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Wheat and Boulders
The message


DM George 
Monday January 15th, 2007 4:36:35 PM

The dark man takes the profferred gold and hefts it in his hand. He stows it inside his vest and says, "I guess some introductions should be in order. My name is Joe William. I am a hunter and occassional scout. I met your Kay when I took a deer near the farm with all of those kids. Had it hanging from a tree, dressing it out when she came along. She volunteered a nice homecooked meal if I turned over the deer to her and those kiddies. Since it was too much for me to eat, I agreed. She does make some good biscits. I stayed a couple of days and then wandered on. Did some more hunting and would share my kills with the orphans for some home cooked meals. Got to know some of them quite well. Shame them having no parents.

You asked about that other fella, I don't quite remember his name, seemed protective of Kay, almost like he had feelings for her. Bunky...Bootstrap...Buckle something like that.

Anyway, she wrote this note for you. You do know how to read right? I never got the hang of it. Personally don't see much use for it."

Joe William again reaches into his vest and pulls out a folded piece of paper which has been sealed with wax. Once Angus takes it, Joe will pull out a homemade pipe and start stuffing it full of tobacco waiting for Angus to read the note.

Lang & Sunshine  d20=15
Monday January 15th, 2007 5:18:01 PM

Lang remains where he is and stays alert. He takes some of his attention off Angus and the man and looks around the Giggling Ghost for anyone else interested in the Shields.

Spot 21.

Xenia 
Monday January 15th, 2007 7:42:59 PM

The rogue sits down at last with an exaggerated *whew* of happy exertion. Her eyes roam over Wynn - seeing him without seeing the disguised bard.

Looks like gold has exchanged hands. Gold ... and paper ...

Despite her curiosity, Xenia continues with the charade.

Belkior  d20+8=23 d20+7=10
Monday January 15th, 2007 9:24:51 PM

The halfling cleric continues to watch the conversation between Angus and the man at the bar. Belkior still can't quite catch the words being spoken and the note being passed took his attention away from the man's face.
Listen = 23, Spot = 10

Wynn 
Monday January 15th, 2007 10:55:33 PM

The bard does his best to ignore Syr, and eventually kicks him under the table. "You're blowing my cover" he whispers. "That's what the disguise is for!!"

Wynn turns his attention to his beer and tries not to attract any more attention to himself.

Bin 
Tuesday January 16th, 2007 12:58:25 AM

Bin pulls out a sack of gold as well, to complete the transaction. He pulls out 25 gold pieces and holds them in his hand, waiting to see what Angus says.

Angus - Mage Armor 
Tuesday January 16th, 2007 8:20:54 AM

Angus listens to Joe's tale and is glad to hear the he has a kind heart when it comes to the kids. Angus takes the proffered note and breaks the seal "Thanks for your kindness to Kay and the kids. The man you met was Kay's friend, Buckle."

Angus will break the wax seal and read he note and then pass it to Bin. "Please read and pass on to the others."

Angus will take a moment to digest the contents of the letter.

Bin 
Tuesday January 16th, 2007 12:44:08 PM

Bin looks to Angus with a question on his face, but does as he is asked and reads the letter. He hands the 25 Gold Pieces to Joe with a word to Angus, "You shouldn't be expected to cover it all." He then walks over to those interested and sets it on the table before returning to the bar. "Hey Joe, how about I buy you a friendly drink for a tip?"

Syr 
Tuesday January 16th, 2007 1:05:20 PM

Syr looks sheepishly at Wynn and then pretends to ignore him.

Role Call - ADM Scott the Southern 
Tuesday January 16th, 2007 1:16:17 PM

(OOC- please delete the above post)

Syr XXXXX
Lang X0X0X
Angus XXXXX
Wynn XXXOX
Xenia XXXXX
Bin XXXOX
Belk XXXXX

[ Deleted by Al ]

DM George 
Tuesday January 16th, 2007 5:50:06 PM

Angus first reads the letter and hands it to the others. It says,

My Dearest Friends

It has been to long since your last visit. The children are doing well and the farmhouse is shaping up well. The first crops have been planted and they should do well if we get some more rain.

Unfortunately not all the news is good. We have gotten some new neighbors lately. Undesirable neighbors. Low born men and half orcs who have barged in on our land, bullied some of the children and have made me pay them what they call tribute.

I thought if I just paid them, they would go away but they keep returning and demanding more and more funds. I have been to the guard about them but since we are so far out in the country, they don't seem very concerned. I hate to again ask for your assistance but I am afraid for the children. If we don't pay, they have hinted at burning us out. I also don't like the way they are looking at some of the older girls. Please come as soon as you can.

My fondish regards

Kay

P.S. I am putting this letter in the hands of a hunter and aquaintance by the name of Joe William. He is a good man and I promised him you would pay him 50 gps to deliver the letter to you. The amount seems extreme but he seems to think if he is found out by this gang, he could be killed.


When Bin hands the second sack of gold, Joe William will take it and say, "I hope you can help those poor folk. Those damn orcs are hitting up half of the farms in the region for tribute."



Wynn 
Tuesday January 16th, 2007 8:26:10 PM

The bard maintains his distance and awaits any sign from Angus that the man should be followed. Barring that he will join the others at their table after the man has left.

Bin 
Tuesday January 16th, 2007 8:33:59 PM

Bin consults with the group, "I am ready to leave right now, if the rest of you are?"

Belkior 
Tuesday January 16th, 2007 9:07:04 PM

The halfling cleric checks the position of all of his supplies, ensuring that he is ready to travel.

"I'm ready to go right away, too. What will it take to get there? Through the portal and then hike out to the estate, a day tops?"


Xenia 
Tuesday January 16th, 2007 9:27:56 PM

With each word, the dark rogue's mouth opens wider and wider with shock, anger, and plain outright outrage.

"Didjyu read this!!!" She waves the note in the air at the Ponytail Guy. "Some Evil Fram Jambies just cry out to be smacked down!" Her gloved hand clenches into a fist, and with an angry gesture she shoves the note on so that Syr can read it. Xenia gets growly down in the throat, all pretense of drunk and happy whisked away on the winds of righteous indignation.

grrrrr ...

Then the rogue turns her face away from the man and mouths a few words in Wynn's direction. Follow him.

Lang & Sunshine 
Wednesday January 17th, 2007 9:03:26 AM

Lang reads the message and passes on to his fellow shields. He controls his anger for the time being, instead concentrating on the messenger to see his reaction to the Shields reaction to the letter.

Turning towards the group, Lang says, "I am ready to go right now."


Angus - Mage Armor 
Wednesday January 17th, 2007 9:08:23 AM

ANgus quickly get over his shock at teh contents of the letter. "I think it is time to visit the kids again."

Angus looks to Bin "Please check on the teleportation platform schedule so that we can get to the plateau city."

Angus then calls the Shields together "We have to get our affairs in order quickly so that we can go to the visit the plantation. Syr can you leave your business for a week or so? Do you think we should have someone check on our property while we are away or just lock it up tight? I think we should take the first teleportation we can in the morning. Lets go pack for a trip."

Angus will move back to Joe "Thanks again. Are you staying on the Big Float or going back to Plateau City?" Angus will buy Joe another drink before quickly leaving to pack.

BIn 
Wednesday January 17th, 2007 10:29:00 AM

Bin acknowledges Angus, "very well. I will put our name down as first available." Bin downs his beer in three gulps, then grabbing his stuff, heads for the door.

Wynn 
Wednesday January 17th, 2007 5:11:45 PM

"I have arranged for secure locks to be installed on the doors of our new house. I was expecting that to occur today. The keys may well be waiting for us as we speak. They are supposed to be quite good, but if someone really wants to break in, any lock can be opened. Am I right Xenia?"

Wynn removes his hat and the rest of his disguise falls away to reveal the bard in his normal appearance.

"I suggest we lock the doors but bring our valuables with us, at least until we have agreed upon a desired level of security during what I expect will be our frequent absences. Either that or we have one of Syr's more trusted employees check in on the place while we are gone."

Wynn downs the rest of his ale and prepares to leave the Ghost and head for home.

Syr 
Wednesday January 17th, 2007 7:30:39 PM

The elf takes the crumpled note and quickly scans it. His normal smile slowly changes to a thin lipped grimace. He looks at Xenia and nods slowly, mind elsewhere.

With a growing fury in his voice, "Angus, I'm behind you. I think we have some business to attend to." He cracks a knuckle for emphasis.

On the way out of the Ghost, he turns to Xenia, "We've got two apartments awaiting Shield Construction. I'll meet you guys back at the house. I need to give some final instructions to Dotta."

DM George 
Wednesday January 17th, 2007 7:32:16 PM

The group is galvanized towards action when they hear about the orphans being threatened. Angus asks Bin to check on the teleport gate to see if they need a reservation.

Bin scampers off to find the information while the rest return to their homes to gather supplies and equipment. Bin comes back in about an hour and informs the group that the portal will be open and available to pedestrian use in 4 hours. He also discovered that a toll of 5 gps per person is required to make use of the gate. It seems that the gate to the Plateau City is open less than the one coming from the Plateau City recently.

Before the group leaves the Giggling Ghost, Joe William accepts the drink from Angus and pulls the tall spelluser to the side, "Becareful my good friend. Rumor has the half orcs being connected to the guild in the Plateau City. They almost would have to be, operating so close to the city. While the Plateau City is a generally safe and good place to live, it does have its seedy side. You generally don't want to get involved with the people who run the underside of the city. They can turn nasty fast." With that little advice, Joe strolls over to a table and calls for some food. He grins at the serving girl and starts to engage her in conversation, specifically when she gets off work.

Several hours later, the Crimson Shields find themselves at the teleport gate to the Plateau City. They are waiting in a reasonable sized line filled with a diversity of people, merchants mainly, who are waiting for the big barn doors to open.

Two relaxed but experienced looking guards are backing up a good looking young man who seems to be collecting the fees.

Angus - Mage Armor 
Wednesday January 17th, 2007 8:57:50 PM

Angus walks back to the Shields Home in silence, thinking of all that have befallen Kay, Buckle and the kids. Once close to their home, Angus will dimension door to his room and begin packing, giving a quick "See you inside." as he "pops" out.

Angus will pack quickly as he does not have much to pack in his haversack, but does a quick inventory before heading downstairs.

Once everyone has assembled with their gear, Angus give a casual comment "Shall we go?" Angus looks to Wynn, "You want to check the locks?"

While waiting in line Angus gathers his friends "If we get a chance, we have to look up Mira and the Platea City gang, maybe have them for dinner at the plantation. Better yet, maybe we can ask them what they know about the underbelly of the city. If I remember correctly, Shadow, and most of the group have spent the better part of their lives in the city."

Xenia 
Wednesday January 17th, 2007 11:19:31 PM

The rogue needs no more than to change into traveling togs.

"Child Molesters! That's what they are." more of the grrrr ...

"Hey, you don't suppose Shadow'd know anything about this group, do you? Didn't he say sump'in about knowing the Guild in Plateau City? Maybe we go round to Sampson's we can get him to find out for us, huh?"

Belkior 
Thursday January 18th, 2007 12:35:45 PM

The halfling cleric hurries along with the others as they go back to the residence. Once there, he goes inside and dons all of his travelling gear and shoves his supplies into the Haversack. As he does, he runs through a mental checklist of items and gear.

"Potions ... yes."
"Wands ... a bit low, but serviceable. Should make a couple more, now that I can."
"Alchemical items ... here they are."
"Weapons ... yes. Maybe I should do something with these, too."
"Ready to go."


Once completed, Belkior will assemble with the others before going up to the portal. Once there, he digs out the toll from his purse.


Bin 
Thursday January 18th, 2007 1:56:29 PM

Bin knew the day would come for them to adventure again. He was packed and ready weeks ago, with his pack holding most of his belongings to begin with. He waits for the others and teleports when they do. "I think we should just go out to the farm first and foremost. One hour we give the fiends to do evil is one more those that have to deal with them suffer."

DM George 
Thursday January 18th, 2007 7:39:29 PM

The barn doors open and the portal comes into view. The line starts shuffling ahead as the magic item comes to life. People are handing over the fee (5 gps each)to the good looking man and then disappearing through the portal.

Soon it is the Crimson Shields turn. The clerk collects their money politely but quickly as well and the group finds itself striding into the portal. With a lurch suddenly everything is different. The air is warmer and seems to be drier. A nice steady breeze is flowing. A young woman dressed in brown is waving you off the the platform. "Come on or the next group will run into you."

The Shields obediently move ahead and move out to the street. You are now in the Plateau City. Will you look up your friends or head out to the plantation/orphanage first?

Xenia 
Thursday January 18th, 2007 9:24:35 PM

"An hour for a stop at Sampson's could save us days of tramping through the woods looking for these guys, Bin," Xenia replies when they emerge on the other side into Plateau City. "I mean, it's gonna take us a day to get out to the plantation anyway. What's an hour on the way? We check in, see if Shadow can help us. If he can't, we move on. What's the harm?"

With that, the rogue strides off for the inn. "Go on ahead if you want." Xenia thinks of the scroll in her haversack. That, and the speed at which Belkior will probably be walking. "Go on. I can catch up."

Lang & Sunshine 
Thursday January 18th, 2007 9:33:58 PM

Lang & Sunshine move out onto the street away from the teleport building.

"Where to first?"

Wynn 
Thursday January 18th, 2007 10:14:15 PM

The bard makes sure to lock up their home before leaving, and only follows along after he has made sure the place is secure.

The trip through the portal is uneventful and Wynn quickly makes his way off the platform to allow for the next travellers. "I'll go with you to Sampson's" he falls instep behind Xenia.

Angus 
Thursday January 18th, 2007 11:06:43 PM

Angus enjoys the teleport sensation and comments to himself, one day soon you will be able to do it all on your own.

Angus looks over at Xenia when she comments "Sampson's is a great idea. Lets leave them a message get a drink to fortify us for the trip and head out. Do we need a horse and cart for the second trip?"

Angus head off to Sampson's "We should stay together. No need to get anyone lost or waylayed, this city is not our back yard and who know if the Death Cult has come back."

John P - OOC 
Friday January 19th, 2007 9:19:21 AM

Two things -

First: I've been unable to connect to the Wold site from my home computer for the past couple days. This is the reason why I started posting in the morning. Unless my ISP gets their DNS fixed, I won't be able to post this weekend.

Second: Some of you know that the Plateau City folks are out at the farm in their current module. DM George of the Shields and I didn't coordinate anything so this isn't going to be a crossover. I don't know exactly what George has planned (and I don't want to know, as a player in the Shields). That adventure for the Plateau City folks has no bearing on this adventure.

In terms of game time, Plateau City is several months after the termination of the crossover while the Shields are only a couple weeks after. Part of the problem with arbitrary time flow in the Wold. In essence, the Shields are visiting Plateau City while the Plateau City folks were in an extended downtime.

I have encouraged those Plateau City folks who can post here to do so.

Belkior 
Friday January 19th, 2007 9:55:36 AM

The halfling cleric listens to his companions as they discuss how to begin this investigation.

"You all go to Sampson's. I'm going to check with that factor for the Von Otten's, the one who helped set up the orphanage. Maybe he knows something. I'll meet you by the gate out of town."

With that Belkior moves through the streets with the strange half-hopping motion that he has had to use ever since the encounter with the mad druid and her artifact. The increased speed is nice but he has had an aversion to water ever since. It doesn't take too long before Belkior needs to ask directions from a passerby on the street. The paragon thinks that his aura and the Vestment are of some use.

Once he is at the warehouse, Belkior will ask to speak to Ashbeard. If the dwarf isn't available, he will look up Steve.

"We got a letter from Kay out at the estate. There's apparently some trouble with the neighbours, some half-orc brigands. Do you know anything about what is going on?"

Bin 
Friday January 19th, 2007 1:01:48 PM

Plateau City, home to the diminutive human cleric. He grew up on the streets here. He remembers every back alley, crawl space and food bin throughout the lower parts of the city. He struggled to survive here and this was also where he learned how to live. He became a priest in this city and has many connections in his own temple region, but it seems his path at the moment is to assist his friends, one half of all his rescuers. He hopes that one hour will not make a difference as some suggest. "I don't suggest Belkior go alone. I will go with you, unless you think I should stay with the others?"

DM George 
Friday January 19th, 2007 11:23:50 PM

Both Belkior and Bin head over to see Ashbeard. They find the factor busy working behind his desk, examining invoices. He seems happy to see you if a little distracted. "No I haven't heard of any problems at the plantation. No one has brought anything to my attention. Kay should have come to see me if she was being bothered. Now that you are here, I am guessing that any kind of problems they are having are soon to disappear.

The rest of the group heads over to Sampsons for a good meal. The are happy to see one of their new friends Mira at the restaurant partaking in a meal.

Mira seems surpised to see her frieds and jumps up to greet them.

OOC Guys I am going to be out of town on business on Monday and Tuesday. I am hoping Drew can fill in for a day or two. Still if everyone posts by Sunday night, I will put Monday's post in then.

Angus 
Saturday January 20th, 2007 9:57:08 AM

Angus nods in agreement when Belkior suggest going to see Ashbeard's factor and comment "Good idea Bin. You go with Belkior. You know the city better than us all. Instead of meeting at the City gates, stop by Sampson's so you can at least get a quick meal and say high if any of our friends are in attendance."

Angus enjoys the walk through Plateau City and it is not difficult to finds Sampson's.

Angus enters Sampson's and quickly spots Mira and moves over and give the Sorcerer a big hug. "I am glad to find you well. How is your group doing? Stomping all the evil out of Plateau City I expect." After listening to Mira Angus will add "We are here to check up on Kay and the kids as we got a distirbing note that some half orcs are shaking her down for money. Do you or maybe shadow know of any new problems in the area?"

Angus will also suggest the Shields "Lets get a quick bite and drink while waiting for Bin and Belkior and be prepared to leave as soon as they arrive. We have some kids to check on."

Xenia 
Saturday January 20th, 2007 12:25:39 PM


"Mira!" The dark skinned rogue greets the bespectacled sorcerer with a hug and a kiss on the cheek. As promised, she passes Mira the address of their new place off of The Narrow Way on Merchant Level. The note is written on yellow paper. Descriptions of the new place follow along with invitations to come visit. The City is buzzing with activity these days, but maybe they could convince someone to take them on a Turtle ride.

"We also heard, you know," Xenia adds after Angus lays out the reason they're here in Plateau City, "that this might be connected to ... The Guild here in Plateau City, and I remember Shadow saying something about knowing someone on the Inside last time we were here. It's like, you know, we were wondering whether he might know something about these orcs. Or at least whether the orcs have the Blessing to operate and whether we'd be crossing them what give the Blessing if we should happen to stomp the orcies a little, if you know what I mean?"

Wynn 
Saturday January 20th, 2007 7:38:07 PM

The bard enters Sampsons behind Xenia and looks for a familiar face. He smiles at Mira as she and Xenia greet each other like long-lost sisters. Wynn can remember a time when they were not quite as friendly.

Bin 
Sunday January 21st, 2007 1:30:10 PM

looking to Ashbeard Bin says, "Thank you for that information. We will do what we can for them all. Darn orcs are like cockroaches. Hard to kill and they produce faster then rabbits." Bin leaves with Belkior when he is ready and takes him on the most direct route to the rest of the group.

Lang & Sunshine 
Sunday January 21st, 2007 2:15:22 PM

A bite to eat sounds good to Lang. Might be awhile before another warm meal. Lang & Sunshine follow the group into Sampson's.

"Angus do you want me to go scout out the initial area outside the city that leads to the plantation? See if I can find any tracks or something?"

Syr 
Sunday January 21st, 2007 3:05:28 PM

Once back in Plateau city, the elf takes in the surroundings from a new perspective. With a critical eye, he compares the structures in the new city. Sighing wistfully when a particular building shows fine craftsmanship. "You know, we've only been gone a few hours and I already feel homesick." he comments to no one in particular.

Seeing the Ranger volunteer to get out of the city he nudges him gently, "Any chance that you need backup?"

DM George Monday's post 
Sunday January 21st, 2007 11:53:13 PM

The group scatters on different informational runs. Belkior and Bin meet up at the Inn after getting a little information and everyone sits down for a good meal with their friend Mira.

Mira is happy to see the group and fills them in on what has been happening since they last saw each other. (Carla feel free to post here!!!)

While the group is asking the right questions, it doesn't seem to get any new information on the situation outside of the Plateau City. None seem surprised that the Thieves Guild might be trying to expand their operations out to the countryside but no one seems to know particulars on any given group or person.

Lang and Syr volunteer to go do some scouting on the main roads but if they go, they will see that the Plateau City is a huge commercial center with a huge amounts of traffic coming into and out of the city. Cattle, sheep, trade goods and raw material makes its way into the city every day. The chance of finding any tracks amongst all that confusion almost seems impossible. Closer to the plantation might reveal better results.

What will the group do next? Look for more answers here or head out to the scene of the crime?

OOC Remember that I will be gone until Wed. 24th. Drew if you can take over for Tuesday, please do so.

Angus 
Monday January 22nd, 2007 8:31:45 AM

Angus drains his wine and take a last meager bite of his half eaten steak. "Well lets get ourselves organized. Lang and Syr, not a bad idea to scout ahead. How about you two go forward and get the lay of the land. We will get some supplies and catch up, you may have to double back for us as we will not be as fast as you two. See what information you can find out from the travelers on the road. They may have heard more than the folk of Plateau City."

Angus will order some bread, cheese and wine for the road as it is over a days journey to the plantation.

Once Belkior and Bin meet up and the group has supplies he suggests. "Lets go catch up to Lang and Syr."

Xenia  d20+20=22
Monday January 22nd, 2007 10:44:41 AM

It's like, some folks don't like to speak the name of Marteaus. For fear of calling him to you, you know. Same goes for The Guilds. They get an earful of someone asking 'bout them and they come sniffin' 'round wantin' to know why. It's only good sense and business. But it's something a body has to keep in mind.

"Say hi to the other guys, Mira." Getting ready to leave Sampsons. "And pet Birdie for me. Maybe we'll be able to stay longer on the way back. But you gotta come visit us sometime. We got plenty of room."

"Um, and tell Shadow that if he gets in touch with The Guild," the rogue whispers quick and quiet into Mira's ear, have him tell 'em we got no want to cross them. Just looking to protect our own."

Casual as she might look, Xenia is all eyes when the group leaves Sampsons. (Spot 22) It's a different town with different places to hide and watch. But watching out for the watchers is her job, and she keeps her eyes peeled in case the group has picked up a tail.

Inside, though, the girl rogue is wondering whether it might not have been a good idea to be getting the Plateau City group involved in this. Wondering if this might not have brought the Mithril Order a load of trouble that they didn't need.

Belkior 
Monday January 22nd, 2007 11:39:25 AM

The halfling cleric returns from the Von Otten's place with Bin. The prospect of possibly seeing some of the adventurers from Plateau City again does bring a smile to Belkior's face as he enters Sampson's.

"As Bin said, Ashbeard has nothing to report. At least he's keeping up his end of the bargain."

Belkior orders an ale and soem food prepared without meat when the server comes around. His feet dangle from the chair as he waits with his companions. Like Angus, he purchases some travel food to take with him.

Once people set out towards the orphanage, Belkior will move in the centre of the group. While he is prepared to assist those who request aid, he is impatient to get on the road and out to the orphanage.



Bin 
Monday January 22nd, 2007 1:36:40 PM

"Give me a steak, no, make that two, with a loaf of bread and a roll of cheese." He puts his finger to his chin in a thoughtful manner, "Better throw in a bottle of elven wine also, please."

Bin eats like he always does and seems to have a small belly pouch when he is finished. "Ok, now that I'm full, I'm ready to fight injustice where ever we may find it."

Mira 
Monday January 22nd, 2007 4:40:29 PM

Mira greets the Shields returning Angus' and Xenia's hugs, and pocketing the note passed to her by the half drow rogue.

"Arm and I checked on kids just a little while ago, but they seemed to be doing well. There were no reports of anyone troubling them. Buckle gave us an invite for the fall, speculating that the first crops were going to be a success. Sorry."

Mira looks troubled at the news about the unneighborly neigbors.

Before she leaves, Mira gives Xenia another hug, and whispers in her ear, "Kay and Buckle seemed pretty 'close' if you know what I mean. They seem a nice couple to be in charge of the place, and the kids."

Waving the group as they make their departure, she calls out, "good luck!"

Wynn 
Monday January 22nd, 2007 7:16:16 PM

With no new information to guide them, the only course of action the bard can see is to make for the orphanage. "If we're going out to the plantation we'd best bring some provisions with us. Maybe the Van Ottens can lend us a cart again and we can ferry out some supplies...who knows, might even attract some of the neighbours" he grins

Lang & Sunshine 
Monday January 22nd, 2007 8:46:30 PM

Lang says hello to Mira. He is somewhat happy to hear that the trouble has only started recently. Perhaps it is all a misunderstanding. He hopes so because the Shields won't tolerate anyone harming the kids.

"Syr let's go. You, Sunshine and I can get a head start towards the plantation. Maybe we can find out a thing or two before the rest of the group catches up."

"Don't worry Angus we will not get too close and expose ourselves to whoever is out there."

Syr 
Monday January 22nd, 2007 11:54:01 PM

The elf nods at Lang before giving the Sunshine a quick scratch behind the ears and a gentle push forward. "Let's get started before we lose the light. They can get provisions and catch up quickly. Especially if they rent a cart."


Angus (second illegal post) 
Tuesday January 23rd, 2007 12:52:42 PM

Angus calls after Syr and Lang "Go ahead and range ahead and find a nice campsite for us. I think it is a good idea to get a cart and supplies for the farm. We will take an hour or two and follow behind. Be safe and have a warm fire burning."

Angus will take the rest of the group to see if he can quickly rent a horse and cart. "What supplies do you think will help the plantation?" Angus asks those Shields remaining.

Taking a look-see while gathering supplies [DM.Drew] 
Tuesday January 23rd, 2007 3:03:26 PM

A fine meal is enjoyed by all at Sampson's and is accompanied by an old friend in Mira; she tells a bit about what is happening at the orphanage and it seems that the issues are not too far progressed.

The scouts know that separating themselves from the rest of the group will ensure an easier time hiding and maintaining a low profile. Syr, Lang and Sunshine take off immediately for the plantation and find that as the evening sun begins to settle towards the horizon the crowds on the main streets begin to thin slightly.

The rest begin to order food and drink for the road; the steaks, fresh bread, cheeses and fine wines from Sampson's will prove vastly superior to the normal compressed trail bars and jerkied meats that the group is typically used to.

Angus calls the rest to head out and find a horse and cart with him so that they can gather some supplies for the plantation. There are merchants who sell everything that is sought after but does the group want to assume responsibility for another animal permanently? There are a few merchants who are willing to use their emptied carts and own steeds to transport the goods for a cheaper price though.

Sorry guys, my internet has been down for a few days and I am a bit behind so this is not as specific as it normaly would.



Bin 
Tuesday January 23rd, 2007 5:48:01 PM

"My suggestion is rent help for what we can't carry ourselves. With our haversacks, we should be fine with just renting horses to increase our speed. perhaps a chariot?"



Xenia 
Tuesday January 23rd, 2007 8:57:53 PM


"A small keg of flour, another of molasses, a bolt of nice cloth, spool of wire, and books." Xenia spiels the list off without thought. "Lots of books. Boxes of books. Won't be getting that out there, and the kids 'specially, gotta read."

"That's bulky stuff what can't be brought but by wagon."

Angus 
Tuesday January 23rd, 2007 11:50:15 PM

Angus will attempt to quickly rent and if not possible purchase a cart and horse, as it is the only way to hold all of the useful suggestions from Xenia. Angus is sure the plantation can use the new supplies, but haste is the most important as he only wants the trailblazers a few hours ahead of them.

Once the wagon is stocked and the group is on the road, Angus will ask Bin to ride with him in the wagon. "Bin, when we get in trouble we normally break down into groups and fight with buddies. Syr and Lang take on threats and support each other. Xenia and Wynn are our reserve and plug holes where needed. Belkior and I support the group with offensive and defensive spells. Which group do you find yourself best suited for? You mentioned that you are not unaccustomed to fighting, will you join Syr and Lang's combat team?"

Wynn 
Wednesday January 24th, 2007 7:55:31 AM

The bard helps load supplies onto the wagon, slippimng in a small sac of toffees for the children before taking the lead on the way out of the city.

Belkior  d20+6=16
Wednesday January 24th, 2007 8:07:49 AM

The halfling cleric decides to help ANgus with renting a cart and horse to take all of the goods that Xenia has rhymed off. With luck, he hopefully manages to find a stableman who revers Alemi for the transaction.
Diplomacy = 16, +/- 1 for followers/opposed to Alemi

After all of the goods are purchased, Belkior will provide what assistance he can with loading. With his small size, he won't be of much use lifting barrels into the cart but he would be good at packing items into the corners.

Finally, the reargaurd is ready to travel. Belkior may ride or walk depending on whether he thinks the horse is too loaded. He's eager, like the others, to get out to the estate.



CampaignDM Jerry 
Wednesday January 24th, 2007 10:23:27 AM

I need the ADM to post the report from last week please. Email me when this is done. I will be checking this off my to do list.

BIn  d4+1=2
Wednesday January 24th, 2007 1:10:37 PM

In a small, condescending manner, Bin laughs and shrugs his shoulders at the group, then helps them pack their goods. He thinks to himself sarcastically, {{I'm glad their's no hurry to go and help these poor people. Supplies can be bought later when we are sure there is someplace or someone to take them to.)) Bin sighs out loud while loading gear and supplies, {{Oh well, I suppose their hearts are in the right place.}}

In answer to Angus's question he responds, "I will be with Syr and Lang, gladly." He moves in to join the two.

Actions: Cast Bull's Strength on Himself. Strength is now 8 instead of 6.

Active Spells: Bull's Strength (8 hours)

0- *Detect Magic,* Detect Poison, *Guidance, *Light, Mending, **Resistance
1- *Detect Evil,* Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- *Aid, +Bull's Strength, **Hold Person, *Silence
3- *Dispel Magic, * Invisibility Purge, *Prayer, *Stone Shape, *Remove Curse
4- *Divination, *Lesser Planar Ally, *Neutralize Poison, *Summon Monster IV

Xenia  d20+2=18 d20+4=14
Wednesday January 24th, 2007 5:39:57 PM


Maybe at another time such a thing may have simply sailed through the air and to the place where all silly slights go when they go unnoticed. As it is, the I'm-Looking-Down-On-You-From-High-On-Superiority kinda laugh that the guy tosses at everyone else zips in and stings the rogue such that her eyes narrow and her dark lips pull into a thin line of anger. With an effort of will, she refrains from flipping the appropriately rude gesture at the new guy and goes on preparing the cart for departure.

Lang & Sunshine  d20+15=23
Wednesday January 24th, 2007 7:50:21 PM

Lang & Syr start towards the plantation. Lang waits until the city is a distance behind them to start looking for tracks or other signs.

Track 23 (25 giant/27 plant)

"Syr, I do not think we should get any closer than 2 to 3 miles from the plantation. We do not want to get ourselves in over our heads. If we are discovered that close we can pass ourselves off as travelers going to the city. Or possibly take a prisoner for questioning. What do you think?"



DM George Arrival 
Wednesday January 24th, 2007 9:50:06 PM

Lang and Syr move ahead of the group and work their way out to the plantation. The see a steady stream of people on the road but traffic diminishes as they move farther out. After hours of travel, a break for a meal, a couple more to rest weary feet, they finally make it to their destination.

The don't immediately close with the plantation but scout it out. Things have changed since their last visit. The fields are tilled and a crop is growing, several head of cattle are grazing in a pasture and kids seem to be all over the place. Mostly they seem to be working, weeding gardens, feeding chickens and doing other chores. Still many seem to find time for play, games of tag and hide in seek are in evidence. Overall the place looks peaceful.

*****************************************

Angus finds it easier to just buy a cart and a horse to pull it. The goods are quickly bought and the main party sets out a few hours after Lang and Syr have left. (Figure you spent 120 gps on the horse (light) a cart and general supplies. The group seems to be getting a little testy with each other. Is it concern for the children, nerves on what they might find or something else?

The sun is low in the sky when the group finally catches up with Syr and Lang. They are relieved to hear that things look peaceful but have to wonder how long that will last.

Xenia 
Wednesday January 24th, 2007 10:29:31 PM

"Maybe we shouldn't oughta all go in and announce ourselves," Xenia offers. "If they got someone watching the place, those what are watching will be reporting back that the orphans have sent for reinforcements. If we don't catch up to the bad guys, just us coming around could fall bad on Kay, Buckle and the kids just for calling for us."

"Maybe one or two of us could slip in and get some knowing of just where these orcies might be laired. After that, we slip out, link back up, and go hunting."

Angus 
Wednesday January 24th, 2007 11:24:07 PM

Angus purchases the cart and horse for the trip. The farm could use the extra horse power.

Angus is relieved to catch up to Lang and Syr "How does everything look?"

Angus scans the plantation also and at Xenia's suggestion he shakes his head "These are our friends, if anyone is watching let them watch. We are very much a mixed bag for anyone to see. If any of you want to slip in after dark be my guest, it does have merit, but I am off to see the kids. Anyone coming in with me jump on the cart. We will make a spectical of our arrive, so that any that want to sneak in should have few eyes on them."

Angus will wait to see who jumps on the cart and then he will move foreward. Angus will fish out a large three pound chunk of chocolate to wave at the kids once they are in sight. If that does not get them running to the wagon, nothing will.

Syr 
Thursday January 25th, 2007 12:36:45 AM

The elf reports to Angus when the rest of the group arrives. "It certainly looks peaceful. Lang went in a bit closer than I dared. You can ask him."

"Both of your ideas have some merit. I can see better than average at night. However, if we are talking about hunting these orcs, it might be best to get some info from Kay first. At least that would give us a general direction to start. Although my eyes are better than most, I'd still prefer not to go traipsing around iin the dark."

Wynn 
Thursday January 25th, 2007 8:03:53 AM

The bard nods his head in agreement with Xenia. "Straight on in sounds best to me" he concurs. "Besides, we can't just go traipsing about on an orc hunt without some more information, unless Syr and Lang already know where they are." He looks to the bugbear and the monk for confirmation.

Xenia 
Thursday January 25th, 2007 9:10:18 AM

"Hokay." Xenia nods. "Just friends come for a visit." Her serious face relaxes into a smile. "And we brought Stuff!"

She leaps up into the cart, facing forward toward their friends waiting at plantation. Maybe there would even be time enough for a swim.

Angus (second illegal post) 
Thursday January 25th, 2007 10:58:24 AM

Angus smiles at Xenia "Excellent! Once we greet the kids see if you can pull Kay aside and see if there is an immediate danger, i doubt it with eveyone outside, but you never know."

Angus waves the block of chocolate more vigorously as he get closer to the kids. "Chocolate is mother natures haste spell for kids!!"

Belkior 
Thursday January 25th, 2007 3:49:03 PM

The halfling cleric calmly walks beside the cart carrying the goods out to the farm. It will be good to see the children.

Belkior listens with half an ear to the debate about whether to announce their arrival at the farm. The choices he has made in serving Alemi mean that he finds it difficult to hide or skulk about. When given a chance, he states his opinion.

"Let's go there directly. If we scare off the miscreants, all the better. If these half-orcs simply decide to hide, well, we're good at looking."

Bin 
Thursday January 25th, 2007 3:55:43 PM

Bin has a concerned look on his face, or perhaps it is thoughtful. As the others get in the cart he speaks his mind. "If we announce to the world our love for the children, they will be a target for any enemies we have or make in the future. We must be sure to leave no problems behind once we take this course, or it will be them that suffer after we are gone." With that he climbs into the cart with the others. He looks at Xenia with a smile and adds, "I would like to apologize to you all for my impatience earlier. I pray it does not reflect upon me to poorly. I can see by wanting to expedite justice, I may have hurt some feelings. That was not my intention." Bin seems genuine and sincere in his remarks.

DM George 
Thursday January 25th, 2007 8:28:45 PM

The group comes into view of the farmhouse and are quickly spotted by the children working in the fields. At first the children seem alarmed to see you but quickly recognize you and start screaming and yelling for joy. Quickly a stampede forms as children drop their tools and run towards you in delight.

Two group members are quickly overwhelmed by the attention. 10 children quickly surround Angus mouths watering at the treat he is holding but even more popular is Lang and Sunshine. Lang is litterly toppled over as 20 kids mob him. "Its Lang our human teddy bear! Teddy Teddy! Feel how soft he is. I bet he would keep your feet warm at night!" These comments come from several different mouths as the hero is greeted by the children who adore him.

Kay can be seen coming out to the porch holding her hand to her eyes looking at the group. A big smile crosses her face and she starts moving towards you.

Lang & Sunshine  d20+6=12 d20=12
Thursday January 25th, 2007 9:28:20 PM

Lang runs forward to meet the children as they overwhelm him. Sunshine, with his tail wagging a mile a minute, barks up a storm as the children all try to pet him. Lang falls to the ground pretending to be vanquished by the "much stronger" kids.

As the initial excitement wears off he sits on the ground with Sunshine as the children pet both him and his dog. He casually looks over the children for injuries and asks innocent questions that may tell more about what is happening on the farm.

Spot 12
Gather Info 12

Once all the group has gathered near Kay, Lang will get up and hear what she has to say.

Xenia 
Thursday January 25th, 2007 9:35:19 PM

Xenia flips a gloved hand in negation. "'S alright. No harm done, Bin."

"To tell you the truth, I'm kinda worried 'bout the same thing you are. Hope we're not being watched. Or hope they just think we're friends dropping off supplies, yeah?"

"Kay!" Hoping off the wagon, the rogue looks moves on Kay with open arms. On the way, she keeps an eye open for little blonde Kyria. "I hear that Mira came to visit with her guy Arm." She laughs as Angus and Lang are mobbed by the kids. "Floating City's building back up again. We got a new place. This time on Merchant Level. Lets go inside, huh? I remember the way it was last time we were here. Can't wait to see whatcha done with it."

"This is Bin Berry," the red headed rogue introduces. "He's new to the group. Fammie went off somewhere in Plateau City. I think she was looking to stay. Or maybe go off to some mountain somewhere." Xenia's dark lips break into a smile as she banishes those serious sorta thoughts to a place best forgotten.

"While the guys are bringing in the supplies, you can catch us up on anything of *Note* what's been happening around here."

Belkior 
Friday January 26th, 2007 7:52:41 AM

The halfling cleric waits until the tumult around Lang and Angus eases a bit before going forward. Some of these human youngsters are just too big and strong for Belkior to join their roughhousing.

When Xenia invites herself inside, Belkior joins along to enter the building. He, too, remembers how the place was when they fought the vampire.

Angus 
Friday January 26th, 2007 8:28:31 AM

Angus looks over to Bin "Do not worry, your heart is in the right place. The reason the orphanage is way out here is that at one time those that wished to infulence us, burned there orphanage to the ground. It is just that I do not want to hide the fact that we are friends to this lot, for good or ill."

Angus is pleased to see the plantation transformed from the evil that had taken it over. Angus sees the kids come running and there is no way he can keep from getting dragged to the ground, so the thin man tries a different tact. Hoisting the chocolate chunk on high he yells to those approaching "Catch!" and toss the large sweet to the largest child "Remember to share!" Angus will move through the kids, hugging and messing up their hair.

When Kay approaches and Xenia start the conversatiion, Angus will move over so he can hear and comment, since he is incapable of keeping his mouth shut.

Bin 
Friday January 26th, 2007 10:19:49 AM

Bin steps out of the way of the mob that descends on the chocolate and those that bring it. At Xenia's introduction he smiles at Kay and gives her a courtly bow. "A pleasure it is to meet you fine folk." He says and then asks, "Where would you like for these supplies to be stored and some of us will get started on that." He mingles with the children a bit and gets the largest to assist with the labor. "Many hands make light work. Always keep that in mind children."

DM George 
Friday January 26th, 2007 10:29:03 PM

The group is finally able to tear themselves away from the children who surround the older kid holding the sweets that Angus threw to him. He seems to be dividing it up evenly as the Crimson Shields troop into the house.

Kay hugs and kisses all of the older Shields that she knew and brings them on an inspection tour of the old farm house. The house is shaping up but the group can quickly see that house is already crowded with bedding and clothes tucked away everywhere.

Once the tour is over, Kay sits down and starts serving some bread and cheese to the group with some cool water. "Sorry I can't provide better but there are alot of mouths to feed. I want to thank you for coming. I feel bad always imposing on you but I was at my wits end and I didn't know which way to turn."

Kay suddenly slumps into a chair and starts softly crying, hands covering her eyes. She looks at them with red rimmed eyes and says, "As you know from my note, we have had some unsavory visitors lately. They say they are protecting us from bandits and that I have to pay them or they will withdraw the protection and who knows what could happen to the kids. I paid them but they keep coming back. You and Ashbeard were very generous in getting us set up but I didn't plan on this and I won't get through the winter if I have to keep paying. I just don't know what to do!" Kay covers her face again

Bin 
Saturday January 27th, 2007 4:49:11 AM

The cleric sympathetically listens to the tail, then quietly listens to the conversation with his comrades. He will offer advice when it is necessary but this is personal for his new friends and all he can really do is support them at this time.

Angus 
Saturday January 27th, 2007 9:37:58 AM

Angus starts turning red as he listens to Kay's tale. "How often do these protectors come by?" Angus practically spits out the word protectors. Angus get his composure and adds "I think I want to talk with one of them." Angus smiles, but there is no warmth in the smile.

Angus looks to Lang and then to Kay "Do you know what direction these people came from and when was the last time they were here. Lang and Sunshine may be able to pick up the scent if it has not been too long, and maybe we can find their camp and offer to protect them from these dangerous times."

Angus crosses his arms over his thin chest and exhales again trying to remain calm. Then the sorcerer remembers his manners and reaches into his haversack and pulls out two bottles of wine. Angus cracks them and pours a glass for Kay before he asks "Where is Buckle?"

Xenia 
Saturday January 27th, 2007 10:25:18 AM


"Oh, Kay." Xenia folds Kay in her arms and just sorta cradles her while she cries. "'S alright. We're here now. You call and you know we're gonna come." She gives the human woman a reassuring squeeze. "I mean, that's why we're the Shields. 'Cause we pertect folks. It's what we do."

"We've gone through a lotta stuff, doncha know? You're important to us. You, and the kids, and Buckle. You're our friends. 'Course we're gonna come. Anytime. Right guys?"

The dark girl takes holds the human woman until the sobs subside, then she takes her hand and looks her in the eye.

"We solve stuff. And we're here now to take care of this. But we need to know some stuff about these guys who are hitting you up. Names, their numbers, where they been reported being seen, who else they been hitting up, any rumors. Don't suppose they base themselves outta any place, do they?"

Stars, if it could be that simple ...

Wynn 
Saturday January 27th, 2007 1:33:26 PM

The bard listens as the worries and fears spill out of Kay. Her story pulls at the darker side of him as memories of his childhood friend flood back to the forefront of his conciousness. Ellerin, dying in his arms as they had vainly tried to disrupt just such a scourge in the farmlands of Cinnamon Valley. Powerful men, armed and without concience, preying on the weak and protected by corrupt officials.

Wynn says nothing, but a grim silence settles over the bard as he fights to restrain his anger.

Belkior 
Saturday January 27th, 2007 9:14:27 PM

The halfling cleric listens compassionately with the others as Kay pours out her problems. Belkior also wonders what has happened to Buckle since the former soldier should have been able to do something about this threat.

It seems that his companions are asking all of the questions that he can think of, so Belkior moves to the window to look at the children playing outside.



Lang & Sunshine 
Sunday January 28th, 2007 3:40:28 PM

"Don't worry Kay, we are here now. We won't let any more of this protection shenanigans happen."

Lang looks at his fellow Shields. He is glad to have these guys on his side.

"Come on Syr. Let's go scout around the wall and see if we can find any tracks or signs of these protectors."

Syr 
Monday January 29th, 2007 12:55:36 AM

Syr nods at Lang and mentions to him on the way out the door. "I've always been kinda quiet when I move but can you point out what you look for when you are tracking? I mean other than footprints, how do you do it? Does Sunshine smell the path?"

Role Call - ADM Scott the Southern 
Monday January 29th, 2007 12:59:01 AM

Syr xoxox
Lang xxoxx
Xenia xxxxx
Wynn xxxox
Bin xxxxx
Belk xxxxx
Angus xxxxx

DM George 
Monday January 29th, 2007 6:45:48 PM

The group comforts Kay and gradually she gets back her composure. She hears Angus' question and answers, "Buckle went to town a couple of days ago to get supplies and see if he could get some information on this gang that is harrassing us. I thought he would be back by now since he originally travelled with Joe who we sent on with the message for you. I am worried about him."

*****************************************

Lang and Syr move outside and start looking around for tracks and other hints on this group. They do find several adult prints but they are old and doubt they would lead anywhere. As they study the terrain, they come to realize that it wouldn't be hard to sneak up on the plantation. Cover is abundant from trees, to growing crops and the several outbuildings. The plantation wasn't built for defense but as the logical place to manage the farm.

As the pair widen their circles, Sunshine sniffs the air and starts to grow low in his throat. He is staring at the barn.

Xenia 
Monday January 29th, 2007 9:46:52 PM


The rogue worries the fullness of her dark lip with her white teeth. Not to worry Kay any more than she is, but that don't sound good. Buckle's gotta know the plantation needs protecting and there'd be no reason to dawdle.

"Um, maybe you'd best tell us a bit about these extortionist guys, Kay." Keep her working. That should take her mind off things. "Woods Guy Joe said something about them maybe being connected to the Guilds in Plateau City. Do you know anything else about them? Any names? In the letter, you said Half-orcs like in more than one Half-orc. How many have you seen around? Where have folks reported seeing them? Who else they been hitting up. Any rumors about them? Don't suppose they base themselves outta any place nearby, do they?"

DM George 
Monday January 29th, 2007 10:40:31 PM

OOC I made a mistake in my posting of travel. Know that in the future it will take a full day and a half to travel from the plantation to the Plateau city.

Syr 
Monday January 29th, 2007 11:58:46 PM

Syr watches intently as the Ranger and his pet begin the process of tracking. When he notices the dog growling for no appearant reason he nudges Lang, "Should I run for the others? I'm leaning towards checking it out before we cry wolf. I can always go first, my fast feet can get me out of most trouble. You and the puppy can hang back and watch. I remember what happened the last time that I charged off into the barn and want to be a bit more cautious."

Lang & Sunshine 
Tuesday January 30th, 2007 12:30:40 AM

Lang tries to catch the scent that Sunshine is smelling (don't forget I have scent too).

"What is it boy?"

Lang listens to Syr and he also remembers the last time they went into the barn. Or at least when he tried to enter the barn. He glances around the courtyard looking for any children that might get caught in the line of fire.

"Yea, let's check it out. I'll cover you with my bow. Could just be an animal or one of the kids."

Lang paces about 30 feet behind Syr with his bow out. Sunshine is on Lang's right.

Angus 
Tuesday January 30th, 2007 3:44:44 AM

Angus listens as Xenia gently questions Kay and only adds "I think we will be staying around for a while. I know you may be stapped for space, but is there anyplace you can put us up, that is depending on what Lang and Syr find."

Angus smiles but his mood is gloomy as he does not like the sound of any of this.

Belkior 
Tuesday January 30th, 2007 7:49:31 AM

The halfling cleric is heartened when Kay recovers from her tears. While he once concentrated solely on healing the body, Belkior now realizes that determination and a positive attitude are equally or more important, whether in battle or in daily life.

After Angus enquires about Kay finding room, Belkior chuckles. "I don't take much room, really."

He will listen intently when Kay responds to Xenia's questions, before askign one of his own.

"Do these fellows identify themselves some way that you've noticed? Some jewelry or clothing, perhaps?"

Bin 
Tuesday January 30th, 2007 9:29:43 AM

Bin feels uneasy watching the woman's weakness and vulnerability at this time. The worry of her husband clearly as troublesome as her worry for the children. "With your permission Kay, I would like to set Glyph's of Warding around where the children sleep so that none can be abducted and used as leverage against us? Have no fear, I can set the parameter's to where the children are not harmed. I can't cast it today, but how about tomorrow morning?"

Who are you looking for? [DM.Drew] 
Tuesday January 30th, 2007 9:18:06 PM

Sunshine's growls grow louder as she continues with the scent. Lang now catches a musty funk floating in the air; a dirty, thick musk that settles in the back of your throat...orc scent.

Down the road a ways all can discern six basic humanoid figures walking; there is a staunch swagger to their step as they come closer. You all, after a second look, realize that they are orc and half-orc in nature; one in front swing an arm and taps another next to him before pointing towards the lot of you.

Kay's face drains of whatever color was there as she recognizes the group.

"Tha...that's them."

Xenia 
Tuesday January 30th, 2007 9:32:29 PM


... grrrrr ... The rogue gets a growly tick at the back of her throat.

"HEY YOU! YOU STOP RIGHT THERE! STAND AWAY! DON'T YOU TAKE ANOTHER STEP. WE'LL COME OUT TO YOU! YOU HEAR!" Xenia bosses them from a distance, shaking her finger in the air.

"Best get the kids inside, Kay. Shutter what windows you can, and lock the door. We'll see to this."

Bin 
Tuesday January 30th, 2007 11:03:57 PM

So it begins. A confrontation between the good and the bad. Wrong versus right. Who will prevail? Bin is determined to find out. He starts to skirt to the outside of the incoming group to herd what children might still be out and about. Making sure there are none near them first. "Let's go kids. Get inside. Adults need to have a talk here and there is no reason for you to listen. Come on, get in the house."

Angus 
Tuesday January 30th, 2007 11:17:39 PM

Angus was lost in thought, but Xenia brings him back when she calls out to the advancing party. Bin and Xenia give good advice to Kay and the Kids. "Kay, keep your head down and the kids in the house. It is time for some agressive parlay. Lets go have a talk."

Angus steps out on the front porch and waits for the Shields to form up before he strides purposefully toward the antagonists.

-------------

If Angus had not cast mage armor for the day, he will as the group forms up. If he already had cast mage armor on himself he will cast protection from evil.



Wynn 
Tuesday January 30th, 2007 11:41:01 PM

Wynn slips from behind Xenia, and moves to skirt along one side towards the orcish group. He keeps his eyes on the ruffians, as he manouvres into place.

Syr  d20+8=23 d20+10=30 d20+4=24
Wednesday January 31st, 2007 1:20:48 AM

The elf reacts to the approaching figures quietly. Rather than entering the barn, he slides up to the door carefully and takes a quick peek inside (spot 23). As the orcs approach, he attempts to fade into the shadows around the door, doing so quite successfully (Hide nat 20). When Angus moves to the front porch, he presses an ear agaist the wall (Listen nat 20) trying to determine what is spooking Sunshine. If anything is noticed, he motions frantically to Lang. If not, he gives the okay sign to the bugbear.



Belkior - Bless 
Wednesday January 31st, 2007 9:13:56 AM

The halfling cleric looks at Kay after she identifies the group appoaching the farm. Belkior will assist with hurrying the children inside. Then, since Kay and the children seem to be frightened, Belkior will mutter the words of a Bless spell to hearten them and his companions.

After doing that, the Paragon will move outside with his companions, settling his armor and equipment into place as he moved.

Items Used
Pearl of Power

Active Effects
Bless - +1 morale bonus to attack, and save vs. fear, 10 minutes

Spells
0 - DC 15 - Detect Magic, Detect Poison, Mending, Read Magic, Resistance
1 - DC 16 - Bless, Command, Detect Evil, Sanctuary, Shield of Faith (D - Protection from Evil)
2 - DC 17 - Hold Person, Lesser Restoration, Resist Energy, Silence, Spiritual Weapon (D - Aid)
3 - DC 18 - Dispel Magic, Prayer, Searing Light, Summon Monster III (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Summon Monster IV (D - Holy Smite)
5 - DC 20 - Flame Strike, Summon Monster V (D - Dispel Evil)
* = cast

Lang & Sunshine  d20+6=26
Wednesday January 31st, 2007 12:29:46 PM

Lang watches as Syr approaches the barn, ready to help if his friend is attacked. He notices Syr's attention move towards the road about the same time as the smell from the approaching group meets his nose. He quickly glances around the courtyard, seeing that the Shields and Kay have all been alerted to the approaching group. Lang notice's Kay's distress and the rapid movement of getting the children inside. He is happy to know that the protector's have made the Shields job of finding them much easier. Lang puts his bow back in his quiver.

"Sunshine defend."

Lang and Sunshine move forward to meet the advancing group. He knows that this body with its 7+ feet of height and muscular frame will be useful in the upcoming confrontation. Lang continues moving towards the Orcs and Half-orcs, not even bothering to see if the Shields are backing him up because he knows they will be. He stops when he gets about 25' from them. He gives them all the once over, assessing their weapons, armor and strength. He tries to determine which one is the leader.

Spot 26 (natural 20)

Lang speaks to the one that he thinks is the leader of the group.

"You're trespassing. Leave."

Lang waits for a reply with his hands on his shortwords and Sunshine, as always, at his side ready to defend his master.

DM George 
Wednesday January 31st, 2007 8:20:05 PM

OOC Guys I had a knee operation yesterday and I am in more pain than I thought I would be, hence I am on some heavy pain medication. I apologize for any incoherent posts for the next few days.

The group gets themselves ready for a confrontation as a group of half orcs move towards the plantation. Spells are cast and children are gathered. Lang takes the most direct approach and bravely marches towards the intruders and makes his feelings known.

The half orcs stare up and down at the huge bugbear surprised to see one of his kind here at all. One will step forward and Kay whispers, "That is Stomp. At least that is what he calls himself. He normally does the talking."

Stomp is armed in leather studded and carries a long bow on his back and a sheathed longsword on his back. His armor and weapons look well cared for and he carries himself with the grace of a warrior.

"Why are you here? Who do you work for. This is our territory! The boss isn't going to be happy to see you working his turf."

Angus 
Wednesday January 31st, 2007 8:26:49 PM

Angus is very annoyed and attempts to double time it toward Lang and Sunshine and give a whispered plea to his friends by the house. "Lets move up quickly."

Angus waves in the direction of Lang and the orcs and calls out "Make sure you get their generous donation for the orphan fund! They each look like big givers! Tell them we will accept, gold, platinum, gem, and as always magic items!" Angus has a big grin on his face as he barely restrains himself from casting something nasty. Angus thinks to himself, information first...one way or another.

Angus will stop 10 feet behind Lang and wait for the rest of the group to arrive.

Spells in effect:

Mage Armor - hours
Protection from Evil 9 minutes

Xenia  d20+6=15
Wednesday January 31st, 2007 10:22:42 PM


"Thanks, Kay," the dark rogue whispers in reply.

"You're Stomp, right?" she calls out, and leaves Kay's side, making her way toward the others. "Yeah. You look like what was described to us. They said you might be a good one to talk to. Someone who might survive ... " she makes stirring motions with her hands " ... after all this unpleasantness is over and done with."

"You see, the Accounting Book Boys been watching your Boss, and they don't like what they see. They see Skimming the Cream. They see a Hand in the Jar of Sweets. You understand my meaning, don'cha?"

"That means you're Boss is coming down. And not in a pretty way, I'll tell you. But a smart fellow could live through this if he chose the right side to join on. You get my meaning, Stomp? Could be even they could end up smelling real good."

The black clad rogue pads in a predatory circle around the edge of the group of orcs.

"Be a shame if he was to choose the wrong side," she says and shakes her head sort of sad-like, "Shame to fall under the crush when all that good could be coming to him." (Bluff 16)

Wynn  d20+17=28 d20+6=19
Thursday February 1st, 2007 12:09:56 AM

The bard continues his flanking manouver and with a touch to the hat on his head brings about the appearance of several days stubble and a long scar running from his left eye to his jawline. [Disguise=28]

The far more dangerous and unkempt looking half-elf does not let his gaze drift from the Stomp's companions. [Spot=19]

Bin  d20+6=13
Thursday February 1st, 2007 12:42:13 AM

Unsure of this maneuver the group has chosen, Bin still has their back. He is used to being seen an inconsequential and stays toward the rear of the party to provide his arsenal of spells as needed, watching to make sure they are not approced from the rear.

Actions: Spot rear 13, Hide

Active Spells: OOC: Bull's Strength over?

0- *Detect Magic,* Detect Poison, *Guidance, *Light, Mending, **Resistance
1- *Detect Evil,* Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- *Aid, +Bull's Strength, **Hold Person, *Silence
3- *Dispel Magic, * Invisibility Purge, *Prayer, *Stone Shape, *Remove Curse
4- *Divination, *Lesser Planar Ally, *Neutralize Poison, *Summon Monster IV

Bin  d20+1=19
Thursday February 1st, 2007 12:43:45 AM

Hide +1 ooc: Sorry, clicked wrong button and submitted instead of rolled.

Belkior - Bless  d20+7=15
Thursday February 1st, 2007 9:03:46 AM

The halfling cleric hurries to his place near Angus, hoping that his solid presence gives pause to the orcs and half-orcs. But Belkior doesn't say anything, allowing the others to handle this conversation. Somehow, Belkior doesn't think that his status as a Paragon of Alemi will be much use persuading this bunch.

While he waits, Belkior will scan the group of orcs and half-orcs. Stomp is equipped like a fighter or ranger, but the Paragon is looking for any spellcasters that would need to be silenced.
Spot = 15

Items Used
Pearl of Power

Active Effects
Bless - +1 morale bonus to attack, and save vs. fear, 10 minutes

Spells
0 - DC 15 - Detect Magic, Detect Poison, Mending, Read Magic, Resistance
1 - DC 16 - Bless, Command, Detect Evil, Sanctuary, Shield of Faith (D - Protection from Evil)
2 - DC 17 - Hold Person, Lesser Restoration, Resist Energy, Silence, Spiritual Weapon (D - Aid)
3 - DC 18 - Dispel Magic, Prayer, Searing Light, Summon Monster III (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Summon Monster IV (D - Holy Smite)
5 - DC 20 - Flame Strike, Summon Monster V (D - Dispel Evil)
* = cast



Lang & Sunshine 
Thursday February 1st, 2007 12:22:06 PM

Lang listens to the half-orc's questions and explanations as the Shields spread out around the new group. Lang's demeanor stays calm as he waits a few seconds before responding (as if he did not hear the half-orc).

"Leave now. You are trespassing. I will not ask again."

A small smile forms on Lang's mouth as he anticipates the slaughter that will happen shortly.

DM George 
Thursday February 1st, 2007 7:58:29 PM

Stomp looks around as the Crimson Shields close around him and his group. He sees that they have no fear and only amused and confident looks in their eyes. He centers in on the words of the big bugbear telling him to leave and he decides to take him up on his offer.

"We didn't mean any harm. We will just be moving along as you suggest." He waves his crew back and starts backing down the road keeping his hands in plain sight.

Xenia 
Thursday February 1st, 2007 8:54:09 PM


"Alright. Be that way. Die with the rest." The rogue turns up her nose, as the Stomp Guy keys on the strongest looking person. Might as well be the invisible girl for all he's paying attention.

Invisible Girl.

"Angus," Xenia whispers, "Invisible. Yeah?"

Angus  d20+10=20
Thursday February 1st, 2007 10:09:05 PM

Angus looks at Stomp and comments off handedly to the half orc "Leaving so soon, and we have not had proper introductions." Angus will let Stomp turn to leave and then cast charm person on him.

DC will save 17

Angus will then nod to Xenia "I like the way you think girl. Just give it a few moments."

Angus will move closer to Lang and watch Stomp's reactions "Stomp we may have gotten off on the wrong foot. Have a glass of wine with me."

Diplomancy 20

Angus will smile up at Lang "I like this verbose side of you Lang, keep it up."

Spells in effect:

Mage Armor - hours
Protection from Evil 9 minutes


Wynn  d20+9=24
Thursday February 1st, 2007 11:14:31 PM

Wynn takes his cue from the others and steps back onto the path some 10 feet behind the orcs, blocking the retreat of Stomp and the others. "Lady hasn't finished talkin' yet" he growls at the assembled villains. The dark stubble and scar give the half-elf a villainous look to match that of the orcs.

[Intimidate=24]

Syr 
Friday February 2nd, 2007 12:34:26 AM

Seeing Stomp and his group in full retreat, the elf breathes a sigh of relief. Remembering what brought him to the barn in the first place he looks over at Sunshine curiously. Shrugging his shoulders as he remembers that his first glance inside the barn was uneventful. He waves an arm overhead to get Angus' attention. Nodding with a quick head jerk at the barn door, Syr quietly moves inside.

Bin 
Friday February 2nd, 2007 10:39:13 AM

Watching the rear for other intruders he listens to the group with a smile. he whispers to himself, "One tells him to stay, the other tells them to leave, it's as if they are casting a confusion spell on them. We should just beat them down and take their stuff as compensation for the farms in this area. Perhaps take them to the authorities as well."

OOC: DM's I wanted to let you know I won another seal in the LnB. Rather trivial but it might be fun. A snow cone charm. When activated it creates a snowcone complete with dripping bottom and all.

Lang & Sunshine 
Friday February 2nd, 2007 1:27:42 PM

Lang's smile turns to a slight frown when the half-orcs decide to leave. But he does know that sometime in the future he will probably meet up with these guys and perhaps even there bosses.

Lang looks around for Syr, just in time to see him slip into the barn. Lang stays where he is, alternating watching the group leave and watching/listening for Syr to come out of the barn.

Angus (second illegal post) 
Friday February 2nd, 2007 5:09:22 PM

Angus looks at Lang and whispers "Get that new sniffer of yours ready, I think we will use some of your skills before the day get too much older."

Belkior - Bless  d20+8=22
Friday February 2nd, 2007 8:30:46 PM

The halfling cleric stands ready, in case this is a ruse by Stomp and his gang. When Belkior sees some of the others move to stop their retreat, Belkior moves closer to Angus. He really hopes that Angus knows what he is doing, tryig to charm Stomp.
Spellcraft = 22, to recognize spell



DM George  d20+1=15
Saturday February 3rd, 2007 7:59:09 PM

The burly half orc shudders as the charm person spell hits him and he turns back to Angus with a smile on his face. "A wine sounds good? Do you have enough for my men as well? They can drink a lot of wine. Still I can send them on their way and you and I can have our converstation."

He turns and growls at his comrades, "Go back and report! I am staying and having a couple drinks with my new friend."

The other half orcs watch this strange byplay and snarl, "What do you mean have wine with the pigeons? Come away or the boss will have your head!"

The other half breeds take their last orders to heart and withdraw back up over the hill.

**************************************

Syr moves into the barn with ease and grace but only finds barn animals at this time. If something else was there, it is gone

Angus  d20+10=28
Sunday February 4th, 2007 1:29:47 PM

Angus is pleased with his spell and smiles at Stomp "Lets go under the shade tree and talk." Angus then produces one of his bottles of wine and hands it to Stomp "Enjoy." Angus then goes fishing for his other bottle.

Angus looks to Xenia "Dark one, do you want to join us?"

Angus looks to get Lang attention discreetly. "Do what you are trained to do."

Angus turns his full attention to Stomp "You handle your men well. How did you gain your touch?"

Diplomancey 28

After letting Stomp answer and taking a drink of wine, Angus will continue "It must take alot of money to support you and your fellows, how many are you and how many farms are you .... protecting?"

Angus look at Stomp and comments "You need to get a better paying group. You had to walk all the way here. No one can afford a horse? I hope it was not a far walk, how far?"

After the wine bottle is finished, at least Stomp's, Angus will get down to more business "Who do you work for and what makes them so feared?



Xenia  d20+22=29 d20+17=30 d20+20=24 d20+17=37
Sunday February 4th, 2007 2:15:06 PM


The rogue eyes the departing ruffian guys.

"I think I'll follow them, Angus," she replies. "Gonna find their hideout. Gimme an invisibility spell to start off with, and from there I can take it on my own."

Slinking off at full speed, Xenia flits from the cover to cover, hiding in the darkest of shadows. Her eyes are open to the movements of the group she's trailing, and her ears bring her the slightest of hint of danger.

(Hide 29 with -5 penalty for full movement. Move Silently 30. Spot 24. Listen 37 /Nat 20.)

Lang & Sunshine 
Sunday February 4th, 2007 10:04:18 PM

Lang stays in the courtyard watching the 5 half-orcs leave. He gives a short nod to Angus to let him know he understands.

Lang then meets Syr as he leaves the barn.

"Come on Syr, let's head out of the plantation and track thses guys back to their lair."


Bin 
Sunday February 4th, 2007 10:54:18 PM

Bin comes out when he dosn't see any approch from the rear and walks up to Syr and Lang. "If you don't mind, I will follow you two? I know you can hide and all, but perhaps if I'm a decoy, we may find more problems to solve?"

Wynn 
Sunday February 4th, 2007 11:06:50 PM

The bard watches Stomp's minions retreat from the plantation without their boss. Lang & Syr are sure to follow their tracks and may need his assistance if they run into anything, but he is hesitant to leave Angus alone with the leader of the orcs. In the end, Wynn stays behind and at a distance, giving Angus sufficient room for his interrogation.

Belkior 
Monday February 5th, 2007 8:56:21 AM

The halfling cleric stays close by Angus as the sorcerer speaks to Stomp, standing close by Wynn. Belkior isn't certain how long Angus' spell will last and he is fairly certain that Stomp won't be too pleased when it does. Then a thought comes to him, so he leans over to Wynn.

"Pssst! Wynn! When Stomp breaks the enchantment, do you think that you can intimidate him? Tell him how much he blabbed, threaten to tell his boss?""

After he whispers to Wynn, Belkior looks abck towards the farmhouse. He doesn't want any fo the children, or Kay either, caught in the crossfire when this ends.

Wynn [Illegal 2nd Post] 
Monday February 5th, 2007 5:10:17 PM

Wynn nods his head at Belkior's plan. "Yea, that should keep him guessing"he whispers under his breath.

Syr 
Monday February 5th, 2007 6:50:00 PM

Moving over to Lang, he whispers briefly, "The barn is clear. I'm ready to chase, I mean follow some bad guys."

The elf moves to a trailing position behind the dog. As the priest joins them he smiles at him. "So basically, you want to be a moving target?

Matt C. - OOC 
Monday February 5th, 2007 9:16:52 PM

I forgot is Bin a human or a dwarf?

Human. --Al

DM George "A tea Party 
Monday February 5th, 2007 10:19:16 PM

Angus entices Stomp to join him in conversation and wine. The half orc readily agrees though he gives the others in the group nervous glances as if he is unsure of them.

He picks up the bottle and starts quaffing down wine, excess spilling done his chin onto his armor. He centers in on the last of Angus's questions and says, "Oh the pay isn't bad and you get to have fun in other ways. Not many regular ladies will give us a second look on normal times but when you are taking the food and the family silver, they seem to be willing to find ways to cut deals. Still a horse would be nice but then you have to feed them and they can be tough to hide."

*********************************************

The party splinters with Syr and Lang accompanied by Sunshine following the other "protectors". Xenia also follows along sliding from tree to tree, corn field to corn field. Bin also decides to tag along as a forth group hoping to attract trouble.

All of the splintered groups don't have to many troubles following the trail of the 1/2 orcs. They aren't trying to be subtle moving down the road. The biggest difficulty is they can easily look behind them as see they are being followed. They notice Syr and Lang easily. Bin is a more distant figure. Only Xenia feels that she hasn't been spotted.

Role Call - ADM Scott the Southern  d100=93
Tuesday February 6th, 2007 12:47:30 AM

Nice job guys, only missing post was Syr (me) on Wednesday.

Syr 
Tuesday February 6th, 2007 12:55:36 AM

Happy to be on the move again, Syr whistles a brief tune as he and Lang march down the road. After the 2nd look back by the lead group he mentions to Lang, "You know, I realize I'm new at this tracking thing... Is it really considered tracking if we can actually see the people we are following?"

Wynn 
Tuesday February 6th, 2007 7:39:04 AM

The bard finds a convenient place to lean up against and watches Angus's efforts to draw information from Stomp. [OOC hope to be about 30' away so as to avoid worrying the leader of teh half-orcs but still within range to assist Angus]

Xenia  d20+7=13 d20+22=38 d20+17=19 d20+20=24 d20+17=20
Tuesday February 6th, 2007 8:11:47 AM

FRAM! Fram tamble jammblies!!! Flame head fumes inside her mind. What are they DOING??? Oooooo! Men! What is it comes in and takes all their sense away?!?!?

She takes a small detour behind the cover of some growing corn.

AAAAAAAHHHHHH ... CHEEZEBANG!!!

With all her strength she throws the stone up and away!

Still miffed, but with some of the angry energy dissipated, Xenia takes up again her following.

Maybe they're thinking to be a distraction. Maybe that's what it is? But ... how they figure these orcies are gonna lead them back to their hideout this way? Maybe they will. Maybe the orcies are real dumb. Stars! You just gotta hope.

Rolls and Actions
Will 13 (Voluntary RP vs DC15)
Hide 38
MS 19
Spot 24
Listen 20

Lang & Sunshine  d20+15=23 d20+15=26 d20+6=13 d20+6=20
Tuesday February 6th, 2007 8:12:59 AM

Once Syr & Lang get a short distance from the plantation he will stop them from following. He will make sure that the half-orcs see them turn around a "go" back, making it look like they were just making sure the half-orcs left.

"Does make tracking real easy when you can see them doesn't it? Let's give them 15 minutes or so to get a head start on us and then we will do some real tracking."

Lang will wait about 15 minutes before resuming tracking. During that time he will get familiar with the half-orcs tracks (track 23).

"Ok Syr let's go. Keep an eye out for any half-orcs that may be spying for us."

Track 26
Spot 13
Listen 20

Matt C. - OOC 
Tuesday February 6th, 2007 8:17:20 AM

OOC - 1 minute and 12 seconds. If I was only 1 minute and 12 seconds quicker I would not be getting an earful from Xenia shortly.

Great post Al.

Angus 
Tuesday February 6th, 2007 12:23:47 PM

Angus is comforted that Wynn and Belkior are close by and equally frustrated that Stomp is not revealing anything juicy. A new tack.

After there 20 minutes or so of imbibing and talking, Angus tries again. "Lets go see you fellows, where are they camped?" Angus will stand up and dust himself off.

Angus will wait for Stomp to stand "Shall we go?"

Angus will motion for Wynn and Belkior to hang back a bit, but hopefully not too much. Angus will explain "Those two always keep me out of trouble"

After a short walk ANgus will ask Stomp "When we get to your camp, how will I know who is in charge? I want to me your boss and offer some advice."

Bin 
Tuesday February 6th, 2007 7:14:03 PM

Bin catches up to the others and hears they will wait a while. "We should have taken their stuff for compensation and sent them off naked. I don't suppose it's to late for that is it? Proper payment for humiliating the people of this area and taking what small wealth they made for themselves."

Wynn  d20+6=9 d20+6=18
Tuesday February 6th, 2007 9:48:21 PM

The half-elf follow Angus and Stomp, then finds a wall against which to lean. Adopting a nonchallant attitude, he keeps his wits about him, all the while appearing to clean the grime from under dirty nails.

Spot=9
Listen=18

Belkior 
Tuesday February 6th, 2007 10:00:33 PM

The halfling cleric lounges beside Wynn, waiting for something to go wrong. It always does, and then healing magic will be needed. At least that is Belkior's opinion.

Items Used
Pearl of Power

Spells
0 - DC 15 - Detect Magic, Detect Poison, Mending, Read Magic, Resistance
1 - DC 16 - Bless, Command, Detect Evil, Sanctuary, Shield of Faith (D - Protection from Evil)
2 - DC 17 - Hold Person, Lesser Restoration, Resist Energy, Silence, Spiritual Weapon (D - Aid)
3 - DC 18 - Dispel Magic, Prayer, Searing Light, Summon Monster III (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Summon Monster IV (D - Holy Smite)
5 - DC 20 - Flame Strike, Summon Monster V (D - Dispel Evil)
* = cast


DM George "Wait and then hurry up!" 
Tuesday February 6th, 2007 10:19:46 PM

Syr and Angus must somehow here the frustration of Xenia and they decide to stop and wait for the 1/2 orcs to get a distance before they start to follow.

Angus starts quaffing wine and talking about the weather with his new friend. Stomp seems to like the wine and starts really putting it away. After a while, he asks for some cheese to go with the wine and some bread.

After about 20 minutes, they all get up and start moving out into the road at Angus's suggestion. They group heads out and sees about 1/4 mile ahead, Lang and Syr traveling down the road, looking intently at tracks which they have no problems finding.

The back group slowly catches up to the front group since they are just walking while the others have to occassionly bend down and examine things. The only person missing is Xenia. Wonder where she could be.

Syr 
Wednesday February 7th, 2007 1:02:57 AM

Content to travel along with Lang, Syr watches as the ranger gets to work. "Hey Lang, What do you know about half-orcs like that? Do they always travel in groups?"

Bored from watching the bugbear staring down at the ground, he easily spots the rest of the group approaching from the rear. Doing a quick head count he asks Wynn, "Hey, where's the girlfriend? Did she finally leave ya?" He grins at the question to show no harm is meant.

Xenia  d20+22=41 d20+17=24 d20+20=22 d20+17=29
Wednesday February 7th, 2007 8:06:17 AM


Hmmmm. Wonder where they went? The rogue wipes a trickle fo sweat from her eyes as she looks back in the direction of the road up which her companions had been following. Maybe they're just trackin'.

