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The Dark Cavern (DM JohnP) 
Monday May 28th, 2007 10:51:21 PM

Now that something definite is ahead, Thar moves past his companions towards Shadow and Kadaz at the front. The ranger/cleric has a hushed conference with the other scouts and decides to move ahead.

Before he does, though, Conner moves to limit the light cast forward by the sunrod. As the tunnel ahead is cast into near darkness, he limits his companions' ability to see. Still, there's enough light for Thar, Shadow and Arm to scout up towards the entrance to the cavern. Kadaz, of course, is a dwarf and has no need of light sources.

Meanwhile, Mira casts a protective magic while Kirsten and Edmund move closer to Conner and his light.

The four scouts (and Birdie, too) move ahead through the very dim tunnel. Nothing unusual is encountered in the tunnel. The four who remain behind watch their companions advance to the entrance of the cavern.

Beyond the dim illumination cast by the cloaked sunrod held by Conner, the cavern is simply shadows and blackness to the scouts. Except for Kadaz, of course. The immediate focus is a dim, glowing light source across the cavern. The light flickers on the rock walls of another tunnel entering (or leaving) the dark cavern. It looks to be at least 150 feet to the tunnel, although none of them can tell how far to either side the cavern spreads.

Then, their attention is caught by movement in front of the light! A person is moving through the cavern towards the light on the opposite side. The four cannot tell too much because the figure moves around some pillars or other obstructions on the floor of the cavern.

Kadaz only - Highlight to display spoiler: {Your darkvision provides more information about the cavern ahead. The floor, roof and walls are limestone, worn by long slow movement of water. You've heard about some of the cave systems that lie under the plateau's and figure that this is one of them. The passage of time has also created stalagmites on the floor of the cavern, blocking good view of the far side. You can also see the roof, probably 20 feet overhead, and that stalactites hang from it too.}

Spot, Move Silent, and all those sneaky-hidey type skills from the scouts, please



Lenny for Kadaz 
Tuesday May 29th, 2007 5:55:16 AM

Kadaz whispers to the rest that are with him, 'Mind your footing mates, it's pretty rocky in here...let's check that light out.".

He then begins to make his way toward the light.

OOC: FYI, I posted for Kadaz on Friday.. :)

Arm  d20=17 d20+4=20 d20+11=22
Tuesday May 29th, 2007 5:58:39 AM

Arm grips his sword a bit tighter as he follows Kadaz across the cavern, trying his best to do it quietly while observing his surroundings. (move silently=17, spot=20, listen=22).

Shadow  d20+7=20 d20+2=16 d20+15=18
Tuesday May 29th, 2007 9:55:38 AM

Shadow will move into the cavern to see if there is anymore he can tell about the light source and the cavern.

Actions:
Spot=20
Listen=16
Move Silently=18

Thar ail Baerer  d20+10=26 d20+10=11 d20+10=11 d20+10=30
Tuesday May 29th, 2007 11:44:47 AM

(OOC = Also, I've got a cute Mickie Mouse doll for Arm as a gift, as I couldn't find much else that my kids didn't take first... ;-))

Thar will move ahead and take a position opposite of his companions, hoping that it helps them observe the entire area w/o leaving any holes. He'll move slowly, looking all around him and especially for tracks of various cavern dwellers.

Spot = 26
MS = 11
Listen = 11
HiS = 30

(OOC = John, I don't have my character sheet in front of me (left flash disk w/ it at home) but I think my numbers are +10 for each of these. I'll post corrected mods if needed later)

Edmund 
Tuesday May 29th, 2007 3:08:12 PM

Edmund squints at the sudden scurry of activity up ahead.

"Looks like trouble to me," he thinks to himself.

Conner  d20+3=18
Tuesday May 29th, 2007 5:46:15 PM

The fighter maintains a quiet vigil, his light partially concealed behind his cloak such that only those behind can see the light.

Listen=18


Kirsten  d20+2=5
Tuesday May 29th, 2007 6:15:20 PM

She stays and waits with Edmund and Conner, waiting to hear word from the others. Kirsten attempts to remain alert, and perhaps hear what is going on (as she certainly can't see much in the dark).

Listen = 5


Kadaz/JeffH 
Tuesday May 29th, 2007 9:14:00 PM

(I'm back from vacation. And I have come back from DisneyWorld. Maybe Kadaz and Thar passed in It's A Small World! And thanks Lenny.)

DM Note 
Tuesday May 29th, 2007 10:02:52 PM

No post tonight, sorry.

I may try for early tomorrow.

Arm  d20+4=24 d20+11=24
Wednesday May 30th, 2007 5:49:46 AM

As Arm carefully picks his way over the rocky terrain, he muses about the movement across the way, "I wonder if they have some kind of alarm spell or something to alert them of our arrival? Well, I guess I'll find out soon enough.". (spot=24-nat. 20-listen=24)

OOC: You're welcome Jeff, any time :)

Shadow  d20+7=24 d20+2=5 d20+15=17
Wednesday May 30th, 2007 9:06:29 AM

Shadow continues to move towards the light on the far side of the 'cavern'. Trying to make sure there is nothing to alert whoever Barber is going to see.

Actions:
Spot=24
Listen=5
Move Silently=17

Edmund 
Wednesday May 30th, 2007 3:35:46 PM

Edmund stands beside Kirsten and Conner, one hand still over his mouth, the other holding his Rod at the ready.

"These PCDL guys must be short on brains," he sniffs irritably. "Seriously, who builds their hidden base in a rotten sewer!?"

Kirsten 
Wednesday May 30th, 2007 6:26:32 PM

The paladin rolls her eyes at Edmund's constant complaints, and continues to wait for any word from the others.

Into the Dark Cavern (DM JohnP)  d20+3=19 d20+3=22 d20+13=33 d20+13=29 d20+14=16 d20+14=15 d20+1=16 d20+1=11 d20+8=26 d20+4=15 d20+2=7 d20+2=20
Wednesday May 30th, 2007 10:42:10 PM

The four scouts begin to pick their way towards the distant light across the cavern. However, Kadaz is only a short distance inside the cavern when the others realize that they aren't alone ...

Somewhere close by, two pieces of metal knock together - perhaps a weapon hilt hitting armor. Arm looks around wildly until he spots a shape up near the ceiling, partly covered by shadows. And both Thar and Shadow are convinced that they saw a shadow moving between them and the distant light.

While all of this is occurring, the others are 60 feet back in the tunnel. Conner is still holding the sunrod, trying to block any light from entering the cavern. Kirsten peers about in the darkness while Edmund grouses about the smell.


Kadaz (AC 24, HP 75, Bull Strength 30/30) 
Thursday May 31st, 2007 12:35:45 AM

Kadaz holds his axe tight. "Domi, grant me strength," he whispers as he activates his bull's strength tattoo.

Arm  d20+4=21 d20+11=17
Thursday May 31st, 2007 5:52:11 AM

Figuring that the sounds of battle should alert the others, Arm freezes in place as he attempts to discern the nature of the object on the ceiling (spot=21, listen=17).

Thar ail Baerer  d20+12=15 d20+10=18 d20+10=21 d20+12=23
Thursday May 31st, 2007 9:18:51 AM

Realizing that trouble is about to begin, Thar crouches and moves slowly towards the wall, ensuring that he has a solid item behind his back. He readies his twin swords and whispers a quick prayer for the party's safety and success. He continues looking around, trying to get a better idea of what and how many foes they are facing.

Spot = 15
MS = 18
HiS = 21
Listen = 23

Shadow (AC 22/19 HP 40/40)  d20+14=20 d20+15=35 d20+7=23 d20+2=15
Thursday May 31st, 2007 9:21:44 AM

Shadow freezes when he sees something cross the light from the tunnel. He will try and figure what it might be as he slowly slides his rapier out. He will then try and blend into the deep shadows and still try and discern where and what is in the room with them.

Actions:
Hide=20
Move Silently=35 (nat. 20)
Spot=23
Listen=15

Mira  d20=20
Thursday May 31st, 2007 3:29:58 PM

Mira strains to see the shadow up ahead and make out the form.

Who else is in this tunnel, beside the ildiot from the PCDL?...and us... she wonders.

Spot=20 (+ mods)

Edmund 
Thursday May 31st, 2007 4:13:04 PM

Edmund turns, looking into the darkness up ahead.

"I wonder if everything is all right up there," he whispers to Conner. "Might be time to move up a bit--they're getting a bit ahead. I don't mind being in the rear guard, but I wouldn't like to be so far behind that we're unable to assist in a pinch, what?"

Conner  d20+2=9
Thursday May 31st, 2007 8:51:48 PM

The fighter edges slowly towards the opening of the cavern at Edmund's insistence. He guards the sunrod beneath his cloak, careful to avoid giving away their presence. [Move Silently=9]

Kirsten 
Thursday May 31st, 2007 10:32:44 PM

Kirsten glances around and accompanies Conner and Edmund forward, her Warhammer at the ready.

The Cave Fight - Round 1 (DM JohnP)  d20+15=17 d20+10=16 d20+15=25 d6+3=4 d20+10=25 d6+3=8
Thursday May 31st, 2007 11:09:04 PM

Kadaz activates a Tattoo in response to the warning, expecting trouble to come from any direction. He can see somewhat farther than his companions.

Arm looks about, trying to pierce the gloom to detect whatever is lurking on the ceiling. He can't tell very much because of the nearly complete lack of light.

Thar moves into a corner, also trying to spot what opponents might be close by. Even his elven vision cannot pierce the dark gloom of the cavern.

Shadow does the same, trying to hide and spot what might be threatening them.

Mira cannot see anything from back in the tunnel where she is. Still, she moves forward when Conner does, along with Edmund and Kirsten.

++++++


Four arrows streak down from the darkness overhead at Kadaz. Two miss the dwarf, but two others strike him. Fortunately he had been warned by his companions.
Missile Attack A1 -- misses AC 17
Missile Attack A2 -- misses AC 16
Missile Attack B1 -- hits AC 25, 4 damage
Missile Attack B2 -- hits AC 25, 8 damage


A large half-orc float down from overhead, landing gently on the cavern floor near Arm. Once the half-orc is on the ground, it moves to block the tunnel entrance.

The recognizable sound of chanted spell casting comes from the darkness, both in front of the party and from overhead.
DC 17 Spellcraft check -- Highlight to display spoiler: {The caster overhead is casting Mirror Image, while the one out in the darkness is casting Summon Nature's Ally}

Birdie begins whining nervously. When Kadaz looks upwards, he sees shifting unnatural shadows cloaking the ceiling of the cavern near the entrance. The ceiling is at least 25 feet overhead and it's difficult to make out details, but Kadaz sees at least three figures clinging unnaturally to the roof of the cavern.

MAP - Round 1 showing visible portions of the cavern.

MAP - Round 1 (for Kadaz) showing what Darkvision reveals


Arm (AC:17 HP:27)  d20+7=26 d20+7=21 d8+6=7
Friday June 1st, 2007 5:51:04 AM

Sword at the ready, and assuming that the clash of steel with soon enough alert his companions to the battle, Arm eagerly steps forward to engage his most hated species, swinging solidly at it. (attk: 26, no crit, dmg: 7)

Kadaz (AC 24, 26 vs evil, HP 63/75, Bull Strength 29/30, prot. v evil 10/10) 
Friday June 1st, 2007 7:45:38 AM

Kadaz yells out a warning, as loud as he can. "Arrows! Enemies in front and floating on the ceiling!" He starts to move ahead then thinks better of getting so far in front of his companions who can't see as well in the dark.

Kadaz moves slightly to the left to try to get the protection of a stalagmite and activates another tatto. (protection from evil)

"Stay here, Birdie." Kadaz orders. He grips his axe and shield tighter and prepares his next move.

Shadow (AC 22/19 HP 40/40)  d20+9=23 d4+1=4
Friday June 1st, 2007 8:24:03 AM

Shadow cannot see what is further out in the cave, so he will go after the one he can see. He will step up to (I believe AM 18 - trying to flank the orc) and take a stab at him with his rapier.

Actions:
To hit = 23
dmg = 4

Thar ail Baerer, AC 24/23, HP 48, PfE  d20+4=5
Friday June 1st, 2007 4:43:02 PM

Silently cursing, Thar says with an urgent voice "I can't tell where they are and somebody cast a light spell!"

Preparing himself for more "fun" to come, Thar quickly casts Protection from Evil on himself.

As he hears the spells from above, he'll try to see if he recognizes them (Spellcraft = 5), but the darkness and his preparations for combat prevent him from figuring out what they are.

DM Sanity Info

PfE Turn 1 of 40
AC 24 (vs orc), 23 vs others

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor., Sum Mons 2, Spir Weap

Conner 
Friday June 1st, 2007 5:15:37 PM

The fighter heeds the call of his friends. Uncloaking the sunrod as he runs, he darts towards the cavern and hurls the brightly glowing rod inside.

Edmund  d20+16=20
Friday June 1st, 2007 10:22:53 PM

Edmund prepares to rush forward along with Conner, brandishing his rod as he goes. Suddenly, seeing the enemy between him and the cavern, he stops short (at AT-20?), giving a shout, "There's one blocking the cavern!"

Realising that a fireball from the Rod might hit the other members of the Order, Edmund readies Daze Monster against the half-orc figure, hoping against hope that the figure is not too strong to overpower his spell. The words spoken, the requisite gestures made, the spell is cast.

When the words of the spell reach his ears, Edmund shouts out, "Beware! The one in the dark is summoning a creature!"

(Daze Monster clouds the mind of any living creature so that it takes no action. Creatures of 7 or more HD are not affected. Enchantment (Compulsion), Mind-Affecting. Duration: 1 round. Resistance, yes. Will negates, DC 17.)

DM Sanity Info.
Actions
Move: 15ft. W to AS19(?)
Standard: Cast Daze Monster on 3

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

The Cave Fight - Round 2 (DM JohnP)  d20+16=28 d10+12=18 d4+1=5 d20+11=23 d3=3 d20+4=20 d20+4=23 d20+4=20
Sunday June 3rd, 2007 12:15:01 AM

DM Apologies for posting before everyone had a chance too. However, I've learned that if I don't post on Saturday night it won't happen at all.

Arm draws his rapier and steps forward, stabbing at the half-orc blocking the tunnel. His sword strikes home, drawing first blood from the opponent. Unfortunately, his opponent seems to regard the wound as "merely a scratch".

Kadaz is about to charge ahead, but suddenly thinks better of it. He steps behind a stalagmite and activates a Tattoo, instead.

Shadow steps towards the half-orc, jabbing at him with a sword. The blow just barely hits the half-orc, drawing blood.

Thar casts a protective magic on himself, calling out for light.

In answer, Conner runs ahead and tosses the sunrod into the cavern.
DM Note -- Moved Conner 25 feet, positioned the sunrod so it would illuminate the combat area.

Edmund follows right behind Conner, casting a spell to daze the half-orc blocking the mouth of the tunnel. Unfortunately, it doesn't seem to be affected.

Mira and Kirsten remain in the tunnel, staying close behind Conner and Edmund while waiting to see what happens in the cavern.


++++++


The first two attackers take the time to sheathe their bows, then push away from the cavern roof. Each draws a rapier as they slowly fall to the floor, moving to separate Kadaz from his companions. Since they are close to the sunrod, everyone inside the cavern can see that they are both elves.

The half-orc draws a bastard sword from his back and makes a two-handed swing at Arm. The heavy sword hits home, nearly driving the bard to his knees.
Attack -- hits AC 28, 18 damage to Arm

The elf still clinging to the cavern roof is surrounded several shifting images so that no one can tell the correct target. All of the images lift a light crossbow and fire at Kadaz but the one bolt glances off the dwarf's armor. Then this elf begins to reload the crossbow.

The dwarf out in the darkness completes its spell and three dire rats appear near Kadaz. Two of the dire rats move to attack Kadaz but neither can hit. The third rat moves towards Thar and attacks but cannot hit Thar.
Rat 1 misses Kadaz, AC 20
Rat 2 misses Kadaz, AC 23
Rat 3 misses Thar, AC 20


Then a fourth dire rat peeks out from behind the stalagmite as the dwarf caster casts another spell.
Spellcraft DC 17 -- Highlight to display spoiler: {Barkskin}

The attacker who still clings to the ceiling calls to the others below in a language that only Edmund understands.

