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Winning Trust


In the Valley of the Four Peaks (DM Cayzle) 
Monday June 18th, 2007 4:48:51 PM


Airin reads the note that Fioni carries and is reassured. [OOC: We'll cope with the note's contents after Robert is ready to return to the game, OK?]

Marge leads Airin to one of the druid healers here, a person comparable in expertise to herself, maybe. The healer, named Marigold, is a halfling too, but not from Crescent Valley. She came here from Dirt City, leading a group of mentally shattered folk from the disaster and epidemic that had hit hard there.

Marigold tells her that sometimes people are ashamed, and just leave their friends or family members here or in Crescent Valley, abandoned, but knowing that they will be cared for here. That was the case with the ones in comas. But those folk were probably hurt in some magical war or battle, because their disorder defies cure, and in dreams, these poor folk are very troubled.

She tells Airin that she hopes Bella's potions will awaken them.

Fickle finds that the Valley is very peaceful, and it is easy to relax and get drowsy here. Especially in that haystack over there.

Comey tells Dwight that he would appreciate some help. He thinks it is something like a big mountain lion, but it is not a natural animal, because the druids could handle that. Maybe a magical beast? The trick is that it can move silently and invisibly, grabbing a sheep or goat and then running off. Comey would love your ideas on how to catch, kill, or drive off an invisible silent predator.

Tobias explores after breakfast. Aside from the chapel, the community is made of low log cabins and simple burrows. There are about 20 staff and 40 patients. All the staff (and some of the patients) carry simple or druidic weapons, as if ready to fight at a moment's notice. But even so, the place is restful and pleasant.

OOC: Remember, good-aligned people get a +1 on all d20 rolls! You have to remember to take your bonus yourself!

Dwight 
Monday June 18th, 2007 10:18:15 PM

During the course of the day, Dwight tries to gather his friends together to discuss what he and Comey talked about.

"Apparently there is some sort of invisible, stealthy, and quick beast that is stealing the sheep. She suspects it is a magical beast, but a beast is a beast. Hopefully we are smarter."

"I propose we try to set up an ambush for it tonight. Tie one sheep up, where the beast has been known to steal from. Have a few traps about, to help warn us the beast has arrived and then goop it. Perhaps if the beast is actually seen, we can figure out the best way to deal with it; be it death or bargain. Wow, I'm beginning to sound like Kendry." He chuckles. "Julian better hurry up and return."

Podo  d20+1=15
Tuesday June 19th, 2007 1:39:14 AM

Stays quiet and observes all he can about the place, the peoples, and the area.

Skill Checks
Knowledge(History) DC: 15

Kendry  d20=16 d20=12 d20=9 d20=18 d20=15
Tuesday June 19th, 2007 2:25:00 AM

After listening to Dwight, laughing at his comparison, and asking a few questions, Kendry says, "I wonder whether we may not already have taken care of that problem for them, Dwight. Let's talk with Fickle, have him show the skin, and tell Comey about the flying lions we defeated. The manticores."

He asks Comey when the last attack took place. If it was two or more days ago, but has not happened since, then he takes out the drawings of the manticores, and shows them to Comey. "These may have been your culprits. If not, we are more than willing to set some watches, and see if we can't find out what creature has been attacking."

He'll join Dwight and any who care to help. "Dwight - you take the lead on this. I'll help in any way you wish... within reason," he adds with a wink.
============
5 random rolls for the DM to assign as he wishes (add in the +1 from goo-oo-oodness)
============

Folks, could someone else do last week's posting tally for me? I've been working, just finished a show this weekend, have bronchitis and walking pneumonia, and am barely getting by at the moment.

Fickle 
Tuesday June 19th, 2007 7:29:22 AM

Fickle stand there speachless, then finally he utters "Hi ER, Nice day'z, Err, Sucks you'z beautiful!!"

Tobias 
Tuesday June 19th, 2007 12:40:29 PM

Tobias shares his observations with the others, "They look peaceful enough, but also at the ready to protect their homes..."

He is interested in helping Dwight with their lion problem... if it truly is another lion.

The Invisible Scourge (DM Cayzle) 
Tuesday June 19th, 2007 3:47:31 PM


[OOC: Who is Fickle talking too?]

Podo tries to think about what he has heard of history that might be related to this place. Podo recalls that up in the Scab, a mental asylum used to exist until recent years. Great evil was done there. Some former patients of this institution have probably found their way here.

Comey invites you to see some tracks. He shows you what look like the prints of a large cat. But probably not the manticores. They don't drag prey along the ground.

Comey thanks you and asks what you will do to help. He likes Dwight's trap idea, but what kind of trap?

[OOC: Comey is a male.]

Tobias  d20+12=30
Tuesday June 19th, 2007 4:27:04 PM

Tobias will go with Dwight and Comey to view the tracks and area. He's looking for what type of creature it might be, where it may live, etc.

Survival (tracks): 30

Airin and Fioni 
Tuesday June 19th, 2007 4:55:29 PM

(argh DM beat me today...)

Airin's pleased to learn more about the illness that has struck these people and tries to reassure Marigold that Bella's potions will do the trick. At least she hopes. She has seen what Bella's able to so ... well ... maybe.

Then Airin hears they will soon be hunting another cat!

"Do you have any idea where this creature might live? After all it should be near. Such beasts are not going to fly far to catch a prey..."

Looking at her friends she asks

"Shall I ask Fioni to fly around and look for traces of this beast?"

Dwight 
Tuesday June 19th, 2007 9:34:40 PM

Thinking with Comey, Tobias, and the others, Dwight tries to get the best description possible and also tries to list and confirm details.

"Does it attack only at night?"
"Every night or just occasionally?
"It seems to drag its prey, using four legs?" (tobias may be able to tell from tracks how many legs)
"It was mentioned it was a magical beast, what makes you think this aside from the idea that druids can normally handle normal animals?"

Here others may begin to recognize the Dwight they first met. He likes the details and harps on them verbally and internally until he is satisfied or all of his possible informants have given all their information consistently more than twice.

Dwight will spend time talking with anyone that has lost sheep, tried to track the beast, or saw the beast.

-------------------------------------
As Dwight gathers information he begins to try and form a plan. "Perhaps it can be simple. We tie a sheep up as bait. When the sheep is pulled from its ropes a few tanglefoot bags are automatically launched. The we come runnnig and see what type of beast we have and deal with it accordingly."

Does the community have this type of resource or are we limited to what the group has? (Dwight has none).

Selithe  d20+2=16 d20=9
Tuesday June 19th, 2007 11:40:53 PM

(OOC:Cayzle, sorry for missing posts.)

Selithe listens to Dwight and is interested in trying to help find the creature running off with the sheep also.

When he heads out to try and find it, Selithe will follow along and try to keep her eyes open for anything and ear open.

(Spot:16 Listen:9)

Podo Danderfluff Pipewood [AC:19 | HP: 37] 
Wednesday June 20th, 2007 1:53:46 AM

Podo tries to form a plan with Kendry and the others in terms of a viable trap for this stalker.

Fickle 
Wednesday June 20th, 2007 6:42:07 AM

OOC to DM: Fickle is trying to make time with the Pretty Female Cleric who is taking the Jar or Flask to put on the altar!!

Fickle almost drooles at the female that is taking the container (or flask)in his hands, he also watches as she put it on the alter. "WoW! What beautiful hips!!" whispering loud enough fot a few of his friends to hear.

Airin and Fioni 
Wednesday June 20th, 2007 9:52:14 AM

Dwight I have 4 tanglefootbags in my Haversack. You can use those for the trap of you like - sounds like a good idea.

Airin will help gathering all the material they need for building the trap.

"I think a net would be useful too. Lay it out on the ground, cover it, put the sheep on top of it, and ropes at every corner of the net possibly tied to nearby trees. A standard hunting trap I think."

