WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

The Chosen of Domi Archives


Return To Index


Round 8 - DM Donna  2d8(7+5)+3=15 d20+9=15 d20+9=10 d20+9=11 d20+9=10
Wednesday April 11th, 2007 3:13:42 AM

Flat-top's hoof strike in the previous round seems to have a peculiar delayed-reaction effect on WW2...the mummy suddenly shudders and collapses, turning into a pile of dust and dry bones!

Brahmah's and Flat-top's AoO's do some damage, and the rest of Flat-top's regular attacks for the round finish off WW1...another pile of dust and bones joins the first one on the floor!

Gecktar & Heyoo get their licks in on WW4, doing some damage.

Between's Flat-top's actions and Winterglade's maneuvering, Brahmah is in position for Winterglade to heal him for 15hp! (DM OOC: I rolled it, since I didn't see it included in Brahmah's post.)

Gecktar takes his 5-foot-step, but the distance between him and Brahmah is too great for Gecktar to go and heal him. Gecktar may cast the Cure spell on himself or on Toros instead.

Zeoll squeezes into the area and heals Brahmah for another 6hp.

Mosushi--seeing that WW1 is dead (again)--places the summoned Celestial Dog so that it flanks WW4 in opposition to Heyoo. Both Huck and Heyoo will get a Flanking bonus next round.

Toros finally smacks WW3 for some damage.

WW3 seems so startled that Toros has decided to strike back that it rattles the mummy into missing both strikes at the technically-no-longer-defensive Taur.

WW4 directs its rage at Heyoo, but the bear deftly dodges the fists aimed his way.

Gecktar AC20 HP57/66  3d8(2+2+8)+15=27
Wednesday April 11th, 2007 4:11:07 AM

Gecktar heals Toros instead of Brahmah last round. So Toros, you get +23hp

Gecktar now moves to close Brahmah while taking his wand. He activates it touching his Captain. (heal 27hp)

Winterglade AC22 HP46(61)  2d8(8+5)+3=16
Wednesday April 11th, 2007 4:14:11 AM

Winterglade steps up to the left of Toros and, with a sigh, touches him with the wand he holds in his hand [healing Toros for 16 hp].

"There goes."

Flat-top (AC 21/100HP)  d8=7
Wednesday April 11th, 2007 5:56:42 AM

Flat-top watches the crumbling of the enermy statues, then he turn to Brahmah and his angry eyes.

Flat-top will put his hand on brahmah's sholder (Using one of his tattoos, cure him of 7 hp of damages) "Sorry! Captain! I had to push you. Punish Me Later! Right Now I have to help Toros."

Flat-top will start to mak his way to help Toros. "Oh! That was a good hit! A bastard sword will do it every time!! Now keep in mind that I'll comming around you to help!"

Flat-top will start his way around. Hoping not to bump into too many Taurs??

Cure Brahmah wounds of 7hp.

Zeoll (AC17, HP43) (Inspire Courage, Spider Climb, Invisible) 
Wednesday April 11th, 2007 6:31:30 AM

Seeing as his bardic music has expired, Zeoll renews it with another battle hymn to Domi -- Standard Action, Inspire Courage.

Meanwhile, he maneuvers so that next round he can charge one of the remaining mummies from the rear. (DM, please position Zeoll as best as you see fit.)

Mosushi (AC 14, HP32)  d20=2 d6=3
Wednesday April 11th, 2007 10:04:21 AM

Shooting #4 with a magic missile for 3

Huckleberry misses by more than last time. One round left to redeem himself, before he disappears in a cloud of celestial shame


Brahmah (Helm of Languages, Alarm at door 3 hours) [AC 22, HPS 61/105] Heyoo (AC 16, hps 44/45)
  d20+17=21 2d4(4+1)+8=13
Wednesday April 11th, 2007 12:46:26 PM

(Has Brahmah's door alarm sounded yet? Can he still tell if it is active or that its been deactivated?)

"Good job Toros! Thanks my friends, now back to work."

The ranger moves in toward Gecktar, only likely to get one swing it at 4. (hits, for 13 damage.)
------------------------
Prepared Spells: Alarm x2*, Protection from Energy earth

Spells Active: Alarm (8 hour duration)

Inspired by Zeoll, new rounds. (+1at/+1dam)

Toros (AC 23, hp 70/70)  d20=14 d8=7 d8=8
Wednesday April 11th, 2007 8:18:46 PM

Healed and replenished,
the wemic pursues
what wants
his bastard sword
(hit AC 21 + possible flanking,
damage 19)



Round 9 - DM Donna  d20+4=14 d20+9=16 d20+9=17 d20+9=17 d20+9=19
Thursday April 12th, 2007 2:49:10 AM

Gecktar healed Toros in the last round for 23hp.

