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The Departed 
Saturday April 21st, 2007 10:36:24 AM

Night passes and soon enough it is the following morning. Bohdi completed the transcription of the Fireball scroll to his book just before dinner of the prveious day.

Aiden suggests a division of the potions and even though Yngvar has mentioned wanting to earn his own keep, he is given one of the potions.

Aiden finds a sense of peace quickly this time as he thinks on the natural world and the powers that seem to have been speaking to him. You feel a pull to the north again, but this time are aware of it wholly. The earth rumbles deeply and the sound seems to resonate within you. Your eyes pop open and the wolf perks up and looks at you.

The group makes final early preparations and then make for the south gate leaving Ice Peak. A few hunters near the gate making final preparations themselves on thier pull skids.

The party marches out and cuts north to the visible everpresent Burfell looming majestically in the distance.

Marching order, need those sheets guys oh and you might want to sharpen those weapons......

Yngvar the not so very tall 
Sunday April 22nd, 2007 8:32:28 PM

"Your servant, Aiden," Yngvar thanks for the potions. "I will hold them it trust should you or one of our commrads decide the time is not right to feature in an epic poem."

New to the group, Yngvar shall take up whatever position the group's leader deems appropriate.

Neco 
Sunday April 22nd, 2007 10:18:56 PM

The young woman sighs as she tightens the harnesses on her backpack. Neco is ready to travel. She keeps the notion in her mind that perhaps there is a warmer place just beyond the horizon. Neco does not care where she is in the marching order she does not need a beaten path in the snow, nor can she make one.

Garrett 
Monday April 23rd, 2007 9:06:12 AM

"No problem" replied Garrett to Aiden. "The catacombs is easy enough. As far as the elders, I don't know. They may be trying to sort out the problems that are now presented. Either way, they can handle things themselves. I prefer a straightforward fight to all this intrigue and politicking."

"I am good with Aidens potion plan."

Garrett marches out of the village with a smile on his face. The shield of Domi shall finally be recovered.

Marching order: Aiden, Yanosh, Yngvar, Bohdi, Neco, Garrett. "Unless anyone objects to their position and wishes to adjust."

That morning Garrett casts two endure elements spells. Using the rod, each lasts for two days, and Garrett will keep four of the group covered all the time with two spells each day. "Who has the ability to cast endure elements on their own besides myself and Bohdi? We need to decide which four among us will be covered. I think both Bohdi and Neco are able to use that spell."

(Memorized spells to follow.)

Garrett 
Monday April 23rd, 2007 9:17:35 AM

Memorized Spells:

0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Bless, Shield of Faith
2nd lvl: Spiritual Weapon(d), Bulls Strength, Augury, Hold Person
3rd lvl: Magic Vestment(d), Prayer, Searing Light

(OOC: Do Orcs count as humanoids for the purpose of Hold Person?) DM Yes

Yngvar the not so very tall 
Monday April 23rd, 2007 11:35:29 AM

"I do not suffer the affects of the cold as others do," Yngvar offers.



Aiden  d20=2 d20=13 d20=10
Monday April 23rd, 2007 3:07:58 PM

Aiden smiled at Garrett's response about not enjoying intrigue and politicking. He also preferred things straight forward.

Nodding at Garrett's suggested order of march, Aiden took to the lead as they prepared to retrieve the Shield of Domi.

Spot: 2 + 8 = 10
Listen 13 + 8 = 21
Survival: 10 + 9 = 19

Yanosh 
Monday April 23rd, 2007 4:19:15 PM

Dressing to leave the Dwarf dons new armour a gleaming breastplate. Over this he wears his heavy winter outer clothing. Looking bashful about his new armour, if anyone sees, he says "No need to have it shining and give us away."
Lifting his pack onto his back Yanosh looks at his new helmet and uses ash and water to grim it up, dulling the shine.
Strapping his battle axe to the back of his pack Yanosh places a new Dwarven War Axe over his shoulder. Taking up his shield he looks to Neco to see if she needs any help. Seeing that she is ready Yanosh falls into the marching order and proudly walks with his wunjos as they leave on their mission.

Posting Report (ADM Kup) 
Monday April 23rd, 2007 5:16:43 PM

Apologies for the non-standard posting report this week, but this is a non-standard week! I'm unexpectedly 'between service providers' at the moment and have to make do. The game, too, is between modules. Slowdowns in the Catacombs and possibly elsewhere have contributed to the delay. As a result, there were just three DM posts this week, on Tuesday, Thursday, and Saturday, to accommodate this gap. Players posted consistently in response to the DM posts.

Standard report format--and, hopefully, standard game-play--to resume in the week to come!

Bohdi Nackle 
Monday April 23rd, 2007 5:27:17 PM

Bohdi grumbled his way onto the tundra with the others. "Rushing off without proper preparations. Where the sense, I ask? And here I have a new spell, all set to transcribe into my spellbook. Two days, is all I ask, just two days! But no, we have to do it on the ice, in the bleedin' wild. I shouldn't be surprised any longer, is what, bloody barb--" he stopped himself and looked up at Squork, whose eyes glinted mischeviously.

"Bloody barBARIANS, you bloody carrion-eater, and now you're taking their side!" he screamed at the bird. "Cretin!"

The bird said nothing.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Read Magic, Message, Light, Detect Magic
Level 1: Endure Elements (cast), Mage Armor, Color Spray, Magic Missile, Alarm, Shocking Grasp
Level 2: Scorching Ray, Hypnotic Pattern, Blur, Glitterdust
Level 3: Displacement, Fireball, Lightning Bolt


Three Day March 
Monday April 23rd, 2007 8:40:46 PM

The path to Búrfell is becoming rather well known to many in the group. This is the 4th trip for some and the days hold little in the way of surprises. Wolf tracks are evident as are elk and some smaller animals, Aiden surmises fox and rabbit. Búrfell is as constant as the sky and cold, looming massive in the distance and for the first day it seems to get no closer. The cold presses upon you and the wind sends the loose snow and ice across your gear and works its way into any exposed crevice it can find. Weapons, buckles straps and metal of all kinds is coated in a layer of frost and ice. Aiden advises and most know the process by heart. At the frequent stops during the day for drink, food or just a small rest all the gear is broken loose and made free of cold that grips.

Nights are spent in the shelters that Aiden erects in a fairly timely fashion, about 20 minutes per shelter. the warming coals are lit and paced and Bohdi casts a pair of alarm spells with the help of his magical pearl. Still watches are set and the eyes of those on watch try and stay sharp. Clouds roll in during the latere hours and plunge the sparkling starlit tundra into utter blackness.

Finally, the foothill rise of Búrfell is obtained. The first strecth of the journey over, though the hardest portions now remain. Ascending Búrfell is gruelling though most of it is technically easy as far as climbing goes. Aiden, Garrett and Bohdi all know of the southern ascent, it is by far the easiest. The true question though, is where are the Tuskers the witch spoke of. Búrfell is only a single mountain true, but all told it covered hundreds if not thousands of square miles. The group sets camp in the foothills, it was time to hone the past three days of conversations about thier approach and settle upon a final plan.

Neco 
Monday April 23rd, 2007 11:07:05 PM

The cold doesn't bother Neco as she treks across the barren land. The snow doesn't slow her down either, and her footing remains sure. The rogue glances behind. No tracks she thinks to herself, smiling secretly, wondering if the cleric making up the rearguard even notices.

In camp, Neco makes up for the time away shopping and talks magic with Bohdi, helping the gnome as best she can with his complicated new spells.

Having traded away her ring, meal time takes on greater significance, and she is usually the first to ask for seconds.

Garrett 
Tuesday April 24th, 2007 8:05:46 AM

(OOC: your purchase from the catacombs is complete Aiden, and is as follows, assuming the DM allows it all now.
+1 enhancement to both blades of MW orc double axe: 4000gp
Ring of Sustenance: 2500 gp
A Masterwork composite longbow with +3 strength: 700 gp
1 week dry rations: 35 sp
40 arrows: 2 gp)

"I think we should camp here for a couple of days to allow Bohdi to work on the spell he wants to transcribe. Now out of the village, we have a little more time. After that is done, we should try and go up the southern ascent. It's the easiest way up. Hopefully they will be up that way, and we will not have to circle the entire mountain."


Yngvar the not so very tall 
Tuesday April 24th, 2007 11:05:40 AM

The pale youth keeps his own council on their trek.

Bohdi Nackle and Squork 
Tuesday April 24th, 2007 12:42:28 PM

"Yes, about bloody well time," the gnome grumbled in agreement. He unceremoniously plopped down in the middle of one of the tents and began poring over a scroll of Dispel Magic (studying the scroll, one day; transcribing the scroll, second day).

Squork hopped down from Bohdi's shoulder and stared at him for a moment. He leaned in hesitantly to his master and peered up at the gnome's face. Bohdi ignored him.

Finally, the bird shrugged--a very uncharacteristically humanoid thing for a bird to do--and hopped over to the others.

"He'll be like that for a couple of days, easy," the raven said to the others in a croaking voice. "So. Where do we start to look for these orcs? You want me to fly some aerial reconnaissance?"

The raven looked from face to face. To Aiden, Garrett, and Neco, this might be nothing new--when Bohdi was absorbed in something else, the bird had, on occasion, spoken with them--but Yngvar and Yanosh might realize that they had never really heard the bird be so conversational before. It wasn't that he couldn't talk, they might realize; the bird just didn't see fit to speak to others most of the time.

Bohdi's Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Read Magic (cast), Message, Light, Detect Magic
Level 1: Endure Elements (cast), Mage Armor, Color Spray, Magic Missile, Alarm, Shocking Grasp
Level 2: Scorching Ray, Hypnotic Pattern, Blur, Glitterdust
Level 3: Displacement, Fireball, Lightning Bolt


Garrett 
Tuesday April 24th, 2007 2:17:24 PM

Garrett raised an eyebrow as Squork spoke, the degree of conversation a bit unusual. But for that matter, everything was a bit unusual these days. Not to waste a good idea, Garrett agreed. "That would be wonderful Squork. If we are going to be here awhile, hopefully you can cover a good sized area. It might be best to start above us and start circling around wider and wider to make sure nothing is nearby to our camp."

Squork (Bohdi second) 
Tuesday April 24th, 2007 4:18:40 PM

Squork complied with Garrett's request, circling up and out around the group and watching carefully.

Comments about "birdbrains" notwithstanding, Squork was a reasonably intelligent bird--it was just that his world view was not always the same as a humanoids. Still, it would be easy enough for the bird to determine and relay whether there were clear signs of orcs in the area.

(Take 20 on Spot and Search--Spot net 27, Search 24.)

Yanosh 
Tuesday April 24th, 2007 4:33:34 PM

Suprised at the amount the bird was speaking Yanosh agrees with Garrett.
Yanosh eats and stands his watch and sleeps when he can. In this party Garrett is the leader and Yanosh is brawn for battles.
If not on watch or asleep Yanosh makes sure his new helmet and armor remains ice free.

