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Scour the Grass


Starting out. (DM Jim) 
Wednesday February 21st, 2007 12:05:52 AM

The sun this morning is hotter than you have felt it for a long time as you exit the cave mouth. Still it is not surprising as you know it to be the height of the hot season in the grasses. Water will be a special problem and so will be getting burned, though part of the last problem will be taken care of by the grass itself.

Several spells are cast to deal with the heat before you start out and more may still be handed out as they are asked for.

The cave exit is surrounded by grass over fifteen feet high and this entrance would be a hard one to find if you did not know it was here. Though you do not notice the heat of the scorching sun you cannot really stop the loss of water from your bodies and is is already starting to pool a little on your under clothes.

[Please note how much water you have with you when you make a post. The hot season on the Plains will cause the group to use up twice as much water as normal to keep bodies hydrated. There is also no mention of a branch of the SMG in Rattledam so those that need or would like to visit them, will have to get special arrangements. :)]

CDM Jerry 
Wednesday February 21st, 2007 10:25:59 AM

I need the posting report posted and sent to me via email today please.

Posting Report (ADM MikeK) 
Wednesday February 21st, 2007 11:37:25 AM

Posting Report for Game 10 for the week of Feb 12-16

Name MTWTF

DM JimW OXXXX

Trellus OXXXX

Tishe OXXXX

Jake OXXOX

Gilan OXXXX

Grymash OOXOO

Flea OXOXX

Murdock OXXXO

[X = post, O = no post]

ADM Note - Stephen is still sick?

Murdock 
Wednesday February 21st, 2007 11:52:33 AM

Murdock nods in the affirmative when ask if we would like to be protected from the elements. Then begins thinking about something that he should have done to help the group.

Just as the group starts out into the grass, the drow calls a halt to their progress. "Mates..", the drow starts, " I am a fool! Why do we set out without knowing were we will go. I have a magical spell that will tell us the exact location of your sister Trellus, and I did not think of it until this very instant." The drow continues somewhat abashed," If you have an item that was once your sisters, or if you have say a locke of her hair, I could scry upon her and enable us to find our way more quickly. I can not guarentee anything of course, but it is possible that we could identify her location."

/ooc: I have no concept of how much water/food we really need. In over the table campaigns, the DM's typically assume we have the appropriate amount and just make us take a percentage of our monies after every adventure.

With that being said, I suppose 3 jug of water and 3 weeks of trail rations.

Trellus 
Wednesday February 21st, 2007 1:36:56 PM

Trellus carries two waterskins

"Well if I don't have something, I can get it easily enough," the man responds to Murdock. He produces (or goes back into Rattledam and gets) a shirt Jenny used to wear, and gives it to the mage.

While Murdock is getting ready, the cleric casts Endure Elements upon him, and Jake if necessary. He himself doesn't need one. Like Flea, he wears a cloak that is currently shifting color from gray to white. "Might want to get one of these next time you get the chance," he mentions to the drow.

"Tishe, can you take care of Gry?" he asks, referring to the spell.

Jake 
Wednesday February 21st, 2007 6:12:02 PM

After a few years of adventuring, the half-elf warrior's aversion to magic has slowly faded. Now, he takes Trellus' spell acceptingly, and seems to be pretty okay with the weather. He dons his new armor, dull grey metal stuff that's stronger and tougher than his old suit, but perhaps a quarter the weight and more flexible to boot. Other than the breastplate and shoulder gear, he leaves his arms bare. Long marches will be still tough, but hopefully the new armor will lessen the horrible heat. Even so, as they proceed, he is soon sweating just as much as the rest. Perhaps a little less, as he is a pretty tough character.

(Jake likes to travel pretty packed. He carries a canteen on his belt, and has an additional two waterskins in his backpack. He also carries a noticeable flask of glass grass, and has three skins extra in his backpack. Yes, he carries more alcohol than regular water.)

Gilan [endure elements] and Ciaran [endure elements] 
Wednesday February 21st, 2007 8:52:20 PM

Gilan waits as he looks to the grasses that spread out before the group. He figures it will be a lot warmer inside the grass and even with the spell he does not really want to go in.

He looks to Murdock and gives a smile that is hidden behind his mask. "See...I knew there was a reason to have him along." It is easy to tell that he is joking by the tone of his voice and that he laughs a little about his comment. "So we see if we can locate Jenny before we leave...that should help out." He figures that Trellus has something of his sister's upon him.

Ciaran's tail thumps the ground as he waits and watches his pack talk around him. He is glad to be outside and not underground...though he would go there again for his brother.

[waterskins(5)]

Tishe'  d20+15=27
Wednesday February 21st, 2007 9:26:27 PM

The brown-haired mage frowns and shakes her head at Trellus' question. "I only thought to learn one elemental spell for the day. Yet doesn't someone have a wand to weave on Grymash?"

She stands easy in the 'grasses, waiting with interest what Murdock may do to locate Jenny (Spellcraft: 27)

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Location. (DM Jim) 
Thursday February 22nd, 2007 12:32:27 AM

As the group is about ready to leave, Murdock lets it be know that he can cast a spell that will allow him to try and locate Trellus's sister. Trellus digs around and finds an item that was given to him by his sister as a gift to remember her by on his long trips.

As Murdock begins the preparations a monk comes running out of the tunnel you just exited. He comes to a halt and give the group a bow. "I am sorry to interrupt but the council has sent me with this last little bit of information they just got." He hands over a rolled parchment to Trellus and then races back into the tunnel and is soon lost from sight.

The rest of the group mill around in the shade of the tunnels mouth and waits for whatever to happen.

[letter]
[We have just found out that your sister is being held by a druid or more than one druid. It seems they are trying some experiment that will have an effect upon Rattledam. That is what the Floral Fatales were sent to check out.]

Murdock 
Thursday February 22nd, 2007 12:13:45 PM

Murdock smiles as Trellus hands him an artifact from his sisters life. He says, this spell will be powerful indeed with such an artifact, but there is no way to guarentee it's success. Let us go to the "water room" and get out of this heat for the moment.

Once in the protective shelter of the cave, the drow rummages in his pack, and pulls out a finely wrought mirror made of highly polished silver. He handles the mirror reverantly, placing it in front of him. Then he starts to cast, making arcane gestures and muttering a scrying incantation.

(Save Will DC 10 + 4(spell level) + 5 (Int Mod) +4 (Plus for having her possession) DC23 Will Save for Jenny.)

As Murdock draws his incantations to a close, he channels his arcane energies to find Trellus's sister.



Trellus 
Thursday February 22nd, 2007 1:31:19 PM

While waiting for Murdock to finish his divinations, Trellus retreats to the side a ways with the other members of the pack to puzzle over the meaning of the message.

"I don't get it," he grouses. "If some druid is doing something that 'effects Rattledam', why not just ask him, or them? If they ain't Barons or Red Claws, are they an enemy or not? We ain't got anything against druids...."

The blond man has a thought, tries to surpress it, but the urge is just to great.
"Heck, some of my best friends are druids," he cracks.

The note isn't all that useful. Murdock's work is. Once the drow is done, Trellus leads them off again.

Gilan and Ciaran 
Thursday February 22nd, 2007 7:13:36 PM

Gilan paces back and forth after Trell had made not of what was in the letter. His mind is trying to wrap around this newest bit of information. Suddenly he stops and turns to regard Trell. "Trees...." He snaps his fingers and then turns back to pacing as he traces his own thoughts. "Has to be trees." The thought excites him and fills him with dread at the same time. It is no secret that the council of Rattledam would never allow trees to grow freely upon the Plains. Then again it could be something else, but what and with druids involved.

Flea 
Thursday February 22nd, 2007 8:36:51 PM

Flea watches Murdock. The gnome knows a little bit about magic, but not as much as some of her packmates, and certainly not as much as this newest member...still. "Maybe I can help a little?" she volunteers in a whisper, hoping she doesn't distract the drow. "I've met Jenny."

(OOC: DM is it possible to 'Aid Another'? Flea has 1 level Bard, knows Jenny from previous adventure.-Carla)

Jake 
Thursday February 22nd, 2007 9:56:24 PM

Jake is thoroughly unimpressed. "Druids, druids, they can be just as crazy as mages sometime. Heck, remember that fae king guy? Crazy as a rapke. And he was sorta druid-ish or something." Jake elbows Gilan. "Yer head gone all grassy? Ain't no tree gonna be near here, in the plains."

Tishe' 
Thursday February 22nd, 2007 11:03:54 PM

The plain-faced woman laughs aloud at Jake's remark. "Druids are crazy as mages, Jake?" she shakes her head and becomes alone with her thoughts.

"Wait a minute", she asks Gilan, "What about the young druid we helped on the Grass Swift? She was intending to plant a druid tree in the Sargrass and we helped her." She thinks for a minute and gives up. "I thought it was monks vs barons. And I thought the druids, manfri, walkers, and merchants were all allies of the Monks?"

More information. (DM Jim) 
Thursday February 22nd, 2007 11:25:55 PM

Murdock settles upon the ground near the pool that leads into the caverns below Rattledam. As he begins his spell he reaches out over the Plains with his powers to find Jenny.

Flea sits down beside him and tries to think of a way to help him out but finally settles on just watching the mirror. She is not sure how she could help anyways, without getting in the way.

The rest pace the floor and try to figure things out as best they can. A few thoughts are thrown out and not all of them are maybe possible.

The mirror clouds as the spell take hold upon it. Murdock and Flea spend their time staring at it as the smoke finally starts to clear. The image that you see in the mirror is really cloudy and you are almost unable to make out much. You can see Jenny but she seems to be unmoving, but standing. There are a number of other standing near her but noone seems to be moving. Everything else cannot be made out in the background with the glass being so foggy in appearance.

Murdock 
Friday February 23rd, 2007 11:37:09 AM

Murdock is confused by what he sees. Is Jenny dead or alive? Is she in the grass or somewhere else? All of these details should be plainly visible if the spell succeeded. However, the magic seems to be almost malfuntioning.

As the mage concentrates for the 8 long minutes trying to pull whatever detail he might out of the strange images. For eight minutes the sensor does not move and follow Jenny, because Jenny herself is frozen in place?

Finally as the spell ends, Murdocks mind works over what he saw. It is clear that the spell did not function correctly, because if it had, the drow would have some very concrete answers. Finally, he packs up his mirror, and with a sigh of agitation says, "Lets go."

/ooc: I understand if there are story reasons for not allowing the spell to work properly. However, the description clearly states what the spell will and will not do. The description we got for that was not good. -Steve

Trellus 
Friday February 23rd, 2007 3:26:10 PM

"Could be," Trellus mumbles in agreement with Gilan. He turns to Jake. "But the Fae King is a nature guy, remember that bright forest in Rattledam when we came through here? No telling what is and ain't possible any more."

Murdock is done, and the blond man excitedly moves over to glimpse what he can of his sister. Its not much. Trellus' face falls.

"Well, she's alive anyway," he notes grimly. "Let's weave dudes."

The cleric heads back out.

Tishe' 
Friday February 23rd, 2007 9:27:14 PM

Mercurial attention and focus allow Tishe' to quickly release any worry from her questions, and attend to what needs to be done right now. And that now is to move out and find Jenny.

"Perhaps she is held immobile, like from wasp's poison?" She shrugs. Whatever the reason, the Bloodpack will find out and free them!

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Jake 
Saturday February 24th, 2007 1:50:20 PM

Jake scratches his head. "Nature guy, druid... Let's get going. We'll find out when we get to her... and ah'm sure the Bloodpack can handle just about anything the Plains'll throw at us." Jake steps forward, choosing a path through the grass in that general direction, letting his familiarity with the plains guide him towards the smaller spread out, more easy to navigate grasses.


Gilan and Ciaran 
Saturday February 24th, 2007 4:46:28 PM

Gilan shrugs and then moves out with the rest of the group. He easily moves through the grass that slows most of the rest. He travels up and down the line of his packmates to check on them every once in awhile.

Ciaran stays near the middle of the run so that he can get to either end of the column without too much trouble.

Into the jungle. (DM Jim) 
Saturday February 24th, 2007 4:57:54 PM

Murdock is frustrated about the clues he gets from his spell. He is sure that it is working right but something is interfering with it at the location of his target. Something is fuzzing the picture, not giving the best view of the surroundings and it bothers him. Jenny looks to be alive but for some reason not moving and she looks a few shades too gray. As to what little bit you can catch of the surroundings; you think that you can catch a tree or two, maybe some grass in the background...Plains grass from the size and what could be a stone as well that seems to be lit with green light.

With that little bit to go on the pack moves out and into the grass. At least Murdock had gotten a general direction from what he had scryed...northeast. So the pack finds themselves back in the tall grass and moving in that general direction.

The heat inside of the grass is lessened from the sun, but the air that can move around you is also lessened...so it feels hotter. This registers in your brains but not too much with your bodies...though it does little to lessen the moisture loss. Looking up gives you the view of a large plain of multicolored green sky, which you know to be the grass itself. In this taller grass you know that you will never be able to see the sky.

Spot DC 14:Highlight to display spoiler: {"You notice a few bladders just peeking from the ground in a number of places. Not enough to make a big deal but enough to set your nerves on end. It is also a good source of extra water."}

Spot DC 20Highlight to display spoiler: {"You notice a small silver bladder in the ground as well. This most likely should hold a bit of silver glass wine in it or the makings really. It is not as rare as some of the grass wines but it does pack a nice punch."}

Flea (AC 21, 56 HP)  d20+9=20 d20+6=22
Saturday February 24th, 2007 7:29:19 PM

"Whoah ho! What is this!" announces Flea as she just spots a silver coloured bladder amongst the ordinary ones. Deftly (Sleight of Hand=22) she tries to remove the item, figuring it could prove useful...if not necessary to the survivival of the party!

DM Sanity:

Flea wears a Cloak of Comfort
Carries 1 skin of water


Trellus  d20+10=21
Sunday February 25th, 2007 1:20:34 PM

[Spot 21]

The cleric also notices the silver and regular bladders emerging from the ground.
"Watch your step," he warns Murdock. "Those things break open..." Trellus shudders.

"Open water attracts bugs from miles around," he continues. "They'll eat you alive to get at water."
He pauses thoughtfully.
"On the other hand, those things might work as waterskins too. Flea, you think you can pick a couple of the smaller ones without breaking them?"

[OOC - Grymash has got that water barrel in a portable hole or something. Anybody heard from Stephen?]

Jake  d20+4=19
Monday February 26th, 2007 2:11:19 AM

Jake weaves his way through the grasses pretty good...though not nearly as smoothly as Flea, let alone Gilan. Seeing as he's thirsty from the heat, he waits to see Flea's response so that he can take one and get a refreshing mouthful of water while he can. Jake keeps a lookout for signs of rapke or bounder passage, especially. So much water, those big guys are bound to come by occasionally.

Murdock  d20+7=16
Monday February 26th, 2007 11:15:49 AM

[Spot 16]

Murdocks eyes sting and water through the brightness of the day. Those of his heritage do not belong in conditions such as this. The smoke-glass goggles help a bit, but it is still a painful reminder of his races history.

The drow spies the bladders through his smoked-glass goggles, but has no idea what they are until Trellus explains it to him. The drow nods his thanks to the Cleric. Murdock, still sullen, marches on, careful to avoid the bladders.

The heat of the day, and the march through the grass, causes him to struggle. Murdock is not a strong man, and is sourly tempted to use his magic to speed up the journey. He knows though that he may need to call on his arcane abilities for more grim task soon.

/ooc: Thank you for the little bit improved descript Jim. :) /Steve

Tishe'  d20+8=18
Monday February 26th, 2007 9:35:33 PM

Tishe' nods at Trellus' warning, "I remember when we ran through a nest of these pods by accident and nearly got eaten alive by bugs!" She keeps well away from all the bladders (Spot 18) that she can see.

She eats sparingly and drinks from her two waterskins to keep hydrated, knowing that even create water spells are less effective on the Sargrass.

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Bladders of blessings. (DM Jim) 
Tuesday February 27th, 2007 2:44:57 AM

There are a number of bladders that lay around though you are in no present danger. A quick count by those that have noticed them and those that they have been pointed out to yields maybe two dozen. They range in size from a human fist all the way up to the size of a human head.

The one that contains the makings for a good grass wine is about the size of two human hands balled up and put together. If distilled properly it would yield at least three skins full of nice silver liquid.

There are no signs of danger otherwise and the coast seems to be clear. Those that have gathered bladders before know that it will take at least a good five minutes per bladder collected, so that you do not make any mistakes.

There are at least twenty of the fist sized bladders near the group and four the size of a human's head. The rest vary in sizes that range in between the rest.

[Sorry for a early morning post. Had some trouble getting into the Wold. Not sure if it was the site itself or maybe my internet connection.]

Posting Report (ADM MikeK) 
Tuesday February 27th, 2007 9:59:34 AM

Posting Report for Game 10 for the week of Feb 19-24

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake XXXXX

Gilan XXXXO

Grymash OOOOO

Flea XOXOX

Murdock XXXXX

[X = post, O = no post]

ADM Note - Stephen is still missing. I sent an email over the weekend, and he replied he was still under the weather.

Tishe'  d20+6=9
Tuesday February 27th, 2007 12:06:21 PM

Curious, Tishe' will participate in the water harvesting to learn more about the survival skills in the Sargrass (Survival:8). Any bladders she is given will go into her Pants O Plenty to protect the bladders from jolts and protect the pack from stray water.

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Murdock  d20=15
Tuesday February 27th, 2007 12:11:21 PM

Murdock will observe some of the more nature oriented members as they pull the bladders from their resting places. The drow is however, anxious to move on with their mission.

Survival : 15

Trellus 
Tuesday February 27th, 2007 4:19:20 PM

Trellus isn't about to trust his own hands to the delicate task of harvesting the water bladders.

"Just six or seven of the smaller ones," he tells whoever tries the pick. "And if one of those break, run."

Like Murdock, the cleric is visibly impatient. Domi knows how long it will take to get to Jenny. Time's a wasting.

Grymash  d20+9=21
Tuesday February 27th, 2007 5:43:11 PM

(Sorry, I've been dealing with Strep throat and Pneumonia, among of other things.)

Grymash steps forward with his survival expertise, having lived among orcs. To mess up with such a delicate operation, as bladder harvesting, could have disastrous consequences. The orcs didn't mind losing a slave or two to the job. Which accounts to much of why Grymash is still living. "Heres, dis how ta doos it! Be verys carefully!"

(Survival 21)

Flea  d20+6=25
Tuesday February 27th, 2007 8:21:32 PM

Flea keeps her eyes on the prize, namely the silver bladder that stands out, oh! so tantalizingly, compared to the 'regular' water bladders. Carefully, she continues the act of harvesting the thing.

Sleight of Hand=25

Gilan and Ciaran 
Tuesday February 27th, 2007 11:49:50 PM

Gilan stands off to the side near Trellus and waits with the others. "This should go rather easily...at least they do not have to try and harvest near crystal grass." He can see that those doing the harvesting are having an easy go of it anyways or at least it appears that way.

Ciaran is seated by his brother's side and is watching. He does not know what is going on but some of his pack is digging in the ground. Maybe he should help them out...he can dig.

Harvest. (DM Jim) 
Wednesday February 28th, 2007 2:26:11 AM

The harvest goes easily, if not a little too slow for some of those waiting. It takes a good fifteen minutes for both Grymash and Tishe' with the assistance of a few others to get seven of the smaller pods harvested. While they go about that Flea is messing with the wine pod and soon has it harvested as well.

With this done the group moves out and continues your trek through the grass. You are not sure how close you are to your destination but you hope that you did not waste too much time.

[i][listen DC 14 and survival DC 14: Highlight to display spoiler: {{You smell something in the air, kind of like burning. There are also the occassional catch of what maybe a scream on the air.}]}

Trellus  d20+10=27 d20+9=19 d20+7=10
Wednesday February 28th, 2007 10:44:28 AM

[Listen 27]
[Survival (Sargrass) 19]

Relieved to finally be on their way, Trellus joins his packmates in slogging through the tough grass. As usual, the blond man is soon sweating from the effort required to simply move through this stuff.

Remembering earlier issues with new packmates unfamiliar with the Grass, the cleric stays near Murdock and provides a running commentary on the places, people, and animals common to the Sargrass.
http://www.woldiangames.com/maps/southencontinent/sargrass/sargrassplains.htm

Even so, Trellus pauses often, in both his movement and his speech, to listen for anything odd.

"Wait," he commands suddenly. "Everyone stop."
Trellus listens intently.
He looks over Grymash.
"I think I hear screaming," he says. "Over that way. Maybe rapke? [Local Knowledge 10] "
He pauses again, straining his senses.
"And something's burning," he continues, concern now creeping into his voice. Fire on the Grass is not a good thing.

"Gilan, maybe you better weave up top and look around," he suggests. "Everyone else, keep going. Stay shuttlecocked."

Tishe'  d20+8=11 d20+6=14
Wednesday February 28th, 2007 12:27:17 PM

Tishe's brown eyes shine in triumph at learning a new skill as she carefully places a few small water bladders in her pants. The extra-dimensional pockets smoothly engulf the otherwise bulky containers.

And then, they are off. Tishe' listens to Trellus as he goes on about the Sargrass, more to refamiliar herself than to learn anything new (Listen:11, Survival:14), and so doesn't hear what brings up the cleric of Domi short.

Gripping her Staff of Frost, she sniffs the air and waits for the packleader to tell her what to do.

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Jake  d20+7=22 d20+4=21
Wednesday February 28th, 2007 6:30:38 PM

The distant scream is dangerous! Jake reacts swiftly, putting the water bladder he's holding down and drawing his sword with a shink and looking about alertly with shield ready in other hand. Trellus is already giving the warning, so Jake just keeps his eyes on the grass (spot 21). Is there smoke in the sky? He looks, trying to figure out where the fire is, and specifically how close they are to it.

Flea  d20+11=13
Wednesday February 28th, 2007 7:32:39 PM

Craddleing the silver coloured bladder, Flea's face is split with a huge grin. "Hey! Jake!" she calls, "get a load of this!"

In her excitement, the rogue doesn't hear what the others do. "What's up?" she says, suddenly getting serious. "What do you see? What do you hear?" she adds, picking up on Trellus' and Jake's reactions.

Listen=13 (miss)

Murdock AC:21 (AC:17 + 4 Mage Armor)  d20+7=27 d20=7
Wednesday February 28th, 2007 9:21:21 PM

Listen:27
Survival: 7


Murdock thanks Trellus several times during his running commentary of the plains. Trellus will find the mage a quick and willing student.

Murdock stops short at the same time Trellus does, the drows sensative ears picking up the sound of the scream. The mage starts to say something, but Trellus' orders stop the drow.

Murdock figures that a calamity of one type or another is near at hand. He drops back to near Flea, and says quietly, "Listen, little mouse.." The drows original pet name coming back into use in this time of uncertainty. Murdock continues, "listen for the screams!" the mage says in a hushed but urgent tone.

The drow finishes by casting an intimately familiar spell, Mage Armor, upon himself.

Spells Active:
Endure Elements (unknown length)
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly, Haste
Level 4: Scry*, Wall of Ice
(*=used)


Gilan and Ciaran  d20+10=15 d20+22=29
Wednesday February 28th, 2007 11:12:23 PM

Gilan stops and listens for more sounds though they sound to be farther away from the group, though in the grass it can be hard to tell.

Without a second though he nods his head and soon in his place is a larger than average wasp that flies straight up and through the grass canopy.

Ciaran though, does not like the sudden change in everyones' attitude and goes on alert. His ears are laid back and he does not seem too friendly right now.

Grymash  d20+2=12 d20+5=10 d20+9=16
Thursday March 1st, 2007 12:03:40 AM

(Spot 12, Listen 10, Survival 16)

Grymash hears Trellus' inquiry and puts his pointed ear to the wind. Not hearing anything, he gives the air a good sniff with his snout. "Where it be comin' froms?" If Trellus points out the direction, the barbarian will head off in that direction.