Dwight 
Wednesday June 20th, 2007 8:49:22 PM

"excellent idea Airin, I have a fishing net from one of our other tasks. I'm guessing this creature has a good sense of smell. So we will either need to be sure the wind is in our favor or we need to smell 'nature'. "

"Fickle, perhaps you could spend some time in the sheep pins, and then be ready to throw a bag?"

"Other thoughts"

Otherwise Dwight awaits the answers from the residents.

Kendry 
Wednesday June 20th, 2007 9:03:25 PM

Kendry follows Dwight's lead.

[OOC: Can someone list last week's posting? I have no time - barely got this post in. Thx, -Kim]

Selithe 
Wednesday June 20th, 2007 10:18:54 PM

Selithe listens but has no net or anything that she can use. She would offer a web spell or such but that is abit out of her area. Thinking she looks to Airin, "Do you happen to know any druid magic that would slow down a creature?"

Posting Report : June 11th - June 17th (Steven) 
Thursday June 21st, 2007 2:53:11 AM

Posting Report:

DM Cayzle MDW-FS- = 5
Fickle MDWDFS- = 6
Kendry M3-D2-- = 7
Dwight M2WD--S = 6
Podo M-W-F-- = 3
Airin MDWDF-S = 6
Selithe MD-DF-- = 4
Tobias MDWDF-- = 5
Julian (on temp leave walking ponies)


Fickle 
Thursday June 21st, 2007 8:01:52 AM

Fickle is just too happy to go to the Sheeps pen, with the tangle bag in his hand, he think he's going to have a sheep skin??

Fickle goes into the sheep's pen,(with the tangle bag in hand then ask Dwight "Which sheep do you want??Couzin??"

Airin and Fioni  d20+8=19 d20+10=29 d20+8=23
Thursday June 21st, 2007 8:13:17 AM

"Where did the cat usually strike?" Airin asks the people.

Then going there, Airin begins to looks for a good place to build the trap. Preferably an open space with a large tree closeby.

search: 19 = 20 (valley bonus)

If she finds one she checks to see who has a net. If no one in her group has one, she asks the natives. It has to be a strong net, after all they don't know what they are up against.

If found, Airin begins with spreading the net out close to the tree. Takes her silk rope and cuts the rope in 4 equally long pieces (bye bye rope). She ties the rope ends to each corner of the net and then climbs in the tree.

Use rope: 29 = 30
Climb: 23 = 24

Once up there she looks down for some help.

"We need to tie something heavy to the rope that we can throw down the tree so the net goes up catching the cat."

Bell the Cat (DM Cayzle) 
Thursday June 21st, 2007 10:16:49 AM


Hoping to help Comey and the residents of the valley, the party gets to work solving the puzzle of the missing sheep and the invisible feline that is taking them.

At the scene of the latest abduction, which happened a few days ago, Tobias sees no sign of blood, but clear signs of a struggle. A sheep was dragged away. There are odd feline-like tracks, too, but the feline has a very strange gait. As if its paces vary somewhat from stride to stride, or its legs get longer and shorter as it walks.

Airin thinks the beast's lair should be near, and the group follows the tracks back. The tracks and drag-marks lead to a shady wooded glen. The air is fresh there, rich with the smell of growing things and mushrooms. But the tracks just end abruptly, as if the cat had suddenly sprung into the air with its catch.

Fioni sees no other sign from the air.

The shepherds tell Dwight that the beast only strikes at night, silently, and they never hear anything. The druids think it is a magical beast because the tracks do not match any animal they know. And why is there no blood? An animal would bite or claw its prey.

Dwight proposes a trap or ambush. Selithe sticks close to Dwight and does her best to help.

Fickle, LOL! There is no female cleric! That's Comey, the male human druid, who took the potions and put them away!

But if Fickle wants to make rude comments to a female nurse, that is fine. He gets a "Hmmph!" and a cold shoulder after that comment on her hips. :-)

Airin volunteers her tanglefoot bags. Now, if you want to set up an ambush, no prob. Some Hide checks should do the trick. But if you want to set up a true trap, you need ranks in Craft (trap) ... although I suppose a Survival check would work for a VERY simple trap.

Of course, if you have the right spell, there are a number of traps you can create with magic, from Snare to Glyph of Warding to Fire Trap. Selithe asks Airin if she knows any druid magic that would work.

Dwight seems to be favoring an ambush, and asks Fickle if he would hide among the sheep and get ready to throw a bag of goo. Kendry seems amenable to that as well.

Fickel is happy to hide among the sheep. The herd does not sleep in a pen, however -- the shepherds let them roam in the foothills at the sides of the valley.

All three of the attacks have been near that shady glen, the shepherd tell Airin. They wish they could just not graze this side of the valley, but the druids say that a grazing rotation is best for the sake of not overgrazing other places.

Airin prepares the net ... evidently so that once a target is snared, the party can grab ropes to hold it in place. [OOC: is that the plan?]

Tobias (AC 20, HP 38 / 38)  d20+19=29 d20+8=10 d20+7=27 d20+12=27
Thursday June 21st, 2007 11:21:46 AM

Tobias is all for preparing an ambush... He'll find a nice spot to hide that has a clear view to the area with the sheep... And, when night falls, he'll settle in to see if he catches a glimpse of the creature.

Hide: 29
Listen: 10
Spot: 27 (nat 20)
Survival: 27 (just in case one is needed)

Dwight 
Thursday June 21st, 2007 9:03:47 PM

Dwight follows the tracks with everyone else and wonders where it could have gone so easily with the added weight of a 'live' sheep. He looks up in the trees and feels the ground. Walking around a tree (out of sight for just a moment), Dwight casts "detect thoughts". He then spends 2 minutes concentrating on outlying thoughts hoping to catch the creatures thoughts.

(1st round: presence or absence of thoughts, 2nd round number of thinking minds and the int. score of each, 3rd round surface thoughts--will negates and ends spell)

Dwight will slowly circle himself around the end of the footprints looking upward into the trees, the trunks and near the ground.

---------------------------------------
Anything he finds he will inform the group.

----------------------------------------
Dwight leaves the net laying to Tobias and Airin. He'll be happy to help hold it once snared, but think at least one corner should be much more secure...like a tree.

"Now aside from the net and a few bags do we have any other means to stop a beast? Spells? I might be able to put it to sleep, but the chance is low." Dwight passes the bags around that Airin has offered....he takes one himself and gives one to Fickle.

Podo Danderfluff Pipewood [AC:19 | HP: 37]  d20+14=24 d20+5=16 d20+5=20 d20+9=23
Friday June 22nd, 2007 1:49:19 AM

Podo having stayed out of this particular situation, now prays for help from both Alemi & Domi for insight on how to solve this particular issue ofthe encampment.

Podo offers to stand watch through out the night in hopes of using his skills and gifts to uncover something more about this visitor.

Skill Checks
Hide DC: 24
Know(Geo)DC: 16
Listen DC: 20
Spot DC: 23


Airin and Fioni 
Friday June 22nd, 2007 4:36:43 AM

"Friends just a sec. I'm affraid this net won't do to capture a beast this strange. After all, we do not know what we're up against. There are indeed a few druid spells that could create a trap Selithe, but none that I can master yet. All I can try is an Entangle spell... Do you think that would be enough?

I'd say we hide and wait for the monster to come and take another sheep. The fact that there is no blood is really strange.

Then, when it appears Fioni can follow the creature from a distance so it will lead her to the lair.

OK, we need a consensus here. As far as I can tell, we seem to agree to hide and wait for the creature right? I'm not putting the net down.

But do we attack when the creature comes or do we wait for Fioni to follow it to its lair?"

Spell List:

Level 0: Flare, *Goodberrie, Create Water, Light
Level 1: Speak with animals, Produce Flame, Entangle

* shows what spells have been cast for today


Fickle 
Friday June 22nd, 2007 7:01:24 AM

Fickle takes the tanglebag, then duck down among the sheeps. Talking to the sheep so that they don't start to bleet or move away from him.
"Shh! don'z move! Me'z here to help you'z. Me throw this gluebag at the sheep thief! Then'z you'z be safe!" Fickle talke to the sheeps as if they understand what hes saying?? Come to think of it They (the sheeps) just might, one never knows??