The Foothills Day 1 
Tuesday April 24th, 2007 9:23:48 PM

Garrett suggests the foothills a good place to spend a couple days. Bohdi needs no encouragement to take up on the idea. Another chance to work on new magic, sure the setting could be nicer, but any port or so he recalls reading once. As Bohdi takes out the scroll and begins looking over it Squork hops outside. Bohdi begins examining the scroll and taking notes in his own hand. His mind races and his eyes fly across the parchment. The scrolls secrets seem to unlock themselves as he studies and a sense of deja vu sets in. Bohdi recalls his lessons back in Zaran City with his first great instructors. A deep resonant voice speaks deep into the back of his mind a subconscious guiding hand helping him learn the spell. [Bohdi you recieve a +2 to your learn check and you finish in half the time.]

Squork hops out and talks to Garrett. Not completely out of the ordinary, but volunteering to fly solo and to extended ranges beyond the empathic link to Bohdi is certianly out of character for the bird. Squork speaks with confidence and the raven feels a warming cloak seeming to cover him. Garrett readily agrees and the others, though taken a bit back roll quickly with the unconventional conversation with a bird. Squork takes to the skies and feels a the wind shift and carry him aloft to the west. Quickly he vanishes from sight above the trees.

Yanosh and Yngvar both say little and occupy themselves with minor busy work. The wind is nearly non existant and both find its abscense strange. For nothing about them would serve to so completely block the wind. Aiden notices it as well. There may be much more behind the reverence that both the Twin Tusk and Ice Peak elders have always held for Burfell, the Mighty Mountain. Nauthiz`Ull had shared several stories of Burfell with them on their journey here with the Bloodpack. How the mountain was aware in its own right and those who tread upon its sacred surface, must do so with reverence and respect.

The group collectively notices that Aiden stands near motionless staring up at the towering peak, still miles away. Clouds swirl around the summit, east to west and back and then repeating east to west. Slowly almost hypnotically they roll about the snow capped peak.

Squork soars over rock, ice and sparse trees. the mountain is truly enormous. Rocks rise sharply and valleys drop deep into the earth. It will cetainly save a vast amount of time for the party, but Squork is no current riding raptor. He is a raven and simply lacks the great span of wing to simply glide about. Still, Squork covers miles and miles of terrain from his airial perch, but on this day finds nothing about the southern slopes. Nothing outside of a few medium sized four legged creatures. Most had great horns growing from thier heads with coats of white and grey to blend in withthe snow and rock. A Peacful flight, even a chance spotting of a eagle gave him no pause, something seemed to touch him and comfort him. Not the presense of Bohdi, for he was too far for that, but something very similar brought to the bird a sense of peace and protection. So upon returning to the group at sundown he had an intersting if uneventful report to relay.

Aiden  d20=6 d20=18 d20=15 d20=14
Wednesday April 25th, 2007 6:51:47 AM

Aiden had NOT been surprised by Squork's amount of talking and even volunteering for duties. The raven had spoken in the past, and the symbol of the raven, among many of the slave groups in Twin Tusks, was a sign of good luck.

Between that talk, and what appeared to be good weather and aid, Aiden shaken aware from his reverie, questions Garrett quietly with "good omens...the powers approve?"

Through all of this, Aiden tried to keep aware of anything unusual (spot, listen, survival (weather)), as well as any sort of natural dangers (knowledge: nature) that could occur.

spot: 6 + 8 = 14
listen: 18 + 8 = 26
survival: 15 + 9 = 24
knowledge: nature - 14 + 8 = 22

Garrett 
Wednesday April 25th, 2007 8:45:43 AM

Garrett just shrugged his shoulders to Aidens question. "Something does" he replies. "Perhaps the Ice Witch, or Mighty Burfell itself, or Celsiun. I hope it is Domi, happy that we are finally out to recover what he had given us. Either way, we should tread carefully in our undertaking, letting wisdom and honor guide us."

Garrett will take his watches when it's his turn, and spend extra time in prayer to Domi. As long as Sqourk seems pleased to help, Garrett will ask him to go out each day that we wait for Bohdi. Perhaps next trying to fly in one direction following the base of the mountain.

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Bless, Shield of Faith
2nd lvl: Spiritual Weapon(d), Bulls Strength, Augury, Hold Person
3rd lvl: Magic Vestment(d), Prayer, Searing Light


DM 
Wednesday April 25th, 2007 9:18:08 AM

Posting Report (DM Dan)

Week of April 16-20
............................M..T..W..Th.F
DM-Daniel K........+...x...o...x...+
Bohdi-Kup............x...o...x...o...x
Garrett-Chris.........x...x...x...x...x
Aiden-Paul............o...x...x...o...x
Neco-James..........o...o...x...o...x
Yanosh-Edd..........x...x...x...x...x
Yngvar-Dru..........x...x...o...x...x

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
+DM posted CC note.
--Friday DM post came on Saturday
Catacombs slowed up some posting as did the in between module transition.


Yngvar the not so very tall  d20=6 d20=2 d20=16 d20=6
Wednesday April 25th, 2007 1:07:05 PM

Practicing his newly aquired skill set, Yngvar follows Aiden's example, alert for anything unusual (spot, listen, survival (weather)), as well as natural dangers (knowledge: nature).

Spot:6+1=7 (9 vs. orcs)
Listen:2+1=3 (5 vs. orcs)
Survival (weather):16+3=19 (21 vs. orcs)
Knowledge (nature):6-2=4

Clearly, Yngvar is, for the most part, distracted from his attempts due to the ice accumulating in his nose hair. He is managing to survive the ordeal quite nicely; thanks for asking.



Yanosh  d20+2=16 d20=15
Wednesday April 25th, 2007 3:35:34 PM

Glumly Yanosh stands gaurd when his turn. When not on watch the Dwarf sits next to Neco and seems to gently care for his battle axes edge.

Neco 
Wednesday April 25th, 2007 6:19:05 PM

Neco turns to talk to the dwarf sitting at her side. "It's a good thing you're sharpening that axe; orcs have heads as thick as trees, and their heads are filled with rocks. They're none to friendly ether." The rogue tends to the camp fire, and but is sure to keep her head and neck far from the embers. Sitting back down she continues to go on. "I tell you, if Bohdi thinks the people from Ice Peak are barbarians just wait until he sees the orcs."

Aiden 
Wednesday April 25th, 2007 7:22:18 PM

"right...honor and wisdom..." Aiden muttered, as if reminding himself.

He could only shake his head when he heard Neco bring up the 'barbarian' topic. Aiden knew that one day, he was going to sit down with the gnome and ask him what truly made them 'barbaric'. But that was a long way in coming.

(OOC: question...having picked orcs as my favored enemey...should I start adding the bonus' from that to my listen/spot/survival (tracking) in case they start leaving us painful presents?) DM yes

Yngvar the not so very tall 
Thursday April 26th, 2007 10:03:29 AM

"I hate to be a bother," Yngvar asks of the group at large, "But where are we going and what are we doing? Is there a particular threat to be alert for?"

The Foothills Day 2 
Thursday April 26th, 2007 10:45:21 AM

The day passes fairly slowly for those sitting about in the shelters. Only Bohdi has any real work to occupy his time. Aiden and Yngvar survey the clouds and landscape for what signs it may reveal. All indications point to the weather holding for at least a couple days beyond tomorrow. The first ascent and steps onto the actual mountain, should be in the company of clear skies. About the hill area the group is camped, there appear to be no signs of recent passage by humanoids. Aiden picks up a deer trail, 2 maybe three from a few days ago headed up further into the hills. Possibly the very ones Squork spotted a few miles away on his flight. Yngvar does ask for a bit of specifics on the what, where and how's of the current expedition
Light conversation for the most part passes back and forth and eventually the sun dips to the western rim of the Wold and the stars begin to wink into view. The air cools and the dark light of nightfall settles over the hills. Dreams come to all that night, a feeling of peace and comfort falls upon you all like a parents reassuring hold. Each dream is slightly different but all share the commonality of the time of day, Sunset.

Soon enough morning arrives and the second day in the foothills awakens. Squork flies off, Bohdi begins scribing and the rest sit about in idle boredom. Nothing presents itself to the group or to Squork. This day, like the one before passes slowly into night.



Yanosh 
Thursday April 26th, 2007 6:00:01 PM

Before going to sleep for the night Yanosh looks over to Neco and draws out his new Axe.
"This one my dear is for the Orcs."
Spinning The axe as he handles it Yanosh admires the gleam of a masters work.

Yanosh sleeps through the night and dreams of his fathers forge and working beside his Grandfather and his Great-Grandfathers before him. "Grand Fathers why are we here?" he asks them. But the steady rise and fall of the forge hammers answer him.


Bohdi Nackle and Squork 
Thursday April 26th, 2007 10:28:41 PM

ooc: Rats! Missed a post! I almost never miss posts!

... Doesn't look like I missed much.


Bohdi finished applying the last daubs of ensorcelled paints to his spellbook pages, sat back, and sighed contentedly.

"Finished," he said at last. He closed the cover.

"So. Where do we go from here?"

Squork rolled his eyes.

Garrett 
Friday April 27th, 2007 8:21:29 AM

Garrett answers Yngvar in his usual short and to the point way. "Well, we are trying to find a tribe of orcs known as the tundra walkers that have taken up residence on Burfell. First, the ice witch says that they have stolen a relic from her that we agreed to try and return to her. Second, according to the ice witch, the tusker forces are gathering here to form an army and attack the village. And third, we need to find out which tribe has the Shield of Domi, and get it back."

Responding to Bohdi. " Where do we go from here? I've been pondering that myself. The question is how to find the tuskers without spending the next year walking around Burfell. I have a spell called Augury, which I can use to narrow down our search area. I ask a specific question and receive a weal or woe answer. It's not a spell to be abused, but I could try and narrow down to at least part of Burfell our search. For instance I could ask "If we ascend Burfell will we have a better chance of finding the tusker tribe known to us as the tundra walkers than if we searched the base and foothills of Burfell?". A weal should mean they are on the mountain, and Woe should mean they are somewhere around the base. I could then ask the same regarding the north and East sides of Burfell, hopefully determining which half of the mountain they are on."

"I would be hesitant to use it too much more than that. Constantly pestering Domi to save us a search would not be a wise course of action."

"Well, what do you all think? thoughts opinions, better ideas?"

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Augury (x2), Hold Person
3rd lvl: Magic Vestment(d), Searing Light, Prayer

Garrett (supplemental) 
Friday April 27th, 2007 8:25:44 AM

(I was thinking Garrett had the last discussion the evening that Bohdi finished his spell)

"If using the Augury is the route we go, I would prefer to cast it tonight, and plan on beginning our search in the morning. Once we begin our search in the morning, I would prefer to have most of my spells for combat and healing."

Yngvar the not so very tall 
Friday April 27th, 2007 12:23:13 PM

"If Domi wants the shield back asking where it is makes sense," Yngvar concludes.

"Bohdi?" the pale youth asks. "Do you write epic poems?"