Where there is smoke....... (DM Jim) 
Thursday March 1st, 2007 10:34:28 PM

With the suggestion of Trellus, Gilan takes to the air in wasp form to check out the situation. He can see several plumes of smoke rising in the direction that they had been heading. Though it is at least a couple of miles away he can still make out the sounds of screams, both human and nonhuman.

The rest down under the grass get the idea that what they hear is still further off in the distance. Sound carries pretty well in the open grass. There is no way for anyone to see the smoke in the distance with the canopy of grass above them, but if you can get above it, it is a different story.

Trellus 
Friday March 2nd, 2007 8:19:10 AM

Understanding that the sounds and smells are still a good hour or so away, Trellus holds up his hand at Grymash's question.

"Let's keep together until we get closer," he responds.
"C'mon dudes, let's see what's weaving."

The cleric plunges on in the direction Gilan indicates.

Murdock AC:21 (AC:17 + 4 Mage Armor) 
Friday March 2nd, 2007 6:05:48 PM

Murdock keeps up with the pack, sticking near to flea now.

Spells Active:
Endure Elements (unknown length)
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly, Haste
Level 4: Scry*, Wall of Ice
(*=used)

Jake 
Friday March 2nd, 2007 7:00:26 PM

Jake keeps his sword and shield ready, wondering what sorta thing they might find... A battle? That would be totally shady!

Gilan and Ciaran 
Friday March 2nd, 2007 8:07:50 PM

Gilan buzzes back down and easily slips back into his human form. "It is still a long ways off...but I can see the smoke in the air, though the screams are too hard to make out." He troops along with the rest of the group as they make their way in that direction. That was fine as it seems to be the direction they had been needing to go anyways.

Ciaran plods along with them, though his hair is slightly standing now as if he senses something.

SPELLS

Smoke and fire. (DM Jim) 
Friday March 2nd, 2007 10:59:57 PM

The group moves out with all haste in the direction of the smoke though you cannot see it in the grass. The smell of it on the other hand gets stronger as you move in that direction as do the cries.

It is more of a forced march to get close enough to see what is going on and everyone is starting to sweat a little more. You can also feel yourselves getting a slight bit tired as well with the pace.

Time seems to pass slowly as you are moving through the grass but you know that this cannot be true. Suddenly you can tell that the grass is starting to thin out and a large open area is straight ahead of you. The smoke smell is very strong now as are the cries.

There is a sudden ear splitting scream that those of the grass know all too well...wild rapke and bounders. Mixed in are the sounds of humanoid cries as well, some hollering orders while others are cries of those that are dying. Still it is all hidden from you by the wall of grass that separates you from what you know to be a clearing.

Tishe' AC 19 HP 56/56  d20+8=25 d20+8=13
Saturday March 3rd, 2007 9:43:02 AM

Casting her mage armor to mirror Murdock, the brown-haired woman quickly follows the pack towards the sound of battle.

Upon the scream of the wild Rapke, Tishe' actually heaves a sigh of relief. "At least it is not Barons," she says. "I wonder if this place is one of the temporary orphan camps the Monks set up around the Sargrass?"

Scanning the grasses(Spot:25, Listen:13), she keeps near to Grymash, ready to cast her Haste spell when the battlefield is seen.

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Trellus 
Monday March 5th, 2007 1:29:43 PM

The blond cleric pauses.

"Rapke attacking people? Or the other way around?" he wonders aloud. "We better make sure this ain't no Baron round up or some bright pick like that. Flea and Gry, get a few steps in front of us."

Trellus takes the couple seconds needed by the two to cast a spell on Jake.
[Bulls Strength - 10 minutes]

He waves the others forward.

Jake 
Monday March 5th, 2007 3:53:49 PM

Buoyed by the strength spell, Jake sheaths his sword momentarily and gets out his bow, just in case. "Time to test this out with a shot or two," he says, twanging the string happily. "Ah'll stay in the back, giving you guys some cover fire for now."

Gilan and Ciaran [extended magic fang] 
Monday March 5th, 2007 8:01:42 PM

Gilan slips forward to stand near Trellus as he pulls a simple rod from his pack. He uses it to cast a spell upon Ciaran as he nods towards the wall of grass that divides them from the....situation. "If you had to guess?" He waits to see what other preparations he may want to do before he moves through the wall or even takes a look himself.

Ciaran slips up to be beside his brother. The spell invigorates him and he bares his teeth in what could pass as a smile.

SPELLS

Flea (Haste)  d20+13=29 d20+11=31 d20+14=20 d20+9=24
Monday March 5th, 2007 11:40:37 PM

Flea clicks the heels of her glorious magic boots together. Once the magic is activated, she tears through the grass, leading the pack towards the sounds in the grass.

As she gets closer, she slows, just enough, to search out any traps or other warning devices that may have been set out, and steels herself for the horrors she is about to see.

Search/Detect Traps=29
Listen=31 (nat. 20)
Move Silently=20
Spot=24



Grymash  d20+2=6 d20+5=25 d20+9=23
Monday March 5th, 2007 11:53:26 PM

Grymash takes his position in the front. He keeps his keen eyes and ears to help ward off any possible attack. He even checks the ground for tracks.

(Spot 6, Listen 25 nat.20, Survival Track 23)

Preparations. (DM Jim) 
Tuesday March 6th, 2007 12:10:02 AM

Gymash, leading the way finds a multitude of tracks and it is hard to sort them all out. He can tell that they are from bounders and rapke but as to a number...there are just too many. If he was to guess the number he would say somewhere between twenty and thirty, assorted, of the beasts.

As the pack moves on, not too far really as the clearing was not that far...you spot a nice clearing with a big problem. There is a large grass ship tipped on it's side, making it stranded on the dead area of the grass. There are a number of rapke and bounders in the clearing, some of them are ripping at things in the short grass.

Looking back to the ship reveals that it is on fire and smoking, most likely from it's tip off the tall grass and the impact from slamming into the short grass. There are three young men standing with pieces of broken wood trying to fend off six bounders. They also appear to be protecting a young woman who is seated upon her rump in the grass.

As you watch four other young men are taken down by a group of bounders and rapke. The screams now are terrifying and enough to set you on edge. It is the carnage of the attack though that is beyond your understanding.

It must be a good hundred or hundred and twenty feet that needs to be traveled to get into the thick of the combat. There are also a lot of animals in there that will call for finesse and with the addition of innocents...more so.

[Will get a map ASAP.]

CDM Jerry 
Tuesday March 6th, 2007 11:52:01 AM

I need the ADM to post the report for last week and email it to me as well. Thanks.

Trellus (ac 22, 79/79 hp, Prayer) 
Tuesday March 6th, 2007 3:23:53 PM

"Oh, Light," Trellus breathes. "This ain't good."

The cleric takes about a half second to survey the scene and figure out what to do. Despite the carnage in the clearing, he is surprisingly calm.

"OK dudes," he says. "They're just animals, so they oughtta run, if we encourage 'em a bit."

"Grymash, get over there - waves toward the three men and the lady - and help out. We'll get to you in a sec."

"Everyone else, stick together. Move and spell. Move and spell, till we link up with Gry. NO FIRE."

Trellus pushes 30' toward the dudes with the lady, and then casts a protective spell on the group. It isn't much, but the cleric doesn't have any good spells for the situation in front of him. The pack is gonna hafta cover.

[Prayer 1/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]

Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp  4d4(3+2+3+2)+4=14
Tuesday March 6th, 2007 3:44:06 PM

Murdock follows Trellus's orders. After following the cleric 30' forward, the drow cast magic missle at one of the more aggressive and larger attacking animals. Hoping not to kill the thing, but merely to knock it unconscious or scare it away. The missles slam home, one after another, for a total of 14 damage.

Posting Report (ADM MikeK) 
Tuesday March 6th, 2007 4:24:23 PM

Posting Report for Game 10 for the week of Feb 26 - Mar 2

Name MTWTF

DM JimW XXOXX

Trellus XXOXX

Tishe XXOOX

Jake OXOXX

Gilan XXOXX

Grymash XXOOX

Flea XXOOX

Murdock XXOXO

[X = post, O = no post]

ADM Note - Battle coming.

Flea (AC 21, 56 HP, Bless)  d20+12+1=32 4d4(1+2+4+4)+1=12
Tuesday March 6th, 2007 7:07:08 PM

Flea waits for the pack to catch up, then takes her instructions from Trellus. Fanning out slightly to one side of the cleric, but still within his range, she draws her wand and flicks it at the herd. (Use Magic Device=32, 12 points Magic Missile dmg.

DM Sanity Info:

Wand of Magic Missile 34/50 charges left


Tishe' AC 19 HP 56/56 
Tuesday March 6th, 2007 8:51:54 PM

Tishe' sees an opportunity to see how well her new staff can weave on the hot and arid Sargrass Plains. Striding forward (30 foot move) she calls forth the powers of her staff of frost to create a Wall of Ice surrounding the young men and woman to keep the rapke from them.

"There Grymash!", she calls, "now they'll be safe while you deal with the rapke and bounders!"

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Grymash (ac25, hp104. Prayer)  d20+14=31 d8+8=16 d20+9=23 d8+8=11
Tuesday March 6th, 2007 9:30:41 PM

Grymash quickly moves into the open and draws an arrow back on his mighty composite bow. He aims it carefully at any of the beasts that appear to be in the lead, nearest the surviving victims. Rapke or Bounder, it doesn't matter. He lets it fly. The hollow tipped arrow whistles through the air as it sails towards its target.

(1. Ranged attack on #16. HitAC 31. Damage: 16.
2. Ranged attack on #16. HitAC 23. Damage: 11.
Total possible damage: 27.)

Grymash then drops his bow and grabs his double axe. "HEY PIGGIES!! TIMES FOR DINNER ... GRY HUNGRY!! AHHHAGGHHH!"

Grymash thinks his attack will get there attention. The beasts will have to charge toward them. Hopefully by that time, he hopes the finger-wigglers can blast the field of battle before he needs to tangle with the herd.

Jake  d20+8=12 d20+8=16 d20+3=17 d8=1 d8=5
Wednesday March 7th, 2007 4:03:37 AM

Jake stays where he is and takes some shots at animals that are unengaged. Hopefully, a stray round or two will send them running! But in his heart, he's pretty sure that soon they'll be faced with dozens of ferocious animals...
"Trell, maybe we should build a fire, or throw some water, or otherwise make a diversion... but I don't know what..." He speaks quite clearly, his drawl a bit gone as he focuses, firing twice.
His shots are pretty random (Hit AC 12 and AC 17, did 6 and 10 damage to them.)


Gilan [AC: 24 - HP: 106/106][prayer] and Ciaran [AC: 24 - HP: 80/80][extended magic fang] 
Wednesday March 7th, 2007 9:53:33 PM

Gilan moves foward and further into the short grass. He draws his sword and shield as he moves and nods his head. He can feel the effects of the spell from Trellus and this is a good start.

Ciaran follows his brother forward as well to give him support and aid in the battle to come. His abilities have already been improved with the spell from his brother and the one from Trellus.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Rapke in the grass. (DM Jim)  d20+18=23 d20+18=24 d6+6=8 d6+6=11 d20+18=26 d20+18=22 d6+6=7 d6+6=8
Wednesday March 7th, 2007 10:02:09 PM

Trellus moves foward into the short grass and casts a spell as he calls out to the group their new orders. He is hoping to break them and make the pack scatter.

Murdock also moves forward and launches a volley of magic missiles into one of the larger rapke. His thoughts are the same as Trellus, to scare them away or at least not kill them.

Flea follows suit as well and with the wand that she has in her hand, brings some missiles of her own to bear upon one of the many animals.

Tishe' decides to move forward and bring up an ice wall with her new staff. That should provide some cover for the people being attacked and allow the pack to get into action.

Grymash has more fatal ideas on his side as he pulls up his bow and sends a couple of arrows into the pack. His arrows fly true and both slam into a rapke but it does not go down under his two attacks.

Jake has the same idea as Grymash and puts up a pair of arrows as well. Both of them go flying past their targets and thankfully the ice wall is there to get in their way...or he might have hit one of the people under attack.

Gilan moves foward with, drawing his sword and shield as he goes. He is preparing himself for melee combat as he does not want to start a larger fire. Ciaran is right beside him as he too moves forward to help in the battle.

Bounder(9&10) rush forward and throw themselves at Grymash, jaws snapping at him[hit: 23 and damage: 8 - hit: 24 and damage: 11].

Bounder(2&3) rush forward and attack Gilan as he sets himself for the battle. Powerful jaws try to tear him up[hit: 26 and damage: 7 - hit: 22 and damage: 8].

Bounder(7&8&11) move forward and into a flanking position, heading towards Flea and Grymash's side.

Rapke(1&4&5&6) all let out a loud scream as they near the group. This piercing wail from all four sends shivers down the spine and could stop the blood in some[Will DC 20 or be stunned for 1d4 rounds and you need to make 4 saves].

The rest of the rapke and bounders seem to be milling around the ice wall and the dead bodies. They are either picking at the bodies, tearing off hunks of meat or tearing at the ice wall with powerful claws.

ENEMY
Rapke AC 24
Bounder AC ??


{New map in the mail. Had something come up so will try and make up a post over the weekend if possible.}

Grymash (ac25, hp104. Prayer)  d20+11=30 d20+11=25 d20+6=24 d20+6=17 d8+19=23 d8+15=22 d8+19=25 d20+11=27 d8+19=24
Thursday March 8th, 2007 1:47:05 AM

Grymash grins oh so slightly as the bounders charge him. A grim satisfaction fills him as he eagerly awaits the warm splash of their blood. Then the massive blades of his double axe blur in a hazy cloud of crimson. Brought to sudden life and deathly precision.

(Attacks on bounder12. Twohanded Powerattack -5hit/+10dam.
1st Attack. HitAC 30. Damage 23.
2nd Attack. HitAC 25. Damage 22.
3rd Attack. HitAC 24. Damage 25.
4th Attack. HitAC 17. Miss.
Total Possible Damage: 70.

If Bounder12 falls, Gry will cleave into Bounder9.
HitAC 27. Damage 24.)

Trellus (ac25, 79/79 hp, prayer,shield of faith)  d20+13=20 d20+13=16 d20+13=23 d20+13=21 d20+13=32 10d6(3+1+5+6+5+6+6+5+2+6)=45
Thursday March 8th, 2007 8:35:30 AM

The pack fires off some arrows and magic missiles, and the rapke are coming.

"Um, a little harder than THAT, dudes," he comments.

The screams of the rapke wash over him, and the cleric struggles to keep himself from getting twisted.
Save 20, 16 (hero pt reroll 23), 21, 32

Don't remember it being that strong, he thinks worriedly.

Thank Domi Gry is up, but its time for a new plan. The cleric casts a spell, and a column of flame roars down from the heavens.

[Flame Strikes Rapke 1, 4 and bounder 3 for 45 hp damage (Reflex 21 halves)].
"Jake! Get up here with Gilan!" he roars.

He then moves to the square due east of Flea, passing her on the south side, while pulling out his rarely used mace. Getting in position in front of the menacing bounders, Trellus utters a single word, bringing up a blue field around his body.
[Quickened Shield of Faith]

------

[Prayer 2/10: +1 on just about everything INCLUDING SAVES. -1 for enemies. 40' radius around Trellus.]



Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 35/35 Hp (Prayer, Endure Elements, Hasted)  d20+7=20 d20+7=22 d20+7=15 d20+7=24 d4=1
Thursday March 8th, 2007 9:39:48 AM

If Murdock is not stunned this round:

Murdock grimaces at the ear splitting sonic attacks of the bounders and rapke. He know's his friends are in trouble. Murdock see's the savage Grymash reveling in the bloodlust of his kills. He makes sure he is close to his friend and cast Haste, quickening all of his friends actions.

If Murdock is stunned:
Murdock's blood runs cold, as he hears the terrifying screams of the planes beast. The mage stands in horrow and shock, wondering for a moment how his friends will cope with such a challenge.

/ooc I'm somewhat confused, the other players are taking actions, but if I understand it right, we could all be stunned for a maximum of 16 rounds? Are we supposed to act on this effect immediately or play it out round by round? - Steve

Spells Active:
Endure Elements (unknown length)
Mage Armor (480 Turns)
Haste (8/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly, Haste*
Level 4: Scry*, Wall of Ice
(*=used)


Jake  d20+3=10 d20+3=17 d20+3=13 d20+3=10 d4=1 d4=3 d4=1 d4=4
Thursday March 8th, 2007 1:01:14 PM

((No way I'd ever make four will saves that high... well.. maybe. 3/20^4 = 81/16000 chance I could make it..but...)
Perhaps he's unlike the others, but the rapke have always been the stuff of Jake's nightmares. Their distant screams kept him awake at night, and both the stories and the grisly truth he'd seen of them stuck in the back of his mind. So it is that, though he was prepared to rush to the aid of others, as the screams wash over him his blood turns to cold ice and he freezes up.
((I guess I'm stunned for either 4 rounds (highest roll) or 9 rounds))

Gilan [AC: 24 - HP: 99/106][prayer] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+16=32 d20+16=22 d20+16=34 d20+16=34 d20+6=22 d20+6=11 d20+6=7 d20+6=9 d4=3 d4=4 d4=1 d20+11=22 d20+6=19 d6+4=10 d6+4=9
Thursday March 8th, 2007 2:24:56 PM

Gilan feels the cries wash over him and his shield helps to bolster his ability to shrug it off. Still it raises the hairs on his neck and he shivers. Then the bounders are upon him and he has a new worry. Blood wells from a bite upon his thigh, but he answers with a pair of attacks of his own with his scimitar. "Things are changing fast around here." He does not remember the scream of the rapke being that strong before, but a few other things have seemed different as well lately.

Ciaran is able to keep his wits about him as the first scream passes over him. But when the next three hit, the fight goes out of him as he hunkers to the ground. He whines as he cannot move further than this and he so wants to retreat right now.

[hit: 22/19 and damage: 10/9]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Tishe' AC 19 HP 56/56  d20+11=20 d20+11=23 d20+11=28 d20+11=29
Thursday March 8th, 2007 4:39:47 PM

Tishe' is satisfied that she has temporarily saved the people from more deaths, now all they have to do is...

Screams! (Save 20, 23, 28, 29), piercing the skull, stronger and more terrible than any she has heard before, and the woman in sage takes a step back to steady herself. "Unexpected result of loosing Ebyron into the Sargrass", she comments to no on in particular.

But the tremendous odds against her friends requires immediate reprisal. Keeping her legs shoulder width apart, she lets a few pinches of flakey powder fall from her hands as she weaves her spell.

Bounder 7, 8, and 11 are engulfed in a glittering pillar of gold. Impossible to see, impossible to hide, the bounders are in danger of losing thier sight! (Will save DC 17 or blind)

She then puts her hand into a pocket of her grass-pants for a scroll...

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) 5 rounds, Will DC17 or blind

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Grymash  d20+9=17 d20+9=27 d20+9=26 d20+9=26 d20+9=22
Thursday March 8th, 2007 8:48:37 PM

Sorry, didn't notice the Scream attack Will saves. Here they are.

Will Saves:
1. 17, hero point 27
2. 26
3. 26
4. 22

Flea (AC 21, 56 HP, Bless)-Stunned  d20+3+1=15 d20+3+1=19 d20+3+1=21 d20+3+1=21 d4=3 d20+23=43
Thursday March 8th, 2007 8:50:14 PM

The screams... The rogue's greatest fear.

A thought...if I survive this, I'm going to buy the biggest periapt of wisdom I can carry...

Flea brings her hands up to cover her ears, and huddles down, making herself as small and inconspicuous as she can be.

DM Sanity Info:

Will Save 15 (fail), 19 (fail), 21 (made), 21 (made)
Stunned 3 rounds *or more?* DM please advise
Hide=43 (nat. 20)

Wand of Magic Missile 34/50 charges left


Rapke in the grass, 2. (DM Jim)  d20+18=32 d20+18=31 d20+18=36 d20+18=23 d20+18=28 d20+18=33 d20+18=21 d6+6=7 d6+6=12 d6+6=9 d6+6=9 d6+6=10 d6+6=9 d6+6=7 d20+4=15 d20+4=8 d20+4=5
Thursday March 8th, 2007 11:31:43 PM

Murdock, Jake, Flea and Ciaran find themselves unable to move as the screams tear into them. It brings on a primal fear that just will not allow your bodies to move...at least for now.

Grymash is able to shrug off his own fear and tears into the two bounders that face him. One of them goes down in a shower of blood and the other does not look to be in too good of shape.

Trellus is also able to fight off the growing fear from the screams. He drops first some fire into the center of three of the rapke and bounders. Seeing that things might be going bad he moves to help out Flea. Once there he casts another spell that he hopes will be enough.

Gilan brings his scimitar slicing into one of the bounders before him, twice. The fear had little effect upon him and he does not know yet that Ciaran is in trouble.

Tishe' can see that some of the pack is in big trouble and she knows she needs to do something. She brings up a blinding, glittering pillar of gold against some of the bounders. Then she goes digging for a scroll that will help further.

Bounder(9&10) falls to the ground, very much dead and torn to pieces. The other bounder though takes another bite at Grymash[hit: 32 and damage 7].

Bounder(2&3) are still standing though one is just barely standing. Still they both come back in biting at the druid before them[hit: 31 and damage: 12 - hit: 36 and damage: 9].

Bounder(7&8&11) stop and shake their heads as if trying to clear them. One of them even starts to wipe it's face in the short grass.

Rapke(1&4&5&6) Now race in, though they do split up. Each one leads their own charge in at the nearest pack member.[1(Gilan)-hit: 23 and damage 9, 4(Grymash)-hit: 28 and damage 10, 5(Grymash)-hit: 33 and damage 9, 6(Flea)-hit: 21 and damage 7]

The rest of the rapke and bounders continue to mill around near the dead bodies eating or the icewall, trying to tear it down. The icewall is starting to show gouge marks from the claws of the rapke and bounders.

ENEMY
Rapke AC 24
Bounder AC 18


[Sorry to say but the stunning stacks from each scream that you failed against.]

[Grymash gets an AoA against Rapke6 as it passes by him to get to Flea.]

Grymash (ac23, hp78/rage hp96. Rage1, Prayer)  d20+11=31 d20+11=19 d8+33=40 d20+14=19 d20+14=26 d20+9=14 d20+9=27 d20+14=34 d20+14=25 d8+19=22 d8+14=22 d8+14=21 d8+19=24 d8+19=22 d8+19=25
Friday March 9th, 2007 1:58:27 AM

Grymash takes his opportunity to inflict as much damage as he can.

(AoO on rapke6. Twohanded Powerattack -8hit/+16dam. HitAC 31 threat, 19 no crit. Damage 40. Sorry i couldn't pull off the crit.)

Grymash seeing his pack apparently frozen in fear, he can't help but lose his temper. His double axe twirls up a storm of blood and bone. A tempest of gore flung in every direction.

(Attacks on Last standing Bounder. If it falls after the first couple attacks, then remainding attacks go to the 1st rapke. Twohanded powerattack -4hit/+8dam.
1st attack. HitAC 19. Damage 22.
2nd attack. HitAC 26. Damage 22.
3rd attack. HitAC 14. Miss
4th attack. HitAC 25. Damage 21.

If the bounder falls, cleave attack goes to the 2nd rapke. HitAC 34 threat, 25 crit, woot! x3Damage 24+22+25=71

Total possible damage dealt: 136.)

Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 35/35 Hp (Prayer, Endure Elements, Hasted) 
Friday March 9th, 2007 9:04:22 AM

Murdock's heart begins to pump slightly slower as the cold fright of the screams ebb away.

The drow's wits return to him, and he knows that the pack is in danger. The mage moves forward 10' and then cast haste on his friends, the spell encompasses everyone giving them incredible speed.