Edmund only - Highlight to display spoiler: {In Undercommon, the elven mage on the ceiling says, "Remember! None are to escape!"}

Opponent Info
Elf Archer 1 -- unknown AC, uninjured
Elf Archer 2 -- unknown AC, uninjured
Half-orc fighter 3 -- AC 23, wounded (>75% of starting HP's)
Elf caster 4 (on ceiling) -- unknown AC, uninjured
Dwarf caster 5 -- unknown AC, uninjured
Dire Rat 6 -- unknown AC, uninjured

Summoned Dire Rats -- who cares?

MAP - Round 2

Kadaz (AC 24, 26 vs evil, HP 63/75, Bull Strength 28/30, PfE 9/10)  d20+15=26 d10+7=14 d20+2=11
Sunday June 3rd, 2007 7:23:12 AM

"Birdie, attack!" yells Kadaz. The dog will handle these rats. Kadaz ignores them and moves directly towards the dwarf in the distance who seems to be casting spells. A dwarf spell caster, now that's just wrong.

Kadaz just manages to get in range of the other dwarf and takes one swing at him. (move to next to opponent #5, hit AC 26, 14 damage)

Birdie attacks the rat in front of him, trying to obey his master. (Birdie has AC 16, HP 7/7, hits AC 11)

Thar ail Baerer, AC 24/23, PfE  d20+10=24 d20+10=12 d6+3=8
Sunday June 3rd, 2007 10:22:14 AM

Yelling at his companions, Thar says "Guys, we're in trouble here! We've got several castors who are calling more help!"

(OOC = John, I can't remember how we interpreted the PfE spell. It prevents summoned creatures from attacking me, so I assume the rats can't touch me. If so, do action #1 but if I'm wrong, then do action #2.)

Action #1 = He'll move to AK20 and slash both swords at Elf Archer 2, trying to foil his shots and force him to face a fellow elf, albeit one who isn't evil.

Att 1 = 24, Dmg = 8
Att 2 = 12

Action #2 Looking at the annoying little rat in front of him, Thar swings both swords at it, trying to get some fresh meat for their post-battle kabob cookout.

ed. JohnP - Umm, ya. Forgot about the Protection from Evil effects.

Edmund  d20+16=36
Sunday June 3rd, 2007 4:09:43 PM

As the spell fails to affect the Half-Orc blocking the tunnel entrance, Edmund winces, shaking his head. It must be quite strong, after all.

Hearing the caster in the distance casting another spell, Edmund mutters, "Barkskin, now. The fellow's really preparing himself--or someone." (Spellcraft=36, Nat. 20)

But when the words from above come drifting down to him, Edmund's eyes widen noticeably at the language being used. "Surely not!" he exclaims.

Turning his attention again to the half-orc in the passageway entrance, Edmund tries a different tack, speaking the words to ready Suggestion. Then, in a clear voice, he speaks to the Half-Orc, saying, "Drow and their ilk are the enemies of all who live. They will betray you here, saying you fell in the action. Protect me and I shall guarantee your life!"

Suggestion (PHB 285), Enchantment (Compulsion), Mind-Affecting. Duration 6 hours or until suggestion is complete. Will negates, DC 18.)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Kirsten (AC 22; HP 69/69) 
Sunday June 3rd, 2007 5:36:25 PM

The paladin moves forward with the others as the battle begins. As she gets closer to the rest of the party, she will cast Bless.

Bless (PHB 205): All allies within 50ft burst of Kirsten, receive +1 morale bonus on attack rolls/ saving throws against fear

Spells per Day

L.1: Bless*, Cure Light Wounds

Edmund (OOC) 
Sunday June 3rd, 2007 6:01:02 PM

OOC:
I forgot to note Edmund's AC/HP.

AC: 12, HP: 33


Conner [AC=24; HP=74] Blessed  d20+14=27 d8+7=11
Monday June 4th, 2007 12:02:45 AM

The fighter draws his sword in a single motion as he advances on the half-orc at the mouth of the tunnel. "Urk" he growls as he slashes at his opponent, the dwarven curse of "Orc" audible to all those within normal earshot. [Hit AC=27 for 11 HP]

Arm (AC 17 HP 9/27)  d20+7=25 d8+6=13
Monday June 4th, 2007 5:54:36 AM

Reeling from the sword strike, Arm still manages to flail wildly with his sword to connect to the hated half-orc (attk: 25 dmg: 13). As he does so, he yells out "THAR!" in hopes that his friend will reach him before he meets his end. "How ironic," he thinks, "to be felled by that which wiped out the rest of my family...perhaps that is how it is to be anyway. Well, if i do, he won't soon forget me regardless..".

Mira (AC 13+4, 46 HP)(Mage Armor) 
Monday June 4th, 2007 9:37:02 AM

Mira hears the sounds of combat, and strains to see past Conner. As the fighter moves to engage the enemy, she casts a spell and touches his shoulder, transferring the magic of her spell* to the heavy set man. She then moves forward a pace.

Haste - on Conner

DM Sanity Info:

Mage Armor - cast on self - hours
Haste - cast on Conner -

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Thar - added info for last post. hp 48, AC 24 vs. elf/23 others 
Monday June 4th, 2007 10:06:48 AM

DM Sanity Info
PfE 2 of 40
AC 24 (vs elf), 23 vs others

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor., Sum Mons 2, Spir Weap

Shadow (AC 19+1; 40 HP) - Bless, Haste (Sub - DM JohnP)  d20+11=30 d20+11=27 2d6(3+6)+2=11 d20+11=24 d6+1=2
Monday June 4th, 2007 10:24:08 PM

Shadow jabs at the half-orc with his rapier, neatly skewering the thug. The accelerated movement granted by Haste allows him to attack twice, and his second strike hits also. As he does this, he's trying to keep a watchful eye on Kadaz as the dwarf moves deeper into the cavern.

1st Attack - Hits AC 30 (threat), confirmed AC 27, 11 damage
2nd Attack - Hits AC 24, 2 damage

The Cave Fight - Round 3 (DM JohnP)  d20+8=19 d20+16=33 d6+3=6 3d6(5+2+1)=8 d20+14=31 d6+3=4 d20+9=12 d20+16=36 d20+16=17 d10+12=20 d20+11=27 d10+12=22 3d4(1+1+3)+3=8 d20+9=12 d20+8=27 1d4=4 d20+6=9 d20+4=24 d20+4=22 2d4(2+3)=5 d20+4=6
Monday June 4th, 2007 10:51:58 PM

Kadaz moves across the cavern floor, ignoring the summoned rats, to attack the dwarf summoner. His axe bites deep into the caster's body. As he does so, Birdie snaps at the nearest dire rat but cannot hit it.

Hoping to take some of the pressure off, Thar ignores the rat in front of him and moves to attack one of the elves. His first short sword strikes home, drawing some blood, but his second stab misses.

Edmund tries to magically persuade the half-orc blocking the tunnel entrance to switch sides. Unfortunately, the half-orc resists the magic with a sneer at the elven wizard.

Wanting to strengthen her comrades, Kirsten moves closer and casts Bless.

Conner draws his sword and steps towards the half-orc, cursing it in Dwarven and opening a severe wound. Opposite him, Arm also manages to hit the half-orc.

Mira keeps pace with the fighters and casts Haste to aid and protect them.
DM Note -- Haste affects up to 7 characters, so everyone but Kadaz

Shadow uses the increased movement granted by Mira's spell to stab the half-orc twice.

++++++


The first elven archer moves to attack Kadaz from behind, striking once with a rapier. The elf managed to find a weak spot in Kadaz' armor, dealing extra damage.
Elf 1 -- 1st attack hits AC 33, 14 damage to Kadaz

The second elf archer stabs twice at Thar with his rapier, hitting only once.
Elf 2 -- 1st attack hits AC 31, 4 damage to Thar
Elf 2 -- 2nd attack misses AC 12


The half-orc realizes that Conner is a greater threat, so he turns and swings his bastard sword with both hands at the tattooed fighter. Both swings hit, the first nearly hitting a vital place.
Half-orc 3 -- 1st attack hits AC 36 (threat), not confirmed AC 17, 20 damage to Conner
Half-orc 3 -- 2nd attack hits AC 27, 22 damage to Conner


The elf clinging to the ceiling doesn't bother using it's crossbow, instead firing three missiles of magical force at Kadaz.
Magic Missile -- 8 damage to Kadaz

The dwarf summoner draws a scimitar and slashes at Kadaz, missing badly before stepping back. The dire rat moves close and bites deeply into Kadaz' kneecap, nearly inflicting a critical wound but possibly infecting the dwarf.
Dwarf 5 -- misses AC 12
Dire Rat 6 -- hits AC 27, 4 damage to Kadaz and DC 11 Fortitude save vs. disease


The dire rat hasn't realized that it can't hit Thar, so it keeps after the elven ranger. The other two rats try to attack Birdie. Once of them manages to get a good grip on the dog, also possibly infecting Birdie.
Rat 3 - misses Thar, AC 9
Rat 1 - hits Birdie, AC 24 (threat), AC 22 (confirmed), 5 damage and DC 11 Fortitude (disease)
Rat 2 -- misses Birdie, AC 6


Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 -- unknown AC, uninjured
Elf Archer 2 -- AC 23, wounded (>75% of starting HP's)
Half-orc fighter 3 - AC 23, badly wounded (<50% of starting HP's)
Elf caster 4 (on ceiling) -- unknown AC, uninjured
Dwarf caster 5 -- AC 23, wounded (>75% of starting HP's)
Dire Rat 6 - unknown AC, uninjured

Summoned Dire Rats (okay, maybe Birdie cares) -- AC 15, uninjured

MAP - ROUND 3

Mira (AC 13 + 4 Mage Armor, 40 HP)  3d4(3+4+4)+1=12
Monday June 4th, 2007 11:03:01 PM

Recognizing the attack of a magicker, Mira targets the caster clinging to the cieling with some magic of her own. Three balls fly enerringly towards the elf caster (#4) (for 12 points MM dmg.) The sorcrer tries to creep forward and into the cavern opening.

DM Sanity Info:

Mage Armor - cast on self - hours
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM#, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Edmund (AC: 12, HP: 33/33), Bless, Haste  d20+4=24 d20+4=23 d20+4=16 d20-4=5 d4+4=5 d4+4=5 3d10(5+2+4)+9=20
Tuesday June 5th, 2007 12:08:51 AM

Watching with dismay as another spell, one of his strongest, is repulsed, Edmund looks about with consternation. Everyone is too close together to risk using the Rod, his weapons would have little effect on the foes they face, and his spells seem of little avail.

Unsure of what else to do, Edmund tries a last ditch effort to contribute to the battle, and casts Summon Monster III to that end. Appearing suddenly, without a flash or a bang, a Celestial Hippogriff is summoned to his aid (occupying 10ft square AI/AJ-17/18).

"Attack that archer!" Edmund shouts to the creature. Obediently, it sets upon the foe (Elf Archer 2) with its claws and its beak, to some nominal effect.
(Full Attack. 2 Claws: Threat on 24 (Confirmed) and Miss on 16; Beak: Miss on 5. 10 damage. Preparing Dodge vs. Archer 2.)

"Help is on the way!" Edmund shouts.

Key Hippogriff Stats:
AC: 15 (T11/F13), HP: 20/20
Fort 6, Ref 5, Will 2
(MM 152)


DM Sanity Info
Move Action: None
Standard Action: Cast Summon Monster III

Spells in Effect:
Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (6 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

((OOC: First time ever using a Summoned Monster. Hopefully I did it right. Let me know if I've screwed it up somehow. I probably have.))

Arm (AC 18 HP 9/27) - hastened & blessed  d20+9=28 d20+9=27 d20+9=12 d8+6=8 d8+6=14
Tuesday June 5th, 2007 5:57:27 AM

Realizing that he may yet have a chance, Arm renews his attack on the half-orc, and with the help of his friend's spells, manages to connect twice (Attk: 28,27,no crit Dmg: 8 & 14=22 total).

Kadaz (AC 24, 26 vs evil, HP 37/75, Bull Strength 27/30, PfE 8/10)  d20+15=19 d10+7=12 d20+15=29 d10+7=12 d20+10=19 d10+7=11 d20+8=12 d20+4=6
Tuesday June 5th, 2007 6:34:24 AM

Kadaz is really, really mad now. He swings first at the dire rat in front of him. dropping it! He uses the momentum of the swing to turn and continue the axe's movement towards the elf who stabbed him in the back. He reverses the axe's motion and again swings again at the elf, trying to do as much damage as possible.

(swing at rat, hit AC 19, damage 12, if it drops then cleave at elf, hit ac 29, damage 12,
2nd attack at elf hit ac 19, damage 11)

As Kadaz fights he yells out to the others "There's one floating on the ceiling. Stop him!"

Birdie yelps as the dire rat grabs onto his foreleg and bites. He shakes it and tries to knock it off. These rats are big! The dog's will breaks and he starts running for Kadaz! (fort save 6 vs disease).

Birdie (AC 16, hp 2/7)

(OOC: I assume Kirsten was too far from the bless. Also, he has protection from evil on. Shouldn't that prevent any summoned evil dire rat from biting him?)

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+7=21 2d8(7+7)+3=17
Tuesday June 5th, 2007 3:46:20 PM

Thar, seeing that Arm is tottering close to unconsciousness, moves quickly to AL19, says with a smile "You know, if you wanted to hear more of the gospel from me, there's better ways to get my attention." As part of his move action, he tries to tumble into the square, trying to time his duck and roll well enough to avoid an AoO from the elf. (Tumble vs DC 15 = 21)

Hopefully not totally exposing his back to the elven archer, he simul-casts "Cure Moderate Wounds" (using up Spiritual Weapon) on Arm for 17 points of healing.

DC Sanity Info

PfE 3 of 40 (+2 to AC)
Hasted so +1 to AC
AC 25 (vs elf), 24 vs others

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor., Sum Mons 2

(Thar 2nd post)  d20+8=18
Tuesday June 5th, 2007 3:47:26 PM

(Forgot my Conc check. Here it is = 18)

Kirsten (AC 22+1, HP 69/69, Hasted, Blessed)  d20+10=21
Tuesday June 5th, 2007 5:26:58 PM

Kirsten, watching as her comrades sustain multiple blows from the enemies, moves forward to assist those fighting the half-orc (AN-18). 'Best I see if I can help,' she thinks to herself, 'they will probably need it.' Once at her destination, the paladin swings her warhammer at the half-orc before her. (Misses AC 21) Unfortunately for her, that warhammer comes up somewhat short.

"Damn," she grumbles, coyly attempting to cover up her obvious blunder.

'Maybe that wasn't such a good idea,' she thinks. 'Should probably stick to healing next time.'

The paladin nods to herself.

DM Info
Move: 10ft to AN-18
Attack: Misses AC 21

Hasted = +1 to AC

Spells per Day
L.1: Bless*, Cure Light Wounds


Kirsten (2nd Post, OOC Correction)  d8+4=5
Tuesday June 5th, 2007 5:39:16 PM

(( Sorry! I forgot to add in the bonuses from haste and bless to my attack roll. So I would actually hit AC 23, base = +10, haste = +1, bless = +1, Really sorry about the mistake!

Correction: ))

Much to her delight, what Kirsten thought was a miss turned out to be a hit, albeit a light one. (Hits AC 23, for 5 damage)

Conner [AC=25, HP=32/74] Hasted, Blessed  d20+15=34 d20+15=16 d20+15=34 d20+15=26 d20+10=25 d8+7=13 d6=1 2d8(5+7)+14=26 d6=6 d8+7=11 d6=4
Tuesday June 5th, 2007 7:15:20 PM

Conner shudders as the half-orcs blows strike home, but years of training have taught the massive soldier that those who fight through the pain will often outlast their adversary. He grits his teeth and brings his hoary longsword to bear, slashing the half orc repeatedly with the magical blade.

[Hit AC 34/16 threat for 13 HP plus 1 frost, AC34/26 critical for 26 HP plus 6 frost, AC 25 for 11 HP plus 4 frost; Total 50 HP plus 11 frost]

The excitement of battle spurs the tattooed fighter on as he steps forward and searches for his next adversary. [New position = AN20]

Shadow (AC 19+1; 40 HP) - Bless, Haste (Sub - DM JohnP)  d20+11=14 d20+11=28 d6+1=7
Tuesday June 5th, 2007 9:35:46 PM

Shadow slides past the fallen body of the half-orc to attack elf archer 2, using the speed granted by Mira's spell. He only hits once, though, although it was a rather nice hit.

Attack 1 vs. Elf 2 - misses AC 14
Attack 2 vs. Elf 2 - hits AC 28, 7 damage



The Cave Fight - Round 4 (DM JohnP)  d20+16=20 d20+14=15 d20+9=17 d20+14=16 d20+9=16 2d8(4+8)+4=16 d20+4=13 d20+4=19 d20+4=20
Tuesday June 5th, 2007 10:40:29 PM

Mira sends some missiles of magical force back at the elf clinging to the ceiling. She then prepares to follow Conner and Kirsten into the cavern.