Gecktar moves and heals Brahmah for 27hp.

Winterglade heals Toros for 16hp.

Flat-top heals Brahmah for 7hp before moving into position to aid Toros.

Zeoll sees that there is not nearly enough room for him to charge either of the mummies from behind (there IS those two Webs in the way, however he does move into position so that he's behind WW4.

Mosushi's Magic Missile strikes WW4 for three whole hit points!

Brahmah finally remembers that he has an Alarm spell he's trying to keep track of, but the threat of the remaining mummies is such that he can't be sure if the tingling he's experiencing is either his spider sense for danger or the spell going off. (DM OOC: rolled a Concentration check for Brahmah versus DC20...he only got a 14.) He moves in front of WW4 and strikes true for some damage.

Both Zeoll and Brahmah will have Flanking bonuses on WW4 next round.

Heyoo wonders if the dried skin of the mummies would make a tasty jerky for him to snack on..?

Toros hits WW3, doing some damage.

WW3 strikes at Toros, missing both times. It seems that Toros fighting back is very intimidating to the mummy.

WW4 changes its intended target from Heyoo to Brahmah, swinging wildly, but the blows go wide!

Winterglade AC22 HP46(61)  2d8(7+6)+3=16
Thursday April 12th, 2007 2:53:51 AM

Winterglade moves up to Brahmah and taps him with party's healing wand [healing 16 damage].

"How much longer, Winterglade wonders?"

Flat-top (AC21/ 100 HP)  d20+14=18 d20+9=27 2d6(3+5)+8=16 d20+10=25 d20+10=16 d4+3=6
Thursday April 12th, 2007 6:14:02 AM

Flat-top is flanking (right side of WW3)"Watch Out For My Swings, Toros! These thingd cannot have too much life left??"

Flat-top Attacks with his Bastard Sword (Attack AC 18 Miss - Attack AC 27 - Damages 16 hp). Now he has enought room for his hooved, so up he goes and strikes a the statue, one hoof connects (Attack AC 25 - Damages 6 hp - attack AC 16 Missed) "I must be getting tired?" He tell Toros.

Brahmah (Helm of Languages, Alarm at door 3 hours) [AC 22, HPS 77/105] Heyoo (AC 16, hps 44/45)  d20+17=37 d20+16=29 d20+12=16 d20+11=21 2d4(2+1)+8=11 d6+5=6 d6+5=8 d20+4=19 d20+9=26 d20+9=21 d20+4=24 d4+6=7 d4+6=9 d6+4=9
Thursday April 12th, 2007 8:41:09 AM

(Had wrong addition on his fourth attack all this time! Sheesh. Been fixed!)

Number 4.
(three hits, for 11, 6 and 8 damage)

"Good work team. Courage and we will succeed."

(Concentration for Alarm, 19, almost there.)
-------------------------------------------
Heyoo tries his best to hit #4 too. (Full round of attacks, ALL THREE HIT!! for 7, 9, and 9 damage)
The bear looks at Brahmah so he can get a treat.
-------------------------------------------
Prepared Spells: Alarm x2*, Protection from Energy earth

Spells Active: Alarm (3/8 hour duration)

Inspired by Zeoll, new rounds. (+1at/+1dam)

Zeoll (AC17, HP43) (Singing to Inspire Courage, Spider Climb)  d20+10=17 d20+2=10 d20+2=9
Thursday April 12th, 2007 9:58:48 AM

Still singing his battle hymn, Zeoll attacks the mummy that he and Brahmah are fighting. If Brahmah has killed it, then he takes a five-foot step and attacks the other one.

Zeoll gets a +2 to hit by flanking, a +2 from being invisible, a +1 inspired, and the mummy loses its dex bonus, if any, so it might have a lower than otherwise AC.

Zeoll swings his blessed greatsword: He hits AC17. A miss!

He also lashes out with two paws: two more misses.

Ongoing effects:

Spider climb - 21 min of 10 used
Inspire Courage - ongoing

Resources:

Druid spells in [] = used:
Level 0: Guidancex2, Cure Minor Wounds x2
Level 1: Charm Animal, Obsc Mist, Cure Light Wounds
Level 2: [Spider Climb], [Spider Climb]

Bard spells
0 of 3 Level 0 spells used
0 of 4 Level 1 spells used
1 of 2 Level 2 spells used
1 of 4 bard musics used

1 of 3 metamgic rod charges used

Mosushi (AC 14, HP32)  d20=15 d4=2 d6=2
Thursday April 12th, 2007 10:31:42 AM

Huckleberry gets a 20 to hit. Since it's his last round, he'll smite for 5 points of damage total. MOshushi will call out "good dog" before he poofs away.