Spells Active:
Endure Elements (unknown length)
Mage Armor (479.8 Turns)
Haste (8/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly, Haste*
Level 4: Scry*, Wall of Ice
(*=used)

Trellus (ac26, 79/79 hp, prayer,shield of faith, haste, feat of strength)  d20+17=37 d20+17=21 d20+17=31 d20+12=30 d8+9=12 d8+9=16 d8+9=10
Friday March 9th, 2007 9:46:38 AM

Tishe has done something to the bounders - that's shady.
But this rapke is ripping Flea, who can't move - that's sunbaked.

"Tishe, Gilan's gonna need some summoned help," Trellus points out. Personally, he's gonna pull a pretty bright pick.

The cleric takes a 5' step into the rapke attacking Flea, praying to Domi that Tishe's spell keeps the bounder right in front of him from taking advantage.
And while he's in a praying mood...Domi give me strength.
[Strength domain - Feat of Strength: +9 STR enhancement for 1 round. Free action]

Buoyed by a surge in strength and speed, the blond haired cleric slams his mace into the rapke. Hopefully, this'll get the beater's attention.

[Attack Rapke 6:
atk 1 - nat 20!, crit threat 21 (miss), 12 hp damage.
atk 2 - hits ac 31 for 16 hp damage.
atk 3 (haste) - hits ac 30 for 10 hp damage

total 38 hp damage. Not bad for a cleric...]

---------------------
[Prayer 3/10: +1 on just about everything INCLUDING SAVES. -1 for enemies. 40' radius around Trellus.]

Haste (8/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Tishe' AC 19 HP 56/56  d20+4=9 d20+9=22 d20+9=24 d20+9=24 d20+9=20 d4+7=8 d4+7=11 d8+4=10
Friday March 9th, 2007 2:49:44 PM

Grabbing a summoning scroll from the pocket of her Grass Pants o Plenty, Tishe' looks up and nods to herself; Gilan will need some help with the Rapke.

The Summon IV spell in the scroll is beyond Tishe's abilities, but she is able to sucessfully activate the difficult spell (DC 5 = 9 success). And since the scroll is only activated by a single action, a Celestial Lion immediately pops into existance behind the Rapke attacking Gilan.

The Celestial Lion sees the enemy before it and makes a full attack. (AC 24, 26, 26, with +2 flanking bonus) Both claws and mighty fangs puncture the rapke's flesh (8-claw, 11-claw, 10-bite = 29 damage), and the rear claws come around to rip the enemy's bowels (AC 22, miss)

The brown hair flies in the wind as she backs up another five feet, and flexes her hands to call up a full summoning.

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) (4 rounds), Will DC17 or blind
Celestial lion (7 rounds) AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste



Gilan [AC: 24 - HP: 78/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+12=29 d20+7=19 d20+12=25 d6+4=5 d6+4=10 d6+4=5
Friday March 9th, 2007 10:41:29 PM

Gilan feels another number of bites get through his guard. Still he cannot fall back as the pack is in trouble and so is his brother. Not paying too much attention to anything else he cuts back into the bounder before him, wondering if he will live to fight the other two.

Ciaran is still stunned from the scream earlier.

[hit: 29/19/25 and damage: 5/10/5]
[Ciaran - stunned 2/8rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Rapke in the grass, 3. (DM Jim)  d20+18=22 d20+18=36 d20+18=22 d20+18=37 d20+18=32 d6+6=7 d6+6=10 d6+6=11 d6+6=10 d6+6=10
Friday March 9th, 2007 11:27:19 PM

Grymash slashes into the passing bounder and though it is greatly hurt is just barely stays upon it's feet. He then turns his attention to the rest of the bounders and rapke before him. The other bounder goes down in a spray of blood and gore, as he turns the double axe just barely to cut into the rapke.

Murdock is able to get himself to move finally and he steps forward falling into the use of an age old spell of wizards...haste. This might even the odds at least a little.

Trellus moves over and pumps his mace into the rapke that is after Flea. All of his strikes hit and it does get the things attention right before it slumps into the short grass.

Tishe' understands what is needed even as Trellus calls for it. Using a scroll she is able to give the druid, Gilan, some assistance in the form of a celestial lion. As she falls into another spell the lion tears into the rapke that is attacking the druid.

Gilan realizes that he is hard pressed by the combined attacks of three enemies. He tries to hold his own as he brings his scimitar back into play against the bounder he hit earlier.

Bounder(2) continue to push the attack upon the druid, though one of their numbers is now among the dead[hit: 22 and damage: 7 - hit: 36 and damage: 10].

Bounder(7&8&11) are still trying to get thier senses back. Though you do notice that one appears to be scenting the air.

Rapke(1&4&5) each attack the enemy that they are near. You notice a renewed interest in the fight with the smell of blood in the air.[1(Gilan)-hit: 22 and damage 11, 4(Grymash)-hit: 37 and damage 10, 5(Grymash)-hit: 32 and damage 10]

Bounder(12&13&17) split off from what they were doing to race down towards the battle. They seem intent upon getting into the fresh killing.

The rest of the rapke and bounders continue to mill around near the dead bodies eating or the icewall, trying to tear it down. The icewall is starting to show gouge marks from the claws of the rapke and bounders.

ENEMY
Rapke AC 24
Bounder AC 18


Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements)  d20+11=22 d20+11=19 d20+6=7 d3=2
Saturday March 10th, 2007 9:41:43 AM

The plain-faced magician looks over the battle and notices new bounders coming to the fight, and the ice wall looking the worse for wear. With her packmates so decidedly engaged, she can do little to help beyond the ice wall, and only hopes that she is left alone long enough to complete her summoning spell.

The complicated motions and voice inflections are masterfully woven into a tapestry to call forth more allies.

The Celestial Lion deperately clings to the back of Rapke #1, but in loosening a claw to make another attack, finds itself unable to connect with any part of the enemy (Ac 22,19,7).

Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) (3 rounds), Will DC17 or blind
Celestial lion (6 rounds) AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Jake 
Sunday March 11th, 2007 2:26:01 PM

Jake is trembling, a cold sweat filmed over his forehead. He should be charging, he should be dodging to and fro, but his muscles are seized up. The rapke's howls continue to echo in his mind, leaving him unable to act upon his thoughts. He tries to focus, but nothing seems to work.
(Round 3/9)

Trellus (ac26, 79/79 hp, prayer,shield of faith, haste, 
Sunday March 11th, 2007 7:57:51 PM

More than happy that the rapke is down, Trellus looks around. This thread is still weaving.
Why aren't these sunbaked critters running off? he wonders to himself. Has the Fae King made them even more agressive?

Another voice intercedes - dude, there's a fight on....

"Tishe, heal Gilan. Murdock, fire up those incoming bounders."

Gry looks like he'll last a bit longer, so the cleric works to get Jake and Flea back in the fight. He calls out an incantation to Domi, calling for his patron to suppress the fearful effects of the rapke's call.

[Remove Fear cast on Flea, Jake, and Murdock. Suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes.]

---------------------
[Prayer 5/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]

Haste (3/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Grymash (ac24, hp58/rage hp76. Rage2, Prayer, Haste)  d20+13=25 d8+31=36 d20+14=25 d20+14=16 d20+9=27 d20+9=23 d20+14=26 d8+21=26 d8+21=26 d8+21=27
Sunday March 11th, 2007 11:00:01 PM

Lost in his fury, the barbarian priest slashes at all with claw and fang within reach. His double axe reaching out like an extension of his own body. Snapping and biting into the flesh of his prey. Gorging himself with meat like a ravenous animal.

(Haste attack on injured rapke or bounder in reach. Im unsure who among my attackers is injured or not.
Haste attack. Twohanded Powerattack -8hit/+16damage.
HitAC 25. Damage 36.

TwoHanded Powerattack -5/+10dam.
1st attack. HitAC 25. Damage 26.
2nd attack. HitAC 16. Miss
3rd attack. HitAC 27. Damage 26.
4th attack. HitAC 23. Miss

Cleave Attack if one of the rapke fall. On whichever one is still standing.
HitAC 26. Damage 27.

Total possible damage: 115.)

Flea (AC 21, 47/56 HP, Bless)  d4=1 (2nd roll for 'stunned') d20+12=27 4d4(4+4+3+4)+1=16
Sunday March 11th, 2007 11:48:20 PM

The creature chomps down on her, and still the rogue stands, petrified, gripping her wand, unable to utter the words that would activate it. There is a moment of respite when the beast is distracted by those attacking it...and then the cleric invokes Domi!

The gnome grits her teeth, and points her wand at the closest enemy, discharging it point blank at the creature. (UMD=27, 16 pts. Magic Missile dmg.(17 if Bless adds +1))

DM Sanity Info:
-Bless cast by Trellus
-Stunned 4 rounds (2/4 round) removed by...
-Remove Fear cast by Trellus-suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes.
-Haste cast by Murdock

Wand of Magic Missile 33/50 charges left




Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 35/35 Hp (Prayer, Endure Elements, Hasted)  d20+5=21 d20+5=25 d20+5=18 4d6(5+2+5+3)=15 4d6(2+6+4+1)=13
Monday March 12th, 2007 2:36:56 PM

/ooc: Is #3 out of the fight? Trellus also has haste 1 round to soon. Murdock was stunned the first round he was going to cast it. -Steve

Murdock smiles wickedly, and silently remembers to thank Trellus for the order to "FIRE" up the bounders. The mage is much better with fire magic than any other type.

Murdock speaks several rushed arcane syllables as arcane energy starts to swirl around his outstreched right hand. A beam issues forth from his delicate fingertips. Murdock hopes that his aim is true as the beam approaches the bounders and rapke near Gilan.

(Ranged Touch 21 on monster #3 / #1 (Possible 15 dmg))
(Ranged Touch 25 on monster #4 (possible CRIT touch AC 18) ( Possible 26 dmg))



Spells Active:
Endure Elements (unknown length)
Mage Armor (479.8 Turns)
Haste (7/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly, Haste*
Level 4: Scry*, Wall of Ice
(*=used)



Gilan [AC: 24 - HP: 68/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+12=17 d20+7=15 d20+12=31 d20+12=13 d6+4=9 d6+4=8 d6+4=10 2d6(3+6)+4=13 d20+15=23 d8+8=15
Monday March 12th, 2007 10:34:46 PM

Though having taken a bit of punishment so far he can tell that he is still in fairly decent shape. He glances around the battlefield, especially with fire flashing around him. "I will hold for another couple of attacks...keep up the press." He knows that he can fall back and heal himself if needed and the magic might be needed elsewhere. Feeling a little better about the situation he brings his scimitar cutting in a couple more times at the bounder, trying to level it with the help of the lion.

Ciaran feels the effects of magic wash over him and as he is let loose his lips curl back. He throws himself at the smoking bounder to his brother's right, jaws snapping.

[hit: 17/15/31*crit13* and damage: 9/8/10*crit13*]
[Ciaran - hit: 23/ and damage: 15/]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Rapke in the grass, 4. (DM Jim)  d20+18=37 d20+18=26 d20+18=27 d20+18=26 d20+18=26 d6+6=8 d6+6=11 d6+6=10 d6+6=11 d6+6=11
Monday March 12th, 2007 11:13:51 PM

Tishe' continues to work up her spell to summon up more help in the battle. Her lion cannot find any grip upon the rapke it is battling and so cannot help in the battle.

Jake still cannot move though he fights to get into the battle himself. Then he feels the fear ebb away from his mind and he is free.

Trellus calls upon the power of Domi to smite the fear that tears at his fellow packmates brains and hearts.

Grymash tears into the rapke to his left and brings it to the ground. His axe then tears into the other rapke that is there...but it still stands.

Flea calls up magic from the wand that she is holding, finally being loose from the fear. It slams into the bounder(11) that is the closest to her.

Murdock, with the ok from Trellus, burns a searing ray of light into both the rapke and bounder attacking Gilan. Both rays strike true and just barely miss the poor druid as he continues to press his own advantage.

Gilan finds his scimitar only finding purchase in the bounder's tough hide. Ciaran, free of the fear, throws himself into the rapke near his brother...his jaws snapping shut on the things front leg.

Another bounder, near Gilan, and a rapke, near Grymash, goes down with the combined assault from the bloodpack.

Bounder(7&8&11) are still trying to get thier senses back. Though you do notice that one appears to be scenting the air.

Rapke(1&5) each attack the enemy that they are near. You notice a renewed interest in the fight with the smell of blood in the air.[1(Gilan)-hit: 37 and damage 8, 5(Grymash)-hit: 26 and damage 11]

Bounder(12&13&17) each head for a different packmate as they travel across the grass. Each tries to take a stinging bite out of the person they are attacking[12(Murdock)-hit: 27 and damage 10; 13(Trellus)-hit: 26 and damage: 11; 17(Lion)-hit: 26 and damage: 11].

The rest of the rapke and bounders continue to mill around near the dead bodies eating or the icewall, trying to tear it down. The icewall is starting to show gouge marks from the claws of the rapke and bounders.

ENEMY
Rapke AC 24
Bounder AC 18


Grymash (ac24, hp47/rage hp65. Rage3, Prayer, Haste)  d20+13=27 d8+31=36 d20+14=24 d20+14=15 d20+9=13 d20+9=12 d8+21=29 d20+14=32 d8+21=23
Monday March 12th, 2007 11:51:44 PM

Enraptured with a rage-induced ecstasy, Grymash Mountainback continues to hack and cleave is way through his more than willing victims. "YESSS, YESS ... DEATH BE WAITIN'!! COME TA DEATH, NO BE SHY!! Another head goes flying off and Grymash wastes no time helping another along in their journey to the infernal realm.

Haste attack, same as before.
HitAC 27. Damage 36.

1st attack. HitAC 24. Damage 29.
2nd attack. HitAC 15. miss
3rd attack. HitAC 13. miss
4th attack. HitAC 12. miss!!!

If by glorious chance the rapke falls after this pathetic round of attacks, then Gry will cleave into the nearest enemy within reach.
Cleave attack. HitAC 32. Damage 23.

Total possible damage: a measly 68. I suck!)

Jake (AC 28, hp 57/57, prayer, bull's strength)  d20+16=19
Tuesday March 13th, 2007 3:25:31 AM

Jake's mind is yelling and suddenly he lurches forward. He manages to recover and quickly gauges what to actually do now that he can move. One's taking on Gilan, and tho his packmate always feels like he can go into battle, he ain't as tuff as Grymash... but that's why he's got pals like Jake.
Jake into a position that will put the rapke intoa slightly more difficult spot. (Moving into flanking, and probably taking an attack of opportunity, since tI assume rapke is large... He gets +4 AC against that attack) Then, he carefully pokes his sword, trying to sink it deep into the Rapke's stomach.
(And... I missed, hit AC 19 with prayer and flanking)
However, the angle is all wrong, and Jake snorts in self-derision as it bounces off tough rapke hide.


Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 25/35 Hp (Prayer, Endure Elements, Hasted, Fly )  d20+14=25
Tuesday March 13th, 2007 9:28:33 AM

Murdock reels under the agony of the bite and grimmly determines that this beasty has earned his wrath.

Murdock takes a 5 foot step backwards, effectively removing himself from combat with the bouder in front of him without taking an attack of opprotunity. He then defensively cast fly: DC25 and rises into the air out of the bounders reach.

Spells Active:
Endure Elements (unknown length)
Mage Armor (479.7 Turns)
Haste (6/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Fly (8 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly*, Haste*
Level 4: Scry*, Wall of Ice
(*=used)

Posting Report (ADM MikeK) 
Tuesday March 13th, 2007 9:48:14 AM

Posting Report for Game 10 for the week of Mar 5 - 9

Name MTWTF

DM JimW XOXXX

Trellus XOXXX

Tishe XOXXX

Jake OXXOX

Gilan OXXXX

Grymash XOXXX

Flea XOXOX

Murdock XOXXX

[X = post, O = no post]

ADM Note - Fun with rapke!

Trellus (ac26, 68/79 hp, prayer,shield of faith, haste)  d20+12=14 d20+7=22 d20+12=25 d8+4=6 d8+4=5
Tuesday March 13th, 2007 10:05:30 AM

unh
Trellus grunts in pain as the bounder rips his arm. Gotta pay attention.

Murdock is out of the way, and leaving Flea to this bounder seems sunbaked.
"Gry! Little help!" Trellus calls, as he flails away at the critter attacking him.

[Atk bounder 13.
atk 1 - miss
atk 2 - hits ac 22 for 6 hp damage
haste atk - hits ac 25 for 5 hp damage]

---------------------
[Prayer 6/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]

Haste (4/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Flea (AC 21, 47/56 HP, Bless)  d20+12=30 4d4(3+4+2+3)+4=16
Tuesday March 13th, 2007 5:55:39 PM

The gnome activates her wand again. She aims for the closest monster. Flea unleashes a flurry of energy bolts into the beast. (UMD=27, 16 pts. Magic Missile dmg.)

DM Sanity Info:
-Bless cast by Trellus
-Stunned 4 rounds (2/4 round) removed by...
-Remove Fear cast by Trellus-suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes.
-Haste cast by Murdock

Wand of Magic Missile 32/50 charges left


Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements)  d3=2 d20+6=15 d20+6=25 d4+3=6 d20+9=29 d4+7=8 d20+9=29 d20+9=25 d20+4=22 d20+9=23 d4+7=11 d4+7=9 d8+4=12 d4+4=7 d20+9=11
Tuesday March 13th, 2007 6:49:03 PM

The complicated motions and voice inflections are masterfully woven into a tapestry to call forth more allies. Two Celestial Beetles arrive flanking the Bounder that took a bite out of Murdock. The pearl on Tishe's arm glows briefly, and she retains her summoning spell.

Seeing that the attackers are momentarily contained, Tishe' keeps her place and begins weaving another summoning spell with the help of a rod in her hand.

Bombadier #1 thrusts with open mandibles at the Bounder, but misses. (AC 15)

Bombadier #2 moves in on the other side (AC 25), and with its flanking bonus, takes a bite of its own from the plains beast (damage: 6)

The Celestial Lion swipes at the incoming bounder (AOO: AC 29 Dam: 7) and then roars as it is bitten by the mouthy thing. Swiftly turning to confront the new threat, the Celestial Lion mauls the unfortunate Bounder before it. (Ac 29 [CRIT 11], 25, 22, rake 23) (Dam: 11,9,12,7 = 39! )


Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) (2 rounds), Will DC17 or blind
Celestial lion (5 rounds) AC:15 HP:31/42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
Celestial giant bombadier beetle (5 rounds)AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Gilan [AC: 24 - HP: 60/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+12=16 d20+7=21 d20+12=29 d20+15=28 d20+13=19 d20+15=18 d6+4=8 d6+4=7 d6+4=7 d8+8=12 d8+5=11 d8+8=11 d20+20=36
Tuesday March 13th, 2007 11:28:06 PM

Gilan feels another snap of jaws get through his defenses, but he does not pull back yet. He knows that he still has a little grass up with sleeves when it comes to this fight. "We might just win this after all." The odds are slowly turning in their favor and he slices in again at the rapke that faces him.

Ciaran leads his own attack upon the rapke, his teeth once again trying to sink into the beast. This time around he also tries to bring the beast to the ground so that it will be easier to kill.

[hit: 16/21/29 and damage: 8/7/7]
[Ciaran - hit: 28/18/18 and damage: 12/11/11; trip: 36]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Rapke in the grass, 5. (DM Jim)  d20+16=25 d20+16=27 d6+6=11 d6+6=10 d20+18=25 d6+6=12 d20+18=30 d20+18=35 d20+18=23 d6+6=9 d6+6=8 d6+6=12 d20+10=22 d20+10=19 d20+10=30 d20+18=38 d20+18=36 d6+6=11 2d6(6+3)+6=15
Wednesday March 14th, 2007 12:17:23 AM

Grymash tears into the rapke and though he does a good deal of damage the thing does not die.

Jake moves in to help out Gilan with his rapke and though he has all the advantages against his foe he cannot seem to find a weakness in the things tough hide.

Murdock is struck by the sudden pain and decides that taking to the air would benefit him more. Taking the steps to put himself out of reach he casts a spell that allows him to rise slowly into the air.

Though he has helped out Flea, Trellus finds himself on the receiving end of a nasty bite...it rips at his forearm but the worst is the searing pain in his hand.. Still he brings his mace in to deliver a few well placed blows of his own.

Flea once again uses the wand in her hand, but this time the missiles fly out to catch the bounder attacking Trellus. All the missiles slam home and add to the things expected death...soon.

Tishe' is thankful for both her pearl and the fact that she was able to get out her spell. Bringing into exhistance a pair of beetles they both flank the bounder near her lion. The lion meanwhile continues to meet out as much damage as it can upon the rapke that it has ahold of.

Gilan finds that only one of his attacks is able to slip through and get to his opponent...still every little bit helps. Ciaran finds that only his first attack is able to get through as well, though he goes for the things legs.

The rapke near Gilan falls, not just from the trip by Ciaran but also from all the damage that it has received.

Bounder(7&8&11) all start to scent the air and with unnerving accuracy head for a member of the pack with ease. Two are easily able to attack right away, falling on the poor Trellus[hit: 25 and damage: 11 - hit: 27 and damage: 10]. The last starts to make it's way around, seeming to seek and get behind the pack.

Rapke(5) despite the wounds once again throws itself at Grymash with abandon[hit: 25 and damage 12]

Bounder(12&13&17) each head for a different packmate as they travel across the grass. Each tries to take a stinging bite out of the person they are attacking[12(Gilan)-hit: 30 and damage 9; 13(Trellus)-hit: 35 and damage: 8; 17(Lion)-hit: 23 and damage: 12].

Though two of the bounders continue to mill around the icewall and tear at it, the others break off with a cry from the grass. The bounder and two rapke head straight for the group, both rapke letting out another of those screams[2 Will DC 20 or be stunned for 1d4 rounds].

Another eight rapke come out of the grass. The one at the back has a frill of horns running down it's head and it gives off a few shrill calls. They are all of larger size than any of the rapke that you are currently fighting. Everything seems to be out of proportion upon them, making them bigger and meaner from the looks.

ENEMY
Rapke AC 24
Bounder AC 18
Bounder(blind) AC 16


[AoA versus Jake - hit: 38*crit36* and damage: 11*crit15*]

Trellus (ac26, 57/79 hp, prayer,shield of faith, haste)  d20+13=32 d20+13=14 d20+13=26 4d8(6+3+6+3)+10=28 d20+13=30
Wednesday March 14th, 2007 9:17:02 AM

ow.
OW.
OW!

Trellus suddenly finds himself the main course for not one, but THREE bounders. And none of 'em are having any trouble getting past his defenses.

Rapke scream washes over the group again, and Trellus breathes deep to fight over the growing fear inside his mind.
[Will saves 32, 14 - hero pt reroll 26]

And THEN, the big ugly rapke show up.

"Light."

Mentally collecting himself, the cleric barks a few commands. His tone is level and business like.
"Murdock, those new dudes so much as look over here, fireball the bunch.
Flea back up.
Jake, KILL something!"

Once Flea gets out of the way, Trellus takes a 5' step backward, moving into the space she just evacuated, and casts a spell on himself.
[If Flea doesn't move, take a 5' step toward Grymash]

[Defensive casting to avoid AoO- Concentration check 30 to successfully cast spell. Spontaneously cast CCW over Spell Immunity, healing self for 28 hp damage]

---------------------
[Prayer 7/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]

Haste (5/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements)  d20+6=17 d20+6=9 d20+11=24 d20+11=17 d20+6=19 d4+7=9 d8+4=5 d20+11=30 d20+11=31 d3=2 d20+7=23 d20+7=18 d6+3=6 d6+3=5 d20+6=22 d20+6=12
Wednesday March 14th, 2007 1:49:50 PM

Bombadier #1 attacks Bounder 17 thrusts with open mandibles at the Bounder, but misses. (AC 17)

Bombadier #2 continues to flank Bounder 17, but also misses with its mandibles. (AC 9)

The Celestial Lion is beginning to show fatigue as blood soaks its golden fur, but the strong attacks continue to pummel Bounder 17 (AC 24, 17miss, 19) and rip its scaley flesh (9,5 = 14 damage)

The new rapke's screams barely register to Tishe' (Will: 30, 31) and she completes her spontaneous summoning (in place of Cat's Grace) to bring forth two wolves directly in front of Bounder 11.