Now it feels ... kinda lonely.

But Xenia soldiers on, finding all the good spots to hide and follow and watch as the orcies make their way back to their secret base!!!

Rolls and Actions
Hide 41 (-5 penalty for full movement)
MS 24
Spot 22
Listen 29

Belkior  d20+7=16
Wednesday February 7th, 2007 9:03:11 AM

The halfling cleric trots along the road in the summer sunshine. Not a bad day for stroll, at least until something goes wrong. Belkior feels so much better when he and Wynn meet up with Syr, Lang and Bin feels so much better now that he is with most of his companions. Still, something should go spectacularly wrong anytime now.
Spot = 16

Items Used
Pearl of Power

Spells
0 - DC 15 - Detect Magic, Detect Poison, Mending, Read Magic, Resistance
1 - DC 16 - Bless, Command, Detect Evil, Sanctuary, Shield of Faith (D - Protection from Evil)
2 - DC 17 - Hold Person, Lesser Restoration, Resist Energy, Silence, Spiritual Weapon (D - Aid)
3 - DC 18 - Dispel Magic, Prayer, Searing Light, Summon Monster III (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Summon Monster IV (D - Holy Smite)
5 - DC 20 - Flame Strike, Summon Monster V (D - Dispel Evil)
* = cast


Angus  d20+15=29 d20+15=35 d20+15=33
Wednesday February 7th, 2007 10:15:00 AM

Angus walks along and repeats his previous questions to Stomp to see if he can get any answers from the half orc leader.

Prior to catching up with Lang and Syr, Angus will consider Stomp's answers, but whatever answers Stomp gives Angus will look to Wynn "I think it is time to try your way. Have at it."

Angus will step away from Stomp to give Wynn room to work.

Angus will cast detect magic and scan Stomp during Wynn's interrogation.

Spellcraft rolls for Dtect Magic: 29, 35, 33

Spell Slots

0 Level 1/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp

Bin  d20+6=17
Wednesday February 7th, 2007 10:48:12 AM

Quietly, bin follows the detachment. Watching their rear for signs of being followed.

Actions: Spot 17

Wynn [Disguised]  d20+9=24
Wednesday February 7th, 2007 8:38:06 PM

"Stomp is it?" Wynn asks the leader of the half-orcs. "Well Stomp, we have a little problem here. Seems like you haven't been straight with us...Angus asked you a question and you haven't provided an answer."

Wynn continues to pare his nails with the rather wicked looking dagger.

"I was really hoping you were a stand-up guy and that our meeting with your boss was going to be cordial, a business meeting where we come to a mutual arrangement about territory and commissions, and who has first option on any goods. Now if I can't trust you and you can't trust me, well that's going to make this business arrangement difficult. Percentages will change, and that affects profit, and margins on an operation like this are thin at the best of times."

Wynn looks stomp squarely in the eyes to make sure the half-orc is paying attention and that the lout seems to be following his line of thought. He taps the half-orc on the chest with the flat of his dagger to emphasize the next point.

"Now if we can't trust you and your boss can't trust you, and he won't trust you after we let him know just how much information you've spilled, well just who is going to watch your back. Seems to me that we're the best friends you've got now. I mean, what will the others say, what can they say, other than you stayed behind and cut yourself a special private deal..."

Wynn lets that last thought hang for a moment. "I think you'd better come clean with us and answer my friends questions if you still want a place in this operation"

[Intimidate=24]

DM George  d20+7=20 d20+5=10
Wednesday February 7th, 2007 9:16:47 PM

Stomp looks bleerily at Wynn and a questionable look comes into his eyes. He takes a step away and turns to Angus and says, "Why is your friend threatening me? Aren't we friends? I am taking you to our camp right now. I am hoping the boss likes you but I must warn you that he has a fierce temper and I doubt he will be afraid of you. I am sure your tough and all but he is a farking giant. They don't scare easy."

Stomp seems to be sobering right in front of you? "Besides we are donating our share to the guild. Don't you work for them? If you don't, and plan on working this patch, you can plan on having a short career. Those city dwellers look soft but they don't play fair. Poison in your water, beasts just appearing out of no where to attack you. Arrows in the night. Even the boss won't mess around with them.

*****************************************

The trackers see that the tracks lead off the road and onto a path that looks like it will eventually lead to a wooded area.

Xenia notices that one of the half breeds has disappeares. Where their was 5 now their is only 4.

Xenia  d20+22=37 d20+17=36 d20+20=27 d20+17=26
Wednesday February 7th, 2007 10:26:29 PM


Uh oh. One's broked off. Fifth one's around here somewhere.

Xenia takes a fraction of a moment to call on the power in her new ring. To the outside world, her form changes - taller, fuller, maler, and more half-orcish. Xenia has become Stomp.

Hehe. I get seen, that should give pause. For a moment at least.

She sneaks on, trailing the four remaining orcies. But this time, she keeps an eye out for the fifth.

Rolls and Actions
Hide 37 (-5 penalty for full movement)
MS 26
Spot 27
Listen 26

Angus  d20+10=22 d20+7=13
Wednesday February 7th, 2007 11:36:32 PM

ooc: Any results of the detect magic that Angus cast in the last post???

---------------------------------

Angus looks at Stomp and spreads his arms wide and cocks his head to the side, attempting to look disarming, or at least compared to Wynn "Of course we are friends. We just need to know what we are walking into and you were just drinking wine and not talking much. Unfortunately, my friend here is just not as patient as I am. What else can you tell us of your boss and his other friends in the camp and the city? We do not want to make a false step or say the wrong thing in front of your bosses."

In a lower more conspiratorial tone "Just to keep everyone happy here." As Angus plays good cop and looks over his shoulder at Wynn.

Diplomancy 22 to be friendly
Bluff 13 to be even more friendly

Spell Slots

0 Level 1/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp



Lang & Sunshine  d20+15=23
Wednesday February 7th, 2007 11:47:53 PM

Lang continues to track the half-orcs. He tries to stay a fair distance behind them so they are not seen.

Track 23

Syr 
Thursday February 8th, 2007 12:00:06 AM

Nudging Angus and whispering confidentially in his ear, "Hey Boss, not that I'm being paranoid or anything but I wasn't part of the initial contact. Is this guy fully disarmed? Might not be a bad idea to check him prior to meeting his boss. You never know when a player might switch sides.

Belkior 
Thursday February 8th, 2007 8:44:18 AM

The halfling cleric continues to worry about what will happen when Stomp breaks free of the magical compulsion. And the news of the giant has Belkior even more worried. The fact that these bandits claim to be somehow affiliated with some Guild in Plateau City could be even more of a problem.

Either way, Belkior keeps walking with the group and compulsively checks his healing equipment.

Bin  d20+6=21
Thursday February 8th, 2007 5:24:44 PM

The Protector continues to tag along with the ones that follow the half orcs. He watches as he has done in the past.

Spot: 21



DM George 
Thursday February 8th, 2007 7:49:33 PM

ooc Sorry missed the detect magic. You do detect a gleam of magic but Stomp finds is disquieting that you suddenly stopped talking and just stare at him for several rounds.

The magic seen is on the hilt of his broadsword that is on his hip since he was never disarmed.

Stomp is moving along hand on hilt looking at Angus occassionally. The boss is nice enough if you are good to him. He keeps us well fed. Now his wife is the nasty one. She has a temper quicker than a heavy crossbow releasing its bolt. I don't know to much about the arrangements with the guild. Just know we pay them a share of our gains.

We take a lot in in food and livestock. With that big crew you have to. Ogres can almost eat a big by themselves and giants have huge bellies that need filling constant. Still we have a warm roof over our heads, plenty to eat and some nice captives to warm the bed. What else could you want?"

The group moves for 4 more hours and the Stomp points to a clearing ahead. "That is where me and the boys base on our collections.

Xenia follows the others to this same encampment. These half orcs seem to be moving at a quicker pace than our man group who are stolling. She notices another group of 6 half orcs who after a brief discussion start breaking down the camp. They seem to quickly pack up the camp and take off on horse back leading trail ponies with boxes attached to them. They seem to be going off deeper in the wilderness.

Belkior 
Thursday February 8th, 2007 9:40:05 PM

The halfling cleric keeps walking with the others and Stomp. When they reach the clearing that Stomp identifies as the bandit camp, Belkior redoubles his checking of healing supplies.

"I'm not the one for it. Someone else better go ahead and scout this place out. Or find Xenia ... I bet that that fogue has already got herself into some trouble over there."

Bin 
Thursday February 8th, 2007 9:50:28 PM

Bin whispers to as many as he can, "It is not good that we just let them leave like that, now they will be on to us and expecting an attack." He looks to the others to see what else they plan.

Wynn  d20+6=9 d20+6=21
Thursday February 8th, 2007 11:02:37 PM

The bard stays some 20' behind Angus and Stomp, ready to slide into the bushes if necessary, or to come to the mages assistance if required. Wynn is uneasy about simply walking into the enemies camp and maintains a constant vigil of his surroundings. [Spot=9, Listen=21]

Angus 
Friday February 9th, 2007 8:02:26 AM

Angus thinks that he has gotten as much out of Stomp as he can and walks over to a tree to relieve himself of some of the wine he drank. On the way he passes Wynn and Belkior and whispers "Time to end this and catch up with the others. What do you think of tieing him to a tree until we get back?"

On the walk back, Angus gauges the reaction of his Shieldmates and get ready for action. Angus also whispers "The sword is magic." Angus puts a hand on Wynn and Belkior shoulders and smiles at Stomp.

Spell Slots

0 Level 1/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp

Xenia  d20+22=29 d20+17=37 d20+20=39 d20+17=18
Friday February 9th, 2007 9:49:57 AM


LOOT!

... loot ...

Gotta be loot in them boxes. Looks too like they're a definite spook. It's like that one orkie guy who disappeared probs ran ahead to warn these others, telling them that they were maybe followed. They're gonna run back to the safest place they can get to, so's not to risk loosing their loot.

But now the problem gets to be ... to follow the money and let it take you back to the main hideout? Or to take these guys here? Could try and delay them till the others get here. Then, afterward, get the location of their hideout from the ones that survive. Or, could follow them.

Following's pretty simple. But then they'd tell the guys at the hideout about us. If the group takes them here, there's the chance that they wouldn't be able to get the location of the hideout from them. What's more, there's the chance that she might not be able to delay them long enough for the other Shields to catch up.

What to do?

The rogue runs her eyes across the faces to see if the orcie who went missing before is back with this group. If they haven't sent any runners on ahead, it might be best to stop 'em right here. (See spot roll below.)

Sharp of eye, she watches their mouths, especially the ones who seem to be in charge, trying to read their lips. (See spot roll below.)

Follow for now. But in her brain, Xenia begins cooking up a scenario by which she might delay these orcie guys. And hopefully the rest of the Shields are still tracking behind.

Rolls and Actions
Hide 29 (-5 penalty for full movement)
MS 37
Spot 39
Listen 18 /Nat 1

Lang & Sunshine  d20+6=15 d20+6=19
Friday February 9th, 2007 12:20:19 PM

Lang continues to move along with the SHields towards wherever Stomp is leading them. He remains wary of both an attack and of Stomp.

Listen 15 (add +2 for Giants)
Spot 19 (add +2 for Giants

Syr 
Friday February 9th, 2007 8:08:45 PM

Syr listens to Stomp's rattling unfazed. After his ears hear about Giants and Ogres an eyebrow shoots up and he looks in Lan's direction. As the Bugbear does not seem concerned, the elf shrugs briefly and continues striding.

Angus (second illegal post) 
Friday February 9th, 2007 8:58:13 PM

Angus sees that they have caught up to the trackers (Syr and Lang with Bin in tow) and when they join up, Angus peels Syr off for a moment and whispers "How does that stunning fist of yours work again. I think it might be time for a demonstration."

Angus walks back toward Stomp and introduces the new friends but not by name. "Stomp, these are more of our crew."

DM George 
Saturday February 10th, 2007 3:08:28 PM

Xenia watches the final pack up and the 1/2 orcs mount their steads. She believes that the 5th missing orc is still with them but can't be 100% positive since see really didn't get a good look at them in the first place. She does realize that tracking them will be easy on horseback but keeping up with them much more difficult while staying hidden.

Stomp leads them along chatting with Angus, "We will first go to my outpost where we work from collecting our taxes. I want to see if the others are there and then we can move on to the main camp. The main camp is quite a hike into the woods. Should take the best part of two days. Hope you brought food and more of that wine."

For clarification, the group is back together now with the exception of Xenia who is somewhere ahead. Lang isn't having any trouble following the trail but hasn't seen any tracks for the rogue.

Angus 
Saturday February 10th, 2007 4:17:29 PM

Angus is going along merrily, seeing whatever information he can extract from Stomp, although, it seems he has gotten all he can from the lacky.

Angus will fall back slightly from Stomp and hang back with Wynn and Syr "Lets look for a good spot to stash our friend for safekeeping and maybe for questions after we pay the 'outpost' a visit."

Angus will then pay Sunshine a visit and scratch his ears. Angus will whisper to Lang "Once we get to the 'outpost' we will need our recon group (Syr, you, and carrot top)to scout and maybe hit and run depending on their size. Get ready to plan it out. Once Stomp is secure, take Syr and find Xenia and we will follow discreetly."

Xenia  d20+15=19
Saturday February 10th, 2007 5:01:53 PM


Maybe Angus can do that Mojo on one of them again. Like he did on Stomp. Yeah. That would loosen the tongue a bit.

So next thing to do is to stop these guys running off. But how ... ?

An idea comes to the rogue, and she takes but a moment to make sure that the Disguise granted by the ring is still on.

"HEY!" She runs out behind them, for all the Wold like Stomp, finally caught up with his group. Xenia waves her arms and signals for quiet. She points back up the trail and then flaps her arm down telling them to dismount.

"THEY'RE ... JUST ... UP ... THE ... TRAIL." The girl rogue whispers, low and hoarse. The voice doesn't sound quite right in her ears. But she keeps at least a good 30 feet away from the nearest one. Hope they ain't too smart. "Ambush," she whispers at their blank faces. "AMBUSH!"

Then she waves for them to follow her.

Rolls and Actions
Disguise Check 19 (To Pass as Stomp)

Wynn  d20+12=21
Sunday February 11th, 2007 10:54:33 AM

Wynn begins singing a gentle song about wind swept grasslands and the patterns of clouds, just loud enough for Stomp to hear all the words. [Fascinate - Will save vs DC 21]. Once the leader of the brigands appears to be focussed on the bard and the song, Wynn will suggest that Stomp have a seat by one of the larger trees for it has been a long walk, and it never hurts to stop and rest, maybe even have a brief nap. [Suggestion Will save versus DC16].

Regardless of whether Stomp agrees to have a seat or not, the bard will continue his gentle music in an attempt to continue distracting the half-orc.

Lang & Sunshine 
Sunday February 11th, 2007 11:47:35 PM

Lang stops when the group gets together. He notices that Xenia is not among them.

"Where is Xenia?"

Lang listens to Angus and his hit and run suggestions. He thinks they definitely need to do more scouting, especially if there are giants and ogres involved.

"Angus, we already know that there are a fair amount of half-orcs. We need a pretty good plan to go up against a larger group than ourselves, especially if there are 2 or more giants and ogres to go along with the half-orcs. How many of those fireballs can you cast each day?"

Syr  d20+13=21 d20+11=26
Monday February 12th, 2007 1:30:32 AM

Shaking his head and replying to Angus' terse whisper, "I don't think that'll work, it only last a few seconds. We'll figure something out."

As he trails Wynn and Stomp to the tree, the elf slowly uncoils the length of rope he carries.

If the fascinate spell fails to work or Stomp is away from the tree then Syr shakes his head, "Think anyone else needs a rest over here? Maybe we should sit and talk?"

If Wynn's spell works and Stomp sits down or stands next to the tree, "Wynn, take your rope back, I'm tired of carrying this thing." He tosses the rope to the bard. When Stomp's eyes follow it's flight, he launches his body on top of the half-orc grunting. "I'm gonna hold him against the tree, get that rope around him, quickly. (touch AC 21 grapple 26)

Belkior 
Monday February 12th, 2007 7:51:05 AM

The halfling cleric stands by as his companions try to subdue Stomp. Mostly, Belkior simply wrings his hands in concern. At least he isn't offering "useful" advice to his companions as they try this. Whatever the result, Belkior is standing ready to heal his companions and ensure that Stomp doesn't die.

When Angus suggests keeping the party split into scouting and a main group, he is a little concerned. But he does have something to offer.

"Can anyone cast Message or a similar spell? So that we can stay in touch with each other, I mean, it would be bad if the scouts got into something they couldn't handle and we weren't there to back them up. I can help a little with support, but please remember that these are living things and I can't attack them. I can support you, but not damage them."

Tracking


DM George  d20=8 d20=7
Monday February 12th, 2007 10:52:54 PM

Xenia disguises herself as Stomp and tries to get the attention of the 1/2 orcs moving up the trail. She does manage to wave down the two in the back who see Xenia/Stomp and pull up on the reigns. They call out to the others moving on ahead and they too stop. One yells out in a language that Xenia doesn't understand a question. They seem to be waiting for an answer.

Wynn starts singing and Stomp starts to listen to him intently. Between the charm, the facsinate and Syr's rope, Stomp is easily tied to the tree. Stomp sits easily and is snoring as the group finishes the last knot.

Lang is concerned for Xenia and now that they have lost their guide, they must follow the tracks. Lang bends down and figures that the tracks are under an hour old.

Xenia 
Tuesday February 13th, 2007 12:03:15 AM


Uh oh ...

The rogue makes a chopping motion with her hand. She puts a finger up to Stomp's lips for quiet, and points back down the trail. In a universal language, she then quietly draws her blade, a blade disguised to be bigger than the thin rapier that it actually is, and she stalks away from them with every expectation that they will follow.

Bin 
Tuesday February 13th, 2007 12:39:33 AM

While Stomp is being tied to a tree, Bin disarms him and takes off what armor he can without disturbing the half orc. "Nice work guys, let's go find Xenia before she needs our help. we at least know the direction they would travel now."

Angus 
Tuesday February 13th, 2007 6:28:58 AM

Angus is pleased to see how fast Stomp is subdued. "Nice job guys."

At Belkior's question "Of couse we will have a mesage spell linking us, it worked too well when we fought the mummies."

Angus looks at Bin and Lang "I agree with Bin, Lang this is you show, let go find Xenia. You and Syr can progress at all speed and we will follow"

Angus will cast message spell on all the Shields in attendance.

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, & Belkior


Role Call - ADM Scott the Southern 
Tuesday February 13th, 2007 9:52:16 AM

Angus XXXXX
Belk XXXXX
Syr XXXXX
Lang XOXXX
Wynn XXOXX
Xenia XXXXX
Bin XXXXO

91% effective


Syr 
Tuesday February 13th, 2007 10:04:10 AM

Getting up from his knees he smiles kindly down at the snoozing half-orc. "Whatcha think Wynn? He is not that cute asleep either. Oh Bin, get his weapons too, I don't want him cutting free." Staying to followup on the priest, he nods in satisfaction when he does.

Dusting his hands he looks up at Angus, "Sure thing Boss." He turns with a light jog to catch up with Lang. "Hey Big guy, anything new to report?"

Lang & Sunshine  d20+15=32
Tuesday February 13th, 2007 12:54:24 PM

Lang calls Sunshine to his side and the two of them start tracking the half-orcs and Xenia.

Track 32/34

"They went this way."

Lang heads off in the direction of the tracks, with his bow in hand.

Bin 
Tuesday February 13th, 2007 1:41:04 PM

Looking up to Syr, even as he asks about Stomp's weapons, hands them to him. "He may have some hidden that I can't get to right now, but at least we have his magical sword."

Wynn 
Tuesday February 13th, 2007 7:19:15 PM

The half-elf watches as his companions tie Stomp to the tree. "Nothing pretty about that one at all" he agrees with Syr before setting foot after Lang and Sunshine.

"We'd better hurry and find Xenia before she gets herself into trouble" he urges the others.

DM George 
Tuesday February 13th, 2007 8:17:26 PM

Stomp is effectively disarmed. His magic sword is taken away and 2 daggers, one in each boot are removed as well. His armor is loosened and will fit him awkwardly if he tries to fight but can not be effectively removed without possibly waking him and loosing his bonds.

Lang starts to move forward once again tracking the 1/2 orcs. The tracking isn't difficult but Lang starts to notice more tracks than should be here. Either the number has increased or some of the tracks are older and this area is a high traffic area.

Xenia/Stomp signals for the others to follow her and she stalks away without answering any of their questions. When she glances behind her, she notices 5 1/2 orcs dismounting and following her with weapons drawn and the other 6 under a different commander staying behind, holding the horses and stringing bows.

The 5 who are following look familiar to the ones under Stomp's command and they are hurrying to catch up to Xenia. Xenia can only hope that her companions know how to track and aren't taking their time.

Xenia 
Tuesday February 13th, 2007 8:56:12 PM

A backward glance reveals more success than the rogue could possibly handle.

Stomp flashes a grin and raises his sword. He quickens his pace, moving low and quiet. The half-orc looks eager for blood. Or something.

Belkior 
Tuesday February 13th, 2007 9:35:36 PM

The halfling cleric is fluctuating between relief and worry. Disarming and binding Stomp went much better than expected. But now they're trying to find Xenia without getting into too much trouble.

Belkior falls in beside Angus as most of the party follows Lang. If the ranger points out the extra tracks, Belkior's worry will increase.

"What has that rogue got herself into?"

Angus 
Tuesday February 13th, 2007 11:06:09 PM

Angus smiles down at his halfling friend "Knowing Xenia, Trouble, but for who is the question."

Angus goes to test his message spell "All ears hear me? Give a whisper back so we know."

Angus will wait for the sound off and then add "Lets have the stealthy once track in front, Lang, Syr and Wynn and Bin, Belkior and I will follow 60 feet back. We will attempt to keep out of the way."

To all Angus will add "I can move up the three of us in a heart beat if needed. Lets go find our girl, or should I say your girl Wynn. You are going to have to learn to keep tabs on her you know." Angus smiles to himself.

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, & Belkior


Wynn 
Tuesday February 13th, 2007 11:32:54 PM

"Clear as a hermit thrush Angus", Wynn acknowledges the functioning message spell. In anticipation of trouble ahead, the bard eases the shortbow from his shoulder and gives the string a quick once over to make sure all is in order. He takes up a position some 60' back from the trackers and on the left flank.

"Be careful what you shoot at" he warns the others in a whisper.

Bin 
Wednesday February 14th, 2007 11:52:00 AM

Content to let the others give him direction, Bin does as he is told. He has never been one to not offer advice when it felt it was necessary, but at this time, all is going as well as possible. He smiles at the banter between them all and acknowledges the message spell that has affected him. {{Hail and well met.}} He replies with his mind to see if it is working.

Lang & Sunshine  d20+15=22
Wednesday February 14th, 2007 5:10:11 PM

Lang, Sunshine and Syr move in short distacne in front fo the group and continue tracking.

"Keep and eye out Syr as I track. I will let you kow if we need to change direction."

Track 22/24



DM George 
Wednesday February 14th, 2007 7:07:47 PM

The group leaves Stomp tied to a tree and continues on worried that Xenia might have bit on more than she can chew. The group can now communicate effectively with the message spell but remember that Angus can speak to everyone but everyone can only speak to Angus.

Xenia moves forward but hears the stomp and crash of many feet. She looks back to see the five half orcs running to catch up with her. They are peering around looking for the trouble that Stomp/Xenia has indicated.

The lead one gets closer and whispers another question in a language that Xenia doesn't understand.

Syr  d20+8=10
Wednesday February 14th, 2007 9:45:54 PM

Syr nods in agreement at Lang. He then promptly forgets what he was agreeing to. (Spot 10) As Lang tracks, he follows the rangers movements most carefully, but still giving him a wide berth.

Xenia  d20+6=19
Wednesday February 14th, 2007 9:58:58 PM


Stomp turns with a quick glare at the stoopid half-orc. He once again puts his finger to his lips for silence, then he reaches to touch is ear, and he points back down the trail.

Suddenly, Stomp turns with a start! He peers intently into the foliage, then begins to run down the trail. (Bluff 19.)

Angus 
Thursday February 15th, 2007 10:32:14 AM

Angus strolls along with the two clerics while watching Wynn melt into the flank and Syr and Lang track.

Angus will pose the question to his tow mates "What is the benefit of one God over the other that you two follow? Just curious."

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, & Belkior

Belkior 
Thursday February 15th, 2007 11:26:39 AM

The halfling cleric welcomes Angus' question as a chance to for relief from the tedium and strain of this pursuit. Belkior is more than willing to provide Angus with his opinion.

"Well, Alemi is the God of Healing of course. That's the first benefit of following Alemi - I am provided with more and greater ability to heal the hurts of my companions and others."

"Alemi is also a force for good in the Wold. And a protective power, too. That is the other thing granted, protection for myself so that I might better heal and cure others."

Belkior is sliding back into his old ways when he worked in the Temple hospital and sometimes instructed acolytes. "Alemi was once first among the Gods of the Wold, although he could never have reached that status without his servant, friend and companion Domi that Bin here follows."

"It's not so much a case of better, as different."

Bin Berry 
Thursday February 15th, 2007 12:19:36 PM

Bin walks with Belkior and Angus, allowing Belkior first say in the subject. If it were not for Alemi, Domi might not be. "My roll is to insure the healer's of Alemi are protected so that they can do that which they do so well, as well as protect those that can not defend themselves, much like this farm we came to assist. In my humble opinion a cleric of Domi and a Protector of Domi have very different rolls but the same faith. A protector takes less stock in the conversion of others through words, but rather through good deeds.

Wynn 
Thursday February 15th, 2007 6:11:17 PM

"I don't know how you can settle for just one god" Wynn whispers back. "Seems to me that when you need luck you call on Ward, and when you need healin' you call on Alemi, and when you need strength you call on Domi...course when you need correctin' you can call on Xenia" he finishes with a chuckle.

DM George 
Thursday February 15th, 2007 7:27:20 PM

Xenia looks behind her as she makes her move and is sad to see that none of the half orcs seem to be following her. She hears the whinny of a horse as the other group seems to be moving away and the other 5 seem to be scanning the area with concern and dubious looks on their faces. One with a very hard look at Stomp poses another sharp question in orish which Xenia doesn't understand.

The rest keep moving forward following the trail and Lang holds up his hand stopping the group when he hears a distance voice shout out.

Lang & Sunshine  d20+6=23
Thursday February 15th, 2007 8:19:14 PM

Lang listens to the voice that shouted out trying to determine what was said and what language it was in.

Listen 23

He begins to move forward at a jogging pace towrds the sound of the voice.

"Come on Syr, let's see what is causing the shouting."

Xenia  d20+12=27 d6=4
Thursday February 15th, 2007 9:30:03 PM

Stomp turns sharply at the challenge to his authority. Then just as suddenly, he sheathes his sword. A soft blur comes over his form and he becomes a beautiful fair-skinned woodland nymph.

Or at least what Xenia imagines a beautiful woodland nymph would look like. Beautiful woodland nymph clothes gotta be pretty swank, and the rogue wraps her woodland nymph disguise in silky gossamer stuff. Unless they -and you gotta consider this- unless they go around all kinds of naked or something! Wouldn't that be a sight? 'Specially when you figure in the bosoms Xenia's put on this disguise.

Xenia's woodland nymph laughs a silky gossamer sorta laugh, raising a delicate hand to her mouth. Then she draws a bow and shoots the lead guy in the kneecap. (Hit AC27, Damage 4hp)



Wynn  d20+6=24 d20+6=20 d20+9=17 d20+8=16
Thursday February 15th, 2007 10:07:23 PM

The bard snaps out of his reverie at Lang's signal. The time for friendly banter is over and Wynn focusses his attention on what lies ahead [Listen=24; Spot=20]. Should he hear anything he will slide further into the trees and begin making his way forward, bow in hand. [Move Silently=17; Hide=18]

Angus  d20+3=9
Thursday February 15th, 2007 10:24:06 PM

Angus sees all the trackers get excited and take off at a brisk pace. "Well I am not running." The sorcerer mumbles.

Angus spies a spot 300 feet in front of Lang and Syr. Angus pats Belkior and Bin on the back and says "Relax and enjoy the ride." Angus dimension doors to the spot farther down the road.

Angus, big grin on his face, waves the trackers forward and takes a look around himself.

Spot 9, Angus is too full of himself to see much of anything.

Hopefully the Clerics are more observant.

Angus looks at Belkior and Bin "I have been waiting to do that."

---------------------

ooc: George, the 3 of us are now approximately 200 feet in front of Lang and Syr, assuming they moved 40 feet this turn.

--------------------

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 1/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, & Belkior

Belkior  d20+7=25
Friday February 16th, 2007 7:38:25 AM

The halfling cleric staggers with vertigo after the short teleportation spell cast by Angus. Belkior has looked better and he seems a little disoriented.

"Oooh ... it's gonna take a bit before my stomach settles," the Paragon intones while clutching at his belly and breathing deeply.

Despite his discomfort, Belkior's eyes are scanning the nearby area for threats because unexpected teleportation is just the sort of thing that lands a person into deep trouble.
Spot = 25

(OOC - Spell list to come)

Bin (Sub/Al)  d20+6=23
Friday February 16th, 2007 11:18:59 AM

The ranger's raised hand puts Bin on the alert. So when Angus gives a brief warning, the Cleric of Domi is ready. He unlimbers his mace, with just a hint of what the Sorcerer might have in mind.

He comes away from the dislocation alert and aware. Directing his glance down the trail, he reports to those behind them through the Message spell. (Spot 23)

Syr 
Friday February 16th, 2007 7:29:45 PM

Syr jumps at the shout and then breaks into a fast jog, easily keeping pace beside Lang. "Methinks someone needs rescuing from more bandits. Darn outlaws, Why can't they just leave decent law-abiding citizens alone?"

Over the message line to Angus he relates between breaths, "Someone's in trouble up ahead..."

Angus (second illegal post) 
Friday February 16th, 2007 8:57:02 PM

Angus laughs at Syr's message "Just be careful as Bin, Belkior and I are in front of you now."

Angus waves again to those behind his group (Lang, Syr, and Wynn) before moving toward the noise in front of the group.

DM George 
Saturday February 17th, 2007 4:18:29 PM

We are now in combat rounds. Please post accordingly

Xenia after changing her disguise once again, turns and fires scoring a nasty hit to the on coming 1/2 orc. He drops his blade and grabs his leg and starts trying to move away though he seems hampered by his wound. His companion behind him takes one look at the situation, "Yells something in orchish Highlight to display spoiler: { Killer Wood Fairy! } and turns and runs leaving his wounded friend behind.

The rest of the group is about 100 yards away and moving towards the sound of noise and battle as quickly as they can. Several hundred yards ahead they notice that a string of horses is working its way away from the group, heading away from the road and deeper into the forest. They count 12 horses but many of them don't seem to have riders. They quickly pass from sight as they seem to be running hard.

Xenia  d20+15=28 d20+12=27 d6=4 d20+27=32
Sunday February 18th, 2007 8:58:18 AM


Haha ha! It worked! They're runnin'!

"Hohohohohohohoho!"

The laugh is silvery as Xenia can make it. (Disguise 28 to act in character.)

"The fowest bewongs to us! If you wish to opawate on oua tuhf, then you muss bow to ... oh fram, whazzis name again? ... the Might of the Faiwy King!"

The rogue sends another arrow after them for good measure, (Hit AC27, Damage 4hp) before stepping behind a tree and hiding herself away. (Hide 32)

Oh well. Fram and farggle. The dark rogue sighs. Time to find the guys. Maybe we can track 'em to their hideout from here. Shouldn't be too hard, what with them leading all them ponies. Maybe they still got that Stomp guy with 'em. Maybe they can convince him to lead 'em.

Whatever. Leastwise the orcies are all confoozled now. Superstitious and affrighted. hehehe.

'... opawate on oua tuhf ... ' Would a Woodland Nymph say sump'in like that?
The dark-skinned girl shakes her head and rolls her eyes. What was she thinking?


Angus 
Sunday February 18th, 2007 10:17:38 AM

When the forest in front of Angus get loud and he spies the horses fleeing and says to the Bin and Belkior and the rest of the gang on the message line "The jig is up. We were found out or Xenia was. Let move in to help her, and quick."

Angus takes a double move foreward.

Angus looks back and comments on the message line with a smile in his voice "Man the trackers are slow. Hurry up guys."

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 1/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, & Belkior



Belkior  d20+7=13
Sunday February 18th, 2007 2:50:46 PM

The halfling cleric keeps pace with Angus. It's the rare moments like these that Belkior is almost thankful for what the Knot of Drusis did to him. And jumping, too.

As he moves ahead, Belkior looks around for threats but the movement is obviously distracting.
Spot = 13

Spells
0 - DC 15 - Detect Magic, Detect Poison, Mending, Read Magic, Resistance
1 - DC 16 - Bless, Command, Detect Evil, Sanctuary, Shield of Faith (D - Protection from Evil)
2 - DC 17 - Hold Person, Lesser Restoration, Resist Energy, Silence, Spiritual Weapon (D - Aid)
3 - DC 18 - Dispel Magic, Prayer, Searing Light, Summon Monster III (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Summon Monster IV (D - Holy Smite)
5 - DC 20 - Flame Strike, Summon Monster V (D - Dispel Evil)
* = cast

Bin 
Sunday February 18th, 2007 2:58:55 PM

Bin gathers his bearing after being subject to the spell. Never having done that before he smiles to Angus. " I don't know if we can catch them all or not, but perhaps I can petition some help." Bin holds fourth his holy symbol as he begins a summons. "Might Domi, please allow us aid today to thwart the goals of those that abide by evil deeds and greed. Please present to us a Lantern Archon to serve our deeds of good, or that which you desire to send. I thank you for all our blessings."

OOC: Al, could you please send me a copy of Bin's sheet. Sorry for the inconvience.
-----------------------------------------------
Actions: Cast Summon Monster IV

0- *Detect Magic,* Detect Poison, *Guidance, *Light, Mending, **Resistance
1- *Detect Evil,* Entropic Shield, *Protection from Evil, *Sanctuary, **Enlarge Person
2- *Aid, +Bull's Strength, **Hold Person, *Silence
3- *Dispel Magic, * Invisibility Purge, *Prayer, *Stone Shape, *Remove Curse
4- *Divination, *Lesser Planar Ally, *Neutralize Poison, +Summon Monster IV

Wynn 
Sunday February 18th, 2007 9:06:06 PM

The bard runs flat out towards the battle, unsure of Xenia's fate and unsure of how else to proceed.

Lang & Sunshine 
Monday February 19th, 2007 1:45:21 AM

Lang & Sunshine move faster to keep up with the group as it moves towards the sounds ahead of them.

Role Call - ADM Scott the Southern 
Monday February 19th, 2007 1:22:04 PM

Xenia XXXXX
Bin XXXXX
Angus XXXXX
Syr XOXXX
Lang XXOXX
Wynn XXXXX
Belk OXXXX
91% effective


Syr (AC 24/25 HP 78/78) Message 
Monday February 19th, 2007 1:27:48 PM

Syr sees the others appear slightly ahead and blinks in surprise. Grumbling, "Showoff." The elf takes to sprinting, his small feet barely making contact with the ground as his form speeds to catch up. (base move 60'= Running 240')

DM George 
Monday February 19th, 2007 10:50:41 PM

Xenia shoots a second arrow at the half orc she shot once before in the knee and this one puts him down. The second 1/2 orc without a look back at his "friend" withdraws from the area as fast as his legs will carry him,

The others through magic and outright speed all catch up to each other and Xenia sees them huffing up the trail. She calls out to them and they all join up together midway up the hill where the horsed 1/2 orcs retreated.

Lang can tell that this path the Crimson Shields are on isn't a game trail. He sees enough foot and hoove prints to insure that this trail is used quite often most likely by the 1/2 orcs seen fleeing the scene.

What will the Shields do next? Will they pursue the 1/2 orcs to their lair? Will they go back and get Stomp who is tied sleeping to a tree?

Bin 
Tuesday February 20th, 2007 1:01:50 AM

OOC: What occured with the Monster Summoning spell?

Sorry, Saw the summoning and then forgot to write about it. Assume you have a glowing ball of light hovering around you.

Angus 
Tuesday February 20th, 2007 9:28:11 AM

Angus is relieved to see Xenia "Have fun on your little advenure. At least let me get you hooked into a message spell next time, so we can keep tabs on you. You had us a bit worried." Angus scans the area "Nice job though."

"Well it looks like our prey has a head start. I think it is time for most of us to follow the hunters." Angus goes up and pats Lang and Syr on the back. "Lead on good sirs."

"Wynn, do you and Xenia want to watch our flanks and rear as we travel. You two can be mobile while Bin, Belkior and I follow the trackers." Angus will wink and smile at Wynn at his task of keeping Xenia in sight.

Angus claps his hands together "Shall we. Oh and when the messsage spell expires, that is the signal to meet back up and get a new one. It should last an hour and a half, each spell."


Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 1/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, & Belkior


Xenia  d20+2=21 d20+12=26
Tuesday February 20th, 2007 9:38:53 AM


Ook ... Didn't expect that.

The rogue peers around the tree to find one of the orcs in a face-plant sorta position on the trail.

He killed down kinda easy.

Then the rest of the guys show up. Lucky!

"Hey! Hey!" A Beautiful bow-wielding Woodland Nymph detaches herself from the shadow of a tree and waves. Her creamy curves barely hidden by wisps of silk, she looks oddly reminiscent of the chesty rogue from that disagreeable Children of Chaos group.

Then a look of surprise comes over the Nymphs face. "Oops. Forgot." The Nymph speaks a word and her form blurs to be replaced by Xenia.

"Thanks Angus," she replies when the group is all together again. "It was touch and go for a bit there. But, you know, these guys don't seem so tough. How'dja make out with that Stomp guy?" she asks. "Didja find out what kind of set up they got our here in the woods?"

She kneels by the fallen orcie. First check is for to see if he's all bled out. For not knowing much about healing and stuff, she does a pretty good job to maybe stop him dying. (Heal 21 to Stabilize.) Then the rogue goes quickly and methodically through is packs, pockets and pouches for clues and other good stuff. (Search 26.)

"You know, these guys don't look too Ready-For-The-Woods, if you know what I mean," she comments as she rifles thorough the Stuff. "Makes you wonder what they're up to and all. Maybe wouldn't be too bad an idea to Sneak on 'em and watch 'em for a bit. Maybe we can find out what kinda connections they have to Plateau City and all. A'Cause, you know, if they have connections to the Guild in Plateau City it won't matter if we take these guys out. Another group is just gonna replace them."

Lang & Sunshine  d20+15=27
Tuesday February 20th, 2007 12:55:23 PM

Lang is happy to catch up to Xenia and find her safe. Lang nods when Angus says to press on.

"Come on Syr, everyone else is having all the fun so far."

Lang and Sunshine move off to follow the trail of the half-orcs.

Track 27/29



Belkior  d20+23=34
Tuesday February 20th, 2007 1:11:11 PM

The halfling cleric is relieved that he has very little to do. Belkior will go over and check the bandages that Xenia applied to the fallen half-orc, finding tha the rogue did a good job of it.
Heal = 34

"So, we keep going. I'll just stay back here near Angus and be ready to heal anyone."

When Xenia talks about the Guild in Plateau City, Belkior listens for a moment beore repsonding.

"How do you know that this group will simply be replaced? I mean, from how you tell it, the Guild wants to make money. Personally, I can't see them making much from the leftover bones from an ogre's stewpot. You weren't there when Stomp said that they mainly were stealing livestock and the like, and eating most of that. Out here, away from the highway, I don't think that these bandits would get much good loot."

"More than likely, if this bunch gets run off, they won't bother replacing them. That is, of course, if this Guild really is getting a cut."

Xenia 
Tuesday February 20th, 2007 2:12:10 PM


"Huh?" The rogue looks up from her search. "Ogres? They got ogres?"

"Well, yeah. Makes sense." She returns to her quick rifle. "But you never know what got till you find out. And no sense putting our foot into a mess if we can see what the mess is made of before stepping if, if you know what I mean."

"Wasn't it that Joe Guy what said they'd have to have connections to The Guild operating this close to the city? Dunno 'bout that. But maybe look before you leap isn't too much a bad thing in this case, doncha think, Belkie?"

DM George 
Tuesday February 20th, 2007 8:37:44 PM

OOC Sorry Bin, I missed your original casting of the summon monster. If you want, you can recast it but not sure it will do you any good. Consider it back in your memorized spell list if you wish.

The group reforms to find Xenia switching back to her normal form. She kneels and starts to inspect the fallen orc and finds that she is able to stablize him. Belkior oversees her work and knows that he could easily nurse the 1/2 orc back to health.

Xenia start going through his pockets and besides normal items and weapons (broadsword, and a knife) she finds a pouch filled with some coin. 27 cps, 4 sp and 1 gps. Nothing else of note.

Lang pushes on and can easily follow the trail of the others. What does the party wish to do? Do they follow? Do they stay and question the fallen 1/2 orc? Need some direction to get things moving forward.

Angus 
Tuesday February 20th, 2007 10:30:57 PM

Angus looks at Xenia's catch "Another half orc. We are going to leave a trail of them on the way to the giant and ogre camp. I guess, just like bread crumbs."

As Lang and Syr head off, Angus will call out to them "We will secure our new prisoner and then catch up. See what you can see, but do not get too far ahead."

Angus will look to Belkior "Will he live? If so we can ask him a few questions before finding a suitable tree for our new friend. Wynn, do you have any more rope?"

Angus paces a bit and takes off his big leather traveling hat to scratch his head "Belkior or Bin can either of you cure him after he is tied. Is it against either of your higher powers to heal evil or its bedfellows? Can the end justify the means? He might feel like talking if in one piece. I could also turn on the charm if needed."

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 1/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, & Belkior

Wynn  d20+3=9
Tuesday February 20th, 2007 10:57:25 PM

"Sorry, no more rope, but maybe he has some..." Wynn searches the captive half-orc's pack for rope, and failing that will remove the bandit's belt and secure his arms behiund him with that.

Once the half-orc is secured, Wynn will search the general area for anything else the bandit's may have left behind. [Search=9]

Xenia  d20+17=23
Wednesday February 21st, 2007 10:47:05 AM


... another half-orc ...

"You guys leave that Stomp Guy tied up somewhere too?" She looks back down the trail, like she could see where they left him. Right.

"So, this guy's not gonna bleed out," Xenia stands from the body of the one she arrowed down, pocketing his meager coin, "but I don't think he's gonna be getting up until at least tomorrow, you know. I say leave him."

She turns away from the body, joining her honey as he searches around for clues. Just kinda watching over his shoulder and pointing stuff out now and again. (Search 23)

'Course she mentions nothing about the fact of leaving the orcs all helpless as they're doing is probs gonna get them eaten up by badgers and bears and other wild animals. You gotta draw the line somewhere. Either that or you become orcie-sitters.

"I say we track up and find 'em. Then we watch 'em a bit."

Bin (AC: 22/22 HP: 54/54) 
Wednesday February 21st, 2007 12:27:54 PM

DM wrote: Sorry, Saw the summoning and then forgot to write about it. Assume you have a glowing ball of light hovering around you.

Bin sights the ball of light and smiles. He begins speaking in celestial for clear communications, not that it is necessary for it to understand him.
OOC: Sorry, I don't know how you guys do the blank space to display spoiler, but Bin will recite what he says.

In Celestial. "Greetings my friend, we are in need of your assistance. We are chasing half orcs on horse back, they are carrying the treasures of the innocent people of this land and they may escape us to inform their leaders we are to thwart them. Could you please attempt to get ahead of them and lay in wait till they begin to pass, then attempt to spook their horses to throw them off, or scare them this direction please? If we don't stop them, many good people may still be harmed."

In response to healing the injured orc, Bin sneers in disgust at the creature and spits on him., "Let him die is what I say. His evil deeds were sealed when they took captives to their flea ridden bed and raped them. Took their food, supplies and perhaps even their life. He will not tell us more then Stomp already has and now we must insure his safety as well. It is not a good act to leave something defenseless to be killed later by wild animals. Although the thought does appeal to me to let such happen."

He tells them what he has planned with the Lantern Archon and says, "If we are lucky it will slow them down or stop them where we can catch up."

Belkior  d20+4=21
Wednesday February 21st, 2007 1:40:54 PM

The halfling cleric doesn't understand what the other cleric tells the archon, though he does recognize the outsider. When Bin explains his intent, Belkior nods in agreement.
Knowledge Planes = 21

"Don't bother tying this fellow up. At least no too tight. He won't be doing any fighting or other work for several days, unless someone comes along to heal him. In which case, tying him up wouldn't matter. Leave him to crawl away when he awakens."

When Angus suggests questioning the half-orc, Belkior shrugs. "Could do it. Alemi doesn't forbid me healing anyone. Though I doubt that he can tell you very much."

When everyone moves off, Belkior will keep pace with Angus.

JohnP - OOC 
Wednesday February 21st, 2007 1:48:08 PM

Bin

Here are the markup tags (delete the spaces between square brackets:

[ i ]Italics[ /i ]

[ b ]Bold[ /b ]

[ center ]Center[ /center ]


[ blockquote ]Blockquote - to indent a large portion of text[ /blockquote ]


Spoilers - Highlight to display spoiler: {are done by enclosing the text with [ spoiler ] [ /spoiler ] tags}

And you can also put a link in as well.


Syr 
Wednesday February 21st, 2007 7:59:35 PM

Winded as he finally catches up to the group, Syr updates Xenia, "We left Stomp tied to a tree back there. What kind of trouble were you up to?" When Angus orders he and Lang out again, he nods and smiles, "No rest for the weary, eh? Well I guess we better hurry before this message spell ends and we lose that edge."

Over the message line, he asks Angus, "Why don't you add Red to your contacts, or did you earlier?"

DM George 
Wednesday February 21st, 2007 9:35:14 PM

Wynn ties up the half orc but doubts he did a great job with his belt. He will then search the camp but doesn't find much of anything besides trash, bones and offal. Doesn't seem like they were very good outdoorsmen and were definitely roughing it without tents.

Bin sends his little ball of light off but wonders how much good he can do in the time he has. Remember that this spell only lasts rounds and the other orcs have a decent head start.

The group starts out at a decent pace and starts tracking again. After moving for about 20 minutes, Lang can tell that the horses strides have shortened and the group ahead is now walking the horses. Still horses move at a faster pace than the group does. Lang also notices that a smaller group of half orcs is following the mounted group. Must be Xenia's followers.

The group follows for hours and munch trail rations on the march. Still the afternoon wears on and the sun is starting to dip in the sky. Will the group push on into the dark. Tough to track that way? Also need marching order and guard shifts if you intend to camp.

Lang & Sunshine 
Wednesday February 21st, 2007 9:50:39 PM

Lang puts his hand up and stops Syr from moving forward. He looks at the waning sun and then at Sunshine and Syr.

"Syr let's wait for the others to catch up. Not all of them can see in the dark like we can. Let's see what they want to do about tracking these guys."

Lang gets comfortable waiting for the rest of the Shields to catch up.

"It's getting dark. Should we proceed or set up camp for the night?"

Angus 
Wednesday February 21st, 2007 11:36:43 PM

Angus answers Syr before he trots off with Lang "I will have to add red when this spell ends."

Roughly every 90 minutes, Angus will call in the trackers and the scouts and recast the message spell. Angus will include Xenia in future spells.

When Angus and the rest catch up to the trackers in the fading light he guesses the reason. "Our little band is mostly not human, but we should rest since we do not know what we are stumbling into. Bin, Belkior and I will take first watch. Xenia and Wynn middle and Lang and Syr last. We can push on in the morning. By the way I only have one days rations left. I hope we have more or can hunt or make more, any suggestions on the food and water situation." Angus looks to the clerics and Lang for answers to the last question.

Angus asks Lang "Are the half orc far enough ahead for a fire? I will cast light spells on some rocks and sticks if you think it will be more prudent, but will not last as long as a fire."

Syr 
Thursday February 22nd, 2007 12:12:48 AM

Stopping and sitting on a stone, Say Lang, "How is that going anyway? Other than the stares and whispers, what's it like with the change? How are you holding up? Other than the eyes, any other perks that you've found?"

Xenia  d20+2=8 d20+20=22 d20+15=27 d20+27=44
Thursday February 22nd, 2007 10:19:07 AM

Xenia raises her arms in a languorous, feline stretch. Camp. A day of hiding and tracking and marching, can wear a body down. Gotta rest if they're gonna be on top o' their game. 'Sides, this a chance to snuggle up with Wynn in that spiffy new soft bedroll she got at the Midwinter party!

"I got four days rations, Angus," Xenia replies. "But we could do some hunting and foraging and stuff! Yeah! Living off the wild." The girl rogue pokes at some funny looking cream colored fungus stuff growing from the side of a tree.

"Hey, Lang. This stuff here good to eat?" (Survival 8 for Forage. No help here.)

The rogue looks up through the branches of the trees, as the day wanes and the light from above dies away. Starlight star bright. First star I see tonight.

"You think we'll be seeing any stars out here in the forest, Wynn," she asks in a far away romanticizing sort of voice.

Later on, she takes the watch with him. The dark night watches are best, as their eyes see furthest by the faintest light of the stars. Xenia takes a fixed post and hides, watching Wynn's back as he patrols. (Spot 22, Listen 27, Hide 44)

Belkior 
Thursday February 22nd, 2007 10:22:13 AM

The halfling cleric is in agreement with Angus' suggestion that they camp for the night. He trusts that Lang should be able to keep tracking the bandits and resting would be good for everyone. Plus, Belkior has a personal issue since walking at night makes it more likely that he will get burrs or other things caught in his leg fur. Experience has taught him that getting those things out isn't a pleasant task.

"If you need food, Bin or I could prepare the spells needed to conjure some. Not very tasty, but filling. And, if I cast it, you can be assured that no animals were injured in it's production."

Belkior looks for a good campsite, not that he'd really know what such a thing is. But he needs to be dry and sheltered from the wind. Defensible would be good, too, since the bandits might come back. He's marching in the centre of the group, close to Angus and Bin.

"I pray to Alemi at dawn. I'll be awake then, but will be busy. If you want me to on watch then, someone else will have to be with me."

Bin 
Thursday February 22nd, 2007 10:31:53 AM

Bin seems very upset at the setting of the sun and looks disturbed at the thought of resting. His tired, aching body wanting to push on to find the defilers of the innocent. "They will just be further ahead in the morning if we stop now and that will insure we do not catch them before they get back to their reinforcements. Not only that but Stomp is likely behind us as well and may slow us down further if he gets ahead and sets obsticles. We had them in our sights earlier how much ground could they possibly have on us and how long will it take to catch up? That is if we assume they are asleep, after the encounter with our nymphed out Xenia, they may have enough courage to travel on until dead or there."

Wynn  d20+6=15 d20+6=16
Thursday February 22nd, 2007 5:57:20 PM

The bard can't help but notice the change in timbre of Xenia's voice. "It'd be a pretty dark forest to keep out the stars on a night like this" he looks to the sky as he speaks. "Camp it is then." he agrees with the others.

Wynn selects a thick clump of moss to lay out Xenia's bedroll. "I've spent more than a few nights camped out in the Culverwood, and always woken refreshed after bedding down on this stuff" he pats the dry moss with his hand.

When Belkior offers assistance in providing food, the half-elf politely declines. "No offence Belkior, but rabbit stew or a nice piece of fish or venison suits me better. I don't mind living off the land or that a creature of the forest gives it's life to feed mine. When I go, the bugs and worms probably won't spend much time worrying where their meal is coming from."

Wynn opens his napsack and removes some dried fish, strips of venison, and wild cucumber root to which he adds some berries and mushrooms from a seperate compartment. "These are good either as they are, or mixed in a stew." He offers the food to any who wish to indulge.

When it is his watch, he gently nudges Xenia, slips out from beneath her bedroll, and pulls on the rest of his clothes and armor before changing watch with Angus. In the pale light of the stars, he locates a vantage point from which to oversee the encampment and lets the stillness of the forest wash over him. [Spot=15, Listen=16]



DM George 
Thursday February 22nd, 2007 10:53:35 PM

Bin is overruled as the rest of the group settle in to camp for the night. Food is shared and a fire is lite. Wynn and Xenia cuddle up looking for starlight as they wait for their turn to guard and find some through a gap in the trees.

The night moves forward and the group gets some nice rest until about 2 hours after midnight when the starlight disappears and clouds gather overhead. A soft drizzle soon starts and the group struggles to cover their heads and find dry spots to finish up the night.

Morning finally arrives and the drizzle keeps falling. Some of the Crimson Shields make breakfast while others study their books or pray to their Gods. (Please update spell lists)

After a quick bite to eat, the group sets off. Lang please make a track check. Rain is making things more difficult but the trail isn't still to bad. DC 11 to follow.

The group keeps tracking and finally the drizzle fades away around lunch time. The Shields are getting tired as the trail generally seems to be rising and the terrain is getting more rocky and rough.

I need marching order. I am assuming Lang and Syr are in the front and if I don't get the marching order I will make it myself.



Angus 
Friday February 23rd, 2007 9:01:15 AM

Angus is a more that a bit discouraged by the rain and mumbles "I could be a in a warm feather bed with a fine young lass." as the sorcerer rolls over to get under more branches and puts his big floppy leather hot over his head "At least its not cold."

Angus wakes in a foul mood in the morning "I think we need a lean too or tent or something in the future." Angus cracks his back as he is not accustomed to sleeping on the ground.

Angus does perk up after breakfast. "Lang can you track and hunt in the rain?"

Angus will keep the two clerics with him keeping between 50 - 70 yards behind the trackers depending on the terrain. Angus wants to keep the trackers in sight.

Angus looks to Wynn and Xenia "You guys are the rovers. Keep checking the flanks and rear and we travel."

Angus will cast message on the group as they travel. Angus says over the message line "When the spell ends lets all meet up with Lang and Syr and travel together for a bit and then I will redo the spell and we can spread out again."

WHile traveling with Bin and Belkior, Angus will ask "So how long has Domi been working for Alemi? There are no...problems between the two are there?"

---------------------------

OOC: I am assuming Angus cast 2 message spells so far today. Will also assume that Angus will cast 2 more spells in the afternoon, after the group meets up for lunch.

---------------------------

Spell Slots

0 Level 2/6
1 Level 1/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior


Xenia  d20+22=26 d20+17=23 d20+20=33 d20+15=23
Friday February 23rd, 2007 10:55:33 AM

Rain calls for a cloak. Not a problem for Fashion Girl.

But it also means that the forest becomes less snuggly comfy. Guess that's why folks started building houses in the first place.

Green eyes peering out from within the hood of her cloak, Xenia gives Angus the thumbs up as the group gets ready to move out.

"I'm eyes," she whispers into the Message spell. Then she steps behind a tree and slips through the concealing brush.

As the group moves along the trail, she keeps to the left flank, roving from the front of the column to the rear with a sharp eye out for trouble.

Rolls and Actions
Hide 26 (-5 Penalty for Full Range of Speed)
Move Silently 23
Spot 33
Listen 23

Belkior 
Friday February 23rd, 2007 1:05:18 PM

The halfling cleric isn't too pleased about the rainfall but he's also not too bothered by it. By Alemi's grace, Belkior no longer has to worry about colds, sniffles or any other such annoyances. But he does worry about his companions since Belkior knows that they do not enjoy similar protection.

After completing his prayers to Alemi, Belkior is ready to face the day. A quick bite and then it's time to join Angus and Bin on the trail. While Angus wants to stay back some distance, Belkior would rather be closer so that he can respond more quickly should anything happen. Still, he does stay back after the sorcerer reminds him several times. When Angus asks about Alemi and Domi, Belkior glances over at Bin before responding.

"Ah, I think it's more 'working together', rather. Yes, in the First Age Domi was the servant of Alemi but their paths have separated and then come together again. Wouldn't you agree, Bin?"

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence, Zone of Truth (D - Aid)
3 - DC 18 - Dispel Magic, Invisibility Purge, Prayer, Wind Walk (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Dispel Evil)



Bin 
Friday February 23rd, 2007 1:13:36 PM

Feeling even more frustrated by the situation Bin can't help but think of ways to catch up to their prey. "Why didn't we bring some of our horses?", he grumbles to himself under his breath on one occassion. His brain storming continues, "How are we going to keep the captives from getting killed when we assault their lair? That is if they arn't killed immedietly upon hearing we are on the way."
After a moment to respond he continues, "I could cast a spell called Lesser Planar Ally which would send assistance from Domi. With his grace we could recieve help from something that can catch up to the half orcs and their leader. It will require a sacrifice from myself, which I have no problem in providing considering these circumstances, but it takes 10 minutes to cast, so I will ask your permission to do this."

-----------------------------------------------

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Divination, *Lesser Planar Ally, *Neutralize Poison, Divine Power

Bin 
Friday February 23rd, 2007 1:18:17 PM

OOC: Sorry, Belkior, I was posting the same time you did.

Bin smiles at the question posed by Angus and listens to the Belkiors answer. "I would say they work together. As far as problems between gods, I would never assume they are above or below such squabbles. I am just happy to be able to serve good through the graces of Domi."

Angus (second Illegal post) 
Friday February 23rd, 2007 4:02:04 PM

When Belkior is concerned about the distance they are keeping from the trackers Angus adds, "I figure we can speak freely at this distance without scaring off any prey that the tracker may run across. They are much more stealthy than the three of us. Also, remember I can get our little group up close and personal real fast, just like yesterday. The trackers are in sight and well within range." Angus smiles as he finishes.

To Bin, "Try your spell if you think it will help, once we stop for lunch. I am curious how it works, please describe your plans for your ally and your required sacrifice." After looking up at the overcast sky, Angus will add "I wish we brought tents in addition to horses."



Wynn  d20+9=13 d20+6=18 d20+6=18
Friday February 23rd, 2007 4:11:02 PM

The bard wakes to the drips of rain from branches above him. He drapes his cloak over himself and the oilskin sheds the rain in small droplets.

Like Xenia, Wynn takes his position, but on the right flank. He moves through the forest alongside teh trail, sometimes up near the trackers, at other times back near the clerics. Where the forest gets to thick he makes his way back to the trail and a position near the middle.

The cloak makes travelling quietly through the damp forest difficult, but it keeps him dry and does not divert his attention from keeping a wary eye open for danger [Move Silently = 13, Listen=18, Spot=18]

Lang & Sunshine  d20+15=22 d20+15=31
Friday February 23rd, 2007 6:39:56 PM

Lang looks at the food that Xenia scrounged up.

"I don't know. We can probably find something better to eat than that (survival 22)."

Lang & Sunshine have an uneventful last watch with Syr. When morning approaches, Lang help get breakfast ready and then helps out with cleanup.

The rain doesn't bother Lang that much as he spent many days of his youth camping out in all sorts of weather.

"Tracking should still be fairly easy as it isn't raining that hard. Let me go see."

Lang moves out along the last known trail of the half-orcs. He squats down and studies the ground. He stands up after short while and moves out along the trail. He stops after few seconds.

"Trail is still very visible. They are still moving in this direction."

Track 31/33

Lang waits for Syr and then oves out.

Syr 
Friday February 23rd, 2007 8:19:00 PM

Syr spends most of his watch silently. As the group begins to wake up and he notices the others spirits, he bounces around the camp getting things ready and trying to cheer the downcast up.

"Don't worry about a little water, we live in a city surounded by water. Besides I hear this is the only way bugbear will bathe." The elf glances out of the corner of his eye judging Lang for a reaction. "Heck, I miss my comfortable bed back at the Float too but more importantly we have to solve this problem for the kids." He proceeds to remove his boots and roll up his pants, in preparation for a wet day. "You know Bin, the only thing I worry about now is whether Angus is studying his lightning bolt spell, that could be shocking!"


DM George 
Friday February 23rd, 2007 10:21:58 PM

The group's morale is high as they move down the path casting jokes at each other and discussing religion. Only Bin seems to be upset about the lack of speed that the group is moving at and is wracking his brain on finding a way to cut the gap between the quarry and themselves.

The trail the group is following is getting more narrow as the trees become thicker with underbrush and pine trees. The group has been steadily but gradually climbing in elevation and visibility is getting tougher to see through the vegatation and hills. The terrain is also getting more rocky as large mounds of naturally formed boulders seem to be more common.

As lunch time approaches, Lang looks up to see Sunshine looking up the trail with a low growl coming from his throat. Seems like he has picked up a scent of something. As the group moves up the trail, the path again widens to a small clearing. 3 forms can be seen in the distance camping around several of boulders. They have a small fire going and you can smell the woodsmoke.

Angus  d20=2
Saturday February 24th, 2007 10:39:12 AM

Angus looks at the remnants of the sun through the overcast grey of the day. Must be getting close to lunch and my message spell is starting to wind down. Lets close up ranks." Angus announces on the message line.

When he see Sunshine and the trackers react to something in front of them he start to move even quicker, but stay as quite as possible.

Move silent untrained and at normal speed 2 - 5 = -3 and fails badly as he breaks several branches. "This is another reason why we stay back of the trackers." Angus says to no one in particular.

Spell Slots

0 Level 2/6
1 Level 1/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior

Xenia  d20+27=32 d20+17=26 d20+20=32 d20+15=32 d20+20=29
Sunday February 25th, 2007 3:55:33 PM


"I'm on this," Xenia whispers through the Message spell. Again, she puts on the disguise of Stomp, and then she steps up against the greenery at the side of the trail. Stomp's form gets to kinda looking the same colors and stuff as the undergrowth. Sorta hard to see.

And Xenia moves out.

"I'll try and get back to you what they might be talking about. Anyone think they might can squirm through the brush and all to the other side of the clearing? If they run, we can head 'em off. Or if there's others lurkin' 'bouts, well, then we'll know."

Rolls and Actions
Hide 32 (Moving at 1/2 Speed)
Move Silently 26
Spot 32 for hiders and other details.
Listen 32
Spot 29 (To Read Lips if you need a separate roll.)

Active Effects
Disguise Self-Stomp (30 Minutes)

It's described as a small clearing, I take it the boulders aren't big. Maybe sitting on size boulders? Also not sure how much cover the forest around gives, nor how greatly it impedes movement. But Xenia will try to get close enough so she can hear what they're talking about.

Wynn  d20+9=27 d20+8=27 d20+6=18 d20+6=17
Sunday February 25th, 2007 5:43:45 PM

Wynn sneaks off to one side and tries to encircle the small encampment undetected [Move Silently=27, Hide =27]. As he slides through the undergrowth he keeps a sharp eye out for any other bandits that may be lurking unseen [Listen=18, Spot=17].



DM George 
Sunday February 25th, 2007 7:09:43 PM

OOC Emailed map on Sunday night around 7 pm. Let me know if you didn't get it and give me a valid email address.

Role Call - ADM Scott the Southern 
Monday February 26th, 2007 12:33:41 AM

Xenia XXXXX
Belk XXXXX
Bin XXXXX
Angus XXXXX
Wynn OXXXX
Lang XOXXX
Syr OXXXX
91% Effective

Syr  d20+10=26
Monday February 26th, 2007 12:37:56 AM

As Sunshine lets out a low growl, Syr looks ahead at the campsite. "Lang, quiet Sunshine down real quick like. We aren't sure what we are getting into."

Syr whispers back to Angus using the spell, "Boss, three half orcs up ahead. From what I can tell, they haven't noticed us yet."

He quickly moves to the side hoping to hide from the figures up ahead. (Hide 26)



Belkior  d20-3=11 d20+6=13
Monday February 26th, 2007 8:43:53 AM

Since Angus seems to think it important, the halfling cleric also attempts to move ahead quietly. Belkior looks aside at the sorcerer, marvelling at how noisy these big people can be. He whispers over to Angus, "Maybe the path would be quieter. And faster."
Untrained Move Silent, normal speed = 11

As he keeps pace with Angus, Belkior will look forward to determine what else might be hiding in the clearing. But he can't see much besides undergrowth and tree trunks.
Spot = 13

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence, Zone of Truth (D - Aid)
3 - DC 18 - Dispel Magic, Invisibility Purge, Prayer, Wind Walk (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Dispel Evil)


Lang & Sunshine  d20+6=13 d20+17=24 d20+16=25
Monday February 26th, 2007 9:58:04 AM

Lang motions for the group to stop when Sunshine lets out a low growl. He puts a hand on Sunshine's back to quiet him. He then notices the three forms up ahead around the campfire. Lang tries to gauge their size and determine if they are the large sized or man-sized (Spot 13).

Lang hears and sees the Shields start to move around him, many of them quite noisily. He then starts to move down the trail, as quiet and as hidden as he can.

Move silent 24
Hide 25

Lang has his bow in hand and he waits to see what the creatures are before shooting them.

Bin 
Monday February 26th, 2007 12:47:30 PM

Bin watches with the others, as the stealthy ones move forward to see what else may be in the clearing. "I wonder if these people are not somehow in league with the bandits? perhaps this is the guild and they meet here to recieve their cut?

The Meadow


DM George 
Monday February 26th, 2007 10:43:06 PM

Angus hears the commotion and utilizing his wisdom score and not his intelligence score runs up breaking branches and stands in the middle of the trail.

The rest of the Shields try to melt into the forest mainly being quiet and trying to hide. Still as they are doing this they notice that one of the 1/2 orcs is pointing in their direction and gesturing to his companions. He jumps to his feet and starts to grab up gear.

see there is some confusion so I put together a quick map. The boulders listed on the map are tall. Figure around 8'-10 tall. Things could easily hide behind them, if I was an evil type DM. The vegetation around here seems to be very thick and while you can get through it, it will be tough. Lots of pricker bushes, small pine trees and scrub brush. You will be reduced to 1/10th speed if you want to move through it and not be heard. Speed will be reduced to 1/2 speed for normal movement if off the path.

Please post where you want to be on the map. I am placing you to begin with but if you don't give me exact locations during your post, your give up the right to complain later.

Not totally sure we are in combat rounds yet but lets start combat rounds for you more agressive minded players.

Angus AC 18 
Monday February 26th, 2007 11:07:12 PM

Angus looks at where his is standing and mumbles "Just great, this could ruin lunch."

Angus takes a 5 foot step to his right, behind Sunshine and Lang and whispers "Lang time to catch another half orc, before tying him to a tree, see what you can do."

Angus will cast Shield on himself, just to be sure, as he does not like this at all.

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior
Shield on Angus


Xenia (AC22, HP55/55)  d20+27=38 d20+17=27 d20+20=37 d20+15=32
Tuesday February 27th, 2007 9:26:57 AM


"Hey, maybe you what can be easily seen can try hanging back a bit, you know." You can almost hear a sigh of exasperation come over the whispered Message.

"Well, the orcies are leading us to their base. Let 'em lead. How many of us you think they've seen? Maybe five? I say, let 'em go and just follow."

Still crouched at the side of the trail, the rogue worms her way ten feet forward. The Chameleon properties of her ring, cloak her in woodsy colors as she eyes the scene for anything that more or less shouldn't be missed.

"Where are the rest of them?" she whispers. "And where are the ponies? Sump'in 'bout this don't smell right. How many tracks you see coming into this place, Lang?"

The rogue's sharp eyes run over the shape of the boulders, scanning for hiders or any thing else unusual. Her ears strain to pick out the sounds from the meadow ahead. Does it sound like more than the three orcies out there moving around?

Rolls and Actions
Hide 38
Move Silently 27
Spot 37
Listen 32

Movement and Position
F37 (10ft)

Active Effects
Message (Duration Unknown)

Belkior 
Tuesday February 27th, 2007 1:48:20 PM

The hafling cleric will stay where he is, waiting for something to happen. Well, something has happened, but no violence. Yet. Just scaring the half-orcs and disrupting their meal.

"Are we going to chase them all the way back to their camp? Or just run them off?," whispers Belkior over the Message spell.

The Paragon won't cast a spell until it's necessary. And especially not a spell that would injure one of their opponents. He's come to terms with the nasty business of adventuring, but he still has his own standards.

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence, Zone of Truth (D - Aid)
3 - DC 18 - Dispel Magic, Invisibility Purge, Prayer, Wind Walk (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Dispel Evil)

Bin 
Tuesday February 27th, 2007 6:03:53 PM

The Protector waits for word on what the others plan. He would like to see some action soon, but he will wait to see how the others work.

-----------------------------------------------

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Divination, *Lesser Planar Ally, *Neutralize Poison, *Divine Power


Syr AC 25/24 
Tuesday February 27th, 2007 8:22:17 PM

Syr remains motionless until Angus gives the order to capture the orcs and then springs into action behind the Ranger.

Using the spell as he moves, "Hey boss, I vote we take these on now. If it comes to a battle, I for one, want several smaller battles rather than one BIG one."

(OOC: If all players must be good aligned, shouldn't the DM also? Also, I'm at work so I trust our most wonderful DM on placement, just behind/beside Lang.)

DM George "Feets don't fail me now!" Meadow combat round 2 
Tuesday February 27th, 2007 8:31:39 PM

Angus is embarrassed about his lack of grace and prudently decides to cast some protection spells after hiding behind the biggest Crimson Shield.

Xenia quietly moves forward testing the air with all of her senses. Something doesn't seem right somehow. Could that be something hiding behind the left boulder? Xenia also hears something that sounds like murmering coming from ahead.

Sunshine also starts to growl again and it isn't because Angus is stepping on his tail crowding so close to Lang. The sensitive dog seems to smell something and is looking up ahead with much attention.

Belkior and Bin seem to be content to see what the others are doing and hold their actions. The rest pause as they wait for more information.

Syr moves forward to also stand on the path next to Lang ready to run down the fleeig half orcs but waiting for orders.

The three half orcs seeing a large bugbear, a nasty looking dog, a tall human, someone they could have sworn to be Captain Stomp sneaking around, plus others backing them up, mutually decide that they want to be somewhere else at the moment. They withdraw 60' north leaving the clearing and onto the path again.

The boulders listed on the map are tall. Figure around 8'-10 tall. Things could easily hide behind them.The vegetation around here seems to be very thick and while you can get through it, it will be tough. Lots of pricker bushes, small pine trees and scrub brush. You will be reduced to 1/10th speed if you want to move through it and not be heard. Speed will be reduced to 1/2 speed for normal movement if off the path.

Please post where you want to be on the map. I am placing you to begin with but if you don't give me exact locations during your post, your give up the right to complain later.

We are in combat rounds and if you don't post regularly during combat, you might not like the results. Please post since visits to Gargul are so tedious.

Lang & Sunshine  d20+17=37 d20+16=31 d20+11=23 2d8(6+3)+10=19
Tuesday February 27th, 2007 8:47:55 PM

Lang & Sunshine move forward all the while keeping quiet and behind as much cover as possible. Lang watches the half-orcs. If they make any attacks on him or his companions Lang will shoots his bow.

Move Silent 37; natural 20
Hide 31

Move action 30' & ready standard action Many Shot Feat.

Hit AC 23
Damage 19

End in cell H33.

Lang & Sunshine 
Tuesday February 27th, 2007 8:54:01 PM

OOC - Posted at nearly the same time.

Lang watches the half-ors retreat. He and Susnhine move forward another 30'. Lang keeps his bow ready to shoot.

End in cell H27.

Wynn  d20+6=20 d20+6=21
Tuesday February 27th, 2007 8:54:43 PM

Thwarted by the thick underbrush, the bard returns to the path and skirts the edge of the bushes as he advances upon the clearing. [Spot=20, Listen=21]

Angus AC 18 
Tuesday February 27th, 2007 9:59:25 PM

Angus smiles at Syr "Well spoken good sire. Let capture them. That is less to fight later. Lang can follow the one traveling on horseback."

Angus strolls forward 10 feet, confident that Syr and Lang can run down the three half orcs.

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior
Shield on Angus


Xenia (AC22, HP55/55)  d20+17=33
Wednesday February 28th, 2007 8:58:12 AM


"Sum'pin there," the rogue whispers down the message. "Turn your eyes to the Left Boulder. Hear something up ahead too. Murmuring."

"My Da always said," Xenia continues as she pulls a scroll from her Haversack, "if you think they may be expecting you to come in. Don't go in the way they expect."

This is a tough one. They were all about showing how all this stuff went together when she bought it in the Catacombs, but even so, it's just sorta hard to remember how to say all the words.

Seems maybe it wasn't so hard after all. The scroll crumbles to powder as Xenia pronounces the final word, and she drifts five feet forward and up off the ground.

"I'm gonna fly up and over to see what's on the other side. If nothing else, I'll try and slow the orcies down."

Rolls and Actions
UMD 33 vs DC25 to cast Fly from Scroll

Movement and Position
F36/5ft up (5ft move)

Active Effects
Message (Duration Unknown)
Fly (5 minutes)

Belkior 
Wednesday February 28th, 2007 1:17:30 PM

The halfling cleric keeps pace with Angus, not willing to let the party get strung out. Xenia's warning hiss alerts Belkior to the possibility that there are people ... or things ... sheltering amongst the boulders.

Belkior doesn't cast any magics yet, however. It may simply be one or two creatures up ahead, and easily handled by Lang. From what they learned from Stomp, the party should encounter some more formidable opponents. Still, he does consider a way to force this encounter.

"Angus, want me to cast some protective magics and simply walk up there? Or maybe Bin? We're the best armored and a spell like Sanctuary should work against these half-orcs?"