Another magic missile for 3 points, also to #4. Nickling and diming evil to death.

Toros (AC 26 (+3 defensive fight), hp 70/70)  d20=6
Thursday April 12th, 2007 9:03:29 PM

Swinging defensively on the flanks,
Toros tells Flat-top "it is all yours!"
(Attack Miss)



Round 10 - DM Donna  d20+9=14 d20+9=27 d8+8=9 d20+9=20 d20+9=14
Friday April 13th, 2007 3:10:42 AM

Winterglade heals Brahmah for 16hp...well may he wonder how long this whole battle will last...mayhap the Chosen will themselves wither away from the effort..?

Flat-top hits two times out of four, doing a bit of damage to WW3, who isn't looking very good now.

Brahmah and Heyoo double-team WW4, who appears to be on his last (what's-left-of-his) legs.

Mosushi and Huckleberry do maximum damage before the Celestial Dog winks out of the Wold.

Toros, unfortunately, misses whichever mummy he swung at.

Gecktar makes a nice lawn ornament.

WW3 swings at Toros, striking once (hits AC27 for 9hpd; Toros must make a Fort Save versus DC16.)

WW4 tries to fight back against Brahmah, but misses both times.

Winterglade AC22 HP46(61)  d20+3=18
Friday April 13th, 2007 6:41:34 AM

Winterglade is already worrying about the after-effects of the fight. Ominous thought passes through his mind. Oh, there is going to be withering away quite soon, but not from the effort...

Looking around he does not see anyone gravely wounded, so he decides to try channeling holy power one more time.

[Turning undead: turns up to 9hd. Didn't work for Gecktar a few turns ago so a failure I guess.]

Flat-top AC 21/100hp  d20+14=30 d20+9=10 d20+14=31 d20+14=25 2d6(4+4)+6=14 d20+10=28 d20+10=24 d4+3=7 d4+3=7
Friday April 13th, 2007 7:11:11 AM


Flat-top tell Toros, "Friend Toros! Your looking a little pail around the eyes, maybe you should back up slowly, while he's consentrating on me?"

Flat-top swing his bastard sword again, froward then back hand. Then using his hooves to pound the enermy into dust. He is bleeding a little, but that only makes him madder.

Bastard Sword +1 - Attack ac 30 hit - Second swing 10 miss - Damages 14 hp.

Hoof Attacks AC 28 & AC 24 - Damages 7+7=14 hp.

Total damages on eneermy are 14+7+7=28 hp total.

Gecktar AC20 hp57/66  d20+9=17 2d8(2+4)+7=13
Friday April 13th, 2007 11:26:25 AM

(Sorry unable to catch an internet connection yesterday !)

Gecktar channels positive energy through his hand and tries to touch WW2. (touch attack AC17 damage 13 will save DC 16 for half)

(Spontaneously cast CMW instead of Silence)

Brahmah (Helm of Languages, Alarm at door 3 hours) [AC 22, HPS 77/105] Heyoo (AC 16, hps 44/45)  d20+17=21 d20+16=18 d20+12=21 d20+11=25
Friday April 13th, 2007 11:50:13 AM

Brahmah is disgusted by the Chosen's performance as a whole, even with himself, but that will have to wait!
(Attacks #4 again, hits three times, for )
-------------------------------------------
Prepared Spells: Alarm x2*, Protection from Energy earth

Spells Active: Alarm (3/8 hour duration)

Inspired by Zeoll, new rounds. (+1at/+1dam)

Brahmah (Helm of Languages, Alarm at door 3 hours) [AC 22, HPS 77/105] Heyoo (AC 16, hps 44/45)  d20+17=21 d20+16=18 d20+12=21 d20+11=25 2d4(2+3)+8=13 2d4(3+1)+8=12 d6+5=7 d20+9=12 d20+9=20 d20+9=13 d20+4=22 d4+6=10 d6+4=10
Friday April 13th, 2007 11:52:46 AM

Brahmah is disgusted by the Chosen's performance as a whole, even with himself, but that will have to wait!
(Attacks #4 again, hits three times, for 13, 12 and 7 damage)
-------------------------------------------
Heyoo attacks, hits twice, 10 and 10 damage. (rolled one too many +9s, disregard)
-------------------------------------------
Prepared Spells: Alarm x2*, Protection from Energy earth

Spells Active: Alarm (3/8 hour duration)

Inspired by Zeoll, new rounds. (+1at/+1dam)

Mosushi (AC 14, HP32)  d6=5
Friday April 13th, 2007 12:31:05 PM

If 4 is looking bad, time to take out #3. Time for devastating magics. Too bad I'm stuck with area effects or magic missiles.