"Keep it at bay, my friends!", Tishe' calls to the wolves, "until the rest of the pack can bring it down!" The wolves dart, fient, and nip, keeping a defensive movement to confuse the bounder (+2 AC fighting defensively) The wolves, flanking Bounder 11, both manage to get a bite in. (AC 23, 18) (Dam 6, 5) By latching on, the wolves each try to trip up the bounder to bring it to the ground. (Trip: 22 success; 12)

Her eyes widen at the arrival of the new rapke, and then narrow at Trellus being assaulted by multiple bounders. She makes her hands pass in quick supplication to the Wold Mother and casts Entangle to the right of Trellus. Any animal trying to get around him is going to be in for a surprise!

Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) (1 round), Will DC17 or blind
Celestial lion (4 rounds) AC:15 HP:19/42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
2 Celestial giant bombadier beetles (4 rounds)AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
2 Wolves (6 rounds) AC14 HP17 A +5(bite) D d6+3; low light; scent; trip(+1)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Jake (AC 28, hp 31/57)  d20+4=23 d20+4=23 d20+11=19 d10=4 d6=2 d20+6=12
Wednesday March 14th, 2007 6:22:50 PM

Jake does a pretty bad job his first try, rushing in only to get a gashing blow to his forehead from a rapke swat.
((Wow... I actually made both of my will saves. given that it's only a 1/25 or 4% chance of that hapepning, that's pretty neat!))
Jake somehow musters the strength to ignore the fierce calls...instead, Trellus' words ring in his head. Do something, allright, do something! First, check his softer packmates; Tishe, Flea, nad Murdock. They're okay...but Trellus, he's got bounders all about him. Could say he's bound to be in trouble, Jake thinks to himself, but wisely doesn't say it. Instead, he charges at the closest one, trying to bring it down with a powerful hack. He slashes deep into it, and hopefully deals it a big enough blow. (Power attack at 5, hit AC 19, -2 AC for a round 'cause of a charge, did 16 plus 2 cold damage)
"Trell, get behind me, ah can take a few more hits," Jake suggests to his friend, pushing his round shield out towards the rapke he just hit. The lion's head emblem animates, roaring and biting down at the rapke, but bounces off tough flesh.


Grymash (ac24, hp35/rage hp53. Rage4, Prayer, Haste)  d20+12=20 d20+12=22 d20+14=29 d8+31=39 d20+12=32 d20+12=26 d20+12=21 d20+9=21 d20+9=20 d8+21=29 d8+21=27 d8+21=26 d8+14=22 d8+21=27 d8+14=20 d20+12=22 d8+21=27
Wednesday March 14th, 2007 8:20:20 PM

(Will saves: 20 and 22)

Taking a step to the right, to better position himself between several of the beasts (5-ft step to the right, closer to Trellus), Grymash continues his onslaught. He's glad to see more coming. More souls to feed to his god! His double axe blurs into into a mist of flying blood.

(Haste attack on Bounder13. 2Handed Powerattack -8hit/+16dam.
HitAC 29. Damage 39.

1st Attack. HitAC 32 threat, 26 crit. x3Damage 29+27+26=81.
2nd Attack. HitAc 21. Damage 22.
3rd Attack. HitAc 21. Damage 27.
4th Attack. HitAc 20. Damage 20.
IF B13 falls, remaining damage to B8.

If anyone falls, Cleave attack on any rapke/bounder in reach.
Cleave attack. HitAC 22. Damage 27.

Total Possible Damage: 216.
Bounder13 needs to Fort Save DC 15 or die instantly from massive damage, if he hadn't already!)


Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 25/35 Hp (Prayer, Endure Elements, Hasted, Fly )  d20+5=20 d20+5=23 8d6(4+2+4+2+6+5+3+4)=30
Wednesday March 14th, 2007 10:53:17 PM

Saves 20 and 23 (I got lucky)

Floating 30 feet above the battle, Murdock is intent with anger upon the bounder that injured him. He begins to call forth magic missles but stops short as he hears Trellus's orders and looks outward to see the monsters preparing to charge and most probably end the pack.

With the site of these new enemies, Murdock summons a tiny red bead at his fingertip and aims it to the center of the gathering. The fireball detonates at the feet of the center most creature in the far group doing a possible 30 points of dmg. Save DC18 Reflex for half.

Murdock then moves to hover over the gnomish thief, but still far enough into the air to hover out of the reach of the rapke and bounders.

(I would give you a number, but my battle map is on my laptop at present. The fireball should explode in the center of the new group. I'm also going on an interview tommorrow and will be away from my PC for most of the day. If I miss my post, please have Murdock pull Flea out of the battle.)

Spells Active:
Endure Elements (unknown length)
Mage Armor (479.5 Turns)
Haste (4/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Fly (7.8 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Scry*, Wall of Ice
(*=used)

Flea (AC 21, 47/56 HP, Bless, Haste)  d20+4=16 d20+4=24
4d4(4+3+1+3)+4=15 d20+13=22
Thursday March 15th, 2007 3:47:35 PM

"Thank Domi and Wardd," breathes Flea, lowering her hands from her ears. This time the beastly screams didn't get to her, thanks to Trellus' magic and plain dumb luck. (Will 16 + 4* and nat. 20!)

Doing as she is told, the rogue backs up, discharging her wand into the fray as she moves (UMD=23, 15 pts MM dmg.)

DM Sanity Info:

Position: between Tishe' and Murdock (or under Murdock?)

-Bless cast by Trellus
*-Remove Fear cast by Trellus-suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes.
-Haste cast by Murdock

Wand of Magic Missile 31/50 charges left




Gilan [AC: 24 - HP: 51/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+18=28 d20+18=24 d20+10=24 d20+10=24 d20+12=22 d20+7=18 d20+12=19 d20+15=19 d6+4=10 d6+4=9 d6+4=9 d8+8=9 d20+20=32
Thursday March 15th, 2007 6:38:00 PM

Gilan feels the screams wash over him for the second time in this battle, but he still does not feel the need to cower. Gritting his teeth he turns on the bounder that had moved in on him, his scimitar leading the way.

Ciaran circles around his brother and snaps at the legs of the stupid beast. He is intent upon bringing it down to the ground, were he will be less trouble.

[hit: 22/18/19 and damage: 10/9/9]
[Ciaran - hit: 19// and damage: 19//; trip: 32]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Rapke in the grass, 6. (DM Jim)  d20+18=33 d20+18=21 d20+16=28 d20+18=28 d20+18=31 d20+18=32 d6+6=11 d6+6=11 d6+6=12 d6+6=7 d6+6=8 d6+6=10 d20+10=24 d20+10=24 d20+10=26
Thursday March 15th, 2007 11:50:31 PM

Trellus finds himself in assaulted by not one, but three bounders now. Luckily he is able to withstand the two screams and keep his wits. He falls back and sends healing into himself to help out.

Tishe' brings to life a pair of wolves to keep the last blind bounder from getting any closer. All of her summoned animals attack, though some are able to get through while others cannot. Without much thought she puts up a area of entangle so that no more bounders or rapke can get to this side.

Jake moves away from his current area and to Trellus's aid. His sword finds purchase in the bounder's hide doing a little damage.

Grymash sends his axes into another turn of death, cutting down another creature. He then moves off to give Trellus some cover.

Murdock sends a pearl of power into the middle of the newest arrivals. It explodes and soon the whole area is ablaze with fire and the light wind has it spreading.

Flea backs off so that Trellus can step back and fires off her wand. It slams into one of the bounders that was attacking Trellus. She is currently under Murdock's position.

Gilan and Ciaran turn on the newest bounder that has moved over towards him. His scimitar and the jaws of his brother bring the beast up short but not dead.

The rapke by Grymash falls to the axes of the half-orc and a bounder by Gilan falls to the combined might of the group over there.

Bounder(7&8&11) continue to throw their full might at Trellus as they move foward at him[hit: 33 and damage: 11 - hit: 21 and damage: 11]. The last bounder feels the bites of the wolves but cannot sense them, but he can sense something else as he moves foward at Tishe'[hit: 28 and damage: 12].

Bounder(13&17) turns on Grymash as Trellus moves away from him, while the other bounder continues to try and drop the lion it faces[13(Grymash)-hit: 28 and damage: 7; 17(Lion)-hit: 31 and damage: 8].

Two bounders(19&18) start to weave their way through the pack, heading for those in the center of the group. Rapke(15) heads straight for the major problem and tries to take a chunk out of Grymash[hit: 32 and damage: 10].

Though two of the bounders continue to mill around the icewall and tear at it, the others break off with a cry from the grass.

The eight newest rapke do not seem to be over worried about the flames that rage around them. Their skin puckers but a little and the continue to watch the fight before them. The wind will drive the fire directly into the group.

ENEMY
Rapke AC 24
Bounder AC 18
Bounder(blind) AC 16


[Wolf 2 gets an AoA against bounder 11 as it moves around him to get to Tishe'.]

Grymash (ac24, hp18/rage hp36. Rage5, Prayer, Haste)  d20+14=26 d8+31=38 d20+17=27 d20+17=33 d20+13=18 d20+13=33 d20+13=25 d8+19=26 d8+14=16 d8+19=26 d8+14=18 d8+14=18 d8+14=18 d20+17=31 d8+19=26
Friday March 16th, 2007 2:10:16 AM

With a feral roar, Grymash welcomes the oncoming rapke to his death. The barbarian shakes off a severed head still attached to one end of his double axe. It's lifeless expression forever frozen with wide eyes of shock and disbelief. The bounder's headless body, having not yet fallen, is kicked aside. Its bodily fluids splash from the sudden impact with the ground. The carnage is beginning to pile up around Grymash. He pays it no mind ... not having much mind to spare at the moment.

(Attacks same as before.
Haste attack on rapke15. HitAC 26. Damage 38.

2handed Powerattack. -4hit/+8dam.
1st Attack. HitAC 27. Damage 26.
2nd Attack. HitAC 33. Damage 16.
3rd Attack. HitAC 18. Damage 26.
4th Attack. HitAC 33threat, 25crit. x3Damage 18+18+18=54.
If the rapke falls before my attacks are done, remaining attacks/damage switch to bounder13. Whoever took the critical hit must make a Fort save DC 15 or die instantly from massive damage.

If either rapke or bounder fall, Cleave attack goes to next available combatant within reach.
Cleave Attack. HitAC 31. Damage 26.

Total possible damage: 186.)

Jake (AC 28, hp 31/57, Prayer, Haste)  d20+16=20 d20+16=25 d20+11=22 d20+6=22 d10=5 d6=6 d6=1 d6=4 d10=3 d6=3 d6=2 d6=2 d10=8 d6=5 d6=6 d6=3 d6=2 d6=1
Friday March 16th, 2007 5:05:36 AM

The bounders wanna continue going after Trellus? Well fine! Jake, already next to one, takes a 5' step into flanking position and attempts to slash down at that one with a flurry of blows, induced to greater speed by the haste. Only one gets through, as Jake swings so wildly, hitting the bounder hard in the spine. His shield, also, bites into the grass creature's tail, perhaps more of an annoyance than anything.
(Hit AC 20, AC 25, and AC 22, and my shield hit AC 22. If one of my attacks takes the bounder down, i'll aim the next ones at the other ones, but they will not get the sneak attack damage. Did 17 base + 6 frost +5 SA on first hit (28), 10 base + 3 frost + 4 SA on 2nd (17), 15 base + 5 frost + 9 SA (29) and my shield bit for 3 damage.)

Trellus (ac26, 46/79 hp, prayer,shield of faith, haste)  d20+13=24 4d8(7+6+2+5)+10=30
Friday March 16th, 2007 11:38:29 AM

The bounders keep on him, but Trellus manages to fend one off. With the arrival of Grymash and Jake, he'll take the opportunity to get out of the way. The cleric steps in behind Jake, putting him within touching distance of the severely bleeding barbarian.

Stowing his mace, Trellus then casts a spell, healing some of Gry's wounds.

[Defensive casting to avoid AoO- Concentration check 24 to successfully cast spell. Spontaneously cast CCW over Restoration, healing Grymash of 30 hp damage]

The fire is headed this way, naturally. But the pack of rapke are just standing there.

"Tishe, can you do that ice wall pick around the fire?"
"Gil, what's the deal with them dudes over there?"
---------------------
[Prayer 8/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]

Haste (6/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Murdock  d20+14=17
Friday March 16th, 2007 12:53:24 PM

Murdock figures his next move out before Trellus orders the command. Knowing the bringing the wall of ice into existance will exhaust most of his magical energies, Murdock looks for a way to save his friends.

He had thought to scoop the gnome up at least, but that seems less important now as the fire from the magical explosion is bearing down on his friends.

Murdock calls the ice wall into being with a quick defensive casting (DC17), exhausting the last of his most powerful spells. The drow thinks that he may need to start tearing pages out of his spell book if things get any worse.

The summoned ice wall appears between the new monsters and the primary battle. The ice wall should also contain the now spreading fire, so that it does not hit the group. The wall is 80' long, 8 feet high, and 8 inches deep.

Spells Active:
Endure Elements (unknown length)
Mage Armor (479.4 Turns)
Haste (3/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Fly (7.7 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Scry*, Wall of Ice*
(*=used)

Tishe' AC 20 HP 44/56 (Mage Armor, Haste, Endure Elements)  d20+6=18 d20+6=20 d4+3=5 d4+3=6 d20+11=21 d20+11=16 d20+6=12 d4+7=9 d20+5=22 d20+5=23 d6+3=6 d6+3=8 d20+6=26 d20+6=22 d20+4=19
Friday March 16th, 2007 3:15:07 PM

(OOC: Wolf #1 tripped Bounder #11. Was the Trip attempt of 22 unsuccessful?)

Bombadier #1 and #2 both flank and attack Bounder 17, large mandibles seeking the soft skin. (AC 18, 20) (Dam 5,6)

Celestial Lion is locked in a death struggle with the Bounder, and continues to seek lethal damage on Bounder 17 (AC 21, 16, 12) hitting with one claw (Dam 9)

Wolf #1 and Wolf #2 determidly attack Bounder 11 to keep it down on the ground. (AC 22, 23) (Dam 6, 8) (Trip: 26, 22) And both wolves succeed in pulling Bounder 11 to the earth.

Tishe', attacked directly by the Bounder, stifles a scream of pain. Casting Defensively (Concentration: 19) she succeeds in weaving a spell of flight and soars 40 feet into the air to escape the attack. (30 move + 10 help by Haste)

Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) spell ends, Will DC17 or blind
Celestial lion (3 rounds) AC:15 HP:11/42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
2 Celestial giant bombadier beetles (3 rounds)AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
2 Wolves (5 rounds) AC14 HP17 A +5(bite) D d6+3; low light; scent; trip(+1)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Gilan [AC: 24 - HP: 51/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+15=19 d20+8=15 d20+20=40
Friday March 16th, 2007 8:38:36 PM

Gilan moves a little bit forward as he lays his hands upon himself. He channels a spell into his own body and smiles at the added protection. "Ciaran...attack." He gives out the order to aid Tishe', who has suddenly become interesting to the bounders. Shaking his head he draws a few conclusions. "If I had to guess...they have some tolerance for fire that allows them to just stand there...I would also guess that they have some average intelligence." He does not like the sounds of his ideas but it seems to be the best ones at this time.

Ciaran charges in the direction of Tishe', slamming his body into the bounder or at least trying to. His teeth are the dangerous part though as he tries to tear into and bring the thing down to the ground.

[hit: // and damage: //]
[Ciaran - hit: 19// and damage: 15//; trip: 40]
[stoneskin(Gilan) - 90points]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)*
* used spell

Sacrifice of one. (DM Jim) 
Sunday March 18th, 2007 1:23:05 AM

With a series of shrill calls the entire pack, or what is left of it slip back into the sea of grass. Those that were engaged still with the pack bob and weave their way out of the area in a full retreat from the group.

What is left is the spreading fire, which is getting bigger by the minute. In fact it has spread over and has overtaken the two beetles and celestial lion.

Carnage lays all around the group, except for at the floating feet of Tishe'. She has a very much alive bounder below her, having been taken down by the combined might of three wolves. All three have a hold upon the bounder, the summon wolves by the rear legs and Ciaran by the throat. It seems to be well in hand at this time.

The real danger is the fire that is fast approaching. It will only be minutes before it hits the area that Grymash and Jake are standing at right now. It must cover an area of at least an eighty feet radius. From their position, Tishe' and Murdock, can see that the flames are also making it way towards the ship and the wall of ice.

Murdock's wall from earlier was only enough to slow it for a few minutes. It is burning hot and fast, whipped on by the wind and dry conditions.

Tishe' AC 20 HP 44/56 (Mage Armor, Haste, Endure Elements)  d20+6=18 d20+6=14 d20+8=14 d6+3=5
Sunday March 18th, 2007 5:52:02 PM

Squealing and roaring, the Celestial Animals disappear in the face of the intense heat of the encroaching fire. Tishe' sees that her pack and the others are in danger of recieving the same fate and tries to stem the tide of the fire by coordinating with her dark packmate.

"Murdock, if you have an cold or water spell, let us strike the fire together, and perhaps extinguish the blaze!"

Putting actions to words, the plain-faced woman holds her diamond-tipped white staff like a halbred and calls forth a second Wall of Ice between the Bloodpack and the flames, 100 feet long and semi-circular like a C pointing towards the fire. "With the short grasses, hopefully this will last long enough to let the fire burn out.

Then, hoping the others will be able to stop the flames on this side, she flies in an arc over the fire towards the people near the sticken GrassShip. (Move 60 feet with Haste)

The two summoned wolves grin at the arrival of an alpha male, and keep thier dogged attacks against the Bounder, but the thrashing Bounder loosens thier grip. (AC 18, 14miss) (Dam 5) (Trip 14miss)

Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
2 Wolves (4 rounds) AC14 HP17 A +5(bite) D d6+3; low light; scent; trip(+1)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, *Fly, Haste

Flea (AC 21, 47/56 HP, Bless, Haste)  d20+12=19
Sunday March 18th, 2007 10:03:39 PM

Flea continues to back up, and away from the fire. She aims her wand at the departing plains monsters, and though it makes a surprising *bang* no missiles are discharged (UMD=19 (fail))

The rogue wonders if she should make a run for it, but realises she would never abandon the Bloodpack.

DM Sanity Info:

Position: DM's discretion

-Bless cast by Trellus
-Haste cast by Murdock

Wand of Magic Missile 30/50 charges left



Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 25/35 Hp (Prayer, Endure Elements, Hasted, Fly) 
Monday March 19th, 2007 10:27:02 AM

Murdock cries out to Tishe', "I don't have any magic of that sort left! Best to get out of here!"

Then Murdock see's the less powerful mage create an impressive Wall of Ice. Hopefully it will be enough for Murdock to use whats left of his magic to rescue the party.

The drow moves in the air ever so slightly and lands on the ground right beside Grymash.(Movement 20') Then the Mage opens his spell book, sighs, and rips out a page. The mage uses the page like a scroll, casting Fly on Grymash.

(Murdock no longer has the fly spell in his spell book after this action)

Murdock shouts to the bloodhazed orc, "Grymash fly Trellus and Jake away from the FIRE!"

Then Murdock calls out to the Gnome, Flea come over here and grab on, we're going for a ride!

The mage moves again this time to stand between flea and Ciaran (25' movement). The drow flips frantically though his spellbook again, finding the spell deminsional door and preparing to cast it as soon as he is able.

Spells Active:
Endure Elements (unknown length)
Mage Armor (479.3 Turns)
Haste (2/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Fly (7.6 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, [removed]Fly*, Haste*
Level 4: Scry*, Wall of Ice*
(*=used)

Trellus (ac26, 46/79 hp, prayer,shield of faith, haste) 
Monday March 19th, 2007 3:37:43 PM

[OOC - you did say "minutes" :) ]

"Hold on, Murdock," Trellus counsels as he eyes the approaching flames. "Let's not panic quite yet."

"Gilan, Tishe - Have you got any of them elemental picks? Maybe water or earth or air can contain that?" he asks.

"Everybody get over to that boat. Let's see if them dudes can help."

Trellus runs to the boat.

Jake  d20+21=38
Monday March 19th, 2007 4:06:11 PM

"Ah'll go make sure they're okay!" Jake enthusiastically volunteers. He takes off running to the boat, keeping up if not passing his buddy Trellus.
Of primary importance is making sure that the people are okay, so when Jake gets close enough, he'll say, "Hey, we're here to help you!" and try to put on a friendly, nonaggressive stance towards them. (Diplomacy 38)

Gilan [AC: 24 - HP: 51/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] 
Monday March 19th, 2007 7:57:34 PM

Gilan glances to the fire and recoils back a few feet. Then the icewall appears and he stops short. "I can summon up several different types of elementals...but water will only come with the presence of water." With a shot to his head he looks to the rapidly melting ice wall and smiles. "Problem solved." He looks to Tishe' as he moves in her direction. "What do you say...earth or water...maybe a combination of both would suffice." He is already starting on the conjuration that will bring forth an elemental...he just hopes it is enough.

Ciaran backs off as well. He does not seem too happy about all the fire and is putting a little distance from it.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)*
* used spell

Grymash (ac23, hp48, Prayer, Haste)  d20+14=25 d8+31=38 d20+9=25
Monday March 19th, 2007 9:09:48 PM

Grymash takes one last final swing as the beasts flee from his obviously overwhelming might.

(AoO of any rapke/bounders in reach as they run.
Max 2handed powerattack. HitAC 25. Damage 38.)

A grim satisfaction fills him. Many dead, much blood was spilled, more than enough for a song or two. Grymash then feels an intense heat lashing at his back side. He spins around to see who is biting into him. Not who! What!! "FIRREEE!!"

The sight of the huge wall of fire heading his way is more than enough to sober him. The urge to fight is suddenly turned to flight. Grabbing his bow from the ground he covers only half the distance to the boat. Grymash tries his best to follow Trellus' lead and help herd his pack. He puts his survival skills to use (Survival 25). Living with the orc raiders taught him many things. Most of which involved brutalty and cruelty. Life was hard, so were the ways of survival. There was no way to stop the destruction, but there was one way, save running like a scared piggie, to avoid becoming fuel for its flames. That was to start another fire!!

"Trellus!! Whut 'bout makin' more FIRES down wind!? Make uh Fireback! Burn da grass down ahead of da big fire. Wit no grass ta burn ... No more Fires be burnin' da Pack!!"

Grymash starts pulling up bundles of grass by the fist full to start wrapping the tips of a few arrows.

Fire defense. (DM Jim) 
Monday March 19th, 2007 11:41:38 PM

The pack breaks up and some heading for the ship, while others start the process of trying to control the fire.

Several good ideas are thrown out and it becomes evident that the pack will have a total of four minutes to make a decision and implement it before the fire is once again loose from the icewall.

[We are remaining in an amplified combat time of a minute each round. I am taking it that Murdock still has his fly spell in his spellbook and it has not been ripped out as well. That is with the call from Trellus to hold on.]

Trellus (ac26, 61/79 hp, prayer,shield of faith, haste)  d8+10=15
Tuesday March 20th, 2007 9:10:44 AM

The blond cleric does his best to direct traffic.

"Gry, wait. We can't control new fires either. Lets let Tishe and Gilan weave their picks. You help Jake get the dudes from the boat.

"Tishe, put up another wall. Try to surround this thing, and maybe earth elemental can rip up grass and make Gry's firebreak."

While he's generally near everyone, the cleric casts another spell. Everyone feels the healing power of Domi flow into them.

[Cast Mass Cure Light Wounds spontaneously over Spell Resistance - everybody healed for 15 hp]


Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp (Prayer, Endure Elements, Fly) 
Tuesday March 20th, 2007 10:00:43 AM

Fire dances in Murdock's eyes. The fire of the plains that he started. This fire, the power of his arcana. The fire that whips him into a frenzy as he starts to take steps to rescue his friends. Only Trellus's cool even tones cool the raging fire in Murdock's soul and bring him back to reality. The drow pauses, looking at his spell book, thankful he did not have to mangle one of his prized possesions. Then nods his assent to wait for Trellus's orders.

