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Time for Talks....Negotiation


Towards the end. (DM Jim) 
Saturday April 28th, 2007 12:41:48 AM

To the group the earthen area turns up a couple of clues and a mystery that might soon be solved. To Gilan the earth appears to have once had something planted in it, but what gets his curiousity going is the fact that it seems to have had something pulled out of it. The really strange part is that no prints can be found near the area, though there are some strange marks that could not have been made by human or any beast that he knows of.

As the rest of the group wait for answers they find nothing else out of the ordinary and the trail seems to have gone cold. In fact the drag marks stopped about fifteen feet from this spot and then nothing.

With a little bit more seriousness coming to the pack them continue to move along with Gilan still out ahead of the group about fifty feet. The distance seems to go at a fast pace and soon Gilan is standing in an area of short grass and waiting for the group.

Fourty feet from where he is standing are a group of odd shaped rocks. The grass is well tended, but there are trees spaced about every fifteen feet. These trees are all sickly looking and twisted and bent around themselves, making mocking images of a real tree. Just on the outside boundary of the trees are large stone as tall as a human and three feet wide till it gets to the top, which is partially rounded over. You can see what appears to be carvings in the very rocks of the closer large stones and they have a faint greenish light to them.

In the distance and over what would appear to be a dip in the manicured grass you can hear voices. "The ground is sickening to me...even here it is bad." "I know young one but we cannot do nothing about it as it is a malady of the land that cannot be fixed...that is why we are trying to make you resistant." "But I grow twisted like my brethern and my brain seems to be slow." There are two distinct voices in this conversation and then a third joins in. "We could succeed if Rattledam would help us...but they intend to stop us." The voices are of the following persuasion...female, male and something neither.

-----------------------------------------------

Before you reach the short grass area, three black holes appear in the air near Murdock. They are about a foot in diameter and as black as the blackest ink. Suddenly a gelatinous appendage slowly comes out of the hole and before your eyes forms into what might be called a head. "You would be the one called Murdock." It gurgles at the dark skinned drow elf. Once it has confirmation a new set of appendages come out of the other two holes and slowly form into hands. Sliding through the right gelatinous arm is a small package and through the other arm slides a piece of parchment with a pen attached to it. "Please sign to verify deliver from the CC." The voice gurgles once again at Murdock, handing over the package when the parchment is signed. With that all the things form back into their original forms and slide back into the holes. Soon after the holes themselves close up and there is nothing left.

[Sped things along alittle faster. Sorry for all the more boring posts. Hope this helps out the group in the end. :)]

[MikeK:Note the following please:Highlight to display spoiler: {{You have been noticing that you have been feeling slightly weaker lately, -2 to Strength. {Hint: More identify on the pendant. :)}}}

Flea  d20+9=16 d20+11=13 d20+14=22
Sunday April 29th, 2007 5:32:34 PM

"Hey Gilan," Flea calls after the druid, when the pack presses past the cultivated ground. "You figger something was growing there before? Like a garden, maybe? Or something bigger? Like a tree?"

Flea is resistant to the temperature, but it is hard going through the grass. Each time she lags behind, she clicks the heels of her boots together, activating the magic, and sprinting forward to catch up to her pack-mates. Halting at the sight of the trees. Shrunken and deformed, no doubt, but trees none the less, Flea's eyes grow round. At the sound of voices, she holds a finger up to her lips, and gestures to her friends that she will sneak ahead to scout.

Flea keeps her wits about her as she tries to find out who and/or what, lies on the group's path.

Spot=16
Listen=13
Move Silently=22



Tishe'  d20+8=27 d20+8=18
Sunday April 29th, 2007 10:57:44 PM

More than anything, Tishe' is convinced that the Red Claw has bad druids working against the land and the trees. But trees in the Sargrass?

Tishe' pulls up a strand of closest Sargrass and approaches the trees to see if they are Druid Trees and repell the Sargrass.

Noting the results of her experiment, she is ready to tell Trellus, but hears the voices and becomes quiet, readying her summoning spell and staff of frost. (Spot;27 Listen:18)

Active Spells
Endure Elements (24 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Monday April 30th, 2007 9:41:36 AM

Upon seeing the black things appear around him, Murdock cast mage armor, as a reflex. He has seen to many friends sucked into such inky black death, to let it happen to him.

Upon completing the spell, Murdock is even more suprised. He did not order any additional supplies from the Catacombs, or at least he doesn't remember doing so. Feeling a bit foolish for over-reacting, the drow does as he is bid, and signs the parchment in his utilitarian style.

Murdock opens the package to survey its contents as he walks along, but quickly stows the contents in his backpack when the voices become apparent.

The mage, steps closer to Flea, prepared to cast invisibility on the pack's smallest member, maybe she can clarify the situation. Hopefully, Trellus will have the same idea.

Spells Active:
Mage Armor (8 Hours)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)


Trellus 
Monday April 30th, 2007 11:42:21 AM

Trellus keeps silent while the the group works its way through the Grass. He occasionally rubs the amulet hanging from his neck, wondering at its properties. The appearance of the clerk from the Catacombs is a shocker, but fortunately the cleric is able to understand its just a delivery in time, and doesn't cast any spells.

At the rock line, he hesitates only a second before grabbing Tishe and pulling her back.

[OOC - I understand this as grass ends, then rocks a little ways beyond that, then stunted trees beyond the rocks, then a slight depression with voices beyond the trees. Yes?
And the carvings on the rocks are glowing green or the rocks themselves are glowing green?]

In response to Flea's unspoken question, Trellus nods and lays a hand on her shoulder.
"May Domi protect you," he intones in a familiar rite.
[Protective Ward: +9 resistance bonus to next save roll]

He also nods at Murdock's suggestion of using an invisibility spell on her.

He waves everyone except Flea back about 20' into the Grass, so that they are concealed, relying on his Status spell to keep track of the gnome.

----------

spells in effect:
Magic Vestment (armor) 20 hours
Magic Vestment (shield) 20 hours
Status - Grymash, Gilan, Flea - 20 hours

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(pearl)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Greater Command, Flame Strike, Spell Resistance (d)

Grymash 
Monday April 30th, 2007 10:31:13 PM

Grymash hunkers down low and takes a stone or pebble from the ground. Whatever is close by, it doesnt matter. He mutters a few soft words of power. The object glows slightly and fades. All sound around the half-orc seems to be snuffed out. He becomes surrounded in a shroud of silence. He then hands the small object to Flea. Grymash motions with his hands and mouths words that never come. But its obvious what fingers stuffed in his pointy ears mean.

(Cast Silence on an object. 15ft radius.)

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Monday April 30th, 2007 10:39:42 PM

Gilan scans the area as others make ready for Flea to check things out. He watches the stones and the trees, a little bit of curiousity mixed in. He has only seen trees a few times on the Plains, the main one being inside Rattledam. "Curious."

Ciaran seems a little agitated as he waits for the group to move or do something. He starts to pace a little, going back and forth.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

[Murdock, That was your earlier purchase that we talked about and I almost forgot.]

[The normal tall grass of the Plains stops and becomes nothing but a well manicured lawn. The stones are seated with this manicured lawn runs a few feet behind them. So the stones are two or so feet from the regular grass of the Plains. The stunted trees are growing about five feet further in from the standing stones. The standing stones are glowing a pale green with the runes slightly darker.]

Of druids and trees. (DM Jim) 
Tuesday May 1st, 2007 12:08:51 AM

Flea calls out to her packmate Gilan as she starts back into the grass. She will get an answer once the get to the open area and Gilan does just that as he speaks so that all the group can hear him. He lets you know that it seemed to him that something was planted there and then pulled up or at least that is how it seemed. He had found nothing inside the area though he had dug down a little ways.

Flea moves off to check out and see what is over the little hill and in the dip. With the status spell she does not worry so much as Trellus will know how she is faring. Still the additional protection of the warding spell and then the invisibility is even more comforting. Moving forward she cannot help but feel like someone is watching her but she does not see anything besides the deformed trees and the stones. As she tops the hills she sees a man standing with a woman and....she does a double take...is that a tree? The man and woman are mostly dressed much like her friend Gilan, the woman looking a little more wild with unkept hair and a little dirty. It is the tree though that is the strangest. It stands at least nine feet high and is as twisted as those that stand around the glade, back by the rest of the pack. She is able to catch more of the conversation and she notices a number of statues at the base of the hill, on the side with the tree and people. They are talking of Rattledam and something about an experiment on the Plains.

Back with the rest of the group, they wait patiently. You have the feeling that you are being watched but cannot see anything that could be watching you. Even once back in the grass you still feel as if you are being watched. All you can do is wait and see what comes.

[Flea: Highlight to display spoiler: {"Those in the dip have had visitors from Rattledam but have been taken care off. The man is trying to talk the lady into releasing them but she seems adamant about not doing so. The tree is also argueing for thier release. There is talk of a sickness in the Plains and that this experiment will help the Plains. They are also discussing at one point leaving the Plains and continueing their work somewhere else as the Rattledam council will never leave them alone."}

[Map]

Jake [Endure Elements 24hrs] 
Tuesday May 1st, 2007 1:26:03 AM

At the sight of the trees his spirits rise. His elven blood feeling the life, and sickness. It didnt matter, trees!! He had thought grass would be the only thing he ever saw again before dying.

The moment is lost however. The others have made motions for quiet, and to stay alert. Could only mean trouble. As he stayed guarding the rear, he felt something was watching. Druids, maybe the tres themselves?

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Tuesday May 1st, 2007 9:27:54 AM

After casting the invisibility and saying some encouraging words to his gnomish friend, the drow sinks back into the grass with the rest of the pack. The tension of the moment is somewhat irritating, as Murdock chaffs under the gaze of unknown eyes.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Trellus 
Tuesday May 1st, 2007 8:31:43 PM

Trellus grimaces under the weight of being watched, not unlike the uncomfortable feeling he got in the Oglian caves that they were waiting for him no matter what.

The cleric tries to think of some way to block the watchers, but can't think of anything besides keeping alert.

He spends his time monitoring Flea's relative position and health.

Flea (AC21, 56 HP)(Invisibility, Protective Ward, Hasted) 
Tuesday May 1st, 2007 8:55:48 PM

The invisible and mightily protected rogue listens, mouth agape, as the strangers discuss affairs with a...tree..!

Using the speed of her magic boots, the rogue hustles back to her friends, and breathless recounts what she has seen and heard. Invisible, she is recognizable only by her high, light voice. "There is a man, and he is trying to talk a lady into releasing him or somethings. She doesn't want to. A tree is also saying they should be set free! Can you believe it!" Flea's cheeks flush at the excitement, but none witness it in her invisible state. "There is talk of a sickness in the Plains and that some experiment will help the [/i]Plains[/i]. They are also talking about leaving the Plains to do stuff somewhere else. An' they don't like the Rattledam council! The council knows what they're up to and will never leave them alone." An invisible hand tugs on Gillan's cloak she asks, "What-chu figger it means?"

DM Sanity Info:

From Murdock-Invisibility
From Trellus-Protective Ward: +9 resistance bonus to next save roll
*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)



Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements]  d20+19=37
Tuesday May 1st, 2007 10:48:16 PM

Gilan frowns as he contemplates the question from Flea, that is after he settles himself from her tugging on his cloak. "Geez Flea...not while you are invisible." With a little more thought and consideration he shrugs and decides to give it his best shot. "From the looks of the trees...there is something in the very nature of the Plains that is killing them or twisting them. From what Flea has said I would guess that our guests are druids then and the tree." His brow furrows as he thinks for a few more minutes, going back through all the books he has read. "It has to be a treant...a sentient living tree." Looking to Trellus he shakes his head and laughs lightly. "Surely they know that we are here...we are being watched by something...most likely the trees or stones. The real question becomes, what do we do...talk or fight...since it is only three I would say talk." He does not see the harm in at least giving it a try but he is not sure what the others would think.

Ciaran seems preoccupied with an itch on his rump to pay much attention to anything else.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Much to do about druids and trees. (DM Jim) 
Wednesday May 2nd, 2007 1:02:38 AM

Flea is just starting to turn around when she spots the two druids embrace each other. She hears one last little bit of conversation till all three turn to look up the hill. She hears the man refer to the woman as his beloved and she is sure they share a kiss as well. Just as soon, she is gone and back to the Bloodpack to report.

There are thoughts and ideas passed around by some, but others seem to be waiting for everything to calm. The whole story would be nice too and that is of course soon taken care of as Flea returns. The feeling of being watch has not left you but it does not feel quite as prevelant.

It appears that the group for once has a big decision to make. For once the choice seems to be fully up to them and noone is telling them what to do. Or as it seems to happen most often, forced into doing.

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Wednesday May 2nd, 2007 2:24:33 AM

Murdock jumps a bit, when he hears Flea's voice. The momentary and unexpectant fright washing over him like a wave. Then he relax's knowing that his little mouse is safe again.

After hearing what the gnome has to say, the drow speaks his mind. A simple statement, and an age old maxim of adventurers everywhere. "I say we go in. Someone obviously knows we are already here. If we reveal ourselves openly and with even nuetrality to the situation, we may be able to accomplish our mission without fighting. Hope for the best and prepare for the worst, thats what I vote." , Murdock finishes.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Tishe' 
Wednesday May 2nd, 2007 9:14:20 AM

The plain-faced woman pulls at a lock of wavy brown hair, disturbed by the feeling of being 'watched'. She catches herself, then tucks the lock idly behind one ear as she listens intently to her invisible packmate.

"I have always been spinning about why the druids and Rattledam aren't allied against the Barons. I mean, we're all black hands, aren't we? And because the Rattledam Council is so against druids could be the reason that they were so pleased that they separated Gilan from ..." Tishe' stops uncomfortably, even she realizing how Gilan would feel if she metioned the name of his former fiance'.

"Let's openly go and confront them. the pack needs answers, and they may be able to weave some up for us."

As an afterthought she mumbles "I am totally shuttlecocked about stone statues in the middle of the plains, too..."

Active Spells
Endure Elements (24 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus 
Wednesday May 2nd, 2007 4:54:40 PM

Trellus receives the report from Flea - glad she grabbed Gilan. I'm so jumpy I might have fried her on the spot - and rubs the back of head in contemplation.

"I'm with you dudes, I guess. We should probably try talkin first." He grins "just for variety, if no other reason."

The grin fades as he gives Murdock a questioning look. "Can you make Jake invisible, too? That'd give us a couple of surprises while still leaving enough visible folks to keep 'em honest. And Gilan and Tishe, you dudes will need to be ready to counter any bright picks they might try."

Trellus waits for any other comments/suggestions. He's not rushing in this time. If nothing else is forthcoming, he takes a deep breath, "OK, let's see what's weaving here," and he heads up the hill.

Grymash 
Wednesday May 2nd, 2007 8:27:32 PM

No one took his offering! Grymash, a little miffed that he just wasted a perfectly good Silence spell, spits and bellows out a long string of orcish curses and obscenities. Thanks to his silence spell, none could be heard. At least this act forced out what vexed him. Feeling quite relieved, he crushes the small dirt clod in his over-sized fist. Ending the spell.

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Wednesday May 2nd, 2007 9:52:59 PM

Gilan glances to Trellus and looks a little sheepish. "I have no antimagic spells...though I can summon up some assistance if we need it." With a quick thought of what he has at his fingertips he nods. "I can also use the very elements to some of my advantage." He had been trying to ignore the partial comment by Tishe'. It hurt but he gives her a smile anyways as he lays a hand upon her shoulder. "Time will heal it sister."

Ciaran is the only one that is not concerned about anything. He has stopped chewing and is now watching the group with his head cocked to one side. His place is by his brother or someone that his brother asks him to guard.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

[Grymash has his silence spell back. I missed it on my posts and since it was not used that way, I will say it was not cast. Sorry about that.]

Flea (AC21, 56 HP)(Invisibility, Protective Ward)  d2=1
Wednesday May 2nd, 2007 10:47:25 PM

Flea stays invisible, but this time she doesn't lead. Instead, she tucks behind her pack, as they move towards where she last saw the druids and the talking tree.

DM Sanity Info:

From Murdock-Invisibility
From Trellus-Protective Ward: +9 resistance bonus to next save roll
*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)


Negotiation is the name of the game. (DM Jim) 
Thursday May 3rd, 2007 1:14:06 AM

With an almost unanimous decision on the part of the pack, the group decides to parlay with the druids and tree. Though they do start to make a few plans before they do anything. Though you get the feeling that any attempt to hide your numbers will not work, invisibility is talked about for at least Jake. It is most likely a fact that they already know exactly how many of you are out here as you have had that watched feeling since you arrived.

Plans are made and set up really fast. You want to at least meet these people on your terms and not theirs. Moving across the open area you can still feel eyes upon you but there is not sense of hate or malice. In fact you can feel a sense of pain in the air. This is true even for those that have no attachment to nature at all. It almost seems to be so thick in the air that you have to wade your way through it.

At last you reach the top of the samll rise that leads down into the small valley. Still standing in the bowl you can see the woman, man and tree. Each is looking to the ridge as if expecting you to come over it any second and you do not fail their expectations. They make no moves and have no weapons drawn as they seem intent to wait on you. To your right you can now make out the rough outline of statues as Flea reported earlier. You can also see that the trees and standing stones seem to continue on around surrounding the area in an almost perfect oval.

It seems the ball is in your court.

Jake [Endure Elements 24hrs] 
Thursday May 3rd, 2007 2:18:48 AM

Jake moves with the others. His elven heritage gives him a little, very little sense of the tees pain. He follows, to the left side of the group.

As they top the group starts down the hill, he grips the pommel of his blade. He walks light on his toes. Hopefully, he would not join the ranks of the statues today.

OOC Sorry for not posting, getting a feel for when to post, hehe.

Tishe' 
Thursday May 3rd, 2007 9:01:10 AM

Moving with the pack, Tishe' doesn't fail to notice the watching pain coming from the very air. Her face reflects her discomfort, and she vacillates between pulling into herself and reaching out in sympathy.

Keeping much as she can behind her intelligent brown eyes, she stops behind and flanking Jake, her sage green cloak and 'grass pants framing her nondescript figure. She tries to project an air of competency and confidence, yet the feelings of the glade leave her hesitant and unsure.

Equally, Tishe' tries to let the leaders speak first, but her impulsivness gets the better of her. "Such a sad place.", she mourns aloud.

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Thursday May 3rd, 2007 1:53:46 PM

Murdock shakes his head, indicating that he can not hide Jake, the same way he hid Flea.

The sadness of the area, has a sense of home, for Murdock. The pain permeating the air brings him back to his earliest memories of life inside house Bralfah, as a lone Trizica. Murdock grimaces as those memories, and sets his face for the events soon to follow. What Murdock is unable to hide, is the physical evidence of the turmoil of emotions that has surfaced. A dampness in the eyes, and a huskiness to the voice.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Trellus  d20+8=26
Thursday May 3rd, 2007 3:32:32 PM

Climbing to the top of the rise, Trellus notes the sadness of the area. Its definitely a much different feeling than the dread he experienced enter the cave of the Oglians.

"This is pretty twisted," he mutters as he climbs.

The cleric is pretty sure the druids know how many packmates their are. Fine. As long as they don't know exactly where they all are, he still has a tactical advantage. Plus, he's got a Gry :)

The druids seem to be expecting him. Trellus pauses for a moment, taking in the scene. He nods to himself, takes a big breath, exhales slowly, and then starts down the other side.
He walks with an unhurried pace in a generally northwest direction, coming toward the two druids at an angle. His intent is to get about 30' away from the druids while also getting within 25-30' of the statues - close enough to make out their faces.

After giving the lead statues a once over, he turns to to the druids and raises his right hand in greeting.

"Many shadows. I'm Trellus of the Bloodpack."
He stops. That's enough information for now.

[Diplomacy 26]

Grymash  d20=16 2d6(6+4)+4=14
Thursday May 3rd, 2007 8:47:15 PM

Grymash cant help but feel the sorrow of the place. "Is dis be grave grounds? Deep grief be here in da soil. Whut be dis place," asks the barbarian cleric. Grymash tries to drive back the negative vibes by flooding the area with positive ones.

(Channeling Positive Energy. Turn Check: 16. +1 cleric level (4HD). Turn damage: 14.)

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Thursday May 3rd, 2007 11:00:58 PM

Gilan sucks in a deep breath as the sorrow hits him. It seems even stronger this far into the glade and he gets the feeling it is coming from the trees. "It is the trees...I am sure of it." He keeps just to the left of Trellus as they move along.

He makes the same circuit as Trellus and takes not of the statues as well. Features should be obvious unless something has been done to them or they are rough things.

Ciaran is happy just to follow though he seems on edge in the glade. Something is bothering him more than just the being watched part.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Flea (AC21, 56 HP)(Invisibility, Protective Ward)  d20+15=17 d20+10=14 d20+10=18
Friday May 4th, 2007 12:10:01 AM

Flea remains silent, trying to get a sense of the place. Unwilling to give herself away, she remains invisible, but creeps towards the statues to see if any of them look like anyone she knows.

Move Silently=17
Spot=14
Hide=Invisible (but rolled just in case=18)


DM Sanity Info:

From Murdock-Invisibility (how long?)
From Trellus-Protective Ward: +9 resistance bonus to next save roll
*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)



Druid woes and council wants. (DM Jim) 
Friday May 4th, 2007 1:10:16 AM

Each pack member is affected in their own way by the feeling that is saturating the glade area. Some it brings memories, others it just brings tears and for some it is just a slight bit painful. Grymash sends out a burst of positive energy to see if can stop or drive away the negative vibes. He is struck by something extremely powerful for his trouble and though it does not injure him, it is like getting sucker punched in the kidney. Whatever is causeing the pain to whatever in this glade is an old power...something very old.

Trellus, flanked by the rest of the pack, heads down into the valley. He does so at a slight arc so that he can pass close enough to look at the statues. Those that look or do turn to follow him will notice that most of them are of young women. Trellus makes out in the back of the pack one statue that he knows all too well...his sister and then near the middle, as if the others were trying to protect her, is Malafret. The other pack members that know Malafret will recognize her right away as well and those that know Jenny will recognize her as well. It is true that each of these are actual statues of stone, appearing smooth to the touch and oh so life-like.

Traveling on past, Trellus introduces the group to the two waiting druids and the tree. His introduction is not by individual names but by the name the collective group is known. Now it is time to wait and see what he gets in return for his trouble.

The woman hisses as Trellus gives his introduction but the man holds up his hand to halt anything she was about to say. "Let them speak my love." Her eyes harden as she looks to the group. "You may want to talk to them Flor...but these council pawns will not listen...tainted by lies, half-truths and rigidy." She virtually spits all this out as you can tell she has no love for the council or for those that serve it. Though you might not have expected it, the tree speaks. "The trees talk and these ones are not totally of the council...the walk the way of the grass." His words are cryptic and you are not even sure what he means but leave it at that. The man shakes his head and then turns more fully to the group. "Since you have come to talk, talk we shall. My name is Flor as you might have figured out and this is my wife Faun. Please tell me that you did not come here to kill us as the council wants." He waits for an answer as he studies each of you in turn. His wife though seems more like a caged animal but under the effects of her husband is willing to wait and see. The tree, you notice that it appears to have a face hidden in the bark, sways a little as if bowing. "I am called Rootrot."

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp  d20+5=19 d20+18=26 d20=7 d20+17=27
Friday May 4th, 2007 9:33:43 AM

"I have no desire to fight any of you," Murdock says, as he moves his gaze to the man, woman and tree., " I have come only to assist in recovering the friends of my pack, indicating the statues." The drow's voice is husky and obviously troubled, but is honest. (Diplo=7 /sigh)

(Int Check = 19, Spellcraft check = 26, Knowledge Arcana=27, to determine if this is the place Murdock repeatedly saw in his scrying, if an arcane spell could change flesh to stone, and if the statues were once living)

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Trellus  d20=9
Friday May 4th, 2007 2:27:19 PM

Trellus's features harden as he recognizes the faces of the statues, and don't get much softer while hearing the venom of the woman. The tree's comment does make him pause -They walk the way of the Grass? What's that mean?

The cleric of Domi attempts to keep his voice neutral, but has difficulty keeping a note of anger out of his response.
[Bluff 9]
"The Council -emphasizing the capital- didn't ask us to kill anybody," he answers stonily. "They asked us to find my...our missing pack."
The blond man can't help but glance over at the statues.

He looks at the woman, and some of his exasperation clearly comes through.
"And if we've been fed half-truths like you said,"
- 'not that THAT would ever happen' his brain fills in sarcastically -
"how bout you fill in the rest so we can understand what's going on?"

Tishe'  d20+12=13
Friday May 4th, 2007 2:52:32 PM

Shocked.

The marble face of Malafret momentarily stops Tishe' like a statue of her own. She has no idea what kind of magic could have done this (Know Arcana: nat 1!), but is fairly certain that these must be the Femme Fatales and not just copies.

Wearing her emotions for all to see, Tishe's immediate spike of anger is pierced and deflated by the automatic venomous response of the woman, Faun. Composing herself, she addresses the woman diretly.

"I also had unthinking reactions towards you when I see our mentor and friends helpless in your midst." She takes a breath to pause. "Perhaps we are both jumping to conclusions. If you tell us what this place is and why it is here and what happened to the Rattledam pack... well, if we talk maybe we won't have so many misunderstandings."

Tishe' tries hard to keep her emotions under control, but it is hard, so hard. Tense with sorrow, shock, anger, and intense curiosity, she is ready to spring to action on little provocation.

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Jake [Endure Elements 24hrs]  d20+18=26
Friday May 4th, 2007 3:01:52 PM

Jake listened to his packmates, and understood the anger. He himself felt the hot blood rise. The statues were alarming to him.

"Rootrot? Odd name, but I must then assume you may be responsible for the pain and anguish in the trees around us. Maybe you or the lady here can entertain a group of travelers, a tale perhaps. A tale of what has happened here. It is obvious I am sure we do not represent the 'Council'. As that be, we should share ideas."

Diplo check 26

OOC Sorry if i dont talk like Jake, just picture him anyway. Think of me as the bad substitute teacher.

How to destone and the story. (DM Jim) 
Saturday May 5th, 2007 1:01:10 AM

Murdock goes over what he remembers in his spell from the many days before. As he moves slightly, it all clicks into place. He has the exact look at what he was seeing with his scrying spell, the only difference being that it is no longer fuzzy. Pouring through knowledge gained and things that he knows from study, there are a couple of spells that could have done this. He can also think of a few creatures though he had not thought of it earlier. There is a hint of something magical about the statues and he feels they were at one time living breathing people. He also knows that if that is truely the case that they are not dead but more like suspending in time.

Trellus lays their mission as they were told it by the council out for the three to hear. Part of him has no question that the council was only telling them half the reasons for going here and that might lead him to wonder if they only told the Floral Fatales the same. That could be a reason that Malafret is with them.

Tishe' is no more settled than Trellus but she keeps her cool and asks a few questions of the three and hopes that she will get an answer. Finally maybe a few things will be put straight for the group...that is her hope anyways.

Jake is rather diplomatic with his own ideas on how to get information but his one statement does not go over well as the tree silences everything with a stomp of one of it's feet.

The tree is the first to make any movements or speak. You notice that he has a pair of feet and long legs that are hidden when he is standing. His right foot comes up and then crashes into the ground with much force. "You would dare accuse me of hurting my brothers? All of these trees here have the potential to be like me...but something is twisting them, just as it is twisting me." His eyes blaze with indignation as he leans closer to the pack and Jake particularly. "I am the first and only to awaken and this land did this to me." Pulling back and with what appear to be tears rolling down his trunk, he falls into what could be fits of insanity. "We were to be the first..find the reason and live here...maybe bring a small change." Soon his ramblings are no longer heard and what few words could be caught in a strange language...though there are two that might understand the words...Tishe' and Gilan.

The woman hisses again as he fingers curl and she looks almost on the verge of jumping into the middle of the pack. "You smell of the council and you do its' bidding...do not try to hide it." She is forstalled from saying anymore by her husband. "You will have to forgive my wife...she is pulled by a more animal side...but she is correct." He looks to Trellus and watches the others as he speaks. "The very grasses, though hard to understand, speak of your deeds...as do other allies in your very town." He shakes his had though and then looks to the trees around the glade. "We seek only to bring a little change to the Plains...to give back some of her former glory...nothing more and nothing less.

Glancing to the statues as they seem to be of supreme interest to you he sighs. "I was not here when my wife did this...I was testing the ground in other areas to see how far the taint goes." There is a tinge of sadness in his voice and desperation, almost as if what he found bothers him greatly. "Rootrot here accompanied me as he does most of the testing...he is a treant by the way. He was the first of a new breed of treant, one we had hoped would be able to live here." Looking to the tree you see sadness mixed with guilt upon his face...it is guilt of the pain he has caused one that would be his child.

His wife has went to pacing but she soon moves over to Rootrot and is talking to him lightly. She has a motherly touch as she strokes his bark and you even notice a couple of tears in her eyes and running down her cheeks.

Flor shakes his head and motions to the grass. "Please take a seat and let me explain a little." He seats himself upon the ground and waits for you to do the same before he begins his tale. "It is not a long one, but...it was five years ago now that we came here to see about growing trees upon the Plains again." He stops to have a look at you as a teacher. "You do know that trees once grew on the Plains and not this grass...though it was here as well." He falls back into the story as he waits just long enough for a nod of yes or no. "My druid order of GreenMages said that it could never be done, that there was a taint to the ground here that would never allow trees to grow again. But I was friends with a group of treants and they were also interested in getting brother and sisters here again...it is like a great empty spot to them. So I was given seeds for a new generation and by using magic have been trying to protect them and make minor changes to give them a chance." His gaze turns to Rootrot again and he sighs. "You can see what I have gotten and none of the others have awakened...still they are not growing properly either...Rootrot can feel their anguish, as can any druid." His hands fall into his lap and he hangs his hood in defeat and sadness. "I will have to take them out of here before long if they are to survive or watch them die one by one."

Faun rushes forward, seeming half mad but stops at hear husband and drops to her knees. "No, we will leave before that...our children will not die like this...no more of them will die." She falls into a fit of tears in her husbands lap repeating that same phrase...no more.

Looking to the statues he nods his head. "It is a simple enough thing for me to make the antidote." He quickly goes over what he will be needing in his mind. "It was a combination of gorgon gas and medusa blood that did this." He does not move but waits to see what the pack will do or if they have more questions.

Trellus 
Sunday May 6th, 2007 5:10:34 PM

Trellus elbows Jake in the ribs. "Not hel-ping", he sing-songs to the fighter.

Flor and Faun, huh. Well, its obvious who's the dangerous one. Flor speaks of the Bloodpack's deeds being well known. The cleric isn't sure he likes that. Then Flor speaks of Faun turing Jenny into stone. The cleric definitely doesn't like that. So when the druid asks him to sit down, the blond man hesitates.

"I'll sit with you," he responds guardedly. "But since Faun and Rootrot are still standing, I hope you don't mind if some of us stand as well." The cleric's eyes seek out Murdock's, and then flick over to the lady druid and her tree buddy.

After that, Flor tells his story, and Trellus gets seriously confused.
The part about 'You do know that trees once grew on the Plains' causes his mouth to drop open. Flabbergasted, the blond man looks over for some kind of help from Gilan and Tishe. Because he's never heard any such thing, not even in a children's tale.

And THEN, Flor casually mentions an easy antidote and stops. Which sounds to the cleric a whole lot like what he just went through near IronHome.
"And what would you want in exchange for administering the antidote?" he asks carefully.

Grymash 
Sunday May 6th, 2007 10:53:29 PM

Still wincing and doubled over in pain, Grymash begins to feel his growing anger clawing out through his agony. Sputtering and spiting he finally stands up from being down on one knee. "Whut become so angry... by Gargul's holy shade.. dat thays strike down da Eye of Gargul?" Grymash becomes steeled in his faith with mention of his lord's name. He stands there defiant to who or whatever attacked him.

Flea 
Sunday May 6th, 2007 11:30:59 PM

Flea cautiosly approaches the circle of stones. Her eyes do not fail to recognize Jenna and Malafret, be they stone or otherwise. The rogue keeps her distance from the treant as well, especially once it shakes the ground with one of it's feet.



Jake [Endure Elements 48hrs]  d20+18=23
Monday May 7th, 2007 3:02:35 PM

Jake stands steady throught the outburst of the immature tree. Good information there. Also good information, the woman seemed to think this was her child. Odd the way people acted, turning other people to stone, but loving a tree.

He looks at Grymash not understanding the mans pain. Something must have happened invisibly. Listening to the story he believes theiris soome merit to it.