Yanosh 
Friday April 27th, 2007 1:19:44 PM

"I say use the spell friend." Yanosh states trying not to look eager to start looking for the Orcs.


Aiden  d20=14 d20=15 d20=19 d20=20 d20=18
Friday April 27th, 2007 3:29:45 PM

Aiden frowned at the thought of calling upon the powers of the deity(-ies) to solve this quandary.

But...if this was for Domi, he 'might' give a helping hand towards retrieving the artifact. "He might help us Garrett for we are retrieving an item sacred to him."

Then with a wry grin, "though it might be a test for the village and you, with him saying find out on your own." With a twinkle in his eyes, "I know I would." Ending his own insight with a shrug, "But you know your god better than us on that my friend..."

And with that, Aiden will continue to lead the trail during the day (looking for signs of the orks), and during the evening (when not on his guard), continue to clear his mind.

He had been told to 'listen'...and that was what he intended to do. Right now, it was time to listen, whether it was to the song of the mountain Burfell itself, Celciun, or Domi (though he doubted Domi would circumvent around Garrett).

Spot: 14 + 8 = 22

Listen: 15 + 8 = 23

knowledge (nature - natural traps): 19 + 8 = 27

Survival (tracks - ork): 20 (nat) + 2 (orks - favored enemy) + 9 = 31

Meditate on night: 18

(**HOLY ()#@*$)*( I am so going to suck in the next battle**)


Bohdi (second) 
Friday April 27th, 2007 5:04:59 PM

"Epic poems?" Bohdi echoed Yngvar's question. "Never been known as much of a poet--leastways, not that anyone else would care to read." Squork nodded vigorously in agreement, but Bohdi pretended not to notice. "Why'd'ye ask, mate?"

Bohdi turned to Garrett. "Brilliant idea about the Augury, wunjo. It's Domi's shield, so he should care the most about it. I've a spell that helps to locate objects, too, but it's only useful in very close quarters--say, a hundred paces or so. More for finding lost spectacles than searching mountainsides. So please, by all means, ring up Domi and let's get him on board, eh?"

Garrett (illegal 2nd) 
Saturday April 28th, 2007 7:54:40 AM

Garrett casts Augury that evening, and asks "If we ascend Burfell will we have a better chance of finding the tusker tribe known to us as the tundra walkers than if we searched the base and foothills of Burfell?".

If His answer is as he hopes, he will cast it a second time and ask "If we search the North and East sides of Burfell, will we have a better chance of finding the Tuskers known to us as The Tundra Walkers, than if we search the South and west sides of Burfell?"

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Augury (x2)(cast x2), Hold Person
3rd lvl: Magic Vestment(d), Searing Light, Prayer

Yngvar the not so very tall  d20=17 d20=4 d20=4 d20=17
Saturday April 28th, 2007 9:23:38 AM

"Oh, you know," Yngvar responds to Bohdi. "Just in case things get really heroic and final."

Spot: 17+1=18 (20 vs. orcs)
Listen: 4+1=5 (7 vs. orcs)
knowledge(nature): 4-2=2
Survival: 17+3=20 (22 vs. orcs)

Hello god, It's Me Garrett  d100=3 d100=18
Saturday April 28th, 2007 8:52:36 PM

Garrett casts his spell after talking it over with the group. While the cleric knows of the dangers in the misuse of the spell, this certianly does not fit that. The group agrees and Garrett prays. The spell is complex, more so than anything else the others have seen cast. Garrett chants and tosses ground powder into the warming coals, a sickly sweet smell billows forth as a result. Two, three, four handfulls go in and still he chants, hums and focuses himself. The answer he seeks is framed solid in his mind and Garrett can feel another presence slide away from him as Domi fills the area about him. The other seems curious, wary and watchful, like an animal first encountering man. Then Domi pushes the other away and Garrett sits alone in the dark with his god. The responce resonates through his very being...Weal

The rest see a soft blue glow seem to fall upon Garrett, like a luminecent snow fall. The answer is as hoped and Garrett falls into a second casting. More incense and again an answer, powerfully speaks...Weal

For Aiden the meditation comes easier, the ease of mind and feeling that his senses are extending out from himself. The snow and rock about him seem to reach out, to touch him in return. A ddep rumble sounds in his ears, no, his mind. But not simply a rumble, as the ranger pushed his mind towards the sound he found a rythm and finally his heart felt the song. Power flowed from this place, the mountain itself and a mighty song indeed did it play. the rangers warrior heart soared as he listened, his sense of honor and integrity was held fast, bound by the music he seemed to so easily hear. Aiden finds himself humming and then with a start from his meditation his eyes open to the sight of Yanosh, Necoa and all but Garrett, who is in the midst of his own connection, nearly gathered about him and staring. For Aiden had been singing and the song, while in a language unknown to any, had stirred them all.

Adrenaline flowed through everyone. Yanosh now easily recalls the dwarven songs of glory and battle that have stirred his people to immortality of deed through the countless centuries. Neco, recalls the exhileration of slipping unseen and unheard, mere feet from the guard. Yngvar, the first time upon the tundra, the first hunt and the pounding of the blood in his ears as he tatsted the adventure to come. Even Bohdi is touched deeply by this unknown tune as his mind seems to leap forward to some of the magical secrets that will yeild to him in time.

But then Aiden becomes aware and in that instant the words cease, the tune dissipates and all ar left with the rapid beating of thier own hearts and the dying pulses of adrenaline in thier veins. Garrett, too opens his eyes a smile long not seen and a shine in his eyes. It had been too long since he and Domi were so close, but there was no mistaking the precense nor the answer. Whatever doubt had touched his heart with Svanhvit's words 5 days ago were less than dust. Domi was still very much with him. Better yet, much of the mountain had been eliminated.

Aiden 
Sunday April 29th, 2007 9:02:10 AM

Aiden, the stout tracker who tried to keep his words to a minimum to the others, who enjoyed the thrill of battle, blushed in embarrassment.

Especially since he couldn't, normally, carry a tune to save his own life.

"That was...." his voice quiet, "unexpected..."

Neco 
Sunday April 29th, 2007 7:35:10 PM

The rogues eye narrow like those of a comfortable cat. Humming, almost purring the rogue has the urge to slink around and cause mischief. Then she remembers that she is still in a frozen waste land. Any attempt of causing mischief would be wasted; there is no one to notice her actions. "Oh drat the rogue mumbles."

Yanosh 
Sunday April 29th, 2007 9:13:05 PM

Standing and walking outside Yanosh looks around. Streaching he can see the beauty of the place.
Too bad there is so much bloodshed here. He thinks to himself.

Garrett 
Monday April 30th, 2007 8:16:50 AM

Garrett rises with a smile and a feeling of joy. "Domi has answered, and the tuskers we seek are on the mountain itself, and on either the north or the East sides of it. I felt that Domi is pleased by what we do." Garrett smiles even wider, obviously ecstatic by his recent connection with Domi. But then his smile fades a bit.

"There was another. As I tried to speak with Domi, anothers presence was already in here. Domi moved it aside to speak with me, but it was there nonetheless. It was an odd feeling, I felt no malevolence nor approval. Just a great curiosity and wariness. It was odd, like it was a divine being, yet much like a child or an animal unsure of what to expect. I'm not sure what else to make of it, but something is here, and it watches us."

Garrett looks around at his friends after reciting what he has learned, and cocks an eyebrow. "what did I miss? Why is everyone looking at Aiden all funny?" Garrett waits to be informed of what he missed. Apparently there will be much to discuss before sleep takes us tonight.

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Augury (x2)(cast x2), Hold Person
3rd lvl: Magic Vestment(d), Searing Light, Prayer



Bohdi Nackle  d20+4=14 d20+7=11 d20+4=17 d20+4=22
Monday April 30th, 2007 9:42:57 AM

"Too much bloody singing, is what," Bohdi grumbled. "This is my third time on this bloody mountain, and every time, I have the same reaction--too many bloody spirits about."

But the gnome seemed satisfied by Garrett's explanation of his divine augury. "Right, then, off to bed now, and in the morning it's time to go find some orcs." He paused, and added, "And ask them sweetly if they wouldn't mind returning that holy relic that they seemed to have borrowed. Yes, I'm sure that will go swimmingly."

On watch: Spot Bohdi 14, Spot Squork 11
Listen Bohdi 17, Listen Squork 22

Yngvar the not so very tall 
Monday April 30th, 2007 1:32:39 PM

"Since you can carry a tune, Aiden, can you compose epic poems?" Yngvar asks.

Mountain Climbing  d20=2
Monday April 30th, 2007 4:36:16 PM

Apparently Aiden can sing and stir the very souls of the party and another powerful force is keeping a careful mind upon the group. A force that Domi is incapable of dismissing or sees no need to even during such close times as a Augury casting. Other than Aiden and Garrett, though, it is given little thought.

Night passes without untold incident, the happenings of the previous days set aside and soon dawn greets the party. The morning is cold and every breath draws deep into your lungs and freezes. Spells will ward it off easy enough, but metal, especially weapons in thier sheathes will again need to be freed regularly. The southern faced ascent is set to eargerly and the steepening slopes are pushed hard underfoot. On the lower southern slope there is no danger of anything resembing a fall. The challenge on the southern slopes is one of endurance. Hours grind away and breathing comes in quicker rasps as thigh and hamstring muscles begin to complain from the constant and high demanding effort that is being required of them. The flattening ridge is just another hour or two away. It will be reached a good hour before nightfall and allow those who have not seen it, a truly impressive lay of the lands to the south and east from the 1,000 foot vantage point.

Fort saves please DC 10 failure results in fatigue. -2 str and con unable to charge to run. Everyone recieves +2sacred bonus

We have now truly begun the module and the +2 sacred bonus will apply to all d20 rolls for the duration.

Posting Report (ADM Kup) 
Monday April 30th, 2007 8:56:37 PM

Posting Report (ADM Kup)
Week of April 23-27
............................M..T..W..Th.F
DM-Daniel K........x...x...o...x...+
Bohdi-Kup............x...o...-...x...x
Garrett-Chris.........x...x...-...x...x
Aiden-Paul............o...x...-...o...x
Neco-James..........x...x...-...o...x
Yanosh-Edd..........x...x...-...x...x
Yngvar-Dru...........x...x...-...x...x

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--"Friday" DM post came on Saturday.
--The module begins!

Bohdi Nackle  d20+4=8
Monday April 30th, 2007 9:05:25 PM

(FORT save 8! But I forgot the +2 sacred bonus--phew!--a 10! Just made it!)

Bohdi felt the whip of the wind keenly against his furs, and recognized that only that protective spirit was sustaining his strength against the rigors of the climb.

"Bloody hell," he muttered. "I need to improve my power-to-weight ratio." He realized, only a fraction of a moment later, he hadn't the foggiest notion what that meant.

"Oh, bugger all."