Intending to support his companions, Edmund begins casting the spell to summon a hippogriff. It will arrive next turn.
DM Note -- Casting time is 1 round, so appears next round and both Edmund and hippogriff get to act. You can keep these rolls, or try again. And you may want to re-position.

Arm uses the speed provided by Mira's spell to attack the half-orc twice, hitting both times.

Angered by the temerity of the dire rat, Kadaz slashes at it with his axe. He hits twice, before continuing his swing in an attempt to hit the elf. However, the elf is too nimble to be easily hit.
DM Note -- Who said that this was a normal, evil summoned dire rat? First attack wasn't enough to drop it, but the second attack was. The Cleave didn't hit the elf.

Thar nimbly moves close to Arm and casts a healing spell on the bard.

Hoping to relieve some of the pressure, Kirsten pushes her way forward. The half-orc takes the opportunity to swing but misses the paladin. Kirsten's warhammer just barely hits the half-orc.
Attack of Opportunity -- misses AC 20

Conner then pounds the half-orc into the floor of the cavern. His first swing was enough to drop the half-orc, and the fighter could move further into the cavern.
DM Note -- Conner could take a full move, basically up to row AK, if he chooses.

As the half-orc falls limp to the floor, his facial features relax and go slack. Then, more amazingly, the relaxation goes beyond the norm expected in such cases until the all trace of orc is lost. Instead, the corpse's large yellow eyes stare vacantly at the cave roof even as its limbs stretch and thin. Whatever it is, the body on the floor is clearly not that of a half-orc.

Shadow moves away from the fallen body of the thing to attack the closest elf archer. His rapier hits only once, but it was a solid hit.

Knowledge Nature DC 14 -- Highlight to display spoiler: {The corpse is a doppelganger.}

++++++


As soon as the half-orc and reveals its true form, the elf clinging to the ceiling calls out a command to the others. Again, only Edmund understands what is said.

Edmund only -- Highlight to display spoiler: {Kill them all! The secret must be kept!}

The first elf archer stabs Kadaz again but, without the distraction of another opponent, cannot hit the armored dwarf. Then it moves back towards the others.
Elf 1 -- 1st attack misses AC 13 (natural 1)
Elf 1 -- 2nd attack misses AC 15


Elf archer 2 stabs back at Shadow but cannot hit the rogue.
Elf 2 -- 1st attack misses AC 16
Elf 2 -- 2nd attack misses AC 16


The elf on the ceiling casts a spell, sending a cone of colours cascading over all of them except Kadaz.
DC 18 Will save (vs. Illusion / Mind-Affecting) or Stunned for 1 round (stunned = drop all held items, -2 AC and lose DEX bonus)
Spellcraft DC 17 -- Highlight to display spoiler: {Colour Spray}

The dwarf caster stoops down and casts a spell on the fallen dire rat. The creature looks much better afterwards.

The summoned dire rats keep scurrying after the party. The first two run towards Shadow and cannot hit the rogue. The third one persistently keeps after Thar, still not hitting or realizing that it can't hit the protected ranger.
Rat 1 -- misses Shadow, AC 13
Rat 2 -- misses Shadow, AC 19
Rat 3 -- misses Thar, AC 20


Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 -- unknown AC, uninjured
Elf Archer 2 -- AC 23, wounded (>75% of starting HP's)
Half-orc fighter 3 - dead
Elf caster 4 (on ceiling) -- unknown AC, wounded (>75% of starting HP's)
Dwarf caster 5 -- AC 23, wounded (>75% of starting HP's)
Dire Rat 6 -- AC 19, badly wounded (<50% of starting HP's)

Summoned Dire Rats (okay, maybe Birdie cares) -- AC 15, uninjured

MAP - ROUND 4

Conner [AC=25, HP=32/74] Hasted, Blessed  d20+3=21 d20+17=21
Tuesday June 5th, 2007 11:20:21 PM

Momentarily dazzled by the colours that surround him, the fighter manages to shake off any affects and hurries forward. Conner circles the stalagmite to the south and ignores the dire rat in order to flank the elven archer. He narrowly misses his foe with his longsword.

Edmund (AC: 12, HP 33/33, Haste, Bless)  d20+6=25 d20+2=18 d20+16=26 d100=81
Wednesday June 6th, 2007 12:36:10 AM

The Half-Orc monstrosity is finally put paid by the valiant effort of The Mithril Order and Edmund is jubilant. Then, as the dead creature seems to change before his eyes, the expression of victory fades from Edmund's face to be replaced by a look of shock.

"Good heavens," he gasps.

But the time for reflection is short, for overhead the strange words are called out giving Edmund even more cause to wonder, as if magical corpses were not enough. "Secret?" he says to himself, "What secret?" Then, in a louder voice, Edmund shouts to the order, "They're on about a secret that they're trying to protect! Anyone know?"

Edmund shouts a reply in the same strange language. "Udos phuul naut ghil ulu ragar dossta noamuth-zhaunil!" (We are not here to discover your unknown-knowledge.) No sooner has this been done, than a flash of multicoloured lights wash over Edmund, giving him cause to blink a few times. (Will Save: 25) ((Disregard second save, I rolled for the Hippogriff before realising it was unnecessary.)) "Colour Spray." Edmund says to himself, and any who might be near enough to hear him.

Suddenly, the Hippogriff blinks into existence up ahead in the cavern (occupying AM/AN-16/17). "Now, on the ceiling! Stop him!" Edmund shouts to Hippogriff. It swiftly obeys.

((I'll keep the previous rolls. I don't know how high up/far away the archer is, but I'm presuming it's more than 5feet. Therefore, just the first roll will be used, since it won't be able to make a Full Attack.))

The Hippogriff makes a valiant essay at the caster on the ceiling, striking what appears to be a fierce blow with its claws. The true extant of damage done, though, remains to be seen.

Hippogriff -- Hits AC 24 (Nat.20, Threat). 5 damage.
(AC 23 will confirm for 10 total damage)


Now is the time for action. His way unblocked, Edmund rushes into the chamber past Kirsten, stopping near the Hippogriff (at AN-15). With eyes ablaze, shouting, "Take that!" he thrusts the Rod of Wonder forward towards the Dwarf and his Dire Rat. This time, there are no fireballs.

Edmund instantly vanishes.

DM Sanity Info.
Move Action: 30ft. to AN-15
Standard Action: Rod of Wonder (81)

Spells in Effect:
Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (6 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Arm (AC 18 HP 26/27) - hastened & blessed  d20+5=23 d20+2=19 d20+2=19 d8=8
Wednesday June 6th, 2007 6:00:33 AM

With no time for thanks, Arm grins quickly at Thar, then drops his sword and aims his crossbow at the elf caster on the ceiling. shrugging of his attempt at a spell (will save=23), he hopes that his shot hits the mark (attk:19-ignore 2nd roll, dmg:8). Silently, he thinks, "Why are elves involved in this, unless the anti-elven movement is simply a cover for something far worse...something that the elves would be able to figure out?".

Arm 2nd illegal post 
Wednesday June 6th, 2007 6:03:39 AM

OOC: elf #4 wasn't listed on the map, so I assumed that he is within range of my crossbow. :)


Kadaz (AC 24, 26 vs evil, HP 37/75, Bull Strength 26/30, PfE 7/10)  d20+15=32 d10+7=10 d20+15=16 d20+10=30 d20+10=27 d10+7=12 d10+7=8 d10+7=17
Wednesday June 6th, 2007 6:41:50 AM

Kadaz takes a step towards the elf caster before he swings. First swing at the dire rat again.(Who wastes a cure spell on a dire rat he wonders.) He hits it and keeps swinging, first at the rat and then the elf caster.

(First swing at dire rat, hit AC 32, damage 10. If it drops cleave at elf but rolled a natural 1. 2nd swing ignore the rat and concentrate on the elf, hit AC 30, natural 20, hit AC 27 to confirm critical, damage 12 if not critial, damage 37 if critical)

Birdie tries to hide behind a rock, licking his wounds.

Birdie (AC 16, hp 2/7)


Mira (AC 13 + 4 Mage Armor, 40 HP) (Stunned this round)  d20+15=25 d20+7=23
Wednesday June 6th, 2007 7:36:14 AM

"Colour Spray" mutters the sorcerer, however knowing the spell doesn't save her from its affects. Mira drops her hands to her sides and stares at the elf through the clashing colours whirling in front of her, unable to do anything else.

DM Sanity Info:

Stunned this round - AC 15

Mage Armor - cast on self - hours
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM#, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Kirsten (AC 22 + 1, 69/69 HP, Blessed, Hasted) (Stunned)  d20+6=10
Wednesday June 6th, 2007 11:10:13 AM

At seeing the spray of colors coming from the caster, Kirsten's warhammer and shield slip from her hands to clatter upon the cavern floor.

DM Info:

Stunned this round = AC 21

Bless (from Self)
Haste (from Mira)

Spells per Day
L.1: Bless*, Cure Light Wounds


Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+5=10 d20+12=27 d20+12=17 d20+12=25 d6+3=4
Wednesday June 6th, 2007 11:24:27 AM

Seeing that Kadaz has been injured, but not being able to reach him yet to heal him, so he looks to his companions behind him and says "Hey guys, I'll try to handle this archer, and someone needs to go give Kadaz a hand."

When he sees the half-orc morph into a wierd looking creature, Thar tries to remember what it could be (Know Nat = 10), but in the heat of battle, he can't concentrate enough to figure out what it could be.

As the pretty colors wash over Thar (Will save +10 + 2 from PfE = 27), he initially is interested in them, but shakes his head and remembers where he is and the battle that is occurring around him. Turning toward Archer #2, he stabs with his left sword and tries to slash at it's calves with his right.

Att1 = +12 = hit AC 17 (miss)
Att2 = +12 = hit AC 25 for 4 pts of dmg.

DM Sanity Info
PfE 4 of 40 (+2 to AC, +2 to saves)
Hasted so +1 to AC, +1 attack
Bless so +1 at attack
AC 25 (vs elf), 24 vs others

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor., Sum Mons 2


Shadow (AC 19+1; 40 HP) - Bless, Haste (Sub - DM JohnP)  d20+13=23 d6+1=3 3d6(4+4+2)=10 d20+13=31 d20+13=24 2d6(2+2)+2=6 3d6(5+3+5)=13
Wednesday June 6th, 2007 10:08:08 PM

Shadow takes advantage of the distraction offered by Conner, trying to strike a vital spot on the elf archer. He hits twice with his rapier, critically the second time.

Attack 1 - hits AC 23, 3 damage + 10 sneak attack
Attack 2 - hits AC 31 (threat), confirmed AC 24, 6 damage + 13 sneak attack



The Cave Fight - Round 5 (DM JohnP)  d10=7 d4=4 2d8(3+4)+3=10 d20+13=15 3d4(4+1+1)+3=9 d20+4=16 d20+4=5 d20+4=23
Wednesday June 6th, 2007 10:33:33 PM

Conner easily withstands the magic and rushes into the cavern. He does not strike the elf archer with his longsword, though.

After seeing the transformation of the half-orc and hearing the command from the elf mage, Edmund completes his casting and summons a hippogriff. The flying beast takes flight and attacks the opponent, striking critically with a claw and causing one of the images surrounding the elf to disappear. Then it lands on the floor of the cave. Edmund moves into the cavern and manages to hide himself.

Arm drops his sword and prepares his crossbow, firing it at the elf mage on the ceiling. Arm manages to dispel another of the images around the caster.

In the centre of the cavern, Kadaz first attacks the dire rat. He again drops the creature and so moves to attack the elf. His second swing inflicts a grievous wound on the slight creature, but not enough to drop it.

Mira and Kirsten are both affected by the Color Spray spell, dropping what they were holding and standing motionless.

Shadow hits the elf archer twice, inflicting extra damage because of the distraction offered by Conner.

++++++


The first elf archer steps away from Kadaz before reaching into his pouch to remove a potion. The elf brings it to his lips and visibly looks better.

The second elf slips away from Thar and Shadow, trying to tumble past Conner. He can't quite make it, however, and allows the fighter to attack him. If he survives his mistake, the elf will pull a potion from his pouch.
Conner -- please take an attack of opportunity

The elf caster on the ceiling sends more missiles of magical force towards Kadaz.
Kadaz -- 9 points damage from Magic Missile

The dwarf summoner begins casting another spell.

The dire rats try to attack the nearest targets, still not realizing that Thar is protected before the summoned creatures return to where they came from.
Rat 1 misses Shadow, AC 16
Rat 2 misses Shadow, AC 5
Rat 3 misses Thar, AC 23


Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 -- AC 23, badly wounded (>50% of starting HP's)
Elf Archer 2 - AC 23, badly hurt (<25% of starting HP's) (or dead, depending on AoO)
Half-orc fighter 3 - dead
Elf caster 4 (on ceiling) - unknown AC, wounded (>75% of starting HP's)
Dwarf caster 5 - AC 23, wounded (>75% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)

MAP - ROUND 5

Edmund (AC: 12, HP: 33/33), Haste, Bless, Invisible  d20+6=23 d4+4=8
Wednesday June 6th, 2007 11:03:00 PM

Edmund's Hippogriff readies another attack against the Elf Caster on the ceiling. It looks like it might hit, but the images are making it difficult to be sure of anything.

Hippogriff attacks Elf Caster 4 -- vs. AC 23 for 8 damage

From Edmund's last known position, the sound of a very, very surprised half-elf is heard exclaiming, "I say!"

The sudden invisibility momentarily confuses Edmund, who shakes his Rod violently, though invisibly. "What a time to malfunction," he says with dismay.

Taking up a different tack, Edmund turns towards the ceiling caster, readying Hold Person against it.

Hold Person: Enchantment, Compulsion/Mind-Affecting. Duration 6 Rounds. Will Negates, DC 18. Spell resistance: Yes.
Subject becomes paralyzed and freezes in place. It is aware and breathes, but cannot take any actions, even speech. Each round on its turn it may attempt a new saving throw to end the effect as a full-round action that does not provoke AoOs. Winged creatures cannot flap their wings and fall. Swimmers cannot swim and may drown.


Immediately upon casting the spell, Edmund will blink back into view, looking none the worse for his momentary vanishment.

DM Sanity Info.

Hippogriff Move Action: Fly to Ceiling ((How far up is it?))
Hippogriff Standard Action: Attack Elf Caster 4, Hits AC 23 (8 dmg)

Move Action: None
Standard Action: Cast Hold Person on Elf Caster 4 (on ceiling)

Spells in Effect:
Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (5 Rounds)
Hold Person (6 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Conner [AC=25, HP=32/74] Hasted, Blessed  d20+15=29 d8+7=11 d6=1 d20+15=33 d8+7=13 d6+1=3
Wednesday June 6th, 2007 11:18:20 PM

Conner regains his composure and slashes at the elf as it withdraws [AoO Hit AC=29 for 11+1=12 HP]. Inspired by his success, the fighter pursues the elf and strikes his opponent once again, inflicting even more damage [Hit AC=33 for 13+3=16 HP: OOC if #2 is already dead, Conner will take the opportunity to press his attack on #1].

"Hold on samman, help is on the way!Together we will split these norogh like so much firewood" Conner switches back and forth between dwarven and common as he encourages the guardsman.

CDM Jerry 
Thursday June 7th, 2007 5:25:13 AM

I need the report from last week posted and emailed to me please. Thanks friends.

Arm (AC 18 HP 26/27) - hastened & blessed  d20+2=22 d20+2=15 d8=7 d8=5
Thursday June 7th, 2007 5:49:51 AM

Feeling that they are making some headway, Arm takes two more shots at the elf caster, hoping to take it down so that he may assist elsewhere (attk: 22 & 15, dmg: 7 & 8).

Kadaz (AC 24, 26 vs evil, HP 28/75, Bull Strength 25/30, PfE 6/10)  d20+15=34 d10+7=11 d20+10=13 d10+7=12
Thursday June 7th, 2007 6:16:09 AM

Kadaz steps up to follow the damaged elf. "Surrender now!" he orders. But without waiting for a response the dwarf swings twice at the elf, trying to drop it before it can heal itself any more. (hit AC 34, damage 11, hit AC 13, damage 12)

Kadaz yells a reply to Arm "I've got this one on the run."