Setting up the ambush (DM Cayzle) 
Friday June 22nd, 2007 3:17:41 PM


Tobias hides for the ambush.

Dwight tries to locate thoughts to reveal a hidden creature. But the spell only lasts for one minute per level. What are the odds that an unseen creature will be in the area of the spell in the moments that it is active? Well, what time of day does Dwight cast the spell?

If it is in the daytime, then Highlight to display spoiler: {Sorry, but there is no result that Dwight can detect.}

If it is in the evening, then Highlight to display spoiler: {Roll a d20, and if you roll a nat 20, please let me know.}

If it is in the night, then Highlight to display spoiler: {Sorry, but there is no result that Dwight can detect.}

Podo says some prayers and hides with Tobias. So does Fickle.

Airin wants some clarification on the plan. Selithe and Kendry seem content to tag along.

OOC: Friends, as soon as Dwight resolves his actions and Airin gets her answers, then we can go to the ambush. (Muahahaha!)

Dwight  d20=3
Friday June 22nd, 2007 5:14:59 PM

Being that Dwight cast the spell when the group followed the tracks...I guess it is daytime.

Nothing to report to the group. :( --rolled anyways and got a 3

In response to Airin, "Well if Fioni looses it, then all is lost. Perhaps if we are going to rely on Fioni we should have two people stationed near the end of the foot prints to watch. There might be a search tunnel or something. We should have searched the area."


Fickle 
Saturday June 23rd, 2007 6:55:17 AM

Fickle is still hiding among the sheep and holding the tanglebag. Waiting! Waiting! for that darn cat.

Occ:I wish that the players would not switch from Night to Day?? Your confusing poor Fickle.

Selithe 
Saturday June 23rd, 2007 5:29:55 PM

Selithe looks to Airin on her comments and thinks before speaking, "Well, if the creature can actually be seen then your entangle might be of help, so could adding Kendry's tanglefoot bags if he has any more. I know some of our group doesn't like killing inless we have too so it would be a sound plan I think."

Selithe shrugs and lets it go as that as she is ready to help where she can.

Posting Report : June 18th - June 24th (Steven) 
Monday June 25th, 2007 3:25:03 AM

Posting Report:

DM Cayzle MT-TF-- = 4
Fickle -DWDFS- = 5
Kendry -TW---- = 2
Dwight MTWTF-- = 5
Podo -TW-F-- = 3
Airin MTWTF-- = 5
Selithe -TW--S- = 3
Tobias M2-T-- = 4
Julian (on temp leave walking ponies)

The Crescent Valley halflings have learnt of a creature that is abducting sheep and have decided to help.

How will they catch the unknown beast?!?

A trap? Magic? Brute Force? We'll soon find out!

Airin and Fioni 
Monday June 25th, 2007 3:32:39 AM

"You are right Dwight. But splitting up will make us to weak to fight the creature. I assume the creature will land here every time, so perhaps we should all assemble here. We fight it here. Four of us should throw Tanglefoot bags, and the rest should use bolts and arrows.

If the beast escapes Fioni can follow. There are few large creatures that will outfly Fioni...

Ok?"

Airin looks at the rest of the group and is amased by the apathy...



Fickle 
Monday June 25th, 2007 7:47:14 AM

Fickle waves to Airian, "Good-by Pretty Butterfly!" Thinking that she is going forever.

Airin 
Monday June 25th, 2007 9:18:50 AM

looking at Fickle she goes ... "huh?!?"
Now who gets confused...

The Ambush at Last! (DM Cayzle)  d20+2=21 d20+2=20 d20+2=14 d20+2=16 (SR checks) d20+6=26 d20+6=15 d20+6=9 (saves) d20+2=10 (sheep fails)
Tuesday June 26th, 2007 12:41:46 AM


Tobias (Hide 29) and Podo (Hide 24) are hiding near the sheep, armed with tanglefoot bags. [OOC: They are the only ones who rolled Hide checks.)

Airin is a 150 feet off, but still in Entangle range. She is ready to cast Entangle as soon as she sees any sign of trouble.

Kendry, Selithe, Dwight, and Fickle are with Airin.

In the early evening, there *IS* a ruckus. Tobias and Podo see a sheep being dragged off! But the dragger is invisible. All they can see is the sheep moving and bleating against its will.

They also see a disturbance in the grass behind the sheep.

Airin hears the bleating of the lambs, and casts her Entangle. I need four caster level checks from Airin, needing to beat a SR15. To speed things up, the DM will roll those checks ... hope that is okay. Three are potentially affected. Three reflex saves later ... And one invisible creature is held fast.

The sheep is entangled too!

You hear voices.

Podo and Tobias, if you speak Sylvan, then Highlight to display spoiler: {"Help! Help! ... We'll get you out! ... Hang on! ... Stupid plants! This sheep is not worth it!"}

Airin, Fickle, Kendry, Selithe, and Dwight can also read the above spoiler IF they can speak Sylvan AND make a DC15 Listen check. It will take two rounds of running for the five of you to get to the site.

Tobias and Podo can target attacks, but since the foes are invisible, there is a 50% miss chance.

Airin [AC17 - HP 42/42 - Woodland Stride] and Fioni [AC17 - HP8/8 - Low Light Vision]  d20+8=20 d20+16=23
Tuesday June 26th, 2007 3:39:16 AM

Airin curses herself for being soo far from the creatures at this moment. She begins to run towards the noise but is worried that they are up against invisible creatures... How will Fioni be able to chase them!! Only if they actually TAKE the sheep with them Fioni will be able to chase the sheep!!

Airin makes a double move and runs towards the scene (Running a total of 120ft - I know she can get closer but she intends to stay 30ft away from these creatures) Unable to actually hide, Airin does tries to duck in the surrounding bush.

If she sees her friends who are hiding (spot 20) she quickly says in Halfling : "We can only chase if they actually take the Sheep"

In case the sheep does fly away, Fioni chases it from a distance... Hoping no invisible creature will attack. Fioni tries to fly a lot higher than the sheep expecting the creatures will only look down to check if they are being followed.
(Spot : 23)

Spell List:

Level 0: Flare, *Goodberrie, Create Water, Light
Level 1: Speak with animals, Produce Flame, *Entangle

* shows what spells have been cast for today


Kendry  d20+6=25
Tuesday June 26th, 2007 6:38:54 AM

Kendry begins running, full tilt, toward the ruckus. He translates what he hears. "They're saying in the Sylvan tongue, 'Help! Help! We'll get you out! Hang on! Stupid plants! This sheep is not worth it!' That's all I heard.

"So, let's not kill whoever it is. Just figure out who they are."

Kim to all 
Tuesday June 26th, 2007 6:40:35 AM

It will be between hard and well nigh impossible for me to post until Friday. Can someone else take over for Kendry? I'll happily email his Character Sheet to you.

Fickle  d20+2=17 d20+7=27
Tuesday June 26th, 2007 8:13:11 AM

Made a 17 for listening
Made a 27 (Natural 20) Handle anamals

Ficlkle run's allong with his cousin Kendry, Inow! I hears him!" But still running.

He call to the Cat, "Here Kitty! Here Kitty!" hoping his loveof animals will help get the victem sheep from the Cat.

Steven to Kim 
Tuesday June 26th, 2007 10:32:36 AM

Kim, I don't feel ready to RP kendry just yet but for what it's worth I'll take some weight of your shoulders by posting the Posting Record for the next few weeks till things settle down for you.

Cayzle 
Tuesday June 26th, 2007 10:54:48 AM

Thanks Steven! Much appreciated!

JPWard 
Tuesday June 26th, 2007 11:38:14 AM

OOC: Alright Kim, send Kendry on over and his thinking cap too! I'll try to walk in Kendry's <your> shoes for at least a little while until life allows you time once more for the Valley.