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x2), Light
Level 1: Endure Elements (cast), Magic Missile, Alarm, Mage Armor, Color Spray
Level 2: Scorching Ray (x2), Glitterdust, Mirror Image
Level 3: Fireball, Lightning Bolt, Displacement



Neco  d20+5=23
Monday April 30th, 2007 11:19:58 PM

Neco continues hiking up the mountain, without a hindrance to her pace. The once city dweller is used to climbing far steeper walls than this, larger perhaps not but steeper, defiantly. Neco stops to look back in the direction in which they came, but only a bleak white canvas greets her eyes. Hopefully she will get a better view at the top of the ridge.

Fort [23]

Garrett  d20+8=16
Tuesday May 1st, 2007 8:20:45 AM

Fortitude save: 16

Garrett continues to climb, following their path to the ridge.

"Once we make the ridge, we should camp for the night. Tommorow, we will need to try and find a relatively easy way over to the Eastern side of Burfell. The Tuskers are either on the East or North sides, and since East is closer, we should start there."

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bullstrength
3rd lvl: Magic Vestment(d), Searing Light, Prayer


Yngvar the not so very tall  d20+2=20 d20-2=17 d20+1=21 d20-2=1 d20+1=17 d20+3=12
Tuesday May 1st, 2007 12:03:24 PM

Fort 20
Know (nature) 17
Listen Nat 20+1=21 (+2 vs, orcs)
Search 1
Spot 17 (+2 vs, orcs)
Survival 12 (+2 vs, orcs)

Yngvar does what he can to aid the group in locating the tribe they seek, finding the easiest path to reach their destination, and keeping an eye on the weather, as well as other potential natural problems.

Those nearby can hear the youth mumbling and humming to himself. (He's trying to compose an epic poem about his own heroic death, but so far has only come up with a badly phrased dirty limeric.)

Yanosh  d20+9=13
Tuesday May 1st, 2007 4:11:10 PM

Invigorated to be back on a mountain the Dwarf warrior climbs lustfully.
"Tis a joy to be on a mountain again," Looking out over the landscape Yanosh has begun to see the true beauty of the land, "Beautiful is it not Neco?" He states as he gestures out toward the tundra.

Fort save=13

Aiden  d20=12 d20=4 d20=2 d20=7 d20=20
Tuesday May 1st, 2007 5:55:57 PM

Aiden continued along the trek, leading the way as was expected of the tracker. Again, he was characteristically silent, but his mind seemed busy...elsewhere...

~what was it that sung through me?~ he thought curiously to himself. ~the language it used was one I had never heard before...~ And though the youth was not 'worldwise' or even highly travelled, the various slave races held by the original Tuskers were quite numerous, and the language did not seem similar (ooc: I am assuming) to any.

Looking at his lupine companion, he wondered if the force that helped him sing, and aimed him towards the direction that they were travelling was the same that enabled him to speak to his packmate.

And if so...what was it that they needed of him? Was he to continue as a tracker...or did they require more of him, like Garrett, and be a priest?

Shaking his head, he continued to look about, listening and watching for any dangers, and for a good campsite.

fortitude: 12 +2 + 7 = 19

listen: 4 + 8 = 12

spot: 2 + 8 = 10

Knowledge (geography: natural hazards): 7 + 9 = 16

survival (tracking...any beasts or orks in area): nat 20 + 9 (+ 2 for orks): 29 (or 31)

A Night upon Burfell 
Tuesday May 1st, 2007 8:46:17 PM

The march is long and strenuous, though not overly so for any. The day remains cold and all dutifully shake the building frost from thier gear as needed. Like the previous climbs of the southern lower face, thier is nothing dangerous form natural hazards. the rock beneath the snow is solid and the ice well packed. no hidden crevices or pitfalls threaten any. Aiden can tell Yngvar has some training as a hunter, as the newest member to the party makes his second climb. Though Nauthiz`Ull is no longer travelling at his side, it certainly appears Yngvar and he could work as a team with regards to the groups survival in the wilderness. An eagle is spotted just past mid day, soaring high against the blue to the north and east. No other tracks break the ground or intersect the group as the go through the day.

Finally the ridge is made, a flat stretch of rock and light snow spanning nearly a mile across the southern face at this point and averaging about 100' deep. Above the rock climbs sharply and to climb the sheer face would require great skill strength and stamina. For the party though, that is not necessary. In the past the group has gone west, for in that direction lies the cave and a few days beyond that, the alpine meadow of the Spring Victory flower. As any gaze that direction in recollection of thier past travels, the sky seems to darken and clouds roll about the upper reaches.

To the east the sky appears clear. beyond the ridge, from here, it looks to break into a multitude of runoffs and scree fields. Certainly not the easier ascent. Back behind the party stretching for endless miles is the great white wastes of the Ice Vein. From here, almost 1,000 vertical feet above the floor the beauty is unmistakable. Soft white eases all the flwas ad seems to smooth everything to appear as a great soft blanket of pure white fur. A small dark spot against this sea of white can be made out by the sharper eyes and it could be nothing other than Ice Peak itself, more than 20 miles away. Even the pine forest can be seen past the broken shale rock to the west and terribly far to the east a peak with roiling black about its summit and an unatural looking red glow.

Sprirts are still high as the encampment is set and darkness takes most of the land. Whlie the main light of the moon is blocked by the mountain itself, casting the camp in deep black, the snow of the tundra below winks and glistens like a luminescent field. It seems so very close as if one could almost touch it.

reminder of watches and such. not said, not done.

Bohdi Nackle  d20+4=8 d20+4=16 d20+7=14 d20+4=13
Tuesday May 1st, 2007 9:30:14 PM

Bohdi had no problem taking the first watch, as usual.

Bohdi Spot 8, Listen 16
Squork Spot 14, Listen 13

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x2), Light
Level 1: Endure Elements (cast), Magic Missile, Alarm, Mage Armor, Color Spray
Level 2: Scorching Ray (x2), Glitterdust, Mirror Image
Level 3: Fireball, Lightning Bolt, Displacement


Yngvar the not so very tall  d20-2=0 d20+1=17 d20-2=5 d20+1=7 d20+3=11
Wednesday May 2nd, 2007 10:50:11 AM

Know (nature) 0
Listen 17 (+2 vs, orcs)
Search 5
Spot 7 (+2 vs, orcs)
Survival 11 (+2 vs, orcs)

Yngvar continues using his skills but is apparently distracted by his efforts at poetry.

OOC: He'll take any watch assigned.

Yanosh 
Wednesday May 2nd, 2007 3:41:07 PM

The Dwarf can not resist the urge to step out on to the edge of the mountain. Feeling the breeze blowing over him, the land spread out before him and solid rock and snow under his feet. Yanosh holds his hands up towards the sky and reaches up. Looking as if he is trying to grab the sky. Breathing deep he realishes in the feel of the thin air as it fills his lungs.
"Too long I have been off of the mountains. I must come here more."
After enjoying the view and the feel of being on a mountain again Yanosh returns to the tents to warm up before his watch.
Yanosh will take the 3rd watch.

Garrett  d20=13
Wednesday May 2nd, 2007 4:33:01 PM

Mumbling to himself about figuring out a new watch order, he tries to go with what would be best.
"How about this?
Bohdi and Aiden 1st
Yngvar and Yanosh 2nd
Garrett and Neco 3rd

Any one opposed?"

Garrett looks to the East and to the West, "You know, seems kind of funny, but the weather seems to be favoring a certain direction. For that matter, the eagle was to the North and to the East. Both directions that we may need to go. Perhaps the presence I felt while trying to cast Augury remains and is taking a part in our search. Just something to think on.

Knowledge of Religion in case anything comes to mind: 13 + ? (I am at work, so if it would do anything, can you add in my modifier. Gracias)

Garrett (2nd) 
Wednesday May 2nd, 2007 4:35:00 PM

"Okay, missed that request for third watch Yanosh, how about

Bohdi and Aiden 1st
Neco and Yngvar 2nd
Garrett and Yanosh 3rd?"

Aiden  d20=18 d20=6 d20=15
Wednesday May 2nd, 2007 5:36:32 PM

"That sounds well to me..." Aiden responded to Garrett even as smiled down to his little sister.

"It looks as if we shall be watching once again tonight..." as he smiled down to the wolf.

Things had been TOO peaceful for Aiden in some manners. And for that evening, he was going to try and stay very alert for any signs of something possibly being hostile to the group.

Listen: 18 + 8 = 26 (+ 2 for orks) = 28
Spot: 6 + 8 = 14 (+ 2 for orks) = 16
survival: 15 + 9 = 24 (+ 2 for orks) 26

Across the Mountainside 
Wednesday May 2nd, 2007 6:10:03 PM

Night has fallen, dinner completed watch preparations made and the first shift has ended. Bohdi and Aiden move into the shelters, though the spell protects them, it is still nice to feel the warmth from the warming fires. Neco and Yngvar are woken and head outside, one standing to the east of the camp and the other to the west. No more than 30' apart but still essentially out of each others vision. Ones ears are far more important then eyes in the dark like the deep shadow the mountain casts. The second shift ends and the third too passes without incident.

Morning greeets the party and the camp is broken down and the group heads east down the ridge. The westerly direction still roils of storms and a couple hours into the hike a deep rumble is felt more than heard. Aiden glances over his shoulder and sees a white wisp of smoke dance across a ridge back to the west. A tell tale sign to his trained understanding of a large avalanche behind them a few rdges away. Had the group gone west, they may have been caught by it. Again, this day of travel is not overly taxing, but all can see the rougher ravines, iceflows and watersheds lie ahead and tomorrow will take much great climbing skills and effort.

Night falls again and Aiden guides the group to a small rise he is sure is safe from any natural occurences. The rise is approximately 40' in diameter. Sloping away in all directions gradually. No trees adorn this spot, but there are no others about that would allow the group to erect shelters. Still in the shadow of the mountain, night falls fully and the small hillock crest is thrown into a deep pitch of black. vision is once again non existant beyond you arm. Excepting, of course for Yanosh, whose dwarven heriatage allows him to clearly see 60'.

Please note any precautions you might wish to take while on watch. spells, light sources etc. i can only consider what I can read my friends.

Neco (AC 14, 29 HP)  d20+9=25 d20+5=15 d20+9=15 d20+6=17
Wednesday May 2nd, 2007 11:15:27 PM

Protected by the magic of her boots, the cold doesn't bother the rogue as much as it used to. Neco employs all of her rogish skills while on watch. Now is certainly not the time to let down one's guard.

Hide=25
Listen=15
Move Silently=15
Spot=17



Bohdi Nackle  d20+4=15 d20+4=16 d20+7=26 d20+4=14
Thursday May 3rd, 2007 1:30:57 AM

"Another day ... another bloody snowdrift," Bohdi observed caustically. He decided to take his usual precautions for the encampment--things he neglected to do the night before, what with all of the strange signs and portents distracting him!

He used his powers of Prestidigitation to build and reinforce a simple snow berm to shield the tents from the wind; and he cast two silent Alarm spells, one 35 feet in front of the camp in the direction of travel, and one 35 feet behind the camp in the direction they had come.