Birdie, still smarting from his wounds, stays hidden behind a rock, whimpering a bit. (Birdie AC 16, hp 2/7)


Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  2d8(7+3)+3=13
Thursday June 7th, 2007 10:39:39 AM

Now that he has a clear path to Kadaz, Thar will move quickly and once reaching, says "Here ya go. You can by me a brew next time we go out to eat." He casts Cure Med Wounds (using up Mons Sum 2) on Kadaz for 13 points of healing.

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor.

Kirsten (AC 22+1, HP 69/69, Blessed, Hasted) 
Thursday June 7th, 2007 7:40:22 PM

The paladin shakes her head roughly as she regains control of her faculties. With a grunt, Kirsten picks up her shield and warhammer and moves forward, towards the dwarf caster across the cavern (AG 18). She keeps an eye on the caster above, hopefully out of reach.

DM Info:

Spells per Day
L.1: Bless*, Cure Light Wounds

Mira (AC 13 + 4 Mage Armor, 40 HP)  3d4(1+4+2)+1=8
Thursday June 7th, 2007 8:23:36 PM

Mira regains her senses, but looses her composure. In what is surely an act of overkill she sends a series of missiles in the direction of the enemy caster clinging to the cieling. (8 pts. MM dmg.)

DM Sanity Info:

Mage Armor - cast on self - hours
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM##, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



ADM Report (DM JohnP) 
Thursday June 7th, 2007 9:34:39 PM

DM John: XOXXX
Arm: XXXXX
Connor: XXOXX
Edmund: XXXXX
Kadaz: XXOXX
Kirsten: XXXXO
Mira: XOOXXO
Shadow: XXXXX
Thar: XXOXX

Posting = 32/40 (75% effective)

The reduced showing was probably because I missed a DM post mid-week.



Shadow (AC 19+1; 40 HP) - Bless, Haste (Sub - DM JohnP) 
Thursday June 7th, 2007 9:55:37 PM

Shadow sheathes his sword and moves forward, readying his bow as he does so. IF the elf caster is held, he might be able to dispatch that threat.



The Cave Fight - Round 6 (DM JohnP) 
Thursday June 7th, 2007 10:16:50 PM

d3=3 d20+12=14 d2=1

Edmund commands the hippogriff to continue attacking, and it does. The strike from the hippogriff disrupts another image around the caster, so that only two images remain. Edmund then casts a spell at the elf mage and is elated to see the ceiling mage stop moving.

After landing a solid blow when elf archer 2 moved away, Conner continues to pursue that opponent. His blow lands solidly, removing any chance the elf had to use that potion.

d2=2

Arm fires his crossbow twice, dispelling the last of the mirror images and striking with the second.
DM Note -- Arm, I have to ask -- why aren't you using the handy-dandy Icy Burst Light Crossbow from Frost Ginny?

Chasing after the other elf archer, Kadaz hits it solidly with one swing of his axe. It isn't enough, however, to drop the elf.

Thar moves towards Kadaz and heals the dwarf.

At the cavern entrance, Kirsten picks up her dropped items and moves towards the summoner.

Mira also recovers from the magical effect, and responds by casting Magic Missile back at the ceiling elf. It's not overkill, exactly, since the caster still appears relatively healthy.

Shadow switches weapons as he moves ahead.

++++++


Risking an attack from Kadaz, the elf archer reaches to grab the body of his companion. Even as he does so, everyone can see that the corpse has relaxed in death exactly as the half-orc did. Perhaps all of these creatures are not what they seem? Once he has grabbed the body, the elf moves away.
Kadaz -- Attack of Opportunity vs. AC 23

d20+12=16

The elf mage on the ceiling has been held by Edmund's magic.

4d8(5+8+5+8)=26

The dwarf summoner completes casting their spell, summoning a swarm of rats that appears around Thar and Kadaz. The rats mill around both of them, unable to attack but their presence and smell is distracting. While the party is dealing with this, the summoner picks up the dire rat.
Kadaz & Thar -- DC 12 Fort save or be nauseated (can only make a single move, no attacks, etc.)
Spellcraft DC 17 -- Highlight to display spoiler: {Summon Swarm}

Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 -- AC 23, hurt (>25% of starting HP's)
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 (on ceiling) -- HELD, unknown AC, badly wounded (>50% of starting HP's)
Dwarf caster 5 - AC 23, wounded (>75% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)

MAP - ROUND 6

Edmund (AC: 12, HP: 33/33) Haste, Bless  d20+6=25 d4+4=6 d100=41 6d6(2+4+6+6+5+4)=27
Thursday June 7th, 2007 10:54:03 PM

As Edmund's Hold Person spell does its job, he cannot resist leaping into the air and shouting, "YES!" Finally, his magic seems to be achieving something.

The hippogriff, meanwhile, swoops in again towards the caster with its claws outstretched.

Hippogriff attacks Elf Caster 4 -- vs. AC 25 for 6 damage

Though unable to resist looking up at the caster with what might only be described as a sadistic grin, Edmund doesn't waste much time. Giving an encouraging shout of "Spot on, Arm!" he dashes off towards the Dwarf, certain that the Elf on the ceiling can now be easily handled by the Hippogriff and Arm.

Able to rush across the cavern (to AF-13) thanks to Haste, Edmund sets his sights on the rat-carrying Dwarf. "We'll just see about that," Edmund says grimly, thrusting his Rod out in front of him with force and determination.

With an immense crack, a lighting bolt bursts from the Rod and sails straight at the Dwarf Caster, and on from there until it hits the wall of the Cavern to the Southwest.

((The lightning bolt will exit the lower left corner of AF-13 and proceed diagonally SW until it strikes the wall. Damage 27, Reflex save DC 15 for half. Bolt is 70ft. long and 5ft wide.))

Edmund is shocked.
((Couldn't resist.))

DM Sanity Info.
Move Action: 45 ft. to AF-13
Standard Action: Rod of Wonder (41)

Hippogriff Move Action: To the ceiling
Hippogriff Standard Action: Attack Elf Caster 4, hits AC 25 (6 dmg)

Spells in Effect:
Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (4 Rounds)
Hold Person (5 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Conner [AC=25, HP=32/74] Hasted, Blessed  d20+13=29 d8+7=13 d6=3 d20+11=14
Thursday June 7th, 2007 11:22:11 PM

Grimly, Conner pursues the retreating elven archer (#1). He times a vicious slash with his sword and immediately follows with a shield bash towards the archer's head. The sword slices into his opponent, but the shield is mis-timed and sails harmlessly by his foe.
[Hit AC=29 for 13+3 HP and AC=14]

New position: AB-22

Kadaz (AC 24, 26 vs evil, HP 41/75, Bull Strength 24/30, PfE 5/10, bless)  d20+16=19 d10+7=17 d20+8=26 d20+16=35 d10+7=10
Friday June 8th, 2007 5:30:33 AM

Greatful for the healing Kadaz offers a quick thanks to Thar. "Mug? I'll buy you a keg!"

As the elf archer rushes in to pick up the body of the ex-dire rate Kadaz swings at its back, tyring to drop it. (hit AC19, damage 17).

Kadaz starts to follow the summoner but the sudden appearance of a pack of rats, out of nowhere makes him pause. Even though the rats don't swarm him just the sight of so many squirming little bodies is revolting. But the dwarf manages to keep his breakfast down and continue on. (fort save 26).

Kadaz pushes through them, however, chasing the summoner. A lightning bolt out of nowhere passes in front of him, making the beard on his face stand up and sending little sparks harmlessly skittering off his shield. Must be Ed, Kadaz thinks.

Kadaz easily catches up and takes another swing at the spell caster. (move to AC17, hit AC35, 10 damage)


Arm (AC 18 HP 26/27) - hastened & blessed  d20+2=20 d20+2=16 d8=4 d8=5
Friday June 8th, 2007 5:58:17 AM

Smiling grimly as he sees the last of Elf Caster 4's images disappear and that he has become imobile, Arm quickly lets off two more shots with his crossbow (attk: 20,16 dmg: 4,5).

OOC: Hm, it seems that I never recorded what I recieved from Ginny on my CS...would you be so kind as to email me with what I have? Sorry :)

BTW, Ed...electrifying performance.. ;)


Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+4=12 d20+9=29 d20+10=16 d20+10=25 d6+3=6
Friday June 8th, 2007 10:07:45 AM

As the annoying bugs appear, Thar looks at the caster, but can't identify the spell clearly (Spellcraft 17). Trying to ignore the smell and distraction (Save = 29), he manages to bypass the annoying creatures and moves quickly to AB21.

Hearing the lighting bolt crack through the room (OOC = Yes, Ed, ditto on the comments about the bolt ;-)), Thar feels his arm hairs rise and after ensuring that he isn't hit by the bolt, he twirls his short swords and stabs at Archer #1.

Att1 = AC 16 miss
Att2 = AC 25 hit, Dmg = 6

DM Sanity Check

PfE Round 6 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor.



Shadow (AC 19+1; 40 HP) - Bless, Haste (Sub - DM JohnP)  d20+10=18 d6+1=2 3d6(2+3+6)=11 d20+10=30 d20+10=15 3d6(6+2+5)+3=16 3d6(5+2+1)=8
Friday June 8th, 2007 10:03:15 PM

Shadow aims at the motionless elf mage on the ceiling, sending two arrows at the opponent. The first shot shows him the range and the second is sent directly into the elf's throat.

Attack 1 - hits AC 18, 2 hp + 11 sneak attack
Attack 2 - hits AC 30 (threat), confirmed AC 15, 16 damage + 8 sneak attack

Kirsten (AC 22+1, HP 69/69, Hasted, Blessed)  d20+12=16
Friday June 8th, 2007 10:43:18 PM

The paladin continues to move forwards towards the dwarf caster and swings her warhammer at him. Only to find, to her dismay, that the weapon hits only air. (Move to AD-16, misses AC 16)

DM Info:

Haste
Bless

Move: to AD-16

Spells per day:
L.1: *Bless, Cure Light Wounds

Thar ail Baerer 
Saturday June 9th, 2007 6:41:50 PM

(OOC = I'll be out of town the week of 6/11-15 and 6/18-22. I should have Inet Access and will try to post each day, but if not, then I'll do it as often as I can. Thx Ken)

The Cave Fight - Round 7 (DM JohnP)  d20+8=23 d3=1 d6=3
Saturday June 9th, 2007 10:22:24 PM

The elf archer managed to twist away from Kadaz' attack when he stooped to pick up the body of his fellow and then moved away.

Edmund moves further into the room and triggers his rod once more. This time a bolt of electricity shoots across the cavern, striking the dwarf summoner. As Edmund does this, the hippogriff attacks the held elf mage on the ceiling again.

Keeping after the elf archer, Conner hits him once with his sword. The blow is hard, but not enough to drop the elf.

Kadaz withstands the distraction of the rats and goes after the dwarf opponent, hitting him hard.

Arm takes aim at the motionless elf mage on the ceiling and hits him twice.

Not bothered by the rats, Thar charges after the elf archer and hits him with one shortsword. That is enough to drop the elf.

Shadow takes careful aim and sends two arrows into the elf mage on the ceiling. The second shot strikes a vital point, ending that opponent's life. Even as the magic holding it to the ceiling fails, the corpse of the elf is shifting like those of the half-orc and the elf archer.

Kirsten moves close to the summoner and attacks but cannot hit the dwarf.

Mira waits to see what happens.

++++++


The dwarf summoner is the only one standing, so he turns and runs while holding the dire rat. The rat swarm moves and crawls over Kadaz and Kirsten.
Kirsten -- 3 damage
Kadaz & Kirsten -- DC 12 Fortitude save or nauseated for 1 turn.


up Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 - AC 23, badly hurt (<25% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)

MAP - ROUND 7

Edmund (AC: 12, HP: 33/33), Haste, Bless 
Sunday June 10th, 2007 12:26:38 AM

Edmund turns, watching as the Summoner desperately tries to escape.

"Vel'klar xun dos talinth dos phuul aluin!?" he shouts.

Then, Edmund casts Web on the Summoner and his rat.

(20-ft radius, centered on the top left corner of V-13, PHB 301. The web is anchored between floor and ceiling.)

The Hippogriff moves to protect Edmund. (to AD/AE-11/12)

DM Sanity Info.
Move Action: None
Standard Action: Cast Web

Hippogriff Move Action: to AD/AE-11/12
Hippogriff Standard Action: None

Spells in Effect:
Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (3 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Kadaz (AC 24, 26 vs evil, HP 28/75, Bull Strength 24/30, PfE 5/10, blessed)  d20+8=11 d20+1=19
Sunday June 10th, 2007 7:07:45 AM

This time the sensation of the crawling rats, pawing at the chinks in his armor, climbing his body to nibble at his ears, is too much for Kadaz. He grabs at his stomach and tries to move away from the rats.
(fort save 11, stumble to Y16)

"Don't let him get away" he blurts to the paladin between stomach heaves.

Birdie, still hiding and licking his wounds, tries to hide from the fight next to him.
(hide 19)
(Birdie AC 16, hp 2/7)


Conner [AC=25, HP=32/74] Hasted, Blessed  d20+13=25 d6+4=5
Sunday June 10th, 2007 9:30:42 AM

Conner sheathes his longsword and unshoulders his bow. As rapidly as he can be readies an arrow, steps five feet forward and releases it towards the dwarven spellcaster. [Hit AC=25 for 5HP; OOC not sure if I have one too many actions here, but Conner is hasted!]

Kirsten (AC 22+1, HP 69/69, Hasted, Blessed)  d20+11=17 d20+12=24 d8+4=12
Sunday June 10th, 2007 10:51:01 AM

Kirsten shudders as the swarm of rats surrounds her and Kadaz. However, she manages to shake off her repulsion as Kadaz speaks and continues after the dwarven spellcaster. (to W-13) She swings at the caster with her warhammer, and, much to her relief manages to hit him. (hit AC 24, 12 damage)

DM Info:

Move to: W-13
Attack: AC 24, 12 damage

Spells per day:
L.1: Bless*, Cure Light Wounds

Arm (AC 18 HP 26/27) - hastened & blessed 
Monday June 11th, 2007 5:58:20 AM

Taking a temporary breather from the action, Arm moves to AA14 and awaits further developments. If Edmund's web does not work, he will move to the summoner next turn to dispatch him.

Mira (AC 13 + 4 Mage Armor, 40 HP) 
Monday June 11th, 2007 7:09:52 AM

Not wanting to lag behind, Mira catches up with her companions. "Don't let him get away!" she calls, "He'll warn any others there might be!" The sorcerer gets ready to cast another spell, should their foe evade Edmund's web.

DM Sanity Info:

Mage Armor - cast on self - hours
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM##, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Shadow (AC 22+1/19 HP 40/40) Haste/Bless  d20+9=27 d6+1=4 d20+9=20 d6+1=6
Monday June 11th, 2007 8:50:18 AM

Shadow will take aim and fire at the enemy that he can see (#5), and will fire two arrows.

Attacks:
to hit=27 dmg=4
to hit=20 dmg=6

OOC: Thanks John for covering for me, and I am not sure if I should come back (Shadow has done more damage with you playing him than I did, lol). I did have a great trip to Disneyland with the family (my three boys just loved it).


Posting Record (ADM Scott) 
Monday June 11th, 2007 8:57:42 AM

Plateau City
DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX (DM John posting for me)
Edmund: XXXXX
Mira: XXXXO
Connor: XXXXX
Thar: XXXXX
Kirsten: XXXXX
Overall: 97.8% effective

Great job everyone and thanks again to DM John for posting for me.

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  2d100(36+44)+3=83 2d8(2+3)+3=8
Monday June 11th, 2007 6:53:54 PM

Thar will move to AE18 and once he reaches Kadaz, reaches out and casts another Cure Medium Wounds on him for 8 points of healing(burning up a Delay Poison Spell)

(OOC = Ignore the 83 result, as I had the wrong dice chosen...)

DM Sanity Check

PfE Round 7 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.



The Cave Fight - Round 8 (DM JohnP)  d20+8=15 d20+13=27 d6=2
Monday June 11th, 2007 10:35:00 PM


Edmund casts a Web to stop the fleeing summoner. The magical webbing stretches from floor to ceiling around the summoner. The hippogriff flies over to guard Edmund.

The stench and tiresome squeaking of the rats gets to Kadaz. The dwarf staggers away from the swarm.

Conner sheathes his sword and readies his bow, ready to shoot the next target that appears. For now, the summoner is barely visible inside the Web.

Not bothered by the rat swarm, Kirsten moves up to the edge of the Web.

Arm runs closer to the summoner, stopping short of the Web. Mira is hot on his heels.

