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Twin Tusk Faction, Gaining Access


Hidden Vale  d20+4=23 d20+4=8 d20+4=12 d20+4=10
Tuesday May 15th, 2007 2:46:09 PM

Yanosh I forgot, you need to make a Fort save DC 14. sucess removes the level. Failure means it is a permanent loss.

Neco scrambleswith relative ease 120 up the face of the steep slope and waits for the group. She finds the broad granite face very easy to navigate, but then she has practiced this sort of thing and is not wearing thick steel armor. Bohdi casts SpiderClimb on the remaining group members and the obstacle is no longer. The wolf makes her way up only needing to pause once and soon the group reaches the top.

You stand at the bottom of a short ravine some 60 feet long. At the end, a great ice arch creates an almost door like affect. On the other side, a hidden vale opens up before your eyes. Grasses and trees grow among the ice and rocks. A mountain stream cuts across the far end and the sun shines into the vale from nearly directly overhead. You are looking down upon the vale from almost 500' up. The ice wall behind you covers you completely in shadow. To the right, a fairly wide ledge of rock creates an almost natural catwalk that skirts the wall and seems to circle the entire vale, or least from as far as you can currently see. Yanosh notes with dwarven certainty that the ledge also descends towards the vale as it warps around to the right, while the left direction stays about at its current level above the vale. Occassionally the right path disappears into a rock or ice tunnel.

Yanosh  d20+1=19 d20+1=19 d20+11=13
Tuesday May 15th, 2007 4:01:08 PM

Ooc Taking a -3 for gear climb checks are 19 and 19 wouldnt ya just know it have a +11 on a fort check and roll a 13 tsk tsk.

Climbing up last Yanosh survays the area.
"We can take the right down into the vale. The left looks like it just over looks the vale."

DM NOTE Yanosh if you did not include the inherant +2 sacred bonus of this module, shame on you. if you did and still missed. Might I suggest to retain your level 4 status that this is a perfect example of why the Wold has hero points.


Neco 
Tuesday May 15th, 2007 11:09:36 PM

The girl's eyes widen at the site before her. "It...Its grass" she whispers in awe. Could it be that she is headed south. The sight reminds her of the feel of tender blades under her feet and of home. Just that little bit of comfort brightens her mood, and for once a smile without the hint of shrewdness graces her small face.

Yngvar the not so very tall  d20-2=2 d20+1=9 d20-2=0 d20+1=6 d20+3=19
Wednesday May 16th, 2007 10:24:54 AM

Yngvar moves forward with the group, in whatever order indicated to him.

He keeps a wary eye on this alien environment.

Know(nature) 2
Listen 9 (+2 vs. orcs)
Search 0
Spot 6 (+2 vs. orcs)
Survival 19 (+2 vs. orcs)

Clearly unnerved by this unseemly vegitation, Yngvar is determined to survive long enough to die a glorious death.


Garrett  d20+11=27
Wednesday May 16th, 2007 10:44:29 AM

"This looks like a good place for an orc tribe to live. I think we should check out the high ground first and clear that. Once we are pretty sure none are above us, we can move down into the vale. there's a good chance that being up on the rim will give us a better chance to see any of them moving around down below. I would really like to take a look around down there, but the cautious side of me thinks we clear as we go."

"Any opposed? if not, why don't you take point Neco and check for traps as we go. This would be a good location for someone to set a trap and help an intruder fall off the ledge. Aiden right behind, followed by Yanosh, Yngvar, Bohdi, and I'll guard our rear. Keep your eyes and ears open for company and for movement in the vale."

Spot: 27 (for anything of interest or note down below, then for company as we go."

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person, Lesser restoration X2(castX2)
3rd lvl: Magic Vestment(d), Searing Light X2


Bohdi Nackle 
Wednesday May 16th, 2007 10:49:26 AM

"Why, it's like--it's like ... a forgotten land," Bohdi breathed in amazement.

Squork pecked him hard on the top of the head.

"Oww!" the gnome wailed, rubbing his wounded skull and glowering at the bird. "What was that for?"

After a moment, Bohdi looked at Garrett. "Well, I suppose it's worthwhile for us to go have a look, eh? Maybe we should explore that ledge--" he pointed to the left, where the ledge continued high above the rift-- "While we still have the benefits of the climbing spells, eh?"

Edit by Kup: ha! Simultaneous posts! Yes, Bohdi and Garrett have the same idea.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message, Light
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast x4), Mirror Image
Level 3: Fireball, Spider Climb (cast), Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yanosh  d20+2=5 d20+1=18
Wednesday May 16th, 2007 11:44:30 AM

(OOC Ok I did forget the +2 for this adventure so that make my prior fort save a 15 and Yanosh dosent suffer a permanent level lose.)

"I agree we need to clear what ever is up here first." Yanosh falls in linie behind Aiden and steps as softly as he can on to the left ledge.

Spot=5
listen=18

Aiden  d20=16 d20=4 d20=16 d20=10 d20=6
Wednesday May 16th, 2007 12:54:26 PM

Aiden nodded as he prepares to follow Garrett's orders. Looking down at his pack sister, he hoped that there would be a way to bring her along.

"We may need to think of something for her..." as he nods towards the wolf.

"Otherwise I will work to scout..." Again, thoughts went through his head about having the raven scout above the group, at least around the presumably blind corner.

Spot: 16 + 8 = 24
Listen: 4 + 8 = 12
Knowledge (natural hazards): 16 + 8 = 24
Survival (tracks): 10 + 9 = 19
Climb (in case spell runs out in middle of climb): 6 + (I think...doing this from work) 5 = 11

DM clarification 
Wednesday May 16th, 2007 4:36:36 PM

DM re-reading posts there may be some confusion. The party is standing on a ledge that runs to their left and right around the vale. The party is 500' above the floor of the vale. The ledge slopes downward to the right detectable by none save Yanosh as the angle is so slight. To the left the ledge runs along the wall of the vale, still 500' above the floor. Above the group the sheer mountain wall continues up for some distance as well, about 300'. Think of a gaint cone, you are halfway down on a ledge that rings it. The group is not going to be doing any climbing unless the climber is going vertical. The vale itself is several miles across and therefore the ledge running around it is over 13 miles long. It is just past noon.

Bohdi 
Thursday May 17th, 2007 9:08:11 AM

"Tie a rope to the wolf," Bohdi suggested to Aiden. "Better that than have her slip from the ledge," he added quickly--he wasn't certain how the wolf would take to the idea of having a 'leash.'

Quickly, Bohdi accompanied the others onto the left ledge to survey the cone below.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message, Light
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast x4), Mirror Image
Level 3: Fireball, Spider Climb (cast), Displacement
Wand of Magic Missiles 5th, 50 charges remaining

Ooc: DM, Bohdi's earlier comment about exploring the ledge while the Spider Climb spells were active was made because it wasn't clear whether there was a risk of falling associated with the ledge. Spider Climb would presumably neutralize that risk.


DM the ledge ranges from 8-12 feet in width, but yes the spell certainly would. Clarification was writeen in responce to other posts mostly.

The Ledge to the Left 
Thursday May 17th, 2007 12:18:39 PM

The group turns to the left of the ledge like walk that seems to ring the vale below. The ledge varies in width from 8 to 12 feet. Neco takes the lead at Garrett's direction and Aiden falls into line just behind. FYI Actively searching for traps results in moving at 5' a round Neco begins picking her way along the rock, scanning for signs of trip wires and other such unpleasantry's. Aiden is directly along with the wolf on his heel, then Yanosh, Yngvar Bohdi and finally Garrett trailing 30' back from Neco. The rogue moves cautiously along as the minutes tick by. Nothing as of yet. Aiden studies the stone as well, but the rock reveals no signs of passage to him. He does note in some shallow pockets of the rock, furthest away from the sun, a thin frost layer and flakes of snow. Despite the sun, pine and wild grasses this is hardly a warm oasis. The small archway where the party first came to the ledge all but disappears as the group continues along the ledge. The Archway is about 400 yards away and it has been about 30 minutes since you emerged.

The trail, for a lack of a better term, remains high over the vale and eventually the party emerges from the shadow of the southern wall. The Spider Climb spell fades as the group steps into the sunlight more now on the western wall. Over 500' below the snow and ice form small islands, collected under trees where the sun seems to not reach with regularity. The pines are not near so thick or tall as those of the dryads wood and the grass is stringy and yellow. Dull thin bushes sprawl low to the ground looking like large patches of weeds than anything else. Away from the wind scoured tundra plants do grow in the harsh cold of Ice Vein. They, like the creatures of this part of the Wold, have adapted to life where the temperature rarely rises above the freezing mark.

The party continues around the ledge, the elevation maintaining even and Neco searching for traps. The sun can clearly be seen as the group becomes more directly alinged to the west. A sun, Aiden notes that is only a few hands above the upper rim. Up ahead, about 1200 yards, the ledge runs back into the rock, likely a cave. As any look beyond the cave to the valley wall, none can see the path emerge from the rock to continue, but teh sun light bouncing off the crystals on the face make details at such a distance difficult at best. The trail may very well end at the cave.


Yngvar the not so very tall  d20-2=15 d20+1=16 d20-2=1 d20+1=11 d20+3=13
Thursday May 17th, 2007 12:49:28 PM

Yngvar is convinced something very interesting is about to happen. He'll check for orc spore and the like.

Know (nature) 15
Listen 16 (+2 vs orcs)
Search 1
Spot 11 (+2 vs orcs)
Survival 13 (+2 vs orcs)

Bohdi Nackle 
Thursday May 17th, 2007 1:10:07 PM

"We're going to bloody well run out of light out her on this ledge, aren't we," the gnome observed bitterly. "And if it gets truly dark, we'll need light to see to move about, which will be as obvious as a beacon to anyone in the valley below, won't it. It's starting to look like that cave--if that's what it is--is probably our best bet for shelter for the night."

"And, of course, we've no bloody idea who may already be living there--or not living there, as the case may be. Bloody brilliant." He shivered and tightened his muffle.

"Bloody hell."

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message, Light
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast x4), Mirror Image
Level 3: Fireball, Spider Climb (cast), Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Garrett 
Thursday May 17th, 2007 2:02:33 PM

"Well, in that case, I guess we should search the cave if we are going to bed down there tonight. Better than trying to navigate the ledge in the dark.

Yanosh  d20+2=17 d20+1=20 d20+2=13
Thursday May 17th, 2007 4:10:38 PM

Yanosh also agrees that the cave will be the best choice for the night. He keeps a watch for anything that may harm the party be it orcs or stone traps or sliding walls.

Spot=17
listen=20
search=13 (stone cunning)

Neco  d20+8=14 d20+8=13 d20+8=17 d20+8=13 d20+8=9
Friday May 18th, 2007 1:32:26 AM

Search/Detect Traps=14

"Patience! Patience!" calls the thin girl, as she siddles along the ledge, searchng for anything natural, or un-natural, that might hinder the party's progression.

The rogue is so tempted to go running down the slope...through the archway...towards the grass and the sun...

Search/Detect Traps=13, 17, 13, 9



Aiden  d20=1 d20=1 d20=2
Friday May 18th, 2007 2:38:20 AM

Looking at the various reactions, Aiden nodded towards Garrett. "Change in order?" he asked, his eyes now glancing towards Yanosh, who was probably more comfortable with caves and such, and then possibly Neco.

Spot:1 +8 = 9
Listen:1 + 8 = 9
survival (tracks...seeing if there are any there):2 + 9 = 11

(Wow...it was bound to happen...Better now than combat)

Yngvar the not so very tall  d20-2=2 d20+1=15 d20-2=2 d20+1=20 d20+3=8
Friday May 18th, 2007 10:19:17 AM

Yngvar continues his efforts to expose any dangers awaiting the party.

Know (nature) 2
Listen 15 (+2 vs orcs)
Search 2
Spot 20 (+2 vs orcs)
Survival 8 (+2 vs orcs)


Night's Refuge 
Friday May 18th, 2007 12:57:36 PM

Several note that the options upon the ledge have quickly been reduced to only one good one. Continue along the ledge to where it appears to bend back into the cliffs and make a camp for the night. Aiden suggests Yanosh take the lead so the group could benefit from his ability to see in the dark without having to light signal flares, er that is torches. About 1000 yards still need to be covered and the party moves forward. As the ledge looks to soon trail into the cliff, Yanosh takes the front position. Neco just behind him, then Aide, Yngvar, Bohdi and finally Garrett. The ledge narrows as the final 50 feet are approached, not dangerously so, but it is certainly less than 5' wide now. The mountain cliffs above have thrown the ledge and indeed all the western wall into shadow and the temperature drop is very noticeable though the magical protections prevent it from being dangerous for now. The lack of wind, Aiden believes to be the invisible line, as it were, between the two.