On watch:
Spot Bohdi 15, Listen Bohdi 16
Spot Squork 26!, Listen Squork 14

Spell list:
Gnome abilities: Prestidigitation (cast), Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x2), Light
Level 1: Endure Elements (cast), Magic Missile, Alarm (cast x2), Mage Armor, Color Spray
Level 2: Scorching Ray, Spider Climb, Glitterdust, Mirror Image
Level 3: Fireball, Lightning Bolt, Displacement


Yngvar the not so very tall  d20-2=7 d20+1=11 d20-2=7 d20+1=21 d20+3=7
Thursday May 3rd, 2007 9:45:17 AM

Know (nature) 7
Listen 11 (+2 vs, orcs)
Search 7
Spot Nat 20+1=21 (+2 vs, orcs)
Survival 7 (+2 vs, orcs)

While on watch Yngvar moves outside the camp, looking for some form of elevation from which to observe anyone or anything approaching the camp.



Yanosh  d20+2=16 d20=18
Thursday May 3rd, 2007 3:32:26 PM

Yanosh on watch walks with in 15 feet of the alarm spell heading east. Hunkering down in the shodows of a large rock he waits and watches. Come Orks. Come and let Yanosh strike you down. Yanosh thinks to himself.
Since ariving on the mountain Yanosh has fallen into a quiet mood.

Spot=16
listen=18


Garrett  d20=5 d20=16
Thursday May 3rd, 2007 5:20:49 PM

"We should go without a fire unless we can shield it from view real well. It's probably best to go without."

Spot: 5 + mod
listen: 16 + mod
(at work again)

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bullstrength
3rd lvl: Magic Vestment(d), Searing Light, Prayer


Aiden  d20=4 d20=5 d20=5
Thursday May 3rd, 2007 6:37:07 PM

Aiden took to his turn as guard for the evening, standing by the side of his wolven companion. "We will need something to help for the darkness..." he muttered, "as the orks will have the advantage of night..."

Looking at Bohdi, "Do you have that spell that you used once before to help us guard? I believe you called it an 'alarm' spell?" It was Aiden's hope that the spell could conceivably aid in covering the area that his human site was unable to compensate for...

Listen:4 + 8 = 12
Spot: 5 + 8 = 13
survival: 5 + 9 = 14

The Darkest Hours  d6=6 d20+10=13 d20+10=29 d20+22=32 d20+22=23
Thursday May 3rd, 2007 9:16:44 PM

Aiden sets up the structures and with the assistance of Yngvar, it takes only 20 minutes to properly set up both structures. There is little in wind and the small hillock that Aiden has selected for the camp, has little in the way of snow. Bohdi finds there would be little point for the unseen servants as he used them on the more blustery and snow sweeping tundra. Bohdi, feel free to have not cast the spell The gnome does remember this night to place his alarm spells. The easterly and westerly direction become blanketed in a silent ever vigilant magic. Leaving the most vulnerable approaches from the north and south, which would be the most difficult.

There is talk of an outer light, none on watch will be able to see anything, save Yanosh, but then again the light won't attract anything of it is not there. no lights are set and the group relies on Bohdi's magic and thier listening skills. Armor and weapons are stowed nearby within the tents and the watch is up and the rest sleep.

The night wears on. Sounds of an occassional owl and small creatures stirring in the black reach the ears of those on watc through the night. Eventually, Neco and Yngvar awaken Yanosh and Garrett. The dwarf moves to the east and hunckers down, his thoughts on the orcs he knows are upon this mountain. To his right the rock emerges forcebly from the snow and rises steeply. 60 degrees perhaps for a length beyond his sight. Aiden had picked the campsite well. Garrett stays near the middle of the camp and tries to consciously push his senses outward.

There it was again, no mistake. Garrett's hairs raise on the back of his neck, as the stone of the mountain to the west had just betrayed somone's passage and that meant they were nearly on top of them.

PING! PING! The spell trips and rouses Bohdi.

Yanosh glances about as he watches the east, but still his gaze sweeps back to the west as well. A meduim creature, in furs slips nearly quickly enough to another hiding spot. Yanosh notes that the furs act beautifully as camoflauge to darkvision, but so good as to have slipped past him.

COMBAT ROUNDS
Yanosh sees B1 only
Garrett heard B1
Please note only Yanosh can see more than 1' (It is really really dark)
Characters in medium armor without the Endurance feat are assumed to not be wearing armor when they sleep

Use the grid and Gooooooooood Luck

Bohdi Nackle (AC 16, HP 33/33) and Squork (AC 16, HP 16/16) 
Thursday May 3rd, 2007 10:02:01 PM

ooc: um, "grid?"

Bohdi scrambled to his feet--"Get up, quickly! We've got trouble!" he whispered harshly to Neco, Aiden, and Yngvar--and quickly emerged from the tent.

"Orbis iridenscis proiiectionis!" the gnome chanted, and four brightly-colored bobbing lights appeared in the direction of Garrett and Yanosh's attention and where his Alarm had triggered, centered over that target. (Cast: Dancing Lights--duration 10 rounds, range 150'.) He swallowed hard as he waited to see what the lights would reveal.

(IF Bohdi has another action here, he will draw his Wand of Magic Missiles 5th.)

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights (cast), Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x2), Light
Level 1: Endure Elements (cast), Magic Missile, Alarm (cast x2), Mage Armor, Color Spray
Level 2: Scorching Ray, Spider Climb, Glitterdust, Mirror Image
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining

Active spell effects:
--Alarm spells 35' east and west of camp
--Dancing Lights, 10 rounds


Neco [AC 18][HP 29] Shield  d20+8=24
Thursday May 3rd, 2007 11:36:50 PM

"Aaaaargg, he made me do it!" She gasps grasping in the dark for her dagger. Startled from her sleep the rogue looks around in the dark, one hand on her dagger the other clenched around her neck as if she had been suffocating just seconds before. Neco is not pleased to have been woken in the worst part of her dream, but is however happy to be living. "er... what seems to be the trouble?" Neco knows that there is a reason for the disturbance, so she casts shield on herself.

--Actions--
Spot [24]
Cast Shield [20 rounds]
--Spells--
Lv. 0 6/6
DancingLights
DetectMagic
Open/Close
ReadMagic
TouchOfFatigue

Lv. 1 5/6
Shield
ShockingGrasp

Garrett (AC: 19, HP: 39/39)  d20+4=17 5d6(2+5+5+3+4)=19
Friday May 4th, 2007 8:10:05 AM

"That's great he thinks to himself. The guy sleeping warns of intruders before the watch does. Rotten stinking moonless nights." Garrett thinks to himself.

If Bohdi's dancing lights illuminate the opponents, Garrett will move into combat(actions below). If they do not, Garrett will pull out his everburning torch.

garrett will look at the now visible intruders. Garrett will call out number and location to the rest of the group.

If they are obviously undead, Garrett will fire a searing light at the closest one, and then pull his sword.(touch attack of 17ac, damage of 19hp.)

If they are not obviously undead, then Garrett will pull his sword, and give a "Who goes there?"

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bullstrength
3rd lvl: Magic Vestment(d), Searing Light, Prayer


Yngvar the not so very tall 
Friday May 4th, 2007 10:22:56 AM

Yngvar hastily dons his armor, grabs his shield and readies his weapon for whatever has roused the camp.

OOC: what grid am I supposed to use?

DM 
Friday May 4th, 2007 10:48:00 AM

map was emailed, sorry I left that out.

Yanosh--AC18--HP44 
Friday May 4th, 2007 4:29:35 PM

Yanosh bolts from his place of watch and charges the creature. Axe raised and ready to strike. Yanosh rushes past Bohdi as he exits the tent and Garrett who is still trying to see what it is.

Yanosh runs to N11.

Seeing the second one Yansh calls out.
"There is two of them at this time. TO ARMS!!"
and keeps charging at the first.

Ooc attack to follow next round. : ) running over 40'


Aiden 
Saturday May 5th, 2007 5:44:00 PM

Aiden quickly rolls out of his bedroll (and tent) and onto his feet. He draws his double bladed (and recently enchanted) axe. Looking at his wolven pack sister, he looked about to try and see just where the creature(s) were...

Round 2  d20+3=23 d20+3=16 d4+1=2
Sunday May 6th, 2007 8:50:42 AM

Bohdi awakens with the alarm, crawling to the entrance and as Squork pushes aside the shelter flaps he casts a Dancing lights spell out side of the tent. Four small torchlike objects light up the darkness. Much to the delight of Garrett and to the consternation of the enemy. [Bohdi is still Prone]

Neco bolts upright and with the only reason of an immenent attack to be awoken from sleep, she casts Shield upon herself to prepare.

Yngvar reaches for his armor and begins to put it on. It will take about a minute to hastily put it on.

Garrett sees a pair of creatures lit by the Dancing Lights spell. They wear thick furs, cloaks and have weapons and shields strapped to thier sides. The hoods are not up and Garrett can tell they are indeed walking dead, but they are also not merely animated corpses. Garrett channels Domi and a bright blue white ray leaps from his outstretched hand and lances into one of them. A hideous scream peels from the creature. A scream of pain, terror and anger reverberates across the mountain side.

Yanosh crosses the camp, cutting past Bohdi and Garrett. His axe at the ready he waits for the inevitable attack.

Aiden awakens, grabs his axe and looks at his wolf sister. The animal is up and her teeth are bared.

Yanosh does not have to wait long as the creature to his right moves in quickly. the dwarf can recognize the former creatures life to be that of an orc. The former orc does not draw a weapon as he moves in and perhaps that is what caused the dwarf to pause. A balled fist lashes out and lands solidly into Yanosh's chest. At first the impact does not seem more than light hammer strike, but the true power of his opponent soon manifests. Before the dwarf's eyes, a mist of white and red seems to be pulled from his chest by the creature before and in the mist is the faces of his father and clan. A weakness sweeps through Yanosh's body.

[Hit AC 23 crit 16 Dmg 2+1 Negative level]
A creature takes the following penalties for each negative level it has gained:

-1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.

The other creature, its flesh seemingly melted away by the power of Domi hisses, turns and flees back into the night.

Yngvar the not so very tall 
Sunday May 6th, 2007 11:31:58 AM

Yngvar continues to don his armor.

OOC: Let me know when he can take some other action. I recieved the excel map.

Yanosh---AC18---HP39/44  d20+8=18 d10+3=12
Sunday May 6th, 2007 6:27:04 PM

Staggered by the attack the Dwarf swings his Dwarven War axe at the abomination.
"By my ancestors you wil lay in death."

Hit AC18
Dmg=12

DM Yanosh is down 7HP. 2 from the actual strike and 5 from level drain



Garrett (AC: 19, HP: 39/39)  d20+4=23 3d8(1+4+3)+5=13
Monday May 7th, 2007 8:46:09 AM

Garrett moves to N11 and converts his prayer spell to a cure serious, and attempts to touch the undead horror to deliver it. (Touch attack: 23, Damage: 13, Save: DC17)

(B1 is off the map on my version, is it dead, or just in the wrong spot somehow?)