The Drow says, " I will go over to the others near the boat and offer my assistance there. " With that, the drow flys off toward the boat.

Spells Active:
Endure Elements (unknown length)
Mage Armor (478.3 Turns)
Fly (6.6 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Evards Black Tenticles, Wall of Ice*, Deminsional Door
(*=used)

/ooc: DM Jim, thank you for allowing me to keep the fly spell.

Tishe' AC 20 HP 44/56 (Mage Armor, Haste, Endure Elements)  d20+13=16
Tuesday March 20th, 2007 2:06:32 PM

Tishe' carefully considers Gilan's thoughts and comes to her own conclusions (Arcana: 16). "Water elementals will be better, because they can quench fires. We only have to provide the water to summon them!"

It takes less than a minute to fly over to the burning GrassShip (1 round full flight with Haste = 240') and the people still alive within her first ice wall. "Many Shadows!", she calls out, "We're the Bloodpack, and we'll take down the wall as soon as we weave this fire out!"

Using her Staff of Frost, she extends the Ice Wall another 100 feet, encircling the fire and letting it burn itself out. (1 round)

She then concentrates on creating another summoning (Summon III), weaving magical knowledge, voice, and hands to bring forth a Tiny Water Elemental from the Ice Wall. "Quench the fires, my friend!", she calls to the small elemental, and the watery wave marches across the grasses to reduce the conflagration. (1 round)

The two summoned wolves coninue to attack and hold the tripped Bounder until Cirian and the pack is able to kill it. They then disappear to whence they came.

Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
2 Wolves (4 rounds) AC14 HP17 A +5(bite) D d6+3; low light; scent; trip(+1)
Elemental, Small (5 rounds) HD 2 by type acid/cold/electric/5; SR 7; smite Drench: The elemental's touch puts out open flames of nonmagical origin of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD).

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- *Summon III, *Fly, Haste

Posting Report (ADM MikeK) 
Tuesday March 20th, 2007 2:25:53 PM

Posting Report for Game 10 for the week of Mar 12 - 16

Name MTWTF

DM JimW XXOXX

Trellus XXOXX

Tishe XXOXX

Jake XXOXX

Gilan XXOXX

Grymash XXOXX

Flea XXOOX

Murdock XXOXX

[X = post, O = no post]

ADM Note - Good posting everybody!

Gilan [AC: 24 - HP: 66/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+7=20
Tuesday March 20th, 2007 6:44:33 PM

Gilan finishes his own spell and with a smile of satisfaction sends his own, larger water elemental to quench the fire. "We need your help sister of the water to put out this fire." The elemental moves in that direction, turning into a vortex of water as she goes.

Ciaran is dragging along the bounder with the help of the other two wolves. He still has it by the neck and every once in awhile growls lightly in warning to the beast.

[flamestrike for summon nature's ally III - water elemental]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)*
5th(2): stoneskin(2)*
* used spell

Flea  d20+9=26
Tuesday March 20th, 2007 11:21:38 PM

There isn't much the rogue can do while her companions fight the fire with their magics. Flea cranes her neck, trying to see past the conflict between fire and water to discern the fate of the plains ship and its passengers and crew.

Spot=26

Grymash  2d8(5+8)+3=16 2d8(5+5)+3=13
Tuesday March 20th, 2007 11:29:53 PM

Grymash shrugs and runs rest of the way to the ship. He will provide aid to the survivors if they will allow.

(Two Cure Moderate wounds spells to whom ever needs it. 16 and 13 points of healing.)

Long live the flames. (DM Jim) 
Tuesday March 20th, 2007 11:59:14 PM

The fire tries to spread further by burning through the icewall and that spells its undoing. With the water that it creates the elementals are born and they whip into a frenzy. As they go into their drenching of the area, the fire is sputtering to keep going and soon it is gone.

Still you can tell the intensity of the fire by the fact that even the new icewall is diminished in size by half and the other icewalls are virtually gone.

Those closest to Ciaran hear the unmistakable sound of bones snapping and separating. The larger wolf has neatly twisted the head of the bounder as it struggles for freedom. The beast now lays completely motionless upon the short grass and the large wolf raises his head to the sky. The next thing you hear is the howl of victory that is soon replaced by the sounds of clicking and clacking. The very ground seems to be crawling and that can only herald one thing in the grass...insects.

The large ship, cargo from the looks of it, is not that badly damaged. The fires have been put out but the ship is still partially stuck in the short grass, at least a third of it in fact. The captain is currently looking over the situation himself and noone that is alive seems to be that badly hurt.

The two young men from earlier are helping the still visibly trembling woman to her feet. She is just starting to brush her clothes of the dirt when she gives a shriek and starts for the ship. It seems that she has noticed the movement of the ground and is not too keen on insects. The two men start to laugh as they follow her to the ship.

The two elementals seem to be frollicking in the aftermath of the battle with the fire. The short grass they are in is covered in water and they playfully kick it around.

Trellus (ac26, 46/79 hp, prayer,shield of faith) 
Wednesday March 21st, 2007 4:49:19 PM

At the sound of the approaching insects, Trellus breaks into a run toward the ship. This part was coming, of course. He knew it as soon as he asked Murdock to fireball the rapke. Try as he might, the cleric can't see what other pick he coulda used. There were EIGHT of them, after all.

"Really not that funny dudes," he tells the laughing men. "Unless you enjoy being eaten."

"Gil!" he calls out. "Time for the water dudes to go. And you got any 15' tall earth dudes that can put this boat back? We REALLY gotta go." Trellus gauges the height of the grass and the size of the ship, wondering if an enlarged Grymash can push it back on top of the Grass.

"Everyone else, DON'T GET WET!"

Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp (Prayer, Endure Elements, Fly) 
Wednesday March 21st, 2007 9:28:57 PM

The drow ushers the men and the woman into the boat. "Quickly now!" Murdock encourages, "Those bugs will kill a man simply to get a taste of his water."

Spells Active:
Endure Elements (unknown length)
Mage Armor (478.3 Turns)
Fly (6.6 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Evards Black Tenticles, Wall of Ice*, Deminsional Door
(*=used)

Gilan [AC: 24 - HP: 66/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] 
Wednesday March 21st, 2007 10:04:13 PM

Gilan laughs at the water elemental and then bows to her. "You have done wonderful sister of water...you may return to your realm of water with my thanks." He starts the summoning of a new elemental and hopes that it will be big enough to lift the ship. He knows that he cannot get anything quite the size that Trell is talking about.

The water elemental seems to laugh herself as she slowly ebbs away and then is gone. Ciaran meanwhile is racing for the grass ship himself, though he does turn around to look at his brother and see what he is doing.

The ground starts to give in as it bursts upwards and the arms of a medium being start to appear. It is made of solid earth with a few rocks mixed in. Glaring stone eyes taken in the surrounding area as it turns a head to Gilan.

[stoneskin for summon nature's ally IV - earth elemental]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)*
5th(2): stoneskin(2)**
* used spell

Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements) 
Wednesday March 21st, 2007 10:21:16 PM

By the time the fire is out, Tishe's Small Water Elemental is also out of time. Without requiring thanks or dismissal, the being moves back into its aquatic realm.

The brown-haired spellweaver herself, too, knows what happens next when water is loose on the Sargrass. She keeps her flying spell going, ready to help pick up anyone who may be in danger of being surrounded by the insects.

Not able to help in righting the ship, Tishe' instead meets the Captain of the Grassship. "Many Shadows, Captain. As soon as we get you out of here, perhaps you can weave us your story?"

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- *Summon III, *Fly, Haste

Flea (Haste) 
Wednesday March 21st, 2007 11:55:50 PM

Activating her boots, Flea sprints for the boat, doing her best to avoid the wet parts of the combat area. "Show me the safest way!" she cries up to the flyers, "Help me avoid the water!"

Bugs, righting ships and water. (DM Jim) 
Thursday March 22nd, 2007 12:43:17 AM

The water elementals disappear with a little flourish and the bugs dive into what is left behind. The seem more interested in the water that is pooled in the center of the grasses than anyone else.

An earth elemental makes an appearance and pulls himself fully out of the ground. He looks to Gilan as his summoner and growls a low rumbled querie at him.

The rest of the pack is retreating to the stranded ship and some have even boarded her. The Captain looks to Tishe' and despite the situation gives her a bow. "As you wish m'lady...but we must right my beauty first." He is currently studying the ship with no battle going on and the bugs too interested in other things.

The woman and three guys are now onboard the ship as well and the woman is leaning over the side, watching the bugs with a frightened look. The three guys are still chuckling about the woman's fright, though they look to Trellus. What would seem to be the eldest of the three speaks up. "No, but we know enough about the grass to know with that much water they will leave us alone...Maria there does not care, she hates bugs." He cannot help but snicker and you get the idea that all four grew up together and they most likely pick on each other every chance they get.

Jake  d20+7=15 d20+21=25
Thursday March 22nd, 2007 2:31:44 AM

Jake stops by the four. He's a little surprised, they seem so carefree and, well, ungrateful! They should be bowing and praising the pack! At least, that would do some good for the bloodpack's ego. So, he casually drawls to the group, but at the same time tries to emphasize his words to get his point across. "You seem okay. Glad we could SAVE YOUR LIVES from those rapke. Ah mean, it's a small thing for the great BLOODPACK to do."
He grins, pausing, then looks around. (Spot 15 as he does so) "By the way, ya'll seen any other groups or things out here in the grasses?" He's generally pummeling them up for information.

Trellus (ac26, 61/79 hp, shield of faith) 
Thursday March 22nd, 2007 10:27:37 AM

Seeing the bugs seem to be content to stay where they are, Trellus relaxes. His eyes glance over the brothers and sister, but he decides to just let it pass and goes to see the ship's captain.

Again, the cleric evaluates the size of the ship and the height of the Grass.
"Whaddya think Gry?" he asks. "If I make you big, can you push the boat back up on the Grass?"

While the barbarian contemplates that, Trellus asks the captain a more sensitive question. Indicating the bodies of what he assumes is the crew with a thrust of his chin, he asks softly,
"Anything you want us to do for them?"

Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp (Prayer, Endure Elements, Fly) 
Thursday March 22nd, 2007 10:56:54 AM

After ushering the men and the woman inside, the drow takes to the air again, seeing little flea trying to avoid the insects.

The drow swoops down and offers her a short flight to the boat.

Spells Active:
Endure Elements (unknown length)
Mage Armor (8 hours)
Fly (4.6 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Evards Black Tenticles, Wall of Ice*, Deminsional Door
(*=used

Flea 
Thursday March 22nd, 2007 7:20:56 PM

Deposited on board the boat by the airborne Murdock, Flea takes a moment to adjust her dark leather armor, and tuck some stray whisps of sandy hair under her faded crimson velvet hat.

Looking up into the wide plains sky, she grins her trademark gap toothed grin and waves to the strange magiker.

Flea has a flashback memory...a picture her mother had placed on the wall across from her little gnome bed. It was a picture of a beautiful woman with wings, shepparding two young gnome children across an unsturdy bridge. The children seemed completely unaware of the spirit protecting them. Flea had asked her mother if the woman with the wings was a half-dragon, or some other magician, but her mother had called the beautiful creature a guardian angel. Flea had never encountered a guardian angel in the whole of her adventuring life, but now she was starting to wonder. The dark elf certainly didn't look like the spirit in the picture, but he always seemed to be in the right place at the right time, where Flea was concerned, anyway.

Grymash  d20+13=28
Thursday March 22nd, 2007 10:11:17 PM

"Uhhh sure, Gry try anythang twice," replies the half-orc!

If Grymash suddenly finds himself growing in size, he will try and muster up all the strength he has to push the boat back onto the tall grass. Grabbing hold of the ship, Grymash strains every muscle to push the boat with all his might.

(Enlarged Grymash, 13ft tall, 2040pds. Strength check 28. 84% of max push weight[9,200pds]= 7,728pds.)

Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements)  d20+8=18 d20+8=20
Thursday March 22nd, 2007 10:16:09 PM

Tishe' pulls back a little at the deference the Captain gives her. She tries to unobtrusively study herself to see what the man may have seen. Hmmm, a dirty, weather-stained face and clothing. Not beautiful or even unusual in any way. Must just be the thread of the moment. She mentally shrugs, dismissing the man's error, and continues to monitor the Grass from her height vantage until her spell dissapates. (Spot:18, Listen:20)

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Fly (4 minutes)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- *Summon III, *Fly, Haste

Gilan [AC: 24 - HP: 66/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+14=36
Thursday March 22nd, 2007 11:17:49 PM

Gilan gives the earth elemental a slight bow of the head. "Brother of earth...I ask a simple boon from you...help us to push the ship back into place upon the tall grass." He indicates to the ship and then to the grass. He does glance to make sure that Ciaran is making it to the ship alright.

Ciaran is at the ship but does not scramble upon it. He is currently seated in the short grass and watching his brother with that big pile of dirt and stone.

The elemental seems to take in the request and then the sight of the ship with no interest. Still he moves in that direction and applies his own strength to lifting the ship back into the grass. While Grymash might be lifting from the side the elemental ops to go underground and mearly lift up as he rises through the ground(STR 36).

[stoneskin for summon nature's ally IV - earth elemental]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)*
5th(2): stoneskin(2)**
* used spell

Wright a ship. (DM Jim) 
Friday March 23rd, 2007 7:33:20 PM

The young woman, Maria, is too distressed by the bugs to pay attention to much of anything. The three young men on the other hand seem to dismiss the things that were pointed out by Jake. "Yeah, well a little adventure is the spice of life and on a ship voyage you tend to want a little of that." They all go to the railing to look out over the grass and watch the bugs, while Maria seems closer to throwing up than anything. The one that spoke before answers the last question from the rail. "Yeah saw a group of adventuring rats just last night. They was stealing some crumbs in the ships galley." All three men break into laughter at the joke.

AS the rest find space on the ship or near it. The elemental sinks under the ship and starts to apply pressure to the underside. Grymash on the other hand is currently applying his strength from the front. Between the two the ship is soon bobbing on the full height of the grass again.

It does not appear that the pack of rapke and bounders are going to come back. The rapke bodies that had been laying out in the clearing are now covered with insects of all shapes, sizes and kinds. That is also the case with the bodies of the four that were killed earlier as well.

The captain shakes his head. "No lad, it would be to hard to retrieve the bodies now and those lads would rather be laid to rest here on the grass anyways." You see the hint of tears in his eyes before he wipes them away with his sleeve. "Good sailors they were." He looks to his lady and smiles, though it is tinged with a touch of sadness. He shakes his head and turns to Trellus. "Lad, I am heading towards Hook City and I owe you a debt. Could I drop you off somewhere?" A pair of rope ladders have been thrown over the edge so that everyone can get onto the ship.

Trellus (ac 26, 61/79 hp) 
Friday March 23rd, 2007 8:03:57 PM

Trellus chuckles to himself at the antics of the three brothers - for that's what he assumes them to be. They're a lot like Jake, which makes the half-elf's reaction even more deliciously ironic. For his own part, the cleric decides to just ignore them, and continues his conversation with the captain.

"I'm Trellus. This is the Bloodpack," he tells the man. "We're heading northeast. If that's the direction you're weaving, we'd love a ride. We've heard tale of strange talking beasts and land that's "alive" that way. Have you heard anything?"

Since he's busy talking, the cleric pulls out a wand and offers it to Tishe. He motions for her to use it on the wounded members of the pack. [Cure Moderate Wounds]

Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements)  2d8(6+2)+3=11 2d8(5+1)+3=9 2d8(3+7)+3=13 2d8(4+2)+3=9
Friday March 23rd, 2007 11:56:09 PM

Tishe' takes the healing wand and moves amongst her packmates delivering touches of healing.

Gilan 11, 9, 13
Trellus 9

And to any others that require it. "Your own spell healed me completely from the Bounder bite, Trellus", she tells the cleric of Domi.

"Do you need any assistance in sailing the ship?" To this question, Tishe' puts to the Captain. "I know I and Murdock both have sailing experience."

Once ready to get underway, Tishe' will change clothes to her 'on deck' outfit; her Grasspants and halter, with her wavy brown hair in a ponytail down her back. Bare feet help with maintaining purchase on the moving timbers.

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Fly (4 minutes)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- *Summon III, *Fly, Haste

Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp (Prayer, Endure Elements, Fly) 
Saturday March 24th, 2007 9:07:46 AM

As Murdock fly's up again, he catches Flea's wave, and returns it with a wink and a smile. The drow's almost perpetual frown turnig upside down for just a few moments. The happiness of flight and of friendship is only momentary however, as the drow remembers a similar situation and a promise he made to another gnome, many many years ago. His smile, and good mood disappear in the breath of a heartbeat.

Murdock lands on the deck of the ship, and reaches into his pack taking out a lock of sandy-brown hair for a moment before putting it back where it belongs. His packmakes might catch a stray tear in his sad eyes, before he brushes it away.

The mage hears Tishe's comments and volunteers to help, but stresses his knowledge of seamanship is only elementary. However, thecrew will find that Murdock is a willing and eager student.

Spells Active:
Endure Elements (unknown length)
Mage Armor (8 hours)
Fly (3 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Evards Black Tenticles, Wall of Ice*, Deminsional Door
(*=used)

Gilan [AC: 24 - HP: 99/106] and Ciaran [AC: 24 - HP: 80/80] 
Saturday March 24th, 2007 5:25:31 PM

Gilan moves to the ship to find it is now settled upon the grass for sailing. The earth elemental slides out of the ground before him and seems to be waiting for something. "Thank you brother of earth...you may return to your home with my thanks." The elemental slowly sinks into the ground leaving behind a pile of dirt and stones in its place. Gilan moves up the ladder and finds a place to settle upon the deck. "Thank you Tishe'." He is feeling better yet with the healing that she passes out through the wand.

Ciaran makes his way to his brother and lays down, putting his head in his lap. Soon this leads to some attention to the larger wolf's ears and neck.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)*
5th(2): stoneskin(2)**
* used spell

Flea (AC 21, 56/56 HP)  d20+12=30 d20+12=32 d8+1=5 d8+1=5
Sunday March 25th, 2007 6:49:46 PM

Flea ignores the folks on the boat. She finds a quiet corner and takes out a wand. Giving herself a couple of taps with the stick, (UMD=30 and 32 for 5 + 5 pts health restored) she starts to feel much better.

Returning to the pack, she volunteers to help any who need a little healing. "How 'bout you guys?" she says, to the captain, crew, and the teasing siblings. "But I can only work it a couple more times...the magic is just about wore out."

DM Sanity Info: 6 charges remain wand of CLW

Jake (31/56) 
Monday March 26th, 2007 4:32:20 AM

Jake is glad that Trellus is taking the advantage, and adds, "We wouldn't mind a lift outta the immediate area...no need to be here no matter what. Couldja drop us off say a little northeast as a favor?"
"Ah could use a few healin'," Jake lets the others know, somewhat off to the side.
Jake will help the sailors if they need any help, having been on a few ships by now, and enjoys the change of scenery.

Tishe' (2nd Post)  2d8(1+3)+3=7 2d8(1+1)+3=5 2d8(8+6)+3=17
Monday March 26th, 2007 12:11:36 PM

Tishe' realizes Jake is looking poorly from the fight, taps the elf three times with Trellus' wand.

Jake (CMW) 7,5,17 =29


Get a little closer. (DM Jim) 
Tuesday March 27th, 2007 12:56:10 AM

The captain mulls over the question for a few minutes and then breaks into a large smile. "Of course I can take you a little further to the northeast...it will be a little out of the way but still, I owe you at least that much." Soon the ship is underway and the pack is put to work at various jobs.

Though noone is really in need of healing you do find other things to do. There are ropes to tie and sails to put up and take down. A day passes uneventfully and you have covered a lot of ground, steadily moving to the northeast. You must have covered at least an extra twenty miles more than you would have on foot.

The young woman and the three young men always seem to be around on the deck of the ship. You get the idea that they are passengers on their way to Hook City, the destination of the ship and it's cargo.

Murdock 
Tuesday March 27th, 2007 9:34:22 AM

Murdock remains silent and broodish during the day. He changes into a loose fiting tunic that shows off his finely toned muscles and his exotic silvery-white tatoos. The drow then helps out aboard the ship, silently working off his frustrations.

All the while, the wizard is also thinking about his poor performance in the battle. He should have been better prepared for those bounders and rapke. After all, they were only animals weren't they? The mage berates himself silently for memorizing more utility spells, and not enough combat spells.

Murdock decides, that if they are to stay on the ship that night, he will prepare a scrying spell for the morning. Otherwise, he will make sure to memorize a combat spell that is usefull in the tall grass.



Posting Report (ADM MikeK) 
Tuesday March 27th, 2007 10:29:44 AM

Posting Report for Game 10 for the week of Mar 19 - 23

Name MTWTF

DM JimW XXXOX

Trellus XXXOX

Tishe XXXOX

Jake OOXOX

Gilan XXXOX

Grymash XOXOO

Flea XXXOX

Murdock XXXOX

[X = post, O = no post]

ADM Note - Combat is over, and no one died!

Tishe'  d20+16=19
Tuesday March 27th, 2007 12:52:16 PM

The brown-haired woman takes a little time to get to know the others. "Are you bound for HookCity? Shady! What are you going to do? If you've never been, I may be able to help give directions since I grew up in HookCity myself." There is a slight pause for breath and then... "Could you carry a message to Dafydd and Mara Weaver, SouthBridge? Those are my parents and I would hate to miss an opportunity..."

The conversation goes on, and on. Tishe' manages to find time to write a quick nots that she and her friends are OK, and she helps around the ship (Sailing:19)

She is also more than happy to talk to her packmates about HookCity and the wonders on the north edge of the Sargrass (complete description of Hook City from Duncans)

Trellus  d20+6=7 d20+12=18
Tuesday March 27th, 2007 1:34:43 PM

Once everyone is on board and more or less comfy, Trellus circles the ship checking in on the Bloodpack. He thanks Jake for jumping in on the bounders for him, and suggests maybe the fighter can get some info from the girl. He askes Gilan and Grymash their opinions concerning the changed strength of the rapke, as well as wondering what the deal was with the other group. He gives Flea an encouraging word or two - magic missiles seem to be the best way to cause damage in the Grass without setting the place ablaze. He gives Murdock a grin - "see what I mean 'bout fire?" - and lets him know electricity is nearly as bad.
"The Grass conducts it. You can fry friends just as easy as the treadles."

He tries listening in to Tishe's conversation with the fellows, wanting to get a sense of who they are and what they're up to. But the sound of Tishe's constant talking kicks in his "tune out" defense, and he soon finds himself daydreaming of living in a town free of monks.
[Sense Motive - nat 1 - nice]

After some more time, the cleric's hand slips to the pendant swinging from his neck. There's something about this thing.
Trellus meditates on it for awhile [Spellcraft 18] - light, it'd be nice if Tishe would just stop talking for minute or two so he could really concentrate....

Tishe' 
Tuesday March 27th, 2007 9:38:43 PM

Trellus, LOL!

Gilan and Ciaran 
Wednesday March 28th, 2007 12:13:22 AM

Gilan finds himself seated off to the side during most of the trip. He has no aspirations of becoming a sailor and knew that he would get in the way most of the time. The only thing that he could offer was help to fill the sails and make the trip a little faster.

At least Trellus gives him something to think about while he stays out of the way. He finds Trellus late in the morning of the first full day of sailing. "I think that something else is at work here...the rapke seem to be different in more than just suttle ways." He cannot really believe that Elbyron, who was going to repent, would be in on what is happening. "Elbyron said he was going to repent so any changes or empowering of nature should be more suttle and less dangerous...at least I would hope." This starts him into thinking that maybe he made the wrong choice and did he sway the others into making a bad choice. Could the Fae King have fooled them all.