Yanosh's eyes pierce the gloom of the cave and notes it is more passage than cave, though it does open some. As he nears his dwarven attunement to the stone allows him to note the slight downward slope and that the air does not stir. A sure sign to the dwarf that there is no other passage nearby that would allow entrance. All seems to be natural to the dwarf, perhaps a settling of the mountain in days long ago. Given the crater-like formation now to his back, this is likely the aftermath of some great eruption of eons past. Entering the cave itself reveals that the rock near the opening to be of a different type than the rock further in. It seems to have possibly been hurled with incomprehensible velocity into the Cliffside, melting upon impact to leave the splatter patterns his darkvision clearly sees.

The rest of the group follows Yanosh in and Garrett extracts his Everburning torch to provide light for the rest of them. The cave, is indeed more of a crack in the wall of the cliffs outside. It is easily searched and explored in an hour and there is no sign of any habitation beyond rock lizards no bigger than a hand span in length and the beetles upon which they feed. Darkness is claiming the vale outside and as stated, journeying along the ledge in the black is a sure fire way to take a long fall. The group makes camp and mentally prepares to retrace their steps along the ledge tomorrow. Which on one bright note, will be faster going since the search for traps could be foregone at least back to the original ice arch. It would probably only take a few hours instead of over half the day.

Yanosh 
Friday May 18th, 2007 4:42:58 PM

Yanosh passes on the information of the cave. Looking at the light he mentions to them to keep the light as far back form the entrance as possible and to shield it so it doesnt give them away in the dark outside. "Orcs are stupid but not that stupid." He glances at Aiden hoping not to have offended him.

Bohdi Nackle 
Friday May 18th, 2007 6:35:11 PM

Night. A time to rest, to cease from daily strife, to reflect upon the accomplishments of the day's labors, to rejuvenate and to recover strength.

In short, a perfect opportunity for Bohdi to gripe and moan.

"Just what in bloody hell are we accomplishing in this--this--this little savage land we've discovered here, anyway?" he asked the others, using one hand to wave off another scolding peck from the bird on his shoulder. "Have we actually seen any signs of the orcs here? Do we have any better sense of whether the Shield of Domi is even on this bloody mountain? And how do we know that the Shield isn't in the hands of that bleedin' wight Skalti, anyway?"

The gnome stomped his feet and scowled. "Days on the tundra, climbing bloody mountains, off on some fool quest again ... What was I thinking? I've spells to study, and that application to the Star Mages Guild still sitting back in the village to be sent to Zarnan City. I should be on the way to Zarnan City, not in some gods-forsaken cliff waiting for some walking popsicles to come in the middle of the night to eat my brains .... Bloody daft, is what this all is ...."

It went on like that for some time.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message, Light
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast x4), Mirror Image Level 3: Fireball, Spider Climb (cast), Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yngvar the not so very tall  d20-2=16 d20+1=5 d20-2=2 d20+1=11 d20+3=19
Saturday May 19th, 2007 10:59:29 AM

Yngvar tries to keep up with Bohdi's rant thinking he's in some sort of dire psychological need.

"We're trying to find a decent way to die, of course," mirroring the bird's attempt to point out the obvious. "The orcs post road signs?" Yngvar isn't convinced the wizard's information is correct. To be sure he looks around. "I didn't know you could sense the Shield of Domi!" the youth becomes excited. "What does it feel like?" The he becomes a bit concerned. "You're on a first name basis with undead? What exactly is your relationship? Is it a friend? And how do you make wights bleed, exactly?" Yngvar thinks the gnome is pulling his leg, but lack the mental agility to be certain.

*If a wight ate Bohdi's brain,* Yngvar wonders to himself, *would it complain all the time about being a wight?*

Yngvar uses his skill (such as they are) to help set up camp and stand watch in turn.

Know (nature) 16
Listen 5 (+2 vs orcs)
Search 2
Spot 11 (+2 vs orcs)
Survival 19 (+2 vs orcs)


Yanosh 
Saturday May 19th, 2007 3:48:08 PM

Laughing Yanosh stands watching the young Barbarian try and figure out Bohdis rantings.
"Come young Yngvar leave the Mage alone and do not worry of his rants. He is to High and Mighty for this place. He is city folk and is stressing over the lack of 'sophistication'. He is fine just let him rant."
Hoping that Bohdis rant is not too loud for the cave and carrying out side of it.

Aiden  d20=8 d20=5
Sunday May 20th, 2007 9:04:13 AM

Aiden awaited for Bohdi to go through his complaints. Then he spoke, "Bohdi...we place trust in your magic...then is it not equal to trust Garrett's?"

After all, it was Garrett's magic (speak with the gods) that gave them the clues that the Shield was there on the mountain.

He looked down to check on his packsister, "you would be surprised how smart orcs are..." he replied back to Yanosh. Aiden took no offense since he was human and had no orken blood.

Spot: 8 + 8 = 16
Listen: 5 + 8 = 13
(keeping guard hence the spot/listen)

Back along the Ledge 
Monday May 21st, 2007 10:12:37 AM

Darkness falls and the night begins. Bohdi grumbles and Yngvar hurts his head trying to logically follow the ranting gnomes course. Yanosh soon rescues him and things settle down. The dwarf also cautions on the light, near the entrance of the cave and it will be a bright beacon in the night to any in the vale below.
Watches are conducted and this night is even more peaceful than before. Perhaps it is the added knowledge that any threat could only come from one direction. A fact that puts any on guard more at ease. Morning comes and another day greets you with blue skies partially painted with pink clouds and yellow streaks. The party moves back onto the ledge and moves beck the way they came at a much quicker clip. The Ice Arch is reached within 2 hours and Neco than takes up her spot at the front to more thoroughly examine the ledge as they move. The ledge remains comfortably wide at over 6', but never gets much wider. Neco picks her way along with the rest following. The vale lies some 500' straight down and a thin mist coats the floor much like what some had seen in the pine woods of Furu.
After a few hours on the ledge it becomes apparent to all, it is also descending towards the vale floor. Occasionally it disappears into a rock or ice tunnel and no signs of habitation or passage is noted in any. Near Midday the ledge again bends into the rock, this time near a thin sliver of water cascading down from the middle of the cliffs some 150' above your heads. The path, now only about 70' up from the vale floor turns into the rock, where it widens a bit to a 20' cave like room. But unlike the small cave at the end of the westerly direction, this cave has an exit. This passage ends at another hidden ravine like entrance to the vale. The ledge you are on comes to an end about 20' above the ravine floor.

Just before the cave, it appears to Aiden and Yngvar, that a thin sliver of rock that snakes it way down and back along the cliff could be used to get to the floor of the vale. Though at a scant 6 inches wide, it would be difficult to say the least.

More important, than anything else, is that from this spot by the waterfall, you can see the Twin Tusk camp. The pool of the waterfall creates a stream through the vale and just over 300 feet away through the sparse low trees and brush, the fur covered tents of the Twin Tusk can be seen. From your distance the group can see...
Spot DC 10 Highlight to display spoiler: { 2 maybe 3 fur covered tents through the trees. A small wisp of smoke and some movement of something.}
Spot DC 15 Highlight to display spoiler: {About 7 rooftops of skins and furs, movement of perhaps 10 Medium Humanoid creatures, at least 3 coils of smoke from tended fires}
Spot DC 20 Highlight to display spoiler: {10 different skin and fur buildings (wigwam like), 12 Medium Humanoid creatures in furs, 5 smoke coils from tended fires }
Spot DC 25 Highlight to display spoiler: {same as above + 5 Small creatures, unsure if they are humanoids or not}

Yanosh  d20+2=14
Monday May 21st, 2007 11:07:46 AM

Looking out over the vale Yanosh eyes the encampment. Seeing 2 maybe 3 fur covered tents and some smoke Yanosh see movement but cannot tell what it is. "Something moves in the camp below."
Tapping his axe quietly against his leg Yanosh is eager to engage the Orcs but not so eager to charge them alone. A leason well learned on the tundra.
Stepping closer towards Neco Yanosh become protective of her. Like he would for a family member.

Garrett  d20+9=18
Monday May 21st, 2007 1:44:34 PM

Garrett moves off to the side of the opening, or ducks low to make it harder to see him from the camp.

"Make yourselves harder to see, let's not be spotted before we are ready. Looks like perhaps 7 roofs, 3 fires, and about 10 beings moving around."

"What do you all think? we're only about 20' up. We could use a rope and just slide down if we can find a place to tie it off to. If we can't, perhaps hold the rope, and let the last person to hold it have a spider climb?"

"If we go down in the daylight, there's a good chance we will be seen. It would be harder in the dark, but shouldn't be that dangerous. Perhaps even right at dusk so there is still a little light, but not a good chance of them seeing us. We could wait here til dusk, then go down and camp at the bottom until first light, and then move in on their position or at least scout it out. Any other thoughts or brilliant ideas?"

"I would like to send squork for a look, but if there aren't any birds like him around, the jig may be up. That, and they may try and shoot him down for dinner."

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bulls strength
3rd lvl: Magic Vestment(d), Searing Light X2


Neco  d20+7=24
Monday May 21st, 2007 7:22:11 PM

Neco glances upwards from her work to see what Garret is looking at looking through one eye to focus "2..3..7..10 domed, round shelters and you say 10 I say 12 people, the wind is blurring the smoke but if you look at the basses of the 3 major columns there are a total of 5." The rogue's expert eyes catch everything. To conclude her findings she says no need to put the bird in danger I'm sure he'd be an arrow pincushion if they spotted him.

--Action--
Spot [24]

Posting Report (ADM Kup) 
Monday May 21st, 2007 9:08:07 PM

Week of May 14-May 18
............................M..T..W..Th.F
DM-Daniel K........o...x...+...x...x
Bohdi-Kup............-...x...-...x...x
Garrett-Chris.........-...x...-...x...o
Aiden-Paul............-...x...-...x...x
Neco-James..........-...x...-...x...o
Yanosh-Edd..........-...x...-...x...x
Yngvar-Dru...........-...x...-...x...x

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--DM posted a clarification on Wednesday. Next substantive post was Thursday.

Bohdi Nackle  d20+2=14 d20+7=27 d20+12=27
Monday May 21st, 2007 9:34:57 PM

Squork's eyes widened and the corvid swallowed hard at Neco's words, but Bohdi was unaware of the bird's distress. He was too intent on the orc village.

(Spot Bohdi 14, +2 sacred = 16; Spot Squork nat 20!, 27 +2 = 29)

Crouching down so that he was extremely hard to see (Hide 27!), Bohdi peered where Garrett directed and nodded. "Right, I see the same," he affirmed.

Squork rustled on Bohdi's shoulder. "Little ones," the bird croaked, perhaps a bit nervously.

Bohdi turned to the raven. "What, little creatures, too?" he asked. The bird nodded. Bohdi squinted down again, then shrugged. "Can't really tell meself. S'pose it could be."

He muttered something, then traced a rune and pointed at the five others in the group (Cast: Message). "There," he whispered. "Now we'll all be able to communicate like this for about a hand's worth of time." ("Hand"=the time the sun moves a hand's breadth across the sky, or about 1 hour.)

"Listen, Garrett, the trouble with going down at dark is that the orcs can see just fine in the darkness, now, can't they? But most of us can't." He nodded at Yanosh, the exception to the rule. "I could make one person invisible for a short time. I even have this magic seal, that would make the whole group invisible for a short time, if we really needed it. And, of course--" the gnome scowled. "If I had had enough time, of course, I might have learned that spell myself, back in the village. Well, bygones, eh. At any rate, it doesn't seem as if we've been spotted yet, and I'd say that we try going down at the far end of this cave and see if we can't make our way down to the valley floor while it's still light."

Just to back up his point, Bohdi cast his magic detection spell and donned the orange spectacle runes that enabled him to see magic auras (Cast: Detect Magic). He examined the cave that they were about to pass through to ensure that there were no magical snares waiting for the unwary.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2, cast 1), Message (cast), Light
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb, Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


NOTE by Kup: I will be unable to post Wednesday and Thursday! I'd greatly appreciate a sub--sorry for the late notice!

Garrett 
Tuesday May 22nd, 2007 11:25:07 AM

"Fair enough Bohdi. We might as well explore the other end of the cave instead of just sitting here. And though the orcs can see in the dark, I assumed it was much like dwarves and elves, where it was only out to a certain distance before it became ineffective."