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence, Zone of Truth (D - Aid)
3 - DC 18 - Dispel Magic, Invisibility Purge, Prayer, Wind Walk (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Dispel Evil)

Bin(AC: 22/22 HP: 54/54) 
Wednesday February 28th, 2007 1:22:40 PM

Bin gets serious at the situationa and growls under his breath at the fleeing bandits. He makes full movement to get up and close near the front for when battle is to begin.

Actions: Move to G 39

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Divination, *Lesser Planar Ally, *Neutralize Poison, *Divine Power

Syr AC 25/24, j21  d20+8=12
Wednesday February 28th, 2007 8:10:25 PM

Glad to be cut loose, Syr speeds ahead of the rest of the group keeping an eye out for surprises. (spot 12)

DM George Meadow combat round 3  d4+1=4 d20+4=13 d20+4=11 d20+4=12 d20+4=23 d8+1=5 d6=5 d20+8=22 d20+8=13 d20+8=18 d20+8=23 d20+8=16 2d8(8+3)+7=18 d20+15=26 2d6(5+1)+26=32 10d6(6+1+2+3+5+3+5+4+3+2)=34
Wednesday February 28th, 2007 9:56:45 PM

The group starts to move forward cautiously except for Syr who finally gets to run! Xenia casts her fly spell and starts moving in the up direction and slightly forward.

Suddenly all hell breaks loose. 4 dogs materialize around the back group. They are gaunt looking and have fire breathing out of their mouths. Two of them (HH1 and HH2) attack Angus but luckily his mage armor is able to turn them away.

HH4 attacks Wynn but also fails to connect.

HH3 Belkior is attacked by the last dog and is just hit even though he gets his buckler up in time. Belkior takes 5 points of bite damage and another 5 points of fire damage from the creatures nasty flaming mouth.

Up ahead Syr and Lang see another trap sprung. Foliage fences are dropped on each side of the clearing and 6 ogres spring out. 2 more come from around the boulders and close upon the leaders of the group.

O1,O2,O3 all attack Syr but he nimbly dodges aside. A flying ogre OL appears over O1 and from the heigh of 8' slashes down at Syr hitting ac 26 doing 32 points of damage with a normal sized two handed sword.

O4 and O7 attack Lang hitting ac 23 and 16. If the 23 hits Lang takes 18 points of damage.

The other 2 try to move into range.

The three half orcs take one look at the situation and decide to keep running and disappear off the map.

Finally Xenia, Bin, Belkior, Angus and Wynn are engulfed in a fireball. Each must make a reflex save of 16 or take 34 points of damage. 1/2 if saved. Xenia thinks she sees the fireball come from up ahead and down at the group.

Please post your hitpoints and acs in the top of your header. It will make my life much easier!

The boulders listed on the map are tall. Figure around 8'-10 tall. Things could easily hide behind them.The vegetation around here seems to be very thick and while you can get through it, it will be tough. Lots of pricker bushes, small pine trees and scrub brush. You will be reduced to 1/10th speed if you want to move through it and not be heard. Speed will be reduced to 1/2 speed for normal movement if off the path.

Please post where you want to be on the map. I am placing you to begin with but if you don't give me exact locations during your post, your give up the right to complain later.

We are in combat rounds and if you don't post regularly during combat, you might not like the results. Please post since visits to Gargul are so tedious.

HH 1 uninjured
HH 2 uninjured
HH 3 uninjured
HH 4 uninjured

O1 Uninjured
O2 Uninjured
O3 Uninjured
O4 Uninjured
O5 Uninjured
O6 Uninjured
O7 Uninjured
O8 Uninjured
OL Uninjured



Belkior (AC 22l; HP 43/70) - Sanctuary  d20+5=20 d20+4=17 d20+8=24 d20+15=27
Wednesday February 28th, 2007 10:31:16 PM

(OOC - George, you didn't move Belkior ahead with Angus. It doesn't matter too much, but I did write that Belkior was keeping pace with Angus.)

sorry, Your right. Thought I moved you but guess I didn't. It is to late to correct this round. My apologies

The halfling cleric manages to duck and cover from the worst of the fire that washes over him. Then Belkior stares at the creatures that have appeared around the party, recognizing them and how they must have arrived.
Refelx save = 20, 17 damage
Knowledge Planes = 17, Spellcraft = 24


"Hell Hounds! Summoned by a powerful caster!"

As ever, Belkior's first instinct is protection. But first he needs to be closer to his companions. And to do that, he either has to risk more attacks or protect himself somehow.

He concentrates and successfully casts Sanctuary, then moves past the hell hounds.
Concentration = 27

Actions
Standard = Cast Sanctuary (defensively)
Move = 30 feet to F38

Position
F38

Active Effects
Sanctuary - 10 rounds, DC 16 Will save to attack Belkior

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Hide from Undead, Sanctuary* (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence, Zone of Truth (D - Aid)
3 - DC 18 - Dispel Magic, Invisibility Purge, Prayer, Wind Walk (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Wynn Brightsong [AC=24, HP=47/64]  d20+10=25 d20+11=19 d20+14=31 d8+5=11
Wednesday February 28th, 2007 10:38:54 PM

Wynn senses the fireball just before it erupts and manages to evade the worst of it [Reflex=25].

The half-elf tumbles [19] behind the fire-hound, trapping it between Bin and himself, drawing his weapon as he moves. The exposed blade moves as if part of him and the endless practise over the past few months gives the hound little chance [Hit HH4 AC=31 for 11 HP; included +2 to atk for flanking]

"Syr, Lang!" Wynn calls out to his companions, "Fall back to the path and we'll take them on two at a time!" He then prepares to avoid any further attack from the fire-hound.

New Position=G37
Dodge vs HH4 (Effective AC=25)

Lang (AC 24; HP 109/111; Sunshine AC 23; HP 47/47)  d20+18=33 3d6(5+3+4)+10=22 d20+7=21 d6+5=10 d20+3=17 d6=2
Wednesday February 28th, 2007 11:48:34 PM

The Ogre swings at Lang, but Lang is able to nimbly avoid the blow. Ogres he thinks. Hmm, it has been awhile since he has fought them. He remembers the first Ogre he killed, way back when he was a boy. He used his first bow he ever made to kill it. He is much different a fighter since then. Now he fights mainly with his swords and less so with his bow. It will be fun to use this new form against his old foe.

Lang drops his bow, moves forward drawing his short swords and swings at the Ogre (#7). Sunshine moves up next to Lang and bites at the same Ogre. He delivers a vicious bite, but the size of the Ogre is too big for Sunshine to pull to the ground.

Lang hit AC 33; damage 15+7= 22; damage to Lang 2

Sunshine hit AC 21; damage 10
Sunshine trip attempt 17

Lang in cell H26
Sunshine in cell I26

Angus AC 18 21/38 HP  d20+5=18 d20+14=23 d20+14=30
Thursday March 1st, 2007 9:55:28 AM

Angus barely has time to duck when the conflageration hits him. Angus thanks his last purchase at the catacombs as he briefly grabs his amulet of resistance. "Ouch."

Reflex save 18

Angus seems the ogres fall on the trackers and thinks to himself, We need alot more rope if we are going to tie an ogre to a tree.

Time to regroup, and taking Wynn's advice, Angus dimension doors. "I will be right back." Angus says on the message line as he faces the hell hounds.

Casting defensivly 23 (please ignore second roll)

Location: 100 feet off the map in the direction we came or approximately 150 feet from the hell hounds

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 1/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior
Shield on Angus 2/90

Bin (AC: 22/22 HP: 37/54)  d20+3=18 d20+10=20
Thursday March 1st, 2007 1:17:39 PM

The protector finds himself with a hell hound in front and behind himself. Little did he realize they would break the force of the Fireball as it explodes around them all. He focuses on defending the party so that they could do what they do best. "May Domi help us succeed, it is my Prayer!"

-----------------------------------------------

Reflex Save successful-18
Concentration Check:-20
Actions: Bin casts Prayer on all around him.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, +Prayer, *Stone Shape, *Searing Light
4- *Divination, *Lesser Planar Ally, *Neutralize Poison, *Divine Power

Xenia (AC22, HP55/55)  d20+13=26 d20+17=26 d20+2=20
Thursday March 1st, 2007 2:54:22 PM


Wah! Dogs! Firebreathing dogs!

Then the Wold explodes. Reflexes kick into high gear and the rogue's slim body twists and curls into her cloak, turning to flap the flames away from her body.

"I saw that, YOU!" the rogue shouts and stabs a finger in the direction from which the fireball had come.

Again she reaches around to the pouch of her haversack. Again a scroll comes into her hand. Lessee ... that sez ... Alright ... She reads the scroll. She rises up five more feet into the air.

Where are you? Where the fram jammbling are you? It was just a split second from the corner of her eye. This is gonna be part intelligent guess. Then Xenia stabs a finger at the place from which she had seen the bead of the fireball originate. Or at least her best guess on it.

"Dust you!" she shouts. "Forget the others. If this works we'll only have a sec to stomp the Mage Ogre!"

Rolls and Actions
Reflex Save 26 (Evasion for no damage)
UMD 26 vs DC23
INT 20 !!! Yeah! to target the Origin of the Fireball

Movement and Position
F36/10ft up (5ft move)

Active Effects
Message (Duration Unknown)
Fly (5 minutes)
Prayer (Duration ???)
Glitterdust (3 rounds)

Items Expended
Scroll of Fly
Scroll of Glitterdust

(BTW, can anyone say Ogre Mage?)

Syr 
Thursday March 1st, 2007 10:05:35 PM

Syr feels a little threatened being in the midst of so many enemies. Flash backs of the barn flash through his head. He decides retreat is the better part of valor. He withdrawals next to Sunshine.

Location J27

posted by Matt C.

DM George Meadow battle round 4  d20+4=19 d20+4=13 d20+4=14 d20+4=11 d20+5=15 d20+11=26 2d6(6+1)=7 2d6(3+1)=4 2d6(6+3)=9 2d6(2+3)=5 d20+8=11 d20+8=20 d20+8=13 d20+8=20 d20+15=22 10d6(3+6+6+6+1+3+4+3+1+6)=39
Thursday March 1st, 2007 10:27:12 PM

Belkior casts his sanctuary spell and makes his move. Only one of the hellhounds snaps at him as he moves by with its AOO but it misses.

Wynn effectively tumbles away and slashes at HH4 causes a nasty wound.

Lang and Sunshine effectively take down O7 attacking him both high and low. The ogre slumps to the ground and starts bleeding out.

Angus shows how much he likes up close combat by dimension dooring away to safety leaving his comrades to deal with the Hellhounds.

Bin successfully casts prayer aiding his friend and hurting the enemies chances. The hellhounds are effected and so are Xenia, Bin, Belkior and Wynn. Please keep track of your duration of the spell in your post.

Xenia sees something floating up in the air and quickly casts her glitterdust at it. The creature floating is large and hovering around 40' up in the air. It yells in rage at being discovered.

Syr retreats to get closer to his comrades and helps for a line and protect Sunshine's flank.
**************************************

The hellhounds trade tactics and all breath fire. Bin finds himself in the middle and takes 3 blasts of firey breath. He is hit with 3 cones of fire and must make three reflex saving throws DC 13. If made, then you only take half damage. They do 7,4, and 9 points. Round down if save is made.

Wynn is also breathed upon by HH4 who he wounded. Same save as above or take 5 points of damage.

O5 moves into a flanking position and attacks Lang but misses horribly. O8 and O4 miss also bouncing off the rangers armor

O2 steps forward and attack Syr but misses badly
OL flies forward and swings his sword but also misses much to Syr's relief.

The rest of the ogres shuffle forward but can't get to anyone and wait for their chance to whack the little invaders.

The flying ogre is upset that he has been discovered and again summons his magic shooting another fireball down among the group. (Rolled save for blindness and he made it) Xenia, Bin, Belkior and Wynn all take 39 points of damage/ 1/2 if reflex save of 16 is made.

HH 1 uninjured
HH 2 uninjured
HH 3 uninjured
HH 4 wounded

O1 Uninjured
O2 Uninjured
O3 Uninjured
O4 Uninjured
O5 Uninjured
O6 Uninjured
O7 Dead
O8 Uninjured
O9 Uninjured
OL Uninjured


Lang (AC 24; HP 97/111; Sunshine AC 23; HP 47/47)  d20+16=28 3d6(1+6+6)+10=23 d6=6 d20+16=28 d6+10=13 d20+11=21 3d6(5+6+3)+10=24 d6=6 d20+11=27 d6+10=16 d20+7=19 d6+5=8 d20+3=10
Thursday March 1st, 2007 11:19:01 PM

Lang is happy that the Ogres are getting closer to him. This way he doesn't have to chase them down to kill them. He eyeballs the apparent leader off to his right, figuring he will be able to attack him shortly, after he dispatches these lackeys.

Lang is a blur as his short swords go to work, slicing up the Ogres that are trying to surround him. His attacks starts with Ogre 5 and after it dies Lang moves on to Ogre 4 and 8. Sunshine once again supports his master and bites Ogre 8. His bite is once again successful, but the trip is not.

Lang hit AC 28; damage 11+12 = 23; damage to Lang 6
Lang hit AC 28; damage 13
Lang hit AC 21; damage 15+9 = 24; damage to Lang 6
Lang hit AC 27; damage 16

Sunshine hit AC 19; damage 8
Sunshine trip attempt 10

Lang in cell H26
Sunshine in cell I26

Wynn Brightsong [AC=24, HP=26/64] Prayer  d20+11=17 d20+11=18 d20+15=29 d8+6=8 d20+10=30 d20+10=23 d8+6=7 d8+6=8
Friday March 2nd, 2007 8:03:44 AM

Wynn manages to sidestep most of the fire-hounds breath, only to feel the flash of heat from another eruption of flame nearby. He manages to shield himself from some of the damage, but the blisters on his arms tell him that the battle must be won soon if it is to be won at all. [Reflex saves of 17 and 18 to take half damage]

The bard returns his attention to the hounds spitting fire on him and his friends and presses on with his attack on HH4. His blade flashes twice at the flanks of the dark canid. The longsword hisses as it cuts through the creatures flesh [Hit AC 29 for 8 HP and AC 30 (critical confirmed with AC=23) for 7+8 HP]

If the hell hound does not fall, Wynn will maintain his current position [G37] and dodge any attack returned by the hound, otherwise he will move 5' to G38 and dodge HH2. [Eitherway he will have an affective AC=25]


Angus AC 22 30/38 HP  d20+4=16
Friday March 2nd, 2007 8:55:05 AM

Angus can barely see the battle rage from his postion down the path. I was a hard decision to leave his friends for a few moments, but seeing the second fireball tells him he made the right one.

"I'll be back shortly. Hold on." Angus speaks on the message line.

Angus cast polymorph on himself and feels some of his burns heal as he turns into a pixie.

----------------

OOC: Angus now has 18 Dex so his AC changed.

-----------------

Angus gains 10 feet of altitude and moves forward 20 feet by stays by the tree line.

Hide untrained: 16

Angus spots the glitterdusted flying ogre and call out on the message line "Way to go girl! Saved me a scroll and time."

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior
Shield on Angus 3/90
Polymorph 1/90

Rod Of Maximize 0/3

Xenia (AC22, HP55/55)  d20+13=28 d20+8=14 d6=5 d6=4
Friday March 2nd, 2007 10:53:40 AM


Fire washes all around again. But that was part of the training. The rogue's adopted father knew his stuff, and Xenia once again slips into her cloak, sweeping away the heat of the flames.

"It's not gonna last long, Angus. We don't take him down right away, he's gonna go 'nvisible again," she whispers back over the Message spell. "Gonna be a fram jamble to try and find him again. We need to take him down right away quick now!"

From the corner of her eye, she catches Wynn. Always an eye for Wynn. Flames lick from his clothes. A small fire lights in the rogue's brain as well.

"See how you like it ... See how you like it!." Xenia grabs a flask from her haversack and drifts up for better range. From there she hums it at the floating Mage Ogre.

Rolls and Actions
Reflex Save 28 (Evasion for no damage)
Ranged Touch AC14 (+11, +1 Prayer, -4 for 2 range increments)
Damage 5hp Fire (If +1 from Prayer applies for Splash Weapons 6hp)
2nd Round Damage 4hp (If +1 from Prayer applies for Splash Weapons 5hp)
(On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage.)

Movement and Position
F34/15ft up (5ft move)

Active Effects
Message (Duration Unknown)
Fly (5 minutes)
Prayer (Duration ???)
Glitterdust (2/3 rounds)

Items Expended
Scroll of Fly
Scroll of Glitterdust
Alchemist's Fire

Bin (AC: 22/22 HP: 21/54)  d20+3=18 d20+3=7 d20+3=7 d20+3=13
Friday March 2nd, 2007 11:53:16 AM

Bin, under direct assault from the beasts with hell's firey breath sustains burns along his body. His hair singed to near the roots, facial hair three days old made smooth along with darkened flesh. He presses on through the pain. Bin, with recognition on his face yells to the others, "Save the chil..." Then the fire ball hits and Bin sees a flash of white light before his spirit leaves his corpse. Charred remains falling to the ground in a clump of smoldering flesh. His garments are seen to have flames licking at what fuel it can find.

Takes 3+4+9 total damage from hell hounds.
Takes 39 damage from Fireball.

Negative 18 hit points

If Prayer reamins: 7/8 rounds
OOC: Forgot to add Prayer to saves, but it woudn't have mattered.

Bin (AC: 22/22 HP: -18/54) 
Friday March 2nd, 2007 11:54:41 AM

OOC: Acurate Hp's in header.

Belkior (AC 22; HP 41/70) - Sanctuary  d20+6=18 d20+23=32 d8+11=17 d8+15=22
Friday March 2nd, 2007 2:19:45 PM

The halfling cleric feels the fire wash over him again, and again he is able to avoid the worst of it. But Belkior is hurting, even before he realizes that Bin has dropped and shows no sign of life.
Reflex = 18, 19 damage
Heal = 23, to diagnose Bin's condition


Going with his first instincts again, Belkior concentrates and casts a healing spell that covers both himself and Wynn.
Concentration = 22 (just enough)
Mass Cure Light Wounds = 17 hps to Wynn, Xenia and Belkior


Then he scampers away from the hellhounds to join up with Syr and Lang.

"That thing is throwing fireballs! Bin's down and Wynn and I are hurt bad!"

Actions
Standard = Cast Mass Cure Light Wounds (defensively), healing Belkior, Wynn and Xenia for 17 hps
Move = 30 feet

Position
not sure, can't bring up the map right now

Active Effects
Sanctuary - 9 rounds, DC 16 Will save to attack Belkior

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Hide from Undead, Sanctuary* (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence, Zone of Truth (D - Aid)
3 - DC 18 - Dispel Magic, Invisibility Purge, Prayer, Wind Walk (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast


Bin/Buzz OOC  d20+3=19
Friday March 2nd, 2007 5:56:24 PM

Sorry all for throwing the thread off. I forgot about "Hero Points". This is the first time I have used one. I believe I have two of them. I am not exactly sure on the rules, but I think I can use one to try another save, here goes.

Well, it was successful, and if allowed, that would drop him to one hit point. With a possibility of Belkior's healing.

Bin (AC: 22/22 HP: 31/54)  4d8(4+6+6+6)+8=30 d20+10=22
Friday March 2nd, 2007 8:34:58 PM

Bin, under direct assault from the beasts with hell's firey breath sustains burns along his body. His hair singed to near the roots, facial hair three days old made smooth along with darkened flesh. He presses on through the pain. Bin, with recognition on his face yells to the others, "Save the chil..." Then the fire ball hits and Bin sees a flash of white light. Pain unimaginable courses through his body and he finishes his sentance with a scream. His life hanging by a thread, The protector concentrates on another action. He mutters another spell, sacrificing Lesser Planar Ally for Cure Critical Wounds, "Domi, heal your loyal servants wounds!"

If possible he will move out from between the three Hell Hounds to reduce the number of them breathing on him.

Takes 3(save)+4+9 total damage from hell hounds breath.
Takes 19 damage from Fireball.(Failed, hero point roll =20 19+1 prayer)

Actions: Cure Critical Wounds on Bin, 30 Hit Points returned.
Concentration Check to do so: 22

Active Spells: Prayer 7/8 (+1 to all attack, damage, saves and skill checks.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, +Prayer, *Stone Shape, *Searing Light
4- *Divination, +Lesser Planar Ally, *Neutralize Poison, *Divine Power

+-cast *-memorized

JohnP - OOC 
Friday March 2nd, 2007 9:40:05 PM

If Bin was alive, the Mass Cure Light heals him too, for another 17 hps.



DM George supplimental post 
Friday March 2nd, 2007 10:43:01 PM

Bin use of the hero point is fine and Belkior's mass cure will also effect Bin as well. Bin lives though the scare. Morale of the story. Don't bunch up when ogre mages are throwing fireballs and don't leave nasty spell users alone!

---------

Don't leave nasty spell users alone! He was invisible and until this round we could not see or effect him! We will attempt to rectify that situation starting this round, depending on what he does.

JimF

++++++++++++++++++++++++

Invisible and Flying. I regret not being able to give the Fly spell to Lang. I think he could have made short work of the OM.

Al

Syr AC 25/24 HP 67/78, message, k26  d20+12=28 d20+12=22 d20+12=25 d20+7=26 d10+5=8 d10+5=11 d10+5=7 d10+5=9
Saturday March 3rd, 2007 3:50:24 PM

The fireball speeds overheard and he ducks slightly out of reflex. Still feeling the flame as evidenced from his slightly singed hair, he braces for the huge figure approaching him. Dodging nimbly to the side to avoid the blows he launches his own series of punches at the creatures mid section.
(Attack 28,22,25,26 damage 8,11,7,9)

Over the message line he asks Angus, "I can take a shot at jumping at grabbing the flying one? You tell me boss."

Role Call - ADM Scott the Southern 
Sunday March 4th, 2007 2:31:31 AM

Xenia XXXXX
Belk XXXXX
Bin XXXXX
Angus XXXXX
Wynn XOXXX
Lang XOXXX
Syr XXXxX
94% Effective


DM George combat round 5  d20+5=8 d20+5=14 d20+5=18 d20+15=23 d20+5=12 d20+5=13 d20+5=16 2d4(1+1)=2 2d4(2+2)=4 2d4(1+3)=4
Sunday March 4th, 2007 9:05:16 PM

Lang in a fury of blows strikes down O5 and O4 without breaking a sweat but does seem to have a lot of ogre blood all over him. His final blow slashes into O8 staggering him but not putting him down. Sunshine gets in on the action and takes a meaty bite out of the ogre's leg but also fails to kill the opponent.

Wynn kills off HH2 and moves to his new location.

Angus turns himself into a sprite, (can't find pixie in the MM) and climbs 10 in the air and moves forward trying to keep himself out of trouble.

Xenia digs out an alchemist fire vial and throws it at the shadowy figure hovering above splattering the creature and getting a slight grunt of pain.

Belkior casts a mass cure light spell and darts forward toward the others and gets about halfway there. He is directly underneath the floating glitterdusted shape.

Bin also casts a spell on himself successfully but draws several attacks of opportunity from the hellhounds. All three snap at him but all three can not penetrate his armor. Bin moves away from the hounds following on Belkior's heels. OOC you didn't tell me where you want to go so I am having you follow your brother cleric. Please post a location or you might not like where I put you.

Syr snaps out feet, elbows and hands striking his foe several times and grins in satisfaction as the ogre [O2] topples over, unconscious and bleeding.

************************************************************

OL takes a swing at Syr but misses as the monk neatly dodges aside. It was close though and the sword shaved some of Syr's hair off his head. OL then moves backwards out of range.

The glitterdusted form seems to look around and though it wants to strike back at Xenia sees his troops being decimated before his eyes. He sees to gesture with some kind of staff and a wall of fire springs up around the trio cutting them off from retreating and moving forward. The wall is 20' high and 5' in front of them and 5' behind them. It runs another 10' to the left and 5' to the right extending into the forest which promptly starts to smoke! Lang takes 2 points of damage, Sunshine and Syr take 4 points of damage each.

The glitterdusted form then moves away to the north.

The three hellhounds close on Wynn and start snapping away but all of them seem frustrated that they can't tear into his flesh. 3 misses.

No action can be seen from the regular ogres behind the wall of fire.
Hellhounds ac 16
ogres ac 16

HH 1 uninjured
HH 2 uninjured
HH 3 uninjured
HH 4 Dead

O1 Uninjured
O2 Dead
O3 Uninjured
O4 Dead
O5 Dead
O6 Uninjured
O7 Dead
O8 Wounded severely
O9 Uninjured
OL Uninjured
OM Slightly wounded


Angus AC 22 30/38 HP d20+8=22 
Sunday March 4th, 2007 9:07:17 PM

OOC: I can not longer wait for your post George as I am traveling. This post is an attempt to post after your next round of actions.

Please move my post to after yours once you post.

Edited by Al per permission from Jim.

------------------------------------

Angus will attempt to help his friends as best he can, but maintains his postion (hide 16 from last round)

Angus will attempt to help his friends as best he can. He rises up to 20 feet in the air and moves out into the center of the trail. From there, he can just see the Ogre Mage over the top of the wall of flames and to the right of the trees.

Angus know he needs a range spell and one of his new ones will do the trick as Angus casts a maximized (rod) and empowered (metamagic) acid arrow at the spell using ogre.

Hit touch AC 22

Damage 8 hit points this round and an additional 3 rounds.

The spell using Ogre will now have to make a DC 16 concentration check for all spell casting as long as this acid arrow is active.

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 0/8
3 Level 0/6
4 Level 3/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior
Shield on Angus 4/90
Polymorph 2/90

Rod Of Maximize 1/3

Position G51 20ft up

DM GeorgeJim moving your post but will allow you to change it if you want since the situation changed. You really can't see the target you were shooting at.


Bin (AC: 22/22 HP: 48/54)  d20+8=15
Sunday March 4th, 2007 10:31:27 PM

Bin stumbles forward after the inferno ordeal. Lucky to be alive he sees the wall of fire that hinders their progress forward to rescue the captives. He stops long enough to cast a spell directly at the wall of fire to dispel it. "Wall summoned for evil, begone for the greater good!" His left hand gestures with divine authority. Then knowing how effective his spell had been, he moves back toward Wynn, to assist next round.
(ooc: Sorry about the movement confusion. I will be more specific.)

Action: Cast Dispel Magic on wall of fire: 15
Move: G37
Active Spells: Prayer 6/8 (+1 to all attack, damage, saves and skill checks.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- +Dispel Magic, *Invisibility Purge, +Prayer, *Stone Shape, *Searing Light
4- *Divination, +Lesser Planar Ally, *Neutralize Poison, *Divine Power
(+-cast *-memorized)

DM George. Nice idea but it didn't work. Want to post that it didn't work so others can make their tactics with this knowledge.



Xenia (AC22, HP55/55)  d20+27=39 d20+17=33
Sunday March 4th, 2007 10:49:08 PM


"Woo! Good shot, Angus!" the rogue whoops as the magic arrow steams an sizzles in the Mage Ogre, a crackling counter point to her Alchemist Fire. Then she rises up, up, up before diving into the branches of the trees 45 feet up in the air. Weaving her way through the Concealment of the branches, Xenia uses the power of her ring to blend with the background of limbs. At the edge of the clearing, she peers out, near invisible, at the Mage Ogre across the way.

Rolls and Actions
Hide 39
Move Silently 33

2nd Round Damage 4hp (If +1 from Prayer applies for Splash Weapons 5hp)
(On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage.)

Movement and Position
E30/45ft up

Active Effects
Message (Duration Unknown)
Fly (5 minutes)
Prayer (Duration ???)
Glitterdust (1/3 rounds)

Items Expended
Scroll of Fly
Scroll of Glitterdust
Alchemist's Fire

Syr (Ac 25/24 HP 64/78) message, L24  d20+12=15
Monday March 5th, 2007 2:38:50 AM

Feeling his clothes start to smoulder, Syr continues to pursue the retreating Ogres. Rather than moving through the fire more, he sidesteps around it and weaves his way through the underbrush before aiming a useless kick at the closest ogre (attack 15). (His position on the current map is off by 5' see previous post)

DM George I didn't move you before since that would have put you into the thick forest and totally hampered your movement. I meant to say something in the last post but forgot. Still if you want to be there, I will put you there. Also, you are in a ring of fire. Unless you can fly, or dimension door, you will have to go through it.

Wynn Brightsong [AC=24 HP=43/64] Prayer  d20+13=33 d20+13=23 d20+13=19 d20+13=29 d8+6=12 d8+6=13 d8+6=7 d8+6=11
Monday March 5th, 2007 7:42:54 AM

Wynn surveys the scene before him and decides that protecting the two clerics is more important than pursuing the ogre mage with Xenia. He steels himself for battle with the fire-hounds and launches himself into battle, spinning furiously in order to engage all three at the same time, his sword flashing as it strikes the beasts.

[Whirlwind attack; Hit HH3 AC=33 confirmed critical with 23 for 12+13 HP. Hit HH1 AC=19 for 7 HP. Hit HH2 AC=29 for 11 HP]

[Dodge vs HH1: effective AC=25]

Lang (AC 24; HP 89/111; Sunshine AC 23; HP 43/47)  d20+18=36 d20+18=24 2d6(4+3)+20=27 2d6(2+5)=7 d6=6 d20+7=27 d20+7=8 d6+5=9 d20+3=6
Monday March 5th, 2007 12:48:03 PM

Lang steps forward and attacks Ogre #6. It is a devastating blow that slices a huge gash across the Ogre's chest.

Sunshine also moves forward and attacks Ogre #1. He delivers a solid bite to the Ogre's leg.

Lang hit AC 36(24); critical damage 27+7 = 34; damage to Lang 6

Sunshine hit AC 27(8); damage 9
Sunshine trip attempt 6

Lang in cell H24
Sunshine in cell I24

Belkior (AC 22; HP 41/70) - Prayer  d20+10=25 d20+10=23 d20+10=24 d20+10=27
Monday March 5th, 2007 3:28:47 PM

The halfling cleric looks up at the flying, glittering form and the Wall of Fire that it has just summoned. Belkior calls upon his training and casts Dispel Magic below the flying creature, beyond the firewall. Hopefully, his spell will affect both the creature and the flames.
Dispel checks = 25, 23, 24, 27, etc.

After seeing the flames disappear, Belkior will trot forward towards Lang, Sunshine and Syr.

Actions
Standard = Cast Dispel Magic, targetted 25' above ground (15' below ogre mage) which should also catch wall

Move = 15 feet

Position
G29

Active Effects
Prayer - +1 to rolls
Sanctuary - 8 rounds, DC 16 Will save to attack Belkior (but believe that Dispel Magic counts as an attack)

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Hide from Undead, Sanctuary* (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence, Zone of Truth (D - Aid)
3 - DC 18 - Dispel Magic*, Invisibility Purge, Prayer, Wind Walk (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast

ed. JohnP - Target the upper left corner of F22, at the above height.

DM George Meadow combat round 5  2d6(4+4)+10=18 2d6(6+2)+10=18 2d6(1+4)+10=15 d20+13=19 d20+7=26 d20+7=21 d20+7=11 4d6(5+1+3+1)=10 4d6(4+1+1+6)=12 d20+4=24 d20+4=7 d20+4=9 d8+1=4 d6=4
Tuesday March 6th, 2007 12:01:51 AM

Angus rises up from his concealment and angles himself for a better attack. An arrow launches from him and hits the Orge Mage in the stomach pumping painful acid into his body.

Bin tries to dispel the wall of fire but finds the magic to strong for his attempt. He then moves back towards Wynn to aid him in his combat.

Xenia moves forward and up losing herself in the trees and branches of the forest. She sacrifices quiet for speed as she tries to weave through the thick branches and though she doesn't think she is seen, she does disturb some of the branches during her quick climb. (ooc Al, since you are moving at full speed, you get minuses on your ability to hide and move silently.)

Syr moves through the wall taking a nasty burn and up along side of O1. (18 points of damage for passing through the wall. The monk tries to kick O1 but bounces his foot off his armor.
OOC since we had some confusion on the movement last round, I am forgoing the ogres AOO.

Wynn becomes a mini blade barrier as his swords whirl through the air. HH3 suddenly finds itself without a head collapses dead on the spot. The other 2 take nasty wounds.

Lang steps through the wall of fire taking 18 points of damage from its flames but chops down O6 with a mighty blow from which the ogre will never rise.

Sunshine steps through the wall and burns for 15 points of damage. He does manage to take some of the pressure off Syr by stepping through the wall and taking a bite out of O1.

Belkior moves up and casts his dispel magic on both the wall and the ogre. The wall of fire blinks from view and now you can see an ogre mage floating in the sky with an arrow sticking out of his stomach pumping acid.

*******************************************

The now visible ogre mage while still on fire roars his disapproval of his spell being dismissed. Not sure which offender to attack first, he decides upon the little cleric in front of him and in plain view. Three rays shoot from the hand of the ogre mage but only 2 strike Belkior. He dodges the 3rd. Belkior takes 22 points of damage. The ogre then retreats 60 feet.

The rest of the ogres on some kind of unspoken message, withdraw and run away as fast as their clumsy feet will let them.

OL pulls a shield on while floating away.

Hellhound 1 manages a bite on Wynn rolling a natural 20 inflicting 8 points of damage. The critical roll missed. The other breaks a few more teeth on Wynns armor.

HH 1 injured moderately
HH 2 injured moderately
HH 3 Dead
HH 4 Dead

O1 Injured moderately
O2 Dead
O3 Uninjured
O4 Dead
O5 Dead
O6 Uninjured
O7 Dead
O8 Dead
O9 Uninjured
OL Uninjured
OM Slightly wounded



Syr (Ac 25/24 HP 66/78) message, i13  d20+14=26 d10+5=9
Tuesday March 6th, 2007 12:50:12 AM

Syr steps through the fiery wall and comes away with a couple 2nd degree burns for his trouble. Ignoring the pain, he briefly pats the fire down on his tunic and watches as the ogre retreats (No AoO as the ogre didn't take one either, fair is fair after all). With a brief glance back at Angus, the monk takes off after the ailing ogre. Attempting to charge, he has to slow down to avoid some rather large boulders in his path. Stopping well out of harm's way, he takes a breath and slowly massages the burns (Heal 20) while eyeing his opponents.

(OOC: Is that ring of fire correct? Are we penalized for Belkior posting later than the others?)

DM George Yes sorry this is a turn based game so your action came before Belkior's. One of the limitations of this medium. Still it can be used to your advantage as well. Someone can cast haste on you and you could take the extra attack on your turn. Also thanks for not taking the AOO but you wouldn't have gotten one anyway since the ogre withdrew. That tactic disallows AOO.

Wynn Brightsong [AC=24 HP=35/64] Prayer  d20+13=23 d20+13=23 d20+13=22 d8+6=8 d8+6=11 d8+6=12
Tuesday March 6th, 2007 7:37:34 AM

Wynn hisses when the hound tears at his flesh, but ignores the bleeding wound and launches himself into another attack against the creatures pressing in on him and Bin.

[Whirlwind attack; Hit HH1 AC=23 for 8 HP, Hit Hit HH1 AC=23 for 11 HP. Hit HH2 AC=22 for 12 HP]

[Dodge vs HH2: effective AC=25]

DM George In case someone wants to help Wynn, this latest attack sends both Hellhounds bact to whereever they were summonned from.


Angus AC 22 30/38 HP  d20+8=22 d20+4=9
Tuesday March 6th, 2007 8:34:39 AM

OOC: Did the ogre make his DC 14 concentration check for the scorching ray?"

-------------------------

On the message line Angus adds excitedly "Pour it on!"

Angus move up and foreward 5 feet and launches another maximized and empowered AAA (Angus, Acid Arrow) at the ogre mage.

Hit touch AC 22

Damage 12 hit points this round and an additional 3 rounds.

The orgre mage will take 20 points of damage per round this round and for the next two round until the first arrow burns out.

The spell using Ogre will now have to make a DC 20 concentration check for all spell casting as long as this acid arrow is active.

Damage to OM so far 28 HP

Hide untrained 9

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 1/8
3 Level 0/6
4 Level 3/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior
Shield on Angus 4/90
Polymorph 3/90
AAA #1 2/4 - maximized
AAA #2 1/4 - maximized and Empowered

Rod Of Maximize 2/3


Xenia (AC20, AC21 vs OM, HP55/55)  d20+17=25 d20+17=35
Tuesday March 6th, 2007 9:37:10 AM

"Advantage, Xenia. Risk and advantage. Play it smart and always look for the advantage. Hit when they can't hit back. It may not be fair, but it will minimize the risk. It's how you survive. Make sure you have the advantage before you take the risk."

Couldn't help but notice how the Ogre Mage Guy was wavin' 'round that staff. Just couldn't help notice. Can see him now. Even without the Glittering Dust. But no telling. No telling when he might 'Nvisible Out again. Could use the spell to make herself bigger. But by that time, who knows where the Ogre Mage Guy will run off to, and taking that staff with him.

"One more thing you didn't figure in there, Da ... " without conscious thought, the rogue replies down the Message link to the words of her adopted father from the distant past, " ... and that's Loot."

Gotta have it.

Charging from out of the trees, Xenia grabs at her spiked chain as she arrows toward the Ogre Mage. With a swift movement she brakes, and putting all her momentum into it, heaves back as chain wraps staff. For a moment, the staff remains firm in the Mage Guy's hands. Then there's a feeling, a feeling like it might just give ...

"GRAB THE STAFF!" Xenia yells to her companions below. "SYR, GRAB THE STAFF! IT'S GOOD STUFF!"

Rolls and Actions
Disarm 25, Reroll using Hero Point 35!!!
Base Disarm 17 (+11 MAB, +1 MW, -4 Non-proficient, +4 Two Handed, +2 From Chain, +2 Charge, +1 Prayer)
Estimated DC30 (+7 Ogre Mage MAB, +5 10 Lvls Wizard, +4 Large Size, +4 2-Handed Weapon, +10 Taking Ten)

Movement and Position
E12/45ft up

Active Effects
Message (Duration Unknown)
Fly (5 minutes)
Prayer (Duration ???)

Items Expended
Scroll of Fly
Scroll of Glitterdust
Alchemist's Fire
Hero Point

Bin (AC: 22/22 HP: 48/54)  d20+8=12 d20+3=18 d20-1=4 d4-1=2 d4-1=2 3d8(5+1+7)+8=21
Tuesday March 6th, 2007 1:54:54 PM

Bin runs up behind Wynn and notices he is hurt badly, but not critical yet. Bin decides to sacrifice Stone Shape for Cure Serious Wounds. Touching him on the shoulder he asks his patron for it to come to pass, "Domi, please heal this champion of good."

Actions: Cast CSW on Wynn healing 21 hit points of damage.
OOC: Sorry for the first rolls, I thought there was a hound left until I went back and reread the posts, please disregard.

Active Spells: Prayer 5/8 (+1 to all attack, damage, saves and skill checks.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- +Dispel Magic, *Invisibility Purge, +Prayer, +Stone Shape, *Searing Light
4- *Divination, +Lesser Planar Ally, *Neutralize Poison, *Divine Power
(+-cast *-memorized)

Lang (AC 24; HP 75/111; Sunshine AC 23; HP 28/47) DM George  d8+1=4
Tuesday March 6th, 2007 8:00:25 PM

Lang decides that this is a convient lull in the action to pull out his wand of curing and tap himself with it. He gets back 4 hps.



DM George meadow combat round 7  d20+13=28 d20+7=18 d20+7=23 d20+7=20 6d6(+3+4+3+5+1)=19 6d6(1+6+5+4+1+4)=21 6d6(4+6+3+1+3+4)=21 d20+20=28 2d6(2+2)+12=16
Tuesday March 6th, 2007 8:28:34 PM

Syr darts forward and using his monk feat heals his body from some of the injuries.

Wynn kills the rest of the hellhound threat with some nice swordwork.

Angus send another dart into the belly of the beast causing another roar of pain. (ooc yes I did roll for his spell concentration and he made it.)

Xenia darts forward and swings her chain forward wrapping it around the staff of the ogre mage. With a deft twist the staff is pulled from the monster's hand and falls to the ground below. (not sure if you would add the charge to the multiplier. It allows you to hit better but not sure it allows you to disarm better. Didn't matter in this case. You disarmed him either way.) Glitter dust spell expires.

Bin casts a cure serious on Wynn helping him out for 21 points of damage.

Lang pulls out a cure wand and taps himself for 5 points of damage. The singed Sunshine looks at the bugbear hopefully. (Matt IMed me instructions, since he was caught up at work)

******************************************

The opponents seem to melt away as the hellhounds are released back to their plane of existance. Still the opponents left are determined.

O1 upon receiving some kind of command backpedals and scoops up the staff with his long arms.

The ogre mage is getting frustrated. He was planning on killing the mage who keeps shooting spells at him but this wisp of a thing just robbed him of his staff. He summons more power than normal and shoots an empowered scorching ray at her. He hits ac 18,23,20 doing 19, 21 and 21 points of damage for a total of 61. Xenia is at -6 hps. The mage then dives into the forest trying to avoid any more damage from the pesky human shooting him. He now has total concealment in the jungle at least from Angus.

The flying ogre swoops in on Syr and hits him with his greatsword. He is only using it one handed and seems to be using a shield now. He does 16 points of damage to Syr.

O1 Injured moderately
O2 Dead
O3 Uninjured
O4 Dead
O5 Dead
O6 Uninjured
O7 Dead
O8 Dead
O9 Uninjured
OL Uninjured
OM Slightly slightly to moderate





Xenia (AC17, HP -6/55)  d100=92 d20+6=19
Tuesday March 6th, 2007 9:10:07 PM

Bright burst of pain and then blackness. The body fights to live, and just barely hangs on.

Deprived of the conscious will to keep herself aloft, Xenia's limp and smoking body floats gently to the forest floor.

Rolls and Actions
Foritude vs Massive Damage 19 vs DC15 saved and avoided death.
Stabilize 92, Nope.

Movement and Position
E12/On the Ground

Active Effects
Message (Duration Unknown)
Fly (5 minutes)
Prayer (Duration ???)

Items Expended
Scroll of Fly
Scroll of Glitterdust
Alchemist's Fire
Hero Point

Belkior (AC 22; HP 41/70) - Prayer 
Tuesday March 6th, 2007 9:34:41 PM

OOC - I thought that I still had a couple hours to post tonight. Belkior was going to move ahead and toss some healing about, but not gonna happen now. Sorry about that.

The halfling cleric shakes off his momentary lapse in time to see Xenia's body plummet to the earth. Belkior dashes forward into the cover of the boulders where he can shelter from any magics cast by the ogre mage.

As he runs, Belkior calls out to his fellows. "Don't worry! I'll see if Xenia's okay!"

Actions
Double Move = 60 feet

Position
F17

Active Effects
Prayer - +1 to rolls

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Hide from Undead, Sanctuary* (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence, Zone of Truth (D - Aid)
3 - DC 18 - Dispel Magic*, Invisibility Purge, Prayer, Wind Walk (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast



Lang (AC 24; HP 75/111; Sunshine AC 23; HP 28/47) 
Tuesday March 6th, 2007 10:09:00 PM

Lang is undecided on what to do. He is dinged up a little bit and Sunshine even more so. The enemy appears to be retreating and the Shields are a little spread out.

"Sunshine stay."

Well he can let Syr have all the fun fighting the flying Ogre. Lang moves forward putting away his wand and prepares to attack the Ogre with his 2 short swords.

"Somebody grab my bow off the ground."

Double move towards Syr & OL10.

Lang in cell H13
Sunshine in cell I24

Angus AC 22 30/38 HP  d20+8=20 d20+4=8
Wednesday March 7th, 2007 1:25:46 AM

OOC: George, the OM can not move if it casts an empowered scorching ray as it is a full round action. This is the same reason Angus could not move more than 5 feet the last round.

Xenia either is up and the OM moved or Xenia is down and the OM is concealed.

--------------------------------

Angus hears Xenia call out about the staff of fire and Angus calls back on the message "Get the Staff, that will be a powerful weapon for our side! Track it down."

Angus sees Xenia get toasted and fall and is filled with rage and........

Senario #1

send a third maximized and empowered AAA at the flying OM.

Hit AC 20 for 12 damage.

Angus will move forward 5 feet and attempt to hide in the branches.

Untrained hide 8

Senario #2

goes invisible and moves forward with all speed (I believe at least 40 feet, but am not sure how fast pixies fly)

--------------------

The spell using Ogre will now have to make a DC 20 (or 26 depending on senario) concentration check for all spell casting as long as the acid arrows are active.

Damage to OM so far 48 HP (60 HP depending on senario)

------------------------

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 1/8
3 Level 0/6
4 Level 3/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior
Shield on Angus 5/90
Polymorph 4/90
AAA #1 3/4 - maximized
AAA #2 2/4 - maximized and Empowered
AAA #3 ??????
Invisio ??????
Will update spell list once senario is choosen.

Rod Of Maximize 2/3 (3/3 depending on senario)


Syr (Ac 25/24 HP 50/78) message, h1  d20+14=28 d10+5=13
Wednesday March 7th, 2007 1:32:11 AM

Hearing Xenia's shout, he turns to look at the dark elf only to see her body fall to the ground. Muttering to himself, "uhoh Wynn's gonna be mad... ", he glances at the staff she was refering to just as the ogre scoops it up.

Weighing his options, Syr decides to stay offensive and turns his back on the ogre with the greatsword and shield. Calling over his shoulder he moves and yells, "Belkior, I'm needing healing up here!" Moving toward the other ogre, he takes a jump as he nears, hitting the beast in the forehead with a stunning blow before dropping down beside it. (Attack 28, damage 13, stunning Fist Fortitude save DC17)

Bin 
Wednesday March 7th, 2007 1:22:16 PM

Seeing the situation and that Belkior will be tending to Xenia, Bin makes a dash toward the front to heal Syr next. Bin hopes Syr will meet him in the middle to recieve the healing, or it could be a full action to make movement.

Actions: Movement toward Syr this round.

Active Spells: Prayer 4/8 (+1 to all attack, damage, saves and skill checks.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- +Dispel Magic, *Invisibility Purge, +Prayer, +Stone Shape, *Searing Light
4- *Divination, +Lesser Planar Ally, *Neutralize Poison, *Divine Power
(+-cast *-memorized)

Wynn Brightsong [AC=24 HP=56/64] 
Wednesday March 7th, 2007 5:30:15 PM

Turning to thank the cleric behind him, Wynn witnesses the dark rogue's unnatural attitude in descent.

He hears nothing...sees nothing...only the slender form as it floats down into the forest.

Xenia!...a soundless scream in his head.

Bloody swords in hand, the half-elf runs towards the bolders behind which the rogue disappeared.

DM Info:

Base speed (30) x 4 = 120 (hard to read grids)

Position: F16?


DM George meadow combat round 8  d20+13=29 d20+20=35 2d6(1+5)+12=18 d20+20=30 d20+15=30 2d6(1+5)+12=18 2d6(4+1)+12=17 15d6(6+6+3+5+3+2+1+1+2+6+5+2+2+5+5)=54
Wednesday March 7th, 2007 9:36:22 PM

Xenia falls gently to the ground, ooze coming from her wounds staining her clothes and equipment. Slowly her life drains away.

Belkior moves towards Xenia hoping to help but takes some shelter by the boulders.

Lang also moves forward ready to give support for his friend Syr. He calls for his bow concerned on how he will fight this flying foe.

OOC Jim is right. He can't hide and is still flying at the same place.

Angus sends another dart lancing out at the Ogre mage sinking it into his chest. The sprite pumps his fist in satisfaction as the acid starts pumping.

Syr leaves the combat to chase down the Ogre running away. He draws an AOO from the one his fighting and takes 18 points of damage. Still he moves over to O1 and kicks him in the head. He is very satisfied with his stunning blow as the ogre topples unconcious to the ground.

Bin sprints towards the front trying to help out his friends. (ooc gave you 120 movement since you couldn't heal this round)

Wynn sprints forward when he sees his beloved down trying to get to her side.

***************************************

The ogre mage is in horrible pain. He can only think of one thing. Revenge on his tormentor. He summons his will and casts a fireball at the pesky little fairy causing him so much pain. Empowered fireball at Angus. Angus feels the world explode around him. Rolled a 29 for concentration check. Angus is hit with a maximized fireball for 60 points of damage. Reflex save of 15 to take half damage.

The flying ogre fighter is tempted to chase the fast monk around but since the bugbear came into such convient range. He launches a full attack on him hitting ac 30 twice doing 18 and 17 points of damage to Lang for a total of 35 points of damage.

I don't play with the massive damage rule. If you take massive damage and are still alive, you are alive. Course it works the other way too.

Correction!!! Woke up at 2am slapping myself on the forehead. As much as the ogre mage would like to shoot a maximized fireball at Angus, he can't. He would have to shoot an empowered fireball which did less damage. It only does 54 or 27 so Angus has 3 hps left which allows him more action. Sorry about this. Jim I will have Angus go invisible if I don't hear from you but you do have more options. Feel free to repost. Gotta stay off the cold medicine while posting!



Lang (AC 24; HP 35/111; Sunshine AC 23; HP 28/47)  d20+16=24 d20+16=27 d20+11=30 d20+11=15 d20+11=23 d20+11=13 d20+11=30 d20+11=24 3d6(1+3+6)+10=20 d6=2 d6+10=14 4d6(1+6+6+4)+20=37 d6=3 2d6(1+6)+20=27
Wednesday March 7th, 2007 10:38:13 PM

Lang winces in pain as the flying Ogre smacks him hard twice. Lang knows he needs to do some serious damage to this Ogre to either kill it or drive it away. He only has a round or two left at this pace. Anger starts to overtake him and he lashes out at the Ogre with his 2 short swords. He will not let his hated foe defeat him.

The hero in Lang comes out as his short swords carve large slices out of the Ogre's hide.

Lang hit AC 24; damage 11+9 = 20; damage to Lang 2
Lang hit AC 27; damage 14
Lang hit AC 30(15/23); damage 27+10 = 37; damage to Lang 3; (burn a hero point to re-roll critical confirm)
Lang hit AC 13/30(24); damage 27; (burn a hero point to re-roll to hit)

Lang in cell H13
Sunshine in cell I24

Angus AC 22 0/38 HP  d20+9=23
Thursday March 8th, 2007 12:59:36 AM

Angus sees the small firey ball streak toward him and he knows he is in trouble and screams on the message line "I'm in for it now."

Angus uses his new found quickness of his pixie form to best advantage and starts heading for cover closer to the ground, but he is not fast enough, but does manage to avoid most of the flames.

Reflex save 23

Angus settles to the ground very burned

-------------

OOC: I believe that 0 hp is not unconcious, but players are only allowed one action per round.

-------------

Angus will go invisible if he is allowed one action.

-----------------

The spell using Ogre will now have to make a DC 20 concentration check for all spell casting as long as the acid arrows are active. The first AAA burns out this round so on the OM turn his concentraction check is only 20

Damage to OM so far 90 HP from the acid arrows

----------------

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 2/8
3 Level 0/6
4 Level 4/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior
Shield on Angus 6/90
Polymorph 5/90
AAA #1 4/4 - maximized, will be gone on OM turn
AAA #2 3/4 - maximized and Empowered
AAA #3 2/4 - maximized and Empowered

Rod Of Maximize 3/3


Bin (AC: 22/22 HP: 48/54)  4d8(3+8+3+3)+8=25
Thursday March 8th, 2007 10:50:29 AM

Lang, right beside the Protector gets healed this round. Bin yells to him "Hold" to keep him from running off before it comes to pass. Sacrificing his Neutralize Poison casts Cure Critical Wounds. After that, Bin continues forward to assist Syr.
(ooc: Map is getting very unclear. I can see colors and names with a lines missing. I will leave it up to DM to place where he thinks Bin would go as it corresponds to my posts.)

Actions: CCW on Lang for 25 hit points restored. Move forward toward Syr

Active Spells: Prayer 3/8 (+1 to all attack, damage, saves and skill checks.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- +Dispel Magic, *Invisibility Purge, +Prayer, +Stone Shape, *Searing Light
4- *Divination, +Lesser Planar Ally, +Neutralize Poison, *Divine Power
(+-cast *-memorized)

Al - OoC 
Thursday March 8th, 2007 10:54:30 AM

Yes, the resolution on the map suffers the more I have to zoom out to capture the entire party on the map. But you should be able to zoom in with whatever application you're using to view the jpeg. Zooming in on different areas of the map should get you greater detail.

Belkior (AC 23; HP 41/70) - Prayer  d20+23=27 4d8(8+2+7+8)+11=36
Thursday March 8th, 2007 1:01:08 PM

The halfling cleric moves around the boulder to beside the crumpled form of Xenia. Belkior sees the faintest signs of life as he prepares to cast a healing spell on the rogue. Not having to worry about nearby attackers, the Paragon invokes the prayer and drives healing energy into Xenia.
Heal = 27

Actions
Move = 30 feet
Standard = cast Cure Critical Wounds on Xenia, healing 36 hps

Position
D12

Active Effects
Prayer - +1 to rolls

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Hide from Undead, Sanctuary* (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence, Zone of Truth (D - Aid)
3 - DC 18 - Dispel Magic*, Invisibility Purge, Prayer, Wind Walk (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast



Xenia - OoC 
Thursday March 8th, 2007 1:24:48 PM

I notice that the Status of the Ogres is missing. Any chance we can get at least get the status of the Ogre Mage? I don't think he can be any more than 107hp. So, if Angus is right with the 90hp from the Acid arrows, and 11hp from Xenia's Alchemist Fire he must be pretty near toast.

Bin  d20+10=30
Thursday March 8th, 2007 2:41:39 PM

OOC: Sorry for the second post today, but I was thinking that the OL could pass by Lang to get an AoO on Bin while he was casting, so I should do a concentration check, just in case.

Concentration: 30

Xenia (AC22, 23 vs OM, HP 21/55)  d20+20=39
Thursday March 8th, 2007 3:40:55 PM


Wyyyynnnn ... I think I drinked too much. I hurt. Everything hurts. I's too early to get up.

"wh-kough ... " The girl rogue coughs through swollen lips. Tender red flesh still throbs from within the cracks in charred and blackened skin.

The breath of pain brings the last few conscious moments flooding back. risklootstaffchargestafffallingstaffpain ... belkie ...

STAFF!

The sudden resurge of the pain nearly sends her back down into the dark well of unconsciousness. No. That's just girly complaining. Belkie does good curing and the wounds aren't that bad. Not really.

Staff!

"Thngs Blgie." The rogue scrambles to her feet, fighting the flames from her charred skin all the way. Where is the thing? It should be right here! On the ground! There's a downed ogre next to Syr. Wasn't he just up? And there it is! The Staff! (Spot 39, assuming it's lying in plain view on the ground.)

Xenia folds her arms at her side and jets across the ground in the direction of the staff. A quick acrobatic mid-air turn puts her over her precious booty where she floats with rapier in hand.

Rolls and Actions
Rise from prone. Move, drawing weapon.
Spot 39

Movement and Position
MEA: Rise from Prone
O1 has been removed so I'm not sure where the staff would have fallen.
Over the Staff 5ft up (Somewhere in the neighborhood of 1,2,3 F&G.)

Active Effects
Message (Duration Unknown)
Fly (5 minutes)
Prayer (Duration ???)

Items Expended
Scroll of Fly
Scroll of Glitterdust
Alchemist's Fire
Hero Point

Wynn Brightsong [AC=24 HP=56/64]  d20+12=23 d6=5
Thursday March 8th, 2007 5:16:48 PM

Just as he is about to follow Belkior, Xenia rockets out from the thicket, and a great sense of relief washes over the bard. Protected where he is from any immediate threat, he drops his longsword, unshoulders his bow, and fires a single arrow towards the ogre mage. [Hit AC=23 for 5 HP]

JimF/Angus  d4=1 d4=4
Thursday March 8th, 2007 7:40:24 PM

OOC: Hi George, did the OM do an empowered or maximized Fireball. You posted an empowered fireball, but did damage for maximized. Angus should have hit points left last round and been able to cast a spell if it was only empowered.

If that is the cast Angus would have cast a standard AAA at the OM

damage for 5 more damage and doncentration check of 23.

Syr (Ac 25/24 HP 32/78) message 
Thursday March 8th, 2007 8:57:02 PM

Syr grins in satisfaction as the ogre topples. Relieved to see Bin on the way to help his aching wounds he stumbles to meet him halfway.
Looking at Xenia's injured body and flexes his back tenderly, "Was that darn staff worth it?"

(OOC: Dm's discretion on where he is just not threatened by any Ogre's this round, oh and WHO wakes up at 2AM thinking of that, sicko!).

DM George End of combat  d20+13=18
Thursday March 8th, 2007 9:29:42 PM

Belkior moves over to Xenia and lays hands upon her summoning the power and majesty of his God. A warm glow spreads from his hands and Xenia's burns heal before his eyes. Belkior can again feel the love of his God.

Xenia is awoken with only one thing on her mind. She sprints over to the dead ogre next to Syr and says, "The Staff, The Staff!! I must have the staff. Oh my precious loot. My sweet booty."

Bin, not to be outdone, moves forward and cures Syr who was feeling the pain of his wounds.

Lang, sees his hated foe and sees that he is just out of reach, almost mocking him. Lang knocks the smug look off the ogre's face as he slices into him with four vicious hits.

Angus and Wynn combine with their attacks to finally bring low the ogre mage who has been so nasty to the group. His body floats down the the ground landing with a soft thud.

The last ogre after taking his beating and seeing his only ally left die of his wounds, decides that decretion is the better part of valor and withdraws as fast as his fly potion will allow him. He zips away ducking into the trees and quickly disappears from view.

OOC Nice combat folks. Good warm up for both you and me. Some quick hits and rewards. Bonus of 100 xp to Xenia for her glitterdust. Things would have been much worse. 1 Hero point to Xenia for disarming my ogre of his staff. Didn't see that coming. 200 to Angus for his smart play with the melf's acid arrow. Neutralized the spell resistance and the concentration tactic was good even though it didn't work. Nice thinking.

I will say that you need to start working together more, combining tactics, spells and teamwork. This combat was supposed to be easy and turned out much tougher than I expected. All I will say is this isn't the toughest combat coming and if you don't work better together, a visit to Gargul is almost assured. Anyway enough of the lecture. Congrats on your victory.



Angus AC 22 0/38 HP 
Thursday March 8th, 2007 9:52:24 PM

Angus is burned and tired and he slowly stumbles back to his friends. Angus does not see the fallen OM and asks the group "Is everyone alright? Did we win?"

Angus leans next to the big boulder and slides down to tired to stand any longer. "Make sure they are all dead." Angus closes his eyes.

Spell Slots

0 Level 2/6
1 Level 2/8
2 Level 2/8
3 Level 0/6
4 Level 4/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
Message on Angus, Syr, Lang, Wynn, Bin, Xenia & Belkior
Shield on Angus 7/90
Polymorph 6/90
AAA #2 4/4 - maximized and Empowered
AAA #3 3/4 - maximized and Empowered

Rod Of Maximize 3/3


Lang & Sunshine 
Friday March 9th, 2007 9:25:13 AM

Lang is not happy to let one of the Ogre's escape. He watches it leave with a irate look on his face.

Lang moves over to the dead Ogres and one by one Lang removes each Ogre's head from its body to make sure it is dead. He double check's that the spell using Ogre is dead even after doing this. He knows from past battles with this foe of its regenerative properties.

Once done he cleans his swords, finds his bow and re-groups with his companions.

"Should we search their bodies and then retreat to heal ourselves?"

Bin  d20+6=11 d20+6=10 d20+6=24
Friday March 9th, 2007 11:17:09 AM

ooc: Sorry for the confusion, but the last heal was for Lang, not Syr. I'm not sure if it matters at this point however.

Bin is concerned about his friends and there is more curing yet to be done before they decide their next course of action, however, that wall of fire set some brush to smoldering and Bin wants to make sure a forest fire dosn't begin due to the whim of the now dead enemy who started it. The last thing this group needs is an upset druid seeking revenge for something else's spell.

Spot: 11 (Disregard the second and third rolls.)

OOC: I'm not sure what else we could have done given the circumstances. Without real advance knowledge to a situation, planning for the unknown seems futile. (This character isn't lawful. I can change that if everyone would like to spend a week planning out different scenario's for different situations. We can have our own "Play Book".


Belkior (AC 23; HP 41/70) - Prayer  d20+23=43
Friday March 9th, 2007 11:19:02 AM

The halfling cleric moves over to Angus' slumped form, gently touching the sorcerer. Belkior bows his head in prayer to Alemi and mutters a quick prayer. His hands glow with a white light as he channels some of his own life force into Angus.
Attempting to heal 15 hps using Draw Wounds, so DC 25, succeeds and no damage to Belkior

Belkior stands, some of the white glow still clinging to his hands and forearms, to look at his companions.

"All of you still need some more healing. Are we pressing onwards today, or are we camping to recover? I'm asking whether I should use my spells or the healing wands?"

Actions
Draw Wounds (15 hps, DC 25) - Heal check 43 (natural 20)

Prayer - +1 to rolls

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Hide from Undead, Sanctuary* (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence, Zone of Truth (D - Aid)
3 - DC 18 - Dispel Magic*, Invisibility Purge, Prayer, Wind Walk (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast


Xenia 
Friday March 9th, 2007 11:27:31 AM


"I HEARD THAT, SYRDETH REDBOW!" The angry words burst from within a core of pain, dying fear and battle frenzy. "What's any of it worth! All this fighting and stuff? HUH?!?"

"You buy good stuff so you can have a better life! You can live better. You can pertect your friends better. The more stuff you can take from your enemies the less they can get you. The more stuff you take from them, the better you can beat them down. Using their own stuff to do it!"

"So donchu go Darn-Staff-Worthing me, Syrdeth Redbow!" Tears well from the girl rogue's eyes. They crest the levee of her long lashes and flood the plains of her face. "Donchu do it!"

Like a chrysalis in reverse, the dark skinned girl draws into herself. Legs folding up in mid-air she draws into a ball, hiding a cracked and burn-deformed face and the remains of her frazzled red-hair.

(So that this isn't a complete RP indulgence, Xenia will Search the bodies later. Search 27 (Taking 10) After she's calmed down.)

Active Effects
Message (Duration Unknown)
Fly (5 minutes)
Prayer (Duration ???)

Items Expended
Scroll of Fly
Scroll of Glitterdust
Alchemist's Fire
Hero Point

HP 21/55

Wynn  d8+5=12
Friday March 9th, 2007 8:00:22 PM

Wynn retrieves his sword and shoulders his bow before moving over to Xenia. "Whoa girl" he tries to calm her. "Syr's not criticizing anyone...now let me look at those wounds." Wynn gently examines his lover. He holds her in his arms and softly speaks his incantation "Tanka harwar arwenamin" A soft glow spreads from his arms and embraces her in it's warmth [Cure Light Wounds=12hp]

Xenia 
Friday March 9th, 2007 8:18:44 PM

So good. So good to her.

The love for him wells up out of her heart, so strong, so much that it's a wonder a single body can hold it. Love flows from her, irrepressable, staining her face in the form of a fresh flood of tears as she presses herself into his embrace.

So good to her.

"Sorry ... *sniff* ... Syr ... I ... " Voice catches in a deep and jagged breath. " .... sorry ... "

HP 33/55

DM George 
Friday March 9th, 2007 10:01:11 PM

The Crimson Shield's battle readiness quickly winds down as the adrenaline of battle seeps from their bodies. Still the practical minded of the group quickly start to loot the leaking bodies of the ogres left behind. Nothing of real excitment is found on the bodies of the regular ogres besides food, (nothing you would want to eat or really recognize beyond it is some kind of meat) and some coins. When all is collected you find 359 gps on the ogres.

The ogre mage had some better pickings. He pouch reveals 75 platinum pieces and 2 rubies worth 100 gps each. You also find 2 potion vials on him. Of course you find the staff as well.

Now the party has to decide what to do now. Obviously they we expected and a trap set. Should they rest and regroup allowing time for their adversaries to do the same or should they push on in their weakened state and try to catch them napping and unprepared.

Angus 15/38 hp  d20+16=22 d20+16=36 d20+16=30
Saturday March 10th, 2007 10:06:29 AM

Angus lifts his head as Belkior heals him and his boils start to heal, not all of them, but enough to get him going again. "Thank Alemi for me Belkior. You are one heck of a conduit, Thanks."

Angus stands still looking a bit worse for wear. "I think we expended enough energy here. Lang lets see if you can find us a safe hold up for the rest of the afternoon and night. Lets move lateral to this road and see if you can erase our backtrail as best you can. We will have scavanger looking for a taste of our handiwork." Angus points at the ogres.

Angus looks to the clerics "Lets ask Domi and Alemi to heal us as best we can. If we make contact with the giants and their ilk, we withdraw until tomorrow, when we track at full strenght. It will give me a bit of time to check out the staff."

Angus casts detect magic on the staff to see what he can learn.

Spellcraft rolls: 22, 36, 30 as needed. Angus will take time to take 20 (36) if possible.

Spell Slots

0 Level 3/6
1 Level 2/8
2 Level 2/8
3 Level 0/6
4 Level 4/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp

Rod Of Maximize 3/3


Xenia  d20+20=29 d20+20=40 d20+15=24 d20+22=29 d20+12=22
Saturday March 10th, 2007 12:19:06 PM


Not a word about her face. Not a word. All weird and swollen and scabby looking. But he hasn't said a word.

She rises up on her toes, and with the buss of her cracked lips against the stubble on his face Xenia speaks the love and gratitude of her heart.

"I ... I think I shoulda maybe done this while the flying ogre was escaping." An awareness of their wounds, wounds upon each and every member of the group, the awareness detaches Xenia from the warmth of Wynn's arms. "I'll give a look see. If there's anything close by, like a fort or sump'in, should be able to spot it from the air. Very least it should tell us how safe we're gonna be here."

With that, the rogue rises up and up and up on the remains of her Fly spell. Way up in the air, she raises a hand to shield her eyes and spins to take in the surrounding area, then dives quickly back toward the ground before the spell ends. (Spot 29. Assuming 3 minutes Fly left. 20 rounds to rise 1200ft in the air. 10 rounds at 2x speed to return to the ground.)

Returning to the ground, the rogue reports then gets set to move out with the rest. Another stand-up fight like that would be bad. With full awareness of this, Xenia creeps with senses sharp. Picking your battles is best. And you can only do that if you can see them coming first.

Rolls and Actions
For Travel
Spot 40 (Nat 20)
Listen 24
Hide 29 (-5 Penalty for full movement)
Move Silently 22 (-5 Penalty for full movement)

Active Effects
Message (Duration Unknown)
Fly (5 minutes)

Items Expended
Scroll of Fly
Scroll of Glitterdust
Alchemist's Fire
Hero Point

HP 33/55

Bin (AC: 22/22 HP: 48/54)  4d8(3+5+3+1)+8=20
Saturday March 10th, 2007 6:00:54 PM

Bin does not want to stop yet, but he feels the best way to save the captives and the people in this area, would be for them to stay alive. He thinks back to his mentor at the school when he first started learning. "You can't save the world students, you can only do what Domi allows." He loved his teacher, she was an inspiration to them all, which brings him back to the present. The captives will surely pay some price for the party's failure to stop the others from returning. What that will be, Bin only shudders thinking about.

After insuring no fires are started, he joins the others and continues the healing process, sacrificing his Divine Power for Cure Critical Wounds.

Actions: CCW on Syr for 20 Hit Points returned.

Active Spells: Prayer 1/8 Last round(+1 to all attack, damage, saves and skill checks.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- +Dispel Magic, *Invisibility Purge, +Prayer, +Stone Shape, *Searing Light
4- *Divination, +Lesser Planar Ally, +Neutralize Poison, +Divine Power
(+-cast *-memorized)

Wynn  d8+5=12
Saturday March 10th, 2007 7:05:07 PM

The bard releases Xenia to scout the surroundings from above. "It's just the stress talking Syr, she means no harm" he talks quietly to the monk as he makes his way over to Angus.

"You my friend, are looking a little worse for wear. Let me take a look at some of those wounds." Wynn spends a moment or two cleaning grit and debris from the mages wounds before applying some gauze from his healing kit. "Try to keep this clean until it heals fully". Before he leaves Angus he places his hand on the thin mans chest and chants an elven phrase."Tanka harwar mellonamin". [Cure Light Wounds = 12 HP]

Lang (AC 24; HP 60/111; Sunshine AC 23; HP 34/47)  d8+1=6 d20+15=32 d20+15=26
Sunday March 11th, 2007 12:42:11 PM

Lang takes out the Cure Light Wand and cures Sunshine once with it.

CLW 6

"Ok, Angus let me see what I can do about getting us away from here and leaving some false tracks."

While waiting for Xenia to do her aerial recon, Lang goes about trying to set some false tracks back the way they came from.

Track? 32 (used my track skill +, otherwise the roll was 17)

He the looks around the fight area for a path out that will leave the least amount of traces of their tracks.

Track? 26 (used my track skill + again, otherwise the roll was 11)

"Angus, I think this is the best way for the group to move and keeping our tracks to a minimum for the ogres to follow."

Belkior (AC 23, HP 63/70)  d8+5=10 2d8(6+3)+10=19 4d8(2+5+6+1)+11=25 d8=1 d8=5 2d8(3+5)+10=18 3d8(7+7+7)+11=32 d8+5=10 3d8(1+5+1)+11=18 d8=2 d8=4
Sunday March 11th, 2007 3:11:06 PM

The halfling cleric agrees with the plan to rest adn recover before proceeding. So Belkior begins to heal his companions, using rather than his items.

He begins with Angus, since the sorcerer was so sorely wounded and then moves to Xenia after she lands. Belkior then heals the fighters before finishing with himself.

Once he has completed the healing, Belkior sits down for a well-deserved rest and some strategizing.

Angus - Cure Light Wounds, 10 hps
Xenia - Cure Moderate Wounds, 19 hps
Lang - Cure Critical Wounds, 29 hps (re-rolled 1 twice)
Lang - Cure Moderate Wounds, 18 hps
Syr - Cure Serious Wounds, 32 hps
Sunshine - Cure Light Wounds, 10 hps
Belkior - Cure Serious Wounds, 22 hps (re-rolled 1's)

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages*, Entropic Shield, Hide from Undead*, Sanctuary* (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy, Resist Energy, Silence*, Zone of Truth* (D - Aid)
3 - DC 18 - Dispel Magic*, Invisibility Purge*, Prayer, Wind Walk* (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement*, Neutralize Poison, Restoration (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast



Bin  3d8(8+2+4)+8=22 2d8(4+6)+8=18 2d8(3+1)+8=12 2d8(4+5)+8=17 2d8(8+3)+8=19 2d8(3+1)+8=12 2d8(6+3)+8=17 d8=3
Sunday March 11th, 2007 8:27:06 PM

Bin helps Belkior with the healing until everyone is full. Starting with who is most damaged, including himself.

After the heals are finished, he will add, "I saved my Divination spell. Is there anything anyone would like to know about? Stomp perhaps, or future ambushes?"

Actions: Sacrificing Invisibility Purge, CSW for 22,
Sacrificing second level spells in order, as needed, Cure Moderate Wounds for 18, 14(reroll=3), 17, 19, 12, 17

Prayer expired.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- +Aid, +Bull's Strength, ++Hold Person, +Silence, +Augury
3- +Dispel Magic, +Invisibility Purge, +Prayer, +Stone Shape, *Searing Light
4- *Divination, +Lesser Planar Ally, +Neutralize Poison, +Divine Power
(+-cast *-memorized)

OOC: Sorry, I didn't know we reroll ones in cures. I started this turn.

DM George, "Since everyone posted why not an extra post!' 
Sunday March 11th, 2007 8:56:27 PM

Xenia launches herself into the air gaining altitude as fast as she can and spying out the land. When she reaches her peak she takes a good look around and can see the roof of a large structure at least 5 miles away. Smoke is coming from several chimmneys and it looks like a rather large log longhouse. It seems to be located next to a very large hill or a small mountain.

The clerics do what they do best and everyone is cured up by morning between cures and rest.

Angus does his detect magic and finds 3 new magical items. The 2 potions and the staff all glow magic. The staff is strongly magic and it might not be hard to guess its properties since flames are carved all over it.

Lang helps find a small clearing a couple hundred yards away from the battle where he installs everyone and then goes and tries to lay false traps. He is hoping that any trackers are very dumb because of the diversity of the group. It is hard to make tracks for a halfling, a bugbear, a dog, humans and an elf. He tries but doubts he would be fooled if he ran into them.

OOC My apologies Syr. I know you didn't post and I will not hold it against you in anyway. If you want to tell me what you did in your next post for Monday, that will be fine.

The group falls into a contented slumber with the usual guards. The night is peaceful besides the normal annoying insect bites and a cold meal. (Assuming you don't want a fire)

The group wakes in the morning refreshed and ready to kick some more butt. Need spelllists please.

Bin 
Sunday March 11th, 2007 9:09:21 PM

OOC: I am hoping you will still allow the others to respond on the Divination Spell I mentioned and allow me to cast it, before we go to sleep.

No worries George

Xenia 
Sunday March 11th, 2007 11:03:52 PM

Sixty feet and shooting down toward the ground, Xenia had braked up sharp, flipping from head first to feet down. Raising her gloved hands, she had then pulled the hood of her cloak up, her damaged face withdrawing deep within the dark folds, before floating gently to the ground.