Magic missile hits #3 for 6, with inspiration

Zeoll (AC17, HP43) (Singing to Inspire Courage, Spider Climb)  d20+8=13 d20+2=15 d20+2=5
Friday April 13th, 2007 2:43:41 PM

Zeoll tries again. He swings his sword: A miss! His two paws: Two more misses!

Zeoll is certainly no warrior!

Ongoing effects:

Spider climb - 21 min of 10 used
Inspire Courage - ongoing

Resources:

Druid spells in [] = used:
Level 0: Guidancex2, Cure Minor Wounds x2
Level 1: Charm Animal, Obsc Mist, Cure Light Wounds
Level 2: [Spider Climb], [Spider Climb]

Bard spells
0 of 3 Level 0 spells used
0 of 4 Level 1 spells used
1 of 2 Level 2 spells used
1 of 4 bard musics used

1 of 3 metamgic rod charges used

Gecktar errata 
Saturday April 14th, 2007 11:41:01 AM

of course I mean WW3 not WW2

Toros (AC 23, hp 70/70)  d20=11 d20=11 d8=5 d8=7
Sunday April 15th, 2007 10:31:09 AM

(Made the Fortitude save)

"I am all right Flattop,
let me help!
After finishing this together,
you buy me a beer!?"

Once more, inspired Toros attacks,
flanking, hitting AC 20, damage 17 hps

Toros 
Sunday April 15th, 2007 10:32:16 AM

hps 61/70

Round 11 - DM Donna  d20+8=24
Monday April 16th, 2007 2:37:36 AM

Winterglade draws the ire of the two mummies in the room with his fruitless attempt to turn them once again.

Flat-top manages to hit WW3 two times out of three, doing some damage.

Gecktar's touch attack has no effect on a pile of dust and bone fragments on the ground, but it does half-way effect WW3.

Three of Bramah's attacks manage to pulverize WW into dust and bones rattling around on the floor.

Mosushi's magic missile plows into WW3 for full damage.

Zeoll misses (he missed last round, too, sorry!)...but he still has a song in his heart.

Toros strikes a mighty blow--shattering the last evil mummy lord to pieces!

The battle is over, and now that it is, Brahmah suddenly realizes--to his horror--that the alarm bells going off in his head for the last 11 rounds has been his Alarm Spell!

Winterglade HP46(61) 
Monday April 16th, 2007 5:07:01 AM

Winterglade moves over to examine those wounded by the mummies. He rises his eyebrow in surprise. Then he walks over to the piles of dust and shifts them a bit with his hoof.

"We were lucky. These were created in the third era. Were they made half an era later the malady they carry would have started eating away at your lifeforces just about now. It would have been resistant to any attempts to end it, too. You would have had an estimated livespan of two to three days."

"Even the weaker disease is nasty, though. Gecktar, Winterglade is afraid curing it will be entirely up to you. With the big reptiles prowling around he won't have a chance to run and restore his energies until we come back to Ffft."

"In the meantime" - Winterglade pulls out the lesser wand of healing - "maybe we should patch ourselves back to strength. If anyone has any free healing to spare go ahead and cast it. Winterglade will finish off healing with the wand."

[DM, is there enough time for us to do healing, or are we still counting time in rounds?]

[Everyone check damage, please. Winterglade is 46(61). It might be best to use free healing first, and only then burn charges from the wand. Who failed saves?]

The centaur approaches Brahmah, taps him on the shoulder, and asks: "Winterglade has trouble understanding hornhead batte tactics. So far he noticed it can be summarized as <get'em!>. Please tell Winterglade, what was the advantage of accepting the fight here, on their terms, instead of, say, luring them to the pit at the entrance and fighting them over the bridge one at a time?"

Flat-top 
Monday April 16th, 2007 5:12:30 AM

Flat-top watching the statue crumble, look back to Toros "What do you mean BEER?? Beer are for Dwarf! Now a good tankard of Ale will hit the spot! You gor it next we go to the G&G.

"What the matter Captain? You seem to be hearing bells??" ask Flat-top.

(Flat-top only need 6hp of healing, thanks Winterglade)

Posting Reports for 
Monday April 16th, 2007 5:24:37 AM

Game # 7 Tha Chosen of Domi.
For The week of April 9,2007

Names-----MTWTF
DM Donna--XXXXX
Brahmah---2XXXX
Gecthar---XXXOXS
Mosushi---M2XXX
Flat-top--XXXXX
Wintergld-XXXXX
Zeoll-----XXXXX
Toros-----XXXXOS

Adm Ceil - Oh! What a game we have here, we almost got our tails clip in this battle.