Shadow fires two arrows at the summoner stuck in the Web. The first arrow misses all the webbing and hits the summoner, but the second misses and is caught in the webbing.

Thar moves up to where Kadaz is standing and casts a healing spell on the dwarf.

++++++


Chanting and the sounds of spellcasting can be heard from inside the Web. Those who study such things have a chance of identifying what spell the summoner is casting.
Spellcraft DC 18 -- Highlight to display spoiler: {Summon Nature's Ally II}.

The rat swarm moves to attack Arm. The nauseating creatures crawl over the bard, nipping at him with their little teeth and generally being a nuisance.
Arm -- take 2 damage and make a DC 12 Fort save vs. disease and make a DC 12 Fort save to avoid being nauseated for one round

OOC - Information about Web -- Hey! Have I mentioned how annoying this spell is? Here's how I've decided to work with the spell:
- any characters with at least 5 feet of webbing between them have Cover vs. one another. That, among other things, means +4 AC and a +2 bonus to Reflex saves. If the summoner had a snowball's chance, he could hide because he has Cover.
- 20 feet of webbing equals Total Cover. In other words, no attacks are possible.
- the first 5 foot step into an area with webbing is a Move action. The reverse is true, too, so stepping out into the clear is a Move action.
- Moving further into the webbing requires a Full round action and a DC 10 Strength or Escape Artist check. Failure means that the character gets stuck (per the spell description) and can't move. How far a character can move in the webbing depends on their result on the above check. A result of 15 means they can move 5 feet, 20 = 10 feet, etc..

Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 - AC 23, badly hurt (<25% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)

MAP - ROUND 8

Edmund (AC: 12, HP: 33) Bless, Haste 
Monday June 11th, 2007 11:08:20 PM

When the Summoner is caught in the web, Edmund starts laughing. He laughs very, very hard. When he recovers his composure, he shouts to the others.

"Quick, surround the web, and once we've got him encircled, I'll dismiss it and we can have our way with him. I think he may be open to a little persuasion, and I think he probably has some valuable information for us! If he isn't willing to tell us, maybe I can charm it out of him!"

To this end, Edmund dashes off to the northeast (to R-6) in a bid to move around behind the summoner. The Hippogriff follows at a distance (to W/X-6/7).

DM Sanity Info.
Standard Action: Double Move
Move Action: 90 ft. to R-6

Hippogriff Standard Action: Double Move
Hippogriff Move Action: 45 ft. to W/X-6/7

Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (2 Rounds)
Web (1 Hour Gya ha ha!)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Mira (AC 13 + 4 Mage Armor, 40 HP)  d20+15=21 3d4(4+2+3)+1=10
Monday June 11th, 2007 11:14:37 PM

Mira hears the chanting, and listens carefully to the old magic (Spellcraft=21), before calling out "he's using his magic to call on nature to provide reinforcements!"

After calling her warning, the sorcerer takes a step forward, and tries to target the rats about Arm. She directs her missiles with precision, in order to avoid the bard and hit the most rats possible. (MM dmg 4+2+3+1=10 pts total dmg.)

DM Sanity Info:

Mage Armor - cast on self - hours
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM###, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Conner [AC=25, HP=32/74] Hasted, Blessed  d20+13=28 d6+4=7
Monday June 11th, 2007 11:23:17 PM

Training his weapon on the dying elf archer, he grunts out a terse command ordering the miscreant to lie still. If he makes a hostile move, Conner will loose an arrow (hit AC=28 for 7 pts dmg.)

(Not sure if archer is conscious or no!)



Arm (AC 18 HP 24/27) - hastened & blessed  d20+2=22 d20+2=15 d20+9=25 d20+9=27 d8+5=8 d8+5=12
Tuesday June 12th, 2007 5:58:19 AM

Arm, disgusted with the rats but not to the point of being affected by them (fort saves=22 & 15), he hacks viciously at them, hoping to dispatch them so he can prepare to "convince" the dwarven(or NOT dwarven) spellcaster to provide them with information. (attks: 25 & 27, dmg: 8+12=20 total) If Mira has already taken care of them, he skirts the webbing to move around to W6 and prepares to rush in to T13 once the web is dispelled.

Kadaz (AC 24, 26 vs evil, HP 49/75, Bull Strength 23/30, PfE 4/10, bless)  d20+1=8
Tuesday June 12th, 2007 8:03:19 AM

"Thanks Thar" Kadaz says as his stomach stops churning, due both to distance from the rats and the healing. Poor Arm, he thinks.

Hearing instructions from both Edmund and Mira Kadaz looks carefully around. He moves to help surround the webbed spellcaster while being on guard against new foes. (spot 8, double move to R15)

Shadow (AC 22/19 HP 40/40) Haste/Blessing 
Tuesday June 12th, 2007 8:37:10 AM

Shadow is just about to release an arrow at the caster again when Edmund yells out. Shadow agrees so he will keep his arrow nocked, but move to cover the caster from a different perspective. He will move to W19 but will go around the natural column at AB18 (behind it to stay away from the rat swarm). (Not sure of how much area he really can cover with the haste spell, so that is his destination.)

Kirsten (AC 23, HP 69/69, Blessed, Hasted) 
Tuesday June 12th, 2007 8:42:19 AM

Kirsten stays where she is at the edging of Edmund's web. At hearing Mira's words, she prepares herself for the arrival of new enemies, her warhammer at the ready.

DM Info:

Spells per day:
L.1: Bless*, Cure Light Wounds

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste 
Tuesday June 12th, 2007 6:26:30 PM

Now that most foes are down, Thar will turn toward the webbed caster and draw his bow, moving to AC18. He'll notch his arrow and after hearing Mira's comments about the spell, will begin looking around for the enemy's "help" to arrive.

DM Sanity Check

PfE Round 8 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.

The Cave Fight - Round 9 (DM JohnP)  2d8(7+3)=10 10d10(1+5+9+9+1+6+2+2+10+9)+30=84
d20+11=25 2d8(2+3)=5 d20+11=12
Tuesday June 12th, 2007 10:30:58 PM

After a little happy dance, Edmund shouts a tactical suggestion to his companions. He moves around the north edge of the Web, into the dark shadows in the far reaches of the cave. What would his instructors and friends, for that matter, if they saw him dashing bravely into the unknown? His hippogriff moves along behind him.

Mira moves up and targets the rats swarming over Arm with a Magic Missile spell. The missile strike the rats, searing many of them and thinning the swarm considerably.

Standing near the elf archer, Conner orders the creature to stop moving. The creature does, in fact, lie still and continues bleeding quietly.

Arm slashes at the rats and manages to kill enough to end the threat. He's now able to focus on other things.

After being healed, Kadaz moves around the Web to surround the summoner. Once he makes the final step between the stalagmite and the Web, his darkvision allows him to see something in the darkness ahead. Something bad ...

Shadow moves to the south of the Web.

Heeding Mira's caution, Kirsten gets ready to thump some new creatures.

Thar moves back a little, preparing for whatever is summoned.

++++++


The dwarf summoner completes his spell and everyone can see a fire elemental appear in the middle of the Web beside the summoner. The webbing immediately burns away from the creature, which then begins to move away from the summoner. It leaves a burned passage behind it. The summoner steps into the clear space created by the fire elemental and begins casting another spell.

Now Edmund and Kadaz get a much better look at what was lurking in the dark end of the cave.

A goopy, sticky thing hits Edmund and the elf wizard immediately feels a numbing weakness spread through his body.
Attack 1 vs. Edmund -- hits TOUCH AC 25, Edmund must make DC 18 Fortitude (poison) or lose 5 STR

Another strand shoots out towards Kadaz but goes over the dwarf's head.

OOC - Information about Roper strands
- Breaking free requires either a DC 23 Escape Artist or a DC 19 Strength check
- cutting the strand requires a successful Sunder attempt vs. DC 23, then roll damage normally
- in case you haven't calculated it, a characters Sunder attack bonus is calculated by using the normal attack bonus and the following adjustments:
-4 unless monk, Hand of Domi or Duelist or have the Improved Sunder feat
+4 from Improved Sunder
+4 if using 2-handed weapon
-4 if using light weapon

Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 - AC 23, badly hurt (<25% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)
Fire Elemental -- AC 15
Roper -- AC 24

MAP - ROUND 9

Conner [AC=25, HP=32/74] Hasted, Blessed 
Tuesday June 12th, 2007 10:55:33 PM

The bow goes back over Conner's shoulder, and the sword comes out, as the fighter steps past the fallen enemy, and moves to the edge of the web as fast as possible. "What do you see, dwarf?" he calls, announcing his presence behind Kadaz.

Position: 16T

Mira (AC 13 + 4 Mage Armor, 40 HP) Invisible 
Tuesday June 12th, 2007 11:06:31 PM

Mira wants to get in closer...but not too close. Quickly rolling an eyelash in a bit of gum arabic, she casts a spell upon herself, and follows invisibly on the heels of the bard. "Arm!" she whispers, "I'm right behind you!"

DM Sanity Info:

Mage Armor - cast on self - hours
Invisibility - cast on self - 8 minutes
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM###, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility#, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Edmund (AC: 12, HP: 33/33) Haste, Bless  d20+5=24 d20+2=19
Tuesday June 12th, 2007 11:53:17 PM

From Edmund's location beyond the web comes the sound of a piercing yowl--Edmund is screaming.

It isn't the pain or the force so much as the sheer surprise and unexpectedness of the attack. Edmund is nearly bowled over as he is struck, but otherwise more or less unharmed. He is not, however, unfrightened. In the dire circumstance, Edmund defaults to his alternate combat plan: he takes to his heels.

"Help! Help! Help! Help! Help!" he shouts as he flees the roper, running back the way he came. "There's a rock, and it has tentacles! It tried to grab me! Help! Help! Help!"

The Hippogriff turns and covers Edmund's retreat.

DM Sanity Info.
Standard Action: Double Move
Move Action: 90 ft. to AE-14

Hippogriff Standard Action: Double Move
Hippogriff Move Action: 50 ft. to AD/AE-12/13

Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (1 Round)
Web (1 Hour Gya ha ha!)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Arm (AC 18 HP 24/27) - hastened & blessed  d3=3
Wednesday June 13th, 2007 5:58:54 AM

Reaching into his memory, Arm begins to cast a spell to help finish this once and for all(Casting Summon Monster III-3 Fiendish Monstrous Spiders-lvl 2).

OOC: John, if the web hasn't disappeared by the time they arrive, they'll be able to traverse it, correct? Also, sorry about the CE monsters guys, but I figure we'd fight fire with fire :)

Kadaz (AC 24, 26 vs evil, HP 49/75, Bull Strength 22/30, PfE 3/10, bless)  d20+18=30 d10+7=8
Wednesday June 13th, 2007 8:13:27 AM

Kadaz yells out to his companions "Big creature with very long tentacles up here!" With that he moves cautiously towards the creature, ready to swing at the first tentacle that comes into range.

(Take a 5' step towards roper, to Q14. Ready a swing for when a tentacle comes into range.)

(I misread my characer sheet. Should have been +20 on the sunder attempt.
Hit AC 32, damage 8.
Kadaz does have improved sunder.)


Shadow (AC 22/19 HP 40/40)  d20+9=29 d20+9=29 d6+1=4 d6+9=10
Wednesday June 13th, 2007 8:27:23 AM

Shadow will step forward to W18 and fire a couple of arrows at the dwarf summoner.

To hit=29 (nat 20) confirmed (nat 20)
dmg=4 (plus crit)
To hit=10 (nat 1 - oops)

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+5=25 d20+2=12 d20+13=30 d8+3=9
Wednesday June 13th, 2007 2:50:14 PM

Looking at the fire elemental, Thar tries to remember what he knows about its weaknesses. (Know (Nature?) = 25 or Know (Planes?) = 12)

For now, he'll move to AA18 (ensuring he's > 50' from the roper) aim his longbow at the dwarven castor (if it is still alive after being struck by Shadow and if not, he'll aim at the Roper).

Attack = Hit AC30, Dmg = 9

DM Sanity Info

PfE Round 9 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.


(OOC = Thar 2nd post) 
Wednesday June 13th, 2007 2:51:12 PM

Thar's longbow dmg should only by 7, since his dmg bonus is +1, not +3 that I put in. Sorry.

Kirsten (AC 23, HP 69/69, Blessed, Hasted) 
Wednesday June 13th, 2007 3:30:51 PM

Kirsten jumps somewhat at the sound of Edmund's shrieking. She looks over to her friend as he races past, and though he seems to be relatively unharmed his cries are enough to worry her. Not to mention Kadaz's yelling about monster's with tentacles, the very thought of such a thing making her shudder.

"Time for a little help, I think," she mutters under her breath, and begins to summon her warhorse to her side. "Come on, Wolfgang, my friend."

DM Info:

Action: Summon Paladin Mount

Spells per day:
L.1: Bless*, Cure Light Wounds

The Cave Fight - Round 10 (DM JohnP)  2d6(2+3)+2=7 d20+13=29 4d8(7+3+3+4)+12=29 d20+5=14 2d8(2+3)+4=9 d20+11=27 2d8(2+1)=3
Wednesday June 13th, 2007 10:25:14 PM

Conner sheathes his bow and moves closer to the thing that has attacked Edmund and Kadaz.

Wanting some protection, Mira casts Invisibility on herself and moves closer to Arm.

Edmund tries to get away but is unable to break the grip of the tendril attached to his body.
DM Note -- I did not explicitly mention that the tendril remains attached to Edmund. To move away from the roper, Edmund needs to make the Escape Artist or Strength checks. Of course, he can run towards the roper or perform any other action.

If you want a "re-do", put it in your next post and I'll parse it then.


Arm begins casting a summoning spell, hoping to get some creatures that will deal with what the summoner is calling.
DM Note -- Monstrous spiders can move in their own webs without penalty. I'm not so sure about their ability to move through a magical Web. Again, next turn you can specify what creatures Arm summons.

Ready for another attack, Kadaz steps towards the roper.

Shadow steps ahead and fires two arrows at the summoner. The first arrow avoids all the webbing and strikes a vital place on the summoner. The second arrow goes wide.

Thar remembers what he can about elementals, but doesn't recall much beyond that they do fire damage to both those they hit and those that hit them. And, obviously, that can easily burn webbing. He fires an arrow at the summoner and has the satisfaction of seeing it strike the summoner in the back.

Kirsten calls upon her warhorse, expecting that she and her companions will need Wolfgang's assistance.

++++++


The fire elemental finishes burning a path through the webbing and then moves beside Kadaz.

The summoner manages to continue casting despite being injured by both arrows. A dire bat appears behind Conner and immediately attacks the fighter. The bat cannot get past Conner's armor, though.

The summoner immediately casts another spell and his wounds are partly cured. Then, obviously having had enough, the summoner follows the path carved by his elemental out of the Web.

The roper reels in Edmund before firing another rope at Kadaz. This time the rope hits Kadaz and the dwarf immediately counters by attacking the rope. He doesn't manage to sever it, though, and he feels the weakening effect of the strand.
DM Note -- Unless Edmund takes a "re-do" that would somehow free him. Position shown is after being reeled in.
Attack 1 vs. Kadaz -- hits TOUCH AC 27, Kadaz needs to make a DC 18 Fortitude (poison) save or lose 3 STR.


Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 - AC 23, badly hurt (<25% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)
Fire Elemental -- AC 15, uninjured
Roper -- AC 24, uninjured
Dire Bat -- AC 20, uninjured

MAP - ROUND 10

Edmund (OOC) 
Wednesday June 13th, 2007 11:51:07 PM

DM John:

Sorry, I made a Strength check but forgot to note it in my post. Edmund made a DC 19 STR check last round. Sorry! (His Fort Save was 24).

I will therefore assume he is in the position indicated in my above post, yes?

Arm (AC 18 HP 24/27) - hastened & blessed  d20+2=22 d20+2=19 d20=5
Thursday June 14th, 2007 6:01:51 AM

While waiting for the spiders to arrive, Arm moves to U8 and takes a shot at the elemental (attk:22, no crit-dmg: 5).