A voice from within her cloak, Xenia had given her report. And when the healing had come, the first thing to come out was the little steel mirror.

"BELKIE!" The cry is full of tears and joy. Her hair is back! And the charred red and black flesh is gone! Like not visible at all. Xenia wraps the halfling paragon in her thin arms and gives him a kiss on the top of the head. Speechless with emotion, Xenia lets her actions speak of her gratitude.

Still, for the rest of the evening, she's quieter than usual. In her eyes is a look both thoughtful and distant. The evening, for the most part, is spent near Wynn, helping out and doing little things to please him.

"Why don'tcha ask Domi something like, you know, 'What's the best way to prepare for the most powerful guy we'll meet at the raider's place tomorrow?'. Sump'in like that, Bin." A small suggestion, and one of the few things that Xenia says all evening. "That looks to be the kind of thing Domi'd want to give advice on. Don'tcha think?" She sighs and then once again lapses into silence.

With the morning, the rogue's contemplation gains focus. She looks up into the light that streams down through the trees above, and a new resolve comes over her face.

"Hey Angus," she draws the sorcerer into conversation, "can we, you know, scout this place out before going in this time? I mean, like, do the invisible spy thing? Find out how many, what kind, and where they are first? If they have the kind of magic the Invisible Flying Ogre Mage Guy had yesterday, I think we need to go at this with a care if you know what I mean."

Items Expended
Scroll of Fly
Scroll of Glitterdust
Alchemist's Fire
Hero Point

Wynn 
Sunday March 11th, 2007 11:37:51 PM

The bard takes a watch near the beginning of the evening and spends time sharpening his sword and preparing for the morn. He stays close to Xenia, providing whatever emotional comfort she may need.



Syr (max) 
Monday March 12th, 2007 10:27:54 AM

After Bin's healing he shakes the priest's hand, "I know you are new but I can't seem to recall a time without you, appreciate it. Hey, what did you do before your 'short'," he coughs delicately before continuing, "lived streaking career?"

Later, he sits down beside Xenia, "Hey Red, I'm sorry too. I didn't mean anything like that. I was just complaining about my back gaping open and bleeding." He winces in rememberance, "You know me, it's generally straight ahead and damn the consequences, I'm not used to turning my back on the enemy." He grins ruefully, "Sometimes these feet move just a bit faster than the head atop them."

Settling in for the evening, "My guess is resting tonight? Unfortunately, no fire, right Lang?"

(OOC: not a problem George, I was at a cub Scout campout, *grin* although Xenia going off on him was unexpected)

Role Call-Shields 
Monday March 12th, 2007 10:32:30 AM

Wynn XXXXX
Xenia XXXXX
Angus XXXXX
Belkior XOXXX
Bin XXXXX
Lang XXXXX
Syr XXXXO

Belkior 
Monday March 12th, 2007 11:26:01 AM

The halfling cleric wakes before dawn, stretching as he looks around the campsite. Belkior has started his prayers to Alemi Before the sun crests the horizon, asking for the strength and blessing to heal and protect his companions. Once that is completed, he breaks his fast with some dried fruits and grain before speaking with his companions.

"We don't know exactly what we will be facing at the camp, do we? Ogres and half-orcs aren't too threatening but another ogre mage would be a threat. Scouting would be a good idea, provided that our scout was well protected."

"When we advance on the giant village, I can protect people with Magic Circle but you have to stay close."

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence (D - Aid)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast



Angus  d20+16=26 d20+16=23
Monday March 12th, 2007 1:14:40 PM

Angus is very pleased when Wynn and then Blekior cure him as his blister dissapear and the ends of his hair grow back, he even needs to shave again. "Thanks mates, I really needed that."

To Xenia's question "Once we get a bit closer and determine the type of terrain we can see if it is necessary for the invisibility. Remember the invisibility only lasts 9 minutes. We might get just as much information from you, Lang and Syr sneaking up on the structure. All three of you are good at it. If invisibility is warrented then so be it, but lets get a bit closer first. How long will it take you three to move 5 miles and scout in this terrain?"

Angus thinks for a few moments. "The giants will be on high alert since they were warned. We can take the entire day to scout and see what we can see. Remember in addition to invisibility, I can polymorph one or more into ogres or orcs, but again only for 9 minutes."

Angus will investigate the two potions closely.

Spellcraft to determine type of potion: 26 & 23

--------------------

OOC: Can Angus find any method to activate the staff through spellcraft or Detect Magic??? Angus can take 20 for a 36.

-------------------

Angus wakes in the morning from some uncomfotable sleep, on the root in his back and second the firey dreams he had, him being in the fire was the problem.

Angus takes a few minutes to organize his rested mind and get ready for the day.

Angus will cast mage armor on himself after the group moves out.

Spell Slots

0 Level 0/6
1 Level 0/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours, once we move
Charm Person on Stomp

Rod Of Maximize 0/3


Xenia 
Monday March 12th, 2007 4:24:15 PM


Xenia nods quietly in reply.

"I think scouting this will be depending on how thick the brush is between here and that Log House I saw, Angus. Fak stabit, I bet that Tionel could walk through this stuff like it wasn't there."

She sighs.

"You know, I was thinking. As they got a guy ... *had* a guy who could turn invisible, you'd think they'd have something set up to guard against invisible guys too. Maybe something that can sniff you out. Maybe dogs or such."

"Hey, Lang. You know if Giant types can sniff stuff out?"

Bin (AC: 23/23 HP: 45/45)  d100=47
Monday March 12th, 2007 4:44:34 PM

OOC: Well guys, I screwed the pooch on this one, I have been using the HP's and AC from my level 10 tap character this entire time. Which means Bin should have nine hit points less then what was posted. Spells, saves and the rest were all acurate. DM George, whatever penalties you wish to impose upon me for this infraction I totally understand. Even making the save from the last fireball, he would have dropped below zero and that would have changed alot of the battle I believe. Totally my bad and I do feel, embarresed/stupid.

Bin gather's the incense that he needs and a thin leaf of mithril. Sitting on the ground, Bin places the leaf in front of himself and begins his divination. Over the next ten minutes, Bin's complex spell comes to pass. Chanting softly in Celestial as he slowly taps the mithril leaf with the incense, each time, both is seen to grow smaller and smaller, until they are gone. Bin feels compelled to ask his question. "Great Domi who loves us and watches over us, please impart on your humble servant information on the most dangerous creature we must still encounter as we thwart these brigands?"

The next day, Bin wakes feeling down. He can't help but feel the gods have turned their back on him for some reason. Still, he continues on with determination, in an attempt to please the almighty.

Actions: Cast Divination Rolled 47 on accuracy.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Greater Magic Weapon, *Imbue With Spell Ability, *Neutralize Poison, *Divine Power
(+-cast *-memorized)

Lang &Sunshine 
Monday March 12th, 2007 5:18:59 PM

Lang is thankful to the clerics for their healing of him and Sunshine. By the morning he and Sunshine are back to full strength. He is also thankful for a peaceful night without the enemy attacking them.

"I do not think the giants have the scent ability. But then again most of my giant fighting has been against Ogres. They may have dogs or wolves hanging around."

"How do you want to go about searching and attacking their home? There may be non-combatants present. Even my size and strength will be hard-pressed to subdue a female or older child giant. We will need a game plan and not veer from it once it is decided."

Spells: Longstrider & Resist Energy


DM George "The God's answer" 
Monday March 12th, 2007 5:36:45 PM

As Bin casts his divinitation spell the sky darkens as clouds roll in incredibly fast. Lightning dances in the clouds and thunder rumbles louder and louder. The group is pounded by fist sized pellets of hail quickly crushing them to the ground. Rain and wind soon follows with incredible force. Tree limbs are snapped off and dart through the air like spears thrown from giants. One tree is split in half from a lightning strike. Bin finds himself lifted into the air like a rag doll. He has no control over his movements. As the other look on in fear, 3 seperate bolts of lightning simultaneously strike the cleric of Domi at the same time. Suddenly everything stops! The rain is gone, the wind is gone, the thunder is silent....Bin is gone. Only ash from what is left of Bin drifts down to land on the upturned faces of the Crimson Shields.

Nervous aren't you

You should be

OK I am just kidding. Have to admit, it was fun to write. Bin made a honest mistake which I didn't catch. No worries. Disregard this masterpiece. Will post soon

DM George  d100=81 d100=95
Monday March 12th, 2007 6:00:49 PM

Bin casts his divinitation spell and receives a vision in return. " The group is climbing up a hill with Xenia and Lang leading the way. Both are crushed to the ground with two large boulders. A grinning stone giant peeks around a boulder flipping a boulding with two hands.

Angus studies both the potions and the staff and is pretty sure that one of the potions is a potion of lesser restoration but the second one stumps him. need a roll of 25 to figure it out.

After careful examination of the staff, Angus finds 3 runes on the staff that he can't read. They don't seem to be in a language he understands but also don't seem magical. He is currently stumped.

Xenia seems happy to be her normal gorgeous self and shows Belkior her appreciation in a gigantic hug. She squeezes the stuffing out of him and then give Bin some practical advice.

Syr and Lang discuss tactics over breakfast which gets to the point. How will the group move ahead? Will Angus get off his butt and do some invisible scouting. He might get dirty! Will Syr rush in and see what he can see. That worked well last time! Will they just sneak in disguised? Only time will tell.

Wynn  d20+3=7
Monday March 12th, 2007 7:49:06 PM

Satisfied that he is as ready as he will ever be, Wynn gets to his feet. Shouldering his pack, he speaks. "From what Xenia says, we have some distance to cover, should take us a couple of hours?" Wynn looks into the green of the forest. (Search=7) "Shall we plan strategy as we walk?"

The half-elf will situate himself where he can keep an eye on Belkior and Bin.



Xenia  d20+17=35 d20+20=22 d20+15=30 d20+22=39 d20+12=22
Monday March 12th, 2007 9:46:06 PM


Squished by a rock. The Giant Stone Throwing Guy haunts the girl rogue's mind. But as the guys get ready to move out, the plans and schemes begin to flood her head, crowding the ugly Giant Guy out. Wynn's call to leave is calm and business-like, inspirational in its way. Xenia hitches up her haversack.

"Hey, Angus," Xenia turns before moving out to her position on the left flank, "I was watching that Mage Ogre Guy pretty closely. Saw how he was waving that staff thing around. I'm pretty sure I can get it to work for us. Most of the time."

Then she moves out, melting into the trees and green, her ears open for sounds of the Giant/Ogre Clan Gang.

Rolls and Actions
Sample UMD Roll vs DC25 for Blind Activation
Spot 22
Listen 30
Hide 39 (-5 for Full Movement)
Move Silently 22 (-5 for Full Movement)

Angus 
Monday March 12th, 2007 10:56:02 PM

Angus looks to Bin as he describes the results of his spell "Well that was grim. Xenia and please dodge those boulders."

Angus then gives Xenia the staff. "I think it is best to you to hold an work the staff. It will give us more firepower. I can not work the staff and my own spells at the same time. You may have better luck with these runes too."

Angus gathers up the group. "We need more information. Xenia, Syr and Lang go ahead and scout, but do not put youselves in jeopardy. You do not have to look in any windows if it is not safe. The rest of us will await your report before moving out."

Angus looks specifically to Lang "Is better to attack giants in daylight or night?"

"I will polymorph all three of you so that you can fly a good portion of the way to the lodging to speed your journey, at least there. Choose your flying form. Just remember that I want to recover my spells before the entire group assults, so do not have the giants chase you back."

Angus looks to Wynn, Bin and Belkior "Angus spell or advice to add to our scouts?"

Angus will cast mage armor on himself after the group moves out.

Spell Slots

0 Level 0/6
1 Level 0/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours, once we move
Charm Person on Stomp

Rod Of Maximize 0/3


Xenia 
Tuesday March 13th, 2007 9:24:45 AM


Still grim, her Serious Face on, Xenia nods at the implications behind Angus' words.

"So. Scout today. Go in tomorrow." She nods again and looks off in the direction of the Stone Giant Log House Hideout. "I guess that means finding a secure camp first. Sump'in we can get ourselves snuck up on at. Maybe sump'in we can defend if we need to."

"Then, seeing as we got all day, first pass at the Log House should be aerial and invisible. Stay high enough and ain't gonna be no one smelling you. Won't be making no sound to give you away neither. Unless you go as a flappy animal. And you can make a good circle of the place without being blocked by trees and bushes and stuff. Get a look at the entire area. Maybe draw up a map for study."

"Then, if we see something interesting, something dangerous, or maybe some advantage giving sorta thing, we can decide the best way to take a closer look."

Belkior 
Tuesday March 13th, 2007 11:33:24 AM

The halfling cleric watches as Angus and Xenia plan the scouting expedition.

"I think that you've got it covered. It would be nice if one of the scouts could detect magic, but that might be too much to ask. What about some way of communicating with the scouts?"

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence (D - Aid)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast



Lang & Sunshine 
Tuesday March 13th, 2007 12:53:52 PM

"Well attacking them in their home territory will be tough. They will have knowledge of the building layout and of any traps that may injure up or slow us down."

"Getting in close is the best way to fight them. There missile assault is better than ours and they have reach on us. Attacking them at night or day probably doesn't matter."

"Our best tactic is probably hit and run. Concentrate on a few of them and try to kill them off. Their biggest weakness is also their strength - they are tied to their stronghold. If we can draw some of them out maybe we can wear them down."

"Perhaps we should wait until their next group leaves. We can trail after them and attack them away from their base."

Angus (second illegal post) 
Tuesday March 13th, 2007 1:12:09 PM

Angus nodds to Xenia "I will turn all three of you into Pixies and turn you invisible. Lets move the group about a quarter of the way there. Then I cast my spells and off you go and the rest of us trek back to base camp."

Angus will cast three polymorph spells on Lang, Xenia and Syr, then follow it up with extended invisibility. "Have fun. ANgus calls after the scout group."


Bin (AC: 23/23 HP: 45/45) 
Tuesday March 13th, 2007 1:47:08 PM

Bin will ask, "Which of you wants the Imbue with Spell Ability?", then before casting it, asks which spells they want to know. He will tell them his first and second level spells, tell them what they do if necessary, then allow them to choose two first and one second level to use. "I recommend at least Detect Evil, but your smart enough to make a sound choice."

Bin takes the time to walk slowly around the person to recieve the spell. Chanting prayers in Celestial for the person to recieve the power of Domi, Bin must first convince the spirits of good that the individual is worthy of such honors. He intones their missions needs until the spell is allowed and completed.
Feeling drained, he knows the spells were transfered.
OOC: Please choose from current spell list.

Actions: Cast Imbue with Spell Ability.
lost two first and one second level spell, yet to be determined.
Duration: Until discharged.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Greater Magic Weapon, +Imbue With Spell Ability, *Neutralize Poison, *Divine Power
(+-cast *-memorized)

Syr 
Tuesday March 13th, 2007 5:16:40 PM

After hearing from everyone else, Syr chimes in, "I really like the waiting a day idea. They will be expecting us today. If we wait a day or two, they might relax and send out another of their raiding parties... As to the scouting, my only concern is you guys getting caught without us here and most spells already used. That would be difficult."

To Lang's plan he nods, "A bait and switch huh? You know I'm pretty quick on my feet and with my hands. Maybe even quick enough to block some of their shots at me. If we are looking to draw some out or expend their ammo, I'm probably the one with the bullseye on his chest. It would help if someone were nearby invisible to bail me out if things go wrong."

Standing a bit nervously in front of Angus, "How about changing me into something inconspicuous, like a crow or a hawk? Does it work like that? Can I change myself back or do you do that? Would that be better than the pixie thing?"

"Xenia has much better eyes than mine but if she passes I'll take you up on the spell casting Bin, I never wanted to be a mage but now is the time to give it a try. How about something that will detect another of their staffs or something like that?" He shivers slightly when Bin casts his spells.

DM George 
Tuesday March 13th, 2007 7:56:24 PM

The group sits and plans their tactics and battle strategy coming up with plans for scouting and waiting another day before their attack. I am a bit confused on where you folks are currently. Xenia saw the structure up in the mountains around 5 miles away when she attained her highest altitude.

In my reading of the posts I don't get a clear concensus that the group has moved. Even at the quickest speeds, a polymorph and invisiblity spell won't get you to your objective before you move closer. Is all the group moving closer? Are you dividing the party? Who is going with which group. I would like to move you along but need this information before I can do so.

Xenia - OoC 
Tuesday March 13th, 2007 8:53:35 PM

Our best bet is to first scout out a defensible area to settle nearby. If possible, a place where we might even lure some of the bandits into as a trap. To that end, we need information as well. This is possibly info that Xenia might have gotten while aloft. Or it could be info that Lang gathers as we continue.

This is basic terrain info.

1) Is the land passable outside of the trail that we followed to get to the first battle?
2) You mentioned a very large hill or small mountain. Is it standing out alone within the greater forest? Or is it part of a range?
3) Did Xenia see any other features? Or is there only this big house next to a mountain within a sea of trees?

These are all details that we can easily and reasonably derive from observation of the environment, and they would be important in deciding which direction to take.

To do this the Smart Way, we need information in order to work within our boundaries. The alternative is to make things up: "Xenia scouts with Lang until they find a box canyon with a cave 30 feet up off the canyon floor. The others hide up there while ... " You see the problem?

I think the general outline is to trek by a path the giants aren't expecting to within a mile or two of the House. From there, the quiet ones will range ahead to find out how close we can get before putting someone or ones invisible and up into the air. After that, more discussion on how best to approach with the possible inclusion of a map.

Retreat to a nearby camp for assault the next day.

You can see how this is becoming more and more information intensive for the DM? But that's the smart way.

Lang (AC 24; HP 111/111; Sunshine AC 23; HP 47/47) 
Tuesday March 13th, 2007 9:50:39 PM

"I think we need to move closer to the giant stronghold. We are still 5 or so miles away and I do not think the spells will last long enough for us to do what we want."

"We should carefully move closer to about a mile away and look for a base/defendable position. From there we can send the scouts out to do some recon."

Angus 
Tuesday March 13th, 2007 10:17:08 PM

Angus looks around at the group "Alright then, we will move closer before we do our recon on the log enclosure. The scout group can venture out today and find a more defensible position closer to the structure. The rest of us can wait here for your return. We then move as a group to the new camp. Tomorrow is the recon day and then attack the next day. Good luck scouts."

Angus shakes Lang's and Syr's hand and hugs Xenia. "Be careful. Stealth is most important."



Wynn 
Tuesday March 13th, 2007 11:59:32 PM

Wynn listens as the group makes their way towards the building Xenia described, somewhere off in the forest. "When we get closer, I can cast Message on the scouts, but remember," the bard cautions, "the range of the spell is limited."

A little while later, he adds, "and the scouts should not engage the enemy, no matter how tempting the opportunity, until the group is all together." Taking hold of Xenia by the upper arm, his lips brush her ear, "and I mean you, Miss Next!"

Belkior 
Wednesday March 14th, 2007 8:50:00 AM

The halfling cleric resigns himself to being baggage. Belkior isn't an effective scout and his magics, while capable of protecting and healing his companions, will neither last long nor reach far enough to serve. So, until the scouts return with more information and the group moves closer, he can't do much more than discuss healing philosophy with Bin and Angus.

With Wynn, he does admonish the scouts about engaging the giants without his protection.

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Comprehend Languages, Entropic Shield, Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence (D - Aid)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Neutralize Poison, Restoration (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast

Xenia 
Wednesday March 14th, 2007 9:38:41 AM


Xenia says nothing in reply, but her lips part, taking a quick breath as she melts into Wynn's side. She tips back her head, arching against him until his face is above hers. She nods, puts a fingertip to her lips and then touches it to his. Deep sigh before she disengages. She pulls her cloak around herself and nods again.

"Think we can find another trail, Lang?" she asks. "'Side from the one we were on to trail them orkies. Then again, might be really interesting to see if they got another ambush set up on that trail. This time, just watch 'em. Go around and let 'em think someone might be coming along. Orkies guarding the trail are that many orkies not guarding the Hideout."

"But I guess first things first. Could maybe be best to send Lang up by air. That way he could maybe spy out a good place to hole up from there. Here ... " She takes the lenses up off her nose. " ... use these, Lang. They help you see better."

"What do you say, Angus? Turn Lang in to a Pixie to scout out the landscape by air?"

(If this plan is a go, Xenia will lend her Eyes of the Eagle to Lang: Spot +5.)

Angus (second illegal post) 
Wednesday March 14th, 2007 2:36:32 PM

Angus looks around "So here is the plan for today. The scouts lead by Lang will move out and scout the terrain and find us a defensible campsite. Please return and then we will all move to the new location. Tomorrow we send the scouts out once again, with magicical aids to scout the lodge. The day after we consider an attack or trap of our own. Everyone got it."

Angus nod to each of the scouts and pats them on the back "Good luck and see you soon. See if you can pick up dinner on the way."

Lang (2nd post) 
Wednesday March 14th, 2007 3:09:17 PM

Lang quickly gathers his gear after getting direction from Angus. He checks on his weapons and supplies to make sure they are in the correct place.

"Ok Angus. We will find a site closer to the stronghold where we can make base. Hopefully it is defendable so we can fall back to it if needed. We will avoid contact with the giant and his minions as best as we can."

"Syr and Xenia are you ready? Let's move out."

"Sunshine heel."

The four of them move out and start to make their ways towards the Giant's stronghold. Lang leads them on a path that will have them approach the enemy at direction that is different from the path they were following yesterday. He will move cautiously, remaining alert to any sign of noise, smell or sound. Lang's goal is to find a defendable position about 1 mile away from the structure.


Xenia  d20+20=38 d20+15=21 d20+22=24 d20+12=22
Wednesday March 14th, 2007 3:23:35 PM

Eyes and ears. Keep watch while the others work. Xenia stalks along behind Lang and Syr, keeping a sharp eye out for danger.

Rolls and Actions
Spot 38
Listen 21
Hide 24 (-5 for full movement)
Hide 22 (-5 for full movement)

Bin (AC: 23/23 HP: 45/45) 
Wednesday March 14th, 2007 4:34:45 PM

"Sorry guys and gals, but I don't like it. What if there are more then one stone ginat? In the vision I saw to different rocks fall on the vanguard then a stone giant appeared grinning with a rock in his hands. Unless these giants can throw two rocks at the same time, we can't assume the one I saw was all of them. Also, what if you encounter them while we are not in force? You might be able to escape or you might not. One well placed rock with a critical hit may also entrap someone in the right situation. Out of curiosity, will any of you leave the others behind if they get trapped? I doubt it, then that increases the odds of losing more then one." Bin stops to think a minute and says, "I can do an Augury in regard to something in the very near future, about 30 minutes. I could try to divine if your scouting the road ahead at maximum movement will have bad results? If it's a bad idea, we can assume that an ambush or something else nasty is just ahead, if it's a good idea, it will give you time to get a couple miles in running or flying before you need to be careful."

Bin brings forth from his pouch engraved sticks of ivory. The cleric begins chanting as he shakes them in his hands, "If the scouts move as fast as they possibly can, will they encounter our enemies of the moment?" Looking at the sticks, they appear to be glowing in a soft amber light. Bin will soon know if his spell is successful.

OOC: Since Lang is leading the scouts, Bin will cast the Imbue with Spell Ability on him. Not spells were requested, so Bin will allow him to cast Detect Evil, Sanctuary and Silence.
"Use these gifts with Domi's Blessing."

Actions: Cast Augury, success to be determined by DM.

Active spells: Imbue with Spell Ability on Lang(until discharged)
Langs available spells: Detect Evil, Sanctuary, Silence. (All cast at 8th level.)

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- (ISA)Detect Evil,* Entropic Shield, ***Protection from Evil, (ISA)Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, +Silence, (ISA)Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Greater Magic Weapon, +Imbue With Spell Ability, *Neutralize Poison, *Divine Power
(+-cast *-memorized)

DM George 
Wednesday March 14th, 2007 9:23:22 PM

The group decides to split up. Some will remain behind while the Xenia, Syr and Lang decide to scout ahead to look for a base that they can stage from.

Bin does cast an augury but the spell doesn't warn him of any immediate danger in the short term. Looks like the scouts are at least safe for the beginning part of the journey.

After several blessings, and some shared spells the trio moves forward while the rest hunker down to discuss religion and other esoteric topics as the flower of the fighting force moves away.

The path seems to be leading straight towards the structure that Xenia saw so far in the distance. Lang can tell that the path is getting more and more use as the scouts move farther along it. After about three miles, Lang sees prints that are fresh within a day and grows concerned that if they stay on the path, they are going to run into trouble.

He takes a couple of more steps and sees a really large and deep booted print. Definitely giant. The scouting group leaves the path to try and find a base and discovers very rough terrain. Trees are thick and close together and the underbrush is dense. Lang doesn't feel it would be hard to make a cold camp and remain undetected almost anywhere a couple of hundred yards off the path. After pushing on for 1/2 a mile or so, you do find a suitable clearing where you could make camp.

OOC Movement off the trail is very difficult and you could only make half speed without risking injury either from falling or from thorns and such. A druid's dream.

Wynn 
Wednesday March 14th, 2007 10:51:46 PM

"When the time comes, I can cast invisibility on one of the scouts or myself, although it won't last as long as your spell Angus. If these are stone giants as Belkior's divination suggests, we will need someway to get in close and use our magic and our speed. They will crush us at a distance if given the opportunity." Wynn hopes that by discussing the possibilities, that a plan of attack will emerge. "Perhaps the answer lies in influencing their behavior. A fear effect, or some kind of suggestion or confusion..."



Angus 
Wednesday March 14th, 2007 11:35:39 PM

Angus is very happy to see the scouts return "I hope you were sucessful in finding a foreward base."

Once Lang, Xenia and Syr regale their tale and will add "Well, lets move out while there is still daylight. Lead on Lang."

Once the group is settled in the new camp Angus will comment "We are in enemy territory. The spell users have first watch. Wynn and Xenia second and Lang and Syr last."

Angus will pull Xenia, Lang and Syr aside "Is it best that you leave before dawn for your recon to use the cover of darkness to get close? Do you want to scout the old fashion way or with polymorph? After you leave, if not polymorphed, we can send Wynn out after dawn for an invisible and polymorphed fly recon. You are the stealthy ones, how do you want to play it? However we do, no contact tomorrow, just information. Now get some sleep."

Angus wraps himself in his cloak and moves over to Bin and Belkior "Nice spell that imbue, Bin. We should set the scouts up with another one tomorrow. Belkior, does Alemi allow you such gifts as well? It may be helpful at least tomorrow."

Spell Slots

0 Level 0/6
1 Level 1/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp

Rod Of Maximize 0/3


Xenia  d20+20=36 d20+15=29 d20+22=33 d20+12=15
Thursday March 15th, 2007 10:19:49 AM

"One way's to be invisible, Wynn. Another is to sneak up close before they know you're there. But, a'fore we can do that, best we know what sorta ground we're gonna be sneaking over, and I guess we'll find out today."

"I'm thinking 'bout that hill I saw back of the Log place. Thinking about the way it's all set up, and thinking about your vision the other day, Bin, I'm betting that they got a Giant Guy who sits up there and just throws rocks down on folks. You can't get up to him, 'cause you'd have to climb."

"I'm wondering if we could find a place like a big wall of stone. Something we could stand behind it and cast, like, fire or something up into that hill. Maybe through a window in the stone or like that." The rogue sighs. "Don't suppose we'd find anything like that in these woods, though." (Xenia OoC - Hint hint ... )

"I guess we'll better know once we've scouted the place."

"I'd like polymorph, please, Angus," the rogue replies. "I'd like to get a look at the place from up above. Tonight maybe I can draw a map we can plan around."

Xenia waits to become an invisible pixie before moving out for a recon.

Rolls and Actions
Spot 36
Listen 29
Hide 33 /55 if invisible (-5 for full movement)
Move Silently 15 (-5 for full movement)

Belkior 
Thursday March 15th, 2007 11:26:48 AM

The halfling cleric tries to move as quietly as possible when the party moves up to the new campsite. Once they arrive, Belkior takes his turn on watch with Bin and Angus, quietly discussing spells.

"Certainly, I can ask Alemi for that spell. Silence can't be granted, but I can provide the scouts with some protective and healing magics."

When Xenia suggests using a Wall of Stone to protect themselves, Belkior nods in agreement.

"I could do that, sure. If you're worried about a stone-throwing giant, could Angus use his teleporting spell to get himself and some others close? Put close to an outcropping or something, so that I can put up a wall and then defend it? He might not be able to take everyone, but he could take Bin and myself plus one other person."

Before Xenia departs as a pixie, Belkior will cast Imbue with Spell Ability and transfer Protection from Evil, Sanctuary and Cure Moderate Wounds to the rogue.

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil*(2), Sanctuary*(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence (D - Cure Moderate Wounds*)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Imbue with Spell Ability*, Neutralize Poison (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast



Lang & Sunshine 
Thursday March 15th, 2007 1:13:59 PM

Lang leads everyone to the new campsite. Once there he helps set up camp and looks for ways to defend it if the group needs to fall back on it.

"Angus, I could sneak up to the stronghold during the night to scout it out since I can see in the dark now."

"I guess Xenia and Syr could come with me as they also have dark vision and can move fairly quietly."

Angus (second illegal post) 
Thursday March 15th, 2007 1:50:28 PM

Angus smiles at Lang "Good Idea Lang. Use the Dark to your advantge. Leave before first light. Wake me to cast the spells you want."

Angus will cast invisibility (extended) and polymorph an any of the scouts that requests it, or until he is out of spell slots.

Syr 
Thursday March 15th, 2007 3:39:22 PM

Syr nods at Wynn's strategies, "You know, it almost sounds like we are laying seige to the place? How about some hit and run tactics, just two teams of 4 pester them for a couple days around the clock. We weaken them if we pick off a few and an added bonus is fatigue. It's tough to fight without sleep. Of course, that depends how strong their force is."

Before scouting, he places himself in front of Angus, "Boss, I'll take the invisibility and pixie dust please?" Before the scouting group moves out, he tells Xenia and Lang, "I'll try to concentrate on getting a headcount, size type and numbers you know."

Xenia (2nd Illegal Post) 
Thursday March 15th, 2007 4:38:12 PM


"You know, I thought about that, Syr. Whittling 'em down, you know. But maybe them orkies told that we got connections to the folks back at the plantation. Maybe they aren't that smart. But maybe they are. Right now, all they know is maybe we run off. But if we start taking them out over days, it may give them time and reason to revenge on the kids. I mean, remember the Anvil Hearts?"

"You come home when you learn to protect your own."

Those had been her the words of her Da the day they had sent her away. The dark rogue sighs.

"Do you think it could hurt to maybe catch just one? I think that might give us an idea of who's a magicker and who's not. That might be important. I mean, look at the last one! Hope they don't got more 'o them."

"If we aren't going to capture one of them, then look for magic pouches on the guys, Syr. They always walk around with those on 'em."

Bin (AC: 23/23 HP: 45/45) 
Thursday March 15th, 2007 6:05:42 PM

"I can only have one Imbue with spell ability going at one time, and I have literally transferred my powers to Angus until he uses them, or goes unconcious to the point he forgets them. He can however have them for weeks if they are not discharged."

In regard to the plan, "We don't want to waste so much time though that they decide to escape with what they have and move on to easier prey. After all, if we took out their most powerful or only spell user, they may well think twice about fighting us. That would mean their captives will be taken as well, or killed. I think we need to move on them all as soon as we can. I wish I knew what happened to Stomp."
OOC: Made another mistake. I can't pass Silence on with the Imbue due to the type of spell it is. So the change is below.

Active spells: Imbue with Spell Ability on Lang(until discharged)
Langs available spells: Detect Evil, Sanctuary, Hold Person. (All cast at 8th level.)

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- (ISA)Detect Evil, *Entropic Shield, ***Protection from Evil, (ISA)Sanctuary
2- *Aid, *Bull's Strength, (ISA)*Hold Person, *Silence, +Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Greater Magic Weapon, +Imbue With Spell Ability, *Neutralize Poison, *Divine Power
(+-cast *-memorized)


Wynn  d20+6=18 d20+6=19
Thursday March 15th, 2007 7:10:24 PM

The bard prepares for the evening, finding a secure spot from which to oversee their encampment. When it is his watch, he maintains a keen vigil, knowing that the lives of his companions are at stake in such hostile surroundings [Spot=18, Listen=19]

DM George 
Thursday March 15th, 2007 9:53:34 PM

Xenia is turned into a pixie but the others seem to decline Angus's offer. They all set off and find the journey a struggle moving through the heavy underbrush. You have about a two mile hike through this terrain but make good time regardless as Lang is uneffected, Xenia is flying over it and Syr while picking up some painful scratches moves fast enough normally to keep up.

Still 9 minutes isn't very long and Xenia soon finds herself transforming back into her normal self. The pace is slowed as she starts to struggle but they keep moving forward. After about an hour, the trees start thinning and the scouts see a large long house. The structure is very large at least 120' wide and very deep. The house must be at least 30' tall at the eves with the roof rising even higher than that.

A huge fire pit is in front of the house with a giant blaze burning away casting light into the shadows. Three 1/2 orcs seem to be on fire duty/guard duty.

The group is still around 75' yards away and will need to get closer to get more details.

The rest of the party sits patiently while the scouts do their business.

Xenia Imbue with Spell Ability and transfer Protection from Evil, Sanctuary and Cure Moderate Wounds.

Langs available spells: Detect Evil, Sanctuary, Hold Person. (All cast at 8th level.)



Xenia  d20+27=40 d20+17=28 d20+20=36 d20+15=27
Thursday March 15th, 2007 11:01:16 PM


Time in plenty. Time in plenty.

Xenia kneels in the brush with Syr and Lang.

"I'm gonna creep close," the rogue whispers to the others. "Wanna try and find some place up high. Meet here?"

Crawling slowly and quietly through the brush, Xenia makes her way forward. Occasionally there is a pause while she looks up and around for a spot of high vantage from which she might look down on the Hideout.

Rolls and Actions
Hide 40 (1/2 speed)
Move Silently 28 (1/2 speed)
Spot 36
Listen 27

DM George 
Friday March 16th, 2007 8:19:10 AM

OOC Guys I am going away for the weekend and I am not sure of my internet connections. Please try to post before 5 pm today and I will post before I leave.



Angus 
Friday March 16th, 2007 8:30:56 AM

Angus casts the extended invisibility on Syr and Xenia as requested along with polymorphing them into pixies. When Angus sees them leave together he quietly calls to their backs "You have enough time to fly to the log structure, catch up with Lang later." The scouts to do appear to hear Angus or ignore him.

--------------------------

OOC: Approx. 11,000 feet to the log structure is far enough for a one way trip with a few moments to loiter overhead before having to land and walk back.

-------------------------

Angus looks at Wynn "Sorry to keep you from the fun. I know you are as adept as the other scouts, but we need some protection too. Do you think you can make our campsite more defendable, on the off chance that the scouts return with giants and ogres on their tail? Do you think we should cut a trail partways to the road or the opening the log structure is on, to speed our travels? Do you have any trap making skills for the path you may cut?"

Angus looks to Bin and Belkior "What are your best spells that Domi and Alemi allow you to use against ogres and giants? We may have to coordinate out actions tomorrow. You saw my one of my new spells, acid arrow and dimension door at work. I also have fireball."

Spell Slots

0 Level 0/6
1 Level 1/8
2 Level 0/8
3 Level 2/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp

Rod Of Maximize 0/3


Belkior 
Friday March 16th, 2007 9:30:00 AM

The halfling cleric looks around the little campsite as he discusses magical tactics with Angus. Belkior fingers his chin while thinking on what his spells might be used for.

"My commitment to Alemi restricts what I may do, so I am not able to damage the creatures. I can, however, protect ourselves."

"I can, of course, keep us healed and able to fight. I can also erect a stone wall to either protect ourselves or direct the movement of creatures like giants. And run-of-the-mill giants would probably be susceptible to spells like Command. That could take them out of the fight, or make them easier to deal with."

"If we decide to make a bastion with my Wall of Stone, I can also cast Magic Circle to protect us."

"As I said, I can heal, help protect or aid our companions but cannot directly harm the giants."

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil*(2), Sanctuary*(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence (D - Cure Moderate Wounds*)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Imbue with Spell Ability*, Neutralize Poison (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast



Angus (second Illegal post) 
Friday March 16th, 2007 10:51:39 AM

Angus smiles down at the halfling cleric "Healing is always needed, especially with this group. I like the wall of stone idea. If the wall is permanent, could you cast one tonight, with Wynn directions to better protect us at this new forward base."

When Wynn come back after review the camp for defenses, Angus will suggest "If the scouts return before sundown with no map of the area, do you mind a quick scout. I polymorph into a sprite, you and you hustle over to the log struture, flying fast, all while invisible. Then you run back invisible. You should have about 9 minutes of invisibilty left after the polymorph ends. Only if you are up for it and the scouts are unsucessful with the "ground" survey. You will also have your own spells and stealth as your protection in addition to mine."

Belkior (2nd illegal post) 
Friday March 16th, 2007 12:12:27 PM

Belkior listens to Angus' suggestion while nodding.

"The wall is permanent, so I could do that. The problem is, what shape do I make? I can only make a total of 250 square feet of stone, unless you think that I can make it thinner than normal."

"How high do you want the wall? Giants could still reach over a 5 foot wall, so probably 10 feet high. I could make windows and the like, too."

(OOC - Belkior can create 10 5 ft. square of stone, or double that by going only 1" thick. Which means that he can make a 1" thick, 10 foot high wall around a 10'x10' square. We can decide on size and shape as we go.)

Syr  d20+10=29 d20+8=28
Friday March 16th, 2007 1:41:18 PM

Syr nods at Xenia and then mimes going around to the other side before nodding. Withdrawing slightly he circles around to the other side before approaching the structure never coming closer than 40 yards. Moving carefully, he checks for any snares or traps before slowly creeping on. Once near the structure, he examines it for any evidence that there are guards in the back or anything else unusual. Assuming there are no surprises, he returns to meeting the other scouts.

(Move silently 29, Spot nat 20)


Lang & Sunshine  d20+17=33 d20+16=21 d20+6=24 d20+6=18
Friday March 16th, 2007 3:04:11 PM

Lang & Sunshine hold their position as Xenia and Syr advance forward to scout more of the giant stronghold. Knoming that he may need to make a speedy retreat, Lang casts Longstrider upon himself. He also takes out his bow in case he needs to create a distraction if Xenia or Syr are spotted.

While he waits he watches the Orc guards and tries to gauge the size of the building and if there are any other buildings. He also keeps an eye out for other enemies that are not apparent at the moment.

Move silently 33
Hide 21
Spot 24/26
Listen 18/20

Longstrider - duration 3 hours

DM George 
Friday March 16th, 2007 6:17:37 PM

The scouts move forward into the shadows to inspect the house. As they move around the large log house, they note several entrances. Large double doors one on each side of the structure. As they move their way around back, they do notice a path that leads sharply up the hill. The angle looks steep and the going will be rough if they decide to pursue it.

Windows do pierce the structure but they are closed and shuttered. Arrow slits are in each window so some thought of defense was put into this building.

Lang hears a noise coming from the west and soon sees lights bobbing in the night. A work party of half orcs led by an ogre is coming along. 10 half orcs all well armed, stump into the camp loaded down with water skins and casks. They march in the west entrance and Lang catches a glimpse of the inside before the doors are closed. He sees milling 1/2 orcs and some ogres.

Only the three guards are in the front. No other guards are seen at any of other entrances.

Back at camp the others start thinking of defenses. Walls of stone are discussed as well as other defensive measures. All of the discussion comes to a halt when they hear a howl come from the night near the campsite. Was it a wolf? Was it a jackel? Where is Lang when you need him?

OOC: JimF 
Friday March 16th, 2007 7:10:10 PM

George please send us a map of the structure and the surrounding area. That is the goal of the scouting trip.

Angus 
Friday March 16th, 2007 7:14:41 PM

Angus hears the howl and stands bolt upright. "Great, just great."

Angus looks down at Belkior "About that wall of stone. Lets make it high enough to keep out wolves. Windows and a door would also work nice. I am suddenly very interested in its construction."

Angus looks over to Wynn "Sword still nice and sharp I trust. I think we put off your flying trip until the other return."

Angus mentally goes over his spells just in case.

Spell Slots

0 Level 0/6
1 Level 1/8
2 Level 0/8
3 Level 2/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp

Rod Of Maximize 0/3


Wynn  d20+9=16 d20+6=26 d20+6=11
Friday March 16th, 2007 7:15:12 PM

The bard's senses come alive at the baying sound from somewhere near the campsite. He quietly slides his sword from it's scabbard and readies himself. He peers into the surrounding gloom hoping to catch a glimpse of the source of the noise.

[OOC did Wynn's spot and listen from the last round let him see or hear anything other than the howl? If not a new spot of 26 (Nat 20) and a listen of 11]

Bin (AC: 23/23 HP: 45/45) 
Friday March 16th, 2007 7:19:38 PM

Bin joins the conversation, "Belkior's devotion to the healing arts is the reason Protectors were esatablished. I have no problem with killing or defeating evil and those that enjoy it's company. I have an arsenal available to me but very few spells will allow me to harm more then one at a time. If given time to rememorize and pray, I can cast all kinds of monster summoning spells for the half orcs and other nuicences like Xenia took out a day or so ago."

(OOC: Sorry, posted as soon as I could.)

Xenia 
Saturday March 17th, 2007 3:37:01 PM


"Water run. Didja see? They made a water run at night." Back with the others, Xenia compares notes. "Could mean maybe the do most their work at night. Maybe they sleep at day. Could be an advantage there."

"They look pretty locked up in there. hehe." the rogue chuckles. "Problem with locking something up is that you also lock it in. Might be possible to trap 'em inside if we can seal up a couple of sides of the house."

"Whaddya think?"
Xenia listens to the observations from the others.

(OOC: I second the request for a map. Or, at the very least, an extremely detailed description of the surroundings. Spells often require distance and dimension information. Movement can be critical in combat. If we don't have this, we're at a disadvantage completely apart from the abilities of the PC's.)

DM George 
Saturday March 17th, 2007 4:33:56 PM

ooc Guys I sent the map on Friday but from the frantic calls I am guessing you didn't get it. I am sorry but I won't be back to my normal computer until Sunday night where I will send it again.

Xenia III 
Saturday March 17th, 2007 7:55:44 PM

ACT V SCENE IV. Another part of the field.

Slave! I have set my life upon a cast,
And I will stand the hazard of the die!
I think there be a few doors in this log house;
Two is few, too few to call instead several!
A map! a map! my kingdom for a map!

Exeunt


Buzz OOC 
Saturday March 17th, 2007 8:54:50 PM

DM George- I'm not sure if your using the module or not that I am thinking of, but I just wanted to inform you that if your working off of the "G" series of modules in regard to Giants, I have played those before. I may be out of line for saying, but I felt i should tell you so if you are, you may want to change a few things.

DM George 
Saturday March 17th, 2007 10:00:03 PM

OOC Buzz yes I have played the store bought module many many moons ago and no this isn't even close to it. I am much more evil than any store bought module. Muhahahahahaha

Belkior 
Saturday March 17th, 2007 11:01:15 PM

The halfling cleric will cast Wall of Stone, placing a wall that the he and his companions can shelter behind against this foe. He will look for a patch of stone to anchor the wall and then shape it accordingly.

(OOC - Will elaborate later, if the map makes a difference. Or when I see more posts.)

Lang & Sunshine 
Sunday March 18th, 2007 3:35:59 PM

Lang sees the half-orcs returning from what appears to be a water run. Hmm, maybe they can
use that to their advantage. Perhaps attacking all the groups that leave for food or water runs will make the leaders have to come out. Then the Shields can fight them on neutral ground.

"Yes, Xenia we will have to discuss this a little more when we get back into camp."

Longstrider - duration 3 hours

Syr 
Sunday March 18th, 2007 11:22:19 PM

Relieved to be heading back and reuniting with the others, he waits until they are well away from the house before commenting. "I'm for wittling them down first. Getting them while on water runs and such... but like Lang said, Let's talk strategy with the others."

Role Call - ADM Scott the Southern 
Sunday March 18th, 2007 11:24:23 PM

Xenia XXXXX
Bin XXXOX
Wynn XXXXX
Angus XXXXX
Lang XXXXX
Syr XOXXX
Belkior XOXXX


Belkior (Illegal 2nd post) 
Monday March 19th, 2007 12:43:00 PM

The Wall of Stone will have the following characteristics:

- one inch thick (half normal)
- 20 5' squares (double normal)
- make a crenellated, arrow-slitted & windowed 5' high wall
- dimension are 10 ft by 15 ft

As stated, placed on closest stone available. He will announce his intention before making wall, so that Belkior and his companions can be inside and the nasty monsters outside.

Bin (AC: 23/23 HP: 45/45) 
Monday March 19th, 2007 7:29:49 PM

Bin prepares for the inevitable as best he can.

OOC: Kind of lost here now. Are we still on the second day of recon, after we all moved closer to fort?

DM George 
Monday March 19th, 2007 11:14:08 PM

The group is on the first day of scouting still and after making their first run start working their way back to the campsite. Travel is more difficult this time since they don't have the polymorph spells on anymore and have to work their way through the thick underbrush in the dark while trying to remain quiet and find their way back to camp.

Belkior after some consultation with Angus and the others decide to fort up. The clearing they are in currently is small and doesn't have any rock formations to tie in to. Belkior makes a square wall surrounding the group. It seems a little shakey but should be enough to keep local wildlife out. Doubt very much that it would keep a determined giant out for long at all.

Since the group is in the little fort, vision is limited to looking out arrow slits. Still the group does spot yellow eyes and hears some movement around the camp. The eyes seem to be on the level of a dog or several sets can be seen darting around. Drawing upon past experiene the group is being visited by a pack of wolves. They seem to sniff around possible drawn by the interesting scents but soon melt away into the forest disappearing into the night.

Eventually the scouts make it back to the camp and see the strange stone square. They don't see a way in.

Angus 
Monday March 19th, 2007 11:47:59 PM

ooc: What is the scale on the map? Where is the large hill or mountain and the path you described?

path leads to the large hill in the back. Not on map. the scale is 5' George
--------------------------

Angus keeps quite when the wolves are around, not that that will do much good. Either way, he is glad when they move off and even more relieved when the scouts return. "We're in here." Angus calls to his friends.

When his friends regale the tale Angus will exclaim "You guy are good! So, you know the lay of the land. Do we take out one of their food and water parties, put on a siege and see what happens? Divide and conquer or so they say. Were the doors and windows Giant sized? Are the giants in the log sructure? Anyone have any other suggestions or plans of action?"

After listening to everyones suggestions, Angus adds "We do have to recover and change our spells in preparation."

Spell Slots

0 Level 0/6
1 Level 1/8
2 Level 0/8
3 Level 2/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp

Rod Of Maximize 0/3


Syr 
Tuesday March 20th, 2007 12:18:58 AM

Once they return from the hike, Syr fills everyone in on what he saw and about the trek over.

Rapping a knuckle on the makeshift fort, "Whose idea was this? Not bad. Talking about their house. There were several entrances, what do you think of using this to block one of the doors and many of the arrow slits so we can approach without fear of arrows. Or if Xenia gets that staff working, how about making them run through that wall of fire. That'll keep them more manageable. Just thinking of things to pin them inside or keep chipping away at their numbers."

Yawning and stretching, "Now, I'm beat. Let me get a few hours sleep before our watch."

Xenia 
Tuesday March 20th, 2007 9:31:15 AM


"Hey. Nice fort." Nothing a little rope and grappling hook couldn't fix though. The rogue opens the flap of her pack for just such, setting up for a climb-over.

Its nice to be back, and Xenia hops down off the wall for a welcome back hug from Wynn, then settles down to sketch a map in a clear space on the forest floor.

"Them double doors are some twenty-thirty feet across, Angus. Don't know why they'd make 'em that big unless giants was using them." She taps the ground with her drawing stick, then begins to clear a lot more space to the west of the map. "But as to the giants being in there ... "

She begins to draw the hill.

OoC: Just a few more details.

Could you confirm these assumptions?

1) Main path to the House is from the South.
2) Path to the Hill is to the west.
3) Direction to the North is blocked by Forest

Could you also provide estimated distance from the opening of the path to the top of the Hill and a description of the top of the hill? Is there cover up there? Does there look as though any fortifications were built up there? Was anyone up there when the scouts came through?

Bin (AC: 23/23 HP: 45/45) 
Tuesday March 20th, 2007 11:34:53 AM

"I am wondering if someone could get in and do some under cover work? I think our first priority at this point should be to get out any hostages safely. Perhaps a major diversion on one side of the fort while others go in the other side? If it were not for them, I say we set a wall of fire on each side of it and let it burn down, killing them as they poured out of the place."

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil,* Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Greater Magic Weapon, +Imbue With Spell Ability, *Neutralize Poison, *Divine Power
(+-cast *-memorized)


Xenia (2nd Illegal Post) 
Tuesday March 20th, 2007 11:39:58 AM

The rogue looks up from what she's doing.

"There! You said it again, Bin. Hostages. What makes you think they got hostages in there?"

Wynn 
Tuesday March 20th, 2007 11:54:07 AM

"I'm pretty sure someone mentioned them taking locals as prisoners, Xenia." Wynn returns to studying the hand drawn map and assessing the hazards associated with approaching the giant's base.

Xenia 
Tuesday March 20th, 2007 12:07:39 PM

"Oh. Mussa been when I was out running round somewhere." The rogue puts on her Bemused Face, then continues clearing a way a space to draw the Hill upon.

"That's gonna be a problem. I mean, if we put a siege on 'em Angus, they could start killing folks. Worse than that, maybe, I mean, you know, like ... eatin' them."

"Also leaves off stragedies and stuff like burning down the house."

Bin (AC: 23/23 HP: 45/45) 
Tuesday March 20th, 2007 12:32:45 PM

"I heard Stomp mention they had had taken captives for their own amusement. Perhaps Hostage is not the proper term. Sex slaves is more like it."

Lang & Sunshine 
Tuesday March 20th, 2007 8:24:34 PM

Lang does not have too much to add to the scouting reports from Xenia and Syr. Some of her size estimates are a little off, but nothing that will alter their plans.

"We need to discuss our next action. Are we going to attacked the building or do we try to draw them out? Getting inside will reduce their missile capabilities, but will be harder for us to make our escape. Staying outside will let the giant attack us with his rocks, but will let us escape back into the forest if need be."

"Perhaps we can wait for the next half-orc party to leave. We can attack it and eliminate it. Then, when they send out a search party after it, we can enter the building and have at least a few less creatures to deal with."

Belkior 
Tuesday March 20th, 2007 9:11:41 PM

The halfling cleric leans out a window when his companions return, pointing to the spaces that he left that should have been large enough for them to enter.

Belkior listens to what his companions report from the scouting trip.

"Did you learn anything about that path up the hill? Maybe we could go up that way and come down from above. At the least, our archers would have some advantage."

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil*(2), Sanctuary*(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence (D - Cure Moderate Wounds*)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Freedom of Movement, Imbue with Spell Ability*, Neutralize Poison (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone* (D - Mass Cure Light Wounds)
* = cast



DM George 
Tuesday March 20th, 2007 10:54:22 PM

The scout group scrambles over the wall with the aid of Xenia's rope and settles in to discuss tactics with each other.

Answers to some questions:

Each square on the map is only 5'. Each door is a double door with the single door measurement being 5' by 15' tall. (total width 10' if both doors open) The map shows a small alcove or overhand hence the confusion.

Yes the main path heading to the log cabin is heading north from the south.

The path heading towards the large hill isn't on the map. Figure it starts about 40' from the back of the cabin and is heading directly north at least to start.

The 1/2 orcs came from the west carrying the water so you can assume some kind of water supply lies in that direction but the area wasn't scouted out.

I don't believe you scouted up the hill, so you don't know what is up there currently. From the vantage points you had you didn't see any fortifications but since you scouted at night, I doubt you got a very good look at anything.

The group talks into the night and finally try to get some sleep. I am sure you set up guards but nothing bothers you through the night and you can pick spells. Please post them on the characters

Angus 
Wednesday March 21st, 2007 9:52:46 AM

Angus looks at the group "Great Idea Lang, lets take out a patrol and do a recon in force. We all go this time. SInce the edge of the woods is so close to the log structure, Bin, Belkior and I can watch from the woods, while the rest of you do a more complete search."

Angus looks at Syr "How fast can you run? I think maybe we put you invisible and you do a fas recon up the small mountian."

Angus looks to Lang "Can you find a spot for Bin, Belkior and me to hole up on the edge of the woods to support your recon and maybe ambush?"

Angus looks to Wynn "Can you cut a partial trial to wherever Lang leads us? Not to the very edge, but maybe 50 yards from it so that we have a faster retreat and so it is not obvious. Lang can you help and hide our new trail?"

Spell Slots

0 Level 0/6
1 Level 1/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours - once we leave camp.
Charm Person on Stomp

Rod Of Maximize 0/3


Bin (AC: 23/23 HP: 45/45) 
Wednesday March 21st, 2007 12:00:18 PM

"Just a reminder of the Stone giants. We haven't seen them yet." Bin prepares his day by packing up his bed roll and supplies and preparing to leave. "Don't forget Lang, your carrying some of my spells and I can't get them back until you cast them."

Active spells: Imbue with Spell Ability on Lang(until discharged)
Langs available spells: Detect Evil, Sanctuary, Hold Person. (All cast at 8th level.)

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- (ISA)Detect Evil, *Entropic Shield, ***Protection from Evil, (ISA)Sanctuary
2- *Aid, *Bull's Strength, (ISA)*Hold Person, *Silence, +Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Greater Magic Weapon, +Imbue With Spell Ability, *Neutralize Poison, *Divine Power
(+-cast *-memorized)

Xenia 
Wednesday March 21st, 2007 12:03:32 PM

SEX SLAVES!!! The rogue's eyes widen with the outrage. Under her dark complexion her face flushes red.

"I think we should scout that mountain first then put an end to this Orkie-Giant nonsense real quick."

Xenia plays a bit, unleashing the spells imbued on her and then drifts off to sleep with Wynn until waken for their shift at watch.

In the morning, she's pretty much of the same mind as last night. In the light of morning, the rogue studies the staff once more, holding it in her hand and moving it around in different combinations.

Bin (AC: 23/23 HP: 45/45) 
Wednesday March 21st, 2007 12:26:01 PM

OOC: Permission to change spells please DM George?

Go for it. No worries George

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- (ISA)Detect Evil, *Entropic Shield, ***Protection from Evil, (ISA)Sanctuary
2- *Aid, *Bull's Strength, (ISA)*Hold Person, *Silence, +Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- ****Air Walk
(+-cast *-memorized)

Wynn  d20+6=11 d20+3=16
Wednesday March 21st, 2007 5:17:19 PM

Wynn shares a watch with Xenia. He is quiet, and contemplative. "We must exercise the greatest of care, always keeping the channels of communication open. None must be left to fend for themselves, and no dashing off into danger, or it will surely be our ruin," he says eventually.

To Angus he replies, "I would hate to dull the edge of my sword cutting shrubbery, but I will blaze a trail if someone could provide an axe or a hatchet? Wynn will do what he can to clear a trail, if that is what the mage desires. Humming low and quiet, the bard keeps his wits about him as he works.

Listen=11
Search=16



Syr 
Wednesday March 21st, 2007 6:19:36 PM

Syr shrugs in response to the sorceror's question, "never really tried to test my speed, I'd guess about twice as fast as a normal person?"

Thinking for a moment, "Wouldn't your invisible pixie deal work better?"

DM George 
Wednesday March 21st, 2007 9:31:11 PM

Morning has dawned and the Crimson Shields are ready for action. They leave their new fortress and start moving through the underbrush heading towards the loghouse. It takes close to an hour of struggle through the underbrush but they all make the journey with only scratches.

The house is there but signs of habitation seem nil. You see no guards out front and the fire seen last night has burned down to embers.

ooc What is your scouting plan? Saw several different ideas posted in the emails but not sure which plan is going to be followed.

I would also like to announce that Nellie Knotts of Catacombs fame has agreed to be my CO-DM in this venture. Since you guys are working so well, I became intimidated and thought I would need help in keeping you challenged and I recruited Nellie. Good luck to you now Muhahahahaha

Xenia  d20+20=39 d20+15=22 d20+22=27 d20+12=25
Wednesday March 21st, 2007 10:15:09 PM


"Maybe they sleep during the day."

The rogue crouches in the shade of an overhanging bit of foliage, her ring blends her slim dark figure with the surrounding brush. The captured Staff lays tied acros her back with a bit of silk rope.

"Whacha think, Angus. Time for a quick invisible buzz over the house and up the mountain before we bust in on them? Up to you. It's your magic."

Rolls and Actions
Spot 39 (To spot any movement in the camp. To scout the camp from above and the mountain as well if the Angus sends her.)
Listen 22 (To Detect any movement in the camp. To scout the camp from above and the mountain as well if the Angus sends her.)
Hide 27 (-5 for full movement; Becomes 47 if Invisible.)
Move Silently 25 (-5 for full movement)

Belkior 
Wednesday March 21st, 2007 10:19:45 PM

OOC - Again, I thought that I would have 24 hours to post. Oh well.

The halfling cleric hunkered down in the little stone fort that he made, discussing plans with his companions. At the end, Belkior and his companions came to a consensus - he and Bin would request several Air Walk spells in the morning and the entire party would move to the hill above the fort.

Unfortunately, after morning arrived his companions started trekking closer to the fortress. Once they reach the treeline, he will look across at the seemingly empty fort.

"Since we're here, might as well make one of us an invisible, flying creature and fly in to take a look. I'm sitting down to rest my toes and figure out what I'm going to do with these Air Walk spells that I have memorized."

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Air Walk, Air Walk, Air Walk (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Air Walk (D - Mass Cure Light Wounds)
* = cast

N.B. Using a 5th level slot for the 4th level Air Walk

Angus 
Thursday March 22nd, 2007 12:01:31 AM

Angus considers Xenia's and Belkior's ideas. "I have two thoughts. We are now together and can support one another. I say we send Lang out invisible to scout the log cabin to see if they left and see what he smells and what kind of tracks he spots. Then we all air walk up to the top of the mountian and see what we can see."

Angus will make Lang invisible and comment "You have 18 minutes, use them wisely, and don't get in trouble. See if they have wolves?"

Angus will bend down to squat next to Belkior and adds excitedly "I can not wait to walk on air. You are sure we can all make it to the top?"

Spell Slots

0 Level 0/6
1 Level 1/8
2 Level 0/8
3 Level 1/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours
Charm Person on Stomp
extended invisibility on Lang - 18 minutes

Rod Of Maximize 0/3


Belkior (2nd Illegal) 
Thursday March 22nd, 2007 11:17:26 AM

The halfling cleric responds to Angus' question with a nod.

"Certainly. Even Bin's spells will last for nearly an hour and half, and that should be long enough for us to travel for 4 miles at walking pace. The top of the hill is closer than that, even if we walk around the fort."

Belkior remains sitting, waiting for the reconnaissance by Lang to finish. Depending on what the ranger sees and smells, they might be going at the front of the fort or following his suggestion to scale the heights. If they do so, he will be ready to cast his spells.


Lang & Sunshine  d20+6=14 d20+6=25 d20+17=25 d20+16=35 d20+15=25
Thursday March 22nd, 2007 2:06:22 PM

Lang listens to the plan that the group has. He nods in agreement to the plan. He casts Longstrider upon himself and accepts the invisibility spell from Angus.

Lang hurries off and scouts the building. He moves carefully if he sees any of the enemy. Once he is done he will hurry back and report what he has found.

Spot 14/16
Listen 25/27
Move Silent 25
Hide 35/55 with invisibility
Track 25/27

Sunshine remains with the group.

Spells studied:
Resist Energy
Longstrider -- duration 3 hours

Bin (AC: 23/23 HP: 45/45) 
Thursday March 22nd, 2007 2:25:44 PM

"Lang, feel fee to cast that Detect Evil spell and Sanctuary, They come in real handy." Bin try's to remind Lang before he leaves.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- (ISA)Detect Evil, *Entropic Shield, ***Protection from Evil, (ISA)Sanctuary
2- *Aid, *Bull's Strength, (ISA)*Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- ****Air Walk
(+-cast *-memorized)

Syr 
Thursday March 22nd, 2007 5:02:04 PM

Syr nods in relief at the scouting plan. With a yawn, he leans back against a tree, deciding to use the waiting time to take a catnap after the night's activities.



Wynn  d20+8=22 d20+6=22 d20+6=11
Thursday March 22nd, 2007 6:35:15 PM

For once it isn't Xenia going off to do the scouting. For that, the bard is relieved. The bugbear is a good choice.

Wynn moves a little away from the group, not very far...just a few strides...hides in the forest greenery, and keeps a watch. He will alert his friends if he sees or hears anything untoward.

Hide=22
Listen=22
Spot=11



Lang (2nd post) 
Thursday March 22nd, 2007 8:41:11 PM

If there are enemies guarding or outside the house, Lang will cast Sanctuary and Detect Evil before leaving the safety of the woods.

Sanctuary - duration 8 rounds
Detect Evil - duration concentration up to 80 minutes

DM George 
Thursday March 22nd, 2007 10:36:45 PM

Angus casts his spell on Lang and the invisible bugbear ranger moves into the clearing after casting longstrider on himself. He moves up towards the silent longhouse but the scent of unwashed bodies is heavy in the air.

Lang doesn't see any exterior guards as he moves forward and when he makes it to the firepit, he sees embers still smoking and can feel the heat from them on his body. He crepts up to one of the windows and peaks in one of the arrow slits only to jump back in alarm as he observes a half orc staring out the same slit. The half orc doesn't seem to notice the invisible ranger but he does frown like he might have heard something and can't tell what it is.

Lang moves around the building and notices 1/2 orc guards on most of the windows and even sees some peaking out spyholes in the doors. Lang believes he has seen at least 20 1/2 orcs. He again moves forward to spot something in the building and finally gets a peek in. He does a quick body count and thinks that he sees around 50 half orcs which is a surprising number for the half breeds. Where did so many come from. He also does catch glimpse of several (6) women in the longhouse. The seem to be cooking and serving the soldiers inside. They look dishelved and tired but not very abused. One is noticably pregnant. The pregnant women is serving an old friend. Looks like Stomp got himself loose from that tree and found his way home.

The longhouse seems to be one large room, with 2 huge fireplaces and one large firepit in the center of the room. Tables and bunks are scattered and equipment is laying around in unorganized fashion.

Lang does not see any ogres or giants in the structure. He makes it back without incident and tells his comrades what he has seen.

DM George 
Thursday March 22nd, 2007 10:38:14 PM

I would suggest that you try to get your posts in before 8 pm EST. I will post between then and 11 most nights. Working some crazy hours lately and that is the best I can tell you.

Lang & Sunshine 
Thursday March 22nd, 2007 11:01:41 PM

Lang relates to the group what he saw on his recon.

"There were alot of half-orcs, but none of the giants or ogres. I estimate at least 50 in the structure. I saw a few women also, but they didn't look like prisoners. I also did not see any stairs up or down."

"There were guards looking out most of the windows or arrow slits. If we use the Air Walk spell we will be very visible too many of them."

A big grin breaks out on Lang's face.

"Not sure what you guys are going to do. There's barely enough in there for me. Maybe you can keep an eye out for the giant."

Angus 
Thursday March 22nd, 2007 11:53:16 PM

Angus is pleased when Lang returns and reports "Excellent Job my hairy friend."

Angus looks at the faces of this friends "I think the lot of them are more afriad of us than we are of them. Where do you think they get their reinforcements? The big hill? Shall we walk on a cloud and see what we can see? Giants of some sort I bet or another structure of sorts."

Angus puts a hand on Belkior's and Bin's shoulders "Are Domi and Alemi ready to bestow gifts? Do we get a quick lesson in cloud walking before we get too high?" Angus smiles.

Angus takes off his big floppy leather hat and scratches his head "Will we be high enough if the giants throw rocks? It is harder to throw up, but still. Lang and Wynn might get a few shots in themselves, if we are out of rock range. I bet a downward angle works well."

Spell Slots

0 Level 0/6
1 Level 1/8
2 Level 0/8
3 Level 1/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours

Rod Of Maximize 0/3


Belkior 
Friday March 23rd, 2007 8:25:47 AM

The halfling cleric nods in reaction to Angus' question.

"Ready to cast, captain!"

Belkior gets to his feet and prepares to start the casting. When Angus asks about eluding or evadign rock throwing, he pauses and then replies.

"Let's get prepared to go. I was going to suggest moving at treetop level. And go around the fort, too. That way we'll have something between us and the watchers in the fort, and maybe elude any spotters on the hill. Because I don't think that we can high enough, quick enough to get out of range of any rocks."

Belkior then starts casting Air Walk, making sure to put his longer lasting spells on Lang, Syr, Wynn and Xenia. Bin's spells should last long enough to get them to the top of the hill but having the scouts moving around a bit longer would be useful.

Once all the casting is done, Belkior leads the way up to the treetops. He carefully places his feet and climbs like he was going up a staircase.

"It helps if you don't look down. Especially at the start. Just look up to where you want to go."

Active Spells
Air Walk (Lang, Syr, Wynn and Xenia) - 100 min

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Air Walk*** (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Air Walk* (D - Mass Cure Light Wounds)
* = cast


Xenia  d20+17=29 d20+22=34 d20+12=23 d20+20=35 d20+15=29
Friday March 23rd, 2007 11:11:58 AM


Pregnant girls.

"They got pregnant girls captured in there!!!" Flame-Head Xenia whispers further indignation and ire. growl and grrrr

She unslings the captured Staff as they all prepare to get the Walking Air spell.

"Lemme ask you, Belkie," she asks anyway, "is this like Flying? I mean, where you come down a lot faster than you go up? What I'm sayin' is that if we walk up higher than the top of the mountain, we can come in on them double quick. You know what I mean?"

"Not sure how high that dang mountain is, though." Xenia shades her eyes with a hand, gazing up at the height of the mountain to gauge the elevation.

"We get close enough, I'll try and put up a Wall like the Mage Ogre Guy did. That might give us cover going in."

As the group walks up through the tops of the trees, the rogue keeps to the shadows, her Chameleon ring blending her with the greenie trees. Before leaving the cover for the upper levels, she gets out a scroll. Pronouncing the words with care, she puts on some speeding up magic, then heads up into the air with eyes and ears peeled for giants and other dangerous stuff.

Rolls and Actions
UMD 29 vs DC21 for Scroll of Longstrider
Hide 34 (-5 for Full Movement)
Move Silently 23 (-5 for Full Movement)
Spot 35
Listen 29

Active Effects
Air Walk (Lang, Syr, Wynn and Xenia) - 100 min
Longstrider (1 hour)

Bin (AC: 23/23 HP: 45/45) 
Friday March 23rd, 2007 2:59:59 PM

Bin casts his Air Walk spells on first himself, then Belkior, then last Angus. With one remaining in memory for an emergency.

"I will bring up the rear for you guys. If I see a giant I will cast my Entropic Shield first.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- (ISA)Detect Evil, *Entropic Shield, ***Protection from Evil, (ISA)Sanctuary
2- *Aid, *Bull's Strength, (ISA)*Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- +++*Air Walk
(+-cast *-memorized)

Syr 
Friday March 23rd, 2007 6:21:19 PM

Syr stares in shock at the bugbear's bravado. "Someone came out of their shell." With a grin at Lang, "Hey how about I carry Sunshine? Will he be okay during this airwalk spell?"

He moves over to pick up the big dog.

Angus (second illegal post) 
Friday March 23rd, 2007 7:57:40 PM

Angs waits for his spell from Bin "Hey this is fun." as Angus start a slow and tenative walk up in the air. Angus icks up speed as he get familiar with the spell.

Angus waves to his friends and whispers "Xenia and Lang in front as I think they have the best eyes. As Belkior said, lets keep close to the tree tops for cover. Everyone form a staggered line. Spell users in the back. Everyone get your missile weapons ready."

Wynn 
Friday March 23rd, 2007 8:44:47 PM

The half-elf reaches for Xenia's hand, but her sudden burst of speed leaves him behind and he settles for a position near the front. "Stay spread out!" he warns the others, "that way a single rock will not take us all out."

Bin (AC: 23/23 HP: 45/45) 
Saturday March 24th, 2007 4:13:46 PM

"Oh how rude of me to forget your friend Lang. Sunshine, here you go." Bin casts his last Air Walk on the pet. "Now don't go chasing birds or squirrels, now that you can."

Actions Cast Air walk on Sunshine.

Active spells: Air walk on Bin, Belkior, Angus, and Sunshine. 8 hours duration.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- (ISA)Detect Evil, *Entropic Shield, ***Protection from Evil, (ISA)Sanctuary
2- *Aid, *Bull's Strength, (ISA)*Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- ++++Air Walk
(+-cast *-memorized)

DM George 
Saturday March 24th, 2007 10:23:30 PM

The Crimson Shields all have air walk cast on them and start striding up up up above the trees. The initial walk is tentative but then they group steadies and is able to negotiate the spell well. All but one of they anyway. Sunshine's bark pierce the night as he starts whinning and running around in circles. He is obviously scared by the spell and is freaking out a little. He quickly settles back down to the ground and lies down shaking. Even after some coxing, he doesn't come and rather then be delayed, he is left behind in the mini fort with orders to stay. The rest of the Crimson Shields decide to bypass the Longhouse and explore the large hill beyond it.

Xenia stays to the cover but soon leaves the saftey of the shadows as they move up the hill. The group is climbing steadily up and the trees seem to be thinning. Rock becomes more prevelant as the terrain turns more rugged. After some exploring, the group sees a large clearing. The clearing is several hundred yards wide and tall. The stumps of many trees can be seen and it is obvious that the trees were purposely cut down though they have been removed.

The group spots a large cave entrance piercing the mountain. it has a relatively flat ledge leading into the opening that is 60' wide and around 30' deep. On this ledge stand 2 ogres armed with massive crossbows.

Though the group hasn't be spotted yet, Xenia can tell that it will be very tough to sneak up to the opening do to lack of cover. The cave opening seems to be in the center of the cleared area.

Airwalk only lasts 10 minutes per level. Figure you have expended half of that getting to this point.

Xenia  d20+20=39 d20+15=16
Sunday March 25th, 2007 9:46:29 AM

Who'd a thought it, you know? How it could make you feel? Just having her smaller hand in his larger one. It's a lot of things. But there's a trust-ish sorta security feeling just in holding his hand. It's like the thought of being taken care of turned into a gem that could fit inside your heart.

hehe ... Walking on air. Yup. Walking on Air.

++++++++++++++++++++++++++++++++++++++

"Hey, Lang, you see any place nearby we could camp on the mountain?" Now, up on the mountain, Xenia spies the clearing and cave entrance from the group's unseen vantage. "I mean, maybe higher up the mountain from them. I don't think they'd think anyone would be able to get up above them without them seeing."

"I mean, I'm thinking that it would be nice to know what they got in there before we hit 'em. There's the thought that they might have prisoners up here too. But more important, they might have another way out from there. Else we could just, maybe try sealing 'em up inside until they starve."

"'Course, knowing if they got any magicers and how many fighters they got inside is a good thing too. So is knowing the terrain around the cave. I mean, whether we're gonna have to climb and such if we leave the path. So maybe we do a little more invisible scouting, but this time inside the cave. Then tomorrow we come down on them from uphill on the mountain."


The rogue keeps a careful eye on the movements in and around the cave entrance as well as the approach from the path.

"Whaddya say?"

Rolls and Actions
Spot 39
Listen 16 (Nat 1)

Active Effects
Air Walk (Lang, Syr, Wynn and Xenia) - 50/100 min
Longstrider (10-20 minutes remaining)

Angus 
Sunday March 25th, 2007 12:29:23 PM

Angus attempts to stay hidden and listens to the eagled eyed Xenia "Information is king or in your case queen."

Angus looks around for Lang "I agree, Lang did you see a place to hold up for the night? If we can, We can send out some invisible scouts from the edge of the trees and then camp out in your secluded hide out for the night and hit them at morning."

If the group agrees to a quick scout before moving in force in the morning (assuming we find a place to hold up for the night), Angus will cast extened Invisibility on Xenia, Syr and Lang for an 18 minute scout.

"Lang you may want to go retrive Sunshine after your scouting trip."

Spell Slots

0 Level 0/6
1 Level 1/8
2 Level 0/8
3 Level 1/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours

Rod Of Maximize 0/3


Bin (AC: 23/23 HP: 45/45) 
Sunday March 25th, 2007 2:25:31 PM

"Might not be a bad idea to get someone on the inside, and when we start a major distraction, whoever is inside gets the captives to some type of safety? Sorry about Sunshine by the way, totally unintentional. I will remove it."

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- (ISA)Detect Evil, *Entropic Shield, ***Protection from Evil, (ISA)Sanctuary
2- *Aid, *Bull's Strength, (ISA)*Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- ++++Air Walk
(+-cast *-memorized)

Lang & Sunshine  d20+17=32 d20+16=32 d20+6=12 d20+6=11
Sunday March 25th, 2007 10:03:59 PM

Lang is concerned when he has to leave Sunshine behind. Hopefully during the short time away the dog will stay out of trouble.