"All the land to chose from, beautiful, sparse, green. It strikes me as truly odd you would experiment in this local." Jake seems to be stating the obvious.

Diplo-23

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Monday May 7th, 2007 5:43:37 PM

Murdock nods his understanding to Trellus, and remains standing during Flor's telling of this time in the plains. The mage had thought to ready a spell in case Faun became aggressive, but that seemed less like a possibility when Faun collapses into her husband's arms crying.

As the drow's mind latches on and starts ingesting the story, questions immediately arise. Where is the antidote? What is tainting the plains? What is causing this immense feeling of pain and sadness?

To the drow, it is plainly obvious that the woman has been driven half mad by living here. The sadness in the air, would drive anyone to such a state.


Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Tishe' 
Monday May 7th, 2007 6:42:58 PM

Tishe' easily slides into a tailor seat on the ground, and listens intently to the tale. "Didn't Ebyron mention that this place used to be the Sargrass Forest?", she reminds Trellus. And the Grass ships are made from Druidwood, which repells the 'grass and allows the ships to float. And the druid lady we saved with the tree seed, remember Grymash?"

She gazes around the trees and short grasses of the glade. And then at Rootrot. "Are you a druidwood tree? And perhaps the Sargrass covers the land to keep the sickness away?"

She shakes her head making brown locks fly. "There are too many questions without knowing where everything came from!", she spurts in exasperation. Then, mercurial, she demurely folds her hands in her lap.

"Perhaps you should start at threading the loom instead of in the middle of the tapestry?"

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Monday May 7th, 2007 6:43:26 PM

Gilan stays standing for a few seconds and then takes note of those that are still standing, sits. As Trell looks in his direction he nods his head. "The Manfri once told us the same story..that was before they sent us on a mission to the coastal city." He watches the woman and starts to get a better idea of some of this. Being a druid he can tell certain things but keeps his mouth shut for now.

Ciaran has moved over to lay his head upon the woman's lap and whines. This would have surprised Gilan to no end but his animal brother has better senses than he does.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Good news. (DM Jim) 
Tuesday May 8th, 2007 12:10:04 AM

Flor shakes his head at the look he gets from Trellus as he strokes his wife's head. "You doubt me...I am what is known as a Greenmage and there is no other type of person as skilled with natural herbal medicines as my order." He says it as a statement of fact and not that of a boastful man. He has that same easy smile as he laughs. "I can speak with the grass and the trees...do you not think that they tell me stories of things that go on in their domain and they are all linked so I can get information from great distances." His expression grows serious as he tilts his head to the side to regard Trellus. "There is nothing that you can do for us...it is what your council could do that would matter." He breaks into laughter once again and is joined this time by the treant Rootrot. "They will never help us...they fear change." Looking back to Trellus he continues to stroke his wife's hair and Rootrot has moved off to the side seemingly lost in thought. "Do you want this pack back?"

Rootrot looks up as Grymash gets angry with the sudden backlash of his positive energy. "It is something old in the ground...something that is not evil and yet not of this plane." He closes his eyes and shakes his great head, some of the few leaves falling to the ground as he does. "It makes the ground taste different and it comes from deep below." He cannot explain it any better than that.

Faun sits up and looks to the pack, seeming to have gotten a better grip on herself. "Surely you have seen abberations on the Plains lately...things that are not what they once were." She waits but gets the idea that you have seen things, experienced things that are not right. "The beginning of the thread as you call it is unknown to us...we can only sense the difference in the land...something that even makes the grass here different from any other grass." She gives a half smile as if she is surprised that she is talking to Rattledamers and not fighting them.

Rootrot looks to Tishe' and gets a smile on his barky face. "I am not druidwood but I have been magiced to try and resist this taint that fills the ground here." His hand sweeps to take in all the other trees that grow around the glade and gets a yearning look upon his face. "My brothers and sisters were special seeds, created by magic by the druid order to grow here...we do not seek to do harm but bring at least a few trees to this area." His head turns to regard Tishe' for a few seconds. "There are a number of trees growing in Rattledam...they are not twisted but they do not speak to me....or maybe they cannot speak to me." This brings a pained look to his face as if he cannot believe that a tree would choose that.

Flor and Faun both shake their heads at the idea of the sargrass keeping the sickness away or trapped. "No it has been leaking out in small doses all the time...things born and raised here never notice the difference and never will....but things not born here are twisted." Flor raises his hand to stall any arguements as he makes a change to what he said earlier. "That is not completely true...things born here can change...but it is not natural...it is a abberation or mutation that you are getting." He looks back to Trellus and speaks again. "We will release your fellow pack...but we will not stop our experiment." Faun shakes her head and mutters under her breathe. "The council will never stop trying to stop us."

Flea 
Tuesday May 8th, 2007 7:40:43 AM

The rogue squats down on her haunches to listen to the greenmage's tale. From this position she must peek through the stems of grass that rise above her, but those that wish to single her out must look herd to find her.

Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Tuesday May 8th, 2007 10:41:24 AM

As the Greenmages continue, the drow listens intently. At the conclusion, the drow voices some questions. "You say that things not born of this land are effected, but things born here are not? We have seen rapke, born of this land, who are stronger, more powerful, and more malevolent than their predecessors. How then do you explain this change?" The mage pauses, then continues, "...and one thing more. What do you know of the grass ship that was attacked not far from here? The captain seemed a good man, but it is as if the very forces of nature where attacking his ship. The stronger more powerful rapke among them." Murdock pauses again, thinking for a moment, then continues again addressing his final questions to the treant and flor., " Finally, you hold yourself, to be a healer of the land, so I ask you to more specifically describe the Taint that you sense within the land. It is old you say, and planar? But, Do you know what it is, or where it is located?"

With those questions ask, the drow silences himself. Murdock is aware that his questions may inflame the Greenmage's sensabilities, but if they were the cause of the grass ships demise, Pantheon will demand Justice.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)


Tishe'  d20+12=30
Tuesday May 8th, 2007 11:38:34 AM

"A malevolent evil..." ponders Tishe'. "And you say the Rattledam Council COULD help, but is resistant to change and chooses not to." The small woman makes a wry face. "That last part sounds just like Galafar, but what could the Council do to help. And what can we do to change thier mind? And what makes you think that YOUR experiment is the right one?"

This last statement is made with a bit of doubt, for the druidic powers within Tishe' call to the treant and feel that they are telling the truth.

Then Murdock speaks, and Tishe's mouth hardens a bit, for the dark packmate has a point. What did happen to the ship? "A druid could easily bring flame to the Grass Ship." she says knowingly. (Spellcraft: 30)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus 
Tuesday May 8th, 2007 5:19:19 PM

Trellus rubs the back of his head. But that isn't good enough, and the cleric ends up furiously rubbing his temples with each hand.

"OK," he starts, obviously attempting to piece this story together. "There were forests in the Sargrass a long time ago, but some kind of sickness in the land killed all the trees and brought about the Grass. Now you want to bring back trees, and the Council won't let you."

"But everything in the Grass is related to every other thing - its the Circle. What if this 'taint' of yours is the source of our Land? Will bringing back trees destroy the Circle?"

He shakes his head.
"This is too sunbakingly complicated. But we do want our pack, yes."

Murdock bails him out. Something concrete, thats what he needed.
"Yeah, the survivors of the attack on the druid ship were drug in this direction. What do you know of that?"



Grymash  d20+3=23 d20-1=10
Tuesday May 8th, 2007 8:06:02 PM

(Wisdom 23, Int. 10)

Grymash scratches his head too. The story is perplexing, but Grymash isnt about to 'over-think' the situation, if that were possible.

"OK," interjects Gry. "Da beaters in Rattledam likes da grass. Yooz dudes likes da trees. Trees come befores da grass. So da beaters brings da grass. Yooz thinks da beaters send da Bloodpack ta kill trees dead, ta keep da grass. But one question... why da beaters like da grass so much an no da trees? Is not da Sargrass big enoughs for both?"

Trellus 
Tuesday May 8th, 2007 8:27:42 PM

beaters bring da grass?

Trellus had never thought of THAT possibility. He raises an inquiring eyebrow at Flor and Faun.

Posting Report (ADM MikeK) 
Tuesday May 8th, 2007 8:37:45 PM

Posting Report for Game 10 for the week of April 30 - May 4

Name MTWTF

DM JimW XXXXX

Trellus XXXXX

Tishe OXXXX

Jake XOXXX

Gilan XXXOX

Grymash OXXOX

Flea XXXOX

Murdock XXXXX

[X = post, O = no post]

ADM Note - Sa-Wing! Now we're cookin!

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Tuesday May 8th, 2007 11:13:23 PM

Gilan is likewise a little confused with all of this and thankfully Murdock seems to going to get them a few more answers. He settles on the ground a little more and then shakes his head. "Wait...you said..."That is not completely true...things born here can change...but it is not natural...it is a abberation or mutation that you are getting"...so that would be our friendly rapke that we met?" It would seem that whatever is in the land or is the land is doing something extra to things. But why would nature take this route unless something was not right.

Ciaran continues to lay with his head in Faun's lap and accepts whatever she does to his him. Though he is hoping for a little scratching to his ears, they are itching.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Bits grass. (DM Jim) 
Wednesday May 9th, 2007 12:24:23 AM

Flor nods his head as he looks to Murdock with a sense of pride in the man's thinking. "As I said and your druid friend here repeated...my statement was not entirely true...things that were born here are mutationing into something else...I call them aberrations." His eyes flash for a few seconds at the implied idea that they had something to do with the disaster with a ship. "I know nothing of a destroyed ship...but I do know that several passed through the Plains." He looks to his wife who shakes her head about this. Both of them seem genuinely shocked and maybe just a bit angry that you would imply that they destroyed it.

Flor is just about to say something else and Rootrot gets out only part of his warning. "Watch...." A quarrel thuds into the chest of the seated man and he jerks with the impact. You can already see the blood start to well and pour from the wound. Faun is from her seated position to her knees in an instant, cradling her husband. Rootrot is scanning the area for signs of anything but seems to be having no luck.

You hear a voice that is no more than fifteen feet away from you and then three figures appear. Further up the hill are another three figures that have weapons at the ready. You notice the one speaking to be the young woman from the ship, Maria and the other two are also from the ship. What does not click is the change in dress, as each of them is dressed in typical pack gear, but not one that you recognize. "I do believe that you have heard enough...we will take it from here as you have done your job." Her smiles is that of a predator with her favorite toy as she pulls a pair of shortswords.

Faun looks up, a low growl emenating from her throat as she rises. Her eyes have taken on a wild appearance and she does not seem to be in the mood to talk. You can feel power emanating from her as her form slowly begins to melt and reshape into that of a large four armed gorilla.

Jake 59 HP 28 AC [Endure Elements 48hrs] 
Wednesday May 9th, 2007 12:58:28 AM

This whole affair was good only for education. Conjecture, and opinions seemed to be rampant with the Tree Druids. The only substancial mark of trust, was that of Cirian the wolf. Jake knew animals generally had a feel for good and bad people.

At the sound of the bolt, Jake leaps up and moves to Tishe's side. He pulls his weapon and takes a defensive stance.

Trellus (ac22, 79/79 hp) 
Wednesday May 9th, 2007 8:42:32 AM

Trellus' mouth drops open in horror. In an instant, he understands.

The Council set them up. Sent another pack to follow them and do the dirty work. A pack that killed the Captain, destroyed the ship, and then tricked the Bloodpack into leading them here. Where they plan to kill the very person who can bring Jenny back....

"HALT!"

It more than just a word. It is a Command, and the cleric holds onto the power of that word and directs it with all his intensity toward Maria and her two companions.

[Cast Greater Command at the three figures (including Maria) that appeared closest to the group. Spell has only a vocal component, so should be able to cast from sitting position.
HALT - Subject stands in place. Is not helpless, but can take no actions. Duration 10 rounds, with a Will save allowed each round. Will DC 21 negates]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Greater Command*, Flame Strike, Spell Resistance (d)


Murdock AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp 
Wednesday May 9th, 2007 10:13:46 AM

Murdock's mind snaps like lightning to the realization that he and his friends have been used as bait to set up this ambush. The mages heart burns in fury at being used in this way, and the focus of his fury is Galafar and the council. For they must have known of this.

The mage begins to cast as arcane energy swirls around him. Murdock waits for mere milliseconds, trying to determine if Trellus's command is obeyed. Then the drow conjures a dome of ice, that surrounds and encapsulates the three individuals up on the hill. Effectively trapping them and removing them from the fight.

My action is based on the assumption that the individuals on the hill are clustered and can be contained with a dome of ice. If this is not the case see my alternate action.

Alternate Action

The mage begins to cast as arcane energy swirls around him. Murdock waits for mere milliseconds, trying to determine if Trellus's command is obeyed. Then the spell is cast, and all of the bloodpack feel their heart's start to pump a bit faster as they are Hasted.

Possible Spells Active:

Haste: 1/8
Wall of Ice (Dome): until broken or melted.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Flea (AC21, 56 HP)(Invisibility, Protective Ward)  d20+23=41 d20+14=17
Wednesday May 9th, 2007 6:20:50 PM

Flea's jaw moves, but no sounds come out, as the rogue listens, incredulous, to the story. Slowly the gears whir and thud to the obvious conclusion. The Bloodpack had been duped!

Flea, the spy, doesn't move. Not a hair. Until Trellus barks his command. Only then does the rogue creep...ever so carefully, and ever so quietly...to a flanking position with the weapon bearers.

Hide=Invisible (but rolled just in case=41
Move Silently=17

DM Sanity Info:

From Murdock-Invisibility (how long?)
From Trellus-Protective Ward: +9 resistance bonus to next save roll
*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)



Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Wednesday May 9th, 2007 10:17:20 PM

Gilan comes to his feet, his own hackles raising as he sees the whole scheme for what it was. They had been played the fools and now they were suppose to just slink off and let this pack do their job. His shield comes into his right hand and his scimitar into his left as he watches the group closely. "What of the Fatals?" His eyes harden as he tries to come to grips with all of this.

Ciaran has also come to his feet and even now stands at his brother's side. His teeth are bared and he looks ready enough to fight as well.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Tishe' (AC 15 HP 56/56) 
Wednesday May 9th, 2007 10:23:11 PM

"Piggies!" curses Tishe', and then there is no time for self-recriminations. From the others' actions, they have felt the exact same as the weaver's daughter, that they've been used as the patsies of the Council. "And if they kill the druids, they convieniently get rid of Malafret, too!", she frets.

And then her hands shoot up with some sparkling dust that she blows towards the three on the hill, centered on the middle one.

(Glitterdust: [one action] Will Save DC 17, or blind for 5 rounds. 20 foot diameter)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

The darkest of packs. (DM Jim)  d20+13=26 d20+14=28 d6+5=9 d6=3 d20+14=26 d8+6=14 d6=3 d20+12=29 d10+7=8 d6=3 d20+15=19 d20+10=28 d8+7=8 d8+7=13 d6=4 d6=5 8d6(5+5+3+4+6+3+4+3)=33 d20+15=29 d20+10=22 d20+15=24 d8+7=14 d8+7=15 d8+7=15
Thursday May 10th, 2007 12:23:41 AM

The pack falls into a more ready stance. Some of them casting spells and generally preparing, while others go in other directions. The ice forms around those on the hill and then the dust hits it with little effect.

Maria just smiles as she moves the last bit of distance to come up directly in line with Trellus. Her right shortsword cuts in low at the man's legs, while the other ones weaves around[hit: 28 and damage: 9]. "We have an antidote but not sure if you will get to use it."

The man to her right draws a double-bladed sword and in an instant is standing in front of Jake. His blade bites in at the man with some skill[hit: 26 and damage: 14].

The last man cuts to the left and heads towards Tishe', seeing her as a threat as well. His own heavy flail has come out and he does not look happy at all, as he brings it swinging in[hit: 29 and damage: 8].

From the right an arrow comes zipping in at Murdock, but you see noone in that direction if you look[hit: 19/28 and damage: 7/13].

Another series of arrows come flying in at Grymash, but once again the shooter is nowhere to be seen[hit: 29/22/24 and damage: 14/15/15].

From the back left a bolt of pure energy flies in and crackles across Faun, Trellus and Gilan. The energy leaves your hair standing on end and a burnt smell in the air[lightning bolt: 33 damage, Reflex DC 18 for 16].

Faun finishes her change and roars into the sky as she glances to the opponents that have moved in. You notice that she has started into what must be the casting of a spell.

[Battle Map coming]

[Was Flea moving to the first group or the second group of armed people. The ones further up the hill are the ones holding weapons, till Maria pulls her shortswords? Need to know to figure in your action.]

Jake, Trellus, Grymash and Tishe' if hit - Highlight to display spoiler: {[Fortitude DC 20 versus poison, 1d6 strength if failed]}

[Everyone note that you no longer feel the humm of your magic anymore. Please take this into account when you start your next post. This means all items and spells.]

Trellus - Highlight to display spoiler: {[Your pendant is still working just fine.]}

[Battle Map]

Flea (AC21, 56 HP)(Hasted*, Protective Ward)  d20+11+2=24 d4+2=4 2d6(6+5)=11 4d6(3+4+2+2)=11 d20+13=31 d4+2=4 2d6(4+4)=8 4d6(5+4+3+3)=15
Thursday May 10th, 2007 2:47:08 AM

(OOC to DM: Flea would have positioned herself so that when the newcomers (Maria and her pals) would have approached the Bloodpack, the gnome would be behind (flanking) this newer group.)

Murdock's gift of magic invisibility is somehow lifted, but that doesn't daunt the rogue. Oblivious to anything that might block the magic of her special boots, Flea clicks her heels together and dashes at Maria calling out "Domi sends his regards!" The gnome springs from the grass, her holy short sword at the ready. Falling upon the woman attacking the leader of the Bloodpack the rogue catches her unawares. (Hit AC 24, 4 pts dmg + 11 pts dmg if Maria is 'evil' + 11 pts sneak attack/flanking dmg.)

*If her boots work, the rogue gets in a second attack (Hit AC 31, 4 pts dmg +8 pts dmg if 'evil' + 15 pts flanking dmg.) Also, the AC of both attacks goes up +1, and Flea's AC goes up +1.

DM Sanity Info:

From Trellus-Protective Ward: +9 resistance bonus to next save roll
*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 2/10 rounds (not required to be consecutive rounds)



Trellus (ac 17, 37/79 hp, -3 STR)  d20+5=6 d20+8=17 d6=3 10d6(2+6+5+5+4+1+1+4+5+6)=39
Thursday May 10th, 2007 9:34:18 AM

[Reflex 6, Fort 17]

Trellus has had bad days before, but this one is rapidly moving to the top of his list.

All three dudes he cast his spell on had the willpower to overcome it, all of his own protective spells and items are not working, there are at least four invisible opponents who don't seem to be having that problem, and he's been cut AND blasted...all in the span of a few seconds.

"Gry!" he calls. "We need help here!"

The cleric backs away from Maria
[15' move]
and casts a spell, hoping it works.

If it does, a column of flame drops down behind and between Two-Swords and Flail guy.
[Flame Strike centered to the right and between those two, in order to catch them and not the Bloodpack - 39 hp damage, Ref 21 halves]

Tishe' (AC 16 HP 48/56)  d20+12=20
Thursday May 10th, 2007 10:04:26 AM

Tishe' sees her glittering column stand ineffectually against the icy dome, but then she has little time for thought when the man with the flail comes after her. She takes a hard blow (Dam:8), and then feels the loss of all her magic. "Anti-magic field!", she shouts(Spellcraft:20), bringing her staff up in a defensive posture (Total Defense: +4 AC), and withdraws towards the grasses behind her (move 30 feet).

Hopefully, she'll be able to disengage and be ready to strike back soon.

DM Santity
AC 10: +2 dex, +4 total defense, +0 for any magic (usually +3)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)
Glitterdust: 4 rounds; Will DC 17 or blind, reveals invisible

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Murdock: AC:18 22/35 Hp  d20+17=35
Thursday May 10th, 2007 10:05:00 AM

Murdock dives to the side, avoiding the first arrow as it comes barrelling in at him, but he is not so lucky as the second arrow comes in, and he takes the hit. Grunting in pain.

Then the unthinkable happens, as the thin field that is Murdock's mage armor, flickers out. The mage, long used to the hum of power that surrounds him at all times, feels stripped naked at the loss. Even his trusty quarterstaff seems to have lost it's magic.

The mage thinks on what could cause the problem for an instant before he starts moving. (Knowledge Arcana: 35) As the solution comes to his mind, the brilliant Tishe' is already shouting it out.

Murdock reacts to the antimagic field by falling back toward the grass, figuring that the field is probably centered on himself or Tishe'. He mirror's Tishe' movements falling back with her, but keeping a 10 foot distance between them. If the man with the Flail follows Tishe', the drow is prepared to stand against the flail wielder with her.

So no more magic? That effectively removes me from the fight.

DM Sanity
* 8 Minutes on Invisibility, so it had probably already dropped.

Spells Active:
Mage Armor (8 Hours)* STATUS UNKNOWN
Endure Elements (unknown length)* STATUS UNKNOWN

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Jake 45/59 HP 28/23 AC [Endure Elements 48hrs]  d20+7=22 d20+11=26 d10+9=14 2d6(5+4)=9 d20+6=11 d10+9=19 2d6(2+6)=8
Thursday May 10th, 2007 1:23:01 PM

Jake feels oddly at calm. The enemies draw into combat. The man facing him swings his sword and hits Jake squarely. Odd sensation, he knew his armor should have protected him, but it does not, and the blade bites him.

He feels, but does not see Tishe retreat. The man with the flail must have hit her. Knowing the man with the flail would be concentration on her, Jake slides hos sword in at the man twice, using both hands.

SANITY
Fort Save 22

Hit AC 26 14 Damage +9 sneak attack
Hit AC 11 19 Damage +8 Sneak attack
Again, aiming at Dire Flail guy attacking Tishe


Grymash (ac15. Rage hp78/122, Normal hp60/104. Rage)  d20+14=26 d20+14=33 d20+14=34 d20+15=27 d8+25=31 d20+2=11
Thursday May 10th, 2007 8:04:07 PM

(Question: did our magic fizzle before or after their first attack?)

Rage fills Grymash as the assault begins, having been caught by surprise. He grunts as the arrows hit. He feels the hot flash of poison but it fails to effect the hardy half-orc, except for the mild discomfort. (Fort saves: 26, 33, 34.)

Grymash sees the man chasing after Tishe. The half-orc also makes his charge to demonstrate how bad an idea it was to attack one of his packmates. "GGRRRAAAAGGGGHHH!!!"

(Charging the man chasing Tishe. Powerattack -6hit/+12dam. HitAC: 27. Damage: 31.)

(Spot 11)

Murdock 
Monday May 14th, 2007 10:46:48 AM

Anyone heard from Jim?

Flea (AC21, 56 HP)(Hasted*, Protective Ward) 
Monday May 14th, 2007 11:09:39 PM

Flea bounces lightly on the balls of her feet, her short sword held lightly in her right hand, ready to wreck more damage to the party's enemies.

(OOC: Nope!-Carla)

Gilan [HP: 88/88 - AC: 18/19dodge] Ciaran [HP: 80/80 - AC: 23]  d20+9=11 d20+4=22 d6+2=6 d6+2=3 d20+4=9
Monday May 14th, 2007 11:26:23 PM

Gilan moves forward to bring his scimitar into play upon Maria. With his magic gone he knows that he will have to rely upon skill alone and flanking with Flea might be the best he can do. "I am here for you Flea." He calls out to his friend as he tries to put the bite on Maria.

Ciaran moves along the side and tries to get into position to assist his brother. He does not get close enough to cause anyone to attack him. He wants to make the first attack himself.

[Gilan - hit: 11/22 and damage: 6/3]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

The darkest of packs, 2. (DM Jim)  d20+14=32 d20+14=24 d6+2=7 d6+2=4 d20+12=29 d10+3=11 d20+14=34 d20+14=33 d20+9=12 d20+14=18 d20+14=32 d8+3=5 2d8(7+5)+3=15 d8+3=9 d8+3=4 d8+3=4 d20+15=29 d20+15=33 d8+3=10 d8+3=11 d20+15=28 d20+10=21 d20+15=25 d8+4=8 d8+4=8 d8+4=12 5d4(1+3+2+4+2)+5=17
Tuesday May 15th, 2007 12:09:23 AM

Flea finds her feet traveling just fine till she gets within ten feet of Maria and then all her magic starts to fail on her. She is still able to get there and bring her sword to bear upon the woman...but with none of the frills from magic.

Trellus moves off from the fight and brings a flame of judgement down upon the two fighter boys that showed up with Maria. The flames come straight down and then just seem to wink out as they get within ten feet of the two fighters, though the ground that was not in the effect of antimagic are brunt and black.

Tishe' calls out the warning about the antimagic as she backs off. She pulls her staff up to give herself protection. She does feel the unmistakable humm of her magic back though and that is a refreshing feeling.

Murdock has the same thoughts as Tishe' but she calls them out first. He also backs off to stand near Tishe', so that they can deal with any attacks together. He does keep distance between them so that they cannot get hit by some hostile magics.

Jake moves slightly over to cut off the flail wielder, bringing his sword that he cannot feel the power in anymore to bear. His first attack gets through the man's defense but the second attack is turned aside by the man's armor.

Grymash is the one that really cuts off the flail user. He sprints to get in the man's way and finds himself almost beside Jake as he does. His double-axe comes slashing in once and finds purchase on the man's body, leaving a deep cut.

Gilan moves forward to help Flea out as he tries to help in flanking the woman. He brings his scimitar in twice at the woman but finds both his attempts turned away. His wolf has started to circle the battle ground so that he can get into position to make an attack as well.

Faun winks out and then reappears behind were the enemy is at. It appears that she plans to come in from the back upon this enemies that have hurt her husband. The treant Rootrot is not so delicate as he comes straight on at the enemy but is stoped with Gilan in the way.

Maria does not seem to be overly worried about the little scratches she has taken. "If the Bloodpack would leave the field...we can do our job and you can have the antidote." Not sure if you are going to take her up on the offer though she brings her swords diving in at Gilan[hit: 32/24 and damage: 7/4].

The man with the flail seems to stop and think about his situation for a couple of minutes but then brings his flail smashing in at Grymash[hit: 29 and damage: 11].

Twirling his double-sword the man steps up to keep pace with Jake. His dual swords seeking to cut flesh and bone upon the man[hit: 34*crit33*/12/18/32 and damage: 5*crit15*/9/4/4].

From the right come another pair of arrows, but this time they are aimed at Grymash who seems to be the bigger threat in the combat right now[hit: 29/33 and damage: 10/11].

The other unseen shooter from the right sends another volley of arrows but they are aimed at the large tree, Rootrot[hit: 28/21/25 and damage: 8/8/12].

From the left comes a series, five, of tiny missiles that dart and streak towards their intended target, Tishe'[damage: 17]. To those knowledgable in the arcane, this is a magic missile spell.

ENEMY AC
Maria - AC: 24
Flail - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[I said that you see no person in the direction the missiles are coming from that is all.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

[Was out with a sinus cold, medication and migraine going on all at once. Slept way too much for my taste and was avoiding bright lights as they made my head feel worse.]

Jake-OOC 
Tuesday May 15th, 2007 12:28:57 AM

I dont understand D's Damage for me. what is the total damage Jake takes, sorry confused, hehe.

JimW - The man is trying to hit Jake four times with his weapon. He is able to hit the following ACs: 34*crit33*/12/18/32, the one being a critical. If any of those hit, taking into consideration the loss of magic, than he would take the matching damage as follows: 5*crit15*/9/4/4. Hope that helps out.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 22/35 Hp  d20+5=22 d20+7=22
Tuesday May 15th, 2007 2:40:56 AM

As Murdock backs up out of the anti-magic field, he see's his trusty mage armor flick back into existence. So.. he thinks to himself, it wasn't centered on me, but rather on one of them. The mage also observes the fire coming from the grass on the right hand side and the magic coming in from the left.

Murdock makes an intellegence check (Int 22) to determine if the grass in the glade is high enough to be of concern if he set's fire to the taller grass outside the druid's sanctuary.

It is my understanding that the fire from the left and the right appear to be coming from the grasses.

The mage then sends a Flaming Sphere into the edge of the tall grass to the right, where the arrows seem to be originating. Murdock whispers quietly, vengefully, "Maybe your immune to my magic, but are you immune to natures wrath?"

The Drow draws the flaming sphere 30 feet along the perimeter of the grass along the right hand side, intentionally setting fire to the dry grass, in order to force the archers away. (Spot=22) to see the enemies in the grass or movement in the grass.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)
Flaming Sphere 1/8 Rounds
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere*
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer
(*=used)



Tishe' (AC 16 HP 31/56) (Str -2)  d20+8=18 d6=2 8d6(3+6+3+1+4+6+6+5)=34 d20+8=21
Tuesday May 15th, 2007 9:52:19 AM

The poison from the flail attack shudders through the brown-haired spellweaver, and Tishe' feels the weakness. (Fort:18, Str:-2)

And then her magic returns as the missles strike about her body (17 damage)

She turns her back towards Murdock, feeling confidence that he'll take care of the one side and takes a 5 foot step towards the spellcaster that struck her with the magic missles. Lowering her staff, she calls forth a cone to bathe the entire area in freezing cold. (Dam:34, Reflex:19 for half)

She then looks around to Spot the enemy hiding in the 'grass. (Spot:21)

DM Santity
Str: 10 (poison)
Staff charges left: 17

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Flea (AC21, 56 HP) (Protective Ward)  d20+13=24 d4+2=5 2d6(1+1)=2 4d6(2+6+2+6)=16
Tuesday May 15th, 2007 6:31:23 PM

(OOC: Does 'Holy' count as magic? Flea's short sword is a holy short sword.-Carla)

"Waaah?" Flea pulls up short when the magic of her boots fail her. But there is the woman (Maria), who says one thing but, but does another. When she attacks the druid (Gillan), Flea strikes her from behind. (Hit AC 24, for 5 pts dmg, +2 if Maria is evil, +16 flanking dmg.)




Jake 21/59 HP 28/23 AC [Endure Elements 48hrs]  d20+7=12 d20+7=17 d20+7=15 d20+2=12
Tuesday May 15th, 2007 7:10:56 PM

Jake feels the ite of the blade as it digs deep 2 times. The magic of his armor not helping in any way. Some odd feeling being to course through his body as the cut seems to burn, like fire.

Jake loses his composure and begins swinging his sword at the man who inflicts the damage on him.

Hit AC 15 miss
Hit AC 12 miss

Failed 2 fort saves, -4 str

Trellus (ac 17, 67/79 hp, -3 STR)  4d8(2+4+7+8)+7=28
Tuesday May 15th, 2007 9:11:44 PM

Trellus pulls out a wand as he crosses over toward Tishe. Stopping in front of her, he taps himself with it, and then drops it on the ground.
[Wand of CCW - healed self for 28 hp damage]

"Jake, pull back to Tishe and get healed. I'll step in for you, then we'll switch back."


Gilan [HP: 77/88 - AC: 18/19dodge] Ciaran [HP: 80/80 - AC: 23]  d20+9=13 d20+9=15 d6=4 d20+7=20 d20+2=15 d6=3 d6=1 d20+14=29 2d6(5+3)+7=15
Tuesday May 15th, 2007 11:49:13 PM

Gilan feels the bite of the blades as the strike him and the burn of poison. He cannot help but give a smile as he looks to Maria. "Sorry sis...I am immune to poisons." His blade comes biting back in at her but he is not as agile with his attacks as he would have liked.

Ciaran comes in hard and fast at the man with the dual-sword. His jaws are leading the charge and he is snarling.

[Gilan - hit: 24/19 and damage: 5/3]
[Ciaran - hit: 29 and damage: 15]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Grymash (ac17. Rage hp67/122, Normal hp49/104. Rage)  d20+14=26 d20+14=34 d20+14=25 d20+14=24 d20+9=16 d20+9=29 d20+9=28 d8+15=22 d8+15=19 d8+15=21 d8+15=22 d8+10=18 d8+10=16 d8+10=13
Wednesday May 16th, 2007 7:42:41 PM

(Fort save 26)

Grymash grins a grisly expression at the foolish man with his tiny flail. Grymash bellows, "GRY GIVE YA CHANCE, NO MORE!!" His axe blurs in a flurry of slashes that cleave into the unfortunate man.

(Twohanded Powerattack -3hit/+6dam.
Attack1: HitAC 34 threat, HitAC 25 crit. Damage: 22+19+21=62.
Attack2: HitAC 24. Damage: 22.
Attack3: HitAC 16. miss
Attack4: HitAC 29 threat, HitAC 28 crit. Damage: 18+16+13=47.

Total Possible Damage: 131
The victim must make Fort save DC 15 or die instantly from massive damage.)

The darkest of packs, 3. (DM Jim)  d20+14=28 d6+2=6 3d6(1+4+3)=8 d20+14=26 d20+9=26 d20+14=18 d20+14=31 d8+3=5 d8+3=8 d8+3=6 d8+3=8 d20+15=35 d20+15=35 d20+15=32 d8+3=4 3d8(7+7+8)+3=25 d8+3=11 d20+15=18 d20+10=19 d20+15=23 d8+4=12 d8+4=10 d8+4=11 8d6(3+5+5+6+2+3+3+3)=30
Thursday May 17th, 2007 12:31:21 AM

Murdock is sure that he spotted the missiles themselves appear from the air, some five feet above the nine foot grass of the Plains. He quickly decides to put on hold his current plan as it might not have the effect he wants.

Tishe' spots the tell-tale signs of where the magic missiles appeared from. The person making use of the magic must be floating in the air about five feet abover the nine foot grass of the Plains. Her cone of cold freezes the outer part of the tall grass but does not reach far enough to catch anything else.

Flea is not sure about all this magic loss, but her sword just seems to be a masterwork version now. She brings the sword in though at the woman, Maria, again as she attacks Gilan.

Jake is struck again by the sword wielder and feels the bite of the poison as it courses through his body. This weakens him and makes him get a little sloppy in his own attacks.

Trellus falls back from the fight and taps himself with his healing wand. He then drops it into the short grass of the glade and calls out a plan to Jake, who is starting to look pretty bad.

Gilan finds his body shrugging off the poison too easily, but that is part of his heritage as a druid. Though Maria might know it he teases her with the information anyways as he uses his own sword to cut in at her. Ciaran comes in from the back upon the double-sword user his jaws snapping at vital parts.

Grymash tears into the man with the flail with a vengeance, the blood flows from this fight. Grymash is not in the giving mood right now, unless it is his blade that is doing the giving.

Maria curses as she takes a couple more hits. She tumbles past Gilan and stabs at his exposed back as she does[hit: 28 and damage: 6+8]. "We could end this now...just give us the two druids."

The man with the flail falters for a few seconds that it takes him to realize that he is not going to move any more. He pitches forward and lands in the grass of the glade, obvoiusly dead.

The double-sword user notices but does not stop his own assault upon Jake. Even with the new opponent, Ciaran, hitting him from behind. His sword is still attempting to take Jake out of the fight[hit: 26/26/18/31 and damage: 5/8/6/8].

The archer on the right once again fires a pair of arrow off at Grymash, knowing that he is the biggest problem for the group[hit: 35*crit35*/32 and damage: 4*crit25*/11].

The other archer from the right seems to get the same idea as he too puts up arrows to fly at Grymash[hit: 18/19/23 and damage: 12/10/11].

The mage on the left side once fires off another blast of electrical energy into the group and with so many clustered together...several are hit[damage 30; Reflex DC 18 for 15; hits Tishe', Murdock and Trellus].

Faun raises her voice and starts a chant in a strange language. The stones around the perimiter of the glade start to glow an even brighter shade of the sickly green. The glow gets so bright that it hurts the eyes for a couple of minutes...but you also notice that when you can see again the two archers can now be seen.

Rootrot is surprised by the attack upon himself and staggers back a little. He does try to stomp the woman Maria as she comes his direction, but all his foot does is leave a big hole in the ground.

ENEMY AC
Maria - AC: 24
2sword - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

[SteveH - Please feel free to make a new action for last round if you want too. If not I will add in the effects of fire from the flaming sphere. Just add it to your next post or tell me to use your old action with your next post.]


Jake 0/59 HP 28/23 AC [Endure Elements 48hrs] -10str  d6=5 d6=1 d6=1 d20+7=9 d20+7=27 d20+7=19
Thursday May 17th, 2007 2:45:12 AM

The poison, the hits are too much for Jakes body. How had this happened so quickly? His eyes lose focus, and he topples over backwards losing consciousness.

Fail 2/3 fort saves, -10 total str loss. 0 HP



Trellus (ac 17, 52/79 hp, -3 STR)  d20+6=19
Thursday May 17th, 2007 8:48:50 AM

[Reflex 19]
The lightning bolt cracks over Trellus, but the blond man manages to duck away from most of the flame. He'd like to do something about it, but he's got little choice but to leave those arrow dudes and the spellcaster to Tishe and Murdock.

Both Grymash and Jake are down or headed that way, forcing the cleric to make a decision.

He calls out, "Faun, if there's anything you can do to the two sword dude, now would be a good time."

Trellus rushes in, grabs the prone Grymash, and begins pulling him backwards, away from the anti-magic effect.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 13/35 Hp  d20+5=24 d8+1=6 8d6(5+6+4+3+3+4+6+6)=37
Thursday May 17th, 2007 1:22:20 PM

Previous Round:

Murdock makes an intellegence check (Int 22) to determine if the grass in the glade is high enough to be of concern if he set's fire to the taller grass outside the druid's sanctuary. He dismisses the idea in an instant, instead focusing on another option.

Since you identified that I can approximate where the archers are, I am going to still going after them, so that I do not impact the rest of that last turn. It's hard to go retroactive in a combat without having to re-do something or using future round knowledge. SteveH

Murdock is furious that his magic is being so easily turned aside. The angry mage conjures a tiny red bead and directs it to the exact center of where the last two arrows appeared. Approximately 25 feet above the ground. The calculating drow feels the hate of his ancestry boiling in his blood, as he sends the fireball on its way. The ever calculating mage figures that the spell will detonate outside of the antimagic fields that the archers may have, but the fire caused by the magic, should do its job anyway.

The fireball blossoms from that location, encompassing everything within a 40' diameter in all directions, and doing it's damage. Reaching well into the 9 foot tall grasses. (37 Dmg Reflex 18 for 18 Dmg).

Current Round:

Murdock rolls away from the full force of the lightning bolt (Reflex=24) as it comes in at him. Still, it critically injures him.

The Mage has no choice but to heal himself. The white tangled tatoo's dancing up his arms and neck flare abruptly to a violent blue. The healing energy goes into the mage, helping him to survive another round.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)
Flaming Sphere 1/8 Rounds
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer
(*=used)

Tishe' (AC 16 HP 1/56) (Str -2)  d20+6=16
Thursday May 17th, 2007 4:29:29 PM

Electrical energy courses through Tishe' as the brown-haired woman takes the full force of the blow. The stink of ozone is around her and her once wavy hair stands on end from the static.

The enemy pack is too far away for retaliation, and the Bloodpack is still in the ambush. And now, even Jake and Grymash are down... "A pause to regroup", she pants, and holds her Staff.

A dome of ice forms around the Bloodpack, cutting a bare 15 feet from Maria and the sword-wielding man. "Thier anti-magic will open a hole in the dome", she tells Trellus and Murdock, "but it will keep the flankers off of us for a second or two." The 'I hope' is unspoken, but no less heard.

Then Tishe' drops her staff and grabs Trellus' dropped Wand of CMW, ready to help heal.

DM Santity
Str: 10 (poison)
Staff charges left: 16

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

[Quick question: Does that leave Maria and the sword guy inside the dome or outside?]

Grymash (ac7. Rage hp -6/122, Normal hp -24/104. Rage)  d20+14=31 d20+14=27 d20+14=20 d20+14=22 d20+14=16 d20+14=23 d6=2 d100=20
Thursday May 17th, 2007 7:37:35 PM

Grymash's blood-splashed face roars with satisfaction with the fall of the flail-weilding man. THUD, THUD, THUD! His roar is suddenly cut short. He glances down at three arrows sticking into his body. They catch him by surprise! Then, THUD, THUD, THUD! He takes a step toward the archer and falls to the ground. His heart still beats, but only slightly. Kept alive by his adrenaline. But soon that will fail as well and Grymash will find himself standing before his god.

(Failed one Fort save vs. poison: -2 str. Stabilization roll: 20%)

Flea (AC21, 56 HP) (Protective Ward)  d20+13=27 d4+2=3 2d6(3+6)=9 4d6(4+1+4+2)=11
Friday May 18th, 2007 1:23:47 AM

The rogue is confused by the lack of magical energy behind her attacks, but the blade of her short sword is sharp just the same!

Flea presses her attack on the woman who seems to lead this bad pack (Hit AC 29, 3 pts dmg. +9 if Maria is evil (contered by anti-magic?), + 11 Flanking (with Gillan))

Out of the corner of her eye she sees her pack-mates go down, her eyes slide to the party's newfound allies,

Through branches now the wind sings
Feel the power of living things
The dark sleep is broken
The woods have awoken


The rogue chants in a steady monotone, hoping her poetics will inspire her comrades*. She knows they won't surrender the druids to this bad-pack.

*Inspire Courage - +1 moral bonus to attack and weapon damage rolls- don't know if this is dispelled by the anti-magic...

Gilan [HP: 63/88 - AC: 18/19dodge] Ciaran [HP: 80/80 - AC: 23]  d20+11=14 d20+6=18 d20+14=32 d20+9=29 d20+9=11 2d6(3+2)+7=12 2d6(3+3)+3=9
Saturday May 19th, 2007 9:48:23 PM

Gilan is hurt by the sudden dropping of both Grymash and Jake. He wishes that he was over there to lend healing but he knows they are in good hands. Instead he concentrates upon his own problem, Maria. He once again brings his scimitar to play upon her, aided by Flea on the other side. "She cannot hold out much longer Flea." At least he hopes so.

Ciaran brings his own teeth to bear upon the man with the double-sword. Though he does not try to trip him he does try to get his attention.

[Gilan - hit: 14/18 and damage: /]
[Ciaran - hit: 32/29 and damage: 12/9]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

The darkest of packs, 4. (DM Jim)  d20+14=19 d20+14=19 d6+2=7 d6+2=8 d20+14=24 d20+9=25 d20+14=17 d20+14=34 d20+14=34 d8+3=11 d8+3=10 d8+3=10 d8+3=4 2d8(8+1)+3=12 d20+8=14
Saturday May 19th, 2007 9:55:39 PM

Jake and Grymash are both out of the fight for now as they both drop from the damage they have taken.

Trellus moves forward and starts to drag Grymash back away from the fight as he calls out to Faun for help in the fight. He knows that right now the group is in trouble and they need all the help they can get.

Last time Murdock had gotten a pretty good idea of where the enemy was at and so he sends a fireball in their direction. He is rewarded as both of his targets are suddenly engulfed in flames from his spell. This time around he relies upon one of his tattoos to heal himself as he is in bad shape.

Tishe' uses her staff to summon up a dome of ice that conceals the pack and part of the enemies inside it. She figures this will give them a chance to regroup as she drops the staff and picks up the wand Trellus dropped earlier.

Though her blade is not functioning as she hoped it would, it is still a sharp blade and Flea uses it to make another strike at the Maria lady. She also starts a rousing battle song that she hopes will help out her friends.

Gilan uses his position to help out Flea and keep Maria busy as the rest of the pack deal with other problems. He is not happy to see two of their number drop but he feels that Trellus and Tishe' will be there to handle it...he has a job to do. Ciaran meanwhile continues to keep the other man busy as he tears into him again with his teeth.

Maria can feel herself getting into a little bit of trouble. It does not matter that she is cut off from the rest of the group, but each little wound adds up. Still she brings her swords back in at Gilan with a furry, then rolls back and towards the ice wall...just as Tishe' had feared[hit: 19/19 and damage: 7/8].

2sword turns on Ciaran and brings his sword biting in at the bothersome wolf. He follows that up with a growl of his own[hit: 24/25/17/34*crit34* and damage: 11/10/10/4*crit12*].

Rootrot roars in anger as he brings his foot stomping down at Maria, only to have her dodge to the side and away from it. He may be strong but he is as agile as a tree.

It is unknown what is going on outside the dowe as it blocks all view. Though when the area of the dome goes away you can see that things will be moving inside soon.

ENEMY AC
Maria - AC: 24
2sword - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

Tishe' (AC 16 HP 1/56) (Str -2)  4d8(2+1+5+7)+7=22 d20+2=5
Sunday May 20th, 2007 2:54:27 PM

Tishe' moves quickly to Grymash and taps him once with Trellus' wand. (30 foot move, one action, Heal:22)

She tries to keep low and inobtrusive. (Hide:5)

DM Santity
Str: 10 (poison)
Staff charges left: 16

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII


Trellus (ac 17, 52/79 hp, -3 STR)  4d8(2+4+3+2)+10=21
Sunday May 20th, 2007 4:59:32 PM

Trellus nods as Tishe taps Grymash with the wand. The cleric adds his own spell, pouring more healing into the battered barbarian.

[CCW over Divine Power. Heal 21 hp on Gry]

Now that the other pack dudes are spread out a bit, Trellus looks at how the ice dome is affected. Do all three fighters have an anti magic shield, or is it centered around just one of them?

The cleric waits a heartbeat for Gry to move, then rushes back and grabs Jake.
--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance (d)

Murdock: AC:22 (AC:18 + 4 Mage Armor) 13/35 Hp  d20+5=19 d20+5=16 d20+5=23 4d6(4+2+2+4)=12 4d6(6+4+2+1)=13
Monday May 21st, 2007 1:04:02 PM

Murdock sigh's feeling useless in the worst sort of way. He knows that we could cause enough damage to stop the enemies of the Bloodpack but the antimagic field prevents him from doing just that. The mage's vast intellect struggles for mere seconds with the problem.(Intellegence Check= 19) Murdock thinks he can cut holes out of the top of the ice dome, causing the rock hard ice to come plumetting down on 'Two Swords.'

I know this is a creative use of a spell, and I do not know if your going to allow it to work. I see no reason why it would not though, and I do not know what type of damage to roll. So I am going to try it, and hopefully you will give me another chance if it will not work. You can decide how much damage to assign. -Steve

Firey energy swirls around Murdock's outstreched hands as a scorching ray cuts the air, impacting the ice dome above two swords, (ranged touch attack=16, Dmg=12) cutting deeply into the ice, with the intent that the frozen block will fall on 'Two Swords' head.

A second later, another beam a firey energy shoots out toward the cieling above Maria's head. (ranged touch attack = 23, Dmg=13)

The normally brilliant mage hopes this use of his magical energy serves it's purpose.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer
(*=used)

Jake 0/59 HP 28/23 AC [Endure Elements 48hrs] -10str 
Monday May 21st, 2007 3:37:53 PM

Jakes eyes flutter open. Not dead yet then, odd. But weak, very weak. Tensing his hand he cannot even lift his sword. Nor can he move his body. He can hear the battle raging around him. The poson that netered his system had indeed been nasty.

Grymash (ac15. Rage hp 53/122, Normal hp 35/104.)  d20+2=12 2d8(8+5)+3=16
Monday May 21st, 2007 8:19:58 PM

Grymash suddenly bursts to life once again with a roar. Confused and furious, the enraged half-orc draws a dagger and prepares to thrust it into throat of Trellus. (Wisdom 12) However, a spark of recognition calms the beast and stops his hand before making its cut. "Trelll... whaa??!!" Feeling the onset of fatgue and the pain from his massive wounds, Grymash decides not to gut his friend and instead heal is own.

(Cast Cure Moderate Wounds: 16 points.)

Gilan [HP: 48/88 - AC: 18/19dodge] Ciaran [HP: 47/80 - AC: 23]  d20+11=25 d20+11=31 d20+11=21 d20+8=26 d20+15=26 d20+10=28 2d6(2+6)+7=15 2d6(1+3)+3=7
Monday May 21st, 2007 9:58:55 PM

Gilan turns to find a hole forming in the ice dome and that means that reinforments will soon be inside the dome. He also realizes that he is getting to be in pretty bad shape and will not last much longer. He rushes Maria, his shield leading the charge to give the pack more time.

Ciaran whines as he is hit by the man wielding the strange sword. The wounds burn for the briefest of moments and then he tears back into the man, this time biting at him twice.

[Gilan - hit: / and damage: /][Strength 26]
[Ciaran - hit: 26/28 and damage: 15/7]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Flea (AC21, 56 HP) (Protective Ward)  d20+14=18
Tuesday May 22nd, 2007 4:04:20 PM

Flea chases after Maria, but this time the woman evades her holy short sword (Hit AC 19)

Her voice falters, but only for a moment, and the little bard continues her chant.*


*Inspire Courage - +1 moral bonus to attack and weapon damage rolls- don't know if this is dispelled by the anti-magic...



The darkest of packs, 5. (DM Jim)  d20+7=17 d20+10=15 d20+10=25 4d6(2+4+6+3)=15
Tuesday May 22nd, 2007 9:31:30 PM

Tishe' moves over and taps Grymash with the healing wand that Trellus dropped earlier. Though she tries to stay unobtrusive she knows that if anyone is paying attention to her that she is in trouble here.

Trellus lays even more healing into the poor barbarian Grymash as he moves back to get to Jake. He is in luch as the man's attention is drawn by the wolf of Gilan's. He does notice that the only area of the ice dome that is effected is when Maria rolls back towards it...though this by no means tells him too much. It will take him a little longer to reach Jake though.

Murdock comes up with an inventive way to make use of his spells. A ray of scorching fire slams into the top of the ice dome above the sword wielder. He ends up having to make use of both rays in one area to break up enough of the dome to drops some of it on the sword wielder, that and his two opponents are too far away to hit the area near both. The ray, being unpredictable in use this way, brings down a number of larger chunks than was intended and they are now sailing down at both the two sword user, Jake and Ciaran.

Jake finds himself looking up at the come of ice above him, though he cannot move at this time. Near him he can feel the presence of the man that dropped him and something else. From the growling he would say it was Ciaran or Gilan in another form.

Grymash applies even more healing to his battered body as he just barely controls himself from stabbing his packmate Trellus. Fatigue is quickly setting in and he still has more to do.

Gilan rushe at the leader of the pack and attempts to use his own body to push her out the rest of the way and maybe seal up the dome? It is a risky move and one that might spell his own doom. Ciaran has his own hands full as he keeps up on two swords, trying to give as well as he is getting.

Flea takes another swing at Maria but cannot find a place to connect with her body. Her song falters as she sees what Gilan is about to do, but she keeps up singing anyways.

Maria is slammed into by the druid Gilan and she goes flying backwards further out of the ice dome. As the druid follows her out with his own momenteum, the hole in the ice dome closes.

Two-sword can feel the battle going bad for him and he backs off so that he is out of the line of fire. He is struck a number of times by falling ice debris, but somehow still remains upon his feet, though looking rougher than before. You notice that he touches something upon his arm and there is a glow for the briefest of seconds, then some of his wounds seems to pull together.

Rootrot is stunned by all the sudden movement and the fact that he is inside of a dome made of ice. His attempt to squash the pesky little Maria is once again an no go, though he does almost step on Flea by mistake.

Outside the dome all seems to be quiet but you are not sure if that is a good sign or not. Then there is a roar of pain from outside and you know that someone is getting it bad...but that sounded like an animal cry.

ENEMY AC
Maria - AC: 24
2sword - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map coming]

CDM Jerry 
Wednesday May 23rd, 2007 9:44:33 AM

I need the posting report done by the ADM please for last week. Email the report to me so I can cross this off my Woldian to do list.

I'm worried about the posting in this game and want to see the report please.

Thanks.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 13/35 Hp  d20+3=6
Wednesday May 23rd, 2007 10:18:59 AM

Murdock watches with horror as his plan is overly successful. Chunks of ice not only hit 'two swords' but the incapacitated Jake and the fiercly fighting animal ally of Gilan.

With no other idea's coming to him, the drow draws out his contraption of a crossbow. None of the pack have ever seen the mage use the weapon, and Murdock handles it clumsily.

The drow aim's at 'Two-Swords' with the contraption and starts the crank the handle on the side of the contraption as a bolt shots out at 'Two-Swords'. However, Murdock is disappointed as the bolt goes wide.

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer
(*=used)

Tishe' (AC 16 HP 1/56) (Str -2)  4d8(8+6+4+2)+7=27 4d8(5+8+7+2)+7=29 d20+2=22
Wednesday May 23rd, 2007 2:14:01 PM

A quick move (5 foot) brings Tishe' to the prone form of Jake, the which she quickly administers two taps from the CCW wand. (27 heal to Jake, 29 heal to Jake)

Tishe' sees the glow from two-Swords and calls out; "He's not in the anti-magic, take him down!"

She tries again to meld in with the grass (Hide: nat 20)

DM Santity
Str: 10 (poison)
Staff charges left: 16
Wand CCW: 3 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus (ac 17, 52/79 hp, -3 STR)  d4=2
Wednesday May 23rd, 2007 4:36:25 PM

There is another one of those heart-stopping moments where Trellus wonders if he's pushed Gry too far, but it passes.

"Gry," he says darkly, nodding toward two-swords, "please kill that dude."
"Tishe, we need to drop the ice dome."

The cleric casts a spell on Jake, hoping to alleviate some of the effects of the poison the elf has absorbed.
[Lesser Restoration: get back 2 STR]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance (d)

Posting Report (ADM MikeK) 
Wednesday May 23rd, 2007 4:40:41 PM

Posting Report for Game 10 for the week of May 14 - 18

Name MTWTF

DM JimW XOXOX

Trellus XOXOX

Tishe XOXOX

Jake XOXOX

Gilan XOXOX

Grymash XOXOX

Flea XOXOX

Murdock XOXOX

[X = post, O = no post]

ADM Note - Very nasty fight going on.

Grymash (ac22.hp 35/104. fatigued, poisoned -2str.)  d20+13=24 d20+8=28 d20+8=22 d8+7=15 d8+7=12
Wednesday May 23rd, 2007 9:09:49 PM

(Im guessing Gry is further than 40' from twoswords.)

The barbarian nods to Trellus' request. Grymash then, lacking the energy to run or charge, pulls out his bow and lets loose a barrage of arrows from his mighty tree-sized bow.

(Ranged attack 1. HitAC 24. Damage: 15.
Ranged attack 2. HitAC 28 threat, HitAC 22, no crit. Damage: 12.
Total Damage: 27.)

Grymash yells to Twoswords, "COME ON YA PIGGIE, MATCH UP WIT GRY, BLADES TA BLADES, YA GRASSBITER!"

Flea (AC21, 56 HP) (Protective Ward)  d20+14=25 d4+2=3 2d6(5+6)=11 4d6(6+3+1+4)=14
Wednesday May 23rd, 2007 10:32:08 PM

(OOC: Posting without a map. Don't want to slow things down. DMs discretion as to what happens.-Carla)

"Whaaah!" The gnome tumbles and dodges to avoid being squashed, trampled, or otherwise clobbered by enemies, allies, and flying magical debris while trying to keep an enemy fighter between her and another of the Bloodpack.

Striking out at the nearest enemy with her holy short sword, she hopes her attack might be of some use to her party. (Hit AC 25, 23 if not a flanking position, for 3 pts dmg, +11 if enemy is evil, +14 if flanking)

Gilan [HP: 48/88 - AC: 18/19dodge] Ciaran [HP: 47/80 - AC: 23] 
Thursday May 24th, 2007 12:01:41 AM

Gilan finds himself with the solid feel of the icedome to his back as he takes a couple of steps back into it. "Well you got your wish idiot." His shields is before him still and his eyes look for signs of the two archers. Still his gaze settles upon Maria who is outside the dome with him.

Ciaran, who is still inside the dome, is not feeling too well himself and he dives around to try and avoid the falling pieces of ice debris. Trying to keep himself alive is all that he is attempting to do right now and makes no moves on the man.

[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

[Sorry people, been trying to find a new job and not having any luck. It has been consuming most of my time for the past few days and will most likely take up a lot of it the next few as well.]

The darkest of packs, 6. (DM Jim)  d20+14=25 d20+9=25 d20+14=31 d20+14=27 d8+3=6 d8+3=5 d8+3=8 d8+3=4 d20+15=23 d20+10=26 d20+15=23 d8+4=12 d8+4=11 d8+4=9
Thursday May 24th, 2007 12:27:09 AM

Murdock fires off a bolt from his crossbow at the last man standing inside the dome but misses.

Tishe' moves forward and taps Jake with the healing wand, giving him a much needed boost. She also calls out a fact about the man that wields the double-sword that might interest everyone. Somehow, despite the grass being very short she is able to literally hide herself...mostly as she is ducked behind Jake.

Trellus calls out a request to Grymash about killing the man with the sword and then moves to help Jake out more. His own spell eleviates some of the damage from posion in the poor man's system.

Grymash knows that he cannot charge in his current condition and instead goes to his bow. He fires off a pair of arrows that slam into the man that Trellus asked him to kill.

Flea nowhere near the debris when it comes down but she must instead move out of the way of the large root of Rootrot. She moves to get near the man with the sword, but finds her blade turned away by his armor.

Gilan outside the dome finds himself in a new problem as he searches for the two archers but do not find them anywhere around. He has back up towards the wall and is keeping himself under full cover as he watches Maria, hoping his pack will show up soon.

Maria is mad as she easily flips back to her feet and watches the druid with little concern. "You have spelled your own doom by coming out here alone." She starts back in at the druid but is unable to do much else but close the distance.

Inside the dome two-blade is having problems of his own and he turns on the closest victim, Flea. Once again there is the faltering of magic that Flea had felt just a few minutes ago as something changes around her. Then there is the dual-blades that seek to find her[hit: 25/25/31/27 and damage: 6/5/8/4].

From the hole at the top of the dome there is a flurry of arrows that rain down at Trellus and there is a man floating there[hit: 23/26/23 and damage: 12/11/9].

ENEMY AC
Maria - AC: 24
2sword - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

Trellus (ac 22, 32/79 hp, -3 STR)  d8=2
Thursday May 24th, 2007 2:36:39 PM

Trellus grunts at the impact of the arrows from above. The cleric keeps up the healing spells, trusting his packmates to dish out the damage.

[Cast Mass CLW over Spell Resistance - 12 hp healed on Tishe, Jake, and Trellus]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Tishe' (AC 16 HP 13/56) (Str -2) 
Thursday May 24th, 2007 5:26:48 PM

Feeling the cooling effect of healing makes Tishe' look down and see a couple of the angry welts of the magic missles close up (Mass CLW from Trellus) With but a thought, the spellweaver ends the spell that gave the pack some breathing room and the Ice Dome falls.

Seeing the bowman hovering in the air above the group, Tishe' seeks to make it more difficult for the man to fire with impunity. Wart pulls out a small pat of butter from her components pouch, and Tishe' weaves a slippery spell around the man's bow. (Grease: Reflex DC 15 or drop the bow)

She then moves over to Grymash to keep healing him up.

DM Santity
Str: 10 (poison)
Staff charges left: 16
Wand CCW: 3 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Gilan [HP: 48/88 - AC: 18/19dodge] Ciaran [HP: 47/80 - AC: 23]  d20+15=28 2d6(3+4)+7=14 d20+12=24 d20+11=22 d20+6=10
Thursday May 24th, 2007 11:42:52 PM

Gilan feels the ice dome disappear from his back and he mentally sighs in relief. That means that his friends are there to support him and he can relax a little more. "I would advise you to leave the field of battle." Feeling that she is not going to fall back he brings his scimitar cutting in at her.

Ciaran moves slowly in on the man with the double-sword. His hackles are back as he brings his jaws snapping shut at the man's leg and jerks.

[Gilan - hit: 22/10 and damage: /]
[Ciaran - hit: 28/ and damage: 14/][Strength 24]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Jake 59/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d20+7=12 d20+9=10
Friday May 25th, 2007 12:49:42 AM

Jake feels the healing energy flow over him and he rolls to his side, then he does a tumble to get on his feet behind two swords. Healtyh==hy now, but still week he swings at two swords with all his might. He hopes he gets the flanked bonus of the wolf.

Tumble 12
Hit AC 10, natural 1!!!

OOC Sorry missed posts. When i do post cant roll anything but single digfit numbers.

Grymash (ac22.hp 35/104. spiritual weapon, fatigued, poisoned -2str.)  d20+11=28 d8+1=8
Friday May 25th, 2007 2:08:15 AM

Grymash growls and mutters orcish curses under his breath. The sun-baked treadle didn't bite at his bait. The barbarian priest then bellows out a few words of power, "GRYMASH, EYE OF GARGUL, CALLS OUT SOULCLEAVERS ... DA EXECUTION AXE OF LORD GARGUL!!" A shimmering tranlucent battleaxe comes into being directly over Twoswords. The axe appears as a skull with its mouth open wide, through which a curved axe blade is exhaled like a stream of misty breath. Its handle extends down where the skulls neck would be. The Spiritual Weapon then slashes at the poor unsuspecting villian.

(Spiritual Weapon Attack: HitAC: 28. Damage: 8)

Then with his own double axe in hand, Grymash closes in on the Twoswords to join Flea and his spiritual weapon. (move forward 40 feet)

Flea (AC 21, 33/56 HP)  d20+15=24 d20+13=29 d4+2=5 2d6(5+5)=10 4d6(1+1+5+2)=9
Sunday May 27th, 2007 11:35:04 PM

Reeling from the attacks on her person, Flea tumbles past two-swords (Timble=24), even as Grymash charges in. Taking up a position behind the bad guy, she slashes out with her weapon (Hit AC 29, 5 pts dmg, +10 if evil, +9 flanking dmg.)

"Take that!" she grunts as she attempts to hamstring her oponent.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 13/35 Hp  d20+7=21 3d6(6+6+3)=15
Monday May 28th, 2007 9:58:11 AM

As the ice dome falls, Murdock looks around for the other archer. (spot=21) Upon finding the other archer, the drow cast a horrific spell. Arcane energies gather in the form of a vaguely humanoid blob and move toward the archer. (Phantasmal Killer: Will DC:19 to disbelieve/Fort DC:19 or Die and 15 Dmg )

Spells Active:
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)

Posting Report (ADM MikeK) 
Tuesday May 29th, 2007 10:04:14 AM

Posting Report for Game 10 for the week of May 21 - 25

Name MTWTF

DM JimW OXXOO

Trellus OXXOO

Tishe OXXOO

Jake OOXOO

Gilan OXXOO

Grymash OXXOO

Flea OXXOO

Murdock OXXOO

[X = post, O = no post]

ADM Note - I'll check if Jim is OK. Might have taken Memorial Day weekend somewhere.

Darkest Pack, 7. (DM Jim)  d20+14=26 d20+14=33 d20+14=27 d6+4=7 2d6(3+3)+4=10 d6+4=6 d20+10=27 d20+5=8 d20+10=27 d20+10=27 d8+4=5 d8+4=10 d8+4=9 d8+4=9 d20+8=24 d20+8=19 d20+8=20 d20+15=16 d20+10=27 d20+15=22 d8+4=12 d8+4=12 d8+4=8 d20+14=26 d20+14=28 d8+4=11 d8+4=8
Tuesday May 29th, 2007 10:34:18 PM

Trellus sends out a wave of healing to catches three of the pack that need it.

Tishe' makes use of her own spells to try and make the archer in the sky drop his bow. She also has dropped the dome of ice so that the group has full control again.

Gilan feels the dome fall and sighs in relief. He still cuts in with his scimitar at the woman he faces but cannot get past her defenses. He does try to banter her off the field of battle but feels that it is a waste of time. Ciaran comes back in hard at the man wielding the double-sword and tries to pull him to the ground.

Jake makes it to his feet but is unable to get his own sword to make contact with his foe.

Grymash calls upon his own power and though his axe forms near the double-sword user. Once it gets closer to him it winks out and nothing is left to attack him. Grymash is already moving that way himself.

Flea moves in to assist those that are already fighting the double-sword user and finds her blade biting into flesh with some satisfaction. Though she does notice that all her magic has failed again.

Murdock sends a spell of his own to take care of the other archer that is still hovering over the grass.

Maria snarls as she unleashes a number of attacks upon the druid that she faces. Her swords work in tandem with each other to find all the gaps in his defense[hit: 26/33*crit27* and damage: 7/6*crit10*].

Double-sword finds himself being pulled to the ground by the wolf that is attacking his leg, as well as getting hit by another devestating attack. Even from his prone position he sends his blade cutting out at the feet of Flea[hit: 27/8/27/27 and damage: 5/10/9/9].

The archer in the air finds his bow suddenly greased but he is able to hold onto it. With murderous intent he sends his next volley of arrows at Tishe'[hit: 16/27/22 and damage: 12/12/8].

The archer in the grass has no problem it seems ignoring the sending of Murdock's. His bow comes up and sends a pair of arrows racing at the back of Grymash as he moves in at double-sword[hit: 26/28 and damage: 11/8].

A wall of ice sprouts into being, cutting off some of the group from double-sword. You notice the mage that is floating on the other side of the battlefield smiling.

The battlefield is a place of carnage already with a few bodies laying about. Flor is still laying upon the ground and bleeding out through the arrow in his chest. Faun is back in her normal human form and also laying upon the ground, a number of arrows in her back and with smoke still rising from her body. Rootrot is stunned by the falling of both his parents and wails his agony into the air.

ENEMY AC
Maria - AC: 24
2sword - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

[Remember that if you are further than 10' from 2sword or Maria, that your magic is still working so adjust AC accordingly.]

Trellus (ac 22, 32/79 hp, -3 STR)  d20+7=27 d20+7=13 5d8(4+6+8+5+6)=29 5d8(2+3+4+8+5)=22
Wednesday May 30th, 2007 10:18:13 AM

Trellus can only watch helplessly as Tishe is cut down, and an ice wall cuts him off from most of the rest of the pack.

All he can think of is to keep fighting.

The cleric sends a ray of light slamming into the archer he can see.
[Searing Light - rolled nat 20 on ranged touch attack, hit ac13 for possible crit.
29 hp damage. 51 hp if a crit]

OOC - p140 of PHB - a spell that requires an attack roll can score a critical hit. Also its a touch attack, maybe AC13 is good enough?

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Grymash (ac17.hp 16/104. spiritual weapon, fatigued, poisoned -2str.)  d20+12=29 d20+12=20 d20+11=22 d8+1=8 d20+11=22 d8+22=27
Wednesday May 30th, 2007 3:57:52 PM

(Fort saves: 29 and 20)

Grymash grunts in disgust at the anti-magic field. So he redirects the holy axe towards the archer. Grymash will have Twoswords to himself. Taking full advantage of the prone(-4ac) piggie.

(Spiritual Weapon on Archer. HitAC 22. Damage: 8.
Attack on Twoswords: Powerattack -5Hit/+10dam. HitAC 22. Damage: 27.)

Jake 59/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d20+6=8 d20+1=5
Wednesday May 30th, 2007 5:04:56 PM

Although jakes sword does not hit the man, two swords still falls, to the wolf. Jake steps toward the fallen man and swings his sword twice. He also sees Gry attacking the man, good, get this killed move on to someone else.

Hit AC 8 and 5!!!!!

Jake is frustrated with his lack of swordsmanship in such a critical time. The poison coursing through his system seems to effect him vry badly.

Tishe' (AC 15 HP -19/56) 
Wednesday May 30th, 2007 5:46:14 PM

"Oh!", comments a surprised Tishe' as an arrow sprouts from her shoulder and chest. And then two more slash down and the brown-haired woman sprawls lifeless in a pool of blood.

[What is up? I have Tishe''s AC at 17 on the CS that I have. Unless it is outdated by that much she should still be alive...if barely. Just checking on something that did not fly with what I have.]

[SteveK: I updated Tishe's CS couple months ago and must not have sent to you; sorry. She had an amulet of natural armor+2 and a paripet of wisdom. Can't wear both and so Tishe' sold the amulet. Her AC is actually 15 without magical aid.]

Flea (AC 21, 10/56 HP)(Poisoned -9 Strength)  d20+3=11 d20+3=10 d20+3=15 d20+3=8 d20+3=15 d20+3=4 d20+3=5 d6=4 d6=2 d6=2 d6=5 d6=6 d6=3
Wednesday May 30th, 2007 6:10:15 PM

Flea has been struck 7 times by two-swords and each cut has sent poison coursing through her small body. Overwhelmed by the toxins, the rogue succumbs and crumples to the ground, her holy short sword clutched in her hand she can barely breath.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 13/35 Hp  8d6(5+2+6+6+6+5+6+3)=39
Wednesday May 30th, 2007 8:55:08 PM

Murdock see's the evil mage sneering in apparent delight as the ice wall springs into being. Tishe' has dropped, and the pack is in dire straits. The mage opens his spellbook, ripping a page out ( losing Lightning Bolt) and throws it straight at the sneering Mage. The bolt crackles through the air bearing down with its deadly energy upon the evil doer. (Dmg=39 Reflex=18 for 19)

The drow hopes this will be enough to be take the mage out. Murdock fully realizes that doing this is probably his last living act.

Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)

Gilan [HP: 88/88 - AC: 15/16dodge][wildshape: giant eagle] Ciaran [HP: 47/80 - AC: 23]  d20+16=29 d20+11=24 2d6(2+2)+7=11 2d6(1+1)+3=5
Wednesday May 30th, 2007 11:22:17 PM

Gilan steps back and away from Maria with a smile spreading upon his face. His shape slowly starts to melt and soon in his place is a giant eagle that stands ten feet tall. His screech is loud as he calls for war upon the evil pack.

Ciaran growls low in his throat as he moves in on the downed man. He has waited for all the other strikes to land and then his teeth come for the kill.

[Gilan - hit: / and damage: /]
[Ciaran - hit: 29/24 and damage: 11/5]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm, ccw
*used spell

Darkest Pack, 8. (DM Jim)  d20+15=33 d20+10=19 d20+15=24 d8+3=5 d8+3=11 d8+3=5 d20+14=28 d20+14=16 d8+3=7 d8+3=10 6d6(3+2+3+4+3+5)=20 d20+10=15
Thursday May 31st, 2007 12:30:14 AM

Trellus can see things falling apart once again before him and he sends a ray of scorching energy at the archer in the air above the wall. His aim is dead on and does a serious amount of damage to the man, that is clear.

Grymash directs his holy axe straight up to go after the archer in the air. The axe climbs fourty feet into the air and takes a swing at the archer but misses. Grymash on the other hand is able to feel the bit of axe with flesh as his axes cuts into the prone man, though it does not kill him.

Jake makes another couple of feeble attacks but is unable to get anything to land, even with the man on the ground. The poison is really throwing him for a loop here and messing up his game it seems.

Tishe' is struck twice by arrows, the first one passing her by scant inches. Still it is enough to put her down and out of the fight, bleeding to death slowly.

Flea is taken down as well but it is from all the poison that her body is absorbing that puts her out of the fight. Though she can still hear and see all that is going on around her, she is unable to help out.

Murdock sends a bolt of pure energy at the mage, hoping to put him down or at least buy some time. He knows that his time is most likely limited and he will be eating grass himself soon...but he has to do what he has to do for the pack.

Gilan backs away and finds his wildshape ability is unaffected by the antimagic field as he slowly turns into a giant eagle. His cry pierces the air as he calls out for retribution on all the evil packmembers that they fight. Ciaran comes in fast and hard at the prone man, his teeth tearing at the man...trying to put him out of the fight.

Maria backs away from the changing druid and smiles as she slowly fades from sight. You get the idea that she has not abandoned the fight but is even now circling for a better vantage point from which to strike.

Double-sword grunts from the impact of the axe into his body but smiles as Flea goes down. His moment of victory is snatched from his face as the wolf comes in. The first bite tears at his face but the second one gets a good grip upon the man's head. With eyes bulging and fear written upon his face, if only for a few seconds, there is a sudden crack and the man goes limp.

The archer, above the icewall, floats a few feet back and sends a volley of arrows. He picks his targets well as he sends the first two arrows at Grymash[hit: 33/19 and damage: 5/11] and the last at Jake[hit: 24 and damage: 5].

The other archer on the far side of the grass cannot see totally what is going on but he fires off a pair of arrows at the giant eagle, that use to be a druid[hit: 28/16 and damage: 7/10].

The mage, not looking too good after the lightning, floats back away from the fight a few feet. He pulls back up a wand and aims it at Murdock with a grin, mouthing the words..."You die now." An arc of pure energy is soon streaming at Murdock[damage: 20, or Reflex DC 16 for 10 damage].

Both of the druids that you had decided to save are still down and bleeding, but you can still tell that they are alive...if barely. Anyway those that are close enough to be able to see the bodies will see shallow breathing for both of them. Rootrot is past anykind of help that could be given to the group as he is unable to do anything now. It is almost like he has gone dormant with the hurt and shock.

ENEMY AC
Maria - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

[Battle Map]

Update
Maria: light injuries
Mage: moderate to heavy injuries
Archer1: moderate to heavy injuries
Archer2: uninjured

Maria: disappeared
Mage: floating 15' up and about 25' away
Archer1: floating 40' up
Archer2: flaoting 15' up and 50' away

Murdock: AC:22 (AC:18 + 4 Mage Armor) 3/35 Hp  d20+5=19 4d4(2+4+3+4)+4=17
Thursday May 31st, 2007 3:13:29 AM

Murdock see's the mage mouthing his venomous word's, and as the energy ray from the wand streaks toward him. Only his drow heritage saves him from certain oblivion as he dodges the full brunt of the magic. (Reflex=19 WOOOOT!) Still, it is clear that he is critically injured. The drow limps 15 feet closer to Trellus and he calls out, "Trellus! Help me!"

The mage knows this is a battle to the death against his counterpart from the other pack. Murdock manages a manical smile of his own as he sends four missles of arcane energy barreling into the other mage. (Magic Missle = 17 Dmg)



Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day**
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x2), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)

(/OOC: Can we get a health status on the enemy. IE: Archer looks to be injured, Mage looks to be critically injured, etc... -Steve)

Trellus (ac 22, 32/79 hp, -3 STR)  3d8(6+8+6)+5=25
Thursday May 31st, 2007 11:25:18 AM

A lightning bolt and a dead-on ray, and these dudes are still ripping our threads....

Trellus grimaces. Things are looking sunbaked for the Bloodpack.

Murdock's call pulls him from his reverie, and he hurries to the dark elf's side, pulling another wand as he moves. Reaching the mage, Trellus taps him with the wand.
[CSW - 25 hp healed]

The Bloodpack isn't going down without a fight.

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Tishe' (AC 15 HP -8/56)  d100=32 d100=52
Thursday May 31st, 2007 1:28:41 PM

(ooc: revising history with the benificence of the DM :) )

Only two arrows strike the brown-haired woman, and she sprawls on the grass in a pool of blood.

Red streams still pump from the woman's body, nearly the only indication that Tishe' is alive, but barely.

(Last round stability: 32%, no)
(This round stability: 54%, no)

[ooc: I updated Tishe's CS couple months ago and must not have sent to you; sorry. She had an amulet of natural armor+2 and a paripet of wisdom. Can't wear both and so Tishe' sold the amulet. Her AC is actually 15 without magical aid.]

Jake 54/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d20+6=26 d20+6=23 d10=6 d10=6
Thursday May 31st, 2007 2:51:53 PM

Jake steps over the man and goes to attack the archer nearest him. His feet dont move as quickly as he usually does, he feels slow.

Jake moves to archer and attacks
Hit AC 26 CRIT nat 20
Confirm Crit 23?
Damage 6/Crit 12

Attack is dependent upon reaching archer. On map looks like he is 6 squares away, but dont know how the poison affects my movement.

Grymash (ac17.hp 0/104. DISABLED, spiritual weapon, fatigued, poisoned -8str.)  d20+12=18 d20+12=25 d6=6 d20+13=26 d8+4=10 d20+11=16 d20+6=26 d20+6=21 d8+1=8
Thursday May 31st, 2007 8:44:17 PM

Grymash feels the sting of hot poison enter his blood. It robs much of his strength. The wounds he takes from the arrows almost drops him. Although wobbly, Grymash keeps to his feet. He knows that he is probably taking his last stand. His only two options are: try and move out of the field or stand and fight. He'll probably not live long enough to cast his heal spell in the next six seconds (since he can only do ONE standard action or ONE move action this round). So Grymash draws an arrow. "GRY BE TIRED OF YOOZ AN DA ARROWS!!" Grymash then lets his arrow fly! He stands there awaiting his glorious death, facing his enemy, in the light of the Sargrass sun.

(Ranged attack on Archer1. HitAC: 26. Damage: 10.)

The holy axe, Soulcleaver, attempts to fulfill its duty and slashes at the archer as well.

(spiritual weapon attacks on Archer1.
First Attack. HitAC 16. miss.
Second Attack. HitAC 26 threat, HitAC 21 nocrit. Damage: 8.)

Gilan [HP: 81/88 - AC: 20/21dodge][wildshape: giant eagle] Ciaran [HP: 47/80 - AC: 23]  5d6(4+6+3+4+5)=22
Thursday May 31st, 2007 10:17:55 PM

With a few powerful beats of his wings, Gilan takes to the air and slowly gains altitude. As he gets further into the air, his cry is heard once again. This time though he is in the middle of spellcasting as he surveys the battlefield.

Ciaran stalks around as he has let go of the dead man now. He has no targets that he can reach but puts himself in the way of poor Flea, using his own body to protect her. Other than his pack, he will growl at anyone else but not move away. A bolt of nature's pure furry slams down on the mage and arcs through the grass.

[call lightning storm: 1/15 bolts, 22 damage, Reflex 20 for half]
[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Darkest Pack, 9. (DM Jim)  4d6(4+5+6+4)+5=24 d20+14=24 d20+14=27 d8+3=11 d8+3=7
Friday June 1st, 2007 12:55:16 AM

Murdock is able to escape most of the blast from the lightning. He moves and calls for aid from Trellus as he fires off a series of magic missiles of his own at the mage.

Trellus is starting to get really worried as the group is getting some serious beating here and they are still facing a good number of battle ready enemies. Still he moves over and sends healing into Murdock with a wand as he vows to take as many with him as possible.

Tishe' is in dire straights as she continues to lay on the ground and slowly bleed out. Will someone get to her in time or will she expire?

Jake moves over and looks up at the archer that is floating some fourty feet above him. He realizes once again why he hates magic or at least some magic.

Grymash uses the last of his strength to fire off an arrow at the archer fourty feet near his position. His arrow is true and strikes the man dead on. His axe is able to get in one solid hit as well, but misses the first time.

Gilan pumps his wings and lifts off the ground as he calls out for the powers that lay within his now shapeshifted body. He is not that high in the air but he is able to call down the first bolt of lightning from his spell, that slams into the wizard. Ciaran covers Flea with his own body for her protection and waits for something else to happen.

Maria's position is unknown at this time but you figure that she did not leave the battlefield.

The archer nearly above Jake now seems to falter for a few minutes and then he is racing down towards the ground. As he picks up speed you know that he must be nearly dead, Jake and Ciaran are both in the way of his body[damage: 24, Reflex DC 18 for half].

The archer on the other side of the clearing pulls up his bow again and sends a pair of arrows racing after the giant eagle that is now flying a ways in the air[hit: 24/27 and damage: 11/7].

The mage had been backing off even further when the magic missile slammed into him, but he was still smiling. He had just raised the wand up again to send out another bolt of lightning when he was struck from above by a different bolt. Surprise registers for a few minutes on his face as he jerks in spasms, then he falls to land in the grass.

ENEMY AC
Maria - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

[Those not within 10' of the three enemies you can see, can feel your magic pulsing again. Those closer than that will find no magic is in effect again. This effect happened the minute the enemy got within range of you.]

Update
Maria: light injuries
Archer2: uninjured

Maria: disappeared
Archer2: flaoting 15' up and 55' away

Tishe' (AC 15 HP -9/56)  d100=33
Friday June 1st, 2007 9:51:36 AM

The crimson streams from the crumpled form of Tishe' begin to slow, the Sargrass drinking it's fill of another life.

(Stability: 33%, no)

Pain. Tishe's brain tries to think. But the pain is ebbing. Cold. Creeping up, but soothing, so soothing. Struggle, almost over.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 28/35 Hp  d8+1=8
Friday June 1st, 2007 10:05:57 AM

Murdock sigh's in relief as the healing energy courses through his body, and he smiles at Trellus in thanks. Then the mage turns his attention back to the mage, preparing to do a massive damage, but before he can send another torrent of Magic Missles, the mage falls to the ground dead from another lightning bolt.

The drow now turns his attention to his dieing friend, Tishe'. He places his ebony black hands on the woman, and draws upon the healing magic within him. His tatoo's flare to life in bright white and blue colors before fading again. The drow feels the healing magic flow through him into the prone woman. (CLW Tishe' +8HP, stabalized)

Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x2), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)


Trellus (ac 22, 32/79 hp, -3 STR)  3d8(2+4+2)+5=13
Friday June 1st, 2007 10:29:08 AM

Two down, two to go.

Trellus heads for Tishe, but pauses when he sees Murdock get there first. He nods, tightlipped, as the drow applies a healing spell. The Bloodpack's ability to quickly recover from massive damage is once again turning the advantage.

ooc - I can't tell from the description whether the archer is floating high enough for Trellus to see or not - so two options:

If Trellus cannot see the archer -
Figuring they will need Tishe's abilities sooner rather than later, Trellus taps her with his wand.
[heal 13 hp on Tishe]

If Trellus can see the archer -

The cleric casts a spell at the archer, and moves 20' toward the ice wall.
[Hold Person - Will DC 18 negates]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Jake 30/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d20+7=17
Friday June 1st, 2007 3:07:32 PM

Jake catches the full blow as the body falls on him. The weight nearly knocks him down. Growling, he looks for an enemy. He sees none so he moves as close to the ice wall as possible to move through when he can.

---Failed reflex save---

Gilan [HP: 69/88 - AC: 20/21dodge][wildshape: giant eagle] Ciaran [HP: 35/80 - AC: 23]  d20+9=28 5d6(6+4+1+5+2)=18
Friday June 1st, 2007 11:31:56 PM

Gilan, in giant eagle form, feels another two arrows embed themselves into his flesh and it making him angry now. He calls down another stroke of lightning but this time on the archer that is slowly backing away.

Ciaran is able to dodge most of the blow from the body and still give Flea cover from it. He sniffs at the body but still makes no move to go anywhere else as he does not want to leave the vulnerable Flea unprotected.

[call lightning storm: 2/15 bolts, 18 damage, Reflex 20 for half]
[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Darkest Pack, 10. (DM Jim)  d20+16=27 d20+16=30 d6+5=8 d6+5=9 3d6(3+5+2)=10 3d6(2+3+4)=9 d20+14=27 d20+14=28 d8+4=5 d8+4=5
Saturday June 2nd, 2007 4:23:57 PM

Tishe' is drawing closer and closer to the cool oblivion. She is so close with a thin layer of blanketed green to pass through before she will see the other side and peace.

Murdock moves to heal Tishe', as the mage is no longer a threat to anyone. His healing is at least enough to bring her back from the edge and keep her from slipping further into the light.

Trellus, not being able to see the archer with the icewall in the way, he moves to add extra healing to Tishe' who has still not moved from what Murdock has applied to her. As he taps her with the wand in his hand he briefly touches her and can still feel the life beating in her body.

Jake finds himself slamed by a body that fell from the combined attack of Grymash and his axe. It hurt badly but he was able to keep on his feet and move, closer to the icewall and hopeful protection.

Gilan has finally reached an altitude of thirty feet from the ground and once again directs a stroke of lightning, but this time at the archer that remains. He is unsure if the man is going to run or is just giving himself room to work. Ciaran takes a glancing blow from the falling man but is able to at least shield Flea from getting hit. He continues to guard her as he waits for more things to bite.

Grymash is awed by the dropping body and does not do anything else but watch it. He winces when it slams into both Jake and Ciaran but he can do little about that.

Maria has been sneaking around all this time with the intent to get a little payback. With this in mind her shortsword drive in at the unprotected back of Trellus[hit: 27/30 and damage: 8/9 + 10/9 sneak attack]. Though he might feel the bite of blades he cannot see anything that would have hit him...though he might guess.

The archer backs away a little further and puts another two arrows in the air. They both speed towards Jake[hit: 27/28 and damage: 5/5]. It is unclear but it appears that the man might just be getting the idea to run.

Laying around the area is the carnage of the fierce fight that is still raging at this very minute. Bodies of enemies, friends and maybe new friends...lay scattered across the battlefield.

ENEMY AC
Maria - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

Update
Maria: light injuries
Archer2: lightly injured

Maria: disappeared
Archer2: flaoting 15' up and 55' away

[Anyone affected by poison from weapons needs to make a Fort DC 20, failure results in a 1d4 loss to dexterity.]

[Battle Map]

Tishe' (AC 15, HP 13/56)(-6 STR)  d20+6=9 d20+6=7
Saturday June 2nd, 2007 10:34:06 PM

The hands of Murdock save Tishe' from the very brink of death, and the blonde cleric's touch returns her from consciousness. (healing 21 points) A sharp intake of breath and wide brown eyes, Tishe' sits bolt upright.

Despite the poison coursing through her viens (Fort: 6, 7 both fail), Tishe' recognizes the vicious strikes at Trellus but fails to see anyone materialize. Some quick passes, and she touches Murdock with a See Invisible spell. (1 action)

"Murdock," she says quickly, "any invisible foe will be on his last thread. Use my spell to strike our enemies down!"

Quickly looking down, she grabs again the healing wand that Trellus gave her. (move action)

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 3 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus (ac 22, -4/79 hp, -7 STR)  d20+8=23 d20+8=19 d20+8=21 d6=4
Sunday June 3rd, 2007 8:03:14 PM

Fort 1: 23
Fort 2: 19
Fort for dex loss: 21

Trellus gets Tishe on her feet.

"Urk" he gurgles, as the blades rip into him.

The cleric falls.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 28/35 Hp  d20+14=33 4d4(4+3+1+4)+4=16 d20+7=23 d20+5=22
Monday June 4th, 2007 9:26:17 AM

Murdock's eyes adjust as the magic takes effect, and he searches for the evil-doer who struck Trellus down. The mage knows that if Trellus was attacked, he surely is next.

If Murdock see's Maria upon getting the see invisible spell from Tishe'.

Murdock see's the presumed leader of the otherpack, Trellus's blood bathing her swords, and he immediately sends four magic missiles at the attacker. (Concentration = 33) (Damage=16)

Assuming that does not drop the rouge.

Then Murdock ,fearful of getting backstabed like Trellus, moves toward the icewall 30 feet, trying to get his back agaist the cool surface of the wall. The drow shouts for Tishe' to do the same.

If Murdock does not see Maria

Murdock see's Trellus fall from his injuries, (Spot 23) and notices that there are several new angry wounds on Trellus's back. (INT Check =22) The drow understands that he and Tishe' are likely next. He cast fly (Concentration= 33) on Tishe' and tells her to get up in the air. The he backs up 30 feet, moving toward the icewall.

Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)


Jake 30/59 HP 28/23 AC [Endure Elements 48hrs] -8str 
Monday June 4th, 2007 1:01:18 PM

For some reason, the arrows both miss. Jake thanks the Gods. His friends must all be on the other side of the ice wall. He sees the druid Flor off to his side, and moves to him.

Bending down to one knee he checks to see if the man is still breathing.

Grymash (ac17.hp 0/104. DISABLED, spiritual weapon, fatigued, poisoned -8str.)  d20+2=16 2d8(6+5)+3=14
Monday June 4th, 2007 7:46:24 PM

(Wisdom check 16)

Still staggering along the edge of consciousness, Grymash will either try to move out of the anti-magic field, OR if he realizes that he already is, then he will spontaneously cast his last and most power healing spell on himself.

(Cast Cure Moderate Wounds. 14 points.)

Gilan [HP: 69/88 - AC: 20/21dodge][wildshape: giant eagle] Ciaran [HP: 35/80 - AC: 23]  5d6(3+6+3+2+1)=15
Monday June 4th, 2007 9:42:42 PM

Gilan, in giant eagle form, rises a little higher in the sky so that he can survey the whole battlefield. Though he only sees one enemy he knows that Maria has to be lurking somewhere. Still he brings another bolt down to strike the slowly retreating archer.

Ciaran holds his own position and continues to protect Flea though he sees nothing to protect her from.

[call lightning storm: 3/15 bolts, 15 damage, Reflex 20 for half]
[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Flea (AC 21, 10/56 HP)(Poisoned -9 Strength) 
Monday June 4th, 2007 11:11:39 PM

Arms akimbo, Flea watches a transformed Gilan rise into the air, but then her view is blocked by the coarse fur of the druid's animal friend.

Grateful for the protection his body provides the gnome inhales the familiar, pungent smell of the wolf. Courage! she screams, but no sound comes from her lips as Domi's war cry echos in her mind. Courage! and the gnome tries to feel her pack through the now cold stone embedded in her still warm chest.



Darkest Pack, 11. (DM Jim)  d20+8=19 d20+14=25 d6+3=9 d20+14=16 d20+14=22 d8+4=8 d8+4=11
Monday June 4th, 2007 11:40:33 PM

Tishe' casts a spell and give Murdock the ability to see anything that is invisible. She grabs up the healing wand and will soon be trying to heal Trellus and get him back on his feet.

Trellus gets Tishe' back on her feet again but in the process is struck down from behind....a dirty trick.

Murdock can see Maria as she stands behind Trellus, or were he was standing at. He sends a series of missiles at her that will not miss and then starts to move towards the wall. He does call out a warning to Tishe' as he moves.

Jake is able to get near the wall and gets hit by ice chips as the arrows impact with the wall and not him. He gets to Flor and kneels beside him, checking for a pulse. The druid is breathing shallowly and you would guess not going to last much longer without attention.

Grymash uses his most powerful healing spell to help himself out and feels the magic flow into his body. He is already starting to feel a little better but not like he would have liked.

Gilan brings another bolt of nature's lightning down upon the retreating archer as his brother stands guard over Flea.

Flea seems to be comforted by the sudden protection of the large wolf of Gilan's. If she could she would be rousing the courage of her pack but cannot summon the strength to do much more than breath.

Maria feels the impact of the missiles upon her form and regards the mage with a knowing smile. She slowly moves in his direction and brings a single sword cutting at him[hit: 25 and damage: 9].

The archer moves a little further back as he puts up two arrows once again. Once is aimed for Grymash[hit: 16 and damage: 8] and the other for Jake[hit: 22 and damage: 11]. Though he seems to be having second thoughts as the lightning keeps slamming into him.

ENEMY AC
Maria - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

Update
Maria: light injuries
Archer2: moderate injuries

Maria: disappeared
Archer2: flaoting 15' up and 65' away

Posting Report (ADM MikeK) 
Tuesday June 5th, 2007 7:44:18 AM



Posting Report for Game 10 for the week of May 28 - June 1

Name MTWTFS

DM JimW OXXXX

Trellus OXXXX

Tishe OXXXX

Jake OXXXX

Gilan OXXXX

Grymash OXXOX

Flea OXOOX

Murdock OXXXX

[X = post, O = no post]

ADM Note - This one is gonna be close....



Murdock: AC:22 (AC:18 + 4 Mage Armor) 19/35 Hp (-3 STR)  d20+14=24 d20+3=18 d6=3
Tuesday June 5th, 2007 9:39:38 AM

(Fort Save: 18: Failed)

Murdock takes the hit from Maria's sword and is angered and relieved at the same time. The rouge seems to be toying with him, as a cat might toy with a mouse. However, the drow is relieved that he see's no more of her wicked blades than the single sword. He can already feel the poison from the woman's weapon making it's way up his arm.

Murdock manages a cocky smile at the woman, as he is propelled off the ground by a fly spell. (Defensively Cast Fly/ Concentration=24) Murdock easily rises 15 feet into the air, scowling menacingly at the woman. Tishe', he says loudly, get Trellus, I have this one. Those who know Murdock can already see the arcane fires dancing around his hands, and know a powerful and deadly spell is about to emerge.

Str: 9
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(8 minutes)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire, Phantasmal Killer*
(*=used)

Tishe' (AC 15, HP 13/56)(-6 STR)  4d8(6+1+3+6)+7=23
Tuesday June 5th, 2007 9:55:09 AM

Tishe' crawls five feet and delivers a healing wand touch to the blonde cleric (23 hit points to Trellus) and then fishes another wand out of her PantsOPlenty, ready to strike down some enemies.

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW(right hand): 3 charges expended
Wand Magic Missle(left hand)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)
Fly (cast by Murdock)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Murdock (2nd Post) Illegal 
Tuesday June 5th, 2007 12:25:51 PM

Tishe' does not have Fly. I had a bunch of if/then's in my post yesterday. I cast magic missle at Maria instead.

Jake 30/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d8+1=3
Tuesday June 5th, 2007 3:22:25 PM

Another arrow comes screeching by. But it flies just wide of its mark. With Flor's head in his hand, jake shrugs his shoulder to get at the backpack. Reaching in he produces a healing potion. Hr unstoppers the potion and pours it into the mouth of Flor. He uses his body to block the arrows away from Flor.

Use potion CLW 3hp

Grymash (ac17.hp 14/104, fatigued, poisoned -8str.)  d20+13=26 d20+8=11 d8+4=11
Tuesday June 5th, 2007 8:03:06 PM

His healing spell, although weak, is enough to revitalize him enough to get back into the fight. He pulls on his mighty bow and lets soar two more arrows at the last archer.

(1st attack. HitAC: 26. Damage 11.
2nd attack. HitAC: 11. Miss.)

Trellus (ac 22, 46/79 hp, -7 STR)  4d8(3+5+7+2)+10=27
Tuesday June 5th, 2007 9:34:45 PM

Trellus' eyes flip open. The cleric instinctively understands that whitefaced treadle is still about. He'd like to go after her, but realizes that's not a good idea.

Instead, he jumps back to his feet, and casts a healing spell on himself.
[CCW over Spell Immunity - 27 hp healed]

"Gilan, put that archer down, so she's the only one left."
--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Gilan [HP: 69/88 - AC: 20/21dodge][wildshape: giant eagle] Ciaran [HP: 35/80 - AC: 23]  5d6(6+6+3+4+6)=25
Tuesday June 5th, 2007 11:15:14 PM

Gilan calls down another bolt of lightning down upon the archer, trying to put him out of the fight. His eyes search for Maria but cannot find her.

Ciaran continues to guard Flea with his larger body.

[call lightning storm: 4/15 bolts, 25 damage, Reflex 20 for half]
[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Holder, Waiting. (DM Jim) 
Tuesday June 5th, 2007 11:28:11 PM

I am going to wait for a DM post for Carla or if StpehenK wants to edit his own post.

Flea (AC 21, 10/56 HP)(Poisoned -9 Strength) 
Wednesday June 6th, 2007 7:28:11 AM

Unable to see what is going on, and sick with poison Flea dispairs...have the gods forsaken the Bloodpack?

Tishe' 
Wednesday June 6th, 2007 1:21:47 PM

ooc: OK, changed my post to crawl instead of fly. Same actions, though, DM! :)

Darkest Pack, 12. (DM Jim)  d20+8=19 d20+14=31 d20+10=22 d20+14=31 d4+2=5 d4+2=5 d4+2=5
Wednesday June 6th, 2007 8:11:12 PM

Murdock is up off the ground in an instant and preparing for his next attack. He calls out to Tishe' to let her know that he has this taken care of.

Tishe' crawls and adds healing to the downed Trellus. She then pulls out another wand that should help in the combat.

Jake is just missed by another arrow as he fishes out a potion. He feels that time is critical as he gets the man, Flor, to drink it down. He can feel the pulse steady and the breathing, though shallow is regular.

Grymash is able to gather enough strength to put another arrow into the air. This has to be finished soon as he does not have much more in his tank anyways.

Trellus is suddenly back amongst the group, though laying upon the ground. Getting to his feet he is able to get another bit of healing into his body through his own spells. He calls out a few orders as he goes over the enemies in his head.

Gilan gets another bolt of lightning to strike the archer, who is now looking even worse. Ciaran is still protecting Flea, though he does lick her face a couple of times to see that she is ok.

Flea can feel dispair setting in as she cannot help or even see anything. She has a feeling that whatever gods had been favoring them, have turned to other pastures.

Maria rolls backwards and away from Murdock. She puts three daggers in the air at him as she does though[hit: 31/22/31 and damage: 5/5/5]. It does not look like she is ready to give up yet either.

The archer continues to back off and though he has a hard decision to make, you see him toss something into the air. Soon a bird is flying off away from him at top speed.

ENEMY AC
Maria - AC: 24
Archer - AC: 24

[Anyone hit by a weapon will need to save versus poison for each success, Fortitude DC 20 versus poison, 1d6 strength if failed.]

Update
Maria: light injuries
Archer2: heavy injuries

Maria: disappeared
Archer2: floating 15' up and 95' away

[Daggers are not coated with poison.]

Murdock: AC:22 (AC:18 + 4 Mage Armor) 4/35 Hp (-3 STR)  d20+14=27 2d4(4+4)=8
Wednesday June 6th, 2007 8:57:22 PM

Though the mage is critically hurt, he ignores the wounds.(concentration=27) Concentrating as he summons a ring of fire into existance. (Wall of Flame, Damage directed into the inside of the ring.) The magic of the purple fire flows through him as a river, begging to be released. The mage sculpts the ring, summoning it to make sure that Maria is trapped along the inside edge, and in such a way as that it misses Tishe', Trellus, and the floating mage. The mage channels the heat from the fire into the inside of the ring, cackling with glea as the wall shoots up around Maria. The darkest member of the bloodpack, purposely seeking to burn the woman alive! (Fire Dmg=8)

The mage truly hoping that the rouge will remember the dark elf's face even unto her journey into the land's of rest. The mage disappears behind the hellish wall of fire as it rise up 20 feet into the air.

Murdock, having temporarily stopped the woman, continue's to concentrate on the Wall of Fire, even as he begins to move. The walls purplish flame's lick at the heavens, as the drow settles down to the earth. The mage lands close to Tishe' and Trellus and ask in a weak voice, for help.

Str: 9
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(68/80rounds)
Fly (79/80rounds)
Wall of Fire (80 rounds or as long as concentrated on. Wall is 20' radius, Maria is along the inside of the wall. 2d4 dmg each round she is within 10' of the wall. 1d4dmg each round she is within 20' of the wall. 2d6dmg if she attempts to cross out of the wall(ring). No heat radiated along the outside of the wall.)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Jake 30/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d8+1=8
Wednesday June 6th, 2007 10:02:34 PM

Who made this weak potion?? Jake had figured the man would awaken, but not the case. He knows he has one potion left, for emergency. Well this counts as such. If the druid could be raised, chances were his healing magics would be needed. He reaches into his pack and retrieves the last potion.

He places it to the lips of the man, hoping for better results.

Heal 8 points.
[No longer circling the drain ;>]

Grymash (ac22, hp14/104, fatigued, poisoned -8str.)  d20+13=33 d20+13=27 d20+8=21 d8+4=10 d8+4=8 d8+4=6 d8+4=5
Thursday June 7th, 2007 1:30:48 AM

The archer pauses, just what Grymash needed. The half-orc takes careful aim. Grymash talks himself through his shot, "oohhhh, gry gots yooz now, oohh gry feel it. dat right, moves dat arm jus to da side ... yeah, dat be it. GOTS YOOZ!!" Swoosh goes his arrow as it slices through the air.

(1st attack on Archer. HitAC: 33 threat, HitAC: 27 crit. Damage: 10+8+6=24
2nd attack. HitAC: 21. Damage: 5.)

Trellus (ac 22, 46/79 hp, -7 STR)  d20+10=22
Thursday June 7th, 2007 10:17:16 AM

Trellus' face matches Murdock's as the fire wall goes up. The cleric assumes Maria is in the flames, but doubts it'll kill her.

"Tishe, heal Murdock."

He moves to the ice wall and casts a spell, causing it to disappear.
[Targeted Dispel Magic on Wall of Ice - caster check 22]

"Dudes, get your arrows ready," he tells the fighters. "She's gonna pull that no magic pick in a second."

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)*, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Tishe' (AC 15, HP 8/56)(-6 STR)  4d8(8+7+3+5)+7=30 4d8(8+1+5+4)+7=25
Thursday June 7th, 2007 1:15:37 PM

Still prone (sitting), Tishe' doesn't waste time, but taps Murdock with a healing wand, (30 hit points heal to Murdock), and then taps herself (25 hit points to Tishe')

The familiar healing flows through the young woman, and arrows fall from her, sword cuts begin to heal, and the angry welts from magic tinge to lesser burns.

Concentrating on Grymash, the red stone in Tishe's chest sparkles as a Message is sent: "Grymash, come here so I may heal you!"

Along with the message, Tishe' wills health from her body to the half-orc, providing the doughty warrior with ability to withstand more punishment. (Dragonstone: Take 30 hit points from Tishe', and give 10 hit points to Grymash)

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW(right hand): 5 charges expended
Wand Magic Missle(left hand)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Darkest Pack, 13. (DM Jim) 
Saturday June 9th, 2007 9:47:19 PM

Murdock finishes his spell as the daggers bite into him. A flaming circle appears around the invisible Maria. He sets it up so that the hot side is inside the circle and then floats the the ground calling for assistance.

Jake pulls out his emergency potion and uses it now on the ailing druid, Flor. He is happy to see the man move alittle in his arms and his eyes open. The man moans as he tries to get his bearings but does not speak yet.

Grymash sends off another arrow that thuds into the archer with a bit of force. The man seems to be fading fast but does not drop yet.

Trellus calls for healing for Murdock and he moves to dismiss the icewall. His spell takes hold and the wall drops as he calls out orders for the group on the rogue and leader, Maria.

Tishe' does not waste the time to stand and instead taps Murdock with the wand in her hand, then herself. Through the tear that she still shares with Grymash she sends him some of her own hitpoints in healing. She also calls for him to get to her for more healing.

Gilan drops another blast of lightning on the archers and is satisfied to see him go down into the grass, smoking. Ciaran attempts to drag the body of Flea towards those that can administer healing and gets a little ways.

Maria is the last and she knows it, as she has felt each of her pack die. Without a seconds thought she activates her last standby spell and flies straight up and out of the ring of fire. She surveys the battlefield and is not happy with what she sees, but cannot see anyway around it.

With the blast of lightning and the arrow that is even now poking three inches out his back, the archer falls. He lands in the grass a ways out from the group and you can hear no sound of movement.

Flor is awake and looking to Jake, searching as if for answers. Faun is still laying off to the side of the area that the icedome had been. A number of arrows still litter her back and noone is sure if she even lives yet. Rootrot on the other hand has not moved for almost the last three minutes and it leaves a little doubt.

Update
Maria: moderate injuries

Murdock: AC:22 (AC:18 + 4 Mage Armor) 34/35 Hp (-3 STR)  d20+8=27 d20+8=16 d20+8=24 2d4(2+3)=5
Monday June 11th, 2007 10:11:53 AM

Murdock recieves the healing tap of the wand and nod's his thanks to Tishe' as he starts to rise straight up into the air. Murdock has already passed judgement on the rouge from the other pack, and now that he is healed, he is prepared to be her executioner.

To his dismay, as the drow flies up , he see's Maria floating in the air above his ring of fire. Murdock's hand's fly through his spellbook, the mage already knowing he will have to take another spell from his repitore at least until he can get back to the city.
Finally, the drow find's the the dispell magic spell, and read's it directly from his spellbook, destroying the pages as he might in consuming a scroll. (Losing Dispell Magic)

The arcane antimagic of the Dispell magic, shoots out at Maria, the drow truly hoping that his attempt to stop the rouge is successful.

(Dispell=27 against Fly Spell)
(Dispell=16 against Invisibility Spell)
(Dispell=24 against any other magical spells she has up)
(5 fire damage to Maria if the dispells take)

Str: 9
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(67/80rounds)
Fly (78/80rounds)
Wall of Fire (79/80 rounds, Wall is 20' radius, Maria is along the inside of the wall. 2d4 dmg each round she is within 10' of the wall. 1d4dmg each round she is within 20' of the wall. 2d6dmg if she attempts to cross out of the wall(ring). No heat radiated along the outside of the wall.)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Trellus (ac 22, 46/79 hp, -7 STR)  d4=2
Monday June 11th, 2007 10:27:37 AM

Trellus doesn't worry about Maria. There are plenty of his packmates already working on her, and plenty more that need his help.

Everyone but Flea and Faun are standing. The cleric hustles over to the gnome. Thanks to the Status spell on her, he understands her condition. Trellus casts a spell on her to relieve some of the effects of that sunbaked poison.

[Lesser Restoration on Flea - healed 2 STR]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Jake 30/59 HP 28/23 AC [Endure Elements 48hrs] -8str 
Monday June 11th, 2007 1:14:04 PM

Jake stays on his knees, unwilling or unable to stand. As recognition of life returns to Flors face Jake gives a short commentary.

"Another pack attacked. You went down, so did several of us. Focus. Look for Faun, she fell over there, maybe you can still save her with your healing magic." Jake points to where the woman had fallen. Then he collapses into the grass.

Tishe' (AC 15, HP 50/56)(-6 STR)  4d8(3+3+3+7)+7=23 4d8(4+1+5+2)+7=19
Monday June 11th, 2007 7:39:50 PM

The brown-haired woman sits in the grass and taps herself twice with the healing wand to be prepared to continue the battle. (23 + 19 healed)

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW(right hand): 7 charges expended
Wand Magic Missle(left hand)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Grymash (ac22, hp24/104, fatigued, poisoned -8str.)  d8+3=6
Monday June 11th, 2007 7:57:29 PM

Grymash hears Tishe's call. He looks at her and then to the smallest packmate and replies, "Help Gry wit Flea!"

He kneels down and mutters a few words of power. He then touches her with his bloodied hand. A small surge of positive energy flows into her.

(Cast Cure Light Wounds. 6 points.)

Flea (AC 21, 16/56 HP)(Poisoned -7 Strength) 
Monday June 11th, 2007 11:50:32 PM

"Aaauuugghhh," Flea moans as she is dragged a little way by the druid's wolf, and then worked over by Trellus and Gargul's own.

"Why won't this work?" she asks the clerics, weakly signifying the gem in her chest as she struggles to get up.

"Why?"

Gilan [HP: 69/88 - AC: 20/21dodge][wildshape: giant eagle] Ciaran [HP: 35/80 - AC: 23] 
Monday June 11th, 2007 11:50:46 PM

Gilan circles the battlefield but as of yet sees nothing that he would consider a target. He briefly considers the idea of heading to the ground and aiding with healing...but instead stays in the air and keeps an eye out for more trouble.

Ciaran turns to the approaching Grymash and Trellus, growling for a couple of minutes. He recognizes them though and allows them close to Flea and to lend aid. He does not leave her side though and continues to stand guard near her.

[call lightning storm: 4/15 bolts, damage, Reflex 20 for half]
[Gilan - hit: / and damage: /]
[Ciaran - hit: / and damage: /]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Darkest Pack, 14. (DM Jim)  10d6(3+4+6+2+4+3+3+2+6+3)=36
Tuesday June 12th, 2007 12:16:52 AM

What happens next is a blur. Several events happen all at once and there is no stopping them.

Grymash and Trellus head to take care of Flea, who is in need of help from the poison that courses through her system.

Murdock sacrifices another page of his spellbook to get a spell that should help out. He had floated up and founder her already floating in the air as well.

Jake spends his time letting Flor know about the state of his wife and that she is in need of his help if he feels up to it. He is hoping that more than healing for his wife is in order though...as others are in need as well.

Tishe' pours more healing into herself as she taps herself twice with the wand in her hand.

Flea, still feeling weak curses the gem embedded in her chest for not working. If it had just worked they pack would have been in a lot better state.

Gilan circles the area and finds no signs of others moving in the grass or on the ground itself. Ciaran allows help to come to Flea, but only after warning them...till he knew who they were.

Maria's ability to fly ends and she starts to fall back into the ring of fire. But you see her snatch something from around her neck or at her neck and toss it out. The last thing Murdock sees is her face twisted in a terrible smile and then the world erupts into a raging inferno[fireball: damage 36 or Reflex 17 for half].

---------------------------------------------------------------------------------------

Once the smoke and dust clears from the blast, there is nothing to really see. Maria's body is laying to the side...smoking and very much dead. It is small wonder that no others were killed as well...but it is now time to check out the total damages from the battle.

[b][Murdock, Jake, Flor, Ciaran, Flea, Trellus and Grymash are caught in the blast of the fireball as it goes off.]

Grymash (ac22, hp7/104, poisoned -8str.)  d20+6=11 d20+6=19
Tuesday June 12th, 2007 8:19:58 AM

Grymash almost doesnt see Maria's fiery attack. A brief moments hesitation would have finished him, but pure luck seems to be on his side this time.

(Reflex save 11, last hero point 19. 17 damage instead of death.)

Murdock: AC:22 (AC:18 + 4 Mage Armor) -2/35 Hp (-3 STR)  d20+5=7 d100=95
Tuesday June 12th, 2007 9:45:29 AM

Murdock sees the fireball begin to blossom, but he is not quick enough to avoid its damage. The drow elf takes the full brunt of the explosion, and is knocked unconcious by the blast.

By all rights, being 30 feet into the air, Murdock should have plummeted to his death, but a simple silver ring saves him, as his unconscious form floats gently to the ground.

(Stabalized=95%)

DM Sanity :

Str: 9
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(66/80rounds)
Fly (77 rounds)
Wall of Fire (78/80 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Ring of Featherfall.
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Jake -6/59 HP 28/23 AC [Endure Elements 48hrs] -8str  d20+7=13 d100=27
Tuesday June 12th, 2007 12:25:24 PM

Jakes eyes are glazing over the poison really working on him now. He drifts back and forth in a world of dreams. He neither saw, no felt the blast from the fireball. All he could think was how hot is was.

Failed reflex save 13
Stability 27
Strength 10

Tishe' (AC 15, HP 50/56)(-6 STR) 
Tuesday June 12th, 2007 1:37:29 PM

Tishe' knows it is past time sitting in the grass. As nearly the only one NOT caught in the fiery explosion, she sees Murdock, Jake, and Flea all fall. Jumping to her feet (move action) she sticks her hand in her satchedl and removes a spiny toad. As she dashes to Flea's side(move action) with the healing wand, she gives the toad a little toss towards the gently falling Murdock. "Wart! Go sit on his chest and I'll provide you with a healing spell!"

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW(right hand): 7 charges expended
Wand Magic Missle(left hand)

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Trellus (ac 22, 28/79 hp, -7 STR)  d20+6=22 2d8(3+6)+6=15
Tuesday June 12th, 2007 5:01:38 PM

[Reflex 22]

Still kneeling over Flea, something tells Trellus to duck. The cleric flattens out just as the fireball washes over them.

[Assuming Flea makes that save...]
Trellus waves Tishe off, pointing to Jake. "I got her, take Jake."

He pulls out a potion and pours it into the unconscious rogue's mouth.
[CMW (CL6) - 15 hp healed.]

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Posting Report (ADM MikeK) 
Tuesday June 12th, 2007 7:55:50 PM



Posting Report for Game 10 for the week of June 4-9

Name MTWTFS

DM JimW XOXOX

Trellus XOXOX

Tishe XOXOX

Jake XOXOX

Gilan XOXOX

Grymash XOXOX

Flea OXOOX

Murdock XOXOX

[X = post, O = no post]

ADM Note - Ha! Take THAT you thrice sunbaked piggie droppings!

However, we are still having some posting issues, even here.



Gilan [HP: 69/88 - AC: 20/21dodge] Ciaran [HP: 35/80 - AC: 23]  d20+9=25
Tuesday June 12th, 2007 8:11:50 PM

Gilan dives down after the aftermath of the fireball, slowing taking on his human form. He surveys the area and shakes his head. "Trellus...who do I start with?" He sees so many of his packmates down and is not sure which one to help first, though being closest to Murdock he heads for him first anyways.

Ciaran is able to twist himself around and avoid all the damage from the fireball. His large body does get a few licks of flames that do nothing to him as he guards Flea.

[call lightning storm: 4/15 bolts, damage, Reflex 20 for half]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2), entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2), greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

[Forgot that Flea is covered by several people and can avoid at least 6 points of the damage if she fails her save.]

Flea (AC 21, 16/56 HP)(Poisoned -7 Strength) Evasion  d20+11=23
Tuesday June 12th, 2007 11:33:19 PM

As she struggles to get up, Flea looks past the clerics working on her to the drama unfolding overhead.

Eyes wide, she shouts a warning to her friends,

FIREBALL!

A rush of adrenaline courses through her veins and she is able to roll away and evade the explosion. (Reflex=23.) A moment later, she lies wretching and gasping as the effect of the posion returns to burn through her veins.

(Flea has Evasion, and takes no damage. Though she is disabled by the poison, I don't think she is paralyzed. Please, correct me if I'm wrong.-Carla

PS: Nice to know folks are looking out for her, though!)


Jake 12/59 HP 28/23 AC [Endure Elements 48hrs] -8str 
Wednesday June 13th, 2007 12:00:45 AM

OOC Thanks Flea, after rereading Jakes Char sheet he has evasion as well, and only takes half damage.

Picking up the pieces. (DM Jim)  2d8(5+5)+6=16
Wednesday June 13th, 2007 1:37:55 AM

The fireball washes over all most all the pack. Some are able to avoid the blast while others are not so fortunate.

With the last enemy dead the group falls into triage mode and start to heal back up the group. Those that are hurt the worst are seen to first and there are more than a couple of them.

Flor, who was just able to shrug off enough of the fireball to still be moving, closes his eyes and concentrates upon the standing stones that surround the area. They start to glow a pale green, that gets brighter and brighter. As they are almost to the point of blinding, everyone feels a sudden rush of warmth in your bodies. For the briefest of seconds, those that have no connection to the Wold feel her beat...then it is gone.

[Everyone is healed of 16 hit points of damage.]

Murdock: AC:22 (AC:18 + 4 Mage Armor) 14/35 Hp (-3 STR) 
Wednesday June 13th, 2007 11:53:30 AM

The song of a bird, the stir of wind in the Grass, the thunderous crash of a lightning bolt, and the sound of the ocean waves, all of this enters the unconcious drow's mind, as he opens his eyes.

The mage looks down to see a toad resting on his chest, and figures that Tishe' must have sent him healing through her familiar. He gingerly picks up the toad before standing up and stretching tender muscles.

Looking around at the damage, Murdock is pleased to see that all of his packmates seemed to have survived, even if many of them are still critically hurt. The mage also looks over the dead from the other pack, and enjoys a slight thrill at seeing the charred remains of Maria. "That grasseater got what was coming to her!", the mage thinks to himself.

Assuming we are not still going round by round-Steve

Murdock dismisses his wall of fire, but not his wall of Ice. He does not know if there are evil-doers still trapped under it's glistening dome. Then he starts to move through the wounded to see where he might be able to help.

DM Sanity :

Str: 9
Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(65/80rounds)
Fly (76 rounds)
See Invisible (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Ring of Featherfall.
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Trellus (ac 22, 44/79 hp, -7 STR)  4d8(2+4+5+4)+10=25 4d8(7+7+5+4)+10=33 2d8(8+6)+3=17
Wednesday June 13th, 2007 5:04:33 PM

The healing from the glowing stones washes over Trellus, and for the briefest of moments, he glimpses this Mother Wold Tishe and Gilan keep referring to.
Shades.

The feeling passes, and the cleric looks about. There is still a lot of business to weave before they settle down.

"Tishe," he calls, "Don't use that wand. There aren't many charges left. I'll use spells and potions to heal our wounds."

Trellus turns to Grymash and twice casts powerful healing spells
[CCW x2 on Gry - 58 hp healed]

He gives Flea one potion.
[CMW (CL6) - 15 hp healed.]

And Murdock another.
[CMW - 17 hp healed]

After that, he pauses to take stock.
--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk*, Freedom of Movement*, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Tishe' (AC 15, HP 50/56)(-6 STR)  4d8(2+5+2+1)+7=17
Wednesday June 13th, 2007 5:50:17 PM

Still feeling wobbly over the poison going through her, Tishe' doesn't hear Trellus until she uses one more charge from the wand of CCW, providing Wart with a touch spell for Murdock (17 hit points healed)

But the blonde cleric's words get through her sunbaked head, and she nods slowly in understanding before putting away the wands and bringing out her healers' kit. She retrieves her Staff of Frost and then Tishe' will go among the Dark Pack and see if any are still alive. There are questions to be answered!

The sand colored and slightly spikey toad looks up at Murdock and blinks. "Krik-ack!" says Wart.

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 8 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Gilan [HP: 85/88 - AC: 20/21dodge] Ciaran [HP: 62/80 - AC: 23]  d8+5=12 d8+5=11 2d8(4+1)+9=14 2d8(3+6)+9=18 d8=1 d8=3
Wednesday June 13th, 2007 11:09:28 PM

Gilan moves around through the pack and applies healing as he can. With a last look around he shakes his head. "Anyone else in need of healing, let me know...I have a couple of big healing spells left." He gives a slight whistle to Ciaran so that the wolf will come to him and he can apply healing to his brother as well.

Ciaran licks Flea's face and then bounds to reach his brother. He is not in that bad of shape now and he still feels good.

[Tishe'(clw): 12HP]
[Ciaran(clw): 11HP]
[Jake(cmw): 16HP]
[Grymash(cmw): 18HP]

[call lightning storm: 4/15 bolts, damage, Reflex 20 for half]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2)**, entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2)**, greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

[We are out of combat and not going by rounds anymore.]

Our shattered lives. (DM Jim) 
Thursday June 14th, 2007 1:32:34 AM

The group moves around doing their jobs to give healing to those that need it. Flor is soon on his feet and moving over to his wife, who is even now slowly getting to her feet. Faun does not seem to be in that bad of shape anymore, but she is far from totally healed. Flor turns to the group with a grimace and reaches into one of the pouches at his side, his hand comes out wet and holding one vial. "Seems only one vial of antidote survived the fight." He does not seem overly happy about it.

A check on the condition of the enemy pack leads to the same results with each one....they are all dead. On each one you find a burned out pendant on a simple leather thong...it is blackened and most obviously the source of the burn.

Faun has moved over to check upon Rootrot and finds him totally unresponsive. In fact it appears that he is nothing more than a tree, instead of the treant that you know him to be. She is leaning upon his wooden form and lightly crying.

A voice suddenly cuts through the different sounds that prevade the once battlefield. It is a female voice and belonging to the most fetching young woman you have ever laid eyes upon. "Jakie-poo...I found you." She is running across the grass as if she does not have a care in the world. Those that think about it a little will come up with who she is as you have met before. In fact it might bring back unpleasant memories for Tishe', for she was in the company of two satyrs at the time that they met.

Trellus (ac 22, 67/79 hp, -7 STR)  2d8(1+5)+3=9 d8=8 2d8(7+1)+3=11 d8=2 2d8(5+3)+3=11
Thursday June 14th, 2007 10:22:13 AM

Trellus breaks out a well used wand, and heals up Jake and himself.
[CMW - Jake healed for 16 hp
Trellus x2 for 23 hp]

The wand sputters on the last spell, and the cleric tosses it negligently at a dead archer.

So much carnage. Light, these dudes didn't even give us a chance to talk. AND the Council sent em, no doubt.
The blond man sighs in resignation.
"I think we just got ourselves thrown out of Rattledam," he says in a quiet voice.

Pushing the matter to the back of his mind, he returns to the tasks at hand. "Let's see what these dudes got," he calls out to the pack. "I'd love to know how they wove that no-magic pick."

Flor's comment brings a look of alarm.
"How many can you bring back with one vial?" he asks, more than a trace of concern in his voice. "And how long to make more?"

There is a new voice, yet familiar. Trellus glances over, and his mouth drops open in surprise.
"Oh, for the love of Flower," he groans. "Where'd SHE come from?"

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk*, Freedom of Movement*, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Jake 28/59 HP 28/23 AC [Endure Elements 48hrs] -8str 
Thursday June 14th, 2007 12:40:33 PM

The poison is traversoing his system still. He stays sitting in the grass. His head feels 100 pounds heavier. He is having troubles thinking.

A voice from some ways away is yelling his name. Od that, young, female, not any of his pack.

OOC-Just so you know, I have no idea who this npc is, hehe.

Tishe' (AC 15, HP 56/56)(-6 STR)  d20+6=13
Thursday June 14th, 2007 7:31:18 PM

Tishe' is disappointed that they won't get any answers from the Dark Pack, but the sight of all the burned-out pendants are disturbing. "I wonder if the Council was able to monitor the battle with the amulets?", she asks in consternation.

Obidient to Trellus' question, Tishe' weaves a White spell, and scans the area for magic items (Detect Magic) She calls out and points when another is discovered. She tries to keep her concentration as she slowly moves about the battlefield, searching for magic (Concentration: 13)

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 8 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, *Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Grymash (ac22, hp81/104, poisoned -8str.) 
Thursday June 14th, 2007 9:50:19 PM

"Jakie-poo?!" Grymash rolls his eyes and buries his face in his hands. Having no more healing magiks, and seeing Trellus' "Feel Good" stick being tossed aside, the half-orc digs out his Healers Kit and begins slathering on soothing, although slightly smelly" balms and salves. As he binds each wound, he attempts to calms frazzled nerves with a little conversation. "No worries, dat be guano in da salve ... smelly, but it kill da infects befores thayz kills yooz!"

Grymash also sets up a wide, highly reflective bowl on some heat stones from his haversack. He then sets up a sun lens and focuses it on the bowl. Shortly after pouring a little water into the bowl, it slowly beings to boil. With a clang, Grymash then throws in a few ominously looking, hook-shaped needles and a short coil of thread. After inspecting his and the packs remaining injuries, he throws in a bit more thread. "Ok, lets gets da big wounds sewn up befores da creepers lay da eggs!!"

(Heal checks on anyone who needs it. Taking 20 on each attempt [Check 28 every 2min.])

Murdock: AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp (-3 STR) 
Thursday June 14th, 2007 10:20:00 PM

Murdock obey's Trellus's orders as well, and cast a detect magic. He walks along with Tishe', and also helps to police the dead bodies. When he get's to the dark pack's mage, the drow makes sure to pick up the wand of lightning bolts. Murdock doesn't know what to make of the newcommer, but if she turn's hostile, at least he will be able to use the wand's firepower. Murdock also ask Tishe' about the newcomer and if he should be concerned, as he help's her strip the dead bodies of their valuables. If Murdock finds that the newcommer is not a threat, he will throw the wand in with the rest of the loot.

After that is done, the contrite mage walks up to Flor and offers his slender hand in friendship to the druid. "I had you wrong, sir, and I apologize on behalf of myself and my pack.", the drow says soberly. "It was obviously Maria and her group that killed the captain of the grassship and his crew."

Murdock also keeps a keen eye toward the newcommer. She seems to know Jake, but the drow thinks it is suspicious that someone show up right after a major battle.

Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(55/80rounds)
Fly (66 rounds)
See Invisible (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items: Ring of Featherfall.
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Gilan [HP: 85/88 - AC: 20/21dodge] Ciaran [HP: 73/80 - AC: 23]  d8+5=11
Thursday June 14th, 2007 10:32:04 PM

Gilan turns as he hears the voice calling out Jakes name and groans. What was that dryad doing here and how had she found them. Shaking his head it was obvious...the trees. He calls out once more to his pack to see if anyone is in need of more healing. "Anyone need more healing?" He will offer it to those that need it as he lays another bit of healing into Ciaran.

Ciaran watches the newcomer with some interest but does not get too excited. He does not sense malice but a little bit of mischief maybe.

[Ciaran(clw): 11HPs healed]

[call lightning storm: 4/15 bolts, damage, Reflex 20 for half]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2)**, entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2)**, greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

[The woman that showed up is a dryad from an earlier adventure. She had a thing for Jake and he encouraged it. Sorry but I cannot remember her name and my NPC list was lost with my other computer.]

Flea (AC 21, 47/56 HP)(Poisoned -7 Strength)  d20+13=30 d20+9=22
Thursday June 14th, 2007 11:31:27 PM

Flea's wounds start to knit from some foreign magic, but she's not sure why. When Trellus hands her the potion, she gulps it down, and asks him, "you figger these things are starting to work again?" The gnome pulls at the top of her tunic and points to the stone embedded high on her chest.

She eyes Grymash suspiciously, but if he volunteers to tend to the last of her wounds, she will not refuse. She will ask Gargul's cleric if he's got anything to make her...sickness...go away, explaining that even though her wounds are sealing, leaving nothing but thin silvery scars, she still...doesn't feel too good.

Regardless, Flea will help loot the bodies and help Tishe' locate and read any magic (Detect Magic).

Search=30
Appraise=22

(OOC: The dryad is from a short, month/5 week mini-module that started some time in Nov. 2004. See "Over the Hills and Far Away" in the archives. (It was my attempt at DMing when George took a vacation and I was ADM, back in the day!-Carla)


Tishe' 2nd Post 
Friday June 15th, 2007 12:05:56 AM

Tishe' reacts unexpectedly to Murdock's question. She turns white as a sheet and desperately looks around, half afraid, half anticipating... music.

"Her name is Adhara, and we met her many month's travel away on the Northern Continent." she explains in a small voice. "She's a dryad, and had been guarding a grove with three young gentlemen with goat feet."

Pick up the pieces. (DM Jim) 
Friday June 15th, 2007 1:05:46 AM

As the healing continues, others of the group go about their own business. Many spells are cast and the bodies are stripped of everything that would be of import.

Murdock is confused as to which wand is the one that summons lightning as he finds not one...but two wands near the dead mage.

As the dryad is placed, she has already wrapped her arms around Jake and is kissing him. She does not seem to intent on letting him go anytime soon. Her face takes on a worried expression as she can sense the difference in Jake. "My Jakie is hurt." She kisses him again and healing flows into the his body...healing him completely, but for the poison. She seems content to hand on him as she waits to see what is going to happen.

Flor takes the offered hand of Murdock and shrugs his shoulders. "To some...the change that we are attempting is a crime. But we only seek to return a little of the old to the Plains...not totally change it." He glances to the only vial that is unbroken in his hand and shakes his head. "It only takes a drop per person and this bottle is enough for all of them." The frown returns to his face as he holds out the small vial to Trellus. "It is just that the ingredients to make the antidote are hard to find." He does not seem to happy about the prospect of having to gather more.

Those that are loot picking find a lot of different items. Some of them radiate magic and some of them are just plain mundane items...though some of superior quality.

LOOT
two-bladed sword
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak[faint abjuration]
boots[moderate transmutation]
bracers[moderate conjuration]
bracers[moderate conjuration]
bracers[faint transmutation]
cards[faint illusion]
stone[moderate conjuration]
wand[moderate evocation]
wand[moderate evocation]
mithril chainshirt(6)[faint conjuration]
heavy flail[moderate transmutation]
oil
potion(28)
spellbook[multiple auras]

Trellus (ac 22, 67/79 hp, poisoned, -7 STR) 
Friday June 15th, 2007 11:18:20 AM

Trellus places a comforting hand on Flea's shoulder.
"You've been poisoned," he explains. "Pretty much all of us are. From those treadle's blades. It'll be shady. Me an' Gilan will be able to get everyone straight tomorrow."

"As for the Tears," the cleric pauses, then sighs heavily. "I think Gargul turned them off, 'cept for Tishe and Gry. I guess he wants us to know gettin' dudes back from the Lands of Rest won't be as easy as just weaving a spell."
The blond man breaks out of his reverie and gives the rogue a grin.
"Now, how 'bout you see if you can figure out all them potions, while I go find out what kind of pick Jake's in for now."

In answer to Flor, he nods.
"Maybe we can work something out. For sure, we'd like to stay a few days, heal up, and learn more about what you know of the Plains. I think our Pack is gonna be making some hard decisions soon, and the more information we got, the better."
He glances at the stone statues, and grimaces.
"We're gonna have to wait till tomorrow for the antidote," he says slowly. "I want us fully healed in case...

...well...

...in case we need it."

And finally, Trellus walks over to Jake and the dryad.
"Many shadows," he remarks carefully. "You're a long way from your oak, aren't you?"

"Hey Gry! You can come over and help me out a bit," Trellus invites, pointing to the not-quite-healed cuts on his back. The half-orc worked hard to set all that up, no point in telling the poor guy he's still got some spells left. Light, he might need them before tomorrow anyway.

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk*, Freedom of Movement*, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)


Jake 59 HP 28/AC [Endure Elements 48hrs] -8str 
Friday June 15th, 2007 1:03:54 PM

The fog clears. He finds himself kissing the dryad, Adhara. It had been so long since he seen her. Her lips had a healing effect he could not describe. What a woman. He wished he had the time to spend with her.

Bowing his head, he can now tell he is blushing. The pack would certainly give him grief oer this. But of no mind.

"Thank you my sweer Adhara, it is great to see you again."

DaveT-OOC 
Friday June 15th, 2007 1:05:15 PM

Hey,
You said you wanted to let Jake, Mikeys char go on a walkabout. Should we roleplay this out, where he leaves with the Dryad?

This will be the exit for Jake. I will do that with my next DM post. You can have Jake say his goodbyes and that he will return when he has the chance. That kind of thing.

Murdock: AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp (-3 STR)  d20=16
Friday June 15th, 2007 3:35:31 PM

The drow looks at the whitefaced Tishe' and recognizes the look in her eyes. (Knowledge Women Check=16) Embarressment and fond memories are mixed on Tishe's face, and Murdock let's the subject drop.