B1 Rabbitted, vamoused, ran off, chickened out

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bullstrength
3rd lvl: Magic Vestment(d), Searing Light(cast), Prayer(cast)

Bohdi Nackle (AC 16, HP 33/33) and Squork (AC 16, HP 16/16)  3d4(3+2+1)+3=9
Monday May 7th, 2007 10:42:03 AM

Bohdi crawled out of the tent flap (5' step to "S-10," aka T11), stood (stand from prone, move action), and cast his memorized Magic Missile spell at the lone opponent still visible, his newly improved mastery of the arcane displaying itself in a third unerring bolt of energy!

Cast Magic Missile at undead B2. Damage 9.

NOTE to DM: opponent B1 scampered. Did he truly scamper out of Bohdi's sight? Remember that the Dancing Lights are already at "H9" and could move 8 squares west of B2, as a free action, and still leave B1 in partial illumination for the humans (and Yanosh, of course, could see him just fine). In addition, Bohdi has low-light vision--meaning his sight range is doubled--so if the lights were to move as indicated, then Bohdi would have about 150' or more of at least partial illumination. That's more than enough to fire off a Magic Missile, or Lightning Bolt or even a Fireball. But I'm taking the the DM at his word and accepting that B1 is truly "gone"--perhaps Garrett's spell dissolved him, or he plunged off the cliff face in the dark.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights (cast), Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x2), Light
Level 1: Endure Elements (cast), Magic Missile (cast), Alarm (cast x2), Mage Armor, Color Spray
Level 2: Scorching Ray, Spider Climb, Glitterdust, Mirror Image
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining

Active spell effects:
--Alarm spells 35' east and west of camp
--Dancing Lights, 9 rounds


Yanosh---AC18---HP37/44 
Monday May 7th, 2007 12:18:53 PM

Ooc sorry didnt count all the dmg. I will wait for the monday post to make my real post.



Aiden  d20=19 d8=1
Monday May 7th, 2007 12:28:25 PM

Aiden looks down at his wolven packmate, "defend..." and gives a hand signal meaning that Bohdi would be the person guarded.

~his and Garrett's magicks are what we need now...~ as Aiden charges his way to the globe of light and the undead creature. ~and Yanosh needs time...~

When he does reach the creature, he tries for a mighty blow (power attack).

(OOC: My net is being brutal and work doesn't allow downloads...I'm going to list my rolls in case Aiden does reach the creature this round to strike. He's charging so that the creature's attention is to him (and give Yanosh more time to prepare)).

To hit: 19+11 (2 hands/magical +1 blade) - 2 (power attack)

Damage: 1 + 1 (magical bonus) + 4 (power attack) + 4 (two handed strike strength bonus rounded down) = 10



DM Note 
Monday May 7th, 2007 3:31:02 PM

B1 double moved 60' Out of Yanosh's Darkvision by 15'. Bohdi can choose to light hiim up, but will plunge the local area into darkness to all but himself and Yanosh. I should have kept B1 on the map instead of re-locating him as 'he gets away'.

Bohdi You're call on moving the lights and firing at the fleeing creature or staying local


Kup says: not a big deal. Local is fine.

Neco [AC 18][HP 29] Shield 
Monday May 7th, 2007 5:37:30 PM

Neco exits the tent following the Gnome. She sweeps darkness for the cause of the commotion. She prepares for altercations by gauging the distance from her to her target and moving forward a little.

--Actions--
Dodge [B1]
Move [Q10]
--Effects--
Shield [19 rounds]
--Spells--
Lv. 0 6/6
DancingLights
DetectMagic
Open/Close
ReadMagic
TouchOfFatigue

Lv. 1 5/6
Shield
ShockingGrasp



Quick Work  d20+5=25
Monday May 7th, 2007 8:55:28 PM

Yngvar continues to strap his armor on.

Yanosh, with a mighty cry brings his axe to bare and tears out a horrible wound to teh creature before him. A orc thing hisses and cries out in pain and hatred of the dwarf.

Garrett moves up on the creature's left and calling still more powers of Domi encircles his hand in a nimbus of healing energy. The cleric then presses his hand to the creature.

Bohdi stands up and exits the tent. With an arcane word and flick of his wrist, three missiles of force leap forth and slam into the opponent before Yanosh. Most of the creatures face is torn away by the magical assault and it topples over backwards to the ground.

By the time Neco and Aiden exit their respective tents, the fight is over. Crumpled at Yanosh's feet lies the remains of some undead orc. Fleeing further unseen into the black is another.

Bohdi's lights can easily catch the creature and Garrett extracts his everburning torch to keep the local area lit. It is seen heading west on the slopes about 160' from your current postion. It is at the maximum range of the Dancing Light spell. Next round he will slip into the black.

Posting Report (ADM Kup) 
Monday May 7th, 2007 9:59:38 PM

Week of April 30-May 4
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...+
Bohdi-Kup............x...x...x...x...x
Garrett-Chris.........x...x...x...x...x
Aiden-Paul............x...x...x...x...x
Neco-James..........x...o...x...x...x
Yanosh-Edd..........x...x...x...x...x
Yngvar-Dru...........x...x...x...x...x

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--"Friday" DM post came on Sunday.

Bohdi Nackle (AC 16, HP 33/33) and Squork (AC 16, HP 16/16)  5d6(3+4+2+6+5)=20
Monday May 7th, 2007 10:14:28 PM

"No time like the present to try something new," Bohdi said. His lights danced forward to catch the fleeing form of the undead orc. Then, pushing back his sleeves, rolling his shoulders, and pointing his fingers, he declared:

"Flamnis globum proiiectionis!"

A pea-sized ball of energy flew off into the darkness, hurtling to the exact location of the orc ....

And burst in a massive ball of flames!

(Cast Fireball, 20 ft radius spread centered on the fleeing orc! 20 HP damage, REF 1/2!)

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights (cast), Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x2), Light
Level 1: Endure Elements (cast), Magic Missile (cast), Alarm (cast x2), Mage Armor, Color Spray
Level 2: Scorching Ray, Spider Climb, Glitterdust, Mirror Image
Level 3: Fireball (cast), Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining

Active spell effects:
--Alarm spells 35' east and west of camp
--Dancing Lights, 8 rounds


Yanosh---AC18---HP37/44  d20+8=15 d10+3=6
Monday May 7th, 2007 10:30:05 PM

Turning to the flames Yanosh rushes towards them knowing it is the site of the next creature.
"Yes, Your next to join your kinsman in real death." Yanosh rushes the creature. Swinging his Axe slicing through the air.

Hit ac=15
dmg=6


Aiden  d20=14
Tuesday May 8th, 2007 1:08:39 PM

Aiden looked to see where the now retreating form was at. Shaking his head, it was clear that he would be unable to reach the creature. However, with the final part of Bohdi's spell, and the results, his eyes widened.

The massive display of magic was something that he had never seen before...truly Bohdi was becoming a mighty magi. And then something came to his thoughts...Looking 'upwards' towards the slopes above, he tried to see whether the battle (or the explosive shutter caused by the fireball below) had caused unease within the mountain, specifically, the possibility of an avalanche.

Knowledge (for natural hazards): 14 + 8 = 22

Garrett  d20=5 d20=16
Tuesday May 8th, 2007 1:51:19 PM

Turning to Yanosh after the battle has subsided. "I believe I can cure you of the damage done by that creature tommorow. I do not have the spell for it at the moment."

Garrett looked around the area to survey the extent of what happened, and to make sure that there were no more. "We need to be on guard. The fight and the fireball may have attracted some attention. I think we can leave a light on for the remainder of the night. Everything in sight already knows where we are."

Garrett waits for Neco to check the bodies, and for Bohdi to check for magic.

Garrett will inspect the undead creatures to see what he can learn.

Spot: 5 + modifier (sorry, at work)DM +10
Knowledge of religion: 16 + modifier DM +10

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bullstrength
3rd lvl: Magic Vestment(d), Searing Light(cast), Prayer(cast)


Yanosh 
Tuesday May 8th, 2007 3:59:40 PM

Stopping after a few yards Yanosh sees that the fireball went farther then he thought. (He returns unless he encounters the undead. If he encounters the undead the attack will stand.)

Looking to Garrett "I am sure I can make it till tomorrow my firend. Thank you."
He casts an impressed look at Bohdi thinking 'well the fire was a new one.'

Neco  d20+9=13 d20+9=24
Tuesday May 8th, 2007 8:56:24 PM

Neco assumes that the corpses are now dead, dead, and not living dead. Examine the first body she carefully picks off any items of interest. Next comes the roasted body "I wonder if it is safe to touch?" says the rogue. Still sizzling from the flames, the smoking corps is not something she would call fun to loot. Neco prods the remains and hopes that they will crumble to ashes leaving any good easy to find.

--Actions--
Search [13]
Search [24]


After the Fire 
Tuesday May 8th, 2007 10:02:13 PM

The fireball from Bohdi, burns the fleeing creature to the ground. Now a smoldering pile of orc flaesh and wolf pelts. Yanosh arrives over the corpse in another moment. It is definately dead. Steam rises and teh area about the dwarf is quickly turning to very slick ice. The water vapor in the air, as well as the light snow was instanlty turned to steam and now is just as quickly becoming water and then ice.

Aiden looks up slope from the magical detonation, but it would seem the fireball, in all it mystery of magic, carried no concussive force. The flames simply appear and disappear. One would likely have to aim a fireball at an appropriately fragile snow shelf to cause an avalanche.

Garrett waits for Neco to look over the bodies, Yanosh carries the charred corpse to the group. The sharp eyed rogue finds little of value, but several items of interst. Each has what appears to be a lute string entwined so tightly about thier left forarm as to penetrate the flesh. Each also wears a necklace with a small polished tooth. A small pattern is carved identically on each. No magic is detected by Bohdi upon anything the pair has after he concentrates for several rounds to desseminate the auras as they spring into existance about him.

Know High Woldian DC 12 Highlight to display spoiler: {The symbol means Guardian of Peace, pronounced Urðr Frið in the ancient tongue}

Garrett looks closely will note the they are NOT Bevroren Doden and they are wight spawn not free willed.

Yanosh assures Garrett he will be all right until the morning.


Garrett 
Wednesday May 9th, 2007 8:52:46 AM

Garrett takes a look at the symbols, but has no clue as to their meaning. "These undead are called wights. They are not free willed, which means someone or something controls them, and tells them what to do. Something very evil lurks out there somewhere, and sends it's minions out to do it's bidding. As usual, there is much in play here that we do not know about." Garrett stops to think about all the possible consequences of this information.

After a few moments, he says, mostly to himself. "I think I should like to meet this creature, and rid the wold of it."

Yngvar the not so very tall 
Wednesday May 9th, 2007 9:10:38 AM

"Save some for me!" Yngvar calls, struggling with his armor.