Lang looks for a campsite after the request from two of his companions. He stops when the cave comes into view with the Ogres guarding the front. That is a big opening. A giant could easily fit into there.

Lang goes along with Xenia and Syr to do some invisible scouting. He moves carefully and quietly so as to remove un-noticed.

Move Silent 32
Hide 32+20 invisible
Spot 12/14
Listen 11/13

Once back to the main group he with relay what he has seen. Lang tries to determine how long it will take him to get down the mountain to Sunshine and back up to the group. If it will not take to long, when the group settles in for the night, Lang will go get Sunshine.



Wynn  d20+6=15
Monday March 26th, 2007 7:38:10 AM

The bard folows his companion's lead and scouts the terrain from above the trees. [Spot=15]

Belkior - Air Walk  d20+7=8
Monday March 26th, 2007 7:45:47 AM

The halfling cleric agrees with the plan to camp and investigate the cave in the morning. From Belkior's vantage point in the treetops at the edge of the clearing, though, he attempts to determine whether the path up the mountain leads to this cave, or beyond. However, he is unable to see anything.
Spot = 8, natural 1

"Can anyone else tell if the path leads to this cave?," Belkior asks his companions.

Once the campsite is located, Belkior will prepare to spend the night. If need be, he has another Wall of Stone that he can erect. This time, though, he should be able to anchor it more securely. And, since they've seen ogres, make it higher too. But he's leaving that for now.

Active Spells
Air Walk (Lang, Syr, Wynn and Xenia) - 100 min

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Air Walk*** (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Air Walk* (D - Mass Cure Light Wounds)
* = cast


Syr  d20+10=27 d20+30=43 d20+4=6 d20+8=18
Monday March 26th, 2007 10:02:37 AM

"You know, we have no idea of knowing what is inside the cave. I'm hoping and betting that's our back door into the house?"

Before invisibility is cast on Xenia he turns to her, "Anyway, what's the plan O' sneaky one? Drop down behind the ogres from above to see what's inside?"

Syr will trail Xenia and Lang to the cave careful not to make any noise.

Move silently 27
Hide 43
Listen 6
Spot 18



Role Call - ADM Scott the Southern 
Monday March 26th, 2007 10:07:22 AM

Xenia XXXXX
Angus XXXXX
Bin XXXXX
Lang XOXXX
Wynn XXXXX
Belkior XOXXX
Syr XXXXX



Xenia 
Monday March 26th, 2007 11:57:58 AM


Xenia's copper brows knit, and her cheeks dimple in thought as she considers Syr's questions and puts together all the angles.

"Well, being invisible and all, we won't be able to see each other. And 'cause we gotta be quiet while we're in there, we ain't gonna be able to talk either so we better know our jobs."

"We walk in on the air, each of us separate. Make sure you take a look at the terrain going in. We gotta know how we're gonna get in there, 'specially Belkie and Bin."

"Once we're in, we'll have our separate jobs. Syr, you're the fastest. So we'll need you to cover as much of the place as you can. We need a map. I think you'll be the best to get it."

"Lang, you know these Giant Type Guys best. We need to know about 'em. How many, what they can do, how they think so we know where they'll be. We need to know who's boss and who are the Magic Guys. I dunno if you can understand their language or not, but it might be nice to listen in on them for something we can use."

"I'll be searching for secret ways in and out of the place. Syr, and Lang, if the place is small and you get what you need quick, gimme a hand with that. Searchin' stuff out is a slow kinda thing."

"How much time we gonna have again?" Xenia turns her question on Angus, Belkior and Bin.

Bin (AC: 23/23 HP: 45/45) 
Monday March 26th, 2007 1:46:45 PM

"Depends on the spells. I think Lang still has a sey of my spells if he hasn't used them. That Sanctuary spell should come in very handy."

Bin waits to see what Belkior suggests.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- (ISA)Detect Evil, *Entropic Shield, ***Protection from Evil, (ISA)Sanctuary
2- *Aid, *Bull's Strength, (ISA)*Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- ++++Air Walk
(+-cast *-memorized)

DM George  d6=2 d6=2
Monday March 26th, 2007 10:09:07 PM

OOC Guys, not totally sure when you are trying to scout, since different posts say different things, so I am making the assumption that it is in the morning.

The group huddles together on the side of the clearing and starts dicussing options. It is only midday but they decide to spend another day scouting this possibly dangereous location. The group pulls back and finds a somewhat secure campsite and decides to hunker down for the rest of the day and into the night.

While they have pulled back, Lang decides he doesn't want to leave Sunshine alone for the entire time and trudges back to the old campsite to retrieve his best friend. He returns with the Sunshine after a couple of hours and Sunshine pounces on Belkior, pinning him to the ground and starts licking his face hoping for a treat.

Darkness finally falls without any incidents but while you have retreated to safety, you also can't see the cave entrance and don't know what it going on there either. The night passes but it isn't a pleasant one. It seems cooler up at this elevation and a light rain falls for 20 minutes or so getting everyone wet. Without the fire, it is just dark and miserable.

Morning finally rolls around and the scouts move forward, they become invisible and have the air walks cast on them. The step lightly towards the cave and see two ogre guards again on duty but they aren't sure if they are the same ones.

The easily glide past them without difficulty but notice several large piles of rocks ready for throwing at two convenient places. They enter into the gave and notice that the tunnel is smooth and has been cut. The tunnel is 15' wide and 15' tall and decends into the mountain at a steep slope. After around 100' the tunnel opens up into a large cave which also has been smoothed. The scouts his a clinking and see 3 dwarves in chains working up on scaffolding with hammers and chisels working on an upper wall.

This room/cavern is large. Easily 140' wide by 175' long (sizes are estimates) the room is home to a troop of ogres. Some of the ogres seem familiar and Lang's old flying friend is also in the room. In total you see 12 ogres plus the leader from before. You also see 2 dire wolves laying at the entrance to an eastern tunnel. They aren't tied up. This tunnel is smaller 10' x 12' and you can't see how far it runs.

This room has large beds, tables, a cooking area, a storage area filled with supplies and is obviously the barracks for the ogres.

Belkior 
Tuesday March 27th, 2007 8:19:02 AM

The halfling cleric doesn't care about getting wet - he knows that all living things require water for life and he, personally, has nothing to fear beyond some temporary discomfort. Belkior is concerned, however, with his companions' health and well-being.

He is wishing, however, that he had brought something to enchant. He's had a lot of time just sitting in camp waiting for the scouts to return that he could have used to work on a magical item. A healing wand, maybe. Or perhaps some armor. Otherwise, he's been spending a lot of time meditating on Alemi's healing grace.

Before retiring for the night, the Paragon will confer with his companions about strategy for the scouting trip.

"What I understand that you are suggesting is that Xenia, Syr and Lang will head inside the cave. Bin and I will put Air Walk on them and you, Angus, will make them invisible."

"Now, what I don't understand is how the scouts will report back to us. Bin and I can't cast Message so Angus or Wynn will have to do that. But the scouts would probably be out of range, anyway."

"What I'll do, though, is cast Status on the three of them. That way I'll know roughly where they are and what kind of shape they're in."

"Now, how are the rest of us going to get in? Should Bin and I request enough Air Walk spells for all us? Including Sunshine? Or should we request other spell? If not, I'll cast two Air Walk spells and Bin can cast the other."

"How about, instead, the scouts look around and determine the best spot for us to arrive. Once they've stayed in one place for ... say ... five minutes, I'll tell you the distance and direction to that point. And you Dimension Door us there. From what I understand, my knowledge of the scout's position should be enough for your spell."

"I guess if one or more of the scouts get injured or hurt, I can tell you and we can go rescue them."

"How does that sound?"

Once the morning comes, Belkior will cast his three spells on the scouts. When they depart, he will sit and concentrate on the information flowing through the magic. When the time comes, he wants to be able to immediately tell Angus where to take the rest of them.

Whenever the call comes, Belkior will be ready to travel and assist his companions.

Active Spells
Air Walk (Lang and Xenia) - 100 min
Status - distance, direction, condition, etc. of Lang, Syr and Xenia

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(2), Silence, Status* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Air Walk(2)**, Neutralize Poison (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast
---------------------------------

JimF: John, Angus can not dimension door everyone. I have to double check, but I think I can only get 3 people, and we have Sunshine too.

In my reading of the spell, Jim is only allowed to bring himself and one other person for every 3 levels or himself and 3 other people with normal loads. George

Angus 
Tuesday March 27th, 2007 8:55:53 AM

ooc: George, we were going to do the scouting the same day as the first air walk. We did not want to wait another day. If we do the scouting with the original air walk spell, then we wait the night and recover our spells for the next day. The way you wrote it we will have to wait another day to recover spells which we do not want to do as it is another day on the mountain and a chance at being discovered.

I will post as if we did the scouting the same day as the original air walk spell.

---------------------------------

Angus is pleased with the results of the scouting trip. "Nice job boys and girls. How do you want to take out the sentry orges in the morning? A hail of arrows or two invisible backstabs? If we choose invisible backstabs, I need volunteers for the job. WHo can take an ogre or two down quickly and quitely."

Angus looks at all the Crimson shields "Once the way is cleared, we can rush up to support and clear out the den of evil."

Spell Slots

0 Level 0/6
1 Level 1/8
2 Level 0/8
3 Level 0/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours cast just before leaving in the morning.

Rod Of Maximize 0/3

Sorry Jim, my post stands. You folks need to be more clear in your timelines or I will have to make assumptions. We even talked about it on the phone and you agreed you were spending another day before the scouting trip. Feel free to repost before tonight. DM George

--------------------------------

ooc: George I thought everyone was clear and I actually told you what we were doing on the phone yesterday.

We will now have to waste another day and discuss our actions because Angus does not want to waste three invisibilities prior to battle. The invisibilities were to be used in conjunction with the airwalk so the spell users could recover their spells and change their spells list prior to combat.

Sorry Jim, the air walks and the invisibilities have already been cast, the scouts are scouting and Xenia just started a fire. You did wait another day and night before doing the scouting so spells could be adjusted but 3 airwalks had to be taken as well as the three invisibilities. To late to go back.

Xenia  d20+13=27 d20+13=16 d20+13=21 d20+13=18 d20+13=29 d20+13=16 d20+13=27 d20+13=32 d20+13=23 d20+13=16
Tuesday March 27th, 2007 9:18:11 AM


A rainy night's not so bad. When you've got someone to cuddle with. Still, a nice inn would be better.

Concentrate!

The rogue quickly reviews the plan laid out by Belkior earlier this morning. Five minutes. How many minutes has it been so far? Do they even want to call the other guys into this place? That's an awful lot of Ogres.

Only sure thing is, they're not goin' into that other passageway. Not with the big dogs in front of it. Xenia looks around the cave wondering where the other guys might be, what they might be thinking, what they might be about to try.

Big doggies. Xenia takes in the set up. Can't guarantee the chompers could be lured off. But maybe, just maybe ...

If they can't go down the tunnel to see what's there, then maybe what's there might be convinced to come out and take a look at what's out here. hehe

The rogue pads quietly about, making sure she knows what's what before starting things going. Walking buy the dwarves, she takes a look at the way the dwarves are chained up. In the distraction time, it just might be possible to get back up here and release these guys.

Then she strolls downward, choosing the bed closest to the cooking area, Xenia takes out a Tindertwig. She looks around to see who might be watching, and when the moment's right, she sets the bed on fire.

Rolls and Actions
Open Lock Checks (One Minute's Worth - Only used if the chains are locked on the dwarves. Would not, of course, if they are welded.)
27, 16, 21, 18, 29, 16, 27, 32, 23, 16

Active Effects
Air Walk (???/100 min)
Invisibility (??/8 min)

Questions
How high is the ceiling in the cave?
Can we assume the Airwalk spell?

Bin (AC: 23/23 HP: 45/45) 
Tuesday March 27th, 2007 4:16:41 PM

"If you can dimension door up to three people, could you possibly get in there and do that with the slaves?" Bin listens to the group plan and knows they are adept at working together well. He just trys to find his place. "Sunshine didn't like the last spell cast on her, perhaps someone can talk to her first and ask her if she wants one."

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- (ISA)Detect Evil, *Entropic Shield, ***Protection from Evil, (ISA)Sanctuary
2- *Aid, *Bull's Strength, (ISA)*Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- ***Air Walk, *Divination
(+-cast *-memorized)

Wynn 
Tuesday March 27th, 2007 5:50:57 PM

The bard waits patiently while the team tries to decide on the best approach. Seems like the ogres will be the first target, and someone will need to deal with the recharged ogre mage right away.

"That mage will be fully rested when we spring this little surprise" he muses aloud. "I think we should try and mix things up with the ogres right away so that any more fireballs will take out his own. Can someone try to glitterdust him early so we can keep track of him?"

Ogre mage died in the last battle at the clearing. The flying ogre fighter survived and that is who you are seeing now. George

Thanks George - sorry for the confusion folks.

Lang & Sunshine  d20+17=37 d20+16=35 d20+6=10 d20+6=22
Tuesday March 27th, 2007 9:37:23 PM

OOC - Bin I cast all the spells from your Imbue With Spell Ability spell.

Lang walks hand in hand with Xenia and Syr to do some invisible scouting of the cave entrance and cave itself. He carefully moves past the guards and into the cave corridor. They move down the corridor to the actual cave. About 100 feet of corridor to run back if they need to escape, he thinks to himself.

He loses contact with Xenia when she moves off into the large cave. Lang tugs on Syr's arm and they move off to the side of the entrance into the cave. He waits there hoping he can figure out when Xenia comes back. Quietly he discusses with Syr what he sees.

"Syr that corridor is about 100' long, a pretty good distance. This cave is pretty large too, I would guess about 150' or so feet each dimension. I count 13 Ogres plus the 2 guards for a total of 15. There are also those 2 wolves over there guarding that other corridor. How many beds do you count? Do any of them look giant sized? I wonder if there are more dwarves in that smaller corridor? Three doesn't seem like a enough for the work that is being done."

Move silent 37; natural 20
Hide 35+20 (ugh wasting good rolls)
Listen 10/12
Spot 22/24 (for counting beds and counting scaffolding)

Spells (uncast):
Longstrider
Resist Energy

The Stone Giant Cave


DM George "In the cave" 
Tuesday March 27th, 2007 10:14:37 PM

Before the three scouts leave, Belkior casts status on them so he can feel if they are in trouble. The halfling waits for the bad news hoping it doesn't come but just knowing in his bones that it will. These three seem to find trouble.

Angus after casting his spells and watching the others go, seems to be second guessing the decisions and wonders how they are going to take out the sentries.

Xenia checks out the dwarves and sees they are wearing heavy chains. They are more hobbled than anything else and though they do have the tools on them to break the chains, it would obviously be noisy.

Xenia decides to make a distraction and when nobody is looking, throws a firestick into one of the ogre's bedding. It seems to sit for a second or two and suddenly the bed catches fire. A dark oily smoke starts rising and a strange popping sound starts to occur. Xenia with distaste thinks it is lice cooking off.

Bin sits and discusses tactics with the non scouts waiting for his chance to kill some giants.

Wynn gets a little confused as he was hit on the head in the last battle and thinks that the Ogre Mage is still around but Angus quickly takes credit for that kill.

Lang tries to pull Syr along with him and whispers in his invisible ear..or is that his nose? Syr remains really quiet. Still the bugbear ranger takes in the details. It looks like 20 or so ogres could bed down here, but rememebering some of his previous kills with a grin, figures the numbers have been thinned lately. Still the beds look a little short for giants.

The work on the cavern is extensive and Lang wonders if only 3 dwarves could have done it. The answer is yes but it would have taken a long time. Course dwarves live a long time.

When the fire starts to smolder, the wolves let out a howl and rise to their feet. It draws the attention of the ogres who start pointing and laughing. One isn't as he rushes over and tries to put the fire out by slapping a blanket on it. He growls something at his friends sounding like a plea for help but they seem to busy pointing and laughing to do much else.

Angus 
Tuesday March 27th, 2007 10:23:59 PM

Angus is completely confused and does nothing after wasting his extended invisibilities.

Spell Slots

0 Level 0/6
1 Level 1/8
2 Level 0/8
3 Level 3/6
4 Level 0/5

Spells in effect

Mage Armor - 9 Hours cast just before leaving in the morning.

Rod Of Maximize 0/3


Lang & Sunshine  d20+6=10 d20+6=17
Tuesday March 27th, 2007 10:24:55 PM

Lang is standing by the corridor mouth waiting to see if Syr has anything to say about what he has seen in the cave when the fire breaks out.

Lang whispers softly to Syr, "Do you think that is Xenia's doing? Maybe she is trying to see the reaction of the ogres and if anything else shows up."

Lang waits patiently, keeping his eyes and ears peeled for Xenia or anything else.

Listen 10/12
Spot 17/19

If it gets to dangerous to stay where they are, Lang will pull Syr back down the corridor and out of the cave.

Belkior 
Wednesday March 28th, 2007 10:32:42 AM

The halfling cleric is confused, too.

Whether he is monitoring his Status spell or whatever, he is probably meditating.

Syr  d20+8=13
Wednesday March 28th, 2007 3:14:23 PM

He replies in a low voice to Lang, "Could be she does. Regardless, we only have a moment more to watch and then need to go. I they detect us, the scouting trip will be for naught as we give up our advantage of surprise." Jerking his invisible head at the far tunnel, "I'm more worried about possible reinforcements coming. Think Belkie can wall up that tunnel, while we take care of business?"

Syr looks around the cave and at the bedrolls for any signs that one of the ogres can use magic. Unsure what exactly to look for, he just examines the area for things Angus carries around.

Xenia 
Wednesday March 28th, 2007 5:22:50 PM


Xenia is thinking. Angles, angles, angles. Figuring the angles.

Just get up about five feet off the ground. Then run! They bite atcha when you run through, but then you're gone! Not on the ground, so nothing to track you by. Then, once you're through, cut your arm a bit. Belkie sees your injured, and the guys zap right in.

Woo hoo!

Then things start to look funny all around. Like something's different in the Wold. The rogue sits tight, trying to get a grasp on just what might be happening before jumping in.

Active Effects
Air Walk (???/100 min)
Invisibility (??/8 min)

OoC: Heard we were doing a Reset or something. What's involved here?

Bin (AC: 23/23 HP: 45/45) 
Wednesday March 28th, 2007 6:57:59 PM

Bin's day involves prayers to Domi as the group is split. On the return he will ask them all, "Should we do another Divination for knowledge? I think it will be alright as long as it's not in regard to the last one a few days ago."

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Augury
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *Divination, **Summon Monster IV
(+-cast *-memorized)


Wynn 
Wednesday March 28th, 2007 7:11:03 PM

Wynn waits impatiently for news from the scouts. He glances nervously towards Belkior every so often in anticipation.

DM George 
Wednesday March 28th, 2007 9:33:57 PM

OK guys, I hear your frustration and I apologize for it. Hope this post fixes the problems and we can move forward.

The scouts quickly leave during the distraction of the burning bed. They fly past the guards peering down the tunnel entrance no doubt wondering what the commotion is. The scouts make it back to the others and report in on what they see.

Bin casts his divinitation spell (ask the questions in your next post and I will give you the results in my next DM post)

The group beds down and soon all are asleep. Only in the morning do you discover you didn't post a guard. Still nothing seemed to have happened and everyone wakes refreshed and ready to kick some serious tail.

I need spell lists from everyone and what the plan is for today.

Lang & Sunshine (AC 24; HP 107/111)  d20+18=32 d20+18=28 d20+13=28 d20+13=21 3d6(1+3+5)+10=19 d6+10=15 3d6(2+5+2)+10=19 d6+10=12 d6=2 d6=2
Thursday March 29th, 2007 9:44:29 AM

Lang wakes up in the morning all refreshed. He quickly studies for his two spells. He goes over the game plan with the group.

"Ok, so I am going to go to the cave mouth, invisible, and start attacking the two guards. Give me five minutes to get up there and get in position. I am going to cast Resist Fire on myself so do not hesitate to cast mass flame spells."

Lang casts his two spells on himself and gets the invisibility spell from Angus. He then moves up to the cave mouth and attacks the guards, trying to eliminate them in the surprise round.

Hit AC 34; Damage 11+8 = 19; 2 damage to Lang
Hit AC 30; Damage 15
Hit AC 30; Damage 12+7 = 19; 2 damage to Lang
Hit AC 23; Damage 12

OOC - added +2 to rolls for invisibility

Spells:
Longstrider -- duration 3 hours
Resist Energy Fire -- duration 30 minutes
Invisibility from Angus -- duration 9 minutes

Angus (Pixie) AC 24 HP 38 
Thursday March 29th, 2007 9:53:25 AM

Angus is please to see Lang take the reins "You know these beasts best. Sounds good to me."

Angus looks to the group "I will cast Invisibility on Lang, Xenia and Syr. We can use the five minutes window to cast spells on ourselves and wait for Lang's attack signal. It also give Xenia plenty of time to set up her mischief. At Lang's signal, I will dimension door the balance of the group 40 feet from your location."

Angus looks to WYnn "Do you want to set up a dual message net for better coverage?"

ANgus will not cast his spells on the group until he can see the two orge guards, to make sure the situation has not changed.

When the time for the attack approaches Angus lays his hands on Bin and Belkior. "Wynn grab hold of someone and get ready for a ride." Angus squeeks as a pixie. Once Lang becomes visible Angus will dimension door the rest of the group to within 40 feet of the orges.

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 3/8
3 Level 0/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 5/90
Shield 4/90
Invisibility on Lang/Xenia/Syr 50/90
Polymorph 3/90

Rod Of Maximize 0/3


Belkior (AC 23; HP 70/70) - Bless, Message 
Thursday March 29th, 2007 10:22:10 AM

The halfling cleric performs his devotions in the morning, requesting aid and grace from Alemi. When Lang initiates the discussion, Belkior will provide his input and then help prepare the scouts. While he won't injure the ogres himself, he will help his companions.

First, he casts Air Walk on Xenia so the the rogue can move about more quickly. Since everyone will be staying together, or close enough, he won't bother casting Status. Then he recites the request to Alemi that will Bless everyone. However, Xenia had talked about using Silence so he finishes by casting that spell on a pebble that he finds on the ground.

After the magic takes effect, Belkior hands the pebble to the rogue and watches her scamper across the clearing.

Then he moves beside Angus, concentrating on the horizon and trying not to think of the nausea he might feel when they teleport.

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Air Walk*, Freedom of Movement, Neutralize Poison (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast



Xenia  d20+17=32 d20+17=33 d20+17=29 d20+12=14 d6=3 5d6(1+6+1+3+5)=16
Thursday March 29th, 2007 12:34:51 PM

When you know everything you're going to get, then you know everything you need to know. With the new morning, the Prep is going up.

"Thanks Belkie." Xenia walks on air again as she kisses Wynn one last time before becoming invisible. Life can so easily come to a short and ugly end. "I love you, Wynn," she whispers, her voice thick with emotion.

Back to business. The Striding spell had gone well earlier. Xenia stands at the edge of the Silence and reads another, faster spell. She nods as she feels its magic, and the Invisibility settles on her too. Dashing forward, Xenia scoops up the pebble and makes for the two ogres at the cave entrance at a run.

On the way she pockets the stone and draws her rapier. Rapier in one hand and Staff in the other, she lines up behind one of the big uglies, waiting till one of the other guys strikes. Then, with a quick adjust, she steps to the other side of the brute and stabs the kidneys.

Rolls and Actions
UMD 32 vs DC21 for Scroll of Longstrider
UMD 33 vs DC22 for Scroll of Expeditious Retreat CL2

Hit AC29, AC14-miss, Damage (+1 Bless, +2 Strike as Invisible, +2 Flank)
Damage 3+16Sneak= 19hp

Active Effects
Longstrider (1 hour)
Expeditious Retreat (20 Rounds)
Invisibility (Up to the Attack)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes)
Message (?)

Bin (AC: 23/23 HP: 45/45) 
Thursday March 29th, 2007 4:17:19 PM

That night Bin casts his Divination again and asks the question, "Are there any other bases or hideout's these creatures use, on the outside of the cave or fort, we have not seen?"

In the morning, Bin's legs quiver with emotion as they begin their plans. Eager to rescue the slaves and end the life of these villans. He listens closely to the conversation in preperation.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *Divine Power, **Summon Monster IV
(+-cast *-memorized)


Wynn 
Thursday March 29th, 2007 5:46:07 PM

Wynn casts message on the three scouts going in ahead of the group as well as Angus to ensure a communications net. When Angus readies for the Dimension Door he takes a firm grip on Belkior and draws his sword in preparedness.

Syr 
Thursday March 29th, 2007 8:56:59 PM

Syr steps in front of the pixie, "Psst, about that Troll thing, Should you cast it now?"

Angus second illegal post 
Thursday March 29th, 2007 9:13:17 PM

Angus smiles at Syr. "Once we kill the scouts, I will turn you into a troll and let you have loads of fun. It will last longer that way.

DM George "ouc h!" 
Thursday March 29th, 2007 9:46:36 PM

"OOC Travelling tonight and I am posting in a hotel lobby on a hotel computer since the internet access promised for the room seemed to be an error. Hence I don't have access to my normal books, so I apologize for any mistakes.

Bin casts his questions to the ether and the answer comes back, "Spiderhole traps have yet to be discovered."

The next morning the group flies into action and Lang and Xenia prove their deadliness with thier chosen weapons by easily taking down the two guard ogres. One does get a shout of fear as he watches Lang strike down his partner but is quickly silenced by Xenia tearing out his kidneys and the silence spell she has on her person.

Angus seeing the others strike down the foes, casts his dimension door and takes Who with him? Syr, Bin Belkior and Wynn are clustered around the mage.

Which ever 3 he chooses will go along for the ride and find themselves close to the cave entrance. (Please post your choices in your next post Jim.)

Lang (AC 24; HP 107/111; Sunshine AC 23; HP 47/47)  d20+6=7
Thursday March 29th, 2007 10:06:13 PM

Lang moves out of the silence area and whistles for Sunshine. The large dog eagerly starts to run the few hundred yards to join Lang. Lang then moves back towards the cave mouth and peers down the corridor for signs of movement.

Spot 7/9

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Xenia (AC22, HP 55/55) 
Thursday March 29th, 2007 10:50:29 PM

Momentum. Gotta keep the ball rolling. And get this Silence thing away from the Spell Guys.

Xenia spares a moment to sheathe her slim rapier and palm the Stone of Silence. She holds it up in the air and then turns her thumb in the direction of the cave mouth. After climbing up a safe distance into the air, she gives the guys a wink for good luck, or for good morale, or for something jaunty and up beat like that.

Then she begins her run. Staff in one hand stone in the other, she runs through the upper air of the cavern toward the mysterious tunnel on the other side. With any luck, all eyes will turn to her and all the Ogres will be looking at her when the guys come in behind them. At the far wall, over the tunnel, up up and above the heads of the two big wolves, Xenia turns and takes the staff in both hands, unobtrusively dropping the pebble in the process.

Feet braced apart, the dark rogue stares down with a defiant look, ready to take on all comers. Of course, being up and out of reach does help some in this.

Rolls and Actions
Speed should be 60 w/Expeditious Retreat on.

Movement and Position
If possible: Above the mouth of the unexplored tunnel and 20ft up in the air.

Active Effects
Longstrider (1 hour)
Expeditious Retreat (20 Rounds)
Invisibility (Up to the Attack)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes)
Message (?)

Angus (Pixie) AC 24 HP 38  d20+3=12 d20+3=18
Thursday March 29th, 2007 11:58:27 PM

Angus dimension doors with those friends he can see (Bin, Belkior and Wynn), assuming that as according to the plan Syr is helping kill the ogres. "Man I love that spell. Everyone make it alright."

Angus sees Xenia take off and quietly mummers "Good Luck girl." Angus continues to hum to himself so that he can find the edge of the silence spell."

----------------------------

ooc: A Map will be helpful.

----------------------------

Angus looks around for everyone "Lets form two lines, warriors and then spellusers. We can follow 15 feet behind the big boys. Lets move out and find Wynn's girl, before she has all the fun. Keep your eyes open for surprises."

Angus will fly at a height of 10 feet as the group prepares to move out.

Angus comments "Where's Syr?"

spot 12
listen 18

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 3/8
3 Level 0/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 6/90
Shield 5/90
Invisibility on Syr 51/90
Polymorph 4/90
Bless from Belkior 51/100

Rod Of Maximize 0/3


Belkior (AC 23; HP 70/70) - Bless, Message  d20+23=42 d20+7=10 d20+8=17 d20+2=14
Friday March 30th, 2007 9:25:05 AM

The halfling cleric pads along on his cat feet, staying close to Angus and Bin. Belkior glances at the bodies of the guards and concludes that they are beyond his skill. Unfortunately, really, that this couldn't have been concluded without their deaths.
Heal = 42

As he moves 15 feet behind Lang and the other fighters, Belkior tries to tell what is going on up ahead. The change to the dark cave has affected his vision so he doesn't spot anything, but his ears are still working. And he manages not to bang into anything, this time.
Spot = 10, Listen = 17, Move Silent = 14

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil)
4 - DC 19 - Air Walk*, Freedom of Movement, Neutralize Poison (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast



Bin (AC: 23/23 HP: 45/45)  d3=1
Friday March 30th, 2007 3:43:55 PM

The cleric moves up with the others and sees the guards down. His first action is Summon Monster IV. Holding his Holy symbol out, he points in front of himself where he wants them to arrive. "Domi wise and true, please send aid for this crew."

Actions: Cast Summon Monster IV. One Celestial Bison. Round 1/8

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *Divine Power, +*Summon Monster IV
(+-cast *-memorized)

Syr (Invis 51/90, Bless) 
Friday March 30th, 2007 10:10:45 PM

Syr presents himself in front of Angus, "Go for it." After the spell is cast, he takes several staggering steps before getting the hang of his new form.

Wynn 
Sunday April 1st, 2007 10:14:07 AM

Wynn proceeds with the others.

DM George "Into the lions den" Cavern combat round 1 
Sunday April 1st, 2007 8:24:16 PM

The group stands around the doorway until both Syr and Sunshine catch up which takes around 30 seconds and then Xenia starts to move down the tunnel ahead of the others. Since she is moving fast, she easily outdistances the others.

Syr requests a spell from Angus but the request is initially ignored at least for now.

Bin casts a summon monster spell but its effects won't happen until next round. (ooc Little question on the timing here. I decided for it to come next round or your spell might be older than you wanted. This way you can place it in the room if you want.)

Wynn strangly quiet moves along with the others worried about Xenia rushing ahead.

Once Xenia enters the cavern, combat rounds and movement start. Xenia climbs higher into the room and starts moving towards the doorway. (ooc couldn't quite make it to where you were heading but got you close)

********************************************

Once Xenia makes her dramatic appearance, all hell breaks out in the room. Most of the ogres were gathered around the tables, eating and playing ogre games, when the drow female makes her appearance. After a second of mouth dropping astonishment, a curt order is barked and the spring up and start running for the weapons racks on the south wall. While Xenia can see that most of the ogres are armed with personal weapons like giant clubs, the weapons rack has large crossbows and extra long spears that could cause her some discomfort if applied to her flesh. (Not sure if you would want to drop the stone where you are so I will let you choose if you still want to hold it.)

Only the ogre leader seems unruffled and he calmly reaches into a pocket and sucks down a potion and promptly disappears. He was near the scaffolding when last seen.

The dire wolves start to bark and growl but maintain their position by the other tunnel.


Angus (Pixie) AC 24 HP 38 
Sunday April 1st, 2007 8:34:11 PM

Angus is happy to see Syr and Sunshine join the group, but it did cost them time.

"Is everyone ready to move forward now? Alright then, Fighters up front, Lang, Wynn and Syr. Speak up Syr so I know where you are?"

If Syr speaks up, Angus will polymorph him into a Troll.

------------------

ooc: I have to look up the Str, Dex and Con changes.

-------------------

If Syr does not speak up, Angus will rummage through his scroll and pull two out for ready use, Pro Energy and Pro Arrow.

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 3/8
3 Level 0/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 11/90
Shield 10/90
Invisibility on Syr 56/90
Polymorph 9/90
Bless from Belkior 56/100
Polymorph on Syr 1/90

Rod Of Maximize 0/3


Xenia (AC22, HP 55/55)  d20+17=36 2d6(3+2)+8=13 2d4(1+2)=3 d4=3
Sunday April 1st, 2007 9:39:43 PM


Go for the goal. It's her job. Xenia runs for the top of the open passageway. Only when she reaches it, does the rogue turn and look.

Uh-oh. It's not hard to see the long spears and the big ol' crossbows in the wooden rack. That's bad. She looks around for someplace to hide. Duck into the tunnel? Not good. Xenia looks down at the big pups down below. They're yipping with their mouths, but no sound is coming out. That remembers her, and she just lets go her hand and the pebble drops away.

Suddenly she can hear again. There's the stomp of big feet as the Ogre guys go for their pokey stuff. Xenia grips the staff, ready to defend herself. Then she remembers what kind of staff she's holding. The ogre guys can't stab and shoot her if they can't get to their weapons. She holds the staff up like the Ogre Mage guy did the other day, waving it and talking the same gobbltygook that it was doing.

Whatever it was, musta worked. Next thing you know, a Wall of Fire, high as she is up in the air cuts across the corner from wall to wall, sealing off the weapons rack.

Rolls and Actions
FA: Drop Silence Stone into Square AB12
UMD 36 vs DC25 for Blind Activation
Cast Wall of Fire, Directed Northward.
From Intersection of S&T/38&39 to Intersectin of AB&AC/30&31
O11 Takes 13hp fire damage (In the wall)
O7 and O9 take 3hp fire damage (Within 10 ft)
O8 and O4 take 3hp fire damage (Within 20 ft)

Movement and Position
AB12

Active Effects
Longstrider (1 hour)
Expeditious Retreat (20 Rounds)
Invisibility (Up to the Attack)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes)
Message (?)
Wall of Fire (8/8 rounds)

Expended Items
Staff of Fire 44/50?(Ogre Mage expended at least 4 Charges)

Role Call - ADM Scott the Southern 
Monday April 2nd, 2007 12:46:30 AM

Wynn XXXXO
Lang XXXXX
Xenia XXXXX
Angus XXXXX
Belkior XXXXX
Bin XXXXX
Syr XOXXX
96 % Effective



Syr (HP 138/78, AC 30/29, Bless, Troll, Invis) 
Monday April 2nd, 2007 1:02:33 AM

Syr comes to an invisible attention stance in front of Angus and then whispers, "Present and accounted for, go for it."

He feels rather than sees his body expand as the spell is cast. Flexing one clawed hand he leaves the others to race ahead. Recalling the cave from earlier, he moves toward the other exit but makes sure to stay at least 30' away from the dogs.

(Troll Polymorph +5 Nat Armor, +12 Str & Con, +4 Dex)

Sorry Syr, you get the strength of a troll but not as a troll character only as a troll as described in the monster manuel. Str 23 +6, Dex of 14 (yours went down from 20 +2 and consitution of 23 +6) Your ac is base of 15 +2 for dex and +2 for being on monk or 19. I will still let you have your ring of protection which gives you +3. Why do you have a cloak of protection? They don't stack. I will also give you the bracers of armor assuming they expand in size as well for a total ac of 25 George

Wynn [AC=24; HP=64] Blur (60 rnds) 
Monday April 2nd, 2007 7:51:49 AM

The bard steps through the mouth of the cave in time to see Xenia's wall of flames erupt and ogres scurrying for weapons. He pauses long enough to sing a few elven words Nurta amin and as he does his form becomes blurred to those around him, as if they were looking through badly made glass.

George 
Monday April 2nd, 2007 9:28:32 AM

Guys, Nellie will be taking control of this battle and start posting tonight. Don't treat her lightly as I take evil DM lessons from her.

Lang & Sunshine 
Monday April 2nd, 2007 12:25:28 PM

Lang & Sunshine continue down the corridor to the main cave. Once there, Lang sees the Ogres moving towards the weapon racks. He hustles towards them, hoping to engage them before they reach the weapons.

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes


Bin (AC: 23/23 HP: 45/45) 
Monday April 2nd, 2007 1:14:55 PM

(ooc)No problem on the Bison timing and thanks.

Bin casts another spell before they go in. Since Wynn is right in front of him, he lays his hand on the bards shoulder. "Wait on e second please. Pulling a prepared pouch, he walks around Wynn quickly praying for his protection, "Domi please bless this minion of good and protect them from evil."

Actions: Protection from evil on Wynn.

Cast Spells:
Summon Monster IV. One Celestial Bison 1/8 (Do I need to run it?)
Protection from Evil cast on Wynn. ??/8 minutes

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *Divine Power, +*Summon Monster IV
(+-cast *-memorized)

Butting in here. Generally we run our own Summoned creatures, Buzz. If you want info on the Celestial Bison, here's the info for a Celestial Creature. And here's the info for a Bison

It's generally both polite and smart to place your Summoned creature in a specific Square or Squares. Generally to the greatest possible Affect. --Al


Bin (AC: 23/23 HP: 45/45)  7d8(7+2+7+8+2+1+4)+15=46 d8=3
Monday April 2nd, 2007 2:20:25 PM

(OOC: Thanks for the info and reminder.)
Bison arrives at H 49

48 Hp's
Size/Type: Large Animal
Hit Dice: 5d8+15 (+2 HD as Celestail)(48 HP)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
Environment: Temperate plains
Organization: Solitary or herd (6-30)
Challenge Rating: 2
Advancement: 6-7 HD (Large)
Level Adjustment: --

Hit Dice Resistance to Acid,
Cold, Electricity Damage Reduction
1-3 5 --
4-7 5 5/magic


Belkior (AC 23; HP 70/70) - Bless, Magic Circle vs. Evil, Message 
Monday April 2nd, 2007 9:34:04 PM

The halfling cleric mutters the words of a prayer to Alemi, summoning protective magic around himself. Then he closes up with Angus in preparation for the advance into the main chamber.

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement, Neutralize Poison (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast

OOC - Several things:
- I think my employer has implemented some new Internet security. Or else the DNS blew up at the new server farm. Or something. Anyway, may not be able the Wold during work hours anymore
- In light of that, if you are continuing to send maps by e-mail, please send them to my home address: petherick AT personainternet DOT com
- Polymorph - the CON changes only affect FORT saves, not HP's. Total HP's remain constant.


Is It Me or Is It Warm in Here?? (Co-DM Nellie)  d20+2=3 d20+2=16 d20+8=11 d20+5=22 d20+2=8 d20+8=10 d20+8=22 d4=1 2d4(4+2)=6 2d6(3+3)+12=18
Tuesday April 3rd, 2007 12:55:36 AM

OOC: I am making a few assumptions. Please send me an email at nellieknotts@earthlink.net if I am incorrect.

Assumption #1: The following spellcasters move forward their move rate after casting their spells: Angus, Wynn, Bin, Angus and Belkior.

Assumption #2: The following fighter types run into the room (3x move rate): Syr the Troll, Lang and Sunshine,

Popping into the cavern, things move quickly as the group readies itself for the combat to come. Angus, Wynn, Bin, Angus and Belkior each fire off some quick spells before moving toward the cavern opening.

After he casts his spell, Angus briefly feels something big and hairy bush up against him...and catches a whiff of that undeniably terrible scent of Troll. He smiles knowing his invisible comrade is now prepared to do some serious damage.

Xenia drops her pebble and notes that several of the ogre's bellows are immediately silenced. Not wanting to volunteer for piñata duty, Xenia does some quick thinking and waving her hands she miraculously mimics the incantation required to summon the wall of fire. And as a bonus, she manages to catch one of the Ogres (#11) fully behind her newly summoned wall. Howling in pain as his meager clothing catches on fire, the beast drops to the ground in a desperate effort to put out the fire that engulfs his body.

Meanwhile, loving the new strength that courses through his veins, Syr charges into the fray. He can't quit make it to the ogres this round, but thanks to his new form, he finds himself in an excellent position for a full attack next round.

Lang too heads toward the fight. In his rush, he bumps briefly into Syr's big hairy form but quickly moves around him. Knowing full well that those ogre's long arms are useful for more than just back scratching, Lang pulls up just a little short of the creature's long reach.

Bin casts his protective spell before Wynn moves forward. At just about the same time, a large hairy bison appears just behind him. It snorts in anticipation of its new master's orders.

Belkior likewise take the time to fire off a protective spell before he moves alongside Angus.

The ogre's too move into action. Seeing that they can't get to those useful tools on the wall, the ogre's closest to Xenia (O2, 3 &5) decide on a different course of action to rid themselves of this pesky dark elf floating above them. Massive muscles flexing, they attempt to jump up and pull their snack from the sky. Unfortunately, the creatures lack even a basic grasp of the knowledge of physics, and none of them are able to get a purchase on the lass.
Seeing an easier target Ogres 1, 4, 6 and 8 move forward to take on Lang. Being closer, two of the ogre's (6 & 8) are able to take a swing at him, but both attacks clang harmlessly off his armor. The remaining ogres (#1 & 4) are left drooling in anticipation of their upcoming snack.

Looking really confused about the newly sprouted wall of flame in his path, Ogre #9 decides to bite the bullet and run through the flames. Screaming can be heard by those close by as blisters form on the creature's skin. Still, he is successful and begins grabbing up armfuls of the warming weapons.

Ogre #7 looks over at the floating Xenia and his jumping compatriots and decides that maybe he too should join in the fun....certainly looks more fun than running through a big wall of fire.

The halls of the cavern echo with the sounds of combat, ogre screams and dire wolf barking as the combat ramps up. And still...there is no sign of the invisible ogre leader.

OOC: Xenia, which direction do you want the wall to inflict the fire damage?? Toward the weapons, or away?


Angus (Pixie) AC 24 HP 38  d20+3=13
Tuesday April 3rd, 2007 8:22:01 AM

Angus sees Xenia controling the action in the room "Excellent. Our girl has them off balance. Lets go support....Nice trick Bin." To those next to him.

On the message line Angus squeeks "Everyone watch out for the leaders and especailly the giants. I am going invisible to get closer to the action."

Angus casts invisibility on himself.

The pixie Angus, already 10 feet up, move into the room and takes up a position just inside the room and scans the surroundings looking for leader types.

Position: I 38 20 feet up if possile.

Spot 13

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 4/8
3 Level 0/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 12/90
Shield 11/90
Invisibility on Syr 57/90
Polymorph 10/90
Bless from Belkior 57/100
Polymorph on Syr 2/90
Invisibility on Angus 1/90

Rod Of Maximize 0/3


Is It Me or Is It Warm in Here---addendum (Co-DM Nellie) 
Tuesday April 3rd, 2007 9:10:06 AM

Al has pointed out that I made an error in my post. The silence location is over the dire wolves instead.

Bin (AC: 23/23 HP: 45/45) 
Tuesday April 3rd, 2007 11:14:24 AM

The Protector pats the Bison on the flank, not being able to pat much higher. He whispers in the bison ear in a language it would understand, Celestial. "My friend, there is an invisible ogre in that cave, smell him out for us and attack him if you can. My friends and I thank you and will provide support." Then tapping it on the rump, sends it off into the cave. Bin follows it fully aware of his surroundings. Light hammer in his right hand, he tells the others, "I'm going for the leader, back me up when you can."

Ummmmm...Bison don't have the Scent special ability. While ogres smell, there is a whole room of orgres that have been here there and everywhere over the past few hours. More than likely, the Bison is going to have no more luck sniffing out the ogre than Bin himself would have. You might want to rethink that command.---Nellie

Xenia (AC22, HP 55/55)  2d6(2+3)+8=13 2d4(3+3)=6 d20+15=34 d20+20=22
Tuesday April 3rd, 2007 11:37:39 AM


"Ewe are soooo dumb!"

The dark-skinned girl rogue looks down on the Ogre Guys from the safety of her Airwalking place. *Beah* She sticks a pink tongue out at them and then runs as quickly as her Expeditious magic will allow. There's an invisible Ogre Guy around here somewhere. Time to find him a'fore he gets into hurting anybody.

No use looking for him if he's invisible. The rogue listens real hard. (Listen roll listed below.) From her haversack, she takes out her Gray Bag of Tricks.

Then, Xenia gets the hint of an idea. If I were a big wolf and I smelt something there, but couldn't see it, wouldn't I look to see what it was? While getting ready to pull an animal out of the bag, Xenia watches the Dire Wolves, trying to figure out what they're watching.

Rolls and Actions
O11 Takes 13hp fire damage (If still In the wall)
O8 takes 6hp fire damage (Within 10 ft/ 3hp if considered only within 20ft)

Listen 34
Spot 22 (To watch the reactions of the Dire Wolves.)

Movement and Position
W10 (5ft step. I'll start her in the place you put her, Nellie. But if you could move the Silence, please.)

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (14/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)
Wall of Fire (7/8 rounds)

Expended Items
Staff of Fire 44/50?(Ogre Mage expended at least 4 Charges)

Bin/Buzz OOC 
Tuesday April 3rd, 2007 4:04:42 PM

DM Nellie. My apologies for not being more specific. I actually summoned a Celestial Bison which indeed does have scent ability under "Special Quality". Perhaps I misunderstood what thay meant.

My bad. I see it under the special qualities along with low light vision. Thanks Buzz!---Nellie

Bin/Buzz OOC 
Tuesday April 3rd, 2007 5:41:58 PM

Very well, in respect to that, can it find an invisible ogre or should I modify the post please?

The bison could find an invisible creature. But keep in mind the following. A) The room is filled with a large number of ogres. Finding one scent in the middle of all that stench is going to be tricky. B)Scent really only works within 30 feet of the creature.

I guess what I'm saying is that the scent tracking is at best a long shot. If you want a for sure action then I would change my post.---Nellie


Bin/Buzz OOC 
Tuesday April 3rd, 2007 6:08:09 PM

I understand it's a long shot. I will keep the post as is, using the bison for partial cover if necessary.

Lang (AC 24; HP 106/111; Sunshine AC 23; HP 47/47)  d20+16=21 d20+16=17 d20+11=13 d20+11=28 d20+11=25 3d6(4+3+3)+10=20 d6=1 2d6(6+5)+20=31
Tuesday April 3rd, 2007 8:17:12 PM

Lang goes to work in killing his old enemies. He wants to get a few out of the way before they decide to use there size and strength against himself and his comrades. Lang swings at the Ogre within reach (O6) and then moves closer to another one when the evil creature falls to the ground dead. Sunshine moves behind him, guarding his back.

Lang hit AC 21; damage 14+6 = 20; damage to Lang 1
Lang hit AC 17; damage 0
Lang hit AC 13; damage 0
Lang hit AC 28(25); damage 31

Lang in cell R33
Sunshine in cell Q33

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Wynn [AC=24; HP=64] (Blur, Bless, Prot. from Evil)  d20+6=23 d20+6=17
Tuesday April 3rd, 2007 10:42:48 PM

Wynn moves forward, drawing his longsword in one smooth movement. The bard stops just in front of the hall his image shifting and wavering. While providing cover for those behind, he is blocking the way of escape for those inside the room.

The half-elf looks and listens for the enemy.

Spot=23
Listen=17

DM Info:

Position: H39

Spells:

Blur 59/60 rnds
Protection from Evil (cast by Bin) 48 rnds
Bless (cast by Belkior) 60 rnds



Belkior (AC 23; HP 70/70) - Bless, Magic Circle vs. Evil, Message  d20+6=10 d20+7=21
Tuesday April 3rd, 2007 11:24:20 PM

The halfling cleric has heard about the ogre leader going invisible. But he has a cure for that, except that it might inconvenience his companions too.

So, the halfling thinks to bait a trap. Using himself as the worm. He advances down the hallway, ending close to where Angus has flown too.

Action
Move - 30 feet to H40
Standard - Ready Action, cast Invisibility Purge if any companion attacked by opponent that remains invisible after attack

Spot = 10
Listen = 21

Invisibility Purge - 50 ft radius, negates all forms of invisibility

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge, Prayer (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement, Neutralize Poison (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast



Syr (AC 26?/25 HP 78, troll, bless)  d20+14=24 d20+14=33 d20+14=34 d20+14=21 d20+9=10 2d6(1+6)+8=15 2d6(5+2)+8=15 2d6(1+2)+8=11 2d6(4+3)+8=15
Tuesday April 3rd, 2007 11:56:39 PM

"Lang, can you and furball clear a path? If that Invisible Ogre pops up, I want his head and will go racing."

Using his new found reach, he attacks ogre O8 several times(Attack 25,34,35(crit),22(confirm?),miss Damage 15,15,11+15)

(Is this right? AC: +1 Wisdom, +2 Monk Bonus, +2 Dexterity, +3 Ring of Protection, +1 Dodge, +3 Bracers, +5 Natural,-1 size)

Party Crashers (Co-DM Nellie)  d20+11=28 d20+8=23 d20+8=23 d20+8=11 d20+8=24 d20+21=39 2d8(6+4)+12=22 d20+11=31 d20+11=28 4d8(2+3+1+6)+24=36
Wednesday April 4th, 2007 1:17:03 AM

As the battle continues, the Shield crank into action.

Taking advantage of his new, cute form Angus floats higher into the sky and casts a gaze around the battlefield. So far all he can see is a bunch of not too bright ogres and some oddly silent dire wolves who are holding their ground. He can't see hide nor hair of that pesky leader.

Bin decides to use his new ally for a unique task...sniff out that pesky invisible leader. He issues his order and the bison snaps into action. Massive nostrils sniff the ground as it attempts to catch scent of its foe. It moves slowly forward (1/2 move rate as it tries to find the ogre) with Bin following behind it.

Xenia's taunts illicit varied results. Two of the ogres growl (O2 &3) and take off after the irritating half-elf. The other two (O5&7) grow tired of the little annoyance and decide to join their brothers. The move over toward Lang, trying to pen him in. Meanwhile, the crafty half-elf meets with much better results in her attempt to locate the invisible ogre leader. Even over the din of battle, Xenia hears a suspicious shuffling noise somewhere in the area of the two tables (blue objects on map). Unfortunately, at this distance it is almost impossible to pinpoint the critter's location.

Further on the battleground, Lang sets about the relatively easy task of dismantling the ogres. With two quick strokes, he dispatches the closest (O6) without breaking a sweat. If these slobbering morons are the best they've got, it's going to be a very short battle indeed!

Wynn moves forward, sword at the ready. He too takes a look see for the ogre leader but can't locate him.

Belkior is ready for this kind of problem. Ready to fling his spell at a moment's notice, he moves up behind Wynn. No body's getting past them this time. That's for sure! He watches and listens for signs of an incoming invisible opponent but it doesn't happen.

Syr follows up with Lang's attack and sends the ogre in front of him (O8) quickly and thoroughly to Gargul. He pops immediately into view.

Taking their licks, several of the ogres look to settle the score with that horrible sword swinging butcher (Lang). Repositioning themselves, Lang soon finds himself surrounded by several angry looking ogres. Dropping its greatclub, one of the ogres reaches out and tries to grabs a hold of the warrior (Touch attack=23 success; Grapple=23 vs. Lang's DC26 (10+9BAB+7Str.=26, failure). Another reaches out to join the fun, but can't get his hands around the wriggly warrior (O4). Thankfully, Lang is just too much to handle for the dim witted ogres.

OOC: Might want to read up on the Woldian Special Attack Rules (http://www.woldiangames.com/constabulary/special.htm).

Finally having extinguished the flames on his clothes, Ogre #11 tries to crawl back through the Wall of Flames, only to die a very horrible death. This panics Ogre #9 who throws himself forward through the wall of fiery death....only to seal his doom. The weapons in his hands clatter on the ground in front of the wall, while his corpse sizzles and pops in the flames of the wall. A horrid cloud of smoke begins to issue forth.

And then...

With a huge bellow, there is a pounding of feet that shakes the earth. Bin, Wynn, Belkior and Angus turn to see a truly horrible sight! A huge figure rushes forward toward the cavern entrance (G1). It stops about 90 feet away from the group and flings a large rock. The huge stone tumbles slowly through the air before smashing into Bin's body (AC 39 for 22). The force of the blow pushes Bin back into his Celestial Bison who, thankfully cushions some of the momentum.

On the other side of the battlefield, Xenia likewise feels the pounding of footfalls. Another giant hustles through the side exit and slows only long enough to kick the dire wolves nearby. Showing all the signs of submissiveness, the dire wolves bolt from the presence of the Giant and toward the Ogres gathering around Lang. Scanning the room, it's greedy eyes spot the floating form of Xenia. With an unnerving silent laugh, Xenia's giant chucks its stone with lethal efficiency. (AC31/28 crit. for 34 dam.)

Helpful info
Ogre's AC=17
Dire Wolves AC=14


Angus (Pixie) AC 24 HP 38  d20+4=15
Wednesday April 4th, 2007 9:48:55 AM

Angus sees the two giants arrive and hears word of an invisible ogre. Then the two rocks are throw "Not good."

Angus decides to slow down one giant (G1) and sends a maximized (rod) fireball at his chest.

Damage 54 reflex save of DC 20

Angus is now visible and tries to get as small and insignificant as possible. Angus move 5 feet out of the range of sight of G1.

Hide 15 - among the bunkbed
Position J38
Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 4/8
3 Level 1/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 13/90
Shield 12/90
Polymorph 11/90
Bless from Belkior 58/100
Polymorph on Syr 2/90

Rod Of Maximize 1/3


Xenia (AC22, HP 21/55)  d20+17=24 d20+17=31 2d6(5+4)+8=17
Wednesday April 4th, 2007 11:06:08 AM


"Hey! The Invisible Ogre Guy is ... "

The Wold explodes in a red haze of pain as the girl rogue's right arm and rib cage turns into a mass of sharp bone shrapnel and mangled flesh. Her brain begins to shut down and she fights to regain focus, wielding her single best weapon: The thought that this is now a fight for her life.

" ... There! Near the tables!"

She points with the staff before looking over her shoulder at the Giant Guy who hucked the boulder at her. Stars and planets, he's big. Space. Get some space. The rogue drags her broken body through the air. Each step stabs her with the sharp edges of her own bones.

Somewhere there is an soft explosion of fire. Angus. Get him, Angus.

Thank Stars for the magic. Each painful step takes her twice as far.

She turns to take a look at the rock that hit her, scanning the floor to see if there may be any more. This is far enough. Time to bring up a wall. That should at least give some cover. The dark rogue raises again the Staff of Fire, going through the motions. Nothing. No! No! Not now. Xenia searches her mind, filled with panic, for what she might have done wrong. Oh yeah. Right! Oh yeah. She completes the actions, and the Wall of blazing Flame rises up, engulfing two Ogres and hiding the Giant from Sight.

"FRAM YOU!" she cries out, spitting blood. Tears of pain stream down her face. "fram you ..."

OoC Note: If the boulder thrown at Xenia fell in the square she was last in, then it is covered by the Wall of Fire. Also, Wall of Fire should be opaque allowing Total Cover to ranged fire.

Rolls and Actions
UMD 24, 31 vs DC25 for Blind Activation. (Burned Hero Point for Reroll)
If ever a Hero Point was well spent it was this one. *phew*
Cast Wall of Fire Filling Row W from W3 to W34 (160 feet long - Heat Facing Toward Giant2)
O2 & O3 take 17hp Fire Damage
(Cast from the Staff, the Walls of Fire are Caster Level 8)

Movement and Position
O8 (40ft)

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (13/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)
Wall of Fire 1 (6/8 rounds /Facing North)
Wall of Fire 2 (8/8 rounds /Facing East)

Expended Items
Staff of Fire 42/50?(Ogre Mage expended at least 4 Charges)
Hero Points 1

Syr (AC 26?/25 HP 78, troll, bless) O33  d20+14=24 d20+14=17 d20+14=34 d20+14=19 d20+9=17 2d6(6+4)+8=18 2d6(2+1)+8=11 2d6(1+4)+8=13 2d6(2+4)+8=14 2d6(3+5)+8=16
Wednesday April 4th, 2007 12:20:19 PM

Watching the boulder fly at Xenia and it's crippling effects, he whispers to Lang, "Gotta Go, Gotta Go...."

Annoyed that the ogre moved in front of him (O5), he quickly aims several well placed but devastating kicks at the annoyance. (Attack 24,17,crit,confirm,17 Damage=dead(72) OOC: even forgot the additional str bonus on the attack rolls).

Belkior (AC 23 (25 vs. Evil); HP 70/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message 
Wednesday April 4th, 2007 9:02:38 PM

The halfling cleric here's the sickening sound of boulders hitting flesh and knows that he has to get closer to his companions. But first, there's that invisible ogre ... and Belkior will deal with that by casting his readied spell. Then he moves into the chamber.

Action
Standard - cast Invisibility Purge
Move - 30 feet to I34

Position
I34

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement, Neutralize Poison (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone (D - Mass Cure Light Wounds)
* = cast

Lang (AC 24; HP 101/111; Sunshine AC 23; HP 47/47)  d20+16=18 d20+16=24 d20+11=18 d20+11=16 3d6(4+1+3)+10=18 d6=4 d6+10=15 3d6(6+6+1)+10=23 d6=1 d20+7=27 d20+7=20 2d6(6+5)+10=21 d20+3=12
Wednesday April 4th, 2007 9:32:48 PM

Lang steps forward (Cell S32) putting himself in range to attack Ogres #4 & #12. His short swords are a blur as chunks of Ogre going flying in all directions. He attacks Ogre #4 and if it dies attacks #12. Sunshine moves (cell Q32) and attacks Ogre #1. It is a mighty bite right into the Ogre's thigh. Sunshine is doing a good job protecting Lang's back.

Lang hit AC 18; damage 14+4 = 18; damage to Lang 4
Lang hit AC 24; damage 15
Lang hit AC 18; damage 16+7 =23; damage to Lang 1
Lang hit AC 16; damage 0

Sunshine hit AC 27(20); 21 critical damage
Sunshine trip attempt 12

Lang in cell S32
Sunshine in cell Q32

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Wynn [AC=24; HP=64] (Blur, Bless, Prot. from Evil)  d20+13=32 d20+13=16 d8+5=11 d8+5=11 d20+6=12 d20+6=17
Wednesday April 4th, 2007 11:32:47 PM

Wynn's heart is in his throat. His friends are engaged in combat deep inside the room, and a giant is bearing down on Bin. "Bin! Run!" the bard calls to the newest member of the Crimson Shields.

Wynn will sweep to the left even as Belkior moves to the right. Pressed against the wall, he waits, watching and listening, for the cleric to pass through, and then the giant.

The half-elf will hold his attack until the giant passes through into the room. Only then will he spring out and swing his blade across the back of the creature's knee, attempting to sever tendon and sinew. (Hit AC 32, crit. 16 (not likely) 11 pts dmg (+11 if crit.)

Spot=12
Listen=17

DM Info:

Position: F38

Spells:

Blur 58/60 rnds
Protection from Evil (cast by Bin)47/48 rnds
Bless (cast by Belkior) 59/60 rnds

{OOC: If Belkior's spell causes enemy to be revealed, Wynn would redirect his attack on the most logical target.)


Critical Moments (Co-DM Nellie)  d20+9=21 2d12(9+11)=20 d20+21=39 2d8(7+6)+12=25 d20+8=11 d20+8=17 d20+11=17 d20+11=31 d20+11=30 2d8(4+2)+20=26 d20+11=21 2d6(2+1)+8=11
Thursday April 5th, 2007 12:39:52 AM

The addition of the newcomers kicks it up a notch, but the Shield respond in kind.

Angus fires off a niiiiice big fire ball at the giant at the main entrance. Despite his huge size, the giant rolls out of the majority of the flames (Reflex=21).

Xenia calls out her warning and gets crunched by the boulder. Keeping her wits about her, she calls forth a wall of flame that causes howls of pain from the ogres and doubtlessly causes the giant a good deal of grief. The ogres (O2 &3) have had enough. They tuck tail and head toward the table area. And she doesn't have to wait long to find out what the Giant does either. A few seconds later the huge figure smashes through the wall of fire and stands just outside it (11 damage from passing through wall). Grey, cold eyes survey the battlefield and a scowl forms over his rough feathers. The scowl increases as he spots the source of his anger. Thankfully though, no more rocks head Xenia's way...for now.

Syr scoots forward a step (needed a 5 foot step to be in striking range and lets loose on the Ogre (#5) that dares to be in his way. Ripping away with his new, powerful long legs, he shreds the creature before it even realizes it is under attack.

Ready to put things on a more level footing, Belkior steps forward and fires off his spell. He scans the area in eager anticipation and spots...nothing. It would appear that the pesky ogre leader isn't in the area of his spell.

Lang and Sunshine step forward and dish out a heaping plate of hurt. Like Syr, Lang's dancing blades rip through the two ogres in front of them as easily as cutting cake. The ever faithful Sunshine rips into the other ogre's leg (O1) and rips and shreds. But ooooh...the horrid taste! Though the damage is extensive, the ogre somehow keeps alive and keeps its feet firmly under it (Trip DC is 19). The sole remaining ogre (O1) kicks viscously at the dog which just took a bite out of his leg, but to no avail (AC=11). He takes a 5 foot step away from the pesky dog. The other ogre (O7) in the area steps forward in front of the wounded ogre and tries to smash into Syr but he just can't manage (AC17). Then the two dire wolves enter the fray. The smell of blood is fresh and they're very hungry. Beady eyes turn to Sunshine, who is looking mighty tasty about now. The first wolf misses the faithful hound by a mile, but the second rips into Sunshine with a vengeance (AC31/30 crit. for 26. Trip=21, Sunshine=10+3Str.+4(4legs)=17). With a sudden twist of its massive head, the Dire Wolf pulls Sunshine off his feet (Tripped and now prone).

Wynn shouts out his warning to Bin as he knows that things look bad. Very, very, very bad! He moves over to the side to set up a nasty surprise attack for the giant when it arrives. Unfortunately, the giant does not charge forward, and that pesky invisible ogre hasn't been revealed either.

And then it happens....
A thunderous laugh fills the entrance. "Oh, you want to play, huh? First I play catch with your friends. Then I'm coming after you little flea!" Reaching into the sack over his shoulder, the giant pulls out another rock and flings it toward the group. Once more the boulder sails through the air and smashes into Bin's already broken form. A terrible crunching noise is heard as ribs snap and lungs are punctured. Bin falls to the ground pinned under a large rock and slowly bleeding to death. (AC 39 for 25...By my records I show Bin at -2).

Summary of damage:
Bin hit by giant's stone (AC39 for 25 unconscious and at -2)
Sunshine hit by Dire Wolf 2 (AC 31/30 for 26. Tripped and prone)

Syr (AC 26?/25 HP 78, troll, bless)  d20+15=24 d20+15=18 d20+15=31 d20+10=18 2d6(1+3)+8=12 2d6(4+4)+8=16 2d6(5+4)+8=17 2d6(5+4)+8=17
Thursday April 5th, 2007 1:26:03 AM

Torn between moving to help his other friends, Syr risks a glance over his shoulder, "Angus, what's the story?"

Resuming his crusade against the ogres, he edges closer (O32) before unleashing another series of powerful kicks on the next ogre in line. (Attack 24,18,31,18 damage=62)

Angus (Pixie) AC 24 HP 38  d20+4=8
Thursday April 5th, 2007 9:19:10 AM

ANgus does not like it when another boulder rolls into the room "Anyone hit! Get out of the line of fire." he calls out.

Angus watches the giant in the room (G2) stride through the wall of fire and decides on a new tactic. "Xenia lets bring one down through combined arms." Angus yells to the Drow in elvish hoping she get the point.

Angus again relies on his rod and casts a maximized lighning bolt at G2.

"CRACK" as it sizziles over Syr and the ogres heads.

Damage 54 Reflex save DC 20 for half damage.

Angus slides over along the wall trying to use the bunk bed as cover.

Position K38

Hide 8, I guess the lightning bolt gave me away this time.

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 4/8
3 Level 2/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 14/90
Shield 13/90
Polymorph 12/90
Bless from Belkior 59/100
Polymorph on Syr 3/90

Rod Of Maximize 2/3


Xenia (AC22, AC23 vs G2-Dodge, HP 21/55)  d20+15=24 d20+17=35 2d6(6+3)+8=17
Thursday April 5th, 2007 10:22:30 AM

Fram! The rogue turns at the sound of another meaty smack. Bin's down! Must be another giant outside the cave.

But the dark rogue has her own problems right here. Things are all up in the air and they could go any way now. Angus shouts something in his high pixie voice. Not enough power, Angus. Don't think there's enough power.

Keep him moving. Keep putting stuff up in his way. Make him come to you if he wants to hit you. Move Xenia. Move!

The rogue's dark face pulls into a grimace as she grits her teeth and forces herself through the air. Without a heed to the Ogres below, Xenia takes a stand and waves the Fire Staff about again. Another wall of fire springs up. With a hiss of flames it catches one of the Ogres and one of the Dire Wolves, before concealing Xenia and the rest of the group from the aim of the giant.

Rolls and Actions
Listen 24
UMD 35 vs DC25 for Blind Activation
Cast Wall of Fire Intersections of T&U/31&32 to H&I/11&12 (160 feet long - Heat Facing NorthEast)
O2 and Dire Wolf2 take 17hp Fire Damage

Movement and Position
K18 (60ft move)

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (12/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)
Wall of Fire 1 (5/8 rounds /Facing North - CL8)
Wall of Fire 2 (7/8 rounds /Facing East - CL8)
Wall of Fire 3 (8/8 rounds /Facing NorthEast - CL8)

Expended Items
Staff of Fire 40/50?(Ogre Mage expended at least 4 Charges)
Hero Points 1

Bin (AC: 23/23 HP: -2/45)  d100=80
Thursday April 5th, 2007 11:59:09 AM

The cleric drops to the ground as a bone protrudes from his mangled legs. Stunned from lest round, the giant had another opportunity to do damage before he could react. Pointing to the giant he tells his newly summoned friend. "Go get'em boy!" Almost passing out, white light glazing his eyes, he attempts to take care of himself before he passes out from the pain, but fails.

Celestail Bison (AC: 13 HP's 48) 
Thursday April 5th, 2007 12:02:16 PM

Rearing back, it charges toward the large giant in an attempt to gore the creature that dropped the holy priest, but the giant is far enough away, it might not get an attack this round.

48 Hp's
Size/Type: Large Animal
Hit Dice: 5d8+15 (+2 HD as Celestail)(48 HP)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
Environment: Temperate plains
Organization: Solitary or herd (6-30)
Challenge Rating: 2
Advancement: 6-7 HD (Large)
Level Adjustment: --

Hit Dice Resistance to Acid,
Cold, Electricity Damage Reduction
1-3 5 --
4-7 5 5/magic

DM Note: Nellie 
Thursday April 5th, 2007 1:57:47 PM

Please note that Dire Wolf #2 now has concealment from Lang thanks to the Wall of fire that it is in. Lang has a 50% chance of missing Dire Wolf #2 with any attack.

Wynn [AC=24; HP=64/64] (Blur, Bless, Prot. from Evil, Invisible) 
Thursday April 5th, 2007 4:22:23 PM

Wynn curses under his breath when neither the giant nor the invisible leader of the ogres show themselves, and from the sounds of things, Bin is in serious trouble. "XENIA!!" he calls out, "stay away from that giant" and then he begins singing a strange lilted passage "amin quella, quella tuulo elea" and disappears from view.

Hidden from his opponents, the bard makes his way down the corridor and towards the broken form of Bin [new position=G43]

OOC Wynn will specifically dodge versus G1, making his AC 25, 27 if the giant is evil

Lang (AC 24; HP 99/111; Sunshine AC 23; HP 21/47)  d20+16=18 d20+16=22 d20+11=13 d20+11=29 d20+11=17 3d6(6+5+6)+8=25 d6=2 d6+8=11 2d6(5+1)+16=22 d20+3=23 d20+3=13 d6+5=10 d20-1=17
Thursday April 5th, 2007 6:54:15 PM

Lang smiles as another 2 Ogres fall to the ground from his shortswords. The smile is quickly wiped from his face as the Dire Wolf bites his best friend and drags him down to the ground. The other Dire Wolf is partially concealed from his view as another Wall of Fire springs up from the staff. Lang will not let either wolf attack Sunshine again.

A determined looks crosses Lang's face as he steps forward five feet (cell S31) attacks Dire Wolf #1 and if it dies tries to stab Dire Wolf #2 through the fire. Sunshine lashes out (from prone) at Dire Wolf #1 if it is still alive or stands up if it is dead and moves into the spot Lang just held.

Lang hit AC 18; damage 14+11 = 25; damage to Lang 2
Lang hit AC 22; damage 11
Lang hit AC 13; damage 0
Lang hit AC 29(17); critical damage 22

Sunshine hit AC 23(13); damage 10
Sunshine trip attempt 17

Lang in cell S31
Sunshine in cell S32 or R32

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Belkior (AC 23 (25 vs. Evil); HP 70/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message 
Thursday April 5th, 2007 10:21:23 PM

The halfling cleric's first impulse is to rush down there and heal his companion. But Belkior doesn't think that he can stand too many of those boulders.

So he concentrates for a moment and prepares to place a Wall of Stone just beyond Bin. Once the bison has charged off, Belkior will provide the shelter for Bin and himself. That should be enough to provide shelter for himself and Bin, and hinder the giant's movement too.

OOC - 4 sections of double thickness (4") placed in G49 & H49 so that wall is 10 feet high. Two (2) sections of regular thickness (2") wall are placed in H48. The intent is to provide cover for anyone in columns G & H and force the giant to squeeze past the wall to enter melee. And, at double thickness, the wall should be able to stand up to some boulders.

After the wall is placed, Belkior will move towards Bin. He saw Wynn disappear and mutters as he moves ahead, "Save your spell ... wait until he tries to get up here."

Action
Standard - cast Wall of Stone (described above)
Move - 30 feet to G39

Position
G39

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement, Neutralize Poison (D - Cure Critical Wounds)
5 - DC 20 - Greater Command, Wall of Stone* (D - Mass Cure Light Wounds)
* = cast



Crunch Time (Co-DM Nellie)  d20+6=7 d20+12=17 d20+11=31 d20+7=23 d20+20=23 d20+14=31 2d6(4+5)+22=31 d20+8=10 d20+8=13 d20+7=20 d4+18=22 d20+7=21 d4+18=19 d20+7=15 d4+18=21 d20+11=15 d20+8=22 d20+8=27
Friday April 6th, 2007 12:17:14 AM

Syr gets down to business and efficiently dispatches the Ogre in front of him. The wounded Ogre behind him moves into place in front of him and comes very close to grappling him but can't keep a hold.

Tiring of playing catch with the giant, Angus fires off a huge lightening bolt toward Giant #2, who never sees it coming (Ref.=7). Lines of anger etching its face, it howls in rage. The howl increases in pitch as Xenia summons her newest wall of fire. With one final shriek of pain, the Ogre (O2) caught in the wall bursts into flame. Looking very put out, the giant (G2) runs down toward the hole in the walls of fire.

And then, out of nowhere, the staff in Xenia's hand jolts with a terrific force (Failed Sunder attempt...rolled a 3). And like magic...poof...the ogre leader appears right beside Xenia (floating 20 feet up as well). Strangely, though he doesn't look happy. With a quick flick of his massive arms his huge greatsword slams once more into the staff, but this time with better results. With a horrible snap, the staff shatters into a million pieces, destroyed forever (Sunder=31 vs DC=10+5Xenia's Dex; 31 pts. of damage). With an ugly toothy grin, the ogre looks over at Xenia. "How's that feel, witch??"

Bolstered by the sudden appearance of it's leader, Ogre #3 grins as it tiny brain works out a problem to the floating half-elf in front of him. Climbing onto the table in front of him, he now has the altitude he needs to reach Xenia. In his zeal, he reaches out to grab the girl, but he just can't get a grip.

With his last conscious breath, Bin sends the bison after the giant that just crushed him. Moving carefully, the bison hops over the cleric's prone form and charges toward the giant. (OOC: Technically, Bin is in the way of the bison, so he can't charge. But I got my birthday present in the mail today and am feeling charitable.) Running full speed toward the giant, the bison charge is thrown off as the giants arm smashes solidly into his skull (AoO for entering space AC 20 for 22). Though bison smashes into the giant, it causes no damage (AC=13). Irritated, the giant drops his bag of stones and slams his arms into the bison's body. Crushed and no longer useful, the bison winks back from whence it came.

Knowing that time is of the essence, Wynn casts his invisibility spell ready to rescue his companion. But...nothing happens. He looks down at his still visible hands. Uh oh. And then he remembers Belkior casting a spell...could it have been Invisibility Purge? Yeah. That must be it. Hoping that the area of effect doesn't extend to Bin's broken body, Wynn plucks up his courage and heads back into the main chamber. Beginning to panic, Wynn remains visible right up to the very last step he takes. The just like magic he disappears from sight. (OOC: Your posted move would have ended you in the invisibility purge area. Since you can take one diagonal 5 foot step without penalty, I figured you would appreciate ending your move outside of the purge)

Lashing out at the creature that dared to attack his friend, Lang downs the first Dire Wolf, though it takes all of his attack to do so. Sunshine gets back on his feet and moves once more to backup his owner. Which leaves the other dire wolf. Moving 5 foot out of the wall of fire, the creature growls menacingly. Lunging, it attacks Lang but cannot make it past his armor (AC=15).

Belkior summons some magical cover and then moves to help with Bin. (Belkior is 9th level, so he only gets 9 segments of wall to work with. 4 double sections=8, so the back section is only 5 foot tall.) As he moves down the entrance to help with Bin the invisible Wynn pops back into view again.