Notes and Boats. (DM Jim) 
Wednesday March 28th, 2007 12:20:43 AM

The morning of the first day of sailing is bright and hung over with just a hint of air moving. There is also a hint of rain in the air as well, not something that happens often on the grass.

Through the day before, Tishe' finds that the group of four that travel to HookCity have been to the city a number of times over the years. They peddle simple carvings that the three young men do and objects of wood that she carves herself. The young woman is quick to agree to dropping off a letter for the young Tishe'. Tishe' also finds out that though the four grew up together, much like brothers and sister, that they are not related by blood.

The captain comes out of the cabin and shakes his head as he can smell the rain on the air. "We need to get the covers up and the sails down." The crew breaks into action and soon have the sails down and are breaking out what look to be canvas coverings that will provide shelter from the rain. Moving to stand beside Trellus the captain shakes his head. "We will make little progress this day if it rains too much."

There is more to the pendant, that Trellus has been studying for some time. He can feel the pulse of power from the item but it does not give up it's secrets easily. Maybe there are other ways to find out about it but he cannot think with all the noise going on right now.

Flea 
Wednesday March 28th, 2007 12:48:16 AM

Flea is quiet, but she isn't idle. The gears of her mind click and whir like the intriguing contraptions in her da's shop.

While Trellus is absorbed by the pendant around his neck, the gnome seeks out the dark-skinned newcomer. "Murdock?" she asks, her eyes sliding over to make sure the cleric isn't looking her way, "Murdock? Is it very hard to do that magic thing you did back in the tunnel? When you looked for Jenny?" Flea moves a little closer to the drow, after checking on Trellus' position, and uses the elf's body to hide her own from view, before continuing in a low whisper, "Could you, ahh, look up a friend of mine?"

Murdock  d20=18
Wednesday March 28th, 2007 10:42:48 AM

Murdock woke up this morning having already decided that he was going to attempt to scry on Jenny again. He never expected Flea to come to him with such a request.

Murdock listens with an understanding expression to the gnomes request. Always an astute observer of body language, the drow guesses that Flea does not want the others to know about this. (Sense Motive 18)

The drow responds, "It is one of the most powerful magics I know." Looking upon the gnome, he cant help but think of Minley, his dear departed friend. Murdock continues, "I will cast this spell for you Flea, it is yours to request, but I ask you now, "Is it more important than finding Trellus's sister?" the drow continues, " Or will it help us on our mission? ...or is it just a lonely heart looking for an image of a lost loved one?"

The reflection in Murdock's eyes as he quietly ask these questions, is one of complete understanding and competence. The mage knows what it is like to long for family, and for friends, and to be at a loss for both. Murdock knows what is it like to have a soul torn asunder because of companionship lost.



Trellus  d20+13=21
Wednesday March 28th, 2007 1:41:11 PM

Trellus shrugs at Gilan's comments. "Well, SOMETHING is changing them. No way was the scream that bad before, and they're bites didn't paralyze anybody, either." The cleric stares out thoughtfully across the deceptively smooth field of Grass. More mysteries.

In the morning, the cleric also tries to balance his spells. He makes a face. It'd be nice if someone could tell him if he'd be fighting spellcasters or rapke next. Ah well.

After learning his spells, Trellus casts one asking for a little help [Guidance], and goes back to checking out the pendant, but not with much interest [Spellcraft 21, argh].

As the captain makes his preperations for rain, the blond man perks up.
"Rain? Really? Shady."
A bad thought.
"Um, we're not in any real danger from the storm or after, are we?"


Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), *Guidance, Read Magic
1 -- Endure Elements (x3), Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(elec.), Hold Person, Status, Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (quickened), Spell Resistance (d)



Jake  d20+6=16 d20+20=22
Wednesday March 28th, 2007 3:50:21 PM

Jake enjoys the first day, and spends most of it working lightly. That night, he tries to get a few of these guys into a poker game. He's really using this time to scope out his next prospect; the femme on board. He casually gets the opinion of the guys about her (no chasing after a girl if a guy's gonna beat him up for it), finds out her interests, that sorta thing (Gather Info DC 16). Still, he's tired from the fighting and has to turn in before he's had too much fun.
The next day he wakes up and, after a quick breakfast, he takes a gander about for something to do. He eyes the one femme on the boat speculatively...
So that day, Jake casually begins his plan. He tries to adopt the 'I'm just here to help ya, but you sure are cute', approach; sweet-talking her a little, helping her out with anything she might need. And, if she's accepting, taking it as far as it will go. (Diplomacy 22) For Jake it's not his best approach, though it is far superior to any beginner or un-trained romancer.

Oh, and the rain. Really just a sidenote and, to Jake, a good prospect to pull the femme under some covers.

Tishe' 
Wednesday March 28th, 2007 8:26:57 PM

Tishe' happily hands off the note to the woman and wishes them well on thier journey. The rain holds other facinations for her as well. "I've never been in an electrical storm on the Sargrass", she confides, "will we be safe on the boat?"

The brown eyes light up at the discussion of the Rapke. "There is another explanation than Ebyron", she mentions to Trellus and Gilan. "That Red Claw was a druid. Druids can affect the natural order. What if the Red Claws or a Monsterologist is behind the changes? That would be very local, keep the rapke wild, and cause all sorts of mischief with the Femme Fatales."

Gilan and Ciaran 
Wednesday March 28th, 2007 10:40:45 PM

Gilan shrugs as he really has no real answer. "There are several possibilities...but no way to prove any of them right now." He leans back against the railing as he watches the crew get things ready for the coming rains. "I have only seen it rain a few times." He wonders what it will be like to actually be out in the grass itself, even if they are on a ship, when it is raining. "This should be a new experience as usually we are inside the dome of Rattledam when it rains.

Ciaran is snoring as he sleeps. He does not seem to be worried about anything as he continues to sleep in an out of the way spot. He is also near his brother's gear, so he could be on guard duty.

Grymash 
Thursday March 29th, 2007 2:03:59 AM

Dangling from the side of the ship, Grymash still hangs from the railing with a steely grip. There he has remained since the boat first took off. Even after the Enlarge Person spell had ended, he clutched to its side and shrunk in place. Hands firmly locked to the ships railing, he's too tired to pull himself up after the tremendous strain his muscles endured. So there he rested ... and finally slept! Caressed by the grass brushing across his back as the ship sailed along.

Now being fully rested, and surprised no one has pulled him up, Grymash lifts himself up on deck. After bellowing a long howl-like yawn, the half-orc rubs his stomach and smacking his lips with hunger. "Uhhh, whut for eatin' ... Gry hungries!"

Storm on the Grass. (DM Jim) 
Thursday March 29th, 2007 8:27:39 PM

The ship is soon covered over with heavy canvas, that extends out of the sides of the ship by two feet. As you watch or help as the case maybe, the crew is pulling down what appears to be nets that will keep out bugs.

The captain at the rail shakes his head. "The storm should not be that bad...the ship is insulated with spells that will repel the shocks that will travel through the grass and since we will be on top of it." He shrugs as he has only had to do this about six times in all his travels. "The big man is right...lets get some food cooking." He continues to lean on the rail and watch the sky as it starts to blacken over.

A pair of the crew soon have a large pot set up on the deck on the ship and a small fire going. It is set over a spot on the deck that is covered over with a black metal and surrounded by rocks. Soon there is the smell of a nice earthy stew wafting from the pot.

Maria seems to take Jake in stride but he is most definitely not having much luck as she does not seem too interested in his help. Then again there is little to do on the ship anyways. The other two crew members that are women are a different story. The young blonde spends most of her time in the crows nest and avoiding Jake as much as she can. The other one is a fiery redheaded half-orc built like a female Grymash and she seems to have an interest in Jake.

As the minutes slip by the air is cracked by the loud peel of thunder and lightning forks the sky. All of this is followed by rain, though it is light right now it does not show signs of stopping too soon.

[Had somekind of major headache last night and could not post. I just barely got in a couple of player posts.]

Tishe'  d20+8=9 d20+8=19
Thursday March 29th, 2007 11:02:35 PM

Tishe' brings her portion of stew and some flatbread to the side of the ship and watches fascintated at the power of the rain. (Listen: nat 1, Spot:19)

Flea 
Friday March 30th, 2007 12:07:38 AM

It is one of the most powerful magics I know.

The way Murdock explains it...tenderly, and with respect...reveals to the gnome the enormity of her request. And yet, he hadn't judged her, or thought it outrageous...or wicked.

*Sigh*

"No Murdock," she answers, "it isn't more important than finding Jenny." Flea looks to the surface of the deck, where one foot stubs at an invisible dust particle. "Let's find Trellus' sister and the lost pack."

Jake 
Friday March 30th, 2007 5:31:13 AM

Jake, as always, pursues the easy prey. Any port in a storm (A very appropriate metaphor!). But he takes a moment to look at the lightning off in the distance. "Huh... well, thunder ain't good ta be in."

Trellus 
Friday March 30th, 2007 8:49:27 AM

The blond headed cleric watches the storm with fascination and uncertainty. The captain says it's not dangerous, but Trellus is seeing open water AND lightning.

He stands next to Gilan. "Light, can you imagine what we'd be going through if we were in there?"

Murdock  d20+17=33
Friday March 30th, 2007 11:30:10 AM

In a rare display, Murdocks perpetual frown turns upside down, and he shows the gnome a smile. "Flea, the next time we have some down time, I will cast this spell for you, you have my promise."

The drow has not been oblivious to the happenings aboard the ship, and has never witnessed a rain storm upon the grasses, he feels very uneasy about the power of the brewing storm, and his smile disappears, almost as fast as it appeared.

(Knowledge Arcana = 33)
The drow looks at Flea again concern this time mirrored in his eyes, "I have heard of magics that would cause great storms like this, perhaps you and I should go speak to Gilan.

The mage moves to cover the distance between himself and Gilan.


Grymash 
Monday April 2nd, 2007 12:53:32 AM

Grymash enjoys his stew with gusto. He also enjoys a few chuckles to himself as he sees the half-orc woman show an interest in Jake. "Be gute for Jake ta be da prey an not da biter! Hee hee, hope Jake no get beat down too bad," mutters Grymash with a smile.

Trellus 
Monday April 2nd, 2007 1:31:05 PM

Walking around the deck he makes sure his party is well fed and alright before he eats himself. he joins the majority of the party and calls over the ones that aren't, for idle chatter. After the meal, Trellus goes to talk with the captain. "How long will this weather delay our progress?"

Flea 
Monday April 2nd, 2007 6:59:00 PM

Flea follows Murdock when he crosses to Gillan. "One time when there was lightening, we were afraid we were gonna' get fried 'cause the grass carries the charge. You know?" The gnome continues, "We pulled up the grass so that we were standing on bare ground, and the charges passed us by."

The rogue sticks close to the drow, 'cause when it comes time for him to scry the girl, Flea doesn't want to miss the show!

Tishe' 
Monday April 2nd, 2007 7:40:42 PM

Tishe's brown eyes shine with the excitement of seeing something new, and unconsciously holds out a hand to touch some invisible thing at her side.

Though excited by the thought of seeing an amazing spectacle, her face darkens in sorrow for a moment, her hand emptily grasping for a furry shoulder or large forearm that have in the past been her comforting companions...

Murdock 
Monday April 2nd, 2007 8:28:51 PM

Murdock walks to Gilan's side, and ask the man about the possibility that someone is controlling the weather. It makes sense to the drow, after all, there have obviously been other changes in the grass.

The drow also approaches Trellus and ask if he is ready to attempt another scrying.

Storm of the Century. (DM Jim) 
Monday April 2nd, 2007 11:56:32 PM

As thoughts of control of the storm seem to appear as a possibility to some in the group. The food is soon dished up and talks commence. It appears that Gilan is not sure about the storm being controlled as he has only seen a few on the grass.

As the storm continues, a bolt of lightning strikes in the grass fourty feet from the ship. It dances across the grass, lighting up the area and making a nice light show. Though it dances around the ship itself you notice that it is repeled by the wood of the ship.

The captain is eating from his own bowl and watching the storm play around his ship. He hears the conversation from the pack and shakes his head. Things have been different lately, but something smells natural about this storm.

The half-orc female is slightly larger than Grymash and all muscles. She roughly pulls Jake next to her during the storm and tusked face smiles at him. It appears that she might have other things on her mind and she does not seem to be the soft kind.

Trellus 
Tuesday April 3rd, 2007 11:24:15 AM

In response to Murdock, "Perhaps after the storm, I think we should all stay alert until it passes, or we pass it any way." He pats the mage on the shoulder in gratitude for thinking of his sister.

Walking over to the large half orc female and Jake, Trellus says, "Wait till I tell Wendy you have a new girl friend dude. I think she might leave you and move back in with your mom. By the way, did you see a high level cleric about your....<coughs> problem, yet?"

Walking away, trellus can't help but smile wondering if he actually helped Jake or not?

Jake  d20+4=20
Tuesday April 3rd, 2007 2:30:02 PM

Jake is willing to settle for the half-orc, despite her rather ugly looks and way-too-muscled body. After all, any port in a storm (a very appropriate saying in this weather). Who knows, he might have fun for all he knows!
So, he takes the egging and joking in stride, and really does not much to deflect it. He makes a quick break to the privy. On the way back, he sneaks up on Trellus and tries to put him in a noogy-hold and administer punishment, (strength 20 attempt!) "Hey, very grassy words, ya beater... Ah'll get ya back, trust me." he releases his bud, grins at him to show Trellus no real hard feelings held, then heads back to have fun.

Tishe' 
Tuesday April 3rd, 2007 6:57:52 PM

Contemplating her own thoughts, the excitement and sadness march across Tishe's open face while observing the lightning display. A croak is heard, and out of the satchel about her neck, a large sand-toad pokes its horny head out. Blinking in the stobe light of a bolt, it nuzzles Tishe's hand in place of a furry muzzle.

Gilan and Ciaran 
Tuesday April 3rd, 2007 7:12:44 PM

Gilan continues to watch the lightning play across the grass and shakes his head. The lights were something that he has never witnessed this close before. He does lean slightly over the railing to see the effect upon the wood hull of the ship and smiles. "Not a bad spell...as I don't remember druidwood having that particular trait." He looks to Murdock and shakes his head. "I am not sure about the storm...we could check it out but..." If it was an attempt to stop them it was miserable, but if it was an attempt to slow them...it was working rather well.

Ciaran is curled up beside his brother's pack and sleeping. He has no reason to be awake right now anyways and the extra sleep is a bonus right now.

Love on the rainy grass. (DM Jim)  d20+10=28
Wednesday April 4th, 2007 12:14:07 AM

The half-orc looks to Jake as Trellus walks away and grins. "Your girlfriend not as beautiful as me." As the rest begins to settle in she frowns. "What him mean...problem?" She makes an attempt to pick Jake up(strength 28) to check him out and see what his problem might be. If she succeeds her hands end up in places that would be deemed unladylike.

The others go over the thoughts on the storm and the captain continues to watch the grass and weather. It has been raining for a good half an hour now, but it is slowly getting lighter. You also notice that the bugs are not present, so the lightning was a blessing.

It is getting later in the evening by now and the captain shakes his head. "If this lets up we can move again tomorrow morning." He makes for his cabin to get some things figured for the trip...after all he is losing a day.

Tishe'  d20+12=29
Wednesday April 4th, 2007 9:15:13 AM

After her melancholy passes, the brown-haired woman feels the rainstorm as a welcome relief from always pressing ahead. She uses the time to look over her equipment and ensure any repairs or cleaning is taken care of. (Prestidigitation, Mending)

Once that is done, she rests her mind while spinning and weaving threads and grasses into patterns, seeking greater skill and looking for a pattern that would be pleasing to the eye that weaves grasses and yarns together. (Weaving:29)

CDM Jerry 
Wednesday April 4th, 2007 10:01:40 AM

ADM Mike K. Please submit the report for last week's posting and email me a copy please so I can check that off as done. Thanks bro.

Flea 
Wednesday April 4th, 2007 3:57:25 PM

Flea becomes anxious and voices her concern to Murdock, and those within earshot. "Do we know where, 'xactly this here barge is going?" she asks, adding, "will it take us to where the girls are?" With an exasperated sigh, she concludes, "do we even know where they are?"

Trellus 
Wednesday April 4th, 2007 6:30:13 PM

Relieved that the storm is both natural and subsiding, Trellus finds Mudrock and asks him, "Still have time for that scrying my friend? The storm seems to be passing and with that no immediate threat to be concerned with." Then as an after thought, "But one never knows when they will be tested by the gods."

Grymash 
Wednesday April 4th, 2007 10:12:14 PM

With all the talk about scrying, Grymash decides to see what his bones will tell him. He takes out his divining bowl, rune-covered bones, a pinch of incense and a very small nub of a candle. After lighting the small candle, he lets drip some of the wax to fuse the base of the candle to the deck. He then spits into the bowl. After swirling the slimy mass around the bowl, the barbarian cleric takes the incense and burns it in the flame. He waves the smoking pungent bundle around the top of the bowl. A low gutteral chant begins to rise softly from his throat. The trails of smoke seem to dance around in the same rhythm of his voice. This pleases Grymash immensely. He then asks his question, "Do da Bloodpack be movin' closer to da peoples weez be lookin' ta find?" Upon uttering those words, Grymash tosses the rune-covered bones into the bowl. He gingerly fingers the bones around, then stares hard at what they reveal. "Hmmm, da bones say ..."

(Casting Augury. 73% chance to correctly foretell either weal or woe to one question.)

Murdock  d20+13=30
Wednesday April 4th, 2007 11:25:24 PM

The mage, respecting Gilan's observations that the strange plains weather is natural, shrugs his lingering suspisions off.

At Trellus's prompting, the mage finds a relatively smooth work surface and gently takes out his finely crafted scrying mirror.

The mage turns to Trellus requesting an artifact from his sister. "A possession of hers would be most powerful, a lock of hair, or peice of her being, even more so, as a focal point for my attempt to scry." the wizard says.

Assuming the cleric again give's Murdock the shirt that used to belong to his sister, the drow begin's to scry. Concentrating his attention on the silvered mirror before him as he cast. Murdock chants strange syllables and weaves his magicks with practiced movements as he calls forth a sensor that will show the details of Jenny's whereabouts.

Scry : DC30 ( I changed the -4 DC that Jenny gets into a +4 on my DC. )



Gilan and Ciaran  d20+28=36
Thursday April 5th, 2007 12:11:40 AM

Gilan smiles at Murdock and shrugs his shoulders. "The storm feels natural to me." He has no reason to think otherwise and it does not have the feel of magic behind it. Following with Murdock and Trellus he watches with interest as the drow once again uses his divination magic. After it is cast and safe to talk he shakes his head. "Seems like the same place as before." He puzzles over this and figures it might be a good sign they are on the right track.

With an idea he moves over to the side and out of the way. "Why did I not think of it before." He closes his eyes and falls into the rhythm of the storm, the wind and all the Wold around him. Taking a breathe he starts to speak in sylvan, channeling the powers of nature he attempts to help in the location of Jenny.

Ciaran continues to sleep on though his ears twitch at some of the movement upon the ship. Maybe he is not as asleep as some would think.

[survival 36 vs the storm]
[commune with nature]

What is needed to know. (DM Jim) 
Thursday April 5th, 2007 12:12:18 AM

Grymash off to the side goes with his own style of looking for answers. As he tosses the bones into the bowl they keep moving as if they are not going to stop and then finally come to rest. As he prods them a little to get a better idea of the answer to his question, they jump. Still the runes tell you...weal.

Murdock has moved off to the side of the ship with Trellus in tow. Gilan slowly follows as well to see the divination magic in work again. It is like his own but also so much different. As Murdock goes into his casting the mirror clears for the briefest of seconds and then clouds over slightly. In the mirror he still sees the fuzzy image of Jenny and a couple of other figures, funny trees, tall grass and what could be large stones. Still it is hard to get too much detail as the image still remains as fuzzy as last time. All he knows for sure is that she is in the grass somewhere.

Gilan settles upon the deck of the ship and casts his own spell. As he feels the widening of his senses with nature he can feel many different things but he focuses on those that would help out the most. He can tell that their are trees to the northeast, as well as people and lastly there is fresh drinking water.

The rest of the group are busy with their own things and most preparing for what will come. It is starting to get late and sleep would be welcome before the morning start. The captain comes over after everything is done and coughs lightly. "You have a heading...am I on it?" He knows that he can only go a couple of miles more in this direction before he must turn and start going due north. "I have just about reached the limit before I must turn to reach HookCity."

Trellus 
Thursday April 5th, 2007 11:15:48 AM

Trellus Grateful to both Murdock, Grymash, Gilan and Ciaran. In good spirits he smiles to the captain, "Indeed, all seems to be in order and on course. Do as you need captain. We think out final destination lies North East of us from this point.

Trellus 
Thursday April 5th, 2007 11:16:32 AM

OOC: Both? Sorry, bad typo.

Tishe' 
Thursday April 5th, 2007 2:07:22 PM

Finishing a complex weaving of grasses and yarn, the brown eyes stare critically for a moment before a smile of satisfaction comes over Tishe's face.

Along with the note, Tishe' presents the square of grass-cloth to the girl passenger to bring to Tishe's mother. "Remember, Mara Weaver, South Bridge."

Seeing that there is only a few more miles, Tishe' converts to her usual walker apparel, sturdy bounder-leater boots, grasspants with thigh-length buff colored shirt, big straw hat and a silken red sash around her waist. Her satchel (and toad) on her shoulder, she hefts her Staff of Frost and is ready.

Gilan and Ciaran 
Thursday April 5th, 2007 8:17:26 PM

Gilan opens his eyes slowly with a smile on his face. "The direction that we are heading is right. I sense people, fresh water and stones in that direction." There were no other human settlements out this far that he knew of and this was not enough people to be a settlement. "Fresh water would be unusual enough out here and it felt like it was on open ground." This part puzzles him for the grass was known for water in the open...it was liquid death.

Ciaran continues to keep his place near the gear and play at sleeping. Though he figures that he will get some real sleep very soon. It was getting late.

Grymash 
Thursday April 5th, 2007 11:03:31 PM

"Weal! Hey, weal be pointin' in da right way. Weal be wit Jenny in no times! Gry knows Gry's bones," Grymash proudly proclaims. "Weal can finally sits back an be shady." Grymash's brow furrows and he scratches his chin, having become lost in confusion. The word seems to be running wild in his head. "Gry no can stop sayin' Weal!!" Stomping his foot in frustration, Grymash bellows, "Piggie Dumps! It be happened again! When weal da word stop?" Grymash decides to just stop talking and growl to himself.

Back into the grass. (DM Jim) 
Friday April 6th, 2007 1:16:59 AM

Early the next morning the captain is out on the deck of his ship. The netting and canvas covers have been removed so that the sails can be put up. A breakfast of leftover stew is thrown together for all and the ship is soon moving again.

Five hours pass as the ship steadily makes it way through the grass at a nice clip. The weather though is oppresively hot and humid but the shade provided by the sails helps a little.

As the sun reaches almost to it's highest point in the sky, the captain calls a stop to the ship. He finds Trellus and shakes his head. "This is as far as I can take you...I must turn now to get to HookCity." The crew thanks the pack for the help upon the ship as they sailed.

Maria once again tells Tishe' that she will get the letter and stuff to her family at HookCity. They exchange a hug and then the ship is ready to sail again. The captain waves from the railing and you notice the two brothers and Maria there as well. You watch the ship till it is out of sight and then you look to the grass from the large rock that you are standing on.

Jake 
Friday April 6th, 2007 7:02:01 AM

[A sorta spontaneous vacation has come up; i'm in an area with an uncertain access to internet for the next few days and would really appreciate it if Jake could be taken over by others till I get back.]
Jake doesn't really want to go into how his relationship with the half-orc goes... it's not him at his best (which he still debates; twins or dryad?). Still, he has a fun time and is pretty sure that the half-orc knows that as well, and that the girl is extremely homely and of another race doesn't really bother him too much. Perhaps that's a good thing; perhaps the partgin will be easier.