1 if by Land, 2 if by Sea 
Tuesday May 22nd, 2007 2:11:08 PM

The group collectively ducks down and observes the area below and some 100 yards distant. Neco's training in observation lets little escape her notice and even less escapes Squork. Perhpas it was the thought of being asked to fly about the area after discussions of bir dinners and pincussions, that put him on such a heightened state. Whatever the cause the results were that btween himself and Neco, they count 14 likely orcs, tending several fires and performing other day to day like chores. 5 smaller forms are flitting about in fairly quick and random fashion.

Plans are discussed about the party's next moves. Yanosh taps his axe, his dwarven blood eager to join combat with orcs.

Garrett brings all possibilities to the table for discussion. Go down now and risk being seen in the daylight. Descend at dusk making hiding easier but the descent more risky.

But where to descend. Into the vale directly, some 70' straight down. Or move to the end of the path and make the 20' drop and then back track some 150' to the vale by the ravine.

Bohdi complicates matters by reminding the group of that the enemy will be able to see much better than nearly any of the party. Bohdi feels the far end of the ledge and the 20' climb in the day and then backtracking to the Vale to be the best overall solution.

During these discussions, via Bohdi's Message spell, most everyone catches the movement of three of the smaller, now definable as humanoids, moving away from the camp to the west. The party is on the Northern face of the Vale. It definately seems like they are playing and Aiden recognizes the game as Hunter/Prey. Garrett and Bohdi too recognize the game, but their term for it is much less ominous. Hide and Seek.

Clarifiaction Notes:
Before the cave. Where the party currently is scouting from. The ledge is about 70' above the Vale floor itself. Here a 6" wide 'path' ziggzaggs back and forth across the rock face that one could climb down if you wished.

The group has been through the cave to the end of the path already. At the end of the path, which is through the cave. The ledge is about 20' up from a ravine floor. The ravine leads into the Vale in one direction and out onto the face of the mountain in the other direction. After jumping to the ravine floor the group could move into the vale and take up residence near the waterfall. That would put the group about 300' away from the orcs.

Bohdi your call if you cast the Detect Magic, it reveals nothing but the presense of magic on the party.


Aiden 
Tuesday May 22nd, 2007 5:17:13 PM

Aiden frowns as he looks at the village.

(OOC: He's trying to see if this village is set up similar (including slaves/warlike atmosphere/etc) as Twin Tusks...or is it actually like what it appears to be, a bit more of a reclusive/peaceful village.)

"Garrett...here is a plan. I go with my pack sister. I am familiar with the ways of the Tusk, and" with a wry grin, "speak ork better than your tongue, and can hide well without spell. I can see what these orks are like, including their little onces, or if they are a danger." Taking a moment, he seemed to take a deep breath, and take a long look, "though with this valley, they may not be like the normal Tusks, unless they see many intruders."

"If anything should happen, or a message to be given, I can send my packsister back..."

(OOC: I'm not sure what I would roll in terms of seeing if these orks are acting 'normal' given they are in a hidden valley...)

Yanosh  d20+2=14 d20+1=17
Tuesday May 22nd, 2007 6:39:28 PM

"Has anyone thought of a sentry being posted at the mouth of the ravine? Seams to me to be the most likly spot to put one since there were none up here." Blood boiling Yanosh thinks of the vale in a military manner. "Can anyone see another encampment, or another way in and out?"
Thinking of a way to keep the advantage "We already control the hieghts."

Spot=14
Listen=17

Garrett 
Wednesday May 23rd, 2007 8:46:35 AM

Garrett responds to Aidens idea. "Everything except the part where you are out there by yourself with no reinforcements sounds good. I know I play things over cautious, but having anyone out there alone does not give me good feelings. Let's think this through for a few minutes, but I do like the idea of spying on them first."

Garrett stops talking for a few minutes and watches the village below, thinking to himself, and trying to be as wise as he can, and smarter than he is. After a short time, he starts trying to sort things out verbally. Talking to everyone and no one at the same time.

"Something does not feel right here. This little group of orcs took an item of power from the mighty ice witch, and she could not get it back from them? I do not like this."

Garrett continues, trying to carry his thought process through to the end.

"We need more information before we act, lest we make the wrong choice. We were told that the Ice witch is deceptive, and would use us for her own ends. We were also told to listen to what she said, but not take it as truth. Or something like that."

Then turning to everyone

"Either way, slaughtering a seemingly peaceful village where children play does not set well with me. Tuskers or not. I think we need to find a way to learn more before we act. I would like to know more of what is going on in the orc world since the death of their leader and the break up into smaller tribes. There is much we might learn from these tuskers, including the location of the shield of Domi."

"Aidens idea has merit, since it allows us the opportunity to learn more while maintaining the element of surprise. But it leaves him high and dry should he be discovered. The other two options that come to mind are 1. capture a prisoner to question. This also loses the element of surprise, and a prisoner is never very reliable for short term questioning. or 2. all of us just walk right into camp and try to have a peaceful conversation with them. If that fails, then we fight. Neither option seems that great at the moment. I am inclined to go with Aidens idea."

" I think we should go back through the cave and drop into the ravine. It seems the easiest way of getting down, and not being seen. We could camp in the ravine and post our watch at the edge of the ravine near the entrance to the vale tonight. In the morning, Aiden can go in and take a look, perhaps take Neco with him if they both would prefer. The rest of us would stay at the edge of the ravine and vale, putting us only 300' away from getting to Aiden should something go wrong. Still a good distance, but not that great."

"That's my thoughts and ideas. Glaring holes? ways to make it better? other ideas for gaining more information?

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bulls strength
3rd lvl: Magic Vestment(d), Searing Light X2


Yngvar the not so very tall  d20-2=6 d20+1=15 d20-2=2 d20+1=2 d20+3=17
Wednesday May 23rd, 2007 10:09:41 AM

Listening quietly to everyone's input, Yngvar uses his skills to explore the cave. He is merely killing time until a plan of action is decided.

Know (nature) 6
Listen 15 (+2 vs. orcs)
Search 2
Spot 2 (+2 vs. orcs)
Survival 17 (+2 vs. orcs)

Yanosh  d20+2=6 d20+1=13
Wednesday May 23rd, 2007 12:46:42 PM

"Good ideas all except one thing on the second one. I really dont think any will wish to talk if they see me. Fight yes talk no." Eyes gleming at the thought of getting a crack at Orcs Yanosh continues, "I think its best if we camp in the ravine but first Neco, if she will, needs to scout it out."
Always watching out over the edge as he whispers.

spot=6
listen=13


DM 
Wednesday May 23rd, 2007 3:59:58 PM

No one can pick up Bohdi? Even if just to post some idea on what to do would be fine.

Where to Camp 
Wednesday May 23rd, 2007 4:49:14 PM

The group watches more and the more they observe the less Garrett is inclined to charge sword first. The Cleric cautions with wisdom and peace first. The Twin Tusk, the ferocious no holds barred tribe of raiders and murderers they had all grown up with was no more. Now existed pockets of the tribe scattered across the lands and at first glance. This particular one did not seem overly dangerous. Then there was the fact that the Ice Witch had sent them here in the first place. Her motives were her own and they were cautioned about blindly following them.

Aiden speaks of a lone scouting mission, well with his new found pack sister by his side of course, but without any other party members to learn more. Garrett, ever cautious, perhaps too so at times, does not like Aiden so far from assistance. Indeed the group would be more than 10 minutes away, which might as well be forever if Aiden truly would need them. Looking at the what can be seen through the brush and trees from over 300 feet way, Aiden sees nothing to push his inclination one way or the other. He is simply too far. There could be the fighting rings and forges or perhaps not. The ring of steel and cheers for blood are not to be heard, but perhaps there are no fights at the moment. The camp is small after all.

Yanosh speaks of the advantage of height and asks if any recall any other ways into the Vale. Besides dropping in from above, no one believes another entrance exists aside from the ravine just beyond their current location. Yanosh goes on to add that orcs and dwarves do not mix. Despite everyone's intentions his very presence could send things south quickly.

Garrett moves on to speak of camping in the ravine this night and then moving into the Vale just before first light and Aiden and Neco could scout the camp. This way the group is on the ground already. 300' is far bit the scouts could be running back towards them even as the main party hurries to assist.

Yngvar knows where his strengths lie and planning is not even a scribble at the bottom of that list. He pokes about the cave and keeps his ear to the wind. What catches his eye is that no sign of frost or snow exist in this small cave and as he examines is a bit further he finds the rockwall of the Vale side to be jus a bit warmer than the air or the rock to the main mountain side. The stones seem to almost hold the radiant heat which is being conducted towards the inner part of the cave. It would make a fine and warm hold out for a night.

The weather look of the evening though also shows to be mild, there would be no overt danger from the elements at least in the Ravine.



Bohdi 
Thursday May 24th, 2007 12:28:13 AM

(OOC: ok...here goes...admittedly, it is NOWHERE near the stuff Kup writes up, but what the heck...)

The small magician looked at the group and could only ruefully shake his head. "What do we know about the Shield of Domi?" he seemed to ask no one in particular, though, the way he was turned, it seemed aimed at Garrett.

"A shield is used to protect oneself, correct?" as he aimed the question at Yanosh, and then followed up with, "perhaps this artifact is having an effect on the area, as well as the orcs."

"Maybe, before we go in for the kill..." adding a muttered, 'bloody barbarians', he continued with, "why don't we discuss just what the Shield is, and be ready for whatever effects it could have on us, or the valley, after it is in our possession..."



Aiden 
Thursday May 24th, 2007 12:32:30 AM

Aiden kept silent as he couldn't really think of anything to add to the discussion. Garrett's alteration had merit, though, the amount of oiled metallic armor, and the lack of quiet movement from the rest of the group, including the complaints of the magician, would be enough to alert the orks.

"if they are anything like the normal Tuskans, they will have sentries set up in multiple areas." Aiden said quietly.

Yngvar the not so very tall  d20-2=17 d20-2=12 d20+1=17 d20+1=15 d20+3=21
Thursday May 24th, 2007 10:10:31 AM

Given that he doesn't eat or drink, sleeps little and talks less, Yngvar's muttering might be of note,

"This is odd," the ranger-in-training says more as a thought out loud than directed towards anybody.

One hand resting on the cave wall, Yngvar appeares to be listening to the rock with one ear pressed against the hard surface.

Know (nature) 17
Listen 17 (+2 vs. orcs)
Search 12
Spot 15 (+2 vs. orcs)
Survival 21 (+2 vs. orcs)

He needs all the practice he can get.

Garrett  d20+8=27
Thursday May 24th, 2007 10:41:33 AM

(OOC: what do we know about the shield dan?)

Garrett will discuss the extent of his knowledge of the shield with Bohdi and others as we camp for the night. (Knowledge of religion -- 27)

"I guess we might as well stay here tonight. We can move down to the ravine in the morning and wait while Aiden scouts it out."

DM 
Thursday May 24th, 2007 12:50:48 PM

I am having intermitant Internet issues. I will try to post tonight after more players.

I will put in this. the Shield of Domi is NOT an actual shield. It is a small statue that was supposedly given by DOMI himself to the 8x Great grandfather of Svanhvit. It is a direct link to Domi. Remember everyone is a mighty superstitious type. cursess, magic, spirits ancient powers all of this is very real. The afterlife exists without exception all who die go before gargul to be judged. undead were found not worthy of remaining with thier god is a common conception about the free willed variety.

The Shield is a symbol of domi's precense in Ice Peak. Since it was stolen the Sne Jkempe encroached on the Ice Peak hunting lands. An eruption buried the village, Eberyon the fey king returned and awakened even more spirits, an apparent civil war is rising within the village. the factioins of the ancient ways and celsiun vs the newer generation of Domi, Food has become scarce and more villagers have died/been killed since the statue was lost then any can remember.

Yanosh 
Thursday May 24th, 2007 3:22:26 PM

"In my family a shield represents protection and defense, saftey and security. All of the clan warriors are trained in the use of a shield. For one must be willing to die in the defense of another." Yanosh looks proudly around at his new friends. "As I am willing to defend all of you."
Yanosh continues, "Garrett speaks of peace and caution with this tribe of Orcs and I agree. If they do not have what we seek maybe they know where we can find it. But we must be watchful of decite and any trying to tell of our quest to others who wish to keep it."

The Following Day 
Thursday May 24th, 2007 5:05:43 PM

With further discussion and perhaps on Yngvar's discovery, caution wins the day and the group makes camp within the cave. Sentries stand at either exit, one towards the ravine and the other towards the ledge. The night is clear and each sentry can see the myriad of stars above and the light reflects well off the higher walls of this small vale. On the ledge side, the orc campfire glows can be seen and near midnight the last of the lights are put out and the oragne glows fade entirely.