Brahmah (Helm of Languages, Alarm at door 3 hours) [AC 22, HPS 77/105] Heyoo (AC 16, hps 44/45)
 
Monday April 16th, 2007 6:47:51 AM

"Not now Glade! We have company!" The minotaur turns away from the doors. "Defensive spells. Healing. We stand again. We have been followed."

The captain then turns back to the doors and the Chosen. "We must get inside before whoever it is reaches this point. Our battle will have been heard."

Brahmah moves to open the doors. He decides now is a good time for explainations, he may not get another chance.
"Flat-top and myself are our main offensive fighters. Our support, the spellcasters help to heal and defend us. But the two or three of us with fighting experience must hold the line so that the rest are not killed. That was a nearly perfect set up in this tunnel, but tactics would have been different in an open field or on a ship. With combat, its a gut thing, you have to follow how you feel in the instant. Over-thinking a situation can often get you killed."
He looks at Glade, "Had one of you ran, or I fell or fled, there would be several dead Chosen here, me included. I didn't say 'get em', I said hold the line. Why? Because if they had surrounded one of us, that Chosen might be dead now. We become a living wall of blades and hooves. We can Aid one another in that formation."

"As for your plan to lure them to the pit, if you might realize now, we would have been caught between the pit and the mummies. Not a bad plan in and of itself..." He trails off.

"But now, I fear we have bigger fish to fry. The intruders have passed the pit and my Alarm spell was activated a couple of minutes ago. We have an hour, maybe less, before we are fighting again I fear. Do any of us have a Pass without Trace or something that can erase the chaos of the battle?" Brahmah wishes he have bought those scrolls or the dust.

Brahmah additional 
Monday April 16th, 2007 7:11:33 AM

Brahmah failed one save.

Mosushi 
Monday April 16th, 2007 10:50:11 AM

"If we are being followed, perhaps we should prepare an ambush. We know the route they will take to get here, and can choose a spot we like. Preferably one allowing a fireball. If we are indeed followed bya foe, as seems likely."

Winterglade [additional] 
Monday April 16th, 2007 11:48:40 AM

Winterglade's mouth drops open.

"You had a fireball and didn't cast it at the mummies?"

Brahmah 
Monday April 16th, 2007 11:57:46 AM

"Who had a fireball?" Asks the captain. "I would taken a blast up the tail the get rid of those. But now at least if we have a fireball, we can use it on these potential enemies." He looks back down the tunnel.

Zeoll (AC17, HP43) (Spider Climb) 
Monday April 16th, 2007 4:45:54 PM

OOC: Perhaps a refresher on the room's description would be helpful:

The ceilings now are about thirty feet tall; this room is, again, eighty feet on each side. The friezes are untouched and depict what appears to be tribute ceremonies in which the Veiled Queen is accepting various treasures from the four corners of her vast empire--wagonloads of craftgoods, succulent meats and fruits, seafood and (of course) jewelry made of gold, silver and gems of all kinds. Many different wemics bow and scrape before the Queen as they present their tribute.

There is dust covering not only the plushly-upholstered benches that ring the walls, but also on the floor itself, scattered across which are the remnants of broken armor and sundered weapons.

In the middle of one wall, two massive stone doors block the way forward, each is ornately carved with ancient symbols and pictographs.

Beneath the dust that coats the floor (and thanks to Gecktar's Light, he sees a particular, rather familiar pattern to the mosaic tiles on the floor of this room. It is a large map of Wemic Isle, done in amazing detail, with a golden star in the northwestern, mountainous region that the group is now located at. No doubt the star was to indicate where the Veiled Queen's ziggurat now stands. The mosaic map is a true work of art--it must have taken the artisans who laid it out a massive amount of time and effort to make the map so beautiful and faithful to the geography of the island. It is absolutely amazing.


"The dangerr of opening the doorr is that we may be in anotherr fight when ourr enemies catch us frrom behind. We should at least considerr setting up ourr encounter herre."

"These benches might be useful in prroviding coverr."

Zeoll looks at where the mummies crashed out of the walls. Are there niches there? Could a Taur fit in there? Is there anything inside there?

He also looks at the mummies corpses. Did they have anything on them? Zeoll casts a Detect Magic to look at the mummies and the niches, as well as the doors.

Zeoll offers an idea to his friends: If I can get a little bit of time, I can tarrget fourr of the enemy with Charrm spells. My magic is harrd to rresist (DC20 Will saves). I also have a Suggestion spell. Togetherr, these maight give us a grreat advantage beforre a fight."

"If we can charrm Varrgas himself -- forr surrely that is who is behind us -- then that would be a grreat advantage."