Trellus  d20+6=19
Friday April 6th, 2007 1:50:55 PM

"Permission to leave your ship captain?" Trellus asks in a mock ceremony.

"Let's head out Blood Pack, we have things to do, dudes." Shaking the hands of the men, and lightly kissing the hands of ladies, even the half orc, the ship and group part ways with a smile and a wave. "Good fortune to you all, and thanks for the ride!"

Using his Survival skill, Trellus gather's their bearings and asks someone to confirm that. "We came all this way, it's a shame if we get thrown off course now."

Actions: Survival: 19 for direction and conditions.

Tishe'  d20+8=13
Friday April 6th, 2007 9:12:38 PM

Set and ready, Tishe' returns Maria's hug and then clambers down a rope ladder to the 'grass. She checks out the ground to see how moist the dirt is from the rain (Survival:13

And then she is ready to go.

Gilan and Ciaran  d20+21=38
Friday April 6th, 2007 9:25:51 PM

Gilan is able, with a little help to get Ciaran off this ship with minimal fuss. He takes the time to thank the captain and wish the rest well.

As his feet touch down upon the grass once again he sighs. The ship was nice but he likes the feel of Mother under him. "If a few of us try would should get the direction easily." He too uses his own skills to help in making sure that the group is going to move in the right direction.

Ciaran is more than happy to be back in the grass. He might not like the heat too much but at least he knows how to move here. He watches and waits to see what they will do next.

[survival(plains) 38]

Through the looking grass. (DM Jim) 
Saturday April 7th, 2007 7:58:07 PM

With the right direction chosen by several of the pack and the signs looking good. The ship is bid farewell and the pack is soon moving through the tall grass again.

The pack has been traveling for four hours in the grass when Trellus comes face to face with a very large light brown animal. It stands at at least seven feet high, eight with the ears standing straight up, and is dressed in clothes. Though this is outdoors it is dressed in a off white pair of pants and shirt. A light green thing is around it's neck, a bowtie, and a gold chain droops from one of it large pockets. If that was not strange enough it is holding a large woven basket, most obviously made from the very grasses of the Plains.

The rabbit only pauses for a few minutes and then laughs. "You want an egg.?" It moves the basket forward so that you can now see into it. There are at least fourty eggs in the basket of so many different colors that it is hard to pick them out. "They are for a special day...Resurrection Day, in honor of Domi." He waits to see if anyone will take an egg, though he is hoping that everyone will as that is his mission in life and he only gets to do this once a year.

Trellus 
Saturday April 7th, 2007 11:26:37 PM

The blond man comes up short and blinks his eyes in astonishment.

"Dudes, please tell me you're seeing this," he appeals to his packmates.

The bunny gives his spiel, and Trellus blinks at it, dumbfounded, for a couple dozen seconds.
Finally, he shrugs.
"This is just too twisted to be sunbaked. Alright, why not?"

He reaches in the basket and grabs an egg.

Tishe' 
Sunday April 8th, 2007 2:17:09 PM

Tishe' is just as dumbfounded as Trellus, but her mercurial temperment is sometimes a good thing. "In honor of Domi, right?", she asks the animal, but continues before an answer is necessary, "what a better omen of success!"

Looking into the basket, Tishe' chooses an egg where the pale green of the grasses blends with a crimson sash of the Bloodpack.

Grymash 
Sunday April 8th, 2007 8:20:16 PM

The creature doesn't seem to be threatening. Of course, looks are usually deceiving in the Sargrass. "Whut kind eggs these be," asks Grymash, as he takes one for himself. He then lightly shakes it and holds it to his pointed ear. "Thays too big ta be blind sparrow eggs!" His eyes widen with a possible idea. "Are thays Battle Bird eggs? Likes da bird weez ate in da land wit all da trees?"

Murdock 
Monday April 9th, 2007 9:56:53 AM

The drow steps forward, and looks at the creature with inquiring eyes. "I have read about you in my research," the mage says. "I never thought to actually meet a creature such as yourself."

With that the drow picks out a dark colored egg, an appropriate match to the mage. looks up at the creature again, and simply says, "Thank you, Mr. Cottontail!"



Gilan and Ciaran 
Monday April 9th, 2007 1:56:47 PM

Gilan stops in his tracks and stares at the large bunny before them. "Dude, if you mean a seven foot tall bunny...than no I see nothing, nothing at all." With the talking bunny saying that this was for some celebration in Domi's honor he could do nothing but step forward and get an eggs as well. He picks out a dual colored one. The upper half is painted like the bluest sky, while the bottom part of the egg is actually in the greens of the grass...in fact it looks like the sky over the very grass of the Plains. "Eeerrr, thanks." He cannot find anything else to say as he looks back and forth from the bunny to the egg.

Ciaran has come to a complete stop as well. Sitting down upon the ground he cocks his head to the side and stares at the large rabbit. He would have normally chased down a rabbit of anykind, but this was different.

Flea 
Monday April 9th, 2007 9:36:33 PM

Flea hides behind Grymash, and peers around cautiously, watching what the others do. When the giant sized coney mentions Domi, Flea steps out from behind the half-orc, displaying her characteristic gap toothed grin. "Sure I'll take one," she answers, poking around in the basket, trying to find an egg with the Woldian glyph for the god of courage on it.

Hare today, gone tomorrow. (DM Jim) 
Monday April 9th, 2007 10:36:02 PM

The rabbit breaks into a large smile as you each take an egg. Though he does look to the wolf for a few minutes to make sure he is in no danger. "Yep, for the one that died and came back to life." He glances to Grymash with a confused look and then shakes his head. "If you mean that large bird with the droopy thing under it's chin...no. This is something far sweeter in nature and with a surprise." With that he starts towards the grass and without even bending it to move through, he is gone.

You hear his voice a couple of times raised in song to Domi and his return to the land of living gods. Then that too fades and you can hear nothing but the normal sounds of the Plains once again.

There is a slight path in the grass, from the direction that the large rabbit came from though. The grass does seem to be moving back into place and this path will soon be lost, but it is going in the direction that you need to travel.

Posting Report (ADM MikeK) 
Tuesday April 10th, 2007 8:13:35 AM

Posting Report for Game 10 for the week of April 2 - 6

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake XOOXO

Gilan XXXXX

Grymash OXXOX

Flea OXOOX

Murdock OXOOX

[X = post, O = no post]

ADM Note - Trellus was subbed by Buzz. Jake is apparently out next week, I'll try jumping in. Jim, can you send me his sheet?

Murdock 
Tuesday April 10th, 2007 12:13:41 PM

Murdock, curious about the eggs and the giant bunny's comments to Grymash,decides to cast a detect magic on his egg.

The drow then ponders the results as he follows along the pre-made path that the bunny left.

Tishe' 
Tuesday April 10th, 2007 1:13:42 PM

Too trusting by half, the woman meets a giant rabbit in the middle of the open Sargrass Plains. Said rabbit claims he's offering gifts free of charge to celebrate Domi, and like a Jake to grasswine, she takes one. "Ah, well!", she says brightly, and cracks her knuckles against the egg to see what wonders are inside!

Trellus  d20+12=27
Tuesday April 10th, 2007 4:21:41 PM

"Well, that was weird," the cleric offers up helpfully as the bunny hops off.

Seeing Murdock casting a Detect Magic spell on the egg [Spellcraft 27], Trellus awaits the results.

Should the egg prove to be mundane, he sticks in his pack - "for dinner" - and hurries along the nice trail the bunny provided.


Jake (sub MikeK) 
Tuesday April 10th, 2007 4:22:32 PM

Nobody has ever accused Jake of being cautious. The half-elf grabs an egg. Heck, he grabs two.

Flea  d20+11=27 d20+9=13
Tuesday April 10th, 2007 9:27:32 PM

The rogue shakes her egg, afterwards brining it to her ear. (Listen=27). Bringing the egg back around in front of her face, she gives it an appraising stare (Appraise=13).

The rabbit has vanished, but there is a trail through the grass. "Hey!" she calls, "follow that hare!"

Gilan and Ciaran 
Tuesday April 10th, 2007 10:24:37 PM

Gilan also brings his egg to his ear and shakes it, listening for something or anything inside of it. He will let Murdock discover what he can about the egg as far as magic is concerned.

He looks up in time to see the rabbit disappear in one direction from the direction that it had been coming in from. "So he came from that direction." He indicates the path that is still slightly open. "And went that way." He points to an area in the grass wall that is not even disturbed and shakes his head. "I am getting a headache."

Ciaran just whines and then looks to his brother for some indication of what just happened. First a giant meal on feet and now it was gone...how did it do that.

Eggxactly what you wanted. (DM Jim) 
Tuesday April 10th, 2007 11:39:45 PM

As you each look over the egg the first thing you notice is it's size. Each egg is six inches from the tip to the bottom and four inches wide at it's middle. Though some shake the egg you can only hear what might be the slightest noise from the middle but it is so hard to tell.

Murdock on the other hand takes a different approach and casts a spell to detect magic. To him the egg does not glow with magic but it appears that there is a small bit of it that is magic. Something seems to be inside the egg that would be magic.

Tishe' knocks on the egg and gets very little sound from it. If she had to guess the thing must be almost solid with only the tiniest of hollow area towards the middle of her egg.

Flea feels that her egg would be worth something to the right person and as she is staring at it she gets the idea that it might be more than it seems. Having gotten it close to her face earlier, as some of the others had, she can smell something appetizing. The smell brings a taste to her and she suddenly realizes that the egg is at least covered or something in chocolate.

As the eggs are being inspected though you notice that the path that the bunny used to get to you is still slightly open, leading to the northeast. The bunny itself took off towards the north and has left no trail in that direction. It is strange that a creature that large could have moved into the grass and left no trail at all leaving, but left one coming.

[If you break the egg...Highlight to display spoiler: {"The egg is indeed solid till you get to the very center of it and there is a small hollow spot. Inside this spot is a piece of parchment at least a half an inch wide and rolled up. Opening it allows you to read the words...your wish....then a pair of numbers below it. Roll a d15 twice for said numbers.}]

Trellus  d20=20 d20=15 d20=5
Wednesday April 11th, 2007 10:12:21 AM

Trellus shrugs. "We got dudes on giant spiders, man eating crabs, dragon tears showing up in the middle of the monk's sanctuary...hey, why not a giant bunny rabbit that disappears into thin air?" he responds rhetorically.

Everyone seems to agree there is something magical inside the egg.
The cleric grins. "In for a copper...." he recites.

Trellus breaks open the egg, revealing a rolled up piece of parchment. The blond man dutifully unrolls it, and reads it aloud.

"'your wish 15, 5'? Well, that's helpful."

[OOC - ain't got no d15. :) I rolled d20 till I got numbers 15 and under]

Jake (sub MikeK) 
Wednesday April 11th, 2007 11:40:39 AM

Still nursing painful recollections of the exploding gemstones in the Oglian lair, and harboring a deep mistrust of all things magical, Jake opts to wait and see if Trell blows himself up.

He holds his egg(s?) suspiciously.

[OOC - Did Jake succeed in scoring two eggs?]

[Jake scored two eggs, but only one will have a surprise inside. The other will be pure chocolate. :)]

Ammendment. (DM JimW) 
Wednesday April 11th, 2007 12:15:45 PM

Forgot about the dice roller. Was thinking of another game that you can imput your own numbers into. Please just roll a pair of d20s till you get 15 or lower.

Tishe'  d20=6 d20=18 d20=4
Wednesday April 11th, 2007 6:03:43 PM

Scratching the surface, Tishe' is pleasantly surprised to find chocolate. "Wow! and it's not even liquid!"

She eats some and saves some in her PantsOPlenty, until she comes to the small paper inside, then ponders the meaning (rolled 6, 4)

Gilan and Ciaran  d20=19 d20=17 d20=17 d20=14 d20=1
Wednesday April 11th, 2007 10:01:53 PM

Gilan watches as some of the others break open their own eggs and he shrugs and does the same with him. Looking to the small piece of parchment he slips a piece of the egg in his mouth to suck on. The rest of the egg goes into one of the pockets upon his pack for later. "Unusual really...it is not even melted or started to melt in this heat." He unrolls the parchment to read the words....your wish and the numbers....14 and 1. "Now what do you suppose this means." He holds the slip of parchment up in the air as he speaks.

Ciaran is still seated upon the ground and watching the group closely. He had not interest in the chocolate but could have went for a piece of rabbit. Oh well, he had his chance but lost it when the rabbit hopped off.

Paper wishes. (DM Jim) 
Thursday April 12th, 2007 12:19:18 AM

As some open their eggs, they look at the paper that is inside and curiosity sets in. As you look at the paper for a few more seconds each one starts to bend and twist in your fingers. They slowly change into a new shape, that of a circle that leaves the two ends of the paper sealed together as if they had never been apart. This leave you with a paper ring that slowly starts to become the color of the shell of the egg that they came out of, but it is the fact that they slowly are turning into grass...like that of the Plains that is the deepest mystery. Those that have opened their eggs and read the paper find themselves hold a ring made from the grass on the Plains.

[If you put on the ring, each of you hears a number of words in your head.]

[Trellus: Highlight to display spoiler: {"shillelagh and jump"}]

[Tishe': Highlight to display spoiler: {"mage armor and hide from undead"}]

[Gilan: Highlight to display spoiler: {"shield of faith+2 and cure light wounds"}]

Grymash  d20=5 d20=18 d20=9
Thursday April 12th, 2007 12:56:16 AM

Grymash follows the actions of his packmates. He cracks the egg gently against his forehead and begins to peal away. He takes bites of the egg if edible looking before reaching the center.

"Hmmm, whut dis?!"

(rolled 5 and 9)

Tishe' 
Thursday April 12th, 2007 9:25:53 AM

Curiosity personified, Tishe's brown eyes are alight, as she eagerly slips the ring on her finger. "Oh!", she says, "it is speaking to me! Sounds like there are two spells stored in the ring. This could be really handy!"

Murdock  d20=6 d20=12
Thursday April 12th, 2007 10:02:35 AM

Murdock takes a bite of the yummy to his tummy delicious chocolate. "Of all the surfacer treats, this is by far the best!" the Drow thinks to himself.

Inside the egg, the drow finds a small peice of paper and opens it up.

6 and 12



Trellus 
Thursday April 12th, 2007 2:22:52 PM

"Shady," Trellus exclaims. "Tastes pretty good, too!"

The cleric puts on the ring, and motions toward the parted Grass leading northeast.
"After you, Gry!"

Jake  d20=2 d20=17 d20=13
Thursday April 12th, 2007 2:26:04 PM

The half-elf quickly breaks through his two eggs. His shoulders slump momentarily when he finds only one has the piece of paper, but he quickly recovers. The second egg is solid chocolate, and that ain't a bad thing at all!

2 and 13


Gilan and Ciaran 
Thursday April 12th, 2007 8:49:54 PM

Gilan slips the ring onto one of his fingers and gives a little oh of surprise. He was surprised by the full power of the ring but he also gets the feeling that it might be limited.

He looks to the others. "Should we discuss what we have?" He does not really like surprises and maybe some of the powers will be useful in the near future.

Ciaran growls a little as he continues to sit and watch. He is getting bored and maybe just a little impatient as well.

Flea  d20=19 d20=5
Thursday April 12th, 2007 11:14:30 PM

Flea closes her eyes and takes another sniff.

"Deeeelicious!" she sighs.

Taking her silver dagger, she cuts into the egg, breaking it into many small pieces. Tucking a piece into her cheek, she sighs, and repeats, "delicious."

Dice rolls, 19 and 5

Travels. (DM Jim)  d20=8
Friday April 13th, 2007 12:22:12 AM

As the last of the eggs are broken open and the small strip of paper read, new rings are born on the Plains.

With all this done the group starts back onto the trail of a lost pack and a lost sister. The traveling for the past couple of hours has been ueventful and you feel that you are getting closer to your goal

The silence of the Plains is broken by a loud explosion that rocks the ground. Though noone needs to worry about falling, it was more than enough to feel. From inside the grass though you can see nothing and it did not sound like it was too close. In fact the explosion seemed to come from the north.

[If you put on the ring, each of you hears a number of words in your head.]

[Grymash:Highlight to display spoiler: {"jump and magic weapon"}]
[Jake:Highlight to display spoiler: {"endure elements and sanctuary"}]
[Murdock:Highlight to display spoiler: {"mage armor and remove fear"}]
[Flea:Highlight to display spoiler: {"jump and magic stone"}]

Tishe' (AC 18 56/56)  d20+8=17 d20+8=28
Friday April 13th, 2007 2:08:15 PM

The explosion brings Tishe's senses up to full alert (Listen:17, Spot: nat 20!), and she takes the time to tap herself with a wand (Speak with Animals), and to weave magical armor (Mage Armor) about herself before she is ready to continue.

The horned toad, Wart, keeps himself hidden in the satchel around Tishe's shoulder.

Active Spells
Speak With Animals (30 minutes)
Mage Armor (5 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus 
Friday April 13th, 2007 2:32:01 PM

Nodding in agreement with Gilan, Trellus reponds. "Mine says 'shillelagh' and 'jump'. I might use that jump pick sometime, but I don't know about the other one. What's everybody else got?"

The blond man listens to the descriptions of the remaining rings, trying to commit them to memory.

At the moment, the best gift of the bunny is his bunny trail. Trellus is very happy about the faster pace the pack is able to accomplish, and he pushes ahead eagerly.

The explosion brings him up short. It doesn't sound close, and its in the wrong direction. On the other hand, he's never heard anything like that before.

"Let's go take a look," he says, and motions for Gry to take the line northward.

Gilan and Ciaran 
Friday April 13th, 2007 7:13:49 PM

Gilan nods his head. "Mine was shield of faith and cure light wounds...though I think there are both one shot castings." He has been following the group through the grass, till the explosion. His hand goes for his scimitar but he does not pull it. "Your right, that was from a ways off...do we have the time to spare?" He is curious but also does not want to leave the other packs fate to dance around for long...it could be bad.

If the others move out towards the explosion he will follow. Ciaran is just happy to be on the move again and looks to each person for an idea of what just happened.

New route. (DM Jim) 
Saturday April 14th, 2007 12:28:25 AM

The explosion has pulled the pack up short and now they might have a new mystery. Will they go to check out the explosion that sounded off to the north or continue with the current mission.

It is nearing midday and some might be feeling the effects of hunger for something to eat. Chocolate only goes so far when the body needs real food.

Decisions need to be made it seems.

Tishe' 
Sunday April 15th, 2007 9:26:21 PM

"I've heard sounds like that in the city or in a blacksmith's shop, but never out here. Well, other than Murdock's fireball", she smiles.

"Whatever made that sound has to be a danger to the Sargrass."

Active Spells
Speak With Animals (30 minutes)
Mage Armor (5 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Flea 
Sunday April 15th, 2007 10:36:36 PM

Flea places the ring in her pocket, making a mental note to ask Murdock or Tishe' to have a look at it later.

The explosion on the plains, jolts her out of her reverie.

Swallowing the last bit of the delicious treat, she asks the cleric, "which way? Do we check out the explosion or continue our mission to find your sister and her pack?"

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Monday April 16th, 2007 10:31:31 AM

The drow startles at the sound of the explosion. Murdock was not expecting to hear such a thing, and hopes that the packs ship-board friends are not in trouble yet again.

As the others make their comments, Murdock grimaces, at Tishe's remark. The mage is not proud of his uselessness in the packs previous battle.

Figuring that they will be in battle soon, Murdock weaves a spell around himself, and feels as much as see's the tingle of the mage armor.

The drow is prepared for what is to come, but looks to Trellus for instructions.

Spells Active:
Mage Armor (8 Hours)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)


Trellus 
Monday April 16th, 2007 11:35:02 AM

Trellus rubs his right hand along the back of his head. He's torn, and the growling in his stomach isn't helping matters along.

"Let's weave toward the sound," he says after a few moments. "If we don't come across anything by nightfall, we'll turn back east."

The blond man slings his pack to the ground, and pulls out some of the bland ration bread he carries in it. He gives the pack an apologetic look.
"Fraid we're gonna have to eat on the move, dudes. Gry, take lead."

Trellus follows in after the half-orc as they move slowly northward.

Gilan and Ciaran 
Monday April 16th, 2007 5:14:13 PM

Gilan nods his head as he digs into his own pack. He pulls out a number of slices of dried prairie pig. "Hey Trell." He tosses a slice to his friend and then looks to the others. "Any other takers?" The stuff is slightly spicy and chewy, but full of a lot of proteins. He hands a smaller piece to Ciaran. He has also pulled out a slice of flat bread to eat as well.

Ciaran is use to eating while traveling now and takes the piece of offered meat with delight. He is chewing on it already as he waits for the group to start moving again.

Jake (sub MikeK) 
Monday April 16th, 2007 9:54:11 PM

"Ah guess ah will," Jake rambles as Gilan offers some pig jerky. Anything beats that bread Trell passes off as food.

The half-elf works one entire chocolate egg into the meal, too - hey, he's got another one - and washes it down with liberal portions of his "special" waterskin.

Posting Report (ADM MikeK) 
Monday April 16th, 2007 9:55:07 PM

Posting Report for Game 10 for the week of April 9 - 13

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake XXXOX

Gilan XXXXX

Grymash OOXOX

Flea XOXOX

Murdock XOXOX

[X = post, O = no post]

ADM Note - seem to lose folks when nobody is fighting.

Grymash 
Monday April 16th, 2007 11:10:17 PM

(sorry for lack of posting)

Grymash certainly takes his position in the lead. No better place for a meat shield. He shoves what's left of his dried piggie jerky into his tusk-filled mouth and chomps it down with gusto. He'll grab a tasty grass creeper if he spies one crawling by while they trod along. Though taking special care to make sure it's not of the stink variety. All children of the Sargrass know the old saying about grass creepers. "Green with spots tastes the tops. Green and stripe smells overripe."

Eggplosions. (DM Jim) 
Monday April 16th, 2007 11:51:09 PM

The group takes off to the north and the sound of the expolosion. They decide to eat on the move so that they do not lose as much time.

The group has been moving for five hours to the north but have found nothing of interest. The explosion seemed to have been further off this direction but inside the tall grass you can see little but more grass.

Grymash does spot a bug about five inches long, one of the ones that are called melonbugs back at Rattledam for their fruity flavor.

[It is roughly 5pm on the Plains.]

Jake  d20+9=17
Tuesday April 17th, 2007 2:15:41 AM

(Back from trip!)
Jake guards the rear of the group as usual. Meaning it's his job to sweep the grass back into place and keep his ears peeled for anything behind. So far he's been trying his best. (Listen 17)
"Ah think that explosion was notin'... 'sides, what explodes in the plains other'n a magic spell? So, even if it was something, was probably some magic guy casting a spell, then skidaddlin' before anyone could see what he was up to." Jake chews on a grass stalk pensively. "Ah say we just head back on track towards them Floral Fatales. With a name like that, they're probably all gals...and anytime ya take a pack of femmes you'll get trouble faster'n Flea can get through a lock..."


Trellus 
Tuesday April 17th, 2007 7:15:21 AM

Pushing through Grass is just no fun, even with Grymash knocking down the lead trail. After 5 hours of slogging through the thick stalks, with absolutely nothing else following up the earlier explosion, Trellus is more than happy to agree with Jake.

"Yeah, its time to cut this thread and head east," he replies. "Let's start setting up camp for the night." The cleric starts looking for the grasses he'll need for his bug-proof mat, trusting someone else will get dinner going.

Tishe'  d20+8=16 d20+12=21
Tuesday April 17th, 2007 11:44:40 AM

"That must've been a sunbaked explosion to be heard from so far off." Tishe' has to agree with the others in heading back towards the Femme Fatales, yet not before there is some scouting done.

Weaving a spell about herself, Tishe' flys up a hundred feet and looks carefully around in every direction (Spot:16). Anything she sees will be faithfully reported to the group before she gets on with campside chores such as weaving the insect-proof mats for the pack (Weaving:21).