Podo Danderfluff Pipewood [AC:19 | HP: 37]  d20+11=31 d20+6=15
Tuesday June 26th, 2007 11:50:53 AM

Seeing a sheep being dragged off, but also seeing that the dragger is invisible, Podo attempts to hit the dragger with the Tangelfoot Bag; retreived from the Haversack; by targeting the force that is moving the sheep against its will; (Thrown attack + 1 for good aligned PC in the valley; THROWN(because the critter is invisible: 10(+3 BAB, +1 Size, + 5 Dex.+1 race))

As soon as the Tangledfoot bag hits the mark, Podo will freeze trying to listen to sounds eminating from that force which might indicate he was successful. (Listen DC: 15(+1 for Good Aligned PCs))

If sounds eminate from the area of the force, Podo will attempt to close rank between himself and the invisable force or forces in order to have a chance of AoO or engage in hand to hand combat at the next opportunity. Podo is aware that the visible force is humanoid because of the language heard and the shouts coming from Kendry who is running behind him.

If the opportunity presents itself, Podo will cast Light on the targeted Sheep victim, hopefully it will Illuminate the area for both himself and his friends.

Attack Results
Attack DC: 31 (NAT 20!); Damage: An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move; even a save as its penalties as well.

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light* (just cast this round)

1st level
•Bane
•Cure Light Wounds x2


Tobias (AC 20, HP 38 / 38)  d20+19=31 d20+16=31 d20+8=15 d20+7=9 d20+14=15
Tuesday June 26th, 2007 9:24:07 PM

Tobias continues to try to hide while moving around the entangled area... trying to flank around in the direction that the sheep was being dragged in.

Hide: 31
Move silent: 31
Listen: 15
Spot: 9
Survival - tracks: 15 (if he gets far enough he'll try to see if he can pick up the invisible creatures' foot prints)

Dwight (ac 16, hp 35)  d20+4=22
Tuesday June 26th, 2007 10:08:14 PM

Dwight doesn't speak elven, but hears Kendry's words.

Dwight makes haste towards the entangle area by running out in the open. He shouts in common, while making it obvious he is pulling out his wand, "Show yourself and prevent any unecessary hurt. One sheep isn't worth anyone's death!"

(Dwight isn't really bluffing, but the wand is a wand of cure light wounds. His intention is to SHOW them something worthy of danger, while ready to cast Magic Missile. Regardless here is a bluff check just in case: 22+1(good)=23 -bluff. )

Selithe-AC:20-HP:39 
Tuesday June 26th, 2007 10:53:34 PM

Selithe had her bow out just incase since she doesn't need both hands to cast a spell. She does take off running through to get with in bow working distance if needed to help out. She won't stop though if the situation calls for her to be closer, "Brother, I'm going to be ready for distance working but if I'm needed closer let me know. I'm better for distance work anyway."

Fickle 
Wednesday June 27th, 2007 7:31:32 AM

Fickle stands there next to the tree, "How Me'z get here? Me'z was with the sheeps?? OH! Yes, Me'z came here to get tangle-bag. Oh! Look Sheepez floting in air??"

Kim 
Wednesday June 27th, 2007 2:20:18 PM

Stephen - Thanks for taking over posting reports for a bit.

JP - Thanks for stepping forward to play Kendry for me.

Good luck, friends!

I should be able to post Friday, and Monday - but JP, if you could post other days this week and next - that would be great!

Cayzle - go easy on poor addlepated Fickle.

Dwight  d20+3=19
Wednesday June 27th, 2007 9:03:48 PM

Dwight watches as everyone moves to a better position. Shouting to the others, "If they make a hostile move, or do anything other than show themselves consider them HOSTILE!"

Then perhaps in a less threatening voice, "If you seek food we can probably help, but thievery will not be tolerated. Show yourself."

Diplomacy: 19+1(good)=20

Fickle  d20+3=21
Thursday June 28th, 2007 8:09:10 AM

Fickle has th tangle bag ready in his hands, he whispers into the night, "Here Kitty! Here Kitty! I'z got some thing nice for you'z"

OCC: Handling animals - 21

"Woe is me!" (DM Cayzle)  d100=65 [miss chance] d20+6=16 [tangle save]
Thursday June 28th, 2007 10:28:02 AM

Kendry, Airin, Fickle, and Selithe runs toward the entangled area.

Dwight moves closer, but with more caution. He shouts in an attempt at diplomacy.

Podo slings a tanglefoot bag at the invisible foe. [OOC: JP, you did everything right except for the 50% miss chance vs an invisible foe. I'll roll that for you ... a 65% makes it!]

Podo's tanglefoot bag plus Airin's entangle spell have got the small invisible creature pretty well stuck. The creature partly dodged the goo (made a save), but with the grasses wrapped around its limbs and a headfull of sticky goo, you can see to tell that it is a small person, the size of a small halfling, maybe. It is still invisible, of course.

Tobias circles around, hiding. He hears well enough that the entangled creature's friends have abandoned it and have moved back toward the stand of woods you saw earlier.

Podo casts a Light cantrip as the group meets. You are at the edge of the entangle, about 15 feet from the creature. You hear a high-pitched but male voice crying, in Common, "Woe is me! Alas! Woe! I am so hungry! All my friends have left me to die here! Mercy! Mercy! Please!"


Dwight  d20+3=14 d20+4=21
Thursday June 28th, 2007 10:44:18 AM

Again Dwight yells but not in anger. He hopes the captives friends will also hear. "Again I ask that you show yourself. We shall not kill you unless you give us reason too."

"Friends, hold your damage and give him a moment."

"I am Dwight and believe we can find a better solution to the current situation than you dying."

Again Dwight tries to solve this diplomatically (I guess Kendry is rubbing off on him), but he still holds his wand. Perhaps less threatening though.

"I await your quick response!."
Diplomacy: 14+1(good) = 15

Gather information:21 +1=22 (does he appear to be telling the truth about hunger, friends leaving and wanting mercy?)

Tobias (AC 20, HP 38 / 38)  d20+19=34 d20+16=18 d20+8=21 d20+7=20
Thursday June 28th, 2007 11:13:59 AM

Tobias continues to move stealthily to where he thinks the invisible ones have gone -- to the stand of woods.

Hide: 34
Move silent: 18
Listen: 21
Spot: 20

Airin and Fioni 
Thursday June 28th, 2007 1:33:16 PM

Airin stays at about 30ft from the entangling vines and readies her crossbow - not firing yet of course.

As usual she leaves the talking to someone else.

Podo [AC:19 | HP: 37]  d20+10=27
Thursday June 28th, 2007 4:19:48 PM

Moving closer to be within attack range of the goo'd theif, Podo approaches slowly.

Having just cast the light spell, Podo tries to spot anything else in the newly lit surrounds. (Spot DC:27 (includes +1))

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light* (just cast this round)

1st level
•Bane
•Cure Light Wounds x2

Kendry [AC:15 | HP: 35] (by Jon-Paul)  d20+12=19 d20+11=23 d20+8=23
Thursday June 28th, 2007 6:02:41 PM

As Kendry approaches the scene and the entangled area, Kendry demands of the thief, "You there, cease and desist! Drop that sheep and stand fast!...Lest you be mistaken for armed and dangerous!...And we all know what can happen in that case!" (Diplomacy DC:19 (includes +1))

Kendry continues after catching his breath, "You! Whatever your name is...we can offer you food and your friends as well, but this thief in the night business has to stop! Someone cold get hurt! We wouldn't want that, but your actions are making the outcome difficult on us. Please, if you are willing to come out of hiding, uncloak yourself, and are willing to negoiate, I am sure we can all come to terms on this issue."