Bodhi Nackle  d20+7=23
Wednesday May 9th, 2007 2:02:59 PM

Bohdi looked very full of himself.
He preened. He stroked his hair into place, as if posing for a portrait.

Squork rolled his eyes.

"Well well well, yes, quite satisfactory I should think," Bohdi said overly loudly to be the self-congratulatory comment it seemed. No, he was fishing for compliments, all right. "Yes. Quite."

All the puffing and primping ground to a halt, however, when Bohdi caught sight of the items on the now-fully-dead orcs. "Lute strings?" he echoed as Neco described the personal effects of the departed. He leaned in for a closer look, and frowned, before looking up at Garrett and Aiden.

"We know someone who played the lute. Knew. Know. I mean--oh bugger, you bloody well know what I mean."

Bohdi examined the carvings on the teeth (what kind of teeth, DM?). (Know:High Woldian, 23--and a good thing, too, since Bohdi's probably the only PC in the Wold with this skill! LOL!)

"Hmm," he murmured, and pointed. "I recognize that symbol from the book that Svanhvit gave me to study a month or so back, before we met the Bloodpack. It's pronounced Urðr Frið in the ancient tongue, and it means 'Guardian of Peace.' Bloody odd symbol for a wight-spawn to be carrying, isn't it? It's not inherently magical, so far as I can tell. What do you suppose that means?"

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Message (x2), Light
Level 1: Endure Elements (cast), Magic Missile (cast), Alarm (cast x2), Mage Armor, Color Spray
Level 2: Scorching Ray, Spider Climb, Glitterdust, Mirror Image
Level 3: Fireball (cast), Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining

Active spell effects:
--Alarm spells 35' east and west of camp


DM Add on with Bohdi's reveal 
Wednesday May 9th, 2007 3:40:34 PM

Teeth are likely a large animal, possibly bear. Definately NOT humanoid.

Bohdi is of course eluding to Skalti the bard of Ice Peak, well the former bard now walking evil corpse who blames Garrett, Bohdi and Aiden specifically for its current state of affairs.

Aiden recognizes the words Urðr Frið, though not the symbol. A small faction of the Twin Tusk were called this. Well regarded warriors, though not terribly liked. They had a thing about honor and such. Like Aiden they did not quite fit in with the Tusk way of Life. But the skill and prowess in combat kept most from saying too much.

Yanosh--HP37/44 
Wednesday May 9th, 2007 4:12:36 PM

"Disgusting creatures to be sure." Yanosh says as he toes the remains of the burned corpse. "If these things are being controled by another we must be most vigle from now on."

Breathing deeply of the moutain air the smell of the burned orc fill his senses. Yanosh returns to his watch post for the remainder of his shift.

Neco 
Wednesday May 9th, 2007 11:35:05 PM

Neco shares her information with the others. After passing one of the bear's teeth around for the others to examine, she pockets it as a souvenir.

Garrett 
Thursday May 10th, 2007 8:06:38 AM

"Guardian of peace huh? likely it was owned while they were still alive. Seems that perhaps these tuskers may not be what we assume them to be. We should take care not too assume too much when we find them."

Harder Terrain 
Thursday May 10th, 2007 8:40:22 AM

The rest of the night passes and the morning sun rises soon enough in the east. The looks of a violent storm raging from the direction the party has come is still discernable and the direction the party is headed remains fair and clear. Aiden recalls his adoptive father telling him of mountains sometimes 'catching' storms and holding them. While he attributed this with a purposeful act, until now it seemed far fetched at best to the younger man.

The group breaks camp and continues cutting across the mountainside. The terrain is getting rougher and the possibilty of falling to a hidden snow covered chasm or too thin ice bridge breaking away is increasing. The group is ascending as they cut sideways. Pine dot the landscape and the view is ever present to the south with the tundra now lying some 1,000 feet below.

Yngvar the not so very tall 
Thursday May 10th, 2007 10:35:44 AM

The pale youth is in a dark mood having missed all the action.

Aiden  d20=9 d20=18 d20=1
Thursday May 10th, 2007 12:43:49 PM

Aiden seemed to think for a few moments, "Perhaps the evil spirits do not want for the Urðr Frið to sway a weakened Twin Tusks..."

"That or the Urðr Frið have fallen..." he then offered to the group. "Those who have Domi's gift may be allies to the evil spirits, such as that ...wight..."

Looking towards the sky, he tried to see if the mountain decided to hold the storm longer, or if it was going to move onwards.

survival: 9 + 9 = 18
knowledge (natural hazards): 18 + 8 = 26
survival (tracking): 1 + 9 = 10 (12 if ork)

Yanosh 
Thursday May 10th, 2007 3:12:57 PM

The burned Dwarf places a hand on the young human "Cheer up Yngvar there is plenty to go around. You will get your chance. One must never be in too big of a rush to die."
Laughing the Dwarf knows that the rest would find it funny that he said that, after him rushing to be the first.

Bohdi Nackle 
Thursday May 10th, 2007 5:39:29 PM

"Right, charging in," Bohdi agreed. "We've lots of experience with that in this lot. Some of us still live to tell the tale, eh?"

The gnome seemed more chipper than usual--no doubt as a result of the previous evening's successful evocation--but seemed a bit peaked, too, as if he missed the sleep.

Note--I don't have the book in front of me, but there's a specific penalty a wizard suffers if her rest is interrupted before preparing spells. IIRC, she loses the slot for the next day for any spell cast when interrupted. I've accounted for that below by listing some spells as 'cast' that were, in fact, cast the night before. Endure Elements was cast in the morning, as usual. Note, too, that. Bohdi has elected to use a Level 2 spell slot to prepare the Level 1 spell Feather Fall.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Detect Magic, Message, Dancing Lights
Level 1: Endure Elements (cast), Magic Missile (cast), Alarm, Mage Armor, Silent Image
Level 2: Scorching Ray, Spider Climb, Feather Fall, Mirror Image
Level 3: Fireball (cast), Fireball, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yngvar the not so very tall 
Friday May 11th, 2007 9:50:31 AM

Yngvar is convinced Yanosh just doesn't understand what it means to be imortalized in poetry.

That Could Have Hurt 
Friday May 11th, 2007 10:52:48 AM

Possible consequences of the wights wearing the symbol of Urðr Frið and also bearing an apparent brand from Skalti are breifly discussed, but not to a real conclusion. There was likely plenty of mountain climbing ahead to continue that conversation.

Aiden leads eastward and further up the mountainside. The ground is far more broken and trecherous, but the ranger's trained mind and sharp eye navigates the group through. Aiden alters course constantly, as if moving through a near invisible maze across the snow and ice. He says little and steps carefully. To Aidens right, the ever slight shadow under the ice warns him at the last minute of the plunge that awaits any who step upon it.

Another night is approaching and the party now faces a choice. The group will clear the current scattered trees and ice field in about an hour. From there, a steep slope of granite awaits, perhaps 200' in length. What lies after that is unknown, but given the speed of the setting sun, it is possible the group could be caught in the climb at dark.

Everyone please make 3 Fort saves DC 10, 11 and 12. Failure of any means Fatigue can neither run nor charge and takes a -2 penalty to Str and Dex. After 8 hours of complete rest, fatigued characters are no longer fatigued.
2 failed saves results in exhaustion An exhausted character moves at half speed and takes a -6 penalty to Str and Dex. After 1 hour of complete rest, an exhausted character becomes fatigued.

Bohdi Nackle (Exhausted)  d20+4=6 d20+4=16 d20+4=8
Friday May 11th, 2007 2:39:47 PM

(FORT checks 6, 16, 8--two fails!)

Bohdi moaned as the granite slope appeared. "No more!" he groaned, falling to the snow in a heap. "No--no more. I--I can't take another--another step. I'm spent."

He rolled to his back and lay still, panting heavily. "I just--I just can't. I'm exhausted. Aiden, please."

He would not be roused.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Detect Magic, Message, Dancing Lights
Level 1: Endure Elements (cast), Magic Missile (cast), Alarm, Mage Armor, Silent Image
Level 2: Scorching Ray, Spider Climb, Feather Fall, Mirror Image
Level 3: Fireball (cast), Fireball, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yanosh  d20+7=14 d20+7=14 d20+7=20
Friday May 11th, 2007 3:46:35 PM

KNeeling beside the fallen wizard Yanosh covers him with his cloak. "We must rest here and try that climb in the morning." Looking at Bohdi, "Rest freind and we will set up camp.

Aiden  d20=20 d20=18 d20=10 d20=5 d100=74 d20=14 d20=20 d20=13
Friday May 11th, 2007 6:27:50 PM

Aiden was 'comfortable' with the cold and the trek. It just felt better to be away from the village, and in some ways, free'er from the worries.

With Bohdi falling (and the necessary prodding from the others for him to notice), Aiden stopped. "I'll look around to see if there is a good site..."

Of the group, he could go along with his wolf, and should any situation arise, the wolf could be sent back to warn the others, or bring them...

He then awaited Garrett's reply...

Spot: 20 + 8 = 28
Listen: 18 + 8 = 26
survival (track): 10 + 9 = 19
knowledge (natural hazards): 5 + 9 = 14
fortitude saves:
14 + 7 = 21
20 + 7 = 27
13 + 7 = 20

Neco  d20+4=11 d20+4=11 d20+4=7
Friday May 11th, 2007 8:52:12 PM

Neco trudges up the mountain "there better be a lot of gold on the top of this mountain. I better not be climbing this thing for nothing." She calls out to no one in particular. Bored, and uninterested in the landscape, the teen finds she is becoming tired, fast.

--Actions--
Fort Save [11]
Fort Save [11]
Fort Save [7] Failed



Yngvar the not so very tall  d20=3 d20=11 d20=9 d20=20 d20=5 d20=13 d20=13 d20=18 d20=4
Saturday May 12th, 2007 11:08:07 AM

The new ranger uses his skills to aid the party's trek.

Know (nature): 3-2=1
Listen: 11+1 = 12 (+2 vs. orcs)
Search: 9-2=7
Spot: Nat 20+1=21 (+2 vs. orcs)
Survival: 5+3=8 (+2 vs. orcs)

Yngvar's lack of intelligence continues to hinder his efforts.

Fortitude vs. being wussy
13 + (Sacred +2) + (Divine Grace +4) = 19
13 + (Sacred +2) + (Divine Grace +4) = 19
18 + (Sacred +2) + (Divine Grace +4) = 24

Given Bohdi's exhaustion (brought about by his arcane efforts, no doubt), Yngvar attempts creating a snow cave to provide a more sheltered resting place for the night than the tents can provide.

Survival: 4+3=7

Yngvar hopes that at some point his feet sticking out of the snowbank are noticed and a kind-hearted soul will dig him out.

Garrett  d20=17 d20=15 d20=19
Saturday May 12th, 2007 12:39:25 PM

(Fort rolls 17,15,19 + modifiers. Saved x3.)

"All right, let's camp here for the night. Go ahead and look around for a good spot Aiden, preferably protected from easily being seen. Stay nearby, we don't know what lurks about, but splitting the group is too dangerous. And take the wolf and someone else with you. we can wait until daylight to continue, and can camp here just inside the treeline as well.