"One option would be for me to charrm and suggest, and if they take, then talk with the enemy on my own. I could convince them that I am a turrncoat. (As once I trruly was, as they prrobably know.) That could get me some crrucial inforrmation. I could even bluff my way into convincing them that they should fall back and wait outside forr you to rreurrn, then ambush the parrty. That would give you the time you need to get the sworrd firrst."

"If only I had a simple illusion -- of a wall, say -- to hide behind while I cast my spells. And maybe some auditorry illusions or otherr sounds to coverr the sound of my spell casting. Mosushi, do you have anything like that?"

"Or I could hide on the ceiling and cast frrom therre. That would worrk forr a spell orr two. But I would need some coverr. Maybe in these niches, if they werre then blocked by the benches?"

"I might also use my Obscurring Mist, but I have to be able to see them to cast the Charrms."

"Thoughts?"

Ongoing effects:

Spider climb - 21 min of 10 used

Resources:

Druid spells in [] = used:
Level 0: Guidancex2, Cure Minor Wounds x2
Level 1: Charm Animal, Obsc Mist, Cure Light Wounds
Level 2: [Spider Climb], [Spider Climb]

Bard spells
1 of 3 Level 0 spells used (detect magic)
0 of 4 Level 1 spells used
1 of 2 Level 2 spells used (invisibility)
2 of 4 bard musics used

1 of 3 metamagic rod charges used

Gecktar  d8+1=9 d8+1=7 d8+1=6 d8+1=3 d8+1=5
Monday April 16th, 2007 5:11:37 PM

OOC: Failed one save too

Gecktar retrieves a wand he has made and gently taps Winterglade two times (healing 16hp). He turns to Brahmah following him and gives him three healing (healing 14hp)

He looks around to see if anyone else needs more healing. But Brahmah and himself seem the most affected.

"I agree with you Zeoll. Opening the door may bring us to a more potent foe. I have in mind that the Lady could easily be a lich. If we face her and the probable emisaries of Vargas, even Vargas himself, we would be in dire situation."

Toros (AC 23, hp 61/70) 
Tuesday April 17th, 2007 12:42:58 AM

Toros struggles to move
from one source of imminent danger
to another upcoming one,
listening silently the suggestions.



Aftermath - DM Donna 
Tuesday April 17th, 2007 2:36:47 AM

DM OOC: after going over the posts for Rounds 1 through 11, I have counted up the following:

Brahmah, Heyoo, and Gecktar failed at least one Fort Save each.

Gecktar failed to even roll for a Fort Save five times out of the six times that he was hit by a mummy.

Toros failed to even roll for a Fort Save two times out of the three that he was hit by a mummy.

Flat-top failed to roll a Fort Save once (the very first time a mummy hit him, if I read the posts correctly.)

Out of fairness to the others who DID roll their Fort Saves, I would ask Gecktar, Toros and Flat-top to please roll their missed rolls in their next posts.)


The Chosen discuss tactics as Brahmah estimates a possible time of arrival of whomever...or whatever...may have tripped the Alarm spell.

Zeoll examines the walls that the mummies ripped themselves out of--there are four wemic-sized spaces in the wall, but they are rather tight fits for the living Taurs. They wouldn't make roomy hiding places.

Winterglade again contemplates the known nature of mummy rot: the first symptoms of the Constitution-draining disease will show 24 hours after contraction, unless the disease is cured.

Fla-top  d20+9=25
Tuesday April 17th, 2007 5:36:14 AM

OOC; The Missing Fort Check - 25.

Flat-top listens to the conversation that going on!! That is untill he heard his Captain saying "an hour before we fight again!"

Flat-top turns facing the stairs, goes into his pouch, takes out his wet stone and starts to sharpen his Bastard Sword. He's getting ready to fihght again. . . .

Winterglade  d8+1=9 d8+1=7 d8+1=5
Tuesday April 17th, 2007 5:50:12 AM

Winterglade complements Gecktar's healing by using party's lesser wand. He taps Brahmah and Toros [healing Brahmah for 16 and Toros for 5].

"What did you find, Zeoll? No magic loot, huh?"

"If it's really a lich then Winterglade would like to write down his will before going through these doors. But what would a lich be doing locked up in a ziggurat for hundreds of years? Winterglade hopes her soul departed for good. She didn't strike Winterglade as someone who would be content to just surf the astral plane for an epoch or two."

"Maybe it's our guides that set off the Alarm?" - Winterglade wonders, but there isn't much hope in his voice. "If not, then they are probably dead. Winterglade is not looking forward to delivering these news to Ffft."

"Do you really have a fireball ready, Mosushi? Winterglade can make the Captain immune to it. We let the hornhead take a point, and when the enemies swarm around him you can fry them en masse. Just let Winterglade know you have this spell so that he doesn't waste what remains of his magic."