Waiting for the invisible thief to become visable, as well as his friend to come out of hiding, Kendry tries to recall what might be known about these creatures/race. (Knowledge Bardic DC: 23+1 = 24) (Knowledge History DC: 23+1 =24)

Selithe-AC:20-HP:39 
Thursday June 28th, 2007 10:32:45 PM

Selithe moves closer with the others and listens to what is said before looking to Airin and speaking to her, "Give a couple moments for all the answers and such and then I suppose the entangle spell could be lifted."

Fickle 
Friday June 29th, 2007 7:15:12 AM

Fickle move up next to his cousin Kendry, "Yah! What He'z said!" Do you want me'z to hit him again, Couz?

The Leprechaun (DM Cayzle)  d20+7=13
Friday June 29th, 2007 2:07:07 PM


Dwight demands that the speaker show himself. Kendry reinforces that message, but does offer food.

Tobias moves quietly to the stand of trees. He sees a sparkle through the trunks of the trees -- as of shining dust motes. Then they are gone. He has not yet entered the wood (moves too slow).

Airin is ready to shoot if danger rears its angry head.

Podo finds two funny things -- they look like cat's paws, carved out of wood, carved with handles! It seems they were dropped in the panic to escape.

Selithe suggests that Airin lift the Entangle after the captive has answered the group's questions.

Fickle offers to hit the fellow again, if Kendry asks him to.

The creature slowly turns visible. Although most of him is covered in grass and leaves and goop, you can see that he looks like a miniature elf, with even pointier ears, light green skin, and green clothing that may be sewn from leaves.

He says, "Mercy, please! Let me free, I beg of you. And a morsal to take back to my starvin' wife and children!"

In answer to questions, he says that he was looking for food. He is not holding the sheep. (But the wooly beast is entangled, and not happy about that, judging by the bleating.)

If you can make a sense motive check or wisdom check vs DC13, then Please Highlight to display spoiler: {Judging by his pot belly and the twinkle in his eye, you do not think he is as starving as you might think. He's not lying about taking the sheep for foood, exactly, but there's more here than meets the eye.}

Tobias (AC 20, HP 38 / 38)  d20+19=32 d20+16=34 d20+8=27 d20+7=9 d20+14=31
Friday June 29th, 2007 2:31:01 PM

Tobias will continue just into the trees... hoping he hasn't completely lost them. He will try finding their tracks if there's nothing else to follow.

Hide: 32
Move silent: 34
Listen: 27
Spot: 9
Survival (tracks): 31

Kendry (by Kim)  d20+5=14 d20+4=19
Saturday June 30th, 2007 2:47:38 AM

[Sense motive: 14] [Ranged touch attack with net, -4 for non-proficiency penalty, +1 for goodness: 19]

Kendry tosses a net over the clever fellow from the forest.

"Prepare to hit him, Fickle, if he does not answer quickly and truthfully."

In Sylvan, he adds, "Let the thief no longer steal, but rather let him labor, that he might give to the poor."

"So, thief, what is your wife's name, and the name of your first three children, and their ages: Quick!" commands Kendry in the common tongue.

He watches the dissembler carefully.

Fickle 
Saturday June 30th, 2007 7:45:24 AM

Fickle laught "Wait Cuz! I know these little People, He must be hungru'z to stele one sheep at a time'z?? Beside he'll tell only lies, anyway in he'z went so far as to make a false paw print maker"

Fickle thinks for a minute, then tells his cousin, "Tell the Leper Eerr! Lapper Eerr! Little Fellow, to join us'n with dinner, of course his'm famaly too." Fickle scratches his head, then tell his cousin, "Maybe we'll just'm get to the trouth??"

Podo  d20+3=19
Monday July 2nd, 2007 1:01:28 AM

trying to determine the little critters motives, Podo listens to what it has to say...(Sense Motive DC: 19+1=20)
Podo comes to the conclusion... judging by its pot belly and the twinkle in his eye, the critter can't be starving as you might think. He's not lying about taking the sheep for foood, exactly, but there's more here than meets the eye.

"Well, Cousin, I personally think its lying. Look at its pot belly, and the happy appearence it has...there's more than meets the eye with this fellow and his friends! Time to get to the bottom of this...and I mean now!" Pod voices his opinion aloud.


Posting Report : June 25th - July 1st (Steven) 
Monday July 2nd, 2007 3:11:08 AM

Posting Report:

DM Cayzle -T-TF-- = 3
Fickle MTWTFS- = 6
Kendry -T-T-S- = 3
Dwight -TWT--- = 3
Podo -T-T--- = 2
Airin 2T-T--- = 4
Selithe -T-T--- = 2
Tobias -T-TF-- = 3
Julian (on temp leave walking ponies)

Never seen such a bad week!! With only 3 DM posts all players failed to get 5 posts... all but Fickle who is trying to uphold the Crescent Valley bunch.

Kim is excused as he's having a very busy time in RL. JPWard will cover for him.

Still, even with minimal posts, the halflings have been able to catch a leprechaun who apparently has been responsible for stealing the sheep. For being hungry? Or is there something else...

Airin and Fioni  d20+2=9 d20+16=22
Monday July 2nd, 2007 3:21:20 AM

Sense Motive: 9

"Podo! How can you say that! Don't you see the poor man is filled with sorrow for feeding his family? Poor thing..."

"Hold on let me dispell the vines that have trapped you."

With just a simple word Airin dispells the entangling vines and sets free the leprechaun and the sheep. I do believe the Tabglefoor bag still holds the "poor" fellow.

Fioni doesn't pay attention at all. Since the hawk could not chase the invisible hunters, she enjoys a nightly hunt for rodents... (Fioni Spot: 22)



Dwight  d20=13 d20+2=20 d20+4=6
Monday July 2nd, 2007 3:55:35 PM

sense motive: 13+3(rank)+1(good)=17

Dwight not believing the fellow keeps the pressure up and wants some straight answers. "Perhaps the 'chair' test should be used. Just like when we arrived here with pain of death if we lied."

Dwight hopes the others recall the 'truth' test we endured when we arrived and he also hopes they perceive this is what he means. Lastly Dwight hopes the little fellow is terrified and spills his guts truthfully.

Intimidate:20+1=21
Bluff: 6+1(good)=7 (again, not really bluffing as the test can be given, and Dwight believes the camp dwellers would have killed him had he not told the truth.)

Fey Friend or Foe? (DM Cayzle) 
Monday July 2nd, 2007 5:00:33 PM


Tobias sneaks into the glade and finds that the tracks just end. A Search check vs DC10 reveals that Highlight to display spoiler: {You see that you are at the center of a 20-ft diameter mushroom circle.}

Kendry hopes to catch the leprechaun in a lie, and demands quick answers. He snares the fellow further with a net.

Fickle looks at the paw-print making tool and says that these little people are tricksters.

Podo says that he is not buying this hunger angle at all, and seems sceptical, to say the least.

Airin, convinced by the leprechaun's sad tale, frees the fey from the entangle spell. It is still help by goo and net.

Dwight tries a threat of the chair! The leprechaun seems angry at that.

The fey fellow is fast to answer Kendry, saying, "My wife is Sylphie, and my kidlings are Buttercup, Moonwatch, Sprinklerain, and Nighting Gail. I myself am called Jonquil, or just Jon for short!" He bows -- sort of, given his entanglements.

In answer to Kendry's comment in Sylvan, he also says, in the same tongue, Highlight to display spoiler: {We are not thieves! The Fey King lent these people sheep, and now we merely reclaim what was ours all along."}

When Podo demands better answers, the leprechaun says, "Fine, I'm not starvin', but I sure could use a snack! So could my family! But the sheep was for my king, the Pixie Lord! When he says mutton, we say baa!"

Then he adds, "Now let me go, mortal folk, and you will have a blessing. But keep me prisoner, and my anger will make a mean curse on you all!" Then he adds, to Airin, "Except you, little miss. I can tell you honor nature, and you already called off the wriggly vines! Thank you!"

Selithe 
Monday July 2nd, 2007 11:34:39 PM

Selithe listens to the little guy and shakes her head before speaking to him, "Listen Jon, none of us want to hurt you or your family. We were asked about the sheep vanishing and as you can see are looking into it. However if this person you spoke of is causing problems or something then why don't you tell us more of him so we can either help or set up some type of arrangement. From the sounds we are all willing to reason. Anyway, you being of the short folk like us should know the dangers of the unknown so even you shouldn't take to much offense of us doing what we've done so far." Selithe shrugs, trying to be reasonable and reason peacefully with the little guy, he is a intelligent person clearly so it shouldn't be out of the question, "Anyway, wouldn't working out a truce of sorts benefit you and us anyway Sir Jon?"

(OOC:Didn't roll a diplomacy check since Selithe is just speaking her mind. However if you think I need one then roll or let me know please Cayzle.)

Kendry  d20+12=24
Tuesday July 3rd, 2007 4:08:41 AM

"All right, Jonquil. I am Kendry, and my love, Airin, is the one who just called off the wriggly vines.

"If what you are doing is not, uh, stealing, then why the subterfuge, the deceit, the false footprints, the dark of night?

In Sylvan, Kendry continues. If you speak Sylvan, Highlight to display spoiler: {"So as not to cause undue embarrassment, I'll ask the following in your language - as I think I'm the only one in our group who speaks Sylvan.

"Now, did the Fey King specifically instruct you to 'reclaim' the sheep? Have not the shepherds of these people cared for the sheep? Does not courtesy, kindness, and right demand that you harm not those who harm not you?" With sober mien, he concludes, "Considering the fashion in which you and your friends have approached this heist, it cannot in truth be called other than what it is: Theft."

But to soften, ever so slightly, that statement, he adds with a smile, "Regardless any mighty powers of rationalization you may possess."
}

He switches back to common. "However, if you're willing, I am willing to negotiate with the leaders of the shepherds, so that you might get an occasional sheep without turning invisible, pretending to be a cat, and taking without asking.

"Despite that your current approach certainly is creative, and I'm sure, exciting as well - it nevertheless risks animosity.

"These people tell me of their shortages of food. Perhaps, working together, the people of this community may become your friends, and you theirs - and working together - especially with all your creative genius," and Kendry is very sincere in that compliment, "I'll bet you can do something that would be a wonder of the Wold. Something noble, amazing, thrilling, enriching."

He pauses for a moment, and adds with a wink, "And likely far more noble than... sneaking someone else's sheep in the dark of night."

Kendry turns to the group. "How about this: Let's let Jon here go. With the sheep. I'll pay the community seven times its value - which, by the way, Jonquil, is a standard fine for sheep stealing where we come from.

"Jonquil, please consider our offer. By the way, my sister here, Selithe, and I are cousins to the Fey King. We believe he was excessive in many actions shortly after his rebirth. But now he does much to enrich our world in both flora and fauna, and I have grown to appreciate aspects of this fertile time.

"I'm just puzzled, though, at the reported want of food in this area. It makes no sense to me. But our hosts report it - and you confirm it."

"Here, let me remove the net I cast over you. Careful - it has little hooks in it." Kendry takes care to try to avoid damaging his clothing.

"Go home to Sylphie, and your youngins."

"No, wait for a moment, please. Perhaps we can send you home with a little more, as a token of good will."

"Dwight - I understand your idea. But we are outsiders. Jonquil and his companions are more local ... I think. Would you and Fickle go ask the shepherd if we might have a second sheep -- as a friendship offering?" In the halfling tongue, he tells Dwight that he will pay the shepherds for it.

He turns back to the leprechaun. "You gave us an offering and a warning, Jonquil. So I give you one. If you take again from these people without asking, then I will lend them my support to make your life difficult.

"But if you deal openly and equitably with them, then you have me as a friend, and I will do what I may to bless you."

Kendry waits to see if a second sheep can be obtained.

In the meantime, he takes multicolored silk from his haversack, and a flask of brandy. "This silk is for Sylphie. And this flask is for your Pixie Lord. It is fine brandy. I hope he likes it - tell him a little goes a long way."

If the second sheep is obtained, Kendry concludes:

"Now, take this first sheep out of forebearance offered, and take the second sheep as friendship offered ... if you will. Perhaps we can hear back from you, say, in three days?"

[Added diplomacy roll after original post: 24]

Fickle 
Tuesday July 3rd, 2007 6:29:00 AM

Fickle listens to all the fancy talk of his cousin, waiting a few seconds, Then answers his cousin " HuH? "

The he truns to the Little gree Fay. "Yes'z What ever He said'z??" Pointing to Kendry.

Airin and Fioni 
Tuesday July 3rd, 2007 7:27:15 AM

When Jonquil tells Airin she would be the only one not to suffer a terrible curse, mixed feelings race through her mind. On the one hand she thankfully nods to Jonquil but on the other hand she's worried about what might happen.

Airin then listens to Kendry and fills in his monologue with some "uhuh's" and multiple nods. Only when he starts in Sylvan Airin observes both Kendry and Jonquil. She doesn't understand a word of what they're saying, but she's convinced Kendry will explain everything to her when this is over.

Tobias  d20+1=18
Tuesday July 3rd, 2007 11:18:16 AM

Tobias loses all trace of the small tracks... he looks round and notices (Search 18) he is now in the middle of a mushroom circle. He continues looking round for any sign of the tracks that he may have lost, but doesn't find a thing.

He works his way back toward the others, to see what's happened to the creature that they caught.

Podo [AC:19 | HP: 37]  d20+9=24 d20+5=24 d20+3=8
Tuesday July 3rd, 2007 4:13:44 PM

Listening to Kendry and his elegant Diplomatic speech to the Fey, Podo has no choice but to stand his ground awaiting the outcome of this dialogue.

Skill Checks
Spot DC: 24 + 1= 25
Listen DC: 24 + 1 = 25
Sense Motives DC: 8 + 1= 9

The Leprechaun's Blessing (DM Cayzle) 
Tuesday July 3rd, 2007 8:42:04 PM

Selithe and Kendry try the honeyed tongue approach, while the others stand ready listening.

Tobias returns to see the leprechaun.

Jonquil says, "Oh, no, not the Fey King! Lands no! We serve the Pixie Lord. He is lord of pixies, not of all the fey. Although he does go to the Fey King's Court, now that the King is awake and holding Court again."

"You have answered well, mortal folk. I will tell the Pixie Lord what you say, and with thanks for these gifts. You could have held me, and ransomed me for my pot of gold, but instead you have given me presents and kind words. Let me give you my blessing, such as it is to give."

"As the moon shines and the plants grow, let the blessing of Mother Wold come to you, to safeguard you and support you, when you call her to need."

You all feel a wind blow across your faces, but the grass does not move nor do leaves on trees stir.

The leprechaun accepts the gifts, turns invisible, and is gone.

[OOC: Each of you may now cast any one zero or first level druid spell once, with a caster level equal to your character level. This ability can be used only once, and then it is gone. It also goes away when I leave the group as DM, which will happen sooner or later.]

Dwight 
Tuesday July 3rd, 2007 9:07:59 PM

Dwight remains unhappy, not angry more annoyed than anything. He is grateful there was no real violence and things ended peacefully, but doesn't like the fact the little fellow side stepped returning and continuing his theft.

After a few moments, he calms himself down and congratulates the others on a job well done, though costly it was for Kendry. Still as an aside he adds he wasn't interested in the fellas' pot of gold, but his honest assurance to not continue taking... well even Dwight's limited view of things realizes the fella is doing exactly what fey were created to do.

OOC: Has Dwight's religious connection ever been resolved?

Fickle 
Wednesday July 4th, 2007 7:09:39 AM

"Me'z make magic??" ask Fickle "You'z let me make magic? What me'z say'z HOKUS - POKUS Let-z have some Light??"

Airin and Fioni 
Wednesday July 4th, 2007 12:58:57 PM

Airin is pleased to see things turn out so well again. But the matter of the lost sheep has not been resolved now has it? Won't they come back for more?