OOC: I'll stick with the spiders, pun intended :) If they arrive this round, he'll use 2 of them to attack the dwarf, and the other to attack the roper. If you want me to roll the attacks, I'll do them retroactively tomorrow along with their new attacks :)

Shadow (AC 22/19 HP 40/40)  d20+9=21 d20+9=26 d6+1=5 d6+1=5
Thursday June 14th, 2007 8:21:17 AM

Shadow will move forward again and try to hit the fleeing dwarf. (move to W17)

To hit=21
dmg=5
To hit=26
dmg=5

(AC 24, 26 vs evil, HP 49/75, Bull Strength 21/30, PfE 2/10, bless)  d20+8=18 d20+20=36 d10+7=9 d20+16=20 d10+7=12 d20+11=27 d10+7=8
Thursday June 14th, 2007 8:24:19 AM

As the tentacle grabs Kadaz he can feel some sort of poison(?) seep into his body and try to steal his strength. But he just barely manages to shake off the effect. (fort save 18)

Kadaz stands in place and swings again at the tentacle that holds him. As the tentacle breaks he continues his swing and tries to hit the fire next to him. (Sunder attack on the tentacle, hit AC36, 9 damage. Cleave the fire, hit AC 20, damage 12).

Kadaz swings again at the moving fire, trying to extinguish it by pasing his axe through the flames really, really fast. (hit AC 27, 8 damage)

"Big cone-shaped creature with very long sticky poison tentacles! And a moving fire! And that dwarf caster!" Kadaz yells as he tries to inform his friends of what's going on.

(OOC: Kadaz's axe is adamantium, just in case the tentacles have hardness.)

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+13=22
Thursday June 14th, 2007 11:23:41 AM

1. (If Caster is still alive after Shadow's hit) Frustrated by the addition of new enemies, Thar will fire yet another arrow at the Caster, hoping to finish him off.

Hit AC 22, Miss

2. If Caster is dead, Thar will move quickly (aided by the Haste spell) to AF13 and target the roper. His arrow misses the roper.

DM Sanity Info

PfE Round 10 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.



Mira (AC 13 + 4 Mage Armor, 40 HP) 
Thursday June 14th, 2007 8:03:08 PM

Mira sweeps to the left as the bard goes right. Coming on the figher, Conner, engaged with a dark creature, she draws a wand from her belt and taps him once with it.*

*Bulls Strength on Conner

DM Sanity Info:

Wand of Bull's Strength 48/50 charges remaining

Bull's Strength - cast on Conner
Mage Armor - cast on self - hours
Invisibility - cast on self - 8 minutes
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM###, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility#, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)


Edmund (AC: 12, HP: 33/33) Haste, Bless 
Thursday June 14th, 2007 8:03:51 PM

Once Edmund nears Mira, he stops to catch his breath, shouting a variety of things to the others. "Rock thing! Tentacles! Grabbed me! Here!"

Edmund then dismisses his Web.

The Hippogriff stays near Edmund, but after this, it blinks out of existence, returning to plane whence it came.

DM Sanity Info.

Standard Action: Dismiss Web
Move Action: None (at AE-14)

Bless (From Kirsten)
Haste (From Mira)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Kirsten (AC 23, HP 69/69, Hasted, Blessed) 
Thursday June 14th, 2007 8:08:47 PM

As Wolfgang arrives, Kirsten swings herself up into the warhorse's saddle giving him an affectionate pat on the neck. Seeing that Edmund has dispelled the web, she will move forward into like with the distant roper (move to X-12).

She waits.

Conner [AC=25, HP=32/74] Hasted, Blessed, Bull's Strength  d20+18=33 d8+11=12 d20+18=34 d8+11=14
Thursday June 14th, 2007 8:14:58 PM

Conner grunts in acknowledgement when the dwarf provides an update on the enemy. However, the big man has problems of his own.

With unusual speed and strength, he slashes at the flying creature with his sword. (Hit AC 33 and 34 for 12 + 14 pts dmg.)




The Cave Fight - Round 11 (DM JohnP)  2d8(2+8)+2=12 2d8(8+5)+2=15 2d8(5+6)+2=13 d20+6=11 d20+6=21 d20+6=13 d6=2 d6=3 d20+12=23 d8+9=13 d20+4=17 d20+4=13 d20+13=20 2d6(6+2)+6=14 d20+11=28 2d8(5+6)=11 d20+4=22 d20+11=15 2d8(7+1)=8 d20+4=5 d20+11=30 2d8(3+7)=10 d20+7=15 2d8(5+8)=13 d20+3=7 d20+3=23 2d8(1+6)=7
Thursday June 14th, 2007 11:07:06 PM

After some momentary confusion, the fight settles into a more typical flow.

Arm cannot see where he intends to place the spiders, so he targets them blindly. Regardless of where they appeared, the creatures followed his instructions and attacked the summoner and the roper. Unfortunately, none of them are able to hit their targets.
Spider a -- misses Summoner 5, AC 11
Spider b -- misses Summoner 5, AC 21
Spider c -- misses roper, AC 13


Arm then moves forward and waits until he can see the summoner.

Shadow steps ahead and still cannot see the summoner, so he waits.

Closer to the roper, Kadaz severs the strand and then hits the fire elemental next to him. His strike is enough to send the elemental back to its home.
DM Note -- Kadaz, don't forget that you Sunder with both attacks

Thar also waits until he can see a target.

Wanting to strengthen her companion, Mira moves up to Conner and uses a wand to cast Bull's Strength on the fighter.

Edmund is relieved that he was able to escape the attack of the roper. Now that it serves no purpose, the wizard dispels his Web. This allows his companions to target both the summoner and the roper. Arm was going to fire at the elemental but Kadaz has already destroyed it, so he fires at the summoner. His arrow misses the target.

Shadow fires twice at the summoner and misses both times. Thar also fires at the summoner, with the same disappointing result.
DM Note -- Summoner now in melee combat, so AC effectively 27.

Kirsten swings up on her warhorse and urges Wolfgang forward a bit.
DM Note -- Wolfgang is Large, so please consider that.

Boosted by Mira's spell, Conner slices and dices the dire bat.

++++++


The summoner ignores the spiders and the roper, heading for the exit from the cavern. Two of the spiders can attack but both miss. Strangely, the roper does not attack the summoner.

Instead, the summoner goes after all of the targets that suddenly appeared in front of it. The spider attacking the roper is bitten, disappears and leaves the roper hungry for adventurer.

Strands shoot out at the two other spiders, easily catching them. The first is unweakened, but the second is drained so badly that it can barely move.
Roper hits spider c with bite, AC 20, 14 damage
Roper hits spider a with strand, Touch AC 28, makes Fort save
Roper hits spider b with strand, Touch AC 15, fails Fort save and loses 8 STR


A third strand hits Kadaz, and the dwarf has to again withstand the weakening effect.
Roper hits Kadaz with strand, touch AC 30 Kadaz must make DC 18 Fort save (poison) or lose 10 STR

A strand then shoots out towards Conner, going by Kadaz but still hitting the tattooed fighter.
Roper hits Conner with strand, Touch AC 15 (-4 from cover) (which I think hits) Conner must make DC 18 Fort save (poison) or lose 13 STR

Another strand shoots towards Mira but she has cover from both Conner and Kadaz, and the strand misses.
Roper misses Mira with strand, Touch AC 7 (-8 from cover)

A final strand shoots towards Arm, somehow streaking past the spider and the grazing the edge of the stalagmite that Arm is sheltering near.
Roper hits Arm with strand, Touch AC 23 (-8 from cover), Arm must make DC 18 Fort save (poison) or lose 7 STR

OOC - Information about Roper strands
- Strand restricts movement so that character has to break free to move away. They can freely move closer.
- Breaking free requires either a DC 23 Escape Artist or a DC 19 Strength check
- cutting the strand requires a successful Sunder attempt vs. DC 23, then roll damage normally
- in case you haven't calculated it, a characters Sunder attack bonus is calculated by using the normal attack bonus and the following adjustments:
-4 unless monk, Hand of Domi or Duelist or have the Improved Sunder feat
+4 from Improved Sunder
+4 if using 2-handed weapon
-4 if using light weapon

Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 - AC 23, badly hurt (<25% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)
Roper -- AC 24, uninjured

MAP - ROUND 11

Fiendish Monstrous Spider (DM JohnP) 
Thursday June 14th, 2007 11:12:19 PM

Fiendish Monstrous Spider, Medium
Type: Medium Magical Beast (Extraplanar)
HD: 2d8+2 (a = 12, b = 15)
Speed: 30 ft., Climb 20 ft.
AC: 14 (10 + 3 DEX + 1 natural), Touch 13, Flatfooted 11
BAB: +1
Attack: Bite +4 melee (1d6 + poison)
Full Attack: Bite +4 melee (1d6 + poison)
Space/Reach: 5 ft. / 5 ft.
Special Attack: Poison, web, Smite Good
Special Qualities: Darkvision 60 ft, Tremorsense 60 ft., vermin traits, Cold Resistance 5, Fire Resistance 5, Spell Resistance 7
Saves: Fort +4, Ref +3, Will +0
Abilities: Str 11, Dex 17, Con 12, Int 3, Wis 10, Cha 2
Skills: Climb +11, Hide +7*, Jump +0*, Spot +4*
Feats: Weapon Finesse



Conner [AC=25, HP=32/74] Hasted, Blessed, Bull's Strength  d20+7=23 d20+6=19 d20+12=29 d8+9=15 d6=6 d20+12=30 d8+9=17 d6=4
Thursday June 14th, 2007 11:34:49 PM

Muscles engorged by Mira's wand, Conner easily holds his ground against the roper's sticky strand [STR=19], nor does the strange creature's poison seem to affect the tattooed fighter [Fort=23]. Conner's blade flashes in the pale light cast by the sunrod as it slashes across the tentacle [Sunder=29 and 30 for 15 + 6 and 17+4 damage; total of 22 normal + 10 frost]

"Mira...Arm...Thar! Stop that dwarf, Kadaz and I will take care of this abomination!" Conner calls out to his companions as he presses his attack.

Arm (AC 18 HP 24/27) hastened and blessed  d20+2=20 d20+1=4 d20=17
Friday June 15th, 2007 7:56:01 AM

Arm is able to shrug off the effects of the roper's attack (fort=20), but he is unable to break free of the roper's 'arm' (strength=4). Wanting to honor Conner's command, he does nothing for the moment except gather his strength for another attempt. In the meantime, he shakes his head in disbelief that his summoned creatures were taken down so easily. He commands his last remaining viable spider to break free, but like himself it is unable to do so (strength=17).

Kadaz (AC 24, 26 vs evil, HP 49/75, Bull Strength 20/30, PfE 1/10, bless)  d20+8=26 d20+20=31 d10+7=13
Friday June 15th, 2007 8:01:58 AM

Again, Kadaz is able to shake off the effect of the tentacle. (fort save 26)

He then swings at the tentacle grabbing him, sundering it. (sunder attack 31, damage 13)

With the tentacle gone, Kadaz moves towards the creature, He starts winding up, hoping to do lots of damage to it soon. (Move to O13)

(OOC: Does Kadaz have to make a strength check to break out of the tentacle before trying to sunder it?)

Shadow (AC 22/19 HP 40/40)  d20+9=27 d20+9=28 d20+2=21 d6+2=6 d6+2=8
Friday June 15th, 2007 8:26:51 AM

Shadow will move up to W15 and then take 2 more shots at the fleeing dwarf.

To hit=27
dmg=6
To hit=28
dmg=8

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+13=25 d20+13=33 d8+1=8 d20+13=19
Friday June 15th, 2007 1:43:06 PM

Thar, seeing that his foe is escaping, moves to T21 and fires another arrow at his enemy.

1. If summoner still alive a/f Shadow's attacks = Attack Roll = Hit AC 25? (Not sure if I hit or miss or sure why he went AC 23 to AC 27?)

IF I MISS W/ THE AC 25, Burn up hero point, Hit AC 33 (nat'l 20), not critical, so 8 pts of dmg either way.

2. If summoner is dead, then roper will be the target of my AC25 arrow shot and hits for 8 pts of dmg (and did NOT use up a hero point)

He then yells to his campanions "How many arms do these roper things have? If all of them are used up, I can try to get past it and take out the dwarf in melee combat. If the roper has arms left, I'll never make it past him."

DM Sanity Info

PfE Round 11 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.

Kirsten (AC 23, HP 69/69, Hasted, Blessed)  d20+10=27
Friday June 15th, 2007 8:22:43 PM

She sighs as Arm's spiders appear in her path, getting in the way of her planned charge. Kirsten moves her horse around the edge of the cavern to get herself out of the way of the others in the hopes of being clear to charge the roper. (50 ft to R/S - 5/6)

DM Info:

Mounted Combat Ride Check = 27

Spells per day:

L.1: Bless*, Cure Light Wounds

Edmund (AC: 12, HP: 33/33) Haste, Bless  d100=74 6d6(4+6+1+6+6+6)=29
Friday June 15th, 2007 10:11:59 PM

Edmund slowly makes his way back, now that he has 'outrun' the roper, and sees it some way off, snaring his friends.

"Let them go!" he shouts at the roper, thrusting the rod forward.

As Edmund expects, the rod performs as desired, and a fireball sails straight towards the roper where it detonates with a fiery whoomph, hopefully not catching any other members of the Order in the blast. (Fireball damage 29, reflex DC 15 half)

((OOC: I wasn't actually expecting a fireball, but colour me lucky, I guess. Is there a way to hit the roper without managing to immolate Edmund's buddies, too? Thanks.))

Edmund nods approvingly. "Now that's how it's supposed to work," he says.

DM Sanity Info.
Standard Action: Rod of Wonder (74)
Move Action: 40 ft. (to X-16)

Bless (From Kirsten)
Haste (From Mira)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

The Cave Fight - Round 12 (DM JohnP)  d20+13=30 2d6(3+1)+6=10 d20+8=28 d20+13=33 d20+13=31 4d6(2+5+5+3)+12=27
Sunday June 17th, 2007 12:16:12 AM

Conner easily resists the weakness caused by the strand and then breaks free. He hacks at the strand after it falls free but the roper has already discarded it as useless.

On the opposite side of the cavern, Arm also resists the weakness but cannot break free. Neither can his spiders.

Kadaz also resists the weakness and easily severs the strand attached to himself. He then moves close to the roper, discovering that it can reach him 10 feet away and allowing it to bite him.
AoO -- bite hits Kadaz AC 30, Kadaz -- take 10 points damage

Moving a bit closer, Shadow manages to hit and drop the fleeing summoner.

Thar also moves a bit closer and hits the roper with an arrow.

Wanting a clear path for a charge, Kirsten directs Wolfgang around to the north side of the cavern.

Back near where the sunrod sputters, Edmund shakes his rod and shoots a fireball towards the roper. The flame washes over the roper and narrowly misses Kadaz. The roper roars with pain and the odour of burned flesh fills the cavern. And the summoner is definitely toast.

Mira watches, shaking her head at the newfound competence of Edmund.

++++++


The roper tightens the strands attached to Arm and his two remaining summoned creatures, dragging them closer. As the roper does this, it leans forward and bites at Kadaz. It hits solidly, dealing a critical blow to the dwarf fighter. Then, heedless of the threat posed by Kadaz, the roper begins retreating towards the cavern exit, dragging Arm and the spiders with it.
Roper Bite -- hits AC 33 (threat), confirmed AC 31, 27 damage

Kadaz -- Please make an Attack of Opportunity vs. AC 24

OOC - Information about Roper strands
- Strand restricts movement so that character has to break free to move away. They can freely move closer.
- Breaking free requires either a DC 23 Escape Artist or a DC 19 Strength check
- cutting the strand requires a successful Sunder attempt vs. DC 23, then roll damage normally
- in case you haven't calculated it, a characters Sunder attack bonus is calculated by using the normal attack bonus and the following adjustments:
-4 unless monk, Hand of Domi or Duelist or have the Improved Sunder feat
+4 from Improved Sunder
+4 if using 2-handed weapon
-4 if using light weapon

Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 -- dead
Dire Rat 6 -- dead
Roper -- AC 24, badly wounded (>50% of starting hp's)

MAP - ROUND 12

Edmund (AC: 12, HP: 33/33) Haste, Bless  d100=15 d100=49 d20+5=8
Sunday June 17th, 2007 1:05:42 AM

Squinting as the Roper retreats further into the cave, Edmund wrinkles his nose at the smell of Roast Roper. "Eww. Filthy."

Then, setting off after it, Edmund skirts a cave feature. Once he is directly east of the Roper with a nice clear shot at it, he thrusts the Rod forward again, intent on fireballing the thing into the grave. "Take that!" he shouts.

It only takes a moment. Edmund starts screaming almost as soon as he has used the Rod. "Help! Help!" he shrieks, "Help! They're in my eyes! I can't see! Help! Butterflies! Butterflies everywhere! In my mouth, in my eyes, Help me!!!"

It's hard to tell what Edmund is carrying on about, because the rod didn't appear to do anything. He doesn't seem to notice this, though. Rather, he staggers around, one hand clutched over his face, the other swatting at the empty air in front of him.

