more than a 5-foot step, she only gets the first of her attacks.]

[Hit AC 13 for 8 damage. Hit AC 26 for 5 damage. Hit AC 7. Hit AC 12 for 5 damage.]

Olyn ac23/24(zombie flanking Vauhwyt) hp80 Bless  d20+11=21 d20+11=25 d4+6=7 d4+6=9 d20+5=11
Friday November 3rd, 2006 2:26:12 AM

*ooc any chance of getting Maps?*

Griff #3 assists Vauhwyt on the Zombie flanking her, taking a swipe with her claws at the undead creature, hitting ac 21 and 25 for 16 points of damage. Then attempts to take a chunk out of its flesh, missing with an 11.

I will move over to Vauhwyt, seeing she is in dire need of assistance via much needed life energy. Spontaneous casting, and defensively casting of cure serious wounds, healing Vauhwyt for 28 hit points.
Concentration 27

Griff #1 and Griff #2 stays where the last Gargoyle fell, guarding in case more of the stone creatures come to life.





Oni 61/61 hp 19AC 
Friday November 3rd, 2006 4:44:15 AM

Oni can see the battle within was much worse than he had expected. He looks around intently, for some enemy not in direct contact with his comrades.

"Ok, almost done in here I see. Anything else i should know?" He raises one eyebrow, tryomng to look menacing.

Dietrich ac 20 hp 68/71 blessed 
Friday November 3rd, 2006 8:01:22 AM

Dietrich is glad the fight is basically over and thanks Berlon for his divine help.

He takes a look around, sheathing the sword and taking the longbow again.

The warrior says in a concerned way:

"Friends, this fight was just the beginning, we have to save our energy for what is to come.
We don´t have to overload the enemy always with all our magic, just what´s enough to win the fight.
And Vauhwyt, you´ve been heavily wounded for going alone against all the zombies! We need to start fighting in a more coordinated way, together, protecting each others flanks and making sure noone is surrounded by foes.
Thanks Wardd you´re still alive, but it could have come differently, just remember poor Jack.
And healing those wounds cost Olyn a powerful spell that we´ll miss later."

After that, he looks to Rose and says:
"Take a professional look at the room, please, I don´t want anymore umpleasant surprises."

To the clerics he asks: "Any idea of which &$%$ evil entity this monastery is?"

Finally he says to the newcomers:
"Why did you stay behind on the path? I´m sorry I didn´t expressly call everybody to come with me, but I assumed you´d follow when Vorelle beckoned us to come. So now again: With the exception of the scouting group, who has only to clear our way and come back if there´s trouble, the rest of the party stays and fights together!"

Olyn 
Friday November 3rd, 2006 10:59:17 AM


Moves over and whispers in D's ear.

those 3 were with me, I too stayed back 30' and good thing we did, we were able to witness the gargoyles take flight and act appropriately. instead of chastising them, they would do better with praise. remember, they are not seasoned veterans like ourselves. they were scared and rightfully so.

Rose  d20+8=12 d20+10=25 d20+10=29
Friday November 3rd, 2006 4:27:26 PM

Rose starts searching the room for traps, hidden doors, ect.

Piper flies down to talk to Mookie "Mookie do you think I could use scrolls?"

The bear stands around waiting for something to do.

listen: 12
search: 25
spot: 29

dm sanity info
Rose hp: 35/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells
Black bear from bag of tricks, lasts 10 minutes

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat x2, protection from evil, magic missile
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 46/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3


Vauhwyt (AC17, HP54 of 57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP12 of 19)  d20+6=10 d20+6=8 d20+1=8 d20+6=11
Friday November 3rd, 2006 6:37:39 PM

Vauhywt, with a sense of deja vu, gasps out a "THANKS!" to Olyn.

Mookie scampers up to Vauhwyt.

The bear attacks the sword-bearing zombie. The creature misses three times.

Vauhwyt tries to grapple it. Her touch attack misses.

SPELLS

Active on both: Enlarge, Expeditious Retreat, Message
Active on Mookie: Reduce, Alter Self (monkey)

Spells Used

1 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

BEAR STATS

Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Mookie to Piper 
Friday November 3rd, 2006 6:38:41 PM


"Do you have hands? Does your master know how to use magic devices? Can you read?"

Oni 61/61 hp 19AC  d20+12=26 d20+12=30
Friday November 3rd, 2006 7:48:52 PM

Oni listens to Dietrich give his instructions. It was good to be alongside a true leader once again. Oni moves to a spot where he can move quickly if needed. Now inside the monastery he places his bow upon his back, and unsheathes his axe. He holds it in his left hand and scans the structure.

Spot 26
Listen 30

Berlon - AC 20 HP 44/44 - Bless (6r)  d20+6=18
Friday November 3rd, 2006 10:06:36 PM

"Yeaahhh, good idea..." Berlon says to Dietrich as he takes a look around, "you let Scruffy know how that works out."

Berlon attempts to figure out if anything in the monastery means anything to him. (Knowledge: Religion check 18)

"We shouldn't dawdle. There are bound to be more..."

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Sunday November 5th, 2006 5:35:12 PM

Theodore moves up to the door of the monastery and peers in. "There's still one left!" he hollers, pointing to the zombie holding the sword.

Fearing to hit one of his friends, Theodore refrains from firing his crossbow. Instead, he moves another fifty feet into the monastery towards the last zombie.

rose  d20+6=19 d4+4=8
Sunday November 5th, 2006 7:25:12 PM

Rose suddenly realizes that theres a zombie left "Get him" she says to the bear

The bear moves towards the zombie and if it can reach starts tearing into it.

attack: 19
damage: 8

Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run
Environment: Temperate forests
Organization: Solitary or pair
Challenge Rating: 2
Advancement: 4-5 HD (Medium)
Level Adjustment: --


DM Shegger Round 5 
Sunday November 5th, 2006 8:34:41 PM

Vorelle moves forward to attack the last zombie. In her haste, she connects just once, planting an axe in its chest. (Hits for 5 HP damage)

Olyn's celestial hippogriff finishes the job with a powerful strike to the face, snapping the undead's neck. The creature slips to the ground with a slack jawed expression and moves no more. (Zombie dead)

You regroup inside the hall and look about. Besides the door you came through, there are two other obvious means of exit. A set of stairs that lead up, and a wide hallway that heads left out of the hall, the direction the turned zombies fled.

Back in the hall, you still have some wounded friends. The three young men from Dirt City look down at their shoes when Dietrich berates them. "Sorry."

Vorelle  d20+12=16
Sunday November 5th, 2006 11:41:23 PM

Vorelle keeps an eye on the exit the zombies used, but she isn't anxious to explore further until everyone has been healed.

[Spot 16]

Olyn 
Monday November 6th, 2006 10:37:10 AM

Thanking the 3 griffs for a job well done and another declaration of, if you ever need me, you know where to find me, I release the 3 from their help.

Then walking up to the 3 lads.
DM Highlight to display spoiler: { Whispering to where they can hear. Don't you worry, you 3 did great. You followed me into the fray. He seems gruff but when he realises from me you did as I did, he'll be less rough on you. Besides, it's his way of showing you that he doesnt want you to end up like your companion on the boat. }

Dietrich 
Monday November 6th, 2006 12:14:48 PM

Dietrich listens to his friends (and again is not sure what Berlon means) and sees the effect of his speach on the youths, which is not what he intended.

So he says:
"Comrades, I didn´t want to put anyone down. Just wanted to emphasize the need of keeping together and acting coordinatedly (glancing more at Vauhwyt´s direction than actually at the youths)."

The warrior waits for Rose´s report and asks again if anyone knows what kind of monastery they´re in. As there´re still some wounded, Dietrich waits for them to be treated.

When everything is checked out and the scouts are ready, he´d suggest for the party to advance in the direction the zombies fled to. Again, with the intelligence gathering of the scouts, before the rest moves on.

He keeps the longbow ready

Vauhwyt (AC17, HP54 of 57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP12 of 19)  d20+7=11 d20+7=9 d20+7=10 d20+7=14
Monday November 6th, 2006 2:05:30 PM


Vauhwyt casts Detect Magic and scans the area and the zombie bodies for a round or three. Then, still concentrating, she steps outside and scans the gargoyle bodies. Then she climbs the outer wall and checks around up there where the gargs perched.

Climb checks: 11, 10, 9, 14! "Wowsy!" Vauhwyt exclaims, "I've never climbed so poorly in my life!"

She is fascinated with the gargoyle corpses, and she studies one carefully. She looks at the proportions, articulates the joints, and examines it really well. Some day she might need to take on the shape of a gargaoyle, and she wants to know what one is like.

Oni 
Monday November 6th, 2006 5:13:19 PM

Oni reaches into his pack, and retrieves a wand.

"Anyone needs healing, come closer. I can heal you, so the healers can keep those spells."



Berlon  d20+4=12
Monday November 6th, 2006 6:48:31 PM

"We should move forward," the gnome says, looking around for anything out of the ordinary.

(Spot check 12)

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Monday November 6th, 2006 8:55:44 PM

"Which way?" Theodore asks Berlon. "I think we should finish those other two zombies off before they come after us."

Theodore moves just around the corner to peek into the next room.

DM Shegger 
Monday November 6th, 2006 9:30:08 PM

Vorelle keeps an eye out for danger, but nothing suspicious comes snooping about. Olyn dismisses the three celestial hippogriffs. They vanish in a poof. The two bears are left to sniff about. They don't seem to care too much for the zombies or the macabre feast on the ruined table.

Olyn moves over to have a quiet chat with Sharif, Leo, and Arngrim. The warriors seem to regain their composure between his ministrations and Dietrich maintaining that he didn't mean anything by what he said.

The large warrior asks again for some snooping to be done in the current room they're in. Are there any secrets in this room? What's the altar for?

Vauhwyt decides to do just that. She uses her magic and moves about the room and even tries to scale the walls outside. (Climb DC 15)

Vauhwy Highlight to display spoiler: {You sense no magic save on your friends due to their own magic.}

Oni produces a wand and offers to heal any who need it.

Berlon and Theodore are for moving onward. Theodore even moves around the corner to peek ahead.

ADM Shegger Posting Report for week of 10/30/06 
Monday November 6th, 2006 9:37:30 PM

MTWTF

DM Shegger XXXXX
Berlon XXXXX
Dietrich XXXXX
Olyn XXXXX
Oni OXXXX
Rose OXOXX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle XXXXX

A lot better guys!

ADM Shegger

Rose  d20+8=17 d20+10=18 d20+10=27 d20+6=21 d20+3=8 d20+10=21
Monday November 6th, 2006 11:34:09 PM

Rose starts looking around for any problems such as traps or hidden doors.

Piper stays near Rose helping her search.

Bear sniffs the other bear and just hangs around waiting to be useful.

rose rolls
listen: 17, +2 piper being close
search: 18
spot: 27, +2 piper being close

piper rolls
listen: 21
search: 8
spot: 21

Vorelle 
Tuesday November 7th, 2006 12:08:24 AM

Vorelle takes a moment to make a cursory search of the room.

[Take 10 for a net result of 21.]

Oni 
Tuesday November 7th, 2006 4:00:10 AM

No one jumped at his offer so he replaces his wand in his pack He stands still watching the others do what they do. Watching the bears he smiles, thinking they should be in the woods.

Vauhwyt (AC17, HP54 of 57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP12 of 19)  d20+7=27 d20+2=3
Tuesday November 7th, 2006 6:05:38 AM

The liontaur tells Oni, "No thanks! I'm all set for now. But stand there ready in case I fall!"

Vauhwyt tries one last time to climb up ... and now she gets the hang of it with a nat 20! She looks around up there (Spot 3) and detects magic. Then she comes back down.

She agrees that there is no reason to dilly dally. She follows Dietrich and Theo following the zombies.

SPELLS

Active on both: Expeditious Retreat, Message
Active on Mookie: Reduce, Alter Self (monkey)
Active on Vauhwyt: Detect Magic, Enlarge

Spells Used

2 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

BEAR STATS

Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Dietrich 
Tuesday November 7th, 2006 2:43:19 PM

As there seem to be nothing special about the hall, Dietrich waits for the scouts to move ahead and then will follow with the mainparty.

He suggests for the clerics to stay more on front than usual, so they can use their powers against other undead creatures appearing out of nothing.

He´d also really like to know of whom this monastery actually is, as he thinks this would help to solve the mistery and get out alive of this &¨$&¨% place.

Olyn 
Tuesday November 7th, 2006 4:18:21 PM

Assumes his proper place in the party order and follows.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Tuesday November 7th, 2006 9:27:53 PM

"I don't see anything," Theodore reports and then falls in with the rest as they move onward.

DM Shegger 
Tuesday November 7th, 2006 9:56:25 PM

Rose and Vorelle do a bit of searching about (5 minutes) but find nothing of interest. Outside, Vauhwyt manages to climb up the wall and search about. She also finds nothing of interest.

The group decides to move on, going into the next room. It turns out to be the kitchen. Any food that was once here is now nothing but dust. There are various counters and cooking implements. Even from a distance, it's plain to see nothing is of use.

There are several exits from the kitchen. The hall where you came from is back east. Three separate doors to the north, one door to the west, and another to the southeast. From the southeastern door comes a racket as of something falling.

Vorelle  d20+11=29 d20+14=24
Tuesday November 7th, 2006 10:37:20 PM

Automatically, Vorelle's gaze drops to the floor as she tries to find some sign of which way the zombies went. Perhaps there are footprints in the dust.

[Search (to find tracks) 31; Survival (to follow tracks) 26. (Forgot to add my +2 for undead being a Favored Enemy)]

Berlon 
Tuesday November 7th, 2006 11:30:41 PM

"Ok, let's go already. We need to hunt down the ones I turned. Speaking of which..."

Berlon will cast Eagle's Splendor on himself, then start moving towards the way the turned undead went.

OOC: New Cha 15

Dietrich 
Wednesday November 8th, 2006 6:01:06 AM

Dietrich suggests someone starts mapping the monastery, preferentially one of the spellcasters, who should have paper ready.

He waits for Vorelle to find the track and will follow after the scouts.

Vauhwyt (AC17, HP54 of 57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP12 of 19) 
Wednesday November 8th, 2006 2:17:04 PM


Over five minutes of searching, most of Vauhwyt's spells expire. Mookie's Bear has only 4 more minutes left.

During the five minutes, Vauhwyt sketches out a map.

When the sound of something falling is heard, Vauwhty moves toward the sound, saying to Vorelle, Berlon, and Dietrich, "Come on, you guys! Stop looking at the dust! Didn't you hear that noise?"

Mookie, clinging to her shoulder, tells the bear to go in front as the liontaur approaches.

[Map link to come later]

SPELLS

Active on both: Message
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

BEAR STATS

Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Olyn 
Wednesday November 8th, 2006 6:47:09 PM

Readies his crossbow and moves with the group.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Wednesday November 8th, 2006 7:48:17 PM

Theodore stows his crossbow and steps about ten feet from the door where the racket had come from.

"Okay! Open it, and I'll zap 'em with a spell," he says, flinging his arms wide.

DM Shegger 
Wednesday November 8th, 2006 9:20:21 PM

Vorelle scans the area for signs of recent travel.

Vorelle Highlight to display spoiler: {You indeed find tracks in the dust, short shuffling movements heading towards the southeast door.}

Dietrich suggests mapping the monastery and Vauhwyt obliges.

The liontaur then urges the party onward towards the southeast door where the noise had come from.

Theodore and Olyn move towards the door, preparing for action.

As you get closer, you all begin to hear something moving about in the room. It sounds as if its searching for something.

The three warriors from Dirt City grip their weapons tight and exchange nervous glances with each other.

Oni 
Wednesday November 8th, 2006 11:18:13 PM

Oni continues his vigilance of the rear guard. Not yet hearing exactly what the others do, he keeps an eye on the bears.

Vorelle  d20+19=23
Thursday November 9th, 2006 12:05:28 AM

Looking up from the tracks, Vorelle nods and points toward the same southeastern door the noise is coming from.

Bow in hand, she moves cautiously through the doorway.

[Move Silently 23]

Olyn 
Thursday November 9th, 2006 1:46:08 AM

Looks to the rear and seeing the 3 DC lads exchanging worried looks with each other I move back with them.

You gentleman mind if I join you back here, Id feel safer if I had you around me.

Rose 
Thursday November 9th, 2006 5:56:04 AM

Piper orders the bear near the front of the group where it can do some good

Rose also moves forward.

Dietrich AC 20 HP 67/71 
Thursday November 9th, 2006 6:38:23 AM

Dietrich too makes ready at the door, longbow prepared to fire. He doesn´t move, so as not to make too much noise, and waits for Vorelle to open the door.

The warrior whispers to Theo and Berlon: "Remember, don´t waste your magic. Only if there´s a really strong target behind that door, if not, just fire your crossbows!"



Vauhwyt (AC17, HP54 of 57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP12 of 19) 
Thursday November 9th, 2006 3:29:16 PM


Vauhwyt lets the bears stand in front of her, then she waits with her spear for Vorelle to open te door. Or if she does not want to, Vauhwyt will push it open with her longspear.

Here is the map she is working on.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Thursday November 9th, 2006 7:37:57 PM

Theodore, all ready to wow his friends with feats of magic, slouches when Dietrich gives him the good advice to save his magic. Sighing, he moves back to let those better skilled with weapons forward and draw his own quarterstaff.

DM Shegger 
Thursday November 9th, 2006 9:13:55 PM

Everyone prepares to jump into battle. Olyn notices the newbies are experiencing some anxiety and drops back to console them.

Letting the two bears take the front, Vauhwyt prods the door open with her spear and finds exactly what everyone was expecting.

The room appears to be the pantry, about twenty feet by twenty feet. Rotted wooden shelves dominate the room. The two zombies from the hall are pawing at the wall. It seems they are trying to keep going but have reached a dead end.

When the door creaks open, the deaders turn to look and let out a deep voiced hiss before trying to push themselves up against the northeast corner of the room.

(OOC - Only the two bears and Vauhwyt are close enough to move and attack in the same round with a melee weapon. Everyone else who wants to attack must move into the room and fire a missile weapon, or just southwest of the entrance and fire a shot.)

(OOC - Good map, Vauhwyt. There's one other door in the north wall of the kitchen. Also, the kitchen extends further south, 15' shorter than the hall.)

Berlon - Eagles Splendor 68r 
Thursday November 9th, 2006 9:24:40 PM

Berlon moves into the room, crossbow at the ready.

Noticing the undead's action, he comments, "Unholy spawn are always the best at locating secret doors."

He awaits the word to fire...

Oni 
Friday November 10th, 2006 1:30:55 AM

As Olyn walks back to talk to the youths, Oni continues to watch their backsides. Something must be happening up front, the bears have taken the lead.

Vorelle [AC 18; hp 63/63]  d20+12=27 d8+3=4
Friday November 10th, 2006 1:57:58 AM

Vorelle moves into the room and fires a shot at the nearest zombie.

[Hit AC 27 (AC 28 if less than 30 ft) for 4 points damage (5 if less than 30 ft)]

Dietrich AC 20 HP 67/71  d20+8=22 d8+5=6
Friday November 10th, 2006 6:35:50 AM

Dietrich moves southwest enough to get a shot.
hits ac 22, damage 6 (magic)

He shouts:
"Fire! Then let the bears finish them off!"

Theodore & Macaw HP 29/29 AC 17 (Dodge, mage armor) 
Friday November 10th, 2006 10:45:46 AM

Theodore quickly moves out of anyone's way as they try to get at the zombies. He looks once at the terrible creatures and then turns away, disgusted.

"How can such things be allowed to exist?"

Vauhwyt (AC17, HP54 of 57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP12 of 19)  d20+6=16 d4+4=5 d20+4=11 2d6(1+3)+1=5
Friday November 10th, 2006 4:12:53 PM


Mookie orders his bear to attack. It moves up and swings a paw, hitting AC16 for 5 damage.

Vauhwyt follows, attacking with her spear from ten feet back. She hits AC11 for 5.

And the map.

SPELLS

Active on both: Message
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

BEAR STATS

Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Berlon (Supplemental) - Eagles Splendor 68r  d20+6=11
Friday November 10th, 2006 5:08:18 PM

Hearing Dietrich's words, the gnome fires his crossbow if he has a shot.

As usual, his aim isn't very good.

Heavy Crossbow attack hits AC 11.



Rose  d20+6=23 d4+4=8
Sunday November 12th, 2006 7:02:21 PM

Piper orders her bear to attack the zombies

Rose will wait hoping the bears take care of the zombies.

bear
attack: 23
damage: 8

dm sanity info
Rose hp: 35/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells
Black bear from bag of tricks, lasts 10 minutes

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat x2, protection from evil, magic missile
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 46/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3

bear info, see vauhwyt's post :)

DM Shegger  d20+9=12 d20+9=20 d6+3=4
Sunday November 12th, 2006 9:23:47 PM

Berlon moves into the pantry and unloads a bolt which shatters a clay pot near the zombies.

Oni serves as the rear guard. Keeping his eyes and ears at the ready, he notices no danger at the moment.

Vorelle quickly moves in beside Berlon and fires an accurate shot that lodges in the midsection of the nearest zombie. (Hits zombie for 5 HP damage)

Dietrich stays outside of the room, but at an angle where he can follow Vorelle's arrow with one of his own. (Hits zombie for 6 HP damage)

The two bears are ordered into the room and tear into the closest zombie. (Hits zombie for 5 & 8 HP damage)

The zombies retaliate against the attacking bears, one of the deaders giving Vauhwyt's bear a great blow to the head with both hands. (Hits Vauhwyt's bear for 4 HP damage)

Vorelle [AC 18; hp 63/63]  d20+12=26 d6+3=7
Sunday November 12th, 2006 11:48:10 PM

Vorelle changes weapons, stepping up to the zombies with her handaxes out. She lands a solid blow on one of the creatures.

[Hit AC 26 for 7 damage]

Oni 
Monday November 13th, 2006 12:53:29 AM

Continues his vigilance.

Vauhwyt (AC17, HP54 of 57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP8 of 19)  d20+4=19 2d6(3+5)+1=9 d20+6=7 d20+6=12 d20+1=19 d6+2=4
Monday November 13th, 2006 10:30:32 AM

Mookie cheers his injured bear on.

Vauhwyt attacks with her spear from ten feet back. She hits AC19 for 9.

Mookie's Bear attacks with two paws and a bite: the bite hits AC19 for 2.

SPELLS

Active on both: Message
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

BEAR STATS

Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Berlon - Eagles Splendor 67r  d20+9=26 d8+2=9
Monday November 13th, 2006 6:31:04 PM

Berlon will make a move action towards the zombies, drawing his mace as he goes. He will then attack the zombie.

Heavy Mace attack hits AC 26 for 9 dge.

rose  d20+6=24 d20+6=20 d20+1=4 d4+4=5 d4+4=6 d6+2=6 d6=5
Monday November 13th, 2006 7:55:02 PM

Piper has her bear tear into the zombie.

Rose moves so she can see the fighting instead of the backs of her friends. if the zombies arent killed she'll use disrupt undead on one of them.

bear full attack
claw 1: 24
damage: 5
claw 2: 20
damage: 6
bite: 4
damage: 6

rose disrupt undead: 5

dm sanity info
Rose hp: 35/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells
Black bear from bag of tricks, lasts 10 minutes

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat x2, protection from evil, magic missile
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 46/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3

bear info: see vauhwyt's post :)

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+5=21 d20+5=6
Monday November 13th, 2006 9:30:25 PM

Theodore stays where he is, seeing that his friends have everything under control.

He keeps his eyes open, in case anything suspicious sneaks up on them. (Spot 21, Listen 6)

DM Shegger  d20+9=16 d6+3=9 d20+9=20 d6+3=6
Monday November 13th, 2006 9:53:25 PM

The wounded zombie gives a dry gurgle and slams Vauhwyt's bear one last time. The beast's skull bounces off the stone floor and the bear collapses and disappears. (Zombie hits Vauhwyt's bear for 9 HP damage; Bear is dead)

The other zombie steps up and pummels Rose's bear. (Zombie hits Rose's bear for 6 HP damage)

Vorelle steps into the fray and drops the wounded zombie, splitting its rotten skull with her handaxe. (Vorelle kills zombie)

Vauhwyt stabs with her spear, finding the abdomen of the last zombie. Pulling her spear back, she brings some guts with her. (Hits zombie for 9 HP damage)

Berlon squeezes by the liontaur and lands his own blow half a second after Vauhwyt, smashing the zombies shoulder with a powerful thud. (Hits zombie for 9 HP damage)

Rose's bear snarls in anger at this unnatural creature that's attacking it. The bear lands two blows that stagger the zombie so that its bite misses. (Hits zombie for 5 & 6 HP damage)

Oni and Theodore keep vigilance while their friends handle the monsters. They still notice no other danger.

Posting Report for 11/6/06 
Monday November 13th, 2006 9:58:46 PM

MTWTF

DM Shegger XXXXX
Berlon XOXOX
Dietrich XXXXX
Olyn XXXXO
Oni XXOXX
Rose OXOXX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle XXXXX

ADM Shegger

Vorelle [AC 18; hp 63/63]  d20+12=15 d6+3=4
Tuesday November 14th, 2006 1:04:44 AM

Vorelle moves to the other zombie and chops at it with her handaxe.

[Hit AC 15 for 4 damage]

Oni 
Tuesday November 14th, 2006 2:33:59 AM

Oni hears the sound of battle up ahead. One glance tells him there is no room for help. He thinks to himself, the air would be much better outside.

Dietrich 
Tuesday November 14th, 2006 9:51:47 AM

Dietrich is impressed by the resilience of the &¨%&¨% zombies. As there´re already more than enough fighting them, he stays ready with his bow, watching the doors, for the case that anything comes from that direction.

Vauhwyt (AC19, HP54 of 57) and Mookie (AC18, HP28)  d20+7=25 d8+1=5 d20+7=13 d6=6 d20+3=10 d20+3=6
Tuesday November 14th, 2006 12:44:51 PM


Mookie says, "Boss, you need a hand?"

"Nah, not yet," answers Vauhwyt.

She drops her spear and steps up five feet into the gap where the bear was and takes a full attack. Her armor spikes impale the zombie for 5; her spiked gauntlet hits AC 13 for 6 damage, and her two paws hit AC 10 and 6 -- two misses.

"Mookie, there is one thing. Pick up my spear for me, willya?"

"Sure!" Mookie steps 5 feet behind the liontaur, picks up the spear (so long as there is no one nearby to take the AoO), and puts it in Vauhwyt's carrying straps on her back.

SPELLS

Active on both: Message
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

Berlon - Eagles Splendor 66r  d20+9=17 d8+2=8
Tuesday November 14th, 2006 7:49:03 PM

"Stinking, rotting, corpses of evil! Gaaah!"

Eloquent as ever, Berlon takes another swipe at whichever undead is closest.

Heavy Mace attack hits AC 17 for 8 damage.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Tuesday November 14th, 2006 10:03:22 PM

"Are you guys okay?" Theodore hollers into the room, unable to see past all the bodies to what's going on. "Do you need any arcane help? Anyone?"

Macaw pecks the wizard on his head which causes the youth to wince.

DM Shegger 
Tuesday November 14th, 2006 10:19:49 PM

Vorelle steps into the last zombie and hacks into its neck. (Hits zombie for 4 HP damage)

Oni, Dietrich, and Theodore stand back and allow those in closer quarters to destroy the last creature.

Vauhwyt moves in and stabs the zombie with her pointy armor and Berlon finishes the job by caving in the zombie's skull. The deader slumps against Vauhwyt who steps away in disgust.

The undead are dead once again. Their souls are given another chance at the after life.

There are no immediate signs of egress in the pantry. Back in the kitchen, you still have the three unexplored doors to the north and one to the west.

Oni 
Wednesday November 15th, 2006 12:15:26 AM

"Do we want to split up, probably search this place faster," his nervousness is palpable

Vorelle  d20+11=25 d20+14=20
Wednesday November 15th, 2006 12:46:25 AM

Loath to split up the party, Vorelle returns to the kitchen to see what other tracks may be there.

[Search 25 (to find tracks); Survival 20 (to follow tracks)]

Dietrich 
Wednesday November 15th, 2006 6:50:31 AM

Dietrich listens to the suggestion of splitting up the party so as to accelerate the search.

But, considering the past experiences, the warrior prefers a slower and safer approach.

"We wont split up now. The main party will stay in the kitchen. The scouts go together check the exits some feet ahead, than come back and check the other door and so on, till we know what lies ahead in every direction. The main-group keeps ready to help out the scouts.
Once we have this intelligence, we decide where to move to."


Vauhwyt 
Wednesday November 15th, 2006 3:58:15 PM


Vauhwyt checks the zombies for valuables.

"Doetrich, maybe we should do just one door ar a time, instead of opening all three."

She opens the door(s) as directed by him, though.

Rose 
Wednesday November 15th, 2006 5:09:45 PM

Rose creeps up "I'll open a door, that way someone can be ready to attack when I open it."

If they take rose up on her offer she'll open the door so that she's behind it when it opens if it opens towards her.

Berlon - Eagles Splendor 65r  d20+1=21
Wednesday November 15th, 2006 5:47:37 PM

Berlon sneers as the zombie falls beneath his mace. "Undead," he huffs and puffs, "my life is full of undead and Swamp Goblins. I still don't know which smells worse."

While Vauhwyt searches the remains, Berlon makes a search of the room.

Search Check 21 (nat 20! woot!)

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+5=20
Wednesday November 15th, 2006 10:16:55 PM

Theodore agrees with Berlon. "Yeah. Undead. Pfff!"

He returns to the kitchen and watches as the others mill about discussing how to go about opening a door. "One at a time sounds like a good idea. Perhaps we should listen at the door before we open it."

That said, he moves to the western door and puts his ear to it. (Listen 20)

DM Shegger 
Wednesday November 15th, 2006 10:29:35 PM

Vorelle Highlight to display spoiler: {You find many tracks through the dust, back and forth, obliterating other tracks. The freshest ones are of your own friends. You can't identify any other specific ones.}

Most agree with opening one door at a time. Not deciding on a particular door, Theodore finally moves to the west door. He places his ear to the door for a few moments. Rising back up, he shakes his head. "I don't hear anything."

Vorelle [AC 18; hp 63/63] 
Thursday November 16th, 2006 12:17:32 AM

Vorelle nocks an arrow, then takes up a position where she can cover whoever is opening the door.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Thursday November 16th, 2006 9:34:40 PM

Theodore opens the door and jumps out of the way. "Aaah!"

Then he looks back into the room, ready for combat.

DM Shegger 
Thursday November 16th, 2006 9:35:56 PM

OOC - Two posts?! What's going on guys?!

Vauhwyt (AC17, HP54 of 57, Grapple DC25) and Mookie (AC18, HP28) and Bear (AC13, HP12 of 19)  d20+1=14
Thursday November 16th, 2006 10:32:42 PM


[Sorry Shegger -- home sick from work today. Mostly sleeping.]

Vauhwyt springs up. I'll open the doorr!" she says, her accent betraying her fearlessness.

She opens the door that Theo was listening to. (Str check 14) If not, she'll ask for and use the chime of opening.

Berlon - Eagles Splendor 64r 
Thursday November 16th, 2006 11:25:13 PM

"For the love of..."

Berlon attempts to open the door Theo just listened at...

Oni 
Friday November 17th, 2006 2:27:01 AM

Laughs inwardly as the others all want to open a door.

Dietrich 
Friday November 17th, 2006 6:33:45 AM

Dietrich listens to his friends and worries about how his Windbourne Hills accent sometimes makes communication difficult. He never had in mind opening all doors at once!

What he suggested was exactly for the scouts to go together make a reconnaiscence of each door, one at a time, while the noisy partymembers wait in the kitchen. After we have the intelligence about what lays ahead, the party could decide which way to go.

With some already opening a door, Dietrich stays with his bow ready to shoot.
But he repeats: "Only Vorelle, Rose and Vauhwyt should go to have a first look."

Olyn 
Friday November 17th, 2006 10:40:51 AM

Stands there with the 3.


rose  d20+10=25 d20+7=25
Friday November 17th, 2006 9:14:09 PM

ooc: at least i'm not the only one to miss a post :)

Rose will open whichever door is choosen after checking it for traps.

search: 25
disable device: 25

DM Shegger 
Friday November 17th, 2006 10:31:35 PM

As others prepare for combat, Theodore pushes the door open and leaps to the side. For a moment, all is quiet. But then! All remains quiet...

Looking into the room, it appears to be vacant. At one time, it looks like it served as sleeping quarters for numerous people. There are four rotted cots and an old beaten up chest.

You estimate the room is about fifteen feet, east to west, and twenty feet, north to south. You find no other immediate objects of interest.

OOC - Next post will be Monday night. I have a fight Sunday evening and won't be able to post.

Vorelle  d20+11=26 d20+14=19
Sunday November 19th, 2006 11:50:26 PM

Cautiously, Vorelle steps into the room. Once inside, she glances down, looking for tracks or other signs that anyone has been in here.

[Search 26, Survival 19]

Berlon - Eagles Splendor 63r 
Monday November 20th, 2006 4:49:59 PM

Berlon makes his way over to Dietrich, and in voice just above a whisper he says, "This is where you tell them what to do..."

He then smiles and nods in an exaggerated fashion, pointing an elbow towards the chest...

Oni 
Monday November 20th, 2006 6:14:04 PM

Oni relaxes in the vanguard. There seems to be no threat at the moment.

Vauhwyt (AC19, HP54 of 57) and Mookie (AC18, HP28) 
Monday November 20th, 2006 7:42:36 PM

Vauhwyt follows Vorelle. She looks in the cots and asks Rose to check the chest.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Monday November 20th, 2006 9:33:27 PM

Theodore peeks about the room and then moves back into the kitchen to stand guard.

"Did anyone get a chance to look at that altar? It might be beneficial to know who the patron deity of this monastery is. Perhaps we could glean some information on future obstacles."

DM Shegger 
Monday November 20th, 2006 9:34:15 PM

Vorelle finds no evidence of anything having recently been in this room.

Berlon and Vauhwyt are curious about the chest, the liontaur asks Rose to check it out for traps.

Oni hangs back with the three Dirt City warriors who are still wide-eyed with wonder. They whisper excitedly amongst themselves about zombies and gargoyles.

Theodore suggests backtracking a bit to look over the altar before moving on.

Posting Report for 11/13/06 
Monday November 20th, 2006 9:39:25 PM

MTWTF

DM Shegger XXXXX
Berlon XXXXX
Dietrich OXXXO
Olyn OOOXO
Oni XXXXX
Rose XOXXO
Theodore XXXXX
Vauhwyt XXXXX
Vorelle XXXXX

ADM Shegger

Vorelle  d20+12=16
Monday November 20th, 2006 11:58:43 PM

Since there are no tracks, Vorelle looks about for anything else of general interest. [By the way, are there windows in the room?]

[Spot 16]

Dietrich 
Tuesday November 21st, 2006 6:34:19 AM

Dietrich agrees with checking the chest and having a closer look at the altar. As he´d asked before, knowing of which entity this monastery is could help a lot in solving this quest.

He remains vigilant and waits for the new info. Than the party should proceed with checking the other doors.


Olyn 
Tuesday November 21st, 2006 11:08:43 AM

Perhaps you 3 can guard the rear of this conglomeration while the professionals scout ahead. And anything you think is a threat, hollar. And dont worry lads, Oni and I are here to cover you should the need arise.

Vauhwyt  d20+2=16 d20+11=30 d20+8=14
Tuesday November 21st, 2006 3:08:46 PM

If Rose is busy, Vauhwyt will search for traps and then open the chest.

Search 16

If she finds a trap, she'll disarm it: Disarm 30.

Then she casts a mage hand to try to open the chest.

If that fails, then she tries to open the lid with her longspear.

If that fails she'll try to gently lift the lid.

If that fails she'll try to open locks: Open locks 14.

If that faisl, she'll take 20 to open the lock: 28.

If that fails she'll just lift and carry the chest along.

Rose  d20+10=15 d20+9=16 d20+10=19
Tuesday November 21st, 2006 7:15:49 PM

Rose will quickly search the chest for traps and open it.

search: 15
disable device: 16
open lock: 19

Berlon - Eagles Splendor 62r 
Tuesday November 21st, 2006 8:03:16 PM

Amidst the bustle of activity, Berlon tries to stay out of the way and to keep an eye out so the group doesn't get ambushed.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+7=19 d20+13=23 d20+15=34
Tuesday November 21st, 2006 10:21:12 PM

"All right," Theodore says to Dietrich. "Well, I'm going back to take a look at the altar. See if I can't figure something out. I'll be careful."

Theodore troops back to the altar and begins to inspect it. (Knowledge Religion 19, Knowledge Arcana 23, Spellcraft 34)

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+7=19 d20+13=23 d20+15=34
Tuesday November 21st, 2006 10:22:18 PM

"All right," Theodore says to Dietrich. "Well, I'm going back to take a look at the altar. See if I can't figure something out. I'll be careful."

Theodore troops back to the altar and begins to inspect it. (Knowledge Religion 19, Knowledge Arcana 23, Spellcraft 34)

Vauhwyt 
Tuesday November 21st, 2006 10:34:43 PM


Vauhwyt calls to Theo, "Theo! Where are you going all on your lonesome? Please stay with the group! Who knows what might spring out at you!"

DM Shegger 
Tuesday November 21st, 2006 10:39:18 PM

Vorelle does notice four windows peering from the room. One to the north, one to the south, and two to the west. The windows are barred on the outside and look out over the steep cliff and the ocean beyond.

Dietrich urges the group to check the newly found chest and the altar in the dining hall. Olyn tries to reassure the three anxious warriors with words and a task to perform: serving as rearguard for the party.

Sharif nods at the cleric. "Yes, sir!"

Vauhwyt and Rose pick over the chest. Deciding it's safe, Rose flips the heavy timbers open. Inside, you find nothing too interesting, unless you're in the market for ancient, bug eaten clothes and shoes.

Berlon keeps his eyes peeled but doesn't notice any immenent danger.

Theodore goes back into the dining hall to scrutinize the altar and comes hustling back a few moments later. "Marteaus! It's to Marteaus!"

Vorelle  d20+11=28 d20+12=20
Wednesday November 22nd, 2006 1:12:51 AM

Vorelle surpresses a strong urge to break the altar of Marteus into a thousand pieces. No sense borrowing trouble.

Instead, she turns her attentions back to this larger room, which hasn't yet been fully explored. She does a cursory search, on the lookout for anything interesting.

[Search 28; Spot 20]

Dietrich 
Wednesday November 22nd, 2006 6:20:26 AM

"¨%$&%*&¨MArteus!"

Dietrich gets even more worried than before. He knew that some evil entity was behind this curse, but Marteus is one of the worse, particularly after their last encounter.

After the new info is digested, the knight says:
"Let´s continue. Scouts, check the next door."

He continues with the longbow ready.

Oni 
Wednesday November 22nd, 2006 1:37:21 PM

Oni watches as Theodore passes him and the lads. When the mage comes running back yelling Marteus's name, Oni winces. Looking over to the lads he hopes they know little about the Gods.

"Lads, do you know anything about the Gods? As for myself, as a young taur I was taught very little. I learned a little about Alemi and Domi. They were always said to be of the 'good' ilk. Marteus and Gargul were always mentioned with the 'bad' ilk. So i guess if i had to chose back then, i would have followed the path of Domi." He switches the axe from hand to hand.

"How about the Drow? Any knowledge. Well I will impart some first hand knowledge to you. Firsat, they tend to live underground. Their body and hair look like mine. They are a fearsome foe if battleing more than a few.

"One thing i did learn to the good. When they fight, or do battle, they will watch one anothers backsides. For instance the three of you could chose one to constantly watch the backs of the other two. After a while switch it around. It is a great boon to be in battle knowing you have to deal with what is in front of you, and not bewhind.

"I heard it said it was a tactic given them by their goddess Jancassis. After being their captive for many years, well, i guess i became a true believer. I now consider her as my Goddess. Goddess of revenge i am told. Odd, a cleric once blessed me, and i recieved this new skin, and coloring. Is it a reminder of a revenge I must enact, or what? Guess i will need to find out. Ok lads, up and at it, time to move." Vorelle had just entered the room and was searching in her usual earnest way.

Berlon - Eagles Splendor 61r 
Wednesday November 22nd, 2006 3:26:51 PM

Berlon listens intently to Oni, but says nothing. He nods once or twice, but otherwise focuses on reloading his heavy crossbow.

"Hush, Theo, keep your voice down. Doubtless evil still lurks here..."

Vauhwyt and Mookie 
Wednesday November 22nd, 2006 6:41:07 PM


Vauhwyt listens intently to Oni, and his words remind her of her own sacred vows to the Lady of Spiders. Just then Mookie pipes up.

"Boss, did you find Captain Ghost's dead daughter in that chest? Maybe she's hiding under a cot?"

Vauhwyt flushes red and her tail droops. "Mookie, you are right. This is getting us no nearer to our true goal. Let us press on."

When Theo reports that the altar is devoted to Marteus, it raises the liontaur's spirits in a grim way. "I've sworn to avenge the Captain's loss of his daughter, and I've sworn to make Marteus pay. Maybe, just maybe, this place will give me the chance to satisfy both my vows."

She is eager to move on to the next door, to the north.

Olyn  2d6(4+3)=7
Wednesday November 22nd, 2006 7:11:38 PM

I walk up to the altar to Martues.
I reach into my pocket and pull out a vial of holy water blessed by the head priest to Wardd and after opening it, pour the contents onto the altar.
I then reach into my pouch and pull out 2 six sided dice and throw them onto the altar while asking for a blessing from Wardd.
I smile widely when a 4 and a 3 come up on the dice, and leave them on the altar.
Walking back to the group I say aloud, take that you piece of crap.



Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+5=23
Wednesday November 22nd, 2006 9:30:23 PM

Theodore nods at Dietrich. "Which door next, then?" He marches to the western most door on the north wall and puts his ear against it. (Listen 23)

DM Shegger 
Wednesday November 22nd, 2006 9:40:10 PM

Theodore's revelation causes a stir among his friends. Dietrich swears vehemently and even Vorelle shows a flash of disgust.

Olyn gives Marteaus the finger by desecrating his altar. The rest of the group moves to take up position while Theodore listens at the northwestern door.

He moves away and shakes his head, giving the "nothing heard" signal.

The three Dirt City warriors appear more confident after Oni and Olyn's repeated attempts to bolster their courage. They fan out a bit and keep an eye on the kitchen exits while the rest of the party examines the next door.

(OOC - Everyone have a Happy Thanksgiving tomorrow. That's an order! The next post will be Sunday evening.)

rose  d20+9=22 d20+8=17 d20+10=22 d20+10=26
Saturday November 25th, 2006 8:21:18 PM

rose will check the door for traps before opening it.

disable device: 22
listen: 17
open lock: 22
search: 26

Dietrich 
Sunday November 26th, 2006 10:07:18 AM

Dietrich waits ready for the next door (which Rose´s just checked) to be open, bow ready to fire.

Vauhwyt and Mookie 
Sunday November 26th, 2006 11:04:00 AM

Mookie has his bag of tricks ready. Vauhwyt opens the next door.

Olyn 
Sunday November 26th, 2006 11:28:32 AM

waits.

Berlon - Eagles Splendor 60r 
Sunday November 26th, 2006 7:14:31 PM

Crossbow loaded and ready, the gnome tries to move into better position to shoot if anything should come through the door...

Vorelle 
Monday November 27th, 2006 12:04:45 AM

Ignoring the altar for the moment, Vorelle joins the line of archers, also ready to fire at any danger that should appear when the door is open.

DM SteveK (OOC) 
Monday November 27th, 2006 8:13:29 AM

Hope everyone had a Happy Thanksgiving! Isnt Sheggar doing great with the module? I'm rapidly typing up the next one and am open to some suggestions from y'all :)

Go Dirt City Heroes!

BigTim-Olyn 
Monday November 27th, 2006 10:30:55 AM

I have a suggestion Steve, how about you actually give us a breather before starting this next module. We didnt have time to do anything worthwhile before the start of this one.

(DM SteveK: good suggestion BigTim! I think I've got between-time plugged into the space between the current adventure and the next) :-)

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Monday November 27th, 2006 9:42:19 PM

Theodore stands five feet behind the line of archers and eagerly awaits the opening of the door.

DM Shegger 
Monday November 27th, 2006 9:44:26 PM

Rose examines the door for any signs of nastiness. Finding none, she pulls the door open. The room turns out to be nothing more than a closet. Old aprons and cleaning tools (brush, mop, etc.) adorn the closet. A cursory glance provides nothing of interest.

You now have two doors, on the north side of the kitchen, yet unexplored. You also recall a set of stairs heading to the second level, back in the dining hall.

Oni & Olyn Highlight to display spoiler: {"This is kind of boring," Sharif whispers.}

Posting Report for 10/20/06 
Monday November 27th, 2006 9:53:16 PM

MTWTF

DM Shegger XXXOO
Berlon XXXOO
Dietrich XXXOO
Olyn XXXOO
Oni OXOOO
Rose XOXOO
Theodore XXXOO
Vauhwyt XXXOO
Vorelle XXXOO

Hope everyone had a great Thanksgiving. Sorry I missed yesterday's post. I'll still post five times this week.

ADM Shegger

rose  d20+9=22 d20+8=10 d20+10=29 d20+10=25
Monday November 27th, 2006 10:27:29 PM

Rose will check the next door for traps before opening it.

disable device: 22
listen: 10
open lock: 29
search: 25

ooc: how much time is left on rose's bear?

Vauhwyt 
Monday November 27th, 2006 11:08:56 PM

After the next door is checked by Rose, Vauhwyt will open it.

Vorelle 
Tuesday November 28th, 2006 12:43:42 AM

Vorelle chokes back an odd giggle as the broom closet is revealed. So much for the wild life of an adventurer.

She quickly regains her composure, though, and turns her attention--not to mention her bow--to the next door.

Olyn 
Tuesday November 28th, 2006 2:02:52 AM

nods in agreement with Sharif.

waits still.

Oni 
Tuesday November 28th, 2006 3:25:49 AM

"Ah yes, the life of the warrior. Lots of downtime, and then a little intense fighting. If you live, more boring times ahead. I look forward to boring." He talks to noone in particular, but does glance at the lads from time to time.

Dietrich 
Tuesday November 28th, 2006 6:28:03 AM

Dietrich continues alert and ready for combat, when the next door is opened. There´ll be dangers soon enough...

Berlon - Eagles Splendor 59r 
Tuesday November 28th, 2006 1:06:08 PM

Berlon shakes his head but doesn't say anything. He'll merely stay with the rest of the group with his crossbow ready.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Tuesday November 28th, 2006 9:13:56 PM

Theodore waits for Rose or Vauhwyt to open the next door. Again, he lets those more skilled with weapons take the front.

DM Shegger 
Tuesday November 28th, 2006 9:28:22 PM

(OOC - Rose's bear has 3 minutes left.)

Rose finds no traps on the door and pushes it inward. It squeaks on rusty hinges as is moves. Beyond the door, a narrow passage leads northeast to another door. This door is a little sturdier than the others, appearing to be made of iron. It also appears to be locked.

Olyn 
Wednesday November 29th, 2006 1:43:58 AM

Put your game faces on boys and girls, looks like the fun is about to resume.

I position myself where me, and my business end of the crossbow has an unobstructed view down the hallway to the other door.

Dietrich 
Wednesday November 29th, 2006 6:25:43 AM

"Friends, just before we go check the iron door, let´s see what´s behind this last door here. I don´t want any surprises coming from behind us later."

Dietrich closes the door and positions himself to guard the last remaining wooden door in the kitchen.

Omi 
Wednesday November 29th, 2006 5:09:09 PM

Oni watches as Dietrich closes his door. He nods his head in the affirmative. Shifting his focus back to the last unopened door, he asks, "so exactly what are we doing? Are we tro search every room, and kill everything that is not dead? Or is there some other goal in mind?"

Vauhwyt 
Wednesday November 29th, 2006 5:09:22 PM

The liontaur opens the door indicated by Dietrich.

She tells Oni, "We have to find the captain's daughter, or whatever remains of herr. But in the meantime, why not kill stuff that should have died long ago anyway. I got no problem destroying undead for free."

Mookie chimes in, "Not that there's anything wrong with being paid, though!"

Berlon - Eagles Splendor 58r 
Wednesday November 29th, 2006 6:16:14 PM

Berlon agrees with Dietrich regarding the final door. He silently motions that the group should make haste...

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Wednesday November 29th, 2006 10:10:52 PM

Theodore feels Olyn's energy wash over him and is eager to go through the iron door and discover what it protects.

Then Dietrich reins the party in and suggests opening the last door before moving on. The wizard's shoulder slumps and he moves back behind the fighters.

DM Shegger 
Wednesday November 29th, 2006 10:36:28 PM

The three Dirt City warriors smile and fidget about when Olyn predicts emminent action. Then, like a snuffed candle, Dietrich focuses the party's attention on the remaining door.

Vauhwyt pushes the door in, revealing a courtyard. The courtyard extends about two feet west where it slants northeast about twenty feet, straightens out for ten feet (serving as the northern border), where the wall curves in to the courtyard. There is a rusted iron gate that stands open, leading to a path beyond. Within the courtyard you notice a withered tree and an old stone well.

Vorelle  d20+11=30 d20+14=29
Thursday November 30th, 2006 1:05:47 AM

Vorelle steps forward a little and begins scanning the ground for tracks.

[Search 30, Survival 29]

Dietrich 
Thursday November 30th, 2006 6:44:31 AM

Seeing that there´s no immediate threat from the last door, Dietrich too is eager to explore that iron door.

He motions for Rose and Vauhwyt to check it out for traps and to listen.

After Vorelle has checked for tracks, he also motions her to join the other scouts at the iron door.

Finally, he says to the 3 kids to close the wooden door to the courtyard, but to keep guarding it, while the mainparty keeps ready for action on the iron-door.

Olyn 
Thursday November 30th, 2006 12:25:33 PM

Waits and readies himself at the hallway.

Berlon - Eagles Splendor 57r 
Thursday November 30th, 2006 5:52:48 PM

Careful not to mess up any tracks, Berlon continues standing guard, crossbow at the ready.

Vauhwyt  d20+11=20 d20+2=9
Thursday November 30th, 2006 7:20:13 PM

Vauhwyt tries to jimmy the door open. Disable Device check 20.

Then she takes a look at the well. Search 9

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Thursday November 30th, 2006 9:25:26 PM

Theodore waits with Berlon and Olyn while Vauhwyt fiddles with the door.

DM Shegger 
Thursday November 30th, 2006 9:28:31 PM

Vorelle inspects the ground but finds no tracks.

Dietrich directs the group back to the iron door beyond the last door the party had opened. He asks the three Dirty City warriors to watch over the courtyard door. They reluctantly agree, not liking to be left behind, but deffering to Dietrich's veteran experience.

Olyn, Berlon, and Theodore wait patiently while Vauhwyt tries to open the door. Unfortunately, she does not possess the necessary skills to open it. (Requires an open lock check or strength check to open)

Vorelle 
Friday December 1st, 2006 2:47:29 AM

As the others work to open the door, Vorelle again draws her bow and moves into position where she can shoot anything hostile that appears in the doorway. She waits for the door to be opened.

Dietrich 
Friday December 1st, 2006 6:26:18 AM

Dietrich waits for his more dexter friends to open the door without violence.

The warrior keeps ready with his bow.

Vauhwyt 
Friday December 1st, 2006 3:43:44 PM


[OOC: Anything interesting in the well?]

Vauhwyt suggests using the Pirate Captain's chime of opening.

Oni 
Friday December 1st, 2006 4:04:44 PM

Oni places hismself between the main pasrty and thr lsds.

Berlon - Eagles Splendor 56r  d20+2=15
Friday December 1st, 2006 9:10:59 PM

"Well," Berlon says with a sigh and a shrug, "looks like this situation calls for raw muscle..."

Looking at the others, most notably Dietrich, he shrugs once more, then pantomimes rolling up sleeves before attempting to brute the door open.

Strength Check 15

Should that not get the job done, he will use the Chime of Opening (second use)

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20=14
Friday December 1st, 2006 9:57:18 PM

Theodore also puts his own unimpressive might against the door. (Strength check 14)

DM Shegger 
Friday December 1st, 2006 10:27:13 PM

While some of the party stand back and cover the door, Berlon and Theodore decide to try their luck against the heavy portal. Unfortunately, luck is not with them at the moment. The door budges only slightly, creating an awful din as the hinges scream in protest. Perhaps if some more muscle were added to the equation...

Vauhwyt Highlight to display spoiler: {You discover nothing in the well, which might or might not be odd. In such an old place as this, a lack of water could mean nothing at all.}

Olyn 
Saturday December 2nd, 2006 8:54:55 AM

Waits...

Dietrich  d20+4=13
Sunday December 3rd, 2006 12:18:33 PM

As nobody was able to open the door with subtility, Dietrich tries rough strenght: str 13

The first attempt wasn´t fruitful though, so he makes way for Rose to try her hand again.

Vorelle  d20+1=4
Sunday December 3rd, 2006 12:31:35 PM

Knowing she is not the strongest in the party, Vorelle attempts merely to assist somebody else with the door. Unfortunately, she is unable to do even that much.

[Strength check 4; fail to Aid Another]

loretta  d20+10=13 d20+10=14 d20+10=27
Sunday December 3rd, 2006 11:05:45 PM

ooc: sorry for not posting I've been sick.

Rose finally moves forward to unlock the door. she was wondering if the others could do it, but it's nice to be needed.

open lock: 13, 14, 27

if that doesnt work she'll take 20

Berlon - Eagles Splendor 55r 
Monday December 4th, 2006 1:45:47 AM

Berlon huffs and puffs after his failed attempt at forcing the door. He steps back and lets the others do their thing, and if it still isn't opened after a quick breather, he will use the Chime of Opening.

Oni 
Monday December 4th, 2006 12:15:48 PM

Oni watches as the others wrestle with the door. Patiently he waits and watches.

Vauhwyt (AC19, HP54 of 57) and Mookie (AC18, HP28) (enlarged)  d20+11=29 d20+11=19 d100=88
Monday December 4th, 2006 4:42:26 PM


Vauhwyt is impatient. She casts Enlarge Person on herself. Now huge, she has a +8 bonus to open doors, in addition to her +3 Str bonus. Her open check is a 29.

Spell failure check is a 88 -- no prob.

When the door opens, she tumbles in, using her Tumble skill to avoid any AoOs from people or corpses waiting on the other side.

Tumble check (-1 adjustment for being bigger than usual) is a 19, wich beats the needed DC15.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20=2
Monday December 4th, 2006 9:29:24 PM

Theodore steps up to help Dietrich and Vauhwyt if they need the help. Otherwise, he stands back and keeps his crossbow trained at the ceiling unless a bad guy shows up.

DM Shegger 
Monday December 4th, 2006 9:49:02 PM

Dietrich can't summon the strength to move the door so he steps away and lets Rose come forward to try her luck.

The halfling concentrates on the lock. First try...nothing. Second try...nothing. Third try...click!

Vauhwyt pushes through the crowd and suddenly becomes much larger. Shoving the door in, she tumbles through the portal and springs to her feet.

The room is circular. It appears to be a small study. A desk with writing implements adorns the center of the room. Musty tomes line dusty shelves along the wall. A staircase spirals up to the next level.

Posting Report for 11/27/06 
Monday December 4th, 2006 9:53:47 PM

MTWTF

DM Shegger XXXXX
Berlon XXXXX
Dietrich XXXXX
Olyn XXXOX
Oni XXOXX
Rose XOOOX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle XOXXX

ADM Shegger

Vorelle  d20+11=30 d20+12=21
Monday December 4th, 2006 11:43:04 PM

Vorelle does a cursory search of the room, listening for any unusual sounds.

[Search 30, Listen 21]

rose  d20+8=17 d20+8=18 d20+8=22 d20+8=21 d20+8=25 d20+8=12 d20+10=23 d20+10=15 d20+10=16 d20+10=14 d20+10=20 d20+10=29
Tuesday December 5th, 2006 1:37:19 AM

Rose quietly searches the room, desk, and bookcase. she will take any books that sound good.

Piper stays close to rose, bear sniffs around

can I have a list of books :)

listen: 17, 18, 22 (+2 to checks for piper being close)
move silently: 21, 25, 12
search: 23, 15, 16
spot: 14, 20, 29 (+2 to checks for piper being close)

Dietrich 
Tuesday December 5th, 2006 11:36:41 AM

Dietrich gets more interested in this room. Maybe there´s finally some useful info in one of the books.

The warrior keeps an eye and his bow on the stairs, for the case anything comes from there.

Vauhwyt  d20+11=31 d20+11=23 d20+11=19 d20+8=26 d20+8=9 d20+8=22
Tuesday December 5th, 2006 1:51:33 PM

Vauhwyt looks at the stairs. Are they stone or iron? Does she think they will bear her weight? Can she fit, huge as she is enlarged? How about if she squeezed with her escape artist skill?

If ayone finds any traps or locks, Vauhwyt will help out.

Disable Device checks: 31 (nat 20), 23, 19
Open Lock checks: 26, 9, 22

Olyn  d20+2=19
Tuesday December 5th, 2006 4:00:17 PM

Steps in the circular room and gawks at all the books and tomes.
Man, would I love to have the time to go through all of this stuff.
Hey D, when we get done with what we are doing, we gotta come back up here and go through all this stuff.

Examines the desk thoroughly while everyone else does their thing.
Search: 19

Berlon - Eagles Splendor 54r  d20+6=10
Tuesday December 5th, 2006 6:44:49 PM

Interested in the tomes that line the shelves, Berlon peers along the exteriors of the books.

"Theo," he says without taking his eyes off the books, "do you have a Detect Magic available?"

He will then continue studying the books, seeing if any of the titles mean anything to him.

Knowledge: Religion check 10

Theodore & Macaw 
Tuesday December 5th, 2006 10:15:16 PM

Theodore stops short when he enters the deliciously musty room. Books! He could almost taste them.

Berlon brings him back to the here and now with a very silly question. "Do I have a detect magic spell? Of course I do! What self-respecting wizard would walk around without one of the most necessary spells?! That would be like asking Dietrich if he had his sword with him!" His hands are thrown over his head, waving madly in the air for emphasis.

Suddenly realizing that in fact he's being the silly one and not Berlon, he lowers his arms and apologizes. "I'm sorry. Yes, I do in fact have that spell, Berlon. Let me cast it right now."

He does so and searches the room for auras.

DM Shegger 
Tuesday December 5th, 2006 10:16:13 PM

Vorelle snoops about the room looking for anything out of place while Rose and Berlon inspect the books on the shelves.

Vorelle Highlight to display spoiler: {You discover footprints that pace about the room. You would judge the prints to be from a medium sized humanoid wearing a long robe, cloak, or coat of some sort that drags along behind them.}

Rose & Berlon Highlight to display spoiler: {Most of the books appear to be religious prayer books, hymnals, and other such texts devoted Marteaus.}

Vauhwyt concerns herself with the spiraling staircase, worried her enlarged form might not fit. After inspecting it, she determines the stone staircase should accomadate her size and weight, but she will have to squeeze her bulk the entire way up, leaving her almost completely helpless. (Escape Artist check 20 to fit; Flat-footed while on staircase)

Olyn and Dietrich are very curious as to the contents of this room and the priest suggests exploring further on their return.

Theodore casts detect magic and wanders about the room searching for auras. "Sorry, guys," he says. "Nothing's lighting up. I guess everything's mundane."

Vauhwyt  d20+10=14 d20+2=7 d20+2=11 d20+2=21
Tuesday December 5th, 2006 10:36:22 PM


The liontaur gives squeezing a try. a 14! She is stuck! So she cancels the Enlarge spell and finishes the ascent of the stairs in her normal size. She looks around at whatever is up there.

Spot 7, Search 11, Listen 21.

Vorelle  d20+14=25
Wednesday December 6th, 2006 12:57:42 AM

"T-t-tracks," says Vorelle, hoping to warn her friends against disturbing the tracks before she's had a look at them. She examines the tracks, trying to determine how old they are--and where the person who made them might be now.

[Track 25]

Oni 
Wednesday December 6th, 2006 5:16:25 AM

From his viewpoint in the back of the line, he watches the others inspect the room. He also notices the staircase. He turns and walks back into the room where they had left the lads.

"Empty room. Staircase going up, looks like the cat woman is going up. So nothing your missing. I was hoping for a staircase down, you know, cellar or dungeon. Would make more sense to me. Anywauy i will come back if anything changes. Thanks for watching our tails." He absentmindedly swishes his tail back and forth as he returns to the others.

Berlon - Eagles Splendor 53r 
Wednesday December 6th, 2006 5:42:40 PM

Berlon finishes studying the bookcase, all the while listening to Theo's monologue. Once he's done, Berlon looks like he is going to say something, but instead smiles and refocuses on Vauhwyt.

He looks to see: How big is the opening the staircase spirals up through?

Olyn 
Wednesday December 6th, 2006 7:49:50 PM

Not finding anything, and hearing Vorelle proclaiming tracks, I will check to see where the Dirt City trio are. Then look back, on alert for Vorelle to do her thing.

Theodore & Macaw 
Wednesday December 6th, 2006 10:15:35 PM

"Wait for us, Vauhwyt," Theodore hollers after his friend. "We don't want to get separated." Then he waits on Vorelle to finish her inspection before suggesting moving after the eager liontaur.

DM Shegger 
Wednesday December 6th, 2006 10:16:12 PM

Vauhwyt attempts to move up the stairs. Having a bit of difficulty, she cancels her spell and returns to her normal size. She discovers a wooden door leading west. The stair continues up past the door.

Vorelle looks closer at the tracks on the floor. Vorelle Highlight to display spoiler: {They appear to be no older than a couple of days old.}

Oni returns to explain the situation to the three warriors. They grumble a bit at being left behind but put up no stronger resistance.

Berlon peers up the stairwell and determines that the stairs curl upwards around the room, about five feet wide. The stairwell itself is fairly wide, probably about twenty feet in diameter.

Olyn and Theodore wait on the others to finish their inspections.

Vorelle 
Thursday December 7th, 2006 1:31:48 AM

"R-r-recent t-t-tracks," Vorelle says softly, glancing around. Uneasy, she motions for her companions to be as quiet as possible. She moves to where she can peer up the spiral staircase.

Rose  d20+8=24 d20+10=12 d20+10=19 d20+9=16 d20+10=21
Thursday December 7th, 2006 2:01:21 AM

Rose squeazes up by Vauhwyt and looks at the door.

listen: 24, +2 for piper being near
spot: 12, +2 for piper being near
search: 19
disable device: 16
open lock: 21

Dietrich 
Thursday December 7th, 2006 6:07:36 AM

Actually, Dietrcih would like to see the map and check if there´s any room or place they haven´t examined yet. But well, let´s see the staircase.

He waits behind, bow ready, and will let the scouts check it out.

Olyn 
Thursday December 7th, 2006 10:54:56 AM

readies a spell:
Upon the start of a combat, Olyn will pop a Bless spell.

waits...

Oni 
Thursday December 7th, 2006 2:31:58 PM

Oni continues his vigilance as rear guard.

Vauhwyt 
Thursday December 7th, 2006 5:55:43 PM


The liontaur asks if she should open this door?

Berlon - Eagles Splendor 52r 
Thursday December 7th, 2006 6:15:50 PM

"Do not delay," Berlon says to Vauhwyt, "take whatever precautions you need, but conitnue forward, we mustn't tarry...."

Theodore & Macaw  d20+8=11
Thursday December 7th, 2006 9:43:04 PM

Theodore moves up the stairs after Rose and Vauhwyt. "What's going on?"

DM Shegger 
Thursday December 7th, 2006 9:44:04 PM

Vorelle cautions everyone to be quiet and moves to peer up the spiraling staircase. She sees a hairy liontaur butt. Beyond the butt, the staircase twists out of her view. She'd have to climb a bit to see anything interesting.

Rose squeezes past Vauwhyt and inspects the door for traps and locks. Finding neither, she pushes the door in.

Vauhwyt & Rose Highlight to display spoiler: {The door opens out onto a small uncovered bridge about thirty feet long slanting soutwest to a small balcony and another door leading back into the building.}

Rose Highlight to display spoiler: {As you are looking out the door, you hear an odd scratching coming from above an out of your current view.}

Theodore moves a bit up the stairs and the rest of the party heft their weapons or prepare their spells.

Dietrich 
Friday December 8th, 2006 6:10:19 AM

Dietrich waits ready for combat.

The whole way the situation is developing reminds him of his military training. Sometimes, numbers can be a problem, instead of an advantage... The party is so big, many of it´s members can´t be deployed in a useful way and people get into each other´s way, actually hindering effective use of power.
But alas, having a strong reserve is always a positive thing.

Vauhwyt 
Friday December 8th, 2006 5:06:04 PM

Vauhwyt relays what she sees to her friends.

"There's a balcony with a bridge that goes to another balcony."

She tries, with a poking spear and then a paw, to figure out if the bridge will bear her weight.

Oni 
Friday December 8th, 2006 6:11:11 PM

Oni watches as the rest of the group mount the stairs. As he is so large, he decides it best to stay on the ground floor. He posistions himself at the bottom of the stair, and takes up the guard position.

Vorelle  d20+12=20 d20+12=27
Friday December 8th, 2006 8:59:12 PM

As long as the group is being reasonably quiet, Vorelle is content. She waits to go up the stairs, keeping an eye out for anything unusual.

[Spot 20, Listen 27]

Theodore & Macaw 
Friday December 8th, 2006 9:50:58 PM

As Theodore begins to climb the stairs, he pauses for a moment.

"I guess you'll want me in the middle again, huh?" he says looking at Dietrich. He looks back up to Vauhwyt and Rose and wonders what waits across the bridge.

DM Shegger  d20+2=5 d20+2=22
Friday December 8th, 2006 10:21:25 PM

While Dietrich muses on the strengths and weaknesses of his party, Vauhwyt begins to test the strength of the bridge.

Vauhwyt Highlight to display spoiler: {You hear a soft scratching noise coming from above the door you're poking your spear out of.}

Oni and Vorelle stay at the base of the stairs and keep a lookout for danger. Theodore pauses on the stairs and rethinks continuing up until more martial minded friends take the lead.

Dietrich 
Saturday December 9th, 2006 4:47:46 AM

At Theo´s question, Dietrich nods affirmatively. He says: "I´d actually suggest for just the scouts to have a quick look and than return.
We should clear the first floor before we continue our advance. It´s dangerous to let unexplored areas with possible threats behind us. When the scouts are back, I´d like to have a look at our map and move to clear the reamining rooms in the first floor. Than we´ll have to decide if we go up or downstairs."

While most partymembers are still in the room with the books, Dietrich starts skimming the books, looking for some info about the strange enemy and this place. He beckons Theodore to do the same.

"Crowding at the stairs won´t help anything and we may as well search for something interesting here while we wait."

Berlon - Eagles Splendor 50r 
Sunday December 10th, 2006 4:26:47 PM

Berlon listens to Dietrich's words but doesn't say anything. He will stay close to Dietrich just in case.

rose  d20+8=27 d20+8=10 d20+10=20
Sunday December 10th, 2006 10:42:31 PM

Rose sneaks to find out what is making the scratching sound.

listen: 27
move silently: 10
spot: 20


Vorelle  d20+12=17
Sunday December 10th, 2006 11:54:10 PM

Since the space above seems to be tight, Vorelle doesn't include herself among the "scouts," and instead stays in the room with the books. Idly, she scans the titles.

[Spot 17]

Vauhwyt 
Monday December 11th, 2006 6:31:34 AM


The liontaur whispers to her friends that she hears a scratching sound coming from above the door outside -- the door through which she poked her spear.

Vauhwyt takes a step back for Rose to sneak a peak, since the keen-eared halfling seems to have heard the scratching too.

Mookie stage whispers to Vauhwyt, "Boss, how did she hear that? I figured for sure only you could read -- I mean hear -- that."

Vauhwyt answers, smiling, "Hush, Mookie!"

Olyn 
Monday December 11th, 2006 1:42:12 PM

Waits some more....

oni 
Monday December 11th, 2006 3:09:42 PM

oni continues his vigilance at the basre of the satairs. Looking around at all the books, he wonders who would spend that much time studying what others have experienced.

Theodore & Macaw 
Monday December 11th, 2006 9:57:27 PM

Theodore moves back down the stairs to help the others look through the books.

DM Shegger 
Monday December 11th, 2006 9:58:31 PM

Dietrich suggests Theodore come down and help him look around the study. Theodore obliges.

Berlon, Olyn, Vorelle, and Oni remain in the study and await Vauhwyt and Rose as they snoop.

Rose carefully extends her head out the door and peers up. Rose Highlight to display spoiler: {You meet the eyes of a hideous bird woman. Seeing you, the harpy screams a warcry and prepares to fight.}

All of you hear a terrible piercing scream from up the stairs and through the door that Rose and Vauhwyt are at.

Posting Report for 12/4/06 
Monday December 11th, 2006 10:06:42 PM

MTWTF

DM Shegger XXXXX
Berlon XXXOX
Dietrich XOXXX
Olyn XXXOX
Oni OOXXX
Rose XOXOX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle XXXXX

ADM Shegger

Dietrich 
Tuesday December 12th, 2006 6:40:45 AM

Immediately when Dietrich hears the terrible scream, he lets the book down (found anything interesting?) and draws the great-sword, positioning himself near the stairs. After a quick thought, he says to Vauhwyt and Rose abovestairs:

"Bait whatever this is to come after you downstairs! For us all to come up won´t work."

To his friends downstairs he says:

"Keep ready to attack anything coming down behind them!"

Vauhwyt 
Tuesday December 12th, 2006 7:09:38 AM


First, Vauhwyt checks to see if Rose is okay. She calls out softly, "Rose, get back here and come down!"

With any luck, Vauhwyt will come downstears with Rose, or maybe alone, as Dietrich suggested.

Vorelle 
Tuesday December 12th, 2006 10:16:52 AM

Vorelle had started up the stairs, but stops when she hears Dietrich's shouted instructions. Instead, she jumps off the stairs, pulls out her bow, and prepares to shoot anything hostile.

Berlon - Eagles Splendor 49r 
Tuesday December 12th, 2006 11:13:10 AM

Berlon quickly casts Guidance upon himself, readying for whatever comes next.

Olyn 
Tuesday December 12th, 2006 3:06:56 PM

Readies a spell: Bless, to go off when Vauhwyt and Rose enter the area of effect.

Oni 
Tuesday December 12th, 2006 6:55:14 PM

Backs up and covers the door. Idea is to not allow escape to anything coming his way.

Theodore & Macaw 
Tuesday December 12th, 2006 10:11:26 PM

Theodore quickly drops the book he was perusing and pulls his crossbow out. He loads as he moves to stand by Vorelle. Peering up at the stairs, he hopes Vauhwyt and Rose can clear out.

DM Shegger 
Tuesday December 12th, 2006 10:12:23 PM

Those looking through the books find they're holy texts. Hymnals, scripture, and sermons all dedicated to Marteaus. Nothing looks too interesting or valuable. Unless you're into worshipping the god of disease.

Attention is shifted to the spiraling stairs when the scream breaks through. Dietrich immediately demands Vauhwyt and Rose try to bait the enemy through the door and down the stairs.

Vauhwyt also contends the pair move back down into the study.

Vorelle starts up the stairs but quickly leaps off and prepares her bow.

Berlon gets a spell off and prepares for combat.

Olyn readies a bless spell which he casts when Rose and Vauhwyt reach the botoom of the stairs.

Oni moves to the entrance of the study to keep an watch for attack from behind.

Theodore loads his crossbow and aims for any hostiles coming through stair door.

You wait for perhaps thirty seconds with nothing happening.

Then you hear a distant, "Hello! What's going on? Dietrich!!" It's Sharif! The courtyard must be beyond the door.

Again, you all hear the horrible scream from just outside the door to the stairs. This time, another scream is added to the first. A different pitch to this scream indicates there are at least two of them.

Immediately after the second scream, you see two shadows flit past the open door followed by yelled curses from the three Dirt City warriors.

OOC - Everyone is by the base of the stairs, save Oni who is by the door, twenty feet from the stairs. Only single file movement up the stairs and out the door. Once outside, you will be able to stand two abreast. It will take a double move to get up the stairs and through the door about ten feet out. Crowding, four people will fit through the door and onto the bridge this round.

Dietrich AC 24 HP 67/71 
Wednesday December 13th, 2006 6:29:36 AM

"¨%#$¨%$&¨%"
Dietrich just can´t get it how the guys can be under attack in front of them, when they were supposed to be staying guard behind them!

Having to move single file through an area under enemy threat is exactly what he wanted to avoid.
"I´ll go first, followed by the clerics, maybe the things are undead."
"Some of us go the other way round to the courtyard and fall on the enemy from behind! Run!"

After that, he moves as fast as possible, sword in hand, defensive position (combat expertise feat -4 attack, +4 AC)

The warrior would have suggested some magic cover too, but they don´t know with what they´re dealing and he prefers to save the magic for when it will be really needed.

OOC: Really need a map here. I´m not sure I´m visualizing the situation correctly.

Olyn *Bless* 
Wednesday December 13th, 2006 10:46:50 AM

Holy Symbol at the ready, Olyn follows Dietrich's orders.

*Remember, everyone is Blessed*

Oni 
Wednesday December 13th, 2006 3:05:05 PM

Oni turns down the passage where they had let the 3 lads. Upon reaching their local he looks around trying to spot them. He also makes his way out to the courtyard, which they shoiuld have been guarding.

Berlon - Eagles Splendor 48r, Guidance 10r 
Wednesday December 13th, 2006 7:01:30 PM

The Guidance spell now on him, Berlon continues behind Dietrich, ready if any other undead should appear.

Eagle's Splendor - +4 CHA (new cha 15)
Guidance - +1 to one attack, save or skill check
Bless - +1 to attack & saves vs fear

rose  d4=2 d20+7=17 d8+4=5
Wednesday December 13th, 2006 7:18:59 PM

I assume that rose is near the fight since she opened the door.

Rose will rush through the door and attack the nearest harpy with her sword. If she is not close enough to attack then she will use her wand of shield on herself.

attack: 17
damage: 5

map please

Vauhwyt 
Wednesday December 13th, 2006 8:34:28 PM

Vauhwyt stays with the main group down the stairs. She does not venture out yet, being more than a little somewhat confused on the lay of the land.

(I'll try to update the map.)

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Wednesday December 13th, 2006 9:42:23 PM

Seeing no one else going up the stairs besides Dietrich, Olyn, and Berlon, Theodore quickly follows with loaded crossbow.

DM Shegger Round 1 
Wednesday December 13th, 2006 9:59:49 PM

(OOC - I do apologize for the lack of a map. I simply don't have access to any map making tools. I'll do my best to describe the locations, though. The hallway to the tower was northeasterly. In the tower, the stairs circle around as they lead up until the door leading out is looking southwest out over the courtyard. The bridge is actually the wall you saw in the courtyard, serving as its northeastern border.)

Dietrich takes the lead and asks the clerics to come second. Olyn and Berlon follow quickly.

Theodore moves up after them.

Oni decides to retreat back down the hall and to the courtyard. His quick movement brings him right to the open door into the courtyard.

Rose, being at the base of the stairs, takes a moment to burn a charge from her protective wand.

Vauwhyt and Vorelle also stay at the base of the stairs.

Dietrich, Olyn, Berlon, Theodore, & Oni Highlight to display spoiler: {About the well, you see the battle unfolding as two harpies circle the three Dirt City warriors. The boys have their weapons out and are trying to defend themselves but are having trouble against the agile air walkers.

The bridge is about fifteen feet above the courtyard, dealing 1d6 of non-lethal falling damage unless you make a DC 15 Jump or DC 15 Tumble check for no damage if you want to jump down to the courtyard. The Harpies are performing flyby attacks on the three from Dirt City. One is to the east, and one to the west, preparing for another attack. Neither are within reach of any but missile or magic weapons unless you ready an attack.
}

Berlon - Eagles Splendor 47r, Guidance 9r 
Wednesday December 13th, 2006 10:43:05 PM

"Everything we come across is not only evil," Berlon says as he sneers at the harpies, "but ugly and usually smelly as well."

With that he raises his High Woldian holy symbol in the air. After a moment Dietrich is bathed in a deep red aura.

"Be prepared, no?" he asks Dietrich.

Berlon casts Air Walk on Dietrich. (70 minutes)



Vorelle 
Wednesday December 13th, 2006 11:42:59 PM

As soon as there is room for her to do so, Vorelle moves up the stairs.

Rose 
Thursday December 14th, 2006 2:55:46 AM

Rose takes a second to cast another spell then zips along to where the fighting is. Piper shares the spell with rose and carries her bag of tricks as she flies along.

cast expeditous retreat then moved. Rose will run towards the fighting as she is small she can pass through some occupied spaces where the others cant. speed 50'x4=100'

is my bear still around?

dm sanity info
Rose hp: 35/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells
Black bear from bag of tricks, lasts 10 minutes
Shield: +4 ac, negate magic missiles, 9/10 rounds
Expeditious retreat: +30' to movement 40/40 rounds

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat, protection from evil, magic missile
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 45/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3


Dietrich AC 20 hp 67/71 blessed, air walk  d4=2 d20+9=13
Thursday December 14th, 2006 2:07:51 PM

Dietrich couldn´t agree more with Berlon´s comment. What is it with these evil monsters that they all have to be ugly and smelly?

Upon the received ability to walk on the air, the warrior rushes forward to attack one of the beasts from behind (assuming a move gets him there). He puts some extra power in the blow (powerattack +4 damage, -4 to hit, +2 flanking, 0 from Wardds amullet this turn):
"hits" ac 13 (¨%$¨%¨)

Seeing his friends in a casting frenzy again, Dietrich shouts:
"Save your magic! It´s just two ¨%#$¨%$ harpies! Fire the longrange weapons instead!"

Also, seeing that almost everyone came after him, he calls to the ones that are still in the library:
"Go after Oni and help the youths!"

Oni 
Thursday December 14th, 2006 3:10:35 PM

Oni can see the flying creatures. It seems they are not too dangerous. It almost seems to him that they are a diversion. He moves further into the courtyard, staying close to a wall. That should allow him some protection.

"Lads, move to cover, they are not too great of fighters." Sim-ly stated whether he believes it r not. Then Dietrich appears walking on the air, attacking the beast. Odd group he is with, for sure.

Olyn * Bless * 
Thursday December 14th, 2006 3:42:23 PM

Backtracks to where Oni is, healing wand at the ready.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+6=26 d20+6=15 d8=2 d8=1
Thursday December 14th, 2006 9:50:22 PM

Theodore raises his crossbow and fires at the harpy Dietrich is NOT attacking. (Hits AC 26, crit, and hits AC 15. If critical, 3 damage, or 2 damage if not)

DM Shegger Round 2  d20+7=23 d6=6 d20+7=23 d6=2
Thursday December 14th, 2006 10:03:18 PM

Vorelle and Rose spring up the stairs and come out with Dietrich, Olyn, Berlon, and Theodore on the bridge.

Rose's bear has gone back to where he came from.

Dietrich draws his blade and moves across the air to attack the harpy to the east. His strike is true (roll for damage next round Dietrich), and the harpy squeals in pain and flies on. (Dietrich also gets an AoO. Roll for that, too.)

Oni calls for the youths to take cover from the harpies'. They quickly follow orders, moving to press themselves against the wall that also serves as the bridge between the tower and main room on the second floor.

Olyn moves back down the stairs, through the study, and down the hall into the kitchen. The next round will bring him out into the courtyard.

Theodore aims his crossbow and looses his bolt which flies true, sinking into the harpy on the west (Harpy B takes 3 HP damage).

The harpy that Dietrich damaged flies at Theodore and strikes him mightily with a knotty club. (Harpy A hits Theodore for 6 HP damage) She continues on past the bridge to the north. (Berlon gets an AoO on Harpy A)

The other harpy makes a bee line for Dietrich and gives him a ringing blow to the noggin (Harpy B hits Dietrich for 2 HP damage) and zips past to the east.

Vorelle  d20+10=24 d20+10=19 d20+5=13 d8+1=5 d8+1=5 d8+1=6
Friday December 15th, 2006 1:06:48 AM

Vorelle quickly fires three shots at any harpy not in melee combat.

[Hit AC 24 for 5 damage; hit AC 19 for 5 damage; hit AC 13 for 6 damage. Please add one to both the attack and damage roll if the harpy is 30 feet or less from Vorelle.]

Rose  d100=13
Friday December 15th, 2006 5:43:30 AM

Rose quickly uses her wand of unseen servant and tells it to obey piper. She then pulls out a length of rope from her bag.

Piper reaches into her bag of tricks and pulls out a ball which she throws on the ground and turns into a wolverine. Piper then orders the unseen servant to take the rope and use it to tangle up a harpy.

bag of tricks: 13

dm sanity info
Rose hp: 35/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells
Shield: +4 ac, negate magic missiles, 9/10 rounds
Expeditious retreat: +30' to movement 40/40 rounds

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat, protection from evil, magic missile
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 45/50 charges (self only)
wand unseen servant 49/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 6
wardd's magic coins, x3

wolverine info
WOLVERINE
Size/Type: Medium Animal
Hit Dice: 3d8+15 (28 hp)
Initiative: +2
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, TrackB
Environment: Cold forests
Organization: Solitary
Challenge Rating: 2
Advancement: 4-5 HD (Large)
Level Adjustment: --
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
Combat
Rage (Ex)
A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
Skills
Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.



Dietrich AC 20 HP 65/71 blessed , air walk  2d6(4+1)+12=17 d6=4 d20+11=31 2d6(1+6)+8=15 d20+11=24 2d6(4+3)+8=15
Friday December 15th, 2006 6:18:37 AM

damage done last round: 17 + 4 sneak attack = 21

Should the harpy still be alive, he uses the AoO: hits ac 31: damage 15 critical: 30

Dietrich is relatively surprised his blundered attack actually hit the beast! (it should probaly get it killed too)

The warrior is attacked by the other one, but it´s just a scratch. He attacks back:
hits ac 24, damage: 15 (together with the fire it took, it should probably die too)

Dietrich reminds his friends again not to waste their rare powers. He also shouts:

"Look out at the sky if their more of them!"


Eagles Splendor 46r, Air Walk (Dietrich) 699r  d20+8=26 d10=10 d20+10=29 d8+2=10
Friday December 15th, 2006 3:04:17 PM

(OOC: Everyone remember their bless. Clerics hate it when you forget.)

After Dietrich zooms off with his new enchantment, Berlon turns his attention to the harpy attacking Theo. Seeing a chance to attack, he lets loose with his Crossbow, hoping Alemi will guide his admittedly shaky aim.

Heavy Crossbow AoO (Guidance used) hits AC 26 for 10 damage.

Happy with his good shot, the gnome then drops his crossbow (free action) and moves to engage the harpy that's bothering Theo, drawing his mace as he goes. (move action)

He will then attack the harpy with his mace (standard action).

Heavy Mace attack hits AC 29 for 10 damage.

Vauhwyt  d100=61
Friday December 15th, 2006 4:54:11 PM

For Round 1 Vauhwyt stands still.

For Round 2 (last round), if the DM permits, Vauhwyt cast Expeditious Retreat (arcane fail check 61) and moved back through the kitchen to the courtyard entrance, just steps ahead of Olyn.

For Round 3 (this round), if the DM permits, Vauhwyt moves through the gate out of the courtyard and draws her light hammer for a throw next round.

SPELLS

Active on both: Message, Ex Retreat
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
4 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

Maps! Maps! Maps! by Cayzle 
Friday December 15th, 2006 5:03:12 PM

A Map of the Cursed Keep, with labels.

A Map showing PC positions at the end of Round 1.

A Map showing PC positions at the end of Round 2.

I drew the bridge/courtyard wall wider in the second two maps because Shegger said two people could stand abreast on them.

loretta 
Saturday December 16th, 2006 1:15:30 AM

good maps cayzle, how did you make them?

Cayzle 
Saturday December 16th, 2006 5:51:30 AM


Thanks, Loretta. Although for the games that I DM I usually use MS Excel (check out the Crescent Valley fight going on right now, for example), for these I used FreeHand, a drawing program I got at work.

loretta 
Saturday December 16th, 2006 9:46:51 AM

what do you need for freehand?

Theodore & Macaw HP 23/29 AC 17 (mage armor, dodge)  d20+6=10
Sunday December 17th, 2006 8:25:09 PM

Theodores yelps in pain when he is struck by the harpy. He quickly reloads his crossbow and fires at the harpy again. (Hits AC 10)

DM Shegger Round4 
Sunday December 17th, 2006 9:17:46 PM

(OOC - Actually, I misspoke when I said the bridge served as the northeast border. It's actually the northwest border. The hallway you all went through to get to the tower study is the bridge, on the second floor.)

Vorelle sends three shafts into the harpy that had damage Theodore. The monster drops from the sky onto the jagged rocks below. She twitches for a moment and is still.

Rose summons forth an unseen servant and Piper pulls a wolverine from the bag of tricks which appears on the bridge. (Using the unseen servant to entangle the harpy with a rope is beyond the scope of the spell.)

Dietrich finishes off the the other harpy as she sails by, cleaving one of her wings from her body, she spirals into the courtyard and ceases to move.

With both harpies down, Sharif, Arngrim, and Leo move back into the open. Sharif pokes the harpy Dietrich felled with his sword and looks up at the floating warrior. "Nice hit! Do we still need to stay in the courtyard?"

After a quick recollection, the party still hasn't explored the stairs leading up from the dining hall, the spiral stairs continuing up through the tower, the gate leading out of the courtyard, and the door across the bridge.

Dietrich AC 20 HP 65/71 blessed , air walk 
Monday December 18th, 2006 6:17:28 AM

Dietrich moves down before the spell expires. He asks the youths:

"Have you been hurt?"

Then, unfortunatelly, he´ll have to reprehend them again:
"I never meant for you to stay IN the courtyard, where you can be seen and attacked by enemies! You should just have stayed inside, at the door, looking out that the maingroup was not attacked from behind. But alright, no harm done."

"So, where´re we going to explore now? I´d say the door across the bridge, as it is the next level to look at. Other suggestions?

Vorelle  d20+12=15 d20+12=18
Monday December 18th, 2006 10:33:07 AM

Vorelle has no preference of where to go next. She nocks another arrow and glances around, looking and listening for anything out of the ordinary.

[Spot 15, Listen 18]

Eagles Splendor 45r, Air Walk (Dietrich) 698r  d8+5=7
Monday December 18th, 2006 5:38:11 PM

"Here, Theo, let me see your wound," Berlon says as he inspects the young mage. Even though the wound isn't *that* bad, he says "Better safe than sorry, no?"

With that he cast Cure Light on Theo, healing 7 hp. (Cure Light cast spontaneously replacing Nystul's)

Oni 
Monday December 18th, 2006 7:26:43 PM

"Looks lie i will stasy here then. Thosestars are too old, and i dont trust my weight on them. So loolks like the 3 become 4." He smiles at the youths, asnd winks at Dietrich.

Theodore & Macaw 
Monday December 18th, 2006 9:48:02 PM

"Thank you, Berlon." He smiles at his friend as he tests his shoulder out.

Slinging his crossbow across his back, he looks down on the boys from Dirt City. Although he thinks it would be safer for everyone if they all stuck together, he lets Dietrich make the decision.

He's the tactician, after all, he thinks.

"Yes, let's see what's through this door," he says pointing to the door on the far side of the bridge.

DM Shegger 
Monday December 18th, 2006 9:48:36 PM

Dietrich descends to the courtyard and berates the Dirt City boys for a moment about not staying by the door.

"But we were!" Leo says in complaining tone.

"Yeah!" Arngrim agrees. "We only opened the door when we heard the scream. Then we saw those...things...and came out to see if you needed help."

"So," Sharif begins. "Can we stick with you guys, now? I don't want to watch a stupid door, anymore."

Dietrich recommends checking out the door across the bridge first.

Vorelle doesn't mind where they go next, but she nocks an arrow, deciding to go it careful.

Berlon kindly heals Theodore's wounds, who thanks the gnome for his generosity.

Oni decides to stick with the Dirt City boys to keep them company.

Theodore agrees with Dietrich about checking out the bridge door first.

Posting Report for 12/11/06 
Monday December 18th, 2006 9:52:42 PM

MTWTF

DM Shegger XXXXO
Berlon XXXXO
Dietrich XXXXO
Olyn XXXOO
Oni XXXOO
Rose OXXXO
Theodore XXXXO
Vauhwyt XXOXO
Vorelle XOXXO

ADM Shegger

Dietrich AC 20 HP 65/71 blessed , air walk 
Tuesday December 19th, 2006 6:18:23 AM

Dietrich listens to his friends and the boys.

"Alright then, stay with us. Though having a rearguard looking over that door was not only to get you out of harms way, you know?

Let´s move."

Dietrich beckons for the scouts to have the first look at the door and listen if there´s anything behind it. He sheaths the sword and takes the longbow again.

"The one´s that are not busy at the door, look out for trouble coming from the skies or other places. With all that screaming, we´re certainly being expected."

Vorelle  d20+12=29 d20+12=27
Tuesday December 19th, 2006 9:14:45 AM

Vorelle stays on the alert.

[Spot 29, Listen 27]

Rose  d20+9=18 d20+8=25 d20+10=30 d20+10=28 d20+10=28
Tuesday December 19th, 2006 3:15:25 PM

Rose hurries over to the bridge door and starts checking it out.

disable device: 18
listen: 25, +2 for piper near
open lock: 30, nat 20
search: 28
spot: 28, +2 for piper near

Oni 
Tuesday December 19th, 2006 7:40:10 PM

Oni stas in the rear of the group. Hopefully this tactic will boilster the lads spirits, instead of getting them bored, making dangerous decisions.

Theodore & Macaw  d20+4=16
Tuesday December 19th, 2006 10:26:19 PM

Theodore looks about for anything suspicious while Rose inspects the door. (Spot 16)

DM Shegger 
Tuesday December 19th, 2006 10:29:21 PM

Dietrich gives in and decides to let the boys from Dirt City stick with them. The three look very happy to hear this news.

The warrior takes up his longbow and asks the scouts to open the door and take a quick look-see.

Vorelle and Theodore keep their eyes peeled while Rose moves across the bridge and scrutinizes the door.

Rose Highlight to display spoiler: {You see nothing dangerous about the door. Neither does it appear locked. It should swing inwards.}

Oni decides to improve the boys' morale by staying near the rear of the group with them.

Dietrich 
Wednesday December 20th, 2006 6:05:58 AM

Dietrich waits for the report, staying on alert.

Vorelle  d20+12=23 d20+12=13
Wednesday December 20th, 2006 8:57:06 AM

Vorelle keeps her arrow nocked and continues to scan the area.

[Spot 23, Listen 13]

Rose 
Wednesday December 20th, 2006 9:20:21 AM

rose opens the door

Berlon - Eagles Splendor 44r, Air Walk (Dietrich) 697r 
Wednesday December 20th, 2006 11:05:46 AM

Berlon agrees that staying together is a good plan. He takes a moment to retrieve and load his crossbow, then rejoins the others.

Theodore & Macaw 
Wednesday December 20th, 2006 9:30:59 PM

Theodore tries to see past everyone through the door. He's not feeling too comfortable on this bridge and would like to be inside.



DM Shegger 
Wednesday December 20th, 2006 9:35:47 PM

Everyone gathers on the bridge as Rose pushes the door open. Beyond the door, it appears to be a bedroom.

The room is roughly twenty feet by twenty feet. There's a window to the west, and a door to both the south and the east.

There is a goodly sized bed against the north wall and a writing desk in the southwest corner. A wardrobe closet adorns the east wall.

Oni 
Wednesday December 20th, 2006 9:59:43 PM

Oni plays with his axe. He swings it in a figure 8, circles, switcching hands. To the warriors eyes he seems to be loosening his muscvles.

Vorelle  d20+14=20
Thursday December 21st, 2006 1:38:12 AM

Vorelle looks to see if there are any tracks, or other signs that anything has been through here recently.

[Track 20]

Dietrich AC 20 HP 65/71 blessed , air walk  d20+4=24 d20+4=16 d20+4=14 d20+4=16 d20+4=22
Thursday December 21st, 2006 6:17:15 AM

Dietrich waits for the examination to be finished, before the group can move into the room and continue the exploration.

He continues looking around for trouble and beckons everyone to stay alert. The warrior will also try the air walk a little, going up to have a broader view of the place (and enjoy the sensation...).

spot 24, listen 16 military knowledge 14 carpentry 16, masonry 22

rose  d20+9=16 d20+8=16 d20+10=26 d20+10=11 d20+10=28
Thursday December 21st, 2006 7:25:02 AM

rose goes to the wardrobe and checks the outside for any traps, she'll then search the inside for anything interesting including any secret doors (or doorways to another world:)

disable device: 16
listen: 16, +2 piper close
open lock: 26
search: 11
spot: 28, +2 piper close

rose cont  d20+10=20 d20+10=24
Thursday December 21st, 2006 7:32:12 AM

i need information on the wardrobe and desk. what do they look like, what type of wood, what type of carvings, ect. if you can find a picture somewhere for me to look at something similar to what rose sees that would be great.

appraise: 20 & 24

Dietrich OOC 
Thursday December 21st, 2006 8:19:00 AM

Hi friends. I´m leaving City tomorrow and will have problems with posting till thursday the 27th of Decembem. Should I not be able to post during this period, please don´t let Dietrich just staying useless around.

Thanks and merry cristmas to you all!

Vauhwyt 
Thursday December 21st, 2006 7:43:46 PM

Vauhwyt is glad to see Rose checking things out. She calls out, "Rose, if you find any traps, let me help you disarm them!"

She works to keep her map up to date.

(more later)

DM Shegger OOC 
Thursday December 21st, 2006 10:27:32 PM

Hey guys! I'll not be able to post tonight. I'll do so tomorrow.

Also, I'm gonna put the game on vacation until January 2nd. Happy Holidays!!

Cayzle OOC 
Friday December 22nd, 2006 10:14:19 AM

Those who would like to post over the holidays might enjoy a visit to the Giggling Ghost!

Vauhwyt says, "Wowsy! I wouldn't miss it for the Wold!"

Mookie adds, "Me neither! Because they give away free stuff! Free stuff is the reason for the season!"

Oni 
Friday December 22nd, 2006 7:27:02 PM

Happy Holidays kids1111

Theodore & Macaw 
Friday December 22nd, 2006 11:08:07 PM

Theodore sits on the bed for a moment to see if it might be comfortable. Then he proceeds to examine the contents of the desk. After Rose has inspected it first, of course.

DM Shegger 
Friday December 22nd, 2006 11:24:54 PM

Vorelle inspects the room for signs of recent but discovers nothing out of the ordinary.

Dietrich urges caution as he floats into the air with a silly grin upon his face.

Rose inspects the desk and wardrobe but finds nothing of interest on or in either. They both appear to have been made by ship timbers. Seeing as their's no trees to be found on this island, the furniture was probably made from busted up boats and ships.

Vauhwyt urges Rose to inspect everything and drag her over should she find any traps. In the meantime, Vauhwyt decides to sit at the convenient desk and add onto the map she's been keeping.

Theodore sits on the bed but quickly stands back up after an ominous creak. Clearly the bed is too old to support any weight. Even that of a skinny wizard. He meanders over to the desk to sift through drawers and such. Much like Rose, he finds nothing but blank parchment that crumbles at a touch and an ink jar with dried up ink.

(OOC - Happy Holidays!! See you on the 2nd)

Vorelle  d20+12=30
Tuesday December 26th, 2006 11:18:03 PM

There doesn't seem to be much in this room, so Vorelle steps back outside again. She listens for signs of approaching danger.

[Listen 30]

rose  d20+9=10 d20+9=18 d20+10=24 d20+10=23 d20+10=16 d20+10=28 d20+10=26 d20+10=18 d20+12=21 d20+12=25
Tuesday December 26th, 2006 11:58:57 PM

rose searches the rest of the room.

disable device: 10, 18
listen: 24, 23 (piper bonus included)
open lock: 16, 28
search: 26, 18
spot: 21, 25 (piper bonus included)



loretta 
Saturday December 30th, 2006 1:13:59 AM

hey can any of you guys use a masterwork morningstar that rose won from the christmas tree?

Vauhwyt and Mookie 
Tuesday January 2nd, 2007 7:38:16 AM


Vauhwyt tries to stay alert. Did she doze off? She feels disoriented, as if she had lost time.

Where is she? What's going on? She looks around and tries to figure out what she is supposed to do!

[LOL! Sorry, Cayzle is more confused than Vauhwyt, but some of that has rubbed off on the liontaur!]

Oni 
Tuesday January 2nd, 2007 6:44:38 PM

Stands at the ready. Hopefully the lads of Dirt City will mimic him.

Berlon - Eagles Splendor 43r, Air Walk (Dietrich) 696r 
Tuesday January 2nd, 2007 8:03:14 PM

"Theo, shush!" Berlon says, even though a slight smile on his face shows he is only teasing.

"So what's the plan again?" he asks nobody in particular...

Theodore & Macaw 
Tuesday January 2nd, 2007 9:52:12 PM

Theodore moves away from the desk. "We are here to find the captain's daughter. And I don't think she's in here."

DM Shegger 
Tuesday January 2nd, 2007 9:52:35 PM

Vorelle sees nothing of interest and moves back out onto the bridge. A light drizzle has begun, now. The little stone island begins to get slippery.

Rose inspects the room again, but turns up nothing new of interest.

Vauhwyt gazes about the room in a sudden state of confusion.

Oni stands strong and straight as he keeps an eye out for danger. He hopes to set a good example for the Dirt City boys.

Instead, they mill about the room, inspecting the walls and the two doors.

Sharif stands next to the southern door and looks back at the party. "Should we go through here," he asks in a loud whisper.

Berlon chides Theodore and asks what the plan is. Theodore answers by saying they're searching for the captain's daughter.

Along with the southern door, there is another door to the east. Both are closed. Both appear to be made of a thin, cheap wood and lockless.

Dietrich 
Wednesday January 3rd, 2007 6:23:30 AM

Dietrich is ok with moving on, but only when everybody is ready for combat. He stays with the longbow and waits for someone to open the door.

The warrior beckons the other friends with longrange weaponry to do the same.

Vorelle 
Wednesday January 3rd, 2007 1:57:28 PM

Vorelle's longbow is still at the ready as she waits for the next door to be opened.

Theodore & Macaw 
Wednesday January 3rd, 2007 9:27:36 PM

Seeing that everyone is waiting for their next move, Theodore moves to the southern door and opens it. He peeks his head through, if there is no obvious danger and reports to the group what he has discovered.

DM Shegger OOC 
Wednesday January 3rd, 2007 9:28:58 PM

All right, guys! Hope everyone had a great time over the holidays.

It's time to get back on track with the game. I'll post again tomorrow night.

Berlon - Eagles Splendor 42r, Air Walk (Dietrich) 695r 
Wednesday January 3rd, 2007 9:29:25 PM

Looking around at not much happening, Berlon breaks the silence.

"I nominate Theo as Vice President In Charge Of Opening Doors."

You can't tell if he's serious or not.

DM Shegger 
Thursday January 4th, 2007 10:05:48 PM

Dietrich and Vorelle stand ready as Theodore opens the southern door and pops his head out.

"It looks like another hall," he says to his friends. "There's a stair going down. A door to the west, and two to the east. I didn't see anyone."

Berlon bestows a title on the skinny wizard while Shariff moves past Theodore into the hall. Leo and Arngrim follow quickly, weapons drawn, eager for some action.

(OOC - Next post will be Sunday evening.)

rose 
Friday January 5th, 2007 4:00:43 AM

rose opens the door that theo didnt so that they know what's behind each door.

ooc: i would like a map of some sort

Dietrich 
Friday January 5th, 2007 6:07:15 AM

While Rose opens the other door, Dietrich stays by her, longbow ready.

At Berlons comment, Dietrich says:

"I don´t find it a good idea for Theo to be opening doors.
I´d suggest for ALL future doors to be examined and opened either by our scouts, or by the more robust members of the party.
Theo is propably the most inappropriate guy for this job and should always stay in a guarded secondary or terciary position, from where he can safely use his spells to support us."

"The next doors should be examined and opened by the scouts, closely accompanied by clerics, for the case that more undead are ahead, and than some warrior for firepower."

Vauhwyt 
Friday January 5th, 2007 10:03:15 AM

Vauhwyt sticks with the group, counting on Dietrich's good sense4 to get them out of trouble.

Oni 
Friday January 5th, 2007 11:18:22 PM

Oni watches as the impatient youths run to the front. He laughs to himself, nice to be young and full of life, short as it is.

Vorelle 
Saturday January 6th, 2007 3:47:49 PM

"I-I c-can help with d-d-doors," says Vorelle softly. She suspects that Rose and Vauhwyt are better at it, but she is willing to pitch in if needed.

Berlon - Eagles Splendor 41r, Air Walk (Dietrich) 694r 
Sunday January 7th, 2007 1:14:58 PM

Berlon sighs again. "Theo," he says quietly, "I was just kidding about you opening the doors..." He smiles, ready to move on.

Theodore & Macaw 
Sunday January 7th, 2007 9:59:48 PM

"I'm not completely helpless," Theodore replies to Dietrich. "I may not be as strong as you, but I don't need to be coddled."

He seems a little perturbed at being treated like a glass rod.

"We should keep moving," he says, moving into the hall. "The longer we stay in one place, the more likely we'll draw unwanted attention to ourselves."

DM Shegger 
Sunday January 7th, 2007 10:00:09 PM

Rose opens the eastern door while Dietrich covers her with his bow. She discovers a privy. She reports that the room is ten by twenty feet. The privy is located againts the north wall.

Vauhwyt waits patiently for the others to explore the area.

Oni chuckles at the Dirt City boys' impatience.

Vorelle and Berlon are ready to continues forward.

Theodore moves into the hall and suggests the rest follow.

The three Dirt City boys move about the hall and take up places by the three doors, waiting on the rest.

Vorelle  d20+12=14
Monday January 8th, 2007 12:19:53 AM

In an effort to keep things moving, Vorelle steps up and listens at the next door. For some reason, though, she finds it difficult to concentrate.

[Listen 14]

Berlon - Eagles Splendor 40r, Air Walk (Dietrich) 693r 
Monday January 8th, 2007 3:23:42 PM

"Now now Theo, everyone knows your value. We tease because we care," Berlon reassures Theo with a smile.

"But you ARE right, we need to move along..."

Theodore & Macaw 
Monday January 8th, 2007 8:34:30 PM

"All right," he says when Berlon tries to calm him. "I guess that's okay, then."

He watches Vorelle as she listens at a door. Unless she hears something, he'll ask one of the Dirt City boys to open the door, trying to play by Dietrich's guidelines.

rose 
Monday January 8th, 2007 9:01:25 PM

rose uses the room she found and then follows the others.

Vauhwyt and Mookie 
Tuesday January 9th, 2007 2:02:27 AM


Mookie says, "Why is the cannon fodder opening doors?"

"Bad way to put it," Vauhwyt tells her bird, "but a valid question."

She stands directly behind the newbie opening the door, ready to protect him (by poking over his head with a longspear) if he gets in trouble.

Or she will open the door if there is any problem.

Dietrich 
Tuesday January 9th, 2007 7:29:18 AM

Dietrich listens to Theo and says:
"Come on man, I know about your power. It´s just about using everyone according to his capabilities and characteristics. And yours are not for opening doors and staying at the front line."

The warrior hopes the next doors will be checked following the general plan, as he´s very aware of the truth in Mookie´s comment.

CDM Jerry 
Tuesday January 9th, 2007 11:56:32 AM

Would the ADM please do the report for last week's posting and email me to let me know it's done. Thanks friends :)

DM Shegger 
Tuesday January 9th, 2007 9:40:02 PM

It seems everyone's for keeping things moving. No one wants to stick around any longer than they have to.

Vorelle takes the initiative and puts an ear against the western door. She doesn't hear anything, but is the first to admit that means nothing.

Theodore asks Sharif to open the door. The fighter quickly obliges, pushing the portal inward, Vauwhyt standing directly behind him. Beyond lies a balcony that overlooks the sea. This probably served as a relaxing spot to watch the sun set over the vast waters.

Just this moment, a curtain of rain and choppy waves serve as the landscape. The light drizzle is growing progressively stronger. Further away, you notice a tell-tale flashing among the clouds to the north.

A storm's a-brewin'!

Back in the hall, Leo and Arngrim wait by the eastern and southeastern doors. There is also a stair leading down, probably to the dining hall where the dispatched zombies lay.

Posting Report for 1/1/07 
Tuesday January 9th, 2007 9:43:59 PM

MTWTF

DM Shegger OXOXO
Berlon OXOXO
Dietrich OXOXO
Olyn OOOOO
Oni OOOXO
Rose OOOXO
Theodore OXOXO
Vauhwyt OOOXO
Vorelle OXOXO

ADM Shegger

Berlon - Eagles Splendor 40r, Air Walk (Dietrich) 694r 
Tuesday January 9th, 2007 11:56:49 PM

"We should regroup with the others and go from there. Splitting up for more than a few moments at a time is probably not a good thing in a place as..." he seems to ponder his exact words, "unsettling as this..."

Vorelle 
Wednesday January 10th, 2007 12:30:14 AM

Vorelle nods agreement to Berlon's suggestion. She, too, would be more comfortable if they all stuck together. She begins moving toward the hall, glancing back to see if the others are following.

Dietrich 
Wednesday January 10th, 2007 6:13:53 AM

Dietrich nods at Berlons comment and leads the group to the eastern door, bow ready.

He takes short notice of the storm, but doesn´t think it will have any impact on their task here.

Vauhwyt and Mookie 
Wednesday January 10th, 2007 6:29:57 AM

Vauhwyt follows Dietrich's lead and follows the sae procedure if a newbie is opening the door. Or she will open it herself.

If anyone wants to listen, she'll wait for that, of course.

rose 
Wednesday January 10th, 2007 2:36:25 PM

rose follows the others.

ooc: could someone make a map, I'm not sure where everyone is and what we've explored

Theodore & Macaw 
Wednesday January 10th, 2007 9:33:03 PM

Theodore moves with the rest of his friends to the door. He stands back to let others open the door, first.

DM Shegger 
Wednesday January 10th, 2007 9:35:21 PM

Berlon recommends keeping the group together. Everyone else seems to be in agreement. Dietrich and Vorelle lead the way through the hall to the eastern door.

Vauhwyt steps up to push the door inwards, revealing a small library. The room is 35' x 20', with a semicircular window seat for reading. Two bookcases face each other from the north and south of the room. There are seven tables around the room, each against the wall, used for studying literature, no doubt.

The room appears to be empty. It is also quite dark. The storm outside is impedeing the natural light. To be able to see properly, a light source will need to be produced.

The Dirt City boys peer into the room, but wait for an order to enter before doing so.

Rose  d20+8=20 d20+5=8 d20+7=21 d20=17 d20+8=14 d20+10=28 d20+10=25 d20+10=29 d20+10=28 d20+6=7 d20+3=4 d20+10=24
Thursday January 11th, 2007 4:51:20 AM

Rose reaches into her belt pouch and pulls out some ribbons that glow as brightly as a torch. She puts one in her hair where it will shine whereever she looks, ties one to Vauhwyt's tail (cause it looks nice), ties one around Piper's neck so she can look up high, and ties one in a big bow in Dietrich's hair.

Rose will then begin looking around the room especially checking out if she wants to take any books home, and looking for secret hiding places or passage ways and for traps.

Piper stays right above rose's head looking at the books and stuff on the top of the shelves.

ooc: can I have a complete list of books?

rolls to check out books
know arcane: 20
know geography: 8
know dirt city: 21
untrained knowledge roll: 17, +4 int = 21

listen: 14, +2 piper near
search: 28
spot: 25, +2 piper near

almost forgot appraisal rolls: 29 & 28

Piper rolls
listen: 7, nat 1
search: 4, nat 1
spot: 24

Dietrich 
Thursday January 11th, 2007 6:31:23 AM

It´s good Dietrich´s face is hidden behind the heavy steel helmet, so as not to show his annoyed expression when Rose ties the ribbon at his helmet (Dietrich has very short hair).

Other than that, the warrior waits for the search of the room. Libraries are excellent places for hidden doors...

Berlon - Eagles Splendor 39r, Air Walk (Dietrich) 693r  d20+1=14
Thursday January 11th, 2007 7:48:10 AM

With his eyes still adjusting to the low light, Berlon will produce an Everburing Torch to help with the situation. He watches Rose produce and apply the ribbons, but manages to suppress any comments about the pretty, pretty bow in Dietrich's hair.

Instead, he focuses on a search of the room.

Search check 14

Vauhwyt 
Thursday January 11th, 2007 3:00:07 PM


The liontaur swishes her tail, sending shadows dancing around the room. She laughs, "Thanks, Rose!"

She casts a Detect Magic and concentrates on everything in the room. slowly moving to scan the whole thing.

Vorelle 
Thursday January 11th, 2007 8:23:07 PM

Vorelle smiles at the pretty glowing ribbons, then frowns when one is tied onto Dietrich. I think sometimes Rose goes too far, she thinks.

The light is useful, though, and she steps into the room to take a quick look around.

[Take 10 on a cursory search and get a 21]

Theodore & Macaw 
Thursday January 11th, 2007 10:05:08 PM

Theodore tries to peer over shoulders when Rose and Berlon provide light. Otherwise, he stays out of the way, curious what tomes the library might contain.

DM Shegger 
Thursday January 11th, 2007 10:05:48 PM

As soon as Rose produces her light sources, you are greeted by a horrible sight.

Three distorted shadows are creeping towards you with malicious intent. They appear to be about fifteen feet to the northeast from the door you are standing at. The southernmost bookcase is five feet directly east of the door.

When the lights come on, the shadows snarl something unintelligible and scatter. One breaks north, the other northeast, and the last southeast. Each going for darkness.

Berlon produces an everburning torch to add to the illumination while the rest of the party take stock of the library.

(OOC - I will consider Vauhwyt's detect magic uncast, unless she still wants to have cast it. First round of combat, ladies and gents! Unless you wish to leave the library and look elsewhere.)

Rose  d4+1=3 d4+1=5 d20+8=28 d20+5=15 d20+7=12 d20+4=9
Thursday January 11th, 2007 11:18:42 PM

Rose immediatly points her finger at the nearest shadow and chants some words. Two red dots shoot from her finger and hit it.

She also tries to recall anything she may know about the creatures.

magic missile
bullet 1: 3
bullet 2: 5

know arcane: 28, nat 20
know geography: 15
know dirt city: 12
other know, untrained: 9

ooc 1: ok everyone if you dont like rose tying bows on Dietrich's head dont forget that Dietrich is 2-3 feet taller than the 3'3" rose. Which means that all that had to happen was either Dietrich took the bow from me or he bent down for me to tie it.

ooc 2: Hey Shegger I guess this fight gives you time to make me that list of books :) when can I use the stuff rose got from the xmas tree?

Dietrich AC 20 HP 65/71 , air walk  d20+8=18 d8+5=10
Friday January 12th, 2007 6:16:16 AM

When he sees the enemy, Dietrich immediatelly fires his longbow:
hits ac 18; damage 10 (magical)

Then he lets the bow down and fastdraws the great-sword.
"Rose, back! Warriors, Clerics, forward!"

ooc: Dietrich let Rose tie the light on him (very useful). He just didn´t like the girly part, but didn´t say anything. I was just trying to interact with Rose´s excellent roleplay by stating the warrior´s internal reaction to it.



Dietrich AC 20 HP 65/71 , air walk  d20+8=18 d8+5=10
Friday January 12th, 2007 6:16:26 AM

When he sees the enemy, Dietrich immediatelly fires his longbow:
hits ac 18; damage 10 (magical)

Then he lets the bow down and fastdraws the great-sword.
"Rose, back! Warriors, Clerics, forward!"

ooc: Dietrich let Rose tie the light on him (very useful). He just didn´t like the girly part, but didn´t say anything. I was just trying to interact with Rose´s excellent roleplay by stating the warrior´s internal reaction to it.



Berlon - Eagles Splendor 38r, Air Walk (Dietrich) 692r  d20+4=8 d20+6=7
Friday January 12th, 2007 4:35:25 PM

Berlon tries to get a better look at exactly what they are looking at. Are they undead? (Spot check 8)

Seeing the others fire, he also lets loose with a heavy crossbow bolt.

Heavy Crossbow attack (standard action) hits AC 7 (nat 1)

Cursing his bad aim, he drops his crossbow at his feet (free action) and draws his mace. (move action)

Vauhwyt and Mookie 
Friday January 12th, 2007 7:27:12 PM

Vauhwyt says, "Let them come to us out of the shadows!"

She readies an attack with her spear, and hopes to get an AoO as well as they approach (2 spear thrusts -- stats to follow.)

Vorelle  d20+12=18 d6+3=6
Monday January 15th, 2007 12:14:42 AM

Following Vauwhyt's example, Vorelle draws her axes and steps up next to the liontaur, ready to slash at any shadowy creatures who approach close enough.

[If any approach, hit AC 18 for 6 damage.]

Vauhwyt (AC19, HP54 of 57) and Mookie (AC15, HP28)  d20+4=6 d20+4=21 2d6(1+1)+1=3
Monday January 15th, 2007 11:34:04 AM

Vauhwyt's readied spear attack is against the first shadow to get within 10 feet: misses!

Vauhwyt's attack of opportunity as a shadow moves from 10 feet to 5 feet away: hits AC21 for 3 (minimum!)

SPELLS

Active on both: Message
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

Theodore & Macaw  d2=1 d20+4=5
Monday January 15th, 2007 10:39:12 PM

Theodore stands to the side and lets the others handle the situation until he is needed.

In the meantime, he keeps an eye on the party's back. (Spot 5)

DM Shegger 
Monday January 15th, 2007 10:54:47 PM

Rose fires her spell which hits the retreating shadow heading southeast. The shadow takes the blows in stride. (Hits shadow A for 8 HP damage)

Dietrich's arrow strikes the same shadow, staggering him. (Hits shadow A for 10 HP damage)

Berlon tries to determine whether the enemies are undead or not. He decides he'll need to get a bit closer. He figures he might as well shoot at them. His bolt flies wide.

Vauhwyt decides to wait at the door. Allow the baddies to come to her.

Vorelle produces her axes and waits beside the liontaur.

Theodore serves as the rearguard.

The three Dirt City boys draw their weapons. "What are our orders?"

The wounded shadow (shadow A) enters the southern bookcase (incorporal). Dietrich's arrow is ripped from the shadow's form. You hear a terrible shriek from the bookcase.

The shadow heading northwest (shadow B) enters the northern bookcase. The last shadow, heading northeast (shadow C) disappears behind the northern bookcase.

Posting Report for 1/8/07 
Monday January 15th, 2007 10:59:30 PM

MTWTF

DM Shegger XOXXX
Berlon XOXXX
Dietrich XOXXX
Olyn OOOOO
Oni OOOOO
Rose XOXXX
Theodore XOXXX
Vorelle XOXXX
Vauhwyt XOXXX

ADM Shegger

Dietrich AC 20 HP 65/71 , air walk 
Tuesday January 16th, 2007 6:29:35 AM

Dietrich is satisfied with hitting the shadow, but startled as the thing disappears.

"In close formation, covering each other, forward! Let´s illuminate this place!"

He starts moving forward, hopefully with his friends at his side, blade ready to strike.
It should be something like that: He, Vauhwyt, Vorelle and BErlon at the front. Rose, Theo, Olyn, Oni after, ready to do some magic.

To the youths, he orders to keep rearguard for the moment.

Rose 
Tuesday January 16th, 2007 2:11:40 PM

"Dietrich, we shold put the boys in the middle. What if those things sneak up on us from behind." Rsose says as she sort of squeezes in beside Vauhwyt. She cant do magic if the big people are blocking her view.

Dietrich (just responding to Rose) 
Tuesday January 16th, 2007 3:02:30 PM

clarifying the idea:
DIetrich would like for the group to proceed in line (the four "fighters" in front, than the potencial casters), covering the whole room, from left to right.
There shouldn´t be any possibility for shadows to come from behind, as they´d have to pass through this line.



Vauhwyt (AC19, HP54 of 57) and Mookie (AC15, HP28)  d20+4=17 2d6(2+2)+1=5 d20+4=5
Tuesday January 16th, 2007 6:59:37 PM

Vauhwyt pursues the same strategy -- readying an attack with a set spear and hoping for an AoO as well.

Readied attack: Hits AC17 for 5 (double damage vs charge)

AoO attack: nat one!

SPELLS

Active on both: Message
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

Vorelle 
Tuesday January 16th, 2007 10:02:20 PM

Gripping her axes, Vorelle keeps pace with the real fighters, and hopes she doesn't embarrass herself on the front line.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Tuesday January 16th, 2007 10:11:30 PM

Theodore waits for everyone but Sharif, Arngrim, and Leo before following himself. Seeing that Dietrich's the only one moving into the room, he stays where he is.

"What's going on?"

DM Shegger Round 2 
Tuesday January 16th, 2007 10:13:29 PM

Dietrich takes the initiative and tries to push the party forward into the room. He takes two steps in, looks back and notices that only Vorelle is following.

Rose and Vauwhyt remain at the door, waiting for the enemy to come to them. Theodore simply can't get by everyone else in front of him. The Dirt City boys wait in the back, serving as the rearguard. Everyone else isn't responsive.

You see no other movement from inside the room. What could they be up to?

Dietrich AC 24 HP 65/71 , air walk 
Wednesday January 17th, 2007 6:12:45 AM

Staying in a defensive position (combat expertise +4 ac, -4 to hit), but ready to attack with his blade, Dietrich says to his friends:

"Come on guys! They´re not going to attack us by themselves. We´ll have to force them into attacking our line by squeazing them.

Vauhwyt, Berlon, close in formation before Vorelle and I are attacked and flanked.

Also, if any of you has area spells that could help? More light? Something against unnatural, evil things?"

The warrior also looks at Olyn and Oni, not understanding why the two sacred men don´t move.

Vauhwyt 
Wednesday January 17th, 2007 7:46:48 AM

Sorry! I meant to keep with the main group. I thought we would advance but not engage. Vauhwyt sticks with Vorelle and Dietrich.

Rose  d20+8=27 d20+10=21 d20+10=12
Wednesday January 17th, 2007 4:30:09 PM

Rose sticks with Vauhwyt and the others. if nothing happens she'll go up to a bookcase and examine it. Piper remains near rose, however she's doesnt want to fly so she's taking a break by sitting on Vauhwyt.

listen: 27, +2 piper near
search: 21
spot: 12, +2 piper near

loretta ooc 
Wednesday January 17th, 2007 4:35:15 PM

I need ok to add the following items to rose's sheet (and when does she actually get them)

christmas tree presents
a spiky, masterwork morning star, decorated with a pink ribbon
a potion of Jump nestled inside a small basket of clementines
potion of magic fang inside a green woven grass pouch

seals from silk tapestry
Hobgoblin seal of Distrustfulness. It will grant the user a +10 bonus to sense motive checks for 3 rounds.

Hobgoblin Seal of Mirror Image. This seal, upon activation, works as if the user had cast the spell mirror image, and the effect will last for 3 rounds.

Theodore & Macaw  d20+4=9
Wednesday January 17th, 2007 10:07:46 PM

"I could give you both light and heat," Theodore replies to Dietrich in a sly voice. "It would probably burn this whole library down, though."

He lets the heavy hitters venture into the room first and then follows, keeping his eyes peeled for the shadows. (Spot 9)

DM Shegger Round 3 
Wednesday January 17th, 2007 10:08:14 PM

Dietrich pauses and urges the group forward into the room. He also asks if the magic users can assist with some light or detrimental magic against the enemies. Theodore sarcastically offers to provide a little too much light.

Vauhwyt hustles forward to the front with Vorelle and Dietrich, spear at the ready.

Rose moves with Vauhwyt. Due to the lull in action, she decides to look at the southern bookcase. She sees nothing interesting at first glance, save for Dietrich's spent arrow laying on the floor.

Theodore follows and looks about, ready to act.

Everyone else, remains in the hall, serving as a guard against rear assaults.

(OOC - Rose, you can get your seals and Holiday gifts at the conclusion of this adventure.)

Vorelle 
Thursday January 18th, 2007 12:01:25 AM

Vorelle keeps pace with Dietrich and Vauhwyt, axes in hand.

Rose  d20+10=21 d20+8=21 d20+1=13 d20+7=27 d20+4=18 d20+8=20 d20+7=24 d20+5=19 d20+10=21 d20+13=32 d20+10=24
Thursday January 18th, 2007 5:19:25 AM

Rose continues to look around at the book cases for anything interesting (hidden doors, interesting books, ect)

rolls to find good books & secret passages and other stuff :)
appraise: 21
know arcane: 21
know geography: 13
know dirt city: 27, nat 20
know other, untrained: 18
listen: 20, +2 piper near
profession cook: 24, hmm any good cookbooks?
profession seamstress: 19
search: 21
spellcraft: 32
spot: 24, +2 piper near

ooc: dont forget to make a list of books so rose and the others can take some home.

Dietrich AC 24 HP 65/71 , air walk 
Thursday January 18th, 2007 6:54:01 AM

Dietrich continues advancing in line with the others, keeping his defensive position and ready to attack (combat expertise +4 ac, -4 to hit).

The line should already have covered a good part of the library.

The warrior overhears Theo´s comment and is more worried about the apparent apathy of the clerics, of whom he hasn´t heard anything for quite a while now.

To Rose he says:
"Just wait a moment for the examination and keep focused and ready to cast. Those shadows are still in the room, somewhere in front of us."

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+4=8
Thursday January 18th, 2007 9:29:55 PM

Theodore keeps moving with the group. His eyes move about the room (spot 8) as he grips his quarterstaff tightly.

DM Shegger Round 4  d20+3=11 d20+6=24 d8=6
Thursday January 18th, 2007 10:07:16 PM

Dietrich keeps the party moving. Having met no resistance in the southern part of the room, he directs them north towards the other bookcase where two of the shadows fled.

Rose attempts to look closer at the southern bookcase, but Dietrich admonishes her for not sticking on task.

Vorelle, Theodore, and Vauhwyt stay with the group as they move forward. As they come to the northern bookcase, two distorted, shadowy faces emerge from the books and lash out at Dietrich and Vorelle with long flickering claws.

Vorelle is too quick, ducking under the shadow's swing. Dietrich isn't so agile. He feels a cold, painful strike pierce his shoulder. (Hits Touch AC 24)

Dietrich Highlight to display spoiler: {You take 6 points of Strength damage}

The shadows are now visible, stretched out upon the northern bookcase, one next to the other.

Dietrich and Vorelle are face to face with the shadows, Rose and Vauhwyt directly behind them and Theodore behind them. There is about five feet on either side of the bookcase that someone might take position to strike at the shadows along with the front men.

All other allies wait at the entrance to the room, looking on.

"Do you need help?!" hollers Sharif into the room.

Vorelle  d20+10=19 d20+10=27 d20+5=22 d20+5=9 d6+3=8 d6+3=9 d6+3=7
Friday January 19th, 2007 1:05:43 AM

Vorelle strikes out at the shadowy form in front of her.

[Hit AC 19 for 8 damage; hit AC 27 for 9 damage; hit AC 22 for 7 damage; hit AC 9. The axes are only masterwork, so those will probably whiff. I know that even if Vorelle doesn't. :) ]

rose  d4=3 d20+7=9 d20+7=22 d8+4=10 2d6(4+4)=8
Friday January 19th, 2007 2:42:19 AM

Rose pulls out her sword and move to take a swing at the nearest shadow. If possible she will move to flank

amulet of wardd: 3, means +1 to rolls
attack: 22 +1 amulet of wardd, used hero point to reroll the 9
damage: 10
sneak attack: 8

rose info 
Friday January 19th, 2007 2:51:25 AM

dm sanity info
Rose hp: 35/41 AC: 17
Piper hp: 20/20 AC: 12

Active spells

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat, protection from evil,
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 45/50 charges (self only)
wand unseen servant 48/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 5
wardd's magic coins, x3


Dietrich AC 24 HP 65/71 , air walk  d4=1 d20+2=14 2d6(1+1)=2
Friday January 19th, 2007 6:08:09 AM

Dietrich feels a very strange weakness and cold and sighs biting his teeth.

The warrior continues in a defensive position though (-4 to hit +4 AC) and attacks with the great-sword. (Wardd´s amullett gives -1 this turn...)

hits ac 14, damage 2 (magical)

It really seems Wardd isn´t with the fighter in this combat.
DIetrich shouts:
"Don´t let the things touch you! Use your magic!!! Clerics, do something!"

Berlon - Eagles Splendor 35r, Air Walk (Dietrich) 689r  d20+4=13 2d6(1+1)+9=11
Friday January 19th, 2007 2:22:42 PM

(OOC: Sorry about my abrupt disappearance, I'm corresponding with Shegger via email as we speak)

Deciding it's time to act, Berlon lets out a yell as he holds his holy symbol high in the air. His hands glow a deep red as he attempts to turn the shadows.

Turn Undead Check 13 (CHA 15 w/Eagle's Splendor)

Turn Damage = 11 HD worth of undead, 8 HD max creatures

Vauhwyt (AC19, HP54 of 57) and Mookie (AC15, HP28)  d20+9=22 d8+1=8
Friday January 19th, 2007 4:12:41 PM


LAST ROUND

Didn't Vauhwyt get her readied attack and her AoO? Maybe not the AoO, because the books would be in the way.

If she got her readied attack last round, then she hit AC17 for 5.

THIS ROUND

Vauhwyt readies another attack for if they come close. But this time her readied attack is with her spiked armor. It only has a five foot reach, but if they can hit us, she figures, then she should be able to hit them.

Readied Attack with armor spikes: hits AC22 for 8.

She also urges everyone to stay at least five feet away from the walls. However, since they could come up through the floor, that won't stop them. She also urges people to ready attacks so that we can hit as they pop out.

SPELLS

Active on both: Message
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+5=12 d6=4
Friday January 19th, 2007 10:37:19 PM

Theodore hollers in surprise when the shadows appear against the shelves. He directs his right finger towards the shadow attacking Dietrich and a white ray hurls towards the enemy.

(Casts disrupt undead at shadow. Hits AC 12 for 4 points of damage)

DM Shegger Round 5  d20+6=15
Friday January 19th, 2007 10:45:18 PM

Vorelle's axes pass through the shadow without damaging it. Though they take a nice chunk of wood from a shelf and send a book flying.

Rose pulls her sword and strikes true, staggering the shadow. (Hits shadow B for 10 HP damage)

Dietrich's knees tremble as his armor and sword suddenly feel much heavier. He takes a weak swing which does little damage against the shadow. (Hits shadow C for 2 HP damage)

Berlon calls on the might of his god. Shadow B explodes into sparkles of blackness from Berlon's power. The other shadow gives the gnome a snarl and returns his attention to the frontline fighters.

Vauwhyt was unable to attack because her friends are in the way. (Dietrich is between you and the shadow. You can move to his right to get at the shadow)

Theodore casts a spell at the last shadow, but the ray goes wide.

The last shadow lunges again for Dietrich, but the warrior is ready this time. The big warrior jukes out of the way, avoiding the attack.

Vorelle  d20+12=30 d8+4=10
Sunday January 21st, 2007 10:57:25 PM

Seeing that her axes are useless, Vorelle retreats a step, thus (possibly) allowing Vauhwyt to move forward. She sheathes her axes and draws her bow, hoping that, because it is magical, it will have a better chance of harming the shadowy things.

[5-foot step; sheathe axes (move-equivalent action); draw bow (free action thanks to quick draw feat); fire (standard action). Hit AC 30 for 10 damage (magic bow)]

Dietrich AC 24 HP 65/71 , air walk  d20+2=21 d6=5 d6=6
Monday January 22nd, 2007 6:04:12 AM

Dietrich is happy to see one of the shadows being destroyed by Berlon. He keeps his defensive position (+4 ac, -4 to hit) and continues the fight despite his weakness, hoping the other clerics can do something too.

hits ac 21, damage 11

Berlon - Eagles Splendor 34r, Air Walk (Dietrich) 688r  d20+4=10 2d6(5+1)+9=15
Monday January 22nd, 2007 3:56:07 PM

The gnome seems a little disappointed that he was only able to remove one of the creatures, and he winces at Dietrich's obviously weakened state. He will once more attempt to turn the undead.

Turn Undead (3 of 5 attempts today) check turns up to 7HD creatures, dealing 15 damage.

Vauhwyt (AC19, HP54 of 57) and Mookie (AC15, HP28)  d20+9=22 d8+1=7
Monday January 22nd, 2007 3:59:05 PM


Vauhwyt readies another attack so that she can attack any foe who gets within reach. Her readied attack is with her spiked armor. It only has a five foot reach, but if they can hit us, she figures, then she should be able to hit them.

Readied Attack with armor spikes: hits AC22 for 7.

SPELLS

Active on both: Message
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
3 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Monday January 22nd, 2007 8:58:18 PM

Seeing Dietrich in jeopardy, Theodore casts a protective spell on his large friend. The frail wizard reaches forward and taps the warrior on his shoulder, muttering an arcane incantation.

(Cast Protection from Evil on Dietrich for 7 minutes)

DM Shegger Round 6  d20+6=13
Monday January 22nd, 2007 9:41:43 PM

Vorelle hangs her axes as she steps back and draws her bow, nocks an arrow, and fires at the shadow. Her shaft flies straight and true, pinning the shadow by his right shoulder to the bookshelf. (Hits shadow C for 10 HP damage)

Dietrich takes advantage and scores a blow with his own weapon. (Hits shadow C for 11 HP damage)

Berlon tries again to turn the shadow. He summons his god's might and directs it against the vile creature. But nothing. The shadow sneers at the gnome and turns his attention back to Dietrich.

Vauhwyt readies her attack against any enemy that gets close to her.

Theodore decides to give Dietrich some help and casts a protective spell on the frontline fighter.

The shadow lunges for Dietrich, but he ducks and the flickering claws pass just above his helmet.

Posting Report for 1/15/07 
Monday January 22nd, 2007 9:47:30 PM

MTWTF

DM Shegger XXXXX
Berlon OOOXX
Dietrich XXXXX
Olyn OOOOO
Oni OOOOO
Rose XXXXX
Theodore XXXXX
Vauhwyt XXOXX
Vorelle XOXXX

ADM Shegger

Vauhwyt OOC 
Monday January 22nd, 2007 10:09:26 PM

Um, if Vauhwyt is standing next to Dietrich, and the shadow attacked him, is there a chance that it was in V's reach as it attacked?

Just asking.

Vorelle  d20+9=28 d20+4=15 d8+4=9 d8+4=6
Tuesday January 23rd, 2007 12:38:56 AM

Vorelle fires twice more.

[Hit AC 28 for 9 damage; hit AC 15 for 6 damage. Magical bow.]

Oni 
Tuesday January 23rd, 2007 2:43:02 AM

Oni comes running up to the rear of the group. He is now holding his bow once again. Looking around the room, he surveys the situation.

OOC Sorry guys, bad weather knocked down telephone lines where i live.

Dietrich AC 24 HP 65/71 , air walk  d20+2=17 d6=5 d6=1
Tuesday January 23rd, 2007 6:13:59 AM

Dietrich continues with his defensive fighting. The enemy has taken some blows last round and hopefully won´t last that much longer.

hits ac 17, damage 6 (magical)



DM Shegger (OOC) 
Tuesday January 23rd, 2007 11:51:46 AM

(Vauhwyt is behind Dietrich. If she wants to attack the shadow, she needs to move up beside him, which she has not done. I explained that in a post several days ago.)

Vauhwyt Extra 
Tuesday January 23rd, 2007 2:14:32 PM

My bad! I meant for Vauhwyt to take a five foot step. Sorry! She can even move up to 40 feet and still ready her action, if she has to. She will position herself so that she can help if any shadows attack Dietrich.

Sorry, Shegger!

Berlon - Eagles Splendor 33r, Air Walk (Dietrich) 687r 
Tuesday January 23rd, 2007 2:41:12 PM

Berlon grunts in displeasure as he fails to eliminate another of the shadowy creatures. Sensing the others have things in hand, he hangs back for the moment, just in case anyone needs some quick healing.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+5=23 d6=4
Tuesday January 23rd, 2007 9:35:25 PM

Seeing that Dietrich seems to be all right, now, Theodore attempts an offense. He points the index finger of his left hand and a silvery ray shoots forth at the shadow.

(Casts Disrupt Undead at shadow. Hits AC 23 for 4 damage)

Rose  d4=4 d20+7=24 d8+4=5 2d6(3+3)=6
Tuesday January 23rd, 2007 10:09:34 PM

Rose will move to attack the nearest shadow, if possible she will be flanking. Piper flies above shedding light with the ribbon around her neck.

attack: 24, +2 amulet of warrd, +? flanking
damage: 5
sneak: 6

ooc: can we have a map

DM Shegger 7  d20+6=12
Tuesday January 23rd, 2007 10:18:37 PM

The shadow takes another swing at Dietrich, but misses again. The undead is obviously growing weaker.

Vorelle pokes two more holes in the deader with her well placed arrows. (Hits shadow C for 9 & 6 HP damage)

Oni breaks out of his trance and rushes into the room looking for danger. He sees only the shadow in melee with his other friends.

Dietrich slips in another blow with his blade, ducking and weaving as he does so. (Hits shadow C for 6 HP damage)

Vauhwyt moves to the side of Dietrich and slams into the bookcase with her armor spikes. Unfortunately, the points don't seem to damage the creature.

Berlon is perplexed at his inability to effect the remaining shadow. He holds back and looks on the scene.

Theodore's magic strikes true, damaging the shadow as it struggles against the now overwhelming might of the party. (Hits shadow C for 4 HP damage)

Dietrich AC 24+ HP 65/71 , air walk, protection from evil  d20+2=11 d6=2 d6=4
Wednesday January 24th, 2007 6:26:34 AM

Despite his weakness, Dietrich starts to get less worried. The fight seems to be going the right way now.

"Vauhwyt, look out! Don´t let it touch you!"

He continues fighting defensively (+4 ac, -4 hit, + bonus from protection against evil, don´t know how much) anda attacks:
hits ac 11, damage 6

Berlon - Eagles Splendor 32r, Air Walk (Dietrich) 686r 
Wednesday January 24th, 2007 6:44:10 PM

The gnome moves to a defensive position, trying to cover the group's back, just in case. He'll still remain close to the attackers just in case anyone needs healing magic.

Oni 
Wednesday January 24th, 2007 8:07:27 PM

Oni raises his bow, arrow aimed at the shadow creature. He holds his aim in case the creature moves away from his friend. If it does he will fire at it then. He breathes calmly, waiting.

Rose  d4=2 d20+7=25 d8+4=12 2d6(3+5)=8
Wednesday January 24th, 2007 10:04:09 PM

Rose attacks the shadow again.

attack: 25, +0 warrds amulet
damage: 12
sneak: 8

Theodore  4d4(2+3+1+4)+4=14
Wednesday January 24th, 2007 10:33:58 PM

Theodore points four fingers at the shadow. Four silvery bolts streak from the wizard striking the shadow.

(Casts magic missile for 14 damage)

DM Shegger Round 8 
Wednesday January 24th, 2007 10:40:23 PM

Dietrich hollers a warning to Vauhwyt as she approaches the shadow before he takes another swing at the monster. The shadow manages to contort his body so the big man's sword takes a piece out of the bookcase instead of the undead. But suddenly, Rose is there and slips the shadow's guard to strike the final blow. The inkly black creature slips to the ground of the library, dissolving into a dark mist.

Looking about, you see no other immenent dangers. Dietrich appears to be the only one wounded, still suffering from the strength draining effects of the shadow.

There are some books and wood chips laying around the bookcase from missed strikes. Otherwise, everything seems to be the same as before you entered the library.

Rose 
Wednesday January 24th, 2007 11:22:23 PM

rose opens her bag of holding and tosses in all the books that arent falling apart. She'll sort through them on the ship later.

ooc: dont forget I need a list of books :)

Vorelle  d20+14=31
Thursday January 25th, 2007 12:24:43 AM

Vorelle pulls out her healer's kit, though she doubts there's anything she can do for Dietrich. She does her best, though, to try to determine what's wrong with the knight.

[Heal check 31 with the healer's kit.]

Vauhwyt 
Thursday January 25th, 2007 6:40:32 AM


NOW Vauhwt will use her detect magic, scanning the whole room and concentrating on the contents.

"We should get a wand of lesser restoration for the party," she says.

Berlon - Eagles Splendor 31r, Air Walk (Dietrich) 685r 
Thursday January 25th, 2007 10:40:08 AM

"Or," the gnome says to Vauhwyt as he looks over Dietrich's wounds, "some of us could be better prepared."

He frowns and continues to Dietrich, "Let's leave your wounds be for now, they don't seem to be much. As far as that weakness you are feeling, if it is still bothering you come morning I can help you then."

"But everyone take what you are going to take and let's proceed."

Dietrich  d20+4=12
Thursday January 25th, 2007 4:09:50 PM

"Thanks Rose!"

Before Dietrich relaxes, he goes over the rest of the room looking out for more threats. There were 3 shadows and he´s not completely sure the first one has been destroyed.

Spot 12

He listens to his friends and wonders what Berlon means with the part about better preparation. It´d be certainly good if everybody had magical hand-to-hand weapons.
When the cleric says his wounds aren´t that serious, Dietrich frowns.

"I´m feeling like a wussy. Can´t even swing the blade right. Do you think this will pass soon? If nobody can do anything about it, our combat strenght will fall considerably."

Other than that, the knight suggests just a quick scan (like the one Vauhwyt is doing) over the room AND the books, to see if there maybe is anything interesting to solve the quest.

Finally, now would be a good time for Rose to have a closer look at things too. Maybe there´re secret doors and such.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Thursday January 25th, 2007 9:34:49 PM

Theodore smiles as Rose goes about collecting books. "Silly girl," he says to himself.

He doesn't feel too comfortable loitering in the library, despite the potential for gleaning new knowledge from the texts. After Vauhwyt's magical detections, he suggests moving back into the hall and into another room. He's also concerned about Dietrich's state, agreeing with his statement about their combat ability suffering. Getting the girl and getting out quickly is a good strategy.

DM Shegger 
Thursday January 25th, 2007 9:35:25 PM

Vauhwyt goes over the library with her detect magic spell before Rose stuffs everything into her bag. The liontaur zeroes in on three loose scrolls that she detects. They possess a light aura of magic.

There is some debate over Dietrich's wounds. Berlon wants to keep things moving as Rose goes about dropping books into her bag. Vorelle does a thorough inspection of Dietrich, but can't discover any conventional symptoms. Whatever is ailing the warrior, it's gonna take some magical healing to fix.

While he is being checked over, Dietrich suggests looking about for secret doors and more enemies. What happened to that shadow he stuck with an arrow?

Oni 
Thursday January 25th, 2007 9:37:36 PM

Oni lowers his bow and moves out of the way.

Vorelle  d20+12=18 d20+12=15
Thursday January 25th, 2007 10:55:16 PM

Looking worried, Vorelle packs away her healer's kit and takes up her bow again. She gets ready to leave the room with the rest of the party, and tries to keep an eye and an ear out for trouble. She is clearly distracted, though, and keeps shooting worried sidelong glances at Dietrich.

[Spot 18, Listen 15]



Vauhwyt and Mookie  d100=89
Friday January 26th, 2007 12:09:50 AM

Vauwyt will cast Read Magic and check out the scrolls.

rose  d20+10=14 d20+10=18
Friday January 26th, 2007 5:10:32 AM

As Rose pulls the books off the shelves (and she's removing them a whole shelf at a time just sweeping them into her open bag) she checks the shelves for any hidden doors, cubbyholes, and/or levers or anything else strange. Piper stays near shedding light from above.

search: 14
spot: 18, +2 piper near

Dietrich  d20+4=22
Friday January 26th, 2007 3:50:56 PM

Dietrich keeps alert while Rose inspects the room.
After all, what happened to the shadow he had shot?
Spot 22

The warrior doesn´t like the way his friends look at him, but deep inside he´s happy they worry about him.

When everything has been checked, he´ll move out with the rest of the party.


Berlon - Eagles Splendor 30r, Air Walk (Dietrich) 684r 
Saturday January 27th, 2007 11:05:56 AM

Berlon shoots Dietrich a glance as if he's crazy. "Now now, Dietrich, the wound itself is just a scratch, and your considerable strength will return to you, either naturally, or by me come morning. Surely this is nothing compared to being stuffed down the gullet of a giant bug!" he concludes with a smile.

"But let's press forward." He continues to keep lookout against any possible ambush.

Oni 
Monday January 29th, 2007 6:07:07 PM

Oni watches on alert as the others search the room.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Monday January 29th, 2007 10:02:13 PM

Theodore moves back into the hall and looks around. He sets his sights on the last remaining door.

"So, this one next?"

DM Shegger 
Monday January 29th, 2007 10:02:49 PM

Vauwhyt Highlight to display spoiler: {The three scrolls are (arcane; charm person, nystul's magic aura, & tenser's floating disk) (arcane; scare & summon swarm) & (divine; bless weapon & hide from animals)}

Rose discovers no secret hidey holes or doors. She does notice a normal second door out of the library to the north of the door they had entered through. It also leads west, presumably to another room.

Back in the hall, Olyn and the three from Dirt City wait for the party's next movement.

There remains the door to the southeast of them, the path from the courtyard, and the stairs in the tower that continue upwards.

Where to go next?

Posting Report for 1/22/07 
Monday January 29th, 2007 10:07:20 PM

MTWTF

DM Shegger XXXXO
Berlon XXXXO
Dietrich XXXXO
Oni XXOXX
Rose XXXXO
Theodore XXXXO
Vauhwyt XOXXO
Vorelle XOXXO

ADM Shegger

Vorelle 
Tuesday January 30th, 2007 1:09:35 AM

Vorelle gestures toward the other door leading from the library, a question in her eyes. Surely it's better to look behind this one, while we're here?

She doesn't insist, however, and will back her friends whichever direction they choose.

Rose  d20+8=18 d20+10=25 d20+10=30 d20+9=24 d20+10=24
Tuesday January 30th, 2007 1:43:32 AM

If Rose has all the books she'll check out the door then if it's clear she'll open it.

listen: 18, +2 piper
search: 25
spot: 30, nat 20 +2 piper

if needed
disable device: 24
open lock: 24

Dietrich 
Tuesday January 30th, 2007 6:05:11 AM

Dietrich hears Berlon´s comment and remembers the &¨%$&¨% episode with the bug. He makes a short pray for Domi, Wardd and Gargul, thanking for the positive outcome of this last fight.

Than the warrior will stay at Roses side, now with the longbow ready. He beckons Vorelle to back Rose too.

Vauhwyt and Mookie 
Tuesday January 30th, 2007 7:04:15 AM

Vauhwyt keeps Olyn up to date on what happened.

She tells her friends what the scrolls are:

Arcane: charm person, nystul's magic aura, & tenser's floating disk
Arcane; scare & summon swarm
Divine: bless weapon & hide from animals

The liontaur also casts a Mage Hand spell and uses it to gather up the essence of the shadow that the group defeated.

"This is a valuable ingredient," she says.

Then she agrees with Vorelle about where to go next.

Oni 
Tuesday January 30th, 2007 7:55:59 PM

Not knowing what to do, other than wath, Oni replaces his bow on his back, and rearms the greataxe.

Berlon - Eagles Splendor 29r, Air Walk (Dietrich) 683r 
Tuesday January 30th, 2007 9:34:12 PM

Berlon nods and smiles with Theo's suggestion. He collects and reloads his crossbow and waits for the group to advance.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Tuesday January 30th, 2007 10:05:11 PM

"You've found another door?!" Theodore squeaks in dismay. "I swear this place has more rooms than the Prince's tower."

The wizard moves back into the now bookless library and takes his position behind the heavy hitters, waiting for the newest door to be opened.

DM Shegger 
Tuesday January 30th, 2007 10:06:01 PM

It appears the consensus is to open the other door in the library. Rose does a quick inspection. Finding nothing irregular, she pulls the door open to discover a 10' by 40' study. A single desk and chair has since rotted and collapsed to the floor, little more than kindling now. Otherwise, the room appears nondescript.

Rose  d20+8=13 d20+10=11 d20+10=21
Tuesday January 30th, 2007 10:36:14 PM

Rose and piper enter the room and look for anything strange or worth taking.

listen: 13, +2 piper
search: 11, nat 1
spot: 21, +2 piper



Vorelle  d20+12=24 d20+12=31
Tuesday January 30th, 2007 11:24:58 PM

Since there don't seem to be any threats in the adjoining room, Vorelle remains in the library. She continues to listen and watch for signs of trouble.

[Spot 24, Listen 31]

Dietrich 
Wednesday January 31st, 2007 6:05:32 AM

Dietrich continues covering ROse with his bow. Who knows what strange evil things may hide in the apparently boring room?



Vauhwyt  d20+2=17
Wednesday January 31st, 2007 1:05:07 PM


"This room is too big to have just held a desk and a chairr! What else is in here? 40 feet is a big room!"

The liontaur helps Rose search. She adds a +2 to Rose via aid another.

Oni 
Wednesday January 31st, 2007 3:35:54 PM

Oni is visibly nervous. All of this time indoors is beginning to wear on him.

Berlon - Eagles Splendor 28r, Air Walk (Dietrich) 682r 
Wednesday January 31st, 2007 3:42:20 PM

"Don't forget to search the desk," Berlon mutters quietly to no one in particular, all the while keeping his crossbow at the ready.

rose  d20+10=17 d20+10=17
Wednesday January 31st, 2007 8:47:18 PM

Reminded by Berlon Rose will also search the desk.

search: 17
spot: 17, +2 piper

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Wednesday January 31st, 2007 9:47:57 PM

Theodore moves back into the library a ways, seeing nothing of interest in the newest room. He looks back towards the hall and wonders where the captain's daughter might be.

"She'll probably be on the highest floor or locked up in the basement." He grins mischievously. "That's how it always is in the books, anyhow."

DM Shegger 
Wednesday January 31st, 2007 9:48:21 PM

(OOC - Oops! Big mistake on my part! The room is 10' by 20', not 10' by 40'. Doh!)

Vauhwyt and Rose investigate the room and the desk but turn up nothing of interest. Everyone else waits in the library or the hall.

The Dirt City boys are growing impatient. Olyn is having trouble keeping them in check and from wandering on to the next door.

Vauhwyt  d20+2=5
Thursday February 1st, 2007 10:27:19 AM

Giving up on this room, Vauhwyt he3ads over to the door that the boys are so eager to see opened.

"Here we go, lads." she says. "Right after Rose gives it a look over."

She helps Rose search for traps: Aid Another Search roll is a 5 -- no help there! "Look at that trap trigger, Rose," Vauhwyt says.

Mookie pipes up, "No, Boss! That's the doorknob!"

"Oh, right," says Vauhwyt.

Berlon - Eagles Splendor 27r, Air Walk (Dietrich) 681r 
Thursday February 1st, 2007 6:01:01 PM

While he would rather they stay back and out of harm's way, Berlon agrees with the boys. The sooner they complete their mission and get out of this place, the better.

Theodore & Macaw 
Thursday February 1st, 2007 10:15:03 PM

Theodore follow Vauhwyt back out into the hall to check the next door. He stands back, letting the others snoop about, first.

DM Shegger OOC 
Thursday February 1st, 2007 10:17:09 PM

(OOC - I like to post it, post it! I like to post it, post it! I like to post it, post it! You like to POST IT!!)

rose  d20+8=17 d20+10=28 d20+10=16
Thursday February 1st, 2007 11:20:22 PM

rose goes and checks the next door.

listen: 17, +2 piper
search: 28
spot: 16, +2 piper

ooc: could we have a map? I'm completly lost. there's this nice thing called dungeonforge that looks good (i've downloaded it but havent had a chance to play with it yet)

Vorelle  d20+12=16 d20+12=19
Friday February 2nd, 2007 1:11:58 AM

[sorry I missed a post!]

Vorelle stands watch while the others check the door.

[Spot 16; Listen 19. Yeesh! I thought having lots of ranks would actually help.]

Dietrich 
Friday February 2nd, 2007 5:57:30 AM

Dietrich too stands guard with his bow. He thinks to himself: "This Dirt City boys definitely need some discipline..."

Seeing also the impatience in various other group members, he says:

"Why are you in such a hurry? That daughter we´re looking for is probably some centuries dead by now, some hours more or less won´t make any difference.
We have to continue moving methodically forward, checking everything for traps first, and checking again for secret doors and clues. And securing the area before we advance, making sure we don´t let any threats behind us.
This is not a game. There´re dangerous things here and mistakes can cost lifes."

Vauhwyt 
Friday February 2nd, 2007 10:41:57 AM


Vauhwyt jumps a little at Dietrich's words, and her tail droops dejectedly at the rebuke.

"But I was just looking at this doorr! I didn't open it yet!" she protests, her accent betraying her emotions. "I was hoping to help Rose with it!"



Oni 
Saturday February 3rd, 2007 12:13:26 AM

Oni listyens to the sound wisdom offered from Dietrich.

"Dietrich, although I agree with you in the principle, I feel as though I am in a rat hole with no way out. The sky, the heavens themselves give me strength, and yet I am stuck in this catacomb of stome walls. Although I understand things are getting accomplished, for give me General, but the atmosphere is closing in on me.

"Some day i wish to be among the city dwellers, but this is the longest I have ever spent indoors, so I pray thee to give me some slack."

Oni/Dave 
Saturday February 3rd, 2007 12:15:02 AM

OOC I didnt understand Sheggars out of char post above about 'post it'.

DM Shegger 
Saturday February 3rd, 2007 12:23:16 AM

Rose and Vauhwyt check the door over for traps. Finding none, the halfling pushes the door in to reveal a large workroom (25' x 25'). The southern wall curves out with three windows looking out over the ocean. Two ten foot work tables dominate most of the room. Another door leads east out of the workroom.

The storm rages outside, now. Only the light from Rose's ribbons and a few candles on the tables cast light into the room. A tall shadowy figure turns slowly just as a particularly brilliant stroke of lightning illuminates the room. The creature before you now stands about six feet, with slimy pale grey skin. He sports a thin frame and an octopus-like head, complete with writhing tentacles. His eyes are bloated and white.

Just as quickly, the illumination is gone, and the illithid is once again in shadows.

"Who are you?" comes an alien voice.

Vorelle 
Sunday February 4th, 2007 11:29:09 PM

Trembling a little, Vorelle shrinks back and lets her companions field the questions from the strange tentacled creature. Not a talker under the best of circumstances, she's completely intimidated at the prospect of conversing with something so alien.

Dietrich 
Monday February 5th, 2007 6:44:33 AM

Before Dietrich even has the time to react to his friends, so as to explain to Vauhwyt that he wasn´t complaining about her, the party meets the octopus-face!!

The warrior is a little stunned and just holds back, ready to fire. He´ll definetely let others lead the talkings, not wanting to put the group at risk.

Theodore & Macaw 
Monday February 5th, 2007 12:32:58 PM

Theodore has never seen a mind flayer before. He is both intrigued and frightened. In his studies, he has read about the illithids. A brilliant and cunningly evil race of humanoids that eat brains.

Seeing as no one else has spoken up, Theodore steps forward. "We are here to find a girl that's been here for some while. She is the daughter of a ship captain. If you happen to know where she might be, could you point us in the proper direction. It would be a big help."

Berlon - Eagles Splendor 26r, Air Walk (Dietrich) 680r 
Monday February 5th, 2007 4:31:41 PM

"This is very bad," Berlon mutters quietly as he tries to come up with something. Seeing Theo step forward he cringes slightly, but takes the moment to move closer to Dietrich.


rose 
Monday February 5th, 2007 4:37:17 PM

Rose decides to be careful. She steps to the side so others can get through the door and casts a spell on herself that she shares with piper.

casts protection from evil.



Vauhwyt and Mookie  d20+7=24
Monday February 5th, 2007 5:28:14 PM


Vauhwyt too is shocked to see the creature before the party. She pauses a moment to consider that it may be an illusion.

[OOC: Will save 24]

As she concentrates on that, Mookie caws, "What? Are the lot of you all cowards? Do I have to talk to this guy by myself?"

If it still seems real to Vauhwyt, then she tells her familiar to hush. "Quiet, Mookie."

She takes a half step forward. "We are the Friends of Fintan Finnliath, in his service and sworn to avenge the destruction of his ship, the murder of his person, and the abduction of his daughterr." The liontaur's faint accent -- not to mention the swishing of her tail -- denotes the seriousness with which she speaks.

"If you know anything about this, despite the long centuries that have passed -- then please speak what you know, and aid us in our quest."

She waits to see what the creature says. She readies her spear, so that if it approaches, she can hope for an attack and an AoO as it comes close.

Oni AC17 [19w/o Rage] 61/61 hp Rage +4STR+4CON  d20+10=30 d20+10=16 3d6(3+2+6)+6=17
Monday February 5th, 2007 8:21:23 PM

Oni stares at the creature before him. The hair on his neck pricks, not a good sign. He can feel the rush of blood coursing. The heat, the warmth, the burning. Hearing the gnomes whisper of dread, only enhances the feeling. Alas, the rage is upon him.

As he moves toward the creature, his axe raises. The constant wagging of that tail, in the corner of his eye, makes him focus all the more. Even the general Dietrich is focused, and not at the attack.

It matters not. The rage has consumed his entire being. The centaur launches homself and his great axe at the thing in front of him.

Hit AC 30 Critical Nat 20
Roll 16 to confirm critical
Dam 17 If Crit X3 or 51

DM Shegger 
Monday February 5th, 2007 9:31:12 PM

Some stand back in fear, others remain silent and grip their weapons tighter, and some attempt to converse. Oni takes a more straightforward approach.

Hefting his axe, he charges forward. The illithid's eyes narrow and he steps back with his right foot and thrusts his left hand before himself in a dramatic pose.

(Seeing as combat has been initiated, I'll let everyone else post their actions before I apply Oni's attack.)

Posting Report for 1/29/07 
Monday February 5th, 2007 9:40:57 PM

MTWTF

DM Shegger XXXO
Berlon XXXOX
Dietrich XXXOX
Oni XXXOX
Rose XXXOX
Theodore XXXOX
Vauhwyt XXXOX
Vorelle XXXOX

ADM Shegger

Vorelle 
Monday February 5th, 2007 11:35:06 PM

"O-O-Oni!" Vorelle is startled into speech by Oni's sudden charge, but she realizes that it's like trying to stop the waves. Hastily, she yanks out an arrow and nocks it.

Dietrich AC 20 HP 65/71 , air walk, protection from evil?  d20+2=12 d20+2=18 d8+2=6
Tuesday February 6th, 2007 6:00:22 AM

"¨%#$¨%$&¨%&¨!!"

Although the attempt of talking with the enemy would probably have led to nothing, it was still worthwile... Maybe they could have got some information.
It´s too late anyhow, so Dietrich lets his arrow fly:
hits ac 18 (uses 1 heropoint to reroll), damage 6 (magical)
The warrior lets the bow down and fastdraws the greatsword. He shouts to the comrades:
"Now is the time to use your magic!!!"

Vauhwyt (AC21, HP54 of 57) and Mookie (AC15, HP28) and Wolverine (AC14, HP28)  d100=23 d20+4=17 d20+4=5 d20-1=6 d4+2=5 d100=28 d20+13=29
Tuesday February 6th, 2007 7:25:09 AM


Vauhwyt yells at Oni, "Hey! It's not polite to attack when others are still talking!"

Mookie reaches into his bag of tricks and pulls out a fuzzy ball. He hurls it at the figure right next to Oni. It expands into a Wolverine, which then attacks the figure. One claw may have hit: it scratches AC17 for 5 hp damage.

Meanwhile, Vauhwyt has been casting a Reduce Person spell on herself. Arcane spell failure is no problem, this time. Vauhwyt shrinks to medium size, getting quicker, if weaker, in the process. But she has trained for quickness, and the net plus is a sweet +2 AC.

It also makes her tumble attempt more likely to work. After casting her spell, the mini-liontaur tumbles around the illithid so that she is on the other side of it from the wolverine and Oni. She ends her turn on the far side of it, hopefully. [Tumble Check is a 29.] She will attack next round, hopefully with a flanking bonus.

SPELLS

Active on Vauhwyt: Reduce Person
Active on both: Message
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
4 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

WOLVERINE

Hit Dice: 3d8+15 (28 hp)
Initiative: +2
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, TrackB

Rose  d100=20 d20+4=21 d4+2=3 d20+4=9 d20-1=4
Tuesday February 6th, 2007 3:49:45 PM

Rose is shocked when Oni attacks, but quickly responds by tapping herself with a wand.

Piper follows her brothers lead and tosses a ball out of her bag. And just like her brother the ball turns into a wolverine which attacks as well.

wolverine
attack 1: 21
damage: 3
attack 2: 9
attack 3: 4

rose used wand of shield

dm sanity info
Rose hp: 35/41 AC: 21 (with shield) +2 protect from evil
Piper hp: 20/20 AC: 12

Active spells
Protection from evil: +2 defelection bonus to ac & +2 resistance bonus to saves from attacks or effects from evil creatures. Blocks possession and/or mental control. Prevents bodily contact by summoned creatures, the bodily contact protection ends if I attack or try to force the barrier against the summoned creature. Lasts 4 minutes.
Shield: +4 shield bonus to ac 10/10 rounds
Bag of tricks wolverine: 10 min

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat,
level 2: invisibility, scorching ray, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 44/50 charges (self only)
wand unseen servant 48/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 5
wardd's magic coins, x3

ooc: shegger, I just realized that my daily spell list says I have spectral hand as a second level spell, but my dm sanity info says scorching ray. which do you want me to use?

Berlon - Eagles Splendor 25r, Air Walk (Dietrich) 679r  d20+6=21 d10=9
Tuesday February 6th, 2007 6:06:14 PM

Berlon gasps as the group presses the attack against the creature of pure evil. He tries his best to keep his crossbow bolt's aim true.

Heavy Crossbow attack hits AC 21 for 9 damage.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+7=21
Tuesday February 6th, 2007 9:32:38 PM

Theodore is flabbergasted by Oni's sudden charge.

Not again! he thinkgs to himself.

The wizard is now quite used to rash actions by his friends. He surprise is only momentary before he jumps to action stepping just inside the door and to the side to allow others forward.

He flips the cuffs of his tunic sleeves back and points his hands towards the illithid. Focusing his concentration fully on the mind flayer, Theodore prepares to counter any magical assault the stinker might call up.

(Ready a dispel magic as a counter spell. Dispel magic check is 21.)

DM Shegger Round 1  d2=2 3d4(2+4+2)=8
Tuesday February 6th, 2007 10:19:46 PM

Oni reaches the mind flayer first, his axe taking a nice chunk out of his left shoulder. (Crit misses. Hit mind flayer for 17 damage)

Dietrich rushes forward with his weapon, shoving the table the illithid's left out of the way. Beaker's and tubes of liquids crash to the floor and shatter as the big man takes a swing at the mind flayer. The illithid seems to have more protection than just his flimsy robes because the mighty blade is deflected just before biting into flesh.

Vauwhyt orders Mookie to toss another ball of fuzz at the enemy. A wolverine appears in the little space between Dietrich and Oni and slashes at the illithid but misses.

The liontaur quickly reduces in size and tumbles towards the battle. (Next round you can get behind the illithid, flanking with Oni and still attack)

Rose has Piper throw a fuzzball as well. This one also turns into a wolverine which quickly climbs upon the other table and snaps at the extended arm of the mind flayer, bringing back a bit of skin. (Hits mind flayer for 3 damage)

Berlon quickly loads his crossbow and keeps his aim steady enough to place a bolt just under the ribs of the illithid. (Hits mind flayer for 9 damage)

Theodore readies a counterspell.

Vorelle and Olyn stay at the door and prepare themselves for combat. The three from Dirt City muscle past the pair and draw their weapons, hungry for combat.

The mind flayer's tentacles shoot out and the air shimmers as if on fire. Those in it's path feel as if their brain might explode in their heads. (Oni, Theodore, Vorelle, Olyn, and three Dirt City boys make a Will save DC 18 with Charisma instead of Wisdom as your modifier. If you fail, you are stunned for 8 rounds. Mind flayer used mind blast)

OOC - Rose, you can pick either spell. A small sloppy map below.

W1 On W2 Va
T
Di Mi T

W1 = Vauhwyt's wolverine
On = Oni
W2 = Rose's wolverine
Va = Vauhwyt
T = Table
Di = Dietrich
Mi = Mind Flayer

Oni AC17 [19w/o Rage] 61/61 hp Rage +4STR+4CON  d20+5=19 d20+9=17 d20+9=14 d4+5=7 d4+5=9 d20+12=22 3d6(4+5+2)+6=17
Wednesday February 7th, 2007 2:40:41 AM

Oni's brain is wracked with pain. The bloodlust overcomes the pain, and he is able to continue fighting.[Will save 19]

Raising on his rear legs, he comes down with his front hooves at the creature.

Hit AC 19, 16= +2 Flankig bonus
Da 7,9

His arms swelling with the exersion, swing the axe from side to side, trying to connect with the monater.
AXe Hit AC 22
Dam 17



Rose  d20+4=21 d4+2=6 d20+4=24 d20+4=12 d4+2=3 d4+2=5 d20-1=6
Wednesday February 7th, 2007 3:10:58 AM

Rose quickly casts another spell, while piper urges the wolverine to attack ferociously.

rose casts spectral hand.

wolverine
attack 1: 21
damage: 6
attack 2: 24, nat 20
crit: 12
damage: 3
crit damage: 5
attack 3: 6

Dietrich AC 20 HP 65/71 , air walk  d4=4 d20+12=24 2d6(3+4)+3=10
Wednesday February 7th, 2007 6:07:27 AM

OOC: last round Dietrich shot at the monster with his bow. He fast-drew his sword and can attack this round.

Although weakened, Dietrich will use the flanking to hit the beast (Wardd´s amulett gives +2 this combat, +2 flank):

hits ac 24, damage: 10

The warrior is a little worried about the damage the monster may inflict on the group, but he worries also that the enemy might be killed before revealing anything...

Vauhwyt (AC21, HP54 of 57) and Mookie (AC15, HP28) and Wolverine (AC14, HP28)  d20+11=29 d20+11=18 d20+7=9 d20+7=12 d4=1 d6=6 d6=3 d6=3 d6=4 d6=1 d6=6 d6=5 d20+4=19 d20+4=18 d20-1=6 d4+2=5 d4+2=6 d20+8=11
Wednesday February 7th, 2007 7:03:04 AM

d100=23 d20+4=17 d20+4=5 d20-1=6 d4+2=5 d100=28 d20+13=29

Vauhwyt tugs on a button (Seal) and activates it (free action): Goblin Seal of Stubbornness: +1 Will Save for next save if within 10 rounds.

Vauhwyt takes one last step closer to the Mind Flayer and flanks it.

She lashes out with her spiked gauntlet, her armor spikes, and two paws, hitting ACs 29, 18, 9, and 12. Both paws clearly miss. Her spiked gauntlet hits for 13, including sneak attack damage. Her armor spikes, if a strike vs DC18 is a hit, do 16 damage.

The Wolverine snaps at the monster. It hits ACs 19 (for 5) and AC18 (for 6).

Mookie takes out a scroll of Cure Light Wounds and readies the reading of it, triggered if Vauhwyt is hit. Mookie's Use Magic Device check: an 11 would not do it.

SPELLS

Active on Vauhwyt: Reduce Person
Active on both: Message
Active on Mookie: Alter Self (monkey)

Spells Used

2 of 6 cantrips
4 of 7 first level spells
2 of 4 second level spells

Mookie used one CLW scroll

WOLVERINE

Hit Dice: 3d8+15 (28 hp)
Initiative: +2
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, TrackB

Berlon - Eagles Splendor 24r, Air Walk (Dietrich) 678r  d20+6=20 d10=5
Wednesday February 7th, 2007 1:19:05 PM

Berlon allows himself a slight smile as he is finally able to hit something with his admittedly weak aim. He isn't so happy when he sees the flayer's attack.

If anyone is stunned and falls, Berlon will use his full action to advance to and defend the victim.

Otherwise, he will once again shoot at the flayer, Heavy Crossbow attack hitting AC 20 for 5 damage.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge)  d20+6=9 d20+6=20 4d4(4+4+1+3)+4=16
Wednesday February 7th, 2007 9:34:01 PM

The mind flayer's mental attack rocks Theodore to his knees. Gritting his teeth, he guts through the onslaught and muscles back to his feet. (Will save 9. Used Hero point to reroll for 20.)

"Take this you bastard!" Theodore hollers as four silvery bolts fly from his outstretched fingers, exploding into the illithid. (Cast magic missile for 16 damage)

DM Shegger Round 2  d20+7=16 d20+1=15 d20+2=3 d20+1=11 d20+9=14 d20+9=23 d20+9=14 d20+9=20 d4+1=3 d4+1=5 d20+7=8
Wednesday February 7th, 2007 10:10:05 PM

Olyn, Sharif, Arngrim, and Leo collapse to the ground beneath the mind flayer's mental attacks. Berlon moves to stand before his fallen friends with a grim look upon his face.

Theodore staggers to his knees but rises back up with fire in his eyes.

The mind flayer lashes out at the raging Oni, connecting with two tentacles. (Hits Oni for 8 damage) The illithid attempts to grapple the centaur, but Oni jerks his head from side to side and rips free of his grip.

Full into his rage, Oni rears up and comes down with his hooves. The mind flayer throws his arm over his face and manages to avoid the centaur's cutting feet. (Not flanking at the moment) The angry Oni has more success with his axe, taking another chunk from the illithid's midsection, shearing his robes.

The mind flayer spits out a gob of thick green blood as Dietrich steps up to finish the job with a powerful blow to his spine. The force of the strike throws the bloody illithid forward against Oni's chest, where he slides slowly to the ground and is still. Green blood spills from his many wounds out across the floor, mixing with various fluids from the shattered beakers.

Vorelle  d20+2=20
Thursday February 8th, 2007 12:04:45 AM

Vorelle was not stunned by the illithid's attack, but you wouldn't know it to watch her. The fight is over before she gathers enough of her wits to aim her bow.

She looks at the shattered remains of the illithid and the room. "I-I'm n-n-not sure that was a g-g-g-good idea," she says softly.

Oni AC17 [19w/o Rage] 53/61 hp Rage +4STR+4CON 
Thursday February 8th, 2007 12:55:45 AM

Oni barely winces at the attack. The feeling of his own blood only seems to fill his rage. As the snake headed creature slides off hisa body to the floor, Oni's eyes still flame. With the blood filled eyes he raises again on hind legs, coming down with both front hooves on the beast at his feet. His axe swings from above with terrible force, looking to cleave the body in two.

rose  d20+7=12 d20+7=20 d6=5 d6=3 d6=5 d20+4=8 d20+4=24 d20+4=19 d4+2=3 d4+2=3 d20-1=13
Thursday February 8th, 2007 3:17:59 AM

Rose casts a spell as the spectral hand touches the monster. Piper has the wolverine attack some more.

rose casts touch of idiocy
ranged touch: 20, used hero point
int: 5 damage
wis: 3 damage
cha: 5 damage

wolverine
attack 1: 8
attack 2: 24, nat 20
crit?: 19
damage: 3
crit damage: 3
attack 3: 13



loretta 
Thursday February 8th, 2007 3:19:46 AM

dm sanity info
Rose hp: 35/41 AC: 21 (with shield) +2 protect from evil
Piper hp: 20/20 AC: 12

Active spells
Protection from evil: +2 defelection bonus to ac & +2 resistance bonus to saves from attacks or effects from evil creatures. Blocks possession and/or mental control. Prevents bodily contact by summoned creatures, the bodily contact protection ends if I attack or try to force the barrier against the summoned creature. Lasts 4 minutes.
Shield: +4 shield bonus to ac 10/10 rounds
Bag of tricks wolverine: 10 min
Touch of idiocy: int 5, wis 3, cha 5 damage to monster for 40 min

spells remaining
cantrips: acid splash, disrupt undead x2, touch of fatigue
level 1: expeditious retreat,
level 2: invisibility, touch of idiocy

magic items
wand presdigitation, 48/50 charges
wand temp control, 49/50 charges
wand shield, 44/50 charges (self only)
wand unseen servant 48/50 charges

potion clw, x6 1d8+1
potion cmw, x4 2d8+3
potion blur
holy water, x3
oil of citronella, 1

other stuff
heropoints: 4
wardd's magic coins, x3


Dietrich  d20+4=18 d20+4=20
Thursday February 8th, 2007 6:02:50 AM

Although Dietrich is satisfied with his last blow, he couldn´t agree more with Vorelle.

He tries to calm the centaur down, touching his shoulder and saying:
"Calm down Oni, the ¨%#$¨%$ is dead. We have to search the body for clues and there wont´t be any if you smash it under your hooves."

The warrior also takes a quick look around.
spot 18, listen 20

Before the party decides what to do now, the area has to be secured and the fallen friends have to be healed.

Vauhwyt and Mookie  d20+11=27 d8+1=3
Thursday February 8th, 2007 7:19:07 AM

Vauhwyt, standing right there, looks to see if the mind flayer is still alive, but dying. If there is any hope at all, the liontaur will take Mookie's CLW scroll and try to read it herself: UMD check 27 cures the creature 3 hp if it is not dead yet.

Berlon - Eagles Splendor 23r, Air Walk (Dietrich) 677r  d8+5=6 d8+5=10
Thursday February 8th, 2007 8:38:45 AM

Berlon goes through a series of emotions very quickly. First, he seems a bit surprised that the creature goes down so quickly, but then cringes a bit as he sees the equipment getting smashed. "Try not to break anything else!" he yells.

He then seems concerned about healing. He attends to Oni's wounds, healing them with a deep red glow. (CLW heals 10 hp, rerolled 1, replacing Summon I)

He then sees Vauhwyt's own spell happen...

loretta 
Thursday February 8th, 2007 11:56:46 AM

oops I missed the fact that it died. please ignore post

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Thursday February 8th, 2007 9:19:00 PM

Theodore stands back from Oni's fury, trying not to get caught up in his newest friend's attack.

He check on his fallen friends to see if they are alive or not.

DM Shegger 
Thursday February 8th, 2007 9:31:41 PM

Oni continues his attack against the fallen mind flayer, stomping and chopping, stomping and chopping the creature into bloody bits. It's quite apparent the illithid can't be brought back by conventional means. It will take some mighty magical powers to reverse his situation.

Dietrich steps up to the centaur and claps a friendly hand to his shoulder, urging Oni to calm down and take stock of the situation.

Berlon steps up quickly and heals Oni of all his wounds, leaving only dried blood behind.

Theodore checks out his fallen friends, determing that they're all alive, just unable to move for the moment. A more able hand will be needed to determine more than that.

A quick look about the room shows no other immediate threats. All of the beakers and vials that were on the two tables are shattered from the battle and leaking on the table or the floor.

Vauhwyt and Mookie 
Thursday February 8th, 2007 10:27:28 PM

Vauhwyt says to Oni, "Please try not to be so rash. You will need to control yourself. What if he was not evil? What if he had information we require?"

"As an avengerr, I have learned to control my emotions. I would like to help you do the same, if you like."

Vorelle  d20+11=21 d20+14=28
Friday February 9th, 2007 12:34:25 AM

Before the room gets any more disordered, Vorelle steps in to see what signs can be read from tracks and other clues. After such a battle, though, she has little hope.

[Search 21; Survival 28]

Oni 
Friday February 9th, 2007 3:02:52 AM

Oni sees all around him in a continual rush of blood. He feels the warming touch, recognizing it as magical healing. Somewhere in his mind he recognized it, but could not react to it. The enemy down, he needed more. More more more.

Shaking with the fury of countless generations of warriors, he turns and races out of the room, looking for something to unleash the rage on. Something, anything. Each door he passes he unleashes the axe, causing each to splinter.

It had been along, very long time since he had lost control to the blood. A voice, somewhere calls his name. Soothing, suttle, calming. The tensing, and pulsing of his muscles begin to slow. Thought, real thought begins to return.

Dropping his axe to the floor, heplaces his hands on his forlegs, and shakes. As if poison leaving his body, he trembles. All four legs are shaking. Druidic mantras roam and meander in his mind, creating a calming effect. As soon as he regained strength, he would need the outdoors, the trees to comfort him.

OOC I never played a barbarian before. so if you havent noticed, Oni is a barbarian/druid. I think I might go more Barb than druid. Dont know. I think the party needs another fighter type.

Rose 
Friday February 9th, 2007 4:08:06 AM

As Oni runs around looking insanely for more opponents rose decides to follow him in case he needs help.

ooc: oni, what race are you? I forgot since you're new.

Dietrich 
Friday February 9th, 2007 6:05:58 AM

Dietrich is surprised and worried about Oni´s blood-rush and hopes the centaur could listen to Vauhwyt. Assessing the situation, the warrior is pretty sure the guy they´ve just hacked into pieces had precious information. How are we going to get them now?

The knight watches Oni´s continued rage in horror, as it reminds him of his own killer instincts, held down only by discipline and control aquired over years of Battle.

"You can´t let yourself go like that! This behaviour is not fit for warriors, it suits more a wild orc or a wolf! What if we just killed the only way out of this ¨%#¨%$ place and the %$#¨%$ ghost-ship?!"

OOC: I like the barbarian enphasis. The party realy needs a little more muscle. Although druidic magic is very interesting too.

Berlon - Eagles Splendor 22r, Air Walk (Dietrich) 676r 
Friday February 9th, 2007 2:39:08 PM

The gnome keeps a safe distance as he waits for the barbarian's rage to calm before healing him. Once that is done, he wipes his brow and turns to Vauhwyt.

"What *are* you going on about?" He gestures towards the corpse. "We're not talking about a human or an elf or even a half-orc or anything else that is capable of free will. Those..." he waves at the corpse as he hesitates, "those THINGS are evil of the highest order. They ritually practice the eating of brains."

"But," he says turning towards those fallen by the illithid's attack, "Dietrich *is* right about shooting first and asking questions later. We do that far too much."

"Although," he adds as he tries to assess the best solution to the mind blast attack, "not in this case. It matters not if it is an illithid or a goblin or a demon god. Pure evil must be destroyed."

Vauhwyt 
Friday February 9th, 2007 3:28:14 PM

Vauwyt also looks at the mind blast victims. She makes sure they are comfy as they recover.

DM Shegger OOC 
Friday February 9th, 2007 11:57:17 PM

OOC - Gonna get us back to the Sunday - Thursday posting schedule. I'm just not able to post consistently on Fridays. Next post will be Sunday evening.

Theodore & Macaw 
Sunday February 11th, 2007 10:18:11 PM

Theodore informs the others that their friends appear to be all right. He tries to drag everyone out of the way as Oni run about wildly.

"Watch out! Watch out!" he hollers whenever Oni gets too close.

DM Shegger 
Sunday February 11th, 2007 10:18:38 PM

Oni's rage continues even after the mind flayer's death. The centaur charges out of the workroom, through the hall, and back into the library where he chops up the empty bookshelves. Rose follows after the crazy centaur and finally sees Oni regain his senses after he has decimated the library, standing on top of what was once a desk.

Vauhwyt and Dietrich berate Oni for his hasty actions, disappointed that they weren't able to wring the illithid for information. Berlon retorts that mind flayers are evil creatures, and as such, should be killed on sight.

Vorelle snoops about the workroom throughout the chaos, her professionalism allowing her to ignore the unnecessary distractions. Due to the battle, it's tough for her to determine specific tracks. She does manage to salvage a few flasks and vials still intact containing strange liquids. (Three, to be exact)

Vorelle 
Sunday February 11th, 2007 11:59:18 PM

Vorelle sets the three flasks carefully on a table or shelf (or windowsill? not sure how bad the room is). She doesn't have the skill to determine what they are, but there are others who do.

"B-B-Berlon? Wh-what do you m-m-m-make of th-th-these?"

Dietrich 
Monday February 12th, 2007 7:09:54 AM

Dietrich waits for the final analysis about the room and its contents. Maybe the party can still find something useful?

He stays alert and asks what can be done for the comrades affected by the enemies evil magic.

Berlon - Eagles Splendor 21r, Air Walk (Dietrich) 675r  d20+15=32
Monday February 12th, 2007 9:42:19 AM

"Ahhhh! Excellent!" the gnome says as he carefully moves up to Vorelle. "I wonder if these are completed potions or just ingredients..."

He trails off as he spends some time checking out the flasks to see if his knowledge of Alchemy will help. If not, there are always Identify spells later...

Alchemy check 28 (OOC: modifier should have been 4 less)

Theodore & Macaw 
Monday February 12th, 2007 11:50:02 AM

Theodore stays with his unconcious friends until they come around.

He appears very interested when Vorelle discovers a few vials, but stays where he is, overcoming his natural curiousity.

Vauhwyt 
Monday February 12th, 2007 1:59:30 PM


Vauhwyt searches the body of the fallen mind flayer in the hope that she will find some clue, hint, or valuable.

Meanwhile, what's out those windows? Just the expected view?

Oni 
Monday February 12th, 2007 7:36:13 PM

The centaur stands on his last victim, the desk. As the rage leaves his body, the fatigue sets in. Almost paralyzing, almost. He moves off the desk, to sturdier ground. He spots Rose and stares it her a bit.

The emotions that run through him are mixed as usual. Since he had been trained in the druidic nature of life, his respect for such had grown. The battle rage of his ancestry still held a strand of his soul. As he stared at he halfing emotions and feelings meandered through his consciousness. Enough,

Standing straight, he addresses the halfing. "My name is Oni se Garath of the Centaur isles. With pride I have defended my families name on this day. As so go forth my story." He inclines his head to the halfing, then exists the room. Standing in the hallway alone he concentrates on the pride of his ancestors.

DM Shegger 
Monday February 12th, 2007 10:18:53 PM

Vorelle sets the three containers on the one still standing, but slightly askew, worktable. Berlon hustles over to inspect them. He spends a few minutes inspecting the liquids before setting them back down.

He turns about to inform the rest of the party that two of the vials contain acid, the other alchemist's fire.

At this time, those who were unconcious come around. They're still a bit groggy, but seem to know their surroundings and can stand without assistance.

Vauhwyt takes on the disgusting job of sifting through the bones and body fluids of the mind flayer's corpse. Other than his now shredded robes, he didn't appear to have anything of value on him.

Disappointed, she steps to a window and peers out. Her eyes are instantly drawn to the captain as he stands on his ship amidst rising waves. The captain looks directly at the liontaur, eerily able to find her eyes through the sheets of rain and gloom between the two of them.

Oni moves slowly back into the hall to wait on everyone to congregate. He breathes deeply and meditates on his heritage.

Posting Report for 2/5/07 
Monday February 12th, 2007 10:22:54 PM

MTWTF

DM Shegger XXXXO
Berlon XXXXO
Dietrich XXXXO
Oni XXXXO
Rose XXXXO
Theodore XXXXO
Vauhwyt XXXXO
Vorelle XOXXO

Great posting, guys! Last day was my fault.

Vorelle  d20+11=16
Tuesday February 13th, 2007 12:54:58 AM

Vorelle makes one last search of this room before heading on to the next.

[Search 16]

Dietrich 
Tuesday February 13th, 2007 6:41:32 AM

Dietrich listens to Oni´s speech and takes a second for himself to reflect about his own ancestors. The warrior makes a short pray to Domi asking for courage to honour his family.

After that, Dietrich accompanies Vorelle to the next door. He stays ready with the bow to cover her.

Vauhwyt 
Tuesday February 13th, 2007 1:11:00 PM


The liontaur smiles at the captain and gives a thumbs up.

She pokes her head out the window and looks up. Is there another floor above this one? Does she see any windows up there? What's the climb DC to get up there? In the rain?

Rose 
Tuesday February 13th, 2007 2:50:45 PM

Rose thinks for a moment, are there any rooms they haven't went through? Why she thinks she'll head back to the others, she wants to get any loot and get out, I mean what will happen if the ghost ship disappears.

Berlon - Eagles Splendor 20r, Air Walk (Dietrich) 674r 
Tuesday February 13th, 2007 7:21:59 PM

"Hmmm, interesting... dangerous stuff..." Berlon says as he pockets the items for further study. He seems less interested in the acid and fire than in what the creature was doing with them. He takes a moment to see if he can figure out what the illithid was up to.

Theodore & Macaw 
Tuesday February 13th, 2007 9:57:39 PM

Theodore is glad his friends are conscious again.

"Is everyone okay. Are we ready to move on?"

DM Shegger 
Tuesday February 13th, 2007 9:58:54 PM

Vorelle makes another cursory search of the room before moving to the eastern door with Dietrich by her side.

Vauhwyt has a little trouble opening the window, but finally pushes it open into the stinging rain. At first, she can't see anything through the weather. A flash of lightning illuminates the scene for her and she indeed sees more windows about ten feet up the stone wall. Judging the weathered rock for hand and footholds, and taking into consideration the heavy rain sheeting down the sides, a climb up the side would be very treacherous. Taking a quick peek down, you see you are about fifteen feet up from the jagged rocks of the island. (Climb check 30)

Berlon snoops about the shattered vials and liquids but can't ascertain what the illithid might have been experimenting with. The chemicals have mixed and tainted each other.

Olyn and the three Dirt City boys appear to be fine now. They collect their fallen weapons and move into the workroom after Vorelle and Dietrich, ready to continue on.

Oni 
Wednesday February 14th, 2007 1:43:08 AM

Oni returns to the room as well.

Dietrich 
Wednesday February 14th, 2007 6:06:06 AM

Seeing Vauhwyt´s intention, Dietrich says:

"Remember that I still am under that spell from Berlon, that makes me fly. In the case we dont´t find another way up, I can check it out more safely than you."

The warrior waits for Rose to check the door for traps etc. and for Vorelle to use her skills too. He beckons Vauhwyt and Berlon to stay near with their long-range weapons.

Rose  d20+9=15 d20+8=12 d20+10=28 d20+10=29 d20+10=11
Wednesday February 14th, 2007 12:16:02 PM

Rose quickly checks the door for traps and listens at the door while piper hovers above her. When/if the door is open piper will fly into the room illuminating it and the wolverine will be the first one through.

disable device: 15
listen: 12, +2 piper
open lock: 28
search: 29
spot: 11, nat 1, +2 piper



Vauhwyt and Mookie 
Wednesday February 14th, 2007 2:38:51 PM


"Wowsy," says Vauhwyt, "Good idea, Dietrich. Have we found any other stairs up yet? I should probably start mapping again. We're on the second level now, right? I kinda lost track."

"Well, we could try this eastern door first." She positions herself near the door. She'll open it if no one else does.

Vorelle  d20+12=24
Wednesday February 14th, 2007 2:45:05 PM

Vorelle steps up to the door and listens intently for any sound on the other side.

[Listen 24]

Berlon - Eagles Splendor 19r, Air Walk (Dietrich) 673r 
Wednesday February 14th, 2007 6:03:37 PM

"Be wary, Dietrich," Berlon advises, "if you start flying to great heights, you are one Dispel Magic away from plummeting to who knows what. Maybe someone has a Feather Fall spell, just in case?"

He then goes about loading his crossbow.

Theodore & Macaw 
Wednesday February 14th, 2007 10:29:48 PM

Theodore moves up behind the others. He follows Berlon's example and prepares his crossbow before they open the door.

DM Shegger 
Wednesday February 14th, 2007 10:30:10 PM

Rose and Vorelle examine the eastern door. They both hear sounds of the storm beyond the door. It appears the door opens to the outside. Vauhwyt steps up and pushes the door open as everyone else prepares their weapons.

As expected, you are now blasted by the wind and rain coming through the portal. You see a stone bridge extends straight east for about twenty feet to a stout wooden door in a small circular tower. The bridge is about five feet wide.

You also recall that the spiral staircase you all had taken to the second floor continued upwards.

Vorelle  d20+12=18
Thursday February 15th, 2007 12:27:24 AM

Vorelle looks at the bridge, and tries to gague the effect of the rain and wind. The route will certainly be slippery, and buffeted by the wind. Dangerously so? Vorelle tries to ascertain.

[Survival 18]

Rose  d20+5=21 d20+6=23 d20+9=29 d20+8=19 d20+10=14 d20+10=21 d20+10=22 d20+4=9
Thursday February 15th, 2007 2:17:46 AM

Piper chooses not to fly, but instead perches on the wolverine as it crosses the bridge.

rose will then tie a rope around herself and after handing an end to Vauhwyt she'll cross the bridge and check out the door.

balance: 21
climb: 23
disable device: 29, nat 20
listen: 19, +2 piper
open lock: 14
search: 21
spot: 22, +2 piper
use rope: 9



Oni 
Thursday February 15th, 2007 2:34:29 AM

Oni is visibly happier than he has been for quite some time. It is all quite apparent he will no longer be on the front lines.

"Ah yes, you all go before the wild one, yes yes. Berlon, Theodore would you need help with those crossbows?" He almost can not get out the last words, laughing uncontrollably.

Dietrich 
Thursday February 15th, 2007 6:14:31 AM

Dietrich listens to Berlon.
"Friends, the suggestion of me flying around is only for the case we don´t find another way up. Otherwise, I prefer to continue our search the way we´re doing it now. However, should I really need to do it, I certainly agree with Berlon about the featherfall thing..."

When Rose already starts checking the door beneath the bridge, Dietrich calls her back.
"Let´s check the stairs first and make sure there´s nothing left in this building. Then we move to the next one."

As to Oni´s remarks, Dietrich doesn´t say anything, but secretly agrees behind the steel helmet. Better let the centaur in a second line of combat, where he doesn´t get out of control and can intervene if necessary.

Berlon - Eagles Splendor 18r, Air Walk (Dietrich) 672r 
Thursday February 15th, 2007 7:31:50 PM

Once he is done fiddling with his crossbow, Berlon looks warily at the bridge. "It might be better if we backtrack to that other staircase." He'll remain open to whatever the rest want to do.

Theodore & Macaw 
Thursday February 15th, 2007 9:37:48 PM

Theodore takes one look out into the storm and shivers, pulling his robes a little closer with one hand.

Agreeing with Dietrich and Berlon, Theodore adds his voice. "We should check out the upper floor first."

DM Shegger 
Thursday February 15th, 2007 9:38:24 PM

Vorelle susses the bridge's security out. It has sturdy stone railings and is five feet wide, enough room for slips and slides without going over the edge. While the wind is strong, it doesn't feel powerful enough to lift someone off their feet.

Rose starts to move forward but Dietrich steps forward to stop her. He suggests the party retreat to the staircase and see what's further up. Berlon and Theodore agree.

So, what's the consensus? Go out on the bridge, back to the staircase...split up and check both? Hmmm...

Rose 
Friday February 16th, 2007 2:17:09 AM

Rose unties the rope and heads back to the stairs.

ooc: could we have at least a little layout of the place, I have no idea of what rooms there are, which we've been in, or what we took.

Oni 
Friday February 16th, 2007 2:25:16 AM

Oni stays as close to the open door as possible. As Dietrich and the others turn to go the other direction, they have to go around or through him. He stands his ground wondering what the indecision is.

Dietrich 
Friday February 16th, 2007 10:06:36 AM

Even if the bridge doesn´t seem dangerous, Dietrich still suggests checking the upper floors first, keeping the methodic advance and clearing of the area.

OOC: I agree with Loretta. To play a dungeon without maps is quite hard.

Berlon - Eagles Splendor 17r, Air Walk (Dietrich) 671r 
Friday February 16th, 2007 1:15:08 PM

The gnome has a slightly confused look as he talks to Oni. "Are you somehow familiar with the place? If so, please share it with us."

"If the bridge seems safe, we can go that way, it's just always best to be prepared, is it not?"

He looks expectantly at Dietrich, as if waiting for a decision.

Vauhwyt 
Friday February 16th, 2007 1:42:13 PM


Vauhwyt agrees with Dietrich. She will follow the leader.

"You make a good leaderr, Dietrich," she says, and then giggles. "And you get this really funny expression on your face when we don't do what you say!"

loretta ooc about mapping 
Friday February 16th, 2007 8:59:32 PM

good mapping software that is free www.dungeonmapping.com. you can get dungeon crafter 1 & 2, dungeon forge, and mapx (dungeon forge experimental) or www.dundjinni.com has a free demo, but I havent tried that yet. you can use most of the dundjinni stuff for dungeon forge.

Theodore & Macaw HP 29/29 AC 17 (mage armor, dodge) 
Sunday February 18th, 2007 9:29:29 PM

Theodore steps back from the door and follows the rest back to the stairs and up to the next level.

DM Shegger 
Sunday February 18th, 2007 9:30:02 PM

Rose closes the door and the party troops back to the spiral staircase. Marching up the stairs single file, Rose comes to another wooden door. Judging by the hinges, it opens away from her. There is no lock on the door.

The stairs continue up past this latest door.

Rose  d20+9=13 d20+8=12 d20+10=11 d20+10=25 d20+10=17
Monday February 19th, 2007 2:10:41 AM

Rose tries to open the door, after checking it for traps she will determine the best way to open it including removing the hinges.

disable device: 13
listen: 12, +2 piper
open lock: 11, nat 1
search: 25
spot: 17, +2 piper


Berlon - Eagles Splendor 16r, Air Walk (Dietrich) 670r 
Monday February 19th, 2007 10:56:33 AM

Berlon smiles as he watches Rose examine the door. Turning to Dietrich, he says, "Let's keep moving forward, and hopefully we won't miss anything."

Vorelle  d20+12=15 d20+12=22
Monday February 19th, 2007 5:27:25 PM

This time, Vorelle brings up the rear, watching and listening for anything coming at the party from behind.

[Spot 15, Listen 22]

Theodore & Macaw 
Monday February 19th, 2007 9:28:21 PM

Theodore waits on those in front of him to decide on their next course.

DM Shegger 
Monday February 19th, 2007 9:30:29 PM

Rose checks the door for traps. Discovering none, she turns the knob and pushes in.

The door opens out into the storm and a similar scene. Another stone bridge runs south and into the main building. Another wooden door stands opposite of your door. The bridge is about twenty feet long and five feet wide with three foot railings on either side. It appears safe to cross.

The spiral staircase continues up.

Posting Report for 2/12/07 
Monday February 19th, 2007 9:41:02 PM

MTWTF

DM Shegger XXXXX
Berlon XXXXX
Dietrich XXXXX
Oni XOXXX
Rose OXXXX
Theodore XXXXX
Vauhwyt XXXOX
Vorelle XXXXO

ADM Shegger

Oni 
Tuesday February 20th, 2007 3:08:47 AM

Oni continues stoicly following the others. Vorelle is now walking behind him, and he playfully swats her with his tail, when she is in range.

Vauhwyt and Mookie 
Tuesday February 20th, 2007 7:12:02 AM


"Well, Dietrich, it's your call, but I think we should not leave potential enemies behind us. The bridge, I say."

Rose  d20+5=13 d20+9=27 d20+8=25 d20+10=29 d20+10=11 d20+10=14
Tuesday February 20th, 2007 2:20:23 PM

Rose again scurries out onto the bridge to check the next door.

balance: 13
disable device: 27
listen: 25, +2 piper
open lock: 29
search: 11, nat 1
spot: 14, +2 piper

Berlon - Eagles Splendor 15r, Air Walk (Dietrich) 669r 
Tuesday February 20th, 2007 2:23:40 PM

Berlon will continue to follow and keep lookout, happy to see the group moving along at a more rapid pace.

Theodore & Macaw 
Tuesday February 20th, 2007 9:21:06 PM

Theodore waits on the stairs for Rose's verdict.

"We're up here, anyway," says Theodore in response to Vauhwyt. "Might as well check it out."

DM Shegger 
Tuesday February 20th, 2007 9:21:30 PM

While the party debates the merits of moving on or going back, Rose darts across the bridge to check on this latest door.

As she stands there getting completely soaked, peering at the door and frame, listening for danger, and so forth, others huddle comfortably inside, watching her.

She hurries back and shakes off the bulk of the rain before informing them of her failure to detect any danger on or beyond the door.

Vorelle 
Wednesday February 21st, 2007 12:27:41 AM

Vorelle does not care to have her tail swatted. She yelps and backs up to a wall. "Wh-wh-what are you d-d-d-doing?!" she demands.

Oni 
Wednesday February 21st, 2007 4:29:35 AM

Oni continues the maze, like a rat lookinf for food.

Dietrich 
Wednesday February 21st, 2007 7:20:44 AM

ooc: sorry folks. It was carnival over here and I forgot to post

As people seem to be waiting for his final word, Dietrich decides to chec the stairs first, closing the door that leads to the bridge.
"We´ll go there soon. Let´s check the last floor of this building first. Vorelle and Vauhwyt go first, scouting. Rose just after them, checking. Then goes Oni and Berlon, for fighting power, magic support and undead destruction. Theo and Olyn follow. I and the Dirt City boys will watch this door here till you call us up."

ooc 2: what´s up with Big Tim? Did he leave us for good? It´s been a long while ago he posted anything.

Vauhwyt  d20+11=21 d20+16=19 d20=8 d20=1
Wednesday February 21st, 2007 1:48:17 PM


Vauhwyt steps up with Vorelle to go scouting. She does her best to blend in with the shadows and to be quiet: Hide 21, Move 19.

She tries to keep her eyes and ears open: Spot 8, Listen 1! LOL!

She hopes Vorelle has more luck!



Rose  d20+9=19 d20+8=19 d20+10=21 d20+10=24 d20+10=18
Wednesday February 21st, 2007 3:18:19 PM

"Great idea Dietrich, if Vorelle and Vauhwyt go before I scout they can set off any traps." With that Rose goes ahead of Vorelle and Vauhwyt to check for traps with Piper flying above her to light the way.

disable device: 19
listen: 19, +2 piper
open lock: 21
search: 24
spot: 18, +2 piper

ooc: how many of my spells are still active?
Active spells
Protection from evil: +2 defelection bonus to ac & +2 resistance bonus to saves from attacks or effects from evil creatures. Blocks possession and/or mental control. Prevents bodily contact by summoned creatures, the bodily contact protection ends if I attack or try to force the barrier against the summoned creature. Lasts 4 minutes.
Shield: +4 shield bonus to ac 10/10 rounds
Bag of tricks wolverine: 10 min
Touch of idiocy: int 5, wis 3, cha 5 damage to monster for 40 min



Vauhwyt 
Wednesday February 21st, 2007 3:29:00 PM


Vauwyt says, "Here Rose, wait a sec while I tie you to this ten foot pole. I'll hold you out in front of me as I scout ahead!"

The gleam in her eye and the swish of her tail tell her friends that Vauhwyt loves to tease her friend Rose.

Berlon - Eagles Splendor 14r, Air Walk (Dietrich) 668r 
Wednesday February 21st, 2007 5:31:38 PM

Berlon nods at Dietrich's instruction, lining up as per his recommendation. He smiles at Vorelle, but before he can say anything reassuring he defers to Vauhwyt's weirdness to ease the tension.

Theodore & Macaw 
Wednesday February 21st, 2007 9:28:51 PM

"Vorelle doesn't appreciate it when people invade her personal bubble, Oni," Theodore tries to placate the shy ranger.

Afterwards, Theodore takes his place in the procession, at the rear.

DM Shegger 
Wednesday February 21st, 2007 9:29:09 PM

Oni, unaware of Vorelle's distaste for physical contact, teases the ranger by swatting her with his tail. Vorelle immediately flattens against the wall and begins stammering and stuttering.

Further up, Rose and Vauhwyt have a pleasant back and forth before the Halfling shrugs by her to take the lead.

The stairs end just a little further up on a five foot by five foot flat with a ladder leading directly up to a trapdoor ten feet up. You can hear the storm just beyond the trapdoor. It would seem that it opens up to the outside.

Vorelle  d20+12=20 d20+12=29
Thursday February 22nd, 2007 1:02:13 AM

Vorelle continues to follow the main group and stay on alert.

[Spot 20, Listen 29]

Rose 
Thursday February 22nd, 2007 1:31:42 AM

Rose opens the trapdoor and pops her head out, if she isnt tall enough she'll ask Vauhwyt to lift her.

Oni 
Thursday February 22nd, 2007 1:38:37 AM

Oni continues on the march happy as can be. Either he didnt notice, or care at Vorelles reaction.

Dietrich 
Thursday February 22nd, 2007 7:00:46 AM

At Rose´s ironic remark, Dietrich just answers:
"Vorelle and Vauhwyt are sneaky and can hold their own if they get into opposition, which I doubt you can. Putting them before you was for your protection. If you get to a door or similar, you could move forward and check it. But it´s your b.. and of course you can do as you wish."

The warrior stays behind with the youths, guarding the rear and waiting for the reports.

Vauhwyt 
Thursday February 22nd, 2007 10:04:57 AM

Vauhwyt grins and whispers to Rose, "I love it when Dietrich gets ruffled like! He's funny!"

She is happy to lift Rose up. If the trap door is near a wall, then the liontaur plants her rear paws firmly on the floor, braces her forepaws high up on the wall, and lifts Rose with her hands even higher.

Then again, Vauhwyt mentions, Rose could check the ladder for traps, and if it is sound, climb it to the trap door!

:-)


Rose  d20+9=11 d20+8=11 d20+10=19 d20+10=22 d20+10=14
Thursday February 22nd, 2007 4:33:52 PM

rose will check the ladder as well as the door for traps. She does ask Vauhwyt for the lift because the ladder's rungs are to far apart for her. (I'm assuming the ladder is made for medium creatures)

disable device: 11
listen: 11, +2 piper
open lock: 19
search: 22
spot: 14, +2 piper



Theodore & Macaw 
Thursday February 22nd, 2007 9:40:47 PM

Theodore waits while the others decide who goes up the ladder and how they go up. He keeps an eye on the stairs behind them for enemies.

DM Shegger 
Thursday February 22nd, 2007 9:41:30 PM

Rose looks the ladder over for traps or unstability. She determines it's okay after a few shakes. Though the ladder is made for medium sized creatures, she shouldn't have any problems climbing it.

The halfling scurries quickly up the rungs and twists the latch that secures the door. As if getting soaked from running across the bridge wasn't enough, the deluge coming down through the now open hatch is almost enough to take her off the ladder. She manages to poke her head through the opening before ducking back in and slamming the hatch closed to keep from getting even wetter, if at all possible.

She climbs back down and reports to the group. It appears to be a circular tower top about twenty feet in diameter. Probably used to look for arriving ships.

Vorelle 
Friday February 23rd, 2007 1:02:10 AM

Vorelle steps back, uncertain where to go next.

[OOC: If we can't have a map, how about a quick rundown of doors we haven't yet opened? Please?]

Oni 
Friday February 23rd, 2007 2:55:22 AM

Oni stands holdinghis axe contemplating.

Dietrich 
Friday February 23rd, 2007 7:03:58 AM

"Alright comrades, next door! We´ll have to get wet."

Dietrich moves to the already checked door over the bridge and makes signs for Oni or Berlon to come along.

The warrior has the great-sword at hands. Once the party is ready, he´ll kick the door open.


Rose 
Friday February 23rd, 2007 11:47:47 AM

rose follows along but whispers to Vauhwyt "Vauhwyt, do you think someone will soon make a spell so you dont get wet in the rain?"

Berlon - Eagles Splendor 12r, Air Walk (Dietrich) 667r 
Friday February 23rd, 2007 3:04:33 PM

Berlon nods at Dietrich's signals, at gets ready to unleash covering fire with his crossbow if the need arises.

Theodore & Macaw 
Sunday February 25th, 2007 9:27:16 PM

Theodore steps out of the way as they go back to the bridge. He watches as Dietrich crosses the bridge, ready for any enemies to appear.

DM Shegger 
Sunday February 25th, 2007 9:27:50 PM

Dietrich encourages the group back to third floor bridge. Looking back to see that everyone is ready. The powerful warrior draws his blade and marches across the bridge, an imposing figure. He takes a stance and kicks the door to splinters.

Inside, there's a small empty room, about 10' by 15'. A hallway leads south to a door. There's another door southeast from where you stand.

(OOC - Other than the two most recent unopened doors on the third floor, there is the door on the second floor east of the mindflayer's workroom, across the bridge. Also, the courtyard on the first floor led further east.)

Dietrich 
Monday February 26th, 2007 7:34:21 AM

Dietrich waits for Rose and Vorelle to check the room and the two other doors for traps and clues.

"When we´ve finished the third floor, we get back to that door over the bridge on the second floor."

OOC: actually, I thought we were opening just that door....

Vauhwyt 
Monday February 26th, 2007 10:19:45 AM


The liontaur is ready to follow Vorelle and Rose across.

rose  d20+9=10 d20+8=21 d20+10=17 d20+10=25 d20+10=26
Monday February 26th, 2007 11:01:34 AM

Rose carefully checks the room and doors for any traps or anything that might be interesting.

disable device: 10, nat 1
listen: 21, +2 piper
open lock: 17
search: 25
spot: 26, +2 piper



Oni 
Monday February 26th, 2007 6:07:22 PM

Confused at where they have been, and where they have nor, he just stays out of the way.

Berlon - Eagles Splendor 11r, Air Walk (Dietrich) 666r 
Monday February 26th, 2007 6:11:22 PM

"Maybe for your birthday," Berlon says to Rose with a wink, "we'll get you that waterproof spell for your adventuring togs."

After that he focuses his attention on keeping Dietrich covered as the advance further.

Theodore & Macaw 
Monday February 26th, 2007 9:31:51 PM

Theodore stays on the staircase looking out across the bridge. He's ready to run across if he needs to.

DM Shegger 
Monday February 26th, 2007 9:32:55 PM

Those standing on the bridge quickly get soaked, but stand strong with weapons ready. More is at stake here than the loss of comfort.

Rose scurries past the hulking warrior and into the small chamber. She checks both doors for danger and discovers none. She determines the way is safe and that both doors are unlocked.

Outside, the thunder peals and the lightning flashes. The rain falls harder. And...did the building just tremble?

Posting Report for 2/19/07 
Monday February 26th, 2007 9:39:37 PM

MTWTF

DM Shegger XXXXX
Berlon XXXOX
Dietrich OOXXX
Oni OXXXX
Rose XXXXX
Theodore XXXXX
Vauhwyt OXXXO
Vorelle XOXXX

ADM Shegger

Vorelle  d20+12=19 d20+12=23
Monday February 26th, 2007 11:11:48 PM

Uneasy in the storm, Vorelle tries to stay alert for danger. It is difficult, given the distractions.

[Spot 19, Listen 23]

Oni 
Tuesday February 27th, 2007 2:08:33 AM

Oni tries to brace himself against the wall. His last fall on the ship was not pleasant.

Dietrich 
Tuesday February 27th, 2007 7:41:06 AM

After the room has been checked, Dietrich enters and signs for the others to follow, without any comment about the rain.

But as the building trembles, he looks worried around. "What could that have been?"

WHen the party is ready for action, the warrior opens the next door in the south.

Vauhwyt 
Tuesday February 27th, 2007 11:39:54 AM

When the building shakes, Vauhwyt wonders what is going on.

"I wish we had a dwarf. They are good at stonework."

"Well, have we any choice? Let's go onward!"

Berlon - Eagles Splendor 10r, Air Walk (Dietrich) 665r 
Tuesday February 27th, 2007 4:00:43 PM

Once out of the rain, Berlon twitches his nose and shakes slightly. He lets a Prestidigitation spell dry himself off.

"Theo," he says after the spell takes effect, "you don't have anything to affect the weather, do you?"

Rose  d20+8=20 d20+10=24 d20+10=20
Tuesday February 27th, 2007 4:12:35 PM

Rose opens both doors and looks down them. Piper hovers overhead to shed light.

listen: 20, +2 piper
search: 24
spot: 20, +2 piper

Theodore & Macaw 
Tuesday February 27th, 2007 8:30:26 PM

"Not at the moment," Theodore replies to Berlon after moving in and shaking off most of the water. "That would be a pretty neat spell, though. I'll have to look into it."

The wizard moves to the side and dries his crossbow with his cloak before hitching it to his belt. Too close quarters for shooting. He brings forth his trusty staff and watches while doors are opened.

DM Shegger 
Tuesday February 27th, 2007 10:30:58 PM

Dietrich gives the all clear and waves everyone else into the tiny room. The warrior moves down the hallway and pushes the door in to reveal a large room that you would guess is directly above the workroom you slew the mindflayer in. It's also of the same shape, but slightly bigger being 25' x 25'. Three windows look south out of the room. Two more windows to both the east and west. In the middle of the room, another spiral staircase goes up, this one very tiny (Vauhwyt and Oni will not be able to go up by conventional means). About the room, several sculptures and statuettes of a bent and blackened humanoid figure adorn the area. They appear to be effigies of Marteaus.

Rose moves to the other door, the one in the southeast of the room, and pushes inward.

The room...well, it doesn't much matter what the room looks like. It doesn't matter because of the ghostly figure standing smack dab in the middle of the room. Her back is to the halfling, but the figure turns about slowly to reveal the translucent shape of a pre-adolescent girl. Rather than the traditional dress that a girl her age would wear, she instead adorned in loose trousers and a plain tunic, clothing that a sailor might wear. Her shoulder length hair is braided tightly against her back.

"My father sent you," the ghost says, rather calmly for being stuck in such a place for hundreds of years. "Please, take me to him."

She glides towards Rose just as a huge piece of the ceiling falls in right where she had been. The floor trembles, much more violently than before. (Everyone make a balance check 10. If you fail by 4 or less, you can't move for one round. Fail by 5 or more, you fall to the ground.)

Back in the statue room, Dietrich looks around as the building begins to tremble. His attention is snapped back to the statues. He notices that the faces on each one of them have turned their hideous features towards you. A terrible hissing noise issues from them before they explode in pieces spraying across the room. The spiral stairs you were looking at just a moment before begin to bend and creak under the weight of the collapsing ceiling.

(OOC - Ladies and gentlemen! We will continue to play in rounds now. There will be a balance check 10 every round to stay on your feet. If you fail by 4 or less, you stay on your feet, but cannot move for that round. If you fail by 5 or more, you fall. Also, if you attempt to do anything that requires concentration, such as casting a spell, make a concentration check 20. Good luck!)

Oni  d20+3=7
Wednesday February 28th, 2007 12:17:10 AM

Oni feels the rocking of the floor. The statuesexplode and it is all he can do to keep upright.

Vorelle  d20+4=8
Wednesday February 28th, 2007 1:16:39 AM

Normally quite agile, Vorelle can't seem to find her footing on the shaking, heaving floor. She stays where she is, arms flailing wildly for balance.

[Balance check 8]

Dietrich  d20+2=15
Wednesday February 28th, 2007 7:58:02 AM

Dietrich keeps his balance. He shouts: "OUt of here! Run!"

T He figh ter will keep the rearguard while the party runs.

Rose  d20+5=6
Wednesday February 28th, 2007 8:08:17 AM

As the ghost girl moves and the tower shakes Rose falls to the floor. "Miss! Please stop moving for a moment! the tower shakes when you move and we dont want to get hurt!" Rose cries from the ground.

balance: 6, nat 1


Vauhwyt  d20+7=17
Wednesday February 28th, 2007 10:48:54 AM


Vauhwyt keeps her balance easily. She hears Dietrich's order to run, and although she hears Rose, she obeys Dietrich.

"Come with me," she shouts to the girl ghost. She dashes out and down, trying to get out of the collapsing building as fast as she can.

OOC: Remember that if you have five ranks in Tumble you get a +2 synergy bonus on Balance checks.

OOC: Vauhwyt can;t run, since a run action is only in a straight line. But she does move at 40, so she gets 80 feet closer to the door with a double move. She wishes she could cast an Expeditious Retreat, but with the shaking, there's no way.

Berlon - Eagles Splendor 9r, Air Walk (Dietrich) 664r  d20=15
Wednesday February 28th, 2007 8:23:24 PM

Even though he's normally not that agile, perhaps his little legs enable Berlon to stand upright. (Balance check 15)

With that he will head out at top speed, running out of the room with the rest of the group.

Theodore & Macaw  d20+2=7
Wednesday February 28th, 2007 8:44:07 PM

As the building shakes, Theodore tries to run back out of the building. Unfortunately, he loses his balance, just managing to keep his feet by putting a hand against the wall.

"Get out! Get out!" he screams at everyone. Looking back, he sees that Rose has stumbled. "Rose!"

DM Shegger Round 1 
Wednesday February 28th, 2007 9:39:17 PM

Oni, Vorelle, and Theodore stagger under the sudden surges and quakes, just keeping their balance.

Rose isn't as lucky, falling to her hands and knees while calling out to the ghost to stay where she is.

Dietrich roars for everyone to get out as he sprints back into the smaller room and waits for the others to get their balance and move out, deciding to bring up the rear.

Vauhwyt and Berlon dash back into the rain and over the bridge with Vauhwyt urging the ghost to follow. Vauhwyt, being the bigger of the pair, quickly reaches the bottom of the spiral stairs, ending in the study to find books falling from the shelves and tables dancing across the floor. Berlon gets about halfway down the staircase.

The ghost of the little girl appears to appreciate Vauhwyt's advice more than Rose's. The girl floats towards, through, and past the halfling giving Rose an icy chill before moving on and out into the rain.

The building continues to move violently throughout all the chaos. The glass in the windows shatter and the storm comes through, rain blowing straight in. Lightning flares and thunder crashes. The sky outside is nearly black, the clouds blocking out any light.

(Remember those balance checks.)

Vorelle  d20+4=13
Wednesday February 28th, 2007 10:39:22 PM

Vorelle catches her balance and lurches across the floor, heading for the exit. She glances back at Vauhwyt. Vorelle can pick up Rose and carry her, if she has to, and she could probably manage to drag Theo out of here with a little effort. If Vauhwyt can't find her footing, though, Vorelle can't help her.

"V-Vauhwyt?" she asks. "C-c-can you m-m-make it?"

Vauhwyt  d20+7=25
Wednesday February 28th, 2007 11:35:34 PM

Um, Vauhwyt had no problem with balance. She is headed out at speed. Leaving her friends behind, it now occurs to her, and she feels a twinge of guilt. But she has to get the girl ghost out and discharge her oath before she can go back in for her friends.

This round: Balance 25 means that Vauhwyt continues to head for the exit at top speed, so long as the spirit follows her.

"Come on, girl ghost! This way! We'll get you to your fatherr!"

Oni  d20+3=7
Thursday March 1st, 2007 2:22:45 AM

Oni searches his head, trying to will the chaos to slow. It is not to be. He wishes he could get out, at least help his friends, but it is not to be.

Rose  d20+5=10
Thursday March 1st, 2007 4:27:30 AM

Rose manages to stand to her feet and starts heading outside. I wish I had feather fall spell I could just jump off the bridge she thinks as she moves. Piper flies over head, when she gets to the bridge she remains outside and away from the falling building.

balance: 10

Cayzle OOC 
Thursday March 1st, 2007 1:35:12 PM

Shegger, is it possible to leap or climb down from that wall/bridge into the garden where we fought those harpies or whatever those flying things were and then out through the gate to the outside?

Dietrich  d20+2=12
Thursday March 1st, 2007 2:37:17 PM

Dietrich still manages to keep his balance (12).

Seeing Theodore is having problems, while ROse seems to have got on her feet again, the warrior runs and grapples the wizard, carrying him under his right arm.

Dietrich runs straight to the bridge and uses the "airwalk" (cast by Berlon and still active) to get out of harms way, together with Theo.

He´d have liked to take Oni too, but the barbarian centaurs is just too big to be carried away, even for Dietrich.

THe warrior shouts to his friends (noone in particular):
"If you can´t make it on your own to get out, run to me and jump on me! I´ll try to hold you and put you on the floor!"

Theodore & Macaw  d20+2=19
Thursday March 1st, 2007 4:23:02 PM

Theodore manages to push away from the wall and keep his balance this time. (Balance 19) He aims for the door, but doesn't get anywhere before he is snatched up by Dietrich.

He begins to protest, but then decides it's for the best. [i]I'd probably stumble and break a leg,[i] he thinks to himself.

"Just...be gentle, please," he says meakly from his positiong under the warrior's armpit. He glances down at the ground below. "And don't drop me."

Berlon - Eagles Splendor 8r, Air Walk (Dietrich) 663r  d20=7
Thursday March 1st, 2007 6:17:02 PM

(OOC: Since he walks on air, am I correct in assuming Dietrich needs no stinkin' balance checks? And do I need to make one if I am halfway down the staircase?)

Berlon will continue to move at top speed down the staircase and out after the others.

If needed, Balance Check 7.



DM Shegger Round 2  4d20(6+6+11+6)+2=31 4d20(20+3+11+1)+2=37
Thursday March 1st, 2007 10:20:03 PM

(OOC - The bridge is about 15 feet above the courtyard which is treated as a yielding surface. The first ten feet fallen is 1d6 damage of nonlethal. If you make a Dc 15 Jump or Tumble check, the next 1d6 damage is nonlethalt. Otherwise, you take 1d6 nonlethal damage and 1d6 lethal damage. Yes, you still need to make balance checks on the stairs. The whole building is coming apart. Dietrich doesn't need to make balance checks.)

Vorelle gets her feet under her and moves quickly out the door, across, the bridge, and down the stairs to a stumbling Berlon. As Vorelle tries to steady the gnome, they catch a glimpse of the ghost descending the stairs before them.

Vauhwyt races through the study, down the hall, back into the kitchen, and into the dining hall where the fallen zombies and gargoyles still sprawl.

Oni stumbles and can't move from the violence of the moving structure. Rose and Dietrich race by him, the warrior snatching up the struggling Theodore.

The halfling moves over the bridge and into the staircase. Dietrich, wiry wizard under one arm, dashes out onto the bridge and floats over the side, calling for any left behind to leap onto him.

Sharif and Leo are startled but snap to it when Dietrich starts screaming for everyone to run. The dart across the bridge. They glance at the floating Dietrich but decide against it, continuing onto the staircase.

Unfortunately, Arngrim and Olyn can't handle the shaking and have enough on their hands just standing up straight, don't even think about moving.

Oni  d20+3=12 d20+8=28 d6=1
Friday March 2nd, 2007 12:11:37 AM

Oni finally gets all four feet under him. Turning he glimpse the cleric Olyn. Since the cleric is between himself and the bridge, Oni focuses on grabbing him. Oni sprawls to the bridge cleric in hand and leaps to the ground. Enough of travelling in the rat maze.

Balance 12
Jump 28 nat 20
Damage 1 {wont reroll that now will I? hehe]

OOC I dont know what the fall would do fo Olyn, but it should be better than catching stones in the tower.

Vorelle  d20+4=22 d20+4=19
Friday March 2nd, 2007 1:14:10 AM

Moving with more confidence now, Vorelle continues moving out of the crumbling structure. If possible, she will offer assistance to anyone in need of help.

[Balance 22. If allowed, "aid another" Balance check of 19.]

rose  d20+5=16
Friday March 2nd, 2007 9:57:56 AM

rose keeps moving down the stairs. Piper left her at the bridge.

Dietrich 
Friday March 2nd, 2007 11:02:38 AM

Dietrich slowly "walks" towards the ground. He´ll stay at an intermediary height, frome which Theo can climb/jump down without risk, while others running out of the building may jump unto him, if needed.

"Theo, climb down from me, it should be safe now"

Once Theo is down, Dietrich will start walking back, hopefully fast enough to be able to help Arngrim.

Vauhwyt  d20+7=18
Friday March 2nd, 2007 1:14:23 PM

Vauhwyt makes sure that the ghost is in sight. She will not leave unless it is following her.

If the spirit is with her, then she keeps on moving to the exit.

If the spirit is missing, Vauhwyt will go back looking for it.

Balance check: 18

Berlon - Eagles Splendor 7r, Air Walk (Dietrich) 662r  d20=10
Friday March 2nd, 2007 5:10:47 PM

Even though he's still slightly dazed, Berlon manages to regain his balance (Balance Check 10) and once again starts running at full speed, trying not to get left behind.

Theodore & Macaw  d20+2=8
Sunday March 4th, 2007 9:00:47 PM

Theodore moves down Dietrich and falls to the ground. He tries to stand, but can't move forward. (Balance 8)

DM Shegger Round 3  4d20(10+1+6+9)+2=28 d20+2=17 d20+2=14 d20+2=13 d20+2=9 d6=5 2d6(1+2)=3 d20+4=17 2d6(5+3)=8
Sunday March 4th, 2007 10:24:23 PM

Oni takes the initiative and darts forward to grab Olyn. He does something that would be drastic in any normal situation, but at this particular moment, quite probably saved the cleric's life.

The centaur leaps from the bridge past Dietrich and Theodore. He lands on his feet, but Olyn tumbles from his grip to the ground. (Oni, take an additional 5 HP nonlethal damage. Should've rolled 2d6 instead of 1d6.)

Due to the unexpected fall, Olyn can't move other than to regain his feet. (Olyn takes 3 HP nonlethal damage)

Vorelle, Berlon, Rose, Sharif, and Arngrim hustle down the rest of the stairs and through the study into the hall leading to the kitchen.

Dietrich floats a little lower to dump Theodore off before going back up. Theodore keeps his feet, but can't move further from the shaking of the island.

Vauhwyt turns about to look for the ghost. She sees her in the kitchen coming towards her (moving about 40' round). The liontaur moves to the entrance to the building, looking back again to see the ghost still following.

Leo gets back to his feet and runs to the bridge and leaps off to the ground. (Leo takes 8 HP nonlethal damage; jump check 17)

(Keep doing balance checks)

Vorelle  d20+4=11
Sunday March 4th, 2007 11:47:35 PM

Since the ghost is following and everyone seems to be doing okay for the moment, Vorelle continues to flee the crumbling structure.

[Balance 11]

Oni 58/61hp  d20+3=20
Monday March 5th, 2007 2:39:02 AM

On9i feels the bump as he lands and releases Olyn from his grip. Grabbing the cleric once again, Oni can see he wasnt hurt by the fall. With debris still falling, and the earth shaking, onis makes his way out of the area.

__Regular movement 80 ft. Since i picked up Olyn maybe I can do a double move insteadof all out run?

Vauhwyt  d20+7=18
Monday March 5th, 2007 5:01:13 AM


Having no problem keeping on her paws, Vauhwyt beckons the ghost on to the exit. "This way, missy!"

She continues to head out of the building.

Rose  d20+5=13 d20+10=14 d20+4=21
Monday March 5th, 2007 7:16:14 AM

Rose continues to run out of the building, if she happens to spot anything interesting (books in good condition, gold, ect) she'll quickly shove it into her bag of holding. But ONLY if she thinks she has enough time to do so without getting killed.

balance: 13
spot: 14
intelligence: 21, to say if rose stops to grab stuff

Dietrich 
Monday March 5th, 2007 1:51:56 PM

Seeing that everybody got out of the room and that Theo still has problems keeping his balance, Dietrich grabs him again and moves as fast as possible towards the ship (still using the airwalk).

If he sees other comrades in trouble on his way, he´ll try to grab them too.

Berlon - Eagles Splendor 6r, Air Walk (Dietrich) 661r  d20=13
Monday March 5th, 2007 4:16:17 PM

Amid the chaos, Berlon is once again lucky enough to maintain his balance. (Balance check 13) He keeps running, but tries to notice if anyone suddenly needs emergency healing.

Theodore & Macaw  d20+2=19
Monday March 5th, 2007 9:20:51 PM

When Dietrich tries to pick up Theodore, the wizard shrugs him off.

"I'm good for now!" he hollers above the rumbling. "If you see me stumble again, then you can get me. As long as I'm walking, though, you should keep your hands free."

Theodore runs to the door and after the rest of his friends.

DM Shegger Round 4  d20+2=22 d20+2=4 d20+2=12 d20+2=3
Monday March 5th, 2007 9:55:56 PM

Vorelle, Berlon, Rose, Sharif continue down the hall and into the kitchen where they see Theodore, Dietrich, Oni (with Olyn in tow), and Leo coming out of the door in front of them. There's no time for pleasantries as the group moves quickly into the dining hall.

Oni outdistances them by several paces while Rose and Berlon fall behind by a bit.

Back in the hallway towards the kitchen, Arngrim, has to steady himself against the wall, his heart racing as great cracks begin to form in the walls.

Everyone in the dining hall see the ghost of the little girl floating towards the building's entrance where Vauhwyt stands before darting into the storm outside.

Vauhwyt Highlight to display spoiler: {As soon as you break into the storm outside, a illuminating fork of lightning shows you that the ship is right where you left it, but tossing quite dangerously. The captain leans over the edge, shouting something at you that can't be made out over the drumming of the thunder and the rain. Looking back for a moment, you see the highest parts of the building are beginning to crumble. Whole parts of the lookout tower break off and crash into the main structure or the island below. If your friends don't get out in the next few moments, they will be little red streaks on the floor before sinking into the ocean.}

(Keep doing the balance checks. And keep running for your life!!)

Posting Report for 2/26/07 
Monday March 5th, 2007 10:04:32 PM

MTWTF

DM Shegger XXXXX
Berlon XXXXX
Dietrich XXXXX
Oni XXXXX
Rose XXXXX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle OXXXX

Great posting, guys!

ADM Shegger

Oni 58/61hp  d20+3=14
Monday March 5th, 2007 11:35:38 PM

Oni continues his retreat out the building with Olyn draped over his back. The walls thrmselves are coming down all around him.

Vorelle  d20+4=16
Tuesday March 6th, 2007 1:16:47 AM

Vorelle continues running for the exit.

[Balance check 16]

rose  d20+5=16
Tuesday March 6th, 2007 2:05:35 AM

rose gives up on getting anything and decides she needs to move faster. she asks Vauhwyt for a lift. If Vauhwyt gives her a lift rose will cast expeditious retreat on vauhwyt. if not she'll cast it on herself.

Piper flies ahead to the ship to hear what the captain is saying.

rose balance: 16

DM Shegger (OOC) 
Tuesday March 6th, 2007 9:24:01 AM

(OOC - Rose, please do not read the spoiler for Vauhwyt only. Thank you.)

Vauhwyt 
Tuesday March 6th, 2007 2:20:22 PM


Vauwhyt is SO glad to be outside on solid ground again!

Mookie pipes up, "Well, at least one of the party will survive this disaster! Two, counting me!"

Not taking time to hush her rude familiar, Vauwhyt acts.

If Vauhwyt is within 140 feet, she will cast Message so that she can talk with the spirit despite the weather and distance. If she is within 140-180 feet, she will take a standard move and then cast the spell.

What she does next will depend on what she hears.

If the spirit is more than 180 feet away, then she will cast expeditious retreat on herself and look for her friends without entering the collapsing building.

[OOC: I have to admit, one of the reasons I had thought about mapping this place was so that in the future, after clearing it out, it might be a refuge for us to visit at need. Just as well that I never finished my map, seeing as it is all falling down anyway! LOL!]

Theodore & Macaw  d20+2=19
Tuesday March 6th, 2007 9:17:04 PM

Theodore continues on, moving faster now that the exit is in sight. He looks back to make sure everyone is with them. (Balance 19)

DM Shegger Round 5  d20+2=6 d20+2=7 d20+2=11 d6=2 d20=8 d20+6=13 d20+5=7 d20+7=20
Tuesday March 6th, 2007 10:06:03 PM

Theodore, Vorelle, Dietrich, Leo, and Oni (with Olyn in tow) make it to the building's entrance and out into the raging storm.

Rose can only move halfway through the hall because she attempts to cast a spell. (made a concentration check for you at 13, need to hit 15. You lose the spell. The exit is still 50' away.)

Berlon (made balance check for you at 8) and Sharif stagger about in the dining hall, unable to move forward. (Exit is still 70' away.)

There is no sign of Arngrim.

Vauhwyt hesitates outside, concern for her friends still inside winning out over continuing on to the ship. She attempts to cast a spell (made a concentration check for you at 7, need to hit 15. You lose the spell.)

The ship is 80' from the building's entrance.

(Make sure you still make those balance checks, even outside. The whole island is shaking! Also, remember concentration checks if you want to cast a spell. Need to hit 15. Finally, the building is starting to collapse. Anyone inside in any rounds from now on need to make a Reflex save 15 for half damage. This round, the full damage is 2, half damage is 1. Rose, and Berlon need to make reflex throws to reduce damage. Anyone going back into the building must also make the save.)

Berlon - Eagles Splendor 4r, Air Walk (Dietrich) 659r  d20=2 d20=15
Tuesday March 6th, 2007 10:28:12 PM

Berlon takes a chunk of rock of the noggin for 2 damage (Reflex save 2) but at least he manages to steady himself and run as fast as he can towards the exit. (Balance check 15)

Oni 58/61hp  d20-3=0
Wednesday March 7th, 2007 1:17:59 AM

Oni escapes the building with out too much damage. He turns to see Berlon and Rose still in the building. Still hanging on to Olyn, he takes a step closer to enter the building once again.

Fate tosses him a brutal blow as he loses his footing and falls down.
Reflex save 3

OOC Sorry B I was gonna come and get ya

Dietrich  d20+6=13
Wednesday March 7th, 2007 8:15:25 AM

Seeing that some are still behind, Dietrich runs back, still on the air, but isn´t able to avoid the falling rocks (reflex 13).

Even so, he runs full speed back and helps Berlon move. If needed, he´ll grab the gnome, so his friend is on the air too (and doesn´t need the balance checks).

rose 
Wednesday March 7th, 2007 10:28:23 AM

rose keeps running. Piper talks to the captain "You know as soon as we saw your daughter the whole place began to collapse. Your boat wont collapse until we're home safe will it?"

Vauhwyt  d20+7=8
Wednesday March 7th, 2007 4:29:56 PM

Vauhwyt falls down this round! (rolled nat 1 on the balance check) She is very glad that at least she has only clouds and rain overhead, not falling stone!

Theodore & Macaw  d20+2=16
Wednesday March 7th, 2007 6:49:14 PM

"Come on, guys!" he hollers back into the collapsing building. He fidgets, wanting to go back in to help them all get out safely, but also knowing he'd just get in the way. "Please, hurry!" (Balance 16)

DM Shegger Round 6  d20+2=3 d20+2=6 d20+2=9 d20+5=17 d20+8=15 d20+4=7 d20+7=17 d20+3=9 2d6(3+1)=4
Wednesday March 7th, 2007 10:05:38 PM

Berlon puts his head down and chugs towards the entrance, taking a blow from falling debris. (Berlon takes 2 HP damage. Now 30' from entrance. As long as you make your balance check and take a double move, you'll make it out next round.)

Rose continues to move towards the entrance as Piper flies out into the storm. (Balance check is 17.) The little halfling is too agile to be hit by falling objects, twisting this way and that to avoid being hit. (Reflex 15 + evasion means no damage. Now 10' from entrance. Please remember to make these checks yourself.)

Rose Highlight to display spoiler: {You feel from Piper that he can't quite get the captain's attention.}

Oni turns about with the intention of going back in for Berlon and Rose, but his legs go out from under him. The centaur has no choice but to drop Olyn, the half-elf cleric tumbles to the ground.

Dietrich has the same idea as Oni, and heroically rushes back into the collapsing building, past Rose and to help the struggling Berlon. The warrior takes damage as he hustles through the shaking structure. (Dietrich takes 2 HP damage.)

Vauhwyt staggers from the quaking of the island and stumbles to the ground.

Theodore looks back into the building, fear for his friends quickly taking hold of him.

Vorelle can't move further from her current spot, throwing her arms out wide to keep her balance. (Balance check 7)

Leo also staggers about, unable to move further.

Back in the dining hall, Sharif tries to move forward and falls to his knee. He sees a chunk of ceiling coming his way, and manages to move his body to avoid the full damage. (Sharif takes 1 HP damage)

Arngrim is still unaccounted for.

The captain's daughter floats through the entrance, past the struggling heroes, and down the dock towards her fathers ship.

(Remeber balance checks! If you are in the building, (Berlon, Rose, and Dietrich) make a Reflex 15 for half damage (2 HP damage) from falling debris. Otherwise it's 4 damage.)

Vorelle  d20+4=13
Wednesday March 7th, 2007 10:36:03 PM

Vorelle regains her balance and starts forward again.

[Balance 13]

Oni  d20+3=18
Thursday March 8th, 2007 3:41:41 AM

Feet flailing he finds ground to stand on.

"Olyn run to the ship!" he shouts above the roar.

Vauhwyt  d20+7=10
Thursday March 8th, 2007 9:54:58 AM


Vauhwyt tries to get to her feet (balance check 10) -- and just makes it!

She high-tails it -- literally -- 40 feet toward the ship. She shouts out to the Captain -- "We got your daughterr! Now please help us!"

rose  d20+5=16 d20+8=25
Thursday March 8th, 2007 10:14:10 AM

Rose continues running towards the ship as fast as her little legs will take her.

Piper flies directly in front of the captain's ship so he cant see his daughter. "The whole place is falling apart, is the same thing going to happen to your ship?!!!"

balance: 16
ref: 25, evasion take no damage

Berlon - Eagles Splendor 3r, Air Walk (Dietrich) 658r  d20=11 d20=17
Thursday March 8th, 2007 1:26:04 PM

Berlon manages to get out, huffing and puffing in exhaustion but otherwise ok. (Balance Check 11 Reflex Save 17 for 4 damage)

Once he is out he will look to see if there is anyone that requires assistance.

Dietrich  d20+6=24
Thursday March 8th, 2007 2:42:25 PM

Dietrich keeps floating inside the building, using his unexpected agility to avoid the falling debris (check 24, takes 1 damage.).

He´ll look out for anyone still inside and needing help to get along. If that happens, the warrior will grab the comrade in trouble and carry him out.

If everybody got out, he´ll move to the exit too.
The warrior realizes that Arngrim is still missing, and feels guilty, but can´t find the courage (crazyness...) to rush back all the way to look after the youth.

OOC: I´ve lost count on Dietrich´s hp. He was almost completely healed, but only almost. And now he´s taken other 3 hp of damage.

Theodore & Macaw  d20+2=7
Thursday March 8th, 2007 9:17:29 PM

Theodore still can't move past the entrance. He continues to stagger about, casting anxious glances into the building and then out to the ship. (Balance 7)

DM Shegger Round 7  d20+2=18 d20+2=7 d20+2=17 d20+7=21 d20+3=16 3d6(3+5+5)=13 d20+2=17
Thursday March 8th, 2007 10:12:07 PM

Vorelle trudges on towards the ship, side by side with the captain's daughter. The girl ghost never even glances at the ranger, staring straight ahead at her father staring straight back at her.

When Piper attempts to block the captain's view, he moves to the side, flickering in and out of sight too fast for the bird to follow.

Oni yells for Olyn to run for the ship and the drenched half-elf obliges, quickly catching up with Vorelle and the ghost.

Vauhwyt follows, yelling at the captain. But the ghost's attention is focused only on his daughter.

Rose makes it out of the building, again avoiding taking any damage, and hurries down the path.

Berlon is right behind her, taking a whack on the head before escaping the building. (Berlon takes 2 HP damage)

Sharif regains his balance and escapes the building, leaning heavily on the outside for a moment. (Sharif takes 2 HP damage)

Dietrich looks around, but sees no one else in danger. Arngrim still has not made an appearance. Deciding it's too dangerous to stick around, the warrior hustles back out. (Dietrich takes 2 HP damage. Unsure about your HP total, but you should be fine)

Theodore is still scrambling to keep his balance, but is relieved to see all of his friends out of the collapsing building.

(Vorelle, Olyn, Vauhwyt, and the daughter ghost are 20' from the ship. You'll be able to reach the ship and board it next round. There is a rope ladder hanging off the side. Rose is 60' from the ship. You can reach and board it in 2 rounds. Everyone else is 80' from the ship. Everyone but Berlon could boar in 2 rounds. Berlon will take 3.

Remember those balance checks. If you go back into the building, take 7 damage for a successful Reflex 15 save or 13 for an unsuccessful save.)

Oni  d20+3=6
Thursday March 8th, 2007 11:33:12 PM

Oni screams out in frustration. He knows he could make the distance easily if the ground would stop shaking. It is all he can do to keep his four legs upright at the moment.

Dietrich 
Friday March 9th, 2007 10:52:00 AM

Dietrich makes sure Theo leaves the falling building, helping the wizard out.

Once outside, the floating warrior helps any friend that can´t keep his balance, starting with Oni.

He also shouts (desperation and anger in his voice):

"Arngrim, where the &%$&¨%$ are you?!"

rose  d20+5=25
Friday March 9th, 2007 4:54:43 PM

rose keeps on running

balance: 25, nat 20

Vauhwyt  d20+7=17 d20+17=35
Friday March 9th, 2007 7:18:53 PM


Vauhwyt gets to her feet and runs for the boat. She leaps aboard! (Running Jump Check 35)

Mookie looks from the ghost-captain to the ghost-girl. "I sure hope we brought him the right ghost!" the raven caws.


Berlon - Eagles Splendor 2r, Air Walk (Dietrich) 657r  d20=5
Saturday March 10th, 2007 7:32:02 PM

Berlon tumbles as he tries to advance, but finally loses his balance. (Balance Check 5)

Theodore & Macaw  d20+2=6
Sunday March 11th, 2007 6:14:55 PM

"Dang it!" Theodore hollers, still unable to move. He pushes up against the wall.

Swallowing his pride, he looks to Dietrich. "Could you help me to the ship, Dietrich? I'm not sure I can make it there before the whole building comes down."

DM Shegger Round 8  d20+4=8 d20+2=8 d20+2=7 d20+2=5 d20+2=11 4d6(3+1+6+6)=16 4d6(3+3+3+6)+2=17
Sunday March 11th, 2007 10:49:31 PM

Vorelle and Leo have trouble keeping their balance. Leo tries to grab hold of the ranger to keep themselves on their feet. (Made balance check at 8)

Dietrich hollers for Arngrim, but gets no answer. He assists Oni, Theodore, Berlon, and Sharif as they struggle to keep their balance. Meanwhile, the south tower topples, taking out a huge piece of the outer wall as it slides into the sea. You hear more crashing and breaking further back in the complex.

Vauhwyt and Olyn reach the ship, Vauhwyt bounding onto the deck, Olyn taking the more conventional method by clambering up the rope ladder.

On board, the pair see the captain's daughter float up onto the ship. The captain and his daughter stand on the storm-rocked ship and watch each other.

Rose keeps chugging along and is now only 20' from the ship. (Rose will be able to board next round as long as she makes her balance check.)

(Oni, Theodore, Dietrich, and Sharif could reach and board the ship in two rounds. Berlon could reach and board in three rounds. Still no sign of Arngrim.)

Berlon - Eagles Splendor 1r, Air Walk (Dietrich) 656r  d20+10=13
Sunday March 11th, 2007 11:31:07 PM

The gnome manages to regain his balance just as things start to get really crazy (Balance check 13). He continues his mad dash, making another double move towards the ship

Vorelle  d20+4=6
Sunday March 11th, 2007 11:42:11 PM

It is all Vorelle can do to keep on her feet. She is not able to move closer to the ship this round.

[Balance 6]

DIetrich 
Monday March 12th, 2007 8:13:04 AM

Dietrich keeps moving on the air and helping every comrade that can´t hold his balance, making sure they move forward, grabing and carrying them if necessary.

The warrior fears the worst for Arngrim and is quite unsatisfied with the outcome of the adventure so far: two youths lost.
He makes a prayer for both of them, hoping that Domi may take care of their souls.

Oni  d20+3=11 d20+28=46
Monday March 12th, 2007 12:01:39 PM

Oni finally gets his balance enough to move. As he does so, he glimpses Berlon off to the side. Rushing over to him, he plucks the little man up in his arms and races to the ship.
As he nears the shp he attempts to leap aboard, not using the ladder.

Jump check 46
160 feet double move

rose  d20+5=23
Monday March 12th, 2007 3:21:54 PM

rose reaches the ship, but pauses for a second while others climb. she turns and counts the people "We're missing one! Vauhwyt we're missing one of the boys!" She cries as she finally notices that somebody is missing. She starts heading back asking the others where they last saw the missing boy.

Vauhwyt  d100=84 d20+2=7 d20+7=23
Monday March 12th, 2007 4:11:37 PM


"Oh wowsy!" Vauhwyt is dismayed at the loss of Arngrim.

She casts Expeditious Retreat on herself (arcane failure is okay). Concentration check is a 7, but I'm hoping that on deck, she is not being shaken.

If the spell works, Vauhwyt leaps back off and heads after Rose.

Rose! I am fast and big! Let me get him! ROSE -- GO TO THE SHIP! NOW!

Balance check back on shore:23.

Mookie yells above the gale, "Boss, are you crazy! Don't get us killed!"

Theodore & Macaw  d20+2=14
Monday March 12th, 2007 8:59:15 PM

Theodore pushes off from the wall and rushes down the path towards the ship, gritting his teeth through the stinging rain. (Balance 14)

DM Shegger Round 9  d20+2=16 d20+2=9 d20+2=6 d20+2=22
Monday March 12th, 2007 9:36:09 PM

Leo is able to move forward and pull himself up the rope ladder hanging against the ship. He moves up beside Olyn, huffing and puffing.

Berlon and Theodore move away from the building's entrance and rush down towards the ship. Theodore outdistances the smaller gnome, coming even with the struggling Vorelle. (Theodore and Vorelle can board the ship next round if they make balance checks.)

From behind, Oni comes galloping by to snatch the gnome up into his arms and pass Vorelle and Theodore. (Oni and Berlon can board next round on successful balance checks.)

Only Dietrich and Sharif now remain at the entrance, Dietrich still floating a few inches off the ground, Sharif staggering about, unable to make any forward progress.

Rose stays on the path and hollers for Vauhwyt to find the missing Arngrim. The liontaur shouts back for Rose to board the ship (which she can do next round if she makes her balance check) and attempts to cast a spell, but fails. (Yes, you still need to make concentration checks aboard the ship.)

Posting Report for 3/5/07 
Monday March 12th, 2007 9:42:20 PM

MTWTF

DM Shegger XXXXX
Berlon XOXXX
Dietrich XOXXX
Oni XXXXX
Rose XXXXX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle XXOXO

ADM Shegger

Vorelle  d20+4=14 d20+12=27
Monday March 12th, 2007 10:50:02 PM

Vorelle finds her feet and moves toward the ship again. She reaches it and scrambles aboard. She begins looking around her for rope, hooks, ladders--anything that might help her companions reach the boat safely.

[Spot 27]

Vauwyt  d100=14 d20+2=18 d20+29=41
Tuesday March 13th, 2007 10:10:06 AM

Vauhwyt tries again to cast her expedititious retreat -- arcane fail 14 is no prob, concentration 18 succeeds!

She leaps back to shore (Jump 41) and races 70 feet towards the entrance where Dietrich and Sharif ewmain.

Oni  d20+3=5
Tuesday March 13th, 2007 10:38:36 AM

Oni slides to a halt and drops Berlon. It looks like the shaking ground has unbalanced the centaur yet again.

Dietrich 
Tuesday March 13th, 2007 2:58:28 PM

OOC: why are Dietrich and some others that couldn´t make their checks still at the entrance? I´ve been writing for some 3 rounds that Dietrich uses his abillity of walking on the air to carry away the guys not able to move. He didn´t just stay around watching!

Dietrich grabs Leo and runs on the air as fast as possible towards the ship. He´ll come back soon to help Olyn too.
Seeing Vauhwyt coming back, Dietrich doesn´t say anything. He´s worried too about the missing warrior, but doesn´t like to put the party at risk in a very unprobable attempt to rescue Arngrim from the already desintegrating building.
But he won´t hinder the liontaur. If that is her decision, it´s an honourable one.

Theodore & Macaw  d20+2=10
Tuesday March 13th, 2007 4:51:44 PM

Theodore has enough left in him to make a last desperate dash to the ship, and sprawls for the rope ladder, just managing to snag it and pull himself up and over. (Balance 10)

rose  d20+5=10
Tuesday March 13th, 2007 9:05:27 PM

rose does as vauhwyt says and climbs aboard the ship. "Piper help Vauhwyt!"

Piper will fly around the outside of the building looking for Arngrim.

DM Shegger Round 10  d20+2=8 d20+2=19 d20+2=9 d20+2=4 5d6(5+1+5+1+1)=13 d20=20
Tuesday March 13th, 2007 9:45:46 PM

Vorelle, Rose, Berlon, and Theodore all scramble up the side of the ship just as Vauhwyt leaps off and charges back down the path towards the crumbling building. (Made balance check for Berlon at 20. Vauhwyt is 10 feet from the building's entrance.)

Oni stumbles just before the ship, close enough to almost grab the swaying rope ladder. If you could only get your balance back.

Dietrich snatches up Sharif and moves down the path past Vauhwyt. (Dietrich and Sharif will be able to board next round.)

(Vauhwyt, if you enter the building, make a reflex check vs 15 for 7 HP damage. Otherwise take 13 HP damage

Vauhwyt make a spot check;

If you hit 15 Highlight to display spoiler: {You see a dark shadow inside the building. Can't quite make it out, though.}

If you hit 20 Highlight to display spoiler: {The figure appears to be humanoid, and hurt. It's movements are erratic.}

If you hit 30 Highlight to display spoiler: {It's Arngrim! And he's in great danger. He's 70 feet back in the dining hall.})

OOC - Dietrich, you never specified who you were helping. You need to be specific because I don't like taking actions for PCs. I wouldn't want a DM to do it with Theodore, so I suspect the same is true with everyone else.

Vorelle  d20+12=29
Tuesday March 13th, 2007 10:56:19 PM

Vorelle continues looking about her for something on the ship that might help her companions.

[Spot 29]

Oni  d20+3=22
Wednesday March 14th, 2007 12:07:23 AM

Oni regains his balance and climbs up the rope onto the ship.

"Sorry Master Berlon, when I grabbed you I thought i could make the ship. I have run much longer distances in the past, and have never had troubles jumping. This island must have something to do with it."

OOC Sorry Berlon, I made my balance check when I picked you up, and had plenty of movement to make the ship. I apologize for taking control of your character.

Vauhwyt and Mookie  d20+2=5 d20+7=26 d20+11=23 d20+2=12 d20+2=5
Wednesday March 14th, 2007 5:24:19 AM


Vauhwyt spots nothing at all! (spot 5)

She keeps her balance (balance 26).

She shouts, "Boy! Boy! Where are you!"

She dashes 70 feet forward (60 feet into the building). She dodges all the rubbles (reflex save 23 plus evasion = no damage). She looks around and listens for the boy (listen 12, spot 5).

Then if she does not see or hear the boy, she dashes 70 feet back out! If by some miracle she sees or hears him, she will dash over to him, and then do her best to drag him out.

Mookie screams, "Boss! We're gonna die!"

Dietrich 
Wednesday March 14th, 2007 9:23:50 AM

Seeing that almost everybody is finally on board, Dietrich runs back to Vauhwyt, but remains outside the building. Should she come out and need help for her balance, the warrior will assist her.

OOC: I didn´t specify which one Dietrich was helping, as I couldn´t know who wouldn´t make his balance check, that´s why he would have helped anyone in need without specification. But ok, let´s move on.

rose  d20+6=21 d20+10=27
Wednesday March 14th, 2007 4:56:22 PM

rose anxiously waits for the others.

Piper flys into the building to help look for the boy. when she sees the figure moving (used vauhwyts info for spot checks) she flies towards the boy and calls to vauhwyt "Here he's over here"

piper rolls
reflex: 21, improved evasion no damage
spot: 27

Theodore & Macaw  d20+2=15
Wednesday March 14th, 2007 9:16:20 PM

Theodore keeps his balance on the swaying ship deck, watching the captain and his daughter.

"We're still waiting on our friends to get back to the ship," he hollers to the captain, trying to be heard above the storm. "Is there anything you can do to help us?"

DM Shegger Round 11  d20+2=19 d20+2=8 d20+2=14 d20+2=7 d20=16 d20+2=21 6d6(4+4+3+2+5+2)=20
Wednesday March 14th, 2007 10:04:42 PM

Vorelle tries to see through the stinging rain, looking for anything that might help those not yet on the ship. She notices plenty of rope, but all of it used as rigging or attached to some larger device. (You can surely cut some rope. It will take one round to hack through with your axe.) The chest the captain gave to your party also sits on deck.

Oni pulls his large girth up and over the side of the ship. Once on sturdy feet, he quickly apologizes to the gnome for picking him up and dropping him moments later.

Calling out to Arngrim, Vauhwyt dashes into the building, with Piper right beside. The raven moves quickly to the back of the hall and circles a now visible Arngrim. The bird calls out for the liontaur to come quickly.

Vauhwyt rushes over to Arngrim and throws one of his arms about her shoulder. She begins pushing, pulling, and sometimes dragging the young man from the building. In those few moments, she sees just how badly Arngrim is. If she can't get him out and healed soon, he's a goner. (You move up another 10' to get Arngrim and back towards the entrance. You are 10' from the entrance.)

Dietrich moves back down the path and waits outside, seeing Vauhwyt dragging the wounded Arngrim with her. She appears to be ten feet from the building's entrance.

Rose, Vorelle, Berlon, Oni, and Theodore Highlight to display spoiler: {On board the ship, Theodore cries out for the captain's help. The captain's daughter floats to her father and the pair embrace.

The Captain turns a sadistic smile on the heroes, "Many thanks be ta ya! Me daughter is more precious than the air in me lungs, don't ya know."

Now the ship begins to shake violently. Wood cracks and bursts, masts snap and begin to fall. "But don't ya know I do be a pirate!! My voyage do be endin' here, don't ya know!! And you lubbers do be a'comin' with me to the bottom of this here ocean! Har har!!"

As the captain turns from the group and begins to fade, his daughter's apparition points commandingly off in the distance.
}

Rose, Vorelle, Berlon, Oni, and Theodore make a pot check 25 Highlight to display spoiler: {You see the front end of another ship peaking out from behind the crumbling island. To get there, you're gonna hafta swim it, or navigate a dangerous path. Swim check 20.}

(Vauhwyt and Piper must succeed at a Reflex 20 now for 10 HP damage, or take 20 HP damage. More debris is falling and so harder to avoid.)

Oni  d20+12=19 d20+1=11
Wednesday March 14th, 2007 11:09:43 PM

Oni looks around frantically. The back stabbing old man!! And that girl, reunited, and no help.

Oni spots the chest of treasure, and whatnot. Going over to it, he opens it and looks inside. He had forgotten what was inside. Maybe there would be something to help them.

Spot Check fail 19
Search chest 11

Vorelle  d20+12=25
Thursday March 15th, 2007 12:07:52 AM

Vorelle feels the panic rising in her throat as the boat starts to break apart around them. Born and raised in Dirt City, she is a poor swimmer at best. Frantically, she scans the horizon.

"Th-there!" she cries, pointing "A-another sh-sh-ship!"

She begins looking about for ways to reach the other craft. Trusting neither the chest nor her ability to swim, she decides her best option is to go overland--rocking and shaking notwithstanding. She begins making for shore again.

Vauhwyt and Mookie  d20+7=22 d20+11=24
Thursday March 15th, 2007 12:15:53 AM


Vauhwyt pulls the boy out as best she can!

Balance check 22 no problem.

Save vs debris 24 no problem. Once again, evasion means no damage.

If she can run, the liontaur will run out with the boy. If not, a double move should still cover 140 feet (maybe less depending on how much the boy weighs).

"We're not dead, yet, Mookie!" she shouts in triumph. "Thanks to Wardd's own luck and the help of Our Lady!"

Then Vauhwyt sees Vorelle coming ashore and wonders what is going on.

Theodore & Macaw  d20+4=22 d20+2=10
Thursday March 15th, 2007 12:11:20 PM

Theodore peers off into the gloom, but can't make anything out. (Spot 22)

"Another ship?" he repeats Vorelle. His excitement rises, pushing down his fear of going down. "Oni! Grab the chest and get off the ship! It's coming apart!"

Theodore scampers back down the rope ladder and onto the path, heading after Vorelle. (Balance 10)

Rose  d20+5=12 d20+4=12 d20+8=19 d20+8=14 d20+10=12 d20+5=20 d20+5=8 d20+6=11 d20+6=12 d20+10=22
Thursday March 15th, 2007 12:28:59 PM

Rose quickly grabs the chest and shoves it off the ship onto the ground. Then jumps down beside it.

Piper is struck by a large object as she is flying and is badly hurt, she lands on Vauhwyt and hitches a ride out of the building.

rose checks
balance: 12
jump: 12
know arcane: 19
listen: 14
spot: 12
swim: 20, if needed
tumble: 8

piper checks
reflex: 11, improved evasion take 10 damage
listen: 12
spot: 22

PIPER 10/20 hp

Dietrich  d20+6=19
Thursday March 15th, 2007 2:16:43 PM

Seeing that Vauhwyt and Arngrim are very close to exit, Dietrich runs inside the building, avoiding most of the falling debris (dex check 19) and helps them out.

He hears the commotion behind him from the friends who stayed at the ship, but doesn´t pay attention to it now,focusing on the liontaur and the youth.

DM Shegger Round 12  d20+2=16 d20+2=8 d20+2=9 d20+2=8 d20=19 d20+2=5 2d6(6+3)=9
Thursday March 15th, 2007 9:55:36 PM

Oni flips open the chest and looks desperately for something to use. Unfortunately, he sees only gold and gems. Almost any other time, very useful. At the moment, not so much.

Rose scampers over to slam the chest shut and heaves it over the ship, leaping down beside it.

Vorelle points towards the back of the island and calls out that there is another ship. She, Leo, Berlon, and Theodore quickly unboard and move thirty feet down the path back towards the building where another path hugs the collapsing building around its east wall. (Made balance check for Berlon 19)

Dietrich hurries into the building and puts the other arm of Arngrim about his shoulders. Between the liontaur and armored warrior, they manage to pick up the pace.

The battered youth from Dirt City smiles up at the pair through bloody teeth. "Th-thank you," he manages to croak just before a large piece of ceiling crashes down directly on his head, making a sickening snapping noise. Arngrim goes completely limp in Vauhwyt and Dietrich's arms, his head hanging at an unnatural angle.

The same piece of ceiling that hit Arngrim slides off and strikes a powerful blow to Dietrich's shoulder. (Hits Dietrich for 10 HP damage) And then they're out of the building. Relief, but for just a moment as they see Theodore and Vorelle chugging down the path, back towards them. They see Vorelle pointing behind them, north and east of the building, away from the ship. Looking that way, you see a small path hugs the collapsing building around its east wall.

Back on the ship, Oni stands with Olyn and Sharif. The latter two struggle to keep their feet as the boat tears up around them, quickly sinking into the water. You better get off, and quick!!

(Keep making those balance checks. If you take the trail running along the outside of the monastery, make a Reflex save 15 for 5 HP damage, otherwise take 9 HP damage. You could also try the water, needing a Swim check 20.)

Oni  d20+3=16 d20+8=18 d20+3=10
Thursday March 15th, 2007 11:25:35 PM

Oni curses under his breath as the impetuos halfling slams the lid closed. Then with strength he had never noticed, she pushes the chest off the boat. Mumbling to himself about the idea of it all, he jumps off the ship. Landing near the chest, he picks it up and runs towards where the others have gone.

Balance 16
Jump 18
Reflex 10 5 hp dam. 53/61hp

rose PIPER 10/20 hp  d20+5=25 d20+5=19
Friday March 16th, 2007 12:27:23 AM

Piper will try to share Mookie's pouch, if there's no room she'll stay on Vauhwyt's back. No matter what she will ask her brother for some help "Mookie, do you have a healing potion I could use?"

rose
swim: 25
balance: 19

Vorelle [hp 58/63]  d20+4=11 d20+9=29
Friday March 16th, 2007 12:37:58 AM

Vorelle manages to keep moving across the shaking surface of the island, and starts down the narrow path beside the wall. She gives a little yip! of surprise when masonry starts falling on her, but easily dodges the worst of it.

She begins waving her arms, trying to signal the ship.

rose continued  d20+10=28
Friday March 16th, 2007 2:54:25 AM

ooc: looks like I missed what rose does when I copied from word.

Rose opens her bag of holding, she was going to put the treasure in it, but Oni took it. Rose does put everything that she has into the bag of holding. The only things not in the bag are her underclothes, her hair ribbon, and a seal. Rose will tie her hair back away from her face as tightly as possible, make sure her bag of holding is securly tied to her waist and break the seal and Iher clothes instantly change to a a yellow polk a dot bikini. Rose then starts swimming for the other ship.

balance & swim rolls above
spot: 28

Dietrich 
Friday March 16th, 2007 1:54:25 PM

Dietrich swears as that piece of stuff hit Arngrim and him.
He shouts: "Olyn, Berlon, quick! Arngrimm is dying!"
The warrior tries to move the youth as fast as possible towards the clerics, cursing their bad luck and the ¨%#$$# ship and its %$#@$ captain.

To Vauhwyt he says, gratefully and a little embarassed:
"You saved him! Domi is truly with you."

Vauhwyt  d20+7=12
Friday March 16th, 2007 4:38:28 PM


The liontaur hopes it is not too late. She looks for Berlon and carries the stricken boy.

Balance 12 just enough.

Mookie says to Piper, making room for him in his belt pouch, "Stay tight brother, and we'll get you fixed up in a sec. The Boss is busy."

Piper 
Saturday March 17th, 2007 11:25:52 AM

Piper says to Mookie "Maybe you should get a healing potion and fly it to the boy." Piper also wonders why her brother is calling her a boy.

Berlon - Air Walk (Dietrich)  d20=14
Saturday March 17th, 2007 11:33:50 PM

In no condition to swim in his half plate, the gnome decides to try for the path. Not surprisingly, he's unable to dodge even more debris crashing around him. (Reflex save 14, 9 damage, 15 damage total so far)

Upon hearing Dietrich's yells, he hollars back, "Use a potion if you have one, otherwise fly over here and I'll give you one!"

With that, he'll continue to run with a double move action.

Theodore & Macaw  d20+2=3 d2=1 d2+2=3 d20+2=8
Sunday March 18th, 2007 9:23:26 PM

Theodore tries to move forward but feels himself stumbling to the ground. He quickly flips another Coin of Wardd. (Gets a 1 for a reroll. Balance check 8. Doh!)

He can't move any further and the fear starts to take over.

DM Shegger Round 13  d20+2=19 d20+2=4 d20+2=10 d20=15 3d6(2+3+4)=9
Sunday March 18th, 2007 10:00:29 PM

Oni snatches up the chest and takes off down the path. (You are 60' from the new ship. You'll be able to make it aboard next round if you make your balance check. Oni takes 5 HP damage.)

Piper hitches a ride in Vauhwyt's pouch while Rose strips to her underclothes and dives into the churning sea. She manages to stay above water, though and starts for the ship. (You are 60' from the new ship. You'll be able to make it aboard in two rounds if you make the swim checks.)

Vorelle and Leo keep moving down the path, going hard for safety. (60' from ship. Can board in 2 rounds. Take 5 HP damage.)

Dietrich hollers for help from Berlon or Olyn. Arngrim's in deep trouble. Vauhwyt and Dietrich pull the limp Arngrim along and hustle out to meet Berlon. (Made balance check for Berlon 15. The four meet about 60' feet from the ship. Vauhwyt can make it there in 1 round. The rest can make it in 2 rounds.)

Theodore struggles to keep his balance, having to use a Coin of Wardd to keep from tumbling to the ground. Olyn comes up beside him to stabilize the wizard. Sharif remains on the ghost ship, unable to get off as it sinks into the ocean.

(Everyone make those balance checks. If you go by land, make a Reflex 15 check for 5 HP damage or take 9 HP damage. If you go by sea, make a swim 20 check but avoid damage from falling debris.)

Vorelle [hp 53/63]  d20+4=18 d20+9=25
Sunday March 18th, 2007 10:53:40 PM

Vorelle wishes she could help the others, but she realizes that her best chance for helping them comes in reaching the ship and using whatever resources it has onboard. She continues moving in that direction, dodging falling rocks.

[Balance 18, Reflex 25]

Oni 44/61 hp  d20+3=14 d20+3=4
Sunday March 18th, 2007 11:28:34 PM

Oni continues to run for the new ship. He sees the others clamoring long as he does. He would slow and pick one of them up, but the awkward chest is giving him troubles. Rocks and debris continually pelt him. He does make it to the new ship though and climbs aboard.

Balance 14
Reflex 4 natural 1

Rose  d20+5=20
Sunday March 18th, 2007 11:33:17 PM

Rose keeps on swimming, barely keeping her head above water. swimming lessons, i need to take swimming lessons

Piper resides in Vauhwyt's pouch with her brother. She doesnt feel very well and wishes that they would get to saftey soon.

swim: 20

Vauhwyt  d20+7=22 d20+11=28
Monday March 19th, 2007 1:23:09 PM


The liontaur, still carrying the dying? dead? boy, races for the new ship. If she can get the boy to Berlon, she will ask him to try a cure, please.

Balance: 22

Reflex Save 28

Dietrich  d20+6=16
Monday March 19th, 2007 3:11:07 PM

Reflex 16

Dietrich still manages to avoid most of the falling debris.

Upon hearing Berlon´s words, he remembers that he has such a potion and immediately pours the healing liquid into Arngrim´s mouth, hoping they can still save the boy.

Then he says to Vauhwyt:
"Continue carrying him, you´re much faster. I´ll try to rescue Shariff from the sea!"
The warrior will then "fly" towards Sharif.

Berlon - Air Walk  d20=18
Monday March 19th, 2007 3:24:35 PM

Grateful that Dietrich has a healing potion at hand, Berlon manages to duck most of the falling debris as he continues to run at top speed towards the ship. (Reflex save 18, 5 dge taken, 20 dge taken overall)

Theodore & Macaw HP 24/29  d20+2=11 d20+4=16
Monday March 19th, 2007 8:28:33 PM

Theodore gets his feet again and hurries after his friends to the newest ship. (Balance 11) He manages to avoid most of the damage of the falling monastery. (Reflex 16 for 5 damage.)

DM Shegger Round 14  d20+2=20 d20+2=18 d20+2=8 d20+5=6 d20+5=22 4d6(4+3+5+5)=17
Monday March 19th, 2007 9:08:50 PM

Vorelle keeps going, dodging and weaving as best she can along the thing path, a crumbling wall to her left, boiling water to her right. Right behind her, Leo takes a hard blow from a jagged stone. He's looking a little beat up as the pair come right up to the ship. (Vorelle takes 5 HP damage. You can board next round without making a balance check or taking damage.)

Oni puts his head down and continues down the path, ignoring the pelting masonry as he clambers over the side of the ship and into safety. (Oni takes 9 HP damage)

Rose just barely keeps moving forward, her little arms and legs churning for all they're worth. (You can make the ship next round if you make your swim check.)

Dietrich forces a healing potion down the throat of an unconcious Arngrim. (Dietrich, roll for how much it heals. I don't know what type of potion you used.) Vauhwyt takes the lad down the path and onto the ship where she lays him on the deck.

Dietrich speeds off to assist Sharif just as the young man leaps from the collapsing ship to the path and moves up to Olyn, who is trying to get his balance. (All three are 120' from the ship. You can board in 3 rounds.)

(Balance check 10, or swim check 20. If going overland, make a reflex 15 to take 9 HP damage, otherwise take 17 HP damage.)

Posting Report for 3/12/07 
Monday March 19th, 2007 9:16:27 PM

MTWTF

DM Shegger XXXXX
Berlon XXOOX
Dietrich XXXXX
Oni XXXXX
Rose XXXXX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle OXXXX

ADM Shegger

Rose  d20+5=9 d20+5=9
Monday March 19th, 2007 10:13:43 PM

rose struggles to keep her head above water, and doesnt make much progress to the ship.

swim: 9 used hero point and got the same result :(

Vorelle [hp 53/63] 
Monday March 19th, 2007 11:38:42 PM

Reaching the ship, Vorelle takes a moment to look it over before boarding. What kind of ship is it? Whose flag is it flying? What does the crew look like?

Oni 44/61 hp  d20+12=15
Tuesday March 20th, 2007 2:08:46 AM

OOC Vorelle, Crew looks like me, i'm the crew, hehe.

Oni drops the chest at hois feet. Pulling the wand of healing from his pack he prepares to use it on himself.

"Save your spells of healing, i have a wand with enough power to heal everyone. Just get to the ship, fast!!!"

It is at that moment he turns to survey exactly what is on the block of wood he has mounted.

Spot 15

Vauhwyt and Mookie 
Tuesday March 20th, 2007 6:50:46 AM

Vauhwyt looks quickly around the ship. Does it have a crew? A living crew?

She glances at the other ship -- the ghost ship. What is happening there?

She tries to keep track of all the people who came ashore. Who needs help? Is everyone accounted for? She readies herself to jump back onto the island if need be, to help her friends.

Theodore & Macaw HP 7/29  d20+2=12 d20+4=10
Tuesday March 20th, 2007 10:13:05 AM

Theodore gets hit hard as he continues to the ship, staggering dangerously, but staying on his feet. (Balance 12, Reflex 10. Takes 17 HP damage.)

Berlon - 24/44 hp - Air Walk  d20=1 d20=18
Tuesday March 20th, 2007 9:08:12 PM

As he finally close on the ship, Berlon gets hit with even more debris (Reflex Save 1, 17 dge) Though dazed slightly, he is able to retain his balance (Balance check 18) and finally reaches the ship.

DM Shegger Round 15  d20+2=15 d20+2=16 d20+2=9 d20+5=21 d20+6=16 5d6(6+1+3+3+5)=18
Tuesday March 20th, 2007 10:32:30 PM

Rose goes under the raging waters, unable to resist the pull any longer. (Rose can hold her breath for as many rounds equal to your constitution score. You can make another swim check 20 to go above water next round. Still need one round to make the ship.)

Vorelle looks around at the ship and discovers it is much smaller than the captain's longship was. It has only a single mast and a square sail, that is taken in at the moment. It is 50' long and 15' wide with several oars for rowing a cabin and a few steps leading below. There is no crew.

Oni pulls out a wand of healing. It appears the Arngrim is in the worst shape. He is bloody, bones smashed, and deeply unconcious. If he doesn't get help soon, he's a goner.

Vauhwyt looks out over the scene, able to take a breather for a moment. The captain's ship is still sinking. It will probably take a minute or two to go completely under.

Berlon and Theodore both take heavy damage as a section of wall crumbles down about them. But they come up right on the boat, able to board. (You can board the boat this round without balance or reflex checks.)

Dietrich, Sharif, and Olyn now face the gauntlet. Looking at the path ahead strewn with rubble both natural and man-made, the task looks daunting. The trio rushes forward, Olyn and Dietrich able to avoid the brunt of the damage, but Sharif isn't as nimble, taking a heavy load across the back of his shoulders and neck. (Made Reflex check 16 for Dietrich. Dietrich takes 9 HP damage. You can board in two rounds.)

(Balance checks only for Sharif and Olyn, both controlled by me!! Reflex 15 for 9 HP damage, otherwise take 18 HP damage. Rose needs to make a swim check 20 to reach the boat.)

Vorelle [hp 53/63]  d20+12=28
Tuesday March 20th, 2007 10:54:11 PM

Seeing that her companions may need help in getting aboard, Vorelle begins looking around for rope. [Spot 28] If she doesn't see any, she will grab an oar instead.



rose  d20+5=23
Wednesday March 21st, 2007 4:30:38 AM

rose manages to get her head back above water and bravely keeps on swimming. As soon as possible she'll climb aboard the boat.

Oni 44/61 hp  d8+2=5
Wednesday March 21st, 2007 4:40:56 AM

When Amagrin reaches the ship, it seems he is in the worst shape of all. Tapping him once on the shoulder, some healing powers enter his body.

Wand use 5hp healed

Dietrich  d20+6=21 2d8(4+6)=10
Wednesday March 21st, 2007 9:29:59 AM

ooc: sorry for missing post. The healing potion Dietrich gave to Arngrim was a cure moderate wounds, don´t know how much it heals.
Dont´ know how much damage he took from the debris, but now it´s starting to mean trouble, it´s been certainly more than 20.

Dietrich keeps moving and floating, avoiding the falling rocks (reflex 21). Should either Olyn or Sharif loose their balance, he´ll grab them and help them up.

The warrior also keeps a look at swimming Rose, ready to fly back if needed.

A cure moderate wound potion does 2d8 points of healing. I rolled it for you. 10 points.

Theodore & Macaw HP 7/29 
Wednesday March 21st, 2007 10:26:11 AM

Theodore pulls himself into the boat and lays down huffing and puffing. He closes his eyes against the pouring of the rain and lets it wash over him.

Vauhwyt  d20+2=22 d20+2=3
Wednesday March 21st, 2007 2:10:46 PM


The liontaur is really glad that Rose has swum to the ship and Oni cured the boy. But the luck of this ship appearing here with no crew is just too odd. Vauhwyt gives the vessel a good look over.

Spot 22 nat 20!
Search 3 nat 1!

LOL!

Berlon - 7/44 hp - Air Walk  2d8(4+3)+8=15 d8+5=9
Wednesday March 21st, 2007 8:26:34 PM

Once he manages to board the ship, Berlon will get to the task of healing.

If Angrim is brought aboard the ship, he will tend to him first. If he can be helped by conventional healing, Berlon will cast Cure Mod on Angrim, healing 15 damage.

If Angrim is not on board (or can't be saved) Berlon will instead heal Theo, using a Cure Lt. to heal 9 hp.

DM Shegger Round 16  d20+2=14 d20+2=17 d20+2=14 d20+5=20
Wednesday March 21st, 2007 9:49:21 PM

Vorelle sees plenty of rope lying about. She picks up a coil attached to the mast and tosses it about ten feet out from the ship.

Rose surfaces like a tiny dolphin, spurting out onto the deck of the boat gasping for air.

Oni huddles over Arngrim and taps the warrior on his forehead. Arngrim takes a deep shuddering breath, but doesn't move further. He still looks pretty bad.

Theodore and Berlon both make it on to the boat. While Theodore sprawls out on his back, Berlon sets to work on Arngrim. The gnome lays his hands on youth, infusing him with positive energy. With a deep gasp, Arngrim comes awake, jolting into a sitting position and almost knocking head with Berlon. After a couple more deep breaths, Arngrim grabs the gnome in a tight hug, crying on his shoulder.

Dietrich, Sharif, and Olyn reach the edge of the boat, able to jump aboard next round. While Dietrich and Olyn were able to avoid the brunt of the damage, Sharif was not, taking another heavy load to his frame. He's still able to continue on, though. (Dietrich takes 9 HP damage. You three can board next round without balance or reflex checks.)

Vauhwyt looks the boat over (see the stats in the previous post). Perhaps there's some evidence to its purpose below decks?

Vorelle 
Thursday March 22nd, 2007 12:01:41 AM

"D-d-did e-everybody m-m-make it?" Vorelle asks, looking about. She tries to do a headcount to make sure everybody is on the boat.

If people are still having trouble boarding, she will throw more ropes or do whatever else is needed.

Oni 44/61 hp  d8+2=8
Thursday March 22nd, 2007 1:06:13 AM

Oni looks about himself at the others who have boarded. Everyone it seems is bleeding from various wounds. He does notice Theo on the deck with labored breathing. As he makes his way over he says, "Berlon save your magic if you want. This wand has enough charges for everyone, it will just take time."

At that he taps Theo's forehead, the wand comes alive and heals 8 points of damage.

OOC Theo u be healed with 8 hp. Will tap you again next round, so dont run off.

Theodore & Macaw HP 15/29 
Thursday March 22nd, 2007 10:38:14 AM

Theodore's view of the falling sky is suddenly taken over by Oni's huge, but very welcome, figure. When he taps Theodore on the head with his wand, the young wizard closes his eyes to feel the familiar healing warmth run through him.

He sits up, feeling much better. Heeding Oni's request, Theodore stays where he is and peers over the boat. He sees that only Dietrich, Sharif, and Olyn have yet to board.

"Hurry up, guys. I think this whole island is gonna sink. We should get out of here to avoid any whirlpools it might leave behind."

Dietrich  d20+4=11
Thursday March 22nd, 2007 12:31:03 PM

Dietrich boards the ship, helping Olyn and Sharif up, if needed.

He takes a quick look at the ship, using his knowledge of carpentry (11), to see if it´s mundane or strange in any way.

The warrior makes a quick and silent prayer to Domi, thanking that everybody got on board.

Vauhwyt 
Thursday March 22nd, 2007 4:46:24 PM


Glad to see that everyone is safe and healed, Vauhwyt checks out the inside cabin and belowdecks of the boat.

Berlon - 7/44 hp - Air Walk  2d8(1+5)+8=14 d8=2
Thursday March 22nd, 2007 6:10:38 PM

"Yes, yes, it will be all right," the gnome says comfortingly, "we are leaving now."

"Even as we speak Dietrich is organizing the others to set sail."

With that he will take the moment to cast Cure Mod on himself, healing 15 hp. (1 rerolled to 2)

DM Shegger 
Thursday March 22nd, 2007 9:42:10 PM

Healing magic abounds aboard the small boat as Oni heals Theodore and Berlon takes some of his own pain away.

Dietrich helps Olyn and Sharif into the boat before coming aboard himself. Everyone is now on the boat, which happens to be drifting freely.

Below deck, Vauhwyt looks about and discovers a large sea chart and a couple of empty chests. There is a location on the chart that looks suspiciously like Dirt City. Perhaps you could sail this ship home using this chart. (Make a survival check 15 to guide the ship to the location circled on the chart.)

Dietrich notices nothing abnormal about the boat. It looks like a regular ship. Old, but serviceable.

Back on the shore, the monastery continues to crumble, the whole third floor crashes down. It appears even the island is going into the sea. Across the way, the ghost ship continues to go under, slowly upending as it goes down.

As Theodore suggested, it might be wise to take up the oars and get a bit of distance between the sinking island and yourselves.

Vorelle 
Friday March 23rd, 2007 12:23:52 AM

On a ship. Well, it seemed like a good idea at the time.

Stepping carefully, Vorelle takes up an oar and sits on a rowing bench. She tries her best to row. She's not very good at it.

rose Piper 10/20 hp 
Friday March 23rd, 2007 1:21:41 AM

Rose rests for a moment before helping to sail the ship.

Piper hops out of her brothers pouch and flies over to Olyn "Olyn, make me feel better."



Oni 44/61 hp  d8+2=6 d8+2=3 d8+2=9
Friday March 23rd, 2007 1:50:25 AM

Oni taps Theodore one more time with the wand healing 6 more points of damage.

Looking over at Olyn he can see the blank look, or lost look, and wmoves over to heal the bird called Piper. 2 wand taps for 12 points healing.

OOC_Rose dont know if you will get response from Olyn, so its why I jumpeed in.

Oni looks to Vorelle and thinks it high time he start rowing as well. Becausw o his bulk, he will stand near the back, grabbing an oar from either side. One with each hand. The oars lift further out of the water, so forward progress would not be as great. But at least it would be even.

Vauhwyt and Mookie 
Friday March 23rd, 2007 11:11:54 AM


The liontaur helps row the ship away from the sinking island. She remains very curious about where the ship came from. Mookie has more practical thoughts about the vessel.

"Boss, how much do you think we could sell this boat for in Dirt City?"

Berlon - 22/44 hp - Air Walk  d20+4=20
Friday March 23rd, 2007 2:34:04 PM

Even though he is still injured, Berlon dashes below decks to help with getting the ship started. Seeing Vauhwyt and the chests, he is actually more interested in the charts.

"Aha! These should do!" he says happily, and heads back above decks to help chart a course home. (Survival check 20)

He also makes a note that someone should check on the chests, but perhaps once they are back on dry land...

Theodore & Macaw HP 21/29 
Friday March 23rd, 2007 4:11:38 PM

After receiving another healing tap from Oni's wand, Theodore stands up as folks begin to take up oars.

"Thank you, Oni. I don't think we all could have made it out of there without you. In fact, I think most of us acted without concern for our own safety, which is why we're all on this boat, and not sinking into the sea." He looks the boat over. "Well, at least not yet."

"I don't need anymore healing, Oni," he says to his new friend. "I have a ring that will take care of the rest of my hurts."

He walks over and takes up the oar to the other side of Vauhwyt, attempting to keep up with his much larger friend.

Rose 
Friday March 23rd, 2007 8:14:04 PM

Suddenly a thought comes to Rose "Maybe whoever owns the boat followed us from Dirt City and is still on the island!"

Vauhwyt and Mookie  d20+2=4
Friday March 23rd, 2007 9:35:01 PM

As she rows, Vauhwyt keeps a sharp eye out for other survivors, since Rose might have a point.

Spot 4! LOL!

DIetrich 
Friday March 23rd, 2007 11:03:27 PM

Dietrich is glad Berlon can read the charts and guide the party back to Dirt CIty. HE sits down and helps rowing.

All Aboard! [DM SteveK] 
Saturday March 24th, 2007 12:27:27 AM

OOC: Hi everybody! Let's hear it for Sheggar. Yeomans work!

The team of Vorelle, Oni, Vauhwyt, Theodore, and Dietrich begin rowing at the oars and are able to move the boat further away from the sinking island. Although Olyn, Leo, Arngrim and Sharif begin to get into position to row as well, they have to wait thier turn, for there are only three oars per side on this boat.

Rose watches for any sign of others on the island, but is unable to see anyone.

Pulling hard and as coordinated as they can, the companions and the rescued young men look on as the island and long boat crumble and are pulled beneath the frothing waves. As the sun nears the horizon, geysers spray salty mist across the boat, and the heaving seas rock the wooden vessel dangerously as sweat stains backs that are straining against the oars.

Yet slowly, finally, the waters become relatively calm. The heroes can look across the water and see no trace of the mysterious island. The mystery seems solved and complete.
It is time to go home.
..........................

Now that the immediate danger seems to be over, the group is able to take a better look at the boat they find themselves on. Fifty feet long and only fifteen feet wide, the boat has a blunt bow with firebox for cooking and a tiller aft for steering.
The center of the boat is dominated by a low cabin with half-stairs going into the cargo hold. A single mast with a furled squarish sail surmounts the cabin. There are ropes from the gunwhales to the top of the mast, but no ropeladder or crowsnest.
Aft of the cabin are three sets of oarlocks with sweeps for rowing, but appears that you must row standing up... there are no seats. There does seem to be a canvas awning that can be raised or lowered on the rear fifteen feet of the boat for shade for the steersman.
Belowdeck is an open bay cargo area with the aforementioned large sea chest and two flat-topped chests. The bow, aft, and floor are blunt with few angles that indicates a shallow draft ship. The 'cabin' seen from the deck is actually a way to provide a little more headspace below. Where the 'cabin' is, the cieling is at the hieght of 8 feet. Elsewhere belowdeck, the cieling is 5 feet high.

Berlon currently has the chart. From his estimate, it will be about a two week sail to Dirt City.

While all this is knowledge easily seen by a quick look around, other thoughts may come to the heroes. Like food and water for a two week trip...


Rose 
Saturday March 24th, 2007 1:34:34 AM

Rose goes below deck to change into dry clothes, since she's just over 3' tall she'll choose a place where the ceiling is to low for the others for her sleeping area. She'll lay down her mattress, pillows, sheets, blankets, ect until she has a nice looking bed.

She will then go up to the top and start cooking dinner as she's really hungry. She'll make up a good size batch of bread as she isnt sure how much food the others have. After the bread is made everyone will get some with honey, unfortunatly there wont be enough dried fruit and jerky to last everyone for two weeks. "Olyn, Berlon could one of you conjure up a enough water for dinner?" Rose asks as she takes some of the water she has in her waterskins and makes tea.

ooc: rose has 10lb flour; 5lb oatmeal; over a pound of tea, 8 cups each honey and olive oil; 2lb each chocolate covered almonds, peanut brittle, sugar, and hard candy; 3lb each dried apples, jerky, dried beef sausage, crackers. Unfortunatly I havent updated the food list for the journey to the island so I'm not sure how much is left.

DM Post: Unless Rose has an oven in her pack, she's going to have to settle for flatcakes or cobbler instead of bread :) The firebox topside enables open air frying, fire roasting, or dutch oven cooking (provided you have a dutch oven). Good post for domestic activity!

rose 
Saturday March 24th, 2007 11:55:00 AM

rose has 2 iron pots that I've always thought were dutch ovens. If they arent she'll use prestidation on someones stuff that's metal and temp control and improvise an oven.

Theodore & Macaw 
Sunday March 25th, 2007 9:53:14 PM

Theodore is super glad to get off that cursed island, and even more so that everyone who went to the island made it off safely.

A few days of honest labor sounds good to Theodore. He spends the days rowing when able, letting others take the oar when he's too tired or the blisters on his hands are too much. Maybe he'll add some muscle to his skinny frame.

At night, he studies his spellbook and sleeps where he can. When Oni or any of the three Dirt City boys are free, he strikes up a conversation with them.

Vorelle 
Monday March 26th, 2007 9:09:16 AM

Miserable away from land, Vorelle spends a lot of time and energy rowing. The rest of the time she tries to stay out of everyone's way. She doesn't have much food with her, but what she has she contributes to the general supply. She knows that as long as the clerics can keep them supplied with drinking water, they will survive the voyage. They may get hungry, but they'll survive.

Berlon 
Monday March 26th, 2007 9:06:17 PM

Once he has a moment to study the chart and recognize how long it will take to get home, Berlon starts to formulate a plan.

First, he will help with any healing that still needs to be done. He will take extra care to make sure those from outside the group are fully healed and tended to.

Second, he will adjust his spells for the remainder of the trip, making sure he has a Create Food and Water spell each day. Each morning he will cast it to make sure everyone has plenty of food and water. If the group starts to run out of food, he will start to memorize a second CF&W spell.

Adrift in the Sea, or, What Happened to the Plot? [SteveK] 
Monday March 26th, 2007 9:33:11 PM

Rose takes the opportunity to make dinner and generally chef around. Taking out a couple of pots that stack in different ways, she is able to contrapt an oven-like set up and soon has bread on the rise for an evening repast. Already having her bedding laid out, the halfling is ready for the night.

Theodore is looking forward to some good hard labor and talking with Oni and the Dirt City boys to learn more about his companions.

Vorelle is also willing to do her share of rowing, and wonders about food on the open sea.

Berlon assures everyone that he will be able to supply any and all food and water for the trip, and reaffirms his confidence in sailing by the sun.

Leo, Arngrim, and Sharif head down below to get some comfort of the confining spaces after thier harrowing adventure. They lay thier bedding close to Rose's and relax until dinner. Olyn uses the last of his magics to spontaneously heal anyone who still requires it, and then also goes below to speak in hushed tones to Arngrim.

Of course, the sun is setting now, the stars are coming out, and the ocean breezes are making it decidedly cooler tonight. Dinner is a little ways off, and there is still the large chest, two small chests, and the uncertain weather of the ocean to contend with for the two week trip to Dirt City.

Plus there doesn't seem to be a way to open the sail except by climbing a rope or the mast...

Oni 
Monday March 26th, 2007 11:13:30 PM

Oni decides to keep his larg frame above deck. The feel of the breeze feels good on his skin anyway. He talks with his new companions when they offer conversation. Mainly he works on rowing the boat. The sail would be nice, but he never really understood how they worked.

Vorelle 
Monday March 26th, 2007 11:31:29 PM

Vorelle keeps to her oar. She is not interested in the pirate's chest--doubtless it will disappear before long, much as the boat itself had. She is curious about the other chests, but more interested in spending as little time as possible at sea.

Vauhwyt and Mookie 
Tuesday March 27th, 2007 6:37:39 AM


[OOC: Sorry for missing a post. Baby has been sick. "No I wasn't," says Mookie. "You're not MY baby," says Cayzle.]

Vauhwyt puts her underdeveloped rowing muscles to work, pulling with the rest of her team.

Mookie perches at the front of the boat and caws out, "One-two! One-two! Lift that oar! Put some back into it!"

Vauhwyt is happy to let the loot go unlooked at until shore.

Rose 
Tuesday March 27th, 2007 12:49:07 PM

"Why dont we put the anchor down for the night? Then in the morning I'll memorize some feather fall spells and climb up to let down the sail." Rose says as it gets dark. She makes sure her continual flame hair ribbon is in place so she can see what she is doing and then carefully ties a few extra ones around where they will provide enough light.

After eating Rose will go below decks and take a look at all the books she took.

ooc: I want a book list.

OOC back:[DM SteveK] I'm sure you do. Would serve you right if one of the books was a mindflayers version of pornography! :)

Berlon 
Tuesday March 27th, 2007 1:59:19 PM

"You know," Berlon says to no one in particular, "if someone were to climb or even fly up there..." He smiles broadly at Mookie. "We could probably go a lot faster. Maybe someone could even use spells to help with the wind. We should definitely have a Control Weather spell at the ready."

"And we probably shouldn't fool around with those chests while at sea. We wouldn't want anything exploding at an inopportune time. Did anyone ever open that first chest?"

OOC: I seem to recall one of the chests being opened already. Is that the case? If so, Berlon will use his 2x Identify per day (Domain spell and Pearl of Power) to id anything in the already dealt with chest.

Dietrich  d20+9=22
Tuesday March 27th, 2007 2:23:58 PM

After a whole day rowing, Dietrich is dead tired and he needs some healing too (ooc I guess he´s lost some 40hp overall)
He too is very glad that everything went smooth.
Adding to the general organisation of the hometrip, the warrior suggests the rowing to be alternated and to have a night watch.

He also hears Rose´s and Berlon´s comment. Dietrich puts away the heavy gear and decides to climb up the mast, being far more agile than he appears to be.
He binds himself to some rope and starts climbing up (climb check 22 + possible bonus for using rope)

Theodore & Macaw  d20+4=12
Tuesday March 27th, 2007 6:42:37 PM

As Theodore continues to alternate between the task of rowing and sitting idly, Macaw soars along with the boat, enjoying the beautiful weather and scouting ahead. (Macaw spot 12)

In his spare time, Theodore decides to finally use his amulet received from the temple of Wardd. He focuses on attuning the amulet to his crossbow. (Amulet of Wardd received under Kup's DMacy. Any weapon attuned to the amulet of Wardd must make a 1d4 roll on every round used. 4 = +2 enchanted weapon, 3 = +1 enchanted weapon, 2 = normal weapon, 1 = -1 enchanted weapon.)

Theodore also uses the downtime to have a little fun. He thinks it particularly amusing when he makes himself invisible before his next turn at the oars. The trick might have worked had he not been giggling the whole time he was rowing unseen.

Row, Row, Row Your Boat [SteveK] 
Tuesday March 27th, 2007 9:35:56 PM

Dietrich sensibly suggests a rowing schedule and a night watch schedule to keep the friends from exhausting themselves unduly. This is given a sage nod from the now-often quiet Olyn, and enthusiastic volunteerism from Leo, Arngrim, and Sharif. The Dirt City young men are only too happy to be able to help out for a change.

When Dietrich sucessfully climbs the rope to the mast and unfurls the sail while in full darkness (nice skill roll, there) it seems that Wardd is truly with the group. The sail doesn't seem to make the flat-bottomed boat move faster, but at least you don't have to row all day.

No one seems interested in opening the strange chests, but Berlon is right, the pirate's chest has already been opened. All you have to do is gather in the loot. Same is true with Rose's book haul, and she spends the better part of a day perusing the bindings to see what is worth reading. (OOC: Both Pirate Chest and Rose's Books will be in a separate post)

In fact, for the first eight days, the slap of gentle waves on the side and on the oars, the occasional luff in the sails, and the magically prepared food by the clerics is all the excitement available.

Then off the port bow, a fish jumps from the water. Brilliant rainbow sides, the foot long swimmer has enormous pectoral fins. At the top of its leap, the fins snap out to the sides, and it glides in the air until disappearing into a wave. With similar splushes of sound, more and more jump from the water until they are skipping all around the boat.

(Please post a night watch and rowing order)

Oni  d20+12=13 d20+12=27 d20+14=24
Tuesday March 27th, 2007 11:24:56 PM

After the 8 days of travel his wounds have healed. He could have used his wand, but time heals all wounds, so they say. Oni is the largest of the group, and so he stays above deck to wupervise the rowing. He fills in whenever possible, for those whose muscles are not quite attuned to the labor.

At night time, although not always on watch, Oni is quick to rise when needed. The food the clerics provide is good and hearty. When asked he volunteers for the early morning watch, knowing most people sleep bettr during those hours.

Listen 13, natural 1
Spot 27
Survival 24

Vorelle 
Wednesday March 28th, 2007 12:43:12 AM

Lacking any kind of night vision, Vorelle prefers to watch by day, preferably first thing. She rows in the afternoon and evening.

CDM Jerry 
Wednesday March 28th, 2007 9:43:56 AM

I need the list of last week's posting submitted please. Put it on this board, and email it to me as well please so I know it's done. Thanks!

Posting Report for 3/19/07 
Wednesday March 28th, 2007 11:10:35 AM

MTWTF

DM Shegger XXXXX
Berlon XXXXX
Dietrich XOXXX
Oni XXXXX
Rose XXXOX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle XXXXX

Sorry about that. With all the excitement of changing DMs, I forgot my ADM duties.

ADM Shegger

Theodore & Macaw 
Wednesday March 28th, 2007 11:14:10 AM

Theodore has to sleep through the night to regain his spells, but otherwise will do his share of the work during the day.

He also creates some magical assistance by creating unseen servants to do work about the ship.

Other than the occasional joke, such as creating giant turtle illusions to swim along side them, Theodore seems not to have a problem with the monotonous daily schedule. A wizard's life is boring by default from all the studying required. He's quite used to it.

rose 
Wednesday March 28th, 2007 12:54:07 PM

rose will take the first or last watch at night so that she can still prepare her spells. If she can Rose will help with the rowing, she will also memorize and cast unseen servant to help with the sails and rowing.

ooc: can rose row, she is 3' tall and you said that rowers have to stand are the oars above her head?

Dietrich 
Wednesday March 28th, 2007 12:58:51 PM

Dietrich has his wounds healed over time and heartily enjoys the rowing, watching his powerful muscles work.
The warrior also enjoys the wind, the sun and rough water, being very conscous that this will soon end in Dirt city´s dusty sky and tunnels.

Although having a very good time, with Theo´s entertaining, the work, flying fish and good food and beer provided by the clerics, Dietrich doesn´t forget his duties.

The nightwacth should be organised in a way so as not to disturb the sleep of the casters.
He organises (should the party aprove) the watch like this:
first watch: Rose (has good vision; can still sleep enough after the watch) + Arngrim + Leo

second watch: Vorelle (has no nightvision, but has the skills and "doesn´t" need to sleep) + Dietrich + Sharif

third watch: Vorelle + Oni

fourth watch: Berlon + Vauhwyt (both should have slept enough by now, could start sleeping a little earlier. Berlon has nightvision, both can fight)

Despite Vorelle´s last comment, she´d be the best fitted for spotting and listening during second and third watch. Of course she´d sleep more during the day later.


Vauhwyt 
Wednesday March 28th, 2007 1:05:49 PM


The liontaur agrees with Dietrich and takes a watch with Berlon.

She works hard and hopes to be back soon.

Pirate Chest (interrum post) [SteveK] 
Wednesday March 28th, 2007 1:40:04 PM

With Berlon's identify spells, the trip back is easy to learn the properties of magic and pass the stuff out.

The pirate's chest is real and sturdy, if a bit ancient looking. Inside are...

arcane scroll of jump & shield,
oil of darkness,
potion of protection from arrows 10/magic,
chime of opening (which Berlon took),
1,250 gold pieces
3 moss agates (30 gp each),
5 freshwater pearls (50 gp each)
2 lapis lazuli (20 gp each).

The three scrolls from the library are...

Divine scroll of bless weapon & hide from animals,
Arcane scroll of charm person, nystul's magic aura, & tenser's floating disk,
Arcane scroll of scare & summon swarm.

Most of Rose's books are written in a strange script (Read Languages are a must), and none have printing on the binding to identify them. Big, small, fat, skinny, green leather, wood-bound, various ribbons... All make it easy to identify which book is which, but Rose'll have to use magic or wits to read them. And of course, open the books, too.

Vauhwyt 
Wednesday March 28th, 2007 2:29:23 PM


"I say, sell everything in this chest but the chime (keep that as a party item), and split the proceeds."

Berlon 
Wednesday March 28th, 2007 3:28:58 PM

"I agree with the selling the chime," Berlon says as he places the chimes back in the chest, "we usually don't have any problem breaking down doors."

"But as far as the potions and scrolls go..." he tries not to drool as he looks over the goodies, especially the oil, "one can never be, TOO prepared, can one?"

Unless some unforseen outcry emerges, Berlon pockets the oil. He'll give all the others first crack at the scrolls, but if there are any that no one wants, including arcane, he'll take them as part of his take.

With that he'll get ready for his shift with Vauhwyt.

Vauhwyt 
Wednesday March 28th, 2007 3:32:08 PM


"LOL! Berlon totally misunderstood me! I say keep the chime and sell everything else! He says keep everything else and sell the chime!"

Vauhwyt laughs at that.

We're Gonna Need a Bigger Boat [SteveK] 
Wednesday March 28th, 2007 10:25:41 PM

Oni with his keen senses on the lookout is the first to spot the VERY large shape in the water torpedoing after the school of flying fish. After all, to leave the comfort of thier natural environment, they must have been chased by something

To the port side, a black fin breaks the water and flying fish scatter. Ahead, coming from deep under water, another shape rockets into the sky. Two thirds the length of the keelboat you are on, the black and white animal savages a couple flying fish with efficient teeth before crashing back into the ocean with a crack that is heard for miles.

The flying fish are now trying to escape by gliding over the keelboat itself, but this proves only an occasional success. Several land on deck and begin flopping around. The hunters in the water pursue, and then the unforeseen happens.

One of the thirty-five foot fish killers misjudges its dive under the boat by only a few feet, yet it is enough to shake the whole aft end of the boat!
Balance DC 12 or be thrown to the deck. Miss by 4 and be thrown overboard.
Listen DC15 Highlight to display spoiler: { cracking boards can be heard belowdecks}.

Oni  d20+3=16 d20+12=29 d20+12=20
Wednesday March 28th, 2007 10:56:15 PM

Oni corners Theodore when he is doing his illusion magic.

"So master Theodore, is this your specialty? Illusions i mean? I once knew awizard that said each wizard specializes in something different. As for me, i davbble in the magics of nature. I am hoping to share one with the other.

"It is an odd bunch of characters you, I mean we travel with. No short supply of bird friends. I assume many of you hail Dirt City as your home? As for me, it has been along time since i spent any real time in the city. I may need help adjusting."

On and on Oni chats about everyday things. Hoping to become friends with these people, he lowers his normal defensive stance.

When the giant fish appear, Oni feels the old feeling of dread come upon him. Yes it had been these giants that collapsed his boat so many years ago. Captivity....

The slam, crunching of wood, splinters, all bring him out of his revelry. The island must have taught him some on keeping his balasnce, because he does so easily. He finds he rocks with the boat, instead of fighting it.

Balance 16
Listen 29
Spot 20

Vorelle  d20+4=19 d20+12=15
Thursday March 29th, 2007 12:54:33 AM

Still trying to become accustomed to her nocturnal schedule, Vorelle is drowsing in an out-of-the-way corner when the commotion awakens her. She manages to keep from toppling overboard [Balance 19], and stands, gathering her weapons.

"S-s-something's b-breaking b-b-b-below," she says, and begins heading in that direction. [Listen 15 on the nose, which is really sad with a +12 modifier!]

Dietrich  d20+2=18 d20+4=21 d20+4=10
Thursday March 29th, 2007 10:35:28 AM

1) Concerning the chest: Dietrich votes for the treasure to be divided according to the usual procedure, that is, calculate how much everybody would get if everything were selled. Then people bid for the items, maybe even putting some money or magic to compensate.
From his amateur point of view, the things in the chest look very interesting and he would regret to sell them, particularly at a lost to the merchant´s guild.

2) As the whales appear, at first Dietrich is excited with the show. But then one crashes on the boat!
"¨%#¨%$&¨%"
With luck the warrior manages to keep his balance (check 18)
And he too hears the cracking (listen 21).
He trys to figure out what the sound means (carpentry 10)

The fighter immediately reaches for some rope and shouts:
"Grab anything you can to keep yourselves on the boat! Look out for comrades going over bord!"

Vauhwyt  d20+7=13 d20+2=11
Thursday March 29th, 2007 11:01:41 AM


Balance 13, Listen 11.

Mookie exclaims, "Holy Mackeral!"

Vauhwyt shouts to Oni, "Oni, aren't you a druid?!? Talk to these fishes and tell them to be nice!"

rose  d20+5=25 d20+10=20
Thursday March 29th, 2007 12:06:26 PM

Rose is watching the fish when suddenly the boat shakes and she hears a cracking sound. "the boat's breaking!" Rose will run below decks and see what the problem is, she will use an unseen servant to help contain any problems while Rose grabs all the loot and anything else she can grab (no matter who's it belongs to) and shoves it into her bag of holding. She'll try to grab expensive stuff and food before clothes and bedding.

balance: 25, nat 20
listen: 20, including piper bonus

rose again 
Thursday March 29th, 2007 12:07:59 PM

are there any empty casks or barrels that are watertight on the boat? If so rose will tie one of those to her waist with a piece of rope for a flotation device.

Berlon  d20=7 d20+4=17 d20=13
Thursday March 29th, 2007 4:16:53 PM

With the sudden commotion, Berlon turns his attention from the charts to the matter at hand, trying to size up the situation. (Spot check 7, listen check 17)

When he does, it's not good. The ship rattles as if coming apart, yet he manages to maintain his footing. (Balance check 13)

He looks around frantically, and sees Rose looking for something to help her swim. He moves over to her.

"Stay close to me," he says calmly. He then casts Air Walk on himself. (Air Walk 70 minutes)

OOC: Assuming CF&W already cast today as per previous posts.

Oni-ooc 
Thursday March 29th, 2007 5:29:49 PM

I have speak w/animals as prepared, but have never used spell before. In Oni's mind, and mine til ow didnt really 'think of' fish being an animal, hehe. sorry.

Bailing, bailing Over the Bounding Main [SteveK]  d20+3=14 d20+4=23 d20+4=18 d20+4=24
Thursday March 29th, 2007 7:07:02 PM

As the black-and-white sea beast smacks into the boat, everyone manages to keep thier footing, even the Dirt City men. A large head pulls up out of the water near Berlon, and a large intelligent eye looks around. Could it? No, the creature couldn't have grinned at the gnome. But the thumb-length white teeth were impressive. And the head is gone.

The flying fish continue to flee and the two torpedo-like bodies pursue to the port side of the keelboat until lost from view.

Yet many heard the cracking of boards and the alarm is up. Rose is the first one below deck with one of her unseen servants, and she takes a look around the dim interior. There is a small leak of water from the aft section of the boat, but it is rather unusual. The water isn't spurting as if a board has cracked. Instead, it is leaking from between the floor and the aft wall more like a bathing tub was overflowing into a hall.

Very strange...

Theodore & Macaw HP 29/29 AC 12 
Thursday March 29th, 2007 8:43:08 PM

Theodore is more than happy to talk to Oni, especially about magic.

"Oh, of course many wizards will pick a special school of magic to call their own." He shrugs. "I haven't really picked any particular school to specialize in, but I am fond of illusions. I think they're fun. And I always prefer not to hurt people if I don't have to."

He suddenly looks very sad. "I killed someone, once..." He trails off.

And then they are inundated with fish. Theodore ducks for cover and hollers, "What's going on?"

DM Shegger XP Awards 
Friday March 30th, 2007 9:04:43 AM

XP for the most recent module comes out to 3,600 for the 7 active characters (Berlon, Dietrich, Oni, Rose, Theodore, Vauhwyt, and Vorelle.)

Hero Points:
1 to Berlon for turning the tide in the gargoyle and zombie fight by turning 2 zombies.
1 to Dietrich for helping everyone out during the crumbling monastery, risking his own health.
1 to Oni for charging the mindflayer without regard to his own health.
1 to Rose for trying all the doors, risking the chance of traps.
1 to Vauhwyt for grappling the zombie and almost dieing because of it.
1 more to Vauhwyt for going back into the crumbling building to bring out Arngrim, who would have died had she not.
1 to Vorelle for scouting ahead and serving as the front man (woman) during the gargoyle and zombie onslaught.

Congrats!

Dietrich  d20+4=13
Friday March 30th, 2007 9:37:49 AM

As the first shock is over, Dietrich too moves below deck to examine the situation. He takes a closer look at the woodwork (carpentry 13), examining if he could fix it and what the strange bathing tub effect might be.

If possible, the warrior uses his knowledge to guide Rose´s work with the unseen servant.

Dietrich shouts from below:
"Hey Theo and Berlon, come down here please! There´s something strange going on, maybe it´s magic!"



Rose  d20+8=15 d20+4=5 d20+4=21 d20+8=16 d20+10=19 d20+13=28 d20+10=19
Friday March 30th, 2007 11:20:20 AM

Rose will quickly cast detect magic to see if the leak is magical and try to determine what is going on.

If she cant help she'll leave the unseen servant under dietrich's control while she gathers stuff.

know arcane: 15
know nature: 5, nat 1
know religion: 21
listen: 16
search: 19
spellcraft: 28
spot: 19



Berlon - Air Walk 
Friday March 30th, 2007 2:01:14 PM

Berlon stares slack jawed without saying anything. After staring (and hovering) for a few moments, he hears Dietrich's call and heads down below to see if he can help.

Vauhwyt 
Friday March 30th, 2007 11:13:03 PM

Vauhwyt pokes her head below deck to see the problem. She quickly uses all her remaining 0 and 1st level spell slots to cast several Prestidigitation spells -- maybe 5 or 6 of them in as many rounds? (I kind of lost track of spells left). She uses the Prestidigitations to bail water out of the boat while Dietrich checks out the carpentry.

She keeps a couple Alter Selfs in reserve.

Oni  d20+12=20
Saturday March 31st, 2007 9:50:41 AM

Oni stays above, knowing there is nothing he can do below. He scans the horizon for any land.

Spot 20



Leaking [SteveK] 
Sunday April 1st, 2007 5:35:19 PM

Oni and Berlon stay topside to keep the boat moving on course. The gnome thinks that with the sails, they are still 6 days out of Dirt City.

Vauhwyt helps with some bailing out of the water collecting in the bilge. It doesn't seem very much and looks like it will take a great deal of time for the water to sink the keelboat at it current rate of leakage.

Theodore jumps and in his startled state, is only able to look around and wonder why there is a flying fish flopping around on his lap.

Rose casts a Detect Magic to see what is up, and the entire boat shines as magic! Keeping the cantrip going for a couple of rounds, Rose is able to determine that the boat shows a moderate alteration magic.

Dietrich takes a closer look at the woodwork. He's not an expert, but he can identify that if this wall is part of the hull of the boat, the leak should not look like this. In fact (tap, tap, tap) the whole wall sounds like there is air on the other side, not water.

Rose 
Sunday April 1st, 2007 8:01:43 PM

Rose bursts out yelling "The entire boat is magic!"

ooc: um, does rose know if the boat is going to change back to what it was any time soon?

Dietrich 
Monday April 2nd, 2007 10:06:26 AM

Dietrich hears Rose´s exclamation and shares his analysis of the woodwork with the group. He´s slightly tempted to take away a piece of wood and have a look behind the wall, but fears this might damage the ship and lets everything as it is.

The warrior feels uneasy with all that magic and prefers to focus at the leak. If he comes to the conclusion that there´s no risk of the boat sinking, he´ll move aside to make space for more learned comrades, going upstairs to the oars.

"WHile you analyze that, let´s keep the boat going towards Dirt City."

Vauhwyt and Mookie 
Monday April 2nd, 2007 10:38:48 AM


Vauhwyt lets her Prestidigitations do their thing. She casts an Alter Self so that she can take on the form of a sea elf. Mookie will be an octopus. The pair jump over the side and go take a look at the "boat" from underneath.

Theodore & Macaw 
Monday April 2nd, 2007 1:53:34 PM

"Ugh!" Theodore shudders as he flips the fish from his lap. He smacks his hands together in a futile attempt to get the slime from them.

With all the hubub below and Rose's revelation that the whole boat is magical, Theodore's eyes widen as he peers a little harder at the boat.

"Berlon, you wouldn't happen to have a spell to determine what exactly this boat IS, would you?"

Oni 
Monday April 2nd, 2007 3:06:46 PM

Oni laughs loud at Theodores antics. To the point of hysterics. But if one knew his past, they would realise his fear ofd being capsized again. Maarooned, captured. No, not pretty thoughts.

The ship is ,magic, odd indeed.

Posting Report for 3/26/07 
Monday April 2nd, 2007 6:31:15 PM

MTWTF

DM SteveK XXXXO
Berlon XXXXO
Dietrich XXXXO
Oni XXXXO
Rose XXXXO
Theodore XXOXO
Vauhwyt XXXXO
Vorelle XXXOO

ADM Shegger

Berlon - Air Walk 
Monday April 2nd, 2007 8:33:56 PM

Berlon frowns at Theo's question. "I could certainly attempt a Divination tomorrow, certainly, although given the circumstances, I'm not sure how well that would work out."

"Frankly, young Theo," he adds, "I'm more concerned with the seaworthiness of the vessel. Let's see if Vauhwyt turns up anything and then go from there."

Vorelle 
Monday April 2nd, 2007 11:00:09 PM

Vorelle is willing to help bail if necessary, but it seems Vauhwyt has that covered. She returns to her oar.

Drip Drop, Drippity Drop [SteveK] 
Monday April 2nd, 2007 11:19:01 PM

Rose's startled exclamation tells everyone the magical nature of the keelboat. She is able to maintain her concentration to determine that the magic is a moderate alteration, but has no idea how long the magic will last.

Dietrich is very confident that the boat will not sink anytime soon. He judges that even without any bailing at all, it would take a day or so for the boat to sink. So the warrior goes topside and helps with the oars.

Vauhwyt takes the form of a sea elf, and she and her pet octopus hop over the side. Easily swimming and keeping up with the boat, the sea elf is able to look at the rear of the boat. The aft is flat, the bottom of the boat is nearly flat, and their is one board slightly cracked on the lower starboard wall.

Theodore quickly divests himself of a flying fish (which flops back into the water with welcome relief), and repeatedly wipes his hands on his robes. Going downstairs, he looks around at the boat but can determine nothing special without any special looking (ooc: skill rolls?)

Oni gets some welcome relief from his fear of boats, but maintains his steady hand on the tiller, keeping the keelboat in the wind and towards Dirt City.

Berlon keeps his Air Walk, and Vorelle keeps to her oar. Agrim, Leo, and Sharif along with Olyn are all downstairs helping to occasionally bail and keep the bedding from getting wet.

And the boat continues sailing to Dirt City.

Vorelle  d20+12=13 d20+12=31
Tuesday April 3rd, 2007 12:59:31 AM

After a stint of rowing, Vorelle takes the night watch as Dietrich suggested. He human eyes can see little in the faint light, so she just hopes she can hear anything that approaches.

[Spot 13, Listen 31]

Oni 
Tuesday April 3rd, 2007 9:19:26 AM

Oni struggles internally. Land, hat is all he wants.

"Theo come back up here and tell me your story. In fact to pass the time, why dont all of you tell me a little something about who you are."

Vauhwyt 
Tuesday April 3rd, 2007 11:18:24 AM

The sea-elf-liontaur surfaces and tells her friends what is going on. She suggests that a mending spell would be a good thing, or maybe someone has an idea for improvising a patch?

Dietrich  d20+4=6
Tuesday April 3rd, 2007 12:16:53 PM

After Vauhwyt´s revelation, Dietrich looks again at the damaged part of the boat. IF he can, he´ll try to fix it by conventional means (carpentry 6...), although he already did this with Rose´s unseen servants.

If not, the knight suggests to have regular bailing duties distributed among the party members, so as to keep the boat running.

Finally, Dietrich suggests to keep lights out during the night, to protect the ship and the nightwatch from been seen.

Homeward Bound [SteveK] 
Tuesday April 3rd, 2007 7:06:14 PM

There is no fear of sinking, and so the boat and heroes move through the water with thoughts of home. A quick mending spell on the outside of the ship takes care of the slow leak, and there are no further incidents all the way to the harbor mouth of Dirt City.

(The only thing that perplexes Dietrich is the description of the leak by Vauhwyt. The liontaur said the broken board was on the starboard side of the boat, but the interior leak is clearly from the aft end...)

The sun is rising in the heavens when a green line is spotted on the horizon. By early afternoon, it is confirmed that the map and Berlon have unerringly brought the keelboat and passengers directly to the harbor entrance of Dirt City!

Making the turn around the waterbreak, the harbor is before you. The prominent bulk of the Prince's Castle still looms above the landward side of Dirt City, and six tall towers mark the strongholds of the Houses.

The keelboat is gliding up to an empty pier spot, and the harbor is moving in moderate activity. Guaging the sun, there are several hours to go before darkness.

Rose 
Tuesday April 3rd, 2007 7:12:28 PM

Since the boat wont sink anytime soon Rose will put back anything that she has taken, the next day she'll prepare a mend spell and try it.

Theodore & Macaw  d20+16=25 d20+14=22
Tuesday April 3rd, 2007 8:16:27 PM

Theodore casts his own spell to glean what he can about the boat's properties. (Cast detect magic. Spellcraft 25, Arcane Knowledge 22)

Seeing the city come into view, Theodore is ecstatic. "I never thought I'd be so glad to see home." He smiles widely.

Berlon 
Tuesday April 3rd, 2007 9:31:07 PM

Berlon watches as Theo casts his magics, looking to see if there's anything he can do to help. Once that is done, he starts work on getting the ship properly docked, and suggests everyone do a last search to make sure nothing gets left behind.

Vorelle 
Wednesday April 4th, 2007 1:01:08 AM

Vorelle steps off the ship and onto the dock. "Ch-Ch-Champ?" she calls tentatively, without much hope. Surely the dog is long gone. Vorelle only hopes he is still alive. Somewhere.

Oni 
Wednesday April 4th, 2007 5:43:01 AM

Finally land ho., How his race ever got used to, or even loved the oceans is beyond Oni's comprehension. ack to his 'home'. Well the others could call this home, but it was surely not his. The word vagabond comes to mind, and he smiles.

After docking, and everything is unloaded, oni takes inventory of the items. This was a pirate city, so he was

"Well, since all of you know where we need to go with theser chestsand whatnot, I can cast a spell boosting my strength. We can load it all on my back, and go to where we need to. It is good to see your smiling faces.

Vorelle is distracted. He hears the word 'champ uttered from her lips. Ah yes, he had forgotten about the dog, so much had happened. "Vorelle i will help you find Champ. He will be around, I am sure of it."

Vauhwyt 
Wednesday April 4th, 2007 9:37:36 AM


Although she is glad to see Vorelle and Oni working to find the urban ranger's dog, Vauhwyt is reluctant to leave the boat.

"There's a mystery herre! A magic mystery! What if the boat disappears when we all step off? What if someone steals it?"

"Look, it is magic, right? Theo or Berlon, maybe one of you could cast Identify? Maybe it is a folding boat?"

"But the weirdest thing is that it was damaged on one side, but leaking on the otherr! Maybe that means there is an outer hull and an inner hull? If so, maybe there is a space between them. What if we look for secret spaces or doors?"

Vauhwyt takes 20 to search the inside of the boat from top to bottom, inside and out.

"A proper Bilge Rat, you are, Boss!" says Mookie.

"And you're my loyal and faithful friend!" says Vauhwyt to her familiar.

[OOC: Don't feel bad if you miss the Divine Right references, to an obscure board game from the '80s put out by TSR.]

Dietrich  d20+4=24
Wednesday April 4th, 2007 3:30:31 PM

Dietrich rejoices as they meet land again. But before he leaves the boat, he agrees with Vauhwyt and helps in the search too, now that they don´t risk sinking in the middle of the sea...
Dietrich takes 20 on search too, plus his carpentry knowledge.

Other then that, the knight takes a suspicious look around the pier (spot 24, nat 20), to see if anyone is spying on the party.

"I agree that we should go sell the booty, but I´d like to secure the boat too, it´s part of the booty. And we should keep a contact to our young friends here; Dirt City won´t have changed very much since we left and we may need every friend we can get.
Also, we should take a look at our secret places and see if they´re still secret and safe.
After that, we could go together in search of Champ. Moving around alone or in small groups is not a good idea."

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