Gecktar  d20+9=13 d20+9=19 d20+9=19 d20+9=26 d20+9=14
Tuesday April 17th, 2007 7:46:20 AM

(OOC failed two other saves...)

Gecktar take the time he has to prepare for a possible upcoming battle.

He mutters a prayers to Domi and a flash of blue light emanates from him to disapear just after.

(Cast Bull strength)


Brahmah (Helm of Languages, Alarm at door 3 hours) [AC 22, HPS 77/105] Heyoo (AC 16, hps 44/45) 
Tuesday April 17th, 2007 10:23:09 AM

"Zeoll and Glade both have great ideas. I'll just wait here while my horns rot off from the mummy rot thing." The captain looks at the remains of the mummy wrappings and the cubby which they broke out of.
"A false wall is a brilliant idea. But I think that mage that was with Vargas was pretty smart. They'll know what we are capable of. Although..." He looks at the newest group members. "I don't think he knows of Mo, Jack, or Glade.
Does anyone have Meld with Stone? Or Stone Shape? Maybe we can force our ways into the stone to hide or to move through the stones."
---------------------------
Resources:
Metamagic Rod of Extend, Lesser (unused today)
Toros' Lesser Philter - Shield x3
Detect Poison x5 scrolls
Bear's Endurance Scroll
Antitoxin x5

Prepared Spells: Alarm x2*, Protection from Energy acid

Spells Active: Alarm (8 hour duration)

Inspired by Zeoll. (+1at/+1dam)

Mosushi 
Tuesday April 17th, 2007 12:37:45 PM

"fireball is ready. If someone is not affected by flames, it's an option. Otherwise, we will all be cooked. Sadly, no illusions."

Zeoll 
Tuesday April 17th, 2007 10:09:23 PM


Zeoll ponders the timing. "Brrahmah, you rreally think we have an hourr? Maybe we should prress on in the hope of finding a betterr place to make ourr ambush. At the least, we could take these benches and use them to barrricade the doorr. They would have to brreak thrrough the doorr to get to us, and while they do that I could be charrming them."

Zeoll thinks that Gecktar's spell will run out before they get here, so we might as well make use of it by pressing forward.

If a few of us could hide in these niches, they could come out and attack from the rear if a fight breaks out. We need some way to hide the niches, though.

Zeoll is thinking out loud.

What if we go back and get that tapestry. We open this door and deal with whatever is behind them. Then we close the doors so that there is just a crack. Use the benches to block the door so that a crack is all it can be opened.

I am on the other side of the door on the ceiling. Two fighters are in this room in niches behind a couple benches propped up. The other niches are covered by the tapestry.

When the enemy enters this room, I start casting charm through the crack. I'll have 90% cover, and they will hear me casting. Almost surely they will start to break through the door. I keep casting, hopefully charming one or two. We also make a distraction, maybe using mage hand or some such to make the tapestry move. That will distract them more. The moving tapestry will distract them from the people hiding in the niches. With any luck, what with the door to break through, the tapestry distraction, and so on, I'll get off my 4 charms and then the suggestion. We'll be able to negotiate from a position of strength with half or more of them on our side and with us flanking them fore and aft.

We could try to bluff a number of things. That they should leave. That we should team up to get the sword and then decide later. That they should convert to good. Who knows what we might improvise. That we can buy them off. All that would be a distraction until we can get the upper hand.

Thoughts?

Toros (AC 23, hp 61/70)  d20+12=23 d20+12=28
Wednesday April 18th, 2007 12:18:47 AM

Toros slowly recovers from the fight
and responds to the comments of other Chosen

"Zeoll, I have a couple of Illusion scrolls,
Would some ghost sound or ventriloquism help?"

(fortitute saves 23 & 28, and only 9 hps down)

Zeoll 
Wednesday April 18th, 2007 12:50:17 AM


"Ventrriloquism and Ghost Sound would be grreat! If therre arre severral places with the sound of spells being cast, they won't know wherre the rreal casterr is!"

"We could put up the Tapestrry as a distrraction on the otherr side of the rroom, put fourr of us in the niches, and use a simple illusion of a wall to coverr the open niches."

"Mage hand to move the Tapestrry. Maybe a conjurred crreaturre as a distrraction. All that should give me the fourr orr five rrounds I need to pull it off."

Making More Plans - DM Donna 
Wednesday April 18th, 2007 2:18:13 AM

DM OOC: thank you, everyone, for rolling those Fort saves again.

The Chosen begin to plan, with very good suggestions and interesting tactics. (To clarify, the hollowed-out sections of the walls would be located on either side of the stone doors that lead to who-knows-where.)