"So", the drow says, "How do ya suppose they wove that antimagic pick?" the drow continues, deftly changing the subject, and adopting a less inquisitive tone.

As the loot gathering is done, the mage breaks away from Tishe' and moves to talk to Trellus. Murdock points to the still gleaming ice dome and says, " I don't think that I trapped them in the dome, but there could still be enemies inside. The magic will fade soon, and we need to be ready, just in case.

Mage Armor (8 Hours)
Endure Elements (unknown length)
Wall of Ice(45/80rounds)
Fly (56 rounds)
See Invisible (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items:
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Tishe' (AC 15, HP 56/56)(-6 STR) 
Friday June 15th, 2007 7:36:56 PM

Gratefully, Tishe' turns to other pursuits. The magic items and other paraphanalia are gathered up, and then Tishe' is before the ice dome with her wand of magic missles. When the ice dome comes down, she'll be ready.

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 8 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, *Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Gilan [HP: 85/88] Ciaran [HP: 73/80] 
Friday June 15th, 2007 9:08:56 PM

Gilan slowly moves over to stand near Flea, who is going to be looking over potions. Seating himself upon the ground he looks to the loot that is layed out. "So...I will try to identify anything that you have trouble with?" He looks to find Ciaran moving in his direction.

Ciaran weaves his way through the people and stuff as he makes his way to his brother's side. He lays down and sighs as he relaxes, though he does cock his head to the side and glances at Flea.

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2)**, entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2)**, greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Picking up the pieces. (DM Jim) 
Saturday June 16th, 2007 1:11:20 AM

The loot is gathered and layed out so that it can be gone over with a fine tooth comb. Flea and Gilan are already over there and looking at the potions though neither has started in on them yet.

Murdock and Tishe' are both ready for when the icedome falls so that they can deal with the enemies that were captured inside of it.

Flor nods his head in understanding as he speaks. "You may stay as long as you like. The standing stones will protect the area from some things...but not all as you noticed." He moves off to see about his wife and Rootrot. They both fall into a long discussion as to the likelihood of reawakening the poor treant.

Adhara, still hanging on Jake, turns her head to regard Trellus as if he had six heads. "I have been looking for my Jakie since he never returned to me. I lost track of him at one point but then found him again when he started to get near trees." She glances to the trees that line the grove with some fondness. "They talk you know." Looking up at Jake she smiles and coos in his ear. "If you have nothing better to do love...would you like to return with me to my oak tree?" It is strange to see a dryad so smitten with someone...usually it is the other way around.

The icedome starts to waver and then disappears altogether and Tishe' is ready with wand in hand. With the wdome fully down she notices that there is noone inside and she gets the idea that there might have never been anyone inside...that is what the remnants of her detect magic tell her.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak[faint abjuration]
boots[moderate transmutation]
bracers[moderate conjuration]
bracers[moderate conjuration]
bracers[faint transmutation]
cards[faint illusion]
stone[moderate conjuration]
wand[moderate evocation]
wand[moderate evocation]
mithril chainshirt(6)[faint conjuration]
heavy flail[moderate transmutation]
oil
potion(28)
spellbook[multiple auras]

Tishe' (AC 15, HP 56/56)(-6 STR) 
Saturday June 16th, 2007 11:53:25 AM

She turns to Murdock and nods as if in confirmation. "An illusion to make us waste time and spells." Her brow furrows in concentration as Tishe' idly places an errant lock of wavy brown hair behind one ear. "I don't know how to counter that pick other than what we just did. Although," she continues smiling at the black wizard, "next time I won't weave a spell where you already spun the treadles!"

Then, her mercurial mood has her focus on the magic items found. With seven charges from her Wand of Identify, she learns everything about the seven items of moderate magic.

boots[moderate transmutation]
bracers[moderate conjuration]
bracers[moderate conjuration]
stone[moderate conjuration]
wand[moderate evocation]
wand[moderate evocation]
heavy flail[moderate transmutation]

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 8 charges expended
Wand of Identify: 7 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, *Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Murdock: AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp (-3 STR) 
Saturday June 16th, 2007 12:27:23 PM

Murdock nod's to Tishe', an undertone of embarresment in his voice. "Yes, it looks that way." the wizard says angrily, commenting on the wasted ice dome, as his mood turns as dark as his skin.

As Tishe' settles in and focuses on the majority of magicked item's, Murdock picks up the spellbook and moves off a short distance. The drow plops down on his rear, and opens the book, to begin reading the spells inside.

Mage Armor (8 Hours)
Endure Elements (unknown length)
See Invisible (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items:
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

Gilan [HP: 85/88] Ciaran [HP: 73/80]  d20+15=34 d20+15=21 d20+15=20 d20+15=31 d20+15=21 d20+15=16 d20+15=30 d20+15=35 d20+15=30 d20+15=16 d20+15=35 d20+15=35 d20+15=25 d20+15=18
Saturday June 16th, 2007 11:39:30 PM

Gilan pulls half of the potions towards him and begins the process of identifying them. He sets those he is pretty sure of off to the side, while moving the others to make a different pile.

Ciaran just relaxes as he has a little free time and being tired from the battle. He has no sense of danger right now and will take the time to relax.

[spellcraft: 34,21,20,31,21,16,30,35,30,16,35,35,25,18]

[extended longstrider(Gilan & Ciaran): 18hours]
[endure elements(Gilan & Ciaran): 24hours *one from pearl-1st*]

SPELLS
0th(6): create water(2), detect magic, light, know direction(2)
1st(6): clw(2)**, entangle, longstrider(2)**, endure elements*
2nd(5): bull's strength(2), flame blade(2), resist energy-fire
3rd(4): call lightning, cmw(2)**, greater magic fang
4th(3): csw(2), air walk
5th(2): call lightning storm*, ccw
*used spell

Jake 
Sunday June 17th, 2007 7:58:02 AM

Jake gazes into the eyes o the creature that loves him. Whether it was the danger, the magic, the heat, he did not know. But there and then he made a decision to stay with the woman.

Maybe he could also help "Flor, Faun, and Roorrot in their quest. He would return to the pack someday, but it was time for some rest.

OOC-To all, thanks for letting me play Jake. I was hoping Mikey would be back by now. He may still come back, the DM can work him back in to the setting. Good luck to you all, and I will follow your progress. Later

Trellus (ac 22, 67/79 hp, poisoned, -7 STR) 
Monday June 18th, 2007 3:59:38 PM

The icedome comes down and packmates gather about the loot of the treadle pack and the druids gather about their treant. Trellus notices none of it.

He just witnessed something he never imagined - Jake falling for a girl.

"You're LEAVING!?!" he cries increduloulsy. "Dude! What kind of sunbaked pick is that?"

OK. Sure. This particular girl is knee buckling, mouth drooling, can't think straight, drop dead gorgeous. The blond cleric has to force himself to look directly at his buddy in order to keep himself concentrated on Jake and not on, uh, other stuff - Could she at least WEAR something??? - But this is JAKE here. Jake doesn't tie down with ANYBODY.

--------
Spells in effect:

Magic Vestment(armor)
Magic Vestment(shield)
Status (Grymash, Gilan, Flea)

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)**, Prot v. Evil, Remove Fear (x2), Enlarge Person (d)
2 -- Lesser Restoration (x2)**, Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light*, Magic Vestment(d)**
4 -- Air Walk*, Freedom of Movement*, Divine Power*, Spell Immunity* (d)
5 -- Greater Command*, Flame Strike*, Spell Resistance* (d)

Grymash 
Monday June 18th, 2007 11:11:45 PM

"Jake goin' wit da tree girl?! Gonna have lil Jake saplin's. Gry always knows no female animal safe from Jake ... now no plant eithers!" Grymash just shakes his head in disbelief. "Maybe thays shoulds ask da Rootrot ta be godfather," he mutters in jest.

As he puts away his things, he cant help but spot one of his books, a draconic reader, down in his bag. Tucked between the pages is a dragon scale given to him by Grand Maw. He'd been secretly trying to learn her language. It's been slow going, but it makes him feel closer to her. Saying her words. And he understands now why Jake must leave. Maybe he should ask Tishe to help him learn. She speaks draconic quite beautifully. It would be a nice surprise for Grand Maw when next they should meet.

Posting Report (ADM MikeK) 
Tuesday June 19th, 2007 1:51:27 PM

Posting Report for Game 10 for the week of June 11-15

Name MTWTFS

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Jake XOXXX

Gilan XXXXX

Grymash XOXOX

Flea XOXOO

Murdock XXXXX

[X = post, O = no post]

ADM Note - Not a bad week. Not bad at all.

The path. (DM Jim) 
Tuesday June 19th, 2007 10:04:19 PM

With a lot of different things flying around right now for the Bloodpack, they each find themselves keeping busy in one way or another. Some don't have that luxury and it is this that drives Trellus to distraction or maybe it is that Jake is leaving for awhile with Adhara.

Gilan has some success with the potions that he took, only having to set two to the side that he was not sure about. He waits for Flea to make her discoveries.

Tishe' uses her wand and soon has a number of items that she now knows what they are and do. This part always seems to thrill her as she loves to learn. Murdock has moved off to the side and is now staring at the spellbook that they found. He is instantly flustrated as he can tell that they are spells in the book...he just cannot tell what they say. The writing seems to twist and flow on each page. It is enough to make your head hurt.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak[faint abjuration]
boots of speed
bracers of armor+3
bracers of armor+3
bracers[faint transmutation]
cards[faint illusion]
dusty rose ioun stone(+1AC)
magic missile wand(9th)-10charges
lightning bolt wand(9th)-5charges
mithril chainshirt(6)[faint conjuration]
heavy flail of spell storing+1
oil
potion(16)
spellbook[multiple auras]
resist energy(cold) potion(12)

XP/person: 2000 + 300 for roleplay

[If you want to nominate anyone for a Hero Point, drop me a message.]

We got rain yesterday which stalled my posting but will help out my garden. :)

Murdock: AC:22 (AC:18 + 4 Mage Armor) 35/35 Hp (-3 STR)  d20+15=25
Tuesday June 19th, 2007 11:28:32 PM

Murdock is to consumed with trying to understand the spellbook to pay any attention to hear Jake is leaving the pack. The drow gets more and more frustrated until he closes the book and puts it down a wicked scowl playing across his face.

(Knowledge Arcana=25)

The drow understands that he will probably have to cast a read magic to understand the spells in the book. However, he has a headache now and needs the quiet of a good nights sleep. Trellus starts shouting at about that point and the drow's already sour mood turn's blacker yet.

"Trellus!" Murdock says loudly in a scathing tone, "Will you pulleeze silence yourself! I'm sure Jakey-Poo.." The drow turns his head to Jake and the nymph, with a sarcastic look on his face "..will explain exactly what type of pick it is if you will just stop yer blathering!"

With that the mage puts his hands over his pointed ears and closes his eyes, trying to cradle his head and make the headache go away. It is clear that Murdock is not feeling well.

/ooc: Im grumpy and have a headache.... Just roleplaying.. not trying to upset ya MikeK

Mage Armor (8 Hours)
Endure Elements (unknown length)
See Invisible (unknown length)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items:
Tatoo of CLWx3/day*
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x1), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray*, Invisibility(sm)*, Spider Climb, Flaming Sphere
Level 3: Fireball*, Fly*, Haste
Level 4: Wall of Ice*, Wall of Fire*, Phantasmal Killer*
(*=used)

It's been an honor playing with you sir! -Steve



Trellus  d20+6=21
Wednesday June 20th, 2007 3:31:40 PM

Trellus gives Murdock a dirty look, but seeing the spellbook in the drow's hand, the cleric deduces what's really bothering the wizard.
[Sense Motive 21]
The blond man holds his tongue.

He turns back to the departing Jake.
Sterlin, Milo, Anuk, and now Jake, he thinks glumly. His list of childhood friends is rapidly diminishing. Trellus sighs, and extends a hand.
"Many shadows, dude," he whispers.

The departure of Jake puts the man in a pensive mood. He moves over to the group assembled around the equipment. Glancing over at the bodies, he sighs again, and brings up the next unpleasant point.
"I wouldn't be surprised if the Council finds out about this fight long before we could get back to Rattledam," he starts.

There follows a very long pause, as he stares into the ground, obviously trying to come up with the words. Finally, he just blurts out, "I'm wondering if it'll safe for us TO go back."

Tishe' 
Wednesday June 20th, 2007 5:23:55 PM

The plain-faced woman is VERY pleased with learning about the magic they have captured, but doesn't want to overuse her wand. "We can save learning the magic picks until morning, and use some casted Identifys on the rest", she proposes.

Tishe' frowns pensively, but slowly approaches Jake and Adhara. "Sometimes a thread moves away from the others, but they are still part of the same pattern", she tells him as she lays a sisterly hand on his arm. "We are Bloodpack, and bound to each other, so I'm certain the Wold Mother will weave our threads together again."

To Adhara, Tishe' looks up without any conscious awareness that the dryad is nude. Yet a blush is rising from the spellweaver's throat as she tries to get out her words. "Is... Could you...", and finally out in a rush: "tell Lari hello from me." Without waiting for an answer and blushing furiously, Tishe' goes back to the magic items.

A little while later, a more composed Tishe' comes to the campfire to listen to the Bloodpack's next move. "I would count on the treadles already knowing, and I agree that it would be very dangerous for us to go back to Rattledam right now." Yet she brightens with an idea.

"But we have a Council member here right now", and indicates the statue of Malafret. "And Jenny and her friends. After speaking with them, we may have our contacts with Rattledam as we make our base somewhere else until the furor dies down!"

Idly, Tishe' grabs the bag of candied hoppers and contentedly crunches on the delectable sweet, offering the bag to share.

DM Santity
Str: 6 (poison)
Staff charges left: 16
Wand CCW: 8 charges expended
Wand of Identify: 7 charges expended

Active Spells
Endure Elements (24 hours)
Endure Elements on Jake (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Longstrider, Hide From Animal, Entangle
2: Animal Trance, Hold Animal
Arcane
White: Acid Splash, Read Magic, *Detect Magic, Prestadigitation, Mending
Red: *Grease, SummonI, Mage Armor, *Endure Elements, Comprehend Language
Orange: *Glitterdust, Locate Object, *See Invisible, Shield (extended)
Yellow: Fly, Dispel Magic, SummonIII

Gilan and Ciaran 
Wednesday June 20th, 2007 9:41:47 PM

Gilan looks up as he notices that Jake is going to leave with the dryad, Adhara. "Come back to us Jake when you can." He wipes at his eyes as he tries to keep the tears at bay. Thinking much along the same lines as Trellus he is starting to find that his old friends are slowly disappearing.

He digs into his pack and passes over a scroll case to Tishe'. "I got these to be used for the pack...what is left of the identify scrolls." Though he tries he is not successful in getting his thoughts away from the loss of another friend. That is till Trellus brings up his own thoughts about returning home or not returning home as the case maybe. Low, but still loud enough that the others close by can hear he mumbles. "We never fit in there too well anyways." He takes a few of the hoppers and nibbles on them as he thinks.

Ciaran nuzzles his brother's hand and soon has his neck being scratched. Not a bad thing as far as he is concerned as he closes his eyes and growls in pleasure.

The path, 2. (DM Jim) 
Thursday June 21st, 2007 3:20:58 AM

Most of the group seems to be at least a little sad to see Jake leaving with the dryad. Some have lost so many along the way that they are few when it comes to the ones that started the adventure together, still they are strong.

Jake and Adhara both move around the group and say their final goodbyes, for now. Jake pulls Trellus off to the side and lets him know that this is only temporary as he has plans to come back to the group....he has more women to see in the world.

The loot is still a worry, but the greater worry now for some is their ability to go back to Rattledam...can they and do they want to.

Flor and Faun come over shaking their heads. "Rootrot has fallen into ome kind of dormancy." They cannot understand it and it also appears that they will not be leaving anytime soon. They have been listening to the group and feel sorry for them and responsible but they have nothing to offer the group.

Night slowly creeps up on the group with the area illuminated lightly by the standing stones. Murdock is happy, as he feels that the only thing stopping him from studying that spell book is a simple spell. You know that the morning will come all too fast...but what will it bring for sure for the Bloodpack.

And the morning comes, with the rising sun. For once the Plains seems to be a nice place as the area is a comfortable temperature...though you might guess that you owe that to the standing stones and druids as well.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak[faint abjuration]
boots of speed
bracers of armor+3
bracers of armor+3
bracers[faint transmutation]
cards[faint illusion]
dusty rose ioun stone(+1AC)
magic missile wand(9th)-10charges
lightning bolt wand(9th)-5charges
mithril chainshirt(6)[faint conjuration]
heavy flail of spell storing+1
oil
potion(16)
spellbook[multiple auras]
resist energy(cold) potion(12)

XP/person: 2000 + 300 for roleplay

[If you want to nominate anyone for a Hero Point, drop me a message.]

Murdock 
Thursday June 21st, 2007 9:24:12 AM

As the evening wears on, the drow's headache abates, and he feels guilty about having snapped at Trellus and Jake. Murdock summons the courage to eat his previous words and apologizes to the two men and to Jake's lady friend.

The moody drow brightens further on the talk of not returning to Rattledam. He didn't want to work for people who used the name of Lord God Pantheon, to commit acts of injustice. Murdock knows that it is his friend's home, but it is not his home.

Murdock meditates that night and takes the morning watch, as it requires him to do nothing but raise an alarm and he is awake anyway. During the still hours of the early morning, his pack asleep, the drow feels himself changed. During his meditation he has come to understand that he is of the Bloodpack now, and that he should stop living in the past.

The introspective mage takes out a large gem from his pack, and looks it over, it's large cut facets are intriguing to him. He has not been able to discern the magical nature of the stone, but feels it is time for it to be used. It is time to truly become one with the pack. With a smile, he takes the dragon tear and places it to his chest......

Later that morning, as the pack wakes, the mage studies his spells. Then cast Read Magic on himself, and attempts to read the spellbook.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items:
Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Read Magic*, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm)(x2), Flaming Sphere
Level 3: Fireball, Fly, Haste, Slow
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Trellus 
Thursday June 21st, 2007 5:19:40 PM

Trellus sleeps fitfully during the night. He has family in Rattledam - brothers, sisters, parents. Thoughts of never seeing them again do not make for a good night's sleep.

In the morning, he drags himself up and spends a good long time in prayer before Domi.
Domi, all my life I've striven to hold true to your ideals - lending my strength and courage to those in need of protection from the evils of this Wold. Now, it seems I must abandon my own family in the name of protection of this land and its peoples. Please. Please help me be strong enough to do what's right, instead of what's easy.

Prayer always provides some comfort, but Trellus sure could use some more. Instead, he returns to his packmates, helping them recover from the previous day's ordeal. He casts a spell on himself, Grymash, and Flea, removing all traces of the poison.

[Cast Restoration on Trellus, Grymash, and Flea to heal all ability losses]

He also recasts his Status spell on Gry, Flea, and Gilan. And then improves his armor and shield. [Magic Vestment x2(using Pearl)]

"Is everyone shady?" he asks. "Cause I think its time to see what Malafret has to say."

--

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 - Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 - Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 - Restoration(x3)***, Spell Immunity (d)
5 - Greater Command, Flame Strike, Spell Resistance (d)

Tishe'  d4=4 d4=1
Thursday June 21st, 2007 6:53:45 PM

Evening passes and morning comes. Tishe' comes awake with an awareness of someone else within the DragonTear. "Many Shadows, Murdock", she sends via the gem.

Breakfast is had, though Tishe' looks a little sad that the porridge isn't spiced and the water isn't spiked. "Jake sure knew how to cook a good meal!", she says with a smile. She invites Flor and Faun to break thier nighttime fast with the group, as a planning session will be needed today.

And there are many things to accomplish, and Tishe' gets busy with her list.

First, there is her hourly meditaion for spells, both natural and arcane.

Second, Tishe' weaves two Lesser Restoration spells, one on herself (+4 Str) and one on Murdock (+1 Str) to fight the effects of the poisoned blades. She also renews her extended Endure Elements spell using her Rod of Extend.

Third, is Identifying the remainder of the magic items. Tishe' uses two memorized spells, then uses three scrolls that Gilan had given her. Tishe' thanks her fellow druid with her eyes and will give the remaining scrolls back to Gilan for safekeeping.
cloak[faint abjuration]
bracers[faint transmutation]
cards[faint illusion]
mithril chainshirt(6)[faint conjuration]

Finally, she brings the magic items to the fireplace, sits down, and is ready for the council.
"Well sweeties," she begins, "we've got our hands on the loom and just need to decide how we are going to weave this pattern. We've got..."
"One, when to un-stone the Fems and Malafret,
Two, how to find out as much as we can from Malafret,
Three, how to conscript them into our plot
Four, where to use a base of operations until we can change the politial realities of monk vs druid vs Baron
Five, find out where the mutated Rapke are coming from."

"I really think we should decide how we going to approach Malafret and the Fems before we un-stone them. United pack you know."

DM Santity
Str: 10 (poison)

Active Spells
Endure Elements (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Faerie Fire, Detect Animal/Plant, Entangle
2: **Restoration Lesserx2

Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Shield, *Endure Elements, Comprehend Language
Orange: Glitterdust, **Identify x2, See Invisible
Yellow: Fly, Dispel Magic, SummonIII

hero points I agree with Steve Flemming. Everyone has done perfectly yeomans work in the past couple battles, and we should get at least 2 per hero. Murdock burning spells from his spellbook, Flea as a rogue standing toe to toe in order to give time to her packmates, Grymash at 0 hitpoints still attacking instead of healing... the list goes on!


Grymash 
Thursday June 21st, 2007 9:55:35 PM

(Sorry for lack of posting this week, been under the weather, taking meds, and going to bed early.)

Most appreciative to Trellus' obvious superior healing abilities, the barbarian priest gives him a hardy slap on the back and a thanks. "Gry feels like Gry agains!!"

Looking over the loot, Grymash finds many of the weapons interesting. The heavy flail is a nice weapon, but its used mostly by priests of Marteaus. He gives it a twirl and sets it back down. The double sword, very interesting. Never seen one before. He tries to give it a twirl like his double axe, but the weight is all off. It doesnt feel the same. He almost drops it on his foot. He looks around to make sure no one saw that. "Dat one takes some learnin'!"

(I think everyone should get at least 3 or 4 hero points just because we've all been heroic on many occasions and havent been awarded any in a very very long time. Way past due. And then more should be thrown in just for actions taken in this last battle. Though I think 4 each is a good start.)

Flea 
Thursday June 21st, 2007 11:48:43 PM

"Sure Jake, whatever...."

Flea doesn't pay much attention to the scrawny fighter, so intent is she on evaluating the goods retrieved from the enemy who had made her and her pack mates so sick.

When he and the scantily clad female make their adieus she takes better notice. "You're really leaving then?" she asks incrediously. "Leaving the Bloodpack? Hanging up your sword, and settling down?"

Flea watches the half-elf disappear with his lady-love, and for a moment the green-eyed monster, envy, consumes her as she thinks of another leave taking...only one that was not so happy for those saying their good byes. She thinks on her pledge, and wonders who she had made it to. The monks? Those beaters! The manfri? The plains?

Kicking at the ground and sending up a plume of dust, Flea mutters under her beath "Talki fresal, dondit liki my gnomish arse!" in voice that conveys a mood as dark as the blackest plains night.

Gilan and Ciaran 
Friday June 22nd, 2007 8:33:37 PM

The rest of the day is uneventful for Gilan and though he helps out as best he can, he is lost in thought. Unlike some of the others, he does not have any real connections to Rattledam...though he will miss the time he spent with his mentor's family.

His sleep this night is fitful as he dreams of a great many things and none of them any good. Giant mutated rapke, executions and the loss of his pack are at the top of his dreams and he wakes finding himself out of sorts.

Still he goes through his morning ritual of singing to the Wold as he goes about getting his own spells for the day. With a shrug he does not take any spells that will help with the poison...seems like that is already taken care of.

As he stands with Ciaran at his side he looks to Trellus and nods his head. "Malafret is the more understanding of the council and may give us advise if nothing else." He looks to the statues and waits for it all to begin.

The path, 3. (DM Jim) 
Friday June 22nd, 2007 8:53:07 PM

A morning of prayer and breakfast seems to help the whole pack out. Though it is obvious that some are still worried and with good reason. Would they be considered to have commited treason to Rattledam and their home?

Flor and Faun both seems slightly happier this day though you can tell that they are worried about something. Finally Flor moves to stand near Trellus. "We know of a place that you could use...if you have noone to return to." He says no more but hopes that this will at least ease some of the worries from the pack.

The rest of the magical treasure is identified easily, through normal spells and scrolls. Murdock casts one of his lesser spells and once again delves into the spellbook that they had found...he finds it interesting if not very helpful.

The statues stand off to the side as if waiting for the group to break the spell that they are under. But is the pack ready for this move and what will be the outcome.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak of resistance+4
boots of speed
bracers of armor+3
bracers of armor+3
bracers of lesser archery
deck of illusion(11cards)
dusty rose ioun stone(+1AC)
magic missile wand(9th)-10charges
lightning bolt wand(9th)-5charges
mithril chainshirt+2(6)
heavy flail of spell storing+1
oil
potion(16)
spellbook[animate rope, greater magic weapon, unseen servant, flame arrow, water breathing, comprehend languages, protection from arrows, cause fear, charm person, flaming sphere]
resist energy(cold) potion(12)

XP/person: 2000 + 300 for roleplay

[3 Hero Points per person, if you can make use of that many.]

[Sorry guys, the storms struck again and I was unable to do anything.]

Trellus (Sub SteveHaviland) 
Friday June 22nd, 2007 11:06:38 PM

The cleric of Domi nods as each of the pack shares their opinions. He is somewhat relieved that his pack will have a place to operate out of, but the worry that he may have to leave behind his family weighs heavily on him.

Trellus ask the druid to elaborate on where they might be able to call home, should they not be able to return to Rattledam.

When the druid is finished, he looks over the gathered Bloodpack. With a nod, he says "Dudes, we have hard decisions to make and we need information. Lets get some answers."

He takes out the small vial that the druid handed him and walks over to the Fem's and Malafret. Trellus stand's in front of his sister first and lets a single drop of the liquid fall onto Jenny's stoned form. Then he waits, hoping his adopted sister will be able to give him more information, before destoneing the rest of the fems and Malafret.

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 - Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 - Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 - Restoration(x3)***, Spell Immunity (d)
5 - Greater Command, Flame Strike, Spell Resistance (d)

Murdock 
Friday June 22nd, 2007 11:17:24 PM

Murdock remains silent as Trellus speaks. That morning the drow was sourly disappointed by the contents of the spellbook, he had been hoping to retrieve his burnt spells from the dead mages book. Obviously, the deceased man was not as accomplished as Murdock had thought during the battle.

The dark elf agrees with Trellus's descision to awaken his sister first, but never the less prepares himself in case the Fems and Malafret become dangerous. The drow positions himself near to Flea, aware that the gnome can take care of herself, but not willing to be seperated from her in battle again.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire*, Prestidigitation**, Flare**

Magic Items:
Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Read Magic*, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm)(x2), Flaming Sphere
Level 3: Fireball, Fly, Haste, Slow
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)


Tishe' 
Saturday June 23rd, 2007 12:12:14 PM

For the treasure, Tishe' and friends finished the bag of candied hoppers last night.
The brown-haired girl would be happy to take:

spell component pouch contents
thunderstone(3)
tangle foot bag(2)
cloak of resistance+4
bracers of armor+3
lightning bolt wand(9th)-5charges

Conferring with Murdock, Tishe' sees there are some spells that she doesn't have in her own spellbooks she would like to have time to transcribe. In the two spells that Murdock burned up, the brown-eyed girl opens her own book to let him look at it. "I've got both Lighting Bolt and Dispel Magic. You can transcribe them out of my books if you want. What do you have to trade?"

Tishe' is not worried about where the Bloodpack may call home, for there is HookCity, IronHome, the fishing village, or even among the Manfriki. All can be a base for what they are going to do. "What we're going to do is more important" she mumbles to herself.

And to decide THAT, they need more information. She watches Trellus in front of Jenny and is not worried about the spunky girls' reaction.

DM Santity
Str: 10 (poison)

Active Spells
Endure Elements (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Faerie Fire, Detect Animal/Plant, Entangle
2: **Restoration Lesserx2

Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Shield, *Endure Elements, Comprehend Language
Orange: Glitterdust, **Identify x2, See Invisible
Yellow: Fly, Dispel Magic, SummonIII

Grymash 
Monday June 25th, 2007 8:13:52 PM

Grymash tries on the boots. His current pair have had the soles complete worn away. He'd been walking barefoot all this time. Grymash only kept the upper parts of his boots to keep his greaves from rubbing against his ankles. Oddly enough they fit! Even though they first appeared too small. What luck!!

Gilan and Ciaran 
Monday June 25th, 2007 9:24:03 PM

Gilan watches the goings on with the Florals, but does look to the rest of the group. "I really can use little from the treasure." He thinks a little and then nods his head. "If we have some downtime I plan to make a few potions...anything that anyone could make use of...nature spells mostly." He waits to see what anyone might have to suggest as he prepares himself for what might be to come.

Ciaran continues to lay in the short grass and seemingly doze. The twitching of his ears and nose though might be enough for some to realize that he is not asleep.

Destone and talks. (DM Jim) 
Monday June 25th, 2007 10:53:51 PM

Flor shakes his head as Trellus asks him to elaborate upon what he had been talking about when he mentioned a place to stay and hide. "I will not speak more till we know the true outcome...you might not even need it and this place might be needed in the future." You can tell that there is a little lack of trust still there or maybe it is just carefulness upon the part of the druid as he does not want to be caught without a backup plan for his wife and family.

As Trellus drops a single drop of the liquid upon his sister's stone form, it begins to crack and flake. Though at first it stops many a heart as you suspect foul play upon the part of Flor, you soon notice that the skin underneath is undamaged. The rest of the pack watches this transformation with a little bit of worry, awe and fear as well. This might just be a life changing event that you are hurtling towards.

As the stone flakes away, Jenny is suddenly freed from her stone prison and breathes in her first true breath of air for sometime. As her eyes adjust to the bright light she gets a look of fear upon her face that slowly turns to a smile. "Bro....brother." She literally throws herself into Trellus's arms, hugging him. Though you are her brother, it is hard to not notice that she is starting...well no not starting....she is a lovely young woman. She glances around, her face taking on a hint of fear as they fall upon Faun...she back behind her brother. "What is going on?" She remembers bits and pieces but nothing after being struck by a dart from some attacker as they faced Faun.

Flor holds up his hands in a gesture of peace and friendship. "Please miss...there has been a misunderstanding that we hope to solve...please do not be afraid now." He looks to Trellus and gives him a nod, letting him know that there will be no foul play on their part and what he said is true. Faun nods her head as well. "I wronged the whole group by not listening earlier...my temper sometimes gets the better of me." She seems to be apologizing but has not said those exacts words.

Jenny though seems to understand all this and she steps to the side of her brother now. Those that pay attention will notice the holy symbol that rests upon her chest...it is of Flower. "We came to talk...really. As to being turned to stone." She turns to regard the others of her pack and Malafret with deeply caring eyes. "We will forgive you...I have already." She once again waits for some signs of what has happened and why the Bloodpack is here, as well as why she is unstoned.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak of resistance+4
boots of speed
bracers of armor+3
bracers of armor+3
bracers of lesser archery
deck of illusion(11cards)
dusty rose ioun stone(+1AC)
magic missile wand(9th)-10charges
lightning bolt wand(9th)-5charges
mithril chainshirt+2(6)
heavy flail of spell storing+1
oil
potion(16)
spellbook[animate rope, greater magic weapon, unseen servant, flame arrow, water breathing, comprehend languages, protection from arrows, cause fear, charm person, flaming sphere]
resist energy(cold) potion(12)

I am hoping that the pack did not eat all six sacks of candied hoppers during the night and morning. Each bag is the size of a plastic grocery bag in size and filled so that it can just be tied shut. The two bags of grubs are the same size as well and the grubs are the size of a persons thumb, say half an inch thick and at least two inches long.

Grymash 
Tuesday June 26th, 2007 1:42:01 AM

Grymash approaches Malafret with a toothy grin and his eyes sparkling with a light not from the sun. "Da stone give way to da flesh an life returns wit da east winds!" His smile becomes wider still. He nods his head and repeats, "An da stone give way to da flesh!! It be written!!" Taking her hand gently, an act quite uncommon for the half-orc, he continues, "Gargul be praised, it be written!"

Trellus (Sub SteveHaviland) 
Tuesday June 26th, 2007 9:29:44 AM

Trellus grasp his sister in a bear hug after she returns to life. "I feared for your loss, lil' sis." the cleric says. A few tears of relief escaping Trellus's control slide quickly down his face, as if in a rush to be hidden by the blonde haired man.

After the initial relief that his sister has been returned, the cleric's mood turns more serious. "Jenny," Trellus says, "it is good that you came here to talk, but I would ask for a moment of your time before I unstone Malafret and the other Fem's."

With that, the blonde haired man tells Jenny the story of how the Bloodpack became involved and the battle just recently fought. "I need to know if it is safe to unstone Malafret and the other's." Trellus finishes.

(IF/IF NOT Statement)

IF Jenny says that it is ok to unstone the others, Trellus will unstone them.

IF NOT, THEN he will not unstone them.


Murdock 
Tuesday June 26th, 2007 10:54:45 AM

Murdock pays some attention to Trellus's story telling, but his real focus is on the loot, the bag he recieved just a few minutes before the fight, and answering Tishe's question.

"Well Tishe' I have a number of powerful spells. Perhaps Gaseous form would be for interest to you? Or, mayhaps you would be interested in Stinking Cloud or Slow?" Murdock finishes.

Murdock also takes inventory of the bag, finding a scroll case with two scrolls, and a single slender wand. "Ahh, just what I ordered!, the drow smiles. Murdocks smile gets wider still as he holds up the wand and looks at Tishe', "The silence of our enemies is golden! Wouldn't you agree?" the drow chuckles. Then Murdock turns serious for just a moment, "This would have come in handy yesterday."

Then the drow looks over the loot, trying to decide what he wants. He picks through the loot, and settles on the wand of magic missles. He had a desire for the wand of lightning bolts but that has already been claimed by Tishe'. He also decides to take the ioun stone and whatever scrolls are not taken by Tishe' out of the Spell book.



Tishe' 
Tuesday June 26th, 2007 3:15:34 PM

Well, Tishe' was satisfied with 6 hoppers, and certainly didn't polish off six BAGS of the candied treat! "It seems as though there is enough goods for a merchant expedition here... or tribute." The brown-haired woman becomes worried about that possibility.

Yet her excitable nature doesn't allow her to worry for long. She gives Jenny a friendly wave, but Trellus seems to have things under control on the un-stoning mission. Therefore, Tishe' turns to earnest conversation with Murdock. "Oh, a Gaseous Form and Stinking Cloud would be a fine trade, sweetie!", seh says brightly. "We'll do it just as soon as we get some scribing time."

(ooc)
Tishe' would like
spell component pouch contents
thunderstone(3)
tangle foot bag(2)
bracers of armor+3
lightning bolt wand(9th)-5charges

DM Santity
Str: 10 (poison)

Active Spells
Endure Elements (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Faerie Fire, Detect Animal/Plant, Entangle
2: **Restoration Lesserx2

Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Shield, *Endure Elements, Comprehend Language
Orange: Glitterdust, **Identify x2, See Invisible
Yellow: Fly, Dispel Magic, SummonIII

Flea  d20+9=10 d20+9=26 d20+9=18
Tuesday June 26th, 2007 9:52:32 PM

Without Jake for competition, Flea collects the two bottles of glass grass wine, after giving the corks an appraising sniff (Appraise=10, 26) She picks up the flute, and after turning it this way and that, looking for inscriptions and such (Detect Magic, Appraise=18), she gives it a little toot.

flute
bottle of silver glass grass wine
bottle of purple glass grass wine


Gilan and Ciaran 
Tuesday June 26th, 2007 9:58:43 PM

Gilan stays seated upon the ground and watches the actions that play out between Jenny, Trellus and the two druids. He was also interested in this place that they could make use of but has not given up on the hope that they can return home.

As he strokes the head of Ciaran, he realizes how much Rattledam has become home for him. After all these years living there he really does not call anyplace else home anymore...though he does enjoy his time in the grass a lot more.

More destone and more talks. (DM Jim) 
Tuesday June 26th, 2007 11:27:51 PM

Jenny listens to what Trellus has to say and then shrugs her shoulders. "We were sent here to talk to the druids and get them to leave the area or stop their experiments." She looks to the stoned body of Malafret and swallows as she thinks over some of what they were told and then shakes her head. "Some other things that we were told by Malafret I cannot tell you...she is the only one that can do that." You get the opinion that she will say no more on this, no matter if big brother or not.

The rest of the group go about their own duties as they see fit. Though they all are listening in on what they can hear from the talks. It seems that a lot of things are being figured out decided upon.

It seems the real decision to unstone Malafret will be in the hands of Trellus alone or the pack...depending on what he wants to do.

Trellus(sub SteveHaviland) 
Wednesday June 27th, 2007 9:52:02 AM

The blonde haired man nods to his sister. He had hoped that she would still have that little girl quality he remembered before he started his journey with the Bloodpack. Unfortunately, that seems to be gone, having been replaced by the hard outer exterior of a woman of the plains. It is clear that if they are to get any real answers, Malafret will have to provide them.

Trellus knows instictively what to do next. He walks over to Malafret and then each of the Fem's in turn and unstones them all.

The Bloodpack is prepared for what is to come.



Murdock 
Wednesday June 27th, 2007 10:04:24 AM

Murdocks lips tighten ever so slightly as Tishe' calls him sweaty. The last time that happened was..... The drow find's that he can not remember, and returns a tentative smile rather than his almost constant frown.

The mage says, "It is agreed then." as he holds a hand out to Tishe'. The mage then takes the ioun stone and gives it s flick up into the air, so that it will start it's orbit above his head.



Gilan and Ciaran  d20+15=16 d20+15=22 d20+15=22 d20+15=34 d20+15=20 d20+15=26 d20+15=20 d20+15=33 d20+15=19 d20+15=17 d20+15=26 d20+15=31 d20+15=18 d20+15=17
Wednesday June 27th, 2007 7:21:42 PM

Moving back to the task at hand, he pulls the last of the potions towards himself. He falls back into the work of identifying the last fourteen potions. Those that elude his tests and deduction will go with the other two that he was unable to figure out.

Ciaran rolls onto his back and continues to watch the goings on around him. Though from a different point of view.

Flea  d20-1=6
Wednesday June 27th, 2007 7:42:48 PM

Flea gives the flute a shake, then shoves it in her pack along with the glass grass wine.

Her attention moves to the party cleric and his sister. Flea trails after Trellus as he attempts the restoration of the stone figures. Glancing over her shoulder, she tries to read the woman-child (Sense Motive=6) but learns little. "Jenny!" she says, adding "he is your brother and a cleric of Domi!" Flea continues, "it was he who bade us rescue you the first time you were lost on the plains! Show him some respect!"

The 3 ft. 3 in. gnome rests a hand on the pomel of her holy short sword, but makes no move to remove it from her scabbard. For her there is no home now, but where the party makes their camp, and no family but the Bloodpack.

Tishe' 
Wednesday June 27th, 2007 10:13:24 PM

Thinking nothing of Murdock's discomfiture, Tishe' wraps up the business of the magic items, and then gathers near Jenny, Malafret, and the Fems. She is not worried about thier reaction, and so rests easy, prepared to help if any stumble from their ensorcelled slumber.

(ooc)
Tishe' would like
spell component pouch contents
thunderstone(3)
tangle foot bag(2)
bracers of armor+3
lightning bolt wand(9th)-5charges

DM Santity
Str: 10 (poison)

Active Spells
Endure Elements (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Faerie Fire, Detect Animal/Plant, Entangle
2: **Restoration Lesserx2

Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Shield, *Endure Elements, Comprehend Language
Orange: Glitterdust, **Identify x2, See Invisible
Yellow: Fly, Dispel Magic, SummonIII

Collateral damage. (DM Jim) 
Wednesday June 27th, 2007 11:42:10 PM

As Trellus moves to unstone the rest of the Fems and Malafret, the rest of the pack go about business. They do keep an eye out for trouble as it is unseen as to what might happen with the destoning done.

Jenny turns to regard Flea and then turns to regard her brother. "That might be and he will always be my brother...but what I was told...no, what the Fems were told is not for me to be blabbing on about." She turns to regard Flea with a critical eye as though appraising her for the first time in her life. "He understands that as your leader...and I know my place within my own pack." She steps forward as each of the Fems is unstoned and embraces each in turn. She is also checking for signs of wounds otherwise and general health of her own pack.

The Fems take in the presence of the Bloodpack with a little bit of shock and maybe respect, but they do not seem ready to fight. They also make no move to start any discussions with the druids either. It is Malafret that speaks up first of them all. "Saved by the Bloodpack...did the council send you here?" There is a note of worry in her voice as she speaks and as she glances around you can tell that the worry has grown.

LOOT
two-bladed sword
shortsword(2)
composite longbow(2)
shortbow(2)
spell component pouch(4)
thunderstone(3)
tangle foot bag(2)
flute
bottle of silver glass grass wine
bottle of purple glass grass wine
bag of grubs(2)
bag of candied hoppers(6)
cloak of resistance+4
boots of speed
bracers of armor+3
bracers of armor+3
bracers of lesser archery
deck of illusion(11cards)
dusty rose ioun stone(+1AC)
magic missile wand(9th)-10charges
lightning bolt wand(9th)-5charges
mithril chainshirt+2(6)
heavy flail of spell storing+1
oil
potion(7)
resist energy(cold) potion(17)
reduce person potion
mage armor potion
tongues potion
cmw potion
spellbook[animate rope, greater magic weapon, unseen servant, flame arrow, water breathing, comprehend languages, protection from arrows, cause fear, charm person, flaming sphere]



Tishe' 
Thursday June 28th, 2007 3:44:11 AM

"Many Shadows, Malafret" Tishe' greets the Bloodpack's mentor formally and with a slight bow. "Yes indeed, the Council sent us and others here." At this she gestures at the magical loot that has been lined up in one part of the grass.

"We need some answers that perhaps you will be able to provide. I invite the Fempack to listen as well because I think there are too many secrets unwhispered in the grass. Yet, because you are thier mentor as well as our own, I think it proper to give you and the Fempack a choice before we talk."

Tishe' stands respectful but determined. Hope that the wisdom and care Malafret has shown to the Bloodpack in the past can provide answers to why the Council betrayed the Bloodpack. A hard glint comes to her eyes. Yes, there WILL be answers...

DM Santity
Str: 10 (poison)

Active Spells
Endure Elements (48 hours)

Divine
Orison: Create Water, Virtue, Resistance, Light
1: Faerie Fire, Detect Animal/Plant, Entangle
2: **Restoration Lesserx2

Arcane
White: Acid Splash, Read Magic, Detect Magic, Prestadigitation, Mending
Red: Grease, SummonI, Shield, *Endure Elements, Comprehend Language
Orange: Glitterdust, **Identify x2, See Invisible
Yellow: Fly, Dispel Magic, SummonIII

Trellus (sub SteveHaviland) 
Thursday June 28th, 2007 10:42:29 AM

Trellus nod's in agreement with Tishe's words as he circles around to stand in front of Malafret again.

"Malafret," the leader of the Bloodpack says in a quiet tone, "the council has betrayed us." Even as those words ring in his ears, the blonde haired man feels the burden of severeing ties with Rattledam in his heart. Trellus continues, " The council sent us here to find you and the Fem's this is true. They also sent another, more sinister pack, to shadow us, and end the life of the druids here." The blonde haired man looks around again to the Bloodpack drawing support from his friends and finishes, "from the state of affairs, it should be clear that we didn't let that happen."

Trellus then fills in the gaps as Malafret and the Fems ask questions. He is keenly aware that the worried look on Malafret's face may be the precursor to troubled times for the entire Bloodpack.



Murdock 
Thursday June 28th, 2007 10:47:03 AM

Murdock, his gesture of friendship left hanging, withdrawls his hand. The smile he had sported moments ago, has vanished from the drow's face.

With Tishe's attention drawn away from the drow, Murdock looks over at Gilan. He goes over and ask if he can help. He knows a little about alchemy but not much.

However, Murdock finds his attention being divided by the ongoing development with the Fems and Malafret.

Grymash 
Thursday June 28th, 2007 8:38:30 PM

"Yes, it be truth! As stone give way to yooz flesh, da darkpacks flesh give way to Bloodpack metal. Thays speak wit Lord Gargul now. Though Gry no think Lord Gargul have many words wit thems. Meat for da creepers be da wages for their lies!" Grymash cant help but grind his knuckles together when recalling the battle with the Darkpack.

Gilan and Ciaran  d20+15=18
Thursday June 28th, 2007 9:40:36 PM

Gilan looks up as Murdock approaches and nods his head. "If you have any skill with spellcraft than you can be of help." He waves his hand over the last seven potions that he is not sure about. "These seven refuse to give up their secrets and for my to try again would yield no results and waste them." Looking to the last bottle he shrugs. "That one is some kind of oil and I have not even tried to do anything with it...though I think that I will give it a try." He pulls the oil towards him and uncorks it to have a smell and feel some between his fingers. Seeming to have no luck with the oil either he passes it off to Murcock with a smile, though he does growl at the oil. "Maybe you will have better luck with this one too."

Ciaran continues to play at sleeping and does not move too much. He does kick once in awhile as if dreaming, though he might just be asleep as his eyes are closed.

Tishe' 
Thursday June 28th, 2007 10:49:57 PM

ooc: Murdock, I'm sorry! Forgot to add all posts, not an intentional snub.

earlier... The agreement made with the dark mage, Tishe' takes his hand in her own small white one. Being only five foot two, the plain-faced woman is nearly the same hieght as the thinner drow. She smiles warmly before turning to the unstoneing.

Flea  d20+6=15
Thursday June 28th, 2007 11:03:18 PM

"Harrruumpph!" comes from Flea at Jenny's easy dismissal. "Be that as it may, you owe him yet another debt," the rogue continues, "Trellus and the Bloodpack." Hands on hips, and chin up, Flea strides forward towards Malafret. "There will be no warm welcome for us back in Rattledam, and not likely for you either. Time to 'fess up!"

Flea musters all the bravado she can, Bluff=15.

Good or bad. (DM Jim) 
Friday June 29th, 2007 12:20:17 AM

Jenny does not argue one way or the other. There maybe a debt to pay to not only her brother but to the Bloodpack as well. What does not seem to be taken into consideration is her loyalty to her own pack.

Malafret listens to what is said and then nods her head in understanding. "Your actions may not be seen as the best as far as the council is concerned...but it will not be totally dangerous to go back, if you want." She mulls over the idea for a few minutes and then shakes her head. "They may not let you stay for long and you will most likely get something sort of like an exile...though Galafar will most likely want your memories wiped and a full exile. The council will not follow him down that path, of that I can be certain. Even if you are not serving them the way they want...they can still make use of you." Turning to take in the rest of the Bloodpack she grins. "Seems that this time around I owe you all a debt of thanks and maybe something more." It appears she will have to think on that one some more to come up with a fitting payment.

Flor and Faun have been watching with some interest as well but have kept quiet up till now. It is Flor that moves forward to stand beside Trellus as he appraises Malafret. "I have a place that they might be able to stay...it is a little far from here but should offer them protection........if it still stands as it has been four months since I found it." He glances to Trellus to see what he might have to say, but does look back to Malafret and nods his head. "Later we will have things to talk about." He moves off to let the conversation return to a more private matter. His wife joins him and they move off further down the glade and begin to work on something.

Malafret looks to Flea and breaks her cocky attitude a little as she does not fall for the bluff. "You young lady should realize that I am never defenseless when it comes to the council." She does not elaborate for she does not feel that she has to. "Though I will tell you that I did not come here with the councils' approval but to stop what almost happened. The Fem Fatales here are my new group as you are getting a little too experienced for me to try and teach much too anymore." There is a hint of regret in her voice as she says this and her eyes get alittle misty. She looks to the Fems and smiles as they are a good group of young woman. "I will answer what questions I can...but be aware that I am still a council member and must maintain what secrets I must. In time you will learn them, but now they are too dangerous to be let out...especially if certain people were to hear." The Fems move off to the side of the clearing as well and they soon have a small fire going. They sit and talk amongst themselves, though there are a lot of glances to the Bloodpack and questions aimed at Jenny.

A good ten minutes pass and suddenly you start to notice the smell of what can only be stew coming in your direction. It appears that what Flor and Faun have been up to, was cooking something for the midday meal. If you bother to look up at the position of the sun you will find out that it is roughly noon....where did the time go?

Trellus (Sub SteveHaviland) 
Friday June 29th, 2007 10:14:24 AM

The blonde haired cleric's head spins and reels. First, his sister. She should have loyalty to her pack, but also a deeper loayty to her family, Trellus thinks. Now, Malafret, stating what the Cleric of Domi feared in his heart, yet could not summon the words to say.

Then Malafret starts in on Flea which helps Trellus bring his mind back into focus. The blonde haired man, normally so even tempered and wise, loses his composure for a moment.

Light! This eats grass! Malafret, I've always thought of you as a black face, but now I am starting to wonder.

Tell us about the tree's of the plains? Why did they disappear? Why are the tree's that grow here stunted. What is happening to the Rapke? What ancient secret is the council hiding? Why did they send the other pack to ambush us? WHY DID THEY BETRAY US!

The Bloodpack comes to pull you and your piggies out of the fire, and you tell us you can't weave any answers for us? Thats totally sunbaked! I'm just about on my last thread with you and the council! Your right, you owe us a payment, a payment in answers and in blood.


Trellus takes a deep breath, as he tries to warp down. His distress is visibly evident. His clerical training wispering in his mind to handle this situation like the calm man of the cloth that he is.

/ooc: Someone is going to have to help me with these questions to ask Malafret. I still don't really understand all the circles of the plains stuff. -Steve

Murdock  d20+18=36 d20+18=24 d20+18=21 d20+18=30 d20+18=38 d20+18=35 d20+18=34 d20+18=31
Friday June 29th, 2007 10:23:26 AM

Murdock seats himself next to the druid and the wolf. The drow gathers the potions up, and one by one takes tiny sips, hoping to identify the potions.

(Spellcraft Checks to identify the potions: 36,24,21,30,38,35,34)

Trellus raises his voice, and Murdock listens in with Pride in his leader.

Then the mage pours a single dolop of oil between his fingers, rubbing his fingers together and smelling the liquid.

(Spellcraft Checks to identify the oil: 31)

While the mage is testing the potions and the oil, he ask Gilan. "So what's up with the pup? Is he really your brother?"



Flea  d20+3=14
Friday June 29th, 2007 8:23:42 PM

Flea is surprised at first by Trellus' outburst, but then, not really surprised. The cleric was good at keeping his head, but the whole pack's threads had been worn a little thin.

"Trellus is right!" Flea comes to the defence of her packmate. " If it wasn't for us, you'd still all be just a ring of...of...stones...just standing in the middle of...of...this place!"

Moving closer to Malafret, but showing some deference as she removes her faded crimson hat and squashes it against her chest. "Miss Malafret, you were good to us," Flea's eyes slide from her packmates to the new Fems clustered over their fire, "an' we...I...can understand you're going to train up a new group, but...but...who will speak for us at council when Galafar gets all shuttlecocked?"(Diplomacy=14)

Flea steps back from the pack's former mentor, and stands beside the cleric of Domi, and echo's the later's sentiments. "We need answers."

The rogue has half made up her mind to abandon Rattledam altogether, and take her chances with Flor and Faun.

Tishe' 
Saturday June 30th, 2007 8:33:17 AM

ooc: SteveH - think you're doing a great job with Trel. He would know the deep loyalty a pack gives to each other, but is probably confused in seeing it in his kid sister.

"Packmates, don't get too shuttlecocked!", cautions the brown-haired woman. "Think about it from the other side of the grass. I would defy my own family, my city, and yes, even stand up to the Father of Nature or visit the Lands of Rest to protect my Bloodpack. Perhaps Jenny and Malafret are feeling thier loom is the same?"

Then the slightly homely face turns its intelligent brown eyes on Malafret. She is the early mentor of most of the Pack, but Tishe' came on later, much later. "In the same weaving, we were almost killed by orders the Council gave, even if they weren't specifically to 'cut the Bloodpack's threads'. The questions Trellus asked have all of us warped up."

Tish'es eyes flash as she pounces like a rapke on Malafret's words. "But you said 'almost happened'. We know what happened, but what 'almost happened'? And what is the significance of that 'almost' NOT happening?"

Gilan and Ciaran 
Saturday June 30th, 2007 8:40:16 PM

Gilan looks up at the outburst from Trellus and groans. They have all been feeling the effects of the strain but this was no way to get answers. "Please Trell, try to warp down." He does not add that being polite to Malafret would go a lot further than yelling at her.

Looking back to Murdock as he works with the last of the potions and the oils he smiles. "You do have a nack for this it seems." He is satisfied with the work that they have turned out and leans back on his pack. It seems that nothing overly wrong is going to happen or at least no fight. He thinks over the question by Murdock as he scratches the chest of Ciaran who is enjoying this. "He is my brother in many senses of the word. My link with nature is strong and stronger with one animal that I choose to partner with. To him we are his pack and that makes us all brothers and sisters to some point." He glances to Murdock and without batting an eye asks him a serious question. "Would you be offended if I consider you my brother?" He cocks his head to one side much like Ciaran does at times as he watches Murdock.

Good or bad, cont. (DM Jim) 
Saturday June 30th, 2007 9:08:00 PM

The Fems come to their feet as a group. Many of them are reaching for weapons as voices are raised in anger. They make no move to interfer though they are prepared for anykind of trouble that might arise.

Malafret though waves them off and turns her angry flashing eyes to Trellus, though they slowly turn to take in Flea as well. "You might have brought us back from stoning...but do not think that gives you the right to demand answers. I said that it gives you the right to somekind of help or reward...but information might not be what you get." There is a hard edge to her voice that betrays her inner emotions. "There are ways of asking questions and then there are ways of demanding them...you demand them at the point of a sword." Her eyes continue to bore into Trellus as she thought he would know better, not matter the situation. You can see that she takes a few minutes to try and settle herself and get her feelings back under control. "This tells me that you are not totally ready for the full secrets...but I will give you a little information." She indicates the ground and her eyes tell you to sit as she takes a seat herself, feeling more under control. "Yes there use to be trees on the Plains a long time ago...before most but the Manfri might remember. This whole are was like most forests but with the grasses growing in areas too...what we call plains, though it would only grow to about two feet. Then a sickness came to the land that killed off the trees as they are older organisms and harder to change. The grasses though are faster growing and more survivable and thus took to the sickness and soon became what you see now...though in areas the grass still remains short or is not exhistant at all. These new trees here are not born here so they cannot resist the sickness either and even ones that are born here sometimes are not strong enough. As you might have guessed, the council knows what the sickness is...but that is a secret that will only be revealed when you are ready for it." She sighs as she knows that this will not be enough for the group but it is all she can offer.

Glancing around she leans back a little and rests on her hands. "The rapke have been mutating for the same reason that the trees die or sicken and you will notice or should have noticed that other creatures might be the same. The council has a team that goes out and fights the mutations and tries to stop what is happening and no it was not the pack you fought." Her smile returns as she shakes her head. "The council did not betray you at all...they might have used you to find this place. This pack did give you a chance to leave I would guess or maybe more than one. It was your choice to fight them and to tell the truth I am happy that you did." She does not elaborate anymore on that as she turns her attention to other things. "My dear little Flea misunderstands...though I might be training a new pack, I still remain on the council and will be there to try and support your group. You must realize that the group that you destroyed here was a personal tool of Galafar and a pack that is used to get rid of undesireables or do dirty jobs that need to be done." She does not seem to like the idea of an assassin pack or the fact that it might be employed by the council but she does not seem over worried about its uses.

A shudder passes through her as she contemplates things that might have happened if the other pack would have succeeded. "If the council had known what I planned they would have sent that same pack after us. The druids would have been dead by now and we would have been lost and most likely forgotten. Though I must say that I was not too good at covering my tracks." She gives a sly smile as her eyes sparkle. "I figured the council would send the Bloodpack to find me if I went missing and I left a few clues behind. But as to what might have happened if that pack would have succeeded...WAR." She glances to each member of the Bloodpack in turn and holds their gaze for as long as four minutes. "Do you think that the druid circles would have let the murder of two of their order go unanswered? Do you think that they would have just left the Sargrass alone and not sought out Rattledam? You run with a druid and a half druid, so you know the powers that they wield and their are some who can talk to plants at will. Even the plants here on the Plains call most druids friends." She lets that sink home for both packs before she lets out a breath. "You saved the Sargrass and you home from war....and the price was high." She seems to like that fact less and less but there is also little she will be able to do. "I might be able to answer some general questions...but do not expect me to answer them all."

The Fems have settled down and taken their seats again, but they now watch the Bloodpack closely for other reasons. They number a total of seven and some of you remember having seen them around Rattledam before.

Flea 
Monday July 2nd, 2007 8:38:24 PM

The gnome's eyes fix on Malafret, and her discontent is tangible at the beginning of the tale. However, as the cloth of the tale is woven, Flea's eyes grow round as saucers.

Had Malefret and the Fems succumbed, there would have been WAR? Instigated, from the druid quarter? Flea sits back, resting on her arms. She is a small copy of the woman telling the tale, but her eyes move with newfound respect to Gilan and Tishe' as Malafret continues her tale.

Flea ignores the junior pack, and addresses Malafret once again. No threat is implied, and the rogue in fact mimics the woman's relaxed and reclining position. "So, you figure Galafrar's assassin pack was after us? Not after you, and the...the...girls?" Flea waves her hand dismissively in the direction of the seven young females. Flea tries to catch Trellus' eye, to gain a sense of the cleric's mood, but the rogue isn't quite satisfied with the answer's, or the treatment, the Bloodpack is getting.

Tishe' 
Monday July 2nd, 2007 8:55:39 PM

War. So THAT'S what 'almost happend'. Tishe' nods worriedly to her packmates. "I only know a small part of the power of the Mother, but can you see animals and the grass itself rising against the people of Rattledam?", she shakes her head again. "I am glad we stopped the assassination team against the druids, then."

The brown eyes rove over the Fems and she gives a friendly wave towards Jenny. Perhaps later Tishe' will go over and talk to the new group, but there are other things to worry about at the moment.

"I understand you are still weaving secrets about the change on the Sargrass, Malafret. I don't like it, but understand. And also know that you are our best voice on the Council. And you have given us a lead for more questions with the Manfri." Silently, Tishe' hopes her suggestion about Malafret being on thier side and needing some secrets rubs off on her packmates.

"But you have raised another pattern in the tapestry." The plain-faced girl pauses before continuing. "You have been our voice in the Council. Galafar had his own pack. There is another pack who fights the mutations. And the Black Pack that were the one-time rivals of Trellus and the others. Which Council member speaks for them? We know Galafar doesn't like us and there is nothing we can do about it. Who else do we have to watch for? Who else on the Council can we count on for extra support? Without knowing the terrain of the Council, we can easily fall into a pit should we return."



Trellus 
Monday July 2nd, 2007 9:15:28 PM

Almost as soon as his tirade is over, Trellus cringes inwardly. Malafret lets him have it, and the blond man nods in acceptance of the reprimand. He probably deserved that. He quite visibly works to get a hold of himself, which takes a few moments.

"I apologize at my tone," he responds with regret. "I should not have yelled like that. But Light, we got real close to getting killed, and we don't really know why. It sure is frustating for us."
He sighs.
"If you can guarantee we won't get mind-wiped, we'll go back to Rattledam to see what the Council has to say. We're beginning to expect exile...light, we're beginning to prefer it. But, we're also interested on any truths the Council, or you in its stead, would like to share."

He looks over at Flor. "And we'd totally be interested in your place."

Trellus is starting to perk up. The fact that they just ripped one of Galafar's "personal tools" is a very happy thought.
He moves over toward the Fems, passing close by Flea on the way.
"Not their fault," he whispers as he passes her.

"Many shadows," he greets the Fems. "I'm Trellus. Whaddya think of all this?"

Grymash  d20+10=28 d20-2=3 d20+2=18
Monday July 2nd, 2007 9:20:37 PM

During the whole exchange of words, Grymash keeps a close eye on the Fems in the distance. His eyes keep a cold, hard as adamantine gaze on the other pack. (Intimidating Stare: 28)

Malefret's words, tense at first, soften and so does the half-orcs temper. (Int 3, Wis 18) He tries to follow what she is saying but the distraction of the Fems draws too much of what attention span he has. He generally relies on others to explain what was said later on.

Grymash can only think of one question to ask his teacher. "If dis bone-dead pack dat da Bloodpack hacked ta bits be Galafars, Gry like idea da Pig Beater, Galafar, bleeds for them. An Gry no waste time not twistin' dat blade in Galafar's back too! Gry hope Galafar feels every cut!" However, the barbarian eases his expression and his tone. Giving Malefret a thoughtful and needy look he finally asks the question he's always wanted to know, "IF dis be time for secret tellin' then please ... tell Gry dis! Why ... why did Galafar gives Gry over to da orc raiders when just uh pup?! Why do Gry earn dat fate. Why Galafar make uh slave of Gry?"

Gilan and Ciaran 
Monday July 2nd, 2007 11:54:17 PM

Gilan has been listening closely as he is talking with Murdock and spending the free time with his brother. His head turns at the words of war and with druids no less. His eyes take in his pack and he gets a little nervous. "You know that I have no loyalties to anyone but the pack, Mother Wold and Father Wold." He does not really know how to voice the concerns he is feeling that he might have got pulled into something that might have put him against nature itself.

He continues to let the others talk and ask questions as he continues to scratch the head of his brother, who has rolled over.

The next step. (DM Jim) 
Tuesday July 3rd, 2007 12:38:52 AM

Malafret takes in the next barrage of questions and laughs lightly at the idea from Flea. "I would suspect that the assassin pack was actually sent here to kill the two druids...most likely the council figured that the Bloodpack though might do the job for them. I can tell you that the assassin pack was not given orders to kill you unless you gave them reason and by not allowing them to deal with the druids....you gave them reason." She glances to the Fems and shakes her head. "You should not dismiss them lightly...they have a few skills that with a little honing will turn them into a formidable group...I would hope with good hearts." She glances back to Flea with a wry smile. "Much like another pack I know."

She frowns as she turns her head to regard Tishe'. "That is a hard one...most of the council will do what is right, within reason of the laws set down. Some though are a little more taken with what they can gain out of the deal and personally I would not trust most of them too far." She glances to each Bloodpack member in turn and shakes her head. "Keep that last bit to yourselves but remember it." She shrugs as she is not too sure of all the packs that run in Rattledam. "I am sure that each council member has at least one pack that they support in different ways and some may have even more than one...politics is a deadly game, sometimes far deadlier than what you face in the grass." She does turn her smile to Trellus and laughs lightly. "I had forgiven you almost as soon as your outburst was done...almost. As far as why you almost got killed...you protected the druids this time around and though the council may not know it or even acknowledge it...save the town of Rattledam in the process."

Her face is a mix of emotions in regards to the councils' actions with the Bloodpack. "The council will not be pleased that is for sure and you can bet that they already know of what has happened here. They might not know all the details but you can be sure that the assassin pack got somekind of message to the council before they all died. I am sure that they will only impose exile, though not a complete one on the whole pack....as I said, as long as they figure they can use you later." She shrugs as the next part is obvious. "They will keep you around." There is a lot of sadness in her voice and face as she turns to regard Grymash. "Galafar is a hard on to figure. He might have wanted you as part of the assassin pack at first. Hate is a powerful tool and maybe giving you as a slave was to break you and mold you into a killing machine...at least one that he could use. I like to think that I had a hand in changing and shaping all your lives...at least a little."

The Fems turn almost as one to look at Trellus as he speaks. None of them have been paying Grymash much attention and his glare did not seem to be having much effect. Some of this might be that Malafret was close at hand and they knew that they were safe or it might be that they just do not care. A young woman with chestnut colored hair looks to Trellus and nods her head in greeting. "Do be honest....we think it sucks. We came to protect Malafret as she asked us to, but we feel that the council is making a big mistake." She looks to the other young woman who also nod their heads in agreement. "As for changing anything...that will be beyond us for at least a few more years." She digs her dagger into the ground at her feet and shrugs as she has little else to offer.

With the calming of emotions and people actually thinking a little more, Trellus might notice that his sister is wearing a symbol of Flower on the front of her armor. She is also sitting rather easily amongst the other women and you get the feeling that she is a valued member of this pack. Gone is the little girl that you knew and in her place is a young woman trying to prove herself.

Flor moves over to the large group and smiles. "We have prepared a simple stew for everyone...if you would join us that is and be our guests. You may stay here as long as you like." He turns to Trellus and pulls him off to the side for a few seconds. "I will tell you of this place tomorrow morning and then you can make your decisions as to what to do." He glances around as he lowers his voice. "I would suggest that you check the place out though before you return to Rattledam....it has been six months since I have been to the dome and I am not sure how it fares." He seems rather ashamed about this but you feel that he has been busy. You also might guess that he is worried about more than the condition of the dome but what might have moved in.

Tishe' 
Tuesday July 3rd, 2007 12:16:15 PM

Relieved that Malafret is providing good information, and that tensions are winding down a little, Tishe' heaves a sigh and picks up Wart. "If the Council needs us, mind-wipe won't be an option. And as much as the Council needs us, we still need them for support as well. If we are taking a vote, Trellus, I say we should return to Rattledam with Malafret and the Fems."

And with that last piece of duty out of the way, the brown-haired woman decides some relaxation is in order. She eagerly samples the savory stew and speaks with Flor and Faun, interested in perhaps getting a better understanding of the druidic circle of the Sargrass.

She mingles freely with the Fems, noting names and abilities of the women not too much younger than herself. She is free with the information about her own abilities, the wonders of HookCity, and some of the Sargrass dangers that the group has encountered. (Keeping her own secrets, Tishe' doesn't speak of IronHome, the manfri, or any of her packmates abilities, origins, or interests.)

Finally, Tishe' helps complete the sorting of the loot from the assassin pack with her packmates before settling down on cut grass beds for the night.

Trellus 
Tuesday July 3rd, 2007 3:44:49 PM

Trellus can only nod in sympathy at the Fem's comment. "Yeah, it does," he responds, totally understanding. His eyes fall on Jenny's markings, and he gives her a playful jab in the shoulder. "Priestess of Flower, huh? Looks good on you."

The blond man indicates the gathering food with a nod of his head - a silent invitation. Walking beside his sister, he tries to make small talk. "How long has your pack been training?"

Flor makes his comment, and the cleric nods agreement and understanding. Talk of a new home, and what may need to be evicted, can wait until there are fewer dudes around to hear it. He is way ahead of Malafret on the "be careful who you trust" advice. Right now, that list is has only five mortals and a couple gods on it.

Sitting with the groups and enjoying some stew, Trellus follows up on Tishe's comment.

"I agree. We should go back to Rattledam, at least to see where the wind is blowing. If you don't mind, Malafret, we won't go back immediately. There's some threads we gotta tie off around here first. We'll see you down there." The Council isn't the only one capable of telling half-truths, and Trellus is a fast learner. He keeps the conversation going on common goals and themes, and steers it away from his pack's plans for the coming days.

Those plans are the business of the pack, and the pack will discuss them when they are less likely to be heard.

Flea 
Tuesday July 3rd, 2007 7:59:29 PM

Flea listens, and for once the gnome's small share of wisdom dominates.

Druids...Mother and Father Wold as Gilan and Tishe' so often refer to the forces of nature...Talki Fresal, Dondit Liki...The land, my life...and Jenny's devotion to Flower...

A wrinkle furrows Flea's brow when Tishe' speaks of returning to Rattledam. There are no friends there...

Flea keeps her own council, and smiles and nods, accepting a bowl of Flor's stew. Her eyes slide to Trellus, and she gives a nod of comprehension. We'll talk. Later. Away from prying ears, she thinks.

Flea finds a seat beside Grymash Mountainback. The half-orc sends out heat like a furnace. "I'm thinkin' the Grey Eye still talks to Grymash," she says, "and maybe one or two of the pack, but not to me...anymore." Flea opens her shirt to reveal the red stone embedded in her chest. "I don't think it works anymore Gry," she admits. "Could you pray to, an' ask him why he makes it so the dragon stones don't work?" Flea refrains from referencing the god of Life and Death by his name.

Grymash 
Wednesday July 4th, 2007 2:04:51 AM

"Yeah, da Grey Eye do still talk ta Gry. Gry wills pray on its. Wit other things dat weigh heavy ta Gry." Grymash pauses to ponder the problem. He tries to offer words of comfort until he's had time to figure things out. "It do be written dat Gargul be seein' through all his Eyes. Gry be uh Eye of Gargul. He holds up his palm, displaying the tattoo of an open eye, the holy symbol of his Lord. "An Gry wills never be blind ta Flea!"

Murdock  d20-2=18
Wednesday July 4th, 2007 10:18:48 PM

Murdock nods his head in understanding as the druid's relationship with the wolf is revealed. He blinks in slight suprise at the druid's question, but recovers almost instantly. "My friend," the dark elf starts, "in the world that I grew up in, such an offer is as rare as the site of the sun. I would be honored to be considered your brother."

As Malafret begins to reveal some of the mysteries of the plains, Murdock begins to listen, his ever keen mind whirling like clockwork. However, the drow also has his prejudices, and when he speaks, it is clear that he is biased by them.

"I can sense the truth of some of your words Malafret. It is unfortunate that untold truths remain lies of omission. However, it is clear that neither you or your precious council want the best for this land, or it's people." The drow takes in all those gathered in the grove with his luminous violent eyes, and continues.

" A land and it's people are tied as one. This is a lesson I have learned from my druidic friends." The drow looks momentarily at Tishe' and Gilan, acknowledging them. "For the Rattledam council to knowingly let a sickness linger in this land, even when they know what it is, and to not share that information with those that could help is wrong. Further, to send assasins to kill those that could help, is evil. The worst injustice of all in my mind however, is to cover it all up in the name of the Lord God Pantheon, and pretend that he blesses the "law" of the council."

Murdock pauses a moment, his face flashing in momentary anger, "I have felt the fury of your council, my memory still echos with the fire that nearly burned all that I am away. If you, who know this secret, refuse to help those that would see this secret uncovered, then you are no friend of mine, or to any of us gathered here, no matter what past or present pretense you harbor. If however, you would see the land, and it's people healed, without playing the political games of the council, then you would truly earn a place in my heart, and no doubt in the heart of posterity. This is all I have to say on this matter." (Diplomacy=18 // NATURAL 20)

The drow then grabs a bit of harty stew and partakes, asaging his hunger for the next several hours.

/ooc: Thanks for the feedback, I hope MikeK appreciated that I didn't get Trell killed. :P -SteveH

Tishe' (2nd Post) 
Thursday July 5th, 2007 9:22:33 AM

The plain-faced woman cringes at the bald statements of her newest packmate, and hopes Malafret sees the concern behind the words more than the hurtful accusations.

When Murdock settles in the grass with his stew, Tishe' moves over and sits beside him. After a couple mouthfuls she speaks in a wondering tone. "You know, I've always thought the best way to change a pattern was to use the current threads in a different way. The master weaver abandons the tapestry and begins anew usually only as a last resort."

A few more spoonfuls move to her lips before she continues. "When I was in my mother's weaving shop in HookCity, she had apprentices who would bond with her in order to learn the trade. Always, it was my mother who determined when a new skill was taught to the apprentice, and that usually when the apprentice showed promise. Often, wandering journeymen would stay for a time, teaching what they knew in exchange for further refinement. Yet any apprentice or journeyman who demanded knowledge received nothing."

She turns to face her packmate and lays a gentle hand on his forearm. "Sweetie, I think that we have some knowledge, and that our ultimate goal should be to make the changes that you have so succinctly stated. However, I think that we are journeymen who still have need of learning before that next step can be made."

And knowing communication is a two-way street, she patiently waits for Murdock's response.

Gilan and Ciaran 
Thursday July 5th, 2007 6:32:42 PM

Gilan is gladdened by the words of Murdock and he offers his hand in friendship and brotherhood. "It is glad that I name you brother than." He makes his way to get a bowl of stew and then moves off to sit and eat...and think.

He only half listens as the others talk and he only really pays attention as Murdock falls into his speech. The real truth would be great but he does not know what to make of all of this. There has to be a reason that this sickness is here and then an idea comes to him...what if the council is unable to do anything about it. They are not really geared towards change and would keep things the way they are.

[Sorry for missing two posts. The 4th took me away for a longer period of time than I wanted. Was not sure if I was going to make it back today either. :)]

Grymash 
Thursday July 5th, 2007 8:38:22 PM

Grymash is suddenly hit by a very troubling thought ... have I become exactly what Galafar had wanted me to become! A cold-blooded killer! The words of Malafret, meant to ease the half-orc, have now cut him to the core. How much of him is his natural half-breed impulses and what of it is training from his most hated enemy? Has he been playing into his hands all along?

He buries his face into his hands and begins to pray. Grymash needs answers!

Preparations. (DM Jim) 
Friday July 6th, 2007 1:31:16 AM

Trellus moves off with his sister and the two get to know one another again. She seems happy to see her brother and is not at ease. It is hard to believe though that she is the same young girl that you save a long time ago in a cave.

Malafret looks to Murdock and shakes her head. No matter what this upstart may think, he will never accept what she is not able to give. More to everyone that to him she speaks. "The council is about keeping things the way they are. We do not seek to return to the way it was in the past, nor do we seek to see the Plains move in the direction that the mutations are going." Turning her attention to Murdock she looks sad. "You inability to let this go at what you have shows your lack of growth. As far as a taste of the councils' power...you all know the risks that are run everyday of your lives. The council keeps secrets that are too dangerous to be let out in the open. If enemies should get ahold of the secret they could very well change the whole Wold." Her eyes rove to each and every individual in the grove, holding eyes. "Do any of you believe that if the Barons or a follower of Marteus was to capture you, that you could go to your grave without giving secrets away? Do you think that even in your death you could keep a secret? That is a chance that the council is not willing to take." She moves off to get a bowl of the stew and eats alone.

Grymash communes with his god for the better part of two hours, seeking answers to the questions that plague his mind. Though he gets no voiced answers, he feels a warming of the jewel set into his chest and it is not one of his pack that is doing it. The warmth is of comfort and resolution, a knowledge that you are on the right path.

The night wears on and soon it is time to fall to sleep. The Fems keep to themselve not exactly feeling welcome among the Bloodpack. Only Jenny spends time with any of the Bloodpack and that is only her brother and she tries to get him to talk into the wee hours of the morning.

Malafret is also withdrawn and is not easily coached into talking. She is rather disappointed in the Bloodpack right now, or in at least one member. They do not want to see the big picture in what needs to be done or the dangers.

Morning will come way too soon and the Fems, with Malafret will have to leave. They will return home.

Murdock 
Friday July 6th, 2007 9:52:11 AM

Murdock is not bothered in the least by the human's apparent disapproval of his stance. This is his first encounter with her, and he is not impressed with her either. He expected for the woman to outright disagree with his points or to not understand them in the first place. It appears the outcome is a bit of both. What does bother the drow, is Tishe's concern, so he reponds to her.

"Tishe', I do not ask for this information for my own knowledge, although I must admit to being curious. What I ask is for Malafret and the council to stop playing games with lives that do not belong to them. What I ask is simply for them to stop trying to kill people who are trying to help. I ask that they share information with those that can be trusted and can help. I am not saying that person is me, or the Bloodpack, but I do believe druids like Flor and his wife can heal the land. I believe that if they have the power to destroy Rattledam, then surely they have the power to withstand the Barons and the minions of Martues.

The drow pauses long enough to look into the brown haired woman's eyes. What he see's is wisdom, and concern. Then the drow continues, "Malafret says that the council stands for the status quo. However, you above most should know that there is no such thing. In fact, the only certainties in this Wold are change, death, and the grass." Murdock says the last with a chuckle. "All we mortals can hope to do, is to survive long enough to make a difference in the Wold around us. It is up to us to decide if that difference is good or bad."

The mage then withdrawls into himself, eating his soup quietly and hoping that his pack mates understand his logic.


Tishe' 
Friday July 6th, 2007 4:41:04 PM

Nods in understanding. "And I think you are weaving in the right direction. We will change the Sargrass if we have anything to say about it. I also am convinced that any secret will eventually be found out. If the monks know something, it will get out in time. I'm only hoping that we find out before the Barons."

Slightly disappointed in the Fems not interested in talking with her, Tishe' speaks quietly with all her packmates, sharing a joke with Flea, growling goodnight to Grymash in draconic, feeling the grass with Gilan...

Trellus 
Friday July 6th, 2007 5:00:56 PM

The blond haired man inwardly cringes at Murdock's accusations, but finds Malafret's reply to be less hostile than he expected. Tucking that bit of news away, he determines to spend as much time as he can with Jenny.

"I'd like you to take this," he says at one point, removing his Cloak of Comfort. "It keeps you cool, like an Endure Elements spell."

The night passes as he and his sister reminisce about the much, much simpler life only a couple years ago.
"Growing up ain't much fun, is it?" he sighs.

In the morning, Trellus makes sure to approach Malafret before she leaves. Nodding respectfully, he addresses her.
"Mistress, we'll be there in a while, truly. We just need to tighten ourselves up."
The blond man looks across the plain and Grymash and Murdock.
"Too many of us have been used too badly to trust much of anyone any more. And...well, Light...until yesterday I figured The Council was of one mind in everything. Now, I'm guessing its a lot more fractured than I expect."

He looks back to her.

"We swore to protect The Plains, and we're doing our best. Even if we are pretty clumsy at it." Trellus finishes, and waits in silence, thinking. After a few moments, he rejoins his sister for a last farewell.


Flea 
Friday July 6th, 2007 7:18:59 PM

Flea nods in acknowledgment of what Malafret says about the council...'same ol'...same ol'..., and understands, to some extent where the party's newest member is coming from. Hanging her head, she doesn't meet Malafret's eye when the party's former mentor...possible protector...eyes the group.

Later in the evening, as the group makes its own night preparations, Flea takes out one of the bottles of glass grass...

"...look what I've got, Gry!" the rogue announces brightly, holding up a bottle.

Grymash 
Saturday July 7th, 2007 2:24:33 PM

Grymash rubs the warm gem embedded in his chest and his doubts are melted away. Feeling the touch of his Lord was the medicine he needed. Then Flea mentions something about an unopened bottle of glass grass!! "Well ... open it then," Gry says with a smile. "'Bout times weez all feels da bite of spirits! Let Gry gets out some mugs." It makes the half-breed chuckle a bit after hearing what he just said. A very un-orcish thing to say. No pure-blooded orc would've had the slightest compulsion to use drinking vessels. An orc would have just grabbed the bottle and drank from it despite his friends. More than likely, keep it all for himself after bashing a few heads, friend or not.

As Flea works at opening the bottle, Grymash secretly attempts to send her a heart touch and a short message. "Feel God, Flea!" Followed by a quick request to Lord Gargul, begging to allow it to work. 'Let Flea know that Lord Gargul still watches her!'

Turning to Tishe, he attempts his best draconic, "Uhhh, good tart Master Tishe too?"

Flea (illegal 2nd post) 
Saturday July 7th, 2007 6:54:15 PM

Flea works at dislodging the cork from the bottle of purple glass grass, saving the silver in reserve...

Gilan and Ciaran 
Monday July 9th, 2007 9:06:04 PM

Gilan continues to relax with the rest of the pack and spends a little time talking to the Fems, though they seem to keep to themselves.

Coming back over he stops by Trellus. "Do we post watches tonight?" He keeps his voice low as he does not want to alarm anyone or show that he does not trust too well either.

Ciaran seems to be enjoying the time to relax as well as he rolls around in the short grass. A few times he disappears into the taller grass but comes back each time with no ill effects.

Time off. (DM Jim) 
Monday July 9th, 2007 11:40:50 PM

The rest of the night is uneventful, except for the bottle of grasswine that is drank down. There is an extra bottle offered up by Flor as he does not like the stuff and wants to get rid of it.

The night is full of good dreams and a lot of rest for all those concerned. It is nice to have a little time off and not have to worry about survival.

The next morning some are up early as usual and others might be sleeping in. Malafret and the Fems are up sort of early and preparing to leave for Rattledam.

The night before, Jenny had taken the cloak from her brother with a sad look. She tried to explain to him that she could not take it and that he might have a use for it.

Malafret on the other hand is sad to leave the Bloodpack behind. "It seems wrong to leave you all like this. I have been looking after you for so long and now hard choices are being made for you and by you." She sheds a few tears as she tells the group that she will do all that she can with the council before they return home.

[Trellus finds his cloak has mysteriously returned to the top of his pack when he first opens it.]

[Consider yourselves to have two weeks of downtime to do with as you like. I will be moving things along in the next couple of days, so you will be able to post of the whole two weeks if you want in that time.]

Trellus 
Tuesday July 10th, 2007 9:43:13 AM

With the departure of Malafret and the Fems, Trellus calls a pack meeting. There is a lot to talk about.
"Dudes," he begins. "I wanna tell you, you're all the night soil. I know we get totally twisted chasing stuff around all the time, and never get to really talk. And I know I get pushy sometimes. So I wanted to take the opportunity to let you all know you're my packmates, and I don't think my ideas are any better than any of yours. we got a break now, so lets take advantage and talk about what's going on."

"First off, those treadles (pointing to spot of fight) got the drop on us. I think they were able to spy on us, and they sure were able to sneak up on us easy. Anyone got any ideas how we can tell if someone is watching us magically?"

"Second, let's talk about The Council and The Land and what we've learned." The cleric starts counting off points on his fingers.
"Something has been turning the Land from mostly forest to mostly Grass for a really long time, and changing the animals too, and its still happening. The druids here seem to want to go back to forest, and The Council seems to want to keep everything just like it is."
Next - "The Council ain't altogether on everything. There are factions - Malafret's got a group, Galafar's got a group, others probably got their own. And they don't work together too good."
Three - "We're probably not gonna fare too well when we get back to Rattledam, but I think we should go. We could learn more about the factions in the Council and maybe some more of these secrets. The question is, do we risk eveyone going in there, or do just a couple of us go?"

"Four - Flor has mentioned a couple times he might know of a place where we can stay, like a home base. I think we should take a look, but I'm thinking something might have moved in already. It'd be totally shady if we had someplace to call home, and maybe bring other folks there as well".
Trellus finishes and sits down. It doesn't take much to figure out which 'other folks' he's thinking about moving.

The cleric also takes the cloak and potions he's claimed, and asks Gilan if he can produce some more healing draughts.

And now that he's got a bit of time on his hands, the young man decides to take a serious look at this pendant of his. He spends a good hour peering intently at the designs, rubbing his hands over the metal, and praying for inspiration.
[Inspect Pendant of Order - Take 20 - Spellcraft 32]

Posting Report (ADM MikeK) 
Tuesday July 10th, 2007 11:15:16 AM

Posting Report for Game 10 for the week of July 2 - 6

Name MTWTFS

DM JimW XOOXO

Trellus XOOXO

Tishe XOXXO

Gilan OOXOX

Grymash OXXOX

Flea XOOXX

Murdock OXOXO

[X = post, O = no post]

ADM Note - Looks like the holiday slowed the DM up. We'll get back on track this week!

Tishe'  d20+15=20
Tuesday July 10th, 2007 2:46:47 PM

(ooc: mailing everyone about distribution of the loot. Please tell me if you aren't getting it. Carla? )

Prior to Fem departure...
Tishe' rises early and tries to locate a Fem who has arcane spellcasting ability, mostly by looking for a spell pouch on a hip (Spellcraft: 20). "Many shadows", she begins, holding palm forward an empty hand. "Both our packs are taught by Malafret, and I'm thinking that we should be weaving better together. Malafret thinks that you are some real black hands. I would like to give your pack some goods to help out and show our mutual friendship."

With that, Tishe' brings out several items. "Consider it a good faith gift between your pack and mine."

2 shortswords,
2 shortbows,
3 potions of mage armor
and several pages taken from the spellbook
unseen servant
comprehend languages
cause fear
charm person

Tishe' plans to take any items accepted by any member of the Fempack off of her own personal goods so there won't be any trouble with her own packmates.

After Fem Departure...
Tishe' is more than happy to talk about the issues Trellus has brought up, and she matches him point for point.

"First, we can change our tactics. One of us with good senses can have the pick to always look behind us. All of us were concentrating on the druids and noone at the area around us. I don't know of a long-term spell that could do the same weaving, but just being aware would help tremendously. Also, once a fight starts, having a defensible place would help. If there isn't anything to put our backs to, I or Mudock can be the one who creates a magical wall for protection before starting anything offensively."

"Second", she adds to the blonde cleric's list, "the secret the Council is keeping is linked to the Golden Door in the caves underneath Rattledam. I suspect it has something to do with the water in Rattledam in the first place as well."
"However, I don't want to forget about the other groups in the Sargrass. We know the Barons are not all of one mind, and that they have allies like IronHome that don't necessarily agree with everything the Barons want.
Also, what about the Manfri? Are they supporting the druids, or the monks, or on thier own? We know some of the Council like Malafret works with the manfri, but is that just because it is convienient for the manfri? Perhaps they could be a clue or allies in what is going on with the Sargrass."

"Third, we won't have the possibility to learn more from the Council or whisperings in Rattledam if we don't go back and face them. And if some of us don't go, the Council will be more suspicious of our motives than they already are. I think we should all go together, keep our faces humble and our ears open."

"Fourth, I agree we should check Flor's safe place out, but until we see it, we don't know what constraints there are on a large group living there in security."

"Additionally, Fifth, I think we need to go to HookCity to use the Catacombs, the Woldian League outpost, and the Star Mages Guild. It is a very good chance that we could get more information from those sources."

It is Tishe's turn to sit and wait for another to speak.

Gilan and Ciaran 
Wednesday July 11th, 2007 6:59:13 PM

Gilan has been listening for some time as some speak. He is not sure about somethings but he does agree with what is being said. One thing does nag at him though. "Are we sure the SMG and WLA are not being kept in the dark as well?" For some reason he is starting to worry about a lot of different things. In fact something just came to his mind that he had not thought of earlier. "If this taint is in the land...what about the food we eat?" Suddenly he does not feel so well, but he also knows that it is all in his mind.

With the request from Trellus he nods his head. "More healing potions would be no problem." He adds that to his mental list of things to do.

[There will be a DM post tonight.]

Bringing packs together. (DM Jim) 
Wednesday July 11th, 2007 11:47:05 PM

Tishe' finds a spellcaster in the Fems, before they leave. She also finds out the young woman's name is Jan. The whole pack is very thankful to the Bloodpack for not only saving them but also for giving them gifts that will help them in protecting the Plains and Rattledam.

With everything slowing down it gives the Bloodpack time to start and figure out a few things. It seems they need more information and that there are more elements going on here than they might have thought. Though the word is not thrown out, it seems the Bloodpack might have just entered into....POLITICS.

[Hopefully we will start moving in some direction friday. I wanted to get a few opinions first and thoughts as to the direction from you guys. Will be checking out my email later to see what you have to say.[

Tishe' 
Thursday July 12th, 2007 1:27:46 PM

The average-looking woman is glad that Jan accepted the gifts and that it looks like the Fems will be a potential ally. Yet now is the time to organize thier own pack.

"I'd really like to get to HookCity to see the SMG and WLA for study and skills enhancement as well as any history.", she mentions. All her other arguments are still valid, and she lets the others speak.

Trellus 
Thursday July 12th, 2007 2:37:09 PM

"Hook City is a REALLY long walk from here," the blond haired cleric points out. "And I did tell Malafret we'd be along. She's probably our only friend on the Council, and I'd like to keep her happy."

Trellus rubs his head. "On the other hand, our next trip into Rattledam could very likely be our last, and we need a fallback.

I propose we check out Flor's dome and make it habitable. Then, go to Rattledam and see what happens there. Then, we can hop a boat to Hook City and check in with the WLA and Star Mages."

He looks around.
"Whaddya think?"

Tishe' 
Thursday July 12th, 2007 4:48:42 PM

"The plan is a tight weave."

Gilan and Ciaran 
Thursday July 12th, 2007 9:11:34 PM

Gilan shrugs. "Lets check out this place and then go from there." He does not mention the fact that he is scared to go back to Rattledam. It is the first place that he has ever really been able to call home...losing that scares him to death.

"How soon do we leave though." He figures to use some of his time to make a few potions and get things set up for the possibility of more fighting. The Plains was changing and not in a good way it seemed. He was like the others, he wanted answers and bad.

Events. (DM Jim) 
Friday July 13th, 2007 12:57:23 AM

The next four days seem to fly by as the pack discusses the many options that they see before them. The get to know the two druids, Flor and Faun, a little better as well. It seems that Flor is a GreenMage and Faun is a Shifter and that they are here as they said...to study the effects of the Plains environment and try to find out what causes new trees to die.

Many things are done during this time and the group is most likely glad for the rest as well. Flor lays out what he knows about the place that he was talking about that you could use for a base.

It is an old dome made out of grass, that has seen better days. He tells you that from the appearance, he would say that a battle took place there at one time but that the dome is still standing. Last time he was there it had nearly eight rooms in it that were built out of the same grass that made the dome. It was surely done by somekind of druidal magic or someone that had a connection with the land.

Grymash 
Friday July 13th, 2007 1:58:56 AM

"Well, if pack wanna go back ta Rattledam, maybe guter dat weez goes in thru da cave an comes up through da underwater way. Galafar maybe order da guards ta fight wit pack at da gates ta makes Bloodpack looks like da enemy. Dat sunbaked piggie probably sayin weez beddin' down wits da Barons by now!"

Murdock 
Friday July 13th, 2007 12:17:34 PM

Murdock looks at Grymash, thinking to himself that it is odd that a half-orc be so wise. " I agree with Grymash.", the mage says. "If we are to go back to Rattledam, we should go back by way of the caves, and not by way of the gates." Murdock continues, "However, I am more interested in going to emplore the dome that Flor has described, and I need the time to think about what may come upon our return to Rattledam." The drow finishes.

Tishe' 
Friday July 13th, 2007 2:10:34 PM

"That's that", she states with finality, "we'll go to the grass dome, check it out, and maybe set it up as a secondary base just in case." She considers for a second, and then continues. "In the meantime there are a few things that I need to prepare."

1) Tishe' has 50gp worth of parchment, ink, blotting material and stuff. She would like to scribe the spells that she and Murdock agreed to exchange? ready to scribe Animate Rope, Gaseous Form, and Stinking Cloud

2) Tishe' spends the second day and entire night a little apart from the others, settled into the Grass and questing outward with her mind, becoming one with Mother Wold, and searching for a companion of Her fold with a like mind.

Murdock (2nd post) 
Friday July 13th, 2007 2:41:29 PM

Murdock cast a read magic and also gets out his spell book, quills, and parchment. The mage is prepared to scribe the spells that Tishe' has offered, plus a few more.

/ooc: Scribing stoneskin, lightning bolt, and despel magic - Steve

Gilan and Ciaran 
Saturday July 14th, 2007 1:21:27 AM

Gilan steps off to the side of the group to go to work on things that he needs to. He lays all his equipment in a pile by his pack and leaves Ciaran to watch over it.

With that done he finds an area that feels right to him and pulls out what looks like an athame, made of wood. Slowly he traces out a circle in a semi-bare are, inscribing strange runes in High Woldian and sylvan. At last he settles in the circle with only the gear that he needs for brewing potions.

To everyone, he just simply disappears but the circle remains upon the ground.

Stephen ooc. 
Saturday July 14th, 2007 1:58:55 AM

SteveH - Grymash is very wise (wis15), just not very smart (int7). Of course in DnD, the average animal(wis12-14) is wiser than the average human(wis10).

Trellus 
Sunday July 15th, 2007 9:43:22 AM

Trellus nods at Grymash. "Good idea Gry. Might as well get the sunbaked meeting done in private."

Just before Gilan disappears, the cleric asks him for two Lesser Restoration potions.

The blond man's face falls a bit at the revelation that Flor's dome is more House sized than Town sized. His fleeting daydream of starting up their own town appears to be nothing more than that. Regardless, Trellus wants to check out the place.

Again, he turns back to the Pendant he pulled from the druid in the Oglian caves, and spends his day investigating its properties.
[Take 20 on spellcraft check - 32]

Flea 
Sunday July 15th, 2007 9:07:18 PM

The rogue isn't too wild about any idea that involves returning to Rattledam, but sticks with her pack, expecting that the cleric will determine the destination for the pack.

Flea is happy that the group goes to check out Flor's place, and like her pack-mate is let down that the place isn't the small settlement she thought it might be.

Reconciled with the idea that all paths seem to lead back to Rattledam, the gnome nods her head at the orc's suggestion, adding, "maybe we can check out the golden door?" Looking expectantly from Trellus to Gillan, she continues, "'member? The one in the room with all the manfri art and the hand prints?"

(OOC: Sorry folks! Having some computer problems. No internet, and worse, no e-mail, for me since Thursday. Will try to keep up via borrowed computers.-Carla)

Moving along. (DM Jim) 
Monday July 16th, 2007 11:49:33 PM

The next few days move uneventfully but the who pack gets some much needed rest. Many of the pack go about daily routinues, while others work on other projects of their own.

Murdock and Tishe' are both able to add a few spells from the others spellbooks, increasing thier own in the process. They also go about setting up a few scrolls of more useful spells for the pack.

Gilan disappears for hours on end to some unknown place or realm. When he comes back he seems to be just fine but does not talk about the places that he goes...though noone asks.

Trellus finds the pendant full of surprised and though he knows that it holds more magic...he is unable to discern more with inspection. What could be so important about this pendant or is it just that powerful that it will take a lot to discover it's secrets?

Flor and Faun seem to be getting along fine and going about thier work as usual. Rootrot has not awoken from his self imposed slumber though and it appears that he might never wake up. Many nights you hear the two druids talking of this and they seem to be mulling around the idea of leaving the Plains. Some days though you find that Flor is gone for long periods of the day as well, though he do not suspect him of going the same place as Gilan.

The end of a second week in the grove is fast approaching and all the pack seem restless. Maybe it is time to move along.

Posting Report (ADM MikeK) 
Tuesday July 17th, 2007 9:52:05 AM

Posting Report for Game 10 for the week of July 9 - 13

Name MTWTFS

DM JimW XOXXO

Trellus XOXOX

Tishe XOXXO

Gilan OXXOX

Grymash OOOXO

Flea OOOOX

Murdock OOOXO

[X = post, O = no post]

ADM Note - OK folks, the holiday is over. Let's see if we can get back in the groove.

Trellus 
Tuesday July 17th, 2007 5:20:17 PM

Trellus has got the "time to go urge". The blond man paces around a lot, occasionally stopping to grab up the pendant around his neck and giving it an irritated glance.
"Sunbasted pendant," he mutters crossly.

As soon as Gilan reappears from, well, whereever he is, the cleric announces its time to weave on over to Flor''s dome.

He makes sure Flor tells everyone how to get there, and then they are off.

Grymash  d20+9=28
Tuesday July 17th, 2007 7:15:43 PM

"Hmmm, maybe gute time ta goes huntin'!" He grabs his bow and scans the horizon.

(Survival 28)

Tishe' 
Tuesday July 17th, 2007 7:56:40 PM

ooc: any sucess on Tishe' calling a new Companion?

Tishe' is also ready to go. Hefting her staff and gear, she is ready to go trekking to the small Grassdome that may become thier place of refuge.

Flea 
Wednesday July 18th, 2007 6:36:50 PM

The rogue has inventoried her gear and packed it away neatly in her HHHaversack. The second bottle of glass grass wine is there, but the flute often finds itself in her hands as she studies it and tries to figure out the intricacies of extracting a tune.

When Trellus' and the rest of the pack show signs of restlessness, the rogue shoulders her pack and looks to the horizon.

"Point the direction, and I'll go scout!" she volunteers.

(OOC: DM and players, I'll be on vacation for 3 weeks starting next Wednesday. Carl (yes Carl!) has agreed to sub for me in my absence.-Carla W.)

Gilan and Ciaran 
Thursday July 19th, 2007 12:28:06 AM

Each time that Gilan comes back from where he goes, he is tired and ready for some rest. He gives the others a smile as he is producing a great many things that might help out the group as a whole.

By the time that the group is getting really restless and Trellus makes it known that it is time to move along...he has a nice stock of potions for the group. "I have a few potions made that we will need to distribute between us." He moves off to the side of the clearing and near the group as he lays out ten small vials on his cloak. Handing two of them to Trellus he gives the cleric a smile. "Lesser restoration as you wanted." His hand sweeps over the remaining eight potions with some pride. "Healing potions." He looks to Trellus to see what he has for ideas on giving them out as he does not really need any himself.

Ciaran looks ready to move out as well. His ears are perked and he paces near the group as he waits for the leaving.

[Will try to keep things moving. The weather is not wanting to cooperate too much though.]

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