"Look out! Look out! They're everywhere!" he continues to shout. "I can't see! I can't see! For God's sake, someone help!"

DM Sanity Info.
Standard Action: Rod of Wonder (15, 49 [Reflex=8])
Move Action: 45 ft. (to W-11)

Bless (From Kirsten)
Haste (From Mira)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Kadaz (AC 24, HP 12/75, Bull Strength 19/30, bless)  d20+16=33 d10+7=10 d20+20=31 d10+7=8 d10+7=8
Sunday June 17th, 2007 8:25:13 AM

As Kadaz moves closer to the roper it lunges at him and bites. Kadaz wasn't ready and when the roper does this again Kadaz's axe is ready. This time the axe hits the creature. (hit AC 33, damage 10)

Somehow, however, the axe directs the roper's teeth towards a vital and sensitive potion of the dwarf's anatomy. The roper takes hold, shakes its mouth back and forth, and rips a chunk of meat out of Kadaz's body.

"OOOOWWWW!" the dwarf screams.

Kadaz is more hurt than he has ever been before. Time to show a little discretion, he thinks. But then he sees Arm being drawn towards the creature. And Arm cannot withstand the kind of attack Kadaz just took. Kadaz moves sidewise to stand by Arm and swings at the tentacle holding him.
(move to Q10, hit AC 31, damage 8, burn hero point, damage still 8, bummer.)

"It won't get you, I promise" says Kadaz to Arm. as he readies another attack against the tentacle.


Conner [AC=25, HP=32/74] Hasted, Blessed, Bull's Strength  d20+17=23 d8+9=14 d6=4
Sunday June 17th, 2007 10:32:53 AM

Conner senses that things have become critical. Arm is unable to break free from the roper and Kadaz appears critically injured. Without hestitation he runs forward and around the stalagmite and slashes at the creature. [Hit AC=23 for 14 +4 cold damage = 18 HP]

New position = M13

Arm (AC 18 HP 24/27) - hastened & blessed  d20+1=21
Monday June 18th, 2007 6:00:46 AM

Perhaps it is because of his friend's help, but this time Arm is able to break free of the roper's grasp (strenth check-21, nat. 20). He immediately moves backwards several steps to U8 so that it does not attack him again. However cowardly he feels by doing this, he feels it is for the best at this time, and it also gives him time to contemplate how to attack it at a distance.

Shadow (AC 22/19 HP 40/40)  d20+10=30 d20+10=20 d6+1=4 d6+10=12
Monday June 18th, 2007 8:37:28 AM

Shadow has no time to celebrate his small victory over the fleeing summoner because his comrades are in trouble with this new creature. Shadow will move forward (to T12) and will fire 2 arrows at the creature.

To Hit=30 (nat. 20, to confirm 20)
dmg=4 (no crit adjustment)
To Hit=12

Posting Record (ADM Scott) 
Monday June 18th, 2007 8:43:51 AM

Plateau City
DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: XXXXX
Mira: XXXXO
Connor: XXXXX
Thar: XXXXX
Kirsten: OXXXX
Overall: 95.5% effective


Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+13=29 d8+1=3
Monday June 18th, 2007 3:12:29 PM

Thar, seeing the results of Edmund's blast, yells "Great Shot Ed! I've got to get one of those rods for myself!" Of course, when Edmund starts chasing after invisible butterflies, Thar thinks twice about if he wants a rod like that.

He turns and fires yet another arrow at the roper (Hit AC 29) and manages to get a glancing hit on its torso for a measly 3 points of dmg.

DM Sanity Info

PfE Round 12 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.



Mira (AC 13 + 4 Mage Armor, 40 HP)  6d6(3+6+2+1+1+4)=17
Monday June 18th, 2007 4:09:09 PM

By the gods, do something! shreiks the mage, shocked out of her reverie by the creature's attack on the bard.

With the webs down, Mira takes a step to one side to get a better bead on the roper, and does what Edmund intended. Fireball 17 pts dmg.

DM Sanity Info:

Wand of Bull's Strength 48/50 charges remaining

Bull's Strength - cast on Conner
Mage Armor - cast on self - hours
Invisibility - cast on self - 8 minutes
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM###, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility#, Touch of Idiocy)
3rd level 5 (Fireball#, Haste#)



Kirsten (AC 23, Hp 69/69, Hasted, Blessed)  d20+10=30 d20+10=23
Monday June 18th, 2007 9:09:27 PM

Upon hearing Kadaz's scream, all thoughts of charging the roper flee her mind. Kirsten whirls Wolfgang around and makes her way around the nearby stalactite to where Arm and Kadaz are (5o ft to R/S - 10/11).

( attack avoidance ride check = 30, nat. 20) (OOC- Sorry, I totally forgot about that last round)

"I'm here to help," she speaks up quietly.

Kirsten leans down in her saddle so she can place her hand upon the injured dwarf and heal him, using her Lay on Hands ability. (ride check to keep from falling out of saddle = 23) (Lay on Hands = Heals 12 HP)

DM Info:

Movement = 50ft - R/S - 10/11
Action = Lay on Hands (Heal 12 HP Kadaz)

Spells per day:
L.1: *Bless, Cure Light Wounds


Conner (illegal second post) 
Monday June 18th, 2007 9:54:55 PM

"Now! Now is the time! Let your axe ring out the names of your ancestors Kadaz!" Conner tries to encourage his companions to press the attack on the roper.

The Cave Fight - Round 13 (DM JohnP)  d20+13=30 2d6(1+5)+6=12 2d6(2+4)+2=8 d20+8=17
Monday June 18th, 2007 10:02:59 PM

Edmund chases after the fleeing roper and then triggers his rod. Something surely happened but nobody can tell exactly what. All they know is that Edmund suddenly starts screaming about insects that no one else can see.

After hacking into the retreating roper, Kadaz moves up to try to free Arm. He manages to hit the strand but cannot completely sever the thing. However, the strand was weakened and Arm could pull himself free. The bard retreats behind a stalagmite.

Conner to put himself between Kadaz and the roper, allowing the monster to attack him as he moves. The fighter swings his sword at the roper but cannot get past its armor.
AoO -- bite hits Conner, AC 30, 12 points damage

Hoping to put an end to this threat, Shadow also moves forward and puts an arrow into a weak point of the roper.

Thar does the same, although he doesn't hit nearly so hard.

Seeing the danger to her companions, Mira casts a Fireball spell after seeing how effective Edmund's rod was. The fire explodes behind the roper, not affecting Conner.

Kirsten sees the injuries on Kadaz so she maneuvers Wolfgang around to close with the dwarf. Then she leans down from her saddle to heal Kadaz.

++++++


Suddenly, the roper shrinks and shrivels until another of the strange creatures like the corpses of the half-orc is standing in the same place, ten feet away from Conner. The strands disappear as the thing shifts into this new form, although everyone has the satisfaction of seeing how badly wounded it is. The creature turns and runs into the exit from the cavern. It goes beyond where Kadaz can see but then a flare of magic occurs and the roof of the exits slumps downward as if it suddenly turned to soft mud.

COMBAT OVER




Edmund 
Tuesday June 19th, 2007 4:17:44 AM

Edmund continues to jump up and down near the pillar in the middle of the gallery. He swats at the air with his rod in one hand whilst the other covers his eyes, making it impossible for him to see anything anyway.

"I'm blind! I'm blind! Butterflies everywhere!" he howls miserably. "Help me! Help me!"

There are not--and have not been--any butterflies, a fact which Edmund still doesn't seem to grasp, and which he might not grasp as long as his eyes remain shut and covered.

In the meantime, he continues to moan pitiously. "Get them off! Someone help!"

Arm 
Tuesday June 19th, 2007 5:54:39 AM

Disgruntled that once again one of their quarry escapes, Arm approaches Kadaz to make sure he's ok. Once he's assured of that, he says to him, "Take a look at that wall over there, my friend. Any chance we can get through it?".

Kadaz (AC 24, HP 24/75, Bull Strength 18/30, bless) 
Tuesday June 19th, 2007 7:03:57 AM

Kadaz has turned to face the creature and keep it off Arm but is very, very relieved when it collapses and runs away instead of attacking him.

"Kirsten, thank you very much. You're a life saver" he replies as the paladin touches him for a bit of curing.

A sudden thought hits Kadaz. "Birdie, come her boy!" Kadaz yells. Birdie finally comes out from behind his pillar and limps to Kadaz. The rat bites on his side are still oozing blood. "Poor dog, what have they done to you?" Kadaz asks as he picks up the dog.

"Kirsten, can you help Birdie?" Kadaz asks the paladin.

Birdie (AC 16, hp 2/7, diseased)

Once the dog's problems are addressed Kadaz will go over to examine the closed tunnel, trying to figure out if it can be reopened.

Conner 
Tuesday June 19th, 2007 7:35:02 AM

Conner sheathes his sword, frustrated at the early exit of his adversary. "Which of these shape shifters was Davearn Barber?" he wonders aloud. Blood drips down the fighters sword arm, and a second crimson stain spreads from a gash across his torso beneath the same arm.

Shadow  d20+10=23
Tuesday June 19th, 2007 8:28:47 AM

"It could be that one of them was Barber, but it is more likely they were guarding where ever he was headed." Shadow states as he starts trying to retrieve his shafts, and he will search the bodies as he does so.

Once he is done he will wander over to the caverns exit to see just how sealed it really is.

Search=23

Thar ail Baerer  d8+3=5
Tuesday June 19th, 2007 9:58:10 AM

Thar will run over to Kadaz and Birdie and using up a 1st Level spell, will heal Birdie of 5 pts of dmg. As he heals the injured animal, he speaks soft and soothing words to Birdie and tries to be as gentle as possible to it. When finished, he turns to see what healing Kirsten has done and what is left to be done to heal the party.

(OOC = Conner, Ed, Kirsten and Arm, what are your current hp's?)

DM Sanity Info

PfE Round 13 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Sum Mons 1
2 Level = Less. Restor.

Kirsten 
Tuesday June 19th, 2007 10:31:16 AM

After the battle, Kirsten slides off her mount with a nod at Kadaz and dismisses Wolfgang for the time being. She then wanders over to Kadaz and Birdie. After Thar heals the dog, Kirsten will very gently lay her hand on him and use her remove disease ability (assuming Thar's healing did not address this). She gently murmurs to Birdie that he was wonderfully brave!

(OOC - HP is 69/69)

DM Info:

Dismiss Mount
Remove Disease (1x per week)

Spells per day:
L.1: Bless*, Cure Light Wounds



Edmund 2nd, illegal post 
Tuesday June 19th, 2007 1:15:15 PM

(Edmund's HP is 33/33)

Mira (AC 13 + 4 Mage Armor, 40 HP) 
Tuesday June 19th, 2007 4:17:49 PM

"Are you alright?" Mira asks, after having run across the room and flung herself at the bard.

"You're bleeding!" she adds, and starts to dab at the cut with the hem of her sleeve.

Birdie 
Tuesday June 19th, 2007 5:29:13 PM

Birdie perks up immediately as the wounds on his side heal. He gives his healers a quick lick on their hands as a thank you.

Recovery (DM JohnP) 
Tuesday June 19th, 2007 10:14:58 PM

The combat has come to an unsatisfying conclusion with the escape of the final opponent. After checking on Kadaz, Arm had suggested examining the mud blocking the entrance.

Kadaz' first thanks Kirsten for the healing and then rushes to check Birdie. The dog is quivering, covered in blood from the ratbites on all parts of his body. Soon enough, both Thar and Kirsten are there to heal Birdie and remove any threat of infection. Birdie licks the faces of those healing him, nearly dancing with happiness. Then the dog mvoes towards one of the fallen opponents, growling and bristling as if he were afraid but trying to act bravely.

While this has been going on, Conner walks over to the dark end of the cavern to examine the mud. He and Arm are still there, looking at the mud, and can see it solidify and merge almost seamlessly with the surrounding stone. Mira rushes over to check Arm and confirm that he is still in one piece.

While this is going on, Shadow has been gathering up arrows and checking the bodies of their fallen opponents. None of the creatures are still living and all look the same. Once he lays them out on the cavern floor, the similarities are even more evident. Given time to study the creatures, Thar is pretty certain that they are something called doppelgangers.

Finally, someone thinks to go over and explain to Edmund that "the butterflies have all left". It's only then that the wizard will open his eyes and peer around the cavern.

Shadow gathers all of the items from the attackers into a pile. He hasn't had time for more investigation to determine quality or material.

Loot List
Amulet
Cloak
Gauntlets
2 Gloves
Periapt
5 Rings
Breastplate
Hide Armor
2 Leather Armors
Bastard Sword
Bolts (20)
2 Daggers
Light Crossbow
2 Rapiers
Scimitar
2 Shortbows
Sling



Kadaz (AC 24, HP 24/75)  d10+6=13
Wednesday June 20th, 2007 7:10:28 AM

Kadaz picks up Birdie and hugs him tight. "We got through that one, didn't we boy" he whispers, his voice cracking. After a bit, he pulls a flask of water and drinks from it, gives some to Birdie, then washes some blood off his hands. Then he checks himself again, carefully feeling those areas that had been damaged by the doppleganger's bite.

After composing himself, Kadaz moves to examine the filled tunnel. "Let me try something" he says to the others. He puts down his shield and grabs his axe with two hands. He swings at the new rocks, trying to see if his axe can dig a hole. If this works maybe he can follow the one who fled.
(Damage 13 with adamantine axe)

Arm (AC 18 HP 24/27) 
Wednesday June 20th, 2007 7:46:33 AM

Arm hugs Mira tightly as well as he consoles her, "I'm fine my love...just a scratch or two. It seems that Kadaz is in much worse shape than I.". Speaking louder so that the rest can hear, he continues, "As much as I'd like to end this once and for all, I think we need to regroup. Let's pick up what we've found and head back to the apartment." He then grabs what he can as well as his crossbow bolts, then prepares to leave. Before he does so however, he moves to Ed and says, "I know we've had our differences in the past, but I just wanted to say you made a fine showing today...well done.".

Shadow 
Wednesday June 20th, 2007 9:53:01 AM

"Is there no chance to follow?" Shadow asks those that have much more expertise with stone.

If the answer is not at this time he will help gather the those things scavenged. He is not sure about leaving the bodies here, but does not want to suggest carrying them either.

Thar ail Baerer  2d8(1+8)+3=12 d8+3=10 d8+3=8
Wednesday June 20th, 2007 10:11:16 AM

Continuing in his healing role, Thar will move over to Kadaz and use his last 2nd level spell to cure some of the battle wounds that were inflicted. (Cured 12 pts)

(OOC = Thanks to all for the updated hp's. I'm just trying to find out who needs healing the most ;-) )

(OOC =John, if we're not tracking rounds, Thar will burn up the rest of his 1st level spells (2 of them) to heal Kadaz of 10 and Arm of 8 more points of dmg)

DM Sanity Info

0 Level Spells = Det Evil x2, Det Poison, Read Magic



Kirsten 
Wednesday June 20th, 2007 12:55:24 PM

She falls silent as things finally start to settle down after the battle, her eyes narrowing as she peers at the bodies left behind. Kirsten nods subtly in agreement as Arm speaks to the group, and then she offers her assistance in gathering up the items they had found.

Edmund 
Wednesday June 20th, 2007 1:37:17 PM

Opening his eyes cautiously, Edmund peers out between his fingers. Then, lowering his hand, he looks about swiftly, turning from side to side.

"Where'd they go? Where'd they go!? Lemme at 'em! I'll show those blighters!"

Once Edmund calms down, he slips his rod back onto his belt and heads over to the others, noting the injuries sustained by Kadaz, Arm, and Conner. "Good heavens, looks like we only just had a narrow miss," he says. "What sort of arcane play is at work here? Shapeshifting corpses and walking rocks--surely that incompentent buffoon Barber can't be involved with these fiends. They are far too... professional."

When Arm suggests returning to the apartment, Edmund is quick to agree. "Absolutely, yes, definitely, we should do that, right away, in fact."

On speaking with Arm, Edmund manages a smile. "Oh? Yes, I suppose I did, maybe! Hardly noticed. Really, the rod more than me. Thankfully we had your sword, Kadaz's axe, and Conner's strength! All went very well, I think. Until the butterflies showed up. I wonder where they went! "

Edmund looks around suspiciously as if he thinks that the aforementioned butterflies might return at any moment.

"I hate bugs," Edmund adds. "Let's go put the kettle on."