It feels as the Fates themselves are holding their breath to see what the definitive outcome of the planning will be...

Winterglade 
Wednesday April 18th, 2007 5:53:12 AM

Winterglade moves over to Brahmah and puts his hand on his shoulder. A wave of heat like from a furnace passes through his fingers [Spell Immunity: Fireball on Brahmah. Will last 70 minutes].

"There Captain, all fireproof. And don't worry about the horns, you'll look better without them."

"Looks like we are as ready as we are going to be. Winterglade is going to open the big doors now."

The centaur looks around. If nobody yells "Don't!" He is going to move over to the big double doors-

"You better stand back, there might be another trap."

-and push them open.

Zeoll 
Wednesday April 18th, 2007 6:47:31 AM

Zeoll has another thought in the moments BEFORE the door is opened ...

Let's just say Zeoll manages to charm three or four of the enemy AND makes a successful suggestion that the two groups work together. Then Zeoll comes up with a reason that the combined group should split up again -- Zeoll and all the charmed ones should go to the entrance of the pyramid, and the rest stay together. As soon as Zeoll and the charmed ones are gone, the rest of the party attacks the ones who are left. Later, Zeoll brings them back and the party takes care of that half.

Flat-top 
Wednesday April 18th, 2007 7:38:38 AM

Flat-top listens to every body's plans, But Winterglade opens the door???

He'll move sideways to see what behind the Door and what just show up coming down the stairs ( taking no chances )

Gecktar 
Wednesday April 18th, 2007 11:41:23 AM

"Good idea Zeoll. But we have no certitude that your spells will work. Nor the reaction of those you aren't charming. But I thing that we best face them now than no one knows when."

"If they have evils intends... Then facing them while prepared is better than having them running in our back..."

"Everything done is not to be done..."


Once again Gecktar call for the divine power of Domi to protect him

(OOC cast magic vestment on the shield 7h duration)

Moshushi 
Wednesday April 18th, 2007 11:46:31 AM

"Summoning creatures as a distraction isn't a problem. i can also make someone invisible, but only one. If we can get a bunch together, I'm sure i can web them. I think mummies mmight have some sort of resistance to webs. Webs also burn well when hit by fireballs. "

Brahmah (Helm of Languages, Alarm at door 3 hours) [AC 22, HPS 97/105, Immune to Fireball] Heyoo (AC 16, hps 44/45) 
Wednesday April 18th, 2007 12:46:07 PM

To Zeoll, "I was being optimistic. I think we have significantly less than an hour if it is the Dark One's minions or whatever they are calling themselves now."

Brahmah listens to all the suggestions, still curious why several taurs think the last battle could have been better. But he doesn't bring it up now.
"Immune to only Fireball. Good enough for me. I'll play bait then."

"I think we should take our chances, open the doors and make our stand inside. Barricades good. Using the crack to charm great. Webs as they enter this hall."

"There is no place to run Gecktar. I will never suggest running if I think the fight can be won. I may also call for a tactical withdrawl, but Chosen don't run."

Brahmah additional 
Wednesday April 18th, 2007 12:48:20 PM

"I also have no spells that may help in combat."

"If anyone would like to use my spell extension rod, feel free to borrow it!"

Resources:
Metamagic Rod of Extend, Lesser (unused today)
Toros' Lesser Philter - Shield x3
Detect Poison x5 scrolls
Bear's Endurance Scroll
Antitoxin x5

Prepared Spells: Alarm x2*, Protection from Energy acid

Spells Active: Alarm (8 hour duration)

Brahmah 
Wednesday April 18th, 2007 12:49:32 PM

oops... rod was used once today to cast the Alarm spell.

Zeoll 
Wednesday April 18th, 2007 1:30:13 PM


Waits to see what is behind the door before planning further.

Gecktar - addon 
Wednesday April 18th, 2007 3:21:57 PM

"Just to rectify, priests of Domi doesn't run captain. But their foes could run after them..."

Toros (AC 23, hp 61/70) 
Wednesday April 18th, 2007 10:31:12 PM

"Silent image for a wall illusion
and mage hand to move the tapestry,
I can cast if you want
but no druid spells to affect stone..."

Winterglade 
Thursday April 19th, 2007 2:44:42 AM

[Sorry for an early post, won't be able to post later today!]

"You have Invisibility, too? This is great, we can send someone up front to see what is coming to get us. But first let's see what is behind door #1."

"Just for the record, Winterglade does not have problems with running away. Brawler demands courage from him, but also ability to distinguish courage from stupid pride. Winterglade will not throw his life away if it serves no purpose."

Return To Index      Next Scene (The Chamber of the Veiled Queen)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage