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Set of New Rules
Homecoming


Why for the Galafar? (DM Jim) 
Friday January 19th, 2007 1:09:20 AM

As the grass ship pulls up even closer to the town of Rattledam, you get an even better look. Of the six docks for grass ships, three are occupied and cargos are being unloaded. You can see the hustle and bustle of workers unloading stuff and bringing it into the city.

A look to the dome tells you that the work is still not complete as the dome is of a slightly different color from all the old parts. It is not as well put together either as the old parts of the grass dome as well.

The Captain sends her ship into the last of the docking procedures and soon the ship is tied off to the dock and cargo is being unloaded down one large gangplank. A smaller one has been set up for those passengers to take to get off the boat, of which the Bloodpack are the only ones.

Marching down the dock towards the ship is the unmistakable form of Galafar and he is flanked by four burly monks that seem ready for trouble. You also notice a number of other monks, much like the four with Galafar patroling the docks.

Near the entrance to the city is a man dressed in the most outrageous clothes you have ever seen and he seems to be talking to some citizens with exaggerated jestures. He is fast being closed in on by three monks with what would seem to be nasty intent.

The four monks close ranks to form a wall behind Galafar as he comes to a stop ten feet from the end of the gangplank. The scowl upon his face is marred a little by a sneering smirk and slight twinkle in his eyes. "How nice of the Bloodpack to finally grace us with their presence. We send you out after a villian and you are gone over a year, leaving us waiting for your report." With an ever widening sneer he locks glancing with each member in turn. "You would think that the council is suppose to wait for insulent pups...instead of you being the ones to wait upon us." His gaze lingers upon both Trellus and Gilan for a few extra minutes as if he is sharing some private thoughts with himself...maybe deciding how best to say something for effect.

[Carla - Are you in need of your old character sheet or just needing to check and see if you have gotten XP since the date you posted? I will of course check to see that everything is current and make sure that Flea is up to date. Just want to get on it ASAP for you. ~ Jim]

Jim-My sheet is good. I'm just confirming the value of the new loot, 'cause I don't remember any e-mails about XP. Didn't think we got any since my last update/level change in July. Flea's good, went up a level this summer, but I'm taking her shopping before sending in the new sheet.-Carla

Trellus  d20+10=18
Friday January 19th, 2007 9:08:17 AM

Trellus nods at Flea. "I wouldn't be surprised to find Tishe here."

He takes in the scene near the gates, and catches sight of Galafar and the other beaters heading for the ship.
"Everyone just stay shady," he councils his friends.

For his part, the cleric has cleaned his outfit and prepared himself for just such a meeting. He calmly descends the gangplank, and stands easily before Galafar and the monks. His silver elfin chain mail sparkles in the sun - at least the arms and pushed back hood. The sleeveless burgundy -blood red, he thinks- vestment with symbols that just scream DOMI inlaid in silver is clean and pressed. Silver and burgundy - the blond man's affiliation to his pack and his god are as plain as the sun in the sky.

Trellus raises his right hand in traditional greeting, the blood red platinum band encirling his ring finger prominently displayed.

"Hail Galafar," he answers easily, ignoring the man's taunts. His eyes take in the monk, and then courteously each of his companions before retruning back to the man. "The villian was defeated, but in his defeat he flung us to the coast. We've encountered some difficulties there which delayed our return. We are eager to report them to the council."

The blond man waits calmly for an answer, his eyes fixed on Galafar. His body language is neither challenging nor subserviant. He simply is waiting for an acknowledged authority permission to continue.
[Diplomacy 18]

Murdock 
Friday January 19th, 2007 10:08:33 AM

Murdock shares his thoughts on magic making with Gilan for the rest of that first night. He also shares his fears about not being accepted as a member of the bloodpack.

That next day, Jake comes up to Murdock asking for knowledge of magic to make his lecherous lifestyle a little bit easier. Murdock relates that he has heard of such magic, but its use can be dire indeed. The rogue further learns that Murdock did not grow up in Rattledam, but rather in the northern continent. Murdock relates some of the stories of his youth, revieling in the telling that he is an outcast even amoung the surface drow, as his is house Trizica, and not house bralfah. At the end of the day, Murdock accepts the wand without complaint, and responds that he will return it to Tishe'.

A day or two later, when the ship finally docks in Rattledam, Murdock is ready to disembark, and return to his room at the inn in Rattledam. He is cut short however, from Trellus's warning, and stands back, waiting.

As the man called Galafar begins to speak, Murdock's eyebrows twitch up a bit, as he understands that he may have just misplaced his loyalties.

Tishe (sub MikeK) 
Friday January 19th, 2007 10:45:51 AM

Tishe breathes in the air, taking in the scent of the docks of Rattledam.

She had just had to stop by quickly at Hook City, and had caught another trader ship bound that way. After too short a day with family, she had caught another bound for Rattledam. Fortunately, it was a fast vessel - more sails equals more speed, she had noted, and here she was just in time to catch sight of her pack on the docks.

Oooo, they're talking to the bright faced beater, Galafar.

The girl bounds off the vessel, and tries to slide inconspicously into the back of the group.

[OOC - Apologies, I should have been playing Tishe all along.]

Jake 
Friday January 19th, 2007 5:04:12 PM

Jake is really eager to hop off, and waves enthusiastically to the few dock workers he knows, and he knows just about everyone in town vaguely. But just as he's getting ready to charge into town and greet people, Galafar comes up. Uh oh!
The sneering monk has always had Jake's number. Perhaps it's the numerous discipline sessions, the many times Galafar caught Jake in the middle of some prank, but something about that particular monk has always brought Jake down low. It's as though he sees the worst in Jake, or has always had better expectations that Jake never met.
In any case, Jake can only feel guilty and somewhat at a loss. Though, of course, Jake's diplomatic skills far surpass anybody else's in the group, the half-elf lets Trellus take the lead. He bows his head slightly, not able to look galafar in the eye, and hopes Trellus and the others talk their way out of this. Galafar is on the council...and suddenly remembering what Grymash did last time to Galafar (tried to intimidate him), Jake puts a hand on Grymash's arm. "Bud, don't weave anything stupid," he cautions softly and soothingly. "Just let Trellus talk us through."

Gilan and Ciaran 
Friday January 19th, 2007 6:40:25 PM

Gilan had been more than happy talking to Murdock about magic and creation of items. He at one points asks if the wizard plans to study anymore of those creation abilities, but does not press it. When told of his worries about the group and being a part of it, Gilan cannot help but shake his head. "You are as much a part of this group as the rest of us. In fact you will have a hard time getting rid of us now...unless you really want to leave. I would say that you are Bloodpack." The rest of the few days are spent mixing up the last of his few potions and getting things set for his return home.

After getting off the ship he cannot help but grimace as he spots Galafar. "Great, had to be him of all the councilors." He does not speak too loud and keeps his mouth shut as Galafar speaks up. He cannot keep his eyes from narrowing as the man watches him and Trell rather intently. What is it about this man that made him want to throttle him.

[Carla, looks like the last award that I gave out was for this last module...that would have been 2500 XP. My most current CS has Flea at 8th level with 32550 XP, with date 31/07/2006. Does that sound about right? You will need to add in the 2500 XP though and give me a couple and I will get you the cash split as it is in my email.]

Bad man, bad omens. (DM Jim) 
Saturday January 20th, 2007 6:10:10 PM

Galafar just sneers as he takes in the whole pack. "You will be seeing the council in an hours time...not before then." Turning to Trellus he gives a sickeningly sweet smile. "I told you that you are at the council's disposal and not the other way around. So whatever it is that you have to say will be said then." He turns to Gilan and with an even cockier smile looks him up and down. "You will be glad to know that Kaili has been approved for her monk training." With a quick movement he flips a small silver object in the direction of Gilan with an ever widening smile. "I was to give this back to you." He continues to stand and watch, what will most likely be an interesting few minutes in the packs life. "I would suggest going to see your families or whatever passes for them...I doubt you will be here that long anyways." The four monks behind him snicker as the abuse continues.

Further up the dock and near the entrance to Rattledam, that stranger in the outlandish clothes is being accosted by the monks that have approached him. One reaches out quicky and punches him in the stomache as another slams a closed fist into the back of his head. This causes him to slump in another one of their arms. They all glare down the citizens of Rattledam that had been talking to the man and those that had been closer to him. The poor man is soon being drug through the gates to the city gone from sight.

[Carla, Flea's share of the loot comes to 15000 gold. Have fun and buy something good for Flea.]

Flea 
Sunday January 21st, 2007 10:55:33 PM

The rogue nervously picks at the fringe of her crimson sash, while the monk abuses the pack. Flea does not like the strict headmaster one bit, and wonders at how he is able to keep his job.

"What comes 'round, goes 'round," she mutters under her breath. The gnome doesn't really know what she could do to the cleric, but she figures the tall monk will get his come-upance sooner or later.

When the monk and his lackeys turn their back on the pack, Flea tugs on Trellus' tabard to get his attention, and points towards the colourful individual who is getting a beating at the hands of some other monks. "Even if he did something wrong, they shouldn't be beating on him like that. It doesn't seem right."

Flea won't wait for her friends, assuming they won't be far behind. She leaves the boat and walks down the dock towards the commotion.

Jake 
Monday January 22nd, 2007 6:06:43 AM

"Huh... Kaili is gonna be a monk?" Jake muses bemusedly. The little brat, well, sure she showed some promise back when they first snuck out, but she was too mischevious to ever take up the boring life of one of those serious types. The half-elf yawns and stretches. "Well, at least Galafar hasn't changed much. Still a bit of a piggie-kissing treadle. But...hey we have an hour, we can go visit everyone in town! Ah'm gonna see what everyone's up to!" and show off my new duds, he silently adds. Jake begins dashing off towards town.
Then, Flea notices the scuffle. Hey, something else to see! Jake joins the pack's smallest, really more curious in seeing what the stranger's wearing and got then in helping the guy out. Who knows, he probably is a smuggler or something.


Murdock 
Monday January 22nd, 2007 10:16:25 AM

As Galafar's abuses continue, Murdock's waivering loyalties finally settle firmly with the pack. He moves to push past Galafar, wanting nothing more at this point than to drop a fireball right on the imbecile's head.

Murdock has also noticed the brutality of the monks against the wildly dressed man. He runs across the docks, ahead of the pack to see why monks of Pantheon would judge the man so harshly. Perhaps he is an outlaw, but perhaps "justice" in Rattledam has strayed from the teachings of Pantheon?

Trellus  d20+2=18
Monday January 22nd, 2007 10:32:40 AM

Now I remember why I hate this beater so much, Trellus recalls to himself, as he attempts to contain his anger behind a facade of calm.
[Bluff 18]
That pick with Gilan was totally sunbaked.

"In an hour, then," he responds. Its the only civilized words he can think of uttering at the moment. Anything else will just play into Galafar's game.

Trellus turns and walks off to the gates.

Out of earshot of Galafar, he tells his friends, "you can hang out at my place if you like. They got room enough for an hour."

Gilan and Ciaran  d20+3=22
Monday January 22nd, 2007 11:49:43 PM

Gilan snatches the silver object out of the air with a shaky hand. When he opens his hand he finds in the palm a ring. It matches the one that he wears upon his own hand. Shaking a little more with each passing minute he cannot get himself to speak or move at all. "Kaili...." His world goes black and he cannot even seem to be able to see anything as he stumbles a little. It is only Ciaran putting himself in the way that keeps him from falling off the dock.

Monk pushing. (DM Jim) 
Tuesday January 23rd, 2007 12:49:22 AM

The four monks lined up, side by side, behind Galafar do not move out of the way as some of the Bloodpack push by the Council member. Each slips into a new posture that tells you that they are more than happy to cause a little trouble and pain if needed.

Galafar's face turns beat red in anger as he takes in those that push past him. "I did not say that I was done talking to you yet...but by all means go." A nasty smile slips onto his face as he watches the group move past him or at least some of it. "We can take care of the rest later...in the council chambers." He motions and the wall of monks move to each side to let you through.

When those that are making for the gates get there, the monks are gone into the city with the man. You can see no signs of him or them anywhere. You do notice that a lot of extra monks are walking the streets of your little home though and none of them seem to be cutting much slack.

Jake 
Tuesday January 23rd, 2007 12:33:03 PM

((Just realized... I mixed up kaili with Jenny, that girl we hunted down in the first adventure. Man, that was a while back.))

Seems like the monks have the guy pretty much under wraps. No way of getting closer to him...and Jake doesn't want Flea or another to take a bite at the monks carting the man off. So he puts a soothing hand on the packmate that is closest to rushing off and says, "Hey... ah'm sure he'll be okay. Besides, we can mention this to the council later. Old Gal's only got so much strength there..." Jake grins. Nice nickname there, for the annoying monk.
"Hey, ah've gotta head off and see how some gir-er, old friends are doing!" Jake waves to the rest of the pack and takes off, to spend the hour getting himself into all sorts of mischief. And very likely showing up late to the council meeting.. (typical of him!)

Tishe' (SteveK) 
Tuesday January 23rd, 2007 2:24:17 PM

OOC: Using a borrowed computer, but I'm back! :)

The brown-haired woman only just gets into the rear of the Bloodpack formation before she hears the scathing tongue of Galafar. Totally bewildered by the welcome and even more by Trellus' response, she can do nothing other than stay in the back and mute until Gilan sways as if struck.

Tishe' moves to the other side of Ciaran and helps steady her fellow druid until he is able to regain his balance. Then, with no where to go and little knowledge of Rattledam, she (uncharacteristically) silently follows Trellus to wherever he walks.

Trellus 
Tuesday January 23rd, 2007 2:47:49 PM

Trellus keeps walking. The Beater said he could go, and so he does. It doesn't take long, once inside the Dome, to understand the monks are being extra authoritarian today.

The cleric motions for Tishe and Murdock. "The monks call Rattledam a refuge of sorts", he explains quickly. "The citizens are not allowed to discuss ANYTHING outside the borders of the Dome. Change and discovery are discouraged. And Galafar is in charge of discouraging. You can't fight him here. Don't try. Our best chance is with the council."

Having dispensed this bit of advice, Trellus makes a beeline for his house.

Flea 
Tuesday January 23rd, 2007 3:58:40 PM

The gnome shakes off the restraining hand of Jake, but doesn't go very far, afraid to venture forward alone. "But...but..." she stutters, "but Trellus, the...the guy?!"

Flea finds Tishe' and says in a low voice, "let's get Gillan to Trellus' place. I don't think he should be alone." Taking one of the druid's hands she pulls him forward, after the cleric. "Come on Ciaran, you too."

The rogue makes a mental note to make some enquiries around town and gauge the political and social climate. Maybe Trellus' folks will explain she thinks to herself.

Gilan and Ciaran 
Tuesday January 23rd, 2007 7:27:57 PM

Gilan still in a daze allows himself to be lead along by Flea to where ever she maybe going. He is only dimly aware of the fact that Ciaran is coming along as well. "Kaili..." He hand, holding the ring, clenches into a fist and his eyes flash for an instant. Though he makes no move to break free or anything.

Ciaran seems concerned for his brother as he paces along his tail almost touching the ground as he moves along. He keeps glancing at his brother and then to the others that are still there.

Murdock 
Tuesday January 23rd, 2007 10:43:45 PM

Having heard Jakes words of caution and then Trellus chiming in, the wizard holds his frustration in check. He breaks off from Trellus and the rest of the pack, promising to meet up with them later. The drow moves to go to the inn, figuring he still has a debt to settle with the inn keeper for that steak he never got to finish!

Trouble. (DM Jim) 
Wednesday January 24th, 2007 12:33:34 AM

The pack heads for Trellus's house, except for Jake and Murdock. As the group arrives at the house of their faithful cleric, his mother and father greet him warmly. His mother passes hugs onto the rest of the pack as well for bringing her son home safe. Jenny is nowhere to be seen and the parents have said nothing about her absence. "Get him in here now." Trellus's mother points to the young druid and the confused/dazed state he is in.

Murdock makes his way back to the inn that he had been staying at and finds the man that runs the place. He just laughs as Murdock explains what had happened and waves him off. "You owe me nothing for the steak or the rest of the meal...I am just sad that you did not get to finish it." Cocking an eyebrow he smiles. "Would you like to finish it now...I can have another one fixed up for you?" If he agrees the man soon has a large prairie pig steak, baked potato grass, cranberry grass and lastly mint grass pudding set before the young drow.

Jake hunts around and meets up with a few of the local woman that he had been flirting with. He finds a few of them have moved on and gotten married. He does set a few dates for later and then heads to his adopted home. Though he is not on so good terms with them he still feels like he should let them know that he is ok. To his surprise he finds that his oldest sister is now married to the young man that works at the weapon shop in town. His adopted father urges him to see her and at least let her know that he is ok...maybe wish her well.

The walk through Rattledam had laid out a few extra things for the pack as the moved around. The dome was indeed not repaired as well as is should have been. It is also slightly different and the grass is the wrong color to match the old parts of the dome. All of the monks walking around are keeping an extra careful eye upon everything and most of the other packs are keep a low profile. Off to one side of the town you also notice that a small number of prairie pigs have been brought inside the dome to be taken care of...something that had not been done before.

Posting Report (ADM MikeK) 
Wednesday January 24th, 2007 10:02:15 AM

Posting Report for Game 10 for the week of Jan 15 - 19

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe OOOXO

Jake XXXXX

Gilan XXXXX

Grymash OOOOO

Flea OXXOX

Murdock XXXXX

[X = post, O = no post]
ADM Note - Grymash is MIA. Everyone else doing very well

Tishe' 
Wednesday January 24th, 2007 1:53:08 PM

The plain-faced woman smiles and offers her hand to shake when Trellus introduces her to his parents. Tishe's brown eyes sparkle with curiosity and she looks like she is almost ready with a ton of long unanswered questions, but prudence rescues her tongue and they fo all unasked.

Instead she helps make Gilan as comfortable as may be, and whispers to Flea. "I remember Gilan talking to me about this girl he liked. What is the significance of her joining the monks and the return of the ring?"

Louder, she speaks the one observation that has made her the most uncomfortable. "Rattledam looks more like a city under siege than a refuge."

Trellus 
Wednesday January 24th, 2007 5:13:06 PM

Trellus engulfs his mother in a bear hug, holding it for several moments. When she calls for Gilan, he comes back down to Grass level.

"Yeah, Gil. Come on in. Have a seat." The blond man leads his friend in.

"Where's Jenny, and Danner?" he asks his parents. Jenny is the family favorite, the only girl in a family of five siblings. Danner is Trellus' adopted brother and confidant. The two spent a lifetime talking in a shared bedroom, and the cleric is eagerly looking forward to an accurate portrayal of the past year's events here in town.


Jake 
Wednesday January 24th, 2007 6:09:41 PM

Jake is feeling pretty good about himself. Catching up on relationship gossip---who married who, who changed completely, who surprised everyone, who the current shockers are---is one of his favorite things to do. And for once he's not involved! It's like he can safely laugh at anybody.
It's a hard thing to meet the family who adopted him again...in particular his step-father, who never really was satisfied with him. In his mind, Jake thinks that the father is doing this to show off how well his daughter did, and how proud he is of his new son, his real son. This sorta stings...
Of course, his sisters are all grown up, and some of them are real pretty. Not his real sisters, of course, which would make things interesting to Jake, except for the fact that they, of everybody in town, have always had his number. And further, the father and mother watch him like a mother dragon around them.
Jake says he'll see his oldest sister (Arial) and her new husband, figuring at the same time he can look at some weapons maybe. After popping in long enough to catch up on old times, ask how the packs are doing, check out a few swords, and promise to stop by for dinner sometime, Jake heads on back over to Trellus' house. He wonders how that brat, Jenny is doing, and if Gilan and the guys will be there.

Murdock 
Wednesday January 24th, 2007 6:14:32 PM

The drow accepts the meal greatfully and chows down, saying a silent prayer that he not be judged, and that he may complete this meal in peace!

After the drow finishes, he thanks the innmaster and pays for the meal. As he is paying, he ask quietly, as to only be heard by the inn keeper, " Why are the monks of Pantheon so riled up? This place looks more like a prison than a sanctuary...."

Grymash 
Wednesday January 24th, 2007 8:06:10 PM

The very very very silent Grymash finally steps up and speaks. "Uhhh ... Gry no rememberin' dis place likes Gry shoulda!!!" He removes his helmet to scratch his head. "Gry try ta find old grass hut. Gry no find! Gry thinks find da spot, nuthin' but junk piled theres! Da color no seem right. Nuthin' right. Is Gry no rememberin' Rattleham gute??! Gry no remembers da people no gute too. Galafar makes Gry angry, but no knows why!?"

Gilan and Ciaran 
Wednesday January 24th, 2007 9:01:52 PM

Gilan seems to come back to himself as he sinks into the chair. He looks around at all the worried faces and tries to apply a forced smile to his face.

He absently turns the ring in his hand as he thinks. "I am sorry for my sudden absence." He clears his throat as his hand clenches into a fist again around the ring. He does not know if any of them, besides maybe Trel's parents would now what it is. "This is a pledge ring...given to one you love...a sign that you are two people connected by something..." He cannot come up with a word that would get his meaning across. "It was a pledge between us that we were to be married in a few years." Holding the ring up so that he can better see it he shakes his head. "But the head monks choose the mates for the monks...like the one that Kaili has just become." It seems about right that Galafar would bring this too him...they could not let her do it.

Pulling a necklace from around his neck he opens it and slips the ring onto it. It falls to land beside the little silver wasp, so delicately carved that hands upon the necklace. "Guess they did not find me worthy."

Ciaran whines as his brother goes silent, though he is happy that he seems to be out of the worst of it.

Flea 
Wednesday January 24th, 2007 11:51:33 PM

" I dunno, Tishe'" answers Flea, but then Gillan explains. "Maybe the monks will choose you for Kaili?" Flea adds hopefully. She had once had a crush on the druid, but that was a long time ago, back before she had met Bohdi Nackle... The gnome still had a soft spot for her pack-mate, though, and it pained her to see him hurting. "We got Malafret on our side, an' some of the Manfri! That ought to count for somethin'."

Trellus asks about his sibs, and Flea listens with half an ear before grabbing Tishe' and saying, "lets go check out the kitchen. Maybe we can help Trellus' mom wrestle up some victuals?"

Answers and Questions. (DM Jim) 
Thursday January 25th, 2007 12:58:51 AM

Jake finds his sister just a easily as he would have figured, especially knowing where the smithy was in town. He gives his well wishes and finds out that his sister is actually pregnant and expecting in another five months. When he gets back to the house of Trellus, he is most likely still a little stunned by the news.

Gilan explains about the ring but does not go any further. If anyone had been paying attention to Trellus's mother they would have seen the look upon her face and the shaking of her head. She knew that the monks would never pick one of any other order for one of their own.

With a sadness for the druid she slips off into the kitchen to be joined shortly by Flea and most likely Tishe'. They start to work on a few little items to snack on as it is still early enough in the day to not be close to supper.

Trellus's father takes a seat and shakes his head. "Son, your sister had been asked to join a pack and she accepted. She is even now out on her first mission and to tell you the truth...I am worried sick about her." With a smile he gives away a little more of the story. "You would not believe it but she became a priestess shortly after you left...wanted to follow in her brother's footsteps I think." Leaning back in his chair he smiles again, this time a happier smile. "Your brother is off with one of the grass ships to get supplies from up north. He is not due back for another month. Seems he wants to be a sailor or maybe a merchant." He looks to Grymash and the smile disappears. "The city is more or less under marshal law, overseen by the monks. Since that whole deal with the spider rider, nothing has been done right around here. The dome has not been fixed right as the grass we need to do it is a five day journey outside of town and the wild bounders and rapke have been about in force. Strangers have been coming into town lately and the monks have been forced to put a few into prison or wipe their minds...not sure which the really do. It is a right mess." In the kitchen, you will be getting mostly the same information if you ask.

Supper comes and goes at the larger house. A fine meal of roasted prairie pig, spiced slugs, an assortment of grass vegetables, bread and juices. It is maybe around seven when a knock is heard at the front door. When it is answered by Trellus's father there are four monks standing there who look at the pack with shrewd eyes. "You are to come with us...the council will see you now."

Murdock over at the inn finds out the same stuff as the pack from the man that runs and owns the place. He is no more happy as the next person about it. He seems to also think something is wrong but does not know more. Around the same time as it is happening at Trellus's place, four monks walk into the inn and one indicated Murdock. "That is the one that was with them." Another monk, one that seems to be in charge nods his head. "Murdock, you are to come with us to the council chamber and meet up with the Bloodpack there." They wait only so long before they will forcefully move you out of the inn or out of the house as the case maybe.

Trellus 
Thursday January 25th, 2007 9:45:04 AM

Trellus nods at the news about his siblings. He isn't all that surprised, really. One question does spring to mind, though - "Is she following Domi?" he asks curiously. That'd be totally shady.

The young man can only snort derisively at the news regarding the twisted repairs.
"Light, Dad. We've been weaving through the Grass for nearly a year, now. It ain't THAT bad. Surely some of those beaters, uh, I mean monks, could go out there and get the Grass we need."

Trellus shakes his head at the stubbornness of those people, and decides to forget about them and enjoy dinner.

He's sufficiently encouraged by the rest of dinner that the arrival of their escort doesn't twist him that much. He merely gives Jake and Gilan a half smile.
"The council will see us now," he repeats solemnly, his face innocent as a cherub.

He gets up, gives his mom another hug, and strides out toward the chambers.

Tishe'  d20=19
Thursday January 25th, 2007 3:20:48 PM

A sad look in her brown eyes, Tishe' moves with Flea and Trellus' mom to see about dinner and snacks. She is not familiar with the usual Rattledam fare, and is able to forget the new troubles for a while in learning the local victual preparations. "If monks only marry monks, maybe Gilan will have to study as a monk of Pantheon to win Kaili?"

And with a captive audience in Trellus' mom, Tishe' begins her own careful probing. "It sure is shady for you to take us all in, Mrs. T", she says brightly, "it was just like what my own mother would do when I was a child." And a while later. "I'm not a very good cook; my mother felt weaving was a much more important skill; she had learned nice picks as a child." And still a while later. "Nice grass pattern on the wall, Mrs. T. I recognize the pattern as one my mother taught me and my sisters."

Tishe's eyes are alert and watching Trellus' mom for any clues to see where her next probes should go (Sense Motive: 19)

But with the arrival of the monks, she shoulders her pack and will go with her Bloodpack.

Grymash 
Thursday January 25th, 2007 7:59:25 PM

Grymash tries to remember his indoor manners while in Trellus' family home. Its been too long since he's practiced such etiquette: not eating with his hands, no spitting on the floor, and so on. As he picks his teeth with one of the slug skewers, he makes sure his pinky is in the air. After digging out a rather large and troublsome piece of prairie pig, he licks it off the skewer's tip, savors it for a moment and finally swallows. "Hmmmmmm!" Grymash turns to Trellus's mother and proclaims, "Da piggie be uhhh, deelishous!" He then taps Trellus on the shoulder, leans in and whispers, "see gry be shady wit da manners, huh!?"

Jake 
Friday January 26th, 2007 12:55:50 AM

Jake enjoys the dinner at Trellus' house, talking with plain folks, and most of all, eating good ol' home cookin'. Nothing like it, no matter where you're from. It's after thirds that the half-elf finally stops, loosening his belt slightly. "Ahhh...that was excellent, ma'am." He manages to stifle a belch of contentment.
"So, your bratty sister, the one who got us into all this mess, gone..." Jake is just saying, when they are summoned.
"Well, time to go be nice to people." Jake puts on his hat and gets ready to go face some no doubt serious faces.

Homeland Security. (DM Jim) 
Friday January 26th, 2007 5:16:31 PM

Trellus's dad shakes his head. "It would not be that bad but it is mostly packs that are sent out...the monks do not usually go out themselves...the see no reason for things to change." Then supper is served and everyone enjoys themselves with the good food and family atmosphere. Then the knock comes and they need to leave for the council meeting.

The monks move at a good clip and you soon find yourselves arriving at the entrance hall of the main buildings in Rattledam. You find that they have also brought Murdock along a well. Four of the monks stay behind to go on with patrols while the other four take you inside and down a flight of stairs.

You find yourselves in what is the waiting chamber before the real audience hall. "You will wait here till summoned." Then the four monks leave as quickly as possible, heading back upstairs. The room is lightly furnished, with a few plants and a few well worn couches. It is not hard to make out raised voices from beyond the great double doors but it is muffled and you cannot catch anything that is being said. Seems that it will be awhile before your summons.

Tishe'  d20+12=22
Friday January 26th, 2007 6:09:30 PM

Tishe' is content to wait and takes out a half-finished weaving of grasses and lets her hands move in the comforting dance to complete the grasshat (Weaving: 22)

She cocks her head over at Trellus and suggests, "I can spell up a listening spy to hear what is being said."

Flea 
Friday January 26th, 2007 7:52:27 PM

"Shady!" adds Flea, when she overhears Tishe's offer.

The gnome passes a hand over her clothes, and a simple cantrip* makes her presentable. From the top of her crimson velvet gnome's hat, to the tips of her elaborately embroidered Boots of Speed, all is shiny and clean.

*Prestidigitation

Trellus 
Sunday January 28th, 2007 12:05:43 PM

At the dinner, Trellus grins at Gry's efforts.
"You're doing real shady," he assures his barbarian friend.
Its the thought that counts.

In the waiting room, his first thought is to tell Tishe 'no'.
"We'll probably get caught," he starts, but then stops and thinks about what he's saying.

"Light, I'm becoming a beater myself. Oh why not?" Trellus pokes Jake in the side. "We haven't cleaned the monks dishes in AGES, huh dude?"

Murdock 
Monday January 29th, 2007 11:33:01 AM

In the waiting room, Murdock walks up to Trellus. The blonde haired human is talking about washing someone's dishes.

"Why are they so keen on bullying everyone around?" referring the the monks. "And would you mind telling me what was up with that Beater, Galafar?" Murdock finishes.

Jake 
Monday January 29th, 2007 4:02:17 PM

Jake goes along happily, feeling really pleased with his stomach and all those pleasant sensations still lingering. So when he's instructed to wait, he doesn't take it badly, but instead goes over to his favorite couch and takes a seat in it. "Ahhh, just like old times." No doubt he was forced to wait here many times, sometimes with his packmates, for various transgressions. Still, it's changed slightly...his lump has moved! He adjusts and waits patiently.
Tishe makes an interesting suggestion, and Trellus shows a more allowing side, agreeing, and Jake grins as he's elbowed. "Yah... even if they don't catch ya, they'll probably catch us for something else anyways. 'Sides, how else will we keep up our reputation as miscreants...
"Murdock, ya gotta realize, they're the Monks, the leaders of our village. They protect it, they know lotsa stuff about the Plains that we wish we knew. And, well, Galafar is the worst of 'em as far as dislikin' packs. Ah'm sure once Malafret hears of us, we'll be fine. She's the fairest one of 'em, and outranks Galafar ta boot. And, hey, Murdock, why weren't ya over at Trell's house? Ya should come along next time, get REAL plains cookin while ya can. Ah'd marry her just for her cookin', if she weren't already married. 'Course, as it is, ah can get her cookin' just hanging around with Trell.."

Grymash 
Monday January 29th, 2007 8:38:36 PM

Grymash awaits their turn with the rest of his pack. He leans up against the wall with his arms crossed trying hard not to look nervious. He cant help but be a little nervious. He grew up the constant intimidation of the monk beaters.

Flea (2nd illegal post) 
Monday January 29th, 2007 9:06:23 PM

In a hushed voice, Flea adds her two coppers to the explanations being provided to the drow. "It was all new to me, too, Murdock" Flea recounts, "when I first got here, that is."

Flea explains how the foundling villages of the plains are run by the monks as a place to give those lost in the Sargrass a place to stay, heal, and sometimes live out their lives. The monks guide the foundlings or refugees through physical and spiritual healing, and then find a role for them in the self sufficient villages under the protective domes. "Those that don't find roles as labourers and artisans, are formed into 'packs'," she continues, her voice a little louder.

"The monks watch over the city, but the packs watch over the plains," announces Flea with a bit of pride. "Talki Fresal, Dondit Leakey!" she calls, cupping her hand over the gem embedded in her chest. "That means 'the land, my life'.

"Anyway" the gnome continues, "I figger Galafar just picks on us, 'cause Malafret likes us, an' Malafret is more important than him."

Self satisfied with her explanation, Flea crosses her arms, in immitation of her big friend Grymash, and leans against the wall as well, a diminutive copy of the half-orc barbarian-cleric.

Gilan and Ciaran 
Monday January 29th, 2007 9:23:33 PM

Gilan has been leaning against the wall all this time as well. He shakes his head. "I presonally think that Galafar has a mean streak against almost everyone." He watches and waits to see what will happen with this listening spell. He wonders if you could pick up the sounds just by placing your ear against the door. "Maybe just listening at the door would be best...it might be spelled against magic." He shifts uncomfortably against the wall and then settles back into a different position.

Ciaran has settled upon the floor near his brother, not bothered by the inside but also not exactly happy. At least it was no cave underground that he was in, but it was almost the same.

Council of Woe


Snipits. (DM Jim) 
Monday January 29th, 2007 10:20:36 PM

Tishe' uses her spell and soon is privy to some of the conversation that is going on inside. She catches bits and pieces about a missing pack...big trouble all around...crazy Bloodpack and being thrown out of city.

The others seem to be relaxing as they wait for them to be admitted into the audience chamber itself.

Murdock 
Tuesday January 30th, 2007 9:56:28 AM

Murdock nods his thanks at the explainations provided to him. He then waits patiently with the others.

Tishe' 
Tuesday January 30th, 2007 12:50:06 PM

OOC: Sorry, accidentally put this as Private Post :)

Tishe' drinks her clairaudience potion and listens to the conversation on the other side, dutifully reporting what her "ears" are telling her.

"There is a missing pack, couldn't be Jenny's or Trellus' mother would have said something... someone said 'big trouble all around', but don't know if that means in or out of Rattledam...'crazy Bloodpack', that's gotta be Galafar... 'being thrown out of city'...

She continues to listen

Posting Report 
Tuesday January 30th, 2007 8:02:28 PM

Posting Report for Game 10 for the week of Jan 22 - 27

Name MTWTF

DM JimW XXXXO

Trellus XXXXO

Tishe XXXXO

Jake XXXXO

Gilan XXOXO

Grymash OXXXO

Flea XXOXO

Murdock XXOXO

[X = post, O = no post]

ADM Note - Not too shabby.

Trellus 
Tuesday January 30th, 2007 8:06:35 PM

Assuming Tishe passes on what she hears, Trellus just nods along.

"Not much new there."

He gives Murdock a grin. "Half of 'em don't like us much. We weave horrible picks like asking 'Why?' and looking for new ways to do things. The other half like us 'cause we get the job done. Plus they probably know stuff is going on out there and we know about some of it."

"Best pick is just talk nice and let them yell at each other."

The cleric's eyes flick over to Jake and Grymash. He grins.
"Course, we don't weave the best pick much."

Gilan and Ciaran 
Tuesday January 30th, 2007 9:01:36 PM

Gilan snorts from his place against the wall. "That is an understatment...it seems the last time we left it was yelling at Galafar." A smile appears on his face though as he speaks and it is a memory that he likes. "We should try to at least behave this time." The flash in his eyes tells a different story and he absently touches the ring that is now hanging around his neck.

Ciaran stands and turns in place a few times before he takes a seat upon the floor again. He butts his brother's hand and then licks his fingers.

Lost piggies. (DM Jim) 
Wednesday January 31st, 2007 12:09:11 AM

The door to the council chamber opens slowly and a monk walks out. "The council will see you now." He moves back into the room and takes a place off to the side of the chamber.

The large oval room is nicely furnished, with many bookshelves lining the walls. The floor rises a good foot and that is where the council is seated at a horseshoe shaped table. You even now stand in the dipped area that is formed as they look down upon you from their seats. Noone looks happy, except for Galafar who is seated with that same smug look upon his face. Off to the side you notice on one of the lounging chairs the form of that stranger from outside Rattledam. He is laying face up but makes no shows of movement and all the minutes that you might have been watching him...he has not blinked.

The council leader leans forward to steeple his arms in front of him. "I see that you have returned. You will give a full report now before the council as to what you have been doing this past year. As you know we only sent you after the thing that rode the giant spider away from here." Galafar clears his throat and speaks up. "It might be wise to use other methods to find this information. This pack has a tendency to hold things back." You notice that he has a rather large piece of quartz in front of him on the table. It is about the size of Grymash's head and clear in color. It is at this time that you notice that Malafret's chair is empty and she is not inattendance at the council meeting.

Grymash 
Wednesday January 31st, 2007 1:37:46 AM

Grymash leans over to Trellus and asks, "Is dat da spider Gry ate? Gry remembers eatin' uh big spider." The big half-orc scratches his chin as he reminisces the chase they had with the guy on the spider mount. "Gry thinks it taste shady gute... nutty-like. Hmmm! yeah, like sun-dried goober nuts!"

Murdock 
Wednesday January 31st, 2007 10:05:49 AM

Murdock hold s back as the rest of the pack enters. He takes up a position at the rear of the group. The drow knows little about this council, but has seen the likes of Galafar before.

At Galafar's suggestion, the young drow's face flushes with anger. He speaks from the back of the group, addressing the leader of the council, "Most Honored Chairman, if you would hear the report of the Bloodpack, it would be much easier to tell it, if the honored council member would shut his trap!" The drow levels his angry gaze on Galafar.

Trellus 
Wednesday January 31st, 2007 2:46:59 PM

Malafret's empty seat is not a good sign. Neither is the mind-wiped dude on the ottoman.

Trellus closes his eyes for a moment at Murdock's outburst, but makes no other indication that he's at all bothered by what the drow has said. Similiarly, the cleric ignores Galafar's statement. In fact, he ignores Galafar altogether.

He also skips over the customary bow, and instead launches into the short version of his report.
Its gonna be bright, so might as well get the facts out there.

"The spider dude was an avatar of the Dark Fae King. We defeated it, but it seems the King has returned and he has a lot of power over nature. His return is probably why the rapke and bounders are more active."

"The avatar's last act was to somehow teleport us into the middle of the Sargass. We stumbled about for a while, and ended up at a manfri house. We took part in a Kall'a'tek, and saved the tribe from extinction at the hands of the Barons."

"The manfri elder gave us directions to a coastal village. When we got there, we found the village under seige by giant crabs. Sorta like the avatar's spider, only armored and bigger. It sounds like the whole coast of the eastern Sargass is being threatened by strange beasts. No one knows where they come from, but they nearly wiped that fishing village out. We drove off the crabs."

"Then we found out another village had some of its children kidnapped. We went to help, and discovered the Oglian are real and have returned. We went into one of their nests, and learned that some group called the Red Claws has allied with the Oglian. We heard the Red Claw dude tell the Oglian Queen he had insiders operating in Rattledam, and could open up our town to the Oglian whenever they wanted."

"We killed some of the Oglian, and rescued the kids. Then we caught a merchant ship back here."

Trellus is done. He looks at the council chair expectantly, and starts counting in his head, idly wondering if he'll be able to get to five before Galafar denounces the whole story.

Jake 
Wednesday January 31st, 2007 5:20:17 PM

Jake keeps to the back of the group, figuring he might be able to avoid giving the pack some of its usual bad image. He looks about the council, and seeing Malafret gone blinks. He puts a hand on Murdock's shoulder and whispers, "Murdock, cool down! Malafret's gone... um, we could be in trouble here." Jake is really nervous, as that is really bad news.

Tishe' 
Wednesday January 31st, 2007 5:37:35 PM

For only the second time, Tishe' walks into the Council chamber in Rattledam. The first time was within a day of her first arriving and she was inducted into the First Circle. She is uneasy and keeps quiet through the speaches of the two Elders. The brown eyes are worried and she nods with Jake; the missing Malafret is bad... real bad.

Tishe' wishes for the comforting hulk of Mac, but without the minotaur, she stands as serenely as possible next to Gilan and Flea.

"Elder", she curtsies as she was taught by her mother who had once been from Rattledam, "everyone we have encountered has seen changes in the Sargrass; the Manfri, the villagers, the merchants who sail the Sargrass, and even to the wharfs of HookCity."

She pauses for a second then adds, "and we have spoken to none in Rattledam of anything we have seen except to you."

Gilan and Ciaran 
Thursday February 1st, 2007 12:02:53 AM

Gilan is shocked by the open display of hostility from Galafar in front of the rest of the council, but then again Malafret is not there. She was always a voice of reason in these times and the sudden outburst of Murdock made him groan. Muttering to himself he shakes his head. "Light, we are in for it now." He can see the hammer poised to strike and knows that they may soon end up right next to the floppish man on the couch.

Ciaran is laying on the floor and watching with some interest. He can feel the tension and anger that is brewing between his pack and these others. It sets his hair to standing on end but he makes no moves. His brother does not seem overly concerned...yet.

Burden of proof. (DM Jim) 
Thursday February 1st, 2007 12:34:13 AM

The council leader first glares at Galafar with an arched eyebrow. "We shall see." He then lets his eyes settle upon Murdock with a slight touch of anger. "You do know that to speak to one of the council that way could very well get your mind erased." It is not a question but a statement of fact as the council leader continues to stare down Murdock. He glances at the man on the lounging couch as if to make a point.

He lets it drop, for now, as Trellus speaks up. He takes in the full report with an expression of understanding and maybe just a little hint of doubt at the end. It is Galafar that speaks first though. "It may well be true that this aberration that came to Rattledam was some avatar of this Fae King and that he sent you away with the last of his magic...you have a way of coming out on top in most fights...but you would seriously expect this council to believe that a...a...a fairy tale has come to the grass?" He snorts as he settles back into his seat and laughs openly. You can see doubt upon the other council members' faces as well, all but the council leader. He leans forward and then shakes his head at Galafar. "You have proof of this...anything at all?" He seems interested, scared, doubtful and maybe just a little worried as well.

The council leader shakes his hand at the others to quiet them and keeps his eyes focused on Trellus, not blinking. "The Oglian are legend to all...only written of in ancients texts and fairy tales. The Redclaws are a group of destructive druids, rangers and like minded evil monsters of long ago as well. If you have proof...you must present it now." Galafar laughs as he looks to the council leader. "You cannot tell me that you are going to believe this story...this story of long dead societies and nightmare monsters, intended to scare kids." The sharp look from the council leader shuts him up quick though and he shakes his head.

[Int DC 8:Someone may remember the broken urn, the necklace from around the partially shapechanged woman's neck, not the one that Trellus now wears, or the mushroom pieces that Jake has in his pack.]

Murdock  d20+5=10
Thursday February 1st, 2007 9:11:39 AM

Murdock, not particularly frightened by the man, never the less understands that he needs to shut his own trap. The drow glares back at the man in defiance, and then shifts his gaze to Trellus, when the report starts.

When the council begins to ask for proof, the drow knows it is his time again. Murdock remembers (Int Check DC=10) that he has in his possesion the Urn with the necromanic dirt in it. If they are asking for proof, maybe this is the proof that they seek. He opens his pack and pulls our the broken urn, with its dirt. He walks to the front of the group and hands it to Trellus, saying quietly, "They ask for proof......"



Tishe'  d20+4=7
Thursday February 1st, 2007 9:32:37 AM

Tishe' is too distracted by the hatred of Galafar to think of the pieces of stuff they retrieved from the Oglian caverns. "If only I had scraped some of the glowing fungus off the walls!" she laments.

"The only thing I have to show is my memories of the Oglian and Red Claws", she tells Trellus loud enough for others to hear. "If the Council can erase memories, can they also see into our minds to get the information?"

Trellus  d20+2=14
Thursday February 1st, 2007 7:45:45 PM

[Int check 14]

Trellus' gaze glance over at Galafar and then back at the council elder. His first thought is not very complimentary -

Light, dude. If I'da known you'd want proof, I'da had Gry carry in the piggie's head for you.
Fortunately, he stifles the retort before it escapes his lips.

Murdock's whispered comment brings his mind back to task at hand. The blond haired man reaches into his own sack to remove the necklace that druid was wearing.
"Jake, you got any of them mushrooms?" he asks.
"Gry, you take any trophies?"
- The dude could have a mandible stuck somewhere. You never know with Gry.

Trellus steps forward, presenting what he has.

"We found this stuff on some of the bodies in the nest. The Oglian are keeping people locked up in the nest."
He fixes Galafar with his gaze, and his tone drops defiantly.
"Breeding them for foodstock like they were prairie pigs or something."

"This mushroom came from another one of their caves. Um, be careful with it. Loud noises make it explode."

Flea  d20+5=20
Thursday February 1st, 2007 8:00:26 PM

When Murdock moves to Trellus, Flea moves to the front of the pack. "We did!" She insists, "we really did fight the Oglian!" With a ringing *shwing* she unsheathes her holy short-sword, and launches into an animated retelling of the battle to free the children of Ironholme.

"...an' I skirted 'round the side to get to the kids, but the ant-worker-guy got me in his pinchers!" Flea makes a face, and twisting her her body and contorting her face, she continues the pantomime, "take that! And that!" she hacks at an imaginary foe as she dances around at the foot of the council dias, then folds over, and staggers back and forth, back and forth as if trying to find her way to the Shadowlands.

Stopping dead center of the floor, she waves her sword casually in the drow's direction. "If it wasn't for Murdock coming in, and saving me just in the nick of time, I'd be tellin' this to Gargul his'self 'stead of you!" With this announcement, Flea pulls her shirt up to reveal her waist, and the thin silvery scars about her midrif...permanant reminders of the Oglian's pinchers.

Her performance over, Flea bows deeply, and steps back to join her friends.

Perform=20


Gilan and Ciaran 
Thursday February 1st, 2007 10:24:03 PM

Gilan is glad that someone brought back stuff that they could use for proof. Not that any of this would be good enough for Galafar, but the rest of the council...it should be.

He groans as Flea falls into her own telling of what happened. He is just glad that she is careful with that sword of hers. It would not be well to get cut at a time like this.

Ciaran as usual has fallen asleep and is even now lightly snoring as the group tries to get themselves out of trouble.

Grymash 
Thursday February 1st, 2007 10:30:44 PM

"Hmmm, trophies?! Oh, Gry gots some!" The barbarian pulls out his necklace from under this breastplate. "Heres, Gry gots red dragon fang, an rapke teeth." Then Grymash pulls off his haversack and opens one of the smaller pockets. "Heres feathers from da battlebird dat weez ate. Heres da bones an furry skins froms dat tasty grass-eater Gry shot wit an arrow. Gry make divinin' bones froms it. Fors when talkin' ta Gargul. SEE?!" Grymash presents them. Then he opens another pocket. "Heres uh soup spoon wit da uhh... ole Alemi family crust on its. Dat whut da smart man say it be when Gry tooks it to uh shop of books. Dat Alemi dude no see Gry takes it but Alemi's friend, Domi, almost do." Grymash's eyes suddenly widen with finally realizing what he just said. He quickly glances toward Trellus. "Hey, dat dude has dat gods same name!! The one dat Trellus pray too! Dat weird or whut?!" Then the barbarian returns to pulling out more items. "Dis be uh scale froms Gry's pretty dragon woman, Grand Maw." Grymash smells it and sighs with a bit of sadness. "Dis be uh rapke jawbone. Dis be uh big shiny red ruby rock." Gry then holds the jewel to his ear and says, "Rock talks ta Gry!"

Grymash then opens the larger flap on his haversack. He pulls out his old double axe. "Dis be Gry's old double axe. Lord Gargul holds it when last Gry see Lord Gargul. But evers since, da wooden handle comes alive agains an sproutin' leaves. SEE!? Gry no use it no mores." Gry then starts pulling out one skull after another, "Dis be uh head bone. Dis be nuther head bone. Nuther head bone. Nuther head bone. Dis one wit da horns, Gry no knows whut it was!" After a little extra digging, he comes up empty handed. "Gry had uh big chunk of what these dudes call ICE! But Gry no find dat any mores. Gry think Jake takes it!" Grymash turns to give Jake an evil stare. Then he continues pulling things out. "Ahhh, dis be da big spider claw dat came from da big water ... SEE!? Want ta see mores?"

Not good. (DM Jim) 
Friday February 2nd, 2007 12:03:46 AM

The council elder watches as the group brings forth several items that could be proof. He takes the pendant and turns it over looking at it and nods his head. "This is of an old order...one that should have died out long ago." Looking to the other coucil members he passes it along. Some of them nod there heads while others seem confused. Galafar takes the pendant last and sighs. "There is not way they could have made this thing up...though they could have found it anywhere." He falls into a trancelike state as he rubs the pendant between his thumb and forefinger.

The broken jar is snatched up by a rather large council member who looks at the group with alarmed eyes. "Where did you get this?" He brings it close to his nose and sniffs. As his eyes flash up you get the idea that some form of silent communication is going on betweent he council as a whole. The large man motions a monk over and whispers to him, handing over the jar. The monk is soon gone out a back door in the council chamber, the door closing with a click.

The display that Flea puts on is not accepted too well as it is just more of the same talk and they have no idea if she tells the truth. The scars to look to be rather new and could be proof, but they could have just as easily been gotten by the crabs they say they battled. It is the council leader that speaks first. "There are ways to pick things from you minds but we only do that on rare occassions and I think we have the proof we need."

Galafar lays his hand upon the gem that is seated before him and images from the pendant come to life. It seems to bear some of the fate of it's owner still in it and as it plays out there is not doubt that the Oglian are back...but changed.

The council leader calls another monk forward and he lays a small chest upon the table that is seated before the Bloodpack. "What is inside will compensate you for the broken jar...for it is more dangerous than you know." Galafar, trying to gain some leverage speaks up now. "You had better make sure they did not keep any of the dirt that was inside or the jar itself." He gives the Bloodpack a nasty look as he speaks.

The council leader shakes his head and then turns to the pack. "No we will believe them this time...but I will allow for three questions...but not guarantee the answers." He waits as he studies each of you in turn.

[listen DC 24 to hear any of the conversation between the large council member and the monk before he left with the broken urn.]

Flea  d20+11=28
Friday February 2nd, 2007 10:03:24 AM

Flea catches snatches of what the two council monks say, and turning her back to them, she huddles with the Bloodpack and tells them what she has heard.

In a very quiet voice, Flea volunteers some suggestions for the 3 questions the pack are allowed. "Ask 'em whats behind the golden door in the tunnels under the fountain, Trellus...or...or ask 'em about the circles, like...um...how many there are, an' who is really in charge. Or," the rogue continues, "why they don't let trees grow on the plains, or what is so mysterious about the "Chrystal Mountains". Flea's eyes shift from side to side, "or maybe, ask 'em where Malafret is..."

Flea does not ask any of these questions out loud or direct them to the council members. She waits for the pack to agree on what is important first.

Murdock  d20+7=12
Friday February 2nd, 2007 12:09:40 PM

Murdock scowls but manages to contain his anger at what he percieves as a blatent theft of HIS magical dirt. He misses out completely on the brief exchange between the council member and the monk.

Murdock waits for Flea to be finished, and then with a scowl etched into his fine features, speaks quietly to the bloodpack, "Perhaps you can ask them, What the dirt is and why they feel the need to trade it away from me?"

The brooding dark elf then looks over at the chest, hoping that the trade being forced upon him is worthwhile.


Trellus  d20+10=16
Friday February 2nd, 2007 7:49:00 PM

Trellus shakes his head ruefully as Grymash answers his question.
ANT trophies! he mentally berates himself. I shoulda said ANT trophies.

Flea's performance earns her a quick wink from the cleric. He thought it was pretty good.

[Listen 16]
He doesn't catch what the monk's said, but listens intently to Flea's report.

Three questions? Trellus doesn't know where to start. Murdock's got a good one, though.

"What was in the jar?" he asks, followed by Flea's suggestion.

"We know of the second circle, and can guess there is a third. Each circle has a purpose beyond the others, which I'm thinking goes way past keeping Rattledam's people safe. And you want us to go around weaving picks without ever telling us what's really going on. So, well, that's what we want to know. What are you REALLY trying to do on the Sargass?"

The cleric thinks a moment, and decides two questions are enough. He nods to Gilan.
"You ask 'em one."



Tishe' 
Friday February 2nd, 2007 8:02:37 PM

The brown-haired girl nods at the chairman's words, visibly relieved that the monks will not be going into her head for thier proof. "It is a small step from 'looking' to 'erasing' memories", she says with a exhalation of breath.

Tishe' thinks furiously about a question, but fails to come up with any further suggestions. "Perhaps the answers to the first two may suggest a third?"

Gilan and Ciaran 
Monday February 5th, 2007 7:44:31 PM

Gilan shakes his head and then turns to listen to Trellus as he asks the first of two questions. As he announces the intent to allow Gilan to ask the last question...a big one pops into his mind but he holds back. A saddness is reflected on his face as he shakes his head. "Tishe' is right...that answer to the first two may supply a third question...I will not waste it on something trivial and not for the group." He will also not allow anyone else to waste the question on his behalf.

Ciaran continues to keep his place near his brother and wait to be let outside again.

Grymash 
Monday February 5th, 2007 8:26:15 PM

"Huh!? No like Gry's trophies?!" Grymash doesn't take the news well. He looks visibly angry now. "Gry no remembers goin' in da ant cave da first times. Pack say Jake made Gry too dumb ta act right. Something 'bout mushroom trap! Then weez go agains and Gry had ta run out before it all falls in on da pack. No times ta get ant pieces! Humphf!!"

Grymash becomes even more incensed. "An dat Red Claw coward, sunbaked, piggie welp! Gry still owe dat batard to da worms an Gargul. If Gry can shout da piggie back ta life so Gry can kills agains ... GRY WOULD!!"

Two of three. (DM Jim) 
Monday February 5th, 2007 11:51:23 PM

The council leader sits back in his chair and nods his head. "There are a number of circles and even circles within the circles. Most are protectors of Rattledam...some like yourselves who have been initiated...others like the other packs that act through their own wishes but with suttle guidance. Then their are other circles that deal with the protection of our way of life and the grasses themselves...but most of those are far beyond your reach right now." His eyes twinkle as he gives a slight smile. "For now." He has skiped the question of the jar to answer the second question instead. "The jar contains something both dangerous and beneficial at the same time...that is all that I will say upon the jar." He does not say anymore and the look upon his face tells you that you had better not press the issue. He waits for the last question although you get the impression that he is growing impatient to be on with the reason you are still here and being allowed three questions. In fact that should be a surprise to you as...questions are not allowed in Rattledam.

[Flea caught the following to pass along. ->Take the jar beyond the gate. It is dangerous so be very careful with it. Keep this secret.]

Murdock 
Tuesday February 6th, 2007 9:47:39 AM

The drow thinks the council leader mad, after listening to the gibberish about circles. So when the dirt is finally brought up again, Murdock is not expecting alot, and fortunately his expectations are right on target. Still, the mage has one other course of action, he knows there is a outpost of the starmages here, and perhaps, he will pay them a visit.

Jake  d20+2=5
Tuesday February 6th, 2007 11:51:28 AM

The thin half-elf scratches his chin, thinking about what to ask. He's thought of a few questinos, but really isn't sure which is best to ask. He whispers some to Trellus.
"We could ask where Malafret is. Or, we could ask what your sis and the other packs are up to... Or, we could ask questions about Rattledam we've wondered about, like the history of its existence, or more about these myths that seem to keep on coming true and really do exist..."

Posting Report - ADM MikeK 
Tuesday February 6th, 2007 12:59:51 PM

Posting Report for Game 10 for the week of Jan 29 - Feb 2

Name MTWTF

DM JimW XXXXO

Trellus XXXXO

Tishe XXXXO

Jake OXOOO

Gilan XXXOX

Grymash OXXOX

Flea OOXXO

Murdock XXXXO

[X = post, O = no post]
ADM Note - Seem to have lost Jake last week

Trellus 
Tuesday February 6th, 2007 4:12:39 PM

The blond haired cleric lays a restraining hand on Grymash's enormous forearm. He speaks softly but intently into the half-orc's ear.
"Its shady, Gry. Warp down for Domi's sake. We'll get another turn with the Red Claw. Just please warp down. We don't wanna cut Grass again," he hisses, reminding Gry of a very boring and tedius penalty the two dealt with several years ago.

The council elder answers the questions in typical beater fashion. Trellus shares a look of disgust with Gilan.

"Why is our teacher Malafret missing from this session?" he asks abruptly.

Gilan and Ciaran 
Tuesday February 6th, 2007 8:22:53 PM

Gilan shares the feelings and look with Trellus, as he rolls his own eyes. Wow, what an answer that turned out to be...but then he never figured to get too much of a straight answer anyways.

With a nod, he is happy with the last question that Trellus has asked. It was the one that he would have asked as well...if he had been thinking straight. Still there is a inkling of something in the back of his mind that tells him this will not turn out for the best. "I still do not like the fact that she is not here." He whispers so that hopefully only the pack will hear him.

Flea  d20+9=26 d20+6=15 d20+14=20
Tuesday February 6th, 2007 9:22:55 PM

Flea kind of slides to the side of the room where the monk-type made his exit. She keeps a low profile, acting on the the pretense that she is just checking something interesting in a casual kind of way.(Bluff=15, Move Silently=20))

What the rogue is really trying to do, is get an idea in which direction the guy with their jar, and their magic dirt is heading. (Spot=26)


The wasted question. (DM Jim) 
Tuesday February 6th, 2007 11:51:50 PM

The council leader sits back in his chair and you can see his eyes flash with laughter. You have to wonder if there is some hidden joke going on here. Then as he begins to speak you realize why he eyes danced with laughter. "Councilor Malafret is away on a mission with one of the packs of Rattledam. They are a rather new pack to have come out, gifted and all females." He looks to the heavy set councilor who speaks. "They have named themselves the Floral Fatales and went to check out a rumor of druids some distance from the city. This group went to check it out." The council elder smiles as he steeples his hands upon the table and leans forward. "Councilor Malafret was with them when they left and they have not reported in yet." If this was not enough to send the pack off on this mission, he adds a little extra to the pot. "Your sister was among the pack...she is a Floral Fatales." This last is aimed to Trellus as his eyes never leave the clerics.

Flea moves over to try and track the monk that left but the doorway that he left through seems to be solid blackness after going in about six feet. Then the door closes and you hear an audible click. Only Galafar seems to notice that Flea is looking at and for things that should be left alone. Though he says nothing, he does give that creepy smile of his.

Tishe' 
Wednesday February 7th, 2007 12:12:24 AM

The spellweaver opens her mouth to ask a question, but realizes that she has been woolgathering, and the question has been asked and answered. "Although, I was going to ask where Jenny was, and it looks like that was answered at the same time."

Since the Council looks like they still want to give more information to the Bloodpack, the plain-faced woman keeps quiet. She only moves over next to Murdock and murmurs, "beaters", slightly nodding at the Council.

Murdock 
Wednesday February 7th, 2007 10:01:16 AM

Murdock understands that he will need to start educating the pack in the use of the drow's silent hand code, so that in situations like this, they can communicate privately. He nods to Tishe', in agreement. These people truely deserve that term, the drow thinks to himself.

Murdock sees Trellus and the council leader their eyes locked in some battle. The news the council leader has announced seems to demand a response, but truely Trellus is the leader of the pack, and only he can answer for the pack. To Murdocks eyes, Trellus seems stunned and unable to speak what needs to be spoken.

"How long has it been since the new pack and Malafret has reported in, and do you need us to go out after them?" Murdock directs at the council leader, trying to break the stair between Trellus and the council leader.

Jake 
Wednesday February 7th, 2007 1:54:39 PM

Jake speaks softly to the rest of the group, enough that a councilman could hear them but it obviously isn't addressed to them. "Well, can't be too bad. Malafret, she ain't no grasseater, she's tuffer 'n a hungry rapke. Ah'm sure your little bratty sister will be okay." Jake's soft, joking words are meant to remind Trellus secretly that Malafret is more powerful than anyone else they know...
The thin half-elf looks over to the unconscious man, he wants to ask about the guy...but he could get in trouble so very easily. He stays silent.

Trellus 
Wednesday February 7th, 2007 4:49:23 PM

Trellus' lips thin as he presses them together in suppressed anger.

Tricked again. Led down a road like a three year old instead of spoken to like an equal. 'Act through their own wishes but with subtle guidance', my eye. Why is 'would you mind going and rescuing this pack' so sunblindingly difficult for these beaters?

By the time the cleric is through with his mental tirade, Murdock has stepped into the gap and asked the obvious question.

"And have you any information - that you will give us - that will help us in our search?" he adds in a strained voice.

Grymash 
Wednesday February 7th, 2007 8:32:40 PM

Grymash continues to mumble, "thay no like gry trophies. say pot of dirt betters thans dragon tooth ... bahh! thays all go bites da short grass all gry cares!"

Grymash begins to put all this valuables back in his haversack.

Tishe' 
Wednesday February 7th, 2007 9:15:53 PM

Almost holding her breath, Tishe' tucks a stray lock of wavy brown hair behind one ear as she awaits the Council's response.

Gilan and Ciaran 
Wednesday February 7th, 2007 9:19:19 PM

Gilan cannot bite back his own laughter as the situation unfolds. This whole deal is laughable and they are at the center of the joke. The monks are always suttle in their guidance all right...not really. They just always want you to come to the decision to help, even when you are not really given a choice.

"Light, you make it sound like we have a choice." He looks to Trellus and arches an eyebrow. Did he just say that outloud?

Flea 
Wednesday February 7th, 2007 11:20:21 PM

When the monk gives Flea that creepy smile, as if he is reading the gnome's mind...Flea looses her nerve, and slides back over to stand beside her friends. The rogue hopes the council won't keep them too much longer.

Cat and mouse no more. (DM Jim) 
Thursday February 8th, 2007 12:32:18 AM

The council leader sits back in his chair, having broken out in laughter. "You are right Councilor Galafar, they are a bunch of insolent pups." He turns his hardened eyes back upon the pack and you can sense a totally different feel to the council chamber. "That may have to be addressed in the future." Looking over each he shrugs his shoulders though as he speaks.

"They have been gone for three months now, but have not reported in for only three weeks. That is long enough to make us worry and seeing as how Councilor Malafret is with them...doubly so." His gaze turns to Murdock and he does not let it leave him. "You will go and see what is the problem and you will return to us with whatever information that you can get." His voice has hardened and he seems to be tiring of the game that is being played here.

Glancing to Trellus he nods his head. "Once you leave the city you should head to the northeast. You will run into a strange area in the grass that is not like any other." He glances to the young man layed out on the divan and shrugs. "If this one is not telling stories that is." You get the impression that he does not believe this to be the case though.

Murdock 
Thursday February 8th, 2007 9:56:45 AM

The drow returns the stare of the councils leader, he is older than this human, and knows more of the world, he is willing to bet. The flicker in the drows eye should tell this impertinent human that one day, this drow will get even. Murdock holds the mans stare for as long as he needs to.

After the cowardly human breaks eye contact, Murdock simply nods his head and goes to retrieve the chest that acts as payment for his magical dirt. A slight smile upon his face.



Trellus 
Thursday February 8th, 2007 10:48:36 AM

Trellus catches Murdock's power play and sighs softly in resignation.

"We'll be happy to help," he responds, pretending they had some choice in the matter. Glancing at the man on the bench, the cleric tries a different tack.
"If he knows where the Floral Fatales were last seen, could he act as a guide for us?"

Regardless of the answer, the session is obviously over. Trellus nods in acceptance and motions for the group to leave. At the last moment, he turns to ask one more question.
"Elder, if you would, is Kaili a Floral Fatale?"

Flea 
Thursday February 8th, 2007 8:19:38 PM

Flea weaves in behind her pack-mates, towards the back where Jake and Grymash are hanging out. "'course we'll go," she whispers low and scowling, " 'cuz its Malafret and Jenny that needs to be found!"

Tishe' 
Thursday February 8th, 2007 9:54:51 PM

The plain-faced girl doesn't like the Council, doesn't like the conversation, and doesn't like the situation that the pack has been forced into. Yet her back straightens and head is held higher. The Bloodpack took me in when I was alone. They have woven thier threads together in many battles. Why, Macasthai even jumped into a Great Ranthom's mouth to save me!

Silent, but radiating a protective fierceness, Tishe' follows the Bloodpack out of the chambers.

Gilan and Ciaran 
Thursday February 8th, 2007 10:45:07 PM

Gilan pats his brother on the head and then turns to leave. He does not wait to be dismissed or anything. "Lets do this one for Malafret." Though he has a knot in his stomache he tries not to show it.

Ciaran stands and then follows his brother out of the room as well.

To save your favorite teacher. (DM Jim) 
Friday February 9th, 2007 12:35:32 AM

The council leader likes the idea that this pack is getting some extra information, though he does not really care for all the attitude. "The fop said that a strange talking beast moved in the area that we are sending you too. He also said that the whole area was alive." Shaking his head he glances to Gilan. "No, Kaili is not one of those that you go to find." You can tell that something important passes through him as Murdock draws near to the council table to get the chest.

[Murdock:Highlight to display spoiler: {Will DC 40: A fire rips through your brain and you feel that special part of yourself being dragged out. For a minute you can no longer touch any of your abilities, you cannot remember who you are and you find yourself crippled. The sensation passes fast but you are left with the feelings and sensations burned into your brain.]}

As the council elder meets your eyes you know that what just happened was his doing. The spoken rule of not asking too many questions and questioning the ways of the council has just hit you.

A monk is standing at the door waiting for you to leave. He even motions impatiently at the door for you to step through. The council members have silently filed out of the door that the dirt was taken through earlier. You soon find yourselves outside in Rattledam itself. You have a job but how soon to leave upon it. You can tell by the sounds filtering in through the dome that it is night outside in the grasses.

[small chest: 200 platinum coins inside.]

Grymash 
Friday February 9th, 2007 12:58:18 AM

After leaving the council chamber, Grymash hasn't a clue where to go. His hut is gone. Where all his belongings were kept. Where could they be now. Beneath the water maybe. "Hey, doos pack still haves those hiden places in da caves ... under da water?" He turns to look toward the large pond in town. "Maybe stuff be down theres for da pack?!"

Murdock  d20=7
Friday February 9th, 2007 9:01:25 AM

Murdock feels the powerful mental effects, and staggers momentarily as he advances toward the chest. A moan of pain excapes his lips in that instant. This event will indeed be burned into his memory forever. It is the memory of pain and fright etches itself into Murdock's brain. At that moment, Murdock knows things will never be the same. Murdock is subdued and says nothing as they gather their belongings. The torturous ways of these men from Rattledam shall haunt him a long while.

The Drow rouses himself, as the pack exits into the cool night of the dome. "I need something to eat and time to think. Where is this good home cooking that was offered at Trellus's families place?", the drow inquires.

Later that night, after the pack has settled down, he shares with them the special torment the council inflicted upon him. He also vows that such an act, just to maintain obidience, is evil in itself. The drow makes a blood oath, that he will one day free this city of such villians!



Trellus 
Friday February 9th, 2007 12:46:08 PM

The cleric's eyes flick between the Council Elder and Murdock.
Welcome to Rattledam, he think sympathetically.

The group is shooed out.

Trellus nods in agreement with Grymash.
"We can all sleep and eat at my house, but first, Gry's got a good idea. Let drop this chest off and then get down there."

The young man refuses to answer any questions about the caves, although from the grin on his face, Murdock (and Tishe?) can tell he's looking forward to it. He leads the group into his room, and instructs the two to 'leave anything you don't want to get wet'.

Sharing a smile with the longer members of the pack, he leads the newbies to the Rattledam.

Jake 
Friday February 9th, 2007 2:45:32 PM

"Wow...Go into the grasses, face off with some strange talking beast, probably kill some weird creature that's kidnapped someone as powerful as Malafret...well, at least it isn't something hard, like cleaning dishes or cutting grass." Jake is actually relieved, because Malafret is worth rescuing, and that they can do it is indeed, worth doing.
Gry makes his suggestion, Trell acquiesces, and Jake cheers. "To the pool then!" Jake strips off his clothes along the way. Fully nude (and unembarassed since this is typical state for Rattledam fountain dipping) Jake arrives ready to jump into the water.

Tishe' 
Friday February 9th, 2007 11:50:38 PM

The brown-haired girl is concerned for Murdock and horrified by the strength and tyranny of the Council. "There are so many mysteries in the Sargrass, I sometimes wonder if one thread is long enough to discover them all." Tishe' shakes her head. "The Monks vs the Barons. But what about Sargrass druids? They plant the 'grass repelling trees, but the Monks cultivate the grass. And Ebyron mentioned how the whole of Sargrass used to be a lush forest like what we saw in the Scar. Could we be on the wrong side?"

All of her questions go out the window when Grymash, Trellus, and Jake mention 'caves' and 'getting wet'. Here is a mystery she can solve quickly! The girl follows Jake's example and strips to only her Pants O Plenty and a halter and follows the other members of the Bloodpack.

"I know nothing of a cave, where are we going?"

Gilan and Ciaran 
Saturday February 10th, 2007 8:15:48 PM

Gilan moves along with the group and listens to what is being talked about. Glancing to Murdock he feels sympathy for the man. "You find out quicky that the council does not believe in letting their iron will slip...they do have a tendency to wipe minds clean." He shudders as he has seen it twice and is not a memory that he wants to dwell upon too long. "I saw it done twice...once to a young woman who wandered in here by mistake and the other was a member of another pack." He looks to Trellus, Jake and Grymash who will most likely remember the last one...it had been an object lesson for their pack.

With the comments about the pond and their underground storage area he nods his head. "Ciaran go back to Trellus's house and wait there." Though it is amazing the wolf understands and takes off in the direction of the cleric's house. Gilan then begins to strip down as the move along, soon he is naked and all his gear stored in his pack.

Under the pond, under Rattledam. (DM Jim) 
Saturday February 10th, 2007 8:23:54 PM

The pack moves in the direction of the pond near the gates that lead out of town. The pond is still six hundred yards from the gates but it is still close. Most know this as a swimming hole and place to cool off at. Some find it a good place to sunbath or pick up girls.

It is late enough in the day that noone is nearby but a few monks walking their beat. The pack, even some in stats of near nakedness to nakedness, does not draw any attention from anyone.

The water is clear and you can see the bottom but not the hidden passage into the lower tunnels. In fact if you are not a member of the inner circles than you would not even know it was there. The water is warm to the touch and sooths your aching muscles as some slip into the water right away.

Tishe'  d20+2=7
Saturday February 10th, 2007 9:35:28 PM

Swimming being a common enough skill in the river metropolis of HookCity, Tishe' feels no trepidation to jump right in in a very clumsy dive (Swim:7) Her halter flies off, but with some of her other packmates already naked, the oblivious mage feels no shame. Instead, she splashes around until the Bloodpack starts to dive down.

Facinated, she follows.

Murdock 
Sunday February 11th, 2007 9:38:26 AM

The drow looks around at the rest of his pack taking off their clothing and shrugs, following suit. There is no shame to bare ones own body in pride. As the mage becomes undressed, his packmates may notice that his silvery tatoos end just brow his neck. They may also notice scars from many beatings from a whip or cat of nine tails lacing the drows back.

The mage is thin, but well built. He slips into the water easily, but does mention that he is a poor swimmer. Murdock holds his breath and clumsily dives down into the water, following the rest of the pack.

Flea  d20+13=16 d20+9=14 d20+1=20
Monday February 12th, 2007 12:23:58 AM

The gnome strips down to her skivvies, but before entering the water, she searches for the rock with the intricate F carved on it. The same rock that hid the magic cubby that somehow managed to make her gear appear down in the tunnel room under the pool. Only when she is satisfied that her gear is safely stored, does the rogue enter the water.

The gnome is pale and white, except where the skin has been exposed to the harsh elements of the plains, there is a darkening of pigment. Flea spashes about with her friends, but when it seems no one is paying much attention, she dives under the water and seeks out the squishy stuff at the bottom. The squishy stuff that hides the exit to the tunnel room with the glowing fungi...and the room with the golden door!

Swim=20
Search=16
spot=14



Jake 
Monday February 12th, 2007 3:24:39 AM

Jake hops into the water and enjoys a little bit of backstroking and lazy paddling, then just settles to rest against the side and melt against the stones in relaxation. After the others have all gone, he'll dive in after them.

Trellus 
Monday February 12th, 2007 1:45:32 PM

[OOC - Much as I hate to dispute the DM and Carla, I believe the pool of the Rattledam is inside the dome. Also, the cave with the letter carved rocks is below the pool. That's what we're all swimming to. I took the liberty of borrowing a bit from the archives in this post. Hope DM Jim doesn't get too cranky.]

Trellus joins the rest of the pack in stripping down to his skivvies, and dives into the cool water. He paddles easily over to Tishe and Murdock. The two see he's scanning the sides of the pool, checking for watchers. Murdock comments about his swimming abilities, but the blond man shakes his head and grins.
"Its shady. All ya gotta do is sink."

The time is right.
"OK, take a big breath, and follow me," he instructs. Obeying his own instructions, the man grabs a large gulp of air and slips beneath the surface. He powers his way to the bottom of the pool. The water pressure is obvious on the ears, but not overpowering. Likewise the small cavern he swims into isn't unreasonably far.

Trellus swims to the floor of the alcove, and then just pushes his way through some kind of membrane at the bottom. Grinning up at Murdock and Tishe, he waves them on.

A ladder descends to a small cavern, with many rocks and skree scattered around. Many of the rocks are marked, with differing carved symbols scratched into the face of them. Other than the ladder, a single opening in the back wall is the only way out.

"Flea, check if the coast is clear," Trellus tells the gnome when the group is all present.
He turns to Murdock and Tishe.

"This is where we first found out about the Circle, and the purpose of the packs," he tells them. "Each of these rocks is marked by a pack member up in Rattledam. We were told we could leave our equipment here in safety, so as not to alarm the citizens of the town."
He glances over at Flea, and continues. "We should be able to talk here, but keep it quiet. The beaters use that passageway, and I'm thinking we shouldn't be trusting them all that much."

Trellus spots something, and walks over to a stone with a shield carved on it. He removes the rock, and looks inside, curious to see if anything is there. Looking up, he gives Murdock a friendly half smile.

"I figure you got a question or three," he notes with some understatment. "Any place in particular you want to start?"

Tishe' 
Monday February 12th, 2007 11:02:33 PM

"We're in a cave that is used by all the Packs?" wonders Tishe' aloud. "Even the BlackPack?" Then her brain turns to other things, and her brown eyes light up with eaderness. "I've never been able to ask questions in Rattledam before!"

"Do you think the monks can figure out what is wrong with our 'heart-touch' and DragonTears?"

"Do all the packs swear 'the land, my life'?"

"What is the third circle?"

and, "My mother was a foundling from Rattledam, Mara by name. She married a wandering bard and they settled in HookCity and had four daughters, the last being me. Does anyone remember her?" This last is done in a great deal of eagerness.

Gilan and Ciaran 
Monday February 12th, 2007 11:12:46 PM

Gilan slips into the water and just enjoys the fading heat of the day in it. At last he slips under the water with the rest and makes for the opening that leads to the underground area. Once out he shakes himeself to get rid of most of the water from his body. "I wonder if we will find anything of ours in the cubbies...I know that Flea and I have most of our stuff back at our house." Anyways that is were he leaves his extra gear that he does not feel that he needs to take with him.

He slips over to the cubby that is inlaid with the symbol of a pair of wasps in flight. His hands wander over the surface lovingly as he remembers better times. Finally he opens the cubby and pulls out a towel, one of the few things that remains down here.

[Sorry about the poor description on my part. I did not mean to let on that the pond was outside the city but closer to the gates, or at least that has been the way it seemed in the past. So it is actually inside the city still. No problems MikeK, I did not have access to any of the Sargrass information as I was typing that post anyways.]

Posting Report (ADM MikeK) 
Tuesday February 13th, 2007 11:22:37 AM

Posting Report for Game 10 for the week of Feb 5-9

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe OXXXX

Jake XXOXX

Gilan XXXXX

Grymash OXOXO

Flea XXXOX

Murdock XXXXX

[X = post, O = no post]

ADM Note - Pretty sure Stephen is sick. Even so, we did good.

Underground cave. (DM Jim) 
Tuesday February 13th, 2007 6:22:00 PM

The passage through the water is not all that uncomfortable and the swim is managed a little better as there are several natural handholds to use.

Coming out the other side the pack finds themselves in the larger of the caves under the town. This one has the pool in it and a number of what appear to be cubbies built into the stone. Each has a stone in front of the cubbie that acts as a door. Some of them are marked, while others are still plain on the front and mostly unused.

Those that peeks into their own cubbies will find some of their old gear in them. Grymash finds all his gear from his own hut in his cubby, though you would not believe it would all fit. There is also a note with a stylish M on the front of it.

[Grymash: Highlight to display spoiler: {[Grymash, you big lug. I was able to save all of your stuff from your hut. I am sorry that I could not save your hut. Keep true to yourself and the Plains always. Please tell this to the other members of the Bloodpack. You all are with my in my heart at all times. ~ Malafret]}

There are a number of tunnels that lead into this chamber and you only know one of them. It leads past the golden door that everyone is so interested in but you know that you could never get past.

[Trellus: Highlight to display spoiler: {[Inside your own cubby you find a small black wooden box about a foot long that you do not remember putting inside there. Emblazoned upon the surface of the box is a stylish M. Inside you find a short piece of wood and a vial for each of the packmembers present.{cmw-CL6-10charges and cmw potion-CL6}]}



Flea 
Tuesday February 13th, 2007 7:53:08 PM

Flea checks inside her cubbie, not sure what she will find.

When the Bloodpack prepare to move deeper into the tunnels, she asks Trellus, "can we go see the golden door, huh? P-u-h-l-e-e-e-z-e?" Looking up at the tall cleric of Domi, she presses her hands together and jumps up and down, "canwecanwecanwe?" Turning to the druid, she adds, "I'm so much better with my tools 'n stuff. Letmetryit! P-u-h-l-e-e-e-z-e!?"

Murdock 
Tuesday February 13th, 2007 8:47:45 PM

Murdock nods to Trellus. I have many questions cleric of Domi, formost among them is what has caused the leaders of Rattledam to turn to darkness? The dark elf grimaces remembering the pain of the councilmans punishment.

Also, I suppose I should ask you what circles you all were prattling on about, What magic the council possesses that would allow them to rip the soul out of a man doing no wrong, and why they are allowed to continue this criminal activity all in the name of Pantheon, god of Justice! The drows dark skin is flushed in anger as he finished, his dark skin, slanted eyebrows, pointed ears and slicked back nearly platinum blonde hair giving him an omnious look.

TIshe' 
Tuesday February 13th, 2007 10:53:35 PM

The plain-faced girls babbles cease faced against the darker and more ominous questions from thier newest friend. Is he a packmate?, she wonders. And what will Trellus answer?

Imperceptibly, Tishe' leans forward to catch the answers better.

Flea (illegal 2nd post) 
Tuesday February 13th, 2007 11:33:58 PM

Flea stops bouncing around when Murdock vehemently asks his questions. "Now we've GOT to, Trellus," she announces. "We've got to go to the room with the hands an' the paintings of all the animals of the plains: slugs, an' bounders, an' Rapke, an' the Sarg Moth." The gnome turns towards the dark elf, and her arms move wildly to add emphasis to her explantion, "a giant worm like creature with wings. An' there's little people, dark like you, called Manfri, who know all about the plains and the grass and how to be safe...out there."

Flea pauses to see how the newest member of the pack is taking this information. "The sun shines on the first but the second protects the dark, see?" she says, an' Malafret told us...

...the Monks above keep the town...clear. They keep our little place from being talked about all over. They keep interest from being generated in our comunity from outsiders. It is why they keep every one from speaking of the outside world. That is the first circle. To protect the secrets with secrets. The Second circle is to protect the secret with force. Some of the people you know are part of us. Others are not...

"Shady, hunh?"

Jake 
Wednesday February 14th, 2007 6:46:11 AM

Jake gathers all his stuff up and quickly dons his stuff again. Hearing Flea beg to see the special room makes him smile amusedly, and he quips, "now, now, short stuff, that big golden door is off-limits." Jake glances around, and notes, "We're all ready to leave...We planning on ditching Rattledam before we spend a night home?"

Trellus 
Wednesday February 14th, 2007 11:48:10 AM

Trellus' good mood evaporates in the face of Murdock's venom.

"I TOLD you the best pick would be to talk nice, and the very first thread you weave is to tell Galafar to 'shut his trap'. Then you try to stare down both him and the Elder. Tell me dude, what would happen to me if I walked up to the king or whatever of your city, told him to shut up, and gave him the ol' stare down?

And NOW, you're getting all bright on me with your 'cleric of Domi' and 'prattling' and 'allowed to continue criminal activity' threads.

You wanna think you're better than everyone else, fine. Sit in the sun and enjoy yourself. You keep trying to demonstate it to the monks though, and you're gonna end up like that dude on the couch."

Just to get a bit of space, the blond man retreats back to his marked stone, where he picks up and opens the box that he found there.

"Looks like Malafret left us some presents," he notes, regaining his calm. He passes out a potion to each of the packmates, ending with Murdock [Cure Moderate Wounds 2d8+6]. He offers the potion to the drow, and sighs deeply.

"The monks are guarding something, some powerful secret. We don't know what it is, but we DO know the very existance of the whole of the Sargass Plains are involved. The entire town of Rattledam is some kind of front for the group. The Circles are the names of monk-created organizations that serve a specific part of protection of that something. The First Circle, led by Galafar, keep Rattledam a secret from all outsiders. No one but the trader ships know where the town is located. No maps exist of the location. No citizen of Rattledam is allowed to leave the town, and are highly encouraged not even to speak of anything beyond the walls of the dome. Secrecy of Rattledam is the primary law. The ultimate penalty for breaking laws in Rattledam is getting your memory of the town erased and being exiled. 'Good' and 'evil' is relative. Its the law. If you don't like the law, you can leave --- once your memory of Rattledam is erased."

Trellus continues - The Second Circle is kinda like the monk's army. We're part of the Second Circle, with Malafret as our teacher. We go make sure the Barons, or somebody like the Dark Fae King, don't get to Rattledam at all. There's more to it, but we never got a lot of time with Malafret to learn it all. We've been teleported all over the bright Wold by one mage or another, and have been away for well over a year."

"We don't like most of the beaters, and most of them don't like us. Like I said before, we're too independant for most of them, we ask too many questions, and we've got delusions of autonomy. But we get the job done."
Trellus rubs a hand through his hair.
"And since they're willing to send us places one of their own Council Members is having trouble, my guess is we're getting to a collective power level that is making them edgy."

He resumes eye contact with Murdock.
"So yeah, they're arrogant and self-important. They keep secrets from us and they manipulate us, and we don't like it. But they're our key to figuring out the secret of Rattledam. In turn, they view us as a dangerously independant pack, but we're too successful to be discarded.

At this very moment, we don't have the knowledge or the power to challenge them. Our best pick is to be nice and play close enough to the rules...THEIR rules...to stay out of major trouble, until we can figure out what's going on.

Besides, what we really want right now is to talk to Malafret and get my sister out of trouble, and it so happens thats what they want us to do. We DO like Malafret, and we DEFINITELY like my sister. So I'd appreciate it if you'd warp down long enough so I can find her before you get me mind-wiped."

Trellus looks at Flea and Jake.
"We'll spend the night at my house, and then leave in the morning. Let's go show Murdock and Tishe the paintings, but STAY AWAY from the door. We've used up the beater's patience for the day."

Trellus heads for the cave with the Golden Door.

Gilan and Ciaran 
Wednesday February 14th, 2007 10:28:42 PM

Gilan shakes his head as he listens to the others around him. "They have also made no secret that they will wipe a mind without a second thought." He glances to Trellus and gives him a smile. "We almost got that once when we questioned the council too far." They had also been rather rude to Galafar the last time they had seen him and made him rather mad anyways. He shrugs as he slips the towel back into his cubby.

He takes the potion and slips it into the pack that he carries and then leans it against the wall near his cubby. "Should we get Tishe' and Murdock one of these cubbies while we are here?" He figures it would not be a bad idea and would give them a hidden place to put some of their stuff.

With everything taken care of he takes off in the direction of the golden door cavern.

The Golden Door. (DM Jim) 
Wednesday February 14th, 2007 10:34:55 PM

Trellus leads the pack back through the tunnel that leads to the golden door. As you enter the cavern, it is lit by a number of continual torches. To the one side is the large golden doors that Flea was talking about earlier. They are well over fifteen feet high and ten feet across. Enlayed into the door itself is the cycle of life upon the Plains, as well as a number of pictures that depict Barons, Manfri, Walkers and a number of other races that you do not know that well.

The walls tell some of the history of Rattledam, but it is most definitely not complete...or at least as far as you can tell. A couple of other tunnels lead off from this cavern, besides the one that you entered through. The original pack knows that one leads up to the council chamber that you had just been in for your meeting.

A hint of red can be seen on the floor of the cavern, that cannot be mistaken. Anyone that takes a closer look will notice a red gem about the size of your fist. To those that are still unclothed, it bears a striking resemblance to the one that is embedded inside of your chests.

[Know that Murdock does not have a heart gem...but does Tishe'?]

MikeK OOC 
Thursday February 15th, 2007 8:32:24 AM

Tishe has a Tear. She and Grymash are the only ones who have operational Tears.

Murdock 
Thursday February 15th, 2007 10:03:10 AM

Murdock, angered and frightened by the meeting with the council, has spent his venom on Trellus. When the cleric's own outburst starts, Murdock stands his ground. Making counter points, that the pack should have told him of all of this before the council meeting, that Trellus himself should have explained that they work for the evil only so they can eventually undo it. Murdock also acknowlegdes that he made some mistakes in the council room because he let his pride and frustration at the situation get the best of him.

Finally, as the arguement exhaust itself, Murdock, takes on a brooding mood. The drow does find in himself the courage and the balance, to thank Trellus and the others for explaining the secrets of Rattledam to him. Murdock for his part, still considers it madness, but he has pledged himself to the pack, and they to him.

As they come upon the gem, Murdock looks around at the others, each seeming to have a gem embedded into their chest. "What are those?" the dark elf inquires.



Jake 
Thursday February 15th, 2007 10:35:18 AM

The young half-elf shrugs at Trellus' suggestion. "Ah ain't good at pickin' locks like Flea here, is. And there's two other good reasons ah don't care about that door... first, it AIN'T gold. Ah mean, that big'a door, if'n it were made of gold, it'd cost huuuuuuge amounts. And it'd be too heavy to move. Nah, it's probably iron painted gold or enchanted. And besides, what can lie beyond that ah'd want? Some wicked curse probably, which'd cause no end ta problems. Certainly not any beautiful, nice femmes they'd lock up behind ten ton doors underwater in a secret cave." The half-elf stretches, yawning.
"Y'know, Trellus, your sister has a tendency to get inta trouble nearly as bad as mine. How'd she ever decide to become a monk? She was such a brat, and plainer'n Tishe to boot..." Jake doesn't really think about that last comment, it just comes out. "Ah mean,.........um, hey, look at these pictures of Rapke here."
Jake goes over to busy himself looking at the murals with little interest, except the ones that depict that more interesting beasts or battles.

Trellus 
Thursday February 15th, 2007 11:26:06 AM

Like Murdock, Trellus is willing to admit he made a few mistakes. He should have given the drow more information before going into that audience, no doubt. He tries once more to convince Murdock that the beaters aren't out and out evil. True, they are totalitarian and single minded in their zeal to protect...whatever it is. Even Galafar, while mean-spirited, isn't what Trellus would call evil.

After a few more moments of debate, the cleric agrees to disagree, and lets the matter drop.

They enter the main chamber. Jake's comment is lost to Trellus when he sees the Tear on the floor.
"How?" he blurts out, before stopping in stunned confusion.
"But that's..." he stops again, rubbing his hand methodically through his hair. A looked of instense concentration crosses the man's face, as he tries to place this new development into his Wold view.

"OK," he breathes, several dozen heartbeats later. "The short version is thats a Dragon Tear. We were given them by a great bronze dragon when we saved her granddaughter on one of our side trips. We used to be able to feel each others emotional state, heal each other, and communicate a little through the Tears. Later on, we summoned Gargul to entreat for the return of Ulgren, and we think He did something to disable the Tears. They only work for Gry and Tishe any more."

The confused look is back.

"But how a Dragon Tear ends up in a place as secret as this room, without the monk's knowledge, I don't know." He looks to Gilan for help. "I mean, they HAVE to know its here, right? So it ain't just a dragon pick?"

The man runs his hand through his hair, and looks at Murdock. He takes a deep breath, and lets it out slowly.

"You place it on your chest and it sticks," he continues simply. "I don't know if it will work for you or not. For sure, it won't come off, and it pretty much links you and us forever." Trellus stops. The decision is clearly up to Murdock.

Gilan 
Thursday February 15th, 2007 2:52:23 PM

Gilan glances to the tear upon the ground and shrugs his shoulders. "You are talking of dragons here...one of the most powerful beings in the Wold." He does not think that it would be beyond the abilities of a dragon to have done this. "It could have very easily been done by the dragons without the monks even knowing it...dragon magic is different." He glances to Murdock as Trell has just explained the gem to him. "You should be able to make use of it normally...as Trell said, I think some of us made Gargul mad." He absently touches the gem in his own chest and feels the loss of the link they share.

Grymash 
Thursday February 15th, 2007 8:01:17 PM

(sorry for not posting, havent been feeling well lately)

Grymash takes his time carefully reading his note. It takes him longer than most in his pack, but he finally understands what it says and smiles. "Gute old Malafrets!"

Talk of the golden door and the Dragon Tear perks his pointed ears. "Yeah, Grand Maw gives da pack da Dragon Tear. Dat be Gry's woman. So no give da pretty Grand Maw any love-touch looks wit da wanderin' eyes. Dat make Gry mad!"

Tishe' 
Thursday February 15th, 2007 10:52:13 PM

Tishe' pulls a lock of wavy brown hair and then puts it behind one ear. No reason to think Jake was being mean. After all, I am a brown thread among golden she thinks.

She listens intently to Trellus and marvels at the Golden Door. Tishe' itches to try a few spells upon the door, but heeds Trellus' advice to not push thier luck. "The monks sound very much like what I was taught about Panthenon", she tells her packmates. "Justice is not the same as mercy, and those not masters of the law are not qualified to judge that law."

The red gem upon the floor and Murdock's question make Tishe' pull down her halter and show the ruby in between her breasts. "I think Gargul has placed a test upon us but don't know how to weave through the mystery. Hearing your reservations, Murdock, you may want to wait until Malafret can explain more to you before deciding to accept the Dragon's Tear. Once put on, I know nothing that will take it off."

The next step. (DM Jim) 
Thursday February 15th, 2007 11:47:19 PM

The fist sized ruby laying on the floor becomes the focus for a little while anyways. The group explains to Murdock what it means and what he can do with it. Still it is his choice and he must decide if he is ready to be that close to this group of adventurers.

The golden door is a temptation and mystery that is hard to ignore for some of the pack. Trellus's words keep everyone from touching it with anything more than their eyes.

You all know that it is getting even later in the day. It was past suppertime when you were summoned before the council and later still when you left. The quest lays before the pack and they know what they must do...not for the council but for Malafret and Jenny.

Flea 
Friday February 16th, 2007 12:11:09 AM

"What do you mean it aint real gold?" says Flea in response to Jake, the more serious conversations going on around her...over her head. "'course it's real gold! And more'n likely treasure in the room behind it, too!" The rogue's eyes glow palely in the dim magical light of the tunnel.

Flea notices when Trellus stoops to retrieve something from the floor, then notices the gem in his hand. "Maybe it's 'Nuks, Trellus?" she asks.

Murdock 
Friday February 16th, 2007 1:03:22 PM

Murdock listens to the descriptions of this gem that goes by many names, and considers the consequences of attaching the gem to his chest.

When the drow hears Tishe' speak of Lord God Pantheon, he gives a knowing smile and responds, "Tishe' one must consider that while justice is seperate from compasion, Pantheon also stands for balance. The law of a tyrant, is more often than not tempered by evil and therefore not balanced. On the other hand, the laws of a noble and good king may be to lax, and also may be imbalanced by good. Justice and Balance are Pantheon's commands. Justice without balance is a sin.", the drow finishes in finality. From Murdock's comments, it is clear that he is a devout follower of Pantheon.

The dark elf continues, "As for doubts, I have none. I have sworn myself to all of you.", Murdock looks at each packmate in turn. "I have put my faith in all of you, and by allowing me to join the pack, you have put your faith in me. I will not betray that faith."

Murdock looks at the glimmering gem as he continues, a sparkle of doubt creeping into his voice, " We have not however, truly identified this gem as one of your dragon's tears. As a student of the Arcane, I chose not to subject myself to unknown magics. I am a member of a guild of mages that has an outpost here in Rattledam. I wish to stay till morning, and speak to my fellow Star Mages about this item, and about the magic dirt that was stolen from us. This will also give us time to prepare for what comes next in our journey and to say farewell to friends and family here."

/ooc: How do we need to split the platinum?


Trellus 
Friday February 16th, 2007 7:17:26 PM

Trellus nods as Murdock finishes. "Glad to hear you're with us," he notes.

With a twinkle in his eye, the man continues, "Now lets get on back to my house before Flea's eyes pop out of her head. We can raid the Rattledam treasure later." The cleric's tone clearly indicates he doesn't believe such a thing exists.

He heads back, talking as he goes.
"Let's get some sleep, <grin> or whatever Jake plans on doing, and we'll meet up here tomorrow morning. Oh, everyone OK splitting up the coins in the chest equally?"

Gilan 
Friday February 16th, 2007 8:12:49 PM

Gilan nods his head as he listens to the talk. "We are glad to hear that Murdock...we can often use a little more magical power around...especially arcane." He gives a glance to Tishe' and blushes a little. "Not that you do not help out there Tishe'." As other things are talked about he finds that he is feeling tired and could use some sleep.

"I for one could use a little sleep and in a soft bed if possible...but on the floor of Trell's house in my blanket will be fine." He has not slept over at Trell's house for several years and the thought brings back fond memories. "Maybe we will get some cookies tonight as well." He cannot help but smile as he shakes his head. "As to the money...an equal split seems fine with me." He looks to Murdock to see what he thinks as he had wanted to keep the jar and dirt...at least for awhile.

Tishe' 
Saturday February 17th, 2007 9:06:07 AM

"While I weaved the cloth only of Panthenon in my youth", the small woman tells Murdock with shining eyes and a smile, "walking the Wold has opened me to the picks of other dieties, and the necessity of seeing them as part of a greater pattern. Domi, the Mother and Father, and even Gargul have thier proper weave in the same work." Her brown eyes continue to sparkle with interest. "I think we may have some lively conversations!"

The brown eyes blaze even more with interest when Murdock mentions the Star Mages Guild. "If there is an outpost here, I need to go too! With access to the Star Mages, we can also keep in contact with the League." She pauses, going quieter. "If there is an outpost, it will be very secretive. I doubt the monks would approve."

Tishe' gives Gilan a smaller smile and slight shrug. "No offense, sweetie, it happens to be true that since I've not devoted myself to one discipline, I don't have the power of Ulgren or Murdock." But she has a hurt expression when she turns away to go back to Rattledam above.

Good and bad. (DM Jim) 
Saturday February 17th, 2007 9:01:51 PM

The pack retires for the night at Trellus's house. His mother is quick to offer some grasscookies to the whole group that stays. Both parents seem to be happy to not only have their boy home but have some of his friends over as well. You get the idea that it has been lonely at the house with the kids gone most of the time now.

Morning comes and an extremely large breakfast is prepared and waiting for the pack as they wake. It seems that someone has gone all out to make sure that all of the pack gets a good breakfast for the start of their day.

There will of course be hugging and crying when the pack decides to leave. It appears that Trellus's parents consider the whole pack as an extented family.

[Went through the stuff on the WLA and SMG and could find nothing on a branch in Rattledam itself. But if someone wants to get to either Guild for any reason let me know and I can most definitely make arrangements. Our group is kind of cut off from a lot of "civilization". :)]

Jake  d20+10=16 d20+6=20
Monday February 19th, 2007 4:27:06 AM

Jake manages to wander in just in time to get some breakfast after a rather fun night. He got only a few hours of sleep at home towards the later parts, and spent most of it meeting up with other young people of Rattledam and getting to know the juicier gossip. During the course of it he told some good stories, trying to entertain the people of Rattledam with his exploits. He does a pretty good job, but nothing sensational. (Performance 16)
In reality, what he's busy doing is gathering gossip and picking up all the most recent going-ons in Rattledam... What people think of the monks, of outsiders, of the plains, of what happened, of what will happen, who is currently in trouble, and so on. (Gather information 20)
So he comes, fully prepared for another excursion, his pack quite full and ready for more traveling. "Ready to go, guys... gotta admit, though, I wish we were staying in Rattledam for a few more days. This time we'd better not go wandering off towards the ends of the earth like last time..."

Trellus 
Monday February 19th, 2007 1:59:28 PM

Trellus spends as much time with his parents as the evening will allow. He tries to catch them up, without getting them worried. And he tries to find out as much as he can about his siblings, especially Jenny.

In the morning, the cleric prays to Domi, requesting his 'standard' spells, and then joins both his families for a huge breakfast. The blond man revels in the nostalgia of the scene.

All too soon, it is time to go. Trellus suggests the packmates take 28 pp each from the chest, with Murdock keeping the leftover 4 pp "since he did all the work carrying that jar over here".

The cleric then heads back for the small cavern under the Rattledam, where he had instructed everyone to meet up when they were done with their morning chores.

-----------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Mending, Read Magic
1 -- Endure Elements (x2), Shield of Faith, Obscuring Mist, Prot from Evil, Remove Fear, Enlarge Person(d)
2 -- Lesser Restoration (x2), Resist Energy(elec.), Silence, Status, Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)
4 -- Air Walk, Freedom of Movement, Restoration, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (quickened), Spell Resistance (d)


Flea 
Monday February 19th, 2007 3:46:35 PM

Flea decides to have a little look around Rattledam in the early evening. Her goal is to see if the little hut she used to share with Gillan was still standing, and in what condition. On satisfying her curiousity, whe would return to Trellis' folks house.

In the morning, after a brief jog through the back streets and alleys of the city, and a quick splash in the fountain pool, the gnome returns to share the hearty breakfast with her group and the cleric's family.

"Don't you worry, Mrs. uhhh, Mrs. Trellus' mom, we'll take good care of your boy!" she calls, slipping the straps of her full pack over her shoulders, "an' we'll find Jenny and Malafret, an' all the rest, an' bring 'em all back safe and sound!"

Tishe' 
Monday February 19th, 2007 11:08:44 PM

The brown-haired spellweaver spends the night comfortably on Trellus' floor, and helps around the house in the evening as she is able. Tishe' asks Trellus' mother if she knew an orphan named Mara, "or the bard Dafydd that took her away from Rattledam." She is interested to see if there is any memory of her parents in Rattledam.

In the morning, Tishe' is found communing with the Wold Mother, her spellbook on her lap.

Afterwards, she looks up Murdock to see if he's had any success with locating a Star Mages outpost in Rattledam (OOC: From what I've read, there MAY be an outpost in HookCity, but no mention of Rattledam)

At the appropriate time of day, she meets her packmates under the pool, ready to leave the town once more.

Druid Spells
0- Create Water, *Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, Endure Elements (extended)
Yellow -- Summon III, Fly, Haste


Gilan and Ciaran 
Monday February 19th, 2007 11:56:12 PM

Gilan finds his brother Ciaran at his friend's house, laying in a cool place and obviously asleep. The night is spent visiting with his old friends and the new ones of the pack. Murdock showed an interest in potion brewing earlier and he caught back up with the man on that. Maybe he could supply the know-how and Murdock could supply some of the spells to make some different potions.

When morning finally comes he finds himself up early as normal and seated outside. Lost in prayer to the Mother and Father he pays little attention to the goings on around him.

When at last it is time to leave he makes his way to the appointed area and waits for Trellus. He is hopeing that his blonde friend is holding up well...after all it is not just Malafret missing, but his sister as well.

To save a mentor and sister. (DM Jim) 
Tuesday February 20th, 2007 12:17:23 AM

The night goes fast and Trellus finds out a few things from his parents. The town has been under a sort of martial law since the attack by the Fae King. His sister joined the order of Flower as a cleric and has been doing rather well in the order. His brother is making a name for himself as a sailor and a tidy little profit as well.

Flea finds that the hut she shares with Gilan is still standing in and good shape. In fact it looks as if it has been being looked after and she can only think of one group that would do that. The family that adopted Gilan when he was found in the grasses, the family of the man that mentored and trained him to be a druid. Everything is in order in the hut and nothing has been disturbed.

Jake does not find a lot of girls interested in him as much now as they use too. It appears that there is another young man in town that has been catching the girls' eyes and they chase him something fierce. He finds out nothing of the outside from the people he talks to, but about Rattledam he finds out about the martial law and that some people are not happy. He also finds out that others are happy with the way things are and see the council as saviors of their village.

Tishe' finds little out about her mother, though there was someone in the town that was a master weaver at one time. The problem is that he name has been forgotten but items of her's still can be found about. Many of them bear a striking resemblance to the works that Tishe' has seen at her own home.

Meeting up under Rattledam the group is once again ready for what may come. Packs are filled and weapons of all kinds ready. Now it is just a matter of setting out. It is bitter sweet of course as you have not been home long, but you all got the feeling that after this mission you will get a break.

Jake 
Tuesday February 20th, 2007 7:14:32 AM

That's one of the problems, Jake ponders as he leans against a wall outside Trellus' house while waiting for the others to come out. Can't seem too much of a walker or outsider...that'd be against all the instincts of those in Rattledam who'd been trained to distrust the outside. And yet, he's got all these stories and such to show off...
No, it would be unfair and, probably, detrimental to use those stories, Jake decides. That tactic could gain him some support, but it could just as easily backfire and make him appear totally Walker. In fact, he thinks to himself, appearing totally anti-walker, like he's a totally regular guy despite all these amazing adventures, might actually make him appear even better! Jake muses on the many possibilities that this humility technique might be used to garner admiration. Doing amazing things then acting like it's nothing...that can really get chicks! But...somehow he's gotta do those things and have them bragged about without doing the bragging, and appearing totally humble about it at the same time. And more importantly, nobody can ever guess he's pretending to be humble.
All of these thoughts of deception run through the quiet, seemingly thoughtful young half-elf who leans against the wall waiting for his packmates. As the others come out, he comments, "Dry day out there, better check your water."

Murdock 
Tuesday February 20th, 2007 11:55:37 AM

Murdock sets out with purpose this morning, gathering his belongings up and stowing them for a long journey. When he finishes his packing, he joins the pack and Trellus's parents for a bountiful breakfast.

Over breakfast, the drow mage inquires to Trellus's parents about the possibility of finding a chapter of the Star Mage's in or around Rattledam. Murdock seems to remember something about a chapter house in these parts, but he can not be certain of his memory.

After the breakfast, Murdock heads to the underwater caverns with the rest of the party.

Trellus 
Tuesday February 20th, 2007 4:08:45 PM

Trellus waits with growing impatience in the cavern as the group assembles.

Once they're all present, the cleric nods and heads out. He follows the tunnel leading away from the Golden door. He's murmurming to himself, and after a bit of listening, it becomes apparent the blond man is counting his paces.
"Niney-six, ninety-seven, and ninety eight."

Trellus turns to his left, following a side tunnel that slopes upward. In no time at all, he leads the cleric out of a small cave and into the Grass.

He stops and turns to the group.
"Who needs protection from the heat?" Should Murdock look like he doesn't understand the question, Trellus goes on to explain it gets pretty sunblasted hot out here, and several of the group have spells to make it less dangerous.

Tishe' 
Tuesday February 20th, 2007 10:03:03 PM

Casting her own Endure Elements, Tishe'readies herself and steps out into the harch sunlight of the Sargrass Plains. Light sage cloak filters the light and shades her eyes from the glare of the baking sun.

Her new staff in hand, she is ready to travel where the others think Malafret and Jenny went.

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Flea 
Tuesday February 20th, 2007 10:46:04 PM

"I'm good," chirps Flea. As if to proove the point she holds up a fist full of the soft grey material of her Cloak of Comfort. "Didn't work to well back in Ice Vein, but it should work just fine here."

Gilan [endure elements] and Ciaran [endure elements] 
Tuesday February 20th, 2007 11:48:01 PM

Gilan feels a bit of disappointment to be leaving so soon. He drops a hand to Flea's shoulder and smiles. "So, you check out the house before we left." He figures that is part of where she went yesterday or maybe even this morning.

As Trell leads them out into the light of the grass he takes the time to spread out a couple of spells on himself and Ciaran that will help with the heat. "Trell is right, this sun will bake us quick." He is also willing to pass out spells to those that need them so that not everyone has to use up their own spells.

He pulls the shield part of the bandana that he has made, so that it will protect his eyes. Though he can see through the cloth easily and air can get in and out...it does not allow the sun to get in or others to see his face that well.

With the spell in place, Ciaran seems to be fine with things as they stand now. He sits and waits for the others to start moving out. He is hoping for some food soon as he is still a little hungry.

Scour the Grass


Starting out. (DM Jim) 
Wednesday February 21st, 2007 12:05:52 AM

The sun this morning is hotter than you have felt it for a long time as you exit the cave mouth. Still it is not surprising as you know it to be the height of the hot season in the grasses. Water will be a special problem and so will be getting burned, though part of the last problem will be taken care of by the grass itself.

Several spells are cast to deal with the heat before you start out and more may still be handed out as they are asked for.

The cave exit is surrounded by grass over fifteen feet high and this entrance would be a hard one to find if you did not know it was here. Though you do not notice the heat of the scorching sun you cannot really stop the loss of water from your bodies and is is already starting to pool a little on your under clothes.

[Please note how much water you have with you when you make a post. The hot season on the Plains will cause the group to use up twice as much water as normal to keep bodies hydrated. There is also no mention of a branch of the SMG in Rattledam so those that need or would like to visit them, will have to get special arrangements. :)]

CDM Jerry 
Wednesday February 21st, 2007 10:25:59 AM

I need the posting report posted and sent to me via email today please.

Posting Report (ADM MikeK) 
Wednesday February 21st, 2007 11:37:25 AM

Posting Report for Game 10 for the week of Feb 12-16

Name MTWTF

DM JimW OXXXX

Trellus OXXXX

Tishe OXXXX

Jake OXXOX

Gilan OXXXX

Grymash OOXOO

Flea OXOXX

Murdock OXXXO

[X = post, O = no post]

ADM Note - Stephen is still sick?

Murdock 
Wednesday February 21st, 2007 11:52:33 AM

Murdock nods in the affirmative when ask if we would like to be protected from the elements. Then begins thinking about something that he should have done to help the group.

Just as the group starts out into the grass, the drow calls a halt to their progress. "Mates..", the drow starts, " I am a fool! Why do we set out without knowing were we will go. I have a magical spell that will tell us the exact location of your sister Trellus, and I did not think of it until this very instant." The drow continues somewhat abashed," If you have an item that was once your sisters, or if you have say a locke of her hair, I could scry upon her and enable us to find our way more quickly. I can not guarentee anything of course, but it is possible that we could identify her location."

/ooc: I have no concept of how much water/food we really need. In over the table campaigns, the DM's typically assume we have the appropriate amount and just make us take a percentage of our monies after every adventure.

With that being said, I suppose 3 jug of water and 3 weeks of trail rations.

Trellus 
Wednesday February 21st, 2007 1:36:56 PM

Trellus carries two waterskins

"Well if I don't have something, I can get it easily enough," the man responds to Murdock. He produces (or goes back into Rattledam and gets) a shirt Jenny used to wear, and gives it to the mage.

While Murdock is getting ready, the cleric casts Endure Elements upon him, and Jake if necessary. He himself doesn't need one. Like Flea, he wears a cloak that is currently shifting color from gray to white. "Might want to get one of these next time you get the chance," he mentions to the drow.

"Tishe, can you take care of Gry?" he asks, referring to the spell.

Jake 
Wednesday February 21st, 2007 6:12:02 PM

After a few years of adventuring, the half-elf warrior's aversion to magic has slowly faded. Now, he takes Trellus' spell acceptingly, and seems to be pretty okay with the weather. He dons his new armor, dull grey metal stuff that's stronger and tougher than his old suit, but perhaps a quarter the weight and more flexible to boot. Other than the breastplate and shoulder gear, he leaves his arms bare. Long marches will be still tough, but hopefully the new armor will lessen the horrible heat. Even so, as they proceed, he is soon sweating just as much as the rest. Perhaps a little less, as he is a pretty tough character.

(Jake likes to travel pretty packed. He carries a canteen on his belt, and has an additional two waterskins in his backpack. He also carries a noticeable flask of glass grass, and has three skins extra in his backpack. Yes, he carries more alcohol than regular water.)

Gilan [endure elements] and Ciaran [endure elements] 
Wednesday February 21st, 2007 8:52:20 PM

Gilan waits as he looks to the grasses that spread out before the group. He figures it will be a lot warmer inside the grass and even with the spell he does not really want to go in.

He looks to Murdock and gives a smile that is hidden behind his mask. "See...I knew there was a reason to have him along." It is easy to tell that he is joking by the tone of his voice and that he laughs a little about his comment. "So we see if we can locate Jenny before we leave...that should help out." He figures that Trellus has something of his sister's upon him.

Ciaran's tail thumps the ground as he waits and watches his pack talk around him. He is glad to be outside and not underground...though he would go there again for his brother.

[waterskins(5)]

Tishe'  d20+15=27
Wednesday February 21st, 2007 9:26:27 PM

The brown-haired mage frowns and shakes her head at Trellus' question. "I only thought to learn one elemental spell for the day. Yet doesn't someone have a wand to weave on Grymash?"

She stands easy in the 'grasses, waiting with interest what Murdock may do to locate Jenny (Spellcraft: 27)

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Location. (DM Jim) 
Thursday February 22nd, 2007 12:32:27 AM

As the group is about ready to leave, Murdock lets it be know that he can cast a spell that will allow him to try and locate Trellus's sister. Trellus digs around and finds an item that was given to him by his sister as a gift to remember her by on his long trips.

As Murdock begins the preparations a monk comes running out of the tunnel you just exited. He comes to a halt and give the group a bow. "I am sorry to interrupt but the council has sent me with this last little bit of information they just got." He hands over a rolled parchment to Trellus and then races back into the tunnel and is soon lost from sight.

The rest of the group mill around in the shade of the tunnels mouth and waits for whatever to happen.

[letter]
[We have just found out that your sister is being held by a druid or more than one druid. It seems they are trying some experiment that will have an effect upon Rattledam. That is what the Floral Fatales were sent to check out.]

Murdock 
Thursday February 22nd, 2007 12:13:45 PM

Murdock smiles as Trellus hands him an artifact from his sisters life. He says, this spell will be powerful indeed with such an artifact, but there is no way to guarentee it's success. Let us go to the "water room" and get out of this heat for the moment.

Once in the protective shelter of the cave, the drow rummages in his pack, and pulls out a finely wrought mirror made of highly polished silver. He handles the mirror reverantly, placing it in front of him. Then he starts to cast, making arcane gestures and muttering a scrying incantation.

(Save Will DC 10 + 4(spell level) + 5 (Int Mod) +4 (Plus for having her possession) DC23 Will Save for Jenny.)

As Murdock draws his incantations to a close, he channels his arcane energies to find Trellus's sister.



Trellus 
Thursday February 22nd, 2007 1:31:19 PM

While waiting for Murdock to finish his divinations, Trellus retreats to the side a ways with the other members of the pack to puzzle over the meaning of the message.

"I don't get it," he grouses. "If some druid is doing something that 'effects Rattledam', why not just ask him, or them? If they ain't Barons or Red Claws, are they an enemy or not? We ain't got anything against druids...."

The blond man has a thought, tries to surpress it, but the urge is just to great.
"Heck, some of my best friends are druids," he cracks.

The note isn't all that useful. Murdock's work is. Once the drow is done, Trellus leads them off again.

Gilan and Ciaran 
Thursday February 22nd, 2007 7:13:36 PM

Gilan paces back and forth after Trell had made not of what was in the letter. His mind is trying to wrap around this newest bit of information. Suddenly he stops and turns to regard Trell. "Trees...." He snaps his fingers and then turns back to pacing as he traces his own thoughts. "Has to be trees." The thought excites him and fills him with dread at the same time. It is no secret that the council of Rattledam would never allow trees to grow freely upon the Plains. Then again it could be something else, but what and with druids involved.

Flea 
Thursday February 22nd, 2007 8:36:51 PM

Flea watches Murdock. The gnome knows a little bit about magic, but not as much as some of her packmates, and certainly not as much as this newest member...still. "Maybe I can help a little?" she volunteers in a whisper, hoping she doesn't distract the drow. "I've met Jenny."

(OOC: DM is it possible to 'Aid Another'? Flea has 1 level Bard, knows Jenny from previous adventure.-Carla)

Jake 
Thursday February 22nd, 2007 9:56:24 PM

Jake is thoroughly unimpressed. "Druids, druids, they can be just as crazy as mages sometime. Heck, remember that fae king guy? Crazy as a rapke. And he was sorta druid-ish or something." Jake elbows Gilan. "Yer head gone all grassy? Ain't no tree gonna be near here, in the plains."

Tishe' 
Thursday February 22nd, 2007 11:03:54 PM

The plain-faced woman laughs aloud at Jake's remark. "Druids are crazy as mages, Jake?" she shakes her head and becomes alone with her thoughts.

"Wait a minute", she asks Gilan, "What about the young druid we helped on the Grass Swift? She was intending to plant a druid tree in the Sargrass and we helped her." She thinks for a minute and gives up. "I thought it was monks vs barons. And I thought the druids, manfri, walkers, and merchants were all allies of the Monks?"

More information. (DM Jim) 
Thursday February 22nd, 2007 11:25:55 PM

Murdock settles upon the ground near the pool that leads into the caverns below Rattledam. As he begins his spell he reaches out over the Plains with his powers to find Jenny.

Flea sits down beside him and tries to think of a way to help him out but finally settles on just watching the mirror. She is not sure how she could help anyways, without getting in the way.

The rest pace the floor and try to figure things out as best they can. A few thoughts are thrown out and not all of them are maybe possible.

The mirror clouds as the spell take hold upon it. Murdock and Flea spend their time staring at it as the smoke finally starts to clear. The image that you see in the mirror is really cloudy and you are almost unable to make out much. You can see Jenny but she seems to be unmoving, but standing. There are a number of other standing near her but noone seems to be moving. Everything else cannot be made out in the background with the glass being so foggy in appearance.

Murdock 
Friday February 23rd, 2007 11:37:09 AM

Murdock is confused by what he sees. Is Jenny dead or alive? Is she in the grass or somewhere else? All of these details should be plainly visible if the spell succeeded. However, the magic seems to be almost malfuntioning.

As the mage concentrates for the 8 long minutes trying to pull whatever detail he might out of the strange images. For eight minutes the sensor does not move and follow Jenny, because Jenny herself is frozen in place?

Finally as the spell ends, Murdocks mind works over what he saw. It is clear that the spell did not function correctly, because if it had, the drow would have some very concrete answers. Finally, he packs up his mirror, and with a sigh of agitation says, "Lets go."

/ooc: I understand if there are story reasons for not allowing the spell to work properly. However, the description clearly states what the spell will and will not do. The description we got for that was not good. -Steve

Trellus 
Friday February 23rd, 2007 3:26:10 PM

"Could be," Trellus mumbles in agreement with Gilan. He turns to Jake. "But the Fae King is a nature guy, remember that bright forest in Rattledam when we came through here? No telling what is and ain't possible any more."

Murdock is done, and the blond man excitedly moves over to glimpse what he can of his sister. Its not much. Trellus' face falls.

"Well, she's alive anyway," he notes grimly. "Let's weave dudes."

The cleric heads back out.

Tishe' 
Friday February 23rd, 2007 9:27:14 PM

Mercurial attention and focus allow Tishe' to quickly release any worry from her questions, and attend to what needs to be done right now. And that now is to move out and find Jenny.

"Perhaps she is held immobile, like from wasp's poison?" She shrugs. Whatever the reason, the Bloodpack will find out and free them!

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Jake 
Saturday February 24th, 2007 1:50:20 PM

Jake scratches his head. "Nature guy, druid... Let's get going. We'll find out when we get to her... and ah'm sure the Bloodpack can handle just about anything the Plains'll throw at us." Jake steps forward, choosing a path through the grass in that general direction, letting his familiarity with the plains guide him towards the smaller spread out, more easy to navigate grasses.


Gilan and Ciaran 
Saturday February 24th, 2007 4:46:28 PM

Gilan shrugs and then moves out with the rest of the group. He easily moves through the grass that slows most of the rest. He travels up and down the line of his packmates to check on them every once in awhile.

Ciaran stays near the middle of the run so that he can get to either end of the column without too much trouble.

Into the jungle. (DM Jim) 
Saturday February 24th, 2007 4:57:54 PM

Murdock is frustrated about the clues he gets from his spell. He is sure that it is working right but something is interfering with it at the location of his target. Something is fuzzing the picture, not giving the best view of the surroundings and it bothers him. Jenny looks to be alive but for some reason not moving and she looks a few shades too gray. As to what little bit you can catch of the surroundings; you think that you can catch a tree or two, maybe some grass in the background...Plains grass from the size and what could be a stone as well that seems to be lit with green light.

With that little bit to go on the pack moves out and into the grass. At least Murdock had gotten a general direction from what he had scryed...northeast. So the pack finds themselves back in the tall grass and moving in that general direction.

The heat inside of the grass is lessened from the sun, but the air that can move around you is also lessened...so it feels hotter. This registers in your brains but not too much with your bodies...though it does little to lessen the moisture loss. Looking up gives you the view of a large plain of multicolored green sky, which you know to be the grass itself. In this taller grass you know that you will never be able to see the sky.

Spot DC 14:Highlight to display spoiler: {"You notice a few bladders just peeking from the ground in a number of places. Not enough to make a big deal but enough to set your nerves on end. It is also a good source of extra water."}

Spot DC 20Highlight to display spoiler: {"You notice a small silver bladder in the ground as well. This most likely should hold a bit of silver glass wine in it or the makings really. It is not as rare as some of the grass wines but it does pack a nice punch."}

Flea (AC 21, 56 HP)  d20+9=20 d20+6=22
Saturday February 24th, 2007 7:29:19 PM

"Whoah ho! What is this!" announces Flea as she just spots a silver coloured bladder amongst the ordinary ones. Deftly (Sleight of Hand=22) she tries to remove the item, figuring it could prove useful...if not necessary to the survivival of the party!

DM Sanity:

Flea wears a Cloak of Comfort
Carries 1 skin of water


Trellus  d20+10=21
Sunday February 25th, 2007 1:20:34 PM

[Spot 21]

The cleric also notices the silver and regular bladders emerging from the ground.
"Watch your step," he warns Murdock. "Those things break open..." Trellus shudders.

"Open water attracts bugs from miles around," he continues. "They'll eat you alive to get at water."
He pauses thoughtfully.
"On the other hand, those things might work as waterskins too. Flea, you think you can pick a couple of the smaller ones without breaking them?"

[OOC - Grymash has got that water barrel in a portable hole or something. Anybody heard from Stephen?]

Jake  d20+4=19
Monday February 26th, 2007 2:11:19 AM

Jake weaves his way through the grasses pretty good...though not nearly as smoothly as Flea, let alone Gilan. Seeing as he's thirsty from the heat, he waits to see Flea's response so that he can take one and get a refreshing mouthful of water while he can. Jake keeps a lookout for signs of rapke or bounder passage, especially. So much water, those big guys are bound to come by occasionally.

Murdock  d20+7=16
Monday February 26th, 2007 11:15:49 AM

[Spot 16]

Murdocks eyes sting and water through the brightness of the day. Those of his heritage do not belong in conditions such as this. The smoke-glass goggles help a bit, but it is still a painful reminder of his races history.

The drow spies the bladders through his smoked-glass goggles, but has no idea what they are until Trellus explains it to him. The drow nods his thanks to the Cleric. Murdock, still sullen, marches on, careful to avoid the bladders.

The heat of the day, and the march through the grass, causes him to struggle. Murdock is not a strong man, and is sourly tempted to use his magic to speed up the journey. He knows though that he may need to call on his arcane abilities for more grim task soon.

/ooc: Thank you for the little bit improved descript Jim. :) /Steve

Tishe'  d20+8=18
Monday February 26th, 2007 9:35:33 PM

Tishe' nods at Trellus' warning, "I remember when we ran through a nest of these pods by accident and nearly got eaten alive by bugs!" She keeps well away from all the bladders (Spot 18) that she can see.

She eats sparingly and drinks from her two waterskins to keep hydrated, knowing that even create water spells are less effective on the Sargrass.

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Bladders of blessings. (DM Jim) 
Tuesday February 27th, 2007 2:44:57 AM

There are a number of bladders that lay around though you are in no present danger. A quick count by those that have noticed them and those that they have been pointed out to yields maybe two dozen. They range in size from a human fist all the way up to the size of a human head.

The one that contains the makings for a good grass wine is about the size of two human hands balled up and put together. If distilled properly it would yield at least three skins full of nice silver liquid.

There are no signs of danger otherwise and the coast seems to be clear. Those that have gathered bladders before know that it will take at least a good five minutes per bladder collected, so that you do not make any mistakes.

There are at least twenty of the fist sized bladders near the group and four the size of a human's head. The rest vary in sizes that range in between the rest.

[Sorry for a early morning post. Had some trouble getting into the Wold. Not sure if it was the site itself or maybe my internet connection.]

Posting Report (ADM MikeK) 
Tuesday February 27th, 2007 9:59:34 AM

Posting Report for Game 10 for the week of Feb 19-24

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake XXXXX

Gilan XXXXO

Grymash OOOOO

Flea XOXOX

Murdock XXXXX

[X = post, O = no post]

ADM Note - Stephen is still missing. I sent an email over the weekend, and he replied he was still under the weather.

Tishe'  d20+6=9
Tuesday February 27th, 2007 12:06:21 PM

Curious, Tishe' will participate in the water harvesting to learn more about the survival skills in the Sargrass (Survival:8). Any bladders she is given will go into her Pants O Plenty to protect the bladders from jolts and protect the pack from stray water.

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Murdock  d20=15
Tuesday February 27th, 2007 12:11:21 PM

Murdock will observe some of the more nature oriented members as they pull the bladders from their resting places. The drow is however, anxious to move on with their mission.

Survival : 15

Trellus 
Tuesday February 27th, 2007 4:19:20 PM

Trellus isn't about to trust his own hands to the delicate task of harvesting the water bladders.

"Just six or seven of the smaller ones," he tells whoever tries the pick. "And if one of those break, run."

Like Murdock, the cleric is visibly impatient. Domi knows how long it will take to get to Jenny. Time's a wasting.

Grymash  d20+9=21
Tuesday February 27th, 2007 5:43:11 PM

(Sorry, I've been dealing with Strep throat and Pneumonia, among of other things.)

Grymash steps forward with his survival expertise, having lived among orcs. To mess up with such a delicate operation, as bladder harvesting, could have disastrous consequences. The orcs didn't mind losing a slave or two to the job. Which accounts to much of why Grymash is still living. "Heres, dis how ta doos it! Be verys carefully!"

(Survival 21)

Flea  d20+6=25
Tuesday February 27th, 2007 8:21:32 PM

Flea keeps her eyes on the prize, namely the silver bladder that stands out, oh! so tantalizingly, compared to the 'regular' water bladders. Carefully, she continues the act of harvesting the thing.

Sleight of Hand=25

Gilan and Ciaran 
Tuesday February 27th, 2007 11:49:50 PM

Gilan stands off to the side near Trellus and waits with the others. "This should go rather easily...at least they do not have to try and harvest near crystal grass." He can see that those doing the harvesting are having an easy go of it anyways or at least it appears that way.

Ciaran is seated by his brother's side and is watching. He does not know what is going on but some of his pack is digging in the ground. Maybe he should help them out...he can dig.

Harvest. (DM Jim) 
Wednesday February 28th, 2007 2:26:11 AM

The harvest goes easily, if not a little too slow for some of those waiting. It takes a good fifteen minutes for both Grymash and Tishe' with the assistance of a few others to get seven of the smaller pods harvested. While they go about that Flea is messing with the wine pod and soon has it harvested as well.

With this done the group moves out and continues your trek through the grass. You are not sure how close you are to your destination but you hope that you did not waste too much time.

[i][listen DC 14 and survival DC 14: Highlight to display spoiler: {{You smell something in the air, kind of like burning. There are also the occassional catch of what maybe a scream on the air.}]}

Trellus  d20+10=27 d20+9=19 d20+7=10
Wednesday February 28th, 2007 10:44:28 AM

[Listen 27]
[Survival (Sargrass) 19]

Relieved to finally be on their way, Trellus joins his packmates in slogging through the tough grass. As usual, the blond man is soon sweating from the effort required to simply move through this stuff.

Remembering earlier issues with new packmates unfamiliar with the Grass, the cleric stays near Murdock and provides a running commentary on the places, people, and animals common to the Sargrass.
http://www.woldiangames.com/maps/southencontinent/sargrass/sargrassplains.htm

Even so, Trellus pauses often, in both his movement and his speech, to listen for anything odd.

"Wait," he commands suddenly. "Everyone stop."
Trellus listens intently.
He looks over Grymash.
"I think I hear screaming," he says. "Over that way. Maybe rapke? [Local Knowledge 10] "
He pauses again, straining his senses.
"And something's burning," he continues, concern now creeping into his voice. Fire on the Grass is not a good thing.

"Gilan, maybe you better weave up top and look around," he suggests. "Everyone else, keep going. Stay shuttlecocked."

Tishe'  d20+8=11 d20+6=14
Wednesday February 28th, 2007 12:27:17 PM

Tishe's brown eyes shine in triumph at learning a new skill as she carefully places a few small water bladders in her pants. The extra-dimensional pockets smoothly engulf the otherwise bulky containers.

And then, they are off. Tishe' listens to Trellus as he goes on about the Sargrass, more to refamiliar herself than to learn anything new (Listen:11, Survival:14), and so doesn't hear what brings up the cleric of Domi short.

Gripping her Staff of Frost, she sniffs the air and waits for the packleader to tell her what to do.

Spells Cast
Endure Elements, extended (48 hours)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Jake  d20+7=22 d20+4=21
Wednesday February 28th, 2007 6:30:38 PM

The distant scream is dangerous! Jake reacts swiftly, putting the water bladder he's holding down and drawing his sword with a shink and looking about alertly with shield ready in other hand. Trellus is already giving the warning, so Jake just keeps his eyes on the grass (spot 21). Is there smoke in the sky? He looks, trying to figure out where the fire is, and specifically how close they are to it.

Flea  d20+11=13
Wednesday February 28th, 2007 7:32:39 PM

Craddleing the silver coloured bladder, Flea's face is split with a huge grin. "Hey! Jake!" she calls, "get a load of this!"

In her excitement, the rogue doesn't hear what the others do. "What's up?" she says, suddenly getting serious. "What do you see? What do you hear?" she adds, picking up on Trellus' and Jake's reactions.

Listen=13 (miss)

Murdock AC:21 (AC:17 + 4 Mage Armor)  d20+7=27 d20=7
Wednesday February 28th, 2007 9:21:21 PM

Listen:27
Survival: 7


Murdock thanks Trellus several times during his running commentary of the plains. Trellus will find the mage a quick and willing student.

Murdock stops short at the same time Trellus does, the drows sensative ears picking up the sound of the scream. The mage starts to say something, but Trellus' orders stop the drow.

Murdock figures that a calamity of one type or another is near at hand. He drops back to near Flea, and says quietly, "Listen, little mouse.." The drows original pet name coming back into use in this time of uncertainty. Murdock continues, "listen for the screams!" the mage says in a hushed but urgent tone.

The drow finishes by casting an intimately familiar spell, Mage Armor, upon himself.

Spells Active:
Endure Elements (unknown length)
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly, Haste
Level 4: Scry*, Wall of Ice
(*=used)


Gilan and Ciaran  d20+10=15 d20+22=29
Wednesday February 28th, 2007 11:12:23 PM

Gilan stops and listens for more sounds though they sound to be farther away from the group, though in the grass it can be hard to tell.

Without a second though he nods his head and soon in his place is a larger than average wasp that flies straight up and through the grass canopy.

Ciaran though, does not like the sudden change in everyones' attitude and goes on alert. His ears are laid back and he does not seem too friendly right now.

Grymash  d20+2=12 d20+5=10 d20+9=16
Thursday March 1st, 2007 12:03:40 AM

(Spot 12, Listen 10, Survival 16)

Grymash hears Trellus' inquiry and puts his pointed ear to the wind. Not hearing anything, he gives the air a good sniff with his snout. "Where it be comin' froms?" If Trellus points out the direction, the barbarian will head off in that direction.

Where there is smoke....... (DM Jim) 
Thursday March 1st, 2007 10:34:28 PM

With the suggestion of Trellus, Gilan takes to the air in wasp form to check out the situation. He can see several plumes of smoke rising in the direction that they had been heading. Though it is at least a couple of miles away he can still make out the sounds of screams, both human and nonhuman.

The rest down under the grass get the idea that what they hear is still further off in the distance. Sound carries pretty well in the open grass. There is no way for anyone to see the smoke in the distance with the canopy of grass above them, but if you can get above it, it is a different story.

Trellus 
Friday March 2nd, 2007 8:19:10 AM

Understanding that the sounds and smells are still a good hour or so away, Trellus holds up his hand at Grymash's question.

"Let's keep together until we get closer," he responds.
"C'mon dudes, let's see what's weaving."

The cleric plunges on in the direction Gilan indicates.

Murdock AC:21 (AC:17 + 4 Mage Armor) 
Friday March 2nd, 2007 6:05:48 PM

Murdock keeps up with the pack, sticking near to flea now.

Spells Active:
Endure Elements (unknown length)
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly, Haste
Level 4: Scry*, Wall of Ice
(*=used)

Jake 
Friday March 2nd, 2007 7:00:26 PM

Jake keeps his sword and shield ready, wondering what sorta thing they might find... A battle? That would be totally shady!

Gilan and Ciaran 
Friday March 2nd, 2007 8:07:50 PM

Gilan buzzes back down and easily slips back into his human form. "It is still a long ways off...but I can see the smoke in the air, though the screams are too hard to make out." He troops along with the rest of the group as they make their way in that direction. That was fine as it seems to be the direction they had been needing to go anyways.

Ciaran plods along with them, though his hair is slightly standing now as if he senses something.

SPELLS

Smoke and fire. (DM Jim) 
Friday March 2nd, 2007 10:59:57 PM

The group moves out with all haste in the direction of the smoke though you cannot see it in the grass. The smell of it on the other hand gets stronger as you move in that direction as do the cries.

It is more of a forced march to get close enough to see what is going on and everyone is starting to sweat a little more. You can also feel yourselves getting a slight bit tired as well with the pace.

Time seems to pass slowly as you are moving through the grass but you know that this cannot be true. Suddenly you can tell that the grass is starting to thin out and a large open area is straight ahead of you. The smoke smell is very strong now as are the cries.

There is a sudden ear splitting scream that those of the grass know all too well...wild rapke and bounders. Mixed in are the sounds of humanoid cries as well, some hollering orders while others are cries of those that are dying. Still it is all hidden from you by the wall of grass that separates you from what you know to be a clearing.

Tishe' AC 19 HP 56/56  d20+8=25 d20+8=13
Saturday March 3rd, 2007 9:43:02 AM

Casting her mage armor to mirror Murdock, the brown-haired woman quickly follows the pack towards the sound of battle.

Upon the scream of the wild Rapke, Tishe' actually heaves a sigh of relief. "At least it is not Barons," she says. "I wonder if this place is one of the temporary orphan camps the Monks set up around the Sargrass?"

Scanning the grasses(Spot:25, Listen:13), she keeps near to Grymash, ready to cast her Haste spell when the battlefield is seen.

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Trellus 
Monday March 5th, 2007 1:29:43 PM

The blond cleric pauses.

"Rapke attacking people? Or the other way around?" he wonders aloud. "We better make sure this ain't no Baron round up or some bright pick like that. Flea and Gry, get a few steps in front of us."

Trellus takes the couple seconds needed by the two to cast a spell on Jake.
[Bulls Strength - 10 minutes]

He waves the others forward.

Jake 
Monday March 5th, 2007 3:53:49 PM

Buoyed by the strength spell, Jake sheaths his sword momentarily and gets out his bow, just in case. "Time to test this out with a shot or two," he says, twanging the string happily. "Ah'll stay in the back, giving you guys some cover fire for now."

Gilan and Ciaran [extended magic fang] 
Monday March 5th, 2007 8:01:42 PM

Gilan slips forward to stand near Trellus as he pulls a simple rod from his pack. He uses it to cast a spell upon Ciaran as he nods towards the wall of grass that divides them from the....situation. "If you had to guess?" He waits to see what other preparations he may want to do before he moves through the wall or even takes a look himself.

Ciaran slips up to be beside his brother. The spell invigorates him and he bares his teeth in what could pass as a smile.

SPELLS

Flea (Haste)  d20+13=29 d20+11=31 d20+14=20 d20+9=24
Monday March 5th, 2007 11:40:37 PM

Flea clicks the heels of her glorious magic boots together. Once the magic is activated, she tears through the grass, leading the pack towards the sounds in the grass.

As she gets closer, she slows, just enough, to search out any traps or other warning devices that may have been set out, and steels herself for the horrors she is about to see.

Search/Detect Traps=29
Listen=31 (nat. 20)
Move Silently=20
Spot=24



Grymash  d20+2=6 d20+5=25 d20+9=23
Monday March 5th, 2007 11:53:26 PM

Grymash takes his position in the front. He keeps his keen eyes and ears to help ward off any possible attack. He even checks the ground for tracks.

(Spot 6, Listen 25 nat.20, Survival Track 23)

Preparations. (DM Jim) 
Tuesday March 6th, 2007 12:10:02 AM

Gymash, leading the way finds a multitude of tracks and it is hard to sort them all out. He can tell that they are from bounders and rapke but as to a number...there are just too many. If he was to guess the number he would say somewhere between twenty and thirty, assorted, of the beasts.

As the pack moves on, not too far really as the clearing was not that far...you spot a nice clearing with a big problem. There is a large grass ship tipped on it's side, making it stranded on the dead area of the grass. There are a number of rapke and bounders in the clearing, some of them are ripping at things in the short grass.

Looking back to the ship reveals that it is on fire and smoking, most likely from it's tip off the tall grass and the impact from slamming into the short grass. There are three young men standing with pieces of broken wood trying to fend off six bounders. They also appear to be protecting a young woman who is seated upon her rump in the grass.

As you watch four other young men are taken down by a group of bounders and rapke. The screams now are terrifying and enough to set you on edge. It is the carnage of the attack though that is beyond your understanding.

It must be a good hundred or hundred and twenty feet that needs to be traveled to get into the thick of the combat. There are also a lot of animals in there that will call for finesse and with the addition of innocents...more so.

[Will get a map ASAP.]

CDM Jerry 
Tuesday March 6th, 2007 11:52:01 AM

I need the ADM to post the report for last week and email it to me as well. Thanks.

Trellus (ac 22, 79/79 hp, Prayer) 
Tuesday March 6th, 2007 3:23:53 PM

"Oh, Light," Trellus breathes. "This ain't good."

The cleric takes about a half second to survey the scene and figure out what to do. Despite the carnage in the clearing, he is surprisingly calm.

"OK dudes," he says. "They're just animals, so they oughtta run, if we encourage 'em a bit."

"Grymash, get over there - waves toward the three men and the lady - and help out. We'll get to you in a sec."

"Everyone else, stick together. Move and spell. Move and spell, till we link up with Gry. NO FIRE."

Trellus pushes 30' toward the dudes with the lady, and then casts a protective spell on the group. It isn't much, but the cleric doesn't have any good spells for the situation in front of him. The pack is gonna hafta cover.

[Prayer 1/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]

Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp  4d4(3+2+3+2)+4=14
Tuesday March 6th, 2007 3:44:06 PM

Murdock follows Trellus's orders. After following the cleric 30' forward, the drow cast magic missle at one of the more aggressive and larger attacking animals. Hoping not to kill the thing, but merely to knock it unconscious or scare it away. The missles slam home, one after another, for a total of 14 damage.

Posting Report (ADM MikeK) 
Tuesday March 6th, 2007 4:24:23 PM

Posting Report for Game 10 for the week of Feb 26 - Mar 2

Name MTWTF

DM JimW XXOXX

Trellus XXOXX

Tishe XXOOX

Jake OXOXX

Gilan XXOXX

Grymash XXOOX

Flea XXOOX

Murdock XXOXO

[X = post, O = no post]

ADM Note - Battle coming.

Flea (AC 21, 56 HP, Bless)  d20+12+1=32 4d4(1+2+4+4)+1=12
Tuesday March 6th, 2007 7:07:08 PM

Flea waits for the pack to catch up, then takes her instructions from Trellus. Fanning out slightly to one side of the cleric, but still within his range, she draws her wand and flicks it at the herd. (Use Magic Device=32, 12 points Magic Missile dmg.

DM Sanity Info:

Wand of Magic Missile 34/50 charges left


Tishe' AC 19 HP 56/56 
Tuesday March 6th, 2007 8:51:54 PM

Tishe' sees an opportunity to see how well her new staff can weave on the hot and arid Sargrass Plains. Striding forward (30 foot move) she calls forth the powers of her staff of frost to create a Wall of Ice surrounding the young men and woman to keep the rapke from them.

"There Grymash!", she calls, "now they'll be safe while you deal with the rapke and bounders!"

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Grymash (ac25, hp104. Prayer)  d20+14=31 d8+8=16 d20+9=23 d8+8=11
Tuesday March 6th, 2007 9:30:41 PM

Grymash quickly moves into the open and draws an arrow back on his mighty composite bow. He aims it carefully at any of the beasts that appear to be in the lead, nearest the surviving victims. Rapke or Bounder, it doesn't matter. He lets it fly. The hollow tipped arrow whistles through the air as it sails towards its target.

(1. Ranged attack on #16. HitAC 31. Damage: 16.
2. Ranged attack on #16. HitAC 23. Damage: 11.
Total possible damage: 27.)

Grymash then drops his bow and grabs his double axe. "HEY PIGGIES!! TIMES FOR DINNER ... GRY HUNGRY!! AHHHAGGHHH!"

Grymash thinks his attack will get there attention. The beasts will have to charge toward them. Hopefully by that time, he hopes the finger-wigglers can blast the field of battle before he needs to tangle with the herd.

Jake  d20+8=12 d20+8=16 d20+3=17 d8=1 d8=5
Wednesday March 7th, 2007 4:03:37 AM

Jake stays where he is and takes some shots at animals that are unengaged. Hopefully, a stray round or two will send them running! But in his heart, he's pretty sure that soon they'll be faced with dozens of ferocious animals...
"Trell, maybe we should build a fire, or throw some water, or otherwise make a diversion... but I don't know what..." He speaks quite clearly, his drawl a bit gone as he focuses, firing twice.
His shots are pretty random (Hit AC 12 and AC 17, did 6 and 10 damage to them.)


Gilan [AC: 24 - HP: 106/106][prayer] and Ciaran [AC: 24 - HP: 80/80][extended magic fang] 
Wednesday March 7th, 2007 9:53:33 PM

Gilan moves foward and further into the short grass. He draws his sword and shield as he moves and nods his head. He can feel the effects of the spell from Trellus and this is a good start.

Ciaran follows his brother forward as well to give him support and aid in the battle to come. His abilities have already been improved with the spell from his brother and the one from Trellus.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Rapke in the grass. (DM Jim)  d20+18=23 d20+18=24 d6+6=8 d6+6=11 d20+18=26 d20+18=22 d6+6=7 d6+6=8
Wednesday March 7th, 2007 10:02:09 PM

Trellus moves foward into the short grass and casts a spell as he calls out to the group their new orders. He is hoping to break them and make the pack scatter.

Murdock also moves forward and launches a volley of magic missiles into one of the larger rapke. His thoughts are the same as Trellus, to scare them away or at least not kill them.

Flea follows suit as well and with the wand that she has in her hand, brings some missiles of her own to bear upon one of the many animals.

Tishe' decides to move forward and bring up an ice wall with her new staff. That should provide some cover for the people being attacked and allow the pack to get into action.

Grymash has more fatal ideas on his side as he pulls up his bow and sends a couple of arrows into the pack. His arrows fly true and both slam into a rapke but it does not go down under his two attacks.

Jake has the same idea as Grymash and puts up a pair of arrows as well. Both of them go flying past their targets and thankfully the ice wall is there to get in their way...or he might have hit one of the people under attack.

Gilan moves foward with, drawing his sword and shield as he goes. He is preparing himself for melee combat as he does not want to start a larger fire. Ciaran is right beside him as he too moves forward to help in the battle.

Bounder(9&10) rush forward and throw themselves at Grymash, jaws snapping at him[hit: 23 and damage: 8 - hit: 24 and damage: 11].

Bounder(2&3) rush forward and attack Gilan as he sets himself for the battle. Powerful jaws try to tear him up[hit: 26 and damage: 7 - hit: 22 and damage: 8].

Bounder(7&8&11) move forward and into a flanking position, heading towards Flea and Grymash's side.

Rapke(1&4&5&6) all let out a loud scream as they near the group. This piercing wail from all four sends shivers down the spine and could stop the blood in some[Will DC 20 or be stunned for 1d4 rounds and you need to make 4 saves].

The rest of the rapke and bounders seem to be milling around the ice wall and the dead bodies. They are either picking at the bodies, tearing off hunks of meat or tearing at the ice wall with powerful claws.

ENEMY
Rapke AC 24
Bounder AC ??


{New map in the mail. Had something come up so will try and make up a post over the weekend if possible.}

Grymash (ac25, hp104. Prayer)  d20+11=30 d20+11=25 d20+6=24 d20+6=17 d8+19=23 d8+15=22 d8+19=25 d20+11=27 d8+19=24
Thursday March 8th, 2007 1:47:05 AM

Grymash grins oh so slightly as the bounders charge him. A grim satisfaction fills him as he eagerly awaits the warm splash of their blood. Then the massive blades of his double axe blur in a hazy cloud of crimson. Brought to sudden life and deathly precision.

(Attacks on bounder12. Twohanded Powerattack -5hit/+10dam.
1st Attack. HitAC 30. Damage 23.
2nd Attack. HitAC 25. Damage 22.
3rd Attack. HitAC 24. Damage 25.
4th Attack. HitAC 17. Miss.
Total Possible Damage: 70.

If Bounder12 falls, Gry will cleave into Bounder9.
HitAC 27. Damage 24.)

Trellus (ac25, 79/79 hp, prayer,shield of faith)  d20+13=20 d20+13=16 d20+13=23 d20+13=21 d20+13=32 10d6(3+1+5+6+5+6+6+5+2+6)=45
Thursday March 8th, 2007 8:35:30 AM

The pack fires off some arrows and magic missiles, and the rapke are coming.

"Um, a little harder than THAT, dudes," he comments.

The screams of the rapke wash over him, and the cleric struggles to keep himself from getting twisted.
Save 20, 16 (hero pt reroll 23), 21, 32

Don't remember it being that strong, he thinks worriedly.

Thank Domi Gry is up, but its time for a new plan. The cleric casts a spell, and a column of flame roars down from the heavens.

[Flame Strikes Rapke 1, 4 and bounder 3 for 45 hp damage (Reflex 21 halves)].
"Jake! Get up here with Gilan!" he roars.

He then moves to the square due east of Flea, passing her on the south side, while pulling out his rarely used mace. Getting in position in front of the menacing bounders, Trellus utters a single word, bringing up a blue field around his body.
[Quickened Shield of Faith]

------

[Prayer 2/10: +1 on just about everything INCLUDING SAVES. -1 for enemies. 40' radius around Trellus.]



Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 35/35 Hp (Prayer, Endure Elements, Hasted)  d20+7=20 d20+7=22 d20+7=15 d20+7=24 d4=1
Thursday March 8th, 2007 9:39:48 AM

If Murdock is not stunned this round:

Murdock grimaces at the ear splitting sonic attacks of the bounders and rapke. He know's his friends are in trouble. Murdock see's the savage Grymash reveling in the bloodlust of his kills. He makes sure he is close to his friend and cast Haste, quickening all of his friends actions.

If Murdock is stunned:
Murdock's blood runs cold, as he hears the terrifying screams of the planes beast. The mage stands in horrow and shock, wondering for a moment how his friends will cope with such a challenge.

/ooc I'm somewhat confused, the other players are taking actions, but if I understand it right, we could all be stunned for a maximum of 16 rounds? Are we supposed to act on this effect immediately or play it out round by round? - Steve

Spells Active:
Endure Elements (unknown length)
Mage Armor (480 Turns)
Haste (8/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly, Haste*
Level 4: Scry*, Wall of Ice
(*=used)


Jake  d20+3=10 d20+3=17 d20+3=13 d20+3=10 d4=1 d4=3 d4=1 d4=4
Thursday March 8th, 2007 1:01:14 PM

((No way I'd ever make four will saves that high... well.. maybe. 3/20^4 = 81/16000 chance I could make it..but...)
Perhaps he's unlike the others, but the rapke have always been the stuff of Jake's nightmares. Their distant screams kept him awake at night, and both the stories and the grisly truth he'd seen of them stuck in the back of his mind. So it is that, though he was prepared to rush to the aid of others, as the screams wash over him his blood turns to cold ice and he freezes up.
((I guess I'm stunned for either 4 rounds (highest roll) or 9 rounds))

Gilan [AC: 24 - HP: 99/106][prayer] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+16=32 d20+16=22 d20+16=34 d20+16=34 d20+6=22 d20+6=11 d20+6=7 d20+6=9 d4=3 d4=4 d4=1 d20+11=22 d20+6=19 d6+4=10 d6+4=9
Thursday March 8th, 2007 2:24:56 PM

Gilan feels the cries wash over him and his shield helps to bolster his ability to shrug it off. Still it raises the hairs on his neck and he shivers. Then the bounders are upon him and he has a new worry. Blood wells from a bite upon his thigh, but he answers with a pair of attacks of his own with his scimitar. "Things are changing fast around here." He does not remember the scream of the rapke being that strong before, but a few other things have seemed different as well lately.

Ciaran is able to keep his wits about him as the first scream passes over him. But when the next three hit, the fight goes out of him as he hunkers to the ground. He whines as he cannot move further than this and he so wants to retreat right now.

[hit: 22/19 and damage: 10/9]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Tishe' AC 19 HP 56/56  d20+11=20 d20+11=23 d20+11=28 d20+11=29
Thursday March 8th, 2007 4:39:47 PM

Tishe' is satisfied that she has temporarily saved the people from more deaths, now all they have to do is...

Screams! (Save 20, 23, 28, 29), piercing the skull, stronger and more terrible than any she has heard before, and the woman in sage takes a step back to steady herself. "Unexpected result of loosing Ebyron into the Sargrass", she comments to no on in particular.

But the tremendous odds against her friends requires immediate reprisal. Keeping her legs shoulder width apart, she lets a few pinches of flakey powder fall from her hands as she weaves her spell.

Bounder 7, 8, and 11 are engulfed in a glittering pillar of gold. Impossible to see, impossible to hide, the bounders are in danger of losing thier sight! (Will save DC 17 or blind)

She then puts her hand into a pocket of her grass-pants for a scroll...

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) 5 rounds, Will DC17 or blind

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Grymash  d20+9=17 d20+9=27 d20+9=26 d20+9=26 d20+9=22
Thursday March 8th, 2007 8:48:37 PM

Sorry, didn't notice the Scream attack Will saves. Here they are.

Will Saves:
1. 17, hero point 27
2. 26
3. 26
4. 22

Flea (AC 21, 56 HP, Bless)-Stunned  d20+3+1=15 d20+3+1=19 d20+3+1=21 d20+3+1=21 d4=3 d20+23=43
Thursday March 8th, 2007 8:50:14 PM

The screams... The rogue's greatest fear.

A thought...if I survive this, I'm going to buy the biggest periapt of wisdom I can carry...

Flea brings her hands up to cover her ears, and huddles down, making herself as small and inconspicuous as she can be.

DM Sanity Info:

Will Save 15 (fail), 19 (fail), 21 (made), 21 (made)
Stunned 3 rounds *or more?* DM please advise
Hide=43 (nat. 20)

Wand of Magic Missile 34/50 charges left


Rapke in the grass, 2. (DM Jim)  d20+18=32 d20+18=31 d20+18=36 d20+18=23 d20+18=28 d20+18=33 d20+18=21 d6+6=7 d6+6=12 d6+6=9 d6+6=9 d6+6=10 d6+6=9 d6+6=7 d20+4=15 d20+4=8 d20+4=5
Thursday March 8th, 2007 11:31:43 PM

Murdock, Jake, Flea and Ciaran find themselves unable to move as the screams tear into them. It brings on a primal fear that just will not allow your bodies to move...at least for now.

Grymash is able to shrug off his own fear and tears into the two bounders that face him. One of them goes down in a shower of blood and the other does not look to be in too good of shape.

Trellus is also able to fight off the growing fear from the screams. He drops first some fire into the center of three of the rapke and bounders. Seeing that things might be going bad he moves to help out Flea. Once there he casts another spell that he hopes will be enough.

Gilan brings his scimitar slicing into one of the bounders before him, twice. The fear had little effect upon him and he does not know yet that Ciaran is in trouble.

Tishe' can see that some of the pack is in big trouble and she knows she needs to do something. She brings up a blinding, glittering pillar of gold against some of the bounders. Then she goes digging for a scroll that will help further.

Bounder(9&10) falls to the ground, very much dead and torn to pieces. The other bounder though takes another bite at Grymash[hit: 32 and damage 7].

Bounder(2&3) are still standing though one is just barely standing. Still they both come back in biting at the druid before them[hit: 31 and damage: 12 - hit: 36 and damage: 9].

Bounder(7&8&11) stop and shake their heads as if trying to clear them. One of them even starts to wipe it's face in the short grass.

Rapke(1&4&5&6) Now race in, though they do split up. Each one leads their own charge in at the nearest pack member.[1(Gilan)-hit: 23 and damage 9, 4(Grymash)-hit: 28 and damage 10, 5(Grymash)-hit: 33 and damage 9, 6(Flea)-hit: 21 and damage 7]

The rest of the rapke and bounders continue to mill around near the dead bodies eating or the icewall, trying to tear it down. The icewall is starting to show gouge marks from the claws of the rapke and bounders.

ENEMY
Rapke AC 24
Bounder AC 18


[Sorry to say but the stunning stacks from each scream that you failed against.]

[Grymash gets an AoA against Rapke6 as it passes by him to get to Flea.]

Grymash (ac23, hp78/rage hp96. Rage1, Prayer)  d20+11=31 d20+11=19 d8+33=40 d20+14=19 d20+14=26 d20+9=14 d20+9=27 d20+14=34 d20+14=25 d8+19=22 d8+14=22 d8+14=21 d8+19=24 d8+19=22 d8+19=25
Friday March 9th, 2007 1:58:27 AM

Grymash takes his opportunity to inflict as much damage as he can.

(AoO on rapke6. Twohanded Powerattack -8hit/+16dam. HitAC 31 threat, 19 no crit. Damage 40. Sorry i couldn't pull off the crit.)

Grymash seeing his pack apparently frozen in fear, he can't help but lose his temper. His double axe twirls up a storm of blood and bone. A tempest of gore flung in every direction.

(Attacks on Last standing Bounder. If it falls after the first couple attacks, then remainding attacks go to the 1st rapke. Twohanded powerattack -4hit/+8dam.
1st attack. HitAC 19. Damage 22.
2nd attack. HitAC 26. Damage 22.
3rd attack. HitAC 14. Miss
4th attack. HitAC 25. Damage 21.

If the bounder falls, cleave attack goes to the 2nd rapke. HitAC 34 threat, 25 crit, woot! x3Damage 24+22+25=71

Total possible damage dealt: 136.)

Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 35/35 Hp (Prayer, Endure Elements, Hasted) 
Friday March 9th, 2007 9:04:22 AM

Murdock's heart begins to pump slightly slower as the cold fright of the screams ebb away.

The drow's wits return to him, and he knows that the pack is in danger. The mage moves forward 10' and then cast haste on his friends, the spell encompasses everyone giving them incredible speed.

Spells Active:
Endure Elements (unknown length)
Mage Armor (479.8 Turns)
Haste (8/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly, Haste*
Level 4: Scry*, Wall of Ice
(*=used)

Trellus (ac26, 79/79 hp, prayer,shield of faith, haste, feat of strength)  d20+17=37 d20+17=21 d20+17=31 d20+12=30 d8+9=12 d8+9=16 d8+9=10
Friday March 9th, 2007 9:46:38 AM

Tishe has done something to the bounders - that's shady.
But this rapke is ripping Flea, who can't move - that's sunbaked.

"Tishe, Gilan's gonna need some summoned help," Trellus points out. Personally, he's gonna pull a pretty bright pick.

The cleric takes a 5' step into the rapke attacking Flea, praying to Domi that Tishe's spell keeps the bounder right in front of him from taking advantage.
And while he's in a praying mood...Domi give me strength.
[Strength domain - Feat of Strength: +9 STR enhancement for 1 round. Free action]

Buoyed by a surge in strength and speed, the blond haired cleric slams his mace into the rapke. Hopefully, this'll get the beater's attention.

[Attack Rapke 6:
atk 1 - nat 20!, crit threat 21 (miss), 12 hp damage.
atk 2 - hits ac 31 for 16 hp damage.
atk 3 (haste) - hits ac 30 for 10 hp damage

total 38 hp damage. Not bad for a cleric...]

---------------------
[Prayer 3/10: +1 on just about everything INCLUDING SAVES. -1 for enemies. 40' radius around Trellus.]

Haste (8/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Tishe' AC 19 HP 56/56  d20+4=9 d20+9=22 d20+9=24 d20+9=24 d20+9=20 d4+7=8 d4+7=11 d8+4=10
Friday March 9th, 2007 2:49:44 PM

Grabbing a summoning scroll from the pocket of her Grass Pants o Plenty, Tishe' looks up and nods to herself; Gilan will need some help with the Rapke.

The Summon IV spell in the scroll is beyond Tishe's abilities, but she is able to sucessfully activate the difficult spell (DC 5 = 9 success). And since the scroll is only activated by a single action, a Celestial Lion immediately pops into existance behind the Rapke attacking Gilan.

The Celestial Lion sees the enemy before it and makes a full attack. (AC 24, 26, 26, with +2 flanking bonus) Both claws and mighty fangs puncture the rapke's flesh (8-claw, 11-claw, 10-bite = 29 damage), and the rear claws come around to rip the enemy's bowels (AC 22, miss)

The brown hair flies in the wind as she backs up another five feet, and flexes her hands to call up a full summoning.

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) (4 rounds), Will DC17 or blind
Celestial lion (7 rounds) AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste



Gilan [AC: 24 - HP: 78/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+12=29 d20+7=19 d20+12=25 d6+4=5 d6+4=10 d6+4=5
Friday March 9th, 2007 10:41:29 PM

Gilan feels another number of bites get through his guard. Still he cannot fall back as the pack is in trouble and so is his brother. Not paying too much attention to anything else he cuts back into the bounder before him, wondering if he will live to fight the other two.

Ciaran is still stunned from the scream earlier.

[hit: 29/19/25 and damage: 5/10/5]
[Ciaran - stunned 2/8rounds]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Rapke in the grass, 3. (DM Jim)  d20+18=22 d20+18=36 d20+18=22 d20+18=37 d20+18=32 d6+6=7 d6+6=10 d6+6=11 d6+6=10 d6+6=10
Friday March 9th, 2007 11:27:19 PM

Grymash slashes into the passing bounder and though it is greatly hurt is just barely stays upon it's feet. He then turns his attention to the rest of the bounders and rapke before him. The other bounder goes down in a spray of blood and gore, as he turns the double axe just barely to cut into the rapke.

Murdock is able to get himself to move finally and he steps forward falling into the use of an age old spell of wizards...haste. This might even the odds at least a little.

Trellus moves over and pumps his mace into the rapke that is after Flea. All of his strikes hit and it does get the things attention right before it slumps into the short grass.

Tishe' understands what is needed even as Trellus calls for it. Using a scroll she is able to give the druid, Gilan, some assistance in the form of a celestial lion. As she falls into another spell the lion tears into the rapke that is attacking the druid.

Gilan realizes that he is hard pressed by the combined attacks of three enemies. He tries to hold his own as he brings his scimitar back into play against the bounder he hit earlier.

Bounder(2) continue to push the attack upon the druid, though one of their numbers is now among the dead[hit: 22 and damage: 7 - hit: 36 and damage: 10].

Bounder(7&8&11) are still trying to get thier senses back. Though you do notice that one appears to be scenting the air.

Rapke(1&4&5) each attack the enemy that they are near. You notice a renewed interest in the fight with the smell of blood in the air.[1(Gilan)-hit: 22 and damage 11, 4(Grymash)-hit: 37 and damage 10, 5(Grymash)-hit: 32 and damage 10]

Bounder(12&13&17) split off from what they were doing to race down towards the battle. They seem intent upon getting into the fresh killing.

The rest of the rapke and bounders continue to mill around near the dead bodies eating or the icewall, trying to tear it down. The icewall is starting to show gouge marks from the claws of the rapke and bounders.

ENEMY
Rapke AC 24
Bounder AC 18


Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements)  d20+11=22 d20+11=19 d20+6=7 d3=2
Saturday March 10th, 2007 9:41:43 AM

The plain-faced magician looks over the battle and notices new bounders coming to the fight, and the ice wall looking the worse for wear. With her packmates so decidedly engaged, she can do little to help beyond the ice wall, and only hopes that she is left alone long enough to complete her summoning spell.

The complicated motions and voice inflections are masterfully woven into a tapestry to call forth more allies.

The Celestial Lion deperately clings to the back of Rapke #1, but in loosening a claw to make another attack, finds itself unable to connect with any part of the enemy (Ac 22,19,7).

Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) (3 rounds), Will DC17 or blind
Celestial lion (6 rounds) AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Jake 
Sunday March 11th, 2007 2:26:01 PM

Jake is trembling, a cold sweat filmed over his forehead. He should be charging, he should be dodging to and fro, but his muscles are seized up. The rapke's howls continue to echo in his mind, leaving him unable to act upon his thoughts. He tries to focus, but nothing seems to work.
(Round 3/9)

Trellus (ac26, 79/79 hp, prayer,shield of faith, haste, 
Sunday March 11th, 2007 7:57:51 PM

More than happy that the rapke is down, Trellus looks around. This thread is still weaving.
Why aren't these sunbaked critters running off? he wonders to himself. Has the Fae King made them even more agressive?

Another voice intercedes - dude, there's a fight on....

"Tishe, heal Gilan. Murdock, fire up those incoming bounders."

Gry looks like he'll last a bit longer, so the cleric works to get Jake and Flea back in the fight. He calls out an incantation to Domi, calling for his patron to suppress the fearful effects of the rapke's call.

[Remove Fear cast on Flea, Jake, and Murdock. Suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes.]

---------------------
[Prayer 5/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]

Haste (3/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Grymash (ac24, hp58/rage hp76. Rage2, Prayer, Haste)  d20+13=25 d8+31=36 d20+14=25 d20+14=16 d20+9=27 d20+9=23 d20+14=26 d8+21=26 d8+21=26 d8+21=27
Sunday March 11th, 2007 11:00:01 PM

Lost in his fury, the barbarian priest slashes at all with claw and fang within reach. His double axe reaching out like an extension of his own body. Snapping and biting into the flesh of his prey. Gorging himself with meat like a ravenous animal.

(Haste attack on injured rapke or bounder in reach. Im unsure who among my attackers is injured or not.
Haste attack. Twohanded Powerattack -8hit/+16damage.
HitAC 25. Damage 36.

TwoHanded Powerattack -5/+10dam.
1st attack. HitAC 25. Damage 26.
2nd attack. HitAC 16. Miss
3rd attack. HitAC 27. Damage 26.
4th attack. HitAC 23. Miss

Cleave Attack if one of the rapke fall. On whichever one is still standing.
HitAC 26. Damage 27.

Total possible damage: 115.)

Flea (AC 21, 47/56 HP, Bless)  d4=1 (2nd roll for 'stunned') d20+12=27 4d4(4+4+3+4)+1=16
Sunday March 11th, 2007 11:48:20 PM

The creature chomps down on her, and still the rogue stands, petrified, gripping her wand, unable to utter the words that would activate it. There is a moment of respite when the beast is distracted by those attacking it...and then the cleric invokes Domi!

The gnome grits her teeth, and points her wand at the closest enemy, discharging it point blank at the creature. (UMD=27, 16 pts. Magic Missile dmg.(17 if Bless adds +1))

DM Sanity Info:
-Bless cast by Trellus
-Stunned 4 rounds (2/4 round) removed by...
-Remove Fear cast by Trellus-suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes.
-Haste cast by Murdock

Wand of Magic Missile 33/50 charges left




Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 35/35 Hp (Prayer, Endure Elements, Hasted)  d20+5=21 d20+5=25 d20+5=18 4d6(5+2+5+3)=15 4d6(2+6+4+1)=13
Monday March 12th, 2007 2:36:56 PM

/ooc: Is #3 out of the fight? Trellus also has haste 1 round to soon. Murdock was stunned the first round he was going to cast it. -Steve

Murdock smiles wickedly, and silently remembers to thank Trellus for the order to "FIRE" up the bounders. The mage is much better with fire magic than any other type.

Murdock speaks several rushed arcane syllables as arcane energy starts to swirl around his outstreched right hand. A beam issues forth from his delicate fingertips. Murdock hopes that his aim is true as the beam approaches the bounders and rapke near Gilan.

(Ranged Touch 21 on monster #3 / #1 (Possible 15 dmg))
(Ranged Touch 25 on monster #4 (possible CRIT touch AC 18) ( Possible 26 dmg))



Spells Active:
Endure Elements (unknown length)
Mage Armor (479.8 Turns)
Haste (7/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly, Haste*
Level 4: Scry*, Wall of Ice
(*=used)



Gilan [AC: 24 - HP: 68/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+12=17 d20+7=15 d20+12=31 d20+12=13 d6+4=9 d6+4=8 d6+4=10 2d6(3+6)+4=13 d20+15=23 d8+8=15
Monday March 12th, 2007 10:34:46 PM

Though having taken a bit of punishment so far he can tell that he is still in fairly decent shape. He glances around the battlefield, especially with fire flashing around him. "I will hold for another couple of attacks...keep up the press." He knows that he can fall back and heal himself if needed and the magic might be needed elsewhere. Feeling a little better about the situation he brings his scimitar cutting in a couple more times at the bounder, trying to level it with the help of the lion.

Ciaran feels the effects of magic wash over him and as he is let loose his lips curl back. He throws himself at the smoking bounder to his brother's right, jaws snapping.

[hit: 17/15/31*crit13* and damage: 9/8/10*crit13*]
[Ciaran - hit: 23/ and damage: 15/]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Rapke in the grass, 4. (DM Jim)  d20+18=37 d20+18=26 d20+18=27 d20+18=26 d20+18=26 d6+6=8 d6+6=11 d6+6=10 d6+6=11 d6+6=11
Monday March 12th, 2007 11:13:51 PM

Tishe' continues to work up her spell to summon up more help in the battle. Her lion cannot find any grip upon the rapke it is battling and so cannot help in the battle.

Jake still cannot move though he fights to get into the battle himself. Then he feels the fear ebb away from his mind and he is free.

Trellus calls upon the power of Domi to smite the fear that tears at his fellow packmates brains and hearts.

Grymash tears into the rapke to his left and brings it to the ground. His axe then tears into the other rapke that is there...but it still stands.

Flea calls up magic from the wand that she is holding, finally being loose from the fear. It slams into the bounder(11) that is the closest to her.

Murdock, with the ok from Trellus, burns a searing ray of light into both the rapke and bounder attacking Gilan. Both rays strike true and just barely miss the poor druid as he continues to press his own advantage.

Gilan finds his scimitar only finding purchase in the bounder's tough hide. Ciaran, free of the fear, throws himself into the rapke near his brother...his jaws snapping shut on the things front leg.

Another bounder, near Gilan, and a rapke, near Grymash, goes down with the combined assault from the bloodpack.

Bounder(7&8&11) are still trying to get thier senses back. Though you do notice that one appears to be scenting the air.

Rapke(1&5) each attack the enemy that they are near. You notice a renewed interest in the fight with the smell of blood in the air.[1(Gilan)-hit: 37 and damage 8, 5(Grymash)-hit: 26 and damage 11]

Bounder(12&13&17) each head for a different packmate as they travel across the grass. Each tries to take a stinging bite out of the person they are attacking[12(Murdock)-hit: 27 and damage 10; 13(Trellus)-hit: 26 and damage: 11; 17(Lion)-hit: 26 and damage: 11].

The rest of the rapke and bounders continue to mill around near the dead bodies eating or the icewall, trying to tear it down. The icewall is starting to show gouge marks from the claws of the rapke and bounders.

ENEMY
Rapke AC 24
Bounder AC 18


Grymash (ac24, hp47/rage hp65. Rage3, Prayer, Haste)  d20+13=27 d8+31=36 d20+14=24 d20+14=15 d20+9=13 d20+9=12 d8+21=29 d20+14=32 d8+21=23
Monday March 12th, 2007 11:51:44 PM

Enraptured with a rage-induced ecstasy, Grymash Mountainback continues to hack and cleave is way through his more than willing victims. "YESSS, YESS ... DEATH BE WAITIN'!! COME TA DEATH, NO BE SHY!! Another head goes flying off and Grymash wastes no time helping another along in their journey to the infernal realm.

Haste attack, same as before.
HitAC 27. Damage 36.

1st attack. HitAC 24. Damage 29.
2nd attack. HitAC 15. miss
3rd attack. HitAC 13. miss
4th attack. HitAC 12. miss!!!

If by glorious chance the rapke falls after this pathetic round of attacks, then Gry will cleave into the nearest enemy within reach.
Cleave attack. HitAC 32. Damage 23.

Total possible damage: a measly 68. I suck!)

Jake (AC 28, hp 57/57, prayer, bull's strength)  d20+16=19
Tuesday March 13th, 2007 3:25:31 AM

Jake's mind is yelling and suddenly he lurches forward. He manages to recover and quickly gauges what to actually do now that he can move. One's taking on Gilan, and tho his packmate always feels like he can go into battle, he ain't as tuff as Grymash... but that's why he's got pals like Jake.
Jake into a position that will put the rapke intoa slightly more difficult spot. (Moving into flanking, and probably taking an attack of opportunity, since tI assume rapke is large... He gets +4 AC against that attack) Then, he carefully pokes his sword, trying to sink it deep into the Rapke's stomach.
(And... I missed, hit AC 19 with prayer and flanking)
However, the angle is all wrong, and Jake snorts in self-derision as it bounces off tough rapke hide.


Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 25/35 Hp (Prayer, Endure Elements, Hasted, Fly )  d20+14=25
Tuesday March 13th, 2007 9:28:33 AM

Murdock reels under the agony of the bite and grimmly determines that this beasty has earned his wrath.

Murdock takes a 5 foot step backwards, effectively removing himself from combat with the bouder in front of him without taking an attack of opprotunity. He then defensively cast fly: DC25 and rises into the air out of the bounders reach.

Spells Active:
Endure Elements (unknown length)
Mage Armor (479.7 Turns)
Haste (6/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Fly (8 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball, Fly*, Haste*
Level 4: Scry*, Wall of Ice
(*=used)

Posting Report (ADM MikeK) 
Tuesday March 13th, 2007 9:48:14 AM

Posting Report for Game 10 for the week of Mar 5 - 9

Name MTWTF

DM JimW XOXXX

Trellus XOXXX

Tishe XOXXX

Jake OXXOX

Gilan OXXXX

Grymash XOXXX

Flea XOXOX

Murdock XOXXX

[X = post, O = no post]

ADM Note - Fun with rapke!

Trellus (ac26, 68/79 hp, prayer,shield of faith, haste)  d20+12=14 d20+7=22 d20+12=25 d8+4=6 d8+4=5
Tuesday March 13th, 2007 10:05:30 AM

unh
Trellus grunts in pain as the bounder rips his arm. Gotta pay attention.

Murdock is out of the way, and leaving Flea to this bounder seems sunbaked.
"Gry! Little help!" Trellus calls, as he flails away at the critter attacking him.

[Atk bounder 13.
atk 1 - miss
atk 2 - hits ac 22 for 6 hp damage
haste atk - hits ac 25 for 5 hp damage]

---------------------
[Prayer 6/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]

Haste (4/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Flea (AC 21, 47/56 HP, Bless)  d20+12=30 4d4(3+4+2+3)+4=16
Tuesday March 13th, 2007 5:55:39 PM

The gnome activates her wand again. She aims for the closest monster. Flea unleashes a flurry of energy bolts into the beast. (UMD=27, 16 pts. Magic Missile dmg.)

DM Sanity Info:
-Bless cast by Trellus
-Stunned 4 rounds (2/4 round) removed by...
-Remove Fear cast by Trellus-suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes.
-Haste cast by Murdock

Wand of Magic Missile 32/50 charges left


Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements)  d3=2 d20+6=15 d20+6=25 d4+3=6 d20+9=29 d4+7=8 d20+9=29 d20+9=25 d20+4=22 d20+9=23 d4+7=11 d4+7=9 d8+4=12 d4+4=7 d20+9=11
Tuesday March 13th, 2007 6:49:03 PM

The complicated motions and voice inflections are masterfully woven into a tapestry to call forth more allies. Two Celestial Beetles arrive flanking the Bounder that took a bite out of Murdock. The pearl on Tishe's arm glows briefly, and she retains her summoning spell.

Seeing that the attackers are momentarily contained, Tishe' keeps her place and begins weaving another summoning spell with the help of a rod in her hand.

Bombadier #1 thrusts with open mandibles at the Bounder, but misses. (AC 15)

Bombadier #2 moves in on the other side (AC 25), and with its flanking bonus, takes a bite of its own from the plains beast (damage: 6)

The Celestial Lion swipes at the incoming bounder (AOO: AC 29 Dam: 7) and then roars as it is bitten by the mouthy thing. Swiftly turning to confront the new threat, the Celestial Lion mauls the unfortunate Bounder before it. (Ac 29 [CRIT 11], 25, 22, rake 23) (Dam: 11,9,12,7 = 39! )


Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) (2 rounds), Will DC17 or blind
Celestial lion (5 rounds) AC:15 HP:31/42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
Celestial giant bombadier beetle (5 rounds)AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Gilan [AC: 24 - HP: 60/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+12=16 d20+7=21 d20+12=29 d20+15=28 d20+13=19 d20+15=18 d6+4=8 d6+4=7 d6+4=7 d8+8=12 d8+5=11 d8+8=11 d20+20=36
Tuesday March 13th, 2007 11:28:06 PM

Gilan feels another snap of jaws get through his defenses, but he does not pull back yet. He knows that he still has a little grass up with sleeves when it comes to this fight. "We might just win this after all." The odds are slowly turning in their favor and he slices in again at the rapke that faces him.

Ciaran leads his own attack upon the rapke, his teeth once again trying to sink into the beast. This time around he also tries to bring the beast to the ground so that it will be easier to kill.

[hit: 16/21/29 and damage: 8/7/7]
[Ciaran - hit: 28/18/18 and damage: 12/11/11; trip: 36]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Rapke in the grass, 5. (DM Jim)  d20+16=25 d20+16=27 d6+6=11 d6+6=10 d20+18=25 d6+6=12 d20+18=30 d20+18=35 d20+18=23 d6+6=9 d6+6=8 d6+6=12 d20+10=22 d20+10=19 d20+10=30 d20+18=38 d20+18=36 d6+6=11 2d6(6+3)+6=15
Wednesday March 14th, 2007 12:17:23 AM

Grymash tears into the rapke and though he does a good deal of damage the thing does not die.

Jake moves in to help out Gilan with his rapke and though he has all the advantages against his foe he cannot seem to find a weakness in the things tough hide.

Murdock is struck by the sudden pain and decides that taking to the air would benefit him more. Taking the steps to put himself out of reach he casts a spell that allows him to rise slowly into the air.

Though he has helped out Flea, Trellus finds himself on the receiving end of a nasty bite...it rips at his forearm but the worst is the searing pain in his hand.. Still he brings his mace in to deliver a few well placed blows of his own.

Flea once again uses the wand in her hand, but this time the missiles fly out to catch the bounder attacking Trellus. All the missiles slam home and add to the things expected death...soon.

Tishe' is thankful for both her pearl and the fact that she was able to get out her spell. Bringing into exhistance a pair of beetles they both flank the bounder near her lion. The lion meanwhile continues to meet out as much damage as it can upon the rapke that it has ahold of.

Gilan finds that only one of his attacks is able to slip through and get to his opponent...still every little bit helps. Ciaran finds that only his first attack is able to get through as well, though he goes for the things legs.

The rapke near Gilan falls, not just from the trip by Ciaran but also from all the damage that it has received.

Bounder(7&8&11) all start to scent the air and with unnerving accuracy head for a member of the pack with ease. Two are easily able to attack right away, falling on the poor Trellus[hit: 25 and damage: 11 - hit: 27 and damage: 10]. The last starts to make it's way around, seeming to seek and get behind the pack.

Rapke(5) despite the wounds once again throws itself at Grymash with abandon[hit: 25 and damage 12]

Bounder(12&13&17) each head for a different packmate as they travel across the grass. Each tries to take a stinging bite out of the person they are attacking[12(Gilan)-hit: 30 and damage 9; 13(Trellus)-hit: 35 and damage: 8; 17(Lion)-hit: 23 and damage: 12].

Though two of the bounders continue to mill around the icewall and tear at it, the others break off with a cry from the grass. The bounder and two rapke head straight for the group, both rapke letting out another of those screams[2 Will DC 20 or be stunned for 1d4 rounds].

Another eight rapke come out of the grass. The one at the back has a frill of horns running down it's head and it gives off a few shrill calls. They are all of larger size than any of the rapke that you are currently fighting. Everything seems to be out of proportion upon them, making them bigger and meaner from the looks.

ENEMY
Rapke AC 24
Bounder AC 18
Bounder(blind) AC 16


[AoA versus Jake - hit: 38*crit36* and damage: 11*crit15*]

Trellus (ac26, 57/79 hp, prayer,shield of faith, haste)  d20+13=32 d20+13=14 d20+13=26 4d8(6+3+6+3)+10=28 d20+13=30
Wednesday March 14th, 2007 9:17:02 AM

ow.
OW.
OW!

Trellus suddenly finds himself the main course for not one, but THREE bounders. And none of 'em are having any trouble getting past his defenses.

Rapke scream washes over the group again, and Trellus breathes deep to fight over the growing fear inside his mind.
[Will saves 32, 14 - hero pt reroll 26]

And THEN, the big ugly rapke show up.

"Light."

Mentally collecting himself, the cleric barks a few commands. His tone is level and business like.
"Murdock, those new dudes so much as look over here, fireball the bunch.
Flea back up.
Jake, KILL something!"

Once Flea gets out of the way, Trellus takes a 5' step backward, moving into the space she just evacuated, and casts a spell on himself.
[If Flea doesn't move, take a 5' step toward Grymash]

[Defensive casting to avoid AoO- Concentration check 30 to successfully cast spell. Spontaneously cast CCW over Spell Immunity, healing self for 28 hp damage]

---------------------
[Prayer 7/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]

Haste (5/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements)  d20+6=17 d20+6=9 d20+11=24 d20+11=17 d20+6=19 d4+7=9 d8+4=5 d20+11=30 d20+11=31 d3=2 d20+7=23 d20+7=18 d6+3=6 d6+3=5 d20+6=22 d20+6=12
Wednesday March 14th, 2007 1:49:50 PM

Bombadier #1 attacks Bounder 17 thrusts with open mandibles at the Bounder, but misses. (AC 17)

Bombadier #2 continues to flank Bounder 17, but also misses with its mandibles. (AC 9)

The Celestial Lion is beginning to show fatigue as blood soaks its golden fur, but the strong attacks continue to pummel Bounder 17 (AC 24, 17miss, 19) and rip its scaley flesh (9,5 = 14 damage)

The new rapke's screams barely register to Tishe' (Will: 30, 31) and she completes her spontaneous summoning (in place of Cat's Grace) to bring forth two wolves directly in front of Bounder 11.

"Keep it at bay, my friends!", Tishe' calls to the wolves, "until the rest of the pack can bring it down!" The wolves dart, fient, and nip, keeping a defensive movement to confuse the bounder (+2 AC fighting defensively) The wolves, flanking Bounder 11, both manage to get a bite in. (AC 23, 18) (Dam 6, 5) By latching on, the wolves each try to trip up the bounder to bring it to the ground. (Trip: 22 success; 12)

Her eyes widen at the arrival of the new rapke, and then narrow at Trellus being assaulted by multiple bounders. She makes her hands pass in quick supplication to the Wold Mother and casts Entangle to the right of Trellus. Any animal trying to get around him is going to be in for a surprise!

Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) (1 round), Will DC17 or blind
Celestial lion (4 rounds) AC:15 HP:19/42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
2 Celestial giant bombadier beetles (4 rounds)AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
2 Wolves (6 rounds) AC14 HP17 A +5(bite) D d6+3; low light; scent; trip(+1)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Jake (AC 28, hp 31/57)  d20+4=23 d20+4=23 d20+11=19 d10=4 d6=2 d20+6=12
Wednesday March 14th, 2007 6:22:50 PM

Jake does a pretty bad job his first try, rushing in only to get a gashing blow to his forehead from a rapke swat.
((Wow... I actually made both of my will saves. given that it's only a 1/25 or 4% chance of that hapepning, that's pretty neat!))
Jake somehow musters the strength to ignore the fierce calls...instead, Trellus' words ring in his head. Do something, allright, do something! First, check his softer packmates; Tishe, Flea, nad Murdock. They're okay...but Trellus, he's got bounders all about him. Could say he's bound to be in trouble, Jake thinks to himself, but wisely doesn't say it. Instead, he charges at the closest one, trying to bring it down with a powerful hack. He slashes deep into it, and hopefully deals it a big enough blow. (Power attack at 5, hit AC 19, -2 AC for a round 'cause of a charge, did 16 plus 2 cold damage)
"Trell, get behind me, ah can take a few more hits," Jake suggests to his friend, pushing his round shield out towards the rapke he just hit. The lion's head emblem animates, roaring and biting down at the rapke, but bounces off tough flesh.


Grymash (ac24, hp35/rage hp53. Rage4, Prayer, Haste)  d20+12=20 d20+12=22 d20+14=29 d8+31=39 d20+12=32 d20+12=26 d20+12=21 d20+9=21 d20+9=20 d8+21=29 d8+21=27 d8+21=26 d8+14=22 d8+21=27 d8+14=20 d20+12=22 d8+21=27
Wednesday March 14th, 2007 8:20:20 PM

(Will saves: 20 and 22)

Taking a step to the right, to better position himself between several of the beasts (5-ft step to the right, closer to Trellus), Grymash continues his onslaught. He's glad to see more coming. More souls to feed to his god! His double axe blurs into into a mist of flying blood.

(Haste attack on Bounder13. 2Handed Powerattack -8hit/+16dam.
HitAC 29. Damage 39.

1st Attack. HitAC 32 threat, 26 crit. x3Damage 29+27+26=81.
2nd Attack. HitAc 21. Damage 22.
3rd Attack. HitAc 21. Damage 27.
4th Attack. HitAc 20. Damage 20.
IF B13 falls, remaining damage to B8.

If anyone falls, Cleave attack on any rapke/bounder in reach.
Cleave attack. HitAC 22. Damage 27.

Total Possible Damage: 216.
Bounder13 needs to Fort Save DC 15 or die instantly from massive damage, if he hadn't already!)


Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 25/35 Hp (Prayer, Endure Elements, Hasted, Fly )  d20+5=20 d20+5=23 8d6(4+2+4+2+6+5+3+4)=30
Wednesday March 14th, 2007 10:53:17 PM

Saves 20 and 23 (I got lucky)

Floating 30 feet above the battle, Murdock is intent with anger upon the bounder that injured him. He begins to call forth magic missles but stops short as he hears Trellus's orders and looks outward to see the monsters preparing to charge and most probably end the pack.

With the site of these new enemies, Murdock summons a tiny red bead at his fingertip and aims it to the center of the gathering. The fireball detonates at the feet of the center most creature in the far group doing a possible 30 points of dmg. Save DC18 Reflex for half.

Murdock then moves to hover over the gnomish thief, but still far enough into the air to hover out of the reach of the rapke and bounders.

(I would give you a number, but my battle map is on my laptop at present. The fireball should explode in the center of the new group. I'm also going on an interview tommorrow and will be away from my PC for most of the day. If I miss my post, please have Murdock pull Flea out of the battle.)

Spells Active:
Endure Elements (unknown length)
Mage Armor (479.5 Turns)
Haste (4/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Fly (7.8 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Scry*, Wall of Ice
(*=used)

Flea (AC 21, 47/56 HP, Bless, Haste)  d20+4=16 d20+4=24
4d4(4+3+1+3)+4=15 d20+13=22
Thursday March 15th, 2007 3:47:35 PM

"Thank Domi and Wardd," breathes Flea, lowering her hands from her ears. This time the beastly screams didn't get to her, thanks to Trellus' magic and plain dumb luck. (Will 16 + 4* and nat. 20!)

Doing as she is told, the rogue backs up, discharging her wand into the fray as she moves (UMD=23, 15 pts MM dmg.)

DM Sanity Info:

Position: between Tishe' and Murdock (or under Murdock?)

-Bless cast by Trellus
*-Remove Fear cast by Trellus-suppresses any existing fear effect. +4 morale bonus on future saves vs fear. Duration is 10 minutes.
-Haste cast by Murdock

Wand of Magic Missile 31/50 charges left




Gilan [AC: 24 - HP: 51/106][prayer, haste] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+18=28 d20+18=24 d20+10=24 d20+10=24 d20+12=22 d20+7=18 d20+12=19 d20+15=19 d6+4=10 d6+4=9 d6+4=9 d8+8=9 d20+20=32
Thursday March 15th, 2007 6:38:00 PM

Gilan feels the screams wash over him for the second time in this battle, but he still does not feel the need to cower. Gritting his teeth he turns on the bounder that had moved in on him, his scimitar leading the way.

Ciaran circles around his brother and snaps at the legs of the stupid beast. He is intent upon bringing it down to the ground, were he will be less trouble.

[hit: 22/18/19 and damage: 10/9/9]
[Ciaran - hit: 19// and damage: 19//; trip: 32]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)
* used spell

Rapke in the grass, 6. (DM Jim)  d20+18=33 d20+18=21 d20+16=28 d20+18=28 d20+18=31 d20+18=32 d6+6=11 d6+6=11 d6+6=12 d6+6=7 d6+6=8 d6+6=10 d20+10=24 d20+10=24 d20+10=26
Thursday March 15th, 2007 11:50:31 PM

Trellus finds himself in assaulted by not one, but three bounders now. Luckily he is able to withstand the two screams and keep his wits. He falls back and sends healing into himself to help out.

Tishe' brings to life a pair of wolves to keep the last blind bounder from getting any closer. All of her summoned animals attack, though some are able to get through while others cannot. Without much thought she puts up a area of entangle so that no more bounders or rapke can get to this side.

Jake moves away from his current area and to Trellus's aid. His sword finds purchase in the bounder's hide doing a little damage.

Grymash sends his axes into another turn of death, cutting down another creature. He then moves off to give Trellus some cover.

Murdock sends a pearl of power into the middle of the newest arrivals. It explodes and soon the whole area is ablaze with fire and the light wind has it spreading.

Flea backs off so that Trellus can step back and fires off her wand. It slams into one of the bounders that was attacking Trellus. She is currently under Murdock's position.

Gilan and Ciaran turn on the newest bounder that has moved over towards him. His scimitar and the jaws of his brother bring the beast up short but not dead.

The rapke by Grymash falls to the axes of the half-orc and a bounder by Gilan falls to the combined might of the group over there.

Bounder(7&8&11) continue to throw their full might at Trellus as they move foward at him[hit: 33 and damage: 11 - hit: 21 and damage: 11]. The last bounder feels the bites of the wolves but cannot sense them, but he can sense something else as he moves foward at Tishe'[hit: 28 and damage: 12].

Bounder(13&17) turns on Grymash as Trellus moves away from him, while the other bounder continues to try and drop the lion it faces[13(Grymash)-hit: 28 and damage: 7; 17(Lion)-hit: 31 and damage: 8].

Two bounders(19&18) start to weave their way through the pack, heading for those in the center of the group. Rapke(15) heads straight for the major problem and tries to take a chunk out of Grymash[hit: 32 and damage: 10].

Though two of the bounders continue to mill around the icewall and tear at it, the others break off with a cry from the grass.

The eight newest rapke do not seem to be over worried about the flames that rage around them. Their skin puckers but a little and the continue to watch the fight before them. The wind will drive the fire directly into the group.

ENEMY
Rapke AC 24
Bounder AC 18
Bounder(blind) AC 16


[Wolf 2 gets an AoA against bounder 11 as it moves around him to get to Tishe'.]

Grymash (ac24, hp18/rage hp36. Rage5, Prayer, Haste)  d20+14=26 d8+31=38 d20+17=27 d20+17=33 d20+13=18 d20+13=33 d20+13=25 d8+19=26 d8+14=16 d8+19=26 d8+14=18 d8+14=18 d8+14=18 d20+17=31 d8+19=26
Friday March 16th, 2007 2:10:16 AM

With a feral roar, Grymash welcomes the oncoming rapke to his death. The barbarian shakes off a severed head still attached to one end of his double axe. It's lifeless expression forever frozen with wide eyes of shock and disbelief. The bounder's headless body, having not yet fallen, is kicked aside. Its bodily fluids splash from the sudden impact with the ground. The carnage is beginning to pile up around Grymash. He pays it no mind ... not having much mind to spare at the moment.

(Attacks same as before.
Haste attack on rapke15. HitAC 26. Damage 38.

2handed Powerattack. -4hit/+8dam.
1st Attack. HitAC 27. Damage 26.
2nd Attack. HitAC 33. Damage 16.
3rd Attack. HitAC 18. Damage 26.
4th Attack. HitAC 33threat, 25crit. x3Damage 18+18+18=54.
If the rapke falls before my attacks are done, remaining attacks/damage switch to bounder13. Whoever took the critical hit must make a Fort save DC 15 or die instantly from massive damage.

If either rapke or bounder fall, Cleave attack goes to next available combatant within reach.
Cleave Attack. HitAC 31. Damage 26.

Total possible damage: 186.)

Jake (AC 28, hp 31/57, Prayer, Haste)  d20+16=20 d20+16=25 d20+11=22 d20+6=22 d10=5 d6=6 d6=1 d6=4 d10=3 d6=3 d6=2 d6=2 d10=8 d6=5 d6=6 d6=3 d6=2 d6=1
Friday March 16th, 2007 5:05:36 AM

The bounders wanna continue going after Trellus? Well fine! Jake, already next to one, takes a 5' step into flanking position and attempts to slash down at that one with a flurry of blows, induced to greater speed by the haste. Only one gets through, as Jake swings so wildly, hitting the bounder hard in the spine. His shield, also, bites into the grass creature's tail, perhaps more of an annoyance than anything.
(Hit AC 20, AC 25, and AC 22, and my shield hit AC 22. If one of my attacks takes the bounder down, i'll aim the next ones at the other ones, but they will not get the sneak attack damage. Did 17 base + 6 frost +5 SA on first hit (28), 10 base + 3 frost + 4 SA on 2nd (17), 15 base + 5 frost + 9 SA (29) and my shield bit for 3 damage.)

Trellus (ac26, 46/79 hp, prayer,shield of faith, haste)  d20+13=24 4d8(7+6+2+5)+10=30
Friday March 16th, 2007 11:38:29 AM

The bounders keep on him, but Trellus manages to fend one off. With the arrival of Grymash and Jake, he'll take the opportunity to get out of the way. The cleric steps in behind Jake, putting him within touching distance of the severely bleeding barbarian.

Stowing his mace, Trellus then casts a spell, healing some of Gry's wounds.

[Defensive casting to avoid AoO- Concentration check 24 to successfully cast spell. Spontaneously cast CCW over Restoration, healing Grymash of 30 hp damage]

The fire is headed this way, naturally. But the pack of rapke are just standing there.

"Tishe, can you do that ice wall pick around the fire?"
"Gil, what's the deal with them dudes over there?"
---------------------
[Prayer 8/10: +1 on just about everything. -1 for enemies. 40' radius around Trellus.]

Haste (6/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)

Murdock  d20+14=17
Friday March 16th, 2007 12:53:24 PM

Murdock figures his next move out before Trellus orders the command. Knowing the bringing the wall of ice into existance will exhaust most of his magical energies, Murdock looks for a way to save his friends.

He had thought to scoop the gnome up at least, but that seems less important now as the fire from the magical explosion is bearing down on his friends.

Murdock calls the ice wall into being with a quick defensive casting (DC17), exhausting the last of his most powerful spells. The drow thinks that he may need to start tearing pages out of his spell book if things get any worse.

The summoned ice wall appears between the new monsters and the primary battle. The ice wall should also contain the now spreading fire, so that it does not hit the group. The wall is 80' long, 8 feet high, and 8 inches deep.

Spells Active:
Endure Elements (unknown length)
Mage Armor (479.4 Turns)
Haste (3/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Fly (7.7 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Scry*, Wall of Ice*
(*=used)

Tishe' AC 20 HP 44/56 (Mage Armor, Haste, Endure Elements)  d20+6=18 d20+6=20 d4+3=5 d4+3=6 d20+11=21 d20+11=16 d20+6=12 d4+7=9 d20+5=22 d20+5=23 d6+3=6 d6+3=8 d20+6=26 d20+6=22 d20+4=19
Friday March 16th, 2007 3:15:07 PM

(OOC: Wolf #1 tripped Bounder #11. Was the Trip attempt of 22 unsuccessful?)

Bombadier #1 and #2 both flank and attack Bounder 17, large mandibles seeking the soft skin. (AC 18, 20) (Dam 5,6)

Celestial Lion is locked in a death struggle with the Bounder, and continues to seek lethal damage on Bounder 17 (AC 21, 16, 12) hitting with one claw (Dam 9)

Wolf #1 and Wolf #2 determidly attack Bounder 11 to keep it down on the ground. (AC 22, 23) (Dam 6, 8) (Trip: 26, 22) And both wolves succeed in pulling Bounder 11 to the earth.

Tishe', attacked directly by the Bounder, stifles a scream of pain. Casting Defensively (Concentration: 19) she succeeds in weaving a spell of flight and soars 40 feet into the air to escape the attack. (30 move + 10 help by Haste)

Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Glitterdust (20 foot radius) spell ends, Will DC17 or blind
Celestial lion (3 rounds) AC:15 HP:11/42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
2 Celestial giant bombadier beetles (3 rounds)AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
2 Wolves (5 rounds) AC14 HP17 A +5(bite) D d6+3; low light; scent; trip(+1)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, Fly, Haste

Gilan [AC: 24 - HP: 51/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+15=19 d20+8=15 d20+20=40
Friday March 16th, 2007 8:38:36 PM

Gilan moves a little bit forward as he lays his hands upon himself. He channels a spell into his own body and smiles at the added protection. "Ciaran...attack." He gives out the order to aid Tishe', who has suddenly become interesting to the bounders. Shaking his head he draws a few conclusions. "If I had to guess...they have some tolerance for fire that allows them to just stand there...I would also guess that they have some average intelligence." He does not like the sounds of his ideas but it seems to be the best ones at this time.

Ciaran charges in the direction of Tishe', slamming his body into the bounder or at least trying to. His teeth are the dangerous part though as he tries to tear into and bring the thing down to the ground.

[hit: // and damage: //]
[Ciaran - hit: 19// and damage: 15//; trip: 40]
[stoneskin(Gilan) - 90points]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)*
* used spell

Sacrifice of one. (DM Jim) 
Sunday March 18th, 2007 1:23:05 AM

With a series of shrill calls the entire pack, or what is left of it slip back into the sea of grass. Those that were engaged still with the pack bob and weave their way out of the area in a full retreat from the group.

What is left is the spreading fire, which is getting bigger by the minute. In fact it has spread over and has overtaken the two beetles and celestial lion.

Carnage lays all around the group, except for at the floating feet of Tishe'. She has a very much alive bounder below her, having been taken down by the combined might of three wolves. All three have a hold upon the bounder, the summon wolves by the rear legs and Ciaran by the throat. It seems to be well in hand at this time.

The real danger is the fire that is fast approaching. It will only be minutes before it hits the area that Grymash and Jake are standing at right now. It must cover an area of at least an eighty feet radius. From their position, Tishe' and Murdock, can see that the flames are also making it way towards the ship and the wall of ice.

Murdock's wall from earlier was only enough to slow it for a few minutes. It is burning hot and fast, whipped on by the wind and dry conditions.

Tishe' AC 20 HP 44/56 (Mage Armor, Haste, Endure Elements)  d20+6=18 d20+6=14 d20+8=14 d6+3=5
Sunday March 18th, 2007 5:52:02 PM

Squealing and roaring, the Celestial Animals disappear in the face of the intense heat of the encroaching fire. Tishe' sees that her pack and the others are in danger of recieving the same fate and tries to stem the tide of the fire by coordinating with her dark packmate.

"Murdock, if you have an cold or water spell, let us strike the fire together, and perhaps extinguish the blaze!"

Putting actions to words, the plain-faced woman holds her diamond-tipped white staff like a halbred and calls forth a second Wall of Ice between the Bloodpack and the flames, 100 feet long and semi-circular like a C pointing towards the fire. "With the short grasses, hopefully this will last long enough to let the fire burn out.

Then, hoping the others will be able to stop the flames on this side, she flies in an arc over the fire towards the people near the sticken GrassShip. (Move 60 feet with Haste)

The two summoned wolves grin at the arrival of an alpha male, and keep thier dogged attacks against the Bounder, but the thrashing Bounder loosens thier grip. (AC 18, 14miss) (Dam 5) (Trip 14miss)

Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
2 Wolves (4 rounds) AC14 HP17 A +5(bite) D d6+3; low light; scent; trip(+1)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- Summon III, *Fly, Haste

Flea (AC 21, 47/56 HP, Bless, Haste)  d20+12=19
Sunday March 18th, 2007 10:03:39 PM

Flea continues to back up, and away from the fire. She aims her wand at the departing plains monsters, and though it makes a surprising *bang* no missiles are discharged (UMD=19 (fail))

The rogue wonders if she should make a run for it, but realises she would never abandon the Bloodpack.

DM Sanity Info:

Position: DM's discretion

-Bless cast by Trellus
-Haste cast by Murdock

Wand of Magic Missile 30/50 charges left



Murdock AC:22 (AC:17 + 4 Mage Armor, +1 Hasted) 25/35 Hp (Prayer, Endure Elements, Hasted, Fly) 
Monday March 19th, 2007 10:27:02 AM

Murdock cries out to Tishe', "I don't have any magic of that sort left! Best to get out of here!"

Then Murdock see's the less powerful mage create an impressive Wall of Ice. Hopefully it will be enough for Murdock to use whats left of his magic to rescue the party.

The drow moves in the air ever so slightly and lands on the ground right beside Grymash.(Movement 20') Then the Mage opens his spell book, sighs, and rips out a page. The mage uses the page like a scroll, casting Fly on Grymash.

(Murdock no longer has the fly spell in his spell book after this action)

Murdock shouts to the bloodhazed orc, "Grymash fly Trellus and Jake away from the FIRE!"

Then Murdock calls out to the Gnome, Flea come over here and grab on, we're going for a ride!

The mage moves again this time to stand between flea and Ciaran (25' movement). The drow flips frantically though his spellbook again, finding the spell deminsional door and preparing to cast it as soon as he is able.

Spells Active:
Endure Elements (unknown length)
Mage Armor (479.3 Turns)
Haste (2/8 Rounds +1 to AC, +1 to hit, +1 to reflex save, double all normal movement)
Fly (7.6 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, [removed]Fly*, Haste*
Level 4: Scry*, Wall of Ice*
(*=used)

Trellus (ac26, 46/79 hp, prayer,shield of faith, haste) 
Monday March 19th, 2007 3:37:43 PM

[OOC - you did say "minutes" :) ]

"Hold on, Murdock," Trellus counsels as he eyes the approaching flames. "Let's not panic quite yet."

"Gilan, Tishe - Have you got any of them elemental picks? Maybe water or earth or air can contain that?" he asks.

"Everybody get over to that boat. Let's see if them dudes can help."

Trellus runs to the boat.

Jake  d20+21=38
Monday March 19th, 2007 4:06:11 PM

"Ah'll go make sure they're okay!" Jake enthusiastically volunteers. He takes off running to the boat, keeping up if not passing his buddy Trellus.
Of primary importance is making sure that the people are okay, so when Jake gets close enough, he'll say, "Hey, we're here to help you!" and try to put on a friendly, nonaggressive stance towards them. (Diplomacy 38)

Gilan [AC: 24 - HP: 51/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] 
Monday March 19th, 2007 7:57:34 PM

Gilan glances to the fire and recoils back a few feet. Then the icewall appears and he stops short. "I can summon up several different types of elementals...but water will only come with the presence of water." With a shot to his head he looks to the rapidly melting ice wall and smiles. "Problem solved." He looks to Tishe' as he moves in her direction. "What do you say...earth or water...maybe a combination of both would suffice." He is already starting on the conjuration that will bring forth an elemental...he just hopes it is enough.

Ciaran backs off as well. He does not seem too happy about all the fire and is putting a little distance from it.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)
5th(2): stoneskin(2)*
* used spell

Grymash (ac23, hp48, Prayer, Haste)  d20+14=25 d8+31=38 d20+9=25
Monday March 19th, 2007 9:09:48 PM

Grymash takes one last final swing as the beasts flee from his obviously overwhelming might.

(AoO of any rapke/bounders in reach as they run.
Max 2handed powerattack. HitAC 25. Damage 38.)

A grim satisfaction fills him. Many dead, much blood was spilled, more than enough for a song or two. Grymash then feels an intense heat lashing at his back side. He spins around to see who is biting into him. Not who! What!! "FIRREEE!!"

The sight of the huge wall of fire heading his way is more than enough to sober him. The urge to fight is suddenly turned to flight. Grabbing his bow from the ground he covers only half the distance to the boat. Grymash tries his best to follow Trellus' lead and help herd his pack. He puts his survival skills to use (Survival 25). Living with the orc raiders taught him many things. Most of which involved brutalty and cruelty. Life was hard, so were the ways of survival. There was no way to stop the destruction, but there was one way, save running like a scared piggie, to avoid becoming fuel for its flames. That was to start another fire!!

"Trellus!! Whut 'bout makin' more FIRES down wind!? Make uh Fireback! Burn da grass down ahead of da big fire. Wit no grass ta burn ... No more Fires be burnin' da Pack!!"

Grymash starts pulling up bundles of grass by the fist full to start wrapping the tips of a few arrows.

Fire defense. (DM Jim) 
Monday March 19th, 2007 11:41:38 PM

The pack breaks up and some heading for the ship, while others start the process of trying to control the fire.

Several good ideas are thrown out and it becomes evident that the pack will have a total of four minutes to make a decision and implement it before the fire is once again loose from the icewall.

[We are remaining in an amplified combat time of a minute each round. I am taking it that Murdock still has his fly spell in his spellbook and it has not been ripped out as well. That is with the call from Trellus to hold on.]

Trellus (ac26, 61/79 hp, prayer,shield of faith, haste)  d8+10=15
Tuesday March 20th, 2007 9:10:44 AM

The blond cleric does his best to direct traffic.

"Gry, wait. We can't control new fires either. Lets let Tishe and Gilan weave their picks. You help Jake get the dudes from the boat.

"Tishe, put up another wall. Try to surround this thing, and maybe earth elemental can rip up grass and make Gry's firebreak."

While he's generally near everyone, the cleric casts another spell. Everyone feels the healing power of Domi flow into them.

[Cast Mass Cure Light Wounds spontaneously over Spell Resistance - everybody healed for 15 hp]


Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp (Prayer, Endure Elements, Fly) 
Tuesday March 20th, 2007 10:00:43 AM

Fire dances in Murdock's eyes. The fire of the plains that he started. This fire, the power of his arcana. The fire that whips him into a frenzy as he starts to take steps to rescue his friends. Only Trellus's cool even tones cool the raging fire in Murdock's soul and bring him back to reality. The drow pauses, looking at his spell book, thankful he did not have to mangle one of his prized possesions. Then nods his assent to wait for Trellus's orders.

The Drow says, " I will go over to the others near the boat and offer my assistance there. " With that, the drow flys off toward the boat.

Spells Active:
Endure Elements (unknown length)
Mage Armor (478.3 Turns)
Fly (6.6 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Evards Black Tenticles, Wall of Ice*, Deminsional Door
(*=used)

/ooc: DM Jim, thank you for allowing me to keep the fly spell.

Tishe' AC 20 HP 44/56 (Mage Armor, Haste, Endure Elements)  d20+13=16
Tuesday March 20th, 2007 2:06:32 PM

Tishe' carefully considers Gilan's thoughts and comes to her own conclusions (Arcana: 16). "Water elementals will be better, because they can quench fires. We only have to provide the water to summon them!"

It takes less than a minute to fly over to the burning GrassShip (1 round full flight with Haste = 240') and the people still alive within her first ice wall. "Many Shadows!", she calls out, "We're the Bloodpack, and we'll take down the wall as soon as we weave this fire out!"

Using her Staff of Frost, she extends the Ice Wall another 100 feet, encircling the fire and letting it burn itself out. (1 round)

She then concentrates on creating another summoning (Summon III), weaving magical knowledge, voice, and hands to bring forth a Tiny Water Elemental from the Ice Wall. "Quench the fires, my friend!", she calls to the small elemental, and the watery wave marches across the grasses to reduce the conflagration. (1 round)

The two summoned wolves coninue to attack and hold the tripped Bounder until Cirian and the pack is able to kill it. They then disappear to whence they came.

Spells Cast
Haste (by Murdock) +1 AC, to hit, Reflex, attack
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
2 Wolves (4 rounds) AC14 HP17 A +5(bite) D d6+3; low light; scent; trip(+1)
Elemental, Small (5 rounds) HD 2 by type acid/cold/electric/5; SR 7; smite Drench: The elemental's touch puts out open flames of nonmagical origin of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD).

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- *Summon III, *Fly, Haste

Posting Report (ADM MikeK) 
Tuesday March 20th, 2007 2:25:53 PM

Posting Report for Game 10 for the week of Mar 12 - 16

Name MTWTF

DM JimW XXOXX

Trellus XXOXX

Tishe XXOXX

Jake XXOXX

Gilan XXOXX

Grymash XXOXX

Flea XXOOX

Murdock XXOXX

[X = post, O = no post]

ADM Note - Good posting everybody!

Gilan [AC: 24 - HP: 66/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+7=20
Tuesday March 20th, 2007 6:44:33 PM

Gilan finishes his own spell and with a smile of satisfaction sends his own, larger water elemental to quench the fire. "We need your help sister of the water to put out this fire." The elemental moves in that direction, turning into a vortex of water as she goes.

Ciaran is dragging along the bounder with the help of the other two wolves. He still has it by the neck and every once in awhile growls lightly in warning to the beast.

[flamestrike for summon nature's ally III - water elemental]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)*
5th(2): stoneskin(2)*
* used spell

Flea  d20+9=26
Tuesday March 20th, 2007 11:21:38 PM

There isn't much the rogue can do while her companions fight the fire with their magics. Flea cranes her neck, trying to see past the conflict between fire and water to discern the fate of the plains ship and its passengers and crew.

Spot=26

Grymash  2d8(5+8)+3=16 2d8(5+5)+3=13
Tuesday March 20th, 2007 11:29:53 PM

Grymash shrugs and runs rest of the way to the ship. He will provide aid to the survivors if they will allow.

(Two Cure Moderate wounds spells to whom ever needs it. 16 and 13 points of healing.)

Long live the flames. (DM Jim) 
Tuesday March 20th, 2007 11:59:14 PM

The fire tries to spread further by burning through the icewall and that spells its undoing. With the water that it creates the elementals are born and they whip into a frenzy. As they go into their drenching of the area, the fire is sputtering to keep going and soon it is gone.

Still you can tell the intensity of the fire by the fact that even the new icewall is diminished in size by half and the other icewalls are virtually gone.

Those closest to Ciaran hear the unmistakable sound of bones snapping and separating. The larger wolf has neatly twisted the head of the bounder as it struggles for freedom. The beast now lays completely motionless upon the short grass and the large wolf raises his head to the sky. The next thing you hear is the howl of victory that is soon replaced by the sounds of clicking and clacking. The very ground seems to be crawling and that can only herald one thing in the grass...insects.

The large ship, cargo from the looks of it, is not that badly damaged. The fires have been put out but the ship is still partially stuck in the short grass, at least a third of it in fact. The captain is currently looking over the situation himself and noone that is alive seems to be that badly hurt.

The two young men from earlier are helping the still visibly trembling woman to her feet. She is just starting to brush her clothes of the dirt when she gives a shriek and starts for the ship. It seems that she has noticed the movement of the ground and is not too keen on insects. The two men start to laugh as they follow her to the ship.

The two elementals seem to be frollicking in the aftermath of the battle with the fire. The short grass they are in is covered in water and they playfully kick it around.

Trellus (ac26, 46/79 hp, prayer,shield of faith) 
Wednesday March 21st, 2007 4:49:19 PM

At the sound of the approaching insects, Trellus breaks into a run toward the ship. This part was coming, of course. He knew it as soon as he asked Murdock to fireball the rapke. Try as he might, the cleric can't see what other pick he coulda used. There were EIGHT of them, after all.

"Really not that funny dudes," he tells the laughing men. "Unless you enjoy being eaten."

"Gil!" he calls out. "Time for the water dudes to go. And you got any 15' tall earth dudes that can put this boat back? We REALLY gotta go." Trellus gauges the height of the grass and the size of the ship, wondering if an enlarged Grymash can push it back on top of the Grass.

"Everyone else, DON'T GET WET!"

Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp (Prayer, Endure Elements, Fly) 
Wednesday March 21st, 2007 9:28:57 PM

The drow ushers the men and the woman into the boat. "Quickly now!" Murdock encourages, "Those bugs will kill a man simply to get a taste of his water."

Spells Active:
Endure Elements (unknown length)
Mage Armor (478.3 Turns)
Fly (6.6 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Evards Black Tenticles, Wall of Ice*, Deminsional Door
(*=used)

Gilan [AC: 24 - HP: 66/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer] 
Wednesday March 21st, 2007 10:04:13 PM

Gilan laughs at the water elemental and then bows to her. "You have done wonderful sister of water...you may return to your realm of water with my thanks." He starts the summoning of a new elemental and hopes that it will be big enough to lift the ship. He knows that he cannot get anything quite the size that Trell is talking about.

The water elemental seems to laugh herself as she slowly ebbs away and then is gone. Ciaran meanwhile is racing for the grass ship himself, though he does turn around to look at his brother and see what he is doing.

The ground starts to give in as it bursts upwards and the arms of a medium being start to appear. It is made of solid earth with a few rocks mixed in. Glaring stone eyes taken in the surrounding area as it turns a head to Gilan.

[stoneskin for summon nature's ally IV - earth elemental]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)*
5th(2): stoneskin(2)**
* used spell

Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements) 
Wednesday March 21st, 2007 10:21:16 PM

By the time the fire is out, Tishe's Small Water Elemental is also out of time. Without requiring thanks or dismissal, the being moves back into its aquatic realm.

The brown-haired spellweaver herself, too, knows what happens next when water is loose on the Sargrass. She keeps her flying spell going, ready to help pick up anyone who may be in danger of being surrounded by the insects.

Not able to help in righting the ship, Tishe' instead meets the Captain of the Grassship. "Many Shadows, Captain. As soon as we get you out of here, perhaps you can weave us your story?"

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- *Summon III, *Fly, Haste

Flea (Haste) 
Wednesday March 21st, 2007 11:55:50 PM

Activating her boots, Flea sprints for the boat, doing her best to avoid the wet parts of the combat area. "Show me the safest way!" she cries up to the flyers, "Help me avoid the water!"

Bugs, righting ships and water. (DM Jim) 
Thursday March 22nd, 2007 12:43:17 AM

The water elementals disappear with a little flourish and the bugs dive into what is left behind. The seem more interested in the water that is pooled in the center of the grasses than anyone else.

An earth elemental makes an appearance and pulls himself fully out of the ground. He looks to Gilan as his summoner and growls a low rumbled querie at him.

The rest of the pack is retreating to the stranded ship and some have even boarded her. The Captain looks to Tishe' and despite the situation gives her a bow. "As you wish m'lady...but we must right my beauty first." He is currently studying the ship with no battle going on and the bugs too interested in other things.

The woman and three guys are now onboard the ship as well and the woman is leaning over the side, watching the bugs with a frightened look. The three guys are still chuckling about the woman's fright, though they look to Trellus. What would seem to be the eldest of the three speaks up. "No, but we know enough about the grass to know with that much water they will leave us alone...Maria there does not care, she hates bugs." He cannot help but snicker and you get the idea that all four grew up together and they most likely pick on each other every chance they get.

Jake  d20+7=15 d20+21=25
Thursday March 22nd, 2007 2:31:44 AM

Jake stops by the four. He's a little surprised, they seem so carefree and, well, ungrateful! They should be bowing and praising the pack! At least, that would do some good for the bloodpack's ego. So, he casually drawls to the group, but at the same time tries to emphasize his words to get his point across. "You seem okay. Glad we could SAVE YOUR LIVES from those rapke. Ah mean, it's a small thing for the great BLOODPACK to do."
He grins, pausing, then looks around. (Spot 15 as he does so) "By the way, ya'll seen any other groups or things out here in the grasses?" He's generally pummeling them up for information.

Trellus (ac26, 61/79 hp, shield of faith) 
Thursday March 22nd, 2007 10:27:37 AM

Seeing the bugs seem to be content to stay where they are, Trellus relaxes. His eyes glance over the brothers and sister, but he decides to just let it pass and goes to see the ship's captain.

Again, the cleric evaluates the size of the ship and the height of the Grass.
"Whaddya think Gry?" he asks. "If I make you big, can you push the boat back up on the Grass?"

While the barbarian contemplates that, Trellus asks the captain a more sensitive question. Indicating the bodies of what he assumes is the crew with a thrust of his chin, he asks softly,
"Anything you want us to do for them?"

Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp (Prayer, Endure Elements, Fly) 
Thursday March 22nd, 2007 10:56:54 AM

After ushering the men and the woman inside, the drow takes to the air again, seeing little flea trying to avoid the insects.

The drow swoops down and offers her a short flight to the boat.

Spells Active:
Endure Elements (unknown length)
Mage Armor (8 hours)
Fly (4.6 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Evards Black Tenticles, Wall of Ice*, Deminsional Door
(*=used

Flea 
Thursday March 22nd, 2007 7:20:56 PM

Deposited on board the boat by the airborne Murdock, Flea takes a moment to adjust her dark leather armor, and tuck some stray whisps of sandy hair under her faded crimson velvet hat.

Looking up into the wide plains sky, she grins her trademark gap toothed grin and waves to the strange magiker.

Flea has a flashback memory...a picture her mother had placed on the wall across from her little gnome bed. It was a picture of a beautiful woman with wings, shepparding two young gnome children across an unsturdy bridge. The children seemed completely unaware of the spirit protecting them. Flea had asked her mother if the woman with the wings was a half-dragon, or some other magician, but her mother had called the beautiful creature a guardian angel. Flea had never encountered a guardian angel in the whole of her adventuring life, but now she was starting to wonder. The dark elf certainly didn't look like the spirit in the picture, but he always seemed to be in the right place at the right time, where Flea was concerned, anyway.

Grymash  d20+13=28
Thursday March 22nd, 2007 10:11:17 PM

"Uhhh sure, Gry try anythang twice," replies the half-orc!

If Grymash suddenly finds himself growing in size, he will try and muster up all the strength he has to push the boat back onto the tall grass. Grabbing hold of the ship, Grymash strains every muscle to push the boat with all his might.

(Enlarged Grymash, 13ft tall, 2040pds. Strength check 28. 84% of max push weight[9,200pds]= 7,728pds.)

Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements)  d20+8=18 d20+8=20
Thursday March 22nd, 2007 10:16:09 PM

Tishe' pulls back a little at the deference the Captain gives her. She tries to unobtrusively study herself to see what the man may have seen. Hmmm, a dirty, weather-stained face and clothing. Not beautiful or even unusual in any way. Must just be the thread of the moment. She mentally shrugs, dismissing the man's error, and continues to monitor the Grass from her height vantage until her spell dissapates. (Spot:18, Listen:20)

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Fly (4 minutes)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- *Summon III, *Fly, Haste

Gilan [AC: 24 - HP: 66/106][prayer, haste, stoneskin] and Ciaran [AC: 24 - HP: 80/80][extended magic fang, prayer]  d20+14=36
Thursday March 22nd, 2007 11:17:49 PM

Gilan gives the earth elemental a slight bow of the head. "Brother of earth...I ask a simple boon from you...help us to push the ship back into place upon the tall grass." He indicates to the ship and then to the grass. He does glance to make sure that Ciaran is making it to the ship alright.

Ciaran is at the ship but does not scramble upon it. He is currently seated in the short grass and watching his brother with that big pile of dirt and stone.

The elemental seems to take in the request and then the sight of the ship with no interest. Still he moves in that direction and applies his own strength to lifting the ship back into the grass. While Grymash might be lifting from the side the elemental ops to go underground and mearly lift up as he rises through the ground(STR 36).

[stoneskin for summon nature's ally IV - earth elemental]

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)*
5th(2): stoneskin(2)**
* used spell

Wright a ship. (DM Jim) 
Friday March 23rd, 2007 7:33:20 PM

The young woman, Maria, is too distressed by the bugs to pay attention to much of anything. The three young men on the other hand seem to dismiss the things that were pointed out by Jake. "Yeah, well a little adventure is the spice of life and on a ship voyage you tend to want a little of that." They all go to the railing to look out over the grass and watch the bugs, while Maria seems closer to throwing up than anything. The one that spoke before answers the last question from the rail. "Yeah saw a group of adventuring rats just last night. They was stealing some crumbs in the ships galley." All three men break into laughter at the joke.

AS the rest find space on the ship or near it. The elemental sinks under the ship and starts to apply pressure to the underside. Grymash on the other hand is currently applying his strength from the front. Between the two the ship is soon bobbing on the full height of the grass again.

It does not appear that the pack of rapke and bounders are going to come back. The rapke bodies that had been laying out in the clearing are now covered with insects of all shapes, sizes and kinds. That is also the case with the bodies of the four that were killed earlier as well.

The captain shakes his head. "No lad, it would be to hard to retrieve the bodies now and those lads would rather be laid to rest here on the grass anyways." You see the hint of tears in his eyes before he wipes them away with his sleeve. "Good sailors they were." He looks to his lady and smiles, though it is tinged with a touch of sadness. He shakes his head and turns to Trellus. "Lad, I am heading towards Hook City and I owe you a debt. Could I drop you off somewhere?" A pair of rope ladders have been thrown over the edge so that everyone can get onto the ship.

Trellus (ac 26, 61/79 hp) 
Friday March 23rd, 2007 8:03:57 PM

Trellus chuckles to himself at the antics of the three brothers - for that's what he assumes them to be. They're a lot like Jake, which makes the half-elf's reaction even more deliciously ironic. For his own part, the cleric decides to just ignore them, and continues his conversation with the captain.

"I'm Trellus. This is the Bloodpack," he tells the man. "We're heading northeast. If that's the direction you're weaving, we'd love a ride. We've heard tale of strange talking beasts and land that's "alive" that way. Have you heard anything?"

Since he's busy talking, the cleric pulls out a wand and offers it to Tishe. He motions for her to use it on the wounded members of the pack. [Cure Moderate Wounds]

Tishe' AC 20 HP 56/56 (Mage Armor, Haste, Endure Elements)  2d8(6+2)+3=11 2d8(5+1)+3=9 2d8(3+7)+3=13 2d8(4+2)+3=9
Friday March 23rd, 2007 11:56:09 PM

Tishe' takes the healing wand and moves amongst her packmates delivering touches of healing.

Gilan 11, 9, 13
Trellus 9

And to any others that require it. "Your own spell healed me completely from the Bounder bite, Trellus", she tells the cleric of Domi.

"Do you need any assistance in sailing the ship?" To this question, Tishe' puts to the Captain. "I know I and Murdock both have sailing experience."

Once ready to get underway, Tishe' will change clothes to her 'on deck' outfit; her Grasspants and halter, with her wavy brown hair in a ponytail down her back. Bare feet help with maintaining purchase on the moving timbers.

Spells Cast
Endure Elements, extended (48 hours)
Mage Armor (5 hours) +4 AC
Fly (4 minutes)

Druid Spells
0- Create Water, Detect Magicx2, Mending
1- Longstrider, *Entangle, Jump
2- *Cat's Grace, Animal Trance

Arcane Spells
White -- Acid Splash, Read Magic, Light, Mage Hand, Prestidigitation
Red -- Grease, Unseen Servant, Shield, Summon I, *Mage Armor
Orange -- *Glitterdust, See Invisibility, Web, *Endure Elements (extended)
Yellow -- *Summon III, *Fly, Haste

Murdock AC:21 (AC:17 + 4 Mage Armor) 35/35 Hp (Prayer, Endure Elements, Fly) 
Saturday March 24th, 2007 9:07:46 AM

As Murdock fly's up again, he catches Flea's wave, and returns it with a wink and a smile. The drow's almost perpetual frown turnig upside down for just a few moments. The happiness of flight and of friendship is only momentary however, as the drow remembers a similar situation and a promise he made to another gnome, many many years ago. His smile, and good mood disappear in the breath of a heartbeat.

Murdock lands on the deck of the ship, and reaches into his pack taking out a lock of sandy-brown hair for a moment before putting it back where it belongs. His packmakes might catch a stray tear in his sad eyes, before he brushes it away.

The mage hears Tishe's comments and volunteers to help, but stresses his knowledge of seamanship is only elementary. However, thecrew will find that Murdock is a willing and eager student.

Spells Active:
Endure Elements (unknown length)
Mage Armor (8 hours)
Fly (3 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3)*, Sleep, Mage Armor*, Obscuring Mist
Level 2: Scorching Ray*, Web, Invisibility(sm), Spider Climb
Level 3: Fireball*, Fly*, Haste*
Level 4: Evards Black Tenticles, Wall of Ice*, Deminsional Door
(*=used)

Gilan [AC: 24 - HP: 99/106] and Ciaran [AC: 24 - HP: 80/80] 
Saturday March 24th, 2007 5:25:31 PM

Gilan moves to the ship to find it is now settled upon the grass for sailing. The earth elemental slides out of the ground before him and seems to be waiting for something. "Thank you brother of earth...you may return to your home with my thanks." The elemental slowly sinks into the ground leaving behind a pile of dirt and stones in its place. Gilan moves up the ladder and finds a place to settle upon the deck. "Thank you Tishe'." He is feeling better yet with the healing that she passes out through the wand.

Ciaran makes his way to his brother and lays down, putting his head in his lap. Soon this leads to some attention to the larger wolf's ears and neck.

Spells
0th(6): create water(3), guidance(2), light
1st(6): longstrider(2), magic fang(3)*, clw
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), greater magic fang(2)
4th(3): csw, flamestrike(2)*
5th(2): stoneskin(2)**
* used spell

Flea (AC 21, 56/56 HP)  d20+12=30 d20+12=32 d8+1=5 d8+1=5
Sunday March 25th, 2007 6:49:46 PM

Flea ignores the folks on the boat. She finds a quiet corner and takes out a wand. Giving herself a couple of taps with the stick, (UMD=30 and 32 for 5 + 5 pts health restored) she starts to feel much better.

Returning to the pack, she volunteers to help any who need a little healing. "How 'bout you guys?" she says, to the captain, crew, and the teasing siblings. "But I can only work it a couple more times...the magic is just about wore out."

DM Sanity Info: 6 charges remain wand of CLW

Jake (31/56) 
Monday March 26th, 2007 4:32:20 AM

Jake is glad that Trellus is taking the advantage, and adds, "We wouldn't mind a lift outta the immediate area...no need to be here no matter what. Couldja drop us off say a little northeast as a favor?"
"Ah could use a few healin'," Jake lets the others know, somewhat off to the side.
Jake will help the sailors if they need any help, having been on a few ships by now, and enjoys the change of scenery.

Tishe' (2nd Post)  2d8(1+3)+3=7 2d8(1+1)+3=5 2d8(8+6)+3=17
Monday March 26th, 2007 12:11:36 PM

Tishe' realizes Jake is looking poorly from the fight, taps the elf three times with Trellus' wand.

Jake (CMW) 7,5,17 =29


Get a little closer. (DM Jim) 
Tuesday March 27th, 2007 12:56:10 AM

The captain mulls over the question for a few minutes and then breaks into a large smile. "Of course I can take you a little further to the northeast...it will be a little out of the way but still, I owe you at least that much." Soon the ship is underway and the pack is put to work at various jobs.

Though noone is really in need of healing you do find other things to do. There are ropes to tie and sails to put up and take down. A day passes uneventfully and you have covered a lot of ground, steadily moving to the northeast. You must have covered at least an extra twenty miles more than you would have on foot.

The young woman and the three young men always seem to be around on the deck of the ship. You get the idea that they are passengers on their way to Hook City, the destination of the ship and it's cargo.

Murdock 
Tuesday March 27th, 2007 9:34:22 AM

Murdock remains silent and broodish during the day. He changes into a loose fiting tunic that shows off his finely toned muscles and his exotic silvery-white tatoos. The drow then helps out aboard the ship, silently working off his frustrations.

All the while, the wizard is also thinking about his poor performance in the battle. He should have been better prepared for those bounders and rapke. After all, they were only animals weren't they? The mage berates himself silently for memorizing more utility spells, and not enough combat spells.

Murdock decides, that if they are to stay on the ship that night, he will prepare a scrying spell for the morning. Otherwise, he will make sure to memorize a combat spell that is usefull in the tall grass.



Posting Report (ADM MikeK) 
Tuesday March 27th, 2007 10:29:44 AM

Posting Report for Game 10 for the week of Mar 19 - 23

Name MTWTF

DM JimW XXXOX

Trellus XXXOX

Tishe XXXOX

Jake OOXOX

Gilan XXXOX

Grymash XOXOO

Flea XXXOX

Murdock XXXOX

[X = post, O = no post]

ADM Note - Combat is over, and no one died!

Tishe'  d20+16=19
Tuesday March 27th, 2007 12:52:16 PM

The brown-haired woman takes a little time to get to know the others. "Are you bound for HookCity? Shady! What are you going to do? If you've never been, I may be able to help give directions since I grew up in HookCity myself." There is a slight pause for breath and then... "Could you carry a message to Dafydd and Mara Weaver, SouthBridge? Those are my parents and I would hate to miss an opportunity..."

The conversation goes on, and on. Tishe' manages to find time to write a quick nots that she and her friends are OK, and she helps around the ship (Sailing:19)

She is also more than happy to talk to her packmates about HookCity and the wonders on the north edge of the Sargrass (complete description of Hook City from Duncans)

Trellus  d20+6=7 d20+12=18
Tuesday March 27th, 2007 1:34:43 PM

Once everyone is on board and more or less comfy, Trellus circles the ship checking in on the Bloodpack. He thanks Jake for jumping in on the bounders for him, and suggests maybe the fighter can get some info from the girl. He askes Gilan and Grymash their opinions concerning the changed strength of the rapke, as well as wondering what the deal was with the other group. He gives Flea an encouraging word or two - magic missiles seem to be the best way to cause damage in the Grass without setting the place ablaze. He gives Murdock a grin - "see what I mean 'bout fire?" - and lets him know electricity is nearly as bad.
"The Grass conducts it. You can fry friends just as easy as the treadles."

He tries listening in to Tishe's conversation with the fellows, wanting to get a sense of who they are and what they're up to. But the sound of Tishe's constant talking kicks in his "tune out" defense, and he soon finds himself daydreaming of living in a town free of monks.
[Sense Motive - nat 1 - nice]

After some more time, the cleric's hand slips to the pendant swinging from his neck. There's something about this thing.
Trellus meditates on it for awhile [Spellcraft 18] - light, it'd be nice if Tishe would just stop talking for minute or two so he could really concentrate....

Tishe' 
Tuesday March 27th, 2007 9:38:43 PM

Trellus, LOL!

Gilan and Ciaran 
Wednesday March 28th, 2007 12:13:22 AM

Gilan finds himself seated off to the side during most of the trip. He has no aspirations of becoming a sailor and knew that he would get in the way most of the time. The only thing that he could offer was help to fill the sails and make the trip a little faster.

At least Trellus gives him something to think about while he stays out of the way. He finds Trellus late in the morning of the first full day of sailing. "I think that something else is at work here...the rapke seem to be different in more than just suttle ways." He cannot really believe that Elbyron, who was going to repent, would be in on what is happening. "Elbyron said he was going to repent so any changes or empowering of nature should be more suttle and less dangerous...at least I would hope." This starts him into thinking that maybe he made the wrong choice and did he sway the others into making a bad choice. Could the Fae King have fooled them all.

Notes and Boats. (DM Jim) 
Wednesday March 28th, 2007 12:20:43 AM

The morning of the first day of sailing is bright and hung over with just a hint of air moving. There is also a hint of rain in the air as well, not something that happens often on the grass.

Through the day before, Tishe' finds that the group of four that travel to HookCity have been to the city a number of times over the years. They peddle simple carvings that the three young men do and objects of wood that she carves herself. The young woman is quick to agree to dropping off a letter for the young Tishe'. Tishe' also finds out that though the four grew up together, much like brothers and sister, that they are not related by blood.

The captain comes out of the cabin and shakes his head as he can smell the rain on the air. "We need to get the covers up and the sails down." The crew breaks into action and soon have the sails down and are breaking out what look to be canvas coverings that will provide shelter from the rain. Moving to stand beside Trellus the captain shakes his head. "We will make little progress this day if it rains too much."

There is more to the pendant, that Trellus has been studying for some time. He can feel the pulse of power from the item but it does not give up it's secrets easily. Maybe there are other ways to find out about it but he cannot think with all the noise going on right now.

Flea 
Wednesday March 28th, 2007 12:48:16 AM

Flea is quiet, but she isn't idle. The gears of her mind click and whir like the intriguing contraptions in her da's shop.

While Trellus is absorbed by the pendant around his neck, the gnome seeks out the dark-skinned newcomer. "Murdock?" she asks, her eyes sliding over to make sure the cleric isn't looking her way, "Murdock? Is it very hard to do that magic thing you did back in the tunnel? When you looked for Jenny?" Flea moves a little closer to the drow, after checking on Trellus' position, and uses the elf's body to hide her own from view, before continuing in a low whisper, "Could you, ahh, look up a friend of mine?"

Murdock  d20=18
Wednesday March 28th, 2007 10:42:48 AM

Murdock woke up this morning having already decided that he was going to attempt to scry on Jenny again. He never expected Flea to come to him with such a request.

Murdock listens with an understanding expression to the gnomes request. Always an astute observer of body language, the drow guesses that Flea does not want the others to know about this. (Sense Motive 18)

The drow responds, "It is one of the most powerful magics I know." Looking upon the gnome, he cant help but think of Minley, his dear departed friend. Murdock continues, "I will cast this spell for you Flea, it is yours to request, but I ask you now, "Is it more important than finding Trellus's sister?" the drow continues, " Or will it help us on our mission? ...or is it just a lonely heart looking for an image of a lost loved one?"

The reflection in Murdock's eyes as he quietly ask these questions, is one of complete understanding and competence. The mage knows what it is like to long for family, and for friends, and to be at a loss for both. Murdock knows what is it like to have a soul torn asunder because of companionship lost.



Trellus  d20+13=21
Wednesday March 28th, 2007 1:41:11 PM

Trellus shrugs at Gilan's comments. "Well, SOMETHING is changing them. No way was the scream that bad before, and they're bites didn't paralyze anybody, either." The cleric stares out thoughtfully across the deceptively smooth field of Grass. More mysteries.

In the morning, the cleric also tries to balance his spells. He makes a face. It'd be nice if someone could tell him if he'd be fighting spellcasters or rapke next. Ah well.

After learning his spells, Trellus casts one asking for a little help [Guidance], and goes back to checking out the pendant, but not with much interest [Spellcraft 21, argh].

As the captain makes his preperations for rain, the blond man perks up.
"Rain? Really? Shady."
A bad thought.
"Um, we're not in any real danger from the storm or after, are we?"


Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), *Guidance, Read Magic
1 -- Endure Elements (x3), Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(elec.), Hold Person, Status, Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (quickened), Spell Resistance (d)



Jake  d20+6=16 d20+20=22
Wednesday March 28th, 2007 3:50:21 PM

Jake enjoys the first day, and spends most of it working lightly. That night, he tries to get a few of these guys into a poker game. He's really using this time to scope out his next prospect; the femme on board. He casually gets the opinion of the guys about her (no chasing after a girl if a guy's gonna beat him up for it), finds out her interests, that sorta thing (Gather Info DC 16). Still, he's tired from the fighting and has to turn in before he's had too much fun.
The next day he wakes up and, after a quick breakfast, he takes a gander about for something to do. He eyes the one femme on the boat speculatively...
So that day, Jake casually begins his plan. He tries to adopt the 'I'm just here to help ya, but you sure are cute', approach; sweet-talking her a little, helping her out with anything she might need. And, if she's accepting, taking it as far as it will go. (Diplomacy 22) For Jake it's not his best approach, though it is far superior to any beginner or un-trained romancer.

Oh, and the rain. Really just a sidenote and, to Jake, a good prospect to pull the femme under some covers.

Tishe' 
Wednesday March 28th, 2007 8:26:57 PM

Tishe' happily hands off the note to the woman and wishes them well on thier journey. The rain holds other facinations for her as well. "I've never been in an electrical storm on the Sargrass", she confides, "will we be safe on the boat?"

The brown eyes light up at the discussion of the Rapke. "There is another explanation than Ebyron", she mentions to Trellus and Gilan. "That Red Claw was a druid. Druids can affect the natural order. What if the Red Claws or a Monsterologist is behind the changes? That would be very local, keep the rapke wild, and cause all sorts of mischief with the Femme Fatales."

Gilan and Ciaran 
Wednesday March 28th, 2007 10:40:45 PM

Gilan shrugs as he really has no real answer. "There are several possibilities...but no way to prove any of them right now." He leans back against the railing as he watches the crew get things ready for the coming rains. "I have only seen it rain a few times." He wonders what it will be like to actually be out in the grass itself, even if they are on a ship, when it is raining. "This should be a new experience as usually we are inside the dome of Rattledam when it rains.

Ciaran is snoring as he sleeps. He does not seem to be worried about anything as he continues to sleep in an out of the way spot. He is also near his brother's gear, so he could be on guard duty.

Grymash 
Thursday March 29th, 2007 2:03:59 AM

Dangling from the side of the ship, Grymash still hangs from the railing with a steely grip. There he has remained since the boat first took off. Even after the Enlarge Person spell had ended, he clutched to its side and shrunk in place. Hands firmly locked to the ships railing, he's too tired to pull himself up after the tremendous strain his muscles endured. So there he rested ... and finally slept! Caressed by the grass brushing across his back as the ship sailed along.

Now being fully rested, and surprised no one has pulled him up, Grymash lifts himself up on deck. After bellowing a long howl-like yawn, the half-orc rubs his stomach and smacking his lips with hunger. "Uhhh, whut for eatin' ... Gry hungries!"

Storm on the Grass. (DM Jim) 
Thursday March 29th, 2007 8:27:39 PM

The ship is soon covered over with heavy canvas, that extends out of the sides of the ship by two feet. As you watch or help as the case maybe, the crew is pulling down what appears to be nets that will keep out bugs.

The captain at the rail shakes his head. "The storm should not be that bad...the ship is insulated with spells that will repel the shocks that will travel through the grass and since we will be on top of it." He shrugs as he has only had to do this about six times in all his travels. "The big man is right...lets get some food cooking." He continues to lean on the rail and watch the sky as it starts to blacken over.

A pair of the crew soon have a large pot set up on the deck on the ship and a small fire going. It is set over a spot on the deck that is covered over with a black metal and surrounded by rocks. Soon there is the smell of a nice earthy stew wafting from the pot.

Maria seems to take Jake in stride but he is most definitely not having much luck as she does not seem too interested in his help. Then again there is little to do on the ship anyways. The other two crew members that are women are a different story. The young blonde spends most of her time in the crows nest and avoiding Jake as much as she can. The other one is a fiery redheaded half-orc built like a female Grymash and she seems to have an interest in Jake.

As the minutes slip by the air is cracked by the loud peel of thunder and lightning forks the sky. All of this is followed by rain, though it is light right now it does not show signs of stopping too soon.

[Had somekind of major headache last night and could not post. I just barely got in a couple of player posts.]

Tishe'  d20+8=9 d20+8=19
Thursday March 29th, 2007 11:02:35 PM

Tishe' brings her portion of stew and some flatbread to the side of the ship and watches fascintated at the power of the rain. (Listen: nat 1, Spot:19)

Flea 
Friday March 30th, 2007 12:07:38 AM

It is one of the most powerful magics I know.

The way Murdock explains it...tenderly, and with respect...reveals to the gnome the enormity of her request. And yet, he hadn't judged her, or thought it outrageous...or wicked.

*Sigh*

"No Murdock," she answers, "it isn't more important than finding Jenny." Flea looks to the surface of the deck, where one foot stubs at an invisible dust particle. "Let's find Trellus' sister and the lost pack."

Jake 
Friday March 30th, 2007 5:31:13 AM

Jake, as always, pursues the easy prey. Any port in a storm (A very appropriate metaphor!). But he takes a moment to look at the lightning off in the distance. "Huh... well, thunder ain't good ta be in."

Trellus 
Friday March 30th, 2007 8:49:27 AM

The blond headed cleric watches the storm with fascination and uncertainty. The captain says it's not dangerous, but Trellus is seeing open water AND lightning.

He stands next to Gilan. "Light, can you imagine what we'd be going through if we were in there?"

Murdock  d20+17=33
Friday March 30th, 2007 11:30:10 AM

In a rare display, Murdocks perpetual frown turns upside down, and he shows the gnome a smile. "Flea, the next time we have some down time, I will cast this spell for you, you have my promise."

The drow has not been oblivious to the happenings aboard the ship, and has never witnessed a rain storm upon the grasses, he feels very uneasy about the power of the brewing storm, and his smile disappears, almost as fast as it appeared.

(Knowledge Arcana = 33)
The drow looks at Flea again concern this time mirrored in his eyes, "I have heard of magics that would cause great storms like this, perhaps you and I should go speak to Gilan.

The mage moves to cover the distance between himself and Gilan.


Grymash 
Monday April 2nd, 2007 12:53:32 AM

Grymash enjoys his stew with gusto. He also enjoys a few chuckles to himself as he sees the half-orc woman show an interest in Jake. "Be gute for Jake ta be da prey an not da biter! Hee hee, hope Jake no get beat down too bad," mutters Grymash with a smile.

Trellus 
Monday April 2nd, 2007 1:31:05 PM

Walking around the deck he makes sure his party is well fed and alright before he eats himself. he joins the majority of the party and calls over the ones that aren't, for idle chatter. After the meal, Trellus goes to talk with the captain. "How long will this weather delay our progress?"

Flea 
Monday April 2nd, 2007 6:59:00 PM

Flea follows Murdock when he crosses to Gillan. "One time when there was lightening, we were afraid we were gonna' get fried 'cause the grass carries the charge. You know?" The gnome continues, "We pulled up the grass so that we were standing on bare ground, and the charges passed us by."

The rogue sticks close to the drow, 'cause when it comes time for him to scry the girl, Flea doesn't want to miss the show!

Tishe' 
Monday April 2nd, 2007 7:40:42 PM

Tishe's brown eyes shine with the excitement of seeing something new, and unconsciously holds out a hand to touch some invisible thing at her side.

Though excited by the thought of seeing an amazing spectacle, her face darkens in sorrow for a moment, her hand emptily grasping for a furry shoulder or large forearm that have in the past been her comforting companions...

Murdock 
Monday April 2nd, 2007 8:28:51 PM

Murdock walks to Gilan's side, and ask the man about the possibility that someone is controlling the weather. It makes sense to the drow, after all, there have obviously been other changes in the grass.

The drow also approaches Trellus and ask if he is ready to attempt another scrying.

Storm of the Century. (DM Jim) 
Monday April 2nd, 2007 11:56:32 PM

As thoughts of control of the storm seem to appear as a possibility to some in the group. The food is soon dished up and talks commence. It appears that Gilan is not sure about the storm being controlled as he has only seen a few on the grass.

As the storm continues, a bolt of lightning strikes in the grass fourty feet from the ship. It dances across the grass, lighting up the area and making a nice light show. Though it dances around the ship itself you notice that it is repeled by the wood of the ship.

The captain is eating from his own bowl and watching the storm play around his ship. He hears the conversation from the pack and shakes his head. Things have been different lately, but something smells natural about this storm.

The half-orc female is slightly larger than Grymash and all muscles. She roughly pulls Jake next to her during the storm and tusked face smiles at him. It appears that she might have other things on her mind and she does not seem to be the soft kind.

Trellus 
Tuesday April 3rd, 2007 11:24:15 AM

In response to Murdock, "Perhaps after the storm, I think we should all stay alert until it passes, or we pass it any way." He pats the mage on the shoulder in gratitude for thinking of his sister.

Walking over to the large half orc female and Jake, Trellus says, "Wait till I tell Wendy you have a new girl friend dude. I think she might leave you and move back in with your mom. By the way, did you see a high level cleric about your....<coughs> problem, yet?"

Walking away, trellus can't help but smile wondering if he actually helped Jake or not?

Jake  d20+4=20
Tuesday April 3rd, 2007 2:30:02 PM

Jake is willing to settle for the half-orc, despite her rather ugly looks and way-too-muscled body. After all, any port in a storm (a very appropriate saying in this weather). Who knows, he might have fun for all he knows!
So, he takes the egging and joking in stride, and really does not much to deflect it. He makes a quick break to the privy. On the way back, he sneaks up on Trellus and tries to put him in a noogy-hold and administer punishment, (strength 20 attempt!) "Hey, very grassy words, ya beater... Ah'll get ya back, trust me." he releases his bud, grins at him to show Trellus no real hard feelings held, then heads back to have fun.

Tishe' 
Tuesday April 3rd, 2007 6:57:52 PM

Contemplating her own thoughts, the excitement and sadness march across Tishe's open face while observing the lightning display. A croak is heard, and out of the satchel about her neck, a large sand-toad pokes its horny head out. Blinking in the stobe light of a bolt, it nuzzles Tishe's hand in place of a furry muzzle.

Gilan and Ciaran 
Tuesday April 3rd, 2007 7:12:44 PM

Gilan continues to watch the lightning play across the grass and shakes his head. The lights were something that he has never witnessed this close before. He does lean slightly over the railing to see the effect upon the wood hull of the ship and smiles. "Not a bad spell...as I don't remember druidwood having that particular trait." He looks to Murdock and shakes his head. "I am not sure about the storm...we could check it out but..." If it was an attempt to stop them it was miserable, but if it was an attempt to slow them...it was working rather well.

Ciaran is curled up beside his brother's pack and sleeping. He has no reason to be awake right now anyways and the extra sleep is a bonus right now.

Love on the rainy grass. (DM Jim)  d20+10=28
Wednesday April 4th, 2007 12:14:07 AM

The half-orc looks to Jake as Trellus walks away and grins. "Your girlfriend not as beautiful as me." As the rest begins to settle in she frowns. "What him mean...problem?" She makes an attempt to pick Jake up(strength 28) to check him out and see what his problem might be. If she succeeds her hands end up in places that would be deemed unladylike.

The others go over the thoughts on the storm and the captain continues to watch the grass and weather. It has been raining for a good half an hour now, but it is slowly getting lighter. You also notice that the bugs are not present, so the lightning was a blessing.

It is getting later in the evening by now and the captain shakes his head. "If this lets up we can move again tomorrow morning." He makes for his cabin to get some things figured for the trip...after all he is losing a day.

Tishe'  d20+12=29
Wednesday April 4th, 2007 9:15:13 AM

After her melancholy passes, the brown-haired woman feels the rainstorm as a welcome relief from always pressing ahead. She uses the time to look over her equipment and ensure any repairs or cleaning is taken care of. (Prestidigitation, Mending)

Once that is done, she rests her mind while spinning and weaving threads and grasses into patterns, seeking greater skill and looking for a pattern that would be pleasing to the eye that weaves grasses and yarns together. (Weaving:29)

CDM Jerry 
Wednesday April 4th, 2007 10:01:40 AM

ADM Mike K. Please submit the report for last week's posting and email me a copy please so I can check that off as done. Thanks bro.

Flea 
Wednesday April 4th, 2007 3:57:25 PM

Flea becomes anxious and voices her concern to Murdock, and those within earshot. "Do we know where, 'xactly this here barge is going?" she asks, adding, "will it take us to where the girls are?" With an exasperated sigh, she concludes, "do we even know where they are?"

Trellus 
Wednesday April 4th, 2007 6:30:13 PM

Relieved that the storm is both natural and subsiding, Trellus finds Mudrock and asks him, "Still have time for that scrying my friend? The storm seems to be passing and with that no immediate threat to be concerned with." Then as an after thought, "But one never knows when they will be tested by the gods."

Grymash 
Wednesday April 4th, 2007 10:12:14 PM

With all the talk about scrying, Grymash decides to see what his bones will tell him. He takes out his divining bowl, rune-covered bones, a pinch of incense and a very small nub of a candle. After lighting the small candle, he lets drip some of the wax to fuse the base of the candle to the deck. He then spits into the bowl. After swirling the slimy mass around the bowl, the barbarian cleric takes the incense and burns it in the flame. He waves the smoking pungent bundle around the top of the bowl. A low gutteral chant begins to rise softly from his throat. The trails of smoke seem to dance around in the same rhythm of his voice. This pleases Grymash immensely. He then asks his question, "Do da Bloodpack be movin' closer to da peoples weez be lookin' ta find?" Upon uttering those words, Grymash tosses the rune-covered bones into the bowl. He gingerly fingers the bones around, then stares hard at what they reveal. "Hmmm, da bones say ..."

(Casting Augury. 73% chance to correctly foretell either weal or woe to one question.)

Murdock  d20+13=30
Wednesday April 4th, 2007 11:25:24 PM

The mage, respecting Gilan's observations that the strange plains weather is natural, shrugs his lingering suspisions off.

At Trellus's prompting, the mage finds a relatively smooth work surface and gently takes out his finely crafted scrying mirror.

The mage turns to Trellus requesting an artifact from his sister. "A possession of hers would be most powerful, a lock of hair, or peice of her being, even more so, as a focal point for my attempt to scry." the wizard says.

Assuming the cleric again give's Murdock the shirt that used to belong to his sister, the drow begin's to scry. Concentrating his attention on the silvered mirror before him as he cast. Murdock chants strange syllables and weaves his magicks with practiced movements as he calls forth a sensor that will show the details of Jenny's whereabouts.

Scry : DC30 ( I changed the -4 DC that Jenny gets into a +4 on my DC. )



Gilan and Ciaran  d20+28=36
Thursday April 5th, 2007 12:11:40 AM

Gilan smiles at Murdock and shrugs his shoulders. "The storm feels natural to me." He has no reason to think otherwise and it does not have the feel of magic behind it. Following with Murdock and Trellus he watches with interest as the drow once again uses his divination magic. After it is cast and safe to talk he shakes his head. "Seems like the same place as before." He puzzles over this and figures it might be a good sign they are on the right track.

With an idea he moves over to the side and out of the way. "Why did I not think of it before." He closes his eyes and falls into the rhythm of the storm, the wind and all the Wold around him. Taking a breathe he starts to speak in sylvan, channeling the powers of nature he attempts to help in the location of Jenny.

Ciaran continues to sleep on though his ears twitch at some of the movement upon the ship. Maybe he is not as asleep as some would think.

[survival 36 vs the storm]
[commune with nature]

What is needed to know. (DM Jim) 
Thursday April 5th, 2007 12:12:18 AM

Grymash off to the side goes with his own style of looking for answers. As he tosses the bones into the bowl they keep moving as if they are not going to stop and then finally come to rest. As he prods them a little to get a better idea of the answer to his question, they jump. Still the runes tell you...weal.

Murdock has moved off to the side of the ship with Trellus in tow. Gilan slowly follows as well to see the divination magic in work again. It is like his own but also so much different. As Murdock goes into his casting the mirror clears for the briefest of seconds and then clouds over slightly. In the mirror he still sees the fuzzy image of Jenny and a couple of other figures, funny trees, tall grass and what could be large stones. Still it is hard to get too much detail as the image still remains as fuzzy as last time. All he knows for sure is that she is in the grass somewhere.

Gilan settles upon the deck of the ship and casts his own spell. As he feels the widening of his senses with nature he can feel many different things but he focuses on those that would help out the most. He can tell that their are trees to the northeast, as well as people and lastly there is fresh drinking water.

The rest of the group are busy with their own things and most preparing for what will come. It is starting to get late and sleep would be welcome before the morning start. The captain comes over after everything is done and coughs lightly. "You have a heading...am I on it?" He knows that he can only go a couple of miles more in this direction before he must turn and start going due north. "I have just about reached the limit before I must turn to reach HookCity."

Trellus 
Thursday April 5th, 2007 11:15:48 AM

Trellus Grateful to both Murdock, Grymash, Gilan and Ciaran. In good spirits he smiles to the captain, "Indeed, all seems to be in order and on course. Do as you need captain. We think out final destination lies North East of us from this point.

Trellus 
Thursday April 5th, 2007 11:16:32 AM

OOC: Both? Sorry, bad typo.

Tishe' 
Thursday April 5th, 2007 2:07:22 PM

Finishing a complex weaving of grasses and yarn, the brown eyes stare critically for a moment before a smile of satisfaction comes over Tishe's face.

Along with the note, Tishe' presents the square of grass-cloth to the girl passenger to bring to Tishe's mother. "Remember, Mara Weaver, South Bridge."

Seeing that there is only a few more miles, Tishe' converts to her usual walker apparel, sturdy bounder-leater boots, grasspants with thigh-length buff colored shirt, big straw hat and a silken red sash around her waist. Her satchel (and toad) on her shoulder, she hefts her Staff of Frost and is ready.

Gilan and Ciaran 
Thursday April 5th, 2007 8:17:26 PM

Gilan opens his eyes slowly with a smile on his face. "The direction that we are heading is right. I sense people, fresh water and stones in that direction." There were no other human settlements out this far that he knew of and this was not enough people to be a settlement. "Fresh water would be unusual enough out here and it felt like it was on open ground." This part puzzles him for the grass was known for water in the open...it was liquid death.

Ciaran continues to keep his place near the gear and play at sleeping. Though he figures that he will get some real sleep very soon. It was getting late.

Grymash 
Thursday April 5th, 2007 11:03:31 PM

"Weal! Hey, weal be pointin' in da right way. Weal be wit Jenny in no times! Gry knows Gry's bones," Grymash proudly proclaims. "Weal can finally sits back an be shady." Grymash's brow furrows and he scratches his chin, having become lost in confusion. The word seems to be running wild in his head. "Gry no can stop sayin' Weal!!" Stomping his foot in frustration, Grymash bellows, "Piggie Dumps! It be happened again! When weal da word stop?" Grymash decides to just stop talking and growl to himself.

Back into the grass. (DM Jim) 
Friday April 6th, 2007 1:16:59 AM

Early the next morning the captain is out on the deck of his ship. The netting and canvas covers have been removed so that the sails can be put up. A breakfast of leftover stew is thrown together for all and the ship is soon moving again.

Five hours pass as the ship steadily makes it way through the grass at a nice clip. The weather though is oppresively hot and humid but the shade provided by the sails helps a little.

As the sun reaches almost to it's highest point in the sky, the captain calls a stop to the ship. He finds Trellus and shakes his head. "This is as far as I can take you...I must turn now to get to HookCity." The crew thanks the pack for the help upon the ship as they sailed.

Maria once again tells Tishe' that she will get the letter and stuff to her family at HookCity. They exchange a hug and then the ship is ready to sail again. The captain waves from the railing and you notice the two brothers and Maria there as well. You watch the ship till it is out of sight and then you look to the grass from the large rock that you are standing on.

Jake 
Friday April 6th, 2007 7:02:01 AM

[A sorta spontaneous vacation has come up; i'm in an area with an uncertain access to internet for the next few days and would really appreciate it if Jake could be taken over by others till I get back.]
Jake doesn't really want to go into how his relationship with the half-orc goes... it's not him at his best (which he still debates; twins or dryad?). Still, he has a fun time and is pretty sure that the half-orc knows that as well, and that the girl is extremely homely and of another race doesn't really bother him too much. Perhaps that's a good thing; perhaps the partgin will be easier.

Trellus  d20+6=19
Friday April 6th, 2007 1:50:55 PM

"Permission to leave your ship captain?" Trellus asks in a mock ceremony.

"Let's head out Blood Pack, we have things to do, dudes." Shaking the hands of the men, and lightly kissing the hands of ladies, even the half orc, the ship and group part ways with a smile and a wave. "Good fortune to you all, and thanks for the ride!"

Using his Survival skill, Trellus gather's their bearings and asks someone to confirm that. "We came all this way, it's a shame if we get thrown off course now."

Actions: Survival: 19 for direction and conditions.

Tishe'  d20+8=13
Friday April 6th, 2007 9:12:38 PM

Set and ready, Tishe' returns Maria's hug and then clambers down a rope ladder to the 'grass. She checks out the ground to see how moist the dirt is from the rain (Survival:13

And then she is ready to go.

Gilan and Ciaran  d20+21=38
Friday April 6th, 2007 9:25:51 PM

Gilan is able, with a little help to get Ciaran off this ship with minimal fuss. He takes the time to thank the captain and wish the rest well.

As his feet touch down upon the grass once again he sighs. The ship was nice but he likes the feel of Mother under him. "If a few of us try would should get the direction easily." He too uses his own skills to help in making sure that the group is going to move in the right direction.

Ciaran is more than happy to be back in the grass. He might not like the heat too much but at least he knows how to move here. He watches and waits to see what they will do next.

[survival(plains) 38]

Through the looking grass. (DM Jim) 
Saturday April 7th, 2007 7:58:07 PM

With the right direction chosen by several of the pack and the signs looking good. The ship is bid farewell and the pack is soon moving through the tall grass again.

The pack has been traveling for four hours in the grass when Trellus comes face to face with a very large light brown animal. It stands at at least seven feet high, eight with the ears standing straight up, and is dressed in clothes. Though this is outdoors it is dressed in a off white pair of pants and shirt. A light green thing is around it's neck, a bowtie, and a gold chain droops from one of it large pockets. If that was not strange enough it is holding a large woven basket, most obviously made from the very grasses of the Plains.

The rabbit only pauses for a few minutes and then laughs. "You want an egg.?" It moves the basket forward so that you can now see into it. There are at least fourty eggs in the basket of so many different colors that it is hard to pick them out. "They are for a special day...Resurrection Day, in honor of Domi." He waits to see if anyone will take an egg, though he is hoping that everyone will as that is his mission in life and he only gets to do this once a year.

Trellus 
Saturday April 7th, 2007 11:26:37 PM

The blond man comes up short and blinks his eyes in astonishment.

"Dudes, please tell me you're seeing this," he appeals to his packmates.

The bunny gives his spiel, and Trellus blinks at it, dumbfounded, for a couple dozen seconds.
Finally, he shrugs.
"This is just too twisted to be sunbaked. Alright, why not?"

He reaches in the basket and grabs an egg.

Tishe' 
Sunday April 8th, 2007 2:17:09 PM

Tishe' is just as dumbfounded as Trellus, but her mercurial temperment is sometimes a good thing. "In honor of Domi, right?", she asks the animal, but continues before an answer is necessary, "what a better omen of success!"

Looking into the basket, Tishe' chooses an egg where the pale green of the grasses blends with a crimson sash of the Bloodpack.

Grymash 
Sunday April 8th, 2007 8:20:16 PM

The creature doesn't seem to be threatening. Of course, looks are usually deceiving in the Sargrass. "Whut kind eggs these be," asks Grymash, as he takes one for himself. He then lightly shakes it and holds it to his pointed ear. "Thays too big ta be blind sparrow eggs!" His eyes widen with a possible idea. "Are thays Battle Bird eggs? Likes da bird weez ate in da land wit all da trees?"

Murdock 
Monday April 9th, 2007 9:56:53 AM

The drow steps forward, and looks at the creature with inquiring eyes. "I have read about you in my research," the mage says. "I never thought to actually meet a creature such as yourself."

With that the drow picks out a dark colored egg, an appropriate match to the mage. looks up at the creature again, and simply says, "Thank you, Mr. Cottontail!"



Gilan and Ciaran 
Monday April 9th, 2007 1:56:47 PM

Gilan stops in his tracks and stares at the large bunny before them. "Dude, if you mean a seven foot tall bunny...than no I see nothing, nothing at all." With the talking bunny saying that this was for some celebration in Domi's honor he could do nothing but step forward and get an eggs as well. He picks out a dual colored one. The upper half is painted like the bluest sky, while the bottom part of the egg is actually in the greens of the grass...in fact it looks like the sky over the very grass of the Plains. "Eeerrr, thanks." He cannot find anything else to say as he looks back and forth from the bunny to the egg.

Ciaran has come to a complete stop as well. Sitting down upon the ground he cocks his head to the side and stares at the large rabbit. He would have normally chased down a rabbit of anykind, but this was different.

Flea 
Monday April 9th, 2007 9:36:33 PM

Flea hides behind Grymash, and peers around cautiously, watching what the others do. When the giant sized coney mentions Domi, Flea steps out from behind the half-orc, displaying her characteristic gap toothed grin. "Sure I'll take one," she answers, poking around in the basket, trying to find an egg with the Woldian glyph for the god of courage on it.

Hare today, gone tomorrow. (DM Jim) 
Monday April 9th, 2007 10:36:02 PM

The rabbit breaks into a large smile as you each take an egg. Though he does look to the wolf for a few minutes to make sure he is in no danger. "Yep, for the one that died and came back to life." He glances to Grymash with a confused look and then shakes his head. "If you mean that large bird with the droopy thing under it's chin...no. This is something far sweeter in nature and with a surprise." With that he starts towards the grass and without even bending it to move through, he is gone.

You hear his voice a couple of times raised in song to Domi and his return to the land of living gods. Then that too fades and you can hear nothing but the normal sounds of the Plains once again.

There is a slight path in the grass, from the direction that the large rabbit came from though. The grass does seem to be moving back into place and this path will soon be lost, but it is going in the direction that you need to travel.

Posting Report (ADM MikeK) 
Tuesday April 10th, 2007 8:13:35 AM

Posting Report for Game 10 for the week of April 2 - 6

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake XOOXO

Gilan XXXXX

Grymash OXXOX

Flea OXOOX

Murdock OXOOX

[X = post, O = no post]

ADM Note - Trellus was subbed by Buzz. Jake is apparently out next week, I'll try jumping in. Jim, can you send me his sheet?

Murdock 
Tuesday April 10th, 2007 12:13:41 PM

Murdock, curious about the eggs and the giant bunny's comments to Grymash,decides to cast a detect magic on his egg.

The drow then ponders the results as he follows along the pre-made path that the bunny left.

Tishe' 
Tuesday April 10th, 2007 1:13:42 PM

Too trusting by half, the woman meets a giant rabbit in the middle of the open Sargrass Plains. Said rabbit claims he's offering gifts free of charge to celebrate Domi, and like a Jake to grasswine, she takes one. "Ah, well!", she says brightly, and cracks her knuckles against the egg to see what wonders are inside!

Trellus  d20+12=27
Tuesday April 10th, 2007 4:21:41 PM

"Well, that was weird," the cleric offers up helpfully as the bunny hops off.

Seeing Murdock casting a Detect Magic spell on the egg [Spellcraft 27], Trellus awaits the results.

Should the egg prove to be mundane, he sticks in his pack - "for dinner" - and hurries along the nice trail the bunny provided.


Jake (sub MikeK) 
Tuesday April 10th, 2007 4:22:32 PM

Nobody has ever accused Jake of being cautious. The half-elf grabs an egg. Heck, he grabs two.

Flea  d20+11=27 d20+9=13
Tuesday April 10th, 2007 9:27:32 PM

The rogue shakes her egg, afterwards brining it to her ear. (Listen=27). Bringing the egg back around in front of her face, she gives it an appraising stare (Appraise=13).

The rabbit has vanished, but there is a trail through the grass. "Hey!" she calls, "follow that hare!"

Gilan and Ciaran 
Tuesday April 10th, 2007 10:24:37 PM

Gilan also brings his egg to his ear and shakes it, listening for something or anything inside of it. He will let Murdock discover what he can about the egg as far as magic is concerned.

He looks up in time to see the rabbit disappear in one direction from the direction that it had been coming in from. "So he came from that direction." He indicates the path that is still slightly open. "And went that way." He points to an area in the grass wall that is not even disturbed and shakes his head. "I am getting a headache."

Ciaran just whines and then looks to his brother for some indication of what just happened. First a giant meal on feet and now it was gone...how did it do that.

Eggxactly what you wanted. (DM Jim) 
Tuesday April 10th, 2007 11:39:45 PM

As you each look over the egg the first thing you notice is it's size. Each egg is six inches from the tip to the bottom and four inches wide at it's middle. Though some shake the egg you can only hear what might be the slightest noise from the middle but it is so hard to tell.

Murdock on the other hand takes a different approach and casts a spell to detect magic. To him the egg does not glow with magic but it appears that there is a small bit of it that is magic. Something seems to be inside the egg that would be magic.

Tishe' knocks on the egg and gets very little sound from it. If she had to guess the thing must be almost solid with only the tiniest of hollow area towards the middle of her egg.

Flea feels that her egg would be worth something to the right person and as she is staring at it she gets the idea that it might be more than it seems. Having gotten it close to her face earlier, as some of the others had, she can smell something appetizing. The smell brings a taste to her and she suddenly realizes that the egg is at least covered or something in chocolate.

As the eggs are being inspected though you notice that the path that the bunny used to get to you is still slightly open, leading to the northeast. The bunny itself took off towards the north and has left no trail in that direction. It is strange that a creature that large could have moved into the grass and left no trail at all leaving, but left one coming.

[If you break the egg...Highlight to display spoiler: {"The egg is indeed solid till you get to the very center of it and there is a small hollow spot. Inside this spot is a piece of parchment at least a half an inch wide and rolled up. Opening it allows you to read the words...your wish....then a pair of numbers below it. Roll a d15 twice for said numbers.}]

Trellus  d20=20 d20=15 d20=5
Wednesday April 11th, 2007 10:12:21 AM

Trellus shrugs. "We got dudes on giant spiders, man eating crabs, dragon tears showing up in the middle of the monk's sanctuary...hey, why not a giant bunny rabbit that disappears into thin air?" he responds rhetorically.

Everyone seems to agree there is something magical inside the egg.
The cleric grins. "In for a copper...." he recites.

Trellus breaks open the egg, revealing a rolled up piece of parchment. The blond man dutifully unrolls it, and reads it aloud.

"'your wish 15, 5'? Well, that's helpful."

[OOC - ain't got no d15. :) I rolled d20 till I got numbers 15 and under]

Jake (sub MikeK) 
Wednesday April 11th, 2007 11:40:39 AM

Still nursing painful recollections of the exploding gemstones in the Oglian lair, and harboring a deep mistrust of all things magical, Jake opts to wait and see if Trell blows himself up.

He holds his egg(s?) suspiciously.

[OOC - Did Jake succeed in scoring two eggs?]

[Jake scored two eggs, but only one will have a surprise inside. The other will be pure chocolate. :)]

Ammendment. (DM JimW) 
Wednesday April 11th, 2007 12:15:45 PM

Forgot about the dice roller. Was thinking of another game that you can imput your own numbers into. Please just roll a pair of d20s till you get 15 or lower.

Tishe'  d20=6 d20=18 d20=4
Wednesday April 11th, 2007 6:03:43 PM

Scratching the surface, Tishe' is pleasantly surprised to find chocolate. "Wow! and it's not even liquid!"

She eats some and saves some in her PantsOPlenty, until she comes to the small paper inside, then ponders the meaning (rolled 6, 4)

Gilan and Ciaran  d20=19 d20=17 d20=17 d20=14 d20=1
Wednesday April 11th, 2007 10:01:53 PM

Gilan watches as some of the others break open their own eggs and he shrugs and does the same with him. Looking to the small piece of parchment he slips a piece of the egg in his mouth to suck on. The rest of the egg goes into one of the pockets upon his pack for later. "Unusual really...it is not even melted or started to melt in this heat." He unrolls the parchment to read the words....your wish and the numbers....14 and 1. "Now what do you suppose this means." He holds the slip of parchment up in the air as he speaks.

Ciaran is still seated upon the ground and watching the group closely. He had not interest in the chocolate but could have went for a piece of rabbit. Oh well, he had his chance but lost it when the rabbit hopped off.

Paper wishes. (DM Jim) 
Thursday April 12th, 2007 12:19:18 AM

As some open their eggs, they look at the paper that is inside and curiosity sets in. As you look at the paper for a few more seconds each one starts to bend and twist in your fingers. They slowly change into a new shape, that of a circle that leaves the two ends of the paper sealed together as if they had never been apart. This leave you with a paper ring that slowly starts to become the color of the shell of the egg that they came out of, but it is the fact that they slowly are turning into grass...like that of the Plains that is the deepest mystery. Those that have opened their eggs and read the paper find themselves hold a ring made from the grass on the Plains.

[If you put on the ring, each of you hears a number of words in your head.]

[Trellus: Highlight to display spoiler: {"shillelagh and jump"}]

[Tishe': Highlight to display spoiler: {"mage armor and hide from undead"}]

[Gilan: Highlight to display spoiler: {"shield of faith+2 and cure light wounds"}]

Grymash  d20=5 d20=18 d20=9
Thursday April 12th, 2007 12:56:16 AM

Grymash follows the actions of his packmates. He cracks the egg gently against his forehead and begins to peal away. He takes bites of the egg if edible looking before reaching the center.

"Hmmm, whut dis?!"

(rolled 5 and 9)

Tishe' 
Thursday April 12th, 2007 9:25:53 AM

Curiosity personified, Tishe's brown eyes are alight, as she eagerly slips the ring on her finger. "Oh!", she says, "it is speaking to me! Sounds like there are two spells stored in the ring. This could be really handy!"

Murdock  d20=6 d20=12
Thursday April 12th, 2007 10:02:35 AM

Murdock takes a bite of the yummy to his tummy delicious chocolate. "Of all the surfacer treats, this is by far the best!" the Drow thinks to himself.

Inside the egg, the drow finds a small peice of paper and opens it up.

6 and 12



Trellus 
Thursday April 12th, 2007 2:22:52 PM

"Shady," Trellus exclaims. "Tastes pretty good, too!"

The cleric puts on the ring, and motions toward the parted Grass leading northeast.
"After you, Gry!"

Jake  d20=2 d20=17 d20=13
Thursday April 12th, 2007 2:26:04 PM

The half-elf quickly breaks through his two eggs. His shoulders slump momentarily when he finds only one has the piece of paper, but he quickly recovers. The second egg is solid chocolate, and that ain't a bad thing at all!

2 and 13


Gilan and Ciaran 
Thursday April 12th, 2007 8:49:54 PM

Gilan slips the ring onto one of his fingers and gives a little oh of surprise. He was surprised by the full power of the ring but he also gets the feeling that it might be limited.

He looks to the others. "Should we discuss what we have?" He does not really like surprises and maybe some of the powers will be useful in the near future.

Ciaran growls a little as he continues to sit and watch. He is getting bored and maybe just a little impatient as well.

Flea  d20=19 d20=5
Thursday April 12th, 2007 11:14:30 PM

Flea closes her eyes and takes another sniff.

"Deeeelicious!" she sighs.

Taking her silver dagger, she cuts into the egg, breaking it into many small pieces. Tucking a piece into her cheek, she sighs, and repeats, "delicious."

Dice rolls, 19 and 5

Travels. (DM Jim)  d20=8
Friday April 13th, 2007 12:22:12 AM

As the last of the eggs are broken open and the small strip of paper read, new rings are born on the Plains.

With all this done the group starts back onto the trail of a lost pack and a lost sister. The traveling for the past couple of hours has been ueventful and you feel that you are getting closer to your goal

The silence of the Plains is broken by a loud explosion that rocks the ground. Though noone needs to worry about falling, it was more than enough to feel. From inside the grass though you can see nothing and it did not sound like it was too close. In fact the explosion seemed to come from the north.

[If you put on the ring, each of you hears a number of words in your head.]

[Grymash:Highlight to display spoiler: {"jump and magic weapon"}]
[Jake:Highlight to display spoiler: {"endure elements and sanctuary"}]
[Murdock:Highlight to display spoiler: {"mage armor and remove fear"}]
[Flea:Highlight to display spoiler: {"jump and magic stone"}]

Tishe' (AC 18 56/56)  d20+8=17 d20+8=28
Friday April 13th, 2007 2:08:15 PM

The explosion brings Tishe's senses up to full alert (Listen:17, Spot: nat 20!), and she takes the time to tap herself with a wand (Speak with Animals), and to weave magical armor (Mage Armor) about herself before she is ready to continue.

The horned toad, Wart, keeps himself hidden in the satchel around Tishe's shoulder.

Active Spells
Speak With Animals (30 minutes)
Mage Armor (5 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus 
Friday April 13th, 2007 2:32:01 PM

Nodding in agreement with Gilan, Trellus reponds. "Mine says 'shillelagh' and 'jump'. I might use that jump pick sometime, but I don't know about the other one. What's everybody else got?"

The blond man listens to the descriptions of the remaining rings, trying to commit them to memory.

At the moment, the best gift of the bunny is his bunny trail. Trellus is very happy about the faster pace the pack is able to accomplish, and he pushes ahead eagerly.

The explosion brings him up short. It doesn't sound close, and its in the wrong direction. On the other hand, he's never heard anything like that before.

"Let's go take a look," he says, and motions for Gry to take the line northward.

Gilan and Ciaran 
Friday April 13th, 2007 7:13:49 PM

Gilan nods his head. "Mine was shield of faith and cure light wounds...though I think there are both one shot castings." He has been following the group through the grass, till the explosion. His hand goes for his scimitar but he does not pull it. "Your right, that was from a ways off...do we have the time to spare?" He is curious but also does not want to leave the other packs fate to dance around for long...it could be bad.

If the others move out towards the explosion he will follow. Ciaran is just happy to be on the move again and looks to each person for an idea of what just happened.

New route. (DM Jim) 
Saturday April 14th, 2007 12:28:25 AM

The explosion has pulled the pack up short and now they might have a new mystery. Will they go to check out the explosion that sounded off to the north or continue with the current mission.

It is nearing midday and some might be feeling the effects of hunger for something to eat. Chocolate only goes so far when the body needs real food.

Decisions need to be made it seems.

Tishe' 
Sunday April 15th, 2007 9:26:21 PM

"I've heard sounds like that in the city or in a blacksmith's shop, but never out here. Well, other than Murdock's fireball", she smiles.

"Whatever made that sound has to be a danger to the Sargrass."

Active Spells
Speak With Animals (30 minutes)
Mage Armor (5 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Flea 
Sunday April 15th, 2007 10:36:36 PM

Flea places the ring in her pocket, making a mental note to ask Murdock or Tishe' to have a look at it later.

The explosion on the plains, jolts her out of her reverie.

Swallowing the last bit of the delicious treat, she asks the cleric, "which way? Do we check out the explosion or continue our mission to find your sister and her pack?"

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Monday April 16th, 2007 10:31:31 AM

The drow startles at the sound of the explosion. Murdock was not expecting to hear such a thing, and hopes that the packs ship-board friends are not in trouble yet again.

As the others make their comments, Murdock grimaces, at Tishe's remark. The mage is not proud of his uselessness in the packs previous battle.

Figuring that they will be in battle soon, Murdock weaves a spell around himself, and feels as much as see's the tingle of the mage armor.

The drow is prepared for what is to come, but looks to Trellus for instructions.

Spells Active:
Mage Armor (8 Hours)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)


Trellus 
Monday April 16th, 2007 11:35:02 AM

Trellus rubs his right hand along the back of his head. He's torn, and the growling in his stomach isn't helping matters along.

"Let's weave toward the sound," he says after a few moments. "If we don't come across anything by nightfall, we'll turn back east."

The blond man slings his pack to the ground, and pulls out some of the bland ration bread he carries in it. He gives the pack an apologetic look.
"Fraid we're gonna have to eat on the move, dudes. Gry, take lead."

Trellus follows in after the half-orc as they move slowly northward.

Gilan and Ciaran 
Monday April 16th, 2007 5:14:13 PM

Gilan nods his head as he digs into his own pack. He pulls out a number of slices of dried prairie pig. "Hey Trell." He tosses a slice to his friend and then looks to the others. "Any other takers?" The stuff is slightly spicy and chewy, but full of a lot of proteins. He hands a smaller piece to Ciaran. He has also pulled out a slice of flat bread to eat as well.

Ciaran is use to eating while traveling now and takes the piece of offered meat with delight. He is chewing on it already as he waits for the group to start moving again.

Jake (sub MikeK) 
Monday April 16th, 2007 9:54:11 PM

"Ah guess ah will," Jake rambles as Gilan offers some pig jerky. Anything beats that bread Trell passes off as food.

The half-elf works one entire chocolate egg into the meal, too - hey, he's got another one - and washes it down with liberal portions of his "special" waterskin.

Posting Report (ADM MikeK) 
Monday April 16th, 2007 9:55:07 PM

Posting Report for Game 10 for the week of April 9 - 13

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake XXXOX

Gilan XXXXX

Grymash OOXOX

Flea XOXOX

Murdock XOXOX

[X = post, O = no post]

ADM Note - seem to lose folks when nobody is fighting.

Grymash 
Monday April 16th, 2007 11:10:17 PM

(sorry for lack of posting)

Grymash certainly takes his position in the lead. No better place for a meat shield. He shoves what's left of his dried piggie jerky into his tusk-filled mouth and chomps it down with gusto. He'll grab a tasty grass creeper if he spies one crawling by while they trod along. Though taking special care to make sure it's not of the stink variety. All children of the Sargrass know the old saying about grass creepers. "Green with spots tastes the tops. Green and stripe smells overripe."

Eggplosions. (DM Jim) 
Monday April 16th, 2007 11:51:09 PM

The group takes off to the north and the sound of the expolosion. They decide to eat on the move so that they do not lose as much time.

The group has been moving for five hours to the north but have found nothing of interest. The explosion seemed to have been further off this direction but inside the tall grass you can see little but more grass.

Grymash does spot a bug about five inches long, one of the ones that are called melonbugs back at Rattledam for their fruity flavor.

[It is roughly 5pm on the Plains.]

Jake  d20+9=17
Tuesday April 17th, 2007 2:15:41 AM

(Back from trip!)
Jake guards the rear of the group as usual. Meaning it's his job to sweep the grass back into place and keep his ears peeled for anything behind. So far he's been trying his best. (Listen 17)
"Ah think that explosion was notin'... 'sides, what explodes in the plains other'n a magic spell? So, even if it was something, was probably some magic guy casting a spell, then skidaddlin' before anyone could see what he was up to." Jake chews on a grass stalk pensively. "Ah say we just head back on track towards them Floral Fatales. With a name like that, they're probably all gals...and anytime ya take a pack of femmes you'll get trouble faster'n Flea can get through a lock..."


Trellus 
Tuesday April 17th, 2007 7:15:21 AM

Pushing through Grass is just no fun, even with Grymash knocking down the lead trail. After 5 hours of slogging through the thick stalks, with absolutely nothing else following up the earlier explosion, Trellus is more than happy to agree with Jake.

"Yeah, its time to cut this thread and head east," he replies. "Let's start setting up camp for the night." The cleric starts looking for the grasses he'll need for his bug-proof mat, trusting someone else will get dinner going.

Tishe'  d20+8=16 d20+12=21
Tuesday April 17th, 2007 11:44:40 AM

"That must've been a sunbaked explosion to be heard from so far off." Tishe' has to agree with the others in heading back towards the Femme Fatales, yet not before there is some scouting done.

Weaving a spell about herself, Tishe' flys up a hundred feet and looks carefully around in every direction (Spot:16). Anything she sees will be faithfully reported to the group before she gets on with campside chores such as weaving the insect-proof mats for the pack (Weaving:21).

Active Spells
Fly (5 minutes) 50 feet round

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, *Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: *Fly, Dispel Magic, SummonIII

Gilan and Ciaran 
Tuesday April 17th, 2007 3:09:05 PM

Gilan wipes away a little sweat from his brow and nods his head. "Still wonder what it could have been...maybe on the way back we can figure it out." He does not want to abandon the other pack that seems to need their help. If they are as overdue as the Council said than it could be bad.

Ciaran seats himself upon the ground and watches the group as a whole. He is happy to be stopping as his feet are startgin to hurt and he is tired.

Gilan makes it a point to make sure that both of them get some water to drink and a little more to eat.

Camping. (DM Jim) 
Wednesday April 18th, 2007 12:11:44 AM

Having traveled well into the day and having found nothing yet, the group starts to set up a camp. It takes short work to cut the grass down in a ten foot area and then use that to make mats for the lot of you.

Tishe' slips above the canopy of the grass to have a look around while there is still light. As she slowly turns she is able to see more rolling grass spread out before her. She also sees a plume of smoke in the distance to the north of where they are camped.

It is nearing time to have supper and the group might still be hungry as they have been hiking through the hot grass for the past few hours. Camp is easily set and the group finds no worries during the night that they need to attend to. The next morning is bright with promise and split destinies.

[Tishe'|survival 12|Highlight to display spoiler: {{The plume of smoke is at least nine miles away from your current position, almost due north.}}]

Murdock 
Wednesday April 18th, 2007 10:46:02 AM

Murdock see's Tishe' fly up into the air. He had been thinking of doing that himself earlier in the day, but had decided against it.

He now takes out his rations, and a flask of water and partakes in his blande meal, before he states his meditations.

Tishe'  d20+6=14
Wednesday April 18th, 2007 4:09:53 PM

Coming down from her scouting trip, Tishe' is able to tell some news to the pack (Survival:14) "There is a plume of black smoke rising north of us. It is two or three hours walking further north, I'm fairly sure."

"Of course, all the signs for the Femme Fatales is pointing East, so we'll have to not salve our curiosity in order to complete our mission." The words are clear, but Tishe' is obviously being eaten with curiosity over the black plume of smoke.

While weaving mats for the night, she continues to muse about the explosion. "It couldn't be the GrassShip. They were headed north west when they dropped us off and we pushed east. It couldn't be them."

Active Spells

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, *Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: *Fly, Dispel Magic, SummonIII

Trellus 
Wednesday April 18th, 2007 4:59:03 PM

"Two or three hours," Trellus repeats, obviously torn. He rubs his hand furiously across the back of his head. Plumes of smoke just don't happen, and this one has been going on five hours already....

"Do you think its a Grass fire?" he asks. "And is it headed this way?"
That would be totally sunbaked

If the answer to the question is 'No', Trellus turns to the group.
"I think we need to find out what's weaving up there. And not in the morning, either."

He picks up some more jerky, takes a swig of water, and asks Gry to keep going north.

[The group is going to press on for the whole two or three hours? What about light as it get darker outside? Remember that the grass is over your heads, at least 15 feet high, and thus would let in little light after it starts to get dark.]

Flea 
Wednesday April 18th, 2007 8:18:49 PM

Flea hugs her cloak about her. Its magic keeps her comfortable, no matter what the temperature. "If we push through the night, I can cast some dancing lights to help us see by?" Flea volunteers. "They won't catch the grass on fire," she adds, " but they won't last too long either. Maybe a minute? Course I can still see okay in dim light, but not when it is totally dark out."

TIshe' 
Wednesday April 18th, 2007 9:51:05 PM

"No, it is just a rising plume like from a badly made camp fire.", responds Tishe'. "Figuring three miles per hour walking through the 'grass, yes, should be three hours. Or more in the dark." she adds as an afterthought.

Grymash  d20+2=19 d20+5=14 d20+9=18
Thursday April 19th, 2007 12:08:31 AM

Grymash takes his spot in front as usual and continues on with his pack. He keeps a wide eye and keen pointed ear for trouble along the way.

(Spot 19, Listen 14, Survival 18)

Gilan and Ciaran 
Thursday April 19th, 2007 12:19:12 AM

Gilan stands slowly still munching on some of his cold rations. "We got a few hours light so lets use it." He falls into step with the rest of the pack as they continue to weave their way towards the smoke.

Ciaran is up as well wondering what is going on. Once the group starts moving he figures it is some kind of game or maybe they need to move.

A nasty bit a rubble. (DM Jim) 
Thursday April 19th, 2007 12:24:32 AM

The pack continues their trek through the grass and as the light slowly fades it becomes obvious that they will be needing some light to see by. Through a variety of ideas the pack has the light that they need and your course stays true even with nothing to guide you.

Finally Grymash breaks into an area where the grass and ground has been torn asunder. There is a large amount of rubble in the middle of the area and the ground crunches lightly under you boots. There are a number of small plumes of smoke and one larger one, from fires that must have burned out or been put out a long time ago.

With light further back with the group there is little that Grymash or others can see. Though there is a rather large opening in the grass that reveals the sky above, the rest of the surrounding grass does not allow enough light to see by. You can notice the small light of some still burning embers but they are not enough to be worried about.

Murdock 
Thursday April 19th, 2007 10:25:32 AM

The drow grumbles as he gets back up as their leader suggest moving forward. The mage is tired and worn out, he is ready for sleep. However, Murdock follows the pack toward the destruction in the grass.

The drow can see clearly around him (120' Darkvision), his violet eyes dancing like fire in the night. Since Murdock doesn't need light to see by, he describes the destruction to his friends.

After Murdock describes what he see's, he summons dancing light into the air, causing the area to be illuminated as if by 4 torches, 7 feet above the ground, in a 40 foot stationary arc ahead of the pack.

Spell Like Ability Active:
Dancing Lights for 10 Rounds (1 Minute)

Spell Like Abilities: (* indicates abilities left) Dancing Lights*, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

DM Jim, please provide a description of the area out to 120 feet for Murdock, as I can see perfectly well, baring some kind of magical darkness.

Darkvision users only. (DM Jim) 
Thursday April 19th, 2007 1:30:08 PM

Those with darkvision can make out an area of destruction some thirty feet across in all directions. The rubble area is made up of a lot of wood, some metal and a lot of other materials.

Besides the small embers that appear as small dots of hot areas in the area you see nothing else that glows even slightly to your vision.

It is hard to tell what this thing use to be but whatever it was...it is a pile of garbage now.

Trellus  d20+12=18
Thursday April 19th, 2007 2:47:36 PM

Trellus tries to make out the composition of the debris by the light of his holy symbol (Continual Light is on it) and Murdock's lights.
"What a mess," he comments as he wipes the sweat of the journey from his forehead.

"Gry, Jake - keep an eye on the Grass. Let's not have anything sneaking up on us in here. I'm gonna see if any of this junk was magical."

The cleric stands at the edge of the Grass, casts a spell and concentrates on the middle of the devastation.
[Detect Magic - Spellcraft 18 if needed]

Tishe'  d20+8=23 d20+4=20
Thursday April 19th, 2007 7:50:47 PM

Stumbling through thte grass as it gets dark and already weary from the day, it takes Tishe' a moment to realize they made it to the area of black smokey plumes.

Tishe' is curious, nothing more, as to the reason the fire was here in the first place. Perhaps some looking around can find a clue!

She casts her own Light spell on her Staff of Frost and walks around seeking any reason for the fire, openings in the ground, or other debris. (Spot: 23, Search: 20)

Active Spells

Divine
Orison: Create Water, Virtue, Resistance, *Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, *Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: *Fly, Dispel Magic, SummonIII

Below the line. (DM Jim) 
Friday April 20th, 2007 1:50:21 PM

The group has finally reached the area where the smoke was coming from. The debris is rather large and a lot of it burnt up.

Trellus finds that at one time this mess was indeed magical in nature. There are faint traces of magic still around the whole entire thing but most of it is broken and slowly fading.

Tishe' slowly goes around the huge pile of debris and ash. At one point she thinks that she notices something out of place. As she pulls closer to where she thought she spotted something, she finds an arm partially burnt and sticking out from inside of the rubble.

Murdock 
Friday April 20th, 2007 2:57:13 PM

As his innate magic fades, Murdock summons yet more dancing lights to illuminate the mess.

The mage walks around the piles of debris, scanning the wreckage for anything that might give a clue to what the debris once was or what could have happened.

Spell Like Ability Active:
Dancing Lights for 10 Rounds (1 Minute)

Spell Like Abilities: (* indicates abilities left) Dancing Lights, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Tishe' 
Friday April 20th, 2007 5:18:58 PM

Looking around the debris pile, Tishe' wonders out loud. "A building perhaps? Maybe a hut and a Druid Tree that someone wanted... OH!"

The plain-faced woman pulls no nearer to her discovery, but calls her pack over for a closer look. "It looks like there was at least one defender of the area", she announces as she points out the partially burnt arm sticking out of the rubble.

Active Spells

Divine
Orison: Create Water, Virtue, Resistance, *Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, *Mage Armor, Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: *Fly, Dispel Magic, SummonIII

Flea  d20+13=14 d20+11=15 d20+9=15 d20+14=17
Sunday April 22nd, 2007 11:24:42 PM

Flea scans the area illuminated by Murdock's dancing lights as best she can. When Tishe' calls out her find, the rogue turns her search from traps and treasure to a hunt for survivors. As she moves quietly about the destruction, she keeps alert for any sound.

Search=14
Spot=15
Listen=15
Move Silently=17

Grymash  d20+2=7 d20+5=7 d20+9=23
Sunday April 22nd, 2007 11:44:30 PM

Grymash does his best to keep an eye on the surrounding grass. Though he finds making quick glances at the wreckage too irresistible. The slightest sound makes his eyes dart in the direction where he heard it. He sniffs the air. Tastes it too. Something's not right at all.

(Spot 7, Listen 7, Survival 23)

Trellus  d20+12=15
Monday April 23rd, 2007 9:08:42 AM

At the discovery of an arm, the cleric leaps over to rubble and casts a stabilizing spell on the person [Cure Minor Wounds]. Maybe he'd get lucky, and the dude is still alive.

Either way, Trellus starts moving debris out of the way.
"Jake, gimmee a hand," he says. "Gil, help Gry watching the Grass. We got enough light here to attract every Rapke for miles."

While tossing rocks and wood pieces, the blond human tries to figure out what this thing used to be. [Spellcraft 15]

Gilan and Ciaran 
Monday April 23rd, 2007 8:36:53 PM

Gilan nods his head as he moves back to help in watching the grass. He motions for Ciaran to join him as his nose is sharper than most. "Got ya covered." He cannot help but glance back every once in awhile, much like Gry is doing.

Ciaran on the other hand is patient enough to just wait and watch the grass. He is not wanting danger to catch his pack with this much light around.

[DaveT - Do you already have a copy of his CS or do you need one? Let me know and I will get one to you ASAP.]

Jacob--DaveT-Sub 
Monday April 23rd, 2007 9:51:01 PM

OOC-Yes, have his sheet, thanks. Waiting on PTB to decide if I can sub him or not.

Jake does as he is asked and helps to remove the debris on the body. Afterwords he is silent and helps watch the area for attack.

The grass thickens. (DM Jim) 
Tuesday April 24th, 2007 12:34:21 AM

Gilan, Grymash and Ciaran keep an eye upon the grass as the rest of the group go about checking out the rubble pile. So far they have seen no signs of any dangers coming their way.

Murdock circles the pile and ponders the thing as his lights spin near him. From the general items that he can see it would appear to have been some kind of structure. Though if it was a building is not evident.

Tishe' has the same wonderings that are starting to come to Murdock, but she finds a little something extra with the hand. She call attention to it, but does not move closer to investigate.

Flea had been looking for things of value or traps within the rubble but she finds nothing of the sort, traps wise. She does find a number of spoons and forks, some cups, what might have been some rope at one time and even a rather nice piece of canvas. But with the idea that their might be survivors she starts to look and listen for sounds or sights that will lead her in that direction.

Trellus is over to the part of the arm that can be seen quickly enough. He reaches down and touches the part of the burned flesh that is closest to him with intention of casting a healing spell. To his dismay the arm is cold as stone and already starting to feel slightly leathery. Still hoping he starts to dig and see if anyone else might be under here.

Jake joins the digging with Trellus and soon they have a nice area free of debris and the severally burned head of the person that the arm belongs to is found. A slight shift in the debris turns the head to the other side and you see the face of a man that you know. He was the captain upon the very grass ship that you had gotten a ride upon.

[Flea:Highlight to display spoiler: {{You have spotted what appear to be drag marks leading to the southeast into the grass.}}]

Posting Report (ADM MikeK) 
Tuesday April 24th, 2007 9:24:48 AM


Posting Report for Game 10 for the week of April 16 - 20

Name MTWTF

DM JimW XOXXX

Trellus XOXXX

Tishe XOXXX

Jake XOOOX

Gilan XOXOX

Grymash OOXOX

Flea OOXOX

Murdock OOXXX

[X = post, O = no post]

ADM Note - Posting still not very consistent. Let's see if we can do better next week!

Murdock 
Tuesday April 24th, 2007 9:58:58 AM

All Murdock can feel is an extreme sadness for the ship that bore them, and all the souls lost when she fell. The drow feels even worse because of the relief he feels for not being aboard that ship when it fell.

As the drow looks over at Tishe', the mage momentarily looses his composure, and a few tears fall. Murdock knows that because of this tragedy, her message home will not be delivered.

After that moment of grief, Murdock moves to assist Trellus and helps him to dig through the rubble.

Trellus  d20+12=22
Tuesday April 24th, 2007 4:00:45 PM

The cleric pauses at the sight of the captain's face.
"Light," he grates.

Questions roll through his mind. Was the captain in the wrong place at the wrong time, or did someone think the Bloodpack was still on that boat? And how do you rip up a druid wood boat anyway? Trellus ponders - could a Flamestrike have done this? [Spellcraft 22]

[ooc - reading ahead and assuming Flea breaks the news]

Flea's news about drag marks going in the direction the Femme Fatales were last seen gives the pack leader a really bad feeling.

"All lights out. Now." he orders, tucking his holy symbol back into his backpack. "There's some totally dangerous dudes around here somewhere, and we gotta stop advertising we're here."

Trellus looks around.
"I think whoever did this took the survivors back to whereever Jenny and her group are," he says, more thinking out loud than anything else. "So, how about we put a cairn up over the good captain here, get a couple hundred yards into the Grass and bed down, and then in the morning get REALLY careful and see if we can find these sunblasted druids without them finding us first."

"Whaddya think?"

Jake  d20+7=12
Tuesday April 24th, 2007 4:48:44 PM

After helping remove the rubble, Jake stands and listens to his surroundings. So thiswas the grass ship.

"Ah agree."

Jake then moves to help the others with thier departure. Daylight may shed new information on the encounter. For now their safety is important.

Listen 12

Tishe' 
Tuesday April 24th, 2007 9:52:40 PM

The brown-haired woman is startled that Trellus and Jake found the Captain of the Grassship. "But they were going another way!", she cries. Thoughts flicker across her face that are easy to see; sadness, disappointment, and loss.

Yet Trellus breaks her mood, and she immediately extinguishes her light and moves closer to Gilan and the protection of Cirian.

Flea 
Wednesday April 25th, 2007 5:40:54 PM

Flea shares her information about the drag marks with the rest of he pack. "Can anyone tell what was doing the dragging, and what was being dragged?"

Flea continues to scan the area, as best she can, with what light is available, wishing her ranger friend Anuk was there to read the signs left behind. With a sigh and a shrug of her small shoulders, she returns to the nucleus of the group. "We're going to be up to our armpits in piggie dumps with the beaters back home, if we don't find those girls!" The rogue reddens, "sorry Trellus'" she adds, "we'll find Jenny." Only, the gnome isn't feeling as confident as her words might sound.

Gilan and Ciaran  d20+21=32
Wednesday April 25th, 2007 7:16:04 PM

Gilan is saddened as the news is passed around and he shakes his head. He looks around and then nods his head. "I can but try and make something of the tracks you found...Gry might also be helpful as he can see better than me in the dark." He looks around and shakes his head again as he tries to catch one of the group before all the lights are put out. "I will need a little more light over here and Gry might need it too." If he catches someone or someone wants to add light to the area for at least a little while he will have a look. If not he can do the light trick himself.

Ciaran leans into Tishe' as she comes over, feeling that she needs him a lot more right now than his brother. He licks and bumps her hand a couple of times in comfort.

[survival(plains) 32]

[Sorry guys. It looks like storms all this week. I will try to get out earlier posts to compensate.]

Read the tracks. (DM Jim) 
Wednesday April 25th, 2007 7:23:05 PM

The group breaks up the light and are soon gone to a safer spot to set up camp this night. This is not accomplished till the tracks have been looked over.

Gilan and Grymash(?) check over the tracks and come to the conclusion that it was a group of at least eight to ten people and a few animals. There are no signs of blood or anything so it is suspected that they might have been captives and not dead.

The group spends the uneventful night hunkered in the grass and pondering the things that could have destroyed the ship.

Trellus had found scorch marks upon some of the pieces of the hull, but that could have been from the storm. Some might have also noticed the claw marks that marr the ship as well. In fact some parts of it seem to have been shredded by something with claws or at least great strength.

Flea  d20+9=24 d20+11=24
Wednesday April 25th, 2007 11:55:05 PM

Flea huddles on the woven grass mat that offers some degree of protection. Her magical cloak keeps her comfortable...not too warm...nor too cool. Flea takes whatever watch is assigned to her.

Spot=24
Listen=24

Paired up with a pack-mate, Flea will revisit the adventure the group had in Ice Vein, recounting how especially heroic the gnome magiker Bohdi Nackle of Zarnan City was, and wondering, in general what that group was up to, for surely, "they must still live, and be up to some grand adventure!"

In the moning she will point out the drag marks that are visible to all. "I guess its that-away?" she asks as she shoulders her pack.

Jake 
Thursday April 26th, 2007 12:35:47 PM

Jake takes his usual watch. When he is not on watch however he is definately disturbed. He wakes many times during the night. Hopefully the coming day would give him the solace he needed.

Trellus 
Thursday April 26th, 2007 3:42:23 PM

Trellus points to the claw marks on the boat. "Something big," he says. "And it got burnt too. Somebody really wanted this boat ripped." WHY is a question he just can't answer, a common enough occurrence that the cleric just internalizes the question.

In the morning, he gets his spells and gets with the group. Pulling out a rod, he casts two on himself, and then a third that encompasses Flea, Grymash, and Gilan. "Its called Status," he explains. "It lets me know if you're twisted up or not."

The cleric also has three Endure Elements for the first three volunteers.

The blond man nods at Flea's question. "Thataway. Let's all be seriously shuttlecocked dudes. Gilan, you can move best through the Grass, right? Can you range out front and give us warning if anything comes up?
I'll keep track of you by my spell."

----

spells in effect:
Magic Vestment (armor) 20 hours
Magic Vestment (shield) 20 hours
Status - Grymash, Gilan, Flea - 20 hours

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(pearl)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Greater Command, Flame Strike, Shield of Faith, Spell Resistance (d)


Tishe' 
Thursday April 26th, 2007 6:49:23 PM

Passes the night, and quite content to tell stories and recount tales of past adventures with Flea. She remembers the male gnome, and will reminisce about the severe, almost magical cold from the Ice Vien. She'll also talk about thier adventure with the dragons and Grand Maw, but will avoid any conversation about the dryad and fauns, not certain about the vague tuggings of her heart.

In the morning, she casts Endure Elements, extended (48 hours) on Jake to keep him from being boiled in his own armor. And then she is ready to follow the tracks.

"I can also feel Grymash through the Dragon's Tear", she reminds Trellus. "And can help him if the pattern requires."

Grymash  d20+2=5 d20+5=20 d20+9=15
Thursday April 26th, 2007 7:41:54 PM

"Thanks Tishe," says the half-orc with a smile. "Da healin' wills go both ways if needs be."

After his morning prayers and rituals, Grymash gets to inspecting tracks and whatever looks interesting. Too bad the sun was in his eyes.

(Spot 5, Listen 20, Survival(track) 15.)

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements]  d20+8=14 d20+3=7 d20+8=10 d20+21=37 d20+3=9 d20+3=16 d20+8=11
Thursday April 26th, 2007 9:32:38 PM

The night was nice and quiet, leaving him time to rest in comfort upon his grassmat. His brother was by his side the whole time and they both got a good amount of sleep. Gilan was up early, as usual, and going through his morning song to Mother and Father.

He smiles as he had shared stories with the others through the night. Stories of his home before he came to Rattledam. Of so many different things that he had experienced...giant libraries, manageries of different animals and helping out his parents in the morning at the shop they owned. Most know that he gave up that life for this one, though through his parents death..he was the sole owner..but gave it up to his other family.

Gilan nods his head and then looks to the path they will take. "How far ahead do you want me and do you want me to leave a trail to follow." He knows that his natural ability will allow him to leave no trail and he would be virtually impossible to follow. He takes the time to pass out a couple spells to help out.

Ciaran pulls up alongside his brother and refuses to leave his side. His own senses are attuned to the Wold around him and he plans to not fail the pack.

[Gilan: listen 14, search 7, spot 10, survival(plains) 37]
[Ciaran: listen 9, spot 16, survival 11]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Search and destroy? (DM Jim) 
Friday April 27th, 2007 12:54:29 AM

The group is up early the next morning and soon ready to go. With a little breakfast in them and a plan of action they start to move out.

Gilan is out in the lead with his trusty brother Ciaran. As they search the ground for signs, they also keep an eye out for trouble. A trail is left in the grass to note where the two have traveled and they stay twenty feet ahead of the group.

The group has moved through the grass at least a mile when Gilan comes to a stop and lets the group catch up with him. He has noted an area of earth that seems to have seen reason movement, either through digging or something of that nature.

Murdock 
Friday April 27th, 2007 11:08:44 AM

Murdock follows along with the pack. The drow hopes that the disturbance in the earth that Gilan has found will generate some action. The process of endlessly slogging through the grasses is tiring and Murdock would like a distraction.

Tishe'  d20+6=12 d20+6=14
Friday April 27th, 2007 1:49:05 PM

Her druidic pace allows Tishe' to effortlessly glide through the grasses of the Sargrass. She keeps a watch out for anything out of the ordinary, (Spot:12, Listen:14), but her constant curiosity in other things keeps her from being too vigilant.

Her mind keeps moving around with the information they have already seen. "I can't help but think that the disappearance of the Femme Fatales, the destruction of the Grasship and capture of at least one person, and the appearance of the new Rapke are all related.", she states while walking.

"I wonder if the fact that there was a girl on the ship and all the Femmes are ladies has something to do with thier disappearance?"

Active Spells
Endure Elements (24 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Jake  d20+4=7
Friday April 27th, 2007 2:08:41 PM

"Thank you Tishe, the heat is nearly unbearable without your help. I will hold up the rearguard as usual."Jake then waits a few moments, and follows the others. Alwayshe keeps at least one person in sight.

At the stop of the new find, Jake does his best to spot anything unusual.[Spot 7]

Returning to the vanguard he leans on his sword. The others would need to lead, as usual.

Trellus 
Friday April 27th, 2007 2:58:14 PM

"Oh, I was thinking sixty to eighty feet," Trellus responds to Gilan. "Kind of out there so we can see them long before they know we're around."

As the move out, the cleric casts Endure Elements on Murdock and Grymash, which should take care of the whole pack.

The object of the mission is starting to have an effect on the man. His face is intent and focused. Its obvious he's working very hard at not thinking about what might be happening to his sister.

At the torn up earth, he waits for Gry or Flea or Gilan to inspect the area. They're better at searches and such.
"Could it be Oglians?" he asks.

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements]  d20+19=28 d20+3=21 d20+21=26
Friday April 27th, 2007 8:14:27 PM

Gilan moves over to examine the ground and gently pushes aside the dirt a bit to have a better look. "I am not sure." He looks to the rest of the group and looks around.

Ciaran is seated by his brother's side and seems intent upon waiting to see what is found.

[knowledge(nature) 28, search 21, survival(plains) 26]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell


Time for Talks....Negotiation


Towards the end. (DM Jim) 
Saturday April 28th, 2007 12:41:48 AM

To the group the earthen area turns up a couple of clues and a mystery that might soon be solved. To Gilan the earth appears to have once had something planted in it, but what gets his curiousity going is the fact that it seems to have had something pulled out of it. The really strange part is that no prints can be found near the area, though there are some strange marks that could not have been made by human or any beast that he knows of.

As the rest of the group wait for answers they find nothing else out of the ordinary and the trail seems to have gone cold. In fact the drag marks stopped about fifteen feet from this spot and then nothing.

With a little bit more seriousness coming to the pack them continue to move along with Gilan still out ahead of the group about fifty feet. The distance seems to go at a fast pace and soon Gilan is standing in an area of short grass and waiting for the group.

Fourty feet from where he is standing are a group of odd shaped rocks. The grass is well tended, but there are trees spaced about every fifteen feet. These trees are all sickly looking and twisted and bent around themselves, making mocking images of a real tree. Just on the outside boundary of the trees are large stone as tall as a human and three feet wide till it gets to the top, which is partially rounded over. You can see what appears to be carvings in the very rocks of the closer large stones and they have a faint greenish light to them.

In the distance and over what would appear to be a dip in the manicured grass you can hear voices. "The ground is sickening to me...even here it is bad." "I know young one but we cannot do nothing about it as it is a malady of the land that cannot be fixed...that is why we are trying to make you resistant." "But I grow twisted like my brethern and my brain seems to be slow." There are two distinct voices in this conversation and then a third joins in. "We could succeed if Rattledam would help us...but they intend to stop us." The voices are of the following persuasion...female, male and something neither.

-----------------------------------------------

Before you reach the short grass area, three black holes appear in the air near Murdock. They are about a foot in diameter and as black as the blackest ink. Suddenly a gelatinous appendage slowly comes out of the hole and before your eyes forms into what might be called a head. "You would be the one called Murdock." It gurgles at the dark skinned drow elf. Once it has confirmation a new set of appendages come out of the other two holes and slowly form into hands. Sliding through the right gelatinous arm is a small package and through the other arm slides a piece of parchment with a pen attached to it. "Please sign to verify deliver from the CC." The voice gurgles once again at Murdock, handing over the package when the parchment is signed. With that all the things form back into their original forms and slide back into the holes. Soon after the holes themselves close up and there is nothing left.

[Sped things along alittle faster. Sorry for all the more boring posts. Hope this helps out the group in the end. :)]

[MikeK:Note the following please:Highlight to display spoiler: {{You have been noticing that you have been feeling slightly weaker lately, -2 to Strength. {Hint: More identify on the pendant. :)}}}

Flea  d20+9=16 d20+11=13 d20+14=22
Sunday April 29th, 2007 5:32:34 PM

"Hey Gilan," Flea calls after the druid, when the pack presses past the cultivated ground. "You figger something was growing there before? Like a garden, maybe? Or something bigger? Like a tree?"

Flea is resistant to the temperature, but it is hard going through the grass. Each time she lags behind, she clicks the heels of her boots together, activating the magic, and sprinting forward to catch up to her pack-mates. Halting at the sight of the trees. Shrunken and deformed, no doubt, but trees none the less, Flea's eyes grow round. At the sound of voices, she holds a finger up to her lips, and gestures to her friends that she will sneak ahead to scout.

Flea keeps her wits about her as she tries to find out who and/or what, lies on the group's path.

Spot=16
Listen=13
Move Silently=22



Tishe'  d20+8=27 d20+8=18
Sunday April 29th, 2007 10:57:44 PM

More than anything, Tishe' is convinced that the Red Claw has bad druids working against the land and the trees. But trees in the Sargrass?

Tishe' pulls up a strand of closest Sargrass and approaches the trees to see if they are Druid Trees and repell the Sargrass.

Noting the results of her experiment, she is ready to tell Trellus, but hears the voices and becomes quiet, readying her summoning spell and staff of frost. (Spot;27 Listen:18)

Active Spells
Endure Elements (24 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Monday April 30th, 2007 9:41:36 AM

Upon seeing the black things appear around him, Murdock cast mage armor, as a reflex. He has seen to many friends sucked into such inky black death, to let it happen to him.

Upon completing the spell, Murdock is even more suprised. He did not order any additional supplies from the Catacombs, or at least he doesn't remember doing so. Feeling a bit foolish for over-reacting, the drow does as he is bid, and signs the parchment in his utilitarian style.

Murdock opens the package to survey its contents as he walks along, but quickly stows the contents in his backpack when the voices become apparent.

The mage, steps closer to Flea, prepared to cast invisibility on the pack's smallest member, maybe she can clarify the situation. Hopefully, Trellus will have the same idea.

Spells Active:
Mage Armor (8 Hours)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)


Trellus 
Monday April 30th, 2007 11:42:21 AM

Trellus keeps silent while the the group works its way through the Grass. He occasionally rubs the amulet hanging from his neck, wondering at its properties. The appearance of the clerk from the Catacombs is a shocker, but fortunately the cleric is able to understand its just a delivery in time, and doesn't cast any spells.

At the rock line, he hesitates only a second before grabbing Tishe and pulling her back.

[OOC - I understand this as grass ends, then rocks a little ways beyond that, then stunted trees beyond the rocks, then a slight depression with voices beyond the trees. Yes?
And the carvings on the rocks are glowing green or the rocks themselves are glowing green?]

In response to Flea's unspoken question, Trellus nods and lays a hand on her shoulder.
"May Domi protect you," he intones in a familiar rite.
[Protective Ward: +9 resistance bonus to next save roll]

He also nods at Murdock's suggestion of using an invisibility spell on her.

He waves everyone except Flea back about 20' into the Grass, so that they are concealed, relying on his Status spell to keep track of the gnome.

----------

spells in effect:
Magic Vestment (armor) 20 hours
Magic Vestment (shield) 20 hours
Status - Grymash, Gilan, Flea - 20 hours

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(pearl)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Greater Command, Flame Strike, Spell Resistance (d)

Grymash 
Monday April 30th, 2007 10:31:13 PM

Grymash hunkers down low and takes a stone or pebble from the ground. Whatever is close by, it doesnt matter. He mutters a few soft words of power. The object glows slightly and fades. All sound around the half-orc seems to be snuffed out. He becomes surrounded in a shroud of silence. He then hands the small object to Flea. Grymash motions with his hands and mouths words that never come. But its obvious what fingers stuffed in his pointy ears mean.

(Cast Silence on an object. 15ft radius.)

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Monday April 30th, 2007 10:39:42 PM

Gilan scans the area as others make ready for Flea to check things out. He watches the stones and the trees, a little bit of curiousity mixed in. He has only seen trees a few times on the Plains, the main one being inside Rattledam. "Curious."

Ciaran seems a little agitated as he waits for the group to move or do something. He starts to pace a little, going back and forth.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

[Murdock, That was your earlier purchase that we talked about and I almost forgot.]

[The normal tall grass of the Plains stops and becomes nothing but a well manicured lawn. The stones are seated with this manicured lawn runs a few feet behind them. So the stones are two or so feet from the regular grass of the Plains. The stunted trees are growing about five feet further in from the standing stones. The standing stones are glowing a pale green with the runes slightly darker.]

Of druids and trees. (DM Jim) 
Tuesday May 1st, 2007 12:08:51 AM

Flea calls out to her packmate Gilan as she starts back into the grass. She will get an answer once the get to the open area and Gilan does just that as he speaks so that all the group can hear him. He lets you know that it seemed to him that something was planted there and then pulled up or at least that is how it seemed. He had found nothing inside the area though he had dug down a little ways.

Flea moves off to check out and see what is over the little hill and in the dip. With the status spell she does not worry so much as Trellus will know how she is faring. Still the additional protection of the warding spell and then the invisibility is even more comforting. Moving forward she cannot help but feel like someone is watching her but she does not see anything besides the deformed trees and the stones. As she tops the hills she sees a man standing with a woman and....she does a double take...is that a tree? The man and woman are mostly dressed much like her friend Gilan, the woman looking a little more wild with unkept hair and a little dirty. It is the tree though that is the strangest. It stands at least nine feet high and is as twisted as those that stand around the glade, back by the rest of the pack. She is able to catch more of the conversation and she notices a number of statues at the base of the hill, on the side with the tree and people. They are talking of Rattledam and something about an experiment on the Plains.

Back with the rest of the group, they wait patiently. You have the feeling that you are being watched but cannot see anything that could be watching you. Even once back in the grass you still feel as if you are being watched. All you can do is wait and see what comes.

[Flea: Highlight to display spoiler: {"Those in the dip have had visitors from Rattledam but have been taken care off. The man is trying to talk the lady into releasing them but she seems adamant about not doing so. The tree is also argueing for thier release. There is talk of a sickness in the Plains and that this experiment will help the Plains. They are also discussing at one point leaving the Plains and continueing their work somewhere else as the Rattledam council will never leave them alone."}

[Map]

Jake [Endure Elements 24hrs] 
Tuesday May 1st, 2007 1:26:03 AM

At the sight of the trees his spirits rise. His elven blood feeling the life, and sickness. It didnt matter, trees!! He had thought grass would be the only thing he ever saw again before dying.

The moment is lost however. The others have made motions for quiet, and to stay alert. Could only mean trouble. As he stayed guarding the rear, he felt something was watching. Druids, maybe the tres themselves?

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Tuesday May 1st, 2007 9:27:54 AM

After casting the invisibility and saying some encouraging words to his gnomish friend, the drow sinks back into the grass with the rest of the pack. The tension of the moment is somewhat irritating, as Murdock chaffs under the gaze of unknown eyes.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Trellus 
Tuesday May 1st, 2007 8:31:43 PM

Trellus grimaces under the weight of being watched, not unlike the uncomfortable feeling he got in the Oglian caves that they were waiting for him no matter what.

The cleric tries to think of some way to block the watchers, but can't think of anything besides keeping alert.

He spends his time monitoring Flea's relative position and health.

Flea (AC21, 56 HP)(Invisibility, Protective Ward, Hasted) 
Tuesday May 1st, 2007 8:55:48 PM

The invisible and mightily protected rogue listens, mouth agape, as the strangers discuss affairs with a...tree..!

Using the speed of her magic boots, the rogue hustles back to her friends, and breathless recounts what she has seen and heard. Invisible, she is recognizable only by her high, light voice. "There is a man, and he is trying to talk a lady into releasing him or somethings. She doesn't want to. A tree is also saying they should be set free! Can you believe it!" Flea's cheeks flush at the excitement, but none witness it in her invisible state. "There is talk of a sickness in the Plains and that some experiment will help the [/i]Plains[/i]. They are also talking about leaving the Plains to do stuff somewhere else. An' they don't like the Rattledam council! The council knows what they're up to and will never leave them alone." An invisible hand tugs on Gillan's cloak she asks, "What-chu figger it means?"

DM Sanity Info:

From Murdock-Invisibility
From Trellus-Protective Ward: +9 resistance bonus to next save roll
*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)



Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements]  d20+19=37
Tuesday May 1st, 2007 10:48:16 PM

Gilan frowns as he contemplates the question from Flea, that is after he settles himself from her tugging on his cloak. "Geez Flea...not while you are invisible." With a little more thought and consideration he shrugs and decides to give it his best shot. "From the looks of the trees...there is something in the very nature of the Plains that is killing them or twisting them. From what Flea has said I would guess that our guests are druids then and the tree." His brow furrows as he thinks for a few more minutes, going back through all the books he has read. "It has to be a treant...a sentient living tree." Looking to Trellus he shakes his head and laughs lightly. "Surely they know that we are here...we are being watched by something...most likely the trees or stones. The real question becomes, what do we do...talk or fight...since it is only three I would say talk." He does not see the harm in at least giving it a try but he is not sure what the others would think.

Ciaran seems preoccupied with an itch on his rump to pay much attention to anything else.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Much to do about druids and trees. (DM Jim) 
Wednesday May 2nd, 2007 1:02:38 AM

Flea is just starting to turn around when she spots the two druids embrace each other. She hears one last little bit of conversation till all three turn to look up the hill. She hears the man refer to the woman as his beloved and she is sure they share a kiss as well. Just as soon, she is gone and back to the Bloodpack to report.

There are thoughts and ideas passed around by some, but others seem to be waiting for everything to calm. The whole story would be nice too and that is of course soon taken care of as Flea returns. The feeling of being watch has not left you but it does not feel quite as prevelant.

It appears that the group for once has a big decision to make. For once the choice seems to be fully up to them and noone is telling them what to do. Or as it seems to happen most often, forced into doing.

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Wednesday May 2nd, 2007 2:24:33 AM

Murdock jumps a bit, when he hears Flea's voice. The momentary and unexpectant fright washing over him like a wave. Then he relax's knowing that his little mouse is safe again.

After hearing what the gnome has to say, the drow speaks his mind. A simple statement, and an age old maxim of adventurers everywhere. "I say we go in. Someone obviously knows we are already here. If we reveal ourselves openly and with even nuetrality to the situation, we may be able to accomplish our mission without fighting. Hope for the best and prepare for the worst, thats what I vote." , Murdock finishes.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Tishe' 
Wednesday May 2nd, 2007 9:14:20 AM

The plain-faced woman pulls at a lock of wavy brown hair, disturbed by the feeling of being 'watched'. She catches herself, then tucks the lock idly behind one ear as she listens intently to her invisible packmate.

"I have always been spinning about why the druids and Rattledam aren't allied against the Barons. I mean, we're all black hands, aren't we? And because the Rattledam Council is so against druids could be the reason that they were so pleased that they separated Gilan from ..." Tishe' stops uncomfortably, even she realizing how Gilan would feel if she metioned the name of his former fiance'.

"Let's openly go and confront them. the pack needs answers, and they may be able to weave some up for us."

As an afterthought she mumbles "I am totally shuttlecocked about stone statues in the middle of the plains, too..."

Active Spells
Endure Elements (24 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus 
Wednesday May 2nd, 2007 4:54:40 PM

Trellus receives the report from Flea - glad she grabbed Gilan. I'm so jumpy I might have fried her on the spot - and rubs the back of head in contemplation.

"I'm with you dudes, I guess. We should probably try talkin first." He grins "just for variety, if no other reason."

The grin fades as he gives Murdock a questioning look. "Can you make Jake invisible, too? That'd give us a couple of surprises while still leaving enough visible folks to keep 'em honest. And Gilan and Tishe, you dudes will need to be ready to counter any bright picks they might try."

Trellus waits for any other comments/suggestions. He's not rushing in this time. If nothing else is forthcoming, he takes a deep breath, "OK, let's see what's weaving here," and he heads up the hill.

Grymash 
Wednesday May 2nd, 2007 8:27:32 PM

No one took his offering! Grymash, a little miffed that he just wasted a perfectly good Silence spell, spits and bellows out a long string of orcish curses and obscenities. Thanks to his silence spell, none could be heard. At least this act forced out what vexed him. Feeling quite relieved, he crushes the small dirt clod in his over-sized fist. Ending the spell.

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Wednesday May 2nd, 2007 9:52:59 PM

Gilan glances to Trellus and looks a little sheepish. "I have no antimagic spells...though I can summon up some assistance if we need it." With a quick thought of what he has at his fingertips he nods. "I can also use the very elements to some of my advantage." He had been trying to ignore the partial comment by Tishe'. It hurt but he gives her a smile anyways as he lays a hand upon her shoulder. "Time will heal it sister."

Ciaran is the only one that is not concerned about anything. He has stopped chewing and is now watching the group with his head cocked to one side. His place is by his brother or someone that his brother asks him to guard.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

[Grymash has his silence spell back. I missed it on my posts and since it was not used that way, I will say it was not cast. Sorry about that.]

Flea (AC21, 56 HP)(Invisibility, Protective Ward)  d2=1
Wednesday May 2nd, 2007 10:47:25 PM

Flea stays invisible, but this time she doesn't lead. Instead, she tucks behind her pack, as they move towards where she last saw the druids and the talking tree.

DM Sanity Info:

From Murdock-Invisibility
From Trellus-Protective Ward: +9 resistance bonus to next save roll
*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)


Negotiation is the name of the game. (DM Jim) 
Thursday May 3rd, 2007 1:14:06 AM

With an almost unanimous decision on the part of the pack, the group decides to parlay with the druids and tree. Though they do start to make a few plans before they do anything. Though you get the feeling that any attempt to hide your numbers will not work, invisibility is talked about for at least Jake. It is most likely a fact that they already know exactly how many of you are out here as you have had that watched feeling since you arrived.

Plans are made and set up really fast. You want to at least meet these people on your terms and not theirs. Moving across the open area you can still feel eyes upon you but there is not sense of hate or malice. In fact you can feel a sense of pain in the air. This is true even for those that have no attachment to nature at all. It almost seems to be so thick in the air that you have to wade your way through it.

At last you reach the top of the samll rise that leads down into the small valley. Still standing in the bowl you can see the woman, man and tree. Each is looking to the ridge as if expecting you to come over it any second and you do not fail their expectations. They make no moves and have no weapons drawn as they seem intent to wait on you. To your right you can now make out the rough outline of statues as Flea reported earlier. You can also see that the trees and standing stones seem to continue on around surrounding the area in an almost perfect oval.

It seems the ball is in your court.

Jake [Endure Elements 24hrs] 
Thursday May 3rd, 2007 2:18:48 AM

Jake moves with the others. His elven heritage gives him a little, very little sense of the tees pain. He follows, to the left side of the group.

As they top the group starts down the hill, he grips the pommel of his blade. He walks light on his toes. Hopefully, he would not join the ranks of the statues today.

OOC Sorry for not posting, getting a feel for when to post, hehe.

Tishe' 
Thursday May 3rd, 2007 9:01:10 AM

Moving with the pack, Tishe' doesn't fail to notice the watching pain coming from the very air. Her face reflects her discomfort, and she vacillates between pulling into herself and reaching out in sympathy.

Keeping much as she can behind her intelligent brown eyes, she stops behind and flanking Jake, her sage green cloak and 'grass pants framing her nondescript figure. She tries to project an air of competency and confidence, yet the feelings of the glade leave her hesitant and unsure.

Equally, Tishe' tries to let the leaders speak first, but her impulsivness gets the better of her. "Such a sad place.", she mourns aloud.

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Thursday May 3rd, 2007 1:53:46 PM

Murdock shakes his head, indicating that he can not hide Jake, the same way he hid Flea.

The sadness of the area, has a sense of home, for Murdock. The pain permeating the air brings him back to his earliest memories of life inside house Bralfah, as a lone Trizica. Murdock grimaces as those memories, and sets his face for the events soon to follow. What Murdock is unable to hide, is the physical evidence of the turmoil of emotions that has surfaced. A dampness in the eyes, and a huskiness to the voice.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Trellus  d20+8=26
Thursday May 3rd, 2007 3:32:32 PM

Climbing to the top of the rise, Trellus notes the sadness of the area. Its definitely a much different feeling than the dread he experienced enter the cave of the Oglians.

"This is pretty twisted," he mutters as he climbs.

The cleric is pretty sure the druids know how many packmates their are. Fine. As long as they don't know exactly where they all are, he still has a tactical advantage. Plus, he's got a Gry :)

The druids seem to be expecting him. Trellus pauses for a moment, taking in the scene. He nods to himself, takes a big breath, exhales slowly, and then starts down the other side.
He walks with an unhurried pace in a generally northwest direction, coming toward the two druids at an angle. His intent is to get about 30' away from the druids while also getting within 25-30' of the statues - close enough to make out their faces.

After giving the lead statues a once over, he turns to to the druids and raises his right hand in greeting.

"Many shadows. I'm Trellus of the Bloodpack."
He stops. That's enough information for now.

[Diplomacy 26]

Grymash  d20=16 2d6(6+4)+4=14
Thursday May 3rd, 2007 8:47:15 PM

Grymash cant help but feel the sorrow of the place. "Is dis be grave grounds? Deep grief be here in da soil. Whut be dis place," asks the barbarian cleric. Grymash tries to drive back the negative vibes by flooding the area with positive ones.

(Channeling Positive Energy. Turn Check: 16. +1 cleric level (4HD). Turn damage: 14.)

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Thursday May 3rd, 2007 11:00:58 PM

Gilan sucks in a deep breath as the sorrow hits him. It seems even stronger this far into the glade and he gets the feeling it is coming from the trees. "It is the trees...I am sure of it." He keeps just to the left of Trellus as they move along.

He makes the same circuit as Trellus and takes not of the statues as well. Features should be obvious unless something has been done to them or they are rough things.

Ciaran is happy just to follow though he seems on edge in the glade. Something is bothering him more than just the being watched part.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Flea (AC21, 56 HP)(Invisibility, Protective Ward)  d20+15=17 d20+10=14 d20+10=18
Friday May 4th, 2007 12:10:01 AM

Flea remains silent, trying to get a sense of the place. Unwilling to give herself away, she remains invisible, but creeps towards the statues to see if any of them look like anyone she knows.

Move Silently=17
Spot=14
Hide=Invisible (but rolled just in case=18)


DM Sanity Info:

From Murdock-Invisibility (how long?)
From Trellus-Protective Ward: +9 resistance bonus to next save roll
*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)



Druid woes and council wants. (DM Jim) 
Friday May 4th, 2007 1:10:16 AM

Each pack member is affected in their own way by the feeling that is saturating the glade area. Some it brings memories, others it just brings tears and for some it is just a slight bit painful. Grymash sends out a burst of positive energy to see if can stop or drive away the negative vibes. He is struck by something extremely powerful for his trouble and though it does not injure him, it is like getting sucker punched in the kidney. Whatever is causeing the pain to whatever in this glade is an old power...something very old.

Trellus, flanked by the rest of the pack, heads down into the valley. He does so at a slight arc so that he can pass close enough to look at the statues. Those that look or do turn to follow him will notice that most of them are of young women. Trellus makes out in the back of the pack one statue that he knows all too well...his sister and then near the middle, as if the others were trying to protect her, is Malafret. The other pack members that know Malafret will recognize her right away as well and those that know Jenny will recognize her as well. It is true that each of these are actual statues of stone, appearing smooth to the touch and oh so life-like.

Traveling on past, Trellus introduces the group to the two waiting druids and the tree. His introduction is not by individual names but by the name the collective group is known. Now it is time to wait and see what he gets in return for his trouble.

The woman hisses as Trellus gives his introduction but the man holds up his hand to halt anything she was about to say. "Let them speak my love." Her eyes harden as she looks to the group. "You may want to talk to them Flor...but these council pawns will not listen...tainted by lies, half-truths and rigidy." She virtually spits all this out as you can tell she has no love for the council or for those that serve it. Though you might not have expected it, the tree speaks. "The trees talk and these ones are not totally of the council...the walk the way of the grass." His words are cryptic and you are not even sure what he means but leave it at that. The man shakes his head and then turns more fully to the group. "Since you have come to talk, talk we shall. My name is Flor as you might have figured out and this is my wife Faun. Please tell me that you did not come here to kill us as the council wants." He waits for an answer as he studies each of you in turn. His wife though seems more like a caged animal but under the effects of her husband is willing to wait and see. The tree, you notice that it appears to have a face hidden in the bark, sways a little as if bowing. "I am called Rootrot."

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp  d20+5=19 d20+18=26 d20=7 d20+17=27
Friday May 4th, 2007 9:33:43 AM

"I have no desire to fight any of you," Murdock says, as he moves his gaze to the man, woman and tree., " I have come only to assist in recovering the friends of my pack, indicating the statues." The drow's voice is husky and obviously troubled, but is honest. (Diplo=7 /sigh)

(Int Check = 19, Spellcraft check = 26, Knowledge Arcana=27, to determine if this is the place Murdock repeatedly saw in his scrying, if an arcane spell could change flesh to stone, and if the statues were once living)

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Trellus  d20=9
Friday May 4th, 2007 2:27:19 PM

Trellus's features harden as he recognizes the faces of the statues, and don't get much softer while hearing the venom of the woman. The tree's comment does make him pause -They walk the way of the Grass? What's that mean?

The cleric of Domi attempts to keep his voice neutral, but has difficulty keeping a note of anger out of his response.
[Bluff 9]
"The Council -emphasizing the capital- didn't ask us to kill anybody," he answers stonily. "They asked us to find my...our missing pack."
The blond man can't help but glance over at the statues.

He looks at the woman, and some of his exasperation clearly comes through.
"And if we've been fed half-truths like you said,"
- 'not that THAT would ever happen' his brain fills in sarcastically -
"how bout you fill in the rest so we can understand what's going on?"

Tishe'  d20+12=13
Friday May 4th, 2007 2:52:32 PM

Shocked.

The marble face of Malafret momentarily stops Tishe' like a statue of her own. She has no idea what kind of magic could have done this (Know Arcana: nat 1!), but is fairly certain that these must be the Femme Fatales and not just copies.

Wearing her emotions for all to see, Tishe's immediate spike of anger is pierced and deflated by the automatic venomous response of the woman, Faun. Composing herself, she addresses the woman diretly.

"I also had unthinking reactions towards you when I see our mentor and friends helpless in your midst." She takes a breath to pause. "Perhaps we are both jumping to conclusions. If you tell us what this place is and why it is here and what happened to the Rattledam pack... well, if we talk maybe we won't have so many misunderstandings."

Tishe' tries hard to keep her emotions under control, but it is hard, so hard. Tense with sorrow, shock, anger, and intense curiosity, she is ready to spring to action on little provocation.

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Jake [Endure Elements 24hrs]  d20+18=26
Friday May 4th, 2007 3:01:52 PM

Jake listened to his packmates, and understood the anger. He himself felt the hot blood rise. The statues were alarming to him.

"Rootrot? Odd name, but I must then assume you may be responsible for the pain and anguish in the trees around us. Maybe you or the lady here can entertain a group of travelers, a tale perhaps. A tale of what has happened here. It is obvious I am sure we do not represent the 'Council'. As that be, we should share ideas."

Diplo check 26

OOC Sorry if i dont talk like Jake, just picture him anyway. Think of me as the bad substitute teacher.

How to destone and the story. (DM Jim) 
Saturday May 5th, 2007 1:01:10 AM

Murdock goes over what he remembers in his spell from the many days before. As he moves slightly, it all clicks into place. He has the exact look at what he was seeing with his scrying spell, the only difference being that it is no longer fuzzy. Pouring through knowledge gained and things that he knows from study, there are a couple of spells that could have done this. He can also think of a few creatures though he had not thought of it earlier. There is a hint of something magical about the statues and he feels they were at one time living breathing people. He also knows that if that is truely the case that they are not dead but more like suspending in time.

Trellus lays their mission as they were told it by the council out for the three to hear. Part of him has no question that the council was only telling them half the reasons for going here and that might lead him to wonder if they only told the Floral Fatales the same. That could be a reason that Malafret is with them.

Tishe' is no more settled than Trellus but she keeps her cool and asks a few questions of the three and hopes that she will get an answer. Finally maybe a few things will be put straight for the group...that is her hope anyways.

Jake is rather diplomatic with his own ideas on how to get information but his one statement does not go over well as the tree silences everything with a stomp of one of it's feet.

The tree is the first to make any movements or speak. You notice that he has a pair of feet and long legs that are hidden when he is standing. His right foot comes up and then crashes into the ground with much force. "You would dare accuse me of hurting my brothers? All of these trees here have the potential to be like me...but something is twisting them, just as it is twisting me." His eyes blaze with indignation as he leans closer to the pack and Jake particularly. "I am the first and only to awaken and this land did this to me." Pulling back and with what appear to be tears rolling down his trunk, he falls into what could be fits of insanity. "We were to be the first..find the reason and live here...maybe bring a small change." Soon his ramblings are no longer heard and what few words could be caught in a strange language...though there are two that might understand the words...Tishe' and Gilan.

The woman hisses again as he fingers curl and she looks almost on the verge of jumping into the middle of the pack. "You smell of the council and you do its' bidding...do not try to hide it." She is forstalled from saying anymore by her husband. "You will have to forgive my wife...she is pulled by a more animal side...but she is correct." He looks to Trellus and watches the others as he speaks. "The very grasses, though hard to understand, speak of your deeds...as do other allies in your very town." He shakes his had though and then looks to the trees around the glade. "We seek only to bring a little change to the Plains...to give back some of her former glory...nothing more and nothing less.

Glancing to the statues as they seem to be of supreme interest to you he sighs. "I was not here when my wife did this...I was testing the ground in other areas to see how far the taint goes." There is a tinge of sadness in his voice and desperation, almost as if what he found bothers him greatly. "Rootrot here accompanied me as he does most of the testing...he is a treant by the way. He was the first of a new breed of treant, one we had hoped would be able to live here." Looking to the tree you see sadness mixed with guilt upon his face...it is guilt of the pain he has caused one that would be his child.

His wife has went to pacing but she soon moves over to Rootrot and is talking to him lightly. She has a motherly touch as she strokes his bark and you even notice a couple of tears in her eyes and running down her cheeks.

Flor shakes his head and motions to the grass. "Please take a seat and let me explain a little." He seats himself upon the ground and waits for you to do the same before he begins his tale. "It is not a long one, but...it was five years ago now that we came here to see about growing trees upon the Plains again." He stops to have a look at you as a teacher. "You do know that trees once grew on the Plains and not this grass...though it was here as well." He falls back into the story as he waits just long enough for a nod of yes or no. "My druid order of GreenMages said that it could never be done, that there was a taint to the ground here that would never allow trees to grow again. But I was friends with a group of treants and they were also interested in getting brother and sisters here again...it is like a great empty spot to them. So I was given seeds for a new generation and by using magic have been trying to protect them and make minor changes to give them a chance." His gaze turns to Rootrot again and he sighs. "You can see what I have gotten and none of the others have awakened...still they are not growing properly either...Rootrot can feel their anguish, as can any druid." His hands fall into his lap and he hangs his hood in defeat and sadness. "I will have to take them out of here before long if they are to survive or watch them die one by one."

Faun rushes forward, seeming half mad but stops at hear husband and drops to her knees. "No, we will leave before that...our children will not die like this...no more of them will die." She falls into a fit of tears in her husbands lap repeating that same phrase...no more.

Looking to the statues he nods his head. "It is a simple enough thing for me to make the antidote." He quickly goes over what he will be needing in his mind. "It was a combination of gorgon gas and medusa blood that did this." He does not move but waits to see what the pack will do or if they have more questions.

Trellus 
Sunday May 6th, 2007 5:10:34 PM

Trellus elbows Jake in the ribs. "Not hel-ping", he sing-songs to the fighter.

Flor and Faun, huh. Well, its obvious who's the dangerous one. Flor speaks of the Bloodpack's deeds being well known. The cleric isn't sure he likes that. Then Flor speaks of Faun turing Jenny into stone. The cleric definitely doesn't like that. So when the druid asks him to sit down, the blond man hesitates.

"I'll sit with you," he responds guardedly. "But since Faun and Rootrot are still standing, I hope you don't mind if some of us stand as well." The cleric's eyes seek out Murdock's, and then flick over to the lady druid and her tree buddy.

After that, Flor tells his story, and Trellus gets seriously confused.
The part about 'You do know that trees once grew on the Plains' causes his mouth to drop open. Flabbergasted, the blond man looks over for some kind of help from Gilan and Tishe. Because he's never heard any such thing, not even in a children's tale.

And THEN, Flor casually mentions an easy antidote and stops. Which sounds to the cleric a whole lot like what he just went through near IronHome.
"And what would you want in exchange for administering the antidote?" he asks carefully.

Grymash 
Sunday May 6th, 2007 10:53:29 PM

Still wincing and doubled over in pain, Grymash begins to feel his growing anger clawing out through his agony. Sputtering and spiting he finally stands up from being down on one knee. "Whut become so angry... by Gargul's holy shade.. dat thays strike down da Eye of Gargul?" Grymash becomes steeled in his faith with mention of his lord's name. He stands there defiant to who or whatever attacked him.

Flea 
Sunday May 6th, 2007 11:30:59 PM

Flea cautiosly approaches the circle of stones. Her eyes do not fail to recognize Jenna and Malafret, be they stone or otherwise. The rogue keeps her distance from the treant as well, especially once it shakes the ground with one of it's feet.



Jake [Endure Elements 48hrs]  d20+18=23
Monday May 7th, 2007 3:02:35 PM

Jake stands steady throught the outburst of the immature tree. Good information there. Also good information, the woman seemed to think this was her child. Odd the way people acted, turning other people to stone, but loving a tree.

He looks at Grymash not understanding the mans pain. Something must have happened invisibly. Listening to the story he believes theiris soome merit to it.

"All the land to chose from, beautiful, sparse, green. It strikes me as truly odd you would experiment in this local." Jake seems to be stating the obvious.

Diplo-23

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Monday May 7th, 2007 5:43:37 PM

Murdock nods his understanding to Trellus, and remains standing during Flor's telling of this time in the plains. The mage had thought to ready a spell in case Faun became aggressive, but that seemed less like a possibility when Faun collapses into her husband's arms crying.

As the drow's mind latches on and starts ingesting the story, questions immediately arise. Where is the antidote? What is tainting the plains? What is causing this immense feeling of pain and sadness?

To the drow, it is plainly obvious that the woman has been driven half mad by living here. The sadness in the air, would drive anyone to such a state.


Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Tishe' 
Monday May 7th, 2007 6:42:58 PM

Tishe' easily slides into a tailor seat on the ground, and listens intently to the tale. "Didn't Ebyron mention that this place used to be the Sargrass Forest?", she reminds Trellus. And the Grass ships are made from Druidwood, which repells the 'grass and allows the ships to float. And the druid lady we saved with the tree seed, remember Grymash?"

She gazes around the trees and short grasses of the glade. And then at Rootrot. "Are you a druidwood tree? And perhaps the Sargrass covers the land to keep the sickness away?"

She shakes her head making brown locks fly. "There are too many questions without knowing where everything came from!", she spurts in exasperation. Then, mercurial, she demurely folds her hands in her lap.

"Perhaps you should start at threading the loom instead of in the middle of the tapestry?"

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Monday May 7th, 2007 6:43:26 PM

Gilan stays standing for a few seconds and then takes note of those that are still standing, sits. As Trell looks in his direction he nods his head. "The Manfri once told us the same story..that was before they sent us on a mission to the coastal city." He watches the woman and starts to get a better idea of some of this. Being a druid he can tell certain things but keeps his mouth shut for now.

Ciaran has moved over to lay his head upon the woman's lap and whines. This would have surprised Gilan to no end but his animal brother has better senses than he does.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Good news. (DM Jim) 
Tuesday May 8th, 2007 12:10:04 AM

Flor shakes his head at the look he gets from Trellus as he strokes his wife's head. "You doubt me...I am what is known as a Greenmage and there is no other type of person as skilled with natural herbal medicines as my order." He says it as a statement of fact and not that of a boastful man. He has that same easy smile as he laughs. "I can speak with the grass and the trees...do you not think that they tell me stories of things that go on in their domain and they are all linked so I can get information from great distances." His expression grows serious as he tilts his head to the side to regard Trellus. "There is nothing that you can do for us...it is what your council could do that would matter." He breaks into laughter once again and is joined this time by the treant Rootrot. "They will never help us...they fear change." Looking back to Trellus he continues to stroke his wife's hair and Rootrot has moved off to the side seemingly lost in thought. "Do you want this pack back?"

Rootrot looks up as Grymash gets angry with the sudden backlash of his positive energy. "It is something old in the ground...something that is not evil and yet not of this plane." He closes his eyes and shakes his great head, some of the few leaves falling to the ground as he does. "It makes the ground taste different and it comes from deep below." He cannot explain it any better than that.

Faun sits up and looks to the pack, seeming to have gotten a better grip on herself. "Surely you have seen abberations on the Plains lately...things that are not what they once were." She waits but gets the idea that you have seen things, experienced things that are not right. "The beginning of the thread as you call it is unknown to us...we can only sense the difference in the land...something that even makes the grass here different from any other grass." She gives a half smile as if she is surprised that she is talking to Rattledamers and not fighting them.

Rootrot looks to Tishe' and gets a smile on his barky face. "I am not druidwood but I have been magiced to try and resist this taint that fills the ground here." His hand sweeps to take in all the other trees that grow around the glade and gets a yearning look upon his face. "My brothers and sisters were special seeds, created by magic by the druid order to grow here...we do not seek to do harm but bring at least a few trees to this area." His head turns to regard Tishe' for a few seconds. "There are a number of trees growing in Rattledam...they are not twisted but they do not speak to me....or maybe they cannot speak to me." This brings a pained look to his face as if he cannot believe that a tree would choose that.

Flor and Faun both shake their heads at the idea of the sargrass keeping the sickness away or trapped. "No it has been leaking out in small doses all the time...things born and raised here never notice the difference and never will....but things not born here are twisted." Flor raises his hand to stall any arguements as he makes a change to what he said earlier. "That is not completely true...things born here can change...but it is not natural...it is a abberation or mutation that you are getting." He looks back to Trellus and speaks again. "We will release your fellow pack...but we will not stop our experiment." Faun shakes her head and mutters under her breathe. "The council will never stop trying to stop us."

Flea 
Tuesday May 8th, 2007 7:40:43 AM

The rogue squats down on her haunches to listen to the greenmage's tale. From this position she must peek through the stems of grass that rise above her, but those that wish to single her out must look herd to find her.

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Tuesday May 8th, 2007 10:41:24 AM

As the Greenmages continue, the drow listens intently. At the conclusion, the drow voices some questions. "You say that things not born of this land are effected, but things born here are not? We have seen rapke, born of this land, who are stronger, more powerful, and more malevolent than their predecessors. How then do you explain this change?" The mage pauses, then continues, "...and one thing more. What do you know of the grass ship that was attacked not far from here? The captain seemed a good man, but it is as if the very forces of nature where attacking his ship. The stronger more powerful rapke among them." Murdock pauses again, thinking for a moment, then continues again addressing his final questions to the treant and flor., " Finally, you hold yourself, to be a healer of the land, so I ask you to more specifically describe the Taint that you sense within the land. It is old you say, and planar? But, Do you know what it is, or where it is located?"

With those questions ask, the drow silences himself. Murdock is aware that his questions may inflame the Greenmage's sensabilities, but if they were the cause of the grass ships demise, Pantheon will demand Justice.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)


Tishe'  d20+12=30
Tuesday May 8th, 2007 11:38:34 AM

"A malevolent evil..." ponders Tishe'. "And you say the Rattledam Council COULD help, but is resistant to change and chooses not to." The small woman makes a wry face. "That last part sounds just like Galafar, but what could the Council do to help. And what can we do to change thier mind? And what makes you think that YOUR experiment is the right one?"

This last statement is made with a bit of doubt, for the druidic powers within Tishe' call to the treant and feel that they are telling the truth.

Then Murdock speaks, and Tishe's mouth hardens a bit, for the dark packmate has a point. What did happen to the ship? "A druid could easily bring flame to the Grass Ship." she says knowingly. (Spellcraft: 30)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus 
Tuesday May 8th, 2007 5:19:19 PM

Trellus rubs the back of his head. But that isn't good enough, and the cleric ends up furiously rubbing his temples with each hand.

"OK," he starts, obviously attempting to piece this story together. "There were forests in the Sargrass a long time ago, but some kind of sickness in the land killed all the trees and brought about the Grass. Now you want to bring back trees, and the Council won't let you."

"But everything in the Grass is related to every other thing - its the Circle. What if this 'taint' of yours is the source of our Land? Will bringing back trees destroy the Circle?"

He shakes his head.
"This is too sunbakingly complicated. But we do want our pack, yes."

Murdock bails him out. Something concrete, thats what he needed.
"Yeah, the survivors of the attack on the druid ship were drug in this direction. What do you know of that?"



Grymash  d20+3=23 d20-1=10
Tuesday May 8th, 2007 8:06:02 PM

(Wisdom 23, Int. 10)

Grymash scratches his head too. The story is perplexing, but Grymash isnt about to 'over-think' the situation, if that were possible.

"OK," interjects Gry. "Da beaters in Rattledam likes da grass. Yooz dudes likes da trees. Trees come befores da grass. So da beaters brings da grass. Yooz thinks da beaters send da Bloodpack ta kill trees dead, ta keep da grass. But one question... why da beaters like da grass so much an no da trees? Is not da Sargrass big enoughs for both?"

Trellus 
Tuesday May 8th, 2007 8:27:42 PM

beaters bring da grass?

Trellus had never thought of THAT possibility. He raises an inquiring eyebrow at Flor and Faun.

Posting Report (ADM MikeK) 
Tuesday May 8th, 2007 8:37:45 PM

Posting Report for Game 10 for the week of April 30 - May 4

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe OXXXX

Jake XOXXX

Gilan XXXOX

Grymash OXXOX

Flea XXXOX

Murdock XXXXX

[X = post, O = no post]

ADM Note - Sa-Wing! Now we're cookin!

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Tuesday May 8th, 2007 11:13:23 PM

Gilan is likewise a little confused with all of this and thankfully Murdock seems to going to get them a few more answers. He settles on the ground a little more and then shakes his head. "Wait...you said..."That is not completely true...things born here can change...but it is not natural...it is a abberation or mutation that you are getting"...so that would be our friendly rapke that we met?" It would seem that whatever is in the land or is the land is doing something extra to things. But why would nature take this route unless something was not right.

Ciaran continues to lay with his head in Faun's lap and accepts whatever she does to his him. Though he is hoping for a little scratching to his ears, they are itching.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Bits grass. (DM Jim) 
Wednesday May 9th, 2007 12:24:23 AM

Flor nods his head as he looks to Murdock with a sense of pride in the man's thinking. "As I said and your druid friend here repeated...my statement was not entirely true...things that were born here are mutationing into something else...I call them aberrations." His eyes flash for a few seconds at the implied idea that they had something to do with the disaster with a ship. "I know nothing of a destroyed ship...but I do know that several passed through the Plains." He looks to his wife who shakes her head about this. Both of them seem genuinely shocked and maybe just a bit angry that you would imply that they destroyed it.

Flor is just about to say something else and Rootrot gets out only part of his warning. "Watch...." A quarrel thuds into the chest of the seated man and he jerks with the impact. You can already see the blood start to well and pour from the wound. Faun is from her seated position to her knees in an instant, cradling her husband. Rootrot is scanning the area for signs of anything but seems to be having no luck.

You hear a voice that is no more than fifteen feet away from you and then three figures appear. Further up the hill are another three figures that have weapons at the ready. You notice the one speaking to be the young woman from the ship, Maria and the other two are also from the ship. What does not click is the change in dress, as each of them is dressed in typical pack gear, but not one that you recognize. "I do believe that you have heard enough...we will take it from here as you have done your job." Her smiles is that of a predator with her favorite toy as she pulls a pair of shortswords.

Faun looks up, a low growl emenating from her throat as she rises. Her eyes have taken on a wild appearance and she does not seem to be in the mood to talk. You can feel power emanating from her as her form slowly begins to melt and reshape into that of a large four armed gorilla.

Jake 59 HP 28 AC [Endure Elements 48hrs] 
Wednesday May 9th, 2007 12:58:28 AM

This whole affair was good only for education. Conjecture, and opinions seemed to be rampant with the Tree Druids. The only substancial mark of trust, was that of Cirian the wolf. Jake knew animals generally had a feel for good and bad people.

At the sound of the bolt, Jake leaps up and moves to Tishe's side. He pulls his weapon and takes a defensive stance.

Trellus (ac22, 79/79 hp) 
Wednesday May 9th, 2007 8:42:32 AM

Trellus' mouth drops open in horror. In an instant, he understands.

The Council set them up. Sent another pack to follow them and do the dirty work. A pack that killed the Captain, destroyed the ship, and then tricked the Bloodpack into leading them here. Where they plan to kill the very person who can bring Jenny back....

"HALT!"

It more than just a word. It is a Command, and the cleric holds onto the power of that word and directs it with all his intensity toward Maria and her two companions.

[Cast Greater Command at the three figures (including Maria) that appeared closest to the group. Spell has only a vocal component, so should be able to cast from sitting position.
HALT - Subject stands in place. Is not helpless, but can take no actions. Duration 10 rounds, with a Will save allowed each round. Will DC 21 negates]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Greater Command*, Flame Strike, Spell Resistance (d)


Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Wednesday May 9th, 2007 10:13:46 AM

Murdock's mind snaps like lightning to the realization that he and his friends have been used as bait to set up this ambush. The mages heart burns in fury at being used in this way, and the focus of his fury is Galafar and the council. For they must have known of this.

The mage begins to cast as arcane energy swirls around him. Murdock waits for mere milliseconds, trying to determine if Trellus's command is obeyed. Then the drow conjures a dome of ice, that surrounds and encapsulates the three individuals up on the hill. Effectively trapping them and removing them from the fight.

My action is based on the assumption that the individuals on the hill are clustered and can be contained with a dome of ice. If this is not the case see my alternate action.

Alternate Action

The mage begins to cast as arcane energy swirls around him. Murdock waits for mere milliseconds, trying to determine if Trellus's command is obeyed. Then the spell is cast, and all of the bloodpack feel their heart's start to pump a bit faster as they are Hasted.

Possible Spells Active:

Haste: 1/8
Wall of Ice (Dome): until broken or melted.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Flea (AC21, 56 HP)(Invisibility, Protective Ward)  d20+23=41 d20+14=17
Wednesday May 9th, 2007 6:20:50 PM

Flea's jaw moves, but no sounds come out, as the rogue listens, incredulous, to the story. Slowly the gears whir and thud to the obvious conclusion. The Bloodpack had been duped!

Flea, the spy, doesn't move. Not a hair. Until Trellus barks his command. Only then does the rogue creep...ever so carefully, and ever so quietly...to a flanking position with the weapon bearers.

Hide=Invisible (but rolled just in case=41
Move Silently=17

DM Sanity Info:

From Murdock-Invisibility (how long?)
From Trellus-Protective Ward: +9 resistance bonus to next save roll
*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)



Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Wednesday May 9th, 2007 10:17:20 PM

Gilan comes to his feet, his own hackles raising as he sees the whole scheme for what it was. They had been played the fools and now they were suppose to just slink off and let this pack do their job. His shield comes into his right hand and his scimitar into his left as he watches the group closely. "What of the Fatals?" His eyes harden as he tries to come to grips with all of this.

Ciaran has also come to his feet and even now stands at his brother's side. His teeth are bared and he looks ready enough to fight as well.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Tishe' (AC 15 HP 56/56) 
Wednesday May 9th, 2007 10:23:11 PM

"Piggies!" curses Tishe', and then there is no time for self-recriminations. From the others' actions, they have felt the exact same as the weaver's daughter, that they've been used as the patsies of the Council. "And if they kill the druids, they convieniently get rid of Malafret, too!", she frets.

And then her hands shoot up with some sparkling dust that she blows towards the three on the hill, centered on the middle one.

(Glitterdust: [one action] Will Save DC 17, or blind for 5 rounds. 20 foot diameter)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

The darkest of packs. (DM Jim)  d20+13=26 d20+14=28 d6+5=9 d6=3 d20+14=26 d8+6=14 d6=3 d20+12=29 d10+7=8 d6=3 d20+15=19 d20+10=28 d8+7=8 d8+7=13 d6=4 d6=5 8d6(5+5+3+4+6+3+4+3)=33 d20+15=29 d20+10=22 d20+15=24 d8+7=14 d8+7=15 d8+7=15
Thursday May 10th, 2007 12:23:41 AM

The pack falls into a more ready stance. Some of them casting spells and generally preparing, while others go in other directions. The ice forms around those on the hill and then the dust hits it with little effect.

Maria just smiles as she moves the last bit of distance to come up directly in line with Trellus. Her right shortsword cuts in low at the man's legs, while the other ones weaves around[hit: 28 and damage: 9]. "We have an antidote but not sure if you will get to use it."

The man to her right draws a double-bladed sword and in an instant is standing in front of Jake. His blade bites in at the man with some skill[hit: 26 and damage: 14].

The last man cuts to the left and heads towards Tishe', seeing her as a threat as well. His own heavy flail has come out and he does not look happy at all, as he brings it swinging in[hit: 29 and damage: 8].

From the right an arrow comes zipping in at Murdock, but you see noone in that direction if you look[hit: 19/28 and damage: 7/13].

Another series of arrows come flying in at Grymash, but once again the shooter is nowhere to be seen[hit: 29/22/24 and damage: 14/15/15].

From the back left a bolt of pure energy flies in and crackles across Faun, Trellus and Gilan. The energy leaves your hair standing on end and a burnt smell in the air[lightning bolt: 33 damage, Reflex DC 18 for 16].

Faun finishes her change and roars into the sky as she glances to the opponents that have moved in. You notice that she has started into what must be the casting of a spell.

[Battle Map coming]

[Was Flea moving to the first group or the second group of armed people. The ones further up the hill are the ones holding weapons, till Maria pulls her shortswords? Need to know to figure in your action.]

Jake, Trellus, Grymash and Tishe' if hit - Highlight to display spoiler: {[Fortitude DC 20 versus poison, 1d6 strength if failed]}

[Everyone note that you no longer feel the humm of your magic anymore. Please take this into account when you start your next post. This means all items and spells.]

Trellus - Highlight to display spoiler: {[Your pendant is still working just fine.]}

[Battle Map]

Flea (AC21, 56 HP)(Hasted*, Protective Ward)  d20+11+2=24 d4+2=4 2d6(6+5)=11 4d6(3+4+2+2)=11 d20+13=31 d4+2=4 2d6(4+4)=8 4d6(5+4+3+3)=15
Thursday May 10th, 2007 2:47:08 AM

(OOC to DM: Flea would have positioned herself so that when the newcomers (Maria and her pals) would have approached the Bloodpack, the gnome would be behind (flanking) this newer group.)

Murdock's gift of magic invisibility is somehow lifted, but that doesn't daunt the rogue. Oblivious to anything that might block the magic of her special boots, Flea clicks her heels together and dashes at Maria calling out "Domi sends his regards!" The gnome springs from the grass, her holy short sword at the ready. Falling upon the woman attacking the leader of the Bloodpack the rogue catches her unawares. (Hit AC 24, 4 pts dmg + 11 pts dmg if Maria is 'evil' + 11 pts sneak attack/flanking dmg.)

*If her boots work, the rogue gets in a second attack (Hit AC 31, 4 pts dmg +8 pts dmg if 'evil' + 15 pts flanking dmg.) Also, the AC of both attacks goes up +1, and Flea's AC goes up +1.

DM Sanity Info:

From Trellus-Protective Ward: +9 resistance bonus to next save roll
*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 2/10 rounds (not required to be consecutive rounds)



Trellus (ac 17, 37/79 hp, -3 STR)  d20+5=6 d20+8=17 d6=3 10d6(2+6+5+5+4+1+1+4+5+6)=39
Thursday May 10th, 2007 9:34:18 AM

[Reflex 6, Fort 17]

Trellus has had bad days before, but this one is rapidly moving to the top of his list.

All three dudes he cast his spell on had the willpower to overcome it, all of his own protective spells and items are not working, there are at least four invisible opponents who don't seem to be having that problem, and he's been cut AND blasted...all in the span of a few seconds.

"Gry!" he calls. "We need help here!"

The cleric backs away from Maria
[15' move]
and casts a spell, hoping it works.

If it does, a column of flame drops down behind and between Two-Swords and Flail guy.
[Flame Strike centered to the right and between those two, in order to catch them and not the Bloodpack - 39 hp damage, Ref 21 halves]

Tishe' (AC 16 HP 48/56)  d20+12=20
Thursday May 10th, 2007 10:04:26 AM

Tishe' sees her glittering column stand ineffectually against the icy dome, but then she has little time for thought when the man with the flail comes after her. She takes a hard blow (Dam:8), and then feels the loss of all her magic. "Anti-magic field!", she shouts(Spellcraft:20), bringing her staff up in a defensive posture (Total Defense: +4 AC), and withdraws towards the grasses behind her (move 30 feet).

Hopefully, she'll be able to disengage and be ready to strike back soon.

DM Santity
AC 10: +2 dex, +4 total defense, +0 for any magic (usually +3)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)
Glitterdust: 4 rounds; Will DC 17 or blind, reveals invisible

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Murdock: AC:18 22/35 Hp  d20+17=35
Thursday May 10th, 2007 10:05:00 AM

Murdock dives to the side, avoiding the first arrow as it comes barrelling in at him, but he is not so lucky as the second arrow comes in, and he takes the hit. Grunting in pain.

Then the unthinkable happens, as the thin field that is Murdock's mage armor, flickers out. The mage, long used to the hum of power that surrounds him at all times, feels stripped naked at the loss. Even his trusty quarterstaff seems to have lost it's magic.

The mage thinks on what could cause the problem for an instant before he starts moving. (Knowledge Arcana: 35) As the solution comes to his mind, the brilliant Tishe' is already shouting it out.

Murdock reacts to the antimagic field by falling back toward the grass, figuring that the field is probably centered on himself or Tishe'. He mirror's Tishe' movements falling back with her, but keeping a 10 foot distance between them. If the man with the Flail follows Tishe', the drow is prepared to stand against the flail wielder with her.

So no more magic? That effectively removes me from the fight.

DM Sanity
* 8 Minutes on Invisibility, so it had probably already dropped.

Spells Active:
Mage Armor (8 Hours)* STATUS UNKNOWN
Endure Elements (unknown length)* STATUS UNKNOWN

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Jake 45/59 HP 28/23 AC [Endure Elements 48hrs]  d20+7=22 d20+11=26 d10+9=14 2d6(5+4)=9 d20+6=11 d10+9=19 2d6(2+6)=8
Thursday May 10th, 2007 1:23:01 PM

Jake feels oddly at calm. The enemies draw into combat. The man facing him swings his sword and hits Jake squarely. Odd sensation, he knew his armor should have protected him, but it does not, and the blade bites him.

He feels, but does not see Tishe retreat. The man with the flail must have hit her. Knowing the man with the flail would be concentration on her, Jake slides hos sword in at the man twice, using both hands.

SANITY
Fort Save 22

Hit AC 26 14 Damage +9 sneak attack
Hit AC 11 19 Damage +8 Sneak attack
Again, aiming at Dire Flail guy attacking Tishe


Grymash (ac15. Rage hp78/122, Normal hp60/104. Rage)  d20+14=26 d20+14=33 d20+14=34 d20+15=27 d8+25=31 d20+2=11
Thursday May 10th, 2007 8:04:07 PM

(Question: did our magic fizzle before or after their first attack?)

Rage fills Grymash as the assault begins, having been caught by surprise. He grunts as the arrows hit. He feels the hot flash of poison but it fails to effect the hardy half-orc, except for the mild discomfort. (Fort saves: 26, 33, 34.)

Grymash sees the man chasing after Tishe. The half-orc also makes his charge to demonstrate how bad an idea it was to attack one of his packmates. "GGRRRAAAAGGGGHHH!!!"

(Charging the man chasing Tishe. Powerattack -6hit/+12dam. HitAC: 27. Damage: 31.)

(Spot 11)

Murdock 
Monday May 14th, 2007 10:46:48 AM

Anyone heard from Jim?

Flea (AC21, 56 HP)(Hasted*, Protective Ward) 
Monday May 14th, 2007 11:09:39 PM

Flea bounces lightly on the balls of her feet, her short sword held lightly in her right hand, ready to wreck more damage to the party's enemies.

(OOC: Nope!-Carla)

Gilan [HP: 88/88 - AC: 18/19dodge] Ciaran [HP: 80/80 - AC: 23]  d20+9=11 d20+4=22 d6+2=6 d6+2=3 d20+4=9
Monday May 14th, 2007 11:26:23 PM

Gilan moves forward to bring his scimitar into play upon Maria. With his magic gone he knows that he will have to rely upon skill alone and flanking with Flea might be the best he can do. "I am here for you Flea." He calls out to his friend as he tries to put the bite on Maria.

Ciaran moves along the side and tries to get into position to assist his brother. He does not get close enough to cause anyone to attack him. He wants to make the first attack himself.

[Gilan - hit: 11/22 and damage: 6/3]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

The darkest of packs, 2. (DM Jim)  d20+14=32 d20+14=24 d6+2=7 d6+2=4 d20+12=29 d10+3=11 d20+14=34 d20+14=33 d20+9=12 d20+14=18 d20+14=32 d8+3=5 2d8(7+5)+3=15 d8+3=9 d8+3=4 d8+3=4 d20+15=29 d20+15=33 d8+3=10 d8+3=11 d20+15=28 d20+10=21 d20+15=25 d8+4=8 d8+4=8 d8+4=12 5d4(1+3+2+4+2)+5=17
Tuesday May 15th, 2007 12:09:23 AM

Flea finds her feet traveling just fine till she gets within ten feet of Maria and then all her magic starts to fail on her. She is still able to get there and bring her sword to bear upon the woman...but with none of the frills from magic.

Trellus moves off from the fight and brings a flame of judgement down upon the two fighter boys that showed up with Maria. The flames come straight down and then just seem to wink out as they get within ten feet of the two fighters, though the ground that was not in the effect of antimagic are brunt and black.

Tishe' calls out the warning about the antimagic as she backs off. She pulls her staff up to give herself protection. She does feel the unmistakable humm of her magic back though and that is a refreshing feeling.

Murdock has the same thoughts as Tishe' but she calls them out first. He also backs off to stand near Tishe', so that they can deal with any attacks together. He does keep distance between them so that they cannot get hit by some hostile magics.

Jake moves slightly over to cut off the flail wielder, bringing his sword that he cannot feel the power in anymore to bear. His first attack gets through the man's defense but the second attack is turned aside by the man's armor.

Grymash is the one that really cuts off the flail user. He sprints to get in the man's way and finds himself almost beside Jake as he does. His double-axe comes slashing in once and finds purchase on the man's body, leaving a deep cut.

Gilan moves forward to help Flea out as he tries to help in flanking the woman. He brings his scimitar in twice at the woman but finds both his attempts turned away. His wolf has started to circle the battle ground so that he can get into position to make an attack as well.

Faun winks out and then reappears behind were the enemy is at. It appears that she plans to come in from the back upon this enemies that have hurt her husband. The treant Rootrot is not so delicate as he comes straight on at the enemy but is stoped with Gilan in the way.

Maria does not seem to be overly worried about the little scratches she has taken. "If the Bloodpack would leave the field...we can do our job and you can have the antidote." Not sure if you are going to take her up on the offer though she brings her swords diving in at Gilan[hit: 32/24 and damage: 7/4].

The man with the flail seems to stop and think about his situation for a couple of minutes but then brings his flail smashing in at Grymash[hit: 29 and damage: 11].

Twirling his double-sword the man steps up to keep pace with Jake. His dual swords seeking to cut flesh and bone upon the man[hit: 34*crit33*/12/18/32 and damage: 5*crit15*/9/4/4].

From the right come another pair of arrows, but this time they are aimed at Grymash who seems to be the bigger threat in the combat right now[hit: 29/33 and damage: 10/11].

The other unseen shooter from the right sends another volley of arrows but they are aimed at the large tree, Rootrot[hit: 28/21/25 and damage: 8/8/12].

From the left comes a series, five, of tiny missiles that dart and streak towards their intended target, Tishe'[damage: 17]. To those knowledgable in the arcane, this is a magic missile spell.

ENEMY AC
Maria - AC: 24
Flail - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[I said that you see no person in the direction the missiles are coming from that is all.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

[Was out with a sinus cold, medication and migraine going on all at once. Slept way too much for my taste and was avoiding bright lights as they made my head feel worse.]

Jake-OOC 
Tuesday May 15th, 2007 12:28:57 AM

I dont understand D's Damage for me. what is the total damage Jake takes, sorry confused, hehe.

JimW - The man is trying to hit Jake four times with his weapon. He is able to hit the following ACs: 34*crit33*/12/18/32, the one being a critical. If any of those hit, taking into consideration the loss of magic, than he would take the matching damage as follows: 5*crit15*/9/4/4. Hope that helps out.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 22/35 Hp  d20+5=22 d20+7=22
Tuesday May 15th, 2007 2:40:56 AM

As Murdock backs up out of the anti-magic field, he see's his trusty mage armor flick back into existence. So.. he thinks to himself, it wasn't centered on me, but rather on one of them. The mage also observes the fire coming from the grass on the right hand side and the magic coming in from the left.

Murdock makes an intellegence check (Int 22) to determine if the grass in the glade is high enough to be of concern if he set's fire to the taller grass outside the druid's sanctuary.

It is my understanding that the fire from the left and the right appear to be coming from the grasses.

The mage then sends a Flaming Sphere into the edge of the tall grass to the right, where the arrows seem to be originating. Murdock whispers quietly, vengefully, "Maybe your immune to my magic, but are you immune to natures wrath?"

The Drow draws the flaming sphere 30 feet along the perimeter of the grass along the right hand side, intentionally setting fire to the dry grass, in order to force the archers away. (Spot=22) to see the enemies in the grass or movement in the grass.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)
Flaming Sphere 1/8 Rounds
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere*
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer
(*=used)



Tishe' (AC 16 HP 31/56) (Str -2)  d20+8=18 d6=2 8d6(3+6+3+1+4+6+6+5)=34 d20+8=21
Tuesday May 15th, 2007 9:52:19 AM

The poison from the flail attack shudders through the brown-haired spellweaver, and Tishe' feels the weakness. (Fort:18, Str:-2)

And then her magic returns as the missles strike about her body (17 damage)

She turns her back towards Murdock, feeling confidence that he'll take care of the one side and takes a 5 foot step towards the spellcaster that struck her with the magic missles. Lowering her staff, she calls forth a cone to bathe the entire area in freezing cold. (Dam:34, Reflex:19 for half)

She then looks around to Spot the enemy hiding in the 'grass. (Spot:21)

DM Santity
Str: 10 (poison)
Staff charges left: 17

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Flea (AC21, 56 HP) (Protective Ward)  d20+13=24 d4+2=5 2d6(1+1)=2 4d6(2+6+2+6)=16
Tuesday May 15th, 2007 6:31:23 PM

(OOC: Does 'Holy' count as magic? Flea's short sword is a holy short sword.-Carla)

"Waaah?" Flea pulls up short when the magic of her boots fail her. But there is the woman (Maria), who says one thing but, but does another. When she attacks the druid (Gillan), Flea strikes her from behind. (Hit AC 24, for 5 pts dmg, +2 if Maria is evil, +16 flanking dmg.)




Jake 21/59 HP 28/23 AC [Endure Elements 48hrs]  d20+7=12 d20+7=17 d20+7=15 d20+2=12
Tuesday May 15th, 2007 7:10:56 PM

Jake feels the ite of the blade as it digs deep 2 times. The magic of his armor not helping in any way. Some odd feeling being to course through his body as the cut seems to burn, like fire.

Jake loses his composure and begins swinging his sword at the man who inflicts the damage on him.

Hit AC 15 miss
Hit AC 12 miss

Failed 2 fort saves, -4 str

Trellus (ac 17, 67/79 hp, -3 STR)  4d8(2+4+7+8)+7=28
Tuesday May 15th, 2007 9:11:44 PM

Trellus pulls out a wand as he crosses over toward Tishe. Stopping in front of her, he taps himself with it, and then drops it on the ground.
[Wand of CCW - healed self for 28 hp damage]

"Jake, pull back to Tishe and get healed. I'll step in for you, then we'll switch back."


Gilan [HP: 77/88 - AC: 18/19dodge] Ciaran [HP: 80/80 - AC: 23]  d20+9=13 d20+9=15 d6=4 d20+7=20 d20+2=15 d6=3 d6=1 d20+14=29 2d6(5+3)+7=15
Tuesday May 15th, 2007 11:49:13 PM

Gilan feels the bite of the blades as the strike him and the burn of poison. He cannot help but give a smile as he looks to Maria. "Sorry sis...I am immune to poisons." His blade comes biting back in at her but he is not as agile with his attacks as he would have liked.

Ciaran comes in hard and fast at the man with the dual-sword. His jaws are leading the charge and he is snarling.

[Gilan - hit: 24/19 and damage: 5/3]
[Ciaran - hit: 29 and damage: 15]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Grymash (ac17. Rage hp67/122, Normal hp49/104. Rage)  d20+14=26 d20+14=34 d20+14=25 d20+14=24 d20+9=16 d20+9=29 d20+9=28 d8+15=22 d8+15=19 d8+15=21 d8+15=22 d8+10=18 d8+10=16 d8+10=13
Wednesday May 16th, 2007 7:42:41 PM

(Fort save 26)

Grymash grins a grisly expression at the foolish man with his tiny flail. Grymash bellows, "GRY GIVE YA CHANCE, NO MORE!!" His axe blurs in a flurry of slashes that cleave into the unfortunate man.

(Twohanded Powerattack -3hit/+6dam.
Attack1: HitAC 34 threat, HitAC 25 crit. Damage: 22+19+21=62.
Attack2: HitAC 24. Damage: 22.
Attack3: HitAC 16. miss
Attack4: HitAC 29 threat, HitAC 28 crit. Damage: 18+16+13=47.

Total Possible Damage: 131
The victim must make Fort save DC 15 or die instantly from massive damage.)

The darkest of packs, 3. (DM Jim)  d20+14=28 d6+2=6 3d6(1+4+3)=8 d20+14=26 d20+9=26 d20+14=18 d20+14=31 d8+3=5 d8+3=8 d8+3=6 d8+3=8 d20+15=35 d20+15=35 d20+15=32 d8+3=4 3d8(7+7+8)+3=25 d8+3=11 d20+15=18 d20+10=19 d20+15=23 d8+4=12 d8+4=10 d8+4=11 8d6(3+5+5+6+2+3+3+3)=30
Thursday May 17th, 2007 12:31:21 AM

Murdock is sure that he spotted the missiles themselves appear from the air, some five feet above the nine foot grass of the Plains. He quickly decides to put on hold his current plan as it might not have the effect he wants.

Tishe' spots the tell-tale signs of where the magic missiles appeared from. The person making use of the magic must be floating in the air about five feet abover the nine foot grass of the Plains. Her cone of cold freezes the outer part of the tall grass but does not reach far enough to catch anything else.

Flea is not sure about all this magic loss, but her sword just seems to be a masterwork version now. She brings the sword in though at the woman, Maria, again as she attacks Gilan.

Jake is struck again by the sword wielder and feels the bite of the poison as it courses through his body. This weakens him and makes him get a little sloppy in his own attacks.

Trellus falls back from the fight and taps himself with his healing wand. He then drops it into the short grass of the glade and calls out a plan to Jake, who is starting to look pretty bad.

Gilan finds his body shrugging off the poison too easily, but that is part of his heritage as a druid. Though Maria might know it he teases her with the information anyways as he uses his own sword to cut in at her. Ciaran comes in from the back upon the double-sword user his jaws snapping at vital parts.

Grymash tears into the man with the flail with a vengeance, the blood flows from this fight. Grymash is not in the giving mood right now, unless it is his blade that is doing the giving.

Maria curses as she takes a couple more hits. She tumbles past Gilan and stabs at his exposed back as she does[hit: 28 and damage: 6+8]. "We could end this now...just give us the two druids."

The man with the flail falters for a few seconds that it takes him to realize that he is not going to move any more. He pitches forward and lands in the grass of the glade, obvoiusly dead.

The double-sword user notices but does not stop his own assault upon Jake. Even with the new opponent, Ciaran, hitting him from behind. His sword is still attempting to take Jake out of the fight[hit: 26/26/18/31 and damage: 5/8/6/8].

The archer on the right once again fires a pair of arrow off at Grymash, knowing that he is the biggest problem for the group[hit: 35*crit35*/32 and damage: 4*crit25*/11].

The other archer from the right seems to get the same idea as he too puts up arrows to fly at Grymash[hit: 18/19/23 and damage: 12/10/11].

The mage on the left side once fires off another blast of electrical energy into the group and with so many clustered together...several are hit[damage 30; Reflex DC 18 for 15; hits Tishe', Murdock and Trellus].

Faun raises her voice and starts a chant in a strange language. The stones around the perimiter of the glade start to glow an even brighter shade of the sickly green. The glow gets so bright that it hurts the eyes for a couple of minutes...but you also notice that when you can see again the two archers can now be seen.

Rootrot is surprised by the attack upon himself and staggers back a little. He does try to stomp the woman Maria as she comes his direction, but all his foot does is leave a big hole in the ground.

ENEMY AC
Maria - AC: 24
2sword - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

[SteveH - Please feel free to make a new action for last round if you want too. If not I will add in the effects of fire from the flaming sphere. Just add it to your next post or tell me to use your old action with your next post.]


Jake 0/59 HP 28/23 AC [Endure Elements 48hrs] -10str  d6=5 d6=1 d6=1 d20+7=9 d20+7=27 d20+7=19
Thursday May 17th, 2007 2:45:12 AM

The poison, the hits are too much for Jakes body. How had this happened so quickly? His eyes lose focus, and he topples over backwards losing consciousness.

Fail 2/3 fort saves, -10 total str loss. 0 HP



Trellus (ac 17, 52/79 hp, -3 STR)  d20+6=19
Thursday May 17th, 2007 8:48:50 AM

[Reflex 19]
The lightning bolt cracks over Trellus, but the blond man manages to duck away from most of the flame. He'd like to do something about it, but he's got little choice but to leave those arrow dudes and the spellcaster to Tishe and Murdock.

Both Grymash and Jake are down or headed that way, forcing the cleric to make a decision.

He calls out, "Faun, if there's anything you can do to the two sword dude, now would be a good time."

Trellus rushes in, grabs the prone Grymash, and begins pulling him backwards, away from the anti-magic effect.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 13/35 Hp  d20+5=24 d8+1=6 8d6(5+6+4+3+3+4+6+6)=37
Thursday May 17th, 2007 1:22:20 PM

Previous Round:

Murdock makes an intellegence check (Int 22) to determine if the grass in the glade is high enough to be of concern if he set's fire to the taller grass outside the druid's sanctuary. He dismisses the idea in an instant, instead focusing on another option.

Since you identified that I can approximate where the archers are, I am going to still going after them, so that I do not impact the rest of that last turn. It's hard to go retroactive in a combat without having to re-do something or using future round knowledge. SteveH

Murdock is furious that his magic is being so easily turned aside. The angry mage conjures a tiny red bead and directs it to the exact center of where the last two arrows appeared. Approximately 25 feet above the ground. The calculating drow feels the hate of his ancestry boiling in his blood, as he sends the fireball on its way. The ever calculating mage figures that the spell will detonate outside of the antimagic fields that the archers may have, but the fire caused by the magic, should do its job anyway.

The fireball blossoms from that location, encompassing everything within a 40' diameter in all directions, and doing it's damage. Reaching well into the 9 foot tall grasses. (37 Dmg Reflex 18 for 18 Dmg).

Current Round:

Murdock rolls away from the full force of the lightning bolt (Reflex=24) as it comes in at him. Still, it critically injures him.

The Mage has no choice but to heal himself. The white tangled tatoo's dancing up his arms and neck flare abruptly to a violent blue. The healing energy goes into the mage, helping him to survive another round.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)
Flaming Sphere 1/8 Rounds
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer
(*=used)

Tishe' (AC 16 HP 1/56) (Str -2)  d20+6=16
Thursday May 17th, 2007 4:29:29 PM

Electrical energy courses through Tishe' as the brown-haired woman takes the full force of the blow. The stink of ozone is around her and her once wavy hair stands on end from the static.

The enemy pack is too far away for retaliation, and the Bloodpack is still in the ambush. And now, even Jake and Grymash are down... "A pause to regroup", she pants, and holds her Staff.

A dome of ice forms around the Bloodpack, cutting a bare 15 feet from Maria and the sword-wielding man. "Thier anti-magic will open a hole in the dome", she tells Trellus and Murdock, "but it will keep the flankers off of us for a second or two." The 'I hope' is unspoken, but no less heard.

Then Tishe' drops her staff and grabs Trellus' dropped Wand of CMW, ready to help heal.

DM Santity
Str: 10 (poison)
Staff charges left: 16

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

[Quick question: Does that leave Maria and the sword guy inside the dome or outside?]

Grymash (ac7. Rage hp -6/122, Normal hp -24/104. Rage)  d20+14=31 d20+14=27 d20+14=20 d20+14=22 d20+14=16 d20+14=23 d6=2 d100=20
Thursday May 17th, 2007 7:37:35 PM

Grymash's blood-splashed face roars with satisfaction with the fall of the flail-weilding man. THUD, THUD, THUD! His roar is suddenly cut short. He glances down at three arrows sticking into his body. They catch him by surprise! Then, THUD, THUD, THUD! He takes a step toward the archer and falls to the ground. His heart still beats, but only slightly. Kept alive by his adrenaline. But soon that will fail as well and Grymash will find himself standing before his god.

(Failed one Fort save vs. poison: -2 str. Stabilization roll: 20%)

Flea (AC21, 56 HP) (Protective Ward)  d20+13=27 d4+2=3 2d6(3+6)=9 4d6(4+1+4+2)=11
Friday May 18th, 2007 1:23:47 AM

The rogue is confused by the lack of magical energy behind her attacks, but the blade of her short sword is sharp just the same!

Flea presses her attack on the woman who seems to lead this bad pack (Hit AC 29, 3 pts dmg. +9 if Maria is evil (contered by anti-magic?), + 11 Flanking (with Gillan))

Out of the corner of her eye she sees her pack-mates go down, her eyes slide to the party's newfound allies,

Through branches now the wind sings
Feel the power of living things
The dark sleep is broken
The woods have awoken


The rogue chants in a steady monotone, hoping her poetics will inspire her comrades*. She knows they won't surrender the druids to this bad-pack.

*Inspire Courage - +1 moral bonus to attack and weapon damage rolls- don't know if this is dispelled by the anti-magic...

Gilan [HP: 63/88 - AC: 18/19dodge] Ciaran [HP: 80/80 - AC: 23]  d20+11=14 d20+6=18 d20+14=32 d20+9=29 d20+9=11 2d6(3+2)+7=12 2d6(3+3)+3=9
Saturday May 19th, 2007 9:48:23 PM

Gilan is hurt by the sudden dropping of both Grymash and Jake. He wishes that he was over there to lend healing but he knows they are in good hands. Instead he concentrates upon his own problem, Maria. He once again brings his scimitar to play upon her, aided by Flea on the other side. "She cannot hold out much longer Flea." At least he hopes so.

Ciaran brings his own teeth to bear upon the man with the double-sword. Though he does not try to trip him he does try to get his attention.

[Gilan - hit: 14/18 and damage: /]
[Ciaran - hit: 32/29 and damage: 12/9]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

The darkest of packs, 4. (DM Jim)  d20+14=19 d20+14=19 d6+2=7 d6+2=8 d20+14=24 d20+9=25 d20+14=17 d20+14=34 d20+14=34 d8+3=11 d8+3=10 d8+3=10 d8+3=4 2d8(8+1)+3=12 d20+8=14
Saturday May 19th, 2007 9:55:39 PM

Jake and Grymash are both out of the fight for now as they both drop from the damage they have taken.

Trellus moves forward and starts to drag Grymash back away from the fight as he calls out to Faun for help in the fight. He knows that right now the group is in trouble and they need all the help they can get.

Last time Murdock had gotten a pretty good idea of where the enemy was at and so he sends a fireball in their direction. He is rewarded as both of his targets are suddenly engulfed in flames from his spell. This time around he relies upon one of his tattoos to heal himself as he is in bad shape.

Tishe' uses her staff to summon up a dome of ice that conceals the pack and part of the enemies inside it. She figures this will give them a chance to regroup as she drops the staff and picks up the wand Trellus dropped earlier.

Though her blade is not functioning as she hoped it would, it is still a sharp blade and Flea uses it to make another strike at the Maria lady. She also starts a rousing battle song that she hopes will help out her friends.

Gilan uses his position to help out Flea and keep Maria busy as the rest of the pack deal with other problems. He is not happy to see two of their number drop but he feels that Trellus and Tishe' will be there to handle it...he has a job to do. Ciaran meanwhile continues to keep the other man busy as he tears into him again with his teeth.

Maria can feel herself getting into a little bit of trouble. It does not matter that she is cut off from the rest of the group, but each little wound adds up. Still she brings her swords back in at Gilan with a furry, then rolls back and towards the ice wall...just as Tishe' had feared[hit: 19/19 and damage: 7/8].

2sword turns on Ciaran and brings his sword biting in at the bothersome wolf. He follows that up with a growl of his own[hit: 24/25/17/34*crit34* and damage: 11/10/10/4*crit12*].

Rootrot roars in anger as he brings his foot stomping down at Maria, only to have her dodge to the side and away from it. He may be strong but he is as agile as a tree.

It is unknown what is going on outside the dowe as it blocks all view. Though when the area of the dome goes away you can see that things will be moving inside soon.

ENEMY AC
Maria - AC: 24
2sword - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

Tishe' (AC 16 HP 1/56) (Str -2)  4d8(2+1+5+7)+7=22 d20+2=5
Sunday May 20th, 2007 2:54:27 PM

Tishe' moves quickly to Grymash and taps him once with Trellus' wand. (30 foot move, one action, Heal:22)

She tries to keep low and inobtrusive. (Hide:5)

DM Santity
Str: 10 (poison)
Staff charges left: 16

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII


Trellus (ac 17, 52/79 hp, -3 STR)  4d8(2+4+3+2)+10=21
Sunday May 20th, 2007 4:59:32 PM

Trellus nods as Tishe taps Grymash with the wand. The cleric adds his own spell, pouring more healing into the battered barbarian.

[CCW over Divine Power. Heal 21 hp on Gry]

Now that the other pack dudes are spread out a bit, Trellus looks at how the ice dome is affected. Do all three fighters have an anti magic shield, or is it centered around just one of them?

The cleric waits a heartbeat for Gry to move, then rushes back and grabs Jake.
--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance (d)

Murdock: AC:22 (AC:18 + 4 Mage Armor) 13/35 Hp  d20+5=19 d20+5=16 d20+5=23 4d6(4+2+2+4)=12 4d6(6+4+2+1)=13
Monday May 21st, 2007 1:04:02 PM

Murdock sigh's feeling useless in the worst sort of way. He knows that we could cause enough damage to stop the enemies of the Bloodpack but the antimagic field prevents him from doing just that. The mage's vast intellect struggles for mere seconds with the problem.(Intellegence Check= 19) Murdock thinks he can cut holes out of the top of the ice dome, causing the rock hard ice to come plumetting down on 'Two Swords.'

I know this is a creative use of a spell, and I do not know if your going to allow it to work. I see no reason why it would not though, and I do not know what type of damage to roll. So I am going to try it, and hopefully you will give me another chance if it will not work. You can decide how much damage to assign. -Steve

Firey energy swirls around Murdock's outstreched hands as a scorching ray cuts the air, impacting the ice dome above two swords, (ranged touch attack=16, Dmg=12) cutting deeply into the ice, with the intent that the frozen block will fall on 'Two Swords' head.

A second later, another beam a firey energy shoots out toward the cieling above Maria's head. (ranged touch attack = 23, Dmg=13)

The normally brilliant mage hopes this use of his magical energy serves it's purpose.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer
(*=used)

Jake 0/59 HP 28/23 AC [Endure Elements 48hrs] -10str 
Monday May 21st, 2007 3:37:53 PM

Jakes eyes flutter open. Not dead yet then, odd. But weak, very weak. Tensing his hand he cannot even lift his sword. Nor can he move his body. He can hear the battle raging around him. The poson that netered his system had indeed been nasty.

Grymash (ac15. Rage hp 53/122, Normal hp 35/104.)  d20+2=12 2d8(8+5)+3=16
Monday May 21st, 2007 8:19:58 PM

Grymash suddenly bursts to life once again with a roar. Confused and furious, the enraged half-orc draws a dagger and prepares to thrust it into throat of Trellus. (Wisdom 12) However, a spark of recognition calms the beast and stops his hand before making its cut. "Trelll... whaa??!!" Feeling the onset of fatgue and the pain from his massive wounds, Grymash decides not to gut his friend and instead heal is own.

(Cast Cure Moderate Wounds: 16 points.)

Gilan [HP: 48/88 - AC: 18/19dodge] Ciaran [HP: 47/80 - AC: 23]  d20+11=25 d20+11=31 d20+11=21 d20+8=26 d20+15=26 d20+10=28 2d6(2+6)+7=15 2d6(1+3)+3=7
Monday May 21st, 2007 9:58:55 PM

Gilan turns to find a hole forming in the ice dome and that means that reinforments will soon be inside the dome. He also realizes that he is getting to be in pretty bad shape and will not last much longer. He rushes Maria, his shield leading the charge to give the pack more time.

Ciaran whines as he is hit by the man wielding the strange sword. The wounds burn for the briefest of moments and then he tears back into the man, this time biting at him twice.

[Gilan - hit: / and damage: /][Strength 26]
[Ciaran - hit: 26/28 and damage: 15/7]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Flea (AC21, 56 HP) (Protective Ward)  d20+14=18
Tuesday May 22nd, 2007 4:04:20 PM

Flea chases after Maria, but this time the woman evades her holy short sword (Hit AC 19)

Her voice falters, but only for a moment, and the little bard continues her chant.*


*Inspire Courage - +1 moral bonus to attack and weapon damage rolls- don't know if this is dispelled by the anti-magic...



The darkest of packs, 5. (DM Jim)  d20+7=17 d20+10=15 d20+10=25 4d6(2+4+6+3)=15
Tuesday May 22nd, 2007 9:31:30 PM

Tishe' moves over and taps Grymash with the healing wand that Trellus dropped earlier. Though she tries to stay unobtrusive she knows that if anyone is paying attention to her that she is in trouble here.

Trellus lays even more healing into the poor barbarian Grymash as he moves back to get to Jake. He is in luch as the man's attention is drawn by the wolf of Gilan's. He does notice that the only area of the ice dome that is effected is when Maria rolls back towards it...though this by no means tells him too much. It will take him a little longer to reach Jake though.

Murdock comes up with an inventive way to make use of his spells. A ray of scorching fire slams into the top of the ice dome above the sword wielder. He ends up having to make use of both rays in one area to break up enough of the dome to drops some of it on the sword wielder, that and his two opponents are too far away to hit the area near both. The ray, being unpredictable in use this way, brings down a number of larger chunks than was intended and they are now sailing down at both the two sword user, Jake and Ciaran.

Jake finds himself looking up at the come of ice above him, though he cannot move at this time. Near him he can feel the presence of the man that dropped him and something else. From the growling he would say it was Ciaran or Gilan in another form.

Grymash applies even more healing to his battered body as he just barely controls himself from stabbing his packmate Trellus. Fatigue is quickly setting in and he still has more to do.

Gilan rushe at the leader of the pack and attempts to use his own body to push her out the rest of the way and maybe seal up the dome? It is a risky move and one that might spell his own doom. Ciaran has his own hands full as he keeps up on two swords, trying to give as well as he is getting.

Flea takes another swing at Maria but cannot find a place to connect with her body. Her song falters as she sees what Gilan is about to do, but she keeps up singing anyways.

Maria is slammed into by the druid Gilan and she goes flying backwards further out of the ice dome. As the druid follows her out with his own momenteum, the hole in the ice dome closes.

Two-sword can feel the battle going bad for him and he backs off so that he is out of the line of fire. He is struck a number of times by falling ice debris, but somehow still remains upon his feet, though looking rougher than before. You notice that he touches something upon his arm and there is a glow for the briefest of seconds, then some of his wounds seems to pull together.

Rootrot is stunned by all the sudden movement and the fact that he is inside of a dome made of ice. His attempt to squash the pesky little Maria is once again an no go, though he does almost step on Flea by mistake.

Outside the dome all seems to be quiet but you are not sure if that is a good sign or not. Then there is a roar of pain from outside and you know that someone is getting it bad...but that sounded like an animal cry.

ENEMY AC
Maria - AC: 24
2sword - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map coming]

CDM Jerry 
Wednesday May 23rd, 2007 9:44:33 AM

I need the posting report done by the ADM please for last week. Email the report to me so I can cross this off my Woldian to do list.

I'm worried about the posting in this game and want to see the report please.

Thanks.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 13/35 Hp  d20+3=6
Wednesday May 23rd, 2007 10:18:59 AM

Murdock watches with horror as his plan is overly successful. Chunks of ice not only hit 'two swords' but the incapacitated Jake and the fiercly fighting animal ally of Gilan.

With no other idea's coming to him, the drow draws out his contraption of a crossbow. None of the pack have ever seen the mage use the weapon, and Murdock handles it clumsily.

The drow aim's at 'Two-Swords' with the contraption and starts the crank the handle on the side of the contraption as a bolt shots out at 'Two-Swords'. However, Murdock is disappointed as the bolt goes wide.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer
(*=used)

Tishe' (AC 16 HP 1/56) (Str -2)  4d8(8+6+4+2)+7=27 4d8(5+8+7+2)+7=29 d20+2=22
Wednesday May 23rd, 2007 2:14:01 PM

A quick move (5 foot) brings Tishe' to the prone form of Jake, the which she quickly administers two taps from the CCW wand. (27 heal to Jake, 29 heal to Jake)

Tishe' sees the glow from two-Swords and calls out; "He's not in the anti-magic, take him down!"

She tries again to meld in with the grass (Hide: nat 20)

DM Santity
Str: 10 (poison)
Staff charges left: 16
Wand CCW: 3 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus (ac 17, 52/79 hp, -3 STR)  d4=2
Wednesday May 23rd, 2007 4:36:25 PM

There is another one of those heart-stopping moments where Trellus wonders if he's pushed Gry too far, but it passes.

"Gry," he says darkly, nodding toward two-swords, "please kill that dude."
"Tishe, we need to drop the ice dome."

The cleric casts a spell on Jake, hoping to alleviate some of the effects of the poison the elf has absorbed.
[Lesser Restoration: get back 2 STR]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance (d)

Posting Report (ADM MikeK) 
Wednesday May 23rd, 2007 4:40:41 PM

Posting Report for Game 10 for the week of May 14 - 18

Name MTWTF

DM JimW XOXOX

Trellus XOXOX

Tishe XOXOX

Jake XOXOX

Gilan XOXOX

Grymash XOXOX

Flea XOXOX

Murdock XOXOX

[X = post, O = no post]

ADM Note - Very nasty fight going on.

Grymash (ac22.hp 35/104. fatigued, poisoned -2str.)  d20+13=24 d20+8=28 d20+8=22 d8+7=15 d8+7=12
Wednesday May 23rd, 2007 9:09:49 PM

(Im guessing Gry is further than 40' from twoswords.)

The barbarian nods to Trellus' request. Grymash then, lacking the energy to run or charge, pulls out his bow and lets loose a barrage of arrows from his mighty tree-sized bow.

(Ranged attack 1. HitAC 24. Damage: 15.
Ranged attack 2. HitAC 28 threat, HitAC 22, no crit. Damage: 12.
Total Damage: 27.)

Grymash yells to Twoswords, "COME ON YA PIGGIE, MATCH UP WIT GRY, BLADES TA BLADES, YA GRASSBITER!"

Flea (AC21, 56 HP) (Protective Ward)  d20+14=25 d4+2=3 2d6(5+6)=11 4d6(6+3+1+4)=14
Wednesday May 23rd, 2007 10:32:08 PM

(OOC: Posting without a map. Don't want to slow things down. DMs discretion as to what happens.-Carla)

"Whaaah!" The gnome tumbles and dodges to avoid being squashed, trampled, or otherwise clobbered by enemies, allies, and flying magical debris while trying to keep an enemy fighter between her and another of the Bloodpack.

Striking out at the nearest enemy with her holy short sword, she hopes her attack might be of some use to her party. (Hit AC 25, 23 if not a flanking position, for 3 pts dmg, +11 if enemy is evil, +14 if flanking)

Gilan [HP: 48/88 - AC: 18/19dodge] Ciaran [HP: 47/80 - AC: 23] 
Thursday May 24th, 2007 12:01:41 AM

Gilan finds himself with the solid feel of the icedome to his back as he takes a couple of steps back into it. "Well you got your wish idiot." His shields is before him still and his eyes look for signs of the two archers. Still his gaze settles upon Maria who is outside the dome with him.

Ciaran, who is still inside the dome, is not feeling too well himself and he dives around to try and avoid the falling pieces of ice debris. Trying to keep himself alive is all that he is attempting to do right now and makes no moves on the man.

[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

[Sorry people, been trying to find a new job and not having any luck. It has been consuming most of my time for the past few days and will most likely take up a lot of it the next few as well.]

The darkest of packs, 6. (DM Jim)  d20+14=25 d20+9=25 d20+14=31 d20+14=27 d8+3=6 d8+3=5 d8+3=8 d8+3=4 d20+15=23 d20+10=26 d20+15=23 d8+4=12 d8+4=11 d8+4=9
Thursday May 24th, 2007 12:27:09 AM

Murdock fires off a bolt from his crossbow at the last man standing inside the dome but misses.

Tishe' moves forward and taps Jake with the healing wand, giving him a much needed boost. She also calls out a fact about the man that wields the double-sword that might interest everyone. Somehow, despite the grass being very short she is able to literally hide herself...mostly as she is ducked behind Jake.

Trellus calls out a request to Grymash about killing the man with the sword and then moves to help Jake out more. His own spell eleviates some of the damage from posion in the poor man's system.

Grymash knows that he cannot charge in his current condition and instead goes to his bow. He fires off a pair of arrows that slam into the man that Trellus asked him to kill.

Flea nowhere near the debris when it comes down but she must instead move out of the way of the large root of Rootrot. She moves to get near the man with the sword, but finds her blade turned away by his armor.

Gilan outside the dome finds himself in a new problem as he searches for the two archers but do not find them anywhere around. He has back up towards the wall and is keeping himself under full cover as he watches Maria, hoping his pack will show up soon.

Maria is mad as she easily flips back to her feet and watches the druid with little concern. "You have spelled your own doom by coming out here alone." She starts back in at the druid but is unable to do much else but close the distance.

Inside the dome two-blade is having problems of his own and he turns on the closest victim, Flea. Once again there is the faltering of magic that Flea had felt just a few minutes ago as something changes around her. Then there is the dual-blades that seek to find her[hit: 25/25/31/27 and damage: 6/5/8/4].

From the hole at the top of the dome there is a flurry of arrows that rain down at Trellus and there is a man floating there[hit: 23/26/23 and damage: 12/11/9].

ENEMY AC
Maria - AC: 24
2sword - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

Trellus (ac 22, 32/79 hp, -3 STR)  d8=2
Thursday May 24th, 2007 2:36:39 PM

Trellus grunts at the impact of the arrows from above. The cleric keeps up the healing spells, trusting his packmates to dish out the damage.

[Cast Mass CLW over Spell Resistance - 12 hp healed on Tishe, Jake, and Trellus]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Tishe' (AC 16 HP 13/56) (Str -2) 
Thursday May 24th, 2007 5:26:48 PM

Feeling the cooling effect of healing makes Tishe' look down and see a couple of the angry welts of the magic missles close up (Mass CLW from Trellus) With but a thought, the spellweaver ends the spell that gave the pack some breathing room and the Ice Dome falls.

Seeing the bowman hovering in the air above the group, Tishe' seeks to make it more difficult for the man to fire with impunity. Wart pulls out a small pat of butter from her components pouch, and Tishe' weaves a slippery spell around the man's bow. (Grease: Reflex DC 15 or drop the bow)

She then moves over to Grymash to keep healing him up.

DM Santity
Str: 10 (poison)
Staff charges left: 16
Wand CCW: 3 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Gilan [HP: 48/88 - AC: 18/19dodge] Ciaran [HP: 47/80 - AC: 23]  d20+15=28 2d6(3+4)+7=14 d20+12=24 d20+11=22 d20+6=10
Thursday May 24th, 2007 11:42:52 PM

Gilan feels the ice dome disappear from his back and he mentally sighs in relief. That means that his friends are there to support him and he can relax a little more. "I would advise you to leave the field of battle." Feeling that she is not going to fall back he brings his scimitar cutting in at her.

Ciaran moves slowly in on the man with the double-sword. His hackles are back as he brings his jaws snapping shut at the man's leg and jerks.

[Gilan - hit: 22/10 and damage: /]
[Ciaran - hit: 28/ and damage: 14/][Strength 24]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Jake 59/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d20+7=12 d20+9=10
Friday May 25th, 2007 12:49:42 AM

Jake feels the healing energy flow over him and he rolls to his side, then he does a tumble to get on his feet behind two swords. Healtyh==hy now, but still week he swings at two swords with all his might. He hopes he gets the flanked bonus of the wolf.

Tumble 12
Hit AC 10, natural 1!!!

OOC Sorry missed posts. When i do post cant roll anything but single digfit numbers.

Grymash (ac22.hp 35/104. spiritual weapon, fatigued, poisoned -2str.)  d20+11=28 d8+1=8
Friday May 25th, 2007 2:08:15 AM

Grymash growls and mutters orcish curses under his breath. The sun-baked treadle didn't bite at his bait. The barbarian priest then bellows out a few words of power, "GRYMASH, EYE OF GARGUL, CALLS OUT SOULCLEAVERS ... DA EXECUTION AXE OF LORD GARGUL!!" A shimmering tranlucent battleaxe comes into being directly over Twoswords. The axe appears as a skull with its mouth open wide, through which a curved axe blade is exhaled like a stream of misty breath. Its handle extends down where the skulls neck would be. The Spiritual Weapon then slashes at the poor unsuspecting villian.

(Spiritual Weapon Attack: HitAC: 28. Damage: 8)

Then with his own double axe in hand, Grymash closes in on the Twoswords to join Flea and his spiritual weapon. (move forward 40 feet)

Flea (AC 21, 33/56 HP)  d20+15=24 d20+13=29 d4+2=5 2d6(5+5)=10 4d6(1+1+5+2)=9
Sunday May 27th, 2007 11:35:04 PM

Reeling from the attacks on her person, Flea tumbles past two-swords (Timble=24), even as Grymash charges in. Taking up a position behind the bad guy, she slashes out with her weapon (Hit AC 29, 5 pts dmg, +10 if evil, +9 flanking dmg.)

"Take that!" she grunts as she attempts to hamstring her oponent.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 13/35 Hp  d20+7=21 3d6(6+6+3)=15
Monday May 28th, 2007 9:58:11 AM

As the ice dome falls, Murdock looks around for the other archer. (spot=21) Upon finding the other archer, the drow cast a horrific spell. Arcane energies gather in the form of a vaguely humanoid blob and move toward the archer. (Phantasmal Killer: Will DC:19 to disbelieve/Fort DC:19 or Die and 15 Dmg )

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)

Posting Report (ADM MikeK) 
Tuesday May 29th, 2007 10:04:14 AM

Posting Report for Game 10 for the week of May 21 - 25

Name MTWTF

DM JimW OXXOO

Trellus OXXOO

Tishe OXXOO

Jake OOXOO

Gilan OXXOO

Grymash OXXOO

Flea OXXOO

Murdock OXXOO

[X = post, O = no post]

ADM Note - I'll check if Jim is OK. Might have taken Memorial Day weekend somewhere.

Darkest Pack, 7. (DM Jim)  d20+14=26 d20+14=33 d20+14=27 d6+4=7 2d6(3+3)+4=10 d6+4=6 d20+10=27 d20+5=8 d20+10=27 d20+10=27 d8+4=5 d8+4=10 d8+4=9 d8+4=9 d20+8=24 d20+8=19 d20+8=20 d20+15=16 d20+10=27 d20+15=22 d8+4=12 d8+4=12 d8+4=8 d20+14=26 d20+14=28 d8+4=11 d8+4=8
Tuesday May 29th, 2007 10:34:18 PM

Trellus sends out a wave of healing to catches three of the pack that need it.

Tishe' makes use of her own spells to try and make the archer in the sky drop his bow. She also has dropped the dome of ice so that the group has full control again.

Gilan feels the dome fall and sighs in relief. He still cuts in with his scimitar at the woman he faces but cannot get past her defenses. He does try to banter her off the field of battle but feels that it is a waste of time. Ciaran comes back in hard at the man wielding the double-sword and tries to pull him to the ground.

Jake makes it to his feet but is unable to get his own sword to make contact with his foe.

Grymash calls upon his own power and though his axe forms near the double-sword user. Once it gets closer to him it winks out and nothing is left to attack him. Grymash is already moving that way himself.

Flea moves in to assist those that are already fighting the double-sword user and finds her blade biting into flesh with some satisfaction. Though she does notice that all her magic has failed again.

Murdock sends a spell of his own to take care of the other archer that is still hovering over the grass.

Maria snarls as she unleashes a number of attacks upon the druid that she faces. Her swords work in tandem with each other to find all the gaps in his defense[hit: 26/33*crit27* and damage: 7/6*crit10*].

Double-sword finds himself being pulled to the ground by the wolf that is attacking his leg, as well as getting hit by another devestating attack. Even from his prone position he sends his blade cutting out at the feet of Flea[hit: 27/8/27/27 and damage: 5/10/9/9].

The archer in the air finds his bow suddenly greased but he is able to hold onto it. With murderous intent he sends his next volley of arrows at Tishe'[hit: 16/27/22 and damage: 12/12/8].

The archer in the grass has no problem it seems ignoring the sending of Murdock's. His bow comes up and sends a pair of arrows racing at the back of Grymash as he moves in at double-sword[hit: 26/28 and damage: 11/8].

A wall of ice sprouts into being, cutting off some of the group from double-sword. You notice the mage that is floating on the other side of the battlefield smiling.

The battlefield is a place of carnage already with a few bodies laying about. Flor is still laying upon the ground and bleeding out through the arrow in his chest. Faun is back in her normal human form and also laying upon the ground, a number of arrows in her back and with smoke still rising from her body. Rootrot is stunned by the falling of both his parents and wails his agony into the air.

ENEMY AC
Maria - AC: 24
2sword - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

[Remember that if you are further than 10' from 2sword or Maria, that your magic is still working so adjust AC accordingly.]

Trellus (ac 22, 32/79 hp, -3 STR)  d20+7=27 d20+7=13 5d8(4+6+8+5+6)=29 5d8(2+3+4+8+5)=22
Wednesday May 30th, 2007 10:18:13 AM

Trellus can only watch helplessly as Tishe is cut down, and an ice wall cuts him off from most of the rest of the pack.

All he can think of is to keep fighting.

The cleric sends a ray of light slamming into the archer he can see.
[Searing Light - rolled nat 20 on ranged touch attack, hit ac13 for possible crit.
29 hp damage. 51 hp if a crit]

OOC - p140 of PHB - a spell that requires an attack roll can score a critical hit. Also its a touch attack, maybe AC13 is good enough?

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Grymash (ac17.hp 16/104. spiritual weapon, fatigued, poisoned -2str.)  d20+12=29 d20+12=20 d20+11=22 d8+1=8 d20+11=22 d8+22=27
Wednesday May 30th, 2007 3:57:52 PM

(Fort saves: 29 and 20)

Grymash grunts in disgust at the anti-magic field. So he redirects the holy axe towards the archer. Grymash will have Twoswords to himself. Taking full advantage of the prone(-4ac) piggie.

(Spiritual Weapon on Archer. HitAC 22. Damage: 8.
Attack on Twoswords: Powerattack -5Hit/+10dam. HitAC 22. Damage: 27.)

Jake 59/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d20+6=8 d20+1=5
Wednesday May 30th, 2007 5:04:56 PM

Although jakes sword does not hit the man, two swords still falls, to the wolf. Jake steps toward the fallen man and swings his sword twice. He also sees Gry attacking the man, good, get this killed move on to someone else.

Hit AC 8 and 5!!!!!

Jake is frustrated with his lack of swordsmanship in such a critical time. The poison coursing through his system seems to effect him vry badly.

Tishe' (AC 15 HP -19/56) 
Wednesday May 30th, 2007 5:46:14 PM

"Oh!", comments a surprised Tishe' as an arrow sprouts from her shoulder and chest. And then two more slash down and the brown-haired woman sprawls lifeless in a pool of blood.

[What is up? I have Tishe''s AC at 17 on the CS that I have. Unless it is outdated by that much she should still be alive...if barely. Just checking on something that did not fly with what I have.]

[SteveK: I updated Tishe's CS couple months ago and must not have sent to you; sorry. She had an amulet of natural armor+2 and a paripet of wisdom. Can't wear both and so Tishe' sold the amulet. Her AC is actually 15 without magical aid.]

Flea (AC 21, 10/56 HP)(Poisoned -9 Strength)  d20+3=11 d20+3=10 d20+3=15 d20+3=8 d20+3=15 d20+3=4 d20+3=5 d6=4 d6=2 d6=2 d6=5 d6=6 d6=3
Wednesday May 30th, 2007 6:10:15 PM

Flea has been struck 7 times by two-swords and each cut has sent poison coursing through her small body. Overwhelmed by the toxins, the rogue succumbs and crumples to the ground, her holy short sword clutched in her hand she can barely breath.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 13/35 Hp  8d6(5+2+6+6+6+5+6+3)=39
Wednesday May 30th, 2007 8:55:08 PM

Murdock see's the evil mage sneering in apparent delight as the ice wall springs into being. Tishe' has dropped, and the pack is in dire straits. The mage opens his spellbook, ripping a page out ( losing Lightning Bolt) and throws it straight at the sneering Mage. The bolt crackles through the air bearing down with its deadly energy upon the evil doer. (Dmg=39 Reflex=18 for 19)

The drow hopes this will be enough to be take the mage out. Murdock fully realizes that doing this is probably his last living act.

Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)

Gilan [HP: 88/88 - AC: 15/16dodge][wildshape: giant eagle] Ciaran [HP: 47/80 - AC: 23]  d20+16=29 d20+11=24 2d6(2+2)+7=11 2d6(1+1)+3=5
Wednesday May 30th, 2007 11:22:17 PM

Gilan steps back and away from Maria with a smile spreading upon his face. His shape slowly starts to melt and soon in his place is a giant eagle that stands ten feet tall. His screech is loud as he calls for war upon the evil pack.

Ciaran growls low in his throat as he moves in on the downed man. He has waited for all the other strikes to land and then his teeth come for the kill.

[Gilan - hit: / and damage: /]
[Ciaran - hit: 29/24 and damage: 11/5]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Darkest Pack, 8. (DM Jim)  d20+15=33 d20+10=19 d20+15=24 d8+3=5 d8+3=11 d8+3=5 d20+14=28 d20+14=16 d8+3=7 d8+3=10 6d6(3+2+3+4+3+5)=20 d20+10=15
Thursday May 31st, 2007 12:30:14 AM

Trellus can see things falling apart once again before him and he sends a ray of scorching energy at the archer in the air above the wall. His aim is dead on and does a serious amount of damage to the man, that is clear.

Grymash directs his holy axe straight up to go after the archer in the air. The axe climbs fourty feet into the air and takes a swing at the archer but misses. Grymash on the other hand is able to feel the bit of axe with flesh as his axes cuts into the prone man, though it does not kill him.

Jake makes another couple of feeble attacks but is unable to get anything to land, even with the man on the ground. The poison is really throwing him for a loop here and messing up his game it seems.

Tishe' is struck twice by arrows, the first one passing her by scant inches. Still it is enough to put her down and out of the fight, bleeding to death slowly.

Flea is taken down as well but it is from all the poison that her body is absorbing that puts her out of the fight. Though she can still hear and see all that is going on around her, she is unable to help out.

Murdock sends a bolt of pure energy at the mage, hoping to put him down or at least buy some time. He knows that his time is most likely limited and he will be eating grass himself soon...but he has to do what he has to do for the pack.

Gilan backs away and finds his wildshape ability is unaffected by the antimagic field as he slowly turns into a giant eagle. His cry pierces the air as he calls out for retribution on all the evil packmembers that they fight. Ciaran comes in fast and hard at the prone man, his teeth tearing at the man...trying to put him out of the fight.

Maria backs away from the changing druid and smiles as she slowly fades from sight. You get the idea that she has not abandoned the fight but is even now circling for a better vantage point from which to strike.

Double-sword grunts from the impact of the axe into his body but smiles as Flea goes down. His moment of victory is snatched from his face as the wolf comes in. The first bite tears at his face but the second one gets a good grip upon the man's head. With eyes bulging and fear written upon his face, if only for a few seconds, there is a sudden crack and the man goes limp.

The archer, above the icewall, floats a few feet back and sends a volley of arrows. He picks his targets well as he sends the first two arrows at Grymash[hit: 33/19 and damage: 5/11] and the last at Jake[hit: 24 and damage: 5].

The other archer on the far side of the grass cannot see totally what is going on but he fires off a pair of arrows at the giant eagle, that use to be a druid[hit: 28/16 and damage: 7/10].

The mage, not looking too good after the lightning, floats back away from the fight a few feet. He pulls back up a wand and aims it at Murdock with a grin, mouthing the words..."You die now." An arc of pure energy is soon streaming at Murdock[damage: 20, or Reflex DC 16 for 10 damage].

Both of the druids that you had decided to save are still down and bleeding, but you can still tell that they are alive...if barely. Anyway those that are close enough to be able to see the bodies will see shallow breathing for both of them. Rootrot is past anykind of help that could be given to the group as he is unable to do anything now. It is almost like he has gone dormant with the hurt and shock.

ENEMY AC
Maria - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

Update
Maria: light injuries
Mage: moderate to heavy injuries
Archer1: moderate to heavy injuries
Archer2: uninjured

Maria: disappeared
Mage: floating 15' up and about 25' away
Archer1: floating 40' up
Archer2: flaoting 15' up and 50' away

Murdock: AC:22 (AC:18 + 4 Mage Armor) 3/35 Hp  d20+5=19 4d4(2+4+3+4)+4=17
Thursday May 31st, 2007 3:13:29 AM

Murdock see's the mage mouthing his venomous word's, and as the energy ray from the wand streaks toward him. Only his drow heritage saves him from certain oblivion as he dodges the full brunt of the magic. (Reflex=19 WOOOOT!) Still, it is clear that he is critically injured. The drow limps 15 feet closer to Trellus and he calls out, "Trellus! Help me!"

The mage knows this is a battle to the death against his counterpart from the other pack. Murdock manages a manical smile of his own as he sends four missles of arcane energy barreling into the other mage. (Magic Missle = 17 Dmg)



Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x2), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)

(/OOC: Can we get a health status on the enemy. IE: Archer looks to be injured, Mage looks to be critically injured, etc... -Steve)

Trellus (ac 22, 32/79 hp, -3 STR)  3d8(6+8+6)+5=25
Thursday May 31st, 2007 11:25:18 AM

A lightning bolt and a dead-on ray, and these dudes are still ripping our threads....

Trellus grimaces. Things are looking sunbaked for the Bloodpack.

Murdock's call pulls him from his reverie, and he hurries to the dark elf's side, pulling another wand as he moves. Reaching the mage, Trellus taps him with the wand.
[CSW - 25 hp healed]

The Bloodpack isn't going down without a fight.

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Tishe' (AC 15 HP -8/56)  d100=32 d100=52
Thursday May 31st, 2007 1:28:41 PM

(ooc: revising history with the benificence of the DM :) )

Only two arrows strike the brown-haired woman, and she sprawls on the grass in a pool of blood.

Red streams still pump from the woman's body, nearly the only indication that Tishe' is alive, but barely.

(Last round stability: 32%, no)
(This round stability: 54%, no)

[ooc: I updated Tishe's CS couple months ago and must not have sent to you; sorry. She had an amulet of natural armor+2 and a paripet of wisdom. Can't wear both and so Tishe' sold the amulet. Her AC is actually 15 without magical aid.]

Jake 54/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d20+6=26 d20+6=23 d10=6 d10=6
Thursday May 31st, 2007 2:51:53 PM

Jake steps over the man and goes to attack the archer nearest him. His feet dont move as quickly as he usually does, he feels slow.

Jake moves to archer and attacks
Hit AC 26 CRIT nat 20
Confirm Crit 23?
Damage 6/Crit 12

Attack is dependent upon reaching archer. On map looks like he is 6 squares away, but dont know how the poison affects my movement.

Grymash (ac17.hp 0/104. DISABLED, spiritual weapon, fatigued, poisoned -8str.)  d20+12=18 d20+12=25 d6=6 d20+13=26 d8+4=10 d20+11=16 d20+6=26 d20+6=21 d8+1=8
Thursday May 31st, 2007 8:44:17 PM

Grymash feels the sting of hot poison enter his blood. It robs much of his strength. The wounds he takes from the arrows almost drops him. Although wobbly, Grymash keeps to his feet. He knows that he is probably taking his last stand. His only two options are: try and move out of the field or stand and fight. He'll probably not live long enough to cast his heal spell in the next six seconds (since he can only do ONE standard action or ONE move action this round). So Grymash draws an arrow. "GRY BE TIRED OF YOOZ AN DA ARROWS!!" Grymash then lets his arrow fly! He stands there awaiting his glorious death, facing his enemy, in the light of the Sargrass sun.

(Ranged attack on Archer1. HitAC: 26. Damage: 10.)

The holy axe, Soulcleaver, attempts to fulfill its duty and slashes at the archer as well.

(spiritual weapon attacks on Archer1.
First Attack. HitAC 16. miss.
Second Attack. HitAC 26 threat, HitAC 21 nocrit. Damage: 8.)

Gilan [HP: 81/88 - AC: 20/21dodge][wildshape: giant eagle] Ciaran [HP: 47/80 - AC: 23]  5d6(4+6+3+4+5)=22
Thursday May 31st, 2007 10:17:55 PM

With a few powerful beats of his wings, Gilan takes to the air and slowly gains altitude. As he gets further into the air, his cry is heard once again. This time though he is in the middle of spellcasting as he surveys the battlefield.

Ciaran stalks around as he has let go of the dead man now. He has no targets that he can reach but puts himself in the way of poor Flea, using his own body to protect her. Other than his pack, he will growl at anyone else but not move away. A bolt of nature's pure furry slams down on the mage and arcs through the grass.

[call lightning storm: 1/15 bolts, 22 damage, Reflex 20 for half]
[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Darkest Pack, 9. (DM Jim)  4d6(4+5+6+4)+5=24 d20+14=24 d20+14=27 d8+3=11 d8+3=7
Friday June 1st, 2007 12:55:16 AM

Murdock is able to escape most of the blast from the lightning. He moves and calls for aid from Trellus as he fires off a series of magic missiles of his own at the mage.

Trellus is starting to get really worried as the group is getting some serious beating here and they are still facing a good number of battle ready enemies. Still he moves over and sends healing into Murdock with a wand as he vows to take as many with him as possible.

Tishe' is in dire straights as she continues to lay on the ground and slowly bleed out. Will someone get to her in time or will she expire?

Jake moves over and looks up at the archer that is floating some fourty feet above him. He realizes once again why he hates magic or at least some magic.

Grymash uses the last of his strength to fire off an arrow at the archer fourty feet near his position. His arrow is true and strikes the man dead on. His axe is able to get in one solid hit as well, but misses the first time.

Gilan pumps his wings and lifts off the ground as he calls out for the powers that lay within his now shapeshifted body. He is not that high in the air but he is able to call down the first bolt of lightning from his spell, that slams into the wizard. Ciaran covers Flea with his own body for her protection and waits for something else to happen.

Maria's position is unknown at this time but you figure that she did not leave the battlefield.

The archer nearly above Jake now seems to falter for a few minutes and then he is racing down towards the ground. As he picks up speed you know that he must be nearly dead, Jake and Ciaran are both in the way of his body[damage: 24, Reflex DC 18 for half].

The archer on the other side of the clearing pulls up his bow again and sends a pair of arrows racing after the giant eagle that is now flying a ways in the air[hit: 24/27 and damage: 11/7].

The mage had been backing off even further when the magic missile slammed into him, but he was still smiling. He had just raised the wand up again to send out another bolt of lightning when he was struck from above by a different bolt. Surprise registers for a few minutes on his face as he jerks in spasms, then he falls to land in the grass.

ENEMY AC
Maria - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

Update
Maria: light injuries
Archer2: uninjured

Maria: disappeared
Archer2: flaoting 15' up and 55' away

Tishe' (AC 15 HP -9/56)  d100=33
Friday June 1st, 2007 9:51:36 AM

The crimson streams from the crumpled form of Tishe' begin to slow, the Sargrass drinking it's fill of another life.

(Stability: 33%, no)

Pain. Tishe's brain tries to think. But the pain is ebbing. Cold. Creeping up, but soothing, so soothing. Struggle, almost over.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 28/35 Hp  d8+1=8
Friday June 1st, 2007 10:05:57 AM

Murdock sigh's in relief as the healing energy courses through his body, and he smiles at Trellus in thanks. Then the mage turns his attention back to the mage, preparing to do a massive damage, but before he can send another torrent of Magic Missles, the mage falls to the ground dead from another lightning bolt.

The drow now turns his attention to his dieing friend, Tishe'. He places his ebony black hands on the woman, and draws upon the healing magic within him. His tatoo's flare to life in bright white and blue colors before fading again. The drow feels the healing magic flow through him into the prone woman. (CLW Tishe' +8HP, stabalized)

Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x2), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)


Trellus (ac 22, 32/79 hp, -3 STR)  3d8(2+4+2)+5=13
Friday June 1st, 2007 10:29:08 AM

Two down, two to go.

Trellus heads for Tishe, but pauses when he sees Murdock get there first. He nods, tightlipped, as the drow applies a healing spell. The Bloodpack's ability to quickly recover from massive damage is once again turning the advantage.

ooc - I can't tell from the description whether the archer is floating high enough for Trellus to see or not - so two options:

If Trellus cannot see the archer -
Figuring they will need Tishe's abilities sooner rather than later, Trellus taps her with his wand.
[heal 13 hp on Tishe]

If Trellus can see the archer -

The cleric casts a spell at the archer, and moves 20' toward the ice wall.
[Hold Person - Will DC 18 negates]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Jake 30/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d20+7=17
Friday June 1st, 2007 3:07:32 PM

Jake catches the full blow as the body falls on him. The weight nearly knocks him down. Growling, he looks for an enemy. He sees none so he moves as close to the ice wall as possible to move through when he can.

---Failed reflex save---

Gilan [HP: 69/88 - AC: 20/21dodge][wildshape: giant eagle] Ciaran [HP: 35/80 - AC: 23]  d20+9=28 5d6(6+4+1+5+2)=18
Friday June 1st, 2007 11:31:56 PM

Gilan, in giant eagle form, feels another two arrows embed themselves into his flesh and it making him angry now. He calls down another stroke of lightning but this time on the archer that is slowly backing away.

Ciaran is able to dodge most of the blow from the body and still give Flea cover from it. He sniffs at the body but still makes no move to go anywhere else as he does not want to leave the vulnerable Flea unprotected.

[call lightning storm: 2/15 bolts, 18 damage, Reflex 20 for half]
[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Darkest Pack, 10. (DM Jim)  d20+16=27 d20+16=30 d6+5=8 d6+5=9 3d6(3+5+2)=10 3d6(2+3+4)=9 d20+14=27 d20+14=28 d8+4=5 d8+4=5
Saturday June 2nd, 2007 4:23:57 PM

Tishe' is drawing closer and closer to the cool oblivion. She is so close with a thin layer of blanketed green to pass through before she will see the other side and peace.

Murdock moves to heal Tishe', as the mage is no longer a threat to anyone. His healing is at least enough to bring her back from the edge and keep her from slipping further into the light.

Trellus, not being able to see the archer with the icewall in the way, he moves to add extra healing to Tishe' who has still not moved from what Murdock has applied to her. As he taps her with the wand in his hand he briefly touches her and can still feel the life beating in her body.

Jake finds himself slamed by a body that fell from the combined attack of Grymash and his axe. It hurt badly but he was able to keep on his feet and move, closer to the icewall and hopeful protection.

Gilan has finally reached an altitude of thirty feet from the ground and once again directs a stroke of lightning, but this time at the archer that remains. He is unsure if the man is going to run or is just giving himself room to work. Ciaran takes a glancing blow from the falling man but is able to at least shield Flea from getting hit. He continues to guard her as he waits for more things to bite.

Grymash is awed by the dropping body and does not do anything else but watch it. He winces when it slams into both Jake and Ciaran but he can do little about that.

Maria has been sneaking around all this time with the intent to get a little payback. With this in mind her shortsword drive in at the unprotected back of Trellus[hit: 27/30 and damage: 8/9 + 10/9 sneak attack]. Though he might feel the bite of blades he cannot see anything that would have hit him...though he might guess.

The archer backs away a little further and puts another two arrows in the air. They both speed towards Jake[hit: 27/28 and damage: 5/5]. It is unclear but it appears that the man might just be getting the idea to run.

Laying around the area is the carnage of the fierce fight that is still raging at this very minute. Bodies of enemies, friends and maybe new friends...lay scattered across the battlefield.

ENEMY AC
Maria - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

Update
Maria: light injuries
Archer2: lightly injured

Maria: disappeared
Archer2: flaoting 15' up and 55' away

[Anyone affected by poison from weapons needs to make a Fort DC 20, failure results in a 1d4 loss to dexterity.]

[Battle Map]

Tishe' (AC 15, HP 13/56)(-6 STR)  d20+6=9 d20+6=7
Saturday June 2nd, 2007 10:34:06 PM

The hands of Murdock save Tishe' from the very brink of death, and the blonde cleric's touch returns her from consciousness. (healing 21 points) A sharp intake of breath and wide brown eyes, Tishe' sits bolt upright.

Despite the poison coursing through her viens (Fort: 6, 7 both fail), Tishe' recognizes the vicious strikes at Trellus but fails to see anyone materialize. Some quick passes, and she touches Murdock with a See Invisible spell. (1 action)

"Murdock," she says quickly, "any invisible foe will be on his last thread. Use my spell to strike our enemies down!"

Quickly looking down, she grabs again the healing wand that Trellus gave her. (move action)

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 3 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus (ac 22, -4/79 hp, -7 STR)  d20+8=23 d20+8=19 d20+8=21 d6=4
Sunday June 3rd, 2007 8:03:14 PM

Fort 1: 23
Fort 2: 19
Fort for dex loss: 21

Trellus gets Tishe on her feet.

"Urk" he gurgles, as the blades rip into him.

The cleric falls.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 28/35 Hp  d20+14=33 4d4(4+3+1+4)+4=16 d20+7=23 d20+5=22
Monday June 4th, 2007 9:26:17 AM

Murdock's eyes adjust as the magic takes effect, and he searches for the evil-doer who struck Trellus down. The mage knows that if Trellus was attacked, he surely is next.

If Murdock see's Maria upon getting the see invisible spell from Tishe'.

Murdock see's the presumed leader of the otherpack, Trellus's blood bathing her swords, and he immediately sends four magic missiles at the attacker. (Concentration = 33) (Damage=16)

Assuming that does not drop the rouge.

Then Murdock ,fearful of getting backstabed like Trellus, moves toward the icewall 30 feet, trying to get his back agaist the cool surface of the wall. The drow shouts for Tishe' to do the same.

If Murdock does not see Maria

Murdock see's Trellus fall from his injuries, (Spot 23) and notices that there are several new angry wounds on Trellus's back. (INT Check =22) The drow understands that he and Tishe' are likely next. He cast fly (Concentration= 33) on Tishe' and tells her to get up in the air. The he backs up 30 feet, moving toward the icewall.

Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)


Jake 30/59 HP 28/23 AC [Endure Elements 48hrs] -8str 
Monday June 4th, 2007 1:01:18 PM

For some reason, the arrows both miss. Jake thanks the Gods. His friends must all be on the other side of the ice wall. He sees the druid Flor off to his side, and moves to him.

Bending down to one knee he checks to see if the man is still breathing.

Grymash (ac17.hp 0/104. DISABLED, spiritual weapon, fatigued, poisoned -8str.)  d20+2=16 2d8(6+5)+3=14
Monday June 4th, 2007 7:46:24 PM

(Wisdom check 16)

Still staggering along the edge of consciousness, Grymash will either try to move out of the anti-magic field, OR if he realizes that he already is, then he will spontaneously cast his last and most power healing spell on himself.

(Cast Cure Moderate Wounds. 14 points.)

Gilan [HP: 69/88 - AC: 20/21dodge][wildshape: giant eagle] Ciaran [HP: 35/80 - AC: 23]  5d6(3+6+3+2+1)=15
Monday June 4th, 2007 9:42:42 PM

Gilan, in giant eagle form, rises a little higher in the sky so that he can survey the whole battlefield. Though he only sees one enemy he knows that Maria has to be lurking somewhere. Still he brings another bolt down to strike the slowly retreating archer.

Ciaran holds his own position and continues to protect Flea though he sees nothing to protect her from.

[call lightning storm: 3/15 bolts, 15 damage, Reflex 20 for half]
[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Flea (AC 21, 10/56 HP)(Poisoned -9 Strength) 
Monday June 4th, 2007 11:11:39 PM

Arms akimbo, Flea watches a transformed Gilan rise into the air, but then her view is blocked by the coarse fur of the druid's animal friend.

Grateful for the protection his body provides the gnome inhales the familiar, pungent smell of the wolf. Courage! she screams, but no sound comes from her lips as Domi's war cry echos in her mind. Courage! and the gnome tries to feel her pack through the now cold stone embedded in her still warm chest.



Darkest Pack, 11. (DM Jim)  d20+8=19 d20+14=25 d6+3=9 d20+14=16 d20+14=22 d8+4=8 d8+4=11
Monday June 4th, 2007 11:40:33 PM

Tishe' casts a spell and give Murdock the ability to see anything that is invisible. She grabs up the healing wand and will soon be trying to heal Trellus and get him back on his feet.

Trellus gets Tishe' back on her feet again but in the process is struck down from behind....a dirty trick.

Murdock can see Maria as she stands behind Trellus, or were he was standing at. He sends a series of missiles at her that will not miss and then starts to move towards the wall. He does call out a warning to Tishe' as he moves.

Jake is able to get near the wall and gets hit by ice chips as the arrows impact with the wall and not him. He gets to Flor and kneels beside him, checking for a pulse. The druid is breathing shallowly and you would guess not going to last much longer without attention.

Grymash uses his most powerful healing spell to help himself out and feels the magic flow into his body. He is already starting to feel a little better but not like he would have liked.

Gilan brings another bolt of nature's lightning down upon the retreating archer as his brother stands guard over Flea.

Flea seems to be comforted by the sudden protection of the large wolf of Gilan's. If she could she would be rousing the courage of her pack but cannot summon the strength to do much more than breath.

Maria feels the impact of the missiles upon her form and regards the mage with a knowing smile. She slowly moves in his direction and brings a single sword cutting at him[hit: 25 and damage: 9].

The archer moves a little further back as he puts up two arrows once again. Once is aimed for Grymash[hit: 16 and damage: 8] and the other for Jake[hit: 22 and damage: 11]. Though he seems to be having second thoughts as the lightning keeps slamming into him.

ENEMY AC
Maria - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

Update
Maria: light injuries
Archer2: moderate injuries

Maria: disappeared
Archer2: flaoting 15' up and 65' away

Posting Report (ADM MikeK) 
Tuesday June 5th, 2007 7:44:18 AM



Posting Report for Game 10 for the week of May 28 - June 1

Name MTWTFS

DM JimW OXXXX

Trellus OXXXX

Tishe OXXXX

Jake OXXXX

Gilan OXXXX

Grymash OXXOX

Flea OXOOX

Murdock OXXXX

[X = post, O = no post]

ADM Note - This one is gonna be close....



Murdock: AC:22 (AC:18 + 4 Mage Armor) 19/35 Hp (-3 STR)  d20+14=24 d20+3=18 d6=3
Tuesday June 5th, 2007 9:39:38 AM

(Fort Save: 18: Failed)

Murdock takes the hit from Maria's sword and is angered and relieved at the same time. The rouge seems to be toying with him, as a cat might toy with a mouse. However, the drow is relieved that he see's no more of her wicked blades than the single sword. He can already feel the poison from the woman's weapon making it's way up his arm.

Murdock manages a cocky smile at the woman, as he is propelled off the ground by a fly spell. (Defensively Cast Fly/ Concentration=24) Murdock easily rises 15 feet into the air, scowling menacingly at the woman. Tishe', he says loudly, get Trellus, I have this one. Those who know Murdock can already see the arcane fires dancing around his hands, and know a powerful and deadly spell is about to emerge.

Str: 9
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)

Tishe' (AC 15, HP 13/56)(-6 STR)  4d8(6+1+3+6)+7=23
Tuesday June 5th, 2007 9:55:09 AM

Tishe' crawls five feet and delivers a healing wand touch to the blonde cleric (23 hit points to Trellus) and then fishes another wand out of her PantsOPlenty, ready to strike down some enemies.

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW(right hand): 3 charges expended
Wand Magic Missle(left hand)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)
Fly (cast by Murdock)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Murdock (2nd Post) Illegal 
Tuesday June 5th, 2007 12:25:51 PM

Tishe' does not have Fly. I had a bunch of if/then's in my post yesterday. I cast magic missle at Maria instead.

Jake 30/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d8+1=3
Tuesday June 5th, 2007 3:22:25 PM

Another arrow comes screeching by. But it flies just wide of its mark. With Flor's head in his hand, jake shrugs his shoulder to get at the backpack. Reaching in he produces a healing potion. Hr unstoppers the potion and pours it into the mouth of Flor. He uses his body to block the arrows away from Flor.

Use potion CLW 3hp

Grymash (ac17.hp 14/104, fatigued, poisoned -8str.)  d20+13=26 d20+8=11 d8+4=11
Tuesday June 5th, 2007 8:03:06 PM

His healing spell, although weak, is enough to revitalize him enough to get back into the fight. He pulls on his mighty bow and lets soar two more arrows at the last archer.

(1st attack. HitAC: 26. Damage 11.
2nd attack. HitAC: 11. Miss.)

Trellus (ac 22, 46/79 hp, -7 STR)  4d8(3+5+7+2)+10=27
Tuesday June 5th, 2007 9:34:45 PM

Trellus' eyes flip open. The cleric instinctively understands that whitefaced treadle is still about. He'd like to go after her, but realizes that's not a good idea.

Instead, he jumps back to his feet, and casts a healing spell on himself.
[CCW over Spell Immunity - 27 hp healed]

"Gilan, put that archer down, so she's the only one left."
--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Gilan [HP: 69/88 - AC: 20/21dodge][wildshape: giant eagle] Ciaran [HP: 35/80 - AC: 23]  5d6(6+6+3+4+6)=25
Tuesday June 5th, 2007 11:15:14 PM

Gilan calls down another bolt of lightning down upon the archer, trying to put him out of the fight. His eyes search for Maria but cannot find her.

Ciaran continues to guard Flea with his larger body.

[call lightning storm: 4/15 bolts, 25 damage, Reflex 20 for half]
[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Holder, Waiting. (DM Jim) 
Tuesday June 5th, 2007 11:28:11 PM

I am going to wait for a DM post for Carla or if StpehenK wants to edit his own post.

Flea (AC 21, 10/56 HP)(Poisoned -9 Strength) 
Wednesday June 6th, 2007 7:28:11 AM

Unable to see what is going on, and sick with poison Flea dispairs...have the gods forsaken the Bloodpack?

Tishe' 
Wednesday June 6th, 2007 1:21:47 PM

ooc: OK, changed my post to crawl instead of fly. Same actions, though, DM! :)

Darkest Pack, 12. (DM Jim)  d20+8=19 d20+14=31 d20+10=22 d20+14=31 d4+2=5 d4+2=5 d4+2=5
Wednesday June 6th, 2007 8:11:12 PM

Murdock is up off the ground in an instant and preparing for his next attack. He calls out to Tishe' to let her know that he has this taken care of.

Tishe' crawls and adds healing to the downed Trellus. She then pulls out another wand that should help in the combat.

Jake is just missed by another arrow as he fishes out a potion. He feels that time is critical as he gets the man, Flor, to drink it down. He can feel the pulse steady and the breathing, though shallow is regular.

Grymash is able to gather enough strength to put another arrow into the air. This has to be finished soon as he does not have much more in his tank anyways.

Trellus is suddenly back amongst the group, though laying upon the ground. Getting to his feet he is able to get another bit of healing into his body through his own spells. He calls out a few orders as he goes over the enemies in his head.

Gilan gets another bolt of lightning to strike the archer, who is now looking even worse. Ciaran is still protecting Flea, though he does lick her face a couple of times to see that she is ok.

Flea can feel dispair setting in as she cannot help or even see anything. She has a feeling that whatever gods had been favoring them, have turned to other pastures.

Maria rolls backwards and away from Murdock. She puts three daggers in the air at him as she does though[hit: 31/22/31 and damage: 5/5/5]. It does not look like she is ready to give up yet either.

The archer continues to back off and though he has a hard decision to make, you see him toss something into the air. Soon a bird is flying off away from him at top speed.

ENEMY AC
Maria - AC: 24
Archer - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

Update
Maria: light injuries
Archer2: heavy injuries

Maria: disappeared
Archer2: floating 15' up and 95' away

[Daggers are not coated with poison.]

Murdock: AC:22 (AC:18 + 4 Mage Armor) 4/35 Hp (-3 STR)  d20+14=27 2d4(4+4)=8
Wednesday June 6th, 2007 8:57:22 PM

Though the mage is critically hurt, he ignores the wounds.(concentration=27) Concentrating as he summons a ring of fire into existance. (Wall of Flame, Damage directed into the inside of the ring.) The magic of the purple fire flows through him as a river, begging to be released. The mage sculpts the ring, summoning it to make sure that Maria is trapped along the inside edge, and in such a way as that it misses Tishe', Trellus, and the floating mage. The mage channels the heat from the fire into the inside of the ring, cackling with glea as the wall shoots up around Maria. The darkest member of the bloodpack, purposely seeking to burn the woman alive! (Fire Dmg=8)

The mage truly hoping that the rouge will remember the dark elf's face even unto her journey into the land's of rest. The mage disappears behind the hellish wall of fire as it rise up 20 feet into the air.

Murdock, having temporarily stopped the woman, continue's to concentrate on the Wall of Fire, even as he begins to move. The walls purplish flame's lick at the heavens, as the drow settles down to the earth. The mage lands close to Tishe' and Trellus and ask in a weak voice, for help.

Str: 9
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(68/80rounds)
Fly (79/80rounds)
Wall of Fire (80 rounds or as long as concentrated on. Wall is 20' radius, Maria is along the inside of the wall. 2d4 dmg each round she is within 10' of the wall. 1d4dmg each round she is within 20' of the wall. 2d6dmg if she attempts to cross out of the wall(ring). No heat radiated along the outside of the wall.)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Jake 30/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d8+1=8
Wednesday June 6th, 2007 10:02:34 PM

Who made this weak potion?? Jake had figured the man would awaken, but not the case. He knows he has one potion left, for emergency. Well this counts as such. If the druid could be raised, chances were his healing magics would be needed. He reaches into his pack and retrieves the last potion.

He places it to the lips of the man, hoping for better results.

Heal 8 points.
[No longer circling the drain ;>]

Grymash (ac22, hp14/104, fatigued, poisoned -8str.)  d20+13=33 d20+13=27 d20+8=21 d8+4=10 d8+4=8 d8+4=6 d8+4=5
Thursday June 7th, 2007 1:30:48 AM

The archer pauses, just what Grymash needed. The half-orc takes careful aim. Grymash talks himself through his shot, "oohhhh, gry gots yooz now, oohh gry feel it. dat right, moves dat arm jus to da side ... yeah, dat be it. GOTS YOOZ!!" Swoosh goes his arrow as it slices through the air.

(1st attack on Archer. HitAC: 33 threat, HitAC: 27 crit. Damage: 10+8+6=24
2nd attack. HitAC: 21. Damage: 5.)

Trellus (ac 22, 46/79 hp, -7 STR)  d20+10=22
Thursday June 7th, 2007 10:17:16 AM

Trellus' face matches Murdock's as the fire wall goes up. The cleric assumes Maria is in the flames, but doubts it'll kill her.

"Tishe, heal Murdock."

He moves to the ice wall and casts a spell, causing it to disappear.
[Targeted Dispel Magic on Wall of Ice - caster check 22]

"Dudes, get your arrows ready," he tells the fighters. "She's gonna pull that no magic pick in a second."

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Tishe' (AC 15, HP 8/56)(-6 STR)  4d8(8+7+3+5)+7=30 4d8(8+1+5+4)+7=25
Thursday June 7th, 2007 1:15:37 PM

Still prone (sitting), Tishe' doesn't waste time, but taps Murdock with a healing wand, (30 hit points heal to Murdock), and then taps herself (25 hit points to Tishe')

The familiar healing flows through the young woman, and arrows fall from her, sword cuts begin to heal, and the angry welts from magic tinge to lesser burns.

Concentrating on Grymash, the red stone in Tishe's chest sparkles as a Message is sent: "Grymash, come here so I may heal you!"

Along with the message, Tishe' wills health from her body to the half-orc, providing the doughty warrior with ability to withstand more punishment. (Dragonstone: Take 30 hit points from Tishe', and give 10 hit points to Grymash)

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW(right hand): 5 charges expended
Wand Magic Missle(left hand)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Darkest Pack, 13. (DM Jim) 
Saturday June 9th, 2007 9:47:19 PM

Murdock finishes his spell as the daggers bite into him. A flaming circle appears around the invisible Maria. He sets it up so that the hot side is inside the circle and then floats the the ground calling for assistance.

Jake pulls out his emergency potion and uses it now on the ailing druid, Flor. He is happy to see the man move alittle in his arms and his eyes open. The man moans as he tries to get his bearings but does not speak yet.

Grymash sends off another arrow that thuds into the archer with a bit of force. The man seems to be fading fast but does not drop yet.

Trellus calls for healing for Murdock and he moves to dismiss the icewall. His spell takes hold and the wall drops as he calls out orders for the group on the rogue and leader, Maria.

Tishe' does not waste the time to stand and instead taps Murdock with the wand in her hand, then herself. Through the tear that she still shares with Grymash she sends him some of her own hitpoints in healing. She also calls for him to get to her for more healing.

Gilan drops another blast of lightning on the archers and is satisfied to see him go down into the grass, smoking. Ciaran attempts to drag the body of Flea towards those that can administer healing and gets a little ways.

Maria is the last and she knows it, as she has felt each of her pack die. Without a seconds thought she activates her last standby spell and flies straight up and out of the ring of fire. She surveys the battlefield and is not happy with what she sees, but cannot see anyway around it.

With the blast of lightning and the arrow that is even now poking three inches out his back, the archer falls. He lands in the grass a ways out from the group and you can hear no sound of movement.

Flor is awake and looking to Jake, searching as if for answers. Faun is still laying off to the side of the area that the icedome had been. A number of arrows still litter her back and noone is sure if she even lives yet. Rootrot on the other hand has not moved for almost the last three minutes and it leaves a little doubt.

Update
Maria: moderate injuries

Murdock: AC:22 (AC:18 + 4 Mage Armor) 34/35 Hp (-3 STR)  d20+8=27 d20+8=16 d20+8=24 2d4(2+3)=5
Monday June 11th, 2007 10:11:53 AM

Murdock recieves the healing tap of the wand and nod's his thanks to Tishe' as he starts to rise straight up into the air. Murdock has already passed judgement on the rouge from the other pack, and now that he is healed, he is prepared to be her executioner.

To his dismay, as the drow flies up , he see's Maria floating in the air above his ring of fire. Murdock's hand's fly through his spellbook, the mage already knowing he will have to take another spell from his repitore at least until he can get back to the city.
Finally, the drow find's the the dispell magic spell, and read's it directly from his spellbook, destroying the pages as he might in consuming a scroll. (Losing Dispell Magic)

The arcane antimagic of the Dispell magic, shoots out at Maria, the drow truly hoping that his attempt to stop the rouge is successful.

(Dispell=27 against Fly Spell)
(Dispell=16 against Invisibility Spell)
(Dispell=24 against any other magical spells she has up)
(5 fire damage to Maria if the dispells take)

Str: 9
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(67/80rounds)
Fly (78/80rounds)
Wall of Fire (79/80 rounds, Wall is 20' radius, Maria is along the inside of the wall. 2d4 dmg each round she is within 10' of the wall. 1d4dmg each round she is within 20' of the wall. 2d6dmg if she attempts to cross out of the wall(ring). No heat radiated along the outside of the wall.)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Trellus (ac 22, 46/79 hp, -7 STR)  d4=2
Monday June 11th, 2007 10:27:37 AM

Trellus doesn't worry about Maria. There are plenty of his packmates already working on her, and plenty more that need his help.

Everyone but Flea and Faun are standing. The cleric hustles over to the gnome. Thanks to the Status spell on her, he understands her condition. Trellus casts a spell on her to relieve some of the effects of that sunbaked poison.

[Lesser Restoration on Flea - healed 2 STR]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Jake 30/59 HP 28/23 AC [Endure Elements 48hrs] -8str 
Monday June 11th, 2007 1:14:04 PM

Jake stays on his knees, unwilling or unable to stand. As recognition of life returns to Flors face Jake gives a short commentary.

"Another pack attacked. You went down, so did several of us. Focus. Look for Faun, she fell over there, maybe you can still save her with your healing magic." Jake points to where the woman had fallen. Then he collapses into the grass.

Tishe' (AC 15, HP 50/56)(-6 STR)  4d8(3+3+3+7)+7=23 4d8(4+1+5+2)+7=19
Monday June 11th, 2007 7:39:50 PM

The brown-haired woman sits in the grass and taps herself twice with the healing wand to be prepared to continue the battle. (23 + 19 healed)

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW(right hand): 7 charges expended
Wand Magic Missle(left hand)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Grymash (ac22, hp24/104, fatigued, poisoned -8str.)  d8+3=6
Monday June 11th, 2007 7:57:29 PM

Grymash hears Tishe's call. He looks at her and then to the smallest packmate and replies, "Help Gry wit Flea!"

He kneels down and mutters a few words of power. He then touches her with his bloodied hand. A small surge of positive energy flows into her.

(Cast Cure Light Wounds. 6 points.)

Flea (AC 21, 16/56 HP)(Poisoned -7 Strength) 
Monday June 11th, 2007 11:50:32 PM

"Aaauuugghhh," Flea moans as she is dragged a little way by the druid's wolf, and then worked over by Trellus and Gargul's own.

"Why won't this work?" she asks the clerics, weakly signifying the gem in her chest as she struggles to get up.

"Why?"

Gilan [HP: 69/88 - AC: 20/21dodge][wildshape: giant eagle] Ciaran [HP: 35/80 - AC: 23] 
Monday June 11th, 2007 11:50:46 PM

Gilan circles the battlefield but as of yet sees nothing that he would consider a target. He briefly considers the idea of heading to the ground and aiding with healing...but instead stays in the air and keeps an eye out for more trouble.

Ciaran turns to the approaching Grymash and Trellus, growling for a couple of minutes. He recognizes them though and allows them close to Flea and to lend aid. He does not leave her side though and continues to stand guard near her.

[call lightning storm: 4/15 bolts, damage, Reflex 20 for half]
[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Darkest Pack, 14. (DM Jim)  10d6(3+4+6+2+4+3+3+2+6+3)=36
Tuesday June 12th, 2007 12:16:52 AM

What happens next is a blur. Several events happen all at once and there is no stopping them.

Grymash and Trellus head to take care of Flea, who is in need of help from the poison that courses through her system.

Murdock sacrifices another page of his spellbook to get a spell that should help out. He had floated up and founder her already floating in the air as well.

Jake spends his time letting Flor know about the state of his wife and that she is in need of his help if he feels up to it. He is hoping that more than healing for his wife is in order though...as others are in need as well.

Tishe' pours more healing into herself as she taps herself twice with the wand in her hand.

Flea, still feeling weak curses the gem embedded in her chest for not working. If it had just worked they pack would have been in a lot better state.

Gilan circles the area and finds no signs of others moving in the grass or on the ground itself. Ciaran allows help to come to Flea, but only after warning them...till he knew who they were.

Maria's ability to fly ends and she starts to fall back into the ring of fire. But you see her snatch something from around her neck or at her neck and toss it out. The last thing Murdock sees is her face twisted in a terrible smile and then the world erupts into a raging inferno[fireball: damage 36 or Reflex 17 for half].

---------------------------------------------------------------------------------------

Once the smoke and dust clears from the blast, there is nothing to really see. Maria's body is laying to the side...smoking and very much dead. It is small wonder that no others were killed as well...but it is now time to check out the total damages from the battle.

[b][Murdock, Jake, Flor, Ciaran, Flea, Trellus and Grymash are caught in the blast of the fireball as it goes off.]

Grymash (ac22, hp7/104, poisoned -8str.)  d20+6=11 d20+6=19
Tuesday June 12th, 2007 8:19:58 AM

Grymash almost doesnt see Maria's fiery attack. A brief moments hesitation would have finished him, but pure luck seems to be on his side this time.

(Reflex save 11, last hero point 19. 17 damage instead of death.)

Murdock: AC:22 (AC:18 + 4 Mage Armor) -2/35 Hp (-3 STR)  d20+5=7 d100=95
Tuesday June 12th, 2007 9:45:29 AM

Murdock sees the fireball begin to blossom, but he is not quick enough to avoid its damage. The drow elf takes the full brunt of the explosion, and is knocked unconcious by the blast.

By all rights, being 30 feet into the air, Murdock should have plummeted to his death, but a simple silver ring saves him, as his unconscious form floats gently to the ground.

(Stabalized=95%)

DM Sanity :

Str: 9
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(66/80rounds)
Fly (77 rounds)
Wall of Fire (78/80 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Ring of Featherfall.
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Jake -6/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d20+7=13 d100=27
Tuesday June 12th, 2007 12:25:24 PM

Jakes eyes are glazing over the poison really working on him now. He drifts back and forth in a world of dreams. He neither saw, no felt the blast from the fireball. All he could think was how hot is was.

Failed reflex save 13
Stability 27
Strength 10

Tishe' (AC 15, HP 50/56)(-6 STR) 
Tuesday June 12th, 2007 1:37:29 PM

Tishe' knows it is past time sitting in the grass. As nearly the only one NOT caught in the fiery explosion, she sees Murdock, Jake, and Flea all fall. Jumping to her feet (move action) she sticks her hand in her satchedl and removes a spiny toad. As she dashes to Flea's side(move action) with the healing wand, she gives the toad a little toss towards the gently falling Murdock. "Wart! Go sit on his chest and I'll provide you with a healing spell!"

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW(right hand): 7 charges expended
Wand Magic Missle(left hand)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus (ac 22, 28/79 hp, -7 STR)  d20+6=22 2d8(3+6)+6=15
Tuesday June 12th, 2007 5:01:38 PM

[Reflex 22]

Still kneeling over Flea, something tells Trellus to duck. The cleric flattens out just as the fireball washes over them.

[Assuming Flea makes that save...]
Trellus waves Tishe off, pointing to Jake. "I got her, take Jake."

He pulls out a potion and pours it into the unconscious rogue's mouth.
[CMW (CL6) - 15 hp healed.]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Posting Report (ADM MikeK) 
Tuesday June 12th, 2007 7:55:50 PM



Posting Report for Game 10 for the week of June 4-9

Name MTWTFS

DM JimW XOXOX

Trellus XOXOX

Tishe XOXOX

Jake XOXOX

Gilan XOXOX

Grymash XOXOX

Flea OXOOX

Murdock XOXOX

[X = post, O = no post]

ADM Note - Ha! Take THAT you thrice sunbaked piggie droppings!

However, we are still having some posting issues, even here.



Gilan [HP: 69/88 - AC: 20/21dodge] Ciaran [HP: 35/80 - AC: 23]  d20+9=25
Tuesday June 12th, 2007 8:11:50 PM

Gilan dives down after the aftermath of the fireball, slowing taking on his human form. He surveys the area and shakes his head. "Trellus...who do I start with?" He sees so many of his packmates down and is not sure which one to help first, though being closest to Murdock he heads for him first anyways.

Ciaran is able to twist himself around and avoid all the damage from the fireball. His large body does get a few licks of flames that do nothing to him as he guards Flea.

[call lightning storm: 4/15 bolts, damage, Reflex 20 for half]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

[Forgot that Flea is covered by several people and can avoid at least 6 points of the damage if she fails her save.]

Flea (AC 21, 16/56 HP)(Poisoned -7 Strength) Evasion  d20+11=23
Tuesday June 12th, 2007 11:33:19 PM

As she struggles to get up, Flea looks past the clerics working on her to the drama unfolding overhead.

Eyes wide, she shouts a warning to her friends,

FIREBALL!

A rush of adrenaline courses through her veins and she is able to roll away and evade the explosion. (Reflex=23.) A moment later, she lies wretching and gasping as the effect of the posion returns to burn through her veins.

(Flea has Evasion, and takes no damage. Though she is disabled by the poison, I don't think she is paralyzed. Please, correct me if I'm wrong.-Carla

PS: Nice to know folks are looking out for her, though!)


Jake 12/59 HP 28/23 AC [Endure Elements 48hrs] -8str 
Wednesday June 13th, 2007 12:00:45 AM

OOC Thanks Flea, after rereading Jakes Char sheet he has evasion as well, and only takes half damage.

Picking up the pieces. (DM Jim)  2d8(5+5)+6=16
Wednesday June 13th, 2007 1:37:55 AM

The fireball washes over all most all the pack. Some are able to avoid the blast while others are not so fortunate.

With the last enemy dead the group falls into triage mode and start to heal back up the group. Those that are hurt the worst are seen to first and there are more than a couple of them.

Flor, who was just able to shrug off enough of the fireball to still be moving, closes his eyes and concentrates upon the standing stones that surround the area. They start to glow a pale green, that gets brighter and brighter. As they are almost to the point of blinding, everyone feels a sudden rush of warmth in your bodies. For the briefest of seconds, those that have no connection to the Wold feel her beat...then it is gone.

[Everyone is healed of 16 hit points of damage.]

Murdock: AC:22 (AC:18 + 4 Mage Armor) 14/35 Hp (-3 STR) 
Wednesday June 13th, 2007 11:53:30 AM

The song of a bird, the stir of wind in the Grass, the thunderous crash of a lightning bolt, and the sound of the ocean waves, all of this enters the unconcious drow's mind, as he opens his eyes.

The mage looks down to see a toad resting on his chest, and figures that Tishe' must have sent him healing through her familiar. He gingerly picks up the toad before standing up and stretching tender muscles.

Looking around at the damage, Murdock is pleased to see that all of his packmates seemed to have survived, even if many of them are still critically hurt. The mage also looks over the dead from the other pack, and enjoys a slight thrill at seeing the charred remains of Maria. "That grasseater got what was coming to her!", the mage thinks to himself.

Assuming we are not still going round by round-Steve

Murdock dismisses his wall of fire, but not his wall of Ice. He does not know if there are evil-doers still trapped under it's glistening dome. Then he starts to move through the wounded to see where he might be able to help.

DM Sanity :

Str: 9
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(65/80rounds)
Fly (76 rounds)
See Invisible (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Ring of Featherfall.
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Trellus (ac 22, 44/79 hp, -7 STR)  4d8(2+4+5+4)+10=25 4d8(7+7+5+4)+10=33 2d8(8+6)+3=17
Wednesday June 13th, 2007 5:04:33 PM

The healing from the glowing stones washes over Trellus, and for the briefest of moments, he glimpses this Mother Wold Tishe and Gilan keep referring to.
Shades.

The feeling passes, and the cleric looks about. There is still a lot of business to weave before they settle down.

"Tishe," he calls, "Don't use that wand. There aren't many charges left. I'll use spells and potions to heal our wounds."

Trellus turns to Grymash and twice casts powerful healing spells
[CCW x2 on Gry - 58 hp healed]

He gives Flea one potion.
[CMW (CL6) - 15 hp healed.]

And Murdock another.
[CMW - 17 hp healed]

After that, he pauses to take stock.
--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk*, Freedom of Movement*, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Tishe' (AC 15, HP 50/56)(-6 STR)  4d8(2+5+2+1)+7=17
Wednesday June 13th, 2007 5:50:17 PM

Still feeling wobbly over the poison going through her, Tishe' doesn't hear Trellus until she uses one more charge from the wand of CCW, providing Wart with a touch spell for Murdock (17 hit points healed)

But the blonde cleric's words get through her sunbaked head, and she nods slowly in understanding before putting away the wands and bringing out her healers' kit. She retrieves her Staff of Frost and then Tishe' will go among the Dark Pack and see if any are still alive. There are questions to be answered!

The sand colored and slightly spikey toad looks up at Murdock and blinks. "Krik-ack!" says Wart.

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 8 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Gilan [HP: 85/88 - AC: 20/21dodge] Ciaran [HP: 62/80 - AC: 23]  d8+5=12 d8+5=11 2d8(4+1)+9=14 2d8(3+6)+9=18 d8=1 d8=3
Wednesday June 13th, 2007 11:09:28 PM

Gilan moves around through the pack and applies healing as he can. With a last look around he shakes his head. "Anyone else in need of healing, let me know...I have a couple of big healing spells left." He gives a slight whistle to Ciaran so that the wolf will come to him and he can apply healing to his brother as well.

Ciaran licks Flea's face and then bounds to reach his brother. He is not in that bad of shape now and he still feels good.

[Tishe'(clw): 12HP]
[Ciaran(clw): 11HP]
[Jake(cmw): 16HP]
[Grymash(cmw): 18HP]

[call lightning storm: 4/15 bolts, damage, Reflex 20 for half]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2)**, entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2)**, greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

[We are out of combat and not going by rounds anymore.]

Our shattered lives. (DM Jim) 
Thursday June 14th, 2007 1:32:34 AM

The group moves around doing their jobs to give healing to those that need it. Flor is soon on his feet and moving over to his wife, who is even now slowly getting to her feet. Faun does not seem to be in that bad of shape anymore, but she is far from totally healed. Flor turns to the group with a grimace and reaches into one of the pouches at his side, his hand comes out wet and holding one vial. "Seems only one vial of antidote survived the fight." He does not seem overly happy about it.

A check on the condition of the enemy pack leads to the same results with each one....they are all dead. On each one you find a burned out pendant on a simple leather thong...it is blackened and most obviously the source of the burn.

Faun has moved over to check upon Rootrot and finds him totally unresponsive. In fact it appears that he is nothing more than a tree, instead of the treant that you know him to be. She is leaning upon his wooden form and lightly crying.

A voice suddenly cuts through the different sounds that prevade the once battlefield. It is a female voice and belonging to the most fetching young woman you have ever laid eyes upon. "Jakie-poo...I found you." She is running across the grass as if she does not have a care in the world. Those that think about it a little will come up with who she is as you have met before. In fact it might bring back unpleasant memories for Tishe', for she was in the company of two satyrs at the time that they met.

Trellus (ac 22, 67/79 hp, -7 STR)  2d8(1+5)+3=9 d8=8 2d8(7+1)+3=11 d8=2 2d8(5+3)+3=11
Thursday June 14th, 2007 10:22:13 AM

Trellus breaks out a well used wand, and heals up Jake and himself.
[CMW - Jake healed for 16 hp
Trellus x2 for 23 hp]

The wand sputters on the last spell, and the cleric tosses it negligently at a dead archer.

So much carnage. Light, these dudes didn't even give us a chance to talk. AND the Council sent em, no doubt.
The blond man sighs in resignation.
"I think we just got ourselves thrown out of Rattledam," he says in a quiet voice.

Pushing the matter to the back of his mind, he returns to the tasks at hand. "Let's see what these dudes got," he calls out to the pack. "I'd love to know how they wove that no-magic pick."

Flor's comment brings a look of alarm.
"How many can you bring back with one vial?" he asks, more than a trace of concern in his voice. "And how long to make more?"

There is a new voice, yet familiar. Trellus glances over, and his mouth drops open in surprise.
"Oh, for the love of Flower," he groans. "Where'd SHE come from?"

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk*, Freedom of Movement*, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Jake 28/59 HP 28/23 AC [Endure Elements 48hrs] -8str 
Thursday June 14th, 2007 12:40:33 PM

The poison is traversoing his system still. He stays sitting in the grass. His head feels 100 pounds heavier. He is having troubles thinking.

A voice from some ways away is yelling his name. Od that, young, female, not any of his pack.

OOC-Just so you know, I have no idea who this npc is, hehe.

Tishe' (AC 15, HP 56/56)(-6 STR)  d20+6=13
Thursday June 14th, 2007 7:31:18 PM

Tishe' is disappointed that they won't get any answers from the Dark Pack, but the sight of all the burned-out pendants are disturbing. "I wonder if the Council was able to monitor the battle with the amulets?", she asks in consternation.

Obidient to Trellus' question, Tishe' weaves a White spell, and scans the area for magic items (Detect Magic) She calls out and points when another is discovered. She tries to keep her concentration as she slowly moves about the battlefield, searching for magic (Concentration: 13)

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 8 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, *Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Grymash (ac22, hp81/104, poisoned -8str.) 
Thursday June 14th, 2007 9:50:19 PM

"Jakie-poo?!" Grymash rolls his eyes and buries his face in his hands. Having no more healing magiks, and seeing Trellus' "Feel Good" stick being tossed aside, the half-orc digs out his Healers Kit and begins slathering on soothing, although slightly smelly" balms and salves. As he binds each wound, he attempts to calms frazzled nerves with a little conversation. "No worries, dat be guano in da salve ... smelly, but it kill da infects befores thayz kills yooz!"

Grymash also sets up a wide, highly reflective bowl on some heat stones from his haversack. He then sets up a sun lens and focuses it on the bowl. Shortly after pouring a little water into the bowl, it slowly beings to boil. With a clang, Grymash then throws in a few ominously looking, hook-shaped needles and a short coil of thread. After inspecting his and the packs remaining injuries, he throws in a bit more thread. "Ok, lets gets da big wounds sewn up befores da creepers lay da eggs!!"

(Heal checks on anyone who needs it. Taking 20 on each attempt [Check 28 every 2min.])

Murdock: AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp (-3 STR) 
Thursday June 14th, 2007 10:20:00 PM

Murdock obey's Trellus's orders as well, and cast a detect magic. He walks along with Tishe', and also helps to police the dead bodies. When he get's to the dark pack's mage, the drow makes sure to pick up the wand of lightning bolts. Murdock doesn't know what to make of the newcommer, but if she turn's hostile, at least he will be able to use the wand's firepower. Murdock also ask Tishe' about the newcomer and if he should be concerned, as he help's her strip the dead bodies of their valuables. If Murdock finds that the newcommer is not a threat, he will throw the wand in with the rest of the loot.

After that is done, the contrite mage walks up to Flor and offers his slender hand in friendship to the druid. "I had you wrong, sir, and I apologize on behalf of myself and my pack.", the drow says soberly. "It was obviously Maria and her group that killed the captain of the grassship and his crew."

Murdock also keeps a keen eye toward the newcommer. She seems to know Jake, but the drow thinks it is suspicious that someone show up right after a major battle.

Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(55/80rounds)
Fly (66 rounds)
See Invisible (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Ring of Featherfall.
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Gilan [HP: 85/88 - AC: 20/21dodge] Ciaran [HP: 73/80 - AC: 23]  d8+5=11
Thursday June 14th, 2007 10:32:04 PM

Gilan turns as he hears the voice calling out Jakes name and groans. What was that dryad doing here and how had she found them. Shaking his head it was obvious...the trees. He calls out once more to his pack to see if anyone is in need of more healing. "Anyone need more healing?" He will offer it to those that need it as he lays another bit of healing into Ciaran.

Ciaran watches the newcomer with some interest but does not get too excited. He does not sense malice but a little bit of mischief maybe.

[Ciaran(clw): 11HPs healed]

[call lightning storm: 4/15 bolts, damage, Reflex 20 for half]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2)**, entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2)**, greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

[The woman that showed up is a dryad from an earlier adventure. She had a thing for Jake and he encouraged it. Sorry but I cannot remember her name and my NPC list was lost with my other computer.]

Flea (AC 21, 47/56 HP)(Poisoned -7 Strength)  d20+13=30 d20+9=22
Thursday June 14th, 2007 11:31:27 PM

Flea's wounds start to knit from some foreign magic, but she's not sure why. When Trellus hands her the potion, she gulps it down, and asks him, "you figger these things are starting to work again?" The gnome pulls at the top of her tunic and points to the stone embedded high on her chest.

She eyes Grymash suspiciously, but if he volunteers to tend to the last of her wounds, she will not refuse. She will ask Gargul's cleric if he's got anything to make her...sickness...go away, explaining that even though her wounds are sealing, leaving nothing but thin silvery scars, she still...doesn't feel too good.

Regardless, Flea will help loot the bodies and help Tishe' locate and read any magic (Detect Magic).

Search=30
Appraise=22

(OOC: The dryad is from a short, month/5 week mini-module that started some time in Nov. 2004. See "Over the Hills and Far Away" in the archives. (It was my attempt at DMing when George took a vacation and I was ADM, back in the day!-Carla)


Tishe' 2nd Post 
Friday June 15th, 2007 12:05:56 AM

Tishe' reacts unexpectedly to Murdock's question. She turns white as a sheet and desperately looks around, half afraid, half anticipating... music.

"Her name is Adhara, and we met her many month's travel away on the Northern Continent." she explains in a small voice. "She's a dryad, and had been guarding a grove with three young gentlemen with goat feet."

Pick up the pieces. (DM Jim) 
Friday June 15th, 2007 1:05:46 AM

As the healing continues, others of the group go about their own business. Many spells are cast and the bodies are stripped of everything that would be of import.

Murdock is confused as to which wand is the one that summons lightning as he finds not one...but two wands near the dead mage.

As the dryad is placed, she has already wrapped her arms around Jake and is kissing him. She does not seem to intent on letting him go anytime soon. Her face takes on a worried expression as she can sense the difference in Jake. "My Jakie is hurt." She kisses him again and healing flows into the his body...healing him completely, but for the poison. She seems content to hand on him as she waits to see what is going to happen.

Flor takes the offered hand of Murdock and shrugs his shoulders. "To some...the change that we are attempting is a crime. But we only seek to return a little of the old to the Plains...not totally change it." He glances to the only vial that is unbroken in his hand and shakes his head. "It only takes a drop per person and this bottle is enough for all of them." The frown returns to his face as he holds out the small vial to Trellus. "It is just that the ingredients to make the antidote are hard to find." He does not seem to happy about the prospect of having to gather more.

Those that are loot picking find a lot of different items. Some of them radiate magic and some of them are just plain mundane items...though some of superior quality.

LOOT
two-bladed sword
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak[faint abjuration]
boots[moderate transmutation]
bracers[moderate conjuration]
bracers[moderate conjuration]
bracers[faint transmutation]
cards[faint illusion]
stone[moderate conjuration]
wand[moderate evocation]
wand[moderate evocation]
mithril chainshirt(6)[faint conjuration]
heavy flail[moderate transmutation]
oil
potion(28)
spellbook[multiple auras]

Trellus (ac 22, 67/79 hp, poisoned, -7 STR) 
Friday June 15th, 2007 11:18:20 AM

Trellus places a comforting hand on Flea's shoulder.
"You've been poisoned," he explains. "Pretty much all of us are. From those treadle's blades. It'll be shady. Me an' Gilan will be able to get everyone straight tomorrow."

"As for the Tears," the cleric pauses, then sighs heavily. "I think Gargul turned them off, 'cept for Tishe and Gry. I guess he wants us to know gettin' dudes back from the Lands of Rest won't be as easy as just weaving a spell."
The blond man breaks out of his reverie and gives the rogue a grin.
"Now, how 'bout you see if you can figure out all them potions, while I go find out what kind of pick Jake's in for now."

In answer to Flor, he nods.
"Maybe we can work something out. For sure, we'd like to stay a few days, heal up, and learn more about what you know of the Plains. I think our Pack is gonna be making some hard decisions soon, and the more information we got, the better."
He glances at the stone statues, and grimaces.
"We're gonna have to wait till tomorrow for the antidote," he says slowly. "I want us fully healed in case...

...well...

...in case we need it."

And finally, Trellus walks over to Jake and the dryad.
"Many shadows," he remarks carefully. "You're a long way from your oak, aren't you?"

"Hey Gry! You can come over and help me out a bit," Trellus invites, pointing to the not-quite-healed cuts on his back. The half-orc worked hard to set all that up, no point in telling the poor guy he's still got some spells left. Light, he might need them before tomorrow anyway.

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk*, Freedom of Movement*, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)


Jake 59 HP 28/AC [Endure Elements 48hrs] -8str 
Friday June 15th, 2007 1:03:54 PM

The fog clears. He finds himself kissing the dryad, Adhara. It had been so long since he seen her. Her lips had a healing effect he could not describe. What a woman. He wished he had the time to spend with her.

Bowing his head, he can now tell he is blushing. The pack would certainly give him grief oer this. But of no mind.

"Thank you my sweer Adhara, it is great to see you again."

DaveT-OOC 
Friday June 15th, 2007 1:05:15 PM

Hey,
You said you wanted to let Jake, Mikeys char go on a walkabout. Should we roleplay this out, where he leaves with the Dryad?

This will be the exit for Jake. I will do that with my next DM post. You can have Jake say his goodbyes and that he will return when he has the chance. That kind of thing.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp (-3 STR)  d20=16
Friday June 15th, 2007 3:35:31 PM

The drow looks at the whitefaced Tishe' and recognizes the look in her eyes. (Knowledge Women Check=16) Embarressment and fond memories are mixed on Tishe's face, and Murdock let's the subject drop.

"So", the drow says, "How do ya suppose they wove that antimagic pick?" the drow continues, deftly changing the subject, and adopting a less inquisitive tone.

As the loot gathering is done, the mage breaks away from Tishe' and moves to talk to Trellus. Murdock points to the still gleaming ice dome and says, " I don't think that I trapped them in the dome, but there could still be enemies inside. The magic will fade soon, and we need to be ready, just in case.

Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(45/80rounds)
Fly (56 rounds)
See Invisible (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items:
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Tishe' (AC 15, HP 56/56)(-6 STR) 
Friday June 15th, 2007 7:36:56 PM

Gratefully, Tishe' turns to other pursuits. The magic items and other paraphanalia are gathered up, and then Tishe' is before the ice dome with her wand of magic missles. When the ice dome comes down, she'll be ready.

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 8 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, *Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Gilan [HP: 85/88] Ciaran [HP: 73/80] 
Friday June 15th, 2007 9:08:56 PM

Gilan slowly moves over to stand near Flea, who is going to be looking over potions. Seating himself upon the ground he looks to the loot that is layed out. "So...I will try to identify anything that you have trouble with?" He looks to find Ciaran moving in his direction.

Ciaran weaves his way through the people and stuff as he makes his way to his brother's side. He lays down and sighs as he relaxes, though he does cock his head to the side and glances at Flea.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2)**, entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2)**, greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Picking up the pieces. (DM Jim) 
Saturday June 16th, 2007 1:11:20 AM

The loot is gathered and layed out so that it can be gone over with a fine tooth comb. Flea and Gilan are already over there and looking at the potions though neither has started in on them yet.

Murdock and Tishe' are both ready for when the icedome falls so that they can deal with the enemies that were captured inside of it.

Flor nods his head in understanding as he speaks. "You may stay as long as you like. The standing stones will protect the area from some things...but not all as you noticed." He moves off to see about his wife and Rootrot. They both fall into a long discussion as to the likelihood of reawakening the poor treant.

Adhara, still hanging on Jake, turns her head to regard Trellus as if he had six heads. "I have been looking for my Jakie since he never returned to me. I lost track of him at one point but then found him again when he started to get near trees." She glances to the trees that line the grove with some fondness. "They talk you know." Looking up at Jake she smiles and coos in his ear. "If you have nothing better to do love...would you like to return with me to my oak tree?" It is strange to see a dryad so smitten with someone...usually it is the other way around.

The icedome starts to waver and then disappears altogether and Tishe' is ready with wand in hand. With the wdome fully down she notices that there is noone inside and she gets the idea that there might have never been anyone inside...that is what the remnants of her detect magic tell her.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak[faint abjuration]
boots[moderate transmutation]
bracers[moderate conjuration]
bracers[moderate conjuration]
bracers[faint transmutation]
cards[faint illusion]
stone[moderate conjuration]
wand[moderate evocation]
wand[moderate evocation]
mithril chainshirt(6)[faint conjuration]
heavy flail[moderate transmutation]
oil
potion(28)
spellbook[multiple auras]

Tishe' (AC 15, HP 56/56)(-6 STR) 
Saturday June 16th, 2007 11:53:25 AM

She turns to Murdock and nods as if in confirmation. "An illusion to make us waste time and spells." Her brow furrows in concentration as Tishe' idly places an errant lock of wavy brown hair behind one ear. "I don't know how to counter that pick other than what we just did. Although," she continues smiling at the black wizard, "next time I won't weave a spell where you already spun the treadles!"

Then, her mercurial mood has her focus on the magic items found. With seven charges from her Wand of Identify, she learns everything about the seven items of moderate magic.

boots[moderate transmutation]
bracers[moderate conjuration]
bracers[moderate conjuration]
stone[moderate conjuration]
wand[moderate evocation]
wand[moderate evocation]
heavy flail[moderate transmutation]

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 8 charges expended
Wand of Identify: 7 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, *Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Murdock: AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp (-3 STR) 
Saturday June 16th, 2007 12:27:23 PM

Murdock nod's to Tishe', an undertone of embarresment in his voice. "Yes, it looks that way." the wizard says angrily, commenting on the wasted ice dome, as his mood turns as dark as his skin.

As Tishe' settles in and focuses on the majority of magicked item's, Murdock picks up the spellbook and moves off a short distance. The drow plops down on his rear, and opens the book, to begin reading the spells inside.

Mage Armor (8 Hours)
Endure Elements (unknown length)
See Invisible (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items:
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Gilan [HP: 85/88] Ciaran [HP: 73/80]  d20+15=34 d20+15=21 d20+15=20 d20+15=31 d20+15=21 d20+15=16 d20+15=30 d20+15=35 d20+15=30 d20+15=16 d20+15=35 d20+15=35 d20+15=25 d20+15=18
Saturday June 16th, 2007 11:39:30 PM

Gilan pulls half of the potions towards him and begins the process of identifying them. He sets those he is pretty sure of off to the side, while moving the others to make a different pile.

Ciaran just relaxes as he has a little free time and being tired from the battle. He has no sense of danger right now and will take the time to relax.

[spellcraft: 34,21,20,31,21,16,30,35,30,16,35,35,25,18]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2)**, entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2)**, greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Jake 
Sunday June 17th, 2007 7:58:02 AM

Jake gazes into the eyes o the creature that loves him. Whether it was the danger, the magic, the heat, he did not know. But there and then he made a decision to stay with the woman.

Maybe he could also help "Flor, Faun, and Roorrot in their quest. He would return to the pack someday, but it was time for some rest.

OOC-To all, thanks for letting me play Jake. I was hoping Mikey would be back by now. He may still come back, the DM can work him back in to the setting. Good luck to you all, and I will follow your progress. Later

Trellus (ac 22, 67/79 hp, poisoned, -7 STR) 
Monday June 18th, 2007 3:59:38 PM

The icedome comes down and packmates gather about the loot of the treadle pack and the druids gather about their treant. Trellus notices none of it.

He just witnessed something he never imagined - Jake falling for a girl.

"You're LEAVING!?!" he cries increduloulsy. "Dude! What kind of sunbaked pick is that?"

OK. Sure. This particular girl is knee buckling, mouth drooling, can't think straight, drop dead gorgeous. The blond cleric has to force himself to look directly at his buddy in order to keep himself concentrated on Jake and not on, uh, other stuff - Could she at least WEAR something??? - But this is JAKE here. Jake doesn't tie down with ANYBODY.

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk*, Freedom of Movement*, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Grymash 
Monday June 18th, 2007 11:11:45 PM

"Jake goin' wit da tree girl?! Gonna have lil Jake saplin's. Gry always knows no female animal safe from Jake ... now no plant eithers!" Grymash just shakes his head in disbelief. "Maybe thays shoulds ask da Rootrot ta be godfather," he mutters in jest.

As he puts away his things, he cant help but spot one of his books, a draconic reader, down in his bag. Tucked between the pages is a dragon scale given to him by Grand Maw. He'd been secretly trying to learn her language. It's been slow going, but it makes him feel closer to her. Saying her words. And he understands now why Jake must leave. Maybe he should ask Tishe to help him learn. She speaks draconic quite beautifully. It would be a nice surprise for Grand Maw when next they should meet.

Posting Report (ADM MikeK) 
Tuesday June 19th, 2007 1:51:27 PM

Posting Report for Game 10 for the week of June 11-15

Name MTWTFS

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake XOXXX

Gilan XXXXX

Grymash XOXOX

Flea XOXOO

Murdock XXXXX

[X = post, O = no post]

ADM Note - Not a bad week. Not bad at all.

The path. (DM Jim) 
Tuesday June 19th, 2007 10:04:19 PM

With a lot of different things flying around right now for the Bloodpack, they each find themselves keeping busy in one way or another. Some don't have that luxury and it is this that drives Trellus to distraction or maybe it is that Jake is leaving for awhile with Adhara.

Gilan has some success with the potions that he took, only having to set two to the side that he was not sure about. He waits for Flea to make her discoveries.

Tishe' uses her wand and soon has a number of items that she now knows what they are and do. This part always seems to thrill her as she loves to learn. Murdock has moved off to the side and is now staring at the spellbook that they found. He is instantly flustrated as he can tell that they are spells in the book...he just cannot tell what they say. The writing seems to twist and flow on each page. It is enough to make your head hurt.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak[faint abjuration]
boots of speed
bracers of armor+3
bracers of armor+3
bracers[faint transmutation]
cards[faint illusion]
dusty rose ioun stone(+1AC)
magic missile wand(9th)-10charges
lightning bolt wand(9th)-5charges
mithril chainshirt(6)[faint conjuration]
heavy flail of spell storing+1
oil
potion(16)
spellbook[multiple auras]
resist energy(cold) potion(12)

XP/person: 2000 + 300 for roleplay

[If you want to nominate anyone for a Hero Point, drop me a message.]

We got rain yesterday which stalled my posting but will help out my garden. :)

Murdock: AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp (-3 STR)  d20+15=25
Tuesday June 19th, 2007 11:28:32 PM

Murdock is to consumed with trying to understand the spellbook to pay any attention to hear Jake is leaving the pack. The drow gets more and more frustrated until he closes the book and puts it down a wicked scowl playing across his face.

(Knowledge Arcana=25)

The drow understands that he will probably have to cast a read magic to understand the spells in the book. However, he has a headache now and needs the quiet of a good nights sleep. Trellus starts shouting at about that point and the drow's already sour mood turn's blacker yet.

"Trellus!" Murdock says loudly in a scathing tone, "Will you pulleeze silence yourself! I'm sure Jakey-Poo.." The drow turns his head to Jake and the nymph, with a sarcastic look on his face "..will explain exactly what type of pick it is if you will just stop yer blathering!"

With that the mage puts his hands over his pointed ears and closes his eyes, trying to cradle his head and make the headache go away. It is clear that Murdock is not feeling well.

/ooc: Im grumpy and have a headache.... Just roleplaying.. not trying to upset ya MikeK

Mage Armor (8 Hours)
Endure Elements (unknown length)
See Invisible (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items:
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

It's been an honor playing with you sir! -Steve



Trellus  d20+6=21
Wednesday June 20th, 2007 3:31:40 PM

Trellus gives Murdock a dirty look, but seeing the spellbook in the drow's hand, the cleric deduces what's really bothering the wizard.
[Sense Motive 21]
The blond man holds his tongue.

He turns back to the departing Jake.
Sterlin, Milo, Anuk, and now Jake, he thinks glumly. His list of childhood friends is rapidly diminishing. Trellus sighs, and extends a hand.
"Many shadows, dude," he whispers.

The departure of Jake puts the man in a pensive mood. He moves over to the group assembled around the equipment. Glancing over at the bodies, he sighs again, and brings up the next unpleasant point.
"I wouldn't be surprised if the Council finds out about this fight long before we could get back to Rattledam," he starts.

There follows a very long pause, as he stares into the ground, obviously trying to come up with the words. Finally, he just blurts out, "I'm wondering if it'll safe for us TO go back."

Tishe' 
Wednesday June 20th, 2007 5:23:55 PM

The plain-faced woman is VERY pleased with learning about the magic they have captured, but doesn't want to overuse her wand. "We can save learning the magic picks until morning, and use some casted Identifys on the rest", she proposes.

Tishe' frowns pensively, but slowly approaches Jake and Adhara. "Sometimes a thread moves away from the others, but they are still part of the same pattern", she tells him as she lays a sisterly hand on his arm. "We are Bloodpack, and bound to each other, so I'm certain the Wold Mother will weave our threads together again."

To Adhara, Tishe' looks up without any conscious awareness that the dryad is nude. Yet a blush is rising from the spellweaver's throat as she tries to get out her words. "Is... Could you...", and finally out in a rush: "tell Lari hello from me." Without waiting for an answer and blushing furiously, Tishe' goes back to the magic items.

A little while later, a more composed Tishe' comes to the campfire to listen to the Bloodpack's next move. "I would count on the treadles already knowing, and I agree that it would be very dangerous for us to go back to Rattledam right now." Yet she brightens with an idea.

"But we have a Council member here right now", and indicates the statue of Malafret. "And Jenny and her friends. After speaking with them, we may have our contacts with Rattledam as we make our base somewhere else until the furor dies down!"

Idly, Tishe' grabs the bag of candied hoppers and contentedly crunches on the delectable sweet, offering the bag to share.

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 8 charges expended
Wand of Identify: 7 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, *Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Gilan and Ciaran 
Wednesday June 20th, 2007 9:41:47 PM

Gilan looks up as he notices that Jake is going to leave with the dryad, Adhara. "Come back to us Jake when you can." He wipes at his eyes as he tries to keep the tears at bay. Thinking much along the same lines as Trellus he is starting to find that his old friends are slowly disappearing.

He digs into his pack and passes over a scroll case to Tishe'. "I got these to be used for the pack...what is left of the identify scrolls." Though he tries he is not successful in getting his thoughts away from the loss of another friend. That is till Trellus brings up his own thoughts about returning home or not returning home as the case maybe. Low, but still loud enough that the others close by can hear he mumbles. "We never fit in there too well anyways." He takes a few of the hoppers and nibbles on them as he thinks.

Ciaran nuzzles his brother's hand and soon has his neck being scratched. Not a bad thing as far as he is concerned as he closes his eyes and growls in pleasure.

The path, 2. (DM Jim) 
Thursday June 21st, 2007 3:20:58 AM

Most of the group seems to be at least a little sad to see Jake leaving with the dryad. Some have lost so many along the way that they are few when it comes to the ones that started the adventure together, still they are strong.

Jake and Adhara both move around the group and say their final goodbyes, for now. Jake pulls Trellus off to the side and lets him know that this is only temporary as he has plans to come back to the group....he has more women to see in the world.

The loot is still a worry, but the greater worry now for some is their ability to go back to Rattledam...can they and do they want to.

Flor and Faun come over shaking their heads. "Rootrot has fallen into ome kind of dormancy." They cannot understand it and it also appears that they will not be leaving anytime soon. They have been listening to the group and feel sorry for them and responsible but they have nothing to offer the group.

Night slowly creeps up on the group with the area illuminated lightly by the standing stones. Murdock is happy, as he feels that the only thing stopping him from studying that spell book is a simple spell. You know that the morning will come all too fast...but what will it bring for sure for the Bloodpack.

And the morning comes, with the rising sun. For once the Plains seems to be a nice place as the area is a comfortable temperature...though you might guess that you owe that to the standing stones and druids as well.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak[faint abjuration]
boots of speed
bracers of armor+3
bracers of armor+3
bracers[faint transmutation]
cards[faint illusion]
dusty rose ioun stone(+1AC)
magic missile wand(9th)-10charges
lightning bolt wand(9th)-5charges
mithril chainshirt(6)[faint conjuration]
heavy flail of spell storing+1
oil
potion(16)
spellbook[multiple auras]
resist energy(cold) potion(12)

XP/person: 2000 + 300 for roleplay

[If you want to nominate anyone for a Hero Point, drop me a message.]

Murdock 
Thursday June 21st, 2007 9:24:12 AM

As the evening wears on, the drow's headache abates, and he feels guilty about having snapped at Trellus and Jake. Murdock summons the courage to eat his previous words and apologizes to the two men and to Jake's lady friend.

The moody drow brightens further on the talk of not returning to Rattledam. He didn't want to work for people who used the name of Lord God Pantheon, to commit acts of injustice. Murdock knows that it is his friend's home, but it is not his home.

Murdock meditates that night and takes the morning watch, as it requires him to do nothing but raise an alarm and he is awake anyway. During the still hours of the early morning, his pack asleep, the drow feels himself changed. During his meditation he has come to understand that he is of the Bloodpack now, and that he should stop living in the past.

The introspective mage takes out a large gem from his pack, and looks it over, it's large cut facets are intriguing to him. He has not been able to discern the magical nature of the stone, but feels it is time for it to be used. It is time to truly become one with the pack. With a smile, he takes the dragon tear and places it to his chest......

Later that morning, as the pack wakes, the mage studies his spells. Then cast Read Magic on himself, and attempts to read the spellbook.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items:
Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Read Magic*, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm)(x2), Flaming Sphere
Level 3: Fireball, Fly, Haste, Slow
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Trellus 
Thursday June 21st, 2007 5:19:40 PM

Trellus sleeps fitfully during the night. He has family in Rattledam - brothers, sisters, parents. Thoughts of never seeing them again do not make for a good night's sleep.

In the morning, he drags himself up and spends a good long time in prayer before Domi.
Domi, all my life I've striven to hold true to your ideals - lending my strength and courage to those in need of protection from the evils of this Wold. Now, it seems I must abandon my own family in the name of protection of this land and its peoples. Please. Please help me be strong enough to do what's right, instead of what's easy.

Prayer always provides some comfort, but Trellus sure could use some more. Instead, he returns to his packmates, helping them recover from the previous day's ordeal. He casts a spell on himself, Grymash, and Flea, removing all traces of the poison.

[Cast Restoration on Trellus, Grymash, and Flea to heal all ability losses]

He also recasts his Status spell on Gry, Flea, and Gilan. And then improves his armor and shield. [Magic Vestment x2(using Pearl)]

"Is everyone shady?" he asks. "Cause I think its time to see what Malafret has to say."

--

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 - Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 - Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 - Restoration(x3)***, Spell Immunity (d)
5 - Greater Command, Flame Strike, Spell Resistance (d)

Tishe'  d4=4 d4=1
Thursday June 21st, 2007 6:53:45 PM

Evening passes and morning comes. Tishe' comes awake with an awareness of someone else within the DragonTear. "Many Shadows, Murdock", she sends via the gem.

Breakfast is had, though Tishe' looks a little sad that the porridge isn't spiced and the water isn't spiked. "Jake sure knew how to cook a good meal!", she says with a smile. She invites Flor and Faun to break thier nighttime fast with the group, as a planning session will be needed today.

And there are many things to accomplish, and Tishe' gets busy with her list.

First, there is her hourly meditaion for spells, both natural and arcane.

Second, Tishe' weaves two Lesser Restoration spells, one on herself (+4 Str) and one on Murdock (+1 Str) to fight the effects of the poisoned blades. She also renews her extended Endure Elements spell using her Rod of Extend.

Third, is Identifying the remainder of the magic items. Tishe' uses two memorized spells, then uses three scrolls that Gilan had given her. Tishe' thanks her fellow druid with her eyes and will give the remaining scrolls back to Gilan for safekeeping.
cloak[faint abjuration]
bracers[faint transmutation]
cards[faint illusion]
mithril chainshirt(6)[faint conjuration]

Finally, she brings the magic items to the fireplace, sits down, and is ready for the council.
"Well sweeties," she begins, "we've got our hands on the loom and just need to decide how we are going to weave this pattern. We've got..."
"One, when to un-stone the Fems and Malafret,
Two, how to find out as much as we can from Malafret,
Three, how to conscript them into our plot
Four, where to use a base of operations until we can change the politial realities of monk vs druid vs Baron
Five, find out where the mutated Rapke are coming from."

"I really think we should decide how we going to approach Malafret and the Fems before we un-stone them. United pack you know."

DM Santity
Str: 10 (poison)

Active Spells
Endure Elements (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Faerie Fire, Detect Animal/Plant, Entangle
2: **Restoration Lesserx2

Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Shield, *Endure Elements, Comprehend Language
Orange: Glitterdust, **Identify x2, See Invisible
Yellow: Fly, Dispel Magic, SummonIII

hero points I agree with Steve Flemming. Everyone has done perfectly yeomans work in the past couple battles, and we should get at least 2 per hero. Murdock burning spells from his spellbook, Flea as a rogue standing toe to toe in order to give time to her packmates, Grymash at 0 hitpoints still attacking instead of healing... the list goes on!


Grymash 
Thursday June 21st, 2007 9:55:35 PM

(Sorry for lack of posting this week, been under the weather, taking meds, and going to bed early.)

Most appreciative to Trellus' obvious superior healing abilities, the barbarian priest gives him a hardy slap on the back and a thanks. "Gry feels like Gry agains!!"

Looking over the loot, Grymash finds many of the weapons interesting. The heavy flail is a nice weapon, but its used mostly by priests of Marteaus. He gives it a twirl and sets it back down. The double sword, very interesting. Never seen one before. He tries to give it a twirl like his double axe, but the weight is all off. It doesnt feel the same. He almost drops it on his foot. He looks around to make sure no one saw that. "Dat one takes some learnin'!"

(I think everyone should get at least 3 or 4 hero points just because we've all been heroic on many occasions and havent been awarded any in a very very long time. Way past due. And then more should be thrown in just for actions taken in this last battle. Though I think 4 each is a good start.)

Flea 
Thursday June 21st, 2007 11:48:43 PM

"Sure Jake, whatever...."

Flea doesn't pay much attention to the scrawny fighter, so intent is she on evaluating the goods retrieved from the enemy who had made her and her pack mates so sick.

When he and the scantily clad female make their adieus she takes better notice. "You're really leaving then?" she asks incrediously. "Leaving the Bloodpack? Hanging up your sword, and settling down?"

Flea watches the half-elf disappear with his lady-love, and for a moment the green-eyed monster, envy, consumes her as she thinks of another leave taking...only one that was not so happy for those saying their good byes. She thinks on her pledge, and wonders who she had made it to. The monks? Those beaters! The manfri? The plains?

Kicking at the ground and sending up a plume of dust, Flea mutters under her beath "Talki fresal, dondit liki my gnomish arse!" in voice that conveys a mood as dark as the blackest plains night.

Gilan and Ciaran 
Friday June 22nd, 2007 8:33:37 PM

The rest of the day is uneventful for Gilan and though he helps out as best he can, he is lost in thought. Unlike some of the others, he does not have any real connections to Rattledam...though he will miss the time he spent with his mentor's family.

His sleep this night is fitful as he dreams of a great many things and none of them any good. Giant mutated rapke, executions and the loss of his pack are at the top of his dreams and he wakes finding himself out of sorts.

Still he goes through his morning ritual of singing to the Wold as he goes about getting his own spells for the day. With a shrug he does not take any spells that will help with the poison...seems like that is already taken care of.

As he stands with Ciaran at his side he looks to Trellus and nods his head. "Malafret is the more understanding of the council and may give us advise if nothing else." He looks to the statues and waits for it all to begin.

The path, 3. (DM Jim) 
Friday June 22nd, 2007 8:53:07 PM

A morning of prayer and breakfast seems to help the whole pack out. Though it is obvious that some are still worried and with good reason. Would they be considered to have commited treason to Rattledam and their home?

Flor and Faun both seems slightly happier this day though you can tell that they are worried about something. Finally Flor moves to stand near Trellus. "We know of a place that you could use...if you have noone to return to." He says no more but hopes that this will at least ease some of the worries from the pack.

The rest of the magical treasure is identified easily, through normal spells and scrolls. Murdock casts one of his lesser spells and once again delves into the spellbook that they had found...he finds it interesting if not very helpful.

The statues stand off to the side as if waiting for the group to break the spell that they are under. But is the pack ready for this move and what will be the outcome.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak of resistance+4
boots of speed
bracers of armor+3
bracers of armor+3
bracers of lesser archery
deck of illusion(11cards)
dusty rose ioun stone(+1AC)
magic missile wand(9th)-10charges
lightning bolt wand(9th)-5charges
mithril chainshirt+2(6)
heavy flail of spell storing+1
oil
potion(16)
spellbook[animate rope, greater magic weapon, unseen servant, flame arrow, water breathing, comprehend languages, protection from arrows, cause fear, charm person, flaming sphere]
resist energy(cold) potion(12)

XP/person: 2000 + 300 for roleplay

[3 Hero Points per person, if you can make use of that many.]

[Sorry guys, the storms struck again and I was unable to do anything.]

Trellus (Sub SteveHaviland) 
Friday June 22nd, 2007 11:06:38 PM

The cleric of Domi nods as each of the pack shares their opinions. He is somewhat relieved that his pack will have a place to operate out of, but the worry that he may have to leave behind his family weighs heavily on him.

Trellus ask the druid to elaborate on where they might be able to call home, should they not be able to return to Rattledam.

When the druid is finished, he looks over the gathered Bloodpack. With a nod, he says "Dudes, we have hard decisions to make and we need information. Lets get some answers."

He takes out the small vial that the druid handed him and walks over to the Fem's and Malafret. Trellus stand's in front of his sister first and lets a single drop of the liquid fall onto Jenny's stoned form. Then he waits, hoping his adopted sister will be able to give him more information, before destoneing the rest of the fems and Malafret.

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 - Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 - Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 - Restoration(x3)***, Spell Immunity (d)
5 - Greater Command, Flame Strike, Spell Resistance (d)

Murdock 
Friday June 22nd, 2007 11:17:24 PM

Murdock remains silent as Trellus speaks. That morning the drow was sourly disappointed by the contents of the spellbook, he had been hoping to retrieve his burnt spells from the dead mages book. Obviously, the deceased man was not as accomplished as Murdock had thought during the battle.

The dark elf agrees with Trellus's descision to awaken his sister first, but never the less prepares himself in case the Fems and Malafret become dangerous. The drow positions himself near to Flea, aware that the gnome can take care of herself, but not willing to be seperated from her in battle again.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items:
Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Read Magic*, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm)(x2), Flaming Sphere
Level 3: Fireball, Fly, Haste, Slow
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)


Tishe' 
Saturday June 23rd, 2007 12:12:14 PM

For the treasure, Tishe' and friends finished the bag of candied hoppers last night.
The brown-haired girl would be happy to take:

spell component pouch contents
thunderstone(3)
tangle foot bag(2)
cloak of resistance+4
bracers of armor+3
lightning bolt wand(9th)-5charges

Conferring with Murdock, Tishe' sees there are some spells that she doesn't have in her own spellbooks she would like to have time to transcribe. In the two spells that Murdock burned up, the brown-eyed girl opens her own book to let him look at it. "I've got both Lighting Bolt and Dispel Magic. You can transcribe them out of my books if you want. What do you have to trade?"

Tishe' is not worried about where the Bloodpack may call home, for there is HookCity, IronHome, the fishing village, or even among the Manfriki. All can be a base for what they are going to do. "What we're going to do is more important" she mumbles to herself.

And to decide THAT, they need more information. She watches Trellus in front of Jenny and is not worried about the spunky girls' reaction.

DM Santity
Str: 10 (poison)

Active Spells
Endure Elements (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Faerie Fire, Detect Animal/Plant, Entangle
2: **Restoration Lesserx2

Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Shield, *Endure Elements, Comprehend Language
Orange: Glitterdust, **Identify x2, See Invisible
Yellow: Fly, Dispel Magic, SummonIII

Grymash 
Monday June 25th, 2007 8:13:52 PM

Grymash tries on the boots. His current pair have had the soles complete worn away. He'd been walking barefoot all this time. Grymash only kept the upper parts of his boots to keep his greaves from rubbing against his ankles. Oddly enough they fit! Even though they first appeared too small. What luck!!

Gilan and Ciaran 
Monday June 25th, 2007 9:24:03 PM

Gilan watches the goings on with the Florals, but does look to the rest of the group. "I really can use little from the treasure." He thinks a little and then nods his head. "If we have some downtime I plan to make a few potions...anything that anyone could make use of...nature spells mostly." He waits to see what anyone might have to suggest as he prepares himself for what might be to come.

Ciaran continues to lay in the short grass and seemingly doze. The twitching of his ears and nose though might be enough for some to realize that he is not asleep.

Destone and talks. (DM Jim) 
Monday June 25th, 2007 10:53:51 PM

Flor shakes his head as Trellus asks him to elaborate upon what he had been talking about when he mentioned a place to stay and hide. "I will not speak more till we know the true outcome...you might not even need it and this place might be needed in the future." You can tell that there is a little lack of trust still there or maybe it is just carefulness upon the part of the druid as he does not want to be caught without a backup plan for his wife and family.

As Trellus drops a single drop of the liquid upon his sister's stone form, it begins to crack and flake. Though at first it stops many a heart as you suspect foul play upon the part of Flor, you soon notice that the skin underneath is undamaged. The rest of the pack watches this transformation with a little bit of worry, awe and fear as well. This might just be a life changing event that you are hurtling towards.

As the stone flakes away, Jenny is suddenly freed from her stone prison and breathes in her first true breath of air for sometime. As her eyes adjust to the bright light she gets a look of fear upon her face that slowly turns to a smile. "Bro....brother." She literally throws herself into Trellus's arms, hugging him. Though you are her brother, it is hard to not notice that she is starting...well no not starting....she is a lovely young woman. She glances around, her face taking on a hint of fear as they fall upon Faun...she back behind her brother. "What is going on?" She remembers bits and pieces but nothing after being struck by a dart from some attacker as they faced Faun.

Flor holds up his hands in a gesture of peace and friendship. "Please miss...there has been a misunderstanding that we hope to solve...please do not be afraid now." He looks to Trellus and gives him a nod, letting him know that there will be no foul play on their part and what he said is true. Faun nods her head as well. "I wronged the whole group by not listening earlier...my temper sometimes gets the better of me." She seems to be apologizing but has not said those exacts words.

Jenny though seems to understand all this and she steps to the side of her brother now. Those that pay attention will notice the holy symbol that rests upon her chest...it is of Flower. "We came to talk...really. As to being turned to stone." She turns to regard the others of her pack and Malafret with deeply caring eyes. "We will forgive you...I have already." She once again waits for some signs of what has happened and why the Bloodpack is here, as well as why she is unstoned.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak of resistance+4
boots of speed
bracers of armor+3
bracers of armor+3
bracers of lesser archery
deck of illusion(11cards)
dusty rose ioun stone(+1AC)
magic missile wand(9th)-10charges
lightning bolt wand(9th)-5charges
mithril chainshirt+2(6)
heavy flail of spell storing+1
oil
potion(16)
spellbook[animate rope, greater magic weapon, unseen servant, flame arrow, water breathing, comprehend languages, protection from arrows, cause fear, charm person, flaming sphere]
resist energy(cold) potion(12)

I am hoping that the pack did not eat all six sacks of candied hoppers during the night and morning. Each bag is the size of a plastic grocery bag in size and filled so that it can just be tied shut. The two bags of grubs are the same size as well and the grubs are the size of a persons thumb, say half an inch thick and at least two inches long.

Grymash 
Tuesday June 26th, 2007 1:42:01 AM

Grymash approaches Malafret with a toothy grin and his eyes sparkling with a light not from the sun. "Da stone give way to da flesh an life returns wit da east winds!" His smile becomes wider still. He nods his head and repeats, "An da stone give way to da flesh!! It be written!!" Taking her hand gently, an act quite uncommon for the half-orc, he continues, "Gargul be praised, it be written!"

Trellus (Sub SteveHaviland) 
Tuesday June 26th, 2007 9:29:44 AM

Trellus grasp his sister in a bear hug after she returns to life. "I feared for your loss, lil' sis." the cleric says. A few tears of relief escaping Trellus's control slide quickly down his face, as if in a rush to be hidden by the blonde haired man.

After the initial relief that his sister has been returned, the cleric's mood turns more serious. "Jenny," Trellus says, "it is good that you came here to talk, but I would ask for a moment of your time before I unstone Malafret and the other Fem's."

With that, the blonde haired man tells Jenny the story of how the Bloodpack became involved and the battle just recently fought. "I need to know if it is safe to unstone Malafret and the other's." Trellus finishes.

(IF/IF NOT Statement)

IF Jenny says that it is ok to unstone the others, Trellus will unstone them.

IF NOT, THEN he will not unstone them.


Murdock 
Tuesday June 26th, 2007 10:54:45 AM

Murdock pays some attention to Trellus's story telling, but his real focus is on the loot, the bag he recieved just a few minutes before the fight, and answering Tishe's question.

"Well Tishe' I have a number of powerful spells. Perhaps Gaseous form would be for interest to you? Or, mayhaps you would be interested in Stinking Cloud or Slow?" Murdock finishes.

Murdock also takes inventory of the bag, finding a scroll case with two scrolls, and a single slender wand. "Ahh, just what I ordered!, the drow smiles. Murdocks smile gets wider still as he holds up the wand and looks at Tishe', "The silence of our enemies is golden! Wouldn't you agree?" the drow chuckles. Then Murdock turns serious for just a moment, "This would have come in handy yesterday."

Then the drow looks over the loot, trying to decide what he wants. He picks through the loot, and settles on the wand of magic missles. He had a desire for the wand of lightning bolts but that has already been claimed by Tishe'. He also decides to take the ioun stone and whatever scrolls are not taken by Tishe' out of the Spell book.



Tishe' 
Tuesday June 26th, 2007 3:15:34 PM

Well, Tishe' was satisfied with 6 hoppers, and certainly didn't polish off six BAGS of the candied treat! "It seems as though there is enough goods for a merchant expedition here... or tribute." The brown-haired woman becomes worried about that possibility.

Yet her excitable nature doesn't allow her to worry for long. She gives Jenny a friendly wave, but Trellus seems to have things under control on the un-stoning mission. Therefore, Tishe' turns to earnest conversation with Murdock. "Oh, a Gaseous Form and Stinking Cloud would be a fine trade, sweetie!", seh says brightly. "We'll do it just as soon as we get some scribing time."

(ooc)
Tishe' would like
spell component pouch contents
thunderstone(3)
tangle foot bag(2)
bracers of armor+3
lightning bolt wand(9th)-5charges

DM Santity
Str: 10 (poison)

Active Spells
Endure Elements (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Faerie Fire, Detect Animal/Plant, Entangle
2: **Restoration Lesserx2

Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Shield, *Endure Elements, Comprehend Language
Orange: Glitterdust, **Identify x2, See Invisible
Yellow: Fly, Dispel Magic, SummonIII

Flea  d20+9=10 d20+9=26 d20+9=18
Tuesday June 26th, 2007 9:52:32 PM

Without Jake for competition, Flea collects the two bottles of glass grass wine, after giving the corks an appraising sniff (Appraise=10, 26) She picks up the flute, and after turning it this way and that, looking for inscriptions and such (Detect Magic, Appraise=18), she gives it a little toot.

flute
bottle of silver glass grass wine
bottle of purple glass grass wine


Gilan and Ciaran 
Tuesday June 26th, 2007 9:58:43 PM

Gilan stays seated upon the ground and watches the actions that play out between Jenny, Trellus and the two druids. He was also interested in this place that they could make use of but has not given up on the hope that they can return home.

As he strokes the head of Ciaran, he realizes how much Rattledam has become home for him. After all these years living there he really does not call anyplace else home anymore...though he does enjoy his time in the grass a lot more.

More destone and more talks. (DM Jim) 
Tuesday June 26th, 2007 11:27:51 PM

Jenny listens to what Trellus has to say and then shrugs her shoulders. "We were sent here to talk to the druids and get them to leave the area or stop their experiments." She looks to the stoned body of Malafret and swallows as she thinks over some of what they were told and then shakes her head. "Some other things that we were told by Malafret I cannot tell you...she is the only one that can do that." You get the opinion that she will say no more on this, no matter if big brother or not.

The rest of the group go about their own duties as they see fit. Though they all are listening in on what they can hear from the talks. It seems that a lot of things are being figured out decided upon.

It seems the real decision to unstone Malafret will be in the hands of Trellus alone or the pack...depending on what he wants to do.

Trellus(sub SteveHaviland) 
Wednesday June 27th, 2007 9:52:02 AM

The blonde haired man nods to his sister. He had hoped that she would still have that little girl quality he remembered before he started his journey with the Bloodpack. Unfortunately, that seems to be gone, having been replaced by the hard outer exterior of a woman of the plains. It is clear that if they are to get any real answers, Malafret will have to provide them.

Trellus knows instictively what to do next. He walks over to Malafret and then each of the Fem's in turn and unstones them all.

The Bloodpack is prepared for what is to come.



Murdock 
Wednesday June 27th, 2007 10:04:24 AM

Murdocks lips tighten ever so slightly as Tishe' calls him sweaty. The last time that happened was..... The drow find's that he can not remember, and returns a tentative smile rather than his almost constant frown.

The mage says, "It is agreed then." as he holds a hand out to Tishe'. The mage then takes the ioun stone and gives it s flick up into the air, so that it will start it's orbit above his head.



Gilan and Ciaran  d20+15=16 d20+15=22 d20+15=22 d20+15=34 d20+15=20 d20+15=26 d20+15=20 d20+15=33 d20+15=19 d20+15=17 d20+15=26 d20+15=31 d20+15=18 d20+15=17
Wednesday June 27th, 2007 7:21:42 PM

Moving back to the task at hand, he pulls the last of the potions towards himself. He falls back into the work of identifying the last fourteen potions. Those that elude his tests and deduction will go with the other two that he was unable to figure out.

Ciaran rolls onto his back and continues to watch the goings on around him. Though from a different point of view.

Flea  d20-1=6
Wednesday June 27th, 2007 7:42:48 PM

Flea gives the flute a shake, then shoves it in her pack along with the glass grass wine.

Her attention moves to the party cleric and his sister. Flea trails after Trellus as he attempts the restoration of the stone figures. Glancing over her shoulder, she tries to read the woman-child (Sense Motive=6) but learns little. "Jenny!" she says, adding "he is your brother and a cleric of Domi!" Flea continues, "it was he who bade us rescue you the first time you were lost on the plains! Show him some respect!"

The 3 ft. 3 in. gnome rests a hand on the pomel of her holy short sword, but makes no move to remove it from her scabbard. For her there is no home now, but where the party makes their camp, and no family but the Bloodpack.

Tishe' 
Wednesday June 27th, 2007 10:13:24 PM

Thinking nothing of Murdock's discomfiture, Tishe' wraps up the business of the magic items, and then gathers near Jenny, Malafret, and the Fems. She is not worried about thier reaction, and so rests easy, prepared to help if any stumble from their ensorcelled slumber.

(ooc)
Tishe' would like
spell component pouch contents
thunderstone(3)
tangle foot bag(2)
bracers of armor+3
lightning bolt wand(9th)-5charges

DM Santity
Str: 10 (poison)

Active Spells
Endure Elements (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Faerie Fire, Detect Animal/Plant, Entangle
2: **Restoration Lesserx2

Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Shield, *Endure Elements, Comprehend Language
Orange: Glitterdust, **Identify x2, See Invisible
Yellow: Fly, Dispel Magic, SummonIII

Collateral damage. (DM Jim) 
Wednesday June 27th, 2007 11:42:10 PM

As Trellus moves to unstone the rest of the Fems and Malafret, the rest of the pack go about business. They do keep an eye out for trouble as it is unseen as to what might happen with the destoning done.

Jenny turns to regard Flea and then turns to regard her brother. "That might be and he will always be my brother...but what I was told...no, what the Fems were told is not for me to be blabbing on about." She turns to regard Flea with a critical eye as though appraising her for the first time in her life. "He understands that as your leader...and I know my place within my own pack." She steps forward as each of the Fems is unstoned and embraces each in turn. She is also checking for signs of wounds otherwise and general health of her own pack.

The Fems take in the presence of the Bloodpack with a little bit of shock and maybe respect, but they do not seem ready to fight. They also make no move to start any discussions with the druids either. It is Malafret that speaks up first of them all. "Saved by the Bloodpack...did the council send you here?" There is a note of worry in her voice as she speaks and as she glances around you can tell that the worry has grown.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak of resistance+4
boots of speed
bracers of armor+3
bracers of armor+3
bracers of lesser archery
deck of illusion(11cards)
dusty rose ioun stone(+1AC)
magic missile wand(9th)-10charges
lightning bolt wand(9th)-5charges
mithril chainshirt+2(6)
heavy flail of spell storing+1
oil
potion(7)
resist energy(cold) potion(17)
reduce person potion
mage armor potion
tongues potion
cmw potion
spellbook[animate rope, greater magic weapon, unseen servant, flame arrow, water breathing, comprehend languages, protection from arrows, cause fear, charm person, flaming sphere]



Tishe' 
Thursday June 28th, 2007 3:44:11 AM

"Many Shadows, Malafret" Tishe' greets the Bloodpack's mentor formally and with a slight bow. "Yes indeed, the Council sent us and others here." At this she gestures at the magical loot that has been lined up in one part of the grass.

"We need some answers that perhaps you will be able to provide. I invite the Fempack to listen as well because I think there are too many secrets unwhispered in the grass. Yet, because you are thier mentor as well as our own, I think it proper to give you and the Fempack a choice before we talk."

Tishe' stands respectful but determined. Hope that the wisdom and care Malafret has shown to the Bloodpack in the past can provide answers to why the Council betrayed the Bloodpack. A hard glint comes to her eyes. Yes, there WILL be answers...

DM Santity
Str: 10 (poison)

Active Spells
Endure Elements (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Faerie Fire, Detect Animal/Plant, Entangle
2: **Restoration Lesserx2

Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Shield, *Endure Elements, Comprehend Language
Orange: Glitterdust, **Identify x2, See Invisible
Yellow: Fly, Dispel Magic, SummonIII

Trellus (sub SteveHaviland) 
Thursday June 28th, 2007 10:42:29 AM

Trellus nod's in agreement with Tishe's words as he circles around to stand in front of Malafret again.

"Malafret," the leader of the Bloodpack says in a quiet tone, "the council has betrayed us." Even as those words ring in his ears, the blonde haired man feels the burden of severeing ties with Rattledam in his heart. Trellus continues, " The council sent us here to find you and the Fem's this is true. They also sent another, more sinister pack, to shadow us, and end the life of the druids here." The blonde haired man looks around again to the Bloodpack drawing support from his friends and finishes, "from the state of affairs, it should be clear that we didn't let that happen."

Trellus then fills in the gaps as Malafret and the Fems ask questions. He is keenly aware that the worried look on Malafret's face may be the precursor to troubled times for the entire Bloodpack.



Murdock 
Thursday June 28th, 2007 10:47:03 AM

Murdock, his gesture of friendship left hanging, withdrawls his hand. The smile he had sported moments ago, has vanished from the drow's face.

With Tishe's attention drawn away from the drow, Murdock looks over at Gilan. He goes over and ask if he can help. He knows a little about alchemy but not much.

However, Murdock finds his attention being divided by the ongoing development with the Fems and Malafret.

Grymash 
Thursday June 28th, 2007 8:38:30 PM

"Yes, it be truth! As stone give way to yooz flesh, da darkpacks flesh give way to Bloodpack metal. Thays speak wit Lord Gargul now. Though Gry no think Lord Gargul have many words wit thems. Meat for da creepers be da wages for their lies!" Grymash cant help but grind his knuckles together when recalling the battle with the Darkpack.

Gilan and Ciaran  d20+15=18
Thursday June 28th, 2007 9:40:36 PM

Gilan looks up as Murdock approaches and nods his head. "If you have any skill with spellcraft than you can be of help." He waves his hand over the last seven potions that he is not sure about. "These seven refuse to give up their secrets and for my to try again would yield no results and waste them." Looking to the last bottle he shrugs. "That one is some kind of oil and I have not even tried to do anything with it...though I think that I will give it a try." He pulls the oil towards him and uncorks it to have a smell and feel some between his fingers. Seeming to have no luck with the oil either he passes it off to Murcock with a smile, though he does growl at the oil. "Maybe you will have better luck with this one too."

Ciaran continues to play at sleeping and does not move too much. He does kick once in awhile as if dreaming, though he might just be asleep as his eyes are closed.

Tishe' 
Thursday June 28th, 2007 10:49:57 PM

ooc: Murdock, I'm sorry! Forgot to add all posts, not an intentional snub.

earlier... The agreement made with the dark mage, Tishe' takes his hand in her own small white one. Being only five foot two, the plain-faced woman is nearly the same hieght as the thinner drow. She smiles warmly before turning to the unstoneing.

Flea  d20+6=15
Thursday June 28th, 2007 11:03:18 PM

"Harrruumpph!" comes from Flea at Jenny's easy dismissal. "Be that as it may, you owe him yet another debt," the rogue continues, "Trellus and the Bloodpack." Hands on hips, and chin up, Flea strides forward towards Malafret. "There will be no warm welcome for us back in Rattledam, and not likely for you either. Time to 'fess up!"

Flea musters all the bravado she can, Bluff=15.

Good or bad. (DM Jim) 
Friday June 29th, 2007 12:20:17 AM

Jenny does not argue one way or the other. There maybe a debt to pay to not only her brother but to the Bloodpack as well. What does not seem to be taken into consideration is her loyalty to her own pack.

Malafret listens to what is said and then nods her head in understanding. "Your actions may not be seen as the best as far as the council is concerned...but it will not be totally dangerous to go back, if you want." She mulls over the idea for a few minutes and then shakes her head. "They may not let you stay for long and you will most likely get something sort of like an exile...though Galafar will most likely want your memories wiped and a full exile. The council will not follow him down that path, of that I can be certain. Even if you are not serving them the way they want...they can still make use of you." Turning to take in the rest of the Bloodpack she grins. "Seems that this time around I owe you all a debt of thanks and maybe something more." It appears she will have to think on that one some more to come up with a fitting payment.

Flor and Faun have been watching with some interest as well but have kept quiet up till now. It is Flor that moves forward to stand beside Trellus as he appraises Malafret. "I have a place that they might be able to stay...it is a little far from here but should offer them protection........if it still stands as it has been four months since I found it." He glances to Trellus to see what he might have to say, but does look back to Malafret and nods his head. "Later we will have things to talk about." He moves off to let the conversation return to a more private matter. His wife joins him and they move off further down the glade and begin to work on something.

Malafret looks to Flea and breaks her cocky attitude a little as she does not fall for the bluff. "You young lady should realize that I am never defenseless when it comes to the council." She does not elaborate for she does not feel that she has to. "Though I will tell you that I did not come here with the councils' approval but to stop what almost happened. The Fem Fatales here are my new group as you are getting a little too experienced for me to try and teach much too anymore." There is a hint of regret in her voice as she says this and her eyes get alittle misty. She looks to the Fems and smiles as they are a good group of young woman. "I will answer what questions I can...but be aware that I am still a council member and must maintain what secrets I must. In time you will learn them, but now they are too dangerous to be let out...especially if certain people were to hear." The Fems move off to the side of the clearing as well and they soon have a small fire going. They sit and talk amongst themselves, though there are a lot of glances to the Bloodpack and questions aimed at Jenny.

A good ten minutes pass and suddenly you start to notice the smell of what can only be stew coming in your direction. It appears that what Flor and Faun have been up to, was cooking something for the midday meal. If you bother to look up at the position of the sun you will find out that it is roughly noon....where did the time go?

Trellus (Sub SteveHaviland) 
Friday June 29th, 2007 10:14:24 AM

The blonde haired cleric's head spins and reels. First, his sister. She should have loyalty to her pack, but also a deeper loayty to her family, Trellus thinks. Now, Malafret, stating what the Cleric of Domi feared in his heart, yet could not summon the words to say.

Then Malafret starts in on Flea which helps Trellus bring his mind back into focus. The blonde haired man, normally so even tempered and wise, loses his composure for a moment.

Light! This eats grass! Malafret, I've always thought of you as a black face, but now I am starting to wonder.

Tell us about the tree's of the plains? Why did they disappear? Why are the tree's that grow here stunted. What is happening to the Rapke? What ancient secret is the council hiding? Why did they send the other pack to ambush us? WHY DID THEY BETRAY US!

The Bloodpack comes to pull you and your piggies out of the fire, and you tell us you can't weave any answers for us? Thats totally sunbaked! I'm just about on my last thread with you and the council! Your right, you owe us a payment, a payment in answers and in blood.


Trellus takes a deep breath, as he tries to warp down. His distress is visibly evident. His clerical training wispering in his mind to handle this situation like the calm man of the cloth that he is.

/ooc: Someone is going to have to help me with these questions to ask Malafret. I still don't really understand all the circles of the plains stuff. -Steve

Murdock  d20+18=36 d20+18=24 d20+18=21 d20+18=30 d20+18=38 d20+18=35 d20+18=34 d20+18=31
Friday June 29th, 2007 10:23:26 AM

Murdock seats himself next to the druid and the wolf. The drow gathers the potions up, and one by one takes tiny sips, hoping to identify the potions.

(Spellcraft Checks to identify the potions: 36,24,21,30,38,35,34)

Trellus raises his voice, and Murdock listens in with Pride in his leader.

Then the mage pours a single dolop of oil between his fingers, rubbing his fingers together and smelling the liquid.

(Spellcraft Checks to identify the oil: 31)

While the mage is testing the potions and the oil, he ask Gilan. "So what's up with the pup? Is he really your brother?"



Flea  d20+3=14
Friday June 29th, 2007 8:23:42 PM

Flea is surprised at first by Trellus' outburst, but then, not really surprised. The cleric was good at keeping his head, but the whole pack's threads had been worn a little thin.

"Trellus is right!" Flea comes to the defence of her packmate. " If it wasn't for us, you'd still all be just a ring of...of...stones...just standing in the middle of...of...this place!"

Moving closer to Malafret, but showing some deference as she removes her faded crimson hat and squashes it against her chest. "Miss Malafret, you were good to us," Flea's eyes slide from her packmates to the new Fems clustered over their fire, "an' we...I...can understand you're going to train up a new group, but...but...who will speak for us at council when Galafar gets all shuttlecocked?"(Diplomacy=14)

Flea steps back from the pack's former mentor, and stands beside the cleric of Domi, and echo's the later's sentiments. "We need answers."

The rogue has half made up her mind to abandon Rattledam altogether, and take her chances with Flor and Faun.

Tishe' 
Saturday June 30th, 2007 8:33:17 AM

ooc: SteveH - think you're doing a great job with Trel. He would know the deep loyalty a pack gives to each other, but is probably confused in seeing it in his kid sister.

"Packmates, don't get too shuttlecocked!", cautions the brown-haired woman. "Think about it from the other side of the grass. I would defy my own family, my city, and yes, even stand up to the Father of Nature or visit the Lands of Rest to protect my Bloodpack. Perhaps Jenny and Malafret are feeling thier loom is the same?"

Then the slightly homely face turns its intelligent brown eyes on Malafret. She is the early mentor of most of the Pack, but Tishe' came on later, much later. "In the same weaving, we were almost killed by orders the Council gave, even if they weren't specifically to 'cut the Bloodpack's threads'. The questions Trellus asked have all of us warped up."

Tish'es eyes flash as she pounces like a rapke on Malafret's words. "But you said 'almost happened'. We know what happened, but what 'almost happened'? And what is the significance of that 'almost' NOT happening?"

Gilan and Ciaran 
Saturday June 30th, 2007 8:40:16 PM

Gilan looks up at the outburst from Trellus and groans. They have all been feeling the effects of the strain but this was no way to get answers. "Please Trell, try to warp down." He does not add that being polite to Malafret would go a lot further than yelling at her.

Looking back to Murdock as he works with the last of the potions and the oils he smiles. "You do have a nack for this it seems." He is satisfied with the work that they have turned out and leans back on his pack. It seems that nothing overly wrong is going to happen or at least no fight. He thinks over the question by Murdock as he scratches the chest of Ciaran who is enjoying this. "He is my brother in many senses of the word. My link with nature is strong and stronger with one animal that I choose to partner with. To him we are his pack and that makes us all brothers and sisters to some point." He glances to Murdock and without batting an eye asks him a serious question. "Would you be offended if I consider you my brother?" He cocks his head to one side much like Ciaran does at times as he watches Murdock.

Good or bad, cont. (DM Jim) 
Saturday June 30th, 2007 9:08:00 PM

The Fems come to their feet as a group. Many of them are reaching for weapons as voices are raised in anger. They make no move to interfer though they are prepared for anykind of trouble that might arise.

Malafret though waves them off and turns her angry flashing eyes to Trellus, though they slowly turn to take in Flea as well. "You might have brought us back from stoning...but do not think that gives you the right to demand answers. I said that it gives you the right to somekind of help or reward...but information might not be what you get." There is a hard edge to her voice that betrays her inner emotions. "There are ways of asking questions and then there are ways of demanding them...you demand them at the point of a sword." Her eyes continue to bore into Trellus as she thought he would know better, not matter the situation. You can see that she takes a few minutes to try and settle herself and get her feelings back under control. "This tells me that you are not totally ready for the full secrets...but I will give you a little information." She indicates the ground and her eyes tell you to sit as she takes a seat herself, feeling more under control. "Yes there use to be trees on the Plains a long time ago...before most but the Manfri might remember. This whole are was like most forests but with the grasses growing in areas too...what we call plains, though it would only grow to about two feet. Then a sickness came to the land that killed off the trees as they are older organisms and harder to change. The grasses though are faster growing and more survivable and thus took to the sickness and soon became what you see now...though in areas the grass still remains short or is not exhistant at all. These new trees here are not born here so they cannot resist the sickness either and even ones that are born here sometimes are not strong enough. As you might have guessed, the council knows what the sickness is...but that is a secret that will only be revealed when you are ready for it." She sighs as she knows that this will not be enough for the group but it is all she can offer.

Glancing around she leans back a little and rests on her hands. "The rapke have been mutating for the same reason that the trees die or sicken and you will notice or should have noticed that other creatures might be the same. The council has a team that goes out and fights the mutations and tries to stop what is happening and no it was not the pack you fought." Her smile returns as she shakes her head. "The council did not betray you at all...they might have used you to find this place. This pack did give you a chance to leave I would guess or maybe more than one. It was your choice to fight them and to tell the truth I am happy that you did." She does not elaborate anymore on that as she turns her attention to other things. "My dear little Flea misunderstands...though I might be training a new pack, I still remain on the council and will be there to try and support your group. You must realize that the group that you destroyed here was a personal tool of Galafar and a pack that is used to get rid of undesireables or do dirty jobs that need to be done." She does not seem to like the idea of an assassin pack or the fact that it might be employed by the council but she does not seem over worried about its uses.

A shudder passes through her as she contemplates things that might have happened if the other pack would have succeeded. "If the council had known what I planned they would have sent that same pack after us. The druids would have been dead by now and we would have been lost and most likely forgotten. Though I must say that I was not too good at covering my tracks." She gives a sly smile as her eyes sparkle. "I figured the council would send the Bloodpack to find me if I went missing and I left a few clues behind. But as to what might have happened if that pack would have succeeded...WAR." She glances to each member of the Bloodpack in turn and holds their gaze for as long as four minutes. "Do you think that the druid circles would have let the murder of two of their order go unanswered? Do you think that they would have just left the Sargrass alone and not sought out Rattledam? You run with a druid and a half druid, so you know the powers that they wield and their are some who can talk to plants at will. Even the plants here on the Plains call most druids friends." She lets that sink home for both packs before she lets out a breath. "You saved the Sargrass and you home from war....and the price was high." She seems to like that fact less and less but there is also little she will be able to do. "I might be able to answer some general questions...but do not expect me to answer them all."

The Fems have settled down and taken their seats again, but they now watch the Bloodpack closely for other reasons. They number a total of seven and some of you remember having seen them around Rattledam before.

Flea 
Monday July 2nd, 2007 8:38:24 PM

The gnome's eyes fix on Malafret, and her discontent is tangible at the beginning of the tale. However, as the cloth of the tale is woven, Flea's eyes grow round as saucers.

Had Malefret and the Fems succumbed, there would have been WAR? Instigated, from the druid quarter? Flea sits back, resting on her arms. She is a small copy of the woman telling the tale, but her eyes move with newfound respect to Gilan and Tishe' as Malafret continues her tale.

Flea ignores the junior pack, and addresses Malafret once again. No threat is implied, and the rogue in fact mimics the woman's relaxed and reclining position. "So, you figure Galafrar's assassin pack was after us? Not after you, and the...the...girls?" Flea waves her hand dismissively in the direction of the seven young females. Flea tries to catch Trellus' eye, to gain a sense of the cleric's mood, but the rogue isn't quite satisfied with the answer's, or the treatment, the Bloodpack is getting.

Tishe' 
Monday July 2nd, 2007 8:55:39 PM

War. So THAT'S what 'almost happend'. Tishe' nods worriedly to her packmates. "I only know a small part of the power of the Mother, but can you see animals and the grass itself rising against the people of Rattledam?", she shakes her head again. "I am glad we stopped the assassination team against the druids, then."

The brown eyes rove over the Fems and she gives a friendly wave towards Jenny. Perhaps later Tishe' will go over and talk to the new group, but there are other things to worry about at the moment.

"I understand you are still weaving secrets about the change on the Sargrass, Malafret. I don't like it, but understand. And also know that you are our best voice on the Council. And you have given us a lead for more questions with the Manfri." Silently, Tishe' hopes her suggestion about Malafret being on thier side and needing some secrets rubs off on her packmates.

"But you have raised another pattern in the tapestry." The plain-faced girl pauses before continuing. "You have been our voice in the Council. Galafar had his own pack. There is another pack who fights the mutations. And the Black Pack that were the one-time rivals of Trellus and the others. Which Council member speaks for them? We know Galafar doesn't like us and there is nothing we can do about it. Who else do we have to watch for? Who else on the Council can we count on for extra support? Without knowing the terrain of the Council, we can easily fall into a pit should we return."



Trellus 
Monday July 2nd, 2007 9:15:28 PM

Almost as soon as his tirade is over, Trellus cringes inwardly. Malafret lets him have it, and the blond man nods in acceptance of the reprimand. He probably deserved that. He quite visibly works to get a hold of himself, which takes a few moments.

"I apologize at my tone," he responds with regret. "I should not have yelled like that. But Light, we got real close to getting killed, and we don't really know why. It sure is frustating for us."
He sighs.
"If you can guarantee we won't get mind-wiped, we'll go back to Rattledam to see what the Council has to say. We're beginning to expect exile...light, we're beginning to prefer it. But, we're also interested on any truths the Council, or you in its stead, would like to share."

He looks over at Flor. "And we'd totally be interested in your place."

Trellus is starting to perk up. The fact that they just ripped one of Galafar's "personal tools" is a very happy thought.
He moves over toward the Fems, passing close by Flea on the way.
"Not their fault," he whispers as he passes her.

"Many shadows," he greets the Fems. "I'm Trellus. Whaddya think of all this?"

Grymash  d20+10=28 d20-2=3 d20+2=18
Monday July 2nd, 2007 9:20:37 PM

During the whole exchange of words, Grymash keeps a close eye on the Fems in the distance. His eyes keep a cold, hard as adamantine gaze on the other pack. (Intimidating Stare: 28)

Malefret's words, tense at first, soften and so does the half-orcs temper. (Int 3, Wis 18) He tries to follow what she is saying but the distraction of the Fems draws too much of what attention span he has. He generally relies on others to explain what was said later on.

Grymash can only think of one question to ask his teacher. "If dis bone-dead pack dat da Bloodpack hacked ta bits be Galafars, Gry like idea da Pig Beater, Galafar, bleeds for them. An Gry no waste time not twistin' dat blade in Galafar's back too! Gry hope Galafar feels every cut!" However, the barbarian eases his expression and his tone. Giving Malefret a thoughtful and needy look he finally asks the question he's always wanted to know, "IF dis be time for secret tellin' then please ... tell Gry dis! Why ... why did Galafar gives Gry over to da orc raiders when just uh pup?! Why do Gry earn dat fate. Why Galafar make uh slave of Gry?"

Gilan and Ciaran 
Monday July 2nd, 2007 11:54:17 PM

Gilan has been listening closely as he is talking with Murdock and spending the free time with his brother. His head turns at the words of war and with druids no less. His eyes take in his pack and he gets a little nervous. "You know that I have no loyalties to anyone but the pack, Mother Wold and Father Wold." He does not really know how to voice the concerns he is feeling that he might have got pulled into something that might have put him against nature itself.

He continues to let the others talk and ask questions as he continues to scratch the head of his brother, who has rolled over.

The next step. (DM Jim) 
Tuesday July 3rd, 2007 12:38:52 AM

Malafret takes in the next barrage of questions and laughs lightly at the idea from Flea. "I would suspect that the assassin pack was actually sent here to kill the two druids...most likely the council figured that the Bloodpack though might do the job for them. I can tell you that the assassin pack was not given orders to kill you unless you gave them reason and by not allowing them to deal with the druids....you gave them reason." She glances to the Fems and shakes her head. "You should not dismiss them lightly...they have a few skills that with a little honing will turn them into a formidable group...I would hope with good hearts." She glances back to Flea with a wry smile. "Much like another pack I know."

She frowns as she turns her head to regard Tishe'. "That is a hard one...most of the council will do what is right, within reason of the laws set down. Some though are a little more taken with what they can gain out of the deal and personally I would not trust most of them too far." She glances to each Bloodpack member in turn and shakes her head. "Keep that last bit to yourselves but remember it." She shrugs as she is not too sure of all the packs that run in Rattledam. "I am sure that each council member has at least one pack that they support in different ways and some may have even more than one...politics is a deadly game, sometimes far deadlier than what you face in the grass." She does turn her smile to Trellus and laughs lightly. "I had forgiven you almost as soon as your outburst was done...almost. As far as why you almost got killed...you protected the druids this time around and though the council may not know it or even acknowledge it...save the town of Rattledam in the process."

Her face is a mix of emotions in regards to the councils' actions with the Bloodpack. "The council will not be pleased that is for sure and you can bet that they already know of what has happened here. They might not know all the details but you can be sure that the assassin pack got somekind of message to the council before they all died. I am sure that they will only impose exile, though not a complete one on the whole pack....as I said, as long as they figure they can use you later." She shrugs as the next part is obvious. "They will keep you around." There is a lot of sadness in her voice and face as she turns to regard Grymash. "Galafar is a hard on to figure. He might have wanted you as part of the assassin pack at first. Hate is a powerful tool and maybe giving you as a slave was to break you and mold you into a killing machine...at least one that he could use. I like to think that I had a hand in changing and shaping all your lives...at least a little."

The Fems turn almost as one to look at Trellus as he speaks. None of them have been paying Grymash much attention and his glare did not seem to be having much effect. Some of this might be that Malafret was close at hand and they knew that they were safe or it might be that they just do not care. A young woman with chestnut colored hair looks to Trellus and nods her head in greeting. "Do be honest....we think it sucks. We came to protect Malafret as she asked us to, but we feel that the council is making a big mistake." She looks to the other young woman who also nod their heads in agreement. "As for changing anything...that will be beyond us for at least a few more years." She digs her dagger into the ground at her feet and shrugs as she has little else to offer.

With the calming of emotions and people actually thinking a little more, Trellus might notice that his sister is wearing a symbol of Flower on the front of her armor. She is also sitting rather easily amongst the other women and you get the feeling that she is a valued member of this pack. Gone is the little girl that you knew and in her place is a young woman trying to prove herself.

Flor moves over to the large group and smiles. "We have prepared a simple stew for everyone...if you would join us that is and be our guests. You may stay here as long as you like." He turns to Trellus and pulls him off to the side for a few seconds. "I will tell you of this place tomorrow morning and then you can make your decisions as to what to do." He glances around as he lowers his voice. "I would suggest that you check the place out though before you return to Rattledam....it has been six months since I have been to the dome and I am not sure how it fares." He seems rather ashamed about this but you feel that he has been busy. You also might guess that he is worried about more than the condition of the dome but what might have moved in.

Tishe' 
Tuesday July 3rd, 2007 12:16:15 PM

Relieved that Malafret is providing good information, and that tensions are winding down a little, Tishe' heaves a sigh and picks up Wart. "If the Council needs us, mind-wipe won't be an option. And as much as the Council needs us, we still need them for support as well. If we are taking a vote, Trellus, I say we should return to Rattledam with Malafret and the Fems."

And with that last piece of duty out of the way, the brown-haired woman decides some relaxation is in order. She eagerly samples the savory stew and speaks with Flor and Faun, interested in perhaps getting a better understanding of the druidic circle of the Sargrass.

She mingles freely with the Fems, noting names and abilities of the women not too much younger than herself. She is free with the information about her own abilities, the wonders of HookCity, and some of the Sargrass dangers that the group has encountered. (Keeping her own secrets, Tishe' doesn't speak of IronHome, the manfri, or any of her packmates abilities, origins, or interests.)

Finally, Tishe' helps complete the sorting of the loot from the assassin pack with her packmates before settling down on cut grass beds for the night.

Trellus 
Tuesday July 3rd, 2007 3:44:49 PM

Trellus can only nod in sympathy at the Fem's comment. "Yeah, it does," he responds, totally understanding. His eyes fall on Jenny's markings, and he gives her a playful jab in the shoulder. "Priestess of Flower, huh? Looks good on you."

The blond man indicates the gathering food with a nod of his head - a silent invitation. Walking beside his sister, he tries to make small talk. "How long has your pack been training?"

Flor makes his comment, and the cleric nods agreement and understanding. Talk of a new home, and what may need to be evicted, can wait until there are fewer dudes around to hear it. He is way ahead of Malafret on the "be careful who you trust" advice. Right now, that list is has only five mortals and a couple gods on it.

Sitting with the groups and enjoying some stew, Trellus follows up on Tishe's comment.

"I agree. We should go back to Rattledam, at least to see where the wind is blowing. If you don't mind, Malafret, we won't go back immediately. There's some threads we gotta tie off around here first. We'll see you down there." The Council isn't the only one capable of telling half-truths, and Trellus is a fast learner. He keeps the conversation going on common goals and themes, and steers it away from his pack's plans for the coming days.

Those plans are the business of the pack, and the pack will discuss them when they are less likely to be heard.

Flea 
Tuesday July 3rd, 2007 7:59:29 PM

Flea listens, and for once the gnome's small share of wisdom dominates.

Druids...Mother and Father Wold as Gilan and Tishe' so often refer to the forces of nature...Talki Fresal, Dondit Liki...The land, my life...and Jenny's devotion to Flower...

A wrinkle furrows Flea's brow when Tishe' speaks of returning to Rattledam. There are no friends there...

Flea keeps her own council, and smiles and nods, accepting a bowl of Flor's stew. Her eyes slide to Trellus, and she gives a nod of comprehension. We'll talk. Later. Away from prying ears, she thinks.

Flea finds a seat beside Grymash Mountainback. The half-orc sends out heat like a furnace. "I'm thinkin' the Grey Eye still talks to Grymash," she says, "and maybe one or two of the pack, but not to me...anymore." Flea opens her shirt to reveal the red stone embedded in her chest. "I don't think it works anymore Gry," she admits. "Could you pray to, an' ask him why he makes it so the dragon stones don't work?" Flea refrains from referencing the god of Life and Death by his name.

Grymash 
Wednesday July 4th, 2007 2:04:51 AM

"Yeah, da Grey Eye do still talk ta Gry. Gry wills pray on its. Wit other things dat weigh heavy ta Gry." Grymash pauses to ponder the problem. He tries to offer words of comfort until he's had time to figure things out. "It do be written dat Gargul be seein' through all his Eyes. Gry be uh Eye of Gargul. He holds up his palm, displaying the tattoo of an open eye, the holy symbol of his Lord. "An Gry wills never be blind ta Flea!"

Murdock  d20-2=18
Wednesday July 4th, 2007 10:18:48 PM

Murdock nods his head in understanding as the druid's relationship with the wolf is revealed. He blinks in slight suprise at the druid's question, but recovers almost instantly. "My friend," the dark elf starts, "in the world that I grew up in, such an offer is as rare as the site of the sun. I would be honored to be considered your brother."

As Malafret begins to reveal some of the mysteries of the plains, Murdock begins to listen, his ever keen mind whirling like clockwork. However, the drow also has his prejudices, and when he speaks, it is clear that he is biased by them.

"I can sense the truth of some of your words Malafret. It is unfortunate that untold truths remain lies of omission. However, it is clear that neither you or your precious council want the best for this land, or it's people." The drow takes in all those gathered in the grove with his luminous violent eyes, and continues.

" A land and it's people are tied as one. This is a lesson I have learned from my druidic friends." The drow looks momentarily at Tishe' and Gilan, acknowledging them. "For the Rattledam council to knowingly let a sickness linger in this land, even when they know what it is, and to not share that information with those that could help is wrong. Further, to send assasins to kill those that could help, is evil. The worst injustice of all in my mind however, is to cover it all up in the name of the Lord God Pantheon, and pretend that he blesses the "law" of the council."

Murdock pauses a moment, his face flashing in momentary anger, "I have felt the fury of your council, my memory still echos with the fire that nearly burned all that I am away. If you, who know this secret, refuse to help those that would see this secret uncovered, then you are no friend of mine, or to any of us gathered here, no matter what past or present pretense you harbor. If however, you would see the land, and it's people healed, without playing the political games of the council, then you would truly earn a place in my heart, and no doubt in the heart of posterity. This is all I have to say on this matter." (Diplomacy=18 // NATURAL 20)

The drow then grabs a bit of harty stew and partakes, asaging his hunger for the next several hours.

/ooc: Thanks for the feedback, I hope MikeK appreciated that I didn't get Trell killed. :P -SteveH

Tishe' (2nd Post) 
Thursday July 5th, 2007 9:22:33 AM

The plain-faced woman cringes at the bald statements of her newest packmate, and hopes Malafret sees the concern behind the words more than the hurtful accusations.

When Murdock settles in the grass with his stew, Tishe' moves over and sits beside him. After a couple mouthfuls she speaks in a wondering tone. "You know, I've always thought the best way to change a pattern was to use the current threads in a different way. The master weaver abandons the tapestry and begins anew usually only as a last resort."

A few more spoonfuls move to her lips before she continues. "When I was in my mother's weaving shop in HookCity, she had apprentices who would bond with her in order to learn the trade. Always, it was my mother who determined when a new skill was taught to the apprentice, and that usually when the apprentice showed promise. Often, wandering journeymen would stay for a time, teaching what they knew in exchange for further refinement. Yet any apprentice or journeyman who demanded knowledge received nothing."

She turns to face her packmate and lays a gentle hand on his forearm. "Sweetie, I think that we have some knowledge, and that our ultimate goal should be to make the changes that you have so succinctly stated. However, I think that we are journeymen who still have need of learning before that next step can be made."

And knowing communication is a two-way street, she patiently waits for Murdock's response.

Gilan and Ciaran 
Thursday July 5th, 2007 6:32:42 PM

Gilan is gladdened by the words of Murdock and he offers his hand in friendship and brotherhood. "It is glad that I name you brother than." He makes his way to get a bowl of stew and then moves off to sit and eat...and think.

He only half listens as the others talk and he only really pays attention as Murdock falls into his speech. The real truth would be great but he does not know what to make of all of this. There has to be a reason that this sickness is here and then an idea comes to him...what if the council is unable to do anything about it. They are not really geared towards change and would keep things the way they are.

[Sorry for missing two posts. The 4th took me away for a longer period of time than I wanted. Was not sure if I was going to make it back today either. :)]

Grymash 
Thursday July 5th, 2007 8:38:22 PM

Grymash is suddenly hit by a very troubling thought ... have I become exactly what Galafar had wanted me to become! A cold-blooded killer! The words of Malafret, meant to ease the half-orc, have now cut him to the core. How much of him is his natural half-breed impulses and what of it is training from his most hated enemy? Has he been playing into his hands all along?

He buries his face into his hands and begins to pray. Grymash needs answers!

Preparations. (DM Jim) 
Friday July 6th, 2007 1:31:16 AM

Trellus moves off with his sister and the two get to know one another again. She seems happy to see her brother and is not at ease. It is hard to believe though that she is the same young girl that you save a long time ago in a cave.

Malafret looks to Murdock and shakes her head. No matter what this upstart may think, he will never accept what she is not able to give. More to everyone that to him she speaks. "The council is about keeping things the way they are. We do not seek to return to the way it was in the past, nor do we seek to see the Plains move in the direction that the mutations are going." Turning her attention to Murdock she looks sad. "You inability to let this go at what you have shows your lack of growth. As far as a taste of the councils' power...you all know the risks that are run everyday of your lives. The council keeps secrets that are too dangerous to be let out in the open. If enemies should get ahold of the secret they could very well change the whole Wold." Her eyes rove to each and every individual in the grove, holding eyes. "Do any of you believe that if the Barons or a follower of Marteus was to capture you, that you could go to your grave without giving secrets away? Do you think that even in your death you could keep a secret? That is a chance that the council is not willing to take." She moves off to get a bowl of the stew and eats alone.

Grymash communes with his god for the better part of two hours, seeking answers to the questions that plague his mind. Though he gets no voiced answers, he feels a warming of the jewel set into his chest and it is not one of his pack that is doing it. The warmth is of comfort and resolution, a knowledge that you are on the right path.

The night wears on and soon it is time to fall to sleep. The Fems keep to themselve not exactly feeling welcome among the Bloodpack. Only Jenny spends time with any of the Bloodpack and that is only her brother and she tries to get him to talk into the wee hours of the morning.

Malafret is also withdrawn and is not easily coached into talking. She is rather disappointed in the Bloodpack right now, or in at least one member. They do not want to see the big picture in what needs to be done or the dangers.

Morning will come way too soon and the Fems, with Malafret will have to leave. They will return home.

Murdock 
Friday July 6th, 2007 9:52:11 AM

Murdock is not bothered in the least by the human's apparent disapproval of his stance. This is his first encounter with her, and he is not impressed with her either. He expected for the woman to outright disagree with his points or to not understand them in the first place. It appears the outcome is a bit of both. What does bother the drow, is Tishe's concern, so he reponds to her.

"Tishe', I do not ask for this information for my own knowledge, although I must admit to being curious. What I ask is for Malafret and the council to stop playing games with lives that do not belong to them. What I ask is simply for them to stop trying to kill people who are trying to help. I ask that they share information with those that can be trusted and can help. I am not saying that person is me, or the Bloodpack, but I do believe druids like Flor and his wife can heal the land. I believe that if they have the power to destroy Rattledam, then surely they have the power to withstand the Barons and the minions of Martues.

The drow pauses long enough to look into the brown haired woman's eyes. What he see's is wisdom, and concern. Then the drow continues, "Malafret says that the council stands for the status quo. However, you above most should know that there is no such thing. In fact, the only certainties in this Wold are change, death, and the grass." Murdock says the last with a chuckle. "All we mortals can hope to do, is to survive long enough to make a difference in the Wold around us. It is up to us to decide if that difference is good or bad."

The mage then withdrawls into himself, eating his soup quietly and hoping that his pack mates understand his logic.


Tishe' 
Friday July 6th, 2007 4:41:04 PM

Nods in understanding. "And I think you are weaving in the right direction. We will change the Sargrass if we have anything to say about it. I also am convinced that any secret will eventually be found out. If the monks know something, it will get out in time. I'm only hoping that we find out before the Barons."

Slightly disappointed in the Fems not interested in talking with her, Tishe' speaks quietly with all her packmates, sharing a joke with Flea, growling goodnight to Grymash in draconic, feeling the grass with Gilan...

Trellus 
Friday July 6th, 2007 5:00:56 PM

The blond haired man inwardly cringes at Murdock's accusations, but finds Malafret's reply to be less hostile than he expected. Tucking that bit of news away, he determines to spend as much time as he can with Jenny.

"I'd like you to take this," he says at one point, removing his Cloak of Comfort. "It keeps you cool, like an Endure Elements spell."

The night passes as he and his sister reminisce about the much, much simpler life only a couple years ago.
"Growing up ain't much fun, is it?" he sighs.

In the morning, Trellus makes sure to approach Malafret before she leaves. Nodding respectfully, he addresses her.
"Mistress, we'll be there in a while, truly. We just need to tighten ourselves up."
The blond man looks across the plain and Grymash and Murdock.
"Too many of us have been used too badly to trust much of anyone any more. And...well, Light...until yesterday I figured The Council was of one mind in everything. Now, I'm guessing its a lot more fractured than I expect."

He looks back to her.

"We swore to protect The Plains, and we're doing our best. Even if we are pretty clumsy at it." Trellus finishes, and waits in silence, thinking. After a few moments, he rejoins his sister for a last farewell.


Flea 
Friday July 6th, 2007 7:18:59 PM

Flea nods in acknowledgment of what Malafret says about the council...'same ol'...same ol'..., and understands, to some extent where the party's newest member is coming from. Hanging her head, she doesn't meet Malafret's eye when the party's former mentor...possible protector...eyes the group.

Later in the evening, as the group makes its own night preparations, Flea takes out one of the bottles of glass grass...

"...look what I've got, Gry!" the rogue announces brightly, holding up a bottle.

Grymash 
Saturday July 7th, 2007 2:24:33 PM

Grymash rubs the warm gem embedded in his chest and his doubts are melted away. Feeling the touch of his Lord was the medicine he needed. Then Flea mentions something about an unopened bottle of glass grass!! "Well ... open it then," Gry says with a smile. "'Bout times weez all feels da bite of spirits! Let Gry gets out some mugs." It makes the half-breed chuckle a bit after hearing what he just said. A very un-orcish thing to say. No pure-blooded orc would've had the slightest compulsion to use drinking vessels. An orc would have just grabbed the bottle and drank from it despite his friends. More than likely, keep it all for himself after bashing a few heads, friend or not.

As Flea works at opening the bottle, Grymash secretly attempts to send her a heart touch and a short message. "Feel God, Flea!" Followed by a quick request to Lord Gargul, begging to allow it to work. 'Let Flea know that Lord Gargul still watches her!'

Turning to Tishe, he attempts his best draconic, "Uhhh, good tart Master Tishe too?"

Flea (illegal 2nd post) 
Saturday July 7th, 2007 6:54:15 PM

Flea works at dislodging the cork from the bottle of purple glass grass, saving the silver in reserve...

Gilan and Ciaran 
Monday July 9th, 2007 9:06:04 PM

Gilan continues to relax with the rest of the pack and spends a little time talking to the Fems, though they seem to keep to themselves.

Coming back over he stops by Trellus. "Do we post watches tonight?" He keeps his voice low as he does not want to alarm anyone or show that he does not trust too well either.

Ciaran seems to be enjoying the time to relax as well as he rolls around in the short grass. A few times he disappears into the taller grass but comes back each time with no ill effects.

Time off. (DM Jim) 
Monday July 9th, 2007 11:40:50 PM

The rest of the night is uneventful, except for the bottle of grasswine that is drank down. There is an extra bottle offered up by Flor as he does not like the stuff and wants to get rid of it.

The night is full of good dreams and a lot of rest for all those concerned. It is nice to have a little time off and not have to worry about survival.

The next morning some are up early as usual and others might be sleeping in. Malafret and the Fems are up sort of early and preparing to leave for Rattledam.

The night before, Jenny had taken the cloak from her brother with a sad look. She tried to explain to him that she could not take it and that he might have a use for it.

Malafret on the other hand is sad to leave the Bloodpack behind. "It seems wrong to leave you all like this. I have been looking after you for so long and now hard choices are being made for you and by you." She sheds a few tears as she tells the group that she will do all that she can with the council before they return home.

[Trellus finds his cloak has mysteriously returned to the top of his pack when he first opens it.]

[Consider yourselves to have two weeks of downtime to do with as you like. I will be moving things along in the next couple of days, so you will be able to post of the whole two weeks if you want in that time.]

Trellus 
Tuesday July 10th, 2007 9:43:13 AM

With the departure of Malafret and the Fems, Trellus calls a pack meeting. There is a lot to talk about.
"Dudes," he begins. "I wanna tell you, you're all the night soil. I know we get totally twisted chasing stuff around all the time, and never get to really talk. And I know I get pushy sometimes. So I wanted to take the opportunity to let you all know you're my packmates, and I don't think my ideas are any better than any of yours. we got a break now, so lets take advantage and talk about what's going on."

"First off, those treadles (pointing to spot of fight) got the drop on us. I think they were able to spy on us, and they sure were able to sneak up on us easy. Anyone got any ideas how we can tell if someone is watching us magically?"

"Second, let's talk about The Council and The Land and what we've learned." The cleric starts counting off points on his fingers.
"Something has been turning the Land from mostly forest to mostly Grass for a really long time, and changing the animals too, and its still happening. The druids here seem to want to go back to forest, and The Council seems to want to keep everything just like it is."
Next - "The Council ain't altogether on everything. There are factions - Malafret's got a group, Galafar's got a group, others probably got their own. And they don't work together too good."
Three - "We're probably not gonna fare too well when we get back to Rattledam, but I think we should go. We could learn more about the factions in the Council and maybe some more of these secrets. The question is, do we risk eveyone going in there, or do just a couple of us go?"

"Four - Flor has mentioned a couple times he might know of a place where we can stay, like a home base. I think we should take a look, but I'm thinking something might have moved in already. It'd be totally shady if we had someplace to call home, and maybe bring other folks there as well".
Trellus finishes and sits down. It doesn't take much to figure out which 'other folks' he's thinking about moving.

The cleric also takes the cloak and potions he's claimed, and asks Gilan if he can produce some more healing draughts.

And now that he's got a bit of time on his hands, the young man decides to take a serious look at this pendant of his. He spends a good hour peering intently at the designs, rubbing his hands over the metal, and praying for inspiration.
[Inspect Pendant of Order - Take 20 - Spellcraft 32]

Posting Report (ADM MikeK) 
Tuesday July 10th, 2007 11:15:16 AM

Posting Report for Game 10 for the week of July 2 - 6

Name MTWTFS

DM JimW XOOXO

Trellus XOOXO

Tishe XOXXO

Gilan OOXOX

Grymash OXXOX

Flea XOOXX

Murdock OXOXO

[X = post, O = no post]

ADM Note - Looks like the holiday slowed the DM up. We'll get back on track this week!

Tishe'  d20+15=20
Tuesday July 10th, 2007 2:46:47 PM

(ooc: mailing everyone about distribution of the loot. Please tell me if you aren't getting it. Carla? )

Prior to Fem departure...
Tishe' rises early and tries to locate a Fem who has arcane spellcasting ability, mostly by looking for a spell pouch on a hip (Spellcraft: 20). "Many shadows", she begins, holding palm forward an empty hand. "Both our packs are taught by Malafret, and I'm thinking that we should be weaving better together. Malafret thinks that you are some real black hands. I would like to give your pack some goods to help out and show our mutual friendship."

With that, Tishe' brings out several items. "Consider it a good faith gift between your pack and mine."

2 shortswords,
2 shortbows,
3 potions of mage armor
and several pages taken from the spellbook
unseen servant
comprehend languages
cause fear
charm person

Tishe' plans to take any items accepted by any member of the Fempack off of her own personal goods so there won't be any trouble with her own packmates.

After Fem Departure...
Tishe' is more than happy to talk about the issues Trellus has brought up, and she matches him point for point.

"First, we can change our tactics. One of us with good senses can have the pick to always look behind us. All of us were concentrating on the druids and noone at the area around us. I don't know of a long-term spell that could do the same weaving, but just being aware would help tremendously. Also, once a fight starts, having a defensible place would help. If there isn't anything to put our backs to, I or Mudock can be the one who creates a magical wall for protection before starting anything offensively."

"Second", she adds to the blonde cleric's list, "the secret the Council is keeping is linked to the Golden Door in the caves underneath Rattledam. I suspect it has something to do with the water in Rattledam in the first place as well."
"However, I don't want to forget about the other groups in the Sargrass. We know the Barons are not all of one mind, and that they have allies like IronHome that don't necessarily agree with everything the Barons want.
Also, what about the Manfri? Are they supporting the druids, or the monks, or on thier own? We know some of the Council like Malafret works with the manfri, but is that just because it is convienient for the manfri? Perhaps they could be a clue or allies in what is going on with the Sargrass."

"Third, we won't have the possibility to learn more from the Council or whisperings in Rattledam if we don't go back and face them. And if some of us don't go, the Council will be more suspicious of our motives than they already are. I think we should all go together, keep our faces humble and our ears open."

"Fourth, I agree we should check Flor's safe place out, but until we see it, we don't know what constraints there are on a large group living there in security."

"Additionally, Fifth, I think we need to go to HookCity to use the Catacombs, the Woldian League outpost, and the Star Mages Guild. It is a very good chance that we could get more information from those sources."

It is Tishe's turn to sit and wait for another to speak.

Gilan and Ciaran 
Wednesday July 11th, 2007 6:59:13 PM

Gilan has been listening for some time as some speak. He is not sure about somethings but he does agree with what is being said. One thing does nag at him though. "Are we sure the SMG and WLA are not being kept in the dark as well?" For some reason he is starting to worry about a lot of different things. In fact something just came to his mind that he had not thought of earlier. "If this taint is in the land...what about the food we eat?" Suddenly he does not feel so well, but he also knows that it is all in his mind.

With the request from Trellus he nods his head. "More healing potions would be no problem." He adds that to his mental list of things to do.

[There will be a DM post tonight.]

Bringing packs together. (DM Jim) 
Wednesday July 11th, 2007 11:47:05 PM

Tishe' finds a spellcaster in the Fems, before they leave. She also finds out the young woman's name is Jan. The whole pack is very thankful to the Bloodpack for not only saving them but also for giving them gifts that will help them in protecting the Plains and Rattledam.

With everything slowing down it gives the Bloodpack time to start and figure out a few things. It seems they need more information and that there are more elements going on here than they might have thought. Though the word is not thrown out, it seems the Bloodpack might have just entered into....POLITICS.

[Hopefully we will start moving in some direction friday. I wanted to get a few opinions first and thoughts as to the direction from you guys. Will be checking out my email later to see what you have to say.[

Tishe' 
Thursday July 12th, 2007 1:27:46 PM

The average-looking woman is glad that Jan accepted the gifts and that it looks like the Fems will be a potential ally. Yet now is the time to organize thier own pack.

"I'd really like to get to HookCity to see the SMG and WLA for study and skills enhancement as well as any history.", she mentions. All her other arguments are still valid, and she lets the others speak.

Trellus 
Thursday July 12th, 2007 2:37:09 PM

"Hook City is a REALLY long walk from here," the blond haired cleric points out. "And I did tell Malafret we'd be along. She's probably our only friend on the Council, and I'd like to keep her happy."

Trellus rubs his head. "On the other hand, our next trip into Rattledam could very likely be our last, and we need a fallback.

I propose we check out Flor's dome and make it habitable. Then, go to Rattledam and see what happens there. Then, we can hop a boat to Hook City and check in with the WLA and Star Mages."

He looks around.
"Whaddya think?"

Tishe' 
Thursday July 12th, 2007 4:48:42 PM

"The plan is a tight weave."

Gilan and Ciaran 
Thursday July 12th, 2007 9:11:34 PM

Gilan shrugs. "Lets check out this place and then go from there." He does not mention the fact that he is scared to go back to Rattledam. It is the first place that he has ever really been able to call home...losing that scares him to death.

"How soon do we leave though." He figures to use some of his time to make a few potions and get things set up for the possibility of more fighting. The Plains was changing and not in a good way it seemed. He was like the others, he wanted answers and bad.

Events. (DM Jim) 
Friday July 13th, 2007 12:57:23 AM

The next four days seem to fly by as the pack discusses the many options that they see before them. The get to know the two druids, Flor and Faun, a little better as well. It seems that Flor is a GreenMage and Faun is a Shifter and that they are here as they said...to study the effects of the Plains environment and try to find out what causes new trees to die.

Many things are done during this time and the group is most likely glad for the rest as well. Flor lays out what he knows about the place that he was talking about that you could use for a base.

It is an old dome made out of grass, that has seen better days. He tells you that from the appearance, he would say that a battle took place there at one time but that the dome is still standing. Last time he was there it had nearly eight rooms in it that were built out of the same grass that made the dome. It was surely done by somekind of druidal magic or someone that had a connection with the land.

Grymash 
Friday July 13th, 2007 1:58:56 AM

"Well, if pack wanna go back ta Rattledam, maybe guter dat weez goes in thru da cave an comes up through da underwater way. Galafar maybe order da guards ta fight wit pack at da gates ta makes Bloodpack looks like da enemy. Dat sunbaked piggie probably sayin weez beddin' down wits da Barons by now!"

Murdock 
Friday July 13th, 2007 12:17:34 PM

Murdock looks at Grymash, thinking to himself that it is odd that a half-orc be so wise. " I agree with Grymash.", the mage says. "If we are to go back to Rattledam, we should go back by way of the caves, and not by way of the gates." Murdock continues, "However, I am more interested in going to emplore the dome that Flor has described, and I need the time to think about what may come upon our return to Rattledam." The drow finishes.

Tishe' 
Friday July 13th, 2007 2:10:34 PM

"That's that", she states with finality, "we'll go to the grass dome, check it out, and maybe set it up as a secondary base just in case." She considers for a second, and then continues. "In the meantime there are a few things that I need to prepare."

1) Tishe' has 50gp worth of parchment, ink, blotting material and stuff. She would like to scribe the spells that she and Murdock agreed to exchange? ready to scribe Animate Rope, Gaseous Form, and Stinking Cloud

2) Tishe' spends the second day and entire night a little apart from the others, settled into the Grass and questing outward with her mind, becoming one with Mother Wold, and searching for a companion of Her fold with a like mind.

Murdock (2nd post) 
Friday July 13th, 2007 2:41:29 PM

Murdock cast a read magic and also gets out his spell book, quills, and parchment. The mage is prepared to scribe the spells that Tishe' has offered, plus a few more.

/ooc: Scribing stoneskin, lightning bolt, and despel magic - Steve

Gilan and Ciaran 
Saturday July 14th, 2007 1:21:27 AM

Gilan steps off to the side of the group to go to work on things that he needs to. He lays all his equipment in a pile by his pack and leaves Ciaran to watch over it.

With that done he finds an area that feels right to him and pulls out what looks like an athame, made of wood. Slowly he traces out a circle in a semi-bare are, inscribing strange runes in High Woldian and sylvan. At last he settles in the circle with only the gear that he needs for brewing potions.

To everyone, he just simply disappears but the circle remains upon the ground.

Stephen ooc. 
Saturday July 14th, 2007 1:58:55 AM

SteveH - Grymash is very wise (wis15), just not very smart (int7). Of course in DnD, the average animal(wis12-14) is wiser than the average human(wis10).

Trellus 
Sunday July 15th, 2007 9:43:22 AM

Trellus nods at Grymash. "Good idea Gry. Might as well get the sunbaked meeting done in private."

Just before Gilan disappears, the cleric asks him for two Lesser Restoration potions.

The blond man's face falls a bit at the revelation that Flor's dome is more House sized than Town sized. His fleeting daydream of starting up their own town appears to be nothing more than that. Regardless, Trellus wants to check out the place.

Again, he turns back to the Pendant he pulled from the druid in the Oglian caves, and spends his day investigating its properties.
[Take 20 on spellcraft check - 32]

Flea 
Sunday July 15th, 2007 9:07:18 PM

The rogue isn't too wild about any idea that involves returning to Rattledam, but sticks with her pack, expecting that the cleric will determine the destination for the pack.

Flea is happy that the group goes to check out Flor's place, and like her pack-mate is let down that the place isn't the small settlement she thought it might be.

Reconciled with the idea that all paths seem to lead back to Rattledam, the gnome nods her head at the orc's suggestion, adding, "maybe we can check out the golden door?" Looking expectantly from Trellus to Gillan, she continues, "'member? The one in the room with all the manfri art and the hand prints?"

(OOC: Sorry folks! Having some computer problems. No internet, and worse, no e-mail, for me since Thursday. Will try to keep up via borrowed computers.-Carla)

Moving along. (DM Jim) 
Monday July 16th, 2007 11:49:33 PM

The next few days move uneventfully but the who pack gets some much needed rest. Many of the pack go about daily routinues, while others work on other projects of their own.

Murdock and Tishe' are both able to add a few spells from the others spellbooks, increasing thier own in the process. They also go about setting up a few scrolls of more useful spells for the pack.

Gilan disappears for hours on end to some unknown place or realm. When he comes back he seems to be just fine but does not talk about the places that he goes...though noone asks.

Trellus finds the pendant full of surprised and though he knows that it holds more magic...he is unable to discern more with inspection. What could be so important about this pendant or is it just that powerful that it will take a lot to discover it's secrets?

Flor and Faun seem to be getting along fine and going about thier work as usual. Rootrot has not awoken from his self imposed slumber though and it appears that he might never wake up. Many nights you hear the two druids talking of this and they seem to be mulling around the idea of leaving the Plains. Some days though you find that Flor is gone for long periods of the day as well, though he do not suspect him of going the same place as Gilan.

The end of a second week in the grove is fast approaching and all the pack seem restless. Maybe it is time to move along.

Posting Report (ADM MikeK) 
Tuesday July 17th, 2007 9:52:05 AM

Posting Report for Game 10 for the week of July 9 - 13

Name MTWTFS

DM JimW XOXXO

Trellus XOXOX

Tishe XOXXO

Gilan OXXOX

Grymash OOOXO

Flea OOOOX

Murdock OOOXO

[X = post, O = no post]

ADM Note - OK folks, the holiday is over. Let's see if we can get back in the groove.

Trellus 
Tuesday July 17th, 2007 5:20:17 PM

Trellus has got the "time to go urge". The blond man paces around a lot, occasionally stopping to grab up the pendant around his neck and giving it an irritated glance.
"Sunbasted pendant," he mutters crossly.

As soon as Gilan reappears from, well, whereever he is, the cleric announces its time to weave on over to Flor''s dome.

He makes sure Flor tells everyone how to get there, and then they are off.

Grymash  d20+9=28
Tuesday July 17th, 2007 7:15:43 PM

"Hmmm, maybe gute time ta goes huntin'!" He grabs his bow and scans the horizon.

(Survival 28)

Tishe' 
Tuesday July 17th, 2007 7:56:40 PM

ooc: any sucess on Tishe' calling a new Companion?

Tishe' is also ready to go. Hefting her staff and gear, she is ready to go trekking to the small Grassdome that may become thier place of refuge.

Flea 
Wednesday July 18th, 2007 6:36:50 PM

The rogue has inventoried her gear and packed it away neatly in her HHHaversack. The second bottle of glass grass wine is there, but the flute often finds itself in her hands as she studies it and tries to figure out the intricacies of extracting a tune.

When Trellus' and the rest of the pack show signs of restlessness, the rogue shoulders her pack and looks to the horizon.

"Point the direction, and I'll go scout!" she volunteers.

(OOC: DM and players, I'll be on vacation for 3 weeks starting next Wednesday. Carl (yes Carl!) has agreed to sub for me in my absence.-Carla W.)

Gilan and Ciaran 
Thursday July 19th, 2007 12:28:06 AM

Each time that Gilan comes back from where he goes, he is tired and ready for some rest. He gives the others a smile as he is producing a great many things that might help out the group as a whole.

By the time that the group is getting really restless and Trellus makes it known that it is time to move along...he has a nice stock of potions for the group. "I have a few potions made that we will need to distribute between us." He moves off to the side of the clearing and near the group as he lays out ten small vials on his cloak. Handing two of them to Trellus he gives the cleric a smile. "Lesser restoration as you wanted." His hand sweeps over the remaining eight potions with some pride. "Healing potions." He looks to Trellus to see what he has for ideas on giving them out as he does not really need any himself.

Ciaran looks ready to move out as well. His ears are perked and he paces near the group as he waits for the leaving.

[Will try to keep things moving. The weather is not wanting to cooperate too much though.]

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