Morning comes and all awaken refreshed. The smell of roasting meat drifts through the trees and stirs your stomachs. The eating below certainly smells better than what any of the party have had in the past few days on the trail to arrive here. Aiden mentions that the orcs likely have multiple sentries posted and caution will need to be taken. As a collective, the party makes to the end of the trail, through the cave and are now crouched about 20' above the ravine floor. A short climb down and then the group could enter the vale. The danger now lies in the lack of cover between the entrance of the vale and where the group would be able to drop into the ravine.

Then the orcs are spotted. The enitre party has no trouble picking them out as they round the corner of the vale and into the ravine. They pair is dressed in thick furs and are carrying large packs with a great horn and long bow. each can also be seen with a long knife at thier hip but niether seems to be wearing anything resembling a melee weapon. Aiden recognizes the packs with the tell tale poles sticking out of them, as cleaning packs. The orc could hunt and then instantly set up a portbale hanging and cleaing structure to prepare the skins and cut the meat of any catch. A complex apparatus he does not have the knowledge to assemble or craft and one, the ranger notes, that the Ice Peak hunters also do not have the knowledge of. Ice Peak has to drag the entire animal or only cut portions of what they can carry. Much less efficient.

Sound carries to the spying group as well, and an odd sound it is. The orcs are laughing and telling each other jokes. The pair is about 80' away.

Yngvar the not so very tall  d20-2=1 d20-2=14 d20+1=16 d20+1=2 d20+3=18
Friday May 25th, 2007 9:04:43 AM

Pleased his discovery was of some use Yngvar continues to spy out details of the orc camp.

Know (nature) 1
Listen 16 (+2 vs. orcs)
Search 14
Spot Nat 1 = 2 (+2 vs. orcs)
Survival 18 (+2 vs. orcs)

Ever impressive in his ineptitude.


Yanosh--AC20--HP44/44 
Friday May 25th, 2007 4:01:49 PM

"I shouldnt have down come here." The scarred Dwarf mutters quietly.
Eyeing the two comeing, he quickly sees that in this land range weapons have an advantage. 'Need to buy a crossbow someday.' he thinks to himself.
Gripping his axe the burned warrior waits to see if Garrett wants to take them out or try to talk.

Garrett 
Friday May 25th, 2007 9:13:36 PM

(clarification please DM. Are we all in the cave opening, and could relatively easily duck back inside the cave if we wished. Or did the cave opening lead to a trail which leads over the ravine, leaving us essentially exposed with little to hide behind.)

DM Clarification for Garrett 
Saturday May 26th, 2007 10:21:26 AM

DM group has gone down the trail to the end. The group is still on the ledge, 20' up. The cave is a good 5 minute walk behind you. The ledge is 90 degrees to the ravine. Only two people can be at the end of the trail to the ravine. Lying down is possible

Yngvar the not so very tall  d20-2=10 d20-2=6 d20+1=12 d20+1=20 d20+3=12
Saturday May 26th, 2007 10:44:39 AM

The young ranger looks to Garrett to decide a course of action. He has his shield on his arm and his axe at the ready in his belt.

Getting killed by an orc arrow or bolt without a weapon in hand has Yngvar worried to no end. But he can't see an epic poem written about the slaugter of unready orcs.

He decides to keep his eyes and ears open a relay anything useful.

Know (nature) 10
Listen 12 (+2 vs. orcs)
Search 6
Spot 20 (+2 vs. orcs)
Survival 12 (+2 vs. orcs)


Yanosh 
Saturday May 26th, 2007 3:29:19 PM

(OoC Thought we were in the ravine)

Yanosh moves slowly back from the edge. Keeping his axe lifted so it doesnt drag and make any kind of noise.

Yanosh 
Saturday May 26th, 2007 3:30:47 PM

Ooc Yanosh's axe is lifted slightly. Not waving in the air like a flag.

Garrett 
Saturday May 26th, 2007 8:58:06 PM

Garrett thinks to himself, "Laughing and telling jokes? children playing? these are not the bloodthirsty demons we have been led to believe. This seems much like home." Garrett thinks back to his childhood days.

Once again he weighs options, hoping to come up with the best possible. "We need to speak with these people not as enemies, but as equals. We need to neither threaten, nor appear weak." He again thinks to himself.

He whispers to those around him. "This may be a terrible idea wunjo's but I could not forgive myself were I not to try. Stay low, and prepare to act should they attack."

garrett moves low to the end of the path and then stands in plain view, shield in hand, but sword sheathed. Speaking in Orc he addresses the two orcs. "Do not attack or flee. We come in peace and wish to parlay. We mean you no harm and would speak with your leader." garrett stands where he is, looking unafraid yet not offensive, waiting for a reply.

Garrett prays silently to Domi that this works, and he does not end up looking like an idiot, nor endangering his wunjo's.

"Whispering to his comrades as he awaits the answer. "It may be rash, and it may cost us a tactical advantage, but I need to know their nature so I know how to proceed. If it fails, then my apologies."

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bulls strength
3rd lvl: Magic Vestment(d), Searing Light X2


Yngvar the not so very tall  d20-2=18 d20-2=0 d20+1=6 d20+1=10 d20+3=4
Sunday May 27th, 2007 11:20:36 AM

Yngvar is very confused. What's the wold coming to when orcs don't even know how to act like orcs.

Know (nature) 18
Listen 6 (+2 vs. orcs)
Search 0
Spot 10 (+2 vs. orcs)
Survival Nat 1+3=4 (+2 vs. orcs)


Take Me to Your Leader  d20+7=25 d20+7=27
Sunday May 27th, 2007 11:47:17 AM

Yonosh comments again that his very presence might cause an escalation in the initial meeting. He also is coming to realize that in the wider open spaces of the Ice Vein, ranged weapons provide a tremendous advantage. He makes a note to get one.

Yngvar is a bit confused in the current scenerio, but what he does know is that being peppered by arrow fire is not the most heroic of deaths. This in spite of evidence to the contrary by future writers of certain well liked books.

Garrett finally desides that they could second guess themselves all year, but sll signs point to the fact that this faction of the former Twin Tusk is not a blood thirsty one and he stands up and hails the pair of approaching orcs.

The orcs freeze in their respective tracks, Hands fly to the bows on thier shoulder. The one on the right then grabs the others arm and grumbles something to him. Both remove thier hands from thier weapons. The response to Garrett comes in orchish from the same orc that held the others weapon hand at bay,

"We know of the meaning of peace to the Ice Peakers. News has reached us and we will not so easily fall to your pack."

The two remain where they are, about 50' distant now, thier stance cautious, hands on thier belts. For now it would appear they are willing to continue the conversation.

Aiden  d20=16 d20=3 d20=18 d20=7 d20=17
Sunday May 27th, 2007 1:44:54 PM

Aiden mumbles a few curses to himself about how foolhardy Garrett was acting. Of any of them, HE should have been the one to approach them first.

He remained hidden and motionless, as was his packsister, keeping an eye out in case any sentries would arrive.

A thought did come to mind while the tension was building. Would these orks fight against them taking back the Shield Of Domi, if that is the object creating this small haven?

Aiden would if he had been placed in a similar situation.

Actually, a part of him wondered whether moving those who had backed up the former eccelesiastical leader to this new territory and build a united village of former Tusk and Ice Peak.

There was much to learn...if only they could pull it off. However, if something was to occur...Aiden would be ready to run and help Garrett.

spot: 16 + 8 = 24

listen: 3 + 8 = 11

hide: 18 + 5 =23

move silent: 7 + 5 = 12 (staying as still as possible)

knowledge (geography - he's trying to figure out if the resources (from what they've seen) is enough for some Peak villagers to move here, and if so, how many): 17 + 9 = 26

Garrett 
Monday May 28th, 2007 8:22:19 AM

"I don't know what news has reached you, but you were misinformed. I believe that we were have been misinformed as well. We were sent here to destroy you before you could launch an attack upon our people, and we were told this by one of your own people. I would wonder that if word reached you here, then perhaps we were told these things by the same person."

"If we wanted to do more than talk do you think I would have stood up and alerted you to our presence with words instead of arrows and magic?"

"Will your leaders speak with us?"

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bulls strength
3rd lvl: Magic Vestment(d), Searing Light X2


Yanosh 
Monday May 28th, 2007 5:06:29 PM

Shaking his head the Dwarf trys to think of how he can help this out instead of making it worse. To remain hidden will harm Garretts talk of truce, to stand with axe in hand is just as bad or worse. Yanosh slides his axe slowly onto his back and waits for the next move to be made.

Neco  d20+6=21
Monday May 28th, 2007 11:31:14 PM

Neco is wary of the orces in the party's presence. Knowing that orcs are corrupt rather than just pure evil, she is willing to give them a chance to talk peace, still she can never be to cautious. The rogue slides a hand behind her back and draws a dagger. Keeping the weapon hidden she waits for things to go bad.

--Action--
Slight of Hand [21]

OOC:(I would like to apologise for my lack of posting. School is winding down, but that just means its getting harder. I'll try to keep up. Sorry of and problems.)

Bohdi Nackle 
Tuesday May 29th, 2007 8:16:19 AM

Kup ooc: I'm back! Thanks to whomever it was who posted that substitute post for me.

Bohdi watched the parlay with the orcs with interest, glad that violence had not been the course of action just yet.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb, Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yngvar the not so very tall  d20-2=6 d20-2=2 d20+1=4 d20+1=16 d20+3=14
Tuesday May 29th, 2007 8:21:08 AM

*What's next, dainty sandwiches with the crusts cut off?* Yngvar wonders.

Know (nature) 4
Listen 6 (+2 vs. orcs)
Search 2
Spot 16 (+2 vs. orcs)
Survival Nat 14 (+2 vs. orcs)


Parlay  d20+7=18 d20+7=18
Tuesday May 29th, 2007 1:04:20 PM

The orc who has sopoken furrows his brow at Garrett's words. It appears to be the look of confusion more than anger, Aiden notes and relays in a whisper. The group, still hidden to thier knowledge wait on the ledge as Garrett continues. Neco slides a dagger from its sheath. Yanosh returns his axe to his hanger. Yngvar, Aiden and Bohdi simply remain ready to assist if things go south.

From what Aiden has seen of the Vale and what the group suspects are the numbers of Twin Tuskers an additional 20 or so could live here. It is obvious with two leaving the Vale with Hunting supplies that not all resources are available within the Vale currently.

The orc speaks again, "The tricks and magic of the dogs of Ice Peak are many. Perhaps you reveal yourself so that your companions may approach while we are distracted." he pauses and then adds, "Perhaps not." A grunt or two seems to be exchanged between them. The silent and easily read language of the body that any tight group could develop after years of repoire.
Spot DC 15 Highlight to display spoiler: {One sticks out three fingers and the then the other displays four}
The orc speaks again, "Perhaps a show of faith and understanding." With that he unslings his bow and pulls the horn from his shoulder and hands them to his fellow. The other nods a grunt and moves back about 30'. The now unarmed orc, saved that long dagger in his belt, takes a few forward steps to about 30' away from where you stand upon the ledge. "Come Down. We will talk."

Back near the top of the small ravine, the other orc has pulled his bow and has an arrow at the ready.

The party upon a ledge, 20' above the ravine floor. To the party's left the ravine travels 80' on a slight upward grade where entrance to the vale is had. To the party's right, the ravine travels about 120' before emerging onto the rocky mountainside. The ravine varies from 10-25' feet in width.
Garrett stands at the lip of the ledge. Behind him Aiden and the wolf are Squeezed and Prone. (occupying the same 5' space)
Then Yanosh and Yngvar are Squeezed and Prone. (occupying the same 5' space)
Then Neco and Bohdi niether prone as they are 15' back along the ledge and well out of sight from any on the Ravine floor.

Prone
The character is on the ground. An attacker who is prone has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.

Sqeezing
While squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.

Penalties are cumulitive

Yanosh 
Tuesday May 29th, 2007 1:31:26 PM

Yanosh watches silently as the talks continue.
His blood boils with desire to cut the orcs to ribbons with his axe. But caution and belif in Garrett temper his desires.
"Impressive, most impressive." Yanosh breaths quietly.

Garrett  d20+8=23 d20-3=13
Tuesday May 29th, 2007 9:50:21 PM

Spot: 23

"If there is one thing I have, it is faith."