Still the partly druid halfling is happy with this outcome.

Tobias 
Wednesday July 4th, 2007 1:01:01 PM

Tobias walks in as the blessing is being bestowed and asks, "Did he say something about a pot of gold?"

Kendry 
Wednesday July 4th, 2007 2:14:22 PM

"Thank you for your blessing," Kendry says to Jonquil. "We hope to hear from you three days hence. Farewell for now."

At Airin's mention of the apparent lack of resolution concerning the taking of the sheep, and Tobias' inquiry, Kendry says, "If they continue without making a proper agreement with the folk here, then we go after them, and their gold. If they make arrangements, and hold to them, then is friendship established. I pray for the latter."

Kendry learns who is the proper owner of the sheep, and pays the price for fourteen (or seven, if no one obtained a second animal).

He also lets his friends know what it was he said to the leprechaun in the Sylvan tongue. [So feel free to read the spoiler in Kendry's last post.]

When next they meet with Comey, he tells of his friends' success in capturing one of four, the techniques the leprechauns used, the gist of their conversation, and the offer they made to Jonquil. "Who knows whether they will make an effort to come to some sort of agreement with you on this matter. I'd be curious to learn if they do, nevertheless."

Podo 
Thursday July 5th, 2007 12:12:45 AM

With the whirlwind diplomatic flaire, Podo nods Godspeed to the departing Fey and grins to Kendry. "That my cuz, is why we keep you around!"

The Druid's Delight (DM Cayzle) 
Thursday July 5th, 2007 7:06:16 AM


Dwight is not pleased, at first, with the way things have fallen out. But on reflection, he thinks that it could have gone worse. He knows the fey folk are as likely to trick as to treat, so maybe this is not so bad an ending after all.

Fickle is happy with his new one-time-only ability to do magic. Yes, he knows the words to say, and the motions to make. But he knows that if he tries it, then poof, after one spell, it all goes away!

Airin wonders what will keep the fey from their thiefery again.

Tobias wonders about the pot of gold, but then again, being able to cast a magic spell may be even better than gold!

Kendry leads the group back to the healers' settlement. Podo congratulates him on his skill in negotiation.

When you see Comey -- who comes right over even though it is now full night -- he listens, and a big grin spreads across his face.

"Fey folk! Not a big cat! Well, that IS good news! My great-granny had tales for me about them, so I know what to do! We'll hang cold iron jingle-bells around the sheep's necks, and we'll put out bowls of beer for the fey. They love beer, and if they are drunk, they won't be able to carry any sheep away!"

Comey turns a bit more serious. "My friends, you have done us well indeed, and your good service is proof of your good hearts. Please be welcome here, and enjoy the calm peace of our valley while you are here."

He tells you that you have free access to the village now, except that some of the more damaged patients are off limits to all but the healers.

[OOC: How will you spend the coming days until Graeff comes back?]

[OOC to Dwight: Fear not! Resolving your stuff will happen very soon indeed!]

Fickle 
Thursday July 5th, 2007 7:23:20 AM

Fickle scratches his head, "Beer? Beer? What'z Beer? I'z never had or Heared of Beer??"

Fickle will spend the rest of the Time asking every one about the beer?

Dwight 
Thursday July 5th, 2007 9:09:02 PM

Happy with the response from Comey and actually amused with their personal antidotes to the little tricksters, Dwight becomes content.

"I agree Fickle, I could go for some Beer myself and I care not for its taste very much."

Even with the party's new found 'freedom' within the small camp, Dwight doesn't venture very far and only has one destination he intentionally stops at; he checks to make sure the cures are still on/in the altar. Otherwise he wonders around getting a general feel of the camp; since he is now on friendlier terms with them assuming word spreads fast.

Podo  d20+9=28 d20+5=11 d20+3=4
Thursday July 5th, 2007 10:22:18 PM

Now that Podo has free access to the village, Podo will investigate every nook and cranny that he has access to making mental notes about this and that.

Skill Checks
Spot DC: 28+1 =29
Listen DC: 11+1=12
Sense Motives DC: 4+1=5

Kendry (by jpward)  d20+7=10
Thursday July 5th, 2007 10:26:08 PM

Walking back to the village, and in seeing Comey, Kendry decides to spend sometime learning about the Village's recipe for beer.

When the times comes, and if allowed, Kendry will transcribe all that he sees for use later.
(Craft, Drawing (artistic)DC: 10+1=11)


Selithe 
Thursday July 5th, 2007 11:19:28 PM

Selithe listens to what is said and like the others is happy to see that everything workedout for the best for now.

Selithe otherwise plans to take some time and get to know the area better and just see the sights. Making notes of the fey they met and his family in her diary also.

Airin and Fioni 
Friday July 6th, 2007 2:26:49 AM

After Comey's pleased reaction to the group's actions Airin goes to sleep. The next morning she enjoyes breakfast with her friends.

With the matter of the sheep resolved there's little to be done in this peaceful valley. So Airin spends most of her time studying the flora and admiring the work that has been done with so much love for nature. She has used her rope earlier so while in town she looks for a new silk rope. She also replenishes her water supplies and rations.

Since Airin was not raised to become a druid her druidic language is not as fluent as it should be. The verbal components of her spells work out well, but a discussion with druids is far from easy. Still she tries to spend some time with them to catch on more of the druidic speech. In time, she will master the language completely.

Fickle 
Friday July 6th, 2007 7:59:51 AM

Fickle finally had his first tase of beer, He liked it, After a few he fell asleep.

BUT the next day when a awaken, He had a head-ache, "Me'z never drink Beer AGAIN!! Ouch" He now hold on to his head, thing his head will fall off any minut now??"

Tobias 
Friday July 6th, 2007 11:27:39 AM

Tobias will also take a taste of beer. And, he will continue his exploration of the town and surrounding area while we wait for Graeff.

Kendry  d20=18
Saturday July 7th, 2007 3:33:50 AM

"A thought on that beer and cold iron, Comey, if you will. I asked Jonquil to give reply within three days. Any chance you might delay - especially on the cold iron - at least until that time? It might be good to see if they return our overture." Kendry suggests. "If they return kindness for kindness, then perhaps you and they can benefit each other in some creative way."

That gets him to thinking about the stated shortages.

"Why is it that in this time of much fertility and abundance throughout the Wold, that this high valley seems to be experiencing some measure of want? Have crops been bad? Have enough been planted? Have you anything unique to this area that you might trade with others to help enrich your community?"

With more freedom to explore, Kendry asks similar questions of other members of the community. [Gather information: 18+? - away from CS at the moment.]



The Restful Valley (DM Cayzle) 
Saturday July 7th, 2007 9:03:29 AM


There are no taverns or shops here. So Fickle does not find a bar at which to satisfy his thirst. Fickle is served a mug of cool beer (with a chip of ice in it!) with his lunch, since he asks, and in the evenings, after dinner, when many people gather around a campfire to talk, sing, and socialize, there is beer to be had in moderation.

In fact, it does not even seem possible to spend money here at all, aside from a few entertainments like games of chance or cards. Even those are very low-stakes games. If the conversation ever moves toward the ownership of anything -- such as when Kendry tries to pay for the sheep that Jonquil the Leprechaun took -- the answer seems to be that Graeff is the "owner" of everything, although "caretaker" seems like a better word.

Of course, people own their own clothes and possessions, and make things as gifts and such.

Dwight finds that the healing potions have been moved to the safety of the hidden compartments in the altar. Comey tells him that even if you know that the hidey-holes are there, they are impossible to open unless you know the secret. And since the altar is a block of stone, no one can just break in or carry it away.

Podo finds that the temple is at the center, and many patients seem to spend hours a day there in prayer or peaceful meditation. Then there are a few common areas and buildings nearby ... kitchens and stores and workshops and such. There is a blacksmith and a leatherworker and a potter and a carpenter. There is a hall for meals and classes and a place to gather when it rains. Then there are houses for those with broken or damage minds. Podo is invited to see the people who are in comas, who will benefit from the healing potions.