"Bohdi, do you want me to swap watches with you tonight so that you can rest first and take last watch instead of going right onto watch?"

(I will adjust my spell list when I get home from work for the spells I memorized for today. I will see if I can take care of Yanosh's level loss then. If the necessary spell is first or second level, then I would have memorized it in the morning of this day, and will cast it now.)

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bullstrength
3rd lvl: Magic Vestment(d), Searing Light(cast), Prayer(cast)


Garrett  d4=2
Saturday May 12th, 2007 8:56:31 PM

garrett casts lesser restoration upon Yanosh prior to camping for the night. Yanosh regains 2 lost levels.

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light x2, Mending
1st lvl: Magic Weapon(d), Endure Elements x2(cast x2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person, Bullstrength, Lesser restoration(cast)
3rd lvl: Magic Vestment(d), Searing Light(cast), Prayer(cast)

(note: 2 3rd level spells cast the previous night.)

Yanosh --HP37/44 
Sunday May 13th, 2007 11:04:40 AM

"Thank you", Yanosh says as he readies for rest befor his turn on watch.

Bohdi (second)  d20+2=5 d20+4=10
Sunday May 13th, 2007 11:29:48 AM

Bohdi moaned and nodded at Garrett's suggestion to swap watches.

Spot Bohdi 5
Listen Bohdi 10

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Detect Magic, Message, Dancing Lights
Level 1: Endure Elements (cast), Magic Missile (cast), Alarm, Mage Armor, Silent Image
Level 2: Scorching Ray, Spider Climb, Feather Fall, Mirror Image
Level 3: Fireball (cast), Fireball, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Aiden 
Sunday May 13th, 2007 1:46:04 PM

Aiden nodded at Garrett's orders of staking out the area to camp for the evening.

He then shrugs, "I will take whoever accompanies me friend Garrett." Aiden didn't want to contradict Garrett, but he didn't think it wise to bring someone along with him. The only two individuals who could quietly come with him to scout (and not attract undue notice) were Neco and Yngvar. But the group would need Yngvar's skills should something happen to Aiden, and Neco, in his opinion, still wasn't entirely wood-wise enough to make it back to the group in case they were attacked.

"Perhaps the bird can also watch from above as I and the pack sister scout? Unless another wishes to come..." he then added awkwardly.

Garrett 
Monday May 14th, 2007 8:02:08 AM

"That's fine with me Aiden, as long as you would prefer that. Just stay close by in case you run into something nasty. We have seen traces of some of the things that call these mountains home. Squork? good with you?"

Bohdi and Squork (third)  d20+7=14 d20+4=11 d20+4=12
Monday May 14th, 2007 8:31:38 AM

Squork looked at Bohdi, then nodded to Garrett and fluttered up to Aiden's shoulder. The bird was no fool, however--if the elements or the circumstances dictated it, he would literally "high-tail" it back to camp.

Some rolls for Squork:
Spot 14 (+2 blessed? 16)
Listen 11 (+2 blessed? 13)
FORT check, if needed, 12 (+2 blessed? 14)

Bohdi's spell list:
Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Detect Magic, Message, Dancing Lights
Level 1: Endure Elements (cast), Magic Missile (cast), Alarm, Mage Armor, Silent Image
Level 2: Scorching Ray, Spider Climb, Feather Fall, Mirror Image
Level 3: Fireball (cast), Fireball, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Another Glorious Day on the Mountain 
Monday May 14th, 2007 10:43:18 AM

The group stops in the tree line and Aiden moves off to locate a suitable location to set camp. Squork lights on his his shoulder and wolf falls at his heel. Yngvar spies a promising area just to the left, but soon discovers why Aiden had passed on selcting it. The thin ice covering of snow gives way and the less experianced hunter finds himself up to his armpits in snow as his weight collapses the snow and drops him into a four and a half foot deep hole.

Aiden is not gone long and Squork takes a quick flight. There is nothing of consequence about as far as the bird is concerned and Aiden finds no threatening signs about this area of the mountain either. A suitable camp for the two shelters becomes readily apparent to the ranger and within 2 hours the party is resting under a darkening sky and a few trees.

Garrett casts Lesser Restoration on Yanosh, but the power of the spell is insufficient to dispel the affects of the wight's touch upon the dwarven fighter. Lesser Restoration does not dispel negative levels. That requires Restoration. Yanosh you are still have 1 negative level

Garrett adjust the watch order to allow Bohdi to just go right to sleep. The gnome will need 8 full hours to recover and even then tomorrow promises to be a long day for Bohdi. Neco too, is feeling the days hike and sits thankfuly down at the end of it all.

The night passes uneventfully by and the morning sun blazes over the horizon after being heralded by a tapestry of pinks and violets across the horizon. The Shelters are dismantled and stowed, a cold hard breakfast of dried meat and cheese is washed down with water and within 2 hours the group continues up the mountain and just before noon the granite slope is met. The great plain of rock sits at nearly 55 degrees and streches out for 200'. To the right and left it runs fromt he group some 300 or 400 hundred yards before being set upon by near vertical cliffs. This seems to be the 'easy' way up.

Bohdi and Neco are both Fatigued, which means -2 str and dex. If anyone starts up the incline, please include climb checks every double move, 60' unencumbered human, 40 for an unencumbered dwarf or gnome

Yanosh 
Monday May 14th, 2007 12:43:25 PM

Steping out of the tent Yanosh looks around the area. Thinking of the days before he rializes that Neco and Bohdi need rest. "Maybe we should rest another day here." he states to the empty air.

Garrett 
Monday May 14th, 2007 9:01:37 PM

Garrett curses quietly as he realizes that he is unable to cure Yanosh of his injury. "I am sorry Yanosh, but that is beyond my ability to heal. We shall have to hope it does not happen again before we get home. I think that Svanhit should be able to cure you then."

Garrett looks at the weakened condition of Neco and Bohdi. He would be content to wait another day, but realizes that we could be searching for awhile, and do not have unlimited food supplies. "I can help your exhaustion wunjo's. I do not know how long it will take us to find the tuskers, and we may not have a day to spare."

Garrett casts Lesser restoration upon Bohdi and Neco that morning after casting his two daily endure elements.

Garrett looks at the others as the incline is faced. "Well, any bright ideas? We have climbing kits, but I'm not very good at climbing."

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person, Lesser restoration X2(castX2)
3rd lvl: Magic Vestment(d), Searing Light X2


Bohdi Nackle 
Monday May 14th, 2007 10:53:32 PM

"Well, thanks, Garrett!" Bohdi said cheerfully as the spell washed away his lingering fatigue. "That's better than a good cuppa."

The gnome sighed contentedly, rolled his neck, and pulled out his spell book. "I might be able to help with that climbing issue," he suggested. "I've a spell that could help four of us to climb. Garrett--if you and I use the spell, and perhaps Neco and Yanosh as well, that would just leave Aiden, and, er ...."

The gnome paused and glanced at Yngvar appraisingly. "Er, well, listen .... Just how are you at climbing, mate?"

Bohdi looked apologetically around the group. "I could cover everyone, but I would need to sacrifice more of the spells I could use for firepower today ... I suppose that's up to the group to decide."

(Bohdi can prepare Spider Climb three times. With his Pearl of Power, he could prepare it four times. And, if he were willing to sacrifice two of his Level 3 slots, he could prepare it two more times, to cover the entire group for 50 minutes each. He's also prepared Feather Fall, just in case!

It's the group's call how to proceed here!)

Proposed spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message, Light
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (x3), Mirror Image
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Neco  d20+8=20 d20+8=25
Monday May 14th, 2007 11:00:33 PM

The rogue tries to hide her fatigue, but the dark rings under her eyes are a tell-tale sign. Sheepishly she accepts the cleric's blessing, and immediately feels better. "Wonder if that works after too many Green Gnomishes?" she asks idly while Garret tends to the gnome.

Neco then volunteers, "I'm a pretty good climber, and could scout ahead a little. As if to prove the point, she approaches the granite face, searches carefully for hand and footholds, and then starts to scale the surface.

Climb checks=20, 25


Aiden 
Monday May 14th, 2007 11:03:13 PM

Aiden thought about it for a few moments..."Garrett...could you cast that...Bull uhm...bull strength spell on me, or maybe something that would make me bigger, and then Bohdi cast the spider spell. Then I can perhaps carry one of the lighter people or the equipment, and make the trek easier for the others..."

He was obviously uncomfortable with the thought of magic (especially given his ignorance about the matter).

"or can you make something float upwards?" he then asked Bohdi in an awkward manner.

Posting Report (ADM Kup) 
Monday May 14th, 2007 11:33:46 PM

Week of May 7-May 11
............................M..T..W..Th.F
DM-Daniel K........x...x...+...x...x
Bohdi-Kup............x...x...-...x...x
Garrett-Chris.........x...x...-...o...x
Aiden-Paul............x...o...-...x...x
Neco-James..........x...x...-...o...x
Yanosh-Edd..........x...x...-...x...x
Yngvar-Dru...........o...x...-...x...x

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--After posting on Tuesday, DM posted a "DM Add on with Bohdi's reveal" on Wednesday. Next DM post came on Thursday.

Bohdi Nackle (second) 
Monday May 14th, 2007 11:37:10 PM

"Hmm ... well, perhaps Neco doesn't need one of those spells at that," Bohdi observed. "All right then, that would leave just five of us to cover. If there's even one more besides Neco who feels comfortable climbing themselves, I could cover the rest--if not, I'll plan on covering all five of us."

Bodhi smiled at Aiden. "I can't lift something that big, I'm afraid--not at the moment. Maybe when we return to the village I could add the spell to my book, but, for now ...." He shrugged.

Proposed spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message, Light
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (x3), Mirror Image
Level 3: Fireball, Spider Climb, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yngvar the not so very tall 
Tuesday May 15th, 2007 10:52:09 AM

The youth thinks for a moment then indicates his armor and shield; "If I remove my armor I stand a chance of not falling to my death."

Yngvar makes a face, "Not a very heroic death," he observes appraising the cliffs ahead.

Bohdi (third)  d20+3=22 d20+3=14 d20+3=18
Tuesday May 15th, 2007 2:11:10 PM

Bohdi prepared and cast Spider Climb on the remaining five members of the group--Aiden, Garrett, Yanosh, Yngvar, and himself--before attempting the climb himself. He suggested that Aiden and Garrett tie a rope to themselves and have Neco tie the other end to her, so that they could stabilize her and prevent her from falling. Bohdi, too, had a Feather Fall spell prepared (and could cast it twice with his 1st-level Pearl, if needed), to prevent any harsh effects from a fall.

Climb checks (not including Spider Climb, which I believe is +30), as needed: 22, 14, 18

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message, Light
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast x4), Mirror Image
Level 3: Fireball, Spider Climb (cast), Displacement
Wand of Magic Missiles 5th, 50 charges remaining


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