Garrett turns slightly, unbuckling his sword belt, and dropping his bow and shield. For further measure, he even removes his dagger and drops it to the ground, knowing that he has many other options should it come to combat. As he drops his items he says quietly to his companions, "needless to say, if they attack, destroy them." then to Aiden, "Sorry wunjo, this likely should have been your job, but I appear to have been shortsighted. But since you are much better than me at the bow, and I can heal myself should they attack, then perhaps all is for the best."

After a second he pulls 50' of rope from his backpack and tosses one end across Aiden, Ingvar, and Yanosh so that they may hold it. "Sucks to look foolish at a time like this, but better than falling off the side." Garrett waits until they are holding the rope, and then moves down the rope, hopefully not falling in the process(climb: 13)

Once at the bottom he will walk over to the Orc waiting. "Is this enough faith for you. We have kept an open mind, for we do not believe you to be the bloodthirsty killers that we have been taught. We wish to speak openly, and in peace, Can you and your people do the same?" Garrett stands before him, and raises his empty hands out to his sides.

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bulls strength
3rd lvl: Magic Vestment(d), Searing Light X2


Neco  d20+3=21
Tuesday May 29th, 2007 10:41:14 PM

Whispering to the gnome, Neco indicates that if the orcs wish to put the group at a disadvantage by making them move down the ravine and attacking while they are prone, it would be good to get people on the ground fast. "You studied that feather falling spell right, the one you showed me before we went to fight the Sne Kjempe several months back. It might come in use soon, so be ready." She rogue scans the orcs for reactions to the hand gestures and grunts. Her mind storms with ideas of there potential meanings what could they mean?

--Action--

Sense Motive (Discern Secret Message) [21]


Bohdi Nackle 
Tuesday May 29th, 2007 11:35:07 PM

"I know the spell, Neco, and I have it prepared, too. But don't worry," he assured the female rogue. "I'm sure that Garrett knows what he's doing."

With a whispered incantation and a traced rune, Bohdi pointed to Garrett and then the rest of the group (cast: Message).

"You hear that, you bloody fool?" Bohdi whispered through the enchanted link. "You'd better bloody well know what you're doing."

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb, Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yngvar the not so very tall  d20+1=3
Wednesday May 30th, 2007 7:30:12 AM

Without thinking (something Yngvar excels at) Yngvar stands to brace himself while holding the rope.

Spot 3

Parlay Continued 
Wednesday May 30th, 2007 2:13:18 PM

Garrett drops both armor and arms to the ground on the ledge. Then, with some rope anchored by Yngvar and the others, he slides down to the ravine floor. Neco and Bohdi quickly discuss using Feather Fall to descend rapidly if Garrett were to need them. Bohdi then places a Message spell, connecting them all to allow the merest whisper to be heard amongst them.

Yngvar stands as he anchors the rope and all note the orc show no sign of being surprised by his sudden appearance.

Garrett moves towards him and the orc closes with Garrett. "And I too have kept an open mind you might note. For now you treat with me though Icer. I am Roulder`Rak Hunter of the Uršr Friš. Tell the rest to come down."

The orc stands just taller than Garrett by a hand. In the thick furs, it is hard to tell to his physique but it is likely solid if he indeed is a hunter. The scrawny simply don't live to adulthood in this land. Regardless of the tribe, village or race.

Feel free to make any checks you want to aid your cause

Yanosh 
Wednesday May 30th, 2007 5:14:24 PM

"Not good. This is not good." Yanosh whispers.
Laying prone Yanosh can not believe the new member stood.
When the orc instructs Garrett to have the others come down Yanosh remains laying in hopes that 'he' was not seen. If the orc states he has seen Yanosh he will stand and go to Garretts side.

Aiden  d20=9 d20=8 d20=20
Wednesday May 30th, 2007 9:24:32 PM

ooc: ughs as the chaos of the end of the scholastic year is smacking him in the face this week.

Prior dm post (actually response to Garrett):

Aiden shrugs, "no apologies needed Garrett..." He didn't like the fact that Garrett actually apologized. Perhaps it was the Tuskian way he was raised, as that was usually seen as a weakness among ork and human alike from that tribe.

------

"If any of you wish to go down, I shall hold the rope even as Yanosh did for Garrett..." as Aiden addressed the others.

All the while, he tried to keep an eye out for any snipers, or duplicity of any type from the orks.

"Could this be the different group of orks that were among the walking dead?" he asked the others, hoping that either the keen eyes of the gnome or rogue (or discerning vision of the dwarf) could see the resemblance.

Spot: 9 + 8 = 17 (+2 favored enemy) = 19

Listen: 8 + 8 = 16 + 2 (favored enemy) = 18

Sense motive (ork duplicity/ambush or in general, what the heck were the orks thinking): 20 (nat!) + 3 = 23 (and not sure if the ranger favored enemy would function here..if it does, then +2 for 25)


Garrett 
Wednesday May 30th, 2007 10:03:37 PM

Garrett responds mentally to Bohdi "I hope I know what I'm doing also. But if I'm wrong, then it is I down here that will pay the price. You know, you remind me of my mother when you scold like so.

Garrett makes a motion toward his friends on the ledge for the benefit of the orcs.

"Well wunjo's" Garrett thinks out to his companions on the ledge through Bohdi's spell. "It is the moment of truth. Let us lay our cards on the table and see if they want to play. I for one would like to know the rules of the game, one way or the other. I believe we should give them the benefit of the doubt, for they do not act as I would expect of their race. We have come to their home, and they should be afforded to call things for the moment unless it endangers us."

"I think you should all come down, and let's deal with these two. The leader seems to be reasonable and farsighted. We have much to gain."

"But we also have much to lose should one or two of you wish to remain hidden, but I see little purpose to that other than to separate us."

"Let us step forward like the wunjo's we are, and stand before them with honor and integrity."

Garrett  d20+8=28 d20+4=5 d20+2=12
Wednesday May 30th, 2007 10:06:03 PM

Spot: 28 (nat 20)
Sense motive: 5

Diplomacy when speaking to the orc: 12


Posting Report (ADM Kup) 
Wednesday May 30th, 2007 11:16:12 PM

Week of May 21-May 25
............................M..T..W..Th.F
DM-Daniel K........x...x...x...x...x
Bohdi-Kup............x...o...+...o...x
Garrett-Chris.........x...x...x...x...x
Aiden-Paul............o...x...x...o...x
Neco-James..........x...o...o...o...x
Yanosh-Edd..........x...x...x...x...x
Yngvar-Dru...........o...x...x...x...x

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Wednesday and Thursday were the Jewish holiday of Shavuot, and Kup was off-line. Someone (unknown!) substituted for him on Thursday.
--DM added a clarification on Thursday and waited for player posts. "Friday" post came on Sunday. (Monday was Memorial Day.)

Bohdi Nackle 
Wednesday May 30th, 2007 11:19:04 PM

"I know your mother, Garrett," Bohdi whispered back to the cleric, undeterred. "She's a smart woman. You should listen to her more often."

Nevertheless, Bohdi did as requested and showed himself, keeping a wary eye on the orc below and relying on the others with keener eyes to keep an eye out for an ambush.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb, Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yngvar the not so very tall 
Thursday May 31st, 2007 11:06:42 AM

The young ranger is willing to hold the rope to allow everyone to climb down, but he won't be able to 'climb' down himself.

"Who wants to be last?" Yngvar asks those on the ledge. "Given they know we are here, assume they have archers above us. Off this ledge we have the ability to die heroically."

Bohdi (second) 
Thursday May 31st, 2007 2:51:42 PM

"I'll cast a climbing spell on the last one down, Yngvar," Bohdi whispered. "It should probably be you, Aiden, or Yanosh."

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb, Web, Protection from Arrows, Invisibility Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


More Parlay 
Thursday May 31st, 2007 3:43:43 PM

Yanosh simply can't shake his dwarven heritage and that includes standing in the open with armed orcs and not expecting to get shot. The dwarf remains on his stomach.

Aiden does stand to help hold the rope as any others might descend. His eyes flick about for signs of an impending ambush. Given the sheer walls of the ravine and lack of ground cover, the orcs would need to be skilled indeed. Aiden sees no such orcs, nor does he sense anything other than caution in the staunch body language of the speaking orc. Aiden notes the orc has shifted his weight to his toes and brought his shoulders slightly forward, a stance conducive to turning quickly to the opposite direction. Aiden also asks through the Message spell if any see a resemblance in the orcs before them and those walking dead from a night ago. From his own distance he is not sure.

Garrett thinks many things, but the Message spell is not Telepathy and requires him to vocalize those thoughts and thus none of his companions are any the wiser. Garrett then calls back for the group to come down and to stand as wunjo's with honor and integrity. His eyes return to the orc after saying so. Please note Message requires verbal communication and the DM could not determine what Garrett would think and what he would say and thus cut all out except the basics of the party coming down

The orc folds his arms across his chest, "Do they come down or do I return to my people?" and in that movement Garrett's keen eye catches the necklace he wears. A small piece of ivory, perhaps a tooth with a symbol etched upon it.

Yngvar is willing to hold the rope as the rest descend, but none seem to be remotely in a hurry to do so and he will be hard pressed to safely make it down were he last. He also cautions the group of archers from above as a possibility.

Bohdi offers a Spider Climb as a solution to that problem for either Aiden or Yanosh as his preferred last man down.

Aiden, Bohdi and Yngvar are standing on the ledge. Bohdi is not so much in sight given Yanosh still on the ground and with Aiden, Yngvar and the wolf all between him and the 20' drop to the ground.



Yanosh 
Thursday May 31st, 2007 4:49:06 PM

With a heavy sigh Yanosh stands. Fear fills him in a flash but it last only a moment as he steals himself. "I'll be the last one down. Cast your spell on me Bohdi."
After the others have climbed down the rock wall using the rope. Yanosh turns around and climbs down the rocks. Walking up next to Garrett the Dwarf stands tall and grim facing the orcs. "I am here my Wunjo."

Aiden  d20=10 d20=13 d20=15
Thursday May 31st, 2007 6:38:13 PM

Once the others (including the wolf) are lowered down (or spider climbed), the tall tracker makes his way down, making sure that the rope was attached to something solid for his repel down.

He continued to keep an eye out for other orks. It was too hard not to distrust...

climb: 10 + 3 = 13
spot: 13 + 8 + 2 (ork) = 23
listen: 15 + 8 + 2 = 25

Bohdi Nackle 
Thursday May 31st, 2007 10:18:31 PM

"You must like these," Bohdi commented as he handed Yanosh the little black spindly spider to swallow that accompanied the spell. A traced rune and a murmured word later, Yanosh had the climbing ability of the digested arachnid. (Cast: Spider Climb) Then Bohdi carefully lowered himself to the valley floor.

(ooc: I'm assuming that the wolf can make it down, as usual, without the benefit of magical assistance. As needed, Bohdi can send Squork back up to touch the wolf with a second Spider Climb.)

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast), Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Garrett 
Friday June 1st, 2007 10:10:52 AM

Responding to the Orc. "They are coming, although why you would return to your village at this particular point in time does not make a lot of sense to me. We obviously mean you no harm, or we could have killed you from ambush. That necklace you wear... we have seen one like it on the way here. Unfortunately it was around the neck of the walking dead. An orc that walked, but was not alive. A Bevroden Doden."

Garrett waits for a response from the Orc, and for the rest of the party to descend.

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bulls strength
3rd lvl: Magic Vestment(d), Searing Light X2


Yngvar the not so very tall  d20-2=1 d20-2=0 d20+1=18 d20+1=4 d20+3=4
Friday June 1st, 2007 11:04:56 AM

Seeing what is required, Yngvar is happy not to be the last one down.

Once earthbound he begins his scanning again.

Know (nature) 1
Listen 18 (+2 vs. orc)
Search 0
Spot 4 (+2 vs. orc)
Survival nat 1+3 (+2 vs. orc)

These orcs that don't act like orcs have clearly befuddled his mind.

Yanosh 
Friday June 1st, 2007 11:31:31 AM

"Go Aiden. I have the rope and the spell from Bohdi." Turning to Bohdi, "No I do not like spiders in any form. But for the Party I will do what ever is needed."

Once standing next to Garrett Yanosh makes sure his scarf is around his face. While keepig his hands away from his axe but close enough to reach in a hurry.

Brass Tacks  d20+2=18 d20+2=5
Friday June 1st, 2007 11:33:25 PM

Everyone but Neco descends the rope and moves to join Garrett. The rogue remains where she is and Yanosh tries his best to not let his prejudices affect his stance and body language. Garrett continues to talk to the orc as the others move up to his side. The rest continue thier vigilance for a sign of a trap, but all appears just as it seems. The ravine is empty save the party and the pair of orc hunters. Just before climbing down himself, Bohdi hands Yanosh a spider to eat and casts the spell on him.