Conner (HP 32/74) 
Wednesday June 20th, 2007 9:45:51 PM

The fighter examines the wall but has no experience with this kind of thing. "Can any of you identify the magic used here?" he calls out, "and can anyone help staunch this infernal bleeding?" Conner holds out his arm to expose his wounds for any of the healers to examine.

[OOC Sorry for the missed post, was away for work.]

Waiting Around (DM JohnP) 
Wednesday June 20th, 2007 11:06:07 PM

Everyone seems to be occupied with two things. Or maybe three.

Kadaz and Shadow wander over to the new stone blocking the exit from the cavern. Kadaz swings at it with his axe and has the satisfaction of chipping nearly an inch thick piece from it. He could, if he wanted, dig through the blockage but it would take time since he estimated that several feet of tunnel were collapsed by the fleeing creature. Shadow feels much the same way.

Arm and Mira check one another for wounds. At least, that's what it looks like. While this is going one, Thar heals Kadaz and Arm. And Conner asks for healing, too.

After checking Mira, Arm prepares to leave by gathering the items from the dead doppelgangers. Kirsten helps with this while Edmund prepares to leave, too.

After a couple minutes, the items are bundled for hauling back up the tunnel. However, Kadaz and Shadow are still looking at the new stone. If they choose to continue digging, there will be lots of time to rest and investigate. Otherwise, everyone will need to get moving back up the tunnel so that Edmund can get a cup of tea.

Arm 
Thursday June 21st, 2007 7:11:37 AM

Arm moves to Kadaz and says, "If you think we can get through this shortly, then perhaps we should stay and try to finish this. Otherwise I think it best if we head back for now.". To the rest, he says, "If we DO go on, does anyone have an invisibility spell we can cast on the loot until such time that we can retrieve it?".

Kadaz (AC 24, HP 46/75) 
Thursday June 21st, 2007 7:46:02 AM

This time Kadaz thanks Thar for the healing. He is feeling much, much better now.

Looking at the tunnel Kadaz makes his decision. "I can dig through this but it will take hours and make lots of noise. They'll be ready for us on the other side. I suggest we leave and return with a spell that will create a tunnel."

"And as for the items, I can carry a lot if it's tied together. I think we'll be able to take everything."

With that Kadaz look around carefully to make sure nothing has been missed. Then gets ready to leave with the rest of the party.

Thar ail Baerer 
Thursday June 21st, 2007 10:10:58 AM

Thar nods in agreement with Kadaz's suggestion. "Yes, let's get out of here and find some scroll or spell that can create some sort of way through the tunnel. I'll also hlp carry any loot that is needed."

He moves over to Arm and casts the rest of his 0 Level spells, to at least stop the bleeing.

(Casts 4 of the 0 Level Cure Minor Wounds, each healing 1 point of dmg for a total of 4 pts, as well as stopping the bleeding.)

Shadow 
Thursday June 21st, 2007 12:22:31 PM

"Unfortunately, I don't think it would be a good idea to continue on," Shadow says as he turns to Kadaz to see what he has to say.

It looks like they will be heading back so he helps gather up the stuff that the group has collected, and will start the journey back. "We should inform the guard of what we found here."

Kirsten 
Thursday June 21st, 2007 8:55:10 PM

Kirsten nods at Shadow's suggestion of going to the guard, "Yes, it's best to let them know what is going on here."

She then helps the others gather what is left and starts back with them.

Edmund 
Thursday June 21st, 2007 9:49:32 PM

Not having an invisibility spell available, Edmund just shrugs. When mention of guards comes up, Edmund cheers noticeably.

"Forgot about that!," he says, "Would be the right thing to do, what? Better to let them know, before they think we're taking the law into our own hands!"

Packing Up (DM JohnP) 
Thursday June 21st, 2007 11:17:44 PM

Everyone seems to agree that departing is the best course. So Arm, Shadow and Kirsten help bundle things up and stuff them into Kadaz's pack. It's only the armor, really, that takes up much space and the dwarf is surprisingly skilled at packing such things.

Thar expends the last of his spells healing Arm before joining in the preparations to depart.

Edmund is more than ready to depart, since there's a teapot waiting for him. He agrees with the notion of informing the guard about what occurred.

Mira and Conner are silent during this, so it's impossible to tell what their intentions are.

The only impediment to packing is Birdie. For some reason, the dog doesn't want to stray too far from Kadaz's legs. And Birdie is alternately growling or whining every time Kadaz approaches one of the bodies. Finally, though, the party departs the cavern and Birdie relaxes.

The trip back up the tunnels is routine, even if it is more tiring because of the uphill climb. Thar is able to follow the turnings of the path until, finally, everyone feels moving air on their faces. It's only a minute or so longer before the leader of the party reaches the sinkhole. Strangely, no one notices the odour of rotting garbage, not even Edmund. That doesn't bode well for what they smell like themselves.

The garbage heap looks unchanged. There are still the sounds of movement inside it, though.

Do people chose to go around, or take the short cut over the pile.

Spot and Listen rolls, please

Mira  d20+2=5 d20+2=3
Thursday June 21st, 2007 11:20:00 PM

Satisfied that the bard is okay, Mira stands behind Kadaz and studies the stone a moment. Not really understanding the construction she volunteers that she could try to blast it away with magic...but it wouldn't leave her much combat magic after, should they encounter something like the enemy they just dealt with on the other side.

The sorcerer decides to follow the others, and head back to the apartment. "We should seal up the hole, to make sure no curious folk venture down," she suggests.

Mira will try to skirt the pile, wrinkling her nose in disgust at the smell. In her haste to get out of the tunnel, she pays little attention to her environs.

Spot=5
Listen=3



Arm  d20+4=23 d20+13=24
Friday June 22nd, 2007 5:58:42 AM

Arm chooses to follow Mira, suddenly feeling boneweary and in much need of rest. This does not prevent him from keeping an eye on the garbage, though... (spot=23, listen=24).

Conner [HP=56/74]  2d8(5+3)+3=11 2d8(6+4)+3=13 d20+1=7
Friday June 22nd, 2007 7:38:04 AM

Conner takes a moment or two to open and drink a couple of curing potions. The bleeding stops and the fresh edges of the wounds across his arm and torso begin to knit. The blood stains on his clothes remain.[CMW=11+13=24]

He follows the others out of the cavern, examining each of the shapeshifters on the way out, but his wounds still ache, and without the immediate presence of danger, the fighter's attention is found wanting [Search=7]

Shadow  d20+7=21 d20+2=3
Friday June 22nd, 2007 8:18:35 AM

Shadow starts the trek back to pit and then up the rope. Once in the pit room he will avoid the pile of debris in the middle of the room. 'No since in making me smell any worse than I already do.' Shadow thinks to himself. He will try and see if there is anything in the pile as they go around it, and he tries to listen to see if there is anything they should be worried about but he continually finds himself listening to Birdie's growls and such.

Actions:
Spot=21
Listen=3

Thar ail Baerer  d20+12=24 d20+12=18
Friday June 22nd, 2007 12:49:50 PM

Thar will follow the rest of the group around the trash pile, making sure to skirt it as well as he can. While he's going around, he'll try to get at least some idea of what could be moving inside the trash pile, but will still not directly contact it.

Spot = 24
Listen = 18

(OOC Note that if it is a normal animal inside the pile, Thar has it as a favored enemy and gets a +2 on his spot, which would make it a 26)

Edmund  d20+1=16 d20+3=19
Friday June 22nd, 2007 1:04:06 PM

Edmund stays as far from the garbage pile as he can--whether it is because of the noises or because it is garbage.

"Back in Filth Village, it seems," Edmund mutters.

(Listen=16)
(Spot=19)


Kirsten  d20+2=20 d20+2=16
Friday June 22nd, 2007 9:18:51 PM

She seems to be sticking close to Edmund, as far away from the stinking pile as she can. Kirsten peers around them, however, wondering what else could possibly happen now.

(Listen = 20)
(Spot = 16)

Kadaz (AC 24, HP 46/75)  d20+1=15 d20+1=6
Saturday June 23rd, 2007 2:26:22 PM

Kadaz tries to reassure Birdie as they travel that things will get better. "Poor little thing" he coos as he tries to calm the nervous dog.

As the approach the pile Kadaz stops short. "Um, is anything there?" he asks the others? "Birdie, behind me" he orders.
spot 15 listen 6



In the Garbage Pit (DM JohnP) 
Sunday June 24th, 2007 10:30:38 AM

It's obvious to nearly everyone that the smell of fresh blood has drawn scavengers from the garbage heap. From the sounds of things, there are several dire rats and probably some normal rats, too. And something bigger, further back in the pile. The dimming light from the sunrod doesn't reveal much because the big creature, whatever it is, is trying to stay out of sight beneath the garbage heap.

Unless someone does something to scare off these scavengers, the party will be attacked very soon.

Thar ail Baerer 
Sunday June 24th, 2007 11:14:24 AM

"Uh guys, we better get the heck out of here, unless we want another fight. What if we hit it with some bright light or fire? That may help? I've got some oil and could throw it onto the pile and we could light it. But that may not do a lot more than scare it"

While saying this, he backs away and draws his twin short swords and readies himself for whatever may come up.

(OOC = John, how many rounds has it been since the end of the last battle? I had 28 rounds left on my PfE and am trying to see if it is still applicable.)

Kadaz (AC 24, HP 46/75) bull's strength 30/30 
Sunday June 24th, 2007 4:43:32 PM

"Hey Edmund, can you fireball that pile of trash? I'd prefer not to fight rats again." But just in case, Kadaz activates his tattoo of strength for the 2nd (and last) time today.

Edmund 
Sunday June 24th, 2007 6:22:24 PM

Edmund glances at the pile of trash, looking it over.

"I think so," he says to Kadaz, "But we should probably get out of the way. It's not exactly safe to do it at close range."

Edmund looks to the others, giving them a chance to make a decision about what they want him to do.

Arm 
Monday June 25th, 2007 6:00:53 AM

Arm thinks for a moment, then says, "Hold on..let me try something.". He then begins to cast a spell that may help them out...then again... (Casting ghost sound-volume level and type: dire tiger, point of origin: fixed and behind whatever is hiding there so that it is in direct line with the tunnel they just exited so it can escape.)

Conner 
Monday June 25th, 2007 7:18:44 AM

The fighter hurries around the perimeter of teh garbage pile and well out of harm's way, just in case Edmund really does fireball the pile.

Shadow 
Monday June 25th, 2007 8:29:47 AM

Shadow will get his bow out and nock and arrow, just in case whatever is in the garbage decides that the group should be its next meal or something.

Posting Record (ADM Scott) 
Monday June 25th, 2007 8:36:34 AM

DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: XXXXX
Mira: XXOXO
Connor: XXXXX
Thar: XXXXX
Kirsten: XXXXX
Overall: 95.5% effective


Kirsten 
Monday June 25th, 2007 1:24:40 PM

The paladin moves away from Edmund, and out of the way of any potential fireballs. She readies her warhammer, just in case.

Mira  6d6(1+1+3+3+3+6)=17
Monday June 25th, 2007 5:38:51 PM

The sorcerer chases after Conner, anxious to avoid whatever is taking cover in the pile. Once she is sure everyone is out of range (20 ft radius) she prepares her magic. Mira holds the tiny ball of bat poo and sulfur tightly as she waits and watches for Edmund to demonstrate his mastery of magic first.

Only if needed will she point her finger at the pile, and in the direction of the hulking creature, speak the words, and release the energy. (Held Action - Fireball for 17 pts. dmg. Reflex vs 18 for half dmg.)

JeffH -Kadaz 
Monday June 25th, 2007 7:10:23 PM

I will be away next week, out of touch June 29 to July 7.Does anyone feel like playing Kadaz for a bit?

Thanks.

Jeff

Please! Excuse Me! (DM JohnP) 
Monday June 25th, 2007 11:22:42 PM

As soon as they realize that they are being stalked, the party springs into action. Well, actually, it's Kadaz's suggestion that Edmund fireball the trash pile that gets everyone moving.

Before that, Thar prepared to fight by drawing his swords. Shadow is another who prepares to fight.

At Kadaz's urging, Edmund prepared to use his rod again. That caused Conner, Mira and Kirsten to move well away.

But it is Arm's spell that caused the greatest effect. As soon as the sound of a hungry, roaring tiger sounds in the sinkhole, the rats scurry deep into the pile of garbage. A flurry of trash is thrown into the air as the larger creature tries to burrow as deep as possible into the trash pile.

"Take it away! Take it away!, cries a voice from the centre of the trash pile.

Edmund 
Monday June 25th, 2007 11:29:03 PM

Edmund raises his rod and prepares to blast the garbage pile into a new world of Boom, when suddenly shouts come from within the pile.

Edmund lowers the rod quickly and looks to the others, "Good heavens!" he exclaims. "I think there might be someone in there!"

Kadaz (AC 24, HP 46/75) bull's strength 29/30 
Tuesday June 26th, 2007 5:48:21 AM

"Hello the trash pile" Kadaz yells out. "Do you need help?" Just in case he readies his shield and axe. But who, or what, could be in there?

Arm  d20=16
Tuesday June 26th, 2007 5:55:05 AM

After making sure that Mira and Ed are ready if need be, Arm quickly dispels his magic and calls out, "You'd best stand and deliver yourself to us, or you'll suffer a fate more painful than that of my tiger. Right now, you have not one but two fireballs ready to incinerate you. Show yourself and make no sudden moves, and you MAY not be harmed." (intimidate=16) As he does so, he makes a great show of drawing his sword as to make as much noise as possible to add to his command.

Shadow  d20+14=28
Tuesday June 26th, 2007 8:10:55 AM

Not sure of what is in the trash pile, Shadow will try and blend into the shadows of the pit and see what it is. If need be maybe even get a surprise attack in.

Actions:
Hide=28

Thar ail Baerer 
Tuesday June 26th, 2007 1:48:42 PM

"What the .... ?" Thar thinks to himself in confusion, as he hears his companions explain that a person or humanoid is inside the pile.

He maintains his position and awaits the unknown creature's reaction.

Kirsten 
Tuesday June 26th, 2007 2:34:49 PM

The paladin looks surprised upon hearing a voice from within the pile of trash.

"What in the world could stand to be inside there," she murmurs to herself.

Mira 
Tuesday June 26th, 2007 9:34:59 PM

Mira holds her spell, keeping an eye on the pile of rubbish.

Conner 
Tuesday June 26th, 2007 9:55:23 PM

The fighter keeps one hand on the pommel of his sword, for no matter how afraid the voice sounds, how harmless can a creature actually be that spends it's time buried in a pile of garbage.

From the Depths of the Trash Pile (DM JohnP) 
Tuesday June 26th, 2007 10:39:02 PM

The voice from the trash pile puzzles some, but others are ready for action. It's Arm's threat that creates the most response, though.

"I was ... ah ... coming to see if you needed help with the rats."

"Nothing more. Never think of doing anything more. Never. Not me."

"I'm just going to stay here and you can ... ahh ... find your way out. Right?"


It's difficult to tell much about the speaker since they seem to be buried in the trash pile. However, the sharpeyed notice what seems like a tentacle protruding above the surface of the trash.

Arm  d20+4=15
Wednesday June 27th, 2007 5:58:49 AM

Spotting the tentacle, (spot=15) Arm calls out again, "If you don't show yourself, you WILL be staying in there, as that will be your last resting place. You have until the count of three to show yourself and be recognized...Mira, Ed...be ready to fire...1....2....".

Edmund 
Wednesday June 27th, 2007 6:59:46 AM

Raising the rod again, Edmund nods at Arm's words, and responds with a loud enough voice that the Trashmaster can hear him. "Aye aye! Fireballs at the ready!"

Thar ail Baerer 
Wednesday June 27th, 2007 9:38:13 AM

Deciding to add to the deception, Thar says loudly "I've also got a chain lightning spell I've been itching to try out. This thing will be good practice for me!"

He stands ready for whatever comes next.

Kirsten 
Wednesday June 27th, 2007 1:11:06 PM

Still seems rather bewildered that someone would be hiding within a steaming mass of garbage. Kirsten shakes her head, ready for whatever might crawl out of the trash.

Kadaz (AC 24, HP 46/75) bull's strength 29/30 
Wednesday June 27th, 2007 5:29:33 PM

Kadaz doesn't feel very threatened by the voice coming from the trash. He leans close to Kirsten and whispers "Sounds kinda like Edmund. Does he have any brothers?"

Mira  d20+2=11
Wednesday June 27th, 2007 7:31:56 PM

Mira takes a step closer to the pile, peering in the dim light to see what she can see. (Spot=11)

"Ready when you are, Ed! Say the word, Arm!" the sorcerer responds to her companions.

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