Angus (Pixie) AC 24 HP 38  d20+9=26 d20+9=27 d20+9=15 d20+9=20 d20+4=12
Friday April 6th, 2007 8:22:08 AM

Angus is happy to see the giant (G2) is distress, but not the appearance of the flying ogre leader with a greatsword. Then the staff of fire is broken and Xenia is threatened.

Angus casts a targeted dispel magic on the ogre leader attempting to dispel his fly and any other buffing he may have down while invisible.

Dispel checks:

Fly - 26
Others as needed - 27, 15, 20

"Have a nice fall!"

Angus gives a quick wave to Xenia and looks at the giant (G2) that is attempting to penetrate the wall of fire.

Angus calls out a warning to Lang and Syr "Big Trouble coming your way Lang and Syr."

Position K38

Hide 12

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 4/8
3 Level 3/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 15/90
Shield 14/90
Polymorph 13/90
Bless from Belkior 60/100
Polymorph on Syr 4/90

Rod Of Maximize 2/3


Wynn [AC=24; HP=64/64] (Blur, Bless, Prot. from Evil, Unpredictably Invisible)  d8+1=6
Friday April 6th, 2007 9:53:57 AM

Wynn knows he has no time to dwell on the ephemeral success of his invisibility spell and continues towards Bin, sliding his wand of curing from his belt as he moves. Keeping one eye on Belkior's wall of stone he stoops down and touches his fallen comrade. A faint amber glow envelops Bin [CLW=6HP]

"Bin, can you move? You need to withdraw!"

New Position = H47



Bin (AC: 23/23 HP: -3/45) 
Friday April 6th, 2007 2:07:46 PM

Bin's subconcious hear's Wynn. {{He is saying something, what was that?}} In response Bin try's to ask him what he wants, but instead coughs up a black and red blood clot that had started when his broken ribs punctured his left lung. His head rolls to the side of the rock wall.

Ummmmm...by my calculations, Bin is now at +3 thanks to Wynn's spell he should be conscious and ready to bolt.----Nellie

Bin (AC: 23/23 HP: 3/45) 
Friday April 6th, 2007 4:54:29 PM

Bin feels bones set themselves and can breath again. Although in tremendous pain he get up and try's to find cover behind E38. Moving further then allowed to be able to cast, he assumes a defensive posture, wary of his surroundings.

OOC: Please delete last post. Sorry, missed the cure spell. Thanks for catching it.

Lang (AC 24; HP 97/111; Sunshine AC 23; HP 21/47)  d20+16=24 d20+16=26 d20+11=31 d20+11=27 d20+11=15 d6+10=15 4d6(3+2+6+1)+20=32 d6=2 d20+7=16 d6+5=9 d20+3=21
Friday April 6th, 2007 5:14:54 PM

The wolf falls under Lang's shorsword attacks. Hmm, he thinks they are even tougher than the Ogres. Lang is about to attack the remaining Dire Wolf, but he sees the giant's head coming towards him above the Wall of Fire. He decides not to attack the wolf, but move (5' to cell T32) into position to attack the giant. Finally an enemy worthy of testing this new body of his.

Sunshine remains in position guarding Lang's back. If the Dire Wolf moves into range, Sunshine will attack it (ready standard action - attack).

Lang hit AC 24; damage 0
Lang hit AC 26; damage 15
Lang hit AC 31(27); damage 25+7 = 32; damage to Lang 2
Lang hit AC 15; damage 0

Sunshine hit AC 16; damage 9
Sunshine trip attempt 21 (may be successful)

Lang in cell T32
Sunshine in cell S32

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Belkior (AC 23 (25 vs. Evil); HP 70/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message  4d8(4+6+6+5)+11=32
Friday April 6th, 2007 8:20:00 PM

The halfling cleric sees Wynn heal their new companion, and then watches Bin stand and move up the corridor.

When Bin gets close, Belkior will move and heal the Protector.

"Get ready to get back into the fight! My barrier will hold the giant for a while, and he'll be vulnerable if he tries to get by."

Action
Move - beside Bin
Standard - cast Cure Critical Wounds, on Bin, 32 hps

Position
?

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement, Neutralize Poison (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command, Wall of Stone* (D - Mass Cure Light Wounds)
* = cast

Note to DM - Belkior casts at 10th level, sometimes 11th, because he wears a Setanos' Vestment +1 and has Good and Healing domains. So there actually are 10 sections of wall available, and the side piece is 10 feet high.

Xenia (AC22, AC23 vs G2-Dodge, HP 21/55)  2d4(1+3)=4 2d4(3+3)=6
Friday April 6th, 2007 8:22:09 PM


The smell of burning hair fills the room once again as first the giant and then Lang the bugbear ranger, approach just that much too close to two of the Walls of Fire.

"THAT WAS GOOD *erk* ... " Xenia grits her teeth from the pain as even her outcry brings stabbing pain to her right side. The blow had been so powerful. The rogue searches for a way out. This Airwalking thing just isn't maneuverable enough. He'd catch her. Even with her Expeditious spell on. He'd catch her.

Then the Ogre Guy begins to sink down. And Xenia escapes. Dragging her body through the air, she heads downhill, toward Syr. The magic hies her feet, and she takes cover behind the big Troll Guy punching things out with his clawed fists.

Rolls and Actions
Wall of Fire 3 Burns G2, 4hp
Wall of Fire 1 Burns G2 & Lang, 6hp
(Barbecue Giant?)

Movement and Position
P34/Change to 10ft (110 ft equivalent move)

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (11/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)
Wall of Fire 1 (4/8 rounds /Facing North - CL8)
Wall of Fire 2 (6/8 rounds /Facing East - CL8)
Wall of Fire 3 (7/8 rounds /Facing NorthEast - CL8)

Expended Items
Hero Points 1

Mixing It Up (Co-DM Nellie)  d20+7=27 d20+7=12 2d8(7+1)+32=40 d20+11=30 d8+10=15 d20+11=14 d20+8=18 d20+8=26 2d8(3+4)+7=14
Saturday April 7th, 2007 12:53:55 AM

Angus cast's his spell and is happy to see the ogre leader slowly float to the ground, thus relieving pressure on Xenia. The table top troll (O3) makes a grab at her retreating form (AoO) but still can't get a shot in. Xenia makes good use of her time and heads toward that charming (and powerful) troll up ahead.

Wynn comes to Bin's rescue and gets him mobile again. Bin promptly heads for cover and Belkior follows giving him the healing touch. Heavy footfalls just outside the stone wall indicate that the giant is on the move once more.

Lang the Bugbear marches in, glad to have a real opponent. He lays into the giant which bleeds terribly from the attack. But somehow, he remains standing. With a husky laugh, the giant takes his greatclub and smashes into Lang (AC27/12 no crit. for 40hp). Then he retreats away from the Bugbear. The dire wolf, however, has other plans. It rips into Sunshine (AC30 for 15). Sunshine returns the favor and cuts a gash in the wolf's leg. He tries to trip the wolf but he can't pull it off (Wolf's Trip DC is 25). The wolf in turn tries to trip Sunshine but likewise can't sweep him off his feet.

Catching scent of weakness, the ogre (01) facing Syr moves and switches targets. Bringing his greatclub down in a massive arc, he smashes it into Sunshine's flank (AC 26 for 14). The creature utters a guttural cry of success as Sunshine crumples to the ground.


Syr (AC 26/25 HP 78, troll, bless)  d20+15=30 d20+15=22 d20+15=24 d20+10=20 2d8(1+7)+8=16 2d8(5+5)+8=18 2d8(8+7)+8=23 2d8(8+7)+8=23
Saturday April 7th, 2007 1:00:24 AM

Recalling what the drow said about the value of the staff, he winces when he hears it breaking and catches a glimpse of it out of the corner of his eye. "Hang in there Xenia, as soon as this guy falls, I'll stand over you. It's too bad about the staff."

Pleased by his recent success, Syr steps in to swing at O1 (attack 30 22 24 20 damage 80). As he sees Lang head for the giant he mutters to himself, "Lang, why don't you go after the giant, I got this..."



Wynn [AC=24; HP=64/64] (Blur, Bless, Prot. from Evil)  d20+15=34 d20+15=34 2d8(4+8)+10=22
Saturday April 7th, 2007 8:08:52 PM

Pleased that Bin has survived his encounter with the giant, Wynn takes advantage of his invisibility and presses an attack against the giant. The bard darts quickly into the gap in the wall and slashes at the giant before springing back to safety [Spring Attack; Hit AC=34 Threat; Confirmed AC=34 for 22 HP; New Position = I-47; No longer invisible.]

"Belkior, How strong is this wall?" the half-elf calls out, his safety from the angered giant now in question.

[OOC: Dodging versus Giant; effective AC=25, 27 if it is evil; no AoO from giant during spring attack]

Bin (AC: 23/23 HP: 35/45)  d3=3
Saturday April 7th, 2007 10:48:34 PM

Bin feeling much better smiles at the paragon beofre he surveys the area, with less pain to to cloud his senses.

The ogre leader directly in front of him, Bin casts another summoning spell.

Actions: Cast Summon Monster IV (3 celestial Bison)

Cast Spells:
Summon Monster IV. Three Celestial Bison 1/8 appearing in I33, H33, G33

Protection from Evil cast on Wynn. ??/8 minutes

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)


Celestial Bison (AC:13 HP's 59/59 42/42 59/59  7d8(7+3+7+5+8+7+7)+15=59 7d8(1+5+4+4+7+4+2)+15=42 7d8(8+2+8+7+5+8+6)+15=59 d20+8=13 d20+9=21 d8+9=12 d20+8=26 d8+9=10 d20+8=22 d8+9=16
Saturday April 7th, 2007 10:56:58 PM

Bison number one appears in I33 with 59 hit points.
Bison number two appears in H33 with 42 hit points.
Bison number three appears in G33 with 59 hit points.

All see and smell the ogre leader in front of them and attack.

Bison one hits AC:13 for 12 damage (misrolls above obvious)
Bison two hits AC:26 for 10 damage
Bison three hits AC:22 for 16 damage

Size/Type: Large Animal
Hit Dice: 5d8+15 (+2 HD as Celestail)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
Environment: Temperate plains
Organization: Solitary or herd (6-30)
Challenge Rating: 2
Advancement: 6-7 HD (Large)
Level Adjustment: --

Hit Dice Resistance to Acid,
Cold, Electricity Damage Reduction
1-3 5 --
4-7 5 5/magic

Remember....Summon Monster is a full round action. The Bisons will appear next round.---Nellie

Bin/Buzz OOC 
Sunday April 8th, 2007 12:52:40 AM

Bin didn't move this round.

Right...and that's a good thing, but it takes all round to cast the spell. According to PHB pg. 174 "A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed."---Nellie

Bin/Buzz OOC 
Sunday April 8th, 2007 12:24:46 PM

That may be DM nellie, but according to the Spell Summon Monster I the summoned creatures arrive in the same round summoned and attck immedietly.

"It appears where you designate and acts immedietly on your turn.

Perhaps I have forgotten what "Immediatly" means?

I'm sorry Buzz, a full round action is a full round action. It takes all round to cast the spell. Then when the creatures appear next round, the creatures act immediatley on your turn (again, next round).---Nellie

Bin read page 174 of the phb on casting time. Especially the last paragraph where the SM example is. Matt

Lang (AC 24; HP 49 or 45/111; Sunshine AC 23; HP -8/47)  d20+18=34 3d6(2+3+4)+10=19 d6=4 d20+3=11 d20+16=32 d20+16=20 d20+11=28 d20+11=16 d20+11=12 3d6(1+2+4)+10=17 d6=4 d6+10=13 4d6(6+5+6+4)+20=41 d6=4 d100=22
Sunday April 8th, 2007 12:33:20 PM

The Stone Giant smacks Lang pretty hard with his club, but Lang holds his ground. Lang gets his bearings from the hit in time to see the giant try to leave. Lang stabs at the evil creature before it moves out of reach.

AoO hit AC 34; 12+7= 19 damage; damage to Lang 4

Lang is about to follow the giant when he hears a howl of pain from Sunshine. Turning he sees Sunshine fall to the ground from attacks from the Wolf and from the last remaining Ogre by them. He eyes Sunshine's wounds hoping the dog is still alive (heal 11). It doesn't look good, but Lang must eliminate the enemy before he can try to save his dog.

Lang moves towards the foul creatures and begins to attack them (5' move to S31). He attacks the Dire Wolf first as he sees Syr engage the Ogre. If the wolf dies from his first swing (standard action), and Syr has killed the Ogre, then Lang will drop his swords (free action) and retrieve his Wand of Healing (move action). Otherwise Lang will use all his attacks to kill them both.

Sunshine lays on the ground bleeding (stablize 22).

Lang hit AC 32; damage 11+6 = 17; damage to Lang 4
Lang hit AC 20; damage 13 (if needed)
Lang hit AC 28(16); damage 31+10 =41; damage to Lang 4 (if needed)
Lang hit AC 12; damage 0

Lang in cell S31
Sunshine in cell S32

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Bin/Buzz OOC 
Sunday April 8th, 2007 12:46:55 PM

Pg 174 of my PHB is spells beginning with Animate Dead. First book out.

Whatever DM, I'm not trying to argue with you, just learning.

Sorry Buzz but Nellie is playing it right. That is the way the spell works. George

+++++++++++++++++

I might point out too that the last message was from Matt/Lang and not from DM/Nellie. But, as DM/George has pointed out, Buzz, they're both right. The effects of any spell that takes a Full Round to cast begin on the round following the beginning of the casting. That's true of all of the Summoning Spells. (And it's one of their drawbacks. You begin casting one round. Your creatures appear the next round.

On the one hand, you're stuck doing nothing for one whole round. On the other hand, after that, you have the advantage of both your own actions *AND* the actions of your summoned creatures for the duration of the spell. Drawbacks and benefits. They balance in a way. -- Al

Xenia (AC22, AC23 vs Ogre Leader-Dodge, HP 21/55) 
Sunday April 8th, 2007 4:39:45 PM


"Fram jamb it, Syr," Xenia says to the Troll as it punches the nearby ogre almost as fast as her eye can see. "That Staff was good stuff. Think what Angus coulda done with it once we sussed it all out." A ticking growl of anger grr's at the back of her throat as she watches the no-longer-invisible-ogre-guy coming around the tables.

"Go, Lang." With the ogre Xenia limps a downward slope through the air, taking a place just above Sunshine. "Go dice them Giant Guys. I'll take care of your pup."

Her haversack knows what she wants. It gives her a Cleric type scroll for curing the pup's wounds.

"You go on ahead. I'll make sure Sunshine makes it okay."

Rolls and Actions
MEA: Take Scroll of CLW from Haversack

Movement and Position
R33/Change to 5ft (20 ft equivalent move)

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (10/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)
Wall of Fire 1 (3/8 rounds /Facing North - CL8)
Wall of Fire 2 (5/8 rounds /Facing East - CL8)
Wall of Fire 3 (6/8 rounds /Facing NorthEast - CL8)

Expended Items
Hero Points 1

Belkior (AC 23 (25 vs. Evil); HP 70/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message, Sanctuary  d20+8=9
Sunday April 8th, 2007 9:49:24 PM

Belkior hears the words that Bin is chanting but fails to understand what the Protector is doing.
Spellcraft = 9, natural 1

Instead, he casts a Sanctuary spell on himself and then hauls a wand of Cure Moderate Wounds from his belt before stepping a bit closer to Wynn.

Action
Standard - cast Sanctuary (DC 16 Will to attack)
Move Equivalent - draw wand
Free - 5 foot step to H40

Position
H40

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Sanctuary - DC 16 will save required to attack Belkior, 10 rounds
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary*(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement, Neutralize Poison (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command, Wall of Stone* (D - Mass Cure Light Wounds)
* = cast

Angus (Pixie) AC 24 HP 38  d20+9=23 d20+9=27
Sunday April 8th, 2007 11:45:25 PM

Angus sees Bin enter the main room, thats a good sign, and sees him summon help, and thinks, even better.

Sunshine is down, but Lang, Syr and Xenia seem to have the situation under control. That leaves the ogre leader with the big sword to Angus.

Angus uses his rod for the last time today to get the Ogre leaders attention.

Maximized scorching ray

Touch AC 23 damage 24
Touch AC 27 damage 24

total damage 48

Angus breaks cover and flies to his combative friends, attempting to draw the big nasty away from the clerics. Angus taunts in his small squeeky voice "One more ogre ready to fall."

Position O34

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 5/8
3 Level 3/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 16/90
Shield 15/90
Polymorph 14/90
Bless from Belkior 61/100
Polymorph on Syr 5/90

Rod Of Maximize 3/3


Please Don't Taunt the Monsters (Co-DM Nellie)  d20+16=35 d20+16=36 3d8(7+6+8)+3=24 d20+17=37 d20+17=28 d100=60 2d8(3+1)+19=23 2d8(6+1)+19=26 d20+20=32 2d6(1+4)+12=17 d20+15=28 2d6(2+1)+12=15 d20+1=11
Monday April 9th, 2007 12:34:04 PM

Syr easily dispatches the remaining ogre and takes in the battle.

Wynn moves from behind the safety of the wall and puts his invisibility to good use. Rushing forward, he stabs at the giant, cutting a large wound in his leg. Poping back into sight, he makes a quick retreat.

These giants are not evil.----Nellie

With an angry roar, the giant climbs quickly and easily over the stone wall (Acc. Climb=35). Jumping down (Jump=36), the giant lands right beside Wynn. "Boo!" Pulling out his greatclub, the giant swings at Wynn. The pain from the blow is enormous, and Wynn's whole body aches from the force of the blow. (AC37/28 (crit) for 49 (60 no miss from Blur)

Angus fires off his scorching rays which rip into the ogre leader. Growling in anger, the creature casts a very scornful look at the pixie. "I'll deal with you after I kill your friends!"

Back in action after Belkior's healing, Bin gets right to work summoning some more Bison to help out with the fight. Unfortunately, the ogre leader has other ideas in mind. Striding forward, it positions itself in front of Bin and lays into him (AC32 for 17, AC28 for 15. Total Damage=32) Bin must make a Concentration Check DC46 or lose his spell. Remember that a nat. 20 is always successful.

Lang steps forward and exacts a very painful revenge on the dire wolf that hurt Sunshine. He easily dispatches the beast, though it takes him two blows to put the wolf out of its misery. Meanwhile Xenia advices Lang to go for the giant, assuring him that she will tend to Sunshine.

No sound comes from behind the wall of flames, and it is almost impossible to know what the giant is up to.

Belkior calls forth a protective barrier around himself as he edges toward Wynn, ready to come to the rescue.

The other ogre (O3) lumbers forward and reaches out to strike Belkior....but he can't (Will=11). Shuddering in repulsion, the beast looks for something else to attack.

OOC: My next post will come around the normal time on Tuesday. Keep up the good work everyone!!


Angus (Pixie) AC 24 HP 38  d20+11=27 d20+11=17 4d6(3+5+4+4)=16 4d6(3+2+6+5)=16
Monday April 9th, 2007 1:45:33 PM

ooc; Nellie, ANgus moved last round, but you did not move him on the map.

Jim, yes, the rays hit the leader. I wrote that they "rip into the ogre leader".---Nellie

--------------------------------------

Angus is upset that his rays did not slow down the ogre leader and that it did not follow him.

Angus looks down the the troll form of Syr and yells in a very high voice "Syr lets you and I plug the line."

Angus beats his wings and flies toward the ogres, not waiting for Syr.

Angus fires two more scorching rays into the back of the ogre leader.

-----------------------

I took +2 to hit for flanking.

-----------------------

Touch AC 27, damage 16
Touch AC 17, damage 16

Total damage 32, since last round 80 potential (Did the two rays hit last round?)

Position K30

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 6/8
3 Level 3/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 17/90
Shield 16/90
Polymorph 15/90
Bless from Belkior 62/100
Polymorph on Syr 6/90

Rod Of Maximize 3/3


Xenia (AC22, AC23 vs Ogre Leader-Dodge, HP 21/55)  d20+17=31 d8+1=5 d20+15=24
Monday April 9th, 2007 2:04:42 PM


"Here we go, Pup." Poor guy. Sunshine looks pretty beat up. It's plain, even to the untrained eye. It isn't pretty. And it's a graphic reminder of her own battered condition.

"You just sleep. It won't hurt so much that way." Xenia gets out the words on the scroll. It crumbles to dust leaving a gentle light in her hands, a light that she transfers to Sunshine with a touch. Lang's companion remains unmoving, but some of his wounds close, and the bleeding stops.

"Now where'd that Giant get to?" Lifting her head, the rogue spares a moment to listen for the sounds coming from beyond the curtain of fire. If she was him, she'd be coming up around the other end of the Wall hoping to huck another rock at someone. Might be up there just now. He'd have to hang up his club or lose it. But that wouldn't put him too far away.

"You stay right there, Pup. I'm gonna go see if I can't give Syr and your buddy Lang a little advantage over them Giant Guys."

Rolls and Actions
UMD 31 vs DC21
Heal Sunshine CLW 5hp
Listen for Giant2 24 (Interested in direction of movement if he is moving.)

Movement and Position
Looks like J,K, or L34 depending on which ogre Syr is trying to hit. /5ft off the ground (Would like to be as close to Syr as Possible. Touch Range.)

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (9/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)
Wall of Fire 1 (2/8 rounds /Facing North - CL8)
Wall of Fire 2 (4/8 rounds /Facing East - CL8)
Wall of Fire 3 (5/8 rounds /Facing NorthEast - CL8)

Expended Items
Hero Points 1

Bin (AC: 23/23 HP: 3/45)  d20+8=24 d20+8=22 d20+3=11 d4-1=2 d4-1=1
Monday April 9th, 2007 2:40:51 PM

Bin's spell ruined, he pulls his hammer to attack the Ogre leader.

Actions: Attack Ogre leader
Bin hits AC: 22 for 2 damage
Bin hits AC: 11 for 1 damage

Protection from Evil cast on Wynn. ??/8 minutes

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)

OOC: He hit's Bin twice, but I don't make two different concentration checks, just one large one? So much for Bin not moving last round being a good thing. No aoo since I was casting while he moved. gees.

Addendum DM Nellie 
Monday April 9th, 2007 4:48:35 PM

I'd like to thank Buzz and Al for pointing out a mistake I made. The ogre leader did indeed move and then attack, so Buzz, ignore that last attack and add those hit points back in. :) As far as the Concentration check is concerned...it is now DC31.

Belkior (AC 23 (25 vs. Evil); HP 70/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message, Sanctuary  d8+11=16 d20+15=35
Monday April 9th, 2007 10:03:08 PM

The halfling cleric sees the pummeling that his companions are taking at the hands of the ogres and giants.

OOC - Note, I'm waiting on both the DM's response to whether the giant could climb over the wall and attack, and where other characters move to. So, here goes with some conditional orders ...

If Wynn is untouched by the giant, Belkior will strengthen his companions by casting Prayer once they have all moved closer.

Otherwise, Belkior will cast Mass Cure Light Wounds targetted in such a way to include Wynn and whoever else is within 30 feet of the bard.

Then Belkior will move to be closer to his companions.

Action
Standard - cast either Prayer (+1 to attack, damage, saves, skills to allies and -1 to enemies, 40 foot radius of Belkior) OR Mass Cure Light Wounds (16 hps to Wynn and whoever is within 30 feet)
Concentration = 35, no AoO

Move - ?

Position
?

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Sanctuary - DC 16 will save required to attack Belkior, 9 rounds
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary*(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement, Neutralize Poison (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command, Wall of Stone* (D - Mass Cure Light Wounds)
* = cast

Lang (AC 24; HP 47/111; Sunshine AC 23; HP -3/47)  d20+18=28 3d6(4+6+1)+10=21 d6=2
Monday April 9th, 2007 10:26:11 PM

OOC - Did Lang damage the Giant with his AoO?

OOC - Can we see the Giant's head over the top of the Wall of Fire?

Lang smiles in satisfaction as the Dire Wolf crumples to the ground from his attack. His smile continues as he sees Xenia cast a spell that stops some of Sunshine's bleeding. His dog appears to be stabilized for the moment.

Now to slay the Giant. Lang runs around the edge of the Wall of Fire, chasing after the Stone Giant. If the Giant is within 40', Lang will move to it and attack it. Otherwise Lang will move his full movement, trying to find the creature.

Sunshine lays on the ground unconscious, but stable.

Lang hit AC 28; damage 14+7 = 21; damage to Lang 2

Lang in cell ?
Sunshine in cell S32

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Wynn [AC=24; HP=31/64] (Blur, Bless, Prot. from Evil)  d20+13=27 d8+5=6 d8+11=17
Monday April 9th, 2007 10:46:50 PM

Wynn's head explodes in a blinding flash of pain as the giant's club slams into him. Dazed and disoriented he lashes out weakly with his longsword [Hit AC=27 for 6HP]. Only then does he feel Belkior's spell wash over him. Still bruised and broken, the bard tumbles away from the giant and his club [Tumble=17 - not sure why I rolled with a d8 would be higher with a d20].

New position= I-50

Syr (AC 26/25 HP 78, troll, bless) I36  d20+17=32 2d8(5+4)+8=17
Monday April 9th, 2007 10:48:48 PM

Before sprinting off, he tells Lang, "Yell if things get hairy!" Charging off after Angus he takes a leap from 10' away and plants a foot into the ogre's chest. (Attack 32 Damage 17)

Role Call - ADM Scott the Southern 
Monday April 9th, 2007 11:02:18 PM

Angus XXXXX
Xenia XXXXX
Bin XOXXX
Wynn XXXXX
Syr XXXOX
Lang XXXXX
Belkior XXXXX

Bin (AC: 22/22 HP: 18/54) 
Tuesday April 10th, 2007 9:01:02 PM

OOC: Just a post for attendance, in case no DM post today.

The Big Leagues (Co-DM Nellie)  d20+15=29 2d6(1+1)+26=28 d20+15=35 d20+15=26 2d6(6+4)+23=33 2d6(4+4)+23=31 d20+7=23 d20+22=26 2d8(7+7)+23=37 d20+12=27 2d8(3+4)+22=29 d20+12=25 2d8(1+2)+22=25
Wednesday April 11th, 2007 1:47:46 AM

OOC: Remember that you draw an AoO if you enter a large creature's threatened space (PHB 150). In all that's been going on, I have forgotten to have the baddies make those on the PC's.

Also, since Bin drew an AoO from attacking the Giant, I am going to assume that Belkior cast the Cure Spell instead of the Prayer spell. Otherwise, Bin is now dead. Let me know.

The battle rages ever on.

Frustrated, Angus shoots out another two scorching rays at the ogre leader and once more they burn into his body. He's certainly not looking in top shape anymore!

Xenia administers a much needed healing touch to Sunshine and thinks about ways to help out with the giants. She listens very carefully to the area behind the Wall of fire but can't hear any motion.

Belkior casts a curing spell, saving Bin from an untimely death.

Syr moves out and easily kills off the ogre in his way (O3).

In desperation, Bin fights back against the ogre leader. Unfortunately, as he closes, the Ogre Leader makes an attack of opportunity (AC29 for 28). Looking over at Angus with an evil grin and he slides his sword cruelly into Bin and sends him once more into that hazy place between life and death. (Bin is now at -9) Readying his shield, he takes a 5 foot step (no AoO) and turns his sights on the new comer Syr. With a savage cry, he unloads his frustrations on the troll. A quick blow with his greatsword cuts a large gash in Syr's the Troll's green chest (AC35/26 crit. for 64) OOC: Ogre leader's AC is 27.

Bored of the cat and mouse game with Wynn, the giant in the main entrance (G1) decides to play with someone more interesting. He moves forward to attack Belkior and feels the magical urge to move away from the holy man. Shaking his head savagely, he beats off the impulse (Will=23) and lays into the cleric (AC26 for 37).

Lang goes after the giant (G2) and finds him not that far away. He moves in to attack and once more is pounded by the giant (AoO AC27 for 29). Bravely, Lang lashes out very effectively with his sword and is very happy to see the giant stagger under the blow. There's still some fight left in the monstrosity though, and bringing the greatclub up high over his head, he places a blow based more on brute strength than finesse. The gamble pays off, however as Lang's body crumples under the deadly blow (AC 25 for 25...total damage=54. Lang is now at -7). With a cruel laugh, the giant moves walks away as Lang's lifeblood begins to stain the ground a deep crimson.

OOC: Yes, Lang's AoO hit the giant...and no, no one can see over the wall of fire right now.


Wynn [AC=24; HP=31/64] (Blur, Bless, Prot. from Evil)  d20+13=30 d8+5=10 d20+11=18
Wednesday April 11th, 2007 7:52:36 AM

Wynn takes the moment's respite provided by the giant to slip a vial from his belt pouch, and with one gulp downs the bitter fluid [Haste]

You must not have gotten my email. I ruled out the giant's attack on Wynn in round 7, so Wynn is up to full strength. :)---Nellie

Thanks Nellie - In which case I will change my post and instead of taking a potion I will have Wynn attack.

Wynn darts after the giant, tumbling past it's prodigious reach [Tumble=18], and watches in horror as it clubs the cleric. "Face me you foul breath from an orc's backside" he yells out at the giant as his sword slices down [Hit AC=30(32 if flanking) for 10 HP].

"No appetite for elven warrior...too quick for a slug like you?" the bard taunts the giant, trying to draw him away from the injured clerics.



Angus (Pixie) AC 24 HP 38  d20+11=17 d20+11=19 4d6(5+4+6+3)=18 4d6(6+4+4+4)=18
Wednesday April 11th, 2007 9:17:56 AM

Angus is worried his next set of scorching rays may hit Syr, so he needs a new tact.

Angus flies over to line up the ogre in an attempt to finish him off.

-----------------------

I took +2 to hit for flanking.

-----------------------

Touch AC 17, damage 18
Touch AC 19, damage 18

Wow, the way these rays are going, ANgus may not have to maximize them any more.

Total damage 36, since last round 116 potential.

Position g30

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 7/8
3 Level 3/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 18/90
Shield 17/90
Polymorph 16/90
Bless from Belkior 63/100
Polymorph on Syr 7/90

Rod Of Maximize 3/3


Bin (AC: 23/23 HP: -9/45) 
Wednesday April 11th, 2007 11:38:55 AM

The priest out of instinct attempts to hold his bowels within his torso as the pain becomes to much and he slumps to the floor bleeding to death.

Xenia (AC22, AC23 vs Giant2, HP 21/55)  d20+17=22 d8+1=3 d20+15=27
Wednesday April 11th, 2007 3:33:16 PM


"Hey, you don't know where he might be!" Xenia's terse whisper follows Lang as he disappears behind the wall of fire in pursuit of the giant. There's a bunch of thuds. Then there's a *fwamp* that doesn't sound much to the girl rogue like a big person *fwamp*.

Uh oh

Wonder where that giant might be? As she reaches for another scroll from her magic haversack, the rogue gives another cautious listen to the sounds from beyond the cracking wall of flames. Taking a few quiet steps toward the end of the wall, Xenia reads from the scroll. Her hands glow again, hands to heal. It's pretty. But there's little time to admire the silvery stuff she Holds in her hands. There's going have to be the dash to the other side of the flames. And if this time she gets hit, it may be the end.

Xenia steels herself. No other way around it.

Rolls and Actions
Listen for Giant2 27 (vs Giant's Move Silently)
UMD 22 vs DC21
CLW 3hp - Hold Charge

Movement and Position
S32 (5ft step)

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (8/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)
Wall of Fire 1 (1/8 rounds /Facing North - CL8)
Wall of Fire 2 (3/8 rounds /Facing East - CL8)
Wall of Fire 3 (4/8 rounds /Facing NorthEast - CL8)

Expended Items
Hero Points 1

Lang (AC 24; HP -7/111; Sunshine AC 23; HP -3/47)  d100=16
Wednesday April 11th, 2007 8:03:32 PM

Lang slumps unconsciously to the floor from the hammering he took from the giant. He justs hopes his friends survive so that they can take care of Sunshine.

Sunshine remains unconscious. His wounds are severe, but he is in no danger of dying in the short term.

Stabilize 16% - almost!

Nellie to Bob 
Wednesday April 11th, 2007 9:24:38 PM

Bob, Wynn is 30 feet away from the Giant. Unless your move rate has changed, he can't do a Spring attack this round.

Belkior (AC 23 (25 vs. Evil); HP 52/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message, Sanctuary  d8+11=19 d20+15=22
Wednesday April 11th, 2007 9:49:20 PM

The halfling cleric winces under the pounding delivered by the giant. But Belkior is still paying attention to what is going on, including the fact that Bin is on death's door. He's in a tight spot so he opts for casting a spell where he is, hunkering down to avoid getting hit.

Then Belkior moves to escape the two giants. If Angus dropped the ogre leader, Belkior will scramble away towards the bunks. If not, he will simply take a foot step.

Action
Standard - cast Mass Cure Light Wounds (19 hps to Bin, Syr, Belkior and possibly Wynn)
Concentration = 22 vs. DC 21
Move - either 30 ft to H34, or 5 ft step to I39

Position
H34 or I39

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Sanctuary - DC 16 will save required to attack Belkior, 9 rounds
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary*(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement, Neutralize Poison (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command*, Wall of Stone* (D - Mass Cure Light Wounds*)
* = cast


George (ooc will delete in a few days) 
Thursday April 12th, 2007 12:01:42 AM

Guys, I know we all love our characters and love the game but when the players second guess every ruling of the DM it really kills any fun the DM might have doing this. Remember this is a thankless job and DMs spend hours doing it without to many thanks from the players. We don't need to be jumped all over when the player perceive we have made an error.

Nellie has been extremely kind to you during the combat and several times she could have rightfully killed a player off but held her hand with me gleefully in the back ground saying..."You got Bin now...deliver the death blow!" She has interpreted many ruling in your favor that could have gone the other way. So next time you see something happen that you don't agree with, remember it is a game, that the DM's are human and go on with life. Thanks

George

Death of....an Ogre (Co-DM Nellie)  d20+22=26 2d8(3+8)+23=34 d20+17=18 d20+12=17
Thursday April 12th, 2007 12:52:49 AM

In a rather courageous move, Wynn tumbles forward and begins taunting the giant. Ummmm...Bob...tumbling makes you move at ½ move rate. You could engage the giant without risks of AoO, but you can't attack.---Nellie

Meanwhile, Angus fires off two more rays which burn horrid looking holes in the evil creature's body. With a sickening gurgle, it collapses on the floor, its sword and shield clatter noisily on the ground.

Bin and Lang lie dying on the ground free from the pain, noise and stench of combat.

Xenia cautiously approaches the wall of fire. She's not really sure what went on back there and as they say, only fools rush in where angels fear to tread. Listening very carefully, Xenia is almost positive she hears the heavy thud of giant footfall but she can't make out the light step of Lang.

With courage that would make Domi proud, Belkior sticks put and casts his curing spell defensively. Positive, life giving energy floods into the room restoring both the cleric and his allies. Since that pesky orc leader has been so conveniently removed from the picture by Pixie Angus, Belkior makes for an escape. Unfortunately, he draws an attack of opportunity from the giant as he flees (AC 26 for 34). It gives room for thought...if not for that expertly cast healing spell...it could be Belkior's body on the ground oozing his lifeblood into the dirt.

The giant (G1) looks over at Wynn and laughs long and heartily. "You...bah...you're hardly worth my time..." He takes a mighty swat at the bard and...misses. Looking a little flustered, he brings the club down once more....only to miss again. A loud, primal growl fills the chamber. (AC18 and 17).


Bin/Buzz OOC 
Thursday April 12th, 2007 3:35:11 AM

With all due respect, I don't ask these questions because I think the DM is wrong. I ask them because I want to know the way the rules work. I apologize if you wasn't aware of the fact that I'm really new to third edition and the rules can be misinterpreted very easily, in case Bin's actions weren't proof enough.

I apologize for sending the wrong message and I do thank you for wanting to DM us.

Wynn [AC=29; HP=64/64] (Blur, Bless, Prot. from Evil)  d20+8=17 d20+3=15 d8+5=10 d8+5=10
Thursday April 12th, 2007 7:53:13 AM

Wynn continues to draw the giant towards him and away from Belkior and the fallen Bin. He takes a more defensive posture and swings twice with his longsword hoping to aggravate the creature into making a mistake [Hit AC=17 and 15 for 10+10 HP; combat expertise -5 to hit and +5 to AC]

"That's it?" he jeers his opponent. "More of a lover than a fighter I guess...garter belt hitched a bit to tight?"

OOC I believe my position is nearer H44

Angus (Pixie) AC 24 HP 38  9d6(2+4+1+3+6+5+3+3+3)=30
Thursday April 12th, 2007 8:41:41 AM

Angus is glad to see Bin stir, and yells out "Way to go Belkior!"

Angus now sizes up the latest big threat and is happy to see Wynn keeping him occupied.

Angus see an opening and casts a lighting bolt at the giants head, keeping it off of ground level and away from his friends.

With a lound "CRACK" the giant is struck.

DC 20 reflex save 30 or 15 damage

Angus flies back a bit to get out of swatting range and calls out to his friends "Pour it on!".

Position G24

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 7/8
3 Level 4/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 19/90
Shield 18/90
Polymorph 17/90
Bless from Belkior 64/100
Polymorph on Syr 8/90

Rod Of Maximize 3/3


Xenia (AC22, AC23 vs Giant2, HP 21/55)  d20+27=39 d20+15=30 d20+20=32
Thursday April 12th, 2007 8:58:12 AM


"Hey! Hey! Wynn." Even whispered over the Message Spell, Xenia's voice comes quick and anxious. "I think Lang's down behind this wall of fire over here. I'm gonna see if he's alright. Maybe put some healing to him. But, could be maybe there's a Giant over here just waiting to ham jam the next person what comes around looking."

"I'm hurt pretty bad. But someone's gotta go. Tell the guys. Tell Belkie and Bin."

"I love you."
She ends it there, before she loses her nerve.

The Wall of Fire around the Weapons Rack vanishes with a small *poof* of air. In the breech, the dark rogue comes across the floor low to the ground, her ring trying to match her coloring to the floor and fire behind her. Out in the open, that just can't be much good. But a girl does what a girl can do.

There's Lang! On the floor.

"I see him! He's down!" Heading straight for her goal, Xenia pads up the line of Fire and reaches out to Touch Lang's fallen body. "I'm going for it. Gonna put this healing stuff on him."

Only after the healing light transfers to him does she look up to scan the floor. She'd find the Giant somewhere. Or she'd find a rock coming straight for her face.

Rolls and Actions
Hide 39 (1/2 speed for Max Hide)
Move Silently 30 (1/2 speed for Max MS)
Release Charge Heal Lang CLW 3hp
Spot to detect Giant 32 (Should sense something even if Invisible

Movement and Position
V28 (60ft equivalent move at 1/2 speed)

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (7/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)
Wall of Fire 2 (2/8 rounds /Facing East - CL8)
Wall of Fire 3 (3/8 rounds /Facing NorthEast - CL8)

Expended Items
Hero Points 1
Scroll CLW

Bin (AC: 23/23 HP: 34/45)  3d8(4+6+6)+8=24
Thursday April 12th, 2007 5:29:11 PM

Bin becomes concious enough to realize he see's no more enemies standing. Looking to his friends tells him there are still enemies around. He picks himself up off the ground and heals himself.

Actions: Sacrificing Searing Light for Cure Serious Wounds. 24 hit points cured.

Active Spells:
Protection from Evil cast on Wynn. ??/8 minutes

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, +Searing Light
4- *Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)

Syr (AC 26/25 HP 33/78, troll, bless)  d20+16=29 2d8(6+3)+8=17
Thursday April 12th, 2007 5:55:39 PM

Syr looks at the Ogre leader's body in front of him before moving on. Seeing the giant he moves into the corridor and attacks. (Attack 29 damage 17)



Lang (AC 24; HP -8 or -5/111; Sunshine AC 23; HP -3/47)  d100=49
Thursday April 12th, 2007 7:22:43 PM

Stabilize 49.

Lang and Sunshine remain unconscious on the floor of the cavern.

Belkior (AC 23 (25 vs. Evil); HP 18/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message, Sanctuary  4d8(5+7+8+6)+11=37
Thursday April 12th, 2007 9:21:11 PM

The halfling cleric turns to look at the giant that just swatted him. That last smack really hurt Belkior, but his gamble paid off. Now, to keep himself in the fight he needs to heal himself. But maybe Syr needs some healing instead.

So he moves just behind and beside Syr, then reaches out to channel healing energy into the monk.

Action

Move - 20 ft to G38 (I think)
Standard - cast Cure Critical Wounds, healing Syr for 37 hps

Position
G38 (behind Syr, able to touch him)

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Sanctuary - DC 16 will save required to attack Belkior, 9 rounds
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary*(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement*, Neutralize Poison (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command*, Wall of Stone* (D - Mass Cure Light Wounds*)
* = cast



Here come the calvary (Co-DM Nellie)  d20+9=12 d20+17=35 2d8(8+3)+33=44 d20+12=20 3d8(6+8+7)+5=26 d100=62
Thursday April 12th, 2007 11:55:29 PM

Wynn continues his dangerous game and even lashes out this time. His blows bounce harmlessly off the giant's thickened skin, but there is a flicker of anger in the giant's eyes.

Angus lights up the corridor with his lightening bolt and is very happy to see that the giant is unable to move out of the way of the strike as it sizzles into his back.

Summoning all her courage, Xenia makes a leap of faith and heads over to tend to the broken Lang. Shooting past the wall of fire, she holds her breath, waiting for a greatclub or giant boulder to sail through the air and smash her head.... Only the attack never comes. Glowing hands infuse Lang with life giving energy, stabilizing him, but not managing to bring him back to consciousness. (I believe Lang is at -5 now) Daring a quick glance, she does not see the giant anywhere in the near vicinity. But then...she catches sight of him on the other side of the wall. He doesn't seem to have taken notice of her yet though...

Seeing the immediate threat is gone, Bin spends some time bringing himself back up to speed. He sighs in relief as healing energy courses through his veins.

Sensing his opportunity, Syr steps up to attack the giant. With a mighty wack, he smashes into the giant's tough hide, though just barely.

The veins in his neck bulging, the giant turns his wrath back to that mouthy half-elf (Wynn). The greatclub smashes down once more, but this time with much worse consequences. With a crunching of bone, Wynn shudders as the greatclub smashes into his neck and shoulder (AC35 for 44, 62=no miss on blur). A second attack follows shortly and misses the quick footed bard by inches (AC20).

Having experienced the giant's powerful attacks first hand, Belkior figures Syr could use a helping hand. Moving forward, he gently reaches out and sends healing energy into his friendly troll's body.


Wynn [AC=29; HP=20/64] (Blur, Bless, Prot. from Evil)  d20+11=15
Friday April 13th, 2007 8:00:59 AM

The bard drops nearly to one knee as the weight of the giant's club crashes down on him. His shield arm almost useless from the blow, he withdraws back towards the wall, careful to dodge any further swings from the great club [Tumble=15]

"Xenia's gone to look after Lang, the rest of us need to swarm this one" he whispers via the message spell.

New Position=I-49

Xenia (AC22, AC23 vs Giant2, HP 17/55)  d20+27=39 d20+17=25 d8+1=6 2d4(3+1)=4
Friday April 13th, 2007 8:08:56 AM


"COMING 'ROUND! Coming 'round atcha!" Xenia's voice, shot through with alarm, comes Whispered over the Message spell. "The Giant's comin' 'round the other side of the Fire Wall! From the North. Everybody in the North look out."

The rogue shifts five feet away as the scorching heat from her own Wall of Fire burns her skin. Even here the heat is intense. With one eye on the Giant and the other on Lang, though, she stays. From her haversack she quickly draws a potion and pours it through the Bugbear Ranger's lips.

Rolls and Actions
Hide 39 (1/2 speed for Full Hiding)
Move Silently 25 (1/2 speed for Full MS)
Potion Heal Lang CLW 6hp (Lang should be up)
4hp fire damage last round.

Movement and Position
V25 (5ft move)
MEA: Draw Potion
SA: Feed potion to Lang

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (6/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)
Wall of Fire 2 (1/8 rounds /Facing East - CL8)
Wall of Fire 3 (2/8 rounds /Facing NorthEast - CL8)

Expended Items
Hero Points 1
Scroll CLW
Potion CLW

Angus (Pixie) AC 24 HP 38  6d4(3+2+4+3+4+1)+6=23
Friday April 13th, 2007 8:35:02 AM

Angus sees Wynn get smashed and winches, but he is not down and calling for combined arms to bring the giant down, sound advice.

THen Xenia calls out a warning to those in the northern part of the room. Wait thats me!

Angus is worried that Syr may get singed by another l-bolt so he moves forward 5 feet and casts and empowered magic missile.

Six missiles of force strike the giant about the head and shoulders, missing all of Angus's friends.

Damage 23

Angus faces north looking for the new foe.

Position G25

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 7/8
3 Level 5/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 20/90
Shield 19/90
Polymorph 18/90
Bless from Belkior 65/100
Polymorph on Syr 9/90

Rod of Maximize 3/3

Belkior (AC 23 (25 vs. Evil); HP 18/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message, Sanctuary -Sub/Al 
Friday April 13th, 2007 10:43:44 AM

At the sharp warning from Xenia, the Paragon of Alemi decides to delay his own healing just a bit longer. The advantages to be gained from having one of the two giants out of the picture is too great to ignore.

"Bin," the halfling calls to his fellow cleric, "is there a spell that you could give Syr to help him better bring down this Giant? Speed is of the essence, and Syr is out best chance right now."

With those words, Belkior intones a Prayer to Alemi. With the God's grace, let fortune ride with us and the enemy be cast down.

Action
Cast Prayer (Giant2 Will Save vs DC18 or take -1 on Hit, Weapon Damage, Skills and Saves.)
(Syr, Bin, Belkior: +1 to Attacks and Weapon Damage! Stacks with Bless.)

Position
G38 (behind Syr, No Move)

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Prayer - 8/8 Rounds, Syr, Bin, Belkior
Sanctuary - DC 16 will save required to attack Belkior, 7/9 rounds
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary*(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer* (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement*, Neutralize Poison (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command*, Wall of Stone* (D - Mass Cure Light Wounds*)
* = cast


Bin (AC: 23/23 HP: 34/45)  4d8(2+7+4+3)+8=24
Friday April 13th, 2007 5:29:34 PM

Bin moves up beside Belkior, still using the wall as cover and without ceremony casts Cure Critical Wounds on the fellow priest.

Actions: Sacrificing Air Walk for Cure Critical Wounds on belkior healing 24 hit points of damage.

Active Spells:
Protection from Evil cast on Wynn. ??/8 minutes

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)


Lang (AC 24; HP 1 or 9/111; Sunshine AC 23; HP -3/47)  d8+1=8
Friday April 13th, 2007 6:52:24 PM

Lang awakens with a start. What is he doing lying on the floor with Xenia hanging over him with a very worried look on her face? Then it all comes back to him. The Ogres, the Giants, especially the Giants. He is very weak and he reaches for his Wand of Curing.

"Is the fight over Xenia? Has everyone survived? Are the giants and Ogres dead?"

If possible, Lang will cure himself with his Wand this round (CLW 8).

Sunshine remains as is.

Lang in cell U27
Sunshine in cell S32

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Xenia (2nd Illegal Post) 
Friday April 13th, 2007 7:22:16 PM

Crouching near Lang with one arm up to ward off the heat from the Wall of Fire, Xenia puts a single gloved finger to her lips calling to the ranger for quiet. Then she points to the Northeast.

"Giant." she whispers.

Syr (AC 28/27 HP 70/78, troll, bless, circle vs. evil, prayer)  d20+17=37 d20+17=18 d20+17=36 d20+17=27 d20+12=25 2d8(5+3)+9=17 2d8(6+7)+9=22 2d8(6+2)+9=17 2d8(2+1)+9=12
Friday April 13th, 2007 7:43:23 PM

Looking around at his companions dropping like flies, he feels a sense of urgency as he attacks the giant. Not wanting to leave the giant alone with Wynn, he stands his ground and continues to fire punches at the figure. He grunts with each blow, "Will you just go DOWN!" (Attack crit,unconfirm,36,27,25 damage 17,22,17,12)

(OOC: I didn't add a flanking bonus because I wasn't sure but I think Syr gets a +2 to each of those attack rolls since the giant attacked Wynn last round.)

Relief...Sort of (Co-DM Nellie)  d20+11=31 d20+11=31 4d8(4+5+8+2)+24=43 2d6(1+3)=4
Saturday April 14th, 2007 1:09:54 AM

Actions fly on the battlefield.

Bin gives Belkior some much needed healing, while on the other end of the field, Xenia tends to Lang while whispering out her warning about the giant. After returning to the living, Lang fetches his wand and feels much better!

Knowing he can't take another hit like the last one, Wynn tumbles out of the giant's reach. Meanwhile, Angus and Syr prove a devastating double team. The magic missiles burning the flesh from the giant's back... Syr's kicks cracking bone and splitting flesh. And then, as if Syr had uttered a Greater Command, the giant keels over crashing lifelessly to the ground. Hearts skip a beat. Adrenaline pumps as the reality sets in. Dead...he's dead. We won. After all the beatings and near death experiences...we won.

But then....

As if in slow motion, a dark shadow streaks through the room. It heads dead on toward Angus as he turns to scan for the giant that has just emerged from behind the wall of fire. For Angus it is an eternity, watching the boulder ripping through the air, slowly covering the distance. Until finally there is the agonizing pain as the stone literally crushes Angus' new body. (AC31/31 crit. for 43 damage) It does not last long as the broken pixie passes into unconsciousness and falls rapidly to the ground (20 foot fall...since a pixie is small, I will reduce the fall damage to 2 pts. damage).


Angus (Pixie) AC 24 HP 38 
Saturday April 14th, 2007 3:16:44 PM

Angus sees the giant round the corner of the wall of fire and thinks, he got the drop on me. Angus quickly tries to recall lightning bolt, ball all he sees is the rock tumbling directly at him and he exclaims "Oh Crap."

All goes black for Angus.

Position G 25 ground level (Thud!)

Spell Slots

0 Level 1/6
1 Level 3/8
2 Level 7/8
3 Level 5/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 21/90
Shield 20/90
Polymorph 19/90
Bless from Belkior 66/100
Polymorph on Syr 10/90

Rod of Maximize 3/3



Bin (AC: 23/23 HP: 34/45) 
Saturday April 14th, 2007 8:40:23 PM

Bin feeling a little better about the situation runs to D11 so he might get a little closer without engaging the giant. If he sees the giant coming toward him while making movement he will avoid the lumbering bulk of hard muscle and ugliness.

Actions: Move to D11
I'm confused. Bin's move rate is 30 feet. D11 is 135 feet away. Even running he couldn't make it to that square. A double move would be 60 feet or somewhere around E25. Please explain your move or let me know an alternate placement.---Nellie

Active Spells:
Protection from Evil cast on Wynn. ??/8 minutes

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)

Lang (AC 24; HP 15/111; Sunshine AC 23; HP -3/47)  d8+1=6
Sunday April 15th, 2007 12:05:15 PM

Lang goes silent as he looks the way Xenia is pointing. The giant still lives. Lang's first reaction is to jump up and go attack it. But he realizes in his current condition he would not survive if he is hit one more time. Lang stays on the ground and decides to cure himself again (CLW 6). Lang picks up and sheathes his shortswords.

Sunshine remains where he is.

Lang in cell U27
Sunshine in cell S32

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Belkior (AC 23 (25 vs. Evil); HP 42/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message, Prayer, Sanctuary 
Sunday April 15th, 2007 12:23:34 PM

The halfling cleric heats the meaty smack of a boulder hitting flesh and turns to see which of his companions has been hit. Belkior's heart drops when he realizes that it was Angus, for the sorcerer is perhaps least able to take that kind of pounding.

Belkior turns and moves back towards Angus, ending close to the fallen pixie body. The Paragon is already thinking of which healing spell he will cast.

Action
Double Move - 40 feet

Position
H30

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Prayer - 9/10 Rounds, Syr, Bin, Belkior
Sanctuary - DC 16 will save required to attack Belkior, 7/10 rounds
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary*(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer* (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement*, Neutralize Poison (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command*, Wall of Stone* (D - Mass Cure Light Wounds*)
* = cast

ed. JohnP - changed on Monday, April 16 at 8:18 WT to reflect Belkior's correct move distances


Wynn [AC=29; HP=20/64] (Blur, Bless, Prot. from Evil)  d20+13=32 d6=5
Sunday April 15th, 2007 6:25:23 PM

Wynn drops his sword at his own feet, withdraws his bow, and with a short prayer to Warrd, sends a single arrow hurtling towards the remaining giant [Hit AC=32 for 5 HP].

Xenia (AC22, AC23 vs Giant2, HP 13/55)  d4=4 d20+22=24 d20+12=19 d20+22=31
Sunday April 15th, 2007 7:22:09 PM

The heat from the wall in front of Xenia flares into pain just as the wall behind flickers and disappears. How Lang can stand it is nothing short of Magic.

Another rock. The Giant's gonna pull another rock and the question that pounds in the dark rogue's head is where to take cover? Behind the wall? That would be easy. What are the guys on the other side of the fire doing at just this moment? Taking cover themselves? Or are they rushing right into the teeth of it?

She's lived with them through the forays into the Crying Woods, through the war with the Anvil Hearts, through the Planty destruction of Floating City, through nests of Vampires and cadres of Mummies. The rogue thinks she knows them by now, and she heads away from the safety of cover at a brisk limp. They're rushing him, and she heads north as well.

"This is Xenia. [ow]" Quiet, quiet. Help the camouflage ring. Think like the stone of the cave. The hiss of her own breath sucked through gritted teeth is all that fills her world for an uncountable number of pain filled steps. Then she lets the pain out with a breath. "Gonna try get around behind it. Dunno what I can do. But that's where I'll be."

Only after an endless age of pain filled steps does it occur to Xenia to consider whether counting the steps would make the pain better, or make it worse.

Rolls and Actions
4hp fire damage last round.
Hide 31 (-5 Penalty for Full Speed, Burned Hero point to turn 24 to 31)
Move Silently 19 (-5 Penalty for Full Speed)

Movement and Position
T5 (120ft move - 5ft in the air.)

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (5/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)
Wall of Fire 2 (Gone)
Wall of Fire 3 (1/8 rounds /Facing NorthEast - CL8)

Expended Items
Hero Points 2 (Last One)
Scroll CLW
Potion CLW

Bin (AC: 23/23 HP: 34/45) 
Sunday April 15th, 2007 11:16:44 PM

Bin (AC: 23/23 HP: 34/45)
Bin feeling a little better about the situation runs to D11 so he might get a little closer without engaging the giant. If he sees the giant coming toward him while making movement he will avoid the lumbering bulk of hard muscle and ugliness.

Actions: Move to E25

Active Spells:
Protection from Evil cast on Wynn. ??/8 minutes

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)

Syr (AC 26/25 HP 83/78, troll, bless), F17 
Monday April 16th, 2007 2:01:25 PM

Syr turns from one giant just in time to see Angus plummet to the ground. Looking down at Belkior and at his seen an unseen companions, "It looks like it's just you, Bin, and me now. Let's see if we can finish this." Running, he quickly dodges the downed pixie and yells out a challenge to the giant, "Pick on someone your own size, why don't cha?"

Role Call - ADM Scott the Southern 
Monday April 16th, 2007 6:20:19 PM

Angus XXXXX
Lang XXXXX
Wynn XXXXX
Xenia XXXXX
Belkior XXXXX
Bin XXXXX
Syr XXOXX

The Beginning of the End (Co-DM Nellie)  d20+11=19
Monday April 16th, 2007 11:13:55 PM

The Shields form up, ready to send this freak of nature to Gargul.

Belkior moves over toward the broken Angus, ready to heal once he gets a chance.

Bin and Syr move in closer to the giant, ready to double team.

Xenia advances as well, not sure what to do, but wanting to help.

Wynn fires off an arrow and grins as it sticks in his thigh.

Lang continues to heal himself, knowing that right now he can't hold up to the giant's attacks.

The giant watches as the people advance. Eyes carefully calculate, looking for the most promising target. Massive arms flex as a boulder sails toward Belkior, but thankfully lands feet away (AC19).


Lang (AC 24; HP 15/111; Sunshine AC 23; HP -3/47)  d20+9=27 2d8(1+4)+12=17
Monday April 16th, 2007 11:44:57 PM

The curing is going too slowly. Lang needs to get back into the battle. Well he knows he cannot attack the giant hand to hand. Maybe a little aerial assault is in order. Lang decides to risk getting attacked by the giant. He stands up from his position on the ground, drawing his bow as he does.

Lang grabs two arrows and lets them loose towards the giant.

Sunshine remains where he is.

Lang hit AC 27; damage 17

OOC - Shoot 2 arrows using Many Shot feat. Subtracted 2 for range.

Lang in cell U27
Sunshine in cell S32

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Lang (2nd post) 
Monday April 16th, 2007 11:46:30 PM

Damage should be 19 (2d8+14 not 2d8+12).

Syr (AC 26/25 HP 83/78, troll, bless)  d20+16=27 d20+16=32 d20+16=34 d20+11=14 2d8(6+3)+8=17 2d8(3+7)+8=18 2d8(5+6)+8=19
Tuesday April 17th, 2007 4:55:20 AM

Syr closes with the giant. As he approaches, he is relived to see two arrows come flying in to strike the giant. Thinking to himself that all is not lost and that Lang is behind the fire wall bolsters his spirits. Att (27,32,34,14 damage 17,18,19)

Wynn [AC=29; HP=35/64] (Blur, Bless, Prot. from Evil)  2d8(5+7)+3=15
Tuesday April 17th, 2007 7:59:58 AM

Sensing that the final push might be near, the bard retrieves a potion from his belt and drinks the curing concoction [Cure Mod Wounds=15].

DM George Supplimental post 
Tuesday April 17th, 2007 8:20:02 AM

Between the shock of Lang's arrows, and the first punch of Syr, the giant tumbles to the ground and slips into unconciousness.

The battle is officially over. Nice job. Will post again tonight.

Angus (Slowly Dying)  d100=82
Tuesday April 17th, 2007 8:43:36 AM

Angus moans as blood continues to build in his small pixie chest cavity, putting pressure on his heart and lungs. The sorcerer does not have much time left.

Stablization failed 82%

Xenia (HP 13/55) 
Tuesday April 17th, 2007 10:39:40 AM

Shoulders slump and eyes close as the last Giant does down to the floor.

"Wynn? Wynn? You out there? Please tell me you're okay."

The last Wall of Fire sputters and drops to the floor, opening up the cave place wide. There's Angus, down on the floor. There's dwarves just standing there up on the scaffold thing, watching. Just fram framble watching.

Blood pooling out across the floor. And smoke rising up from the bodies of ogres and wolves.

"Wynn? I'm here.

And there's the unknown tunnel from where outta the giant came.

"Wynn?"

First things gotta come first, though. Five feet up in the air, the broken rogue limps toward the impossibly distant passageway. He's the only one not in the room. That's where he's gotta be, and hope to hope he's alright.

Active Effects
Longstrider (1 hour)
Expeditious Retreat-Caster Level 2 (4/20 Rounds - Speed 60)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)

Expended Items
Hero Points 2 (Last One)
Scroll CLW
Potion CLW

Wynn  d8+1=6
Tuesday April 17th, 2007 5:19:06 PM

"I'm fine Xenia" the bard replies in a whisper. He gently moves his shield arm and grimaces. The bone is clearly broken and his shoulder burns with pain, a clear indication that not all is as well as he let on.

The bard picks up his longsword and head back into the main room to make sure the giant is truly dead. When he spots Angus' prone form he approaches the pixie-mage and taps him with his wand of cure light wounds [CLW=6HP].

"Everybody sound-off. let's make sure we aren't missing anyone in this mess."

Bin  d20+9=28 3d8(7+5+7)+8=27
Tuesday April 17th, 2007 7:01:12 PM

"We must make sure reinforcements do not take us by surprise, we need to heal and search this area before the half orcs are upon us."

The Protector attempts a quick Heal skill to see who is in most need of curing. At this time it appears to be angus.

Bin steps the five or ten feet to the fairy form and casts Cure Serious Wounds on him.

Actions: Sacrifice Invisibility Purge for Cure Serios Wounds, curing Angus of 27 damage.

Active Spells:
Protection from Evil cast on Wynn. ??/8 minutes

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)


Xenia (HP 13/55) 
Tuesday April 17th, 2007 8:31:58 PM


"Wynn."

It's tough to hug someone when your crushed and burned almost to falling down and dying. But sometimes just being nearby, just knowing that the one you love is there and good and all, sometimes that's enough to just make the Wold right inside.

Xenia stands taking shallow breaths. Sitting down would be good. But sitting down might hurt.

Then her eyes focus on the far wall.

"Hey you!" [ ow ] "You, Dwarf Guys. Whachoo looking at? Your free now. Why'ncha say sump'in?" [ ow ... again ]

Belkior (AC 23 (25 vs. Evil); HP 42/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message, Prayer, Sanctuary  4d8(5+7+6+2)+11=31
Tuesday April 17th, 2007 9:05:09 PM

The halfling cleric closes the remaining distance to Angus' crumpled form. He stoops down and examines the sorcerer wearing the shape of a pixie.

"Angus! Angus! Talk to me! Are you all right?"

"It's over, Angus. Syr and


Action
Move - 20 feet
Standard -

Position
G26

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Prayer - 9/10 Rounds, Syr, Bin, Belkior
Sanctuary - DC 16 will save required to attack Belkior, 7/10 rounds
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary*(2) (D - Cure Light Wounds)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer* (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement*, Neutralize Poison (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command*, Wall of Stone* (D - Mass Cure Light Wounds*)
* = cast

Angus (Pixie) AC 24 HP 26/38 
Tuesday April 17th, 2007 9:06:13 PM

Angus's eyes water and begin to focus "Did we win? Is everyone alright?" Angus sits up too quickly and grabs his head "I got such a headache."

Once Angus gets his bearing he will exclaim "Whoever fixed me thanks, I really needed it."

Angus will cast detect magic and slowly scan the room. While doing so he will call out to his friends "Can anyone get the chains off the dwarves." In dwarvish he will add "We will free you three shortly. Anyone else we need to rescue?"

Angus is moving very slowly. No sudden moves from the pixie as he is real sore.

Spell Slots

0 Level 2/6
1 Level 3/8
2 Level 7/8
3 Level 5/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 24/90
Shield 23/90
Polymorph 22/90
Bless from Belkior 69/100
Polymorph on Syr 13/90
Detect magic

Rod of Maximize 3/3


DM George "I'm back!" 
Tuesday April 17th, 2007 10:07:44 PM

The group starts to get their bearings and several are healed of their wounds. As the group composes itself, Xenia shows her frustration at the chained up and strangely silent dwarves.

Bin advises caution since there are more enemies about and the group.

Others just cling to each other and realize that this was one of the toughest fights they have ever been in. They are just happy and grateful to be alive, knowing that it could have easily gone the other way.

Wynn gets an interesting surprise when he inspects the second giant, the last to fall. The giant is only knocked out and is still breathing. He doesn't seem to be bleeding out. (He is at zero hps) Will Wynn deliver the death blow?

Angus, casts his detect magic and starts to look around. He sees the two pieces of staff and the magic quickly dimming from the two now normal sticks. He does see that the ogre leader seemed well equipped. Both the greatsword and a large steel shield are glowing with magic.

Angus (Pixie) AC 24 HP 26/38  d20+16=32 d20+16=30
Tuesday April 17th, 2007 10:58:34 PM

Angus assures Belkior he is among the living "I will make it good sire, but it not for the help of my friends that rock would have surely done me in. Did you see how big it was. Look it is over there." Angus points it out.

Angus will concentrate on the magic shield and sword of the ogre to see what he can determine of ther magic.

Spellcraft check 32 & 30

"Anyone find anything else of value that Xenia and I should have a look at."

Angus will fly back to the dwarves and attempt to converse with them in dwarvish again. "So what is your story?"

Angus will fly back tot he shields "Bin is right, keep alert, we do not know what the half orcs are up to."

Spell Slots

0 Level 2/6
1 Level 3/8
2 Level 7/8
3 Level 5/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 24/90
Shield 23/90
Polymorph 22/90
Bless from Belkior 69/100
Polymorph on Syr 13/90
Detect magic

Rod of Maximize 3/3



Wynn 
Tuesday April 17th, 2007 11:04:19 PM

The bard examines the giant and discovers that it is not dead. "Quick, help me out here, this one isn't quite dead. Help me chain it up and we can find out just what's going on."

Wynn, sword in hand, keeps careful watch over the prone giant while the others fetch chains and rope.

Lang (AC 24; HP 15 or 22/111; Sunshine AC 23; HP 3 or 18/47)  d8+1=6 d8+1=7 d8+1=8 d8+1=7
Wednesday April 18th, 2007 9:43:42 AM

Lang sees the Giant fall and lets out a silent "Yes". Hoping that there aren't any more enemies nearby, Lang moves over to Sunshine and taps him with the curing wand.

OOC - Will spend a few rounds curing Lang & Sunshine. Please let me know how many rounds I have.

CLW Sunshine 6 + 7 + 8 = 21
CLW Lang 7

Combat rounds are currently over. Figure you have the time you need, until I tell you you don't"

Xenia (HP 13/55)  d20+20=33 d20+20=23 d20+15=21 d20+27=37 d20+17=22
Wednesday April 18th, 2007 9:49:40 AM

"Maybe we can use the chains on those Dwarf Guys, Wynn," the girl rogue suggests. "If someone would, like, cut 'em off or sump'in. Last time I looked they were, like, welded on."

"Hey, you!" Xenia holds her side as she raises an angry arm at the Dwarves-Who-Don't-Say-Nothing. Something wrong with them. Little weirdos. The rogue eyes them real careful like.

"Whassamatter with you? Why'ncha say something?" She shakes her head in resignation. That hurts too.

"I'm gonna check out this other tunnel. Make sure ain't no one else coming." Limping through the air, Xenia peeks cautiously into the tunnel to see just what's up that it needs guarded by two giant wolves.

Rolls and Actions
Spot 33 (To see what's up with the Unusually Silent Dwarves.)
Spot 23 (To check the other Tunnel)
Hide 37
Search 27 (Take 10 to search the room and bodies for loot. If we get that far.)
(Ignore the 21 and 22. I decided to leave the Silence Stone in place.)

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)

Expended Items
Hero Points 2 (None Left)
Scroll CLW
Potion CLW

Bin (AC: 23/23 HP: 34/45)  3d8(6+6+8)+8=28
Wednesday April 18th, 2007 12:56:57 PM

It seems Xenia needs a healing spell as well as Lang and a few others, He looks up at the dwarves to see what they are doing before casting Cure Serious Wounds.

Actions: Sacrifice Prayer for Cure Serious Wounds, curing Xenia of 28 damage.

Active Spells:
Protection from Evil cast on Wynn. ??/8 minutes

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, +Invisibility Purge, +Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)

Angus 
Wednesday April 18th, 2007 3:46:30 PM

Angus snaps around when Wynn mentions the giant is still alive "Alive!"

"We will never be able to chain this thing. Kill it quick and clean or I will. That boulder tossing menace."

The small pixie looks very agitated as he readies a magic missile, waiting for Wynn's action.

Wynn (illegal 2nd post) 
Wednesday April 18th, 2007 5:22:35 PM

The bard stands between Angus and the prone giant. "There's been enough killing here, Angus. I think we can chain the giant and keep him from injuring us. Keep your wand at the ready just in case".

Wynn calls out to Lang. "Can you free those dwarves and bring that chain over here?"

Wynn returns his attention to the mage. "We need information on who in Plateau City is running this operation and who or what lies in wait for us below. This giant might be able to tell us, and for his life, may just abandon this area as too much trouble."

Syr (hp 53/78) 
Wednesday April 18th, 2007 6:20:21 PM

Syr breathes a sigh of relief and sits down wearily where he stands. As the others start healing and wrapping things up, he sighs once again before standing up to help out. Taking a moment to cure his wounds he heads over to the dwarves, "Hey you guys, do you speak common?"

Belkior (AC 23 (25 vs. Evil); HP 65/70) - Bless, Invisibility Purge, Magic Circle vs. Evil, Message  2d8(3+6)+3=12 2d8(3+5)+3=11 d8+1=8 2d8(5+6)+3=14 4d8(7+5+7+7)+11=37 2d8(7+1)+10=18 d8=8 2d8(5+2)+3=10 2d8(5+1)+3=9 d8=6 d8+5=13
Wednesday April 18th, 2007 9:11:13 PM

The halfling cleric starts healing his companions, using his wands to do so.

"May I ask, what are we going to do about the orcs and half-orcs down in the fort?"

"If anyone else needs healing, please tell me."

Belkior looks around as Xenia goes exploring, and cautions her before she leaves. "Careful, there. We've seen little of what they are supposed to have stolen. They might have guarded it with spells or traps."

Healing
Belkior - Cure Moderate Wounds, 12 hps
Belkior - Cure Moderate Wounds, 11 hps
Bin - Cure Light Wounds, 8 hps
Xenia - Cure Moderate Wounds, 14 hps
Lang - Cure Critical Wounds (spell), 37 hps
Lang - Cure Moderate Wounds (spell), 25 hps (re-rolled 1)
Syr - Cure Moderate Wounds, 10 hps
Syr - Cure Moderate Wounds, 14 hps
Angus - Cure Light Wounds (spell), 13 hps

Active Spells
Air Walk (Xenia) - 100 minutes
Bless (everyone) - +1 morale to attacks and saves vs. fear, 10 minutes
Invisibility Purge - negates all forms of invisibility, 50 foot radius, 10 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 10 ft radius, 110 minutes
Silence (pebble) - 10 minutes

Items Used
Pearl of Power - today
Wand of Cure Moderate Wounds - 4 charges (expended)
Wand of Cure Moderate Wounds - 1 charge
Wand of Cure Light Wounds - 1 charge

Spells
0 - DC 15 - Detect Magic, Detect Poison, Read Magic, Resistance, Resistance
1 - DC 16 - Bless, Protection from Evil(2), Sanctuary*(2) (D - Cure Light Wounds*)
2 - DC 17 - Lesser Restoration, Resist Energy(3), Silence* (D - Cure Moderate Wounds*)
3 - DC 18 - Dispel Magic(2), Invisibility Purge*, Prayer* (D - Magic Circle Against Evil*)
4 - DC 19 - Air Walk*, Freedom of Movement*, Neutralize Poison* (D - Cure Critical Wounds*)
5 - DC 20 - Greater Command*, Wall of Stone* (D - Mass Cure Light Wounds*)
* = cast



DM George 
Wednesday April 18th, 2007 9:12:37 PM

The Crimson Shields argue over the fate of the giant. Angus calls for blood and a quick death while Wynn calls for a more diplomatic approach and possibly gathering some information.

Others still frustrated at the silent dwarves look over to see the dwarves carefully climbing down the scaffolding. They seem to be in bad shape,(all three are pathetically skinny.) and they take mincing steps as they move towards the group. Xenia sees that they are wearing very short chains on their legs as well and then notices something even worse. I thin wire circles each dwarves head and enters the mouth at each side.

Upon closer inspection they realize that two barbed hooks pierce each of the dwarves' tongues. If they try to talk, it obviously cuts them and causes them great pain. One steps forward towards Xenia his eyes pleading for aid but still he doesn't say anything.

Xenia doens't make it to the tunnel as one of the other dwarves collapse at her feet.

30 seconds have gone by during this conversation and realization. Lang was able to do his curing.

Xenia (HP 41/55)  d20+11=15 d20+11=22 d20+11=16
Wednesday April 18th, 2007 9:36:28 PM


"Thanks, Bin." Xenia takes the first deep breath since the rock came out of nowhere and crushed her side.

"Wynn's right, Angus," the slim rogue tosses over her shoulder as she turns to the Mysterious Tunnel. "We could maybe capture some of the Orcies down the mountain, but they don't look like they know much of what's going on. The Big Guy there. He looks like he's maybe running things out here."

"Thing is, though, he don't look very ... oh stars ... "

The dwarves climb down off of the Scaffold Thing and the reason they aren't talking is just really hard to bear.

"Uh ... Belkie, Bin. I think were gonna need you over here. These Dwarf Guys look really not so good. Oh stars and planets, look at what they put on 'em. Um, um ... " The red-headed rogue slips a packet of tools from her haversack. " ... I'm gonna try and foozle these things around their heads." Out of the kit come a pair of cutters and a pair of pliers. "Gonna try not to hurt 'em." Pliers grip while Xenia lines the cutters up. "But you better be ready, just ... in ... cast ... "

Rolls and Actions
Disable Device 15, 22, 16

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)

Expended Items
Hero Points 2 (None Left)
Scroll CLW
Potion CLW

Angus (Pixie) AC 24 HP 26/38 
Wednesday April 18th, 2007 11:32:00 PM

Angus looks directly at Wynn "We have have problems like this before and they have come back to bite us in the backside before. I do agree that we should attempt to interrogate the giant before killing it, but how speaks stone giant as I am not sure it speaks common. Land you know giants, do they often turn the other cheek and repent? Your thought Bin?"

Angus crosses his small pixie arms over his chest and watches the giant closely. Angus completely misses the dwarf situation.

Spell Slots

0 Level 2/6
1 Level 3/8
2 Level 7/8
3 Level 5/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 24/90
Shield 23/90
Polymorph 22/90
Bless from Belkior 69/100
Polymorph on Syr 13/90
Detect magic

Rod of Maximize 3/3


Belkior - Partial Post 
Wednesday April 18th, 2007 11:52:06 PM

"NO! Don't kill the giant!"

The halfling cleric calms slightly before he continues. "We don't know anything of what was really going on. And, it's a living thing. Bind it, secure it, whatever ... but take it back for the authorities to deal with. Maybe get some useful work from him, rather than thievery."

Belkior's attention is caught by Xenia's exclamation and he rushes over to the dwarfs.

Bin  d8+8=13
Thursday April 19th, 2007 11:56:49 AM

The priest is concerned for the dwarves, of that there should be no doubt, but his main concern is danger and if they can't help in a fight, they better not get in the way if one occurs also. Seeing Belkior tend to the needs of the dwarf's allows Bin to continue healing.

As he tends to Angus again, he says, "I am not one to destroy that which is not evil, if unconcious, despite how much my feelings tell me it's OK." "Domi please heal this champion of good."

Actions: Sacrificing Entropic Shield for Cure Light Wounds on Angus healing 13 damage.

OOC: Protection from Evil on Wynn still going?

Active Spells:
Protection from Evil cast on Wynn. ??/8 minutes

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, +Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, +Invisibility Purge, +Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)

Syr 67/78 
Thursday April 19th, 2007 4:28:20 PM

Hearing the debate, he comes up behind Angus, "Seems like we've faced this decision before back when Florin was here and we paid for it. So I can see where you are coming from. However, restraining him is the right thing to do. We can always ask the dwarves opinion. If this particular giant is responsible for their pain, then they can deal with him. The authorities aren't the only form of justice but I don't think we are."

As syr sees the weakened condition of the captives, he tells Belior, I need 1 more heal but take care of them first. They need it more.

Lang (AC 24; HP 94/111; Sunshine AC 23; HP 23/47)  d8+1=5
Thursday April 19th, 2007 7:14:05 PM

Lang gives Sunshine's head a quick rub as the dog becomes conscious and stands up.

"Good job boy. That was a tough battle."

The two of them hustle over to where the rest of the Shields have gathered around one of the stone giants. Lang listens to the conversation concerning the fate of the giant as Belkior cures a lot of his damage. Lang taps Sunshine with the curing wand one more time.

"I am all for bringing evil in to the authorities for justice. And I think we are all in agreement that something wrong is going on here. However, I am not sure that we can safely secure and transport a stone giant back to Plateau City. I doubt we will be able to find ropes or chains that are strong enough to bind the creature. In my opinion, it would be best to end the creatures life before it regains consciousness. "

"Remember we still have to deal with 50 half-orcs. If they come upon us while we are moving the giant, they will undoubtedly try to free him."

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

Belkior  d8+1=2 d8+1=9 d8+1=7 d8+1=4
Thursday April 19th, 2007 9:47:40 PM

OOC - Please consider all the healing from last night's post to occur today. I think I posted 1 minute ahead of DM George.

Hopefulyl having prevented the killing of the helpless giant, Belkior moves over to the dwarfs. Once Xenia has removed the devices preventing them from speaking, Belkior will heal each of the dwarfs.

"Can you speak? What can you tell us of these giants?"

Cure Light Wounds (Dwarf A) - 9 hps
Cure Light Wounds (Dwarf B) - 7 hps
Cure Light Wounds (Dwarf C) - 4 hps



DM George "Retribution  d20+1=16
Thursday April 19th, 2007 11:05:37 PM

Xenia goes to work on the poor dwarves mouths with wire cutter and pliers but even being gentle and careful, she can tell she is causing them agony. After several minutes of careful manipulation all three of the dwarves are free and then Belkior heals them.

After much touching of their tongues and swallowing, one of the dwarves speaks up, "Thank you for your kindness and our rescue. My name is Bern Stonewright and these are my companions Drogin and his brother Pillin. We have been captives for a very long time." The dwarf pauses and holds up a hand and calls, Pillin Stop!"

Pillin had walked calmly over to the comatose giant and slams his hammer down on the fallen giants throat crushing it and ending the stone giants life. He then spits on the giant and says, "I hope your Gods send you back as a flea on an stray mongrel's butt!" Pillin starts kicking the giant in the head and pauses and looks up in an almost crazed stare. "Where is the Ogre Mage Discord? I owe him for those damn tongue hooks!"

Wynn [AC=29; HP=61/64]  d8+5=13 d8+5=13
Thursday April 19th, 2007 11:18:34 PM

His arm still badly injured, the bard is too slow to stop the dwarf's revenge and can only look on in shock as Pillin slams his hammer down on the helpless giant.

"Perhaps you can tell us what has been going on here. Who is this 'Discord'? Is that the ogre mage we killed earlier, or are there more than one?" He directs his questions at the dwarf.

Wynn takes the opportunity to begin healing himself while awaiting an answer [2 x Cure light wounds=26 HP]

Angus (Pixie) AC 24 HP 38 
Friday April 20th, 2007 9:01:18 AM

ooc: Any results from Angus's extrended viewing (detect magic) of the magic items found???? Do I need more spellcraft rolls???

---------------------------

"Excellent Work Mast dwarf." Angus squeeks and then is dwarvish "Thank you for saving me from killing it. You deserve the honor as your trial has been longer with these beasts."

Angus looks over to Bern "Master Stonewright well met." Angus will land and end his polymorph spell and offer the dwarves his hand and comment "We killed an ogre magi yesterday. How did you come afoul of these beasts?"

Angus will listen to the tale and then comment to Lang. "Do we need some guards?"

Spell Slots

0 Level 2/6
1 Level 3/8
2 Level 7/8
3 Level 5/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 24/90
Shield 23/90
Bless from Belkior 69/100
Polymorph on Syr 13/90
Detect magic

Rod of Maximize 3/3



Xenia (HP 41/55)  d20+27=39 d20+20=30
Friday April 20th, 2007 10:17:44 AM


"Who thinks these things up?" Two fingers gingerly gripping one of the Tongue Hook Contraptions, the girl rogue eyes the mechanics of the thing. *eew* She wrinkles her dark nose before tossing the thing, crusted in blood and old flesh, onto the small stack made by the other two.

"Hey, um, Bernie Dwarf Guy," Xenia hooks at thumb at the unexplored tunnel, "maybe you can tell us what's down that way, huh?"

"I'm gonna take a peek, if you don't mind. Just to make sure nothing's waiting to come out at us just now."

The rogue approaches the Silenced mouth of the tunnel from the side, and peeks her head around the corner.

What's down there?

Rolls and Actions
Hide 39
Spot 30
(No sound within the Silence)

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)

Expended Items
Hero Points 2 (None Left)
Scroll CLW
Potion CLW

Bin (AC: 23/23 HP: 34/45)  3d8(8+3+3)+8=22
Friday April 20th, 2007 11:43:29 AM

Bin watches the dwarf kill the giant and the while thinks to himself, {{Justice is served by those they tortured, such is the war of good vs. evil. When neutrals take part, they become a part of it and share the same fate.}}

We will indeed need to set up a guard. The half orcs will likely be bringing these guys their food and such, being lesser being then the ogres and giants."
Looking over at Sunshine, he see's the injured animal and in a friendly tone an uncle uses with their young nieces and nephews, "Good boy, you did a good job, yes. Come here boy, come on."

He rubs the dogs haunches as he casts, "Domi will heal this champion of good. Yes he will. Yes he will."

Bin does a triage check to see who is most hurt at this time.

Actions: Bin sacrifices Dispel Magic to cast Cure Serious Wounds on Sunshine healing 22 damage.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, +Entropic Shield, +**Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- +Dispel Magic, +Invisibility Purge, +Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)

Syr 
Friday April 20th, 2007 5:47:51 PM

Syr can't help but turn away as the last giant is dealt with. "and justice is served..."

Mimicking Xenia's action Syr goes to guard the tunnel the group came in by.

Belkior 
Friday April 20th, 2007 9:56:49 PM

The halfling cleric watches, with disgust, as the dwarf Pillin kills the helpless giant. Belkior can understand how someone might feel that strongly, particularly after what they endured, but he wonders what the action means about Pillin's stability.

Belkior looks at the other two dwarfs and his companions to determine who still requires healing.

"Who needs more healing?"

Lang (AC 24; HP 94/111; Sunshine AC 23; HP 45/47) 
Friday April 20th, 2007 11:41:25 PM

"Thanks Bin! Sunshine appreciates the healing."

"I think we will need to rest up here for the day to get back our spells and cure up a little more. After we are done searching the cave and the side tunnel maybe we should move back to the cave entrance and make camp."

Lang goes about collecting anything of value and making a pile near the tunnel back to the outside. He keeps an ear out for Xenia and Syr if they start yelling.

DM George 
Saturday April 21st, 2007 8:31:11 AM

The Crimson Shields reaction to Pillin's killing of the giant are diverse and varied. From disgust to indifference to actual gratitude. One wonders what would have happened if the group had to decide between themselves what the course of action should have been. Could it have caused a rift between its members?

Belkior's appraisal of Pillin is that there is one very angry dwarf. Looking at him doesn't suggest that he is unstable or insane but who knows what kinds of torture he has endured and what it has pushed him too.

When Xenia asks her questions, Bern Stonewright steps forward and says, "Their is another chamber back there where the stone giants made their foul nest. It is empty of giants and ogres. You have killed all of the murderous beasts. This whole place was to be my uncle's summer home. His name is Torvic Stonewright and he is a merchant and stone cutter high in the councils of the Plateau City. He built the lodge down below for his human guests but this area was supposed to be for dwarves. At least until those damn giants showed up! Been here about a month now.

I can't thank you enough for freeing us. You mentioned that the half orcs are still alive? Obviously you are adventurers of note and power. Why didn't you drive them off? I am sure my uncle would reward you if you did. I am sure he will reward you for saving our lives. I am one of his favorite nephews." The dwarf almost preens as much as a dwarf can preen who has been tortured for a month.

As the group gather loot in this room, they find 3,000 gps in gold, silver and copper.

Angus AC 24 HP 38 
Saturday April 21st, 2007 12:26:18 PM

OOC: Angus has detect magic active and is still waiting for result of his concentration on the magic items found on the ogre leader: type and strenght. The spellcraft rolls we done three posts ago.

Angus after taking a long look at both the sword and shield determines that standard strenghtening spells seem to be on both items and the shield seems to have the more powerful magic.
--------------------------

Angus is pleased that the dwarves are free and seem to be adjusting well "This would make a fine summer home for the Stonewrights. We will have to get you to your uncle once we take care of the lackies in the log house."

Angus looks to the Crimson Shields "Do we drive them out now or wait until morning? If we wait we needs some guards. Bern do you and you friends want to accompany us on the attack? We will have to find you a weapon or two."

Spell Slots

0 Level 2/6
1 Level 3/8
2 Level 7/8
3 Level 5/6
4 Level 2/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone
Protection from Evil 24/90
Shield 23/90
Bless from Belkior 69/100
Polymorph on Syr 13/90
Detect magic

Rod of Maximize 3/3


Bin (AC: 23/23 HP: 34/45)  d8+8=13
Saturday April 21st, 2007 2:32:48 PM

Bin thinks Xenia is the worse hurt at this time, but he is running short on spells. Walking over to Xenia he casts a cure spell then says his peace. "They still have hostages." Bin looks to the dwarf nephew of the owner, "Is there a back way in or a secret tunnel into the place? I know you dwarves are crafty like that and it's not likely those stupid bafoons could find such artisan work."

Actions: Sacrificing Protection from Evil for Cure Light Wounds on Xenia healing 13 damage.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, +Entropic Shield, ++*Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- +Dispel Magic, +Invisibility Purge, +Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)

Xenia  d100=96 d20+15=22 d20+20=36
Saturday April 21st, 2007 10:40:30 PM

Xenia pads to the corner with the weapons rack in absolute silence. Then she drops the pebble.

"Didn't see nothin'." she reports upon returning. "Um, I'm gonna wanna sack the Foul Nest 'afore we go anywhere, yeah?" And the rogue hooks a thumb back in the direction of the unexplored tunnel.

"Tanks, Bin," she says as the Domian blesses her, taking away the last of the pain and smoothing her skin of injury.

The girl rogue takes a brief casual glance at the dead giant who slugged her with a rock. fHuh. "Too bad we couldna gotten some info from him first," is the only comment she makes.

"Hey, Bernie, if you're from Plateau City, you know Ashbeard of the Von Otten group? We done work for them just a few weeks ago."

Without waiting for an answer, she pads back toward the tunnel. She produces a empty gray sack and draws out a small ball of fur. A toss to the ground, and the ball becomes a flat four legged creature with a black and white face.

"Hello, cute little Mister Badger. Gonna need you to check something out for me." Pointing to the mouth of the tunnel, Xenia gives the command. "Seek." She follows the Badger's progress, then, with eyes and ears.

Rolls and Actions
Bag of Tricks 96 (Badger)
Listen 22
Spot 36

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)

Expended Items
Hero Points 2 (None Left)
Scroll CLW
Potion CLW
Bag of Tricks (9/10 per Week)

Lang & Sunshine  d20+6=17
Sunday April 22nd, 2007 10:36:25 AM

Lang finishes piling the discovered coins near the weapons taken off the Ogre leader. He watches as Xenia disappears down the tunnel towards the Giants nest. It appears that all the enemy have been killed off so the only danger will be from the outside.

"Sunshine and I are going to check out the front of the cave entrance. We will drag the 2 dead Ogre's into the cave to get them out of sight. Anyone want to help?"

Lang and Sunshine head back to the front of the cave. Hmm this stone wall wasn't here before. He piles up some tables to help the smaller folk climb over the wall.

Once at the front Lang drag's the dead bodies inside and down the tunnel a ways.

He then moves to the front and looks around for the half-orcs.

Spot 17



Bin (AC: 23/23 HP: 34/45) 
Monday April 23rd, 2007 2:25:09 PM

Although Bin is still wounded, he is more concerned about the others. He walks to the liberated slaves and assists Belkior with their wounds as he waits for a response about a back entrance to the fort.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, +Entropic Shield, ++*Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- +Dispel Magic, +Invisibility Purge, +Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)

Wynn 
Monday April 23rd, 2007 6:44:19 PM

"Just how many ogres and half orcs are there?" the bard asks the dwarves. "And where do the ogre mages have their quarters, I'd like to find out who they've been dealing with in the city. There may be some papers or letters that would provide us a clue."

Syr 
Monday April 23rd, 2007 7:07:47 PM

Feeling the change come upon him, the troll downshifts into his normal self before realizing that he forgot to change out of his clothes before Angus cast the spell initially. Slightly embarrassed at the tatters he is now wearing, he gets his last set of clothes from the backpack and quickly dons his simple garb.

Already near and watching the cave entrance, Syr steps in beside Lang as he leaves the scene of the battle. "Do you think we cut off the head of the snake? Will the orcs run when they find out their leaders are gone? And more importantly, do we let them?"

DM George 
Monday April 23rd, 2007 10:27:50 PM

Xenia goes exploring and discovers the tunnel is around 70' long and again nice and smooth. Obviously cut with a loving dwarf's hand. The room opens up to a nice chamber around 30 x 30.

The room has a large bed, a dresser, a mirror and a large chest in it.

The rest of the group explores the rest of the ogre cavern and continues to loot and ask questions of the dwarves. Syr shrinks back down to his own size and is happy to discover that his clothes are intact. He didn't take a good look while polymorphed but his clothes were absorbed into the change.

Wynn questions the dwarves about the numbers of half orcs and Pillin says, "A lot less when I get my hammer into them but I think the number flucuates. Orcs are never steady creatures. Still around 50 or so I would guess."

When Xenia asks StoneWright about the dwarven merchant in the Plateau he acknowlegdes that he knows the merchant but they aren't close. The family does some business with them.

The group discusses their plans and Angus brings up what is to happen next. Do they press the attack, or wait til morning?

Angus AC 24 HP 38  d20+9=20 d20+3=14
Monday April 23rd, 2007 10:45:23 PM

Angus looks around at the tired Crimson Shields "I say we rest and have at them in the morning. I will take first watch with the disiples of Domi and Alemi."

Angus looks to the dwarves "See how you can outfit yourselves for the morning and the confrontation with the orcs."

Angus pulls out his flute and plays a happy tune "Wynn can you add to my notes?"

Perform 20

Angus will detect magic on any new stuff Xenia happens to find, the the searching he leaves to the rouge. Angus sits down to while away the afternoon with his flute.

Spot 14 when his time to guard comes due

Xenia  d20+17=31 d20+13=19
Monday April 23rd, 2007 10:45:43 PM

A Mirror!!!

"HEY GUYS! There's a mirror in here!" A Giant size Mirror. Wow. Wouldn't that be sump'in to have in our room back on the Float. Wouldn't that just be sump'in.

"And there's a chest too. I'm gonna try and open it."

"Hey, little badger guy," the rogue kneels next to the small black and white animal that she had pulled out of the sack, stroking the fur on it's head, "we're gonna open this chest, huh?"

"But lets give it a little look see first," she whispers to herself. Switching from her lenses to a worn pair of work Goggles, Xenia gives the chest a close once over for the signs of traps, magic or otherwise. "Spiderhole traps ... Didn't Bin say something about ... spiderhole traps?"

Laying her kit out neatly on the floor, the rogue gets ready to go to work on the lock. [i]Hmmm. This may take a while.


Rolls and Actions
Search 31 (For traps)
Open Lock 19 (Or, Taking 20 that's a 33.)

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)

Expended Items
Hero Points 2 (None Left)
Scroll CLW
Potion CLW
Bag of Tricks (9/10 per Week)

Lang & Sunshine  d20+10=11 d20+8=22 d20+6=15
Monday April 23rd, 2007 11:01:24 PM

It feels much better to be healed. The wounds are healed and going from pink to normal is quick fashion. Lang continually checks on Sunshine as he got close to losing his four footed friend, not to mention all his two footed friends as he was on deaths door as well. The normally quite ranger does not say much, but plays with Sunshine to pass the time.

Sunshine recovered quickly from the battle has is having fun playing fetch with his master.

Lang finally speaks up when it comes to guard shift "Syr, you and me at thrid shift? You can tell me all about being a troll."

Spot 11 (natural 1) Lang is just too happy that he and Sunshine are alive.

Listen 22

Sent 15

Syr 
Monday April 23rd, 2007 11:25:39 PM

He nods at Lang, "Sure thing."

Assuming nothing happens, he takes the watch with Lang and shares a whispered exchange, "You know, the troll thing isn't all that bad. I really felt all powerful. I gotta admit in that troll form, those giants didn't scare me at all." With a slight grin, "However, the flying pixie thing is probably more fun. Just darting around and between trees is pretty neat."

"So do you think we are half done with these guys? What do you think are the chances of making them run. Today's fight wore us out. I dunno if we want to give them a rematch?"

Role Call - ADM Scott the Southern 
Tuesday April 24th, 2007 1:27:31 AM

Syr XXXXX
Angus XXXXX
Lang XXXXX
Xenia XXXXX
Wynn XXOXX
Bin XXXXX
Belkior XXXXO

(No Posting of DM George??)

Bin (AC: 23/23 HP: 34/45) 
Tuesday April 24th, 2007 11:48:51 AM

Bin curses with the toughts of rest. "What in hades are you guys talking about rest for? For all we know, a couple of them were notified when the giant came from the outside. They could be making off with the loot and the hostages while we sleep. Perhaps we should at least check in on them to see their activity level before we rest?"

"As far as rest goes, I think it wiser to have the priests on different shifts."

Bin 
Tuesday April 24th, 2007 12:03:20 PM

OOC: Didn't get an answer from the dwarf on a back entrance either?

Sorry no back doors that anyone knows of. George

Belkior (Sub/Al) 
Tuesday April 24th, 2007 7:57:48 PM

"Lets walk," Belkior offers to Pillin the dwarf. "Terrible things happen sometimes to the least deserving. Alemi knows this. It's Alemi's reason for being."

"Tell me, do you have family in Plateau City? Thankfully you'll live to return to them, won't you?"

Alemi knows, healing does not always stop at the body. This one is still gravely injured. Hopefully, with care and patience, he will be willing to talk of his pain. Then, perhaps, he will begin down the road to true healing.

OoC: Sorry for not posting yesterday, John. -- Al

Wynn 
Tuesday April 24th, 2007 9:17:10 PM

Wynn keeps a careful eye on Xenia, making sure she doesn't get into any trouble as she investigates the giant's sleeping quarters. When Bin expresses his concern about the other captives and whether the orcs will run before teh night is through, the bard offers to sneak down towards the long house and see what is going on.

DM George 
Tuesday April 24th, 2007 9:36:21 PM

Angus start playing soft music trying to relax everyone. Most seem willing to go along with it until Bin speaks out. He wants to go and attack the 1/2 orcs tonight concerned on how they might react tonight.

Wynn offers to go take a look and sneaks away into the night to see what he can see.

Xenia is happily looting and after much poking and prodding, studying and head scratching discovers that the chest doesn't have any traps. In fact it doesn't have any locks! When she finally opens it she is glad she did. One side of the chest is filled with gold coins. The other side holds 10 potions.

Wynn after some stumbling around in the dark finally makes it to the longhouse. Things look very quiet but he does smell smoke.

Angus  d20+16=26 d20+16=23 d20+16=23 d20+16=22 d20+16=36 d20+16=27 d20+16=18 d20+16=36 d20+16=30 d20+16=33
Tuesday April 24th, 2007 9:45:50 PM

Angus whiles away the time and when Wynn goes off investigating he comments "You should take someone with you just in case and do not engage. Information only."

To Bin "I understand you concern, but the orcs are better at night than some of, especially me. There is a better chance of me hurting captive, if I can not see them. I say we wait a bit longer and at least see what Wynn can tell us."

If Xenia tells Angus of the potions he will attempt to identify them.

Spellcraft checks: 26, 23, 23, 22, 36, 27, 18, 36, 30, and 33 - got 6.

Lang and Sunshine  d20+15=35 d20+12=29 d20+12=23 d20+6=14 d20+10=26
Tuesday April 24th, 2007 9:49:15 PM

Lang volenteers to go with Wynn, but tells Sunshine to "stay" and "guard"

Handle animal 35 (natural 20)

Lang give an abrupt "Lets go" to Wynn and he attempts to become one with the night, taking time to scent and track.

Hide 29
Move silent 23
scent 14
track 26


Xenia 
Wednesday April 25th, 2007 11:37:19 AM

After a quick search of the rest of this Giant room (Search Take 10 = 27) the rogue drags the chest out to the main room.

"Hey guys, lookit I found! Cash! Um, and potions too."

Guess what a girl rogue wants to know in a situation like this? How much!

"Hey, Angus, whyncha lookit these while I see how much we got here in coin." The girl begins the counting. "Uh, by the way, Wynn, I was just thinking that mirror in there would be great in our room. Only problem being, how to get it back home, you know what I mean?"

"Wynn? Hey. Where's Wynn?"

OoC: Just how big is this Mirror?

Bin (AC: 23/23 HP: 43/45)  d8+8=9
Wednesday April 25th, 2007 12:44:40 PM

Bin agrees that vision is a concern, "But wouldn't we want them at our advantage with surprise and poor vision then for them to have both vision and surprise on their side?"

Bin relaxes when others choose to take his advice and check the enemies status. He cures himself.

Actions Sacrificing Protection from Evil for Cure Light wounds on Bin for 9 healed. (natural 1)

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, +Entropic Shield, +++Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- +Dispel Magic, +Invisibility Purge, +Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)

Wynn  d20+8=12 d20+6=16 d20+6=25 d20+9=23
Wednesday April 25th, 2007 7:27:53 PM

With Lang as backing him up, the bard sneaks up close to one of the windows on the longhouse and has a careful look and listen at the window, hoping to detect the continued presence of hostages.

Hide=16, Listen=16, Spot=25, Move Silently=23

Syr 
Wednesday April 25th, 2007 7:30:44 PM

From his post near the entrance he hears Xenia's question, "Out there. He and Lang went to do a quick scouting mission of the log hut before bedtime."

Watching as she drags the chest, "Any back doors where you were in case they come back quickly?"

DM George 
Wednesday April 25th, 2007 9:11:30 PM

Xenia plunges her hands into the coins and starts to quickly count them but the process does take some time. Her final count is 527 pp, 6,683 gps and at the bottom of the coins she finds a velvet bag. In the bag is a nice string of pearls in a necklace. Angus quickly detects his magic only to discover that they are normal pearls. Xenia thinks they would fence for around 1,500 gps.

The mirror is 6' x 14' tall and looks very heavy.

Angus looks at the potions and the six he can identify are moderate healing potions.

Lang and Wynn sneak closer to the house and Wynn finally looks in. He sees a strange sight. Several barrels are sitting in the center of the room in a puddle of some kind of liquid. the puddle runs into a line where a torch is laying across it burning down. As a warning note goes off in the bard's head, the flames reach the liquid which turns out to be oil. The oil and flames spread to the barrels which start burning rapidly.

Wynn quick glance also brings in to focus that nobody seems to be in the longhouse

Lang scents the air but doesn't smell any new scents besides the older smells of orc and ogre but the stronger smell of smoke might be masking some things.

Belkior 
Wednesday April 25th, 2007 9:35:28 PM

The halfling cleric continues to stand near the injured dwarfs, not sure of whether to heal them more or if they are physically whole. Of course, all three seem to be mentally changed by their ordeal.

Once Xenia announces her discovery, Belkior will provide some comments.

"Angus, would it be better to keep the pearls in case you can Identify things? And what did you find with the potions?"


Wynn  d20+7=18 d20+11=30 d20+6=19
Wednesday April 25th, 2007 11:11:22 PM

"Lang, quickly, get the others!! They've set fire to the place. I've got to see if they left their captives to die." Wynn smashes the glass in the window and hauls himself into the room. He jumps to the floor, landing in a crouched position. The bard scans his surroundings for signs of life before seeing if he can interrupt the path of the spreading flames.

[Climb=18, Jump=30, Spot=19]

Angus 
Thursday April 26th, 2007 7:10:17 AM

Angus watches Xenia stack he coins in neat piles and thinks to himself that all women have a fixation on money as he smiles to himself.

Angus announces to the group. "I have 6 healing potion here, but four of these potion escape my detection capabilities."

To Belkior Angus adds "The pearls are the groups as I can not cast identify."

Angus looks to Syr "Syr did Lang and Wynn say when they were coming back?"

Xenia  d20+20=21
Thursday April 26th, 2007 11:28:13 AM

Dreams of a Wall Length mirror fill Xenia's head. But how to get the thing home? How!!!

"Huh? What? He went where?"

"Somebody box this stuff up! I CLAIM THAT MIRROR!" screams the girl rogue, then she's running pell mell through the air with all the speed of that striding long spell.

"Wynn? Wynn? You out there? You alright?" As soon as she clears the mouth of the cave, Xenia whispers, testing to see if the Message spell is still working. Running straight out over the slope of the mountain, the rogue looks down at the forest all around for danger and stuff like that. Funny how the sight of smoke coming from the direction of the cabin, though, narrows her vision somewhat.

Rolls and Actions
Spot 21 /Nat 1 bah!

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Bless (10 minutes)
Silence (pebble - 10 minutes - In Square AB12)
Message (?)

Expended Items
Hero Points 2 (None Left)
Scroll CLW
Potion CLW
Bag of Tricks (9/10 per Week)

Bin 
Thursday April 26th, 2007 6:36:02 PM

Bin watches the entrance while others count the treasure. A feeling of unease apparent on the Protectors face, knowing the enemy is still so close.

Syr  d20+16=25
Thursday April 26th, 2007 9:52:29 PM

Answering Angus easily, "Nah, it sounded like just a standard scouting mission. They know not to get into trouble."

As Xenia moves past him, he figures she'll keep watch from the outside so he moves over to the dwarves, "Did you guys do all this?" He waves an arm at the massive cave. "You see, the reason I ask is that I'm dabbling in the construction business at home and really need to branch out more into stonework. Any of you guys interested in rebuilding the Floating City? If not that, how about we just keep in touch in case I have questions?" (Diplomacy 25)

Lang (AC 24; HP 100/111; Sunshine AC 23; HP 45/47)  d8+1=6 d20+8=21 d20+4=22 d20+6=16
Thursday April 26th, 2007 10:15:45 PM

Lang watches Wynn all of a sudden break the window he was spying through. He then hears Wynn yell for Lang to get help as he jumps throught he window.

Umm this is not good. They were supposed to stay out of sight. Lang knows it is too far back to the cave for help and he isn't going to leave Wynn alone to have all the fun.

Lang cures himself once with the Cure wand (6 pts). Lang then grabs his shortswords and rushes over to the window that Wynn entered and dives in after his friend (jump 21). He lands inside the building and springs to his feet (balance 22), scanning the room for Wynn and the half-orcs (spot 16/18).

Spells:
Longstrider: 175/180 minutes
Resist Energy Fire: 25/30 minutes

OOC - times on spells not up to date

DM George  3d6(6+4+6)=16
Thursday April 26th, 2007 10:26:24 PM

OOC OK Folks, we have a bit of a timeline issue here. Xenia by taking her time to open the chest and then counting the coins has taken quite a bit of time from the group who stayed in the cavern. That is everyone but Wynn and Lang.

Wynn and Lang went and scouted the Longhouse. Being sneaky and taking their time to be quiet and hide along the way, they also took a long time. I am going to say that 23 minutes have passed since the battle. Yes I am being kind to Lang.

Back in character:

Xenia runs out of the cave just knowing that something bad is about to happen. Her female intuition is just screaming at her. Still it screamed just a little to late as she hears a huge explosion come from the Longhouse which is quite a distance away. She does see light coming from that direction.

Wynn rushes into the room and does a quick scan around the room. He hears a muffled yelp coming from the corner and sees two large burlap bags wiggling around.

He glances at the flaming oil and knows he is just to late. Both barrels are burning and before his eyes, they explode spraying flaming oil in every direction. Wynn is hit by the stuff and takes 16 points of damage from oil. His clothes are on fire and he will take 2d6 points of damage every round until he extinquishes himself.

Lang hears the commotion as he finishes his cure and rushes towards the window. Lang can see the fires are quickly spreading do to the fuel and the Longhouse is doomed unless they can find a way to extinguish the flames quickly.
Then he hears the woman's screams coming from inside the wooden house.

Lang (AC 24; HP 100/111; Sunshine AC 23; HP 45/47) 
Thursday April 26th, 2007 10:40:52 PM

"Wynn get out of there. Save yourself now."

Lang looks on the burning building, helpless to stop the spreading fire. He then hears the women screaming.

"I will get the women Wynn. Get out of the building."

Lang hops through the window and lands on the floor.

Spells:
Longstrider: 152/180 minutes
Resist Energy Fire: 2/30 minutes

Belkior 
Thursday April 26th, 2007 10:50:47 PM

The halfling cleric tries to keep up with Xenia when the rogue heads towards the cave entrance. But there's no way that Belkior can do so, so he looks to Angus.

"Something must have happened to Wynn and Lang while they were scouting. Any way to get down there quickly?"

Wynn [AC=24; HP=40/64]  d6=2 d6=3
Thursday April 26th, 2007 11:05:14 PM

The bard sheathes his sword and races through the flames towards the burlap sacks. "C'mon Lang, help me get them out of here, before it's too late!" The flames lick at his cloak and hair, but he cannot stop to douse the flames, not when the captives are in so perilous a situation.

If Wynn can reach the burlap sacks he will call out to those inside, "Be still, we are here to rescue you!"

Angus 
Thursday April 26th, 2007 11:05:28 PM

Angus will rush to Belkior's side when he calls him and he watches the after effects of the fireball. "I think I boys were not stealthy enough."

Angus will grab Belkior's shoulder and dimension door 760 feet (253 yards) closer to the log cabin (down the path). "Ready or not, here we go."

---------------------

ooc: Not sure the distance to the log cabin? Angus will dimension door with Belkior 2 more times if needed to get to, or just closer to the structure.

---------------------

Spell Slots

0 Level 2/6
1 Level 3/8
2 Level 7/8
3 Level 5/6
4 Level 3/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone

Rod of Maximize 3/3


Xenia  d20+20=29 d20+15=31
Friday April 27th, 2007 8:58:13 AM


The light! Don't go into the light, Xenia ...

Huh? Whazzat?

The rogue shakes off the invading pop cultural reference from another place and time, and she runs. Over the tops of the trees, she runs in the direction of the Orcies' log place.

Wonder what chance the Orcies have of coming up this way? Probs slim to none. Still, the girl rogue keeps the green eyes peeled as she runs over the magic road of air.

Rolls and Actions
Spot 29
Listen 31

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Message (?)

Expended Items
Hero Points 2 (None Left)
Scroll CLW
Potion CLW
Bag of Tricks (9/10 per Week)

Bin 
Friday April 27th, 2007 2:20:23 PM

Apparently Bin's fears have come to pass and there is indeed problems. He looks to the immaciated dwarves to see what expression are on their face. He gives them a chance to decide their own fate.

"You guys can sit up here and I will stay to protect you. Your weaker then normal and have been through a lot. Or, you can grab whatever improvised weapon you can find and follow me down the road to help the captives and kill some evil? What say ye?"

Bin's face remains emotionless whatever they decide. He will not leave them alone after what they have been through, and it is obvious the other members are more powerful then he.

DM George  2d6(1+6)=7
Friday April 27th, 2007 10:33:20 PM

We are now in combat rounds...we aren't in combat per say but need to keep everyone's actions equal while people are taking damage

Lang pulls himself into the room from the window, toppling to the floor. He calls out to Wynn to save himself and he will save the women but the Bard ignores him.

Wynn, ignores the flames licking his skin and hair as he makes his way towards the burlap bags, he calls down for them to be still as he tries to help them. Wynn takes another 7 points of fire damage. ooc He will keep taking 2d6 until he is extinguished. If Wynn has any combustible magic items like cloaks, hats, etc they are in peril.

Angus grabs Belkior and dimension doors about halfway there.

Xenia starts sprinting down the path, running through the cleared area heading towards the trees and she knows that this is going to take to long. She wonders if this could be a plan or an ambush from the orcs down below.

Bin questions the dwarves and they eagerly grab up their hammers and start heading for the door

Syr seems stunned by the explosion of activity around him and sits watching as everyone runs around.

One of the bundles stops wiggling at the sound of Wynn's voice and then starts to squeal an intelligable noise at him. The flames are catching everywhere. Bedding flares up and the heat and smoke are quickly getting intense.

The others can see a glow coming from the longhouse.



Angus 
Friday April 27th, 2007 11:01:59 PM

Angus and Belkior get much closer to the log cabin and announces to Belkior "Hold on to your lunch, here we go again."

Angus again dimension doors closer to the burning log cabin with Belkior.

Spell Slots

0 Level 2/6
1 Level 3/8
2 Level 7/8
3 Level 5/6
4 Level 4/5

Spells in effect

Mage Armor - 9 Hours
Message on everyone

Rod of Maximize 3/3



Bin (AC: 23/23 HP: 43/45) 
Saturday April 28th, 2007 1:29:05 PM

Bin uses the keen dark vision of the dwarfs to find the proper path as Bin walks quickly behind them toward the log house.

Belkior 
Saturday April 28th, 2007 10:16:28 PM

The halfling cleric goes along with Angus, trying to keep his lunch down. Despite everything, Belkior knows that he'll very likely be nauseous by the time they reach the longhouse.

Xenia  d20+20=37 d20+15=26
Sunday April 29th, 2007 8:13:04 AM


Time gets small. In times of 'mergency, you live moment to moment. For some folks, it happens so fast, they don't even see it. For others, it goes by so slow it's like running in water.

Running. That's what she does. Xenia runs down the trail, looking for a clear space so she can run out into the air. Get a bird's eye view. Lay of the land. Maybe throw stuff down on top of some orcies.

Rolls and Actions
Run 160 ft
Spot 37
Listen 26

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Message (?)

Expended Items
Hero Points 2 (None Left)
Scroll CLW
Potion CLW
Bag of Tricks (9/10 per Week)

Lang (AC 24; HP 100/111; Sunshine AC 23; HP 45/47)  d20+6=23
Sunday April 29th, 2007 1:21:55 PM

Lang hustles through the burning building towards the sacks that contain the women. As he does he sheathes one of his shortswords. When he gets there he looks at the sacks to see what is binding them. Lang will use his shortsword to to cut through any ropes to free the women.

Spot 23

OOC - How many are there and how large are they?

Spells:
Longstrider: 152/180 minutes
Resist Energy Fire: 2/30 minutes

Wynn [AC=24; HP=38/64] 
Sunday April 29th, 2007 7:03:25 PM

The bard pulls a dagger from his arm sheath and quickly slices through the burlap sac, freeing whomever or whatever is trapped inside. With his free hand he snatches his hat from his head and stuffs it inside his shirt, keeping it from the flames that lick at him.

Mindful of the perilious situation they are in, he looks about for another way out of the longhouse.

[OOC had previously rolled my own damage - substituted DMs 2d6 roll for my own]

Syr  d100=76
Monday April 30th, 2007 9:24:09 PM

Hearing the explosion, Syr's head snaps up. Leaving the dwarves, he sprints after the others toward the loghouse. Having been there before, he tries to head directly to one of the doors (run 240').

DM George  2d6(6+3)=9
Monday April 30th, 2007 10:32:06 PM

OOC We are in combat round for the judgement of actions. You only get 1 move and 1 standard action per round

The others all in their way are trying to get to the burning longhouse to help their comrades. Angus activates his dimension door once again carrying Belkior with him.

Syr comes alive and starts sprinting down the path. He quickly outdistances Bin and the dwarves as he kicks it into another gear. The dwarves and Bin still do their best to get there.

Xenia literally runs through the air, desperately trying to aid the man she loves but can she make it in time.

Lang rushes over to help, braving the flames, but realizes that he isn't moving. His muscles won't repond to his brains commands. He sees that his last movement has him standing in a puddle of burning oil but still he doesn't feel any pain. The thickening smoke isn't burning his throat. It is as if someone has stopped time.

All of the others try to get there but realize they can see into the longhouse as if they are there themselves. They know they are not, Angus and Belkior are actually in the tunnel of the dimesnsion door. An interesting experience in its own right.

They also see someone else in the room, with them. An incredibly handsome man also watches the action. He seems to be studying Wynn intently as if he was watching a play.

Only Wynn can move...Wynn pulls his dagger and screams in pain as the flames burn his flesh. Wynn takes another 9 points of damage. Wynn needs both hands to cut the burlap and cannot save his hat this round. If he wants, he can save try to save it next round, but that will hamper his rescue attempts.

His quick surgical cuts reveal the face of a terrified pregnant woman. He hands are tied behind her back and she screams at the sight of Wynn's burning hair and body as he tries to cut her free.

Wynn please make a fortitude check dc 13 to be able to do something next round. If you fail, the pain overwhelms you for the round.


Belkior  d20+3=14 d20+8=26
Monday April 30th, 2007 11:04:07 PM

The halfling cleric continues trying not to think about his stomach as he prepares to teleport again with Angus. From what Belkior saw in the strange vision, though, his healing abilities will soon be needed.

Belkior tries to recall if he recognizes the magic that must have been involved, or the significance of the unknown observer.
Intelligence - 14 (add to appropriate knowledge)
Spellcraft = 26


Angus  d20+16=28 d20+9=27
Monday April 30th, 2007 11:43:23 PM

Angus looks about and thinks to himself, curious, very curious.

Spellcraft 28
Acrane Knowledge 27

Angus attempts to determine what is going on????

Wynn [AC=24; HP=29/64]  d20+6=13
Monday April 30th, 2007 11:43:45 PM

The bard struggles to wield the dagger in his blistered hands. He almost drops the blade, so intense is the pain, but the pleading look in the woman's eyes spurs him on.[Fort=13] With a swift upwards slice, he severs the rope that binds her arms. "Go, now, find your way out, look for a window but be quick" he rasps.

Wynn stumbles towards the second burlap sac and prepares to slice it open as well. The heat is overbearing, and the superheated air burns at his lungs, but he cannot leave an innocent to die. He reaches deep within himself and shuts out the pain, at least for the moment. So intense is his concentration, he does not notice Lang's inaction.

Bin 
Tuesday May 1st, 2007 2:34:38 AM

Bin stands in a reverie as he watches the scene his his own minds eye. He believes the form is Domi watching a servant of good perform a deed one must do to become a Protector, saving another from harm, defying pain, agony and death.

Bin is both awed and horrified by Wynn's ordeal, but he can't help but feel a little jelous as well. he makes his way down as best he can, when he can.

Xenia 
Tuesday May 1st, 2007 9:50:45 AM


"WYNN!" The rogue cries out before the realization comes: She cannot be seen or heard. It's a magic viewing. Something like that.

Keep running. Move. Move! It's so far away. But it's something. C'mon. Move!

"HEY YOU!" Xenia shouts at the guy watching all this. Her own voice, does it echo in her ears? Or does it echo only in her mind? "You! You doing this? Who are you? Why'ncha help him? Hey you! You listening to me?"

Rolls and Actions
Run 160 ft???

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Message (?)

Expended Items
Hero Points 2 (None Left)
Scroll CLW
Potion CLW
Bag of Tricks (9/10 per Week)

Syr 
Tuesday May 1st, 2007 2:38:45 PM

Syr continues to sprint toward the loghouse. With an odd sort of detachment, he wonders why the man is so calmly standing and watching the rescue attempt. Muttering to himself as he runs, "Wierd, is it all illusion?"

Lang (AC 24; HP 100/111; Sunshine AC 23; HP 45/47) 
Tuesday May 1st, 2007 9:20:29 PM

Lang struggles against the invisible force that is holding him still. His efforts do not seem to produce any results. He watches helplessly as Wynn burns while freeing one of the hostages.

Lang then notices the strange man and wonders if he is the cause of Lang's paralyzation.

DM George  2d6(1+4)=5 d6=5
Tuesday May 1st, 2007 10:24:02 PM

The Crimson Shields struggle against the invisible bonds that have frozen them to their positions but watch in fascination, wonder and horror as Wynn struggles against his pain, the fire and now the thickening smoke. They can see his skin blistering as the flames eat at his flesh. They wonder at the impassive man watching the scene and have to wonder if he is really there. The heat, flame and smoke doesn't seem to have any effect on him. All wonder if they are in an illusion, time has stopped or this is divine intervention but no one really has any answers.

The first pregnant girl leaps to her feet and struggles towards a window coughing from the smoke and wincing at the flames and heat. She makes it to the window and starts to open the shutters.

Wynn is focused upon his prize ignoring the flames and the smoke as both tear apart his body. Wynn stumbles the few steps to the next sack and gets a good hold ready to slice it next round without imperiling the wiggling victim within.

Wynn takes 5 points of burning damage but also takes 5 points of smoke damage. His new fort dc is 14 or he loses an action next round from pain.

Belkior 
Tuesday May 1st, 2007 10:36:47 PM

The halfling cleric mentally rehearses the healing magics that he will need to use once he arrives at the longhouse with Angus. But, until then, Belkior is held in the grip of the magic. But he does strain, trying to determine if the unknown watcher is still present.

Xenia 
Tuesday May 1st, 2007 10:42:38 PM


Every thought, every nerve, every string of her heart yearns to be with him. Run! Get outta there! Save yourself, Wynn! All the words scream inside of her. But all these words remain unsaid.

"Go, Wynn. You go. You can save 'em." Xenia's whispered voice sounds so loud in her own ears. It's what he does. It's who he is. He's a hero, and it's a part of why she loves him.

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Message (?)

Expended Items
Hero Points 2 (None Left)
Scroll CLW
Potion CLW
Bag of Tricks (9/10 per Week)

Wynn [AC=24; HP=19/64]  d20+6=20
Tuesday May 1st, 2007 11:49:32 PM

Wynn feels his way along the contours of the burlap sac, searching with burned fingers for the correct place to insert his dagger. Once he is fairly certain that he can avoid the person encased inside, he slips his dagger through the coarse cloth and draws it upwards. The burlap gives way to the sharp blade, and falls away from the captive.

The bard tries to direct the orc's prisoner to the nearest window, but cannot voice his intent. His vocal chords have been seared by the intense heat, and smoke fills his lungs. He holds up his arm and points to the pregnant woman at the shutters, only then does he realize the seriousness of his injuries. [Fort=20]

Bin 
Wednesday May 2nd, 2007 10:22:23 AM

Bin can't move, so he dosn't try. He dosn't even know if he's breathing or needs too. He has the impression when the vision is finished he can continue. He wait's, watching Wynn, hoping to get to him and the freed captives in time to help. He thinks to himself, {{Are there only two? We must check the other rooms}}

Xenia - OoC 
Wednesday May 2nd, 2007 10:52:05 AM

Quick review of the archives reveals that Lang saw 6 captive women when we first scouted the log house.

ANgus 
Wednesday May 2nd, 2007 11:44:41 AM

Angus watches Wynn and still attempts to determine what is holding him and Belkior back (rolled spellcraft and knowledge acrana previously).

answered in above post. "All wonder if they are in an illusion, time has stopped or this is divine intervention but no one really has any answers." DM George


Bin (First illegal post)  d20+3=11 d20+3=21 d20+4=14 d20+4=7
Wednesday May 2nd, 2007 2:10:43 PM

Bin runs through his mind to determine if there is mortal magic possible that can effect them all in this way.

Knowledge
Arcana:11 (Thinking back on ancient mysteries, or magic traditions this may be following.)
Planes:21 (Trying to remember if there is a specific plane or creature that has been known to duplicate these effects.)
Religion:14 (Falling back on what he learned in classes on specific clerics and their abilities over others.)

Spellcraft:7 (To determine a specific spell or spell like effect that gave us no DC: to save.)

Syr 
Wednesday May 2nd, 2007 8:53:19 PM

Syr watches in his mind helplessly as Wynn struggles to save the women. All he can think of is that he should have been there, not Wynn. His speed could have made a difference and he certainly would not have let the figure go untouched.

Lang (AC 24; HP 100/111; Sunshine AC 23; HP 45/47)  d20+6=18
Wednesday May 2nd, 2007 11:13:45 PM

Lang gives up the struggle in break free from whatever is controlling him. He waits impatiently for the effect to end.

Lang looks at the man trying to see if he is carrying or wearing anything of note.

Spot 18

DM George  2d6(1+3)=4 d6=2
Wednesday May 2nd, 2007 11:40:50 PM

Wynn frees the pregnant woman who moves towards the window as the other captive opens the shutters. Wynn can only gasp in pain as the flames still eat at his body and the smoke sears his lungs. 6 more points of damage.

As he looks around, he then notices the handsome stranger smiling at him. The man waves his hand and everything changes. All of the Crimson Shields find themselves in front of the burning Longhouse. Wynn is in the center, with the others including the dwarves and the 2 women around 15' away in a half circle.

The handsome man is standing by Wynn who collapses to his knees in pain, coughing, trying to draw air into his seared lungs. The man reaches forth and says, You have done well my son and have attracted my attention. Your bravery is rare in this Wold and something to be cherished. Most would have let the strangers die, afraid for their own lives but you disregarded the danger to you, the pain, everything to save them. For this you get my blessing and your reward.

He lays his hands on the Wynn's head and Wynn feels a shock of energy jolt through him. He has felt healing before but nothing like this.

When Wynn rises he is wholely cured. All of his hair is back and even his clothes are repaired. He looks and feels wonderful. He feels stronger than ever and totally on top of the Wold.

The handsome stranger looks to the others and says, You are lucky to have this man as your friend and companion. He is a true hero, but I think he is lucky to have you as well. Hold on to each other. Remember what you mean to each other. A time of testing is coming and it could mean the end of all of you if you aren't strong enough. If you don't pull together, you are surely doomed and the whole Wold might shake at your fall.

With these cryptic words, the man glows brightly and then disappears. Everyone is released from the stasis that holds them and they all recoil from the heat they can suddenly feel coming off the burning building.

OOC Wynn, you now have double your normal hitpoints. Each main number is increased by 2. IE stength +2, dex +2 etc. Consitution doesn't net you any more hitpoints, but does help skills and saves. The extra hitpoint are temporary and when they are gone, the +2 will be gone as well. If you take any damage, the temp hitpoints go first and they can't be cured or restored in any way.

Belkior  d20+10=30
Wednesday May 2nd, 2007 11:49:55 PM

The halfling cleric looks around at the smouldering longhouse and the other Shields. Belkior is certain, now, that this was some divine presence that has aided and blessed Wynn. He's trying to identify the deity and what he might mean about the coming tests.

Knowledge Religion = 30 (natural 20)



Angus  d20+16=25 d20+9=23
Thursday May 3rd, 2007 12:00:07 AM

Angus smiles broadly and beams "Way to go Wynn. I knew you had it in you. Who is your new friend?"

Angus takes a hard look at Wynnn to make sure he is alright.

spellcraft 25
Knowledge arcane 23

Xenia 
Thursday May 3rd, 2007 11:20:55 AM

Shying away from the fierce flames, Xenia runs around behind grasping Wynn's arm until they are clear of the threat from the intense heat. With safe distance placed between themselves and the roaring conflagration, the rogue throws her arms about her man and buries her face in his chest.

Two? Three? Five? Nine? Countless times she's watched as he has placed himself in danger, many times near to death. If they could just stay like this, forever, just standing here, holding to him, maybe things would be alright. But that's silly. And he wouldn't be himself then. And probs ... he wouldn't be happy.

Xenia looks up at last.

"Guess I'm just gonna have to get used to it, huh?" she says, the words coming as though from the clear blue sky.

Active Effects
Longstrider (1 hour)
Airwalk (100 minutes)
Message (?)

Expended Items
Hero Points 2 (None Left), Scroll CLW, Potion CLW, Bag of Tricks (9/10 per Week)

Bin 
Thursday May 3rd, 2007 11:37:45 AM

Springing into motion as soon as he can, he starts looking in other windows for others still trapped, unconvinced that all things are hunky dory until he is certain. "Come on, everyone but Belkior should be looking for others trapped to be certain." He looks back to Belkior, "You have a resist elements or something? Fnoog me for not asking for an Augury today!"

Wynn 
Thursday May 3rd, 2007 6:44:02 PM

The bard rises to his feet and offers a hand of friendship to the stranger who has healed him. "Your words are too kind friend, for I know that each of these brave souls would have done the same if the opportunity was presented. I am Wynn Brightsong, originally of the Cinnamon Valley and now a member of The Crimson Sheilds of Hope, and these are my friends" Wynn waves his free arm across a broad arc, indicating his fellow adventurers.

When Xenia rushes to his arms he holds her tight and lets her emotions wash over him. He is glad to have someone to hold, for truth be known, he thought he might perish and that his last glimpse would not be of Xenia but of his own charred flesh and blistered skin.

"Xenia, this is...I'm sorry, I don't know your name, but this is Xenia who I cherish more than any."

Sorry but after the healing and his cryptic words, the man disappeared. No one to introduce the Crimson Shields too.

ssssssshhhhhhh. He's being all romantic and you're ruining it.

Syr 
Thursday May 3rd, 2007 8:17:53 PM

The sigh of relief is audible as Syr's worry and regrets change to a proud smile for Wynn. "Nice going, hero." as he claps the bard on the back.

He moves to the women and offers some water and food from his backpack. "Try some of this. Do you feel well enough to tell us your story?"

Lang (AC 24; HP 100/111; Sunshine AC 23; HP 45/47) 
Thursday May 3rd, 2007 8:47:57 PM

Lang sheathes his short sword as any remaining threat seems to have disappeared. He looks around the builing and at his friends.

Lang scratches Sunshine head as he watches the longhouse burn.

"Well what do we do now. It appears the half-orcs are gone. But perhaps the ladies can fill us in."

DM George 
Thursday May 3rd, 2007 11:09:40 PM

Both women seem to slump when they are asked for their stories. One appears to be around 5-6 months pregnant and the other is a little less. The more pregnant woman says, "My name is Katrin and I was sold by my family to my husband around a year ago. My husband Orgiz was a sergent in this merry band but when on patrol a few days ago, the group was attacked and my husband was killed. None of the other men wanted me, so they tied me up and left me behind. I don't know what I am going to do now.
Why did they leave me? Where am I going to go. How will I raise my baby?" With these heart wrenching questions Katrin slumps to the ground and starts to cry. The other nameless woman slumps with her and wraps her in a hug and starts to cry with her.

The fire burns on as the group looks down at the crying ladies. Wynn dispite the sad story still feels just great. Both Belkior and Bin believe they were visited by a divine presence but the form is a mystery. The god like person didn't take on any normal forms usually taken by the gods in avatar form.

What is the plan now? The treasure is back up at the caves, you have 2 pregnant woman and 3 dwarves to look after now but the problem of the orphanage being extorted seems to be solved.

Angus  d20+10=14
Friday May 4th, 2007 12:12:04 AM

Angus again smiles at Wynn "Well done, really well done."

Angus looks over the faces of the Crimson Shields in the glow of the burning loghouse. "Lets take our charges back to the caves for the night. We can settle on how we can help them in the morning. Once everyone is settled, we can see if we can drop them off in Plateau City and get them started on the next phase of their lives." Angus stretches and does not relish having to walk back up the hill as he is running dangerously low on dimension door spells.

"Ladies can you make it up the hill? We will rest for the night and see what the new day can bring us all."

Diplomancy 14

Bin 
Friday May 4th, 2007 1:08:05 AM

Knowing the women have been through a lot and not getting very far searching the windows, he will ask the two, "Did they leave just you two in there? Was there anyone else?" Bin presses them as far as he can to get the answer.

Syr 
Friday May 4th, 2007 7:51:10 AM

Syr nods in sympathy, "Don't give up Hope. We do know somewhere you may fit in."

Later he beckons quietly to Belkior and Xenia, "Can either of you ascertain their intentions? If everything checks out, why don't we just take them to the orphange?"

Xenia  d20+2=4 d20+7=20
Friday May 4th, 2007 11:25:14 AM


"We might have a sticky situation here," Xenia whispers into Wynn's ear before detatching herself and going to kneel beside the two pregnant human women.

"Hi, I'm Xenia. We'll take care of you. Like Syr says, we got places for you to go. They're places you can, you know, build a life. We got a plantation full of kids. When yours are born, they'll have lots of brothers and sisters there. Or, we got a place in Floating City. Lots of room but no one to take care of it. We're not there all the time and it would be nice to have someone to look after the place while we were gone. If you don't mind cleaning and stuff."

"But ... we gotta know some things, yeah? I mean, you say that your, um, your husband was with those orcies and such, right? I mean, you do know they was shaking down the local farmers and stuff for cash and crops don'tcha? That's not something we can put up with. 'Specially as some of those farmers are our friends."

"So I gotta ask you, do you know anything about who your little band was answering to? Anyone in Plateau City?"

(Sense Motive 4, Diplomacy 20)

Xenia glances up at the burning cabin. Even at this distance the heat is fairly intense.

"I think if anyone's still in there, Bin, they're beyond anything we can do."

(OoC: Ook. I think Xenia might have killed her husband.)

Bin 
Friday May 4th, 2007 12:37:18 PM

looking up to Xenia, he responds, "Regardless, if there is someone still in there, they likely have a family that will need to be notifid as soon as possible."

Bin sits down a way's from the others and puts his head in his hands. Although he is relieved they, the party, listened to him in the cave and it is because of that these women are alive, the fact that there could be others inside and him without a means to help almost makes him sick. he patienly waits to hear from the women they were all that were left behind.

Wynn is indeed a courageous person, if he ever wants to become a Protector, Bin would be happy to sponsor him.

Lang (AC 24; HP 100/111; Sunshine AC 23; HP 45/47)  d20+15=30
Friday May 4th, 2007 8:01:00 PM

Lang listens to the woman as she tells her story. If she is decent person and not like these bandits, he doesn't see any reason why she could not move into the orphanage.

"Come on Sunshine. Let's have a look around."

Lang and Sunshine walk around burning building and the clearing. They looks for fresh tracks or anything else that is interesting.

Track 30/32

Belkior 
Friday May 4th, 2007 10:23:29 PM

The halfling cleric kneels to tend to the two women who were rescued from the burning longhouse. Katrin's story tugs at Belkior's heartstrings, and it's exactly the kind of thing that he was never good at. Broken bones, battle wounds, and the like are easy for him but emotional or mental issues always bedevil him.

Still, Belkior does look up when Katrin mentions the men departing.

"Excuse me, do you happen to know where the men and the other women went?"

Q&A (Co-DM Nellie) 
Saturday May 5th, 2007 10:38:15 PM

Katrin's sobs slowly fade as she listens to Xenia and the others. "New....life. Apartment..." she blinks back her tears in disbelief. "I can take care of things. Me and Biztha we're real good at cleaning and stuff..." Katrin's head shakes sadly as Xenia asks about the racketeering. Picking herself up, she moves a little way away from Biztha. "Like I said before...I was sold to Orgiz. Now he was a good man and all, never beat me...not like the other men used to beat Biztha. She was really popular with the rest of the guys until they found out she got pregnant...that was about a month ago...they've been beating her pretty regular since then..." Katrin looks up at Xenia with sincere eyes. "They never told us nothing, and we weren't stupid enough to ask. As long as they feed ya and don't beat ya too much, life isn't too bad." When Belkior asks about the other men and women, Katrin just shrugs. "I don't know...they locked us up and left us here. Thank the gods you got here or we'd be dead!"

The women look to the Shields, uncertain as to what might be in store for them as the sun begins to fade. When asked whether they can make it up the hill, Katrin nods. "I think we can make it...though we probably move pretty slow compared to what you're used to."

OOC: Nobody else in the house.

Xenia 
Sunday May 6th, 2007 11:51:53 AM


"hehe. What? You think Wynn rescued you from the fire so we could leave you behind on the road? C'mon," Xenia holds out a hand each to each of the two women, "be a nice change to take it slow and not be rushing off after something. We're the Crimson Shields. Pertectin' folks is what we do. We got healers too. That's Belkior with the cat legs - yeah, it's only a little weird - and that's Bin over there. With them around your babies are gonna be fine."

babies ... Xenia sighs as the group begins the trek back up to the cave for the night.

To bring babies into a life where not being beaten is all you got to look forward to. For the first time the dark girl tastes the understanding, not just a knowing, but the full understanding of why it might have been that her real mother had abandoned her in the sewers. How much worse must be the life of a Drow slave for her mother to have done that? Again the hatred flares within her, for the dark people of the Underdark who she has never seen.

Then her eyes fall on Wynn. Lucky girl. How is it that she became such a lucky girl? To be found by Marcus and Sliver. To have all of Marcus' intent to exploit her talents turn to fatherly love. And now to meet Wynn. Lucky lucky girl.

Xenia slips an arm around Wynn's waist and leans her head against his shoulder as they stroll along the evening road. Whaddaya do with luck like that? Whaddya do when the Wold sends everything your way? The quiet of the evening is filled with the crunch of their boots on the mountain trail. You share it. That's what you do. With luck like that, you share it.

Wynn  d20+7=18 d20+7=15
Sunday May 6th, 2007 3:55:16 PM

The bard listens to the stories of the two women ans shakes his head. Raised in teh protected confines of a well-to-do family, the very notion of selling your offspring is almost unbelievable. "Don't worry ladies, there's a place for you at the orphanage or the apartment, just like Xenia said."

Wynn walks arm-in-arm with the rogue, back up the hill towards the cave.

If guards are posted, Wynn will take the early watch. [Spot=18, Listen=15]

Angus 
Sunday May 6th, 2007 7:13:43 PM

Angus heart hurt abit at the womens plight. "Let get everyone back to the giant cave to rest up for the night. We go back to the orphanage in the morning. Belkior, Bin and I will take first watch. Wynn you and Xenia get to watch the sinrise, remember."

Angus head out toward the cave and a slow pace for the women, or is it for himself, never one to break a sweat if it is not needed.

Role Call - ADM Scott the Southern 
Sunday May 6th, 2007 11:52:53 PM

Perfect attendence week. Everyone gets a gold star.

Buzz 
Monday May 7th, 2007 11:54:27 AM

"Angus, out of curiosity, is there a reasoning to your watch order? Why would you want two priests on the same shift?" He then looks toward the married couple, "I'm OK with the love birds being on the same shift, as long as they keep a constant watch, instead of finding alone time while the rest of us sleep."

"Why are we going back tomorrow? The half orcs already have a head start on us, are we gonna just let them go somewhere else and do this to another region? I think we should send the ladies back with the dwarfs, which seem capable enough to take care of themselves when not out numbered by giants and ogre mages." Bin looks less fruistrated then he had thinking there are others inside, but he appears rather miffed by the situation. "I say we chase these evil sons of female dogs all the way to Gargul's doorstep and then knock on it so they can enter."

Lang (AC 24; HP 100/111; Sunshine AC 23; HP 45/47) 
Monday May 7th, 2007 7:47:14 PM

Lang helps the women up the hill back to the cave. He takes turn guarding the group through the night.

In the morning he will gather up much of the heavy loot they discovered and carry it as it will not encumber him as much as others.

Syr 
Monday May 7th, 2007 8:35:46 PM

The elf looks at Bin in shock, "Lovebirds, what are you trying to say about Lang and I?" With a wink at the priest, "I know until Lang, I've had trouble keeping a watch partner. They keep leaving the group." He shrugs helplessly with a smile.

Later he finds Angus, "I dunno about the women in the house. We seem to draw alot of negative attention. Remember what happened to our last apartment? Anyway, that's my take on the subject something to think about."

Continuing on, "About those orcs, Bin's idea does have some merit, never leave a foe behind you. It might be best to see what Lang can come up with in terms of tracking them before making that decision."

Belkior 
Monday May 7th, 2007 9:22:09 PM

The halfling cleric tends to the two women. Even though Belkior is not confident dealing with matters of the mind and spirit, he feels that tending to the bodies of these two women will start them on the road to progress. Besides, Belkior did take the special obstetrics classes for halfling priests ... 'small but strong' being the motto of the class.

Belkior hovers near the women as they slowly trudge up the hill. He watches Katrin carefully since he knows that she is reaching the part of her pregnancy when her agility begins to suffer.

Once back at the cave, Belkior will examine each of the women and the dwarves.
Assume Take 10 for this, resulting in Heal DC 32

DM George 
Monday May 7th, 2007 10:46:21 PM

The group trudges back up the hill to the giant cavern. The way is well lite as the fire continues to consume the longhouse. Only Bin seems concerned that the orcs are getting away. Maybe the rest know that the orcs are always pawns in such matters and the real leaders have been put down.

The two women seem to calm down after the reassuring words and offers of employment and the possiblity of a home for them and there unborn children. "Will your orphanage take in part orcish children? They will only be a quarter orc?" one asks?

The night passes and dawn finally comes. The group decided to leave the man room and camp in the giants bedroom. Xenia keeps eyeing the giant mirror wonder how she can get that home.

Angus  d20+9=28
Monday May 7th, 2007 11:35:58 PM

Angus smiles at Bin "We normally have the spellcaster, you, me and Belkior take the first watch so that we get a good nights sleep to recover our spells. Also, maybe I am a romantic at heart, but watching the sun rise with someone special always puts me in a good mood for the day. I trust Xenia and Wynn to keep their minds on keeping us safe."

Angus turns to the rest "It has been a hard few days. Lets get some rest and take what we can and go back to the orphanage. Kay will know best if our new charges will work out. If not, we can set up our new lady friends in Plateau City to start a new life. We have some investigating to do in Plateau City."

Angus will go over to the Dwarves "Please travel with us back to the orphanage and then we will escort you to Plateau City. We will only make an overnight visit to the orphanage before getting you home."

In the morning, Angus clears his mind and reorganizes his thought for the day. It feels good to have a full complement of spells once again. Angus is dreading the long walk back, at least the pace will not be blistering with the Dwarves and pregnant women. "Shall we get started back to Kay. Anyone want to range ahead or sweep behind us so that we can avoid any nasty surprises?"

Angus will take time to talk with the dwarves and practice his dwarvish and find out what he can about their dealings in Plateau City.

Diplomancy 28

Bin (AC: 23/23 HP: 43/45) 
Tuesday May 8th, 2007 11:46:18 AM

"Well, even pawns can checkmate, or have you all forgotten that part of the game." Bin points to the two women rescued, "Take a good look at them, because technically, their dead if it weren't for us. Are you all going to stand there and tell me you will let these monsters have another chance at burning people alive?" Bin then points to the dwarves, "What about them? The injustice and pain they had to deal with as well? I'm not saying we have to kill them all, if they are willing to surrender, but I think justice is slacking if we just let them get away after all they done."

"What about all this loot as well? Does it not belong to the people in the area? Are we going to take it for ourselves after the people of this area have suffered? Those half orcs still have their share of these people hard earned money, I can guarantee you that."

"I'm sorry guys, I don't mean to break up a friendship as well as a group, but I am going to chase these guys down until I'm dead or they pay the penalty for their evil deeds. Whoever is with me on this is welcome. If not, I'd appreciate it if someone could just point in the direction they went, I will thank you very much. Fortunatly, they have pregnant women to slow them down a bit."

(OOC) Sorry guys, but I can't imagine me playing any good character and allowing these guys to escape after all they have done. I don't quite understand how some of you can, but that is not for me to ponder.

0- *Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, +Entropic Shield, +++Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- +Dispel Magic, +Invisibility Purge, +Prayer, *Stone Shape, +Searing Light
4- +Air Walk, *Divine Power, ++Summon Monster IV
(+-cast *-memorized)


Xenia 
Tuesday May 8th, 2007 1:40:18 PM


"I know how much you wanna go out after 'em, Bin." The rogue puts her hand on the thin cleric's shoulder. "Okay, well, maybe I don't. 'Cause I'm not you, and I don't really know Domi like you do. But I wanna get my hands on 'em too. It's the only way to make sure that Kaye and Buckle and the kids at the plantation are gonna be safe. If we don't find 'em, no telling whether Katrin and ... Sorry, what's your name again? ... will be safe in Plateau City either!"

"I mean, we gotta find 'em and come to some sort of understanding with whoever they might be working for."

"But you gotta know, Bin, there's a difference between tracking the bad guys down and making sure they don't do bad no more, and running off into the woods in the dark. Lang's a tracker. We'll follow 'em. We'll even be able to fly after them. Tomorrow. Patience will get 'em, Bin."

"C'mon. Let's take care of these folks. Huh?"

Bin 
Tuesday May 8th, 2007 2:10:36 PM

Again, Bin relaxes as he knows he's not alone in his thoughts and deeds, "Very well, I will pray for new spells to help capture, detain, or kill the orcs when we find them tomorrow, withour endangering the other women if possible."

With a look to Angus Bin smiles again, it has been a few days since anyone has seen him do that, "Do those on second watch get less rest then those on first?"

Bin has many spells left he could convert into healing, he will do so as needed, until everyone is healed to full, or he is out of spells.

Bin finally Beds down.

(OOC New spells in tomorrows post.)

Lang (AC 24; HP 109/111; Sunshine AC 23; HP 47/47) 
Tuesday May 8th, 2007 7:49:47 PM

Lang listens to the group discuss tactics for tomorrow.

"Bin we use some of our loot to run the orphanage. That is one way we give back to the community. This is at least the third group of evil doers that we have broken up so that they cannot continue to harm or harrass people. We broke up the Anvil Heart gang in the Floating City, an undead cult where the plantation is and now these guys."

"We'll get these half-orcs. It may not be tomorrow, but it will be soon. Unfortunately, the women and the dwarves are our priority now."

In the morning Lang will study for his 2 spells. He will take point with Syr for the travel back to the plantation.

Wynn 
Tuesday May 8th, 2007 8:23:25 PM

"Your fervour for justice is well appreciated Bin. The deeds of these villains are heinous indeed, but they are not our first concern. Long we have pursued the idea that the less fortunate deserve our help and attention. Justice may well earn second place in our hearts, but hope is our first cause. Besides, a thin line separates justice from vengeance, and the latter has claimed at least one of our group and led him down darkened paths. He walks with us no more."

Wynn hopes his words do not cause undue irritation to Bin, but the memory of Florin's descent haunts the bard to this day.

When the party is settled and the watches assigned, Wynn takes out his journal and begins to write the account of the giants cave and the freeing of the women. Memories of Angus and Xenia firing off spells and Lang single handedly occupying one of the giants from behind the wall of fire pour from his pen.



Belkior 
Tuesday May 8th, 2007 9:38:07 PM

The halfling cleric listens to the debate about pursuing the orcs and half-orcs. Belkior hears what his companions say to Bin, and then chimes in himself.

"Like Xenia, Land and Wynn said. We're simply not rushing in tonight. If the orcs are broken and retreating, then our first priority is caring for their victims. If the orcs are falling back to another position, perhaps to their real employer, then rushing in without preparation isn't a good idea."

"It's one of the hardest lessons to learn as a Healer and Paragon - you can't protect and heal others without regard for yourself."

Belkior motions towards the women and dwarfs. "We'll look after them, and then see about the orcs. And we'll do it prepared and careful, not rushing in blindly."

DM George 
Tuesday May 8th, 2007 9:52:01 PM

The night passes without incident as the group tries to calm Bin down from his thoughts of justice. Still he brings up a good point. Some of the treasure they have found must belong to the families and farmers around the orphanage. It is doubtful that all of it came from those sources because of the large size of the treasure but some most likely did.

The group starts to trudge down the hill once again, Xenia taking a long hard last look at the mirror she is leaving behind. She tested it last night and it must weigh 500 pounds. When the group gets to the burnt out longhouse they seem the flames have burned down during the night but it is still smoldering, sending smoke up into the skies.

As the group moves forward, Lang does notice a large set of tracks. Horse tracks...lots of horse tracks leading down the mountain and away to the east.

After several hours walk following the tracks (they are going the right way), Lang is able to determine that the horses break off into three seperate groups. The smallest group seems to be heading back towards civilization, while the others two evenly split groups, head north and south.

Angus 
Tuesday May 8th, 2007 11:50:53 PM

Just before turning his watch over to Sry and Lang, Angus comments to Bin "It is best for us spell users to get a continuous rest to recover our spells. At least I need eight solid hours in the rack, preferrably one that hold a deep feather bed and a warm and willing lass." Getting more reflective Angus adds "We will get the orcs and pay them back soon enough. Lets help those we can now and see what we can learn from the pawns."

On the trail, after Lang relates the spliting of the horsed orcs, Angus takes off his big leather travel hat and scratches his head. "It appears that our quarry still have a capable leader. Are the orcs stattering to throw us off the track or are they out to gather strenght or just going to report on their losses and hide out? Lang can you tell how many in each group? These large groups may now have to aggesivly forage now that they have no stronghold so everyone keep a sharp eye out."

Wynn  d20+7=25
Wednesday May 9th, 2007 7:40:08 AM

"Sorry love, the mirror will have to stay" Wynn consoles the rogue. "It's just to heavy, besides, with that back at the apartment Syr will constantly be checking his attire and we'll never get to adventure."

Wynn roves ahead as teh group makes their way back to the orphanage, keeping a sharp eye for the orcs or any other danger [Spot=25] When Lang discovers the tracks the bard pays special attention as the bugbear reads the signs. "I suggest we follow the tracks leading back to town. These will be the leaders reporting back to the guild. Lang, is there anyway to tell how far ahead they are?"

Xenia  d20+20=30 d20+15=23 d20+22=30 d20+12=17
Wednesday May 9th, 2007 10:13:45 AM

The girl rogue pouts. Her full dark lips take on a Very-Dissatisfied sort of shape. But, in the end, she herself sees no way to cart this truly enormous thing back along the forest trails all the way to Floating City. In fact, it's a wonder that those Giant Guys, even with their strength, were able to get it all this lonely way out here.

"Musta taken two of 'em. Or four even," she mutters. "And when it comes down to it ... " She narrows her eyes and plants both hands firmly upon her hips. " ... What those Giants got that makes them want a mirror anyway? If I looked like that, I mean, Eeewwww you know?"

As the party moves out, Xenia leaves Katrin and No Name Girl to the care of Belkior, Bin and Angus. Following Wynn's lead, she takes the opposite flank, shadowing his movements as she slips, near invisible through the woods. (Spot 30, Listen 23, Hide 30 accelerated, Move Silently 17 accelerated)

"Can't really even split up," she adds to Wynn's comment. "Lang's the only one who can follow these tracks. And I'm thinking that if they're on ponies, we aren't gonna catch 'em anyway. But ... if, like Wynn says, we follow this smaller group, which looks like it's going back to the city, we got a chance of catching the leaders. With them in hand, we can even maybe have them draw in the rest of any of their bands, not just these two groups we got here."

Bin (AC: 23/23 HP: 45/45) 
Wednesday May 9th, 2007 5:50:27 PM

Bin wakes up after a fitful sleep. He prays for his spells accordingly and right before all are ready to leave, Bin asks Xenia, "I know we did Detect Magic on the items we found, but I don't remember anyone doing it on that mirror you admire, is that correct?" (ooc: I found nothing in the history saying we had, but I may have missed it.)

Bin casts Detect Magic on the Mirror before they leave, if it had not been done before, just to be certain, then scans the area of the caves throughly, or until the spell expires, once more before leaving.

On the trail back, Bin continues the conversation with Angus, "Does second shift get less then eight hours rest?"