Active Spells
Fly (5 minutes) 50 feet round

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, *Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: *Fly, Dispel Magic, SummonIII

Gilan and Ciaran 
Tuesday April 17th, 2007 3:09:05 PM

Gilan wipes away a little sweat from his brow and nods his head. "Still wonder what it could have been...maybe on the way back we can figure it out." He does not want to abandon the other pack that seems to need their help. If they are as overdue as the Council said than it could be bad.

Ciaran seats himself upon the ground and watches the group as a whole. He is happy to be stopping as his feet are startgin to hurt and he is tired.

Gilan makes it a point to make sure that both of them get some water to drink and a little more to eat.

Camping. (DM Jim) 
Wednesday April 18th, 2007 12:11:44 AM

Having traveled well into the day and having found nothing yet, the group starts to set up a camp. It takes short work to cut the grass down in a ten foot area and then use that to make mats for the lot of you.

Tishe' slips above the canopy of the grass to have a look around while there is still light. As she slowly turns she is able to see more rolling grass spread out before her. She also sees a plume of smoke in the distance to the north of where they are camped.

It is nearing time to have supper and the group might still be hungry as they have been hiking through the hot grass for the past few hours. Camp is easily set and the group finds no worries during the night that they need to attend to. The next morning is bright with promise and split destinies.

[Tishe'|survival 12|Highlight to display spoiler: {{The plume of smoke is at least nine miles away from your current position, almost due north.}}]

Murdock 
Wednesday April 18th, 2007 10:46:02 AM

Murdock see's Tishe' fly up into the air. He had been thinking of doing that himself earlier in the day, but had decided against it.

He now takes out his rations, and a flask of water and partakes in his blande meal, before he states his meditations.

Tishe'  d20+6=14
Wednesday April 18th, 2007 4:09:53 PM

Coming down from her scouting trip, Tishe' is able to tell some news to the pack (Survival:14) "There is a plume of black smoke rising north of us. It is two or three hours walking further north, I'm fairly sure."

"Of course, all the signs for the Femme Fatales is pointing East, so we'll have to not salve our curiosity in order to complete our mission." The words are clear, but Tishe' is obviously being eaten with curiosity over the black plume of smoke.

While weaving mats for the night, she continues to muse about the explosion. "It couldn't be the GrassShip. They were headed north west when they dropped us off and we pushed east. It couldn't be them."

Active Spells

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, *Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: *Fly, Dispel Magic, SummonIII

Trellus 
Wednesday April 18th, 2007 4:59:03 PM

"Two or three hours," Trellus repeats, obviously torn. He rubs his hand furiously across the back of his head. Plumes of smoke just don't happen, and this one has been going on five hours already....

"Do you think its a Grass fire?" he asks. "And is it headed this way?"
That would be totally sunbaked

If the answer to the question is 'No', Trellus turns to the group.
"I think we need to find out what's weaving up there. And not in the morning, either."

He picks up some more jerky, takes a swig of water, and asks Gry to keep going north.

[The group is going to press on for the whole two or three hours? What about light as it get darker outside? Remember that the grass is over your heads, at least 15 feet high, and thus would let in little light after it starts to get dark.]

Flea 
Wednesday April 18th, 2007 8:18:49 PM

Flea hugs her cloak about her. Its magic keeps her comfortable, no matter what the temperature. "If we push through the night, I can cast some dancing lights to help us see by?" Flea volunteers. "They won't catch the grass on fire," she adds, " but they won't last too long either. Maybe a minute? Course I can still see okay in dim light, but not when it is totally dark out."

TIshe' 
Wednesday April 18th, 2007 9:51:05 PM

"No, it is just a rising plume like from a badly made camp fire.", responds Tishe'. "Figuring three miles per hour walking through the 'grass, yes, should be three hours. Or more in the dark." she adds as an afterthought.

Grymash  d20+2=19 d20+5=14 d20+9=18
Thursday April 19th, 2007 12:08:31 AM

Grymash takes his spot in front as usual and continues on with his pack. He keeps a wide eye and keen pointed ear for trouble along the way.

(Spot 19, Listen 14, Survival 18)

Gilan and Ciaran 
Thursday April 19th, 2007 12:19:12 AM

Gilan stands slowly still munching on some of his cold rations. "We got a few hours light so lets use it." He falls into step with the rest of the pack as they continue to weave their way towards the smoke.

Ciaran is up as well wondering what is going on. Once the group starts moving he figures it is some kind of game or maybe they need to move.

A nasty bit a rubble. (DM Jim) 
Thursday April 19th, 2007 12:24:32 AM

The pack continues their trek through the grass and as the light slowly fades it becomes obvious that they will be needing some light to see by. Through a variety of ideas the pack has the light that they need and your course stays true even with nothing to guide you.

Finally Grymash breaks into an area where the grass and ground has been torn asunder. There is a large amount of rubble in the middle of the area and the ground crunches lightly under you boots. There are a number of small plumes of smoke and one larger one, from fires that must have burned out or been put out a long time ago.

With light further back with the group there is little that Grymash or others can see. Though there is a rather large opening in the grass that reveals the sky above, the rest of the surrounding grass does not allow enough light to see by. You can notice the small light of some still burning embers but they are not enough to be worried about.

Murdock 
Thursday April 19th, 2007 10:25:32 AM

The drow grumbles as he gets back up as their leader suggest moving forward. The mage is tired and worn out, he is ready for sleep. However, Murdock follows the pack toward the destruction in the grass.

The drow can see clearly around him (120' Darkvision), his violet eyes dancing like fire in the night. Since Murdock doesn't need light to see by, he describes the destruction to his friends.

After Murdock describes what he see's, he summons dancing light into the air, causing the area to be illuminated as if by 4 torches, 7 feet above the ground, in a 40 foot stationary arc ahead of the pack.

Spell Like Ability Active:
Dancing Lights for 10 Rounds (1 Minute)

Spell Like Abilities: (* indicates abilities left) Dancing Lights*, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

DM Jim, please provide a description of the area out to 120 feet for Murdock, as I can see perfectly well, baring some kind of magical darkness.

Darkvision users only. (DM Jim) 
Thursday April 19th, 2007 1:30:08 PM

Those with darkvision can make out an area of destruction some thirty feet across in all directions. The rubble area is made up of a lot of wood, some metal and a lot of other materials.

Besides the small embers that appear as small dots of hot areas in the area you see nothing else that glows even slightly to your vision.

It is hard to tell what this thing use to be but whatever it was...it is a pile of garbage now.

Trellus  d20+12=18
Thursday April 19th, 2007 2:47:36 PM

Trellus tries to make out the composition of the debris by the light of his holy symbol (Continual Light is on it) and Murdock's lights.
"What a mess," he comments as he wipes the sweat of the journey from his forehead.

"Gry, Jake - keep an eye on the Grass. Let's not have anything sneaking up on us in here. I'm gonna see if any of this junk was magical."

The cleric stands at the edge of the Grass, casts a spell and concentrates on the middle of the devastation.
[Detect Magic - Spellcraft 18 if needed]

Tishe'  d20+8=23 d20+4=20
Thursday April 19th, 2007 7:50:47 PM

Stumbling through thte grass as it gets dark and already weary from the day, it takes Tishe' a moment to realize they made it to the area of black smokey plumes.

Tishe' is curious, nothing more, as to the reason the fire was here in the first place. Perhaps some looking around can find a clue!

She casts her own Light spell on her Staff of Frost and walks around seeking any reason for the fire, openings in the ground, or other debris. (Spot: 23, Search: 20)

Active Spells

Divine
Orison: Create Water, Virtue, Resistance, *Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, *Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: *Fly, Dispel Magic, SummonIII

Below the line. (DM Jim) 
Friday April 20th, 2007 1:50:21 PM

The group has finally reached the area where the smoke was coming from. The debris is rather large and a lot of it burnt up.

Trellus finds that at one time this mess was indeed magical in nature. There are faint traces of magic still around the whole entire thing but most of it is broken and slowly fading.

Tishe' slowly goes around the huge pile of debris and ash. At one point she thinks that she notices something out of place. As she pulls closer to where she thought she spotted something, she finds an arm partially burnt and sticking out from inside of the rubble.

Murdock 
Friday April 20th, 2007 2:57:13 PM

As his innate magic fades, Murdock summons yet more dancing lights to illuminate the mess.

The mage walks around the piles of debris, scanning the wreckage for anything that might give a clue to what the debris once was or what could have happened.

Spell Like Ability Active:
Dancing Lights for 10 Rounds (1 Minute)

Spell Like Abilities: (* indicates abilities left) Dancing Lights, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Tishe' 
Friday April 20th, 2007 5:18:58 PM

Looking around the debris pile, Tishe' wonders out loud. "A building perhaps? Maybe a hut and a Druid Tree that someone wanted... OH!"

The plain-faced woman pulls no nearer to her discovery, but calls her pack over for a closer look. "It looks like there was at least one defender of the area", she announces as she points out the partially burnt arm sticking out of the rubble.

Active Spells

Divine
Orison: Create Water, Virtue, Resistance, *Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, *Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: *Fly, Dispel Magic, SummonIII

Flea  d20+13=14 d20+11=15 d20+9=15 d20+14=17
Sunday April 22nd, 2007 11:24:42 PM

Flea scans the area illuminated by Murdock's dancing lights as best she can. When Tishe' calls out her find, the rogue turns her search from traps and treasure to a hunt for survivors. As she moves quietly about the destruction, she keeps alert for any sound.

Search=14
Spot=15
Listen=15
Move Silently=17

Grymash  d20+2=7 d20+5=7 d20+9=23
Sunday April 22nd, 2007 11:44:30 PM

Grymash does his best to keep an eye on the surrounding grass. Though he finds making quick glances at the wreckage too irresistible. The slightest sound makes his eyes dart in the direction where he heard it. He sniffs the air. Tastes it too. Something's not right at all.

(Spot 7, Listen 7, Survival 23)

Trellus  d20+12=15
Monday April 23rd, 2007 9:08:42 AM

At the discovery of an arm, the cleric leaps over to rubble and casts a stabilizing spell on the person [Cure Minor Wounds]. Maybe he'd get lucky, and the dude is still alive.

Either way, Trellus starts moving debris out of the way.
"Jake, gimmee a hand," he says. "Gil, help Gry watching the Grass. We got enough light here to attract every Rapke for miles."

While tossing rocks and wood pieces, the blond human tries to figure out what this thing used to be. [Spellcraft 15]

Gilan and Ciaran 
Monday April 23rd, 2007 8:36:53 PM

Gilan nods his head as he moves back to help in watching the grass. He motions for Ciaran to join him as his nose is sharper than most. "Got ya covered." He cannot help but glance back every once in awhile, much like Gry is doing.

Ciaran on the other hand is patient enough to just wait and watch the grass. He is not wanting danger to catch his pack with this much light around.

[DaveT - Do you already have a copy of his CS or do you need one? Let me know and I will get one to you ASAP.]

Jacob--DaveT-Sub 
Monday April 23rd, 2007 9:51:01 PM

OOC-Yes, have his sheet, thanks. Waiting on PTB to decide if I can sub him or not.

Jake does as he is asked and helps to remove the debris on the body. Afterwords he is silent and helps watch the area for attack.

The grass thickens. (DM Jim) 
Tuesday April 24th, 2007 12:34:21 AM

Gilan, Grymash and Ciaran keep an eye upon the grass as the rest of the group go about checking out the rubble pile. So far they have seen no signs of any dangers coming their way.

Murdock circles the pile and ponders the thing as his lights spin near him. From the general items that he can see it would appear to have been some kind of structure. Though if it was a building is not evident.

Tishe' has the same wonderings that are starting to come to Murdock, but she finds a little something extra with the hand. She call attention to it, but does not move closer to investigate.

Flea had been looking for things of value or traps within the rubble but she finds nothing of the sort, traps wise. She does find a number of spoons and forks, some cups, what might have been some rope at one time and even a rather nice piece of canvas. But with the idea that their might be survivors she starts to look and listen for sounds or sights that will lead her in that direction.

Trellus is over to the part of the arm that can be seen quickly enough. He reaches down and touches the part of the burned flesh that is closest to him with intention of casting a healing spell. To his dismay the arm is cold as stone and already starting to feel slightly leathery. Still hoping he starts to dig and see if anyone else might be under here.

Jake joins the digging with Trellus and soon they have a nice area free of debris and the severally burned head of the person that the arm belongs to is found. A slight shift in the debris turns the head to the other side and you see the face of a man that you know. He was the captain upon the very grass ship that you had gotten a ride upon.

[Flea:Highlight to display spoiler: {{You have spotted what appear to be drag marks leading to the southeast into the grass.}}]

Posting Report (ADM MikeK) 
Tuesday April 24th, 2007 9:24:48 AM


Posting Report for Game 10 for the week of April 16 - 20

Name MTWTF

DM JimW XOXXX

Trellus XOXXX

Tishe XOXXX

Jake XOOOX

Gilan XOXOX

Grymash OOXOX

Flea OOXOX

Murdock OOXXX

[X = post, O = no post]

ADM Note - Posting still not very consistent. Let's see if we can do better next week!

Murdock 
Tuesday April 24th, 2007 9:58:58 AM

All Murdock can feel is an extreme sadness for the ship that bore them, and all the souls lost when she fell. The drow feels even worse because of the relief he feels for not being aboard that ship when it fell.

As the drow looks over at Tishe', the mage momentarily looses his composure, and a few tears fall. Murdock knows that because of this tragedy, her message home will not be delivered.

After that moment of grief, Murdock moves to assist Trellus and helps him to dig through the rubble.

Trellus  d20+12=22
Tuesday April 24th, 2007 4:00:45 PM

The cleric pauses at the sight of the captain's face.
"Light," he grates.

Questions roll through his mind. Was the captain in the wrong place at the wrong time, or did someone think the Bloodpack was still on that boat? And how do you rip up a druid wood boat anyway? Trellus ponders - could a Flamestrike have done this? [Spellcraft 22]

[ooc - reading ahead and assuming Flea breaks the news]

Flea's news about drag marks going in the direction the Femme Fatales were last seen gives the pack leader a really bad feeling.

"All lights out. Now." he orders, tucking his holy symbol back into his backpack. "There's some totally dangerous dudes around here somewhere, and we gotta stop advertising we're here."

Trellus looks around.
"I think whoever did this took the survivors back to whereever Jenny and her group are," he says, more thinking out loud than anything else. "So, how about we put a cairn up over the good captain here, get a couple hundred yards into the Grass and bed down, and then in the morning get REALLY careful and see if we can find these sunblasted druids without them finding us first."

"Whaddya think?"

Jake  d20+7=12
Tuesday April 24th, 2007 4:48:44 PM

After helping remove the rubble, Jake stands and listens to his surroundings. So thiswas the grass ship.

"Ah agree."

Jake then moves to help the others with thier departure. Daylight may shed new information on the encounter. For now their safety is important.

Listen 12

Tishe' 
Tuesday April 24th, 2007 9:52:40 PM

The brown-haired woman is startled that Trellus and Jake found the Captain of the Grassship. "But they were going another way!", she cries. Thoughts flicker across her face that are easy to see; sadness, disappointment, and loss.

Yet Trellus breaks her mood, and she immediately extinguishes her light and moves closer to Gilan and the protection of Cirian.

Flea 
Wednesday April 25th, 2007 5:40:54 PM

Flea shares her information about the drag marks with the rest of he pack. "Can anyone tell what was doing the dragging, and what was being dragged?"

Flea continues to scan the area, as best she can, with what light is available, wishing her ranger friend Anuk was there to read the signs left behind. With a sigh and a shrug of her small shoulders, she returns to the nucleus of the group. "We're going to be up to our armpits in piggie dumps with the beaters back home, if we don't find those girls!" The rogue reddens, "sorry Trellus'" she adds, "we'll find Jenny." Only, the gnome isn't feeling as confident as her words might sound.

Gilan and Ciaran  d20+21=32
Wednesday April 25th, 2007 7:16:04 PM

Gilan is saddened as the news is passed around and he shakes his head. He looks around and then nods his head. "I can but try and make something of the tracks you found...Gry might also be helpful as he can see better than me in the dark." He looks around and shakes his head again as he tries to catch one of the group before all the lights are put out. "I will need a little more light over here and Gry might need it too." If he catches someone or someone wants to add light to the area for at least a little while he will have a look. If not he can do the light trick himself.

Ciaran leans into Tishe' as she comes over, feeling that she needs him a lot more right now than his brother. He licks and bumps her hand a couple of times in comfort.

[survival(plains) 32]

[Sorry guys. It looks like storms all this week. I will try to get out earlier posts to compensate.]

Read the tracks. (DM Jim) 
Wednesday April 25th, 2007 7:23:05 PM

The group breaks up the light and are soon gone to a safer spot to set up camp this night. This is not accomplished till the tracks have been looked over.

Gilan and Grymash(?) check over the tracks and come to the conclusion that it was a group of at least eight to ten people and a few animals. There are no signs of blood or anything so it is suspected that they might have been captives and not dead.

The group spends the uneventful night hunkered in the grass and pondering the things that could have destroyed the ship.

Trellus had found scorch marks upon some of the pieces of the hull, but that could have been from the storm. Some might have also noticed the claw marks that marr the ship as well. In fact some parts of it seem to have been shredded by something with claws or at least great strength.

Flea  d20+9=24 d20+11=24
Wednesday April 25th, 2007 11:55:05 PM

Flea huddles on the woven grass mat that offers some degree of protection. Her magical cloak keeps her comfortable...not too warm...nor too cool. Flea takes whatever watch is assigned to her.

Spot=24
Listen=24

Paired up with a pack-mate, Flea will revisit the adventure the group had in Ice Vein, recounting how especially heroic the gnome magiker Bohdi Nackle of Zarnan City was, and wondering, in general what that group was up to, for surely, "they must still live, and be up to some grand adventure!"

In the moning she will point out the drag marks that are visible to all. "I guess its that-away?" she asks as she shoulders her pack.

Jake 
Thursday April 26th, 2007 12:35:47 PM

Jake takes his usual watch. When he is not on watch however he is definately disturbed. He wakes many times during the night. Hopefully the coming day would give him the solace he needed.

Trellus 
Thursday April 26th, 2007 3:42:23 PM

Trellus points to the claw marks on the boat. "Something big," he says. "And it got burnt too. Somebody really wanted this boat ripped." WHY is a question he just can't answer, a common enough occurrence that the cleric just internalizes the question.

In the morning, he gets his spells and gets with the group. Pulling out a rod, he casts two on himself, and then a third that encompasses Flea, Grymash, and Gilan. "Its called Status," he explains. "It lets me know if you're twisted up or not."

The cleric also has three Endure Elements for the first three volunteers.

The blond man nods at Flea's question. "Thataway. Let's all be seriously shuttlecocked dudes. Gilan, you can move best through the Grass, right? Can you range out front and give us warning if anything comes up?
I'll keep track of you by my spell."

----

spells in effect:
Magic Vestment (armor) 20 hours
Magic Vestment (shield) 20 hours
Status - Grymash, Gilan, Flea - 20 hours

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(pearl)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Greater Command, Flame Strike, Shield of Faith, Spell Resistance (d)


Tishe' 
Thursday April 26th, 2007 6:49:23 PM

Passes the night, and quite content to tell stories and recount tales of past adventures with Flea. She remembers the male gnome, and will reminisce about the severe, almost magical cold from the Ice Vien. She'll also talk about thier adventure with the dragons and Grand Maw, but will avoid any conversation about the dryad and fauns, not certain about the vague tuggings of her heart.

In the morning, she casts Endure Elements, extended (48 hours) on Jake to keep him from being boiled in his own armor. And then she is ready to follow the tracks.

"I can also feel Grymash through the Dragon's Tear", she reminds Trellus. "And can help him if the pattern requires."

Grymash  d20+2=5 d20+5=20 d20+9=15
Thursday April 26th, 2007 7:41:54 PM

"Thanks Tishe," says the half-orc with a smile. "Da healin' wills go both ways if needs be."

After his morning prayers and rituals, Grymash gets to inspecting tracks and whatever looks interesting. Too bad the sun was in his eyes.

(Spot 5, Listen 20, Survival(track) 15.)

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements]  d20+8=14 d20+3=7 d20+8=10 d20+21=37 d20+3=9 d20+3=16 d20+8=11
Thursday April 26th, 2007 9:32:38 PM

The night was nice and quiet, leaving him time to rest in comfort upon his grassmat. His brother was by his side the whole time and they both got a good amount of sleep. Gilan was up early, as usual, and going through his morning song to Mother and Father.

He smiles as he had shared stories with the others through the night. Stories of his home before he came to Rattledam. Of so many different things that he had experienced...giant libraries, manageries of different animals and helping out his parents in the morning at the shop they owned. Most know that he gave up that life for this one, though through his parents death..he was the sole owner..but gave it up to his other family.

Gilan nods his head and then looks to the path they will take. "How far ahead do you want me and do you want me to leave a trail to follow." He knows that his natural ability will allow him to leave no trail and he would be virtually impossible to follow. He takes the time to pass out a couple spells to help out.

Ciaran pulls up alongside his brother and refuses to leave his side. His own senses are attuned to the Wold around him and he plans to not fail the pack.

[Gilan: listen 14, search 7, spot 10, survival(plains) 37]
[Ciaran: listen 9, spot 16, survival 11]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Search and destroy? (DM Jim) 
Friday April 27th, 2007 12:54:29 AM

The group is up early the next morning and soon ready to go. With a little breakfast in them and a plan of action they start to move out.

Gilan is out in the lead with his trusty brother Ciaran. As they search the ground for signs, they also keep an eye out for trouble. A trail is left in the grass to note where the two have traveled and they stay twenty feet ahead of the group.

The group has moved through the grass at least a mile when Gilan comes to a stop and lets the group catch up with him. He has noted an area of earth that seems to have seen reason movement, either through digging or something of that nature.

Murdock 
Friday April 27th, 2007 11:08:44 AM

Murdock follows along with the pack. The drow hopes that the disturbance in the earth that Gilan has found will generate some action. The process of endlessly slogging through the grasses is tiring and Murdock would like a distraction.

Tishe'  d20+6=12 d20+6=14
Friday April 27th, 2007 1:49:05 PM

Her druidic pace allows Tishe' to effortlessly glide through the grasses of the Sargrass. She keeps a watch out for anything out of the ordinary, (Spot:12, Listen:14), but her constant curiosity in other things keeps her from being too vigilant.

Her mind keeps moving around with the information they have already seen. "I can't help but think that the disappearance of the Femme Fatales, the destruction of the Grasship and capture of at least one person, and the appearance of the new Rapke are all related.", she states while walking.

"I wonder if the fact that there was a girl on the ship and all the Femmes are ladies has something to do with thier disappearance?"

Active Spells
Endure Elements (24 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Jake  d20+4=7
Friday April 27th, 2007 2:08:41 PM

"Thank you Tishe, the heat is nearly unbearable without your help. I will hold up the rearguard as usual."Jake then waits a few moments, and follows the others. Alwayshe keeps at least one person in sight.

At the stop of the new find, Jake does his best to spot anything unusual.[Spot 7]

Returning to the vanguard he leans on his sword. The others would need to lead, as usual.

Trellus 
Friday April 27th, 2007 2:58:14 PM

"Oh, I was thinking sixty to eighty feet," Trellus responds to Gilan. "Kind of out there so we can see them long before they know we're around."

As the move out, the cleric casts Endure Elements on Murdock and Grymash, which should take care of the whole pack.

The object of the mission is starting to have an effect on the man. His face is intent and focused. Its obvious he's working very hard at not thinking about what might be happening to his sister.

At the torn up earth, he waits for Gry or Flea or Gilan to inspect the area. They're better at searches and such.
"Could it be Oglians?" he asks.

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements]  d20+19=28 d20+3=21 d20+21=26
Friday April 27th, 2007 8:14:27 PM

Gilan moves over to examine the ground and gently pushes aside the dirt a bit to have a better look. "I am not sure." He looks to the rest of the group and looks around.

Ciaran is seated by his brother's side and seems intent upon waiting to see what is found.

[knowledge(nature) 28, search 21, survival(plains) 26]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell


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