"Why I would return is simple, to warn my people of your presence." the orc states plainly in his native language. The orc then casts his eye up and down Yanosh, "You keep using the example of not killing us as your proof of your peaceful intentions." the orc pauses and then smiles, not the prettiest of sights. "You have the manners of our people well human." the orc turns partially and motions for the other to close ranks and the other orc complies.

Soon enough all are standing face to face. At the mention of the necklace and the walking dead the orcs brow furrows, "Bevroren then, we thought something upon this mountain hunted us. May I see it?" Assuming the necklace is produced the orc looks at it and growls deeply, "Boe`Recker, a good hunter, and his boy then." The orc returns the amulet and looks at Garrett and then Yanosh. it seems old racial amnety goes both ways. "So speak then. Why are you here directly. I will be the judge to if you may talk with out clan leader."

Aiden has noted the posture of the orc has shifted from considering flight from the group to a more earnest desire to know what the party from ice Peak is doing here.

Garrett 
Sunday June 3rd, 2007 8:49:28 PM

Facing the orc. "Alright then, I shall explain. No, there is not enough time. I will sum up. A group of orcs raided our village and stole one of our children. We tracked them back across the tundra to a great crack in thye earth where we found them either dead or the walking dead. We found the child sleeping in the arms of the ice witch and demanded the child back. She told us that many orcs were going to go to war upon our village, and blood would soon run red across the ice. She also requested that in exchange for the child we seek out and destroy the clan known as the tundra walkers who live upon the mountain of Burfell. This clan betrayed her people, and will also go to war upon the village of ice peak. They possess a relic that belongs to her and she wants it back. In addition, we must find and reclaim that which is holy to our people and stolen long ago, the Shield of Domi. The Ice witch may be able to help us should we help her, although we chased her off and took the child under threat of force."

"That is where things stand. My problem is, that after observing your people, I am not so sure I believe the ice witch. So, why would she want us to destroy you? Do you have what belonged to her? why are you here? Do you know where our sacred item is? And can we all get together and speak openly without threat of violence or dishonesty? I have told you what we know first. I have climbed down and stood before you defenseless. What more do you need to prove that we wish to speak with you and your people peacefully?

Neco  d20+8=26
Monday June 4th, 2007 7:57:31 AM

With a sigh Neco slips her dagger into a rear pocket, and proceeds to lower herself down the rope. At the bottom she waits for the orc to respond to Garrets bombardment of questions. Neco is not one to be patient but knowing orcs. They will probably be confused after the fourth or fifth question. Neco leans her back to the wall and waits.

--Action--
Climb [26]

Yngvar the not so very tall 
Monday June 4th, 2007 10:19:07 AM

Doinghisbest to not look confused, Yngvar comes across as constipated.

Bohdi Nackle 
Monday June 4th, 2007 12:14:17 PM

Reaching Garrett's side, Bohdi involuntarily sucked in a breath as the cleric told all about their mission to the orc.

"Certainly laying it all out there, aren't we, mate?" Bohdi whispered over the Message link. He smiled nervously at the orc and shuffled his feet, trying to grip his hands in a way that would not betray how much they were trembling.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast), Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yanosh 
Monday June 4th, 2007 12:33:00 PM

Willing to stand and let Garrett handle the politics of the meeting, Yanosh knows his role here is as back up. Feeling shamed at the mention of taking the girl back by threat of force. Yanosh knows that he was the cause of that threat. They were lucky that time that the witch ran instead of fight. Here he knows that the Orcs will rather die then run.

Aiden  d20=10 d20=15 d20=16
Monday June 4th, 2007 12:43:43 PM

Aiden stood there silent. He knew that with the others, there would be question as to why Garrett would explain the full mission. But, Aiden knew better.

These were orks.

Sometimes things just need to be placed out there for them to think about. Some may try to see if there were more tricks within the mission, especially given that they went after a single human (most orks would say that if the child survived and returned, it has shown its worth, otherwise just make a new child.)

He continued to watch the reactions of the speaking ork, but also those around him.

Spot: 10 + 8 + 2 (ork) = 20
Listen: 15 + 8 + 2 (ork) = 25
Sense Motive: 16 + 2 (ork) + 3 = 21

Terms and Conditions 
Monday June 4th, 2007 2:25:01 PM

Garrett starts laying out pretty much everything. The orc stands there and Aiden can tell he is rapidly getting lost from the amount of information. Yanosh stood close by, Bohdi trying not to fidget and Neco thinking the poor dumb orc will be lucky to remember his own name when Garrett is through as she comes up alongside the rest of the party. the orcs brow arches at the mention of the Tundra Walkers and becomes very confused a moment later when the cleric mentions the Ice Witch's people being betrayed by them.

Garrett gets to the questions and the orc seems to be able to refocus. "I do not know why the Ice Witch would want you to attack us." His eyes flick across the assemble group and then back to Garrett. "and I do not know of anything we have that she would claim as her own."

Garrett moves on to ask about why the orcs are here and if he knows of the Shield of Domi, "We are here because Ull`kr had a vision that this mountain has Gręnir `Iss (Green ice.) A potent material that can be forged as steel. As to this shield you worship, I do not know about it. Sounds like Ice Peak problems and has nothing to do with us."

Garrett then pops the big question, that of the party coming into the camp and continuing peaceful conversation. The orc nods, "We can take you to Ull`kr, but it must be a defeated warriors of honor. Weapons peacebound, but otherwise unrestrained. We present you as captured prizes to Ull`kr. We will speak of your honor and will be honor bound to protect you."

Garrett 
Monday June 4th, 2007 8:41:58 PM

Garrett looks at Aiden first at the mention of being taken in as 'prisoners'. "Common and normal wunjo?" Garrett waits for the answer and then looks to the rest of the party.

"What say you all. It is unusual, and a bit chancy, but I see no other peaceful solution to our present situation. It is a risky endeavour with the possiblity of much information as a reward. As in every thing we have done, we are being directed on a path. Not to follow blindly down the road, but to use our hearts to lead us through each fork. What say you my wunjo's?"

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bulls strength
3rd lvl: Magic Vestment(d), Searing Light X2


Bohdi Nackle 
Tuesday June 5th, 2007 12:35:46 PM

"I don't like it," Bohdi said aloud, so that everyone, including the orc, could hear. "'Defeated warriors'? 'Captives'? That's not a parley, that's a problem, and not just a syntactical one."

The gnome's eyes narrowed and he spoke directly to the orc. "This is a parley of equals, not of a defeated group to a victor. Don't your war bands have truce discussions with their enemies, before the battle is concluded, if only to set terms of prisoner exchange or of surrender? Clearly you do--what about this parley, right now? Why can't the exchange with your leader be the same?"

Bohdi looked at the others. "I don't like it. I don't know much about orcs, but I know enough to know that I won't surrender my honor that easily." Bohdi glanced over the fact that he had no honor. "It's too important--to them."

He glared back at the orc defiantly, trying hard to look fearsome and not as fearful as he felt.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast), Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yanosh 
Tuesday June 5th, 2007 1:35:36 PM

Stunned that he is expected to even consider being a prisoner to the Orcs. Anger boils obviously inside of him. Fists clench and unclench but yet he remains still and silent. His unspoken oath to Garrett to follow him as leader conflicts with his desire to kill the Orcs in their tracks.
Looking at Garrett with an unspoken plead in his eyes. Yanosh hopes he is not made to enter the Orcs camp as a defeated Warrior. His Dwarven pride is at stake if only to himself.
"We should go as equals," he softly growls.

DM 
Tuesday June 5th, 2007 7:06:24 PM

waiting for the others. post may happen very late or first thing

Garrett 
Tuesday June 5th, 2007 9:12:50 PM

Garrett seems thoughtful for a moment, not understanding why his wunjo's would object until it dawns on him that symbolism means much. He viewed it as a way for the orc to save face, with peace bonds being little hindrance. But his friends were right, we were no captives, nor should pretend to be. The orcs respect strength, and that is what woulds be shown.

Turning to the Orc, "We go as they say. Equals trying to find a way to solve a mutual problem, or we do it the only other way it can be done."

Aiden 
Tuesday June 5th, 2007 9:45:02 PM

"I am not sure" Aiden spoke quietly, "but they are of a group of honor...different than most of the Tusk."

Thinking a few moments more, "perhaps we can send a small group in as they present us, while some of us stay behind with their sentinels nearby..."

For Honor 
Tuesday June 5th, 2007 10:36:45 PM

Garrett asks his fellows and gets a collective 'No way!' response. Bohdi asks the orc why should this meeting be different from any other parlay under truce. Surely the orcs had made prisoner negotaitions and such in the past. The orc blinks at the gnome and then asks Garrett in orc what the little dwarf said.

Yanosh's face flushes with anger at the thought his voice a deep growl and while the orc might not have understood the words, he certainly knew the menaing of the sound. A return growl escaping his own throat. The other orc just behind him tenses. Sense Motve DC 15Highlight to display spoiler: { He's posturing courage but is scared.}

Garrett's mind comes full circle and states the group will not sacrifice thier own honor. If the parlay is to happen, they would go as they are. Equals to the hunters, not prisoners.

Aiden suggests, with the reminder the Uršr Friš were known for honor in the Tusk, that perhaps only some of them accompany the orcs. The rest could wait here.

A few tense silent moments pass as the hunter of the Uršr Friš clan seems to be weighing his options. "You would find the other way equally unpleasant Icer." he growls. the orc, silent to this point puts a tenative hand on the larger orcs elbow. The touch seems to relax the buldging corded muscles in the speakers neck and he slowly exhales.

His eyes flick to Aiden and then to the rest of the group before settling on the wolf at Aiden's side. "The wolf can not come." he says in orc to Garrett. With that, he takes a step back from Garrett and turns, A hand clasps his partner on the neck, turning the other about and the pair start walking up the ravine and towards the Vale.

Posting Report (ADM Kup) 
Tuesday June 5th, 2007 10:39:52 PM

Week of May 28-June 1
............................M..T..W..Th.F
DM-Daniel K........+...x...x...x...x
Bohdi-Kup............-...x...x...x...x
Garrett-Chris.........-...x...x...x...x
Aiden-Paul............-...o...x...x...x
Neco-James..........-...x...o...o...x
Yanosh-Edd..........-...x...x...x...x
Yngvar-Dru...........-...x...x...x...x

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Monday was Memorial Day.

Bohdi Nackle 
Tuesday June 5th, 2007 10:46:58 PM

Bohdi breathed out a sigh of relief, hoping that it wasn't too loud to be heard. He arched his eyebrows at the others and gestured to the backs of the withdrawing orcs.

"Well--after you, fearless leader," he offered to Garrett, half-mockingly.

"Protection?" Squork asked from Bohdi's shoulder, but the gnome shook his head in negative. He would not risk disturbing the uneasy truce by casting spells now.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast), Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Garrett 
Wednesday June 6th, 2007 10:37:53 AM

Garrett looks at Aiden. "perhaps your wolf hide out in the trees. She can come if it sounds like we are doing battle."

Responding to Bohdi. "Fearless, no. Hopeful yes. If this works, we have much to gain. If it fails, then Yngvar here has his heroic death." Garrett smiles and turns to follow the orcs. "This should be interesting."

Yanosh 
Wednesday June 6th, 2007 3:45:02 PM

Yanosh looks the Tusker in the eyes. "I said we go as eguals," he states in Orc. Then he defers back to Garretts leadership.
Yanosh quietly follows Garrett and the Ocs from the ravine. As a show of respect Yanosh loosens his shield and slings it over his back. His axe is kept straped to his back but handy to draw in a hurry. Unhindered by his shield.

OoC Axe is slung over his right shoulder. Shield is over his left. Axe can be drawn from his right shoulder by gripping the handle over his shoulder. Then dropping it into an underhanded swing if needed for combat.

Aiden 
Thursday June 7th, 2007 8:06:14 AM

Aiden nodded, and looked at the wolf.

With his hand motions along with the vocal commands, he then tells the wolf to stay unless attacked.

"Agreed Garrett..." he said under his breath. ~This will be most interesting...~ he thought to himself.



The Camp of Uršr Friš 
Thursday June 7th, 2007 11:31:38 AM

Roulder`Rak, Hunter of the Uršr Friš clan, and the as of yet unamed orc walk in front of the party by only a few feet. As the group enters the vale, the hairs upon the back of your neck stnad and the deep feeling of being watched comes over you all. Now in the sunlight, the day feels very warm, though the surrounding snow and ice tell a very different tale.
Spot DC 10 Highlight to display spoiler: { The other unnamed orc seemed to shudder a bit and looked up as he crossed into the sun of the vale}

The waterfall cascades down the mountain to the right, a thin sliver bounding down the cliffs of the vale. The resulting mist rolls across an area about the small collecting pool at its base and coats everything. Roulder`Rak angles away from the mists, into the trees, giving the vapors a wide berth. Coming back around to the resulting stream from the waterfall on the far side, he follws the fast moving creek through a scant section of pine. Directly now behind the party, those good with direction, know lies the ledge and the small cave they spent last night in.

Past short brush and bare moss covered rock the party comes to a full view of the camp they had spied early yesterday. 15 animal hide three sided tent like shelters are scattered over a few hundred foot area. None are too big with the largest being about 12 feet on each of its three sides. Two are open on one side and a wolf is being dressed in one and a deer in the other.

Roulder`Rak strides into the camp with a hand waving you on. It takes no time at all for the general population of the camp to fully aware of your presence. As a general shout to arms erupts, Roulder`Rak stops and puts his hand on the shoulder of his companion and slightly turns in your direction. In a hurry, 12 armed orcs come running in from different directions as some eight other adults flee from the group.

"We are not under attack!" Roulder`Rak cries out loudly in the orc tongue. He takes several steps towards the group. "They are here to speak to Ull`kr!" Cries go up for Ull`kr and several shout questions concerning Roulder`Rak's intelligence and the identity of of his father and mother are also heard. The hunter growls as an answer and his hand balls into a fist. A very broad shouldered orc can be seen making his way to towards you. A thick white polar bear fur acts as a cloak about him and the head of the creature like a hat. The great bear fangs press down his forehead and stop just above his blood red and mustard yellow eyes. His hair, oily and as black as night, hangs about his face and shoulders and no attempt to tame it seems to have ever happened in his lifetime. A Double Bladed axe is in one hand and a steel spike lined buckler is on the other. He strides eat the distance between himself and the party quickly.

Roulder`Rak calls in his direction in orc, "They wished to speak to you!" there is no reply from Ull`Kr and for all intent and purposes, he looks furious and is still striding forward, now only 50 or so feet away.

Yanosh 
Thursday June 7th, 2007 1:00:59 PM

Yanosh grits his teeth and trys to remain calm. Being sure to keep his hands away from his axe he trys not to look menacing.

Bohdi Nackle 
Thursday June 7th, 2007 6:14:54 PM

"Doesn't look too happy to have guests," Bohdi whispered nervously across the Message link. He shuffled back a few steps so that Yanosh, Aiden, and Garrett were in front of him.

Squork flapped a bit and seemed almost to be stifling a laugh at his master's show of bravery.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast), Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Neco 
Thursday June 7th, 2007 8:28:25 PM

Neco whispers to the group about how it seems to be with all orcs, that what they lack in intelligence they makeup for in brute ferocity. Not threatened by the large leader. She thinks about how a polar bear cloak would look strikingly beautiful with her boots.

Garrett 
Thursday June 7th, 2007 8:56:33 PM

Garrett whispers into the message spell "Just hold your weapons. He likely needs to make a show of force for his people. Unless he attacks, hold your weapons. If this comes to a fight, warriors circle up and face out. Bohdi in the middle. Neco move around us so as to be able to flank, but keep away from larger numbers of them. Let's let this play out."

Garrett takes a step forward and awaits the incoming orc leader.

Aiden 
Thursday June 7th, 2007 10:00:49 PM

Aiden, in short, felt at home, for perhaps the first time in a very LONG time. Though this was actually docile compared to his own experiences in Twin Tusks, perhaps his wunjos could finally 'see' for the first time.

"confidence wunjos...to show fear is to show weakness, but to be brash is to invite danger. Now let us be quiet or they shall become suspicious..."



Yanosh 
Friday June 8th, 2007 1:38:09 PM

Swallowing his ingrained hatred of Orcs Yanosh stands his ground. Whispering over the magic link to Garrett "Just say the word boss."
The Dwarf sees Bohdi step back and sees it as an intelligaint move to place the mage in a protected spot.

War Chief Ull`Kr 
Friday June 8th, 2007 3:58:42 PM

The orc, likely Ull`Kr continues forward and comes to a stop about 5' away. Tipping the scales in excess of 300 pounds, the 6'8" orc sweeps a discerning gaze across the group including his own two men. His left arm, can now be seen to be bare with a intricate tattoo wrapping it from bicep to wrist so completely the original skin tone is totally hidden. A few cries and hoots come from some of the orcs standing about the circle around the group. Ull`Kr snorts and some sickly green and black mucus leaves his wide and multiply broken nose to land in the snowy ground.

Just to the left of Yngvar an orc growls and takes a threatening step in. Hard and fast, Roulder's fist catches him in the nose. The soft appendage explodes with blood and sends the offending orc unto his butt in the snow.

"I brought them!", Roulder shouts to the assembled crowd in orc, "They are mine".

His brow drops over his eyes as they widen under the new protective hood. Roulder's jaw is relaxed and the now bloodied fist at his side, while in a fist, is not flexing with pressure.

Aiden can tell Roulder has been through many challenges and none in the assembly frighten him. His presence and stance alone would likely cause most to change thier minds.

The orc, just bloodied gets to is feet and draws a particularly nasty dagger. Spiked barbs run down the spine of the weapon and the orcs jaw tightens along with his neck muscles. Roulder faces off against him, his own dagger remaining in its sheathe. The other growls and just before he moves Ull`Kr's baritone voice echoes through the vale.

"Enough!" the war chief says in orcish. "Roulder`Rak, you say these Icers wish to speak to me?" Ull`Kr' gaze falls to the party, "Then speak."

Garrett 
Sunday June 10th, 2007 9:22:13 AM

Garrett speaks loudly so that all may hear, repeating what he had already said a short distance away. "A group of orcs led by one upon a winter wolf raided our village and stole one of our children. We tracked them back across the tundra to a great crack in thye earth where we found them either dead or the walking dead. After we destroyed them, We found the child sleeping in the arms of the ice witch and demanded the child back. She told us that many orcs were going to go to war upon our village, and blood would soon run red across the ice. She also requested that in exchange for the child we seek out and destroy the clan known as the tundra walkers who live upon the mountain of Burfell. This clan betrayed her people, and will also go to war upon the village of ice peak. They possess a relic that belongs to her and she wants it back. We took the child from her without agreeing to what she asked. But we search out a sacred item taken from our village long ago by your people."

"That is where things stand. My problem is, that after observing your people, I am not so sure I believe the ice witch, and do not believe you plan to go to war with our people. So, why would she want us to destroy you, or us all to destroy each other? Do you have what belonged to her? why are you here? Do you know where our sacred item is(Garrett describes it)?"

"We entered this village under a truce in the hopes of benefitting us all."

Garrett waits for a response.

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bulls strength
3rd lvl: Magic Vestment(d), Searing Light X2


Yanosh 
Sunday June 10th, 2007 3:01:09 PM

Silently Yanosh watches the assembled Orcs as Garrett retells their tale. Nodding at the parts about the witch and what she said about the Orcs.

Aiden 
Sunday June 10th, 2007 11:29:15 PM

Aiden tried not to smile, keeping a stern (and not intimidated, which was VERY important) look. ~this is a bit more of what I expected...~ he thought to himself.

He knew that strength bespoke power among the orks. Of those assembled, he was perhaps the one most likely considered the leader among the traditional orks. But shamans, witches, and witch doctors also carried quite a bit of proverbial 'weight'...so it would NOT be a stretch, at least from what Aiden knew, for Garrett to be the leader, especially if his role as 'spiritual leader' would become known.

Right now, it was going to be interesting to see how they took to not only Yanosh being a part of the group, but the gnome (a 'weakling' to normal orken thought), and a female...

~home fair home...~ Aiden thought to himself.

Neco 
Monday June 11th, 2007 7:59:41 AM

The rogue moves around slowly to the side of the group as Garrett had suggested, and waits. Neco thinks to herself "If that big guy goes down, his cloak is mine."

Bohid Nackle 
Monday June 11th, 2007 9:39:54 AM

Bohdi wondered what the orcs would season him with, or whether they'd just gnaw on him char-broiled ... or perhaps they preferred gnome-meat raw ... al dente ....

Shove off! he scolded himself. You're in charge of your own thoughts. You're in control! Now, change your bloody thinking and show some upper lip!

Right. Show some resolve, he thought. Upper lip. That's right, stiff upper lip ... Maybe they'll keep the lips as souvenirs, like for a necklace ... That and the pointy ears ....

Knock it off, you tosser!

Bohdi tried to keep his knees from knocking.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast), Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yngvar the not so very tall 
Monday June 11th, 2007 12:23:43 PM

Yngvar stands ready for any development.

As long as it involves fighting the orcs. These orcs that don't behave like orcs are really freaking him out.

OOC: Sorry for my absence. My daughter needed unexpected hospitilization for a kidney problem.

DM We all very much understand, hope all becomes well soon if not already

Stew Snacks and Other Things 
Monday June 11th, 2007 5:01:15 PM

The large orc snorts slightly as Garrett mentions the destruction of the orcs, "Maybe she just wanted you destroyed and so sent you to us with these fables." he states in rough common. He listens to the rest of the questions and Bohdi can see the powerful and fierce looking orc occassionally looking over to him directly as his black tongue curls about one of the great lower tusks thrust from his lower jaw.

Aiden meets the warchiefs gaze and sees the passing of understanding flicker in Ull`Kr's eye and the warchief sweeps his gaze then towards Neco and onto Yngvar. Both seem to take the assessment well and the warchief is near impossible to read on his thoughts of them, but likely it is pretty low given Neco's ssex and Yngvar physical stature.

Part way through Garrett's question on why the orcs were here, the War chief holds up a hand to stop him. "I will speak to the men on this." His eyes shift from Aiden to Garrett and then back before he turns and starts to stride away. The other orcs begin so shift from foot to foot about the group. Roulder turns to the that originally was met by the party with him and grunts. Soon both are walking in the wake of Ull`Kr.

Aiden Highlight to display spoiler: {In the Twin Tusks you have heard this expression many times. Almost. The warchief changed one very important word. Instead of Male he said Men. Which is what orcs call humans alot, but the Twin Tusk was always mixed, orc, half orc, human and even about you there are half orcs. Add to that, two full blooded orcs are moving to follow, clearly not Men in the traditional orc sense.}

Yngvar the not so very tall 
Tuesday June 12th, 2007 10:43:46 AM

"Now what?" Yngvar asks Garrett.

Garrett 
Tuesday June 12th, 2007 1:18:16 PM

"We wait. We give them every opportunity to prove that they are not normal orcs, and shouldn't be destroyed. Should they start hostilities, we will finish them."

Aiden  d20=19 d20=11 d20=19 d20=3 d20=11
Tuesday June 12th, 2007 1:20:30 PM

ooc: IF the message spell is still functional, Aiden quietly says the following to pass it through:

"Garrett...Men usually means humans. I think he wishes to speak to you and I alone as we are seen as the leaders, and worthy. I would suggest that Yanosh be the leader of those left behind, if we do split to speak to the chief."

Aiden hated to hide his speech in such a manner as it COULD be misinterpreted. Added to the fact that there was a spellcaster, and things could get very difficult within moments.

His choice of Yanosh as the leader of the subgroup (Neco, Bohdi, Yngvar, Yanosh) was pragmatic. Neco was a female, and not exactly of the warrior background, nor even that of the region. She would not be respected. Bohdi was a gnome, and wasn't exactly doing well at the moment considering the situation...this fear or intimidation by the orks would very well work against him. Yngvar was an idiot, and one careless word would mean their doom.

Though Yanosh was a dwarf, an enemy of the orks, he also had a better feel for how orks traditionally operated. He was a warrior, something the orks would respect, and the scars upon his face would actually gain favor (of worthiness) among the orks. No, he would need to be the leader of the smaller pack, and a leader WOULD be needed if a situation arose (and to help keep the others in line).

Bluff (hiding fact he's speaking through spell):
19 + 2 = 21

Sense motive (ork chieftain): 11 + 2 = 13

(OOC: I'm in VA with the missus (who is going through training at work). I don't have my CS with me, so with the bluff/sense motive, I'm just going with the roll and ranger 'favorite enemy' adjustments)

Yanosh 
Tuesday June 12th, 2007 3:22:07 PM

Yanosh crosses his arms over his chest. He knows that Aiden Speaks the truth about him and Garrett being the ones that the Orc leader wishes to speak with. Being a Dwarf he knows that if he was the only one to be considered he would be dead right now.
"Aiden is right about me being respected more then the others. We will wait here as you two are taken for the talks," He whisperes over the message link.

Bohdi Nackle 
Tuesday June 12th, 2007 4:21:13 PM

Bloody brilliant, Bohdi thought bitterly. Haven't they ever heard of Divide and Snack? But for once, the gnome held his tongue and bided his time, trying desperately not to appear nervous, and failing miserably.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast), Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining




Divided We Stand 
Tuesday June 12th, 2007 7:49:55 PM

Garrett answers Yngvar, apparently this Ull`Kr needed to go talk things over with some of his people. So much for the iron fisted rule of a warchief.

Aiden heard things considerably differently and quickly catches Garrett up to speed. The Warchief's diliberate usage of Men indicated he and Garrett should alone follow, excluding Yngvar even though he too is a human male. The possible nuiances of what was about to transpire did not need the seemingly brash youth's contribution in Aiden's mind. So why did Aidens' mind trouble him. The other two orcs walked steadily behind Ull`Kr and he and Garrett just behind them.

A glance over his shoulder secured his belief that Yanosh was indeed a proper choice. The dwarf stood tall, for a dwarf, his thick muscular across folded across his barrel chest. Yanosh had looking tough and mean quite perfected. The orcs about to thier credit mostly seemed to be ignoring the smaller party. Instead of likely every warrior in the place ringed about them, only 4 sttod. One at each compass point with thier not so small arms folded across thier own chests.

In the small circle the tension and testosterone was thicker than yaks hair. Squinting, you could almost see ot rolling off the four orcs and Yanosh like steam. Five gazes in all and not enough love to melt a single snowflake combined. Fists flex and slacken and weapons seem to want to call out and bid themselves to thier owners hands. The circled area takes on a strange silence and the pit of Bohdi's stomach tightens as a hum touches the back of his mind, almost like a presense. The same one that seemed to guide him as he transcribed the spell just at the base of Burfell a couple days ago.

Yngvar feels a sensation as well, a warm comforting feeling sweeps over him. A feeling not there since he departed his path of the Ve Amoch, the holy warrior.

Neco has read many humanoids in her short lifetime. Some are hard to penetrate, Ull`Kr was a fine example of that. Some intentions are quite plain. The five beings about her now, one dwarf and four orcs, were all itching for one of the others to provide the smallest shread of a reason to draw steel and blood. The longer they were here the much more certain of an outcome that became.

Ull`Kr glances over his shoulder as he reaches a three-sided skin tent some 100' from where the others stood. His eyes narrow and then he steps inside. Roulder and the other are close behind.

Posting Report (ADM Kup) 
Tuesday June 12th, 2007 10:07:06 PM

Posting Report for Ice Vein
Week of June 4-June 8
............................M..T..W..Th.F
DM-Daniel K........x...x...+...x...x
Bohdi-Kup............x...x...-...x...x
Garrett-Chris.........x...x...-...x...x
Aiden-Paul............x...x...-...x...x
Neco-James..........o...o...-...x...x
Yanosh-Edd..........x...x...-...x...x
Yngvar-Dru...........o...o...-...-...x

x = post
o = no post
* = substitute post
- = skipped post (no DM post)
+ = see notes
Notes:
--"Days" begin with DM post on that day and continue until following DM post. This sometimes results in some "bistro math" when player posts count for the prior day. Weekend posts count for Fridays.
--Dru had a family medical emergency this week (we hope it's all worked out okay, Dru!).
--DM was holding for player posts and the lag "lost" a DM post mid-week (Wednesday).

Bohdi Nackle  d20=1
Tuesday June 12th, 2007 10:10:51 PM

"You can still whisper, wunjos," Bohdi reminded Garrett and Aiden in a whisper himself, pointedly looking at Neco in the hope that any orcs watching might think he was speaking to her. (Bluff to send hidden message, untrained, nat 1!) But his nervousness betrayed him--Bohdi was terrible at hiding the fact that he was whispering something. He groaned with the knowledge that he was attracting more unwanted attention.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast), Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Yngvar the not so very tall  d20+1=21
Wednesday June 13th, 2007 11:06:16 AM

"Wait," grumbles Yngvar.

Then as he becomes aware of the odd sensation affecting him, "There's some magic afoot."

He casts about looking for an orc spell-caster.

Spot: Nat 20+1=21

Garrett 
Wednesday June 13th, 2007 3:49:41 PM

Garrett hears Bohdi's whisper, and whispers back in kind to the group as he follows Ull`Kr. "Try not to start anything. Do not take anything, but don't start it either. let's see where this goes. If there is a problem, you'll be the first to know."

Garrett follows Ull`Kr and the others into the tent where he waits for Ull`Kr to begin.

Memorized Spells:
0 lvl: Detect Magic, Cure Minor, Light X2, Mending
1st lvl: Magic Weapon(d), Endure Elements X2(cast X2), Detect evil, Shield of Faith
2nd lvl: Spiritual Weapon(d), Hold Person x2, Bulls strength
3rd lvl: Magic Vestment(d), Searing Light X2



Aiden  d20=18 d20=20 d20=6 d20=10
Wednesday June 13th, 2007 4:12:35 PM

Aiden waited for Garrett to step in (at least before Aiden), as it was only 'proper' (strange term for orken etiquette) to allow the leader to enter first. Of course, Aiden would advise Garrett to the proper protocol.

Before entering into the tent, Aiden also takes a look back at the others. Splitting the two into groups was a very neat method of eliminating the leaders and to cause chaos among those you wish to kill. In short, he wanted to make sure (as well as he could) that there was no ambush.

He did quietly say under his breath (using the spell) to Garrett, "wunjo...be prepared to make a decision. This valley could home what we seek, and in their possession."

Personally, Aiden wasn't entirely sure if it would be right for them to take it from this valley. Again, perhaps even sharing the valley with a group from Ice Peaks would blend the two tribes in a more 'favorable' fashion. Of course, the orks may not like that aspect...and it could come down to a show of combat between the fiercest warriors (a common method of the old Twin Tusks).

(OOC: going to make a knowledge roll to see whether Garrett or Ull'Kr should enter first...Trying NOT to insult the host, but also not give them cause to fight.)

Knowledge (not really sure what it would entail since he did grow up in Twin Tusks): 18 + 2 (ork) = 20

Sense Motive: nat 20 (HOOT!) + 3 + 2 (fav enemy) = 25

Spot: 6 + 8 + 2 = 16

Listen: 10 + 8 + 2 = 20

DM Ull`Kr definately first then his people, guests (those wanting something) always last. No alterior motive with Roulder the other orc or Ull`Kr. the four around the rest of the party are as obvious in what they want as the sun in a bright blue sky. 'Oh please dwarf just fidget the wrong way...'

Yanosh 
Wednesday June 13th, 2007 5:56:03 PM

Knowing what the Orc gaurds want, Yanosh is more then willing to give it to them. BUT Neco, Bohdi and Yngvar would more then likly not survive it. So there he stands. Arms crossed ,axe pressing against his shoulder like a lover whispering in his ear, 'draw me, use me, spill the orc blood.'

Slowly Yanosh looks 'his' little group over. whispering to them over the link. "If anything happens try and protect each other. Ill try and protect all I can. Bohdi try to cause as much damage as you can but save the fireball for any trying to rush in to help them or to help Adien and Garrett."

Yanosh looks for the bigest Orc gaurding them. Picking him to be the first he will try and take out if something happens.

Smiling Yanosh suddenly looks the largest Orc over and says in Orc "Beautiful day is it not Tusker?"

Yanosh has taken to not wraping his face anymore with his new friends. Yanosh also does not try to hide that he speaks with his friends in a whisper.

Inside Out 
Wednesday June 13th, 2007 8:07:42 PM

The tent is relatively plain on the inside the walls, both Garrett and Aiden note are quite tick. Perhaps 5 or more layers of furred hide. A fire smoldering in its bed provides some warmth and more furs lie on the ground. there are no furnishings of a conventional sort. Aiden spies several trophies and prizes on the walls and floor. Enemy weapons, scraps of armor and a few less savorey items. Ull`Kr sits as does Roulder and the other orc. Aiden sits followed closely by Garrett.

The warchief speaks, in common, his voice harsh and scratchy, "First know this Icer, The Witch has no people. Your kind has had little dealings with her I wager so I offer that. To why we are here, my clan has always considered Burfell a sacred place and so I lead them here." Aiden catches more to the story in the chief eye, something left unsaid. J`Kull has your precious relic. He and the Walkers run ramshod across the tundra in small packs. None are excempt from his bloodlust." His eyes flicker to Roulder's shadow and nods. The orc lifts his chin slightly and a scar lies evenly across his throat. A miracle he survived such a wound. "I have no designs upon your people Icer." He then stops talking, obviously waiting fro Garrett or even Aiden to say something at this point.

Meanwhile in Circle City,
Yanosh surpresses his battle instincts and sizes the four up. One is eaily picked out over the others. His stance more sure and steady. Fully prepared but not so nervous, a verteran of more than one leathal scuffle. Yanosh whispers to the others and the other three sneer in responce, but the fourth remains cooly unattached.

Yanosh's smile is returned, "A fine day as any Dirt eater."

Yngvar speaks of some sort of magic and looks about, but there is no sign of any kind of a spellcaster about

Aiden 
Wednesday June 13th, 2007 10:01:52 PM

Listening to the ork chieftain's story, Aiden remained silent.

He was the 'second' in command. It was not his place to say or question. All he was supposed to do was look fierce and show that he was not a warrior not to be taken lightly.

However, Aiden did find the idea of the sacredness of Burfell interesting, as it, too, was having an effect on his wunjos as well.

Aiden hoped that Garrett would continue to speak further...It was easy to see that the orks knew things that would benefit the people of Ice Peaks, and vice versa. It was a strange, alien thought, but it could work.

And given the exhibition of the cruelty of the ork riders, perhaps the chieftain would provide information (Aiden doubted he would provide warriors or any physical aid, that would demean their OWN skills in the eyes of the chieftain) on where to find the enemy of both people.



Yngvar the not so very tall 
Thursday June 14th, 2007 10:38:36 AM

"Dirt eater? What does that mean?" Yngvar asks the gnome.

Bohdi Nackle 
Thursday June 14th, 2007 10:52:47 AM

Bohdi shuffled nervously at Yngvar's question. "I think he means dwarves, Yngvar," Bohdi replied out of the corner of his mouth, trying to keep smiling, appear casual, and keep looking at the orcs all at the same time. The result was more like an abstract painting of a gnome in pain.

Bohdi forced a chuckle. "Kind of like a term of endearment, really, you know, like, 'elk-breath,' or 'aurochs-head,' or 'Iss Wurm-bait.'" Bohdi stopped suddenly, and he frowned as he considered whether 'Iss Wurm-bait' was, perhaps, giving the orcs too many ideas.

"You know, like that," he concluded lamely, shrugging and smiling sheepishly. He slapped Yanosh on the back and choked out a laugh. "Right, 'dirt-eater'? That's our 'dirt-eater,' all right. Heh, heh ...."

He gulped.

Spell list:
Gnome abilities: Prestidigitation, Ghost Sound, Dancing Lights, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Message (x2, cast 1)
Level 1: Endure Elements (cast), Feather Fall, Magic Missile, Mage Armor, Silent Image
Level 2: Spider Climb (cast), Web, Protection from Arrows, Invisibility
Level 3: Fireball, Lightning Bolt, Displacement
Wand of Magic Missiles 5th, 50 charges remaining


Garrett 
Thursday June 14th, 2007 11:35:43 AM

"OK" Garrett responds. "Thanks for the news of our relic. On further notes though. Why would the ice witch send us after you? any ideas? Does she wish both our tribes to suffer? Do you know of this item of hers that she says you have? What magic keeps this place warm and alive like it is?"

"Your people do not act like normal tuskers, and you say you have no designs upon our people. What do you have designs on then? I think perhaps you would get bored living your days in peace in the Burfell.... Would you not?" The last more of a question than a statement.

"What can you tell us of what happened to your people, and why does J`Kull search the tundra for death, even among his own people as he does?"

"If Burfell has always been considered sacred to your people, why have they not lived here before now? Seems to be a rather pleasant atmosphere."



Yanosh 
Thursday June 14th, 2007 12:41:35 PM

"Dirt-Eater is a slur to my people." Yanosh says softly in common "Its because my people live underground. Yanosh lets the slur slide from his back knowing that the flea infested orc dosent have the manners of a mountain goat.
"So Flea-Picker do anything fun latly." Yanosh returns the taunt.

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