Beyond that are the houses for staff, barns for livestock, gardens and pastures, a slaughterhouse, an icehouse, etc.

Buildings are a mix of low wood structures and halfling-style burrows.

Kendry talks to a healer who brews beer for a hobby. A hobby that makes her very popular! Evidently a little honey is her secret ingredient. She says that in the winter she brews a tasty hard cider. She sets her fermented cider out to freeze overnight, then removes the ice in the morning. Do that a few times, and the liquid that's left is really very "medicinal" -- she says with a chuckle.

Selithe discovers that everybody knows everybody. Also, the line between staff and patient is sometimes blurry. Evidently Graeff thinks that busy hands help heal the mind, so those under his care often work in gardens or making repairs or crafting items. Sometimes Graeff brings the best of these down to the Crescent to trade for salt and spices and other things the valley cannot make.

Airin finds that this is as a wonderful model of how people can live at one with nature. There are no roads, just well maintained paths lined with flowers and shrubs. The trees are all healthy, with no parasites or diseases. The people raise animals for food, but they treat their charges well, and with compassion, and nothing goes to waste. The druids here, led by Comey, are very welcoming. She is well able to hone up on her druid lore.

Fickle finds that the healers here also have a great hangover cure, although it comes with a stern lecture not to drink too much in the first place.

Comey tells Kendry that he will wait three days, but he warns Kendry that the Fey Realm keeps its own time, and three days here may be a very different span from three days there.

The next couple days pass very smoothly. It is easy to relax here, and although you can loaf or keep busy, either way, you feel that your time is well spent.

Any other actions or questions for this period? Where do you tend to spend your time here?

Fickle 
Sunday July 8th, 2007 7:19:51 AM

After his first mug of berr, Fickle start singging "One Mug of beer fall of the shelf, and there's now'z 99 mugs of beer on the wall~~One more mug'z of beer fall of the''z Shelf, Now there'z 98 mugs of Beeerr zzzzzz. (Fickle falls a sleep after one mug of beer>)

Kendry  d20=1 d20=19 d20=14 d20=9 d20=14 20d20(15+2+7+8+2+11+2+3+4+20+9+11+10+13+9+12+17+4+14+13)=186
Sunday July 8th, 2007 8:21:52 AM

Ideas: Practice skills.

Any chance some of the existing members of WLA could train Fickle or anyone else wanting to join? [Training roll: nat 1]

Finish up training of Gra (Selithe's dog) & Tobia's wolf in combat. [unadjusted finishing off training for Gra: 19 - should be good enough (am away from CS); for Tewdyr: 14]

Make a lute: Try for masterwork: 9 - nope.

Learn brewing (part of alchemical skill?): 14

Draw lots of pictures: 15, 2, 7, 8, 2, 11, 2, 3, 4, 20, 9, 11, 10, 13, 9, 12, 17, 4, 14, 13

"I know - let's build a labyrinth of shrubbery, and have fountains and pools, and open spaces, and benches, and statues," Kendry suggests, asking Airin if she might talk to the druids about this.

[For inspiration, see: http://www.flickr.com/photos/pepino_esp/sets/72157600304804399/, and http://www.notesfromspain.com/810/#more-810 for a verbal description of this park in Barcelona, Spain.]

Dwight 
Sunday July 8th, 2007 10:31:52 PM

Dwight tries as much as possible to relax, but its hard. He routinely monitors the chapel, though he will attempt to stay out of everyone's way.

In the end, if Kendry is allowed to build the greenery in which was describe, Dwight will assist. He hopes it is actually much smaller than he describes it, and suggest putting in a 'trade' spot for the group and the pixie's to trade.

Of course, Dwight is anxious to see if there is a response to Kendry.

Podo  d20+2=13 d20+9=26 d20+4=17 d20+3=11 d20+5=18 d20+11=14
Monday July 9th, 2007 1:37:20 AM

Podo seeing and walking amongst the "ill" of the community, Drops to his knees near the alter and prays for mercy, health, and clarity of mind. (Know (Religion)DC: 13+2 = 15)

Later that day, Podo finds Kendry trying to teach Fickle some of the WLA skills. Seeing that his cousin is having issues in this, Podo will try his hand at teaching Fickle.

First Podo tries showing Fickle how to climb. Should be easy enough. Next Podo tries jumping, specifically down from their recent climb. Podo explains prior to showing "jumping", that to break your fall, you can tumble into the "jump" ending up better than if you didnt tumble.

After coming out of a good tumble, standing waiting for Fickle to follow, Podo wonders how to show and instruct Fickle about handling animals and riding. Podo will talk to Kendry first and see if its okay to use his dog and if training Fickle with the dog is acceptable.

Skill Training DCs
Climb DC: 26+1 = 27
Jump DC: 17 + 1= 18
Handle Animals DC: 11+1 = 12
Ride DC: 18 + 1= 19
Tumble DC: 14 +1 =15

Kendry 
Monday July 9th, 2007 1:40:55 AM

Kendry sketches out some ideas for a layout, but asks the members of the community for their thoughts ... which he incorporates into fresh sketches.

He is happy to have Dwight helping out in this endeavor.

He let's Podo know that he is fine with letting him use his Caran Hills riding / war dog, Cheann for training with Fickle.

Posting Report : July 2nd - July 9st (Steven) 
Monday July 9th, 2007 3:13:46 AM

Posting Report:

DM Cayzle MT-T-S- = 4
Fickle -TWTF-S = 5
Kendry -TWT-SS = 5
Dwight MT-T--S = 4
Podo MT-2--- = 4
Airin MTW-F-- = 4
Selithe M--T--- = 2
Tobias -TW-F-- = 3
Julian (on temp leave walking ponies)

With Kendry's diplomatic approach the Crescent Valley Halflings have been able to bring a peaceful end to the mystery of the lost sheep.
They are now free to wander around the town.


Airin and Fioni 
Monday July 9th, 2007 3:21:37 AM

Fioni circles high above the peaceful town and spends her time with hunting and sleeping.

When Airin catches up on Kendry's plan to build a park she whistles between her teeth "That's a lot of work love... a lot of work! I don't master any spells that can make plants grow faster! Perhaps some of the other druids here do. I'll see if I can convince Comey to help creating this park. But in honor of what? Our own personal glory? That of the Leprechaun? For these people to have some meeting place?"

Once Airin has the precise reason for building such a park she goes to talk with Comey and hopes she can convince him and his druids to help...

Fickle  d20+12=32 d20+7=24 d20=18
Monday July 9th, 2007 7:42:18 AM

"Okie! Dokie!" Fickle replies.

First he'll climb (32 - A natural 20), and sits on a Linb ,looking down.

Then He jumps down (24 - made it again).

them tumble (18 - Made it)

Come to stand in frount of Podo, smiles "Did Me'z do good??"

Tobias 
Monday July 9th, 2007 11:19:55 AM

Tobias can help with some training for Fickle... perhaps some climbing and riding.

And, Kendry... would be great to train Tewdwr, but he went for with Julian along with the other animals. [OOC: unless they're back...]

Selithe 
Monday July 9th, 2007 8:00:00 PM

(OOC:Sorry for last weeks posting.)

Selithe looks over the games being played and such and will also take part in them abit. From the looks of the place she tries mainly for free games as she doesn't want to take any money from these people.

Selithe otherwise continues wondering around the place sometimes, mainly doing this as she takes Gra out for a ride or a stretch of her legs.

Hearing Kendry's comment Selithe smiles and shakes her head, "Not sure how much help I would be in building something other then making cards and such."

Fickle 
Tuesday July 10th, 2007 6:59:39 AM

After doing all those stunts, Fickle will wait to see if He has done well??

Dwight (monday post) 
Tuesday July 10th, 2007 7:49:23 AM

Dwight happens to be near Fickle and those training him when he complete his stunts. Dwight claps as he believes Fickle did very well.

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