When the trail splits thrice, Bin curses the orc's for being smarter then he had thought. Knowing they are on horseback, while he is on foot does not make it any easier as well. "The only way we can catch them without similar mounts is magic, if someone has the means, perhaps we should split the group. Some taking our guests back to the orphanage, while others using the magic, catching up to the ones going back to civilization?"

His eyes trail off toward the other two groups that have slipped through their grasp, for now. " I have prepared divining spells if someone feels there is a reason or need? For instance, I could use my Divination to ask, if there would be any hostile encounters for the dwarfs and", then nodding to the women, he pays them some respect, which is likely foreign to them, "ladies, if they went to the orphanage by themselves. If the answer is no encounters that would be fatal, like livestock, or a farmer, we would not have to split the group and we could follow the ones heading toward civilization."

0- +Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, *Protection from Evil, *Enlarge, *Sanctuary, *Obscuring Mist
2- *Bull's Strength, **Hold Person, *Augury, *Resist Elements
3- *Dispel Magic, *Prayer, *Searing Light, *Speak with Dead, *Summon Monster III
4- *Air Walk, *Divine Power, *Summon Monster IV, Divination
(+-cast *-memorized)

DM George 
Wednesday May 9th, 2007 9:35:42 PM

OOC Sorry can't hold out on posting but the player posts from yesterday is rather dismal.

The detect magic on the mirror doesn't yield any positive results but Xenia does know that they are leaving a nice treasure behind. A mirror that large would bring a nice price.

As the group marches, (who is carrying the treasure chest or are you leaving it behind?) they throw questions at Lang on the enemy ahead, the ranger is to deep in concentration to bother answering. (Will need a track roll to answer some questions)

The group keeps moving and finally gets back to the original ambush site where the ogre mage was killed with so many of his friends. (ooc need intelligence rolls from everyone please. DC 13)

The bodies have ripened and many scavengers have worked on them so the place isn't very attractive right now.

Both pregnant ladies look at the bodies and turn pale. They seem to be glancing around and the smell drives the nameless one ...whose name you discover through conversation to be Lily to vomit her breakfast into the bushes.

Lily then looks up and asks, "Did you do this? Did you kill the 1/2 orcs too?"

Belkior  d20+2=15
Wednesday May 9th, 2007 10:22:14 PM

The halfling cleric keeps up with the party as they head back towards the orphanage. Someone mentioned the treasure chest, and Belkior is willing to carry it if it will fit into his HHHaversack. Otherwise, someone larger and stronger will have to do the carrying.

When they reach the clearing where the first battle was fought, something causes Belkior to scratch his head and search his memory.
Intelligence = 15

"Yes, I'm sorry that several being lost their lives here. It was a close fought thing, really, and no quarter was given."

Lang (AC 24; HP 109/111; Sunshine AC 23; HP 47/47)  d20+15=28 d20+15=22 d20+1=6
Wednesday May 9th, 2007 10:48:39 PM

Lang will carry the chest if need be. Along with anything else large that needs to be carried.

Lang paces out fron of the group. He keeps his eyes peeled for tracks (track 28/30). He will relate to the party any useful information that he finds.

At the battle site of the Ogres, Lang searches the area (track 22/24) to see if anyone else has been through the area. Somehting stirs his mind, but he cannot figure out what is doing it (int 6).

"No Lily, we only killed Ogres in this battle. We have not fought any half orcs."

Syr  d20+1=2 d20+6=18
Wednesday May 9th, 2007 11:23:59 PM

(Intelligence:blah)

Watching Bin with interest, he nods in agreement at the priest's plans but says nothing.

Thinking that he hears concern in Lily's voice (sense motive 18) "Did you know the orcs well? I know Angus made a friend with one in particular. " Turning to the sorceror, "Hey Angus, what was his name?"

Looking around the battle scene brings back memories, "Hey Xenia, that reminds me. Any chance of salvaging your broken staff?"



Angus  d20+2=18
Wednesday May 9th, 2007 11:49:40 PM

Angus looks up when Syr calls him "That bloke was Stomp. We hit it off well, although he did drink most of my wine. Will have to replenish my stocks when we get to the city."

Intel roll 18

Angus scans the battle sight and mumble after hearing Belikor talk of no quater given "It was a real close one."

After a brief rest, at least Angus professes the need to rest the ladies, he may have hidden motives too. "I think we should go to the orphanage first and then the city. That way we can check up on Kay, before heading to the city. The orc tail will be cold as they have horses."

Wynn  d20+3=22 d20+4=17
Thursday May 10th, 2007 7:41:16 AM

The bard does his best to shield the ladies from the carnage but to no avail. He recalls the battle vividly [Int=22] as well as the events that followed. While the others decide what to do, the bard scans the bodies for an signs that they have been tampered with, and foranything of value that they had not claimed at the time of the battle. [Search=17]

DM George Supplimental post 
Thursday May 10th, 2007 9:48:22 AM

Both Angus and Wynn realize that while the body of the ogre mage is still where he fell, his head is missing. Looks like someone cleanly cut it off.

Besides the normal ravages of time, critter and bug, the rest of the bodies look the same as you left them.

Xenia  d20+2=4
Thursday May 10th, 2007 10:36:52 AM


"Dunno, Syr." The slim dark rogue wears a frowny sort of look of distraction on her face. "I brought the pieces anyway, though. Maybe have them look at 'em in the Catacombs or sumpin."

She had thrown up too. That first time, out in the Crying Woods, after they had killed the witches. And she had cried. But now, death was not such a stranger.

"I, um ... " (Don't know what the INT roll is for, but failed with a 4.) "I ... I mean ... " Xenia sighs as she struggles with something within herself.

"Look, I think we need to follow the trail of the leaders, Angus." Her words come out more snappish than she had intended. "I mean, it's important to find out who they're working for, that's the point of this whole thing. Until then everyone we know is in danger!"

Then abruptly, Xenia whirls.

"I'm sorry, Lily. I'm sorry. So sorry. Katrin. Yeah. It's like Lang said. When we fought these guys all the half-orcs ran off. But ... But, I mean ... "

"Back in the woods I shot one down. There were, like, six or seven of them against me, and I didn't shoot to kill, I didn't expect them to kill down so quick. But one of them, he fell. The others ran off. I got down right away and kept him from bleeding out. But we had to follow the ones who were running away. And ... well ... we left him."

"Dunno whether he was your man." Xenia looks to both women. "Or if he wasn't. But he wasn't in no shape to care for himself. And we left him."

Bin (AC: 23/23 HP: 45/45) 
Thursday May 10th, 2007 12:05:19 PM

The Protector refuses to feel bad about killing these foes of the innocent. He looks to the women to ask them a question, "Did you actually see your parents take money for you? Did they give your parents an option? Or did they just tell you they bought you and that's the last you know?"

Bin totally agrees with Xenia, Bin wonders why Angus is so determined to stop following the smaller group. "Agreed, just because they are on horse back, does not mean they are traveling so far we can not catch up to them. I could do the Divination to ask if it is possible to catch up to them as we are?"

0- +Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, *Protection from Evil, *Enlarge, *Sanctuary, *Obscuring Mist
2- *Bull's Strength, **Hold Person, *Augury, *Resist Elements
3- *Dispel Magic, *Prayer, *Searing Light, *Speak with Dead, *Summon Monster III
4- *Air Walk, *Divine Power, *Summon Monster IV, Divination
(+-cast *-memorized

Wynn 
Thursday May 10th, 2007 10:18:25 PM

Wynn looks down at the ogre mages body in disgust. "Why would anyone go to this trouble?" he asks Angus and Belkior as he points at the headless corpse. "Is there some magical reason to remove a head, or do they just want to ensure their anonymity."

DM George 
Thursday May 10th, 2007 11:00:58 PM

The group surveys the damage of the last battle when Xenia confesses to possibly killing one of the ladies husband. Both look at her and start shaking their heads. Lily steps up and grabs her Xenia's hand and holds it to her cheek. "Both of our "men" were killed on a patrol about a week ago. I don't think you were responsible but even if you were, I would understand. The group we were with were evil. We both know that. We were just trying to make the best of a bad situation."

Katrin, looks at Bin and says, "Yes my parents sold me. I have a lot of younger brother and sisters and my parents knew they could feed them with my price. It is horrible I know but when your children are crying with hunger, you do what you have to do. You have forgotten what it is like. You all are so powerful and rich. You have magic and gold to spare. Not everyone is a lucky as you are."

The group heads out towards the orphanage with their charges in tow. Some still debate this course, not liking leaving evil out there but others are satisfied that they have thwarted it enough for now.

You march through the day and night starts to fall. It is obvious that your new friends are exhausted. The women from their pregnancy and the dwarves from their mistreatment and recent malnutrition.

You figure to make the orphanage tomorrow around noon.

Angus 
Thursday May 10th, 2007 11:49:38 PM

Angus looks at Xenia and Bin "It is a hard choice we have to make. We have responsibilities to five new souls. How will they take the next fireball that heads our way. We have to get the innocents to safety. I still want to track the trail of the supposed leaders to the city. How well will Lang be able to track once we get to the Plateau City. We can pick up the trail after dropping off the ladies. Our new Dwarven friends need our secort back to the City."

Angus sighs before continuing "Remember we have to check on Kay and see if there is any work on Buckle. This is a big puzzle and we need all of the pieces. Once we drop of the dwarves in the city we can use our City skills to see what we can find out about a group of orcs and half orcs that entered the city. They may not keep a low profile. Also, maybe they will let down their guard as they feel safe from pursuit. Again it is a hard choice. "

Angus rubs his neck "Do you want to split the group? Xenia, Bin and Lang to follow the trail to the city and see what they can see, all while the rest of us drop off the women and get information on Buckle. We can meet in the city in two days time. What does everyone say to this plan? I would rather keep the group together and go to the orphanage and then the city."

Angus waits for responses.

Bin 
Thursday May 10th, 2007 11:51:29 PM

ooc: I'm sorry, but I am rather frustrated by the fact there was no further discussion, nor did Bin have the option to cast his Divination in regard to us following the others toward civilization or if the coast was clear for the rescued to proceed on their own.

Bin is your character. You are playing him the way you feel you should and that is fine. I have noticed that in this enviroment, not everyone reads everyone's elses posts carefully or forget what they said during the day. If you want to cast your augury, go for it. You don't need anyones permission. DM George



Belkior 
Friday May 11th, 2007 7:21:42 AM

The halfling cleric tends to the women and dwarfs once the party has stopped for the night. Belkior has some empathy for how they may be feeling.

After he has completed ministering to the injured, Belkior will move over to where Bin has been working on his equipment.

"Bin, we all know how you feel about pursuing the evildoers. Once we get the dwarfs and the women to a safe place, we can pursue them. Or, if you wish, you can cast your Divination spell and ask for guidance from Domi. But be prepared for an answer that you don't anticipate."

When Angus suggests splitting the group, Belkior shakes his head. The halfling cleric never likes letting any member of the group to get beyond reach of his healing and protective spells.

Xenia 
Friday May 11th, 2007 11:28:55 AM


"tanks ... " Subdued still, guilt weighing within her like bilge ballast in the hold of ship, Xenia figets. Then she throws her arms about both women. "Thanks!"

"ooooh ... "

She hugs them both strong, with a passion born of relief.

"Girls gotta stick together, huh? We'll make sure you're cared for. That's what we do."

+++++++++++++++++

"Well yeah, Angus. I mean, either me and Lang or Lang and Wynn. Lang for tracking through the woods and me or Wynn for trying to follow where they go if they go into Plateau City. I mean, the longer you let a trail sit the harder it would get to follow, doncha think?"

Leastwise that's what she had said back at the Big Ogre Battle Clearing. But things being what they are, time slips by, nothing gets decided, and pretty soon they're past the point where the trails are and they'd have to go all the way back to pick it up. And maybe they should. But ...

"Hey, Bin," Xenia says across the campfire. "if you can still do your Divinity Nation thing, whyn'tcha ask Domi if he can tell us where that smaller group went, huh?"You figure to make the orphanage tomorrow around noon.

Syr 
Friday May 11th, 2007 8:50:15 PM

Syr shrugs at Angus, "Nothing good ever happens splitting up, I was happy our little scouting missions didn't end in tragedy. Why push our luck?"

Wynn 
Friday May 11th, 2007 9:36:46 PM

Wynn remains conflicted. Clearly the two women need their assistance to get back to safety, and later to reknit their lives back together. At the same time, the bard realizes that if they are to put an end to the extortion, they will have to find out who in the city is behind it...and then there is the matter of the severed head.

"Bin, just what does this divination of yours tell us? Can you find out who removed the ogre mages head? Will you know the whereabouts of those who conspire in Plateau City? Perhaps you should give this a try."

Lang (AC 24; HP 109/111; Sunshine AC 23; HP 47/47)  d20+15=34
Friday May 11th, 2007 10:05:04 PM

Lang continues on point with Syr. He tries to pick up any tracks along the way (track 34/36).

He is glad to be close to the new orphanage. Hopefully there hasn't been any more trouble since they left.

DM George 
Friday May 11th, 2007 10:21:02 PM

The night passes without incident and the sun rises on a grey day. Clouds are rolling in and it looks like it might rain. The group continues on its way, and makes good time to the orphanage arriving right around lunch time.

As they travel down the path, they can see the children doing chores, working in the fields and romping around the house. Kay comes out on the porch and holds her hand to her eyes shading them from the sun. She calls something into the house and Buckle walks out and puts his arm around her waist and waits for the group to get closer.

When the children see the Crimson Shields, they in mass abandon their duties and rush forward surrounding the shield members and the new friends. Angus is swarmed with kids holding up their hands looking for the treats he always brings.

Kay and Buckle come to the rescue and shoo the children away. Kay looks on with an anxious face awaiting their news.

Bin if you want to cast your divinitation, I will make an amendment post giving you an answer.

OOC..I am traveling next week and believe I will have internet access, but if I don't Nellie please fill the breech. If I do, I might be posting at some strange times so please try and get your posts in early.

Experience points awarded for the last module! Everyone gets 9000 xps. This might seem a little heavy but it looks like a while since you have gotten some so making up for lost time. If you have nominations for hero points, lets hear them. If your character goes up a level, please update your character sheets.

Angus  d4=4
Saturday May 12th, 2007 9:56:18 AM

Angus is very glad the group came to the general realization that it is best not to split up and to go to the orphanage first.

Angus is glad to see both Kay and Buckle. After a quick hug with Kay, Angus asks Buckle "So where have you been hiding? I thought you were missing?" Angus turns to Kay "We may have found you some help. Two wayward souls that need a new start on life." Angus points to the two ladies with his eyes.

"I do not think that you or your neighbors will be experiencing any troubles any time soon, but we have further mystries to investigate as some of our quarry escaped, but not the leaders. I will let Wynn tell the tale as he is so good at it. We will only be staying overnight as we have have to get our new dwarven friends back to their families in Plateau City."

Angus wills spend an hour with the kids and then off to contemplate new spells.

----------------------------------

ooc: Hit points for next level 4+1 = 5 Angus is approaching tank status with 43 hit points (a 4th level fighter tank)

I vote a hero point for Wynn and Xenia

BIn 
Saturday May 12th, 2007 10:37:46 AM

Travels on quietly as they continue.

Bin would have offered to take the rescued back by himself while the others pursued, but he wasn't able to get it out in time.

The new day looks like Bin feels, although seeing smiling children does warm his heart a tad.

(OOC) Out of town right now, so I won't be able to look at Bin's character shhet until I get home Monday night. Hopefully, I can post in the morning.

As far as people not reading others posts, it's a shame, but I understand. I try very hard to utilize others info in my posts, but even I miss things.

No big deal.

Xenia 
Sunday May 13th, 2007 11:26:10 AM


"Kay!" Xenia throws her skinny arms around the human woman. "Hey, Buckle." The girl rogue flashes a special sort of grin at the couple who got together in and amid the planty horror that had engulfed Floating City during the rise of the Feye King. "We brought some folks to see the place."

"This is Katrin and this is Lily. We rescued them from the band that was hitting the folks 'round here for Protection. As you can see, they're sorta in a family way." She looks Kay in the eyes with that They've-Got-Their-Own-Story-To-Tell sort of look that girls share with girls. "And this is Kay and Buckle. They run this plantation here with the kids from the orphanage out of Floating City."

"Think you could use a couple more hands around here, Kay? I mean to help with chores? And ... with the kids?"

"Final say is up to Kay. Um, and Buckle too," Xenia says to the two former Prisoner-Brides. "And you're still welcome to come work housekeeping at our place in Floating City. But, you gotta know. Syr and Angus are right. Sometimes folks work up a grudge against us, and it's not always safe to be, like, right in our house, if you know what I mean. But it's up to you. We got this place, out here. Country living. Or we got a place in Floating City. Merchant Level. City life."

+++++++++++++++++++++++++++

"Rhro-rhro rhro-rhro rhro! Who's coming inta my cave? I'm gonna throw a rock at you. Yah!"

"Flame you! Take that!"

"I'm gonna put up a Stone Wall to block 'em out!"

*sha*sha*sha*sha*sha* Without saying nothing, the little stick man cuts with two swords at the big floppy bunny doll.

And so, Xenia plays with little blond Kyria and some of the smaller kids for part of the afternoon. They re-enact the battle of the Giant Cave.

With some differences.

++++++++++++++++++++++++++++

"Hey, Bin ... " the rogue asks later. "Can you do that divination thing a lot? I mean, you could be askin' lots and lots and lots of questions. Like, you know, 'What's the Big Boss' name?' 'What's the Big Boss' Address?' 'How big is their operation?'"

"Hey, here's one. Ask Domi if those orcs are gonna be bothering anyone again. Maybe even ask him when and where. That'll tell us right where we have to go and how much time we have, yeah?"

+++++++++++++++++++++++++++++

OoC: I'd vote one Hero Point to Belkior as well. Taking the AoO to get where he was needed to heal fits the definition: An act of self sacrifice that, in the end, worked.

Lang & Sunshine 
Sunday May 13th, 2007 9:47:17 PM

Lang & Sunshine are both glad to be back with the children on the plantation. Sunshine when he sees the children running towards them, looks at Lang with his tail wagging a mile a minute. Lang smiles and tells Sunshine to go to them. Sunshine runs to the kids, licking as many faces as he can.

Lang is also happy that it appears that nobody has pestered the orphanage since they left. Perhaps the kids can have some peace now.

"Yeah Bin see if you can find out if the half-orcs are still around. Then we can track them down and persaude them to stop picking on the defenseless."



Wynn 
Monday May 14th, 2007 9:14:13 AM

The bard is subdued, and a little withdrawn as the group arrive at the orphanage. The condition of the two abandoned women reminds him of a vision...or was it a dream?

Back in Floating City, after indicating his choice for the Fey King, he had seen what his life might be like...his children. But when he had looked to Xenia for validation, the thin girl had doubled over holding her middle. For a moment, her lip had trembled, then her green eyes had turned to steel. But she loved him, didn't she?

How would the unfortunate Lily and Katrin react once their babies were born? Their babies conceived in such dubious circumstances? And with orcish blood in their veins?

Wynn decides to check out the little brook fed pond. It had been cool there, and quiet...


Bin 
Monday May 14th, 2007 11:07:14 AM

In answer to Xenia's question, "I am not powerful enough to get specific answers to questions, as of yet. I can cast a Divination in regard to how a specific course of action may turn out, however. For instance, if I wanted to walk up and touch a bull, I could cast the spell and ask, Will the bull be aggressive if I walk up to it and pet it. I may get a reply like, Expect it to run unless cornered, or something like that. As for them bothering others, I don't need to cast a spell to tell you they are set in their ways of easy living, so yes, they will, somewhere."

Bin gets out his materials for the spell and casts, "Great Domi, please inform us of our possible outcome if we went back to successfully retrack the foes heading toward civilization?"

ooc: I agree with all nominations for hero points. Sorry, I have to catch a flight soon and won't be in till very late.



Belkior 
Monday May 14th, 2007 9:23:23 PM

The halfling cleric watches as the women and the dwarfs are welcomed to the orphanage. And, like he always does, Belkior looks to the health of the people there. Mind you, he's pleasantly surprised by how well the children are doing here in the country. Fresh air, exercise and good food seem to be doing wonders for them. In fact, this might be a good place for the two women. On the other hand, they might prefer the anonymity of the City.

"Katrin ... Lily, like Xenia said, maybe you could stay here. I'm sure that Kay and Buckle could use a hand and, well, it's not too difficult to get into Plateau City. But you're going to have to think about what will be best for both yourselves and your child."



Syr 
Monday May 14th, 2007 9:27:38 PM

Diving into the nearest bundle of kids, he begins wrestling and tickling all available bodies. After exhausting himself and several others he moves outside to the porch for a breather.

Looking out at the barn, he sees several loose slats and moves to fix them. Finding the hammer and nails, he spends the remainder of daylight patching and mending the sides of the building. The smile on his face is the only sign showing his contentment with the mindless task.

DM George 
Monday May 14th, 2007 10:14:11 PM

The group settles in at the orphanage and seems to enjoy the peace of it. Both Katrin and Lily seem happy with the surroundings but seem nervous at the same time. After a tour of the facility, Lily asks Kay if they accept orcish children at the home. If they do, she will be glad to stay. Katrin chimes in, "I would also like to stay here. This seems like a wonderful place to raise children but I can only stay if my child isn't discriminated against."

Kay looks at both woman and says, "I will treat you and yours the same as all the others and I will try to shield them from the Wold but children can be cruel to different people. There are a lot of children here. You are always welcome as long as you want to stay. We can surely use the help."

Bin casts his spell and finds himself whirled away. He isn't sure if it is his entire body or just his mind or maybe his soul but he is walking in a grey mist but he doesn know that this isn't normal. A voice enters his mind and
Bin feels incredible love and excitment at the same time. He knows that he has never communicated so closely his God before. YOUR PREY IS DISORGANIZED AND RENDERED INEFFECTIVE. CEASE YOUR WORRIES ON THAT FRONT. PREPARE YOURSELF AND YOUR FLOCK FOR A TEST.

Bin finds himself back to where he was but he is exhausted. He feels like he just ran ten miles.

Rolecall 
Monday May 14th, 2007 11:22:18 PM

Syr OOXXX
Belkior XOXXX
Bin XXXXX
Wynn XXXXX
Lang XOXXX
Xenia XXXXX
Angus XXXXX

Angus 
Monday May 14th, 2007 11:54:53 PM

Angus is glad the Kay has accepted the ladies and that is one less concern for the Crimson Shields.

Angus looks at the dwarves "Tomorrow morning, lets see if we can get you back home. I need to stop by the library once we are in Plateau City. We also need to see if can find those that escaped us. We can see who may have run across them. I bet they leave an easy trail to follow."

After Bin's vision, Angus will add "That was interesting. What do you think it means?"

Xenia 
Tuesday May 15th, 2007 9:37:08 AM


"There, you see." The girl rogue puts an arm each around the two pregnant women, whispering close. "Din I tell you they were good people? I mean, they accepted me right off, and look at what I am." With a finger she touches the dark skin of her cheek to bring emphasis to her drow heritage.

From the corner of her eye, the rogue spots her guy as he wanders down to the Mill Pond. He's got that I'm-Thinking-Deep-Sorta-Something-Thoughts kind of look on his face. It looks a little like the Writing-Stories Face, but it's got this sort of feeling of worry and care about it.

Maybe tonight they could get a room to themselves. She'll wear that nice frilly underwear he bought for her. And maybe she could take his mind off of whatever is making him think those deep deep thoughts.

Wynn 
Tuesday May 15th, 2007 10:32:02 AM

Down by the pond, Wynn strips, laying his clothes in a neat pile next to his pack and other gear. The water is cool, like he remembered it, and refreshing against his skin. The half-elf wades out to a deeper section and sinks under the surface. There is a slight moment of discomfort, and then the mutations effected by the druid magic make it possible for him to draw oxygen from the water.

After a while the bard returns to his gear, changing into a clean shirt, and breeches. Finding a shady spot he inventories his gear, as his mind reviews recent events. The orphanage appears to be safe...for now. Lily and Katrin are okay, and seem happy enough. The Crimson Shields seem marked for distinction. The cryptic words of the mysterious stranger echo in his mind, "a time of testing is coming and it could mean the end of all of you if you aren't strong enough."

Satisfied that his gear is in order, the bard takes a moment to jot some notes in his journal. Closing the book with a sigh, he moves to climb the gentle embankment and join the Crimson Shields at the orphange.

"A time of testing is coming..."

What does it mean for the Crimson Shields? What does it mean for him?



Bin 
Tuesday May 15th, 2007 1:22:12 PM

The protector feels like a babe, swaddled in linen and is being rocked to sleep during the course of the conversation. Ecstacy etched upon his face as the glory of his deity pours over him like a mighty waterfall on a insignificant little rock.

Then it fades and Bin realizes his plight. He falls to the ground in a hot sweat, legs trembling. Dry heaves snap at his abdomen as he attempts to keep down what little content he is able to ingest in the day. His robes and armor wet with perspiration. After a few minutes of heavy breathing while attempting to stand, he decides to just sit on the ground for awhile, wearing a grin from ear to ear, as if he just beat a cheetah in foot race. "I love my job."

After telling the group what the reply was, he decides that Domi will take care of those scum bags sooner or later himself, although Bin does feel like he let evil slip through his grasp, he decides, If Domi doesn't care if they escape, then why should he.

After his rest and as soon as everyone is refreshed enough, Bin goes into a new topic. "I would like to suggest that we summon a community meeting and find out how much loss the people of this area have endured and return it to them, then we take what is left and go to the Catacombs. When this test arrives, that Domi speaks of, we do not want to fail."

Lang & Sunshine  d20+7=21
Tuesday May 15th, 2007 8:11:04 PM

Lang ponders the cryptic message that Bin related to the Shields. A test for them. Hopefully they will be ready.

The battles had there good moments where, but there were also a few times when all was almost lost. A little more organization and discipline is all they need during combat.

Lang pokes around the trees on the farm. If he finds a branch he likes he will prune it off the tree and start to fashion himself a new bow, using his Bugbear strength.

Craft 21

Belkior 
Tuesday May 15th, 2007 9:59:19 PM

The halfling cleric tends to his companions and the inhabitants of the orphanage farm. Upon hearing the results of Bin's divination, Belkior nods in agreement to the idea of returning what they can to the victims of the bandits.

"Buckle, how well do you know the neighbours? Is there a local meeting place or something like that where we can get people together to discuss this?"

They probably can't do anything about the livestock that went into the bellies of the bandits, but those who lost cash or coin might have some of their losses returned. Then Belkior thinks of something else.

"Actually, Buckle, is there a local leader or government? I mean, they probably already have a list of who lost goods or money to the bandits. Could they be trusted to handle the disbursement of the money?"

OOC - How much downtime is likely to occur between the modules? A halfling who can craft items is wondering.

DM George 
Tuesday May 15th, 2007 11:06:06 PM

The day wears on and the group enjoys the company of the kids, Kay and Buckle and their new 5 friends. The ladies are given a tour of the plantation and shown where they can hang their hats.

Buckle pulls Syr aside and says, "I have heard that you have started a construction business. We are starting to get a little cramped here already. This plantation house was meant to lodge a large family but we have 47 kids and now 4 adults. We need more outbuildings, living quarters and maybe a school. Can you help?

Buckle answers Belkior and says, "Actually I am not positive how many families were effected. I was trying to track them myself when you first arrived and form some kind of militia. Most of the farms around here were hit but each one was different. I would think about 1000 gps would cover the losses. I would be glad to distribute it to them if you want. You could do it but they are very shy around armed groups right now...I am sure once they hear about how you solved the problem and are giving the money back, they will sing your names in song."

The night comes on quickly and after a simple but good meal, the orphange seems to settle down. Morning arrives and the day is glorious. Not a cloud in the sky and the children gather for breakfast at dawn.

OOC This module is basically done. I still need to get character sheets for people going up. I figure most everyone has risen in level. I should finish up the next module and get it off to Jerry by the weekend. Hope he gets it back quickly.

Figure we will have some down time during that where you can pursue some individual projects. Start with two weeks (game time) and I will inform you from there. Remember where you are now. Doubt many of you have the proper tools with you to do much.


Angus 
Wednesday May 16th, 2007 12:12:18 AM

ooc: George, what is the total money haul from the giants??

I will get you the updated character sheet this weekend as I am curently in CA.

------------------------------------

The next morning, Angus get up and goes to his new dwarf friends "Ready to go to Plateau city? Who wants to go to the city with us?"

Xenia 
Wednesday May 16th, 2007 8:44:19 AM

Night comes and the dark girl rogue learns a lesson about living in and amongst children: There is no such thing as a private room.

"I been thinking, Kay ... " The next day, Xenia pulls the human woman aside. "You know, if you and Buckle want to go into Plateau City with Angus and the rest of them, some of us could stay here with the kids. Hold down the fort. You could get some shopping done. Get a room at an inn for the night. Maybe, um, like, have some Private Time, if you know what I mean?"

... a test ...

Off and on the rogue ponders the stuff Bin pulled out of his divination, and the question keeps returning ... Why? Why's a god interested in them? And what's the test for? Knowing Domi it's likely gonna be a test about hitting something and putting it down. But why? What's behind it all? What's the point?

Syr  d20=18 d20=4 d20=16
Wednesday May 16th, 2007 11:57:50 AM

Hearing Buckle's request the elf nods enthusiastically, "Of Course! As soon as I get back to Floating City, I will send a work crew right over. I hadn't realized you were up to 47 kids. With so few adults, do we need to start looking at geting you more help on that front?"

Wynn 
Wednesday May 16th, 2007 4:17:32 PM

Back at the manor house, Wynn tries to be useful. The half elf is subdued and avoids the children, if that is possible...

After the simple meal, he heads for the stable block and to the loft, where the vampires had been. It would be safe now that the creatures were routed and the place had been purified by Belkior. Instead of writing, the bard reviews his journal, and thinks over all that has happened since he took up the dwarf's quest.

Wynn resolves to continue the work the group has started, and do whatever it takes to deserve the praise and recognition that is being heaped upon the party. The adventuring life suited him, but it was dangerous work, fraught with horrors that hardened the heart. His thoughts move to the half-drow whom he had grown to cherish more than life itself...

If Xenia joins him, he keeps his thoughts to himself...his behavour strangely rough and awkward.

In the morning he misses Xenia's cue, and volunteers to go with Angus, to Plateau City.




Bin 
Wednesday May 16th, 2007 4:22:56 PM

This area is Bin's true turf. He remembers fondly his first days as a true priest, ministering to this area for what little experience he can gather. The worst problems he dealt with in those times, were angry bees or a stray bull out of the pin tearing up a garden. Times have changed it seems and for the worse. Perhaps that is why the Protector took it so personel that his flock in this area was abused. He wonders if he could have changed things if he hadn't left. If only he didn't ask for more excitement and challenges, he could have stopped what had occured here. He dwells on the past as well as thinks of the future.

The Protector spends some time in the community over the next couple of days. He used to minister to a little old lady in these parts a while back, he would like to check in with her to see how badly abused she was, compared to others. Perhaps he can get her famous cherry pie recipe from her this trip.

He also sets up a make shift meeting spot so any who would like to hear a sermon will be able to.

Out of his previous funds, Bin donates one thousand gold pieces to the area, judicially, to get livestock back to those that lost them and for repairs that may be needed to properties that couldn't be repaired due to the extortion.

If not preaching, he will recieve the sick or wounded to be helped. If they can not travel, he will go to them.

Lang & Sunshine 
Wednesday May 16th, 2007 9:42:18 PM

Lang realizes that crafting a bow to utilize his enhanced strength is outside his crafting skill. He sighs as he knows he will have to spend the money to have a better bow.

"Angus, I am up for a trip to the city. I would like to visit the catacombs and purchase a few items. Does anyone have a tally of our share after deducting the farmers share?"

Belkior 
Wednesday May 16th, 2007 9:49:26 PM

The halfling cleric holds a hand out when Bin offers to pay from his own funds.

"That's a noble gesture, Bin. But let's see what we can recover from the bandits first. And, if that doesn't cover all of it, I'm sure that others can help make the total amount," Belkior continues.

Belkior wakes before the dawn and goes outside to seek a quiet place for his morning devotions. Belkior finds spot to pray to Alemi near the pond, much cleaner and more appealing since Buckle and the children have been working the farm.

After he finishes his devotions, Belkior returns to the farmhouse for breakfast. He doesn't join those going to Plateau City, instead staying to help Buckle with dispersing the funds. He knows that Buckle said that the neighbours might be cautious around armed men but, well, Belkior is easily identifiable as a Paragon of Alemi.

OOC - Character sheet coming, showing the level up. If time, cash and availability permits Belkior will make some items and I'll send a revised character sheet after that.

DM George 
Wednesday May 16th, 2007 10:37:54 PM

Kaye throws her arms around Xenia and gives her a huge hug. "Yes, I would love that! We haven't had to much time together recently and I think it is starting to strain things. If you would stay, I could get some special shopping done." She gives Xenia a wink.

Bin starts wandering the country side talking to the farmers and other families in the area, donating his time, money and spirituality to them. They all seem to be very grateful and many ask about Domi and what his teachings are. They occassionally get a visit from different priests from the city but don't have a church of their own to pray at.

While Bin seems to travel on his own, Belkior decides to travel with Buckle to see some of the hardest hit farms and also spreads the wealth and goodwill. Buckle is willing to help out but seems to get called away for a town trip with Kay so Belkior will have to make do with directions after the first day.

When Syr asks Buckle if they need more help, does agree that it is tough to work the farm with just children and the limited help they have. More adult men or couples would be good but lodging will then become even more important.

Wynn, Angus, Lang and Syr all decide to make the journey to the Plateau City while Xenia basically stays behind with Katrin and Lily.
The three dwarves also make the journey.



Angus  d20+17=27 d20+17=24
Wednesday May 16th, 2007 11:55:20 PM

As always, Angus is glad for travel companions on the trip to Plateau City. ANgus goes to drop off the dwarves and bids them a less eventful life, given their recent experiences with the giants. "Be well. If after you meet up with your kin you want to go to dinner later in the week, I am available. I am always looking for new eating establishments to try and to practice my dwarvish."

Angus will also attempt to catch up with any of the Plateau City gang, especially Mira. Angus will check all the local haunts that the group showed the Crimson Shields.

Angus will also go to the library to do some research on a few spells.

Learn Summon Monster V: 27
Give up Angus laughter and learn resist Energy: 24

Xenia  d20+9=13
Thursday May 17th, 2007 10:18:57 AM


"Bye!" Xenia waves from the porch after having given Wynn a parting kiss. Not even out of sight and she's missing him already. Or are those pangs of regret at missing out on the trip to Plateau City? A *SHOPPING* trip, no less!!!

"Bye ... " The dark-skinned girl sighs as the others walk off into the distance.

"Well. I guess that means we're in charge here, huh? We all got chores to do, right? Don't think you can be getting out of those just because it's Auntie Xenia here now instead of Kaye."

"Might be Bin and Belkie will be coming back for lunch. Maybe not. Be that or not," Xenia says, gathering Katrin and Lily together, "lets see what they got in the kitchen and put together some sort of plan for noon time and evening meals."

For mid-morning break, the rogue pulls her hair back into the ponytail she hasn't worn for several weeks and hauls a bucket out to the kids. Full of water mixed with a little sugar and some squeezed fruit juices, the heavy bucket sloshes some, spilling a bit to the ground here and there. (Balance 13)

"You guys know what orcs are?" she asks the collective kidlings as they gather around for break and treat. "Orcs and half-orcs?"

"Yup. They're strong. And they're mean. Yup, that's right, Damon, they can be Evil too. But not always. Orcs can be good too. Especially the half-orcs. And it's 'cause they're strong and they're really good fighters, that it's good to have them as friends. Yup. I bet they could be good friends too."

Sitting in the shade during the morning break, Xenia talks to the children of orcs and half-orcs.

Bin 
Thursday May 17th, 2007 5:45:44 PM

The Catacombs are definitely on his list of things to do. The money he spent on his trip a small tithe as it were to his God. When people speak of a church he informs them, "To Domi, a cathedral or a barn is just shelter from the wind and cold. Praise him in small groups or in large, on a hillside or a forest and that is a church to Domi."

Bin travels for a few days, maybe a week, roaming the country side as he needs. He heads back to the orphanage after that to see who is left and he makes plans to head to the city to meet up with his friends and drink a few pints.



Syr 
Thursday May 17th, 2007 7:42:58 PM

Syr joins the others on the trip. Once at City, he takes a moment to duck into the Catacombs. After taking care of that business, he heads immediately to the teleporter.

Moving quickly in Floating City, he speeds down quickly to the wharf for a stop by Shield Construction. With a quick peck of hello for Dotta, he gives terse instructions for the modifications to the farm. Next he gives the books a quick glance before dashing off to rejoin the others.

Belkior 
Thursday May 17th, 2007 10:09:06 PM

The halfling cleric tends to the orphans, the the women and the people nearby. After doing that, he makes the rounds using the directions provided by Buckle. Hopefully everything goes well.



DM George 
Thursday May 17th, 2007 11:30:16 PM

Several days pass as individual members of the Crimson Shields pursue their various agendas. Both Bin and Belkior feel they have accomplished a lot of good in he community and their good works are very much appreciated as both the gold and their God's word is spread.

Xenia preaches to the orphans to be toleratant of all races and spends a great amount of time in the kitchen cleaning dishes. Kay and Buckle both come back the next day with happy grins on their faces looking refreshed and recharged.

Syr speeds through the Plateau City to the teleport gate and on to the Floating City after payinng his 5 gps toll. He arranges for crews to head to the Plateau City and on to the farm but realizes that he will have to bump some paying customers to do this. Still the books look good so far.

Angus hits the library and does he work getting rid of his Angus Laughter?.

The whole group meets in the Plateau City after a week and discusses what is to come next.

Angus 
Friday May 18th, 2007 12:04:52 AM

Angus again looks for the Plateau City gang before going back to the orphanage.

-------------------------

OOC: How much money is the group splitting?

Syr  d100=50 d20+21=32 d20+21=32 d20+21=39
Friday May 18th, 2007 12:11:14 AM

Realizing that he has to move a few customers, the elf takes the time to personally visit them and explain the delay. Playing on their heart strings he emphasizes the plight of the orphans and their cramped living conditions.

Once back with the others, he stands nervously and reports, "Guys, Shield Construction is doing well. Not as well as when I spend time there but good nonetheless. Everyone's share from the last three weeks is 20, 20, and 48 gps. I know it's not much but at least we are still in the red. Since I have alot more invested in it than you guys, I was going to donate my profits to the kids on the farm to add another bunkhouse."

Wynn  d20+13=32
Friday May 18th, 2007 12:35:28 AM

Wynn explores the delights of Plateau City during his visit. He takes a plain room in the same inn as his companions, but makes his own way through the city. A trip to a reputable bath house for a proper trim and a professional shave is first on the agenda. Next his clothes are sent off for cleaning and repair. What is beyond repair is replaced.

The bard explores the shops and markets during the day, and various taverns at night. Most of the time, he sits by himself, soaking in the lore from the story tellers and bards performing in the various establishments. Sometimes he is accompanied by one or more of the Crimson Shields. One night he manages tickets for a performance at the Mask Theatre in the Rogue Quarter.

Always, his ears are alert to news and information (Gather Information=32) which he shares with his companions, back at the inn.

Bin 
Friday May 18th, 2007 11:38:27 AM

Once Bin returns to town, he will report in with the local area church to inform them of the latest occurance.

He enjoys the cith before heading back to his new city which he now calls home.

ooc: We still don't have a figure to split up as treasure yet, do we?

Xenia  d20+7=18
Friday May 18th, 2007 11:38:30 AM

Morning of the fourth day. Xenia stands on the porch again. This time, she herself is dressed and kitted for travel.

"Bye. Be good. I'll miss you too." The rogue steps backwards, waving to the throng of well wishers as she departs. The walk into Plateau City is full of melancholy thoughts of parting. And time, the walk is filled with plenty of time.

Now, how to find the rest of the guys? That is the question. Maybe they shown up at Sampson. That's where the Plateau City guys hang out. Even if the Shields aren't there, she can catch up with Mira and maybe do some shopping or sight seeing. (Gather Info 18 to find the Shields) Wandering the streets in the early evening, Xenia stops at a little shop and buys a cucumber samwich. In the plaza, beneath the spires of the Cathedral of Light, she eats her light meal while watching the sun go down.

"That's fine with me, Syr." From beside Wynn, Xenia answers in a voice distracted by thought. "I think they could use more rooms out there. For teachers. The bigger kids. And stuff ... "

"You know, I been thinking 'bout what Bin said about a Test coming. I mean, if that comes from a god that's gotta be pretty serious. Right? I mean, shouldn't we, like, try to find out more about it? 'Specially as we're in Plateau City now. We got the big temples here. We can maybe, you know, like, find a priest guy who could maybe tell us more about it, or talk to Domi or Alemi more direct, or sump'in like that."

"Whaddya think?"

Belkior 
Friday May 18th, 2007 10:32:20 PM

When Syr returns with the construction crews, the halfling cleric joins the elf in donating his earnings to Buckle and Kay. Belkior has no immediate need for the cash, and this will probably bring a greater long term return to Floating City and the Wold.

The walk back to Plateau City is uneventful. So much so, that Belkior wonders how such a tranquil countryside exists only a teleportal away from the wilds surrounding Floating City.

After they pass through the gates and meet up with the others, Belkior will hear Xenia's question about seeking divine guidance. He'll nod in agreement.

"It's an idea, Xenia. I can see if an elder at the Cathedral of Light is willing or able to do such a thing. Anyone want to go with me?"

After some shopping, Belkior will go to the Cathedral of Light and request an audience with an elder priest of Alemi.

OOC - Is someone going to have to go back through the posts for the loot list, or can George or Nellie provide it?

Where to next?


DM George 
Saturday May 19th, 2007 11:37:39 AM

Syr comes back with his construction crew and donates his time and money to get the accomidations better at the Plantation/Orhpanage. His construction boss sits down with Buckle, Kaye, Katrin, and Lilly and start drawing out plans for the needed work and buildings. After several hours the scope of the needed work is decided upon and the supervisor (Syr Do you have names for these people? Don't want to just make them up if you do.) tells you with the current crew of 6 man, he will be there for about 5 months. They are going to build 3 cottages, 1 barracks type building and several storage sheds for supplies and add on an outdoor kitchen to help with the food production. The cost of the project will come in around 3,000 gps for materials, labor and supplies for the work force.

That could be cut down to 2,000 if we lumber surrounding trees to help make planks but that will extend the time out to 7 months.

(Syr you need to cut you weekly profits in half during this period since half your work force is here...doing not profit stuff.)

Angus searches around but isn't able to locate any of his Plateau City friends. Still he enjoys his time at the library doing his research.

On the 5th day, the group mostly track each other down and met at the Samson. They all seem refreshed and ready to move on. They discuss if they want to go to the temples and check out this possible test.

OOC LOOT!!!

From the meadow battle you got a Staff of Fire! OH yeah, you leat a giant chop in in half....never mind
You also received 359 gps, 75 pps and two rubies worth 100 gps each. You looted 2 potions from the ogre mage

From the 1/2 orc leader you stole his magic longsword.

From the caves you got a total of 9,683 gps a pearl necklace worth 1,500, 10 potions (6 identified as cure moderate potions)and 1 greatsword with magic and a large steel shield with magic.

Bin  d20+11=12 d20+11=23 d20+11=27 d20+11=20 d20+11=23 d20+11=20 d20+11=18 d20+11=26 d20+11=17
Saturday May 19th, 2007 1:11:16 PM

Bin takes his profit from the business and hands it back to Syr as donations to the orphanage to help get it built bigger and better.

"We should keep the potions. No need in selling them when we have others here that can use them later. Any idea what the other six are? Two from the ogre mage and four from the stash? I can lend a try to see what they are."

Spellcraft on potions.
Potions: 12 (Nat. 1), 23, 27, 20, 23, 20
Long Sword 1/2 orc leader 18
Great Sword from giant 26
Large Shield from Giant 17
(Pretty lousy rolls in general.)

"How much do you think we can get for the unusable magic?"

Angus 
Sunday May 20th, 2007 10:17:42 AM

Angus slaps Bin on the back "Thanks for backing me up on identifing the potions. It is good to have two people check each other. What did you find?"

Angus looks around at those assembled "I wanted to go back tot he library, does someone want to go to the catacombs and identify the remaining items? Do we keep the cure potions in the party? I think we should and spread them around."


Xenia 
Sunday May 20th, 2007 11:20:30 AM

"You feeling alright, Wynn?" The dark girl scoots her chair up next to his. Taking his arm, she cuddles in. "I mean, you been sorta really thoughtful lately. Anything on your mind?"

"I'll go with you, Belkie. Always did like the Cathedral of Light. Get this feeling of coming back to it. Even the first time I ever went. Weerd, huh?"

"I'll take the stuff into the Catcombs for a look tomorrow too, Bin. See how much we got. Need to resupply some stuff. And watching Angus when we fought that Mage Ogre Guy gave me some ideas too."

She rests her head on Wynn's shoulder. So strong and warm.

"Wonder where Mira and those guys are," she murmurs, sleepy, cat content. "Probs out saving Plateau City from more evil cults. You think?"

DM George 
Sunday May 20th, 2007 3:56:35 PM

ooc Everyone gets 1 hero point for the last module

Belkior gets 2 total for his bravery in taking some hits while curing his friends

Wynn could have gotten an extra but already rewarded him

Xenia gets 2 (total) for standing up to foes beyond her capabilities

Lang gets 2 (total) for going toe to toe with the giant.

Please add them to your character sheets

Wynn 
Sunday May 20th, 2007 8:41:36 PM

"I'm alright", he answers Xenia, hoping the uncertainty he feels isn't carried in the tone of his voice. "I just needed some time to think through a few things".

When Xenia leaves with Belkior, the bard goes back to his journal and finishes chronicling his experience inside the burning longhouse.

Belkior 
Sunday May 20th, 2007 10:10:06 PM

The halfling cleric nods to Xenia, eager to both see the Cathedral of Light and visit the Catacombs. Belkior has some ideas for spending any cash or items that he receives as his share.

"Let's go, Xenia. We can stop by the Catacombs on the way there, get the items appraised and then go to the Cathedral."

Belkior will walk lightly through the streets of Plateau City. Going back to the Cathedral of Light is always enjoyable, for this was where he first entered the priesthood of Alemi and began studying healing. He still remembers the joy he felt as enlightenment came to him.

After stopping at the Catacombs, Belkior will lead the way to the Cathedral. Once he and Xenia are inside the imposing front doors of the Cathedral, Belkior will look for one of the junio acolytes that serve as door wardens.

"We'd like to speak to an elder, as early as possible. Can you help us?"

Xenia - OoC 
Sunday May 20th, 2007 10:25:04 PM

In line at the Catacombs now. Identifying and selling:

Longsword, magic
Greatsword, Magic, Large
Steel Shield, Magic, Large

Role Call - ADM Scott the Southern 
Sunday May 20th, 2007 11:03:12 PM

Syr XXXXX
Lang XXOOX
Wynn XXOXX
Xenia XXXXX
Angus XXXXX
Bin XXXXX
Belk XXXXX

Lang & Sunshine 
Sunday May 20th, 2007 11:21:23 PM

Lang heads with Xenia when she goes to the catacombs. He wants to get the price on a few items for their next adventure.

Syr 
Monday May 21st, 2007 12:22:04 AM

Syr smiles at those who donated back to the orphanage, "Thanks guys, you know how much they need it."

Syr ducks out early one morning to visit the Catacombs. Mumbling to himself as he quietly shuts the door, "I sure hope that mind freak isn't working today."



DM George 
Monday May 21st, 2007 10:33:50 PM

The group gathers together for a meal and discusses loot, buying more magic and a discussion starts on what to do next. Should they stay here in the Plateau City or head back to the Floating City. Where will they go.

OOC Guys I am almost finished with the module and almost ready to send it to Jerry. I don't know how quickly I am gonna get it back so give me a couple of ideas for some stuff you might want to fill in with.

I will state that you want to spend your money now. Where you are going will not have access to the Catacombs and you won't be able to go shopping for real time months.

Bin 
Monday May 21st, 2007 11:27:17 PM

Meeting back up with his comrades, Bin relates stories of his week on the road. He also goes shopping with his money.

OOC: Will do Catacombs this week.

Xenia 
Tuesday May 22nd, 2007 10:53:00 AM


"Hey, Bin, I think you should do more Divinations," the rogue says as they make their way to the Cathedral of Light. "I mean, if this is gonna be as big a thing as it's all talked up to be, then we should, you know, find out as much about it as we can."

"You think they'll be able to tell us anything there, Belkie?" she asks the halfling.

"You know, I think I'll put off buying anything at the Catacombs until we find out what the gods can tell us. Whatcha thing about that, huh?"

Angus 
Tuesday May 22nd, 2007 11:50:15 AM

Angus exclaims "Excellent work Xenia and Bin. I am off to the Catacombs to spend some of our hard earned booty. See ya soom."

Bin 
Tuesday May 22nd, 2007 2:29:35 PM

Bin ponders Xenia's question and asks her, "What types of questions do you have for Domi, Xenia? I am still not powerful enough to hold a one on one conversation with him, but I can get some yes or no answers pretty easily. Keep in mind, if Domi does not have the answer, he can not provide one. I can ask nine questions though."

Bin 
Tuesday May 22nd, 2007 3:07:03 PM

Bin's proposed questions for a Commune spell.

Will this test occur during our next adventure?
Will this test be a test for the Wold?
Will this test be a test, just for this group?
Will we be seperated from our properties?
Can this test be prevented, or stopped?
Is this test a natural disaster?
Is this test a divine test?
Will we remain in the Wold?

These are just a few suggestions. Bin would like to hear input from the others before he casts the spell.



Xenia (2nd Illegal Post) 
Tuesday May 22nd, 2007 3:22:04 PM

The rogue considers the question.

"How about ... When will this test be coming to us?"

Hmmmm ...

"Or, how 'bout ... What sort of critters are we gonna run into in this test?"

OoC: Have you tried using Divination instead of Commune? Or possibly use a mix of the two?

Bin (3rd illegal post) 
Tuesday May 22nd, 2007 3:56:54 PM

"Divination spell, in itself, is a very short term spell. I can have an answer about a subject in regard to one week. The Commune spell, on the other hand, is less informative verbally, has long lasting information on a particular subject, but it must be in a yes or no question. If the power of Domi decides to impart more to me then thatm it is both possible and a blessing, but I would never think that would happen."

Then to answer her question, "Asking when the test will come or what creatures we will face are not yes or no questions, in regard to the Commune spell, but if I were to cast a Divination spell now in regard to this week, I can find that answer for you. Do you want me to find out if the test will start this week?"

OOC: I wouldn't know how to use a mix of the two. Is that possible?

Xenia - OoC 
Tuesday May 22nd, 2007 4:11:31 PM

1) Prepare at least one Commune and one Divination.
2) Cast Commune. Ask if the test will come within one week.
2) If Yes, cast Divination. Ask what kind of critters we will be forced to fight in the test.

Wynn 
Tuesday May 22nd, 2007 5:37:09 PM

"Perhaps we should ask questions about the kinds of creatures we might face or the elements that might test us, for example, 'Will we be tested by the undead?" or we could ask 'Will resistance to electricity be a boon to us?' These might help us better prepare for what lies ahead. "

Lang & Sunshine 
Tuesday May 22nd, 2007 9:21:31 PM

Lang continues to wait patiently in line at the catacombs.

Belkior 
Tuesday May 22nd, 2007 10:00:57 PM

The halfling cleric wonders what he might learn from the elder at the Cathedral. Bin and Xenia seem determined to learn as much as they can about the coming test and he wants to be prepared for it.


DM George "Attention" 
Tuesday May 22nd, 2007 10:32:48 PM

The group ponders ways of finding out about their fate and futures. Should they ask the Gods? Will the Gods even answer? Do the Gods even know? Only time and actually casting the spells will tell.

As the group eats their meals and ponders, Wynn notices a very attractive human female checking him out. She seems to be staring at him in frank curiosity.

He also notices that the waitress seems to be hovering over him, looking to refill his platter or goblet of wine. She seems to be rubbing her breasts on his shoulder and arm alot as she reaches over him.

Angus 
Tuesday May 22nd, 2007 11:03:08 PM

Angus waits in the catacombs, but want to live vicariously through Wynn.

Xenia 
Wednesday May 23rd, 2007 9:32:38 AM

Sometimes it's not always pretty. Being the girl who sees everything that goes on. A small fuse burns spark bright in the heart and mind of the flame headed rogue. But when you got the best guy in the Wold, other girls are gonna look. Question is ... whacha gonna do about it?

"Hey Wynn," Xenia scoots in pushing the wait girl out of the way, "you see that human girl over there? She's checking you out. She's ... I mean, kinda cute, huh?"

Al - OoC 
Wednesday May 23rd, 2007 11:23:09 AM

Both Syr and Lang are now being helped in the Catacombs.

-----------------------

Angus is jealous as he is being ignored......

Bin 
Wednesday May 23rd, 2007 12:48:54 PM

Bin first casts his Divination spell.

"Oh great god of defenders, please share with us if in this week we will have begun the test of which you spoke?"

Bin will hear this response before going into a Commune spell.

(ooc: Just put my ticket in at Catacombs.)

Syr 
Wednesday May 23rd, 2007 7:35:54 PM

Oblivious to the looks Wynn is getting, Syr concentrates on thoughts of Business, wondering how Dotta, Noria and the others are completing the work on the orphanage.

Wynn 
Wednesday May 23rd, 2007 7:59:52 PM

The half-elf notices the girl from across the room and flashes her a quick smile before returning his attention to the matters at hand. He deftly slips the serving girl a tip for her 'extra efforts' before Xenia manages to supplant her.

"Who? The one across the room? Do you think she knows me from somewhere? Should I go over and inquire?" he asks Xenia with all innocence.

If Wynn has any idea of the effect he is having on women he does not let on to Xenia

Xenia 
Wednesday May 23rd, 2007 8:47:10 PM

"Ooooo!" The ire turns up a notch. "Wynn! You gotta know she's, like, wanting you!" Xenia's voice is a low whisper filled with the volume of intensity.

"But I don't mind, Wynn. I love you. And I want for you what makes you happy. Even ... " Her lip trembles and forces itself to a pout of its own volition until the girl rogue pulls it back to the shape of firm resolution. "Even if it means you wanna see other girls."

"I love you. And I want you to be happy."

Belkior 
Wednesday May 23rd, 2007 10:02:34 PM

The halfling cleric picks at his meal, wondering what they might do.

"Bin, given enough time, I can cast some divination spells, too. Let me memorize them and I'll cast them after you do yours. That way I might be able to get some clarification of the answers that you receive."

After he says this, Belkior will scratch some figures on a scrap of parchment. Anyone who looks over his shoulder can't really tell what he is doing, but Belkior will answer if asked.

OOC - Assuming one week (7 days) for enchantment. If this isn't correct, please let me know.

Lang & Sunshine 
Wednesday May 23rd, 2007 10:30:30 PM

"Bin, maybe you can try to find out how we are going to get to this test."

"I'm hungry. What are we doing for dinner?"

DM George 
Wednesday May 23rd, 2007 11:13:52 PM

Bin casts his spell and asks his God about the timing of the upcoming test. He finds finds himself in another place, everything around him is a grey mist. He feels a presence but can't see where it is. The test is coming. The test is coming soon. Prepare yourselves

The barmaid looks at Xenia with disdain and leans down to and starts whispering in Wynn's ear. "A big powerful man like you deserves better than this slip of a girl. Come away with me and I will show you how a real woman treats a real man like you." The barmaid almost looks surprised at herself as she whispers these words but starts caressing the Bard's arm in any case.

Angus  d20+9=28
Wednesday May 23rd, 2007 11:52:40 PM

Angus sets his wine glass down and watches Wynn's reaction. At the same time, he pulls out his flute and begins to play a tune. Angus thinks to himself, lets change the tune in the room.

Perform 28

The moment seems to grab Angus and his flute comes alive. The tune is livly and spirited. "Bin, this lass needs to dance. Lets see what Domi taught you." Angus points at the Barmaid hovering over Wynn with his flute.

Bin 
Thursday May 24th, 2007 10:02:04 AM

"I don't think this is what the lady needs at all." Bin casts a quick DETECT MAGIC spell and looks directly at the bar maid. Then looks at the other women giving him the looks as well. "I find it all to convienent for some ladies finding Wynn so attractive." Looking to Wynn, "Not that you arn't, but I think it's rather odd that they would be so bold with a known woman as dangerous as yourself Xenia, around. I think there me some outside influence involved. Perhaps, our test has arrived?"

Xenia 
Thursday May 24th, 2007 12:07:26 PM

Just having her here's gotta be putting pressure on him. That's not what being together is about. He needs to be free to do what he wants. Xenia draws close to Wynn's ear.

"I'll be at home, Hon."

Wood scrapes on wood as she pushes back her chair and stands.

"You know, what you say to Wynn is between you and Wynn." The rogue levels her green eyes at the waitress. "But that Curly Lip look and the Slip of a Girl thing, that's between me and you. I don't like the disrespect. And I know where you work. You don't shape up, I'm gonna come back and punch your lights."

With that, she turns and leaves the inn, making her way back to their new place up on Merchant Level.

Wynn 
Thursday May 24th, 2007 8:22:45 PM

Xenia's words shock the half-elf.

You gotta know she's, like, wanting you...but I don't mind...I want for you what makes you happy...even if it means you wanna see other girls...

The bard looks at the half-drow in disbelief as a confusion of thoughts flood his mind and the girl makes a dash for the door.

Wynn jumps up, brushing past the bar-maid, and follows Xenia out into the street in front of Sampsons. Grabbing Xenia's elbow firmly, he spins her around. "Xenia! How can you be so cruel! I thought you..." the words hang in the air unsaid, searching her face, he fixes his green eyes on hers, "...this sudden...but I..." Wynn crushes the rogue to his chest, inhaling the smell of her, then thrusts her back, holding her away from him, both hands on her shoulders, to maintain the distance. In a voice husky with emotion, he changes the subject.

"A test is coming. A quest that will test the metal of our party. We do not know from what quarter the request will come, nor when, nor from whom. Regardless, the Crimson Shield's must be ready. We must be strong, prepared, and working together as one mighty force for good, against an evil we do not yet know." Wynn searches the dark face, before continuing, "I felt it when he spoke to me after the...fire. Bin knows it. In your bones, you must know it."

Wynn removes his hands from Xenia's shoulders. Even as the passion leaves him, he feels a new strength, a confidence, in what he has said. Turning, his hand on the door, Wynn speaks softly, "I'm going back...to gather information...learn what I can. Are you coming?"





Lang & Sunshine 
Thursday May 24th, 2007 10:07:18 PM

Lang grabs a drink and watches the cat fight that appears to be happening. That Wynn, he always gets the girls.

Lang ponders what to buy from the catacombs as it has thrown wrinkle in his plans.

Belkior 
Thursday May 24th, 2007 10:23:52 PM

The halfling cleric is distracted as the barmaid accosts Wynn, and the subsequent ... discussion ... between Xenia and the barmaid. The results of Bin's spell trouble him since he was expecting more information. When Belkior looks around, he looks for Bin and Angus.

"Should I cast as well? Do you think that Alemi would provide more information?"

Then Belkior tries to get his companions to discuss what magic items he should make.

Xenia 
Thursday May 24th, 2007 10:26:04 PM


Xenia blinks in surprise, her arms had automatically sought him as his had reached for her.

"I ... I thought you might want some time ... Wynn."

Then she slips her hand into his.

"I'm with you. Always."

(Krypes, how could I forget we were still in Plateau City?"

DM George 
Thursday May 24th, 2007 10:40:48 PM

Xenia makes her speech and runs out of the bar, only to be followed by Wynn. The other Crimson Shields can see that every woman's eye from young to old seems to follow the Bard out the door and then sigh with disappointment at his disappearance.

Bin casts his detect magic and doesn't see any magic on the barmaid. When he looks at Wynn, he does notice some kind of magic surrounds his new friend.

The general discussion continues on Catacomb purchases and such until Lang looks up to see a well built teenager standing before him. He sees pleasant enough if not a little nervous. "Uhhhmmm excuse me sir but my friends bet me that I couldn't beat you in an arm wrestling contest. Would you care to have a go?"

Angus  d20+9=22
Thursday May 24th, 2007 11:49:32 PM

Angus give a low whistle when Xenia and Wynn leave "Women can be so entangling." and he looks at the barmaid. "Are you going to behave yourself lass."

When the youth approaches Lang, Angus has to stifle a laugh "Just be careful he does not eat your arm lad. That is if you are not strong enough and he happens to rip it off. It has been known to happen from time to time."

Bluff 22

Syr  d20+21=40
Friday May 25th, 2007 1:20:14 AM

Syr wakes up from his revere to approach the challenger. Standing toe to toe with the youth he glares at him, "Kid, are you SURE that you want to do that? I mean, I've got some arms myself but I wouldn't take on the bugbear here." (Intimidate 40!)

Turning away, he winks at Lang before resuming his seat. Leaning over to Bin, "Continuing on this test theme... You know maybe Wynn's test is temptation? Lesse Xenia's is her self-esteem? Lang here is either humor or arm strength, I dunno which? What do ya think?"


Xenia  d20+7=14
Friday May 25th, 2007 9:32:01 AM

Sliver had always been the Soft one. Xenia's adoptive mother had always been there with the smile or the quiet words, turning eyes and kindly thoughts to herself while Marcus had worked the keen, hard, business end of things. Even as a small dark child, Xenia had a sense for the teamwork that was at play. But she'd never developed a full appreciation for the depth of it until working with Wynn here, now.

(Aide Another 14, Gather Information +2 to Wynn)

Lang & Sunshine 
Friday May 25th, 2007 2:35:23 PM

Lang is enjoying the down time when the boy comes over and challenges him to a strength test.

Lang looks the kid up and down, noting that he appears to be fit. Something doesn't feel right, but Lang can't put his finger on it.

"What reason do I have to arm wrestle you? Where is the challenge in it for me? Perhaps you should challenge someone else."

Lang continues to sit with his friends, scratching Sunshine behind the ears.

Bin  d20+9=23
Friday May 25th, 2007 4:56:11 PM

"There you are lad. You can save face with your friends, now your offer has been refused. Actually, we have rather important matters to attend to if you don't mind?"

Bin continues with his friends, "It seems Wynn's new blessing may well have a curse attached to it. He is much more attractive with the blessing, I am guessing." Bin apologizes to the barmaid if she is still around.

Bin then casts his Commune spell, with the plan that Belkior will do one for back up questions.

#1 Will this test be in the form of a natural disaster?
#2 Will this test involve us staying near our properties.
#3 Will this test have us in conflict with the living?
#4 Will this test involve us facing hostile elements?
#5 Will this test involve us in comflict with extra planar creatures?
#6 Will there be a leader or leaders we must defeat?
#7 Will we encounter undead on this test?
#8 Is there something we need and do not have, that is necessary to complete this test?
#9a (If 8 is yes)Is that "something" we have a chance of getting during the tset?
#9b (If 8 is no) Will we be leaving civilization?

Actions: Diplomacy 23 on young man to see him off.
Cast Commune spell

DM George 
Friday May 25th, 2007 8:41:49 PM

The youth being rebuffed looks both relieved and disappointed at the same time but does retreat back to his friends. There is some backslapping and it looks to be good natured teasing going on.

Bin casts his commune and his answers come:

#1 Will this test be in the form of a natural disaster? NO
#2 Will this test involve us staying near our properties. NO
#3 Will this test have us in conflict with the living? Yes
#4 Will this test involve us facing hostile elements? Unclear
#5 Will this test involve us in comflict with extra planar creatures? Unclear
#6 Will there be a leader or leaders we must defeat? Yes
#7 Will we encounter undead on this test? Unclear
#8 Is there something we need and do not have, that is necessary to complete this test? No
#9a (If 8 is yes)Is that "something" we have a chance of getting during the tset?
#9b (If 8 is no) Will we be leaving civilization? Yes

Bin comes out of his spell looking thoughtful.

The lass looks at Angus and smiles, "I thought I was behaving myself but your friend is so sexy. He almost seems to glow."


Buzz 
Saturday May 26th, 2007 1:32:55 PM

Bin smiles at the girl. He wonders why he would give such power over woment o a bard instead of a priest. Then he answers his question out loud, no one ever having heard the question, "Priests would never get any work done if we had that kind of power. How about another round please?"

Looking thoughtful to the group he responds to his own spell. "It seems we better pack our bags, we are going on safari."

Belkior 
Saturday May 26th, 2007 10:24:30 PM

The halfling cleric excuses himself, motioning towards the outside and vaguely towards the nearest Catacombs outlet.

"Is anyone else going? I wouldn't mind the company, if you are."

With that, Belkior takes his leave and goes to the Catacombs. The halfling will be busy over the next several days working on some new items for himself and the party.

Role Call - ADM Scott the Southern 
Sunday May 27th, 2007 2:20:01 AM

Bin XXXXX
Belkior XXXOX
Syr XXOXX
Xenia XXXXX
Wynn XXXOX
Angus XXXXX
Lang XXXXX

(Counted everyone for weekend post)

Syr 
Sunday May 27th, 2007 2:28:23 AM

Giving the halfling a small wave as he leaves, "Been there, done that. Ask for TJ, very helpful chap."

Now genuinely perplexed by the attention the bard is receiving, he calls out as he reenters, "Hey Wynn, what's your secret? One of those fancy new soaps?"

Wynn  d20+13=31
Sunday May 27th, 2007 6:47:12 PM

The bard re-enters Sampsons and makes his way over to the bar where he engages the barkeep and any others in idle conversation. For his part he tells of the groups adventures. Whenever he hears anything intriguing he probes for further information. [Gather information =31]

When Syr asks how he does it, he shrugs and replies "Just good looking I guess".

Xenia 
Sunday May 27th, 2007 10:42:35 PM

"Um, yeah. Alright. I'll go with you, Belkie."

It's harder work than you'd think, but he makes it look so easy. That's the conclusion the rogue comes up with after spending the time next to Wynn, sitting, smiling, listening, occasionally adding a comment that might steer the things in the right direction for, Wynn.

"Be back in a bit ... " The rogue brushes aside his gorgeous hair and puts a kiss inside his ear. " ... Mister Just Good Looking." Mmmmm ...

"Be right back."

Lang & Sunshine 
Sunday May 27th, 2007 10:57:12 PM

Lang and Sunshine follow Belkior out the door. Yeah we got to get back there and finish our order. With that they head to the catacombs.

Bin 
Monday May 28th, 2007 9:24:03 AM

"I have done so as well, good luck on what you may find. I was expecting a time period that they would need to have my armor fixed to my size, but they probly dug up a suit in back that once belonged to an elf."

"I hope that mt Dwarven plate won't be a hindrence where we are going."

Wynn, if you have the disguise skill, perhaps you could ugly yourself up a little, so the bugbears and priests might have a shot at the ladies as well." Bin elbows the ranger in the side softly in jest.

Angus 
Monday May 28th, 2007 8:24:55 PM

Angus get back up from the table and follows his fellows to the Catacombs for a pick up.

DM George 
Monday May 28th, 2007 9:29:37 PM

OOC Still looking for some character sheets. Need to get them in folks. Want to start the new module on Wed. so any business that needs to be done, needs to be done tomorrow.

The group sees to be actively trying to stay out of trouble with the locals. No cat fights or arm wrestling these week. They discuss plans but no reaction to Bin's question and answers from his God. Guess we are getting a little blaise.

They group finishes their planning and several make a last minute trip to the Catacombs to make some last minute purchases.

Belkior 
Monday May 28th, 2007 10:04:25 PM

The halfling cleric checks in with his companions when he takes an occasional break from crafting some magic items. Belkior wants to discuss what Bin learned from his spell.

"So, we're going to be doing some fighting and going into the wilderness. We might, or might not, be fighting undead or outsiders. And we might have to endure hard conditions."

"Am I the only one who isn't surprised by those answers? Should I ask Alemi for similar advice, perhaps concentrating on some aspects?"



Angus 
Tuesday May 29th, 2007 8:39:09 AM

Angus is still waiting for his items at the Catacombs desk.

----------------------------------

OOC: Will send you the updated character sheet as soon as I get my Catacombs trasaction complete. Everything is done but that.

Bin 
Tuesday May 29th, 2007 1:37:14 PM

"We will need to notify our workers that we will be gone for awhile. That way they don't think we packed up and left them two properties on the Merchant Level."

"I also suggest we stock up on minor things like oil and Holy Water. I don't know when we will again find a proper font to make the water, and oil pits are rare enough in themselves."

"The real question is, should we get horses or a wagon?"
OOC:Didn't we take some out to the orphanage, along with the wagon? Did we bring them here?

"Perhaps those are some of the questions Belkior can ask when he does his Commune to Alemi."

Bin drinks quite a bit and enjoys himself. Who knows when they will get this opportunity again, if ever?

Xenia 
Tuesday May 29th, 2007 3:28:15 PM

"You know, I can think of all kinds of things to bring with, Bin," Xenia says as she is slipping out the door. "Problem is, if we bring stuff for which we need a horse and cart, what do we do with the horse and cart if we can't bring them along. 'Specially that poor horse?"

"Awful convenient, that what Florin could do. Magicing his horse outta nowhere whenever he wanted. I wouldn't mind being able to do that."

"Hey, Belkie, whyn'cha ask Alemi if we'll be doing most of this test outside under the open sky, huh? I'd like to know what the field is gonna be like, if you get my meaning?"

Syr 
Tuesday May 29th, 2007 8:59:32 PM

Moving up to bin and nudging him slightly with a shoulder, "What? Won't wear any elf's armor?"

Nodding at Bin, he smiles, "Not a problem Bin, I left instructions with the construction company for the next couple months. We still seem to be doing well and have a slight backlog of orders now that half the group is working on the farm."

DM George 
Tuesday May 29th, 2007 9:57:23 PM

The group is scattered, some doing shopping, some sitting around and talking. All of them no matter where they are, grab their heads in blinding pain. It seems like something is scrying them. Something or someone is digging around in their heads, searching, questing. The searcher is definitely not friendly and all of the Crimson Shields are driven to their knees and then to the floor. They roll around in pain unable to control themselves. The pain is overwhelming and when they are all just praying for death, the pain is gone.

The are left with a feeling of disdain and contempt.

As the Shields pick themselves up, they notice people staring at them and realize that they are a mess. How long were they rolling around. It felt like forever. Several vomited from the pain, others couldn't hold their bowels. All of them need to get cleaned up.

I need character sheets from Wynn and Lang. I need them by tomorrow. If not, you will be stuck with your character sheets that I presently have for the next module. No fun so get them in!!!

Angus 
Wednesday May 30th, 2007 8:26:08 AM

Angus slowly rises as he spits to clear his mouth "Yuck." Angus is carrying wine, but that does not seem appropriot for the moment, he needs water. Angus looks for the nearest inn or water trough so that he can douse his head. Now sopping wet, Angus looks around to see who else felt that invasion as he holds his head.

"What is the name of creation was that?"

Xenia - From the Catacombs 
Wednesday May 30th, 2007 11:24:16 AM

"Looks like you got some new treats at the snack baAAAAAAAAAAAAAAAAA ... "

The slim dark girl raises up her hands to grip her head and falls backwards and out of sight. A sick hollow thump comes from the other side of the counter followed by rapid staccato bursts as her feet kick out at all wood surfaces in her thrashing fit.

The one long raw scream with its desperate panicked thrashing goes on and on. Then abruptly it stops. Up from the silence that follows drifts a soft incoherent whimper.

Bin 
Wednesday May 30th, 2007 12:20:06 PM

Mid drink, the pain hits him, he drops his mug and grabs his head. The sound of pottery breaking on the floor, drowned aout by the cry of pain. If Bin hadn't drank so much, he might have had better muscle control, alas, that is not the case. He soils himeself as well as vomits up along the table.
The sudden shock passing, the pain does not. He reaches over with one hand and grabs his Holy Symbol, and begins chanting prayers to Domi for forgiveness on his transactions. Surely, he has upset his god.
It finally passes and as lucidity returns, he realizes all the shields were effected and not just him.

With a disgusted look on his face, he calls over to the barmaid, careful in his attempt to avoid being called poopy pants. "I need a room to clean up in please."

He then looks back to the group, I kind of wish I had held off on that Commune spell. I have thought of a few new questions to ask.

Wynn  d20+7=23
Wednesday May 30th, 2007 5:47:32 PM

The bard is in mid-conversation with one of the barmaids when the probing begins. His ale falls to the floor as his hands go for his head. He manages to stagger out of Sampson's to the street before the pain drops him to his knees. Unable to fight the effects of the intrusion, Wynn passes out, only to awaken to the questioning looks of several bystanders, including the rather attractive barmaid. He is drenched in a cold sweat and excuses himself to get cleaned up and changed.

Syr 
Wednesday May 30th, 2007 7:15:32 PM

Rasing from behind the now broken bench, Syr wipes his cheek, "Bin, mind if I join you for that clean up?" Moving with the halfling, he comments, "I got the feeling something was watching me and something not nice, how about you? Methinks that I'm not gonna like this test."

Lang & Sunshine 
Wednesday May 30th, 2007 9:05:01 PM

Lang sinks to his knees from the pain in his head. It goes on for what seems forever and then finally lets up.

He picks himself up off the street oblivious to the stares from the people around him. He has one thought on his mind and that is to find his friends ... and a bath.

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